@i Player: alright Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-05.22:31:28.ttyrec Time: (1770330688) Thu Feb 5 22:31:28 2026 Biv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cBiBiҢ^alright the ConjurerDraconianHealth: 14/14 ========================Magic: 3/3========================AC: 4Str: 9EV: 11Int: 18SH: 0Dex: 9Bi.XL:  1 Next: 25% Place: Dungeon:1Noise: ---------  Time: 117.5 (0.0)a) +0 short swordThrow: stoneBi@   #+#+  ...♣  ....  ...  ..#  BiR&######+#..#  #.....@...#  #.........#  BitS#.........#♣♣  Bix#.......>.....  Bi#.........#♣♣♣ ♣♣♣  #......)########.##### BiM #.......'............ Bi_ #.......#####......#.  Bi2##.####............#Bi!BifWelcome back, alright the Draconian Conjurer.Bi!BivBiyBir _Press ? for a list of commands and other information.Di0#.##.##.##.##.##.#'Di Di +8.5 (1DiDi( _You open the door.IijIi>kIimIiqIi'IiXIiړ,IiIiH,IiIiXIiʢ,IiIi!Ii,Ii]Ii6You see here a +0 dagger.Ii5 _IirnIiIiXIiIiIi9,Ii7IiIipBIi #.........#♣♣♣♣♣♣♣ #......)########.##### #.......'............ #.......#####......#. Ii##.####............# #. #.##..#......##### Ii#. #.#............... #. #.#.#.#####.#####. IiE #@#.#. #.# Iig[# # ###.### # #.....# IiY# # ###.### ####.# #. #.#  #.. #.Iiv.Ii.  #.# #.>......  #.. ###.#######.##  #IiP.# )########.#####.'............ #######.####......  #. #.##..#####.........#.#####.######.### #.# #.....@# # ###.###.# #.....Ii# ###.###..  ###.###Ii.0302.0)Ii,1.5 (13IiIi`w _You see here a +0 pair of gloves of fire.Li!Li12.0)LiLi.M _c - a +0 pair of gloves of fireNibpNiu\Gear: 3/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [)  c - a +0 pair of gloves of firePimc - a +0 pair of gloves of fire. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 'Of fire': It enhances your Fire magic. It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (4.3 -> 5.3). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Fire} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.Qi$, Qi2 Qi9  #......)########.#####alright the Conjurer  #.......'............Draconian  #.......#####......#.Qi: Health: 14/14 ========================  ##.####............#Magic: 3/3========================  #. #.##..#......##### AC: 4Qih: Str: 9  #. #.#............... EV: 11Int: 18  Qi: #. #.#.#.#####.#####. SH: 0Dex: 9  Qi: #.####.#.#. #.#Qi: XL:  1 Next: 25% Place: Dungeon:1  Qi: #.....@# # ###.###Qi; Noise: ---------  Time: 132.5 (0.0)  Qi8; #......# #.....#a) +0 short sword  QiW; #......# # ###.###Qi; Throw: stone  #.####.# #. #.#  # #.. #.#####.#####.  #.# #......>......  Qi; #.. ###.#######.##  #.. #.#  Qi< U###.###Welcome back, alright the Draconian Conjurer. Qi#< _Press ? for a list of commands and other information. _You open the door. QiF< _You see here a +0 dagger. _You see here a +0 pair of gloves of fire. Qie< @_c - a +0 pair of gloves of fireQi&B QiB QiG QiO f  You start putting on your armour.QiS +3.5 (1QiAT Qi)[ Qi[ +4.5 (2Qi` Qig Qih $5.5 (3QiKm Qis QiHt Qitt $6.5 (4Qiy Qi QiT +7.5 (5Qi; Qi 5 _You continue putting on your +0 pair of gloves of fire. x5Qi Qi Qi^ k _You finish putting on your +0 pair of gloves of fire.\i3\i\i\i\i"P _\iS,\i"\i\iY\i\i6\i6\i,\i\i\i\i\i\i\i \iR\i\i\i!  #.......#####......#.  ##.####....#  #. #.##..#......###### #. #.#..... #. #.#.#.#####.#####.#  #.####.#.#. #.#  \i(#......#.###.###.###  #......#....>#.... #......#@# ###.### 43.5 (6 #.####.#.#.#  \i2# #...#.#####.#####.# #.#.#......>......# #...####.### #.... #.# #.#.###.### ..#.#..>. #.#.#.###.#\if\iW+4.5 (7\i \i 9 _Found an escape hatch in the floor.^iI 3^ioJ ^iiM ^iO ^iOT B^iT ^iT ^imU ^iV ^iW ^i6X ^iX ^iY ^iZ ^iZ ^iT[ ^i\ ^i] ^i] ^i8^ ^ib P  There is an escape hatch in the floor here.^ic ^i^d  _^id ^if ,^ih ,^i n^ik B^iɃ ^ig B^iˆ ^iQ ^i ^i ^i ^i2 ^iv ^i ^iގ ^i ,^if ^i ^iΓ ^i ^i ^i2 ^i ^iϘ ^ip ^i( ^i ^i ^i~ ^i ^i ^iܠ ^i ^i6 ^il ,^iM ^i ^i ,^iQ ^i2 ^iJ ^i ^iԬ ^iU ^i B^i ^i ^i ^iB ^iu ^i ,^i ^i ^i ,^ip ^i# ^i ,^i# ^i/ ^i ^i# ^i ^i ^i ,^i ^iK ^i0 ^io ^i ^i) ^i ^i< ^i ^i* ^i ,^i7 ^i ^i ,^i^ ^i ^i ^i ^i ^i' ^iv ,^i ^ic ^i ,^i( ^iS ^i ^i) ^i ^i ^i ^i ^i ^i ^i ^i ^iS ^i ,^i ^iI ^i8 ^i ^i ^i~ ^i7 ^i ^i ^i ^i6n^i^iG^i^i^i^iB ^iV!^i!^i-"^i#^i$^i$^i%^iZ&^in'^i'^i(^i)^i*^i*^i+^i`-^iW.,^i(/^iI0^il1^i1^i2^i2^if3^i3^i3^i4^i5^i5^iF6^i38^i|9,^i:^i=^i?c  You encounter a rat.^iD#......#. .......# ####### #......######. #.....# .............. +.....##. #####.#####.#. #........ #...#.# #.##........ #.###.### ###.##.......# ^iE .>#.....# ...##.......r #.###.### #.# #...#.# #....# #####.#####.#..### .....>......#..# #.#######.###..# #.# ... #....# r   rat (asleep) #.###.# ###.^iaE:# .>..#.# #..# ###.#.# ### #..#^iL097.5 (53.0)^iN38.5 (54 _^iPS^iTai  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.aiL9 #......#. alright the Conjurer ai9 $.......# #######  Draconian #......######. #.....#  Health: 14/14 ======================== .............. +.....##.  Magic: 2/3aib: ================-------- #####.#####.#. #........  AC: 5Str: 9 #...#.# #.##........  EV: 11Int: 18 #.###.### ###.##.......#  SH: 0Dex: 9 .>#.....# ...##.******r  XL:  1 Next: 25% Place: Dungeon:1 #.###.### #.##@# Noise: ---------  Time: 198.5 (0.0) #...#.# #....# a) +0 short sword #####.#####.#..###ai:  Throw: stone .....>......#..# ai: j#.#######.###..# #.# ... #....#ai:  r   rat (asleep) #.###.# ###..# ai: |.>..#.# #..# ###.#.# ### #..# _You encounter a rat.ai ; Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ai0; Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineaiQ; =Aim: a rat (asleep, 100% to hit)bi8m#......#. alright the Conjurer .......# #######  Draconian #......######. #.....#  Health: 14/14 ======================== .............. +.....##.  Magic: 2/3================-------- #####.#####.#. #........  AC: 5Str: 9 #...#.# #.##........  EV: 11Int: 18 #.###.### ###.##.......#  SH: 0Dex: 9 .>#.....# ...##.......†  XL:  1 Next: 25% Place: Dungeon:1 #.###.### #.##@#bim Noise: ---------  Time: 198.5 (0.0) #...#.# #....# a) +0 short sword #####.#####.#..### Throw: stone .....>......#..# #.#######.###..# #.# ... #....# r   rat (asleep) #.###.# ###..# .>..#.# #..# ###.#.# ### #..#binCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bi)nAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linebiMn`Aim: a rat (asleep, 100% to hit)  The magic dart hits the rat.bi]             .> ******†   > ...  ###.>..#.# #. ### #.bi"$......bi'<33=9.5 (1bi/bi2onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The magic dart hits the rat. _You kill the rat!di di  _You start resting.Magic restored.diC .>-...........di{ w210.5 (11.0)3========-di ,1.5 (12 _diZ di$ ei3eiݼei1ei@ei BeiBeieii  You encounter a hobgoblin.ei. #.  .....# ####### .######. #.....# . ............ +.....####.#####.#. #.. ..#.# #.##..g ###.### ###.##.......###eiz=....# ...##..@....†..##.### #.##.###.#♣♣♣♣ ..#.# #....# ♣ ###.#####.#..## ...>......ei#..#######.###..# eig   hobgoblin (asleep) ... #..eiV..# ###.# ##eiL#..# ..#.# eiz0 #..#eiw13.5 (2.0)ei24.5 (3 _eieihi +  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii....... alright the Conjurer .....#. Draconian .....# ####### .  Health: 14/14 ======================== .....######. #.....# ..  Magic: 2/3================-------- ............ +.....##...  AC: 5Str: 9 ###.#####.#. #..........  EV: 11Int: 18 ..#.# #.##.......**g  SH: 0Dex: 9 ###.### ###.##....***###  XL:  1 Next: 33% Place: Dungeon:1 #.....# ...##..@*...†..  Noise: ---------  Time: 214.5 (0.0) ###.### #.##.###iq%39;49m.#♣♣♣♣  a) +0 short sword ..#.# #....# ♣  Throw: stone ###.#####.#..### ...>......#..# #######.###..# g   hobgoblin (asleep) # ... #....# ###.# ###..# ..#.# #..# _You encounter a hobgoblin.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)ii,.......alright the Conjurer .....#.Draconian .....######## .Health: 14/14 ======================== .....######. #.....# ..Magic: 2/3================-------- ............ +.....##...AC: 5Str: 9 ###.#####.#. #..........EV: 11Int: 18 ..#.# #.##.......**gSH: 0Dex: 9 ###.### ###.##....***###XL:  1 Next: 33% Place: Dungeon:1 #.....# ...##..@*...†..Noise: ---------  Time: 214.5 (0.0) ###.### #.##.###.#♣♣♣♣a) +0 short sword ..#.#i>;m #....# ♣Throw: stone ###.#####.#..### ...>......#..# #######.###..#g   hobgoblin # ... #....# ###.# ###..# ..#.# #..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is moderately wounded.iiA1g.iiEMg.....==5.5 (1ii Wii]X  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin shouts!kii  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kieD ....... alright the Conjurer .....#. Draconian .....# ####### .  Health: 14/14 ======================== .....######. #.....# ..  Magic: 1/3========---------------- ............ +.....##...  AC: 5Str: 9 ###.#####.#. #..........  EV: 11Int: 18 ..#.# #.##......**g.  SH: 0Dex: 9 ###.### ###.##...***.###  XL:  1 Next: 33% Place: Dungeon:1 #.....# ...##..@....†..  Noise: ==-------  Time: 215.5 (0.0) kiE k[40m###.### #.##.###.#♣♣♣♣  a) +0 short sword ..#.# #....# ♣  Throw: stone ###.#####.#..### ...>......#..# #######.###..# g   hobgoblin # ... #....# ###.# ###..# ..#.# #..# _The hobgoblin shouts!  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 100% to hit)li}....... alright the Conjurer .....#. Draconian .....# ####### .  Health: 14/14 ======================== .....######. #.....# ..  Magic: 1/3========---------------- ............ +.....##...  AC: 5Str: 9 ###.#####.#. #..........  EV: 11Int: 18 li..#.# #.##........†.  SH: 0Dex: 9 ###.### ###.##.......###  XL:  1 Next: 33% Place: Dungeon:1 #.....# ...##..@....†..  Noise: ==-------  Time: 215.5 (0.0) ###.### #.##.###.#♣♣♣♣  a) +0 short sword ..#.# #....# ♣  Throw: stone ###.#####.#..### ...>......#..# #######.###..# g   hobgoblin # ... #....# ###.# ###..# ..#.# #..#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  liPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 100% to hit)  The magic dart hits the hobgoblin.liw  .   ..      **†.  ***.###       ♣ > ...   li4,.....li8<50-6.5 (1li@liASonfirm with . or Enter, or press ? or * to list all spells.liBAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (moderately wounded, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!ni3ninniHnininim,ni*ni,niniRniniFni ,ni3nin,niHnininiWniniT2========ninininini,nini,ninizni-@========nini,ninif,ninininini,nini*niqniJninininiGniniC ni ni\ ni nin _You start resting.Magic restored.niY..--.ni038.5 (22.0)nir3========-9.5 (23 _ni\!ni(#piapiObpiMcpi;epitpi=z========pizpizpi}piR~pi~pipipipi pixpipi,pipi҈pi_,pipipi.pipi1pipipi pipi,pipi piypipipipipipi8pipipiTpipi,pippipi pipipi=pipipipipiupipi-pi(,pipipi.,pipipic  You encounter a bat.pi ......†..b..##### .. .....†.... .# ###.#♣♣♣♣♣♣♣♣ $#  #.♣♣♣♣♣...♣## .# # #....♣.P♣...# .# pie ##♣...♣.♣♣♣.###.#  ♣♣♣♣♣♣♣♣....@.#  #........#  ##.......#  ####+##.# .# ..b   bat (asleep) .?# pi4..# piX,50pi-60.5 (21pipi+ _Found 11 gold pieces.ri  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.riϳ~........... alright the Conjurer .......†.. b. Draconian ......##### *. Health: 14/14 ======================== ......†.... *# Magic: 2/3================-------- ###.#♣♣♣♣♣♣♣♣ *# AC: 5Str: 9 # #.♣♣♣♣♣...♣## *# EV: 11Int: 18 # #....♣.P♣...# *# SH: 0Dex: 9 rih ##♣...♣.♣♣♣.###*# XL:  1 Next: 50% Place: Dungeon:1  ♣♣♣♣♣♣♣♣....@.# Noise: ---------  Time: 260.5 (0.0) #........# a) +0 short sword ##.......# Throw: stone ####+##.# .#riشQ .. b   bat (asleep) .?#  ..# ri  _Found 11 gold pieces.  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ri,Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)si ........... alright the Conjurer .......†.. †. Draconian ......##### .. Health: 14/14 ======================== ......†.... .# Magic: 2/3================-------- ###.#♣♣♣♣♣♣♣♣ $# AC: 5Str: 9 # #.♣♣♣♣♣...♣## .#si EV: 11Int: 18 # #....♣.P♣...# .# SH: 0Dex: 9  ##♣...♣.♣♣♣.###.# XL:  1 Next: 50% Place: Dungeon:1  ♣♣♣♣♣♣♣♣....@.# Noise: ---------  Time: 260.5 (0.0) #........# a) +0 short sword ##.......# Throw: stone ####+##.# .# ..si b   bat (asleep) .?#  si ..# Casting: Magic Dart (safe; 3% risk of failure)  siu=Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  si#The magic dart hits the bat.siGV†.. †. *......†.... *#.si *# #.♣♣♣♣♣...♣## *# #....♣.P♣...# *#  ##♣...*#     siT .# .. .?# ..# siZoh..$...sis;8=1.5 (1si.{si}onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The magic dart hits the bat. _You kill the bat!uiVuilWuiQXuiZuiS[ui_Bui_`uibuiNcuiuduiSf,uicguiiuijiuiFjui?luiluimuio,uiquiws,uitui~w,uixuixzuizui_|uin _You start resting.Magic restored.ui.....♣♣♣♣♣......♣.P♣......♣.♣♣♣....-uiÝ70.0)3========-2.5 (11 _uiduiyi †.. .†. ##### ... †.... ..# .#♣ #$#  #.♣♣♣♣♣...♣## #.#  #....♣.P♣...# #.#  ##♣...♣.♣♣♣.###.# ♣♣.....@# #.# ##.# ..#.....?#....#yiyi13.5 (1.0)yi yi zi zi }Gear: 3/52 gear slots (Left/Right to switch category) ziQ Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [)  c - a +0 pair of gloves of fire (worn)|iG|i}|i~..........alright the Conjurer ......†...†.Draconian .....##### ...Health: 14/14 ======================== .....†.... ..#Magic: 3/3======================== ##.#♣♣♣♣♣♣♣♣ #$#AC: 5Str: 9  #.♣♣♣♣♣...♣## #.#EV: 11Int: 18  #....♣.P♣...# #.#SH: 0Dex: 9  ##♣...♣.♣♣♣.###.#XL:  1 Next: 58% Place: Dungeon:1|i♣♣♣♣♣♣♣♣.....@#Noise: ---------  Time: 273.5 (0.0)#........#a) +0 short sword##.......#Throw: stone####+##.#..#.....?#....#Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat. _You kill the bat! _You start resting. _Magic restored.|i4|i|i|iP |i Innate Abilities, Weirdness & MutationsYour plain brown scales are hard. (AC +4)You cannot fit into any form of body armour or wear helmets.a - You are cold-blooded and may be slowed by cold attacks.b - You have an armoured tail.ic* i3 i; ..........alright the Conjurer ......†...†.Draconian .....##### ...Health: 14/14 ======================== .....†.... ..#Magic: 3/3======================== ##.#♣♣♣♣♣♣♣♣ #$#AC: 5Str: 9  #.♣♣♣♣♣...♣## #.#EV: 11Int: 18  #....♣.P♣...# #.#SH: 0Dex: 9  i< c##♣...♣.♣♣♣.###.#XL:  1 Next: 58% Place: Dungeon:1♣♣♣♣♣♣♣♣.....@#Noise: ---------  Time: 273.5 (0.0)#........#a) +0 short sword##.......#Throw: stone####+##.#..#...i< S..?#....#Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat. _You kill the bat! _You start resting. i= &_Magic restored.iD 4iI iK i< i/@   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.2   0.8  +1   g + Spellcasting 2.1   3.6  -1  i@         i@  b - Unarmed Combat   0.0   1.0   0   h * Conjurations   4.1   5.0   0   c - Throwing   0.0   1.2  -1  i@         iA ,     d - Short Blades   0.0   1.0   0  i:A _    iZA ^    iA ,     e - Dodging   1.8   2.4  -1  iA .     f - Stealth   1.8   2.0   0  iA a    iA _    iB a    i4B _    iTB a    itB _    iB a    iC             iC                     iC l    iC     The relative cost of raising each skill is in cyan.  i1D The species aptitude is in white.  [?] Help[=] set a skill target  igD [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi, a * Fighting   0.2i o a - Fighting   0.2i ii!..........alright the Conjurer ......†...†.Draconian .....##### ...Health: 14/14 ======================== .....†.... ..#Magic: 3/3======================== ##.#♣♣♣♣♣♣♣♣ #$#AC: 5i]!Str: 9  #.♣♣♣♣♣...♣## #.#EV: 11Int: 18  #....♣.P♣...# #.#SH: 0Dex: 9  i!##♣...♣.♣♣♣.###.#XL:  1 Next: 58% Place: Dungeon:1i!♣♣♣♣♣♣♣♣.....@#Noise: ---------  Time: 273.5 (0.0)#........#i!a) +0 short sword##.......#Throw: stonei"####+##.#..#i#.....?#....#Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat. _You kill the bat! _You start resting. _Magic restored.iE*i!+i-2i5in M##..... #...†.. †#####. .....†.... .. ##.#♣♣♣♣♣♣♣♣ #$♣♣♣♣♣...♣#....♣.P♣...#  ##♣...♣.♣♣♣.###♣♣♣♣♣♣♣♣.##.......#....ip +4.5 (1iu iw iM ##..... #...†.. +.†#####. .....†.... .. i5##.#♣♣♣♣♣♣♣♣ #$♣♣♣♣♣...♣#....♣.P♣...#  ##♣...♣.♣♣♣.###♣♣♣♣♣♣♣♣....#........##...###..i i &5iiniO M#### ####.##..... #.....†.. +.†##### #... .....†.... .. ##.#♣♣♣♣♣♣♣♣ #$♣♣♣♣♣...♣#....♣.P♣...#  ##♣...♣.♣♣♣.###♣♣♣♣♣♣♣♣......#..#+...iP &6iU iW iMw%M ...# ### ...# ####...##...... #......†.. +.†..##########... .....†........... ##.#♣♣♣♣♣♣♣♣ ♣♣♣♣♣...♣#....♣.P♣...#  ##♣...♣.♣♣♣.###.#...#78.5 (2 _You now have 11 gold pieces.iIIiisi+ivi]iii5ii?iii2,i5iik,iiiM .....†...........#.#♣♣♣♣♣♣♣♣ #.#  #.♣♣♣♣♣...♣## #.#  #....♣.P♣...# #.#  ##♣...♣.♣♣♣.###.#  ♣♣♣♣♣♣♣♣......#  #........# ##. ie####+#84.5 (6 #... #.%.... #.....?# #...i =...# .........i3| (..................#> i i7Found a rimehorn talisman and 4 poisoned darts.ii@+5.5 (7iH#i&; _Found a stone staircase leading down.i=  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i2V  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i8i LA rimehorn talisman. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the wearer into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctictemperatures also makes it easier for the wearer to cast Ice magic. ____________________________________________________________Skill HP UC Base Dmg AC Frigid Wall Dmg iZ ------------------------------------------------------------- Min 8 +15%+4+6.02d5 Max 14 +15%+4+12.02d9 Cur 0.0 -77% +4 +0.0 2d1 Size: LargerF: x.. rC: ++. i FMelds: All Weapons and Armour Mutations Suppressed: Anatomy i s____________________________________________________________ (g)o to location.i .....†...........#alright the Conjurer ##.#♣♣♣♣♣♣♣♣ #.#Draconian#.♣♣♣♣♣...♣## #.#Health: 14/14 ========================#....♣.P♣...# #.#Magic: 3/3========================##♣...♣.♣♣♣.###.#AC: 5Str: 9♣♣♣♣♣♣♣♣......#EV: 11Int: 18#........#SH: 0Dex: 9##.......#XL:  1 Next: 58% Place: Dungeon:1####+##@#Noise: ---------  Time: 285.5 (0.0)#....#a) +0 short sword#.%....Throw: stone#.....?##......i[40m#.........(..................#> _You now have 11 gold pieces.  Found a rimehorn talisman and 4 poisoned darts. _Found a stone staircase leading down.  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iidiӽii23ii5ii: _ii:c  You encounter a bat.iLl# #.♣♣♣♣♣...♣## #.# #....♣.P♣...# #.# ##♣...♣.♣♣♣.###.# ♣♣♣♣♣♣♣♣......# #........# ##.......# ####+##.#i ##....## #.%@...# #.....?# #......#ix ..........(....#ic..#>#i$ub   bat (asleep)biF#+##.########.. #ihi8 +6.5 (1i" 27.5 (2 _iii  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i.# #.♣♣♣♣♣...♣## #.#  alright the Conjurer ## #....♣.P♣...# #.#  Draconian  ##♣...♣.♣♣♣.###.#  Health: 14/14 ======================== ♣♣♣♣♣♣♣♣......#  Magic: 2/3================-------- #........#  AC: 5Str: 9 ##.......#  EV: 11Int: 18 ####+##.#  SH: 0Dex: 9 ##....##  XL:  1 Next: 58% Place: Dungeon:1 #.%@...#  Noise: ---------  Time: 287.5 (0.0) #.*...?#  [4i&0ma) +0 short sword #*.....#  Throw: stone **........  *..........#  .*.........#>#  b   bat (asleep) b.......#+##.#  #######.. #  _You encounter a bat.iPCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iyAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)i*.# #.♣♣♣♣♣...♣## #.#alright the Conjurer ## #....♣.P♣...# #.#Draconian##♣...♣.♣♣♣.###.#Health: 14/14 ========================♣♣♣♣♣♣♣♣......#Magic: 2/3================--------#........#AC: 5Str: 9##.......#EV: 11Int: 18####+##.#SH: 0Dex: 9##....##XL:  1 Next: 58% Place: Dungeon:1#.%@...#Noise: ---------  Time: 287.5 (0.0)#.*...?#a) +0 short sword#*.....#Throw: stone**........*..........#.*.........i!#>#b   batb.......#+##.########.. #Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.iib.b.(b....=8.5 (1i,onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The magic dart hits the bat. _The bat is severely wounded.i[  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i9.# #.♣♣♣♣♣...♣## #.#  alright the Conjurer ## #....♣.P♣...# #.#  Draconian  ##♣...♣.♣♣♣.###.#  Health: 14/14 ======================== ♣♣♣♣♣♣♣♣......#  Magic: 1/3========---------------- #........#  AC: 5Str: 9 ##.......#  EV: 11Int: 18 ####+##.#  SH: 0Dex: 9 ##....##  XL:  1 Next: 58% Place: Dungeon:1 #.%@...#  Noise: =--------  Time: 288.5 (0.0) #.*...?# i(  a) +0 short sword #*.....#  Throw: stone .*........  (b.........#  ...........#>#  b   bat ........#+##.#  #######.. #  _The bat is severely wounded.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 100% to hit)is ..# #.♣♣♣♣♣...♣## #.#  alright the Conjurer ## #....♣.P♣...# #.#  Draconian  ##♣...♣.♣♣♣.###.#  Health: 14/14 ======================== ♣♣♣♣♣♣♣♣......#  Magic: 1/3========---------------- #........#  AC: 5Str: 9 ##.......#  EV: 11Int: 18 ####+##.#  SH: 0Dex: 9 ##....##  XL:  1 Next: 58% Place: Dungeon:1 i D#.%@...#  Noise: =--------  Time: 288.5 (0.0) #.....?#  a) +0 short sword #......#  Throw: stone ..........  (..........#  ...........#>#  b   bat ........#+##.#  #######.. # Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 100% to hit)  The magic dart hits the bat.i p  #.#   #.#                #.*...?#  #* iO  .*      i9R 5...iV 4669.5 (1i] ia Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (severely wounded, 100% to hit)  The magic dart hits the bat. _You kill the bat!i9\Ii|]i cXicipi$i\,ii5iˈiiaBiҞiwiid2========i?ifiQi¾ii@========iKii2iiYi:,i(i0iiii4iis,ii,ii,ii>n _You start resting.Magic restored.iR5..-i1311.5 (22.0)ior3========-2.5 (23 _iih .# #.♣♣♣♣♣...♣## #.## #....♣.P♣...# #.# # ##♣...♣.♣♣♣.###.# # ♣......# # #.# # ##.......# # ####+##.# # ##....## # #.@....# # #.....?#ii  #......# ..#  (.# ...#># ..#+##.# #.. #i)u G3.5 (1.0)iw{ iP~ W _You see here a rimehorn talisman.i~ R4iM - _d - a rimehorn talismaniZ Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [)  c - a +0 pair of gloves of fire (worn) Talismans (go to first with %)d - a rimehorn talismani>d - a rimehorn talisman. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the wearer into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctictemperatures also makes it easier for the wearer to cast Ice magic. ____________________________________________________________ Skill HP UC Base Dmg AC Frigid Wall Dmg ------------------------------------------------------------- Min 8 +15%+4+6.02d5 Max 14 +15%+4+12.02d9 Cur 0.0 -77% +4 +0.0 2d1 Size: LargerF: x.. rC: ++. Melds: All Weapons and Armour Mutations Suppressed: Anatomy ____________________________________________________________ (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iui%i..# #.♣♣♣♣♣...♣## #.#alright the Conjurer ### #....♣.P♣...# #.#Draconian # ##♣...♣.♣♣♣.###.#Health: 14/14 ======================== # ♣♣♣♣♣♣♣♣......#Magic: 3/3======================== ##........#AC: 5Str: 9 ###.......#EV: 11Int: 18 #####+##.#SH: 0Dex: 9 ###....##XL:  1 Next: 66% Place: Dungeon:1 ##.@....#iHNoise: ---------  Time: 314.5 (0.0) ##.....?#a) +0 short sword#......#Throw: stone..........#(..........#...........#>#........#+##.########.. #The magic dart hits the bat. _You kill the bat! _You start resting. _Magic restored. _You see here a rimehorn talisman. _d - a rimehorn talismani A5.5 (1iiA6.5 (2i!m7.5 (3i-A8.5 (4i0i4 3/3 0 8-) Hornsstone _You begin transforming. You continue transforming. x3  You turn into an ice-encrusted yak.  Your +0 short sword and +0 pair of gloves of fire meld into your body.iL5=Yak im]yY _HP restored.i/# #.♣♣♣♣♣...♣## #.#  #....♣.P♣...# #.#  ##♣...♣.♣♣♣.###.#  ♣......#  #.#  ##.......#  ####+##.#  ##....##  #..Y...#  #.....?# #......# ..# ....#+##.##.. #işi19.5 (1 _ii>i  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i" P  Okay, then.iZ! ik$ i( . _izO # #.♣♣♣♣♣...♣## #.#  #....♣.P♣...# #.# iO \##♣...♣.♣♣♣.###.# ♣......# #..# ##.......# iZP o####+##.# ##....## #...Y..# #.....?# #......# .# ...iP R#..iP E #iY iZ -20 _ia i8c i\Y #.♣♣♣♣♣...♣## #.#  #....♣.P♣...# #.#  ##♣...♣.♣♣♣.###.# ♣......# #........# ##.......# ####+##.# ##....## #....Y.# #.....?# #......# ...# .(.#....#.. .#im;1iBwixiqivalright the Conjurer (Draconian Conjurer) Turns: 323, Time: 00:04:38 Health: 3/3AC:  0 Str:  9 XL: 1 Next: 66% Magic: 3/3EV:  8 Int: 18 God: Gold: 11SH:  0 Dex:  9 Spells: 3/4 levels left rFire x . . (150%) a - melded +0 short sword rCold + + . (33%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois .(100%) (cloak unavailable) rElec .(100%) c - melded +0 pair of gloves {Fire} rCorr .(100%) (boots unavailable) SInv .(no amulet) Will .....(no ring) Stlth ++(no ring) HPRegen 0.20/turnd - rimehorn talisman ivMPRegen 0.08/turn %: no passive effects @: yak-form A: frigid aura, ice wizardry, amphibious, reduced hp, (AC +4), large, unfitting armour, cold-blooded, (armoured tail 1)i8iM #.♣♣♣♣♣...♣## #.#alright the Conjurer#....♣.P♣...# #.#Draconian##♣...♣.♣♣♣.###.#Health: 3/3========================♣♣♣♣♣♣♣♣......#Magic: 3/3========================#........#AC: 0iNbStr: 9##.......#EV: 8Int: 18####+##.#SH: 0Dex: 9##....##XL:  1 Next: 66% Place: Dungeon:1#....Y.#Noise: ---------  Time: 321.5 (0.0)#.....?#-) Horns#......#Throw: stone...........#Yak .(..........#...........#>#........#+##.########.. .#You turn into an ice-encrusted yak.  Your +0 short sword and +0 pair of gloves of fire meld into your body. iUB_HP restored.  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.iXi.Zi  You are an ice-encrusted yak. Your movement speed is average.  Your attack delay is about 1.0.ie i  Your damage rating with unarmed combat is about 6 (Base [7 + 0 (UC)] x 97% _(Str) x 100% (Fight)).id[i_  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.2   0.8  +1   g + Spellcasting 2.1   3.6  -1  ig_         b - Unarmed Combat   0.0   1.0   0   h * Conjurations   4.1   5.0   0   c - Throwing   0.0   1.2  -1      i_     i - Shapeshifting   0.0   1.2  -1   d - Short Blades   0.0   1.0   0               e - Dodging   1.8   2.4  -1  i`.     f - Stealth   1.8   2.0   0  i-`!            i}`                iaa                ia            ia            iaThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  iZbd[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiii  #.♣♣♣♣♣...♣## #.#alright the Conjurer#....♣.P♣...# #.#Draconian##♣...♣.♣♣♣.###.#Health: 3/3========================♣♣♣♣♣♣♣♣......#Magic: 3/3========================#........#AC: 0Str: 9##.......#EV: 8Int: 18iR####+##.#SH: 0Dex: 9##....##XL:  1 Next: 66% Place: Dungeon:1#....Y.#Noise: ---------  Time: 321.5 (0.0)#.....?#-) Horns#......#Throw: stone...........#icYak .(..........#...........#>#........#+##.#ii#######.. .#iConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.You are an ice-encrusted yak. Your movement speed is average.  iAYour attack delay is about 1.0.  Your damage rating with unarmed combat is about 6 (Base [7 + 0 (UC)] x 97% _(Str) x 100% (Fight)).ici$i i!ii $Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (melded) Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [)  c - a +0 pair of gloves of fire (melded) iTalismans (go to first with %)  d - a rimehorn talisman (worn)ip3d - a rimehorn talisman (worn). A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the wearer into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctictemperatures also makes it easier for the wearer to cast Ice magic. ____________________________________________________________ Skill HP UC Base Dmg AC Frigid Wall Dmg ------------------------------------------------------------- Min 8 +15%+4+6.02d5 Max 14 +15%+4+12.02d9 Cur 0.0 -77% +4 +0.0 2d1 Size: LargerF: x.. rC: ++. iqMelds: All Weapons and Armour Mutations Suppressed: Anatomy ____________________________________________________________ (r)emove, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i i\ i`  #.♣♣♣♣♣...♣## #.#alright the Conjurer#....♣.P♣...# #.#Draconian##♣...♣.♣♣♣.###.#Health: 3/3========================♣♣♣♣♣♣♣♣......#Magic: 3/3========================#........#AC: 0Str: 9##.......#EV: 8Int: 18####+##.#SH: 0Dex: 9##....##XL:  1 Next: 66% Place: Dungeon:1#....Y.#Noise: ---------  Time: 321.5 (0.0)#.....?#-) Horns#......#Throw: stone...........#Yak .(..........#...........#>#..iB _......#+##.########.. .#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.You are an ice-encrusted yak. Your movement speed is average.  Your attack delay is about 1.0.  Your damage rating with unarmed combat is about 6 (Base [7 + 0 (UC)] x 97% _(Str) x 100% (Fight)).i) i 12.5 (1 _i i@ i% *3.5 (2i+ i7 @4.5 (3i`: ivB @5.5 (4i0H iK  3/14-------------------511a) +0 short swordstone _You begin untransforming. You continue untransforming. x3  iK PYour transformation has ended.iaS 8@iS 56.5 (5iZ i] ^ _Your +0 short sword and +0 pair of gloves of fire unmeld from your body.i[i}\iq]ia,if4=------------------igifk,i^li o,iuXi7xixg5===iOziBi%ioiiݚ==6==iXif==iǨiT7==i"iiiyiigiXixi_8===iti,iviiiiii.ii%2=i9==10/14====iiP==i!1=i$,i&ii),i-ig.i.ii0i2i2===i3iA5i:Xi<,iABikCiC:==iBFiGiSHL3==iJi5L,i#........Yi, V#+##.########.. .# _(Str) x 100% (Fight)). _You begin untransforming. You continue untransforming. x3  Your transformation has ended. _Your +0 short sword and +0 pair of gloves of fire unmeld from your body. _You start resting. _HP restored.YiY2 Yi2 YiV? \iOGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [)  c - a +0 pair of gloves of fire (worn) Talismans (go to first with %)d - a rimehorn talisman]i $a - a +0 short sword (weapon). A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 6.7 XLs.  Current attack delay: 1.0. Damage rating: 4 (Base 5 x 97% (Dex) x 100% (Skill)). ]i This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe._i _i _i4 m #.♣♣♣♣♣...♣## #.#alright the Conjurer#....♣.P♣...# #.#Draconian##♣...♣.♣♣♣.###.#Health: 14/14 ========================♣♣♣♣♣♣♣♣......#Magic: 3/3_i P========================#........#AC: 5Str: 9##.......#EV: 11Int: 18_i ####+##.#SH: 0_i  >Dex: 9##....##XL:  1 Next: 66% Place: Dungeon:1#....@.#_i0 Noise: ---------  Time: 373.5 (0.0)#.....?#_iU -) Nothing wielded#......#Throw: stone_iz ...........#.(..........#_i c...........#>#_i ........#+##.#_i #######.. .# _(Str) x 100% (Fight)). _i" _You begin untransforming. You continue untransforming. x3  _iF 8Your transformation has ended. _ik _Your +0 short sword and +0 pair of gloves of fire unmeld from your body. _You start resting. _i #_HP restored._i _iI -4.0 (0.5_i2% _i' 6 _You unwield your +0 short sword.ciY!#.♣♣♣♣♣...♣## #.# #....♣.P♣...# #.# ##♣...♣.♣♣♣.###.# ♣......# #........# ##.......# ####+##.# ##....## #.....@# #.....?# #......# ..(..#.#>#.#+##.####ciC5.0 (1.0ciKcici ...♣.P♣... ##♣...♣.♣♣♣.##  ♣♣♣♣♣♣♣♣..... #.....#..... ####+## ##....##............#.###. #ci<6cicici+7.0 (2cicid _d - a scroll labelled ECODUW TOTIGRUeieieieieiXeieieieiNeiP,eiDei eieieieiei'eiTeir eiW eii ,ei ei ei ei ei ei ei ei ei ei ei ,ei: ei ei ei ei ei+ ei ,ei] eiO ,ei eiV L _You now have 17 gold pieces (gained 6).ei ei! ei! ei0# eif$ ei% ,ei' ei( ei( ei) eid+ eiN, ei, eiY2 Xei2 eiT4 ei5 ei 6 ei6 ei8 eih9 ,ei: ei2< ei= ,ei)> ei? eii@ ei@ eioA einC ei E ei ei ei9 ei eiQ ei ei ei ei* ei" ei` ei! eiU ei eiD eiH ,ei ei ei ,eiB ei ei< ,ei) ei ei ,ei eiP ei ei ei ei ei eiI ei eiP ei5 ei ei ei eiE ,ei ei^ ei ei ei ei" eiD ei ei eiK ei ei$ ei ei ei ei ei4 eim ei eik ei ei ei ei ei> eiz ei  ein ei ei eiw ,ei ei ei& ,ei ei ei< eif ei ei ei ei eiy ei ei ei! ei! ei" ei* X   .>..  #..#  #..#  #..#  #..#  #..  # ...# #.@###### 455.0 (78.0)#####... #.......# #...... #.#####.# ei* =#.......####.# #.# +.†..........#####.# ####... ............#.#   ......# ..............#   ei+ ♣ #.# ....###.###.###   ♣## #.# . .. #.# #....# ei?+ E eiA2 ei2 ,6.0 (79ei8 ei; ; _Found a stone staircase leading down.jiIjiPjijixnjijiwjijiejiji3ji ,jie ji"ji,ji -ji&0Bji`1ji2,jif3ji4ji6,jio7ji@jiFLjibZjidjieBjiUjjikjilji9ljiljimjinBjiojiq,ji}qjirjiesjisjitjitjiu,ji5vjiwji xjix,jiAzji {Bji|ji|ji!}ji ~ji~jisjijijiـjijiji?jiji5,jijiUji(jiujiΆjiji jiJjiojiji|jiji6jilnjiŚjiXjiBjiynjiDjiwjijiʨji14ji,jiBjixjijijijiji<jiyjiwjiPR  There is a stone staircase leading down here.jiji _jiji5ji,jijijijiWjiji8  You encounter a ball python.#.##.#.. #.##.#ji%... #.#########.#... #.#.........##.#### #.#.##########....## #.#.# #..... #.#.# S..#..#.####.#.#  .......@...>...#  .#.#...####..###  #... #..#  #... #. #... #. #... #. S   ball python (constriction, asleep)# #... #.. .... #...# #..###### .... #####...i8m #.......#ji a513.0 (574.0 (58 _jimi  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mi #.# #.# alright the Conjurer .. #.# #.# Draconian ... #.#########.# Health: 14/14 ======================== ... #.#.........# Magic: 2/3================-------- #.#### #.#.######### AC: 5Str: 9 #....## #.#.#  EV: 11Int: 18 #..... #.#.#  SH: 0Dex: 9 S**#..#.####.#.#  XL:  1 Next: 66% Place: Dungeon:1 ...****@...>...#  Noise: ---------  Time: 514.0 (0.0) .#i7m.#...####..###  -) Nothing wielded #... #..#  Throw: stone #... #..#  #... #..#  #... #..#  S   ball python (constriction, asleep) ...# #... #..# .... #...# #..###### .... #####... #.......# _You encounter a ball python.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)ni1#.##.# alright the Conjurer..#.##.# Draconian...#.#########.# Health: 14/14 ========================...#.#.........# Magic: 2/3================--------#.#### #.#.######### AC: 5Str: 9#....## #.#.#EV: 11Int: 18#..... #.#.#SH: 0Dex: 9S**#..#.####.#.#XL:  1 Next: 66% Place: Dungeon:1...****@...>...#Noise: ---------  Time: 514.0 (ni20.0).#.#...####..###-) Nothing wielded#... #..#Throw: stone#... #..##... #..##... #..#S   ball python (constriction) ...##... #..# ....#...# #..###### .... #####... #.......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  The ball python is moderately wounded.ni@.Sni0).....ni3=5.0 (1niڿni  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  The ball python is moderately wounded. _The ball python hisses angrily.oiF  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oiD  #.# #.# alright the Conjurer .. #.# #.# Draconian ... #.#########.# Health: 14/14 ======================== ... #.#.........# Magic: 1/3========---------------- #.#### #.#.######### AC: 5Str: 9 #....## #.#.#  EV: 11Int: 18 #..... #.#.#  SH: 0Dex: 9 .S*#..#.####.#.#  XL:  1 Next: 66% Place: Dungeon:1 ...****@...>...#  Noise: =--------  Time: 515.0 (0.0)oiYE + .#.#...####..###  -) Nothing wielded #... #..#  Throw: stone #... #..#  #... #..#  #... #..#  S   ball python (constriction) ...# #... #..# .... #...# #..###### .... #####... #.......# _The ball python hisses angrily.  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 100% to hit)oig #.# #.# alright the Conjurer .. #.# #.# Draconian ... #.#########.# Health: 14/14 ======================== ... #.#.........# Magic: 1/3========---------------- #.#### #.#.######### AC: 5Str: 9 oi#....## #.#.#  EV: 11Int: 18 #..... #.#.#  SH: 0Dex: 9 ...#..#.####.#.#  XL:  1 Next: 66% Place: Dungeon:1 .......@...>...#  Noise: =--------  Time: 515.0 (0.0)oiE .#.#...####..###  -) Nothing wielded #... #..#  Throw: stone oib#... #..#  #... #..#  #... #..#  S   ball python (constriction) oi^...# #... #..# .... #...# #..###### .... #####... #.......# Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 100% to hit)  The magic dart hits the ball python.oi #.# #. .. #.# #. ... #.. ... #.#.........  #.#.  #.#.# oi  #.#.#  ..*  ...**** oi   #... #..#  #... #..oiN #... #.. #... #..oi #... #.. #...# #..  oi<&.....oiA<5/15756.0 (1pipi onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (moderately wounded, 100% to hit)  The magic dart hits the ball python. _You kill the ball python!qi qi qi qi qi3 nqi Bqi qix qi qi ,qi_ qi^ qi qi0 qic qi qi qi3 qiq qi qin qi qi qi ,qi qi j2========qii qi5 ,qi" Bqi;% Bqi% qi& qi' @========qi ( qi* Bqi98 Bqi9 ,qi: qi< ,qi? Bqi@ qiA ,qiB qi6a qib  _You start resting.Magic restored........#..........#..#..#..#....>..-.......38.0 (22.0)3========-9.0 (23 _siu3si]vsixsi{siK========sisi ,sisisiksisisi7,sisiusiQsi,siAsiKsiX,sisisisiKsisisi^sisiM _You now have 31 gold pieces (gained 14).si6sisisitsi,si,siXsiVBsi sisivsi"siB _c - 2 scrolls labelled FIDATA IZ KIFA (gained 1)  You open the door.  You encounter an endoplasm.siTI#  #. ...# .##. ######.#....#####..... +....#............J..####.#............'@...#.................###..#............##... #..#..........#.#.. #..#..........#.#. #.............#.# #.............#. J   endoplasm (asleep) ................... ##.............#.#. #........#.si=N-69.0 (30siU470.0 (31 _siVsibXtiS  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.uis  alright the Conjurer  Draconian  Health: 15/15 ========================uiw. # Magic: 2/3================-------- #. #.#....#  AC: 5Str: 9 .##. ######.#....#####  EV: 11Int: 18 ..... +....#............ SH: 0Dex: 9 ui;...J*.####.#............ XL:  1 Next: 75% Place: Dungeon:1 ui%.....**@...#............ Noise: ---------  Time: 570.0 (0.0) ui"......###..#............ -) Nothing wielded ##... #..#..........#. Throw: stoneuiZ #.. #..#..........#. #. #.............#.ui # #.............#. J   endoplasm (asleep) ................... ui׽##.............#.#. #...............#. _You encounter an endoplasm.uiCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ui-Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineuisDAim: an endoplasm (asleep, 100% to hit)viy  alright the Conjurer  Draconian  Health: 15/15 ======================== # Magic: 2/3================-------- #. #.#....#  AC: 5Str: 9 .##. ######.#....#####  EV: 11Int: 18 vi..... +....#............ SH: 0Dex: 9 ......####.#............ XL:  1 Next: 75% Place: Dungeon:1 ......'@...#............ Noise: ---------  Time: 570.0 (0.0) ......###..#............ -) Nothing wielded ##... #..#..........#. Throw: stone #.. #..#..........#. #. #.............#. # #.............#. J   endoplasm (asleep) vi ................... vi##.............#.#. #...............#.Casting: Magic Dart (safe; 3% risk of failure)  viDConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineviymAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.viB # #.   .##.   .....  ....* .....** ##... #. #.. #..#...vi]~ #. #....... # .  ......  ..#.#.  .. vi1#..'vi<91=1.0 (1vi>vi!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!wiJ wi wi ,wi wi ,wix wi wi wi} wi< ,wi wi wi wi wi wi wi wi n _You start resting.Magic restored.wi ...-...#.................#.#.wi} ..wi9 082.0 (11.0)wi r3========-3.0 (12 _wi% wi xi(xi,xiFxixi,xi@  There is an open door here.xi{xi0 _xi xixi"xi~xiKxiPxixi@========xixiixixi0xixixivxixixi@xixi.xixi@xi5xilxixiximxixi8xixixi;xixixixidxixijxi,xi@xikxi Bxi xi xi? xixiIxi}xixi3xi}xixi(xixixi!xiWxixixi !xiH!xi!xi/#xi$,xiZ%xi['xir(xi(xi|)xi*xi ,xid,xi+-xi0xi4Xxi5xi5xi6xi9xi;xiT;xie<xiG>xi?xi?xi@xi,F.  There is a cache of fruit here.xiHs  You reach down and sample a banana. Delicious.xiIxiaJ _xiKxiNxiPxiPxiwQxiuSxi:Uxi{UxiRVxi`xi ,i? iI@ ,i@ i5C n _You start resting.Magic restored.i>I -..........÷...♣.♣.'#.##....i:R 41.0 (20.0)5=====-2.0 (21 _i U i4W iIiii  You encounter a hobgoblin.i M### #.†#####......g#... .... # $# #.#..#♣. ...  #..# ......♣.♣ ♣.♣.......##.#..#+#+##.....♣.♣..i g   hobgoblin (asleep).#..#.#i,0.0)i23.0 (1 _ii|i  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  alright the Conjurer #### Draconian #.†#####  Health: 22/22 ======================== ......g  Magic: 4/5===================----- #..#.*  AC: 5Str: 9 #...* EV: 11Int: 18 #..* #... #  SH: 0Dex: 9 #.*# #.#..#♣. # XL:  2 Next:  0% Place: Dungeon:1 #.@# ......... # Noise: ---------  Time: 643.0 (0.0) i#..# ......♣.♣.# -) Nothing wielded #.#..# ♣.♣.......# Throw: stone #.#..#+#+##.....♣.♣.. #.#.....♣.♣.♣.♣...... #.#........÷....♣.♣.. g   hobgoblin (asleep) #.#.....♣.♣.♣.♣.....# #.#..#'#.##.........# ######'#..#.#.#♣.♣.#+#...# _You encounter a hobgoblin.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)iIalright the Conjurer####Draconian#.†#####Health: 22/22 ========================......gMagic: 4/5===================-----#..#.*AC: 5Str: 9#...*EV: 11Int: 18#..* #... #SH: 0Dex: 9#.*# #.#..#♣. # XL:  2 Next:  0% Place: Dungeon:1#.@# ......... # Noise: ---------  Time: 643.0 (0.0)#..# ......♣.♣.# -) Nothing wielded#.#..# ♣.♣.......# Throw: stoi*ne#.#..#+#+##.....♣.♣..#.#.....♣.♣.♣.♣......#.#........÷....♣.♣.. g   hobgoblin#.#.....♣.♣.♣.♣.....##.#..#'#.##.........#######'#..#.#.#♣.♣.#+#...#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded.ifK.gi']..$i5===4.0 (1iէiN  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!i  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iK   alright the Conjurer #### Draconian #.†#####  Health: 22/22 ======================== .......  Magic: 3/5==============---------- #..#.g  AC: 5Str: 9 #...* EV: 11Int: 18 iѦ #..* #... #  SH: 0Dex: 9 #.*# #.#..#♣. # XL:  2 Next:  0% Place: Dungeon:1 #.@# ......... # Noise: ===------  Time: 644.0 (0.0) #..# ......♣.♣.# -) Nothing wielded il #.#..# ♣.♣.......# Throw: stone #.#..#+#+##.....♣.♣.. #.#.....♣.♣.♣.♣...... #.#........÷....♣.♣.. g   hobgoblin #.#.....♣.♣.♣.♣.....# #.#..#'#.##.........#i  ######'#..#.#.#♣.♣.#+#...# _The hobgoblin shouts!  Casting: Magic Dart (safe; 3% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  iۨ Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)ix  alright the Conjurer #### Draconian #.†#####  Health: 22/22 ======================== .......  Magic: 3/5==============---------- #..#.†  AC: 5iStr: 9 #.... EV: 11Int: 18 #... #... #  SH: 0Dex: 9 #.$# #.#..#♣. # XL:  2 Next:  0% Place: Dungeon:1 #.@# ......... # Noise: ===------  Time: 644.0 (0.0) #..# ......♣.♣.# -) Nothing wielded i.#.#..# ♣.♣.......# Throw: stone #.#..#+#+##.....♣.♣.. #.#.....♣.♣.♣.♣...... #.#........÷....♣.♣.. g   hobgoblin #.#.....♣.♣.♣.♣.....# #.#..#'#.##.........# ######'#..#.#.#♣.♣.#+#...#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin.i ####       #...* #..* #... #  i#.*#   #.@#   #..#    ÷i?# i     i<\..$iA<6--5.0 (1iIiJonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  iJAPress: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!i3ioi\i…iAXi6ii(iߍ,iip,iihiiՓiL,i"i̗,iiiUQ4=====iiUii)i,i̟i,iji^S=====i/iۦ,iڧiV,i!i,iXi,i̮i5iiiۿC _You start resting.Magic restored.---.i'065.0 (20.0)iA5=====-i,6.0 (21 _ilifi 0 _You now have 42 gold pieces (gained 11).i x=====iI i Xi1 i i i iT i i i i] i i i  il i5 iw i iX i i i i i ,i i! i" i# i# i& i& i?' i#( i( i~) i) i+* iv+ i, ,i- i/ i: i < i_< i< i&= i~> i1? ik? i? i@ iA iA iYB iE iF ,ijG imH iI iNI iJ iJ iK iK iBL iM i/O ,iO iRR XiS iAX iY izZ i[ i[ i\ iQ^ i_` ,i` iBb i8c iic ic if iGg ig iGh iQi i|j ij i.k i-l i>m itm im in io io i4p i3q iq iGr ir irs iTt it it iw i x i7x ix iy iz iz iF{ i| ,i'} i} i~ i~ i~ i i i iA in i iy i iف iO i i i i i iN i i} iB i i iڊ i iH ix i= iD i i i i) iy iؒ iy i• i i iI i ic i i iޜ i* i i i ,iϡ i i Bi i) i i i9 i ,i i} i iy i i iҼ  You encounter a kobold. It is wielding a +0 whip.i .#########.# ...........# ##### .#########.# #.... .#iA #.# #.### .##.###### #.# if .#### #.#....# #.# i z....# #.#....# #.# #...######.#....#####+## #.# i ....+....#......@......# #.# i ....####.#.............K #.# ....'....#.............# #.## i ....###..#.............. #.# ....# #..#..........#.#### #.#.# iZ P...## #..#..........#....##.#.#.# K   kobold (asleep) ...# #.............#...... #.#.# ...####.............#..#.####.#.# i~ i............................>i `727.0 (68.0 (62 _i@ i( i"  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iz.#########.# alright the Conjurer ...........###### Draconian .#########.##.... Health: 22/22 ======================== .# #.##.### Magic: 4/5===================----- .# #.###### #.#  AC: 5Str: 9 .#### #.#....# #.#  EV: 11Int: 18 ....# #.#....# #.#  SH: 0i`VDex: 9 #...######.#....#####+## #.#  XL:  2 Next:  6% Place: Dungeon:1 ....+....#......@***...# #.#  Noise: ---------  Time: 728.0 (0.0) ....####.#..........***K #.#  -) Nothing wielded i....'....#.............# #.### Throw: stone ....###..#.............. #.#.. ....# #..#..........#.#### #.#.# ...## #..#..........#....##.#.#.# K   kobold (asleep) ...# #.............#...... #.#.# it...####.............#..#.####.#.# ............................>...# _You encounter a kobold. It is wielding a +0 whip.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit)i .#########.#alright the Conjurer ...........###### Draconian .#########.##.... Health: 22/22 ======================== .##.##.### Magic: 4/5===================----- .##.######i !#.#AC: 5Str: 9 .#### #.#....##.#EV: 11Int: 18 ....# #.#....##.#SH: 0Dex: 9 i z#...######.#....#####+## #.#XL:  2 Next:  6% Place: Dungeon:1 ....+....#......@***...# #.#Noise: ---------  Time: 728.0 (0.0) i' ....####.#..........***K #.#-) Nothing wielded iV '....'....#.............# #.### Throw: stone ....###..#.............. #.#.. i ....# #..#..........#.#### #.#.# ...## #..#..........#....##.#.#.# K   kobold i!! ...# #.............#...... #.#.# ...####.............#..#.####.#.# ............................>...#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit)  The magic dart hits the kobold.  id! IThe kobold is severely wounded.i 2K.id X..... i 4==9.0 (1i i   Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (asleep, 100% to hit)  The magic dart hits the kobold.  The kobold is severely wounded. _The kobold shouts!i  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i.#########.# alright the Conjurer ...........###### Draconian .#########.##.... Health: 22/22 ======================== .# #.##.### Magic: 3/5==============---------- .# #.###### #.#  AC: 5Str: 9 iQ.#### #.#....# #.#  EV: 11Int: 18 ....# #.#....# #.#  SH: 0Dex: 9 #...######.#....#####+## #.#  XL:  2 Next:  6% Place: Dungeon:1 i....+....#......@***...# #.#  Noise: ==-------  Time: 729.0 (0.0) ....####.#..........**K. #.#  -) Nothing wielded ....'....#.............# #.### Throw: stone ....###..#.............. #.#.. ....# #..#..........#.#### #.#.# ...## #..#..........#....##.#.#.# K   kobold ...# #.............#...... #.#.# ...####.............#..#.####.#.# ............................>...# _The kobold shouts!  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (heavily wounded, 100% to hit)i&.#########.#alright the Conjurer ...........###### Draconian .#########.##.... Health: 22/22 ======================== .##.#i#.### Magic: 3/5==============---------- .##.#######.#AC: 5Str: 9 .#### #.#....##.#EV: 11Int: 18 i....# #.#....##.#SH: 0Dex: 9 #...######.#....#####+## #.#i2XL:  2 Next:  6% Place: Dungeon:1 i]I....+....#......@***...# #.#Noise: ==-------  Time: 729.0 (0.0) i....####.#..........**K. #.#-) Nothing wielded ikF....'....#.............# #.### Throw: stone ....###..#.............. #.#.. ....# #..#..........#.#### #.#.# ...## #..#..........#....##.#.#.# K   kobold ...# #.............#...... #.#.# ...####.............#..#.####.#.# ............................>...#iCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iƗAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineiAim: a kobold, wielding a +0 whip (heavily wounded, 100% to hit)  The magic dart hits the kobold.i}6K.i(\......-30.0 (1i+i.,onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (heavily wounded, 100% to hit)  The magic dart hits the kobold. _The kobold is severely wounded.iSE  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i.#########.# alright the Conjurer ...........###### Draconian .#########.##.... Health: 22/22 ======================== .# #.##.### Magic: 2/5=========--------------- .# #.###### #.#  AC: 5Str: 9 .#### #.#....# #.#  EV: 11Int: 18 ....# #.#....# #.#  SH: 0Dex: 9 #...######.#....#####+## #.#  XL:  2 Next:  6% Place: Dungeon:1 ....+....#......@****K.# #.#  Noise: =--------  Time: 730.0 (0.0) ....####.#.............. #.#  -) Nothing wielded ....'....[i40m#.............# #.### Throw: stone ....###..#.............. #.#.. ....# #..#..........#.#### #.#.# ...## #..#..........#....##.#.#.# K   kobold ...# #.............#...... #.#.# ...####.............#..#.####.#.# ............................>...# _The kobold is severely wounded.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (severely wounded, 100% to hit)i .#########.# alright the Conjurer ...........###### Draconian .#########.##.... Health: 22/22 ======================== .# #.##.### Magic: 2/5=========--------------- .# #.###### #.#  AC: 5Str: 9 .#### #.#....# #.#  EV: 11Int: 18 ....# #.#....# #.#  SH: 0Dex: 9 #...######.#....#####+## #.#  XL:  2 Next:  6% Place: Dungeon:1 ....+....#......@....).# #.#  Noise: =--------  Time: 730.0 (0.0) ....####.#.............. #.#  -) Nothing wielded ....'....#i .............# #.### Throw: stone ....###..#.............. #.#.. ....# #..#..........#.#### #.#.# ...## #..#..........#....##.#.#.# K   kobold ...# #.............#...... #.#.# ...####.............#..#.####.#.# ............................>...#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (severely wounded, 100% to hit)  The magic dart hits the kobold. ...........# ..# .# #.# .# #. #.# .#### #. #.# ....# #.[1i 8G #.# . #.# .****).# #.#  #.#         >...# iU ....101.0 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (severely wounded, 100% to hit)  The magic dart hits the kobold. _You kill the kobold!i# 3i9 iXiiN$i''i'i)i*,i,i-,iq/i1,i4i4i4i6i9}3=====i<i=i=is?,i@i9C,iCigEiE6=====iHBiOJiKi.Li:MiP,iQiDS,iXTiV,iLWiAY,iZi\g4=====i^i_,iaic,iBdi[f,i}giHiS=====ijil,imi:oizoipir,ivix,i"zi|,i~iԀ,iفin _You start resting.Magic restored.i ........... .. .. .. .. .. #.. ......-i060.0 (29.0)iyA5=====-i,1.0 (30 _iiii;iiii ni i i Xi i ======i- io i i\ i} i $  Things that are here:i _  a +0 whip; a kobold corpsei] 3iz! i' M _You open the door.i)( i) ip- i/ ,i0 i34 i6 ,i,8 i+; i< ,ib= i> iA iLA i%B iD i;F ,iF iH iJ ,i?K iL iLN iN iJO iR iS iT iU iV iX ,i4Y ib[ i\ id\ i6] i^ i` i` ia iIc iUe ie i0f ig ii ,ij i-p ir ,i=s iu i?w ,i i9? iG iQL i N ,iN iP itT iU iW i4X iY iY iXZ i] @  There is an open door here.i#_ i_  _i` icb id ,ie ig ii ii io niq iq i2r ics i6t iu ,iw ix i?z iz i{ iۃ 7 _You open the door.iŅ i i i i{ ,if i i ,i= i i֖ ,i i i ,i i i< i i i i ,i iä i˥ ,ih iH iP i i i i i i9 i2 i ,i i i i iL i i iӹ i i i iG i i i ,i{ i0 i i i i8 i i i i i ia i i' i i. i i i< i i! i iU i i i- il iU i i j  You encounter an endoplasm.i ##.# #.# #.# ##.# #.# #.# ##.# #.# #.# ##.# #.# #.# ##.# #.# #.# ##.# ##.# #.# .#.# ###..# #.# i .#.###...## #.#  .#.....##### #@#  #......#  #.###########.#.#  .#>#.# #.#.#  ##.#.# #.# #  .#### #.#   J   endoplasm (asleep)....# #.#  i= ####.P♣.## #J# P♣..#i a853.0 (924.0 (93 _i i_ i  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ##.# #.# #.# alright the Conjurer i ##.# #.# #.# Draconian ##.# #.# #.# Health: 22/22 ======================== ##.# #.# #.# Magic: 4/5i- C===================----- iP ##.# #.# #.# AC: 5Str: 9 io ##.# ##.# #.# EV: 11Int: 18 i .#.# ###..# #.# SH: 0iޯ Dex: 9 .#.###...## #.# XL:  2 Next: 10% Place: Dungeon:1 .#.....##### #@# Noise: ---------  Time: 854.0 (0.0) i ...#............*..#  -) Nothing wielded i7 g...#.###########*#.#  Throw: stone .#>#.# #*#.# i ##.#.# #*# # ...#.#### #*# J   endoplasm (asleep) ...#....# #*# ####.P♣.## #J# .....P♣..# i _You encounter an endoplasm.Casting: Magic Dart (safe; 3% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linei& EAim: an endoplasm (asleep, 100% to hit)iw##.# #.# #.#  alright the Conjurer ##.# #.# #.#  Draconian ##.# #.# #.#  Health: 22/22 ======================== ##.# #.# #.#  Magic: 4/5===================----- ##.# #.# #.#  AC: 5Str: 9 ##.# ##.# #.#  EV: 11Int: 18 i.#.# ###..# #.#  SH: 0Dex: 9 .#.###...## #.#  XL:  2 Next: 10% Place: Dungeon:1 .#.....##### #@#  Noise: ---------  Time: 854.0 (0.0) ...#............*..#  -) Nothing wielded ...#.###########*#.#  Throw: stone .#>#.##*#.# ##.#.##*# # ...#.#####*#  J   endoplasm ...#....##*# ir####.P♣.## #J# .....P♣..# Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.iI^&J.i9d>.....ie3=5.0 (1ikilonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  i>m$Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm. _The endoplasm is severely wounded.i  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i} ##.# #.# #.# alright the Conjurer ##.# #.# #.# Draconian ##.# #.# #.#ii~  Health: 22/22 ======================== ##.# #.# #.# Magic: 3/5==============---------- ##.# #.# #.# AC: 5i Str: 9 ##.# ##.# #.# EV: 11Int: 18 .#.# ###..# #.# SH: 0Dex: 9 .#.###...## #.# XL:  2 Next: 10% Place: Dungeon:1 .#.....##### #@#iY ~ Noise: =--------  Time: 855.0 (0.0) ...#............*..#  -) Nothing wielded i g...#.###########*#.#  Throw: stone .#>#.# #*#.# i ##.#.# #*# # ...#.#### #*#i  J   endoplasm ...#....# #J# ####.P♣.## #.# i k.....P♣..# _The endoplasm is severely wounded.iT PCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  i Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)iz##.# #.# #.#  alright the Conjurer ##.# #.# #.#  Draconian ##.# #.# #.#  Health: 22/22 ======================== ##.# #.# #.#  Magic: 3/5==============---------- ##.# #.# #.#  AC: 5Str: 9 ##.# ##.# #.#  EV: 11Int: 18 .#.# ###..# #.#  SH: 0Dex: 9 i.#.###...## #.#  XL:  2 Next: 10% Place: Dungeon:1 .#.....##### #@#  Noise: =--------  Time: 855.0 (0.0) ...#............*..#  -) Nothing wielded ...#.###########*#.#  Throw: stone .#>#.##*#.# ##.#.##*# # ...#.#####*#  J   endoplasm ...#....##J#i| ####.P♣.## #.# .....P♣..# Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.io`Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  The magic dart hits the endoplasm but does no damage.i=&J.iK@7....iB+6.0 (1i(IifKQConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (severely wounded, 100% to hit)  The magic dart hits the endoplasm but does no damage. _The endoplasm is severely wounded.i   iCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iӍ##.# #.# #.# alright the Conjurer ##.# #.# #.# Draconian ##.# #.# #.# Health: 22/22 ======================== ##.# #.# #.# Magic: 2/5=========--------------- ##.# #.# #.# AC: 5Str: 9 ##.# ##.# #.# EV: 11Int: 18 .#.# ###..# #.# SH: 0iXDex: 9 .#.###...## #.# XL:  2 Next: 10% Place: Dungeon:1 .#.....##### #@# Noise: =--------  Time: 856.0 (0.0) ...#............*..#  -) Nothing wielded i#...#.###########*#.#  Throw: stone .#>#.# #*#.# ##.#.# #*# # ...#.#### #J#i J   endoplasm ...#....# #.# ####.P♣.## #.# i.....P♣..# _The endoplasm is severely wounded.Casting: Magic Dart (safe; 3% risk of failure)  iyConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)i##.# #.# #.#  alright the Conjurer ##.# #.# #.#  Draconian ##.# #.# #.#  Health: 22/22 ======================== ##.# #.# #.#  Magic: 2/5=========--------------- ##.# #.# #.#  AC: 5Str: 9 ##.# ##.# #.#  EV: 11Int: 18 .#.# ###..# #.#  SH: 0Dex: 9 .#.###...## #.#  XL:  2 Next: 10% Place: Dungeon:1 .#.....#####i #@#  Noise: =--------  Time: 856.0 (0.0) ...#............*..#  -) Nothing wielded ...#.###########*#.#  Throw: stone .#>#.##*#.# ##.#.##*# # ...#.#####J#  J   endoplasm ...#....##.# ####.P♣.## #.# .....P♣..# Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  The magic dart hits the endoplasm.ie&J.i0...i +7.0 (1i%iϘ<Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (severely wounded, 100% to hit)  The magic dart hits the endoplasm. _The endoplasm is almost dead.ih  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iB0 ##.# #.# #.# alright the Conjurer ##.# #.# #.# Draconian ##.# #.# #.# Health: 22/22 ======================== ##.# #.# #.# Magic: 1/5====-------------------- ##.# #.# #.# AC: 5Str: 9 ##.# ##.# #.# EV: 11Int: 18 .#.# ###..# #.# SH: 0Dex: 9 .#.###...## #.# XL:  2 Next: 10% Place: Dungeon:1 .#.....##### #@# Noise: =--------  Time: 857.0 (0.0) ...#............*..#  -) Nothing wielded i1 v...#.###########*#.#  Throw: stone .#>#.# #*#.# ##.#.# #J# # ...#.#### #.# J   endoplasm ...#....# #.# ####.P♣.## #.# .....P♣..# _The endoplasm is almost dead.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)i##.# #.# #.# alright the Conjurer ##.# #.# #.# Draconian ##.# #.# #.# Health: 22/22 ======================== ##.# #.# #.# Magic: 1/5====-------------------- ##.# #.# #.# AC: 5Str: 9 ##.# ##.# #.# EV: 11Int: 18 .#.# ###..# #.# SH: 0Dex: 9 .#.###...## #.# XL:  2 Next: 10% Place: Dungeon:1 .#.....##### #@# Noise: =--------  Time: 857.0 (0.0) ...#...............#  -) Nothing wielded ...#.###########.[3i3m#.#  Throw: stone .#>#.# #.#.# ##.#.# #.# # ...#.#### #.# J   endoplasm ...#....# #.# ####.P♣.## #.# .....P♣..#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm.iw #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  ##.# #.#   #.#  #.#  #@# *..# *#.# >#.# #*#.#  #.# #  #.#  #.#   #.#   i܂0...i378.0 (1i*i'Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!iDi/3iȰniiYi,iiֻi'W2=====iiiJiXil,i!,iiii======i/i,iHi~iiVi,iSi0i{i-iiBiiiitiig3=====i iZiiikiiNii`i-i======ii,iyi,ii,iiLip,iWii<iii'ii;4=====iJii8,ii'ii"iX,iii%======iQBiiii<i,i!i,,ii,imimBiPn _You start resting.Magic restored.iq j........-iS097.0 (39.0)i6m5=====-8.0 (40 _ii.i: 3i i#iD$i)ir+i,i,i4-i~.i/i0======i/0i1i2,iP3i74i"5i5i5i6i7i-8in8i_9i:i;,i<iu=i=i=i?i@,iAiBiBi4CiCiEiEiEi:FiVGi HigHiHiKiCNc  You encounter a rat.iWF.# #.#.#  .# #.#.#  .#### #.#.#  ....# #.#.#  .P♣.## #.#.#  .P♣..# #.#.###  #...## #...#  ##### ###.#     #.#   #.#   #.#   #.#    r   rat (asleep) ♣.♣ .r.  i_X911.0 (132.0 (14 ih` _iTei4gi  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i] .# #.#.# alright the Conjurer .# #.#.# Draconian .#### #.#.# Health: 22/22 ======================== ....# #.#.# Magic: 4/5===================----- .P♣.## #.#.# AC: 5Str: 9 .P♣..# #.#.### EV: 11Int: 18 #...## #...# SH: 0Dex: 9 i+ w##### ###.# XL:  2 Next: 17% Place: Dungeon:1 #@# Noise: ---------  Time: 912.0 (0.0) #*# -) Nothing wielded #*# Throw: stone #*# #*# #*# r   rat (asleep) ♣*♣ .r. _You encounter a rat.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)iʞ.# #.#.# alright the Conjurer .# #.#.# Draconian .#### #.