h  Player: aGoodWitch Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-10-14.17:00:01.ttyrec Time: (1760461201) Tue Oct 14 17:00:01 2025 ḥ [?1051l[?1052l[?1060l[?1061hhV)0[?7h[?25l[?1ch(h3hWelcome, aGoodWitch. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll SummonerhlhX| Welcome, aGoodWitch the Gnoll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gnoll SummonerhmhxshaGoodWitch the GustyGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 7EV: 12Int: 14SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shockh### ##..## +...@# #....# ##..## ##+     Welcome, aGoodWitch the Gnoll Air Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...h"Press ? for a list of commands and other information.hh[ _Found a staircase leading out of the dungeon.hGhhhCh h} _h       ####  ##..##  +.@.<# 2.0 (2 #....#  ##..## hT ##+#   ∆ h+8∆  h%3h h@ h h h h BhZ h h5 h / _You open the door.h         #### ..#######..## .......@...<# .......#....# S.#######..## Shock ##+#  ∆ S   ball python (constriction, asleep) ∆  ∆  h m4  A ball python comes into view.h g.SS)hh +5.0 (3h% hI) x _The ball python hisses angrily. _There is an open door here.h h" h x _A ball python is nearby!hQ0 ####  ..#######..##  .......@...<#  .......#....#  h.<.S#######..##  ##+#  ∆  ∆  ∆ h1( ####  ..#######..##  .......@...<#  .......#....#  .S#######..##  ##+#  ∆  ∆  h8∆ hph,hnh b _A ball python is nearby!hͺ- ####  ..#######..##  .......@...<#  .......#....#  .S#######..##  ##+#  ∆  h*G∆  ∆ hR( ####  ..#######..##  .......@...<#  .......#....#  .S#######..##  ##+#  ∆  ∆  heS8∆ hYh_hehhb _A ball python is nearby!hm  aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 5/6h====================----  AC: 2Str: 7  EV: 12Int: 14 ####  SH: 0hhDex: 12 ..#######..##  XL:  1 Next:  0% Place: Dungeon:1 .....**@...<#  Noise: ---------  Time: 5.0 (0.0) h@..***..#....#  -) Nothing wielded .S#######..##  Cast: Shockh; ##+#  ∆ S   ball python (constriction) ∆  ∆ _A ball python is nearby! _A ball python is nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (72% to hit)h_  aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 5/6====================----  AC: 2Str: 7 hñ  EV: 12Int: 14 ####  SH: 0Dex: 12 ..#######..##  XL:  1 Next:  0% Place: Dungeon:1 hi.......@...<#  Noise: ---------  Time: 5.0 (0.0) .......#....#  -) Nothing wielded .S#######..##  Cast: Shock ##+#  ∆ S   ball python (constriction) ∆ h ∆Aiming: Shock (safe; 4% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight lineh߲Aim: a ball python (72% to hit)  The zap hits the ball python.  You kill the ball python!h ####    .....**  h..***  **  ##+#  ∆ h0 ∆   ∆    hE ^......†h^N t1=6.0 (1Shock _hU hV h Y$  aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 4/6================-------- hmY AC: 2Str: 7  EV: 12Int: 14 ####  SH: 0Dex: 12 hY0..#######..##  XL:  1 Next: 10% Place: Dungeon:1 .......@...<#  Noise: =--------  Time: 6.0 (0.0) hYZ.......#....#  -) Nothing wielded .†#######..##  Cast: ShockhY\ ##+#  ∆hZx  ∆  hBZD∆  haZg The zap hits the ball python. h|Z_You kill the ball python!Aiming: Shock (safe; 4% risk of failure)  hZPress: ? - help, Q - select actionShift-Dir - straight lineh h z  aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 5/6====================----  AC: 2hl Str: 7  EV: 12Int: 14####   SH: 0Dex: 12..#######..##   XL:  1 Next: 10% Place: Dungeon:1.......@...<#   Noise: =--------  Time: 6.0 (0.0).......#....#   -) Nothing wielded.†#######..##   Cast: Shock##+#   ∆ h  ∆  ∆  hc    The zap hits the ball python. _You kill the ball python!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehj :Okay, then.h, h h . _hrmo _====hA6==== _Magic restored.hmhE==== _You open the door.h  There is an open door here.hӭ5 _h0hhhAhhh˶hhhӸhhZhh _You now have 17 gold pieces.hLh(3hhhhhh=,hhphh|hh@  There is an open door here.h K _hIhhhh#h*Bh@  There is an open door here.hhSK _hhhhhhghhh9h" h;♣♣♣♣♣ ####  ♣♣♣...#######..##  ♣...'...<# -......#....# g......†#######..## Shock......... ##'# ......... #..# r.#..#.(P. #..# g   goblin (asleep). #..#.P.. ∆ #..# r   rat (asleep)#..#..P.P #..#  hnX∆#..#  h#  37.0 (31.0)  A goblin and a rat come into view.h!h*.gr.grwandering)h.5==8.0 (32h9h;( _The goblin shouts!h  ♣♣♣♣♣ ####  ♣♣♣...#######..##  ♣....@.....'...<#  .............#....#  .g.....†#######..##  ......... ##'#  r........ #..#  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# h7ns ♣♣♣♣♣ ####  ♣♣♣...#######..##  ♣....@.....'...<#  .............#....#  .g.....†#######..##  ......... ##'#  r........ #..#  hn..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# hʄ4hhd _There are monsters nearby!hH  ♣♣♣♣♣ ####  ♣♣♣...#######..##  ♣....@.....'...<#  .............#....#  .g.....†#######..##  ......... ##'#  r........ #..#  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# h ♣♣♣♣♣ ####  ♣♣♣...#######..##  ♣....@.....'...<#  .............#....#  .g.....†#######..##  ......... ##'#  r........ #..#  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..#  _There are monsters nearby!h  ♣♣♣♣♣ ####  ♣♣♣...#######..##  ♣....@.....'...<#  .............#....#  .g.....†#######..##  ......... ##'#  r........ #..#  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# hc_ e ♣♣♣♣♣ ####  ♣♣♣...#######..##  ♣....@.....'...<#  .............#....#  .g.....†#######..##  ......... ##'#  r........ #..#  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# h=j hl hE~ z _There are monsters nearby!h   aGoodWitch the Gusty  Gnoll h  Health: 13/13 ========================  Magic: 5/6====================----  AC: 2Str: 7  EV: 12Int: 14 ♣♣♣♣♣ ####  SH: 0h> GDex: 12 ♣♣♣...#######..##  XL:  1 Next: 10% Place: Dungeon:1 ♣....@.....'...<#  Noise: ==-------  Time: 38.0 (0.0) ....***......#....#  -) Nothing wielded hq v.g**...†#######..##  Cast: Shock ......... ##'#  r........ #..# h  ..#..#.(P. #..#  g   goblin hA . #..#.P.. ∆ #..#  r   rat (wandering) #..#..P.P #..#  ∆#..# _There are monsters nearby! _There are monsters nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionh nShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)h3   aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 5/6====================----  AC: 2Str: 7  EV: 12Int: 14hL4,♣♣♣♣♣ ####   SH: 0Dex: 12♣♣♣...#######..##   XL:  1 Next: 10% Place: Dungeon:1♣....@.....'...<#   Noise: ==-------  Time: 38.0 (0.0)....***......#....#   -) Nothing wieldedh4.***...†#######..##   Cast: Shock*........ ##'#  r........ #..#  ..#..#.(P. #..#   g   goblin. #..#.P.. ∆ #..#   r   rat (wandering)#..#..P.P #..#  ∆#..#  Aiming: Shock (safe; 4% risk of failure)  h5Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin.  hB5IThe goblin is severely wounded.hPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin.  The goblin is severely wounded.The rat squeaks loudly.hh....g..r.rh+9.0 (1hhj- _You hear an angry hiss.hИ  aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 4/6================--------  AC: 2Str: 7  EV: 12Int: 14 ♣♣♣♣♣ ####  SH: 0Dex: 12 ♣♣♣...#######..##  XL:  1 Next: 10% Place: Dungeon:1 ♣...*@.....'...<#  Noise: ==-------  Time: 39.0 (0.0) ....**.......#....#  -) Nothing wielded ..g*...†#######..##  Cast: Shock m.r....... ##'#  ......... #..#  ..#..#.(P. #..#  g   goblin . #..#.P.. ∆ #..#  r   rat #..#..P.P #..#  ∆#..# The rat squeaks loudly. _You hear an angry hiss.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 60% to hit)h%   aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 4/6h& ================--------  AC: 2Str: 7  EV: 12Int: 14 ♣♣♣♣♣ ####  SH: 0Dex: 12 ♣♣♣...#######..##  XL:  1 Next: 10% Place: Dungeon:1hI' - ♣....@.....'...<#  Noise: ==-------  Time: 39.0 (0.0) h' .............#....#  -) Nothing wielded ..g....†#######..##  Cast: Shock .r....... ##'#  h' D......... #..#  hU( ..#..#.(P. #..#  g   goblin . #..#.P.. ∆ #..#  r   rat #..#..P.P #..#  ∆#..# Aiming: Shock (safe; 4% risk of failure)  h( ]Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 60% to hit)  The zap hits the goblin.  You kill the goblin!hv3 bShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (severely wounded, 60% to hit)  The zap hits the goblin.  You kill the goblin!rat.rath3 !hD  ♣♣♣♣♣ ####    ♣...*<#  ....**  ..**..##  ** ##'#   #..#   #..#  .  ∆ #..#   #..#   ∆#..#  hx ,hh ...)...SSS 2 ball pythons (constriction, wanderi…)S h <3-40.0 (1h h a _A ball python comes into view. x2he  aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 3/6============------------  AC: 2Str: 7  EV: 12Int: 14 ♣♣♣♣♣ ####  SH: 0Dex: 12 ♣♣♣...#######..##  XL:  1 Next: 30% Place: Dungeon:1 ♣....@.....'...<#  Noise: =--------  Time: 40.0 (0.0) .....**......#....#  -) Nothing wielded ..).*..†#######..##  Cast: Shock m..**..... ##'#  .*....... #..#  S.#..#.(P. #..#  SS 2 ball pythons (constriction, wanderi…) S #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# You kill the rat! _A ball python comes into view. x2  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 72% to hit)hl  aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================hj  Magic: 3/6============------------  AC: 2Str: 7  EV: 12Int: 14♣♣♣♣♣ ####   SH: 0Dex: 12h/♣♣♣...#######..##   XL:  1 Next: 30% Place: Dungeon:1h ♣....@.....'...<#   Noise: =--------  Time: 40.0 (0.0).....**......#....#   -) Nothing wieldedh5..).*..†#######..##   Cast: Shock..**..... ##'#  .*....... #..#  hJ*.#..#.(P. #..#   SS 2 ball pythons (constriction, wanderi…)S #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..#  hYou kill the rat! _A ball python comes into view. x2  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 72% to hit)hFPress: ? - help, Q - select action  Shift-Dir - straight line: a ball python (wandering, hasn't noticed you, 72% to hit)  The zap misses the ball python.  The ball python hisses angrily.  The ball python hisses angrily......S.SSS).h-21.0 (1 _hhhu8 : h*9 N aGoodWitch the Gustyh);  hf<  Gnoll  Health: 13/13 ======================== h<  Magic: 2/6========----------------h= L  AC: 2h8> <Str: 7 h> u EV: 12Int: 14h/?  h? ♣♣♣♣♣ ####  SH: 0Dex: 12h?  h3@ ♣♣♣...#######..##  XL:  1 Next: 30% Place: Dungeon:1 h@ ♣....@.....'...<#  Noise: =--------  Time: 41.0 (0.0) h@ .....**......#....#  -) Nothing wielded hA ..).*..†#######..##  Cast: Shock ..**..... ##'#  .S....... #..# hB  hC .S#..#.(P. #..#  SS 2 ball pythons (constriction) . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# hD ;The ball python hisses angrily. hYE '_The ball python hisses angrily.  hE }Aiming: Shock (safe; 4% risk of failure)  h.F Press: ? - help, Q - select actionShift-Dir - straight linehF =Aim: a ball python (72% to hit)hԣ,  aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 2/6========----------------  AC: 2Str: 7  EV: 12Int: 14♣♣♣♣♣ ####   SH: 0Dex: 12♣♣♣...#######..##   XL:  1 Next: 30% Place: Dungeon:1hQ♣....@.....'...<#   Noise: =--------  Time: 41.0 (0.0).....**......#....#   -) Nothing wielded..).*..†#######..##   Cast: Shock..**..... ##'#  .*....... #..#  *S#..#.(P. #..#   SS 2 ball pythons (constriction). #..#.P.. ∆ #..#  h'#..#..P.P #..#  ∆#..#  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python.  The ball python is moderately wounded.h4Bh5hA2...S..S..  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a ball python (72% to hit)  The zap hits the ball python.  The ball python is moderately wounded.A bat comes into view.hE+2.0 (1hGUh}X0 _The bat moves out of view.h2c  aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 1/6====--------------------  AC: 2Str: 7  EV: 12Int: 14 ♣♣♣♣♣ ####  SH: 0Dex: 12 ♣♣♣...#######..##  XL:  1 Next: 30% Place: Dungeon:1 ♣....@.....'...<#  Noise: =--------  Time: 42.0 (0.0) .....**......#....#  -) Nothing wielded ..)**..†#######..##  Cast: Shock ..hTdS...... ##'#  ..S...... #..#  ..#..#.(P. #..#  SS 2 ball pythons (constriction) . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# A bat comes into view. _The bat moves out of view.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit)h- $  aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 1/6====-------------------- h).  AC: 2Str: 7  EV: 12Int: 14 h. ♣♣♣♣♣ ####  SH: 0Dex: 12 h8 ♣♣♣...#######..##  XL:  1 Next: 30% Place: Dungeon:1 ♣....@.....'...<#  Noise: =--------  Time: 42.0 (0.0) .............#....#  -) Nothing wielded ..)....†#######..##  Cast: Shock ..S...... ##'#  ..S...... #..#  ..#..#.(P. #..#  SS 2 ball pythons (constriction) . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit)  The zap hits the bahY9 ll python.  You kill the ball python! ♣♣♣♣♣ ####    <#  .....**  ..)**..##  .** ##'#  * #..#   #..#    ball python .  ∆ #..#   #..# h9 6 ∆#..# h' h h n.....†S...b   bat (wandering)bS   ball python (constriction)h :43.0 (1 _h9 h7 h=  aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 0/6------------------------  AC: 2Str: 7 h_>v EV: 12Int: 14 ♣♣♣♣♣ ####  SH: 0Dex: 12 ♣♣♣...#######..##  XL:  1 Next: 40% Place: Dungeon:1 ♣....@.....'...<#  Noise: =--------  Time: 43.0 (0.0) h>.....**......#....#  -) Nothing wielded h>j..).*..†#######..##  Cast: Shock ..†S..... ##'# h>I ......... #..#  h>..#..#.(P. #..#  b   bat (wandering) h/?b #..#.P.. ∆ #..#  S   ball python (constriction) hT?#..#..P.P #..#  ∆#..# hv?dThe zap hits the ball python. _You kill the ball python!h?}Aiming: Shock (safe; 4% risk of failure)  h?aPress: ? - help, Q - select actionh?]Shift-Dir - straight lineAim: a ball python (72% to hit)hL  aGoodWitch the Gusty  Gnoll  Health: 13/13 ========================  Magic: 0/6------------------------h  AC: 2Str: 7  EV: 12Int: 14h& ♣♣♣♣♣ ####  SH: 0Dex: 12 ♣♣♣...#######..##  XL:  1 Next: 40% Place: Dungeon:1 ♣....@.....'...<#  Noise: =--------  Time: 43.0 (0.0) .............#....#  -) Nothing wielded ..)....†#######..##  Cast: Shock ..†S..... ##'#  ......... #..#  ..#..#.(P. #..#  b   bat (wandering) hqb #..#.P.. ∆ #..#  S   ball python (constriction) #..#..P.P #..#  ∆#..# Aiming: Shock (safe; 4% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python.  You kill the ball python!hT ♣♣♣♣♣ ####    <# hM .....**  ..).*..##  ..**..... ##'#  hL:.* #..#  * #..#  b  ∆ #..#    #..#  ∆#..# h,hDhL,hh...†bJ..SJ   endoplasm.b   batS   ball python (constriction)hڳb54.0 (1Shockh"hMPress: ? - help, Q - select actionShift-Dir - straight line  Aim: a ball python (72% to hit)  The zap hits the ball python.  You kill the ball python! _A ball python comes into view. An endoplasm comes into view.h T  You don't have enough magic to cast this spell.h] h h . _htnr  You don't have enough magic to cast this spell.h~D _hd       ♣♣♣♣♣ ####  h J♣♣♣...#..##  ♣.....@....'...<#  .#....#  ..)....†#######..##  ..†b..... ##'#  J.. #..#  h.J.Sh!E====2h)h,T _The bat completely misses you.h: a      ♣♣♣♣♣ ####  ♣♣♣...#..##  ♣.....J.S.@'...<#  .b.#....#  ..)....†#######..##  ..††..... ##'#  ......... #..#  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..#  hM d.J.S3h6 h I _The bat misses you.he       ♣♣♣♣♣ ####  ♣♣♣...#..##  hgf B♣......J.S.@...<#  .b.#....#  ..)....†#######..##  ..††..... ##'#  . #..#  hg ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..#  hi h~j h2n  The bat hits you but does no damage.  The ball python attacks as it pursues you!  The ball python barely misses you. The ball python grabs you.h%o hx N.J.Sh>z   2  4Constr h hI _The ball python constricts you. _There is an open door here.h,hn  The ball python's grasp on you weakens, but your attempt to escape fails.hh .Jb.  The ball python barely misses you. The ball python constricts you.h9/13 --------5hp&hJ)z _The ball python bites you. The ball python constricts you.h:   aGoodWitch the Gusty  Gnoll  Health: 9/13================-------- hϴ d Magic: 0/6------------------------  AC: 2Str: 7  EV:  2 Int: 14 ♣♣♣♣♣ ####  SH: 0Dex: 12 h ♣♣♣...#######..##  XL:  1 Next: 50% Place: Dungeon:1 h7 ;♣........Jb@...<#  Noise: =--------  Time: 55.0 (0.0)  ..........*.S#....#  -) Nothing wielded h S ..)....†#######..##  Cast: Shock  ..††..... ##'#  Constr  ......... #..#  ..#..#.(P. #..#  J   endoplasm h 5 . #..#.P.. ∆ #..#  b   bat #..#..P.P #..#  S   ball python (constriction) h ∆#..# The ball python's grasp on you weakens, but your attempt to escape fails.  h The ball python barely misses you. The ball python constricts you. _The ball python bites you. The ball python constricts you.h> Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh],  aGoodWitch the Gusty  Gnoll  Health: 9/13================--------  Magic: 0/6------------------------  AC: 2Str: 7  EV:  2 Int: 14 hA^♣♣♣♣♣ ####  SH: 0Dex: 12 ♣♣♣...#######..##  XL:  1 Next: 50% Place: Dungeon:1 ♣........Jb@...<#  Noise: =--------  Time: 55.0 (0.0)  ............S#....#  -) Nothing wielded  ..)....†#######..##  Cast: Shock h^k ..††..... ##'#  Constr  ......... #..#  ..#..#.(P. #..#  J   endoplasm  . #..#.P.. ∆ #..#  b   bat #..#..P.P #..#  S   ball python (constriction) ∆#..# _The ball python bites you. The ball python constricts you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the ball python.  h_9You kill the ball python!hjW  Press: ? - help, Q - select action  Shift-Dir - straight line  The zap hits the ball python.  You kill the ball python!endoplasm.h k-endoplasm!hKt ♣♣♣♣♣ ####    htd*  *.*  ..)  ..††..... ##'#  ht{ #..#  (P. #..# b   bat  .  ∆ #..# h3u  #..#  ∆#..# h#,h7T..b.†h 12 76.0 (1Shock _The bat closely misses you.hhm _Your Conjurations skill increases to level 2!hp       ♣♣♣♣♣ ####  ♣♣♣...#..##  ♣'...<#  .b.†#....#  ..)....†#######..##  ..††..... ##'#  . #..#  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# h:qh{Jb.b7h _The bat barely misses you. The bat hits you but does no damage.h T  You don't have enough magic to cast this spell.hG hM h . _h),h..h/b.h2b1====8Shockh= _You hit the bat but do no damage. The bat hits you but does no damage.h](       ♣♣♣♣♣ ####  ♣♣♣...#..##  ♣.'...<#  .b.†#....#  ..)....†#######..## h|^ ..††..... ##'#  ......... #..#  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# hSahk"b.h$q]8--9hIzh{' _The bat hits you.hn       ♣♣♣♣♣ ####  ♣♣♣...#..##  ♣.'...<#  .b..†#....#  ..)....†#######..##  ..††..... ##'#  ......... #..#  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# hq,h(zh߄t9==60hVQ _The bat closely misses you.hz# 6      ♣♣♣♣♣ ####  ♣♣♣...#..##  ♣.'...<#  .b..†#....#  ..)....†#######..##  ..††..... ##'#  ......... #..#  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..#  h% h.. ".bh 2 &1h^; hj< I _The bat misses you.h  aGoodWitch the Gusty  Gnoll  Health: 9/13================-------- h[ Magic: 0/6------------------------  AC: 2Str: 7  EV: 12Int: 14 hD ♣♣♣♣♣ ####  SH: 0Dex: 12 ♣♣♣...#######..##  XL:  1 Next: 70% Place: Dungeon:1 ♣......*.@.'...<#  Noise: =--------  Time: 61.0 (0.0) ........*.b.†#....#  -) Nothing wielded ..)....†#######..##  Cast: Shockh ..††..... ##'#  ......... #..#  h..#..#.(P. #..#  b   bat . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# hZ_The bat hits you. _The bat closely misses you. h]:_The bat misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh h1Zb  aGoodWitch the Gusty  Gnoll  Health: 9/13================--------  Magic: 0/6------------------------  AC: 2hZfStr: 7  EV: 12Int: 14 ♣♣♣♣♣ ####  SH: 0Dex: 12 ♣♣♣...#######..##  XL:  1 Next: 70% Place: Dungeon:1 ♣........@.'...<#  Noise: =--------  Time: 61.0 (0.0) ..........b.†#....#  -) Nothing wieldedhL[| ..)....†#######..##  Cast: Shock ..††..... ##'#  ......... #..#  hu[..#..#.(P. #..#  b   bat . #..#.P.. ∆ #..# h[, #..#..P.P #..#  h[R∆#..# _The bat misses you.h[Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionh\Shift-Dir - straight lineThe zap hits the bat.  You kill the bat!hf ♣♣♣♣♣ ####    *hf  *.*  ..)  ..††..... ##'#   #..#  h.gY(P. #..#  .  ∆ #..#   h{g #..#   ∆#..#  hC9...†h7e82.0 (1Shock _hhhA       ♣♣♣♣♣ ####  ♣♣♣...#..##  ♣.'...<#  .†.†#....# hB ..)....†#######..##  ..††..... ##'#  ......... #..#  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# hpLhL.-3hVhYhK_       ♣♣♣♣♣ ####  ♣♣♣...#..##  ♣.'...<#  .†.†#....#  ..)....†#######..##  ..††..... ##'#  ......... #..#  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# hhm10/13==-4h.hZh3 I       ♣♣♣♣♣ ####  ♣♣♣...#..##  ♣hp4 .'...<#  .†.†#....#  ..)....†#######..##  ..††..... ##'# h4 [ ... #..# hO5  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# h? <5h^H hAJ hAf !       ♣♣♣♣♣ ####  ♣♣♣...#..##  ♣.'...<#  .†.†#....#  ..)....†#######..##  ..††..... ##'#  .. #..# hf  ..#..#.(P. #..#  . #..#.P.. ∆ #..#  #..#..P.P #..#  ∆#..# hq hq &6h-} h h7{♣♣♣♣♣ ####♣♣♣...#######..##♣♣♣..........'...<...†.†#....)....†#######..#††..... ##'# .......P #..#..#.(P.P #..#.P...P∆ #..#..P.P.  #.P.P.P.∆ h<7hhhR ♣♣♣♣♣ ####♣♣♣...#######..##♣♣♣..........'...<...†.†#....)....@#######..#††..........##'# .......P....#..#..#.(P.P.P.#hl #..#.P...P)ß#.#.##..P...P.####   hh_hL==1====hQ8hh h$j_You see here a ball python corpse.h] ♣♣♣♣♣ ####♣♣♣...#######..##♣♣♣..........'...<....†.†#....)....†#######..#††...@......##'# .......P....#..#..#.(P.P.P. #..#.P...P)ß #..#..P.P...#?hq^##ß...ß..ß#  h6oh{\1==9 _hQh. ♣♣♣♣♣ ####♣♣♣...#######..##♣♣♣..........'...<....†.†#....)....†#######..#††..........##'# .....@.P....#..#..#.(P.P.P. #..#.P...P)ß#hc#########  hhw'70h?h=P ♣♣♣♣♣ ####♣♣♣...#######..##♣♣♣..........'...<...†.†#....)....†#######..#††..........##'# .......P....#....#..#.@P.P.PhP. #..#.P...P)ß #..#..P.P...#  h]h_i&1hZshvT _You see here 4 poisoned darts.h" P  You hit the plant. The plant begins to die.h M=====2hh{3 _The plant is lightly damaged.hzy7  You hit the plant.h!s2====3hh3 _The plant is lightly damaged.h},7  You hit the plant.h::&4h`ChvF3 _The plant is lightly damaged.h _The plant is lightly damaged.  You hit the plant. _The plant is lightly damaged.  You hit the plant. _The plant is lightly damaged.  You hit the plant.h&5hhT  You hit the plant. _The plant is lightly damaged.  You hit the plant. _The plant is lightly damaged.  You hit the plant. _The plant is lightly damaged.h$@You bite the plant.  h7&.hfC&6hSh4TV _A nearby plant withers and dies.h ♣♣♣♣♣ ####  ♣♣♣...#######..##  ♣♣♣..........'...<#  .h*..†.†#....#  ..)....†#..##  ..††.##'#  h.P....#..#  ..#..#.(@.P.P.#..#  . #..#.P...P)ß#..#  hş#..#..P.P...#..#  #. #.P.P.P.?#..#  #..P...P.#..#  h#ß...ß..ß####  ##  h%  hNhK==-7hhfhz8 M ♣♣♣♣♣ ####♣♣♣...#######..##♣♣♣..........'...<...†.†#....)....†#######..#††..........##'# ........P....#...#..#.(..P.P #..#.P@..P)ß .P.P... #.P.P.P.?#  hC hN 3==2====-8h\ h^ h h ♣♣♣♣♣ ####  ♣♣♣...#..##  h ♣♣♣..........'...<#  ...†.†#....#  h/ ..)....†#..##  hU ..††.##'#  .........P....#..#  h ..#..#.(..P.P.#..#  . #..#.P.@.P)ß#..#  h #..#..P.P...#..#  h }#. #.P.P.P.?#..#  #..P...P.#..#  h #ß...ß..ß####  #h M#     h0 h h &9h h+ hs♣♣♣♣♣ ####  ♣♣♣...#..##  ♣♣♣..........'...<#  ...†.†#....#  ..)....†#..##  ..††.##'#  .P....#..#  ..#..#.(..P.P.#..#  . #..#.P..@P)ß#..#  #..#..P.P...#..#  #. #.P.P.P.?#..#  #..P...P.#..#  #ß...ß..ß####  #    j"17d hhm'80h'hhh+.=1hh X _You hit the bush but do no damage.hXhV======2hhX _You hit the bush but do no damage.h h6 &3h h' _You hit the bush but do no damage. You bite the bush, but do no damage.h! h!. &4h9 hS; X _You hit the bush but do no damage.h hNRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings hWands (select all with /)d + unknown wands Scrolls (select all with ?)e + unknown scrolls Potions (select all with !)f + unknown potions  g + potions of magic (rare) h Missiles (select all with ()h - boomerangs  i - darts  j - javelins  k - large rocksl - stones  m + throwing nets hMiscellaneous (select all with })n + Gell's gravitambourines h8[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit h\Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]h5G  h + boomerangsh! i  h + boomerangs  i + dartshg  i + darts  j + javelinsÁh h  j + javelins  l + stonesāh% ♣♣♣♣♣ ####   aGoodWitch the Gusty♣♣♣...#######..##   Gnoll♣♣♣..........'...<#   Health: 13/13 ========================..........†.†#....#   Magic: 2/6========----------------..)....†#######..##   AC: 2Str: 7āh& ..††..........##'#   EV: 12Int: 14āh .........P....#..#   SH: 0āh -Dex: 12āhI y..#..#.(..P.P.#..#   XL:  1 Next: 80% Place: Dungeon:1āh . #..#.P..@P)ß#..#   Noise: =--------  Time: 84.0 (0.0)āhW #..#..P.P...#..#   -) Nothing wieldedāh 3#. #.P.P.P.?#..#   Cast: Shockāh ^#..P...P.#..#  #ß...ß..ß####  ##########         The plant is lightly damaged. _A nearby plant withers and dies. _You hit the bush but do no damage. _You hit the bush but do no damage. _You hit the bush but do no damage. You bite the bush, but do no damage. _You hit the bush but do no damage.āhA āh6 ƁhL3ƁhƁhBƁh7,ƁhӱƁhյ,Ɓh)ƁhƁhڻV3====Ɓh-ƁhƁh4ƁhƁh@ƁhƁhƁhƁhƁhoƁhƁhx<====ƁhƁh~,ƁhƁh,ƁhƁh`ƁhƁh4ƁhƁh ƁhOƁhƁh"ƁhƁhƁh!P4====ƁhƁhƁhƁh'ƁhƁh Ɓh-ƁhJƁhƁh#Ɓh Ɓh 5====ƁhƁhAƁhƁh6ƁhƁhƁheƁhƁh Ɓhq!Ɓh$Ɓh%Ɓh'Ɓh*,Ɓh-Ɓh0Ɓh0P5====ƁhM3Ɓh57,Ɓhg8Ɓh;,Ɓh`>ƁhCƁhXCƁh FƁh.JR====ƁhMƁhQ,Ɓh;UƁhX,Ɓh[Ɓh^Ɓh^ƁheaƁhdƁhdƁhUgƁh2k,ƁhfmƁhKpƁhpN6====ƁhrƁhwƁh{,Ɓh~ƁhƁhņƁhƁhƁh@ƁhƁh8ƁhՖƁh ♣♣♣♣♣ ####  ♣♣♣...#######..##  ♣♣♣..........'...<#  ..........†.†#....#  ..)....†#######..##  ..††..........##'#  .........P....#..#  ..#..#.@..P.P.#..# - . #..#.P...P)ß#..#  #..#..P.P...#..# #. #.P.P.P.?#..#  #..P...P.#..#  #ß...ß..ß#### ##########  Ɓh Ɓhf1121.0 (37.0)Ɓhe====-2.0 (38ƁhƁh Ɓh$_b - 4 poisoned dartsƁhƁhƁhƁhĘƁhsƁh,ƁhƁh8Ɓh}ƁhtƁhƁh.ƁhƁhƁhƁhƁhںƁhмƁh:ƁhSƁhƁhƁhPƁhAƁh~ƁhƁhdI♣♣♣..........'...<#  ..........†.†#....#  ..)....†#######..##  ..††..........##'#  .........P....#..#  ..#..#....P.P.#..#  . #..#.P...P)ß#..#  Ɓh #..#..P.P...#..#  #. #.P.P.P.@#..#  #..P...P.#..#  #ß...ß..ß####  ##########          Ɓh18.0 (6.0)Ɓh/+9.0 (7ƁhIƁh e _c - 3 scrolls labelled RIOQOR XAORIBAƁhlƁh̤Ɓh,ƁhƁh̭ƁhƁh^ƁhuƁhƁhiƁhƁhƁhƁh_ƁhƁhUƁhƁh,Ɓh4ƁhƁh,ƁhƁhƁhnƁhƁhƁhƁh,ƁhXƁhƁh,ƁhzƁhƁhPƁh ƁhƁh3Ɓh Ɓh Ɓh ƁhMƁhƁhƁhxƁhƁhƁh'ƁhƁh Ɓh,ƁhHƁhƁh\!Ɓh!ƁhH#Ɓh%Ɓh&,Ɓh'Ɓh(*Ɓh+,Ɓh,ƁhG/7 _You open the door.Ɓh0Ɓh0Ɓh1Ɓh96@  There is an open door here.Ɓh7ƁhH8 _Ɓh8Ɓh0<Ɓhg=Ɓh=Ɓh*>Ɓh?ƁhA,ƁhBƁhDƁhfF,ƁhiGƁhmI7 _You open the door.ƁhLIƁhP@  There is an open door here.Ɓh2RƁhR _ƁhSƁhgUƁhVƁhW,Ɓh~YƁhU[Ɓh[Ɓh\Ɓh^Ɓhl_Ɓh_Ɓh`ƁhbƁh-dƁhdƁheƁh2gƁhiƁh0iƁhiƁhkƁhPmƁhzmƁhdnƁhp7 _You open the door.Ɓh&rƁh&u3ƁhvYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.ƁhjxƁhy _ƁhyƁhs{Ɓh }ƁhK}Ɓh~Ɓh͂ƁhƁh#ƁhƁhƁhBƁh"There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  Ɓh]Ɓh _ƁhĒƁhsƁhė,ƁhƘƁhSƁhCƁhnƁhƁhƁh5Ɓh`ƁhƁh5Ɓh2,ƁhƁhƁhQƁhƁhƁhƁh$ƁhXƁh8ƁhYou open the door. _There is an open door here. _You open the door. _There is an open door here.  ƁhƁh _ƁhXƁhPƁhh,ƁhƁh/ƁhƁhƁh'ƁhMThere is an open door here. _You open the door. _There is an open door here.  ƁhWƁh _Ɓh'ƁheƁh,ƁhƁhƁh ,ƁhƁhƁhƁh!ƁhUƁhJƁh9,ƁhbƁhƁhƁh ƁhƁhhƁheƁhƁh9ƁhƁh,Ɓh?ƁhƁh,ƁhƁhJƁhYƁhƁhƁh Ɓh Ɓh ƁhO ƁhB Ɓhd BƁh Ɓhz ,Ɓh  ƁhJ Ɓh Ɓh# Ɓh Ɓh5 Ɓh Ɓhi Ɓh Ɓh Ɓh Ɓhb Ɓh ƁhY Ɓh! Ɓh " Ɓh" Ɓh# Ɓh% Ɓh% Ɓh& Ɓh* Ɓh, ,ƁhV- Ɓh. Ɓh*0 Ɓh\0 Ɓh(1 Ɓh1 Ɓh3 Ɓh3 ƁhI4 ƁhP8 Ɓh9 ,Ɓhr: Ɓh/f You open the door. _There is an open door here. _You open the door.ƁhMg Ɓh[ There is an open door here. _You open the door.  There is an open door here. # #.#....  . #.#...∆  #.#....  #.#...#  #. #.#... J#..#.... #.......#####  #....@'...#  #.....###.#  #.....# #.# Shock #.....# #.####.######## #......##.###### J   endoplasm (asleep)#.##.####.# ♣♣∆[Ɓh /9;62H209.0 (80.0)Ɓh– -10.0 (81Ɓh Ɓh ] _An endoplasm comes into view.ȁh  aGoodWitch the Gusty # #.#....  Gnoll . #.#...∆  Health: 13/13 ======================== #.#....  Magic: 5/6====================---- #.#...#  AC: 2Str: 7 ∆#. #.#... EV: 12Int: 14 J#..#.... SH: 0Dex: 12 #****...#####  XL:  1 Next: 80% Place: Dungeon:1 #..**@'...#  NȁhIoise: ---------  Time: 210.0 (0.0) #.....###.#  -) Nothing wielded #.....# #.#  Cast: Shock #.....# #.####.#  ####### #......#  #.######  J   endoplasm (asleep) #.#  #.#  ###.# ♣♣There is an open door here. _An endoplasm comes into view.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)ȁhaGoodWitch the Gusty# #.#....Gnoll. #.#...∆Health: 13/13 ========================#.#....Magic: 5/6====================----ȁh#.#...#AC: 2Str: 7∆#. #.#...EV: 12Int: 14*#..#....SH: 0Dex: 12#****...#####XL:  1 Next: 80% Place: Dungeon:1#..**@'...#Noise: ---------  Time: 210.0 (0.0)#.....###.#-) Nothing wielded#.....# #.#Cast: Shock#.....# #.####.######## #......##.######J   endoplasm#.##.####.#♣♣ȁh'Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  ȁhQmThe zap hits the endoplasm.  The endoplasm is heavily wounded.ȁhaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.The endoplasm quivers.ȁhh4.J.....ȁhn:=1.0 (1 _ȁh7uȁhMwȁhx  aGoodWitch the Gusty # #.#....  Gnoll . #.#...∆  Health: 13/13 ======================== ȁh#.#....  Magic: 4/6================-------- #.#...#  AC: 2Str: 7 ȁh∆#. #.#... EV: 12Int: 14 .#..#.... SH: 0ȁh<Dex: 12 ȁhp#J**....#####  XL:  1 Next: 80% Place: Dungeon:1 #.***@'...#  Noise: =--------  Time: 211.0 (0.0) #.....###.#  -) Nothing wielded #.....# #.#  Cast: Shockȁh #.....# #.####.#  ####### #......#  #.######  J   endoplasmȁh #.#  #.#  ###.# ♣♣The endoplasm is heavily wounded. ȁh'_The endoplasm quivers.Aiming: Shock (safe; 4% risk of failure)  ȁh[cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)ȁh[@ aGoodWitch the Gusty# #.#....Gnoll. #.#...∆Health: 13/13 ========================#.#....Magic: 4/6================--------#.#...#AC: 2Str: 7∆#. #.#...EV: 12Int: 14.#..#....SH: 0Dex: 12#***....#####XL:  1 Next: 80% Place: Dungeon:1#.***@'...#Noise: =--------  Time: 211.0 (0.0)#.....###.#-) Nothing wielded#.....# #.#Cast: Shock#.....# #ȁh`A [44m.####.######## #......##.######J   endoplasm#.##.####.#♣♣Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.ȁhW ȁh /.J....ȁh 22.0 (1 _ȁh. ȁh Ɂh'  aGoodWitch the Gusty # #.#....  Gnoll . #.#...∆  Health: 13/13 ======================== #.#....  Magic: 3/6============------------ #.#...#  AC: 2Str: 7 ∆#. #.#... EV: 12Int: 14 .#..#.... SH: 0Dex: 12 #.J**...#####  XL:  1 Next: 80% Place: Dungeon:1 #..**@'...Ɂh#  Noise: =--------  Time: 212.0 (0.0) #.....###.#  -) Nothing wielded #.....# #.#  Cast: Shock #.....# #.####.#  ####### #......#  #.######  J   endoplasm #.#  #.#  ###.# ♣♣The zap hits the endoplasm. _The endoplasm is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)Ɂh}@aGoodWitch the Gusty# #.#....Gnoll. #.#...∆Health: 13/13 ========================#.#....Magic: 3/6============------------#.#...#AC: 2Str: 7∆#. #.#...EV: 12Int: 14.#..#....SH: 0Dex: 12#.***...#####ɁhXL:  1 Next: 80% Place: Dungeon:1#..**@'...#Noise: =--------  Time: 212.0 (0.0)#.....###.#-) Nothing wielded#.....# #.#Cast: Shock#.....# #.####.######## #......##.######J   endoplasm#.##.####.#♣♣The zap hits the endoplasm. _The endoplasm is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)Ɂh0 _The endoplasm is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an endoplasm (severely wounded, 97% to hit)  The zap misses the endoplasm.Ɂh ..J...ɁhD 23.0 (1 _Ɂh Ɂhg ʁh׸  aGoodWitch the Gusty # #.#....  Gnoll . #.#...∆  Health: 13/13 ======================== #.#....  Magic: 2/6========---------------- #.#...#  AC: 2Str: 7 ∆#. #.#... EV: 12Int: 14 .#..#.... SH: 0Dex: 12 #..J*...#####  XL:  1 Next: 80% Place: Dungeon:1 #..**@'...ʁh#  Noise: =--------  Time: 213.0 (0.0) #.....###.#  -) Nothing wielded #.....# #.#  Cast: Shock #.....# #.####.#  ####### #......#  #.######  J   endoplasm #.#  #.#  ###.# ♣♣Aim: an endoplasm (severely wounded, 97% to hit) _The zap misses the endoplasm.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)ʁhO$  aGoodWitch the Gusty # #.#....  Gnoll . #.#...∆  Health: 13/13 ======================== #.#....  Magic: 2/6========---------------- #.#...#  AC: 2Str: 7 ∆#. #.#... EV: 12Int: 14 .#..#.... SH: 0Dex: 12 #..J....#####  XL:  1 Next: 80% Place: Dungeon:1 #....@'...#  Noise: [4ʁh%k0m=--------  Time: 213.0 (0.0) #.....###.#  -) Nothing wielded #.....# #.#  Cast: Shock #.....# #.####.#  ####### #......#  #.######  J   endoplasm #.#  #.#  ###.# ♣♣Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.  You kill the endoplasm!ʁh+ #   .       ∆#.   #.***  #..**     #.#   #.  #.ʁhM.{ #. #.# #.# ###.#  ʁh......ʁhl94.0 (1Shock _ʁhKʁhˁh*K# #.#.... . #.#...∆ #.#.... #.#...# ∆#. #.#... .#..#.... #.##### #.....@...# #.....###.# #.....# #.# #.....# #.####### #.#.###### #.# #.# ###.# ♣ˁh3ˁhoNY-5 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm. _There is an open door here.ˁh## #.#.... . #.#...∆ #.#.... #.#...# ∆#. #.#... .#..#.... #.##### #.....'@..# #.....###.# ˁh#.....# #.# #.....###### #.###### #.# #.# ###.# ♣ˁhܾˁhG-6 _ˁhEˁhPˁhS# #.#.... . #.#...∆ #.#.... #.#...# ∆#. #.#... .#..#.... #.##### #.....'.@.# #.....###.# #.....# #.# #.....# #.####.######## #......##.###### #.# #.# ###.# ♣ˁhۖˁh&7ˁh[ˁhF# #.#.... . #.#...∆ #.#.... #.#...# ∆#. #.#... .#..#.... #.##### #.....'..@# #.....###.# #.....# #.# #.....# ## ##.#######.##.####.# ♣ˁhM<8ˁh*ˁhˁhʼnˁhˁhXˁhˁh ˁhˁhˁh/ˁhˁhˁhRˁh,ˁh  # #.#.....∆#.#.... #∆#. ˁh %.#..#.... #.......##### #.....'.......###....# .###.##.# #...#♣♣♣...## ˁh ˁh &9ˁh ˁh ˁh  .∆#.#.... #∆#. .#..#.... #.......##### #.....'.......### ###.####### #.....ˁh #..##.#######♣♣♣♣....... ˁh+ ˁh `3====20ˁh ˁh ˁh0Z #.#.... #∆#. .#..#.... #.......##### #.....'...### ###.####### #......# #.######ˁh1w####................... ˁh9ˁhT>&1ˁhXDˁhFˁhm| #∆#. .#..#.... #.......##### #.....'...### ###.#ˁhy###### #@.....# #.##### #...........)....†## ˁhˁh&2ˁhcˁhˁh%t ∆#. .#..#.... #.......##### #.....'...### ###.#ˁh&9###### #..... #@###### #####.......††...... ˁh/́hC3́h_? .#..#.... #.......##### #.....'...### ###.####### #......# #.###### ##♣♣♣♣♣#...............P ́h R[====4́h.g #.......##### #.....'...### ###.####### #..... #.##### ##♣♣♣♣♣..♣♣♣...##.#.##♣.......#..#.... ́hsn<5́h\ýhd|́h   #.....'...### ###.####### #..... #.##### ##♣♣♣♣♣#..♣♣♣...###.#######♣♣♣♣.......♣.......#..#.P.. ́h́h &6́h)́hy+́h?  ### ###.####### #..... #.##### ##♣♣♣♣♣#..́h ♣♣♣...#########♣♣♣♣...................#♣♣......#..#..P. ́h ́h &7́h$ ́h' ́h ́hV ́hF ́h ́h ,́h5 ,́h ́hF ́ht ́h` ́h ́h P4====́hx ́h ́h ́h4 ́h\ ́hf ́h ́hw ́h ́hI ́h ́h+ ́ho ́hx ́hY! ́h! <====́hw# ́hZ& ́h( ́h#) ́h* ́h- ́h0 ́h0 ́hl2 ́h~5 ́h8 ́h88 ́h9 ́hn< ́hh? ,́h=A ́hD ́h\G ́hG ́hI ́h L ́hO f5====́hc ́h k g  You see here a ball python corpse.́h}o ́h7p  _́h|r ́hx g  You see here a ball python corpse.́h K _́h( ́h ́h̋ ́hX ́h #.######  #.#  #.# ###.# ♣♣♣♣♣ ####  #...#♣♣♣...#######..##  #.#######♣♣♣♣..........'...<#  #...................†.†#....#  #...........)....÷#######..##  #####.......††.@........##'#  436.0)́h #...............P....#..#  #♣.......#..#....P.P.#..#  ♣.......#..#.P...P)ß#..#  ♣♣......#..#..P.P...#..#  ́h' ♣♣.....#..#.P.P.P..#..#  ♣♣♣...#..#..P...P.#..#  ́hU ♣♣..#'##ß...ß..ß####  ♣♣##..##########..##  ́hX ́h ́hD ΁h| 3΁h ΁h ΁h# h====΁h' ΁hH/ B΁h? n΁hp 6====΁hH w ♣♣♣♣♣ ####   ♣♣♣...#######..##  ###♣♣♣♣..........'...<#  ..............†.†#....#  ......)....÷#######..##  ......††..........##'#  .......P....#..#  ......#..#....P.P.#..#  ΁h ......#..#.P...P@ß#..#  50.0 (7.0) ......#..#..P.P...#..#  ♣.....#..#.P.P.P..#..#  ♣♣♣...#..#..P...P.#..#  ♣♣..#'##ß...ß..ß####  ♣♣##..##########..##  #....'......#....#  #....#......'....#  ##..##########..##  ΁h. ΁h ΁h۠ T _You see here a +0 short sword.ρh7 ρh +1.0 (1ρh; @ _c - a +0 short swordρh*ρhL/XInventory: 3/52 gear slots Hand Weapons (go to first with ))c - a +0 short sword Missiles (go to first with ()ρh/b - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn) ρh/Scrolls (go to first with ?)  c - 3 scrolls labelled RIOQOR XAORIBA ρh/Potions (go to first with !)  g - a potion of magicρhq0сh0c - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.2  At current training (3%) you reach 10.0 in about 13.4 XLs.  Current attack delay: 0.9. Damage rating: 5 (Base 5 x 105% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Who was the first that forged the deadly blade? (w)ield, (d)rop, (=)adjust, or (i)nscribe.ҁhk ҁhL~ ҁh ♣♣♣♣♣ ####   aGoodWitch the Gusty♣♣♣...#######..##   Gnoll ###♣♣♣♣..........'...<#   Health: 13/13 ======================== ..............†.†#....#   Magic: 6/6======================== ......)....÷#######..##   AC: 2Str: 7 ......††..........##'#   EV: 12Int: 14 .............P....#..#   SH: 0Dex: 12 ......#..#....P.P.#..#   XL:  1 Next: 90%ҁh  Place: Dungeon:1 ......#..#.P...P@ß#..#   Noise: ---------  Time: 251.0 (0.0) ......#..#..P.P...#..#   c) +0 short sword ♣.....#..#.P.P.P..#..#   Cast: Shock ♣♣♣...#..#..P...P.#..#  ♣♣..#'##ß...ß..ß####  ♣♣##..##########..##   #....'......#....#   #....#......'....#   ##..##########..##    _You kill the endoplasm! _There is an open door here. _You see here a ball python corpse. _You see here a ball python corpse. _ҁh LYou see here a +0 short sword. _c - a +0 short swordҁh ҁh +5 (0.5ҁhl ҁh5 3 _c - a +0 short sword (weapon)Ӂh IӁh ӁhU Ӂh Ӂh&Ӂho  You see here a ball python skeleton.ӁhrӁhr _Ӂh Ӂhz,ӁhӁh,Ӂh*ӁhӁhӁhӁh~ӁhӁhWBӁhӁh[Ӂh Ӂh f#.#...#  ∆#. #.#... ##  .#..#.... .#  ###### >#  #.....'...# .#  #.....###.# l#  #.....# #.# .#  #.....# #.####.#  ####### #....@.# #.######Ӂh ~ #.#Shock #.# ###.# ♣♣♣♣♣ #...# ♣♣♣...###### l   frilled lizard (asleep) #.#######♣♣♣♣..........'Ӂh  #...................†.†# #...........)....÷######Ӂh# 80.5 (29.0)  A frilled lizard comes into view.1.5 (30ӁhY)Ӂh-; _Found a stone staircase leading down.ԁh   ∆#.  ##   .#   >#   .#   l#   #.# .#   #.####.#   #....@.# #.###### #.# #.# ###.# ♣♣♣♣♣  #...#  #. #...................†.† )....÷ԁhE   ∆#.  ##   .#   >#   .#   l#   #.# .#   #.####.#   #....@.# #.###### #.# #.# ###.#  #...#  #. ԁh&F#...................†.† )....÷ԁhNԁh|Tԁh5aԁhde _A frilled lizard is nearby!ԁh=C   ∆#.  ##   .#   >#   .#   l#   #.# .#   #.####.#   #....@.# #.###### #.# #.# ###.# ♣♣♣♣♣  #...#  #. #...................†.† )....÷ԁh   ∆#.  ##   .#   >#   .#   l#   #.# .#   #.####.#   #....@.# #.###### #.# #.# ###.#  #...#  #. #...................†.† )....÷ԁhԁhԁhԁhe _A frilled lizard is nearby!ԁh'   ∆#.  ##   .#   >#   .#   l#   #.# .#   #.####.#   #....@.# #.###### #.# #.# ###.# ♣♣♣♣♣  #...#  #. #...................†.† )....÷ԁhkD   ∆#.  ##   .#   >#   .#   l#   #.# .#   #.####.#   #....@.# #.###### #.# #.# ###.#  #...#  #. #...................†.† )....÷ԁhKԁhPԁhWԁhrZe _A frilled lizard is nearby!ԁhs  #.#...# aGoodWitch the Gusty  ∆#. #.#... ## Gnoll  .#..#.... .# Health: 13/13 ========================  #.......##### ># Magic: 5/6====================----  #.....'...# .# AC: 2Str: 7  #.....###.# l# EV: 12Int: 14  #.....# #.# *# SH: 0Dex: 12  #.....# #.####*# XL:  1 Next: 90% Place: Dungeon:1  ####### #....@.# Noise: ---------  Time: 281.5 (0.0) #.###### c) +0 short sword[2ԁhs '5X #.# Cast: Shock #.# ###.# ♣♣♣♣♣  #...# ♣♣♣...###### l   frilled lizard (asleep) #.#######♣♣♣♣..........' #...................†.†# #...........)....÷###### _A frilled lizard is nearby! _A frilled lizard is nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)ԁh  #.#...# aGoodWitch the Gusty  ∆#. #.#... ## Gnoll  .#..#.... .# Health: 13/13 ========================  #.......##### ># Magic: 5/6====================----  #.....'...# .# AC: 2Str: 7  #.....###.# l# EV: 12Int: 14  #.....# #.# .# SH: 0Dex: 12  #.....# #.####.# XL:  1 Next: 90% Place: Dungeon:1  ####### #....@.# Noise: ---------  Time: 281.5 (0.0) #.###### c) +0 short sword[34ԁh m #.# Cast: Shock #.# ###.# ♣♣♣♣♣  #...# ♣♣♣...###### l   frilled lizard (asleep) #.#######♣♣♣♣..........' #...................†.†# #...........)....÷######Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!ԁh    ∆#.  ##   .#   *#   *#   *#   #.# *#   *#     #.# #.# ###.#  #...#  #.  #...................†.†  )....÷ ԁh*|>.†..ԁh+ԁhv5W#.#...#aGoodWitch the Gusty∆#. #.#...##Gnoll.#..#.....#Health: 13/13 ========================#.......##### >#Magic: 5/6====================----#.....'...# .#AC: 2Str: 7#.....###.# †#EV: 12Int: 14#.....# #.# .#SH: 0Dex: 12#.....# #.####.#XL:  1 Next: 100% Place: Dungeon:1####### #....@.#Noise: =--------  Time: 282.5 (1.0)#.######c) +0 short sword#.#Cast: Shock#.####.#♣♣♣♣♣ԁh6#...#♣♣♣...###### #.#######♣♣♣♣..........' #...................†.†# #...........)....÷###### Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!ԁh7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!  You have reached level 2!ԁhD/  --more--Ձh j9/197---2 0% Ձh Ձh 4 _ցh2#.#...# ∆#. #.#... .## .#..#.... ..# #.##### .># #.....'...# #.# #.....###.# #†# #.....# #.# #.# ցh37#.....# #.####.# # #.....@# #.###### #.# #.####.# ♣♣♣♣♣ #ցhW3 #...# ♣♣♣...##.#♣♣♣♣.'.#...................†.†#.#.)....÷#ցhx<ցh@5-3 _ցhGցhmIցh#M.  # .. ∆#. #.#...# .#..#.... .. #.......##### .>'...# #.#†#.# .....# #.########### #......#.#######.#ցh,ցhg2@-4ցh=ցhO?ցh; XM. #.#...∆. ##  # .. ∆#. #.#... ..# .#..#.... .. #.......##### .>'...# #.#† .....# #.########### #......#.######ցhk ցhs &5ցhe ցh" ցhv M#.. #.#...) . .##  # ... ∆#. #.#... #..# .#..#.... ... #.......##### .>'...# #.# .....# #.########### #......##---ցh 6ցhƙ ցh9 { _You see here a frilled lizard corpse.ցh M# #.#..... #.#...) . .##  # ... ∆#. #.#... #..# .#..#.... #... #.......##### #.>'..#† #.....# #.####.#ցh ցh -7 _ցh ցh ցhJ{ M .. # #.#..... #.#...) ...##  # .... ∆#. #.#...# .#..#.... #... #.......##### #.'...# ##.#†#.....# #.# #.#ցh ցh5 &8ցh ցh c _There is a stone staircase leading down here.ցh M .. #... #.#...) ....##  #..... ∆#. #.#...# .#..#.... #. ցh "#.......#######.>'...# ##.#.....###.# #†#ցhM ցh -9 _ցh ցhZ ցh ցh ցhh ցh )ցh.ցh4ցh5ցhցhIցh ցhׁh... #.##.. #.# # #.#.... #.# . #.#...) #.# #.#......##.# #.#...#.....# ׁhh ∆#. #.#... #..##  .#..#.... #.@.#  #.#######.># #.....'...# ##.# #.....###.# #†# #.....# #.# #.# #.....# #.####.# # #......# #.###### ׁh A #.#ׁhׁh3'90ׁhׁh?ׁh: ... #.# #... #.# # #.#.... #.# . #.#...) #.# #.#......##.# #.#...#.....# ∆#. #.#... #..## .#..#.... #@..# #.#######.># #.....'...# ##.#  #.....###.# #†# #.....# #.# #.# #.....# #.####.# # #......# #.######  #.#ׁhׁhk4s6===1ׁh M#### ....  #... # #.#..... #.#...) #......## #.....# ∆#. #.#...##.#..#.... #...#.......#######.>#.....'...# ##.#.#ׁh)ׁhA0&2ׁh6ׁh9ׁhD M#### ....  #... # #.#..... #.#...) #......## #...@.# ∆#. #.#......#..##.#..#.....## #...ׁh F #.......#######.>#.ׁh\M ׁhS &3ׁh'[ ׁh] ׁh  .####### .# ...... #.# #.... #.# # #.#.... #.# . #.#...) #.# #.#......##.# #.#...#..@..# ∆#. #.#......#..## .#..#.....####...# #.#######.># #.....'...# ##.# ׁh  #.....###.# #†# #.....# #.# #.# #.....# #.####.#  # #......#ׁh{ ׁh &4ׁh= ׁhz ؁h v .# ######## .# ......##.# #....##.# # #.#....##.# . #.#...)##.# #.#......##.# #.#...#.@...# ∆#. #.#......#..## .#..#.....####...# #.#######.># #.....'...# ##.#؁hv #.....###.# #†# #.....# #.# #.#  #.....# #.####.#  # #......#؁h`؁hoD===5؁h^؁h{؁h .# ## .# ......##.# #....##.# # #.#....##.# . #.#...)##.# #.#......##.# #.#...#@....# ∆#. #.#......#..## .#..#.....####...# #.#######.># #.....'...# ##.# #.....###.# #†# #.....# #.# #.#  #.....# #.####.#  # #......#؁h؁h&6؁h5؁hفh*Iفh,فh~-فh2Xفh4,فhq4فh5فh6فh6فh8d7====فh9فhI;فh=,فh ?فhAفhC,فh7DفhEفhH,فhJفh#LفhNفh3O<====فhPفhRفhFU,فh*Vفh}WفhXفhXفh)Yفhlgr#  #.# .# #.######## .# #........##.# ∆ ..#.#....##.########.#.#....##.#..J.....#.#...)##.# #@#......##.# ∆ #.#...#.....# ∆#. #.#......#..##Shock .#..#.....####...# ∆#.......#######.># #.#.....'...# ##.#J   endoplasm (asleep) #.....###.# #†#r   quokka (asleep) #.....فhm2# #.# #.#g   goblin (asleep) #.....# #.####.#فh-r 3082.0)  A quokka, a goblin and an endoplasm come into view.فhrفh8{r.grwandering)gفhX}5==9.5 (13فhkفhD( _The goblin shouts!فhc r.# فhD#g# .#  #.# .#  #..  ∆ ..#  #######.#  ..J.....#.#...)##.#  #@#  ∆ #.#...#.....#  فhp∆#. #.#....  .#..#.....  ∆#......>#  #.#.....'...# ##.#  #.....###.# #†#  #.....# #.# #.#    فh@7 r.# #g# .#  #.# .#  #..  ∆ ..#  #######.#  ..J.....#.#...)##.#  #@#  ∆ #.#...#.....#  ∆#. #.#....  .#..#..... ∆#......> #.#.....'...# ##.#  #.....###.# #†#  #.....# #.# #.#   فhrIفhJفhRفhUd _There are monsters nearby!فh r.# #g# .#  #.# .#  #..  ∆ ..#  #######.#  ..J.....#.#...)##.#  #@#  ∆ #.#...#.....#  ∆#. #.#....  .#..#.....  ∆#......>#  #.#.....'...# ##.#  #.....###.# #†#  #.....# #.# #.#    فh7 r.# #g# .#  #.# .#  #..  ∆ ..#  #######.#  ..J.....#.#...)##.#  #@#  ∆ #.#...#.....#  ∆#. #.#....  .#..#..... ∆#......> #.#.....'...# ##.#  #.....###.# #†#  #.....# #.# #.#   فh2فh6فhoفhd _There are monsters nearby!فh. r.# #g# .#  #.# .#  #..  ∆ ..#  #######.#  ..J.....#.#...)##.#  #@#  ∆ #.#...#.....#  ∆#. #.#....  .#..#.....  ∆#......>#  #.#.....'...# ##.#  #.....###.# #†#  #.....# #.# #.#    فhQ  r.# #g# .#  #.# .#  #..  ∆ ..#  #######.#  ..J.....#.#...)##.#  #@#  ∆ #.#...#.....#  ∆#. #.#....  .#..#..... ∆#......> #.#.....'...# ##.#  فhR P#.....###.# #†#  #.....# #.# #.#   فh[ فh\ فh2f فhg d _There are monsters nearby!فh"   aGoodWitch the Gusty r.# Gnoll #g# .#  Health: 19/19 ======================== #.######## .#  Magic: 6/7====================---- #........##.#  AC: 2Str: 7 ∆ ..#.#....##.#  EV: 12Int: 14 #######.#.#....##.#  SH: 0Dex: 12 ..J****.#.#...)##.#  XL:  2 Next:  0% Place: Dungeon:1 #@#......##.#  Noise: ==-------  Time: 309.5 (0.0) ∆ #.#...#.....#  c) +0 short swordفh  ∆#. #.#......#..##  Cast: Shock .#..#.....####...#  ∆#.......#######.>#  #.#.....'...# ##.#  J   endoplasm (asleep) #.....###.# #†#  r   quokka (wandering) #.....# #.# #.#  g   goblin #.....# #.####.# _There are monsters nearby! _There are monsters nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)فh!e,aGoodWitch the Gustyr.#Gnoll#g#.#Health: 19/19 ========================#.######## .#Magic: 6/7====================----#........##.#AC: 2Str: 7∆ ..#.#....##.#EV: 12Int: 14#######.#.#....##.#SH: 0Dex: 12..*****.#.#...)##.#XL:  2 Next:  0% Place: Dungeon:1فhnf#@#......##.#Noise: ==-------  Time: 309.5 (0.0)∆ #.#...#.....#c) +0 short sword∆#. #.#......#..##Cast: Shock.#..#.....####...#∆#.......#######.>#فhf#.#.....'...# ##.#J   endoplasmفh^g#.....###.# #†#r   quokka (wandering)#.....# #.# #.#g   goblinفhg#.....# #.####.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineفhgAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.فhBفhW.rg.J...rفh ;-10.5 (1 _فh[فh9ځh+   aGoodWitch the Gusty ..# Gnoll #r# .#  Health: 19/19 ======================== #g######## .#  Magic: 5/7=================------- #........##.#  AC: 2Str: 7 ځh ∆ ..#.#....##.#  EV: 12Int: 14 #######.#.#....##.#  SH: 0Dex: 12 ...J***.#.#...)##.#  XL:  2 Next:  0% Place: Dungeon:1 #@#......##.#  Noise: =--------  Time: 310.5 (0.0) ∆ #.#...#.....#  c) +0 short sword ∆#. #.#......#..##  Cast: Shock ځh7 4.#..#.....####...#  ∆#.......#######.>#  #.#.....'...# ##.#  J   endoplasm ځha ]#.....###.# #†#  r   quokka #.....# #.# #.#  g   goblinځh  #.....# #.####.# The zap hits the endoplasm. _The endoplasm is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  ځh  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineځh( vAim: an endoplasm (heavily wounded, 97% to hit)ځhL aGoodWitch the Gusty..#Gnoll#r#.#Health: 19/19 ========================#g######## .#Magic: 5/7ځh# +=================-------#........##.#AC: 2Str: 7∆ ..#.#....##.#EV: 12Int: 14#######.#.#....##.#SH: 0Dex: 12..*****.#.#...)##.#XL:  2 Next:  0% Place: Dungeon:1#@#......##.#Noise: =--------  Time: 310.5 (0.0)∆ #.#...#.....#c) +0 short sword∆#. #.#......#..##ځh^ ZCast: Shock.#..#.....####...#∆#.......#######.>##.#.....'...# ##.#ځh 7J   endoplasm#.....###.# #†#r   quokkaځh #.....# #.# #.#g   goblinځh n#.....# #.####.#The zap hits the endoplasm. ځh =_The endoplasm is heavily wounded.ځh Aiming: Shock (safe; 4% risk of failure)  ځh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineځh6 oAim: an endoplasm (heavily wounded, 97% to hit)ځh`  _The endoplasm is heavily wounded.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (heavily wounded, 97% to hit)  The zap misses the endoplasm.ځhb ,ځhIp J.g.....J  (wandering)ځhq +1.5 (1ځhy ځh } ] _An endoplasm comes into view.ہhZ J.##r.#.########g.......##∆ ..#.########.......) #.#......∆#.... ∆#. #.#......#..##.#..#.....####...∆#.......#######.> #.#.....'...# ##......###.....######## #......#ہh>d.r.gہh.-2ہhSہh1i _The quokka twitches its whiskers.ہhY J.# aGoodWitch the Gusty #.# .#  Gnoll #r######## .#  Health: 19/19 ======================== #........##.#  Magic: 4/7=============----------- ∆ .g#.#....##.#  AC: 2Str: 7 #######*#.#....##.#  EV: 12Int: 14 .......*#.#...)##.#  SH: 0Dex: 12 #*#......##.#  XL:  2 Next:  0% Place: Dungeon:1 ∆ #@#...#.....#  Noise: ---------  Time: 312.5 (0.0) ∆#. #.#......#..##  c) +0 ہhS[short sword .#..#.....####...#  Cast: Shock ∆#.......#######.>#  #.#.....'...# ##.#  #.....###.# #†#  r   quokka #.....# #.# #.#  g   goblin #.....# #.####.#  ####### #......# _An endoplasm comes into view. _The quokka twitches its whiskers.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)ہhH J.#aGoodWitch the Gusty#*#.#Gnoll#*######## .#Health: 19/19 ========================#*.......##.#Magic: 4/7=============-----------∆ .*#.#....##.#AC: 2Str: 7#######*#.#....##.#EV: 12Int: 14.......*#.#...)##.#SH: 0ہh MDex: 12#*#......##.#XL:  2 Next:  0% Place: Dungeon:1∆ #@#...#.....#Noise: ---------  Time: 312.5 (0.0)∆#. #.#......#..##c) +0 short sword.#..#.....####...#Cast: Shock∆#.......#######.>##.#.....'...# ##.##.....###.# #†#r   quokka#.....# #.# #.#ہhe g   goblin#.....# #.####.######## #......# _An endoplasm comes into view. _The quokka twitches its whiskers.Aiming: Shock (safe; 4% risk of failure)  ہhЛ 1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)ہhe _The quokka twitches its whiskers.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a goblin, wielding a +0 club (60% to hit)  The zap misses the goblin. The zap misses the quokka.ہhe! ہh" ,ہh+ ...rgJ..J   endoplasmr   quokkag   goblinہh5. :=3.5 (1 _ہh5 ہhh8 ܁h5 J.# aGoodWitch the Gusty #.# .#  Gnoll #.######## .#  Health: 19/19 ======================== #........##.#  Magic: 3/7==========-------------- ܁hY5∆ .r#.#....##.#  AC: 2Str: 7 #######g#.#....##.#  EV: 12Int: 14 ......J*#.#...)##.#  SH: 0Dex: 12 ܁h5#*#......##.#  XL:  2 Next:  0% Place: Dungeon:1 ∆ #@#...#.....#  Noise: =--------  Time: 313.5 (0.0) ܁h5∆#. #.#......#..##  c) +0 short sword ܁h5%.#..#.....####...#  Cast: Shock ∆#.......#######.>#  #.#.....'...# ##.#  ܁h5j#.....###.# #†#  J   endoplasm #.....# #.# #.#  r   quokka܁hW6 #.....# #.####.#  g   goblin ####### #......# Aim: a goblin, wielding a +0 club (60% to hit) _The zap misses the goblin. The zap misses the quokka.܁h6jAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line܁h6KAim: a goblin, wielding a +0 club (60% to hit)܁hJ.#aGoodWitch the Gusty#*#.#Gnoll#*######## .#Health: 19/19 ========================#*.......##.#Magic: 3/7==========--------------∆ .*#.#....##.#AC: 2Str: 7#######*#.#....##.#EV: 12Int: 14......J*#.#...)##.#SH: 0܁hRDex: 12#*#......##.#XL:  2 Next:  0% Place: Dungeon:1∆ #@#...#.....#Noise: =--------  Time: 313.5 (0.0)∆#. #.#......#..##c) +0 short sword.#..#.....####...#Cast: Shock∆#.......#######.>##.#.....'...# ##.#܁h#.....###.# #†#J   endoplasm#.....# #.# #.#r   quokka#.....# #.####.#܁h g   goblin####### #......#Aiming: Shock (safe; 4% risk of failure)  ܁h9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap misses the goblin. The zap hits the quokka.  The quokka is lightly wounded.܁hך,܁h?܁h%~....r.gJ܁h24.5 (1 _܁hX܁h܁h  J.# aGoodWitch the Gusty #.# .#  Gnoll #.######## .#  Health: 19/19 ========================܁h6  #........##.#  Magic: 2/7======------------------ ܁hk ∆ ..#.#....##.#  AC: 2Str: 7 ܁h #######r#.#....##.#  EV: 12Int: 14 .......g#.#...)##.#  SH: 0Dex: 12 ܁h& #J#......##.#  XL:  2 Next:  0% Place: Dungeon:1 ∆ #@#...#.....#  Noise: =--------  Time: 314.5 (0.0) ∆#. #.#......#..##  c) +0 short sword܁h < .#..#.....####...#  Cast: Shock ∆#.......#######.>#  #.#.....'...# ##.#  ܁h o#.....###.# #†#  J   endoplasm #.....# #.# #.#  r   quokka ܁h #.....# #.####.#  g   goblin ####### #......# ܁h' uThe zap misses the goblin. The zap hits the quokka. _The quokka is lightly wounded.  ܁h Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)݁hƼd J.# aGoodWitch the Gusty #.# .#  Gnoll #.######## .#  Health: 19/19 ======================== #........##.#  Magic: 2/7======------------------ ∆ ..#.#....##.#  AC: 2Str: 7 #######r#.#....##.#  EV: 12Int: 14 .......g#.#...)##.#  SH: 0Dex: 12 #J#......##.#  XL:  2 Next:  0% Place: Dungeon:1 ݁h∆ #@#...#.....#  Noise: =--------  Time: 314.5 (0.0) ∆#. #.#......#..##  c) +0 short sword .#..#.....####...#  Cast: Shock ∆#.......#######.>#  #.#.....'...# ##.#  #.....###.# #†#  J   endoplasm #.....# #.# #.#  r   quokka #.....# #.####.#  g   goblin ####### #......# ݁hAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the endoplasm.  You kill the endoplasm!݁h!  J.# #*# .#  #* .#  #*  ∆ .*  *  *)##.#  #*  ∆   ∆#.     >   ݁h #†# r   quokka  #.# #.# g   goblin      The zap hits the endoplasm.  You kill the endoplasm!  The zap hits the goblin.  The goblin is moderately wounded.quokka.  The quokka is heavily wounded.݁hXO,݁h*Z~.....r.g݁hGaD20/20 85.5 (1 _݁hk݁hn݁h z  You completely miss the goblin.݁h  J.rJ   endoplasm (wandering)r   quokkag   goblinThe goblin is moderately wounded.݁h ^18---6.4 (0.9݁hn( ݁hy+ 9 _The goblin hits you with a +0 club.݁hȇ  You barely miss the goblin.The endoplasm quivers.Your bite misses the goblin.݁h[ .JJ The goblin is moderately wounded.݁h -7.4 (1.0݁hԡ ݁h = _The goblin hits you but does no damage.݁hY8  You hit the goblin.݁h][݁h[݁hfu.J.r݁hk/128݁h t݁hKwJ _You kill the goblin!ށh  You closely miss the quokka.The quokka is moderately wounded.ށhS%\ .J  The quokka bites you but does no damage.ށh&&9ށh2ށh 5S _The quokka barely misses you.ށh  You hit the quokka but do no damage. Your bite misses the quokka.ށh .J  The quokka is moderately wounded.ށh|---3====20ށhެށh2> _The quokka bites you but does no damage.ށh  J.# aGoodWitch the Gusty #.# .#  Gnoll #.######## .#  Health: 18/20 =====================--- #........##.#  Magic: 2/7======------------------ ∆ ..#.#....##.#  AC: 2ށh Str: 7 #######J#.#....##.#  EV: 12Int: 14 ........#.#...)##.#  SH: 0Dex: 12ށh  #r#......##.#  XL:  2 Next: 12% Place: Dungeon:1ށh8  ށh ∆ #@#...#.....#  Noise: =--------  Time: 320.4 (0.0) ށh U∆#. #.#......#..##  c) +0 short sword .#..#.....####...#  Cast: Shock ށh ∆#.......#######.>#  #.#.....'...# ##.#  ށh #.....###.# #†#  J   endoplasm ށh5 #.....# #.# #.#  r   quokka ށhW U#.....# #.####.#  ށh V####### #......# The quokka is moderately wounded. ށh F_The quokka bites you but does no damage.  ށh, Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)߁h΃ J.# aGoodWitch the Gusty #.# .#  Gnoll #.######## .#  Health: 18/20 =====================--- #........##.#  Magic: 2/7======------------------ ߁hEZ∆ ..#.#....##.#  AC: 2Str: 7 #######J#.#....##.#  EV: 12Int: 14 ........#.#...)##.#  SH: 0Dex: 12 ߁hz#r#......##.#  XL:  2 Next: 12% Place: Dungeon:1 ∆ #@#...#.....#  Noise: =--------  Time: 320.4 (0.0)߁hU ∆#. #.#......#..##  c) +0 short sword .#..#.....####...#  Cast: Shock߁h ∆#.......#######.>#  #.#.....'...# ##.#  ߁hj#.....###.# #†#  J   endoplasm #.....# #.# #.#  r   quokka߁hBu #.....# #.####.#  ####### #......# ߁hq}Aiming: Shock (safe; 3% risk of failure)  ߁hbPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)  ߁hЅThe zap misses the quokka. The zap hits the endoplasm.  You kill the endoplasm!߁h J.# #*# .#  #* .#  #* ߁h ∆ .*  *  ߁hG*)##.#  #*߁hvg  ∆   ߁hS∆#.    ߁h΍N >߁h  ߁h  ߁h3 #†# r   quokka ߁h\@ #.#  ߁h{  ߁h ߁h|......r߁h S9=6߁hQ 1.4 (1߁h'߁h*  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (moderately wounded, 56% to hit)  ߁h*The zap misses the quokka. The zap hits the endoplasm.  You kill the endoplasm! _The quokka barely misses you.߁h$ J.# aGoodWitch the Gusty #.# .#  Gnoll #.######## .#  Health: 19/20 ======================-- #........##.#  Magic: 1/7===--------------------- ∆ ..#.#....##.#  AC: 2Str: 7 #######.#.#....##.#  EV: 12Int: 14 ........#.#...)##.#  SH: 0Dex: 12 #r#......##.#  XL:  2 Next: 16% Place: Dungeon:1 ∆ #@#...#.....#  Noise: =--------  Time: 321.4 (0.0) ∆#. #.#......#..##  c) +0 short swordZ1K .#..#.....####...#  Cast: Shock ∆#.......#######.>#  #.#.....'...# ##.#  #.....###.# #†#  r   quokka #.....# #.# #.#  #.....# #.####.#  ####### #......# You kill the endoplasm! _The quokka barely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)߁h9x J.#aGoodWitch the Gusty#*#.#Gnoll#*######## .#Health: 19/20 ======================--#*.......##.#Magic: 1/7===---------------------∆ .*#.#....##.#AC: 2Str: 7#######*#.#....##.#߁hx EV: 12Int: 14.......*#.#...)##.#SH: 0Dex: 12#*#......##.#XL:  2 Next: 16% Place: Dungeon:1∆ #@#...#.....#Noise: =--------  Time: 321.4 (0.0)∆#. #.#......#..##c) +0 short sword.#..#.....####...#߁hy Cast: Shock∆#.......#######.>#߁h>y C#.#.....'...# ##.##.....###.# #†#r   quokka߁huy #.....# #.# #.##.....# #.####.######## #......#߁hy }Aiming: Shock (safe; 3% risk of failure)  ߁hy Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka.  The quokka is almost dead.߁h |......r߁hx +2.4 (1߁h ߁h =  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka.  The quokka is almost dead. _The quokka barely misses you.h(8  You hit the quokka.h2C)h:^253ShockhyBhEJ _You kill the quokka!h(*M.  ########  #.... ∆ .#######.........#.#...) ...##∆ #.....# ∆#. #.#......#..#.#..#.....####...#.'.....###.....#hh.-4hzh  Things that are here: _a +0 club; a goblin corpsehM#.  ########  ##.... ∆ .#######........@#.#...)##...##)#......##)g# #.....# ∆#. #.#......#..##g   hobgoblin (asleep)......#hʋ20==-5Shockh7h\ _A hobgoblin comes into view.h .## ..# #.# .# #.######## .# ##........##.# ∆ ..#.#....##.##.#.#....##.#.#.#...)##.##...##)#......##.##)g## #.#...#.....#K ∆#. #.#......#..## .#..h#.....####...# ∆#.......#.># #.#.....'...# ##.#K   kobold (asleep) #.....###.# #†#  #.....# #.# #.#h:∆h&6hh z _A kobold comes into view. It is wielding a +0 short sword.hT .## ..# #.# .# #.## .# ##..##.# ∆ ..#.#....##.##.#.#....##.#.#.#...)##.#.###...##)#......##.# #)g##. #.#...#.....##KS ∆#. #.#......#..###∆ .#..#.....####...# ∆#.......h#.># #.#.....'...# ##.#g   gobling#.....###.# #†#S   ball python (constriction, asleep) #.....# #.# #.#K   kobold (asleep)hy  A ball python and a goblin come into view.h,hh3l ..Kg   goblingK   kobold .#.....###.# #†# #.....# #.# #.#The goblin shouts! The kobold shouts!  The ball python moves out of view.hA /==7hbh0? _You hear a shout! You hear an angry hiss.h .## ..# #.# .# #.## .# ##..##.# ∆ ..#.#....##.# #.#.#....##.# .hÔ #.#...)##.# .###...##)#......##.# #).##. #.#...#.....# #.K ∆#. #.##∆ .#..#..∆#.......#.>##g#.....'...# ##.#.#..... h hY gg   hobgoblinh /--8h h h+ .## ..# #.# .# #.######## .# ##........##.# ∆ ..#.#....##.# #.#.#....##.# .#.#...)##.# .###...##)#......##.# #g.##. #.#...#.....# #.K ∆#. ##∆ .#..#∆#.......#.># #g#......#.. hi/ h8 C)ghV; ^==--9hB hNE hhvh h h .##.#.##########........##∆ ..#.##########.........)###...##@#...... #)g##. #.#...#....#.K ∆...#..##∆ .#..#.....####... ∆#.......#######.>.ho.....##.....# #.####.#hfh2===30Shockhh   Things that are here: _a +0 club; a goblin corpseh  .#.##########........##∆ ..#.##########.........)###...##)#...... #)g##. #....#.K ∆...#..##∆ .#..#.....####....'.....##h #.....######## #......#hE h -1 _h hx h{ h &2h h h(h &3h/ hh #M#.   #.########  ##.... ∆ .#########......gg..#.#...).###...#...##hd g #)g##.....# .K ∆#. #.#......#..##∆ .#..#.....####...#.h k'g   hobgoblinh .....##g   goblin (wandering)#.....#h^hR  The goblin shouts! You hear an angry hiss. x2hqh"l....ggl   frilled lizardh$f=======4Shockh-h2 _A frilled lizard comes into view.Things that are here: _a +0 club; a goblin corpseh&#.   #.########  ##.... ∆ .#########..l....gg@#.#...).###...##)#......## #).##.....# .K ∆#. #.#......#..##∆ .#..#.....####...∆#.......#######.>#g#.....'...# ##..#.....##† h.l=---5h0h= _The goblin hits you but does no damage.hK  #.   #.######## #######.... .$.....#########...l...gg.#.#...).###...##)#......## #).###.....#.K ∆#. #.#......#..##∆ .#..#.....####...∆#.......#######.>#g#.....'...# ##..#†hM hRO hU hd] Z.lKSS   ball python (constriction, wandering)K   kobold (polearm)(…)h^ m16--------6hd h'g 9 _The goblin hits you with a +0 club.h# x.. #.   #.######## #######........ .$.....#########....l..gg.#.#...).###.K.##)#......## #).##.....#.K ∆#. #.#......#..#g#∆ .#..#.....####...S   ball python (constriction, wandering)∆#...S...#######.>h |#g'...# ##.#hD h h h g.gg   hobgoblinSg   goblin.S   ball python (constriction)h .-7hj h4 5 _The ball python hisses angrily.hLN j#.#. #.   #.######## #######@....... .$......#.#....#########g#.#.......l...g.#.#...).###.K.##)#......## #).##.....# hN Q.K ∆#. #.#......#..##∆ .#..#S....####...∆#.......#######.>hhP hP hTT hq] ∆gg.S.hN` k5------=8hrh hl _ _The goblin attacks as it pursues you! The goblin hits you with a +0 club.h .# ∆ .#.#. #.#.   #@######## #######.... .$.....g#.#...#########g#.#.......l.....#.#...).###.K.##)#......## #).##. #.#...#.....# .K ∆#. #S#......#..##∆ .#..#.....####...h`h-hgg.S.h.-9h-&hl(hN..  .# ∆..#.. #.##.   #.######## #######g....... .$.....g#.#....#########.#.#.......l.....#.#...).###.K.##)#......## #).##. #S#...#.....# .K ∆#. #.#......#..#hhvhphhhogg.lS.l   frilled lizardhаh3====-40hzhbhA  aGoodWitch the Gusty .. Gnoll .# Health: 15/20 ==================------ ∆..# Magic: 2/7======------------------ .. AC: 2Str: 7 #. EV: 12Int: 14 #.## SH: 0Dex: 12 #..# XL:  2 Next: 25% Place: Dungeon:1 #@# .#  Noise: ---------  Time: 340.4 (0.0) #g######## .#  c) +0 short sword #######g.......##.#  Cast: /9;49mShock .$......#.#....##.#  #########.#.#....##.#  ....l...lS#.#...)##.#  g   hobgoblin .###.K.##)#......##.#  g   goblin #).##. #.#...#.....#  S   ball python (constriction) #.K ∆#. #.#......#..##  l   frilled lizard _The ball python hisses angrily. _The goblin attacks as it pursues you! The goblin hits you with a +0 club.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)h\   aGoodWitch the Gusty .. Gnoll .# Health: 15/20 ==================------ ∆..# Magic: 2/7======------------------ .. AC: 2Str: 7 #. EV: 12Int: 14 #.## SH: 0Dex: 12 #..# XL:  2 Next: 25% Place: Dungeon:1 hi] #@# .#  Noise: ---------  Time: 340.4 (0.0) #g######## .#  c) +0 short sword #######g.......##.#  Cast: Shock .$......#.#....##.#  #########.#.#....##.#  h] I....l...lS#.#...)##.#  g   hobgoblin .###.K.##)#......##.#  g   goblin #).##. #.#...#.....#  S   ball python (constriction) h] #.K ∆#. #.#......#..##  l   frilled lizardThe zap hits the goblin.  The goblin is severely wounded.h#^ The zap hits the hobgoblin.  The hobgoblin is heavily wounded.The zap hits the ball python.  You kill the ball python!hDe  .. .# ∆..# .. #. he #.## #..# #@# .#  #* .#  he *  .$.....* *he - h f *h&f S)##.#  h8f @ *hHf  hYf -  h|f c#).##. #*hf  l   frilled lizard hf ]#.K ∆#. h h gg.l..).hY s14--9=1.4 (1h5 h" b  The goblin is severely wounded.The zap hits the hobgoblin.  The hobgoblin is heavily wounded.The zap hits the ball python.  You kill the ball python! _The goblin hits you with a +0 club.h  aGoodWitch the Gusty .. Gnoll .# Health: 14/20 ================-------- ∆..# Magic: 1/7===--------------------- .. AC: 2Str: 7 hk#. EV: 12Int: 14 #.## SH: 0Dex: 12 #..# XL:  2 Next: 29% Place: Dungeon:1h" #@# .#  Noise: =--------  Time: 341.4 (0.0) hE#g######## .#  c) +0 short sword hG#######g.......##.#  Cast: Shock .$......#.#....##.#  #########l#.#....##.#  ....l.....#.#...)##.#  g   hobgoblin hl.###.K.##)#......##.#  g   goblin #).##. #.#...#.....#  l   frilled lizardh #.K ∆#. #.#......#..## You kill the ball python! _The goblin hits you with a +0 club.  Aiming: Shock (safe; 3% risk of failure)  huPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)h<"  aGoodWitch the Gusty .. Gnoll .# Health: 14/20 ================-------- ∆..# Magic: 1/7===--------------------- .. AC: 2Str: 7 #. EV: 12Int: 14 #.##h" SH: 0Dex: 12 #..# XL:  2 Next: 29% Place: Dungeon:1 #@# .#  Noise: =--------  Time: 341.4 (0.0) #g######## .#  c) +0 short sword #######g.......##.#  Cast: Shockh# .$......#.#....##.#  #########l#.#....##.#  h#....l.....#.#...)##.#  g   hobgoblin .###.K.##)#......##.#  g   goblin #).##. #.#...#.....#  l   frilled lizard #.K ∆#. #.#......#..## Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh#Aim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap hits the goblin.  You kill the goblin!h,Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap hits the goblin.  h,{You kill the goblin!hobgoblin.hobgoblin!h8  The zap hits the frilled lizard.  You kill the frilled lizard!h= .. .# ∆..# ..hA> #. #.## #..#hg>x #@# .#  h>w#* .#  h>*  .$.....*h>w * h ?R*)hQ? * #).##. #*h? #.K ∆#. hk)..†.).h(15==452.4 (1Shock _hhYh1 h h h# h9' h7) h+ h9 # J-ShockJ   endoplasm (wandering) _You start resting.hC &3hG E-4.4 (2hM hP ] _An endoplasm comes into view.he .. .# ∆..# hdJ. #. #.## #..# hJ#@# .#  #)# .# h7& #..  hd:.$......