NH|j Player: aa Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-08-12.10:17:50.ttyrec Time: (1786529870) Wed Aug 12 10:17:50 2026 OH|j1z[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cOH|j5OH|jyPdWelcome, aa. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpqH|j qH|j@ Welcome, aa the Gnoll. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelptH|j tH|j6 tH|j aa the CallerGnollHealth: 13/13 ========================Magic: 4/4========================AC: 2Str: 11EV: 11Int: 15SH: 0Dex: 7XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 clubZap: wand of polymorph (3)tH|j m####.######.......####.........####........)..###............:##.............##[.......$....##......@......##.............##.$...........##.............###...........####.........####.......######.####tH|jj tH|jg Welcome, aa the Gnoll Wanderer.Will you be the one to retrieve the terrific Orb of Zot from the depths?tH|j tH|ji; @Press ? for a list of commands and other information.  Found 18 gold pieces, a glowing scarf, a parchment of Scorch and a morningstar.Found a staircase leading out of the dungeon.tH|jB tH|j(F D  You begin with the following items: a +0 club, a +0 robe, a wand of polymorph  (3), a potion of haste; and the following spells available to memorise: Summon  Small Mammal, Call Canine Familiar, Apportation, Volatile Blastmotes, Summon _Seismosaurus Egg.vH|jz3vH|j{vH|jvH|javH|jG: _vH|jvH|jvH|jJvH|jvH|j9vH|jvH|jvH|jA _You now have 12 gold pieces.vH|j}3vH|jvH|jF`.. ####.#### ##.......## ##..## ##..)..## #...:# #......# #[........@...# 4.0 (4#......<# #.....# #.$#....###....####..##.......##vH|j G####.####vH|jvH|j'vH|jX 3vH|j vH|j vH|j5 vH|j vH|j ,vH|j vH|jH vH|j vH|j .# .. ####.#### ##.## ##.## ##.)..## #..:# #.....@.# 6.0 (2#[......# #......<# #....#.$..#...###...####..##.......##vH|jQ vH|j vH|jX wH|j$o Q.#  #.. ##.#### ## .## #)..## #..@# #.....# #[......# #......<#.....#.$#..###..###..wH|j(w A7.0 (1wH|j| wH|j [  You pick up a parchment of Scorch and begin reading...wH|j{ +8.0 (2wH|j wH|jk ? _You add the spell Scorch to your library.xH|j4xH|j 5xH|ji6xH|j9xH|j<xH|jz<xH|jAXxH|jBxH|jDxH|jjGxH|jGxH|jIxH|jU#. ... ..# #..  ####.#### ##.......## ##.........## ##..##11.0 (3.0) #...# #xH|jV>...# #[......# #..<......# #.....# #.$...# #.xH|jVb...# ##....##xH|jWxH|j]xH|j`T _You see here a +0 morningstar.yH|j3yH|jxyH|j yH|j~#zH|j _zH|j,zH|jKzH|jzH|jzH|jzH|j zH|j(S#... ####.#### ##.......####.........####........)..##.............# ......# #[............# #......#5.0 (4 #zH|j)....# #.$...# #...# ##.....## ##.## ### ####.### zH|jL*zH|ji0zH|j 3k _There is a staircase leading out of the dungeon here.zH|jvzH|jzH|jzH|j<zH|jzH|jP _zH|jzH|j{,zH|jXzH|j<zH|j ,zH|jzH|jzH|jzH|j(zH|jdzH|j8 ##.........## ##........)..## #.............# ∆ #.......# #[............# #......<......# #.............# #.$...........# #.@...........#20.0 (5 ##....## ##...## ##.......## ####.#### ..# ∆ .#.. ..zH|jFzH|j){H|j\XM ####  ##..## #)..# ∆ #.[.......<........##..####.........##.#{H|jaA1.0 (1{H|j=h{H|jr{H|j}s+2.0 (2{H|j3z{H|j|= _You now have 18 gold pieces (gained 6).|H|je|H|j|H|jH|H|j0|H|jUX|H|j|H|j*|H|jT|H|jD #...  ####.####  ##.......##  ### ##)..## #.#∆ #.......# #[.#∆ #<......#4 #..# #....##....###.....####.........####.......