"iV  Player: alright Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-05.23:04:44.ttyrec Time: (1770332684) Thu Feb 5 23:04:44 2026 "iS [?1051l[?1052l[?1060l[?1061h"iTV)0[?7h[?25l[?1c"i\"ia"igj_Welcome, alright. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconian o - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Draconian Conjurer"i;"iL@"ieEjWelcome, alright. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist"iEz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Draconian Conjurer"i}"i"iTWelcome, alright. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconian"i o - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy "iDraconians are versatile hybrids. They mature when reaching level 7 and develop a colour. + - Recommended species * - Random species # - Recommended character"i ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Draconian Conjurer#"if#"i#"i/Welcome, alright the Human. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mage#"iju - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Draconian Conjurer+"i+"i/+"iWelcome, alright. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn+"i|=v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconian o - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - Barachi+"iA - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. + - Recommended species * - Random species # - Recommended character+"i2 ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Draconian ConjurerC"iAA(Welcome, alright the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Draconian Conjurerx"iޫx"i$X x"ib alright the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic Dartx"ig [#######...###.....##.>@..+#.....###...#######x"iWn x"ir Welcome, alright the Deep Elf Conjurer.A smirking vizier told you that the Orb of Zot is just within this dungeon.x"iu x"i Press ? for a list of commands and other information.  Found an escape hatch in the floor.x"it x"i [ _Found a staircase leading out of the dungeon.|"i3o|"iyo|"io|"ixq|"iAr|"ivf _|"iv|"iw|"i}|"i|"iD|"i|"iR...[..##### ....##...## .....#.....#...(!~#.><.@'....~~3.0 (3#.....#....~~##...## ...~~##### .~~~~~~~~. _You open the door.|"iV _Found 6 boomerangs and a helmet."i0I"i]"i"i: _"i$%  "i\There is an open door here."ip"i _"i"i"ic  You encounter a bat."i@%~b≈≈≈≈~~~...~~≈≈~≈≈≈≈~~~....~~≈≈≈≈≈~~~~~....~≈≈≈≈~≈≈≈≈~....~≈≈≈≈~~~~~~."i%≈~~~~~~[#####~~........##...##.@....~#.....#...(!~~#.><..'....~~~≈≈"i%zMagic Dart#.....#....~~.≈≈##...##....~~~≈≈#####....~~~≈≈≈"i%b   bat (asleep)....~~~≈≈≈~.....~~~~~"i&2........~~"iJ+5.0 (2"ig26.0 (3 _"io"iq"i   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."iH ~  alright the Conjurer ~b≈≈≈≈~~~...~~≈  Deep Elf ≈~*≈≈≈~~~....~~  Health: 10/10 ======================== "i ≈≈≈*≈~~~~~....~  Magic: 5/6====================---- ≈≈≈≈*≈≈≈≈~....~  AC: 2Str: 4 ≈≈≈≈*~~~~~.....  EV: 11Int: 22 ≈~~*~~~[.....  SH: 0Dex: 13 "i #####~*........  XL:  1 Next:  0% Place: Dungeon:1 "i \##...##.@....~~~  Noise: ---------  Time: 6.0 (0.0) #.....#...(!~~~~  -) Nothing wielded #.><..'....~~~≈≈  Cast: Magic Dart #.....#....~~.≈≈  ##...##....~~~≈≈  #####....~~~≈≈≈  b   bat (asleep) ....~~~≈≈≈  ~.....~~~~~  ........~~ _You encounter a bat.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, asleep, 100% to hit)"i alright the Conjurer~b≈≈≈≈~~~...~~≈Deep Elf≈~*≈≈≈~~~....~~Health: 10/10 ========================≈≈≈*≈~~~~~....~Magic: 5/6"i4!====================----≈≈≈≈*≈≈≈≈~....~AC: 2Str: 4≈≈≈≈*~~~~~.....EV: 11Int: 22≈~~*~~~[.....SH: 0Dex: 13#####~*........"i_!XL:  1 Next:  0% Place: Dungeon:1##...##.@....~~~"i!Noise: ---------  Time: 6.0 (0.0)#.....#...(!~~~~"i!-) Nothing wielded#.><..'....~~~≈≈Cast: Magic Dart"i!#.....#....~~.≈≈"i!##...##....~~~≈≈#####....~~~≈≈≈b   bat"i"....~~~≈≈≈~.....~~~~~"i#"........~~Casting: Magic Dart (safe; 1% risk of failure)  "iA"MConfirm with . or Enter, or press ? or * to list all spells."i\"Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line"i"`Aim: a bat (water, asleep, 100% to hit)  The magic dart hits the bat."iݤ"ip≈"ib"i"iݦ~"i$b"i"i;≈"iqb"iX"i≈"i≈"i~"iٱ~"i~"iD~"ir"iz"i="iW7.0 (1"iYonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (water, asleep, 100% to hit)  The magic dart hits the bat. _The bat is severely wounded."iu  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."iWHI  alright the Conjurer ~≈≈≈≈≈~~~...~~≈  Deep Elf ≈~≈≈≈≈~~~....~~  Health: 10/10 ======================== ≈≈≈≈≈~~~~~....~  Magic: 4/6================-------- ≈≈≈b~≈≈≈≈~....~  AC: 2Str: 4 "iH≈≈≈≈*~~~~~.....  EV: 11Int: 22 ≈~~*~~~[.....  SH: 0Dex: 13 "iH#####~*........  XL:  1 Next:  0% Place: Dungeon:1 "iH(##...##.@....~~~  Noise: =--------  Time: 7.0 (0.0) "iI#.....#...(!~~~~  -) Nothing wielded "i6I5#.><..'....~~~≈≈  Cast: Magic Dart #.....#....~~.≈≈ "iXI ##...##....~~~≈≈  "ixI#####....~~~≈≈≈  b   bat "iI....~~~≈≈≈  ~.....~~~~~ "iIm ........~~ _The bat is severely wounded."i-JCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, severely wounded, 100% to hit)"iʱE  alright the Conjurer ~≈≈≈≈≈~~~...~~≈  Deep Elf ≈~≈≈≈≈~~~....~~  Health: 10/10 ========================"i  ≈≈≈≈≈~~~~~....~  Magic: 4/6================-------- ≈≈≈≈~≈≈≈≈~....~  AC: 2Str: 4"iE ≈≈≈≈~~~~~~.....  EV: 11Int: 22"ia ≈~~~~~~[.....  SH: 0Dex: 13"iz "i#####~~........  XL:  1 Next:  0% Place: Dungeon:1 "iϲ(##...##.@....~~~  Noise: =--------  Time: 7.0 (0.0) "i#.....#...(!~~~~  -) Nothing wielded "i2#.><..'....~~~≈≈  Cast: Magic Dart "if#.....#....~~.≈≈  ##...##....~~~≈≈  #####....~~~≈≈≈  b   bat"iU ....~~~≈≈≈  "iU~.....~~~~~  "i........~~ Casting: Magic Dart (safe; 1% risk of failure)  "iڳMConfirm with . or Enter, or press ? or * to list all spells."iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line"idAim: a bat (water, severely wounded, 100% to hit)  The magic dart hits the bat."i'"i"  "i=  "iX    "i}M  ≈≈≈≈*"i& "i_ ≈~~* "iK * "i )   "i)I  #.><"iI3  "ig! "i0  "i/  "iA >~~~"i] g88.0 (1Magic Dart"iT 6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (water, severely wounded, 100% to hit)  The magic dart hits the bat. _You kill the bat!"i^"iM_"ia"id"ig,"ih"ibi"im"io"i7pP5===="i)s"iu"iv"iw"iy"i1z"i{"i}"i}"iE"i"i<===="i"in _You start resting.Magic restored."i6-..'"i[/15.0 (7.0)"ik6====-6.0 (8 _"i"im"in"i"i"i0"ivc  You encounter a bat."i ≈##+##~b~≈≈≈≈≈~~~...~~≈≈≈~....~~≈≈≈≈≈~~~~~....~≈≈≈≈~≈≈≈≈~....~~≈≈≈.≈≈~~~~~~[###~~..##...##......~~~≈#.....#...(!~~~~Magic Dart#.><..'....~~~≈#.....#....~~.≈##...##b   bat (asleep)#####....~~~≈~....~~~≈≈≈≈~.....~~~"i&0"i827.0 (1 _"i@"iVB"i1  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."ii  alright the Conjurer ≈≈≈≈≈≈~##+##~b≈  Deep Elf "i0~≈≈≈≈≈~~~...~*≈≈  Health: 10/10 ======================== ≈~≈≈≈≈~~~...*~~~  Magic: 5/6====================---- "iK≈≈≈≈≈~~~~~.*..~~  AC: 2Str: 4 "i≈≈≈≈~≈≈≈≈~.*..~~  EV: 11Int: 22 ≈≈≈≈~~~~~~*.....  SH: 0Dex: 13 "i≈≈~~~~~~*......  XL:  1 Next:  8% Place: Dungeon:1 #####~~.@......~  Noise: ---------  Time: 17.0 (0.0) ##...##......~~~≈  -) Nothing wielded #.....#...(!~~~~≈  Cast: Magic Dart #.><..'....~~~≈≈≈  #.....#....~~.≈≈≈  "ii##...##....~~~≈≈≈  b   bat (asleep) #####....~~~≈≈≈≈  ~....~~~≈≈≈≈  ~.....~~~~~ _You encounter a bat.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, asleep, 100% to hit)"i}  alright the Conjurer ≈≈≈≈≈≈~##+##~≈≈  Deep Elf ~≈≈≈≈≈~~~...~~≈≈  Health: 10/10 ======================== ≈~≈≈≈≈~~~....~~~  Magic: 5/6====================---- ≈≈≈≈≈~~~~~....~~  AC: 2Str: 4 ≈≈≈≈~≈≈≈≈~....~~  EV: 11Int: 22 ≈≈≈≈~~~~~~......  SH: 0Dex: 13"i5~ ≈≈~~~~~~[......  XL:  1 Next:  8% Place: Dungeon:1 #####~~.@......~  Noise: ---------  Time: 17.0 (0.0) ##...##......~~~≈  -) Nothing wielded "i~#.....#...(!~~~~≈  Cast: Magic Dart #.><..'....~~~≈≈≈  #.....#....~~.≈≈≈  ##...##....~~~≈≈≈  b   bat (asleep) #####....~~~≈≈≈≈  "i~z~....~~~≈≈≈≈  ~.....~~~~~ "i HCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  "i,Press: ? - help, Shift-Dir - straight lineAim: a bat (water, asleep, 100% to hit)  The magic dart hits the bat!"ia@   *≈≈  *~~~  *..~~  *..~~  *.....  *"iՅI        #.><     "ix~....["i$p16=8.0 (1Magic Dart"iW+"i-onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (water, asleep, 100% to hit)  The magic dart hits the bat! _You kill the bat!"im/"i/"i%2"iW5"i9,"iS:"i:"i<"iB?,"ieA"i_En _You start resting.Magic restored."i|]/-."it,21.0 (3"iyk6====-2.0 (4 _"i:"i"i=# #≈≈##+##~≈~≈≈≈≈≈~~~...~~≈≈≈~....~~~≈≈≈≈≈≈~~~~~....~≈≈≈≈~≈≈≈≈~....~~~≈≈.≈≈~~~~~~!###~~"i..~~##...##......~~~≈~#.....#...(!~~~~#.><..'....~~~≈#.....#....~~.≈##...#######....~~~≈~....~~~≈≈≈≈"i6"i"+3.0 (1"i@"i  _Found a ruby potion. _You see here a +0 helmet."iS<4"iU"iq% _b - a +0 helmet"i"i9Gear: 2/52 gear slots (Left/Right to switch category) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 helmet"ilE9b - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe."i "i[ "iX Jalright the Conjurer≈≈≈≈≈# #≈≈≈Deep Elf≈≈≈≈≈≈~##+##~≈≈≈Health: 10/10 ========================~≈≈≈≈≈~~~...~~≈≈~"i EMagic: 6/6========================≈~≈≈≈≈~~~....~~~≈AC: 2Str: 4≈≈≈≈≈~~~~~....~~~EV: 11Int: 22≈≈≈≈~≈≈≈≈~....~~~"i? SH: 0Dex: 13≈≈≈≈~~~~~~.......XL:  1 Next: 16% Place: Dungeon:1≈≈~~~~~~@......!Noise: ---------  Time: 24.0 (0.0)#####~~........~~-) Nothing wielded##...##......~~~≈~Cast: Magic Dart#.....#...(!~~~~≈≈"io g#.><..'....~~~≈≈≈≈#.....#....~~.≈≈≈≈##...##....~~~≈≈≈≈"i #####....~~~≈≈≈≈≈~....~~~≈≈≈≈ _You kill the bat! _You start resting. _Magic restored. "i _Found a ruby potion. _You see here a +0 helmet. _b - a +0 helmet"i "i "i "i "i +5.0 (1"i "i5 "i +6.0 (2"i "i "i# +7.0 (3"i( "i%/ "io; +8.0 (4"iM "iFR "ia +9.0 (5"ig "i'i 3 _You start putting on your armour. You continue putting on your +0 helmet. x5"iw "iK~ "i} [ _You finish putting on your +0 helmet."id? ≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈~##+##~~≈≈≈≈≈~~~...~~≈≈~≈~.~~~≈≈≈≈≈~~~~~....~~~~≈≈≈≈~~~~~....... ≈≈~~~~~~.!#####~~..~~##...##......~~~≈"ie7.....#...(!~~~~≈≈..##~....~~~≈≈≈≈~.~~~~~"il"iS}330.0 (1 _"i0"iÅ"i`X ≈≈≈≈≈≈~##+##~~≈≈≈≈≈~~~...~~≈≈~≈~.~~~≈≈≈≈≈~~~~~....~~~~≈≈≈≈~~~~~....... ≈≈~~~~~~.!#####~~..~~##...##...@..~~~≈.....#...(!~~~~≈≈><..'....~~~≈≈~~.....~~~~~~~........~~1"ij"i% ~≈≈≈≈≈~~~...~~≈≈~≈~.~~~≈≈≈≈≈~~~~~....~~~~≈≈≈≈~~~~~....... ≈≈~~~~~~.!"in#####~~..~~##...##......~~~≈.....#...@!~~~~≈≈><..'....~~~≈≈"io....#..###"iP~~~~........~~~~~"i٧H ."i<2"i"ihP _You see here 6 boomerangs."i "i &3"i "i٥ & _c - 6 boomerangs"i?{Gear: 3/52 gear slots (Left/Right to switch category) Missiles (go to first with ()c - 6 boomerangs Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)"iN c - 6 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Throwing.At 100% training you would reach 12.0 in about 8.0 XLs.Current attack delay: 1.3. Damage rating: 5 (Base [6 + 0 (Thrw)] x 85% (Str) x 100% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe."iƮ "i ~≈≈≈≈≈~~~...~~≈≈~alright the Conjurer≈~≈≈≈≈~~~....~~~≈Deep Elf≈≈≈≈≈~~~~~....~~~Health: 10/10 ========================≈≈≈≈~≈≈≈≈~....~~~Magic: 6/6========================"i ≈≈≈≈~~~~~~.......AC: 3Str: 4≈≈~~~~~~.......!EV: 11Int: 22#####~~........~~SH: 0"i, Dex: 13##...##......~~~≈~"iQ XL:  1 Next: 16% Place: Dungeon:1#.....#...@!~~~~≈≈Noise: ---------  Time: 33.0 (0.0)"iw 9#.><..'....~~~≈≈≈≈-) Nothing wielded#.....#....~~.≈≈≈≈"i Throw: 6 boomerangs##...##....~~~≈≈≈≈"i #####....~~~≈≈≈≈≈~~....~~~≈≈≈≈~"i, ~~~.....~~~~~~~~~........~~~~~....... _You see here a +0 helmet. _b - a +0 helmet _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet. "im R_You see here 6 boomerangs. _c - 6 boomerangs"i "iQ "i "im "i~≈≈≈≈≈~~~...~~≈≈~ ≈~≈≈≈≈~~~....~~~≈~≈≈≈≈≈~~~~~....~≈≈≈≈~≈≈≈≈~....~~~.≈≈≈≈~~~~~~.≈≈~~~~~~.!)#####~~.~##...##......~~~≈~#.....#....@~~~~≈#.><..'....~~~≈#.....#....~~.≈##...##....~~~≈#####....~~~≈≈≈≈≈~~~....~~~≈≈≈≈~~~~.....~~~.~~~~~. "i"i+4.0 (1"iW"i3 _Found a spear."i+5.0 (2"i"i!R _d - 2 ruby potions"i "i "io "i N _There are no items here."i-3"i7"i͒"i̕"io: _"i*"i"i""iɠ"iy"iͦ,"i"i̫"in,"ii"i"i,"i"id"i$,"i1"i"i"ih"il _d - 3 ruby potions (gained 1)"i5"il"i"i"i%}  You open the door.  You encounter a bat."iqt #≈≈≈≈≈≈≈  ≈≈≈≈≈# ##≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈~##+##~≈≈≈≈≈≈≈≈ ≈≈≈≈≈~~~...~~≈≈~≈≈≈≈ ~≈≈≈≈~~~....~~~≈~≈# ### ≈≈≈≈~~~~~....~~~~# ..:## ≈≈≈~≈≈≈≈~....~~~.#.....# ≈≈≈~~~~~~.......@'...>.# "iF≈≈~~~~~~........)#b..$.# ####~~........~~~# ...## "i&...##......~~~≈~~~# ### ....#.....~~~~≈≈≈≈ ><..'....~~~≈≈≈≈≈≈≈≈≈≈ b   bat (asleep) ....#....~~.≈≈≈≈≈≈≈≈≈≈≈ ...##....~~~≈≈≈≈≈≈≈≈≈~~ ####....~~~≈≈≈≈≈~~~~~~~"i,43.0 (8"i24.0 (9 _"ix"ip  Found 6 gold pieces and a parchment of Iskenderun's Mystic Blast."i_Y _Found an escape hatch in the floor."i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."ik   alright the Conjurer #≈≈≈≈≈≈≈  Deep Elf  ≈≈≈≈≈# ##≈≈≈≈≈≈≈≈  Health: 10/10 ======================== ≈≈≈≈≈≈~##+##~≈≈≈≈≈≈≈≈  Magic: 5/6====================---- ≈≈≈≈≈~~~...~~≈≈~≈≈≈≈  AC: 3Str: 4 ~≈≈≈≈~~~....~~~≈~≈# ###  EV: 11Int: 22 ≈≈≈≈~~~~~....~~~~# ..:##  SH: 0Dex: 13 ≈≈≈~≈≈≈≈~....~~~.#.....#  XL:  1 Next: 16% Place: Dungeon:1 ≈≈≈~~~~~~.......@*...>.# "ixl >[m Noise: ---------  Time: 44.0 (0.0) ≈≈~~~~~~........)#b..$.#  -) Nothing wielded ####~~........~~~# ...##  Throw: 6 boomerangs ...##......~~~≈~~~# ### ....#.....~~~~≈≈≈≈≈≈≈ ><..'....~~~≈≈≈≈≈≈≈≈≈≈  b   bat (asleep) ....#....~~.≈≈≈≈≈≈≈≈≈≈≈ ...##....~~~≈≈≈≈≈≈≈≈≈~~ ####....~~~≈≈≈≈≈~~~~~~~ _Found an escape hatch in the floor.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)"i alright the Conjurer#≈≈≈≈≈≈≈Deep Elf≈≈≈≈≈# ##≈≈≈≈≈≈≈≈Health: 10/10 ======================== ≈≈≈≈≈≈~##+##~≈≈≈≈≈≈≈≈Magic: 5/6====================---- ≈≈≈≈≈~~~...~~≈≈~≈≈≈≈AC: 3Str: 4 ~≈≈≈≈~~~....~~~≈~≈# ###EV: 11Int: 22 ≈≈≈≈~~~~~....~~~~# ..:##SH: 0Dex: 13 "i≈≈≈~≈≈≈≈~....~~~.#.....#XL:  1 Next: 16% Place: Dungeon:1 ≈≈≈~~~~~~.......@*...>.#Noise: ---------  Time: 44.0 (0.0) ≈≈~~~~~~........)#b..$.#-) Nothing wielded ####~~........~~~# ...##Throw: 6 boomerangs ...##......~~~≈~~~# ### ....#.....~~~~≈≈≈≈≈≈≈ ><..'....~~~≈≈≈≈≈≈≈≈≈≈b   bat "iK....#....~~.≈≈≈≈≈≈≈≈≈≈≈ ...##....~~~≈≈≈≈≈≈≈≈≈~~ ####....~~~≈≈≈≈≈~~~~~~~Casting: Magic Dart (safe; 1% risk of failure)  "i(YConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat."iV\$b."i\b'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  The bat is moderately wounded."ic"id3=5.0 (1"ik"i&nP _The bat barely misses you."i{  Casting: Magic Dart (safe; 1% risk of failure)  "i |\Confirm with . or Enter, or press ? or * to list all spells."i   alright the Conjurer #≈≈≈≈≈≈≈  Deep Elf  ≈≈≈≈≈# ##≈≈≈≈≈≈≈≈  Health: 10/10 ======================== ≈≈≈≈≈≈~##+##~≈≈≈≈≈≈≈≈  Magic: 4/6================-------- ≈≈≈≈≈~~~...~~≈≈~≈≈≈≈  AC: 3"i6 'Str: 4 ~≈≈≈≈~~~....~~~≈~≈# ###  EV: 11Int: 22 "ia ≈≈≈≈~~~~~....~~~~# ..:##  SH: 0Dex: 13 "i N≈≈≈~≈≈≈≈~....