#.# Health: 22/22 ======================== ....# #.#.# Magic: 4/5===================----- .P♣.## #.#.# AC: 5Str: 9 .P♣..# #.#.### EV: 11Int: 18 #...## #...# SH: 0Dex: 9 ##### ###.# XL:  2 Next: 17% Place: Dungeon:1 #@# Noise: ---------  Time: 912.0 (0.0) #.#i͟ -) Nothing wielded #.# Throw: stone #.# #.# #.# r   rat (asleep) ♣.♣ .†.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  i$$The magic dart hits the rat.i: #.#.#  #.#.#  #.#.#  #.#.#  #.#.#    #...#  ###.#  #@#  i#*#  #*#  #*#  #*#  #*#  ♣*♣   .†.    i1E......i@<20=3.0 (1iEiFSonfirm with . or Enter, or press ? or * to list all spells.iTGzAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The magic dart hits the rat. _You kill the rat!iHf3igi~hini pXip,i-qiJriririsBitiu,ixn _You start resting.Magic restored.i ~..........-i,22.0 (9i-p5=====-3.0 (10.0) _i|iiii=====ii##### ###.# #.# #.# #.# #.# #. #. #[♣#♣.♣###....@..#9.0 (6.0)iݠ##♣#♣#♣##i}B30.0 (7iëiF _Found a leather armour.ip _You see here a rat corpse.in  ##### ###.#  #.#  #.#  #.#  #.#  #.#  #.#  #[♣#♣.♣##  #...@†..#  ##♣#♣#♣##       i0 i' 21.0 (1 _i i i{Z ##### ###.#  #.#  #.#  #.#  #.#  #.# # #.#  #[♣#♣.♣##  #..@.†..#  ##♣#♣#♣##       i\in]&2ibidi,Z - ##### ###.# #. #.# #. #.# #. #.# #. #.# #. #.#  #. #.#  #[♣#♣.♣##  #.@..†..#  ##♣#♣#♣##       i[ i\ &3ia ic i ##### ###.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #[♣#♣.♣##  #@...†..#  ##♣#♣#♣##     i  i<4iuigiP #####...##..######.# #.# ♣#♣.♣##....†..##♣#♣#♣##io <5i i w _You see here a +0 leather armour.in6 _e - a +0 leather armouri  Gear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))a - a +0 short sword Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [)  c - a +0 pair of gloves of fire (worn)  e - a +0 leather armour Talismans (go to first with %)d - a rimehorn talismaniee - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified useless_item armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.ii#####...###...#   alright the Conjurer######.###.#   Draconian#.# #.#   Health: 22/22 ========================#.# #.#   Magic: 5/5========================#.# #.#   AC: 5Str: 9#.# #.#   EV: 11Int: 18#.# #.#   SH: 0Dex: 9#.# #.#   XL:  2 Next: 20% Place: Dungeon:1#@♣#♣.♣##  [4iV0m Noise: ---------  Time: 936.0 (0.0)#....†..#   -) Nothing wielded##♣#♣#♣##   Throw: stone           _Magic restored. _Found a leather armour. _You see here a rat corpse. _You see here a +0 leather armour. _e - a +0 leather armourYour wings, even vestigial as they are, won't fit in that.iiz. _iCiE$iEGear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))a - a +0 short sword Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [)  c - a +0 pair of gloves of fire (worn)  e - a +0 leather armour Talismans (go to first with %)d - a rimehorn talismani~\e - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified useless_item armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.ik?#####...###...#   alright the Conjurer######.###.#   Draconian#.# #.#   Health: 22/22 ========================#.# #.#   Magic: 5/5========================#.# #.#   AC: 5Str: 9#.# #.#   EV: 11Int: 18#.# #.#   SH: 0Dex: 9#.# #.#   XL:  2 Next: 20% Place: Dungeon:1#@♣#♣.♣##  i@ Noise: ---------  Time: 936.0 (0.0)#....†..#   -) Nothing wielded##♣#♣#♣##   Throw: stone           _Magic restored. _Found a leather armour. _You see here a rat corpse. _You see here a +0 leather armour. _e - a +0 leather armour _Your wings, even vestigial as they are, won't fit in that.7.0 (1_Found a leather armour. _rat corpse. _You see here a +0 leather armour. _e - a +0 leather armour _You drop a +0 leather armour.i Ii i i# ,i0 i1 i(2 iu2 i: i< ,iH= iG iH ,iH iaS iT Bi^ i^ i[_ i_ ih isj ,ij iu iv i%| ,iO i i i i i i i i~ ir ,i i= i ,i i io ií i4 i> i ,ih i i i; i i i? ,im iM iR i i i i i i i i ,i i Bi i i i ,i2 i  ii i i" i;# ,i# i,2 Xi3 iS5 i5 i; i= i? ,ie@ iF iH i{H iH ilR Bi5U i)[ ,i6\ ,ib i1d id i+e ik il iil im is iau iu iv i} i~ i  iC iL i: i i| i3 iX ,iQ i! i ,i̗ iD i4 ,iҜ i2 i iQ ,i i i ,i iY ,i̪ i i ,i i. i iٲ i4 i id Bi iO i i iռ i i iq i2 i/ Bi i7 i ,i i i i6 i^ i. is i i i i i i i ,i iu i ,i i i ,i i i ,i( i i i iz i 7 _You open the door.i im i i i i; i i @  There is an open door here.i i  _i i iu i ie ie i i i i0 i= i id i i i i; i% i Xi ##.#####....# ###....##. ............#.#..# #....##. ####......#.#.#..# #....### ..........#......#########....... #..#......######..#.....##....... ..................'.....##....... .#.#####.#####.#.##.............. .#.#...#.# #.#.##........÷..... .###.###.### ###@##.......#######1000.0 (63.0) ....>#.....#>....##.......÷...... .###.###.###.###.##.###.#♣♣♣♣♣♣♣♣ .#.#...#.# #....# #.♣♣♣♣♣...♣ .#.#####.#####.#..### #....♣.P♣.. .#......>......#..# ##♣...♣.♣♣♣ .###.#######.###..# ♣♣♣♣♣♣♣♣. ...#.# ...[4i 0m #....# #... .###.###.# ###..# ##..i i ,1.0 (64i i_ 9 _Found an escape hatch in the floor.i&3i'i*i+i 0i1iA2,i2i4i5iY6,iBP  There is an escape hatch in the floor here.i.Ci#D _iDiFiGiGiLHiIiJ,iKiLiOBiyxia{,iq|,ia}i}i<~iiniiViiQii_iiiQ: #.#..................'.....##.  #.#.#.#####.#####.#.##.........#.#.#...#.#...#.#.##........÷#.###.###.###.###.##.......## ....#....>#.....#>....##.......÷#.###.###.###.###.##.###.#♣♣♣ ###.#.#.#...#.#...# #....# #.♣♣♣♣  #...#.#####.#####.#..### #....♣  #.#.#......>..@...#..# ##♣...i27.0 (26  #...###.#######.###..# ♣♣♣♣  #.....#.# ... .#....# ###.#.###.###.# .###..#...#.#..>..#.# >. #..# ## ###.#.#.###.#.# ### #..# #. i #.#.#<#.#.#.# #.# #..# #  #.#.###.###.###.###.## #  #.#.................# #ii%8.0 (27ii͠9 _Found an escape hatch in the floor.i3idi ibi i^iiiiiܯiѼii,iiiRiiiiiDii BiCiiFi!I,iIiLi"NiNiOiRiSiSiTiViXioYiWZi]\i^i{_,ic,iWdi0eiJi@  There is an open door here.i7ki`n5 _i$piq,iriti8v,ijxiZ{i|,id}i%i,i$i6ii׆ii΋iuiii4ii#ni,ii=i+ii iY,i/,iFniBiBi}ii ,iiiiziiiXi i iiiyiiiMiii{,ii;B  There is an open door here. _iD,iE,iFiGiaI,iIiOiQiR,ic,ici&dihikiiiinjiBni9oioi-pi%uiw,iExiXiV  There is an open door here.i9 _ibi˰ij,ii i ,iiiii{,i,iiqi3ii  You see here a +0 dagger. _ili,i*iniiiiiKiiiiG,iXi_iii/iiBiIi in i i iR iH idBiii,,iim#i$iM%,i'i (,i(i4*i+i+i,i/i0i0iN1i:iAiB,iLCiDiDi1Ei&Fi5GiGiJHiHi JiJiJixKi#MiM,iNi!OiOi/PilPiQiRiGS,iqTiUimUiUi]t#......#.###.###.###.###.##.... #......#....>#.....#>....## #......#.###.###.###.###.##.###.# #.####.#.#.#...#.#...#.#....# #.♣ #.# #...#.#####.#####.#..### #. #.# #.#.#......>......#..# ## #.# #...###.#######.###..# #.# #.....#.#.....#.#....# #.####.#.###.###@###.###..# 129.0 (101.0) #......#.#..>..#.#..>..#..# ######.#.#.###.#.#.###.#..# #.#.#<#.#.#.#.#.#.#..# #.#.###.###.###.###.## iu.#.#.................# #..........########## ########### iAvi|i~E _Done exploring.i73iR43i@iaBi8C$ _inIniKiLiM,iQiARiRi*SiWiYi(ZixZiU]it^i^i^_ibicicihdifigihihijiki"lilinio,i@pi!ris,iGtiEviwiiwi(xikyi.zizizin|iZ}i}i9~iiiiiiJi,iiiiiӉiъii ii,i+iѐiiOiiBiiUi,i6ii,i)iKiר,iii,iiF #.........#♣♣♣♣♣♣♣♣♣...#.# #......)########.##### #.......'............#.#.. i#.......#####......#.#.#.. ##.####............#.... #.# #.##..#......######. #.# #.#................. #.# #.#.#.#####.#####.#. #.####.#@#.#...#.#...#.#.54.0 (25.0) #......#.###.###.###.###. #......#....>#.....#>.... #......#.###.###.###.###. #.####.#.#.#...#.#...#.#. #.# #...#.#####.#####.#. i #.# #.#.#......>......#.  #.# #...###.#######.###. #.# #.....#.#.....#.#... i8i%ici,Ii7i9,i>Xi?iAiaE  You see here a +0 dagger. _  #.#........÷....♣.♣   #.#.....♣.♣.♣.♣   #.#..#'#.##......   ######'#..#.#.#♣.♣.#+   #.........#.#.##...#.#.#   #.........#......   #.........#♣♣♣♣♣♣♣♣♣...#   #.......>..............#   #......@..#♣♣♣♣♣♣♣♣♣...#63.0 (9.0)   #......)########.#####.  iG #.......'............#.#   #.......#####......#.#.#   ##.####............#...   #.# #.##..#......#####   #.# #.#........   #.# #.#..##   #.####.#.#.#...#iVi/CiDGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))a - a +0 short sword Missiles (go to first with ()  b - a stone (quivered) iE>Armour (go to first with [)  c - a +0 pair of gloves of fire (worn) Talismans (go to first with %)d - a rimehorn talismani\  #.#........÷....♣.♣ alright the Conjurer  #.#.....♣.♣.♣.♣.... Draconian  #.#..#'#.##........ Health: 22/22 ========================  ######'#..#.#.#♣.♣.#+#.. Magic: 5/5========================  #.........#.#.##...#.#.# AC: 5Str: 9  #.........#............. EV: 11Int: 18  #.........#♣♣♣♣♣♣♣♣♣...# SH: 0Dex: 9  #.......>..............# XL:  2 Next: 20% Place: Dungeon:1  #......@..#♣♣♣♣♣♣♣♣♣...# Noise: ---------i] <[33m  Time: 1163.0 (0.0)  #......)########.#####.. -) Nothing wielded  #.......'............#.# Throw: stone  #.......#####......#.#.#  ##.####............#....  #.# #.##..#......#####   #.# #.#...............   #.# #.#.#.#####.#####.   #.####.#.#.#...#.#...#.  _There is an open door here. _There is an open door here. _There is an open door here. _You see here a +0 dagger. _Done exploring. _You see here a +0 dagger.i` ia i" ♣.♣.♣.♣....#'#.##....######'#..#.#.#♣.♣.#+#.......#...#.#.#............♣♣♣♣♣♣♣♣♣...#>.............#♣♣♣♣♣♣♣♣♣########.#####...'............#.#.#####......#.....#.#.  #......#.###.###.###.## ii} +4.0 (1i'i<+O _You see here a +0 dagger.i i &5i$ i' % _e - a +0 daggerihT M...÷....♣.♣...♣.♣.♣.♣ #.#..#'#.##......#####'#♣.♣.#+#..#.##...#.#.#...............#♣♣♣♣♣♣♣♣♣>.............#♣♣♣♣♣♣♣♣♣...#.########.#####..'...........  #.......#####......#.#.##.#6i i M♣.♣.♣.♣.........÷....♣.♣...♣.♣.♣.♣ #.#..#'#.##......#####'#♣.♣.#+#..#.##...#.#.#...............#♣♣♣♣♣♣♣♣♣>..............#♣♣♣♣♣♣♣♣♣...#.########.#####..  #.......'............#.##.##.#iq Y7iA Q #.#.....♣.♣.♣.♣.   #.#........÷....♣.♣.   #.#.....♣.♣.♣.♣.   #.#..#'#.##.   ######'#..#.#.#♣.♣.#+#.   #.#.#.##...#.#.#.   #.#.   #.#♣...#.   #..#.   #.#♣♣♣♣♣♣♣♣♣...#.   #.......########.#####.   #.'.#.#.   #.#####......#.#.#.   ie##.####...#.   #.# #.##..#......#   #.# #.#.   #.# #.#.#.#####.#####.#ii&8i5i3<c _There is a stone staircase leading down here.i4i^i!is-9 _i<i<&2i(^ ### ..# ###.# .#.## ... #.# #@# ## ########iWA.70.5 (2.5ibXiEZ# _You climb downwards.iva _There is a stone staircase leading up here.i^ịiۤiiۧid i_iiiBi  There is a stone staircase leading up here. _iRi#### # ..# .#.####.# ......#.#####.##.....@)..###.########.####<#  #......# ########i q#### # ..# .#.####.# #......#.#####.# #......@..# ###.# #.####<# i7.5 (7.08.5 (8 _You see here a +3 spear.iԽ7...$....#### ..# ..# .#.#.####.# .# ......#.#####.# #......)@.# ###.# #.####<# #.# ii+9.5 (1i5i+ _Found 15 gold pieces.i ... $.. .. #### .. # ..# .# .#.####.# .# ......#.#####.# #......@..# ###.# #.####<#  #......#  #ii('80iin _You see here a +3 spear.i <1i i D _f - a +3 speari... $.. .. #### .. # ..# .# .#.####.# .# ......#.#####.# #.# ###.# #.####<# ii&2iRiihrivGear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))a - a +0 short sword  e - a +0 dagger  f - a +3 spear Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [)  c - a +0 pair of gloves of fire (worn) Talismans (go to first with %)d - a rimehorn talismani*bf - a +3 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 6.9 XLs.  Current attack delay: 1.1. Damage rating: 8 (Base 6 x 97% (Str) x 101% (Skill) + 3 (Ench)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iiXialright the Conjurer...Draconian$..Health: 22/22 ========================..Magic: 5/5========================#### ..AC: 5i2Str: 9# ..# .#EV: 11Int: 18.#.####.# .#iSH: 0Dex: 9......#.#####.#XL:  2 Next: 20% Place: Dungeon:2#.......@.#iNoise: ---------  Time: 1182.5 (0.0)###.#######f) +3 spearil#.####<#Throw: stonei6#......######### ic   i%9   i"  _There is a stone staircase leading up here. _There is a stone staircase leading up here. _You see here a +3 spear. _Found 15 gold pieces. i_You see here a +3 spear. _f - a +3 spearii-3.0 (0.5i~i - _f - a +3 spear (weapon)i+i7@  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.6   0.8  +1   h + Spellcasting 2.2   3.6  -1      i     b - Polearms   0.0   1.0   0   i * Conjurations   4.3   5.0   0   c - Unarmed Combat   0.0   1.0   0       d - Throwing   0.0   1.2  -1   j - Shapeshifting   0.0   1.2  -1  i         e - Short Blades   0.0   1.0   0  i0        iU.     f - Dodging   1.8   2.4  -1  i     g - Stealth   1.8   2.0   0      i        i        i         i0        i        iB            ija    iThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  i[?] Help[=] set a skill target  i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets i alright the Conjurer...Draconian i $..Health: 22/22 ========================..Magic: 5/5========================#### ..AC: 5Str: 9# ..# .#EV: 11Int: 18.#.####.# .#SH: 0Dex: 9......#.#####.#XL:  2 Next: 20% Place: Dungeon:2 i #.......@.#Noise: ---------  Time: 1183.0 (0.0)###.#######f) +3 spear#.####<#Throw: stone#......#########         _There is a stone staircase leading up here. _You see here a +3 spear. _Found 15 gold pieces. _You see here a +3 spear. _f - a +3 spear _f - a +3 spear (weapon) iR  i  i iJIi3LiO  You encounter a kobold. It is wielding a +0 whip.iV.K... .$.. ... #### ... # ..# #.# .#.####.# #.# ......#.#####.# #..@# ###.# #.####<# K   kobold (asleep)ibZG.Ki_MKid4==4.0 (1ifi,k( _The kobold shouts!i  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ir s  alright the Conjurer ..... Draconian K$..i?s g Health: 22/22 ======================== *.. Magic: 4/5===================-----i}s  #### *.. AC: 5Str: 9 is  # ..# #*# EV: 11Int: 18 is  .#.####.# #*# SH: 0it +Dex: 9 i+t $ ......#.#####*# XL:  2 Next: 20% Place: Dungeon:2iWt Z #........@#it  Noise: ==-------  Time: 1184.0 (0.0) it ###.####### f) +3 spear it  #.####<# Throw: stone  #......#  ########iYu   K   kobold iu _The kobold shouts!  Casting: Magic Dart (safe; 3% risk of failure)  iu MConfirm with . or Enter, or press ? or * to list all spells.iu xAiming: Magic Dart (safe; 3% risk of failure)  iv Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (100% to hit)ij alright the Conjurer.....DraconianK$..Health: 22/22 ========================*..Magic: 4/5===================-----#### *..AC: 5Str: 9# ..# #*#EV: 11Int: 18.#.####.# #*#SH: 0Dex: 9......#.#####*#XL:  2 Next: 20% Place: Dungeon:2#........@#Noise: ==-------  Time: 1184.0 (0.0)###.#######f) +3 spear#.####<#Throw: stone#......#########  K   koboldCasting: Magic Dart (safe; 3iR% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (100% to hit)  The magic dart hits the kobold.i%.K.....-5.0 (1iionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (100% to hit)  The magic dart hits the kobold. _The kobold is severely wounded.i  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iM&  alright the Conjurer ..... Draconian .$.. Health: 22/22 ======================== .K. Magic: 3/5==============---------- #### .*. AC: 5i&Str: 9  # ..# #*# EV: 11Int: 18  .#.####.# #*# SH: 0Dex: 9 i&3 ......#.#####*# XL:  2 Next: 20% Place: Dungeon:2 i'#........@# Noise: =--------  Time: 1185.0 (0.0) ###.####### f) +3 spear  #.####<# Throw: stone  #......#  ########  K   kobold i(d_The kobold is severely wounded.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (severely wounded, 100% to hit)i+3   alright the Conjurer ..... Draconian .$.. Health: 22/22 ======================== .). Magic: 3/5==============---------- #### ... AC: 5Str: 9  # ..# #.# EV: 11Int: 18  .#.####.# #.# SH: 0Dex: 9  ......#.#####.# XL:  2 Next: 20% Place: Dungeon:2 #........@# Noise: =--------  Time: 1185.0 (0.0) ###.####### f) +3 spear  i3 t #.####<# Throw: stone  #......#  ########  K   koboldCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (severely wounded, 100% to hit)  The magic dart hits the kobold.iU< F ..... .$.. .). #### .*.  # ..# #*#   #*#  *#    <#    i 2....i 346.0 (1i i 3Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (severely wounded, 100% to hit)  The magic dart hits the kobold. _You kill the kobold!ii ii*i"ni,idi]iijiyii@iH,i<i,iRigii`iiiiciQ4=====ii"iwi/iiiIiYiiMii'======iii iiiii],iA Bi i2,iii%i#i:% ilI_You start resting.Magic restored.i..-i 1206.0 (20.0)i!m5=====-7.0 (21 _i 'i(iiuBiiiii̘ii======iiٝiBi<<  You see here a +0 whip.i<i _iiimiiHM _You now have 57 gold pieces (gained 15).iiiii*,i2i ii,i@ii,iii,i)i iiiiiXi`iiiiii:iLiiTiiiiikii(j  You encounter an endoplasm.i #.##### #.J... # #. #.# #.# ####.# #....#J   endoplasm (wandering) #.#..# #...## ip#...#25.0 (18i<i36.0 (19 _ii i  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i?  alright the Conjurer  Draconian  Health: 22/22 ========================  Magic: 4/5===================-----  AC: 5Str: 9  EV: 11Int: 18 #.###### SH: 0Dex: 9 #.J***.# XL:  2 Next: 24% Place: Dungeon:2 #@# Noise: ---------  Time: 1226.0 (0.0) #.# f) +3 spear #.# Throw: stone #.# ####.# #....#[i$]15X J   endoplasm (wandering) #.#..# #...## #...# _You encounter an endoplasm.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 100% to hit)i; alright the ConjurerDraconianHealth: 22/22 ========================Magic: 4/5===================-----AC: 5Str: 9EV: 11Int: 18#.######SH: 0Dex: 9#.J***.#XL:  2 Next: 24% Place: Dungeon:2#@#Noise: ---------  Time: 1226.0 (0.0)#.#f) +3 spear#.#Throw: stone#.#####.##....#J   endoplasm#.#..##...###...# _You encounter an endoplasm.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  i [36mPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 100% to hit)i .Ji ..i 3=7.0 (1id iD   Casting: Magic Dart (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  i Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) _The magic dart hits the endoplasm but does no damage.iFM  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  alright the Conjurer  Draconian i, Health: 22/22 ========================  Magic: 3/5==============----------  AC: 5Str: 9  EV: 11Int: 18iV #.###### SH: 0Dex: 9 #..J**.# XL:  2 Next: 24% Place: Dungeon:2 #@# Noise: =--------  Time: 1227.0 (0.0) #.# f) +3 spear #.# Throw: stone #.# ####.# #....# J   endoplasm #.#..# #...## #...# _The magic dart hits the endoplasm but does no damage.  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)i[8;14Hi9alright the ConjurerDraconianHealth: 22/22 ========================Magic: 3/5==============----------AC: 5Str: 9EV: 11Int: 18#.######SH: 0Dex: 9#..J**.#XL:  2 Next: 24% Place: Dungeon:2#@#Noise: =--------  Time: 1227.0 (0.0)#.#f) +3 spear#.#Throw: stone#.#####.##....#J   endoplasm#.#..##...###...#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: [39;i:P49man endoplasm (100% to hit)  The magic dart hits the endoplasm.i .JiҶ.i+8.0 (1iiAMConfirm with . or Enter, or press ? or * to list all spells.Aim  i{Press: ? - help, Shift-Dir - straight line: an endoplasm (100% to hit)  The magic dart hits the endoplasm. _The endoplasm is almost dead.i#r .J  You reach to attack! You barely miss the endoplasm.-9.1 (1.1i(t] _The endoplasm is almost dead. ig K .  You hit the endoplasm. in ( is :31=30.2 ix  i{ 7 _You kill the endoplasm! i{ #i##i##iQ$#i%#i)#i*#i*#i@+#i+#i+#i{,#i.#iZ.#i.#i/#ik0Q4=====#i1#iT2#i2#i3#i54#id4#i4#i6,#i7#i8S=====#i@9#i^:#i:#i;#i,<,#i@#iA,#i+B#iDB#iEn _You start resting.Magic restored.#iK-........#iN047.2 (17.0)#iOm5=====-8.2 (18 _#iS#iLV$iR_$idT$iX$im=====$ii,$i3$iM _You now have 68 gold pieces (gained 11).$i3$it$i^$if  You encounter an adder.$ia[..S..#..#..... #.# ### #.##.##...##.##.###.# #.##.# #.######..#####......###.......####.#S   adder (asleep)#######.# #.#$iA #.# #.# #.# #.#$i›e.S62.2 (14$iP.S$i,OS$i,3.2 (15$i $i/ _The adder hisses angrily.&i-  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&ib l  alright the Conjurer ... Draconian .. Health: 22/22 ======================== #S. Magic: 4/5===================----- #.* AC: 5Str: 9 ..* EV: 11Int: 18 #*# ###  SH: 0Dex: 9 #*##.##  XL:  2 Next: 31% Place: Dungeon:2 #@...#  Noise: ---------  Time: 1263.2 (0.0) &i i#.##.##  f) +3 spear #.# #.#  Throw: stone #.# #.######  ..#####......#  ##.......####.#  S   adder #######.# #.#  #.# #.#  #.# #.# _The adder hisses angrily.  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)'ialright the Conjurer...Draconian..Health: 22/22 ========================#S.Magic: 4/5===================-----#.*AC: 5Str: 9..*EV: 11Int: 18#*# ###SH: 0Dex: 9#*##.##XL:  2 Next: 31% Place: Dungeon:2#@...#Noise: ---------  Time: 1263.2 (0.0)#.##.##f) +3 spear#.# #.#Throw: stone#.# #.######..#####......###.......####.#S   'i[40madder#######.# #.##.# #.##.# #.#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  The magic dart hits the adder.'iA".'iA/S'iH0...'iI3=4.2 (1'iP'iSonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (100% to hit)  The magic dart hits the adder. _The adder is moderately wounded.(ib  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(i  alright the Conjurer ... Draconian .. Health: 22/22 ======================== #.. Magic: 3/5==============---------- #.S AC: 5Str: 9 ..* EV: 11Int: 18 #*# ###  SH: 0Dex: 9 #*##.##  XL:  2 Next: 31% Place: Dungeon:2 #@...#  Noise: =--------  Time: 1264.2 (0.0) #.##.##  f) +3 s(iC0pear #.# #.#  Throw: stone #.# #.######  ..#####......#  ##.......####.#  S   adder #######.# #.#  #.# #.#  #.# #.# _The adder is moderately wounded.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)(i/ alright the Conjurer...Draconian..Health: 22/22 ========================#..Magic: 3/5==============----------#.SAC: 5Str: 9..*EV: 11Int: 18#*# ###SH: 0Dex: 9#*##.##(i/ 6XL:  2 Next: 31% Place: Dungeon:2#@...#Noise: =--------  Time: 1264.2 (0.0)#.##.##f) +3 spear#.# #.#Throw: stone#.# #.######..#####......#(i@0 ##.......####.#S   adder#######.# #.##.# #.##.# #.#(i0 HCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  (i0 ;Press: ? - help, Shift-Dir - straight line(i0 Aim: an adder (moderately wounded, 100% to hit)  The magic dart hits the adder.(ió Q.S(i W...5.2 (1(i4 OConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (moderately wounded, 100% to hit)  The magic dart hits the adder. _The adder is moderately wounded.)ie  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*iZ  alright the Conjurer ... Draconian .. Health: 22/22 ======================== #.. Magic: 2/5=========--------------- #.. AC: 5Str: 9 .S. EV: 11Int: 18 #*# ###  SH: 0Dex: 9 #*##.##  XL:  2 Next: 31% Place: Dungeon:2 #@...#  Noise: =--------  Time: 1265.2 (0.0) #.##.##  f) *i)>+3 spear #.# #.#  Throw: stone #.# #.######  ..#####......#  ##.......####.#  S   adder #######.# #.#  #.# #.#  #.# #.# _The adder is moderately wounded.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)*iRalright the Conjurer...Draconian..Health: 22/22 ========================#..Magic: 2/5=========---------------#..AC: 5Str: 9.S.EV: 11Int: 18#*# ###SH: 0Dex: 9#*##.##XL:  2 Next: 31% Place: Dungeon:2#@...#Noise: =--------  Time: 1265.2 (0.0)#.##.##f) +3 spear#.# #.#Throw: stone#.# #.######..#####......###.......####.#S   [0;10;1*i3madder#######.# #.##.# #.##.# #.#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  The magic dart hits the adder.*iT2.S.S*iV9A6.2 (1*i?*i{B6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (moderately wounded, 100% to hit)  The magic dart hits the adder. _The adder is heavily wounded.+iu|The magic dart hits the adder. _The adder is heavily wounded.  You miss the adder.  The adder is heavily wounded.adder bites you.  You are poisoned.+iv0=======---7.3 (1.1Pois +i{+i~, _The adder poisons you!+i<,  You closely miss the adder. Your tail-slap misses the adder.The adder is heavily wounded.You feel sick. The adder barely misses you.+i=$18+i>w-----8.4Pois +iF+iEG= _The adder bites you but does no damage./iO'   You miss the adder. You tail-slap the adder.  The adder is severely wounded.6----9.5 _You feel sick. The adder closely misses you.0i  You closely miss the adder.The adder is severely wounded.0iC--70.60i0iMa _You feel sick. The adder barely misses you.0iZ  You barely miss the adder.The adder is severely wounded.15-1.70ir_ 0ib O _You feel sick. The adder bites you but does no damage. x21ijl  You hit the adder but do no damage.The adder is severely wounded.4--2.8 _You feel sick. The adder bites you but does no damage.1i= hmiss the adder. Your tail-slap misses the adder.    You are no longer poisoned.  The adder bites you but does no damage. The adder bites you.  You are poisoned.1iq 1=======----3=====3.9Pois 1i 1i , _The adder poisons you!2i2i~9---2i2i^ _You are too injured to fight recklessly!3ia3i3i 3i^ _You are too injured to fight recklessly!3iԶ3if3iH3id^ _You are too injured to fight recklessly!5i   alright the Conjurer ... Draconian ..5if ? Health: 11/22 ============------------ #.. Magic: 3/5==============---------- #.. AC: 5Str: 9 ... EV: 115i Int: 18 #.# ###  SH: 0Dex: 9 5i #S##.##  XL:  2 Next: 31% Place: Dungeon:2 5i #@...#  Noise: =--------  Time: 1273.9 (0.0) 5i\ #.##.##  f) +3 spear #.# #.#  Throw: stone #.# #.######  Pois 5i  ..#####......#  ##.......####.#  S   adder #######.# #.#  #.# #.#  #.# #.# _You are too injured to fight recklessly! 5i~ _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an adder (severely wounded, 42% to hit and 22% to hit with your tail-slap)5ibk S*5i07#.6i[-S#6i\Aim: an adder (severely wounded, 42% to hit and 22% to hit with your tail-slap)7ialright the Conjurer...Draconian..Health: 11/22 ============------------#..Magic: 3/5==============----------#..AC: 5Str: 9...EV: 11Int: 18#.# ###SH: 0Dex: 9#S##.##XL:  2 Next: 31% Place: Dungeon:2#@...#Noise: =--------  Time: 1273.9 (0.0)#.##.##f) +3 spear#.# #.#Throw: stone#.# #.######Pois ..#####......###.......####.#S   [07i~e;10;1madder#######.# #.##.# #.##.# #.# _You are too injured to fight recklessly!  Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an adder (severely wounded, 42% to hit and 22% to hit with your tail-slap)You miss the adder.The adder is severely wounded.7i 8/22 =====----5.0 (1.17i}7i  Reach: f) +3 spear  Press: ? - help, Dir - move targetAim: an adder (severely wounded, 42% to hit and 22% to hit with your tail-slap)You miss the adder.  The adder is severely wounded. _You feel sick. The adder bites you.7im 7i alright the Conjurer...Draconian..Health: 8/22========----------------#..Magic: 3/5==============----------#..AC: 5Str: 9...EV: 11Int: 18#.# ###SH: 0Dex: 9#S##.##XL:  2 Next: 31% Place: Dungeon:2#@...#Noise: =--------  Time: 1275.0 (1.1)#.##.##f) +3 spear7i $#.# #.#Throw: stone#.# #.######Pois ..#####......###.......####.#S   adder#######.# #.##.# #.##.# #.#Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an adder (severely wounded, 42% to hit and 22% to hit with your tail-slap)You miss the adder.7iK rThe adder is severely wounded. _You feel sick. The adder bites you.9i9   Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:iO   alright the Conjurer ... Draconian .. Health: 8/22========---------------- #.. Magic: 2/5=========--------------- #.. AC: 5Str: 9 ... EV: 11Int: 18 #.# ###  SH: 0Dex: 9 #S##.##  XL:  2 Next: 31% Place: Dungeon:2 #@...#  Noise: =--------  Time: 1275.0 (0.0) #.##.##  f) +3 spear[0;10:i) Cm #.# #.#  Throw: stone #.# #.######  Pois  ..#####......#  ##.......####.#  S   adder #######.# #.#  #.# #.#  #.# #.# _You feel sick. The adder bites you.  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit);i K  alright the Conjurer ;i\K[... Draconian .. Health: 8/22========---------------- ;iK#.. Magic: 2/5=========--------------- ;iK?#.. AC: 5Str: 9 ... EV: 11Int: 18 #.# ###  SH: 0Dex: 9;iNL7 #.##.##  XL:  2 Next: 31% Place: Dungeon:2 #@...#  Noise: =--------  Time: 1275.0 (0.0) ;i~L#.##.##  f) +3 spear ;iL#.# #.#  Throw: stone ;iL#.# #.######  Pois  ..#####......#  ;iL##.......####.#  S   adder #######.# #.#  ;i#M4#.# #.#  #.# #.# ;iFMCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;iuMAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line;iMAim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.;i(RT ... .. ;iyR#.. #.. ... #.# ###  ;iR"  ;iR2   ;iR #.# #.# ;iS #.# #. ;i*S ......;iMSU .####.;i}SE   ;iSd#.#  #.# ;iT ;ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.  You kill the adder!;i 7/23-726.0 (1 _You feel sick.;i`;ifi _Your Fighting skill increases to level 1!=ie=i7-=i7=i=i!?6-=i-5-=iǦ4--Pois =i5=ii _You start resting. You feel sick. x5=i#3--..-..........####.=i,80.0 (4=iW--1.0 (5=i=i[ _You are no longer poisoned.>i4 >i5 3>i{7 >i7 I4=>i!< X>i< >i< >i#= >i"? >i? Q3=====>iK@ >iA >iB f5==>iB >ilD >iD >i!E >iQF >iF >iG >iH >iVI '=====>iI >iI >i{K O=>i L >iM >iiN >iO >iO >inP >iIR >iR >iR >iT ,>iU >iV >iV f7==>i?W >iY >i[Y %4>iY ,=====>iY >i&[ >ia[ >i\ >i] ,>i ^ >ik_ >i_ f8==>i` >i%b >ib ======>ib >ic >i1d >iyd >ie ,>iRf >ig >ih 9=>ih >iMj >ij I9=>ik >iDl >im ,>iUn >in >in >iq n _You start resting.Magic restored.>iv >i| 1306.0 (25.0)>i} e5=====7.0 (26 _>i~ >iQ ?ip10/23==?i.?iS=====?it1==?i?iu,?i?i3?i?i?iG?i?i*?ie?i9=?iH?i?i0S2=?i?iC?i?i1?i?i?i ?i,?i?iwt3==?i?i B?ig ?i ?i ?i ?i ?i ?i?iQ#=?i?i?il?iS4=?id?i?i?ic?i5?i?i?i,?i?i?ij^5==?i?i,?iY?i?i ?i ?i!?i"?i"?i+$?i$^6==?i %?i;'?i',?i ),?i)?i&+,?i3,?i-?iY.O=?i0?in0N17=?i/1?i2?i3?iw3?iB5,?i5?iO7?i7?i7?i9?iK:%8?i:E==?i:?i=,?ioGX?iNH,?iH?i;J?iJ?iJa9==?iK?iL?iAM?iM?i O?iO?iO?iQ?iQ?iR?ixS?iTO=?itV?iV?i3WE20=?izW?iX?i Y?i{Y?iZ?i8[?i[?i\?i]?i]?i^?id_h1==?i_?ia?i8b?ib?iNd?id?i7e?if?if?ig?ii~2==?ikj?inl,?il?i(n?in?ieo?iqB?iZs?it9=?it?ixw% ?iwF_You start resting.HP restored.?i,~?i˂-64.0 (57?iфb3==5.0 (58 _?i1?iAi9QAiQAi RAiSAiUAi]UAi%ZBAi>[Ai[Ai]AiO_Ai_Ai`AiaAicAi:d:==AiCeAifAiLhAihAiiAikAilAiPmAimAinAinpAipAipAirAitAitAiuAinxAi/ ..$... ....... ..<.. #...#Ai #...# ... ##.#.# #####@# #.##.##73.0 (8.0).## ##....# ##.###.##.## ##.#.###.##.#####.## #.######Ai ........#####......#.#.####.......####.########.# #.#Ai4+#.#AiAij+4.0 (9AiۍAi; _Found an escape hatch in the ceiling.Ci ICi XCi nCi- #.>.# #...# #####...####.......$... .......... ....<.. #...# #..@# 6.0 (2#...# ##.#.# ### ##.###.##.## #.## ##....# ##.###.##.## ##.#.###.###.#####.## #.######........#####......#Cic: Ci ; +7.0 (3Ci4A CiD ; _Found a stone staircase leading down.EiIEiEixM.....># #...# ..#####...####...$.....................#......<....%..#0.. #...# ##.#.# ####.#EiEi+8.0 (1EiZEi0 _Found a fortress talisman.IiC3IioIi Ji<#.#. ... ..####  .....  #.>.# # #...# ..#####...####..........@.......82.0 (4..............#......<....%..######...########...##...#.## ## _You now have 78 gold pieces (gained 10).KiPKi4QKiSKi|WKiZKi_BKi aKilaKibKi8eKig,KihKi_.....#####.....#.>.# #####...# ...########...####...... ...............# ..............# ......<....@..# 6#####...####### #...# #...###.#.# #####.###.##.###.## ##....###.###.##.####.#.###.# _You see here a fortress talisman.Liˈ Lir +7.0 (1Li} Li: - _g - a fortress talismanMi Mi IGear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 spear (weapon)a - a +0 short sword  e - a +0 dagger Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [)  c - a +0 pair of gloves of fire (worn) Talismans (go to first with %)d - a rimehorn talisman  g - a fortress talismanOifg - a fortress talisman. A miniature battlement, carved from a piece of shell. Transforms the wearer intoa heavily armoured crab, fusing whatever body armour they are wearing into the shell in the process. In this form, they are slow-moving, but well-defended and even capable of wielding a weapon in their large main claw. Despite all this bulk, they are well-adapted to the water. They can also breathe clouds of rust at the cost of their own HP, which corrode and weaken enemies. ____________________________________________________________ Oig Skill HP UC Base Dmg AC Body Armour AC Rust Breath Size ------------------------------------------------------------------------------ Min 12 +0%+5+3.0 +0.0 (+70%)9 Max 20 +0%+10+3.0 +0.0 (+150%)25 Cur 0.0 -90% +0 +3.0 +0.0 (-50%) -15 rPois: x rCorr: + Melds: Offhand, Helmet, Gloves, Boots, Barding, Cloak Mutations Suppressed: Anatomy, Bones ____________________________________________________________ (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Xi Gear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 spear (weapon)  a - a +0 short sword  e - a +0 dagger Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [) Xi>3 c - a +0 pair of gloves of fire (worn) Talismans (go to first with %)d - a rimehorn talisman  g - a fortress talisman [i [iB [i ...alright the Conjurer..####Draconian#.....Health: 23/23 ========================#.>.# ####Magic: 5/5========================#...# ...###[iI AC: 5Str: 9#####...####......EV: 11Int: 18...............#SH: 0Dex: 9..............#XL:  2 Next: 72% Place: Dungeon:2......<....@..#Noise: ---------  Time: 1387.0 (0.0)#####...#######f) +3 spear#...#Throw: stone#...#[i^ ##.#.# #####.###.##.###.## ##....###.###.##.####.#.###.# _Found an escape hatch in the ceiling. _Found a stone staircase leading down. _Found a fortress talisman. _You now have 78 gold pieces (gained 10). _You see here a fortress talisman. _g - a fortress talisman[iɵ [iL [iҺ [i \i \i$ \i \i \i \ik \i X\i \i& \i  \ik \i \i \i B\i \i f  You encounter an adder.\iD& #.#. .....#### ..... \i& r #.>.# #####  #...# #...###..#######...####..@......S...............####.#...............##\i& ......<.......######...########...# \i' AS   adder (wandering)#...###.#.# ####.###.##.##\i( +91.0 (4\i. \i/ 22.0 (5 _\i4 \i6 ^i  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i׏   alright the Conjurer  Draconian  #.#. Health: 23/23 ========================  ... Magic: 4/5===================----- ..#### AC: 5Str: 9 #..... EV: 11Int: 18 #.>.# #####^i0  SH: 0Dex: 9 ^iK #...# #...###..##  XL:  2 Next: 72% Place: Dungeon:2  #####...####..@******S  Noise: ---------  Time: 1392.0 (0.0)  ...............####.#.  f) +3 spear  ..............## Throw: stone ^ig  ......<.......#  #####...####### ^i~ #...#^i  S   adder (wandering)^i - #...# ^i 0##.#.# ###  ##.###.##.## ^i֐ I_You encounter an adder.^i Casting: Magic Dart (safe; 2% risk of failure)  ^i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  ^i ;Press: ? - help, Shift-Dir - straight line^i{ WAim: an adder (wandering, hasn't noticed you, 100% to hit)_ih-alright the ConjurerDraconian#.#.Health: 23/23 ========================...Magic: 4/5===================-----..####AC: 5Str: 9#.....EV: 11Int: 18#.>.# #####_i.SH: 0Dex: 9#...# #...###..##XL:  2 Next: 72% Place: Dungeon:2#####...####..@******SNoise: ---------  Time: 1392.0 (0.0)...............####.#.f) +3 spear_i].U..............##Throw: stone......<.......######...########...#_i.S   adder#...#_i.D##.#.# #####.###.##.##_i.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._i. Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 100% to hit)  _i/The magic dart hits the adder._i3S._i%....._i3=3.0 (1_i_iSonfirm with . or Enter, or press ? or * to list all spells._i Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  _i/Aim: an adder (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the adder. _The adder is heavily wounded.`iB  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`iN   alright the Conjurer  Draconian  #.#. Health: 23/23 ========================  ... Magic: 3/5`i ==============---------- ..#### AC: 5Str: 9 #..... EV: 11Int: 18 #.>.# ##### SH: 0`i ;Dex: 9 `iD #...# #...###..##  XL:  2 Next: 72% Place: Dungeon:2 `ii 3 #####...####..@*****S.  Noise: =--------  Time: 1393.0 (0.0) `i t ...............####.#.  f) +3 spear  ..............##`i  Throw: stone  ......<.......# `i ^ #####...####### #...#`i  S   adder #...#`i* 5 ##.#.# ###  ##.###.##.## `iO _The adder is heavily wounded.Casting: Magic Dart (safe; 2% risk of failure)  `i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  `i Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)aipalright the ConjurerDraconian#.#.Health: 23/23 ========================...Magic: 3/5==============----------..####AC: 5aiGStr: 9#.....EV: 11Int: 18#.>.# #####SH: 0Dex: 9#...# #...###..##XL:  2 Next: 72% Place: Dungeon:2#####...####..@*****S.aiLNoise: =--------  Time: 1393.0 (0.0)...............####.#.f) +3 spear..............##Throw: stone......<.......######...########...#S   adder#...#ai D##.#.# #####.###.##.##ai4Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.aiZAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineaiAim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder.aiZbS.S.ai`#...aia+4.0 (1ai0faih1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder. _The adder is severely wounded.biJ  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.biX   alright the Conjurer  Draconian  #.#. Health: 23/23 ========================  ... Magic: 2/5=========--------------- ..#### AC: 5Str: 9 #..... EV: 11Int: 18 #.>.# ##### SH: 0Dex: 9 #...# #...###..##  XL:  2 Next: 72% Place: Dungeon:2  #####...####..@***S...  Noise: =--------  Time: 1394.0 (0.0)  ...............####.#.  f) +3 spear  ..............## bi2b 3Throw: stone  ......<.......#  #####...####### #...# S   adder #...# ##.#.# ###  ##.###.##.## _The adder is severely wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)cialright the ConjurerDraconian#.#.Health: 23/23 ========================...Magic: 2/5=========---------------..####AC: 5Str: 9ciWm#.....EV: 11Int: 18#.>.# #####SH: 0Dex: 9#...# #...###..##XL:  2 Next: 72% Place: Dungeon:2#####...####..@***S...Noise: =--------  Time: 1394.0 (0.0)...............####.#.f) +3 spear..............##ciAThrow: stone......<.......######...########...#S   adder#...###.#.# #####.###.##.##Casting: Magic Dart (safe; 2% risk of failure)  ciConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineciAAim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.ci3S.ci!..ci'+5.0 (1ciecib:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  ciAim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder. _The adder is almost dead.eiU  alright the Conjurer  Draconian  #.#. Health: 23/23 ========================  ... Magic: 2/5=========--------------- ..#### AC: 5Str: 9 #..... EV: 11Int: 18 #.>.# ##### SH: 0eiDex: 9 #...# #...###..##  XL:  2 Next: 72% Place: Dungeon:2  #####...####..@..S....  Noise: =--------  Time: 1395.0 (0.0)  ...............####.#.  f) +3 spear  ..............## Throw: stone  ......<.......# ei˕ #####...####### #...# S   adder #...# ##.#.# ###  ##.###.##.##Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder. _The adder is almost dead.Reach: f) +3 spearPress: ? - help, Dir - move targetgi'@@**hi+H 5alright the ConjurerDraconian#.#.Health: 23/23 ========================...Magic: 2/5=========---------------..####AC: 5Str: 9#.....EV: 11Int: 18#.>.# #####SH: 0Dex: 9#...# #...###..##XL:  2 Next: 72% Place: Dungeon:2#####...####..@..S....Noise: =--------  Time: 1395.0 (0.0)hiR ...............####.#.f) +3 spear..............##Throw: stone......<.......######...########...#S   adder#...###.#.# #####.###.##.##Aim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder. hiS _The adder is almost dead.Reach: f) +3 spearPress: ? - help, Dir - move targetOkay, then.hi]T hiY hi\ . _iiz  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ji=F   alright the Conjurer  Draconian  #.#. Health: 23/23 ========================  ... Magic: 1/5====-------------------- ..#### AC: 5Str: 9 #..... EV: 11Int: 18 #.>.# ##### SH: 0Dex: 9 #...# #...###..##  XL:  2 Next: 72% Place: Dungeon:2  #####...####..@**S....  Noise: =--------  Time: 1395.0 (0.0)  ...............####.#.  f) +3 spear  ..............## ThrowjiF : stone  ......<.......#  #####...####### #...# S   adder #...# ##.#.# ###  ##.###.##.## _Okay, then.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)ji _  alright the Conjurer  Draconian  #.#. Health: 23/23 ========================  ... Magic: 1/5====-------------------- ..#### AC: 5Str: 9 #..... EV: 11Int: 18 #.>.# ##### SH: 0Dex: 9 #...# #...###..##  XL:  2 Next: 72% Place: Dungeon:2  #####...####..@..†....  Noise: =--------  Time: 1395.0 (0.0) ji  ...............####.#.  f) +3 spear  ..............## Throw: stone  ......<.......#  #####...####### #...# S   adder #...# ##.#.# ###  ##.###.##.##Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  The magic dart hits the adder.ji=   #.#.  ...   #.>.# ##### #...#   **†....      <   #...# #...#    jiC_ ..ji-a jig alright the ConjurerDraconian#.#.jih Health: 23/23 ========================...Magic: 1/5====--------------------..####AC: 5Str: 9#.....EV: 11Int: 18#.>.# #####SH: 0Dex: 9#...# #...###..##ji;j XL:  2 Next: 117% Place: Dungeon:2#####...####..@..†....Noise: =--------  Time: 1396.0 (1.0)...............####.#.f) +3 spear..............##Throw: stone......<.......######...########...##...###.#.# #####.###.##.##Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineji)k Aim: an adder (almost dead, 100% to hit)  The magic dart hits the adder.jil Aim  Press: ? - help, Shift-Dir - straight line: an adder (almost dead, 100% to hit)  jiel The magic dart hits the adder. _You kill the adder!  You have reached level 3!jiz /  --more--li'   Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ri،S8/2866203 8% riri _You feel clever. x2; Your scales feel tougher.ti]r _tiw nti*x ,ti?} ti~ tiM ti tia tiځ l2====ti ti ,ti ti׉ ti\ R====ti4 tiG ,ti tiN ti ti ti^ ti ,ti ,tik ti ,ti ti ti[ V3====ti ti5 ti| ti ti; Bti ti? ti ti ti0 <====ti ti ,tip ti ,tiW tiͣ ti ti ti ,ti" tiɧ tiE ,ti! |4====ti] ti tiK ti` ti tif ti ,ti tiH tiy <====tiƯ ti ,tiݰ ti ,tiO tiϲ ti ti6 ti׳ ,tiD ti ,tiڶ ti f5====ti tiz ,tiY ti& tib ti޻ ti ti[ tiֽ ti" tif <====tiٿ ti ,ti ti Bti ,tia ti ,tiU ti> Bti n _You start resting.Magic restored.ti` G..-...ti- 1442.0 (46.0)ti @6====-ti> ,3.0 (47 _ti tii wi wit,wiͿwirb  You see here an adder corpse.wif  You encounter a quokka.wihY... .#. ... ... ...  ..#### #.#####..... #....wi#.>.# ##### #..##...# #...###..#### ###...####.....†@....# ..####.#.... ....## .# ... ....<.......# .. . ###...####### .r##...# #.#r   quokka (asleep)#...# .###.#.# ### .# wi16.0 (3.0)wiQ====7.0 (4 _wirwiyiU  yiiCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yi Z  alright the Conjurer ... Draconian .#. ... Health: 28/28 ======================== ... ... Magic: 5/6====================----  ..#### #.####  AC: 6yi #Str: 9  #..... #....  EV: 11Int: 20  #.>.# ##### #..# SH: 0Dex: 9  #...# #...###..####  XL:  3 Next:  8% Place: Dungeon:2 ###...####.....†@....#  Noise: ---------  Time: 1447.0 (0.0) yi@ n.............####*#.....  f) +3 spear ............## *# ...  Throw: stone ....<.......# .* . ###...####### .r#  #...# #.#  r   quokka (asleep)  #...# .#  ##.#.# ### .# ##.###.##.## _You encounter a quokka.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)ziC2alright the Conjurer...Draconian .#....Health: 28/28 ======================== ......Magic: 5/6zi63====================----..#####.####AC: 6Str: 9  #.....#....EV: 11Int: 20#.>.# ##### #..#SH: 0Dex: 9#...# #...###..####XL:  3 Next:  8% Place: Dungeon:2 ###...####.....†@....#Noise: ---------  Time: 1447.0 (0.0) .............####*#.....f) +3 spear ............## *# ...zi(4MThrow: stone ....<.......# .* . ###...####### .r##...##.#r   quokka#...#.###.#.# ###.# ##.###.##.##Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  zi4The magic dart hits the quokka.ziĵAr.zic...=8.0 (1ziWzionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  ziPress: ? - help, Shift-Dir - straight line  Aim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka. _The quokka is heavily wounded.{i   {iCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{iO P  alright the Conjurer ... Draconian .#. ... Health: 28/28 ======================== ... ... Magic: 4/6================--------  ..#### #.####  AC: 6Str: 9  #..... #....  EV: 11Int: 20  #.>.# ##### #..# SH: 0Dex: 9  #...# #...###..####  XL:  3 Next:  8% Place: Dungeon:2 {iQ ###...####.....†@....#  Noise: =--------  Time: 1448.0 (0.0) .............####*#.....  f) +3 spear ............## *# ...  Throw: stone ....<.......# r. . ###...####### ..#  #...# #.#  r   quokka  #...# .#  ##.#.# ### .# ##.###.##.## _The quokka is heavily wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 100% to hit){ikalright the Conjurer...Draconian .#....Health: 28/28 ======================== ......Magic: 4/6================--------..#####.####AC: 6{iStr: 9  #.....#....EV: 11Int: 20#.>.# ##### #..#SH: 0Dex: 9#...# #...###..####XL:  3 Next:  8% Place: Dungeon:2 ###...####.....†@....#Noise: =--------  Time: 1448.0 (0.0) .............####*#.....f) +3 spear ............## *# ...Throw: stone ....<.......# r. . ###...####### ..##...##.#{i9r   quokka#...#.###.#.# ###.# ##.###.##.##Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 100% to hit)  The magic dart hits the quokka.|iBJBr.|iK".|i L+9.0 (1|iS|iV1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (heavily wounded, 100% to hit)  The magic dart hits the quokka. _The quokka is almost dead.}i.  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}i"d  alright the Conjurer ... Draconian .#. ... Health: 28/28 ======================== ... ... Magic: 3/6============------------  ..#### #.####  AC: 6Str: 9  #..... #....  EV: 11Int: 20  #.>.# ##### #..# SH: 0Dex: 9  #...# #...###..####  XL:  3 Next:  8% Place: Dungeon:2 }i>###...####.....†@....#  Noise: =--------  Time: 1449.0 (0.0) .............####*#.....  f) +3 spear ............## r# ...  Throw: stone ....<.......# .. . ###...####### ..#  #...# #.#  r   quokka  #...# .#  ##.#.# ### .# ##.###.##.## _The quokka is almost dead.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)}i} Z  alright the Conjurer ... Draconian .#. ... Health: 28/28 ======================== ... ... Magic: 3/6============------------  ..#### #.####  AC: 6Str: 9  #..... #....  EV: 11Int: 20  #.>.# ##### #..# SH: 0Dex: 9  #...# #...###..####  XL:  3 Next:  8% Place: Dungeon:2 }iY ###...####.....†@....#  Noise: =--------  Time: 1449.0 (0.0) .............####.#.....  f) +3 spear ............## .# ...  Throw: stone ....<.......# .. . ###...####### ..#  #...# #.#  r   quokka  #...# .#  ##.#.# ### .# ##.###.##.##Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)  The magic dart hits the quokka.}i$  ... ... ...      #....  #.>.# ##### #..#  #...#   *  .# ... < .. .   #...#   #...#    ### }i^y .}i|51250.0 (1}iˀ}iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (almost dead, 100% to hit)  The magic dart hits the quokka. _You kill the quokka!isIi,iiaBi,i3i|4====iii]iIBiiViiiC<====ii,ii,iiM,iiii!i,i,iioP5====iiP i i i% ii i i ie ii*iR====iiiii=iiiUiiiii,ii n _You start resting.Magic restored.i#]...†-i*076.0 (26.0)i+l6====-7.0 (27 _iV3i5i Ii0 i[ i XiU i i i i i iE i i <====i\ i iݞ ,iW i iP c  You encounter a bat.i@ ...... #####.####.#.... .>.# ##### #..# # ...# #...###..#### .### ...####.....†.....#....b ..........####.#........ .........## #.#@.......i <# #.....####### #..###..# ##.# #### ...# #.# .#.# ####.# b   bat (asleep) ###.##.## #.# # ##....# #..#.##.## ic . #.#i 282.0 (5.0)i 23.0 (6 _i i W _You see here a parchment of Slow.i{  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.im ... alright the Conjurer ... Draconian #### #.#### Health: 28/28 ======================== .... #.... Magic: 5/6====================---- .>.# ##### #..# #  AC: 6Str: 9 ...# #...###..#### .###  EV: 11iWInt: 20 ...####.....†.....#...*b  SH: 0Dex: 9 ..........####.#...***..  XL:  3 Next: 12% Place: Dungeon:2 .........## #.#@**.....  Noise: ---------  Time: 1483.0 (0.0) .<.......# #..........  f) +3 spear ...####### #..###.....  Throw: stone ...# ##.# #### ...# #.# .#.# ### #.# b   bat (asleep) i ###.##.## #.# # ##....# #.. ###.##.## #.# _You see here a parchment of Slow.  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)i s ... alright the Conjurer ... Draconian #### #.####i  Health: 28/28 ======================== .... #.... Magic: 5/6====================---- .>.# ##### #..# #  AC: 6Str: 9 ...# #...###..#### .###  EV: 11Int: 20 ...####.....†.....#.....  SH: 0i Dex: 9 ..........####.#........  XL:  3 Next: 12% Place: Dungeon:2 .........## #.#@.......  Noise: ---------  Time: 1483.0 (0.0) .<.......# #..........  f) +3 spear ...####### #..###.....  Throw: stone ...# ##.# #### ...# #.# .#.# ### #.# b   bat (asleep) iD ,###.##.## #.# # ##....# #.. ###.##.## #.#Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linei~ `Aim: a bat (asleep, 100% to hit)  The magic dart hits the bat.i  ... ...  #....>.# ##### #..# #   .### †..*. .#...***..  #.#@**..... <     ##.#   ###     iK 3......i 4=4.0 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The magic dart hits the bat. _You kill the bat!iIiAii%Xi,iiiiii,iei>,iai4,ii,i iY n _You start resting.Magic restored.iqW....-..i,92.0 (8ik6====-3.0 (9 _iNisiCiiTia  You pick up a parchment of Slow and begin reading...i&0iA4.0 (1iV = _You add the spell Slow to your library.i+ IiC- i8/ i/ i3 ,i4 ib5 iQ6 i7 i: i: <====i3; i= i'@ i  You encounter a hobgoblin.iF .... #g ... #.  ... ..## #.#### ...  #.... .$#  ##### #..# #.#  #...###..#####.#### ii?i?iAiBiCii@iS@ibAiBiYDiEilEi GiH,iIiKifMimNiQOiPiWRiRiSiTiUiAViyViWiXiiiBi,i*i͖ii iiiL,isiCi̤BiiݩiIiZiiiiѯiְii.iiiimiiii,iiii,iiiiiDi$ii!iijiidii|ii>iiciW,ii@i,i4iiiii9iNii ii-,iiPi,iAiiiii$i,iBii,iiinii#iiii$iii$imi i ,i iC i,iJii~iihii i\iii,iiNii|!iD"i/#il%i&i'i'(i)i+,iG-i3J#.....##.#...#.##.....##.##.##.###.#.....##.##.##...###.......##..####.##.########..#.......##############i3# #...........###......##.....#.#.#.#######.# #..........[..#.#...# #@# #......##.#.....# #|# #......###.#.# #.# #......##.###.#.# #.# #....#.##†....i=4f#...# #.# #.........#####...#######.# ###.#####...).###.........# #........##i4##.>.######## #..#####.# #...# #...###..#####.iq; #.##.#.... #...###.......####.##.#######..#.......##############iy<y# #...........###......##......#.#.#######.# ....[..# ##.####.......##.#.##.##.. #.##†..#####...####.....÷.....#..... iD374.0 (35.0)iE,5.0 (36iKiQs _You see here a staff of fire.i G6.0 (1.0)i" i I _h - a staff of fireiѩGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 spear (weapon)a - a +0 short sword  e - a +0 dagger Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [)  c - a +0 pair of gloves of fire (worn) Magical Staves (go to first with |)  h - a staff of fire Talismans (go to first with %)d - a rimehorn talisman  g - a fortress talismanih - a staff of fire. A staff that increases the power of fire spells cast by its wielder, and protects them from the effects of fire. If the wielder is skilled in Evocations iWand Fire Magic, they can burn those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. i} Your skill: 0.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 6.1 XLs. ig Current attack delay: 1.2. Damage rating: 4 (Base 5 x 97% (Str) x 102% (Skill)). iXIt falls into the 'Staves' category. It is a one-handed weapon. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rF+} {magicalstaff} {resist fire} {fire resistance} iqTMenu/colouring prefixes: identified melee magical staff _________________ iZ(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ioi]i?#.....##.##.##.#alright the Conjurer##.#.....##.##.#Draconian#...###.......#Health: 28/28 ========================#..####.##.####Magic: 6/6========================####..#.......############## AC: 6Str: 9# #...........###......##..... EV: 11Int: 20i}#.#.#.#######.# #..........[.. SH: 0Dex: 9#.#...# #.# #......##.#### XL:  3 Next: 17% Place: Dungeon:2#.....# #@# #............# Noise: ---------  Time: 1676.0 (0.0)###.#.# #.# #......##.##.. h) staff of fire#.#.# #.# #....#.##†.... Throw: stone#...# #.# #.........#####...#######.# ###.#####...).###.........# #........### ##.>.######## #..#####.##...# #...###..#####.### igp#####...####.....÷.....#.....  _You see here an adder skeleton. _You now have 99 gold pieces (gained 13). _Found a dagger. _You see here a staff of fire. iU_h - a staff of fireYou unwield your +3 spear.i!i+7.0 (1iiT now have 99 gold pieces (gained 13). _Found a dagger. i<_You see here a staff of fire. _h - a staff of fire  i\DYou unwield your +3 spear. _h - a staff of fire (weapon)ii;@  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.2   1.7  +1   i + Spellcasting 2.4   3.6  -1      i     b - Polearms   0.0   1.0   0   j * Conjurations   4.5   5.0   0  i c - Staves   0.0   1.0   0   k - Fire Magic   0.0   1.0   0   d - Unarmed Combat   0.0   1.0   0  iS    i e - Throwing   0.0   1.2  -1   l - Evocations   0.0   1.0   0  i!R    i> m - Shapeshifting   0.0   1.2  -1   f - Short Blades   0.0   1.0   0  iZa    i_    iT    i. g - Dodging   1.8   2.4  -1      i h - Stealth   1.8   2.0   0  ia    ix                i_    ia    i_    ia    iS        iu_    i    The relative cost of raising each skill is in cyan.  iThe species aptitude is in white.  [?] HelpiG[=] set a skill target  iD[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiii#.....##.##.##.#alright the Conjurer##.#.....##.##.#Draconian#...###.......#Health: 28/28 ========================#..####.##.####Magic: 6/6========================####..#.......############## AC: 6Str: 9# #...........###......##..... EV: 11Int: 20#.#.#.#######.# #..........[.. SH: 0Dex: 9#.#...# #.# #......##.#### XL:  3 Next: 17% Place: Dungeon:2#.....# #@# #............# Noise: ---------  Time: 1677.0 (0.0)ik/###.#.# #.# #......##.##.. h) staff of fire#.#.# #.# #....#.##†.... Throw: stone#...# #.# #.........#####...#######.# ###.#####...).###.........# #........### ##.>.######## #..#####.##...# #...###..#####.###i #####...####.....÷.....#.....  _You now have 99 gold pieces (gained 13). i_Found a dagger. _You see here a staff of fire. _h - a staff of fireiSYou unwield your +3 spear. _h - a staff of fire (weapon)iiiiLi i? % i Spells (Memorise)TypeFailure Level  a - Searing RayConjuration3% 2b - SlowHexes16%i 91  c - Ensorcelled HibernationHexes/IceiG 22%2  d - Fugue of the FallenNecromancy41% 3  e - Fulminant PrismConjuration/Alchemy 52% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 52% 4  g - AnguishHexes/Necromancy 83% 4 5 spell levels left ip ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitil Searing Ray Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move. Level: 2 School: Conjuration Fail: 3%Power: 40%Damage: 2d5 (max 2d8) iʼAccuracy: +++++Range: 4Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.i  Spells (Memorise)TypeFailure Level  a - Searing RayConjurationi 3% 2  b - SlowHexes16% 1  c - Ensorcelled Hibernation Hexes/Ice22% 2  d - Fugue of the Fallen Necromancyi@ 41% 3  e - Fulminant PrismConjuration/Alchemy 52% 4 if  f - Iskenderun's Mystic Blast Conjuration/Translocation 52% 4  g - AnguishHexes/Necromancy 83% 4 i .i  i 55 spell levels left i ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitij i i #.....##.##.##.#alright the Conjurer##.#.....##.##.#Draconian#...###.......#Health: 28/28 ========================#..####.##.####Magic: 6/6========================iw ####..#.......############## AC: 6Str: 9# #...........###......##..... EV: 11Int: 20#.#.#.#######.# #..........[.. SH: 0Dex: 9i @#.#...# #.# #......##.#### XL:  3 Next: 17% Place: Dungeon:2#.....# #@# #............# Noise: ---------  Time: 1677.0 (0.0)###.#.# #.# #......##.##.. h) staff of fire#.#.# #.# #....#.##†.... Throw: stone#...# #.# #.........#####...#######.# ###.#####...).###.........# #........### ##.>.######## #..#####.##...# #...###..#####.### #####...####.....÷.....#.....  _You now have 99 gold pieces (gained 13). i _Found a dagger. _You see here a staff of fire. _h - a staff of firei SYou unwield your +3 spear. _h - a staff of fire (weapon)i\  #####...####.....÷.....#..... Okay, then.iiD _i5 Iie . _i h Bi{h ii ik i>k ik il im in in iLq iJr ixr is iv i{  #......#...... #...... #).....#.##..# #.. ... #............# ......## #.....##.#...# ....... #.....##.##. i| #.#..# ##.#.....##.## #.##....# #...###.... #..>....# #..####.##.i0| v #@####..##93.0 (1iN| f6.0) #.#...........###ii|  #.#.#.#######.# #i|  #.#...# #.# #. i| #.....# #.# # i| ###.#.# #.# #. i| #.#.# #.# #. #...# #.# #. i} X#...#######.# ##i3 i ,4.0 (17i i ; _Found a stone staircase leading down.i 3i,iAM#####.##....# .........).....#.###.._... ...........##.......... #.....## #.#..# ##.#.....##.####.###......#..>...@# #..####.##0.0)#######.####..#.......##.#...........###.#.#.#######.# #..#...... iiU$+5.0 (1i$ik)A _Found a snail-covered altar of Cheibriados.i;73i8i;i=iABiy,iX4i 5,iA5i8i8i8i9i<ig=,i7>i?iA,iHBinDivFiFiOGiHiJiJiLi/NiOiOiZio\i$^,i^ibicied,i%fig,iohijili  You encounter a hobgoblin.iAu ## ## ### #. g### ..# #. ... #.#  #.####.#### #####.#  #.#..@..#... ..##.#  #.#.##....... #.##.# #.......#.##..##.##.# ###.##..............#####.##.#####..##.##.##..............##.##.# g   hobgoblin (asleep)###.##.##.######.##....###......##.#......#.......#......##.#).....#.##..#.iz1717.0 (22.0)i{38.0 (23 _i҂iLibD  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i9  alright the Conjurer  Draconian  Health: 28/28 ========================  Magic: 5/6====================---- ## ## ###  AC: 6Str: 9i #. g### ..#  EV: 11Int: 20 #. *.. #.#  SH: 0Dex: 9 #.####*#### #####.#  XL:  3 Next: 17% Place: Dungeon:2 #.#..@..#... ..##.#  Noise: ---------  Time: 1718.0 (0.0) i #.#.##....... #.##.#  h) staff of fire #.......#.##..##.##.#  Throw: stone ###.##..............#  ####.##.#####..##.##.#  #..............##.##.#  g   hobgoblin (asleep) ###.##.##.######.##....## #......##.#......#....... #......##.#).....#.##..#. i_You encounter a hobgoblin.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  iL~Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)is   alright the Conjurer  DraconianHealth: 28/28 ========================Magic: 5/6====================----## ##### AC: 6Str: 9#. g###..# EV: 11Int: 20#. *..#.# SH: 0Dex: 9#.####*#### #####.