#.  #†#.#hm  ..#.#...)##.#  #)#  #).##. #.#hD  #.K ∆#.  h0 .. .# ∆..# J. #. #.## #..# hC1#@# .#  #)# .#  #..  .$......#. #†#.# ..#.#...)##.#  #)# #).##. #.# #.K ∆#. h7h}9hW@h^Ba _An endoplasm is nearby!h .. .# ∆..# J.hY #. #.## #..# #@# .#  #)# .# hQ #..  .$......#.  h(#†#.#  h=..#.#...)##.#  #)# h[ #).##. #.#  #.K ∆#.  h .. .# ∆..# J. #. #.## #..# #@# .#  #)# .#  hnE#..  .$......#. #†#.# h..#.#...)##.#  #)#h% h#).##. #.# h \#.K ∆#. hhhha _An endoplasm is nearby!h_ .. .# ∆..# J. #. #.## #..# h@`##@# .#  #)# .#  #..  .$......#.  #†#.#  ..#.#...)##.#  #)#  #).##. #.# h`8 #.K ∆#.  h&u .. .# ∆..# J. #. #.## #..# #@# .#  #)# .#  #..  .$......#.hH #†#.# ..#.#...)##.#  #)# #).##. #.# #.K ∆#. hR h hwh a _An endoplasm is nearby!hk  aGoodWitch the Gusty .. Gnoll .# Health: 15/20 ==================------ ∆..# Magic: 0/7------------------------ J. AC: 2Str: 7 #* EV: 12Int: 14 #*## SH: 0Dex: 12 #.*# XL:  2 Next: 45% Place: Dungeon:1 #@# .#  Noise: ---------  Time: 344.4 (0.0) #)######## .#  c) +0 short sword #######........##.#  Chzast: Shock .$......#.#....##.#  #########†#.#....##.#  ....l.....#.#...)##.#  J   endoplasm (wandering) .###.K.##)#......##.#  #).##. #.#...#.....#  #.K ∆#. #.#......#..## _An endoplasm is nearby! _An endoplasm is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit)h1aGoodWitch the Gusty.*Gnoll*#Health: 15/20 ==================------∆.*#Magic: 0/7------------------------*.AC: 2Str: 7#*EV: 12Int: 14#*##SH: 0Dex: 12#.*#XL:  2 Next: 45% Place: Dungeon:1#@#.#Noise: ---------  Time: 344.4 (0.0)#)######## .#c) +0 short sword#######........##.#Cast: Shock.$......#.#....##.##########†#.#....##.#....l.....#.#...)##.#J   endoplasm.###.K.##)h20#......##.##).##. #.#...#.....##.K ∆#. #.#......#..##Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.hhEG....J..h}l=5.4 (1Shock _hhhho.. .#∆..# ..#J.###.. #.###############........##.$......#.#....#########†#.#........l.....#.#...)###.K.##)#...... #).##. #.#...#....#.K ∆...#..##∆ .#..#.....####...hVh!&.Jh.-6hh  Things that are here: _a +0 club; a goblin corpseh .#∆..# ..##J###.. #.#)###############@.......##.$......#.##########†#.#.......l.....#.#...)###.K.##)#...... #).##. #.#...#....#.K ∆...#..##∆ .#..#.....####... ∆#.......#######.>hhr&.JhNm6=-7 _hdhhIhT-.JhnU8hi^h`h h L.J9h h h^;  You hit the endoplasm.h_eC)hkm1===54=50.3 (0.9hphrM _You kill the endoplasm!h/M..  .# ∆..#.#. #.##. .#  #@######## #######....hk .$......#.#...#########†#.#....##.###..h'h7==-1.3 (1.0hJh  Things that are here: _a +0 club; a goblin corpsehwi@M..  .# ∆..#.. #.##.   h8jM#)######## #######.........$......#.#....##.##..#.#hbth3yG-2 _hhoh[  .. .#∆..# ..####.. #.###############........##hV\ V.$......#.#....#..#.##∆ .#..#.....####...#h0f hk &3hhs hw  Things that are here: _a +0 club; a goblin corpseh-  .#∆..# ..##.###.. #.#)###############@.......##.$......#.##########†#.#...##..h5.j∆#.......#######.>#h9h#  #g#.....'...# ##.#hW9∆h^&6hch%$  ∆..# ∆ .. #. #.## #..# #.# .# #)h{$ F# .##.##.#.$...@..#.#....##.# #†#.#....##.#h$  ....l.....#.#...)##.# .###.K.##)#......##.# #).##. #.h$ #...#.....# #.K ∆#. #.#......#..##h!% B #∆ .#..#.....####...# ∆#.......#.>#  #g#.....'...# ##.#h"0 h4 &7h= h@ hl  ∆..# ∆ .. #. #.## #..# #.# .# #)## .##.##.#hʜ .$..@...#.#....##.##†#.#....##.# ....l.....#.#...)##.#  .###.K.##)#......##.#  #).##. #.#...#.....# h  #.K ∆#. #.#......#..##  #∆ .#..#.....####...# hN 2 ∆#h .#.>#  #g#.....'...# ##.#h h8 h# &8h h$ h U  ∆..# ∆ .. #. #.## #..# #.# .# #)######## .##.##.#.$.@....#.#....##.#heU #†#.#....##.# ....l.....#.#...)##.#  .###.K.##)#......##.#  #).##. #.#...#.....# #.K ∆#. #.#......#..##hU   #∆ .#..#.....####...# hU  ∆#.#.>#  #g#.....'...# ##.#hU D hb hg B=9h[p hr hJ  ∆..# ∆ .. #. #.## #..# #.# .# #)######## .##.##.#h .$@.....#.#....##.#.#†#.#....##.# ....l.....#.#...)##.#  .###.K.##)#......##.#  #).##. #.#...#.....# #.K ∆#. #.#......#..h  #∆ .#..#.....####... ∆#.h #.> #g#.....'...# ##.h hm 9=2===60h hS hFT  ∆..# ∆ .. #. #.## #..# #.# . #)# .hT 1#.##.#.......#.#....##.#.#†#.#....##. ....l.....#.#...)##.hT @ .###.K.##)#......##. #).##. #.#...#..... #.K ∆#. #.#......#..hT  #∆ .#..#.....#### ∆#h U ~.#. #g#.....'...# ##h^ hb &1h_i hr hv +2.3 (2hF} h > _You now have 28 gold pieces (gained 11).hD~ 3h* h h ,hG _ _You start resting.h +3.3 (1h3 20======4.3 (2h hƱ " _HP restored.hmhhhBh,hph h. ,h h6hq:==hh,hhUhV3====hh,hh!h$"h&hn)h)h%+ha-h-5====h!/h1h1h[3h5h5hx7hY9h9h ;h=,h?hA,h#h*hzO4===hhP,hhhhh|,hzhs"h"4===h$h]'h'h5)h,h4,h-h2Bhd4h4h5h/8h8h;h=h >P5====h?h1ChChEh,Hh^HhIhL,hNhPh8Q<====haShUhUhXWhYh6Zh[h^ht^h`hch)chhhTkhkhUmhwphpF6===hGrhthuhvh*yhyh {h},h7hhU;===h4Xh,h~hVhhnhΓ,hfh'hWh#h#_ _You start resting.h[1409.3 (45.0)h^7====10.3 (46hhr% _Magic restored.h3h%hh,hhXh<hU,hhZh<====h}h@hhSh,h[h5,h#hN,hhb,hhd,hh,hh8,hh0 hZ hL"h%,h|'h*hA*h,hF.,h/h2h2h4h7h7h8h;hM gShockg   hobgoblin (wandering) #g#.....'...# ## _You start waiting.hU-28.3 (18hA`JJ   endoplasmg   hobgoblin (wandering)hg,9.3 (19hpht _A hobgoblin comes into view. An endoplasm comes into view.hǭq ∆..#  ∆ ..  #.  #.##  #..#  #.#  #)  #############.. #......@......# #J###########g# )h ) #).##.  #.K ∆#.  #∆    hL ∆..#  ∆ ..  #.  #.##  #..#  #.#  #)hjM  #############.. #......@......# #J###########g# ) ) #).##.  #.K ∆#.  #∆   hM hQXh^hfhhd _There are monsters nearby!hd ∆..#  aGoodWitch the Gusty ∆ ..  Gnoll #.  Health: 20/20 ======================== #.##  Magic: 6/7====================---- #..#  AC: 2Str: 7 #.# . EV: 12Int: 14 #)######## . SH: 0Dex: 12 heS#############........##. XL:  2 Next: 54% Place: Dungeon:1 #.*****@......#.#....##. Noise: ---------  Time: 429.3 (0.0) #J###########g#.#....##. c) +0 short sword ....l.....#.#...)##. Cast: Shock hUe.###.K.##)#......##. #).##. #.#...#..... #.K ∆#. #.#......#.. J   endoplasm (wandering) he#∆ .#..#.....####.. g   hobgoblin (wandering) ∆#.......#######. #g#.....'...# ## hf_A hobgoblin comes into view. An endoplasm comes into view. _There are monsters nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit)h∆..#aGoodWitch the Gusty∆ ..Gnoll#.Health: 20/20 ========================#.##Magic: 6/7====================----#..#AC: 2Str: 7#.#. EV: 12Int: 14#)######## . SH: 0Dex: 12h#############........##. XL:  2 Next: 54% Place: Dungeon:1#.*****@......#.#....##. Noise: ---------  Time: 429.3 (0.0)#*###########g#.#....##. c) +0 short sword....l.....#.#...)##. Cast: Shock.###.K.##)#......##.#).##. #.#...#.....#.K ∆#. #.#......#.. J   endoplasm#∆ .#..#.....####.. g   hobgoblin (wandering)∆#.......#######.#g#.....'...# ##h.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit)  hmThe zap hits the endoplasm.  The endoplasm is heavily wounded.hlShift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 97% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.  The endoplasm quivers.  The hobgoblin shouts!h<h#J....@....g.†ghD<==30.3 (1 _hhxh*  ∆..#  aGoodWitch the Gusty ∆ ..  Gnoll #.  Health: 20/20 ======================== #.##  Magic: 5/7=================------- #..#  AC: 2Str: 7 #.# . EV: 12Int: 14 #)######## . SH: 0Dex: 12 #############........##. XL:  2 Next: 54% Place: Dungeon:1 #.J****@....g.#.#....##. Noise: ==-------  Time: 430.3 (0.0) #.###########†#.#....##. c) +0 short sword ....l.....#.#...)##. Cast: Shock .###.K.##)#......##. #).##. #.#...#..... #.K ∆#. #hm+ .#......#.. J   endoplasm #∆ .#..#.....####.. g   hobgoblin ∆#.......#######. #g#.....'...# ##The endoplasm quivers. _The hobgoblin shouts!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh+ vAim: an endoplasm (heavily wounded, 97% to hit)h  ∆..#  aGoodWitch the Gusty ∆ ..  Gnoll #.  Health: 20/20 ======================== #.##  Magic: 5/7=================------- #..#  AC: 2Str: 7 #.# . EV: 12Int: 14 #)######## . SH: 0Dex: 12 #############........##. XL:  2 Next: 54% Place: Dungeon:1 #.J....@....g.#.#....##. Noise: ==-------  Time: 430.3 (0.0) #.###########†#.#....##. c) +0 short sword ....l.....#.#...)##. Cast: Shock .###.K.##)#......##. #).##. #.#...#..... #.K ∆#. #.#......#.. J  Cm  endoplasm #∆ .#..#.....####.. g   hobgoblin ∆#.......#######. #g#.....'...# ##Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm.  You kill the endoplasm!h  ∆..#  ∆ ..  #.  #.##  #..#  #.#  #)  #****** ) ) #).##.  #.K ∆#. g   hobgoblin hI Y#∆    h)h2q......@...g.h:C62-1.3 (1 _hDhFhC ∆..#  aGoodWitch the Gusty ∆ ..  Gnoll #.  Health: 20/20 ======================== #.##  Magic: 4/7=============----------- #..#  AC: 2Str: 7 #.# . EV: 12Int: 14 #)######## . SH: 0Dex: 12 hB#############........##. XL:  2 Next: 62% Place: Dungeon:1 #......@***g..#.#....##. Noise: =--------  Time: 431.3 (0.0) h0#.###########†#.#....##. c) +0 short sword ....l.....#.#...)##. Cast: ShockhK .###.K.##)#......##. #).##. #.#...#.....h] #.K ∆#. #.#......#.. g   hobgoblin #∆ .#..#.....####.. ∆#.......#######. #g#.....'...# ##hThe zap hits the endoplasm. _You kill the endoplasm!Aiming: Shock (safe; 3% risk of failure)  hڀPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehSAim: a hobgoblin, wearing a +0 scale mail (72% to hit)h` ∆..#aGoodWitch the Gusty∆ ..Gnoll#.Health: 20/20 ========================#.##Magic: 4/7=============-----------#..#AC: 2Str: 7#.#. EV: 12Int: 14#)######## . SH: 0Dex: 12#############........##. XL:  2 Next: 62% Place: Dungeon:1#......@******#.#....##. Noise: =--------  Time: 431.3 (0.0)#.###########†#.#....##. c) +0 short sword....l.....#.#...)##. Cast: Shock.###.K.##)#......##.hc #).##. #.#...#.....#.K ∆#. #.#......#.. g   hobgoblin#∆ .#..#.....####..∆#.......#######.#g#.....'...# ##Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin, wearing a +0 scale mail (72% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.h h hr D..g...h5 h "2.3 (1 h _h, h hw∆..# ∆ .. #. #.## #..# #.# .##)# .##.##.##.g...#.#....##.##.#†#.#....##.#....l.....#.#...)##.#.###.K.##)#......##.##).##. #.#...#.....##.K ∆#. #.#......#..##∆ .#..#.....####.∆#.#.>#g#.....'...# ##.h^g.-3hhh  You closely miss the hobgoblin.The hobgoblin is severely wounded.hһ5=4.2 (0.9hhW _The hobgoblin closely misses you.hJ  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.19--5.2 (1.0 _The hobgoblin hits you.hM  You hit the hobgoblin but do no damage.You bite the hobgoblin, but do no damage.The hobgoblin is severely wounded.hO`8---6hYhb\- _The hobgoblin hits you.h ;  You hit the hobgoblin.h" e[hU) ^707Shockh3 h6 M _You kill the hobgoblin!h ∆..# ∆ .. #. #.## #..# #.# .# #)######## .# #.h ##.# #.....#.#....##.# #.#†#.#....##.# ....l.....#.#...)##.# #.K ∆#. #.#......#..##∆ .#..#.....####...#∆#.h #.>##g#.....'...# ##.#hm hu \9=-8h h  Things that are here: _a +0 scale mail; a hobgoblin corpseh?∆..# ∆ .. #. #.## #..# #.# .# #)######## .# hL@#.##.# #.[@...#.#....##.# #.#†#.#....##.# ....l.....#.#...)##.# #.K ∆#. #.#......#..##h@L#∆ .#..#.....####...#∆#.#.>##g#.....'...# ##.#hdLhuP_5====-9 hP _hZhi]h ∆..# ∆ .. #. #.## #..# #.# .# #)######## .# #.##.# #.@....#.#....##.# #.#†#.#....##.# ....l.....#.#...)##.#  .###.K.##)#......##.#  #).##. #.#...#.....# #.K ∆#. #.#......#..##  #∆ .#..#.....####...#  ∆#.#.>#  #g#.....'...# ##.# hh'40hh   Things that are here: _a +0 scale mail; a hobgoblin corpseh;p  ∆..# ∆ .. #. #.## #..# #.# .# #)######## .# h?q #.##.# #[....#.#....##.# #.#†#.#....##.# ....l.....#.#...)##.#  .###.K.##)#......##.#  #).##. #.#...#.....# #.K ∆#. #.#......#.. #∆ .#..#.....####... ∆#.#.> #g#.....'...# ##.h| h -1 _hی h` ht ∆..# ∆ .. #.h0u #.## #..# #.# . #)# . #.##. #.[....#.#....##.h_u! #.#†#.#....##. ....l.....#.#...)##. .###.K.##)#......##.huv #).##. #.#...#..... #.K ∆#. #.#......#.. #∆ .#..#.....#### ∆#h&v~.#. #g#.....'...# ##hh"B=2hWh@a3h_dhphhi720==hqmK====hrhthjuh'whzzhzhE}h)h:==hh\hhӉhOh$M6===h\h*hyhhhChwhhfhh=h;===hh,hhhh7hչh<hh,hh$hhqhhnN7====hh h._Magic restored.hh1hghhhhh  Things that are here:  a +0 scale mail; a hobgoblin corpsehh _hhhxh<====hhhhbhU hG h,h2h&j  You see here a frilled lizard corpse.hPh _hh#h{4 #.  #.## #..# #.# .##)######## .##############........##.# #........[....#.#....##.# #.##†#.#....##.# ...#.#...)##.# .###...##)#......##.# #).##. #.#...#.....# Shock#.. ∆#K #.#......#..###∆ .#..#.....####...#h?5[∆#.......#######.># K   kobold (polearm, wandering).#.....'...# ##.#.#.....###.# #†#.....# #.# #.#hw=066.2 (24.0)hE@K.hH,7.2 (25hYUhWhn  #. #.##  #..#  #.# .#  #) .#    ..[....#  #.###########†#  ho Z.......@..#.#...)##.#  .###...##)#  #).##K #.#  #.. ∆#.   #∆ .#.  ∆#..>#  #.# ##.#  . #†#   #.# #.# h r #. #.##  #..#  #.# .#  #) .#    ..[....#  #.###########†#  hY .......@..#.#...)##.#  .###...##)#  #).##K #.#  #.. ∆#.  #∆ .#. ∆#..>#  #.#  . #†  #.# h hE h! h% ] _A kobold is nearby!h^  #. #.##  #..#  #.# .#  #) .#  h^   ..[....#  #.###########†#  .......@..#.#...)##.#  .###...##)#  #).##K #.#  #.. ∆#.   #∆ .#.h^ 9  ∆#..>#  #.#h_ . ##.#  . #†# h"_ 2  #.# #.# hm #. #.##  #..#  #.# .#  #) .#    ..[....#  #.###########†#  .......@..#.#...)##.#  .###...##)#  #).##K #.#  #.. ∆#.  #∆ .#. ∆#..>#  hF#.#  . #†  #.# hh hc hh! h!h"9_A kobold is nearby!hS"h #. #.##  #..#  #.# .#  #) .#  hK  ..[....#  #.###########†#  .......@..#.#...)##.#  .###...##)#  #).##K #.# hS #.. ∆#.   #∆ .#.  ∆#..hT>#  #.# ##.#  . #†#  h( #.# #.# hhT #. #.##  #..#  #.# .#  #) .#    ..[....#  #.###########†#  .......@..#.#...)##.#  .###...##)#  #).##K #.#  #.. ∆#.  #∆ .#. ∆#..>#  #.#  . #†  #.# hth|hۆh] _A kobold is nearby!h #. aGoodWitch the Gusty #.##  Gnoll #..#  Health: 20/20 ======================== #.# .#  Magic: 6/7h)====================---- #)######## .#  AC: 2Str: 7 #############........##.#  EV: 12Int: 14 #........[....#.#....##.#  SH: 0Dex: 12hG #.###########†#.#....##.#  XL:  2 Next: 70% Place: Dungeon:1 hi .......@..#.#...)##.#  Noise: ---------  Time: 467.2 (0.0) h.###..*##)#......##.#  c) +0 short sword hC#).##K #.#...#.....#  Cast: Shock #.. ∆#. #.#......#..## h #∆ .#..#.....####...#  ∆#.......#######.>#  K   kobold (polearm, wandering) #.#.....'...# ##.#  h.#.....###.# #†#  #.....# #.# #.# _A kobold is nearby! _A kobold is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 spear (wandering, hasn't noticed you, 60% to hit)h #. aGoodWitch the Gusty #.##  Gnoll #..#  Health: 20/20 ======================== #.# .#  Magic: 6/7====================---- #)######## .#  AC: 2Str: 7ha #############........##.#  EV: 12Int: 14 #........[....#.#....##.#  SH: 0Dex: 12 #.###########†#.#....##.#  XL:  2 Next: 70% Place: Dungeon:1 .......@..#.#...)##.#  Noise: ---------  Time: 467.2 (0.0) h.###...##)#......##.#  c) +0 short sword #).##K #.#...#.....#  Cast: Shock #.. ∆#. #.#......#..##  #∆ .#..#.....####...# h W ∆#.......#######.>#  K   kobold (polearm, wandering) #.#.....'...# ##.#  .#.....###.# #†# hP  #.....# #.# #.# Aiming: Shock (safe; 3% risk of failure)  h!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 spear (wandering, hasn't noticed you, 60% to hit)  The zap hits the kobold.  You kill the kobold!h(R #. #.##  #..#  #.# .#  #) .#    ..[...    )##.#  h(*  #).##*   #.. ∆#*  #∆ .#*h+)| > hO)  hm)C #† h); #.# h\.)..h[t5=8.2 (1Shock _h5hh  #. #.## #..# #.# .# #)# .# #.##.# #........[....#.#....##.# #.#†#.#....##.#...#.#...)##.#.###...##)#......##.# #).##)##.#...#.....# #.. ∆#.##.#......#..## #. .#..#.....####...## ∆#.......#.># #.#.....'...# ##.# .#.....###.# #†#  #.....# #.# #.#hN h .-9h h hsl ##. #.#)#####################........##........[....#.############†# ...........)htj..###..@##)#...... #).##)##.#...#....#.. ∆#....#..###.#.###.....# #.# #.###hhcA-70h%h#hF . #.#)#####################........##........[....#.############†# ...........#.#...)..###...##)#...... #).##@##.#...#....#.. ∆#....#..###. .#..#.....####.......#...........######## #......#hOMhBR&1h]h`N _You see here a +0 spear.h8   #.#)#####################........##........[....#.############†h9 y ...........)###...##)#...... #).##)##.#...#....#.. ∆...#..##h9  .#..#.....####... ∆#.......#######.>h9 |#.#......###h9 =#######.######h D hK -2 _hV h h n Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 6% 2  b - SwiftnessAir6% 3  c - AirstrikeAirhS Q19% 4 9 spell levels left h ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith]t he{ #.#.#aGoodWitch the Gusty#)######## .#Gnoll#############........##.#Health: 20/20 ========================#........[....#.#....##.#Magic: 6/7h{ ====================----#.###########†#.#....##.#AC: 2Str: 7...........#.#...)##.#EV: 12Int: 14h{ ..###...##)#......##.#SH: 0Dex: 12h| #).##)##.#...#.....#XL:  2 Next: 75% Place: Dungeon:1hN| #.. ∆#@##.#......#..## Noise: ---------  Time: 472.2 (0.0)#. .#..#.....####...# c) +0 short swordhq| # ∆#.......#######.># Cast: Shockh| #.#.....'...# ##.#..#.....###.# #†#h| )####.....# #.# #.##.....# #.####.######## #......#h| #.######h| Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh} Aim: a kobold, wielding a +0 spear (wandering, hasn't noticed you, 60% to hit)  The zap hits the kobold. _You kill the kobold! h=} /_You see here a +0 spear.h h Memorise Static Discharge, consuming 2 spell levels and leaving 7? Y - Yes  N - Noh4 #.#.#aGoodWitch the Gusty#)######## .#Gnoll#############........##.#Health: 20/20 ========================#........[....#.#....##.#Magic: 6/7====================----#.###########†#.#....##.#AC: 2Str: 7...........#.#...)##.#EV: 12Int: 14..###...##)#......##.#SH: 0Dex: 12#).##)##.#...#.....#XL:  2 Next: 75% Place: Dungeon:1#.. ∆#@##.#......#..## Noise: ---------  Time: 472.2 (0.0)#. .#..#.....####...# c) +0 short sword# ∆#.......#######.># Cast: Shock#p7 39;49m.#.....'...# ##.#..#.....###.# #†#####.....# #.# #.##.....# #.####.######## #......##.######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 spear (wandering, hasn't noticed you, 60% to hit)  The zap hits the kobold. _You kill the kobold! _You see here a +0 spear.hD +3.2 (1hF h9R hOX +4.2 (2h=a h j hp h;q $5.2 (3h{ h  h he _You start memorising the spell. You continue memorising. x2h_ h̜ hr c _You finish memorising. Spell assigned to 'b'.h/z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? hh8 Your spells (adjust)TypeFailure Level  a - ShockhConjuration/Air 3% 1 b - Static DischargeConjuration/Air6%2 Select a spell to adjust [?] help[Esc] exith'h0h:#.#.#aGoodWitch the Gusty#)######## .#Gnoll#############........##.#Health: 20/20 ========================#........[....#.#....##.#Magic: 6/7====================----#.###########†#.#....##.#AC: 2Str: 7h:...........#.#...)##.#EV: 12Int: 14..###...##)#......##.#SH: 0Dex: 12#).##)##.#...#.....#h:XL:  2 Next: 75% Place: Dungeon:1#.. ∆#@##.#......#..## Noise: ---------  Time: 475.2 (0.0)h:.#. .#..#.....####...# c) +0 short sword# ∆#.......#######.># Cast: Shock#.#.....'...# ##.#h&;..#.....###.# #†#####.....# #.# #.##.....# #.####.#h_;####### #......##.###### _You kill the kobold! _You see here a +0 spear. h;]_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? hkG _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Static Discharge  Adjust to which letter? hږhuhhU _a - Static Discharge; b - Shockh;3h6>hAhF: _hHh.IN7====hLhThFW,hZhK\h_h`hbh\ehl,hohrhuhv<====h.xh8#############........##.#........[....#.#....##. #.###########†#.#....##. #.#...........#.#...)##. ....###...##)#......##. ....#).##)##.#...#..... #...)#.##.#......#.. #....#..#.....####.. ##.@#.......#######. #...###.#.....'...# ## ### ..#.....###.# # ####.....# #.# # #.....# #.####h ####### #..... #.#### #.# #.#h,81.2 (6h+2.2 (7hhW _d - a fizzy blue potionhE7h7h:hLAhHBhHMhOQhQhShUhDY,h[h]h`h`hNbhOlhn,hphrhNuhuhfwhyh{,h}hUh+hrhBh/h,hHhh?,h?hיh,h|hhĥ,hhIhhѳh hh,hhhMhhhZhhhhkhh hNh"hh.hChnh#,hkhh,hh_hhHhhih,hh  You see here a frilled lizard corpse.h h _hh hG$,h&h)h,h-h/h6|  Things that are here:  a +0 club; a goblin corpseh9h.: _h<hi?hlB,hHEhDGh:KhKhPhXh ^h`^h_h!chpjBh)khGq,hNshuh.######......[.......g......#......###....$..###?.....@.#########.# #.## Shock..###.# #h#)## .# g   hobgoblin (asleep)#############........##.##........[....#.#....##.###########†#.#....#hB1514.2 (32.0)h$,5.2 (33hr _A hobgoblin comes into view.hJ  .###### ......[ ....... g...... #......## #....$..## #?.....@.# ########.# #.##  #..#  ##.# .#  #)# .#  ..  [....#  † hT ? .###### ......[ ....... g...... #......## #....$..## #?.....@.# ########.# #.##  #..#hU _ ##.# hV  #)# .#  .. [....#hW b †h6` h)d hl ho ` _A hobgoblin is nearby!hvN  .###### ......[ ....... g...... #......## #....$..## #?.....@.# ########.# #.##  #..#  ##.# .#  #)# .#  ..  [....#  † h  .###### ......[ ....... g...... #......## #....$..## #?.....@.# ########.# #.##  #..# ##.#  h O#)# .#  .. [....# †h h h h ` _A hobgoblin is nearby!h  .###### ......[ ....... g...... #......## #....$..## #?.....@.# ########.# #.##  #..#  ##.# .#  #)# .#  ..  [....#  † hX .###### ......[ ....... g...... #......## #....$..## #?.....@.# ########.# #.##  #..# ##.#  #)#hX) .#  .. [....# †hbhdhnmhp` _A hobgoblin is nearby!h$ .###### ......[ ....... g...... #......## #....$..## #?.....@.# ########.# #.##  #..#  ##.# .#  #)# .#  ..  [....#  hG%+† h .###### ......[ ....... g...... #......## #....$..## #?.....@.# ########.# #.##  #..# ##.#  #)# .#  .. [....# †hghhhl` _A hobgoblin is nearby!h%  aGoodWitch the Gusty  Gnoll .###### Health: 20/20 ======================== ......[ Magic: 6/7====================----h% ....... AC: 2Str: 7h& g*..... EV: 12Int: 14h+& #.**...## SH: 0hN&Dex: 12 #...**..##hr& XL:  2 Next: 75% Place: Dungeon:1 h&#?....*@.# Noise: ---------  Time: 515.2 (0.0)h& ########.# c) +0 short swordh$' #.##  Cast: Shock #..#  ##.# .#  #)######## .#  g   hobgoblin (asleep) #############........##.# hO'K #........[....#.#....##.#  hu'U#.###########†#.#....##.# _A hobgoblin is nearby! h'D_A hobgoblin is nearby!h'Aiming: Shock (safe; 3% risk of failure)  h'0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)hD   aGoodWitch the Gustyhu "  Gnoll .###### Health: 20/20 ========================h f ......[h  Magic: 6/7====================---- .......h  AC: 2Str: 7 g......h  EV: 12Int: 14 #......##h)  SH: 0Dex: 12 #....$..##hQ  XL:  2 Next: 75% Place: Dungeon:1 hq #?.....@.# Noise: ---------  Time: 515.2 (0.0) h ########.# c) +0 short sword h #.##  Cast: Shock #..#  h F##.# .#  h #)######## .#  g   hobgoblin (asleep) #############........##.#  ht #........[....#.#....##.#  #.###########†#.#....##.# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!h Y  h   **..... #.**...##h  #...**..## *@.# h> i #.## hg M #..# h g##.#  h   h * [h B †h !hi hii m$....$.hv t9=6.2 (1Shock _h~ hԀ hh ##.########......[##.##$......# #......## #....$..## #?....@..# #.# #.## #.hi.# ##.# .# #)# .# #..##.# #.[....#.#....##.# #.#†#.#....##.#hrhx.-7hhn#.# #......[# #.# #$......# #......## #....$..## #?hל.# #.# #.##  #..#  ##.# .#  #)# .#  #.##.#  #.[....#.#....##.#  #.#†#.#....##.#h9h!@-8hչhFh$ M### ...######[.#$ ..## .##?......########.# #.##hя h &9h hz h ,20.2 (2h h = _You now have 35 gold pieces (gained 7).h1# ...# #......[# #.# #$......# #......##h1` #.## #?.# #.#  #.## h-2 #..# ##.# .#  #)hV2# .#  #.##.#h2  #.[....#.#....##.# h<hN+1.2 (1h h h- #### ...# #......[# #.# #$......# #......## #.## #?.# #.# #.h##  #..# ##.# . #)# . #.##. #.[....#.#....##.hh &2hhhUshu #### ...# #......[#hu' #hyh.# #$......# #......## #.## #?.# #.#  #.##  #..# ##.#  #)#  #.## #.[....#.#....##h=h &3hhhSK #### ...# #......[# #.#h #$......# #......## #.## #?.# #.#  #.## h4b #..# ##.#hYd #)# h#.he #.[....#.#....hlh_&4hv hhlhwhhȄhhhNhh hmI #### ...####### #......[#.#$ ##.##.####### #.###.###########†#.#....# hRhWW7====5hchrhv+6.2 (2hs~hفd _e - a scroll labelled HYCATO VANTEKKh *M#### ...#######[#.#$ ## #.......########.# #.##hb h" +7.2 (1h h h&UM#### ...######[hU#.#$ ## #.......hU\########.#h]h[e&8hkhmhM#### ...######[.#$ ### ##........#hJhUE====9hhrht} ##### ...# #......[# #.# #.# ##......## #.## #.#h ##.# #.## #..# ##.# #)hh'30hhM  You now have 49 gold pieces (gained 14).h+1.2 (2hNhV _You see here a hobgoblin corpse.h7 M##### ...######[† #### #.......##h 0h h4 +2.2 (1h=< hM######### ........######hݾL[.†hz ##......##hZh&3hhh:MM######### .......@#############[.#†......#h~h&4h h1hNhhhh.h4h/;hV<hUhhWh h#.########......[# #.# #†......# ##......## #.## #..# ##.#  #.##hh&5hhhog#.########......[# #.......# #†..# ##...## #.....## #.......# ########.#  #.##hh`&6hhh_o#.########......[# #.......# #†.....# ##......## #.......## #........#  #.#  #.##hjhZm&7hrhthA|#.########......[# #.......# #†......#  ##......##  #.##  #.#  #.#  #.##hh&8hhh] b#.########......[# #.......#  #†......#  ##......##  #.##  #.#  #.#  #.##hd ho C9h .#.########......[# #.#  #†......#  ##......## #.##  #.#  #.#  #.## h h: '40h h hb R.#.##......[# #.#  #†......#  ##......## #.## #.# #.# #.hk hq &1hmx hz h .#>.##......[# #.#  #†......#  ##......## #. #.h p #. #.h h2 &2hq h ; _Found a stone staircase leading down.hhnhBh$hBhXhhh#hhhc##+##... ########.##....#...b.... #.....#@# #...############## #>.........###Shock################....hK< #.... #†... b   bat (asleep) ##... h|^#...#...h+8.2 (6h.+9.2 (7hl _A bat comes into view.ht { ##+# #... ########. h  #...b....  #@# #...#  #>....... ###### #† hq hq  ##+# #... ########.  hq #...b....  #@# hq f#...#  h%r #>....... ######hEr $ her I#† hr hz h} he hS Z _A bat is nearby!h  ##+# #... ########.  #...b....  #@#hD r #...#  #>....... ###### #† hf !h1\ ##+# #... ########.  #...b....  #@# #...#  #>....... ###### #† ht _A bat is nearby!h3  aGoodWitch the Gusty  Gnoll  Health: 20/20 ========================  Magic: 6/7====================----  AC: 2Str: 7 ##+# EV: 12Int: 14 #... ########.  SH: 0Dex: 12 ##....#.**b....  XL:  2 Next: 79% Place: Dungeon:1 #.....#@# Noise: ---------  Time: 549.2 (0.0) #...##############  c) +0 short sword #>...............### Cast: Shock h{*################.... #.... #†... b   bat (asleep) ##... #... #... _A bat is nearby! h_A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  h*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)hHaGoodWitch the GustyGnollHealth: 20/20 ========================Magic: 6/7====================----AC: 2Str: 7##+#EV: 12Int: 14#... ########.SH: 0Dex: 12##....#.*****..XL:  2 Next: 79% Place: Dungeon:1#.....#@#Noise: ---------  Time: 549.2 (0.0)#...##############c) +0 short sword#>...............### Cast: Shock################....hI #....#†... b   bat##...#...#...Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh*IAim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is severely wounded.h,h*b....hd19--=50.2 (1hbh6  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is severely wounded. _The bat hits you.h l#+#  #... #########b......#.....#.####### #...############## #>...............###################.†#hK h hd h &.bh ^20==-1h ht hc##+# #... #.h##....#.#.....#b##...## #>....#######.#.h   jackal (asleep)hE#†.b   bat##.#.hh  A jackal comes into view.hU.hhhh{.=2hh _The bat closely misses you. The bat barely misses you.hpf##+# #... #.##....#.h.#.....#b##...# #>...######.#.#†.##.#.h qhqh@xkb@..h...bh5yV19--3ht~hL _The bat hits you but does no damage. The bat hits you.h.C   aGoodWitch the Gusty  Gnoll  Health: 19/20 ======================--  Magic: 5/7=================-------  AC: 2Str: 7  EV: 12Int: 14 ##+# SH: 0Dex: 12 hC #... ########...  XL:  2 Next: 79% Place: Dungeon:1 ##....#.b@..h....  Noise: =--------  Time: 553.2 (0.0) #.....#.#########  c) +0 short swordhD  #...##############  Cast: Shock #>...............##### ################...... #...... h   jackal h)D s#†..... b   bat ##.....hPD  #..... _The bat closely misses you. The bat barely misses you. hwD _The bat hits you but does no damage. The bat hits you.  Aiming: Shock (safe; 3% risk of failure)  hD Press: ? - help, Q - select action, ( or ) - cyclehD Shift-Dir - straight lineAim: a bat (severely wounded, 52% to hit)h,hwThat beam is likely to hit you. Continue anyway? hIY - Yes  N - Noh,hTh+aGoodWitch the GustyGnollHealth: 19/20 ======================--Magic: 6/7====================----AC: 2Str: 7EV: 12Int: 14##+#SH: 0Dex: 12#... ########...XL:  2 Next: 79% Place: Dungeon:1##....#.b@..h....Noise: =--------  Time: 553.2 (0.0)#.....#.#########c) +0 short sword#...##############Cast: Shock#>...............#####################......#...... h   jackal#†..... b   bat##.....#..... _The bat hits you but does no damage. The bat hits you.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, hBdQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (severely wounded, 52% to hit)  Okay, then.hˣh)hh. _h  You hit the bat.†@.h.h 6834.1 (0.9h h G _You kill the bat!hp> ##+# #... #... ##....#.@..h..... #.....#.# #...# #>... ##### # #† ##h.q? #hq~h3h.hň5-5.1 (1.0hhp _You see here a bat corpse.h#d##+# #... #... ##....#.†@h...... #.....#.# #...# #>...######.#.#†.##.#.hl[  The jackal misses you.hm^20===6h/thv> _The jackal bites you but does no damage.hB h D===7h h4 _You hit the jackal but do no damage. The jackal misses you.h%j  You closely miss the jackal. The jackal closely misses you.hk V19--8hFr hu + _The jackal bites you.hh"W7====9h h  _You barely miss the jackal. The jackal closely misses you. h/  You closely miss the jackal. Your bite misses the jackal. h0W20==60 h8 hK> _The jackal bites you but does no damage. h  You hit the jackal but do no damage.The jackal bites you but does no damage. hٝ&1 hƣ hTS _The jackal barely misses you. h. hv&2 hM hT _You closely miss the jackal. The jackal misses you. h  h- |19--====3.0 (0.9 h  h h _You closely miss the jackal. The jackal bites you. h  You hit the jackal. Your bite misses the jackal.The jackal is moderately wounded.The jackal bites you. h g8---4.0 (1.0 h  h9 > _The jackal bites you but does no damage. h^  You closely miss the jackal.The jackal is moderately wounded. h^&5 hf hmW _The jackal completely misses you. hs  You miss the jackal. Your bite misses the jackal.The jackal is moderately wounded. hYt&6 hz h} _The jackal barely misses you. The jackal completely misses you. h  You closely miss the jackal. You bite the jackal, but do no damage.The jackal is lightly wounded.7 h hT _The jackal closely misses you. hw  You closely miss the jackal.The jackal is lightly wounded. hy}@-8 h hoL _The jackal misses you. h  You closely miss the jackal. You bite the jackal, but do no damage.The jackal is lightly wounded.  The jackal bites you but does no damage. h 59= h 9 h>  h T _The jackal closely misses you. hA  You closely miss the jackal. Your bite misses the jackal.The jackal is lightly wounded. h~ '70 h  h L _The jackal misses you. hG  You closely miss the jackal.The jackal is lightly wounded. hPHV6---1 hN hQi _The jackal bites you. The jackal barely misses you. hb  You closely miss the jackal.The jackal is lightly wounded. hc+9 (0.9 hPj hVm> _The jackal bites you but does no damage. h$  You hit the jackal but do no damage.The jackal is lightly wounded. hs14------2.9 (1.0 h2 h+ _The jackal bites you. hM&  hQMaYou closely miss the jackal.The jackal is lightly wounded. hN-3.8 (0.9 hGT hXS _The jackal barely misses you. h)   aGoodWitch the Gusty  Gnoll  Health: 14/20 ================--------  Magic: 6/7====================----  AC: 2Str: 7  EV: 12Int: 14 ##+# SH: 0Dex: 12 #... ########...  XL:  2 Next: 83% Place: Dungeon:1 ##....#.†@h......  Noise: =--------  Time: 573.8 (0.0) #.....#.#########  c) +0 short sword #...##############  Cast: Shock #>...............##### ################...... #...... h h    jackal #†..... ##..... #.....The jackal is lightly wounded. _The jackal barely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (lightly wounded, 60% to hit) hۛ aGoodWitch the GustyGnollHealth: 14/20 ================--------Magic: 6/7====================----AC: 2Str: 7EV: 12Int: 14##+#SH: 0Dex: 12#... ########...XL:  2 Next: 83% Place: Dungeon:1##....#.†@*******Noise: =--------  Time: 573.8 (0.0)#.....#.#########c) +0 short sword#...##############Cast: Shock#>...............#####################......#...... h   jackal#†.....##.....#..... hӜ Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (lightly wounded, 60% to hit)  The zap hits the jackal.  The jackal is severely wounded. hSIh...... 2--4.8 (1  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (lightly wounded, 60% to hit)  The zap hits the jackal.  The jackal is severely wounded. _The jackal misses you. The jackal bites you. hY  You hit the jackal.  The jackal is almost dead. h@&5 h h W _The jackal completely misses you. h8  You hit the jackal. hi. h^916Shock h hJ _You kill the jackal! h 2 J##+# ##... #...###....#.†.#.....#.##...# #>.###......[#.#†.##.#. h;  h^> o3=--7 hCD  h(F  h  \##+# h# #... #...###....#.†..#.....#.##...# #>.##......[##.# h   jackal (asleep)#†......###......##. h>  h M-8Shock h  he Y _A jackal comes into view. h   aGoodWitch the Gusty  Gnoll h H Health: 13/20 ===============---------  Magic: 5/7=================------- h  AC: 2Str: 7  EV: 12 h Int: 14 ##+# h#  SH: 0Dex: 12 h[  #... ########**.##  XL:  2 Next: 91% Place: Dungeon:1 ##....#.†..@**.....  Noise: ---------  Time: 578.8 (0.0) #.....#.###########  c) +0 short sword #...##############  Cast: Shock #>...............####### ################......[# h #.......# h   jackal (asleep) #†......# ##......# #....... _You kill the jackal! _A jackal comes into view.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line h @Aim: a jackal (asleep, 100% to hit)h4  aGoodWitch the Gusty  Gnoll  Health: 13/20 ===============---------h5  Magic: 5/7=================-------  AC: 2Str: 7  EV: 12Int: 14 hF5##+# h#  SH: 0Dex: 12 h}5#... ########...##  XL:  2 Next: 91% Place: Dungeon:1 h5##....#.†..@.......  Noise: ---------  Time: 578.8 (0.0) #.....#.###########  c) +0 short sword h5#...##############  Cast: Shock #>...............#######h5* ################......[# h 6#.......# h   jackal (asleep) #†......# h,6%##......# #.......hL6jShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  hm6YThe zap hits the jackal.  The jackal is severely wounded.h6FThe jackal barks!  The zap hits the jackal.h=Eh=' ##+# *#  #... **.##  h,>k**.....    hX>\  #> h{>%[h>8 h>g #† h?    ht†....  Aim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is severely wounded.The jackal barks!zap hits the jackal.  You kill the jackal!h haGoodWitch the GustyGnollHealth: 13/20 ===============---------Magic: 5/7=================-------AC: 2Str: 7h;EV: 12Int: 14##+#†#SH: 0Dex: 12#... ########...##XL:  2 Next: 100% Place: Dungeon:1##....#.†..@.......h&ANoise: ===------  Time: 579.8 (1.0)#.....#.###########c) +0 short sword#...##############hTCast: Shock#>...............#######################......[##.......#h #†......# ##......# #.......h Aim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  hThe jackal is severely wounded.The jackal barks!  The zap hits the jackal. h5_You kill the jackal!he  You have reached level 3!h/  --more--hf  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? hG7/25=6/9-63 0%  _You feel clever. x2h"#.###+# .†# #... #...###....#.†..#.....#.##...# #.h## #†......# ##......##.#h+hR18---80 _h*9h;h֥K...#...#...#...# ...# ##+# r.†# #... #...###....#.†..#.....#.##...# #.# r   rat (wandering)hk#†......###......###.##hh F.rh|O---1ShockhhV _A rat comes into view.h #.....# ###.....# .......# ......# .....# ##+# ..r†# #... #...###....#.†..#.....#.##...#h7 ~ #.# h h F.rh &2h h hA4  aGoodWitch the Gustyh4 #.....#  Gnoll ###.....#  Health: 17/25 ================-------- .......#  Magic: 5/9=============----------- h/5q......#  AC: 2Str: 7 .....#  EV: 12Int: 16 h5  ##+# ...r#  SH: 0Dex: 12  #... ########.*.#####  XL:  3 Next:  0% Place: Dungeon:1  ##....#.†.....@.......  Noise: ---------  Time: 582.8 (0.0) h26M #.....#.##############  c) +0 short sword #...##############  Cast: Shock #>...............#######  ################......[#  #.......#  r   rat (wandering) #†......#  ##......##  hW6#.......## _You feel clever. x2 _A rat comes into view.hy6Aiming: Shock (safe; 3% risk of failure)  h6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh6SAim: a rat (wandering, hasn't noticed you, 71% to hit)h  aGoodWitch the Gusty #.....#  Gnoll ###.....#  Health: 17/25 ================-------- .......#  Magic: 5/9=============----------- h[C......#  AC: 2Str: 7 .....#  EV: 12Int: 16  ##+# ...r#  SH: 0Dex: 12  #... ########...#####  XL:  3 Next:  0% Place: Dungeon:1 h ##....#.†.....@.......  Noise: ---------  Time: 582.8 (0.0)  #.....#.##############  c) +0 short sword hX#...##############  Cast: Shock #>...............#######  ################......[#  #.......#  r   rat (wandering) h4#†......#  ##......##  h6#.......## Aiming: Shock (safe; 3% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehЛAim: a rat (wandering, hasn't noticed you, 71% to hit)  The zap hits the rat.  You kill the rat!h     ....*..#  h}....*.#  ....*#  ##+# ...*#  #... *hF    hڢ-   hU #>h% [h>9 h^" #†h9 h h9;_...†.h&G18=6===2=3.8 (1Shock _hGMhnOm _Your Spellcasting skill increases to level 5!h _hXhhhh2====9=h hő,hyhh.hDhhhj20==7h)==hh,hvhhۛh'h۞hh۟h'h#1hˡb====hɢh!hQhIhʦh?hh}h֩hhh_#2hE==hVhhBM8===hhNhhhphhhhɶha3==hh===h*hnR4==hhfhO,hhhF9===hh<h|hThh #=h-hhhhD5=hh hh;===h@hhhhh hhhhhh9=hRhh;hhhUhwhhvhh,hfhKhh7hIhh.hlhdhhHhhh hohi,hhhhYh h h h hhh.hhh+hhhhXhhhh!,h?#h5&h'h2(h)h+h.h].h/hE4h6h6h88h?:hoFz.# .# .# .# .# .# †#  .#######hFc### ................@....?.>-633.8 (50.0) ##########. ###### hG!hBNhRF-4.8 (51hXh[; _Found a stone staircase leading down.h(hh/hyhhh,hhhhh;,hhhhHhh}hfhhh! # ...........h># .#  # h19.0)h,40.8 (6hh b _h - a scroll labelled NEPSOVV EZXUha  There is a stone staircase leading down here.h _hh,hh_h- ################## ................># ################.##.# #.# [# #@# h....# #....g.# ....##.####.#Shock ....## #..#..##.#hg   hobgoblin (asleep) ######.# ∆  #hR...  #..#h?y 5.8 (5  A hobgoblin comes into view.h(xg.gh5===6.8 (6h[h+ _The hobgoblin shouts!h] g###..>##.# h-^ #.# #.#[# #@# #...g..#  #.####.#  #.. ..# #.#h^ i #.# ∆  #.## ...  #..#h9###..>##.# #.# #.#[# #@# #...g..# h #.####.#  #.. ..# #.# #.#   #.## ...  hqhhhX ` _A hobgoblin is nearby!h!###..>##.# #.# #.#[# #@# #...g..#  #.####.#  #.. ..# #.# #.# ∆  #.## ...  #..#h׀'###..>##.# #.# #.#[# #@# #...g..#  #.####.#  #.. ..# #.# #.#   #.## ...   _A hobgoblin is nearby!hb>  aGoodWitch the Gusty  Gnoll  Health: 25/25 ======================== ################## Magic: 8/9=====================--- h$................># AC: 2Str: 7 ################.# EV: 12Int: 16 #.# SH: 0Dex: 12 ##### #.# XL:  3 Next:  2% Place: Dungeon:1 ...[# #@# Noise: ===------  Time: 646.8 (0.0) h....# #.**g..#  c) +0 short sword ....# #.####.#  Cast: Shock ....## #.. hg.....## ..# ......# #.# g   hobgoblin #####.# #.# ∆  #.## ...  #..# _A hobgoblin is nearby! _A hobgoblin is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (71% to hit)hW2 aGoodWitch the GustyGnollHealth: 25/25 ======================== ##################Magic: 8/9=====================--- ................>#AC: 2Str: 7 ################.#EV: 12Int: 16#.#SH: 0Dex: 12 ######.#XL:  3 Next:  2% Place: Dungeon:1 ...[##@#Noise: ===------  Time: 646.8 (0.0) ....#h2 \#.*****#c) +0 short sword ....##.####.#Cast: Shock ....###.. .....##..# ......##.#g   hobgoblin #####.#h3 #.# ∆#.##...h83 #..#Aiming: Shock (safe; 3% risk of failure)  h3 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (71% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.h3 h3 h` K.g...hx ;--7.8 (1 _hD hE h9H  aGoodWitch the Gusty  Gnoll  Health: 25/25 ======================== ################## Magic: 7/9==================------ ................># AC: 2Str: 7 ################.# EV: 12Int: 16 #.# SH: 0h4:Dex: 12 ##### #.# XL:  3 Next:  2% Place: Dungeon:1 ...[# #@# Noise: =--------  Time: 647.8 (0.0) h:Y....# #.*g...#  c) +0 short sword ....# #.####.#  Cast: Shock ....## #.. .....## ..# h:......# #.# g   hobgoblin h:#####.# #.# ∆  #.## ...  #..#h;wThe zap hits the hobgoblin. _The hobgoblin is moderately wounded.h$;Aiming: Shock (safe; 3% risk of failure)  hE;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh{;yAim: a hobgoblin (moderately wounded, 71% to hit)haGoodWitch the GustyGnollHealth: 25/25 ======================== ##################Magic: 7/9==================------ ................>#AC: 2Str: 7 ################.#EV: 12Int: 16#.#SH: 0Dex: 12 ######.#XL:  3 Next:  2% Place: Dungeon:1 ...[##@#Noise: =--------  Time: 647.8 (0.0) ....##.****.#c) +0 short sword ....##.####.#Cast: Shock ....###.. .....##..# ......##.#g   hobgoblin #####.##.# ∆#.##...#..#Aiming: Shockhp (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 71% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.h,Jh=Q<g...hHS28.8 (1 _h.YhZhf ################## ................> ################. #. #####. ...[.######.g....######. .##..##.h7# #####∆  #.##....#.##.#hhV2---9hǫhU- _The hobgoblin hits you.h~ ;  You hit the hobgoblin.h' 1.hY0 3=--650Shockh6 h39 M _You kill the hobgoblin!h> ### .># #.# #.#  #.# [# #.###### # #.@....# # #.####.# ## #.. ## ..### ##.#.# #.##.## ...#..# #.# hE hJ .-1hP h8R h## ># .# #.#  #.# [# #.###### # ho"#..@...# # #.####.# ## #.. ## ..### ##.#.# #.#.## ...#..# #.# hhu@-2hh__ ># .# #.#  #.# [# #.###### # #...@..# # #.####.# ## h`3#.. ..## ..## ..## ##.# ## hbhkww   dart slug (wandering)hzn33Shockhsh;v\ _A dart slug comes into view.h ># #.# #.# [# #.######  #...@..#  #.####w#  #.. ..  ..## ..#  ##.# ##  #.# ∆  #.## ...  #..# #.#  ##.# .#hn># h?o#.# #.# [# #.######  #...@..# h_o #.####w#  #.. .. ho ..## ..# ##.# ##ho #.# ∆  #.##  ho: #..#  ho< ##.# hx4h~hɀ` _A dart slug is nearby!hya># #.#h #.# [# #.######  #...@..#  #.####w#  #.. ..  ..## ..# h} ##.# ##  #.# ∆  #.## ...  #..# #.# hB1 ##.# .#hA># #.# #.# [# #.######  #...@..#  #.####w# h6 #.. ..  ..## ..# ##.# ## #.# ∆  #.##   #..#   ##.# hΣhvhh` _A dart slug is nearby!hE  aGoodWitch the Gusty  Gnoll ############### Health: 23/25 ======================-- .............># Magic: 6/9================-------- #############.# AC: 2Str: 7 #.# EV: 12Int: 16 ## #.# SH: 0Dex: 12 [# #.######  XL:  3 Next:  6% Place: Dungeon:1 h%.# #...@*.#  Noise: ---------  Time: 653.8 (0.0) .# #.####w#  c) +0 short sword .## #.. ..  Cast: Shock ..## ..## ..# ...# ##.# ## h##.# #.# ∆  w   dart slug (wandering)  #.## ...  #..# #.#  ##.# .# _A dart slug comes into view. _A dart slug is nearby! _A dart slug is nearby!h>Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh2   aGoodWitch the Gusty  Gnoll ############### Health: 23/25 ======================-- .............># Magic: 6/9================-------- #############.# AC: 2Str: 7 #.# EV: 12Int: 16 ## #.# SH: 0Dex: 12 [# #.######  XL:  3 Next:  6% Place: Dungeon:1 .# #...@..#  Noise: ---------  Time: 653.8 (0.0) .# #.####w#  c) +0 short sword .## #.. ..  Cast: Shock ..## ..## ..# ...# ##.# ## h [14d##.# #.# ∆  w   dart slug (wandering)  #.## ...  #..# #.#  ##.# .#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the dart slug.  The dart slug is heavily wounded.The zap hits the dart slug!  You kill the dart slug!h ;h ># #.# #.# [# hD  #...@*.# hh a *# h #.. ..  ..## h s ##.#  #.# h    #.##   #..#   ##.# h N.†hq 4=14=4.8 (1Shock hל _h h h[  aGoodWitch the Gusty  Gnoll ############### Health: 24/25 =======================- .............># Magic: 5/9=============----------- #############.# AC: 2hVStr: 7 #.# EV: 12Int: 16 ## #.# SH: 0Dex: 12 h[# #.######  XL:  3 Next: 14% Place: Dungeon:1 h,.# #...@..#  Noise: =--------  Time: 654.8 (0.0) hm.# #.####†#  c) +0 short sword .## #.. ..  Cast: Shock ..## ..## ..# ...# ##.# ## ##.# #.# ∆ h   #.## ...   #..# #.#  hJ ##.# .# hThe zap hits the dart slug! _You kill the dart slug!Aiming: Shock (safe; 3% risk of failure)  h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehBhhaGoodWitch the GustyGnoll ###############Health: 24/25 =======================- .............>#Magic: 6/9================-------- #############.#AC: 2Str: 7#.#EV: 12Int: 16 h]R###.#SH: 0Dex: 12 [##.######XL:  3 Next: 14% Place: Dungeon:1 .##...@..#Noise: =--------  Time: 654.8 (0.0) .##.####†#c) +0 short sword .###.. ..Cast: Shock hY..##..## ..# ...###.#h,m## ##.##.# ∆#.##...h#..##.###.#.#The zap hits the dart slug! _You kill the dart slug!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh:Okay, then.h{#h(h^*. _h_h7===== _hnh*hD5=h4h]hh3==hBh=hhhhM8===hhhhrh;hhh,hhh;===hhh(,hx,hhhhhhh3hc9===h:hRhVhhhChBh===h`hhh, hN h h h hhhhhh,hhh`,hh h3,h h!hQ#,hu$h3 #.# #.#  #.##########  #......#...  #.####†#.## #.........#  #....##...#..#  #.##.##...#.##.#  # #.##....@...# - # ........#.#### # ##.#.####.#  # #.#. ..#  #########.## ###  .......##.#    #.#....##.#    #.#....##.#    #.#...)##.#[39h4;49m   You pick up a parchment of Sigil of Binding and begin reading...hC;0830.0)hVAF-5.8 (31h{GhII _You add the spell Sigil of Binding to your library.h: h h h h h Bh h h h h hQ h h h hx h ho hy h h h h hQ h h h h ,h^ h h h$ h hF h h h# h$ ,h% hg( ht* ,h+ hN1 h,3 ,h3 h6 hR7 h7 h8 hRC hD hiD hG hH hJ BhL hN ,hBO hP hQ hQ hR hlT hV ,h{V h:X hJY hY hZ h[ h\ h\ h] h_ hJ` hu` h` hb hfc hc h8d h*f hf h1g hg hri hj ,hk htl hp hr ,hTs hu hv ,hw hyy hz hz h{ h} h ,h# hc h~ h hc hW h h h h h~ ,h5 h h8 h~ hڜ h Xh@ h h h h^ h ,h h h hٰ h h h h h h h ,h% h h h? hO h hm h hd h h h h h h hQ h h hf h h h  Things that are here:  a rat corpse; a jackal corpseh h\  _hP hz h he h h. h3 ,h h hX h h] h2 h: ,hR h hO h h h# h h h h> h ,h hR ,h" hW M _You now have 61 gold pieces (gained 12).h h h h h ,h h h h h h h ,hW h h7 ,h h h! ,hZ" h# h@% ,h% h{' h'( h( h( h4* h* h+ h+ h, h- ,hF. hr/ h0 ,h0 h1 h2 h3 h3 h4 h5 h5 h6 h7 h 9 hk9 h9 hT; h< ,hX= hA _  You see here a bat corpse.hJB hB  _hC hD hF ,haG hI h~J ,h1K h-N BhN hR hYS hS hDT h(V hW ,h]X h>Z hD[ h[ h&\ h_ h>a ha h?b hc he ,hMf hi h~t  #.....#  #g##.....#  #.# #.....#  #.# ###.....#  #.# #.......#  ##.### #.......#  ....# #.......#  ##'#.# #......†#  #.@..########...### hu R##....#.†........... #.....#.############Shock ##.##...############ #.##>.............. #.################# g   hobgoblin (asleep) #.## ..## ####hĀ H 763.8 (78  You open the door.hς ,4.8 (79hӈ hU \ _A hobgoblin comes into view.h  #.....#  #g# #.....#  #.# #.....#  #.# ###.....#  #.# #.......#  ##.### #.......#  ....# #.......#  ##'#.# #......†#  #.@..#... ##....#.†........... #.....#. ##.##... #.##>... #.####### #.# ..# ###hK  #.....#  #g# #.....#  #.# #.....#  #.# ###.....#  #.# #.......#  ##.### #.......#  ....# #.......#  ##'#.# #......†#  #.@..#... ##....#.†........... #.....#. ##.##... #.##>... #.#######[39;h 49m #.# ..# ###h܇ h h@ h ` _A hobgoblin is nearby!h  #.....#  #g# #.....#  #.# #.....#  #.# ###.....#  #.# #.......#  ##.### #.......# hʍ: ....# #.......#  ##'#.# #......†#  #.@..#... ##....#.†........... #.....#. ##.##... #.##>... #.####### #.# ..# ###h #.....#  #g# #.....#  #.# #.....#  h`#.# ###.....#  #.# #.......#  ##.### #.......#  hY....# #.......#  ##'#.# #......†#  h#.@..#... ##....#.†........... #.....#. h7u##.##... h[#.##>... #.####### h#.# ..# h/###heh{hqh` _A hobgoblin is nearby!hB1 #.....#  #g# #.....#  #.# #.....#  #.# ###.....#  #.# #.......#  ##.### #.......#  ....# #.......#  ##'#.# #......†#  #.@..#... ##....#.†........... #.....#. ##.##... #.##>... h1e#.####### #.# ..# ###hv3 #.....#  #g# #.....#  #.# #.....#  #.# ###.....#  #.# #.......#  ##.### #.......#  ....# #.......# h ##'#.# #......†#  #.@..#... ##....#.†........... #.....#. ##.##... #.##>... #.####### #.# ..# ###hhhh` _A hobgoblin is nearby!hx=  #.....#  aGoodWitch the Gusty #g# #.....#  Gnoll #*# #.....#  Health: 25/25 ======================== #*# ###.....#  Magic: 8/9=====================--- #*# #.......#  AC: 2Str: 7 ##*### #.......#  EV: 12Int: 16 .*..# #.......#  SH: 0Dex: 12 ##*#.# #......†#  XL:  3 Next: 14% Place: Dungeon:1 #.@..########...### Noise: ---------  Time: 764.8 (0.0) ##..[3h= 7m..#.†........... c) +0 short sword #.....#.############ Cast: Shock ##.##...############ #.##>.............. #.################# g   hobgoblin (asleep) #.## ..## #### _A hobgoblin is nearby! h> _A hobgoblin is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)h)#.....#aGoodWitch the Gusty#*##.....#Gnoll#*##.....#Health: 25/25 ========================#*# ###.....#Magic: 8/9=====================---#*# #.......#AC: 2Str: 7##*### #.......#EV: 12Int: 16.*..# #.......#SH: 0Dex: 12##*#.# #......†#XL:  3 Next: 14% Place: Dungeon:1#.@..########...### Noise: --------- [39;49h@fm Time: 764.8 (0.0)##....#.†........... c) +0 short sword#.....#.############ Cast: Shock##.##...#############.##>..............#.################# g   hobgoblin#.##..######Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.hIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin shouts!h$Pj.g....'hQ;==5.8 (1 _h;Xheh.........g# #.....##..... #.# ...#####.##...#.........ho##@#.# #......†#  #....########...#####....#.†...........#.....#.##.##...############>..............###############h:#..hh F.gh /--6hz hI Q _There is an open door here.h~  #.....#  aGoodWitch the Gusty #.# #.....#  Gnoll #.# #.....#  Health: 25/25 ======================== #.# #.....#  Magic: 7/9==================------ #g# ###.....#  AC: 2Str: 7 #*# #.......#  EV: 12Int: 16 #####*### #.......#  SH: 0Dex: 12 #....*..# #.......#  XL:  3 Next: 14% Place: Dungeon:1 ##@#.# #......†#  Noise: ---------  Time: 766.8 (0.0) #....########...### c) +0 short swordh  ##....#.†........... Cast: Shock #.....#.############ ##.##...############ #.##>.............. g   hobgoblin #.################# #.## ..## _The hobgoblin shouts! _There is an open door here.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 71% to hit)h4 #.....#  aGoodWitch the Gusty #.# #.....#  Gnoll #.# #.....#  Health: 25/25 ======================== #.# #.....#  Magic: 7/9==================------ h5#g# ###.....#  AC: 2Str: 7 #.# #.......#  EV: 12Int: 16 #####.### #.......#  SH: 0Dex: 12 #.......# #.......#  XL:  3 Next: 14% Place: Dungeon:1 ##@#.# #......†#  Noise: ---------  Time: 766.8 (0.0) #....########...### c) +0 short swordh5s ##....#.†........... Cast: Shock #.....#.############ ##.##...############ h?6#.##>.............. g   hobgoblin #.################# #.##hf6 h6..##Aiming: Shock (safe; 3% risk of failure)  h6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 71% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin!h7h;   #*#   #*#   #*#   #*#  hD< #*#   #####*###   #....*..#    †#  †h<f     #.#  ..# hEh.h&.hf.h.h.h4.h .ht8=7.8 (1Shock _hh.h pM##### ## #.# hop[####.###....@..#.#.###'#.# #......†#  #....########...#####....#.†...........#.hvh_~.-8hhلhM##### ## #.# hn#####@###......#.###'#.# #......†# #....########...####....## ##.##...#.######hh@-9hhhh}s mM ##### ## #@# #####.####.......#.ht %#.###'#.# #......†#.....#.##>.hy h~ '70hc h hhGh hhXhQhlhhҰF8===h`hhphhWhhDXhQ===hh,hhhhhhhh hVhhTh#9h*===h{hhhhh^hhhxhhh&hhhhch4===hhIhhhNh|h,hhhIhh9hhhh~hhQhh(hzhhMhhhhhh7hhh,hh  #.# ###.   #.# #...   #####.### #...   #.......# #...  # #.###'#.# #...  ###. #.##....#######  #....#####.##....#.†....  hX #........#.#.....#.#####  #......@...##.##...#####  #.....#.#####.##>.......  ###+# #.. #.##########Shock   .... #.#  .....g ..#  ####...### g   hobgoblin (asleep)  h  ...#   ####  h 094.8 (24.0)h ,,5.8 (25h2h*5\ _A hobgoblin comes into view.h #.#  #.#  #####.###  #.......#  # #.  ###. #. #....#####.† #........#.# #......@...# #.....#.#####.##>h ###+# #..  .... #.#  .....g ..#  #####...###  ...#  #### hu #.# #.# #####.### #.......#  # #.  ###. #. #....#####.† #........#.# #......@...# #.....#.#####.##> ###+# #..  ....  .....g  #####...### ...#####h h hv ` _A hobgoblin is nearby!h9  #.#  #.#  #####.###  #.......#  # #.  ###. #. #....#####.† #........#.# #......@...# #.....#.#####.##> ###+# #..  .... #.#  .....g ..#  #####...###  ...#  #### h= #.# #.# #####.### #.......#  # #.  ###. #. #....#####.† #........#.# #......@...# #.....#.#####.##> ###+# #..  ....  .....g  #####...### ...#####h h* he hj ` _A hobgoblin is nearby!hp [ #.#  #.#  #####.###  h #.......#  # #.  ###. #. #....#####.† #........#.# #......@...# h U#.....#.#####.##> ###+# #..  .... #.#  h: U.....g ..#  #####...###  h^ R...#  ####  h?5#.# #.# #####.### #.......#  # #.  ###. #. #....#####.† #........#.# #......@...# #.....#.#####.##> ###+# #..  ....  .....g  #####...### ...##### ht< hI hpQ htT` _A hobgoblin is nearby! h #.# ###. aGoodWitch the Gusty #.# #... Gnoll #####.### #... Health: 25/25 ======================== #.......# #... Magic: 8/9=====================--- # #.###'#.# #... AC: 2Str: 7 ###. #.##....####### EV: 12Int: 16 #....#####.##....#.†.... SH: 0Dex: 12 #........#.#.....#.##### XL:  3 Next: 18% Place: Dungeon:1 #......@...##.##...##### Noise: ---------  Time: 795.8 (0.0) #.....#*#####.##>....... c) +0 short sword ###+# #.* hG[34m #.########## Cast: Shock ...* #.#  .....g ..#  #####...###  g   hobgoblin (asleep) ...#  ####  _A hobgoblin is nearby! _A hobgoblin is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit) hS #.# ###. aGoodWitch the Gusty #.# #... Gnoll #####.### #... Health: 25/25 ======================== #.......# #... Magic: 8/9=====================--- # #.###'#.# #... AC: 2Str: 7 ###. #.##....####### EV: 12Int: 16 #....#####.##....#.†.... SH: 0Dex: 12 hf#........#.#.....#.##### XL:  3 Next: 18% Place: Dungeon:1 #......@...##.##...##### Noise: ---------  Time: 795.8 (0.0) #.....#.#####.##>....... c) +0 short sword ###+# #.. #.########## Cast: Shock .... #.#  .....g ..#  #####...###  g   hobgoblin (asleep) ...#  #### Aiming: Shock (safe; 3% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! h/#.# #.# #####.### #.......#  # #.  ###. #. . h†   *> ###+# #.*  ...*  .....*  *..* hJh...†.. hUu22=6.8 (1Shock _ hd[ h]!hg3!hBh!hj,!ho!ho!hp!hp!hq!h@r!hr!h.t!hlt!hu!h@v!hv!hAw!hx!hx#9!hy*===!hy!hw|!hv ..#####.####.......#..###'####.l #.##....#######....#####.#.†........#.#.#####....##.##..#.....#@#####.##>.......-###+# #..# #.##########.Cast: Shock.....†..###l   frilled lizard (asleep) !h !hի-804.8 (8!hE-5.8 (9!h!h  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin! _A frilled lizard comes into view.!h; #.#    #   #.   ###.l  #....#####.#† #........#.# #..........# #@#> ###+# #..#  ..... #.#  .....†...#  #####...###  ...#  #### !h#.#   #   #.   ###.l  #....#####.#† #........#.# #..........# #@#> ###+# #..# !hrs ..... #.#  .....†.. #####...##...# ####!ht !h]!h!h2!he _A frilled lizard is nearby!!h!h !h˹#.# !h  !hE!h !h !hܺ# !h  !h !h!#. !hf !h !h߼####.l !h !hT#....#####.#!h† !h`\#........#.# #..........# #@#> !h###+# #..#  ..... #.#  .....†...#  #####...###  ...#  #### !hw\#.#   #   #.   ###.l  #....#####.#† #........#.# #..........# #@#> ###+# #..#  ..... #.#  .....†.. #####...##...# ####!hsa!h$k!hr!huO _A frilled lizard is nearby!!hBu!hmY  #.#    #   #.   ###.l  #....#####.#† #........#.#!hY  #..........# #@#> ###+# #..#  ..... #.#  .....†...#  !hY =#####...###  ...#  !hZ ?#### !h =#.#   #   #.   ###.l !hx M #....#####.#† #........#.# #..........# #@#> ###+# #..# !h } ..... #.#  .....†.. #####...##...# ####!h !h !h { _A frilled lizard is nearby!!hpY  #.# #... aGoodWitch the Gusty #####.### #... Gnoll # #.......# #... Health: 25/25 ======================== #. #.###'#.# #... Magic: 8/9=====================--- ###.l #.##....####### AC: 2Str: 7 #...*#####.##....#.†.... EV: 12Int: 16 #....*...#.#.....#.##### SH: 0Dex: 12 #.....*....##.##...##### XL:  3 Next: 22% Place: Dungeon:1 #.....#@#####.##>....... Noise: ---------  Time: 805.8 (0.0) ###+# #..# #.##########!hZ [39;49m c) +0 short sword ..... #.#  Cast: Shock .....†...#  #####...###  ...#  l   frilled lizard (asleep) ####  _A frilled lizard is nearby! _A frilled lizard is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)!h; #.# #... aGoodWitch the Gusty #####.### #... Gnoll # #.......# #... Health: 25/25 ======================== #. #.###'#.# #... Magic: 8/9=====================---!h ###.l #.##....####### AC: 2Str: 7 #....#####.##....#.†.... EV: 12Int: 16 !h#........#.#.....#.##### SH: 0Dex: 12 #..........##.##...##### XL:  3 Next: 22% Place: Dungeon:1 #.....#@#####.##>....... Noise: ---------  Time: 805.8 (0.0) ###+# #..# #.########## c) +0 short sword ..... #.#  Cast: Shock .....†...#  #####...###  ...#  l   frilled lizard (asleep) #### Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard![39;49!h  m!h#.#   #   #*   ###.*  #...*†!hn #....* * > ###+# #..#  ..... #.#   !hA"hVQ;....."h"]t5=6.8 (1Shock _"hc"hVe"hX]I"h]"hzan"h"c,"hc"he,"he"hf"hf"hg"hh"hi"hi"hk,"hl"hSm"hm79==="hm"hn"hyq"hr"hfr"hs"ht"hu"hv"hv"hx"hoy,"hz"h|"h}"h}%==="h~"h~"h"h"h)"hЃ"hr"h߆"h"h"h"hT"h"h"h"hi,"h3"h"h"h7"h&"hn"h"hЕ"h"hb"h"h"hכ"h̝"hݞ"h "h"h "h"h-"h"h "h,"h"hA"hn"h"h%"hU"h"h"h<"h"h"hï"h"h2"hl,"h"h"h"h"hw"hͷ"h,"h"h"h$,"hٽ"hվ"h"h("h"h"ht"h"hC"hb"h     "h  #.#  #.#  #.# "hi!  ####### #.#   #...r.# #.#   ###.#.# -  #..........#.#  #.#.########.# #.Shock"h #.#....#####.### #. .####.#.......# #."h #.####.#.###'#.# #. r   quokka (asleep)"h8 ###......#.##....#####"hZ #....#####.##....#.†.."h2O #........#.#.....#.###"h7037.8 (31.0)"hF-8.8 (32"h"h Y _A quokka comes into view."h"  #.#  #.#  #.#  ####### #.#  #...r.# #.#  ###@#"h  #..........#.#  #.#.########.#  #.#....  #.####.  "h ..  ###...... "h @#....† #....."h 7"h% #.# #.# #.# "hL c ####### #.# "hl  #...r.# #.#  ###@# "h #..........#.# "h #.#.########.#  #.#...."h̆   #.####. "h ! ."h   ###...... #....† #....."hx "h "hَ "h "hT ] _A quokka is nearby!"h  #.#  #.#  #.#  ####### #.#  #...r.# #.#  ###@#  #..........#.#  #.#.########.#  #.#....  #.####.  .  ###...... #....† #....."h8?#.# #.# #.#  ####### #.#  #...r.# #.#  ###@#  #..........#.#  #.#.########.#  #.#....  #.####.  .  ###...... #....† #....."hw="h>#hE#h] _A quokka is nearby!#h/k #.#  #.#  #.#  ####### #.#  #...r.# #.#  #hk###@#  #..........#.#  #.#.########.#  #.#....  #.####.  .  ###......#h`lE #....† #.....#h s#.# #.# #.#  ####### #.#  #...r.# #.#  ###@#  #..........#.#  #.#.########.#  #.#....  #.####.  .  ###...... #....† #.....#h#h8] _A quokka is nearby!#h  aGoodWitch the Gusty  Gnoll  Health: 25/25 ======================== #.#  Magic: 8/9=====================--- #.#  AC: 2Str: 7 #.#  EV: 12Int: 16 ####### #.#  SH: 0Dex: 12 #.**r.# #.#  XL:  3 Next: 25% Place: Dungeon:1 ###@######.#.#  Noise: ---------  Time: 838.8 (0.0) #h+#..........#.# ## c) +0 short sword #.#.########.# #. Cast: Shock #.#....#####.### #. #.####.#.......# #. #h'#.####.#.###'#.# #. r   quokka (asleep) ###......#.##....##### #....#####.##....#.†..#hUO #........#.#.....#.### _A quokka is nearby! #h_A quokka is nearby!Aiming: Shock (safe; 3% risk of failure)  #h-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)#hd aGoodWitch the Gusty  Gnoll  Health: 25/25 ========================  #.#Magic: 8/9=====================---  #.#AC: 2#h3eStr: 7  #.#EV: 12Int: 16  ####### #.#SH: 0Dex: 12  #.****# #.##hdeVXL:  3 Next: 25% Place: Dungeon:1  ###@######.#.#Noise: ---------  Time: 838.8 (0.0) #he #..........#.# ## c) +0 short sword  #he_#.#.########.# #. Cast: Shock  #.#....#####.### #. #hf #.####.#.......# #.  #h-f #.####.#.###'#.# #. r   quokka  ###......#.##....##### #hXf[ #....#####.##....#.†.. #hf #........#.#.....#.###Aiming: Shock (safe; 3% risk of failure)  #hfPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#hfAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  The quokka is heavily wounded.#h8#h[.r..#ht:=9.8 (1 _#h#h$hz  aGoodWitch the Gusty  Gnoll  Health: 25/25 ======================== #.#  Magic: 7/9==================------ #.#  AC: 2Str: 7 #.#  EV: 12Int: 16 ####### #.#  SH: 0Dex: 12 $hF#.*r..# #.#  XL:  3 Next: 25% Place: Dungeon:1 ###@######.#.#  Noise: =--------  Time: 839.8 (0.0) #..........#.# ## c) +0 short sword #.#.########.# #. Cast: Shock #.#....#####.### #. #.####.#.......# #. #.####.#.###'#.# #. r   quokka $hwe###......#.##....##### #....#####.##....#.†.. #........#.#.....#.###$hnThe zap hits the quokka. _The quokka is heavily wounded.$hRAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle$hShift-Dir - straight lineAim: a quokka (heavily wounded, 60% to hit)$h}  aGoodWitch the Gusty  Gnoll  Health: 25/25 ======================== #.#  Magic: 7/9==================------ #.#  AC: 2Str: 7 #.#  EV: 12Int: 16 ####### #.#  SH: 0Dex: 12$h #..r..# #.#  XL:  3 Next: 25% Place: Dungeon:1 ###@######.#.#  Noise: =--------  Time: 839.8 (0.0) #..........#.# ## c) +0 short sword #.#.########.# #. Cast: Shock $h.#.#....#####.### #. #.####.#.......# #. #.####.#.###'#.# #. r   quokka ###......#.##....##### #....#####.##....#.†.. #........#.#.....#.###Aiming: Shock (safe; 3% risk of failure)  $hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$hrAim: a quokka (heavily wounded, 60% to hit)  $h3SThe zap hits the quokka.  You kill the quokka!$h#.# #.# #.#  $hv% #.#  #.****# #.#       $hu #.#.... $h@ . $h> . $h ###...... $h;\ #....†$h  #..... $h m)....$hum940.8 (1Shock _$hQ{$h1}$hʜ$h2$h=$hm$hܢ$h$h$h$h$h$h$h~$hʧ$hF8===$h$h$h$h $h$h'$h$h_B$h$h֯;===$h$h(,$h$h,$ht$h´$h$hg$h9===$h$h$h6$h$hD$h$hH$h$h4$h$h$h$h$h===$h$h,$h$h<$h$h$ho$h>$h$h1$h3$h5$hA$h{$h$h9$h$hG$h$h$h$hA$h$h $h,$h$ha$hz        $h  ##  >.#    -72.8 (3$h92.0) $he #...#.#.#   ###.#.#.# ###  $h  #...#.# #.   $h########.#.# #.   $h#.....##.#.# #.   $h###.######.#.# #..   $h`#..........#.# ###   #.#.########.# #....$h$hF-3.8 (33$h$hn9 _Found an escape hatch in the floor.%h3%h%hp%h,%h %h  #########  #.@...>.#4.8 (1.0) #.#####.#  #...#.#.#   ###.#.#.# #### #...#.# #. ########.#.# #.%h: #.....##.#.# #. ###.######.#.# #. #..........#.# ###%hA%h%hE _Done exploring.%hs3%hu%hQ/0.%h%hߖ%hoE _Done exploring.%h1I%hZ _Done exploring.%hk %h %h %h  _Done exploring.'hb'hCe Spells (Memorise)TypeFailure Level  a - SwiftnessAir4% 3  b - AirstrikeAir16% 4c - Sigil of BindingHexes'he36% 3 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit)hF )hH   aGoodWitch the Gusty  Gnoll  Health: 25/25 ========================Magic: 9/9========================)hsI AC: 2Str: 7EV: 12Int: 16SH: 0Dex: 12#########XL:  3 Next: 29% Place: Dungeon:1#.@...>.#Noise: ---------  Time: 874.8 (0.0)#.#####.#c) +0 short sword#...#.#.#Cast: Shock###.#.#.######...#.##...)hI ########.#.##... #.....##.#.##... ###.######.#.##... #..........#.# ###...)hI   _You kill the quokka! _Found an escape hatch in the floor. _Done exploring. )h J _Done exploring. _Done exploring. _Done exploring.)hS )hU Memorise Swiftness, consuming 3 spell levels and leaving 6? Y - Yes )hU ' N - No*hx*h]   aGoodWitch the Gusty  Gnoll  Health: 25/25 ========================Magic: 9/9========================AC: 2Str: 7EV: 12Int: 16SH: 0Dex: 12#########*hXL:  3 Next: 29% Place: Dungeon:1#.@...>.#Noise: ---------  Time: 874.8 (0.0)#.#####.#c) +0 short sword#...#.#.#Cast: Shock###.#.#.######...#.##...########.#.##...*h_ #.....##.#.##... ###.######.#.##... #..........#.# ###...*hz  _You kill the quokka! _Found an escape hatch in the floor. _Done exploring. _Done exploring. _Done exploring. _Done exploring.*h+5.8 (1*h*hu _This spell is quite dangerous to cast!*h+6.8 (2*h*h;*h+7.8 (3*h*h!*h+8.8 (4*hE*h _You start memorising the spell. You continue memorising. x3*h*h'*hc _You finish memorising. Spell assigned to 'c'.+hU z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? ,h,h^ Your spells (adjust)TypeFailure Level ,h a - Static DischargeConjuration/Air 4% 2 b - ShockConjuration/Air3%1  c - Swiftness,h%Air4%,hz3 Select a spell to adjust [?] help,h<[Esc] exit.h .h   aGoodWitch the Gusty  Gnoll  Health: 25/25 ========================Magic: 9/9========================AC: 2Str: 7EV: 12Int: 16SH: 0Dex: 12#########.h5 XL:  3 Next: 29% Place: Dungeon:1#.@...>.#Noise: ---------  Time: 878.8 (0.0)#.#####.#c) +0 short sword#...#.#.#Cast: Shock###.#.#.######...#.##...########.#.#.ht #... #.....##.#.##... ###.######.#.##....h  #..........#.# ###...  _Done exploring. _This spell is quite dangerous to cast! .hv!s_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? .h- _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? c - Swiftness  Adjust to which letter? /h/h/h/hC _s - Swiftness0hv 30h 0h] 40h2 0h E _Done exploring.0hӼ I0h 0ho 0h0h E _Done exploring.1h1h߄1h*1h1h1h[ _Done exploring.3hZ33h3h3hN3hX P _3h 3h 3hR 3hrX3hc3h3h3h3h\f  There is an escape hatch in the floor here.3h"= _3h#3h$3h%3hd%3h&3h`(,3h(3hN6 ######### #.....>.##.#####.##...#.#.####.#.#.#########...#.##.....#########.#.# #.....##.....##.#@# #.....#810.0)###.######.#.# #.....##..........#.# ###.....##.#.########.# #.......##.#....#####.### #.......##.####.#.......# #.......# #.####.#.###'#.# #......†# ###......#.##....########...####....#####.##....#.†........3h93h?3hnA4hN4h4h4h 4h 4hq 4h\ 4hX 4hX X4h 4hY 4hN 4h ,4hk 4h( 4h 4hf 4h 4hR 4hQ 4h 4h 4h@ 4h ,4h 4h @  There is an open door here.4h 4h  _4h 4h ########.#.##.....##.....##.#.#.....####.######.#.#.....##..........###.....##.#.########.......