######.####..# ∆|H|j|H|j|H|jH}H|j9 M..#.  #...  ####.####  ####  ##..## #)..# ∆ #. .∆......<.#.............####.#}H|jCA5.0 (1}H|j,I}H|jOs _You see here a scarf of harm.~H|jE3~H|j)~H|j~H|j_~H|jzP _~H|jN~H|j~H|jX,~H|j~H|jP~H|j,~H|jb~H|j~H|j~H|j6!,~H|j "~H|j+∆ #. . . . ....#..#. ..#.#.. #...# ####.#### ##.......## ##.........## ##........@..## 34.0 (9#.............# ∆ #.............# #[............# ∆ #......<......##.............##.............##.............###...........##~H|j~,~H|j1~H|jY4T _You see here a +0 morningstar.H|j/3H|j H|jH|jAH|jުP _H|jH|j H|jH|j7H|jBH|j$H|j0H|jr H|j H|j- H|jo H|j H|j$ ..#.#.. #...# H|j$ -####.#### ##.......## ##.........## H|j$ o##........)..## H|j$ e#.............# H|j% ∆ #.............# H|jf% v#@............#43 ∆ #......<......# #.............# H|j% #.............# #.............# ##...........## ##.........## ##.......## ####.####H|j& H|j, H|j. s _You see here a scarf of harm.H|jH|jH|j3H|jH|j  _H|j+D∆ #. . . . ....#..#...#.#..  #...# ##.#### ### #.##  ##.)..## #..@..........# 5.0 (2H|j< ∆ #.......# #[.# H|jOD?∆ #......<...##.....##...##....###....##.........H|jH|jH|jH|j H|j+H|j6H|j ..#.#.. #...# ####.######.......##.........###.)..## #.......#∆ #.............# #..#7H|jdh∆ #<......# #..# #.............# #.....# ##.## #### ## ####.##H|jH|jH|jYs _You see here a scarf of harm.H|jc1 H|j3 A scarf of harm. A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. Base armour rating: 0 'Of harm': It increases damage dealt and taken. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {ego} {branded} {Harm} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (g)et.H|j,H|j5..#.#..aa the Caller#...#Gnoll####.####Health: 13/13 ========================##.......##Magic: 4/4========================##.........##AC: 2Str: 11##........)..##EV: 11Int: 15#.............#SH: 0Dex: 7∆ #.............#XL:  1 Next:  0% Place: Dungeon:1#@............#Noise: ---------  Time: 47.0 (2.0)H|j7&∆ #......<......#a) +0 club#.............#Zap: wand of polymorph (3)#.............##.............###...........####.........####.......######.#### _There is a staircase leading out of the dungeon here. _You now have 18 gold pieces (gained 6). _You see here a scarf of harm. _You see here a +0 morningstar. _You see here a scarf of harm. _You see here a scarf of harm.H|j=H|j1>H|jDH|jEH|jH|jwH|jH|j|,H|j: _H|j/H|jH|jTH|jDH|j_H|j[,H|jH|jH|j5,H|jNH|jHH|jNH|jH|jGH|j1H|jH|jgH|jmH|j....#..#. ..#.#.. #...# ####.#### ##.......## ##.........## ##........)..## H|jp|#.............# ∆ #......# 53.0 (6#[......# ∆ #......<# #......##......H|jK##.......###...........####.........##H|j6##.......##H|jH|jH|j>H|jAM4H|jDTH|j@VH|jH|jgH|j|H|jH|jH|jeH|ju,H|jaH|jH|jH|jH|j|H|jH|jnH|jS∆ #. . . . ....#..#. ..#.#.. #...# ####.#### ##.## ##.## ##........@..## 6.0 (3#.............# #.............# #[. H|j ∆ #......<#..#....##.....###....H|j1H|jH|jST _You see here a +0 morningstar.H|j H|jFH|j[H|jH|j4H|j\H|jH|jxQH|j/ H|j H|j H|j  H|j:_H|j =H|jFA: _H|jAH|jYDH|jDH|j3FH|jHH|juKH|jKH|jMH|jPH|j"SH|jdSH|j*UH|jx]#...# ####.#### ##.......####.........####........)..##H|jc^.............#∆ ......# #[............#∆ #......@......#60.0 (4 #.............# #.......#H|j _ #...# ##.....## ##.## ### ####.### H|j]_Q..