~~~.#b....#  XL:  1 Next: 16% Place: Dungeon:1 "i d≈≈≈~~~~~~.......@*...>.#  Noise: =--------  Time: 45.0 (0.0) ≈≈~~~~~~........)#...$.#  -) Nothing wielded "i ####~~........~~~# ...##  Throw: 6 boomerangs ...##......~~~≈~~~# ### "i ....#.....~~~~≈≈≈≈≈≈≈ ><..'....~~~≈≈≈≈≈≈≈≈≈≈  b   bat ....#....~~.≈≈≈≈≈≈≈≈≈≈≈ ...##....~~~≈≈≈≈≈≈≈≈≈~~ ####....~~~≈≈≈≈≈~~~~~~~ _The bat barely misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)"i;  alright the Conjurer #≈≈≈≈≈≈≈  Deep Elf  ≈≈≈≈≈# ##≈≈≈≈≈≈≈≈  Health: 10/10 ======================== ≈≈≈≈≈≈~##+##~≈≈≈≈≈≈≈≈  Magic: 4/6================-------- ≈≈≈≈≈~~~...~~≈≈~≈≈≈≈  AC: 3Str: 4 ~≈≈≈≈~~~....~~~≈~≈# ###  EV: 11"i<Int: 22 ≈≈≈≈~~~~~....~~~~# ..:##  SH: 0Dex: 13 ≈≈≈~≈≈≈≈~....~~~.#.....#  XL:  1 Next: 16% Place: Dungeon:1 ≈≈≈~~~~~~.......@'...>.#  Noise: =--------  Time: 45.0 (0.0) ≈≈~~~~~~........)#...$.#  -) Nothing wielded "i=####~~........~~~# ...##  Throw: 6 boomerangs ...##......~~~≈~~~# ### ....#.....~~~~≈≈≈≈≈≈≈ ><..'....~~~≈≈≈≈≈≈≈≈≈≈  b   bat "i=....#....~~.≈≈≈≈≈≈≈≈≈≈≈ ...##....~~~≈≈≈≈≈≈≈≈≈~~ ####....~~~≈≈≈≈≈~~~~~~~ Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)  The magic dart hits the bat."iCJ        ###  ..:##  *   ...##  ### ><"i5!'."i4256.0 (1"i5"ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (moderately wounded, 100% to hit)  The magic dart hits the bat. _You kill the bat!"iM #≈≈≈≈≈≈≈≈≈≈≈≈# #≈ ≈≈≈≈≈≈~##+##~~~~...~~≈≈~≈≈≈≈ ~.~~~≈~≈##### ≈≈≈≈~~~~~....~~~~##..:##~≈≈≈≈.#.....~~~~~........'...>~~~~~~.#...$.# ####~~........~~~# ...## ...##......~~~≈~~~# ### .~~~≈≈≈≈≈~~~~~~~~~....~~~≈≈≈≈~~~~"i+W"iW.-7"i]"iQaN _You see here a +0 spear."iL"iC  Skill  Level Cost  Apt Skill  Level Cost  Apt "iP a - Fighting   0.0   1.4  -2   g + Spellcasting 3.0   2.4  +3  "iz        "i b - Unarmed Combat   0.0   1.4  -2   h + Conjurations 4.4   4.2  +1  "iۧB c - Throwing   0.0   1.0   0      "i        "i$j    "iK,     d - Armour   0.0   1.4  -2  "ip{    e + Dodging"i*2.4   2.1  +2      f + Stealth"i2.5   1.8  +3      "iܨl    "i+!            "iR        "iy_    "i        "iȩa    "iQ3                        "i{The relative cost of raising each skill is in cyan.  The species aptitude is in white.  "i[?] Help[=] set a skill target  "i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets"i7 f * Stealth   2.5"i p f - Stealth   2.5"i  h * Conjurations   4.4"i  g * Spellcasting   3.0"iTp g - Spellcasting   3.0"i~> g + Spellcasting 3.0"i#p h - Conjurations   4.4"iH> h + Conjurations 4.4"i\ "izc "ik #≈≈≈≈≈≈≈alright the Conjurer≈≈≈≈≈# ##≈≈≈≈≈≈≈≈Deep Elf ≈≈≈≈≈≈~##+##~≈≈≈≈≈≈≈≈Health: 10/10 ======================== ≈≈≈≈≈~~~...~~≈≈~≈≈≈≈Magic: 4/6================-------- ~≈≈≈≈~~~....~~~≈~≈#####AC: 3Str: 4 ≈≈≈≈~~~~~....~~~~##..:##EV: 11Int: 22 ≈≈≈~≈≈≈≈~....~~~.#.....#SH: 0Dex: 13 ≈≈≈~~~~~~........'...>.#"ik VXL:  1 Next: 25% Place: Dungeon:1 ≈≈~~~~~~........@#...$.#Noise: ---------  Time: 47.0 (0.0) ####~~........~~~# ...##-) Nothing wielded ...##......~~~≈~~~# ###Throw: 6 boomerangs ....#.....~~~~≈≈≈≈≈≈≈ "iul ><..'....~~~≈≈≈≈≈≈≈≈≈≈ ....#....~~.≈≈≈≈≈≈≈≈≈≈≈ ...##....~~~≈≈≈≈≈≈≈≈≈~~ ####....~~~≈≈≈≈≈~~~~~~~~~....~~~≈≈≈≈~~~~Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)  "il }The magic dart hits the bat. _You kill the bat! _You see here a +0 spear."i%s "is "iz "i{ "i #<M   ≈≈≈≈≈# ##≈~##+##~≈≈≈≈≈≈≈≈ ≈~~≈≈~≈≈≈≈ ~≈≈≈≈~~~....~~~≈~≈##### ≈~~~~~##..:#≈≈≈≈~....~~~.#....≈~~~~~~'...>.# ≈≈~~~~~~..)#...$.# ####~~........~~~# ...## ...##......~~~≈~~~# ###~~~≈≈≈≈≈~~~~~~~"i>)"iA*28.0 (1 _"i/"i)1"iV#≈ ≈≈≈≈≈# ##≈ ~##+##~≈ ~~~...~~≈≈~≈≈≈≈ ≈≈≈≈~~~....~~~≈~≈##### ~~~~~....~~~~##..:## "i~≈≈≈≈~....~~~.#.....# ~~~~~~....>.# ~~~~~~.)#...$.# ~~.~~~##...## ##......~~~≈~~~######..... <..'....~#....~##....~ "i"i Y5====9"ip"iK Q _There is an open door here."i #≈ # ##≈ ~##+##~≈ ~~~...~~≈≈~≈≈≈≈ ~~~....~~~≈~≈##### ~~~~~....~~~~##..:## ~≈≈≈≈~....~~~.#.....# ~~~~~~.'@..>.# ~~~~~~.)#...$.# ~~.~~~##...## ##......~~~≈~~"i] #.....~ ..'....~~#....~~##....~~~ "ic "iQ %50 "it _"i "iQ "i( g#≈ # ##≈ ~##+##~≈ ~~~...~~≈≈~≈≈≈≈ ~~~....~~~≈~≈##### ~~~~~....~~~~##..:## ~≈≈≈≈~....~~~.#.....# ~~~~~~.'.@.>.# .)#...$.# ~~.~~~##...## ##......~~~≈~~~######.....~~~~'....~~~#....~~. "i:0 "i0 &1"i6 "i9 "i;"i5=$"ip=Gear: 3/52 gear slots (Left/Right to switch category) Missiles (go to first with ()  c - 6 boomerangs (quivered) "i=Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)"i="i{alright the Conjurer#≈≈≈≈≈≈≈Deep Elf ≈≈≈# ##≈≈≈≈≈≈≈≈Health: 10/10 ======================== ≈≈≈~##+##~≈≈≈≈≈≈≈≈Magic: 5/6====================---- ≈≈~~~...~~≈≈~≈≈≈≈AC: 3Str: 4 ≈≈~~~....~~~≈~≈#####EV: 11Int: 22 ≈~~~~~....~~~~##..:##SH: 0Dex: 13 ~≈≈≈≈~....~~~.#.....#XL:  1 Next: 25% Place: Dungeon:1 ~~~~~~........'.@.>.#Noise: ---------  Time: 51.0 (0.0) ~~~~~........)#...$.#-) Nothing wielded #~~........~~~##...##Throw: 6 boomerangs ##......~~~≈~~~##### ["i|k40m.#.....~~~~≈≈≈≈≈≈≈ .'....~~~≈≈≈≈≈≈≈≈≈≈ .#....~~.≈≈≈≈≈≈≈≈≈≈≈ ##....~~~≈≈≈≈≈≈≈≈≈~~ #....~~~≈≈≈≈≈~~~~~~~Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)  The magic dart hits the bat. _You kill the bat! _You see here a +0 spear. _There is an open door here."i % #≈ # ##≈ ~##+##~≈ ~~~...~~≈≈~≈≈≈≈ "i% ~~~....~~~≈~≈##### ~~~~~....~~~~##..:## ≈≈≈≈~....~~~.#.....# .'..@>.# "i% .)#...$.# ~~."i% ~~~##...## ......~~ "i& "i<& "i[. "i0/ "iS/ $2.0 (1"i5 "i7 "iiM  # ##≈~##+##~≈≈≈≈≈≈≈≈~~≈≈~≈≈≈≈ ≈~~~....~~~≈~≈##### ~~~~~....~~~~##..:# ≈≈≈≈~....~~~.#..@.~.'...>~~..)#...$. ~~........~~~##...##~"im"i׃&3"i"i͈"if "ih % "iFh  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g + Spellcasting 3.0   2.4  +3  "ih         "ih o b - Unarmed Combat   0.0   1.4  -2   h + Conjurations 4.4   4.2  +1   c - Throwing   0.0   1.0   0  "ih             "ii         "i0i , d - Armour   0.0   1.4  -2      "iNi e + Dodging2.4   2.1  +2  "ii      f - Stealth   2.5   1.8  +3      "ii             "ij                     "iIj         "itj         "ij _    "ij             The relative cost of raising each skill is in cyan.  The species aptitude is in white.  "ik [?] Help[=] set a skill target  "i@k [/] auto|manual mode [*] useful|all skills [!] training|cost|targets"i"> f + Stealth 2.5#iat#i{#ivalright the ConjurerDeep Elf#≈≈≈≈≈≈≈Health: 10/10 ======================== ≈≈# ##≈≈≈≈≈≈≈≈Magic: 5/6#iO====================---- ≈≈~##+##~≈≈≈≈≈≈≈≈AC: 3Str: 4 ≈~~~...~~≈≈~≈≈≈≈EV: 11Int: 22 #i≈~~~....~~~≈~≈#####SH: 0Dex: 13 #i~~~~~....~~~~##..:##XL:  1 Next: 25% Place: Dungeon:1 #i0≈≈≈≈~....~~~.#..@..#Noise: ---------  Time: 53.0 (0.0) #iN~~~~~........'...>.#-) Nothing wielded #is~~~~........)#...$.#Throw: 6 boomerangs #iلy~~........~~~##...## #......~~~≈~~~##### #.....~~~~≈≈≈≈≈≈≈ '....~~~≈≈≈≈≈≈≈≈≈≈ #....~~.≈≈≈≈≈≈≈≈≈≈≈ #....~~~≈≈≈≈≈≈≈≈≈~~#i;Press: ? - help, Shift-Dir - straight line#i9Aim: a bat (moderately wounded, 100% to hit)  The magic dart hits the bat. #iXs_You kill the bat! _You see here a +0 spear. _There is an open door here.#i #i#i#i#il#≈ # ##≈ ~##+##~≈ ~~~...~~≈≈~≈≈≈≈ ~~~....~~~≈~≈##### ....~~~~##..:## #iul~....~~~.#...@.# .'...>.# .)#...$.# .~~#ilS ......~~~ #il&#it#i(u86====#iRu$4.0 (1#iz#iO|#ip[ M  # ## ≈~##+##~≈≈≈≈≈≈≈≈~~≈≈~≈≈≈≈ ....~~~≈~≈##### ~~~~##..@## ≈≈≈~....~~~.#....~.'...> ~~~........)#...$.#~#i^ #i_ &5#i|d #ig _You see here a parchment of Iskenderun's Mystic Blast.#i! #≈≈# ##≈≈~##+##~≈ ≈~~~...~~≈≈~≈≈≈≈ ≈~~~....~~~≈~≈######i~....~~~~##.@:##≈~....~~~.#.....#~........'...>.#~...)#...$.#~#i.~~~##...## #......~~~≈~~~##### #i'#.....~~~~≈ '....~~~≈ #....~~.≈#i#ix-6 _#i~#i#iz#≈ # ##≈ ~##+##~≈ ~~~...~~≈≈~≈≈≈≈ ~~~....~~~≈~≈##### ....~~~~##..@## ~....~~~.#.....# ........'...>.# .. ......~~~ .....~~~~ #im#iר&7#i#iݱ _You see here a parchment of Iskenderun's Mystic Blast.#i}[n  You pick up a parchment of Iskenderun's Mystic Blast and begin reading...#i\E====8#iib#iIdG _Unfortunately, you learned nothing new or useful.#i #≈≈≈≈≈≈≈ ≈# #≈~##+##~ ~~~...~~≈≈~≈≈≈≈ .~~~≈~≈#####~....~~~~##...## ≈≈≈.#...@.# #i~~~~........'...>.)#...$~ ....~~~≈≈≈≈≈≈≈≈≈~~#i@#i&9#ie #iM#i  #≈≈# ##≈≈~##+##~≈ ≈~~~...~~≈≈~≈≈≈≈ ≈~~~....~~~≈~≈#####~....~~~~##...##≈~....~~~.#..@..#~.'...>.##i n~.)#...$.#~.~~~##...## #......~~~≈~~~##### #.....~~~~≈ #iB'....~~~≈ #....~~.≈ #....~~~#iA"≈~~#iQ#i'60#i#i#i  #≈≈≈≈≈≈≈ ≈≈# #≈~##+##~~~~...~~≈≈~≈≈≈≈ .~~~≈~≈##### ~~~~~....~~~~##...## ≈≈≈≈~....~~~.#..... ~~~~~........'..@>.)#...$..~~~##...#~ ....~~~≈≈≈≈≈~~~~~~~#i0 #i &1#i #it #i #≈≈≈≈≈≈≈ ≈≈# #≈~##+##~~~~...~~≈≈~≈≈≈≈ #i.~~~≈~≈##### ~~~~~....~~~~##...## ≈≈≈≈~~.#..... ~~~~~........'...>........)#..@$#i S........~~~##...# #i(#......~~~≈~~~##### ....~~~≈≈≈≈~~~~#i#i\&2#i#i#iO#≈ # ##≈ ~##+##~≈#iP ~~~...~~≈≈~≈≈≈≈ ~~~....~~~≈~≈##### ....~~~~##...## ~....~~~.#.....# .'...>.# .#i=P)#...@.# .~~~##...## #i\PN......~~~≈~~~##### #iP#iP#iW#i{]&3#i_#ie#if+4.0 (2#i~k#in1 _You now have 6 gold pieces. #i #≈≈# ##≈≈~##+##~≈ ≈~~~...~~≈≈~≈≈≈≈ ≈~~~....~~~≈~≈#####~....~~~~##...##≈~....~~~.#.....#~.'...>.#~ #iA).)#..@..#~.~~~##...## #......~~~≈~~~##### #.....~~~~≈ '....~~~≈ #....~~. #iz≈ #....~~~≈~~ ....~~~≈≈≈≈≈~ ....~~~≈≈≈≈~~~~ #iG #i+5.0 (1 #i| #i #i #≈≈# ##≈≈~##+##~≈≈~~~...~~≈≈~≈≈≈≈≈~~~....~~~≈~≈#####  #iqo≈~~~~~....~~~~##...## ~≈≈≈≈~....~~~.#.....#~.'...>.#~.)#.@...# #~~.~~~##...###......~~~≈~~~##### .#.....~~~~ #i4≈ .'....~~~≈ .#....~~. #i%≈ ##....~~~≈~~  #iX#....~~~≈≈≈≈≈~ ~....~~~≈≈≈≈~~~~ #i_ #i&6 #i #i\ #i #≈≈# ##≈≈~##+##~≈≈~~~...~~≈≈~≈≈≈≈≈~~~....~~~≈~≈#####≈~~~~~....~~~~##...##  #i≈~≈≈≈≈~....~~~.#.....# ≈~~~~~~.'...>.#~.)#@....##~~.~~~##...## .##......~~~≈~~~##### ..#.....~~~~≈  #i-S..'....~~~≈ ..#....~~.≈ .##....~~~≈~~  #iXZ##....~~~≈≈≈≈≈~ ~~....~~~≈≈≈≈~~~~ #i9 #i[&7 #i #i+ #ihM # # ##≈~##+##~≈≈≈≈≈≈≈≈~~≈≈~≈≈≈≈ ≈~~~....~~~≈~≈##### ≈~~~~ #i~##...#≈≈≈≈~....~~~.#.... ≈~~~~~~........'@..>  #i~~~~~~........)#..... ##~~........~~~##...##  #iX.##......~~~≈~~~#####~~~~. #i  #i &8 #i #i #iZ #≈≈# ##≈≈~##+##~≈ #i[r≈~~~...~~≈≈~≈≈≈≈≈~~~....~~~≈~≈#####≈~~~~~....~~~~##...##≈~≈≈≈≈~....~~~.#.....#≈~~~~~~.@...>.# ≈~~~~~~ #i\.)#.....##~~.~~~##...##.##......~~~≈~~~#####.#.....~~~~≈ <..'....~~~≈.#....~~. #i\≈ ..##....~~~≈~~ ###....~~~≈≈≈≈≈~ #ib #ic&9 #ijg #iiQ _There is an open door here. #i- #≈  ≈≈≈≈≈# ##≈≈~##+##~≈ #i-≈~~~...~~≈≈~≈≈≈≈ ~≈≈≈≈~~~....~~~≈~≈#####≈~~~~~....~~~~##...##≈~≈≈≈≈~....~~~.#.....#≈~~~~~~ #iP.'...>.#≈~~~~~~.)#.....##~~.~~~##...##.##......~~~≈~~~##### #i}..#.....~~~~≈ ><..'.... #i.Z~~~≈.#....~~. #i.0≈.##....~~~ #i.<≈~~ ####....~~~≈≈≈≈≈~ #i. #iL6 #iO7.70 _ #i > #i? #i#  #≈≈≈≈≈≈≈≈≈≈≈≈# #≈ ≈≈≈≈≈≈~##+##~~~~...~~≈≈~≈≈≈≈ ~ #iM$ .~~~≈~≈##### ≈≈≈≈~~~~~....~~~~##...##~≈≈≈≈.#.....~~~~~........'...>~~~~~~.#.....#  #ip$ ####~~..~~~##...## ...##......~~~≈~~~##### ~~~≈≈≈≈≈~~~~~~~ #i$ @~~....~~~≈≈≈≈~~~~ #i+  #i, &1 #i2  #i6 N _You see here a +0 spear.#i<2#iT#i!$ _d - a +0 spear#iiDrop what? (Left/Right to switch category) 4/52 gear slots (_ for help) Hand Weapons (select all with ))  d - a +0 spear Missiles (select all with ()  c - 6 boomerangs (quivered) Armour (select all with [)  a - a +0 robe (worn)  b - a +0 helmet (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]#iȭ#i#≈≈≈≈≈≈≈alright the Conjurer≈≈≈≈≈# ##≈≈≈≈≈≈≈≈Deep Elf ≈≈≈≈≈≈~##+##~≈≈≈≈≈≈≈≈Health: 10/10 ======================== ≈≈≈≈≈~~~...~~≈≈~≈≈≈≈Magic: 6/6======================== ~≈≈≈≈~~~....~~~≈~≈#####AC: 3Str: 4 ≈≈≈≈~~~~~....~~~~##...##EV: 11Int: 22 ≈≈≈~≈≈≈≈~....~~~.#.....#SH: 0Dex: 13 ≈≈≈~~~~~~........'...>.#XL:  1 Next: 25% Place: Dungeon:1 ≈≈~~~~~~........@#.....#Noise: ---------  Time: 72.0 (0.0) ####~~........~~~##...##-) Nothing wielded ...##......~~~[40#i9m≈~~~#####Throw: 6 boomerangs ....#.....~~~~≈≈≈≈≈≈≈ ><..'....~~~≈≈≈≈≈≈≈≈≈≈ ....#....~~.≈≈≈≈≈≈≈≈≈≈≈ ...##....~~~≈≈≈≈≈≈≈≈≈~~ ####....~~~≈≈≈≈≈~~~~~~~~~....~~~≈≈≈≈~~~~ _Unfortunately, you learned nothing new or useful. _You now have 6 gold pieces. _There is an open door here. _You see here a +0 spear. _d - a +0 spear  Okay, then. _#ir kGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))d - a +0 spear Missiles (go to first with ()  c - 6 boomerangs (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)#i d - a +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 #i ^This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.At 100% training you would reach 12.0 in about 9.2 XLs.Current attack delay: 1.1. Damage rating: 5 (Base 6 x 85% (Str) x 100% (Skill)). #i/ This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon #iS q_________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.#i #i #i #≈≈≈≈≈≈≈alright the Conjurer≈≈≈≈≈# ##≈≈≈≈≈≈≈≈Deep Elf #iY ≈≈≈≈≈≈~##+##~≈≈≈≈≈≈≈≈Health: 10/10 ======================== ≈≈≈≈≈~~~...~~≈≈~≈≈≈≈Magic: 6/6======================== #i ~≈≈≈≈~~~....~~~≈~≈#####AC: 3Str: 4 #i ≈≈≈≈~~~~~....~~~~##...##EV: 11Int: 22 #iܡ ≈≈≈~≈≈≈≈~....~~~.#.....#SH: 0Dex: 13 #i ≈≈≈~~~~~~........'...>.#XL:  1 Next: 25% Place: Dungeon:1 #i ≈≈~~~~~~........@#.....#Noise: ---------  Time: 72.0 (0.0) #i= ####~~........~~~##...##d) +0 spear #i\ ...##......~~~≈~~~#####Throw: 6 boomerangs #iz e....#.....~~~~≈≈≈≈≈≈≈ #i ><..'....~~~≈≈≈≈≈≈≈≈≈≈ ....#....~~.≈≈≈≈≈≈≈≈≈≈≈ #i ...##....~~~≈≈≈≈≈≈≈≈≈~~ ####....~~~≈≈≈≈≈~~~~~~~#iע w~~....~~~≈≈≈≈~~~~ _Unfortunately, you learned nothing new or useful. #i D_You now have 6 gold pieces. _There is an open door here. #i t_You see here a +0 spear. _d - a +0 spear _Okay, then.#i2 #i #i, +5 (0.5#i #id - _d - a +0 spear (weapon)#i[7 #i; 1  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   h + Spellcasting 3.0   2.4  +3           b - Polearms   0.0   1.7  -3   i + Conjurations 4.4   4.2  +1   c - Unarmed Combat   0.0   1.4  -2       d - Throwing   0.0   1.0   0  #i;             #i< ^    #iK< ,     e - Armour   0.0   1.4  -2  #il< +    f + Dodging2.4   2.1  +2  #i< }    g + Stealth#i< n2.5   1.8  +3          #i<         #i=         #i<=         #i=                 #i=         #i=     The relative cost of raising each skill is in cyan.  #i= The species aptitude is in white.  [?] Help[=] set a skill target  #i>> [/] auto|manual mode [*] useful|all skills [!] training|cost|targets#i #i) #iW #≈≈≈≈≈≈≈alright the Conjurer≈≈≈≈≈# ##≈≈≈≈≈≈≈≈Deep Elf ≈≈≈≈≈≈~##+##~≈≈≈≈≈≈≈≈#i EHealth: 10/10 ======================== ≈≈≈≈≈~~~...~~≈≈~≈≈≈≈Magic: 6/6======================== #i M~≈≈≈≈~~~....~~~≈~≈#####AC: 3Str: 4 ≈≈≈≈~~~~~....~~~~##...###i EV: 11Int: 22 ≈≈≈~≈≈≈≈~....~~~.#.....##i3 SH: 0Dex: 13 ≈≈≈~~~~~~........'...>.##iX XL:  1 Next: 25% Place: Dungeon:1 ≈≈~~~~~~........@#.....##iw Noise: ---------  Time: 72.5 (0.0) ####~~........~~~##...###i d) +0 spear ...##......~~~≈~~~######i Throw: 6 boomerangs ....#.....~~~~≈≈≈≈≈≈≈ #i ><..'....~~~≈≈≈≈≈≈≈≈≈≈ ....#....~~.≈≈≈≈≈≈≈≈≈≈≈ ...##....~~~≈≈≈≈≈≈≈≈≈~~ ####....~~~≈≈≈≈≈~~~~~~~~~....