##.#....#####.### #.......#.####.#.......# #..#.####.#.###'#.# #......†###......#.##.@..########...###95.8 (74h8 .0)#....#####.##....#.†...........#..#.#.....#.#############..........##.##...#############.....#.#####.##>....4h ...###+#.#..####.#################.......#.## .†...# #######...####4h ( 4ht0 4h1 5hr35h s5hy5hz5hHn5hmn5h5hU5h5h5hp#.#. #.......# #.#....#####.### #.......# #.####.#.......# #.......# #.####.#.###'#.# #......†# ###......#.##....########...##### #....#####.##....#.÷...... #........#.############## #..........##.##...############## #.....#.#####.##@...............9.8 (4 5hJF###+#.#..####.##################.#.##..†...##†.######...##### #...##. ##### #. ## 5ho5h5h c _There is a stone staircase leading down here.6hqJ6h{6hL4900.8 (1 _6hT6hY ## ##  #. ..  ##.##.# 2 #..@..#  #..####  #..  #!.. #.... ##... ##.###6hX6h;∆6hE -1.6 (1.86h)N 6hP } _You climb downwards. _There is a stone staircase leading up here.7h7h7h7h5 7hK$7h ): _7h2*7h.,7h/7h|27h}>#### ###.. .. ##.##. #..<..# #..#### #@.#  #!...............bShock ##...#..#.. ##.##.:... ### .##..b   bat (asleep) ## 7hDK-3.6 (2.07hN+4.6 (37hiU7h5YV _A bat comes into view.7hN #### ##  #.. ..  ##.##.#  #..<..#  #..#### 7h #@.# #!........  #.........b  ##...#..#..  ##.##.:...  ### .##..  ## 7h!7hq  #### ##  #.. ..  ##.##.#  #..<..#  #..####  #@.# #!........  7h%s#.........b  ##...#..#.. ##.##.:... ### .##..  ## 7h9|7h7hLJ7hZ _A bat is nearby!7ha9 7ha#### ##  #.. ..  ##.##.#  #..<..#  #..####  #@.#7hb #!........  #.........b  ##...#..#..  ##.##.:... 7h8b$ ### .##..  7hYb;## 7h Y #### ##  #.. ..  ##.##.#  #..<..#  #..####  7hQ #@.# #!........  #.........b  ##...#..#.. ##.##.:... ### .##..  ## 7h 7h 7h 7h  7h Z _A bat is nearby!7h  #### ##  #.. ..  ##.##.#  #..<..#  #..#### 7hK  #@.# #!........  #.........b  7h ##...#..#..  ##.##.:...  ### .##..  ## 7h.  #### ##  #.. ..  ##.##.#  #..<..#  #..####  #@.# #!........  #.........b  ##...#..#.. ##.##.:... ### .##..  ## 7h:> 47hTE 7hH Z _A bat is nearby!8h  aGoodWitch the Gusty  Gnoll  Health: 25/25 ======================== #### ##  Magic: 8/9=====================--- #.. ..  AC: 2Str: 7 ##.##.#  EV: 12Int: 16 8h!#..<..#  SH: 0Dex: 12 #..####  XL:  3 Next: 29% Place: Dungeon:2 #@*# Noise: ---------  Time: 904.6 (0.0) 8hK#!..***...  c) +0 short sword 8h~K#.......**b  Cast: Shock ##...#..#..  8h##.##.:...  8h>### .##..  b   bat (asleep) ##  _A bat is nearby! _A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  8hj+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)8h^  aGoodWitch the Gusty  Gnoll 8hc Health: 25/25 ======================== #### ##  Magic: 8/9=====================--- 8h#.. ..  AC: 2Str: 7 8h##.##.#  EV: 12Int: 168h 8h0#..<..#  SH: 0Dex: 128hL 8hk#..####  XL:  3 Next: 29% Place: Dungeon:2 8h#@.# Noise: ---------  Time: 904.6 (0.0)8h #!........  c) +0 short sword8h #.........b  Cast: Shock 8h##...#..#.. 8h ##.##.:...  8h6### .##..  b   bat (asleep) 8hS.## 8ho 8h}Aiming: Shock (safe; 3% risk of failure)  8hPress: ? - help, Q - select action, ( or ) - cycle8hShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  You kill the bat!8h4-8hr #### ##  #.. ..  8h  8h  8h  8hf#@*# 8h#!..***...  8h0K***  8h_(  8h}4### 8hB ## 8h 8h(z8h#.8h.....JJ   endoplasm (wandering)8h.31=8hD5.6 (18hù8hμs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The zap hits the bat.  8hYou kill the bat! _An endoplasm comes into view.9h}  aGoodWitch the Gusty  Gnoll  Health: 25/25 ======================== 9h8~#### ##  Magic: 7/9==================------ #.. ..  AC: 2Str: 7 9hn~##.##.#  EV: 12Int: 16 #..<..#  SH: 09h~=Dex: 12 9h~#..####  XL:  3 Next: 31% Place: Dungeon:2 9h~#@*# Noise: =--------  Time: 905.6 (0.0)9h 9he#!..***...  c) +0 short sword #.......**J  Cast: Shock 9h##...#..#..  ##.##.:... 9h ### .##..  J   endoplasm (wandering)9h* ## 9h 5You kill the bat! 9h-O_An endoplasm comes into view.9hAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)9hM/aGoodWitch the GustyGnollHealth: 25/25 ========================#### ##Magic: 7/9==================------#.. ..AC: 2Str: 7##.##.#EV: 12Int: 16#..<..#SH: 0Dex: 12#..####XL:  3 Next: 31% Place: Dungeon:2#@*#Noise: =--------  Time: 905.6 (0.0)#!..***...c) +0 short sword#.......***Cast: Shock##...#..#..##.##.:...### .##..J   endoplasm##Aiming: N50;10;1mShock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.9hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.The endoplasm quivers......J.6.6 (1 _9h   aGoodWitch the Gusty  Gnoll  Health: 25/25 ======================== #### ##  Magic: 6/9================-------- #.. ..  AC: 2Str: 7 ##.##.#  EV: 12Int: 169hl  #..<..#  SH: 0Dex: 12 9h #..####  XL:  3 Next: 31% Place: Dungeon:2 #@.# Noise: =--------  Time: 906.6 (0.0)9h  #!.***....  c) +0 short sword9h  #......**J.  Cast: Shock 9h ##...#..#..  9h ##.##.:...  9hR ### .##..  J   endoplasm ## 9h $The endoplasm is heavily wounded. _The endoplasm quivers.Aiming: Shock (safe; 3% risk of failure)  9h$ dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)9h   aGoodWitch the Gusty  Gnoll 9hZc Health: 25/25 ======================== #### ##  Magic: 6/9================-------- 9h#.. ..  AC: 2Str: 7 ##.##.#  EV: 12Int: 169h #..<..#  SH: 0Dex: 12 9h#..####  XL:  3 Next: 31% Place: Dungeon:2 9h#@.# Noise: =--------  Time: 906.6 (0.0)9h0 #!........  c) +0 short sword9hR #........J.  Cast: Shock 9hv##...#..#..  9h@##.##.:...  ### .##..  J   endoplasm9h3 ## 9hAiming: Shock (safe; 3% risk of failure)  9hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line9h<Aim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm.  9h`7You kill the endoplasm!9h #### ##  9hjo#.. ..        #@.# #!.***....  9hQ***.  9hS*  9h4### 9hB ## 9h :h>7.......:hNl57.6 (1Shock _:h U:h+Xl _Your Invocations skill increases to level 1!:h(I #### ##.. .. ##.##.# ..<..#.#### .##..##....#!@.......#..#...#..#.#-8 _:h/:hA  #### ## #.. .. ##.##.# #..<..#:h G G #..#### . ##..##.... #. #. ##...#..#.. ##.##.:... ### .##.. ##:hX :hc_ :h'i 9-9:h5r :hӋ :h ,10.6 (2:h :hě Z _f - a bubbling blue potion:h9#### ## #.. .. ##.##.# #..<..# #..#### . ##..##.... #. #. ##...#..#.. :hB:##.##.:...### .##..##:hD:h1J+1.6 (1:h]P:h.S;ho]#### ## #.. .. ##.##.# #..<..# ##..####..##..##.#.#.##...#..#.##.##.:...;h\o### .##.##.;hy;hȃ&2;h;hx;h)#### ## #.. .. ##.##.# #..<..# .##..####.##..##.;hb#.##.##...#..#...###.##.:....#;h|6### .##...#.# ##.<.# ...;h>8<;hW7==3;h;he9 _Found a stone staircase leading up.hb ##..##.........#aGoodWitch the Gusty ##..........#.#.#####Gnoll #...................Health: 25/25 ======================== ##...#..#...###....Magic: 7/9==================------##.##.:....# #..#AC: 2Str: 7####.##...###..#EV: 12Int: 16#.####.<....#SH: 0Dex: 12###.#####..##.##.##..XL:  3 Next: 35% Place: Dungeon:2............#@*******>hNoise: =--------  Time: 951.6 (0.0)##.######...####.###.c) +0 short sword#. #...# #Cast: Shock#...#∆ .............J   endoplasm...........##.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.>h>h,....J..>h22.6 (1 _>h>h]>hZl  ##..##.........# aGoodWitch the Gusty ##..........#.#.#####  Gnoll #...................  Health: 25/25 ======================== ##...#..#...###.... Magic: 6/9================--------  ##.##.:....# #..# AC: 2Str: 7  ####.##...###..#>h6q  EV: 12Int: 16 #.####.<....# SH: 0Dex: 12  ###.#####..##.##.##..  XL:  3 Next: 35% Place: Dungeon:2  ............#@****J..  Noise: =--------  Time: 952.6 (0.0)  ##.######...####.###.  c) +0 short sword  #. #...# #  Cast: Shock #...# ∆ ...... ....... J   endoplasm ........ ...##.#The zap hits the endoplasm. _The endoplasm is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavi>hq 4ly wounded, 98% to hit)>hD  ##..##.........# aGoodWitch the Gusty ##..........#.#.#####  Gnoll #...................  Health: 25/25 ======================== ##...#..#...###.... Magic: 6/9================--------  ##.##.:....# #..# AC: 2Str: 7  ####.##...###..# EV: 12Int: 16 >h]E #.####.<....# SH: 0Dex: 12  ###.#####..##.##.##..  XL:  3 Next: 35% Place: Dungeon:2  ............#@....J..  Noise: =--------  Time: 952.6 (0.0) >hF  ##.######...####.###.  c) +0 short sword  #. #...# #  Cast: Shock #...# ∆ ...... .......>h\F  J   endoplasm ........ ...##.#>hF JAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle>hF Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  >hF YThe zap hits the endoplasm!  You kill the endoplasm!>hL B . . .  :....# #..#  ... .<....#  .>hL >  .....#@*******    #. #...# # >hM c #...# ∆ >hM V    >h ,.......>h l93.6 (1Shock _>h >h ?hL3?hM?haVn?hW?h5Y?hoY?h4Z?h],?h#^?ha,?hb?h fd7==?hf?hj,?hj?hm,?hLo?h8s,?ht?h+v?hv:==?hBx?hz?h[{?h1|?h,?h?hZ8======9===?h#..##..# ..........#.#.##### ........... ...#..#...###.... #.##.:....# #..# ### ####.##...###..# ..#.####.<....# >####.#####..##.##.##..#  .....#..# -78.6 (25.0)  ##.######...####.###..#. #...# .# #...# .#∆ ...... ......... ......#...##.####?hF-9.6 (26?hN?h; _Found a stone staircase leading down.?ht@ 4===?hI ..<..##.##.# ####.....### ### ......#.#.##### ................. # ..#..#...###.... <## .##.:....# #..#####...#. ###.##...###..##........  #.####.<....##@# .#81.0) #..##.##.##..# ............#........# ##.######...####.###....#. #...# #.# ###...# #.#∆ ...... .......................#?h V ?h[X +2.6 (3?hna ?h)c 9 _Found a stone staircase leading up. ?hmc U_There is a stone staircase leading down here.?hU  _?h^ X?h_ ?hq` ?hAa ?hc ?hl ?hl ?h5n ?ho ?ht ,?hxu ?h~ ,?h ?h ?h ?h ?h ,?h% ?h ?hL ?h` ?h ?h ?hJ ?h ?hx ?h8 ,?hE ?he ?hy ?hî ?hr ?h ?h B?hO ?h ?h ?hν ?h ?hK ?h ?h ?h= ?h ?h4 ?h ?h ?h ?h ?h3 ?h ?hU ?h ?hh ?h ?h ?h ?h ?h ?h ?h ?hR ?h ?h ,?h ,?h ?hy ?hs ?hg X?h ?h B?h\A ?hK B?hL ?hP ,?hOQ ?hOS ?hZ X?h\ ?hMa B?htb ,?hc ?hc ?h1g ,?hg ?hl X?hEn ?hnq B?ht ?hu ,?hv ?hw ?hz ,?h{ ?h/~ ?h= <        ######### ......##########  #...###..........#  ..#.# ##########.#  #...#   .## #.#   #.# ∆...  Shock ?h: $ #.# .#.##  # #.  #.# . ...  g   hobgoblin (asleep)#.# #. #.# ... # #g# #.# ?h ?h W1015.6 (33.0)6.6 (34?h ?h \ _A hobgoblin comes into view.?hc.....#### ?hx.###..........# ..#.# #.# #...# #@# .## #.#  #.# ∆...  #.# .#.##  #.# #.#.# ?h #.# . ...  #.# #. #.#  ... # #g#  #.#@hs[.....#### .###..........# ..#.# #.# ...# #@# .## #.#  #.# ∆...  #.# .#.##  #.# #.#.#  #.# . ...  #.# #. #.#  ... # #g#  #.# _A hobgoblin is nearby!@h#1.....#### .###..........# ..#.# #.# #...# #@# .## #.#  #.# ∆...  #.# .#.## @h_$ #.# #.#.#  #.# . ...  #.# #. #.#  ... # #g#  #.#@h(.....#### .###..........# ..#.# #.# ...# #@# .## #.#  #.# ∆...  #.# .#.##  #.# #.#.#  #.# . ...  #.# #. #.#  ... # #g#  #.#@h@h9@h@h` _A hobgoblin is nearby!@h%v   aGoodWitch the Gusty  Gnoll  Health: 25/25 ========================  Magic: 8/9=====================--- ######### AC: 2Str: 7 ........########## EV: 12Int: 16 #...###..........# SH: 0Dex: 12 ..#.# ##########.# XL:  3 Next: 39% Place: Dungeon:2 #...# #@# Noise: ---------  Time: 1016.6 (0.0) ##.## #*# c) +0 short sword  #.# ∆.*. Cast: Shock  #.# .#*## @hqw  #.# #.#*#  #.# . .*. g   hobgoblin (asleep)  #.# #. #*#  ... # #g#  #.# _A hobgoblin is nearby! _A hobgoblin is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)@h R  aGoodWitch the Gusty  Gnoll  Health: 25/25 ========================  Magic: 8/9=====================--- ######### AC: 2Str: 7 ........########## EV: 12Int: 16 #...###..........# SH: 0Dex: 12 ..#.# ##########.#@h  XL:  3 Next: 39% Place: Dungeon:2 #...# #@# Noise: ---------  Time: 1016.6 (0.0) ##.## #.# c) +0 short sword  #.# ∆... Cast: Shock  #.# .#.##  #.# #.#.#  #.# . ... g   hobgoblin (asleep)  #.# #. #.#  ... # #g#  #.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle@h Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!@h B..... .###..........# ..#.#  @h_ ...# #@# .## #*#  #.# ∆.*. @h , #.# .#*##  #.# #.#*# @h Q #.# . .*.   #.# #. #*#   @h  ... # #*#    #.#@hG / @h s......†@h @h n43=7.6 (1Shock _@h? @h AhAh.3AhOAh=,AhBAh,AhBAhrAh,AhAhAhAhAhAh AhAh?AhM9===AhAhMAh  ######### ........########## #...###.......... ..#.# ##########. #...# #.#-25.6 (8  #.# #!...>.##.#.##.##...  Ahh Ah E-6.6 (9Ah"& Ah]) ; _Found a stone staircase leading down.Ah 3Ah_ Ah Ah Ah BAh: Ah Ahg Ah Ah Ahy ;===Ah< Ah BAh u _f - 3 bubbling blue potions (gained 2)Ah 3Ah Ah Ahr Ah Ahs Ah Ah Ah Ah Ah Ah Ah1 Ah# Ah Ah ,Ahp Ah Ah Ah Ah- Ah Ahf Ah ,Ah Ahf Ah" ,Ah Ahh Ah Ah Ah Ah Ah AhH Ah Ah ,AhD Ah~ Ah Ah Ah Ah Ahn ,Ah Ahm Ah Ahm Ah Ah Ah5 ,Ah AhA AhT ,Ah? Ah Ah ,Ah AhJ" Ah$ ,Ah% Ah4' Ah) Ah) Ah* AhK+ Ah- ,Ah- Ah/ Ah{1 ,Ah7 nAhR8 Ah0; ,Ah; Aha= Ah? Ah? Ah@ Ah#B AhD ,AhfE Ah G AhQ w.#.##..#.##.# ....#..#†##.# .##.##.......#  #.#.###.#  #.#.###.#  .###### #.......#  ....... ###.#####  #....######.#  #..@......#  ##.########  #SShock .. ###AhQ  S   adder (asleep) AhY { 55.6 (29.0)  An adder comes into view.Ah` S∆ #.SAh't z==6.6 (30 _The adder hisses angrily.AhZ #.# .# . ... #..#†##.#  #.# .# .#  .#  .###### #.......#  ....... ###.#####  #....######.#  #..@......#  ##S########  ∆ #. .. ###AhZ<Bh #.# .#  ... #..#†##.#  #.# .# .#  .#  .###### #.......#  ....... ###.#####  #....######.#  #..@......#  ##S########  ∆ #. .. ### BhڸBhBhBh] _An adder is nearby!Bh  #.# .# . ... #..#†##.#  #.# .# .#  .#  .###### #.......#  ....... ###.#####  #....######.#  #..@......#  ##S########  ∆ #. .. ###Bh!BhȦ #.# .#  ... #..#†##.#  #.# .# .#  Bh# .#  .###### #.......#  ....... ###.##### BhG Bhgv#....######.#  Bhk#..@......#  Bhf##S########  Bhh∆ #. ..Bh= ### BhDBhBhZBhzBh<] _An adder is nearby!ChR  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChiCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  The adder is struck by an arc of lightning.  The adder is heavily wounded.You are struck by an arc of lightning.  The adder is struck by an arc of lightning. **  You kill the adder!Ch @†3/26---7------707.6 (1.0)ShockYour Staves skill increases to level 1!  Your Ranged Weapons skill increases to level 1!Your Throwing skill increases to level 1!Your Armour skill increases to level 1!Your Shields skill increases to level 1!  Your Unarmed Combat skill increases to level 1!Ch  _Your Evocations skill increases to level 1!Dh8 #.# #..#.##.#   ... #..#†##.#  # #.# #.#  # #.#.###.#  #.#.###.#  Dhn9.###### #.......#  ....... ###.#####  #....######.#  #...@.....#  ##†#  ∆ #.  ..  ###   Dh`    Dhʊt   DhޘDh6--8 _Dh)DhDh.[ o#.# #..#.##.#  ... #..#†##.#   #.# #.#   #.#.###.#  #.#.###.#  .###### #.#  Dh[ T....... ###.#####  #....######.#  #.#  ##†#  ∆ #.  .. Dh[ F ###  Dh\   Dh*\ %  Dh1f Dh j i4=----9Dhp DhUr Eh uEh ~------Ehu BEh( ~5==Eh Eh- ,Ehn Eh y8===Eh Eh Ehz Eh% _ _You start resting.Eh3 ,66.6 (7Eh8 v6==7.6 (8Eh< Eh> " _HP restored.EhC EhXD EhE EhH EhyN ,EhEO EhoO ;===EhP Eh`c Ehc Eh1j Eh t= _You start resting.73.6 (6Eh3 9===4.6 (7 _Magic restored.Eh===EhEhEh EhEhEhEh{EhEhEhEhEhG#Eh,$Eh%Eh5)Eh4nEh7Eh=Eh?FhFhFhFhU Fh" Fh FhFhGFh]FhFhFhtFh,PFh}QFhRFh-WFhJXFhGYFh_^FhE_Fhl`FhfFhgFhhFhlFhnFhoFhvFhXFhqFhBFhJFhFhFhBFhBFh,FhxFh>FhFhFh,FhFh^ Fh Fh Fh} Fh FhNFhFh=FhFh:,Fh!FhFhFh(FhC!,Fht"Fh|%Fh%Fh&Fh),Fh*Fh.BFh3Fh4Fh5Fh69,Fh9Fh<Fh<Fhy>FhA,FhAFh%E,FhEFhHFhIFhIFhL,FhOFhXPFhQ,Fh,Fh.Fhɋ,FhFhFh,Fh=FhFh%Fh,FhFhr,FhFhBFhFhJFhiFh8FhxFh<Fh,FhUFh,FhFhFh FhFh FhvFhFhRFhFhU 173.6 (99.0) _You start waiting.4.6 (100.0) _Done waiting.Fh%IFh FhxnFhBFh,FhFhvFhFh5Fh+BFh1FhFhFhBFhW&BFhQ,Fh/BFh3,Fht4Fh7,Fhs7FhCCFh^FFh>G,FhI,FhoQFhU,FhDVFhZ,Fh_[Fh_Fht`Fh`FhfBFhhFh`iFhTjFhKmFhmFhnFh`sBFhwBFhg{,Fh{Fh~Fh~Fh FhFhFh΂FhDž,Fh0Fh,FhՉFhBFhFh۝FhtFhBFhpFhFhFhFh,Fh)FhWFh˭FhBFh,FhFhBFhFh[,FhFhBFhFhFh`,FhFhFhFhFhBFhm,Fh0Fh,Fh1FhFhFhFhFh1FhFhq,FhFhS,FhFh ,Fh Fh,Fh.Fh 2,Fh2Fh5Fh 6Fh6Fhu9,Fh:Fh|=,Fh=FhS@Fh@Fh3AFhLFh>NBFhQ,FhvQFhSFhT,FhKW,FhXFh\BFhF^,Fh(bFh1e,FheFhjBFhlFhlFhhmFh+p,FhpFhsFhsFh^tFh5w,FhwFhzBFh},Fhl~Fh,FhFh6,FhFh,FhaFh,FhgFhhFhFhFhYFhӬBFhҰBFh,FhHFh,FhŸFhFhFhdFhCBFhQXFh,Fh,FhFhFh.Fh%Fh`BFhL,FhFhXx 273.6 (99.0)÷ _You start waiting.Fh-4.6 (100.0)FhFh# _Done waiting.Gh4#.# #..#.##.#  ... #..#†##.#  #.# #.#  #.#.###.#  #.#.###.#  .###### #.#  ....... ###.#####  #....######.#  #.#  ##÷#  ∆ #.  ..  ###      Ghkd5.0)Ghw\ #.# #..#.##.#  ... #..#†##.#  #.# #.#  #.#.###.#  #.#.###.#  .###### #.#  ....... ###.#####  #....######.#Gh9]  #.#  ##÷#  ∆ #.  ..  ###     GhjGhDl&6GhqGhPh (  Spells (Memorise)TypeFailure Level  a - AirstrikeAir16% 4b - Sigil of BindingHexes34% 3 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitQhG Qh Qh- J#.##..#.##.#   aGoodWitch the Gusty...#..#†##.#   Gnoll#.##.......#   Health: 26/26 ========================#.#.###.#   Magic: 9/9========================#.#.###.#   AC: 2Str: 7.###### #.......#   EV: 12Int: 16....... ###.#####   SH: 0Qh Dex: 12#....######.#  XL:  3 Next: 70% Place: Dungeon:2#....@....#  Noise: ---------  Time: 1276.6 (0.0)##÷########  c) +0 short swordQh4! ∆ #.  Cast: Shock.. ###      Qhe! ^    Qh! _You start resting. _Magic restored. _You start waiting. Qh! q_Done waiting. _You start waiting. _Done waiting.Qh%) P  Okay, then.Qh- Qh-3 Qh5 . _Rh_RhRh$ _RhRh,RhRh nRhq BRh0RhBRh*Rhc-Rh1,Rh7Rh9Rh=,RhCBRhJ,RhXh.......#.# #...... ..##.#####.# #.#.### #.# #.#.######.####### #................# ###.### ## #.##....######.#  #...###.##.#.........#  #........##÷######## #...###@#####.# # #.......#  ######### RhY+Rh[a088.6 (12.0)Rhg,9.6 (13RhemRh+pd _j - a scroll labelled TYOCVO NUASOANRhk Rh>l Rhl Rhp Rh!v XRhz BRh XRhҁ Rh RhE Rh+ Rh$ Rh RhK Rh RhĎ Rh RhG Rh Rh Rh͗ Rh Rh Rh Rh<  #...# #.# ##### #.# ##  #...# #.# #.# #........ ... ### #.# #..Rh l.......... #.S ... #..........# ##.# #.# #.....##.#### #... #.# #.# #..# #.# #.#Rhɫ G #..###.####### #.. #.@..........# ###Rh8  ##.####.##....#######...###.##.#........Shock#.#........##÷#######...###.#####.### #.......#S   ball python (constriction, asleep)#########Rh ]96.6 (7.0)∆Rh +7.6 (8Rh RhK ^ _A ball python comes into view.Rhρ #...# #.# ##### #.#  #...# #.# #.#   ... ### #.#  RhGz #.S ...   ##.# #.#   #... #.#  #..# #.#  #..###.#######  #.@..........#  ##.####.##. #...###. ∆ #.#........##÷ #...###.  ##    Rhk*Sh #...# #.# ##### #.#  #...# #.# #.#   ... ### #.#   #.S ...   ##.# #.#   #... #.#  #..# #.#  #..###.#######  #.@..........#  ##.####.##. #...###. ∆ #.#........##÷ #...###. ##    Sh\ShShSh3b _A ball python is nearby!ShtSh& #...# #.# ##### #.#  #...# #.# #.#   ... ### #.#   #.S ...   ##.# #.#   #... #.#  #..# #.#  #..###.#######  #.@..........#  ##.####.##. #...###. ∆ #.#........##÷ #...###.  ##    Sh5 #...# #.# ##### #.#  #...# #.# #.#   ... ### #.#   #.S ...   ##.# #.#   #... #.#  #..# #.#  #..###.#######  #.@..........#  ##.####.##. #...###. ∆ #.#........##÷ #...###. ##    Sh;ShZEShGb _A ball python is nearby!Sh<7 #...# #.# ##### #.# ##. aGoodWitch the Gusty  #...# #.# #.# #.. Gnoll  ...... ... ### #.# #.. Health: 26/26 ========================  .......... #.S ... #.. Magic: 8/9=====================---  ..........# ##*# #.# #.. AC: 2Str: 7  ...##.#### #.*. #.# #.# EV: 12Int: 16 #.*# #.# #.# SH: 0Dex: 12 #.*###.####### #.. XL:  3 Next: 70% Place: Dungeon:2 #.@..........# ### Noise: ---------  Time: 1297.6 (0.0) Sh7##.####.##....###### c) +0 short sword #...###.##.#........ Cast: Shock ∆ #.#........##÷###### #...###.#####.#  ## #.......#  S   ball python (constriction, asleep) #########  Sh 8_A ball python comes into view. _A ball python is nearby! Sh98_A ball python is nearby!Aiming: Shock (safe; 3% risk of failure)  Shf8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSh"  #...# #.# ##### #.# ##. aGoodWitch the Gusty  #...# #.# #.# #.. Gnoll  ...... ... ### #.# #.. Health: 26/26 ========================  .......... #.S ... #.. Magic: 8/9=====================---  ..........# ##.# #.# #.. AC: 2Str: 7  ...##.#### #... #.# #.# EV: 12Int: 16 #..# #.# #.# SH: 0Dex: 12 #..###.####### #.. XL:  3 Next: 70% Place: Dungeon:2 #.@..........# ### Noise: ---------  Time: 1297.6 (0.0) ##.####.##....###### c) +0 short swSh" iord #...###.##.#........ Cast: Shock ∆ #.#........##÷###### #...###.#####.#  ## #.......#  S   ball python (constriction, asleep) #########  _A ball python is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ball python.  You kill the ball python!Sh  #...# #.# ##### #.#  #...# #.# #.#   ... ### #.#   #.* ...   ##*# #.#   #.*. #.#  #.*# #.#  #.*    . ∆ ....##÷Sh  . ##   Sho ?.....Shz t2=8.6 (1Shock _ShN Sh- ThThPXThThTh,Th<Th~,ThThEThlThThThM9===ThTh|4 _Magic restored.ThTh'ThTh Th,ThHThPThgThThThThThW;===ThThDThU,ThThuTh-.###..##..........#.# ######## .<....##>##...###...#  # #..##.##.##..## ##.## ### ....#.# ###.# #. #...####.###.....#.# #.# ThX#...# #.# #####.#.# ##.#. #...# #.# #.#.# .. #.... ...... ... ###.#.#.... #..# Th.......... #..@....... #..#†-3124.0) Th..........# ##.#.#.#.... #....Th...##.#### #....#.# > #.#.# #..###.# #.#.Th:g#..###.####### #....Th=#............# ###.# ##.####.##....######.# #...###.##.#.........#ThU ∆ #.#........##÷########ThE Th'Th' F-3.6 (15ThTh; _Found a stone staircase leading down.ThThThTh Th],Th,Th+Th}Th#ThATh ,ThoThThrThThnThThWThThThNThTh2ThThJThThVThThTh,ThTh/Th,ThThP Th"Th0#Th#Th%Th(,Th^)Th*Th-Th.Th.Th0Th63Thz3Th4Th5Th88Thn8Th8Thq:Th=,Th->ThDThGThRGThGThITh,K,ThKTh9NThPThPThQThTThWThOWThWThQYTh\Thi\Thb]Thl_Th/bThbTh)cThAeTh hThWhThhThjThmThmThNnThpThrThsThsThuTh?xThxxThyThzThs}Th}Th5~ThThTh:ThThThbThTh7Th!Th ThZTh(ThThThHTh^ThTh]ThTh2ThʚThTh#ThThtThoThTh\ThTh/ThfTh3ThکThThЬThThThdThThThThTh׽ThbThWThdThTh)ThKThThThThTh Th,ThTh,ThyThThThMThtThOThThTh-ThtThThThhThZThTh3ThTh ThThThThTh,ThThTh},ThTh  ##.##.:....# #..#####.. ####.##..##..... #.####.<....##>##.. ###.#####..##.##.##..# ............#........# Th C##.######...####.###.. #. #...# #.# ### #####...####.##  .##@............# # Th> ....................# # Tha [.....##.............# ##.## ##.##...##.#### #.Th k #.##...##.# # #.##...##.# #.Th  #.##...##.# #. Th #.###.###.# ##. ... ... #..Th -61.6 (48Tho ,2.6 (49Th Th / _d - 4 curare-tipped dartsThQ 3Th ThE Th Thk ThP ,ThW XTh= ,Thg Th ThM Th Th Th Th" Th1# Th;$ Th( ThB, Th, Th- Th+1 Th 6 Th6 Th7 Th9 Th|= Th= Th> Th:A Th$E ,ThF ThI ThM ThM ThPO ThdQ ThU ,ThvV Th}Y ThMf #. #...# #.# #####.#.#########...####.## #.#.##.#.##.............# ###.#. ....................# #......... .....##.............# ##.#.#.#... #.## ##.##...##.#### #....#.#...#.##...##.# #..###.##.##...##.# #..###.#####.##...##@# #..........#.###.###.# ##.####.##....# ... ... #...###.##.ShockThf .. ......?. #.#........##.###..... #...###.####.....l.##### #..... l   frilled lizard (asleep).......# ######.##.....# Thu -73.6 (11Thy ,4.6 (12ThW Th, a _A frilled lizard comes into view.Th  #. #...# #.#  ####.##  ......# ......# ...........#  #.####  #.#  #.#  #@#  #.#  ..# ... ...  .. ......?.  #.###.....  .....l.#####  .......#  .##.....# Th[b #. #...# #.#  ####.##  ......# ......# ...........#  #.####  #.#  #.#  #@#  #.#  ..# ... ...  .. ......?.  #.###.....  .....l.#####  .......#  .##.....# ThjTh=oThuThwe _A frilled lizard is nearby!Uh^ #. #...# #.#  ####.##  ......# ......# ...........#  #.####  #.#  #.#  #@#  #.#  ..# ... ...  .. ......?.  #.###.....  .....l.#####  .......#  .##.....# Uh #. #...# #.#  ####.##  ......# ......# ...........#  #.####  #.#  #.#  Uh#@#  #.#  ..# ... ...  .. ......?.  #.###.....  .....l.#####  .......#  .##.....# UhUhxUhUhs e _A frilled lizard is nearby!Uh #. #...# #.# #####.#.#### aGoodWitch the Gusty #####...####.## #.#.#... Gnoll  #.#.##.............# ###.#.#... Health: 26/26 ======================== ....................# #......... Magic: 8/9=====================--- .....##.............# ##.#.#.#... AC: 2Str: 7 #.## ##.##...##.#### #....#.#... EV: 12Int: 16 #.##...##.# #..###.#### SH: 0Dex: 12 #.##...##.# #..###.#### XL:  3 Next: 72% Place: Dungeon:2 #.##...##@# #.......... Noise: ---------  Time: 1374.6 (0.0) Uh6*#.###.###*# ##.####.##.. c) +0 short sword ..# ... ..* #...###.##.# Cast: Shock .. ......?* #.#........# #.###...*. #...###.#### .....l.##### #..... l   frilled lizard (asleep) .......# ###### .##.....#  _A frilled lizard is nearby! _A frilled lizard is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)Uh]  #. #...# #.# #####.#.#### aGoodWitch the Gusty #####...####.## #.#.#... Gnoll  #.#.##.............# ###.#.#... Health: 26/26 ======================== ....................# #......... Magic: 8/9=====================--- .....##.............# ##.#.#.#... AC: 2Str: 7 #.## ##.##...##.#### #....#.#... EV: 12Int: 16 #.##...##.# #..###.#### SH: 0Dex: 12 #.##...##.# #..###.#### XL:  3 Next: 72% Place: Dungeon:2 #.##...##@# #.......... Noise: ---------  Time: 1374.6 (0.0) #.###.###.# ##.####.##.. c) +0 short sword ..# ... ... #..Uh^ .###.##.# Cast: Shock .. ......?. #.#........# #.###..... #...###.#### .....l.##### #..... l   frilled lizard (asleep) .......# ###### .##.....# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard! #. #...# #.#    . . ......          *#  ..# ... ..*  .. *  *.  .....ho_ 40m*  *#  * Uh M.......Uh^ t5=5.6 (1Shock _Uh Uh: VheIVh4oBVhsBVhvVhFwVhjxVh}VhM}Vh\~Vh%,VhMVh,VhVhVhVhVh,Vh|M9===VhVhVhX  #####...####.## #.#.#...#.#.##.............# ## ..............##..Vhs##.#.#.# #.## ##.##...##.#### #... .# #..###.####.........#.###.####.##-Vh7$..##...r...# #...#........?.#Cast: Shock.#.#...#.r   quokka (asleep)VhUH+# #####.#Vh´,83.6 (8VhZE-4.6 (9Vh;VhJY _A quokka comes into view.VhC   .....# .....# .....#  #.####  #.#  #.#  #.#  #@# Vh`D ..##...r...#  ..........?.#  .#.###...... .. .......#####  ........#  .##.....#  VhD<+# #####.# VhE   .....# .....# .....#  #.####  #.#  #.#  #.#  #@#  ..##...r...#  Vh= ..........?.#  .#.###...... .. .......#####  ........#  .##.....# +# #####.# VhVhVh^] _A quokka is nearby!Vh S   .....# .....# Vh3 Z.....#  #.####  #.#  #.#  Vhl F#.#  #@#  Vh ..##...r...#  ..........?.#  .#.###...... .. .......##### Vh  ........#  Vh  ].##.....#  +# #####.# VhR    .....# .....# .....#  #.####  #.#  #.#  #.#  #@#  ..##...r...#  ..........?.#  .#.###...... .. .......#####  ........#  .##.....# +# #####.# Vh 4Vh  Vh 9_A quokka is nearby!Vh VhU" #####...####.## #.#.#... aGoodWitch the Gusty  #.#.##.............# ###.#.#... Gnoll ....................# #......... Health: 26/26 ======================== .....##.............# ##.#.#.#... Magic: 8/9=====================--- #.## ##.##...##.#### #....#.#... AC: 2Str: 7 #.##...##.# #..###.#### EV: 12Int: 16 #.##...##.# #..###.#### SH: 0Dex: 12 #.##...##.# #.......... XL:  3 Next: 75% Place: Dungeon:2 #.###.###@# ##.####.##.. Noise: ---------  Time: 1384.6 (0.0) ..##...r*..# #...###.##.# c) +0 short sVh"word ..........?.# #.#........# Cast: Shock .#.###......#...###.#### .. .......##### #..... ........# ###### r   quokka (asleep) .##.....#  +# #####.#  _A quokka is nearby! _A quokka is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)Wh) #####...####.## #.#.#... aGoodWitch the Gusty  #.#.##.............# ###.#.#... Gnoll ....................# #......... Health: 26/26 ======================== .....##.............# ##.#.#.#... Magic: 8/9=====================--- #.## ##.##...##.#### #....#.#... AC: 2Str: 7 #.##...##.# #..###.#### EV: 12Int: 16 #.##...##.# #..###.#### SH: 0Dex: 12 #.##...##.# #.......... XL:  3 Next: 75% Place: Dungeon:2 #.###.###@# ##.####.##.. Noise: ---------  Time: 1384.6 (0.0) ..##...r...# #...###.##.# c) +0 short swordhv10m ..........?.# #.#........# Cast: Shock .#.###......#...###.#### .. .......##### #..... ........# ###### r   quokka (asleep) .##.....#  +# #####.# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  You kill the quokka!Wh                 **..#  .....**  .#* ..     WhR! +#  Wh%+Y†....WhO5t9=5.6 (1Shock _WhBWhz Wh BWh ,Wh Wh ,Wh& Wh ,Whh Wh Wh Wh Wh c9===WhN Wh Wh ,Wh WhZ WhS Wh Wh Wh_ c...................# #....... ....##......# ##.#.#.#. .## ##.##...##.#### #....#.#...> #.##...##.# #..###.##### #.##...##.# #..###.######.##...##.# #...........#.###.###.## ##.####.##.....##...†...## #...###.##.#..........@.# #.#........##- .#.###......#...###.#### .. ...##### #......#.#........# ### ...##.....###+# #####.# ## ∆Whi /90.0)Wh F-6.6 (11Wh WhP a _k - a scroll labelled SUEM ILADGHWhO3WhPWhSWhKWWh[Q===Wh]Wh`Wh&aWhbWhAdWhgWhgWhhWhjWhmWhmWhnWhpWhusWhsWhHtWhvWh2 #.##...##.# #..###.# #.##...##.# #..###.# #.##...##.# #....... #.###.###.## ##.####. ..##...†...## #...###. b............###.# ....#.###......#...###.# ...............##### #. #.#@.......# # Wh҃#...##.....#  ##+#######.# Shock ## ∆ ∆ b   bat (asleep) Wha3401.6 (5.0)Wh{+2.6 (6Wh"Wh2V _A bat comes into view.Xh,     #  #.##  ..##...†...##  b............## ....#.###...... ...............#####  #.#@.......#  #...##.....#  ##+#######.#  ##  ∆ ∆Xhrx     #  #.##  ..##...†...##  b............## ....#.###...... Xhx...............#####  #.#@.......#  #...##.....#  ##+#######.#  Xh6ye## ∆ Xh`yH∆ Xh64Xh;Xh%Z _A bat is nearby!Xh     #  #.##  ..##...†...##  b............## ....#.###...... ...............#####  #.#@.......#  #...##.....#  ##+#######.#  ##  XhX∆ ∆Xh     #  #.##  ..##...†...##  b............## ....#.###...... ...............#####  #.#@.......#  Xh#...##.....#  ##+#######.#  ## ∆ ∆ XhXhXhXhmZ _A bat is nearby!Xh\  #.##...##.# #..###.# aGoodWitch the Gusty #.##...##.# #..###.# Gnoll #.##...##.# #....... Health: 26/26 ======================== #.###.###.## ##.####.# Magic: 8/9=====================--- ..##...†...## #...###.# AC: 2Str: 7 b............###.#...... EV: 12Int: 16 Xh k.***#.###......#...###.# SH: 0Dex: 12 ....***........##### #.. XL:  3 Next: 79% Place: Dungeon:2 Xh #.#@.......# ### Noise: ---------  Time: 1402.6 (0.0) Xhd R#...##.....#  c) +0 short sword ##+#######.#  Cast: Shock ##  ∆ ∆ b   bat (asleep) Xh i_A bat is nearby! _A bat is nearby!Xh Aiming: Shock (safe; 3% risk of failure)  Xh *Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)Xh #.##...##.# #..###.# aGoodWitch the Gusty#.##...##.# #..###.# Gnoll#.##...##.# #....... Health: 26/26 ========================#.###.###.## ##.####.# Magic: 8/9=====================---..##...†...## #...###.# AC: 2Str: 7*............###.#...... EV: 12Int: 16.***#.###......#...###.# SH: 0Dex: 12....***........##### #.. XL:  3 Next: 79% Place: Dungeon:2#.#@.......#h S40m ### Noise: ---------  Time: 1402.6 (0.0)#...##.....#c) +0 short sword##+#######.#Cast: Shock##∆∆b   batAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is heavily wounded.XhuXhXhXh 4...b...XhedW=3.6 (1 _YhI     #  #.##  ..##...†...##  .............## ...b#.###......Yh0J ...............#####  #.#@.......#  #...##.....#  ##+#######.#  ##  ∆ ∆YhYJ3Yh     #  #.## YhPR ..##...†...##  .............## Yh\...b#.###...... ...............#####  #.#@.......#  #...##.....#  ##+#######.#  ## ∆ ∆ YhJYhZ _A bat is nearby!Yhv  #.##...##.# #..###.# aGoodWitch the Gusty #.##...##.# #..###.# Gnoll #.##...##.# #....... Health: 26/26 ======================== #.###.###.## ##.####.# Magic: 7/9==================------ ..##...†...## #...###.# AC: 2Str: 7 .............###.#...... EV: 12Int: 16 ...b#.###......#...###.# SH: 0Yh wDex: 12 ....***........##### #.. XL:  3 Next: 79% Place: Dungeon:2 #.#@.......# ### Noise: =--------  Time: 1403.6 (0.0) Yhx #...##.....#  c) +0 short sword ##+#######.#  Cast: Shock ##  ∆ ∆ b   bat _The bat is heavily wounded. _A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 57% to hit)Yh #.##...##.# #..###.# aGoodWitch the Gusty #.##...##.# #..###.# Gnoll #.##...##.# #....... Health: 26/26 ======================== #.###.###.## ##.####.# Magic: 7/9==================------ ..##...†...## #...###.# AC: 2Str: 7 .............###.#...... EV: 12Int: 16Yh  ...b#.###......#...###.# SH: 0Dex: 12 ...............##### #.. XL:  3 Next: 79% Place: Dungeon:2 #.#@.......# ### Noise: =--------  Time: 1403.6 (0.0) #...##.....#  c) +0 short sword ##+#######.#  Cast: Shock ##  ∆ ∆Yh s b   batYhC JAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleYhu Shift-Dir - straight lineAim: a bat (heavily wounded, 57% to hit)  The zap hits the bat.  Yh 1You kill the bat!Yhw        Yh †...##  * .***Yht ....***   Yh     ## ∆ ∆ Yh6...†...Yhm814.6 (1Shock _Yh YhZhZhMZh5ZhZhBZhZhZhP,ZhHZh>,ZhZh,ZhZh[ZhڥZhZhBZhƪM8===ZhZh_ZhZhgZhZhCZhYZh[ZhZhZhZh;===ZhľZhZhRZh9Zh-,Zh~Zh,ZhZhF,ZhZhZhM9===ZhZhDZhZhZhZhZhZh`ZhZh 7 _You open the door.Zh)ZhmZh;Zh>@  There is an open door here.Zh2ZhB=== _ZhZhZhx ,Zh ZhbZh,ZhtZh-............###.#.... ...†#.###......#...## ...............##### # #.#........#  #...##.....#  #######'#######.#  #§≈≈§§≈.≈§≈≈≈≈###  #§§.......)..≈# #≈§§§§@.§§..§≈ -#≈.§§≈≈≈≈≈≈§.≈Zh.a#≈.§≈≈###§≈§.§#≈..≈# §§.≈+...§ ..+#§..≈§##≈..#≈..Zh9#≈......≈26.6 (22.0)§≈≈≈≈.§###≈≈.§≈.§≈.§§≈≈ZhFF-7.6 (23ZhjNZhP: _d - 8 curare-tipped darts (gained 4)Zha IZhj XZhen Zh>r ,Zht Zh}w Zh} ,Zhv Zh @  There is an open door here.Zhч Zh  _ZhT 4Zh XZh XZhݿ XZh^ Zh ZhC ZhR ZhV Zh Zh2 Zh1 Zhw ,ZhX Zhb Zh ZhI Zh Zh Zh ,Zh Zh Zh Zh Zh Zh: Zh Zh ZhQ ZhQ Zhx Zh Zh[ Zhr Zh Zh ZhH Zh* Zh Zh ZhW Zh Zhx Zh Zh Zh0 Zh Zhr ZhN Zh< ZhI BZh. Zh ZhG Zh Zh  ZhK Zh Zhk Zh# Zh?- XZh// Zh/ ZhP0 ZhY4 Zh&7 ,Zh}7 ZhE: ZhG< ,Zh^= Zho> ZhA ZhA ZhB Zh|C ZhJ XZhR XZhS ,ZhT Zh#V ZhGX ZhX ZhY Zh.\ Zh^ Zh?_ Zh_ Zha Zhf ,Zhnf Zhj Zhp Zhdp Zhgq Zhs Zh?y ,Zhy ZhX{ Zh BZh Zhӌ K#.....#≈..###.####.##.####.#.## # #.#..### .# #......# .. ###..#.##.####.  #....@!.....S  #.......####.  ######### Shock   S   ball python (constriction, asleep)ZhZ Zhי -66.6 (39Zh ,7.6 (40Zha Zhe ^ _A ball python comes into view.ZhTj  #.....#≈.. ###.### #.# #.### #.#.## #  #.#..### .#  #......# ..  ###..#.##.####.  Zhj #....@!.....S  #.......####.  ######### Zhz #.....#≈.. ###.### #.# #.### #.#.## #  #.#..### .#  #......# ..  ###..#.##.####.  #....@!.....S  #.......####.  Zh4F######### Zh Zhb ZhZhb _A ball python is nearby![h #.....#≈.. ###.### #.# #.### #.#.## #  #.#..### .#  #......# ..  ###..#.##.####.  #....@!.....S  #.......####.  ######### [hO #.....#≈.. ###.### #.# #.### #.#.## #  #.#..### .#  #......# ..  ###..#.##.####.  #....@!.....S  #.......####.  ######### [h4[hy[h9b _A ball python is nearby![h #.....#≈.. aGoodWitch the Gusty ###.### Gnoll #.# Health: 26/26 ======================== #.### Magic: 8/9=====================--- #.#.## #  AC: 2Str: 7 #.#..### .#  EV: 12Int: 16 #......# ..  SH: 0Dex: 12 ###..#.##.####.  XL:  3 Next: 81% Place: Dungeon:2 #....@******S  Noise: ---------  Time: 1467.6 (0.0) #..[h#.....####.  c) +0 short sword #########  Cast: Shock  S   ball python (constriction, asleep) _A ball python is nearby! _A ball python is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)[he #.....#≈..aGoodWitch the Gusty###.###Gnoll#.#Health: 26/26 ========================#.###Magic: 8/9=====================---#.#.###AC: 2Str: 7#.#..### .#EV: 12Int: 16#......# ..SH: 0Dex: 12###..#.##.####.XL:  3 Next: 81% Place: Dungeon:2#....@*******Noise: ---------  Time: 1467.6 (0.0)#.......####.c) +0 short sword#########Cast: Shock  S   ball python (constriction)[hOf Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  [hf NThe ball python is severely wounded.[h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is severely wounded.The ball python hisses angrily.[hJ `!....S.[hF :=8.6 (1 _[h [hY \hX #.....#≈.. aGoodWitch the Gusty ###.### Gnoll #.# Health: 26/26 ======================== #.### Magic: 7/9==================------ #.#.## #  AC: 2Str: 7 #.#..### .#  EV: 12Int: 16 #......# ..  SH: 0Dex: 12 ###..#.##.####.  XL:  3 Next: 81% Place: Dungeon:2 #....@*****S.  Noise: =--------  Time: 1468.6 (0.0)\hu[40m #.......####.  c) +0 short sword #########  Cast: Shock  S   ball python (constriction)The ball python is severely wounded. _The ball python hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, 75% to hit)\he #.....#≈.. aGoodWitch the Gusty ###.### Gnoll #.# Health: 26/26 ======================== #.### Magic: 7/9==================------ #.#.## #  AC: 2Str: 7 #.#..### .#  EV: 12Int: 16 #......# ..  SH: 0Dex: 12 ###..#.##.####.  XL:  3 Next: 81% Place: Dungeon:2 #....@!....S.  Noise: =--------  Time: 1468.6 (0.0)[\hg[34m #.......####.  c) +0 short sword #########  Cast: Shock  S   ball python (constriction)Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python.  You kill the ball python!\hlq #.....#≈.. \hm.###.### #.# #.### #.#.## #  #. .#  #......# ..    *******     \hdb!....†.\h1 39.6 (1Shock _\h|\h I\h>#,\h&\h',\h)\h-,\h.\h(2,\hN3\hG8B\h;,\hp<\hQH8===\hK,\hK\hO,\hP\hS\hKS;===\hT\hSW,\hX\h[,\h]\h`,\ha\he\h2f\hj\h/k\hkM9===\hym\h`o\h"s,\hlt\h5#.....#≈.. ###.### #.# #.### #.#.## ##+# #.#..### .#.# #......# ... ###..#.##.####.##.....@....†.-#.####.## \h^0867.0)\hF-7.6 (18\h\h:R _l - a green potion]hx]h]h]hS]ht,]h",]h$]h{%;===]h&]h0.X]h.]h2]h2]h%3]h4]h9X]h<]h=]h=]hqQ   You see here a ball python corpse. _]hY,]h8Z]h`X]hb]hd]h=e]hf]hqg]hj,]h9k]hm]hp]h?q]hq]h]s]hwB]hZy]h{]hA|]h|]h}]h]h]h]h]h ,]h0]h]h,]hN]hX]hZ]hF,]h]hz]h]h8]h]ht]h]hJ]h]h,]h]h1,]h]h]h]hr,]h]h]ht,]h]hU7 _You open the door.]h3]h]h0@  There is an open door here.]hz5 _]hJ]hI]h]h$]h]h]h,]h ]h0 ]h]hT]hX]h]h,]h]]h.]ht]h]hL]h]h}$,]h&]h -]h"0,]h2]h 4]h%7]hq7]hY8]h0;]h@B]hH]h-L]hL]h M]hJR]hSU]hU]hTV]hf[]hh_,]hHa]he]hh]h8i]h(j]hxsB]hTt]hx]h|,]h}]h]h(,]hd]h]h,]h\]h8]h,]h]h]h,B]hZ]hK]h]h]h2]hN,]h"]h9]h ,]h]h@  There is an open door here.]h5 _]h:]h]h]h9]h:]h;]h|B]h]hB]h_  You see here a bat corpse.]h]h _]h]h]h,]h]h]hB]h]h,]hw]hC]h]h#]h]h ]h ,]h ]h ]hX]h ,]hm]hC]hn]h)%b ####.##...###..##..... #.####.<....##>##.. ###.#####..##.##.##.. ............#........ ##.######...####.###. #. #...# #.# ## ]h%?# #####...####.## .##............#b......@.............#......##.............# #.#.## ##.##...##.#### #Shock#.##...##.# #]h% #.##...##.# # ]h%]#.##...##.# # b   bat (wandering) ##.###.###.## ## ]h&##..##...†...## #. ]h8&R##.............###.]h4Z554.6 (675.6 (68]h e]hgV _A bat comes into view.]hjL <>]hٸj  #. #...# #.#  # #####...  .##.#.##.......  ]h0b......@.......  ......##.......  .#.## ##.##...  #.##...##.#  #.#]heF  #.  ##.  ]hA##..##...†...##  ##...]hQ8 <>  #. #...# #.#  ]hsR# #####...  .##.#.##.......  b......@.......  ......##....... ]hW .#.## ##.##...  #.##...##.#  #.#  #.  ##.  ##..##...†...##  ##...]h[]hB\]hb]heZ _A bat is nearby!]h <>  #. #...# #.#  # #####...  .##.#.##.......  b......@.......  ......##.......  .#.## ##.##...  #.##...##.#  #.#  #.  ##.  ##..##...†...##  ##...]hEa t <>  #. #...# #.#  # #####...  .##.#.##.......  b......@.......]ha   ......##.......  .#.## ##.##...  #.##...##.#  #.#  #.]ha k  ##.  ]hb ##..##...†...##  ]h:b 6##...]hi ]hoj ]hq ]h@t Z _A bat is nearby!]h  <>  #. #...# #.#  # #####...  ]h .##.#.##.......  b......@.......  ......##.......  ]hC 9.#.## ##.##...  #.##...##.# ]ha  #.# ]h  #.]h &  ##. ]h  ##..##...†...## ]h ' ##...]h؟ <>  #. #...# #.#  # #####...  .##.#.##....... ]h͠ b......@.......  ......##.......  .#.## ##.##...  #.##...##.#  #.#  #.  ##.  ]h##..##...†...##  ##...]h]hШ]hϯ]h5Z _A bat is nearby!^h, ####.##...###..##..... aGoodWitch the Gusty #.####.<....##>##.. Gnoll ###.#####..##.##.##.. Health: 26/26 ======================== ............#........ Magic: 8/9=====================--- ##.######...####.###. AC: 2Str: 7 #. #...# #.# ## EV: 12Int: 16 # #####...####.##  SH: 0Dex: 12 .##.#.##.............#  XL:  3 Next: 83% Place: Dungeon:2 b******@.............#  Noise: ---------  Time: 1555.6 (0.0) ......##.............# # c) +0 short sword .#.[33^h(m## ##.##...##.#### # Cast: Shock #.##...##.# # #.##...##.# # #.##...##.# # b   bat (wandering) ##.###.###.## ## ##..##...†...## #. ##.............###. _A bat is nearby! _A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  ^h@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)^hj####.##...###..##..... aGoodWitch the Gusty#.####.<....##>##.. Gnoll###.#####..##.##.##.. Health: 26/26 ========================............#........ Magic: 8/9=====================---##.######...####.###. AC: 2Str: 7#. #...# #.# ## EV: 12Int: 16# #####...####.##SH: 0^hDex: 12.##.#.##.............#XL:  3 Next: 83% Place: Dungeon:2*******@.............#Noise: ---------  Time: 1555.6 (0.0)......##.............# # c) +0 short sword.#.## ##.##...##.#### # Cast: Shock#.##...##.# #^h"=#.##...##.# ##.##...##.# # b   bat##.###.###.## ##^hM##..##...†...## #.##.............###.^h{jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^hAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat.  The bat is moderately wounded.^h ^h1!^h]!^h)U...b... ^h,:=6.6 (1 _^hY3^h(6^hAx <>  #. #...# #.#  ^h Cc# #####...  .##.#.##.......  ...b...@.......  ......##.......  .#.## ##.##...  #.##...##.#  #.#  #.  ##.  ##..##...†...##  ^hC"##..._hȭ <>  #. #...# #.#  # #####...  .##.#.##.......  ...b...@.......  ......##.......  .#.## ##.##...  #.##...##.#  #.#  #.  ##.  ##..##...†...##  ##..._hZ _A bat is nearby!_h3# ####.##...###..##..... aGoodWitch the Gusty #.####.<....##>##.. Gnoll ###.#####..##.##.##.. Health: 26/26 ======================== ............#........ Magic: 7/9_hw3j==================------ ##.######...####.###. AC: 2Str: 7 #. #...# #.# ## EV: 12Int: 16 # #####...####.##  SH: 0Dex: 12_h4^ .##.#.##.............#  XL:  3 Next: 83% Place: Dungeon:2 [40m...b***@.............#  Noise: =--------  Time: 1556.6 (0.0) ......##.............# # c) +0 short sword .#.## ##.##...##.#### # Cast: Shock _hL4#.##...##.# # #.##...##.# # #.##...##.# # b   bat ##.###.###.## ##_ht4& ##..##...†...## #. _h4h##.............###. _The bat is moderately wounded. _h4_A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  _h4!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)_h3####.##...###..##..... aGoodWitch the Gusty_hk#.####.<....##>##.. Gnoll###.#####..##.##.##.. Health: 26/26 ========================............#........ Magic: 7/9==================------##.######...####.###. AC: 2Str: 7#. #...# #.# ## EV: 12_hInt: 16# #####...####.##SH: 0_h<Dex: 12.##.#.##.............#XL:  3 Next: 83% Place: Dungeon:2_h*******@.............#Noise: =--------  Time: 1556.6 (0.0)......##.............# # c) +0 short sword.#.## ##.##...##.#### # Cast: Shock#.##...##.# ##.##...##.# ##.##...##.# # b   bat##.###.###.## ####..##...†...## #._h#?##.............###. _The bat is moderately wounded. _A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  _hJPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_hq-Aim: a bat (57% to hit)_hio _A bat is nearby!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (57% to hit)  The zap misses the bat.......b_h|27.6 (1 __h_h|f  ####.##...###..##..... aGoodWitch the Gusty #.####.<....##>##.. Gnoll_hf  ###.#####..##.##.##.. Health: 26/26 ======================== ............#........ Magic: 6/9================-------- ##.######...####.###. AC: 2_h g Str: 7 #. #...# #.# ## EV: 12_h.g Int: 16 # #####...####.##  SH: 0_hg sDex: 12 .##.#.##.............#  XL:  3 Next: 83% Place: Dungeon:2 ......b@.............#  Noise: =--------  Time: 1557.6 (0.0) ......##.............# # c) +0 short sword _hh R.#.## ##.##...##.#### # Cast: Shock #.##...##.# #_h)h 6 #.##...##.# # _hOh #.##...##.# # b   bat ##.###.###.## ## _hvh ;##..##...†...## #. ##.............###._hh fAim: a bat (57% to hit) _The zap misses the bat._hh }Aiming: Shock (safe; 3% risk of failure)  _hyk !Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)`hX2####.##...###..##..... aGoodWitch the Gusty#.####.<....##>##.. Gnoll###.#####..##.##.##.. Health: 26/26 ========================............#........ Magic: 6/9================--------##.######...####.###. AC: 2Str: 7#. #...# #.# ## EV: 12Int: 16`h# #####...####.##SH: 0Dex: 12.##.#.##.............#XL:  3 Next: 83% Place: Dungeon:2*******@.............#Noise: =--------  Time: 1557.6 (0.0)......##.............# # c) +0 short sword`hY.#.## ##.##...##.#### # Cast: Shock#.##...##.# ##.##...##.# ##.##...##.# # b   bat##.###.###.## ####..##...†...## #.##.............###.Aim: a bat (57% to hit) `h_The zap misses the bat.Aiming: Shock (safe; 3% risk of failure)  `hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)`hZV _The zap misses the bat.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (57% to hit)  The zap misses the bat.`h#[`hh,......b`hi+8.6 (1`h_q`hsP _The bat barely misses you.`h <>  #. #...# #.#  # #####...  .##.#.##.......  `h'......b@.......  ......##.......  .#.## ##.##...  #.##...##.#  #.#  #.  ##.`hQ.  ##..##...†...##  `hu"##...`hF  <>  #. #...# #.#  # #####...  .##.#.##.......  `hG7......b@.......  ......##.......  .#.## ##.##...  #.##...##.#  #.#  #.  ##.  ##..##...†...##  ##...`hZW _A bat is nearby!`h  <>  #. #...# #.#  # #####...  .##.#.##.......  ......b@.......  ......##.......  .#.## ##.##...  #.##...##.#  #.#  #.  ##.  ##..##...†...##  ##...`h  <>  #. #...# #.#  # #####...  .##.#.##.......  ......b@.......  ......##.......`hT   .#.## ##.##...  #.##...##.#  #.#  #.  ##.  ##..##...†...##  ##...`h*% `h% `h . `h&0 Z _A bat is nearby!ahڎahRahah%&9ahah _You hit the bat but do no damage. The bat barely misses you.ah6r5-60.5 (0.9ah!9ahT; _You hit the bat but do no damage. The bat hits you. The bat closely misses you.ahň  You barely miss the bat. The bat closely misses you.ah҉ (1.4ah& ah : _The bat hits you but does no damage.ah ahg ah b..ahF (2.3ah9  _You miss the bat. The bat barely misses you.bh] ####.##...###..## #.####.<....##>## ###.#####..##.##.## ....# ##.######...####.### #. #...# #.#  #. #####...####.##.##.#.##.#.b.#.##.# .#.### ##.##...##.#### .. #.##...##.#bh=# #.##...##.# #.##...##.#  ##.###.###.##  ##..##...†...## # ##...###bhv3.3 (1.0 _The bat closely misses you.bh݉u ####.##...###..## #.####.<....##>## ###.#####..##.##.### .....##. ##.######...####...# #.# #...# #.# .. #.######...####.###..##.#.##.##.....b.##.##bhp.#.#.######.##...##.####. .. #.##...##.# #. #.##...##.## #.##...##.# ##.###.###.## ##..##...†...## ##.bhbhbhj6=4bh[bhP _The bat barely misses you.bh8d5  You hit the bat.bhTk†bhΆ7==55.2 (0.9ShockbhW] _You kill the bat!bh  ####.##...###..## #.####.<....##> ###.#####..##.##. # .....# #. ##.######...####. ..####.# #...# #.# ...#.######...####. #..##.#.##. #...... #.##bh ..#.######.##...##.....# #.##...##.## #.# #.##...##.# #. #.##...##.## ##.###.###.## ##..##...†...## ##.bh bh 5-6.2 (1.0bh` bhR p _You see here a bat corpse.bh | ####.##...###..## #.####.<....##> ###.#####..##.##. # ....# #. ##.######...####. ..####.# #...# #.# ...#.######...####. #..##.#.## #....@† #.##.#.######.##...##...# #.##...##.####.# #.##...##.# #. #.##...##.# # ##.###.###.## ##..##...†... ##.bh bh2 G-7 _bh٬ bhz ch chO 3ch ch e=ch* oShocko   orc (wandering)ch; &8chE H==9.2 (2chK chQ r _An orc comes into view. It is wielding a +0 flail.chDD <> #  #.  ..####.# #...#  # ...#.# #..##.#.##... #....@†...... #.......##... o....#.#### ......#   ####.#   #.   #  †dhdM <> #  #.  ..####.# #...#  # ...#.# #..##.#.##... #....@†...... #.......##... o....#.#### ......#  ####.#  #.   #  †dhdh _An orc is nearby!dh <> #  #.  ..####.# #...#  # ...#.# #..##.#.##... #....@†...... #.......##... o....#.#### ......#   ####.#   #.   #  †dhM <> #  #.  ..####.# #...#  # ...#.# #..##.#.##... #....@†...... #.......##... o....#.#### ......#  ####.#  #.   #  †dhdhadh0dh[ _An orc is nearby!dh7# ####.##...###..##. aGoodWitch the Gusty #.####.<....##> Gnoll ###.#####..##.##. Health: 26/26 ======================== # ............#.... Magic: 6/9dh %================-------- #. ##.######...####. AC: 2Str: 7 ..####.# #...# #. EV: 12Int: 16 # ...#.######...####. SH: 0Dex: 12 #..##.#.##............ XL:  3 Next: 85% Place: Dungeon:2 #...*@†............... Noise: ---------  Time: 1569.2 (0.0) #***....##............ c) +0 short sword o**..#.######.##...##.## Cast: Shock ......# #.##...##.#  ####.# #.##...##.#  #. #.##...##.#  oh% 9;49m   orc (wandering) # ##.###.###.## ##..##...†...# ##............. _An orc is nearby! _An orc is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 71% to hit)dhp ####.##...###..##. aGoodWitch the Gusty#.####.<....##> Gnolldh####.#####..##.##. Health: 26/26 ========================# ............#.... Magic: 6/9================--------#. ##.######...####. AC: 2Str: 7dhh6..####.# #...# #. EV: 12Int: 16# ...#.######...####. SH: 0Dex: 12#..##.#.##............ XL:  3 Next: 85% Place: Dungeon:2#...*@†............... Noise: ---------  Time: 1569.2 (0.0)dh+#***....##............ c) +0 short sword***..#.######.##...##.## Cast: Shock......# #.##...##.#####.#dh  #.##...##.##.#.##...##.# o   orc###.###.###.##dhL##..##...†...###.............Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycledhShift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 71% to hit)  The zap hits the orc.  dhHThe orc is moderately wounded.dh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 71% to hit)  The zap hits the orc.  The orc is moderately wounded.The orc shouts!dh f.....o.dha <==70.2 (1 _dh£ dh ehM####.##...###..##.#.####.<....##>####.#####..##.##.## ....#.#. ##.######...####.#..####.# #...# #.## ...#.######...####.##..##.#.##.#.....@.#.##..o...#.######.##...##.#.....#####. eh#.##...##.# ##..##...†...###.#eheh9Q.oeh/--1eheh<p _You see here a bat corpse.eh[ ####.##...###..##.. aGoodWitch the Gusty #.####.<....##># Gnoll ###.#####..##.##.# Health: 26/26 ======================== # ............#..... Magic: 5/9=============----------- #. ##.######...####.# AC: 2ehY\qStr: 7 ..####.# #...# #.# EV: 12Int: 16 # ...#.######...####.# SH: 0Dex: 12 #..##.#.##............. XL:  3 Next: 85% Place: Dungeon:2 #.....@................ Noise: ---------  Time: 1571.2 (0.0)eh\ #..***..##............. c) +0 short sword ..o**#.######.##...##.### Cast: Shockeh] ......# #.##...##.#  ####.# #.##...##.#  #. #.##...##.#  o   orc # ##.###.###.##  ##..##...†...## ##.............# _The orc shouts! _You see here a bat corpse.  eh]Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (moderately wounded, 71% to hit)eh | ####.##...###..##.. aGoodWitch the Gusty #.####.<....##># Gnoll ###.#####..##.##.# Health: 26/26 ======================== # ............#..... Magic: 5/9=============----------- #. ##.######...####.# AC: 2Str: 7 ..####.# #...# #.# EV: 12Int: 16 # ...#.######...####.# SH: 0eh Dex: 12 #..##.#.##............. XL:  3 Next: 85% Place: Dungeon:2 #.....@................ Noise: ---------  Time: 1571.2 (0.0) #.......##............. c) +0 short sword ..o..#.######.##...##.### Cast: Shock ......# #.##...##.#  ####.# #.##...##.# eh u #. #.##...##.#  o   orc # ##.###.###.##  ##..##...†...## ##.............#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (moderately wounded, 71% to hit)  The zap hits the orc.  You kill the orc!eh)  <> #  eh f#.   #...#  #  #..*** ..*** eh( .*....#    #. eh  #   eh S† eh! R  eh =...)...eh t9=2.2 (1Shock _ehl eh fh9####.##...###..##.#.####.<....##>####.#####..##.##.## .....#.#. ##.######...####.#..####.# #...# #.# # ...#.######...####.##..##.#.##.##.....†##.##.#..)..#.######.##...##.#......#####.##. #.##...##.# # ##.###.###.## ##..##...†...## ##.#fhfh.-3fh fhfh-z####.##...###..##.#.####.<....##>##.###.#####..##.##.##.# .....#.#. ##.######...####.#fh%...####.# #...# #.# ## ...#.######...####.## #..##.#.##.# #.....†.# #.##.fh.y# ..)..#.######.##...##.#### ......# #.#fh.####.#. #.##...##.# fh.i# ##.###.###.## #fh&/##..##...†...## ###.#fh8fhD`6===-4fhOfhQfh ####.##...###..## #.####.<....##>## ###.#####..##.##.## # .....# #. ##.######...####. ..####.# #...# #.#  # ...#.######...####.## #..##.#.##.# #.....†.# #.##.# ..)..#.######.##...##.####fh: ......# #.##...##.# ####.# #.##...##.# #. #.##...##.# # ##.###.###.##  ##..##...†...##  ##.fhfh&5fhfhfh  ####.##...###..## #.####.<....##> ###.#####..##.##. # .....# #. ##.######...####. ..####.# #...# #.# # ...#.######...####. #..##.#.##. #...... #.##fh֖ . ..)..#.######.##...##. .J....# #.##...##.# ####.# #.##...##.# #. #.##...##.#J   endoplasm (wandering) # ##.###.###.## ##..##...†...## ##.#fh fh G.Jfh 6Shock _An endoplasm comes into view. _You see here a bat corpse.gh? ####.##...###..## #.####.<....##> ###.#####..##.##. # ....# #. ##.######...####. ..####.# #...# #. # ...#.######...####. #..##.#.## #....@† #.## ..)..#.######.##...##. ..J...# #.##...##.# ####.# #.##...##.# #. #.##...##.#  # ##.###.###.## ##..##...†... ##.gh;9J.gh-7 _ghghgh l ####.##...###..##. aGoodWitch the Gusty #.####.<....##> Gnoll ###.#####..##.##. Health: 26/26 ======================== # ............#.... Magic: 5/9=============----------- gh 2#. ##.######...####. AC: 2Str: 7 ..####.# #...# #. EV: 12Int: 16 # ...#.######...####. SH: 0Dex: 12 gh 1#..##.#.##............ XL:  3 Next: 89% Place: Dungeon:2 #....@†............... Noise: ---------  Time: 1577.2 (0.0) #..**...##............ c) +0 short sword ..)**#.######.##...##.## Cast: Shock .J*...# #.##...##.#  ####.# #.##...##.#  gh #. #.##...##.#  J   endoplasm (wandering) # ##.###.###.## ##..##...†...# ##............. _An endoplasm comes into view. gh _You see here a bat corpse.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)gho ####.##...###..##. aGoodWitch the Gusty#.####.<....##> Gnoll###.#####..##.##. Health: 26/26 ========================# ............#.... Magic: 5/9=============-----------#. ##.######...####. AC: 2Str: 7..####.# #...# #. EV: 12Int: 16# ...#.######...####. SH: 0Dex: 12#..##.#.##............ XL:  3 Next: 89% Place: Dungeon:2#....@†............... Noise: ---------  Time: 1577.2 (0.0)#..**...##............ ghp L c) +0 short sword..)**#.######.##...##.## Cast: Shock.**...# #.##...##.#####.##.##...##.##.#.##...##.# J   endoplasm###.###.###.####..##...†...###.............Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.gh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.The endoplasm quivers.ghQ =..J....gh :=8.2 (1 _gh gh hh͠ ####.##...###..##. aGoodWitch the Gustyhh; #.####.<....##> Gnoll ###.#####..##.##. Health: 26/26 ======================== # ............#.... Magic: 4/9==========-------------- hhѡ2#. ##.######...####. AC: 2Str: 7 ..####.# #...# #. EV: 12Int: 16 # ...#.######...####. SH: 0Dex: 12 hh/#..##.#.##............ XL:  3 Next: 89% Place: Dungeon:2 #...*@†............... Noise: =--------  Time: 1578.2 (0.0)hhd #.**....##............ c) +0 short swordhhɢq ..J*.#.######.##...##.## Cast: Shock ......# #.##...##.# hhh ####.# #.##...##.#  hh&#. #.##...##.#  J   endoplasm # ##.###.###.## ##..##...†...#hhOV ##.............The endoplasm is heavily wounded. hhz_The endoplasm quivers.Aiming: Shock (safe; 3% risk of failure)  hhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehhͣwAim: an endoplasm (heavily wounded, 98% to hit)hh  ####.##...###..##. aGoodWitch the Gusty #.####.<....##> Gnoll ###.#####..##.##. Health: 26/26 ======================== # ............#.... Magic: 4/9==========-------------- #. ##.######...####. AC: 2Str: 7 ..####.# #...# #. EV: 12Int: 16 # ...#.######...####. SH: 0Dex: 12 #..##.#.##............ XL:  3 Next: 89% Place: Dungeon:2 hh #....@†............... Noise: =--------  Time: 1578.2 (0.0) #.......##............ c) +0 short sword ..J..#.######.##...##.## Cast: Shock ......# #.##...##.#  ####.# #.##...##.#  #. #.##...##.#  J   endoplasm # ##.###.###.## ##..##...†...# ##.............Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!hh  <> #  #.   #...#  #  #...* #.** ..** **....#    #.   #   hhk †   hh D...)...hh m939.2 (1Shock _hh_ ihY####.##...###..##.#.####.<....##>####.#####..##.##.## ....#.#. ##.######...####.#..####.# #...# #.## ...#.######...####.##..##.#.##.#.....@.#.##...)..#.######.##...##.#.....#####. #.##...##.# # ##.###.###.## ##..##...†...###.#ih -80 _You see here a bat corpse.ihE####.##...###..##.#.####.<....##>####.#####..##.##.## .....#.#. ##.######...####.#..####.# #...# #.# # ...#.######...####.##..##.#.##.##.....†##.##.#..)..#.######.##...##.#......#####.##. #.##...##.# # ##.###.###.## ihņ##..##...†...## ##.#ihihG-1 _ihihĤih\E####.##...###..##.#.####.<....##>##.###.#####..##.##.##.# .....#.#. ##.######...####.#..####.# #...# #.# ## ...#.######...####.## #..##.#.##.# #.....†.# #.##.# ..)..#.######.##...##.#### ......# #.#####.#. #.##...##.# # ##.###.###.## ###..##...†...## ###.#ih6ih&2ih>ihihmP####.##...###..##.#.####.<....##>##.###.#####..##.##.##.# ....#.#. ##.######...####.###...####.# #...# #.# ## ...#.######...####.## ihb#..##.#.##.# #.....†.# #.##.# #..)..#.######.##...##.#### #......# #.##...##.# #####.# #.##...##.# ##. #.##...##.# ## ##.###.###.## ###..##...†...## #.##.###.ihihu5===3ih ####.##...###..##.#.####.<....##>##.###.#####..##.##.##..## .#.##. ##.######...####.###...####.# #...# #.# ## ...#.######...####.## #..##.#.##.# ##.....†.# ##.##.# #..)..#.######.##...##.#### #.......# #.##...##.# #.####.# #.##...##.# #.#. #.##...##.# #.# ##.###.###.## ##.##..##...†...## #.##.###.#ihˊ ih, &4ih ih& ih< ####.##...###..##.#.####.<....##>##...####.#####..##.##.##..## .#.##. ##.######...####.###...####.# #...# #.# ## ...#.######...####.## ih #..##.#.##.# ##.....†.# #.#.##.# ##...)..#.######.##...##.#### #.......# #.##...##.# #.####.# #.##...##.# #.#. #.##...##.# #.# ##.###.###.## ##.###..##...†...## #.##.###.#.ihQ ih" &5ih6 ih ihp ####.##...###..##.#.####.<....##>##...####.#####..##.##.##..## # ...#.##. ##.######...####.###...####.# #...# #.# ## ...#.######...####.## ##..##.#.##.# ##.....†.# #.#.##.# ##.#..)..#.######.##...##.#### #.......# #.##...##.# #..#####.# #.##...##.# #..##. #.##...##.# #.# ##.###.###.## ##.###..##...h7 m†...## #...###.###.#.ihӊ &6ih ih. ih ####.##...###..##.#.####.<....##>##...####.#####..##.##.##..## ## ....#.##. ##.######...####.###...####.# #...# #.# #####.ih (# ...#.######...####.## #.#..##.#.##.# ###.#.....†.# #.#.##.# ##.#...)..#.######.##...##.#### #.......# #.##...##.# #..#####.# #.##...##.# #..##. ih #.##...##.# #.# ##.###.###.## ##.#ih ##..##...†...## #...###.###.#.ih ihl D===7ih$ ih;& ih r####.##...###..##.#.####.<....##>##...###.###.#####..##.##.##..## ## .....#.##. ##.######...####.###.....#..####.# #...# #.# #####.## ...#.######...####.## #.##..##.#.##.# ###.##.....†.# #.#.##.ih # ##.#.# ..)..#.######.##...##.#### #....# ......# #.##...##.# #..# ####.# #.##...##.# #..##. #.##...##.# #.# ih *##.###.###.## ##.###..##...†...## #...###.###.#.ih ihC &8ih' ihm ih ####.##...###..## #.####.<....##>##...### ###.#####..##.##.##..##  # .....#. #. ##.######...####.###..... ..####.# #...# #.# #####. # ...#.######...####.## #. #..##.#.##.# ###. #.....†.# # #.##.# ##.#.  ..)..#.######.##...##.#### #....  ......# #.##...##.# #..  ####.# #.##...##.# #..hAm #. #.##...##.# # # ##.###.###.## ##. ##..##...†...## #... ##.###.#ih ih|&9ihihw!jhn ####.##...###..## #.####.<....##>##... ###.#####..##.##.##..##  # ....#.jho} #. ##.######...####.### ..####.# #...# #.# ##### # ...#.######...####.## # #..##.#.##.# ### #.....†.# # #.##jh%pK.# ##.# ..)..#.######.##...##.#### # ......# #.##...##.# #.. ####.# #.##...##.# #.. #. #.##...##.# # # ##.###.###.## ##. ##..##...†...## #... ##.###.#jhyjh'90jhjhϊjh{ ####.##...###..## #.####.<....##>##... ###.#####..##.##.##..## # ...#. #. ##.######...####.###jhg ..####.# #...# #.#  # ...#.######...####.##  #..##.#.##.#  #.....†.# # #.##.# ##. ..)..#.######.##...##.#### # ......# #.##...##.# #..jh= ####.# #.##...##.# #.. #. #.##...##.# # # ##.###.###.## ##. ##..##...†...## #... ##.###.#jh8jhUjh"&1jhjhjhjk ####.##...###..## #.####.<....##>##... ###.#####..##.##.##.. # .#. #. ##.######...####.### ..####.# #...# #.#  # ...#.######...####.## #..##.#.##.#  #.....†.# # #.##.# ## ..)..#.######.##...##.#### # ......# #.##...##.# # ####.# #.##...##.# # #. #.##...##.# # jh## ###.#####..##.##.##.. # .#.jh #. ##.######...####.### ..####.# #...# #.#  # ...#.######...####.## #..##.#.##.#  #.....†.# jhK< #.##jh},.#  ..)..#.######.##...##.#### #jh ......# #.##...##.# #jhJp ####.# #.##...##.# # #. #.##...##.# # # ##.###.###.## ## ##..##...†...## # ##.###.jhjh7&3jhjhjh* 4===jh2 Bjh jh ,jh\ BjhL ,jhˑ jh d7==jh7 jh jhs jhޘ jh ,jh jh jh8 jhx jh jh :==jh8 jh ,jh jh ,jh׫ jh{ jhҮ jha jh ,jh jh` jhõ jh F8===jh jh ,jh jhK ,jh jhy jh jhS jh jhE ;===jhC jh ,jh jh ,jh jh jh: c9===jh jh jh jh jhx jh jh| jh jhN jh+ jh ,jh jh# jh Q===jh* jh jh ,jh jh jh ,jhi jhz jh ,jh jhS jh ,jh jh jh' jh_ jh jhz jh  ,jh jh jh| ,jh jh =  You see here a +0 flail.jh~ jh  _jhD jh! jh<$ ,jh$ jhi) jh, ,jh- jh/ jh1 ,jh=2 jh3 jh4 ,jhL5 jh5 jh'7 jhU7 jh8 jh9 jh; ,jh; jh@ jh B ,jh&F XjhF jhG jhI ,jh+K jhzM jhP ,jhyR jhU jhY Bjh#^ jha jhga jha jh7d jhse jhe jh;f jhjg jhi jhi jh%j jh_k jhm ,jh2o jh&p jhFr jhr jhlt jht jhv jhv jhw jhy jh3{ jh{ jh{ jhw} jha jh jh jhӁ jh jh& jh jhÌ jhb L _You now have 64 gold pieces (gained 3).jhӓ jh, jhX jh> jh jhҖ jh8 jh jh ,jh jh> jh jhK ,jh^ jh ,jhL jh- jhj jh jh jhx jh ,jh jhV jh jhZ jh jh jh% jh| jh` jhm jh ,jh jhp jh Xjh jh jh jhF jhV ,jhd jh   .....# ##  ....# ########..   #..# #......##.   # ####..## #.####.###.#   #.#......####.# #.# ###   ..............# #.#  jh a ........####### #.#####   .##.##..# #......   .......@# #######..####   .##.##.#####........###   # #. #.....###.....   .. #.....###..##.   ..# #......##.....†   ##. #......##......   #. #.......)..#.  #. ###.........##   ########.jh 1666.2 (73.0)jh ,7.2 (74jh jh  R _n - a black potionjhO jhLU XjhwW jhg   .....# ##   ....# ########  # #..# #......##   # #.####..## #.####.#   #.#.#......####.# #.#   $..............# #.#  jhh s  ........####### #.   #..##.##..# #   #...# #######..   .#####........   #. #.# #.....###...Shock w ..# #.....###.  ##...## #......##...   ###. #......##... w   ribbon worm (asleep)   #. #.......)..  jh:i  #. ###.........  #. ########.#jhey 270.2 (3.0)jh +1.2 (4jh jh" ^ _A ribbon worm comes into view.kh'?   ....#  # #..#  # #.##  #.#.#......####.# #.#  $..............# #.#  ........#  #..##.##..#  #.....@...#  ##.##.##.##kh #. #.#  .w ..#  ##...##  ###.  #. ) #.  #. kh|   ....#  # #..#  # #.##  #.#.#......####.# #.#  $..............# #.#  ........#  #..##.##..#  #.....@...#  ##.##.##.## #. #.#  .w ..#  ##...## khw} ###.  #. ) #.  #. khkhkhx _A ribbon worm is nearby!khkh^   ....#  # #..#  # #.##  #.#.#......####.# #.#  $..............# #.#  ........#  #..##.##..#  #.....@...#  ##.##.##.## #. #.#  .w ..#  ##...##  ###.  #. ) #.  #. kh0g   ....#  # #..#  # #.##  #.#.#......####.# #.#  $..............# #.#  ........#  #..##.##..#  #.....@...#  ##.##.##.## #. #.#  .w ..#  ##...##  ###.  #. ) #.  #. kh3mkhskhoykh|b _A ribbon worm is nearby!kh/  .....# ## aGoodWitch the Gusty ....# ########. Gnoll kh # #..# #......## Health: 26/26 ======================== # #.####..## #.####.## Magic: 8/9=====================--- #.#.#......####.# #.#  AC: 2Str: 7 $..............# #.#  EV: 12Int: 16 ........####### #.## SH: 0Dex: 12kht  #..##.##..# #... XL:  3 Next: 93% Place: Dungeon:2 #.....@...# #######..# Noise: ---------  Time: 1671.2 (0.0) ##.##*##.#####........# c) +0 short sword #* #.# #.....###... Cast: Shockkh Y .w ..# #.....###..# kh ##...## #......##... ###. #......##... w   ribbon worm (asleep)kh < #. #.......)..# #. ###.........kh& O #. ########.# _A ribbon worm is nearby! khp _A ribbon worm is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclekh fShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)kh2  .....### aGoodWitch the Gusty  ....# ########. Gnoll  # #..# #......## Health: 26/26 ========================  # #.####..## #.####.## Magic: 8/9kh =====================---  #.#.#......####.# #.# AC: 2Str: 7  $..............# #.# EV: 12Int: 16  ........####### #.## SH: 0Dex: 12  #..##.##..##... XL:  3 Next: 93% Place: Dungeon:2  #.....@...# #######..# Noise: ---------  Time: 1671.2 (0.0)  ##.##*##.#####........# c) +0 short sword  #* #.# #.....###... Cast: Shock  kh^ &.* ..# #.....###..#  ##*..## #......##...  ###. #......##... w   ribbon worm  #. #.......)..#  #. ###.........  #. ########.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linekh Aim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.  The ribbon worm is lightly wounded.kh; ..w.(catching breath)khH ``Shift-Dir - straight line  Aim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.  The ribbon worm is lightly wounded.  The ribbon worm expels a string of sticky webbing.stream of webbing hits you but does no damage.kh ...kh   6  =2.2 (1Held kh kh . _You are caught in a web!lh  .....# ## aGoodWitch the Gusty ....# ########. Gnoll # #..# #......## Health: 26/26 ======================== # #.####..## #.####.## Magic: 7/9==================------ lh 1#.#.#......####.# #.#  AC: 2Str: 7 $..............# #.#  EV:  6 Int: 16 ........####### #.## SH: 0Dex: 12 #..##.##..# #... XL:  3 Next: 93% Place: Dungeon:2 lh '#.....@...# #######..# Noise: =--------  Time: 1672.2 (0.0) ##.##*##.#####........# c) +0 short sword #* #.# #.....###... Cast: Shock .w ..# #.....###..# Held lhE Z ##...## #......##... lhp ###. #......##... w   ribbon worm (catching breath) #. #.......)..# lh #. ###......... lh f#. ########.#The stream of webbing hits you but does no damage. lh _You are caught in a web!  