# ∆H|j_H|jRfH|jPisee here a scarf of harm.a +0 morningstar.a scarf of harm.a +0 morningstar. _There is a staircase leading out of the dungeon here.H|jvH|jvH|j~H|jH|j]IH|j#H|jH|j: _H|jgH|jH|jH|jH|jhH|jRH|jH|jH|j( H|j H|j4 H|j H|jH|j-H|jnH|jH|jqH|jH|jHH|jyH|jH|jZ",H|j#H|j'H|j3i  You encounter a hobgoblin.H|j? ## ##  ##. .##  ##.. ..## ∆####... ... ## g......#..#..........#.#...... #.@.#  ####.####  ##.......## H|j=A ##.........####........)..###.............#g   hobgoblin (asleep)∆ #.............##[............#∆ #......<......#H|jqDW.g7.0 (7H|jLLCgH|jM4==8.0 (8H|j UH|jY+ _The hobgoblin shouts!H|j m4H|juH|j`  ## ## ##. .## ##.. ..### !####... ....###...#..#.....g....#.#...... #@..# ####.#### ##.......## ##.........## ##........)..## #.............# ∆ #.............# #[......# ∆ #......<......#H|ja @.gH|jDi H|ji 4--9.0 (1H|jo H|jGr Y _Found a fizzy red potion.H|j=w 8## ####. .###.. ..###!####... ....###........#..#.... ...g...#.#......  #...# ####@######.......###.........###........)..##...........H|jx ∆ #.......# #[......#∆ #......<# #.H|jj H|jq B--70H|j} H|j H|jE3H|jGH|jJH|j.NH|jNH|jS,H|jTH|jUH|jVH|j,YH|j\k  A hobgoblin comes into view.H|jdF##.. ..###!####... ....###........#..#.......g...#.#......H|j&e #g..#  ####.####  ##.......## ##.........####.....@..)..###......#∆ #....##[....#∆< g   hobgoblin. .##H|jf*2.0 (2H|jmH|jun23.0 (3 _H|jDvH|jwH|j\ 5!####... ....###........#..#....g...#.#.. #g..# ####.######.......####.........####........)..###.....#∆ #[∆......< .## ##.gH|jc A4.0 (1H|jf H|jh H|j j........#..#....g...#.#.. #...# ####g######.......####..####.)..##.....∆ #[∆H|j ......< .## #### ##H|jw <5H|j H|j_g...#.#.. #...# ####g######.......####..####.)..##.....∆ #[∆......< .## #### ## ####.####.gH|j<6H|j\H|jH|j. #...# ####.######...g...####.........####.)..##.....∆H|j} #[∆. .## ####  ## ####.#### ..# ∆H|jD.gH|jH|j&7H|jH|jk _There is a staircase leading out of the dungeon here.H|jX####.######.......####....g....####........)..##.....∆ #[∆......<## #### ####  ####.#### ...# ∆#..H|jZD.gH|jaH|jb-8 _H|jqH|jsH|j;##.......####..####.....g..)..##.............∆ #[∆......< .## #### ## ####.####  ...# ∆#.#.. H|jD.gH|jH|j&9H|j!H|jFH|j%c##..####.)..##......g......∆. #[∆......< .## ####  ## ####.#### ...# ∆#.#...#. H|j'D.gH|j/H|jh0 80H|j47H|j)9H|jj##.)..##.....∆g #[......∆......< .#### ####  ####  ####.#### ...# ∆#.#.. .#. .H|jOD.gH|jYH|j&1H|jڦH|jɨH|j .....∆ #[.....g∆......< .#### ####  ####  ####.####  ...# ∆#.#...#.H|j3 .#H|j*D.gH|j!H|j!&2H|j'H|j)H|j∆ #[∆......g .#### ####  ####  ####.####  ...# ∆.#.#..#..#.... . . ##.. . #.. ##H|j=J<gH|j<3H|j%H|j3H|j Q ∆ #. #[......∆<g#..###..####..####.......######.####  ...# ∆ .#.#..#..#...  . . . ## .. . #.. ##H|j D.gH|jш H|ja &4H|j H|j H|j< d#)..# ∆ #. #[......∆<.g#..###..####..####.......######.#### ...# ∆ .#.#H|jH 1#..#... . . . ## .. . #H|j0 D.gH|j <5H|j H|j H|j݅m †You hit the hobgoblin.H|jn(H|j=1=6.3 (1.3H|jQH|j M _You kill the hobgoblin!H|j-" .....∆ #[∆......< .†##...........## ####  ####  ####.#### . #.. ##-70H|j.H|j91H|jt) * ∆ #[∆......< .†##...........## ####  ####  ####.####  ...# ∆.#.#.#..#.... . . ##.... ##-8H|jE  #[∆......< .†##...........## ####  ####  ####@####  #...# ∆..#.#.. ##..#.....##.. ##...H|jH|j&9H|jH|j_H|jۙ QH|jB% ∆......< #.##..##......†......###...........