hw Player: acirkm Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-14.10:02:10.ttyrec Time: (1760436130) Tue Oct 14 10:02:10 2025 hV  [?1051l[?1052l[?1060l[?1061hhV)0[?7h[?25l[?1ch>hgh#yWelcome, acirkm. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Octopode Alchemisth h VWelcome, acirkm the Oni. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterh fr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - DelverhA Mt - Necromancer e - BrigandWarrior-magehc ju - Forgewright Zealotm - Warperh~ tv - Fire Elementalist f - Berserkern - Hexslingerh ww - Ice Elementalist g - Cinder Acolyteo - Enchanterh `x - Air Elementalist h - Chaos Knighth 0p - Reavery - Earth Elementalisth z - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very h 3effective against foes susceptible to poison. h + - Recommended background * - Random background # - Recommended character ! - Random character h1 v% - List aptitudesSpace - Change species ? - Help Tab - Octopode Alchemisthh;4 h=> acirkm the GustyOniHealth: 16/16 ========================Magic: 3/3========================AC: 3Str: 11EV: 8Int: 16SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shockh(B 9##### ###~PP ♣.~~#~~♣.....#.....~~PhB #@.≈♣#####h#G hJ Welcome, acirkm the Oni Air Elementalist.A smirking vizier told you that the Orb of Zot is just within this dungeon.hM h| Press ? for a list of commands and other information.h h [ _Found a staircase leading out of the dungeon.h ##### ##PP~♣.~~~~♣........~~P<.≈♣~♣P~#####h=h21.0 (1 _hhh|###### ##~PP~♣.~~~♣..........~~P≈♣~♣P~#### hh&2hh^c _There is a staircase leading out of the dungeon here.hb ##### ##PP~♣.~~~~♣........~~P<.≈♣~♣P~#####h h2 -3 _h hx h*?###### ###~PP~♣.~~##~~♣.....+#.@...~~P##<.≈♣~♣P~###### h&4hhhChhDhhehBhhhhu######+### #~PP~♣.~~# #~~♣.....+ #...@.~~P# 6.0 (2h1#<.≈♣~♣P~# ####### #h hhahhhBh h h$Bhk%h%<Water h&h /l######+### hv/#~PP~♣.~~# #~~♣.....+ #.....@~P# 8#<.≈♣~♣P~# h/Y########## h{2hH5h7* _You enter the shallow water.h h jA tree. A large tree. While in most places the dim light of the dungeon is not bright enough to sustain large plants, there are spots where, with the grace of Fedhas,trees as big as those on the surface can grow underground. It is susceptible to bolts of lightning and to sufficiently intense sources of h 4fire. The resulting blaze can flare up, spreading to areas nearby and igniting other trees. _________________ “I like trees because they seem more resigned to the way they have to live than  other things do.”  -Willa Cather, _O Pioneers!_. 1913.hh&6acirkm the GustyOniHealth: 16/16 ========================Magic: 3/3========================AC: 3Str: 11######+###EV: 8Int: 16h'q#~PP~♣.~~#SH: 0Dex: 9#~~♣.....+XL:  1 Next:  0% Place: Dungeon:1#.....@~P#Noise: ---------  Time: 8.0 (2.0)#<.≈♣~♣P~#-) Nothing wielded##########h'Cast: ShockWater Welcome, acirkm the Oni Air Elementalist.A smirking vizier told you that the Orb of Zot is just within this dungeon.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _There is a staircase leading out of the dungeon here. h(_You enter the shallow water.h-h%1h2hs} h A bush. A woody plant. It looks dry enough to be easily set on fire, and its foliage is not very dense, permitting both magic and missiles to pass through unaffected. However, it is firmly rooted, and requires significant effort to destroy. Max HP: ~110 Will: ∞AC: +++EV: nonerF: x..  rC: ... rPois: +h 0rNeg: ... rElec: .Class: Plant Size: Giant Int: Mindless You have about 98% to hit with your hands and 100% to hit with your headbutt andoff-hand punch. It is immune to torment; and resistant to drowning. It cannot move. hI z[!]: Description|QuotehL hf acirkm the GustyOniHealth: 16/16 ========================Magic: 3/3========================AC: 3Str: 11######+###EV: 8hDZ uInt: 16#~PP~♣.~~#SH: 0Dex: 9#~~♣.....+XL:  1 Next:  0% Place: Dungeon:1#.....@~P#Noise: ---------  Time: 8.0 (0.0)h L#<.≈♣~♣P~#-) Nothing wielded##########Cast: Shockh [Water Welcome, acirkm the Oni Air Elementalist.h6 RA smirking vizier told you that the Orb of Zot is just within this dungeon.h Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _There is a staircase leading out of the dungeon here. _You enter the shallow water.h h3 h/ h h8 h h h hZ & hU Bh h h j######+####~PP~♣@~~10.0 (2.0)#~~♣.....+#.....~~P#<.≈♣~♣P~###########h$ hm( ho* hO j.b#.# .#. .#.###....'b   bat (asleep)hnT 7  You open the door.hT hV hZ ?.bbh_ 81.0 (1Shockh^c h{f V _A bat comes into view.h)9 .. .. #. b#. .##.###.# #.....#####@###PP~♣.~~#~~♣.....+#.....~~PhB*#<.≈♣~♣P~##########h0,h1h&6,.bh28&2hL<h7?Q _There is an open door here.hv h WA bat. A large grey bat that, despite being herbivorous, is quite aggressive. It is myopic and uses echolocation to navigate. Max HP: ~3Will: noneAC: +EV: +++ Threat: Low Class: Natural Size: TinyInt: Animal Speed: 300% (normally travels faster than you) h You have about 44% to hit with your hands and 27% to hit with your headbutt and off-hand punch. It has about 59% to hit you. Attack Max Damage Hit 1 It is immune to blinding. It can see invisible. h& It can fly. [!]: Description|Quotehh"acirkm the Gusty..Oni..Health: 16/16 ========================#.Magic: 3/3========================# .AC: 3Str: 11#. .#EV: 8Int: 16#.###.#h=SH: 0Dex: 9#...b.#XL:  1 Next:  0% Place: Dungeon:1######@###Noise: ---------  Time: 12.0 (1.0)#~PP~♣.~~#-) Nothing wielded#~~♣.....+Cast: Shock#.....~~P##<.≈♣~♣P~###########b   bat _Found a staircase leading out of the dungeon. _There is a staircase leading out of the dungeon here. _You enter the shallow water.  You open the door. _A bat comes into view. _There is an open door here.hhghhY  You closely miss the bat. Your off-hand punch misses the bat.hhd'.bh.=3hhP _The bat barely misses you.hxM .. .. h]x#.# .. .###. #..@.b######'##PP~♣.~~#hx#~~♣.....+.b   bat##hx hzh|h5'b.h&4hȉh: _The bat hits you but does no damage.h#. ###.. .. .... .#. # .. #. .# #.###b# h#...@.# ######'### #~PP~♣.~~# #~~♣.....+#.....~~P#hJ#<.≈♣~♣P~# ##########hh%.bh&5hh@S _The bat barely misses you. x2h  You hit the bat. Your headbutt misses the bat.The bat is moderately wounded.h 65--h 6h hf L _The bat hits you but does no damage. The bat hits you.h  You hit the bat.  The bat is severely wounded.h ,b.h &7h h# : _The bat hits you but does no damage.h#g#.#. ### ... .. ..... #.#. # ... #. #.# #.###b# #....@# ######'### #~PP~♣.~~# #~~♣.....+#.....~~P##<.≈♣~♣P~# ##########hhhihphq&8h,vhwyQ _The bat closely misses you.h  You barely miss the bat.The bat is moderately wounded.hU6==9hPh+= _The bat hits you but does no damage. x2h,#  You closely miss the bat. Your headbutt misses the bat.The bat is moderately wounded.h# h) +b.h:/ V5--20h3 h6 ' _The bat hits you.h1 M#. .. #. ### ....... ##.#.h S b..#. #.### #.....#####'####~PP~♣.~~#...h lb   bat♣h )##h h8 &.bhc &1h! h$ = _The bat hits you but does no damage. x2hw  You closely miss the bat.The bat is moderately wounded.h },b.hs~&2hLh_: _The bat hits you but does no damage.hU M###. .. ..#..#### ... ......#####.#.######....b....... #.### #.....######'###hyb   bat##h$hth6h66==h"3hh&P _The bat barely misses you.h;s  You barely miss the bat. You headbutt the bat.hK1.h 14Shock _You kill the bat!hϙhm _Your Conjurations skill increases to level 1!hM ######. ... ...#..#####......... ...... ####.#.######....@.......#.###.#.########.# ##.....#h%N'♣....♣hhE5-5 _hhhm#. .# . #. .### #.###. ... #.....#..##### ........... ....... #####.#.#####.#.h/na?#.###.#.#####.#.###.#.# #.....#.#######'###.##~PP~♣.~~#.#h]n#~~♣.....+.##.....~~P#.# hpuh*v' hv-Found a scroll labelled JILIOZX RAAR.  A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests!h/  --more--h. h h5#. .ht . #. .h #.###. .#b#.#########.. #.....#.h #>. .......##.#####......... ##### #####.# #...... #.###.# #.###.# b   bat (asleep) #.....# ######'### #~PP~♣.~~#You are yanked towards a nearby monster!h  Your surroundings suddenly seem different.  A bat comes into view.hkh/36ShockhhN; _Found a stone staircase leading down.h hJ h h F _Unknown command.hC#. .#. #. .##.###. .#b#.#...#.....#.#>...##.#####...######.#..##..##.###.#..##.###.#..##.....#..# ######'###.#~PP~♣.~~#.hFhFhGhM=...bbhOA==7 h@O _hRhThL~#. .#. #. .#..#.###. ...#.#.#########...#.....#..##>..b............ .......##.#####  #.############.#.##.# #.......#.# #.###.#.##.# #.###.#.##.# #.....#.##.# ######'###.##.# #~PP~♣.~~#.##~~♣.....+.#hhRhha(...bh܅&8hEhVhJ Qh? # #. .#..#..#.###. ...#.#.#########...#.....#..#>.....b......... .........##.#####  #@############.#.# #........hΫ###.#.#...#.# #.....~~P#.# h,hk.bb   bath9.=9hh: _The bat hits you but does no damage.h,hbd.hV30Shockhhw _You completely miss the bat. The bat hits you but does no damage.h<3hhhhhhh ,h? # #. .#..#..#.###. ...#.#.#########...#.....#..#>............... .........##.#####........  h#b############.#.# #........-1###.#.#Cast: Shockhzb   bat#.#hi#<.≈♣~♣P~#hh8-hwhkZ _A bat is nearby!hox c # #. .#..#..#.###. ...#.#.#########...#.....#..#>............... .........##.#####...  #b############.#.#.# #........###.#.#...b   bat#.###########h\y hz h hb ]5--=2h h ' _The bat hits you.hJ h;L Inventory: 2/52 slots Armour (go to first with [)  a - a +0 robe (worn) hxL Potions (go to first with !)  b - a potion of magichga - a +0 robe (worn). A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 2.0 (3.0 -> 1.0). Your EV would remain unchanged. hgAStash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. h hM(t)ake off, (d)rop, (=)adjust, or (i)nscribe.h  Inventory: 2/52 slots Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magic h!hh# #. .# acirkm the Gusty.. #. .## Oni..#.###. ... Health: 15/16 ======================--#.#.#########...#.....#..# Magic: 3/3hϵ========================#>............... ........ AC: 3Str: 11.##.#####........ ...... EV: 8h;Int: 16#b############.#.# SH: 0Dex: 9#.##........ XL:  1 Next: 10% Place: Dungeon:1#@##.###.#.# Noise: =--------  Time: 32.0 (0.0)h]#.##.###.#.# -) Nothing wielded#.#h#.....#.# Cast: Shock#.# ######'###.#h#.# #~PP~♣.~~#.##.# #~~♣.....+.# b   bat#.# #.....~~P#.##.# #<.≈♣~♣P~########### h޶_Found a stone staircase leading down. _Unknown command. _The bat hits you but does no damage. h_You completely miss the bat. The bat hits you but does no damage. _A bat is nearby! h(_The bat hits you.h?hhthh+Y M #  .. #. .## ..#.###. ....#.#########...#.....#..##>.............##.#####........ ......b############.#.#.......### #.....#####'##PP~♣.~~##.# #~~♣.....+.##.# _Found a stone staircase leading down.h`Z hZ h_ h` 54-h` $3.0 (1he hg ' _The bat hits you.h,h&b.hB&4hh1| _You hit the bat but do no damage. The bat hits you but does no damage.hB?M #  .. #. .## ..#.###. ....#.#########...#.....#..##>......b........ ...##.#####........ ......###########.#.#........#.##.###.#.#b   bath?5#.#h@hAhH$..bhI&5hNhHQQ _The bat closely misses you.hM #  .. #. .## ..#.###. ....#.#########...#.....#..##>........b...##.#####@....... .......############.#.#........#.##.###.#.#b   bat#.#hhCh]%.bh&6hh: _The bat hits you but does no damage.h^  You hit the bat.  The bat is severely wounded.hfUb. h˰T5=7hIhh: _The bat hits you but does no damage.h 0 #  .. #. .## ..#.###. ....#.#########...#.....#..##>.......@b...##.#####........ .......############.#.#........### #.....#####'##h< 'PP~♣.~~#h h &.bh' &8h\ hm = _The bat hits you but does no damage. x2hj  You barely miss the bat. Your headbutt misses the bat.The bat is severely wounded..bh&9hh=Q _The bat closely misses you. hW,# #. .#..#..#.###. ...#.#.#########...#.....#..#>............... .........##.#####  #b############.#.#.# #.........###.#.#...######'##~PP~♣.~~~♣.....+ h h'40 h h?u _The bat hits you but does no damage. The bat barely misses you. h/ 5  You hit the bat. h6 l† hA 6===21Shock h,G  hJK G _You kill the bat! h} # #. .#..#..#.###. ...#.#.#########...#.....#..#>............... .........##.#####  #@############.#.#.# #.........###.#.##.##.# #.....~~P#.#  h hӍ.-2 h hp _You see here a bat corpse. h # #. .#..#..#.###. ...#.#.#########...#.....#..#>............... .........##.#####........  #†############.#.# #.........###.#.##.##.# #<.≈♣~♣P~# h$ h@(G-3 _ h, h. hP # #. .#..#..#.###. ...#.#.#########...#.....#..#>............... .........##.#####...  #†############.#.#.# #........###.#.#... hf#.########### hU hO &4 h hn h q M #  .. #. .## ..#.###. ....#.#########...#.....#..##>.............##.#####........ ......†############.#.#.......####.##.....#.##.# hw  h{ C==5 h  h  h?M #  .. #. .## ..#.###. ....#.#########...#.....#..##>............... ...##.#####........ ......###########.#.#. h,.......#.##.###.#.##.#  hN h| h6&6 h h.p _You see here a bat corpse. hb # #. .#..#..#.###. ...#.#.#########...#.....#..#>............... .........##.#####........  #†############.#.# #.........###.#.##.##.# #<.≈♣~♣P~# h¬ h-7 _ h h0 h # #. .#..#..#.###. ...#.#.#########...#.....#..#>............... .........##.#####...  #†############.#.#.# #........###.#.#...#.# h1########## hd hc&8 h h h1 ..#..#.###. ...#.#.#########...#.....#..#>............... .........##.#####  #†############.#.#.# #.........###.#.#...######'###.. h" hD&&9 h* h- h E  ..#.###. ...#.#.#########...#.....#..#>............... .........##.#####  #†############.#.#.# #.........###.#.#...######'##~PP~♣.~~... h K  hN '50 h1T  hV  h b #.#.#########...#.....#..#>............... .........##.#####  #†############.#.#.# #.........###.#.#...######'##~PP~♣.~~~♣.....+### h,  h &1 h  he  hoJ >............... .........##.#####  #†############.#.#.# #.........###.#.#...######'##~PP~♣.~~~♣.....+.....~~P# hiP hS&2 hX h+[ hT  .##.#####  #†############.#.#.# #.........###.#.#...######'##~PP~♣.~~~♣.....+.....~~P#<.≈♣~♣P~# # hZ h_&3 hc hd h-1 #†############.#.#.# #.........###.#.#...######'##~PP~♣.~~~♣.....+.....~~P#<.≈♣~♣P~# . #########....####. ..## h-4 hS8&4 hC h.# #.........###.#.#...######'##~PP~♣.~~~♣.....+.....~~P#<.≈♣~♣P~# ...##########......... #####.#### ... ###  hu h&5 hi h  ht  ###.#.#...######'##~PP~♣.~~~♣.....+.....~~P#####<.≈♣~♣P~# ...##########............... ....######.####...# hz  h &6 ht  h  h[QE ....######'##..~PP~♣.~~#..~♣.....+.........~~P#..... #.#####<.≈♣~♣P~# ......#....##########.......@....... ######.####. ... ## hbW hJ^&7 ha hc h_b#.# #.###.#.# #.# #.....#.# . #.# ######'###.# .. #.# #~PP~♣.~~#.# #.. #.# #~~♣.....+.# .... #.# #.....~~P#.# ..... #.#####<.≈♣~♣P~# ......#....# .....######.####... ...  hb7### hh hn&8 hr ht hOK#.# #.###.#.# #.# #.....#.# . #.# ######'###.# .. #.# #~PP~♣.~~#.# #.. #.# #~~♣.....+.# .... #.# #.....~~P#.# ..... #.#####<.≈♣~♣P~# ......#....# . h#....######.####.#.. ... #### h h0&9 h^ h h  #.# #.###.#.# #.# #.....#.# . #.# ######'###.# .. #.# #~PP~♣.~~#.# #.. #.# #~~♣.....+.# .... #.# #.....~~P#.# ..... #.#####<.≈♣~♣P~# ......#....# .# ....######.####.# .. h x ... #### h  hv '60 h  h/  h  #.# #.###.#.# #.# #.....#.# . #.# ######'###.# .. #.# #~PP~♣.~~#.# #.. #.# #~~♣.....+.# .... #.# #.....~~P#.# ..... #.#####<.≈♣~♣P~# ......#....#  h .# ....######.####.# .. ... #### h  h &1 h  h  h X #.# #.###.#........#.# #.....#.......#.# ######'###......#.# #~PP~♣.~~#.#.....#.# #~~♣.....+....#.# #.....~~P#..$#.#####<.≈♣~♣P~#.#.... hX#.#.######.####.#.. .... #### h_ hah&2 hl hp+ _Found 13 gold pieces. hA #.# #.###.#.#.# #.....#.#.# ######'### .#.# #~PP~♣.~~#.##.....#.# #~~♣.....+.#.# #.....~~P#.$#.#####<.≈♣~♣P~#.#....#.#.######.####.##.... ...#... h #####.)#.# h h&3 h h1* _Found a quick blade. h #.# #.###. .#.# #..... ..#.# ######'. .......#.# #~PP~♣.~~.##.....#.# #~~♣......#.# #.....~~P.$#.#####<.≈♣~♣P~.#.....# h\.######.####.##..... ... #..... #### #.)... #..... ###.#.#.## h h h֬&4 hJ hԵ hA#.# #.###.#.#.# #.....#..#.# ######'#. .......#.# #~PP~♣.~~#..##.....#.# #~~♣.....+.#.# #.....~~P#.$#.#####<.≈♣~♣P~#.#....#. hc# .######.####.# ##..... ... #..... h #.)...#.....###.#. h5.#.## h hm&5 h h. hF_M##### #..... .#####'## ..PP~♣.~~###~~♣.....+.#.# #.....~~P$#.#####<.≈♣~♣P~#....###########........... h.......######.####.###.............##. hT! h+&6 h1 hn4 hEM..... ##### #..... .#####'##r..PP~♣.~~###~~♣.....+.#.# #.....~~P#####<.≈♣~♣P~#....###########..................######.####.#.r   rat (asleep).###. h= h h]W.rr h37Shock hЮ hS _A rat comes into view. _You see here 13 gold pieces. hFc g #.# #.. #.....#.# #.###..##.....#.# #.###..#.# #......#.# ######' ..r......#.# #~PP~♣.~~ ..##.....#.# #~~♣.....  hc .#.# #.....~~P $#.#####<.≈♣~♣P~ .#.... ...# .#### hc ##.####.# ##..... ... #..... #### hd  #.)... #.....  h.d . ###.#. hf  h}m F.r hIw -8 _ h{  hP}  h #.# #. #.....#.# #.###.##.....#.# #.###.#.# # ..#.# ######'....r.....#.# #~PP~♣..##.....#.# #~~♣.#.# #.....~~.$#.#####<.≈♣~♣P.#.......#.######.####.##...... ... #...... #### hr #.).... #.....##  ###.#. h hJ.r hC&9 h h hA& ... #.....###...#..........######'#....~PP~♣.~..##r~♣............~~$#.#####<.≈♣~♣P haA.#....#########..........# ######.####.r   rat###.#.. #.## hC h?IF.r hP'70 hV hX h  ...... ...#####.. #........#####'#....PP~♣.~##..~~♣....r...#.# #.....~~ h0 $#.#####<.≈♣~♣P#....#########...................######.####.###........ ####)..........#####.#.. hG  h .=1 hm hJQ _The rat closely misses you. hzM†############ #.####... #####.. #......#####'#.....PP~♣.~##..~~♣....r@..#.# #.....~~$#.#####<.≈♣~♣P#....#########....................##r   rat hsz:#.....## h h &2 h] h$; _The rat bites you but does no damage. h۞ <3 hd  h _You hit the rat but do no damage. The rat completely misses you. hN h&4 h hBu _You closely miss the rat. The rat bites you but does no damage. h  You hit the rat.  The rat is heavily wounded. hx &5 hX  hϞ ; _The rat bites you but does no damage. h}X  You barely miss the rat.The rat is heavily wounded. hX&6 h_ hbQ _The rat closely misses you. h 45  You hit the rat. h<C. h-G]37Shock hIM hMPG _You kill the rat! h'Ao #†. #.#####.# #$... #.....#.# #..##.....#.# #..#.# # ..#.# ######'.....#.# #~PP~♣..##.....#.# #~~♣#......@...#.# #.....# hA.$#.#####<.≈♣~♣#.#....#..##.######.####.#####...... ...  #...... #### #.).....  #.....## h8  h.-8 h h + _Found 11 gold pieces. h^ ... #.#####.# #...$... #.....##....#...........######'.....~PP~♣....##~♣..#............~$#.#####<.≈♣~♣.#....########..........# #.#.....#####.#.. hf hs@-9 hz h| h' $... #.....##....#............######'....~PP~♣..##~♣..#............~...$#.#####<.≈♣~♣.#....########..........# ######.####.####.#..#.## h/ h='80 h-D haF h& ....#............######'...~PP~♣..##~♣..#............~...$#.#####<.≈♣~♣.#....########..........# ######.#######....... ... ...###.### he hp&1 h4 h hҭ M ....##.....#.# #...........#.# #.........#.# ######........#.# #~PP~♣.##.....#.# #~~♣ #..........#.# #..... #.$#.#####<.≈♣~ #.#.... #.# #.######.####.# ####.. ... #.# ####  #.).#  #.....#####  ###.#.. #.#### h  h &2 h  h+  hAM .........######.~PP~♣##~♣.. #.......... hcV...$#.#####<.≈♣~.#....#######..........# ######.#######.........# ...  .# #####.# ho hx&3 h  h] ho ######~PP~♣##~♣.. #.............$#.#####<.≈♣~.#....#######..........# ######.########..@......# ...  ####) #.# hu& hh6&4 h> hA hz~PP~♣.....##~♣.. #.............$#.#####<.≈♣~.#....#######..........# #######.########.........# ...  ####) ....######.#... #.#####. hԃ hR&5 hf h h#  .#.# #~PP~ .....##.....#.# #~~♣ #..........#.# # #.$#.#####<.≈♣ #.#.... #..# #..######.####.# ####.# ... #.# #### #.).# #.....#####  ###.#... #.##### #.# #.# #.. h,  h8 &6 h>  h>A  he ##~♣. #.............$#.#####<.≈♣#.#....#######...........#..######.#######.........# ...  #### h ....######.#..... #####.. hѱ hK&7 h hXT _You see here a +0 quick blade. hPM..PP~.....##..~~♣....#.# #....#$#.#####<.≈♣#.#....######.....................######.####.####... ####)............##### hlQ###.#.....#####.. hY hd-8 _ hk hEn h P ##~♣. #.............$#.#####<.≈♣#.#....#######...........#..######.#######.........# ...   hn #### ....######.#..... #####.. hX$  hK. &9 h3  h7 T _You see here a +0 quick blade. hN) hJ+Inventory: 2/52 slots Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magic hN   hD h,J hP.....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ======================== hP#..........#....###### Magic: 3/3========================#....................# AC: 3Str: 11#........######.####.# EV: 8 h!QInt: 16####.........# ...SH: 0Dex: 9 hQC#.........# ####XL:  1 Next: 30% Place: Dungeon:1#.@.......#Noise: ---------  Time: 89.0 (0.0)#.....#####-) Nothing wielded hQV###.#.....Cast: Shock#.#######.##.##.. hQ5.. _The rat closely misses you. hRYou hit the rat. _You kill the rat! _Found 11 gold pieces.  h/Rd_You see here a +0 quick blade. _You see here a +0 quick blade. hW ha hi hr h hɘ h hj h M..PP~.....##..~~♣....#.# #....#$#.#####<.≈♣#.#....######.....................######.####.####... ####)............########.#.....#####.. h\  h 390.0 (1 _ h   h  hZ5 h7A +0 quick blade. A dagger with an uncanny enchantment upon it, allowing it to strike twice for every blow its wielder makes. Base accuracy: +6 Base damage: 4 Base attack delay: 1.2  h7gThis weapon's minimum attack delay (0.5) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 9.3 XLs. Damage rating: 3 (Base 4 x 97% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon.  h7It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon  h7_________________  h7“He hath loosed the fateful lightning of His terrible swift sword...” (g)o to location. h; hH............#.# #~PP~ acirkm the Gusty.....##.....#.# #~~♣. Oni#..........#.# #.... Health: 16/16 ======================== hHB#.........$#.#####<.≈♣ Magic: 3/3========================#..........#....###### AC: 3Str: 11#....................# EV: 8Int: 16#........######.####.# SH: 0Dex: 9####.........# ...XL:  1 Next: 30% Place: Dungeon:1#.@.......# ####Noise: ---------  Time: 90.0 (1.0) hI#.).......#-) Nothing wielded#.....##### h$ICast: Shock###.#..... hPI#.#######.##.# hlI<#....  hIo_The rat closely misses you.You hit the rat.  hIT_You kill the rat! _Found 11 gold pieces.  hID_You see here a +0 quick blade. _You see here a +0 quick blade. hJ hO hS hFU hU hY he ##~♣. #.............$#.#####<.≈♣#.#....#######...........#..######.#######.........# ...  #..#### 1....#### hXe##.#..... #####.. ho ht hvT _You see here a +0 quick blade. hInventory: 2/52 slots Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magic! hG # h2# h6# h;h.....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3========================# h<#....................# AC: 3Str: 11#........######.####.# EV: 8Int: 16####.........# ...SH: 0# h4<Dex: 9#.........# ##### hU<XL:  1 Next: 30% Place: Dungeon:1#.@.......## hw<Noise: ---------  Time: 91.0 (0.0)#.....#####-) Nothing wielded# h<###.#.....Cast: Shock#.####### h<j#.##.## hN=&#....  You hit the rat. _You kill the rat! _Found 11 gold pieces. _You see here a +0 quick blade. _You see here a +0 quick blade. _You see here a +0 quick blade.# h6D# hM# h@S# hU% h\% h% hM% h(F _Unknown command.( hz ( h Dungeon Crawl Stone Soup 0.33.1-5-g432fff1de5  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character- hAKLookup information about:  m - Monster  s - Spell  k - Skill  a - Ability  c - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  - h*u - Mutation  Esc - Back to game menu1 h" Dungeon Crawl Stone Soup 0.33.1-5-g432fff1de5  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  1 hx? - Help and manual  / - Lookup info  Q - Quit and abandon character3 hDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents 3 h,obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commands3 hRC.Attributes and Stats 3 h^: Quickstart Guide D.Exploring the Dungeon 3 h2:: Browse character notesE.3 hSkExperience and Skills #: Browse character dump3 hrF.Monsters ~: Macros help3 hG.Items &: Options help3 hKH.Spellcasting 3 h%: Table of aptitudesI.Targeting 3 h/: Lookup descriptionJ.Religion 3 h(yQ: FAQK.3 hG_Mutations V: Version information3 hhL.Licence, Contact, History !: Display diagnostics3 h9M.3 hMacros, Options, Performance Home: This screenN.3 hKPhilosophy1.3 hList of Character Species2.List of Character Backgrounds3 h 3.List of Skills4.3 h List of Keys and Commands5.Inscriptions6.Dungeon sprint modes: h L}------------------------------------------------------------------------ G.ITEMS ------------------------------------------------------------------------ In the dungeons of Crawl there are many different kinds of normal and magical items to be found and used. Some of them are useful, some are nasty, and some give great power, but at a price. Some items are unique; these have interesting properties which can make your life rather bizarre for a while. They all fall into several classes of items, each of which is used in a different way. Here is a general list of what you might find in the course of your adventures, how they are displayed, and what commands there are to use them: ======= ============= ================================================ ) weapons (use 'w'ield) ( missiles (use 'f'ire or 'F'ire, 'Q' to quiver) [ armour (use 'W'ear and 'T'ake off) ?scrolls(use 'r'ead) !potions(use 'q'uaff) /wands: hL(use 'V' to evoke, 'Q' to quiver) =rings(use 'P'ut on and 'R'emove) "amulets(use 'P'ut on and 'R'emove) |staves(use 'w'ield) :spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver); hQ< h,RA  %talismans(use 'V' to evoke)= h = hQ  }miscellaneous (use 'V' to evoke, 'Q' to quiver)= hhA  $gold(use 'g' to pick up)= h1`  ======= ============= ================================================= h   > h/ * Magical abilities are innate magical effects. They are affected  by antimagic.  * Divine abilities call upon the monster's god for a magical effect.  They are prevented by silence, but not affected by antimagic.  * Spells are cast using memorised magical words. They are both  prevented by silence and affected by antimagic. ------------------------------------------------------------------------ G.  ITEMS > hw------------------------------------------------------------------------ In the dungeons of Crawl there are many different kinds of normal and magical items to be found and used. Some of them are useful, some are nasty, and some give great power, but at a price. Some items are unique; these have interesting properties which can make your life rather bizarre for a while. They all fall into several classes of items, each of which is used in a different way. Here is a general list of what you might find in the course of your adventures, how they are displayed, and what commands there are to use them: > hP======= ============= ================================================D h")weapons(use 'w'ield) (missiles(use 'f'ire or 'F'ire, 'Q' to quiver) [armour(use 'W'ear and 'T'ake off) ?scrolls(use 'r'ead)D h[" D h> =  !potions(use 'q'uaff)D h O  /wands(use 'V' to evoke, 'Q' to quiver)E h_ E ht =rings(use 'P'ut on and 'R'emove) "amulets(use 'P'ut on and 'R'emove)F h>|staves(use 'w'ield) :spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver) %talismans(use 'V' to evoke) }miscellaneous (use 'V' to evoke, 'Q' to quiver) $gold(use 'g' to pick up) ======= ============= ================================================ F h\>There are several general keys for item management: d drop item; if you want to drop only some items from a stack (of arrows,for example), then press 'd' followed by a number and then the item'sF hWG hn"  slot keyG hBS  H h1  gH hHT pick up item from the ground (also with the comma key ',')I h   J h>J h =K hLW reassign item slot (works also for spell slots and abilities)K hPo L h  L h  iM h\BM h͕c show inventory - pressing the key of an item shows additional informationN hkN h .....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3========================#....................# AC: 3Str: 11#........######.####.# EV: 8Int: 16####.........# ...SH: 0Dex: 9#.........# ####XL:  1 Next: 30% Place: Dungeon:1#.@.......#Noise: ---------  Time: 91.0 (0.0)#.....#####-) Nothing wN h ielded###.#.....Cast: Shock#.#######.##.##.... _You kill the rat! _Found 11 gold pieces. _You see here a +0 quick blade. _You see here a +0 quick blade. _You see here a +0 quick blade. _Unknown command.N h Dungeon Crawl Stone Soup 0.33.1-5-g432fff1de5  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterO hTP h.....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3========================#....................# AC: 3Str: 11#........######.####.# EV: 8Int: 16####.........# ...SH: 0Dex: 9#.........# ####XL:  1 Next: 30% Place: Dungeon:1#.@.......#Noise: ---------  Time: 91.0 (0.0)#.....#####-) Nothing wielded ht5H###.#.....Cast: Shock#.#######.##.##.... _You kill the rat! _Found 11 gold pieces. _You see here a +0 quick blade. _You see here a +0 quick blade. _You see here a +0 quick blade. _Unknown command.P hP hV+2.0 (1P hP h _Found 11 gold pieces. _You see here a +0 quick blade. _Unknown command. _c - a +0 quick bladeT h)(T h=* The floor.U h U h .....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3========================#....................# AC: 3Str: 11#........######.####.# EV: 8Int: 16####.........# ...SH: 0Dex: 9#.........# ####XL:  1 Next: 30% Place: Dungeon:1#.@.......#Noise: ---------  Time: 92.0 (1.0)#.....#####-) Nothing wU hT cielded###.#.....Cast: Shock#.#######.##.##.... _Found 11 gold pieces. _You see here a +0 quick blade. _You see here a +0 quick blade. _You see here a +0 quick blade. _Unknown command. _c - a +0 quick bladeU h U h~ U h V hV hͿInventory: 3/52 slots Hand Weapons (go to first with ))c - a +0 quick blade Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !) V h@ b - a potion of magicW h; c - a +0 quick blade. A dagger with an uncanny enchantment upon it, allowing it to strike twice for every blow its wielder makes. Base accuracy: +6 Base damage: 4 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Short Blades.At 100% training you would reach 14.0 in about 9.3 XLs. Damage rating: 3 (Base 4 x 97% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. W h SStash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He hath loosed the fateful lightning of His terrible swift sword...” (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Y hYV Y h[ Y h}a *.....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3========================#....................# AC: 3Str: 11#........######.####.# EV: 8Int: 16####.........# ...SH: 0Dex: 9#.........# ####Y hb XL:  1 Next: 30% Place: Dungeon:1#.@.......#Noise: ---------  Time: 92.0 (0.0)#.....#####c) +0 quick blade###.#.....Cast: Shock#.#######.##.#Y hVb #.... _Found 11 gold pieces. _You see here a +0 quick blade. _You see here a +0 quick blade. _You see here a +0 quick blade. _Unknown command. Y hb +_c - a +0 quick bladeY h?h Y hp +5 (0.5Y h)v Y hpy 3 _c - a +0 quick blade (weapon)Z h} Z h 7Inventory: 3/52 slots Hand Weapons (go to first with ))  c - a +0 quick blade (weapon) Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magic[ h \ h@\ hE\ hLh.....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3========================\ h`LC#....................# AC: 3Str: 11#........######.####.# EV: 8Int: 16####.........# ...SH: 0Dex: 9\ hL#.........# ####XL:  1 Next: 30% Place: Dungeon:1#.@.......#Noise: ---------  Time: 92.5 (0.0)\ hLM#.....#####c) +0 quick blade###.#.....Cast: Shock#.######\ hL#.##.##..\ hLR.. _You see here a +0 quick blade. _You see here a +0 quick blade. \ hM_You see here a +0 quick blade. _Unknown command. _c - a +0 quick blade _c - a +0 quick blade (weapon)\ hR\ hY\ h\\ h^] h] h=Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +0 quick blade (weapon)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ] h e hT h hC h hJ~.....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3========================#....................# AC: 3Str: 11#........######.####.# EV: 8Int: 16####.........# ...SH: 0h hJDex: 9#.........# ####XL:  1 Next: 30% Place: Dungeon:1#.@.......#Noise: ---------  Time: 92.5 (0.0)#.....#####c) +0 quick blade###.#.....h h KCast: Shock#.#######.##.#h h3K2#.... h hQK_You see here a +0 quick blade. _You see here a +0 quick blade. _You see here a +0 quick blade. h hoKR_Unknown command. _c - a +0 quick blade h hK_c - a +0 quick blade (weapon)h hQP  Okay, then.h h<[h h_h hb. _i h<i h?Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +0 quick blade (weapon)[?] describe selected [!] equip|wield|wear[tab] equip|unequip k h;k hAk hKG~.....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3========================#....................# AC: 3Str: 11#........######.####.# EV: 8Int: 16####.........# ...SH: 0k hGDex: 9#.........# ####XL:  1 Next: 30% Place: Dungeon:1#.@.......#Noise: ---------  Time: 92.5 (0.0)#.....#####c) +0 quick blade###.#.....Cast: Shock#.#######.#k hG#.##.... _You see here a +0 quick blade. k hGE_You see here a +0 quick blade. k hGR_Unknown command. _c - a +0 quick blade k hHZ_c - a +0 quick blade (weapon) _Okay, then.k hMP  Okay, then.k hQUk hBZk hC\. _l hN l hP Inventory: 3/52 slots Hand Weapons (go to first with ))  c - a +0 quick blade (weapon) Armour (go to first with [)  a - a +0 robe (worn) l hWQ Potions (go to first with !)  b - a potion of magico hU=c - a +0 quick blade (weapon). A dagger with an uncanny enchantment upon it, allowing it to strike twice for every blow its wielder makes. Base accuracy: +6 Base damage: 4 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Short Blades.At 100% training you would reach 14.0 in about 9.3 XLs. Damage rating: 3 (Base 4 x 97% (Dex) x 100% (Skill)). o hwThis weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon o hɬ_________________ “He hath loosed the fateful lightning of His terrible swift sword...” (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.o hr h l r hr r hEt .....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Onir hpt #.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3r ht ========================#....................# AC: 3Str: 11r ht Y#........######.####.# EV: 8Int: 16####.........# ...SH: 0r ht Dex: 9#.........# ####r hu cXL:  1 Next: 30% Place: Dungeon:1#.@.......#Noise: ---------  Time: 92.5 (0.0)r h(u #.....#####-) Nothing wielded###.#.....Cast: Shockr hLu #.#######.##.#r hu #.... _You see here a +0 quick blade. _Unknown command. _c - a +0 quick blade _c - a +0 quick blade (weapon) r hu \_Okay, then. _Okay, then.r h| r h -3.0 (0.5r hA r h 6 _You unwield your +0 quick blade.s h(s h*(Inventory: 3/52 slots Hand Weapons (go to first with ))c - a +0 quick blade Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magicu h$;c - a +0 quick blade. A dagger with an uncanny enchantment upon it, allowing it to strike twice for every blow its wielder makes. Base accuracy: +6 Base damage: 4 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Short Blades.At 100% training you would reach 14.0 in about 9.3 XLs. u hw;Damage rating: 3 (Base 4 x 97% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon u h;p_________________ “He hath loosed the fateful lightning of His terrible swift sword...” u h;Z(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.w h _c - a +0 quick blade _c - a +0 quick blade (weapon) _Okay, then. _Okay, then. _You unwield your +0 quick blade.  w h+ Adjust to which letter? (? for menu, Esc to quit){ h4[{ hw]{ hRc5.....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3{ hc========================#....................# AC: 3Str: 11#........######.####.# EV: 8{ hcYInt: 16####.........# ...SH: 0Dex: 9#.........# ####XL:  1 Next: 30% Place: Dungeon:1#.@.......#{ hcNoise: ---------  Time: 93.0 (0.0)#.....#####-) Nothing wielded{ hd###.#.....Cast: Shock#.######{ h*d5#.#{ hNd#.##.... _c - a +0 quick blade (weapon) { h_d&_Okay, then. { hrdd_Okay, then. _You unwield your +0 quick blade.  { hdAdjust to which letter? (? for menu, Esc to quit)Okay, then.{ hh{ h~r{ hZv{ hx. _| hS| hTInventory: 3/52 slots Hand Weapons (go to first with ))c - a +0 quick blade | h"U6Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magic~ h Bc - a +0 quick blade. A dagger with an uncanny enchantment upon it, allowing it to strike twice for every blow its wielder makes. Base accuracy: +6 Base damage: 4 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.~ h *Your skill: 0.0; use (s) to set 14.0 as a target for Short Blades.At 100% training you would reach 14.0 in about 9.3 XLs. Damage rating: 3 (Base 4 x 97% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} ~ hS Menu/colouring prefixes: identified melee weapon _________________ “He hath loosed the fateful lightning of His terrible swift sword...” (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. htv hO| h@5.....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3 h========================#....................# AC: 3Str: 11#........######.####.# EV: 8Int: 16####.........# ...SH: 0Dex: 9#.........# ####XL:  1 Next: 30% Place: Dungeon:1#.@.......# h1Noise: ---------  Time: 93.0 (0.0)#.....#####-) Nothing wielded###.#.....Cast: Shock#.###### hj#.##.##....  h_c - a +0 quick blade (weapon) _Okay, then. _Okay, then. _You unwield your +0 quick blade.  hƒAdjust to which letter? (? for menu, Esc to quit) _Okay, then. hY ha h h _Okay, then. _You unwield your +0 quick blade.  Adjust to which letter? (? for menu, Esc to quit) _Okay, then.Setting a skill training target for Short Blades at 14.0. h7 h$ h؁ The floor. hf  h .....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3========================#....................# AC: 3Str: 11#........######.####.# EV: 8 hI Int: 16####.........# ...SH: 0Dex: 9#.........# ####XL:  1 Next: 30% Place: Dungeon:1#.@.......#Noise: ---------  Time: 93.0 (0.0)#.....#####-) Nothing wielded###.#.....Cast: Shock#.#######.##.##.... _Okay, then. _Okay, then. _You unwield your +0 quick blade.  Adjust to which letter? (? for menu, Esc to quit)  hz _Okay, then. _Setting a skill training target for Short Blades at 14.0. hk  h  h  h  h Inventory: 3/52 slots Hand Weapons (go to first with )) h c - a +0 quick blade Armour (go to first with [)  a - a +0 robe (worn)  h) hPotions (go to first with !)  hN @ b - a potion of magic hA]c - a +0 quick blade. A dagger with an uncanny enchantment upon it, allowing it to strike twice for every blow its wielder makes. Base accuracy: +6 Base damage: 4 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 9.3 XLs. Damage rating: 3 (Base 4 x 97% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon.  hӪIt can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He hath loosed the fateful lightning of His terrible swift sword...” (w)ield, (d)rop, (=)adjust, or (i)nscribe. hF  hJ  hP h.....##.....#.# #~~♣. acirkm the Gusty#..........#.# #.... Oni#.........$#.#####<.≈♣ Health: 16/16 ========================#..........#....###### Magic: 3/3======================== hP |#....................# AC: 3Str: 11#........######.####.# EV: 8Int: 16 hP ####.........# ...SH: 0Dex: 9 hP #.........# #### h Q XL:  1 Next: 30% Place: Dungeon:1#.@.......# h#Q ~Noise: ---------  Time: 93.0 (0.0) h4Q #.....#####c) +0 quick blade hFQ Z###.#..... hVQ pCast: Shock#.###### h{Q 5#.# hQ #.##.... _Okay, then. _Okay, then.  hQ >_You unwield your +0 quick blade.  hQ Adjust to which letter? (? for menu, Esc to quit) _Okay, then.  hR Z_Setting a skill training target for Short Blades at 14.0. hW  h\ +5 (0.5 h`  hd 3 _c - a +0 quick blade (weapon) h3 h  h$ hu' h*B h}-, ha. h0 h2, h4 h5 h8, hP9 h,; h= h= h> h@ huB, hmC hF, h%G hT1... #.#####.# #.....$...#.# #.###.#....##.# #.###.#............#.# #.................#.# ######'## h  h  h  h , hԕ  h  hw  h  hŽ  #.#.#########...##### #>............... . ..S. .##.#####........  ..... #.# #†###### ..... #.#####.# #. hL  ..$... #.....#.# # ##.....#.# #. ...#.# #. .......@.....#.# ##### .......#.# #~PP  h i##.....#.# #~~♣.Shock ###..........#.# #.... h  #..........#.#####<.≈♣ #..........#....###### S   ball python (constriction, asleep) #....................#.......####.####.####...# ... h v 4  A ball python comes into view. h `.SS) ht +5.5 (3 h7  hO 5 _The ball python hisses angrily. hj ..# #.#.#########...########>...........##.#####........ S.. #.# #†########..... #.#####.# #$... #.....#.# # h##.....#.# #......#.# .....#.# ####........#.# #~PP.......##.....#.# #~~♣####..........#.# #... #..........#.#####<.≈ #..........#....#### h  #.................... #..######. h,"####. h h hJ.S h+6.5 (1 h h h))E ..# #.#.#...##>..##.#####..##.# #†.##.#####.# .$.S.##.....#.# .##.....#.# .#.# .#.#  h1*.#.# #~.##.....#.# #~~#..........#.# # #..........#.#####<. #..........#.... #....... #.######.#### hr, hf4F.S h7&7 h> h@ hW[  You hit the ball python. You headbutt the ball python. h@i. hsl4=8.7 (1.2Shock h hO _You kill the ball python! h . .. .. #.#.##################>......#.##.#####.......#.##.# #†#######........##.#####.##....$...##.....#.####.....#.## hYi.#.# #.#.# ###........#.# #........##.....#.# #~######..........#.# # #..........#.#####< #..........#....### #........... h  hP4-90 hh h h3 h? h" h!$ hb$ h', h* h + h+ hA/ hc/ h@0 hC ..  .. #  h D#.#.######### #########>..... # h7Dh..##.#####..... # h]D..##.# #†#### #........##.#####.# hD #....@...##.....#.#- hD712.7 (3 # hDs..##.....#.# # hDE..#.#  # hEB..#.# # h4EM.........#.# hUE #........##.....#.#  hwE######..........#.#  #..........#.# # hE$#....# h5R h=W hY> _You now have 24 gold pieces (gained 11). h h hҜ h h hn h` hI h, h hw.. #..##.#.#########...##########>...............#........##.#####.......#........##.# #†########........##.#####.# #........##.....#.# #........##.....#.# #.......@.......#.# 5#.........#.# ####... h#.# #~P#........##.....#.# #~~######..........#.# #.. #..........#.#####<. #..........#....#####...................#........######.### h h h  h3 hB h< h h h, h h h hs h, h h  h h h h hB hV h h hv hDo ## .. h##.##  ....# #  #... .. h~#.. # ..#. h#.#.#########...#.#########........ hO21.7 (6#..##.#####........  hI#..##.# #†#########..##.#####.# ##........##.....#.# # hz#........##.....#.# ##...............#.# #...............#.# #####.......#.# #~PP hM  h  hc _There is a stone staircase leading down here. h. hY/ h/ h2 hK5 hG9f _ h9 h,: h< h< h"= hP= h+> h1?, h? hG.. ##.. ... .##. .. .### . ...  ...####.## .......@.###### # 5.7 (4 ...###......... ..  #...###### ..#. #.#.#########...#..#########>............... . h=H#........##.#####........ #........##.# #†#########........##.#####.# #.#.##.....#.# #. hN hQ hS h h$ h h2 h 3 h  h  h\  h  h, , h@ , hj  h  h , hb  h3  hv , h  h ! .#.. ## .#... .. .. . .# .. #. ..#######. .###.#....... ........####.##.....###### 9....###.........  hN 7####### #...###### . #.#.######## #########>. h  #........##.#####...... #........##.# #† #........##.#####.# hϬ B #........##.....#.# h=  h  hH  h 3 h!  h h"7 .#.. ## .#... .. ..b. .# ..##. ..##.# .###.##.# ....#.####.###.....#######.### h#.## #...###### Shock #.#.# #> #.##.#####b   bat (asleep) #.##.# #†  # h#i.##.#####.#  #.##.....#.# h$8&0 h0D,30.7 (1 hI h   h f #.##.#####   # h) [.##.# #†   hI A #.##.#####.#   hj O #.##.....#.# h  h/ &1 h  h=  h #.#...   .#... ## .#... ..  ..b. .#  ..##. . #######.# .###.# #.# ....  #.####.##  h0#......######  #.......###.........  ######### #...###### #.#.######### #########>........ #.##.#####..... #.##.# #†#### #.##.#####.# hn h&2 h hO hVM #....#.#... #.#... ###.#......b.  ..##. ..#######.# .###.# .... h####.## ......#######.......###..........#b   bat (asleep) h; hƟ h6=.bb h.=3 h: h T _The bat completely misses you. h  You barely miss the bat. You hit the bat.  The bat is severely wounded. h3  ho W.b  h -4.9 (1.2 h  h P _The bat barely misses you. hl  You miss the bat. You headbutt the bat. h#l† h7_56.1Shock h6 h>G _You kill the bat! hE 3 h  h  h n hF  h  h  # #....## #....# .#....# #.#....# ## hZ *#.#....#.# .. #.#........# .# ##. ..#-8.1 (2.0#######.# .###.##.......# .... #.....†.####.###.............###### h K#..### hr 8- h  h  hr'3 h ( hc+ hq0X h1, h1 hb=.  #  #.  #.#....# ## #.#@...#.# ..40 #.#........# .# #.....##.###..########.# .###.##.......# .... h=w.....####### hB hE hKH h 3 h  h hX hv, h hm#}.....# #....# #....# #....# # #....# #.#....# #.#....# ## #.#..@.#.# .. 2#.#........# .# #.....##.###..# #######.# . h8$###.##.......# .....#.....†.####.###.............#######.......###... . ## #...###### ..  h++ h(0 h2 h.3 h. h3 h5 h,9B h9, hT: hE.....##....##....##....## #....##.#....##.#....#.# ###.#....#.# ..  hfE#.#......@.# .# 4#.....##.###..# #######.#..###.# #.......#...... hE#.....†.####.###.............###### hE##.......###......... ..######### #...###### ..# hES #.#.###...# hM hgR hT h3 h h h hQX h hب h hʪ h h: hɲ #.#  #.# .....#.#  #....#.#  #....#.#  #....#.# # #....#.#  #.#....#@# 7.1 (3 #.#....#.# # #.#....#.# .. #.#........# .# #.....##.###..########.#..###.# h#.#......#.....†.####.###.............###### # hҵ h{ h h hh h h hE h~ h hI h h hE h h h ho h h, h h ## # hu . 53.1 (6 .    #....#. hl #....#. h # #....#.# #.#....#.# #.#....#. h6# ## hr #.#....#.# .. h h h hp I h  h^  h  h n h  h , h  hb  h  h  h  h  h  h  hT  hQ  h  h  h*  h  hE  h  h  h  hR , h  h  h , h!  h"  hz# , h#  h$  h1& , h&  h'  h) , h)  hO+  h1, , h,  h-  h/ , hr/  h2  hQ3 , h3  h5  h7  hO7  h7  h9  h":  hT:  h:  h<  h=  h=  h>  h?  hA  h?A  hA  hC  hyD  hD  hdE  hF  hG  hG  hDH  hI  hJ  hJ  h-K  hL  hN , hDO  hP  hMR , hR  hS  heU , hU  hGW  hX  hX  h=Y  hZ  h%\ , h\  h~^  hs_ , h_  hub , hb  hme L _You now have 32 gold pieces (gained 8). hf 3 h@g  hh  hi , hj  h+k  h\l , hl  h@p  hXq  hq  h#r  h_t  hu , h v  h2x  h>y  hky  hy  h{  hn} , h ~  h  hP , h  h  h , h  hv  h , h  h  h , h<  h  h  h>  h  h  h , h5  hѕ  h' , hϗ  h9  h  hĚ  hn  h  hf  h  h  ha  h  h(  h  ho  h  h  h|  h  h  h1  h~  h  hӬ  h  hz  h+  h , h.  hF  hƳ  h  hv  hh  h , h4  h  hg , hĻ  hj  h۾ , hT  hz B h  h  h  h3  hu  h  h , h  hw  h , h  he  h  h  hU  h  h  h  h  h  h , h  h  h9 , h  hp  h  h  h  h  hN  h  h  h  hT  h  h>  h  h ##.# .#.# .#.############# .#.# ######..........# .#.# #...............# .#.# #.####..........# .#.# #.# #..........# .#.#####.####..........#  hW .#.##...........@....... ...##.##.#######.####### .###..##.# ..Shock .###.###.# ... .........# r... ##.####### #.....r   quokka (asleep)  h ]....###### #...## #. .# #......... ..... #. .### #...###### ..#.# h E##. ... h 12185.0) h\" ,9.1 (66 h'  h^+ Y _A quokka comes into view. h".#.##################................####. ..# #.. .#.#####.####... .#.##............. ...##.##.#######@####### .###..##.# #....# .###.##.. .........# #r ##.####### #..... ....## #. .# #......... ..... ######### ##...#.###. ...# h"1###...#.....#..##### ht% h% h-r.r h0220.1 (1.0) h5 hQ8 h{g  You hit the quokka. You closely miss the quokka.The quokka is heavily wounded. hiU4---= hi1.3 (1.2 ho hms+ _The quokka bites you. hs  You closely miss the quokka. x2; You headbutt the quokka.  The quokka is severely wounded. hu(2.5 hHz h&}T _The quokka closely misses you. h vThe quokka is severely wounded. _The quokka closely misses you.  You hit the quokka but do no damage. You closely miss the quokka.r headbutt misses the quokka.  The quokka bites you but does no damage. h e2------3.7 h  hZ + _The quokka bites you. hz  You closely miss the quokka. You headbutt the quokka. hP† h 974.9Shock _You kill the quokka! h\ hh _Your Dodging skill increases to level 2! h#.#.############# ..#.# ######..........# ..#.# #.........# ..#.# #.####....# ..#.# #.# #....# ..#.#####.####..........# ..#.##................... ....##.##.#######.####### #.###..##.# #..@.# .###.###.# #....#.........# #....# ###.####### #..... .....###### #...### #. .# ##......... ..... #. .###  #...###### ##...#.###. ...  #.#.#########...#.....#..##### ##>............... ........... h8) h-;-50 _ hJ0 h3s _You see here a quokka corpse. hy h h h" h& _3=-- h,(, h( h* h* h', h. h5. hK/ h0 h1 h61L4=== hM1 h)2 h!4, h4 h7, h7 h{9, hO: h < h:<$== hR< h= h> h#?K5= h? hkA hA hcB hDD, hD haF hF hwG h}I hI9= hJ hsL hL hLE6== hM h(Q1 _HP restored. h>S3 hS hU hW, hxX h8Z hk\, h`] h` hj#.# #..........####......#...........##.##.#######.###### #.###..##.# #..†.# ##.###.# #....#  hujh........# #....###### ###.####### #.........# .....##########.#.#-  hj{##................g# #. .###  #...#########...#.###. ...Shock  #.#. hj###...#.....#..##### ##>............... ........... ..##.#####... hLku.........g   hobgoblin (asleep) ..##.# #†############.#.#####. ..#.# #............?  hpkp..##.....#.# #.###.#.#####. hv0449.0) hyI==5.9 (20 h h7\ _A hobgoblin comes into view. h{ #.#####.####.# #.##................... .##.##.#######.####### ###..##.# #..†.# .###.###.# #....#  h&} [.......# #....###### ##.####### #.........# ...####...#####.#.# #...............@g# #. .### #...#########...#.###. ... #.#.#########...#.....#..##### #>........................... .##.#####..................##.# #†############.#.#####. .##.#####.# #............? hw} ##.....#.# #.###.#.#####.##.....#.# #.###.#.# hh  h 16.9 (1.0) h  h%  h& gg   _HP restored. _A hobgoblin comes into view.  The helpless hobgoblin fails to defend itself.  You hit the hobgoblin. x2  The hobgoblin is almost dead.  The hobgoblin barely misses you. h 5=8.1 (1.2 h  h" @ _The hobgoblin hits you but does no damage. h+  You barely miss the hobgoblin. You hit the hobgoblin but do no damage.The hobgoblin is almost dead. h(9.3 hf hUW _The hobgoblin closely misses you. h;  You hit the hobgoblin. h,1. h`950.5Shock h hM _You kill the hobgoblin! h03 h hI  h! hi%B h%, hv& h2.##.##.#######.####### ###..##.# #..†.# ###.###.# #....# .......# #....###### #.####### #.........##########...#####.#.# .................# #. .### h3#########...#.###.#... .#.#########...#@....#..#####-2.5 (2.0 >........................... ##.#####..................  hg3#.# #†############.#.#####. ##.#####.# #............? ##.....#.# #.###.#.  h3##.....#.# #.###.#.#......#.# #.....#.#......#.# ######'## h3$#.# h;8- h@ hZB h 3 h h h6, hn h˞ h, h~ h[ h  h: hޥ h h hf hR h6 hӰ, h' hW h, h h| h$ hS h h- hs #.........#.# .#####.#.# ........# #.#.#### ###...#.###.#..... ##...#.....#..##### ................. ........# ######.#.#####.#.. # #........@...?... 60.5 (8 # #.###.#.#####.##[  #.###.#.#  h #.....#.# ######'###.# #~PP~♣.~~#.# #~~♣.....+.# # #.....~~P#.# #####<.≈♣~♣P~# h hE+1.5 (9 h hL _Found a pair of boots. h)s 3 ht  hz  h B h  hq  h  h  h  hU  h  hȊ  hؖ ...#.# ...#####.#.# # #.#.#### ...#.###.#..... ...#.....#..########........... .....# .# .#..#.#####.#...  #...?...4.5 (3  h? ! #.###.#.#####.##[...  #.###.#.# ..# #  #.....#.# #.#  ######'###.# ..  #~PP~♣.~~#.