Aiming: Shock (safe; 3% risk of failure)  lh PPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 90% to hit)lh_  .....### aGoodWitch the Gusty  ....# ########. Gnoll  # #..# #......## Health: 26/26 ========================  # #.####..## #.####.## Magic: 7/9lhM ==================------  #.#.#......####.# #.# AC: 2Str: 7  $..............# #.# EV:  6 Int: 16  ........####### #.## SH: 0Dex: 12  #..##.##..##... XL:  3 Next: 93% Place: Dungeon:2  lh #.....@...# #######..# Noise: =--------  Time: 1672.2 (0.0)  ##.##*##.#####........# c) +0 short sword  #* #.# #.....###... Cast: Shock  lh 8.* ..# #.....###..# Held  ##*..## #......##...  lhV ###. #......##... w   ribbon worm (catching breath)  #. #.......)..#  #. ###......... lh  #. ########.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linelh Aim: a ribbon worm (lightly wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is heavily wounded.lh? lh| lh .w..3.2 (1 _lhs lh mhRw.mh?12 -4mhmh  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (lightly wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.The web tears apart.mh }  .....#  mh( # ....# #  #. #..# #......  # #.####..## #.####.  #.#.#......####.# #.# mhv 7 $..............# #.# # ........####### #.mh  #..##.##..# #mhU  #....@....# #..mh  ##.##w##.#####. mh  #.##.# #.....###  .....# #.....###.. mh  ##...## #......##  ###. #......## mh  #. #.).. mh8  #.# ###  #. #.mhx mhj @-5mh mh` nh^' You barely miss the ribbon worm.The ribbon worm is moderately wounded.nh)t18--------==6.1 (0.9nhd0nh40 _The ribbon worm bites you!nh  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nh 0**  Confirm with . or Enter, or press ? or * to list all spells.The ribbon worm is struck by an arc of lightning.heavi nh You are struck by an arc of lightning.  The ribbon worm is struck by an arc of lightning.  The ribbon worm is almost dead.nhv @w You are struck by an arc of lightning. The lightning grounds out.nhz 4------------5-----7.1 (1.0nhG nh X _The ribbon worm barely misses you.oh6< oh-= Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oh ** The ribbon worm is struck by an arc of lightning.  The ribbon worm is almost dead.ohcQ @wYou are struck by an arc of lightning. The lightning grounds out.ohcU2-----3----------8oh]oh_Y _The ribbon worm closely misses you.ph  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ph V  The ribbon worm is struck by an arc of lightning.phl **phKYou kill the ribbon worm!ph C@.ph/ .....## aGoodWitch the Gusty # ....# ######## Gnoll #. #..# #......# Health: 10/26 =========--------------- # #.####..## #.####.# Magic: 1/9==---------------------- #.#.#......####.# #.# AC: 2Str: 7 $..............# #.# EV: 12Int: 16 # ........####### #.# SH: 0Dex: 12 #..##.##..##.. XL:  3 Next: h039;49m100% Place: Dungeon:2 #....@....# #######.. Noise: ==-------  Time: 1679.1 (1.0) ##.##.##.#####........ c) +0 short sword #.##.# #.....###.. Cast: Shock .....# #.....###.. ##...## #......##.. ###. #......##..  #. #.......)..  #.# ###........  #. ########. You are struck by an arc of lightning. The lightning grounds out. _The ribbon worm closely misses you.Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The ribbon worm is struck by an arc of lightning.  You kill the ribbon wph1orm! _You are struck by an arc of lightning.  You have reached level 4!ph7/  --more--qhk>3/32--11------84 0% Shockqh]h _You feel stronger.rhe2rh3,rhB82==14=rhfG==rhHrh'N5==rhPrhQrh RrhRrhTrhsrhsrhtrhz4==rhJ{S8=rh<|rh~,rhrhrhArhӃrhRrh҅:==rhrhArh^9==rhXrh,rhrhrhrhrhrhT5==rhԔrh rh`_20==rh*rh9rh{rhprharhrhrhˠrh:==rh1rhCrhK1=rhrh֧rh/rhrhrhDrh7rhyrḫrhrhܱrhp2=6===rhvrhrhrhrhŻBrh ,rhrh9rhU23==rh4===rhrhrhrhrh%rhnrhrhfrhrhrh34==7==rh-,rhyrhrhrhrhrhrhrh5===rhrhrhKrhrhTrh#6rhY=8==rhrhrh\rh@rh,rhrh7rhrhrhrh#7rhb====rhrhBrhrhnrh;rh,rhrhrh#8rh@E==rh rh rh [9==rh,rh3rh,rhrhrh #9rh;2=rh rhrh6:==rhrhrhrhrh!,rh"rh8%rh%630=rh%rh&rhK)rh(*P10/11==rh<+rh-rhG-rh .rh0,rh1rh3rhP4rh4a1==rh5rh7rhA9:==rh9rh;rh<<rh7=rh9A,rhHrhTi -- _You start resting.rha1753.1 (74.0)rhAk2==--4.1 (75rhIsrhWt" _HP restored.rhwrh|rhrhrh,0.0)rh;[1===5.1 (1rhrh"X _You start resting. Magic restored.rh& rh rh rh rh nrhy" e=rh0 Y===rh3 rh~5 Brh7 rh7 rh~8 rh: rhV; rh; rh?> rh> rh? rhHA rhA rhB rhD rhAE rhE rhG rhH ,rh~I rhI rh J rhL Brh_M rhM rhPN rhP ,rhQ rhS rhS rhjT rhV rhW rhW rhZ Brh\ rh\ rh] rh_ rh5` rh` rh}c ,rhPd rhf rh rh rh8 rh rh ,rh rh rhg rh, rh rh5 rh rh rh rh rh ,rhe rh$ rhr rh= rhC rh rhm rh rh rhr rh. ,rh rh rh rh rh rhI rh rh rh6 rh* rh rh rh rh+" ,rh# rhW% rh% rh+& rhC) ,rh) rh+ rh+ rh, rh. ,rh/ rh1 rh2 rh2 rh4 rh4 rh5 rh}7 rh7 rh~8 rh: rh0; rh; rh= ,rh? rh@ rh3A rhA rh D rhPD rhE rhG rhG rh|H rhJ ,rhK rhM rhN rhN rh=Q rhQ rhR rhT rhQU rhwV rhe k 854.1 (99.0) _You start waiting.rhl -5.1 (100.0)rhus rhu # _Done waiting.rh rh rh% rh߈ rhv rhC Brhݍ rh rh rh rh rhd rh rh rhb rh rh rh rhc rh ,rho rhl rhˡ rhX rh ,rh rh+ rh rh8 rhЫ rh7 rh̬ rho rh rh rh rh rh rh ,rh rh ,rh rhZ rh rh rh½ rh rh rh rh6 rh rh rh rh rh ,rh rh Brhc rh rhV rhW rh rht rh ,rh( rh ,rh rh ,rh8 rho ,rh rh rhk rh rhR ,rh rh& ,rh rh ,rhi rh{ ,rh0 rh. rh rh rh| ,rh rhg ,rh rh rhI rh rh' ,rht rh rh] rh rh~ ,rh rh^ rh rh5 rh rh rh Xrh rh rh rh rh rh rh. rh rh rh2 rh rhT rh rh3 rho rh ,rh rh ,rhJ rh ,rh7 rh rh rh rh  rh[ rh rh ,rhX rh rh rh rhU rh rhj rh rh\ rh rh rh! rh! rh# rh$ ,rh' rhd' rh' rh) ,rhh* rh&, ,rh, rh- ,rh=. rh/ ,rh30 rhn1 ,rh1 rh3 ,rhm4 rh5 ,rh56 rh7 ,rhW8 rh*; ,rh < rh> rh? rh? rhB rhB rhYC rhE rhF rhF rhH ,rh_I rhJ ,rhXK rhO BrhO rhQP rhQ rhS rhT ,rhV BrhW ,rhrX rh&Z rh|Z rh1[ rh] rh] rh^ rh{` rh` rha rh_b rhb rhc rhe ,rhf rhg ,rh`h rhj rhk rhk rhom rhm rhn rhp rhbp rh5q rhps rhs rht rhv ,rhzw rh'y rhy rhy rh{ rhA{ rh{ rh)} rhx} rh} rhn ,rh rh0 ,rh rh ,rh rh rhф rh, rh ,rh rhB ,rh rh ,rh rhz n 954.1 (99.0) _You start waiting.rhě -5.1 (100.0)rh rhb # _Done waiting.shA sh shD sh{ sh shh Bsh sh sh sh sh sh sh sh sh< sh sh sh sh ,sh sh~ sh shw sh L _You now have 67 gold pieces (gained 3).sh 3shW sh shL shE sh shq sh shL sh sh; sh; sh2             ###########   #@........#   #.#.......# #### .#.####..# #. #.#.####..## #.##  #.#.#......####.# .........#  #.........#######  #..##.##..#  #.........# #####You pick up a parchment of Fugue of the Fallen and begin reading...sh4 366.1 (11.0)sh5: ,7.1 (12sh-? shAB L _You add the spell Fugue of the Fallen to your library.shp sh] 3shz sh sh Bsh sh sh sh shC sh shh sh sh ,shD sh sh" sh| sh sh sh sh shx shc sh{ sh sh sh shj ,sh/ sh sh sh sh sh sh ,sh sh sh sh sh sh sh sh[ sh sh6 shL ,sh sh sh sh sh[ sh sh sh sh sh she sh sh! sh" sh0% ,sh% sh& sh( ,sh6) sh* shu4  ##.##.##.#####........### #.##.##.# #.....###..... #.......# #.....###..##. ####...## #......##..... ###.# #......##..... #.# #.......)..#.#sh5 @ #.# ###.........## ####.### ########.## #....@.# #.# #.##.#.# #.#  # #.#.# #.# Shock #.... ..# ###l#. #  .#..l   frilled lizard (asleep)  .# #. ##  ## ## #. shR5 -#.shf? -85.1 (18sh B ,6.1 (19sh[H sh"K a _A frilled lizard comes into view.thn ##.##. #.##.##.#  #.......#  ####...##  thT###.#  #.# ) #.#  ####.###   #....@.# #.#  #.##.#.# #.#  thw# #.#.# #.#  #.... ..#  ###l#. ###  th8.#..  .# #.  th5## ## thXq ##.##. #.##.##.#  #.......#  ####...##  ###.#  #.# ) #.#  ####.###   #....@.# #.#  #.##.#.# #.#  # #.#.# #.#  #....  ###l#. .#.. .# #. ## ## thw{ _A frilled lizard is nearby!th& ##.##. #.##.##.#  #.......#  ####...##  ###.#  #.# ) #.#  ####.###   #....@.# #.#  #.##.#.# #.#  # #.#.# #.#  #.... ..#  ###l#. ###  .#..  th'P.# #.  ## ## th2# ##.##. #.##.##.#  #.......#  ####...##  ###.#  #.# ) #.#  ####.###   #....@.# #.#  #.##.#.# #.# th # #.#.# #.#  #....  ###l#. .#.. .# #. ## ## ththvththEe _A frilled lizard is nearby!thO ##.##. #.##.##.#  #.......#  ####...##  ###.#  #.# ) #.#  ####.###  thPC #....@.# #.#  #.##.#.# #.#  # #.#.# #.#  #.... ..#  ###l#. ###  .#..  .# #.  ## ## thd] ##.##. #.##.##.#  #.......#  ####...##  ###.#  #.# ) #.#  ####.###   #....@.# #.# th<d #.##.#.# #.#  # #.#.# #.#  #....  ###l#. .#.. .# #. ## ## th ththVththxe _A frilled lizard is nearby!thO c ##.##.##.#####........### aGoodWitch the Gusty #.##.##.# #.....###..... Gnoll #.......# #.....###..##. Health: 32/32 ======================== ####...## #......##..... Magic: 10/11 =====================--- ###.# #......##..... AC: 2th+ Str: 8 #.# #.......)..#.# EV: 12Int: 16 #.# ###.........## SH: 0Dex: 12 ####.### ########.##  XL:  4 Next:  0% Place: Dungeon:2 #....@.# #.#  Noise: ---------  Time: 1986.1 (0.0) #.##.#*# #.#  c) +0 short sword # #.#*# #.#  Cast: Shock #..*. ..#  th ;###l#. ###  .#..  l   frilled lizard (asleep) .# #. ## ## ## #. #. _A frilled lizard is nearby! th` _A frilled lizard is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)th<} L ##.##.##.#####........### aGoodWitch the Gusty  #.##.##.# #.....###..... Gnoll  #.......# #.....###..##. Health: 32/32 ======================== th}  ####...## #......##..... Magic: 10/11 =====================---  ###.# #......##..... AC: 2Str: 8  #.# #.......)..#.# EV: 12Int: 16  #.# ###.........## SH: 0Dex: 12  thI~ ####.### ########.## XL:  4 Next:  0% Place: Dungeon:2  #....@.##.#Noise: ---------  Time: 1986.1 (0.0)  th~ #.##.#*##.#c) +0 short sword  # #.#*##.#Cast: Shock  #..*...#  ###*#.thj ###  *#..l   frilled lizard  .# #.##  ## ###.  #.th )Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  The frilled lizard is heavily wounded.th  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  The frilled lizard is heavily wounded.The frilled lizard hisses angrily.th c..l..thg :=7.1 (1 _th th uh ##.##.##.#####.#   #.##.##.# #.....###.....#   #.......# #.....###..##.#   ####...## #......##.....† ###.# #......##.   #.# #.)..#.#   #.# ###.##  ####.### #.##  #.....@# #.#  #.##.#.# #.#  # #.#.# #.#  #. ###.#. ### #   #.#.. #   ..# #. #   ### ## #.   #.#he\9ml.uhL.-8uhuhuh`  #.....###..........#####...#.##.....† ###.# . #.)..#.###.# ###.........## uhb####.### ########.## ......# #.# #.##.## #.#l #.....##.#.### # #.#.. ..# #.##### ##.. #uhiuhk.=9uhquhtT _The frilled lizard misses you.uhw p  You hit the frilled lizard..190Shock _You kill the frilled lizard!uhd.....#####...#.##.....† ###.# . #.)..#.##.# ###.........## ####.### ########.## #......# #.# #.##.#  #.....#.###.#.#### # #.#... ..# #..##### ###.. ####-1vhB ###...#.##.....† ###.# . .)..#.###.# ###.........## ####.### ########.## ......# #.# ##.# #.#.### #..@..#.##.#### # #.#... ..# #...##### ####..  #..... -2vhh vh vh vh vh ,vh ,vh vh y1===vh 4 _Magic restored.vh vhL vh- vhr vh  vhD vh vh vh! vh8" vh" vhf$ vh-& vh& %===vh& vhd' vh[) vh, ,vh5 vh26 vh7 vh9 vhE9 vh: vh%< vh> ,vh? vh`C vhD vh5E vh!F vhG vh,J ,vhJ vhK vhM vhM vhN vhO vhQ ,vhR vhST vhV vhJV vhUW vhZ vh/\ ,vh\ vhg nvhj ,vhj vhmk vhl vhl vhm vhAn vho ,vh#p vhp vh r ,vhOr vhr vht ,vhct vhNu vhw vh##...## ## #.######.#####..##.##.##..## S   adder (asleep)  #................#........### #####..####.######...####.###.... vh# .......####.# #...# #.# #####vhn } 2064.1 (72.0)  An adder comes into view.vh k.SSvh ,5.1 (73vh vh / _The adder hisses angrily.vh: #### ##. #.. ..S# #  #.# .# .#  #..<..##.##.# #.#  #..####.....### #.#  vhM;##..##.........# #.#  ##..........#.#.## .......@.........#..#...###........<#.:....#  #.# ####.##...# #.# #.####.<>vht;= .#####..  ........vh;?.....# #...# #.# wh] #### ##. wha#.. ..S# #  #.# .# .#  whȑ#..<..##.##.# #.#  wh#..####.....### #.#  wh ##..##.........# #.#  wh$##..........#.#.## .......@.......wh?..#..#...###........<wh #.:....#  #.# ####.##...# #.# #.####.<> .#####..whΒ  whk............wh .# #...# #.# wh4whwh|] _An adder is nearby!wh #### ##. #.. ..S# #  #.# .# .#  #..<..##.##.# #.# whfn #..####.....### #.#  ##..##.........# #.#  ##..........#.#.## whX.......@.........#..#...###........<#.:....# wh6 #.# ####.##...# #.# #.####.<>wh- .#####..  wh9.............# #...# #.# wh#wh #### ##. #.. ..S# #  #.# .# .#  #..<..##.##.# #.#  #..####.....### #.#  ##..##.........# #.#  ##..........#.#.## .......@.........#..#...###........<#.:....#  #.# ####.##...# #.# #.####.<> .#####..  .............#hdam #...# #.# whDwhwhwhf whW_An adder is nearby!wh #### ##. #.. ..S# #  #.# .# .#  #..<..##.##.# #.#  #..####.....### #.#  ##..##.........# #.#  wh%##..........#.#.## .......@.........#..#...###........<#.:....#  #.# ####.##...# #.# #.####.<> .#####..  .........whV9....# #...# #.# whP #### ##. #.. ..S# #  #.# .# .#  #..<..##.##.# #.#  wh0Q#..####.....### #.#  ##..##.........# #.#  ##..........#.#.## .......@.......whyQ..#..#...###........<whQ#.:....#  #.# ####.##...#whQ #.# #.####.<> whQW.#####..  whRk............wh1R.# #...# #.# wh|Zwh^wh%fwhi] _An adder is nearby!wh_N   aGoodWitch the Gusty #### ##. Gnoll #.. ..S# #  Health: 32/32 ======================== ##.##.##*# .# .#  Magic: 10/11 =====================--- #..<..##*##.# #.#  AC: 2Str: 8 #..####.*...### #.#  EV: 12Int: 16 ##..##...*.....# #.#  SH: 0Dex: 12 ##........*.#.#.#######.#  XL:  4 Next:  1% Place: Dungeon:2 #######.........@.............###wh}O  Noise: ---------  Time: 2065.1 (0.0) ......##...#..#...###........<##. c) +0 short sword .####.###.##.:....# #..#####...#. Cast: Shock .# #.# ####.##...###..##........ .# #.# #.####.<....##>##...## ## #.######.#####..##.##.##..##  S   adder  #................#........### #####..####.######...####.###.... .......####.# #...# #.# ##### _An adder is nearby! _An adder is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (53% to hit)wh aGoodWitch the Gusty#### ##.Gnoll#.. ..*# #Health: 32/32 ========================wh ##.##.##*# .#.#Magic: 10/11 =====================---#..<..##*##.##.#AC: 2Str: 8#..####.*...### #.#EV: 12Int: 16##..##...*.....# #.#SH: 0Dex: 12wh C##........*.#.#.#######.#XL:  4 Next:  1% Place: Dungeon:2 wh# #######.........@.............### Noise: ---------  Time: 2065.1 (0.0) ......##...#..#...###........<##. c) +0 short sword .####.###.##.:....# #..#####...#. Cast: Shock .# #.# ####.##...###..##........ .# #.# #.####.<....##>##...## ## #.######.#####..##.##.##..## S   adder#................#........### #####..####.######...####.###.... .......####.# #...# #.# ##### _An adder is nearby! _An adder is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, whg [39;49mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (53% to hit)whL   Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (53% to hit)  The zap misses the adder.wh&M whV n..S...whY :=6.1 (1 _whp` wha xh7-  aGoodWitch the Gusty #### ##. Gnoll xh#.. ...# #  Health: 32/32 ======================== ##.##.##.# .# .#  Magic: 9/11xh===================----- #..<..##S##.# #.#  AC: 2xhStr: 8 #..####.*...### #.#  EV: 12xh24Int: 16 ##..##...*.....# #.#  SH: 0Dex: 12xhg_ ##........*.#.#.#######.#  XL:  4 Next:  1% Place: Dungeon:2 xh#######.........@.............### Noise: =--------  Time: 2066.1 (0.0) xh ......##...#..#...###........<##. c) +0 short sword xhI.####.###.##.:....# #..#####...#. Cast: Shock .# #.# ####.##...###..##........ xh..# #.# #.####.<....##>##...## ## #.######.#####..##.##.##..##  S   adder  #................#........### #####..####.######...####.###.... xh4.......####.# #...# #.# #####Aim: an adder (53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (53% to hit)xh.aGoodWitch the Gusty#### ##.Gnoll#.. ..*# #Health: 32/32 ========================##.##.##*# .#.#Magic: 9/11xh#===================-----#..<..##*##.##.#AC: 2Str: 8#..####.*...### #.#EV: 12Int: 16xh##..##...*.....# #.#SH: 0Dex: 12##........*.#.#.#######.#xhIXL:  4 Next:  1% Place: Dungeon:2 #######.........@.............### Noise: =--------  Time: 2066.1 (0.0) xh......##...#..#...###........<##. c) +0 short sword .####.###.##.:....# #..#####...#. Cast: Shock .# #.# ####.##...###..##........ xh.# #.# #.####.<....##>##...## xhT## #.######.#####..##.##.##..## S   adder#................#........### xh#####..####.######...####.###.... .......####.# #...# #.# #####Aim: an adder (53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (53% to hit)xh9 ` _The zap misses the adder.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (53% to hit)  The zap misses the adder.xh1 n...S..xhw 27.1 (1 _xh$ xh& yh+yh yhd aGoodWitch the Gusty yh?#### ##.yhP Gnoll yh #.. ...# #  Health: 32/32 ======================== yhA##.##.##.# .# .#  Magic: 8/11yhgS=================------- yh#..<..##.##.# #.#  AC: 2Str: 8 #..####.S...### #.#  EV: 12yhZCInt: 16 ##..##...*.....# #.#  SH: 0Dex: 12 yhP##........*.#.#.#######.#  XL:  4 Next:  1% Place: Dungeon:2 yh#######.........@.............### Noise: =--------  Time: 2067.1 (0.0) yhT......##...#..#...###........<##. c) +0 short sword .####.###.##.:....# #..#####...#. Cast: Shock yh.# #.# ####.##...###..##........ .# #.# #.####.<....##>##...## yh ## #.######.#####..##.##.##..##  S   adder  #................#........### yh2o#####..####.######...####.###.... .......####.# #...# #.# #####yh  Aim: an adder (53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (53% to hit)yhXaGoodWitch the Gusty#### ##.Gnoll#.. ..*# #Health: 32/32 ========================##.##.##*# .#.#Magic: 8/11=================-------#..<..##*##.##.#AC: 2Str: 8#..####.*...### #.#EV: 12Int: 16##..##...*.....# #.#SH: 0Dex: 12##........*.#.#.#######.#XL:  4 Next:  1% Place: Dungeon:2 #######.........@.............### Noise: =--------  Time:h[m 2067.1 (0.0) ......##...#..#...###........<##. c) +0 short sword .####.###.##.:....# #..#####...#. Cast: Shock .# #.# ####.##...###..##........ .# #.# #.####.<....##>##...## ## #.######.#####..##.##.##..## S   adder#................#........### #####..####.######...####.###.... .......####.# #...# #.# #####Aim: an adder (53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (53% to hit)yhp_ _The zap misses the adder. yh Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  yh7}Aim: an adder (53% to hit)  The zap misses the adder.yh3#.yhyK...S.yhw28.1 (1 _yh%yh,yhr @M### ##.  #.. ...#  #.##.##.#  <..##.##.#  #..####.....###yhs K ##..##...S.....#  ###.#.#######.# #######...............### ......##...#..#...###........<# .####.###.##.:....# #..#####...#..#.S   adder.yht b......yhP~ 9∆yh &9yh yh _The adder barely misses you. The adder completely misses you.yhi\  You hit the adder.  The adder is lightly wounded.yh l_29---70.0 (0.9yhryhBu* _The adder bites you.zhω  You miss the adder. You bite the adder, but do no damage.The adder is lightly wounded.zha7----9zhzh* _The adder bites you.zh  You closely miss the adder.The adder is lightly wounded.1.8zhS _The adder bites you but does no damage.zhs  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zh]l **  Confirm with . or Enter, or press ? or * to list all spells.The adder is struck by an arc of lightning.  The adder is severely wounded.  You are struck by an arc of lightning.  The adder is struck by an arc of lightning.  The adder is almost dead.zhNS@6--7--=2.8 (1.0zh6 _The lightning grounds out. The adder closely misses you.{hy  You hit the adder.. ---16-3Shock _You kill the adder!{h9 _Your Shapeshifting skill increases to level 1!{h2 M  . ∆### ##.  #.. ...# # #.##.##.# . <..##.##.#  #..####.....## ##..##...@.....#  ###.#.#######.# #######.......................### {h3 M......##...#..#...###........<##..#. #..{hI 7=--4 _{hK {h?M |h/|hh78-|h[>|h]BF _Unknown command.}h. . ∆ #### ###. #.. ...# # ##.##.##.# .# .# #..<..##.##.# #.# #..####.....### #.# ##..##....@....# #.# ##.#.#.#######.# ....###...#..#...###........<##. ####.###.##.:....# #..#####...#.# # #.# ####.##...###..##. # #.# #.####.<....##>##...# #[}h40m #.######.#####..##.##.##..## ##.#.#}h}hE-5 _}h4}hԵ}h3}h}h}h,}h}hr}h}hF}hh8==}h}h}h}h}h,}h}hI}hN8==}h}h-}hU9=}h}h:,}h}h}h8}h}h}hf:==}h}h"}hL30=}hK}h }h }h }h2}hz}hS}h}h6L9==}h}h}h h1==}h }h}h}h}h,}h}hB"}h"3==}h#}hs5_ _You start resting.~ho0938.0)~hf w2==4.8 (19~h~hs" _HP restored.~h3~h~h`,~h~h<~h~h]~h~hTP10/11==~hA~hrO=~hV~h%~hn~h?~h~h ~h~hA~h:==~h~h~hl~h,~h~h6~h;,~hi~h~hH~h~hD_ _You start resting.~h&.105.8 (11~h0\1===6.8 (12~h7~h6:% _Magic restored.~h-~hCn~hӫ;===~h6~h,~h~hٳ,~h~h,~h\~h~h ~hU~h~h8~h~h,~h~hN,~h*~hN,~hV~h~h(~hr~h@,~h~h~h~h~hI~h~hk~h~h+~h~h~h~h ~h,~h~h,~h~h~h>~h~h,~h~h,~h~h-~hh~hI~h,~h~h} ,~h ~h ,~h(~h,~h#~h~h~h~h,~h~h ,~h~hU ~h ~h!~h$~h$~ho&~h(~hq)~h*~h-,~h.~h0,~h@2~h4,~hs6~hR8~h8~h9~h;,~h3=~hAB~h0\~h^,~h dB~hd,~hmX~hrn~h5t~hw,~hby~h{~h-|~h{}~h%~hj~ha~hO~h~h~h͈,~h~ȟ,~h.~hK,~h~hk~h~h~hҙ~h~h7~hg~h~h~h]~hI~h~h,~hݧ~h%~hq~h"~hɮ,~h~hȲ,~h\B~h~h~h޻~h~h߿~h#~ha~h>~h~h~h,~hz~h,~h#~hO,~h~h,~h~h$~hn~h~h,~h~h,~h~h,~h~hZ~h~h ~hQ~h~h~h ,~h~hT,~h~hg,~hH~hX~h~h~h,~hM~h ~hT ~h ~h,~h~h~h~h~hW ,~h!~h#~hI$~h7%~h (,~hB)~h+,~h-~h60,~h1~h3,~h5~h7,~h29~h=,~h0A~hmZh 205.8 (99 _You start waiting.~h<_-6.8 (100.0)~he~h h# _Done waiting.hhK Spells (Memorise)TypeFailure Level  a - AirstrikeAir16% 4b - Fugue of the FallenNecromancy32% 3  c - Sigil of BindingHexes32% 3 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith8 Airstrike h,Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space. Level: 4School: AirFail: 16%  Power: 10% Damage: 2d(2-18) (max 2d(15-31))  Range: 7  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 17 electric damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.h  Spells (Memorise)TypeFailure Level  a - AirstrikeAir16% 4  b - Fugue of the Fallen Necromancy32% 3  c - Sigil of BindingHexes32% 3 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithޣhhݴaGoodWitch the Gusty.Gnoll. ∆Health: 32/32 ========================#### ###.hMagic: 11/11 ========================#.. ...# #AC: 2Str: 8##.##.##.# .#.#EV: 12Int: 16#..<..##.##.##.#SH: 0Dex: 12#..####.....### #.#XL:  4 Next: 16% Place: Dungeon:2h##..##....@....# #.#Noise: ---------  Time: 2206.8 (0.0)hh##..........#.#.#######.#c) +0 short sword ######.......................#### Cast: Shock .....##...#..#...###........<##.. ####.###.##.:....# #..#####...#.# # #.# ####.##...###..##.........  # #.# #.####.<....##>##...###  h# #.######.#####..##.##.##..## # #................#........####  hb_You start resting. _HP restored. hٶ_You start resting. _Magic restored. _You start waiting. _Done waiting.h.P  Okay, then.hhh. _h'* Your spells (describe)TypeFailure Level  a + Static DischargeConjuration/Air 4% 2 b - ShockConjuration/Air3%1  s - SwiftnessAir4%3 Select a spell to describe [?] help[Esc] exith Static Discharge Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour. Level: 2Schools: Conjuration/AirFail: 4%  hPPower: 32% Damage: 3-5/arc (max 3-8/arc)  Range: 1  Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.h Your spells (describe)TypeFailure Level  a + Static DischargeConjuration/Air 4% 2  b - ShockConjuration/Air 3% 1  s - SwiftnessAir4% 3 h)Select a spell to describe [?] help[Esc] exith~ Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1Schools: Conjuration/AirFail: 3%Power: 64%Damage: 1d7 (max 1d9) Accuracy: ++++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.h+m Your spells (describe)TypeFailure Level a + Static DischargeConjuration/Air4%2  b - ShockConjuration/Air 3% 1 s - SwiftnessAir4%3 Select a spell to describe [?] help[Esc] exithX# hq+ h<5 zaGoodWitch the Gusty.Gnoll. ∆Health: 32/32 ========================#### ###.Magic: 11/11 ========================#.. ...# #AC: 2Str: 8##.##.##.# .#.#EV: 12Int: 16#..<..##.##.##.#SH: 0Dex: 12h/6 #..####.....### #.#XL:  4 Next: 16% Place: Dungeon:2##..##....@....# #.#Noise: ---------  Time: 2206.8 (0.0)##..........#.#.#######.#c) +0 short sword ######.......................#### Cast: Shock .....##...#..#...###........<##.. ####.###.##.:....# #..#####...#.# # #.# ####.##...###..##.........  # #.# #.####.<....##>##...###  # #.######.#####..##.##.##..## #ha6  #................#........####  _HP restored. h6 #_You start resting. h6 ,_Magic restored. h6 _You start waiting. _Done waiting. _Okay, then.h7? hF hL hN hΞ _hc,hhhmh,h+hhnhhhhعh>h hhh+hhh,h<,hhhh5hXhhhhh. #. S  .. .##### #. #.....# ∆ #. #..$..#  #. #..#..#  #. #....:  ####.###  #.......##.###  ##.##.##.##.# .# Shock #..<..##.##.# #.# #..####.....### #.# ##..##.........# #.# S   ball python (constriction, asleep) ##..........#.#.#######.######.......................####t {m .....##...#..#...###.<##..h3017.8 (11.0)hn#,8.8 (12h+h.^ _A ball python comes into view.h#! . #. S .. .#####  #. #.....# ∆  #. #..$..#  #. #..#..#  #. #....:#  #@....#  #.......##.###  ##.##.##.##.# .#  #..<..##.##.# #.#  .....### #.#  .......# #.#  ... h )...<hs  . #. S .. .##### ht  #. #.....# ∆  #. #..$..#  #. #..#..#  #. #....:#  #@....#  #.......##.###  ht R##.##.##.##.# .#  #..<..##.##.#  hu hu .....###  .......# #.# hv V ......<hn h h h b _A ball python is nearby!h_ J . #. S .. .#####  #. #.....# ∆  #. #..$..#  #. #..#..#  #. #....:#  #@....#  #.......##.###  ##.##.##.##.# .#  #..<..##.##.# #.#  .....### #.#  .......# #.#  ... ...<h  . #. S .. .#####  #. #.....# ∆  #. #..$..#  #. #..#..#  #. #....:#  h e#@....#  #.......##.###  ##.##.##.##.# .#  #..<..##.##.#  .....###  .......# #.#  ......<h~ he hL hw b _A ball python is nearby!h J . #. S .. .#####  #. #.....# ∆  #. #..$..#  #. #..#..#  #. #....:#  #@....#  #.......##.###  ##.##.##.##.# .#  #..<..##.##.# #.#  .....### #.#  .......# #.#  ... ...<hdH . #. S .. .#####  #. #.....# ∆  #. #..$..#  #. #..#..#  #. #....:#  #@....#  #.......##.###  hGIn##.##.##.##.# .#  #..<..##.##.#  .....###  .......# #.#  ......<hVh^ghrhtb _A ball python is nearby!h  aGoodWitch the Gusty . Gnoll #. S Health: 32/32 ======================== .. *#####  Magic: 10/11 =====================--- #. #*....# ∆  AC: 2Str: 8 #. #*.$..#  EV: 12Int: 16 #. #*.#..#  SH: 0Dex: 12 #. #*...:#  XL:  4 Next: 16% Place: Dungeon:2 ####.###@....#  Noise: ---------  Time: 2218.8 (0.0) #9m.......##.###  c) +0 short sword ##.##.##.##.# .#  Cast: Shock #..<..##.##.# #.#  #..####.....### #.#  ##..##.........# #.#  S   ball python (constriction, asleep) ##..........#.#.#######.# ######.......................#### .....##...#..#...###........<##.. _A ball python is nearby! _A ball python is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)h baGoodWitch the Gusty*Gnoll#. *Health: 32/32 ========================.. *#####Magic: 10/11 =====================---#. #*....# ∆AC: 2Str: 8#. #*.$..#EV: 12Int: 16#. #*.#..#SH: 0Dex: 12#. #*...:#h "XL:  4 Next: 16% Place: Dungeon:2####.###@....#Noise: ---------  Time: 2218.8 (0.0)#.......##.###c) +0 short sword##.##.##.##.#.#Cast: Shock#..<..##.##.##.##..####.....### #.###..##.........# #.#S   ball python (constriction)##..........#.#.#######.# ######.......................#### .....##...#..#...###........<##..h #Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is moderately wounded.h#C Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is moderately wounded.The ball python hisses angrily.hNK i..S....h4V :=9.8 (1 _h] h]^ h>  aGoodWitch the Gusty . Gnoll #. . Health: 32/32 ======================== .. S#####  Magic: 9/11===================----- #. #*....# ∆  AC: 2Str: 8 #. #*.$..#  EV: 12Int: 16 #. #*.#..#  SH: 0Dex: 12 #. #*...:#  XL:  4 Next: 16% Place: Dungeon:2 ####.###@....#  Noise: =--------  Time: 2219.8 (0.0)hF,[1K #.......##.###  c) +0 short sword ##.##.##.##.# .#  Cast: Shock #..<..##.##.# #.#  #..####.....### #.#  ##..##.........# #.#  S   ball python (constriction) ##..........#.#.#######.# ######.......................#### .....##...#..#...###........<##..The ball python is moderately wounded. _The ball python hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 75% to hit)h5aGoodWitch the Gusty*Gnoll#. *Health: 32/32 ========================.. *#####Magic: 9/11===================-----#. #*....# ∆AC: 2Str: 8#. #*.$..#EV: 12Int: 16#. #*.#..#SH: 0hr6Dex: 12#. #*...:#XL:  4 Next: 16% Place: Dungeon:2####.###@....#Noise: =--------  Time: 2219.8 (0.0)#.......##.###c) +0 short sword##.##.##.##.#.#Cast: Shock#..<..##.##.##.#h-7w#..####.....### #.###..##.........# #.#S   ball python (constriction)##..........#.#.#######.# ######.......................#### .....##...#..#...###........<##..Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehl7Aim: a ball python (moderately wounded, 75% to hit)  The zap hits the ball python.  The ball python is heavily wounded.h,h1....S..20.8 (1 _hh  aGoodWitch the Gusty . Gnoll #. . Health: 32/32 ======================== .. .#####  Magic: 8/11=================------- #. #*....# ∆  AC: 2Str: 8 hA#. #S.$..#  EV: 12Int: 16 #. #*.#..#  SH: 0Dex: 12 #. #*...:#  XL:  4 Next: 16% Place: Dungeon:2 h####.###@....#  Noise: =--------  Time: 2220.8 (0.0) #.......##.###  c) +0 short sword h ##.##.##.##.# .#  Cast: Shock hD#..<..##.##.# #.#  #..####.....### #.# hh h##..##.........# #.#  S   ball python (constriction) ##..........#.#.#######.# ho######.......................#### .....##...#..#...###........<##..hAim: a ball python (moderately wounded, 75% to hit)  The zap hits the ball python. h?_The ball python is heavily wounded.hAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehA  aGoodWitch the Gusty . Gnoll #. . Health: 32/32 ======================== .. .#####  Magic: 8/11=================------- #. #.....# ∆  AC: 2Str: 8hBS #. #S.$..#  EV: 12Int: 16 #. #..#..#  SH: 0Dex: 12 #. #....:#  XL:  4 Next: 16% Place: Dungeon:2 ####.###@....#  Noise: =--------  Time: 2220.8 (0.0) #.......##.###  c) +0 short sword ##.##.##.##.# .#  Cast: Shock #..<..##.##.# #.#  #..####.....### #.#  ##..##.........# #.#  S   ball python (constriction) hBCw##..........#.#.#######.# ######.......................#### .....##...#..#...###........<##.. _The ball python is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehqCsThe zap hits the ball python.  You kill the ball python!h{H . #. . ..   hHJ#. #*....# ∆  #. #*.$..#  #. #*.#..#  h8IL#. #*...:#       .#  #..<hzI.#  ...###  hI.....# #.#  <##.. h8....hl81.8 (1Shock _hhhM Ih,Q ,hT hdU hU hV hY hY hZ h\ h] h ^ hb hb L9==hd hUg ,h h h{j hj hq Xhq h1r :==hAs hu ,hv h:y ,hJz hb| h| h} h hJ P10/11==h́ h ,h% h! ,h hD h ho h h :==h_ h ,h h h h h hd hΚ ha h h hX h F1===h! h C _Magic restored.h9 Q===h L _You now have 74 gold pieces (gained 7).h uh h h  ∆ #. ∆#. #.##. .....###### #. #.....# ∆#. #.....# #. #..#..# #. #....@# hn Y-####.###.....# #.......##.###  ##.##.##.##.# .##..<..##.##.# #..####.....### #.# h ##..##.........# #.#  ##...#.#.#######.# h ##.......................########You pick up a parchment of Spellspark Servitor and begin reading...h 049.8 (28.0)h? G-50.8 (29h& hv L _You add the spell Spellspark Servitor to your library.h_h<hh Bh ,hhzhhVhhh!h-,h-,hhh h?hC"XhE#h#hG%hv%h%h&h(,h=)h*h,h,hU-h.h1h21h$2hz3h/6hp6hi7h! ### ..# ###.###... #..... ..# #.... ..# #.##...# ... #.....@####.#∆ ####.....##.# ##.##.##.# #.......###### ####.###.....# ∆ #.# #.....# #.# #..#..# #.# #.....# ####.###.....#h -62.8 (12hC,3.8 (13h&z _m - a scroll labelled NUYNEXT JIUMIBhfhڵhbhih+hBh,hhnhGh&h(hhK hhhy h1 #### hQ ..# ####h ###.###...b#h #..@.....#  h@...#hu#.##...###.....h3Cast: Shockh#......####.### ∆hE?####.....##.#h .#hhb   bat (wandering)hC ....hz ###..h .hh}h6.8 (hT3.0)hb h $7.8 (4hh% hwh2_A bat comes into view.hh #### ..# ####  ###.###...b#  #..@.....#  #........#  #.##...###.....  #......####.### ∆  ####.....##.#  ##.##.##.#  #.  ## ∆  #.#  hKr #### ..# ####  hr$###.###...b#  #..@.....#  #........#  #.##...###.....  hr#......####.###  ####....hs ##.##.##.#  #.h>s@ ## h_s9 #.# h~s hzh~hh[Z _A bat is nearby!h #### ..# ####  ###.###...b#  #..@.....#  h#........#  #.##...###.....  #......####.### ∆  ####.....##.#  ##.##.##.#  #.  ##h.? ∆  #.#  h^@  #### ..# ####  ###.###...b#  #..@.....#  #........#  #.##...###.....  #......####.###  ####.... ##.##.##.#  #. ##  #.# hF hjJ hX p _A bat is nearby!h{   aGoodWitch the Gusty  Gnoll  Health: 32/32 ========================  Magic: 10/11 =====================---  AC: 2Str: 8 hԊ #### EV: 12Int: 16 ..# ####  SH: 0Dex: 12 ###.###***b#  XL:  4 Next: 18% Place: Dungeon:2h  #..@***..#  Noise: ---------  Time: 2267.8 (0.0) #........#  c) +0 short sword hg #.##...###.....  Cast: Shock #......####.### ∆  ####.....##.#  ##.##.##.#  b   bat (wandering) #.......######  h :####.###.....# ∆  #.# #.....# _A bat is nearby! _A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  h1 @Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)h  aGoodWitch the Gusty  GnollHealth: 32/32 ========================Magic: 10/11 =====================---AC: 2h:Str: 8####EV: 12Int: 16..# ####SH: 0Dex: 12###.###****#XL:  4 Next: 18% Place: Dungeon:2#..@***..#heNoise: ---------  Time: 2267.8 (0.0)#........#c) +0 short sword#.##...###.....hCast: Shock#......####.### ∆h####.....##.###.##.##.#b   bat (wandering)h#.......##########.###.....# ∆#.# #.....# _A bat is nearby! h_A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  h%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehHLAim: a bat (wandering, hasn't noticed you, 57% to hit)hy7  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap misses the bat.hzh{hƄ.......bb=8.8 (1 _hhthb  #### ..# ####  ###.###....#  #..@...b.#  #........#  #.##...###.....  #......####.### ∆  ####.....##.#  ##.##.##.# hb j #.  ## ∆  #.#  h 6 #### ..# ####  ###.###....#  #..@...b.#  #........#  #.##...###.....  #......####.###  ####.... ##.##.##.#  #. ##  #.# h h1 Z _A bat is nearby!h$  aGoodWitch the Gusty  Gnoll  Health: 32/32 ========================  Magic: 9/11===================-----  AC: 2Str: 8hG% #### EV: 12Int: 16 ..# ####  SH: 0Dex: 12 ###.###....#  XL:  4 Next: 18% Place: Dungeon:2 hP&#..@***b.#  Noise: =--------  Time: 2268.8 (0.0) #........#  c) +0 short sword #.##...###.....  Cast: Shock #......####.### ∆  ####.....##.# h](N ##.##.##.#  b   bat #.......######  ####.###.....# ∆  #.# #.....# _The zap misses the bat. _A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)hb  aGoodWitch the Gusty  Gnoll  Health: 32/32 ========================  Magic: 9/11===================-----  AC: 2Str: 8 #### EV: 12Int: 16 ..# ####  SH: 0Dex: 12 ###.###....#  XL:  4 Next: 18% Place: Dungeon:2 #..@...b.#  Noise: =--------  Time: 2268.8 (0.0) #........#  c) +0 short sword #.##...###.....  Cast: Shock #.hp`.....####.### ∆  ####.....##.#  ##.##.##.#  b   bat #.......######  ####.###.....# ∆  #.# #.....# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)  The zap hits the bat.  You kill the bat! #### ..# ####    #..@*****#             #.# h0*.....hl99.8 (1Shock _h he h` uhfl h/m hn h'o h4p h"r hr I10/11==hs hiu hu hv hy ,hb{ h h` hԀ h h :==hԄ h= )1===hM h/ hY h h h he ,hS hϟ h) Bh n=== ########  #.@....# ####- #.####.###....# #r #........#Shock #. #........# #.##...###..... #......####.###r   quokka (asleep)###.....##.#h o ##.##.##.# #.......######h~ 878.0)-8.8 (19h" Y _A quokka comes into view.hd  ########  #.@....# ####  #.####.#  #r #...  #.   #.  #.  ##     h^ { ########  #.@....# ####  #.####.#  #r #...  #.  #.h  #.  ##  h9 h hh\] _A quokka is nearby!h?a ########  #.@....# ####  #.####.#  #r #... ha #.   #.  #.  ##     hA ########  #.@....# ####  #.####.#  #r #...  #. hc #. #.  ##  h6hhh] _A quokka is nearby!h_ ########  #.@....# ####  #.####.#  #r #... h& #.   #.  #.  ##     hA< ########  #.@....# ####  #.####.#  #r #...  #.  #. #.  ##   _A quokka is nearby!h7  aGoodWitch the Gusty  Gnoll  Health: 32/32 ========================  Magic: 10/11 =====================---  AC: 2Str: 8  EV: 12Int: 16  SH: 0Dex: 12 ########  XL:  4 Next: 19% Place: Dungeon:2 #.@....# ####  Noise: ---------  Time: 2288.8 (0.0) #*####.###....#  c) +0 short sword #r #........#  Cast: Shock #. #........#  #.##...###.....  #......####.###  rAm   quokka (asleep) ####.....##.#  ##.##.##.#  #.......###### _A quokka is nearby! _A quokka is nearby!Aiming: Shock (safe; 3% risk of failure)  h i.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)h  aGoodWitch the Gusty  Gnoll  Health: 32/32 ========================  Magic: 10/11 =====================---AC: 2Str: 8EV: 12Int: 16SH: 0Dex: 12########XL:  4 Next: 19% Place: Dungeon:2#.@....# ####Noise: ---------  Time: 2288.8 (0.0)#*####.###....#c) +0 short sword#* #........#Cast: Shockhݟ#* #........##*##...###.....#......####.###r   quokka####.....##.###.##.##.##.......######Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  The quokka is moderately wounded.h(h+Xr...h%.:=9.8 (1 _h"DhN  aGoodWitch the Gusty  Gnoll  Health: 32/32 ========================  Magic: 9/11===================-----  AC: 2Str: 8hP  EV: 12Int: 16  SH: 0Dex: 12 ########  XL:  4 Next: 19% Place: Dungeon:2 #.@....# ####  Noise: =--------  Time: 2289.8 (0.0) #r####.###....#  c) +0 short sword #. #........#  Cast: Shock #. #........#  #.##...###.....  #......####.###  r   quokka ####.....##.#  ##.##.##.#  #.......###### Aim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is moderately wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or PQa37m) - cycleShift-Dir - straight lineh  aGoodWitch the Gusty  Gnoll  Health: 32/32 ========================  Magic: 9/11===================----- h}d AC: 2Str: 8  EV: 12Int: 16  SH: 0Dex: 12 ########  XL:  4 Next: 19% Place: Dungeon:2 h#.@....# ####  Noise: =--------  Time: 2289.8 (0.0) #r####.###....#  c) +0 short sword #. #........#  Cast: Shock h#. #........#  #.##...###.....  #......####.###  r   quokka ####.....##.#  ##.##.##.#  #.......###### Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the quokka.  hThe quokka is almost dead.The zap hits the quokka.  You kill the quokka!h    ####  #*  h#* #...  #.    h0  hYL†.hIn2190.8 (1Shock _hhh^ h hd h he h} h h P10/11==h@ hz h h h h h& h ,h h h :==h' h~ h h. h ,hH h h h_ h@ h h F1===hZ h# h` h hs hH h hU! h! h" ha$ h$ h,% h& h' hR) ;===h) h* h^, h, h- ht. h/ h0 h<1 h2 h4 h4 h5 h; nh:> Bh_? hA hA h?B hUC hE hE ,hH hJ hJ htK hL hIN hN hO hlP hQ hxR ,hU hX ,hX h.Z h[ ,h-\ h3] h^ h_ ,hd` hSa ha ha hKc hd hYd hd he h(g ,hg hQq h@r ,hr h't ht ht h"u h*w hl  ##########.......#### ####### #.#####.#.. ......# #.#####.#.# †####.###....##.#.### .##........#....@...# - .##........####.#.#.# .##...###.......#.# Shock ......####.######..∆ ###.....##.# ##.##.##.##.# .# r   rat (asleep)#.......###### .####.###.....# r.#.# #.....#hK 1330.8 (40.0)h߰ F-1.8 (41h+ h7 V _A rat comes into view.h]  ### #.......####  #.#####.#.. ......# #.#####.#.# †####.###....##.#.### .....#....@...# ####.#.#.# ...#.######..∆  ##.   .#   .   r.  #.# h ### #.......####  #.#####.#.. ......# #.#####.#.# h7†####.###....##.#.### .....#....@...# ####.#.#.# ...#.######.. ##.   .#   .   r. #.# h_ h%h6/h5h8Z _A rat is nearby!h ### #.......####  #.#####.#.. ......# #.#####.#.# †####.###....##.#.### .....#....@...# ####.#.#.# h4...#.######..∆  ##.   .#   .   r.  #.# hQa ### #.......####  #.#####.#.. ......# #.#####.#.# †####.###....##.#.### .....#....@...# ####.#.#.# ...#.######.. ##.   .#   .   r. #.# h3dhnhsuhxZ _A rat is nearby!hN ### #.......####  #.#####.#.. ......# #.#####.#.# †####.###....##.#.### .....#....@...# ####.#.#.# ...#.######..∆  ##.   .#   .   r. h`O0 #.# h` ### #.......####  #.#####.#.. ......# #.#####.#.# †####.###....##.#.### .....#....@...# ####.#.#.# ...#.######.. ##.   .#   .   r. #.# hhh9hRZ _A rat is nearby!h>  aGoodWitch the Gusty  Gnoll  Health: 32/32 ======================== ######### Magic: 10/11 =====================---hk #.......####  AC: 2Str: 8 ####### #.#####.#.. EV: 12Int: 16 ......# #.#####.#.# SH: 0Dex: 12 †####.###....##.#.###  XL:  4 Next: 21% Place: Dungeon:2 h`.##........#....@...#  Noise: ---------  Time: 2331.8 (0.0) .##........####.#*#.#  c) +0 short sword .##...###.......#*# Cast: Shock ......####.######.*∆ h###.....##.# ##*  ##.##.##.# *#  r   rat (asleep)  #.......###### *  ####.###.....# r. h4 #.# #.....# _A rat is nearby! _A rat is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)h`   aGoodWitch the Gusty  Gnoll  Health: 32/32 ======================== ######### Magic: 10/11 =====================--- #.......####  AC: 2hta =Str: 8 ####### #.#####.#.. EV: 12Int: 16 ......# #.#####.#.# SH: 0Dex: 12 †####.###....##.#.###  XL:  4 Next: 21% Place: Dungeon:2 .##........#....@...#  Noise: ---------  Time: 2331.8 (0.0) .##........####.#.#.#  c) +0 short sword ha .##...###.......#.# Cast: Shock ......####.######..∆ ###.....##.# ##.  ##.##.##.# .#  r   rat (asleep)  #.......###### .  ####.###.....# r. hgb  #.# #.....#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  You kill the rat!hb hPh   #.....  #. ......# hh  †####. .... *#.# *#*∆hi ##*   * h/i M  *  hZi i * #.# hi h n......$h t2=2.8 (1Shock _hO h h   aGoodWitch the Gusty  Gnoll  Health: 32/32 ======================== #########h + Magic: 9/11===================----- #.......####  AC: 2Str: 8 ####### #.#####.#.. EV: 12Int: 16 h ......# #.#####.#.# SH: 0Dex: 12 h+ m†####.###....##.#.###  XL:  4 Next: 22% Place: Dungeon:2 .##........#....@...#  Noise: =--------  Time: 2332.8 (0.0) h .##........####.#.#.#  c) +0 short sword .##...###.......#.# Cast: Shock ......####.######..∆ h O###.....##.# ##.  ##.##.##.# .#    #.......###### .    ####.###.....# $.   #.# #.....# The zap hits the rat. _You kill the rat!hE PAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehl hhThat beam is likely to hit you. Continue anyway? Y - Yes  N - Nohhh   aGoodWitch the Gusty h GnollHealth: 32/32 ========================#########Magic: 10/11 =====================---#.......####AC: 2Str: 8 ####### #.#####.#..EV: 12hVInt: 16 ......# #.#####.#.#SH: 0Dex: 12 †####.###....##.#.###XL:  4 Next: 22% Place: Dungeon:2 h.##........#....@...#Noise: =--------  Time: 2332.8 (0.0) .##........####.#.#.#h3c) +0 short sword .##...###.......#.#Cast: Shock ......####.######..∆ ###.....##.# ##.##.##.##.#.##.......###### .####.###.....# $.h#.# #.....#The zap hits the rat. _You kill the rat!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.hkhhh7. _hz4h߅\ _Unknown command.h<6Ihh9h%:$ _h>Xh?h/@h@hBhC$==h?Ch%DhEhFhFhrHhHh}Ih?KhK#1hK*===h\LhONhOhUPh QhShV,h[WhXhulBh;nhph7q;===h@rhXthv,hwh~C  You see here a +0 short sword.h*h _hhh,hhhhh'hŏhBhzL  You now have 80 gold pieces (gained 6).hחhh֝_ _You see here a rat corpse.hhDh@hhۤh+hhChhhhѮhܰhhhh6,hhh,hлh]hChhhnh5hhhEhlhhh\h1hhnhhHhh'hh6hyh>hhhBhYhhh,hhhhjh)hhhhh>h)hmhAhnhl,hh5hhhhh&,hhah hc h hh,hhk*h1,,h0-h5h7h7h?8h @hAhVBhChmKhMh NhNhVhX,h/Zh`hahPahahehgghghthhohphAqhrhzh}|,h}hFXh>h;hhWhhWhhhh,hh>hEhh_hh hPhhhUhh6hhshhrhhKhhhhh[hhhxhhIhh,hhh3hhHhh@h0,hhChBhvhh hhhuhvhhh< h' R  There is a stone staircase leading down here.h6h _hhChBh/hhhh!hI#h#h#$hw(h)h*h*h-h.h/hW/h1h3h+4h4h%8h9h0:h:hBnhD,h[EhGhI,hJhmMhNhOhOhRhjThThUhXhnZhZh[h]hP_h_hahFdhEfhghghUjholhlhmhphrhxshthPwh zhczh{hj~hhUhShD@  There is an open door here.h h _h9hhΑh#hh^h*,hmhQ0..# ##.............###.#....... ### ##....÷#.###......#...###.###.................##### #...####.....#.#........# #####.......##...##.....#  #.#########'#######.#  #.# #§≈§§≈§.≈≈≈≈≈≈### ####.###≈....§.§.)..≈# #......#≈....§..@...§####-420.8 (88.0) hDl#.##.###≈..≈≈§≈≈§≈..≈#..# #......#≈..≈≈###§§..§##.# #..#.###≈..≈## ##≈..≈##.# #..#.#.+..§≈# #≈...'..# #......#≈..≈## ##≈.§§##.# ##.#.###≈..§§###≈≈.§§##.###.....#≈..≈§§≈§§≈.§§##..####.###≈....§.§....§###.#h?8-hhE _Done exploring.hvIh.....'.§0.0)hh#h$E _Done exploring.ht3hvhc _Done exploring.h3hhXhAhhE _Done exploring.h^ h h h h{ h h E _Done exploring.hH3EM#.# ##..##...÷...## #...###.## ..# ##.............###.#....... ### ##....÷#.###...###.## #.........#### #...###.....#.#...####......##...##....########'#######.  #.# #§≈§§≈§.≈≈≈≈≈≈### ####.###≈....§.§@)..≈# .....#≈....§......§#####.##§≈≈§≈..≈#. #......#≈..≈≈###§§..§##.#..≈.hH9^#≈§§≈≈........≈≈≈≈§§≈≈.§§≈..≈..§#hD21.8 (1 _hLhNhA.# ##..##...÷...## #...###.##. .# ##.....###.#. ##....÷#.###......#...###.##...##### #.####.....#.#.# ##.h##...##.....# #.#########'#.# #.# #§≈§§≈≈.≈≈≈≈≈≈### .###≈...≈# ......#≈.≈#### .##.###≈..≈≈≈≈≈§§..≈#..# ......#≈. ..#.###≈. ..#.#.+...≈# #≈.§§'..# ......#≈..≈## ##≈..§##.hp#.#.###≈..§§###≈≈§ h^[##.####'≈≈.§§.....§§§≈§§..§≈..≈#§.....≈#h,&2hh1 _Done exploring. __You see here a +0 falchion.h9 #.# ##..##...÷...## #...###.## ..# ##.###.## ##....÷#.###......#...###. #.##### #h  ####.....#.#.#  #.##...##.....# #.###§#.# #.# #§≈§§≈≈.§§≈≈≈≈####.###≈..§...§@)..≈# #......#≈.≈#### h{ #.##.###≈..≈≈≈§≈§§..§#..# #......#≈..≈≈###§≈..≈##.# #..#.###≈..≈## ##§..≈##.# #..#.#.+...≈# #≈...'..# hz #......#≈..≈## ##≈..§##.# ##.#.###≈..§§###≈≈..≈##.##  #.....#≈..≈§§≈§§≈.§§##..#h §§§§#§§#≈≈≈≈h -3 _h h h,`#.# ##..##...÷...## #...###..# ##.......###.## ##....÷#.###......#...###. # 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#.##...##.....# #.###'#######.# hQ#.# #≈≈≈≈§≈.§§§≈≈§### ####.###≈.§§.≈# #......#≈......§....≈#### #.##.###≈.§≈§≈§§≈≈.§§#..# #......#≈.§§§###§≈§.≈##.##..#.###§.§§## ##≈§.≈##.##..#.#.+...≈# #≈...'hz..##......#≈..≈## ##≈..§##.###.#.###≈§.§§###≈≈..≈##.## h..#.###......#....§#######§§§≈≈≈§##≈...§§@..)..≈#..≈.§§..h0≈#h&7hhh##.# ##..##...÷...## #...###.## ##.###.#. #### ##....÷#.###......#...###.# # #.##### #. # ####.....#.#.# # # #.##...##.....# #.#§#.# #.# #≈≈≈≈§≈§§§≈≈≈§###  ####.###≈...§§.@.)..≈#  #......#≈.≈####  h6#.##.###≈.§≈§≈§§≈≈..≈#..#  #......#  #..#.###§.§§## ##  #..#.#.+...≈# #≈...'..#  #......#≈..≈## ##≈..≈##.#  ##.#.###≈§.§§###≈≈. h...#...#.#..≈§≈...§§.§§§≈.§≈§§§§§§.§≈.§§§###§≈..≈### ##§..§hB≈...'...≈##..≈#h&8h>hh_ .# ##..##...÷...## #...###.## ##......###.#. ##....÷#.###......#...###.# #.........##### #.  ####.....#.#.# #  #.##...##.....# #.#h` W§#.# #.# #≈≈≈≈§≈§≈§≈≈≈§### ####.###≈...§§..@)..§# #......#≈...§§.§§§..≈#### #.##.###≈.§≈§§§§§§.§≈#..# #......#≈.§§§###§≈§.≈##.# #..#.###§.§§## ##§..§##.# #..#.#.+...≈# #≈...'..# #......#≈..≈## ##≈..≈##.# h i H#####'≈≈§§§.≈≈≈≈≈≈§...§@)..≈§...hi 4≈≈#h8t &9hw hNy h \.# ##..##...÷...## #...###.##. .# ##.....###.#. ##....÷#.###......#...###.##...##### #.####.....#.#.# ##.##...##.....# #.###'#hL $.# #.# #≈≈≈§§§.≈≈≈≈≈≈### .###≈..§...§.@..≈# ......#≈..§§§.§§§..≈#### .##.###≈.§≈§§§§§§..≈#..# ..#.###§.§§## ##§. ..#.#.+...≈# #≈...'..# ......#≈..≈## ##≈..≈##h |.#.#.###≈§.§§###≈≈.. hR §.§..§@§§§...h '30hhQU _You see here a +0 falchion. _h #≈§≈§.≈≈§§§.....§.§..§§§§§≈§.≈≈###≈##§hL &1h h p _You see here a +0 falchion. __e - a +0 falchionhhInventory: 5/52 gear slots Hand Weapons (go to first with ))  c - a +0 short sword (weapon)h8e - a +0 falchion Missiles (go to first with ()b - 4 poisoned darts  d - 8 curare-tipped darts Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  c - 3 scrolls labelled RIOQOR XAORIBA  e - a scroll labelled HYCATO VANTEKK  h - a scroll labelled NEPSOVV EZXU  j - a scroll labelled TYOCVO NUASOAN  k - a scroll labelled SUEM ILADGH  m - a scroll labelled NUYNEXT JIUMIB h%Potions (go to first with !)  g - a potion of magic  d - a fizzy blue potion  f - 3 bubbling blue potions  l - a green potion  n - a black potionhYIe - a +0 falchion. A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.1  At current training (3%) you reach 14.0 in about 17.0 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 8 x 105% (Dex) x 103% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. hZYou found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “I have seen the day, with my good biting falchion  I would have made them skip: I am old now, (w)ield, (d)rop, (=)adjust, or (i)nscribe.hyn hpv h| .# ##..##...÷...## #...###.##. aGoodWitch the Gusty .# ##.............###.#........ Gnoll ## ##....÷#.###......#...###.### Health: 32/32 ========================#.................##### #.... Magic: 11/11 ========================####.....#.#........# ##### AC: 2hq~ Str: 8#.......##...##.....#EV: 12Int: 16#.#########'#######.#SH: 0Dex: 12#.# #≈≈≈§≈§.≈≈§§≈≈###XL:  4 Next: 22% Place: Dungeon:2 ###.###≈..§§....@§.≈#Noise: ---------  Time: 2431.8 (0.0) ......#≈..§.§..§§..≈####e) +0 falchion .##.###≈.§§§§§§≈§..≈#..#Cast: Shock ......#≈.§≈≈###≈≈..≈##.# ..#.###§.§§## ##§§.§##.# ..#.#.+...≈# #≈§..'..# ......#≈..≈## ##≈..≈##.# #.#.###≈§.§§###≈≈.O Pm.≈##.## #.....#≈..≈§§≈§§≈.§§##..# _Done exploring. _Done exploring. _You see here a +0 falchion. _You see here a +0 falchion. _e - a +0 falchion  You unwield your +0 short sword.h@ ##≈≈≈...........§§§§≈≈≈§≈###≈≈#§h +2.8 (1h h _You see here a +0 falchion. __e - a +0 falchion  You unwield your +0 short sword. _e - a +0 falchion (weapon)hn Inventory: 5/52 gear slots Hand Weapons (go to first with ))  e - a +0 falchion (weapon)c - a +0 short sword Missiles (go to first with ()b - 4 poisoned darts  d - 8 curare-tipped darts Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  c - 3 scrolls labelled RIOQOR XAORIBA  e - a scroll labelled HYCATO VANTEKK  h - a scroll labelled NEPSOVV EZXU  j - a scroll labelled TYOCVO NUASOAN  k - a scroll labelled SUEM ILADGH  m - a scroll labelled NUYNEXT JIUMIB Potions (go to first with !)  g - a potion of magic  d - a fizzy blue potion  f - 3 bubbling blue potions  l - a green potion  n - a black potionh c - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 1.1  At current training (3%) you reach 10.0 in about 11.0 XLs.  Current attack delay: 0.9. h_ sDamage rating: 5 (Base 5 x 105% (Dex) x 103% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Who was the first that forged the deadly blade? (w)ield, (d)rop, (=)adjust, or (i)nscribe.h h hl' .# ##..##...÷...## #...###.##. aGoodWitch the Gusty .# ##.............###.#........ Gnoll ## ##....÷#.###......#...###.### Health: 32/32 ========================#.................##### #.... Magic: 11/11 ========================####.....#.#........# ##### AC: 2Str: 8#.......##...##.....#EV: 12Int: 16#.#########'#######.#SH: 0Dex: 12#.# #≈≈≈≈≈≈.≈≈§§≈≈###XL:  4 Next: 22% Place: Dungeon:2 ###.###≈........@§.≈#Noise: ---------  Time: 2432.8 (0.0) h) ......#≈...........≈####e) +0 falchion .##.###≈..§§§§≈≈≈..≈#..#Cast: Shock ......#≈.§§≈###≈≈..≈##.# ..#.###§.§§## ##§§.§##.# ..#.#.+...≈# #§§..'..# ......#≈..≈## ##≈..≈##.# #.#.###≈§.§§###≈≈..≈##.## #.....#≈..≈§§≈§§≈.§§##..# _Done exploring. _You see here a +0 falchion. _You see here a +0 falchion. _e - a +0 falchion  You unwield your +0 short sword. _e - a +0 falchion (weapon)h1 §§§≈§.@§.§#≈≈§≈§.≈.≈...§§..§h:; +3.8 (1hA hbC 0 _You drop a +0 short sword.h^ hf_ h_ hi hl h=m hq ,hr hYs hs ht hXv hv hw h4x hy hy h=z h @  There is an open door here.h h6  _h2 h ####.## #.##...##.# #..### ..##.# #.##...##.# # #.##.# ##.###.###.## ##.# #.##.# ##..##...÷...## #...### .....# ##.............###.#.... #.#### ##....÷#.###......#...### #.# #.................##### # ..# ####.....#.#........# # #.......##@..##.....#h% o8.8 (5 #.#########'#######.# #.# #≈§≈≈≈≈§§≈§§≈≈###  ####.###≈........).§#  #......#≈...........≈####  #.##.###≈..≈≈≈§≈≈≈..≈#..#  #......#≈..≈≈###§≈.§≈##.#  #..#.###§..≈## ##≈..§##.#  #..#.#.+§..≈# #§§§.§..#hן h hK hn3hwohxhiz,hBhAh-h݂hքh0hhƇh,h hh,hhh˓hrhhhiBhh,h4h..####.######...####.###.....#..####.# #...# #.# #####.#.#....#.######...####.## #.#..##.#.##.............# ###.#. #.....÷........# #........##.............# ##.#.#. )..#.######.##...##.#### #....#...## #.##...##.# #..###.h3$.## #.##..@##.# #..###.#46.8 (8 ##.# #.##...##.# #....... ##.# ##.###.###.## ##.####.# ##.# ##..##...÷...## #...###.# ...# ##.............###.#...... #### ##....÷#.###......#...###.# # #.................##### #.. # ####.....#.#........# ### # #.......##...##...h$..#h(hihrh,Ih3h5h 6h9,h;hI<h+=h1?hAh'BhOCh]EhGhHhHhJhMh~NhNhQhUBh?XhBZhZh#\hx^h`hahbhq ##..........#.#.#######.# ###.......................###### hr..##...#..#...###........<##.....###.##.:....# #..#####...#.#...# ####.##...###..##..........## #.####.<....##>##...###... #.######.#####..##.##.##..## # #................#........## #..####.######.###.....54 ...####.# #...# #.# #####.#.# #.....#.######...####.## #. #..##.#.##.............# ###. #.....÷................# .......##.............# ##.#.#.#  )..#.######.##...##.#### #....#.#  ....## #.##...##.# #..###.# ht ##.## #.##...##.# #..###.# h\}hhˆh6h7h8hhCh,FhFhBK,hLhaMhNh`QhRhxShTh VhX,hXhYh[hN\h\h^h/`h`h ahbh'd,hehfhghhh;hhNihjhSkhkhx..<..##.##.# #.# ..####.....### #.# ......# #.# .........#.#.#######.# .....................############ ..#..#...###........<##.........# .##.:....# #..#####...#.#...###.. #hzt##.##...###..##..........#.# ##  #.####.<....##@##..# 63.8 (9 ###.#####..##.##.##..## ##.## ............#........#####.# #.######...####.###.....#.##.# #...# #.# #####.#.###### .#.######...####.## #.#.#..... .#.##.............# ###.#.#..... .÷................# #........... ...##.............# ##.#.#.#.....hVhhPc _There is a stone staircase leading down here.hmAhFhLhShjY24.8 (1 _h`h'e # ####ßr  #####......  #..........  #.. 3 #..@..#  #.....#  #.!...#  ##.#### #. ..r   rat (asleep) .. hfB≈~~ hfhnh:5.6 (1.8Shockhh} _You climb downwards. _There is a stone staircase leading up here.hB  aGoodWitch the Gusty  Gnoll  Health: 32/32 ======================== #  Magic: 10/11 =====================--- ####ßr  AC: 2Str: 8 #####...**.  EV: 12Int: 16 #.....**...  SH: 0Dex: 12 #...**.....  XL:  4 Next: 22% Place: Dungeon:3 #..@..#  Noise: ---------  Time: 2465.6 (0.0) #.....#  e) +0 falchion #.Co0m!...#  Cast: Shock ##.####  #. .. r   rat (asleep) .. ≈~~ _You climb downwards. _There is a stone staircase leading up here.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)hOT  aGoodWitch the Gusty  Gnoll  Health: 32/32 ======================== #  Magic: 10/11 =====================--- ####ßr  AC: 2Str: 8 #####......  EV: 12Int: 16 #..........  SH: 0Dex: 12 #..........  XL:  4 Next: 22% Place: Dungeon:3 #..@..#  Noise: ---------  Time: 2465.6 (0.0) #.....#  e) +0 falchion #.!...#  Cast: ShockU{13H ##.####  #. .. r   rat (asleep) .. ≈~~Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  You kill the rat! #  ####ß*  **.  **...  #...**.....         #. .. .. ≈~~ hU†......h~t4=6.6 (1Shock _hhKhVLh{MhP,hUBhVhkYhYhZh]h]h&_hb,hdhqfh;ghghih8k,hxnhnM1===h!phs4 _Magic restored.hv3h0xhyh{hH|h,}h̒#####߆#####......#.......... #.......... #..<..# hG #.....#  #.@...#- ##.#### #.#  ..# ..#≈~~#.####..hS/70.0)hnF-7.6 (11hhV _o - an amethyst potionh3hhhh;===h,h,hhjhݭhGhhhhֱhThhuh̷hhhh,hh<A  You enter the shallow water.h?Water hhIN _Moving in this stuff is going to be slow.hhQ(h]h}hhWhh%hh,hhPh'h|hhthhNhhhhhh,h)h3} _h - 2 scrolls labelled NEPSOVV EZXU (gained 1)h ##..#####...# .. #≈≈≈≈~~######.r ####...#......# ###. .# hN ......##......#.@....###.### ..#Shock #.# ∆ ..∆ ..h r   rat (asleep) h  hw 92.2 (14.6  A rat comes into view.h$tr.rh_'5==3.2 (15h,h/- _The rat squeaks loudly.h7 ##..# ####...# ..  #≈≈≈≈~~######r.  ####...#......#  ###.........  #.......#  #......##  #......#  h#.@....#  ####.###  ..#  #.#  ∆ ..∆  .. hu  ##..# ####...# ..  #≈≈≈≈~~######r.  ####...#......#  ###.........  #.......#  #......##  #......#  #.@....#  ####.###  ..#  h.w #.# ∆ ..∆ .. hv} h  _A rat is nearby!h * ##..# ####...# ..  #≈≈≈≈~~######r.  ####...#......#  ###.........  #.......#  #......##  #......#  #.@....#  ####.###  ..#  #.#  ∆ ..∆  .. h$ | ##..# ####...# ..  #≈≈≈≈~~######r.  ####...#......#  ###.........  #.......#  #......##  #......#  #.@....#  ####.###  ..#  #.# ∆ ..∆ .. hv h h h# Z _A rat is nearby!h&* ##..# ####...# ..  #≈≈≈≈~~######r.  ####...#......#  ###.........  #.......#  #......##  #......#  #.@....#  ####.###  ..#  #.#  ∆ ..∆  .. h1|r ##..# ####...# ..  #≈≈≈≈~~######r.  ####...#......#  ###.........  #.......#  #......##  #......#  #.@....#  ####.###  ..#  #.# ∆ ..∆ .. hM} h4hۍhZ _A rat is nearby!h ##..# aGoodWitch the Gusty ####...# ..  Gnoll #≈≈≈≈~~######r.  Health: 32/32 ======================== ####...#....*.#  Magic: 10/11 =====================--- ###.....*...  AC: 2Str: 8 #....*..#  EV: 12Int: 16 #...*..##  SH: 0Dex: 12 #..*...#  XL:  4 Next: 24% Place: Dungeon:3 #.@....#h  Noise: ==-------  Time: 2493.2 (0.0) ####.###  e) +0 falchion ..#  Cast: Shock #.#  ∆ ..∆  ..  r   rat _A rat is nearby! _A rat is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit)h;##..#aGoodWitch the Gusty####...# .*Gnoll#≈≈≈≈~~######*.Health: 32/32 ========================####...#....*.#Magic: 10/11 =====================---###.....*...AC: 2Str: 8#....*..#EV: 12Int: 16#...*..##h<}SH: 0Dex: 12#..*...#XL:  4 Next: 24% Place: Dungeon:3#.@....#Noise: ==-------  Time: 2493.2 (0.0)####.###e) +0 falchion..#Cast: Shock#.#∆ ..∆..r   rat _A rat is nearby! _A rat is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh=-Aim: a rat (71% to hit)h  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (71% to hit)  The zap misses the rat.hp..r....h:-4.2 (1 _hhh  ##..# aGoodWitch the Gusty ####...# ..  Gnoll #≈≈≈≈~~######..  Health: 32/32 ======================== ####...#....r.#  Magic: 9/11===================----- ###.....*...  AC: 2Str: 8 #....*..#  EV: 12Int: 16 #...*..##  SH: 0Dex: 12 #..*...#  XL:  4 Next: 24% Place: Dungeon:3 #.@....# h [39;49m Noise: =--------  Time: 2494.2 (0.0) ####.###  e) +0 falchion ..#  Cast: Shock #.#  ∆ ..∆  ..  r   ratAim: a rat (71% to hit) _The zap misses the rat.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit)h ##..#aGoodWitch the Gusty####...# .*Gnoll#≈≈≈≈~~######*.Health: 32/32 ========================####...#....*.#Magic: 9/11===================-----###.....*...AC: 2Str: 8#....*..#EV: 12Int: 16#...*..##SH: 0Dex: 12#..*...#XL:  4 Next: 24% Place: Dungeon:3#.@....#Noise: =--------  Time: 2494.2 (0.0)####.###e) +0 falchionh<!..#Cast: Shock#.#∆ ..∆..r   ratAim: a rat (71% to hit) _The zap misses the rat.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit)h _The zap misses the rat.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (71% to hit)  The zap misses the rat....r...h 25.2 (1 _hgh S ##..# aGoodWitch the Gusty ####...# ..  Gnoll #≈≈≈≈~~######..  Health: 32/32 ======================== ####...#......#  Magic: 8/11=================------- ###.....r...  AC: 2Str: 8 #....*..#  EV: 12Int: 16 #...*..##  SH: 0Dex: 12 h] #..*...#  XL:  4 Next: 24% Place: Dungeon:3 #.@....#  Noise: =--------  Time: 2495.2 (0.0) ####.###  e) +0 falchion ..#  Cast: Shock #.#  ∆ ..∆  ..  r   ratAim: a rat (71% to hit) _The zap misses the rat.h JAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh TShift-Dir - straight lineAim: a rat (71% to hit)hG a ##..# aGoodWitch the Gusty ####...# ..  Gnoll hcH #≈≈≈≈~~######..  Health: 32/32 ======================== ####...#......#  Magic: 8/11=================------- ###.....r...  AC: 2Str: 8 #.......#  EV: 12Int: 16 #......##  SH: 0Dex: 12 hH #......#  XL:  4 Next: 24% Place: Dungeon:3 #.@....#  Noise: =--------  Time: 2495.2 (0.0) ####.###  e) +0 falchion ..#  Cast: Shock #.#  h@I >∆ ..∆  ..  r   ratAiming: Shock (safe; 3% risk of failure)  hvI =Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat.  hI 1You kill the rat!hQ  ##..#  .*  *.  *.#  *...  #....*..#  #...*..##  #..*...#      ..#  #.# ∆ ..∆ .. h P.......h l56.2 (1Shock _h h hIh,hhŞnh}h9==h(hhhh'hth,hGhP==hQh޷,hhphǺhh9,h!hhnP10/11==hhhhh?,hh|,hChh:==hhUhhAhshhbh,hh,h1===hhhhhh;hhhh_,hhhQh ;===hhh ####...#......#.#.........  #.......# ∆  #......## #......# #......# ####.### ..# ##@# -#)...$.....#..........Shock#.......g..#..........#....[...r.g   goblin (asleep)#..........r   rat (asleep)#..........hJ1522.2 (26.0)hF-3.2 (27hb&h- Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat. _A goblin and a rat come into view.h+   ###.........  #.......# ∆  #......##  #......# h,#......# ####.### #..# ##@# #)...$.....  #..........  #.......g..  #..........  #....[...r.  #..........  #.......... h;    ###.........  #.......# ∆  #......##  #......# #......# ####.### #..# ##@# #)...$.....  #..........  h #.......g.. #.......... #....[...r.  #..........  #.......... hM h h z _There are monsters nearby!h    ###.........  #.......# ∆  #......##  #......# #......# ####.### #..# ##@# #)...$.....  #..........  #.......g..  #..........  #....[...r.  #.......... h @ #.......... hZ g   ###.........  #.......# ∆  #......##  #......# #......# ####.### #..# ##@# #)...$.....  #..........  #.......g.. h[ ;#.......... #....[...r.  #..........  #.......... he htg hp hPs d _There are monsters nearby!h5m    ###.........  #.......# ∆  #......##  #......# #......# ####.### #..# ##@# #)...$.....  #..........  #.......g..  #..........  hdn #....[...r.  #..........  #.......... h   ###.........  #.......# ∆  #......##  #......# #......# ####.### #..# ##@# #)...$.....  #..........  #.......g.. #.......... #....[...r.  #..........  #.......... hh|h"z _There are monsters nearby!hPx ####...#......#.  aGoodWitch the Gusty ###.........  Gnoll #.......# ∆  Health: 32/32 ======================== #......##  Magic: 10/11 =====================--- #......# AC: 2Str: 8 #......# EV: 12Int: 16 ####.### SH: 0Dex: 12 #..# XL:  4 Next: 25% Place: Dungeon:3 ##@# Noise: ---------  Time: 2523.2 (0.0) hiy#)..**.....  e) +0 falchion #.....**...  Cast: Shock #.......g..  #..........  #....[...r.  g   goblin (asleep) #..........  r   rat (asleep) #..........  _There are monsters nearby! _There are monsters nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)h0####...#......#.aGoodWitch the Gusty###.........Gnoll#.......# ∆Health: 32/32 ========================#......##Magic: 10/11 =====================---#......#AC: 2Str: 8#......#EV: 12Int: 16####.###SH: 0Dex: 12#..#XL:  4 Next: 25% Place: Dungeon:3##@#Noise: ---------  Time: 2523.2 (0.0)#)..**.....e) +0 falchion#.....**...Cast: Shock#.......**.#.........*#....[...r.g  137m goblin#..........r   rat (asleep)#..........  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  The goblin is heavily wounded.hy.$..g..r(launcher)rwandering)Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  hTThe goblin is heavily wounded.goblin shouts!  The goblin unwields a +0 dagger. The goblin wields a +0 sling.h ((((The goblin shoots a sling bullet.hRh'o .$..r.rThe sling bullet hits you but does no damage.hr5===4.2 (1h3h- _The rat squeaks loudly.h  ####...#......#.  aGoodWitch the Gusty ###.........  Gnoll #.......# ∆  Health: 32/32 ======================== #......##  Magic: 9/11===================----- #......# AC: 2Str: 8 #......# EV: 12Int: 16 ####.### SH: 0Dex: 12 h$ #..# XL:  4 Next: 25% Place: Dungeon:3 ##@# Noise: ===------  Time: 2524.2 (0.0) #)..**.....  e) +0 falchion #.....**...  Cast: Shock #.......g..  #.......r..  #....[.....  g   goblin (launcher) #..........  r   rat #.......... The sling bullet hits you but does no damage. _The rat squeaks loudly.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straigh ht lineAim: a goblin, wielding a +0 sling (heavily wounded, 64% to hit)h####...#......#.aGoodWitch the Gusty###.........Gnoll#.......# ∆Health: 32/32 ========================#......##Magic: 9/11===================-----#......#AC: 2Str: 8#......#EV: 12Int: 16####.###SH: 0Dex: 12#..#XL:  4 Next: 25% Place: Dungeon:3##@#Noise: ===------  Time: 2524.2 (0.0)#)..**.....e) +0 falchion#.....**...Cast: Shock#.......**.#.......r.*#....[.....g Am  goblin (launcher)#..........r   rat#..........  The sling bullet hits you but does no damage. _The rat squeaks loudly.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 sling (heavily wounded, 64% to hit)h7 _The rat squeaks loudly.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 sling (heavily wounded, 64% to hit)  The zap misses the goblin.h&B.$..rg....h*HP(((((hp@.$..h+5.2 (1hFh| _The goblin shoots a sling bullet. The sling bullet closely misses you.h ####...#......#.  aGoodWitch the Gusty ###.........  Gnoll #.......# ∆  Health: 32/32 ======================== #......##  Magic: 8/11=================------- #......# AC: 2Str: 8 #......# EV: 12Int: 16 ####.### SH: 0Dex: 12 #..# XL:  4 Next: 25% Place: Dungeon:3 ##@# Noise: ===------  Time: 2525.2 (0.0) #)..**.....  e) +0 falchion #49m.....**...  Cast: Shock #......rg..  #..........  #....[.....  g   goblin (launcher) #..........  r   rat #.......... The zap misses the goblin. _The goblin shoots a sling bullet. The sling bullet closely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 sling (heavily wounded, 64% to hit)h2  ####...#......#.  aGoodWitch the Gusty ###.........  Gnoll #.......# ∆  Health: 32/32 ======================== #......##  Magic: 8/11=================------- #......# AC: 2Str: 8 #......# EV: 12Int: 16 ####.### SH: 0Dex: 12 #..# XL:  4 Next: 25% Place: Dungeon:3 ##@# Noise: ===------  Time: 2525.2 (0.0) #)...$.....  e) +0 falchion #K E40m..........  Cast: Shock #......rg..  #..........  #....[.....  g   goblin (launcher) #..........  r   rat #.......... Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 sling (heavily wounded, 64% to hit)  The zap hits the goblin.  You kill the goblin!h       ∆     #......#  #..# ##@# #)..**.....  **...  h J** *  r   rat   h h .$r..)..h^# C6--6.2 (1 _h- h80 hPG ####...#......#.  aGoodWitch the Gusty ###.........  Gnoll #.......# ∆  Health: 32/32 ======================== #......##  Magic: 7/11===============--------- #......# AC: 2Str: 8 #......