~~~≈≈≈≈~~~~ #i9 _You now have 6 gold pieces. _There is an open door here. _You see here a +0 spear. #i[ i_d - a +0 spear _Okay, then. _d - a +0 spear (weapon)#i #i5 #i #i¯ #i#iC  Skill  Level Cost  Apt Skill  Level Cost  Apt #i݈S a - Fighting   0.0   1.4  -2   h + Spellcasting 3.0   2.4  +3          #io b - Polearms   0.0   1.7  -3   i + Conjurations 4.4   4.2  +1   c - Unarmed Combat   0.0   1.4  -2  #i,     d - Throwing   0.0   1.0   0      #i]        #i        #iV e - Armour   0.0   1.4  -2      f + Dodging#i2.4   2.1  +2      #i:g + Stealth2.5   1.8  +3  #i                                #i2a    #iW_    #iv        #in    #iB        #isThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help#iG[=] set a skill target  #i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets#i{ #iA#≈≈≈≈≈≈≈alright the Conjurer≈≈≈≈≈# ##≈≈≈≈≈≈≈≈Deep Elf ≈≈≈≈≈≈~##+##~≈≈≈≈≈≈≈≈Health: 10/10 ======================== ≈≈≈≈≈~~~...~~≈≈~≈≈≈≈Magic: 6/6======================== ~≈≈≈≈~~~....~~~≈~≈#####AC: 3Str: 4 ≈≈≈≈~~~~~....~~~~##...##EV: 11Int: 22 ≈≈≈~≈≈≈≈~....~~~.#.....#SH: 0Dex: 13 ≈≈≈~~~~~~........'...>.#XL:  1 Next: 25% Place: Dungeon:1 ≈≈~~~~~~........@#.....#Noise: ---------  Time: 72.5 (0.0) ####~~........~~~##...##d) +0 spear ...##......~~~[40#ibm≈~~~#####Throw: 6 boomerangs ....#.....~~~~≈≈≈≈≈≈≈ ><..'....~~~≈≈≈≈≈≈≈≈≈≈ ....#....~~.≈≈≈≈≈≈≈≈≈≈≈ ...##....~~~≈≈≈≈≈≈≈≈≈~~ ####....~~~≈≈≈≈≈~~~~~~~~~....~~~≈≈≈≈~~~~ _You now have 6 gold pieces. _There is an open door here. _You see here a +0 spear. _d - a +0 spear _Okay, then. _d - a +0 spear (weapon)#i2#i#i#i!#im3!#i n!#iq!#is!#iRxB!#iy,!#iz!#i]}!#iw,!#i!#i!#i{!#iƅ!#i!#i!#i+!#is!#i!#i!#iƐ!#i !#iW!#i!#iw!#i!#i!#i!#i!#i3!#ih!#iv  #####  ##...## ≈≈≈ #..>..#≈≈≈≈≈≈ !#i,I#.....#≈≈≈≈≈≈≈ ≈≈≈ .....#≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈# ...##≈≈≈≈≈≈≈≈≈!#iW ≈≈≈≈≈≈~##'##~≈≈≈≈≈≈≈≈ !#i~≈≈≈≈≈~~~.@.~~≈≈~≈≈≈≈80.5 (8 !#iȧ]≈~≈≈≈≈~~~....~~~≈~≈##### ≈≈≈≈≈~~~~~....~~~~##...## !#ih≈≈≈≈~≈≈≈≈~....~~~.#.....# ≈≈≈≈~~~~~~........'...>.# !#i$≈≈~~~~~~.........#.....# #####~~........~~~##...##!#iJ !#iz##...##......~~~≈~~~##### #.....#.....~~~~≈≈≈≈≈≈≈ _You open the door.!#iY _Found an escape hatch in the floor.##i7##iC8##i9##iD<##i >##iZA: _##inD@  There is an open door here.##iE##iSF _##iG##iJ##ioL##iL##i-N##iP##iR,##iT##i W##i+Y,##iXZ##i7]##icX##i.d##id##iee##i;h##ioi,##ij##il##iSn##in##io##ir##ixs##is##it##iGw##ix##ix##i=z##iQ|##i}##i~##i`##i##i*##i##ix##iV##i##iʇ##i##iŠ##i΋##i##i##i-##iQ##i##iˑ##iG##i##i##iӕ##io##ix##iQ##i4##iY##i##i5##iA##i##i˨##il##i##i+##i##i##i~##i##i5##i##i##iG##i0##i##i##ijB##i##i,##ie##i@##iy##i##im##i##i##i##i##iJ##iW,##i1##i##i,##i##i##i ##iT##i##i##i#.><..'....~~~≈≈≈..~~≈≈≈#.....#....~~.≈≈≈##i...~~~~##...##....~~~≈≈≈....~~~~#####....~~~≈≈≈≈#....~~~~~≈~~....~~~≈≈≈≈.......~~~~~~.....~~~~~~##i? [........~~~........~~~~ ........................##i^ #@..........#####111.5 (##iT31.0) ####............####in ##.#####.......##i.8 #.# #....... #.# #....... #.# ######## #.##ihZ# #.# ##i.#.###i(##i,2.5 (32##i###i ##i/_Found a robe.&#i&#iGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  d - a +0 spear (weapon) Missiles (go to first with ()  c - 6 boomerangs (quivered) &#iWArmour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)'#i '#iQ '#ih #.><..'....~~~≈≈≈ alright the Conjurer..~~≈≈≈#.....#....~~.≈≈≈ Deep Elf...~~~~##...##....~~~≈≈≈ Health: 10/10 ========================....~~~~#####....~~~≈≈≈≈ Magic: 6/6========================#....~~~~~≈~~....~~~≈≈≈≈ AC: 3Str: 4.......~~~~~~.....~~~~~~ EV: 11Int: 22[........~~~........~~~~ SH: 0Dex: 13........................ XL:  1 Next: 25% Place: Dungeon:1'#iz #@..........##### Noise: ---------  Time: 112.5 (0.0)####............## d) +0 spear##.#####....... Throw: 6 boomerangs#.# #.......#.# #.......#.# #########.##.##.# _Okay, then. _d - a +0 spear (weapon) _You open the door. _Found an escape hatch in the floor. _There is an open door here. _Found a robe.'#i '#iV '#i` '#i (#iWe (#ie (#iRg (#ibj (#i~l (#il (#i1q ,(#i(s i  You encounter a hobgoblin.(#iy  #.....#.....~~~~#..~~~≈≈#.><..'....~~~#..~~≈≈≈#.....#....~~.#...##....~~~#####....~~~##....~~~~~≈~~.≈≈≈.~~~~~~.....~#[~~~........~~~(#iz S.......@................##...........###g.... ####............#....#.#####.## #.# # #.# #...... g   hobgoblin (asleep) #.# #######  #.# (#iz B #.#(#iF +3.5 (1(#i- 24.5 (2 _(#i9 (#i= *#iK}  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+#i / #.....#.....~~~~ alright the Conjurer #..~~~≈≈#.><..'....~~~≈≈ Deep Elf #..~~≈≈≈#.....#....~~.≈≈ Health: 10/10 ======================== #...~~~~##...##....~~~≈≈ Magic: 5/6====================---- #....~~~~#####....~~~≈≈≈ AC: 3Str: 4 ##....~~~~~≈~~....~~~≈≈≈ EV: 11Int: 22 ........~~~~~~.....~~~~~ SH: 0Dex: 13 +#i  #[........~~~........~~~ XL:  1 Next: 25% Place: Dungeon:1 .....**@................ Noise: ---------  Time: 114.5 (0.0) ..***.##...........##### d) +0 spear g*... ####............# Throw: 6 boomerangs .... ##.#####...... .## #.# #...... #.# #...... g   hobgoblin (asleep) #.# ####### #.#  #.# _You encounter a hobgoblin.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+#i Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)-#i#.....#.....~~~~ alright the Conjurer#..~~~≈≈#.><..'....~~~≈≈ Deep Elf#..~~≈≈≈#.....#....~~.≈≈ Health: 10/10 ========================#...~~~~##...##....~~~≈≈ Magic: 5/6====================----#....~~~~#####....~~~≈≈≈ AC: 3Str: 4##....~~~~~≈~~....~~~≈≈≈ EV: 11Int: 22........~~~~~~.....~~~~~ SH: 0Dex: 13#[........~~~........~~~ XL:  1 Next: 25% Place: Dungeon:1.....**@................ Noise: ---------  Time: 114.5 (0.0)..**-#i *.##...........##### d) +0 spearg*... ####............# Throw: 6 boomerangs....##.#####.......###.# #......#.# #...... g   hobgoblin#.# ########.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.-#iϙ9g.-#iW4......-#i&==-#i:5.5 (1-#iF-#ij\  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  -#ipThe hobgoblin is almost dead. _The hobgoblin shouts!.#ie  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..#iH #.....#.....~~~~ alright the Conjurer #..~~~≈≈#.><..'....~~~≈≈ Deep Elf #..~~≈≈≈#.....#....~~.≈≈ Health: 10/10 ======================== #...~~~~##...##....~~~≈≈ Magic: 4/6================-------- #....~~~~#####....~~~≈≈≈ AC: 3.#i IeStr: 4 ##....~~~~~≈~~....~~~≈≈≈ EV: 11Int: 22 ........~~~~~~.....~~~~~ SH: 0Dex: 13 #[........~~~........~~~ XL:  1 Next: 25% Place: Dungeon:1 ....***@................ Noise: ==-------  Time: 115.5 (0.0) .#i\I.g**..##...........##### d) +0 spear ..... ####............# Throw: 6 boomerangs .... ##.#####...... .## #.# #...... .#iI#.# #...... g   hobgoblin #.# ####### #.#  #.# .#iI_The hobgoblin shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line.#iJsAim: a hobgoblin (almost dead, 100% to hit)/#ir #.....#.....~~~~ alright the Conjurer #..~~~≈≈#.><..'....~~~≈≈ Deep Elf #..~~≈≈≈#.....#....~~.≈≈ Health: 10/10 ======================== #...~~~~##...##....~~~≈≈ Magic: 4/6================-------- #....~~~~#####....~~~≈≈≈ AC: 3Str: 4 ##....~~~~~≈~~....~~~≈≈≈ EV: 11Int: 22 ........~~~~~~.....~~~~~ SH: 0Dex: 13 #[........~~~........~~~ XL:  1 Next: 25% Place: Dungeon:1 .......@................ Noise: ==------- [3/#ir9;49m Time: 115.5 (0.0) ......##...........##### d) +0 spear ..... ####............# Throw: 6 boomerangs .... ##.#####...... .## #.# #...... #.# #...... g   hobgoblin #.# ####### #.#  #.# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin./#inw >< ....*** ..** .....  ....  .## #.# /#iw #.#  #.#  #.# #.#/#iN,...../#i<41-6.5 (1/#i /#i2 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!0#iu 30#iw 0#iv| B0#i} 0#i} 0#i 0#i 0#i] P5====0#iP 0#io 0#i 0#i 0#iˉ ,0#i 0#i 0#i 0#iZ 0#i 0#i1 <====0#i 0#i n _You start resting.Magic restored.0#i X.--.0#i ,23.5 (70#i` b6====-4.5 (8 0#i _0#iJ 0#i 1#i 1#i 1#i̽ 1#i 1#i8 1#iO B1#i= ,1#i 1#i 1#i ,1#i 1#i 1#i 1#iw <====1#i 1#ie 1#io 1#i 1#i 1#i 1#i 1#iS 1#in 1#i B1#i 1#iZ 1#i; 1#i 1#i 1#i 1#i ,1#i 1#i 1#i@ ,1#i 1#i 1#i ,1#i 1#i 1#i ,1#i 1#im 1#i 1#iU 1#i$ 1#i 1#i` 1#i ,1#iP 1#i 1#iB 1#i 1#i\ 7 _You open the door.1#i 1#it 1#i 1#i @  There is an open door here.1#iK 1#i  _1#i 1#i! 1#iE# 1#i# 1#i$ 1#i& 1#ie( 1#i( 1#i) 1#iq+ 1#i- ,1#i. 1#i5 1#i=7 1#ix7 1#ik8 1#i: 1#iL< 1#i~< 1#i= 1#i7A 1#iB 1#ifB 1#iAC 1#iuD 1#iOF B1#iG 1#i]H 1#iH 1#iVI 1#iGJ 1#i#K 1#iaK 1#iL 1#iL 1#iM 1#iDN 1#iwN 1#iaO 1#i>P 1#iP 1#iQ 1#i5S 1#iT 1#iU ,1#iV 1#iV 1#i ,1#i> 1#ixD n1#i"E 1#itE 1#iE 1#ibH 1#i I 1#ipI 1#iI 1#iK 1#i]L 1#iL ,1#i4O 1#iO 1#iO 1#iLP 1#iR 1#ioS ,1#i)T 1#ivU 1#iIV 1#iV 1#iW 1#iX 1#icY 1#iY 1#i\Z 1#i[ 1#i\ 1#i\ 1#iO] 1#iT_ 1#iE` 1#i` 1#i` 1#ib 1#ic 1#ic 1#id 1#itf 1#ig 1#i[h 1#ii 1#i)k 1#il 1#i,m 1#iCn 1#i:p 1#iq 1#ir 1#ir 1#it 1#i-v 1#ipv 1#iw 1#i8y 1#iz 1#iz 1#i{ 1#i} 1#i~ 1#i 1#i$ 1#i 1#i_ ,1#i 1#iG 1#i3 ,1#i 1#i 1#iv 1#i 1#iݏ 1#i 1#i 1#iӓ 1#iA 1#iH 1#iݘ 1#i$ 1#i9 1#iY 1#i 1#iL 1#i 1#iP 1#i 1#iF 1#i 1#i 1#i ,1#i 1#i 1#i 1#i> 1#i 1#iH 1#i ,1#i 1#i 1#iu 1#iи 1#i 1#i{ 1#iI  You encounter a kobold. It is wielding a +1 short sword of speed and quiveringstones.1#iw k ≈≈≈ #.... .. #. .~~≈≈≈≈≈≈≈#.... K###. #.~~≈≈≈≈≈≈≈##... ....#..~~≈≈≈≈≈≈≈~##'# ...$.~~≈~≈≈≈≈≈~~~... ...~~~≈≈~≈≈≈≈~~~... .. ..~~~≈≈≈≈≈≈~~~~~.. #.##.~~~~≈≈≈≈~≈≈≈≈~.. #.#.@~~~≈≈≈≈≈~~~~~~1#i B #.#.~≈≈≈≈≈≈≈~~~~~~... #.#.~~≈≈≈#####~~..... #.#.~~≈≈##... #...~~~≈#.....~#..~~~≈≈#.><..'....~~ K   kobold (missile, asleep)#..~~≈≈≈#.....#....~~#...~~~~##...##....~~#....~~~~#####....~~~1#if 2242.5 (118.0)1#i} 339 _1#i 1#iL 6#i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7#i ≈≈≈ #.... alright the Conjurer .. #. .~~≈≈≈≈≈≈≈#.... Deep Elf K###. #.~~≈≈≈≈≈≈≈##... Health: 10/10 ======================== *...#..~~≈≈≈≈≈≈≈~##'# Magic: 5/6====================---- *..$.~~≈~≈≈≈≈≈~~~... AC: 3Str: 4 *..~~~≈≈~≈≈≈≈~~~... EV: 11Int: 22 .. *.~~~≈≈≈≈≈≈~~~~~.. SH: 0Dex: 13 7#i#.##*~~~~≈≈≈≈~≈≈≈≈~.. XL:  1 Next: 41% Place: Dungeon:1 #.#.@~~~≈≈≈≈≈~~~~~~.. Noise: ---------  Time: 243.5 (0.0) #.#.~≈≈≈≈≈≈≈~~~~~~... d) +0 spear #.#.~~≈≈≈#####~~..... Throw: 6 boomerangs #.#.~~≈≈##...##...... #...~~~≈#.....#.....~ #..~~~≈≈#.><..'....~~ K   kobold (missile, asleep) #..~~≈≈≈#.....#....~~ #...~~~~##...##....~~ #....~~~~#####....~~~Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold,7#i[ wielding a +1 short sword of speed and quivering stones (asleep,100% to hit)7#i&# c≈≈≈ #.... alright the Conjurer.. #. .~~≈≈≈≈≈≈≈#.... Deep ElfK###. #.~~≈≈≈≈≈≈≈##... Health: 10/10 ========================*...#..~~≈≈≈≈≈≈≈~##'# Magic: 5/6====================----*..$.~~≈~≈≈≈≈≈~~~... AC: 3Str: 4*..~~~≈≈~≈≈≈≈~~~... EV: 11Int: 227#i0$ .. *.~~~≈≈≈≈≈≈~~~~~.. SH: 0Dex: 13#.##*~~~~≈≈≈≈~≈≈≈≈~.. XL:  1 Next: 41% Place: Dungeon:1#.#.@~~~≈≈≈≈≈~~~~~~.. Noise: ---------  Time: 243.5 (0.0)#.#.~≈≈≈≈≈≈≈~~~~~~... d) +0 spear#.#.~~≈≈≈#####~~..... Throw: 6 boomerangs#.#.~~≈≈##...##......#...~~~≈#.....#.....~#..~~~≈≈#.><..'....~~ K   kobold (missile)#..~~≈≈≈#.....#....~~#...~~~~##...##....~~#....~~~~#####....~~~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart 7#i$ (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +1 short sword of speed and quivering stones (asleep,100% to hit)  The magic dart hits the kobold.7#i &K.....  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +1 short sword of speed and quivering stones (asleep,100% to hit)  The magic dart hits the kobold.  The kobold is moderately wounded.7#i˲ X(((((((7#i8 r.....@≈7#i9 3=4.5 (17#i? 7#iaB m _The kobold throws a stone. The stone barely misses you.8#i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9#ik# ≈≈≈ #.... alright the Conjurer .. #. .~~≈≈≈≈≈≈≈#.... Deep Elf K###. #.~~≈≈≈≈≈≈≈##... Health: 10/10 ======================== *...#..~~≈≈≈≈≈≈≈~##'# Magic: 4/6================-------- *..$.~~≈~≈≈≈≈≈~~~... AC: 3Str: 4 9#iO$J*..~~~≈≈~≈≈≈≈~~~... EV: 11Int: 22 .. *.~~~≈≈≈≈≈≈~~~~~.. SH: 0Dex: 13 #.##*~~~~≈≈≈≈~≈≈≈≈~.. XL:  1 Next: 41% Place: Dungeon:1 #.#.@~~~≈≈≈≈≈~~~~~~.. Noise: =--------  Time: 244.5 (0.0) #.#.~≈≈≈≈≈≈≈~~~~~~... d) +0 spear #.#.~~≈≈≈#####~~..... Throw: 6 boomerangs #.#.~~≈≈##...##...... #...~~~≈#.....#.....~ 9#i$#..~~~≈≈#.><..'....~~ K   kobold (missile) #..~~≈≈≈#.....#....~~ #...~~~~##...##....~~ #....~~~~#####....~~~9#i$Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9#i%hAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +1 short sword of speed and quivering stones  (moderately wounded, 100% to hit)9#iY≈≈≈ #.... alright the Conjurer.. #. .~~≈≈≈≈≈≈≈#.... Deep ElfK###. #.~~≈≈≈≈≈≈≈##... Health: 10/10 ========================*...#..~~≈≈≈≈≈≈≈~##'# Magic: 4/6================--------*..$.~~≈~≈≈≈≈≈~~~... AC: 3Str: 4*..~~~≈≈~≈≈≈≈~~~... EV: 11Int: 22.. *.~~~≈≈≈≈≈≈~~~~~.. SH: 0Dex: 13#.##*~~~~≈≈≈≈~≈≈≈≈~.. XL:  1 Next: 41% Place: Dungeon:19#iݮc#.#.@~~~≈≈≈≈≈~~~~~~.. Noise: =--------  Time: 244.5 (0.0)#.#.~≈≈≈≈≈≈≈~~~~~~... d) +0 spear#.#.~~≈≈≈#####~~..... Throw: 6 boomerangs#.#.~~≈≈##...##......#...~~~≈#.....#.....~#..~~~≈≈#.><..'....~~ K   kobold (missile)#..~~≈≈≈#.....#....~~#...~~~~##...##....~~#....~~~~#####....~~~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +1 short sword of speed and quivering stones  (moderately wounded, 100% to hit)  The magic dart hits the kobold but does no damage.9#i0G.K9#i74....9#i8+5.5 (19#i?9#iA0  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +1 short sword of speed and quivering stones  (moderately wounded, 100% to hit)  The magic dart hits the kobold but does no damage. _The kobold is moderately wounded.:#i{  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;#i% ≈≈≈ #.... alright the Conjurer .. #. .~~≈≈≈≈≈≈≈#.... Deep Elf .###. #.~~≈≈≈≈≈≈≈##... Health: 10/10 ========================;#i_ K...#..~~≈≈≈≈≈≈≈~##'# Magic: 3/6============------------ *..$.~~≈~≈≈≈≈≈~~~... AC: 3Str: 4 ;#iБ*..~~~≈≈~≈≈≈≈~~~... EV: 11Int: 22 ;#i.. *.~~~≈≈≈≈≈≈~~~~~.. SH: 0Dex: 13 ;#i#.##*~~~~≈≈≈≈~≈≈≈≈~.. XL:  1 Next: 41% Place: Dungeon:1 ;#iH#.#.@~~~≈≈≈≈≈~~~~~~.. Noise: =--------  Time: 245.5 (0.0) #.#.~≈≈≈≈≈≈≈~~~~~~... d) +0 spear;#i{ #.#.~~≈≈≈#####~~..... Throw: 6 boomerangs ;#i#.#.~~≈≈##...##...... #...~~~≈#.....#.....~ #..~~~≈≈#.><..'....~~ K   kobold (missile) #..~~≈≈≈#.....#....~~ #...~~~~##...##....~~ ;#i`#....~~~~#####....~~~Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;#iAim: a kobold, wielding a +1 short sword of speed and quivering stones  (moderately wounded, 100% to hit);#i ≈≈≈ #.... alright the Conjurer ;#i.. #. .~~≈≈≈≈≈≈≈#.... Deep Elf .###. #.~~≈≈≈≈≈≈≈##... Health: 10/10 ======================== )...#..~~≈≈≈≈≈≈≈~##'# Magic: 3/6============------------ ...$.~~≈~≈≈≈≈≈~~~... AC: 3Str: 4 ...~~~≈≈~≈≈≈≈~~~... EV: 11Int: 22 .. ..~~~≈≈≈≈≈≈~~~~~.. SH: 0Dex: 13 #.##.~~~~≈≈≈≈~≈≈≈≈~.. XL:  1 Next: 41% Place: Dungeon:1 #.#.@~~~≈≈≈≈≈~~~~~~.. Noise: =--------  Time: 245.5 (;#i6E0.0) #.#.~≈≈≈≈≈≈≈~~~~~~... d) +0 spear #.#.~~≈≈≈#####~~..... Throw: 6 boomerangs #.#.~~≈≈##...##...... #...~~~≈#.....#.....~ #..~~~≈≈#.><..'....~~ K   kobold (missile);#i #..~~≈≈≈#.....#....~~ #...