# ###  hf 4 h  h  hC  hf hf h\g hm h-p hs, hy1 hz h4}q _d - a scroll labelled JILIOZX RAAR h h  hۀ hT h#.# #####.#.# # #.#.#### #.###.#..... #.....#..######### ..#.# K# h@H# #.#.#.#..##.#.#####.#...  #.......#  #.###.#.#####.##[...  #.###.#.# #..#...### hqvShock  #.....#.# ##.###  hw####'###.# .. .# PP~♣.~~#.# ###.# K   kobold (asleep) ~♣.....+.# .  hߏe....~~P#.# #  h&7 hn hZ.KK hX+8.5 (4 h hѯu _A kobold comes into view. It is wielding a +0 dagger. h(O#.# .#.# ..# #.#.#### #. .###.#..... [. .....#..#########.# #..#.# .# # #.#.#.#K.#.#.#####.#. #. h(...@...# #.###.#.#####.##[. #.###.#.# #..#...# #.....#.# ##.##.## ~♣.~~#.# ###.# ♣.....+.# ..~~P#.# .#  h8)  h, h3L.K h7+9.5 (1 h= h@L _Found a pair of boots. h} ####.. .# #.#.#####. ##.#.....[. #....#..#########.# .#...........#.#..# #.#.#.#..### #####.#.#####.#...K..... h~...................#######.#.#####.##@....... #..#...#####...#.##.## K   kobold.. ####### h hÉK.K h'70 h hKv _You see here a +0 pair of boots. h.#.# .. # #.#.#### ##. .# ###.#..... #[. .# #..#########.#..# ..#.#..# # #.#.#.#..### .#.#####.#.. .K..# .###.#.#####.##[ .###.#.# #..#...#  ht.....#.# ##.##.## '###.# ....# ~♣.~~#.# ###.# .....+.# #.. ~~P#.# #.# ♣~♣P~#  h...  h =1 _The kobold hits you but does no damage. hH q.#.# ..  #.#.#### ##...# .#..... #[...# #..#########.#..# ...#.#..#  h # #.#.#.#..### .#.#####.#... K..# ###.#.#####.##[.  h ###.#.# #..#...##.# ##.##.##  hأ y'###.# ....#  h ♣.~~#.# ###.#+.#  h# #.. ~~P#.# #.#  hH e~♣P~# ...  h  h^ #3 h 5-----2 h-  h9 ; _The kobold hits you with a +0 dagger. h  You hit the kobold but do no damage. You hit the kobold.  The kobold is moderately wounded. h ! i4==---3.7 (1.2 h'  h* S _The kobold barely misses you. h8  You hit the kobold. hG) h`##.#.#..acirkm the Gusty#.#.#### ##...#Oni ##.#..... #[...#Health: 14/16 =====================--- ...#..#########.#..# hBMagic: 3/3======================== ..............#.#..#AC: 3Str: 11 ........# #.#.#.#..###EV: 9Int: 16 ###.#.#####.#.........SH: 0Dex: 9  hj...............)..######XL:  1 Next: 100% Place: Dungeon:1  hYE###.#.#####.##[.@.......Noise: =--------  Time: 274.9 (1.2) ###.#.# #..#...#######c) +0 quick blade ....#.# ##.##.##Cast: Shock #'###.# ....# ♣.~~#.# ###.# ....+.##.. .~~P#.##.# ~♣P~#... ##### _The kobold hits you but does no damage. _The kobold hits you with a +0 dagger.  You hit the kobold but do no damage. You hit the kobold.  The kobold is moderately wounded. _The kobold barely misses you.You hit the kobold. h%  h;f_You kill the kobold!You have reached level 2! h/  --more-- h*t21/245/52 0% Shock hz hg4 _ h$|#.#.# .. # #.#.#### ##...##.#..... #[...#.#..#########.#..#....#.#..#.# #.#.#.#..####.#.#####.#... h%.)..###### .###.#.#####.##[. .###.#.# #..#...#.#.# ##.##.###'###.# ....# ~♣.~~#.# ###.#.+.# #...~~P#.# #.# ♣~♣P~# h%I ...# h!. hs3;-50 _ h9 hv; hU hKXWhat do you want to examine? Items  a - ()) a +0 dagger  hXN b - (†) a kobold corpse h h  hZ###.#.#..acirkm the Gusty # #.#.#### ##...#Oni ###.#..... #[...#Health: 21/24 =====================--- ....#..#########.#..#Magic: 5/5========================  h...............#.#..#AC: 3Str: 11 .........# #.#.#.#..###EV: 9 hInt: 16 ####.#.#####.#.........SH: 0Dex: 9  h................)..######XL:  2 Next:  0% Place: Dungeon:1  hh.###.#.#####.##[@........ h`Noise: ---------  Time: 275.9 (1.0) .###.#.# #..#...#######c) +0 quick blade .....#.# ##.##.##Cast: Shock  h##'###.# ....# ~♣.~~#.# ###.# .....+.# h@#.. ..~~P#.# h#.# ♣~♣P~#... ###### hUYou hit the kobold but do no damage. You hit the kobold.  h The kobold is moderately wounded. _The kobold barely misses you.You hit the kobold.  h(u_You kill the kobold! _You have reached level 2! h h! h% h( h hA +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons.  h8Base armour rating: 1 It can be maximally enchanted to +2. You found it on level 1 of the Dungeon. Stash search prefixes: {boots armour} {boots armor} {auxiliary armor} {auxiliaryarmour}  hnMenu/colouring prefixes: identified useless_item armour (g)o to location. h{}  h ###.#.#..acirkm the Gusty # #.#.#### ##...#Oni ###.#..... #[...#Health: 21/24 =====================--- ....#..#########.#..#Magic: 5/5======================== ...............#.#..#AC: 3Str: 11 .........# #.#.#.#..###EV: 9 h YInt: 16 ####.#.#####.#.........SH: 0Dex: 9 ................)..######XL:  2 Next:  0% Place: Dungeon:1 .###.#.#####.##[@........ hG 6Noise: ---------  Time: 275.9 (0.0) .###.#.# #..#...#######c) +0 quick blade  hω ".....#.# ##.##.##Cast: Shock ##'###.# ....# ~♣.~~#.# ###.# .....+.##.. ..~~P#.##.# ♣~♣P~#...  h l######You hit the kobold but do no damage. You hit the kobold.  h The kobold is moderately wounded. _The kobold barely misses you. h7 You hit the kobold. _You kill the kobold! _You have reached level 2! hU  h  h=  h  hJ A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898. h)[  h] !###.#.#..acirkm the Gusty # #.#.#### ##...# h^ Oni ###.#..... #[...#Health: 21/24 =====================---  h'^ ....#..#########.#..#Magic: 5/5 hG^ ======================== ...............#.#..#AC: 3 ha^ Str: 11 .........# #.#.#.#..###EV: 9 h{^ ,Int: 16  h^ ####.#.#####.#.........SH: 0Dex: 9  h^ t................)..###### h^ XL:  2 Next:  0% Place: Dungeon:1 .###.#.#####.##[@........ h^ 6Noise: ---------  Time: 275.9 (0.0) .###.#.# #..#...#######c) +0 quick blade  h<_ t.....#.# ##.##.##Cast: Shock ##'###.# ....# ~♣.~~#.# ###.# .....+.# h\_ #.. ..~~P#.##.# ♣~♣P~# hz_ 6... ###### h_ You hit the kobold but do no damage. You hit the kobold.  The kobold is moderately wounded.  h_ t_The kobold barely misses you.You hit the kobold.  h_ u_You kill the kobold! _You have reached level 2! hi  hq  hs  h hvA rock wall. A wall consisting of simple rock. It can be dug through.  h-_________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  hOv A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898. h7  hE ###.#.#..acirkm the Gusty # #.#.#### ##...#Oni ###.#..... #[...#Health: 21/24 =====================--- ....#..#########.#..#Magic: 5/5======================== ...............#.#..#AC: 3Str: 11 .........# #.#.#.#..###EV: 9 h[F jInt: 16 ####.#.#####.#.........SH: 0Dex: 9 ................)..###### hG XL:  2 Next:  0% Place: Dungeon:1 .###.#.#####.##[@........Noise: ---------  Time: 275.9 (0.0) .###.#.# #..#...#######c) +0 quick blade .....#.# ##.##.##Cast: Shock ##'###.# ....# ~♣.~~#.# ###.# .....+.##..  hG ..~~P#.##.# ♣~♣P~#... ######You hit the kobold but do no damage. You hit the kobold.  The kobold is moderately wounded. _The kobold barely misses you.You hit the kobold. _You kill the kobold! _You have reached level 2! h4P  hW  hY  h  hz GA pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. Stash search prefixes: {boots armour} {boots armor} {auxiliary armor} {auxiliaryarmour}  h pMenu/colouring prefixes: unidentified useless_item armour (g)o to location. h߇ h@###.#.#..acirkm the Gusty # #.#.#### ##...#Oni ###.#..... #[...#Health: 21/24 =====================---  h)....#..#########.#..#Magic: 5/5======================== ...............#.#..#AC: 3Str: 11  hP.........# #.#.#.#..###EV: 9Int: 16 ####.#.#####.#.........SH: 0Dex: 9  hv................)..######XL:  2 Next:  0% Place: Dungeon:1 .###.#.#####.##[@........Noise: ---------  Time: 275.9 (0.0)  h.###.#.# #..#...#######c) +0 quick blade .....#.# ##.##.##Cast: Shock ##'###.# ....#  h%~♣.~~#.# ###.# .....+.##.. ..~~P#.##.# ♣~♣P~#... ######You hit the kobold but do no damage. You hit the kobold.  hKThe kobold is moderately wounded. _The kobold barely misses you. hrYou hit the kobold. _You kill the kobold! _You have reached level 2! h hW h= hЬ hP}h#.#.# .. .# #.#.#### ##...# .###.#..... #[...#.#..#########.#..#...#.#..#.# #.#.#.#..####.#.#####.#.. #.)..###### #.###.#.#####.##. #.###.#.# #..#...# #.....#.# ##.##.###'###.# ....# P~♣.~~#.# ###.# ♣.....+.# #...~~P#.# #.# ≈♣~♣P~# h}R...# h hY2=6.9 (1 h hv _You see here a +0 pair of boots. hn h>&7 h hdL _e - a +0 pair of boots hXK 3 hL  h)T  hV , hZ  h_ ~  Things that are here:  a +0 dagger; a kobold corpse hqb  hb  _ hc  hf  hh  h+i a3== h*j  hVl  hn  hn  ho  h~z  #.# ##### ..# #.# #..# ###.#.# ... # #.#.#### ##...# .#..... #[...# ....#..#########.#..# ...............#@#..# 81.9 (4 .........# #.#.#.#..#### ###.#.#####.#..........  hz \................)..###### .###.#.#####.##.......... .###.#.# #..#...#######..#.# ##.##.# ##'###.# ....# ~♣.~~#.# ###.# h  h  h  h3 h h h, h, h , h h^-...... ###### .#. .. ###  ..# ....#.# #..## ...# # #.#.#### ##...# ###.#..... #@...#3.9 (2#..#########.#..#  h...............#.#..# .........# #.#.#.#..#### ####.#.#####.#............)..##.....####.## h h hv _You see here a +0 pair of boots. hL hQv4==4.9 (1 h/V hYL _f - a +0 pair of boots h{ heInventory: 6/52 slots Hand Weapons (go to first with ))  c - a +0 quick blade (weapon) Armour (go to first with [)  a - a +0 robe (worn)  e - a +0 pair of boots  f - a +0 pair of boots Scrolls (go to first with ?)  d - a scroll labelled JILIOZX RAAR Potions (go to first with !)  b - a potion of magic hI +e - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified useless_item armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. h{@ Inventory: 6/52 slots Hand Weapons (go to first with ))  c - a +0 quick blade (weapon) Armour (go to first with [)  a - a +0 robe (worn)  e - a +0 pair of boots  f - a +0 pair of boots  h@tScrolls (go to first with ?)  d - a scroll labelled JILIOZX RAAR Potions (go to first with !)  b - a potion of magic  h28+f - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified useless_item armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. hq Inventory: 6/52 slots  h|ZHand Weapons (go to first with ))  c - a +0 quick blade (weapon) Armour (go to first with [)  a - a +0 robe (worn)  e - a +0 pair of boots  f - a +0 pair of boots Scrolls (go to first with ?)  d - a scroll labelled JILIOZX RAAR  hPotions (go to first with !)  b - a potion of magic  h}+f - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified useless_item armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. h\ hb hyhG......acirkm the Gusty ######.#.Oni..Health: 24/24 ========================#.#Magic: 5/5======================== #####..#AC: 3Str: 11 ....#.##..#EV: 9Int: 16 ###.#.#...#SH: 0Dex: 9 # #.#.#### ##...# hhXL:  2 Next:  0% Place: Dungeon:1 ###.#..... #@...#Noise: ---------  Time: 284.9 (0.0) ....#..#########.#..#c) +0 quick blade ...............#.#..#Cast: Shock .........# #.#.#.#..####  h4i####.#.#####.#.......... ................)..###### .###.#.#####.##.......... .###.#.# #..#...####### .....#.# ##.##.##  hxi_You see here a +0 pair of boots. _e - a +0 pair of bootsThings that are here: _a +0 dagger; a kobold corpse  hi_You see here a +0 pair of boots. _f - a +0 pair of boots h, h> hC h< h  h=# ..# .). ## ..# #.#. ... .. ..# #.#. #.# #. ... ..... ..... ### . ... ##.#.  .. ... ...  ##. #.##.#  .... #...@# 9.9 (4#.# ##...###..# #.# ....# #.#### ###.##..  h.#..... #[...##..#########.#..#...........#.#..#.....# #.#.#.#..#### #.#.#####.#.......... hL h&,90.9 (5 h+ h-O_a +0 dagger; a kobold corpse _You see here a +0 pair of boots. _f - a +0 pair of boots _You drop a +0 pair of boots. _Found a sling. h#M Mg..  .). ####. ... ...# #.#. #.# #.# ... ..... ...... ### . .....##.#.#............# ##. #.## ## .... #... hM ##...###. .#.# ..........###.[.g   hobgoblin (asleep)#.#..# h,!!h!!hb!!hO     ######   #....#   #....#  ####....# #.....).############  #.##....##......@..#  41.3 (22.0) #.#.##.#.#.#######.#  !!h3.................. >.  ....##†#.#.......# ##  .........#.#####.#  ..#.##.#.###    . #....#.#    ..###..#.#    .......###   !!h!!hb,2.3 (23!!hG!!h; _Found a stone staircase leading down.#!h-r;   ######  #....#  #....#  ....#  .....).#  #!hrra.##....##.......@.#  .#.##.#.#.#.#  ....>. #!hr4 ##†#.#.#!hr#..##  #.#####.#..##!hr^ .#.##.#.### ..# #!hrb #....#.# ... .#!h sm###..#.# ..# ### #!h(s( #!h.y#!h}13.3 (1.0)#!h#!h#!hS#!hT#!hX#!h+Z#!h #!h4 #!h #!h #!h #!h #!h #!h $!h6   ######  #....#  #....#  ....#  ).#  ##....##.#  #.##.#.#.#.#  ..>.  ##†#.#.......#..##  $!h8#.#####.#..#  #.##.#.### # #..#  #....#.# ....  ###..#.# #..#  ###  $!h$!hE&4$!hb$!h9$!hX ######.... #....).############ ##....##..........##.#.#.####### .................>....###†#.#.......#..###.#$!h#####... ##...#  $!h$!h&5$!h$!h$!hN ######.... #....).############ ##....##..........##.#.#.#######.###### ................@>....###†#.##..###$!hM.....#.#####.#..# ####.# #[...#  $!h$!h&6$!hӹ$!h $!h3 9  ######  #....#  #....# #....# .).##### .##....##...# .#.##.#.#.#.###### .>....# .##†#.#.#..###.# $!h .#.#####.#..# .#.##.#.### #.#..#  #....#.# ...... .###..#.# #.#..## .### #.#... $!h .##...#####.#  #[...# $!h $!h &7$!hz $!hT $!h2g  ######  #....#  #....# #....# #.....).### #.##....##..# #.#.##.#.#.#.###### .>....# .##†#.#.#..###.# .#.#####.#..# .#.##.#.### #.#..#$!h3[ . #....#.# ...... .###..#.# #.#..## .### #.#... #.##...# ####.#  #[...# $!h9$!hc@&8$!h-E$!hG%!h\  ######  #....#  #....#  ####....#  #.....).# .#.##....##.#%!h]| .#.#.##.#.#.#.###### .>....# .##†#.#%!hw.#..###.# .#.#####.#..#%!h .#.##.#.### #.#..#%!h . #....#.# ......%!h .###..#.# #.#..## %!h.### #.#... #.##...#%!h8 ####.#  #[...#%!h %!h%!h`&9%!h:%!h%!hcF ######....###.....).############ .#.##....##.........#.##.#.#.#######.###### ....................>....%!hF^##†#.##..###.....#.#####.#..# #.##.#.### #.#..#.%!hF:#.# %!hFa####.#..#  %!h+N%!hS'50%!hjW%!hX%!hw/%!h5%!h:%!h<%!h######  #....#  #....#  ####....#  #.....).##  #.##....##..#  %!hz$#.#.##.#.#.#.######  >....#  ##†#.#.#..###.#  #.#####.#..#  %!h#.##.#.### #.#..#  . #....#.# ...... %!h %!h###..#.# #.#..##  ### #.#... %!hn #.##...# ####.# %!h&b #[...# .# %!hE^ .#..#  %!h%!h &1%!hO %!h %!hy  .... ###.....).##############....##..........##.#.#.#######.###### ...................>....##†#.##..###......#.#####@#..# #.##.#.###  #....#.# ......##.#... .#.## ..#.#..#  %!hn~ %!h$ &2%!hS %!hC %!hL ###.....).##############....##.........#.##.#.#.#######.###### ...................>....##†#.#.......#..###.....#.#####.#..# #.##.#.###  #....#.#..............%!h|.###..#.#######.#..####.....### #.#.... #.##...# ###.### #.#.#..#### %!hD %!hO%!hR&3%!h%!h&!h9 ###.....).##############....##..........##.#.#.#######.###### ...................>....##†#.#.......#..###.....#.#####.#..# #.##.#.#######.#..###.&!h #....#.#......@........###..#.#######.#..####.....### #.#..... .####.# # #..........&!hG  &!h&!h&4&!h&!h&!hT .....).##############....##..........##.#.#.#######.###### ...................>....##†#.##..###.....#.#####.#..# #.##.#.#######.#..###. #....#.#..............###..#.#######@#..####.....### #.#..... #.##...# ###.#### ...)..######  &!hfY&!h_&5&!hc&!h&g&!h &!hG&!h&!hl&!h3&!h+8&!h\=&!h/?&!h. M###....# ....).############....##.........# #.#.##.#.#.#######.#####......&!h =..>...##†#.#.......#..###.#.......#.#####.#..# .#.##.#.#######.#..### #....#.#......@.......&!h ###..#.#######.#..#### .......###&!hޫ e.#..... #.##...#&!h a####.#### &!h &!h &6&!h> &!h &!h4....#  .....).###  .##....##..#  .#.##.#.#.#######.######  .....>....#  ##†#.#.......#..###.#  #.#####.#..# &!hB .#.##.#.#.#..###.#   #....#.#.#  .###..#.#.#..#&!h ### #.#.....  .##...# ####.####  #[...# .#  .#..# .# &!h[ .#.#..# # &!hC.#.#..####  .&!hG  &!h,&!h&7&!h&!h'!h....#  ).####  ##....##...#  #.##.#.#.#######.######  ....>....#  ##†#.#.......#..###.#  #.#####.#..# '!h #.##.#.#.#..###.#  #....#.#.#  ###..#.#.#..#####  ### #.#.....  ##...# ####.####  '!h#[...# .#  #.#..# '!ha.#  #.#..# '!h<.#  '!h L#.#..#### .# '!h1G  '!h'!h&8'!h'!he'!hO ....#  ).####  #....##...#  .##.#.#.#######.######  ..>....#  .##†#.#.#..###.#  #.#####.#..#  .##.#.#.#..###.#  ....#.#.'!hF #  ..#.#.#..#####  ### #.#.....  #...# ####.####  [...# #.#  .#..# #.#  .#..# #.#  .#..#### ..# '!h Y   '!hɠ '!h &9'!hŭ '!h '!h b....#  ).####  ....##...#  ##.#.#.#######.######  ..>....#  ##†#.#.#..###.#  '!hX =#.#####.#..#  ##.#.#.#..###.#  #.#.#  #..#.#.#..#####  ### #.#..... '!hq  ...# ####.####  ...# '!h #.#  #..# '!h #.#  #..# #.# '!h ` #..#### ..# '!hŸ Y   '!hV '!h7 '60'!h '!h3 '!h }#  .).###  ##..#  #.#.#.#######.######  .>....#  #†#.#.'!h #..###.#  #.#####.#..# #  #.#.#.#..###.#  #.#.#  '!h6 ..#.#.#..#####  '!hW ### #.#.....  '!hw # ####.####  # '!h _#.#  ..# '!h #.#  ..# #.# '!h _ ..#### ..# '!h Y   '!h '!h &1'!h '!h '!h}? #  ).#  ##.#  .#.#.#.######  >....#  †#.#.'!h? l#..###.#  #.#####.#..# .#  .#.#.#..###.#  .#.#.'!h? @#  .#.#'!h? v.#..#####  .'!h@ r### #.#.....  .'!h&@ # '!h7@ a####.####  .# '!hK@ >#.#  .'!h^@ L# #.# '!hq@ 2 .# '!h@ >#.#  .'!h@ L#### ..# '!h@ 1  '!h@ ( '!hPE '!hH &2'!h[K '!hM '!h]#  .#  .##.#  #.#.#.######  >....#  #.#.#..###.#  #.#####.#..# #.#  #.#.#..###.#  #.#.'!h )#  #.#.#..#####  ### #.#.....  # ####.####  # #.#  # #.#  # #.#  #### ..#    '!h'!hŽ&3'!h'!h(!hŔ(!h6(!h(!h(!hMx]M ######### (!hx.##.........# #.#.#######.##### .....>... #.#.......#..## (!hx..#.#####.#..# ######.#..###..............(!hx.#######.#..##### ### #.#..... (!hy (!h5}(!he&4(!h(!h%(!h9< ###########......... #.#.#######.###### ............>.... #.##..### ..#.#####.#..# (!h#.#######.#..##.............######.#..###### #.#.....  ....  (!h (!h&5(!hG (!h (!hQu .# ).# .##.# .#.#.#.###### (!hu w.>....# †#.#.#..###.# .#.#####.#..# #.# (!hu .#.#.#..###.# .#.#.# .#.(!hv #.#..##### .### #.#..... (!hBv p.# ####.#### .#(!hcv  #.# .# #.#(!hv ] .# #.#(!hv { .#### ..# (!hv 1. (!h]} (!h &6(!h (!h׊ )!hM.# .).# .##.# #.#.#.#.###### .>....# )!h:#†#.#.#..###.# .#.#####.#..# #.# #.#.#.#..###.# )!h_k.#.#.# .#.)!hv#.#..##### )!hX.### #.#..... .# ####.#### .# #.# )!hr.# #.# .#)!hJ #.# )!h4q.#### ..# .)!hR )!h)!h&7)!h)!h)!h;Z.# .).### .##..# #.#.#.#######.###### )!hn..>....# #†#.#.#..###.# .#.#####.#..# #.# #.#.)!h#.#..###.# .#.#.# #..#.#.#..##### .### #.#.....)!h/ .#)!h# ####.#### .# #.#)!hD3 #..#)!hd #.# #..#)!h #.# #..####)!h{ ..# . )!h)!hF&8)!h#)!hm&)!h)!h)!hw)!h)!hb #....# .).#### #....##...# .##.#.#.#######.###### ...>....# )!h .##†#.#.#..###.# .#.#####.#..# #.# .##.#.#.#..###.# .#.#.# #..#.#.#..##### )!h֧ .### #.#..... #...#)!h c ####.#### [...# #.# .#..# #.#)!h  .#..# #.# .#..####)!h? { ..# . )!h )!h &9)!h )!hq )!hE>e ...).############ #....##......... .##.#.#.#######.###### ................>.... .##†#.#)!h>#..### ......#.#####.#..# ##.#.#######.#..###.#...#.#............. ##..#.#######.#.@##### ....### #.#........# #...# ###.#####.#)!h?.## )..######  )!hE)!hM'70)!hR)!h:U*!h?I #....##......... .##.#.#.#######.###### ................>.... .##†#.#.......#..### ......#.#####.#..# ##.#.#######.#..##...#.#..............# ##..#.#######.#..####### ....### #.#.@......# #...# ###.##### [ #.# # .........  *!hD*!hE1*!hI*!hK*!h=D....##.#  ##.#.#.#######.######  ....>....#  ##†#.#.......#..###.#  #.#####.#..# #.#  ##.#.#######.#..###.#  #.#..............#  #*!h..#.#.#..#  ### #.#.#  ...# *!h####.#####.#  ...# #.# *!h) #..# #.#  #..# #.#  #..#### ..#   .## *!hM ..###### #   *!ho( *!hn*!h&2*!hU*!hd*!h٩##.#  #.#.#.#.######  .>....#  #*!h)†#.#.#..###.#  #.#####.#..# #.#  #.#.#######.#..###.#  #.#..............#  *!hMh..#.#.#..#  *!hm### #.#.#  # *!h####.#####.#  # *!h#.#  ..# #.# *!hǪ_ ..# #.# *!h_ ..#### ..# *!hZ  .## *!h" .###### #   *!hB( *!hZ*!h&3*!hŸ*!h*!h_g*!h i*!hk*!h\m*!h##.#  .#.#.#.######  >....#  †#.#.#..###.#  #.#####.#..# #.#  .#.#.#..###.#  .*!h*K#.#..............#  .#.#.#..#  .### #.#.#  .*!hR# ####.#####.#  .# #.# *!h, .# #.#  .# #.#  .#### ..#  *!hY .##  *!h###### #    *!h7*!h &4*!h  *!hC *!hC% *!ha' *!h"+ *!h- *!h*!h*!h*!h+!hm##.#  #.#.#.######  >....#  #.#.+!h#..###.#  #.#####.#..# #.#  #.#.#..###.#  #.#..............#  #.#.#..#  ### #.#.#  +!h# ####.#####.#  # #.# #  # #.#  # +!h1#.#  #### ..#  +!hV .##   #   +!h~( +!h\+!h&5+!h+!hv+!h@&##.#  .#.#.######  >....#  .#.#..###.#  .+!h#.#####.#..# #.#  .#.#..###.#  .#.#  .#+!h^.#..#  +!h #.#.#  +!h +!h####.#####.#   +!h_#.# .#  +!h4 #.# .#   #.# .#   +!hHz..# .#   +!hZ^.## .#  +!hn # .#   +!h( +!h\+!h&6+!h+!hf+!h(.#  #.#.######  >....#  #.#..###.#  #.#####.#..# #.#  #.#..###.#  #.#  +!hU#.#..#  # #.#.#  ####.#####.#  +!h#.# #.#  #.# #.#  +!h#.# #.#   +!h..# #.#   +!h ~.## #.#  +!h- # #.#    +!hO+!hL&7+!h+!h+!h"  #######.###### ..........>.... ##..########.#..# ## #............. #######.#..####### #.#........ ####.##### #.# ..# ###  8+!h>(  ..........>.... ##..########.#..# ## #+!h( T............. #######.#..####### #.#........ ####.##### #.# ###  +!h( +!h, +!h0 &9+!h2 +!h4 +!h ##..########.#..# ## #............. #######.#..####### #.#........+!hP ####.##### #.# ##.+!he7 +!hwD +!h+!h+!h 80+!h4+!h,!h ' #####.#..# ## #............. #######.#..####### #.#........ ####.##### #.# ##. ..#  ,!h&1,!hr,!h%A  ## #............. #######.#..#######,!hTA  #.#........ ####.##### #.# ,!hrA "##. ..,!hA 0# #### ,!hA ! ,!hA D ,!hI <2,!h.L ,!h8N ,!ht e............. #######.#..####### #.#........ ####.##### #.# ##. ..# #### ...,!hu n . ######,!hy ,!h| &3,!h ,!hD ,!h j######.#..####### # #.#........ ####.##### #.# ##. ..# #### .......... ,!hJ M###########,!hm ,!h &4,!h ,!hU ,!h$  #.#........ ####.##### #.# ,!hU x##. ..# ######### .......... ,!h M###########,!h5 ,!h &5,!hZ ,!h ,!h=,!h@,!h8C,!hD,!h# #.#.#  ####.#####.#  #.# #.#  #.# #.# ,!h #.# #.# # ..# #.# . .## #.# ##.# ,!h%..# ##   ,!hG$     ,!hT,!h&6,!hl,!h_-!h]# #.#.# # ####.#####.# # #.# #.# # #.# #.# # #.# #.# # ..# #.# .-!h] .## #.# ##.# ..# # .#     -!h^   -!ha-!hc&7-!he-!h;g-!h.### #.#.# .# ####.#####.# .# #.# #.# .# #.# #.# -!hF.# #.# #.# .#### ..# #.# .-!hk .## #.# ##.# -!h. #.# # #.-!hM#      -!h:  -!hǦ-!h &8-!hN-!hi-!h .### #.#.# .# ####.#####.# .# #.# #.# .# #.# #.# .#-!h ^ #.# #.# .#### ..# #.# . .## #.# -!hB .###### #.# . #-!hc .# # #.-!h Z# # -!h  -!h  -!h    -!h  -!h -!h &9-!h -!h -!h5 .### #.#.# .# ####.#####.# .# #.# #.# #..# #.# #.# #..# #.# #.# #..#### ..# #.# . .## #.# .###### #.# -!h5 h. #.# .# #.# # # #-!h6 ` . #-!h$6 0 .-!h66 %  -!h9 -!h^< '90-!hJ@ -!hpA -!h+j \.### #.#.# #...# ####.#####.# [...# #.# #.# .#..#-!hj  #.# #.# .#..# #.# #.# .#..#### ..# #.# . .## #.# )..###### -!h@k #.# . #.# .# #.# .## .# -!hek b.# . -!hk E.# .-!hk %  -!hr -!hu &1-!hy -!h| -!hÿ ^.### #.#.# #...# ####.#####.# #[...# #.# #.# #.#..# #.# #.# #.#..# #.# #.# #.#..####-!h$ B ..# #.# . .## #.# .)..###### #.# . #.# .# #.-!hj # #.### .# #.#-!h d #.. #.#-!h V .  -!h -!h &2-!h -!h; -!h0.### #.#.# .##...# ####.#####.#  #[...# #.# #.# #.#..# #.# #.# .#.#..# #.# #.# .#.#..#### ..# #.# . .## #.# .)..###### #.# -!h~#. #.# #...# #.# #.## #. .##. #.##.-!h  #..#.  #.##.  ...#.  -!h -!h &3-!h-!h.!h.### #.#.# #.##...#.!h7e ####.#####.#  #[...# #.# #.# #.#..# #.# #.# .#.#..#.!hQh #.# #.# .!hg#.#.#..#### ..# #.# .!hy#..!h .## #.# .)..###### .!h>#.# #.!hW. #.# .!hX.#...# #..!hB# .##.##.!hj #.# .!h.#.!hj #.# .!h*a#.# #.#.!h;  .!hKb #.. #.#.!h^  .!h #.# #.#  .!h ... #.# .!h .!h9 .!h &4.!h.!hg.!hhD.!hI.!hN.!hTQ.!h.!h.!h.!h.!hl` #.##...# ###.#####  #[ #.# ###.# .. ####..........# ...)..###### ######### .!h`##.......... #......... .#...####### #@##########.##  ...# #.#  .!hTg.!hk&5.!hZo.!hoq.!h(   #[ #.# ###.# .. ####..........# ...)..###### ######### ##.......... #......... .!h( u.#...####### #.##########.##  ...# ###S   ball python (constriction, asleep).!h( V#.S.!h) X  .!hz1 .!h6 36Shock.!hC; .!hM> ^ _A ball python comes into view..!hK ###.# .. ####..........# ...)..###### ######### .!h;L m##.......... #......... .#...####### #.##########.##  ...# ###  #..#.!h`L ?...S.!hL )##.!h2N .!hN .!hS ]SS)..!hCU &7.!hY .!h[ .!hF.. ####..........# .!h׊W...)..###### ######### ##.......... #......... .#...####### #.##########.##  .!h=...# ### .!h> #..#....!h:US #..!hX=.##.!h.!hQ:S..!h&8.!h.!hߙ/!h####..........# ...)..###### ######### ##.......... #......... /!h.#...####### #.##########.##  ...# /!hޓ###  #..#S.....##/!h/!h|53-/!h'=9/!hž/!hf0 _The ball python bites you./!hM  You hit the ball python. You closely miss the ball python.Your headbutt misses the ball python.The ball python is heavily wounded./!h/400.5 (1.2/!h/!h\ _The ball python completely misses you./!hG  You hit the ball python but do no damage.You hit the ball python./!hMj./!hS4=91.7Shock/!h[W/!h%YO _You kill the ball python!/!ho .........# ...)..###### ######### ##.......... #......... .#...####### #.##########.## /!h ...# ###  #..#.../!h܏\  /!hǕ/!h+-2/!h3 0/!hb/!h͝/!hMb...)..###### ######### ##.......... #......... .#...####### #.##########.##  /!h...# ###  #..#.../!h>.###/!h%/!h@-3/!h/!h/!hw##.......... #......... .#...####### #.##########.##  ...# ###  #..#........######.#/!h!/!h/!h"&4/!h&/!h)/!h-/!h1/!h5/!h70!hzK.#...####### #.##########.##  ...# ###  #..#... #.####.#.....######0!h6Q0!hOUB=50!hX0!h![1!h #...# #.#  ##.## #.#  # #.#  .# #.#  #.. 1!hKE#.#  #.# #.#  ... #.# 1!hr #.####.#  1!h#.@....#  1!hN######.# 1!hԁ  1!h  1!h  1!h*   1!hE1!h1!hً&61!h1!h1!h (...# #.#  #.## #.#  # #.#  #.# #.#  #.. #.#  #.# #.#  ... #.#  #.####.#  1!h# (#..@...#  ######.#         1!h1!h&71!h1!h2!h+# #.#  .## #.#  .# #.#  2!h.# #.#  .. #.#  .# #.# 2!h,/  2!hJ#.# # #.####.#  #...@..#  2!h######.#  # 2!h  2!h  2!h%  2!h2!h &82!h2!h12!hIG# #.#  ## #.#  # #.#  # 2!hI#.#  . #.#  # 2!hI<#.#  .2!hJ~ #.# ##  2!h8J#.####.#  2!hXJ#....@.#  2!h|J######.#  .# 2!hJM .# 2!hJ:.# 2!hJ\.# ## 2!hK%  2!hP2!h.T&92!hW2!hY2!h5# #.#  # #.#   #.#   #.#   #.#  2!h #.#   #.# ###  #.####.#  #.....