# EV: 12Int: 16 ####.### SH: 0Dex: 12 #..# XL:  4 Next: 26% Place: Dungeon:3 ##@# Noise: =--------  Time: 2526.2 (0.0) #)..**.....  e) +0 falchion #~H49m.....r....  Cast: Shock #.......)..  #..........  #....[.....  r   rat #..........  #.......... The zap hits the goblin. _You kill the goblin!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit)hR####...#......#.aGoodWitch the Gusty###.........Gnollh#.......# ∆Health: 32/32 ========================#......##Magic: 7/11===============---------#......#AC: 2Str: 8#......#EV: 12Int: 16####.###SH: 0Dex: 12#..#XL:  4 Next: 26% Place: Dungeon:3##@#Noise: =--------  Time: 2526.2 (0.0)#)..**.....e) +0 falchion#.....**...Cast: Shock#.......**.#.........*#....[.....r   rat#..........#..........  hThe zap hits the goblin. _You kill the goblin!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit)hVM_You kill the goblin!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (71% to hit)  The zap misses the rat.h|.r..)..h27.2 (1 _hh hsf g ####...#......#.  aGoodWitch the Gusty ###.........  Gnoll #.......# ∆  Health: 32/32 ======================== #......##  Magic: 6/11=============----------- #......# AC: 2Str: 8 #......# EV: 12Int: 16 ####.### SH: 0Dex: 12 #..#h0g  XL:  4 Next: 26% Place: Dungeon:3 ##@# Noise: =--------  Time: 2527.2 (0.0) #)..*r.....  e) +0 falchion #..........  Cast: Shock #.......)..  #..........  #....[.....  r   rathg  #..........  #.......... Aim: a rat (71% to hit) _The zap misses the rat.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit)h5 ####...#......#.  aGoodWitch the Gusty ###.........  Gnoll #.......# ∆  Health: 32/32 ======================== #......##  Magic: 6/11=============----------- #......# AC: 2Str: 8 h3#......# EV: 12Int: 16 ####.### SH: 0Dex: 12 #..# XL:  4 Next: 26% Place: Dungeon:3 ##@# Noise: =--------  Time: 2527.2 (0.0) #)...r.....  e) +0 falchion #..........  Cast: Shock hs#.......)..  #..........  #....[.....  r   rat #..........  #.......... Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehShift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat.  You kill the rat!hT      ∆     #......#  #..# hR##@# #)..**.....  **...  ** *    hL.$..h0)..hNl78.2 (1Shock _hNh"hs^ ####...#......#.  aGoodWitch the Gusty ###.........  Gnoll #.......# ∆  Health: 32/32 ======================== #......##  Magic: 5/11==========-------------- #......# AC: 2Str: 8 #......# EV: 12Int: 16h ####.### SH: 0Dex: 12 #..# XL:  4 Next: 27% Place: Dungeon:3 ##@# Noise: =--------  Time: 2528.2 (0.0) #)...$.....  e) +0 falchion #..........  Cast: Shock #.......)..  #..........  #....[.....   #..........   #..........    The zap hits the rat. _You kill the rat!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleSh5hift-Dir - straight lineh h8####...#......#.aGoodWitch the Gusty###.........Gnoll#.......# ∆Health: 32/32 ========================#......##Magic: 6/11=============-----------#......#AC: 2Str: 8#......#EV: 12Int: 16####.###SH: 0Dex: 12#..#XL:  4 Next: 27% Place: Dungeon:3##@#Noise: =--------  Time: 2528.2 (0.0)#)...$.....e) +0 falchion#..........Cast: Shock#.......)..#..........#....[.....#..........#..........  The zap hits the rat. _h9[40mYou kill the rat!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.h=hU h^b(_ht 3hv hzz h{ $ _h h h˄ h h 7=====h) h h h h h! h h Bh P==h h< ,h h hN h h ,h h d8==hG Xh ,h h ,h hR h :==h h ,h~ h h hL h! h h h ,h/ h h> L9==h6 hH ,hL h ,h h> ,hq" h* ==hq- hB0 ,h5 Bh7 h@ 10/11==h C ,hF hO nhV f==h| 1===h Bh7  You now have 87 gold pieces (gained 7).===h h _ _You see here a rat corpse.h 3hB h h· hX #≈≈≈≈~~######....  ####...#......#.#....####......... ...#.#.......# ∆.... #)#......## ... ...#......# >.#....#......# ....#####.######...#hk o#..# #.@..#-71.2 (43.0)###.###.#..# #)...†.....# #..........##.......)..##..........##....[.....##............#..........#..h h F-2.2 (44h+ h ; _Found a stone staircase leading down.hP Ih  h h# h[ BhR$ h_' hO0 Bh5 R  There is a stone staircase leading down here.hi z _ _You now have 96 gold pieces (gained 9).hp hKv Bh{ h| h%} hK h' h| ,hӉ h   #..........  #.......... .##..<..# .?##.....# ....#.....## ########.##.####.##.......[..###.# #.......#..#...##..# #...........# ###...# #.....@....# ≈≈≈≈~~######.........## ###...#......#.#....#.+###.............#...#h #.......##......#)##......###........##......# ##>.#....##......# #....#..#####.######...##..#You pick up a parchment of Fire Storm and begin reading...h -83.2 (11hZ ,4.2 (12h h C _You add the spell Fire Storm to your library.h~Ihʃhhht,hsj ####߆  ##### ..r  #..........?.  #............#  #..<..# .?###.....# ......  #.....## ########...  ##.####.#[..##  ##.# #.......#@.#.... he##..# #...........# ...# #..........## Shock ≈≈~~######.........## #....#.#....#.+ ###.......#...# r   rat (wandering)#.......##......#)##......###........##......# ##>.#....#h15.0)hy .  A rat comes into view.hZ6.2 (2Shockh6F _The rat moves out of view.h?Ih4Oh\ #  ####߆ ..##r ##### o... #. ..?. #.............# #..<..# h]..?## #.....# . #.....## ########....... ##.####.##......@[..## # #.......#..#......# #...........#####Shock ...# #... ≈~~######.........## ...##.#....#.+ o   orc (asleep) ##......#...# r   rat (wandering)#.h^##......#)#  #......###........#hfrs 0  An orc comes into view. It is wielding a +0 whip.h0o##..∆...rowandering)rh4==7.2 (1hh- _The rat squeaks loudly.hX # ####߆ .o##..∆  ...r.  ..?.  ...# . <..# ..?##..  .......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........## .........## .#.#....#.+ ......#...#  ##......#)#   h:U  # ####߆ .o##..∆  ...r.  ..?.  ...# . <..# ..?##..  .......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........#.........#.#.#....#.+ ......#...#  ##......#)#  hi hUq hDz h} d _There are monsters nearby!hL7 # aGoodWitch the Gusty ####߆ .o##..∆  Gnoll #####...... ...r.  Health: 32/32 ======================== #.......... ..*.  Magic: 10/11 =====================--- #.......... ..*# .  AC: 2Str: 8 #..<..# .*?##..  EV: 12hInt: 16 #.....# *......  SH: 0Dex: 12 #.....## ########*......  XL:  4 Next: 27% Place: Dungeon:3 ##.####.##......@[..##  Noise: ==-------  Time: 2587.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+  o   orc (wandering) ##.............#...#  r   rat  #.......##......h#)#  #......###........# _The rat squeaks loudly. _There are monsters nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit)h8I#aGoodWitch the Gusty####߆.o##*.∆Gnoll #####.........*.Health: 32/32 ======================== #............*.Magic: 10/11 =====================--- #............*# .AC: 2Str: 8 #..<..#.*?##..hnEV: 12Int: 16 #.....#*......SH: 0Dex: 12 #.....## ########*......XL:  4 Next: 27% Place: Dungeon:3 ##.####.##......@[..##Noise: ==-------  Time: 2587.2 (0.0) ##.# #.......#..#......e) +0 falchion #..# #...........#####Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+o   orc (wandering) ##.............#...#r   rat#.......##......#)##......###........# _The rat hsqueaks loudly. _There are monsters nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit)hP4  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (71% to hit)  The zap misses the rat.  The orc shouts!hRh{ .##.o...r....ohӆ28.2 (1 _hېhghy > # aGoodWitch the Gusty ####߆ ..##..∆  Gnoll #####...... o....  Health: 32/32 ======================== #.......... ..r.  Magic: 9/11===================----- #.......... .*.# .  AC: 2Str: 8 #..<..# .*?##..  EV: 12Int: 16 h #.....# *......  SH: 0Dex: 12 #.....## ########*......  XL:  4 Next: 27% Place: Dungeon:3 h ##.####.##......@[..##  Noise: ==-------  Time: 2588.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+  o   orc ##.............#...#  r   rat  #.......##......#)#  #......###........# The zap misses the rat. _The orc shouts!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - sthĒ Fraight lineAim: a rat (71% to hit)hKJ # aGoodWitch the Gusty ####߆ ..##..∆  Gnoll #####...... o....  Health: 32/32 ======================== #.......... ..r.  Magic: 9/11===================----- #.......... ...# .  AC: 2Str: 8 #..<..# ..?##..  EV: 12Int: 16 #.....# .......  SH: 0Dex: 12 hCN#.....## ########.......  XL:  4 Next: 27% Place: Dungeon:3 ##.####.##......@[..##  Noise: ==-------  Time: 2588.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+  o   orc ##.............#...#  r   rat  #.......##......#)#  #......###........# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, O?37mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat.  You kill the rat!h`hb # ####߆   o.*..  ..*.  .*.# . <..# .*?##..  *  *            hGh...o.?....hi6B8-9.2 (1 _hc"h;  # aGoodWitch the Gusty ####߆ ..##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... o.?.  Magic: 8/11=================------- #.......... *..# .  AC: 2Str: 8 #..<..# *.?##..  EV: 12Int: 16 #.....# *......  SH: 0Dex: 12 #.....## ########*......  XL:  4 Next: 28% Place: Dungeon:3 ##.####.##......@[..##  Noise: =--------  9m Time: 2589.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+  o   orc ##.............#...#  #.......##......#)#  #......###........# The zap hits the rat. _You kill the rat!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (71% to hit)h{+#aGoodWitch the Gusty####߆.*##..∆Gnoll #####.......*...Health: 32/32 ======================== #..........*.?.Magic: 8/11=================------- #..........*..# .AC: 2Str: 8 #..<..#*.?##..EV: 12Int: 16 #.....#*......SH: 0Dex: 12 #.....## ########*......XL:  4 Next: 28% Place: Dungeon:3 ##.####.##......@[..##Noise: =--------  Time: 2589.2 (0.0) ##.# #.......#..#.....h,.e) +0 falchion #..# #...........#####Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+o   orc ##.............#...##.......##......#)##......###........#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (71% to hit)  The zap hits the orc.  The orc is severely wounded.h_l.......he90.2 (1Shock _hhh, # aGoodWitch the Gusty ####߆ ..##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... ..?.  Magic: 7/11===============--------- #.......... ...# .  AC: 2Str: 8 #..<..# ..?##..  EV: 12Int: 16 #.....# .......  SH: 0Dex: 12 #.....## ########.......  XL:  4 Next: 28% Place: Dungeon:3 h/.##.####.##......@[..##  Noise: =--------  Time: 2590.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+   ##.............#...#    #.......##......#)#    #......###........#  The zap hits the orc. _The orc is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line‚h‚hp#aGoodWitch the Gusty‚h{####߆..##..∆Gnoll #####...........Health: 32/32 ======================== #............?.Magic: 8/11=================------- #.............# .AC: 2Str: 8 #..<..#..?##..EV: 12‚hInt: 16 #.....#.......SH: 0Dex: 12 #.....## ########.......XL:  4 Next: 28% Place: Dungeon:3 ##.####.##......@[..##Noise: =--------  Time: 2590.2 (0.0) ##.# #.......#..#......e) +0 falchion #..# #...........#####Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+ ##.............#...##.......##......#)##......###........#The zap hits the orc. ‚h_The orc is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line‚h :Okay, then.‚h‚h9D _‚hc 3‚hoh ‚h%k ‚ht P _‚hhv ‚h ‚h? o-1.2 (1.Shocko   orc‚h? -M_The orc is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _An orc is nearby!‚hM j # ####߆ ..##..∆  .....  ..?.  ...# . <..# o.?##..  .......  ########....... #......@[..## ‚hN % #.......#..#......  #...........#####  #..........## .........## .#.#....#.+ ......#...#  ##......#)#   ‚h- # ####߆ ..##..∆  .....  ..?.  ...# . <..# o.?##..  .......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........#.........#‚h.#.#....#.+ ......#...  ##......#)#  ‚h‚h‚hG‚hp [ _An orc is nearby!Âh # ####߆ ..##..∆  .....  ..?.  ...# . <..# o.?##..  .......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........## .........## .#.#....#.+ ......#...#  ##......#)#   Âh # ####߆ ..##..∆  .....  ..?.  ...# . <..# o.?##..  .......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........#Âh.........#.#.#....#.+ ......#...  ##......#)#  Âh4Âhq _An orc is nearby!Âh? # aGoodWitch the Gusty ####߆ ..##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... ..?.  Magic: 7/11===============--------- #.......... ...# .  AC: 2Str: 8 #..<..# o.?##..  EV: 12Int: 16 #.....# *......  SH: 0Dex: 12 ÂhL#.....## ########*......  XL:  4 Next: 28% Place: Dungeon:3 ##.####.##......@[..##  Noise: ---------  Time: 2591.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+  o   orc ##.............#...#  #.......##......#)#  #......###........# _An orc is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, [ÂhS#40m( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (severelywounded, 71% to hit)ÂhD#aGoodWitch the Gusty####߆..##..∆Gnoll #####.......*...Health: 32/32 ======================== #...........*?.Magic: 7/11===============--------- Âh5#...........*.# .AC: 2Str: 8 #..<..#*.?##..EV: 12Int: 16 #.....#*......SH: 0Dex: 12 #.....## ########*......XL:  4 Next: 28% Place: Dungeon:3 ##.####.##......@[..##Noise: ---------  Time: 2591.2 (0.0) ##.# #.......#..#......e) +0 falchion #..# #...........#####Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+o   orc ##.......[39;4Âh3 9m......#...##.......##......#)##......###........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (severelywounded, 71% to hit)  The zap hits the orc but does no damage.  The orc is severely wounded.ÂhxÂhUo....o.Âh9:=2.2 (1 _ÂhÂh>Ăh # aGoodWitch the GustyĂh ####߆ ..##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... ..?.  Magic: 6/11=============----------- #.......... ...# .  AC: 2Str: 8 #..<..# ..?##..  EV: 12Int: 16 #.....# o......  SH: 0Dex: 12 #.....## ########*......  XL:  4 Next: 28% Place: Dungeon:3 ##.####.##......@[..##  Noise: =--------  Time: 2592.2 (0.0) ##.# #.......#..#...... Ăh e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+  o   orc ##.............#...#  #.......##......#)#  #......###........# _The orc is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (severelywounded, 71% to hit)ĂhA # aGoodWitch the Gusty ####߆ ..##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... ..?.  Magic: 6/11=============----------- #.......... ...# .  AC: 2Str: 8 #..<..# ..?##..  EV: 12Int: 16 #.....# o......  SH: 0Dex: 12 #.....## ########.......  XL:  4 Next: 28% Place: Dungeon:3 ĂhOC##.####.##......@[..##  Noise: =--------  Time: 2592.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+  o   orc ##.............#...#  #.......##......#)#  #......###........# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (severelywounded, 71% to hit)  The zap hits the orc.  You kill the orc!ĂhBL6 # ####߆   ..*..  ..*.  .*.# . <..# .*?##..  *  *         ĂhM  ĂhW.?..Ăh/).Ăhm323.2 (1Shock _ĂhĂhĂhw 3ĂhP{ Ăh Ăh XĂh Ăh d7==Ăh ,Ăh˼ Ăhz ,==Ăh Ăh!8==Ăh*f==Ăh!.Ăh.Ăh1Ăh8,Ăh';Ăh@Ăh]S-ShockS   adder (wandering)Ăh16107.0)ĂhՔrr   rat (wandering)ĂhF-1.2 (18ĂhĂhi _An adder comes into view. A rat comes into view.łh~ # ####߆ .r##..∆  .....  ..?.  ...# S <..# ..?##..  )......  ########....... #......@[..## łhտ% #.......#..#......  #...........#####  #..........## .........## .#.#....#.+ ......#...#  ##......#)#   łhb # ####߆ .r##..∆  .....  ..?.  ...# S <..# ..?##..  )......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........#.........#.#.#....#.+ ......#...#  ##......#)#  łhłhÂłhłhd _There are monsters nearby!łh/ # łht####߆ .r##..∆  .....  ..?.  ...# S <..# ..?##..  )......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........## .........## .#.#....#.+ ......#...#  ##......#)#   łh& # ####߆ .r##..∆  .....  ..?.  ...# S <..# ..?##..  )......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........#.........#.#.#....#.+ ......#...#  ##......#)#  łhG2łhKłhz _There are monsters nearby!łhf +łh  łh #łhh M aGoodWitch the Gustyłh  ####߆ .r##..∆  Gnoll #####...... .*...  Health: 32/32 ======================== #.......... .*?.  Magic: 7/11===============--------- #.......... *..# S  AC: 2Str: 8 #..<..# *.?##..  EV: 12Int: 16 #.....# *......  SH: 0Dex: 12 #.....## ########*......  XL:  4 Next: 32% Place: Dungeon:3 ##.####.##......@[..##  Noise: ---------  Time: 2611.2 (0.0) ##.# #..[łh 39;49m.....#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## łh) B≈~~######.........## ...#......#.#....#.+  S   adder (wandering) ##.............#...#  r   rat (wandering)  #.......##......#)#  #......###........# _There are monsters nearby! _There are monsters nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 71% to hit)łh{  # aGoodWitch the Gusty ####߆ .r##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... ..?.  Magic: 7/11łh ===============--------- #.......... ...# S  AC: 2Str: 8 #..<..# ..?##..  EV: 12Int: 16 #.....# )......  SH: 0Dex: 12 #.....## ########.......  XL:  4 Next: 32% Place: Dungeon:3 ##.####.##......@[..##  Noise: ---------  Time: 2611.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#[39;łh =49m.+  S   adder (wandering) ##.............#...#  r   rat (wandering)  #.......##......#)#  #......###........# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 71% to hit)  The zap hits the rat.  You kill the rat!łh  # ####߆ .*##..∆  .*...  .*?. łh > *..# S <..# *  *  *            łh5Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (wandering, hasn't noticed you, 71% to hit)  The zap hits the rat.  You kill the rat!  The adder hisses angrily.łh8łh3G†.....# ..)...S.SłhOs8==3=2.2 (1 _łhYłhx[Ƃh, # aGoodWitch the Gusty ####߆ .†##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... ..?.  Magic: 7/11===============--------- #.......... ...# .  AC: 2Ƃhg8Str: 8 #..<..# ..?##..  EV: 12Int: 16 #.....# )..*S..  SH: 0Dex: 12 #.....## ########.**....  XL:  4 Next: 33% Place: Dungeon:3 ##.####.##......@*..##  Noise: =--------  Time: 2612.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock Ƃh'...# #..........## ≈~~######.........## ...#......#.#....#.+  S   adder ##.............#...#  #.......##......#)#  #......###........# You kill the rat! _The adder hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Ƃh~$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (53% to hit)Ƃh #aGoodWitch the Gusty####߆.†##..∆Gnoll #####...........Health: 32/32 ======================== #............?.Magic: 7/11===============--------- #.............# .AC: 2Str: 8 #..<..#..?##**EV: 12Int: 16 #.....#)..**..SH: 0Dex: 12 #.....## ########.**....XL:  4 Next: 33% Place: Dungeon:3 ##.####.##......@*..##Noise: =--------  Time: 2612.2 (0.0) ##.# #.......#..#......e) +0 falchion ƂhZ r[40m#..# #...........#####Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+S   adder ##.............#...##.......##......#)##......###........#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder!  The adder is severely wounded.Ƃh6 ƂhFD Y..S.ƂhE <..[ƂhI 23.2 (1 _ƂhV ƂhX ǂh& # aGoodWitch the Gusty ####߆ .†##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... ..?.  Magic: 6/11=============----------- #.......... ...# .  AC: 2Str: 8 #..<..# ..?##..  EV: 12Int: 16 #.....# ).*S...  SH: 0Dex: 12 #.....## ########**.....  XL:  4 Next: 33% Place: Dungeon:3 ##.####.##......@[..##  Noise: =-------- [39ǂh=;49m Time: 2613.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+  S   adder ##.............#...#  #.......##......#)#  #......###........# The zap hits the adder! _The adder is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)ǂh # aGoodWitch the Gusty ǂh5####߆ .†##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... ..?.  Magic: 6/11=============----------- #.......... ...# .  AC: 2Str: 8 #..<..# ..?##..  EV: 12Int: 16 #.....# )..S...  SH: 0Dex: 12 ǂh1#.....## ########.......  XL:  4 Next: 33% Place: Dungeon:3 ##.####.##......@[..##  Noise: =--------  Time: 2613.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ǂhu(...#......#.#....#.+  S   adder ##.............#...#  #.......##......#)#  #......###........# ǂhjAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineǂhAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.  You kill the adder!ǂh߸ # ####߆ ǂh~  .....  ..?.  ...# . <..#   ).***..  **.....       ǂh D    ǂhX1.....ǂh%t494.2 (1ShockYour Necromancy skill increases to level 1!Your Translocations skill increases to level 1!  Your Forgecraft skill increases to level 1!Your Fire Magic skill increases to level 1!  Your Ice Magic skill increases to level 1!Your Earth Magic skill increases to level 1!ǂh}ǂhh _Your Alchemy skill increases to level 1!Ȃhd3Ȃhv,ȂhrbShockb   bat (wandering)Ȃh&0Ȃh3-5.2 (1Ȃhl _A bat comes into view.ɂhGZ # ####߆ .†##..∆  .....  b.?.  ...# . <..# ..?##..  )......  ########....... #......@[..## ɂhu% #.......#..#......  #...........#####  #..........## .........## .#.#....#.+ ......#...#  ##......#)#   ɂh{q # ####߆ .†##..∆  .....  b.?.  ...# . <..# ..?##..  )......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........#.........#.#.#....#.+ ......#...  ##......#)#  ɂh4ɂhH8-ɂh5ɂhZ _A bat is nearby!ɂh # ####߆ .†##..∆  .....  b.?.  ...# . <..# ..?##..  )......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........## .........## .#.#....#.+ ......#...#  ##......#)#   ɂh' # ####߆ .†##..∆  .....  b.?.  ...# . <..# ..?##.. ɂhJ )......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........#.........#.#.#....#.+ ......#...  ##......#)#  ɂhɂh4ɂhɂhZ _A bat is nearby!ɂhs  # aGoodWitch the Gusty ####߆ .†##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... b.?.  Magic: 5/11ɂh` ==========-------------- #.......... *..# .  AC: 2Str: 8 #..<..# *.?##..  EV: 12Int: 16 #.....# *......  SH: 0Dex: 12 #.....## ########*......  XL:  4 Next: 49% Place: Dungeon:3 ##.####.##......@[..##  Noise: ---------  Time: 2615.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ɂh &...# #..........## ≈~~######.........## ...#......#.#....#.+  b   bat (wandering) ##.............#...#  #.......##......#)#  #......###........# _A bat is nearby! _A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)ɂh| #aGoodWitch the Gusty####߆.*##..∆Gnoll #####.......*...Health: 32/32 ======================== #..........*.?.Magic: 5/11==========-------------- #..........ɂh *..# .AC: 2Str: 8 #..<..#*.?##..EV: 12Int: 16 #.....#*......SH: 0Dex: 12 #.....## ########*......XL:  4 Next: 49% Place: Dungeon:3 ##.####.##......@[..##Noise: ---------  Time: 2615.2 (0.0) ##.# #.......#..#......e) +0 falchion #..# #...........#####Cast: Shock ɂh\ ...# #..........## ≈~~######.........## ...#......#.#....#.+b   bat (wandering) ##.............#...##.......##......#)##......###........# _A bat is nearby! _A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)ɂhYC c  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap misses the bat.ɂhTM V†....bɂh?N :.bɂhFU :=6.2 (1 _ɂh` ɂha ʂha # ####߆ .†##..∆  .....  ..?. ʂhc ...# . <..# ..?##..  b......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........## .........## .#.#....#.+ ......#...#  ##......#)#   ʂhjeʂhg # ####߆ .†##..∆  .....  ..?.  ...# . <..# ..?##..  b......  ########....... ʂh#......@[..##  #.......#..#......  #...........#####  #..........#.........#.#.#....#.+ ......#...  ##......#)#  ʂhC ʂhʂh_ʂh Z _A bat is nearby!ʂh; # ####߆ .†##..∆  .....  ..?.  ...# . <..# ..?##..  b......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........## .........## .#.#....#.+ ......#...#  ##......#)#   ʂhL e # ####߆ .†##..∆  .....  ..?.  ...# . <..# ..?##..  b......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........#.........#.#.#....#.+ ......#...  ##......#)#  ʂh ʂh  ʂh ʂh 6_A bat is nearby!ʂh{ ʂhT  # aGoodWitch the Gusty ####߆ .†##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... ..?.  Magic: 4/11========---------------- #.......... ...# .  AC: 2Str: 8 #..<..# ..?##..  EV: 12Int: 16 #.....# b......  SH: 0Dex: 12 #.....## ########*......  XL:  4 Next: 49% Place: Dungeon:3 ##.####.##......@[..##  Noise: =--------  Time:[39;4ʂhV 9m 2616.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+  b   bat ##.............#...#  #.......##......#)#  #......###........# _A bat is nearby! _A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)ʂh # aGoodWitch the Gusty ####߆ .†##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... ..?.  Magic: 4/11========---------------- #.......... ...# .  AC: 2ʂhkStr: 8 #..<..# ..?##..  EV: 12Int: 16 #.....# b......  SH: 0Dex: 12 #.....## ########.......  XL:  4 Next: 49% Place: Dungeon:3 ##.####.##......@[..##  Noise: =--------  Time: 2616.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+  b   bat ##.............#...#  #.......ʂh]##......#)#  #......###........# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)  The zap hits the bat.  You kill the bat!ʂh # ####߆   ..*..  ..*.  .*.# . ʂh<..# .*?##..  *  *           ˂hj4˂h6.˂h7?˂h7.˂h8.˂h39)˂h9.˂hL˂hNf507.2 (1Shock _˂hY˂h[˂hIj3˂hsl˂hp˂hrq˂h }X˂h~,˂h˂h˂hg5==-Shockg   goblin (wandering)˂h,20.2 (3˂hiE-1.2 (4˂hi˂hs _A goblin comes into view. It is wielding a +0 club.˂h;  # ####߆ g†##..∆  .....  ..?.  ...# . <..# ..?##..  )......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........## .........## .#.#....#.+ ˂h%= x......#...#  ##......#)#   ˂h  # ####߆ g†##..∆  .....  ..?.  ...# . ˂h <..# ..?##..  )......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........#.........#.#.#....#.+ ......#...  ##......#)#  ˂h ˂h ˂hp ˂h ] _A goblin is nearby!˂h i # ####߆ g†##..∆  .....  ..?.  ...# . <..# ..?##..  )......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........## .........## .#.#....#.+ ......#...#  ##......#)#   ˂h ̂h+[ # ####߆ g†##..∆  .....  ..?.  ...# . <..# ..?##..  )......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........#.........#.#.#....#.+ ......#...  ##......#)#  ̂h6̂hp̂hs _A goblin is nearby!̂he # ####߆ g†##..∆  .....  ..?.  ...# . <..# ..?##..  )......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........## .........## .#.#....#.+ ......#...#  ##......#)#   ̂h} # ####߆ g†##..∆  .....  ..?.  ...# . <..# ..?##.. ̂hJ )......  ########....... #......@[..##  #.......#..#......  #...........#####  #..........#.........#.#.#....#.+ ......#...  ##......#)#  ̂h:̂hf̂hs _A goblin is nearby!̂h^B # aGoodWitch the Gusty ####߆ g†##..∆  Gnoll #####...... *....  Health: 32/32 ======================== #.......... *.?.  Magic: 4/11========---------------- #.......... *..# .  AC: 2Str: 8 ̂hP#..<..# *.?##..  EV: 12Int: 16 #.....# *......  SH: 0Dex: 12 #.....## ########*......  XL:  4 Next: 50% Place: Dungeon:3 ##.####.##......@[..##  Noise: ---------  Time: 2621.2 (0.0) ##.# #.......#..#......  e) +0 falchion ̂hB#..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+  g   goblin (wandering) ##.............#...#  #.......##......#)#  #......###........# _A goblin is nearby! _A goblin is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)̂h # aGoodWitch the Gusty ####߆ g†##..∆  Gnoll #####...... .....  Health: 32/32 ======================== #.......... ..?.  Magic: 4/11========---------------- #.......... ...# .  AC: 2Str: 8 #..<..# ..?##..  EV: 12Int: 16 #.....# )......  SH: 0Dex: 12 #.....## ########.......  XL:  4 Next: 50% Place: Dungeon:3 ̂ha##.####.##......@[..##  Noise: ---------  Time: 2621.2 (0.0) ##.# #.......#..#......  e) +0 falchion #..# #...........#####  Cast: Shock ...# #..........## ≈~~######.........## ...#......#.#....#.+  g   goblin (wandering) ##.............#...#  #.......##......#)#  #......###........# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)  The zap hits the goblin!  You kill the goblin!̂hl # ####߆ *  *....  *.?.  *..# . <..# *  *  *           ̂hj)....).̂h1t1=2.2 (1Shock _̂ĥhM͂h 3͂h?͂h͂h,͂hS͂h͂h!͂hl%,͂h(͂h,,͂hK0͂h4,͂h7͂h[<,͂hi@͂hDj5==͂hG͂hJ͂hK͂hO͂h5U,͂hY͂h^,͂ha͂he͂hf:==͂hii͂hq,͂ht͂hy,͂h|͂h,͂h͂hz͂h+O6===͂h͂h[,͂hf͂h%,͂hR͂h,͂hß͂h͂h;===͂h@͂h^,͂h͂hʹ,͂h͂h,͂h͂h,͂h͂h͂hN7==͂hH͂h͂h{͂h͂h͂h ͂h͂hw,͂h͂hx͂hh:==͂h͂h*,͂h+͂h;,͂hs͂h,͂hU͂h ͂h N8==͂h͂hE,͂h͂h͂hQ͂h"͂h](,͂h*͂h.͂h,/:==͂h1͂hE5͂h5͂hQ8͂hD=,͂hJ@͂hC,͂hF͂h|Kb9==͂hM͂hdO͂hP͂hQ͂hV͂hQW͂hv[͂hR_,͂ha͂he͂hf:==͂hh͂hjl͂hl͂ho͂hu͂hv͂hx͂h|,͂h͂h͂hÃ͂h͂hpf10/11==͂h͂h,͂h-͂h-,͂h͂hA,͂h͂hg͂h:==͂h͂hͧ,͂hʩ͂h͂h͂h͂h,͂h͂h͂hF1===͂hշ͂hӼ͂h,͂hZ͂hD  You see here a +0 plate armour.͂h͂h _͂h`͂h͂h,,͂h͂h͂h&͂h;===͂hd͂h #.. .#  #.. ..#  # ## #..# ..#  ####߆ .ß###)†##..∆ #...... .......... ........ .......?. .# ........ ........# ..# <..# #..@##..###- ...# #)... ...## ########.......... ####.##.......[..##..%.. # #.......#..#......... # #...........######.. #..## . ######.........## #......#.#....#.+83.2͂h$ (61.0)͂hNF-4.2 (62͂h(͂h*a _q - a scroll labelled RESHO FEOBE͂h<I͂h͂h͂h,͂hQ͂h,͂h͂hyf  .#∆ .. #..  #.. ..# # ## #..# ..###  ####߆ .ß###)†##..[.# ##...# ........ .......@..# .# ..... ........###..# <..# .ß###...##..### ...##)......... ...## ########............[..##..%..#......##........#.u - a scroll labelled RETUUQ GIJOMEAJEG͂h16.2 (2.0)͂h+7.2 (3͂h͂hP _You see here a rat corpse.͂hI͂h͂hB͂h6͂hm͂h٣͂h͂h͂hP͂h͂h͂h͂hc͂hҾ͂h:,͂hS͂h+͂h&͂h͂h͂h ,͂h͂h9͂hb͂h ͂h͂h͂hu͂h ͂h͂h|͂h͂h^͂h ͂hN͂h͂h,͂h?͂h/͂hq͂h ͂h ͂h ͂h  ͂hr ͂hQ } _h - 3 scrolls labelled NEPSOVV EZXU (gained 1)͂h 3͂h ͂h ͂h ,͂h ͂h! ͂h$ ͂h % ͂h]& ͂h( ͂h:+ ͂h+ ͂h, ͂h-/ ͂h1 ͂hP2 ͂hl3 ͂h5 ͂h8 ,͂h: ͂h_= ͂h? ,͂hxA ͂hD ͂hZ #......# ##......#∆ ∆ #.......# #.......#∆ ∆ #.......# #......## #......# # ## #..##..###  ####߆ .ß###@†##..[.#706.2 (19.0) ####...........#..... .........._.......†..##.####................###..#<..# ...ß###...##..### .....# #### #)......... .....## ########.......... #.####.##.......[..##..%.. #.# [3͂hH] 84m##..#.........͂hg ͂hr ,7.2 (20͂h~ ͂h t _Found an iron altar of Okawaru. _You see here a +0 club.͂h- 3͂h 1 ͂h; ͂hs #......#∆ ∆ #.......# #.......#∆ ∆ #.......# #......## #......##+## #..##..#######ß÷..ß###)†##..[.# #####...........@......#.....0.0)..._†..##.#### #...###..# #..<..# ß...ß###...##..### #.....# ##### #)......... #.....## ########.......... ##.####.##.......[..##..%.. ##.# #.......#..#..........# #...........######..∆͂h|{ +8.2 (1͂h ͂h҃ 5 _Found a runed translucent door.΂hR) 3΂h, ΂h9 ΂h: ΂h@ ,΂hB ΂hJ ,΂hrN ΂h$Z ΂h=h ΂ho ΂hv ΂h,| ΂hx ΂h ,΂hn ΂h \ _The orc shouts! The gnoll shouts! x2; You hear a shout!΂hN ΂h ΂h ,΂hK ΂h 3΂h ΂h ? _The gnoll sergeant shouts!΂h; ΂hp ΂hd ΂h ΂h ΂h ΂h 3΂h ΂h& ΂h4 ΂h= ΂hC ΂hH ΂hPO ,΂hW ΂h] m _The orc grunts loudly.΂hkg ΂h.#....#΂hU ΂h^ ΂ha T _Key pressed, stopping explore.΂hSy 3΂h| ΂hL ΂h ΂h $ _΂hu ,΂h B΂h ΂h ΂hܙ ,΂hV ΂hd B΂h ΂h ,΂hc ΂h ΂hu ΂h' ΂h ΂h ΂h< ΂h ΂hӽ ΂h ΂hP ΂hb ΂h8 ΂h B΂h6 ΂h ΂h ΂h' ΂h ΂hY ΂h B΂h< ΂h B΂h ΂h ,΂h ΂h} ΂hV ..# ##...........######.. ..# #..........## . ~~######.........## ..#......#.#....#.+ #.............#...# #.......##......#)# #......###........# #......# ##>.#....# #......# #....#@.# ####.######...##..#  #..# #....###....  Shock  ###.###.#..# ##  #)...÷.....# #.#....#..........# ..###[4΂h(] 4mw w   dart slug (asleep)#.......)..# ##..........# ..^#....[....#∆44.2 (15.2 (14 _A dart slug comes into view.ςhj < ##.  #..........## . ........###.#....#.+.....#...##......#)#.......# ##>.#....# #....#@.# ∆ #..#  #..# #....   ##.....  #)...÷ #.#....   ..###w  )..# #..   ..^  #....[ςhW  ##.  #..........## . ςhX ........###.#....#.+.....#...##......#)#.......# ##>.#....# #....#@.# ∆ #..#  #..# #....   ##.....  #)...÷ #.#....   ..###w  )..# #..  ςhY r ..^  #....[ςh`c ςhh ςhs ςhev ` _A dart slug is nearby!ЂhL ##.  #..........## . ........###.#....#.+.....#...##......#)#.......# ##>.#....# #....#@.# ∆ #..#  #..# #....  Ђh ##.....  #)...÷ #.#....   ..###w  )..# #..   ..^  #....[ЂhKt ##.  #..........## . ........###.#....#.+.....#...##......#)#Ђhu7.......# ##>.#....# #....#@.# ∆ #..#  #..# #....   ##.....  #)...÷ #.#....   ..###w  )..# #..   ..^  #....[ЂhЂhЂhsЂh` _A dart slug is nearby!Ђh&..# ##...........######..  aGoodWitch the Gusty ..# #..........## .  Gnoll Ђh~~######.........## Health: 32/32 ======================== ..#......#.#....#.+ Magic: 10/11 =====================--- #.............#...# AC: 2Str: 8 #.......##......#)# EV: 12Int: 16 #......###........# SH: 0Dex: 12 #......# ##>.#....# XL:  4 Next: 51% Place: Dungeon:3 #......# #....#@.# ∆  Noise: ---------  Time: 2745.2 (0.0) ####.######...##.*# e) [0;1Ђh0;1m+0 falchion  #..# #....###..**  Cast: Shock  ###.###.#..# ##...*.  #)...÷.....# #.#.**.  #..........# ..###w  w   dart slug (asleep)  #.......)..# #..  #..........# ..^  #....[.....# _A dart slug is nearby! _A dart slug is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)ЂhV..# ##...........######..aGoodWitch the Gusty ..# #..........##.Gnoll ~~######.........##Health: 32/32 ======================== ..#......#.#....#.+Magic: 10/11 =====================--- #.............#...#AC: 2Str: 8 #.......##......#)#ЂhWQEV: 12Int: 16 #......###........#SH: 0Dex: 12 #......# ##>.#....#XL:  4 Next: 51% Place: Dungeon:3 #......# #....#@.# ∆Noise: ---------  Time: 2745.2 (0.0) ####.######...##.*#e) +0 falchion#..# #....###..**Cast: Shock###.###.#..# ##...*.#)...÷.....# #.#.**.#..........# ..###*Ђh0Y]w   dart slug#.......)..# #..#..........# ..^#....[.....#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.  The dart slug is heavily wounded.Ђh Ђh1a.....w.Ђh:=6.2 (1 _ЂhЂhvтh{G..# ##...........######..  aGoodWitch the Gusty ..# #..........## .  Gnoll ~~######.........## Health: 32/32 ======================== ..#......#.#....#.+ Magic: 9/11===================----- #.............#...# AC: 2Str: 8 #.......##......#)# EV: 12Int: 16 #......###........# SH: 0Dex: 12 #......# ##>.#....# XL:  4 Next: 51% Place: Dungeon:3 #......# #....#@.# ∆  тhJK Noise: =--------  Time: 2746.2 (0.0) ####.######...##.*# e) +0 falchion  #..# #....###..**  Cast: Shock  ###.###.#..# ##...*.  #)...÷.....# #.#.*w.  #..........# ..###.  w   dart slug  #.......)..# #..  #..........# ..^  #....[.....#The zap hits the dart slug. _The dart slug is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)тh..# ##...........######..aGoodWitch the Gusty ..# #..........##.Gnoll ~~######.........##Health: 32/32 ======================== ..#......#.#....#.+Magic: 9/11===================----- #.............#...#AC: 2Str: 8 тhK#.......##......#)#EV: 12Int: 16 #......###........#SH: 0Dex: 12 #......# ##>.#....#XL:  4 Next: 51% Place: Dungeon:3 #......# #....#@.# ∆Noise: =--------  Time: 2746.2 (0.0) ####.######...##.*#e) +0 falchion#..# #....###..**Cast: Shock###.###.#..# ##...*.#)...÷.....# #.#.**.#..........# ..###*w   dart slug#.......)..# #..#..........# ..^тh#....[.....#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is heavily wounded.тhFтhOc....w...тh9X27.2 (1 _тh`тhbтh  ##.  #..........## . ........###.#....#.+.....#...##......#)#.......# ##>.#....# #....#@.# ∆ #..#  #..# #....   ##....w  #)...÷ #.#....   ..###.  тh o)..# #..   ..^  #....[тhv ##.  #..........## . ........###.#....#.+.....#...##......#)#.......# ##>.#....# #....#@.# ∆ #..#  #..# тh61#....   ##....  #)...÷ #.#....   ..###.  )..# #..   ..^  #....[тh2тhrтhRтh` _A dart slug is nearby!҂hU..# ##...........######..  aGoodWitch the Gusty ..# #..........## .  Gnoll ~~######.........## Health: 32/32 ======================== ..#......#.#....#.+ Magic: 8/11=================------- #.............#...# AC: 2Str: 8 #.......##......#)# EV: 12Int: 16 #......###........# SH: 0Dex: 12 #......# ##>.#....# XL:  4 Next: 51% Place: Dungeon:3 #......# #....#@.# ∆  ҂hV, Noise: =--------  Time: 2747.2 (0.0) ####.######...##.*# e) +0 falchion  #..# #....###..**  Cast: Shock  ###.###.#..# ##...*w  #)...÷.....# #.#....  #..........# ..###.  w   dart slug  #.......)..# #..  #..........# ..^  #....[.....# _The dart slug is heavily wounded. _A dart slug is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)҂ho..# ##...........######..aGoodWitch the Gusty ..# #..........##.Gnoll ~~######.........##҂h3Health: 32/32 ======================== ..#......#.#....#.+Magic: 8/11=================------- #.............#...#AC: 2Str: 8 #.......##......#)#EV: 12Int: 16 #......###........#SH: 0Dex: 12 #......# ##>.#....#XL:  4 Next: 51% Place: Dungeon:3 #......# #....#@.# ∆Noise: =--------  Time: 2747.2 (0.0) ####.######...##.*#e) +0 falchion#..# #....###..**҂h Cast: Shock###.###.#..# ##...**#)...÷.....# #.#..*.#..........# ..###*w   dart slug#.......)..# #..#..........# ..^#....[.....#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  ҂hnThe zap hits the dart slug.  The dart slug is severely wounded.҂hia....w..҂h`q28.2 (1 _҂hy҂h*҂hs < ##.  #..........## . ........###.#....#.+.....#...##......#)#.......# ##>.#....# #....#@.# ∆ #..#  #..# #....   ##....w  #)...÷ #.#....   ..###.  )..# #..   ..^  #....[҂h› G ##.  #..........## . ........###.#....#.+.....#...##......#)#.......# ##>.#....# #....#@.# ∆ #..#  #..# #....   ##....  #)...÷ #.#....   ..###.  )..# #..   ..^  #....[҂h ҂hf ҂hG ҂hg ` _A dart slug is nearby!҂h < ##.  #..........## . ........###.#....#.+.....#...##......#)#.......# ##>.#....# #....#@.# ∆ #..#  #..# #....   ##....w  #)...÷ #.#....   ..###.  )..# #..   ..^  #....[҂h`Om ##.  #..........## . ........###.#....#.+.....#...##......#)#.......# ##>.#....# #....#@.# ∆ #..#  #..# #....   ##....  #)...÷ #.#....   ..###.  ҂hP)..# #..   ..^  #....[҂h"X҂hW_҂h h҂hNk` _A dart slug is nearby!҂hD|..# ##...........######..  aGoodWitch the Gusty ..# #..........## .  Gnoll ~~######.........## Health: 32/32 ======================== ..#......#.#....#.+ Magic: 7/11===============--------- #.............#...# AC: 2Str: 8 #.......##......#)# EV: 12Int: 16 #......###........# SH: 0Dex: 12 #......# ##>.#....# XL:  4 Next: 51% Place: Dungeon:3 ҂h #......# #....#@.# ∆  Noise: =--------  Time: 2748.2 (0.0) ####.######...##.*# e) +0 falchion  #..# #....###..**  Cast: Shock  ###.###.#..# ##...*w  #)...÷.....# #.#....  #..........# ..###.  w   dart slug  #.......)..# #..  #..........# ..^  #....[.....# _A dart slug is nearby! _A dart slug is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)ӂh..# ##...........######..aGoodWitch the Gusty ӂh ..# #..........##.Gnoll ~~######.........##Health: 32/32 ======================== ..#......#.#....#.+Magic: 7/11===============--------- #.............#...#AC: 2Str: 8 #.......##......#)#EV: 12Int: 16 #......###........#ӂh!fSH: 0Dex: 12 #......# ##>.#....#XL:  4 Next: 51% Place: Dungeon:3 #......# #....#@.# ∆Noise: =--------  Time: 2748.2 (0.0) ####.######...##.*#e) +0 falchion#..# #....###..**Cast: Shock###.###.#..# ##...**ӂh"#)...÷.....# #.#..*.#..........# ..###*w   dart slug#.......)..# #..#..........# ..^#....[.....#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is almost dead.ӂha....w..ӂh48````Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is almost dead.The dart slug launches a dart at you.ӂh5ӂhcO4....ӂhWY1-9.2 (1ӂh`ӂhc- _The slug dart hits you.ӂh? &..# ##...........######..  aGoodWitch the Gusty ..# #..........## .  Gnoll ӂhJ V~~######.........## Health: 31/32 =======================- ..#......#.#....#.+ Magic: 6/11=============----------- #.............#...# AC: 2Str: 8 #.......##......#)# EV: 12Int: 16 #......###........# SH: 0Dex: 12 #......# ##>.#....# XL:  4 Next: 51% Place: Dungeon:3 ӂh #......# #....#@.# ∆  Noise: =--------  Time: 2749.2 (0.0) ####.######...##.*# e) +0 falchion  #..# #....###..**  Cast: Shock  ###.###.#..# ##...*w  #)...÷.....# #.#....  #..........# ..###.  w   dart slug  #.......)..# #..  #..........# ..^  #....[.....#The dart slug launches a dart at you. _The slug dart hits you.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)ӂh[ ..# ##...........######..  aGoodWitch the Gusty ..# #..........## .  Gnoll ~~######.........##ӂh  Health: 31/32 =======================- ..#......#.#....#.+ Magic: 6/11=============----------- #.............#...# AC: 2Str: 8 #.......##......#)# EV: 12Int: 16 #......###........# SH: 0Dex: 12 #......# ##>.#....# XL:  4 Next: 51% Place: Dungeon:3 #......# #....#@.# ∆  Noise: =--------  Time: 2749.2 (0.0) ####.######...##..# e) +0 falchion  #..# #....###....  Castӂh : Shock  ###.###.#..# ##....w  #)...÷.....# #.#....  #..........# ..###.  w   dart slug  #.......)..# #..  #..........# ..^  #....[.....#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.  You kill the dart slug!ӂh  ##.  #.. . ӂhK  ##>  ∆ *#  #..# **   ##...**  #)...÷ #.#..*   ..###*  ӂh6 )..#      #....[ӂh` A.......ӂh 2=650.2 (1Shock _ӂh ӂhB ԂhK"ԂhU#Ԃh#Ԃh,nԂh47==Ԃh6Ԃhe<{=Ԃh?ԂhG==ԂhIԂhXԂhKb8==Ԃhf,ԂhgԂhhԂhpl,ԂhnԂhqԂhxrԂhMtԂhwԂh*x:==ԂhKyԂhc|Ԃh|Ԃh(~ԂhԂh$ԂhnԂhąԂh]ԂhTԂhԂhL9==Ԃh}ԂhԂh ԂhJԂh,Ԃh ԂhԂhԂhԂhԂh-:==ԂhԂh,ԂhԂhĨ,ԂhzԂhƭԂhԂhbԂhԂhdP10/11==ԂhgԂhԂh,ԂhԂhԂhPԂhcԂh2ԂhԂhԂhIԂh,3==ԂhԂhԂhԂhԂhԂh=ԂhԂht,ԂhOԂhԂh%ԂhԂh]ԂhM1===ԂhqԂh+Ԃh^ԂhdԂhԂhgԂh,ԂhԂhoԂh?,Ԃh1ԂhԂh}===ԂhԂhԂh3ԂhDԂhԂhLԂh Ԃh!Ԃhs$,Ԃh4&Ԃha(Ԃh+Ԃh3,Ԃhi-Ԃhb/Ԃh?\#...........######.. #..........## . ##.........## .#.#....#.+ .#...# ..##......#)# .###........# ###### .. .# ##>.#....# #....#.... .# #....#..####@?......-#...##..##...#.#..?. Ԃh9@# #....###.......#... .Shock ###.#..# ##.......# #.. .÷.....# ##.#....# .S .......# #..###..# S   adder (asleep) ....)..# ##..# #.# .......# ...^. ... .[.....# ...........ԂhT095.2 (45.0)Ԃh[F-6.2 (46ԂhZhԂhWk9  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug. _You kill the dart slug! _An adder comes into view.ԂhQ2  . )# ###### ..  ##> #....#....  ..####@?...... .##...#.#..?. # ......#... .  ##.......# #.. .÷ ##.#....# .S  #..###..# . )..# ##..# #.#  ...^. ... .[  ԂhT  . )# ###### ..  ##> #....#.... Ԃhi ..####@?...... .##...#.#..?.  ......#... .  ##.......# #..÷ ##.#....# . #..###..# . )..# ##..# #. ...^. ..[ ԂheԂhԂhs _An adder is nearby!Ԃh J  . )# ###### ..  ##> #....#....  ..####@?...... .##...#.#..?. # ......#... .  ##.......# #.. .Ԃh ÷ ##.#....# .S  #..###..# . )..# ##..# #.#  ...^. ... .[  ԂhD,   . )# ###### ..  ##> #....#....  ..####@?...... .##...#.#..?.  ......#... .  ##.......# #..÷ ##.#....# . #..###..# . )..# ##..# #. ...^. ..[ Ԃh1 Ԃh7 Ԃh@ ԂhB ] _An adder is nearby!Ԃhr   . )# ###### ..  ##> #....#....  Ԃht ~..####@?...... .##...#.#..?. # ......#... .  ##.......# #.. .÷ ##.#....# .S  #..###..# . )..# ##..# #.#  ...^. ... .[  Ԃh Z  . )# ###### ..  ##> #....#....  ..####@?...... .##...#.#..?.  ......#... . Ԃh  ##.......# #..÷ ##.#....# . #..###..# . )..# ##..# #. ...^. ..[ ԂhԂhԂh&Ԃh(] _An adder is nearby!Ղh F#...........######..  aGoodWitch the Gusty #..........## .  Gnoll ##.........## Health: 32/32 ======================== ...#.#....#.+ Magic: 10/11 =====================--- ........#...# AC: 2Str: 8 ..##......#)# EV: 12Int: 16 .###........# ###### ..  SH: 0Dex: 12 .# ##>.#....# #....#....  XL:  4 Next: 56% Place: Dungeon:3 .# #....#..####@*......  Noise: ---------  Time: 2796.2 (0.0) #####...##..##...#*#..?.  e) +0 falchion # #....###.......#.ՂhN[0;10;1m** .  Cast: Shock ###.#..# ##.......# #*. .÷.....# ##.#....# *S .......# #..###..# .  S   adder (asleep) ....)..# ##..# #.# .......# ...^. ... .[.....# ........... _An adder is nearby! _An adder is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)Ղh(#...........######..aGoodWitch the Gusty #..........##.Gnoll ##.........##Health: 32/32 ======================== ...#.#....#.+Magic: 10/11 =====================--- ........#...#AC: 2Str: 8 ..##......#)#EV: 12Int: 16 .###........# ###### ..SH: 0Dex: 12 .# ##>.#....# #....#....XL:  4 Next: 56% Place: Dungeon:3 .# #....#..####@*......Noise: ---------  Time: 2796.2 (0.0) #####...##..##...#*#..?.e) +0 falchion # #....###.......#.** .Cast: ՂhShock ###.#..# ##.......# #*. .÷.....# ##.#....# ** .......# #..###..# .S   adder ....)..# ##..# #.# .......# ...^. ... .[.....# ...........Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is lightly wounded.Ղh5Ղhg7Ղh@_?......ՂhGHl=7.2 (1Shock _ՂhPՂhQՂhՂhmՂhMՂhՂhՂhՂh,ւh>ւh&NX.-8.##...#.#S....Shock.S   adderւh Q8-ւhYւh\] _An adder is nearby!ւhȱ%  . )# ###### ..  ##> #....#....  #@?...... #...#.#S.?. #ւh ......#... .  ##.......# #.. .÷ ##.#....# ..  #..###..# . )..# ##..# #.#  ...^. ... .[  ւhL  . )# ###### ..  ##> #....#....  #@?...... ւh1N#...#.#S.?.  ......#... .  ##.......# #..÷ ##.#....# .. #..###..# . )..# ##..# #. ...^. ..[ ւhVւhXւhsaւhc] _An adder is nearby!ւhKg z#...........######..  aGoodWitch the Gusty #..........## .  Gnoll ##.........## Health: 32/32 ======================== ...#.#....#.+ Magic: 9/11===================----- ........#...# AC: 2Str: 8 ..##......#)# EV: 12Int: 16 .###........# ###### ..  SH: 0Dex: 12 .# ##>.#....# #....#....  XL:  4 Next: 56% Place: Dungeon:3 ւhi .# #....#..####@***....  Noise: ---------  Time: 2798.2 (0.0) #####...##..##...#.#S.?.  e) +0 falchion # #....###.......#... .  Cast: Shock ###.#..# ##.......# #.. .÷.....# ##.#....# .. .......# #..###..# .  S   adder ....)..# ##..# #.# .......# ...^. ... .[.....# ........... _An adder is nearby! _An adder is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir ւhXl N- straight lineAim: an adder (53% to hit)ւhs, #...........######..aGoodWitch the Gusty #..........##.Gnoll ##.........##Health: 32/32 ======================== ...#.#....#.+Magic: 9/11===================----- ........#...#AC: 2Str: 8 ..##......#)#ւh$. EV: 12Int: 16 .###........# ###### ..SH: 0Dex: 12 .# ##>.#....# #....#....XL:  4 Next: 56% Place: Dungeon:3 .# #....#..####@***....Noise: ---------  Time: 2798.2 (0.0) #####...##..##...#.#****e) +0 falchion # #....###.......#... .Cast: Shock ###.#..# ##.......# #.. .÷.....# ##.#....# .. .......# #..###..# .S   adder ....)..# ##..# [4ւh/ 0m#.# .......# ...^. ... .[.....# ........... _An adder is nearby! _An adder is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (53% to hit)ւh   Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (53% to hit)  The zap misses the adder.ւh ?.S..?.ւh :=9.2 (1 _ւh ւh ׂh$#...........######..  aGoodWitch the Gusty #..........## .  Gnoll ##.........## Health: 32/32 ======================== ...#.#....#.+ Magic: 8/11ׂh!=================------- ........#...# AC: 2Str: 8 ..##......#)# EV: 12Int: 16 .###........# ###### ..  SH: 0Dex: 12 .# ##>.#....# #....#....  XL:  4 Next: 56% Place: Dungeon:3 .# #....#..####@**S....  Noise: =--------  Time: 2799.2 (0.0) #####...##..##...#.#..?.  e) +0 falchion # #....###.......#... .  Cast: Shock ###.#..# ##.......# #.. ׂhY.÷.....# ##.#....# .. .......# #..###..# .  S   adder ....)..# ##..# #.# .......# ...^. ... .[.....# ........... Aim: an adder (53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleׂh>WShift-Dir - straight lineAim: an adder (53% to hit)ׂh#...........######..aGoodWitch the Gusty #..........##.Gnoll ##.........##Health: 32/32 ======================== ...#.#....#.+Magic: 8/11=================------- ........#...#AC: 2Str: 8 ..##......#)#EV: 12Int: 16 .###........# ###### ..SH: 0Dex: 12 .# ##>.#....# #....#....XL:  4 Next: 56% Place: Dungeon:3 .# #....#..####@*******Noise: =--------  Time: 2799.2 (0.0) #####...##..##...#.#..?.e) +0 falchion # #....###.......#... .Cast: Shock ###.#..# ׂh##.......# #.. .÷.....# ##.#....# .. .......# #..###..# .S   adder ....)..# ##..# #.# .......# ...^. ... .[.....# ...........Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder.  The adder is heavily wounded.ׂh ׂh  ׂh @S......ׂh! 4800.2 (1 _ׂh6 ؂h4$؂hL#...........######..  aGoodWitch the Gusty #..........## .  Gnoll ##.........## Health: 32/32 ======================== ...#.#....#.+ Magic: 7/11===============--------- ........#...# AC: 2Str: 8 ..##......#)# EV: 12Int: 16 .###........# ###### ..  SH: 0Dex: 12 .# ##>.#....# #....#....  XL:  4 Next: 56% Place: Dungeon:3 .# #....#..####@S......  Noise: =--------  Time: 2800.2 (0.0) #####...##..##...#.#..?.  e) +0 falchion # #....###.......#... [37؂hm.  Cast: Shock ###.#..# ##.......# #.. .÷.....# ##.#....# .. .......# #..###..# .  S   adder ....)..# ##..# #.# .......# ...^. ... .[.....# ........... The zap hits the adder. _The adder is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)؂h)#...........######..  aGoodWitch the Gusty #..........## .  Gnoll ##.........## Health: 32/32 ======================== ...#.#....#.+ Magic: 7/11===============--------- ........#...# AC: 2Str: 8 ..##......#)# EV: 12Int: 16 ؂h.###........# ###### ..  SH: 0Dex: 12 .# ##>.#....# #....#....  XL:  4 Next: 56% Place: Dungeon:3 .# #....#..####@S......  Noise: =--------  Time: 2800.2 (0.0) #####...##..##...#.#..?.  e) +0 falchion # #....###.......#... .  Cast: Shock ###.#..# ##.......# #.. .÷.....# ##.#....# .. .......# #..###..# .  S   adder ....)..# ##..# #.# .......# ...^. ... [1؂hW7d.[.....# ........... Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder!  You kill the adder!؂hlR  . )#  ..  ##>   ؂hy*******    .   ÷  ..  .)..# ##..#  ...^. [ ؂h `@?......؂hakm721.2 (1Shock _؂h2n؂hn23؂h4؂h=B؂h>,؂h8@؂hD؂hEN8==؂hF؂hoK,؂h:M؂h-Q,؂h5S؂hW,؂hY؂hQ^P==؂hk`؂hc؂hd؂he؂hvp,؂hw؂h{,؂h~؂hb؂h<E9==؂h:؂h؂h]P==؂h؂hB؂h؂hѪ؂h؂hױ؂h؂h؂h؂h؂h؂h$؂h$P10/11==؂hC؂h,؂h~؂h,؂huB؂h؂h؂hU:==؂hO؂h؂h؂h[؂hg,؂h؂h,؂h؂h؂hM1===؂h؂h؂h,؂h؂h. ,؂h؂h _e - 2 scrolls labelled HYCATO VANTEKK (gained 1)؂h"_؂h46.## #....#.+ J.## # .....#...# ...#.# ؂h5u#......#)# ..b#.# #.# ######.#...## ##>.#....# #....#......#  #....#..####.......... ##...##..##...#.#..?...###.......#.@.- .#..# ##.......###.....# ....# ##.#....# ....Shock ....# #..###..# ....)..# ##..###.# .# ...^. ... .J   endoplasm (asleep)# ........... ∆#b   bat (asleep) ........ .؂h6{....#.. .....قh%\32.2 (31.0)قh^.bbقh]d===-3.2 (32قhZ&| _A bat and an endoplasm come into view.قhr J.## #  ...#.# )# ...#.#  ######.#...## > #....#......#  .....b..... #.#..?.... #.@.......  ##.......###.....#  ##.#....# .....  #..###..# .... .)..# ## ...  ...^. ... ..   ∆#   .. .....قh,2 J.## #  ...#.# )# ...#.#  ######.#...## > #....#......#  .....b..... #.#..?.... #.@.......  ##.......###.....#  ##.#....# ..... قh<4 #..###..# ....)..# ## ... ...^. ... ..   ∆#    قh <قh?قhHقhKd _There are monsters nearby!قh% J.## #  ...#.# )# ...#.#  ######.#...## > #....#......#  .....b..... #.#..?.... #.@.......  ##.......###.....#  ##.#....# ..... قh #..###..# .... .)..# ## ...  ...^. ... ..   ∆#   .. .....قh*) J.## #  ...#.# )# ...#.#  ######.#...## > #....#......#  .....b..... قh#.#..?.... #.@.......  ##.......###.....#  ##.#....# .....  #..###..# ....)..# ## ... ...^. ... ..   ∆#    قhقheقhقh{d _There are monsters nearby!قh\ ........## aGoodWitch the Gusty #.#....#.+ J.## #  Gnoll .....#...# ...#.#  Health: 32/32 ======================== #......#)# ...#.#  Magic: 10/11 =====================--- #........# ######.#...##  AC: 2Str: 8 ##>.#....# #....#......#  EV: 12Int: 16  #....#..####.....b.....  SH: 0Dex: 12 ##...##..##...#.#*.?....  XL:  4 Next: 72% Place: Dungeon:3 ....###.......#.@....... قh4 [39;49m Noise: ---------  Time: 2833.2 (0.0) .#..# ##.......###.....#  e) +0 falchion ....# ##.#....# .....  Cast: Shock ....# #..###..# .... .)..# ##..###.# ... ....# ...^. ... ..  J   endoplasm (asleep) ....# ........... ∆#  b   bat ...... ........ .. ....#.. ..... _There are monsters nearby! _There are monsters nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)قhb........## aGoodWitch the Gusty #.#....#.+ J.## #  Gnoll .....#...# ...#.#  Health: 32/32 ======================== #......#)# ...#.#  Magic: 10/11 =====================--- #........# ######.#...##  AC: 2Str: 8 ##>.#....# #....#......#  EV: 12Int: 16  #....#..####.....b.....  SH: 0Dex: 12 ##...##..##...#.#..?....  XL:  4 Next: 72% Place: Dungeon:3 ....###.......#.@.......  Noise: ---------قhv  Time: 2833.2 (0.0) .#..# ##.......###.....#  e) +0 falchion ....# ##.#....# .....  Cast: Shock ....# #..###..# .... .)..# ##..###.# ... ....# ...^. ... ..  J   endoplasm (asleep) ....# ........... ∆#  b   bat ...... ........ .. ....#.. ..... _There are monsters nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)  You miscast Shock. Nothing appears to happen.قhn" J.## #   )#    >   ......  b.....     .....   ....)..#  ... ...^. ... ..   ∆#    Contam: 10% =4.2 (1قh/قhB1-  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (57% to hit)  You miscast Shock. Nothing appears to happen. _The bat hits you but does no damage.ڂhW........## aGoodWitch the Gusty #.#....#.+ J.## #  Gnoll .....#...# ...#.#  Health: 32/32 ======================== #......#)# ...#.#  Magic: 9/11===================----- #........# ######.#...##  AC: 2Str: 8 ##>.#....# #....#......#  EV: 12Int: 16 Contam: 10%  #....#..####...........  SH: 0Dex: 12 ##...##..##...#.#..?....  XL:  4 Next: 72% Place: Dungeon:3 ....###.......#.@*b..... ڂh!  Noise: =--------  Time: 2834.2 (0.0) .#..# ##.......###.....#  e) +0 falchion ....# ##.#....# .....  Cast: Shock ....# #..###..# .... .)..# ##..###.# ... ....# ...^. ... ..  J   endoplasm (asleep) ....# ........... ∆#  b   bat ...... ........ .. ....#.. .....You miscast Shock. Nothing appears to happen. _The bat hits you but does no damage.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)ڂh ........## aGoodWitch the Gusty #.#....#.+ J.## #  Gnoll .....#...# ...#.#  Health: 32/32 ======================== #......#)# ...#.#  Magic: 9/11===================----- #........# ######.#...##  AC: 2Str: 8 ##>.#....# #....#......#  EV: 12Int: 16 Contam: 10%  #....#..####...........  SH: 0Dex: 12 ##...##..##...#.#..?....  XL:  4 Next: 72% Place: Dungeon:3 ....###.......#.@.b.....  Noise:ڂh  =--------  Time: 2834.2 (0.0) .#..# ##.......###.....#  e) +0 falchion ....# ##.#....# .....  Cast: Shock ....# #..###..# .... .)..# ##..###.# ... ....# ...^. ... ..  J   endoplasm (asleep) ....# ........... ∆#  b   bat ...... ........ .. ....#.. ..... _The bat hits you but does no damage.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)  You miscast Shock. Nothing appears to happen. J.## #   )#    >    ڂh   b......     .....   ....)..#  ... ...^. ... ..   ∆#    25.2 (1  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (57% to hit)  You miscast Shock. Nothing appears to happen. _The bat barely misses you. The bat hits you but does no damage.ۂhiCY........## aGoodWitch the Gusty #.#....#.+ J.## #  Gnoll .....#...# ...#.#  Health: 32/32 ======================== #......#)# ...#.#  Magic: 8/11=================------- #........# ######.#...##  AC: 2Str: 8 ##>.#....# #....#......#  EV: 12Int: 16 Contam: 20% ۂhE #....#..####...........  SH: 0Dex: 12 ##...##..##...#.#..?....  XL:  4 Next: 72% Place: Dungeon:3 ....###.......#.@b......  Noise: =--------  Time: 2835.2 (0.0) .#..# ##.......###.....#  e) +0 falchion ....# ##.#....# .....  Cast: Shock ....# #..###..# .... .)..# ##..###.# ... ....# ...^. ... ..  J   endoplasm (asleep) ....# ........... ∆#  b   bat ...... ........ .. ....#.. .....You miscast Shock. Nothing appears to happen. _The bat barely misses you. The bat hits you but does no damage.  AimiۂhFng: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)ۂh7=........## aGoodWitch the Gusty #.#....#.+ J.## #  Gnoll .....#...# ...#.#  Health: 32/32 ======================== ۂh#......#)# ...#.#  Magic: 8/11=================------- #........# ######.#...##  AC: 2Str: 8 ##>.#....# #....#......#  EV: 12Int: 16 Contam: 20%  #....#..####...........  SH: 0Dex: 12 ##...##..##...#.#..?....  XL:  4 Next: 72% Place: Dungeon:3 ....###.......#.@b......  Noise: =--------  Time: 2835.2 (0.0) .#..# ##.......###.....#  e) +0 falchion ....# ##.#....# .....  Cast: Shock ....# #[ۂhm5m..###..# .... .)..# ##..###.# ... ....# ...^. ... ..  J   endoplasm (asleep) ....# ........... ∆#  b   bat ...... ........ .. ....#.. .....Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)  The zap hits the bat!  You kill the bat!ۂh J.## #   )#  ۂh1  >     *******     .....   ....)..#  ... ...^. ... ..      ۂh'lۂhy).JۂhzE†......Jۂh336.2 (1ۂhۂh^ _The endoplasm quivers.܂h........## aGoodWitch the Gusty #.#....#.+ ..## #  Gnoll .....#...# J..#.#  Health: 32/32 ======================== #......#)# *..#.#  Magic: 7/11===============--------- #........# ######*#...##  AC: 2Str: 8 ##>.#....# #....#*.....#  EV: 12Int: 16 Contam: 20%  #....#..####....*......  SH: 0Dex: 12 ##...##..##...#.#*.?....  XL:  4 Next: 73% Place: Dungeon:3 ....###.......#.܂hB@†......  Noise: =--------  Time: 2836.2 (0.0) .#..# ##.......###.....#  e) +0 falchion ....# ##.#....# .....  Cast: Shock ....# #..###..# .... .)..# ##..###.# ... ....# ...^. ... ..  J   endoplasm ....# ........... ∆# ...... ........ .. ....#.. .....You kill the bat! _The endoplasm quivers.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)܂h ........##aGoodWitch the Gusty #.#....#.+.*## #܂h Gnoll .....#...#*..#.#Health: 32/32 ======================== #......#)#*..#.#Magic: 7/11===============--------- #........# ######*#...##AC: 2Str: 8 ##>.#....# #....#*.....#EV: 12Int: 16 Contam: 20% #....#..####....*......SH: 0Dex: 12 ##...##..##...#.#*.?....XL:  4 Next: 73% Place: Dungeon:3 ....###.......#.@†......Noise: =--------  Time: 2836.2 (0.0) .#..# ##.......###.....#e) +0 falchion ....# [3܂h 4m##.#....# .....Cast: Shock ....# #..###..# .... .)..# ##..###.# ... ....# ...^. ... ..J   endoplasm ....# ........... ∆# ...... ........ .. ....#.. .....Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.܂h0 ܂h9 K..J....܂hHG 27.2 (1 _܂h O ܂h1Q ݂h........## aGoodWitch the Gusty #.#....#.+ ..## #  Gnoll .....#...# ...#.#  Health: 32/32 ======================== #......#)# J..#.#  Magic: 6/11=============----------- #........# ######*#...##  AC: 2Str: 8 ##>.#....# #....#*.....#  EV: 12Int: 16 Contam: 20%  #....#..####....*......  SH: 0Dex: 12 ##...##..##...#.#*.?....  XL:  4 Next: 73% Place: Dungeon:3 ݂h^....###.......#.@†......  Noise: =--------  Time: 2837.2 (0.0) .#..# ##.......###.....#  e) +0 falchion ....# ##.#....# .....  Cast: Shock ....# #..###..# .... .)..# ##..###.# ... ....# ...^. ... ..  J   endoplasm ....# ........... ∆# ...... ........ .. ....#.. .....The zap hits the endoplasm. _The endoplasm is almost dead.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)݂h........## aGoodWitch the Gusty #.#....#.+ ..## #  Gnoll .....#...# ...#.#  Health: 32/32 ======================== #......#)# J..#.#  Magic: 6/11=============----------- #........# ######.#...##  AC: 2Str: 8 ##>.#....# #....#......#  EV: 12Int: 16 Contam: 20%  #....#..####...........  SH: 0Dex: 12 ##...##..##...#.#..?....  XL:  4 Next: 73% Place: Dungeon:3 ....###.......#.@†......  Noise: [3݂h =9;49m=--------  Time: 2837.2 (0.0) .#..# ##.......###.....#  e) +0 falchion ....# ##.#....# .....  Cast: Shock ....# #..###..# .... .)..# ##..###.# ... ....# ...^. ... ..  J   endoplasm ....# ........... ∆# ...... ........ .. ....#.. .....Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!݂hcP .*## #  .*.#.# )# *..#.#  * > ݂hj3*  * *      .....   ....)..#  ... ...^. ... ..     ݂h6K.......݂hDl48.2 (1Shock _݂hK݂h~M݂h 3݂ha ݂h ݂h1 ,݂h~ ݂h_ ݂h% ݂h ݂h^ N7==݂h ݂h ݂hL 818݂h ݂h ݂h 76݂h ݂h ݂h] 04݂h ==20݂h e8% ݂h ݂h76݂h݂h,݂h04݂h݂h l8==2݂h ݂h1 ݂h-,݂hN݂h݂hA:==݂h݂h ,݂h!݂h#݂h~$݂h %݂h'݂h'݂hZ(݂h)*݂h*L9==݂h+݂h-,݂h-݂hX2,݂h3݂hp8݂hE9݂h7:݂h>݂hY?:==݂h@݂hA݂h*B݂h'C݂h*HB݂hRI,݂hrJ݂h9Nf10/11==݂hP݂hR݂hS݂hU݂hlX݂h"Y݂hZ݂h]݂h^݂h_݂hb݂hqc:==݂hd݂hh,݂h9j݂h#n݂h o݂h$p݂hzs݂h9t݂hu݂hԂ1===݂h,݂h݂h݂h݂h݂h\݂h݂h&݂h݂h݂h݂hS݂hN;===݂h݂hA| _k - 2 scrolls labelled SUEM ILADGH (gained 1)݂h݂h݂hݩ݂hg݂h$B݂h/݂hP݂h9݂h݂hd݂h.݂h݂h݂h݂h݂h݂h݂h݂h # #....#......##.####...........# #..##...#.#.......# ###..#..†......##.... ####.....##..#  ####........#  #..###..#........####  ##..###.#...........#  ...^. .......@.#....#-  .......$####...  ................ ..Shock .............. . . .)...###... ..... .... B   clockroach (asleep, warded) ..... #.... .... $...B ݂h084.2 (46.0)݂h3F-5.2 (47݂hAs _A clockroach comes into view.ނh>9| ........#.#.......# ###. .†......##.... #.....##..#  ##........#  #........####  .#...........#  ...^. .......@.#....#  .......$####...  ......... .. . .............. . . .)...###...  ..... ....  ..... #....  .... $...B ނh5h ........#.#.......# ###. .†......##.... #.....##..#  ##........#  #........####  .#...........#  ...^. .......@.#....#  .......$####...  ......... ..  ..............  .)...###... ..... ....  ..... #.... .... $... ނhނhނhނha _A clockroach is nearby!ނh(C ........#.#.......# ###. .†......##.... #.....##..#  ##........#  #........####  .#...........#  ...^. .......@.#....# ނh{*9 .......$####...  ......... .. . .............. . . .)...###...  ..... ....  ..... #....  .... $...B ނhMh ........#.#.......# ###. .†......##.... #.....##..#  ##........#  #........####  .#...........#  ...^. .......@.#....#  .......$####...  ......... ..  ..............  .)...###... ..... ....  ..... #.... .... $... ނhWނhނhLނha _A clockroach is nearby!ނh̫ ...# #....#......## aGoodWitch the Gusty #..####...........# Gnoll #..##...#.#.......# ###.  Health: 32/32 ======================== #.......#..†......##....  Magic: 10/11 =====================--- ##.......###.....##..#  AC: 2Str: 8  ##.#....###........#  EV: 12Int: 16  #..###..#........####  SH: 0Dex: 12  ##..###.#...........#  XL:  4 Next: 74% Place: Dungeon:3  ...^. .......@.ނh6 #....#  Noise: ---------  Time: 2885.2 (0.0)  ..............*####...  e) +0 falchion  ...............* ..  Cast: Shock . .............* . . .)...###..*  ..... ...*  B   clockroach (asleep, warded) ..... #...*  .... $...B  _A clockroach is nearby! _A clockroach is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 100% to hit)߂h*...# #....#......##aGoodWitch the Gusty #..####...........#Gnoll #..##...#.#.......# ###.Health: 32/32 ======================== #.......#..†......##....Magic: 10/11 =====================--- ##.......###.....##..#AC: 2Str: 8  ##.#....###........#EV: 12Int: 16#..###..#........####SH: 0Dex: 12##..###.#...........#XL:  4 Next: 74% Place: Dungeon:3...^. .......@.#....#Noise: ---------  Time: 2885.2 (0.0)..............*####...1,33me) +0 falchion...............* ..Cast: Shock . .............* . ..)...###..*..... ...*B   clockroach (warded)..... #...*.... $...* _A clockroach is nearby! _A clockroach is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 100% to hit)߂hh  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a clockroach (asleep, damage-immune at range, 100% to hit)  The zap hits the clockroach. The clockroach is warded from harm.$......߂h{=6.2 (1Shock _߂hr߂h/ }߂h....†.......-90.2 (4BShockB   clockroach (warded)- _A clockroach is nearby!h#| ........#.#.......# ###. .†......##.... #.....##..#  ##........#  #........####  .#...........#  ...^. .......@.#....#  .......$####...  ........B .. . .............. . . .)...###...  ..... ....  ..... #....  .... $.... h ........#.#.......# ###. .†......##.... #.....##..#  h!##........#  #........####  .#...........#  ...^. .......@.#....#  .......$####...  ........B ..  ..............  .)...###... ..... ....  ..... #.... .... $.... h*hE2h =h>a _A clockroach is nearby!hM...# #....#......##h7L aGoodWitch the Gusty hTQ#..####...........#h98 Gnoll h#..##...#.#.......# ###.  Health: 32/32 ======================== h#.......#..†......##....  Magic: 9/11hM===================----- h##.......###.....##..#  AC: 2h+Str: 8 h ##.#....###........#  EV: 12h,Int: 16 hk #..###..#........####  SH: 0hxuDex: 12  ##..###.#...........#  XL:  4 Next: 74% Place: Dungeon:3  ...^. .......@.#....#  Noise: ---------  Time: 2890.2 (0.0)  ..............*####...  e) +0 falchion  ...............B ..  Cast: Shock . .............. . . .)...###...  ..... ....  B   clockroach (warded) hi..... #.... h!! h"r.... $.... h#  h$2_A clockroach is nearby! h`%E_A clockroach is nearby!hG&Aiming: Shock (safe; 3% risk of failure)  h5'Press: ? - help, Q - select action, ( or ) - cycleh' Shift-Dir - straight lineh(TAim: a clockroach (damage-immune at range, 71% to hit)h ...# #....#......##aGoodWitch the Gusty #..####...........#Gnoll #..##...#.#.......# ###.Health: 32/32 ======================== #.......#..†......##....Magic: 9/11hL ===================----- ##.......###.....##..#AC: 2Str: 8  ##.#....###........#EV: 12Int: 16#..###..#........####SH: 0Dex: 12##..###.#...........#XL:  4 Next: 74% Place: Dungeon:3...^. .......@.#....#Noise: ---------  Time: 2890.2 (0.0)..............*####...e) +0 falchion...............* ..Cast: Shock . ............*. . ..)...###.*...... .*..B   clockroach (warded)..... #.*...... $* Nm... _A clockroach is nearby! _A clockroach is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 71% to hit)h)Q _A clockroach is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a clockroach (damage-immune at range, 71% to hit)  The zap hits the clockroach. The clockroach is warded from harm.h\ `B......h_ :=1.2 (1 _hjh hj hiG...# #....#......## aGoodWitch the Gusty #..####...........# Gnoll #..##...#.#.......# ###.  Health: 32/32 ======================== #.......#..†......##....  Magic: 8/11=================------- ##.......###.....##..#  AC: 2Str: 8  ##.#....###........#  EV: 12Int: 16  #..###..#........####  SH: 0Dex: 12  ##..###.#...........#  XL:  4 Next: 74% Place: Dungeon:3  ...^. .......@.#....#  Noise: =--------  Time:hI[40m 2891.2 (0.0)  ..............B####...  