~~~~##...##....~~ #....~~~~#####....~~~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +1 short sword of speed and quivering stones  (moderately wounded, 100% to hit)  The magic dart hits the kobold.;#i ≈≈≈  .. #.  .###.   * ;#i;P* .. * #.##* ><     #.. ;#iZ1....;#i4506.5 (1;#i;#i   Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +1 short sword of speed and quivering stones  (moderately wounded, 100% to hit)  The magic dart hits the kobold. _You kill the kobold!=#iZ =#i:_ |4=====#ia =#ifa =#ib =#id =#i/e =#iVf =#iNh =#ih =#ii =#i~k =#ik <=====#im =#io =#iUo P5=====#ip =#ir =#ir =#i t =#iv ,=#i|v =#i5x =#ilx =#iy =#i3{ =#i{ <=====#i| =#i~ =#i- G6=====#iL =#i =#i =#i7 =#iF =#iw =#i =#iމ =#i7 =#i` =#i =#i =#i7 =#iP =#iڔ =#i/ <=====#i =#i ,=#iɚ =#i M _You now have 16 gold pieces (gained 10).=#i =#i =#iC =#i =#i ,=#i. =#i =#i =#i =#i =#i` = .#.  #... ≈≈≈≈ # #.. ~~≈≈≈ ## #.. ~~~≈≈≈≈≈ ##.. #.# ~~~~≈≈≈≈≈ ##... #.# .~~≈≈≈≈≈≈≈##...###.##.~~≈≈≈≈≈≈≈###...)@..#..~~≈≈≈≈≈≈≈~#-#.........~~≈~≈≈≈≈≈~~~##.......~~~≈≈~≈≈≈≈~~~=#i #.......~~~≈≈≈≈≈≈~~~~####.##.~~~~≈≈≈≈~≈≈≈≈ #.#..~~~≈≈≈≈≈~~~ #.#.~≈≈≈≈≈≈≈~~~~ #.#.~~≈≈≈#####~~.. #.#.~~≈≈##...##...=#iV #. .#.#. #... ≈≈≈≈ #. #.. ~~≈≈≈  ###. #.. ~~~≈≈≈≈≈ #=#i C #... #.# ~~~~≈≈≈≈≈ # #... #.# .~~≈# #...###.##.~~≈ #...@...#..~~≈~ #.........~~≈~≈≈≈≈≈ ##.......~~~≈≈~≈≈≈≈=#iv  #.......~~~≈≈≈≈≈≈ ####.##.~~~~≈≈≈≈~ #.#..~~~≈≈≈≈≈ #.#.~≈ #.#.~~≈≈≈#####~~ #.#.~~≈≈##...##=#i 066.5 (20.0)=#i F-7.5 (21=#iQ =#i $  Things that are here:=#i c _a +1 short sword of speed; 3 stones@#i@#i;Pick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 short sword of speed Missiles (select all with ()b - 3 stones @#ip[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]B#i-  a + a +1 short sword of speed[Enter] accept (1 chosen)D#i  a + a +1 short sword of speed  b + 3 stones2E#ib]E#icE#ijalright the Conjurer#. .#.Deep Elf#. #... ≈≈≈≈Health: 10/10 ========================#. #.. ~~≈≈≈ # Magic: 6/6========================###. #.. ~~~≈≈≈≈≈ # AC: 3Str: 4#... #.# ~~~~≈≈≈≈≈ # EV: 11Int: 22#... #.# .~~≈≈≈≈≈≈≈# SH: 0Dex: 13#...###.##.~~≈≈≈≈≈≈≈# XL:  1 Next: 50% Place: Dungeon:1E#ik#...@...#..~~≈≈≈≈≈≈≈~ Noise: ---------  Time: 267.5 (0.0)#.........~~≈~≈≈≈≈≈~~ d) +0 spear##.......~~~≈≈~≈≈≈≈~~ Throw: 6 boomerangs#.......~~~≈≈≈≈≈≈~~~####.##.~~~~≈≈≈≈~≈≈≈#.#..~~~≈≈≈≈≈~~~~ #.#.~≈≈≈≈≈≈≈~~~~~ #.#.~~≈≈≈#####~~. #.#.~~≈≈##...##.. (moderately wounded, 100% to hit)  The magic dart hits the kobold. _You kill the kobold! _You now have 16 gold pieces (gained 10).  Things that are here: _a +1 short sword of speed; 3 stonesE#irE#iRs+8.5 (1E#iBxE#i){a _e - a +1 short sword of speed; f - 3 stonesF#iF#iKGear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  d - a +0 spear (weapon)  e - a +1 short sword of speed F#iLMissiles (go to first with ()  c - 6 boomerangs (quivered)f - 3 stones Armour (go to first with [)  a - a +0 robe (worn) F#i- b - a +0 helmet (worn)G#i e - a +1 short sword of speed. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 G#i. This weapon's minimum attack delay (0.3) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 6.8 XLs.  Current attack delay: 0.6. Damage rating: 6 (Base 5 x 107% (Dex) x 100% (Skill) + 1 (Ench)). Speed: Attacks with it are significantly faster. G#iU This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. G#ix It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} G#i v{speed} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.M#i.>N#iN#i] alright the Conjurer#. .#.Deep Elf#. #... ≈≈≈≈Health: 10/10 ========================#. #.. ~~≈≈≈ # Magic: 6/6========================###. #.. ~~~≈≈≈≈≈ # AC: 3Str: 4#... #.# ~~~~≈≈≈≈≈ # EV: 11Int: 22#... #.# .~~≈≈≈≈≈≈≈# SH: 0Dex: 13#...###.##.~~≈≈≈≈≈≈≈# XL:  1 Next: 50% Place: Dungeon:1#...@...#..~~≈≈≈≈≈≈≈~ Noise: ---------  Time: 268.5 (0.0)#.........#ik L0m~~≈~≈≈≈≈≈~~ e) +1 short sword (speed)##.......~~~≈≈~≈≈≈≈~~ Throw: 6 boomerangs#.......~~~≈≈≈≈≈≈~~~####.##.~~~~≈≈≈≈~≈≈≈#.#..~~~≈≈≈≈≈~~~~ #.#.~≈≈≈≈≈≈≈~~~~~ #.#.~~≈≈≈#####~~. #.#.~~≈≈##...##..  _You kill the kobold! _You now have 16 gold pieces (gained 10).  Things that are here: _a +1 short sword of speed; 3 stones _e - a +1 short sword of speed; f - 3 stones  You unwield your +0 spear. Your hands tingle!N#iA9.5 (1N#iN#ij_ _You now have 16 gold pieces (gained 10).  Things that are here: _a +1 short sword of speed; 3 stones _e - a +1 short sword of speed; f - 3 stones  You unwield your +0 spear. Your hands tingle! _e - a +1 short sword of speed (weapon)O#i O#i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   i + Spellcasting 3.1   2.4  +3  O#iOS         b - Polearms   0.0   1.7  -3   j + Conjurations 4.4   4.2  +1  O#i c - Unarmed Combat   0.0   1.4  -2       d - Throwing   0.0   1.0   0              O#i8 e - Short Blades   0.0   1.0   0      O#i         f - Armour   0.0   1.4  -2      g + Dodging2.5   2.1  +2  O#i}    h + StealthO#i2.6   1.8  +3      O#i            O#iU        O#i            O#i O#i        O#i O#i_    O#iT    O#ipThe relative cost of raising each skill is in cyan.  O#iKThe species aptitude is in white.  [?] Help[=] set a skill target  O#im[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsT#iG= e + Short Blades 0.0W#ihn h * Stealth   2.6X#iȏp h - Stealth   2.6[#i"  g * Dodging   2.5\#ip g - Dodging   2.5a#it* j * Conjurations   4.4d#id#iܫd#i alright the Conjurer#. .#.Deep Elf#. #... ≈≈≈≈Health: 10/10 ========================d#i#. #.. ~~≈≈≈ # Magic: 6/6========================###. #.. ~~~≈≈≈≈≈ # AC: 3Str: 4#... #.# ~~~~≈≈≈≈≈ # EV: 11Int: 22#... #.# .~~≈≈≈≈≈≈≈# SH: 0Dex: 13d#i*#...###.##.~~≈≈≈≈≈≈≈# XL:  1 Next: 50% Place: Dungeon:1#...@...#..~~≈≈≈≈≈≈≈~ Noise: ---------  Time: 269.5 (0.0)#.........~~≈~≈≈≈≈≈~~ e) +1 short sword (speed)##.......~~~≈≈~≈≈≈≈~~ Throw: 6 boomerangs#.......~~~≈≈≈≈≈≈~~~d#ii####.##.~~~~≈≈≈≈~≈≈≈#.#..~~~≈≈≈≈≈~~~~ #.#.~≈≈≈≈≈≈≈~~~~~ #.#.~~≈≈≈#####~~. #.#.~~≈≈##...##..  _You now have 16 gold pieces (gained 10).  Things that are here: _a +1 short sword of speed; 3 stones _e - a +1 short sword of speed; f - 3 stones  You unwield your +0 spear. Your hands tingle! d#iβ'_e - a +1 short sword of speed (weapon)d#id#iGd#id#ive#ie#iGear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) e#i  e - a +1 short sword of speed (weapon)d - a +0 spear Missiles (go to first with ()  c - 6 boomerangs (quivered)f - 3 stones Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)h#i 0d - a +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12. h#i Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 8.9 XLs.  Current attack delay: 1.1. Damage rating: 5 (Base 6 x 85% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.h#ii#iii#it i#iBalright the Conjurer#. .#.Deep Elf#. #... ≈≈≈≈Health: 10/10 ========================#. #.. ~~≈≈≈ # Magic: 6/6========================###. #.. ~~~≈≈≈≈≈ # AC: 3Str: 4i#i#... #.# ~~~~≈≈≈≈≈ # EV: 11Int: 22#... #.# .~~≈≈≈≈≈≈≈# SH: 0Dex: 13#...###.##.~~≈≈≈≈≈≈≈# XL:  1 Next: 50% Place: Dungeon:1#...@...#..~~≈≈≈≈≈≈≈~ Noise: ---------  Time: 269.5 (0.0)#.........~~≈~≈≈≈≈≈~~ e) +1 short sword (speed)i#i-##.......~~~≈≈~≈≈≈≈~~ Throw: 6 boomerangs#.......~~~≈≈≈≈≈≈~~~i#i####.##.~~~~≈≈≈≈~≈≈≈#.#..~~~≈≈≈≈≈~~~~ #.#.~≈≈≈≈≈≈≈~~~~~ #.#.~~≈≈≈#####~~. #.#.~~≈≈##...##..  _You now have 16 gold pieces (gained 10).  Things that are here: _a +1 short sword of speed; 3 stones _e - a +1 short sword of speed; f - 3 stones  You unwield your +0 spear. Your hands tingle! _e - a +1 short sword of speed (weapon)i#i8i#iW,70.5 (1i#iNi#i * _You drop a +0 spear.n#i_n#in#in#iΡ,n#iޢn#iNn#in#in#i,n#in#in#in#in#in#in#in#iɰn#in#iٲn#ión#i-n#ipn#in#i,n#i n#in#iȺ,n#iԻn#in#iݽn#iξ,n#id  n#iEYou encounter an endoplasm.n#i[^..... ......#....#.... ###.... .##..J.##.# #.@.# # n#iN#######.###..# .............# #######.###.#.. #.# #... ≈≈≈≈#.# #.. ~~≈≈≈ # J   endoplasm (asleep)###.# #.. ~~~≈≈≈≈≈ ##...# #.# ~~~~≈≈≈≈≈ ##...# #.# .~~≈≈≈≈≈≈≈#n#i/80.0)n#i31.5 (11 _n#in#iQo#i)q o#iq 12.5 (1.0)o#i2v o#iw p#iŻp#iap#ip#iF _Unknown command.q#itq#i-3 _q#iFq#ir#i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s#iR  alright the Conjurer  Deep Elf ^..... Health: 10/10 ======================== ...... Magic: 5/6====================---- #.... AC: 3Str: 4 #.... ## EV: 11Int: 22 #.... .# SH: 0Dex: 13 #..J*##.# XL:  1 Next: 50% Place: Dungeon:1 s#iF#*@.# #  Noise: ---------  Time: 283.5 (0.0) #######.###..#  e) +1 short sword (speed) .............#  Throw: 6 boomerangs #######.###.#..  #.# #... ≈≈≈≈  #.# #.. ~~≈≈≈ # J   endoplasm (asleep) ###.# #.. ~~~≈≈≈≈≈ # #...# #.# ~~~~≈≈≈≈≈ # #...# #.# .~~≈≈≈≈≈≈≈# _Unknown command.Casting: Magic Dart (safe; 1% risk of failure)  s#iDConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)t#ialright the ConjurerDeep Elf^.....Health: 10/10 ========================......Magic: 5/6====================----#....AC: 3Str: 4#.... ##EV: 11t#iUInt: 22#.... .#SH: 0Dex: 13#..J*##.#XL:  1 Next: 50% Place: Dungeon:1#*@.# #Noise: ---------  Time: 283.5 (0.0)#######.###..#e) +1 short sword (speed).............#Throw: 6 boomerangs#######.###.#..#.# #... ≈≈≈≈#.# #.. ~~≈≈≈ # J   endoplasmt#i###.# #.. ~~~≈≈≈≈≈ ##...# #.# ~~~~≈≈≈≈≈ ##...# #.# .~~≈≈≈≈≈≈≈#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.t#i 6 .Jt#i;#.t#i<3=4.5 (1t#iJAt#iMC  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is moderately wounded. _The endoplasm quivers.u#i^  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v#i  alright the Conjurer  Deep Elf ^..... Health: 10/10 ======================== ...... Magic: 4/6================-------- #.... AC: 3Str: 4 #.... ## EV: 11Int: 22 #.... .# SH: 0Dex: 13 #...J##.# XL:  1 Next: 50% Place: Dungeon:1 #*@.# #  Noise: =--------  Time: 284.5 (0.0) #######.###..#  e) +1 short sword (speed)#iT0;10m .............#  Throw: 6 boomerangs #######.###.#..  #.# #... ≈≈≈≈  #.# #.. ~~≈≈≈ # J   endoplasm ###.# #.. ~~~≈≈≈≈≈ # #...# #.# ~~~~≈≈≈≈≈ # #...# #.# .~~≈≈≈≈≈≈≈# _The endoplasm quivers.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)v#i< alright the ConjurerDeep Elf^.....Health: 10/10 ========================......Magic: 4/6================--------#....AC: 3Str: 4#.... ##EV: 11Int: 22v#i3 #.... .#SH: 0Dex: 13#...J##.#XL:  1 Next: 50% Place: Dungeon:1#*@.# #Noise: =--------  Time: 284.5 (0.0)#######.###..#e) +1 short sword (speed).............#Throw: 6 boomerangs#######.###.#..#.# #... ≈≈≈≈#.# #.. ~~≈≈≈ # J   endoplasm###.# #.. ~~~≈≈≈≈≈ #v#iv #...# #.# ~~~~≈≈≈≈≈ ##...# #.# .~~≈≈≈≈≈≈≈#Casting: Magic Dart (safe; 1% risk of failure)  v#i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linev#i Aim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm.v#i '.Jv#i v#i +5.5 (1v#i v#i %onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm. _The endoplasm is severely wounded.w#iuK .  You hit the endoplasm.w#i{Rw#i~586.2 (0.7w#iw#i߅M _You kill the endoplasm!y#iF y#iG y#iG y#iI y#iN ny#iO ;5y#i.P +====y#iP y#iR ,y#iS y#iU ,y#iPV y#iV y#iW y#iW y#iX y#i2Y <====y#i;Z y#iF\ n _You start resting.Magic restored.y#i a I-.....y#iqa 7...y#if .93.2 (7.0y#i!g b6====-4.2 (8 y#i|g _y#i|k y#iTm z#iwG z#iH z#iKH z#iaJ z#iL z#i3Q z#i*S z#i]T z#iT z#iU z#i)W z#iDY z#iY z#im 5====z#in z#ioq z#iJs z#is z#it z#iJx z#iT{ i  You encounter a hobgoblin.z#iׁ B  #.......... >.   #.....!...##..  z#i 2 #.............   .^........#.g   ........... z#i   #......   #....####  #..@....#   #....##.#   .....#.#...# #   ########.###..#  z#i b.............#  z#i* #######.###.#.. g   hobgoblin (asleep)   #.# #... ≈≈≈≈   #.# #.. ~~  z#iǫ  ###.# #.. ~~~≈≈≈≈≈z#iǴ +9.2 (5z#iT -300.2 (6z#i z#iU ; _Found a stone staircase leading down.|#i[#  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|#i J  alright the Conjurer #.......... >.  Deep Elf #.....!...##..  Health: 10/10 ======================== #.............  Magic: 5/6====================---- .^........#*g  AC: 3Str: 4 .........**  EV: 11Int: 22|#i z #....**  SH: 0Dex: 13 #...*####  XL:  1 Next: 58% Place: Dungeon:1 #..@....#  Noise: ---------  Time: 300.2 (0.0) #....##.#  e) +1 short sword (speed) .....#.#...# #  Throw: 6 boomerangs ########.###..#  .............#  #######.###.#..  g   hobgoblin (asleep) #.# #... ≈≈≈≈  #.# #.. ~~≈≈≈  ###.# #.. ~~~≈≈≈≈≈ _Found a stone staircase leading down.  Casting: Magic Dart (safe; 1% risk of failure)  |#iL CConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)}#i*G  alright the Conjurer #.......... >.  Deep Elf #.....!...##..  Health: 10/10 ======================== }#iAH#.............  Magic: 5/6====================---- .^........#..  AC: 3Str: 4 ...........  EV: 11Int: 22 #......  SH: 0Dex: 13 #....####  XL:  1 Next: 58% Place: Dungeon:1 #..@....#  Noise: ---------  Time: 300.2 (0.0) #....##.#  e) +1 short sword (speed) .....#.#...# #  Throw: 6 boomerangs ########.###..#  }#iHN.............#  #######.###.#..  g   hobgoblin (asleep) #.# #... ≈≈≈≈  #.# #.. ~~≈≈≈  ###.# #.. ~~~≈≈≈≈≈Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin!}#itN   >.      *.  **  #....**  #...*####      .# #  }#iO  #.# #... #.# #..  ###.# #..  }#ip:......}#i`<75=1.2 (1}#i}#i>onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin! _You kill the hobgoblin!#i'#i#i#in#i#ig#i#i#iWn _You start resting.Magic restored.#ic#..-.##...#i (+4.2 (3#i(#i*)d6====-5.2 (4 _#i,#i.#iZ#iG#i,#iG#i(,#i#i,#i#is#i`#i#i#iM#i#i!<====#iݛ#ij#i#i#iB#ib#i#iצ#i#i ## ########. ... #......########...........>.#...##..#.............#.^........#.. .............#i$##.#.......#..#.#....#### .. #.......## #....##.#.....#.#...# ##iQ,11.2 (6#i+2.2 (7#i#iݺW _f - 2 lumpy red potions#i# #i?$ #i4% #i+( #i) #i. B#i. #i/ #iZ0 #i1 #i2 #iD3 #i3 #i5 #i#7 #i7 #i8 #iM9 #i: ,#iq; #i= #i? ,#i? #i@ #iAB ,#iB #iRD #iD #i6E #iE #iG #iG #iBH #iH #iJ #iK ,#izL #iM #iN #iO #ibO #iSP #iQ #ipQ #iQ #iS #iT ,#ilU #iV #iW ,#iX #iY #iZ ,#i[ #i5] #i^ ,#i:_ #ib #ic #ic #id #igf #ig #i2h #ih #iDk #il ,#im #i}o #inu ,#iv #ihx #ikz ,#i{ #i~ #i4 ,#i #iF #i ,#i #i #i׈ #i# #iP #i #i #iP #i #i #iʔ j  You encounter an endoplasm.#i .........# ########.#### ######......# ..>.........# ##...#......######## ...................# .#...#.............# ...................# .#..##.#.###....@.!# ##.....#.# ###.....# .# ## #. ##........ .#  ##. .# # ..~~~~~ ##..# ~~~~~~~~~J   endoplasm (asleep) ....##i } J~≈≈~≈~~~ ##.#.. ~~≈≈≈~≈≈≈≈  #... ≈≈≈≈ ######i 037.2 (25.0)#ig 38.2 (26 _#iH #i٭ #i4  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#iZ.........# alright the Conjurer ########.#### Deep Elf ######......# Health: 10/10 ======================== ..>.........# Magic: 5/6====================---- ##...#......########  AC: 3Str: 4 ...................#  EV: 11Int: 22 .#...#.............#  SH: 0Dex: 13 ...................#  XL:  1 Next: 75% Place: Dungeon:1 .#..##.#.###....@.!#  Noise: ---------  Time: 338.2 (0.0) ##.....#.# ###..*..