# XL:  3 Next: 17% Place: Dungeon:2#.#..@..#... ..##.# Noise: ---------  Time: 1718.0 (0.0)#.#.##....... #.##.# h) staff of fire#.......#.##..##.##.# Throw:it  stone###.##..............#####.##.#####..##.##.##..............##.##.# g   hobgoblin###.##.##.######.##....###......##.#......#.......#......##.#).....#.##..#.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.i G.gi .i 3=9.0 (1iZ i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin. i1 V_The hobgoblin is moderately wounded.i  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iS\  alright the Conjurer  Draconian  Health: 28/28 ========================  Magic: 4/6================-------- ## ## ###  AC: 6Str: 9 #. .### ..#  EV: 11Int: 20 #. g.. #.#  SH: 0Dex: 9 io#.####*#### #####.#  XL:  3 Next: 17% Place: Dungeon:2 #.#..@..#... ..##.#  Noise: =--------  Time: 1719.0 (0.0) #.#.##....... #.##.#  h) staff of fire #.......#.##..##.##.#  Throw: stone ###.##..............#  ####.##.#####..##.##.#  #..............##.##.#  g   hobgoblin i:###.##.##.######.##....## #......##.#......#....... #......##.#).....#.##..#. il._The hobgoblin is moderately wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineiՄyAim: a hobgoblin (moderately wounded, 100% to hit)i 6  alright the Conjurer  DraconianHealth: 28/28 ========================Magic: 4/6================--------## ##### AC: 6Str: 9#. .###..# EV: 11Int: 20i9 `#. g..#.# SH: 0Dex: 9#.####*#### #####.# XL:  3 Next: 17% Place: Dungeon:2#.#..@..#... ..##.# Noise: =--------  Time: 1719.0 (0.0)#.#.##....... #.##.# h) staff of fire#.......#.##..##.##.# Throw: stone###.##..............#iZ B####.##.#####..##.##.##..............##.##.# g   hobgobliniy ###.##.##.######.##....###......##.#......#.......i #......##.#).....#.##..#.Casting: Magic Dart (safe; 2% risk of failure)  i MConfirm with . or Enter, or press ? or * to list all spells.i Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linei Aim: a hobgoblin (moderately wounded, 100% to hit)  The magic dart hits the hobgoblin.i G.giq B20.0 (1i؟ i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  i8 YPress: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (moderately wounded, 100% to hit)  The magic dart hits the hobgoblin. _The hobgoblin is severely wounded.is  You barely miss the hobgoblin. Your tail-slap misses the hobgoblin.The hobgoblin is severely wounded.it&1.2 (1.2iyi%|W _The hobgoblin closely misses you.i]m †You hit the hobgoblin.iPRi1212.4iWiM _You kill the hobgoblin!i*3iɊiǎniniiiiԕP5====ii-,i%iiiciii̜iR====iOi,iikiiiVXii*ia,iin _You start resting.Magic restored.iH.-...iհF.......i036.4 (14.0)il6====-7.4 (15 _iis i   You encounter a hobgoblin.## #### ### #. ..######. ..# #. #....g>.. #.# #.####@#### #####.# #.#.....#... ..##.# #.#.##........ #.##.# #.......#.##..##.##.####.##..............#####.##.#####..##.##.# g   hobgoblin (asleep) #..............##.##.####.##.##.######.##....####......##.#......#.......#g.8.0)i 7[14;38Hg9.4 (2 _Found a stone staircase leading down. _You see here a hobgoblin corpse.is  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.if&  alright the Conjurer  Draconian  Health: 28/28 ========================  Magic: 5/6====================----  AC: 6Str: 9 ## #### ###  EV: 11Int: 20 #. ..######. ..#  SH: 0Dex: 9 #. #.**g.>.. #.#  XL:  3 Next: 21% Place: Dungeon:2 #.####@#### #####.#  Noise: ---------  Time: 1739.4 (0.0) #.#.....#... ..##.#  h) staff of fire #.#.##........ #.##.#  Throw: stone[iX'12;10H #.......#.##..##.##.#  ###.##..............#  ####.##.#####..##.##.#  g   hobgoblin #..............##.##.#  ###.##.##.######.##....### #......##.#......#.......# _You see here a hobgoblin corpse.  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)i?  alright the Conjurer  Draconian  Health: 28/28 ========================Magic: 5/6====================----AC: 6Str: 9## #######EV: 11Int: 20#. ..######. ..#SH: 0Dex: 9#. #.**g.>.. #.#XL:  3 Next: 21% Place: Dungeon:2#.####@#### #####.#Noise: ---------  Time: 1739.4 (0.0)#.#.....#... ..##.#h) staff of fire#.#.##........ #.##.#Throw: stone#.......#[37iAm.##..##.##.####.##..............#####.##.#####..##.##.#g   hobgoblin#..............##.##.####.##.##.######.##....####......##.#......#.......#Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.iD 1g.iJ .iK 4=40.4 (1ifP iR onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin. _The hobgoblin is heavily wounded.i  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i,  alright the Conjurer  Draconian  Health: 28/28 ========================  Magic: 4/6================--------  AC: 6Str: 9 ## #### ###  EV: 11Int: 20 #. ..######. ..#  SH: 0Dex: 9 #. #.*g..>.. #.#  XL:  3 Next: 21% Place: Dungeon:2 #.####@#### #####.#  Noise: =--------  Time: 1740.4 (0.0) #.#.....#... ..##.#  h) staff of fire #.#.##........ #.##.#  Throw: i-6stone #.......#.##..##.##.#  ###.##..............#  ####.##.#####..##.##.#  g   hobgoblin #..............##.##.#  ###.##.##.######.##....### #......##.#......#.......# _The hobgoblin is heavily wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)i   alright the Conjurer  Draconian  Health: 28/28 ========================  Magic: 4/6================--------  AC: 6Str: 9 ## #### ###  EV: 11Int: 20 #. ..######. ..#  SH: 0Dex: 9 #. #.....>.. #.#  XL:  3 Next: 21% Place: Dungeon:2 #.####@#### #####.#  Noise: =--------  Time: 1740.4 (0.0) #.#.....#... ..##.#  h) staff of fire #.#.##........ #.##.#  Throw: stone #i_ [40m.......#.##..##.##.#  ###.##..............#  ####.##.#####..##.##.#  g   hobgoblin #..............##.##.#  ###.##.##.######.##....### #......##.#......#.......#Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin.i V ## #### ###  #.  ..#  #. #.* #.#             i      i5 ..i9 351.4 (1i? iNB *Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!iU&i&i'i{)i/i0iG1,i%2in3i3iJ4i5i16i6i[8i8i9i:i:P5====i;i=,i=i7?i?i?i$A,iAiBCiC<====i,Di7E,iEiF,iGiH,iIiK,iKiMiEMiMiPn _You start resting.Magic restored.iLU0-..iZ0587.0)i&[@6====-iS[,9.4 (18 _i"`iail9 3i_: i< in> iC iRF iH ,iH i J iFK i1L R====iZM iN ,iN iGP iaQ iQ i=R iS iT i&U iU iX R  There is a stone staircase leading down here.i3Z iZ  _ig[ i^ i8` ,i a ib ic ,iYd i{k il ,im iir is it it ix i y i^y iy il| i} i} i~ i iP i i i i i i ij i< ,i} i i i* i i iy iǝ i i$ i i ,iȨ i ,i i iY ,i i i i@ iz i iZ ,i i i iY i} i i ,i io i ,i ig i i8 i i i< i i0 iw i iA i i i ,i5 ip i iU i i i ,i i[ i ,i i i i@ i i i Bi i iO k  You encounter a ball python.i  #.#.# #.#  #...# #.#  . #...#######.# ..###.........#.#.#### ##.>.#######....... #...# #... .....#...####... #..#................ #..@...............# ##.#.......<.......# #.#######...####### #. #...# .S #...# ie ## ##.#.# ##S   ball python (constriction, asleep) ##.## #.## ##....#i < ##.###.##.##i V805.4 (46S.iU# OS)i# 4=6.4 (47iQ) iH. 5 _The ball python hisses angrily.i~=  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iTO  #.#.# #.#  alright the Conjurer #...# #.#  Draconian . #...#######.#  Health: 28/28 ======================== .. ###.........#  Magic: 5/6====================---- iQ .#.#### ##.>.####### AC: 6Str: 9 ....... #...# #... EV: 11Int: 20 .....#######...####... SH: 0Dex: 9 #..#................ XL:  3 Next: 25% Place: Dungeon:2 #..@...............# Noise: =--------  Time: 1806.4 (0.0) ##*#.......<.......# h) staff of fire #*#######...####### Throw: stone #S #...#  .. #...#  ## ##.#.# ###  S   ball python (constriction) ##.###.##.##  #.## ##....#  ##.###.##.## _ThiaQ e ball python hisses angrily.  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)i #.#.# #.# alright the Conjurer#...# #.# Draconian.#...#######.# Health: 28/28 ========================..###.........# Magic: 5/6====================----.#.#### ##.>.####### AC: 6Str: 9.......#...# #... EV: 11Int: 20.....#######...####... SH: 0Dex: 9#..#................ XL:  3 Next: 25% Place: Dungeon:2#..@...............# Noise: =--------  Time: 1806.4 (0.0)##*#i<.......<.......# h) staff of fire#*#######...####### Throw: stone#S#...#..#...### ##.#.# ###S   ball python (constriction)##.###.##.###.## ##....###.###.##.##Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  The magic dart hits the ball python.iFnS.S.iLiM+7.4 (1iRi=Uonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (100% to hit)  The magic dart hits the ball python. _The ball python is moderately wounded.i  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i= #.#.# #.#  alright the Conjurer #...# #.#  Draconian i=B. #...#######.#  Health: 28/28 ======================== .. ###.........#  Magic: 4/6================-------- .#.#### ##.>.####### AC: 6Str: 9 ....... #...# #... EV: 11Int: 20 i%>.....#######...####... SH: 0Dex: 9 i]>#..#................ XL:  3 Next: 25% Place: Dungeon:2 #..@...............# Noise: =--------  Time: 1807.4 (0.0) ##S#.......<.......# h) staff of firei> #.#######...####### Throw: stone i>>#. #...#  .. #...#  ## ##.#.# ###  S   ball python (constriction)i>9 ##.###.##.##  #.## ##....#  i?##.###.##.## i&?_The ball python is moderately wounded.Casting: Magic Dart (safe; 2% risk of failure)  iT?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineiz?|Aim: a ball python (moderately wounded, 100% to hit)i8 #.#.# #.#  alright the Conjurer #...# #.#  Draconian . #...#######.#  Health: 28/28 ======================== .. ###.........#  Magic: 4/6================-------- .#.#### ##.>.####### AC: 6Str: 9 ....... #...# #... EV: 11Int: 20 .....#######...####... SH: 0Dex: 9i'v #..#................ XL:  3 Next: 25% Place: Dungeon:2 #..@...............# Noise: =--------  Time: 1807.4 (0.0) ##†#.......<.......# h) staff of fire #.#######...####### Throw: stone #. #...#  .. #...#  ## ##.#.# ###  S   ball python (constriction) ##.###.##.##  #.## ##....#  ##.###.##.## i{*Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 100% to hit)  The magic dart hits the ball python.i' #.#.# #.#  #...# #.#  . #...  .. ###..   ##.> i #...#   < #.  iZ..  ##  i{j  #.##  i=`i8c368.4 (1ilIConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (moderately wounded, 100% to hit)  The magic dart hits the ball python. _You kill the ball python!i Ii ,i Xi im i. iZ i6 ,i: ,i i i i in i i i; i P5====i i iT i i& ih i@ i iB i i ic <====i im ,i i ,iY i! i! i" i$ ,iG% iC' ,i$( i* n _You start resting.Magic restored.i|1 w.............-ij8 0257.0)i9 c6====-6.4 (18 i9 _iE iiBiiiMi,ig  You see here a ball python corpse.iPi _iii,i`i_iR====iii9iwiii,i\iiiZiii4ioii i9,ii ie  i c You encounter a hobgoblin.i#..#............#............... ##†#.......<.... #.#######...### ####.# #...#  #....# #...#  #.#### ##.#.# # #.# ##.###.## #@# #.## ##..i5<#...........g.###.###.##.####....###.# ##.#......###.#####.## ###.#..#........#####. ..#.#.####...... g   hobgoblin (asleep)#. ... #######.. #... iW # #i235.4 (9.0)iN66.4 (10.0) _iZ i&"i,  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i>  #..#............ alright the Conjurer #............... Draconian ##†#.......<.... Health: 28/28 ======================== #.#######...### Magic: 5/6====================---- ####.# #...#  AC: 6iS? Str: 9 #....# #...#  EV: 11Int: 20 #.#### ##.#.# # SH: 0Dex: 9 #.# ##.###.## XL:  3 Next: 26% Place: Dungeon:2 i? #@# #.## ##.. Noise: ---------  Time: 1836.4 (0.0) #.......****g.###.###.## h) staff of fire #.####....###.# ##.#.### Throw: stone .....###.#####.## # i@ f##.#..#........##### #. ..#.#.####...... g   hobgoblin (asleep) it@ #. ... ####### .. #... # # _You encounter a hobgoblin.Casting: Magic Dart (safe; 2% risk of failure)  i@ DConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)iT#..#............ alright the Conjurer#............... Draconian##†#.......<.... Health: 28/28 ========================#.#######...### Magic: 5/6====================----####.# #...#AC: 6Str: 9#....# #...#EV: 11Int: 20#.#### ##.#.# # SH: 0Dex: 9#.###.###.## XL:  3 Next: 26% Place: Dungeon:2#@##.## ##.. Noise: ---------  Time: 1836.4 (0.0)#.......****g.###.###.## h) staff of firei2#.####....###.# ##.#.### Throw: stone.....###.#####.## ###.#..#........######. ..#.#.####...... g   hobgoblin#. ...#######.. #...##Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.i..2g.i4#...i53=7.4 (1i:i=onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin. _The hobgoblin is severely wounded.i  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iC@ #..#............ alright the Conjurer #............... Draconian ##†#.......<.... Health: 28/28 ======================== #.#######...### Magic: 4/6================-------- ####.# #...#  AC: 6Str: 9 #....# #...#  EV: 11Int: 20 #.#### ##.#.# # SH: 0Dex: 9 #.# ##.###.## XL:  3 Next: 26% Place: Dungeon:2 #@# #.## ##.. Noise: =--------  Time: 1837.4 (0.0) #.......***g..###.###.## h) staff of fire #.####....###.# ##.#.### i@A&Throw: stone .....###.#####.## # ##.#..#........##### #. ..#.#.####...... g   hobgoblin #. ... ####### .. #... # # _The hobgoblin is severely wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)i #..#............ alright the Conjurer #............... Draconian ##†#.......<.... Health: 28/28 ========================i #.#######...### Magic: 4/6================-------- ####.# #...#  AC: 6Str: 9 #....# #...#  EV: 11Int: 20 #.#### ##.#.# # SH: 0Dex: 9 #.# ##.###.## XL:  3 Next: 26% Place: Dungeon:2 #@# #.## ##.. Noise: =--------  Time: 1837.4 (0.0)i~ #..........†..###.###.## h) staff of fire #.####....###.# ##.#.### Throw: stone .....###.#####.## # ##.#..#........##### #. ..#.#.####...... g   hobgoblini #. ... ####### .. #... #i  #i&Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linei]Aim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin.i #... ##†< #. ####.# #...#  #....# #...#     #.#  #@# #.##  ***      #.  #. ...   .. #...   # i΂ ...i4308.4 (1i0iY+Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!im-3i.iH0i0im6niD7,i8,i9i ;i;i6<i=,ix>i?,i~@iBf5====i CiD,iPEiF,iGiHiHiMIiJiKR====iLiRMiMiiO,iOi@QiQiRiSiSiHTiU,iXiMYn _You start resting.Magic restored.i `.†........-if0557.0)igc6====-6.4 (18 ish _imioi-i4Ii> .#†#< #.#######...#######.# #...# ...#### ##.#.# # ##.###.########.########.## ##..#......@...†..###.###.##0.0)####....###.# ##.#.# ......###.#####.## .:##.#..#........#####.# #. ..#.#.####......### ##.#. iCA7.4 (1iIiXL_ _Found a parchment of Fugue of the Fallen.iN ====i+ if  _You now have 112 gold pieces (gained 13).i   You see here a parchment of Fugue of the Fallen. _i i ni i i ,i i ic i i i i{ i i i i i3 i iH i i i i i ,i i i ,i i i< ,i i i i< i i; i ,iK i3 i iE i i i7 ,i! i i i i ,i i! i! i# iF$ i$ i% i6& i' ,i' ie+ i, i- i- i 0 i2 i3 i 4 i5 i)? M   ##  ..  #!##  .. .#####.   #.....>..   #@######## 90.4 (33.0)  #........# ###  ########.# #..... iA #.# #. #.####.#... #.......:  ######.###  #.### #....iI i"J %1.4 (34iP i;S 9 _Found an escape hatch in the floor.ii^iii?BiiMBi2 .# ...  .#.  ...  .  # ###. . ##@##.#  #.....#  #..#####.# # #.....>..#  #.######## # #........# ##### ########.# #...... #.# #.####. #.####.#5.4 (4.0)6.4 (5 _j - 2 glowing pink potionsib iIXiz} # # ## .# # # # <. ... # .#. .# .#.#####  #.# ####.## .......# #.# #.....# .....#### i #.# #.....#.# #..#... ####.###.@.....# #......904.4 (8 #................ ##†#... i##.##.##......#### #.### #.....##.###### ####.# #..#####.# #....# #.....>..# #.####  #.######## #.#  i#........# #######.####### ########.# #..........†..#i!A5.4 (9i&)i+9 _Found a stone staircase leading up.i0i$;BiLAiWi  You encounter a hobgoblin.iEf{#.#.#.##.#..#.# #.... ... ###. ###.# #.# ...# #.. ..###.### #..# # #<.g....# ### .#. #@# .#.##### # #.# ####.## .......#  #.# #.....# .....## #.# #.....#.# #..#.....####.###.......#....ifs#................. ##†#..... g   hobgoblin (asleep)##.##.##......##### #.#######.....##.###### ####.##..#####.# #....#i]8.4 (39.4 (4 _ii`9  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iCO  #.#.# alright the Conjurer #.# #.#.. Draconian #.# #.... Health: 28/28 ======================== ... ###.# Magic: 5/6====================---- ###.# #.# AC: 6Str: 9 ...# #.. EV: 11Int: 20 ..###.### #.. SH: 0Dex: 9 # # #<*g....# ### XL:  3 Next: 30% Place: Dungeon:2 .#. #@# .#.##### # Noise: ---------  Time: 1909.4 (0.0) #.# ####.## .......#  h) staff of fire[11;8i.P gH #.# #.....# .....###### Throw: stone #.# #.....#.# #..#..... ####.###.......# #........ #................. ##†#..... g   hobgoblin (asleep)  ##.##.##......##### #.######  #.....##.###### ####.#  #..#####.# #....# _You encounter a hobgoblin.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)il N#.#.# alright the Conjurer#.##.#.. Draconian#.##.... Health: 28/28 ========================...###.# Magic: 5/6====================----###.##.# AC: 6Str: 9...##.. EV: 11Int: 20..###.####.. SH: 0Dex: 9# # #<*g....#iX ### XL:  3 Next: 30% Place: Dungeon:2.#. #@# .#.##### # Noise: ---------  Time: 1909.4 (0.0)#.# ####.## .......#h) staff of fire#.# #.....# .....###### Throw: stone#.# #.....#.# #..#.....####.###.......# #........#................. ##†#..... g   hobgoblin##.##.##......##### #.#######.....##.###### ####.##..#####.##....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linei Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded.iC xg.====10.4 (1  Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!ii$  You closely miss the hobgoblin.The hobgoblin is heavily wounded.The hobgoblin closely misses you.=---1.6 (1.2 _The hobgoblin hits you but does no damage.i|&  i|{You closely miss the hobgoblin.The hobgoblin is heavily wounded.i}i ~B7----i8~!2.8i!iχ- _The hobgoblin hits you.i/ lYou hit the hobgoblin. Your tail-slap misses the hobgoblin.The hobgoblin is severely wounded.iv8  l   frilled lizard (wandering)You encounter a frilled lizard.i9(4.0iCiE@ _The hobgoblin hits you but does no damage.i .lYou hit the hobgoblin but do no damage. Your tail-slap misses the hobgoblin.iq  The hobgoblin is severely wounded.i(5.2i iHW _The hobgoblin closely misses you.icv ? .liv You completely miss the hobgoblin.The hobgoblin is severely wounded.i~ : li, ij 8The frilled lizard hisses angrily.iV ^8==6.4i i Z _The hobgoblin completely misses you.im _The hobgoblin completely misses you.  You barely miss the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin completely misses you.bites you but does no damage.  i^/bari^0-7.6isiF _The frilled lizard bites you but does no damage.is U  You barely miss the hobgoblin.i=t LThe hobgoblin is severely wounded.iCu B-8.8i~ i^ _The frilled lizard barely misses you. The hobgoblin barely misses you. i٤  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i`  #.#.# alright the Conjurer #.# #.#.. Draconian #.# #.... Health: 28/28 ======================== ... ###.# Magic: 4/6================-------- ###.# #.# AC: 6Str: 9 ...# #.. EV: 11Int: 20 ..###.### #.. SH: 0Dex: 9 # # #lg.....# ### XL:  3 Next: 30% Place: Dungeon:2 .#. #@# .#.##### # Noise: =--------  Time: 1918.8 (0.0) #.# ####.## .......#  h) staff of fire[0;1 ia ?0m #.# #.....# .....###### Throw: stone #.# #.....#.# #..#..... ####.###.......# #........ #................. ##†#..... g   hobgoblin  ##.##.##......##### #.###### l   frilled lizard  #.....##.###### ####.#  #..#####.# #....# _The frilled lizard barely misses you. The hobgoblin barely misses you.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit) i #.#.# alright the Conjurer#.##.#.. Draconian i!#.##.... Health: 28/28 ========================...###.# Magic: 4/6================--------###.# i!#.# AC: 6Str: 9...##.. EV: 11Int: 20..###.####.. SH: 0 i!Dex: 9# # #lg.....# i"### XL:  3 Next: 30% Place: Dungeon:2.#. #@# .#.##### # Noise: =--------  Time: 1918.8 (0.0) iW"#.# ####.## .......#h) staff of fire i":#.# #.....# .....###### Throw: stone#.# #.....#.# #..#.....####.###.......# #........ i"#................. ##†#..... g   hobgoblin##.##.##......##### #.###### l   frilled lizard i,#X#.....##.###### ####.##..#####.##....#Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. is#LAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin. iAim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (severely wounded, 100% to i,hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.frilled lizard bites you but does no damage. i^5====9.8 (1 i i@O _The hobgoblin misses you. i8  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i? #.#.# alright the Conjurer #.# #.#.. Draconian im#.# #.... Health: 28/28 ======================== ... ###.# Magic: 4/6================-------- ###.# #.# AC: 6Str: 9 ...# #.. EV: 11Int: 20 ..###.### #.. SH: 0Dex: 9 i # # #lg.....# ### XL:  3 Next: 30% Place: Dungeon:2 .#. #@# .#.##### # Noise: =--------  Time: 1919.8 (0.0) id #.# ####.## .......#  h) staff of fire #.# #.....# .....###### Throw: stone i #.# #.....#.# #..#..... ####.###.......# #........ iT#................. ##†#..... g   hobgoblin  ##.##.##......##### #.###### l   frilled lizard  i[ #.....##.###### ####.#  i] #..#####.# #....# _The hobgoblin misses you.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit) iSG #.#.# alright the Conjurer #.# #.#.. Draconian #.# #.... Health: 28/28 ======================== iG... ###.# Magic: 4/6================-------- ###.# #.# AC: 6Str: 9 ...# #.. EV: 11Int: 20 ..###.### #.. SH: 0 iGCDex: 9 # # #l......# ### XL:  3 Next: 30% Place: Dungeon:2 iH.#. #@# .#.##### # Noise: =--------  Time: 1919.8 (0.0) igH#.# ####.## .......#  h) staff of fire iH#.# #.....# .....###### Throw: stone iH#.# #.....#.# #..#..... ####.###.......# #........ iH #................. ##†#..... g   hobgoblin  iI/ ##.##.##......##### #.###### l   frilled lizard  #.....##.###### ####.#  iDI #..#####.# #....# Casting: Magic Dart (safe; 2% risk of failure)  iiIConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  iIPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin. iO #.#  #.#  iO. ...  ###.#  ...#    # #   i*P.#. #@#   #.#    iaPs #.#   #.#   iP    ##†l   frilled lizard  iPI      iQ,    i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin! i'4320.8 (1 i iF _The frilled lizard bites you but does no damage. iq  iq  i+rCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i #.#.# alright the Conjurer imm #.# #.#.. Draconian #.# #.... Health: 28/28 ======================== ... ###.# Magic: 3/6============------------ i ###.# #.# AC: 6Str: 9 id...# #.. EV: 11Int: 20 ..###.### #.. SH: 0 i;Dex: 9 i# # #l......# ### XL:  3 Next: 33% Place: Dungeon:2 .#. #@# .#.##### # Noise: =--------  Time: 1920.8 (0.0) #.# ####.## .......#  h) staff of fire ik #.# #.....# .....###### Throw: stone #.# #.....#.# #..#..... ####.###.......# #........ #................. ##†#..... l   frilled lizard  iP ##.##.##......##### #.######  #.....##.###### ####.#  #..#####.# #....#  i_The frilled lizard bites you but does no damage.  Casting: Magic Dart (safe; 2% risk of failure)  i@Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit) i: i #.#.# alright the Conjurer #.# #.#.. Draconian #.# #.... Health: 28/28 ======================== ... ###.# Magic: 3/6============------------ ###.# #.# AC: 6Str: 9 ...# #.. EV: 11 iInt: 20 ..###.### #.. SH: 0Dex: 9 # # #<......# ### XL:  3 Next: 33% Place: Dungeon:2 .#. #@# .#.##### # Noise: =--------  Time: 1920.8 (0.0) i<d #.# ####.## .......#  h) staff of fire #.# #.....# .....###### Throw: stone iY #.# #.....#.# #..#..... ####.###.......# #........ #................. ##†#..... l   frilled lizard  ##.##.##......##### #.######  #.....##.###### ####.#  #..#####.# #....# Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i%!Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard. i i #.#  #.#  ...  ###.#  ...#    # #   .#. #@#   #.#    #.#   #.#  iI     ##†         i6 i";%5 i;1.8 (1 iKB iESonfirm with . or Enter, or press ? or * to list all spells. iTEIAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard.  iEG_You kill the frilled lizard! il  i  i  ia  i\ X iڌ  i  iD  iԎ  i  i"  i  i֑  i(  i  i  i+  i  iȕ  i  i , iA P4==== iޘ  i  i/  i̚  i%  ij  i  i=  i  i  i  ii <==== i  iZ  i  iI  iz  i  iZ  ij  iצ  i  i  iA  i  i.  i  iW  i2  i :5==== i  iM  i  i6  iذ  i  i)  i  i  i  i~  i  i <==== i  i  i׼ , i(  i-  if  i  i  i@  i  iN   iu h_You start resting.Magic restored. i 5-.. i .. ir 048.8 (27.0) i 86==== i 4-9.8 (28 _ i  i ii iii,idiVP  There is a stone staircase leading up here.iiA5 _iidi9iii  You encounter a kobold. It is wielding a +0 short sword.iP#..>... ## #######.# ..# #.# ..#  #.## #.###K.$. .... ## ##..####.#   #.....@..#  #.#.......###.### # ###.####<......#  .#. #.###.#.##### #.# ####.## .......# #.# #.....# .....#### K   kobold (asleep) i]#.# #.....#.# #..#... ####.###.......# #...... #................. ##†#...i252.8 (3.0)iQ====3.8 (4 _iii  i{ Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i' #..>....# alright the Conjurer ## #######.# Draconiani ..# #.# Health: 28/28 ======================== ..# #.# Magic: 5/6====================---- #.# #.# AC: 6Str: 9 # #.### #.. EV: 11Int: 20 iK**. .... ### SH: 0Dex: 9 i1R##**####.# # XL:  3 Next: 35% Place: Dungeon:2 #...**@..# # Noise: ---------  Time: 1953.8 (0.0) i<#.#.......###.### # h) staff of fire ###.####<......# # Throw: stone .#. #.###.#.##### i #.# ####.## .......#  #.# #.....# .....#### K   kobold (asleep)i*N #.# #.....#.# #..#... ####.###.......# #...... iq#................. ##†#... _You encounter a kobold. It is wielding a +0 short sword.iPCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)i8 9#..>....# alright the Conjurer## #######.# DraconianiU9 ..##.# Health: 28/28 ========================..##.# Magic: 5/6====================----#.##.# AC: 6Str: 9##.####.. EV: 11Int: 20i9 kK.$. ....### SH: 0Dex: 9##..####.#i9 "# XL:  3 Next: 35% Place: Dungeon:2#.....@..## Noise: ---------  Time: 1953.8 (0.0)#.#.......###.###i9: S# h) staff of fire###.####<......## Throw: stone.#. #.###.#.######.# ####.## .......#iu: #.# #.....# .....#### K   kobold (asleep)#.# #.....#.# #..#...####.###.......# #......i: K#................. ##†#... _You encounter a kobold. It is wielding a +0 short sword.Casting: Magic Dart (safe; 2% risk of failure)  i: TConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)i; ZContam: 10% 4.8 (1iA iQD  Casting: Magic Dart (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.iD pAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) _You miscast Magic Dart. Nothing appears to happen.iw*  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i4 #..>....# alright the Conjurer ## #######.# Draconian ..# #.# Health: 28/28 ======================== ..# #.# Magic: 4/6================-------- #.# #.# AC: 6i5Str: 9 # #.### #.. EV: 11Int: 20 Contam: 10%  K**. .... ### SH: 0Dex: 9 ##**####.# # XL:  3 Next: 35% Place: Dungeon:2 #...**@..# # Noise: ---------  Time: 1954.8 (0.0) #.#.......###.### # h) staff of fire ###.####<......# # Throw: stone .#. #.###.#.##### i7 #.# ####.## .......#  #.# #.....# .....#### K   kobold (asleep) #.# #.....#.# #..#... ####.###.......# #...... #................. ##†#... _You miscast Magic Dart. Nothing appears to happen.  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)iR  #..>....# alright the Conjurer ## #######.# Draconian ..# #.# Health: 28/28 ======================== ..# #.# Magic: 4/6================-------- #.# #.# AC: 6Str: 9 # #.### #.. EV: 11Int: 20 Contam: 10%  iS u).$. .... ### SH: 0Dex: 9 ##..####.# # XL:  3 Next: 35% Place: Dungeon:2 #.....@..# # Noise: ---------  Time: 1954.8 (0.0) #.#.......###.### # h) staff of fire ###.####<......# # Throw: stone .#. #.###.#.#####  #.# ####.## .......#  #.# #.....# .....#### K   kobold (asleep) #.# #.....#.# #..#... ####.###.......# #...... #................. ##†#...Casting: Magic Dart (safe; 2% risk of failure)  inT Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The magic dart hits the kobold.iY  #..> ##  ..#  ..#  #.#  # #.###  i[ )**. ....  ##**  #...**@..#      .#.  #.#   #.#   #.#        ##† i U.$....i ;7=5.8 (1i? iL MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The magic dart hits the kobold. _You kill the kobold!ii}i`iipXi]i4iii,iiiii:i98% iii76ii@iV5====4iiai72iii71iiW _You start resting.ie.-.<.i066.8 (11.0)ibP-ici K _Your magical contamination has completely faded away.iaiiiih====iFii^iii7i}i;ii=i}iSiixin _You start resting.Magic restored.ii272.8 (6.0)iVc6====3.8 (7 _ij!i#ia iJb ic ie ig iOl Bim i}n io i=q i.s is ixt izv iEx ix <====iy i{ iU} i} iK Bi id N _You now have 122 gold pieces (gained 10).i i7 i0 iɎ i i i i io iJ i N _You now have 136 gold pieces (gained 14).i՜ Ii i i iA i i i/ iK i i i? i# ia i ib if i@ i i i i\ iӻ i i1 i i] i i i iV i ii i" i i i ,i ,i i i i i i iR ,i[ i i[ i i: i} i iG i i i i i iT i i( i i iU i iz iE i iU i i if ,i\ i iS i ih i i i i iT C  You see here a +0 short sword.i ix  _i i i& i ii i i i_ i i i i i. i i! i" i" i$ ix& ,i3 iR6 i58 i8 i9 iT; i< i'= i= i> i? ,i2@ iA iB iXC ,iE ,iF i~F i:G iI BiK iM BiN iO iO iQ iU iVX BiY i[ i[ i[ i'^ i_ i` i` id i~g ,ih in i~u Xiw Biz i]{ i{ i; ,i Xiگ ,i i ip i i^ i۶ io i Bi i iO i i ,iB i i Bi i i i i i ,i| i i ,iH i ij ,i iH i/ ir i i i Bi} i ,i i8 i ,i i i Xi Bi i> ,i i i iL i i i[ i6 Bi il i i i i i ,i  i ,i i0 i iE XiF ,i H iI iUJ iJ iK iM iM i>N i*Q i R iPR i:S iT iW n  You encounter a frilled lizard.i` .####.#.......###.#####.## #.### .......:##.#..#........#####..... #####.####.#..#.#.####.......####.####.#......# #######.# #......##.....# #.# i1a ###########.### #.# # #.# ..# #.## ###... #.@# #.#. ##.# #... #.# #... #.# ###... #.# #..... #.# #..... l   frilled lizard (asleep) l.# #..... ### ###.) #### ik 22055.8 (82.0)il 36.8 (83 _i>} i  i6  iCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i.####.#.......###.#####.## #.#### alright the Conjurer i(.......:##.#..#........#####..... Draconian #####.####.#..#.#.####.......#### Health: 28/28 ========================  #.####.#......# #######.# # Magic: 5/6====================----  #......##.....# #.# # AC: 6Str: 9  ###########.### #.# # EV: 11Int: 20i6 #.# ..#### SH: 0Dex: 9 #.## ###... XL:  3 Next: 37% Place: Dungeon:2 #.@# #.#. Noise: ---------  Time: 2056.8 (0.0) ##*# #... h) staff of firei$ #*# #... Throw: stone #*# ###... i#*# #..... #*# #..... l   frilled lizard (asleep) l.# #..... ### ###.). #### #... _You encounter a frilled lizard.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)isa .####.#.......###.#####.## #.#### alright the Conjurer ia .......:##.#..#........#####..... Draconian #####.####.#..#.#.####.......#### Health: 28/28 ========================  #.####.#......# #######.# # Magic: 5/6====================----  #......##.....# #.# # AC: 6Str: 9  ###########.### #.# # EV: 11Int: 20i?b  #.# ..#### SH: 0Dex: 9 #.## ###... XL:  3 Next: 37% Place: Dungeon:2ib T #.@# #.#. Noise: ---------  Time: 2056.8 (0.0) ##.# #... h) staff of fire #.# #... Throw: stone ib #.# ###... #.# #.....ic  #.# #..... l   frilled lizard (asleep)iAc Z †.# #..... ilc D### ###.). #### #...i d Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The magic dart hits the frilled lizard.i`j U.## :ij I.......  ..#    #.#   #.#  #.#  i&k #.##  #.@#  ##*#  ibk #*#  #*#  #*#  ik #*#  †.#  ik  ### ###.)  ####  i ".i ....i ;9=7.8 (1i_ i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  The magic dart hits the frilled lizard. _You kill the frilled lizard!iini=iiiPi,iwiii4iiniiAiiZiii8ii% i,I_You start resting.Magic restored.i=........iM.......-i,65.8 (8i4b6====-6.8 (9 i _iiiN QiQ ~====iR iS i!iZ?!i@!iH!iJ!iPP _!i8Q!iQ!inR!iS!i/U!ixX,!iX!i"Z!iZ!i+[!i\!i]!i^!i^!i`!i.######## #..## ##.......# #@..# #...###..##60 #........#######...####.....÷.... #.##.##..#................####.###.##..................## #.#. .....###÷#.......<.......# #... ###### #.#######...####### #..# #$i( ####.# #...# ##.  #....# #...# #.  #.#### ##.#.##### #.#$i$i%$i&iz#.#.#.#######.# #. #.#...# #.# #......# &iL### #.....# #.# #. ..# ###.#.# #.# #......# #.# #.#.# #.# #....#.# #.# #...# #.# #....... #.### #...#######.# ###.#### ....# ###.........# #..... #.#.##### ##.@.######## #..## #...# #...###..### &i........#######...####.....÷.... .##.##..#.........####.#. .##.##............## #.# ....###÷#.......<.......# #....#### #.#######...####### #..######.# #...# ##.##....# #...# #.#&iu&i+1.8 (1&i&i &iL&iU_There is a stone staircase leading down here.'iLB'iFGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))a - a +0 short sword  e - a +0 dagger  f - a +3 spear Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [)  c - a +0 pair of gloves of fire (worn) 'iGGUMagical Staves (go to first with |)  h - a staff of fire (weapon) Talismans (go to first with %)d - a rimehorn talisman  g - a fortress talisman*i6h - a staff of fire (weapon). A staff that increases the power of fire spells cast by its wielder, and protects them from the effects of fire. If the wielder is skilled in Evocations and Fire Magic, they can burn those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. *i Your skill: 0.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 5.9 XLs.  Current attack delay: 1.2. Damage rating: 4 (Base 5 x 97% (Str) x 102% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rF+} {magicalstaff} {resist fire} {fire resistance} Menu/colouring prefixes: identified melee equipped magical staff _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.+i Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 short sword +iN e - a +0 dagger  f - a +3 spear Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [)  c - a +0 pair of gloves of fire (worn) Magical Staves (go to first with |)  h - a staff of fire (weapon) Talismans (go to first with %)  d - a rimehorn talisman  g - a fortress talisman .i".iI).i<0#.#.#.#######.# #....... alright the Conjurer#.#...# #.# #......# Draconian .i:###.i:$#.....# #.# #....... Health: 28/28 ======================== ..####.#.# #.# #......# Magic: 6/6======================== #.##.#.# #.# #....#.# AC: 6Str: 9 .i;#.##...# #.# #....... EV: 11Int: 20 .i9;#.####...#######.# ###.#### SH: 0.i;+Dex: 9 .i%<....#.i<###.........# #..... XL:  3 Next: 39% Place: Dungeon:2 .i=W#.#.##### ##.@.######## #..### Noise: ---------  Time: 2161.8 (0.0) .i=#.......# #...# #...###..### h) staff of fire .i=........#######...####.....÷..... Throw: stone .i\>Y.##.##..#................####.#.. .i>g.##.##..................## #.#.. .i?....###÷#.......<.......# #.... .iI?##### #.#######...####### #..##.i?X####.# #...#/i##.##....# #...##.# _Magic restored. /ip_You see here a frilled lizard corpse. _Found a whip. _Done exploring. _Done exploring. _There is a stone staircase leading down here./i/i/io/i/2i2i{Recognised items. (Select to toggle autopickup)2i(_ for help) Magical Staves (select all with |)a - unknown magical staves  b - staves of fire Jewellery (select all with "=)c + unknown amulets  d + unknown rings Wands (select all with /)e + unknown wands 2iUScrolls (select all with ?)f + unknown scrolls Potions (select all with !)2ig + unknown potions  h + potions of magic (rare) Missiles (select all with ()i - boomerangs  j - darts  k - javelins 2iܝH l - large rocksm + stones  2in + throwing nets Miscellaneous (select all with }) [Up|Down] select [PgDn|>] page down [PgUp|<] page up2iKY[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]7i r  b - staves of fire Jewellery (select all with "=)c + unknown amulets  d + unknown rings Wands (select all with /)ewand Scrolls?fscrolls Potion!gpotion  h + potions of magic (rare) Missiles (select all with ()i - boomerangs  j - darts  k - javelins  l - large rocksm + stones  n + throwing nets Miscellaneous (select all with })o + Gell's gravitambourines  p + boxes of beasts 5%7i 7i8i?8i[78i9i9i9i9i|\9i 9iZ :i<:i=;i;i #.#.#.#######.# #....... alright the Conjurer#.#...# #.# #......# Draconian ####.....# #.# #....... Health: 28/28 ======================== ..#;i% 0###.#.# #.# #......# Magic: 6/6======================== #.##.#.# #.# #....#.# AC: 6Str: 9 #.##...# #.# #....... EV: 11Int: 20 #.###;i #...#######.# ###.#### SH: 0Dex: 9 ....####.........# #..... XL:  3 Next: 39% Place: Dungeon:2 ;i 5#.#.##### ##.@.######## #..### Noise: ---------  Time: 2161.8 (0.0) #.......# #...# #...###..### h) staff of fire ;i........#######...####.....÷..... Throw: stone .##.##..#................####.#.. .##.##..................## #.#.. ....###÷#.......<.......# #.... ##### #.#######...####### #..######.# #...###.##....# #...##.# _Magic restored. _You see here a frilled lizard corpse. _Found a whip. ;i_Done exploring. _Done exploring. _There is a stone staircase leading down here.;i;i;i;i}?i #.#.#.#######.# #....... alright the Conjurer#.#...# #.# #......# Draconian ###?i1#.....# #.# #....... Health: 28/28 ======================== ..####.#.# #.# #......# Magic: 6/6======================== #.##.#.# #.# #....#.# AC: 6Str: 9 #.##...# #.# #....... EV: 11Int: 20 #.####...#######.# ###.#### SH: 0Dex: 9 ?iIL....####.........# #..... XL:  3 Next: 39% Place: Dungeon:2 #.#.##### ##.@.######## #..### Noise: ---------  Time: 2161.8 (0.0) ?i#.......# #...# #...###..### h) staff of fire ........#######...####.....÷..... Throw: stone .##.##..#................####.#.. .##.##..................## #.#.. ....###÷#.......<.......# #.... ##### #.#######...####### #..######.# #...###.##....# #...##.# _Found a whip. ?ic_Done exploring. _Done exploring. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down.@i #.#.#.#######.# #....... alright the Conjurer#.#...# #.# #......# Draconian @i! `####.....# #.# #....... Health: 28/28 ======================== ..####.#.# #.# #......# Magic: 6/6======================== #.##.#.# #.# #....#.# AC: 6Str: 9 #.##...# #.# #....... EV: 11Int: 20 #.####...#######.# ###.#### SH: 0Dex: 9 ....####.........# #..... XL:  3 Next: 39% Place: Dungeon:2 @i0#.#.##### ##.@.######## #..### Noise: ---------  Time: 2161.8 (0.0) #.......# #...# #...###..### h) staff of fire ........#######...####.....÷..... Throw: stone .##.##..#................####.#.. .##.##..................## #.#.. ....###÷#.......<.......# #.... ##### #.#######...####### #..######.# #...###.##....# #...##.# _Found a whip. _Done exploring. _Done exploring. _There is a stone staircase leading down here.  @izoPress: ? - help, v - describe, . - travelA stone staircase leading down.@ix@i@i_. _AixAigzVisible Features (select to target/travel, [!] to examine) Features  a - (>) a stone staircase leading down (not visited)b - (<) an escape hatch in the ceiling (not visited)Bi~#.#.#.#######.# #....... alright the Conjurer#.#...# #.# #......# Draconian ####.....# #.# #....... Health: 28/28 ======================== ..####.#.# #.# #......# Magic: 6/6======================== #.##.#.# #.# #....#.# AC: 6Str: 9 #.##...# #.# #....... EV: 11Int: 20 #.####...#######.# ###.#### SH: 0Dex: 9 ....####.........# #..... XL:  3 Next: 39% Place: Dungeon:2 #.#.#####Bi@ ##.@.######## #..### Noise: ---------  Time: 2161.8 (0.0) #.......# #...# #...###..### h) staff of fire ........#######...####.....÷..... Throw: stone .##.##..#................####.#.. .##.##..................## #.#.. ....###÷#.......<.......# #.... ##### #.#######...####### #..######.# #...###.##....# #...##.# _Found a whip. _Done exploring. _Done exploring. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.Ci~CizLevel 2 of the Dungeon <<<<>>>>_Ci;(Press ? for help)#..>....# #..####.##.############# #######.####..#.......##################.......##.#...........###......##.......##.......##.#.#.#######.# #..........[....###### #..####.##.#...# #.# #......##.#####.##...###....##.######.....# #.# #............##.######.#.)....#........####.#.# #.# #......##.##........#Cif#...###..####.###.##.#.# #.# #....#.##†......###.###.###........# #.##...# #.# #.........#####.# #.#CiE##.##.#.......###.####...#######.# ###.#####...)...# #.##.#..###.####<......####.........# #........###### #.###.##.#.## #.###.#.##### ##.@.######## #..#####.##.##########.######.###.......# #...# #...###..#####.#### #.#...##.# #.....#........#######...####.....÷.....#.....# ##.....## #.# #.....#.##.##..#................####.#........# #.......# ####.###.......##.##..................## #.#........# #.###<#.# Ciw#.................###÷#.......<.......# #..........# #.###.#.# ##.##.##......###### #.#######...####### #..###.....# #.##..#.# #.....##.###### ####.# #...###.# ####### #.##.##.#Ci #..#####.##....# #...##.##.......# Ci#.....>..##.#### ##.#.######.#####.#### #.#########.#Ci-##.###.##.## #.########.##........# #######.########.## ##....# #.......##.#Ci]Gi] HiV JiJiVKip MiMijMijMiy#.#.#.#######.# #....... alright the ConjurerMi]z#.#...# #.# #......# Draconian ####.....# #.# #....... Health: 28/28 ======================== ..####.#.# #.# #......# Magic: 6/6======================== #.#Miz#.#.# #.# #....#.# AC: 6Str: 9 #.##...# #.# #....... EV: 11MizFInt: 20 #.####...#######.# ###.#### SH: 0Dex: 9 ....#Mi"{###.........# #..... XL:  3 Next: 39% Place: Dungeon:2 MiO{5#.#.##### ##.@.######## #..### Noise: ---------  Time: 2161.8 (0.0) #.......# #...# #...###..### h) staff of fire Mi{0........#######...####.....÷..... Throw: stone .##.##..#................####.#.. Mi{.##.##..................## #.#.. ....###÷#.......<.......# #.... ##### #.#######...####### #..##Mi{m####.# #...###.#Mi|#....# #...##.# _Found a whip. _Done exploring. MiF|_Done exploring. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.MiQ}MiƒMiRNiRNiiSNiJTNi]Ni_NicP _Ni~dNidNieNigNihNi6iNijNikNidmNimNiInNiopNiqNi#rNisNitNiMw,Ni,NikNiNiSNiNi8,Ni̤Ni,Ni,NijNiXNiYNiNiNi6i  You see here a ball python skeleton.NiNi^ _Ni*NiNiNiiNiNiNi[NiNi"Nil)#.## #.###.#.##### ##.>.##### .######.###.......# #...# #. Ni`.# #.....#........#######...#### .# #.....#.##.##..#........ .###.......##.##................. Ni..............###÷#.......< .##......###### #.#######...# .Ni#h##.###### ####.# #...# ##.# #..@.# #...# 74.8 (13.0) NiUx.>..# #.#### ##.#.## ##### #.# ##.###.##.# ....# #######.########.## ##.. Ni ###.# #..........†..###.###.##.#  #.# #.####....###.# ##.#.###.#  Nij #.####.#.......###.#####.## #.# #.......:##.#..#........#####.. ######.####.#..#.#.####.......# NiNi SiTSiSi;SiKSiSiBSi SiSioSi?SiSiSiSiSiSiSi~Si SiuSiSiSi4Si2SiSi1SiSiZSiiSiDSi_SiSiSi Si SiSiSiSiSi$ #.....##.###### ####.# #..  #..#####.# #....# #.  #.....>..# #.#### ##.#  #.######## #.# ##.##  #..Si$# #######.########.##  ########.# #..........÷..###.## #.# #.####....###.# ##. #.####.#.......###.#####. Si$q#.......@##.#..#........#83.8 (9.0) ######.####.#..#.#.####.. #.####.#......# ## SiX%0#......##.....# ######## # #.# #. #.## ###.Si% #..# #. ##.# #...Si&Siv,SiC5 Si8_You see here a parchment of Fugue of the Fallen.Ui{Q4MUi@R!#.##.##......###### #.######...##.###### #########....# #......>...#### ##.######## #.# ##.##........# #######.########.##  ########.# #..........÷..###.#.# #.#### ##.#.####.#@......###.#####.UiR.......:##.#..#........#######.####.#..#.#.####..#.####.#......# ####Ui\Ui/^)4.8 (1 Uif^ _UidUiAViQ .....##.###### ####.# ViQ#####.# #......>.#### ##.######## ##.#.......# #######.########.## #######.# #..........÷..###.## #.# #.####....###.# ##..####.#...ViQ2####........@##.#..#........######.####.#..#.#.####.. #.####.#......# ####Vi3R##.# #... VioYViYZ&5Vi_ViXc _You see here a parchment of Fugue of the Fallen.Wih  You pick up a parchment of Fugue of the Fallen and begin reading...Wi&6WiWiG _Unfortunately, you learned nothing new or useful.\iQ\i< I\iH \i \iq \i \iF \i \i[ \i* \iB \iQ \i \iP \io o#.####<......# ###.........# \i $.## #.###.#.##### ##.>.###### ######.###.......# #...# #.. \i # #.....#........#######...####.. # #.....#.##.##..#............... \i6 ###.......##.##.................. .............###÷#.......<....... \iq o##......###### #.#######..# \i ##.###### ####@# #...# 90.0) \iX ##.# #....# #...# >..##.#### ##.#.##### #####.# ##.###.##.## \ir Q...# #######..## ##.... ##.# #..........÷..###.###.##.###.# #.####....###.# ##.#.###.#  #.####.#.......###.#####.## #.###........##.#..#........####\iB \iL ^iBI^iC^iOB^iT^ii  You see here a ball python skeleton.^i%n^ip ^izq_^ir^iw^i7}^i~^i^ii^i‡^iP^i^iؐ^i^iR,^i=^ii^iS^i^iʣ^i^iK^iD^i^i^i^i #.#...# #.# # ### #.....# #.# #....... ..# ###.#.# #.# #......# #.# #.#.# #.# #....#.# #.# #...# #.# # #.### #...#######.# ###.##### ###.........# # #.#.##### ##.>.######## #.. #.......# #.@.# #...###..###207.8 (11 ........#######...####.....÷..... .##.##..#................####.#.. .##.##..................##^i`[37m #.#...###÷#.......<.......# #....### #.#######...####### #..##  ####.# #...#   #....# #...#   #.#### ##.#.##### #.#^i%_iټM#.######. #.## ##..... .###.#..#.#.# #...# #.# #....... #.###...#######.# ###.#### ....# ###.........# #.....#.##### ##.@.######## # #...# #...###..### ........#######...####.....÷... .##.##..#................####.#.........÷#.......#####.#...#_iK<8.8 (1.0) _There is a stone staircase leading down here.`i] `i^ `iԝ `i Y9 _aiں&3ai        ai*   #   #.   ai|#..########   #...@.....#   #.######.##    ai       ai      ai4r   ai.11.3 (2.5aiɴai# _You climb downwards.aiWa _There is a stone staircase leading up here.cik ci $ci YGear: 8/52 gear slots (Left/Right to switch category) ci2 Hand Weapons (go to first with ))a - a +0 short sword  ciU 2e - a +0 dagger  f - a +3 spear civ Missiles (go to first with ()  b - a stone (quivered) ci Armour (go to first with [)  c - a +0 pair of gloves of fire (worn) Magical Staves (go to first with |)  h - a staff of fire (weapon) Talismans (go to first with %)d - a rimehorn talisman  g - a fortress talismanfiG{ 7f - a +3 spear. fi{ rA hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms. fi| At 100% training you would reach 12.0 in about 5.9 XLs.  Current attack delay: 1.1. Damage rating: 8 (Base 6 x 97% (Str) x 102% (Skill) + 3 (Ench)). fiD| This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. fio| |You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} fi| Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.hihishi>  alright the Conjurerhi  Draconian  Health: 28/28 ========================  Magic: 6/6========================  AC: 6Str: 9hi#  EV: 11Int: 20#.  SH: 0hi/Dex: 9#..########   XL:  3 Next: 39% Place: Dungeon:3hi-S#...@.....#   Noise: ---------  Time: 2211.3 (0.0)#.######.##   f) +3 spear  Throw: stonehiz       hi1    _Unfortunately, you learned nothing new or useful. _You see here a ball python skeleton. _There is a stone staircase leading down here. hi_You climb downwards. _There is a stone staircase leading up here.  You unwield your staff of fire.hihie+2.3 (1hihiY _You see here a ball python skeleton. _hiThere is a stone staircase leading down here. _You climb downwards. _There is a stone staircase lhi(Zeading up here.  You unwield your staff of fire. _f - a +3 spear (weapon)jit4 ji5 jie5 ji;7 jit9 ji+= Bji> ji> ji? ji@ jiB jiC jiC jiuE ji_G jiG jisH jiI jiK jiK jiL jioN jiP ji0Q jiQ jiuS jiDU ,jiU jiW jiY ,jiZ ji[ ji] ji`] ji] ji^ ji` ji` jiJa jib jiYd jid jie ji3f ji$g ji]g jig jidh ji)i jiSi jii jij jij jij ji/k jik ji pi? Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pi+pi? #.####..# #.#  alright the Conjurer #.####..## #.#  Draconian #....#...# #.#  Health: 28/28 ======================== ####.##..#.##.#  Magic: 5/6====================---- #........##.#  AC: 6Str: 9 #..########.#  EV: 11Int: 20 . #..##.# #.#  SH: 0Dex: 9 pi1..r*###..##.#####.#  XL:  3 Next: 39% Place: Dungeon:3 ....***@..........#  Noise: ---------  Time: 2261.3 (0.0) ...##############.#  f) +3 spear pi5###  Throw: stone  r   quokka _You encounter a quokka.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)pi #.####..# #.#   alright the Conjurer#.####..## #.#   Draconianpi #....#...# #.#   Health: 28/28 ========================####.##..#.##.#   Magic: 5/6====================----pi l#........##.#   AC: 6Str: 9#..########.#   EV: 11Int: 20. #..##.# #.#   SH: 0Dex: 9..r*###..##.#####.#   XL:  3 Next: 39% Place: Dungeon:3pi ....***@..........#   Noise: ---------  Time: 2261.3 (0.0)...##############.#   f) +3 spearpim '###   Throw: stone    r   quokka   Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pi Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)  pi| The magic dart hits the quokka.pi Y.rpi .pi *.[.pi 3=2.3 (1piQ piK onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  pi Press: ? - help, Shift-Dir - straight line  Aim: a quokka (100% to hit)  The magic dart hits the quokka. _The quokka is heavily wounded.qia  qibCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qi ! : qiO! #.####..# #.#  alright the Conjurer #.####..## #.#  Draconian qiv! #....#...# #.#  Health: 28/28 ======================== qi! ####.##..#.##.#  Magic: 4/6================--------qi!  #........##.#  AC: 6Str: 9qi"  qi*# #..########.#  EV: 11qiN# <Int: 20 qit# . #..##.# #.#  SH: 0Dex: 9qi#  qi# =....###..##.#####.#  XL:  3 Next: 39% Place: Dungeon:3 qiH$ (...r***@..........#  Noise: =--------  Time: 2262.3 (0.0) ...##############.#  f) +3 spear ###  Throw: stoneqit$ ) qi$  r   quokkaqi$ Z _The quokka is heavily wounded.qi#% Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qiM% &Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 100% to hit)qi  #.####..# #.#  alright the Conjurer qi+ (#.####..## #.#  Draconian #....#...# #.#  Health: 28/28 ======================== ####.##..#.##.#  Magic: 4/6================--------qi^  #........##.#  AC: 6Str: 9 qi #..########.#  EV: 11Int: 20 . #..##.# #.#  SH: 0qi ;Dex: 9 qi =....###..##.#####.#  XL:  3 Next: 39% Place: Dungeon:3 qi V...†.[.@..........#  Noise: =--------  Time: 2262.3 (0.0) ...##############.#  f) +3 spear ###  Throw: stoneqi   r   quokkaCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qi &Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 100% to hit)  qi &The magic dart hits the quokka.qiS   #.#   #.#   #.#    .#  .#  .  #.#  .#  ...†***...#    ###           qi8 .[.423.3 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (heavily wounded, 100% to hit)  The magic dart hits the quokka. _You kill the quokka!si'si'si&(si]*si.Xsi_/si0si1si1si23sik3si3si6sif7siR8si=:si:si+<si>sil>si-@simBsiB%5si@C+====siMDsi FsiFsi+GsiHsiIsiOsiUsiVsiVsiXsieY<====siZsiz\si\si}^sihsisilsi܋,si4sisi sisiדsi;si2si% si%I_You start resting.Magic restored.sisi................si5-si$80sis 7.0)sih86====si4-1.3 (18 _si$sisi sij si si. si siǼ Bsiɿ siD si si  si V You see here a +0 robe.si siX  _si si> si si <====si si  si \ You see here a quokka corpse.si c  You encounter a rat.si x #....#..# #.# si #r #.#.####..# #.# #.. #.#.####..## #.# .... #.#....#...# #.# ....###.####.##..#.##.# ........# #........##.# siA  #......# #..########.#  #......# #..##.# #.#  #.....@###..##.#####.# sir #.....†.[............# #.....##############.# si #.#...#### ##.##. r   rat (asleep)..### si si 15.3 (4.0)si\ )6.3 (5 si _si siW uiH  uiCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ui U #....#..# #.#  alright the Conjurer #r #.#.####..# #.#  DraconianuiJ  #.* #.#.####..## #.#  Health: 28/28 ======================== ...* #.#....#...# #.#  Magic: 5/6====================---- ...*###.####.##..#.##.#  AC: 6Str: 9 ....*...# #........##.#  EV: 11Int: 20 #...*..# #..########.#  SH: 0ui Dex: 9 #....*.# #..##.# #.#  XL:  3 Next: 42% Place: Dungeon:3 #.....@###..##.#####.#  Noise: ---------  Time: 2286.3 (0.0) #.....†.[............#  f) +3 spear #.....##############.#  Throw: stone ui= #.#... ###  # ##.# #.uiz  r   rat (asleep) .. ###ui  _You encounter a rat.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)vi #....#..# #.#  alright the Conjurervi #. #.#.####..# #.#  Draconian #.. #.#.####..## #.#  Health: 28/28 ======================== .... #.#....#...# #.#  Magic: 5/6====================---- ....###.####.##..#.##.#  AC: 6Str: 9 ........# #........##.#  EV: 11Int: 20 vi#......# #..########.#  SH: 0Dex: 9 #......# #..##.# #.#  XL:  3 Next: 42% Place: Dungeon:3 vi3#.....@###..##.#####.#  Noise: ---------  Time: 2286.3 (0.0) #.....†.[............#  f) +3 spear viz#.....##############.#  Throw: stone #.#... ###  # ##.# vi#. r   rat (asleep) ..vi ###Casting: Magic Dart (safe; 2% risk of failure)  vi9MConfirm with . or Enter, or press ? or * to list all spells.vi|Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The magic dart hits the rat.vi#vi*T  #.#  viY+#.  #.#  #.*  #.#  ...*  #.#  ...*  vi+g....*...#   #...*..#   #....*.# vi+P #.#    vi,$    viL,N  # vi,B #. vi,H.. ### vi@<......vi';4=7.3 (1vivionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The magic dart hits the rat. vi<_You kill the rat!wiwiKwiwiPwiBwiwiwiwiwi wiqwiwiڑwi|wi wi wi4 _You start resting.Magic restored.wi-†.[..wi,95.3 (8wi2@6====-wi}+6.3 (9 _wiwixiVxiVxiWxiZxi]xia,xibxiexiexigxi_ixivkxikximxipxirxir<====xisxiuxiwxiwxixxizxi|xi|xi0}xixi_xiܐxiϑxiܓxixixixi3xixicxi)xixikxixixixixi#xixixixixi=xixixixi=xixi(xiqxixim #......###..## xi#.....†.[..... ## #.....######## . #.#.......#  #.#.##.####.#  #.#.##.#  #......# ...########.#### ..xiH....# #############  xiwxi1310.3 (14.0)xi',1.3 (15xixi xi[_e - a scroll labelled FEITAQ KAWUziziezizinzizi,zilzizi ziziziziszizi$zifzizi;zizizizi zizizizizizi zi|zizizi7zizizi]ziziziziAzi-zizi{zizizizizizikziizizig[ ##... #.zi ..... #.# #....###. ........# #......# #......# #......# ##zi`;..# #.....†. #.#.@[....## #.....## #.#.###..... #.#.....#.....# ###.#.##.###zi#.#.#.# #.#.##.##.#.#.# #......##.#...########.#####..............#################zi zib##... #.#...... #.#.#....###.#.# #......# #......# # #......#########..# #.....†.[#.#..@....## #.....##.#.###......#.#.zi#.....# .###.#.##.##.#.#.# ..#.#.#.# .##.#...######zi#...####zi~-23.3 (12zic,4.3 (13ziKzi" zi|#i_You see here a +1 pair of gloves.{ih{i{i{i{i{iXP _{iԕ{i6{i{i{i{iT{i{i{i,{i{i٢{iA{i{iB{i{i2{i{ii{iê{ic{i{i{iz{i{i/{i {i{i;{i{iY{iͷ{i{iչ{i{ix{iH{i¾{iɿ{i{i{i{i{i0{i{i{i{i{iH{i{im{i{i{i{i$ {i*_You now have 148 gold pieces (gained 12).{i\{i{i{i{i{i{i{i{iQ{i{iN{i{i%{i###### #. # ##....########.........#.....######....##{iq#..........#...... #......#.....#.... #@####.#..####....42.3 (18{i\ #..[...#..# # ########..# #.... #.#..[....####.... #.#.###......#.#.. #.....#..###.#.##.  #.#.#.#....#.#.##.  #.#.#.##...#...... #.#...########.### {i{i,3.3 (19{i{i<M _Found a leather armour.ii]iii iiii?iiiiLiiiiiiiiii" i i iI i i iiiiiiCigii"i"i=$i%i'i+(iZ)i*+i,i#-i#.i*/i0iU0i61i2i4i4i5i>V##....#######...# #.#.i>#...............# #.#.#.....######....###.###..........#.....i>#......#.....##.####.#..####......# i?y#..[...#..# #......##i(?########..# #.....†.[iB?#.#..@....####.....###56.3 (13iZ?n#.#.###......#.#..it?#.....#..###.#.##.#####.#.#.#....#.#.##.#i?#.#.#.##...#......##.#...########.####i?;#..........i?9################ i? ii@i+EiGGw _You see here a +1 pair of gloves.iPii*7.0)ii7 _i - a +1 pair of glovesiiKiO}Gear: 9/52 gear slots (Left/Right to switch category) iePnHand Weapons (go to first with ))  f - a +3 spear (weapon)a - a +0 short sword  e - a +0 dagger Missiles (go to first with ()  b - a stone (quivered) iPArmour (go to first with [)  c - a +0 pair of gloves of fire (worn)  i - a +1 pair of gloves iPMagical Staves (go to first with |)  h - a staff of fire iQTalismans (go to first with %)d - a rimehorn talisman  g - a fortress talismani i!i - a +1 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 i&!1It can be maximally enchanted to +2. iR!\If you switch to wearing this armour: Your AC would increase by 1.0 (6.0 -> 7.0). ip!ZYour EV would remain unchanged. You found it on level 3 of the Dungeon. i!ZStash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary i!Yarmor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour i!I(w)ear, (d)rop, (=)adjust, or (i)nscribe.iTm Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 spear (weapon)  a - a +0 short sword  e - a +0 dagger Missiles (go to first with ()  b - a stone (quivered) Armour (go to first with [) i c - a +0 pair of gloves of fire (worn)  i - a +1 pair of gloves Magical Staves (go to first with |)  h - a staff of fire Talismans (go to first with %) iU d - a rimehorn talisman  g - a fortress talisman i9i - a +1 pair of gloves. iA pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 i\It can be maximally enchanted to +2. If you switch to wearing this armour: iP^Your AC would increase by 1.0 (6.0 -> 7.0). Your EV would remain unchanged. i5You found it on level 3 of the Dungeon. iStash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour iI(w)ear, (d)rop, (=)adjust, or (i)nscribe.io~ii?##....#######...# #.#. alright the Conjurer#...............# #.#. Draconiani#.....######....###.## Health: 28/28 ========================#..........#........# Magic: 6/6========================#......#.....#......# AC: 6Str: 9#.####.#..####......# EV: 11Int: 20#..[...#..# #......## SH: 0Dex: 9########..# #.....†.[ XL:  3 Next: 44% Place: Dungeon:3iۍ#.#..@....####.....### Noise: ---------  Time: 2357.3 (0.0)#.#.###......#.#...... f) +3 speari F#.....#..###.#.##.#### Throw: stone#.#.#.#....#.#.##.#i@#.#.#.##...#......##.#...########.#####..............################# _e - a scroll labelled FEITAQ KAWU io_You see here a +1 pair of gloves. _You now have 148 gold pieces (gained 12). _Found a leather armour. i_You see here a +1 pair of gloves. _i - a +1 pair of glovesi"iڕi$iyN  You start removing your armour.ii0+8.3 (1ixiii$9.3 (2i7iiY,60.3 (3iniiG+1.3 (4iiiu+2.3 (5iiT- 5 ia_You continue removing your +0 pair of gloves of fire. x5ii`ie&  i{You finish removing your +0 pair of gloves of fire.  