e) +0 falchion  ..............*. ..  Cast: Shock . ...........*.. . . .)...###...  ..... ....  B   clockroach (warded) ..... #....  .... $.... Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 71% to hit) _The zap hits the clockroach. The clockroach is warded from harm.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh...# #....#......##aGoodWitch the Gusty #..####...........#Gnoll #..##...#.#.......# ###.hfHealth: 32/32 ======================== #.......#..†......##....Magic: 8/11=================------- ##.......###.....##..#AC: 2Str: 8  ##.#....###........#EV: 12Int: 16#..###..#........####SH: 0Dex: 12##..###.#...........#XL:  4 Next: 74% Place: Dungeon:3...^. .......@.#....#Noise: =--------  Time: 2891.2 (0.0)..............*####...e) +0 falchion..............*. ..h~Cast: Shock . ...........*.. . ..)...###........ ....B   clockroach (warded)..... #........ $.... _The zap hits the clockroach. The clockroach is warded from harm.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the clockroach. The zap hits the clockroach.  The clockroach is lightly wounded.hGB..h+2.2 (1hh:B _The clockroach bites you but does no damage.hJT...# #....#......## aGoodWitch the Gusty #..####...........# Gnoll #..##...#.#.......# ###.  Health: 32/32 ======================== #.......#..†......##....  Magic: 7/11===============--------- ##.......###.....##..#  AC: 2Str: 8  ##.#....###........#  EV: 12Int: 16  #..###..#........####  SH: 0Dex: 12  ##..###.#...........#  XL:  4 Next: 74% Place: Dungeon:3  ...^. .......@.#....#  Noise: =--------  Time:hU[40m 2892.2 (0.0)  ..............B####...  e) +0 falchion  ..............*. ..  Cast: Shock . ...........*.. . . .)...###...  ..... ....  B   clockroach (warded) ..... #....  .... $.... The zap misses the clockroach. The zap hits the clockroach.  The clockroach is lightly wounded. _The clockroach bites you but does no damage.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh...# #....#......##aGoodWitch the Gusty #..####...........#Gnoll #..##...#.#.......# ###.Health: 32/32 ======================== #.......#..†......##....Magic: 7/11===============--------- ##.......###.....##..#AC: 2hbStr: 8  ##.#....###........#EV: 12Int: 16#..###..#........####SH: 0Dex: 12##..###.#...........#XL:  4 Next: 74% Place: Dungeon:3...^. .......@.#....#Noise: =--------  Time: 2892.2 (0.0)..............*####...e) +0 falchion..............*. ..Cast: Shock . ...........*.. . ..)...###........ ....B   clockroach (warded)..... #........ $.... _The clockroach bites you but does no damage.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, (rm or ) - cycleShift-Dir - straight lineThe zap misses the clockroach. The zap hits the clockroach.  The clockroach is lightly wounded.hGB..h0--8==3.2 (1hhhx}  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap misses the clockroach. The zap hits the clockroach.  The clockroach is lightly wounded. _The clockroach barely misses you. The clockroach bites you.h   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h36 ** The clockroach is struck by an arc of lightning.  The clockroach is moderately wounded.h> @BYou are struck by an arc of lightning. The lightning grounds out.26-----6----=4h+h,/ _The clockroach bites you.h  You hit the clockroach.  You bite the clockroach, but do no damage.The clockroach is heavily wounded.hC 5-5.4 (1.2h h, B _The clockroach bites you but does no damage.hi?  You hit the clockroach but do no damage.The clockroach is heavily wounded.hAq3------6.7 (1.3hJhMr _The clockroach bites you. The clockroach closely misses you.hfg  You hit the clockroach.  You bite the clockroach, but do no damage.The clockroach is severely wounded.20----7.9 (1.2h!E _The clockroach bites you.h<  You hit the clockroach.hF$hhQ...# #....#......##aGoodWitch the Gusty #..####...........#Gnoll #..##...#.#.......# ###.Health: 21/32 ===============--------- #.......#..†......##....Magic: 6/11=============----------- ##.......###.....##..#AC: 2hrStr: 8  ##.#....###........#EV: 12Int: 16#..###..#........####SH: 0Dex: 12##..###.#...........#XL:  4 Next: 119% Place: Dungeon:3...^. .......@.#....#Noise: =--------  Time: 2899.1 (1.2)..............$####...e) +0 falchion................ ..Cast: Shock . .............. . ..)...###........ ......... #........ $.... _The clockroach bites you. The clockroach closely misses you.You hit the clockroach.  hYou bite the clockroach, but do no damage.The clockroach is severely wounded. _The clockroach bites you.  You hit the clockroach.h _You kill the clockroach!You have reached level 5!h/  --more--hN.%4/376/12-50% Shock _h#..####........#.####......#..†#.... ##.###.....##..#  ##.#....##...#  #..###..#.#####..###....# ...^. .........#....#.......####.......# . ..#  .)...###.....h=h ..... ........ #.....#. $....#<. #....#hʬ8<hԶ6-9000hohH _Found a stone staircase leading up.h5=7==-1.1 (2hh? _You now have 112 gold pieces (gained 16).h_5AM...# #....####.... ##...#.#. ###..#..†......##.... ##.......####..###.#....###.# ..###..######..###.#...........#  ...^. .#....#h6####.  .....# . . ...............# .......#.#.<.#....#h@hO+2.1 (1hWhYh M#####.#...## ...# #....#####.... ##...#.#. ###..#..†......##.... h" ##.......####..###.#....###.# ..###..#####..###.#....#  ...^. ..#....#####.....................# .................hA h &3h h hM#)# ....#.# #####.#...## ...# #....#####....h# ##...#.#. ###..#..†......##.... ##.......####..###.#....###.# ..###.######..###.#...........#  ...^. ..#....#...............####........... #..hhF&4hhKo.#)# ....#.#.# ######.#...##.# #....#......## .#..####.##..##...#.#.# ###. ##.#..†......##....  ##.###.....##..# ##.#....###.# #..###..#.#### ##..###.#.#hM ...^.<...#....# .####... . ...# .. .. ...# . ...)...###...... .......  ..... #.....#hW8<h0kg6===5hrht9 _Found a stone staircase leading up.hK 3hL hP hV XhX h\ ,h] h%a hb 27=8==h{c hf ,heh hk ,h[m hp ,h~r hu hfv 8====h_w hy ,hz hT~ ,h h h h| h/ hى 9=9==h h ,hÐ hQ ,hF hÚ h E30=hg h P==h h ,h h h_ h hs h 1==10/12==h h׶ ,hk h ,hk h ,h h h g2===h h h hp h| ,h h ,h he h z3=1==hJ hA ,h h ,h[ h[ ,h? h h 4====h h h huh,h,hPh  5= _You start resting.h@039.1 (34.0)h5O\2==40.1 (35hFXhdZ% _Magic restored.h6hhhShhh,h/h,h hKhSf6===hkhhhhDhhh2_ _You start resting.h16.1 (6.0)hv7==7.1 (7hL h " _HP restored.hnQ3hOShVh[,hA^hH_hchghhhihGnO=hoht,hCvhyhzhk{h,h0h,hph,hh ,hhhhh,h h,hlh_,hMh,h5h,hѷhhhrh,hh^,hh~,h#h,hhR,h1h,hMhZh^h.h,hBh,hhhhha,hh,h)h,hhr,h!h; ,h9 h,hhN,hh,hh ,h!h%,h&h!*,h,h/,hV1h6,h6h:,hI<ha@h>AhAh[E,hFhK,hLhP,hlUhehjghphhlhmh#ohshthuh{,h}h,hhz,hhmh4hhhhrh\,hWh,hvh,hh̳Bh,hshѹ,hhhhhih?hrhghhh Bhhhh ,hvhh;h1h,hh#Bh,hyh,hHh,hRh,hYhK ,h h,hh/h&3,h=Bh?,hAhEhfFh1HhL,hsNhS,hThX,hhZh^hg_h+`hd,hehi,hkho,hXqh(v,hExhC|,h:~hhhhhhhhBhhޗhe,hh>,hh ,hhhhThu ÷3046.1 (99.0) _You start waiting.h-7.1 (100.0)hh# _Done waiting.h)% Spells (Memorise)TypeFailure Level  a - AirstrikeAir16% 4b - Fugue of the FallenNecromancy28% 3  c - Sigil of BindingHexes28% 3  d - Spellspark Servitor Conjuration/Forgecraft 100% 7  e - Fire StormConjuration/Fire 100% 9 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithwt Spellspark Servitor Constructs a metallic servant with a spark of the caster's own arcane knowledge at its core. This spark allows the servitor to unleash some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power. (While you know this spell, you may choose which of your eligible spells it willcast with the Imbue Servitor ability.) Level: 7Schools: Conjuration/ForgecraftFail: 100% Power: 4% hZyRange: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 84 irresistible damage. Your servitor is unable to mimic any of your spells. You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell. _________________ h  Spells (Memorise)TypeFailure Levela - AirstrikeAir16% 4  b - Fugue of the Fallen Necromancy28% 3  c - Sigil of BindingHexeshN B28% 3  d - Spellspark Servitor Conjuration/Forgecraft 100% 7  e - Fire StormConjuration/Fire 100% 9 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithhh9..#)#....#.#aGoodWitch the Gusty ....# ######.#...##Gnoll ....# #....#......##Health: 37/37 ======================== .#..####...........#Magic: 12/12 ======================== ##..##...#.#.......# ###.AC: 2Str: 8 ##.......#..÷......##....EV: 12Int: 16  ##.......###.....##..#SH: 0hxzDex: 12##.#....###........#XL:  5 Next: 10% Place: Dungeon:3#..###..#....@...####Noise: ---------  Time: 3047.1 (0.0)##..###.#...........#e) +0 falchion...^.<.........#....#Cast: Shock...............####... . ..................# .. .. ...............# . ....)...###........... ............ #.....# _You start resting. _Magic restored. _You start resting. _HP restored. _You start waiting. _Done waiting.hMemorise Airstrike, consuming 4 spell levels and leaving 4? Y - Yes  N - Noh hJ..#)#....#.#aGoodWitch the Gusty ....# ######.#...##Gnoll ....# #....#......##Health: 37/37 ======================== .#..####...........#Magic: 12/12 ======================== ##..##...#.#.......# ###.AC: 2Str: 8 ##.......#..÷......##....EV: 12Int: 16  ##.......###.....##..#SH: 0Dex: 12##.#....###........#XL:  5 Next: 10% Place: Dungeon:3#..###..#....@...####Noise: ---------  Time: 3047.1 (0.0)##..###.#...........#e) +0 falchion...^.<.......31m..#....#Cast: Shock...............####... . ..................# .. .. ...............# . ....)...###........... ............ #.....# _You start resting. _Magic restored. _You start resting. _HP restored. _You start waiting. _Done waiting.h+8.1 (1h h] ...............# . ..)...###......... ....... ..... #.....# _This spell is quite dangerous to cast!h++9.1 (2hb2hE<h,50.1 (3h'hWh8A1.1 (4h?h J+2.1 (5hQha _You start memorising the spell. You continue memorising. x4h9ohzwhFzc _You finish memorising. Spell assigned to 'c'.hAYz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? hS h m Your spells (adjust)TypeFailure Level  a - Static DischargeConjuration/Air 4% 2 b - ShockConjuration/Air3%1  c - AirstrikeAir16%ha 4  s - SwiftnessAir4%3 Select a spell to adjust [?] help[Esc] exith2h6h,B..#)#....#.#aGoodWitch the Gusty ....# ######.#...##Gnoll ....# #....#......##Health: 37/37 ======================== .#..####...........#Magic: 12/12 ======================== ##..##...#.#.......# ###.AC: 2Str: 8 ##.......#..÷......##....EV: 12Int: 16  ##.......###.....##..#SH: 0Dex: 12##.#....###........#XL:  5 Next: 10% Place: Dungeon:3#..###..#....@...####hDNoise: ---------  Time: 3052.1 (0.0)##..###.#...........#e) +0 falchion...^.<.........#....#Cast: Shock...............####... . ..................# .. .. ...............# . ....)...###........... ............ #.....# _Done waiting. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? hIQ _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? c - Airstrike  Adjust to which letter? h. h hm Y _d - Airstrikeh3=hVE23.1 (1 _hPh?Rhj  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h/ hB 9/12 ------==4Swift hM ; _You feel quick.h9>NM#....hK #)# ....#.# #####.#...## ...# #....## .#..####.... ##...#.#.# ### ##.#..÷......##....##.......####..###.#....###.# ..###.######..###.#...........#  ...^.<..#....#...............####............hOhRe3--8 (0.7h|h{M..#.+ +....# #...hM.#)# ....#.# #####.#...## ...# #....## .#..####.... ##...#.#. ### ##.#..÷......##....##...##..###.#....###.# ..###.######..###.#...........#Swift #..)...###..h&h{G--5.6 (0.8h"h$h ?M.## #..... # ..#.+ +....# #...# #.#)# .....#.# #####.#...## h ...# #....## .#..####.... ##...#.#. ### ##.#..÷...@..##....##.......####..###.#....###.# ..###.#####..###.#...........#............hf h" '6.4h) h+ h  h h h hD <------h" Bh1$ h& h' hT( h, h- I10/12==h. hU1 h2 h3 h6 h07 h7 hf; ,hs< h@ hA :==hB hE h>F hAG h_K ,hL huO ,hP h8U hV Z1==Swift hV hU[ _You start to feel a little slower.hk\ h_ hl` h~a hc hd he h6h h(i :==hj hl hm hn hs ht >-Swift hu hz a _You feel sluggish.h{ L2==h} h 4 _Magic restored.h h hՇ h h ,h h h hq h^ h h hѡ :==h h* h ,h h. h ,h$ hw h h h} h hH ,h h hR h h h hp hD hd h q _You start to feel a little faster.h h h] h3 h ,h h h ,h N _You now have 127 gold pieces (gained 15).h >h h k _You no longer feel sluggish.h 3h h' h h> h h| ht ,h] h# hR hL ,hE h h ,hf h hQ ,hG h ,h h hp# h?$ ,h' h* hI+ ,ha1 hr: h?= ,h> h? ,h A hC h_E ,hqF h5I ,hI hoK hnN h)O hO hQ hNU BhW hjZ ,h[ h] h\` ,h hs .#..÷......##......##.....##..# ..###........# . #..#........#### .# ##.#...........# .# .<.........#....#.# ...####..@.####.. 113.9 (57.5) .......#.......... .............###..####..  ..)...###.......##  ...... #........##..... ##.....#..#.... #.....##.#  .<. ##....##.# #.[44hnu Gm...##.#hK{ h ,4.9 (58h h ; _Found a stone staircase leading down.h#Ih4&h_*,h/Xh1hA5h7hc9,h;h=he>h1?hAh #.....#.#  .....#.# #......... ###.#...## #...............## #.................# #.........#.......# ###..>...._...÷......##........_...###.....##..# #........###........# #@# 8.9 (4.0)#h.#####.# #.#...##.# <.........#....## ...####....####.. ............#..........# ............###..####... ..)...###.......## ...... #........##hh+9.9 (5hO%hc'' _Found two altars.h/h13h+6hHM+....# ##  .....#.# ###.#...## ## ... #........#.####..>...._ #..÷......##........_##..# #@.......0###.# #.#._..⌠. .#####.# ..... #.#...........##.# _....# ._.hJx..####...#..##hWSS__hi^,20.9 (1hdI__hg) _Found three altars.h h_"3h'h#+h6,,h!3nh}4h]5h,6hg8h :h:,h(<h>,h?hFh IhJhJhWLhGP,hQh_Rh$V,hEWhYh[,h\h_hYy....##.# ....#.#.# .....#.# ##.# .....#.# #..#...## #.#......## #.# #. .#.#####..>...._. ..÷......##........_..._ ###.....##..###.9.9 (9 ###.## #.#._..⌠.#.#####.#.. .#.##.##._..._ .#....#.# ..._.####....####...##..........####..####... hG|9_h;030.9 (10.0)h9_hېZ _Found a blossoming altar of Fedhas and a hazy altar of Hepliaklqana.hw _h w.# ##.......#.# #.. #.#...## #.#...#.#. #.# ######..>...._ .÷##........_..._ ##.....##..###..................## #.#@_..⌠.._0.0)..#####.#...... #...##.##._..._.#....#.# ..._...####....####...##..#..........#####..#### )...###.......## ###... #.h~ 6_h* +1.9 (1h h֠ < _Found a hide-covered altar of Uskayaw.h#.# ##.# #.# #.# .#...## #.# ......## #.# # #.#. .#####..>...._...# ÷......##.._..._.#.....##..###....## #.#.@..⌠.._. .#####.#. .h2##.##._..._.#....#.##..._.####....####...# ###..####... ...###.## #### _2__ _There is an opulent altar of Gozag here.hu}#.# ##.# #.# #.# #...## #.# ## #.# ## #.#.#####..>...._...# ......##._..._.# .....##..###.# .## #.#._@.⌠.._.######.#.###.##._..._.#....#.##..._....#####....####...# hn?__h-3 _hO__hhp#.# ##.# #.# #.# ...## #.# ## #.# ## #.#.. #####..>...._...# ##.h!P_..._.## ##..###.# ## #.#._.@⌠.._.# #####.#.# ##.##._..._.#....#.##..._....# #....#####..####...###.## ##### h_.@⌠.._h&4h!O__h^hT C#.# ##.# #.# #.# ## #.# ### #.#.## # #.hV I#.. #####..>...._...# ##._..._.## ##..###.# ## #.#._..@.._.# #####.#.# ##.##._..._.#....#.##..._....##. h9^ _..@..__hm &5his :_hw c _There is a fountain of clear blue water here.hk@.# ##.# .# #.# ## #.# # ## #.#.## # #.#.. #####..>...._...# ##._..._.## ##..###.# ## #.#._..⌠@._.# #####.#.# ##.##._..._.....##....#.##..._....##.#####....####...#### # ###..####....## ##### h2I8_hVV-6 _h^V__h\# ##.# # #.#.# ## #.#.# ## #.#.## # #.#.. hd#####..>...._...# ##._..._.## ##..###.# ## #.#._..⌠.@_.# #####.#.# ##.##._..._.....# #....## h3_h&7hhhl ..#.# ## .#### ... ####..>...._...# ........_..._.####..###..............## #.#._..⌠.._#####.#......@....##.##._..._.....##....#.##..._....##.##.# ##.....#..#hu5_hD&8hv_..⌠.._hh>ywM##  ## # ### #..........#..###..>...._...# .##........_..._.#hy##..###...........## #.#._..⌠.@_#####.#.........# ....##.##._..._.....# hy..#....#.##..._....##.##.#hʃ5_h0&9hS8_hh@bM ....#.#.# ###  . ##  ### #..........#..###..>...._...# .##........_..._.###..###........@..## #.#._..⌠.._#####.#.........# ......##.##._..._.....#####_..⌠..__hG'40hJN9_hnPhM  ....#.#.# ###  .# ## .# ### #..........#..###..>...._...# .##........_...@.## .##..###...........## #.#._..⌠.._ h$...#####.#.........#..###..h8_h&1h}8_hja _There is a blossoming altar of Fedhas here. hIM  You kneel at the altar of Fedhas. hP/  --more-- h5  hXFedhas Madash Fedhas is the god of plant and fungal life. Followers are prevented from harmingany species under Fedhas' protection. In return, Fedhas grants a number of abilities that promote the growth of plants and fungi. These abilities may incidentally prove useful to adventurers. Favour - Fedhas is neutral towards you. Granted powers:(Cost) hYou can walk through plants and fire through allied plants. You can encircle yourself with summoned briar patches. (3 MP, Piety-)You can grow a ballistomycete.(4 MP, Piety-)You can transform dungeon walls and trees into plant allies. (8 MP, Piety---)You can grow an oklob plant.(6 MP, Piety--)[!]: Overview|Powers|Wrath [J/Enter]: join religion h  hm #aGoodWitch the Gusty #....#.#.#Gnoll # ##........##Health: 37/37 ======================== # #..........#.#Magic: 12/12 ======================== ## #..........#.#AC: 2Str: 8 .## #..........#.##EV: 12Int: 16 ..# #..........#..SH: 0Dex: 12 ..#####..>...._...#XL:  5 Next: 10% Place: Dungeon:3 ..##........_...@.##Noise: ---------  Time: 3141.9 (0.0) .##..###...........#e) +0 falchion ....## #.# h ._..⌠.._.#Cast: Shock ...#####.#.........# ......##.##._..._.....# ..#....#.##..._....##.# .####....####...#### # ....#..........## ....###..####... _Found a blossoming altar of Fedhas and a hazy altar of Hepliaklqana. _Found a hide-covered altar of Uskayaw. _There is an opulent altar of Gozag here. _There is a fountain of clear blue water here. _There is a blossoming altar of Fedhas here.  You kneel at the altar of Fedhas.  Fedhas welcomes you! h /  --more-- hT9_ hbW of Fedhas ......2.9 (1 hf~_..⌠.._ hir _The plants of the dungeon cease their hostilities. h9# h# h'% hg,h   .b.. .#  ....#.#.# .#  ###.#   #.#.#  # #.#.#  ## #.#.### .# #..........#...# .#####..>...._..@#  ......_..._.##  ##..###...........#  Shock #.#._..⌠.._.#  #####.#.........#  ...##.##._..._.....#   b  hpn[39;49m bat (asleep)....#.##..._....##.#  ####....####...#### # #..........## hX10_..⌠..__hQG+3.9 (1h^l _A bat comes into view.h .b.. .#  ....#.#.# .#  ##........##.#  #..........#.# # #..........#.#  #..........#.###  #..........#...# >...._..@#.._..._.## h.........#  #.#._..⌠.._.# .........# #._..._.....# #..._....##.# ###...#### # h! .b.. .#  ....#.#.# .#  ##........##.#  #..........#.#  #..........#.#  #..........#.###  #..........#...# >...._..@#.._..._.## .........#  #.#._..⌠.._.# .........# #._..._.....# #..._....##.# ###...#### # hJ h93_hh_..⌠.._hZ _A bat is nearby!h 7 .b.. .#  ....#.#.# .#  ##........##.#  #..........#.# # #..........#.#  #..........#.###  #..........#...# h+>...._..@#.._..._.## .........#  #.#._..⌠.._.# .........# #._..._.....# #..._....##.# ###...#### # hXd .b.. .#  ....#.#.# .#  ##........##.#  #..........#.# hBY #..........#.#  #..........#.###  #..........#...# >...._..@#.._..._.## hY.........#  #.#._..⌠.._.# .........# #._..._.....# #..._....##.# ###...#### # h/aR__hrhy9_h|Z _A bat is nearby!h[p .b.. .#  ....#.#.# .#  ##........##.#  #..........#.# # #..........#.#  #..........#.### hpO #..........#...# >...._..@#.._..._.## .........#  #.#._..⌠.._.# .........# #._..._.....# #..._....##.# ###...#### # h,  .b.. .#  ....#.#.# .#  ##........##.#  #..........#.#  #..........#.#  #..........#.###  #..........#...# >...._..@#.._..._.## .........#  #.#._..⌠.._.# .........# #._..._.....# #..._....##.# ###...#### #[4ht h0m __h # h* ;_h- Z _A bat is nearby!hP_  aGoodWitch the Gusty .b.. .# Gnoll of Fedhas ...... ....#*#.# .# Health: 37/37 ======================== ##.....*..##.#h Magic: 11/12 ======================-- #.......*..#.# AC: 2Str: 8 h# #........*.#.# EV: 12Int: 16 h## #........*.#.###  SH: 0Dex: 12 h.# #.........*#...#  XL:  5 Next: 10% Place: Dungeon:3 .#####..>...._..@# Noise: ---------  Time: 3143.9 (0.0) .##........_..._.## e) +0 falchion ##..###...........# Cast: Shock h...## #.#._..⌠.._.# ..#####.#.........# h.....##.##._..._.....#  b   bat (asleep) .#....#.##..._....##.# h####....####...#### # ...#..........## _A bat is nearby! hI_A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  hw*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)hڤ  aGoodWitch the Gusty.*.. .#  Gnoll of Fedhas ..........#*#.# .#  Health: 37/37 ========================##.....*..##.#  Magic: 11/12 ======================--#.......*..#.#  AC: 2Str: 8 hL1# #........*.#.#  EV: 12Int: 16 ## #........*.#.###  SH: 0Dex: 12 .# #.........*#...#  XL:  5 Next: 10% Place: Dungeon:3 .#####..>...._..@#h̥U  Noise: ---------  Time: 3143.9 (0.0) .##........_..._.##  e) +0 falchion ##..###...........#  Cast: Shock ...## #.#._..⌠.._.# ..#####.#.........# hY.....##.##._..._.....#  b   bat .#....#.##..._....##.#h#v ####....####...#### # hK ...#..........## hoJAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh]Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  hbThe zap hits the bat.  The bat is severely wounded.hX@,h@hJE...b....hKK<__hQ:=4.9 (1 _hvX9_h^h1  aGoodWitch the Gusty .... .# Gnoll of Fedhas ...... ....#.#.# .# Health: 37/37 ======================== ##........##.# Magic: 10/12 ====================---- #......b...#.# AC: 2Str: 8 # #.......*..#.# EV: 12Int: 16 ## #........*.#.###  SH: 0Dex: 12 .# #.........*#...#  XL:  5 Next: 10% Place: Dungeon:3 [4h0m.#####..>...._..@# Noise: =--------  Time: 3144.9 (0.0) .##........_..._.## e) +0 falchion ##..###...........# Cast: Shock ...## #.#._..⌠.._.# ..#####.#.........# .....##.##._..._.....#  b   bat .#....#.##..._....##.# ####....####...#### # ...#..........##The zap hits the bat. _The bat is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (severely wounded, 57% to hit)h5  aGoodWitch the Gusty .... .#h6| Gnoll of Fedhas ...... ....#.#.# .# Health: 37/37 ======================== ##........##.# Magic: 10/12 ====================---- #......b...#.# AC: 2Str: 8 h6# #..........#.# EV: 12Int: 16 h7## #..........#.###  SH: 0Dex: 12 h37.# #..........#...#  XL:  5 Next: 10% Place: Dungeon:3 .#####..>...._..@#he7L Noise: =--------  Time: 3144.9 (0.0) .##........_..._.##h7 e) +0 falchion ##..###...........# Cast: Shock ...## #.#._..⌠.._.# ..#####.#.........# h7.....##.##._..._.....#  b   bat h8.#....#.##..._....##.# ####....####...#### # ...#..........##Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (severely wounded, 57% to hit)  The zap hits the bat!  You kill the bat!h> .... .#   .#  h?s*  *  *..#.#  *  h?*#...# >   _.#  _ h?Q  h?_ #  h?R h|....._Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (severely wounded, 57% to hit)  The zap hits the bat!  You kill the bat!  Fedhas appreciates your contribution to the ecosystem.hl15.9 (1Shock _hhh/IhThhh2hnh",hh#hzL1==hjh,hh$ h~ h hh h hfh$==hh(h,hhdhh1 h#h$h%h)h*L2==h+h/hK3h4,h7h:hg:h@?Xh?h5ChEh5F:==hGhHhKhKhlLhMhNPhPh!QhRhThUhUhxWhZhZh8\h[^hn ..   #.# ###   ... ..#   #.# #.# ho  r....#   hDo<#.#.#.#.#   .#   hook....#.#.# # - ho ##........##.#   #..........#.# ho Shock  #..........#.# ho| # #..........#.### hp# #..........#...#   r   quokka (asleep) hEpB#####..>...._...##.#  ........_..._.##.# hspQ  #..###...#.#hp# h 67.9 (22.0)-8.9 (23 _A quokka comes into view.hO .. #.# ###  ... ..#  #.# #.#  r....# h5P #.#.#.#.#  ........#   #@#  #.#  #.#  #.# # hZP9#.### # #...# hPc>.##.# _..._.##.#  h  .. #.# ###  ... ..#  #.# #.#  r....#  #.#.#.#.#  h a........#   #@#  #.#  #.#  #.#  #.###  #...# >.##.# _..._.##.#  hg h h h ] _A quokka is nearby!h  .. #.# ###  ... ..#  #.# #.#  r....#  #.#.#.#.#  ........# hB   #@#  #.#  #.#  #.# # #.### # #...# hm c>.##.# _..._.##.#  hA  .. #.# ###  ... ..#  h9B h#.# #.#  r....#  #.#.#.#.#  ........#   #@#  hsB #.#  #.#  hB #.#  #.###  hB #...# >.##.# hC _..._.##.#  hK h"Q hc s _A quokka is nearby!h+ x .. #.# ###  ... ..# h  #.# #.#  r....#  #.#.#.#.#  ........#  h  #@#  #.#  #.#  #.# # h; ?#.### # #...# >hg ].##.# _..._.##.#  h/  .. #.# ###  ... ..#  #.# #.#  r....#  #.#.#.#.#  ........#  hȹ- #@#  #.#  #.#  #.#  #.###  #...# >h.##.# _..._.##.#  hh<hhh] _A quokka is nearby!h(  aGoodWitch the Gusty .. Gnoll of Fedhas ...... #.# ### Health: 37/37 ======================== ... ..# Magic: 11/12 ======================-- #.# #.# AC: 2Str: 8 r*...# EV: 12Int: 16 #.#.#*#.# SH: 0Dex: 12 ......*.# XL:  5 Next: 11% Place: Dungeon:3 ....#.#.# #@# Noise: ---------  Time:[39;49hh)m 3168.9 (0.0)  ##........##.# e) +0 falchion  #..........#.# Cast: Shock  #..........#.# # #..........#.### # #..........#...#  r   quokka (asleep) #####..>...._...##.# ##........_..._.##.# #..###...........#.# _A quokka is nearby! _A quokka is nearby! _A quokka is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh  aGoodWitch the Gusty .. Gnoll of Fedhas ...... #.# ### Health: 37/37 ======================== ... ..# Magic: 11/12 ======================-- hΦ#.# #.# AC: 2Str: 8 r....# EV: 12Int: 16 #.#.#.#.# SH: 0Dex: 12 ........# XL:  5 Next: 11% Place: Dungeon:3 ....#.#.# #@# Noise: ---------  Time: 3168.9 (0.0)  ##........##.# e) +0 falchion  #..........#.#h$ Cast: Shock  #..........#.# # #..........#.### # #..........#...#  r   quokka (asleep) h[#####..>...._...##.# ##........_..._.##.# #..###...........#.# _A quokka is nearby!hRAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehŧShift-Dir - straight lineThe zap hits the quokka!  You kill the quokka!h} .. #.# ###  ... ..#  #.# #.#  **...# h #.#.#*#.#  *.#   #@#      h     >.#  _..._.##.#   hݮ/ hFi....  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the quokka!  You kill the quokka!  Fedhas appreciates your contribution to the ecosystem.hMt2=9.9 (1Shock _hShTh2 h3 h3 h?> haA hA hB hE ,hF h@I ,hJ hRM hM L2==hN hT hV BhX h@o  ## w..###.  #.#.#.### .......# #.#.#.#  .....# #.#.#.#.#  .......@.# - ....#.#.#.#.#  ##..##.# Shock #..........#.#  #..........#.#  hrp L# #..........#.###   w   dart slug (asleep) .# #..........#...#   .#####..>...._...##.#   .##........_..._.##.#  h ,76.9 (7h e.wwh E-7.9 (8h֜ hc \ _A dart slug comes into view.h6 .. ## .w.###. #.#.#.###  .......#  #.#.#.#  .....#  .#.#.#.#.#  .......@.#  ....#.#.#.#.#  ..##.#  hG7.....#.# # #..........#.#  #..........#.###  #..........#...# >...._...##.# _..._.##.# h .. ## .w.###. #.#.#.###  .......#  #.#.#.#  .....#  .#.#.#.#.#  .......@.#  ....#.#.#.#.#  ..##.#  .....#.#  #..........#.#  #..........#.###  #..........#...# >...._...##.# _..._.##.# h hhqhoh(` _A dart slug is nearby!hZ .. ## .w.###. #.#.#.###  .......#  #.#.#.#  .....#  .#.#.#.#.#  .......@.#  ....#.#.#.#.#  ..##.#  .....#.# # #..........#.#  #..........#.### h0[w #..........#...# >...._...##.# _..._.##.# h .. ## .w.###. #.#.#.###  .......#  #.#.#.#  .....#  .#.#.#.#.#  .......@.#  hg....#.#.#.#.#  ..##.#  .....#.#  #..........#.#  #..........#.### hw #..........#...# >...._...##.# _..._.##.# h_hhhp` _A dart slug is nearby!hu .. ## .w.###. #.#.#.###  .......#  #.#.#.#  .....#  .#.#.#.#.#  .......@.#  ....#.#.#.#.#  ..##.#  .....#.# # #..........#.#  #..........#.###  #..........#...# >...._...##.# _..._.##.# hG .. ## .w.###. #.#.#.###  .......#  #.#.#.#  .....#  .#.#.#.#.#  .......@.#  ....#.#.#.#.#  ..##.#  .....#.# h #..........#.#  #..........#.###  #..........#...# >...._...##.# _..._.##.# hfhhWv _A dart slug is nearby!hލY  aGoodWitch the Gusty .. ## Gnoll of Fedhas ...... .w.###. Health: 37/37 ======================== hP#*#.#.### Magic: 11/12 ======================-- .*.....# AC: 2Str: 8 #*#.#.#h}  EV: 12Int: 16 .*...#h SH: 0Dex: 12 hZ.#.#.#*#.# XL:  5 Next: 12% Place: Dungeon:3 .......@.# Noise: ---------  Time: 3177.9 (0.0)h- ....#.#.#.#.# e) +0 falchionhP ##........##.#ht Cast: Shock #..........#.# hh# #..........#.# hÏL## #..........#.###  w   dart slug .# #..........#...# h.#####..>...._...##.# .##........_..._.##.# _A dart slug is nearby! h6D_A dart slug is nearby!h[RAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehҐ[Shift-Dir - straight lineAim: a dart slug (100% to hit)h   aGoodWitch the Gusty*. ##  Gnoll of Fedhas .......*.###.  Health: 37/37 ========================#*#.#.###  Magic: 11/12 ======================--.*.....#  AC: 2Str: 8#*#.#.#  EV: 12Int: 16.*...#  SH: 0Dex: 12h (.#.#.#*#.#  XL:  5 Next: 12% Place: Dungeon:3.......@.#  Noise: ---------  Time: 3177.9 (0.0)....#.#.#.#.#  e) +0 falchionh> )##........##.#  Cast: Shock#..........#.#hs $ # #..........#.# ## #..........#.###h l  w   dart slug .# #..........#...# .#####..>...._...##.#h .##........_..._.##.# Aiming: Shock (safe; 3% risk of failure)  h (Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit)  h CThe zap hits the dart slug.  The dart slug is lightly wounded.h V.w...h ..ho :=8.9 (1 _h0 h h-F  aGoodWitch the Gusty .. ## Gnoll of Fedhas ...... h~;.w.###. Health: 37/37 ======================== #*#.#.### Magic: 10/12 ====================----h .*.....# AC: 2h GStr: 8 #*#.#.# EV: 12Int: 16 .*...# SH: 0Dex: 12h@ .#.#.#*#.# XL:  5 Next: 12% Place: Dungeon:3 he.......@.# Noise: =--------  Time: 3178.9 (0.0)h ....#.#.#.#.#h e) +0 falchion ##........##.#hd, Cast: Shock #..........#.# # #..........#.# ## #..........#.###  w   dart slug .# #..........#...# .#####..>...._...##.# .##........_..._.##.# The zap hits the dart slug. h_The dart slug is lightly wounded.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)h  aGoodWitch the Gusty*. ##  Gnoll of Fedhas .......*.###.h"  Health: 37/37 ========================#*#.#.###  Magic: 10/12 ====================----.*.....#  AC: 2Str: 8#*#.#.#h  EV: 12Int: 16.*...#hL!  SH: 0Dex: 12.#.#.#*#.#hv  XL:  5 Next: 12% Place: Dungeon:3.......@.#hm  Noise: =--------  Time: 3178.9 (0.0)....#.#.#.#.#h]  e) +0 falchionh##........##.#  Cast: Shockh #..........#.# # #..........#.#hb ## #..........#.###  w   dart slug .# #..........#...# .#####..>...._...##.# .##........_..._.##.#ho, Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is severely wounded.h.w.....```````Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is severely wounded.The dart slug launches a dart at you.he.....@.h!+9.9 (1h(h*O _The slug dart misses you.hY  aGoodWitch the Gusty .. ## Gnoll of Fedhas ...... .w.###. Health: 37/37 ======================== h  #*#.#.### Magic: 9/12==================------ .*.....# AC: 2Str: 8 #*#.#.# EV: 12h7 Int: 16 .*...# SH: 0h]Dex: 12 .#.#.#*#.#h XL:  5 Next: 12% Place: Dungeon:3 .......@.# Noise: =--------  Time: 3179.9 (0.0) ....#.#.#.#.# e) +0 falchion ##........##.# Cast: Shockh r #..........#.# h7M# #..........#.# ## #..........#.###  w   dart slug hY.# #..........#...# .#####..>...._...##.# .##........_..._.##.# hThe dart slug launches a dart at you. _The slug dart misses you.hJAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehՓShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)h  aGoodWitch the Gusty*. ##  Gnoll of Fedhas .......*.###.  Health: 37/37 ========================#*#.#.###  Magic: 9/12==================------.*.....#  AC: 2Str: 8#*#.#.#  EV: 12Int: 16.*...#  SH: 0hDex: 12.#.#.#*#.#  XL:  5 Next: 12% Place: Dungeon:3.......@.#h  Noise: =--------  Time: 3179.9 (0.0)....#.#.#.#.#  e) +0 falchion##........##.#  Cast: Shock#..........#.# # #..........#.# h Y## #..........#.###  w   dart slug .# #..........#...# .#####..>...._...##.# .##........_..._.##.# hgAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  hiThe zap hits the dart slug.  The dart slug is almost dead.hahg'..hAh=w....hIl380.9 (1 _hUrh/thd u .. ## ...###. #w#.#.###  .......#  #.#.#.#  .....#  .#.#.#.#.#  .......@.#  ....#.#.#.#.#  ..##.#  .....#.# # #..........#.#  #..........#.###  #..........#...# >...._...##.# _..._.##.# h  .. ## ...###. #w#.#.###  .......#  #.#.#.#  .....#  .#.#.#.#.#  .......@.#  ....#.#.#.#.#  ..##.#  .....#.#  #..........#.#  #..........#.###  #..........#...# >...._...##.# _..._.##.# h hO {  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is almost dead. _A dart slug is nearby!hR _ .. ## ...###. #w#.#.###  .......#  #.#.#.#  .....#  .#.#.#.#.#  .......@.#  ....#.#.#.#.#  ..##.#  .....#.# # #..........#.#  #..........#.###  #..........#...# >...._...##.# _..._.##.# h@S h_ .. ## ...###. #w#.#.###  .......#  #.#.#.#  .....#  .#.#.#.#.#  .......@.#  ....#.#.#.#.#  ..##.#  .....#.#  #..........#.#  #..........#.###  #..........#...# >...._...##.# _..._.##.# hhhbhJ` _A dart slug is nearby!h6  aGoodWitch the Gusty .. ## Gnoll of Fedhas ...... ...###. Health: 37/37 ======================== #w#.#.### Magic: 8/12================-------- .*.....# AC: 2Str: 8 #*#.#.# EV: 12Int: 16 .*...# SH: 0Dex: 12 .#.#.#*#.# XL:  5 Next: 12% Place: Dungeon:3 h7.......@.# Noise: =--------  Time: 3180.9 (0.0) ....#.#.#.#.# e) +0 falchion ##........##.# Cast: Shock #..........#.# # #..........#.# ## #..........#.###  w   dart slug .# #..........#...# .#####..>...._...##.# .##........_..._.##.# _A dart slug is nearby! _A dart slug is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)h  aGoodWitch the Gusty .. ## Gnoll of Fedhas ...... ...###. Health: 37/37 ======================== #w#.#.### Magic: 8/12================-------- .......# AC: 2Str: 8 #.#.#.# EV: 12Int: 16 .....# SH: 0Dex: 12 .#.#.#.#.# XL:  5 Next: 12% Place: Dungeon:3 .......@.# Noise: [hG39;49m=--------  Time: 3180.9 (0.0) ....#.#.#.#.# e) +0 falchion ##........##.# Cast: Shock #..........#.# # #..........#.# ## #..........#.###  w   dart slug .# #..........#...# .#####..>...._...##.# .##........_..._.##.# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.  You kill the dart slug!h  *. ## .*.###. #*  .*  hx#*#.#.#  .*...#  *#.#                >  _..._.##.#  hѥ.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.  You kill the dart slug!  Fedhas appreciates your contribution to the ecosystem.ht41.9 (1Shock _hC hFD hE hH hL ,hN hN hFO hRR ,hmS hQV d9==h0W hZ ,h@[ hh ==hck Bhm ,hn hq ,hr ht f10/12==hDv hw h(x hx h`{ h{ h| h h hW h" ==h h b1==h hz ,h hÙ ,h hs hÝ h h hu :==h h ,h3 h` h hY h ,hج h h E2==h hh h #. . #.. ##. ...###..  #.#.#.### .......# ..#.#.#.#.# .>.......#  .#.#.#@#.# -208.9 (27.0) # ..........# # ....#.#.#.#.# # ##........##.# #..........#.# #...#.## #...#.###.# #..........#...#.#####..>...._...##.#h h -9.9 (28 _Found a stone staircase leading down.h h hd h[ h XhA h ,h_ hp h :==h h h ,h hL h ,h hH h ,h h h ,hu h ,h6 he hL ,h he h ,hg h! h# ,hh$ h% h/ hc2 ,hK3 h8 BhQ9 h&; hV> ,h> hA hJ hD^ hS_ ,hQe ,hmf ,hh hl ,hm hq hu ,h x hy hn} h} h~ h hM ,h h h( ,h hh ...#..... ##......########.# ..##.#### #......##.# ###..# #......#. #.# ##..### #. #......#.. ##.# ....... ....#####.###...###..# ....... #...........#.#.#.### ##..%.. #..####.##............# ....... ##.##....#.#.#.#.# #####.. #.@.#....>.......# . #≈≈≈≈~~#....#.#.#.#.#  #..... ####...#............#  +....##.# ##.......#.#.#.#.#  #.....#.# #####........##.# .....#.# #..........#.#   ######.#...## #.......h ...#.#   #....#......## #..........#.##  ###...........# #..........#... 38.9 (299.9 (30 _p - a wand of polymorph (11)hAhBh ,h h Bh'vh),h+h,h-h-h8h1;h;h;h>hyA,hBhKhP,hQhTh,hOh{hhh$h h,hhh,h,h,h[!h $h(,hI)h+hp/,h0h2hf9h9h4;hBhE,h+HhIh\N,hNh]h^  You enter the shallow water.Water h`hbN _Moving in this stuff is going to be slow.hehf(hghihl3hTnhohrhshshXh4hhh<h}h×,hqhÜh,h5h^  You enter the shallow water.Water h"N _Moving in this stuff is going to be slow.h1Th;h$hhh7hhhhEh hqh9hh,hhh,hh|hhkh5h*Bh,hBh;hrhZhH,hK,hq!h!h"hVZ  There is a stone staircase leading down here.hZ5 _h[hc,hjBh;o,h?qhPthwhSxh4yh|hhh֓h hohh(h#,hUhh5Bhh_Bh2BhhXhh3XhBhbhhh!hUhBhh:BhXhChu,hih# #..........#.###  # #..........#...#   ##..>...._...##.#  ......_..._.##.#  #..###...........#.#  hl^## #.#._..⌠.._.#.##  .#####.#.........#..#  ##.##._..._.....#  #....#.##..._...@##.#  322.1 (82.2 ###....####...#####.#  ..#..........## #.#  ..###..####... #.#  ......## ##### ..#  .......## ..#  .....#..# ###  .....##.# #....##.# hjh!__ _Key pressed, stopping explore.hNhNhDOhThIXh\P _h_h`hahLch!fhfhghihlh mhMnhOsh‡hBhhh&hh`hh!hhh:BhXhkBhhh_hhBhhhmhFhjhh$hhh,h-,h',hhKhhGhhhh hchhPhhhh8 h= h hm hh,hh1hhhhhhhhN"h%he%h4&hY(h!+hp+h,h.h01h1h2h45h8,h\;hZ>h%AhAhBhFhNXhQ,hRhUhoYhYh \hPhhk,hmhxhM},hjhhR,hؚhPhXhXhgh4,hhhBhhhhhhhh1h hT)...÷.....# ##.#....###........# ..........# #..###..#........## .......)..# ####..###.#.......... ...###.....^.<.........#.. ....[.....##.................####..............................# ..........#.....................# ###########...........)...###.... #..)..@.........# #....66.1 (44.0 #...............# ##... ##.............## #... ##.....#...<.## ##.. ############# #.. ##. #.[37h`m #. ## _Key pressed, stopping explore.hqIhh: _hohnh,hh hhhhζXhhhghah'hNhhhhhhhhh hAhLhhhRhhhUhhhhhdhmh~,hh#hhlh[hh ,hT hVhhehhh"hh3h)hxhhAhh{!h!h|"h$h',h7)h+h .hu.h&/h+1h3hF4hb5h%7h!:,h.;h&=h5@,h}AhTh6W,hXhk_hbhbhchhhk,h/lhphsA  You enter the shallow water.h tUWater hwN _Moving in this stuff is going to be slow.hxyhy(huzhd~h+hh#hfh?hhhؑh:,hhhh/,hhjhGBhfhөh1hh֮hhݱhhhhhʻhgh[hzBhhchhhh],hhhhbhhj h,hWhBh_,hh~ h%,h'h,hY1,h4h8h~?,huAhbFhLhrhxh~,hhJM _The orc shouts! x2; You hear a shout! x5hBh7hhhhhh,hh6 _The gnoll shouts!hqhh h*hz3hhhhhGhh$h7hFh%J,h1Nhjiht,h= #  ####### ### #ß?.!ß# #.## #.....# #. #!.[.?# #.......#. #jjooj# #......### ßjjOß #......#≈≈≈ ###+### #..##..#########ß@..ß###)÷##..[.##423.7 (57.6#####..................#.........._.......÷..##.###...................###..##..<..###ß...ß###...##..####.....# ####### #)......... O   ogrehq#.....###########.......... j   gnoll sergeant (polearm, wandering)##.####.##.......[..##..%.. j   gnoll##.# #.......#..#......... oo 2 orcs _You see here a rat skeleton.h 3h( h .0.0)...............h hN hxR  hR O_Could not explore, unopened runed door.h3hܳhhhoh0] _Could not explore, unopened runed door.hv#......# ####### ##......##ß?.!ß# #.##.#.....# #.#..##!.[.?# #.#.##jjooj# #......####.ßjjOß #......#≈###+### #..##..####.#####ß÷@.ß###)÷##..[.##.#####.#.#.h)_.÷..##.##.#..<..###ß...ß###...##..##.....# # #).#.....#.##.####.##.[..##..%.jjj 4 gnolls (1 polearm)h(Y##.# #.#..#.h_ h24.7 (1 _h+h0h####### ####ß?.!ß# #...#.....#..##!.[.?###jjooj#####. ßjjOß ≈≈≈≈###+### #..##..####.#####ß÷..ß###)÷##..[.#####......@...........#......._÷..##.###..###..# <..###ß...ß###...##..####...# ####### #)............###########..#.####.##.......[..##..%jjj 3 gnolls (1 polearm) #.......#..#.......h~oo 2 orcs##..# ##.....######...hh&1j.hj   gnoll sergeant (polearm, wandering)jjj 3 gnolls (1 polearm)oo 2 orcshB&5hhh ß?.!ß# #...#.....#..#!.[j?#jjoo.####. ßjjOß ≈≈≈≈###+### #..##..####.#####ß÷..ß###)÷##..[.#####..................#.......h }÷..##.###..###..# <..###ß...ß###...##..####...# ####### #)............###########..#.####.##.......[..##..% #.......#..#.......##..# ##.....##########...# ##≈≈~≈h h. h| h .Ojjjj 3 gnolls (1 polearm)oo 2 orcshn &6h2 h  _The gnoll sergeant shouts! _There is an iron altar of Okawaru here.h^ #ß?.!ß# #.##.#.....# #.#..##!.[.?# #.#.##.#jjoo.# #......####.ßjOjß #......#≈≈≈≈~###+### #..##..####.#####ß÷..ß###)÷##..[.##.#####.#.#._÷..##.##.###..# #..<..###ß...ß###...##..##.....# # #)..#.....#.##.####.##.[..##..%.##.# #.#..#.##..# ##.######.   orc ####...# #.##≈≈~≈#.h he -7 _hh| hёhO#ß?.!ß# #.##.#.....# #.#..##.#!.[.?# #.#.##.#jjoo.# #......####.ßjOjß #......#≈≈≈≈~###+### #..##..####.#####ß÷..ß###)÷##..[.##..######.#.....##._.÷..##.##.###..# ##..<..###ß...ß###...##..##.....# # #)..#.....#....###.####.##.[..##..%....###.# #.#..#.###..# ##.######....#hГ\...# #.##≈≈~≈#.hhg&8h"hqh#ß?.!ß# #.##....##.....# #.#..##.##!.[.?# #.......#.##.#jjoo.# #......####...#hqßjOjß #......#≈≈≈≈~~####+### #..##..####...######ß÷..ß###)÷##..[.##..#.#####.#.....#.#._.÷..##.#####.#.###..# #.#..<..###ß...ß###...##..######.#.....# ####### #).#.....#....#.##.####.##.[..##..%....#.##.# #.#..#.#h##..# ##.######....##...# #.##≈≈~≈#.h:<h>&9hLhQh,h#ß?.!ß# #.h%##....# h*h#.....# #.......#..##.#h֦#!.[.?# #.......#.##...#h#jjoo.# #......####...#h{ßjOjß #......#≈≈≈≈~~#h###+### #..##..####...#.h#####ß÷..ß###)÷##..[.##..#.h۩ #####.h.#.....#.#hy #.hǪ'_.h%)÷..##.#####.#hr #.hūG###..# #.#h(#..<..###ß...ß###...##..######.#hz#.....# ####### #).  h#.....#h!...hK#.#h##.####.##.h[..##..%....#.. jj 2 gnolls  h{7##.# #.h%#..#...h=,##. h<##..# ##.h &######....# #hb1...# #.h##≈≈~≈#......#hhhX.   gnollh'30hh_#ß?.!ß# #.##....# #.....# #.......#..##.## #!.[.?# #.......#.##...# #.joo.# #......####...## ßjOjß #......#≈≈≈≈~~#h###+### #..##..####...#.######ß÷..ß###)÷##..[.##..#. #####.#.....#.# #._.÷..##.#####.# #.h/###..# #.# #..<..###ß...ß###...##..######.# #.....# ####### #)...... #.....#..#.#. ##.####.##.hs[..##..%....#..# ##.# #.#..#...........##.# #hl..# ##..######....# he...# #.##≈≈~≈#......#≈h h Ljj 2 gnollsh#&1hw2h5hi#ß?.!ß# #.##....# #.....# #.......#..##.## #!.[.?# #.......#.##...# #jjoo.# #......####...## h,jßjOjß #......#≈≈≈≈~~### ###+### #..##..####...#.######ß÷..ß###)÷##..[.##..#..#.....#.# ._.÷..##.#####.# .###..# #.# ..<..###ß...ß###...##..######.# .....# ####### #).....# .....##............#.#. #.####.##.......[..##..%....#..#   gnollhj.# #.#..#....... ..# ##.hPk...######....## #.##≈≈~≈#......#≈hSh&2h0hMht#ß?.!ß# #.##....# #.....# #.......#..##.## #!.[.?# #.......#.##...# #jjoo.# #......####...## ßjOjß #......#≈≈≈≈~~### ###+### #..##..####...#.#h#####ß÷..ß###)÷##..[.##..#..#.....#.#_.÷..##.#####.# ####..# #.# # .<..###ß...ß###...##..######.## ####### #).....###............#.#. .####.##.......[..##..%....#..###  .# #.#..#...........##.# #  .# ##.....######....#  .# #.##≈≈~≈#......#≈ h<h&3hhh#ß?.!ß# #.##....# #.....# #.......#..##.## #!.[.?# #.......#.##...# #jjoo.# #......####...## ßjOjß #......#≈≈≈≈~~### ###+### #..##..####...#.######ß÷..ß###)÷##..[.##..#..#.....#.####._...##.#####.# #.###..# #.# #. <..###ß...ß###...##..######.####.h# ####### #)....###......#.#. ####.##.......[..##..%....#..# # #.#..#...........##.# # # ##...........######....######. # #.##≈≈~≈#......#≈hWh&4hhZr _You see here a rat skeleton.hR#ß?.!ß# #.##....# #.....# #.......#..##.## #!.[.?# #.......#.##...# #jjoo.# #......####...## ßjOjß #......#≈≈≈≈~~### ###+### #..##..####...#.# #####ß÷..ß###)÷##..[.##..#. #.#.....#.####._.÷@.##.#####.# #.###..# #.# #. ..###ß...ß###...##..######.####.# # #)....###.....h#.#..##.......[..##..%....#..####.  #.#..#....##.# ##.  ##...........######....######.  #.##≈≈~≈#......#≈≈≈≈~h h0-5 _hU"h$h#ß?.!ß# #.##....# #.....# #.......#..##.## #!.[.?# #.......#.##...# #jjoo.# #......####...## ßjOjß #......#≈≈≈≈~~### ###+### #..##..####...#.#ß÷..ß###)÷##..[.##..#. .#.....#.####._.÷.@##.#####.# #.###..# #.# #. .###ß...ß###...##..######.####. .# # #)...# .##....#.#..##.[..##..%....#..####.##.#..#...##.# ##.###.....######....######.#.##≈≈~≈#......#≈≈≈≈~hh&6h#hh[hchmhnhhhWh_h  #ß?.!ß# #.##....# #.....# #.......#..##.## #!.[.?# #.......#.##...# #jjoo.# #......####...## ßjOjß #......#≈≈≈≈~~###h  ###+### #..##..####...#.#ß÷..ß###)÷##..[.##..# #.#.....#.####._.÷@.##.#####.# #.###..# #.# # ..###ß...ß###...##..######.#### ..# # #)... ..##....#.##.##h .[..##..%....#..####. #.#..#...##.# ##. ##.....######....###### #.##≈≈~≈#......#≈≈≈≈hK h &7h h hZ #ß?.!ß# #.##....# #.....# #.......#..##.##hfm #!.[.?# #.......#.##...# #jjoo.# #......####...## ßjOjß #......#≈≈≈≈~~###h ###+### #..##..####...#.  #####ß÷..ß###)÷##..[.##..# ##hN.#.....#.####._h.@..##.#####.# #h).###..# #.# # <..###ß...ß###...##..######.####hSw.# # #)...hF..##....h.#.##.##.......[..##..%....#..#### # #h{.#..#....##.# ## hf# ##...........######....###### # #.##≈≈~≈#......#≈≈≈≈hh&8hh>r _You see here a rat skeleton.h: 4 #ß?.!ß# #.##....# #.....# #.......#..##.## #!.[.?# #.......#.##...# #jjoo.# #......####...## ßjOjß #......#≈≈≈≈~~### ###+### #..##..####...#. #####ß÷..ß###)÷##..[.##..##.#.....#.####hg._÷..##.#####.# #.###..# #.# # 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"hI"hSV"he&9"hs"h0u$hV_$h~$h$hq$h$he$h$h$hC$h9$hڧ$h-$h$hد$h$hB$h$h$h$h$hB$hC$hj$hr$hE$hF$h$h$hH$h>$h$h$h$h$h9$h$hQ$h$h?$h$hN$h($h$hH$h$h$h=$h^.....#≈≈≈≈~~#....#.#.#.#.# .....#####...#............# ....##.# ##.......#.#.#.#.# .#.# #####........##.# ...#.# #..........#.# ##.#...## #..........#.# #......## #..........#.### ...# #..........#...# .#.......#####..@...._...##.# 867.0)÷......##........_..._.##.# ###.....##..###...........#.# ###........## #.#._..⌠.._.#.## [1$h`3d.#........#####.#.........#..##...........##.##._..._.....#......#....#.##..._....##.#......####....####...#####.#.........#..........######.# _There is a stone staircase leading down here.%hiY%hf%hPn_..⌠..__%hvI__%h87.0) _%hH_..⌠..__&h  You climb downwards.  You hear the hiss of flowing sand.&h/  --more--'h  #  . ..  ..#+########.##  .....  .....o#  ..... 4 .......@......#  ......$.......#  ......#  ..............# ########.....## .....# o   orc (asleep) .....# .....# 'h'h9'hgh :8.4 (1.7Shock'hq 'htx  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried! _There is a stone staircase leading up here.(hc  aGoodWitch the Gusty  Gnoll of Fedhas ...... #  Health: 37/37 ======================== . ..  Magic: 11/12 ======================-- ..#+########.##  AC: 2Str: 8 ...............  EV: 12Int: 16 ...........**o#  SH: 0Dex: 12 ........***....  XL:  5 Next: 14% Place: Dungeon:4 .......@......#  Noise: ---------  Time: 3488.4 (0.0) ......$.......# [4(h30m e) +0 falchion ..............#  Cast: Shock ..............#  ########.....##  .....#  o   orc (asleep) .....#  .....#  _portal is buried! _There is a stone staircase leading up here.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 falchion (asleep, 100% to hit)(h aGoodWitch the GustyGnoll of Fedhas ......#Health: 37/37 ========================...Magic: 11/12 ======================--..#+########.##(hAC: 2Str: 8..............*EV: 12Int: 16...........***#SH: 0Dex: 12(hbY........***....XL:  5 Next: 14% Place: Dungeon:4.......@......#Noise: ---------  Time: 3488.4 (0.0)......$.......#e) +0 falchion..............#Cast: Shock(h..............#########.....##.....#o   orc(h[.....#.....#(h}Aiming: Shock (safe; 3% risk of failure)  (hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line(hrAim: an orc, wielding a +0 falchion (asleep, 100% to hit)  The zap hits the orc.  (hAFThe orc is severely wounded.(hKT(hc\d..o....(h_:=9.4 (1 _(hf(hh(hc  aGoodWitch the Gusty  Gnoll of Fedhas ...... #  Health: 37/37 ======================== . ..  Magic: 10/12 ====================---- ..#+########.##  AC: 2Str: 8 ...............  EV: 12Int: 16 ...........*o.#  SH: 0Dex: 12 (hW.........**....  XL:  5 Next: 14% Place: Dungeon:4 .......@*.....#  Noise: =--------  Time: 3489.4 (0.0) ......$.......#  e) +0 falchion ..............#  Cast: Shock(h ..............#  ########.....##  .....#  o   orc .....#  (h;9.....# The zap hits the orc. _The orc is severely wounded.Aiming: Shock (safe; 3% risk of failure)  (hkvPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 falchion (severely wounded, 71% to hit))hiA  aGoodWitch the Gusty  Gnoll of Fedhas ...... #  Health: 37/37 ======================== . ..  Magic: 10/12 ====================----)hA ..#+########.##  AC: 2Str: 8 )hAd...............  EV: 12Int: 16 ............o.#  SH: 0)h&BEDex: 12 ...............  XL:  5 Next: 14% Place: Dungeon:4 .......@......#  Noise: =--------  Time: 3489.4 (0.0) )h{B......$.......#  e) +0 falchion ..............#  Cast: Shock ..............#  )hB_########.....##  .....#  o   orc .....#  )hC.....# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line)hECAim: an orc, wielding a +0 falchion (severely wounded, 71% to hit)  The zap hits the orc.  You kill the orc!)hL[ #  . ..    **  **.#  **....  *           )hXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 falchion (severely wounded, 71% to hit)  The zap hits the orc.  You kill the orc!  Fedhas appreciates your contribution to the ecosystem.)h!.S.)...S   ball python (constriction, wandering))h4690.4 (1)ht _A ball python comes into view.)he   aGoodWitch the Gusty  Gnoll of Fedhas ...... #  Health: 37/37 ======================== . ..  Magic: 9/12==================------ )h ..#+########.##  AC: 2Str: 8 .............*S  EV: 12Int: 16)hH  ...........**.#  SH: 0Dex: 12 .........**....  XL:  5 Next: 16% Place: Dungeon:4 )h 4.......@*.....#  Noise: =--------  Time: 3490.4 (0.0) )h1 ......$.......#  e) +0 falchion ..............#  Cast: Shock ..............#  ########.....##  )h_ .....#  S   ball python (constriction, wandering) .....#  )h .....# Fedhas appreciates your contribution to the ecosystem. )h P_A ball python comes into view.)h Aiming: Shock (safe; 3% risk of failure)  )h HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)*hMHaGoodWitch the GustyGnoll of Fedhas ......#Health: 37/37 ========================...Magic: 9/12==================------..#+########.##AC: 2Str: 8.............**EV: 12Int: 16...........**.#SH: 0Dex: 12.........**....XL:  5 Next: 16% Place: Dungeon:4.......@*.....#Noise: =--------  Time: 3490.4 (0.0)......$.......#e) +0 falchion..............#Cast: Shock..............#########.....##.....#S   ball python (constriction).....#.....#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, [0;10;*hI1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap hits the ball python.  The ball python is severely wounded.*hKzPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 75% to hit)  *hThe zap hits the ball python.  The ball python is severely wounded.The ball python hisses angrily.*hDsS..)...*h21.4 (1 _*h*hG*h,   aGoodWitch the Gusty  Gnoll of Fedhas ...... #  Health: 37/37 ======================== . ..  Magic: 8/12================-------- ..#+########.##  AC: 2Str: 8 *h- ............*S.  EV: 12Int: 16 ..........**).#  SH: 0Dex: 12 ........**.....  XL:  5 Next: 16% Place: Dungeon:4 .......@......#  Noise: =--------  Time: 3491.4 (0.0) ......$.......#  e) +0 falchion *h- ..............#  Cast: Shock ..............# *h- ^ ########.....##  *h(. .....#  S   ball python (constriction) .....#  *hH. K.....# *ht. {The ball python is severely wounded. _The ball python hisses angrily.  *h. }Aiming: Shock (safe; 3% risk of failure)  *h. Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*h. xAim: a ball python (severely wounded, 75% to hit)*h G   aGoodWitch the Gusty  Gnoll of Fedhas ...... #  Health: 37/37 ======================== . ..  Magic: 8/12================--------*hG  ..#+########.##  AC: 2Str: 8 .............S.  EV: 12Int: 16 ............).#  SH: 0Dex: 12 ...............  XL:  5 Next: 16% Place: Dungeon:4 *hG .......@......#  Noise: =--------  Time: 3491.4 (0.0) ......$.......#  e) +0 falchion *hH ..............#  Cast: Shock ..............#  *hEH %########.....##  .....#  S   ball python (constriction) *hqH .....#  .....# *hH Aiming: Shock (safe; 3% risk of failure)  *hH ePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, 75% to hit)  *h7I ]The zap hits the ball python.  You kill the ball python!*h[N  #  . ..    *hN **.  **).#  **.....    *hN Q     *h.O 2  *heO )  *h ......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python.  You kill the ball python!  Fedhas appreciates your contribution to the ecosystem.*h; l72.4 (1Shock _*h *h +h׭e. #. ...#+#.##..).#.<......#.$.#.#.##.....## +hK .....#  .....#  .....#+h+h.-3+h*+h*+h O ..#+h .....#+########.##.............+h n).#...<+h1 7#.. +hO R.....#+hͽ +h @-4+h +h +h +5.4 (2+h +h > _You now have 133 gold pieces (gained 6).,hRz I,h; 9==,h ,h ,,h ,h ,h ,h ,h ,h $==,h4 ,hy ,h ,h ,h ,hP ,h ,hc ,h B,h ,h P10/12==,h ,h ,hE ,hк ,h< ,h" ,hS B,h ,hz P==,h` ,h ,h( ,h ,,h ,h ,h ,h# L1==,h% ,h ,,hF ,h ,,h ,h ,hC ,h ,h$ ,h 3==,h ,hD ,,h ,h ,h ,h ,h ,,h4 ,h b2==,h ,hK 4 _Magic restored.,h ,h ,h ,h ,h  ,,h ,h! ,h% ,h% ,h}' ,h+ ,h/ ,h/ :==,h1 ,h5 7 _You open the door.,hA: 3,h; ,hA @  There is an open door here.,hD ,h7E  _,hE ,h H ,hK ,hK ,hL ,hN ,hP ,hQ ,h1R ,hXT ,hW ,hX ,h.Y ,h[ ,hH^ ,,hO_ ,h(a ,h,t }...............# ...............# ...............######.....##'.....#.#.....#..#.....#.....#.....#######.@##..#.....# #..##+####..... ..... .....Shock ........ .....,ht k..##...###l #### .. l   iguana (asleep) .. ..,hB 1529.4 (34.0),h -30.4 (35,h̙ ,h[ Z _An iguana comes into view.-hw. .  .  ......#  #############.....##  ............'.....#  ............#  ............#  ............#  ######.@#  #..#  ..... .....  ........ .....  ..##...###.  l #### ..  ..  -h3.. -h;O .  .  ......#  #############.....##  ............'.....#  ............#  ............#  ............#  ######.@#  -h;#..#  ..... .....  ........  ..##...###. l #### ..  .. .. -hmC-hL-h.S-hU^ _An iguana is nearby!-ha .  .  ......#  #############.....##  ............'.....#  ............#  ............#  ............#  ######.@#  #..#  ..... .....  ........ .....  ..##...###.  l #### ..  ..  .. -hQ .  .  ......#  #############.....##  ............'.....#  ............#  ............#-h^  ............#  ######.@#  #..#  ..... .....  ........ -h ..##...###. l #### ..  .. .. -h-h-hm-ht^ _An iguana is nearby!-ha .  .  ......#  #############.....##  ............'.....#  ............#  ............#  ............#  ######.@#  #..#  ..... .....  ........ .....  ..##...###.  l #### ..  ..  .. -h0 O .  .  ......#  #############.....##  ............'.....#  ............#  ............#  ............#  ######.@#  -h0 #..#  ..... .....  ........  ..##...###. l #### ..  .. .. -h8< -h-B -hH -hGK ^ _An iguana is nearby!-h  ...............#  aGoodWitch the Gusty ...............#  Gnoll of Fedhas ...... ...............#  Health: 37/37 ======================== #############.....##  Magic: 11/12 ======================-- ............'.....#  AC: 2Str: 8 ............#.....#  EV: 12Int: 16 ............#.....#  SH: 0Dex: 12 ............#.....#  XL:  5 Next: 17% Place: Dungeon:4 ######.@##..#.....#  Noise: ---------  Time: 3530.4 (0.0) #*.##+####.....  e) -hs z[0;10;1m+0 falchion **... .....  Cast: Shock **...... .....  .*##...###.  l #### ..  l   iguana (asleep) ..  ..  _An iguana is nearby! _An iguana is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 100% to hit)-h 1...............#aGoodWitch the Gusty...............#Gnoll of Fedhas .....................#Health: 37/37 ========================#############.....##Magic: 11/12 ======================--............'.....#AC: 2Str: 8............#.....#EV: 12Int: 16............#.....#SH: 0Dex: 12............#.....#XL:  5 Next: 17% Place: Dungeon:4######.@##..#.....#Noise: ---------  Time: 3530.4 (0.0)-h;#*.##+####.....e) +0 falchion**........Cast: Shock**...... ......*##...###.* #### ..l   iguana....  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.  The iguana is lightly wounded..hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (asleep, 100% to hit)  The zap hits the iguana.iguana is lightly wounded.hisses angrily..hl.....l..h:=1.4 (1 _.hi&.hA(.hL~ ...............#  aGoodWitch the Gusty ...............#  Gnoll of Fedhas ...... ...............#  Health: 37/37 ======================== #############.....##  Magic: 10/12 ====================---- ............'.....#  AC: 2Str: 8 ............#.....#  EV: 12Int: 16 ............#.....#  SH: 0Dex: 12 ............#.....#  XL:  5 Next: 17% Place: Dungeon:4 .hM;######.@##..#.....#  Noise: =--------  Time: 3531.4 (0.0) #*.##+####.....  e) +0 falchion **... .....  Cast: Shock **...... .....  .l##...###.  . #### ..  l   iguana ..  .. The iguana is lightly wounded. _The iguana hisses angrily.  .hMAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit).hc ...............#aGoodWitch the Gusty...............#Gnoll of Fedhas .....................#Health: 37/37 ========================#############.....##Magic: 10/12 ====================----.h& ............'.....#AC: 2Str: 8............#.....#EV: 12Int: 16............#.....#SH: 0Dex: 12............#.....#XL:  5 Next: 17% Place: Dungeon:4######.@##..#.....#Noise: =--------  Time: 3531.4 (0.0)#*.##+####.....e) +0 falchion**........Cast: Shock**...... ......*##...###.* #### ...hf l   iguana....  Aiming: Shock (safe; 3% risk of failure)  .h sPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana.  The iguana is lightly wounded..h .h .h ..h ...h: *l..h ..hĦ ..h .h "2.4 (1 .h _.ha .h. /h ...............#  aGoodWitch the Gusty /h?...............#  Gnoll of Fedhas ...... ...............#  Health: 37/37 ======================== /h#############.....##  Magic: 9/12==================------ ............'.....#  AC: 2Str: 8/h ............#.....#  EV: 12Int: 16 ............#.....#  SH: 0Dex: 12 ............#.....#  XL:  5 Next: 17% Place: Dungeon:4 /h######.@##..#.....#  Noise: =--------  Time: 3532.4 (0.0) #*.##+####.....  e) +0 falchion /h**... .....  Cast: Shock l*...... .....  /h@..##...###.  . #### ..  l   iguana .. /hzv .. The zap hits the iguana. /hp_The iguana is lightly wounded.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle/h jShift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)/ho...............#aGoodWitch the Gusty...............#Gnoll of Fedhas .....................#Health: 37/37 ========================#############.....##Magic: 9/12==================------............'.....#AC: 2Str: 8............#.....#EV: 12Int: 16............#.....#SH: 0Dex: 12............#.....#XL:  5 Next: 17% Place: Dungeon:4######.@##..#.....#Noise: =--------  Time: 3532.4 (0.0)#*.##+####.....e) +0 falchion**........Cast: Shock**...... ...../h=c.*##...###.* #### ..l   iguana....  The zap hits the iguana. _The iguana is lightly wounded.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)/h80_The iguana is lightly wounded.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an iguana (lightly wounded, 75% to hit)  The zap misses the iguana......../h<d3.4 (1Shock _/hUA/hC/h"  ...............#  aGoodWitch the Gusty /hd ?...............#  Gnoll of Fedhas ...... ...............#  Health: 37/37 ======================== /hߠ #############.....##  Magic: 8/12================-------- ............'.....#  AC: 2Str: 8 ............#.....#  EV: 12Int: 16 /h ............#.....#  SH: 0Dex: 12 /h1 ............#.....#  XL:  5 Next: 17% Place: Dungeon:4 ######.@##..#.....#  Noise: =--------  Time: 3533.4 (0.0)/hV  #..##+####.....  e) +0 falchion /h{ ..... .....  Cast: Shock ........ .....  /h ..##...###.  /h . #### ..   /h ..   ..   /h0  Aim: an iguana (lightly wounded, 75% to hit) _The zap misses the iguana./hS 0Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle/hz 6Shift-Dir - straight line1h>1hE...............#aGoodWitch the Gusty...............#Gnoll of Fedhas ......1h"F...............#Health: 37/37 ========================#############.....##Magic: 9/12==================------............'.....#AC: 2Str: 8............#.....#EV: 121hFInt: 16............#.....#SH: 0Dex: 12............#.....#XL:  5 Next: 17% Place: Dungeon:4######.@##..#.....#Noise: =--------  Time: 3533.4 (0.0)#..##+####.....e) +0 falchion..........Cast: Shock1hF........ .......##...###.. #### ......  1hGAim: an iguana (lightly wounded, 75% to hit) _The zap misses the iguana.Aiming: Shock (safe; 3% risk of failure)  1hMGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1hV:Okay, then.1hPd1hNf1hh. _1h ZyM.<... ...............#############.....##.'.............@....#1hXZO######..##..#.....#  #..##+####....................#.1hZ8.......1hUc1hm:-4.4 (1 _1hs1hzu1hM...<. ...............##############'............######..##..#.....# 1h #..##+####.....#...###1h1h<ll   iguana1hB M-5Shock1h 1hw 1hZv).##...<. ...............##############'............######..##..#.....# #..##+#### .l...  ........ ......##...###.. #### ..l..1h&61h61h2h  .............).##  aGoodWitch the Gusty .................  Gnoll of Fedhas ...... ........<......#  Health: 37/37 ======================== ...............#  Magic: 8/12================-------- ...............#  AC: 2Str: 8 ...............#  EV: 12Int: 16 #############.....##  SH: 0Dex: 12 ............'.....#  XL:  5 Next: 17% Place: Dungeon:4 .......@....#.....#  Noise: ---------  Time: 3536.4 (0.0) .......*....#.....#  e) +0 falchion .......*....#.....#  Cast: Shock40m ######*.##..#.....#  #l.##+####.....  ..... .....  l   iguana ........ .....  ..##...###.  . #### .. Shift-Dir - straight line _Okay, then.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)2h,.............).##aGoodWitch the Gusty.................Gnoll of Fedhas ..............<......#Health: 37/37 ========================...............#Magic: 8/12================--------...............#AC: 2Str: 8...............#EV: 12Int: 16#############.....##SH: 0Dex: 12............'.....#XL:  5 Next: 17% Place: Dungeon:4.......@....#.....#Noise: ---------  Time: 3536.4 (0.0).......*....#.....#e) +0 falchion.......*....#.....#Cast: Shock######*.##..#.....#2hv#*.##+####.......*.......l   iguana...*.... .......##.*.###.. #### ..Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana but does no damage.  The iguana is lightly wounded.2h~2hs..l....2hf:=7.4 (1 _2hɒ2h02hO)  .............).##  aGoodWitch the Gusty .................  Gnoll of Fedhas ...... ........<......#  Health: 37/37 ======================== ...............#  Magic: 7/12==============---------- ...............#  AC: 2Str: 8 2h)* ...............#  EV: 12Int: 16 #############.....##  SH: 0Dex: 12 ............'.....#  XL:  5 Next: 17% Place: Dungeon:4 .......@....#.....#  Noise: =--------  Time: 3537.4 (0.0) .......*....#.....#  e) +0 falchion ......*.....#.....#  Cast: Shock ######l.##..#.....#  #..##+####.....  ..... .....  l   iguana 2h* ........ .....  ..##...###.  . #### .. The zap hits the iguana but does no damage. _The iguana is lightly wounded.  2h4+ Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)3htq.............).##aGoodWitch the Gusty.................Gnoll of Fedhas ..............<......#Health: 37/37 ========================...............#Magic: 7/12==============----------...............#AC: 2Str: 8...............#EV: 12Int: 16#############.....##SH: 0Dex: 12............'.....#XL:  5 Next: 17% Place: Dungeon:4.......@....#.....#Noise: =--------  Time: 3537.4 (0.0).......*....#.....#e) +0 falchion......*.....#.....#Cast: Shock######*.##..#.....##*.##+####.......*.......lvJ40m   iguana........ .......##...###.. #### ..Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana but does no damage.  The iguana is lightly wounded.3h-3h+f..l...3h\8==8.4 (13h 3h 8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana but does no damage.  The iguana is lightly wounded. _You hear the slow hiss of a distant avalanche of sand.3hDW .............).##  aGoodWitch the Gusty .................  Gnoll of Fedhas ...... ........<......#  Health: 37/37 ======================== ...............#  Magic: 7/12==============---------- ...............#  AC: 2Str: 8 ...............#  EV: 12Int: 16 #############.....##  SH: 0Dex: 12 ............'.....#  XL:  5 Next: 17% Place: Dungeon:4 .......@....#.....#  Noise: =--------  Time: 3538.4 (0.0) .......*....#.....#  e) +0 falchion 3h_y.......l....#.....#  Cast: Shock ######..##..#.....#  #..##+####.....  ..... .....  l   iguana ........ .....  ..##...###.  . #### .. The iguana is lightly wounded. _You hear the slow hiss of a distant avalanche of sand.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)3h q.............).##aGoodWitch the Gusty.................Gnoll of Fedhas ..............<......#Health: 37/37 ========================...............#Magic: 7/12==============----------...............#AC: 23h Str: 8...............#EV: 12Int: 16#############.....##SH: 0Dex: 12............'.....#XL:  5 Next: 17% Place: Dungeon:4.......@....#.....#Noise: =--------  Time: 3538.4 (0.0).......*....#.....#e) +0 falchion.......*....#.....#Cast: Shock######.*##..#.....#3h Q#.*##+####........*......l   iguana3h &.....*.. .......##...###.. #### ..3hG }Aiming: Shock (safe; 3% risk of failure)  3h sPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana.  The iguana is lightly wounded.3h7 l.....9.4 (1 _4h  You hit the iguana.  The iguana is moderately wounded.4h[^3---40.7 (1.34hA _The iguana bites you.4hoHb  You hit the iguana. You bite the iguana, but do no damage.The iguana is severely wounded.24---------=1.9 (1.24hN4hQ+ _The iguana bites you!5ho  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h3-------5----Contam: 10% -205h5hwd _You miscast Static Discharge. Nothing appears to happen. The iguana bites you.5hS  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6h  Confirm with . or Enter, or press ? or * to list all spells.The iguana is struck by an arc of lightning.  The iguana is almost dead.  You are struck by an arc of lightning.  The iguana is struck by an arc of lightning.  