@# 2!ht ######.#  2!h݊#.#  #.# 2!ho #.#  2!hR..#  2!h>:###  2!h[%  2!h2!h'102!hŗ2!h"2!h2!hn2!h2!h 2!hH2!h2!hA"2!h$2!hZ2!h-\2!h^2!hi`2!h̥2!h~2!h+2!hƫ2!h=    ####.####.....######2!h a  2!h 2!hد &12!hE 2!h 3!h) ######.3!h(*#.....######  3!h/3!h2&23!h63!h+93!h \######.....##### .3!hO\6###3!hda3!h'd&33!hg3!hi3!h 6######.....#####....?..########3!h3!h&43!hˤ3!hc _Found a scroll labelled XEOSEJ XIT.3!hd######.....###########....?..########3!h3!h&53!h3!h 3!h%3!h)3!h.3!hZ03!hLa# #.# . #.# ###  #.####.#  #......#  ######.#  #.#  #.# #.# 3!ha.?.@.# .#     3!hb   3!hh3!hl&63!h`q3!hps4!h2.# #.# . #.# ###  #.####.#  #......#  ######.#  #.# 4!hw #.# #.# #.....?@..# #.# 4!h    4!h   4!hW4!h&74!h_4!h4!h#.# #.# . #.# ###  #.####.#  #......#  ######.# 4!h #.#  #.#  #.#  #.....@...#4!hZ  #.#4!hD+   4!hh   4!h  4!h 4!h&84!h/4!h4!hL +9.7 (24!h#4!h&` _g - a scroll labelled XEOSEJ XIT4!h; #.# #.#  ... #.# ###  #.####.#4!hT;  #......#  ######.#  #.# 4!h; #.#  #.#  #4!h;q.#  #.4!h;-# 4!h;   4!h<  4!h<  4!h|A4!h[D,20.7 (14!hF4!hH4!h 9 #.# #.#  ... #.# ###  #.####.#  #......#  ######.#  #.#  #.#  #.#  #.#  #.#        4!h9 4!h &14!h 4!hL 5!hSlf #.# #.#  ... #.# ###  #.####.#  #......# 5!hl ######.#  #.#  #.#  #.# 5!hl #.#  #.5!hlM# .. ...5!hm0 ... .. 5!h5m.  5!hUm 5!ht5!hUy&25!h2~5!hȀ5!hՒ_ #.# #.#  ... #.# ###  #.####.#  #......#  ######.#  #.#  #.#  #.#  #.#  #.#  ... ...## ..... .     ###  5!h5!h&35!ho5!h5!h# #.# #.#  ...5!ha #.# ###  #.####.#  #......#  ######.#5!hb  #.#  #.#5!hs  #.#  #5!hk.#  #.#5!h;  ...#  ...### ..... .... .... ### 5!h-5!h[&45!h5!h=5!h5!h25!hd'5!hhd5!hh5!hk5!hl5!h...### #.####.....##############........#########...# ....##.........5!hO.....#### 5!h5!h&55!h95!h6!hIP #.####.....#####6!hI########........###.#########..@# 6!hJ.h....##...... .6!h4J..#### h   jackal (asleep) 6!hP6!hS36Shock6!hU6!hWY _A jackal comes into view.6!h  #.####.# #......# ######.# #.# #.# #########.# #.........# ###.## #.@.#.h....###6!hS .....h......#####h 2 jackals (asleep)6!h6!h&76!h6!hY _A jackal comes into view.6!h$ y #.####.# #......# ######.# #.# #.# #########.# #.........# ###.## #@..##..h....###h.##.##h......###h 3 jackals (asleep)6!h%+ h  A jackal comes into view.6!h+ 6!h/, 6!h=- 6!hT3 h...hh.hhh2 wandering)6!h6 /==86!hz; 6!h> ' _The jackal barks!6!h7 6!he 6!h@ 6!h 6!hf {....#############........###.###############...# #.h....@###..h #h..#######6!hl ,6!htm ,6!hn 6!hs .h..h.h 2 jackals6!hu .=96!hy 6!hK| ' _The jackal barks!6!hx #......# ######.# #.# #.# #########.# #.........# ###.## #...# #..h..@.###g....h...#.#.#  #6!hy.#  #g   hobgoblin (wandering)6!h#|6!h|6!h[}6!h}6!hڃ.hhhg....h 3 jackals (1 wandering)6!h$1---306!h6!h\ _A hobgoblin comes into view.7!hV  The jackal barks!  You hit the jackal. You barely miss the jackal.7!hW,7!hnW7!hPX7!h3Y7!h`..hg...hhg7!h&a1==-7!hPa&1.9 (1.27!hg7!h/j^ _The jackal is heavily wounded.7!hg l  You hit the jackal but do no damage. x27!h 7!h9 M  The jackal bites you but does no damage.7!hP  An endoplasm comes into view.The jackal bites you but does no damage.7!h 7!h MgJhJ   endoplasm (wandering)7!hr S3--7!h 3.0 (1.17!h 7!hQ + _The jackal bites you.7!hvT  You barely miss the jackal.The endoplasm quivers.You headbutt the jackal.7!hV 7!hW Y  You kill the jackal!7!hX 7!h^Y 7!h` .g†.J.hJ 27!hd #27!h\d t--37-4.2 (1.27!hi 7!hl b _The jackal bites you. The jackal misses you.7!h #......# ######.# #.# #.# #########.# #.........# ###.##7!hr #...# #...g@..###.J.h.h..#.#.# 7!hO #.# 7!hO #7!h}7!h7!h½ J...hThe jackal bites you but does no damage.7!h53=7!hѾ%507!h7!h8 _The hobgoblin closely misses you. The jackal barely misses you. _You see here a jackal corpse.8!h >  You hit the hobgoblin. x28!h  You kill the hobgoblin!The jackal bites you but does no damage.8!h 1.J. 8!h d2-456.4 (1.28!h 8!h j _The jackal bites you. The jackal closely misses you.8!h0 #......# ######.# #.# #.# #########.# #...# ###.## #...#8!h #..J@†..###.hh..#.#.#. #.#  8!h(#8!h  The jackal completely misses you.The jackal bites you but does no damage.8!h#78!h 08!h8!hN  _The endoplasm closely misses you. The jackal barely misses you.9!h _The endoplasm closely misses you. The jackal barely misses you.You hit the endoplasm. You headbutt the endoplasm. You hit the endoplasm.  The endoplasm is almost dead.  The jackal bites you but does no damage..  The endoplasm freezes you.9!h i19----8.6 (1.29!hw9!hc _You are frozen. The jackal barely misses you.9!hg> ;  You hit the endoplasm.9!hH  .  You kill the endoplasm!The jackal barely misses you. x2; The jackal closely misses you.9!hN 20=--549.8 _The jackal barely misses you.9!hqT 9!h_V j _Your Air Magic skill increases to level 3!9!h  #......# ######.# #.# #.# #.# #.# ###.## #...# #..@.†..###.hh..#.#.#.. #.## #9!h] 9!h h.  The jackal barely misses you. The jackal attacks as it pursues you!9!h \19-4009!h] 9!h + _The jackal bites you.:!hA  You hit the jackal but do no damage. You closely miss the jackal.The jackal is heavily wounded.:!hăM14------:!h&2.0 (1.2:!h݈:!hq _The jackal bites you. x3; The jackal completely misses you.:!h4  x3; The jackal completely misses you.closely miss the jackal. x2   but does no damage.  The jackal bites you.  The jackal bites you but does no damage.:!h4 m3------3.2:!h: :!h< + _The jackal bites you.:!h  You hit the jackal. You barely miss the jackal. You headbutt the jackal.:!h .   jackal  You kill the jackal!:!h 1624.4:!h0 :!hI > _The jackal bites you but does no damage.;!hˊ#......# ######.# #.# #.# #.# #.# ###.## #;!h...# #...@†..### .h...# ....#.# ;!hBz...#;!hݔM  The jackal bites you but does no damage.;!h,50;!h;!hT _The jackal closely misses you.;!h#......# ######.# #.# #.# #########.# #...# ###.## #...# ;!h>z#....@..### .h...# ....#.# ..;!hc+ ;!h ;!h&6;!h;!h _The jackal bites you but does no damage. _You see here a jackal corpse.S  You barely miss the jackal. You headbutt the jackal.  You hit the jackal but do no damage. Your headbutt misses the jackal.The jackal is heavily wounded.!his.# # .#   # # ###. #.#.##########...# #....@.#....†..### #.†...# #......#.#.#...#.######.>!hq>!hx&9>!h~>!h>!h% ###########......# #.###.######.#.##########...# .....#....†..##....†...# #.........##>!h.>!ht8h7==60>!h>>!h A>!h};M#.# ..#.#.  #. # # #. ###. #.#.##########...# #......#....†..### #.†...# #......#.#.#.......#.#########..>!h>!h&1>!h>!h>!h: [#.#  ..... # #... #... # #.. # #.#.. ###. #.#.##########...# #......#....†..### #.†...# #......#.# ..#.......#....##..>!h9 J   endoplasm (asleep)J>!h7+ >!h%< 32Shock>!hkB >!hE ] _An endoplasm comes into view.>!h 3#.# ........##..#....##.#....  #.#... # #.#.. ###. #.#.##########...# #......#....†..### #.†...# #......#.# ...#.# ....##.....J..).>!hק >!h &3>!h >!hn $ _Found a spear.>!h#.# . .......## ..#....# #.#....#  #.#.... # #.#... ###. #.#.##########...# #......#....†..### #.†...# #......#.# ....#.# ..>!h..## ..... .... .J..  .).>!h>!h1.>!h718==4Shock>!ht>!hb?!h.i.. .......# ####.. #.#....####.... ..... ###.###########.......#....†..##....†...# #............?!hi......###############........J.....J   endoplasm..)....?!hkl?!hs.J.?!hnz35Shock?!h?!h?!hR?!h?!h?!hp?!h6 #### #.#....####.... ...#. ###.#...##########...... #......#....†..##.........†...# ......#...........###############J......). ... ?!h8 ?!h= .J.?!h1B &6?!hH ?!hAJ ?!h(B@!hl@!h @!hE @!hHN# ..#....# #.#....# # #.#.... ##.######.#... ###.....#.#.##########......#......#....†....#.†...#.#......#.#.#.#.J.@!hfH##..........).........#######@!hJ@!hQ$J.J@!hR@!h%S7@!hX@!h[[@!h(  You hit the endoplasm but do no damage. You hit the endoplasm.  You headbutt the endoplasm, but do no damage.The endoplasm is heavily wounded.@!hp9===@!h8.2 (1.2@!h@!hV _The endoplasm barely misses you.@!h   You barely miss the endoplasm. You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you.@!h b15----9.4@!h @!hP % _You are frozen.A!hVG;  You hit the endoplasm.A!hNO1.A!h_\`970.6ShockA!heA!h{gM _You kill the endoplasm!A!h٩r #### ..#....#. #.#....#  #. #.#.... ##.######.#... ###.#.#.#.#......#....†...#.A!h9 .†...#[.#......#.#.#.#.#.#A!hh.#.#.)...#A!hub   bat (asleep)bA!hH.###A!he  A bat comes into view.A!hA!h=A!habb.A!hA-10ShockA!hA!hFH _Found a ring mail.A!hȤ# #### ..#....# # . #.#....# # #. #.#.... #.######.#... A!h1{.#.#.###.#......#....†...#...†....[.#......#.A!h^-.#..A!hx.#.#....b....#A!hV.)...#A!hF.##A!hA!hFA!hʨA!h,b...A!hq6=----2A!hA!h!A!h  .##.  ###.######.#... ##.........#.#.##########......#....†..........†.A!hV [......#......b@.###############...#A!hͭ i).######### A!h A!hS A!h "b.A!h .=3A!h A!hz P _The bat barely misses you.B!h.# . #.#....# ## #. #.#.... .#.######.#... #.#.#.##.#......#....†.#..†.[....b..#......#.#B!h*F.#.#.#.#......)...#.##B!hkB!hB!h> ".bB!h\ &4B!hhB!hP _The bat barely misses you.B!h  You hit the bat. Your headbutt misses the bat. You closely miss the bat.The bat is heavily wounded.B!h B!hQ 9 B!h< -5.8 (1.2B!h B!h T _The bat closely misses you. x2B!hh>  You hit the bat. You closely miss the bat.The bat is severely wounded.B!h> B!hH Wb. B!h L n7==6.9 (1.1B!hT B!hW Q _The bat closely misses you.C!h1># . #.#....#  #. #.#....  ####.######.#... # .#.#.##..#......#....†..C!hb#..†...[.#......#..b......#..##.# C!hùr.# ..C!h.# #C!hC!hC!hYC!h,70C!hC!hQ _The bat closely misses you.C!h\ . #.#....# # #. #.#.... #####.######.#... #.#.#.#.C!h]&.#......#....†..#.#..†...#..[.#......#.C!h&]#.C!h9].b......#.C!hJ]#.C!h\]&##.C!hl]<# .C!h]5# ..C!h]a...C!h]V# ##C!h_,C!hiC!hol&8C!h9tC!hvQ _The bat closely misses you.C!h:H #### . . ...# #. #.#.... ####.######.#... ####.##########..C!hH ......#....†...........†[#b......#.......C!hH H###############.C!hH )..........###########C!hK ,C!hS C!hD!h4-20D!hC"D!h%p _You see here a bat corpse.D!hN #### ..#....# . #.#....#  #. #.#.... # ####.######.#... ### .#.#.# D!hI.#......#....†.. .#..†...# ..[.#......#D!hH.# †......#.#D!h: .#D!hQ .# D!h,E.# .#D!hO ......)...# .#D!hsH ##D!h'D!h:1G-3 _D!hx7D!h9D!h # #### ..#....# # . #.#....# # #. #.#....  ####.######.#...  .#.#.### D!h' .#......#....†.. .#...†... ..[.#......#. .†......#D!hN 8. . D!hs f.# ..#D!h u ..# .D!h {.....)...# .D!h e.# ##D!h D!h D!h] &4D!h D!h E!h  .##.  ####.######.#... ##..........#.#.##########......#....†.E!h.........†.[......#.....†###############E!hE!hq9==5E!hE!h(E!hR #.  ####.######.#... ##..........#.#.##########......#....†...........†.[......#.....†.....###############E!hE!hE!h`&6E!hE!hE!h_  ####.##### ##..........#.#.##########......#....†...........†.[.....#.....E!h†...###############)E!h!E!hG,&7E!hO3E!hg5E!hr J ..........#.#.##########......#....†...........†.[.....#.....E!h †.###############)..E!hA E!h>" &8E!h%& E!h( E!h"Q # .#.#.# .#......#....†E!hhQ  .#...† ..[.#......# .†......#E!hQ ` .# .#E!hQ N .# E!hQ .# ......)...# E!hR Z.# #E!hX E!h*^ r20==9E!hc E!he F!h# .#.#..#......#....†S.#....†.[.#......#.†......#F!h.#.#.#.#F!h~.)...#.##F!h6S   ball python (constriction, asleep)F!hF!h490ShockF!hF!h^ _A ball python comes into view.G!hY ......#....†S..........†....[.....#.....†..############# .G!h;########### G!hQG!hi.SS)G!h~&1G!h,G!hu _The ball python hisses angrily. _You see here a +0 spear.H!hH!h\J.SH!h&2H!hH!h$ _h - a +0 spearI!h_ I!h =Inventory: 8/52 slots Hand Weapons (go to first with ))  c - a +0 quick blade (weapon)f - a +0 short sword  h - a +0 spear I!h wArmour (go to first with [)  a - a +0 robe (worn)  e - a +0 pair of boots Scrolls (go to first with ?)  d - a scroll labelled JILIOZX RAAR  g - a scroll labelled XEOSEJ XIT I!h< Potions (go to first with !)  b - a potion of magicI!hd L!h~h - a +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. L!hA~Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12. L!hV~y Your skill: 0.0; use (s) to set 12.0 as a target for Polearms. L!hh~A At 100% training you would reach 12.0 in about 6.6 XLs. L!hz~DDamage rating: 6 (Base 6 x 102% (Str) x 100% (Skill)). L!h~WThis weapon falls into the 'Polearms' category. It has an extended reach (targetL!h~]with [v]). It is a one-handed weapon. L!h~WIt can be maximally enchanted to +9. You found it on level 1 of the Dungeon. L!h~OStash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} L!h~6Menu/colouring prefixes: identified melee weapon L!h~_________________ L!h^“The halberd is inferior to the spear on the battlefield. With the spear you L!h(Z(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.N!hD N!h N!hp ...........#......#....† acirkm the Gusty...........#..........†. Oni...[.......#......#..... Health: 20/24 ====================----..S........†......#..... Magic: 5/5========================...........############# AC: 3Str: 11...........#EV: 9Int: 16...........#SH: 0N!h QDex: 9...........#XL:  2 Next: 83% Place: Dungeon:1.......@...#Noise: ---------  Time: 492.1 (0.0)...........#h) +0 spear############Cast: ShockS   ball python (constriction) _You see here a bat corpse. _A ball python comes into view. _The ball python hisses angrily. N!ho u_You see here a +0 spear. _h - a +0 spear  You unwield your +0 quick blade.N!he N!h N!h L..SN!h Y1=3.1 (1N!h N!h  _A ball python comes into view. _The ball python hisses angrily. _You see here a +0 spear. _h - a +0 spear  You unwield your +0 quick blade. _h - a +0 spear (weapon)P!hP!hInventory: 8/52 slots Hand Weapons (go to first with )) P!h h - a +0 spear (weapon)c - a +0 quick blade  f - a +0 short sword Armour (go to first with [) P!h. a - a +0 robe (worn) P!h5 e - a +0 pair of boots Scrolls (go to first with ?)  d - a scroll labelled JILIOZX RAAR P!hU' g - a scroll labelled XEOSEJ XIT P!htiPotions (go to first with !) P!h@ b - a potion of magicQ!hD c - a +0 quick blade. Q!hMA dagger with an uncanny enchantment upon it, allowing it to strike twice for every blow its wielder makes. Base accuracy: +6 Base damage: 4 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.  Your skill: 0.1 Q!hp At 100% training you would reach 14.0 in about 7.9 XLs.At current training (15%) you reach 14.0 in about 18.4 XLs.Q!hH2Current attack delay: 1.1. Damage rating: 3 (Base 4 x 97% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.R!h Inventory: 8/52 slots Hand Weapons (go to first with ))  h - a +0 spear (weapon)  c - a +0 quick blade  f - a +0 short sword Armour (go to first with [)  a - a +0 robe (worn)  e - a +0 pair of boots Scrolls (go to first with ?)  d - a scroll labelled JILIOZX RAAR  g - a scroll labelled XEOSEJ XIT Potions (go to first with !)  b - a potion of magic T!h1f - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.1  At 100% training you would reach 10.0 in about 6.2 XLs.  At current training (15%) you reach 10.0 in about 12.7 XLs.  Current attack delay: 0.9. Damage rating: 4 (Base 5 x 97% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.U!hU!hk U!hI...........#......#....† acirkm the Gusty...........#..........†. OniU!h1...[.......#......#..... Health: 21/24 =====================---...........†......#..... Magic: 5/5========================U!h_...........############# AC: 3Str: 11....S......#EV: 9U!hnInt: 16...........#SH: 0U!hJDex: 9...........#U!hXL:  2 Next: 83% Place: Dungeon:1.......@...#U!hNoise: ---------  Time: 493.1 (0.0)...........#U!h{h) +0 spear############Cast: ShockU!h7qS   ball python (constriction) U!hY_A ball python comes into view. _The ball python hisses angrily. U!h_You see here a +0 spear. _h - a +0 spear  You unwield your +0 quick blade. _h - a +0 spear (weapon)U!hTU!hK.SU!h"+4.1 (1U!h)U!h,0 _You drop a +0 short sword.V!h0  .#......#....#.#...†#...[.#......##.†......##.##.##.....S.....##.##)...##.##V!h V!hm F.SV!h &5V!h V!hf X!h  You hit the ball python.  The ball python is moderately wounded.X!h/c0-=6.2 (1.1X!hX!hU0 _The ball python bites you.Y!hM  You hit the ball python. Your headbutt misses the ball python.The ball python is heavily wounded.The ball python bites you but does no damage.Y!hEO 51=Y!h`O !7.3Y!h}S Y!hV Y _The ball python closely misses you.Y!hc@  You barely miss the ball python. Your headbutt misses the ball python.The ball python is heavily wounded.8.4Z!hZ!h\ _The ball python completely misses you.Z!hZY  You closely miss the ball python. Your headbutt misses the ball python.The ball python is heavily wounded.Z!hq\X19--9.5Z!hTcZ!h=f0 _The ball python bites you.Z!h[j=  You hit the ball python.Z!h~p/. Z!hya7500.6ShockZ!h)~Z!hO _You kill the ball python!Z!h ### #.########......#...............†[Z!h #..†......#....###########..)...........Z!hi 4#############Z!h Z!h n20=--10Z!h Z!h Z!hp $M...####.######.#... ####.########.....#...............†[#..†......#....###########...)#...........#Z!h/Z!h1@-2Z!hZ!hg![!hM#### #. . ...[!hW#####.######.#... ####.########.....#.....[!h}b..........†[[!h#†......#....###########..[!h~#.......)...#[!h[!h>&3[!h[!h[!h|M.... # #### #. #.#.... ...#####.######.#... ####.########.....#....[!h...........†[#†......#....############...........#[!h'[!hz&4[!h [!h[!h%.M#### . ....# [!hv.F#### #. #.#.... ...#####.######.#... ####.#########...............†[!h.h[#†......#....[!h.{############...........#[!h:[!hEq1==5[!hL[!h O[!h M... .####. ....# #### #. #.#.... ...#####.######.#... ####.#########.....[!h 9..........†[#..†......#....############...........##############[!h [!h &6[!h [!hq \!h2.# ... .#.# #### ... ..#....#.# ..# #.#....## #.# #.#..... ######.######.#...# #.#.#. #.#......# #.#. #...[.#......# #.†......#\!hf? #.  #.#  #.#  #.# \!h\!h #.......)...#  #\!hO.#  \!h(#\!hB\!hP&7\!ha\!h\!hkw.# ... .#.# #### ... ..#....#.# ..# #.#....# .##### #.# #.#..... ######.######.#...# #.#.#. #.#......# #.#\!h4 #...[.#......# #.†......# #.  #.#  #.#  #.# \!h' #.......)...#  #.#  #\!h\!h&8\!h)\!h\!h.# ... .#.# #### ... ..#....#.# ..# #.#....# ..##### #.# #.#.... #..... ######.######.#...# #\!hu.#.#. # #.#......# # #.# . #....#......# . #\!h3.†......# #. #.#\!hR #.# #.#\!ho #.......)...# #\!hw.#  #\!hv\!hKq2==9\!h\!hr _You see here a +0 ring mail.]!h # ... .# # #### ... ..#....# # ..# #.#....# ##### ]!h #.# #.#.... ..... ######.######.#...  #.#.#.# #.#......#.]!h | #.#. ]!hZ V#...[#......#. #.†......#.#.##.#]!h #.##.#]!h #.......)...##.# ]!h ]!h; ]!h .10 _]!h ]!h ]!h *# ... .# # #### ... ..#....# # ..# #.#....# ##### #.# #.#.... ]!hH  ######.######.#...  #.#.#.##.#......#.#.#.#...[.]!hp #......#.#.†......#.#.]!h 0# ]!h ]!h ]!h  ]!h]!hk!&1]!hO%]!h'^!hL# ... .# # #### ... ..#....# # ..# #.#....#  #.# #.#....  ######.######.#...  #.^!h#Ma#.#.##.#......#.#.#.†#...[.#......#.#.^!hLMw†......#.#.# ^!hlM$^!hM ^!hV^!hc&2^!hwj^!hl^!hN# ... .# # #### .... ..#....# # ..# #.#....#  ^!hݵ{#.# #.#....  ######.######.#...  #.#.#.##.#......#....†#.#.†.#...[.#......#.#.^!h y†......#.#.##^!h>###^!ha6# ^!h^!hB=3^!h\^!h{^!hm&# ... .# # #### .... ..#....# # ..# #.#....#  #.# #.#.... ^!hŘ\ ######.######.#... # # #.#.#.##.#......#....†.#.#.†.^!ho#...[.#......#.^!hF#.†......#.#.^!h##.^!h'-#.^!hN-#.^!h`-#.^!hr-#.^!h+ ^!hN^!h=T3=4^!h+^!h^!hY e# ... .# # #### .... ..#....# # ..# #.#....#  #.# #.#....  ######.######.#... # #.#.#.#.#.#......#....†.#.#.^!hyZ †.#...[.#......#.#.†......#.#.##..#..#..#..#.. ^!h?` ^!h_h &5^!hvl ^!hn _!h?_!hCInventory: 7/52 slots Hand Weapons (go to first with ))  h - a +0 spear (weapon)_!hCc - a +0 quick blade Armour (go to first with [)  a - a +0 robe (worn)  e - a +0 pair of boots Scrolls (go to first with ?)  d - a scroll labelled JILIOZX RAAR  g - a scroll labelled XEOSEJ XIT _!hCPotions (go to first with !)  b - a potion of magica!h$c - a +0 quick blade. A dagger with an uncanny enchantment upon it, allowing it to strike twice for every blow its wielder makes. Base accuracy: +6 Base damage: 4 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.  Your skill: 0.1  At 100% training you would reach 14.0 in about 7.9 XLs.  At current training (15%) you reach 14.0 in about 18.4 XLs.  Current attack delay: 1.1. Damage rating: 3 (Base 4 x 97% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.b!hb!hb!hb# ..........#acirkm the Gusty # #### .... ..#....#Oni #..# #.#....#Health: 23/24 =======================- ##.# #.#....Magic: 5/5========================######.######.#...## AC: 3Str: 11#...........#.#.##########. EV: 9Int: 16#...........#......#....†.. SH: 0Dex: 9b!h#...........#..........†... XL:  2 Next: 87% Place: Dungeon:1#...[.....@.#......#....... Noise: ---------  Time: 515.6 (0.0)#...........†......#....... h) +0 spear#...........############### Cast: Shock#...........##...........##...........##.......)...##...........##############You closely miss the ball python. Your headbutt misses the ball python.The ball python is heavily wounded. _The ball python bites you.  You hit the ball python. b!h̖}_You kill the ball python! _You see here a +0 ring mail.b!h b!h*+6.6 (1b!hb!h+0 _You drop a +0 quick blade.d!hd!hInventory: 6/52 slots Hand Weapons (go to first with )) d!h h - a +0 spear (weapon) Armour (go to first with [)  a - a +0 robe (worn)  e - a +0 pair of boots d!hScrolls (go to first with ?)  d - a scroll labelled JILIOZX RAAR  g - a scroll labelled XEOSEJ XIT d!hiPotions (go to first with !) d!h@ b - a potion of magice!h g!h'g!hg!hl# ..........#acirkm the Gusty # #### .... ..#....#Oni #..# #.#....#Health: 23/24 =======================- ##.# #.#....Magic: 5/5g!h========================######.######.#...## AC: 3Str: 11g!h#...........#.#.##########. EV: 9Int: 16g!h#...........#......#....†.. SH: 0g!h3Dex: 9#...........#..........†... XL:  2 Next: 87% Place: Dungeon:1g!h#...[.....@.#......#....... Noise: ---------  Time: 516.6 (0.0)#...........†......#....... h) +0 spearg!h#...........############### Cast: Shock#...........#g!h%#...........##...........##.......)...#g!hF\#...........##############g!hg=The ball python is heavily wounded. g!hV_The ball python bites you.  You hit the ball python. g!h*_You kill the ball python! g!ht_You see here a +0 ring mail. _You drop a +0 quick blade.g!hg!hSg!h6g!h{h!h#####...........#.#.########...........#......#...#....#j!ha-#..##.#j!h*#...........#j!hZj!h{&5j!hj!h:j!hl.M~~♣.....+. #.....~~P#.##.######<.≈♣~♣P~# ...#....########### ............# ######.####.######.# .. .....j!h4.#.....#####....... ....# .......# ##### #######.# . ....#####.######.#... #####...........#.#.#######............ ..[..... .... #...........# j!hxj!h&6j!h(j!h j!hN MPP~♣.~~####.#~~♣.....+. #.....~~P#.##.######<.≈♣~♣P~# #...#....###########. ............# .# ######.####.######.# .. .....#.....#####....... ....# ........######.#....# ##### #######.# . j!h ....######.######.#...............j!h j!h, &7j!hj j!h}" j!h; 4M#####'##...PP~♣.~~####.#~~♣.....+. #.....~~P#.#.######<.≈♣~♣P~# #...j!h #....###########.# ............# .# ######.####.######.# .. .....#.....#####...... ....# ........######.#....# ##### #######.# #.#....j!h ,....j!h j!h&8j!hoj!hQ j!h#.# ######'###.# ....# #.# #~PP~♣.~~#.# ###.# #.# #~~♣.....+.# #.. j!h7#.# #.....~~P#.# #.# #.#####<.≈♣~♣P~#.# ... #....#.# j!h[&# .# .####.######.# .. # .j!h}#.# # #####.j!h##....# # .######.#....#  #.#j!h ######.# #...........#.#.#j!h#...........#......#.#...........#.†j!hv#...[.....).#......#.j!hj!h&9j!hj!h k!hb.#.# ######'###.# ....# ..#.# #~PP~♣.~~#.# ###.# ..#.# #~~♣.....+.# #.. ..#.# #.....~~P#.# #.# ..#.#####<.≈♣~♣P~#.#k!hcW ... ..#....#.#.# .##.####.######.# ...# .#.#.# #####.#....#.# .######.#....## #.k!hc# #.#..... ######.######.#...# #...........#.#.k!hc2 #...........#......# #...........#. #...[.....).#......#k!hdk!h$kk!hp'30k!huk!hwk!h .#.# ######'###.# ....#.#.# #~PP~♣.~~#.# ###.#.#.# #~~♣.....+.# #...#.# #.....~~P#.# #.#.#.#####<.≈♣~♣P~#.# ....#....#.#.# .# .######.####.######.# ...# .#k!hC H.#.# #####.#....#.#.######.#....# .######.# #.#..... #####k!hq P#.######.#...# #...........#.#. #...........#......# #...........#k!h  #...[.....).#......#k!h@ k!h! &1k!h k!h k!h,.#.# ######'###.# ....#.#.# #~PP~♣.~~#.# ###.#k!h,.#.# #~~♣.....+.# #...#.# #.....~~P#.#k!h,* #.#k!hY-].#.#####<.≈♣~♣P~#.# ....#....#.#.# .# ..######.####.######.# ...# k!h{-`.#.#.# #####k!h-l.#....#.#.######.#....# ..#####k!h-.#.# #.#.... #..... ######.######.#...k!h.# #...........#.#. # #...........#......# k!h5.f# #...........# .k!hV. #...[.....).#......#k!h5k!h-=&2k!hBk!hyDl!h^C.#.# ######'###.# ....#.#.# #~PP~♣.~~#.# ###.#.#.# #~~♣.....+.# #...#.# #.....~~P#.# #.#.#.#####<.≈♣~♣P~#.#l!hC ....#....####.#...# .#.######.####.######.# ...# .#.#.# #####.#....#l!hD.# ..######.#....#.######.l!hBD:#.# #.#.... .#..... ######.######.#... .###### #...........#.#. .#l!hpD #...........#......# .# #...........# ..l!hD #...[.....).#......#l!hDJl!h2O&3l!hSl!hUl!h=? ~PP~♣.~~###~♣.....+ #.......~~P##l!h?####<.≈♣~♣P~......########## ..........# ######.####.######.# ......# .............#.........######l!h?!.....#....########### #.########.#  ..l!h@!l!h$@... l!h5@@..#...........†......#l!hM@D l!h2Fl!hI&4l!hMl!hOl!h W.#.# #~PP~♣.~~#.# ###. #.....#.# #~~♣.....+.# #.#.# #.....~~P#.# #..#.#####<.≈♣~♣P~#.# .#....###########.#....# .#.######.####.######.# ...##.#..# #####.#.....# #l!hgW{.######.#.....##### #.#.# #.#.... #.#..... ######.######.#... #.###### #.#.#. #.# #.#...... #.# #.# #.. #...[.....).#...... l!hW .. #.†......l!h^]l!h`&5l!hel!hgl!h  #~♣.....+ ......~~P#####<.≈♣~♣P~....########## ..........# .#l!h ######.####.######.# ......##.............#......... #####.....##....########### #.########.# #.#..... ######.##### l!hT a#...........