# #i  e) +1 short sword (speed) .# ## #. ##.*......  Throw: 6 boomerangs .# ##*....... .# # *.~~~~~.. ##..# *~~~~~~~~  J   endoplasm (asleep) ....# J~≈≈~≈~~~ ##.#.. ~~≈≈≈~≈≈≈≈  #... ≈≈≈≈ ##### _You encounter an endoplasm.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)#im:.........#alright the Conjurer ########.####Deep Elf ######......#Health: 10/10 ======================== ..>.........#Magic: 5/6====================---- ##...#......########AC: 3Str: 4 ...................#EV: 11Int: 22 .#...#.............#SH: 0Dex: 13 ...................#XL:  1 Next: 75% Place: Dungeon:1 .#..##.#.###....@.!#Noise: ---------  Time: 338.2 (0.0) ##.....#.# ###..*..#e) +1 short sword (speed) .# ## #. ##.*......Throw: [0#i<;10;1m6 boomerangs .###*....... .# #*.~~~~~.. ##..#*~~~~~~~~J   endoplasm ....#J~≈≈~≈~~~ ##.#..~~≈≈≈~≈≈≈≈#... ≈≈≈≈ #####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.#iGJ~#iy^....~#i3=9.2 (1#iP#i  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is moderately wounded. _The endoplasm quivers.#i4  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#i.........# alright the Conjurer ########.#### Deep Elf ######......# Health: 10/10 ======================== ..>.........# Magic: 4/6================-------- ##...#......########  AC: 3Str: 4 ...................#  EV: 11Int: 22 .#...#.............#  SH: 0Dex: 13 ...................#  XL:  1 Next: 75% Place: Dungeon:1 .#..##.#.###....@.!#  Noise: =--------  Time: 339.2 (0.0) ##.....#.# ###..*..#i[40m#  e) +1 short sword (speed) .# ## #. ##.*......  Throw: 6 boomerangs .# ##*....... .# # .*~~~~~.. ##..# ~J~~~~~~~  J   endoplasm ....# ~~≈≈~≈~~~ ##.#.. ~~≈≈≈~≈≈≈≈  #... ≈≈≈≈ ##### _The endoplasm quivers.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line#i{Aim: an endoplasm (moderately wounded, 100% to hit)#i) .........#alright the Conjurer ########.####Deep Elf ######......#Health: 10/10 ======================== ..>.........#Magic: 4/6================-------- ##...#......########AC: 3Str: 4 ...................#EV: 11Int: 22 .#...#.............#SH: 0Dex: 13 ...................#XL:  1 Next: 75% Place: Dungeon:1 .#..##.#.###....@.!#Noise: =--------  Time: 339.2 (0.0) ##.....#.# ###..*..##i , !e) +1 short sword (speed) .# ## #. ##.*......Throw: 6 boomerangs .###*....... .# #.*~~~~~.. ##..#~J~~~~~~~J   endoplasm ....#~~≈≈~≈~~~ ##.#..~~≈≈≈~≈≈≈≈#... ≈≈≈≈ #####Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm.#i> <....#i ,40.2 (1#i #i' #onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm. _The endoplasm is almost dead.#iE  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#iI.........# alright the Conjurer ########.#### Deep Elf ######......# Health: 10/10 ======================== ..>.........# Magic: 3/6============------------ ##...#......########  AC: 3Str: 4 ...................#  EV: 11Int: 22 .#...#.............#  SH: 0Dex: 13 #ir...................#  XL:  1 Next: 75% Place: Dungeon:1 .#..##.#.###....@.!#  Noise: =--------  Time: 340.2 (0.0) ##.....#.# ###..*..#  e) +1 short sword (speed) .# ## #. ##.*......  Throw: 6 boomerangs .# ##*....... .# # .*~~~~~.. ##..# ~J~~~~~~~  J   endoplasm ....# ~~≈≈~≈~~~ ##.#.. ~~≈≈≈~≈≈≈≈  #... ≈≈≈≈ ##### _The endoplasm is almost dead.#iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)#iU.........# alright the Conjurer ########.#### Deep Elf ######......# Health: 10/10 ======================== ..>.........# Magic: 3/6============------------ ##...#......########  AC: 3Str: 4 ...................#  EV: 11Int: 22 .#...#.............#  SH: 0Dex: 13 ...................#  XL:  1 Next: 75% Place: Dungeon:1 #ik".#..##.#.###....@.!#  Noise: =--------  Time: 340.2 (0.0) ##.....#.# ###.....#  e) +1 short sword (speed) .# ## #. ##........  Throw: 6 boomerangs .# ##........ .# # ..~~~~~.. ##..# ~~~~~~~~~  J   endoplasm ....# ~~≈≈~≈~~~ ##.#.. ~~≈≈≈~≈≈≈≈  #... ≈≈≈≈ ##### Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm.#i.........#.####....#>      ###..*..# #i" ## #. ##.*  ##* # .*     #... ≈≈≈≈ #i77....#i:4831.2 (1#i?#iRB'Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!#iԧ#iT#i#i#i#i4====#iWB#i,#it#i#i(#i&#i#i9<====#iA#iKf5====#i.#i#i8#i4#i,#il#i#iO#i/#i#R====#iP#in _You start resting.Magic restored.#iq...................-#i052.2 (11.0)#i'l6====-3.2 (12 _#i#i5#ix 3#iHz #iI| #if n#i^ #i #iz # .#### ......# >...# ...#......## # ..#..# #i # .##.#.###......@# .....#.# ###.....#  ## #. ##........  ##........ #ij # ..~~~~~... ..# ~~~~~# #iH ~~~~≈≈~≈~~~~ .#.. ≈~~~≈≈≈~≈≈≈≈~ #i 85.2 (2.0)#i $6.2 (3#i: i _j - a golden potion#il/ I#i2 #iE4 #id9 ~====#iX: #i: #i< #i> #i9? #i@ #iC #i6G j  You encounter an endoplasm.#iCR e.# .#......######## ...............# .#......#......# ## ##.#.###.# ..## ###.....####...# ## #. ##...........## ##....@....... # ~....~~~~~...... # ~~~~~~~~~~~~~~~!. #≈≈~~~~≈≈~≈~~~~~~J .. ≈≈~~~≈≈≈~≈≈≈≈~~~~ ≈≈≈≈≈≈≈~≈#####≈≈≈≈≈≈~J   endoplasm (asleep)  ~~≈≈≈≈≈≈≈##...##≈≈≈≈≈≈  ~~~≈≈≈≈≈≈≈#..>..#≈≈≈≈≈≈  ~~~~≈≈≈≈≈ #.....#≈≈≈≈≈≈≈#i(W &9#iwX 360.2 (4 _#ibc #i_  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#i, ........# alright the Conjurer .#......######## Deep Elf ...............# Health: 10/10 ======================== .#.............# Magic: 5/6====================---- ...............# ##  AC: 3Str: 4 #i +##.#.###.......# ..#  EV: 11Int: 22 ...#.# ###.....####...#  SH: 0Dex: 13 ## #. ##...........##  XL:  1 Next: 83% Place: Dungeon:1 ##....@*......  Noise: ---------  Time: 360.2 (0.0) #iH # ~....~~~~~**....  e) +1 short sword (speed) # ~~~~~~~~~~~~~**!.  Throw: 6 boomerangs #i # ≈≈~~~~≈≈~≈~~~~~*J .. ≈≈~~~≈≈≈~≈≈≈≈~~~~ #i . ≈≈≈≈≈≈≈~≈#####≈≈≈≈≈≈~  J   endoplasm (asleep)  ~~≈≈≈≈≈≈≈##...##≈≈≈≈≈≈  ~~~≈≈≈≈≈≈≈#..>..#≈≈≈≈≈≈ #i \ ~~~~≈≈≈≈≈ #.....#≈≈≈≈≈≈≈ _You encounter an endoplasm.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)#i?........#alright the Conjurer .#......########Deep Elf ...............#Health: 10/10 ======================== .#.............#Magic: 5/6====================---- ...............# ###i AC: 3Str: 4 ##.#.###.......# ..#EV: 11Int: 22 ...#.# ###.....####...#SH: 0Dex: 13 ## #. ##...........##XL:  1 Next: 83% Place: Dungeon:1##....@*......Noise: ---------  Time: 360.2 (0.0) #~....~~~~~**....e) +1 short sword (speed) #~~~~~~~~~~~~~**!.Throw: 6 boomerangs #≈≈~~~~≈≈~≈~~~~~*J #i7 2.. ≈≈~~~≈≈≈~≈≈≈≈~~~~ . ≈≈≈≈≈≈≈~≈#####≈≈≈≈≈≈~J   endoplasm~~≈≈≈≈≈≈≈##...##≈≈≈≈≈≈~~~≈≈≈≈≈≈≈#..>..#≈≈≈≈≈≈~~~~≈≈≈≈≈ #.....#≈≈≈≈≈≈≈Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is heavily wounded.#i(JEJ~#iYQS...~~~~#iR3=1.2 (1#iW#iZ  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm quivers.#iUG  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#iP;........# alright the Conjurer .#......######## Deep Elf ...............# Health: 10/10 ======================== .#.............# Magic: 4/6================-------- #i;...............# ##  AC: 3Str: 4 ##.#.###.......# ..#  EV: 11Int: 22 ...#.# ###.....####...#  SH: 0Dex: 13 ## #. ##...........##  XL:  1 Next: 83% Place: Dungeon:1 #iX<##....@.......  Noise: =--------  Time: 361.2 (0.0) # ~....~~~~***....  e) +1 short sword (speed) # ~~~~~~~~~~~~~**J.  Throw: 6 boomerangs #i<n# ≈≈~~~~≈≈~≈~~~~~~~ .. ≈≈~~~≈≈≈~≈≈≈≈~~~~ . ≈≈≈≈≈≈≈~≈#####≈≈≈≈≈≈~  J   endoplasm  ~~≈≈≈≈≈≈≈##...##≈≈≈≈≈≈  ~~~≈≈≈≈≈≈≈#..>..#≈≈≈≈≈≈ #i< ~~~~≈≈≈≈≈ #.....#≈≈≈≈≈≈≈ _The endoplasm quivers.Casting: Magic Dart (safe; 1% risk of failure)  #i=xConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)#i3%........# alright the Conjurer .#......######## Deep Elf ...............# Health: 10/10 ======================== .#.............##i# Magic: 4/6================-------- ...............# ##  AC: 3Str: 4 ##.#.###.......# ..#  EV: 11Int: 22 ...#.# ###.....####...#  SH: 0Dex: 13 ## #. ##...........##  XL:  1 Next: 83% Place: Dungeon:1 ##....@.......  Noise: =--------  Time: 361.2 (0.0) # ~....~~~~~......  e) +1 short sword (speed) # ~~~~~~~~~~~~~~~!.  Throw: 6 boomerangs #ikn# ≈≈~~~~≈≈~≈~~~~~~~ .. ≈≈~~~≈≈≈~≈≈≈≈~~~~ . ≈≈≈≈≈≈≈~≈#####≈≈≈≈≈≈~  J   endoplasm  ~~≈≈≈≈≈≈≈##...##≈≈≈≈≈≈  ~~~≈≈≈≈≈≈≈#..>..#≈≈≈≈≈≈ #id ~~~~≈≈≈≈≈ #.....#≈≈≈≈≈≈≈ Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)  The magic dart hits the endoplasm.#i| ## #i` ..#    #.     #i***....  **!.   #iۿ9     #iO>   #igG]~..~~#i\H#i\P........#alright the Conjurer .#......########Deep Elf ...............#Health: 10/10 ======================== .#.............#Magic: 4/6================-------- ...............# ##AC: 3#iRQStr: 4 ##.#.###.......# ..#EV: 11Int: 22 ...#.# ###.....####...#SH: 0Dex: 13 ## #. ##...........##XL:  1 Next: 100% Place: Dungeon:1##....@.......Noise: =--------  Time: 362.2 (1.0) #~....~~~~~......e) +1 short sword (speed) #~~~~~~~~~~~~~~~!.#iQ2Throw: 6 boomerangs #≈≈~~~~≈≈~≈~~~~~~~ .. ≈≈~~~≈≈≈~≈≈≈≈~~~~ . ≈≈≈≈≈≈≈~≈#####≈≈≈≈≈≈~~~≈≈≈≈≈≈≈##...##≈≈≈≈≈≈#i=R~~~≈≈≈≈≈≈≈#..>..#≈≈≈≈≈≈~~~~≈≈≈≈≈ #.....#≈≈≈≈≈≈≈Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  #iSSPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)  The magic dart hits the endoplasm.#iTAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line#i4V'Aim: an endoplasm (heavily wounded, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!  You have reached level 2!#i*_/  --more--#i[Gl5/155/8-2 0% #iN#iLQ4 _#iЇ: _6===7======#i[,#i[#i!g===#i`c8===#iy#i0#i!#i#i#iM#i%#i#i.#iX#i,#i<#i#i#i;===#i#i#i#i#im#iH#i4#i#i#i,#i#ip _g - 3 potions of magic (gained 2)#i3#i#ip#i1#i#iS#iX#i_#i,#iU#i#i(#i~#i6#i#i#i#i#i#i#iO#i#i#i  You encounter a goblin. It is wielding a +0 dagger.#iO# ##### ..# #...# ####...# .### ........#### ~~~~~..........## ~~~~~~~~~....#..## ≈≈~≈~~~~~~~~.....## ≈≈~≈≈≈≈~~~~~~~..@.# -###≈≈≈≈≈≈~~~~~... #i...##≈≈≈≈≈≈≈≈.~~..##... .>..#≈≈≈≈≈≈≈~≈~~~..# .....#≈≈≈≈≈≈≈≈≈~~~~..# #....#≈≈≈≈≈≈≈≈≈≈≈≈~~.# g   goblin (asleep) ...##≈≈≈≈≈~~... #'##~≈≈≈≈≈~≈~~g. ...~~≈≈~≈≈≈≈#iF088.2 (26.0)#iM-9.2 (27 _#i_#i#i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#i..# ##### alright the Conjurer ..# #...# Deep Elf ..####...# Health: 15/15 ======================== .........### Magic: 7/8=====================--- ...........##### AC: 3Str: 4 ~~~~~..........## EV: 11Int: 22 ~~~~~~~~~....#..## SH: 0Dex: 13 ≈≈~≈~~~~~~~~.....## XL:  2 Next:  0% Place: Dungeon:1 ≈≈~≈≈≈≈~~~~~~~..@.# Noise: ---------  Time: 389.2 (0.0) ####≈≈≈≈≈≈~~~~~..*......  e) +1 short sword (speed) ...##≈≈≛#iE≈≈≈≈≈.~~.*##....  Throw: 6 boomerangs .>..#≈≈≈≈≈≈≈~≈~~~.*# ... ....#≈≈≈≈≈≈≈≈≈~~~~*.# #. ....#≈≈≈≈≈≈≈≈≈≈≈≈~~*#  g   goblin (asleep) ...##≈≈≈≈≈≈≈≈≈≈≈~~.*. #'##~≈≈≈≈≈≈≈≈≈≈≈~≈~~g. ...~~≈≈~≈≈≈≈ _You encounter a goblin. It is wielding a +0 dagger.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)#i..# #####alright the Conjurer ..# #...#Deep Elf ..####...#Health: 15/15 ======================== .........###Magic: 7/8=====================--- ...........#####AC: 3#iGStr: 4 ~~~~~..........##EV: 11Int: 22 ~~~~~~~~~....#..##SH: 0Dex: 13 ≈≈~≈~~~~~~~~.....##XL:  2 Next:  0% Place: Dungeon:1 ≈≈~≈≈≈≈~~~~~~~..@.#Noise: ---------  Time: 389.2 (0.0) ####≈≈≈≈≈≈~~~~~..*......e) +1 short sword (speed) ...##≈≈≈≈≈≈≈≈.~~.*##....Throw: 6 boomerangs .>..#≈≈≈≈≈≈≈~≈~~~.*# ... ....#≈≈≈≈≈≈≈≈≈~~~~*.# #. ....#≈≈≈≈≈≈≈≈≈≈≈≈~~*#g   goblin ...##≈≈≈≈≈≈≈≈≈≈≈~~.*. #'##~≈≈≈≈≈≈≈≈≈≈≈~[4#i'0m≈~~g. ...~~≈≈~≈≈≈≈Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.  The goblin is severely wounded.#iX&g.#i^F.......#i_5==90.2 (1#if  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.  The goblin is severely wounded. _The goblin shouts!#iP  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#i, ..# ##### alright the Conjurer ..# #...# Deep Elf ..####...# Health: 15/15 ======================== .........### Magic: 6/8==================------ ...........##### AC: 3Str: 4 ~~~~~..........## EV: 11Int: 22 ~~~~~~~~~....#..## SH: 0Dex: 13 ≈≈~≈~~~~~~~~.....## XL:  2 Next:  0% Place: Dungeon:1 ≈≈~≈≈≈≈~~~~~~~..@.# Noise: ==-------  Time: 390.2 (0.0) ####≈≈≈≈≈≈~~~~~..*......  e) +1 short sword (speed) #ir ...##≈≈≈≈≈≈≈≈.~~.*##....  Throw: 6 boomerangs .>..#≈≈≈≈≈≈≈~≈~~~.*# ... ....#≈≈≈≈≈≈≈≈≈~~~~.*# #. ....#≈≈≈≈≈≈≈≈≈≈≈≈~~*#  g   goblin ...##≈≈≈≈≈≈≈≈≈≈≈~~..g #'##~≈≈≈≈≈≈≈≈≈≈≈~≈~~.. ...~~≈≈~≈≈≈≈ _The goblin shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit)#iFY..# ##### alright the Conjurer ..# #...# Deep Elf ..####...# Health: 15/15 ======================== .........### Magic: 6/8==================------ ...........##### AC: 3Str: 4 ~~~~~..........## EV: 11Int: 22 ~~~~~~~~~....#..## SH: 0Dex: 13 ≈≈~≈~~~~~~~~.....## XL:  2 Next:  0% Place: Dungeon:1 ≈≈~≈≈≈≈~~~~~~~..@.##i Noise: ==-------  Time: 390.2 (0.0) ####≈≈≈≈≈≈~~~~~.........  e) +1 short sword (speed) ...##≈≈≈≈≈≈≈≈.~~..##....  Throw: 6 boomerangs .>..#≈≈≈≈≈≈≈~≈~~~..# ... ....#≈≈≈≈≈≈≈≈≈~~~~..# #. ....#≈≈≈≈≈≈≈≈≈≈≈≈~~.#  g   goblin ...##≈≈≈≈≈≈≈≈≈≈≈~~..) #'##~≈≈≈≈≈≈≈≈≈≈≈~≈~~.. ...~~≈≈~≈≈≈≈Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit)  The magic dart hits the goblin.#iEb ##### #...#......* #i6q* >*# ...*# #.*#.#iA.....#i ;3-1.2 (1#iZ'#i)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!#i|#iM}#i}#i#iQ7===#i #io#i`#i#i#i݉#i@#i#iN#iQ===#i#imn _You start resting.Magic restored.#iv..........#.......#ik*--#iu+7.2 (6#i?8===-#i+8.2 (7 _#i#i\#iЍ#iz#i@#iǒ#ij#i$#ie,#i#ij#i#iR#i6#i#iݢ#i#i#i&;===#iL#i#iΫ,#iѬ#i#i=#i#iY#i#i#i#i#i#i#i#iY#iw#iۼ#ie#iM _You now have 35 gold pieces (gained 19).#iv# # # ### #i##### ......## ###### ....#..## ###.... ~~~.....###......# ~~~~~....##.....@###i_407.2 (9 ≈~~~~~.........># ≈≈≈≈.~~..##......####.# ≈≈≈~≈~~~..#....### ≈≈≈≈≈~~~~..###...# ≈≈≈≈≈≈≈≈~~.# ...... #itS≈≈≈≈≈≈≈~~..).#...## ≈≈≈≈≈≈≈~≈~~.. ...# ≈≈≈≈≈≈≈≈~~~... ..#i#i/8.2 (10.0)#i#i; _Found a stone staircase leading down.#iϗ#i#i #i#ic#i#i#i#i¤#i6#i#iu#iŧ#i>#i#i,#iͫ#i:R  There is a stone staircase leading down here.#i#i& _#i#i#i,#i#iʹ#iܶ#i#i #i#i#i`,#i#i˽#i,#if#i2#ii#i#i,#iB#ia#i#i!#i#i#i,#i #i#iO~~~...............># ≈.~~..##......####.# ~≈~~~..#....### #.# ≈≈~~~~..###...####.##### #i≈≈≈≈≈~~.#..............# ≈≈≈≈~~..).#...####.###.# ≈≈≈≈~≈~~..#...####.....# ≈≈≈≈≈~~~...........##### ### ######@..#22.2 (14 ..## ...#iF## ...# ..###..#.# .>.# #..#.# ...# #..#.. ..## #..#### #i~### ... ..)##iR#i,3.2 (15#i#i# _Found a whip.#i_#iҍ#iܒn#i#i#i#i^#i #i#i#iU#i#i|#i,#i'#i#i,#i#i#i4,#iB#i#io,#i#i`#ip#i#i#i<  You see here a +0 whip.#i)5 _#i#i%X#i#i#i?#i#i #i",#i$#iH&#iN(#i7*,#i-#i/#i/#i 1#i3#i4,#i5#i:#i<#iq<#i=#i?#iA#i]B#i*C#iE#iG,#iH#iK#iL#iPM#i6N#i/P#iQ#i+R#i\S#i0U#iW,#i{X#i\#i]#i]#i_#ia#idc  You encounter a bat.#iPm....~~~##...##≈~~~...###..######. .~~~≈~~~#####≈≈≈~~.#.............~~~≈≈≈≈≈≈≈≈≈≈≈≈~~.#....)#####.#. ~~≈≈≈≈≈≈≈≈≈≈≈≈≈~~..#.....# #.#. ~.≈≈≈≈≈≈≈≈≈≈≈≈~~~.##.....# #.#. ~~≈≈≈≈≈≈≈≈≈~~~~~..#......# ###. ~≈≈≈≈≈~~~~~~~~~..#.......# #. ~~b~~~......#.##### #. ~~~~~~~~ ....##@....##. .~~~~~. .#.. #.#####.. #. ...# #### #.#.###...#.#.... ..# #.