You kill the iguana!6h) **  Fedhas appreciates your contribution to the ecosystem.6hI@.6h19---3--------41=3Shock6hm _You are struck by an arc of lightning. The lightning grounds out.7hڂI7h.7h,7hA4==--7hM7h7h7h7hU20--7h7hUX7hV==8% 7hŠ7h7hd767h27h97he1=47h7hr5==27hޭ7hM17hܴ7hI7h2== 7hB7hμ7h6:==7h7h,7h]7h77hK3=7h7hB7h7hT6==7h7h,7hu7hW7hZS4=7h7h,7h7h?O==5==7==6===7h 27=7h8==7h8==7h"B7h%7h<&:==7h'7h)7h9*U9=7h7+7h-,7h/7h2d9==7h8X7h:7h:L30=7h`;7h>7hu>7h?7hCP==7hD7h~%--7h j 87.9 (44.0) _You start resting.7hՕG--8.9 (457h7hRv _You hear the slow hiss of a distant avalanche of sand.7h!\ I7hud 1==7hh B7hi P10/12==7hi 7ho B7hv 2=7hy 7hz :==7hz 7h~ ,7h s3=1==7h 7hG 4==7h P==7h 7h 7h U5=7hԤ 7hŦ ,7h 7h I _You start resting.7h" 7h .605.9 (177h [2==6.9 (187h 7h % _Magic restored.7hRs 7hs 7hWt 7hP{ B7hA~ w6=7h& 7hS 7h~ 7h f==7h 7h. 7h 7hz _ _You start resting.7h 211.9 (5.0)7hy v7==2.9 (67hH 8 _HP restored.7h37h7h7hޯX7ha7h ,7h7hR7h9=7h#7h,7h7h97h7hA7h7hG7hd,7h7h7h47h7h%B7h,7h7h7h7h7hu 7h 7hk 7h,7h7hB7hW,7h7h7h7h7h67h7hI7h 7hK 7h!!7h17h@j 38.9 (26.0) _You start waiting.8h=,9.9 (278h 8h8q _You hear the hiss of a distant avalanche of sand.9h.aI9hd9hg9h h9h;l,9h'm9hm9ho9hp9hr9hr9hcs9ht9hv9hw9hw9h;y9hz9h"{9h{9h|9h~9h 9h9h9h9hЄ9hy9h9h9h-9h9h9hQ9h9hS9hsn9hӕ9h9h9hę9h,9h"9h9h,9hh9hf9h9hB9hƩ9h9h9h 9hc9h9h\9hذ9h>9h9h-9h9hP9h9h-9h9h9hE9h9h 9h9h9h9hn9hhX9h29h9hd9hH9h9h9hv9h9h,9ht9h9h99h9hP9h9h`9h9h19h9hX9hB9h89h'9hs9h'9h_9hw9h9hg9h@9hb9h9h@9ht9h9h89h\n9h9h9h99h9ha9h9h"9h9h9h9h9h*9h9h,9ha 9h #9h=$9h$9hr%9h'7 _You open the door.9h7  ###.^##........   #####..##........   . #......##...#####   .. +......##...#####   ...#####..######........   ......<#..##..##........ 9h7  .......#......##..###..#  #......##..###..#  .......+........78.9 (39  ##+##+###........   #########   .......   ...#### ∆   ..   .    9hA9hH,9.9 (409hN9h*R| _Found a stone staircase leading up. _There is an open door here.9h+qI9hs9h!t  ###.^##9hv  .. #####..##  ... #......##... .. +......##... 9h<.#####..######... .<#..##..##....... .#......##..###..9h:  K.#......##..###.. '.+..... .##+##+### .. Shock  9h‚... .####...∆ .. ....K   kobold (missile, asleep)  ... .....  ..##+###9h) 9hK,0.0)9hu,80.9 (19hɛ9h1u _A kobold comes into view. It is wielding a +0 dagger.9h ###.^ ..  ...  ....  ....#####..#### .......<#..##.. ........#......9hX K.......#...... .......@'...... ........##+##+# .........  .......... ....####...∆  .... ....  ... .....  .. ##+### 9h^y###.^ .. 9hE_  ...  ....  ....#####..#### .......<#..##.. ........#......9h_  K.......#...... .......@'...... ........##+##+# .........  .......... ....####... .... ....  ... ..... .. ##+###9hg9h3n9ht9hTw] _A kobold is nearby!9h T ###.^ ..  ...  ....  ....#####..#### .......<#..##.. ........#...... K.......#...... .......@'...... ........##+##+# .........  ..........9hx ....####...∆  .... ....  ... .....  .. ##+### 9hcD ###.^ ..  ...  ....  ....#####..#### .......<#..##.. ........#...... K.......#...... .......@'...... ........##+##+# .........  .......... ....####... .... ....  ... ..... .. ##+###9hM 9hS 9hY 9h\ ] _A kobold is nearby!:h  ###.^##....... aGoodWitch the Gusty .. #####..##....... Gnoll of Fedhas ...... ... #......##...#### Health: 37/37 ======================== .... +......##...#### Magic: 11/12 ======================-- ....#####..######....... AC: 2Str: 8 .......<#..##..##....... EV: 12Int: 16 ........#......##..###.. SH: 0Dex: 12 K***....#......##..###.. XL:  5 Next: 41% Place: Dungeon:4 ....***@'.......+....... Noise: ---------  Time: 3680.9 (0.0) ........:h ##+##+###....... e) +0 falchion ......... ######## Cast: Shock .......... ....####...∆  .... ....  K   kobold (missile, asleep) ... .....  .. ##+###  _A kobold is nearby! _A kobold is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit):h ###.^##....... aGoodWitch the Gusty .. #####..##....... Gnoll of Fedhas ...... ... #......##...#### Health: 37/37 ======================== .... +......##...#### Magic: 11/12 ======================-- ....#####..######....... AC: 2Str: 8 .......<#..##..##....... EV: 12Int: 16 ........#......##..###.. SH: 0Dex: 12 K.......#......##..###.. XL:  5 Next: 41% Place: Dungeon:4 .......@'.......+....... Noise: ---------  Time: 3680.9 (0.0) ........##+##[39;49:hm+###....... e) +0 falchion ......... ######## Cast: Shock .......... ....####...∆  .... ....  K   kobold (missile, asleep) ... .....  .. ##+### Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  You kill the kobold!:h###.^ ..  ... :hEP ....     **** ....***      .... .... ...  .. :hCjr)......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  You kill the kobold!  Fedhas appreciates your contribution to the ecosystem.:hxt2=1.9 (1Shock _:h:h;h}"  ###.^##  #... #####..##  #... #......##...  #.... +......##...  #....#####..######  #.<#..##..##  #.#......##..###  #).#......##..###  #.'.+  #.##+##+###  #..   #...  #....####...[..  #.... ......  #... ......  #... ##+### ;h~;hU;hQ.-2;h;hK;h  ###.^##  #.... #####..##  #.... #......##...  #.... +......##...  #....#####..######  #.<#..##..##  #.#......##..###  #).#......##..###  #.'.+  #.##+##+###  #;ht..   #..  #....####...[..  #.... ......  #.... ......  #.... ##+### ;h;h);h41@-3;h8;hW: _You see here a +0 dagger.h5 .#  #####' ###..##.... #@...5..5 #......##'###.### ###.^#....# #####...# #...# +.........#####..####......<#..##.......).......###5..5..---3>h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h?&5..5.8/12 ------==-4Swift  _You feel quick.@h}S  You slash the ufetubus! You bite the ufetubus.@h  The ufetubus is almost dead.The ufetubus barely misses you. The ufetubus closely misses you.@h~<5..@h΍4-6.1 (1.2@h@hX _The ufetubus barely misses you. x2@h2x  You barely miss the ufetubus.@hT3@h:?5.@h%<A-7.3@h+B@h%D\ _The ufetubus is almost dead.@hg' _The ufetubus is almost dead.  You hit the ufetubus. You bite the ufetubus.  @h'$The ufetubus is severely wounded.  The ufetubus hits you. The ufetubus completely misses you.The ufetubus closely misses you. x2; The ufetubus hits you. x2  The ufetubus hits you but does no damage.@h*`2-------8.6 (1.3@ht/@hp2U _The ufetubus barely misses you.@h _The ufetubus barely misses you.  You closely miss the ufetubus.  The ufetubus is severely wounded.  The ufetubus hits you. The ufetubus closely misses you. The ufetubus hits you.  x2  closely misses you. The ufetubus misses you.@h18-------------9==----9.8 (1.2@h@h _The ufetubus closely misses you. The ufetubus barely misses you.AhG  Casting: Swiftness (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah,  The ufetubus is struck by an arc of lightning.  You kill the ufetubus!Ahɱ  Fedhas accepts your kill.The ufetubus is struck by an arc of lightning.  You kill the ufetubus!Ah#***The ufetubus is struck by an arc of lightning.  You kill the ufetubus!  Fedhas accepts your kill.AhThe ufetubus is struck by an arc of lightning.  You kill the ufetubus!  Fedhas accepts your kill.AhSN.@.Ah$c6-------7----5=100ShockAhiAhdki  You kill the ufetubus!  Fedhas accepts your kill.The ufetubus is struck by an arc of lightning.  You kill the ufetubus!  Fedhas accepts your kill. _You are struck by an arc of lightning.Bhd< Bh< Bhd= Bh? BhD ,BhD BhD S7=BhE BhG BhH BhH BhyK BhK :----BhL Bh2\ '--Bhl e 4.8 (4 _You start resting.Bht s--5.8 (5Swift Bhz Bh} b _You start to feel a little slower.Bh IBh! Bh a8=Bhl Bh N8==Bh Bh Bh ,Bh? XBh S9=Bh BhU Bh a 20 _You start resting.Bh v==1.8 (6-Swift BhBh|R _You feel sluggish.Ch3Ch<ChՠCh:nChCh}20=9==ChCh,ChRChv,ChyChpChChCCh(Ch{p1===ChGChAChCh8ChChXCh\ChCh^2==ChChsChj 31.8 (10.0) _You start resting.Ch?^10/12==2.8 (11ChChgb _You start to feel a little faster.Ch33=== 6.8 (4.0) _You start resting.ChL7.8 (5 _You no longer feel sluggish.Ch$>Ch>Ch?ChAChFChGChICh_JS4=Ch"KCh,Sx1==Ch^^Chlf 40.8 (3 _You start resting.Ch*t+1.8 (4Ch  _You hear the brisk hiss of an avalanche of sand nearby.Ch{5====ChCh 6= _You start resting.Ch+6.8 (5Ch Z2==7.8 (6ChCh>% _Magic restored.Chr` Ch0g Chi 27===Chi Chk ,Chl Chn ,Chio Chq Chq j8==Chqr Chu ,Ch6v Ch`x ,Ch| XCh} Ch} ?9=Ch%~ Ch~ Ch҆ ChC Ch Chj b30=ChL Ch ~1==Ch Chz ,Ch Ch4 ,Ch Ch Ch Ch Ch Ch0 U2=Ch Ch Ch Ch Ch7 Ch| Chz Ch ,Ch 3=Ch Ch Ch Ch ,Ch> Ch ,Ch ChP Ch h4==Ch Ch= ,Ch< Ch[ Ch Ch% Ch Ch_ N5=ChB Ch Ch. Ch Ch Ch) Ch Ch ChY Ch) 6=Ch Ch Ch% Ch ChJ Ch Ch Chb Ch ChP _ _You start resting.Ch" 088.8 (41.0)Ch} w7==9.8 (42Ch Ch " _HP restored.Ch ICh ,ChI XChT B 91.8 (2.0) _You start waiting.2.8 (3 _You hear the brisk hiss of an avalanche of sand nearby.DhDh.DhDh~DhR!=Dh&nDh'Dh)Dh)Dh*Dh{,Dh,Dh-Dh/Dh1Dh1Dh3DhS3Dh4Dh5Dh,6Dh 7Dh8Dh9Dh9Dh;Dh;Dh<Dh>,Dh?Dh>ADhADhBBDhCDhDDhDDhFDh3GDhGDh`IDhIDhJDhLDhkLDhFMDhNDh ODhODhEQDhQDhBRDhTDheTDhUDhVDh,WDhXDhYDhYDhZDh\Dh\Dhx^Dh`BDhyaDhaDhabDh#dDhdDhhXDhj,DhvkDhmBDhoDh#pDh_qDhrDhsDhtDhFv,DhvDh|xDhxDhUyDhzDh'{Dh{Dh~BDhnDhDhЅDh$Dh݊XDh,DhÍDhfDhDhDhݑDh&DhDh%DhDhӕDh5DhDh`Dh^DhDhbDhDhbDhΞDhɡBDhBDhDhSDhDhBDhmDhk 842.8 (50.0) _You start waiting.Dh,3.8 (51Dh)Dh$w _You hear the brisk hiss of an avalanche of sand nearby.DhTIDhDhBDh Dh!,Dh"Dh@$,Dhp%Dhn'Dh'Dh(Dh+Dhf+Dh+Dh2-Dh-Dh/Dh/Dh0Dh64Dh5DhI6Dh6Dh8Dhm:,Dh ;Dh>@  There is an open door here.Dh%@Dh@ _DhADhCDhPDhoQDhQDhYRDhSDhUDhUDhVDhUXDh=Z,Dh[Dh\Dh^Dh^DhU_DhaDhcDhcDhdDhg7 _You open the door.DhNj3DhkkDho@  There is an open door here.DhCqDhq _DhqDhrDhQt,DhDuDh|Dh!BDh7 _You open the door.Dhu3Dh Dhj@  There is an open door here.Dh|Dh* _DhDhDhgDhDheDhNDhBDhDhCDhDhDh2DhDhDh,DhgDhϡDhNDhDhDh\DhDhcDhVDhܫThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open Dh!&door here. _You open the door.DhDhTDhDhYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.Dh̻Dh5 _Dh4DhDDh,DhDhDh,Dh+DhDh),DhBDh"DhUDhDhqDh0DhuDhDhDhThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.DhDhDhDhYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.DhDh _Dh'Dh,DhDhgDh3DhDh+,DhDhThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.DhDhiDhfDh<You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.DhDh& _Dh DhL Dh BDhDh,DhNDh[DhDhDhDhDhD,Dh,Dh%Dh'Dh6),Dh4XDh[7DhAEhuEh!Eh}EhEh lThere is an open door here. _You open the door. _There is an open Eh; door here. _You open the door. _There is an open door here. _You hear the quick hiss of an avalanche of sand nearby.Eh Eh Eh1EhjEhBEh#,Ehx%,Eh;'Eh@)Eh)Eh*Eh,Eh.,Eh/Ehz1Eh3Eh3Eh"5Eh6Eh8Eh8Eh9Eh;EhL>,Eh>EhuAEhBEhCEhCEhEEhtGEhGEhHEhAVEh=^XEh^Eh[a,EhbEhBwo  +...##.. ...# #.. #..# #.. #..# #.. # # #..# #.. ..#. #..###########.. EhwL∩.#.> ##................ #...#.... #'...908.8 (65 #### #.................. +....#.................. ....#...........Eh#x$ #..#........... #..####'##'#####+#... Eh`x\#........#.......#....  #......#........#.......#... Ehx #......#........#.......#... _You open the door.Eh{y _Found an escape hatch in the floor. Found a sand-covered staircase.EhEhEhEh Eh]  +...# #  #.. ...# #  #.> #..# #  .. #..# #  ## #### #..# #  .#... #..#  .∩.#.>.##...............   #...#Eh.   #@..0.0)   #### #.   +....#.   ....#   #..#.....   #..####'##'#####+#  Eh:I #........#.......#...   #......#........#.......#..   #......#........#.......#.Eh`Ehw#+9.8 (1Ehe)Eh,| _Found an escape hatch in the floor. _There is an open door here.EhWEhEh_EhEh+EhEP _Eh,EhiEhEhEhzEhEhEhEhQEhHEhr@  There is an open door here.EhEh" _EhEhEhEhSEhEhEha,EhEh|EhEhFEhEhDEhrEhEh)Eh|@  There is an open door here.Eh Eh _EhQEhEhEhfEh ,EhU Eh Eh Eh EhEhEhEhEhEhEhEhEh,EhEhJEhEh&EhEh,$Eh&EhQ&Eh'Eh;)Eh+Ehl,Eh,Eh.Eh{0Eh0EhC1Eh3Eh:5Eh5Eh6Eh8 _Found an escape hatch in the floor. Found a sand-covered staircase. _. _There is an open door here. _You open the door.Eh;Ehx;EhE<EhMB@  There is an open door here.EhEDEhE _EhEEhIEhKEhLEhLEhOEhPEh)QEhQEh]  .#.. ...#   >.#.> #..#   # .. .. #..#   #. ##########..#  Eh^E #. #...#...##..#####  #.##.∩.#.>.##.....  #..#...#...#  #..'## ####'  #..@.######..33.8 (24.0) Eh_ #....'....#...  #....#....#....  ########..#....  #..####'##'##  #........  #......#...  #......#.  ##.There is an open door here. _You open the door. _There is an open door here. _You open the door.Eha _You open the door. _There is an open door here. _You open the door. _Found an escape hatch in the floor.EhEhEhCEhEhEh|: _EhS@  There is an open door here.EhEh! _EhEhEhEhhEhEhEh3EhEhEhEhEhEhEh@  There is an open door here.EhEhW _EhEhMEhEh2EhEhEhEh,Eh EhM Ehw,EhEh`EhEhEhEhEh,EhiEhEhEh! Eh Eh# _You hear the quick hiss of an avalanche of sand.Eh$Eh#%Eh%Eh%'Eh|)Eh)Eh#*Ehq,Eh.Ehd.Eh/Eh"27 _You open the door.Eh6Eh7Eh&8Eh:@  There is an open door here.Ehz=Ehz> _Eh2?Eh@EhBEhCEh\DEh"GEh\IEhIEhJEhLEhN,EhOEhR@  There is an open door here.Eh(V5 _EhVEhXEh/sEhsEhuEhw,EhxEhb}EhyEhEhEhEh,EhuEhEhEhEhՍEhEh6EhEhXEhEhEhkEh=Eh?EhEhiEhEh]Eh,EhEhcEhbEhEhLEhEhۨEhCEhѩEh)7 _You open the door.EhEh@EhEh@  There is an open door here.EhEh _EhٹEhXEheEhEhEhEhEh0EhEhEh%EhEhgEhEh3EhEhEhwEhEhEh+EhEh,EhoEhEhEhEh1EhEhEhEh#EhEhEhEhEhEhEhEhoEhEh;,EhEhEh,EhEhbEhN,EhEhEhEh1Eh_EhEhEh]EhEhCEhQEhEhEhMEh Eh EhR Eh Eh Eh@ Eh# Eh Eh ,Eh Eh Eh ,Ehv EhA You open the door. _There is an open door here. _You open the door. _There is an open door here.  You see here an orb of attunement.Eh Eh  _Eh Ehq Eh Eh  Ehv Eh Eh)' N #####  ....# ....# #### ....#######..## Eh' .........#.##[## # ....####..#.##.## _# ....# #####.##.##.# ....# #..###@.#Eh' v90.8 (57 .#### ######### Eh( \.# #....# Eh:( h.# #....# .# #....# .# #....# .# #....# Ehg( .###########....##### ...............##...##Eh. EhT0 ,1.8 (58Eh3 Eh5 7 _Found a burning altar of Makhleb.FhY3FhHFhFhFhuFh,Fh Z ### # # #### # #######..###. ......#.##[##J# ## ..####..#.##.##.#_# Fhv# #####.##.##@# .# #..###..## ### ########Shock   #....# J   endoplasm (asleep)  #....# Fh>##########....#####Fh 2.8 (1.0)  An endoplasm comes into view.Fh.J#_JFh+3.8 (2Fhs:_Fh^ _The endoplasm quivers.Fh' 6 #### ##.[##.# ###J#_# #@# #..###..## #########   Fh( `  Fh  #### ##.[##.# ###J#_# #@# #..###..## ######### Fh g    Fh 7_Fh) FhU :_Fh a _An endoplasm is nearby!Gh  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh)  The endoplasm is struck by an arc of lightning!  You kill the endoplasm!GhU *#_*  Fedhas accepts your kill.Gh K.@Gh( 5--0----3==4.8 (1ShockGh :_GhȻ W _You are struck by an arc of lightning. The lightning grounds out.Hh8HhՈHhoHhHhBHhHhHhK _You hear the rapid hiss of a distant avalanche of sand.HhߗV6=-HhHhHh|:----HhHhHhDHhgHh ,HhHhHh7==1==HhHh1 _HP restored.Hh;Hh0HhHh HhHhHh%HhбHhHhXL===HhDHh,HhHh<HhHh Hhr,HhZHhHhL2==Hh>Hh4 _Magic restored.Hhx3HhHhUN  There is a burning altar of Makhleb here.HhHhx _HhkHh Hh,Hh Hh;Hh ##### ..# # #### ##..#######..###.S.......#.##[##@####--..####..#.##.##.#_# ....# #####.##.##.##Shock ....# #..###..## .#### ######### .# #....#Hh(S   adder (asleep) .# #....# .# #....# .# #....#Hh240128.0)Hhd==--3.8 (19Hh9_HhcY _An adder comes into view.Hh #### #####.S#[##@#### ##.#_#  #.##  ##      Hh ; #### #####.S#[##@#### ##.#_#  #.##  ##     _Hh s _An adder is nearby!Hh5 )HhǷ  #### #####.S#[##@#### ##.#_#  #.##  ##  Hh 4  Hh2 @  Hhr HhN  #### #####.S#[##@#### ##.#_#  Hh2O #.##  ##     HhV 8_HhuY Hh_ 9_HhSa  Hha O_An adder is nearby!HhSN  #### #####.S#[##@#### ##.#_#  #.##  ##      Hh|  #### #####.S#[##@#### ##.#_#  #.##  ##   Hh 0  HhV 8_Hh Hh 9_Hh ] _An adder is nearby!Ih  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IhhK 6 **S    The adder is struck by an arc of lightning.  The adder hisses angrily.  The adder is heavily wounded.Ih K S@You are struck by an arc of lightning. The lightning grounds out.6-0----===4.0) Ih1 $ Ih ._The adder barely misses you.Ih Jh #### #####.S#[##@#### ##.#_#  Jh#.##  ##      JhϽJhX #### #####.S#[##@#### ##.#_#  #.##  ##     Jh@_Jh aJhgws _An adder is nearby!Jh!  ####  #### ##########..###@S# .....#.##[##.######..#.##.##.#_#####.##.##.## ......###..##### #########Jh8_Jh/--5JhJh _The adder misses you. The adder closely misses you.Kh _ You hit the adder.  The adder is almost dead.Kh57=Kh9--7.0 (1.2KhS6_Kh$= _The adder bites you but does no damage.Kh _You barely miss the adder.The adder is almost dead.8.2Kh8_Khl _The adder barely misses you. The adder closely misses you.Kh>r  You hit the adder.  You kill the adder!Kh/E1.KhRJj=----629.4KhJ/ShockKh_NKhPl _Fedhas appreciates your contribution to the ecosystem.KhX6 K # Kh6 6# #### #### #..###.@# #.##[##.#### ####..#.##.##.#_# # #####.##.##.##Kh7 # #..###..## Kh> :_KhN r-200_Lhv Lhw Lh.x Lh{ Lh| L1==Lh BLh Lh Lh Lh Lh Lhx Lh Lh Lhh :==Lh Lh} Lh֍ Lh Lho Lh Lhɑ Lh ,Lh[ Lh Lh L2==Lh Lhԥ Lhw ,Lh Lh Lh ,Lh{ Lhz LhĿ Lh> Lh Lh Lh= Lh :==Lh Lh Lh LhT Lh= Lh Lh} Lh Lh Lh Lh Lh< Lh Lhx Lh Lh Lh> Lh g  You see here an orb of attunement.Lh4 Lh  _Lh Lh` Lh% Lh Lh Lh Lh BLh% Lh' Lh( Lh) Lh/ Lh 2 ,Lh2 Lh7 Lh8 LhE9 Lh9 LhJ< LhC> BLh@ LhB LhYB LhB LhM LhS ,LhT _You hear the rapid hiss of an avalanche of sand very nearby.Lhv] _Lh^ Lhy_ ,Lhl Lhm Lhm Lh!q Lhr ,Lhs LhJw Lhx Lhx Lhy Lhr} Lh) ,Lh LhM Lh΄ ,Lh Lh Lhy LhD Lh Lhӎ Lhߐ ,Lh Lhl Lh LhƖ Lh| Lh# Lh/ ,Lh, Lh Lhw ,Lh Lh Lh LhG Lh6 Lhի Lhͭ ,Lhʮ Lh Lh Lh ,Lh LhԸ ,Lh Lhv @  There is an open door here.Lh Lh  _Lh! ,Lh Lh Lh Lh Lh^ Lh Lh Lhb Lh@ Lh Lh| Lhu Lh ,Lh Lh Lh Lh= LhP Lh Lh ,LhT V  There is an open door here.Lhr Lh  _Lh Lh Lh Lh Lh Lh _You hear the rapid hiss of an avalanche of sand nearby.Lh Lh Lh LhTLh,LhNLh^LhLhLh< Lh Lh Lh Lh[ LhWLh]Lh(LhLh @  There is an open door here.LhLh _LhLhLh Lh^LhGLh"Lh$,Lh&Lh?)LhC*Lh*Lh[+Lh,Lho/Lh/Lh1Lh4Lh 7,Lh8Lh;Lh>,Lh?LhBLh7D,Lh,ELhSFLhGLhGLhOHLhmJ@  There is an open door here.LhKLhL _LhLLhNLhOLh PLhPLhQLhSLhSLhULhLVLhWX,LhXLhZLh\,Lhj^Lhb7 _You open the door.LhdLhe3LhgLhehLhhLhiLhjLhlLhn,LhoLhrLh)sLhsLhvLhAy,Lh"{Lh.~7 _You open the door.Lh3LhLh@  There is an open door here.LhQILh _You hear the rapid hiss of a distant avalanche of sand.LhLhYLhRLhLh,Lh_LhLh,LhLhəLh~,Lh1LhLhuLhLh?Lh7Lh٥,LhLhLhۼLh>LhLhLhLh,LhLhLhtBLhLh,LhnLh47 _You open the door.LhLh6LhLh@  There is an open door here.LhLh _LhLhLh,Lh)LhmLhQLhLhLhi7 _You open the door.Lh<ILh@  There is an open door here.LhLh _LhLhLh6 H #................##########+###  #.........................  #....####...[.............∆#....# #.................#....# #................. Lh  #.... ###+###+##'####### #...#....# #...'....# ∆#..@##..#..#- #....######.. Lh /####.# .. .# . .# .# Lh> A.# .# Lhh !Lh 115.4 (95.0)  The hiss of flowing sand is almost imperceptible now.LhM /  --more--NhQ Nh 7 6.4 (96 _Nht' Nh/) Oh=`M##'##+###.................##########+###..................... ###...[.............∆....# #.................#.... ###+###+##'#######.#. #..@'....# ∆#...##..#..# ....######.. ####.#...#OhOh17.4 (1.0)Oh4 Oh"Oh^M'.......+##'##+###.............##########+###............. ###...[......∆..# #.................#.... ###+###+##'########....# #...'....# ∆#...##..#..# #....######..#.#OhvOh0&8OhfOh-Oh҉ ##'##+###.......####.......................'Oh Oh &9Oh Oh= ( _You open the door.Phh 3Ph Ph Ph Ph9 Ph Ph @  There is an open door here.Ph  Ph  _Ph Ph! ,Ph{ Ph[* t  #........#......##..###..##..   #).......#......##..###..####   #........'.......+...........   #........##'##+###...........   #.........Ph* .##########+#   #.........................   #....####...[.............∆   #....# #.................   #....# #...@.............   #.... ###+###'##'#######  Ph{+ ? #...#....#   #...'....#   ∆#...##..#..#  #....######..  ####.#..   .#.  Ph+ C .#Ph> #23.4 (4'...##..#.?...##..##+PhfI Ph^ L======4.4 (5Phge Phi = _As you open the door, it creaks loudly!Pha Ph Ph Ph PhG Phd ,Ph @  There is an open door here.Ph PhZ Ph4 Ph4 X _The walls and floor vibrate strangely for a moment.Ph PhV Phɲ Ph Phg Ph Pha Ph T  #...##########+   #.........................   #....####...[....∆   #....# #........   #....#. #.................   #....#..###'###'##'#######   #......#...#....#   #..##..#...'....#   # #.@#...##..#..# Ph ------  #......#....######..  #..##..####.# ..  #. ##+# .# .  # .#  .#  .#  .# Ph +8.4 (4PhO J------9.4 (5Ph Ph d _v - a scroll labelled FESU JOEBLIFAOQhu3QhwQh~QhPQhQh,QhQh2Qh(Qh,QhQh QhQhQhQhcQhأQhJQh-QhQh,Qh:Qh5Qh3QhQhǰQhQhߴQh QhηQh\QhQhxQhQh7QhBQh]7 _You open the door.QhQhQhQh@  There is an open door here.QhQh _QhQh&QhmBQh_@  There is an open door here.QhQhm _QhQh5XQh]QhQhQhQhQhL,QhQhQhw Qh Qh QhnQhtQhTQhkQh@  There is an open door here.QhQhW _QhQh!QhE%Qh%Qh 'Qh)Qh/BQh93Qh47Qh7QhH=Qh+@QhCQhDQhEQhHQhJQh_KQhMQhZ  There is an open door here.Qh[Qh\ _QhMbBQhbQhcQheQhu......##########+### ..................... ####...[.............∆ #..#................. #..#................. #..###'###'##'######## QhPv#......#...#....#...<+ #..##..#...'....#....# #..##..#...##..#@.# 58.4 (29.0) #......#....######...# #..##..####.# ..... #..###'# .# .... #..##..# .#### Qhv#......# .# #......# .# #......# .# Qhv0########Qh~Qh,9.4 (30QhOQhu; _Found an escape hatch in the ceiling.Qh/Qh0Qh1Qh7Qh;Qh<Qh@B,QhKT....... ##...[......∆ .#.......... .#........... QhSL.###'###'##'######## .....#...#....#...<+ .##..#...'....#....# .##..#...##..#..#### .....#....######@..# .##..####.# #.......!. QhMD.###'# .# #S...Shock .##..# .# ##...### .....# .# #...# . .....# .# .....S   ball python (constriction, asleep) .....# .# ......##### ####### QhT 60.4 (1.0)  A ball python comes into view.Qh\Qh3]xS.S)Qh\_4==1.4 (2QhLhQhk5 _The ball python hisses angrily.Qh^ [ ...##'######## #....#...<+ ...#....# #..#### #@..#  #.S.....!.  .# #.........  .# ##...###..  .# #...# .  .# .....  .# ......  ####### Qh Rh[ ...##'######## #....#...<+ ...#....# #..#### #@..#  #.S.....!.  .# #.........  .# ##...###.. .# #...# . .# .....  .# ...... ####### Rh%Rh'b _A ball python is nearby!Rhb  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh  The ball python is struck by an arc of lightning.  You kill the ball python!Rh J **Rh v  Fedhas appreciates your contribution to the ecosystem.RhaK@†RhHt4--0----2.4 (1ShockRhv< _You are struck by an arc of lightning.Shڻg ##...[∆ .#.... .##'###'##'######## .....#...#....#...<+ .##'....#....###..#..####...######...###..##..####.# #.@.....!.#'# .........#...###.ShSh^5----3ShShx _You see here a ball python corpse.Th)Th)Th,Th-Th2| _Th5Ths5`6=----ThR6Th=8Thk8Th9Thy=Th=L1==Th>Th?,Th@Th&F7==Th*Ue===ThUThVb2==ThZTh\,Th ^Th^`Thb,ThcThfThhThhTh$jThrlThqf==ThwXThwTh+{,Th|Th......∆ . . Thg##'##'######## #....#...<+ ..'....#....# ..##..#..#### #######...# Th'###.# #.†.....@....# --  .# #......Th#  .# ##...# Th͑| .# #...# Thd .# #...... Thw .# #....... Th"#######Th#Th0829.0)Th,3.4 (20ThJTh=X _p - a fuming inky potionThIThThThBThK,Th8ThThThThThThBThXThJ,ThThzThThhThThThTh$ThTh~Th,ThmThdTh BTh* Th6BThTh8ThxThThThzThThTh,ThThThThThu,ThM Ths"ThY%,Th%Thx'Th)ThG)Th *Th4XTh3F∆   ### ### ###∆<+ ...# ..#.# ..# ..##### ##### #.# .. #...####.##..## .†..........#...@...# ............#.......# #...###...####..##.## #...###...####..### .................# .................# ##################ThN.200.4 (17ThjUThU%1.4 (18Th\Th8b3 _f - a ring of positive energyThV 3Tho Th) Th ∆    ########∆ <+ ...#g..# # ..#...# #### ##### #.##..# ...###...####.##..## Th †..........#....@..# ....#.......# Th ...###...####..##.## Shock ...###...####..####..........#......# g   goblin (asleep)Th4+ ########0.0)2.4 (1Th0 Th: u _A goblin comes into view. It is wielding a +0 dagger.Thv # ########∆ <+ ...#g..# ..#...# ##### #.##..###.##..## †#....@..# #.......# ##..##.## #..####.....#......#########Uh8 ########∆ <+ ...#g..# ..#...# ##### #.##..###.##..## †#....@..# #.......# ##..##.## #..####.........##### UhB4Uh-HUhJM] _A goblin is nearby!Uh# ########∆ <+ ...#g..# ..#...# ##### #.##..###.##..## †#....@..# #.......# ##..##.## #..####.....#......#########Uh^ ########∆ <+ ...#g..# ..#...# ##### #.##..###.##..## †#....@..# Uh֎#.......# ##..##.## #..####.........##### UhUhuUh<Uh] _A goblin is nearby!Uh#...∆ aGoodWitch the Gusty ... Gnoll of Fedhas ...... ... Health: 37/37 ======================== #### ########∆  Magic: 11/12 ======================-- ..<+ ...#g*.# AC: 2Str: 8 ...# ..#*..# EV: 12Int: 16 #### ##### #.##*.# SH: 0Dex: 12 ...###...####.##*.##  XL:  5 Next: 62% Place: Dungeon:4 †..........#....@..#  Noise: ---------  Time: 4202.4 (0.0) ...........#.......#  e) hĉ32m+0 falchion ...###...####..##.##  Cast: Shock ...###...####..#### ................# ................# g   goblin (asleep) ################# _A goblin comes into view. It is wielding a +0 dagger. _A goblin is nearby! _A goblin is nearby!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineUhPh ...∆ aGoodWitch the Gusty ... Gnoll of Fedhas ...... ... Health: 37/37 ======================== Uhh c#### ########∆  Magic: 11/12 ======================-- ..<+ ...#g..# AC: 2Str: 8 ...# ..#...# EV: 12Int: 16 Uhi #### ##### #.##..# SH: 0Dex: 12 ...###...####.##..##  XL:  5 Next: 62% Place: Dungeon:4 †..........#....@..#  Noise: ---------  Time: 4202.4 (0.0) UhAi ...........#.......#  e) +0 falchion Uhci 8...###...####..##.##  Cast: Shock ...###...####..#### Uhi z................# ................#Uhi  g   goblin (asleep) ################# Uhi /_A goblin is nearby!Uhi Aiming: Shock (safe; 2% risk of failure)  Uhj "Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the goblin.  Uh.j 4You kill the goblin!Uho c  <+ ...#**.# ..#*..#Uhp b ##### #.##*.#*.## †   Uh0p Uhp  UhZ )....  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the goblin.  You kill the goblin!  Fedhas appreciates your contribution to the ecosystem.Uh t3=3.4 (1Shock _Uht Uh Vh3VhVh[VhXVhVh,VhVh,VhVhVhSVh2Vh4Vh}VhVhb2==VhVhVh,VhlVhVhR,VhVh]Vh+,VhtVhVh Vhc:==VhVh2Vh]VhVhPVh)nVhbVhVh Vh VhVhVhwVhVhmVhVhVhVhVhVh+Vh!BVh"Vh$Vh%Vh%Vh4&VhZ'Vh'VhC(Vh(Vh+Vh ,Vh,Vh,Vh.Vh0Vh 1Vh1Vh4VhZ7,Vho8Vh:Vh<,Vh=Vhw?VhA,VhBVhCVhEVhFVhFVh7HVhJVhjJVhKVhLVh2NVhuNVhrOVhPVhRVhRVhSVhUVhjZXVhZVh [Vh@\Vh\Vh^,Vhs^Vh_Vh_Vh`VhO`Vh`Vh]aVhaVhaVh^bVh cVh@cVhcVhfR  There is an escape hatch in the ceiling here.Vhg3VhhVhk7 _You open the door.Vhl3VhxlVhr@  There is an open door here.VhtVh9t _VhatVhLuVh.vVhivVh wVh;xVhzVh)VhVh|7 _You open the door.VhVhRVhVh@  There is an open door here.VhuVh _VhgXVhTVh`Vh,VhOVhVh٢VhVhVhVhD,VhVhVh,VhVh!VhVhTVhVhVh#,VhVhOVh|,VhMVh#VhzVhVhVhVhE,VhHVh]Vhq,VhOVhC  You see here a +0 short sword.VhzVh _VhVhSVhVhVhqVhVh^VhVh]VhVhVhVhVhVh1BVhVhLVh,VhVh(Vh\VhVhVhVhVh*VhVh> ,Vh Vh Vh ,VhG Vh VhVhVhyVhQnVhVhVh-VhVh VhIVhVhVh,Vh VhS"Vh/'.....# #.....# #.....>.. Vh/#.....###.............##.. ....... #.....#... ....... Vh0###.......# .....# ..+.......# .....#Vh00 .......###+###.....+ .# .......@.....#VhV00-73.4 (70.0)Vhz0# ###.....#..##.##.....Vh0Z #.....+..#...# ... #.....#..#...# . +#####.....########.##Vh0g# .........# Vh0.........# .........####..Vhs6Vh2?F-4.4 (71VhbDVhM; _Found a stone staircase leading down.Vh1IVhVhVhXVhVVhVhVhVhVhKVhVh,VhVhսVhVhVh-VhVh,Vh~Vh_Vh ,VhDVhVhVhVh Vh7 _You open the door.VhIVh7@  There is an open door here.VhfVh _VhVh=VhVh(VhVhVhn$ _You open the door.  There is an open door here. _VhA%,Vh',Vh/Vh1Vh7BVhU97 _You open the door.Vh};Vh;Vh<VhCYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.VhFVhF _VhGVhVJVhKVh:LVhMVhNVh{QVhQVhRVhtaThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You see here a +0 robe.Vha _VhbVheVhgVh!hVhiVhqw    #####   ###...#  .......#.........#  ...>...#.........#  .......#.......<.#  ..... ... .. ..#  ..... #.# .###'#  ....#+###.##.##.@#  302.4 (28...#..#......#.[#  ..'..'......#..#  Vhx....#####...###..#  #.....###...###'##  #.....#..........#   #.....#..........#   #.....+..........#   ......#..........# Vhx^  _You open the door.Vh{Y _Found a stone staircase leading up.Vh(, 3Vh- Vh2 Vh:6 Vhq> : _Vh@ @  There is an open door here.VhaE VhEF  _VhG VhM VhP VhdP VhQ VhY Vh[ ,Vh/] Vh_ Vhb Vhb Vhd Vh)f Vhi Vhi Vhj Vhm Vhp Vh r ,Vhv Vhe #......  #j..j.j   #......   #...j..   .....   ... #####  ##'####...#  .........#..@......#  #....>...#.........#  #........#.......<.# Shock  #........#.........#  +........##.##.###'#  #.....#+###.##.##..# j   gnoll bouda (asleep)  #.....#..#......#.[# jjj 3 gnolls (asleep)+###.....'..'h m......#..#  ....#####...###..#  Vh j9.4 (7.0) _Found a stone staircase leading up.  You open the door.  A gnoll bouda and 3 gnolls come into view.  A gnoll is wielding a +1 flail of protection.  The gnoll shouts! You hear a shout! The gnoll bouda shouts!VhC Vhj Vhp k  The gnolls pick up the pace!Vh VhҮ @ j...jj.j...j.jjjjjjj 5 gnolls (2 wandering, swift)  A gnoll comes into view. It is wielding a +0 club.VhԲ 5==10.4 (8Vh5 VhK s _A gnoll comes into view. It is wielding a +0 flail.Vh0  #..j... #...jj. #.j...j #....j. ..... ... #####  ##'####...#  #..@......# Vh@  #....>...#.........#  #.......<.#  #.........#  ##.##.###'#  #.##.##..#  ......#.[# ......#..#  Vhz= #..j... #...jj. #.j...j #....j. ..... ... #####  ##'####...#  #..@......#  #....>...#.........#  Vh=#.......<.#  #.........#  ##.##.###'#  #.##.##..#  ......#.[# Vh:>o......#..#  Vh~JVhX4Vh^d _There are monsters nearby!Vh #..j... #...jj. #.j...j #....j. ..... ... #####  ##'####...#  #..@......#  #....>...#.........#  #.......<.#  #.........#  ##.##.###'#  #.##.##..#  ......#.[# ......#..# Vh# Wh*i. #..j... #...jj. #.j...j #....j. ..... ... #####  ##'####...#  #..@......#  #....>...#.........#  #.......<.#  #.........#  Whj##.##.###'#  #.##.##..#  ......#.[# ......#..#  WhztWhvWhWh*d _There are monsters nearby!Yh   #..j......#  #...jj....#  #.j...j...#  #....j....  .......  .... #####  ##'####...#  .#.@.......# Yh  #....>...#.........#  #.#.......<.#  #.#.........#  +.##.##.###'#  #.....#+###.##.##..# Yh@ b #.....#..#......#.[# #+###.....'..'......#..# .#####...###..# Yh Yhr Yh Yh Yhk Yh Yh .j....j.jjjjjj 4 gnolls (YhH 3=1.4 (1Yh YhV * _The gnoll shouts! x2YhΙ   aGoodWitch the Gusty #.........#  Gnoll of Fedhas ...... #..j......#  Health: 37/37 ======================== #...j.j...#  Magic: 11/12 ======================-- #.....j...  AC: 2Str: 8 ...j... EV: 12Int: 16 .*.. #####  SH: 0Dex: 12 ##*####...#  XL:  5 Next: 63% Place: Dungeon:4 .........#.@.......#  Noise: ===------  Yh XTime: 4311.4 (0.0) #....>...#.........#  e) +0 falchion #........#.......<.#  Cast: Shock #........#.........#  +........##.##.###'#  #.....#+###.##.##..#  j   gnoll bouda #.....#..#......#.[#  jjjj 4 gnolls (swift) ##+###.....'..'......#..# ...........#####...###..# _There are monsters nearby! _The gnoll shouts! x2  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (covering ground quickly, 75% to hit)ZhdL  aGoodWitch the Gusty#..*......#  Gnoll of Fedhas ......#..*......#  Health: 37/37 ========================#...*.j...#  Magic: 11/12 ======================--#...*.j...  AC: 2Str: 8...*...  EV: 12Int: 16Zh.*.. #####  SH: 0Dex: 12##*####...#  XL:  5 Next: 63% Place: Dungeon:4.........#.@.......#  Noise: ===------  Time: 4311.4 (0.0)#....>...#.........#  e) +0 falchionZhg#........#.......<.#  Cast: Shock#........#.........# +........##.##.###'# #.....#+###.##.##..#  j   gnoll boudaZhS#.....#..#......#.[#  jjjj 4 gnolls (swift) ##+###.....'..'......#..#Zh¸/ ...........#####...###..# ZhShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (covering ground quickly, 75% to hit)  ZhYThe zap hits the gnoll.  The gnoll is moderately wounded.Zh0The zap hits the gnoll bouda but does no damage.  The zap misses the gnoll.Zh>,Zh?Zh@Zh@ZhVAZhKZhR"..ZhmV(j...jj.j.j'j 5 gnolls (swift)ZhW&--ZhX 2.4 (1 ZhGX _ZhaZh~e[h.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[h[hs[h2[h[h[hm[hҤ[h[hY[hi[h.....j..jj 3[hJ8/12 ------=-3Swift [hν[hc _You feel quick. The gnoll closely misses you.\h]NG  Casting: Swiftness (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\h  Confirm with . or Enter, or press ? or * to list all spells.The gnoll is struck by an arc of lightning.  The gnoll is heavily wounded.  You are struck by an arc of lightning.  The gnoll is struck by an arc of lightning.  You kill the gnoll!\h ** 2  Fedhas appreciates your contribution to the ecosystem.\hF\hnj\h-\h.jj@\h5--6----------724\h\\h0 _The lightning grounds out.]h}{  ]h{Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]hS[***The gnoll is moderately wounded.]h6TThe gnoll is struck by an arc of lightning.  The gnoll is severely wounded.The gnoll bouda is struck by an arc of lightning.  The gnoll bouda is lightly wounded.]hSjjj]hl4--------5]hJ]hT ]hg_The lightning grounds out. The gnoll barely misses you.]h   Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^heh  The gnoll is struck by an arc of lightning.  You kill the gnoll!^h8q **    gnoll  Fedhas appreciates your contribution to the ecosystem.The gnoll bouda is struck by an arc of lightning.  The gnoll bouda is heavily wounded.^h^hu^h  The lightning grounds out.  The gnoll bouda gazes fiercely through you!^h!p..jj^h@(6/38--2--------816Weak ^h/^h{2b _You feel your attacks grow feeble._h  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._h`RThe gnoll is heavily wounded.The gnoll bouda is struck by an arc of lightning.  You are struck by an arc of lightning.  The gnoll is struck by an arc of lightning.  You kill the gnoll!_h ***  Fedhas appreciates your contribution to the ecosystem._hjj)@j   gnoll (swift)0--------97Shock _The lightning grounds out. The gnoll bouda misses you.`hT  You hit the gnoll bouda.  You bite the gnoll bouda, but do no damage.`hU`h.j)j`hs1==---8.6 (1.2Shock`h`hKc _The gnoll bouda is heavily wounded.`h2##.#..##.........##..j......# #.....j...#### ##@####............#j>`h~g.<#.........+........##.##.###'+###.##.##..j 2 gnolls (1 wandering, swift) #..#......#.[ ##+###.....'..'......`h`hԳa.j`hF-9.3 (0.7`h/`h  You bite the gnoll bouda, but do no damage. _The gnoll bouda is heavily wounded. _The gnoll barely  There is an open door here.  Things that are here: _a +0 flail; a +0 whip; a gnoll corpseahM#.........###.#..##.........##...j.j...##### ##)####............#j@.......#....>...#..<.+#.##.###'#.....#+###.##.##....#......#.[   gnoll ##+##'..'......#.. ...........#####...##ahټq  You start to feel a little slower.ahFh.jj 2 gnolls (swift)ah[20.1 (0.8Swift ah#ah^Q _The gnoll bouda misses you.ah/ %  ahc You hit the gnoll bouda.ah  The gnoll bouda is severely wounded.The gnoll bouda gazes fiercely through you!You feel as though you will be weak longer.ah ah ah} ..jj 7===1.3 (1.2ah ahN \ _The gnoll bouda completely misses you.bhF#..#.........#........#.............##### ##j####............#j.j...#....>...#.@..<.+#.##.###'#.....#+###.##.##....#......#.[ ##+##'..'......#.. ...........#####...### #..##.##.....'#bhbhL)jbhj R==--2.1 (0.8bh<bh _The gnoll bouda barely misses you. The gnoll closely misses you.bh0J..................##### ##)####............#jjj...bhJ#....>...#....<.+#.##.###'#.....#+###.##.##....#......#.[ ##+##bhJ'..'......#.. ...........#####...### #..##.##.....###...###'# +..#.............bhLbhNO  The gnoll bouda attacks as it pursues you!bh{P  The gnoll bouda misses you. The gnoll attacks as it pursues you!bhZx)..jjjbh\29-----=-9bhTfbhdh9 _The gnoll hits you with a +0 flail!bhe......##### ##)####............#).....#....>...#jjj....#.......<.+#.##.###'#.....#+###.##.##....#......#.[ ##+##'..'. ...........#####...## #..##.##.....###...###'# +..#...bh#N.......... #bhbhbhbhd.j.jjbh5--3.6 (0.7bh#bh%bh #### ##)####............#).....bh #....>...#.j....#j<........+##@##.###'#.....#+###.##.##..bhL ..#......#.[ ##+##'..'......#.. bhq ...........#####...## #..##.##.....###...###'# +..#...bh W.......... #.bh 3######+bh bh1 bh P.jbh= c30-------4.3bhV ch ch Inventory: 6/52 gear slots Hand Weapons (go to first with ))  e - a +0 falchion (weapon) Missiles (go to first with ()b - 4 poisoned darts  c - 4 stones  chs d - 8 curare-tipped darts Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)f - a ring of positive energy Wands (go to first with /)p - a wand of polymorph (11) ch "Scrolls (go to first with ?)  c - 3 scrolls labelled RIOQOR XAORIBA  e - 2 scrolls labelled HYCATO VANTEKK  h - 3 scrolls labelled NEPSOVV EZXU  j - a scroll labelled TYOCVO NUASOAN ch  k - 2 scrolls labelled SUEM ILADGH  m - a scroll labelled NUYNEXT JIUMIB  q - a scroll labelled RESHO FEOBE  u - a scroll labelled RETUUQ GIJOMEAJEG  v - a scroll labelled FESU JOEBLIFAO [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]dh   c - 4 stones  d - 8 curare-tipped darts Armour [  a - a +0 robe (worn) Jewellery (go to first with "=)f - a ring of positive energy Wands /  p - a wand of polymorph (11) Scrolls ?)  c - 3 scrolls labelled RIOQOR XAORIBA  e - 2 scrolls labelled HYCATO VANTEKK  h - 3 scrolls labelled NEPSOVV EZXU  j - a scroll labelled TYOCVO NUASOAN  k - 2SUEM ILADGHm - a labelled NUYNEXT JIUMIBq - a labelled RESHO FEOBEuRETUUQ GIJOMEAJEG  v - a labelled FESU JOEBLIFAO Potions (go to first with !)  g - a potion of magicd - a fizzy blue potionf - 3 bubbling blue potions50%eh q - a scroll labelled RESHO FEOBE  l - a green potion  n - a black potion  o - an amethyst potion  p - a fuming inky potionehP.botfhT g - a potion of magic. A valuable potion which grants an infusion of magical energy. fhuUIt is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.gh gh ghh7 #.........#  aGoodWitch the Gusty#.........#  Gnoll of Fedhas ......#.........#####  Health: 30/38 ==================------##)####...#  Magic: 12/12 ========================.........#)........#  AC: 2Str: 8#....>...#.........#  EV: 12Int: 16#........#jj.....<.#  SH: 0Dex: 12#........#.j.......#  XL:  5 Next: 89% Place: Dungeon:4+........##@##.###'#  Noise: ---------  Time: 4324.3 (0.0)#.....#+###.##.##..# gh8 ,  e) +0 falchion#.....#..#......#.[#  Cast: Shock ##+###.....'..'......#..#  Swift Weak ...........#####...###..# #..##.##.....###...###'##  j   gnoll bouda +..#...#.....#..........#  jj 2 gnolls (swift) #..#...#.....#..........# ########.....+..........# You feel as though you will be weak longer. _The gnoll bouda completely misses you. _The gnoll bouda barely misses you. The gnoll closely misses you.The gnoll bouda attacks as it pursues you!  The gnoll bouda misses you. The gnoll attacks as it pursues you! _The gnoll hits you with a +0 flail!ghI; zj.jjgh= *5.3 (1ghnD gh"G  _The gnoll bouda completely misses you.barely misses you. The gnoll closely misses you.  The gnoll bouda attacks as it pursues you!  The gnoll bouda misses you. The gnoll attacks as it pursues you! _The gnoll hits you with a +0 flail! _Magic courses through your body.hh5  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhdhhX#.........#  aGoodWitch the Gusty#.........#  Gnoll of Fedhas ......#.........#####hhԙ+  Health: 30/38 ==================------##)####...#  Magic: 12/12 ========================.........#)........#  AC: 2Str: 8hh#....>...#.........#  EV: 12Int: 16#........#j......<.#  SH: 0Dex: 12hhBx#........#.jj......#  XL:  5 Next: 89% Place: Dungeon:4+........##@##.###'#hheF  Noise: ---------  Time: 4325.3 (0.0)#.....#+###.##.##..#  e) +0 falchionhh#.....#..#......#.[#  Cast: Shock hh##+###.....'..'......#..#  Swift Weak ...........#####...###..#hhК #..##.##.....###...###'##  j   gnoll bouda hh+..#...#.....#..........#  jj 2 gnolls (swift) hhn#..#...#.....#..........# ########.....+..........#hhK The gnoll bouda attacks as it pursues you!  The gnoll bouda misses you. The gnoll attacks as it pursues you! hh7_The gnoll hits you with a +0 flail! _Magic courses through your body.  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh&hhhhhhV _This spell is already in effect.jh>G  Casting: Swiftness (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jh ***  The lightning grounds out.  The gnoll bouda is struck by an arc of lightning.  The gnoll bouda is almost dead.  You are struck by an arc of lightning.  The gnoll is struck by an arc of lightning.  The gnoll is severely wounded.jhW  The lightning grounds out.  You feel sluggish.jhc .jjj@1 swift)jhIe 24---0----==6.3 (1-Swift Weak jh*s jhu r _The gnoll is no longer moving quickly. The gnoll misses you.kh!  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.khL  The gnoll bouda is struck by an arc of lightning.  You kill the gnoll bouda!khzZVThe gnoll bouda is struck by an arc of lightning.  You kill the gnoll bouda!  Fedhas appreciates your contribution to the ecosystem.You are struck by an arc of lightning.!kh0[ ***j   gnoll  Fedhas appreciates your contribution to the ecosystem.kh @))@khn kh (#.........#  aGoodWitch the Gusty#.........#  Gnoll of Fedhas ......kh #.........#####  Health: 22/38 =============-----------##)####...#  Magic: 9/12==================------kh` .........#)........#  AC: 2Str: 8#....>...#.........#  EV: 12Int: 16kh #........#.......<.#  SH: 0kh Dex: 12#........#j))......#kh  XL:  5 Next: 124% Place: Dungeon:4+........##@##.###'#kh   Noise: ==-------  Time: 4327.3 (1.0)#.....#+###.##.##..#kh   e) +0 falchion#.....#..#......#.[#  Cast: Shock kh> ##+###.....'..'......#..#  -Swift Weak kh` ...........#####...###..# #..##.##.....###...###'##kh u  j   gnoll kh +..#...#.....#..........# #..#...#.....#..........#kh & ########.....+..........#kh Fedhas appreciates your contribution to the ecosystem.You are struck by an arc of lightning.  kh The gnoll is struck by an arc of lightning.  You kill the gnoll!Fedhas appreciates your contribution to the ecosystem. kh g_The lightning grounds out. The gnoll misses you.kh !  kh nThe gnoll is struck by an arc of lightning.  You kill the gnoll! kh0 Fedhas appreciates your contribution to the ecosystem. _The lightning grounds out. The gnoll misses you.kh[ sYour Invocations skill increases to level 2!You have reached level 6!kh /  --more--lh 6/44=-10/14---6% lhG lh 4 _mh  Casting: Static Discharge (safe; 4% risk of failure)  mh\Confirm with . or Enter, or press ? or * to list all spells.mh@ *mhk* The gnoll is struck by an arc of lightning.  The gnoll is moderately wounded.mh1Qc    #.........#  #.........#####  ##)####...#  #)........#  #....>...#.........#  #.......<.#  #*))......#  #*#  #.#  ......#.[# '.... ###...###..# #...###'## .........# .........#  You are struck by an arc of lightning. The lightning grounds out.  Your attacks no longer feel as feeble.mh&%   #.........#  #.........#####  ##)####...#  #)........#  mh%#....>...#.........#  #.......<.#  #*))......#  #*#  #.# mh & ......#.[# '.... ###...###..# mhJ&#...###'## .........# .........#  mh3CC j@The gnoll hits you with a +0 flail!13-------8/14 -----8mhDV _* * * LOW HITPOINT WARNING * * *nhb  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nh{X    #.........#  #.........#####  ##)####...#  #)........#  #....>...#.........#  #.......<.#  #*))......#  #*#  #.#  ......#.[# '.... ###...###..# #...###'##  .........# .........#  The gnoll is struck by an arc of lightning.  The gnoll is severely wounded.nh   #.........#  #.........#####  ##)####...#  #)........#  #....>...#.........#  #.......<.#  #*))......#  #*#  #.#  ......#.[# '.... ###...###..# #...###'## .........# .........#     #.........#  #.........#####  ##)####...#  #)........#  #....>...#.........#  #.......<.#  #*))......h0m#  #*#  #.#  ......#.[# '.... ###...###..# #...###'##  .........# .........#  is struck by an arc of lightning.  The gnoll is severely wounded.  You are struck by an arc of lightning.  * * * LOW HITPOINT WARNING * * *almost dead.nh;   #.........#  #.........#####  nh##)####...#  #)........#  #....>...#.........#  #.......<.#  nh-#*))......#  nhTr#*#  #.#  ......#.[# '.... ###...###..# #...###'## .........# .........#  nh  You are struck by an arc of lightning.  * * * LOW HITPOINT WARNING * * *nh}Qj@nha9/44 ----------6-------9nhRnhѐW _The lightning grounds out. The gnoll hits you but does no damage.oh2,  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oh  The gnoll is struck by an arc of lightning.  You kill the gnoll!ohw    #.........#  #.........#####  ##)####...#  #)........#  #....>...#.........#  oh #.......<.#  #*))......#  #*#  #.# oh4e ......#.[# '.... ohZT###...###..# #...###'## oh .........#  .........# ohe   ohVFedhas appreciates your contribution to the ecosystem.oh*   #.........#  #.........#####  ##)####...#  #)........#  #....>...#.........#  #.......<.#  #*))......#  #*#  #.#  ......#.[# '.... ###...###..# #...###'## .........# .........#  oh  You are struck by an arc of lightning.  * * * LOW HITPOINT WARNING * * *oh30K)@ohZ88---4-------730ShockohEohG0 _The lightning grounds out.phB 3phE ph\J ,phN phY Bph~f '--phz e 2.3 (2 _You start resting.phP 9--3.3 (3 _You start to feel a little faster.ph 3ph ph ph l5==--ph ph ph ph ,ph] 10/44===ph phphe 8.3 (5 _You start resting.ph,$59.3 (6ph{,ph/\ _You no longer feel sluggish.qh3qh&qhqh(,qhqhf1==qh5qhqh'T6==qh&qh,qhqhxS2=qhqhqh,qhqhZqh:==qhpqhwqhqh]qhqhsI3=qhiqhhqhT7==qh~qh ,qh"qh%,qhd(qh+qhF,S4=qh/qh4qh]4:==qh"7qhj;qh;qh=qheA,qhCqhIqh"Jy5=8=qh%NqhS,qhVqh[qh'\qh{_qhzdi6=qhjqhrqh|s9=qh}vqhez,qh}qh,qhqhlqhz7=9==qh#qh,qhqhqhJqh&Bqhqh|8===qhxqh7qhٮqh 19=10/14==qh,qhIqh;,qhqh20===qh&Bqh,qhqhHqhK1=qhbqhVqhS1=qh4qhI qh qhqhqh;qhqhqhb#2qhW===qh#qh&qh&qh)qh-qh{-qh2qhl6qh6L2==qh69qh*<qh<K3=qhe?qhzC,qhEqhH,qhzJqhMqhM:==qhOqhSqhVS4=qhXqhYqhYqh0\qh_qh`qh(iqhiqhi63==qhiqh!mqh5a5=qhyqhqhqh#qh,qhqh qhp6===qhqh߿qh-qhqh,qhRqh_ _You start resting.qh*098.3 (59.0)qh[4==9.3 (60qhxqh; _Magic restored.qhLqhqhqh K7=qhl qhiqhqhqhqh9qhKqhqh:==qhqh#qh#S8=qh)qh,qh,qh.qh1qh62qhQ4qh7qh7K9=qh9qh<qh =qh?qhAqh BqhFFqhIqhAJqhLqhQqh[QT30=qhpSqhV,qhZqh_,qhcqh@v1=qhՙZ32=3==qh>,qh,qhqqhqhEqhqhqhqhyqhڵU4=qh߸qhּqhgqhqh qhqhqhe,qhqhsqh#5qhZ(=qh!qhqhUqh{qhMqhqh qhk6=qhqh,qh,qh|qhqh qh9qh9qh?qheHqh IK7=qhLqhT,qhXqh\,qhcqhx8=qh9=40=1=qh[G2=qhqhs,qhqh 3=qhBqhqh"$,qh$qh>_ _You start resting.qhQ.462.3 (63qhZw4==3.3 (64qhdqhj8 _HP restored.qhkqhnqhDtqhduqhyqh|qh~qhkqh!,qhqhXqh͍9=qh̐qhqhqhbqhqhkqhqh:qhqhqhqh,qhqhqhcqhǿqhqh-qh|qhqhqhcqhqhqhqhqh8qhqh,qhqhqhTqhhqhqhKqhqh]qhqhbqhTqhqhqhqh+qh qh'qhqhfqh>qh(;,qhu<qh<qh@qhE,qhGqhiKqhKqhMqh RqhYRqh0VqhZqhZqh]qh3c,qhfqh{jqhjqhKmqhsqhesqhxwqh{qh#|qh~qhJqhqhdžqhTqh ,qhJqhZqh9qho,qhqh,qhXqh,qhqhrqhGqhUqhVVqh[qhS.504.3 (41qh{qhĞqh{ _You start waiting.qhqhqheqhqhqhPqhҸqh$qh~qhqh,qhqhqhqhqh,qh|qhpqh,qhqh,qhHqhU,qhqh,qhqhcqhqhqhJ,qh qhs,qh qhx,qhqh,qh+!qh%,qh9'qh*,qhM-qh:1,qh'5qh9,qh;qh?@,qhDqhHqhIqhLqhP,qhSTqhVqhWqhpYqh],qhcqhg,qhiqh-n,qhoqhas,qhuqh,yqhyqhV|qh,qh;qhqhqhqhqhqh qhi,qh:qhc,qhqhܸ,qh½,qhgqhqh,qhqh,qhEqh,qhqh,qhrqhl,qhqh,qhqh;qhqhqhqhqhqhRqhqhpqh",qh qh qh qh qh ,qh qhe qh> ,qhA qh~A qhC qhqG qhG qhI qheM ,qhO qhR ,qh?U qhaY ,qh[ qha ,qhc qhh ,qh5k qhdn ,qhr qhPw qhw qhy qh ,qh| qh ,qhډ qhێ ,qh qh Bqh ,qhJ qh Bqh ,qh qh -70.3 (66qh: qh qh ^ _You start waiting.qhE qh qhZ qh< ,qh ,qh qh< vqhGC BqhK BqhL qhR qh.S qhW qhZ qh[ qh\ qh _ qhW_ qhb qhe qh]f qhh qho qh$p qhr qhv qhw qhBy qh| qhC} qh qhQ qh qhm qh| qhՉ qh qhj qh qhX qh ,qhz qh qh qh qh/ qh qh qh" qhz qh׮ qh% qh qh qh ,qhv qh ,qhN qh qhy qhw ,qh: qh qh qh qh ,qhl qh ,qh qh qh qh qhk qh qh qh qh> qh| qh qhZ! qh$$ qh' qhc( qh+ qh1 ,qh3 qh8 ,qh; qhA qhSB qhC qhH ,qhK qhHR ,qhrU qh [ qh[ qh^ qhb ,qh...#.............#.......<.#)))......+##.##.###'#.....#+#....#......#.[ ##+##'..'......#..###....... #......#..........#  rh- rh A 240.0)rhB rh6D shj #### ##)####............#)......#....>...#..........#.......<#))).....+#.##.###'#.....#+###.##.##....#.@....#.[ ##+###.....'..'. ...........#####...##................############  1th"3thS$th 1Bth2thX3th5thh9th9th<th?th%@thBthF,thIthBLthLthBOthT,thUth*YthYth[th`,thdthitheithlthoth)pthIzXthπ,thth̆thth2th,ththWththth@ththth*th^th,th*Xth~thkththNthԹ,th־thKththHthththththth3thbththththRth}thth3thth,thlth ththththhththAththmth;thththIth th? thQth,th#ththththJ"th"th%th),th,th0,th3ths7th7thV:th7>th>thAthEthFthIIthRBth~SthSth}Xth],thathmethethhthl,thothsthtthzth~thηth,thththththth)th)thu,thth,th[thBBth ,th th,thth"Bthth th!th$th;%th'th-,th1th6,th9th7>,th@thDthEthXHth)P,th$RthFV,thYth],th_thRc,thfthi,th&lthothothMsthiw,thlzth~thQ~th_th/,thYth,th(th&,ththWththth)thth-thC1825.3 (84.0)thth[th^ _You start waiting.ththth6thl,th,ththth(thth5thwthth|thth thth%th=th<thtthththOth th4th6thZ;,th]>thA,thDthGth1HthJthO,thRth'U,th9WthZthZthM]th`,thhBthithl,th#othr,thtthvthwth2xth{,th}ththNth̓th,thth,thth,thXthi,thth,th^thth+th_th͠thth1th,thithEththth9,thth\,thth-,thth7thuthithFththth,thth thFthYthththth ,thdth,th5th th: ththththth,th!thI"th*#thi%th)thQ)th+th/,th2th4th'5th17thK:th:thP<th?th @thBth_F,thHthKthKthOthU,thZXth[th \thE^thHathathcthg,th+lthnthoth\qthtth uthtwthzthzth}th;thxth׃th̖-96.3 (71ththth{ _You start waiting.thth0,thGBthth,thth,thVthth#ththth_thth#th{ththththuthJ ,th ththth~thththth;thr9thw<th@thTAth$Eth*J,th_MthtR,thTthWthWthZtha,th dth-hthuhthwkthothothHrthvth$wthyth~,thth,th߅thm,ththBthHththƜth,ththXththSth~ththath,ththth th,th| th th thN,ththth;ththththth#Bth4&ths&th)th0,th1th5th96th8thT<,thyCthcnth/nthvnthxthU{th{th?~thU,thȃthŠBthŎththththithwthththEthqthΠth;th thgthkth(,thjththth*th,thth,thth thSthththththHth~th6thd,ththth4thth,ththJ,ththth*nth>thB,thYDth{HthHthKthQthRth*Tth"WthSWthYth],th_thc,theth)i,th0lthp,thJtthwthxthg{th ,ththڅ,thththǎth4th,thithththth,thЦth,th[th{thth2,thBthTth~,thth h 995.3 (99 _You start waiting.thZ -6.3 (100.0)th th n _Done waiting. _You start waiting.Done waiting.uhԥM #.........#### ##)####..........#).....>...#........#.......<#)))......+........##.##.###'+###@##.##.. #.....#..#[ ##+###.....'..'...... ...........#####...###..# .........uh9uh17.0)uhuhuhT3M #.........#### ##)####............#)........>...#.........#.......<.##)))......+........#'+###.##.##.. #..#......#.[ uhCU##+###.....'..'......#..# ###.......uh^uh6g&8uhpuhy M #.........#### ##)####.........#)uh>...#...............<##)@)......uh+........##.##.###'+###.##.##..uh,#.....#..#......#.[# '....uhMh###...# uhl,#......uhuh&9uhuh _You start waiting.Done waiting.  Things that are here: _a +0 whip; a +0 leather armour; a gnoll skeletonuhA  #.#  #.........#  #.........#  #.........#####  ##)####...#  .#).#  #....>...#.#  #.#.......<.#  #.#@))......#  +.##.##.###'# # #.....#+###.##.##..# # #.....#..#......#.[# #+###.....'..'......#..# .#####...###..# .#..##.##.....###...###'## .+..#...#.....#..........# .#..#...#.....#.# uh uh 05000 _uh uh N _You see here a +0 flail.vh`M....# #.........#### ##)####.........#)>...#..............<#vh=a)))...... +........##.##.###' # #.....#+###.##.##..# #....vhlvht-1 _vh9|vh9~vh[M#.#...# #.........#### ##)####.........#)>...#@..............<#)))......+........##.##.###'# ....#vhvh&vh,&2vh4vh6vhM#.#..# #.........#### ##)####......>...#........vh@.......<#........#)))......# . .#...vhvh&3vhvhs| _You see here a +1 flail of protection.vhVvh;^vhgvhivhvhjvhbvhnvh"vh)vhD7vh8xhYxh&4xh߸xhpR _g - a +1 flail of protectionzhr!zh8(Inventory: 7/52 gear slots Hand Weapons (go to first with ))  e - a +0 falchion (weapon)  g - a +1 flail of protection Missiles (go to first with ()b - 4 poisoned darts  c - 4 stones  d - 8 curare-tipped darts Armour (go to first with [)  a - a +0 robe (worn) zh( Jewellery (go to first with "=)f - a ring of positive energy Wands (go to first with /)p - a wand of polymorph (11) Scrolls (go to first with ?)  c - 3 scrolls labelled RIOQOR XAORIBA  e - 2 scrolls labelled HYCATO VANTEKK  h - 3 scrolls labelled NEPSOVV EZXU  j - a scroll labelled TYOCVO NUASOAN  k - 2 scrolls labelled SUEM ILADGH  m - a scroll labelled NUYNEXT JIUMIB  q - a scroll labelled RESHO FEOBE  u - a scroll labelled RETUUQ GIJOMEAJEG zhD)[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]{h@g - a +1 flail of protection. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 1.9  At current training (3%) you reach 14.0 in about 15.1 XLs.  Current attack delay: 1.3. Damage rating: 11 (Base 10 x 95% (Str) x 106% (Skill) + 1 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a gnoll on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{protect} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, or (i)nscribe.~hInventory: 7/52 gear slots Hand Weapons (go to first with ))  e - a +0 falchion (weapon)  g - a +1 flail of protection Missiles (go to first with ()  b - 4 poisoned darts  c - 4 stones  d - 8 curare-tipped darts Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  f - a ring of positive energy Wands (go to first with /)p - a wand of polymorph (11) Scrolls (go to first with ?)  c - 3 scrolls labelled RIOQOR XAORIBA  e - 2 scrolls labelled HYCATO VANTEKK  h - 3 scrolls labelled NEPSOVV EZXU  j - a scroll labelled TYOCVO NUASOAN  k - 2 scrolls labelled SUEM ILADGH  m - a scroll labelled NUYNEXT JIUMIB  q - a scroll labelled RESHO FEOBE  u - a scroll labelled RETUUQ GIJOMEAJEG [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exi~h=t[top]h@ g - a +1 flail of protection. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 1.9  At current training (3%) you reach 14.0 in about 15.1 XLs.  Current attack delay: 1.3. h :Damage rating: 11 (Base 10 x 95% (Str) x 106% (Skill) + 1 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. hϩ You took it off a gnoll on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{protect} {melee weapon} h Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, or (i)nscribe.h|. Inventory: 7/52 gear slots Hand Weapons (go to first with ))  e - a +0 falchion (weapon)  g - a +1 flail of protection Missiles (go to first with ()  b - 4 poisoned darts  h/ c - 4 stones  d - 8 curare-tipped darts Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  f - a ring of positive energy Wands (go to first with /)p - a wand of polymorph (11) Scrolls (go to first with ?) h/  c - 3 scrolls labelled RIOQOR XAORIBA  e - 2 scrolls labelled HYCATO VANTEKK  h - 3 scrolls labelled NEPSOVV EZXU  j - a scroll labelled TYOCVO NUASOAN  k - 2 scrolls labelled SUEM ILADGH  m - a scroll labelled NUYNEXT JIUMIB  q - a scroll labelled RESHO FEOBE  u - a scroll labelled RETUUQ GIJOMEAJEG h/ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h6 hS8t#.........#  aGoodWitch the Gusty#.........#  Gnoll of Fedhas ......#.........#h=9  Health: 44/44 ========================#.........#  Magic: 14/14 ========================#.........#  AC: 2Str: 8#.........#  EV: 12Int: 16#.........#####  SH: 0Dex: 12##)####...#  XL:  6 Next: 17% Place: Dungeon:4.........#@........#h9h  Noise: ---------  Time: 5004.3 (0.0)#....>...#.........#  e) +0 falchionh :e#........#.......<.#  Cast: Shock#........#)))......# +........##.##.###'# # #.....#+###.##.##..#   h:K# #.....#..#......#.[#   ###+###.....'..'......#..#   ............#####...###..#   _Done waiting.  Things that are here: _a +0 whip; a +0 leather armour; a gnoll skeleton _You see here a +0 flail. h;_You see here a +1 flail of protection. _g - a +1 flail of protectionhBhlJh:PhQhw h h hs h# h ,h wYou see here a +0 flail. _You see here a +1 flail of protection. _g - a +1 flail of protection  There is an open door here.  Things that are here:  a +0 flail; a +0 whip; a gnoll skeletonh_ h@ K _hf Bh h ,h ,hj h h ,h ,h ht h! !.##. ##+#....### .... #.........# ).## #.........# .... #.........# ..# #.........# ..# #.........# ..#h(" 1h #.........# ..#....####.........##### .## h......@...##)####...# .# ...........#.........# .# #. ###....>...#.........# h" jShock .###. #........#.......<.# .##.. #........#)))......# .#... +........##.##.###'# hh 2 jackals (asleep) .....# #.....#+###.##.##..# .....# #.....#..#......#.[#h" E###+###.....'..'......#..#h' ,10.3 (6h60 o.hh1 asleep)h1 +1.3 (7hH9 h; Y _2 jackals come into view.hi    #.........# ).## #.........#  #.........#  #.........#  #.........#  . #.........#  .h..####.......  h......@...##)  ...........#.  #. ###....>...#  #........#<.#  #........#)))  +........#  #.....#+##  #.....#[#  h.   #.........# ).## #.........#  #.........#  #.........#  #.........#  . #.........#  .h..####.......  h......@...##)  ...........#. h #. ###....>...#  #........#< #........#))) +........#  #.....#+## #.....#h'6[h _There are monsters nearby!hU   #.........# ).## #.........#  #.........#  #.........#  #.........#  . #.........#  .h..####.......  h......@...##)  ...........#.  #. ###....>...#  #........#<.# hkV #........#)))  +........#  #.....#+##  #.....#[#  h5   #.........# ).## #.........#  #.........#  #.........#  #.........#  . #.........#  .h..####.......  h......@...##)  ...........#.  #. ###....>...#  #........#<h #........#))) +........#  #.....#+## #.....#[hhhhd _There are monsters nearby!h)   #.........# ).## #.........#  #.........#  #.........#  #.........#  . #.........#  .h..####.......  h......@...##)  ...........#.  #. ###....>...#  #........#<.#  #........#)))  +........#  #.....#+##  #.....#[#  h   #.........# ).## #.........#  #.........#  #.........#  #.........#  . #.........#  .h..####.......  h......@...##)  ...........#.h  #. ###....>...#  #........#< #........#)))h +........#  #.....#+## #.....#[h(hhhhd _There are monsters nearby!h>#.##. ##+#....###. #.........# .).## #.........#. #.........#.# #.........#.# . #...#.#.. #..#.#.h..####.........##### ..## .h....##)####...# ..#hT[.#.# ..# #. +###....>...#.# ..###. #.#.<.# ..##.. #.#)))......# ..#... +.##.##.###'# hQ......# #.....#+###.##.##..# ......# #.....#..#......#.[# ......###+###.....'..'......#..#h4hU h hh..hhhh 3 jackals (1 wandering, 1 asleep)h+2.3 (1hhY _A jackal comes into view.h#.##. ##+#....###. #.# ..).## . #.........#. .. #.........#.# ... #.........#.# .... #.........#.# .h... #...#.#.####.#####.## ..h..h.##)####...#.#.#.#.# #. #+###....>...#.# ...###. #.#.<.# ...##.. #.#)))......#.#... +.##.##.###'# .# #.....#+###.##.##..# .# #.....#..#......#.[# .###+###.....'..'......#..#h..h3hhS  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h 4  You feel quick.h G  The jackal barks! You hear a bark!h h= h7 , .hu ~..hh 2 jackalsThe jackal barely misses you.h Z1------===h @4Swift h h > _The jackal bites you but does no damage.h"1h4  You miss the jackal. You bite the jackal, but do no damage.ha5h  A jackal comes into view.h}?h.hh 3 jackalshm@5--5.5 (1.2h-HhtJ> _The jackal bites you but does no damage.hJv  You slash the jackal!  You kill the jackal!hXhh .h. 2Fedhas appreciates your contribution to the ecosystem.h>B--6.7hhL _The jackal misses you.hq\,hN`hg  h..hh 3 jackalsYou closely miss the jackal. The jackal barely misses you.hh'7.9hdqhsL _The jackal misses you.h h  You miss the jackal. The jackal barely misses you. The jackal bites you.h4 K.hh l3-------9.1h h" L _The jackal misses you.hk ,h .hYou closely miss the jackal. The jackal barely misses you.h o1--2==h !20.3h5 hM  h %_The jackal bites you.h-GThe jackal bites you.  You hit the jackal.  The jackal is heavily wounded.The jackal bites you. x2; The jackal closely misses you. x2  The jackal barely misses you.hb37---1.5h= hv> _The jackal bites you but does no damage.h@ G  Casting: Swiftness (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h5E **The jackal is struck by an arc of lightning.  The jackal is almost dead.h 9 @ha }hYou are struck by an arc of lightning.  The jackal bites you but does no damage.hE 5---0---=20h h _The jackal closely misses you. The jackal bites you. The jackal misses you.hx@{  You hit the jackal but do no damage. The jackal bites you.  The jackal closely misses you. The jackal barely misses you.31-----3.7 (1.2hG _The jackal bites you. The jackal barely misses you.h,   h Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h&  hJgThe jackal is struck by an arc of lightning.  You kill the jackal!h&  hFedhas appreciates your contribution to the ecosystem.The jackal is struck by an arc of lightning.  You kill the jackal!h%,***h &   jackalFedhas appreciates your contribution to the ecosystem.  The jackal is almost dead.h9 †h;†hThe lightning grounds out.h8/14 -------9=40hT _The jackal bites you but does no damage.h  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hjs  You miscast Static Discharge. Nothing appears to happen. The jackal bites you.h0---6-------Contam: 10% -5hT _The jackal bites you but does no damage.hp   You closely miss the jackal.The jackal is almost dead.17==--6.9 (1.2hb i _The jackal barely misses you.h d t  You hit the jackal.  You kill the jackal!hvm j.h{ Y8.1ShockhɃ hą l _Fedhas appreciates your contribution to the ecosystem.h ..............).## .#...... .....# .............. #.....####..#####h†......##)####... ......#. #+###....>##. #.....<.))).....#.....' ...................#####...###..# hh2-9 (0.8hWhzhH1 ).## .#...... ........# .... #.... #..####.#####†......##)####... ......#. #+###..@.>##. #.....<.))).....Swift ......## ###.....#..##.##.....###...###'## hPhX32=-9.7Swift h^hab _You start to feel a little slower.hgo M.... ).## .#.. ........ #.... #.. #. .####.........######)#### ......†@.. #. #+###....>.#.......<##)))...... ...#...+........##.##.###'#......##hz h~ J==30.4 (0.7hD h< 3h hѷ h ,h% h 98% hk h hu _3==6h h h h %8h 0=4h h hV g 4.4 (4.0 _You start resting.h s25.4 (5-Swift h h> R _You feel sluggish.h{ h h@ h h 71he" 4= h`# h' h,( 9=h) h+ ,h, h- h . h. h/ h/ 55=h0 G9==h0 h1 h1 h2 h3 h3 h4 h5 h5 #6h5 2=h6 h 8 h38 :==h8 h9 h: h; h6< hk< h,= h,> hg> 57=h> K10/14==hS? h@ ,h`A h,B h[B h1C hiT hl_ T 50.4 (15.0) _You start resting.h_ hh +1.4 (16hs x _You start to feel a little faster.hj58===h,hhC#9hhV=1=hlhhk 5.4 (4.0) _You start resting.h656.4 (5h hZ \ _You no longer feel sluggish.h'hbhAhh},hh.hhOh$40hD==hhshh}hh,h^h,h,h51=hE2==hxh,hh,hhhzhhIh?2=h)==hyh,hh>hhJhh#3hA=3==h hhc,hhhhh0 ,h hj%_ _You start resting.h9073.4 (17.0)hF4====4.4 (18hNhP" _HP restored.hgKh8LhNh[PhPh+Th#UhUhVhl_ _You start resting.h16.4 (2.0)hZ4==7.4 (3h h% _Magic restored.h Ih hR e=h: x  You see here a jackal corpse.h 5 _hŻ h h@ h* hP hV h :==h h h ,h h h h h hZ hx ,h hW h, ,h hL h} h h hS hn h hn h hV h hC h h h h hV h ,h hA hm h hT h.hYhhRhhh(h$hh ,h hh,hkhFh%  ..#  ## ... .#  . . ... .#  #. #. #.# .#  ..#. .....# ..#  h?&## ...#.##.# ...+ # ß#.#....# ..# ## #.....@##.##..# 95.4 (1h'8.0)# ...>.##........# # ##......#......# # ...ß#.#.#......## # #. ...#........## ... ..##....#.....# #####.##.......##.#.###+#....###...##.#......##...#h_').## ...#...##.##.........#h-h|7,6.4 (19h<h\?A _Found a staircase to the Ecumenical Temple.h)_h:+hn0nhY1ht2hr3h3h{4h6h;Xh-<hv<h1=h>h?h@h&Ah)Bh ChcChChsJhKhKhLh2RXhVh`X,hYhT[hE\h\h=]hc _You open the door.hi@  There is an open door here.hQkhk _hglh_nh9oh~ohph5qhrhFrhrh${h{hK|h}hyhhZhh3hAhhHhhvhhhh9hhQhhh0h h h3hhhDhhhhyhhhhh5hhh*hhhhhhhhʼhmhh)hfhhhhNhhh>h<hXhxBh2h6BhhBh DhEhbFhGhJhkKhKhLhNhQhQhShPahbh2chmdhghhh{hߐ,h'hhԛh5h(hXhhphݶhh5hhhhhhhh_hP,hYhh,hbh h(.............##.#......##........ ........).##....#...##.##........ .......................##........ hnV...<......#####.......###........ ..........# #......## #........ ..........# #......# #........ ..........# ###......####........ ####.....####........†......##)## ...'.....# #....@....†......#....hR160.4 (64..#.....# #.###'###....>...#.... ...#.....###.# #.# #........#.... ...#.....##..# #.# #........#))). h1#..#.....#...# #_. +........##.## #+####.......# #.# #.....#+###.##  h.....+.......# #.# #.....#..#....  .......###+###.....'..'....h-  #...# ...................#####...  h1_You open the door.hc _Found an ornate altar of the Wu Jian Council.hFn3hnh{h|h: _h]@  There is an open door here.hh _hUhԆhh>h huh,h;hZ  There is an ornate altar of the Wu Jian Council here.hh _h[hhShhУhhh3hh7 _You open the door.hlhhhկ@  There is an open door here.hh: _h\hhhchhۺh޼hhqhhhh=hhhhhhhhthh6,h]h+h,hKhqhhhhwhkhhWhh,hFheho###+###.....'..'......#..# .........#####...###..# #.....#..##.##.....###...###'## #.....+..#...#.....#..........# #.....#..#...#.....#..........# #.....########.....+..........# ####...........#..........# ....# #.....############ .# #.......... 79.4 (19.####................ ##).............%....... #...................... .#.....................> .#.....)................###############+###....#.... ..#hi6%hZ-80.4 (20h#6%h$%9 _Found an escape hatch in the floor.hM%Ih+h -h0,h3hF###+###.....'..'......#..# ....#####...###..# ....#..##.##.....###...###'## ....+..#...#.....#..# h GF....#..#...#.....#..# ....##.....+..# ####...........#..# hMG# #.....## # #...1.4 (1htGB.0)####.. )..hG%....>.>....).. #hG+###....## # ....# hG,#haQ6%ha+2.4 (2hghTj; _Found a stone staircase leading down.h 3h h; h ,h h h ,h hH h hL hP hO h ,hI! h\# h% ,h' h) h+ ,h, h7 h: ,h`; h/> h@ ,hA h=D hiG ,h,O XhP huT P  There is an escape hatch in the floor here.hW 5 _h_v hx ,h| h Bh h hۅ hR hJ h ,h h# h y _You open the door.h 3h V  There is an open door here.hN h<  _hg h¥ h+ h` h2 h^ h h9 hŮ h) 7 _You open the door.h h5 h׸ h @  There is an open door here.hI h  _h h XhX h hs h h# Bh h @  There is an open door here.h h  _h h h~ ,h h h# h h h You open the door. _There is an open door here. _You open the door. _There is an open door here.   _h(hh&h&h Xhh,hhh_,h1hh!,hK$h&h(,h&*h,h./h/h1h3h5,h7hO..########.....+....#####...........#..........## #...........############## #.......................#####.......................# #).............%..............# #..................# #..........>.>.....# #.....)..@.............#221.4 (39.0) ###############'###....