## ##.........##  ##.......##  ####.####  #.@.# ∆......#.#........###..#........#. .#####...........90H|j + ............†.....#...........# ##.........##  ##.......##  ####.####  #...# ∆......#@#........###..#. ...#. .#####....... ##.....##...... ....H|j <1H|jH H|jo H|jfeH|j#hH|jlH|j H|jÈH|j/H|jH|jH|j4H|jH|jH|j M∆<.......................†......##...........####.........####.......######.####  #.@.# ∆ ......#.#..###..#.........#. .#####........H|j\ V..... ....H|j H|j &2H|j H|j H|j# M #[......∆ #<##..##.............##......†......###...........####.........####.......######@####  H|j V#...# ∆ ......#.#........###..#.......H|jc .#. .#####...........H|jm H|j &3H|jL H|j H|jM∆ #. #[......∆<.#......†......###..##H|j##..####...@...######.####  #...# ∆ ......#.#......#H|jHi..##.. ##...H|jH|j&4H|j'H|jH|j5∆ #.# #[.# ∆ #......<......# #.# #.# #......†......# ##.## H|j ##.## ##.## ####.#### #...# ∆ ......#.#......H|jĕ..###..#..........#. .#####.H|j....... ## H|jž<5H|jH|j3H|j ∆ #.# #[.#  ∆ #......<......# #.# #.# #......†......# ##.## ##.H|j ## ##.## ####.#### #...# ∆ ......#...###..#...#........ ##.....## H|j H|jE 6H|j' H|j H|j#PM ∆ #. #[......  ∆<.......†......###..####..####.......######.#### #...# ∆#...H|ju+H|j+&7H|j\1H|j93H|j#.# ∆ #.# #[.# ∆ #......<......# #.# #.# #......†......# ##.## ##.## ##.## ####.#### #........#..###........ 8H|j?  ∆ #[ ∆......< .†#...........## ####  ####  ####.####  #...# ∆..##.....H|jw H|j &9H|j H|jO)H|j)H|j/H|j 2H|j\4H|jH|jH|j )H|jx)H|j0H|j2H|j54H|j H|jH|j4H|jɤH|jH|jָH|jQH|jH|jTH|jJUM ∆ #. #[...... ∆<.......†......###..####..####.......######.#### #...# ∆..##H|jH|j0100.3 (1.0)H|jDH|j}H|j JM#)..# ∆ #. #[...... ∆<.......†......###..####..####.......######.####.#..H|j H|jW &1H|j H|j H|jLM ##..## #)..# ∆ #. #[...... ∆<.......†..@...###..####..####.......###.#.H|jD H|j &2H|j'H|jH|jr49M ####  ##..## #)..# ∆ #. #[...... ∆<.......†......##..####.........##.#.H|j =H|j4>&3H|j=DH|jEH|je ##.## ##.## ##.)..## #.# ∆ #.# #[.#  ∆ #......<......# #.# #.# #......†......# ##.## ##.## ##.##  ####.####  #...# ∆  ......#.#......  ..###..#.H|jpH|jp&4H|jyH|j|H|j  ##.## ##.## ##.)..## #.# ∆ #.# #[.# ∆ #......<......# #.# #.# #......†......# ##.## ##.##  ##.##  ####.####  #...# ∆ ......#.#......  ..###..#.H|j~ <5H|j, H|j H|j ##.## ##.## ##.)..## #.# ∆ #.# #[.# ∆ #......<......# #.# #.# #......†......# ##.##  ##.##  ##.##  ####.#### #...# ∆ ......#.#......  ..###..#.H|jH|j.&6H|j$H|j+H|j  ##..####.)..##.....∆ #[∆......< .#...........# #### .#....#. .#####.H|j H|j &7H|j³ H|j& v _You see here a hobgoblin corpse.H|jH|jH|jGH|jH|j+ H|j <A hobgoblin corpse. H|j A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpseH|jH|jG##.........##aa the Caller##........)..##Gnoll#.............#Health: 13/13 ========================∆ #.............#Magic: 4/4========================#[............#AC: 2Str: 11∆ #......<......#EV: 11Int: 15#.............#SH: 0Dex: 7#.............#XL:  1 Next: 10% Place: Dungeon:1#......@......#Noise: ---------  Time: 107.3 (0.0)##...........##a) +0 club##.........##Zap: wand of polymorph (3)##.......######.#####...# ∆......#|jK;49m.#........###..#..........#. .#####. _Found a fizzy red potion. _A hobgoblin comes into view. _There is a staircase leading out of the dungeon here.  