#im# b   bat (asleep) ...... ... #.# ...... .. #.# #####.#i%t-57.2 (34#it38.2 (35 _#iz#i|#i͹  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#i_....~~~##...##≈~~~...###..######. alright the Conjurer .~~~≈~~~#####≈≈≈~~.#............. Deep Elf ~~~~≈≈≈≈≈≈≈≈≈≈≈≈~~.#....)#####.#. Health: 15/15 ======================== ~~≈≈≈≈≈≈≈≈≈≈≈≈≈~~..#.....# #.#. Magic: 7/8=====================--- ~.≈≈≈≈≈≈≈≈≈≈≈≈~~~.##.....# #.#. AC: 3Str: 4 ~~≈≈≈≈≈≈≈≈≈~~~~~..#......# ###. EV: 11Int: 22 #im`'~≈≈≈≈≈~~~~~~~~~..#.......# #. SH: 0Dex: 13 ~≈≈≈≈~~~~b******...#.##### #. XL:  2 Next:  3% Place: Dungeon:1 ~~~~~~~~ ....##@....# #. Noise: ---------  Time: 458.2 (0.0) .~~~~~. .#.. #.#####  e) +1 short sword (speed) ..... #. ...# Throw: 6 boomerangs #### # #.#.# #i`...### ...#.# ...... ..# #.# b   bat (asleep) ...... ... #.# ...... .. #.# #####. _You encounter a bat.#iaCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)#i ....~~~##...##≈~~~...###..######. alright the Conjurer .~~~≈~~~#####≈≈≈~~.#............. Deep Elf ~~~~≈≈≈≈≈≈≈≈≈≈≈≈~~.#....)#####.#. Health: 15/15 ======================== ~~≈≈≈≈≈≈≈≈≈≈≈≈≈~~..#.....# #.#. Magic: 7/8=====================--- ~.≈≈≈≈≈≈≈≈≈≈≈≈~~~.##.....# #.#. AC: 3Str: 4 ~~≈≈≈≈≈≈≈≈≈~~~~~..#......# ###. EV: 11Int: 22 #i ~≈≈≈≈≈~~~~~~~~~..#.......# #. SH: 0Dex: 13 ~≈≈≈≈~~~~~~~~......#.##### #. XL:  2 Next:  3% Place: Dungeon:1 ~~~~~~~~ ....##@....# #. Noise: ---------  Time: 458.2 (0.0) .~~~~~. .#.. #.#####  e) +1 short sword (speed) ..... #. ...# Throw: 6 boomerangs #### # #.#.# ...### ...#.# ...... ..# #.# b   bat (asleep) ...... ... #.# ...... .. #.# #####.Casting: Magic Dart (safe; 1% risk of failure)  Confirm wit#i Kh . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.#iY ................)    ******    .#..   #. ...# #  #i ..#  ...  .. #i 3~~~...#i ;6=9.2 (1#i #iy onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The magic dart hits the bat. _You kill the bat!#i#i#i#i#in#i#iM8===#i#i#iD,#iN#i5#i#i#i}#i#i#i@#i#i#iQ===#i{#i!#i,#i#id#iLp~~.≈≈≈≈≈≈≈≈≈≈≈≈~~~.##.....# # ..~~~≈≈≈≈≈≈≈≈≈~~~~~..#......# # .~~~~~~~~~..#.......# .~~~≈≈≈≈~~~~~~~~......#.##### ..~~~~~~~~~~~....##.....# ....~~~~~. .#...#.##### ........ #.#...# ..##### #.#.#.# ......### #.@.#.#  -67.2 (8 #i"#...............#.#.# #...............#.#.# #........>........#.# ########.######.###.# #. #.# #. #. #i#iE-8.2 (9#i#i; _Found a stone staircase leading down.#i;#iHn#i #i #iH!#i!#i`##i0$,#i$#if&#i',#i(#i+R  There is a stone staircase leading down here.#i{-#i[. _#i.#i/#i0#i:1#i1#i4#iO6,#i7#i8#i9#i9#iV:#i;#i=B#iSI#iJB#iL#iXM#iM#imN#iiO#i,P#iuP#iP#iR#iR#i0S#ixS#iT#iBU#iU#iU#iFW#iXB#iZB#i'[#i\#i],#iB^#i_#i_#i `#iy`#iwa#i_f#if#i_g#i#h,#ii#ij#ij#i9k#il#i3m,#im#in#iGo#io#i>p#iWq#iq#iGr#ir#is#it#it#i:u#iv#iw,#i*x#iy,#iqz#iz#i|#i|#i|#i(}#i(~#i~#i #im#i#iU#i#i#iP#iу#i"#iY#ij#iG#i#i#i9#i#iV#i#i#i,#i7#ig#i5#i#iю#i#i#i#i8#ia#i#im#i#i##i,#i#i#i#i,#i#iI#i#i#i$#i#i5#i#i#iZ#i#i#i#iѢ#i]#i#i#ih#iӥ#i#iէ#i#i#i'#i#i...# #..#  .##### #..#  .# #..#  .# #..#  .# #..#  .# #..#  .#  #..#  .# #######..#  .# .......@.#  .# #######.##   #.#   #.#   #.#   #.#    ################.#   #................#   #.#if[40m################  #iT1528.2 (60.0)#i4,9.2 (61#ir#i"R _k - a clear potion#iѿ_#i$#i#in#iI#iZ#i#i#i%#i#i#i#i#i#iR#i#i#i#ib#i)#i-#i%  #i]You encounter a goblin. It is wielding a +0 dagger.#i ~....##.....# #..#  .#...#.##### #..# #i[S #.#...#. #..#  #.#.#.#.. #..# ###...#.#..g #..# #i...#.#.#.... #..# ...#.#.#...:. #..# .....#.#......########..# ###.###.##i:........#  #.# #.########.## #.##ii #.# #.# #.##.##iP #.# #i8#.# g   goblin (asleep) ########.# #i}#................# #.########i'235.0)#i@26.2 (7 _#i#iO#iEh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#ih #iS ~....##.....# #..#  alright the Conjurer  .#...#.##### #..#  Deep Elf  #.#...#. #..#  Health: 15/15 ========================  #.#.#.#.. #..#  Magic: 7/8=====================--- ###...#.#..g #..#  AC: 3Str: 4 ....#.#.#...* #..#  EV: 11Int: 22 ....#.#.#...:* #..#  SH: 0Dex: 13 ......#.#.....*########..#  XL:  2 Next:  6% Place: Dungeon:1 ###.###.#......*@........#  Noise: ---------  Time: 536.2 (0.0)  #.# #.###############.##  e) +1 short swo#i <rd (speed)  #.##.#  Throw: 6 boomerangs  #.##.#  #.##.#  #.#  g   goblin (asleep) ################.#  #................#  #.################ _You encounter a goblin. It is wielding a +0 dagger.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)#i)~....##.....# #..#  alright the Conjurer  .#...#.##### #..#  Deep Elf  #.#...#. #..#  Health: 15/15 ========================  #.#.#.#.. #..#  Magic: 7/8=====================--- #iJ###...#.#..) #..#  AC: 3Str: 4 ....#.#.#.... #..#  EV: 11Int: 22 ....#.#.#...:. #..#  SH: 0Dex: 13 ......#.#......########..#  XL:  2 Next:  6% Place: Dungeon:1 ###.###.#.......@........#  Noise: ---------  Time: 536.2 (0.0)  #.# #.###############.##  e) +1 short sword (speed)  #.##.#  Throw: 6 boomerangs  #.##.#  #.##.#  #i?#.#  g   goblin (asleep) ################.#  #................#  #.################ Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.#i #..#   #..#   #..#  #i#0 #..#  #..# * #..# * #..# * *  #.#   #.##io#.#  #.#  #.# #iQ#.#  #i! #iPn1....#i!q<10=7.2 (1#iv#i*yonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin. #iy?_You kill the goblin!#i]3#i0_#iwi#i@k#ipX#iq#i0s#it#iv#iw#iy#i6z#i{#i7|M8===#i#iˉ  You pick up a parchment of Momentum Strike and begin reading...#i%#i)≈~~~~~~~~~..#.......# #..# ~~~~~~~~......#.##### #..# ~~~~~....##.....# #..# ~. .#...#.######### #..# #.#...#....... #..# #.#.#.#......# #..# #######...#.#..)...# #..#..#.#.#......# #..# ........#.#.#...@..# #..#-42.2 (5 .>........#.#......########..# .######.###.#................# .# #.# #.#############i###.## .# #.# #.# .# #.# #.# .# #.# #.# .# #.# .# ###.##ix8-#iy#iܜH _You add the spell Momentum Strike to your library.#ia #ib #ih #ik N _There are no items here.#ii #i$ #i #iֹ #i #iR P _#i #i7 #i #i{ #i> #i ;===#i #i #i #i #i #iE #i #i8 #i{ #ib #i3 #i{ #i{ #iO #i #i/ #im #i# #i #i #iA #i #i8 #i #i #i #i #i #i #ia #i #i ,#i7 #i* #is #i #i #il #i #iy #i #i #i #i^ #i #i #i[ #i #iQ #i #i #i #i #i ,#i #i[ #i #i #i #iI #i #iK#i#i#ir ,#i= #i#i#i #iW#i#i#i#i#i"#i#,#ic$#i+#i+#iG,#i,#i34#i5,#i6#i<#i=#i=#i>#i&C#iD#iGE#iF#i]M#iN#iGO#iP#i W#iX,#iY#i_#i`#i;a#ia#id#iRe,#ie#ili#ii#iOj#ij#io#ip#iq#imq#i v#iv#i^w#iw#i5~#i~#iL#i#i#i;,#iه#i/#i #i#i#i#iNB#i#i#i#i8#i#iǤ#i!#iͥ#i#i#i#i#i#i#i3,#i##i,#i^#i1#i,#i0#i@#ip,#i#i#i#i#in#i#i#i#i #i#ib#i#iH#i,#ir#i#i#i#i"#iL#i#i@#i#i#i,#i#i#i%#i#i#i#i#i#iM  You see here a +0 whip. _#i6#i<,#i#i#i#i#iz#i#in#i!#id#i#i,#i?#ir#i#i2#i`#i#i#i#i#i]#i|#i,#i#i#i#iF#i#i#i#i[#i#i#i#it,#i #i #i!#i#"#ik"#iu(#i)#i)#i*#ik,#i-#i.#i.#i2#i2,#i4#i4,#io5#i@6#i6#i7#it7#i9#i9#i:#iw:#it;#i<#iK<#i<#i=#iX>#i>#i>#iI@#iA,#is#i#i,#i#iY#i:#i#i#ix#i ,#iN #i #i #i- #i #i#i,#i#i#ia#i#i#i#i#i#i#i#i~#i#iP#i#i#i#iY#i/#i.#iw#i#i#i#i2 #i #i!#i"#iV##i##i&B#i{)m _k - 4 clear potions (gained 3)#i@*#i*#i*#i,#i<-#i-#i-#i5,#iK6,#i8#i8,#iJ9#i=#iH>#i>#i?#iC#itC#iC#iC#iE#iDF#iwF#iF#iH#icI#iI#i;J#iN#iO,#iO#iQ#iR#iRR#iR#imT#iT#i}U,#iV#i'W,#iW#iY#i.[,#i[#i^#i `#in`#i`#ic#ijd#id#i>e#ig#ii,#ii#ik#il,#im#io#ip#ip#iFq#iRs#ict,#it#iv#ix#iOx#i y#i`{#i|,#i}#i#i#i#iM#i)#i#i#i5#i#i#iʃ#i&#i#i,#iއ#i`#i ,#i؋#i#i#i#i#i#i#i#i֒#i#iĔ#i#i#i#i#iӗ#i$#i#i#i#ik#iڜ#i#iߝ#iL#io#iӟ#i#iF#i;#i,#i#i#i.,#i#i#in#i,#i=#i#iڥ#i#i1#in #i` You encounter a quokka.#i...........# #.# ########.### ####.####### #.# #.# ####.# #.# #.# ...########## #.# #.# #i4b##..ß.......# #.#  #.##.......ß⌠.# #.#  #.#  ###ß.# #.#  #.# #.##..# #.#  #.# #.##.ß# #@#  #.# #..#..#[r..# #.# ##....###### #.# #######.### #....#ii  #.### r   quokka (asleep) ### #i2677.2 (135.0)#i,86#i#iھ- _Found a leather armour.#i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#i< ...........# #.# ########.### alright the Conjurer ####.####### #.# #.#  Deep Elf ####.# #.# #.#  Health: 15/15 ======================== #iB=w...########## #.# #.#  Magic: 7/8=====================--- ##..ß.......# #.# #.#  AC: 3Str: 4  #.......ß⌠.# #.# #.#  EV: 11Int: 22 #i= #########ß.# #.# #.#  SH: 0Dex: 13 #.##..# #.# #.#  XL:  2 Next: 10% Place: Dungeon:1 #i,>R#.##.ß# #@# #.#  Noise: ---------  Time: 678.2 (0.0) #..#..#[r*.# #.#  e) +1 short sword (speed) ##....###### #.#  Throw: 6 boomerangs#i> #######.### #.... #.### r   quokka (asleep) ### #i7? _Found a leather armour.  Casting: Magic Dart (safe; 1% risk of failure)  #ix?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  #i?|Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)#ik ...........# #.# ########.### alright the Conjurer ####.####### #.##.#Deep Elf #il ####.##.##.#Health: 15/15 ======================== ...########## #.##.#Magic: 7/8=====================--- ##..ß.......# #.##.#AC: 3Str: 4  #.......ß⌠.# #.##.#EV: 11#i)m Int: 22  #########ß.# #.##.#SH: 0Dex: 13#.##..# #.##.#XL:  2 Next: 10% Place: Dungeon:1#.##.ß# #@##.#Noise: ---------  Time: 678.2 (0.0)#..#..#[r*.##.#e) +1 short sword (speed)##....#######.##im Throw: 6 boomerangs#######.####....#.### r   quokka#im ###Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#in Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka.#i S.r#iG #i 3=9.2 (1#i #i "onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  #i> Aim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka. _The quokka is heavily wounded.#iv#i#i #iP N _There are no items here.#iY~ †You hit the quokka.#i#)#i.(378 (0.6#i .#iQ0J _You kill the quokka!#i5 3#i5 #i7 #i; n#i< c8===#i> #i@ #iaA #iA #iB #iH #iI ,#iJ #iSM #iN #iN #inO #iQ #i:S #iS ;===#iT #irW #i9X #iX #iY #i[ #i\ #i[] #in^ #iL` #ia ,#iDb #igd #ie ,#iXf #ig #ih #ii #iGi #ij #itk #ik #iil #in #in #io #io #iq #i r #ir #ir #it #iu #iu #iv #iCx #i1y #iy #iz #i{ #i| #i"~ ,#i #iӀ #i/ #i #i݃ #i݄ #i0 #i #i߆ #iq ,#i #iO #i ,#i #i5 #i ,#i #i8 #i3 ,#i #i4 #i B#i #i ,#i #i #i  #...~~~~##...##....~~~≈≈ #....~~~~#####....~~~≈≈≈#######....~~~~~≈~~....~~~≈≈≈..............~~~~~~.....~~~~~#i #....###[........~~~........~~~ #........................ #....#.......##...........######...........######............##.....#.......@.###.#####......-705.8 (26.0)###'#.#.#######.# #.# #......#.#.........#)# #.# #......#i #...........#.# #.# #########.#######.# #.# #########.#.# #.# #i A........########### #.# #######..ß.......# #.##.......ß⌠.# #.##i \-6.8 (27#ig #i $ _Found a spear.#i^ #i #i% #i #i ,#i ,#i ,#iF #i #i #iY #i #i{ #i #i #if #i) #i: #i #i #i #i- #i #i #iH #i #ii #i #i# #i #i #i #i{ #i #i~ #i #i #i[ #i #i #i4 #i ,#i #i #i #ir #i. #i #i #ig #i #i\ #i #i+ #i #i #i #i #iC #i #i! #i" #i" #i$ #i$& #i& #i8' #i( #i) #iY* #i4+ #i, #i . #i. #i/ #i0 #i1 #iF2 #i2 #i8 V'#.#.#######.# #.# #........... .#.........#)# #.# #........>.. ...........#.# #.# ########.### ####.#######.# #.# #.# #i9 #.# .# #.# #.# ...########### #.# #.# ##..ß.......# #.# #.#  #.ß⌠.# #.# #.#  #########ß.# #@# #.# 20 #.##..# #.# #.# #i9  #.##.ß####.# #.#  #..#..#[.†.# #.# ##....###### #.# ###### #.### #iK: #.... #.### ####i; #i@ #iwA #iq3#i#i{#i#i.n#i#i#iv #i #iS$#i'b  You see here a quokka corpse.#i )#i) _#ia*#i+#i.#i.#if/#io7x #####.#######.# #.# # #######.# .# #.# ############ #.# #.#..ß.......# #.# #.  #.......ß⌠.# #.# #.  #i/8ß.# #.# #. #.##..# #.# #. #.##.ß####.# #. #..#..#@.†.# #.31.8 (5.0) ##....###### #. ###### #i8 #. #. #. ##  #i8   #iw:#iP?#itCW _You see here a +0 leather armour.#iN#iO+2.8 (1#ilT#iW- _d - a +0 leather armour#i1 #i7 Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +1 short sword of speed (weapon) Missiles (go to first with ()  c - 6 boomerangs (quivered)f - 3 stones Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)d - a +0 leather armour#iq{d - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would decrease by 1.2 (11.7 -> 10.5). Your spell failure would worsen by up to 2% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.#i6 Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +1 short sword of speed (weapon) Missiles (go to first with ()  c - 6 boomerangs (quivered)  f - 3 stones Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)  d - a +0 leather armour #iI#i#il #####.#######.# #.##. alright the Conjurer #######.#.# #.##. Deep Elf ......########### #.##. Health: 15/15 ======================== #####..ß.......# #.##. Magic: 8/8========================#.......ß⌠.# #.##. AC: 3Str: 4#########ß.# #.##. EV: 11Int: 22#ir#.##..# #.##. SH: 0Dex: 13#.##.ß####.##. XL:  2 Next: 17% Place: Dungeon:1#..#..#@.†.##. Noise: ---------  Time: 732.8 (0.0)##....#######. e) +1 short sword (speed)#######. Throw: 6 boomerangs#.#.##   You hit the quokka. _You kill the quokka! _Found a spear. _You see here a quokka corpse. _You see here a +0 leather armour. _d - a +0 leather armour#i!#i#i#i #i?3#ie@#iG#iH#iKB#imL#iL#i`M#ixP #iP  You see here a quokka corpse.#iQ#i%R _#isR#i{T#i:U,#iU#iW#iX#iX#i5Y#ic[#i\#i\#i]#i^#iu_#i_#i!`#i b#ib#i.c#i}c#ie#igf,#if#ih#i#i#iwi#ii#igk#il,#il#i`n#iVo,#io#iq#iar#ir#iCs#it#iu,#iv#izB#i5{#i[}#iH~,#i+#i#i,#i#i#iL,#iW#i#i,#i.#i#i7,#i2#i#i,#iv#i&#i#i#i̙#iJ#i,,#i&#i#i,#i#i#i,#ik#i#i,#iR#iU#i#i#i#i#i~#i#i#i;#iC,#i~#i#i,#i#i#i,#i&#i#i,#i#i:#iq,#i#iv#i#i#i\#in#i^,#i;#iH#i.,#i#i.#ij,#iK#iQ#i #iu#i#i] #i ,#i# #i #i #ib #i #ia #i #i\ #i #i #i~ #i #i #i #i #id #i\ #il #iO ,#i #i # #i+$ #i$ #i[% #iv' #i) ,#in* #i+ #i- ,#i/ #i1 #i3 #i[4 #i5 #i8 #i9 #i%: #iG; #ik= #i#? #i? #iv@ #iD #irF ,#iG #i&J #imK #iK #i^L #iN #iP #ixP #i8Q #ixS #iU ,#iW #i/X #iY ,#iZ #i\ #iN^ ,#i_ #i^c #id ,#ie #ii #ik ,#ijm #iu #iew #i x #ix #i| #i~ ,#i #iB #i ,#i #i! #iˊ #iu #iM #i #i ,#i #i˓ #i #i #i #i #i #i #i #i #id #i #i/ #iݠ #iN ,#i #i X#i #i #i #i #i #i #iL #iP #i #i: ,#i" #i[ #i  You encounter a kobold. It is wielding a +0 club.#i   #...........>........   #.........##...#.....   #....................   #.^........#...#..... #i   #....................   ##.#.......#..##.#.###   #.#....####.....#.# #   . #.......#.#####.###   # #.@..##.#.........   K......#.#...#..###...~~   ##########.###..##..~~~~  #i .............#..~~~~≈  #######.###.#..~~~≈~≈  #.# #...~~≈≈≈≈≈ K   kobold (asleep)  #.# #..~~~~≈≈≈≈  ###.# #...~~~≈≈≈≈ #...# #.#.~~~~≈≈≈#i T803.8 (71.0).K#iM NK#i 5==4.8 (72#i #i ( _The kobold shouts!#iY  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#i~ #...........>......... alright the Conjurer #.........##...#...... Deep Elf #..................... Health: 15/15 ======================== #.^........#...#...... Magic: 7/8=====================--- #..................... AC: 3Str: 4 ##.#.......#..##.#.### EV: 11Int: 22 #.#....####.....#.# # SH: 0Dex: 13 . #.......#.#####.### XL:  2 Next: 17% Place: Dungeon:1 # #*@..##.#.......... Noise: ==-------  Time: 804.8 (0.0) .K****.#.#[47#im...#..###...~~ e) +1 short sword (speed) ##########.###..##..~~~~ Throw: 6 boomerangs .............#..~~~~≈ #######.###.