####### l!h]& l!h7/ &6l!h5 l!h/8 l!h x#.....#.# #~~♣.....+.# #.#.# #.....~~P#.# #.#.#####<.≈♣~♣P~#.# .#....###########.#l!h ...# .#.######.####.######.# ...##.....#.# #####.#.# #.######.#.##### #.l!h@ 0#.# #.# ##.#..... ######.######.#...  #.###### #.#.#.  #.#l!h^  #.#  #.# #.# l!h|  #.. #...[.....).# .. #l!h T.† #.l!h l!h &7l!h l!h m!hX.##.....#.# #~~♣.....+.# .#.# #.....~~P#.# .#.#####<.≈♣~♣P~#.# .#....###########.#...# .#.######.####.######.# .. #.##......# #.# #####.# #m!h-Y.# #.######.# #.....##### #.#.# #.##.#..... ######.######.# #.###### #.#.#. #.# #.#m!hdY% #.# #.# #.. #...[.....).# ..m!hY~ #.† #.m!h_m!h]b&8m!hgm!him!hvB.##.....#.# #~~♣.....+.#.#.# #.....~~P#.#.#.#####<.≈♣~♣P~#.#.#....###########.#..# .#.######.####.######.# .. ##.##.......#  #.# #####.#  #.# #.######.#  #.....##### #.#.# #.# m!hĕ ###.#..... # ######.######.# #.###### #.#.#. #.# #.# #.# #m!h5.# #..m!h #...[.....).# ..m!h%` #.† #m!h6.m!hڜm!h&9m!h,m!hHm!h3:.##.....#.# #~~♣.....+.#.#.# #.....~~P#.#.#.#####<.≈♣~♣P~#.#.#....#.#.# .#.######.####.######.# ..#.##.............# #.# #####.# #.# #.######.# #.....##### #.#.# #.#m!hS ###.#..... #. ######.######.# #.###### .. #.#.# #.#... #.# #.# #... #.# #.. #... #...[.....).# .. #... #.† #.m!hdm!h'40m!hem!hBm!h .##.....#.# #~~♣.....+.# #.#.# #.....~~P#.# #.#.#####<.≈♣~♣P~#.# #.#....#.# #.# .# #.######.####.######.# ..#.##.......#m!h x #.# #####. #.# #.######. #.....##### #.#.# #. ###.#..... #.# ######.######. #.###### ... #m!h .#. #.# .... #.#m!h"  #.# #...w##.#. w   dart slug (asleep) #.. #....##...[.....).#.m!hJ .. #....##.† #.##m!h m!h% 31Shockm!h) m!h+ \ _A dart slug comes into view.m!hi m!hz ;m!hP #..........~~P#####<.≈♣~♣P~...##########..........# ######.####.######.# .. ####.........##.............#..   #####.............######m!h ##### #@########.# ##.#..... #.# ######.##### #.###### ... #........... ....##...w#. #....##...[.....) #........† ## m!hj( m!h, &2m!h1 m!h4 n!hs####<.≈♣~♣P~...##########..........# ######.####.######.# .. ####.........##.............#..   #####...................########### #.########.# ##.#..... #@# #### #.#######....##........... .g.....##...#...w. ..# #....##...[.....) .. .........† ## g   hobgoblin (asleep)#.##n!hn!h&3n!hµn!h_\ _A hobgoblin comes into view.n!hS*...##########..........# ######.####.######.# .. ####.........##.............#..   #####.....########### #.########.# ##.#.......#.###### #.#######..@.##........... ...g.#...#...w. ..# #....##...[.....) .. . ........† ###.#  n!hF[n!h`]&4n!hcn!hfn!h[-..........# ######.####.######.# .. ####.........##.............#..   #####.....#############.########.# ##.#.......#.###### #.#######....##...........n!h-N ...g.#...#...w. ..# #....##...[.....) .. . ........† ###.#n!h .P  )n!h{7n!h7&5n!h?n!hAn!h .# .# .######.####.######.# .. .##.#.#.# #####.##.# #...######.##.....#######.##.# #.#n!hM ###.#.......#.########.######.##.#....##.#.##.# ...g....@##.#.#.# #...#...w##.#.#.. ..# #....##...[.....).#.n!h g.. . #....##.†.#....##.##.#.###.# #.#.# #.# #.#.#n!h + n!h Iwwn!h> &6n!h n!h n!hq  You hit the dart slug. You headbutt the dart slug.  The dart slug is severely wounded.n!hq 5=7.7 (1.1n!hw n!hy V _The dart slug barely misses you.o!h  You hit the dart slug but do no damage.The dart slug is severely wounded.o!h .gg  The hobgoblin shouts! You hear a shout!o!h1==8.8o!hwo!hV _The dart slug barely misses you.o!h;  You hit the dart slug.o!h[ .gThe dart slug is severely wounded.o!hM#3o!h<---9.9o!h<o!h. _The dart slug bites you.o!hSW  You hit the dart slug. You headbutt the dart slug.o!hTo!h-Uo!h[..g.g   hobgoblino!h\o!hc(....................# .#acirkm the Gusty ........######.####.######.# .. Oni o!h=cV###.........##.............#..... Health: 23/24 =======================-#.........# #####.............# Magic: 5/5o!hPc2========================o!hbc#.........# #..........######.# AC: 3o!hsc-Str: 11o!hc#.....#######.########.# #.# EV: 9o!hc-Int: 16o!hc###.#.......#.########.######.# SH: 0o!hc,Dex: 9o!hc#.#######....##...........#.# XL:  2 Next: 104% Place: Dungeon:1o!hc3#.# .......g@##...........#.. Noise: =--------  Time: 551.0 (1.1)o!h d#.# #...#....##...........#.. h) +0 spearo!hd#.. ..# #....##...[.....).#.. Cast: Shocko!h2d .. . #....##...........†..#....##...........###o!hFd#.#.###...........#g   hobgoblino!h[d #.#.# #...........##.#.# #...........#o!hpd#.......)...#The hobgoblin shouts! You hear a shout! _The dart slug barely misses you.o!hdYou hit the dart slug.  The dart slug is severely wounded. _The dart slug bites you.  You hit the dart slug. You headbutt the dart slug.o!hce% o!hve)_You kill the dart slug!o!he@You have reached level 3!o!ho/  --more--r!hN  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? !hN  Uppercase letters only, please.!h S30/316/6283 2% !h Dhobgoblin!h _You feel clever. x2; You feel stronger.!hx!h Your spells (describe)TypeFailure Level  a - Shock!h3Conjuration/Air 8% 1 Select a spell to describe[!]/[I] toggle spell headers!h6Power Damage Range Noise 36% 1d5 7 Almost silent!hZ W Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1Schools: Conjuration/AirFail: 8%Power: 36%Damage: 1d5 (max 1d9) Accuracy: +++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination.!hc  Your spells (describe)Power Damage Range Noise  a - Shock36% 1d5 7 Almost silent Select a spell to describe[!]/[I] toggle spell headers!h W Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1Schools: Conjuration/AirFail: 8%Power: 36%Damage: 1d5 (max 1d9) Accuracy: +++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination.!h5  Your spells (describe)Power Damage Range Noise  a - Shock36% 1d5 7 Almost silent Select a spell to describe[!]/[I] toggle spell headers!h_TypeFailure LevelConjuration/Air 8% 1 !h<Power Damage Range Noise 36% 1d5 7 Almost silent!h6 TypeFailure LevelConjuration/Air 8% 1 !hUPower Damage Range Noise 36% 1d5 7 Almost silent!h~ TypeFailure LevelConjuration/Air 8% 1 !hRPower Damage Range Noise !hY36% 1d5 7 Almost silent!hOW Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1Schools: Conjuration/AirFail: 8%Power: 36%Damage: 1d5 (max 1d9) Accuracy: +++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination.!hZ Your spells (describe)Power Damage Range Noise  a - Shock36% 1d5 7 Almost silent !h [Select a spell to describe[!]/[I] toggle spell headers!h W Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1Schools: Conjuration/AirFail: 8%Power: 36%Damage: 1d5 (max 1d9) Accuracy: +++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination.!h#  Your spells (describe)Power Damage Range Noise  a - Shock36% 1d5 7 Almost silent !hiSelect a spell to describe[!]/[I] toggle spell headers!h(!h/!h 7....................# .#acirkm the Gusty ........######.####.######.# .. Oni ###.........##.............#..... Health: 30/31 =======================-!h]7x#.........# #####.............# Magic: 6/6========================#.........# #..........######.# AC: 3Str: 12#.....#######.########.# #.# EV: 9!h7Int: 18###.#.......#.########.######.# SH: 0Dex: 9!h7#.#######....##...........#.# XL:  3 Next:  2% Place: Dungeon:1!h7#.# .......g@##...........#.. Noise: =--------  Time: 551.0 (0.0)#.# #...#....##...........#.. h) +0 spear!hF8#.. ..# #....##...[.....).#.. Cast: Shock.. . #....##...........†..#....##...........####.#.###...........#!hx8lg   hobgoblin#.#.# #...........##.#.# #...........#!h8#.......)...# _You kill the dart slug!You have reached level 3!Your experience leads to an increase in your attributes!!h8Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. _You feel clever. x2; You feel stronger.!h_@!h@!hQG!hdI!h!h!h!hn _Sorry, you're not good enough to have a special ability.!h[h  You hit the hobgoblin but do no damage. Your headbutt misses the hobgoblin.!hri$27!hi:---2.1 (1.1!hp!hs- _The hobgoblin hits you.!h d  You hit the hobgoblin. Your headbutt misses the hobgoblin.The hobgoblin is severely wounded.!h|d(3.2!hj!hlV _The hobgoblin barely misses you.!h@  You closely miss the hobgoblin.The hobgoblin is severely wounded.!hX6---4.3!h!hh- _The hobgoblin hits you.!hH;  You hit the hobgoblin.!hPE†!hZg765.4Shock!hb!heM _You kill the hobgoblin!!h%#.# .# #.######.####.######.# ..#.##.# #.# #####. #.# #...######. #.....#######.##.# #. ###.#.......#.########.######. #.#....##!h.#. #.# .@.##.# #.# #...#....##.# #.. ..# #....##...[.....).# .. . #....##.† #....##.  #.#.###.# #.#.# #.# #.#.# #!h4n.#  #.)...#!hB!h4-60!h'!hv _You see here a hobgoblin corpse.!h)!hD*.The floor.!hb!hre#....................# .#acirkm the Gusty #........######.####.######.# .. Oni ####.........##.............#.... Health: 27/31 ====================----#.........# #####............. Magic: 6/6========================#.........# #..........######. AC: 3Str: 12#.....#######.########.# #. EV: 9Int: 18###.#.......#.########.######. SH: 0Dex: 9#.#######....##...........#. XL:  3 Next:  6% Place: Dungeon:1!hqs#.# .......@.##...........#. Noise: ---------  Time: 556.4 (1.0)#.# #...#....##...........#. h) +0 spear#.. ..# #....##...[.....).#. Cast: Shock.. . #....##...........†.#....##...........###.#.###...........##.#.# #...........##.#.# #...........##.......)...#You closely miss the hobgoblin.The hobgoblin is severely wounded. !hs_The hobgoblin hits you.  You hit the hobgoblin. _You kill the hobgoblin! _You see here a hobgoblin corpse.!h{!hׄ!h!hF]!hf!hm!hqF _Unknown command.!h8!h<!hA!h-DF _Unknown command.!h !hٻ !hZ !h F _Unknown command.!hg!hiDungeon Crawl Stone Soup 0.33.1-5-g432fff1de5  Esc - Return to gameS - Save and exit  !h jn# - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  !h+jHQ - Quit and abandon character!hDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents !h/!obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of comm!hGDandsC.!h[Attributes and Stats !hm^: Quickstart Guide D.!hlExploring the Dungeon :: Browse character notes!h9E.!hkExperience and Skills #: Browse character dump!hF.Monsters ~: Macros helpG.!hTItems &: Options help!h8H.Spellcasting %: Table of aptitudes!hWHI.Targeting !hv/: Lookup descriptionJ.!hNReligion Q: FAQ!hK.Mutations V: Version information!hԠXL.Licence, Contact, History !h!: Display diagnosticsM.!hmMacros, Options, Performance Home: This screen!h=N.Philosophy1.List of Character Species!h]^2.List of Character Backgrounds!h}O3.List of Skills!h4.List of Keys and Commands5.Inscriptions!hաM6.Dungeon sprint modes!h a------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your !h spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. !h!hɚ!hOZ Each spell has a level. A spell's level denotes the amount of skill!h a  required to use it, the MP cost of casting it, and indicates how powerful!h` !hL$ !h:c  it may be. You can only memorise a certain number of levels of spells; type!h:u`  'M' to find out how many. When you gain experience levels or advance the!h<!h`  Spellcasting skill, your maximum increases; you will need to save up for!h!hL  several levels to memorise the more powerful spells.!h`   !h" !h _ There are two ways to activate memorised spells: by "quivering" them and!hYrrusing the fire interface, or directly by pressing 'z' (for Zap). To choose !hrGa spell for the quiver, use 'Q', or '(' and ')' to cycle among possible!h5b  actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to!h!h% I  autofire a quivered spell at the nearest monster.!h} !hk   !h3a Use 'I' to display a list of all memorised spells without actually casting!h!h c  one. The spells available are labelled with letters; you are free to change!hgC!h^  this labelling with the '=' command. You can assign both lowercase and!h8!hl a  uppercase letters to spells. Some spells, for example most damage dealing!hlb !hs/b  ones, require a target. See the next section for details on how to target.!h!h#y  !h?\ Most spells have caps on their effects: no matter how intelligent and!h!ha  proficient you are, there is a limit to the damage you can achieve with a!hs !h !him b  Magic Dart. In general, it is a good idea to look at the output of the 'I'!hn1!h_;!hC !h \  and 'II' screens to get a picture on your casting abilities. This is!hkjT  especially useful if you're about to change armour or rings.!h  !h^ High level spells are difficult to cast, and you may miscast them every!h]  once in a while (resulting in a waste of magic and possibly dangerous!hLa  side-effects). Your chance of failing to cast a spell properly depends on!h[b  your skills, your intelligence, the level of the spell and whether you are!h+ b  wearing heavy armour. The chance of miscasting a spell is displayed on the!h !hrispell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for!hCpotentially lethal damage). !hBe careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently.!h}"!hH------------------------------------------------------------------------!h+  I.TARGETING!hG `  ------------------------------------------------------------------------!he   !h,[ When throwing or firing something, evoking wands, or casting certain!h!h?c  spells, you are asked for a direction. There are several ways to tell Crawl!h!h,=which monster to target. !h !h"%!h -g#....................# .#acirkm the Gusty #........######.####.######.# .. Oni ####.........##.............#.... Health: 27/31 ====================----#.........# #####............. Magic: 6/6========================#.........# #..........######. AC: 3!ho-Str: 12#.....#######.########.# #. EV: 9Int: 18###.#.......#.########.######. SH: 0Dex: 9#.#######....##...........#. XL:  3 Next:  6% Place: Dungeon:1!h-#.# .......@.##...........#. Noise: ---------  Time: 556.4 (0.0)!h-#.# #...#....##...........#. h) +0 spear!h.#.. ..# #....##...[.....).#. Cast: Shock.. . #....##...........†.#....##...........###.#.###...........##.#.# #...........##.#.# #...........##.......)...#!h=.ZYou hit the hobgoblin. _You kill the hobgoblin! !hZ._You see here a hobgoblin corpse. _Unknown command. !ht.>_Unknown command. _Unknown command.!h0 Dungeon Crawl Stone Soup 0.33.1-5-g432fff1de5  Esc - Return to game  !h 1S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info !h+1T Q - Quit and abandon character!h!h#....................# .#acirkm the Gusty #........######.####.######.# .. Oni !h9[####.........##.............#.... Health: 27/31 ====================----#.........# #####............. Magic: 6/6========================#.........# #..........######. AC: 3Str: 12#.....#######.########.# #. EV: 9Int: 18!h^###.#.......#.########.######. SH: 0Dex: 9#.#######....##...........#. XL:  3 Next:  6% Place: Dungeon:1!h#.# .......@.##...........#. Noise: ---------  Time: 556.4 (0.0)#.# #...#....##...........#. h) +0 spear!hx#.. ..# #....##...[.....).#. Cast: Shock.. . #....##...........†.#....##...........###.#.###...........##.#.# #...........##.#.# #...........##.......)...#You hit the hobgoblin. _You kill the hobgoblin! _You see here a hobgoblin corpse. !h__Unknown command. _Unknown command. _Unknown command.!h !hInventory: 6/52 slots Hand Weapons (go to first with ))  h - a +0 spear (weapon) Armour (go to first with [)  a - a +0 robe (worn)  e - a +0 pair of boots Scrolls (go to first with ?)  d - a scroll labelled JILIOZX RAAR  g - a scroll labelled XEOSEJ XIT Potions (go to first with !)  b - a potion of magic!h"h8 "hMW#....................# .#acirkm the Gusty #........######.####.######.# .. Oni ####.........##.............#.... Health: 27/31 ====================----#.........# #####............. Magic: 6/6========================#.........# #..........######. AC: 3Str: 12#.....#######.########.# #. EV: 9"hInt: 18###.#.......#.########.######. SH: 0Dex: 9#.#######....##...........#. XL:  3 Next:  6% Place: Dungeon:1"h8l#.# .......@.##...........#. Noise: ---------  Time: 556.4 (0.0)#.# #...#....##...........#. h) +0 spear#.. ..# #....##...[.....).#. Cast: Shock.. . #....##...........†.#....##...........###.#.###...........#"h_ #.#.# #...........##.#.# #...........#"h#.......)...#You hit the hobgoblin. _You kill the hobgoblin! "h_You see here a hobgoblin corpse. _Unknown command. _Unknown command. _Unknown command."h"h"h~"h"h/w "h 27.4 (1 _"h| "h "hX"h}{Drink which item? Potions  b - a potion of magic [!] read|quaff[?] describe selected"h"hV"h%"h$#....................# .#acirkm the Gusty #........######.####.######.# .. Oni ####.........##.............#.... Health: 27/31 ====================----"hd%}#.........# #####............. Magic: 6/6========================#.........# #..........######. AC: 3Str: 12#.....#######.########.# #. EV: 9Int: 18###.#.......#.########.######. SH: 0Dex: 9"h@&#.#######....##...........#. XL:  3 Next:  6% Place: Dungeon:1#.# .......@.##...........#. Noise: ---------  Time: 557.4 (0.0)#.# #...#....##...........#. h) +0 spear#.. ..# #....##...[.....).#. Cast: Shock.. . #....##...........†.#....##...........###.#.###...........##.#.# #...........##.#.# #...........##.......)...#You hit the hobgoblin. _You kill the hobgoblin! "h&_You see here a hobgoblin corpse. _Unknown command. _Unknown command. _Unknown command."h, _You kill the hobgoblin! _You see here a hobgoblin corpse.Unknown command. _ Okay, then."ho4"h:"h<. _ "h}+I #######.####.######.# .  ####.........##.............#.  #.# #####. #.# #...###### #.....#######.########.# # ###.#.......#.########.###### #.#######....##...........# "hb,C #.#........†.##.# #.# #...#.@..##.# #.. ..# #....##...[.....).# .. . #....##...........† #....##.# #.#.###. #.#.# #.#  #.#.# #.#  "h,& #. .# #)...#  #.....#  "h3 "h928.4 (1 _ "h(? "hA "hst  ###.........##.............#..  #####.....#############.########.# ##.#.......#.###### #.#######....##...................† #...#.... ..# [.....) .. . ........† # "ht#. .##############  "h6{ "h~T8=9 "h "h "hA  "h$D pInventory: 6/52 slots Hand Weapons (go to first with ))  h - a +0 spear (weapon) Armour (go to first with [)  a - a +0 robe (worn)  e - a +0 pair of boots Scrolls (go to first with ?)  d - a scroll labelled JILIOZX RAAR  g - a scroll labelled XEOSEJ XIT  "hD Potions (go to first with !)  b - a potion of magic "hJ  "he "h "h2 ####.........##.............#... acirkm the Gusty#.........# #####............ Oni "h #.........# #..........###### Health: 28/31 =====================---#.....#######.########.# # Magic: 6/6========================###.#.......#.########.###### AC: 3 "h4Str: 12#.#######....##...........# EV: 9Int: 18 "hS#.#........†.##...........# SH: 0 "hu,Dex: 9 "h#.# #...#....##...........# XL:  3 Next:  6% Place: Dungeon:1 "ha#.. ..# #.@..##...[.....).# Noise: ---------  Time: 559.4 (0.0).. . #....##...........† h) +0 spear "hޡ#....##...........# Cast: Shock#.#.###...........# "h1#.#.# #...........##.#.# #...........#  "h.f#. .# #.......)...# #. .# #...........# #############   "hV_You kill the hobgoblin! _You see here a hobgoblin corpse. _Unknown command. _Unknown command. _Unknown command. _Okay, then. "hm "h "h "h, "hDh 3 "hh  "hyj , "hn n "ho  "ho  "hIq K9= "hq  "hr  "hs  "hs  "hat  "h/u , "hu  "hXv , "hv  "hw  "h(x i30== "hx  "hpz , "h {  "h|  "h|  "h}  "h  "h?  "h  "h ~1== "h  "h  "h , "h  "h  "h , "h  "h  "h^ , "hʐ  "h%  "h  "h 9= "h  "h|  "hژ  "h  "h™  "h  "h , "hZ  "hQ  "hE  "h{  "hR  "hɥ  "h  #.....#######.####### ###.#.......#.####### #.#######....##.... #.#........†.##.... #.#.#...#....##.... #.....#.#....##...[ #.....#.#....##.... #.....#.#....##.... #$@...#.#.#.###.... #.....#.#.#.# #.....#.#.#.# #....Shock......#.#.# #....#.#####. .# #..... ##### g   goblin (wandering)###g  "hL 078.4 (19.0) "h _gg. "h ,9.4 (20 "h  "h u _A goblin comes into view. It is wielding a +0 dagger. "hEA #.....#. ###.#.#. #.#######....## #.#........†.## #.#.#...#....## #.....#.#....##... #.....#.#....## #.....#.#....## #@....#.#.#.### #.....#.#.#.# # #.....#.#.#.# # #.#.#.# # "hE #.#.#####. .# # #.#..  #g#### #.. "hG "hN(g. "hP280.4 (1.0) "hV "hfZR _You see here 11 gold pieces. "hm##.#....... #.#######....##...........†#...#.......#.$#.# ..##.#####. g#.. ####.#### .## "h "h(g. "h(-1 _ "h "h"hz #.#######....##...........†#...#.......#.$#.#. ..#g#.#####. .#... ########. ## "h!"hr(g."h?&2"hU"h"hM  You closely miss the goblin. Your headbutt misses the goblin."h9Oc0-=3.5 (1.1"hsU"hX; _The goblin hits you with a +0 dagger."h/  You hit the goblin.  The goblin is severely wounded."hb29--4.6"h"h; _The goblin hits you with a +0 dagger."hݚ###.#.......#.############..........†#.#.......$#.....#.#g......#.######. .# #...... #########"h)J..###"h"h\g.-50"h"h"h  You barely miss the goblin. Your headbutt misses the goblin.The goblin is severely wounded."h.=6"h"hK= _The goblin hits you but does no damage."hb8  You hit the goblin."hD)"hM30=87.7 (1.1Shock"hN"hJ _You kill the goblin!"h\SM.....#########.#.......#.############..........†#.#.......#.)....#.##.......#.#.# #...###"hd"hp4-80"hw"h"hE-9.7 (2"hk"h> _You now have 43 gold pieces (gained 11)."ht"h/|"h"hGN _There are no items here."hz  ##.#....... #.#######....##...........†#...#..."hz....#.#.#.# ).......#"hz ###"hx"h֍390.7 (1 _"hȏ"h3"hT  #.#######....##...........†#...#.......#.#.#.# .......##.#####. .####"hm["hNdq1==1"hj"hmO _You see here a +0 dagger."hc% ........†#...#.......##.# )....#.#..##.#####. ... #####"h+"ha3-2 _"h7"h:"hL #...#.......##.# )....#.#......#.#####. ... ######## "hV"h}\&3"ha"hc"h1....##.#.#.#.# )....#.......##.#####. .. ######## . ### "h{7"hW<&4"h@"hB"h .#..#.#.#.#.. ).........#.#####. .. ######## ......?######## "h8 "h~ B=5"h6 "h d _Found a scroll labelled JOISCH UGGI."h7, ..#.#.#.#. )........#.#####. .. ########## ......?########"h3 "h8 &6"h= "h? "hr#.....#.#....##.#.....#.#.#.###.#.....#.#.#.# #.#)....#.#.#.# #.#.......#.#.# #.#.#.#####. .# #.#.#... ##.##.?.#"h:"h&7"h:"h"hL#.....#.#....##.#.....#.#.#.###.#.....#.#.#.# #.#)....#.#.#.# #.#.......#.#.# #.#.#.#####. .# #.#.#... ##.##.?.#"hߓ"h{&8"h"h"hL _#.....#.#....##.#.....#.#.#.###.#.....#.#.#.# #.#)....#.#.#.# #.#.#.#.# #.#.#.#####. .# #.#.#... ##.#.#.?.#"hT "hV &9"h*^ "hu c#.....#.#....##.#.....#.#.#.###.#.....#.#.#.# #.#)....#.#.#.# #.#.#.#.# #.#.#.#####. .# #.#.#... ##.#.##.?...##"hXz "hZ| (600"h= "h "hE #.....#.#....##.#.....#.#.#.###.#.....#.#.#.# #.#)....#.#.#.# #.#.#.#.# #.)#.#.#####. .# #.#.#... ##.#.# #.?...# # "h "hW &1"h "h "h #.....#.#....##.#.....#.#.#.###.#.....#.#.#.# #.#)....#.#.#.# #.#.#.#.# #.).#.#.#####. .# #.#.#... ##.#.# #.?...# # "h! "hK &2"h"h"hA#.....#.#....##.#.....#.#.#.###.#.....#.#.#.# #.#)....#.#.#.# #.#.#.#.# #.).#.#.#####. .# #.#.#... ##.#.# #....# # "hP"h&3"h "h["h#+4.7 (2"hR"h!a _c - a scroll labelled JOISCH UGGI"hA#.....#.#....##.#.....#.#.#.###.#.....#.#.#.# #.#)....#.#.#.# #.#.#.#.# #.).#.#.#####. .# #.#.#... # ##.#.# #.# # "hF"hH+5.7 (1"hVL"hN"h*#.....#.#....##.##.....#.#.#.###.##.....#.#.#.# #.##)....#.#.#.# #.##.#.#.# #.)...##.#.#####. .# #.##.#... .# ##.#.# #.# # "h܄"h&6"h"h"hUH#.....#.#....##.##.....#.#.#.###.# #.....#.#.#.# #.# #)....#.#.#.# #.# #.#.#.# #.)...# #.#.#####.#.# #.# #.#... #.# # #.#.# #.# # "hN"h&7"hc"h#"h"h"h"h"hY"he]"ha"h/c"h"h"h"h$"hV/†....##.)....#.......)#####.#.# #.............. #.# ######################...........#############"h""hu&8"h"h"h_l[.....).#†....##.)....#.......)#####.#.# #.............. #@# ######################...........#############"h;d"hg&9"hl"h. "hs5 &6"h< "h"> "hn QM####.....#####..........# #..........#####.....#######.## ###.#.......#.########.###########..........†#.#........."hn z[.....).#†....##.....#.#.#.###...........#.##.#"hVu "hz &7"h~ "h "h 6M........######.####.######.# ####.....#####..........# #..........#####.....#######.## ###.#.......#.########.###########..."h Q.......†#.#.........[.....).#†.#.....#.#....##...........##.#.#"hQ "h &8"h "h "h M............# .# ........######.####.######.# ####.....#####..........# #..........#####.....#######.## "h6"###.#.......#.########.###########........#.#..........."hQJ[.....).#"hd#.....#.#....##...........†.#.#.#"h"h &9"hp"h v _You see here a hobgoblin corpse."hQ  #.# .#  #.######.####.######.#  ####.##.# #.# ##### #.# #...###### #.....#######.##.# # ###.#.......#.########.###### #.#....##.# #.#†.##.# #.#.#...#....##.# #.....#.#....##...[.....).# #.....#.#....##.† #.....#.#....##. #.....#.#.#.###.#  #.....#.#.#.# #.# ["h 37m #)....#.#.#.# #.#  #.#.#.# #.)...# "h' "h: .20 _"h "hD "hI"h0"hʠX"h,"hܢ"hä"hB"hn"h "h"h(,"hĪ"h{"h,"h"h"h5"hX"hɱ"h"h_,"h]"hW"h,"hݷ"h"h"hB"h("hd"h,"h0"h"h ,"h"hG"hO"hx"h"h_"h"h"hx"h"h!,"h"h"h,"h"h"hT,"h"hS"h"h"h+"h"h,"h"he  You see here a hobgoblin corpse."h"h[ _"h"h"h,"h"h"hx,"h_"h3"h ,"h "h "h ,"h}"h"h,"h"h"h,"ha"h7"h"h"h"h"h"h"h"h""h#"h-#"h#"hC%"hy&"h&"h9'"h("hF*,"h'+"hO,"h-"h-"h."h/"h0"h1"h1"h2"hp3"h3"h4"h5"h7,"h7"h2;"hN.# #~PP~♣.~~#.# ###.# .# #~~♣.....+.#.....# #.. .# #.....~~P#.#K....###.# "hN.#####<.≈♣~♣P~#.#.......... ....###########.#....... .........# #.#....... ###.####.######.#....... .##.............#.........# "hvOC.#######.....#....# .# #..........######.#....# ####.########.# #.#.... Shock ...#.########.######.#... # "hO##....##...........#.#.######### ....†.##...........#......#....†. K   kobold (asleep) "hO}.#....##...........#.†.. "hO.#....##...[.....).#......#...... .#....##"hPV.....†......#......"hc054.7 (34.0)"hj,5.7 (35"h7s"hxs _A kobold comes into view. It is wielding a +0 club."h7# #~PP~♣.~~#.# ###.# # #~~♣.....+.#.....