You start putting on your armour.i2+3.3 (6iii!i=$4.3 (7iii+5.3 (8iii+6.3 (9iziiu/7.3 (10.0)i&i& i>b7 _You continue putting on your +1 pair of gloves. x5ii i c _You finish putting on your +1 pair of gloves.i,ViViWi[iE\iZ`P _ilaiaibiyciyeieifiJhiiiiijikiZmimiYnioi(qiyqi.risitiuiuivixixi4yizi|i|i}iˀi%igiiIiiυi^i]iii]iviiiuiii_iiOi}iȒiHii iRiiiiiMiiiPii$i:iiCiiiKiۥiibii[iϪi-i|iVii idiiiivi$ i#*_You now have 161 gold pieces (gained 13).i*irii;iiii i}iɿiMiiii iii*iuiii6iiii@iiiiipi3iiii@i`iiiiRii+iiiiyi[i;%  i|DYou encounter a hobgoblin.iJ0i...... .. .... ##.# izg.... ...# ......######..# .......@...#..# #####.####.#..# i # #.#..#  #.#.iy.# #.#..########i) #.#.........## g   hobgoblin (asleep) iM#...######...# ##### iz #...####### #...#i i '403.3 (36i *4.3 (37 i _i i$ ir  ias  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i: i alright the Conjurer  Draconian . Health: 28/28 ======================== .. Magic: 5/6iF ====================---- ... ..  AC: 7Str: 9 iwX.... ##.#  EV: 11Int: 20 g*... ...#  SH: 0iIDex: 9 ..***.######..#  XL:  3 Next: 44% Place: Dungeon:3i .....**@...#..#  Noise: ---------  Time: 2404.3 (0.0) i@#####.####.#..#  f) +3 spear # #.#..#  Throw: stonei!J #.#..#  #.#..######## iO #.#.........##  g   hobgoblin (asleep) #...######...# iz ##### #...#  ###### #...# _You encounter a hobgoblin.iCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)i+ialright the ConjurerDraconian.Health: 28/28 ========================..iEMagic: 5/6====================----...iip..AC: 7Str: 9....##.#EV: 11Int: 20g*......#SH: 0Dex: 9..***.######..#XL:  3 Next: 44% Place: Dungeon:3iּ.....**@...#..#Noise: ---------  Time: 2404.3 (0.0)#####.####.#..#f) +3 spear# #.#..#Throw: stone#.#..##.#..#########.#.........## g   hobgoblin#...######...###### #...####### #...#iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  i2Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  i\!The hobgoblin is lightly wounded.iQ>G.giA+......iB4==5.3 (1iFiH  Aiming: Magic Dart (safe; 2% risk of failure)  i!IPress: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.hobgoblin is lightly wounded. _shouts!il)  i)Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ic  alright the ConjureriӨ  Draconian . Health: 28/28 ======================== .. Magic: 4/6i================-------- ... ..  AC: 7Str: 9 .... ##.#  EV: 11iKInt: 20 ..... ...#  SH: 0Dex: 9 i۩.g**..######..#  XL:  3 Next: 44% Place: Dungeon:3 ....***@...#..#  Noise: ==-------  Time: 2405.3 (0.0) #####.####.#..#  f) +3 spear # #.#..#  Throw: stone i#.#..#  #.#..########  #.#.........##  g   hobgoblin iT#...######...#  ##### #...#  ###### #...# _The hobgoblin shouts!  iCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 100% to hit)i? oalright the ConjurerDraconiani? .Health: 28/28 ========================..Magic: 4/6================--------i? .....AC: 7Str: 9i@ K....##.#EV: 11i/@ MInt: 20........#iI@ ZSH: 0Dex: 9ic@ .g**..######..#XL:  3 Next: 44% Place: Dungeon:3i@ ....***@...#..#Noise: ==-------  Time: 2405.3 (0.0)i@ #####.####.#..#f) +3 speari@ # #.#..#Throw: stone#.#..#iA #.#..#########.#.........## g   hobgobliniIA #...######...###### #...####### #...#iA Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 100% to hit)  The magic dart hits the hobgoblin.ix 1.gi i &.....i 3-6.3 (1i i i Lonfirm with . or Enter, or press ? or * to list all spells.i {Aiming: Magic Dart (safe; 2% risk of failure)  i TPress: ? - help, Shift-Dir - straight line  i Aim: a hobgoblin (lightly wounded, 100% to hit)  The magic dart hits the hobgoblin. _The hobgoblin is severely wounded.i i i Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   alright the Conjurer  Draconiani  . Health: 28/28 ======================== .. Magic: 3/6============------------ ... ..  AC: 7Str: 9 .... ##.#  EV: 11Int: 20 ..... ...#  SH: 0i Dex: 9 ......######..#  XL:  3 Next: 44% Place: Dungeon:3 ..g****@...#..#  Noise: =--------  Time: 2406.3 (0.0) #####.####.#..#  f) +3 speari   # #.#..#  Throw: stone #.#..#  #.#..########  #.#.........##  g   hobgoblin #...######...# i  ##### #...#  ###### #...# _The hobgoblin is severely wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)i : i+  alright the Conjurer  Draconian . Health: 28/28 ======================== .. Magic: 3/6ib ============------------ ... ..  AC: 7Str: 9i  .... ##.#  EV: 11Int: 20 iø ..... ...#  SH: 0Dex: 9 i ......######..#  XL:  3 Next: 44% Place: Dungeon:3 iC l..†....@...#..#  Noise: =--------  Time: 2406.3 (0.0) #####.####.#..#  f) +3 spear # #.#..#  Throw: stonei  #.#..#  #.#..########  #.#.........##  g   hobgoblin i 8#...######...#  ##### #...#  i۹ ###### #...# Casting: Magic Dart (safe; 2% risk of failure)  iA wConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  im )The magic dart hits the hobgoblin.ig /i k . .. ... ..  i .... ##.#  ..... ...#  i I  ..†****i: I    im # #.#..#  #.#.i  #.#.. i ^#.#........ i I#.... i# o##### #. ik @ #.i\m....i q%8i[q7.3 (1iuixnConfirm with . or Enter, or press ? or * to list all spells.ix{Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin. i.yB_You kill the hobgoblin!iiiAigi,i͢i>i4iiiiiui iiti i:iiSi  itQ_You start resting.iغ%4i#U====J...-.iU(..#..#..i.#........J   endoplasm (wandering)..i..i.i+13.3 (6i_iO!-i$4.3 (7i"ij iM_You encounter an endoplasm.iq  iCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i: i alright the Conjurer  Draconian . Health: 28/28 ======================== ..i Magic: 3/6============------------ ... ..  AC: 7Str: 9 .... ##.#  EV: 11Int: 20 ..... ...#  SH: 0Dex: 9 ......######..#  XL:  3 Next: 48% Place: Dungeon:3 iJ******@...#..#  Noise: ---------  Time: 2414.3 (0.0) #####.####.#..#  f) +3 spear i!# #.#..#  Throw: stone #.#..#  #.#..########  i^#.#.........##  J   endoplasm (wandering) #...######...#  ##### #...#  i<###### #...# _You encounter an endoplasm.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 100% to hit)iܢ oalright the ConjurerDraconiani\ 1.Health: 28/28 ========================..Magic: 3/6============------------.....AC: 7Str: 9....##.#EV: 11Int: 20i ,........#SH: 0Dex: 9......######..#XL:  3 Next: 48% Place: Dungeon:3iԣ [J******@...#..#Noise: ---------  Time: 2414.3 (0.0)#####.####.#..#ii f) +3 spear# #.#..#Throw: stone#.#..##.#..#########.#.........## J   endoplasm#...######...###### #...####### #...#Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  i Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the endoplasm.if% .Ji* 7†....i+ 3=5.3 (1i/ i2 Sonfirm with . or Enter, or press ? or * to list all spells.i2 _Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the endoplasm. i3 V_The endoplasm is heavily wounded.i.  i]/Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i0 : i Z alright the Conjurer  Draconian . Health: 28/28 ======================== .. Magic: 2/6========---------------- i f... ..  AC: 7Str: 9 .... ##.#  EV: 11Int: 20i  ..... ...#  SH: 0Dex: 9 i0 *......######..#  XL:  3 Next: 48% Place: Dungeon:3 .J*****@...#..#  Noise: =--------  Time: 2415.3 (0.0)i  #####.####.#..#  f) +3 spear # #.#..#  Throw: stone #.#..# i  #.#..########  #.#.........##  J   endoplasm i 8#...######...#  ##### #...#  i1 j###### #...# _The endoplasm is heavily wounded.ib PCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  i Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)i  alright the Conjureri[  Draconian . Health: 28/28 ======================== ..i"R Magic: 2/6========---------------- ... ..  AC: 7Str: 9iO .... ##.#  EV: 11Int: 20 ix..... ...#  SH: 0Dex: 9 i......######..#  XL:  3 Next: 48% Place: Dungeon:3 iB..†....@...#..#  Noise: =--------  Time: 2415.3 (0.0) ic#####.####.#..#  f) +3 spear # #.#..#  Throw: stone i 8#.#..#  #.#..########  i#.#.........##  J   endoplasm #...######...#  ##### #...#  ###### #...# Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i*Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)  i)The magic dart hits the endoplasm.iC /iv # . ..i  ... ..  .... ##.# i ^ ..... ...#   i R ..*****  i H  # iE +   in + i   i W#####   ix4†....iy&51i֗6.3 (1ii!iݟConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (heavily wounded, 100% to hit)  imThe magic dart hits the endoplasm. _You kill the endoplasm!iOiơibiiҧBi>iiifii]ii'ivi#iiڰi.iiϲiiiiߴiO3====iii-iiiiiiyiiIi&====iӾiCiiitiiimiiitiivii3i(4====iiieiiEii)iWii$i6i&====iiViiiii]iiBiiiyiiYiiriiiw:5====ii ii_iii0iii?iiiP&====iiii0iiUiiiidiiihiiiipi% i I_You start resting.Magic restored.iM&-i $53.3 (3i@  7.0)i!#6iK@====-4.3 (38 it _iXi'i4iˁi[iiUi,i9iiNiifiiiuiii<====iii5ixii8iii(iiâi iiii=iOiBiiiiiiGii׵iii iiռi-iiK ##i#..#...#...  ##...#### i........# ........#### i..........@# ........##........i........########.#...............i0F.........######..#iY.....†........#..#...#####.####.#i..#... #.# #.#..#i}.. #.# #.#..#i-66.3 (12i8,7.3 (13ii i0U_h - a scroll labelled GETYOPNI WAKUi)z iz ic{ i ~ i  i  iÀ >You encounter a rat.i i+ C ##...iS #...##...####...ik X............i ..#### .r......#......i .....##@............########.#i (..............#.iÇ ....iه r   rat (asleep)#.# #.#..########i ih 0i~ .0)i 28.3 (1 _i i̖ i i- Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iRiD ## alright the Conjurer #..iKE Draconian #... #  Health: 28/28 ======================== #... ..  Magic: 5/6====================---- ##...#### ...  AC: 7isEStr: 9 ........# ....  EV: 11iE<Int: 20 iE........#### .r...  SH: 0Dex: 9 iE*...........#**....  XL:  3 Next: 51% Place: Dungeon:3 iJF........##@*......  Noise: ---------  Time: 2468.3 (0.0) ........########.#  f) +3 spear ioF.................#  Throw: stone .........######..#  iF).....†........#..#  iF...#####.####.#..#  r   rat (asleep) ... #.# #.#..#  iFB.. #.# #.#..#  #.# #.#..######## iF_You encounter a rat.Casting: Magic Dart (safe; 2% risk of failure)  iGMConfirm with . or Enter, or press ? or * to list all spells.iDGAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)i+ n##alright the Conjureri #..Draconian#...#Health: 28/28 ========================#.....Magic: 5/6====================----i 7##...####...AC: 7Str: 9........# ....EV: 11iz ,Int: 20........#### .r...SH: 0Dex: 9...........#**....XL:  3 Next: 51% Place: Dungeon:3........##@*......Noise: ---------  Time: 2468.3 (0.0)........########.#i f) +3 spear.................#Throw: stone.........######..#.....†........#..#i (...#####.####.#..#r   rat... #.# #.#..#.. #.# #.#..#i4  #.# #.#..########Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ia Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linei YAim: a rat (asleep, 100% to hit)  The magic dart hits the rat.i͒1r.i&..iB.i%=iY9.3 (1ieinSonfirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  i֮uThe magic dart hits the rat. _The rat is heavily wounded.i  i6Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.imE ##i alright the Conjurer #.. Draconian ig#... #  Health: 28/28 ======================== #... ..  Magic: 4/6i:================-------- ##...#### ...  AC: 7Str: 9 i ........# ....  EV: 11Int: 20 ........#### r....  SH: 0Dex: 9 ...........#*.....  XL:  3 Next: 51% Place: Dungeon:3 ........##@*......  Noise: =--------  Time: 2469.3 (0.0)i/ ........########.#  f) +3 spear .................#  Throw: stoneib .........######..#  .....†........#..# i0 ...#####.####.#..#  r   rat ... #.# #.#..# i]G .. #.# #.#..#  #.# #.#..######## i%_The rat is heavily wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 100% to hit)i ## alright the Conjureri=& #.. Draconian #... #  Health: 28/28 ========================il #... ..  Magic: 4/6i================-------- ##...#### ...  AC: 7i,Str: 9i ........# ....  EV: 11i-Int: 20 ........#### .....  SH: 0iS;Dex: 9 iZ...........#......  XL:  3 Next: 51% Place: Dungeon:3 ........##@.......  Noise: =--------  Time: 2469.3 (0.0) ........########.#  f) +3 spear .................#  Throw: stone i#P.........######..#  .....†........#..#  iU...#####.####.#..#  r   rat ... #.# #.#..#  .. #.# #.#..# i #.# #.#..######## Casting: Magic Dart (safe; 2% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 100% to hit)  The magic dart hits the rat.ijN ##i #.. #... #  #... .. i0  ...  i2E ....   .....  im*.....  * i      .....†  ... #.#  .. #.#  #.# i~f *.. .i=j 4370.3 (1in i8q nConfirm with . or Enter, or press ? or * to list all spells.irq nAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (heavily wounded, 100% to hit)  The magic dart hits the rat. iq <_You kill the rat!i%iZ&i&i(i:+,iG,i,i-i.i.i^/i0iT1i1i3i3ix4i6iV6i6i98i8i9i:ie:P5====i:iL<i<i2=i>i ?iw?i@i@i_AilBiB<====iRCiEi?EiEi7GizGiGiIioIiIiJiIKiKi"MiM,iP iGPC_You start resting.i|P%Magic restored.i:U..-i Z0877.0)i[86====i+[4-8.3 (18 _iaiidiii5iBiSiiiDiiiGiTi i i!5====i!i#iu%i%i&il(i<*i*i+i,i-i-il.ic/iS0i0i1i2i2i-3i3i4i5i5iM6iM7i48ie8i8i9i;i<i<ib>i,@im@i)AiBiCi?DiDiPFiGiGiHiIikKiKieLiNiFOiOi7R$ imRK_f - 2 coppery potions (gained 1)iSiSi0TiDUiVinViViWiXi%YiwYiZiD\i\i\i]i_i[_i_i`ijaiaiai_bibibi@cicitdididieigigi>hi2iipjiji:kilimimiwniPpiqi:ri$siti%viqvi$wi6xiHyiyi`zi|iI~i~iPi" i# #........##.# # #........##.# ## i####........##.# .. ...#........##.# .# # #.# i##..........##.# .. . #.# ########.##.##.# .# .##.# .........#...#.# .# .....# iB.######..#...#.##.# #.#..# ......#..#...#..@.# # #.#..# im.####.#..#...#..##.# #.#.#..# i.# #.#..#.###.... # #.#.#..#### .# #.#..# ....##.# ...#...<.. .# #.#..######## #.##i|##.#.##### .# #.#.........## #............. .# #...######...# #.####.#..##.# .# #####..# #....#..# .#######..# #.#.####..i0l#  You pick up a parchment of Summon Small Mammal and begin reading...iC.520.3 (32i,1.3 (33iiL _You add the spell Summon Small Mammal to your library.i4 i i, i i i i{iiiiii.iii\ i iK iiGii"iyiiiYiSi~iiiiiXip i!i#i($iC%i'i(i5)i)i/ ######  #....# i-0####.##.# #........##.##........##.#.  ........##.#.########## ##.#..........# ia0#........##.#..#.....# #.# ...##.#...@..# . #.# ##.##.##.#.##.# i0 .....#...#.##.# # .....# ####..#...#.##.# #.#..#..#..#...#....## # #.#..# ##.#..#...#..##.# #.#.#..#iS1  #.#..#.###.....# #.#.#..#######   #.#..# .....##.# ...#...<.....   #.#..#########.#.####.#.######.# iY5-32.3 (11i6,3.3 (12i:iw<d _k - a scroll labelled WURGHAJ LEARCHiz _i9 ;###### iw #....# .##.# .##.## i .##.#. .##.#.# iؤ {.##.#...# .i ^##.#..#.....# #.# ##.#....@.# . #.# 0iP .0).##.##.##.###.# .##.# i *#...#.##.# .# .....# ..#...#.##.# .)#..#...#....## ##.iͥ .#..#...#..##.# #.#.#..# i #.#..#.###.....# #.#.#..# #.#..# .....##.# ...#...<.....# #.#..#i5 0.#.####.#.######.#ia i +4.3 (1i i8  io _Found a sling.i( i ) i8* i/ i#2 i4 ,i5 ir7 i7 ix8 i9 i; i0< i> i> ie@ i@ iA i C iE iyE i:F iO m......##.## ......##.#. i!P ......##.#.############.#..........###.#..#.....# #.#iMP ##.#......#.#.##.# ##.##.##.##.###.#.#.##.#iP %#...#.##.# #.#......# #..#...#.##.# #.@.#.#..# iP 9.3 (5..#...#....#####.#.#..# #..#...#..##.# #.#.#..# iP ..#.###.....# #.#.#..######## #..# .....##.# ...#...<.....#i0Q .#########.#.####.#.######.##........##.#.............#.# icQ ..######...###.####.#..##.##.### #...# #....#..# #.#iR i:V iX N _You see here a +0 sling.ii$iWield or unwield which item (- for none)?- - Unarmed Inventory Items iHHand Weapons (go to first with ))  f - a +3 spear (weapon)a - a +0 short sword  imte - a +0 dagger Magical Staves (go to first with |) i h - a staff of fire Floor Items ([,] to select) Hand Weaponsia +0 sling[?] describe selected [!] equip|wield|wear|put oniy[tab] equip|unequip i1 i i @......##.##i xalright the Conjurer ......##.#.Draconian i ......##.#.##########Health: 28/28 ======================== i ......##.#..........#Magic: 6/6======================== iB d......##.#..#.....# #.#AC: 7Str: 9 ......##.#......#.#.##.#i HEV: 11Int: 20 ##.##.##.##.###.#.#.##.#SH: 0Dex: 9 ...#...#.##.# #.#......#XL:  3 Next: 53% Place: Dungeon:3 iۯ #..#...#.##.# #.@.#.#..#Noise: ---------  Time: 2539.3 (0.0) i #..#...#....#####.#.#..#f) +3 spear #..#...#..##.# #.#.#..#i2 Throw: stone #..#.###.....# #.#.#..######## i #..# .....##.# ...#...<.....# #..#########.#.####.#.######.## #.........##.#.............#.# ..######...###.####.#..##.##.# i r### #...# #....#..# #.# _f - 2 coppery potions (gained 1)  You pick up a parchment of Summon Small Mammal and begin reading... _You add the spell Summon Small Mammal to your library. i _k - a scroll labelled WURGHAJ LEARCH _Found a sling. _You see here a +0 sling.i %  i! You unwield your +3 spear.i& ]40.3 (1j) +0 slingiU RFire: j) +0 slingi5 i - _j - a +0 sling (weapon)ikio$ip8Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  j - a +0 sling (weapon)a - a +0 short sword  e - a +0 dagger iFp f - a +3 spear Missiles (go to first with ()b - a stone Armour (go to first with [) irp i - a +1 pair of gloves (worn)  c - a +0 pair of gloves of fire Magical Staves (go to first with |) ip h - a staff of fire Talismans (go to first with %)d - a rimehorn talisman  ipg - a fortress talismaniG 0f - a +3 spear. i A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 i This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 5.7 XLs.  Current attack delay: 1.1. Damage rating: 8 (Base 6 x 97% (Str) x 102% (Skill) + 3 (Ench)). This weapon falls into the 'Polearms' category. It has an extended reach (targeti> with [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. io Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i ii i@ i r......##.##alright the Conjurer i ......##.#.Draconian ......##.#.##########i Health: 28/28 ======================== ......##.#..........#i! Magic: 6/6======================== ......##.#..#.....# #.#AC: 7iZ Str: 9 ......##.#......#.#.##.#EV: 11i Int: 20 ##.##.##.##.###.#.#.##.#SH: 0Dex: 9 ...#...#.##.# #.#......#i XL:  3 Next: 53% Place: Dungeon:3 #..#...#.##.# #.@.#.#..#i Noise: ---------  Time: 2540.3 (0.0) #..#...#....#####.#.#..#f) +3 spear #..#...#..##.# #.#.#..#i2 Throw: stone #..#.###.....# #.#.#..######## ig #..# .....##.# ...#...<.....# #..#########.#.####.#.######.## i #.........##.#.............#.# ..######...###.####.#..##.##.# ### #...# #....#..# #.# i _k - a scroll labelled WURGHAJ LEARCH _Found a sling. _You see here a +0 sling.  iL YYou unwield your +3 spear. _j - a +0 sling (weapon)  You unwield your +0 sling.i i +1.3 (1i i* O _Found a sling. _You seeib z here a +0 sling.  You unwield your +3 spear. _j - a +0 sling (weapon)  You unwield your +0 sling. i _f - a +3 spear (weapon)iiiWiii ,iQiiiiai\ii iTiiRiii3i}i i}iSii>iiIii1iZivii<iyi>iii-iiiiiiimiiiioi~iiii iioiiiGiiiUii"iii5iiiiiii-iUiiiiLiiiiiTiiiii:iTii?iiii3iiri i) i i iW i i/ii/igiibii?iii7iwiiIiiiiieiiI ih!i!iD"i"i'#i$iR$i$i%i&i&ir'i*i+ii,i,i}.i/i/i0iA1i2i2i^3i4i4i15i5i7i8i8i9i:i<i<iC=ih>i@i@iFAiBiCiDiDiEiFiiGiGiIiJiJ,iKiMiMi NivSi-UiUiTViWi&YiYiZi\i^i&_i`iai@cicicdifigi4hihilipninioiqiVririsi(uiviEwixizi|iZ|i}i]i,iuiׄiUiiևiiiiɌiӏibiii7i'i֟iiRiiiii[iiiiiiܯii;ii3i߶iwiii i]iiiiiLiiibii&i1i_iipiiiiii&ii iii-iiii<iiti iRiiSiiiiiiEiiiiiiiiIiiiii iii,iiii ii>iii5i"########## # #.#  #. #.#  #..#.#####  #........#  +.##.###.#   # #.# #.#   ..# #.#   ###########.#   >......@....#  622.3 (81.0) ###.#########                    ii],3.3 (82i i ; _Found a stone staircase leading down.ii iiWi8iMBiibiŢiiQiiJiriʨiZiii٬iFii8ii_ii@iʹi-iiibiii4 iL There is a stone staircase leading down here.ii _i;iiiifii7iiiOiiiBiriii}isi2iiiiiciiii7iiViiiiiiIiiiiiAi]iuii=iiiYiiiiii iriii i  iK i i_ ih i i< i i= i i i ih i i3 i i il i i i i iO i i^ i i i i i i i iE i i! id" i# iD$ i$ i& i( il( i( iL* i+ i+ il, i- i. i?/ i/ i0 iN2 i2 i53 i]4 i5 id6 i6 i7 iP9 i-: i: i< i = iW= i= i> i? i@ i@ iA iB iLC iC iD i`F iF i$G iH i-I iI iI iJ iL iL iL iM iN i5O iO iP iR ilR iR iS iU iuU iV iW iX iX iY iZ i?\ i\ i1] iS^ i_ i` i` i^b ic i...........##.###.#########iw #.# #.......##.# #######.# #.# #.# iw _You open the door.iqz C _Found a mace.iTiiidii: _it@  There is an open door here.iiV _iMiigiiiiiiiX i6 i im iiHiii{ i6 You see here a +0 mace.i&i _ii!i;#i#i$i$i#&iS&i'i(i*i:+i+i)-i.%  i/]You encounter a goblin. It is wielding a +0 dagger.i4i*5 #.#...########.####..#.# #........# #..#.#iZ5 ################ #..#.# i5T#.##########..#.# #..........#..#.### #.#........#.......i5 #g#........'.##.### i6S#.#....)...####.# # #.@.............# # id6################### #.>.......... i6#.###.####### #.# #.......# i6#.# #######.# g   goblin (asleep) #i6E#.# #.#########.#i)7P #............iA<-87.3 (10i<38.3 (11 _i~@iCi  iTCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #.#...########.####..#.#  alright the Conjurer #..............# #..#.#  Draconian ################ #..#.#  Health: 28/28 ======================== #.##########..#.#  Magic: 5/6====================---- #..........#..#.### AC: 7Str: 9i #.#........#....... EV: 11Int: 20 #g#........'.##.### SH: 0Dex: 9 #*#....)...####.# # XL:  3 Next: 53% Place: Dungeon:3 #.@.............# # Noise: ---------  Time: 2688.3 (0.0) ################### f) +3 spear #.>.......... Throw: stone #.###.####### #.# #.......#iE #.# #######.# g   goblin (asleep) #.# #.# #.#########.# #............ _You encounter a goblin. It is wielding a +0 dagger.iCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineiVAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)il7 i#.#...########.####..#.#  alright the Conjurer #..............# #..#.#  Draconian ################ #..#.#  Health: 28/28 ======================== #.##########..#.#  Magic: 5/6====================---- im#..........#..#.### AC: 7Str: 9 #.#........#....... EV: 11Int: 20 i#)#........'.##.### SH: 0Dex: 9 #.#....)...####.# # XL:  3 Next: 53% Place: Dungeon:3 #.@.............# # Noise: ---------  Time: 2688.3 (0.0) ################### f) +3 spear #.>.......... Throw: stone in#.###.####### #.# #.......# #.# #######.# g   goblin (asleep) #.# #.#i #.#########.# #............Casting: Magic Dart (safe; 2% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineiH|Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.i|( i(     i,    i"K .'. iXb#*.  i!  iƧ#.> #.#  i#.#  #.# i3x    ig. iL0.ig4;5=9.3 (1iw:i=Sonfirm with . or Enter, or press ? or * to list all spells.iS>/Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  i>gThe magic dart hits the goblin. _You kill the goblin!i)3iii,iiii4ii|iEiiiiiiiiiOiiii!i&i  ih_You start resting.Magic restored.iiNq.'.).......-i#,97.3 (8iI%i+d6====-8.3 (9 _i1iN5iO i iE i i( i ,i i i i i i if i\ i i i[ <====i i i iM iy i i i* i, i< i@ i ig i i i i ik iQ i iu i %  i There is an open door here.i i]  _iF iJ i iP i i$ i& i& iZ' i`+ i(- i|- i- i2 i85 i76 i6 i8 i9 iR: i: iZ= i? i@ i@ iD i.G iqG iG iyL ii{ <ie} i i i8 i i i߇ i/ il i0 iҎ iG i\ i i in i i i iQ i i. iԣ i2 i i ik i ii i i i4 i i i@ i i i. iZ i ii iѻ i ii iؽ i i iv i i i< ii i i9 i iP i i i i i\ i: i i- i i iv i i9 i i i iK i i9 iv i i i i i i iv i ib i i> i4 ,i i6 ,i i i i i i i i i i i! iJ" i" i$ i& i;' i ( i, i. i*/ i/ i2 i5 i5 i6 ib9 i: iI; i< im> i? iH@ i@ iB iD iD iE iG iI iI iJ iL ifN iN iIO iP i#R ikR i S iRT iU iU iV iW iYY iY iZ i[ i] i\^ i_ iXa i/c ic i^d if iXg ig ih ij ik il i;m in iRp ip i}q it i[v iv iqw iy i#{ i]{ i| i~~ i i7 i iς iY i i ic iƈ i iʉ i i) i i iY iߓ i; iY i i i: ia i iԟ i* iX i7 iʥ i% il iF iS i i iծ i i i iJ i i i) i[ " i &#................ #.........######. #.....÷........#. #...#####.####.#.########...# #.# #.#.iN ...........# #.# #.#.$.........# #.# #.#............# #.# #.#........@...# #.# #......##.#.....# #.# .. #.#####.# #.#######i # #. .# ##....#.. #......i  # #.... #...... i b#...... #.####i 1777.3 (79.0)i ,8.3 (80i i N _l - a scroll labelled NEUVYU VUOTEUTi i is i) iA i i ,i ii i i i i iu i, i im i iz i i i\ i iN ip i i\ i ia i i  i G_You now have 168 gold pieces (gained 7).i iA i i i i i iJ ih i i| i ii i i] i i iQ i? i i i iC iiiIiFii@i3i* $ ij *_You now have 184 gold pieces (gained 16).i i i] iii@i iIiiiiiibiiH!& i!........# ......##.#.....########+#......##.#####.##........#### .##........# i!w .#.+  #..i")# #. ####.........#iM"...#####..... #+## i" i"HYou pick up a parchment of Sigil of Binding and begin reading...iL'-97.3 (19i(,8.3 (20i,ie.I _You add the spell Sigil of Binding to your library.i[bicicifii i#j` You encounter an adder.i(qiNq...##.#.....########+#...ijqh####........########.# iqA.# .iq)..+ iq1.# iq. iq.iri#####....S..#ir_.. #+####### i6rS   adder (wandering)is,0.0)is,S.i{i~29.3 (1 _iʃiib  ivcCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i. : i. #......##.#.....# alright the Conjurer #######+#......##.#####.# Draconian #........########.# .# Health: 28/28 ========================i.  #........# #.# .. Magic: 5/6====================---- i/ r#........+ #.#  AC: 7Str: 9 #........# #.  EV: 11Int: 20iN/  #........# SH: 0Dex: 9i/  #........# XL:  3 Next: 55% Place: Dungeon:3 i/ ........@# Noise: ---------  Time: 2799.3 (0.0) i/ ...#####.**S...#  f) +3 spear i)0 ... #+#######  Throw: stone iY0  S   adder (wandering) i0 _You encounter an adder.Casting: Magic Dart (safe; 2% risk of failure)  i0 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  i21 Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 100% to hit)i#r#......##.#.....# alright the Conjurerizrc#######+#......##.#####.# Draconian#........########.# .# Health: 28/28 ========================#........##.# .. Magic: 5/6irK====================----#........+#.#AC: 7Str: 9#........##.EV: 11Int: 20#........#SH: 0Dex: 9#........#i1s8XL:  3 Next: 55% Place: Dungeon:3........@#Noise: ---------  Time: 2799.3 (0.0)ias...#####.**S...#f) +3 spearis*... #+#######Throw: stoneS   adder  Confirm with . or Enter, or press ? or * to list all spells.isAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineisAim: an adder (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the adder.  The adder is heavily wounded.i%ti4S.i.if&==i800.3 (1iiNi  Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the adder.  itThe adder is heavily wounded. _The adder hisses angrily.i i Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.inR #......##.#.....# alright the Conjurer #######+#......##.#####.# Draconian #........########.# .# Health: 28/28 ======================== #........# #.# .. Magic: 4/6================-------- #........+ #.#  AC: 7Str: 9 #........# #.  EV: 11Int: 20 #........# SH: 0Dex: 9i #........# XL:  3 Next: 55% Place: Dungeon:3 ........@# Noise: ==-------  Time: 2800.3 (0.0) ...#####.*S....#  f) +3 spear ... #+#######  Throw: stonei<  S   adderi^i _The adder hisses angrily.  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i'Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)i#......##.#.....# alright the Conjureri#######+#......##.#####.# Draconian#........########.# .# Health: 28/28 ========================#........##.# .. Magic: 4/6================--------iK#........+#.#AC: 7Str: 9#........#i#.EV: 11Int: 20#........#SH: 0Dex: 9#........#XL:  3 Next: 55% Place: Dungeon:3........@#Noise: ==-------  Time: 2800.3 (0.0)...#####.*S....#f) +3 spear... #+#######iCThrow: stoneS   adder  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iGWAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder but does no damage.im4S.iu[onfirm with . or Enter, or press ? or * to list all spells.iuLAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (heavily wounded, 100% to hit)  i/vThe magic dart hits the adder but does no damage.  The adder is heavily wounded.i.w3-1.3 (1i{i~= _The adder bites you but does no damage.i' i".  You hit the adder.i;. i878-i&2.4 (1.1i˭ioI _You kill the adder!iiFiiiNBi,iii,isiii,iiieiiiiRP5====i iiiiiiKiiOii]i><====i iigii&ipiYiNii iiTiiiFii% iI_You start resting.Magic restored.i..-i} 018.4 (16.0)i 86====i 4-9.4 (17 _iii5 i i4 i iM i ,i i i i i& 4 #######+####........########.#  .+ #  .i*' .#####.#..#####@......#21.4 (2.0).. #'###### $.. iP' .....#..:..##..............is' K..###..... _You open the door.i) { _Found a parchment of Fulminant Prism.i0 i1 i&2 i;: i< j  You encounter an endoplasm.ihC m ........########.# . ...+ ........# .... ..............#####.#..#####...... #@#######iC  #.$..^..J..#.....####.J   endoplasm (asleep)... .#####iE (0J.i"L RJiP 22.4 (1 _iS iU  iU K_There is an open door here.i.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ip~ #........########.# .# alright the Conjurer #........# #.# .. Draconian #........+ #.#  Health: 28/28 ======================== #........# #.  Magic: 5/6====================---- #........# AC: 7Str: 9 #........# EV: 11Int: 20 i?p.........#####.#  SH: 0Dex: 9 ...#####.......#  XL:  3 Next: 78% Place: Dungeon:3 iep... #@#######  Noise: ---------  Time: 2822.4 (0.0) #.$.***J...  f) +3 spear ip#.....####.  Throw: stone #..:..#  #...... ip ........  J   endoplasm ..###.....  ip... .#####  _There is an open door here.  ipHCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iqxPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)i#........########.# .# alright the Conjurer#........##.# .. Draconian#........+#.#Health: 28/28 ========================#........##.Magic: 5/6====================----#........#AC: 7Str: 9#........#EV: 11Int: 20i.........#####.#SH: 0Dex: 9...#####.......#XL:  3 Next: 78% Place: Dungeon:3... #@#######i=Noise: ---------  Time: 2822.4 (0.0)#.$.***J...f) +3 speari$#.....####.Throw: stoneiC#..:..##..............icJ   endoplasm..###........ .#####iCasting: Magic Dart (safe; 1% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.i(] J.ilcK.^ic3=3.4 (1i6ji%lonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iJlPress: ? - help, Shift-Dir - straight line  Aim: an endoplasm (100% to hit)  iblhThe magic dart hits the endoplasm. _The endoplasm is moderately wounded.iuli5  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #........########.# .# alright the Conjurer #........# #.# .. Draconian #........+ #.#  Health: 28/28 ======================== i;#........# #.  Magic: 4/6================-------- #........# AC: 7Str: 9 #........# EV: 11Int: 20 .........#####.#  SH: 0Dex: 9i! ...#####.......#  XL:  3 Next: 78% Place: Dungeon:3 i... #@#######  Noise: =--------  Time: 2823.4 (0.0) i #.$.**J....  f) +3 spear iB#.....####.  Throw: stone is#..:..#  #......  i........  J   endoplasm ib..###.....  ip... .#####  iV_The endoplasm is moderately wounded.iCasting: Magic Dart (safe; 1% risk of failure)  i>Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  ikPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)i#........########.# .# alright the Conjurer#........##.# .. Draconian#........+#.#Health: 28/28 ========================#........##.Magic: 4/6================--------iӤ#........#AC: 7Str: 9#........#EV: 11Int: 20.........#####.#SH: 0Dex: 9...#####.......#XL:  3 Next: 78% Place: Dungeon:3... #@#######i Noise: =--------  Time: 2823.4 (0.0)#.$.**J....f) +3 spear#.....####.i(Throw: stone#..:..##......iH........J   endoplasm..###.....ic... .#####iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiAim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm but does no damage.i% '§Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm but does no damage.  ik& YThe endoplasm is moderately wounded.ir, O.§.i, +4.4 (1i0 i<3 M _The teleport trap disappears. The endoplasm disappears!i  #.# #.# . #........+ #.#  #........# #. #........#  #........# .........#####.# ...#####.......# ... ###'####### #.@..§.....i  #.....####. #..:..#  #....... ....###......... .##### ... ..i .iV.-5iPiiE-6.4 (2ii? _You now have 199 gold pieces (gained 15).i3iii|iz _Found a parchment of Leda's Liquefaction.iiޒiMi #.# #. #........#  #........#  .........#####.#...#####.......#... ###'#######  #..........  #.....####. i؜#..@..# 8#.........# ............+.....###......#..... .######..... ..i(b..:. ..... .i#itiԥ _You see here a parchment of Fulminant Prism.i! d  You pick up a parchment of Fulminant Prism and begin reading...i! +9.4 (1i' i) G _Unfortunately, you learned nothing new or useful.i 3i i i i Bi ie i} ,iv i P5====i: iB i ,iI i ir ,i i i> il i i iz i <====ij i* h  You pick up a parchment of Leda's Liquefaction and begin reading...ia i9 i?   #.......... ....... #.....####. ....... #.....#### .......###.........# #.................+ #........###......##........# .######i v#...# .#.....@...# ...37.4 (8#...# ....#i y# ### ##+######i u.# .#i . ..i ! ## i: !i i i= L _You add the spell Leda's Liquefaction to your library.i i i i  i @_There are no items here.i"$i$i$i%i)f _i2*i,iS,i-i].i.i;/i0i0N6====i1i4i5iJ5i5i7iy8i8i99iu:i|;i;i6<iI>i?i`?<====i?i Ai0BioBiBinDiD,i3EiG,i@HitHiIiJiJiKiKi#LiJLiwLiMi2Qi#........###......# #........# .###### #........## .. #.........# ... #.........# .... #.........# ### i|Q.##+######.# #.######  #....@.# 51.4 (14.0) ######.#  ...  .....>.......######...#iTiOT,2.4 (15iViW; _Found a stone staircase leading down.im i i1 i-ini]XiiioiiiiPiviikiVir i iH!i"i#ij$i2%it&ir'i'i(i*i+i,i,ij.i.i8/i/0i1i 2iQ2i2i3i4i5i5i7i9i9i9i4;i<,i#=i?in@i@iSAiBiD,iDiEiKN.... ###'####### #.# .... #..............##.# .... ###....<#iK#.. .... #.....#### ....#.# ....###.........#...##.# .........+...#iKU#.# .......###......#...#.. iL.......###.######.######### .......##.......@......#iGL67 ........#....#####.###.# inL........#.......# .. ........#...##### .# iL+######.##.....# ##.######.#iL#......#.###.#######.#.....#iL;#.......#iRiS,8.4 (16i#Xi&Z9 _Found a stone staircase leading up.iTi1UiUiXiYiu]Xi ^i^i`ib%  icdYou encounter an orc priest. It is wielding a +0 hand axe.iih #..............##. #.....####....<# #....ih #.....####..... #.#.####.........#...# ih\#....+...# ih#.#..###ihL#... ihU#....###.######.######i i#####iin##..............# i3ij #....#####@###.# iJic#.......#.......o.ii#...######.#.#..## #####.##.....# #.#.# ..  #.######.# #.# ##......#.###.#iiuo   orc priest (asleep)ii######.#.....# #.......#ii #..ii"i}p270.4 (2.0)i\q)1.4 (3 i}q _iWvizi  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 28/28 ======================== ..###.........#...# #.#.# Magic: 5/6====================---- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 20 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  3 Next: 78% Place: Dungeon:3 ......#....#####@###.#  Noise: ---------  Time: 2871.4 (0.0) ......#.......#..*****o.  f) [3il2m+3 spear ......#...######.#.#..##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# o   orc priest (asleep)  ######.#.....# i&#.......# #.......# _You encounter an orc priest. It is wielding a +0 hand axe.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (asleep, 100% to hit)i .. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 28/28 ======================== ..###.........#...##.#.# Magic: 5/6====================---- ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 20 .....###.######.########### SH: 0Dex: 9 .....##..............#i XL:  3 Next: 78% Place: Dungeon:3 ......#....#####@###.#Noise: ---------  Time: 2871.4 (0.0) ......#.......#..*****o.f) +3 spear ......#...######.#.#..##Throw: stone #####.##.....# #.#.# ..#.######.# #.# ##......#.###.#o   orc priest######.#.....##.......##.......#Confirm with . or Enter, or press ? or * to list all spells.i Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (asleep, 100% to hit)  The magic dart hits the orc priest.  The orc priest is heavily wounded.i oAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (asleep, 100% to hit)  The magic dart hits the orc priest.  The orc priest is heavily wounded.  The orc priest shouts! You hear a shout!i is rYou encounter an orc. It is wielding a +0 club and quivering boomerangs.iJ ,oi ....o   orc (missile, wandering)r   rati &==i: 2.4 (1i ip/ T _You encounter a rat.iy   i Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.id.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 28/28 ======================== ..###.........#...# #.#.# Magic: 4/6================-------- ..............+...# #.#.. AC: 7Str: 9 i8e.....###......#... #.... EV: 11Int: 20 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  3 Next: 78% Place: Dungeon:3 ......#....#####@###.#  Noise: ==-------  Time: 2872.4 (0.0) ......#.......#..****oor  f) +3 spear ......#...######.#.#..##  Throw: stone ideO#####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# o   orc priest  ######.#.....#ie o   orc (missile, wandering) #.......# r   rat #.......# _You encounter a rat.ieCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i5fGAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (moderately wounded, 100% to hit)ij.. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 28/28 ======================== i...###.........#...##.#.# Magic: 4/6================-------- ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 20 .....###.######.########### SH: 0Dex: 9 i.....##..............#XL:  3 Next: 78% Place: Dungeon:3 i......#....#####@###.#Noise: ==-------  Time: 2872.4 (0.0) i......#.......#..****oorf) +3 spear i......#...######.#.#..##iThrow: stone #####.##.....# #.#.# ..i<#.######.# #.# ##......#.###.#iao   orc priest######.#.....#i}o   orc (missile, wandering)#.......#ibr   rat#.......#iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ixAiming: Magic Dart (safe; 1% risk of failure)  i;Press: ? - help, Shift-Dir - straight lineiAim: an orc priest, wielding a +0 hand axe (moderately wounded, 100% to hit)  The magic dart hits the orc priest.i|w]ooi16-----------The orc priest calls down the wrath of Beogh upon you.Beogh smites you!  The orc shouts!  The orc priest shouts, "Beogh offers mercy even to people such as you. Join usand be reborn!"  (press Y on the ability menu to convert to Beogh)iʈ/  --more--il|....oo)i} -3.4 (1Beogh _i>iif  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ib.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 16/28 =============----------- ..###.........#...# #.#.# Magic: 3/6============------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 20 .....###.######.###### ##### SH: 0Dex: 9 i.....##..............#  XL:  3 Next: 78% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2873.4 (0.0) ......#.......#..****oor  f) +3 spear ......#...######.#.#..##  Throw: stone #####.##.....# #.#.# ..  Beogh  #.######.# #.# #  #......#.###.# o   orc priest  ######.#.....# o   orc (missile) #.......# r   rat #.......# i*_(press Y on the ability menu to convert to Beogh)  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit)i.. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 16/28 =============----------- ..###.........#...##.#.# Magic: 3/6============------------ ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 20 .....###.######.########### SH: 0Dex: 9 .....##..............#XL:  3 Next: 78% Place: Dungeon:3 ......#....#####@###.#itNoise: =--------  Time: 2873.4 (0.0) ......#.......#..****oorf) +3 spear ......#...######.#.#..##Throw: stone #####.##.....# #.#.# ..Beogh #.######.# #.# ##......#.###.#o   orc priest######.#.....#o   orc (missile)#.......#r   rat#.......#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit)  The magic dart hits the orc.i@9o.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit)  The magic dart hits the orc.orc is lightly wounded.iA.iJB7o.iDh oYou hear a shout!iL ...o   orc wizardo   orc (missile)iMi7===4.4 (1i_TiZ _You encounter an orc wizard. It is wielding a +4 dagger of freezing.i1  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i/O.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 17/28 ==============---------- ..###.........#...# #.#.# Magic: 2/6========---------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 20 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  3 Next: 78% Place: Dungeon:3 ......#....#####@###.#  Noise: ===------  Time: 2874.4 (0.0) ......#.......#..***ooo iO.  f) +3 spear ......#...######.#.#..##  Throw: stone #####.##.....# #.#.# ..  Beogh  #.######.# #.# #  #......#.###.# o   orc priest  ######.#.....# o   orc wizard #.......# o   orc (missile) #.......# _You encounter an orc wizard. It is wielding a +4 dagger of freezing.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (severely wounded, 100 iP% to hit) iZ .. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 17/28 ==============---------- ..###.........#...##.#.# Magic: 2/6========---------------- ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 20 .....###.######.########### SH: 0Dex: 9 .....##..............#XL:  3 Next: 78% Place: Dungeon:3 ......#....#####@###.#Noise: ===------  Time: 2874.4 (0.0) ......#.......#..***oo[40 i mo.f) +3 spear ......#...######.#.#..##Throw: stone #####.##.....# #.#.# ..Beogh #.######.# #.# ##......#.###.#o   orc priest######.#.....#o   orc wizard#.......#o   orc (missile)#.......#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit)  The magic dart hits the orc. iz 4o. iT +o. i+ 5o. ib ".. iu 3--5.4 (1 iq  i .onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit)  The magic dart hits the orc. _The orc is almost dead. i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. in.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 17/28 ==============---------- ..###.........#...# #.#.# Magic: 1/6====-------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 20 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  3 Next: 78% Place: Dungeon:3  iߊ......#....#####@###.#  Noise: =--------  Time: 2875.4 (0.0) ......#.......#..**ooo..  f) +3 spear ......#...######.#.#..##  Throw: stone #####.##.....# #.#.# ..  Beogh  i5Q #.######.# #.# #  #......#.###.# o   orc priest  ######.#.....# o   orc wizard iʋH#.......# o   orc (missile) #.......# _The orc is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit) i.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 17/28 ==============---------- ..###.........#...# #.#.# Magic: 1/6====-------------------- ..............+...# #.#.. AC: 7Str: 9  i.....###......#... #.... EV: 11Int: 20 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  3 Next: 78% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2875.4 (0.0)  iF......#.......#....)oo..  f) +3 spear ......#...######.#.#..##  Throw: stone  ij#####.##.....# #.#.# ..  Beogh  iY #.######.# #.# #  #......#.###.# o   orc priest  i^ ######.#.....# o   orc wizard #.......# o   orc (missile) #.......#Casting: Magic Dart (safe; 1% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line iTAim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit)  The magic dart hits the orc. i   <#         **)oo..   #.#.# ..   #.#        ii. iʟroConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit)  The magic dart hits the orc.  You kill the orc! i-o. i7o..o   orc il3836.4 (1 i io _You encounter an orc. It is wielding a +0 club. i۾  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i% .. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 17/28 ==============----------  i%..###.........#...# #.#.# Magic: 0/6------------------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 20 .....###.######.###### ##### SH: 0Dex: 9  iA&(.....##..............#  XL:  3 Next: 83% Place: Dungeon:3 ......#....#####@###o#  Noise: =--------  Time: 2876.4 (0.0) ......#.......#..**o.o..  f) +3 spear ......#...######.#.#..##  Throw: stone  ib&#####.##.....# #.#.# ..  Beogh  i& #.######.# #.# #  #......#.###.# i& o   orc priest  ######.#.....# i& o   orc #.......# i&u#.......# _You encounter an orc. It is wielding a +0 club. i 'Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i*'xAiming: Magic Dart (safe; 1% risk of failure)  iL'Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit) i3-.. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 17/28 ==============---------- ..###.........#...##.#.# Magic: 0/6 i4------------------------ ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 20 .....###.######.########### SH: 0Dex: 9 .....##..............#XL:  3 Next: 83% Place: Dungeon:3 ......#....#####@###o#Noise: =--------  Time: 2876.4 (0.0) ......#.......#..**o.o..f) +3 spear ......#...######.#.#..##Throw: stone #####.##.....# #.#.# ..Beogh  i<5#.######.# #.# ##......#.###.#o   orc priest######.#.....#o   orc#.......##.......#Casting: Magic Dart (safe; 1% risk of failure)  it5Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line i5Aim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit)  The magic dart hits the orc priest. iHo. i\)r ip9o) i^ .o   orc wizardr   rat i+*7.4 (1 iO i<onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit)  The magic dart hits the orc priest. _The orc priest is almost dead.i%  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i, 3i3 i"6 P _You don't know that spell.iŋS.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 17/28 ==============---------- ..###.........#...# #.#.# Magic: 0/6------------------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 20 .....###.######.###### ##### SH: 0i)"Dex: 9 .....##..............#  XL:  3 Next: 83% Place: Dungeon:3 ......#....#####@###o#  Noise: =--------  Time: 2877.4 (0.0) iU......#.......#...o)o.r.  f) +3 spear ......#...######.#.#..##  Throw: stone iu#####.##.....# #.#.# ..  Beogh  #.######.# #.# # i #......#.###.# o   orc priest  ######.#.....#i o   orc wizardiڌ #.......# r   ratiN #.......#Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Reach: f) +3 spearPress: ? - help, Dir - move targetirAim: an orc priest, wielding a +0 hand axe (almost dead, 61% to hit and 50% to  hit with your tail-slap)i ~ *.o*i C..#iA*#i*.oAim: an orc priest, wielding a +0 hand axe (almost dead, 61% to hit and 50% to  hit with your tail-slap)iQ .. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 17/28 ==============---------- ..###.........#...# #.#.# Magic: 0/6------------------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 20 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  3 Next: 83% Place: Dungeon:3 ......#....#####@###o#  Noise: =--------  Time: 2877.4 (0.0) ......#.......#...oo..r.  f) +3 spear ......#...######.#.#..##  Throw: [i {0;10;1mstone #####.##.....# #.#.# ..  Beogh  #.######.# #.# #  #......#.###.# o   orc priest  ######.#.....# o   orc wizard #.......# r   rat #.......# _You don't know that spell.  Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc priest, wielding a +0 hand axe (almost dead, 61% to hit and 50% to  hit with your tail-slap)  You reach to attack! You closely miss the orc priest.iH `or.i /o.i  o  Reach: f) +3 spear  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 hand axe (almost dead, 61% to hit and 50% to  hit with your tail-slap)  You reach to attack! You closely miss the orc priest.The orc priest is almost dead.i G   ....<#  ..... #...# +...# #... ######.###### ............# .# . #..##  #.#.# ..   #.# #  #.#  ..# ..#oo 2 orcs (1 wandering) i rr   rati> j8=-8.5 (1.1i i o _You encounter an orc. It is wielding a +0 club.i8w ~.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 18/28 ===============--------- ..###.........#...# #.#.# Magic: 0/6------------------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 20 .....###.######.###### ##### SH: 0Dex: 9 i'x .....##..............#  XL:  3 Next: 83% Place: Dungeon:3 ......#....#####@###.#  Noise: ---------  Time: 2878.5 (0.0) ......#.......#..o.ooro.  f) +3 spear ......#...######.#.#..##  Throw: stone #####.##.....# #.#.# ..  Beogh  #.######.# #.# #  #......#.###.# o   orc priest  ######.#.....# o   orc wizard #.......# oo 2 orcs (1 wandering) #.......#ix  r   ratThe orc priest is almost dead. _You encounter an orc. It is wielding a +0 club.Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc priest, wielding a +0 hand axe (almost dead, 61% to hit and 50% to  hit with your tail-slap)i/.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 18/28 ===============--------- ..###.........#...# #.#.# Magic: 0/6------------------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 20 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  3 Next: 83% Place: Dungeon:3 ......#....#####@###.#  Noise: ---------  Time: 2878.5 (0.0) ......#.......#..).ooro.  f) +3 spear ......#...######.#.#..## [40i0m Throw: stone #####.##.....# #.#.# ..  Beogh  #.######.# #.# #  #......#.###.# o   orc priest  ######.#.....# o   orc wizard #.......# oo 2 orcs (1 wandering) #.......# r   rat _You encounter an orc. It is wielding a +0 club.Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc priest, wielding a +0 hand axe (almost dead, 61% to hit and 50% to  hit with your tail-slap)  You hit the orc priest.iX5Mo)Reach: f) +3 spear  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 hand axe (almost dead, 61% to hit and 50% to  hit with your tail-slap)  You hit the orc priest.  You kill the orc priest!i-6H.ri6/o.iF7>o.i?e    ....<#  ..... #...# +...# #... ######.###### ............#  . #r.##  #.#.# .. i?  #.# #  #......#.###.#  ######.#.....#oo ..##.......#iAiJa.. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 19/29 ===============--------- ..###.........#...##.#.# Magic: 0/7------------------------ ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 20 .....###.######.########### SH: 0Dex: 9 .....##..............#XL:  3 Next: 158% Place: Dungeon:3 ......#....#####@###.#Noise: ==-------  Time: 2879.6 (1.1) iBK'......#.......#..)oo.o..f) +3 spear ......#...######.#.#r.##Throw: stone #####.##.....# #.#.# ..#.######.# #.# ##......#.###.#iKo   orc wizard######.#.....#oo 2 orcs#.......#r   rat#.......#Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 hand axe (almost dead, 61% to hit and 50% to  hit with your tail-slap)  You hit the orc priest.  You kill the orc priest! _The orc shouts!iL*  hit with your tail-slap)  You hit the orc priest.  You kill the orc priest! _The orc shouts!  Your Conjurations skill increases to level 5!You have reached level 4!i&W/  --more--iA_23/3681433% i MiOP _You feel clever.i.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 23/36 ===============--------- i..###.........#...# #.#.# Magic: 0/8------------------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 33% Place: Dungeon:3 ......#....#####@###.#  Noise: ==-------  Time: 2879.6 (0.0) iX......#.......#..)oo.o..  f) +3 spear ......#...######.#.#r.##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.#i o   orc wizard  ######.#.....# oo 2 orcs #.......# r   rat #.......#You have reached level 4! _You feel clever.Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe (53%to hit and 40% to hit with your tail-slap)iyU *oi3d )oAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe (53%to hit and 40% to hit with your tail-slap)i~.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 23/36 ===============--------- ..###.........#...# #.#.# Magic: 0/8------------------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 i.....##..............#  XL:  4 Next: 33% Place: Dungeon:3 ......#....#####@###.#  Noise: ==-------  Time: 2879.6 (0.0) i......#.......#..o.o.o..  f) +3 spear ......#...######.#.#r.##  Throw: stone i#####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# o   orc wizard  ######.#.....# oo 2 orcs #.......#i r   rat #.......#You have reached level 4! _You feel clever.Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe (53%to hit and 40% to hit with your tail-slap)i3r.ihDo)i R.oi}   ....<#  ..... #...# +...# #... ######.###### ............#  .. #o.##  #.#.# .. i  #.# #  #.#  ..# iL..# i4=1===--80.7 (1.1i ij _You reach to attack! You barely miss the orc wizard.ipW.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 24/36 ================-------- ..###.........#...# #.#.# Magic: 1/8===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 iW.....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 33% Place: Dungeon:3 ihXV......#....#####@###.#  Noise: ---------  Time: 2880.7 (0.0) ......#.......#..oo)r...  f) +3 spear ......#...######.#.#o.##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# o   orc wizard  ######.#.....# oo 2 orcs iX#.......# r   rat #.......#to hit and 40% to hit with your tail-slap) iX0_You reach to attack! You barely miss the orc wizard.Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe (53%to hit and 40% to hit with your tail-slap)ii.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 24/36 ================-------- ..###.........#...# #.#.# Magic: 1/8===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11iInt: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 33% Place: Dungeon:3 ......#....#####@###.#  Noise: ---------  Time: 2880.7 (0.0) ......#.......#.o)o)r...  f) +3 spear ......#...######.#.#o.##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# o   orc wizard  ######.#.....# oo 2 orcs #.......# r   rat #.......# _You reach to attack! You barely miss the orc wizard.Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe (53%[22;2iHto hit and 40% to hit with your tail-slap)  You closely miss the orc wizard.r.o.i5o.i   ....<#  ..... #...# +...# #... ######.###### ............#  ... #..##  #.#.# ..   #.# #  #.#  ..# ..# i5=1.8 (1.1iie _You tail-slap the orc wizard, but do no damage. iP/.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 24/36 ================-------- ..###.........#...# #.#.# Magic: 1/8===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 33% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2881.8 (0.0) ......#.......#.oo.ro...  f) +3 spear ......#...######.#.#.. i 0##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# o   orc wizard  ######.#.....# oo 2 orcs #.......# r   rat #.......#You closely miss the orc wizard. _You tail-slap the orc wizard, but do no damage.Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe (53%to hit and 40% to hit with your tail-slap) iB.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 24/36 ================-------- ..###.........#...# #.#.# Magic: 1/8===---------------------  iBCp..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 33% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2881.8 (0.0) ......#.......#.oor)o...  f) +3 spear ......#...######.#.#..##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# o   orc wizard  ######.#.....# oo 2 orcs #.......# iC8 r   rat #.......#Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe (53%to hit and 40% to hit with your tail-slap)  You hit the orc wizard but do no damage.The orc wizard hits you with a +4 dagger of freezing.  You feel yourself slow down. iE-o. i]   ....<#  ..... #...# +...# #... ######.###### ............#  ... #..##  #.#.# ..   #.# #  #.#  ..# ..# 0---2.9 (1.1Slow   Aim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe (53%to hit and 40% to hit with your tail-slap)  You hit the orc wizard but do no damage.  The orc wizard hits you with a +4 dagger of freezing.  You feel yourself slow down. _The orc wizard freezes you. The orc closely misses you.#i .. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 20/36 =============----------- ..###.........#...# #.#.# Magic: 1/8===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 33% Place: Dungeon:3 #i n......#....#####@###.#  Noise: =--------  Time: 2882.9 (0.0) ......#.......#.ooro....  f) +3 spear ......#...######.#.#..##  Throw: stone #####.##.....# #.#.# ..  Slow  #.######.# #.# #  #......#.###.##it z o   orc wizard  ######.#.....# oo 2 orcs #.......# r   rat #.......#You feel yourself slow down. _The orc wizard freezes you. The orc closely misses you.Reach: f) +3 spear#i Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe (53%to hit and 40% to hit with your tail-slap)#i +.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 20/36 =============----------- ..###.........#...# #.#.# Magic: 1/8===--------------------- ..............+...# #.#.. AC: 7Str: 9 #it f.....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 33% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2882.9 (0.0) #i ......#.......#.oor)....  f) +3 spear #iأ ......#...######.#o#..##  Throw: stone #####.##.....# #.#.# ..  Slow  #.######.# #.# #  #......#.###.##i  o   orc wizard  ######.#.....# oo 2 orcs#ir  #.......# r   rat #.......#Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe (53%to hit and 40% to hit with your tail-slap)  You miss the orc wizard. You tail-slap the orc wizard.  #i \The orc wizard is lightly wounded.  The orc wizard hits you but does no damage.#i    ....<#  ..... #...# +...# #... ######.###### ............#  .... #i} #..##  #.#.# ..   #.# #  #.#  ..# ..# #i   Aim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe (53%to hit and 40% to hit with your tail-slap)  #i You miss the orc wizard. You tail-slap the orc wizard.  The orc wizard is lightly wounded.hits you but does no damage.  #i =The orc barely misses you.#iȺ s  The orc wizard casts a spell at you.#iP#iQc19-4.5 (1.6#i\#i_S _The magic dart hits you. The orc hits you but does no damage.%i! U.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 19/36 ============------------ ..###.........#...# #.#.# Magic: 1/8%i[! ===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0%i " )Dex: 9 .....##..............#  XL:  4 Next: 33% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2884.5 (0.0) ......#.......#.oor)....  f) +3 spear ......#...######.#o#..##  Throw: stone #####.##.....# #.#.# ..  Slow %i?"  #.######.# #.# #  #......#.###.# o   orc wizard  ######.#.....#%iy"  oo 2 orcs #.......# r   rat %i" #.......#The orc wizard casts a spell at you. _The magic dart hits you. The orc hits you but does no damage.  %i" LReach: f) +3 spearPress: ? - help, Dir - move target%i" Aim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe  (lightly wounded, 53% to hit and 40% to hit with your tail-slap)%i-.. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 19/36 ============------------ ..###.........#...##.#.