#..~~~≈~≈ #.# #...~~≈≈≈≈≈ K   kobold #.# #..~~~~≈≈≈≈ ###.# #...~~~≈≈≈≈ #...# #.#.~~~~≈≈≈ _The kobold shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (100% to hit)#i ] #...........>......... alright the Conjurer #.........##...#...... Deep Elf #..................... Health: 15/15 ======================== #.^........#...#...... Magic: 7/8=====================--- #..................... AC: 3Str: 4 ##.#.......#..##.#.### EV: 11Int: 22 #.#....####.....#.# # SH: 0Dex: 13 #iJ .. #.......#.#####.### XL:  2 Next: 17% Place: Dungeon:1 # #.@..##.#.......... Noise: ==-------  Time: 804.8 (0.0) .).....#.#...#..###...~~ e) +1 short sword (speed) ##########.###..##..~~~~ Throw: 6 boomerangs .............#..~~~~≈ #######.###.#..~~~≈~≈ #.# #...~~≈≈≈≈≈ K   kobold #.# #..~~~~≈≈≈≈ ###.# #...~~~≈≈≈≈ #...# #.#.~~~~≈≈≈Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (100% to hit)  The magic dart hits the kobold.#i%  >        . #i  # #* .)****. ... .....#.. ..#.# #...#.# #..  ###.# #..#i   #...# #.#. #i(s ......#iv <20-5.8 (1#i{ #i} onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 club (100% to hit)  The magic dart hits the kobold. _You kill the kobold!#i\ #i9 #iǗ #i #i #iw X#i? c8===#i #i #i #i #iA #i #i #i. #i¥ #i #i* #i #iV #i ,#i ;===#i+ #i #i #i ,#i #i: #i} #i #it $  Things that are here:#i _  a +0 club; a kobold corpse#iO #i  _#iS #i #i #i# #i #i #i #iT #iݾ #i9 #i #i ,#i #i< #i #i #i #i B#i ,#i% ,#it #i #iy #iV #i^ #i1 ,#i #i #i #i #i[ #iG #i n#iV #i #i $  Things that are here:#i _  a +0 club; a kobold corpse#in #i  _#i> #i #i ,#i #iN #i^ #i #iW #i #iG #i #i #i #i #iw #i: #i ,#i #i #i#i#i#i#i#i4#i#iN#i#i #i #i #iN ,#i #i|#i#i#i#i#i#i#ia#i#i#i+#i|#i#i#i#i#il#i #i?!#i##i$,#i%#i'#i(#i)#i*#i+#i,#i -#i-#iC/#i0#i1#i1#if4,#i4#iH5#if7#i8#i]8#i.9#i:#i<#i<#i=#iPC       #####  ############.......  .....### #iDv #@# #......#######--  #.# #...........>.  #.# #.........##..  #.# #.............  #.# #.^........#..  #.# #.............  #.# ##.#.......#..  #.####.#....####..#i^D  #......#.......#.##i]M51.8 (46.0)-2.8 (47#iMOb _c - a scroll labelled XIDDAU NEFIN#i3#i#i#i#i,#ibbM  ###################.......#.@..........3.8 (1.0)##.###......#######.........>  #.# #.........##.... .# #....# ##.#.#.####.#.#i[#is#iE _Done exploring.#ix #ik 3#i) #i : _#id #i #iJ ,#i #i #i #ir #i #i #i7 #i #i #i #i #iE #i #i #i3 #i #i #i #i/ #i #i #i #it#i#i:#iY    ############## ############............# #............##########.#### ##.###......#########......# #iW #.# #...........>.........#  #.# #......@..##...#......60.0) #.# #................. #.# #.^........#...#. #.# #..................... #.# ##.#.......#..##.#.### #.####.#....####.....#.# ### #......#.......#.#####.######i #########....##.#... #...).....#.#...#..###...~~~#iA#iV #i #iהI#i#iH#iX#i(#iz#i6#iT#i˧#i-#ip#iŪ#iA#i#i#i3#i#i #iڵ ############## ###########............# ............##########.#### #il#.###......#########......# #.# #............# 8.8 (5.0) #.# #.........##...######## #.# #.................... #.# #.^........#...#... #.# #................... #iͷ#.# ##.#.......#..##.#.###....... #.####.#....####.....#.# ###..... #......#.......#.#####.###### ########....##.#............##..#i$#ic _There is a stone staircase leading down here.#i#i#i#i6#i/29.8 (1 _#i#i~&2#i^......  .#..  .....#####  #.....##  #.@..#  #.......#  #.<._.#....  #.......#..# #..#.<. # .# ##.....# # . ##### .. #i #id.71.3 (2.5#iB<._#i _You climb downwards.  Found a faded altar of an unknown god. Found an escape hatch in the ceiling.  Found a stone staircase leading up.#iza _There is a stone staircase leading up here.#i7#iF3#i#i#iP _#i,#i~#iQ..#.... .... .#... .....##### ##.....## #..#.<..##.......##.<.@.#....#30 #.#..##i #..#.<..# .# ##.....## # ..##### ..### #i#id _There is a faded altar of an unknown god here.#iup _There is a faded altar of an unknown god here.  This altar belongs to (a) Uskayaw, (b) Jiyva or (c) Beogh, but you can't tellwhich.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.#ik#iUskayaw the Reveller Uskayaw the Reveller is a god of ecstatic dance. In the dungeon, Uskayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Uskayaw offers. When the dance ends, Uskayawquickly loses interest. Favour - Uskayaw is neutral towards you. Granted powers:(Cost)You can stomp with the beat.(3 MP, Piety----)You can pass through a line of other dancers.(4 MP, Piety----)#i^RUskayaw will force your foes to helplessly watch your dance. Uskayaw will force your foes to share their pain. You can merge with and destroy a victim.(8 MP)[!]: Overview|Powers|Wrath#i2 #iԕ ..#alright the Conjurer....Deep Elf....Health: 15/15 ========================.#...Magic: 8/8========================.....#####AC: 3Str: 4##.....##EV: 11Int: 22#..#.<..#SH: 0Dex: 13#.......#XL:  2 Next: 20% Place: Dungeon:2#i #.<.@.#....#Noise: ---------  Time: 873.3 (0.0)#.......#..#e) +1 short sword (speed)#..#.<..# .#Throw: 6 boomerangs##.....## #..#####..### _There is a stone staircase leading up here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Uskayaw, (b) Jiyva or (c) Beogh, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.#i #iiJiyva Jeof the Shapeless Jiyva is the ancient deity of the slimes. Followers are expected to support the spread and satiation of their fellow slimes by allowing them to consume items, and are prevented from harming any slimes. Especially favoured followers will become as shapeless as their god, mutating wildly. Favour - Jiyva is neutral towards you. Granted powers:(Cost)#iJellies are peaceful and will consume items off the floor. Jiyva prevents you from harming jellies. Your health and magic regeneration is accelerated. Jiyva protects you from corrosive effects. Jiyva will mutate your body as you gain piety. You can call acidic ooze from nearby walls.(3 MP, Piety--)You can turn your foes to slime.(5 MP, Piety---)You may expel jellies when seriously injured. Jiyva will unlock the Slime Pits vaults. [!]: Overview|Powers|Wrath#i#iۦ..#alright the Conjurer....Deep Elf....Health: 15/15 ========================.#...Magic: 8/8========================#i.....#####AC: 3Str: 4##.....##EV: 11Int: 22#..#.<..#SH: 0Dex: 13#.......#XL:  2 Next: 20% Place: Dungeon:2#.<.@.#....#Noise: ---------  Time: 873.3 (0.0)#.......#..#e) +1 short sword (speed)#..#.<..# .#Throw: 6 boomerangs##.....## #..#####..### _There is a stone staircase leading up here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Uskayaw, (b) Jiyva or (c) Beogh, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.#i n  Okay, then.#i7 #i . _#iI#i#iL#i$ _#ia,#iIX#i#ir#i}#iO #i9 #i #i #i#il,#iN#i#iA#i#i<#i#i,#i#i5#iC #i#i$#ib4#iw#i<|#i},#i`#i#i#i]#iߙ#if  #.........# +.........+ ......... ....... .....  ..[  #'#  #@# 91.3 (18.0) #.# #i #####.##########.......#...........####.....###....# #..........#.# #.#..........#.....#####..#..##.....## _You open the door.#iI _Found a chain mail.#iI#i#i _  There is an open door here.#ib#iϷ _#ik#i#iR#i#i#i#i#iR#i#i5#i#i;#i#i#i^#i#it#i#i,#i#iG ##+# ##...## ##.....## ##.......###.........####...+........@'......8.3 (7.0)#.........####..>#.......## ##.....####..[####'###.##.######.########## _You open the door.#ia[ _Found a stone staircase leading down.$io$i$i$iY$iԕ$ix$ _$i$i̝$i!B$i$i$iV$i$iI$i,$iz$iL$i',$i#$i _You open the door.  You encounter a goblin. It is wielding a +0 dagger.$i3##g##... ... ... #.# #. #.#  ##@##  ##...## $i7 ##.....## ##.......## #.........####... +.........'......g   goblin (wandering).........####..>#.......## ##.....##$iZ.g903.3 (5$i$i&24.3 (6 _$i2$iQ _There is an open door here.$ia  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$ism  alright the Conjurer ##.## Deep Elf .g. Health: 15/15 ======================== .*. Magic: 7/8=====================--- .*.$iet AC: 3Str: 4 #*# EV: 11Int: 22 #*# SH: 0Dex: 13 #*# XL:  2 Next: 20% Place: Dungeon:2 ##@## Noise: ---------  Time: 904.3 (0.0) $it##...##  e) +1 short sword (speed) ##.....##  Throw: 6 boomerangs $it##.......##  #.........####...  $i5u+.........'......  g   goblin (wandering) #.........####..>  ##.......## $inu ##.....## Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$iu&Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to  hit)$ialright the Conjurer##.##Deep Elf.g.Health: 15/15 ========================.*.Magic: 7/8=====================---.*.AC: 3Str: 4#*#EV: 11Int: 22#*#SH: 0Dex: 13#*#XL:  2 Next: 20% Place: Dungeon:2##@##Noise: ---------  Time: 904.3 (0.0)##...##e) +1 short sword (speed)##.....##Throw: 6 boomerangs##.......###.........####...+.........'......[3$i9;49mg   goblin#.........####..>##.......####.....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to  hit)  The magic dart hits the goblin.$iC}'.g$i-2....$i73=5.3 (1$ih$i  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to  hit)  The magic dart hits the goblin. _The goblin is moderately wounded.$iD<  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i  alright the Conjurer ##.## Deep Elf ... Health: 15/15 ======================== .g. Magic: 6/8==================------ .*. AC: 3Str: 4 #*# EV: 11Int: 22 #*# SH: 0Dex: 13 #*# XL:  2 Next: 20% Place: Dungeon:2 ##@## Noise: =--------  Time: 905.3 (0.0) ##...##  e) +1 short sw$iord (speed) ##.....##  Throw: 6 boomerangs ##.......##  #.........####...  +.........'......  g   goblin #.........####..>  ##.......##  ##.....## _The goblin is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)$i   alright the Conjurer ##.## Deep Elf ... Health: 15/15 ======================== .). Magic: 6/8==================------ ... AC: 3Str: 4 #.# EV: 11Int: 22 #.# SH: 0Dex: 13 #.# XL:  2 Next: 20% Place: Dungeon:2 ##@## Noise: =--------  Time: 905.3 (0.0) ##...##  e) +1 short sword (speed) ##[39;49$i bm.....##  Throw: 6 boomerangs ##.......##  #.........####...  +.........'......  g   goblin #.........####..>  ##.......##  ##.....## Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)  The magic dart hits the goblin.$i ##.## ... .). .*. #*# #*# #*# ##@##    $i!    >  $i2....$i346.3 (1$iܢ$ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!$ivb7=== _You start resting.Magic restored.-.....12.3 (68======-3.3 (7 _$ih$ic3$id$i g$iQi$iInB$io$iIp$i`q$is$iv,$iw$iy$i|$iY};===$i  Things that are here:  a +0 dagger; a goblin corpse _$i$iA$i$i\$iY$i$i$i$i$i,$i0$i$i$ib$iR$i$i$i$i4$i  #### ##############.. ..........@.##.# ...########.##.###.# #........###. $i߹#...)........ +.#...###### ####.## #.# #. ##'##$i6025.3 (12.0)$i,6.3 (13$i}$id _e - a scroll labelled EKOXKE IRHUECK $i" $iɎ $iW  You open the door.  You encounter a ball python. $iy #### ### ###########.. ............##.# ...########.##.###.#S. #........###.  #.#...)..... #.'@#...###### ######.##  #.#  #.# ##'###...##S   ball python (constriction, asleep)##.....####.......###.........####... $i230.3 (4.0) $iϠ21.3 (5 _ $ie $iƨ $il  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. $iZ  alright the Conjurer  Deep Elf #### ###  Health: 15/15 ======================== ###########.. ...  Magic: 7/8=====================--- .........##.# ...  AC: 3Str: 4 ########.##.###.#  EV: 11Int: 22 S* #........###.  SH: 0Dex: 13 #*#...)........  XL:  2 Next: 24% Place: Dungeon:2 #.*@#...######  Noise: ---------  Time: 931.3 (0 $i[.0) ######.##  e) +1 short sword (speed) #.#  Throw: 6 boomerangs #.#  ##'##  ##...##  S   ball python (constriction, asleep) ##.....##  ##.......##  #.........####... _You encounter a ball python.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit) $i|   alright the Conjurer  Deep Elf #### ###  Health: 15/15 ======================== ###########.. ...  Magic: 7/8=====================--- .........##.# ...  AC: 3Str: 4 $i q########.##.###.#  EV: 11Int: 22 †. #........###.  SH: 0Dex: 13 #.#...)........  XL:  2 Next: 24% Place: Dungeon:2 #.'@#...######  Noise: ---------  Time: 931.3 (0.0) ######.##  e) +1 short sword (speed) #.#  Throw: 6 boomerangs #.#  ##'##  ##...##  S   ball python (constriction, asleep) ##.....##  $i 2 ##.......##  #.........####... Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python! $i  #### ###   ...   ...    †*   #*  #.* $i D    #.#  #.# ##'##     $iB ~SAim  Press: ? - help, Shift-Dir - straight line: a ball python (asleep, 100% to hit)  The magic dart hits the ball python!  You kill the ball python!  You hear an angry hiss. $izJ ..'S   ball python (constriction) $iM ;7=2.3 (1 $iR  $iU \ _You encounter a ball python. $i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. $i  alright the Conjurer  Deep Elf #### ###  Health: 15/15 ======================== ###########.. ...  Magic: 6/8==================------ .........##.# ...  AC: 3Str: 4 ########.##.###.#  EV: 11Int: 22 S* #........###.  SH: 0Dex: 13 #*#...)........  XL:  2 Next: 27% Place: Dungeon:2 #.*@#...######  Noise: =--------  Time:[39; $i49m 932.3 (0.0) ######.##  e) +1 short sword (speed) #.#  Throw: 6 boomerangs #.#  ##'##  ##...##  S   ball python (constriction) ##.....##  ##.......##  #.........####... _You encounter a ball python.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit) $ialright the ConjurerDeep Elf#### ###Health: 15/15 ========================###########.. ...Magic: 6/8==================------.........##.# ...AC: 3Str: 4########.##.###.#EV: 11Int: 22S* #........###.SH: 0Dex: 13#*#...)........XL:  2 Next: 27% Place: Dungeon:2#.*@#...######Noise: =--------  Time: 932.3 (0.0)######.## $ike) +1 short sword (speed)#.#Throw: 6 boomerangs#.###'####...##S   ball python (constriction)##.....####.......###.........####...Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  The magic dart hits the ball python. $i4†S $i @.S $i(O'3.3 (1 $i, $i/lonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (100% to hit)  $ik0The magic dart hits the ball python. _The ball python is moderately wounded.$i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i   alright the Conjurer  Deep Elf #### ###  Health: 15/15 ======================== ###########.. ...  Magic: 5/8===============--------- .........##.# ...  AC: 3Str: 4 ########.##.###.#  EV: 11Int: 22 †. #........###.  SH: 0Dex: 13 #S#...)........  XL:  2 Next: 27% Place: Dungeon:2 #.*@#...######  Noise: =--------  Time: $i 933.3 (0.0) ######.##  e) +1 short sword (speed) #.#  Throw: 6 boomerangs #.#  ##'##  ##...##  S   ball python (constriction) ##.....##  ##.......##  #.........####... _The ball python is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 100% to hit)$i  alright the Conjurer  Deep Elf #### ###  Health: 15/15 ======================== ###########.. ...  Magic: 5/8===============--------- .........##.# ...  AC: 3Str: 4 ########.##.###.#  EV: 11Int: 22 †. #........###.  SH: 0Dex: 13 $i#†#...)........  XL:  2 Next: 27% Place: Dungeon:2 #.'