# #.. # #.....~~P#.#K....###.# #####<.≈♣~♣P~#.#. #.#.# #.#..####.######.#. ##.............#.# #..#....# # #..........######.#....# .########.# #.#.... #.#.######.#... # #....##.#.#.#.†.##.#......#....†. #....##.#.†. #....##...[.....).#......#. #....##.†......#."h:"hh=16.7 (1.0)"hD"hqF"h#####'##...PP~♣.~~###.#~~♣.....+.#.....# #.. # #.....~~P#.#K....###.# #####<.≈♣~♣P~..########## ........# #####.######. .............#@.......######.......#... #..........######.#....# #####.# #.#.... ..#.########.######.#... ## #...#.########## ...†#....†...........†[.....).#"hr"h&7"h"h"h  ######'###.# ....#  #~PP~♣.~~#.#.....###.#  #~~♣.....+.#.....# #..  #.....~~P#.#K....###.# <.≈♣~♣P~#.#. #.#.# #.#..####.######.#..#.# ."h, #....#  #.######.#....# #.##.# #.#.... # .#.#"hX i.######.#... # ....##.#.#.#"hw +.†.##."h׫ f#......#....†..# ....##.#.†...# "h w....##...[.....).#......#.#"h. "hս &8"he "h^ "hK p #.....##.##.#######'##...PP~♣.~~###.#~~♣.....+.#.....# #..  #.....~~P#.#K....###.# ####<.≈♣~♣P~.########## .......# ####.###### .............#..... ######.............#...  #..........######.#....# # #.#.... #.########.######.#... ###."hL #.##########..†#....†...........†"hN "h2U f.KK"hW &9"h|\ "h^ "hU###..#...####### #.....#.######.##.#######'##...PP~♣.~~###.#~~♣.....+ #..  #.....~~P#.#.....###.# ####<.≈♣~♣P~#.#.K.########## .......# ####.######"hV ......#..... ######.......#....#  #..........######.#....# # #.#.... #.########.######.#.... ###..#.##########..†"hV9#....†"h|X"h_F.K"ha'60"hg"hLi"h  You barely miss the kobold. You headbutt the kobold.  The kobold is moderately wounded."h5=1.8 (1.1"h"hS _The kobold barely misses you."h@8  You hit the kobold."hؙe)"hϦ`102.9Shock"h"hJ _You kill the kobold!"hM####.##..........###.#.# #..#...####### #.....#.######.##.#######'##...PP~♣.~~###.#~~♣.....+ #..  #.....~~P###.# ####<.≈♣~♣P~#.#...########## .......# ####.###### #.............#.........#. ...#"h"h4-30"h"h  Things that are here: _a +0 club; a kobold corpse"hm M...............)..##########.##..........###.#.# #..#...####### #.....#.######.##.#######'##...PP~♣.~~###.#~~♣.....+ #..  #.....~~P###.# ####<.≈♣~♣P~"hrn .###########.#.) .......# #.####.######.#.........#.#...."hHu "hP G-4 _"hȄ "h "hO} ###.#.#####.##.......... #..#...#######....#.######.##.## ######'###.#.........# ~PP~♣.~~###~♣.....+ #.......~~P###.# ####<.≈♣~♣P~"h}..... ..########## .....# #.#.. #.####.######.#.... ....##...........#.#.##########.. "h"h&5"h["h  Things that are here: _a +0 club; a kobold corpse"h9 3"hc: "h@ "hB "h]F : _"hG "hN #.###.#.#####.##.. #.###.#.# #..#...####### #.....#.######.##.##  ######'###.#.........#  "h&O #~PP~♣.~~#.#.....###.#  #~~♣.....+.#.....# #..  #.....~~P#.#.....###.## <.≈♣~♣P~#.#.. ##.#.).B# #.#.."hGO y####.######.#..# "heO IShock .#.."hO #.............#....# .."hO ######.#....# ### B   giant cockroach (asleep) .##.# #.#....# "hO #..#.######.#....# ###.#"hP D##..#.#.##"h*P %...#"h T z 6  A giant cockroach comes into view."hZ }B$B"h[ +7.9 (2"h@_ "h` * _Found 9 gold pieces."hIB #.###.#.#####.##. ##.###.#.# #..#...# ##.....#.######.##.## # ######'###.#.........# # #~PP~♣.~~#.#.....###.# ## #~~♣.....+.#.....# #...# #.....~~P#.#.....###.## #<.≈♣~♣P~#.#.#"hB .#.)..@....B$### #.#.#.#.######.#.# # "h@C ######.#....# # #.# #.#....# #. #.######.#....# ###.# "h2E "hgE "h)J 5B.."hJ +8.9 (1"hN "hP "hDt#.###.#.#####.##. #.#.###.#.# #..#...# #.#.....#.######.##.## #.'###.#.........# #. ~PP~♣.~~#.#.....###.### #. ~~♣.....+.#.....# #... #. .....~~P#.#.....###.##. <.≈♣~♣P~#.#.#."h5E.#.)...@.B..$# #.# #.#.#..##..######.#.# "hPE;# "hdE}######.#....# "huE#"hE.# #.#....# #."hE.######.#....# ###.# "hG"hN0B."hO&9"hT"hV"hj]  You barely miss the giant cockroach. You headbutt the giant cockroach.  The giant cockroach is heavily wounded."h]6=71.0 (1.1"hGd"heG _The giant cockroach bites you but does no damage."hg  You completely miss the giant cockroach.The giant cockroach is heavily wounded."h(2.1"hƩ"h\ _The giant cockroach barely misses you."h8_  You closely miss the giant cockroach.The giant cockroach is heavily wounded.The giant cockroach closely misses you."h_(3.2"he"hfG _The giant cockroach bites you but does no damage."hذ   You hit the giant cockroach.  You headbutt the giant cockroach, but do no damage.The giant cockroach is severely wounded."hh(4.3"h6"h\ _The giant cockroach barely misses you."hq{  You hit the giant cockroach.  Your headbutt misses the giant cockroach.The giant cockroach is almost dead."h<| (5.4"h "h7 G _The giant cockroach bites you but does no damage."hvF  You barely miss the giant cockroach.The giant cockroach is almost dead."hG(6.5"h:M"hOJ _The giant cockroach bites you but does no damage. x2"hM  You closely miss the giant cockroach.The giant cockroach is almost dead."h(7.6"h"h\ _The giant cockroach barely misses you."hA  You hit the giant cockroach."h91."h`_48.7Shock"h"hqS _You kill the giant cockroach!"h_#.###.#.#####.##. #.#.###.#.# #..#...# #.##.....#.######.##.## #.#'###.#.........# #.# PP~♣.~~#.#.....###.### #.# ~♣.....+.#.....# #... #.#~~P#.#.....###.##.# .≈♣~♣P~#.#.#.#.#.).$# #.#"h_# #.#.#..# #. #.######.#.# # .######.#....# #"h_.# #.#....# #..######.#....# ###.# "hIf"h6p4-90"h9t"hu"h #.###.#.#####.##. #. #.###.#.# #..#...# #.# #.....#.######.##.## #.# '###.#.........# #.# ~♣.~~#.#.....###.### #.# ♣.....+.#.....# #... #.# ~~P#.#.....###.##.# ≈♣~♣P~#.#.#.# .#.).$# #.# .# #.#.#..# #. .######.#.# ### .######.#....# #.# #.#....# #..######.#....# ###"h8 ).# "hg "hK A-80"h8 "h "hw.###.#.#####.##. #. .###.#.# #..#...# #.# .....#.######.##.## #.# '###.#.........# #.# ~♣.~~#.#.....###.### #.# .....+.#.....# #... #.# ~~P#.#.....###.##.# ♣~♣P~#.#.#.# .#.).$# #.# # #.#.#..# #. ######.#.# .# ##.# ..#....# .:######.#....# ## #.# #.#....# #..######.#....# ###.# "h~"h<&1"h"h= _Found a book of Spatial Translocations. "h4###.#.#####.##. #. ###.#.# #..#...# #.##.######.##.## #.# '###.#...# #.# ♣.~~#.#.....###.### #.# +.#.....# #... #.# ~~P#.#.....###.##.# ~♣P~#.#.#.# #.#.).$# #.#  #.#.#..# #..#. "h4##.# ##.# ... ##....# ..: #######.#....# #### # "h5.# #.#....# #..######.#....# ###.#  "hV5! "hf= "hYA&2 "hF "hI "hT&6.#.#####.##. #..#.# #..#...# #.##.######.##.## #.# '###.#..# #.# .~~#.#.....###.### #.# +.#.....# #... #.# ~~P#.#.....###.#. #.# ♣P~#.#.#.# #.#.).# #.####.#.#.#..# #..#. "h"'].##.# ######.#...# ... #.#....# >..: #. "hX'######.#....# ##### #..# #.#....# #. "hz'_.######.#....# ###.#  "h- "h2&3 "h6 "h;J _Found a stone staircase leading down. "hA+4.7 (2 "hD "hF= _You now have 52 gold pieces (gained 9).!"hþM..............)..###### ###########.##.......... #...... ##.#.# #..#...########### ...#.######.##.## '##....# ~~###.### ...+.#.....# #... ~~P###.######## ♣P~#.#......... #.# ## ####.#.)..###..## #.####  .#..#..... !"hKr####.#.........##.#######.... ..# #.. !"h!"h+5.7 (1!"h!"hY!"h_)..###### # #.#.#####.##. #. #.#.# #..#...# #.##.######.##.## #.# ###.#.# #.# ~~#.#.....###.### #.# +.#.....# #... #.# P#.#.....###.#.# #.# P~#.#.!"hbJg #.# #.#.).###..### #.####.##.#.#..# # #......#.#..##.# ######.##...# ... #.##....# >..: #.# g   hobgoblin (asleep)!"h######.#....# ##### #.#.# #.#....# #.#!"hj.######.#....# ###.#!"h k  A hobgoblin comes into view.!"hwg.g!"hT<==6Shock!"h!"h$+ _The hobgoblin shouts!!"h$)..###### # .#.#####.##. #. .#.# #..#...# #.# .#.######.##.## #.# .#.# #.# #.#.....###.### #.# +.#.....# #... #.# !"hP#.#.....###.#.###.# ~#.#.g..#.# ### .#.).###..###.#.####.#  #.#.!"h#..# ## #......# .#..##!"h՛t#.......!"h#....# >..: #.# !"hTF######.# !"h!"h'!"hg.bb   bat (wandering)!"hը/--7!"h7!"h@ _A bat comes into view.!"h˱!"h5 )..###### # #.#####.##. #. #.# #..#...# #.# #.######.##.## #.# .#.# #.# #.#.....###.### #.# !"hS6 +.#.....# #... #.# #.#.....###.#.###.# #.#.g...#.# ### .#.).!"h|6 ###..###b#.####.# #.#.!"h6 #..# .## #......# .#...##.# .#!"h6 #.........# ....#!"h6 #....# >..:.#.# !"h7 ######.#....# ##### #.# !"h8 !"h(9 !"h9 !"h9 !"h? Jg..!"h@ "--!"h@ 8!"hAF !"hH !"h )..###### #. .#####.##. #. .# #..#...# #.# .######.##.## #.# .#.# #.# .#.....###.### #.# .#.....# #... #.# .#.....###.#!"h .###.# .#.g....#.# ### .#.).###..###.#.####.# .#.!"h5 .#..##.## #......# .#...##.##!"h f#.# ...#....# >..:. #.# .#....# ### !"h !"h !"hbb   bat (wandering)!"h.=9!"h !"hV _The hobgoblin barely misses you.""h0W  You hit the hobgoblin. You headbutt the hobgoblin.""h ""h3 ""h ""h %  ""h 7You kill the hobgoblin!""h,.bgg(wandering)b""h6890.8 (1.1""h:""h \ _A hobgoblin comes into view.""hQ)..###### #.# #####.##. #.""hQ# # #..#...# #.# ######.##.## #.# #.# ""h!R##.# #.....###.### ##.# #.....# #... .##.# #.....###.#.###.# #.b...#.# ### ""hJRq#.).###..###g#.####.# #..#..##.## #......# #.##.##.#""h{R# #.# ....##....# >..:. ""hR#.# .#....# ##### #.# ""hU:  The hobgoblin shouts!""hV""hV""ha\..gb.###.g""h\c0-==10""ha""hb' _The bat hits you.""h)..###### #.# .##. .##.#  #..#...# .##.# .##.## #$##.# .""hf# ..##.# .....###.### ..##.# .....# #... ..##.# .....###.#.###.# .g.#.# ### .).""h9###b.###.#.####.# .#..##.## #......# ""hZ .# ....#....# >..:. ""hz#.# .#....# ##### #.# ""h ""hD""h'""hv""h:g..b""h/--2""h""hO _Found 7 gold pieces. The bat hits you but does no damage.""h9   You hit the hobgoblin. Your headbutt misses the hobgoblin.The hobgoblin is lightly wounded.  The bat closely misses you. The bat hits you but does no damage.""h /.b""h A--3""hS ""h; Z _The hobgoblin completely misses you.#"hp;  You hit the hobgoblin.#"hz b. The hobgoblin is moderately wounded.The bat barely misses you.The hobgoblin hits you but does no damage.#"h\{g29--4.9 (1.1#"h;#"h' _The bat hits you.#"h|  You closely miss the hobgoblin. Your headbutt misses the hobgoblin.The hobgoblin is moderately wounded.#"h{  The bat hits you. x2; The hobgoblin barely misses you.#"hW/.b#"h#8#"h;>--6.0#"hy#"h@ _The hobgoblin hits you but does no damage.#"h   You barely miss the hobgoblin. You headbutt the hobgoblin.#"h( #"hm #"hط †b.b   bat  You kill the hobgoblin!#"hɽ 1227.1#"h #"h( Q _The bat closely misses you.#"hE )..###### #.# .##. .##.# #..#...# .##.# .##.## ##$##.# # #..##.# ###.### ##..##.# # #... ...##.# ###.#.###.# ..#.# ### #"h ).###.b###.#.####.# #..##.## #......# ##.##.# ...#....# >..:. #.# .#....# ## #"h #"h5 #"h #"h #"h $b.b#"h0 +-8#"hX 0#"hj #"h v _You see here a hobgoblin corpse.$"hr)..###### #.# .##. .##.#  #..#...# .##.# .##.## ##$##.# # #..##.# ###.### ###..##.# $"hrr$# #... !...##.# ###.#.###.# b†@.#.# ### .###..###.#.####.# $"hr+#..##.## .#......# ##.##.# .## ....# .##....# >..:. .# #.# $"hr.#....# ##### #### $"h s $"ht$"hu$"h^|$"h|%=$"h} 9$"h$"hͅ _Found an inky potion. The bat closely misses you.$"hI_.)..###### #.##.##. .##.# #..#...# .##.##.##.## ##$##.#.# #..##.#.###.### ###..##.#.# #... !...##.#.###.#.###.#.b@..#.# ### ).###..###.#.####.#.#..##.## .#......#.##.##.# .######.#.# ....# .# #.#.#....# >..:. .# #.# ##.#....# ##### #########.#  #.#....# #.# $"h_X##.#....# ###.#$"h'a$"hQa$"hl$"hm$"hn.9=$"h!n!700$"h..:. .# #.##.#....# #$"hn] #### #.#  #.#....# #$"h] a.# ###.#....# ###.#$"h,e $"hg 4-20$"hl $"hQm $"h{ .)..###### #.##.##. .##.# # #..#...# .##.##.##.## ##$##.# #.# #..##.# #.....###.### ###..##.# #.....# #... !...##.# #.....###.$"h #.###.# #.†..#.# ### #.).###..###.#.####.# #.#..##.## .#......# #$"h .##.##.# .######.# #.# ....# .# #.# $"hL *.....#....# >..:. .# #.##.#....# ##### #.# $"h  #.#....# #.# ####.#....# ###.#$"h $"hb @-3$"h $"h %"htyj)..###### #.# .##. .##.#  #..#...# .##.# .##.## ##$##.# .# #..##.# .....###.### ###..##.# .....# #... !...##.# .....###.#.###.# .†..#.# ### .).###..###.#.####.# .%"hy#..##.## .#......# .# .... .#....# #### %"h%"hr30==4%"h%"h%"h)..###### #.# .##. .##.# #..#...# .##.# .##.## ##$##.# # #..##.# ###.### ###..##.# # #... !...##.# %"h^###.#.###.# ..#.# ### ).###..###.#.####.# %"h.#..##.## .#......# ##.##.# ...%"h>#....# >...#....# ## %"h5%"h&5%"h?%"hv _You see here a hobgoblin corpse.%"hbcM###.#.......... .## %"hc*.......)..###### ..########## ###.##.......... .##..........  #..#...####### .##.########## ####.##.##%"hc#$....# ##.########..#%"hpd #.......!...#####.########@###.# .......†..#.# ## )..###..###.#.#### %"hoe........#..##.## .#......#.# .#..##%"he%"hq%"hu-6 _%"h|%"hv~%"h. M #.#.#.#..####. ###.#.......... .. .## .......)..###### ..########## ###.##.......... .##..........  #..#...####### .##.########## ####.##.###$....# ##.######## #.......!.@.####.########.###.# ........†..#.# ## ).........###..###.#.####.####%"h6 %"h< &7%"hhC %"hnE %"hBmM..... # # #.#.#.#..#### ##. .. ###.#.......... .. .## .......)..###### ..########## ###.##.......... .##..........  #..#...####### .##.########## ####.##.###$....# ##.######## #.......!...###.########.###.# ................†..#.# ###%"hC.###..## .##.# .#..%"hK%"h}Pq1==8%"hV%"hY&"h&"hv&"h&"h&"hb&"hm&"h!&"h~#&"h?  # #.#### ##. . ###.#.......... .. .# .......)..###### ..######### ###.##.......... .##.........  #..#...####### .##.######### ####.##.## ##$##.# ........# ..###.####### #.......!.##.########.#............†..#.# ###.###..## .##.# .#&"hb@ .. ##.#....# ##### #########.#&"hG &"hM &9&"hS &"h5U &"h< Z.# #.#.#.#..#### ##. ..# #.##.#. .. .## #.#.)..###### ..#.##.##. .##.# #..#...# .##.&"h< ##.##.## ##$##.#.# #..##.#.###.&"hm= B#..##.#.# #.!@..##.#.###.#.###.#..†..#.# ### .).###..###.#.####.#.#..##.## .#......#.##.##&"h= .# .######.#.# ....# .# #.#&"h= .#....# >..:. .# #.# ###.#....# ##### &"h= *#.#&"hF &"hNK '10&"hFP &"hR &"he.# #.#.#.#..#### ##. ..# #.##.#. .. .## #.#.)..###### ..#.##.##. .##.# # #..#...# .##.##.##.## ##$##.# #.# #..##.# #.....###.#..##.# &"hi#.....# #.@...##.# #.....###.#.###.# #.†..#.# ### #.)&"hv.###..###.#.####.# #.#..##.## &"hb.#......# #.##.##.# .&"h+######.# #&"h<z.# ....# .# #.# &"hN.....#....# >..:. .# #.# ####.#....# ##### &"hb*#.#&"h&"h&1&"h&"h&"h G=2.2 (2&"h$&"h&R _f - an inky potion'"h.# #.#.#.#..#### ##. ..# #. .#####.#. .. .## #..)..###### ..#. .#####.##. .##. .# #..#...# .##. .######.##.## ##$##.# .#.# #..##.# .#.....###.#..##.# .#.....# #'"h.##.# .#.....###.#.###.# .#.†..#.# ### .#.).###..###.#.####.# .#.#..##.## .#......# .#.##.##.# .######.# .#'"h:B.# ....# .# #.# ......#....# >..:. .# #.# '"h_{#####.#....# ##### #.#'"hޕ'"h+3.2 (1'"h9'"h'"hY# #.#.#.#..#### ##. ..# #.# #####.#. .. .## #.#)..###### ..#.# #####.##. .##.# # #..#...# .##.# ######.##.## ##$##.# #.# #..##.# #.....###.#..##.# #.....# #.##.# #.....###.#.###.# #.†..#.# ### #.).###..###.# #.#..##.## .# '"hW'"h&4'"hp'"h'"h Y# #.#.#.#..#### ##. ..# #.# .#. .. .## #.# )..###### ..#.# .##. .##.#  #..#...# .##.# .##.## ##$##.# .# #..##.# .....###.#..##.# '"hC q.....# #.##.# .....###.#.###.# .†..#.# ### .).###..### .#..##.## . .##.##.# .# '"hj '"h '"h &5'"h '"h '"h$ # #.#.#.#..#### ##. ..# #.# .#. .. .## #.# )..###### ..#.# .##.'"hX  .##.# #..#...# .##.# '"h .##.## ##$##.# # #..##.# '"h ###.#..##.# # #.'"h̷ ##.# ###.#.###.# '"h /.†..#.# ### ).###..###.##..##.#'"h1 ##.##.# ...'"hT p#....# >. '"h '"h &6'"h '"ha ("hs #.#.#.#..#### ##. ..# #.# .#. ... .## #.# )..#######..#.# .##...##.#  #..#...##.##.# .##.## ##$##.# # #..##.# ###.#..##.# # #.##.# ###.#.###.# ..†..#.# ### .###..###.#..##.## .###.##.# .# ("h) ("hd ("h0&7("hh("hR("hQ("h("h ("h("h~;M.... #  #.#.#.#..#### ###. .. ##.#.......... ... .## ......)..#######..########## ##.##............##.......... ("h;  #..#...########.##.########## ###.##.###$....# ##.########("h; #...........###.########.###.# ("h<...............†..#.# ####.#.("h:<("h;C("hPH&8("hXN("h P("h/M##### .... #  #.#.#.#..#### ###. .. ##.#.......... ... .## ......)..#######..########## ##.##............##..........  #..#...########.##.########## ###.##.###$....# ##.######## #........... ...###.########.###.#("h/.#..("h@ ("h&9("h("h("he <M #[. #####P# .... . #  #.#.#.#..#### ###. .. ##.#.......... ... .## ......)..#######..########## ##.##............##.......... ("hf  #..#...########.##.########## ###.##.## ##....# ##.######## ...# #...........##.##.#("hXm ("hq '20("hw ("h| ("h +1.2 (2("ho ("hՈ = _You now have 59 gold pieces (gained 7).("h M###.######.#### #[. #####P## .... ..##  #.#.#.#..#### ###.. .. ##.#.......... .... .## ......)..#######..########## ##.##............##.......... ("h8 % #..#...############### ###.##.## ##....# # ...###.########..##.#("h ("hK +2.2 (1("h ("h ("hJfM..........###.#.......###.######.#### #[. # #####P# .... ..## ("h1K #.#.#.#..########..#.. ##.#.......... ..... .## ......)..#######..########## ##.##...........@##..........  #..#...#######("hK######### ###.##.### .......##..##.#####("hT("h[&3("hb("h3d)"hk   ###.##...# ###.##### #[ # #.# ######.#P## .......  #.########..#. ##.#.......... ..... .# )"hl......)..#######..######### ##.##............##.........  #..#...########@##.######### ###.##.## # .......# )"h.l.#)"hAl### )"hRla.......#..##.## .#......#)"ht)"hy&4)"h~)"h)"h3   #[ # #.# ######.#P## .......#  #.########..#. ##.#.......... ..... .# ......)..#######..######### ##.##............##.........  #..#...########.##.######### ###.##.##  .......# #.###.######## .......##.##.# .######.#)"h; )"h> &5)"h;C )"hqD )"hh  ######.#P## .......  #.########..#. ##.#.......... ..... .# ......)..#######..######### ##.##............##.........  #..#...########.##.######### ###.##.## # )"hi .......# #.###.####### #.........#.# .......# ....# .# #.#)"hn )"hr &6)"hv )"hx )"hا  .......  #.########..#. ##.#.......... ..... .# ......)..#######..######### ##.##............##.........  #..#...########.##.######### ###.##.## # .......# .###.####### #.........##.########.#.#.. )"h ..#....# >..:. .# #.#)"hή )"hó &7)"h\ )"h )"h .#.#..# ..##.# #.# # #.#.#.#..########..#..# #.##.#. ..... .## #.#.)..#######..#.##.##...##.# #..#...##.##.##.##.## ##.##.#.# #..##.#.###.##@.##.#)"hP ^.# #.##.#.###.#.###.#..†..#.# ### ).###..###.#.####.#.#..##.## .#......#.##.##.# .######.#.# ....# .# #.# )"hv ...#....# >..:. .# #.#)"hտ )"h &8)"h )"h *"h # #.########..#. ###.#.......... ..... .# .......)..#######..######### ###.##............##.........  #..#...########.##.######### ####.##.## ##.##.# ........# .*"hE###.####### #.........##.########.#............†..#.# ###.###..## .##.# .#.. *"h##.#....# ##### #########.#*"h*"h&9*"h*"h*"hl #.#.#.#..#..#..# #.# .#. ..... .## #.# )..#######..#.# .##...##.#  #..#...##.##.# .##.## ##.##.# # #..##.# ###.#..##.# # #.*"h ##.# ###.#.###.# ..†..#.# ### .*"h^###..###.*"h#..##.## .#*"h`##.##.# .#*"h7) *"hS*"h*"hK'30*"h*"h*"h *"h *"hH *"h= *"h*"ho *"h*"h+"hy4# #.#.#.#..#..#..# #.##.#. ..... .## #.#.)..#######..#.##.##...##.# #..#...##.##.##.##.## ##.##.#.# #..##.#.###.#..##.#.# #.##.#.###.#.###.#...†..#.# ### ).###..###.#.####.#.#..##.## .#......#+"h\a.##.##.# .######.# .# ....# .# #.# ...#....# >..:. .# #.# ##.#....# ##### #.#+"h+"h&1+"hI+"h+"h ##.#.......... ..... .# .......)..#######..######### ###.##............##.........  #..#...########.##.######### ####.##.## ##.##.# ........# .###.#######+"h * #.........##.########@##............†..#.# ### )+"hM.###..###.#.####.####.#....##.........#+"h+"h&2+"ho+"hO+"h.rn .......)..#######..######### ###.##............##.........  #..#...########.##.######### ####.##.## ##.##.# ........# .###.####### #...........###.########.###............@..#.# ### )###..###.#.####. .#..##.## .#......# .#..## +"hrX##.#....# ###.#########+"hny+"ho}&3+"hʂ+"hv _You see here a hobgoblin corpse.+"h* )..#..#.# .##.##.#  #..#...#.##.# +"h* n.##.## ##.##.# # #..##.# ###.########..##.# # #.+"h* ....##.# ###.#.###.# +"h+ †@.#.# ### .###..###.#.####.# +"ha+ G#..##.## .#......# ##.##.# .## ....# .#+"h+ Z#....# >..:. .#.#....# ##### #### +"hx2 +"h5 -4 _+"h9 +"h; +"h)..#..#.#  #.##.##.#  #..#...#.##.#  .##.## ##.##.#  # #..##.#  ###.########..##.#  # #.....##.#  ###.#.###.#  +"h†.@#.# ###  ###..###.#.####.#  #..##.## #.#......#  ##.##.# #.######.#  # ....# #.# #.# +"h" .#....# >..:. ..# #.#    +"h.#....# ##### #########.#  +"hd  .#....# #.+"h:#    .#....# ###.#+"h[k   +"hB+"hS&5+"hF$+"h&,"h6G #.##............##..........#...########.##.######### ##.##.##  ......# .###.######## #..........##.########.###............†..#.# ######..###@#.####.#..##.## #.#.....#.##.# #.###### .#.##########...#  ,"h!O,"hTS&6,"hY,"h[,"h] .#...########.##.######### ##.##.##  ......# .###.########,"h\^ #..........##.########.###............†..#.# ######..###.#.####.#..##.## #@#.....#.##.# #.######,"h^ ...  ......#....†..###  ,"h h,"h4j&7,"hmo,"hq,"h/m #.##.##  ......# .###.####### #.........##.########.###............†..#.# ######..###.#.####.#..##.## #.#.....#.##.# #@###### ... #>..:. .#,"hd ..........†...#  ,"h,"h &8,"h,"hE,"hު ......# .###.####### #.........##.########.###............†..#.# ######..###.#.####.#..##.## #.#.....#.##.# #.###### ... #>..:....############## ......#.......#  ,"h?,"h&9,"h<,"hk,"h0 ,"h^0  ###.####### #.........##.########.###............†..#.# ###,"h0 ###..###.#.####.#..##.## #.#.....#.##.# #.######,"h0 E ....####.# #>..:....############## #........,"h1  ......#.......#  ,"h9 ,"h= '40,"hC ,"hE ,"h ,"hگ ,"h ,"hո -"hx .###.#..##.# .# #.##.# .###.#.###.# .†..#.# ### .###..###.#.####.# .#..##.## #.#......# .##.##.# #.######.# .# ....####.# #.# .#....# >..:...@.# #.# #.#....# ######.# #.#....# #.# #.#....# ###.# #.#.#...# #......#....†..### #.†...# #......#.# †......#-"hy".#-"h~-"h&1-"h-"h'$.###.#..##.#.# #.##.#.###.#.###.#.†..#.# ### ).###..###.#.####.#.#..##.## #.#......#.##.##.# #.######.#.##....####.# #.#.#....##>..:..@..# #.# ##.#....#######.#  #.#....# #.# ##.#....# ###.# .#.#.#...# .#......#....†..### .#.†...# -"he.#......#.# .†......#.#-"he-"h&2-"h6-"h<-"h9T9.###.#..##.#.# #.##.#.###.#.###.#.†..#.# ### .).###..###.#.####.#.#..##.## #.#......#.##.##.# #.######.#.##....####.# #.#.#....##>..:.@...# #.##.#....#######.# #.#....# #.# ###.#....# ###.# ..#.#.#...# ..#......#....†..### ..#.†...# ).#......#-"hTX.# ..†......#.#-"h ^-"hga&3-"hg-"hi-"hf1#.....###.#..##.# #.....# #.##.# #.....###.########.###.# #....†..#.# ### #.).###..###.#.####.# #.#..##.## #.#......# #.##.##.# #.######.# #.##....####.# #.#.#....##>..:@....# #.##.#....#######.# #.#....# #.# ####.#....# ###.# ...#.#.#...# ...#......#....†..### ...#.†...# .).#......#-"hY.# ...†......#.#-"h0-"h&4-"h-"h.-"hV .#.....###.#..##.# .#.....# #.##.# .#.....###.########.###.# .#..........†..#.# ### .#.)...###..###.#.####.# .#.#..##.## #.#......# .#.##.##.# #.######.# .#.##....####.# #.#.#....##>..@.....# #.##.#....#######.# #.#....# #.# #####.#....# ###.# ....#.#.#...# ....#......#....†..### ....#.†...# ..).#......#.# ....†......#.#-"h` -"hf &5-"hm -"hv f  You pick up a book of Spatial Translocations and begin reading...-"hQ| +6.2 (2-"hb -"h e _You add the spells Blink, Momentum Strike and Lesser Beckoning to your library.-"hD {#.#.....###.#..##.# +.#.....# #.-"h .##.# #.#.....###.########.###.# #.#...........†..#.# ### #.#.).........###..###.#.####.# #.#-"h $.#..##.## #.#......# #.#.##.##.# #.######.# ..#-"h .##....####.# #.#.#....##>-"h8 .# #.##.#....#######.# # #.#....# #-"h i.# ######.#....# ###.# .....#.#.#...# -"h c.....#......#....†..### .....#.†...# -"h ...).#......#.# .....†......#.#-"h# -"h +7.2 (1-"h. -"hq0 ."hp?~#.#.....###.#..##.# .+.#.....# #...##.# P#.#.....###.########.###.# ~#.#...........†..#.# ### ##.#.).........###..###.#.####.#  #.#.#..##.## #.#......# ##.#.##.##.# #.######.#.#.##....####.# #.#.#....##>.# #.# .######.#....##.# .# #.#....# #.# .######.#....# ###.# ......#.#.#...# ......#......#....†..### ......#.†...# ....).#......#.# ......†......#.#."h."h&8."hD."hL."h:~#.#.....###.#..##.# ..+.#.....# #...##.# ~P#.#.....###.########.###.# P~#.#..........†..#.# ####.#.)."h...###..###.#.####.# #.#.#..##.## #.#......##.#.##.##.# #.######.#.#.##....####.# #.#.#....##.# #.# ..######.#....##.# #.# #.#....# #.# ."hKI#.######.#....# ###.# .#.#.#...# .#......#....†..### .#.†...# .....).#......#.# .†......#.#."h5."h&9."hc."hc _There is a stone staircase leading down here.."h ."h ."hI ."h /"ha /"h /"h /"hQ F _Unknown command.1"hB1"hDEquip which item?  - - Unarmed Hand Weapons (go to first with ))  h - a +0 spear (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected 1"hME[!] equip|wield|wear[tab] equip|unequip 2"h2"hC? 2"hA 2"hsH X~~#.#.....###.########..##.#acirkm the Gusty ..+.#.....# #...........##.#Oni ~P#.#.....###.########.###.#Health: 31/31 ======================== P~#.#.................†..#.# ### Magic: 6/6======================== ###.#.).........###..###.#.####.# AC: 32"hH .Str: 12#.#.........#..##.## #.#......# EV: 9Int: 18 ###.#.........##.##.# #.######.# SH: 0Dex: 9 2"hH ....#.........##....####.# #.# XL:  3 Next: 25% Place: Dungeon:1 2"hI .........#....##@........# #.# Noise: ---------  Time: 749.2 (0.0) ..######.#....#################.# h) +0 spear 2"h>I #.# #.#....##.........# Cast: Shock 2"h[I f#.######.#....# ###.######### .......#.#.##########...# 2"hI .......#......#....†..### .......#..........†...# .....).#......#.......# 2"hI .......†......#.......# _You now have 59 gold pieces (gained 7). 2"hI _You see here a hobgoblin corpse.  You pick up a book of Spatial Translocations and begin reading... 2"hI _You add the spells Blink, Momentum Strike and Lesser Beckoning to your library._There is a stone staircase leading down here. _Unknown command.2"hI 2"hQ P  Okay, then.2"h}U 2"h^ 2"hQ` . _3"h:3"hUnequip which item? Hand Weapons (go to first with ))  h - a +0 spear (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected 3"h [!] unequip|take off[tab] equip|unequip5"h}5"h5"hX~~#.