######## .# ... #....#.....# .hnP# #>.. #....#.....# ## #######....##....# # #.......#####)...# #.......'..'.....# #.......#..#.....# #.......##########There is an open door here. _You open the door. _There is an open door here. _You open the door.hR _You open the door. _There is an open door here. _You open the door. _Found a stone staircase leading down.hS3hTh]h_hwd: _hehgh lhFmhz@  There is an open door here.h|h~| _h~hhh(hgh.# #...........############...# #................####....................... ####).............%........ )..#...................... ...#.....................>.>.....#.....).................###############'###....####### h ....# +@....#....#.....# ....# #>....#....#.....# ##.## #######....##....# #### #.......#####)...# . #.......'..'.....# .# #.......#..#.....# ## #.......########## ######### h%######....'5.4 (4.0)#....####h8%hL======6.4 (5hh͵= _As you open the door, it creaks loudly!hf 3h h h4 ,h h @  There is an open door here.h h  _h h" h`$ h$ h& h7- hP/ ,h0 hB @  There is an open door here.h`D hE  _hF hEN hlP hP hR hhX h[ hr[ h6] hc he ,hf him ho ho hPt hv hx hax hy h`~ h. h_ hs hf nhב h h h h hH h h h h" h h h; h h hj h h\ h< h( h hU h h h hL hV h h= hy ht h_ h h h hB h\ h hy h hy h h hb hT h hW hG h` h h9 h 7 _You open the door.h hC h h @  There is an open door here.h h  _hBhhhhShhhhh`hh#hhh h0!h!h=:hg;h;h<hAhCh1DhhEh~IhKhKhNMhQhTh^ThVhYhx[h[h\h`h5bh~bhchfhqhhhhihmhohh>h?hJ,hKhLhYVhVh4Y,hah3bhr,htha{Bhhh,hhhqh*hؓh(hheh^hBh hhhhhZhhhXhh'hhOhhhhhPh3,hhi@  There is an open door here.hh^ _hhhh;hhhhhnhhWhh]hhB h5h~hh#1JhB8Xhi9h>h%OJh[PhTXh=VhVh+WhXhYhZhZhZ]ht^h^h_hah[bhbhbh\dhdhdhehghhhhhhfih&khVlhlh;mhohphphqht7 _You open the door.huheuhuhy@  There is an open door here.hc{h{ _h|h}h~h~hfhyhhLJhh#h",hshOh-h[hŎhÏhАhhhoh,hh^hėh+hޘhhnhhhYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.hS3h4h There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.h ho _hhh@h%,hhQh}hhhk,hhhh@hh hEhxhhJhw,hh:#=     ####################   #..................#   #.................[#   #..................#   #......#   #.....#   ####..######...#  86.4 (67  #..#..##..##..########  ###.....#....#...#  h#........#....#...#  #.##.##.#....#...#  #.......#....#..#########  ...#.##.#....'..#.......#  ß#.#....##..###'#.......#  .....##.##..#...........#  hh0h8h; _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Done exploring.hVxIhά0.0)......'..hh"h3 _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Done exploring.h 3h h h hF h f _There is an open door here. _You open the door. _There is an open door here. hG :_Done exploring.h  #  #.#  #.[#  #.#  #.#  #.#  ####..######.#  #..#..##..##..#  .....#....#...#  #....#...#  .##.##.#....#...#  .h#....#..#  #.##.#....'..#.#  #.#....##..###'#.#  ##.##..#.#  hh 27.4 (1 _h h h|  #  #.#  #.[#  #.#  #.#  h@9#.#  ####..######.#  #..#..##..##..#  #.....#....#...#  #....#...#  ##.##.#....#...#  #....#..#  .#.##.#....'..#.h#  .#....##..###'#.#  ##.##..#.#  hh0&8hhhd  #  #.#  #.h[#  #.#  #.#  #.#  ..######.#  ..#..##..##..#h"  .....#....#...#  #....#...# hUb #.##.#....#...#  #....#..#h  #.##.#....'..#.#  #....##..###'#.#  hU##.##..#.#  h!h<C9h!?  #  #.#  #.[#  #.#  #.h#  #.#  ..######.#  .#..##..##..#  #....#...#  #....#...#  .##.#....#...# hO #....#..#  h.##.#....'..#.#  ....##..###'#.#  .h%U##.##..#.#  hh'90hMhhE hF   .#  .[#  .h6F?#  .hgFw#  .#  #hF2..######.#  #..##..##..#  #....#...#  #....#...#  h400huqhhhS h hhhh h. ####################.....................[................####..######..#..##..##@.####### h/U#####.....#....#...# ....... ..>.##........#...........#   h5h;&1h>h?h ####################.....................[........####..######..........#..##..##..####### #####.....#....#@..# .....#.##.##.. #......#......#....########   h&2hLhq h+P ....................[............####..######........#..##..##..####### #####.....#....#...# .....#.##.##.....#########..# ..ß#.#.#......#....#  hUh\]&3hchrdh [........####..######......#..##..##..####### #####.....#....#...# .....h#.##.##.....######### #....#.##'..#.......#...# .....#........#....#hE  hh&4hhdhT ...h####..######......#..##..##..####### #####.....#....#...# .....#.##.##.....######### #....#.##.#....'..#....... ..ß#.#....##..###'#... ..#...# ..##....#.....#....#  h/hӓ&5hChhv .####..######..#..##..##..####### #####.....#....#...# ..........#..#.##.##.#.........#....#..######### #....#.##.#....'@.#....... ..ß#.#....##..###' #......##.##..#...........## ...# .....##.#.###'#....###  h1 hq &6h h hˌ ha h> h h; h@ hK hr{ hM hQ hE hX h h h h #.#  #...........#  ####..######.........#  #..#..##..##..########  .....#....#...#  #....#...#  .#.##.##.#....#...#  .#.#....#..##  ....#.##.#....'.@#.#  .ß#.#....##..###'#.#  ......##.##..#...........#  .>.##.#...........#  ......#......#....########  .ß#.#.#......#....#  #.#....#  .##....#.....#....#  ##.#.###'#....###  h7 h2 &7h@ h h" ####..######..#..##..##..####### ####.....#....#...# .........#..# .h$#.##.##.#....#...#......#....#..######### ....#.##'..#....... .ß#.#....##..###.....##.##..#..........>.##........#..........#####....# #.#......##.........#  h3h4&8h:h=Q _There is an open door here.h- ####..######..#..##..##..####### ####.....#....#...# .........#.# .#.##.##.#........#....#..######### ....#.##.#....'..#....... .hp-ß#.#....##..###'#...........##.##..#..@.......>.##...... ......########...... ..#...##.##.........#  h-h4h6@-9 _hwEhGh]t ..#..##..##..####### ####.....#....#...# .... .#.##.##.....ht#..######### ....#.##'..#....... .h-uß#.#....##..###'#......##....hXu>.##...... ......######## .ß#.# hwuz....... .........##.........#  h|h'10hŒh  ####.....#....#...# .... .#.##.###.....#..######### ....#.##'..#....... .ß#.#....##..###'.....##....>.##...... ......######## .ß#.# ...#........... #.......###.........#  hh &1hhh .... .#.##.###.....######### ....#.##'..#....... .ß#.#....##..###'.....##.......... .>.##.......... ......#hIi####### .ß#.# ...#.. .##....#.#.........# #......## #.........#  hha&2h hh.'J #.##.##.....######### ....#.##'..#....... .ß#.#....##..###'#...... ......##h'.......... .>.##......... ......######## .ß#.# ...#.. .h'##....# ....##.#.###'##.. #h<(##.........# #......# #.........#  h1h8&3hd>h@hu .....######### ....#.##'..#....... .ß#.#....##..###'#.... ......##....... .>.##....... ......######## .ß#.# ...#.. .##....# ....##.#.###'## #.#......##.........###.........# hF#......####.........#####  h&4hhMhX=X ...#.##'..#....... .ß#.#....##..###'#... ......##...... .>.##....... ......######## .ß#.# ...#.. .##....# ....##.#.###'## #.#......##.........# ..#...##.####.........# .......÷......##)####...#  h?&5h)FhLh ß#.#....##..###' ......##...... .>.##...... ......######## .ß#.# ...#.. .##....# ....##.#.###'## #.#......##.....@...# ..#...##..........##)#### .......÷......#.........#  hhڻ&6hh h7  .....##.... .>.##...... ......######## .ß#.# ...#.....##....#.......##.#.###'## #.#......##......... ..#...##...... ##......#... ##'###....>...#.........#  h? h1L &7hDR hR h  >.##...... ......######## .h2 Mß#.#.#... ...#......##....#.......##.#.###'## #.#......##......... ..#...##...... #hU 4### hw .>...#...  #.# #........#.......<.#  hF h &8hY ha hJJ  .....######## .ß#.#.#.... ...#.......##....#........##.#.###'## #.#......##......... ..#...##...... ####  ......#... ##.###........#)))......#  hR h] &9hk h  ß#.# ...#.......##....#........##.#.###'## h] #.#......##......... ..#...##...... #### h{ H ######h ......#))). h ~##_..'........##.##.###'#  h h 9_h '20h h h`M K ...#.. .##....#........##.#.###'## #.#......##......... ..#...##...... ####  ###### .÷......##)####..... ...#........##.##. ##.###.....#+###.##.##..#  h,W 9_h_g &1hW~ h́ h ##....# ....##.#.###'## #.#......##......... ..#...##...... ####  ###### .÷......##)####.....#.........#....... .h*..###.##.##.# #.....#..#......#.[#  hh&2hz:_hhjf.##....#.....#....# .##.#.###'#....### #.#......##.# .#...##.##.# .##.# #.###.#  #......## #.#  #......# #.#h3k #......####.##### .÷......##)####...# .÷......#.........# #'###....>...#.........# # #.# #........#.......<.# #.###........#)))......# hbku#_..'........##.##.###'# #.###.....#+###.##.##..# hwk# #.# #.....#..#......#.[# hr9_h]&3h٫I_h`#..##....#.....#....# .##.#.###'#....### .##.#......##.# .#...##.##.# .##.# #.###.#  #......## #.#  #......# #.# #......####.##### #.÷......##)####...# .÷......#.........# .###'###....>...#.........# h`A.# #.# #........#.......<.# .###.###........#)))......# .###_..'........##.##.###'# .###.###.....#+###.##.##..# .# #.# #.....#..#......#.[#h3kA_h5w&4h:_hh M...#... #..##....#..... .....##.#.###'#....####.#.....#...## .... ##.###    ######.........#### ###)#### .........÷......#.........#........#.#....#+#h A_h $ &5h. :_h/ h-.#.....#.#....# .#..##....#.....#....#.##.#.###'#....###.##.#......##.# #....#...##.##.#.##.##.###.# #......## #.# #......# #.#  ###......####.##### ##.÷......##)####...# #.÷......#.........# #.###'###....>...#.........# #.# #.# #.#.....<.# ..###.###.#))).....# ..###_..'.##.##.###'# ..###.###.....#+###.##.##..#hI9_h&6h:_hYhu _Done exploring. _Done exploring. __There is an open door here.  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hB_hh:_hP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h; M...ß#.#.#...#... .#..##....#.....#....# h .....##.#.###'#....## ..##.#..... #....#...## ..... ###hȂ X.###    ###h1 `####.........#### ##........÷......##)####...#.................#h h՜ -7 _h[ I_hL #.....#..h##....# .......##.#.###'#....#####.#......##......... #....#...## ........... #####  h5b##   ######## ##..h÷......##)####............h_..'........# ..###.###.....#+###.##.##..#hhy &8hh^h  ##....# .......##.#.###'#....#####.#......##......... #....#...## ........... #####  ##   ######## ##........÷......##)####... #.hMT............._.....#+## ..# #.# #.....#..#......#.[#hh&9h$:_hhZQ ......##.#.###'####.#......##......... #....#...## ........... #####  ##   ##.####### ##........÷.....@##)####... #.......###'###....>..... h[C..###+###.....'..'......#..#hjg9_hrx'30hшh%  ##.#......##......... #....#...### ............# #####..#  ## ...# ....###.####.........##### ##..÷......##)####... #.......###'###....> #.# #.....<_..... ..............#####...###..#1_hG v #....#...## .............. #####hG }...  ## .. hG ..##h H a.####.........##### ##..hIH ^÷......##)####... #.hyH ......###'###....> #.# #.....< hH ..###.##)))....._.hH M.... ...#..##.##.....###...###'##hH hY 9_ha &2hڴ hn  ........... #####.  ## #..... .##.####### ##..÷......##)####... #.h ......###'###....> #.# #.....< ..###.##)))....._..'#.##.###'.##. ...+..#...#.....#..........#h 9_h &3hP! h *.##.##.###.........# # #......## #.........# # #......# #.........# # ###......####.........######.÷......##)####...#  #.÷......#.#  #.###'###....>...#.# ##.# #.# #.#.<.# #..###.###.#)))......#.###_..'.##.##.###'#.###.###.....#+###.##.##..#.# #.# #.....#..#......#.[#.###+###.....'..'......#..#...#####...###..#.#..##.##.....###...###'## ....+..#...#.....#.#h߷ |_4hF.##.# .#####.###.........# .# #......## #.........# .# #......# #.........# h<.# ###......####.........######.÷......##)####...# # #.÷......#h.# # #.###'###....>...#h.##.# #.# #.#.<.# #h#..###.###h".#)))......# #...###_..'h<.##.##.###'#.###.###.....#+###.##.##..# hm....# #.# #.....#..#......#.[# ....###+###.....'..'......#..#.hk.#####...###..#.#..##.##..hC...###...###'## .....+..#...#.....#.#hhh&5h"<_h/$hˢ.##.# ..#####.......###...# ..# #......## #.........# ..# #......# #.........# .h*Q.# ###......####.........##### .####.÷......##)####...# .# #.÷......#.# hxI.# #.###'###....>...#.# .###.# #.# #.#.<.# hw.##..###.###.#)))......# h;.#...###_..'hݣ,.##.##.###'#.###.h###.....#+###.##.##..#.# #.# #.....h"j#..#......#.[#.###+###.....hCf'..'......#..#........#####...###..# hco#.....#..##.##.....###...###'## h;#.....+..#...#.....#.#hA_h)&6h7_hzhE#.##h.#.#####.......###.#.# #......## #h.#.# #......# #.........#.# ###......####.........##### ..####.÷......##)####...# .h&n.# #.÷......#.# .hV.# #.###'###....>...#.# ..###.# #.# #hP.#.<.# .hx.##..###.###.#)))......# .hf.#...###_..'.##.##.###'#.###h.###.....#+###.##.##..# h5......# #.# #.....#..#......#.[# ......###+###.....'..'......#..# h.......#####...###..# ##.....#..##.##.....###...###'## .#.....+..#...#.....#.#h~h&7h'hx(hs.##.#.#####.......###..#.# #......## #..#.# #......# #.#.# ###......####.........#####.####.÷......##)####...#.# #.........÷......#.#.# #.###'###....>...#.#.###.# #.# #.#.<.#.##..###.###.#)))......#.#...###_..'.##.##.###'#.###.###.....#+###.##.##..# .# #.# #.....#..#......#.[#.###+###.....'..'......#..# .......#####...###..# #.....#..##.##.....###...###'##  ..#.....+..#...#.....#.# hh,&8h8_hYh8!.##.#.#####.......###...#.# #......## #..#.# #......# #.#.# ###......####..####........÷......##)####....# #.........÷......#..# #.###'###....>...#..###.# #.# #.#.<.h!.##..###.###.#))).......#...###_..'.##.##.###' #.###.###.....#+###.##.##.. +.# #.# #.....#..#......#.[ #.###+###.....'..'......#.. #.......#####...###..hN"#.....#..##.##.....###...###'.#.....+..#...#.....#.h+h:&9h|B8_h&Dh:.##.#.#####.......###.........#.# #......## #...#.# #......# #..#.# ###......####..####........÷......##)####h~F.# #.........÷......#.# #.###'###....>...#.###.# #.# #.#.<.##..###.###.#))).#...###_..'hR.##.##.### ##.###.###.....#+###.##.## .+.# #.# #.....#..#......#. .#.###+###.....'..'......# ##.......#####...####.....#..##.##.....###...###'.#.....+..#...#.....#h$h\'40h ?_h h |Inventory: 7/52 gear slots Hand Weapons (go to first with ))  e - a +0 falchion (weapon)  g - a +1 flail of protection Missiles (go to first with ()b - 4 poisoned darts  c - 4 stones  d - 8 curare-tipped darts Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)f - a ring of positive energy Wands (go to first with /)p - a wand of polymorph (11) Scrolls (go to first with ?)  c - 3 scrolls labelled RIOQOR XAORIBA  e - 2 scrolls labelled HYCATO VANTEKK  h - 3 scrolls labelled NEPSOVV EZXU  j - a scroll labelled TYOCVO NUASOAN  k - 2 scrolls labelled SUEM ILADGH  m - a scroll labelled NUYNEXT JIUMIB  q - a scroll labelled RESHO FEOBE  u - a scroll labelled RETUUQ GIJOMEAJEG [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hS f - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.hX+ h2 h; ...................##.........#aGoodWitch the Gusty ......#####.......###.........#Gnoll of Fedhas ...... h < ......# #......## #.........#Health: 44/44 ======================== ......# #......# #.........#h1< =Magic: 14/14 ======================== ......# ###......####.........### AC: 2hT< Str: 8 .....####........÷......##)####.. EV: 12hx< Int: 16 .....# #.........÷......#........ SH: 0h9= {Dex: 12 .....# #.###'###....>...#........ XL:  6 Next: 19% Place: Dungeon:4 .....###.# #.# #@.......#.......< Noise: ---------  Time: 5440.4 (0.0) .....##..###.###........#)))..... e) +0 falchion h > d.....#...###_..'........##.##.### Cast: Shock ##.......###.###.....#+###.##.##. .+.......# #.# #.....#..#......#. .#.......###+###.....'..'......#.  ##...................#####...###.  #####.....#..##.##.....###...###'  ....#.....+..#...#.....#.........  _Done exploring. _Done exploring. _There is an open door here.  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hF C_hbQ +9 (0.5hOY 8_hk  _There is an open door here.  Casting: Static Discharge (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _f - a ring of positive energy (worn)h_ hS  Spells (Memorise)TypeFailure Level  a - Fugue of the Fallen Necromancy24% 3b - Sigil of BindingHexes24% 3  c - Spellspark Servitor Conjuration/Forgecraft 100% 7  d - Fire StormConjuration/Fire 100% 9 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith,I Fugue of the Fallen Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful soulsinto the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target. Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead hImay attract unwanted attention even while you maintain it. Level: 3School: NecromancyFail: 24% Power: 9% Range: N/A Noise: Loud hJ^Miscasting this spell causes magic contamination and also deals up to 14 draining damage.hy Spells (Memorise)TypeFailure Level  a - Fugue of the Fallen Necromancy24% 3  b - Sigil of BindingHexes24% 3 h<# c - Spellspark Servitor Conjuration/Forgecraft 100% 7  d - Fire StormConjuration/Fire 100% 9 he(h=5 spell levels left h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith?...................##.........#aGoodWitch the Gusty ......#####.......###.........#Gnoll of Fedhas ...... ......# #......## #.........#Health: 44/44 ======================== ......# #......# #.........#Magic: 14/14 ======================== ......# ###......####.........### AC: 2Str: 8 .....####........÷......##)####.. EV: 12Int: 16 .....# #.........÷......#........ SH: 0Dex: 12 .....# #.###'###....>...#........ XL:  6 Next: 19% Place: Dungeon:4 .....###.# #.# #@.......#.......<-9;49m Noise: ---------  Time: 5440.9 (0.0) .....##..###.###........#)))..... e) +0 falchion .....#...###_..'........##.##.### Cast: Shock ##.......###.###.....#+###.##.##. .+.......# #.# #.....#..#......#. .#.......###+###.....'..'......#.  ##...................#####...###.  #####.....#..##.##.....###...###'  ....#.....+..#...#.....#.........  _Done exploring. _There is an open door here.  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _f - a ring of positive energy (worn) #####..##.##.....###...###' ....#.....+..#...#.....#......... Okay, then.ho[37m_ _h3hhLh hP _hhhhVh%hhhh"h"h$h9).##....#...##.##.........# .........##.........# #####.......###.........# # #......## #.........# # #......# #.........# # ###......####.........##### ####........÷......##)####...# # #.........÷......#.........# # #.###'###....@...#.........# 4.9 (4###.# #.# #........#.......<.# ##..###.###........#)))......# .#...###_..'........##.##.###'#....###.###.....#+###.##.##..#....#h: #.# #.....#..#......#.[# .....###+###.....'..'......#..# .................#####...###..# #.....#..##.##.....###...###'##h_ _There is a stone staircase leading down here.h1h=hM:_h1[hg25.9 (1 _hsht  You climb downwards.  You hear the sound of rushing water.h /  --more--h ...... ...  ...... ..  ...... ..  ......##.#  .........#  .........##  ..........# 5 .......@..#  ........  ...#.# h+ ......# .....##.... ....# ##.### .### .# ## hbh4h[-6.7 (1.8hehh  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away! _There is a stone staircase leading up here.h%tIhwh{h: _hh2hxhxhh,hVhhړh̔h#hKhhh›hh+hhhhhhlhhmhˮhhβh,hԷh%hMhhyh[hhhVh=h8i......... ..##h .........##.# .............# ... .............## ...##..............###.#. ..........<..##.###..............#............##........#....#S.#......##....###.....####.###Shock##..##...##.#### .# ## ######.### ###h   hound (asleep) S   adder (asleep)h057.7 (11.0)h{,8.7 (12h%hd _A hound and an adder come into view.hAV  ..  ##h   ...   ...   . ...##  ..##.#. ....<hV+ .......###........ .........#....... .......@........  S........#.....  #........#.....  ##..##...##.#### .#  ## ######.# ##  hV5### h2 o  ..  ##h   ...   ...   . ...##  ..##.#. ....< .......###........ .........#....... .......@........  S........#.....  #........#.....  ##..##...##.####  ## ######.#  ### h_ h hQ z _There are monsters nearby!hţ   ..  ##h   ...   ...   . ...##  ..##.#. hC ....< .......###........ .........#....... .......@........  S........#.....  #........#.....hq 2  ##..##...##.#### .#  h $## ######.# ##  h 5### h;V  ..  ##h   ...   ...   . ...##  ..##.#. ....< .......###........ .........#.......h/< .......@........  S........#.....  #........#.....  h<X##..##...##.####  ## ######.#  ### h7ChHhNh(Qd _There are monsters nearby!h|9 ......... ..  aGoodWitch the Gusty ##h .........##.#  Gnoll of Fedhas ......h ..* .............#  Health: 44/44 ======================== ..* .............##  Magic: 13/14 ======================-- h. ..*##..............#  AC: 2Str: 8 ..##*#. ..........<..##. EV: 12Int: 16 .....*.###.............. SH: 0Dex: 12 ......*..#............## XL:  6 Next: 19% Place: Dungeon:5 .......@.........#....#  Noise: ---------  Time: 5458.7 (0.0) hAS........#......##....#  e) +0 falchion #........#.....####.###  Cast: Shock ##..##...##.#### .#  ## ######.# ##  ###  h   hound (asleep) hh S   adder (asleep) _There are monsters nearby! _There are monsters nearby!Aiming: Shock (safe; 2% risk of failure)  h,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 100% to hit)h-......... ..aGoodWitch the Gusty##* .........##.#hGnoll of Fedhas ........* .............#Health: 44/44 ========================..* .............##Magic: 13/14 ======================--h. ..*##..............#AC: 2Str: 8h..##*#. ..........<..##. EV: 12Int: 16h.....*.###.............. SH: 0Dex: 12h#......*..#............## XL:  6 Next: 19% Place: Dungeon:5h4.......@.........#....# Noise: ---------  Time: 5458.7 (0.0)hcS........#......##....# e) +0 falchion#........#.....####.### Cast: Shockh##..##...##.#### .### ######.######hjh   houndS   adder (asleep)Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound.  The hound is moderately wounded.hM,h]T........SS   adder hT hZ3=9.7 (1hq`hNc  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (asleep, 100% to hit)  The zap hits the hound.  The hound is moderately wounded. _The adder hisses angrily.h 1. .. ##. .##.# ... ......# ... .......## . ...##..............# ..##.#. ..........<..##..###..........#......##.........#....# .S.#......##....# #.#.....####.### ##..##...##.#### .# ### hY h R..Sh /-60h h h. .. ##. .........##.# ... .............# ... .............## . ...##.......# ..##.#. ..........<..##.. .###...#.##.#.#....# h\...S.....#......##....# #.#.....####.### ##..##...##.## ######.#### hR,h1h.Sh   houndS   adderhS@-1hhmhk ......... ..  aGoodWitch the Gusty ##. .........##.#  Gnoll of Fedhas ...... ... .............#  Health: 44/44 ======================== ... .............##  Magic: 12/14 ====================---- . ...##..............#  AC: 2Str: 8 ..##h#. ..........<..##..  EV: 12Int: 16 .....**###................ SH: 0Dex: 12 .......**#............##.# XL:  6 Next: 19% Place: Dungeon:5 hElM.........@.......#....#  Noise: ---------  Time: 5461.7 (0.0) ....S....#......##....#  e) +0 falchion #........#.....####.###  Cast: Shock ##..##...##.#### .# hl ## ######.# ##  ###  h   hound  S   adderhmThe zap hits the hound.  The hound is moderately wounded. _The adder hisses angrily.  hLm}Aiming: Shock (safe; 2% risk of failure)  hrmPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh......... ..aGoodWitch the Gusty##. .........##.#Gnoll of Fedhas ......... .............#hdHealth: 44/44 ========================... .............##Magic: 12/14 ====================----. ...##..............#AC: 2Str: 8..##*#. ..........<..##.. EV: 12Int: 16.....**###................ SH: 0Dex: 12.......**#............##.# XL:  6 Next: 19% Place: Dungeon:5h.........@.......#....#Noise: ---------  Time: 5461.7 (0.0)....S....#......##....#e) +0 falchion#........#.....####.###Cast: Shock##..##...##.#### .### ######.###h/ ###h   houndS   adderPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hound.  hc The hound is heavily wounded.The zap hits the hound.  The hound is almost dead.h h1Bhb..h..S.hϚ:=2.7 (1 _hhh  ......... ..  aGoodWitch the Gusty h, ##. .........##.#  Gnoll of Fedhas ...... ... .............#  Health: 44/44 ======================== ... .............##  Magic: 11/14 ==================------ . ...##..............#  AC: 2hQ ;Str: 8 ht ..##.#. ..........<..##..  EV: 12Int: 16 h ......h###................ SH: 0Dex: 12h  h '......***#............##.# XL:  6 Next: 19% Place: Dungeon:5 h l.....S.*.@.......#....#  Noise: =--------  Time: 5462.7 (0.0) h( .........#......##....#  e) +0 falchion #........#.....####.###  Cast: Shock ##..##...##.#### .#  ## ######.# ##  ###  h   hound  S   adderThe hound is heavily wounded.The zap hits the hound. _The hound is almost dead.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh^J ......... ..  aGoodWitch the Gusty ##. .........##.#  Gnoll of Fedhas ...... ht... .............#  Health: 44/44 ======================== ... .............##  Magic: 11/14 ==================------ . ...##..............#  AC: 2Str: 8 ..##.#. ..........<..##..  EV: 12Int: 16 ......h###................ SH: 0Dex: 12 .........#............##.# XL:  6 Next: 19% Place: Dungeon:5 hڍ.....S...@.......#....#  Noise: =--------  Time: 5462.7 (0.0) .........#......##....#  e) +0 falchion #........#.....####.###  Cast: Shockh`p ##..##...##.#### .#  ## ######.# ##  ###  h   hound  S   adderhU _The hound is almost dead.hAiming: Shock (safe; 2% risk of failure)  hގEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the hound. The zap hits the hound.  h3You kill the hound!h~&  ..  ##.   ...   ... hؕ  .    < h% *h= ***h@< *h`-  h!   h  h–E ## hU  ###h gS   adder ha  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap misses the hound. The zap hits the hound.  You kill the hound!  Fedhas appreciates your contribution to the ecosystem.hh)x†.....Sh{9333.7 (1  Your Ranged Weapons skill increases to level 2!Your Throwing skill increases to level 2!  Your Armour skill increases to level 2!Your Dodging skill increases to level 5!  Your Shields skill increases to level 2!Your Unarmed Combat skill increases to level 2!hAhEk _Your Evocations skill increases to level 2!h  ......... ..  aGoodWitch the Gusty ##. .........##.#  Gnoll of Fedhas ...... ... .............#  Health: 44/44 ======================== ... .............##  Magic: 10/14 =================------- . ...##..............#  AC: 2Str: 8 ..##.#. ..........<..##..  EV: 12Int: 16 hE N......†###................ SH: 0Dex: 12 .........#............##.# XL:  6 Next: 33% Place: Dungeon:5 .......S*@.......#....#  Noise: =--------  Time: 5463.7 (0.0) h &.........#......##....#  e) +0 falchion #........#.....####.###  Cast: Shock ##..##...##.#### .#  h ## ######.# ##  ###  S   adderh  'h* Your Unarmed Combat skill increases to level 2! _Your Evocations skill increases to level 2!hK }Aiming: Shock (safe; 2% risk of failure)  hk Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh 7Aim: an adder (53% to hit)h ......... ..aGoodWitch the Gusty##. .........##.#Gnoll of Fedhas ......... .............#Health: 44/44 ========================... .............##Magic: 10/14 =================-------. ...##..............#AC: 2Str: 8..##.#. ..........<..##.. EV: 12Int: 16......†###................ SH: 0Dex: 12.........#............##.# XL:  6 Next: 33% Place: Dungeon:5..*******@.......#....#Noise: =--------  Time: 5463.7 (0.0).. ;49m.......#......##....#e) +0 falchion#........#.....####.###Cast: Shock##..##...##.#### .### ######.######S   adderAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder.  The adder is moderately wounded.h h ......S4.7 (1 _h h  You barely miss the adder.The adder is moderately wounded.hѶ53-hT1=5.9 (1.2hhg _The adder bites you. The adder barely misses you.h(  You slash the adder!  The adder is almost dead.h)B-7.1hQ1hO5* _The adder bites you.h  You closely miss the adder.The adder is almost dead.h V2-8.3h h g _The adder barely misses you. The adder bites you.hƀ  You closely miss the adder.The adder is almost dead.hƆ(9.5h)hS _The adder closely misses you.hThe adder is almost dead. _The adder closely misses you.  You barely miss the adder. Your bite misses the adder.The adder is almost dead.  The adder closely misses you. The adder bites you.  You are poisoned.h91===-=70.7Pois hh, _The adder poisons you!h '  You closely miss the adder. Your bite misses the adder.The adder is almost dead.39-1.9h h" b _You feel sick. The adder closely misses you.hu r  You hit the adder.  You kill the adder!hE .Fedhas appreciates your contribution to the ecosystem.h0 @8--h 2==83.1Shockh h| $ _You feel sick.h  . .. ##. .........##.# ... .............# ... .............## . ...##.......# ..##.#. ..........<..##..h ......†###. .#.##. .h5.#....# .#......##....# #.#.....####.### ##..##...##.#### .# ## ######.# ## ###hhM--40h-h$ _You feel sick.h. .. ##. .........##.# ... .............# ... .............## hN. ...##.......# ..##.#. ..........<..##.. ......†###...#.##.#..#....# .#......##....# #.#.....####.### ##..##...##.#### .# h## ######.#### hhU7-5hh$ _You feel sick.hY m. .. ##. ....##.# ... ....# ... ....## . ...##....# ..##.#. ...<..##.. ......†###. .#.##.# ...#....# .#......##....# #..#.....####.### ##..##...##.#### .# ## #### ### 6=-6 _You feel sick.hH . .. ##. ...##.# ... ...# ... ..## . ...##...# ..##.#. ..<..##.. ......†###. .#.##.# ...#....# .#......##....# #........#.....####.### ##..##...##.#### .# ## ######### hb 3  You feel sick.hd 5=-==7h^ h [ _You are no longer poisoned.h[ . .. ##. .##.# ... ..# ... #.## . ...##..# ..##.#. ..<..##.. ......†###. .#.##.# ...h8\ $#....# .#......##....# #........#.....####.### ##..### ######.#### hd hs .68hw hQz h . .. ##. .##.# ... .# ... #.## . ...##.# ..##.#. .<..##.. ......†###. .#.##.# ...#....# .h #......##....# #........#.....####.### ### h- h &9h_ h h>N . .. ##. .##.# ... .# ... #.## . ...##.# ..##.#...<..##.. ......†###.hN  .#.##.# ...#....# .#......##....# #.#.....####.### ### hW hd V3==80h#j hl h{h޼hҽhBhh5a7=h}hhFhh":==h^hhU8=hh5,h<hh)#4hK)==hh$4 _Magic restored.hzhhGa9=hh=Bhh`:==h!hLhhhJhV40=hh,hh,hh,hhd  _You hear the slow rusting of a very distant drain.h #1h@ (=h hhh7hhhohXh#2h2=hlh,hh h ,h ,h h h h h h h h$ hr( h( h* h, hd6 Xh; ,hv= hE hI hI hyK hiQ hQ hS ,hU haY hY hZ h'_ hb ,hkd h)} BhQ~ h# h h\ h hr h Bhڋ h h h| h h h; h] hv E..........§≈§§§§.§## ##...............≈≈####≈ .#.......##.......≈≈≈§≈§ .........##...§§..§.§§.§ .........#....≈≈§.§..... hB o###.....[###..§§§....... ###.#..# #..  #.#### ##.#.....§§.w  ### #..#@...§≈§  ##..)...###  ######## Shock  h  w   ribbon worm (asleep) h | 545.1 (65.0) _A ribbon worm comes into view.h+  .........≈≈####≈ ..##.......≈≈≈§≈§ ...##...§§..§.§§.§ .......#....≈≈§.§..... ....[###..§§§.......   #............ hC,  ##.#.....§§.w  ### #..#@...§≈§  ##..)...###  ######## hr  .........≈≈####≈ ..##.......≈≈≈§≈§ ...##...§§..§.§§.§ .......#....≈≈§.§..... ....[###..§§§.......   #............   ##.#.....§§.w  ### #..#@...§≈§  hV ##..)...###  ######## hm h h h b _A ribbon worm is nearby!h .........≈≈####≈ ..##.......≈≈≈§≈§ ...##...§§..§.§§.§ .......#....≈≈§.§..... ....[###..§§§.......   #............   ##.#.....§§.w  ### #..#@...§≈§  ##..)...###  hD######## h  .........≈≈####≈ ..##.......≈≈≈§≈§ ...##...§§..§.§§.§ .......#....≈≈§.§..... ....[###..§§§.......   #............   ##.#.....§§.w  ### #..#@...§≈§  ##..)...###  ######## h4h$b _A ribbon worm is nearby!h .........≈≈####≈ ..##.......≈≈≈§≈§ ...##...§§..§.§§.§ .......#....≈≈§.§..... ....[###..§§§.......   #............   ##.#.....§§.w  ### #..#@...§≈§  ##..)...###  ######## h 0 .........≈≈####≈ ..##.......≈≈≈§≈§ ...##...§§..§.§§.§ .......#....≈≈§.§..... ....[###..§§§.......  h0{ #............   ##.#.....§§.w  ### #..#@...§≈§  ##..)...###  ######## hC4hJhOb _A ribbon worm is nearby!h ..........§≈§§§§.§##  aGoodWitch the Gusty ##...............≈≈####≈  Gnoll of Fedhas ...... .#.......##.......≈≈≈§≈§  Health: 44/44 ======================== .........##...§§..§.§§.§  Magic: 13/14 ======================-- .........#....≈≈§.§.....  AC: 2Str: 8 ###.....[###..§§§.......  EV: 12Int: 16  ###.#..# #............  SH: 0Dex: 12  #.#### ##.#.....§§*w  XL:  6 Next: 38% Plach` pe: Dungeon:5  ### #..#@*****§  Noise: ---------  Time: 5545.1 (0.0) ##..)...###  e) +0 falchion ########  Cast: Shock  w   ribbon worm (asleep) _A ribbon worm is nearby! _A ribbon worm is nearby!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)h[ ^..........§≈§§§§.§##aGoodWitch the Gusty ##...............≈≈####≈Gnoll of Fedhas ...... .#.......##.......≈≈≈§≈§Health: 44/44 ======================== .........##...§§..§.§§.§h\ 8Magic: 13/14 ======================-- .........#....≈≈§.§.....AC: 2Str: 8 ###.....[###..§§§.......EV: 12Int: 16###.#..# #............SH: 0hh Dex: 12#.#### ##.#.....§§**XL:  6 Next: 38% Place: Dungeon:5### #..#@*****§Noise: ---------  Time: 5545.1 (0.0)##..)...###e) +0 falchion########Cast: Shock  w   ribbon wormAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.h h §§≈..§...§...§§§....§.§.§w....§≈≈§#h ) h :=6.1 (1 _hhnh ..........§≈§§§§.§##  aGoodWitch the Gusty ##...............≈≈####≈  Gnoll of Fedhas ...... .#.......##...§§..≈≈≈§≈≈  Health: 44/44 ======================== h^.........##.....§...§...  Magic: 12/14 ====================---- .........#....≈§§§....§.  AC: 2Str: 8 ###.....[###..§§.§.§....  EV: 12Int: 16  ###.#..# #............  SH: 0Dex: 12  #.#### ##.#.....§§w.  XL:  6 Next: 38% Place: Dungeon:5 h ### #..#@*****≈§  Noise: =--------  Time: 5546.1 (0.0) ##..)...####  e) +0 falchion ########  Cast: Shockh  w   ribbon wormhVThe zap hits the ribbon worm. h6_The ribbon worm is moderately wounded.Aiming: Shock (safe; 2% risk of failure)  hhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehZAim: a ribbon worm (black smoke, lightly wounded, 90% to hit)h ..........§≈§§§§.§##aGoodWitch the Gusty ##...............≈≈####≈Gnoll of Fedhas ...... .#.......##...§§..≈≈≈§≈≈Health: 44/44 ======================== .........##.....§...§...Magic: 12/14 ====================---- .........#....≈§§§....§.AC: 2h Str: 8 ###.....[###..§§.§.§....EV: 12Int: 16###.#..# #............SH: 0Dex: 12#.#### ##.#.....§§**XL:  6 Next: 38% Place: Dungeon:5### #..#@*****≈§Noise: =--------  Time: 5546.1 (0.0)##..)...####e) +0 falchion########Cast: Shock  w   ribbon wormh 5Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (black smoke, lightly wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is heavily wounded.hzU h^ 5...........≈........≈.....w.≈.....≈≈§.h_a +7.1 (1hg h k q  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (black smoke, lightly wounded, 90% to hit)  hk The zap hits the ribbon worm.  The ribbon worm is heavily wounded. _You hear the slow rusting of a very distant drain.h§§§...≈# .....≈## #.........≈≈#### .#.##.......≈≈≈§≈≈.......##..... .........#....≈ ###.....[###...≈......###.#..# #...w.#### ##.#.@....≈.### #..#....≈≈§.##..)...############hc#§.§h.-8h|hh4b#§§.≈ ..≈## #..≈≈######≈≈≈§≈≈#.........§.§ .........#....≈ ###.....[###...≈......###.#..# #...hb w.#### ##.#......≈.### #..#....≈≈§.##..)...############ hehn~§§≈≈§§w.htp@-9hxh{hf..........#§§....≈# aGoodWitch the Gusty ...........≈≈....≈# Gnoll of Fedhas ...... ...........≈.....≈##  Health: 44/44 ======================== ##...............≈≈####§  Magic: 11/14 ==================------ .#.......##.......≈§≈≈§≈  AC: 2Str: 8 .........##.........§.§§  EV: 12Int: 16 .........#....≈≈........  SH: 0Dex: 12 ###.....[###...≈........  XL:  6 Next: 38% Place: Dungeon:5 h ###.#..# #....@***w...  Noise: ---------  Time: 5549.1 (0.0)  #.#### ##.#......≈..  e) +0 falchion  ### #..#....≈≈§.  Cast: Shock ##..)...####  ########   w   ribbon wormThe ribbon worm is heavily wounded. _You hear the slow rusting of a very distant drain.h4RAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh[Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)hB ..........#§§....≈#aGoodWitch the Gusty ...........≈≈....≈#Gnoll of Fedhas ...... ...........≈.....≈##Health: 44/44 ======================== ##...............≈≈####§Magic: 11/14 ==================------ .#.......##.......≈§≈≈§≈AC: 2Str: 8 .........##.........§.§§EV: 12Int: 16 .........#....≈≈........SH: 0Dex: 12 ###.....[###...≈........h XL:  6 Next: 38% Place: Dungeon:5###.#..# #....@*******Noise: ---------  Time: 5549.1 (0.0)#.#### ##.#......≈..e) +0 falchion### #..#....≈≈§.Cast: Shock##..)...############w   ribbon wormAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is severely wounded.h8 ...w...§ (catching breath)hE  ```Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is severely wounded.The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.h~ y#§###§§§§§§§......§§§####  6  =50.1 (1Held h2 h . _You are caught in a web!h?..........#§§....≈# aGoodWitch the Gusty ...........≈≈....≈# Gnoll of Fedhas ...... ...........≈.....≈##  Health: 44/44 ======================== ##...............≈§####§  Magic: 10/14 =================------- .#.......##.......§§§§§§  AC: 2Str: 8 .........##........§...§  EV:  6 Int: 16 .........#....≈≈........  SH: 0Dex: 12 ha###.....[###...≈........  XL:  6 Next: 38% Place: Dungeon:5  ###.#..# #....@***w...  Noise: =--------  Time: 5550.1 (0.0) h #.#### ##.#....§.≈..  e) +0 falchion  ### #..#...§§≈§.  Cast: Shockh ##..)..§####  Held  ########   w   ribbon wormhWThe stream of webbing hits you but does no damage. _You are caught in a web!  hJAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh#Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)h..........#§§....≈#aGoodWitch the Gusty ...........≈≈....≈#Gnoll of Fedhas ...... ...........≈.....≈##Health: 44/44 ======================== ##...............≈§####§h=Magic: 10/14 =================------- .#.......##.......§§§§§§AC: 2Str: 8 .........##........§...§EV:  6 Int: 16 .........#....≈≈........SH: 0hDex: 12 ###.....[###...≈........XL:  6 Next: 38% Place: Dungeon:5###.#..# #....@*******hĄNoise: =--------  Time: 5550.1 (0.0)#.#### ##.#....§.≈..e) +0 falchionh### #..#...§§≈§.Cast: Shock##..)..§####Held ########w   ribbon wormhCAiming: Shock (safe; 2% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is severely wounded.h~ h§≈≈≈..w....≈##h11.1 (1 _hhh} h+ -#§§####≈≈§§≈§§§....w.§§§§..hϭ m1=12 -2h h (  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is severely wounded.The web tears apart.hj#§§....≈# ≈≈....≈# §.....≈## ≈.§§####≈ #.##.≈§§≈§≈.##.§§.#....≈≈......[###...≈.  ###.#..# #.....@w.#.#### ##.#...§§§≈.### #..#..§.≈≈§.##.##..h`≈§##§≈..§§...≈§§.#hg@-3hhh § (catching breath)You hit the ribbon worm.  The ribbon worm is almost dead.h  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.h.#≈#.≈≈≈≈≈#..§....§≈§..#..§≈§#...§§##.#....≈.###h  6  =4.3 (1.2Held hh. _You are caught in a web!h~  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h(Y **The ribbon worm is struck by an arc of lightning.  hYIThe ribbon worm is almost dead.hμ §§≈§§.§@w.You are struck by an arc of lightning. The lightning grounds out.36-----9/14 ---=50hh0 _The ribbon worm bites you.hm .≈........#...........≈§§.#..§§§§#...§.##.#..§§hn |7=----12 =-6hQu hx f _The web tears apart. The ribbon worm misses you.h  You slash the ribbon worm!  You kill the ribbon worm!h §§≈§§.≈§§§..§...#.........§≈.≈....@†.h 9-7.5 (1.2Shockhhl _Fedhas appreciates your contribution to the ecosystem.hh#§§....≈# §§§§...≈# ≈.§≈§§...≈## #≈. .§§§....≈≈####§≈. .##.≈≈≈≈≈≈.##.#....§≈.hQi.....[###..§≈. ###.#..# #..#.#### ##.#......≈.### #..#....§§≈.##..)...##hr≈≈..§≈.§§§§..##hT4-80hEh$x _You see here a ribbon worm corpse.h#§§....≈# §≈≈....≈# ≈.§≈§....≈## #≈.§§§....≈≈####§≈.##.≈≈≈≈≈≈.##...§.#....≈≈.≈ .....[###...≈.≈.#..# #......†hg#.#### ##.#......≈§§.  ### #..#....§§§§..### ha....§§h8=10/14==--9 _hhLh6 .#§§....≈#.§§≈....≈# ≈...§§.....≈## #≈....≈≈####§≈...##.≈≈≈≈≈≈....##..#....≈≈.≈ hC7 k#.....[###...≈.§#.#..# #......@....§... #.#### ##.#......≈§§... ### #..#....§§§§..# ##..)...######  #hB ≈≈§..≈§≈§..§######hfP '60hQW h[ x _You see here a ribbon worm corpse.hjhjh~lhphv: _hwh?whxh}hZ~h9===hhhhehGhh/hh>K1=hIhhЕ$40h2=hh hlhhhhhhI91hZ==hhJhh)Bh9hhC2h==h+h]hhk2===hhh;3hu=hhhuhFh3h h L3==hhGhh4==hhhhSh,h< h#hm$:==h%h*h*9=h{,h/h0h1h5h5L4==h7h@hD,hEhHhZM,hNhRh`E#§§....≈# h8a[ §≈≈...§§# ≈....  §≈.....≈## #≈....  §......≈≈####≈≈....  ##....§.§≈≈§≈≈≈..... ha ##..§.§  #...§§§...≈§s  hah...[###...§...≈..  .#..# #.§.§..†..#  ha.#### ##.#§.....≈.....##  ## #..#....§§≈...##  h#bShock##..)...#######  hIb########    s   scorpion (asleep)hrbH hWr.§§...§§.§89.5 (29.0).hw-90.5 (30hh[ _A scorpion comes into view.h'...§# ≈.... ..§§## #≈.... ...≈≈####≈≈.... ....≈≈§≈≈≈..... .§............. ..........≈§s [###...§§.........≈..  #.§§.§.†..@......#  ##.#......≈.....##  #..#....§§≈...##  ##..)...#######  ########h2 ...§# ≈.... ..§§## #≈.... ...≈≈####≈≈.... ....≈≈§≈≈≈..... .§............. ..........≈§s [###...§§.........≈..  #.§§.§.†..@......#  ##.#......≈.....##  #..#....§§≈...##  ##..)...#######  ########h9 h< hB hD _ _A scorpion is nearby!hZ '...§# ≈.... ..§§## #≈.... ...≈≈####≈≈.... ....≈≈§≈≈≈..... .§............. ..........≈§s [###...§§.........≈..  #.§§.§.†..@......#  ##.#......≈.....##  #..#....§§≈...##  ##..)...#######  ########hP ...§# ≈.... ..§§## #≈.... ...≈≈####≈≈.... ....≈≈§≈≈≈..... .§............. ..........≈§s [###...§§.........≈..  #.§§.§.†..@......#  ##.#......≈.....##  #..#....§§≈...##  ##..)...#######  ########hZ( h, h$4 h6 _ _A scorpion is nearby!h,.....#§§....≈# aGoodWitch the Gusty .....§≈≈....§# ≈....  Gnoll of Fedhas ...... .....§≈....§§## #≈....  Health: 44/44 ======================== .....§......≈≈####≈≈....  Magic: 13/14 ======================-- ....##.......≈≈§≈≈≈.....  AC: 2Str: 8 ....##..§.§.............  EV: 12Int: 16 ....#...§§§..........≈*s  SH: 0Dex: 12 ...[###...§§.......***..  XL:  6 Next: 39% Place: Dungeon:5 .#..# #.§§.§.hq-^†..@**....#  Noise: ---------  Time: 5590.5 (0.0) .#### ##.#......≈.....##  e) +0 falchion ## #..#....§§≈...##  Cast: Shock ##..)...#######  ########  s   scorpion (asleep) _A scorpion is nearby! _A scorpion is nearby!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)h,.....#§§....≈#  aGoodWitch the Gusty .....§≈≈....§# ≈....  Gnoll of Fedhas ...... .....§≈....§§## #≈....  Health: 44/44 ======================== .....§......≈≈####≈≈....hw  Magic: 13/14 ======================-- ....##.......≈≈§≈≈≈.....  AC: 2Str: 8 ....##..§.§.............  EV: 12Int: 16 ....#...§§§..........≈**  SH: 0Dex: 12 ...[###...§§.......***..  XL:  6 Next: 39% Place: Dungeon:5 .#..# #.§§.§.†..@**....#  Noise: ---------  Time: 5590.5 (0.0) hS.#### ##.#......≈.....##  e) +0 falchion ## #..#....§§≈...##  Cast: Shock##..)...####### ########   s   scorpion h.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion.  The scorpion is moderately wounded.hQh [≈≈...≈## #≈.≈≈§§§§§§§....≈.§..†..@..§h@gl=1.5 (1Shock _honhdph [.....#§§....≈# aGoodWitch the Gusty .....§≈≈....≈# ≈....  Gnoll of Fedhas ...... .....§≈.....≈## #≈....  Health: 44/44 ======================== .....§......≈≈####≈≈....  Magic: 12/14 ====================---- ....##.......≈≈§≈§§§....  AC: 2Str: 8 ....##..§.§......§§§....  EV: 12Int: 16 ....#...§§§..........≈§.  SH: 0h Dex: 12 ...[###...§..........≈..  XL:  6 Next: 39% Place: Dungeon:5 .#..# #.§.§..†..@......#  Noise: =--------  Time: 5591.5 (0.0) .#### ##.#§.....≈.....##  e) +0 falchion ## #..#....§§≈...##  Cast: Shock ##..)...#######  ########     h E   The zap hits the scorpion. _The scorpion is moderately wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh(hgThat beam is likely to hit you. Continue anyway? Y - Yes h' N - NoƒhƒhX.....#§§....≈#  aGoodWitch the Gusty .....§≈≈....≈# ≈....  Gnoll of Fedhas ...... .....§≈.....≈## #≈....  Health: 44/44 ======================== .....§......≈≈####≈≈....  Magic: 13/14 ======================-- ....##.......≈≈§≈§§§....  AC: 2Str: 8 ....##..§.§......§§§....  EV: 12Int: 16 ....#...§§§..........≈§.  SH: 0Dex: 12 ...[###...§..........≈..ƒhu  XL:  6 Next: 39% Place: Dungeon:5 .#..# #.§.§..†..@......#  Noise: =--------  Time: 5591.5 (0.0) .#### ##.#§.....≈.....##  e) +0 falchion ## #..#....§§≈...##  Cast: Shock##..)...####### ########         The zap hits the scorpion. _The scorpion is moderately wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.ƒhƒhƒh,ƒh\. _ƒhtM####.......§#§§..§.≈ ≈....≈# ≈...≈## #≈...§≈≈####≈≈......≈≈§≈#..§.§§§....#...§§§ ...[###...§.....@....≈....# #.§.§..†......... .#### ##.#§.....≈.....## ## #..#....§§≈...## ƒhƒhƒhw..§≈§§≈s..≈s   scorpionƒhMJ-2.5 (1Shock _ƒh%ƒh[)Ãh4 ####.......§≈# aGoodWitch the Gusty .....#§§....≈# Gnoll of Fedhas ...... .....§≈≈....≈# ≈....  Health: 44/44 ======================== .....§≈.....≈## #≈....  Magic: 12/14 ====================---- .....§......§≈####≈≈....  AC: 2Str: 8 ....##.......≈≈≈≈§§§....  EV: 12Int: 16 ....##..§§§......§§§....  SH: 0Dex: 12 ....#...§§§........§.≈§.  XL:  6 Next: 39% Place: Dungeon:5 ...[###...≈.....@*****s[37Ãh4 m.  Noise: ---------  Time: 5592.5 (0.0) .#..# #.§....†.........#  e) +0 falchion .#### ##.#......≈.....##  Cast: Shock ## #..#....≈§≈...##  ##..)...#######  ######## s   scorpionShift-Dir - straight line _Okay, then.Ãh65 Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 71% to hit)Ãh K####.......§≈#  aGoodWitch the Gusty .....#§§....≈#  Gnoll of Fedhas ...... .....§≈≈....≈# ≈....  Health: 44/44 ======================== Ãh .....§≈.....≈## #≈....  Magic: 12/14 ====================---- .....§......§≈####≈≈....  AC: 2Str: 8 ....##.......≈≈≈≈§§§....  EV: 12Int: 16 ....##..§§§......§§§....  SH: 0Dex: 12 ....#...§§§........§.≈§.Ãh   XL:  6 Next: 39% Place: Dungeon:5 ...[###...≈.....@*******  Noise: ---------  Time: 5592.5 (0.0) .#..# #.§....†.........#  e) +0 falchion .#### ##.#......≈.....##  Cast: Shock ## #..#....≈§≈...## ##..)...####### ########  s   scorpion  Shift-Dir - straight line _Okay, then.Aiming: Shock (safe; 2% risk of failure)  Ãhx ]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 71% to hit)Ãhe  _Okay, then.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a scorpion (moderately wounded, 71% to hit)  The zap misses the scorpion.Ãh(p .....≈§§§§§..≈≈≈....≈..sÃhv :=3.5 (1 _Ãh} Ãh# ăh&?####.......§≈# aGoodWitch the Gusty .....#§§....≈# Gnoll of Fedhas ...... .....§≈≈....≈# ≈....  Health: 44/44 ======================== .....§≈....§§## #≈....  Magic: 11/14 ==================------ .....§......§§####≈≈....  AC: 2Str: 8 ....##.....§§≈≈≈≈§§§....  EV: 12Int: 16 ....##..§........§§§....  SH: 0Dex: 12 ....#...§≈≈........§.≈≈.  XL:  6 Next: 39% Place: Dungeon:5 ăh5...[###...≈.....@**..≈..  Noise: =--------  Time: 5593.5 (0.0) .#..# #.§....†.....**s.#  e) +0 falchion .#### ##.#......≈.....##  Cast: Shock ## #..#....≈§≈...##  ##..)...#######  ######## s   scorpionAim: a scorpion (moderately wounded, 71% to hit) _The zap misses the scorpion.Aiming: Shock (safe; 2% risk of failure)  ăhePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 71% to hit)ăhW\####.......§≈#  aGoodWitch the Gusty .....#§§....≈#  Gnoll of Fedhas ...... .....§≈≈....≈# ≈....  Health: 44/44 ======================== .....§≈....§§## #≈....  Magic: 11/14 ==================------ ăh9X.....§......§§####≈≈....  AC: 2Str: 8 ....##.....§§≈≈≈≈§§§....  EV: 12Int: 16 ....##..§........§§§....  SH: 0Dex: 12 ....#...§≈≈........§.≈≈.  XL:  6 Next: 39% Place: Dungeon:5 ăhX...[###...≈.....@**..≈..  Noise: =--------  Time: 5593.5 (0.0) ăhX.#..# #.§....†.....***.#  e) +0 falchion ăh Y.#### ##.#......≈.....##  Cast: Shock ăh2Y## #..#....≈§≈...##ăhYM ##..)...####### ########  s   scorpion ăhY Aiming: Shock (safe; 2% risk of failure)  ăhZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineăhIZAim: a scorpion (moderately wounded, 71% to hit)  The zap hits the scorpion.  The scorpion is heavily wounded.ăhăh.§....§......s...ăh>24.5 (1 _ăhgăhŃha####.......§≈# aGoodWitch the Gusty .....#§§....≈# .§  Gnoll of Fedhas ...... .....§≈≈....≈# ≈....  Health: 44/44 ======================== .....§≈....§§## #≈....  Magic: 10/14 =================------- .....§......§§####≈§....  AC: 2Str: 8 ....##.....§§≈≈≈≈§§§....  EV: 12Int: 16 ....##..§........§.§....  SH: 0Dex: 12 ....#...§≈≈..........≈≈.  XL:  6 Next: 39% Place: Dungeon:5 ...[###...≈.....@***s≈[39Ńh;49m..  Noise: =--------  Time: 5594.5 (0.0) .#..# #.§....†.........#  e) +0 falchion .#### ##.#......≈.....##  Cast: Shock ## #..#....≈§≈...##  ##..)...#######  ######## s   scorpionThe zap hits the scorpion. _The scorpion is heavily wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 71% to hit)ŃhD####.......§≈#  aGoodWitch the Gusty .....#§§....≈#.§  Gnoll of Fedhas ...... .....§≈≈....≈# ≈....  Health: 44/44 ======================== .....§≈....§§## #≈....  Magic: 10/14 =================------- .....§......§§####≈§....  AC: 2ŃhStr: 8 ....##.....§§≈≈≈≈§§§....  EV: 12Int: 16 ....##..§........§.§....  SH: 0Dex: 12 ....#...§≈≈..........≈≈.  XL:  6 Next: 39% Place: Dungeon:5 ...[###...≈.....@*******  Noise: =--------  Time: 5594.5 (0.0) .#..# #.§....†.........#  e) +0 falchion .#### ##.#......≈.....##  Cast: Shock ## #..#....≈§≈...## ##..)...####### Ńh########  s   scorpion  The zap hits the scorpion. _The scorpion is heavily wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleŃhShift-Dir - straight lineAim: a scorpion (heavily wounded, 71% to hit)Ńh _The scorpion is heavily wounded.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a scorpion (heavily wounded, 71% to hit)  The zap misses the scorpion.Ńh§....≈.## #≈.≈≈.§.≈§≈≈≈§.§§§........s.≈..≈Ńh25.5 (1 _Ńh#Ńh&Ńh ####.......§≈# aGoodWitch the Gusty .....#§§....≈# §....  Gnoll of Fedhas ...... .....§≈≈....≈# ≈....  Health: 44/44 ======================== .....§≈....§§## #≈....  Magic: 9/14===============--------- .....§......§§####≈≈....  AC: 2Str: 8 ....##.....§.≈§≈≈≈§.....  EV: 12Int: 16 ....##..§..§§§..........  SH: 0Dex: 12 ....#...§≈≈..........≈≈.  XL:  6 Next: 39% Place: Dungeon:5 ...[###...≈.....@**sŃh$ (.≈..  Noise: =--------  Time: 5595.5 (0.0) .#..# #.§....†.........#  e) +0 falchion .#### ##.#......≈.....##  Cast: Shock ## #..#....≈≈≈...##  ##..)...#######  ######## s   scorpionAim: a scorpion (heavily wounded, 71% to hit) _The zap misses the scorpion.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 71% to hit)Ńh_t####.......§≈#  aGoodWitch the Gusty .....#§§....≈# §....  Gnoll of Fedhas ...... .....§≈≈....≈# ≈....  Health: 44/44 ======================== .....§≈....§§## #≈....  Magic: 9/14===============--------- .....§......§§####≈≈....  AC: 2Str: 8 ....##.....§.≈§≈≈≈§.....  EV: 12Int: 16 ....##..§..§§§..........  SH: 0Dex: 12 ....#...§≈≈..........≈≈.  XL:  6 Next: 39% Place: Dungeon:5 ...[###...[4ŃhPuI0m≈.....@*******  Noise: =--------  Time: 5595.5 (0.0) .#..# #.§....†.........#  e) +0 falchion .#### ##.#......≈.....##  Cast: Shock ## #..#....≈≈≈...## ##..)...####### ########  s   scorpion  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 71% to hit)  The zap hits the scorpion.  The scorpion is severely wounded.Ńh(ŃhX)≈..§§#..§§≈..§§...s..≈..Ńh26.5 (1 _ŃhŃh ƃh.§≈#  #§§....≈# ≈....≈ §≈≈....≈# ≈. §≈....§§## #≈. §.....§§≈####≈≈. ##......§§§≈≈≈§. ##..§..§. #...§≈≈.≈≈. [###...≈.s..≈. #..# #.§....†.# #### ##.#......≈.....##  # #..#....≈≈≈...##  ##..)...#  ##    ƃh' ƃh§....§§§...§§ƃh.You hear the slow rusting of a very distant drain.The scorpion stings you.  You are poisoned.ƃhݿ0====---7Pois ƃhƃhp _The scorpion poisons you! The scorpion closely misses you.ƃhBi  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ƃh~ Confirm with . or Enter, or press ? or * to list all spells.is struck by an arc of lightning.  The scorpion is almost dead.  You are struck by an arc of lightning.  The scorpion is struck by an arc of lightning.  You kill the scorpion!ƃh **Fedhas appreciates your contribution to the ecosystem.ƃh1M<.§.§§§.§≈§≈.@†§ƃhf37====----8--67=8Shockƃhnƃh r? _The lightning grounds out. You feel sick.ǃh o#.§≈# .#§§...§≈# §....§ .§≈≈...§§# ≈...§§ .§≈....§≈## #≈....§ ǃh l.§.....§§≈####§≈..... .##.§≈≈≈≈§...... .##..§. .#...§≈≈.≈≈.. .[###...≈.†..≈... .#..# #.§....†.## .#### ##.#......§.....## ǃh 3# #..#....≈≈§...##  ##..)...#ǃh _  ## ǃh!   ǃhT" ≈...§.≈§§.≈≈ǃh-/ g5----9ǃh6 ǃh[9 $ _You feel sick.ǃh7 R.####.§≈# .#§§§..§§# ≈...§§ .§≈≈§...≈# ≈§..§§ .§≈..§..≈## #≈....§ .§..§...§≈####≈≈..... .##.§≈≈≈≈≈...... .##... .#....≈≈ǃh .≈≈.. .[###...≈....@..†..≈... #.#..# #......†.## #.#### ##.#......§.....## # #..#....≈≈§...##  ##..)...#  ##   ǃh ....§.§§..§§.§ǃh ---600 _You feel sick.ȃh!5.####.§≈# .#§§....§# ≈§.§§§ .§≈≈§...≈# §...§§ .§≈.....≈## #§§...§ .§......§≈####≈≈..... .##.§§≈≈≈≈...... .##ȃh58. .#....≈≈.≈≈.. .[###...≈...@...†..≈... #.#..# #......†.##  #.#### ##.#......§.....## ȃhh6 ### #..#....≈≈§...##  ##..)...####### ## ȃh#B≈.§.§§§§§§§.§§§...######ȃhBPS4-1ȃhWȃhH[$ _You feel sick.ȃhȃhY7-ȃhȃhȃhN3--ȃhLȃh3 _You feel sick.ȃh9K2-ȃhȃh 3 _You feel sick.ȃh 7-ȃhȃh"1 ȃh31-9==ȃhȃhj _You are no longer poisoned.ȃhhȃhȃh)32=ȃh,ȃh)9f==ȃhW@BɃhɃhaj3==ɃhpɃhɃhwR10/14==Ƀh Ƀh\ɃhɃhɃhɃhɃhɃh Ƀh@!U4=Ƀh"Ƀhl'Ƀh':==Ƀh\)Ƀh<.,Ƀh/Ƀh3Ƀh4K5=Ƀh5Ƀh6:Ƀh:K1=Ƀh;<Ƀh9BɃhBɃhDɃh!HɃhHɃh$JɃh]NɃhNU6=ɃhQɃh TɃhT9=ɃhVɃhZ,Ƀh\Ƀh"`Ƀhx`ɃhaɃh?eɃhe#7ɃheW=2==ɃhUgɃh%k,Ƀh-pBɃhqɃhuɃh>vU8=ɃhwɃhzɃhz:==Ƀh}Ƀh^,ɃhρɃhݕl9=3==Ƀh8BɃhD40===Ƀh>Ƀh¨ɃhɃhɃhɃhɃhɃhL4==ɃhѵɃhNw1=ɃhɃhɃhɃhwɃhɃhAɃhɃhZe2===ɃhɃhSɃhɃhɃhɃhɃh.ɃhɃhfɃhɃhɃh&K3=Ƀh Ƀht$ Ƀhz_You hear the slow rusting of a very distant drain.Ƀh7Ƀh,ɃhɃhEɃhɃhɃhɃhph4==Ƀh:ɃhɃhɃhɃhRɃh4 ɃhɃhɃhɃhɃhwɃhɃhɃhuɃh! Ƀh 9=Ƀh6"Ƀh1%Ƀhy)Ƀh)Ƀh+Ƀh-Ƀh1Ƀh-2Ƀh3Ƀh16Ƀh@ #.....  ##..≈....  ɃhA##..≈§......  #. .#.. #.....§....§  ... c... #....§§§≈≈≈  #...#...##.....§§§#  ###...####§§#  ...........#≈@....§# ≈..§§  ......≈≈...§≈# §...§ ...........§....§≈## #≈....Shock  Ƀh"B ###...............§§####≈≈.... ####.#.......##.......≈≈≈§§§..... #............##.................. c   centaur (asleep) .............#....§≈.........§§≈. ##.####.....[###...§.......†.§≈.. ɃhB#### ###.#..# #......†.......§.#ɃhR c58.5 (57.0)§clauncher)A centaur comes into view.ɃhWXS (((((ɃhX]((The centaur wields a +0 shortbow. The centaur shoots an arrow.ɃhF d.....≈@Ƀh(S((((((ɃhZ§≈§≈§.§.........≈≈@...§≈§.≈≈#§.§≈§Ƀh h3------==9.5 (58ɃhɃhs| _The arrow misses you. The centaur shoots an arrow. The arrow hits you!Ƀh #.....  ##.§≈§...  ##..≈≈......  #. .#.. #...§.§....§  ... c... #....§.§≈≈≈  #...#...##.....§§§#  #.......§≈#  #≈@...§≈#  ......§≈...§§# Ƀh ...........§.....≈##  ............≈≈#....##.......≈≈....##..§.§........#....≈§.......[###...§.......†  †Ƀh{ #.....  ##.§≈§...  ##..≈≈......  #. .#.. #...§.§....§  ... c... #....§.§≈≈≈  #...#...##.....§§§#  Ƀh|G#.......§≈#  #≈@...§≈#  ......§≈...§§#  ...........§.....≈##  ............≈≈#....##.......≈≈....##..§.§........#....≈§....Ƀha}...[###...§.......†  †Ƀh6 _A centaur is nearby!Ƀhe5$ #.....  ##.§≈§...  ##..≈≈......  #. .#.. #...§.§....§  ... c... #....§.§≈≈≈  #...#...##.....§§§#  Ƀh6\#.......§≈#  #≈@...§≈#  ......§≈...§§#  ...........§.....≈##  ............≈≈#....##.......≈≈....##..§.§........#....≈§.......[###...§.......†  †Ƀh #.....  ##.§≈§...  ##..≈≈......  #. .#.. #...§.§....§  ... c... #....§.§≈≈≈  #...#...##.....§§§#  #.......§≈#  #≈@...§≈#  ......§≈...§§#  ...........§.....≈##  ............≈≈#....##.......≈≈....##..§.§........#....[Ƀhh31m≈§.......[###...§.......†  †ɃhɃh$ɃhɃh^ _A centaur is nearby!Ƀh #.....  ##.§≈§...  ##..≈≈......  #. .#.. #...§.§....§  ... c... #....§.§≈≈≈  #...#...##.....§§§#  #.......§≈#  #≈@...§≈#  ......§≈...§§#  ...........§.....≈##  ............≈≈#....##.......≈≈....##..§.§........#....≈§.......[###...§.......†  †ɃhK  #.....  ##.§≈§...  ##..≈≈......  Ƀh: #. .#.. #...§.§....§  ... c... #....§.§≈≈≈  #...#...##.....§§§#  #.......§≈#  #≈@...§≈#  ......§≈...§§#  ...........§.....≈##  ............≈≈#Ƀhݧ ....##.......≈≈....##..§.§........#....≈§.......[###...§.......†  †Ƀh߱ Ƀh! Ƀh Ƀh ^ _A centaur is nearby!ʃh  aGoodWitch the Gusty #.....  Gnoll of Fedhas ...... ##.§≈§...  Health: 34/44 ==================------ ##..≈≈......  Magic: 13/14 ======================-- #. .#.. #...§.§....§  AC: 2Str: 8 ... c*.. #....§.§≈≈≈  EV: 12ʃhInt: 16 #...#.**##.....§§§#  SH: 0Dex: 12  ###...####**.....§≈#  XL:  6 Next: 67% Place: Dungeon:5  ...........#*@...§≈# ≈..§§ Noise: ==-------  Time: 5659.5 (0.0)  ............§≈...§§# §...§ e) +0 falchion ʃh)x ...........§.....≈## #≈.... Cast: Shock  ###...............≈≈####≈≈.... ####.#.......##.......≈≈≈§§§..... #............##..§.§............. c   centaur (launcher) ʃh.............#....≈§.........§§≈. ##.####.....[###...§.......†.§≈.. #### ###.#..# #......†.......§.# _A centaur is nearby! _A centaur is nearby!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (83% to hit)ʃh aGoodWitch the Gusty#.....Gnoll of Fedhas ......##.§≈§...Health: 34/44 ==================------##..≈≈......Magic: 13/14 ======================--#. .#.. #...§.§....§AC: 2Str: 8... **.. #....§.§≈≈≈EV: 12Int: 16ʃh#...#.**##.....§§§#SH: 0Dex: 12###...####**.....§≈#XL:  6 Next: 67% Place: Dungeon:5...........#*@...§≈# ≈..§§ Noise: ==-------  Time: 5659.5 (0.0)............§≈...§§# §...§ e) +0 falchion...........§.....≈## #≈.... Cast: Shock###...............≈≈####≈≈.... ####.#.......##.......≈≈≈§§§..... #............##..§.§............. c   centaur (launcher) .........[39;ʃhx49m....#....≈§.........§§≈. ##.####.....[###...§.......†.§≈.. #### ###.#..# #......†.......§.#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (83% to hit)  The zap hits the centaur.  The centaur is lightly wounded.ʃhSlc.....≈ʃh+[S((((((ʃha..§≈≈......§....#........≈@.....≈§≈§.§§.##...§..##........#..§.≈≈...[###.ʃhg25-----60.5 (1ʃh"ʃh  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linʃhFe  Aim: a centaur, wielding a +0 shortbow (83% to hit)  The zap hits the centaur.centaur is lightly wounded. _shoots an arrow. The arrow hits you!˃hM  aGoodWitch the Gusty #......  Gnoll of Fedhas ...... ##.§≈§...  Health: 25/44 =============----------- ##.§≈≈......  Magic: 12/14 ====================---- #. .#.. #..........§  AC: 2Str: 8 ˃hl... c*.. #..§...§≈≈≈  EV: 12Int: 16 #...#.**##.....§§§#  SH: 0Dex: 12  ###...####**......≈#  XL:  6 Next: 67% Place: Dungeon:5  ...........#*@....≈# ≈..§§ Noise: ==-------  Time: 5660.5 (0.0)  ............§≈....≈# §...§ e) +0 falchion  ..........§≈§....≈## #≈.... Cast: Shock  ###........§§.....≈≈####≈≈.... ####.#.......##...§...≈≈≈§§§˃h,..... #............##.................. c   centaur (launcher) .............#..§.≈≈.........§§≈. ##.####.....[###...§.......†.§≈.. #### ###.#..# #......†.......§.#The centaur is lightly wounded. _The centaur shoots an arrow. The arrow hits you!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (lightly wounded, 83% to hit)˃h~HaGoodWitch the Gusty#......Gnoll of Fedhas ......##.§≈§...Health: 25/44 =============-----------##.§≈≈......Magic: 12/14 ====================----#. .#.. #..........§AC: 2Str: 8... c... #..§...§≈≈≈EV: 12Int: 16#...#...##.....§§§#SH: 0˃hX-Dex: 12###...####........≈#XL:  6 Next: 67% Place: Dungeon:5...........#≈@....≈# ≈..§§ Noise: ==-------  Time: 5660.5 (0.0)............§≈....≈# §...§ e) +0 falchion..........§≈§....≈## #≈.... Cast: Shock###........§§.....≈≈####≈≈.... ˃h####.#.......##...§...≈≈≈§§§..... #............##.................. c   centaur (launcher) ˃h.............#..§.≈≈.........§§≈. ##.####.....[###...§.......†.§≈.. #### ###.#..# #......†.......§.# _The centaur shoots an arrow. The arrow hits you!  Aiming: Shock (safe; 2% risk of failure)  ˃h&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line˃hـAim: a centaur, wielding a +0 shortbow (lightly wounded, 83% to hit)  You miscast Shock. Nothing appears to happen.˃hT(((((((˃hd.....≈@˃he(((((((  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ˃hAim: a centaur, wielding a +0 shortbow (lightly wounded, 83% to hit)  You miscast Shock. Nothing appears to happen.  The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow.˃hդJ§.≈.§§.§......≈≈...§≈..≈@˃h§.§##....#...§...≈ ˃hbContam: 10% -1.5 (1˃h˃hR _The arrow barely misses you.˃h  # #.... ##§.≈.§..  ##§.≈≈......#. .#.. #..§.......§... c... .≈≈≈ #...#...##§≈####...####... #≈..≈..§....§§....≈# §...§ ..........§≈.§...≈## #  ##..§§.....≈≈####≈≈ ####.#.......#.≈≈≈§§§ #...##................. .............#....≈≈...§.....§§≈.####.....[###...≈.......†.§≈..˃h ˃h \..≈.....c≈....§.≈.....§..##..˃h l--2˃h1 3M #...≈ # #.. ##..≈....  ˃h2 !##..≈≈......#. .#...§... .... .≈≈≈ #...#c..##§≈####...####....# ..#≈.....≈≈..§............§≈....§# §...§.... .. ....#....≈≈.... ˃h^@ ;§§§≈##§≈≈...§§§§...§....§§≈#......≈≈..˃hI 6=-3Shock˃h)O ˃hP ̃hlM #### #...≈̃humn # #.. ##..≈....  ##..≈§......#. .#...§... .... ..≈≈≈ #...#c..##.....§§≈#̃hm[###...####....# ...........#≈§....≈# ≈..§§.. ̃hn{......##........̃hp̃hx[§≈§§§c§§§§≈#c   centaur (launcher)§̃hvy?§̃h34Shock̃h@̃h #### #...≈ #..... #...... ##.§≈.... ##..≈≈...... #. .#.. #....§§....§ ... .... #.§≈≈ . #...#c..##.....§§≈# . ###...####c.≈## ̃hy....#≈§...§§# ≈.. ............§§...§§# §... ..........§≈....§§## #≈ # ###........§.....§§≈####≈≈... #.#.......##......§≈≈≈§§§....  ##.## ̃hT̃h.cc   centaur (launcher)̃hLD((̃h<§..§§.....§≈§......§§....§§#≈≈..§§§#§.....≈#.....§§§≈##§̃hAV18-----==5̃hH̃h8LF _The centaur shoots an arrow. The arrow hits you!̃h̃h̃hc̃h̃hg #####...≈#.....#.§##..≈##..≈≈......#. .#.. #....§§....§... .... #.....§§§≈≈ . #...#c..#≈§# ̃hi ###...####..§#  ..........c#≈....§§# ≈..§.......≈≈..§§... ..........§§.....≈## #≈ # ###.......§.....§§§≈####≈ #####.#.......##§.....§§≈≈§§§.............##............. ......≈≈§§≈̃hr ̃hv h(((((((̃h ..≈≈..§.§.....@...≈.....§#§§....§≈.....§.≈̃h /#..̃h .=6̃h ̃h o _The centaur shoots an arrow. The arrow barely misses you.̃hj#...≈#.....#.##..≈##..≈≈......#. ..#.. #....§.§...§........ #......§§≈≈ . #...#...##.....§≈§# ###...####..§#  ..........c#≈....§§# ≈..§.......≈≈̃hk§... .§.≈.....§## #≈ # ###.......§§§....§≈≈####≈ #####.#.......##.....§.≈≈≈§§§.............#........ .......#....§§§§§≈ .##.####.....[###...†.§≈.̃h~wR§§.#...̃h~ #...≈  #.....  #......  ##..≈....  ##..≈≈......  #. ..#.. #....§.§...§  ........ #......§§≈≈ . #...#...##.....§≈§# . #.(@....§§##  ..........c#≈....§§#  ............§§...§§#  .........§.≈.....§## # ###.......§§§....§.....##.....§.̃h~.....##............#....§§§..[†̓h #...≈  #.....  #......  ##..≈....  ##..≈≈......  ̓hS*#. ..#.. #....§.§...§  ........ #......§§≈≈  #...#...##.....§≈§#  #.(@....§§##  ..........c#≈....§§#  ............§§...§§#  ̓h.........§.≈.....§##  ###.......§§§....§.....##.....§......##............#....§§§..[†̓hU  The centaur shoots an arrow. The arrow hits you!̓hn .  * * * LOW HITPOINT WARNING * * *̓hˬO #...≈  #.....  #......  ##..≈....  ##..≈≈......  #. ..#.. #....§.§...§  ̓h| ........ #......§§≈≈ . #...#...##.....§≈§# . #.(@....§§##  ..........c#≈....§§#  ............§§...§§#  .........§.≈.....§## # ###.......§§§....§.....##.....§......##............#....§§§..[†̓h3 #...≈  #.....  #......  ##..≈....  ##..≈≈......  #. ..#.. #....§.§...§  ........ #......§§≈≈  #...#...##.....§≈§#  #.(@....§§##  ..........c#≈....§§#  ............§§...§§#  .........§.≈.....§## ̓hK ###.......§§§....§.....##.....§......##............#....§§§..[†̓h0U  The centaur shoots an arrow. The arrow hits you!̓h.§.§..§....≈#§§§....≈#.§≈§......§...##....§...##...........#....§§§..̓hm2/44 -------------3==7̓h "̓h7-  #...≈ #..... #......̓h-. ##..≈...... ##..≈≈...... #....#.. #.....§.§..§̓h- ........ #.......§≈≈ .. #...#...##.....§≈§# .. ###...####.@.....§§## . ̓h...c#≈§....≈# ≈.. # ..§§§....≈# § # ...§≈.....≈## #≈ ## ###......§......§.≈≈####≈≈ .#####.#.......##....§§.≈≈≈§§§ .##.....##.............#....§§§.§§ ..##.####.....[###...≈̓h:/.†.§≈ _* * * LOW HITPOINT WARNING * * *̓h=9 ∆...≈§.........##..........̓hI>..#...§§§§.  The centaur unwields a +0 shortbow. The centaur closely misses you.̓hzAK8% --8̓hI̓hVN? _The centaur kicks you but does no damage.̓h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̓h?,  Confirm with . or Enter, or press ? or * to list all spells.  The centaur is struck by an arc of lightning.  The centaur is moderately wounded.  You are struck by an arc of lightning.  You die...  Fedhas appreciates your contribution to the ecosystem.̓h V0-----------̓hk /  --more--΃h΃hInventory: 7/52 gear slots Hand Weapons (go to first with ))  e - a +0 falchion (weapon)  g - a +1 flail of protection Missiles (go to first with ()b - 4 poisoned darts  c - 4 stones  ΃hd - 8 curare-tipped darts Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  f - a ring of positive energy (worn) Wands (go to first with /)p - a wand of polymorph (11) Scrolls (go to first with ?)  e - 2 scrolls of blinking {unknown}  u - a scroll of fear {unknown}  v - a scroll of fog {unknown}΃hch - 3 scrolls of identify {unknown}  k - 2 scrolls of amnesia {unknown}  q - a scroll of brand weapon {unknown}  c - 3 scrolls of poison {unknown}  j - a scroll of vulnerability {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]σh] σh ,σhZ σh Goodbye, aGoodWitch.364 aGoodWitch the Gusty (level 6, 0/44 HPs)Began as a Gnoll Air Elementalist on Oct 14, 2025.Was an Initiate of Fedhas.Killed by their own static electricity (2 damage)... on level 5 of the Dungeon.The game lasted 00:09:08 (5659 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orbσhn 3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnσh HuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the OrbЃhv'Ѓh 1Ѓh$4? [?25h[?0c [?1051l[?1052l[?1060l[?1061l