# Magic: 1/8%id===--------------------- ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 21 .....###.######.########### SH: 0Dex: 9 .....##..............#%iNXL:  4 Next: 33% Place: Dungeon:3 ......#....#####@###.#Noise: =--------  Time: 2884.5 (0.0) ......#.......#.oor)....f) +3 spear %iu......#...######.#o#..##Throw: stone #####.##.....# #.#.# ..%i,Slow #.######.# #.# #%iR#......#.###.#o   orc wizard######.#.....#%izoo 2 orcs#.......#%i8r   rat#.......#Aim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe  (lightly wounded, 53% to hit and 40% to hit with your tail-slap)  You hit the orc wizard.  %iThe orc wizard is heavily wounded.You feel yourself speed up.The orc wizard hits you with a +4 dagger of freezing.%ib^11-----6.2 (1.7%i%i  (lightly wounded, 53% to hit and 40% to hit with your tail-slap)  You hit the orc wizard.  The orc wizard is heavily wounded.You feel yourself speed up.  %i:The orc wizard hits you with a +4 dagger of freezing. _freezes you. The orc completely misses you.)i .. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 11/36 =======----------------- ..###.........#...# #.#.# Magic: 1/8===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 33% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2886.2 (0.0) ......#.......#.oor)....  f) +3 spear ......#...######.#o#..##  [40)i /mThrow: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# o   orc wizard  ######.#.....# oo 2 orcs #.......# r   rat #.......#The orc wizard hits you with a +4 dagger of freezing. _The orc wizard freezes you. The orc completely misses you.Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe  (heavily wounded, 53% to hit and 40% to hit with your tail-slap)*ik.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 11/36 =======----------------- ..###.........#...# #.#.# Magic: 1/8*iYl.===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 33% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2886.2 (0.0) *i)m;......#.......#.oor)....  f) +3 spear ......#...######.#o#..##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# o   orc wizard  ######.#.....# oo 2 orcs #.......# r   rat *im9#.......#Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe  (heavily wounded, 53% to hit and 40% to hit with your tail-slap)  *imkYou puncture the orc wizard!  The orc wizard is almost dead.*iKU   ....<#  ..... #...# +...# #... ######.###### ............# #@###.# #.oor).... ##.#o#..##  #.#.# ..   #.# #  #.#  ..# ..#    ....<#  ..... #...# +...# #... ######.###### ............# #@###.# #.oor).... ##.#[0;10;*i6XL1mo#..##  #.#.# ..   #.# #  #.#  ..# ..# (heavily wounded, 53% to hit and 40% to hit with your tail-slap)  You puncture the orc wizard!  The orc wizard is almost dead.  The orc wizard closely misses you. The orc hits you with a +0 club.  * * * LOW HITPOINT WARNING * * *The orc wizard hits you but does no damage.*i=   ....<#  ..... #...# +...# #... ######.###### ............# #@###.# #.oor).... ##.#o#..##  #.#.# ..   #.# #  #.#  ..# ..#   The orc hits you with a +0 club.6/36 ---7.3 (1.1 _* * * LOW HITPOINT WARNING * * *+iC.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 6/36====-------------------- ..###.........#...# #.#.# Magic: 1/8===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 +i/DN.....##..............#  XL:  4 Next: 33% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2887.3 (0.0) ......#.......#.oor)....  f) +3 spear ......#...######.#o#..##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# o   orc wizard  ######.#.....# oo 2 orcs #.......#+iD r   rat #.......#The orc hits you with a +0 club. _* * * LOW HITPOINT WARNING * * *Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe  (almost dead, 53% to hit and 40% to hit with your tail-slap)+i.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 6/36====-------------------- ..###.........#...# #.#.# Magic: 1/8===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 33% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2887.3 (0.0) ......#.......#.)or)....  f) +3 spear ......#...######.#o#..##  +iThrow: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# o   orc wizard  ######.#.....# oo 2 orcs #.......# r   rat #.......# _* * * LOW HITPOINT WARNING * * *Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe  (almost dead, 53% to hit and 40% to hit with your tail-slap)  You hit the orc wizard.+imw   ....<#  ..... #...# +...# #... ######.###### ............#  ).... #..##  #.#.# ..   #.# #  #.#oo 2 orcs  ..#r   rat +il..#   Reach: f) +3 spear  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe  (almost dead, 53% to hit and 40% to hit with your tail-slap)  You hit the orc wizard.  You kill the orc wizard!+i 7688.4 (1.1 _The orc barely misses you.+i+i i _Your Fighting skill increases to level 2!+iG,+i)5e.. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 7/36====-------------------- ..###.........#...##.#.# Magic: 1/8===--------------------- +i6..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 21 .....###.######.########### SH: 0Dex: 9 .....##..............#XL:  4 Next: 68% Place: Dungeon:3 ......#....#####@###.#Noise: =--------  Time: 2888.4 (1.1) ......#.......#.)or)....f) +3 spear ......#...######.#o#..##Throw: stone #####.##.....# #.#.# ..#.######.# #.# ##......#.###.#oo 2 orcs######.#.....#r   rat+i6y[K#.......##.......#Aim: an orc wizard, wielding a +4 dagger of freezing and wearing a +0 robe  (almost dead, 53% to hit and 40% to hit with your tail-slap)  You hit the orc wizard.  You kill the orc wizard! +i7u_The orc barely misses you. _Your Fighting skill increases to level 2!+i87-i{.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 7/36-iB|====-------------------- ..###.........#...# #.#.# Magic: 1/8===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0-ik}4Dex: 9 .....##..............#  XL:  4 Next: 68% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2888.4 (0.0) ......#.......#.)or)....  f) +3 spear ......#...######.#o#..##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.#-i} oo 2 orcs  ######.#.....# r   rat #.......# #.......#You kill the orc wizard! _The orc barely misses you. _Your Fighting skill increases to level 2!Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 club (62% to hit and 50% to hit with your tail-slap)-i.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 7/36====-------------------- ..###.........#...# #.#.# Magic: 1/8===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 68% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2888.4 (0.0) ......#.......#.o)r)....  f) +3 spear ......#...######.#o#..##  -i0Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# oo 2 orcs  ######.#.....# r   rat #.......# #.......#You kill the orc wizard! _The orc barely misses you. _Your Fighting skill increases to level 2!Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 club (62% to hit and 50% to hit with your tail-slap)-ik!   ....<#  ..... #...# +...# #... ######.###### ............#  ).... #..##  #.#.# ..   #.# #  #.#  ..# ..# 9.5 (1.1-i$-ig' _The orc barely misses you. _Your Fighting skill increases to level 2!  Reach: f) +3 spear  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club (62% to hit and 50% to hit with your tail-slap)_You barely miss the orc..il.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 7/36====-------------------- ..###.........#...# #.#.# Magic: 1/8===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 68% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2889.5 (0.0) ......#.......#.o)r)....  f) +3 spear ......#...######.#o#..##  Throw: .iC[32mstone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# oo 2 orcs  ######.#.....# r   rat #.......# #.......#Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club (62% to hit and 50% to hit with your tail-slap)_You barely miss the orc.Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 club (62% to hit and 50% to hit with your tail-slap).i{.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 7/36====-------------------- ..###.........#...# #.#.# Magic: 1/8===--------------------- ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 68% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2889.5 (0.0) .is|......#.......#.))r)....  f) +3 spear ......#...######.#o#..##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# oo 2 orcs  ######.#.....# r   rat.i|4 #.......# #.......#.i|Aim: an orc, wielding a +0 club (62% to hit and 50% to hit with your tail-slap)_You barely miss the orc.Reach: f) +3 spearPress: ? - help, Dir - move target.i|Aim: an orc, wielding a +0 club (62% to hit and 50% to hit with your tail-slap)You hit the orc. You tail-slap the orc..i~1o..i;   ....<#  ..... #...# +...# #... .iօw######.###### ............#  ).... #..##  #.#.# ..   #.# #  #.#o   orc  ..#.i-7 ..#.iM ..iމe2===7190.6 (1.1.iѐ.iɒG _You kill the orc!.i.i.. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 7/36====-------------------- ..###.........#...##.#.# Magic: 2/8======------------------ ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 21 .....###.######.########### SH: 0Dex: 9 .....##..............#XL:  4 Next: 71% Place: Dungeon:3 ......#....#####@###.#Noise: =--------  Time: 2890.6 (1.1) ......#.......#.)or).il'....f) +3 spear ......#...######.#.#..##Throw: stone #####.##.....# #.#.# ..#.######.# #.# ##......#.###.#o   orc######.#.....#r   rat#.......##.......# _You barely miss the orc.Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 club (62% to hit and 50% to hit with your tail-slap)You hit the orc. You tail-slap the orc. _You kill the orc!/iC.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 7/36====-------------------- ..###.........#...# #.#.# Magic: 2/8======------------------ /i..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 71% Place: Dungeon:3 /i......#....#####@###.#  Noise: =--------  Time: 2890.6 (0.0) /i@ ......#.......#.)or)....  f) +3 spear ......#...######.#.#..##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.#/ip o   orc  ######.#.....# r   rat /i/#.......# #.......#/iAim: an orc, wielding a +0 club (62% to hit and 50% to hit with your tail-slap)You hit the orc. You tail-slap the orc. _You kill the orc!/iReach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 club (62% to hit and 50% to hit with your tail-slap)/iW.. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 7/36====-------------------- ..###.........#...#/iWXa#.#.# Magic: 2/8======------------------ ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 21 .....###.######.######/iX##### SH: 0Dex: 9 .....##..............#XL:  4 Next: 71% Place: Dungeon:3 ......#....#####@###.#/iXNNoise: =--------  Time: 2890.6 (0.0) ......#.......#.)or)..../iXf) +3 spear ......#...######.#.#..##Throw: stone /iYr#####.##.....# #.#.# ..#.######.# #.# ##......#.###.#/iGYo   orc######.#.....#r   rat/iY#.......##.......# _You kill the orc!Reach: f) +3 spearPress: ? - help, Dir - move target/iYAim: an orc, wielding a +0 club (62% to hit and 50% to hit with your tail-slap)You hit the orc.  The orc is severely wounded./i[-1.7 (1.1/ia/i dP _The orc barely misses you./ih.. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 7/36====-------------------- ..###.........#...##.#.# Magic: 2/8======------------------ ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 21 .....###.######.########### SH: 0Dex: 9 .....##..............#XL:  4 Next: 71% Place: Dungeon:3 ......#....#####@###.#Noise: =--------  Time: 2891.7 (1.1) ......#.......#.)or)/i"+[40m....f) +3 spear ......#...######.#.#..##Throw: stone #####.##.....# #.#.# ..#.######.# #.# ##......#.###.#o   orc######.#.....#r   rat#.......##.......#Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 club (62% to hit and 50% to hit with your tail-slap)You hit the orc.  The orc is severely wounded. _The orc barely misses you.0i>.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 7/36====-------------------- ..###.........#...# #.#.# Magic: 2/8======------------------ ..............+...# #.#.. AC: 70i?RStr: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 71% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2891.7 (0.0) ......#.......#.)or)....  f) +3 spear 0i?K......#...######.#.#..##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.#0i? o   orc  ######.#.....# r   rat0i@ #.......# 0i)@K#.......#The orc is severely wounded. 0iJ@_The orc barely misses you.Reach: f) +3 spearPress: ? - help, Dir - move target0ii@Aim: an orc, wielding a +0 club (severely wounded, 62% to hit and 50% to hit  0i@with your tail-slap)0i[.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 7/36====-------------------- ..###.........#...# #.#.# Magic: 2/8======------------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 71% Place: Dungeon:3 0i]......#....#####@###.#  Noise: =--------  Time: 2891.7 (0.0) ......#.......#.))r)....  f) +3 spear ......#...######.#.#..##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# o   orc  ######.#.....# r   rat #.......# #.......# _The orc barely misses you.Reach: f) +3 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 club (severely wounded, 62% to hit and 50% to hit  with your tail-slap)  You hit the orc.0i5_+r.0ig   ....<#  ..... #...# 0iGh+...# #... ######.###### ............#  ).... #..## 0inh #.#.# ..  0ih #.# #  #.#0ihr   rat  ..#0iiO ..# 0ina8=42.8 (1.10i0u0i wv  Reach: f) +3 spear  Press: ? - help, Dir - move target0i>wAim: an orc, wielding a +0 club (severely wounded, 62% to hit and 50% to hit  with your tail-slap)  You hit the orc. _You kill the orc!1i.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 8/36=====------------------- ..###.........#...# #.#.# Magic: 2/8======------------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 1iP.....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 74% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2892.8 (0.0) ......#.......#.)r.)....  f) +3 spear ......#...######.#.#..##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.#1i| r   rat  ######.#.....# #.......# #.......#with your tail-slap)  You hit the orc. _You kill the orc!Reach: f) +3 spearPress: ? - help, Dir - move target1iXAim: a rat (62% to hit and 50% to hit with your tail-slap)1iaB.. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 8/361i=====------------------- ..###.........#...##.#.# Magic: 2/8======------------------ ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 21 1i.....###.######.########### SH: 0Dex: 9 1i:.....##..............#XL:  4 Next: 74% Place: Dungeon:3 1i^......#....#####@###.#Noise: =--------  Time: 2892.8 (0.0) 1i......#.......#.)r.)....f) +3 spear 1i......#...######.#.#..##Throw: stone 1i(#####.##.....# #.#.# ..#.######.# #.# #1ia#......#.###.#r   rat######.#.....##.......##.......#with your tail-slap)  You hit the orc. _You kill the orc!Reach: f) +3 spearPress: ? - help, Dir - move target1i}Aim: a rat (62% to hit and 50% to hit with your tail-slap)3.9 (1.11in1iYou hit the orc. _You kill the orc!Reach: f) +3 spear  Press: ? - help, Dir - move target 1i Aim: a rat (62% to hit and 50% to hit with your tail-slap) _You barely miss the rat. The rat bites you but does no damage.2i .. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 8/36=====------------------- ..###.........#...# #.#.# Magic: 2/8======------------------ ..............+...# #.#.. AC: 72iStr: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 74% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2893.9 (0.0) 2iմ......#.......#.)r.)....  f) +3 spear 2i......#...######.#.#..##  Throw: stone 2i#####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.#2id r   rat  ######.#.....#2i4 #.......# #.......#2i3Press: ? - help, Dir - move target2iŵAim: a rat (62% to hit and 50% to hit with your tail-slap) _You barely miss the rat. The rat bites you but does no damage.  2iLReach: f) +3 spearPress: ? - help, Dir - move target2iXAim: a rat (62% to hit and 50% to hit with your tail-slap)2iA.. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 8/36=====------------------- ..###.........#...#2i[B#.#.# Magic: 2/8======------------------ ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 21 .....###.######.########### SH: 0Dex: 9 2iBK.....##..............#XL:  4 Next: 74% Place: Dungeon:3 ......#....#####@###.#Noise: =--------  Time: 2893.9 (0.0) ......#.......#.)r.)....f) +3 spear ......#...######.#.#..##2iCThrow: stone #####.##.....# #.#.# ..#.######.# #.# ##......#.###.#2i2Cr   rat######.#.....#2iSCT#.......##.......# 2isC_You barely miss the rat. The rat bites you but does no damage.  Reach: f) +3 spear2iC)Press: ? - help, Dir - move target2iCAim: a rat (62% to hit and 50% to hit with your tail-slap)  You hit the rat.  The rat is severely wounded.2iC2iD-5.0 (1.12iOK2ipMWReach: f) +3 spear  Press: ? - help, Dir - move target  Aim: a rat (62% to hit and 50% to hit with your tail-slap)  You hit the rat.  The rat is severely wounded. 2iM\_The rat closely misses you.3iO.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 8/36=====------------------- ..###.........#...# #.#.# Magic: 2/8======------------------ ..............+...# #.#.. AC: 73iOPStr: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 74% Place: Dungeon:3 3iQ......#....#####@###.#  Noise: =--------  Time: 2895.0 (0.0) ......#.......#.)r.)....  f) +3 spear ......#...######.#.#..##  Throw: stone #####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# r   rat  ######.#.....# #.......#3iYQ #.......#You hit the rat.  The rat is severely wounded. _The rat closely misses you.Reach: f) +3 spear3iQPress: ? - help, Dir - move targetAim: a rat (severely wounded, 62% to hit and 50% to hit with your tail-slap)3i<;.. #..............##.#.# alright the Conjurer .. #.....####....<#3id#.... Draconian .. #.....####.....#.#.# Health: 8/36=====------------------- ..###.........#...##.#.# Magic: 2/8======------------------ ..............+...#3i#.#.. AC: 7Str: 9 .....###......#...3i#.... EV: 11Int: 21 .....###.######.######3iJ##### SH: 0Dex: 9 .....##..............#3irXL:  4 Next: 74% Place: Dungeon:3 ......#....#####@###.#3iNoise: =--------  Time: 2895.0 (0.0) 3i......#.......#.)r.)....f) +3 spear 3i,9......#...######.#.#..##Throw: stone #####.##.....# #.#.# ..#.######.# #.# ##......#.###.#3iSr   rat######.#.....##.......#3iv\#.......# _The rat closely misses you.3iLReach: f) +3 spearPress: ? - help, Dir - move target3iAim: a rat (severely wounded, 62% to hit and 50% to hit with your tail-slap)  You completely miss the rat.3iFThe rat is severely wounded.3i39=3iF&6.1 (1.13i 3i>  Reach: f) +3 spear  Press: ? - help, Dir - move targetAim: a rat (severely wounded, 62% to hit and 50% to hit with your tail-slap)  You completely miss the rat.  The rat is severely wounded. _The rat bites you but does no damage.4iJ.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 9/36======------------------ ..###.........#...# #.#.# Magic: 2/84iE======------------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 4i/.....##..............#  XL:  4 Next: 74% Place: Dungeon:3 4i[......#....#####@###.#  Noise: =--------  Time: 2896.1 (0.0) 4i......#.......#.)r.)....  f) +3 spear ......#...######.#.#..##  Throw: stone 4i0#####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# r   rat  ######.#.....# #.......# 4i n#.......#You completely miss the rat.The rat is severely wounded. 4i4_The rat bites you but does no damage.  Reach: f) +3 spearPress: ? - help, Dir - move target4iWAim: a rat (severely wounded, 62% to hit and 50% to hit with your tail-slap)4iE".. #..............##.#.# alright the Conjurer .. #.....####....<##.... Draconian .. #.....####.....#.#.# Health: 9/36======------------------ ..###.........#...##.#.# Magic: 2/84i3F^======------------------ ..............+...##.#.. AC: 7Str: 9 .....###......#...#.... EV: 11Int: 21 .....###.######.########### SH: 04iaFDex: 9 .....##..............#XL:  4 Next: 74% Place: Dungeon:3 4iF......#....#####@###.#Noise: =--------  Time: 2896.1 (0.0) 4iF......#.......#.)r.)....f) +3 spear 4iF......#...######.#.#..##Throw: stone 4i Gr#####.##.....# #.#.# ..#.######.# #.# ##......#.###.#4i2Gr   rat######.#.....##.......#4iG#.......# _The rat bites you but does no damage.  Reach: f) +3 spearPress: ? - help, Dir - move targetAim: a rat (severely wounded, 62% to hit and 50% to hit with your tail-slap)  You barely miss the rat.The rat is severely wounded.4iH-7.2 (1.14iO4ivQ  Reach: f) +3 spear  Press: ? - help, Dir - move targetAim: a rat (severely wounded, 62% to hit and 50% to hit with your tail-slap)  You barely miss the rat.  The rat is severely wounded. _The rat bites you but does no damage.4i{.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 9/36======------------------ ..###.........#...# #.#.# Magic: 2/8======------------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 4i |a.....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 74% Place: Dungeon:3 ......#....#####@###.#  Noise: =--------  Time: 2897.2 (0.0) ......#.......#.)r.)....  f) +3 spear ......#...######.#.#..##  Throw: stone 4iu|E#####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# r   rat  ######.#.....# #.......# #.......#4iK}xYou barely miss the rat.The rat is severely wounded. _The rat bites you but does no damage.  Reach: f) +3 spearPress: ? - help, Dir - move targetAim: a rat (severely wounded, 62% to hit and 50% to hit with your tail-slap)5i}J.. #..............# #.#.# alright the Conjurer .. #.....####....<# #.... Draconian .. #.....####..... #.#.# Health: 9/36======------------------ ..###.........#...# #.#.# Magic: 2/85iP~;======------------------ ..............+...# #.#.. AC: 7Str: 9 .....###......#... #.... EV: 11Int: 21 .....###.######.###### ##### SH: 0Dex: 9 .....##..............#  XL:  4 Next: 74% Place: Dungeon:3 5i|~......#....#####@###.#  Noise: =--------  Time: 2897.2 (0.0) ......#.......#.)).)....  f) +3 spear 5i~......#...######.#.#..##  Throw: stone 5i0#####.##.....# #.#.# ..  #.######.# #.# #  #......#.###.# r   rat  ######.#.....# #.......# 5i#.......#The rat is severely wounded. _The rat bites you but does no damage.  Reach: f) +3 spearPress: ? - help, Dir - move targetAim: a rat (severely wounded, 62% to hit and 50% to hit with your tail-slap)  You hit the rat.5ix   ....<#  ..... #...# +...# #... 5iه######.###### ............#  ).... #..##  #.#.# ..  5i #.# #  #.#  ..#5iCD ..# 5iӈ5i558.3 (1.15i&5iM_The rat bites you but does no damage.  Reach: f) +3 spear  Press: ? - help, Dir - move target  Aim: a rat (severely wounded, 62% to hit and 50% to hit with your tail-slap)  You hit the rat. _You kill the rat!6iѹ 6i= 6i 6i 6i= U3===6iy }10/366i 6iS 6i 6i 6i 6i 6i 6ia ;===6i 6iH 6iu I1=6i 6iT ,6i` 6iA 6im 6i 6i/ 6i^ 6i 6i 6i? P2==6ic N4===6i 6i ,6iT 6i ,6iA 6iR 6i 6i 6i; 6iy g3====6i2 6iV 6i 6i 6i ,6i 6i 6i !46i (=6i 6i 6iX 6i 6i' 6ib O5===6i 6i 6i 6iw 6i/ 6ij _15==6ih 6i 6i= 6i 6i 6i2 ;===6i0 6i: 6i 6i 6i 6iK #66io (=6i 6ir 6i 6ii 6iF 6iy 6i4 6i 6i9 %66iQ *===6i 6i, S7=6ix 6i 6i 6i+ 6i 6iN 6i 6iH 6i 6i_ ;===6i 6i 6i #86i# ;==6ih 6i? ,6ic 6i 6iU 6i 6i! ,6i" 6i# 6i# 59=6i$ F7===6iB% 6i9' 6i~' 6i( 6i&+ ,6i9, 6iC- 6i- 6i. 6i|0 6i0 r20====6i1 6iZ3 ,6i04 6i6 6iG6 6ih7 6i9 6i9 ^1==6iE; 6i< 6i<= 6i> 6i+A ,6iB 6ifE n _You start resting.Magic restored.6iQN 0...-6iT 1944.3 (46.0)6iT ?8===-6i;U ,5.3 (47 _6iZ 6i[ 7ib 2====7ing 3=7iOi ,7i'j 7i=l ,7im 7i"p ,7iq 7ins 7is ^4==7i)u 7iv 7i0w 7i0x 7i%z 7izz 7i{ 7i} 7i ,7i 7iN 55=7i 7i 7i ,7i 7i 7i 7i 7i 7iE 7i 7i 7i N26=7i 7i 7i 7iו 7i 7i 7ic 7iٚ 7i& j7==7iZ 7i5 7iy 7iß 7i 7i 7i? 7i3 7ii 7i 7i 7i1 U8=7i 7iQ 7i 7i 7iï 7i 7i] 7iٲ 7i$ 7ip 7i 7i= K9=7iѾ 7i ,7i ,7iL 7i3 7i 7i 7iL 7i; 7i $307i E==7i6 7i 7i( 7iF 7i% 7ig 7i 7i 7i 7i 7i 7ik N1=7i 7i 7i[ 7iB 7i 7i< 7i{ 7i! ,7iG 7i9 7i #27i (=7i 7i 7i 7i 7i ,7i 7ir 7i 7i 7ih 7i R3==7i 7i 7iN ,7i 7in ,7i 7i/ 7il #47i 2=7i 7iR 7i 7i 7i ,7i* 7i ,7iK 7i3 7iq #57i (=7i 7iv 7i 7i 7i ,7i 7i& 7i 7i 7iK k _You start resting.HP restored.7i`% 7i+ -99.3 (547i, R6==7i, /3000.3 (55 _7i2 7i3 :i[  ####....<.... #.###....#...#...+.####... .######.##########..............# .#....#####.###.#.....#.@).)....######.#.#..## #####.##.....# #.#.# ..#..##>.........:i=^11.3 (1.0):iNb:id  :idThings that are here::ih _a +0 club; a +4 dagger of freezing; a +0 robe;i$ MPick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +4 dagger of freezing Armour (select all with [)  c - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]>iL}  b + a +4 dagger of freezing[Enter] accept (1 chosen)@i* BiA +4 dagger of freezing. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0At 100% training you would reach 10.0 in about 3.9 XLs.Current attack delay: 1.0. Damage rating: 8 (Base 4 x 97% (Dex) x 103% (Skill) + 4 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damagethat pierces defenders' armour. It may also slow down cold-bloodedcreatures. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc wizard on level 3 of the Dungeon. Stash search prefixes: {ego} {branded} {Short Blades} {one-handed} {freeze} {melee weapon}Dio Pick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 club  b + a +4 dagger of freezing Armour (select all with [)  c - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected [Enter] accept (1 chosen) [top]Ei A-Fi +[Enter] accept (1 chosen)GijtGi|GiR.. #.....####....<##.... alright the Conjurer .. #.....####.....#.#.# Draconian ..###.........#...##.#.# Health: 36/36 ======================== ..............+...##.#.. Magic: 8/8GiWV======================== .....###......#...#.... AC: 7Str: 9 .....###.######.########### EV: 11Int: 21 .....##..............#SH: 0Dex: 9 ......#....#####.###.#..XL:  4 Next: 75% Place: Dungeon:3 ......#.......#.@).)....Noise: ---------  Time: 3001.3 (0.0) ......#...######.#.#..##f) +3 spear GiZ#####.##.....# #.#.# ..Throw: stone#.######.# #.# ##......#.###.#######.#.....##.......##.......#Gi#>......... _You start resting. Giy_Magic restored. _You start resting. _HP restored.  GiJThings that are here: Gi_a +0 club; a +4 dagger of freezing; a +0 robeGiGiR+2.3 (1GiGiǗQ _k - a +4 dagger of freezingHi9 #.....####....<# #. . #.....####..... #.#.#. .###.#...# #.#.#.+...# #.#.###......#... Hi#.###.######.###### ###........# #....#####.###.#.#.#.)@.)....Hi'#...######.#.#..#.##.....# #.#.# ...Hi#.######.# #.#.# ##......#.###.#.#Hig######.#.....#..#.......####.......# HiHi)&3HiHi$  Things that are here:HiN _a +0 club; a +0 hand axeIi@ #.....####....<# #.....#  #.....####..... #.#.#.# ###.#...# #.#.#.#+...# #.#...####......#... #.###.######.###### ###........# .#....#####.###.#.#.#.))@)....#...######.#.#..###..##.....# #.#.# .... #.######.# #.#.# ###.#......#.###.#.#######.#.....#..#.......####.......# IiQIi-4 _Ii4IiIig 2#.....####....<# #.....#.#.....####..... #.#.#.#..#...# #.#.#.#+...# #.#...####......#... #.###.######.###### # ###.......# ..#Ii ##....#####.###.#....###.#.)).@....##...######.#.#..###.#.##.....# #.#.#..... #Ii '#.######.# #.#.#..###.##......#.###.#.#..##IiJ z######.#.....#...#.Ii #.#####.##.# $. Ii Ii' &5Ii|2 Ii$7 @ _Found 6 gold pieces.  Things that are here:IiI9 | _a +0 club; 2 boomerangs; an orc corpseMizM iPick up what? 11/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club Missiles (select all with ()b - 2 boomerangs Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]OicE  b + 2 boomerangs[Enter] accept (1 chosen)PiPi7Pi #.....####....<##.....#. alright the Conjurer#.....####.....#.#.#.#. Draconian ##.........#...##.#.#.## Health: 36/36 ======================== ...........+...##.#...## Magic: 8/8======================== ..###......#...#....... AC: 7Str: 9 ..###.######.###### # ######## EV: 11Int: 21 ..##..............# ..## SH: 0Dex: 9 ...#....#####.###.#....## XL:  4 Next: 75% Place: Dungeon:3 ...#.......#.)).@.......# Noise: ---------  Time: 3005.3 (0.0) ...#...######.#.#..###PiI>[40m..# f) +3 spear ##.##.....# #.#.#.....# Throw: stone#.######.# #.#.#..###..##......#.###.#.#..########.#.....#...#.#.......#####.##.......# $.#>......... _k - a +4 dagger of freezingThings that are here: _a +0 club; a +0 hand axe _Found 6 gold pieces.  Things that are here: _a +0 club; 2 boomerangs; an orc corpsePiPi4+6.3 (1PiPi & _l - 2 boomerangsQiQiGear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 spear (weapon)a - a +0 short sword  e - a +0 dagger  j - a +0 sling  k - a +4 dagger of freezing Missiles (go to first with ()  b - a stone (quivered)l - 2 boomerangs Armour (go to first with [)  i - a +1 pair of gloves (worn) Qij c - a +0 pair of gloves of fire Magical Staves (go to first with |)  h - a staff of fire Talismans (go to first with %)d - a rimehorn talisman  g - a fortress talismanSioa l - 2 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 5.0 XLs.  Current attack delay: 1.3. Damage rating: 6 (Base [6 + 0 (Thrw)] x 97% (Str) x 103% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ Sia “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Ti Ti  #.....####....<##.....#. alright the Conjurer#.....####.....Ti #.#.#.#. Draconian ##.........#...##.#.#.## Health: 36/36 ======================== ...........+...##.#...## Magic: 8/8======================== ..###......#...#....... AC: 7Str: 9 ..###.######.###### # ######## EV: 11Int: 21 ..##..............# ..## SH: 0Dex: 9 ...#....#####.###.#....#Ti; # XL:  4 Next: 75% Place: Dungeon:3 ...#.......#.)).@.......# Noise: ---------  Time: 3006.3 (0.0) Ti ...#...######.#.#..###..# f) +3 spear ##.##.....# #.#.#.....# Throw: 2 boomerangsTi #.######.# #.#.#..###..Ti3 w##......#.###.#.#..#TiW #Tix ######.#.....#...#.#.......#####.#Ti #.......# $.#>.........Ti PThings that are here: _a +0 club; a +0 hand axe Ti߆ _Found 6 gold pieces.  Things that are here: _a +0 club; 2 boomerangs; an orc corpse Ti '_l - 2 boomerangsTig Ti Ti Ti ViViGear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 spear (weapon)Vi/a - a +0 short sword  e - a +0 dagger  j - a +0 sling  k - a +4 dagger of freezing Missiles (go to first with ()Vib - a stone  l - 2 boomerangs (quivered) Armour (go to first with [)  i - a +1 pair of gloves (worn)  c - a +0 pair of gloves of fire Magical Staves (go to first with |)  h - a staff of fire ViTalismans (go to first with %)d - a rimehorn talisman  g - a fortress talismanXiT`k - a +4 dagger of freezing. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 3.9 XLs.  Current attack delay: 1.0. Damage rating: 8 (Base 4 x 97% (Dex) x 103% (Skill) + 4 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc wizard on level 3 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.YihYinYiu #.....####....<##.....#. alright the Conjurer#.....####.....#.#.#.#. Draconian ##.........#...##.#.#.## Health: 36/36 ======================== ...........+...##.#...## Magic: 8/8======================== ..###......#...Yiv#....... AC: 7Str: 9 ..###.######.###### # ######## EV: 11Int: 21 ..##..............# ..## SH: 0Yi7vDex: 9 ...#....#####.###.#....#YiZv# XL:  4 Next: 75% Place: Dungeon:3 YiyvL...#.......#.)).@.......# Noise: ---------  Time: 3006.3 (0.0) Yiv...#...######.#.#..###..Yiw # k) +4 dagger (freeze) ##.##.....# #.#.#.....# Throw: 2 boomerangs#.######.# #.#.#..###..##......#.###.#.#..########.#.....#...#.Yi)w#.......#####.##.......# $.YiJw#>......... _Found 6 gold pieces.  Things that are here: Yiiw_a +0 club; 2 boomerangs; an orc corpse _l - 2 boomerangs  YiwYYou unwield your +3 spear.  Your +4 dagger of freezing glows with a cold blue light!Yi~YiO+7.3 (1YiĄYi܆y  Things that are here: _a +0 club; 2 boomerangs; an orc corpse Yi_l - 2 boomerangs  You unwield your +3 spear.r +4 dagger of freezing glows with a cold blue light! _k - a +4 dagger of freezing (weapon)]i3]i`]i]i*X]i<]i]i]i]i,]ic]i,]iv]iu,]ia]iA]i!]i]i(]i]i ,]i*"]i#,]i%]ia']i']i)]i*,]i+]iH.,]i0]i2,]i3]i5,]i7]i(9,]i:]iY<]i<]i=]i?,]iA]i=C]icC]iD]iF,]iRH]iI,]iK]iM,]ipO]i!Q,]iR]iNU,]iuV]iX,]iZ]ip\,]i%g]ii,]ij]i!n,]izp]ir,]iWt]iHv,]iw]iey]iy]iz]iw},]i~]i]i/]iu]iH,]i]i,]i]i,]i]iS,]i]iƑ,]i7]i\,]i]i,]i]i-,]iK]i]i8]iv]i]i]i"]i,]i]ij]i]iM]iȭ,]iE]id,]i]iӴ,]i]i]iL]i]iy,]i]i|,]ip]i]ig]i]iF]i]i]i,]i]ii,]i]ix]i]iS]i]i*]i]i]i]i]i,]iC]i]i]i)]ij]i]ih]i#,]ip]i,]i\]i#]iq]i]i,]iG]i,]i]i ,]i ]i ,]i]i]i]i]i,]iC ]i#,]i%]i(]i&)]i*]i-]i-]iy/]i1,]i_3]i5]i5]i7]i+:,]i;]i&>,]i?]iA]iFB]iC]iE]i F]iqG]iI,]iK]iM]iN]iO]iR,]iS]i}V,]iUX]itZ,]i \]iq^,]i `]ib,]ic]ie]i;f]ih]iWj]ij]i,l]in]in]ip]ir,]i t]iv,]ix]iz]ir{]iB|]ilW _You start waiting.]i^106.3 (99.0)7.3 (100.0)]i=]i&# _Done waiting.`i #.....####..... #.#.#.#. #.........#...# .# #.#.#.# ..+...# .## #.#...# .####... .<.# #........ .###.######.###### ...# ######### .##..............#....# #.....#####.###.#....#.#.#.......#.)).).......!#.#...######.#.#@.###.. #)0.0) #.##.....# #.#.#......#. #.######.# #.#.#..###...#. #......#.###.#.#..# # ######.#.....#...#  #.......#####.##.# $#>.. .##`iv[34m#.#######.#8.3 (1`i5 O _Found a stone staircase leading up.bitbibibiAbi Xbi,bibibi#bikbiSbi;bi5#.######.######....# ###########.....#....# #.## #....#####.###.#....#. . #... bi#.......#.)).).......!.. #.# #...######.#.#..###..... #)#. ##.....# #.#.#.......... #. bi'######.# #.#.#..###....#.....#.###.#.#..#....... #### biPp####.#.....#...#@......[ biw11.3 (3  bi..#####.#.#.## bi? #.......# .$. #   #>............##  #.#######.#####bi#.. #.##.##.#bi ,bi,+2.3 (4biY5biSE _Found a helmet.cici _You now have 205 gold pieces (gained 6).ci{ciciIciZcici@cici"ci ci ciciqci,ci`cicii  You encounter a hobgoblin.ci%....#...# .# #.#.#.##...#... ....+...# .#...##.#.#...########. ....#... >..<.#.#........... #####.######....#.############### ...........#....#....... #.###### .#####.###.#....#....... #...... ....#.)).).......!.#.#.. ######.#.#..###..#)#..... ...# #.#.#....... #.#....) ##.# #.#.#..###......... #....... .#.###.#.#..#........... ######## ci% .#.....#...#.......[#####. .......#####.#.#.##.##. .......#.......#.# g##. g   hobgoblin (asleep) >............###.# ##. ci &.#######.##### #..#. .. .. ####.ci0+9.3 (7ci[1,20.3 (8cic9cig<; _Found a stone staircase leading down.ei  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eiJ....#...# .# #.#.#.##...#... alright the Conjurer ....+...# .#...##.#.#...########. Draconian ....#... >..<.#.#.............. Health: 36/36 ======================== #####.######....#.############### Magic: 7/8=====================--- ...........#....#....... #.###### AC: 7Str: 9 .#####.###.#....#....... #....... EV: 11Int: 21 ....#.)).).......!...... #.#..... SH: 0Dex: 9 ######.#.#..###......... #)#..... XL:  4 Next: 75% Place: Dungeon:3 ...# #.#.#......@.......eiJ #.#....) Noise: ---------  Time: 3120.3 (0.0) ##.# #.#.#..###..*...... #....... k) +4 dagger (freeze) .#.###.#.#..#....*...... ######## Throw: 2 boomerangs .#.....#...#......*[#### #. .......#####.#.#.##*# #. .......#.......#.# g# #. g   hobgoblin (asleep) >............###.# # #. .#######.##### #.. #. .. .. # ## #. _Found a stone staircase leading down.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: eiL.a hobgoblin (asleep, 100% to hit)ei ....#...# .# #.#.#.##...#... alright the Conjurer ....+...# .#...##.#.#...########. Draconian ....#... >..<.#.#.............. Health: 36/36 ======================== #####.######....#.############### Magic: 7/8=====================--- ...........#....#....... #.###### AC: 7Str: 9 .#####.###.#....#....... #....... EV: 11Int: 21 ....#.)).).......!...... #.#..... SH: 0Dex: 9 ei ######.#.#..###......... #)#..... XL:  4 Next: 75% Place: Dungeon:3 ...# #.#.#......@....... #.#....) Noise: ---------  Time: 3120.3 (0.0) ##.# #.#.#..###..*...... #....... k) +4 dagger (freeze) .#.###.#.#..#....*...... ######## Throw: 2 boomerangs .#.....#...#......*[#####. .......#####.#.#.##*##. .......#.......#.# g##. g   hobgoblin eiW L>............###.# ##. .#######.##### #..#. .. .. ####.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded.eiy 8g.ei 2....eis 5===1.3 (1ei ei   Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!fia  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fi,_ ~....#...# .# #.#.#.##...#... alright the Conjurer ....+...# .#...##.#.#...########. Draconian fi_ ....#... >..<.#.#.............. Health: 36/36 ======================== #####.######....#.############### Magic: 6/8==================------ ...........#....#....... #.###### AC: 7Str: 9 .#####.###.#....#....... #....... EV: 11Int: 21 fi` ....#.)).).......!...... #.#..... SH: 0Dex: 9 ######.#.#..###......... #)#..... XL:  4 Next: 75% Place: Dungeon:3 ...# #.#.#......@....... #.#....) Noise: ===------  Time: 3121.3 (0.0) ##.# #.#.#..###..*...... #....... k) +4 dagger (freeze) .#.###.#.#..#....*...... ######## Throw: 2 boomerangs .#.....#...#......*[#### #. .......#####.#.#.##g# #. .......#.......#.# .# #. g   hobgoblin >............###.# # fiDa #. .#######.##### #.. #. .. .. # ## #. _The hobgoblin shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  fisa Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)giz....#...# .# #.#.#.##...#... alright the Conjurer ....+...# .#...##.#.#...########. Draconian ....#... >..<.#.#.............. Health: 36/36 ======================== #####.######....#.############### Magic: 6/8==================------ ...........#....#....... #.###### AC: 7Str: 9 .#####.###.#....#....... #....... EV: 11Int: 21 gil....#.)).).......!...... #.#..... SH: 0Dex: 9 ######.#.#..###......... #)#..... XL:  4 Next: 75% Place: Dungeon:3 ...# #.#.#......@....... #.#....) Noise: ===------  Time: 3121.3 (0.0) ##.# #.#.#..###..*...... #....... k) +4 dagger (freeze) .#.###.#.#..#....*...... ######## Throw: 2 boomerangs .#.....#...#......*[#####. .......#####.#.#.##g##. .......#.......#.# .##. g   hobgoblin gi>............###.# ##. .#######.##### #..#. .. .. ####.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linegikAim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin.gis7g.gi...gi4--2.3 (1gigi԰Sonfirm with . or Enter, or press ? or * to list all spells.giOAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 100% to hit)  giA}The magic dart hits the hobgoblin. _The hobgoblin is almost dead.gi  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hi....#...# .# #.#.#.##...#... alright the Conjurer ....+...# .#...##.#.#...########. Draconian ....#... >..<.#.#.............. Health: 36/36 ======================== #####.######....#.############### Magic: 5/8===============--------- hiK...........#....#....... #.###### AC: 7Str: 9 .#####.###.#....#....... #....... EV: 11Int: 21 ....#.)).).......!...... #.#..... SH: 0Dex: 9 ######.#.#..###......... #)#..... XL:  4 Next: 75% Place: Dungeon:3 ...# #.#.#......@....... #.#....) Noise: =--------  Time: 3122.3 (0.0) hiР]##.# #.#.#..###..*...... #....... k) +4 dagger (freeze) .#.###.#.#..#....*...... ######## Throw: 2 boomerangs .#.....#...#......g[#### #. .......#####.#.#.##.# #. .......#.......#.# .# #. g   hobgoblin hi">............###.# # #. .#######.##### #.. #. .. .. # ## #. _The hobgoblin is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  hiJConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehixsAim: a hobgoblin (almost dead, 100% to hit)hip....#...# .# #.#.#.##...#... alright the Conjurer ....+...# .#...##.#.#...########. Draconian ....#... >..<.#.#.............. Health: 36/36 ======================== #####.######....#.############### Magic: 5/8===============--------- ...........#....#....... #.###### AC: 7Str: 9 .#####.###.#....#....... #....... EV: 11Int: 21 ....#.)).).......!...... #.#..... SH: 0Dex: 9 ######.#.#..###......... #)#..... XL:  4 Next: 75% Place: Dungeon:3 hi1...# #.#.#......@....... #.#....) Noise: =--------  Time: 3122.3 (0.0) ##.# #.#.#..###......... #....... k) +4 dagger (freeze) .#.###.#.#..#........... ######## Throw: 2 boomerangs .#.....#...#......†[#### #. .......#####.#.#.##.# #. .......#.......#.# .# #. g   hobgoblin >............###.# # #. hip].#######.##### #.. #. .. .. # ## #.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hiAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehiAim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin.hi5&; .#     )).)  #)  ) * hi&o*    .#  > #   #.. hi&  .. # ##  hi -..hi373.3 (1hiConfirm with . or Enter, or press ? or * to list all spells.hi^Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!jiLIji,ji ji!ji"ji#ji&,jiv(ji*ji2+ji,ji:/ji/ji'1ji3e6===ji5ji8jiZ8ji:ji<ji`<ji=jiW@ji@jijiji#;===jiji,jixjiЍji ji)ji2,jiji,jiujiךc7===jiuji,jiӠjiӣ,jijiji>jiѩjiji;===ji ji,ji2jiji%jijijijijie,jijibc8===jiji6g _Magic restored.jijiKjijijiji###....< #.....#..###.#.# ###..... #$#.#.#.#....#.#.##...# #...##.#.#.#.##...# ...+...# .#...##.#.#...#.#... .>..<.#.#.............. ####.######....#.################......#....#.......##.#######.###.#....###...ji.)).)...##.#......-###.#.#..###...##)# ..# #.#.#.......##.#....). #.# #.#.#..###.........##....... #.###.#.#..#...........########## #.....#...#......†[######.> ......#####.#.#.##.# #.# ......#.......#.# .##.#..........###.# ###.#ji049.3 (26.0)jikG-50.3 (27ji ji X _n - a lumpy white potionli3lililihQ===liq,lilililili,likligli,lilili ,li li.######....#.################ ........#....#.......##.######## ###.###.#....#.......##...... .#.)).)..............##.#........ ###.#.#..###.........##)#. # #.#.#..............##.#....)... # #.#.#..###.........##..........li.#.#..#...........############.#...#......†@##### #.>5.3 (5.0) ....#####.#.#.##.# #.###..#.......#.##.# #.# # ..........###.#### #.# # #####.##### #.. #.#  .. # ## #.###  ###.... ##### lili  _You see here a +0 helmet.mi_) mi) +6.3 (1mi0 mi1 E _m - a +0 helmetoi\oiaGear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 dagger of freezing (weapon)a - a +0 short sword  e - a +0 dagger  f - a +3 spearj - a +0 sling Missiles (go to first with ()oiahb - a stone  l - 2 boomerangs (quivered) Armour (go to first with [)  i - a +1 pair of gloves (worn)  c - a +0 pair of gloves of fire  m - a +0 helmet Magical Staves (go to first with |)  h - a staff of fire Talismans (go to first with %)d - a rimehorn talisman  oiag - a fortress talismanqi9d m - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} qiMenu/colouring prefixes: identified useless_item armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.riDLriRriX7##.######....#.################alright the Conjurer ........#....#.......##.######### Draconian ###.###.#....#.......##.......... Health: 36/36 ======================== riY).#.)).)..............##.#........ Magic: 8/8======================== ###.#.#..###.........##)#........ AC: 7Str: 9 # #.#.#..............##.#....)... EV: 11riLY=Int: 21 # #.#.#..###.........##.......... SH: 0Dex: 9 riY###.#.#..#...........############ XL:  4 Next: 77% Place: Dungeon:3 ....#...#......†@#####riYo#.>.. Noise: ---------  Time: 3156.3 (0.0) ....#####.#.#.##.#riY#.### k) +4 dagger (freeze) ....#.......#.##.#riZ#.# # Throw: 2 boomerangs ..........###.#####.# # riEZj#####.##### #..#.#.. #rilZ-###.######....riZI##### _You kill the hobgoblin! riZ__Magic restored. _n - a lumpy white potion riZ_You see here a +0 helmet. _m - a +0 helmetYou can't wear that with your reptilian head.ri`riarijfri.h. _uiM5ui5ui6ui+:ui <ui?: _uiAuiCuiDuiDuiOGuiKIuiIuidJuiDLui4N,uiTOuiLQuiS,ui\TuiVuiW,uiXuiZuiC\,ui1]ui^ui_ui;`ui`uiIbuiucuicui[duifuig,ui huiiuii,uijuiluimuinuinui+quitquiruiNv ##### _Magic restored. _n - a lumpy white potion _You see here a +0 helmet. _m - a +0 helmet _You now have 213 gold pieces (gained 8).uixuiIxuixui}zui{ui|ui|ui}uiFuiui?uiuiA,uiuiFui,uiLuiui,uiXuiui,ui~uiui`,uiuiޒui,uizuiǕui ,uiЗuiguiuiuiXuiui{uiuiui&uiui;uiuiǡuiuiuiuiУuiEui~uiuiui;uiouiui\uiuiuiuiuiêuiui]uikuiui:ui\ui3uiƳ,uiuiui]uiuiui~R  There is a stone staircase leading down here.uiuiE _ui!uiuifuiui:uiuiuiuiFui*ui_uiuibuiHui,ui uiui,uiuiuiui5uiauiui,uiuiruix,uiui|ui,ui{uiui........#####.# #.#.#..[.#####.......##)# ######.#. .. ###'########.###......#.#.# .ui^;. #..............#.######.#.#.# .. #.....####....<#.######.# .. #.....####.....#.#...##.#.#.# ..###.........#...##.#...##.#.#.# uiI..............+...##.#...##.#.#...###......#.@.##.>..<.#.#..200.3 (4ui4.0).###.######.######....#.##ui.##..............#....#......#....#####.###.#....#...... ......#.......#.)).)............. ......#...######.#.#..###........  ui'#####.##.....# #.#.#............. #.######.# #.#.#..###........ui_ #......#.###.#.#..#.......... ui ui ,1.3 (45ui<uiL# _Found a whip.xi3xixi xi xi?Bxixi-xixixiV,xixixixi'xi xi(xi1*xis*xi=+xi-xi0xij0xi1xic5xi7xi7xi9xi<xi>,xi=@xiBxiDxi?ExiExiiGxiM,xiOxiRxi|TxiUxiVxi$YxibZxiZxi [xia\xi]xi]xi^xi`xiaxiaxi{bxidxiexiexifxihxiejBxi!lximxi`mxi=nxi pxizqxiqxirxiwXxixxi5z,xizxi~xi xixixixixi;xixixi xiCxixixixiXxixixi,xixixi֍,xi/xiώxiQxixixixiZxixi<xi7 _You open the door.xi  There is an open door here.xiQxi _xi՜xiΝxi xiGxixixixixixixixixi}xi{xi xiZxixinxiܩxi xiMxixi,xipxixi,xi:xixixiѲxi(xiRxiYxixi xi-xi,xizxiaxijxixi xisxi\xixi&xixixixixixiBxi^xixixixixi:,xiyxixi~xixixiYxixixixixixi>xi_xixiQxitxixiCxixixixixi-xiVxixixixixixirxiBxi\xi,xixixixi(xiKxixiPxisxixi2xixixixi|xixixixipxixixi7xixi+xiNxiqxixiIxixxixi&xixixixiXxixixi!xixixi;xinxixihxixixi3xiBxixixixi$xixiW,xixi@xixixixi:BxiXxiUxixihxixixixi.xi^xixixiBxixixi@xixixixi, Xxi ,xixi2Xxixixixixi,xiXxixi`xixi7xixi xi xi?"xi,$xi%xi&xi(xi.+xi,xi,xi-xi/xi1,xi2xi4xi.6xi~6xi7xi9xiZ;xi;xi@Xxi.AxiBxiDxiNDxiExiLFxiG,xiHxiIxiOJxiJxiJxiNxiiOxiOxi PxiTQxi=RxiRxiRxiSxiTxiUxiUxiVxiW,xi4XxiMYxiDZxiZxiZxiS\xiE]xi]xi]xi_xi\`xi`xi`xibxicxicxi%dxiaeximfxifxifxihxijc  You encounter a rat.xiqI#..#...........#################.#......†.##### #.>....... ####.#.#.##.# #.###.####xiq_.....#.##.# #.# #..... .....###.######### #.# ###### .##### #.........# #.# # #########.# #.####### xi0r## #.# #....... #@# ##########xi\r #.....#  #####r# xir xirr   rat (asleep) xir xi#x2302.3 (101.0)xiUy332 _xi}xinziZ  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ziF .#..#...........################# alright the Conjurer ...#......†.##### #.>....... Draconian ####.#.#.##.# #.###.#### Health: 36/36 ======================== ziiG .......#.##.# #.# #..... Magic: 7/8=====================--- .....###.######### #.# ###### AC: 7Str: 9 .##### #.........# #.#  EV: 11Int: 21 .# #########.# #.######## SH: 0ziG 0Dex: 9 ## #.# #......... XL:  4 Next: 77% Place: Dungeon:3 ziG #@# ########## Noise: ---------  Time: 3303.3 (0.0) ziH #.***.#  k) +4 dagger (freeze) #####r#  Throw: 2 boomerangszi=H   r   rat (asleep) ziaH F_You encounter a rat.ziH Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ziH Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit){ir.#..#...........################# alright the Conjurer ...#......†.######.>....... Draconian ####.#.#.##.##.###.#### Health: 36/36 ======================== .......#.##.#{i#.# #..... Magic: 7/8=====================--- .....###.######### #.# ###### AC: 7Str: 9 .##### #.........# #.#EV: 11Int: 21 {i`.# #########.# #.######## SH: 0Dex: 9 ###.# #......... XL:  4 Next: 77% Place: Dungeon:3{iO#@# ########## Noise: ---------  Time: 3303.3 (0.0)#.***.#k) +4 dagger (freeze)#####r#Throw: 2 boomerangsr   ratConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line{iAim: a rat (asleep, 100% to hit)  The magic dart hits the rat.  The rat is severely wounded.{i7r.{i'..{i+5===4.3 (1{i{i!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The magic dart hits the rat.  The rat is severely wounded. _The rat squeaks loudly.{i4  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|iY-.#..#...........################# alright the Conjurer ...#......†.##### #.>....... Draconian ####.#.#.##.# #.###.#### Health: 36/36 ======================== .......#.##.# #.# #..... Magic: 6/8==================------ .....###.######### #.# ###### AC: 7Str: 9 |i.##### #.........# #.#  EV: 11Int: 21 .# #########.# #.######## SH: 0Dex: 9 ## #.# #......... XL:  4 Next: 77% Place: Dungeon:3 #@# ########## Noise: ===------  Time: 3304.3 (0.0) |i,#.**r.#  k) +4 dagger (freeze) #####.#  Throw: 2 boomerangs  r   rat _The rat squeaks loudly.  |iSCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|ixrAim: a rat (severely wounded, 100% to hit)|i(I.#..#...........################# alright the Conjurer ...#......†.##### #.>....... Draconian ####.#.#.##.# #.###.#### Health: 36/36 ======================== .......#.##.# #.# #..... Magic: 6/8==================------ .....###.######### #.# ###### AC: 7Str: 9 .##### #.........# #.#  EV: 11Int: 21 |i$J.# #########.# #.######## SH: 0Dex: 9 ## #.# #......... XL:  4 Next: 77% Place: Dungeon:3 #@# ########## Noise: ===------  Time: 3304.3 (0.0) #...†.#  k) +4 dagger (freeze) #####.#  Throw: 2 boomerangs  r   rat|iJCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (severely wounded, 100% to hit)  The magic dart hits the rat.|iO.....† #.>.#.#.##.# .....#.##.# #.# .. #.# |iPJ.##### #.........# #.#    #.#  #@#  #.**†.#   |iZ..8--5.3 (1|i|ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (severely wounded, 100% to hit)  The magic dart hits the rat. _You kill the rat!}i }iM 3}i% }i }iR}iE}io}i}i}i}i.}i-}i}i }i }i?}icF7===}i}i}i}i}i}i}i8}i/,}i}i}i;===}io}i,}i: }i!}i]!}i!}i#}i<#}i#}i$}i %}i%}i(n _You start resting.Magic restored.}ib,....#.#......#. ... ...........---}i/0205.0)}iN0b8===-1.3 (16 }iw0 _}i33}i3i{i֑iikimii՛,i,i_i˟i;===ii_  You see here a rat corpse.ii _ii0iCiiii,iPiíiiڮiliݰi,iiiEiihiim,iiIi,iniZiiiiiiVi}ii[,ieii6iiEN _You now have 224 gold pieces (gained 11).iiiiDii[iiiiiiiihiAiI i ,i i" i2 ir i i Xi ia i i) i _  You see here a rat corpse.i< i  _i i" io# i# i $ i( iA* i{* i* i/ ic0 i1 ,i53 i3 i3 iR4 i : ik: i: i: i? i@ i@ i@A iF iF iG iwG iK iL iL iZM iQ iR icR iR iV i"W ,ieW iY i`Z ,iZ i\ iO] i] i] i_ i` i` i a i c id ,id i.g i!h ,iRi iBm in in ip is iu iu iv i@{ iI| iy| i} i iC iw i‚ iކ iu i iW iq i i iX i i ,i il i ,i iG $  Things that are here:i _  a +0 club; an orc skeletoniܢ i4  _it i i i i] i $  Things that are here:iW =  a +0 club; a +0 hand axei i>  _i i i ,i i i ,i_ i i i iq i- ik ,i i+ 7 _You open the door.i i ie i @  There is an open door here.i i  _i i iw ,iG i_ ig i i i^ i: ,i i5 i i i i i iT i i iA ,i iE i5 i iW iF @  There is an open door here.iu i  _i iH i i iy i i i( i i7 i i i  i8 i i i i i, iL i i{ i ,i& i iy i ic i i! ,i[" i# i% i% i& io( i- Xi- i. i. i0 i|1 i1 i2 iT: y #...........# #. #...........# # ####...........# #. #..............# # #......##.#.....# #.  #######+#......##.#####.# #.  #........########.# .#  #........########.# .. #........+..@..##.# # #........#####.##.##........# #.##.#i: #### #####........# #.##.##... .............#####.##.##.#. .......#####.......##)# ######.#.  .......# ###'########.###......#.  i: 0.......# #..............#.######.  .......# #.....####....<#.######. i@ -98.3 (77iA ,9.3 (78iE iG \ _o - a glowing emerald potioni  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   2.5  +1   j + Spellcasting 2.9   3.6  -1           b - Polearms   0.0   1.0   0   k * Conjurations   5.2   6.0   0   c - Staves   0.0   1.0   0   l - Fire Magic   0.0   1.0   0   d - Unarmed Combat   0.0   1.0   0   [3i4m    e - Throwing   0.0   1.2  -1   m - Evocations   0.0   1.0   0       n - Shapeshifting   0.0   1.2  -1   f - Short Blades   0.0   1.0   0       g - Ranged Weapons   0.0   1.2  -1               h - Dodging   1.8   2.4  -1       i - Stealth   1.8   2.0   0iko[37m                                              The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiii#...........# #. alright the Conjurer#...........# #. Draconian####...........# #. Health: 36/36 ========================i3#..............# #. Magic: 8/8========================#......##.#.....# #. AC: 7Str: 9#######+#......##.#####.# #. EV: 11Int: 21#........########.# .#SH: 0Dex: 9#........########.# ..XL:  4 Next: 78% Place: Dungeon:3#........+..@..##.##Noise: ---------  Time: 3399.3 (0.0)#........#####.##.#k) +4 dagger (freeze)#........# #.##.##### Throw: 2 boomerangs i#####........# #.##.##... .............#####.##.##.#. .......#####.......##)# ######.#.  .......# ###'########.###......#.  i  .......# #..............#.######.  .......# #.....####....<#.######. Things that are here: _a +0 club; a +0 hand axe _You open the door. _There is an open door here. _There is an open door here. _o - a glowing emerald potioniiSiiZiIi\i[iBiii}iiCii{ i/ 7 _You open the door.i iWii@  There is an open door here.igi5 _iDiGiiii  #...# #########...# i #...........# #...........# ####...........#i \ #..............#i [ #......##.#.....i! #######+#......##.#####.i! i3!#......@.########.# . iL!}#........########.# .i~! i!#........'.....##.#  #........#####.##.# i!|#........# #.##.# i! ######........# #.##.# i"q #.............#####.##.# i"b #.......#####..i*"X#)# #### i="~ #.......# ###'########.###..i)####.##.##.#'405.3 (6i/i/L======6.3 (7iT6$ i6/_As you open the door, it creaks loudly!i;3iiiiiXi#i ikiii$i,iii,iiiziii!i5l  An endoplasm comes into view.i1#........... #.........# #.....÷..... #...#####.##########.J.# #.# #...........# #.# ### #...........# #.# #.####.....# #.# i8#.#.....@........# #.# ------#.#......##.#.....# #.# #######'#......##.#####.# #.###........########.# .# ###........########.# .. #.#........'.....##.# # #. J   endoplasm (wandering)ir#........#####.##.# #.#........# #.##.# #####. ###..# #.##.# #...#.i:.J12.3 (6iQJiOJ------3.3 (7ii^ _The endoplasm quivers.i>  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ir y #........... alright the Conjurer #.........## Draconian #.....÷..... Health: 36/36 ======================== #...#####.## Magic: 7/8=====================--- ior #########...# #.#  AC: 7Str: 9 #.......*J..# #.#  EV: 11Int: 21 ### #.....**....# #.#  SH: 0Dex: 9 i;s #.####...**......# #.#  XL:  4 Next: 78% Place: Dungeon:3 #.#.....@........# #.#  Noise: ---------  Time: 3413.3 (0.0) #.#......##.#.....# #.#  k) +4 dagger (freeze)  #######'#......##.#####.# #.## Throw: 2 boomerangs  #........########.# .# ##  #........########.# .. #.  #........'.....##.# # #. J   endoplasm ihs u #........#####.##.# #.  #........# #.##.# #####. ###........# #.##.# #...#. is _The endoplasm quivers.Casting: Magic Dart (safe; 1% risk of failure)  is Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineis <Aim: an endoplasm (100% to hit)id#........... alright the Conjurer#.........## Draconian#.....÷..... Health: 36/36 ========================#...#####.## Magic: 7/8=====================---#########...# #.# AC: 7Str: 9#.......*J..# #.# EV: 11Int: 21### #.....**....# #.# SH: 0Dex: 9i#.####...**......# #.# XL:  4 Next: 78% Place: Dungeon:3#.#.....@........# #.# Noise: ---------  Time: 3413.3 (0.0)#.#......##.#.....# #.# k) +4 dagger (freeze)#######'#......##.#####.# #.## Throw: 2 boomerangs#........########.# .# ###........########.# .. #.#........'.....##.## #. J   endoplasm#........#####.##.##.#........# #.##.######. ###........# #.##.##...#.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.io*).J.i02.....i[13=4.3 (1i6iz8"onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  i8Aim: an endoplasm (100% to hit)  The magic dart hits the endoplasm. _The endoplasm is almost dead.i9  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i5  #........... alright the Conjurer #.........## Draconian #.....÷..... Health: 36/36 ======================== #...#####.## Magic: 6/8==================------ #########...# #.#  AC: 7Str: 9 #...........# #.#  EV: 11Int: 21 i6 ### #......*J...# #.#  SH: 0Dex: 9 #.####....**.....# #.#  XL:  4 Next: 78% Place: Dungeon:3 #.#.....@*.......# #.#  Noise: =--------  Time: 3414.3 (0.0) #.#......##.#.....# #.#  k) +4 dagger (freeze)  #######'#......##.#####.# #.## Throw: 2 boomerangs  #........########.# .# ##  #........########.# .. #.  #........'.....##.# # #. J   endoplasm  #........#####.##.# #.  #........# #.##.# #####. ###........# #.##.# #...#. _The endoplasm is almost dead.i7 Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)i #........... alright the Conjurer #.........## Draconian #.....÷..... Health: 36/36 ======================== #...#####.## Magic: 6/8==================------ #########...# #.#  AC: 7Str: 9 #...........# #.#  EV: 11Int: 21 ### #...........# #.#  SH: 0Dex: 9 #.####...........# #.#  XL:  4 Next: 78% Place: Dungeon:3 i#.#.....@........# #.#  Noise: =--------  Time: 3414.3 (0.0) #.#......##.#.....# #.#  k) +4 dagger (freeze)  #######'#......##.#####.# #.## Throw: 2 boomerangs  #........########.# .# ##  #........########.# .. #.  #........'.....##.# # #. J   endoplasm  #........#####.##.# #.  #........# #.##.# #####. ###........# #.##.# #...#.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm!ij ÷  #.#   #.#  ### *....# #.# i G ** #.#  * #.#   #.#     .#   ..   #       i3!      i<1....i4805.3 (1iUii onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm! _You kill the endoplasm!iIii8,ii;iiFi_,iiiIiuiiOM7===iipiisiii.iiii2i4===iiPiiNi,i_i,iyiiiKin _You start resting.Magic restored.i| K...-....i0305.0)ik8===-1.3 (16 _ii'i) 3i iiiqiUiKii;ii!i;===iri i i:!i"i#iE$i$i%iw&i'i(i(i)i*i*i+i,i..il.i.i1iw2i2i[3i$5i5i6iu6i7i8i8i9iB<i=,i8>i?i@i)AiAiCiCiDDiDi?FiP,iQi^SiT,iuUiWiXiYiYi[i$\it\i-^is_i`,iai}#.#..............## #.# ##.#......##.#.....# #.# ## ####'#......##.#####.# #.####### ......########.#.###.####.##.... ......########.#..........#...... ......'.....##.#.###.######.....# ......#####.##.#.# #.# #...... ......# #.##.#.###.######...... ......# #.##.#@.....#...#.####.51.3 (20 ......#####.##.########.#.#..[... i~#####.......##)# ######.#.##### # ###'########.