You hit the hobgoblin. _You kill the hobgoblin! _You see here a hobgoblin corpse.H|j4H|jH|j)H|j3H|jEH|j3H|jڬH|ju: _H|jH|j,H|jH|jH|j,H|jH|jcc #...#  ####.####  ####  #### #)..# .∆[∆10.3 (3.............H|j\#.............##......†......###...........####.........##...H|jH|jk _There is a staircase leading out of the dungeon here.H|jkH|jA staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. While standing here, you can exit the dungeon with the < key. You are here. _________________ “We shall not cease from exploration  And the end of all our exploring H|j Will be to arrive where we started  And know the place for the first time.”  -T.S. Eliot, “Little Gidding”, _Four Quartets_. 1943. (<)go up.H|j{H|j4H|joAre you sure you want to leave the Dungeon? This will make you lose the game! Y - Yes  N - NoH|jsd H|js #...#aa the Caller####.####Gnoll##.......##H|j t Health: 13/13 ========================##.........##Magic: 4/4========================##........)..##AC: 2H|jrt FStr: 11#.............#EV: 11Int: 15∆ #.............#SH: 0H|jt Dex: 7#[............#XL:  1 Next: 10% Place: Dungeon:1H|jt ^∆ #......@......#Noise: ---------  Time: 110.3 (3.0)#.............#H|j2u va) +0 club#.............#Zap: wand of polymorph (3)#......†......###...........####.........####.......######.#####...# ∆ H|jhu _A hobgoblin comes into view. _There is a staircase leading out of the dungeon here.  You hit the hobgoblin. H|ju _You kill the hobgoblin! _You see here a hobgoblin corpse. _There is a staircase leading out of the dungeon here.H|j4} H|j} H|js H|jl I _Alright, then stay!H|jU4H|j{H|jH|jb 3H|jd H|ji H|jl H|j q : _H|j r H|jsu ,H|j w H|jy H|j| ,H|j~ H|jB H|j ,H|j H|j H|jQ H|j H|j H|j BH|j H|jC  #...# ####.#### ##.......## ##.........## ##........)..## #......# ∆ #......# H|j 3#[......# ∆ #@.....<......#6.3 (6 #.......# #.......# #......†......#H|j = ##...........## ##.........## ##.......## H|j ####.#### #...# ∆H|j H|j& H|j H|j "4H|j-)H|j*H|j{ 3M...g...#.#...... #...#  ####.####  ####  ##..## #)..# ∆ #. #@......∆<#.............####.#H|j A7.3 (1H|jR H|j s _You see here a scarf of harm.H|juh=A scarf of harm. H|jhMA length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. Base armour rating: 0 'Of harm': It increases damage dealt and taken. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {ego} {branded} {Harm} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (g)et.H|j_!H|j)...g...#.#......aa the Caller#...#Gnoll####.####Health: 13/13 ========================##.......##Magic: 4/4========================##.........##AC: 2Str: 11H|j7*##........)..##EV: 11Int: 15#.............#SH: 0Dex: 7∆ #.............#XL:  1 Next: 10% Place: Dungeon:1#@............#H|j*Noise: ---------  Time: 117.3 (1.0)∆ #......<......#a) +0 club#.............#Zap: wand of polymorph (3)H|j+#.............##......†......###...........####.........####.......######.####You hit the hobgoblin. _You kill the hobgoblin! _You see here a hobgoblin corpse. _There is a staircase leading out of the dungeon here. H|j'+x_Alright, then stay! _You see here a scarf of harm.H|j=3H|j3&8H|jC9H|j;I _c - a scarf of harmH|jH|jзH|jH|jH|jνH|jH|jBH|jH|jkH|jH|j3H|jqH|j H|j%H|jH|jH|j'H|jH|j:H|jjH|j2H|jH|jH|j.H|jZH|jGH|j!H|jRH|jH|jKH|jX,H|jH|jIH|jH|jtH|jH|jC  You see here a +0 morningstar.H|jH|jN _H|j]H|j##.. ..