#.....###.########..##.#acirkm the Gusty ..+.#.....# #...........##.#Oni ~P#.#.....###.########.###.#Health: 31/31 ======================== P~#.#.................†..#.# ### Magic: 6/6======================== ###.#.).........###..###.#.####.# AC: 35"h.Str: 12#.#.........#..##.## #.#......# EV: 9Int: 18 ###.#.........##.##.# #.######.# SH: 0Dex: 9 5"h ....#.........##....####.# #.# XL:  3 Next: 25% Place: Dungeon:1 5"hԐ.........#....##@........# #.# Noise: ---------  Time: 749.2 (0.0) ..######.#....#################.# h) +0 spear 5"h#.# #.#....##.........# Cast: Shock 5"h$#.######.#....# ###.######### .......#.#.##########...# .......#......#....†..### 5"hHd.......#..........†...# .....).#......#.......# 5"hf.......†......#.......# _You see here a hobgoblin corpse.  You pick up a book of Spatial Translocations and begin reading... 5"hW_You add the spells Blink, Momentum Strike and Lesser Beckoning to your library.5"h_There is a stone staircase leading down here. _Unknown command. _Okay, then.5"hP  Okay, then.5"h5"h5"hԧ. _6"h6"h6"h6"h6"h'~~#.#.....###.########..##.#  acirkm the Gusty ..+.#.....# #...........##.#  Oni 6"hS'~P#.#.....###.########.###.#  Health: 31/31 ======================== P~#.#.................†..#.# ### Magic: 6/6======================== ###.#.).........###..###.#.####.# AC: 36"hy'Str: 12  #.#.........#..##.## #.#......# EV: 9Int: 18 6"h'###.#.........##.##.# #.######.# SH: 0Dex: 9 6"h'....#.........##....####.# #.# XL:  3 Next: 25% Place: Dungeon:1 6"h).........#....##@........# #.# Noise: ---------  Time: 749.2 (0.0) ..######.#....#################.# h) +0 spear #.# #.#....# #.........# Cast: Shock #.######.#....# ###.######### .......#.#.##########...# .......#......#....†..###   .......#..........†...#   .....).#......#.......#   .......†......#.......#   _There is a stone staircase leading down here. _Unknown command. _Okay, then. _Okay, then.Reach: h) +0 spearPress: ? - help, Dir - move target="h۸~~#.#.....###.########..##.#acirkm the Gusty ..+.#.....# #...........##.#Oni ~P#.#.....###.########.###.#Health: 31/31 ======================== P~#.#.................†..#.# ### Magic: 6/6======================== ="h]###.#.).........###..###.#.####.# AC: 3Str: 12#.#.........#..##.## #.#......# EV: 9Int: 18 ###.#.........##.##.# #.######.# SH: 0Dex: 9 ="h....#.........##....####.# #.# XL:  3 Next: 25% Place: Dungeon:1 .........#....##@........# #.# Noise: ---------  Time: 749.2 (0.0) ..######.#....#################.# h) +0 spear #.# #.#....##.........# Cast: Shock #.######.#....# ###.######### .......#.#.##########...# ="hG .......#......#....†..### .......#..........†...# .....).#......#.......# .......†......#.......# _Unknown command. _Okay, then. ="h_Okay, then.Reach: h) +0 spearPress: ? - help, Dir - move targetOkay, then.="h ="h="hF. _@"hu@"hmv@"h{@"hi~Okay, then.  Reach: h) +0 spearPress: ? - help, Dir - move target _Okay, then.Unknown command.B"h~B"h$B"h͖Dungeon Crawl Stone Soup 0.33.1-5-g432fff1de5  Esc - Return to gameS - Save and exit  # - Generate and view character dump  B"h~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterE"hDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQE"hK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character BackgroundsE"hC3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesH"hq------------------------------------------------------------------------ A.OVERVIEW ------------------------------------------------------------------------ Crawl is a fun game in the grand tradition of similar games like Rogue, Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideous creatures. If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface in five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode. Detailed instructions for playing Crawl follow. To simplify this manual, we assume you're using the standard distribution and you've not changed the H"h%rdefault options. If you don't want to read the whole manual and prefer a short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game. H"h J"ha While Crawl is strictly a single player game, you can interact with othersJ"hLJ"h pover a server. Connecting to a server opens several interesting options. J"hZs  You can:K"hWhile Crawl is strictly a single player game, you can interact with others over a server. Connecting to a server opens several interesting options. You can: - watch other players and even communicate with them - view your past games or those of others - battle ghosts of other players - compete using a common score list - take part in the semiannual tournament - play the most recent development version See the Crawl website to find an online server, links to download the game for offline play, and other community resources:  http://crawl.develz.org/ ------------------------------------------------------------------------ B.STARTING SCREEN ------------------------------------------------------------------------ At the Crawl start screen, you will be presented with various game modes, a list of saved games (if any), and will be prompted to type a name for yourK"hcharacter. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys.L"h+ 7Game modes are: L"hE------------------------------------------------------------------------ At the Crawl start screen, you will be presented with various game modes, a list of saved games (if any), and will be prompted to type a name for your character. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys. Game modes are: Dungeon CrawlL"h FStart a standard game of Crawl. Choose game seed  Start a standard game of Crawl with a custom seed (see "Seeded play"  below). L"h/F(Tutorial for Dungeon Crawl L"hOFx Start one of several specialised tutorials to learn how to play. Hints Mode for Dungeon Crawl L"hnFe Start a standard game of Crawl, modified to provide help as you play. Dungeon SprintL"hF>Start one of several single-map challenge mode games of Crawl.L"hInstructionsView the instructional help text you are currently reading. The ArenaInitiate an automated fight mode between two specified combatant groups.M"h4High ScoresView scores for prior games played, sorted by decreasing score. Pressing 'enter' immediately after typing your name will select standard Dungeon Crawl mode, and you will be prompted to select a species and background. Names are unique; entering a name from the saved game list will continue that saved game. If you select a game mode instead of entering a name, you will eventually be prompted to enter a name. You can choose species and background in either order or randomise anyM"hhcombination if you would rather have the game decide for you. If both are random, you will be prompted to confirm the chosen combination before the game starts. The choice of species affects several important characteristics, in particular the speed at which you learn different skills. This is very M"hcimportant, and helps to clearly differentiate the many available species. The following factors are species-dependent: Major: M"h- The amount of health you get each level - Your rate of skill advancement - Your initial primary attributes (this also depends on background) - Various special abilities, powers and limitations Minor:N"hb"- Your rate of level advancement - Occasional bonus points added to some primary attributes - The amount of magic points you get each level - Your innate willpower, your resistance to subtle magic - Your initial equipment (this also depends on background) Note: Humans are the average to which all other species are compared. The choice of character background is definitely less decisive than that of species in Crawl. Basically, the background determines what the characterN"hNEN"hwEhas learned prior to entering the dungeon (i.e. the starting skills), and also helps determine equipment at start. N"hEYou will notice that a different set of backgrounds will be recommended (white) for each species. Although you are free to pick any background with N"hEOalmost any species (the only restrictions are religious backgrounds where N"hEsome species are not permitted to worship certain gods, or backgrounds where the starting equipment is completely unusable by a given species), N"hEPlooking at the recommended combinations should give you a rough impression N"hEZof the weaknesses, strengths, and roleplaying flavour of the different species. N"huFor some backgrounds, you must pick a starting weapon before starting the game. When you start a new character (or load an old one) and want to get a rough impression, you may read the full character dump with ?# or examine it withN"h/  the following commands:O"h-"O"hXFA shows any peculiarities like unusual speed or body parts mO"h"v= shows your skills and lets you disable (or focus) training as desired i lists equipment and items ^ displays information on your god, should you have started with a religion % gives a general, if terse, overview of your gear and most attributes O"h^ displays information on your god, should you have started with a religion % gives a general, if terse, overview of your gear and most attributes Ctrl-OO"h.gives an overview of the parts of the dungeon you have discovered so far ------------------------------------------------------------------------ C.ATTRIBUTES AND STATS ------------------------------------------------------------------------ O"hZThe stat area to the right of the playing map shows a lot of information. It starts with the character's name and title (determined by the O"h{character's highest skill), followed by a line listing the species. If the character worships a god, the name of the deity is also listed in the O"hsecond line, together with an indicator of piety. Below these two lines follow a lot of numbers. These describe different aspects of the character. O"hLHealthA measure of life force. Synonymous with hit points and sometimO"h Uesabbreviated as HP. You die if your health drops to zero or less (althoughP"h~b  you can die in other ways, too). The main screen shows both your currentP"hE and maximum health. Usually, you regain health slowly over time. Pressing'5' or Shift-Num-5 lets you wait for a longer period. MagicA measure of magic or other intrinsic power. This is used primarily forP"hVF spellcasting, but is sometimes also used for the evoking and invoking ofmany other special abilities. They are displayed in the same way ashealth; nothing bad happens if these drop to zero, except, of course,that you can't cast any spells. Resting also restores your reserves ofmagic. Next come your defences. For all of them, more is better. Armour ClassP"hFAbbreviated to "AC". Your AC reduces the amount of damage you suffer frommost attacks (with a few rare exceptions), and provides some guaranteedminimum protection against damage from melee attacks.P"h EvasionAbbreviated to "EV". This helps you avoid being hit by unpleasant things(but will not reduce the amount of damage you suffer if you do get hit). Q"hShieldAbbreviated to "SH". This number is a measure of how good your shield (ifQ"hdany) is at blocking attacks. Your character's primary attributes are Strength, Intelligence andQ"hNBDexterity: StrengthQ"h{Abbreviated to "Str". Increases your damage with melee weapons (exceptfor long and short blades), with unarmed combat, and with throwingweapons. Reduces penalties from wearing shields or heavy armour. Q"hIntelligenceQ"huAbbreviated to "Int". Affects your odds of successfully casting spellsand how powerful those spells are. R"h{HIntelligenceAbbreviated to "Int". Affects your odds of successfully casting spellsand how powerful those spells are. DexterityAbbreviated to "Dex". Increases your accuracy with melee and rangedweapons, and your damage with ranged weapons and long and short blades.  Significantly affects your ability to dodge attacks aimed at you, youreffectiveness with shields, your stealth, and your effectiveness whenstabbing unaware enemies. These primary attributes grow permanently from gaining levels, and may increase or decrease temporarily from mutations or while using certain artefacts or abilities. Upon gaining levels 3, 9, 15, etc., you may choose R"hH~an attribute to raise by two points. Most species gain additional attributes at some levels, with the frequency and the attribute to be increased determined by species. If any attribute drops to zero for some reason, you will experience very unpleasant side-effects, being slowed and suffering some stat-specific negative effects. These eR"hHRwill persist for a short while even after the attribute is restored. R"h6Finally some additional information about your character and your progress through the dungeon is displayed. Experience LevelAbbreviated to "XL". Starting characters have experience level 1; thehighest possible level is 27. Gaining a level nets additional health andmagic points, and will grant spell slots and sometimes primaryattributes. PlaceR"h6This shows the branch you are currently in, as well as the level withinthe branch. The starting branch is called Dungeon, so that the placeR"heA attributes. Place  This shows the branch you are currently in, as well as the level within  the branch. The starting branch is called Dungeon, so that the place  information will read "Dungeon:1" for a new character. Noise  This is a coloured bar indicating the loudness of noise that you heard on  your last turn. The colour provides a rough guide to how far away the  noise it indicates might be audible. If the bar is gray, the sound isless likely to be audible outside of your line of sight (at least in an  open area); if it is yellow, the sound is likely to be audible outside of  your line of sight; and if it is red, the sound will be audible at asubstantial distance. If the bar turns magenta, you have made one of the  loudest noises in the dungeon. N.b.: terrain can reduce or block thespread of noise. TimeThis indicates the amount of time that has passed since entering thedungeon, and also displays in brackets the amount of time that your  previous action took. Most actions take 1.0 units of time, but certainactions are particularly slow or quick (such as changing armour andswapping weapons respectively), and other actions can vary in time takenR"h ) depending on your status (such as attacking with different weapons and atdifferent skill levels). There are some additional stats that aren't as important on a turn to turn basis and thus aren't listed in the main stats area. They can easily beS"hdepending on your status (such as attacking with different weapons and atdifferent skill levels). There are some additional stats that aren't as important on a turn to turn basis and thus aren't listed in the main stats area. They can easily b checked with the '@' or '%' commands, though. WillpowerAffects your ability to resist the effects of enchantments and similarmagic directed at you. Has no effect on direct damage dealt by magic,just on more subtle effects. Although your willpower increases with yourlevel to an extent determined by your character's species, the creaturesyou will meet deeper in the dungeon are better at casting spells, and are  more likely to be able to affect you. You can get a rough idea of yourcurrent Will by pressing '%'. SizeDifferent species have different sizes: Spriggans and Felids are verymall; Kobolds are small; Oni and Trolls are large; Nagas and Armataursare large with a medium torso; all other species are medium-sized. Manytalismans will change your size. Size affects your evasion: the smalleryour character, the more evasive it is. On the other hand, characters of  larger than medium size do not suffer the usual attack penalties when  standing in shallow water. Characters of smaller than medium size willS"h%? have problems with some larger weapons. Very small characters and largecharacters are not able to use most types of armour. Players and monsterscan only constrict foes of the same size or smaller. In the dungeon youcan also meet tiny and giant foes. StealthS"hl Ibeen seen by pressing '@' or '%'. There are many ailments or enchantments that can temporarily befall you. These are noted in the stats area below the experience line. Many of them are self-explanatory, like Pois or Slow. Many others, however, can be subtle, and their effects can be examined by pressing '?/T' and searching for the name of status effect. Monsters within your field of vision are listed on a special panel, the monster list. Single monsters also get indicators of their health status in the form of a coloured box, and also on effects they enjoy or suffer from. If there are many monsters in view, the extended monster list can be displayed with 'Ctrl-X'. Within target mode you can directly target single monsters by use of the monster list by using 'Ctrl-X'. Sometimes characters will be able to use special abilities, e.g. the Naga's ability to spit poison or the magical power to turn invisible granted by a scarf of invisibility. These are accessed through the 'a' command. ------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ MovementS"h ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walkT"hw------------------------------------------------------------------------vement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== The dungeon is a hostile place, and you will likely need to defend T"h Hyourself. The basic case of combat involves melee attacks: if you areT"hbIadjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document.T"h'  The dungeon is a hostile place, and you will likely need to defendrself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired. Both melee and ranged combat provide shortcuts that autotarget the nearest T"h Eenemy, if there is one available. Your wielded weapon can be triggered by Tab ("Autofight"), moving towards or attacking the nearest enemy depending on whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered. See "Attacking and firing" for the full key list related to attacking, quivers, and firing. Resting ======================================== U"hqquivers, and firing. Resting ======================================== If you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'. Resting stops if a monster appears or if you are otherwise interrupted. Examining your surroundings ======================================== The section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but cannot currently see. The 'x' command lets you move the cursor around to get a description of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities, and any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X'.U"hdescription of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities, and any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X You can see the full set of commands available while looking around by pressing '?', both in the 'x' and 'X' modes. U"hStaircases and Portals ======================================== You can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is important to know that most monsters adjacent to you will follow when you change levels; this holds both for hostile and allied monsters. Notable exceptions are zombies and other mindless undead, who are too stupid to properly operate stairs. When taking stairs with an unknown destination, you are guaranteed a chance to move before any adjacent monsters. When taking stairs that you've already seen the other side of, monsters will be alert and get a chance toU"h>possible for adventurers who have at least three magical runes of Zot. The bottoms of several branches contain such runes. Occasionally you will find an archway (displayed as "\" or as an actual arch); these lead to special places like shops, themed one-off portals, or special branches such as Hell and Pandemonium. You can enter these by typing '<' or '>'. A few portals only accept one of '<' and '>'. Doors and Traps Doors can usually be opened by just walking into them (there is an option to disable this); else this can also be done using the 'O' command. They can be closed with the 'C' command. Pressing Ctrl plus a direction, or '*' followed by a direction, will open/close doors, too. If there is no door in the indicated space, both Ctrl-direction and '*'-direction will attempt to attack any monster which may be standing there (this is the only way to attack a friendly creature with melee combat). If there is apparently nothing there, you will still attack it, just in case there's something invisible lurking around. The malevolent forces of Zot will attempt to thwart your progress through the dungeon, and will occasionally manifest traps to force you intoV"hautdangerous situations. Some traps are visible in advance and can be triggered by monsters to unleash their effects on you. Shops ======================================== When you visit a shop (by using < or > while standing on one), you are shown what the shopkeeper has in stock and can choose what to buy. V"huUnfortunately, the shopkeepers all have an exclusive deal with the Guild of Dungeon Procurers which prevents them using non-guild labour to obtain V"hustock, so you can't sell anything in a shop. (But then, what shopkeeper would buy stolen goods from a disreputable adventurer, anyway?)V"h8 To purchase one or more items, select them by pressing the letters of the item in the shop menu and then press Enter to make the purchase; you can examine items before buying them by pressing '!' and then the letter of theV"h' the shops you've found in the dungeon overview (use 'Ctrl-O'). You can also use the stash search: Hitting 'Ctrl-F' and searching for "shop" will list all stores. The stash-search menu allows you travel quickly to a particular shop; if you just want to know what's in the shop, you can also examine the shop's inventory from the search menu without having to travel all the way to the shop. Some shops are antique stores that sell items of unknown provenance, V"h8( usually at a good discount. The dungeon overview screen displays these with yellow glyphs. If you're short on gold for some particularly interesting commodity, you can place it onto your shopping list. The game will interrupt you when you have collected enough gold to finally purchase an item on that list. You can read the shopping list in the game with '$'V"h\( 1. Automated Travel and ExploratioV"h( 0n ======================================== Crawl has an extensive automated travel system: pressing 'G' (or also 'Ctrl-G') lets you choose any dungeon level; the game will then take the shortest path to reach this destination. You can also use autotravel on the V"h( Mlevel map ('X'): Move the cursor to the place where you want to go and hitV"h+Enter. There are several shortcuts when choosing destinations: For example, try '<' and '>' to quickly reach the staircases. When your autotravel gets interrupted, Crawl will remember the previous destination. Hitting 'G' or 'Ctrl-G' again and following with Enter puts the cursor on that square. See Appendix 4. "List of Keys and Commands" forW"hJ*all commands and shortcuts in level-map mode, or press 'G?' or 'X?' within the game. Another use of autotravel is exploration: 'o' makes your character move to the nearest unexplored area. Note that this algorithm does not attempt any optimisation by default. By manual exploration you can save turns, but auto-explore will usually save real time. Stashes and Searching ======================================== W"hSince you can only carry 52 items, you will occasionally want to stash things away (by dropping them with the 'd' command). When you want to search for something in your stashes, you can do this with the Find command 'Ctrl-F'. The parser even accepts regular expressions, although you will mostly just need strings like 'mutation', 'heal wounds', etc. You will be presented with a list of all places where objects matching the search areW"h. W(or have been) located; you can then travel there or examine the pile. The Find command will also search in shop inventories. Furthermore, you can search skills like 'long blades' (this will find all weapons training the long blades skill) or general terms like 'shop', 'altar', 'portal', W"hu K'artefact', etc. You can get help on finding by pressing '?' at the prompt.X"hhPsearch skills like 'long blades' (this will find all weapons training the long blades skill) or general terms like 'shop', 'altar', 'portal', 'artefact', etc. You can get help on finding by pressing '?' at the prompt. The Goal X"hP======================================== Your goal is to locate the Orb of Zot, which is held somewhere deep beneath X"hPthe world's surface. The Orb is an ancient and incredibly powerful artefact, and the legends promise great things for anyone brave enough to X"hPQextract it from the fearsome Dungeon. Some say it will grant immortality or X"hQeven godhood to the one who carries it into the sunlight; many undead creatures seek it in the hope that it will restore them to life. But then, some people will believe anything. Good luck! X"h.QZot ======================================== No one knows who or what Zot is: demon, god, wizard, something else X"hNQentirely? But adventurers seeking the Orb will, in turn, be hunted by Zot. Even a moment's contact with Zot is enough to permanently damage one's X"haQhealth. X"hsQMZot is very slow moving, and can only sense adventurers once they've spentX"h?an inordinately long time in one area of the dungeon. Even once this happens, adventurers will have plenty of warning to either descend to new depths in the area (diffusing Zot's attention once more) or to leave the area entirely. The Abyss is beyond Zot's comprehension, and adventurers there are safe from it (albeit subject to many other hazards). The Hells, along with their Vestibule, are a single area as far as Zot is concerned. Rumours claim there are ways to escape Zot's pursuit forever, but what magics could be mighty enough to forestall such an implacable entity? Seeded playX"hJ======================================== Crawl dungeons are determined by a "seed" number used to initialise the game's random number generator. You may either let the game choose a seed randomly, or specify a seed; if you choose a seed this puts the game in "Seeded" mode, which is scored separately. Playing games with the same seedY"h? kvalue, as long as the game version is constant, should (within certain parameters) lead to the same dungeon. The entire connected dungeon will be determined by the game seed, including dungeon layout, monster placement, and items. Portal vaults and chaotic zones such as the Abyss are not guaranteed to be the same, and the placement of rare unique artefacts may vary depending on certain player actions. To set a game seed, use the "Choose game seed" option from the main menu; you can also use the 'game_seed' rc file option, or the '-seed' commandY"h2line option. In offline games you can view your game's seed with '?V' as well as in a character file; in online games a randomly chosen seed will only be shown to you after finishing the game. If you find that the same seed generates distinct parts of a dungeon on the same or different devices, please report it as a bug. However, keep in mindZ"hHthat upgrading your save game between multiple versions of crawl will naturally lead to seed divergence. When playing offline, if you would like["h:,["h29~~#.