###......#.#.#.... #........#.######.#.#.### #####....<#.######.#.....# #####.....#.#...##.#.#.#.# ##.#...##.#...##.#.#.#.# ....'...##.#...##.#.#...#ixiKiυ i7_Done exploring.i3ii....................0.0)ii iE _Done exploring.iii"i1 _iXiiiHivi i i@ i iBiLi.i,ii#",i"ip#i'i)iX*i'+i0iL3,i4ih<i?Bi-DiBFBiJiKieLi`Mi=QiRi8SiSicWiJXiXiZYi]i]^i^i`icid,ieiCiilBivi y,i#zi~i,iiiXiLBi<  You see here a +0 whip.iO5 _i iii ii,iAisiiWii2iPiDii7iiiWiiii}iii,iii,iiit,isi?ii7i&ii,iEi^ii,i ici,iviiiWii i+ ,i i i i i# i i ,iN iR ...#####.##.########.#.#..[...# ##.......##)# ######.#.########..'########.###......#.#.#...............#.######.#.#.###...####....<#.######.#.....#..#####.....#.#...##.#.#.#.#......#...##.#...##.#.#.#.##...'...##.#...##.#.#...#### ###......#...##.@..<.#.#........92.3 (41.0) ###.######.######....#.##########........#....#.......##. .#....#####.###.#....#.......## .#.#.)).)..............##. .#...######.#.#..###.........##) .# #.#.#..............# .######.# #.#.#..###.........##..#.###.#.#..#...........###i i' i) c _There is a stone staircase leading down here.iГ 3.3 (1.0) _i  You climb downwards.  You hear the hiss of flowing sand.i /  --more--iG 4  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!iE # .## #  ..#####.#  ###........  ###..........  ##............  ##.............  #.....g@.......  .......<.......  ...............  ............... ............... ie............... g   hobgoblin (asleep) ............... .............## i-4.8 (2.5i*9<i~ _You encounter a hobgoblin.Found a stone staircase leading up.ia _There is a stone staircase leading up here.i5 .  The helpless hobgoblin fails to defend itself.  You puncture the hobgoblin! You freeze the hobgoblin.i;>(iA525.8 (1.0i FiHM _You kill the hobgoblin!i93ioit i#,i(Xi(i)i+,iC,i-i.,i/i3Xi9Xi:i<ia<i<i>i?iK@i@iAi,i_ii  You encounter a goblin. It is wielding a +0 club.i.........#.#........... ..........# .......... .........# ...# ..## ..## ###..## # ##..#####.#g ###........ ###.......... ##............g   goblin (asleep) ##............. #......<..............<.......iy504.8 (95.8 (10.0) _i!i.#.#..#..#.##.## #...##.###..## #.# ##..#####.##...g# ###.........# ###...........# ##............<.# ##..............# #......<.  .<.iAi–16.0)ii; _Found an escape hatch in the ceiling.i[.#.#..#.#.##.# #.## #.##.###..## #.## ##..#####.###...g# ###.i) #....# ###..# ##..<.# ##...# #......<.  .<.i iD &7i<iai8...........#.#.. ### # #####.##.......@###..## ### ##..#####.##...g# ###............# ###......# ##..<.# ##.ie.# #......< ..iݼiQ&8iii ...#.### #.# #.######..##...###..## # ##..#####.###...g## ###........ #....# ###....iXh.<...# <.. .<. ..  .iiD&9i iei(7 )  The helpless goblin fails to defend itself.  You hit the goblin. You freeze the goblin.i>)iA/310iFiKJ _You kill the goblin!i0iBi<  You see here a +0 club.ii _ii)i;iiiiiiii i,iibR  There is an escape hatch in the ceiling here.ifi _iQi iwiiii|iii<i,ii i]ii _d - 3 scrolls labelled ECODUW TOTIGRU (gained 1)iOiiiiN ##...)## ####....## ###..[..## ##....:<.## ##.........## #............# .......iv.............# ..........## .......?.@....# .......222.0)##............# .......##....#.......#....... ###.#####..... .# ###..il .# ## .. .. i~i,3.8 (13iioH _Found a ring mail.i6 i i i i k  You encounter a ball python.i  .##...)## .#....## ###.[...## ##.:.<.## ##...## #S....# .....# ib u....## #.....?@.....# #.#  ###....#.# ###.##### .## ##.. .# ##S   ball python (constriction, asleep) .. ..i ,0.0)i 24.8 (1 _iP i i   i Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i/ .........##...)## ## alright the Conjurer ............#....## ###. Draconian .[..............## ##... Health: 36/36 ======================== .:...........<.## ##.... Magic: 7/8=====================--- ..............## #..... AC: 7Str: 9 i^S*............# ...... EV: 11Int: 21 ..**..........# ...... SH: 0Dex: 9 ....**.......## ...... XL:  4 Next: 83% Place: Dungeon:4 #.....*@.....# ...... Noise: ---------  Time: 3524.8 (0.0) ###............# ...... k) +4 dagger (freeze) i###....#.......#...... Throw: 2 boomerangs ###.#####........... .## ###..  .# ##  S   ball python (constriction, asleep) .. .. _You encounter a ball python.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)ij .........##...)## ## alright the Conjurer ............#....## ###. Draconian .[..............## ##... Health: 36/36 ======================== .:...........<.## ##.... Magic: 7/8=====================--- ..............## #..... AC: 7iStr: 9 ..............# ...... EV: 11Int: 21 ..............# ...... SH: 0Dex: 9 .............## ...... XL:  4 Next: 83% Place: Dungeon:4 #.....?@.....# ...... Noise: ---------  Time: 3524.8 (0.0) ###............# ...... k) +4 dagger (freeze) ###....#.......#...... Throw: 2 boomerangs ###.#####........... .## ###..  .# ##  S   ball python (constriction, asleep) .. ..Casting: Magic Dart (safe; 1% risk of failure)  i pConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.i^s )##    is      .*  ..**  ....**  *     iKA .##  iw|.#  .. i5.. i,Y.....?i;4=5.8 (1iE%i'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i=(Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python. _You kill the ball python!i) Ii^- i- i1 i 4 i^4 i6 i: i: i< i A iYA i*C iG ,iI i/M ,iEO iDS iS iiU iOY n _You start resting.Magic restored.i_ ..-ig ,32.8 (7i)h ?8===-ih +3.8 (8 _im io iӰo .##...)## .#....## ###.[.## ##.:iL.<.## ##.## #...# .# .##  #......#  ###.#  ###....#.# ###.##### .## ###.. .#iɱ ##  ..  ..ii!ii$4.8 (1iqiiv+5.8 (2iim _e - 2 scrolls labelled FEITAQ KAWU (gained 1)i3igiiiBiܲi4;===iմiiiHii̿iii.i^iilii'`  You pick up a parchment of Inner Flame and begin reading...izii #..... .# ...# #.... ## ..#####.it,##.. #..##.........###..........#...##...)...#....#[........###......<.## 41.8 (6#............## ##...........# ###..........###..............##i###............# ###............# ###....#.......# ###.#####..... i`iiD _You add the spell Inner Flame to your library.iOLiAQGear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 dagger of freezing (weapon)a - a +0 short sword  e - a +0 dagger  f - a +3 spearj - a +0 sling Missiles (go to first with ()iQb - a stone  l - 2 boomerangs (quivered) Armour (go to first with [)  i - a +1 pair of gloves (worn)  c - a +0 pair of gloves of fire  m - a +0 helmet Magical Staves (go to first with |)  h - a staff of fire Talismans (go to first with %)d - a rimehorn talisman  g - a fortress talismani:#..... alright the Conjurer.# ...# #.... Draconian## ..###.....####... Health: 36/36 ========================.##.. #..##............ Magic: 8/8========================.....###................ AC: 7Str: 9......#...........##...) EV: 11Int: 21..................#....# SH: 0Dex: 9.......[..............## XL:  4 Next: 84% Place: Dungeon:4i{?#......@...........<.## Noise: ---------  Time: 3541.8 (0.0)#...................##k) +4 dagger (freeze)##..................#Throw: 2 boomerangs###................###..............#####............####............####....#.......# ###.#####.....  _You kill the ball python! _You start resting. _Magic restored. _e - 2 scrolls labelled FEITAQ KAWU (gained 1)  You pick up a parchment of Inner Flame and begin reading... _You add the spell Inner Flame to your library.iL4i2TiVi:iO= Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2b - SlowHexes14%1  c - Summon Small MammalSummoning14%1  d - Ensorcelled HibernationHexes/Ice21%i>-2  e - Fugue of the FallenNecromancy38% 3  f - Inner FlameHexes/Fire38% 3  g - Sigil of BindingHexes38% 3  h - Fulminant PrismConjuration/Alchemy41% 4  i - Iskenderun's Mystic BlastConjuration/Translocation 41% 4  j - AnguishHexes/Necromancyi>80% 4  k - Leda's LiquefactionAlchemy/Earth80% 4 7 spell levels left i"C][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitio Inner Flame Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused isdependent on the size of the target. Level: 3 Schools: Hexes/Fire Fail: 38% Power: 3% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also either slows you or deals up to 16 fire damage.i4 Spells (Memorise)TypeFailure Levela - Searing RayConjuration2%2  b - SlowHexes14% 1  c - Summon Small Mammal Summoningi,14% 1  d - Ensorcelled Hibernation Hexes/Ice21%2  e - Fugue of the FallenNecromancy38% 3  f - Inner FlameHexes/Fire38% 3g - Sigil of BindingHexes38% 3  h - Fulminant PrismConjuration/Alchemy41% 4  i - Iskenderun's Mystic BlastiؤConjuration/Translocation 41% 4  j - AnguishHexes/Necromancy80% 4 i k - Leda's Liquefaction Alchemy/Earth 80% 4 7 spell levels left iW][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiii$#..... alright the ConjureriG%.# ...# #.... Draconian## ..###.....####... Health: 36/36 ========================.##.. #..##............ Magic: 8/8========================.....###................ AC: 7Str: 9i&;......#...........##...) EV: 11Int: 21..................#....# SH: 0Dex: 9.......[..............## XL:  4 Next: 84% Place: Dungeon:4#......@...........<.## Noise: ---------  Time: 3541.8 (0.0)#...................##k) +4 dagger (freeze)##..................#Throw: 2 boomerangs###................#i&##..............#####............####............####....#.......# ###.#####.....  _You kill the ball python! i&_You start resting. _Magic restored. _e - 2 scrolls labelled FEITAQ KAWU (gained 1)  i&pYou pick up a parchment of Inner Flame and begin reading... _You add the spell Inner Flame to your library.i\4n  Okay, then.i8i.:. _i10  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iwiU) Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exiti;iAi=#..... alright the Conjurer.# ...# #.... Draconian## ..###.....####... Health: 36/36 ========================.##.. #..##............ Magic: 8/8========================.....###................ AC: 7Str: 9......#...........##...) EV: 11Int: 21..................#....# SH: 0Dex: 9.......[..............## XL:  4 Next: 84% Place: Dungeon:4#......@...........<.## Noise: ---------  Time: 3541.8 (0.0)#[i839;49m...................##k) +4 dagger (freeze)##..................#Throw: 2 boomerangs###................###..............#####............####............####....#.......# ###.#####.....  _e - 2 scrolls labelled FEITAQ KAWU (gained 1)  You pick up a parchment of Inner Flame and begin reading... i1_You add the spell Inner Flame to your library. _Okay, then.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i1i0#..... alright the Conjurer.# ...# #.... Draconian## ..###.....####... Health: 36/36 ========================.##.. #..##............ Magic: 8/8========================.....###................ AC: 7Str: 9i @......#...........##...) EV: 11Int: 21..................#....# SH: 0Dex: 9.......[..............## XL:  4 Next: 84% Place: Dungeon:4#......@...........<.## Noise: ---------  Time: 3541.8 (0.0)#...................##k) +4 dagger (freeze)##..................#Throw: 2 boomerangs###................###..............#####............####............#iE###....#.......# ###.#####.....in-  i_e - 2 scrolls labelled FEITAQ KAWU (gained 1)  You pick up a parchment of Inner Flame and begin reading... _You add the spell Inner Flame to your library. i_Okay, then.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iP  Okay, then.iii7. _i(i*  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   2.5  +1   j + Spellcasting 2.9   3.6  -1  ij,         b - Polearms   0.0   1.0   0   k * Conjurations   5.2   6.0   0   c - Staves   0.0   1.0   0   l - Fire Magic   0.0   1.0   0   d - Unarmed Combat   0.0   1.0   0       e - Throwing   0.0   1.2  -1   m - Evocations   0.0   1.0   0       n - Shapeshifting   0.0   1.2  -1[3i)-7m   f - Short Blades   0.0   1.0   0       g - Ranged Weapons   0.0   1.2  -1               h - Dodging   1.8   2.4  -1       i - Stealth   1.8   2.0   0                  i.                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  i\.[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiiXi0#..... alright the Conjurer.# ...# #.... Draconian## ..###.....####... Health: 36/36 ========================.##.. #..##............ Magic: 8/8========================.....###................ AC: 7Str: 9......#...........##...) EV: 11Int: 21..................#....# SH: 0Dex: 9.......[..............## XL:  4 Next: 84% Place: Dungeon:4#......@...........<.## Noise: ---------  Time: 3541.8 (0.0)#[i139;49m...................##k) +4 dagger (freeze)##..................#Throw: 2 boomerangs###................###..............#####............####............####....#.......# ###.#####..... You pick up a parchment of Inner Flame and begin reading... _You add the spell Inner Flame to your library. _Okay, then.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.i!4ii iy_ i!: _ i i, i im ik _You hear the slow hiss of a very distant avalanche of sand. i ..._.  ....  .... # #.. .# ...# # # ##.. ..###.....#### #.##..# #..##......... #.....###...... ##...........##.3.8 (2 #.#.. #.......[.... ..<.......###............####....###........#####............# iNA4.8 (3 i O _Found a shadowy altar of Dithmenos.iqIicii,iUi,iii,iiEig,ii i ,iiXiiiii,ii"##.. .### ... ... .. ..# #.. .# ..# #..#..# #.. ...##.....##..# .................... #.........# ##...@...## #.....51.8 (7..##.........##. #...i9#................ ##..##.....##....# #..#. ##..#..###.....####..#.##..###..##.. #.....###....... #......#...........##... #.........#.... i#i$)i+a _There is a shadowy altar of Dithmenos here.i rP  You kneel at the altar of Dithmenos.i{/  --more--i? iB Dithmenos the Shrouded Dithmenos is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to iB control their own shadow as if it were an extension of their body - misdirectingonlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark. Favour - Dithmenos is neutral towards you. Granted powers:(Cost)Dithmenos quiets all noise in your surroundings. Your shadow sometimes tangibly mimics your actions. You can mislead enemies by swapping places with your shadow. (4 MP, 2 iB HP, Piety-, Instant) You can unleash an enemy's spells as if they were a marionette. (5 MP, Piety-)You can surround yourself with impenetrable night. (8 MP, Piety----)iB [!]: Overview|Powers|Wrath [J/Enter]: join religion3iy Followers of Dithmenos are surrounded by an unnatural quiet, which helps the sounds they make go unnoticed. As they rise in devotion, they will find their own shadow begins to imitate some of their actions, attacking when they attack and even casting shadowy magics that mimic the form - if not the substance - of whichever schools of magic they had been utilising. More devout worshippers additionally gain the ability to swap places with their shadow to mislead enemies, grasp other beings' shadows to unleash their magic onthe worshipper's behalf, and finally call down a night so dark that it hides alldenizens of the dungeon from each other. Dithmenos likes it when you explore the world. Overview|PowersFi( Dithmenos does not appreciate abandonment, and will call down fearful punishments on disloyal followers! Fi0)=When angered, Dithmenos turns the shadows against victims. Monsters emerge from the darkness, both illusions woven from shadow and the very shadow themselves turning against sinners. Dithmenos' subtle punishments are, if anything, more dangerous: victims find the shadows ripped away from them, hunted with nowhere to hide; or find themselves smothered in shadow and sleeping, perhaps forever. Dithmenos's wrath lasts for a relatively short duration. Powers|WrathJixis the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirectingonlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark. Favour - Dithmenos is neutral towards you. Granted powers:(Cost)Dithmenos quiets all noise in your surroundings. Your shadow sometimes tangibly mimics your actions. You can mislead enemies by swapping places with your shadow. (4 MP, 2 HP, Piety-, Instant) You can unleash an enemy's spells as if they were a marionette. (5 MP, Piety-)You can surround yourself with impenetrable night. (8 MP, Piety----)OverviewWrathViy Followers of Dithmenos are surrounded by an unnatural quiet, which helps the sounds they make go unnoticed. As they rise in devotion, they will find their own shadow begins to imitate some of their actions, attacking when they attack and even casting shadowy magics that mimic the form - if not the substance - of whichever schools of magic they had been utilising. More devout worshippers additionally gain the ability to swap places with their shadow to mislead enemies, grasp other beings' shadows to unleash their magic onthe worshipper's behalf, and finally call down a night so dark that it hides alldenizens of the dungeon from each other. Dithmenos likes it when you explore the world. Overview|PowersYi? Dithmenos does not appreciate abandonment, and will call down fearful punishments on disloyal followers! When angered, Dithmenos turns the shadows against victims. Monsters emerge from the darkness, both illusions woven from shadow and the very shadow themselves Yiturning against sinners. Dithmenos' subtle punishments are, if anything, more dangerous: victims find the shadows ripped away from them, hunted with nowhere to hide; or find themselves smothered in shadow and sleeping, perhaps forever. Dithmenos's wrath lasts for a relatively short duration. Powers|WrathZi"(is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirectingonlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark. Favour - Dithmenos is neutral towards you. Granted powers:(Cost)Zi(Dithmenos quiets all noise in your surroundings. Your shadow sometimes tangibly mimics your actions. You can mislead enemies by swapping places with your shadow. (4 MP, 2 HP, Piety-, Instant) You can unleash an enemy's spells as if they were a marionette. (5 MP, Piety-)You can surround yourself with impenetrable night. (8 MP, Piety----)OverviewWrath]i\] ]ic falright the Conjurer##.. .###Draconian... ...Health: 36/36 ========================.. ..# #.. .#Magic: 8/8========================..# #..#..# #..AC: 7Str: 9...##.....##..# ..... EV: 11Int: 21............... ..... SH: 0Dex: 9#.........# ....... XL:  4 Next: 84% Place: Dungeon:4##...@...## #...... Noise: ---------  Time: 3551.8 (0.0)..##.........##. #..... k) +4 dagger (freeze)]id ................ #.... Throw: 2 boomerangs#..##.....##....# #...#. ##..#..###.....####..#.##..###..##........... #.....###............... #......#...........##... #..................#.... Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You hear the slow hiss of a very distant avalanche of sand. _Found a shadowy altar of Dithmenos. _There is a shadowy altar of Dithmenos here.  You kneel at the altar of Dithmenos.]i1j ]ij ]i`o ]i r . _`i `i `i `iN `iX `i : _`i `i `iI `iU `i `i' `i `i `i4 `i& `i `i| `i `iK `i `i `i `ig `i `iv `i+ `i `i `i `iy `i `i `i `i; `i `i: `i4 `i `i `i' `i `i `i  You encounter an orc. It is wielding a +0 hand axe.`iK)  .  #.  .#  ##.  #.. ###.# #...####  #..@...#  ###...#..#####  ......###.....# ...##..###..##.##o..###..#..###.......##.....##..#. o   orc (asleep) ................  ##.........##.. ...... ##..._...## #.....`i2 0610.0)`i>4 32.8 (11 _`iu9 #_`i9 `iit _You closely miss the orc. The orc hits you but does no damage.ix o.  You hit the orc. You freeze the orc. Your tail-slap misses the orc.The orc is heavily wounded.i^ i~ X5===7iis: _The orc hits you but does no damage.iR i]o.  You hit the orc. You freeze the orc.  The orc is severely wounded.8 _The orc hits you but does no damage.i o.  You completely miss the orc.The orc is severely wounded.The orc shouts!iXo)iy2===9i] i Q _The orc closely misses you.iW $You barely miss the orc. You tail-slap the orc.i `Y    orc (i`<You kill the orc!iOfv ))))The orc shoots a sling bullet.ieb).$.ig====1-70iviDC _The sling bullet hits you but does no damage.iK   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.im }  alright the Conjurer ..#  Draconian ..##  Health: 42/42 ========================  #....####  Magic: 4/9==========--------------  .. ##.......  AC: 7Str: 9  .# #........  EV: 11Int: 21  #.# #..o.....  SH: 0Dex: 9 i  #.. #####**......  XL:  5 Next: 41% Place: Dungeon:4 #.## #####.@**........  Noise: =--------  Time: 3670.8 (0.0) #.###.....###).......  k) +4 dagger (freeze) #.....##### #........  Throw: 2 boomerangs #..#### #........  #.## ##......h  ##.# .......  o   orc (launcher) #.## #......  ##.# ##....  #..#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 sling, wearing a +0 leather armour and carrying a +0whip (100% to hit)ialright the Conjurer..#Draconian..##Health: 42/42 ========================#....####Magic: 4/9==========--------------..##.......AC: 7iStr: 9.##........EV: 11Int: 21#.##..o.....SH: 0Dex: 9#..#####**......XL:  5 Next: 41% Place: Dungeon:4#.## #####.@**........Noise: =--------  Time: 3670.8 (0.0)i#.###.....###).......k) +4 dagger (freeze)#.....##### #........Throw: 2 boomerangs#..#### #........#.####......h##.#.......o   orc (launcher)#.###......##.###....#..#iPConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 sling, wearing a +0 leather armour and carrying a +0whip (100% to hit)  The magic dart hits the orc.i197).$.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 sling, wearing a +0 leather armour and carrying a +0whip (100% to hit)  The magic dart hits the orc.  The orc is moderately wounded.i>v ))))The orc shoots a sling bullet.ib).$.iȄ+1.8 (1iŖibC _The sling bullet hits you but does no damage.i{i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  alright the Conjurer ..#  Draconian ..##  Health: 42/42 ========================  #....####  Magic: 3/9========----------------  .. ##.......  AC: 7Str: 9  .# #........  EV: 11Int: 21  #.# #..o.....  SH: 0Dex: 9  #.. #####**......  XL:  5 Next: 41% Place: Dungeon:4 #.## #####.@**........  Noise: =--------  Time: 3671.8 (0.0) #.###.....###).......  k) +4 dagger (freeze) #.....##### #.....iQ...  Throw: 2 boomerangs #..#### #........  #.## ##......h  ##.# .......  o   orc (launcher) #.## #......  ##.# ##....  #..#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 sling, wearing a +0 leather armour and carrying a +0whip (moderately wounded, 100% to hit)iӄ"alright the Conjurer..#Draconian..##Health: 42/42 ========================#....####Magic: 3/9========----------------..##.......AC: 7Str: 9.##........EV: 11Int: 21#.##..o.....SH: 0Dex: 9#..#####**......XL:  5 Next: 41% Place: Dungeon:4#.## #####.@**........i!kNoise: =--------  Time: 3671.8 (0.0)#.###.....###).......k) +4 dagger (freeze)#.....##### #........Throw: 2 boomerangs#..#### #........#.####......h##.#.......o   orc (launcher)#.###......##.###....#..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 sling, wearing a +0 leather armour and carrying a +0whip (moderately wounded, 100% to hit)  The magic dart hits the orc.i= v).$.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 sling, wearing a +0 leather armour and carrying a +0whip (moderately wounded, 100% to hit)  The magic dart hits the orc.  The orc is severely wounded.i[ B))))iYb).$.iI\38---2.8 (1i<iO _The orc shoots a sling bullet. The sling bullet hits you.i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i5   alright the Conjurer ..#  Draconian ..##  Health: 38/42 =====================---  #....####  Magic: 2/9=====-------------------  .. ##.......  AC: 7Str: 9  .# #........  EV: 11Int: 21  #.# #..o.....  SH: 0Dex: 9  #.. #####**......  XL:  5 Next: 41% Place: Dungeon:4 #.## #####.@**........  Noise: =--------  Time: 3672.8 (0.0) #.###.....###).......  k) +4 dagger (freeze) #.....##### #.....i E...  Throw: 2 boomerangs #..#### #........  #.## ##......h  ##.# .......  o   orc (launcher) #.## #......  ##.# ##....  #..#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 sling, wearing a +0 leather armour and carrying a +0whip (severely wounded, 100% to hit)iZalright the Conjurer..#Draconian..##Health: 38/42 =====================---#....####Magic: 2/9i[n=====-------------------..##.......AC: 7Str: 9.##........EV: 11Int: 21#.##..o.....SH: 0Dex: 9#..#####**......XL:  5 Next: 41% Place: Dungeon:4#.## #####.@**........Noise: =--------  Time: 3672.8 (0.0)#.###.....###).......k) +4 dagger (freeze)#.....##### #........Throw: 2 boomerangs#..#### #........#.####......h##.#.......o   orc (launcher)#.###......##.###....#..#Confirm with . or Enter, or press ? or * to list all spells.i\Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 sling, wearing a +0 leather armour and carrying a +0whip (severely wounded, 100% to hit)  The magic dart hits the orc.iU.oiGJ)$.i\+3.8 (1iic!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 sling, wearing a +0 leather armour and carrying a +0whip (severely wounded, 100% to hit)  The magic dart hits the orc. _The orc is severely wounded.i}  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i2  alright the Conjurer ..#  Draconian ie3..##  Health: 38/42 =====================---  #....####  Magic: 1/9==----------------------  .. ##.......  AC: 7Str: 9  .# #........  EV: 11Int: 21  #.# #........  SH: 0Dex: 9  #.. #####*o......  XL:  5 Next: 41% Place: Dungeon:4 #.## #####.@**........  Noise: =--------  Time: 3673.8 (0.0) i#4#.###.....###).......  k) +4 dagger (freeze) #.....##### #........  Throw: 2 boomerangs #..#### #........  #.## ##......h  ##.# .......  o   orc (launcher) #.## #......  ##.# ##....  #..#Casting: Magic Dart (safe; 1% risk of failure)  i4Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 sling, wearing a +0 leather armour and carrying a +0whip (severely wounded, 100% to hit)i„_  alright the Conjurer ..#  Draconian ..##  Health: 38/42 =====================---  #....####  Magic: 1/9==----------------------  .. ##.......  AC: 7Str: 9  .# #........  EV: 11Int: 21  #.# #........  SH: 0Dex: 9 i  #.. #####))......  XL:  5 Next: 41% Place: Dungeon:4 #.## #####.@$.........  Noise: =--------  Time: 3673.8 (0.0) #.###.....###).......  k) +4 dagger (freeze) #.....##### #........  Throw: 2 boomerangs #..#### #........  #.## ##......h  ##.# .......  o   orc (launcher) #.## #......  ##.# ##....  #..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 sling, wearing a +0 leather armour and carrying a +0ixwhip (severely wounded, 100% to hit)  The magic dart hits the orc.i~ ..#  ..##  #.  ..   .#   #.#   #.. #####*iɌ   #.## **         #.##  ##.#  #.##   ##.#   i8E)$.i334.8 (1iil Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 sling, wearing a +0 leather armour and carrying a +0whip (severely wounded, 100% to hit)  The magic dart hits the orc. _You kill the orc!i3i i"Bi&9=2===i),i6+i-i-i.i0,i2if4i4j40====i%6i 8,iu9iK;,i<i>,i?iAiOK1=i`iXiU3===ii,i0i k _You start resting.HP restored.i&-i0862.0)i2==-7.8 (13 _i2ii i9 i i iL ,i i^ ;===i iK iܪ i iR iѮ 9=iЯ i ,i iӵ ,iƸ i j4==i i߼ i i) i W _You start resting.i i 295.8 (8.0)i +6.8 (9i/ i? q _You hear the hiss of a distant avalanche of sand.il3ioiqi1riWvf==iiiii7i7iiN7==itiii i#ii;i},ii-i:==i+i(iiiiiii:iiiiiiM8===i im,iiiJi0i,iii;===iiEiii!i^"i$iu&i&iP(i*i+i~,i60n _You start resting.Magic restored.i8i>1738.8 (42.0)i?Z9===9.8 (43 i@ _iDikFia..# ..##  #. ...#### .. ##....... .# #........ ib#.# #........ #.. #####))...... #.## #####..@. #.###.....###). #.....##### #........ #..#### #........#.## ##......h##.# .......#.## #...... igi{h240.8 (1.0)iXmiiuN  You now have 250 gold pieces (gained 14).iv+1.8 (2i|i i'&_You see here a +0 short sword.i..# ..## #. ...####  .. ##....... .# #........ #.# #.. #.. #####))...... #.## #####..) #.###.....###). #.....##### #.. #..#### #........#.## i##......h##.# .......#.## #......##.# ##.... ii(+2.8 (1ii'i..# ..## . ...#### .. ##.  .# #.  #.# #.  #.. #####))...... #.## #####..). #.###.....###). #.....##### #. #..#### #.#.## ##.##.# .#.## #.  ##.# ##....  #..#izi'D===3i iiZP ..## ..####.##.......  .#.  iQ#.#.#####)) #.## #####..)... #.###.....###....##### #.#### #... ##.##izXiX&4i?_ib$  Things that are here:iEe _a +0 club; a +0 ring mail; an orc corpseiK 5Mi L M  ..##  iOL ...#### .. #.# # #..  i}L #.. #####))#.## #####..).iL ###.....###)...######..#### #........#...iZS iJT -5 _iZ i[ i M  ..##   ...#### .. i I#.# #i  #..  #.. #####@)iL B#.## #####..)..###.....###)#.....##### #........i_ -##....iE i  &6i i $  Things that are here:i  p _a +0 whip; a kobold corpseii 5#..# #..# #..##  #...# ##. .# #. #.# #. #.. #####)@.  #.## #####..).#.###.....###).#.....##### #.#..#### #.#.## ##.  ##.# #.  #.## ##. i i` &7il iq p _You hear the brisk hiss of an avalanche of sand nearby.i k _Items here: )) [ †.i ip Pick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 sling  i b - a +0 whip Armour (select all with [)  c - a +0 leather armour Carrion i an orc corpse [Up|Down] selecti B[Esc] exit i Letters toggle [.|Space] toggle selected[top]i iž alright the Conjurer#..#Draconiani q#..#Health: 42/42 ========================#..##Magic: 9/9========================#...#####i AC: 7Str: 9 .##........EV: 11Int: 21 .##.........SH: 0Dex: 9 #.##.........XL:  5 Next: 43% Place: Dungeon:4 #..#####)@.......Noise: ---------  Time: 3747.8 (0.0)  #.## #####..)..........k) +4 dagger (freeze)#.###.....###)........Throw: 2 boomerangs#.....##### #.........#..#### #.........#.####........  ##.##........  #.####....... ##.###.... _a +0 club; a +0 ring mail; an orc corpseThings that are here: _a +0 whip; a kobold corpse _You hear the brisk hiss of an avalanche of sand nearby. _Items here: ))ih O [ †.  Okay, then.i0 iz i% iJ . _iiSiiii: _iiY i i< i= i iv i- i i i i iN i  iG i i iD! i! iP# i!% i+' i`' i( i, i-. i. i/ i1 i_2 i2 i3 iq4 i5 iS6 i6 i8 i9 i9 iE: i> i@ ^ Things that are here: i@ _a +0 whip; a kobold corpse _You hear the brisk hiss of an avalanche of sand nearby. _Items here: )) [ †.  i@ AYou encounter an adder.i F #S## #..# ..# iGF ..#  #.##  #..#  ikF U#..#  iF #@.#  #..# iF T ##.## iF ^ #..#iF c #..# i%G #..# S   adder (asleep) iIG #..## .  #...##### iqG R.. ##........iG iN 058.8 (11.0)iO 39.8 (12 _i  alright the Conjurer #.## Draconian #..# Health: 42/42 ======================== ..# Magic: 7/9==================------ ..# AC: 7Str: 9 #.## EV: 11Int: 21i  #..# SH: 0Dex: 9 #..# XL:  5 Next: 43% Place: Dungeon:4 #@.# Noise: =--------  Time: 3760.8 (0.0)i  #..# k) +4 dagger (freeze) i ##.##  Throw: 2 boomerangs #..#  #..#  #..#  S   adder #..## .#...##### i .. ##........ Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei Aim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder!i` M #.## #..# ..# *.# #*## #*.# #*.# #@.# #..# ##.##  #..# #..# i !#..# #..## ##.i 2....i 4501.8 (1i i` onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder! _You kill the adder!iCiW8===iiihiii?i i@ %===i` i i6!i[!i!i1"iQ"i#i$iA$i%i%i/&i&i:)n _You start resting.Magic restored.i-X-........i-).i-20776.0)i3k9===-8.8 (17 _iO8iX:iinisiiV4===iiiT,iiiiڸiNii#ifiмiTi/iniiiiiiiIiGi~ii~iii9i|iiiNii>iqiUi;iiiiAin,iii<iniii+iki iiPii*iii`iiiu,i,i u _You hear the brisk hiss of an avalanche of sand very nearby.i i i i\ i i i i i i* i iA iH i iX i  i iM i i  i i ,i i+ il- ,i[. i0 i 2 i`2 i2 i=4 i5 i|6 i6 i8 iu: i: i4; i = i<> iv> i> i@ iA ,iB iC iE i^E iE iSG iRH iH i!I iK iN  You encounter a kobold. It is wielding a +0 short sword and quivering poisoneddarts.iY :.........#............................. #.K......... #......... #...... ## ####.@# .######## #..## iaZ *........### ##..# ..........###..## ..............## .............## K   kobold (missile, asleep) .............#............#...........#i................. .##i] #.....)......... ..##....@........#iO^ 4.8 (2.# ####..........## ####..##...## ##..########## #..##im^ Q### ##..#...###..##....i^ J...## )..##id i`e +5.8 (3ij i3n I _Found a chain mail.iI3iKiR4...iY78 M.J...# #.....[ # .. .# ........##.imZ.##.....####..........# ..#####..##....#J   endoplasm (asleep)ibj  You encounter an endoplasm.i4j&0i?oP===6.8 (1 _iiqis$  Things that are here:iu _a +0 short sword; 3 poisoned darts; a kobold corpsei_  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i?c# alright the Conjurer # #......J...##  Draconian # #.....[*....#  Health: 42/42 ======================== ## .......*....# ..  Magic: 8/9=====================--- .# .......*....#....  AC: 7Str: 9 .# .......*....#....  EV: 11iInt: 21 .# .......*.........  SH: 0Dex: 9 .# .......*.........  XL:  5 Next: 51% Place: Dungeon:4 .## #.....@.........  Noise: ---------  Time: 3826.8 (0.0) ..# ##.............#  k) +4 dagger (freeze) ..# ####..........#  Throw: 2 boomerangs ..# ####..##... ..## ##..## . i<...######## #..##  J   endoplasm (asleep) ..........### ##..# ............###..## ................## _a +0 short sword; 3 poisoned darts; a kobold corpseCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.inAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)i_ #alright the Conjurer ##......J...##Draconian ##.....[*....#Health: 42/42 ======================== ##.......*....# ..Magic: 8/9=====================--- .#.......*....#....AC: 7Str: 9 .#.......*....#....EV: 11Int: 21 .#.......*.........SH: 0Dex: 9 .#.......*.........XL:  5 Next: 51% Place: Dungeon:4 .###.....@.........Noise: ---------  Time: 3826.8 (0.0) ..###.............#kia ) +4 dagger (freeze) ..#####..........#Throw: 2 boomerangs ..#####..##... ..####..## . ...######## #..##J   endoplasm ..........### ##..# ............###..## ................##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.i '.Jio 8.....i 3=7.8 (1ia i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm. _The endoplasm is lightly wounded.i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih!w# alright the Conjurer # #..........##  Draconian # #.....[J....#  Health: 42/42 ======================== ## .......*....# ..  Magic: 7/9==================------ .# .......*....#....  AC: 7Str: 9 .# .......*....#....  EV: 11Int: 21 i" .# .......*.........  SH: 0Dex: 9 .# .......*.........  XL:  5 Next: 51% Place: Dungeon:4 .## #.....@.........  Noise: =--------  Time: 3827.8 (0.0) iP"..# ##.............#  k) +4 dagger (freeze) ..# ####..........#  Throw: 2 boomerangs ..# ####..##... ..## ##..## . ...######## #..##  J   endoplasm ..........### ##..# ............###..## ................## _The endoplasm is lightly wounded.  i"HCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i"Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 100% to hit)i #alright the Conjurer ##..........##Draconian ##.....[J....#Health: 42/42 ======================== ##.......*....# ..Magic: 7/9==================------ .#.......*....#....AC: 7Str: 9 .#i w.......*....#....EV: 11Int: 21 .#.......*.........SH: 0Dex: 9 .#.......*.........XL:  5 Next: 51% Place: Dungeon:4 .###.....@.........Noise: =--------  Time: 3827.8 (0.0) ..###.............#k) +4 dagger (freeze) ..#####..........#Throw: 2 boomerangs ..#####..##... ..##iE ##..## . ...######## #..##J   endoplasm ..........### ##..# ............###..## ................##Casting: Magic Dart (safe; 1% risk of failure)  i oConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 100% to hit)  The magic dart hits the endoplasm.i iT .Ji ]....8.8 (1i+$ iT' Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (lightly wounded, 100% to hit)  The magic dart hits the endoplasm. _The endoplasm is moderately wounded.i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iPL# alright the Conjurer # #..........##  Draconian # #.....[.....#  Health: 42/42 ======================== ## .......J....# ..  Magic: 6/9================-------- iQ.# .......*....#....  AC: 7Str: 9 .# .......*....#....  EV: 11Int: 21 .# .......*.........  SH: 0Dex: 9 .# .......*.........  XL:  5 Next: 51% Place: Dungeon:4 .## #.....@.........  Noise: =--------  Time: 3828.8 (0.0) ..# ##.............#  k) +4 dagger (freeze) ..# ####..........#  Throw: 2 boomerangs i^R ..# ####..##... ..## ##..## . ...######## #..##  J   endoplasm ..........### ##..# ............###..## ................## _The endoplasm is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iR-Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)iUw # alright the Conjurer # #..........##  Draconian # #.....[.....#  Health: 42/42 ======================== ## ............# ..  Magic: 6/9================-------- .# ............#....  AC: 7Str: 9 .# ............#....  EV: 11Int: 21 .# .................  SH: 0Dex: 9 .# .................  XL:  5 Next: 51% Place: Dungeon:4 .## #.....@.........  Noise: =--------  Time: 3828.8 (0.0) ..# ##.....i$x ,[40m........#  k) +4 dagger (freeze) ..# ####..........#  Throw: 2 boomerangs ..# ####..##... ..## ##..## . ...######## #..##  J   endoplasm ..........### ##..# ............###..## ................##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm.i7|       ..  *  *  *  *    i|      .  i 2....i 329.8 (1i ih .Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!i i. i i i i BiF iȘ ,i i ,i if ,ig i iD N7==i i i i< it ,i iԯ i id iY i :==i i BiA i i is ,i i i9 i i i M8===iz iN i i i i iq ;===i# i W _You start resting.i /-.i 0489.0)i F-9.8 (20i~ iv w _You hear the brisk hiss of an avalanche of sand nearby.iV53i6i9i:i>,i?i@AiC,iEiHn _You start resting.Magic restored.iOiV252.8 (3.0)i}Wb9===3.8 (4 _io]iig3iQipiBi Xii,i{i i i ;===ioi Biiijiii5i!iG!i"i$i<)Biy)iL0 ............#......#  ............#.....#  ..................#  ........#  #.....)i0e#  ##......#  ####..........##  ####..##....### i0 ##..####.@...# 61.8 (8 is1### #..## ###....# ## ##..# #.....# ..###..## ##....i1......## #.....##>i1\##i1,#i8i`8+2.8 (9i~>iEJ _Found a stone staircase leading down.iF/3.8 (10.0)iKi-N? _You now have 266 gold pieces (gained 16).i.iI/i00iw3i85i5it9Xi:i">iH?i?i@iAiBiBiCiFiGi)HiHixJiKiXKiKi Mi_QBiRiS,iTiViaXiXi{Yi [i\,i]i`iaiai cieim.#  ..#  ).# ### .# .... .........## #.... ##..##....### #...## #..####.....## #...... ..## ###....####.!..... ..# ##.....#@....... in\74.8 (11 . ###.....##.)... ## ###..## ... # #.>#   ..##   ....    ####.   ..   #.  i viv,5.8 (12i=|i~) _Found a long sword.ia]#  #  .# # # . ## #....  #..##....### #...# ..####.....## ##......# .## ###....####.!. .# ##.....#. ## ###.....##.). # ###..## #.i^E  #.># .. ...## . .....  .####.  ..  #.  iudi^e16.0)i"jiLli4Y#  # .. # .# # .....  ## #....  iW5..##....### ##...###  .####.....## ##......# ## ###....####.!......#  # ##.....#. # ###.....##.).i5  ###..## ##. i5P#.># . ...## ..?  ..... i6..  .####. #  ..  #.  i>io?&7iEi Hg _Found a scroll labelled NEUVYU VUOTEUT.ibjM#.# .. .######  ...........## #.... .##....### ##...### .####.....## ##......## ###....#######.....#..... ####.....##.)###..## ##.....  ... ..##..i i &8i i  i +9.8 (2i i6 Y _p - a viscous cyan potioni'3i\(i,i/i  You encounter a hobgoblin.i5o.....# . # ..  # .#####  # ......  ###....  .### ##...### ##.## ##...... # #####..  .#..  i]6###.....##.).....#   ###..#####.....#   #.># . ...## ?#  ..... g...#  g   hobgoblin (asleep).####. ..##  ..##  #.  i+>&0iC380.8 (1 _iDixFi+# ..  # ..#####  # #......  ###....  ### ##...### #.## ##......  #####.. ii, .#....  #.....###   ###..#####.....#   #.># . ...## ....?##  ..... .g...#  i,.####. ....##   .. .$.##  #. ..##  . iH<1iuOiP# _Found 7 gold pieces.iSS _You see here a +0 long sword.i*# ..#####  # #......  ###....  ## ##...### i.## ##......  #####..  .#..  #.....##.).....#   ###..#####@....#   #.># #. iV...## #....?##  ..... ..g...#  i.####. .....##   .. .<.$.##  #. ....##  i..#...##    i҈ip3<i&2ii9 _Found a stone staircase leading up.ig# #......  ###....  # ##...### .## ##...... ###..  .#..  #.....##.).....#   ###..#####.....##   #.># #. ...## #....?##  ..... #..g...#  .####. #.....##   .. .<.$.##  #. #....##  ..#...##   ####   ij5g.iqNgirE====3i(zi{+ _The hobgoblin shouts!ii<=---i4i$ i<%_You barely miss the hobgoblin. The hobgoblin closely misses you.i8 †You hit the hobgoblin. You freeze the hobgoblin.i Sio X3---5ic i M _You kill the hobgoblin!ibu 3iw i i< i i4 i^ ni iu i i ,i$ i ## ##....  .### ##...###  ## ##......##  ....####........##  #.....#....#  ###.....##.).....#  ###..#####.....##  #.># #......#  ...## #.†..@##  -9.8 (4i} |..... #......#  .####. #.....##   .. #.<.$.##  #. #....##  ..#...##  ####     i 8-i i p _l - 2 scrolls labelled NEUVYU VUOTEUT (gained 1)i 3i7 i i) i Bi ,i i i) ,i$ i ,i; iI #....##....##  ##.....#..........#  ###.....##.).....#  ###..#####.....##  i #.># #......#  ...## ##.†...##  ..... #......# i t.####. ##.....##  .. #.<.@.## 93i< " #. #....##  ..#  ####  in i iz i) > _You now have 273 gold pieces (gained 7).iQ _i ,i i i ,i i i i i i iv i i iN iK i i i iJ ,i iB i ,i i7 _You hear the quick hiss of an avalanche of sand nearby.i\ 3i- i i iM i{ if i it i iX i i1 i4 i ib i i i iQ i i i iF if i i i8 0 ## #......## .# #.......## .##.....# #... .#......# #.......>## .#.....# .........# .......# ...# ......# #....>.# ......# #.@###### 907.8 (14.0) i w.....# ##......# .....## ##......# ##....### ##...##### ###.....## ##......## ###....####........## ##.....#..........# i2 ###.....##.).....# ###..#####.....## i ih ,8.8 (15i i" _ _Found an escape hatch in the floor. Found a stone staircase leading down.ik$uie)Xi*i,i)/i0i0i1i6iA8i8i:9i];i<i"=i=i,@iAi)Bi5CiEi~G,i2Ii!Ki{LiLiMiZTXi?UimV,ioWi,YiOZiZiT[i\i^,iD_ie`ia,ibidifiQfi.gi*hii,iji$limimini7piqiri%sivuiviwiwi2zis{i{iv|iV~i,i΀iȂiE,iFiikii(iiiOii1####..........####.... ####..##....### ##...## ##..####.....## ##...... #### #..## ###....####....... ...### ##..# ##.....#........ .....###..## ###.....##.).....## ##### ###..#####.....##i#####.># #.....#[@.......## ##.†....#..........# #.......# #.....####.# ##.... ........# #...#.# ..##.<... ...i˜ #....... #.##....# ........# #........ ..#...## . #........# #.##### iD∩......... .. in ####.## ##. ####..##....### ##... ##..####.....## ##.# #..## ###....####..### ##..# ##.....#..###..## ###.....##.).## ##### ###..#####iƥ+.## #...#####.># #.# #.## ##.†.# #.# #.# #.....####.# ##i2.# #...#.# ..##.<.# #....... #.##....iWf.# #........ ..#... .. #........# #.##### . ∩.izJ. .. .ig-31.8 (23iѮ,2.8 (24i)iv _You see here an orb of stardust.iG3.8 (1.0)iiL _n - an orb of stardusti(iP-Gear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 dagger of freezing (weapon)a - a +0 short sword  e - a +0 dagger  f - a +3 spearj - a +0 sling Missiles (go to first with ()b - a stone  l - 2 boomerangs (quivered) Armour (go to first with [)  i - a +1 pair of gloves (worn)  c - a +0 pair of gloves of fire  m - a +0 helmet  n - an orb of stardust i-2Magical Staves (go to first with |)  h - a staff of fire Talismans (go to first with %)d - a rimehorn talisman  g - a fortress talismani|n - an orb of stardust. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of stardust': It conjures a barrage of shooting stars the first time you spend MP to use a spell or ability each battle, recharging only when your MP is restored and no more enemies remain. Your Evocations skill increases the number and damage of the stars and MP spent further increases damage. Base shooting star damage: 4d1 (max 4d10) + 25% per MP spent Shooting stars conjured: 1 + 1 per visible enemy, up to 3 (16 at max skill) You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Stardust} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.ivizi%####..........####... alright the Conjurer####..##....### ##...# Draconian##..####.....## ##..... Health: 42/42 ======================== i##### #..## ###....####...... Magic: 9/9======================== ....### ##..# ##.....#....... AC: 7iÃStr: 9 ......###..#####.....##.).. EV: 11Int: 21 ..........## ##### ###..#####.. SH: 0Dex: 9 .........## #...#####.># #.. XL:  5 Next: 53% Place: Dungeon:4 .........# #@........## ##.† Noise: ---------  Time: 3933.8 (0.0) .........# #..........# #... k) +4 dagger (freeze) .........# #.....####.# ##... Throw: 2 boomerangs .........# #...#.# ..##.<.. .........# #....... #.##.... .........# #.....[i-540m... ..#...# ..#........# #.##### .∩......... .. ._l - 2 scrolls labelled NEUVYU VUOTEUT (gained 1) _You now have 273 gold pieces (gained 7). _You hear the quick hiss of an avalanche of sand nearby. _Found an escape hatch in the floor. Found a stone staircase leading down. _You see here an orb of stardust. _n - an orb of stardustiiiif  You start putting on your armour.i+4.8 (1ii ia+5.8 (2iioiҧ+6.8 (3ii3iL+7.8 (4iii8+8.8 (5ii} _You continue putting on your orb of stardust. x5iNiia _You finish putting on your orb of stardust. iݺ il  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting i'2.6   2.5  +1   j + Spellcasting 3.2   4.8  -1           il b - Polearms   0.0   1.0   0   k * Conjurations   5.6   6.0   0   c - Staves   0.0   1.0   0   l - Fire Magic   0.0   1.0   0   i6 d - Unarmed Combat   0.0   1.0   0       ik e - Throwing   0.0   1.2  -1   m - Evocations   0.0   1.0   0       i n - Shapeshifting   0.0   1.2  -1   f - Short Blades   0.0   1.0   0   iyp     g - Ranged Weapons   0.0   1.2  -1               h - Dodging   1.8   2.4  -1       i i - Stealth   1.8   2.0   0   ia     i6s                 iY_     iya     i_     ia     i  i          i@pThe relative cost of raising each skill is in cyan.   i}The species aptitude is in white.  [?] Help[=] set a skill target   i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets iz> m + Evocations 0.0 it i i&'####..........####... alright the Conjurer####..##....### ##...# Draconian##..####.....## ##..... Health: 42/42 ======================== ##### #..## ###....####...... Magic: 9/9========================  i'5....### ##..# ##.....#....... AC: 7Str: 9 ......###..#####.....##.).. EV: 11Int: 21 ..........## ##### ###..#####.. SH: 0Dex: 9 .........## #...#####.># #.. XL:  5 Next: 53% Place: Dungeon:4 .........# #@........## ##.† Noise: ---------  Time: 3938.8 (0.0) .........# #..........# #... k) +4 dagger (freeze)  i(.........# #.....####.# ##... Throw: 2 boomerangs  iJ(.........# #...#.# ..##.<.. .........# #....... #.##.... .........# #........ ..#...#  i(..#........# #.##### . i(*∩......... .. ._Found an escape hatch in the floor. Found a stone staircase leading down. _You see here an orb of stardust.  i(_n - an orb of stardustYou start putting on your armour. _You continue putting on your orb of stardust. x5 _You finish putting on your orb of stardust. i/ i/ i5 i7 i  i  i  i  i  i P _ i , i  iq  i! B ih  iV   You encounter a bombardier beetle.# #..## #####........## ### ##..# .#........ ..###..## ###.....##.).....# ......## ##### ###..#####.....#.## #...#####.># ## #.........## ##.†...## #..........# #......## #.....####.# ##.....### #...#@# ..##.<...## # #.......# #.##....## # #........# ..#...##  #........# #.##### .∩.........# ..  iZ ###.........#B   bombardier beetle (asleep) #.........# #..B......# 41.8 (3 i 22.8 (4 _ iD  iz  i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iN 4# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..## ###.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 8/9=====================--- .....## #...#####.># #...... AC: 7 iP Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9 .....# #.....####.# ##.....## XL:  5 Next: 53% Place: Dungeon:4 .....# #...#@# ..##.<...##  Noise: ---------  Time: 3942.8 (0.0) .....# #....*..# #.##....##  k) +4 dagger (freeze) .....# #....*...# ..#...##  Throw: 2 boomerangs  i& #...*....# #.#####  .∩...*.....# ..  ###...*.....#  B   bombardier beetle (asleep) #..*......#   i #..B......#  _You encounter a bombardier beetle. i Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (asleep, 100% to hit) i# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..#####.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 8/9=====================--- .....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9 .....# #.....####.# ##.....## XL:  5 Next: 53% Place: i Dungeon:4 .....# #...#@# ..##.<...## Noise: ---------  Time: 3942.8 (0.0) .....# #....*..# #.##....##k) +4 dagger (freeze) .....# #....*...# ..#...##Throw: 2 boomerangs#...*....# #.#####.∩...*.....# ..###...*.....#B   bombardier beetle#..*......##..B......#Casting: Magic Dart (safe; 1% risk of failure)   iuConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (asleep, 100% to hit)  The magic dart hits the bombardier beetle. i~UCB.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (asleep, 100% to hit)  The magic dart hits the bombardier beetle.  The bombardier beetle is moderately wounded. iN^vv....(ally target) i#`j=3.8 (1-Star  ig ijD _Your orb unleashes a flurry of shooting stars! i-  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i # #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..## ###.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 7/9==================------ .....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9  iH .....# #....v####.# ##.....## XL:  5 Next: 53% Place: Dungeon:4 .....# #...#@# ..##.<...##  Noise: =--------  Time: 3943.8 (0.0) .....# #...*v..# #.##....##  k) +4 dagger (freeze) .....# #...*....# ..#...##  Throw: 2 boomerangs #...*....# #.#####  -Star  .∩..*......# ..  ###..*......#  B   bombardier beetle (ally target) #..B......#  #.........#  _Your orb unleashes a flurry of shooting stars!  Casting:  iٺ [37mMagic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, ally target, 100% to hit) i# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..#####.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 7/9==================------ .....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9 .....# #....v####.# ##.....## XL:  5 Next: 53%  i3Place: Dungeon:4 .....# #...#@# ..##.<...## Noise: =--------  Time: 3943.8 (0.0) .....# #...*v..# #.##....##k) +4 dagger (freeze) .....# #...*....# ..#...##Throw: 2 boomerangs#...*....# #.#####-Star .∩..*......# ..###..*......#B   bombardier beetle (ally target)#..B......##.........#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier i beetle (moderately wounded, ally target, 100% to hit)  The magic dart hits the bombardier beetle. iL○vv○ iMP○v i^○B.°°v.°°.4.8 (1°°° i aonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (moderately wounded, ally target, 100% to hit)  The magic dart hits the bombardier beetle.  ila^_The bombardier beetle is heavily wounded. i\  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iv# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..## ###.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 6/9================-------- .....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9 .....# #...°°####.# ##.....## XL:  5 Next: 53% Place: Dungeon:4 .....# #..v#@# ..##.<...##  Noise: =--------  Time: 3944.8 (0.0) .....# #....*..# #.##....##  k) [0 iQ;10;1m+4 dagger (freeze) .....# #...*....# ..#...##  Throw: 2 boomerangs #...v....# #.#####  -Star  .∩..*......# ..  ###..B......#  B   bombardier beetle (ally target) #.........#  #.........#  _The bombardier beetle is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, ally target, 100% to hit) iy&# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..#####.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 6/9 i?================-------- .....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9  iv.....# #...°°####.# ##.....## XL:  5 Next: 53% Place: Dungeon:4 .....# #..v#@# ..##.<...## Noise: =--------  Time: 3944.8 (0.0)  i.....# #....*..# #.##....## iӍk) +4 dagger (freeze) .....# #...*....# ..#...## iThrow: 2 boomerangs#...*....# #.##### i"-Star .∩..*......# .. iW###..B......#B   bombardier beetle (ally target) i}w#.........##.........# iCasting: Magic Dart (safe; 1% risk of failure)   iЎConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)   iPress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, ally target, 100% to hit)   iX=The magic dart hits the bombardier beetle but does no damage. iU○v i$**Aim  Press: ? - help, Shift-Dir - straight line: a bombardier beetle (heavily wounded, ally target, 100% to hit)  The magic dart hits the bombardier beetle but does no damage.  The bombardier beetle is heavily wounded.shooting star hits the bombardier beetle. i3○ i׷ ....°°.BThe bombardier beetle is heavily wounded. iz*5.8 (1 iN°° i< _The bombardier beetle is knocked back. im   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i 4# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..## ###.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 5/9=============----------- .....## #...#####.># #...... AC: 7 i Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9  i !.....# #.....####.# ##.....## XL:  5 Next: 53% Place: Dungeon:4 .....# #..v#@# ..##.<...##  Noise: =--------  Time: 3945.8 (0.0)  i- .....# #...*...# #.##....##  k) +4 dagger (freeze)  iO .....# #...*....# ..#...##  Throw: 2 boomerangs #...*....# #.#####  -Star  i  .∩..*......# ..  ###..*......#  B   bombardier beetle i  #..B......#   i #.........#  _The bombardier beetle is knocked back.   i Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i7 xAiming: Magic Dart (safe; 1% risk of failure)   iV Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 100% to hit) i# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..#####.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 5/9=============----------- .....## #...#####.># #...... AC: 7Str: 9  i8.....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9 .....# #.....####.# ##.....## XL:  5 Next: 53% Place: Dungeon:4 .....# #..v#@# ..##.<...## Noise: =--------  Time: 3945.8 (0.0) .....# #...*...# #.##....## iғk) +4 dagger (freeze) .....# #...*....# ..#...##Throw: 2 boomerangs#...*....# #.#####-Star .∩..*......# ..###..*......#B   bombardier beetle#..B......##.........# iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line icAim: a bombardier beetle (heavily wounded, 100% to hit)  The magic dart hits the bombardier beetle. i{D..... iK*6.8 (1 i# i'9onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (heavily wounded, 100% to hit)  The magic dart hits the bombardier beetle. _The bombardier beetle is severely wounded. i   iMCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..## ###.....##.).....# Health: 42/42 ========================  i......## ##### ###..#####.....# Magic: 4/9==========-------------- .....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9 .....# #.....####.# ##.....## XL:  5 Next: 53% Place: Dungeon:4  i.....# #..v#@# ..##.<...##  Noise: =--------  Time: 3946.8 (0.0) .....# #...*...# #.##....##  k) +4 dagger (freeze)  i1.....# #...*....# ..#...##  Throw: 2 boomerangs #...*....# #.#####  -Star   ih.∩..*......# ..  ###..*......#  B   bombardier beetle i #..B......#  #.........#  iŠf _The bombardier beetle is severely wounded. iL Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 100% to hit) i# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..#####.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 4/9==========-------------- .....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9  i.....# #.....####.# ##.....## XL:  5 Next: 53% Place: Dungeon:4 .....# #..v#@# ..##.<...## Noise: =--------  Time: 3946.8 (0.0) .....# #...*...# #.##....##k) +4 dagger (freeze) .....# #...*....# ..#...##Throw: 2 boomerangs#...*....# #.#####-Star .∩..*......# ..###..*......#B   bombardier beetle#..B......##.........#Casting: Magic Dart (safe; 1% risk of failure)  Confirm wi ith . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 100% to hit)  The magic dart hits the bombardier beetle. ix,;B. i3>..... i5*7.8 (1 i: i<SConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (severely wounded, 100% to hit)  The magic dart hits the bombardier beetle. _The bombardier beetle is almost dead. ij  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iO# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..## ###.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 3/9========---------------- .....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9 .....# #.....####.# ##.....## XL:  5 Next: 53% Place: Dungeon:4 .....# #..v#@# ..##.<...##  Noise: =--------  Time: 3947.8 (0.0)  i.....# #....*..# #.##....##  k) +4 dagger (freeze) .....# #....*...# ..#...##  Throw: 2 boomerangs #...*....# #.#####  -Star  .∩...*.....# ..  ###...B.....#  B   bombardier beetle #.........#  #.........#  _The bombardier beetle is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line i8{Aim: a bombardier beetle (almost dead, 100% to hit) i# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..#####.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 3/9========---------------- .....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21  iWv.....# #..........# #......# SH: 0Dex: 9 .....# #.....####.# ##.....## XL:  5 Next: 53% Place: Dungeon:4 .....# #..v#@# ..##.<...## Noise: =--------  Time: 3947.8 (0.0) .....# #....*..# #.##....## iik) +4 dagger (freeze) .....# #....*...# ..#...##Throw: 2 boomerangs#...*....# #.#####-Star .∩...*.....# ..###...B.....#B   bombardier beetle#.........##.........#Casting: Magic Dart (safe; 1% risk of failure)  i~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 100% to hit)  The magic dart hits the bombardier beetle but does no damage. iٞ=.... i*8.8 (1 i iSonfirm with . or Enter, or press ? or * to list all spells. iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (almost dead, 100% to hit)  The magic dart hits the bombardier beetle but does no damage.  iZ_The bombardier beetle is almost dead.! i'l  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.! im =# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..## ###.