### !####... ....### H|j........#..#.... ...g...#.#...... #...#####.#### ##.......## H|j##.........## ##........)@.## 2H|j u0.0)#.............# H|j?∆ #.............# H|jW#.............##......<......##.............##.............##......†......###...........##H|jXH|j H|j H|jH|j1H|jH|jH|jm  ##.. ..### !####... ....### ........#..#.... ...g...#.#...... #...# ####.#### ##.## ##H|jGn .## ##........@..## #...# ∆ #..# #..H|jqn .# ∆ #......<......#H|jn U #...#H|jn U #...#H|jn x #......†......# H|jn P ##.##H|jky H|jy 19.0)H|j H|jg T _You see here a +0 morningstar.H|j) H|j', A +0 morningstar. A mace with a head covered in short spikes. Base accuracy: -2 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0At current training (3%) you reach 16.0 in about 23.4 XLs.Current attack delay: 1.5. Damage rating: 13 (Base 13 x 102% (Str) x 100% (Skill)). H|jn, -This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon H|j, d_________________ “Little did then his pomp of plumes bestead (g)et.H|j, H|j4 H|j X##.. ..###aa the Caller!####... ....###Gnoll........#..#....Health: 13/13 ========================...g...#.#......Magic: 4/4========================#...#AC: 2Str: 11####.####EV: 11Int: 15##.......##SH: 0Dex: 7##.........##XL:  1 Next: 10% Place: Dungeon:1##........@..##Noise: ---------  Time: 129.3 (1.0)#.............#a) +0 club∆ #.............#Zap: wand of polymorph (3)#.............# H|j ∆ #......<......##.............##.............##......†......###...........## _There is a staircase leading out of the dungeon here. _Alright, then stay! _You see here a scarf of harm. _c - a scarf of harm _You see here a +0 morningstar. _You see here a +0 morningstar.H|j H|j@ '30H|j H|j3 * _d - a +0 morningstarH|jH|jH|jH|jH|jH|jH|j3nH|j/H|j,H|jD H|j` H|j U  There is a staircase leading out of the dungeon here. _H|j"H|j$H|jK*H|j43{ ##.........## ##...........## #.............# ∆ #.............##.............#∆......<......# .......# #.......# #....#7.3 (7 ##..## ##.## ### ####.### #...# ∆H|j4m ......#.#...... ..###..#....... ...#. .#####.H|j9:H|j=v _You see here a hobgoblin corpse.H|j`n H|jSo A hobgoblin corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} H|jo BMenu/colouring prefixes: identified useless_item stationary corpseH|j&VH|j)^##.........##aa the Caller##...........##Gnoll#.............#Health: 13/13 ========================∆ #.............#Magic: 4/4========================#.............#AC: 2Str: 11∆ #......<......#EV: 11Int: 15#.............#SH: 0Dex: 7#.............#XL:  1 Next: 10% Place: Dungeon:1#......@......#Noise: ---------  Time: 137.3 (7.0)##...........##a) +0 club##.........##Zap: wand of polymorph (3)##.......######|j_49m.#####...# ∆......#.#........###..#..........#. .#####. _c - a scarf of harm _You see here a +0 morningstar. _You see here a +0 morningstar. _d - a +0 morningstar _There is a staircase leading out of the dungeon here. _You see here a hobgoblin corpse.H|jfH|jfH|jlH|jinH|jw H|j H|j H|jLH|jH|jP _H|jl,H|jhH|jXH|j,H|jH|jq% #...#  ####.#### ####  #..## ##.....##  #.......# ∆ #.......# #.......#  ∆ #......<# 40.3 (3#.............# #........ #......†......###...........##H|j#&##.........####.......## ####.#### #...