#.....###.########..##.#acirkm the Gusty ..+.#.....# #...........##.#Oni ~P#.#.....###.########.###.#["h26Health: 31/31 ======================== P~#.#.................†..#.# ### Magic: 6/6["h2======================== ###.#.).........###..###.#.####.# AC: 3["h3-Str: 12["h=3#.#.........#..##.## #.#......# EV: 9Int: 18 ["h`3###.#.........##.##.# #.######.# SH: 0Dex: 9 ["h3 ....#.........##....####.# #.# XL:  3 Next: 25% Place: Dungeon:1 ["h38.........#....##@........# #.# Noise: ---------  Time: 749.2 (0.0) ..######.#....#################.# h) +0 spear #.# #.#....##.........# Cast: Shock ["h3#.######.#....# ###.######### .......#.#.##########...# .......#......#....†..### ["h4.......#..........†...# .....).#......#.......# .......†......#.......# ["h>4\_Okay, then. _Okay, then.Reach: h) +0 spear["h4Press: ? - help, Dir - move target _Okay, then. _Unknown command.["h_6 Dungeon Crawl Stone Soup 0.33.1-5-g432fff1de5 ["h6l Esc - Return to game  S - Save and exit  # - Generate and view character dump  ["h6S~ - Edit macros  ? - Help and manual ["h6l / - Lookup info  Q - Quit and abandon character^"h3 _"h? 2The floor.`"h`"hS~~#.#.....###.########..##.#acirkm the Gusty ..+.#.....# #...........##.#Oni ~P#.#.....###.########.###.#Health: 31/31 ======================== P~#.#.................†..#.# ### Magic: 6/6======================== ###.#.).........###..###.#.####.# AC: 3Str: 12#.#.........#..##.## #.#......# EV: 9`"h%SInt: 18 ###.#.........##.##.# #.######.# SH: 0Dex: 9 ....#.........##....####.# #.# XL:  3 Next: 25% Place: Dungeon:1 `"hb.........#....##@........# #.# Noise: ---------  Time: 749.2 (0.0) `"h..######.#....#################.# h) +0 spear #.# #.#....#`"h#.........# Cast: Shock #.######.#....# ###.######### .......#.#.##########...# .......#......#....†..### .......#..........†...# .....).#......#.......# .......†......#.......# _Okay, then. `"hh_Okay, then.Reach: h) +0 spearPress: ? - help, Dir - move target `"h2W_Okay, then. _Unknown command.`"h`"h`"ha"h:k#.#.....###.#..##.# +.#.....# #...##.# P#.#.....###.########.###.# ~#.#..........†..#.# ### .#.)...###..###.#.####.#  #.#.#..##.## #.#......# .#.a"hk##.##.# #.######.# #.##....####.# #.# #....##># #.# ######.#....##.# .# #.#....# a"hk2#.# a"hka"hk a"hka"hsa"hv350.2 (1 _a"h3{a"h|a"h/ ~#.#.....###.#..##.# ..+.#.....# #...##.# ~P#.#.....###.########.###.# P~#.#..........†..#.# ####.#.)...###..###.#.####.# #.#.#..##.## #.#......##.#.##.##.# #.######.#.#.##....####.# #.#.#....##.# #.# ..######.#....#a"hw/ #.# #.# #.#....# #.# #.######.#....# ###.# .#.#.#...# .#......#....†..### a"h/ T.#.†...# .....).#......#a"h#0 [.# .†......#.#a"h9 a"h; &1a"h@ a"hD c _There is a stone staircase leading down here.c"h<8#.#.....###.#..##.# +.#.....# #...##.# P#.#.....###.########.###.# ~#.#..........†..#.# ### .#.)...###..###.#.####.#  #.#.#..##.## #.#......# .#.##.##.# #.######.# #.##....####.# #.# #....##># #.# ######.#....##.# .# #.#....# #.# c"h{<8c"hBc"hH-2 _c"hcNc"h1Pd"hXd"hZA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You d"hZ8have not yet explored it and cannot tell where it leads.m"h m"h #~#.#.....###.########..##.#acirkm the Gusty .+.#.....# #...........##.#Oni P#.#.....###.########.###.#Health: 31/31 ======================== m"h &~#.#.................†..#.# ### Magic: 6/6======================== ##.#.).........###..###.#.####.# AC: 3Str: 12  #.#.........#..##.## #.#......# EV: 9Int: 18 m"h6 ##.#.........##.##.# #.######.# SH: 0Dex: 9 m"h ...#.........##....####.# #.# XL:  3 Next: 25% Place: Dungeon:1 ........#....##>@.......# #.# Noise: ---------  Time: 752.2 (1.0) .######.#....#################.# h) +0 spear .# #.#....##.........# Cast: Shock .######.#....# ###.######### m"h R......#.#.##########...# ......#......#....†..### m"h ......#..........†...# ....).#......#.......# ......†......#.......# m"h 6_Okay, then.Reach: h) +0 spearm"h% Press: ? - help, Dir - move target _Okay, then. _Unknown command. m"hF D_There is a stone staircase leading down here.m"h, m"h m"h n"hQ n"hW n"h] n"h_ o"hQ~#.#.....###.#..##.# ..+.#.....# #...##.# ~P#.#.....###.########.###.# P~#.#..........†..#.# ####.#.)...###..###.#.####.# #.#.#..##.## #.#......##.#.##.##.# #.######.#.#.##....####.# #.#.#....##.# #.# ..######.#....##.# #.# #.#....# #.# #.######.#....# ###.# .#.#.#...# .#......#....†..### .#.†...# .....).#......#.# .†......#.#o"ho"hd&3o"h٩y _There is a stone staircase leading down here.q"hdC4 _q"hq"hr"hr"hr"h-!r"h(r"h,&5r"h1r"h?x   # #.#   #.#.#   #.#[#   #.#.#   ...#   ..#   #<#  2 #@#  r"hx #.#   #..   ####               r"h&yD r"h+zr"hx8<r"h+9 (1.7r"h)r"h _You climb downwards.  Found a ring mail. Found a stone staircase leading up. _There is a stone staircase leading up here.s"hG# #.#.#.#[#.#. .. #<s"hoX..#####s"hjs"h360 _s"hs"ht"hX.#.#[.#. .. #<#.#.#..#t"hT,###t"h{t"h&7t"ht"ht"hf #.#.#  #.#[#.# #.#.#.# ...#.# ..#.# #<#.# #<#.#  #.#.#  #.@.#  t"h9 #####         t"h8 t"h &8t"h t"h/ t"h1f J#.#.#  #.#[#.#  #.#.#.#  ...#.#  ..#.#  #<#.#  t"hf #<#.#  #.#.#  #..@#  #####   t"hf    t"hf   t"hf  t"ho t"hAr &9t"hxw t"hy t"h t"ht"ht"hu"hs .[#.#...##<#.#u"hFtL...#####u"h{u"h~'60u"h_u"hu"h YD #.#...[#.#...<#.##...#####u"h_u"hOa&1u"hdu"hgu"hsyu"h|u"hVu"hƄu"hljM ### #.#...[#.#...<##...# #u"h u"hS(u"h*&2u"h-u"h /u"hM ### #.#...[#.#...<#.#.# u"hu"h&3u"hu"hu"h _M ### #.#...[#.#...#<#.# u"h u"h u"h &4u"h u"h` u"h M ### #.#...[#.#.u"h ..#<#.# u"h u"h &5u"ht u"h v"h˔EM #### #.#...[#.#...#.# v"hm+###v"h/v"hC6v"hM ######.# #.#......#.[#.#...#.# ..#v"h7v"h[&7v"hv"hv"hDM ###### #.#@.....#.#.######[#.#.#.# v"h8E #.#v"hMv"hP&8v"hUv"hIXv"h[v"h_v"h cv"hev"h        ######.#  # #.#.@....#  #.#.#.######  #.#[#.#  #.#.#.#  ...#.#  ..#.#  #<#.# v"h  #<#.#  #.#.#  v"h v"hؤ &9v"h v"h v"h2        ######.#  # #.#..@...#  #.#.#.######  #.#[#.#  #.#.#.#  ...#.#  ..#.#  v"h3 #<#.#  #<#.#  #.#.#  v"h8 v"hp9 '70v"h; v"hW= v"h      #  ######.#  # #.#...@..#  #.#.#.######  #.#[#.#  #.#.#.#  ...#.#  ..#.#  #<#.#  #<#.#  #.#.#  v"h#v"h&1v"hRv"hw"h; ..  .#  .#  .#  .#  .#  ######.#  # #.#....@.#  #.#.#.######  #.#[#.#  #.#.#.# w"he<T ...#.#  ..#.#  #<#.#  #<#.#  #.#.#  w"hAw"hWE&2w"hHw"hKw"hxb ...  #.#  #.#  #.#  #.#  #.#  ######.#  # #.#.....@#  #.#.#.######  #.#[#.#  w"hbK#.#.#.#  ...#.#  ..#.#  #<#.#  #<#.#  #.#.# w"hc( w"hjw"h=n&3w"hyrw"h;tw"ha M###... ###### #.#.......#.#######.#[#.# w"hpi w"hl &4w"hq w"hOs x"hBM###... ###### #.#......#.#.#.######  x"h9 x"hx"h&5x"hx"hx"h[M###... ####### #.#......#  #x"h x"h&6x"hox"h#x"hS:M###...######.#  x"h?x"hB&7x"hEx"hGx"hM#####...#.#  x"hx"hӚ&8x"hx"hx"hM##########.........##.#  x"hx"hf&9x"hx"hy"hy"hIy"hmy"hny"h,y"h4,y"hy"hy"hdy"h$y"h,y"hvy"hy"hy"hy"hy"hy"hy"hKy"hڜy"hǞy"h@y"hoy"hߠy"hۢy"hny"hy"hy"hy"h,y"hxy"hy"h,y"hy"hRy"hy"hͲy"hMy"h`y"h,y"hy"h,y"hy"hM _You now have 69 gold pieces (gained 10).y"h3y"hy"hy"h,y"hyy"hXy"hy"hy"hy"hy"h|,y"hy"hy"h,y"h&y"hy"h,y"hy"ha  You see here a +0 ring mail.y"hy#.# #.# #.# #.# #.# #.# #.# #.# #.######.# y"h# #.#......#  #.#.#.######  #.#[#.# #.#@#.# 97y"hn8.0)#....#.# y"h #<...#.# #.$#<#.# y"h/#..#<#.#  #..#.#.# y"hQb .. #...#  y"hm.#. ##### y"hky"h ,8.9 (19y"hS y"h; _Found an escape hatch in the ceiling.z"h#8 ....###### #.#......#.#.######.#[#.# ##.#.#...<.$#<. ...  z"h z"h!&19.0)z"h9*z"h+z"h>N: ##### #.#.....#.#.#.######.#[#.# ##.#....<.$#<z"hN.... .#..  z"hWz"hK](800z"haz"hcz"hm  #.# #.# #.#.# #.# #.#.######.#  #(#.#......#  #.#.#.######  #.#[#.#  ##.#.#.#  #....#.#  #<.@.#.#  #.$#<#.#z"h   #..#<#.#  #..#.#.#  ...#...#  .#..#####  ..#..z"h F .. #..  z"h& z"h- &1z"h'2 z"h)5 % _Found 5 stones.{"h~o #.# #.#  #.#.# #.#  #.#.######.#  #(#.#......#  #.#.#.######  #.#[#.#  ##.#.#.#  #....#.# {"hs~ #<@..#.#  #.$#<#.#  #..#<#.#  #..#.#.#{"h~`  ...#...# {"h~ .#..#####  ..#..# {"h~w .. #..# {"h  {"hp{"h&2{"hG{"h{"h #.####(#.#......#.#.#####[#.# ##.#....<.@#<#{"hE.#<#.#..#.# #..#  {"h{"h`&3{"h%{"h{"h+4.9 (2{"hz{"h0> _You now have 87 gold pieces (gained 18).|"h2RM  .#.######(#.#.......#.###### #.#[#.#|"h|.<@..##<##..#.#.# |"h?..#.# #..#|"h|"h&|"h++5.9 (1|"h0|"h2|"h6 [M .#.######(#.#.......#.###### #.#[#.#.<...#..#<#.# #... #..#|"h> |"h=D &6|"hOI |"h{K |"hb M .#.######(#.#.......#.###### #.#[###@#.#.<...|"h #..#<#.# . .##..#|"hބ |"h6 |"hؖ &7|"h |"h }"huM#####.## .#.######(#.#.......#.###### #@#[}"hu##.#.##....##<...#.# #..###}"hv}"h~}"h+&8}"hY}"h}"hM........#####.## .#.######(#.#.......#.###### #.#[#.##....#.# #<...#}"ht[ #...#..}"h}"h!&9}"h&}"h'}"h6M#########........#####.## .#.######......#.###### #.#[##.#.#.#}"h@ ##..#.#}"h}"hv'10}"h}"h>L _You see here 5 stones.}"h=k M#########........#####.## #####(#.#.......#.######}"hk #.#[#.# #..#}"ht }"hvv -1 _}"hz }"h| }"h M. #########........#####.## .#.######(#.#......#.#.#.######  ..#}"h1 }"h &2}"h }"h ~"hmeM#. #########........#####.## .#.#######(#.#......#  ..~"hBt~"hw&3~"h8|~"hA~~"h #.#.###########.........######.# #.# ####(#.#.......#..#<#.#  ~"hŠ~"h&4~"hѪ~"h~"hy  .###########.........######.# #.# ####(#.#.....~"hė.#.#.#####..##..#<#.#  ~"h~"hz&5~"hU~"h!"h  ###########.........######.# #.# ####......#.#.#####[#.# #..##..#.#.#  "hդ "h &6"h "hc L _You see here 5 stones."haK .........######.# #.# ####(#.#.....#####[#.# ##.#.##..#.#...#...#  "h+b"h!k"hdp-7 _"h,u"hv"h ######.# #.# ####(#.#......#.#.#####[#.# ##.#....#<...# #...#...#..#####  "h"h"h&8"h"h%"h<   #.# ####(#.#......#.#.#####[#.# ##@#.#....##<...##..###..#..#  "h- "hʘ &9"h "h؟ "h"U ####(#.#......#.#.#####[#.# ##.#.#"hh#.@..#<..#<. "h.##..#.. #..#  "hW"h:'20"hv"h"ha ####(#.#......#.#.#####[#.# ##.#....<..#<#... #..##.# #..#"hG  "hp"h&1"h"h"hZ ####(#.#......#.#.#####[#.# ##.#....<.@#<##.#."h.#.# #..#  "hJ"h-&2"h"h "h1L ####(#.#......#.#.#####[#.# ##.#.....#<...#..#<#.....#.."h1...#..#####...#..# ###. #..#  "h;"hn@&3"hF"hH"h҂ (#.#......#.#.#####[#.# ##.#.#....#<.....#<.#....#..#...#..####.."ha .#.#..#  "hr"h &4"hf"h"h .#.#.#####[#.# ##.#.....<..#<#.#..#."hK#...@#..#...#..####..#..# #.# #..#  "hl"h"h&5"h"h"h;9 [#.# ##.#....<..#<##.#..#."h9...#..#...#.@#####...#..# #.. #..#  "h@"hDG&6"hK"hM"hfP ##.#....<# #..#<#."hP.#..#.#....#..#...#..####  "hP4#"hPq#..#  "hP"hW"h1\&7"h_"hb"h ...<# #..#<.#.#..#.#....#..#...#..####  #   ."ho "h &8"h "hy "h  <# #..#<#."h( #.#..#.....#..#...#..####"h; (  "hM #"h^ )  "hn !..##"h ;  "h "h "h &9"hM "h "h0  # #..#<#..#..#.....#..#...#..####  #  ###  "h0 "h5 "h7 '30"h9 "hb; "hu ! .....#..#...#..####  # "hu o .  "h "h4 &1"h׉ "h "h ....#..#...#..####  #"h1  #  "h"h&2"h~"h"htM<#..#.# #....#...####..#"h~#.#..# #"h"hl&3"h"hʗ"hwG M <#..#.# #....#...####..##.#..# ."hL "hP &4"hHS "hT "hl M #<...# .#..#<.#..#.# #....#...####..##.#..# ###"hr "hBx &5"h{ "h} "hwM. #<...# #.#..#<.#..#.#"hA #....#...####..##.#..#"hd+ ..##"h"h"h&6"h"h"hwM#.#. #<... #.#..#<#.#..#.# #....#...####"h..##. #..# ...#"h"h &7"h"hz"h$M #.#[#.#. #<...# .#..#<#.#..#.# #....#...####"hZ..#.# #..# #..#"hh"h &8"h"h"hZ>SM.#.###### #.#[#.#. #<...# #.#..#<#..#.# #...@#..."h>/#...#..######...#.. #..# #..#"hG"hM&9"h S"hIU"hOM(#.#.......#.###### #.#[#.#.."h #<... #.#..#<#.#.@#.# #....#.....#..#####"h#...#..# #."h8c# #..#"h}"h'40"h"h"h= M.#.######(#.#.......#.###### #.#[##.#.#.... #<... <"h#.#..#.# #....#...#...#..##### .. .#. #..#"h""hE&1"he"h"h"M .#.######(#.#.......#.###### #.#[#.#.#....# #<...# <.#..#.##....#...# ..#. #"hb##. #..#"h$"h*&2"h0"h2"h_ M .#.######(#.#.......#.###### #.#[#.#. #<@..# #..#<#"hY`<##.#..#.#.# ..#.# #..#"hxh"h{k&3"hp"hr"hR I #.#.# #.#  #.#.# #.#  #.#.######.#  #(#.#......#  #.#.#.######  #.#[#.#  ##.#.#.#  #....#.#"h x  #@...#.#  # #..#<#.#  #.#..#<#.#"h   #.#..#.#.#  #....#...#"h   #...#..##### "h #...#..#  #.. #..#"h x  #.# #..# "h "hz &4"h "h c _There is an escape hatch in the ceiling here."h"h}"h"hF _Unknown command."hT"h/Z"h_"hbM _You can't go down here!"h"h"h#"h*"h/-5 _"h4"hW#.#.#....#.# #.........#.#.#....#.# #.####....#.#.#....#.# #.# #....#.#.#....#.#####.####....#.#.#....#.##............#.#........##.##.#######.#.....##.###..##.# #..†.#######.#..###.###.# #....1#.......#.@........# #....#.....†.####.####### #....#.............#########...##.......###................######### #...#########...# #.#.#########...##########>...............#........##.#####........#........##.# #†#######"h"h"hfG-6.7 (1.8"hM"hO\ _A mysterious force pulls you upwards. The hatch slams shut behind you."h"h"h8"hHK _You can't go up here!"h"h"h"hK _You can't go up here!"h+n p#.#.#....#.# #.#.#.#....#.# #.####.#.#.#....#.# #.# #.#.#.#....#.#####.####.#.#.#....#.##.#.#........##.##.#.##.....##.###..##.# #..†.##.#..###.###.# #....##.#.# #....##.....†.####.# #.#...##...##.###......# #...#########...#.#.#.#...#.#>...#.##.#####.#.##.# #†#"hv "h|} 370 _"hr "h> "h O#.#.#....#.# #.#.#.#....#.# #.####.#.#.#....#.# #.# #.#.#.#....#.#####.####.#.#.#....#.##.#.#........##.##.#.##.....##.###..##.# #..†.# #.#..###.###.# #....# #.#.# #....#"hp #.....†.####.# #.#....##...##.###......##"h  #...#########...#.##.#.##...#."h r##>....#."h .##.#####.#.##.# #†#"h "hq &8"hU "h$ "h6#.#.#....#.# #.#.#.#....#.# #.####.#.#.#....#.# #.# #.#.#.#....#.#####.####.#.#.#....#.##..#.#.##.##.#.##.....##.###..##.# #..†.# #.#..###.###.# #....# #.#.# #....##.....†.####.# #.#."hkG....#...##.###....# #...###...#.##.#.##...#.##>....#..##.#####.#.##.# #†#"h%"h^+&9"h0"h2"h` #.#.#....#.# # #.#.#....#.# #.#### #.#.#....#.# #.# # #.#.#....#.#####.#### #.#.#....#.##. #.#.##.##.#. #.....##.###..##.# #..†.# #.#..###.###.# #....# #.#.# #.... #.....†.####.# # #.....#... #.###.....# # #...###...#. #.#.#"h #...# ##>... #..##.#####"hp #.##.# #†"h"h'50"h "h "h& #####.. ....#.#####.###...#.##...............##.##.#######.##....##.###..##.# #..†.# #######.#..###.###.# #..........#.........#†.####@#######...........#########...###...###.................#.##.##........##.#####.##. "hF"ho&1"h"h"hb" "h0) "h./ "h0 "h   #####.###....#.##...............##.##.#######.##....##.###..##.# #..†.# #######.#..###.##........#..........##.÷.####.#######.........@.#########...######.................######## #...#########...##..##.##........##.....#.##. "h "hˮ &2"ho "hj "h+{o ####.###.................##.##.#######.##....##.###..##.# #..†.# #######.#..###.#........#.........#.÷.####.######..........#########...###...###.@...............######## #...#########...# #.#.######.....##..#........##.....#.##. "h"he&3"hz"hm"hϙ #.#.#....#.#####.#### #.#.#....#.##.. #.#.##.##.#. #.....##.###..##.# #..†.# #.#..###.###.# #....# #.......#..........# #.... #.....÷.####.####### # #.#... #.###. # #...#...#. #.#.#"hJf#...# ##>.... #..##.##### #........##.# #† #........##.#####.# # #........##.....#.# #"hmv #.##.....#.# #"hD"h۬&4"h"h"hCM ...............##.##.#######.#....##.###..##.# #..†#######.#..###.#........#...........÷.####.######...........#########...##....###.................######## #@..#########...# #.#.##############>..............."hM.#.#..##.#...#...............#.## "h{T"h:Z&5"h^"h`"h  .......##.##.#######.#....##.###..##.# #..†#######.#..###.#........#.........÷.####.######.........#########...##"hO###.................######## #...#########...# #@#.##########>.......................##.#####"ho<...."h[........#...............#.# ####"hD "h"h&6"h"h"h  ....##.###..##.# #..†#######.#..###.#........#.........÷.####.######.........###...#####.................######## #...#########...# #.#.##############@.......................##.#####"h8 .......##.# #†########....#.............#...............#.# #~PP "h& "h(/ &7"h+4 "h-7 c _There is a stone staircase leading down here."hj#.....##.###..##.# #..†.# #.#..###.###.# #....# #.#..........# #....##.....÷.####.####### #.#.....#...##.###..## #...##...#.##.#.#...#.##>#.##.#####.#..##.# #†#"hk#........##.#####.# #.#........##.....#.# #.#........##.....#.# #.#...............#.# #.#...............#.# ##.#.# #~PP~"hq"hx-8 _"hn~"h"h #.....##.###..##.# #..†.# #.#..###.###.# #....# #.#....# #....##.....÷.####.####### #.#.....###...##.###.....# # #...##...#.##.#.#...#.#"h #>.#.##.#####.#........##.# #†##........##.#####.# #.#........##.....#.# #.##........##.....#.# #.##...............#.# #.#.......#.# ##.#.# #~PP~♣"h "h"h&9"h"h"hcV@#.....##.###..##.# #..†.# #.#..###.###.# #....# #.#..........# #....##.....÷.####.####### #.#......##...##.###.....# ## #...##...#.##.#.#...#.##>.#.##.#####.#........##.# #†##........##.#####.# #.#.##.....#.# #.##.##.....#.# #.##.......#.# #.#.......#.# ######'#.#.# #~PP~♣."h^"he'60"hj"hl"h #.....##.###..##.# #..†.# #.#..###.###.# #....# #.#..........# #.... #.....÷.####.####### # #......##... #.###.....#  # #...##...#. #.#.#...# ##> #.##.#####"h% #........##.# #† #........##.#####.# # #.##.....#.# #. #.##.....#.# #. #.......#.# # #.......#.# ###### #.#.# #~PP~♣"hO"h&1"hk"hi"h˦ #.....##.###..##.# #..†.# #.#..###.###.# #....# #.#....# #.... #.....÷.####.####### # #.....###... #.###.....# # #...##...#. #.#."h;#...# ##> #.##.##### #........##.# #†"hm9 #........##.#####.# # #........##.....#.# #."hЧ #........##.....#.# #. #...............#.# # #.......#.#  #.#.# #~PP~"h"h0&2"h<"hý"hi  #.....##.###..##.# #..†.# #.#..###.###.# #....# #.#..........# #.... #.....÷.####.####### # #.....#... #.###.. # #...#"h #...#. #.#.#...# ## #.##.##### #..##.# #†"h p #........##.#####.# # #........##.....#.# # #........##.....#.# #"h  #...............#.# # #...............#.# "h3 \ #.#.# #~PP"h "hX &3"h. "hF c _There is a stone staircase leading down here."h~ #.....##.###..##.# #..†.# "h# #.#..###.###.# #....# #.#..........# #....##.....÷.####.####### #.#.....#...##.###.."hY 2## #...##...#.##.#.#...#.##>"h ~#.##.#####.#..##.# #†##........##.#####.# #.#........##.....#.# #.#........##.....#.# #."hٗ 2#...............#.# #.#...............#.# ##.#.# #~PP~"hQ "hӤ -4 _"h "hv "h9  #.....##.###..##.# #..†.# #.#..###.###.# #....# #.#..........# #.... #.....÷.####.####### # #.....#... #.###."h9 . # #...##...#. #.#.#...#"h : ` ## #"h0: w.##.##### #"hO: ..##.# #† #........##.#####.# #"h{:  #........##.....#.# #"h:  #........##.....#.# #"h:  #...............#.# # #...............#.#  #"h: H.#.# #~PP"h@ "hD &5"hI "hL c _There is a stone staircase leading down here."hN"h"h"h"h-6 _"h"hEj   .#   ###.   ....   #..   ...   #.#######  "h...r... 2      #########         r   rat (asleep)      "hu"h"h:7.5 (1.8Shock"h~"h _You can't go up here! _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. "h 6_up"h  .####.#....###...... #######"h7 sr<.......#########"h "hA 380 _"h" "h# "h1 [  .#  "h1 .#  ###.#  ....#  ###...  "h1 e....  #.#"h2 . #.@..r."h92 F #<. "h]2 6#  "h{2    "h2  "h8 "h9 "h9 9"h#= "h> "h~f  .#  .#  ###.#  ....#  ###...  ....  "hk#.#.# #..@.r. #<. #.  "h     "h"hż'70"h"h"h8  .#  .#  ###.#  ....#  ###...  ....  #.#.# "h09#...@r. #<. #.      "hk?"h!@&1"hD"hF"he  The helpless rat fails to defend itself.  You hit the rat."h1."hm2/32272.6 (1.1Shock"h"hG _You kill the rat!"hW .#  .#  ###.#  ....#  ###...  ....  #.#.#"hg..."h .-9"h "hƭ ~ _A hobgoblin comes into view. It is wielding a +0 quarterstaff."h3.# #.# .# #.# ###.# #.# ....# #.# ###... #.# .... #.# #.#.##..#<.#"h]4_..g.[.w.w....rw 2 dart slugs (1 asleep)........#####."h4}r   rat (wandering)"h=t  A dart slug and a rat come into view."h>"h?"hHgww..r.wwandering)"hIcgr"hK&===="hL 80"hR"hU _The rat squeaks loudly. The hobgoblin shouts! _You see here 7 gold pieces."h  .# #.# .# #.# ###.# #.# ....# #.# ###... #.# .... #.# #.#.# #$. #<"h9 . #g. .w.[. w. ...r.   dart slug .."hǏ m ......#####...."h ,"hÔ "h "h zgw.r.."hJ L----1 _"h "h "hrQ .# #.# .# #.# ###.# #.# ....# #.# ###... #.# .... #.# #.#.# #.$. #<.g. #w. ...[.."hQm w... ....r... .... ......#####...."hU"h[U"hU"h\w.wr.w 2 dart slugs (1 wandering)"h_Q=---2"hf"hhV _The hobgoblin barely misses you."h   You hit the dart slug.  The dart slug is heavily wounded."h wr.w  The hobgoblin hits you with a +0 quarterstaff!"hOv18-----------=3.7 (1.1"hO"hD _The hobgoblin hits you with a +0 quarterstaff."h ;  You hit the dart slug."hT q  The dart slug is severely wounded."h w..[.r.  The dart slug bites you but does no damage."h e10-----------------4.8"h "h; D _The hobgoblin hits you with a +0 quarterstaff!"h\;  You hit the dart slug."h †   dart slug  You kill the dart slug!"h@ ``The dart slug launches a dart at you."h8"h@ @†r.  The slug dart misses you."h G\------33-50"hM"hP@ _The hobgoblin hits you but does no damage."h[.# #.####...###...  ....  #.#######.##########..........$.......<g.#########w.r ...[.w...."h'\............#####........ .. "h^"hf .# #.# .# #.# ###.# #.# ....# #.#   #.# .... #.# #.#######.##########  #...........$.......  "hf'#<........@g........  ##########wr........  ...[........  w............  ...............  ...............  ......#####....  ........ .. "h9 .# #.# .# #.# ###.# #.# ....# #.#   #.# .... #.# #.#######.##########  #...........$.......  "h:$#<........@g........  ##########wr........  ...[........  w.......... ............. ...............  ......#####....  ........ .. "hCF r.  The hobgoblin hits you with a +0 quarterstaff.  * * * LOW HITPOINT WARNING * * *"hiK ``The dart slug launches a dart at you."h?H.@"hb4/32 -----"h6"h"h _The slug dart misses you. _You see here a dart slug corpse."h9 n  .# #.# .# #.# ###.# #.# ....# #.#   #.# .... #.# #.#######.##########  #...........$.......  #<........@g........  ##########wr........  ...[........  w............  ...............  ...............   ......#####....  ........ .. You hit the dart slug. You headbutt the dart slug.  The dart slug is heavily wounded."hkd  .# #.# .# #.# ###.# #.# ....# #.#   #.# .... #.# #.#######.##########  #...........$.......  #<........@g........  ##########wr........  ...[........  w.......... ............. ...............  ......#####....  ........ .. "hr SYou hit the dart slug. You headbutt the dart slug.  The dart slug is heavily wounded.  The rat bites you.  * * * LOW HITPOINT WARNING * * *The hobgoblin hits you with a +0 quarterstaff.  You die..."h" q-1/32 -------"h /  --more--"h "h Inventory: 8/52 slots Hand Weapons (go to first with ))  h - a +0 spear (weapon) "hX Armour (go to first with [)  a - a +0 robe (worn)  e - a +0 pair of boots Scrolls (go to first with ?) "h} t c - a scroll of noise {unknown}d - a scroll of enchant weapon {unknown} "h  g - a scroll of teleportation {unknown} Potions (go to first with !) "h n b - a potion of magicf - a potion of enlightenment {unknown}"hh "h,"h "hGoodbye, acirkm.35 acirkm the Gusty (level 3, -1/32 HPs)Began as an Oni Air Elementalist on Oct 14, 2025.Slain by a hobgoblin"h... wielding a +0 quarterstaff(4 damage)... on level 2 of the Dungeon.The game lasted 00:11:20 (877 turns). Best Crawlers -"h1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswn"hVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb"ht6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb"h 5 "h; "hZ> ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l