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 2/9=====------------------- .....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 ! i .....# #..........# #......# SH: 0Dex: 9 .....# #.....####.# ##.....## XL:  5 Next: 53% Place: Dungeon:4 .....# #..v#@# ..##.<...##  Noise: =--------  Time: 3948.8 (0.0) .....# #....*..# #.##....##  k) +4 dagger (freeze) .....# #....*...# ..#...##  Throw: 2 boomerangs #...*....# #.#####  -Star  .∩...*.....# ..  ###...B.....#  B   bombardier beetle #.........#  #.........[3! id \3m#  _The bombardier beetle is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.! ib .Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 100% to hit)" i"# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..## ###.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 2/9=====------------------- .....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9 .....# #.....####.# ##.....## XL:  5 Next: 53% Place: Dungeon:4 .....# #..v#@# ..##.<...##  Noise: =--------  Time: 3948.8 (0.0) .....# #.......# #.##....##  k) +4 dagger (freeze) " i:$[40m.....# #........# ..#...##  Throw: 2 boomerangs #........# #.#####  -Star  .∩.........# ..  ###...†.....#  B   bombardier beetle #.........#  #.........# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 100% to hit)  The magic dart hits the bombardier beetle." if) #..##  ##..#  ) #####  >#   ##.†      ..##.<...##  #....*..# " ie*  #....*...#   #...*....#   .∩...*     " i7...." i 3789.8 (1" i" i:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  " iDAim: a bombardier beetle (almost dead, 100% to hit)  The magic dart hits the bombardier beetle. _You kill the bombardier beetle!# i3# i# i# i _You start resting.# i%9....-# i'50# iG3===-# i#1.8 (2# i# i$| _You hear the quick hiss of an avalanche of sand very nearby.$ ij$ i݄$ i$ in$ ia$ i,$ i$ iQ$ i;===$ iĒ$ iF$ i$ i$ i$ i!,$ i$ ipj4==$ i$ i,$ i$ ig$ i¥$ i_$ iX$ i$ iP$ iP==$ iG$ i$ il$ i$ is$ iװ$ iA$ i[,$ ik$ i$ iE$ i$ i$ iO5===$ i$ i*$ i$ iR$ i$ i@$ ic$ i,$ i$ iX$ i;===$ i$ i1,$ i`$ i$ i`$ i$ i,$ i$ i$ i$ iE$ i$ iO6===$ i$ i,$ i$ i,$ i)$ i,$ i$ i$ i;===$ i$ i$ i,$ i,$ i$ i,$ iy$ i$ i5$ i$ i$ iN7==$ i$ i,$ i$ iT$ i$ i$ iL,$ iD$ iCf==$ i $ i$ iU$ iK$ i$ if$ i%,$ i$ i$ i$ i,$ i,$ i$ i$ iS M8===$ is $ i $ iH $ i> $ i$ i$ i#$ iO$ i$ i}===$ iW _You start resting.$ i $ i(24001.8 (50.0)$ ir)+2.8 (51$ iv/$ i|2| _You hear the rapid hiss of an avalanche of sand very nearby.% id/% i0% i0% i3% i8n% iJ:,% i;% i=n _You start resting.Magic restored.% iC% iJ15.8 (3.0)% iKa9===6.8 (4 _% iQ% iS' iuS3' iT' iU' irYX' i# #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9 .....# #.....####.# ##.....## XL:  5 Next: 78% Place: Dungeon:4 .....# #..v#@# ..##.<...## Noise: ---------  Time: 4012.8 (0.0) .....# #.......# #.##....##k) +4 dagger (freeze) .....# #........# ..#...##Throw: 2 boomerangs#........# #.#####.∩.........2 iz# ..###...†.....##.........##.........# _You start resting. _You hear the rapid hiss of an avalanche of sand very nearby. _You start resting. _Magic restored. _You start waiting. _Your orb has finished recharging its magic.2 i~42 iف2 iX2 ic 2 ig Drop what? (Left/Right to switch category) 14/52 gear slots (_ for help) Hand Weapons (select all with ))  k - a +4 dagger of freezing (weapon)a - a +0 short sword  e - a +0 dagger  f - a +3 spear2 i)i j - a +0 sling Missiles (select all with ()b - a stone  l - 2 boomerangs (quivered) Armour (select all with [)  i - a +1 pair of gloves (worn)  n - an orb of stardust (worn)  c - a +0 pair of gloves of fire  m - a +0 helmet Magical Staves (select all with |)  h - a staff of fire Talismans (select all with %)d - a rimehorn talisman  g - a fortress talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]3 i.  1 item  k - a +4 dagger of freezing (weapon)  a + a +0 short sword[Enter] accept (1 chosen)4 i412 items a + a +0 short sword  e + a +0 dagger27 i{@ {3  e + a +0 dagger  j + a +0 sling38 iw4  j + a +0 sling  b + a stone4: i5  b + a stone  l + 2 boomerangs (quivered)5; iep 6  l + 2 boomerangs (quivered)  m + a +0 helmet6< ig< ij  m + a +0 helmet  h - a staff of fire< ib= i\= i,o# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..##= io###.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 9/9======================== .....## #...#####.># #...... AC: 7= ip+Str: 9 = i.p.....# #.........## ##.†...# EV: 11Int: 21 = ip.....# #..........# #......# SH: 0Dex: 9 = ip6.....# #.....####.# ##.....## XL:  5 Next: 78% Place: Dungeon:4 = iq5.....# #..v#@# ..##.<...## Noise: ---------  Time: 4012.8 (0.0) = iGq.....# #.......# #.##....##= ilq>k) +4 dagger (freeze) = iq.....# #........# ..#...##Throw: 2 boomerangs= iql#........# #.#####= iqm.∩.........# ..= i r}###...†.....#= i/rd#.........##.........# = iRr9_You start resting. = iwrm_You hear the rapid hiss of an avalanche of sand very nearby. = ir9_You start resting. = irO_Magic restored. _You start waiting. = irl_Your orb has finished recharging its magic.= it= iz= i= io+3.8 (1= i= iX? _You drop a +0 short sword.= iے+4.8 (2= i= i֛6 _You drop a stone.= i+5.8 (3= i= iw: _You drop a +0 dagger.= iv+6.8 (4= i= i?9 _You drop a +0 sling.= i޺+7.8 (5= i8Nothing quivered= iH= ij; _You drop 2 boomerangs.= i+8.8 (6= i= i= i= i+ _You drop a +0 helmet.@ i{qGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 dagger of freezing (weapon)  f - a +3 spear Armour (go to first with [)  i - a +1 pair of gloves (worn)  n - an orb of stardust (worn)  c - a +0 pair of gloves of fire Magical Staves (go to first with |)  h - a staff of fire Talismans (go to first with %)d - a rimehorn talisman  g - a fortress talismanA in - an orb of stardust (worn). A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of stardust': It conjures a barrage of shooting stars the first time you spend MP to use a spell or ability each battle, recharging only when your MP is restored and no more enemies remain. Your Evocations skill increases the number and damage of the stars and MP spent further increases damage. Base shooting star damage: 4d1 (max 4d10) + 25% per MP spent Shooting stars conjured: 1 + 1 per visible enemy, up to 3 (16 at max skill) You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Stardust} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.R iʧY Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 dagger of freezing (weapon)  f - a +3 spear Armour (go to first with [)  i - a +1 pair of gloves (worn)  n - an orb of stardust (worn) R i@ c - a +0 pair of gloves of fire Magical Staves (go to first with |)  h - a staff of fire Talismans (go to first with %)  d - a rimehorn talisman  g - a fortress talisman S iS iS iW# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..#####.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 9/9======================== S i.....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9 .....# #.....####.# ##.....## XL:  5 Next: 78% Place: Dungeon:4 .....# #..v#@# ..##.<...## Noise: ---------  Time: 4018.8 (0.0) .....# #.......# #.##....##k) +4 dagger (freeze) S i9*.....# #........# ..#...##Nothing quivered#........# #.#####.∩.........# ..###...†.....##.........##.........# _You drop a +0 short sword. _You drop a stone. _You drop a +0 dagger. _You drop a +0 sling. _You drop 2 boomerangs. _You drop a +0 helmet.S iS iS i"S i#V iO  Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2b - SlowHexes13%1  c - Summon Small MammalSummoning13%1  d - Ensorcelled HibernationHexes/Ice21%2  e - Fugue of the FallenNecromancy36% 3  f - Inner FlameHexes/Fire36% 3  g - Sigil of BindingHexes36% 3  h - Fulminant PrismConjuration/Alchemy36% 4  i - Iskenderun's Mystic BlastConjuration/Translocation 36% 4  j - AnguishHexes/Necromancy78% 4  k - Leda's LiquefactionAlchemy/Earth78% 4 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti iT i iW# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..#####.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 9/9======================== i i~.....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9 .....# #.....####.# ##.....## XL:  5 Next: 78% Place: Dungeon:4 i i.....# #..v#@# ..##.<...## Noise: ---------  Time: 4018.8 (0.0) .....# #.......# #.##....##k) +4 dagger (freeze) .....# #........# ..#...##i iUNothing quivered#........# #.#####.∩.........# ..###...†.....##.........##.........# _You drop a +0 short sword. _You drop a stone. _You drop a +0 dagger. _You drop a +0 sling. _You drop 2 boomerangs. _You drop a +0 helmet.i ii iMemorise Searing Ray, consuming 2 spell levels and leaving 7? Y - Yes i i' N - Nol iel i# #..## ###....####........## alright the Conjurer ### ##..# ##.....#..........# Draconian ..###..##l i###.....##.).....# Health: 42/42 ======================== ......## ##### ###..#####.....# Magic: 9/9======================== .....## #...#####.># #...... AC: 7Str: 9 .....# #.........## ##.†...# EV: 11Int: 21 .....# #..........# #......# SH: 0Dex: 9 .....# #.....####.# ##.....## XL:  5 Next: 78% Place: Dungeon:4 .....# #..v#@# ..##.<...## Noise: ---------  Time: 4018.8 (0.0) .....# #.......# #.##....##k)l iW +4 dagger (freeze) .....# #........# ..#...##Nothing quivered#........# #.#####.∩.........# ..###...†.....##.........##.........# _You drop a +0 short sword. _You drop a stone. _You drop a +0 dagger. _You drop a +0 sling. _You drop 2 boomerangs. _You drop a +0 helmet.9.8 (1l il il i,20.8 (2l i@l iA1.8 (3l i= l i_You start memorising the spell. You continue memorising. x2l i l i[c _You finish memorising. Spell assigned to 'b'.p i~%p i"&p i&p i)p i+p i]1P _p ia3p i'4p i4p in8p iu:,p i;p it=p i\?p i?p iv@q iq iq iq iq i q i ,q i q iXq iq i@q iq i~q i;q iq iDq iq iq ipq iq i!q i!q i#q i;%,q iC&q i'q i(q i(q io)q i*q i+q i+q i,q i>q i@Bq iAq iBq iCq iCq iDq iEq iFq iFq i i> ii? iA ifB iB i"C ijE iF iHG iG iuI i K, iK iM iO, iP iR iRUh  You encounter a scorpion. i].......#  ......## #. s..#  .....## .. ...  .##### #. ...  .# #.# ..  .# #.## #.. .##  .#### #...####.##..#  ....# #.....##....#  ###.# #......##.@#  #...# #.......#..##  ###.# #...........#  #.# #...........##  #.#.# #).......##..#  ..####......######  i^ s   scorpion (asleep) #.#.##........# #..........##  ###.#####...## ie073.8 (17.0) i f34.8 (18 _ i it  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i2 Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1  b - Searing RayConjuration1% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit ik? i%R.......#  alright the Conjurer ......## #. s..#   Draconian .....## .. ...   Health: 42/42 ======================== .######. ...   Magic: 9/9======================== .##.# ..   AC: 7Str: 9 .# #.## #.. .##   EV: 11Int: 21 .#### #...####.##..#   SH: 0Dex: 9 ....# #.....##....#   XL:  5 Next: 78% Place: Dungeon:4 ###.# #......# iR#.@#   Noise: ---------  Time: 4074.8 (0.0) #...# #.......#..##   k) +4 dagger (freeze) ###.# #...........#   Nothing quivered ..#.# #...........##  #.#.# #).......##..#  ....####......######   s   scorpion (asleep) #.#.##........# ..#..........## ###.#####...## _Found a flail. _a - a wand of flame (19) _There are no items here. _You encounter a scorpion.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or iS/* to list all spells. i9U.......#  alright the Conjurer ......## #. s..#   Draconian .....## .. ...   Health: 42/42 ======================== .##### iU#. ...   Magic: 9/9======================== .##.# ..   AC: 7Str: 9 .# #.## #.. .##   EV: 11Int: 21  iU].#### #...####.##..#   SH: 0Dex: 9 ....# #.....##....#   XL:  5 Next: 78% Place: Dungeon:4  i_V###.# #......##.@#   Noise: ---------  Time: 4074.8 (0.0) #...# #.......#..##   k) +4 dagger (freeze) ###.# #...........#   Nothing quivered ..#.# #...........##   iV#.#.# #).......##..#  ....####......######   s   scorpion (asleep)  iV#.#.##........# ..#..........##  iV###.#####...## _Found a flail. _a - a wand of flame (19)  i&W_There are no items here. _You encounter a scorpion.Casting: Magic Dart (safe; 1% risk of failure)  iUW\Confirm with . or Enter, or press ? or * to list all spells. i,4 i2 i7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) iz  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ijqv.......# alright the Conjurer ......## #. s..#  Draconian .....## .. *..  Health: 42/42 ======================== .##### #. *..  Magic: 8/9=====================--- .# #.# *. AC: 7Str: 9  iJr.# #.## #.. *##  EV: 11Int: 21 .#### #...####.##*.#  SH: 0Dex: 9 ....# #.....##..*.# XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##.@# Noise: ---------  Time: 4074.8 (0.0) #...# #.......#..## k) +4 dagger (freeze) ###.# #...........# Nothing quivered ..#.# #...........## #.#.# #).......##..# ....####......######  s   scorpion (asleep) #.#.##........# ..#... i!s.......## ###.#####...## _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit) i2.......#  alright the Conjurer ......## #. s..#   Draconian .....## .. *..   Health: 42/42 ======================== .######. *..   Magic: 8/9=====================--- .##.# *.   AC: 7Str: 9 .# #.## #.. *##   EV: 11Int: 21 .#### #...####.##*.#   SH: 0Dex: 9  i....# #.....##..*.#   XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##.@#   Noise: ---------  Time: 4074.8 (0.0) #...# #.......#..##   k) +4 dagger (freeze) ###.# #...........#   Nothing quivered ..#.# #...........##  #.#.# #).......##..#  ....####......######   s   scorpion #.#.##........# ..#..........## i###.#####...## _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit) ip .s  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (asleep, 100% to hit)  The magic dart hits the scorpion but does no damage. iw .....vv(ally target) i>x j=5.8 (1-Star  i}  i^ D _Your orb unleashes a flurry of shooting stars! iB  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i .......# alright the Conjurer ......## #. ...#  Draconian .....## .. s..  Health: 42/42 ======================== .##### #. *..  Magic: 7/9==================------ .# #.# *. AC: 7Str: 9 .# #.## #.. *##  EV: 11Int: 21 .#### #...####.##*.#  SH: 0Dex: 9 ....# #.....##..*v# XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##v@# i < Noise: =--------  Time: 4075.8 (0.0) #...# #.......#..## k) +4 dagger (freeze) ###.# #...........# Nothing quivered ..#.# #...........##  -Star #.#.# #).......##..# ....####......######  s   scorpion (ally target) #.#.##........# ..#..........## ###.#####...## _Your orb unleashes a flurry of shooting stars!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (ally target, 100% to hit) i.......#  alright the Conjurer ......## #. ...#   Draconian .....## .. s..   Health: 42/42 ======================== .######. *..   Magic: 7/9==================------ .##.# *.   AC: 7Str: 9  i.# #.## #.. *##   EV: 11Int: 21 .#### #...####.##*.#   SH: 0Dex: 9 ....# #.....##..*v#   XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##v@#   Noise: =--------  Time: 4075.8 (0.0) #...# #.......#..##   k) +4 dagger (freeze) ###.# #...........#   Nothing quivered ..#.# #...........##   -Star #.#.#[39 ig ;49m #).......##..#  ....####......######   s   scorpion (ally target) #.#.##........# ..#..........## ###.#####...## Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (ally target, 100% to hit)  The magic dart hits the scorpion. imBv○v○ i[CO.s iC?○v iDIv○ i&K.°°° iK*6.8 (1 iPJ°° iSonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (ally target, 100% to hit)  The magic dart hits the scorpion. _The scorpion is moderately wounded. iA  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. im_.......# alright the Conjurer ......## #. ...#  Draconian .....## .. ...  Health: 42/42 ======================== .##### #. s..  Magic: 6/9================--------  im.# #.# *. AC: 7Str: 9 .# #.## #.. v##  EV: 11Int: 21 .#### #...####.##*.#  SH: 0Dex: 9 ....# #.....##..*v# XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##°@# Noise: =--------  Time: 4076.8 (0.0) #...# #.......#..## k) +4 dagger (freeze)  in###.# #...........# Nothing quivered ..#.# #...........##  -Star #.#.# #).......##..# ....####......######  s   scorpion (ally target) #.#.##........# ..#..........## ###.#####...## _The scorpion is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i@p8Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, ally target, 100% to hit) i .......#  alright the Conjurer ......## #. ...#   Draconian .....## .. ...   Health: 42/42 ======================== .######. s..   Magic: 6/9================-------- .##.# *.   AC: 7Str: 9 .# #.## #.. *##   EV: 11Int: 21 .#### #...####.##*.#   SH: 0Dex: 9  i< ....# #.....##..*v#   XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##°@#   Noise: =--------  Time: 4076.8 (0.0) #...# #.......#..##   k) +4 dagger (freeze) ###.# #...........#   Nothing quivered ..#.# #...........##   -Star #.#.# #).......##..#  ....####......######   s   scorpion (ally target) #.#.##........# i ..#..........## ###.#####...## Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, ally target, 100% to hit)  The magic dart hits the scorpion. i[ Lv○ iO v○vs i҂  i ***Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (moderately wounded, ally target, 100% to hit)  The magic dart hits the scorpion.  The scorpion is moderately wounded.shooting star hits the scorpion. ix 4○ i v○The scorpion is heavily wounded. i s.°.°. i; *7.8 (1 i9 S°° i 3 _The scorpion is knocked back. i  Casting: Magic Dart (safe; 1% risk of failure)  i \Confirm with . or Enter, or press ? or * to list all spells. i.......# alright the Conjurer ......## #. ...#  Draconian .....## .. ...  Health: 42/42 ======================== .##### #. s..  Magic: 5/9=============----------- .# #.# *. AC: 7Str: 9 .# #.## #.. v##  EV: 11Int: 21 .#### #...####.##*.#  SH: 0Dex: 9 ....# #.....##..*°# XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##.@# Noise: =[34 ixm--------  Time: 4077.8 (0.0) #...# #.......#..## k) +4 dagger (freeze) ###.# #...........# Nothing quivered ..#.# #...........##  -Star #.#.# #).......##..# ....####......######  s   scorpion (ally target) #.#.##........# ..#..........## ###.#####...## iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line iAim: a scorpion (magical condensation, heavily wounded, ally target, 100% to  hit) i .......#  alright the Conjurer ......## #. ...#   Draconian .....## .. ...   Health: 42/42 ======================== .######. s..   Magic: 5/9=============----------- .##.# *.   AC: 7Str: 9 .# #.## #.. *##   EV: 11Int: 21  i.#### #...####.##*.#   SH: 0Dex: 9 ....# #.....##..*°#   XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##.@#   Noise: =--------  Time: 4077.8 (0.0) #...# #.......#..##   k) +4 dagger (freeze) ###.# #...........#   Nothing quivered ..#.# #...........##   -Star #.#.# #).......##..#   i<....####......######   s   scorpion (ally target) #.#.##........# ..#..........## ###.#####...## Confirm with . or Enter, or press ? or * to list all spells. irAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (magical condensation, heavily wounded, ally target, 100% to  hit)  The magic dart hits the scorpion. iv○vs i iS**Press: ? - help, Shift-Dir - straight line: a scorpion (magical condensation, heavily wounded, ally target, 100% to  hit)  The magic dart hits the scorpion.  The scorpion is heavily wounded.shooting star hits the scorpion but does no damage. iu 2○ i s.°...The scorpion is heavily wounded. i*8.8 (1 i:° i53 _The scorpion is knocked back. i  i1Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iR&.......# alright the Conjurer ......## #. ...#  Draconian .....## .. ...  Health: 42/42 ======================== .##### #. s..  Magic: 4/9 isS==========-------------- .# #.# *. AC: 7Str: 9 .# #.## #.. *##  EV: 11Int: 21 .#### #...####.##*.#  SH: 0Dex: 9 ....# #.....##..*.# XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##.@# iGXr Noise: =--------  Time: 4078.8 (0.0) #...# #.......#..## k) +4 dagger (freeze) ###.# #...........# Nothing quivered ..#.# #...........##  -Star #.#.# #).......##..# ....####......######  s   scorpion #.#.##........# ..#..........## ###.#####...## _The scorpion is knocked back.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (magical condensation, heavily wounded, 100% to hit) i% o.......#  alright the Conjurer ......## #. ...#   Draconian .....## .. ...   Health: 42/42 ======================== .##### i #. s..   Magic: 4/9==========-------------- .##.# *.   AC: 7Str: 9 .# #.## #.. *##   EV: 11Int: 21 .#### #...####.##*.#   SH: 0Dex: 9 ....# #.....##..*.#   XL:  5 Next: 78% Place: Dungeon:4  i ###.# #......##.@#   Noise: =--------  Time: 4078.8 (0.0) #...# #.......#..##   k) +4 dagger (freeze) ###.# #...........#   Nothing quivered ..#.# #...........##   -Star #.#.# #).......##..#  ....####......######   s   scorpion #.#.##........# ..#..........## i  ###.#####...## Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ig _Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (magical condensation, heavily wounded, 100% to hit)  The magic dart hits the scorpion. iS q°sonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (magical condensation, heavily wounded, 100% to hit)  The magic dart hits the scorpion.  The scorpion is severely wounded. i!Z 0..... i![ *9.8 (1 iS`  iJc w _You hear the rapid hiss of a distant avalanche of sand. i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iN.......# alright the Conjurer ......## #. ...#  Draconian .....## .. ...  Health: 42/42 ======================== .##### #. ...  Magic: 3/9========---------------- .# #.# s. AC: 7Str: 9  i.# #.## #.. *##  EV: 11Int: 21 .#### #...####.##*.#  SH: 0Dex: 9 ....# #.....##..*.# XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##.@# Noise: =--------  Time: 4079.8 (0.0) #...# #.......#..## k) +4 dagger (freeze) ###.# #...........# Nothing quivered ..#.# #...........##  -Star #.#.# #).......##..# ....####......######  s   scorpion #.#.##...[ i37m.....# ..#..........## ###.#####...## _You hear the rapid hiss of a distant avalanche of sand.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (severely wounded, 100% to hit) igo.......#  alright the Conjurer ......## #. ...#   Draconian .....## .. ...   Health: 42/42 ======================== .##### igY#. ...   Magic: 3/9========---------------- .##.# s.   AC: 7Str: 9 .# #.## #.. *##   EV: 11Int: 21 .#### #...####.##*.#   SH: 0Dex: 9  ih....# #.....##..*.#   XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##.@#   Noise: =--------  Time: 4079.8 (0.0) #...# #.......#..##   k) +4 dagger (freeze) ###.# #...........#   Nothing quivered  ih..#.# #...........##   -Star #.#.# #).......##..#  ....####......######   s   scorpion  iGi#.#.##........# ..#..........## ###.#####...## Casting: Magic Dart (safe; 1% risk of failure)  iiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (severely wounded, 100% to hit)  The magic dart hits the scorpion. iQ.s i(... i+80.8 (1 i3onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (severely wounded, 100% to hit)  The magic dart hits the scorpion. _The scorpion is almost dead. i2'  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i:.......# alright the Conjurer ......## #. ...#  Draconian .....## .. ...  Health: 42/42 ======================== .##### #. ...  Magic: 2/9=====------------------- .# #.# .. AC: 7Str: 9  i֣.# #.## #.. s##  EV: 11Int: 21 .#### #...####.##*.#  SH: 0Dex: 9 ....# #.....##..*.# XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##.@# Noise: =--------  Time: 4080.8 (0.0) #...# #.......#..## k) +4 dagger (freeze) ###.# #...........# Nothing quivered  i&2..#.# #...........##  -Star #.#.# #).......##..# ....####......######  s   scorpion  iz#.#.##........# ..#..........## ###.#####...## _The scorpion is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  i$qConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 100% to hit) iA.......# alright the Conjurer ......## #. ...#  Draconian .....## .. ...  Health: 42/42 ========================  i6.##### #. ...  Magic: 2/9=====------------------- .# #.# .. AC: 7Str: 9 .# #.## #.. .##  EV: 11Int: 21 .#### #...####.##..#  SH: 0Dex: 9 ....# #.....##....# XL:  5 Next: 78% Place: Dungeon:4 ###.# #......##.@# i* Noise: =--------  Time: 4080.8 (0.0) #...# #.......#..## k) +4 dagger (freeze) ###.# #...........# Nothing quivered ..#.# #...........##  -Star  ii#.#.# #).......##..# ....####......######  s   scorpion #.#.##........#  i..#..........## ###.#####...##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 100% to hit)  The magic dart hits the scorpion. i #. ...#  .. ...  #. ...  i~ #.# ..  #.## #.. .##  *.#  *.#    ižf       #) i        iNl.##   i%(... i]& is-o.......#  alright the Conjurer ......## #. ...#   Draconian .....## .. ...   Health: 44/44 ======================== .######. ...   Magic: 2/10====-------------------- .##.# ..   AC: 7Str: 9 .# #.## #.. .##   EV: 11Int: 21 .#### #...####.##..#   SH: 0Dex: 9  i$.....# #.....##....#   XL:  5 Next: 123% Place: Dungeon:4 ###.# #......##.@#   Noise: =--------  Time: 4081.8 (1.0) #...# #.......#..##   k) +4 dagger (freeze) ###.# #...........#   Nothing quivered ..#.# #...........##   -Star #.#.# #).......##..#  ....####......######    #.#.##........#   ..#..........##  i. ###.#####...##  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 100% to hit)  The magic dart hits the scorpion. i/6Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (almost dead, 100% to hit)  The magic dart hits the scorpion.  i0_You kill the scorpion!  You have reached level 6! i9/  --more-- i!P o50/501-86%  iU  i,W Y _Your scales feel tougher. i iQ i iX i? T3== i  iX  i  i  i, i i|, iP i i,:== i1 i i i i iA i i( ij i0 i94 iQ1== i` i  i! is! i #, i# i%, i& i':== iP( i( i * il* i+ i,, if- i., i/ i01 i1T5== iJ2 ie4 i5 i5 i7, i7 i 9 i9 i: i< iX<:== i)= i>, i? iBW _You start resting. iJ-........##............. iIR1104.8 (23.0) iSE-5.8 (24 ijY i\w _You hear the rapid hiss of a distant avalanche of sand. i3 i i7 in i;6 ii*=== i i i` i i, i} i, iX i i5;=== i i  i i i i[ i i iX i i iIN7== i i i i i i i i i it i i:== i i iN i i ix i  iG i i i7 iN8== i  i  i  i  i  iK  i  i, i iW _You start resting. i i 27.8 (22  The hiss of flowing sand is almost imperceptible now. i /  --more-- i  ==8.8 (23 _ iA  i  i@ 3 i  i  i  i  ie , i  iy  i L9== ih  i , i  i  i  in  i  i  i  i;  i :== i  i  W _You start resting. i P37.8 (9.0) i .8.8 (10.0) i%  i5( I _The walls and floor vibrate strangely for a moment. i!I i iҌn i i?P10/11== iƎ i% i, i i i) i|, i iD iÖ:== im i i i i i( ih iɜ, iH i՟n _You start resting.Magic restored. iV iu&4 ihb1===9.8 (11 _ iI i  iJW3 iWX ijZ, i"_n i_, ia iSb;=== ib i _Your orb has finished recharging its magic. io i, i< i i iq i i i i i  i i, i6 in iQ  You encounter a goblin. It is wielding a +0 club. i #.......###.##....##  #........# ..#...## ##........###.##### ∩.........# .. ##...†.....# #.# ####  #.........# g. ##..##  i]6 #.........# #. ##....##  #.........# #.##......#  #........## #@.......#  #.......## #........#  #...##### ##.......#  #...# #.##...##  ###.# #.## #..##.## ###..#### #...####.##..#  ig   goblin (asleep) ........# #.....##....##  ###.###.# #......##..##   #.#...# #.......#..##  i9.g67.8 (18 iiQg iK====8.8 (19 i iR( _The goblin shouts! i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i #.......###.##....##  alright the Conjurer  #........# ..#...##  Draconian ##........###.##### Health: 50/50 ======================== .∩.........# .. Magic: 10/11 =====================--- ##...†.....# #.# ####  AC: 8Str: 9  #.........# .. ##..##  EV: 11Int: 21  #.........# #g ##....##  SH: 0Dex: 9  i #.........# #*##......#  XL:  6 Next: 12% Place: Dungeon:4  #........## #@.......#  Noise: ====-----  Time: 4168.8 (0.0)  #.......## #........#  k) +4 dagger (freeze)  #...##### ##.......#  Nothing quivered  #...# #.##...##  ###.# #.## #..##.## ###..#### #...####.##..#  g   goblin ........# #.....##....## ###.###.# #......##..##  #.#...# #.......#..## _The goblin shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line iLAim: a goblin, wielding a +0 club (100% to hit) i  #.......###.##....##  alright the Conjurer  #........# ..#...##  Draconian ##........###.##### Health: 50/50 ======================== .∩.........# .. Magic: 10/11 =====================---  i ##...†.....# #.# ####  AC: 8Str: 9  #.........# .. ##..##  EV: 11Int: 21  #.........# #) ##....##  SH: 0Dex: 9  #.........# #.##......#  XL:  6 Next: 12% Place: Dungeon:4  #........## #@.......#  Noise: ====-----  Time: 4168.8 (0.0)  #.......## #........#  k) +4 dagger (freeze)  #...##### ##.......#  Nothing quivered  #...# #.##...##  i  ###.# #.## #..##.## ###..#### #...####.##..#  g   goblin ........# #.....##....## ###.###.# #......##..##  #.#...# #.......#..## Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin! if&       ∩ .. † i<  #.# ####   ..    #)    #*           #...#   ###.# #.##   ..#  ..##           iqt.=---9.8 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin! _You kill the goblin! irI iZJ iK iPn ixQ iJS, iT iV iV iW iBY, ihZ i[ i[ i\ i^, i_ igan _You start resting.Magic restored. ig....----......... i*m,76.8 (7 imj1===-7.8 (8 _ is it i3 iܘ i i+ i{B i%, iT iĨ<  You see here a +0 club. i ib _ ic i; iQ=== iz i i io i ik i iO i˺ i  iƿ i, i n i, i i i i  i i i i( i i ib i ik i i i` i i iE i% i i i_ i i i i? i ij i i , i i i, i: i i, i= i iW i iG ib iS , iQ  iR  i iH i$ i i, i i i, i im i id i  io$ i% i2& iX' i-) i* i?+ i+ i1- i. i/ i/ iW3 iw4 i4 i^5 iG7 i8 i8 ig9 i< i= iq> i> i[@ iuA iA iJB itH iI i%J iJ i5M iWN iN iRO iQ iR iSS iS iU iW, i=Y i[ i] i] i _ ia i d, if i#j imh  You encounter a sleepcap. iv ###  ###f## ####.########## ...... #......##.....#  #..........####.....###......  #.....[.....##......# #...... iw ............##.....## #...... ............#......# #...... ............#.....## #...... ............@.....# ###.... .................## ##... #.....).........# #..# ##.............## ##.. ####..........## ##.. ivxz####..##....### ##... f   sleepcap (dormant) ##..####.....## ##....### #..## ###....####..... .....### ##..# ##.....#...... i1215.8 (38.0) i36.8 (39 _ i= i͉ i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i\ ###  alright the Conjurer ###f## ####.########## Draconian ....*. #......##.....# Health: 50/50 ========================  #........*.####.....###...... Magic: 10/11 =====================---  #.....[...*.##......# #...... AC: 8Str: 9  ..........*.##.....## #...... EV: 11Int: 21  ir ...........*#......# #...... SH: 0Dex: 9  ...........*#.....## #...... XL:  6 Next: 12% Place: Dungeon:4  ............@.....# ###.... Noise: ---------  Time: 4216.8 (0.0)  .................## ##... k) +4 dagger (freeze) #.....).........# #..# Nothing quivered ##.............## ##.. ####..........## ##.. ####..##....### ##... f   sleepcap (dormant) ##..####.....## ##.... ###### #..## ###..[ i^47m..####..... .....### ##..# ##.....#...... _You encounter a sleepcap.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (dormant, 100% to hit) i ###alright the Conjurer###f## ####.########## Draconian....*. #......##.....# Health: 50/50 ========================#........*.####.....###...... Magic: 10/11 =====================---#.....[...*.##......# #...... AC: 8Str: 9..........*.##.....## #...... EV: 11Int: 21...........*#......# #...... SH: 0Dex: 9...........*# i [40m.....## #...... XL:  6 Next: 12% Place: Dungeon:4............@.....# ###.... Noise: ---------  Time: 4216.8 (0.0).................## ##... k) +4 dagger (freeze)#.....).........##..# Nothing quivered##.............####..####..........####..####..##....### ##... f   sleepcap##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#......Casting: Magic Dart  i [40m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (dormant, 100% to hit)  The magic dart hits the sleepcap. izx !.fonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (dormant, 100% to hit)  The magic dart hits the sleepcap.  The sleepcap is moderately damaged.......vv(ally target)=7.8 (1-Star  i/ Z _Your orb unleashes a flurry of shooting stars! iT  iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i ###  alright the Conjurer ###.## ####.########## Draconian ...f.. #......##.....# Health: 50/50 ========================  #........*.####.....###...... Magic: 9/11===================-----  #.....[..*..##......# #...... AC: 8Str: 9  i- ..........*.##.....## #...... EV: 11Int: 21  ...........*#......# #...... SH: 0Dex: 9  ...........*#.....## #...... XL:  6 Next: 12% Place: Dungeon:4  ............@v....# ###.... Noise: =--------  Time: 4217.8 (0.0)  ...........v.....## ##... k) +4 dagger (freeze) #.....).........# #..# Nothing quivered ##.............## ##.. -Star  ####..........## ##.. ####[ i}39;49m..##....### ##... f   sleepcap (ally target) ##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#...... _Your orb unleashes a flurry of shooting stars!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (moderately damaged, ally target, 100% to hit) i\###alright the Conjurer###.## ####.########## Draconian...f.. #......##.....# Health: 50/50 ========================#........*.####.....###...... Magic: 9/11===================-----#.....[..*..##......# #...... AC: 8Str: 9..........*.##.....## #...... EV: 11Int: 21 i ...........*#......# #...... SH: 0Dex: 9...........*#.....## #...... XL:  6 Next: 12% Place: Dungeon:4............@v....# ###.... Noise: =--------  Time: 4217.8 (0.0)...........v.....## ##... k) +4 dagger (freeze)#.....).........##..# Nothing quivered##.............####.. -Star ####..........####..####..##....### ##... f   sleepcap (ally target)[15;11 i+H##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (moderately damaged, ally target, 100% to hit)  The magic dart hits the sleepcap but does no damage. iLLv○ iMAv○ iN.f○v i{O@v○ iXu....°°° iY*8.8 (1 iaT°° idFonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (moderately damaged, ally target, 100% to hit)  The magic dart hits the sleepcap but does no damage. _The sleepcap is moderately damaged. i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i%u  ###  alright the Conjurer ###.## ####.########## Draconian ...... #......##.....# Health: 50/50 ========================  #.......f..####.....###...... Magic: 8/11=================-------  iAv  #.....[..*..##......# #...... AC: 8Str: 9  ..........*.##.....## #...... EV: 11Int: 21  ..........*.#......# #...... SH: 0Dex: 9  ...........v#°....## #...... XL:  6 Next: 12% Place: Dungeon:4  ...........°@v....# ###.... Noise: =--------  Time: 4218.8 (0.0)  ...........°.....## ##... k) +4 dagger (freeze) #.....).........# #..# iw [39;49m Nothing quivered ##.............## ##.. -Star  ####..........## ##.. ####..##....### ##... f   sleepcap (ally target) ##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#...... _The sleepcap is moderately damaged.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (moderately damaged, ally target, 100% to hit) i!/###alright the Conjurer###.## ####.########## Draconian...... #......##.....# Health: 50/50 ======================== i##.......f..####.....###...... Magic: 8/11=================-------#.....[..*..##......# #...... AC: 8Str: 9..........*.##.....## #...... EV: 11Int: 21..........*.#......# #...... SH: 0Dex: 9...........*#°....## #...... XL:  6 Next: 12% Place: Dungeon:4...........°@v....# ###.... Noise: =-------- [39;4 iG$9m Time: 4218.8 (0.0)...........°.....## ##... k) +4 dagger (freeze)#.....).........##..# Nothing quivered##.............####.. -Star ####..........####..####..##....### ##... f   sleepcap (ally target)##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (moderately damaged, ally i`%<target, 100% to hit)  The magic dart hits the sleepcap. iT○v iaDv○ iަ1.f i^ iCv○ i=Jv○ iV>..° i°#.°.° iP*9.8 (1 i[U°° iPnConfirm with . or Enter, or press ? or * to list all spells. i Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (moderately damaged, ally target, 100% to hit)  The magic dart hits the sleepcap. _The sleepcap is moderately damaged. i   i$ Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i> ###  alright the Conjurer ###.## ####.########## Draconian ...... #......##.....# Health: 50/50 ========================  #..........####.....###...... Magic: 7/11===============---------  #.....[.f...##......# #...... AC: 8Str: 9  .........*v.##.....## #...... EV: 11Int: 21  ..........*°#......# #...... SH: 0Dex: 9  ...........*#.....## # i?...... XL:  6 Next: 12% Place: Dungeon:4  iBL ...........v@°....# ###.... Noise: =--------  Time: 4219.8 (0.0)  ............°....## ##... k) +4 dagger (freeze) #.....).........# #..# Nothing quivered ##.............## ##.. -Star  ####..........## ##.. ####..##....### ##... f   sleepcap (ally target) ##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#...... _The sleepcap is moderately damaged.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk iM of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (moderately damaged, ally target, 100% to hit) is###alright the Conjurer i###.## ####.########## Draconian...... #......##.....# Health: 50/50 ========================#..........####.....###...... Magic: 7/11===============---------#.....[.f...##......# #...... AC: 8Str: 9.........*v.##.....## #...... EV: 11Int: 21..........*°#......# #...... SH: 0Dex: 9 i...........*#.....## #...... XL:  6 Next: 12% Place: Dungeon:4...........v@°....# ###.... Noise: =--------  Time: 4219.8 (0.0)............°....## ##... k) +4 dagger (freeze)#.....).........##..# Nothing quivered##.............####.. -Star ####..........####..####..##....### ##... f   sleepcap (ally target)##..####.....## ##....  i=###### #..## ###....####..... .....### ##..# ##.....#......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line iAim: a sleepcap (moderately damaged, ally target, 100% to hit)  The magic dart hits the sleepcap. ibLv○ icv○.f ieCv○ ikvM***  ikAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (moderately damaged, ally target, 100% to hit)  The magic dart hits the sleepcap.  The sleepcap is heavily damaged.shooting star hits the sleepcap. i2○ ij °.° iVfv.°°@..  The sleepcap is severely damaged. io+20.8 (1 is°°°° iw3 _The sleepcap is knocked back. i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i  ###  alright the Conjurer i  ###.## ####.########## Draconian ...... #......##.....# Health: 50/50 ========================  #..........####.....###...... Magic: 6/11=============-----------  #.....[..°..##......# #...... AC: 8Str: 9  ..........°.##.....## #...... EV: 11Int: 21  i  .........fv.#......# #...... SH: 0Dex: 9  ..........**#.....## #...... XL:  6 Next: 12% Place: Dungeon:4  ...........°@.....# ###.... Noise: =--------  Time: 4220.8 (0.0)  .................## ##... k) +4 dagger (freeze) #.....).........# #..# Nothing quivered ##.............## ##.. -Star  ####..........## ##.. ####..##....### ##... f   sleepcap (ally target) i  ##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#...... _The sleepcap is knocked back.  Casting: Magic Dart (safe; 1% risk of failure)  iz Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, ally target, 100% to hit) il3O###alright the Conjurer###.## ####.########## Draconian i>4...... #......##.....# Health: 50/50 ========================#..........####.....###...... Magic: 6/11=============-----------#.....[..°..##......# #...... AC: 8Str: 9..........°.##.....## #...... EV: 11Int: 21.........fv.#......# #...... SH: 0Dex: 9 i4..........**#.....## #...... XL:  6 Next: 12% Place: Dungeon:4...........°@.....# ###.... Noise: =--------  Time: 4220.8 (0.0).................## ##... k) +4 dagger (freeze)#.....).........##..# Nothing quivered##.............####.. -Star  i5=####..........####..####..##....### ##... f   sleepcap (ally target)##..####.....## ##....  i5h###### #..## ###....####..... .....### ##..# ##.....#......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, ally target, 100% to hit)  The magic dart hits the sleepcap. itAim  Press: ? - help, Shift-Dir - straight line: a sleepcap (severely damaged, ally targ i/et, 100% to hit)  The magic dart hits the sleepcap.  The sleepcap is severely damaged.shooting star hits the sleepcap but does no damage. iP4○ ifdp ..f.° i4e...The sleepcap is severely damaged. ie*1.8 (1 ibm8° iAp3 _The sleepcap is knocked back. i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i ###  alright the Conjurer ###.## ####.########## Draconian ...... #......##.....# Health: 50/50 ========================  #..........####.....###...... Magic: 5/11==========--------------  i֕ #.....[.....##......# #...... AC: 8Str: 9  ............##.....## #...... EV: 11Int: 21  ........f*°.#......# #...... SH: 0Dex: 9  ..........**#.....## #...... XL:  6 Next: 12% Place: Dungeon:4  ............@.....# ###.... Noise: =--------  Time: 4221.8 (0.0)  .................## ##... k) +4 dagger (freeze) #.....).........# #..# Nothing quivered ##.............## iӖ/ ##.. -Star  ####..........## ##.. ####..##....### ##... f   sleepcap ##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#...... _The sleepcap is knocked back.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit) iFm###alright the Conjurer###.## ####.########## Draconian...... #......##.....# Health: 50/50 ========================#..........####.....###...... Magic: 5/11==========--------------#.....[.....##......# #...... AC: 8 iHStr: 9............##.....## #...... EV: 11Int: 21........f*°.#......# #...... SH: 0Dex: 9..........**#.....## #...... XL:  6 Next: 12% Place: Dungeon:4............@.....# ###.... Noise: =--------  Time: 4221.8 (0.0).................## ##... k) +4 dagger (freeze)#.....).........##..# Nothing quivered##.............####.. -Star ####....... iF`...####..####..##....### ##... f   sleepcap##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit)  The magic dart hits the sleepcap but does no damage. iD....2.8 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (severely damaged, 100% to hit)  The magic dart hits the sleepcap but does no damage. _The sleepcap is severely damaged. i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i ###  alright the Conjurer i ###.## ####.########## Draconian ...... #......##.....# Health: 50/50 ========================  #..........####.....###...... Magic: 4/11========----------------  #.....[.....##......# #...... AC: 8Str: 9  ............##.....## #...... EV: 11Int: 21  ........f*..#......# #...... SH: 0Dex: 9  ..........**#.....## #...... XL:  6 Next: 12% Place: Dungeon:4  i ............@.....# ###.... Noise: =--------  Time: 4222.8 (0.0)  .................## ##... k) +4 dagger (freeze) #.....).........# #..# Nothing quivered ##.............## ##.. -Star  ####..........## ##.. ####..##....### ##... f   sleepcap ##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#......  i_The sleepcap is severely damaged.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ivAim: a sleepcap (severely damaged, 100% to hit) iHU ###alright the Conjurer###.## ####.########## Draconian...... #......##.....# Health: 50/50 ========================#..........####.....###...... Magic: 4/11========----------------#.....[.....##......# #...... AC: 8Str: 9 iV ............##.....## #...... EV: 11Int: 21........f*..#......# #...... SH: 0Dex: 9..........**#.....## #...... XL:  6 Next: 12% Place: Dungeon:4............@.....# ###.... Noise: =--------  Time: 4222.8 (0.0).................## ##... k) +4 dagger (freeze)#.....).........##..# Nothing quivered##.............####.. -Star ####..........####..# i7Y !###..##....### ##... f   sleepcap##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit)  The magic dart hits the sleepcap but does no damage. i @.f i %.. i? *3.8 (1 iF cConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (severely damaged, 100% to hit)  The magic dart hits the sleepcap but does no damage. _The sleepcap is severely damaged. i3  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i  ###  alright the Conjurer ###.## ####.########## Draconian ...... #......##.....# Health: 50/50 ========================  #..........####.....###...... Magic: 3/11======------------------  #.....[.....##......# #...... AC: 8Str: 9  ............##.....## #...... EV: 11Int: 21  i  .........f..#......# #...... SH: 0Dex: 9  ..........**#.....## #...... XL:  6 Next: 12% Place: Dungeon:4  ............@.....# ###.... Noise: =--------  Time: 4223.8 (0.0)  .................## ##... k) +4 dagger (freeze) #.....).........# #..# Nothing quivered ##.............## ##.. -Star  ####..........## ##.. ####..##....### ##... f   sleepcap ##..####.....## ##.... ###### #[ i 39;49m..## ###....####..... .....### ##..# ##.....#...... _The sleepcap is severely damaged.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit) iQ###alright the Conjurer###.## ####.########## Draconian...... #......##.....# Health: 50/50 ========================#..........####.....###...... Magic: 3/11======------------------#.....[.....##......# #...... AC: 8Str: 9............##.....## #...... EV: 11Int: 21.........f..#......# #...... SH: 0Dex: 9..........**#.....## #......[ iF40m XL:  6 Next: 12% Place: Dungeon:4............@.....# ###.... Noise: =--------  Time: 4223.8 (0.0).................## ##... k) +4 dagger (freeze)#.....).........##..# Nothing quivered##.............####.. -Star ####..........####..####..##....### ##... f   sleepcap##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#......Casting: Magic Dart (safe; 1% risk of failure)  [36 imConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit)  The magic dart hits the sleepcap. iiJG.f i&Q#. iRa4==4.8 (1 i}Z iX]:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (severely damaged, 100% to hit)  The magic dart hits the sleepcap. _The sleepcap is almost destroyed. i=   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ik  ###  alright the Conjurer ###.## ####.########## Draconian ...... #......##.....# Health: 50/50 ========================  #..........####.....###...... Magic: 3/11======------------------  #.....[.....##......# #...... AC: 8Str: 9  ............##.....## #...... EV: 11Int: 21  i  ............#......# #...... SH: 0Dex: 9  ..........f*#.....## #...... XL:  6 Next: 12% Place: Dungeon:4  ............@.....# ###.... Noise: =--------  Time: 4224.8 (0.0)  .................## ##... k) +4 dagger (freeze) #.....).........# #..# Nothing quivered ##.............## ##.. -Star  ####..........## ##.. ####..##....### ##... f   sleepcap ##..####.....## ##.... ###### #..[33 i m## ###....####..... .....### ##..# ##.....#...... _The sleepcap is almost destroyed.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, 100% to hit) iω ###alright the Conjurer###.## ####.########## Draconian...... #......##.....# Health: 50/50 ========================#..........####.....###...... Magic: 3/11 i ======------------------#.....[.....##......# #...... AC: 8Str: 9............##.....## #...... EV: 11Int: 21............#......# #...... SH: 0Dex: 9..........f*#.....## #...... XL:  6 Next: 12% Place: Dungeon:4............@.....# ###.... Noise: =--------  Time: 4224.8 (0.0).................## ##... k) +4 dagger (freeze)#.....)......... iՋ ##..# Nothing quivered##.............####.. -Star ####..........####..####..##....### ##... f   sleepcap##..####.....## ##.... ###### #..## ###....####..... .....### ##..# ##.....#......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, 100% to hit)  The magic dart hits the sleepcap but does no damage. i G.f i . i *5.8 (1 i/  i1 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iv2 gPress: ? - help, Shift-Dir - straight line  Aim: a sleepcap (almost destroyed, 100% to hit)  The magic dart hits the sleepcap but does no damage. _The sleepcap is almost destroyed. ic .  You hit the sleepcap. You freeze the sleepcap. iR i"? 1/51236  i#{_You destroy the sleepcap!Your Fighting skill increases to level 3! i* ia,  i,e_Your Evocations skill increases to level 1! iG  i%  i3  i!  iq% , i' , i+ B i-  i0 , i2  i4  i4  i6  i9  ig9 T4== i;  iP=  i=  i-?  iA , iC  iF  iF  iH  iJ  iOK :== iMM  iMO  iO  iDQ  i;S  iS  i0U  i)W  iW  iLY  i[  i[\  i]  i_  i3` >5== it`  ib  id  i|d  i'f  iQh  ih  in X iCp  ip :== iIr  it , inv  ix  iSy  iz  i|  i }  i~  i O6=== i  i^  iք , iX  i , i-  ie  i  i  i  i& ;=== i  i  i5  i  iY , ia  it  i  i0  i(  i %7 iѡ )== iJ  it  i  iO  i  iI  i  i  iv  ir  i  i :== i  i  i  i  i  i  i  i  i2  i  i  in  i  i  ir G8== i  i0  i  i  i5  i  iM  i#  i  i  i  iL :== i  i  iR  i  i  i  i:  i  iQ  i  i  iZ L9== i  i  ic  i  i  i3  ij  i} , i.  i == ij  i  i  i  i   id  i  i P10/11== i$  iH  i  i  i  i  i?  in , iQ  iV"  iA# :== i$  i&  i&  i_(  iu*  i*  i",  i(.  i.  i0  i2  i:3  i3  i7 I _You start resting. i7 %Magic restored. il= @........ i= L............-..... i2> 5... iQE 090.8 (64.0) iF j1===-1.8 (65 _ iL  i.N  i2 3 iE# i& i4' i+ i, i, i. i{1, i^3 iE7 i8?=== i9 iB?z _Your orb has finished recharging its magic. iA iA i7C i}E iG i5H ivI iN iP iP i4R iT iV iW iY i^ i/a ia ib iue ip, iKr iu iw ixx iH{ i~ i iC iO i iG i  i ig ix i iF ib i i~ i i if i i is iL i i i i i iA iX i i9 i i i i i i i ip i i i i! i  i  i, i8 i i iJ i id i i, ix i, i i i i i i% i iB i i i i{ i  i i} i i  i ia i i i[ iP i i i\  iQ  i  iQ i i i i, ij i3 i, i i i!, i # i$ i& i0' i( i3 ..).................# #...... .###)...............# #...... ## #..........# #. i3t.....# #...#[##..........# #....# ##....# ## ##...## ..∩ ## ###...† ### #... i4L ###.....## #...... ###.#.# #.... ##.## #.... . #...... . #...### #...#  ...........#.# ###.#You pick up a parchment of Mercury Arrow and begin reading... i;.329.8 (38 i<-30.8 (39 iA iVFF _You add the spell Mercury Arrow to your library. iT i?XIGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 dagger of freezing (weapon)  f - a +3 spear  iY$Armour (go to first with [)  i - a +1 pair of gloves (worn)  n - an orb of stardust (worn)  c - a +0 pair of gloves of fire Magical Staves (go to first with |)  h - a staff of fire Talismans (go to first with %)d - a rimehorn talisman  g - a fortress talisman i  i/..).................# #...... alright the Conjurer .###)...............# #...... Draconian ## #................# #.....# Health: 51/51 ======================== i*#................# #...#[# Magic: 11/11 ========================##...............# #...... AC: 8Str: 9#...............# #...... EV: 11Int: 21##..............# ###...... SH: 0Dex: 9##...........## ..∩...... XL:  6 Next: 23% Place: Dungeon:4#.......@..# ###...†.. Noise: ---------  Time: 4330.8 (0.0)##........# i!x#...... k) +4 dagger (freeze)###.....###...... Nothing quivered###.#.##......##.###.......#.......#...####...#...........#.####.# _Your Evocations skill increases to level 1! _You start resting. _Magic restored. _Your orb has finished recharging its magic.You pick up a parchment of Mercury Arrow and begin reading... _You add the spell Mercury Arrow to your library. i i i i? i iK4  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.0   3.4  +1   h + Spellcasting 3.4   4.8  -1       ic%     b - Polearms   0.0   1.0   0   i * Conjurations   5.9   6.0   0   c - Staves   0.0   1.0   0   j - Fire Magic   0.0   1.0   0   d - Unarmed Combat   0.0   1.0   0          k + Evocations1.0   2.0   0   im e - Short Blades   0.0   1.0   0   l - Shapeshifting   0.0   1.2  -1           f - Dodging   1.8   2.4  -1       g - Stealth   1.8   2.0   0                   i                      i                     i^    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i ..).................# #...... alright the Conjurer .###)...............# #...... Draconian ## #................# #.....# Health: 51/51 ========================#................# #...#[# Magic: 11/11 ========================##...............# #...... AC: 8Str: 9#...............# #...... EV: 11Int: 21##..............# ###...... SH: 0Dex: 9##...........## ..∩...... XL:  6 Next: 23% i  Place: Dungeon:4#.......@..# ###...†.. Noise: ---------  Time: 4330.8 (0.0)##........##...... k) +4 dagger (freeze)###.....###...... Nothing quivered###.#.##......##.###.......#.......#...####...#...........#.####.# _Your Evocations skill increases to level 1! _You start resting. _Magic restored. _Your orb has finished recharging its magic.You pick up a parchment of Mercury Arrow and begin reading... _You add the spell Mercury Arrow to your library. iڂ i܄3 i9 i| i5 i; iK, i“ i, i i\ i6 i, i? i ip i i iΞ if, iĢ i, i% i3 i i, i\ i ie, iʫ i i, i i ip, ic iB iĸ i B i i, iH i i id, i i i[, i iH i# i if i` i i iw i, i; i iK i i| iP i>, i6 i i iY i iL i iJ i i i, iI iP i, i i iX i, i i~ _h - 2 scrolls labelled GETYOPNI WAKU (gained 1) i i ik i i, i i  i#, iK$ i& i( i%) i) i+ iN-, i,. i(0 i!2, i2 i4 i5 it6 i7 i9 i;, i= i? iA izB iC iE iH, iH iS i:U i V iV il[ iz] if^ i^ ib id, iXf ifj ik, il io iq i]r is iDv ix ix iy iQ} i i i0 i  i˄ iQ i iq i, i i i iE i3 i, i i> i6 i iG iМ i  i@ i iB iz i i! i iD i. i, i i ii i  i| i i i` i% i> i i iS i ib i i  i iL i i iX, i it iB i i! i ir i iw, i i  i , i  ik  i, iH i- i i i% i iP i, i i, i ic i5 i i i iZ i, i" i" ie#, i% i& iR', i) i* i* i+ i- i!. i. i}/ i0 iG2 i2 ic3 i\5 iK6 i6 iu7 ia: i< i< i= i? i@, iA iRC im in io ip i7q ir iuX iFv i9w, imx ity i?z iz i?}, i ~, i}X ip i i6 iɈ i i, i i ir i i iE iL i i# i^ i+ i i3 i i ii iЙ i i) i̞, i iҡ, i i  i i, i i i, i< i0 i, i i iG i iO iZ i޹ iH i8X i i, i i\ i_ i i i i% i i1 i i i iZ i i  i iM i i( i i i i i i i iA i i` i ia, iG i`R  There is an empty arch of ancient stone here. is i  _ i i5 i i, i i i, ig iu i<, i i; i i B i  iL  iR  There is an empty arch of ancient stone here. i5 iI _ iG i i i i iX i, i>! i&$ iv( iD), i, i^. i/, i2 ie4 i4 iX5 i78 i)9 i9 iQ: i< i= i> i? iA iC, iC i*F iF iG i J iJ iIL iL i$M iO iQB iCS iT itT iT iV iW iX iX i`[ i\ i] i] i5` ia, ib ie iRf if ipg in i_p, iq is is iRt iXv ix, iy i9| i~ i?, iy i  i i i i i i3 iݍ iۏ i i8 i- i ij i iŚ i i i i iۢ, i i+ i֪ ih i< iȮ i i iC iVn i% i0 i i i4 i i i i7, i i` i iP i i i7, i1 i i8, i ig i{, i iIB i  i< iqB i i i, i i iT i iQ i i iH i  i i c _You now have 282 gold pieces (gained 9). i  i  i  i , i=  i X i  i  i  i  i  i  io  i  iv  i9  i  i  i  i  iQ  i  i  it  i  im!  i"  ie#  i#  i5$  i%  i&  i' , if(  ii)  i) , i_+  i,  i,  i-  i-  i.  i/  ix/  iD  i/F  iG  iJ  i%R  iT B i3]  i`^  i*_ , ih  ij B is  iXt  iu  iu  i"  iY  i  ip  i  i;  i֌  i  i_  i  iq , im  i , iN  i˦  i  i  i;  iү  i  i , i  ib , i<  i  ii , ij  i B i  i  in B i  i B i  i  i  i  i&  i(  i)  i*  i0  i73 , iR4  iK X iQR  iT , iU  iG ` i4 ` i X i X i  i , i  i  i v i@ , i  i, B i%  i B ii  in  i  i  i  ih7  i9 B ims 6 iާ  i  i  i9  is B i  i  i B i  i , i+  i~  i  im  i , i& , iS X i  iv  i4  i  i  i! , i"  iz%  iQ'  i'  i(  i +  i,  iQ-  i+.  i20  i71  i1  i2  i3  iq5  i?: , iE;  i<  iA B i$D  iE  i%F  iJ  iK  iL  iM  iN  i P  iP  iRQ  in ` i: , i:  i  i B iע  i @  You see here a +0 hand axe. i  i  _ i  i n iM B ig  i  i\  i  i  i  iE  i:  i  ih  i  i  i" , i+  i3 4 i , i B i{  i!  i  iG , i  i!  i , i  im X i  iw , i:  i%  i  iK , i , ig  iI  i  i  i , i  i  i , i  i  i.  i  i  iK d #   ...> ... #   ... ...   ..# #..   .. #..   #.# ..   #..#.   #..#   #@##636.8 (306.0)   ##.#   i   #.##   ##.##   #..#   ##.##   ##.##  #..# ####   ##.## #####..)  i` B77 i  i ; _Found a stone staircase leading down. i>_ iZB i i, iח i iB i, i iݡ i΢ i i0 iե i iG i iz ix i, i i  You encounter a clockroach.    ##......B.#    #.........#   ...........  i  ..........   ......$..# #...  .......>....  ...........  .......@## #.....  ......#..# #......  ..... ##.##.......  .... #..#.......  #.. ##  ##B   clockroach (asleep, warded) . .# .## i! i944.8 (7.0) i+5.8 (8 _ i i!iZH  Casting: Magic Dart (safe; 1% risk of failure)  !i_I \Confirm with . or Enter, or press ? or * to list all spells.!io   alright the Conjurer !iѕ ##......B.#  Draconian #.......*.#  Health: 51/51 ======================== ........*..  Magic: 10/11 =====================--- ........*. AC: 8Str: 9 ......$*.# #...  EV: 11Int: 21 .......*. ....  SH: 0Dex: 9 .......*# .....  XL:  6 Next: 23% Place: Dungeon:4 .......@## #.....  Noise: ---------  Time: 4645.8 (0.0) ......#..# #......  [!i 33mk) +4 dagger (freeze) ..... ##.##.......  Nothing quivered .... #..#.......  #.. ##..#  ## ##.##  B   clockroach (asleep, warded) ##.#  #.##  ##.## _You encounter a clockroach.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 100% to hit)!iq> !iralright the Conjurer  ##......B.#Draconian  #.......*.#Health: 51/51 ========================  ........*..Magic: 10/11 =====================---  ........*.AC: 8Str: 9  ......$*.# #...EV: 11Int: 21  .......*. ....SH: 0Dex: 9  .......*# .....XL:  6 Next: 23% Place: Dungeon:4  .......@## #.....Noise: ---------  Time: 4645.8 (0.0)  ......#..# #......k) +4 dagger (freeze)[11;!is5H  ..... ##.##.......Nothing quivered  .... #..#.......  #.. ##..#  ####.##B   clockroach (warded) ##.# #.## ##.## !it-_You encounter a clockroach.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 100% to hit)!i.B  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a clockroach (asleep, damage-immune at range, 100% to hit)  The magic dart hits the clockroach. The clockroach is warded from harm.!i5...>.vvally target, warded)=6.8 (1-Star  _Your orb unleashes a flurry of shooting stars!!i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i  alright the Conjurer ##........