# ∆H|j+H|jW-H|jn=H|j=H|j>H|jBH|jJnH|jKH|jKH|jFT$ #...# ####.#### ##.......## ##..## ##..## #..# ∆ #..# #..# ∆ #......@......#2.3 (2 #.......# #.............#H|jTs #......†......# ##..## ##..##  ##.......##  ####.####  #...# ∆H|j-UH|j)[H|j]k _There is a staircase leading out of the dungeon here.H|jsH|ju|A staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. While standing here, you can exit the dungeon with the < key. H|jVvLYou are here. _________________ “We shall not cease from exploration  And the end of all our exploring  Will be to arrive where we started  And know the place for the first time.”  -T.S. Eliot, “Little Gidding”, _Four Quartets_. 1943. (<)go up.H|jH|j1H|jAre you sure you want to leave the Dungeon? This will make you lose the game! Y - Yes H|j0' N - NoH|j H|j+ #...#aa the Caller####.####Gnoll##.......##Health: 13/13 ========================##.........##H|j Magic: 4/4========================##...........##AC: 2Str: 11#.............#EV: 11Int: 15∆ #.............#SH: 0Dex: 7#.............#H|j7 XL:  1 Next: 10% Place: Dungeon:1∆ #......@......#Noise: ---------  Time: 142.3 (2.0)#.............#a) +0 club#.............#Zap: wand of polymorph (3)#......†......###...........##H|jq ##.........####.......######.#####...# ∆ _You see here a +0 morningstar. _You see here a +0 morningstar. _d - a +0 morningstar _There is a staircase leading out of the dungeon here. _You see here a hobgoblin corpse. _There is a staircase leading out of the dungeon here.H|ja H|j H|j& H|j- H|j2 23.3 (1 _H|jT7 H|j>  You have escaped!H|j/  --more--H|jH|jiIGear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 club (weapon)d - a +0 morningstar H|jArmour (go to first with [)  b - a +0 robe (worn)  c - a scarf of harmH|j( md - a +0 morningstar. A mace with a head covered in short spikes. H|j) Base accuracy: -2 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. H|jG) You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} H|jt) Menu/colouring prefixes: identified melee weapon _________________ “Little did then his pomp of plumes bestead H|j) The Azteca, or glittering pride of gold.  Against the tempered sword; little his casque,  Cay with its feathery coronal, or drest H|j) In graven terrors, when the Briton's hand  Drove in through helm and head the spiked mace;  Or swung its iron weights with shattering sway.H|jѳM Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 club (weapon)  d - a +0 morningstar Armour (go to first with [)  b - a +0 robe (worn)  c - a scarf of harm H|j H|jg)H|j~H|j^Goodbye, aa.0 aa the Caller (level 1, 13/13 HPs)Began as a Gnoll Wanderer on Aug 12, 2026.Got out of the dungeon alive.The game lasted 00:01:18 (143 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzCoGl-27 escaped with the Orb5.18230528 raguzCoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb7.16484428 raguzH|jOACoGl-27 escaped with the Orb8.16465487 therodimus VSBr-27 escaped with the Orb9.16422369 raguzCoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  12.15181911 raguzNaWr-27 escaped with the Orb  H|j13.15136186 l1quidcrys GrFi-27 escaped with the Orb  14.15099410 RavnDgHu-27 escaped with the Orb  15.14682103 thewalrus OnGl-27 escaped with the OrbH|jCH|jH|j? [?25h[?0c [?1051l[?1052l[?1060l[?1061l