#  Draconian #.......B.#  Health: 51/51 ======================== ........*..  Magic: 9/11===================----- ........*. AC: 8Str: 9 ......$*.# #...  EV: 11Int: 21 .......*. ....  SH: 0Dex: 9 .......*# .....  XL:  6 Next: 23% Place: Dungeon:4 .......@## #.....  Noise: =--------  Time: 4646.8 (0.0!ip) ......#vv# #......  k) +4 dagger (freeze) ..... ##.##.......  Nothing quivered .... #..#.......  -Star  #.. ##..#  ## ##.##  B   clockroach (ally target, warded) ##.#  #.##  ##.## _Your orb unleashes a flurry of shooting stars!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (ally target, damage-immune at range, 100% to hit)!i alright the Conjurer  ##........#Draconian  #.......B.#Health: 51/51 ========================  ........*..Magic: 9/11===================----- !i ........*.AC: 8Str: 9  ......$*.# #...EV: 11Int: 21  .......*. ....SH: 0Dex: 9  .......*# .....XL:  6 Next: 23% Place: Dungeon:4  .......@## #.....Noise: =--------  Time: 4646.8 (0.0)  ......#vv# #......k) +4 dagger (freeze)  ..... ##.##.......Nothing quivered  .... #..#.......-Star   #.. ##..#  ####.##B   clockroach (ally target, warded)!i[1K ##.# #.## ##.## _Your orb unleashes a flurry of shooting stars!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (ally target, damage-immune at range, 100% to hit)!i=v○v○!i>.Bv○!i?Fv○!i F}...>°°!iF*7.8 (1!iM!iOvCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a clockroach (ally target, damage-immune at range, 100% to hit) _The magic dart hits the clockroach. The clockroach is warded from harm.!iv○!iY ]°°..!iZ *8.8 (1!i` :°!iGd Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a clockroach (ally target, damage-immune at range, 100% to hit) _The magic dart hits the clockroach! The clockroach is warded from harm.!i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i4   alright the Conjurer ##........#  Draconian #.........#  Health: 51/51 ======================== ...........  Magic: 7/11===============--------- .......B.. AC: 8Str: 9 ......$v.# #...  EV: 11Int: 21 .......v. ....  SH: 0Dex: 9 .......*# .....  XL:  6 Next: 23% Place: Dungeon:4 ......°@## #.....  Noise: =--------  Time: 4648.8 (0.0) ......!i >[40m#..# #......  k) +4 dagger (freeze) ..... ##.##.......  Nothing quivered .... #..#.......  -Star  #.. ##..#  ## ##.##  B   clockroach (ally target, warded) ##.#  #.##  ##.## _The magic dart hits the clockroach! The clockroach is warded from harm.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (ally target, damage-immune at range, 100% to hit)!iY alright the Conjurer  ##........#Draconian  #.........#Health: 51/51 ========================  ...........Magic: 7/11===============---------  .......B..AC: 8Str: 9  ......$*.# #...EV: 11Int: 21  .......*. ....SH: 0Dex: 9  .......*# .....XL:  6 Next: 23% Place: Dungeon:4  ......°@## #.....Noise: =--------  Time: 4648.8 (0.0)  ......#..# #......k) +4 dagger (freeze)[34!iZ<m  ..... ##.##.......Nothing quivered  .... #..#.......-Star   #.. ##..#  ####.##B   clockroach (ally target, warded) ##.# #.## ##.##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (ally target, damage-immune at range, 100% to hit)  The magic dart hits the clockroach but does no damage.!iMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a clockroach (ally target, damage-immune at range, 100% to hit)  The magic dart hits the clockroach but does no damage.clockroach is warded from harm. The shooting star hits the clockroach.!i2○!ivXv○!i% **The clockroach is warded from harm. The clockroach is knocked back.!ip2○!iح$ B.°°..The shooting star hits the clockroach. The clockroach is warded from harm.!i*9.8 (1!i7S°°!i5 _The clockroach is knocked back. !i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. !iQ  alright the Conjurer ##........#  Draconian #.........#  Health: 51/51 ======================== .......B...  Magic: 6/11=============----------- !iS.......*.. AC: 8Str: 9 ......$*.# #...  EV: 11Int: 21 .......*. ....  SH: 0Dex: 9 .......*# .....  XL:  6 Next: 23% Place: Dungeon:4 .......@## #.....  Noise: =--------  Time: 4649.8 (0.0) ......#..# #......  k) +4 dagger (freeze) ..... ##.##.......  Nothing quivered .... #..#.......  -Star  !idT#.. ##..#  ## ##.##  B   clockroach (warded) ##.#  #.##  ##.## _The clockroach is knocked back.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 100% to hit)!i  alright the Conjurer  ##........#Draconian  #.........#Health: 51/51 ========================  .......B...Magic: 6/11=============-----------  .......*..AC: 8Str: 9  ......$*.# #...EV: 11Int: 21  .......*. ....SH: 0Dex: 9  .......*# .....XL:  6 Next: 23% Place: Dungeon:4  .......@## #.....Noise: =--------  Time: 4649.8 (0.0)  ......#..# #......k) +4 dagger (freeze)[11;5!i /H  ..... ##.##.......Nothing quivered  .... #..#.......-Star   #.. ##..#  ####.##B   clockroach (warded) ##.# #.## ##.##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 100% to hit)  The magic dart hits the clockroach but does no damage.!i j..>.!i^ +50.8 (1!i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a clockroach (damage-immune at range, 100% to hit)  The magic dart hits the clockroach but does no damage. _The clockroach is warded from harm.!iy D.B!it !i ###The clockroach sprays sand from its hourglass at you.!iB .>.1!iH !i8J D _The blast of sand hits you but does no damage.!i !i &-2!i !i !imre.B.!is$B!ix!iy^7==-3!i~!i!iR>B!i!iX%4!i!ij _The clockroach waves its antennae.!i m  You hit the clockroach but do no damage.!i -=5!i+ !i X _The clockroach closely misses you.!i m  You hit the clockroach but do no damage.!i %6!i, !i B _The clockroach bites you but does no damage.!i  You hit the clockroach. You freeze the clockroach.  You tail-slap the clockroach.  The clockroach is almost dead.!i  The clockroach sprays sand from its hourglass at you.!ilyX==7!i~!i؀D _The blast of sand hits you but does no damage.!i   You barely miss the clockroach.The clockroach is almost dead.!i%8!i!i B _The clockroach bites you but does no damage.!il .  You hit the clockroach. You freeze the clockroach. 39 _You kill the clockroach! _Your Conjurations skill increases to level 6!!in!i!i!i!i!i 8==!i ,!i !ie !i$ !i !iH !i !i !iI !i :==!i !i> !i !i !i !i] !iK !i !ir !i !i ,!i !i1 !i L9==!i !ij !i !i !i! !i! !i" !i$ ,!i% !i' :==!iJ( !iC) !i* !i+ !i+ !i- ,!i. !i0 ,!i1 !iY3 !i3 P10/11==!i4 !i6 !i!7 !i7 !i9 !iU: !i: !i< !i5= !i= !i|? P==!is@ !iA !iB !i3C !iD !iE !iF !i I !iI !iJ !iL n _You start resting.Magic restored.!ioR N-........!iY 85.8 (26.0)1===-6.8 (27 _!i^ !id`  !iS  !i T  !iT  !iQW  !i-X  !i\ X !i$]  !i]  !iz^  !i*a  !ia F=== !i=c  !if z _Your orb has finished recharging its magic. !i}h 3 !ii  !il  !i!n  !in  !ieo  !iq  !is  !is  !iu  !iw , !iw  !i{ N _You now have 301 gold pieces (gained 19). !i}  !i}  !i"~  !i  !iz  !i  !i  !i,  !i  !i , !i8  !i , !i  !i6  !i , !i  !i  !i  !i<  !i  !iƛ  !iN , !i  !i  !i  !i<  !iΤ  !in  !iA  !i  !i  !i  !i , !i  !iP  !i1 , !iε  !i  !i  !i% , !i  !i4  !i  !iO  !i  !iP  !i , !i  !iY , !i  !i  !i  !i9  !i  !i  !i , !i  !i  !i , !i  !iE  !i  !iY  !i  !i  !i  !i  !iw  !iP  !iZ  !i  !i  !i  !iT , !ij  !ih  !i , !i  !i  !i , !i  !i  !i , !i  !i  !i , !i  !i$  ####### #.....## .......#### .......## #### #.## ........# ##..## #..# .......## ##...@# #..#  !i6& g......## ##.....## #..# ....>.# ##.......# ##.## .....## #........# #..# .....## ##.........# #..# ...#..###..........# #..# ..###.##............# #..# .## #..#............# ##.## ## ##..##.......#### #..# !iT+ Z720.8 (341.8 (35 !i0  !i2 U _q - an emerald potion%!iQ %!i&R 3%!i T %!ioU %!iY n%!iZ %!i[\ %!i] %!i_^ %!i^ %!iF` %!ia %!i*b %!iJd %!ike %!i$f ,%!if %!ih %!iky n%!i{ ,%!i %!iŁ B%!i' %!i ,%!it %!i %!ic ,%!i %!i %!i< %!i0 ,%!ia %!i %!i %!i` %!iѨ %!i ,%!iY %!i %!iQ %!i. ,%!i %!i %!i ,%!i %!i %!i; %!i %!i %!i% %!i ,%!i0 %!i ,%!i %!i %!i %!i ,%!i %!i %!i ,%!i %!i %!i ,%!iU %!i %!i ,%!i %!i %!i ,%!i* %!i. ,%!i %!i %!i ,%!i %!i %!i- B%!i %!i %!i ,%!i %!i ,%!i %!i %!i ,%!ii %!i %!i ,%!ie %!i; %!i3 ,%!iY %!i %!i %!i %!i %!i %!i9 ,%!iA %!i %!i ,%!i %!i %!iw %!i %!i %!i;! B%!il" %!iO% %!i' %!iw( %!i) %!i. C  You see here a +0 short sword.%!i1 %!i1  _%!i73 %!i56 %!i9 ,%!i: %!i;> $  Things that are here:%!iA  a +0 club; a +0 ring mail; an orc skeleton%!i/D %!iD  _%!iG %!iI %!iK %!iL %!iM %!i[S %!iU ,%!i2X %!iZ %!i ] ,%!i)` %!ic %!if ,%!ih %!i  #.................##  #####))..............## # #####..).................#.....###)...............# ....##### #................# .#### #................### ## ##...............##ß## # #...............#...# # .@..........#...##65.8 (44 ###...........##..... ##..........##...## ###........##...# ## ##### ###.....####ß## .# #...### ###.#.# ## .%!i ##### ##.....### ##.#....# #........## ##.# ..##.### ..###..#%!i\ %!i E _Done exploring.(!i #.## ######)).## #  #####..)..# #.....###).# # ...##### #...# # #### #....### # # ##....##ß## # #.....#...# # ##.#...####.##.....∩##.##...####.##...# # # ##### ###.....####ß## # # #...### ###.#.# ## #(!i x  ##### ##.....### ##.## # # #.## ##.# #  .##.### #.###..# # (!i'(!i86.8 (1.0) _(!i(!i )!if#.## ######)).## #. #####..).# #. #.....###).# #.##### #.# #. #.### #. ##.##ß## #.#.#...# #.##.#...###.###.##.....∩.##.##...###.###.##...# #. ##### ###.....####ß## #. #...### ###.#.# ## #. ##.....### ##.## #.# #.## ##.# #. ##.### #.###..# )!i}$#.)!i)!i&7)!i^)!iҤ)!iL#.## ######)).## #...).# #. .....###).# #. .##### #.# #. #.### #.##.)!i!##ß## #.#.#...# #.##.#...###.###.##.....∩.##.##...###.###.##...# #.##### ###.....####ß## #.#...### ###.#.# ## #. ##.....### ##.## #.# #.## ##.# #. #.### #.###..# #.)!i)!i&8)!iM")!i#)!i #.## ######)).## #...).# #.)!i* ###).# #. ##### #.)!i* %# #. # #.### #.##.##ß## #.#.#...# #.##.#...###.###.##.....∩.##.##...###.###.##...# #.)!i ##### ###.....####ß## #.#...### ###.#.# ## #. ##.....### ##.## #. .# #.## ##.# #. .### #.###..# #.)!i )!i &9)!i )!i )!i #.## ######)).## #...#..).# #.###).# #. #.# #. )!i #.### #...###.##ß## #.#.#...# #.##.#...###.###.##.....∩.##.##...###.###.##...# #.##### ###.....####ß## #.#...### ###.#.# ## #. # ##.....### ##.## #. # #.## ##.# #. ### #.###..# #...#)!il)!ij'70)!i)!i*!i/#.## ##### #####)).## #...# #..).# #.###).# #. #.# #.#.### #...#[##.##ß## #.#.*!ii1#...# #.##.#...###.###.##.....∩.##.##...###.###.##...# #.##### ###.....####ß## #.#...### ###.#.# ## #.  ##.....### ##.## #.  #.## ##.# #. #.###..# #...#*!i9*!i:&1*!i@*!iB*!i#.## ##### #)).## #...# ..).# #. .###).# #. #.*!i;q# #.....##.### #...#[###.##ß## #.#.#...# #.##.#...###.###.##.....∩.##.##...###.###.##...# #.##### ###.....####ß## #.#...### ###.#.# ## #.##.....### ##.## #.#.## ##.# #. # #.###..# #...#*!i *!i&2*!i*!iM*!iQZ #.## ##### #)).## #...# .).# #. ###).# #. #*!iu[ { #.# #.....##.### #...#[###.##ß## #.#.#...# #.##.#...###.###.##.....∩.##.##...###.###.##...# #.##### ###.....####ß## #.*!iu\ 5#...### ###.#.# ## #.##.....### ##.## #.#.## ##.# #.  #.###..# #...#*!ib *!ic &3*!i.i *!ij *!iQ#.## ##### #)).## #...# ).# #.).*!i# #.  #.# #.....##.### #...#[###.##ß## #.##.#...# #.##.#...###.###.##.....∩.##.##...###.###.##...# #.##### ###.....####ß## #.*!i"#...### ###.#.# ## #. ##.....### ##.## #. #.## ##.# #.# #.###..# #...#*!iQ*!iQ&4*!i*!iH+!i*#.## ##### ###. #)).## #...#####. .# #. #).# #. #.# #.....# #.### #...#[# ##.+!ie##ß## #.##.#...# #.###.#...###.####.##.....∩.##.##...###.###.##...# #. ##### ###.....####ß## #. #...### ###.#.# ## #......### ##.## #.# .## ##.# #.## .###..# +!i:3#...#####+!i+!i&5+!i~#+!iH%,!i] ,!i[ 3,!iZ ,!i ,,!i ,!i B,!i ,!iS ,!i ,,!i ,!i ,!i ,,!iy ,!i ,!i ,,!iB ,,!i= B,!i ,,!i7 B,!iE ,!i ,!i ,!i$ ,!i ,!i ,!i ,!i ,!iN ,!i* ,,!i ,!i X,!ia ,!i ,,!i ,!i ,!i ,!ie ,!i ,!i ,!i" X,!iW$ ,!i;% ,!i& ,!i) ,!i + ,,!i+ ,!ia. ,!it0 ,,!ig1 ,!i4 ,!i5 ,!i; ,!i@ ,!iC ,!iKD ,!iE ,!iTG ,!iH ,,!iY ,!iY ,!iZ ,!i[ ,,!i9^ ,!ii ,!icn Z  Items here: (( ))) [.,!ip 5 _,!ir ,!ir ,!iLt ,!it ,!iu ,!iQw ,!ix ,!i"y ,!iy ,!i| ,!i=} ,!i} ,!i ,!i+ ,!iԃ ,,!i ,!i R  There is an empty arch of ancient stone here.,!i ,!i;  _,!i܉ ,!iu ,!i X,!i ,!i ,,!i ..## #...#####.># .......# #.........## ....# #..........# ......# #.....####.### .....### #...#[####.. .....##ß## #.......###. ......#...# #........##.. ......#...###........### #.....##..@..∩.........##..813.8 (38.0) ##..........##...###.........######........##...# #.........# # # ###.....####ß## #.........# ## ###.#.# [37,!i ]m## #.........# # ..### ##.## #........## # ....## ##.# #.......#####..# #...######.## #...# ###,!io ,!iH /!i(..## #...#####.>#..# #...##..# #..........#..# #.....####...#### #...#[####....##ß## #.......###...#...# #........##....#...###..###. ##.##.@...∩.##  ##.##...###.### ###.##...# #.........# # ## ###.....####ß## #.# .### ###.#.# ### #.#.### ##.## #.## .....## ##.# #.## ......###..# #...##### .#.## #...# ###[39;/!i(+i49m4.8 (1.0) /!i/Y _There is a collapsed entrance here.1!i1!i4nM.## ##### ###..########.>#.....#  ..####.##### #...#[####.#ß####.# #.... ...#.@.###........# ##.....∩.##..##...#1!iE###........##...# #.........# #1!i1!i-5 _1!i81!i׿2!i ## ##### ###..### #...#####.># # #.## # #.# # #.....####.##### #...#[####..###ß## #.###.##...# #.##..##..@###.###.# #.##.....∩.##. ##.##...###.###.###.##...# #...# #. # ###.....####ß## #.# # ### ###.#.# ### #.# #### ##.## #.## # 2!i2!i&62!i?2!i)3!iSQ3!iT ## #...#####.>#  ......#.3!iVN####.#######[####..##ß## #.......###........##..##....# ###..@..∩.........##.. ##..####  ### #... .......#.###...# ###3!i[\3!i\&73!iKb3!ic3!i˜ ## #...#####.># # #.## ## #.# ## #.....####.##### #...#[####..##.##ß## #.......###.##.#...# #........##..#.#...###.###.# .##...@.∩.##..# #.##...###.###.# ###.##...# #.........# #.  ###.....####ß## #.........# ##) ###.#.# ### #.# #. .### ##.## #.## 3!i [40m### ##.# #.## ####..# #...##### # 3!i9 3!i &83!is 3!i1 4!iW## #...#####.># ## #.## ## #.# #.# #.....####.####.#### #...#[####..##.<4!iz##ß## #.......###.##.#...# #........##..#.#...###.4!i###.###....@∩.4!i?##..# .4!i4_##...###.4!iM###.#.4!i##...# #...# #..#4!i###.....####ß## #.........# ##)# # ###.#.# ### #.........# #.# ### ##.## 4!i#........## ##. ## ##.# #.......## #. ###..# #...##### ## #.## 4!i#...# ### # 4!i4!iJ&94!i4!i 4!i ## #...#####.># #.# #.........## ##.# #..........# #.# #.....####.####.#### #...#[####..##.<.##ß## #.......###.##.4!i? #...# #..##..#.#...###.###.###.....@.4!ik ##..# ##...###.###.## 4!i .##...# #..# #..# 4!i w###.....####ß## #...# ##)#  ###.#.# ### #.........# #.#4!i C ##.## 4!iA a#........## ##. .4!id C## ##.# 4!i #.......## #.###..# #...##### ##.4!i #.## #...# ### #.4!i/ 4!i '204!i# 4!i& c _There is an empty arch of ancient stone here.6!i+;## #...#####.># #.# #.## ##.†# #.# #.# #.....####.####.6!ix;#### #...#[####..##.<.##ß## #.###.##.#...# #.##..#...##...###.6!i;###.###.....∩##..# 6!i;##...###.###.## .6!i;##...# #.# #..# #6!i<.....####ß## #.# ##)#6!i"<###.#.# ### #.# #.##. #6!iC< ##.## #.## ##. 6!in<## ##.# #.## #. .6!i<###..# #...##### ##.#.## 6!i<y#...# ### #.#6!i^E6!i,F-1 _6!iM6!imN;!i;!i;!iG;!i;!i$n;!iz;!iA;!i;!i|;!i;!is;!i;!i;!i;!iq;!iZ  Items here: (( ))) [.;!iu;!i  _;!i;!iۮ;!iѯ;!i;!i;!i;!it;!i;!iI;!i;!i,;!i۶;!i ;!i&;!ig;!iC;!i^..## ##......# #..## ##......# ####..##....### ##...#####  ##..####.....## ##......## ;!iL #..## ###....####........## ##..# ##.....#..........# ;!ip#..## ###.....##.).....# ## ##### ###..#####.....## ;!i## #...#####@># #....30.8 (9;!i # #.........## ##.†...## ;!i7# #..........# #......# .# #.....####.####.....## ;!ib.#### #...#[####..##.<...## ;!ie.##ß## #.......###.##....## .#...# #........##..#...##;!i...###........###.##### ##.....∩.........##..#;!i#;!i;!i>!i:Q ## ##......#  ..## ##......#  ..##....### ##...#####  >!iQ ##..####.....## ##......##  #..## ###....####........##  #..# ##.....#....#  ..## ###.....##.).....#  .>!iR 0## ##### ###..#####.....##  ## #...#####.@# #......#  # #...## ##.†...##  >!iDR 8# #..........# #......#  # #.....####.####.....##  >!ioR >#### #...#[####..##.<...##  ##ß## #.......###.##....##    >!iR #...# #........##..#...##    >!iR #...###........###.#####    #.....∩..>!iR s##..#   >!iCZ >!iZ +1.8 (1>!i` >!ic c _There is a stone staircase leading down here.?!i 4?!i ?!i ?!i -2 _?!i8 @!iL&5@!iZ ## #.  #.##.  ..#. .  ... ..  ..##...  # ....#.#  .>###.##.......  @!iE.......@.# .....#.### @!iӮ..# ## @!i -4.3 (2.5@!i@!iN _You climb downwards.  Found an escape hatch in the floor.@!iZ@a _There is a stone staircase leading up here.B!iB!iB!iB!iiB!iB!i| _B!iFB!iB!iB!iռB!ibB!iP  There is a stone staircase leading up here.B!itB!i _B!ivB!iB!iB!iiB!iB!iB!iB!iB!iFB!iXB!iB!iB!iB!ikB!iB!i.... ...####..##.....#### #.##....#.#.....>###.##..................<.###............#.### ......##.### ...# #..# .. #.@# 42.3 (8.0 ##.#  #..........................[.......##B!iA3.3 (9B!iB!i%M _Found a leather armour.E!ijE!iE!iE!iKE!i(j  You encounter a clockroach.E!iY####..##..#### #.##....#.#...>###.........<.###...#.### ##.### # #..# E!i   ## #...........................................E!iB   clockroach (asleep, warded)B.[###....E!i+,#E!i&0E!i24.3 (1 _E!iHE!ioH!i09B.H!i6YBH!i"7&5H!i<H!iI>I!i  ....  ####..##...#### ##.#>###.##.........<.###......#.### ...##.###.# #.... #.##.# I!i #........ ......... .......... .... B.... ..[##...........#I!i I!i &6I!is I!i J!iJ!i&7J!iJ!iJ!ii Y8K!i/BK!i4B.K!i B   clockroach (warded)K!iu &9K!iK!iL!i5B.L!i L!i '50L!i&L!i'M!i  You closely miss the clockroach.You tail-slap the clockroach, but do no damage.=1M!i>B _The clockroach bites you but does no damage.M!i d  You barely miss the clockroach.M!i  The clockroach sprays sand from its hourglass at you.M!il47--2M!i."M!iu$1 _The blast of sand hits you.P!i  You barely miss the clockroach. You tail-slap the clockroach.  The clockroach is moderately wounded.P!i&3P!iCP!iP _The clockroach misses you.Q!i]   You hit the clockroach. You freeze the clockroach.  Your tail-slap misses the clockroach.The clockroach is severely wounded.4 _The clockroach bites you but does no damage.R!il  You hit the clockroach. You freeze the clockroach.  The clockroach is almost dead.R!i U8--5R!i R!i2 B _The clockroach bites you but does no damage.T!i_  You hit the clockroach but do no damage.The clockroach is almost dead.T!i&6T!i=T!i{B _The clockroach bites you but does no damage.T!iYou hit the clockroach but do no damage.  The clockroach barely misses you.T!i(&7T!iX _The clockroach bites you but does no damage.U!i4fi .  You hit the clockroach. You freeze the clockroach.U!ik)U!in/448U!iqU!itN _You kill the clockroach!W!i]3W!i1_W!iDbW!i'fa9=W!i7gW!igW!iBhW!ijW!ijW!ikW!imW!iZnV50=W!i'oW!ipW!iqW!i:xW!izk _You start resting.HP restored.W!i &-W!iK,65.3 (7W!ii1=-6.3 (8 W!i5 _W!irW!i΋X!iNX!iX!iX!i6X!iX!i,X!iLX!iX!iX!iCX!i=X!i.#### #.##....#.#. ....>###.##........ ..........<.###.... ........#.### #. . .....##.### .<. ...# #..# .... .. #..# ..... ##.##...... #.@.......8.3 (2#......................................?...............#...[.###.#.....#......# X!i X!i +9.3 (3X!iX!i\9 _Found a stone staircase leading up.Z!iBSZ!iSZ!iVZ!i|[Z!i_Z!idO=Z!i eZ!igZ!igZ!i-iZ!ikZ!in,Z!ipZ!isZ!i vZ!i]vZ!ixZ!i{Z!i,Z!ioZ!iZ!i)Z!icZ!iZ!i Z!i,Z!ieZ!i!Z!i,Z!iȕZ!i,Z!iZ!i _l - 3 scrolls labelled NEUVYU VUOTEUT (gained 1)Z!iǢ3Z!iZ!i Z!i,Z!iZ!iZ!ib,Z!iwZ!iݱZ!i,Z!iYZ!i޶Z!iZ!iQZ!iZ!irZ!i Z!iFZ!itZ!i%Z!i`,Z!ifZ!iZ!i,Z!iZ!iZ!i,Z!i4Z!i)Z!i,Z!iZ!iZ!iZ!i<Z!i _d - 4 scrolls labelled ECODUW TOTIGRU (gained 1)Z!i$Z!iTZ!iwZ!iZ!iZ!iZ!iZ!iZ!ie  You encounter a hound.Z!iU #   .. ## ##.   h# ..# #..  Z!i% #/##.. ...   #....# ####..   .....#### #.##..   ###........>###.##.. Z!iv  ##..#.......<.#  #.......#.###  ##...Z!i.##.###  #...# #..#  Z!iK #....## #..# .   #..........# ####.##.. Z!iO  #...#......###.##..... h   hound (asleep) Z!i9  ######..##.....#...... Z!ia  ##.#..##............  Z!iZ#.....#.............Z!ig.h91.3 (22.0)Z!iG/hZ!i~EhZ!i5==2.3 (23Z!i Z!i:& _The hound barks!\!i Q.h\!i) O--3.3 (1.0) \!i/ \!i2 ]!i 2.h.h]!i^:]!i8;A--4]!i_A]!iB`!iC~  You hit the hound. You freeze the hound.  The hound is moderately wounded.=5`!i `!ix= _The hound bites you but does no damage.`!iH  You hit the hound. You freeze the hound.  The hound is severely wounded.6`!i `!i z _The hound bites you but does no damage. The hound barely misses you.a!iM] .  You hit the hound. You freeze the hound.a!iRa!iY/567a!i\a!i+I _You kill the hound!b!ib!ib!ib!ib!iHb!i|,b!i@b!ib!ib!iĥb!ib!i b!i:b!ib!ib!i-b!i]b!irb!ib!i[ #####   ##...#   #.?..###  #.....> ##  #.... ## ##.## #..# ..# #..#. b!ižz##@##..# .... -901.3 (4 ##....# ####..## #.....##### #.##.... ###........>###.##...b!i@ ##..#.............<.### #...............#.###  b!iV##............##.###  #...........####..#  #..........## #..# b!ipb!iE-2.3 (5b!iOb!iJ _Found a stone staircase leading down.b!i+3.3 (6b!ib!i2- _b - a wand of light (7)e!i* e!i.+ e!i0 e!i3 N _There are no items here.k!i-Fk!ihHb - a wand of light (7). A magical device which fires a ray of searing light, injuring and blinding thosestruck. Only living, undead, demonic and angelic monsters can be blinded, and tougher monsters will recover their vision more quickly. Damage: 4d6 Noise: A bit loud You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ k!iH“[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.s!iWs!i]alright the ConjurerDraconian#####Health: 51/51 ========================##...#Magic: 11/11 ========================#.?..###AC: 8Str: 9#.....>## EV: 11Int: 21#.... ####.## SH: 0Dex: 9#..# ..##..#. XL:  6 Next: 56% Place: Dungeon:5s!ie^)##@##..#.... Noise: ---------  Time: 4903.3 (0.0)##....# ####..## k) +4 dagger (freeze)#.....##### #.##.... Nothing quivered###........>###.##....##..#.............<.####...............#.#####............##.### . #...........####..# .. s!i_#..........## #..# ...  _The hound bites you but does no damage. The hound barely misses you.You hit the hound. You freeze the hound. _You kill the hound! _Found a stone staircase leading down. _b - a wand of light (7) _There are no items here.s!ids!i+es!ijs!ikv!in%3v!i&v!i+v!i-v!i1: _v!i2v!i4v!i4v!i5v!i[7v!i:,v!i:v!iEv!iG,v!ipHv!ikMv!iMv!ixNv!iW`             #####   v!iW(#...#   #.@..## 8.3 (5   #.....>##   ##......## ##   ##..##..# # v!iX]  ##.##..# ...   ##....# # ####..  v!iXi #.....##### #.##.   ###........>###.##   ##..#.............<.#v!iXv!i]v!iJ`p _d - 5 scrolls labelled ECODUW TOTIGRU (gained 1)y!i y!i@ alright the Conjurer (Draconian Conjurer) Turns: 4905, Time: 00:30:30 Health: 51/51AC:  8 Str:  9 XL: 6 Next: 56% Magic: 11/11EV: 11 Int: 21 God: Gold: 301SH:  0 Dex:  9 Spells: 9/12 levels left rFire . . . (100%) k - +4 dagger (freeze) rCold . . . (100%) n - orb {Stardust} y!i rNeg . . . (100%) (no helmet) rPois .(100%) (no cloak) rElec .(100%) i - +1 pair of gloves rCorr .(100%) (no boots) SInv .(no amulet) Will .....(no ring) Stlth ++(no ring) HPRegen 0.28/turn MPRegen 0.12/turn y!i %: no passive effects @: no status effects A: AC +6, unfitting armour, cold-blooded, armoured tail 1!iQ !iS ! alright the Conjurer  Draconian  Health: 51/51 ======================== !iiT  Magic: 11/11 ========================  AC: 8Str: 9  EV: 11Int: 21  #####SH: 0Dex: 9  ##...#XL:  6 Next: 56% Place: Dungeon:5 !iT  #.@..###Noise: ---------  Time: 4908.3 (0.0)  #.....>##!itU # k) +4 dagger (freeze)  ##......####. Nothing quivered  ##..##..##..  ##.##..#...  ##....# # ####..   #.....##### #.##..   ###........>###.##..   ##..#.............<.# !iU BYou hit the hound. You freeze the hound. _You kill the hound! _Found a stone staircase leading down. _b - a wand of light (7) _There are no items here. _d - 5 scrolls labelled ECODUW TOTIGRU (gained 1)!iV !iZ !i[ !iI!i!i!ihB!i.!i}!i!i!i,!i!i!i,!i!is!i!i!i^!i !i !i!i~!i!im!i!i\!i!i!iM!i!i[!iP!!i!!i"!i%!i&!i&!iU'!i(!i)!i*!im*!i+!i,!i,!i$-!i(.!iU/!i/!iw0!i2!i4!i4!iQ5!i66!iV7!i7!i7!iz8!i9!i9!iT:!i;!iA>!i>!iN?!i@!ijC!iC!iDE!iF!iH!i,I!i$J!i%L!ieN,!i^O!iQ!ipT,!iU!iY!i[,!i\!i^!i`,!i*b!ie!if!ig!ih!isj!il,!im!i2p!iur!ir!is!iu!i8x,!iy!i{!i}!i}!i1!i!i,!i!ia!i,!i!i!iDj  You encounter a shadow imp.!i #..#. .. ......... #...#5#  ####..##............. !iE## #.##....#.#.......#.. >###.##........##....... ......<.###.....#....# ....#.######......... !i].##.#####..<.##...# . ###..# #........@.#....  #..###.............#.#!i ####.##................. !i#.##.................... ..#...................#. ...................####!ig5   shadow imp (wandering) ................##.# ...............## .# !iaV.[.......###...# !iޠ^.5330.0)!i!i39.3 (31 _!i\!i!iMK.5!i!i140.3 (1.0) !i!i!ik  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i #..#. .. alright the Conjurer ......... #...#.#  Draconian  ####..##.............  Health: 51/51 ======================== ## #.##....#.#......5#..  Magic: 10/11 =====================--- >###.##........##..*....  AC: 8!i}Str: 9 ......<.###.....#.*..#  EV: 11Int: 21 ....#.######......*..  SH: 0Dex: 9 .##.#####..<.##..*# .  XL:  6 Next: 56% Place: Dungeon:5 ###..# #........@.#....  Noise: ---------  Time: 4940.3 (0.0)  #..###.............#.#  k) +4 dagger (freeze) ####.##.................  Nothing quivered #.##.................... ..#...................#. ...................####  5   shadow imp (wandering) ................##.# .........[39;4!i[9m......## .# .[.......###...# .. _You encounter a shadow imp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (wandering, hasn't noticed you, 100% to hit)!i q#..#. ..alright the Conjurer......... #...#.#Draconian####..##.............Health: 51/51 ======================== ## #.##....#.#......5#..Magic: 10/11 =====================--- >###.##........##..*....AC: 8Str: 9 ......<.###.....#.*..#EV: 11!i Int: 21 ....#.######......*..SH: 0Dex: 9 .##.#####..<.##..*# .XL:  6 Next: 56% Place: Dungeon:5 ###..# #........@.#....Noise: ---------  Time: 4940.3 (0.0)#..###.............#.#k) +4 dagger (freeze) ####.##.................Nothing quivered #.##.................... ..#...................#. ...................####5   shadow imp ................##.# ...............## .# .[.......###...# ..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart[40!i Fm (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the shadow imp!  The shadow imp is severely wounded.!ilj .5Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a shadow imp (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the shadow imp!  The shadow imp is severely wounded.The shadow imp shouts!!iǐ ...v..v(ally target)!i l===1.3 (1-Star !if !iU D _Your orb unleashes a flurry of shooting stars!!i$  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i #..#. .. alright the Conjurer ......... #...#.#  Draconian  ####..##.............  Health: 51/51 ======================== ## #.##....#.#.......#..  Magic: 9/11===================----- >###.##........##...5...  AC: 8Str: 9 ......<.###.....#..*.#  EV: 11Int: 21 ....#.######......*..  SH: 0Dex: 9 .##.#####..<.##v.*# . [39;49!iŽm XL:  6 Next: 56% Place: Dungeon:5 ###..# #........@.#....  Noise: ===------  Time: 4941.3 (0.0)  #..###........v....#.#  k) +4 dagger (freeze) ####.##.................  Nothing quivered #.##....................  -Star ..#...................#. ...................####  5   shadow imp (ally target) ................##.# ...............## .# .[.......###...# .. !iiT_Your orb unleashes a flurry of shooting stars!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (severely wounded, ally target, 100% to hit)!i M#..#. ..alright the Conjurer......... #...#.#Draconian####..##.............Health: 51/51 ======================== ## #.##....#.#.......#..Magic: 9/11===================----- >###.##........##...5...AC: 8!i Str: 9 ......<.###.....#..*.#EV: 11Int: 21 ....#.######......*..SH: 0Dex: 9 .##.#####..<.##v.*# .XL:  6 Next: 56% Place: Dungeon:5 ###..# #........@.#....Noise: ===------  Time: 4941.3 (0.0)!i #..###........v....#.#k) +4 dagger (freeze) ####.##.................Nothing quivered #.##....................-Star ..#...................#. ...................####5   shadow imp (ally target) !iC ................##.# ...............## .# .[.......###...# ..Casting: Magic Dart (safe; 1% risk of failure)  !iv Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!i Aim: a shadow imp (severely wounded, ally target, 100% to hit)  The magic dart hits the shadow imp.!i} ○vv○!i U...onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a shadow imp (severely wounded, ally target, 100% to hit)  The magic dart hits the shadow imp.  The shadow imp is almost dead.!i 8*!ie n  The shadow imp gestures at you.!i& v○v○!i }°°@°°!i d46-----2.3 (1!i q°°°°!i 4 _Pain shoots through your body!!i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!iz : #..#. .. alright the Conjurer ......... #...#.#  Draconian  ####..##.............  Health: 46/51 =====================--- ## #.##....#.#.......#..  Magic: 8/11=================------- >###.##........##...5...  AC: 8Str: 9 ......<.###.....#..*.#  EV: 11Int: 21 ....#.######.....v*..  SH: 0Dex: 9 !i .##.#####..<.##°°v# .  XL:  6 Next: 56% Place: Dungeon:5 ###..# #........@°#....  Noise: =--------  Time: 4942.3 (0.0)  #..###........°....#.#  k) +4 dagger (freeze) ####.##.................  Nothing quivered #.##....................  -Star ..#...................#. !i #...................####  5   shadow imp (ally target) ................##.# ...............## .# .[.......###...# .. _Pain shoots through your body!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (almost dead, ally target, 100% to hit)!i0 #..#. .. alright the Conjurer ......... #...#.#  Draconian  ####..##.............  Health: 46/51 =====================--- ## #.##....#.#.......#..  Magic: 8/11=================------- >###.##........##.......  AC: 8Str: 9 ......<.###.....#....#  EV: 11Int: 21 ....#.######.....v...  SH: 0Dex: 9 .##.#####..<.##°°v# .  XL:  6 Next: [37!im56% Place: Dungeon:5 ###..# #........@°#....  Noise: =--------  Time: 4942.3 (0.0)  #..###........°....#.#  k) +4 dagger (freeze) ####.##.................  Nothing quivered #.##....................  -Star ..#...................#. ...................####  5   shadow imp (ally target) ................##.# ...............## .# .[.......###...# .. Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (almost dead, ally target, 100% to hit)  !ix*The magic dart hits the shadow imp.!i #..#. ..  #  ..   >. <*.# ...*.. !iӘ,.*# . .#   #..###..# .##.. ...  .#!i:[ !i Mv○!iFv○!i>Ev○!iI○v!iQ'a°.°°!i',....!i#,283.3 (1!i4?°°!i6onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a shadow imp (almost dead, ally target, 100% to hit)  The magic dart hits the shadow imp. _You kill the shadow imp!!i L3!iM!iqO@○v!izP9○v!iP!i^QCv○!iRL○v!iVV!ige7=!iMh!ii!im!i&p!i ○ _You start resting.○8=9==!i!i^!iw!i!iB!iHK9=!ix*==50=!i!iL,!im!i6!iP10/11==!i!iDf _Your shooting star dissipates. x2!i..... .........!iF-.###..........##.....JJ   jelly (wandering)!i0574.0)!i[-8.3 (15!i!iV _You encounter a jelly.!i!i# _A jelly is nearby!!i]  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i^  #..#. .. alright the Conjurer ......... #...#.#  Draconian  ####..##.............  Health: 50/51 =======================- ## #.##....#.#.......#..  Magic: 9/11===================----- >###.##........##.......  AC: 8Str: 9 ......<.###.....#....#  EV: 11Int: 21 ....#.######.........  SH: 0Dex: 9 .##.#####..<.##...# .  XL:  6 Next: 58% Place: Dungeon:5 ###.!i .# #........@.#....  Noise: ---------  Time: 4958.3 (0.0)  #..###.........**..#.#  k) +4 dagger (freeze) ####.##............**...  Nothing quivered #.##.................**.  -Star ..#...................#J ...................####  J   jelly (wandering) ................##.# ...............## .# .[.......###...# .. _A jelly is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i/ Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 100% to hit)!i):#..#. ..alright the Conjurer......... #...#.#Draconian####..##.............Health: 50/51 =======================- !ic*## #.##....#.#.......#..Magic: 9/11===================----- >###.##........##.......AC: 8Str: 9 ......<.###.....#....#!i*EV: 11Int: 21 ....#.######.........SH: 0!i*Dex: 9 .##.#####..<.##...# .!i*XL:  6 Next: 58% Place: Dungeon:5 !i*###..# #........@.#....Noise: ---------  Time: 4958.3 (0.0)!i+#..###.........**..#.#k) +4 dagger (freeze) !i>+####.##............**...Nothing quivered !i_+#.##.................**.-Star !i+..#...................#J ...................####!i+J   jelly ................##.# !i+n...............## .# !i+.[.......###...# ..Confirm with . or Enter, or press ? or * to list all spells.!i,Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!i%,{Aim: a jelly (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the jelly.  !iE,The jelly is lightly wounded.!iF9J.!i=5.....!i`1==9.3 (1!i!i-@  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (wandering, hasn't noticed you, 100% to hit)  !iThe magic dart hits the jelly.jelly is lightly wounded. _The jelly quivers.!ie  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!iy #..#. .. alright the Conjurer ......... #...#.#  Draconian  ####..##.............  Health: 51/51 ======================== ## #.##....#.#.......#..  Magic: 8/11=================------- >###.##........##.......  AC: 8!iy,Str: 9 ......<.###.....#....#  EV: 11Int: 21 ....#.######.........  SH: 0Dex: 9 .##.#####..<.##...# .  XL:  6 Next: 58% Place: Dungeon:5 !iy ###..# #........@.#....  Noise: =--------  Time: 4959.3 (0.0)  #..###.........**..#.#  k) +4 dagger (freeze) !i+z####.##............**...  Nothing quivered #.##.................*J.  -Star ..#...................#. !izF...................####  J   jelly ................##.# ...............## .# .[.......###...# .. _The jelly quivers.!izPCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  !i{Press: ? - help, Shift-Dir - straight lineAim: a jelly (lightly wounded, 100% to hit)!im #..#. ..alright the Conjurer......... #...#.#Draconian####..##.............Health: 51/51 ======================== ## #.##....#.#.......#..Magic: 8/11=================------- >###.##........##.......!im AC: 8Str: 9 ......<.###.....#....#EV: 11Int: 21 ....#.######.........SH: 0Dex: 9 .##.#####..<.##...# .XL:  6 Next: 58% Place: Dungeon:5 ###..# #........@.#....!im Noise: =--------  Time: 4959.3 (0.0)#..###.........**..#.#k) +4 dagger (freeze) ####.##............**...Nothing quivered !in _#.##.................*J.-Star ..#...................#. ...................####J   jelly ................##.# ...............## .# .[.......###...# ..Casting: Magic Dart (safe; 1% risk of failure)  !in Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  !in Press: ? - help, Shift-Dir - straight lineAim: a jelly (lightly wounded, 100% to hit)  !in The magic dart hits the jelly.!i 4J.!in /....!i +60.3 (1!i !i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (lightly wounded, 100% to hit)  The magic dart hits the jelly. _The jelly is moderately wounded.!iE  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i\M  #..#. .. alright the Conjurer ......... #...#.#  Draconian  ####..##.............  Health: 51/51 ======================== ## #.##....#.#.......#..  Magic: 7/11!iM ===============--------- >###.##........##.......  AC: 8Str: 9 ......<.###.....#....#  EV: 11Int: 21 ....#.######.........  SH: 0!iN mDex: 9 .##.#####..<.##...# .  XL:  6 Next: 58% Place: Dungeon:5 ###..# #........@.#....  Noise: =--------  Time: 4960.3 (0.0)  #..###.........**..#.#  k) +4 dagger (freeze) !iN ####.##............**...  Nothing quivered !i4O #.##.................J..  -Star ..#...................#. ...................####  J   jelly !igO ................##.# !iO ...............## .# .[.......###...# .. !iO _The jelly is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  !iO MConfirm with . or Enter, or press ? or * to list all spells.!iP Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!i.P vAim: a jelly (moderately wounded, 100% to hit)!i; #..#. ..alright the Conjurer......... #...#.#Draconian####..##.............!i< hHealth: 51/51 ======================== ## #.##....#.#.......#..Magic: 7/11===============--------- >###.##........##.......AC: 8!i< Str: 9 ......<.###.....#....#EV: 11Int: 21 ....#.######.........SH: 0!i< ZDex: 9 .##.#####..<.##...# .XL:  6 Next: 58% Place: Dungeon:5 !i< '###..# #........@.#....Noise: =--------  Time: 4960.3 (0.0)!i = #..###.........**..#.#k) +4 dagger (freeze) !iQ= ####.##............**...Nothing quivered #.##.................J..!ix= -Star ..#...................#. !i= %...................####J   jelly ................##.# !i= ...............## .# .[.......###...# ..!i= Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i(> FAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  The magic dart hits the jelly!!i 4J.!i -.....!i *1.3 (1!ie !ii onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (moderately wounded, 100% to hit)  !i wThe magic dart hits the jelly! _The jelly is severely wounded.!ib  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i.j  #..#. .. alright the Conjurer ......... #...#.#  Draconian  ####..##.............  Health: 51/51 ======================== ## #.##....#.#.......#..  Magic: 6/11!i7k =============----------- >###.##........##.......  AC: 8Str: 9 ......<.###.....#....#  EV: 11Int: 21 ....#.######.........  SH: 0Dex: 9 .##.#####..<.##...# .  XL:  6 Next: 58% Place: Dungeon:5 ###..# #........@.#....  Noise: =--------  Time: 4961.3 (0.0)  #..###.........**..#.#  k) +4 dagger (freeze) ####.##............*....  Nothing quivered #.##................J...  -Star !ik L..#...................#. ...................####  J   jelly ................##.# ...............## .# !ik .[.......###...# .. _The jelly is severely wounded.Casting: Magic Dart (safe; 1% risk of failure)  !i l tConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)!iB{ #..#. .. alright the Conjurer ......... #...#.#  Draconian !iȌ: ####..##.............  Health: 51/51 ======================== ## #.##....#.#.......#..  Magic: 6/11=============----------- >###.##........##.......  AC: 8Str: 9 ......<.###.....#....#  EV: 11!iInt: 21 ....#.######.........  SH: 0Dex: 9 !i66.##.#####..<.##...# .  XL:  6 Next: 58% Place: Dungeon:5 !ic###..# #........@.#....  Noise: =--------  Time: 4961.3 (0.0)  #..###.............#.#  k) +4 dagger (freeze) !i####.##.................  Nothing quivered #.##....................  -Star !iN..#...................#. ...................####  J   jelly !iۍ................##.# ...............## .# !i(.[.......###...# .. !iXCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  The magic dart hits the jelly.!i͒ #..#. ..  #  .. !i@  >. <   .    !it**..#.# *....  !ih .#[ !i .!i#,....!i3702.3 (1!i$!i0&Sonfirm with . or Enter, or press ? or * to list all spells.!i&Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (severely wounded, 100% to hit)  The magic dart hits the jelly. _You kill the jelly!!i(!i!i!i!iF!i,!i5!iS!i!iN7==!iW!i!i!i:!i=!i!i!i=!it!i`!i^!iɱ:==!i޲!i!i!i!i%!i!iF!i!ij!i3!iؽ!i%!i/!ik!iN8==!i!i,!i!i,!iS!i!iY!i!i!i:==!ik!i?!i!i!i!il!i!i!i!i|!i!iBE9==!i!i!i_!i!i!i!i!i,!i!i!ie:==!i!i=!ij!i!iT!i!i!i2!ie!i!i!i\P10/11==!i!i,!i!i,==!i ,!i!i,!i _You start resting.Magic restored.!i&-!i098.3 (36.0)!ij1===-9.3 (37 _!iB!i!i !i !i !i !i !i% X!iw !iǫ !i !iˮ !i[ ;===!i6 !in !i !i !i1 z _Your orb has finished recharging its magic.!i) 3!i_ !i4 !i- !i !i !iK !i # #. ##.###........ #..#.......#. !i:  ...........#...#.#.#  ####..##........  #.##....#.#.......#.... ##.##........##.......ß....<.###.....#....#...> !i ..#.######......@.......5006.3 (7.0) #.#####..<.##...#..#......# #...#.###...#.#.# ##.##....... ##!i ........ #....#.....####...!i( :......##.#!i !i +7.3 (8!i !iY A _Found a staircase to the Ecumenical Temple.!i !i8 A statue of an orb of entropy. A statue of a terrifying globe of profound nothingness, said to dwell within theRealm of Zot. !i -A suitable weapon or spell can reach past it.!i)|## #.alright the Conjurer##.##......#........Draconian#..#.......#........Health: 51/51 ========================...........#...#.#.#Magic: 11/11 ========================####..##...............AC: 8Str: 9  #.##....#.#.......#....EV: 11Int: 21 ##.##........##.......ß.SH: 0Dex: 9 ....<.###.....#....#...>XL:  6 Next: 70% Place: Dungeon:5 ..#.######......@.......Noise: ---------  Time: 5007.3 (8.0) #.#####..<.##...#!iW}&..#....k) +4 dagger (freeze) #..# #..........#.......Nothing quivered #..###.............#.#.# ##.##................... ##...................... #...................#... .................####... ..............##.#The magic dart hits the jelly. _You kill the jelly! _You start resting. _Magic restored. _Your orb has finished recharging its magic. _Found a staircase to the Ecumenical Temple.!i!i!id!iF!i3 ## #. ##.##......#.#..#.......#............#...#.#.#. !i4 ####..##..... #.##....#.#.......#..##........##.ß.<.###.....#....#...>.#.######.......ß .#####..<.##...#..#. ..# #..#. !i4 ..###......#.#.#..##............. ..........#........####. !i< !i<= +8.3 (1!iB !iD !i7x## #. ##.##......#.#..#.#.!ixl.#...#.#.#.#..##.... .##....#.#.......#. !ixf.##........##.ß.!i-y<.###.....#....#...>. #.######.ß. #####..<.##...#..#.# #...#.!iYy,###.............#.#.#.# .##............ !i|y...............#.!iy;.....####. !i!i&9!iG!i\## #.  ##.##......#.  #..#.#.  .#...#.#.#.#...##. ##....#.#.......#. ##.!i.<##.ß.<.###.....#....#...>. .######.ß...<.##...#..#. # #....#. !i###.............#.#.#.#. ##........#......####. !iM!i'10!iZ!i[!i%l ## #. ##.##......#. #..#.......#. .#...#.#.#.#.#..##. #....#.#.#.#.##.!il Hß. <.###.....#....#...>...# ######.ß...<.##...#..#.#  #....#......#.#.#.#.#.!i:m ..#.####. !i u !iu &1!iт !i\ !i ## #. .##......#. ..#.......#.!i #...#.#.#.#.#. ..##. ....#.#.#.#. .##.!i (ß. !i .###.....#....#...>...#..ß...^!i ..<.##...#..#.#. !it J#.#.......#.#.#.#.#. !i h.#.####. !i  !ig!i&2!i6!i[!i## #. .##......#.#.#.#...#.#.#.#.#.##.!iU#.#.#.#.##.ß. ###.....#....#...>...#.#.ß...^.!i..<.##...#..#.#. .#. !i.#.#.#.#.#.!i֛[#.#####. !i !i  A malevolent force fills the Dungeon...  --more--!i%T  You fall into a shaft and drop 2 floors!!i/  --more--!iqh Generating dungeon...o\\/o/ building the Dungeon!i)i < \o\!i < /o/!i !izalright the ConjurerDraconianHealth: 51/51 ========================Magic: 11/11 ========================AC: 8Str: 9EV: 11Int: 21SH: 0Dex: 9XL:  6 Next: 70% Place: Dungeon:7Noise: ---------  Time: 5013.3 (1.0)k) +4 dagger (freeze)Nothing quivered !i{|_You start resting. _Magic restored. _Your orb has finished recharging its magic. _Found a staircase to the Ecumenical Temple.  A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors!!i2*#.######.###......##......##......##......# ##.#......#.)...#....@...##.........##..#.....)###......##......#!i{##..#####.#..!ik0 _The shaft crumbles and collapses.!i5^ _Found a rapier and an executioner's axe.!i\,3!i~-!iN1!ib2!i6: _!i7!i9,!i;!i<!i@B!iF!i=I!iI!iJ!iIR>  You see here a +0 rapier.!iQV5 _!iV!iX!iZ!iZ!i[!iD]!i_,!i^a!izc!ie,!ig!ih!ilB!im!i+  You encounter a wight. It is wielding a +3 morningstar of freezing.#... ...  ...#  z..  ..##  ..#  #.#  #@#  #.##  #..#  ##. #. #.z [!i.30m  wight (dormant) ###.##.# #...######.## #.###35.3 (22.0)6.3 (23 _Found a stone staircase leading down.!it  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i`f  alright the Conjurer #... Draconian #... Health: 51/51 ======================== ...# Magic: 10/11 =====================--- z.. AC: 8Str: 9 *.## EV: 11Int: 21 !i*.# SH: 0Dex: 9 #*# XL:  6 Next: 70% Place: Dungeon:7 #@# Noise: ---------  Time: 5036.3 (0.0) #.## k) +4 dagger (freeze) #..# Nothing quivered ##.# #.# #.# z   wight (dormant) ###.# #.# #...#  #####.## #.###Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (dormant, 100% to hit)!ialright the Conjurer#...Draconian#...Health: 51/51 ========================...#Magic: 10/11 =====================---z..!iAC: 8Str: 9*.##EV: 11Int: 21*.#SH: 0Dex: 9#*#XL:  6 Next: 70% Place: Dungeon:7#@#Noise: ---------  Time: 5036.3 (0.0)#.##k) +4 dagger (freeze)#..#Nothing quivered##.##.#!iH#.#z   wight###.##.# #...#!ip#####.## #.###Confirm with . or Enter, or press ? or * to list all spells.!iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!iAim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (dormant, 100% to hit)  The magic dart hits the wight.!i>zAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (dormant, 100% to hit)  The magic dart hits the wight.wight is lightly damaged.!igz.vv(ally target)!ij=7.3 (1-Star !i=!i"D _Your orb unleashes a flurry of shooting stars!!iE   !ią Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ig!igi# Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%!ii2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!i{ !i̝ !ie 9alright the Conjurer#...Draconian#...Health: 51/51 ========================...#Magic: 10/11 =====================--->..AC: 8Str: 9z.##EV: 11Int: 21..#SH: 0!i" Dex: 9#v#XL:  6 Next: 70% Place: Dungeon:7#@#Noise: =--------  Time: 5037.3 (0.0)#v##k) +4 dagger (freeze)#..#Nothing quivered##.#-Star #.##.#z   wight (ally target)###.##.# #...######.## #.###(dormant, 100% to hit)  The magic dart hits the wight.  The wight is lightly damaged. _Your orb unleashes a flurry of shooting stars!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i !i alright the Conjurer#...Draconian#...Health: 51/51 ========================...#Magic: 10/11 =====================--->..AC: 8Str: 9z.##EV: 11Int: 21..#SH: 0Dex: 9#v#XL:  6 Next: 70% Place: Dungeon:7#@#Noise: =--------  Time: 5037.3 (0.0)#v##k) +4 dagger (freeze)#..#Nothing quivered##.#-Star #.##.#z   wight (ally target)!i r###.##.# #...######.## #.###(dormant, 100% to hit)  The magic dart hits the wight.  The wight is lightly damaged. _Your orb unleashes a flurry of shooting stars!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i   alright the Conjurer #... Draconian #... Health: 51/51 ======================== ...# Magic: 8/11=================------- >.. AC: 8Str: 9 z.## EV: 11Int: 21 *.# SH: 0Dex: 9 #v# XL:  6 Next: 70% Place: Dungeon:7 #@# Noise: =--------  Time: 5037.3 (0.0) #v## k) +4 dagger (freeze) #..# Nothing quivered ##.#[12;!i 34H -Star  #.# #.# z   wight (ally target) ###.# #.# #...#  #####.## #.###Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (lightly damaged, ally target, 79% to hit)!iSyalright the Conjurer#...Draconian#...Health: 51/51 ========================...#!iMagic: 8/11=================------->*.AC: 8Str: 9*.##EV: 11Int: 21*.#SH: 0Dex: 9#*#XL:  6 Next: 70% Place: Dungeon:7#@#!iFNoise: =--------  Time: 5037.3 (0.0)#v##k) +4 dagger (freeze)#..#Nothing quivered##.#-Star #.##.#z   wight (ally target)###.##.# #...#!iq#####.## #.###Casting: Magic Dart (safe; 1% risk of failure)  !iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!iAim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (lightly damaged, ally target, 79% to hit)!iAgv○onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (lightly damaged, ally target, 79% to hit)  You focus your ray upon the wight. The searing ray misses the wight.!iBMvz!i?C!i5I ***(Press . to maintain the ray.)  The shooting star hits the wight.!i>4○!i0 .z.°The wight is lightly damaged.!ip=8.3 (1Ray !i<8°!i0 _The wight is knocked back.!i **** The searing ray hits the wight.!iO zThe wight is heavily damaged.!i_Wq... !iX7----9+ !i]!ids _You encounter a wight. It is wielding a +3 war axe.!i8 ****The searing ray hits the wight.!iE0z!iVE.z!ir zThe wight is lightly damaged.!i.zz 3 wights (1 polearm, 1 ally target)!iQ6------40++ !i!iq _You encounter a wight. It is wielding a +0 spear.!iF/ ****The searing ray hits the wight but does no damage.  The wight is lightly damaged.  The searing ray misses the wight. The searing ray hits the wight.!iR .zThe wight is almost destroyed..!i%z!iE.z!i95!iIY-----=1!it!iq> _You finish channelling your searing ray.!iE.z!i  The wight hits you from afar with a +0 spear!P: 41/50 (51)-----2Drain!i!ix _You feel drained. The wight hits you but does no damage.!il  The wight hits you with a +3 war axe! You feel drained.!i 31/48---------=3!ir !iy C _The wight hits you from afar with a +0 spear.!i>R  The wight hits you from afar with a +0 spear.!i@29-----P: 6/11 ===-4!icF!i1JR _The wight barely misses you.!i|!i}?-5!i,!iEU _The wight barely misses you. x2!i'  The wight hits you with a +3 war axe! You feel drained.The wight hits you from afar with a +0 spear.17/45------=6Drain  _You feel drained.!i  #... #... ...# >.. ..## zz# #z# #@# !iV#v## #..# ##.# #.# #.# ###.# #.# #...#  !i@F #.###The wight barely misses you.!ip #... #... ...# >.. ..## zz#!ip #z# #@# #v## #..# ##.# #.# #.#!i+q  ###.# #.# #...#   #.!iy  #... #... ...# >.. ..## zz# #z# #@# #v##!iCz #..# ##.# #.# #.# ###.# #.# #...#   #.###The wight hits you from afar with a +0 spear.  * * * LOW HITPOINT WARNING * * *!iz!iO #... #... ...# >.. ..## zz# #z# #@# #v## #..#!iP ##.# #.# #.# ###.# #.# #...#   #.!iY`  You feel drained.!iZ8/44 (51) -----------7!ib!ifV _* * * LOW HITPOINT WARNING * * *!ix   alright the Conjurer #... Draconian #... HP: 8/44 (51) ====-------------------- ...# MP: 6/11=============----------- >.. AC: 8Str: 9 ..## EV: 11Int: 21 !iUzz# SH: 0Dex: 9 #z# XL:  6 Next: 70% Place: Dungeon:7 #@# Noise: =--------  Time: 5047.3 (1.0) #v## k) +4 dagger (freeze) !iQc#..# Nothing quivered ##.# -Star Drain  #.# #.#!i zzz 3 wights (1 polearm, 1 ally target) ###.# !i}#.# #...#  #####.## #.### _* * * LOW HITPOINT WARNING * * *!i9Aiming: Bolt of LightPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (almost destroyed, 71% to hit)!i N **!i @*zz!i =.*!i- K>*!il.z#z@!i*z#z@Aim: a wight, wielding a +0 spear and wearing a +0 robe (71% to hit)!ǐzz3 morningstar of freezing and wearing a +0 robe  (almost destroyed, 71% to hit)!i zz0 spear and wearing a +0 robe (71% to hit)!ie[ *z!iWX.#zz!i) #zAim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (almost destroyed, 71% to hit)!i7alright the Conjurer#...Draconian#...HP: 8/44 (51) ====--------------------...#MP: 6/11=============-----------!iD8I>..AC: 8Str: 9..##EV: 11Int: 21z*#SH: 0Dex: 9#*#XL:  6 Next: 70% Place: Dungeon:7#@#Noise: =--------  Time: 5047.3 (1.0)#v##!iz8 k) +4 dagger (freeze)#..#Nothing quivered##.#-Star Drain #.#!i8#.#zzz 3 wights (1 polearm, 1 blind, 1 ally…)###.#!ik9#.# #...######.## #.###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (almost destroyed, 71% to hit)  The bolt of light hits the wight!  The wight is almost destroyed.!i5  Shift-Dir - straight line  Aim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (almost destroyed, 71% to hit)  The bolt of light hits the wight!  !iXThe wight is almost destroyed.The wight is blinded. The bolt of light misses the wight.!i #... #... ...# >.. ..## !i/z*# #*# #@# #v## #..# ##.# #.# #.# !i###.# #.# #...#   #.###!i` #... #... ...# >.. ..## z*# #*# #@# #v## !i)#..# ##.# #.# #.# ###.# #.# #...#   #.!i<  #... #... ...# >..!i2 ..## z*# #*# #@# #v## #..# ##.# #.# #.# ###.#!i #.# #...#   #.###The wight hits you with a +3 war axe.  * * * LOW HITPOINT WARNING * * *!ir  #... #... ...# >.. ..## z*# #*# !is#@# #v## #..# ##.# #.# #.# ###.# #.# #...#   #.!i!zc  #... #... ...# >.. ..## z*# !iz#*# #@# #v## #..# ##.# #.# #.# ###.# #.# #...#  !iz #.###You feel drained.* * * LOW HITPOINT WARNING * * *!i7JG #... #... ...# >.. ..## !iJz*# #*# #@# #v## #..# ##.# #.# #.# ###.# #.# #...#   #.!ifO  #... #... ...# >.. ..## z*# #*# !iP1#@# #v## #..# ##.# #.# #.# ###.# #.# #...#   #.###The wight hits you from afar with a +0 spear.  * * * LOW HITPOINT WARNING * * *!i" #... #... ...#!i0# >.. ..## z*# #*# #@#!i# #v## #..# ##.#!i# #.# #.# ###.# !i$#.# #...#   #.!i,H zz!ic,;You feel drained.!i?-2/41---====8!i2!i]5V _* * * LOW HITPOINT WARNING * * *!ik7  alright the Conjurer #... Draconian #... HP: 2/41 (51) =----------------------- ...# MP: 6/11!i>u=============----------- >.. AC: 8Str: 9 ..## EV: 11Int: 21 zz# SH: 0Dex: 9 #z# XL:  6 Next: 70% Place: Dungeon:7 #@# Noise: ====-----  Time: 5048.3 (1.0) !iv#v## k) +4 dagger (freeze) #..#!i Nothing quivered ##.# -Star Drain  #.# #.# zzz 3 wights (1 polearm, 1 blind, 1 ally…)!iD ###.# #.# #...# !i' #####.## #.### _* * * LOW HITPOINT WARNING * * *Aiming: Bolt of Light!iPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!i{Aim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (almost destroyed, 71% to hit)!in2 ***zz!it j.*>*!iHz r.*.*!iӞ Y.*zz!i.].*zz!izX.#zz!i)w#zAim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (almost destroyed, 71% to hit)!i  alright the Conjurer #... Draconian #... HP: 2/41 (51) =-----------------------!i> ...# MP: 6/11=============----------- >.. AC: 8Str: 9 ..## EV: 11Int: 21 zz# SH: 0Dex: 9 #)# XL:  6 Next: 70% Place: Dungeon:7 #@# Noise: ====-----  Time: 5048.3 (1.0) #v##!is k) +4 dagger (freeze) #..# Nothing quivered ##.# -Star Drain  !i#.# #.# zzz 3 wights (1 polearm, 1 blind, 1 ally…)!iGD ###.# #.# #...# !is #####.## #.###Press: ? - help, Q - select action, ( or ) - cycle!iShift-Dir - straight lineAim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  !i(almost destroyed, 71% to hit)  The bolt of light hits the wight!  You destroy the wight!!i")Aim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (almost destroyed, 71% to hit)  !iZ#kThe bolt of light hits the wight!  You destroy the wight!!i7)b #... !i)G#... ...# >.. ..## z*# !i * #*# #@# #v##!ip* #..# ##.# #.# #.#z   wight (polearm!i*) ###.# #.# #...# !i*I  #.!iuk)), ally target)!iy!ialright the Conjurer#...Draconian#...HP: 2/49 (51) ------------------------...#MP: 6/11=============----------->..AC: 8Str: 9!i9..##EV: 11Int: 21z)#SH: 0Dex: 9#)#XL:  6 Next: 111% Place: Dungeon:7#@#Noise: ====-----  Time: 5049.3 (1.0)#v##k) +4 dagger (freeze)#..#Nothing quivered##.#!i΁@-Star Drain#.##.#z   wight (polearm, ally target)###.#!i#.# #...######.## #.###!i2Aim: a wight, wielding a +3 morningstar of freezing and wearing a +0 robe  (almost destroyed, 71% to hit)  The bolt of light hits the wight!  !imYou destroy the wight!The bolt of light hits the wight!  You destroy the wight!!i7The bolt of light hits the wight!  You destroy the wight! _The wight closely misses you.  You have reached level 7!!i/  --more--!i] 7 5%  Your scales start taking on a glossy black colour.!i`/  --more--!i%!i<7alright the Conjurer#...Black Draconian#...HP: 2/55 (57) ------------------------...#MP: 6/12============------------>..AC: 8Str: 9..##EV: 11Int: 21z)#SH: 0Dex: 9#)#XL:  7 Next:  5% Place: Dungeon:7#@#Noise: ====-----  Time: 5049.3 (1.0)#v##k) +4 dagger (freeze)#..#Nothing quivered##.#-Star Drain Breath+ #.##.#z   wight (polearm, ally target)###.##.# #...######.## #.###!i>cThe bolt of light hits the wight!  You destroy the wight! _The wight closely misses you.You have reached level 7!Your scales start taking on a glossy black colour.You learn Air Magic much quicker. You learn Earth Magic much slower.  You destroy the wight! _The wight closely misses you. have reached level 7!r scales start taking on a glossy black colour.  You learn Air Magic much quicker. You learn Earth Magic much slower.You can breathe arcing electricity.!icE!i;Q] _You feel insulated.!i   Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i  alright the Conjurer #... Black Draconian #... HP: 2/55 (57) ------------------------ ...# MP: 4/12========---------------- >.. AC: 8Str: 9 ..## EV: 11Int: 21 z)# SH: 0Dex: 9!i) #*# XL:  7 Next:  5% Place: Dungeon:7 #@# Noise: ====-----  Time: 5049.3 (0.0) #v## k) +4 dagger (freeze) #..# Nothing quivered ##.# -Star Drain Breath+  #.# !i#.# z   wight (polearm, ally target) ###.# #.# #...# !i #####.## #.###Casting: Searing Ray (safe; 1% risk of failure)  !i3Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!idtAim: a wight, wielding a +0 spear and wearing a +0 robe (ally target, 79% to  hit)!i*alright the Conjurer#...Black Draconian#...HP: 2/55 (57) ------------------------...#MP: 4/12========---------------->*.AC: 8Str: 9.*##EV: 11Int: 21*)#SH: 0Dex: 9#*#XL:  7 Next:  5% Place: Dungeon:7#@#Noise: ====-----  Time: 5049.3 (0.0)!i#v##k) +4 dagger (freeze)#..#Nothing quivered##.#-Star Drain Breath+ #.##.#z   wight (polearm, ally target)###.##.# #...######.## #.###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!iAim: a wight, wielding a +0 spear and wearing a +0 robe (ally target, 79% to  hit)  You focus your ray upon the wight. The searing ray hits the wight.!i..z)Press: ? - help, Shift-Dir - straight line: a wight, wielding a +0 spear and wearing a +0 robe (ally target, 79% to  hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is moderately damaged.(Press . to maintain the ray.)==--50.3 (1Ray Drain Breath+ !i!i}S _The wight closely misses you.!i D ****The searing ray hits the wight.!i ..z)The wight is heavily damaged.The wight hits you from afar with a +0 spear.  You die...!iG `03----!iI /  --more--!i{y!i}Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) !i}= k - a +4 dagger of freezing (weapon)  f - a +3 spear Armour (go to first with [)  i - a +1 pair of gloves (worn)  n - an orb of stardust (worn)  c - a +0 pair of gloves of fire Magical Staves (go to first with |)  h - a staff of fire Talismans (go to first with %)!i}Kd - a rimehorn talisman  g - a fortress talisman!i !iTr !i s)!ix{!i#Goodbye, alright.541 alright the Conjurer (level 7, 0/55 (57) HPs)Began as a Black Draconian Conjurer on Feb 5, 2026.Slain by a wight... wielding a +0 spear(3 damage)... on level 7 of the Dungeon.The game lasted 00:32:32 (5047 turns). 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