@#...######  Noise: =--------  Time: 933.3 (0.0) ######.##  e) +1 short sword (speed) #.#  Throw: 6 boomerangs #.#  ##'##  ##...##  S   ball python (constriction) ##.....##  ##.......##  #.........####... Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 100% to hit)  The magic dart hits the ball python.$i #### ###   ...   ...    †.    $ie] #.*    #.#  #.# ##'##    $i $ii '$iY 4314.3 (1$i>$i'3Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (moderately wounded, 100% to hit)  The magic dart hits the ball python. _You kill the ball python!$i 6===$i" $i# $i$ $i% $i& $iH' ;===$i' $iC) $i) M7===$i]* $i , ,$i- $i}. $ia/ ,$iK1 ,$i2 $ih4 n _You start resting.Magic restored.$i9 ?....-$i @ /40.0)$iA 8======-5.3 (11 _$i{G $iI $is I$i $i ,$i V  There is an open door here.$i $i7  _$i $i g  You see here a ball python corpse.$i $i  _$i $i $i $i  ;===$iq $i $i $i] $i $ia $i $i $iR $i{ $i# m  You open the door.  You encounter a dart slug.$i# $iU)  #### ### ###########.. ... .........##.# ... ########.##.###.# #†..#........###.$i *  #.#†#...)........ #@#.'.#...###### #'######.##... #.##.#.. #.#.. #.# ##'##+#w .###...##w   dart slug (asleep)## ###.....##  ##.......## #.........####.$iz* $i1 251.3 (6.0)$i2 22.3 (7 _$i8 $i; $i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$id5  alright the Conjurer  Deep Elf #### ###  Health: 15/15 ======================== ###########.. ...  Magic: 7/8=====================--- .........##.# ...  AC: 3Str: 4 ########.##.###.#  EV: 11Int: 22 #†..#........###.  SH: 0Dex: 13 #.#†#...)........  XL:  2 Next: 31% Place: Dungeon:2 #@#.'.#...######  Noise: ---------  Time: 952.3 (0.0) #*######.##  e) +1 short sword (speed) $iyB.*. #.#  Throw: 6 boomerangs #*#.. #.#  .* #.# ##'##  +#w .###...##  w   dart slug (asleep) ## ###.....##  ##.......##  #.........####. _You encounter a dart slug.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)$iealright the ConjurerDeep Elf#### ### Health: 15/15 ========================###########.. ...Magic: 7/8=====================---.........##.# ...AC: 3Str: 4########.##.###.#EV: 11$ifInt: 22#†..#........###. SH: 0Dex: 13#.#†#...)........ XL:  2 Next: 31% Place: Dungeon:2#@#.'.#...######Noise: ---------  Time: 952.3 (0.0)#*######.##e) +1 short sword (speed).*. #.#Throw: 6 boomerangs#*#.. #.#.* #.# ##'##+#w .###...##w   dart slug## ###.....####.......###.........####. _You encounter a dart slug.$igCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)$iL'...w $i: Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (asleep, 100% to hit)  The magic dart hits the dart slug but does no damage.$ic ````The dart slug launches a dart at you.$i2='...$iZd3----=3.3 (1$i$ih- _The slug dart hits you.$iGz  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i0 B  alright the Conjurer  Deep Elf #### ###  Health: 13/15 ====================---- ###########.. ...  Magic: 6/8==================------$i  .........##.# ...  AC: 3Str: 4 ########.##.###.#  EV: 11Int: 22 #†..#........###.  SH: 0Dex: 13 #.#†#...)........  XL:  2 Next: 31% Place: Dungeon:2 #@#.'.#...######  Noise: =--------  Time: 953.3 (0.0) #*######.##  e) +1 short sword (speed) $iδ .*. #.#  Throw: 6 boomerangs #*#.. #.#  .* #.# ##'##  +#w .###...##  w   dart slug ## ###.....##  ##.......##  #.........####. $iU _The slug dart hits you.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)$i;.Malright the ConjurerDeep Elf#### ### Health: 13/15 ====================----###########.. ...Magic: 6/8==================------.........##.# ...AC: 3$i/~Str: 4########.##.###.#EV: 11Int: 22#†..#........###. SH: 0Dex: 13#.#†#...)........ XL:  2 Next: 31% Place: Dungeon:2#@#.'.#...######Noise: =--------  Time: 953.3 (0.0)#*######.##e) +1 short sword (speed).*. #.#Throw: 6 boomerangs#*#.. #.#.* #.# ##'##+#w .###...##w   dart slug## ###.....####.......###.........####.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  $i1Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The magic dart hits the dart slug.$i'...onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (100% to hit)  The magic dart hits the dart slug.  The dart slug is heavily wounded.$i3 ````The dart slug launches a dart at you.$iQ='...$i Se10----4.3 (1$i3X$i[- _The slug dart hits you.$i|  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i  alright the Conjurer  Deep Elf #### ###  Health: 10/15 ================-------- ###########.. ...  Magic: 5/8===============--------- .........##.# ...  AC: 3Str: 4 ########.##.###.#  EV: 11Int: 22 $i<#†..#........###.  SH: 0Dex: 13 #.#†#...)........  XL:  2 Next: 31% Place: Dungeon:2 #@#.'.#...######  Noise: =--------  Time: 954.3 (0.0) #*######.##  e) +1 short sword (speed) .*. #.#  Throw: 6 boomerangs #*#.. #.#  .* #.# ##'##  +#w .###...##  w   dart slug ## ###.....##  ##.......##  #.........####. _The slug dart hits you.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic $iDart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)$iÚ+alright the ConjurerDeep Elf#### ### Health: 10/15 ================--------###########.. ...Magic: 5/8===============---------.........##.# ...AC: 3Str: 4########.##.###.#EV: 11Int: 22$i:#†..#........###. SH: 0Dex: 13#.#†#...)........ XL:  2 Next: 31% Place: Dungeon:2#@#.'.#...######Noise: =--------  Time: 954.3 (0.0)#*######.##e) +1 short sword (speed).*. #.#Throw: 6 boomerangs#*#.. #.#.* #.# ##'##+#w .###...##w   dart slug## ###.....####.......###.........####.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line$iAim: a dart slug (heavily wounded, 100% to hit)  The magic dart hits the dart slug.$i9$ ='...$ii% +5.3 (1$i+ $i. onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (heavily wounded, 100% to hit)  The magic dart hits the dart slug. _The dart slug is almost dead.$iz  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i  alright the Conjurer  Deep Elf #### ###  Health: 10/15 ================-------- ###########.. ...  Magic: 4/8============------------ .........##.# ...  AC: 3Str: 4 ########.##.###.#  EV: 11Int: 22 #†..#........###.  SH: 0Dex: 13 #.#†#...)........  XL:  2 Next: 31% Place: Dungeon:2 #@#.'.#...######  Noise: =--------  Time: 955.3 (0.0) #*######.##  e) +1 short sword (speed) .*. #.#  Throw: [0;10$i+;1m6 boomerangs #*#.. #.#  .* #.# ##'##  +#w .###...##  w   dart slug ## ###.....##  ##.......##  #.........####. _The dart slug is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)$iay  alright the Conjurer  Deep Elf #### ###  Health: 10/15 ================-------- ###########.. ...  Magic: 4/8============------------ .........##.# ...  AC: 3Str: 4 ########.##.###.#  EV: 11Int: 22 #†..#........###.  SH: 0Dex: 13 #.#†#...)........  XL:  2 Next: 31% Place: Dungeon:2$ib #@#.'.#...######  Noise: =--------  Time: 955.3 (0.0) #'######.##  e) +1 short sword (speed) ... #.#  Throw: 6 boomerangs #.#.. #.#  .. #.# ##'##  +#† .###...##  w   dart slug ## ###.....##  ##.......##  #.........####.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The magic dart hits the dart slug.$ig #### ###   ...   ...    #†..  #.#†#...) $ih #@#.'.  #*  .*. #.#  #*#..  .* #.#  +#†  ## $iwi   $i7'...$i4446.3 (1$iv$i&Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (almost dead, 100% to hit)  The magic dart hits the dart slug. _You kill the dart slug!$i$i3$iz$i11=5===$i{$i=6======$iy$iY$iL2==$i$ik,$it$i$i$i$i$i";===$i$ii$ij==7===$i|$i\$iK3=$i$i'$i$i7$i,$i$i\n _You start resting.Magic restored.$iP...#†'.-$iz0693.0)$i8======-70.3 (14 _$i$i;$iAI$iUC$iMDi4===$iHX$iI$iJ$iJ$iLQ===$iM$iO$i/P:==$iP$iTk _You start resting.HP restored.$iY$ib5.3 (5.0)5==6.3 (6 _$ie$ig$i. 3$iP $i! $i# $iH$ $i8) V  There is an open door here.$i) $i*  _$i_+ $i, $i. $i/ $i/ $i1 $i2 $iq3 :==$i4 $iO6 $i7 $i8 $i9 $iv> X$iS? $i@ $i A $iA $iB $iE $i2$i@  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the orc.  The orc is severely wounded. _The orc shouts!3$i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4$i? ###########..  alright the Conjurer .........##.# . Deep Elf ########.##.###. Health: 15/15 ======================== #†..#........ Magic: 6/8==================------ .#.#†#...).... AC: 3Str: 4 #o#.#.'.#...### EV: 11Int: 22 #######*##'######.##  SH: 0Dex: 13 4$i#...#.*##...## #.#  XL:  2 Next: 58% Place: Dungeon:2 #'#.#@###.#..# #.#  Noise: ===------  Time: 1025.9 (0.0) #.#...#...##.# ##'##  e) +1 short sword (speed) #.#####'#†...###...##  Throw: 6 boomerangs #.......#######.....## ######### ##.......# #......... o   orc +......... #......... ##.......# _The orc shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (severely wounded, 100% to hit)4$i؄ ###########..  alright the Conjurer .........##.# . Deep Elf ########.##.###. Health: 15/15 ======================== #†..#........ Magic: 6/8==================------ .#.#†#...).... AC: 3Str: 4 #)#.#.'.#...### EV: 11Int: 22 #######.##'######.##  SH: 0Dex: 13 #...#.'##...## #.#  XL:  2 Next: 58% Place: Dungeon:2 #'#.#@###.#..# #.#  Noise: ===------  Time: 1025.9 (0.0) #.#...#...##.# ##'##  e) +1 short sword (speed) #.#####'#†...###...##  Throw: 6 boomerangs[344$iKm #.......#######.....## ######### ##.......# #......... o   orc +......... #......... ##.......#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (severely wounded, 100% to hit)  The magic dart hits the orc.4$ii     #†.#.#†#...)4$i  *  #...#.* #.#  #'#. #.#   ##'##  †       4$i. f.'#)6--6.9 (14$i|" )onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 club (severely wounded, 100% to hit)  The magic dart hits the orc. _You kill the orc!6$iԫ6$i_6$i7===6$ix,6$i|6$i:6$iH,6$iԸ6$i\;===6$iչ6$in _You start resting.Magic restored.6$i>r...---..6$if,32.9 (66$itj8===-3.9 (7 _6$i6$i7$i 7$i 37$iK 7$i. 7$i l  There is an open door here.7$i> K _7$i 7$i$ 7$i 7$i* 7$i  You see here a +0 club.=== _7$i ,7$i 7$i> 7$ir 7$i 7$i 7$i` 7$i 7$i 7$i 7$i, 7$i4 7$i 7$i 7$i 7 _You open the door.7$i 7$id 7$iV 7$i @  There is an open door here.7$i 7$iu  _7$i 7$iw 7$iF 7$i 7$i 7$i 7$i\ ,7$iC 7$i| ,7$i 7$iM  _e - 2 scrolls labelled EKOXKE IRHUECK (gained 1)7$i 37$i 7$i 7$iR ,7$i 7$i 7$i 7$i 7$i 7$i @  There is an open door here.7$i 7$iZ!  _7$i! 7$i[$ 7$i% 7$i]& 7$i& 7$i) 7$i+ 7$i+ 7$i, 7$i/ 7$iT0 7$i0 7$i~1 7$i5 7$i6 7$i>7 7$i7 7$i; <  You see here a +0 club.7$i= 7$i.>  _7$i? 7$i@ 7$ixB ,7$iBC 7$iF @  There is an open door here.7$igI K _7$iL 7$iM 7$iN 7$iO 7$iQ 7$iR 7$inS 7$iS 7$i3V 7$iX 7$iX 7$i1Y 7$iq[ 7$iK] ,7$iZ^ 7$i.a @  There is an open door here.7$ib 7$ipc  _7$ic 7$i@f 7$ig 7$iph 7$ih 7$ij 7$i1l 7$il 7$iKm 7$iro 7$ip 7$iHq 7$iq 7$ias 7$it ,7$iu 7$iw 7$ix 7$iy 7$i z 7$i1| 7$i} 7$i#~ 7$i~ 7$i 7$i 7$i 7$i# 7$iI @  There is an open door here.7$iχ 7$iF  _7$i 7$iӊ 7$i 7$i4 7$i׍ 7$i 7$i 7$i. 7$i 7$i 7$iy 7$iӖ 7$i 7$i @  There is an open door here.7$i 7$i  _7$ih 7$i 7$i 7$i 7$id 7$i 7$i ,7$i8 7$i 7$i 7$i 7$i 7$iٰ g  You see here a ball python corpse.7$iIJ 7$i  _7$i5 7$i @  There is an open door here.7$it 7$ik  _7$i: 7$i. 7$i̿ ,7$i 7$i 7$io ,7$i 7$i 7$i ,7$in 7$i 7$i ,7$i, 7$i 7$i ,7$i 7$i 7$is ,7$i 7$i= 7$i; ,7$i} 7$i 7$i# ,7$i 7$i 7$i f  You encounter a quokka.7$i  ##########...  ###########....@.......  .........##.###...$...r 7$i# R#########.##.###.###.... #..##†..#........###.... .##.#.#†#...)........ . ###)#.#.'.#...######r   quokka (asleep) ##.##'######.## .'##...## #.# .###.#..# #.#7$i087.9 (54.0)7$i138.9 (55 _7$ij 7$i _You see here a scroll labelled FEURO LIGOYSOA.:$i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:$i<  alright the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================---  AC: 3Str: 4  EV: 11Int: 22:$i>  SH: 0Dex: 13 ##########...  XL:  2 Next: 68% Place: Dungeon:2  ###########....@***....  Noise: ---------  Time: 1088.9 (0.0)  .........##.###...$***r  e) +1 short sword (speed) #########.##.###.###....  Throw: 6 boomerangs #..##†..#........###.... .##.#.#†#...)........ . ###)#.#.'.#...######  r   quokka (asleep) ##.##'######.## .'##...## #.# .###.#..# #.# _You see here a scroll labelled FEURO LIGOYSOA.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:$i?Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit):$i: r  alright the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================---AC: 3Str: 4:$i < EV: 11Int: 22SH: 0Dex: 13##########...XL:  2 Next: 68% Place: Dungeon:2  ###########....@***....Noise: ---------  Time: 1088.9 (0.0)  .........##.###...$***re) +1 short sword (speed) #########.##.###.###....Throw: 6 boomerangs #..##†..#........###.... .##.#.#†#...)........ . ###)#.#.'.#...######r   quokka ##.##'######.## .'##...## #.# :$i%= ?.###.#..# #.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka.:$i <r.:$i ,.....:$i 3=9.9 (1:$iI :$iz onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka. _The quokka is almost dead.=$ieU  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=$i  alright the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 6/8==================------  AC: 3Str: 4  EV: 11Int: 22  SH: 0Dex: 13 ##########...  XL:  2 Next: 68% Place: Dungeon:2  ###########....@***....  Noise: =--------  Time: 1089.9 (0.0)  .........##.###...$**r.  e) +1 short sword (speed) #########.##.###.###....  Throw: 6 boomerangs #..##†..#........###....[=$i34m .##.#.#†#...)........ . ###)#.#.'.#...######  r   quokka ##.##'######.## .'##...## #.# .###.#..# #.# _The quokka is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)=$i   alright the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 6/8==================------  AC: 3Str: 4  EV: 11Int: 22  SH: 0Dex: 13 ##########...  XL:  2 Next: 68% Place: Dungeon:2  ###########....@.......  Noise: =--------  Time: 1089.9 (0.0)  .........##.###...$....  e) +1 short sword (speed) #########.##.###.###....  Throw: 6 boomerangs #..##†..#........###.... .##.#.#†#...)..=$iM j[40m...... . ###)#.#.'.#...######  r   quokka ##.##'######.## .'##...## #.# .###.#..# #.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)  The magic dart hits the quokka.=$i    ***....  **.. . ..##†..#... .##.#.#†#...) .)#.#.'.##''##...##  .###.#..# =$i|p =$it !......=$iLw 57590.9 (1=$iO =$iņ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (almost dead, 100% to hit)  The magic dart hits the quokka. _You kill the quokka!>$i[ I>$i% 7===>$i& >$i' ,>$i( >$i* ,>$i^+ >$i(. ,>$i. >$i0 >$i1 ;===>$i2 >$i4 n _You start resting.Magic restored.>$i=; ....-.. #..##†..#... .##.#.#†#.)#.#.'.##' .'##.. .###.>$iB +6.9 (6>$iD j8===-7.9 (7 _>$iM >$iO ?$ikkg?$iq&0?$i|8.9 (1 _l - a scroll labelled FEURO LIGOYSOAF$ipF$i-r3F$iXtF$ivF$ibwF$i{,F$i%},F$i0~F$iMF$iK  You encounter a kobold. It is wielding a +0 whip and quivering stones.F$i?################.....# #########............ .......##.###...K ######.##.###.###...†..#........###... F$i.#.#†#...)........##..# )#.#.'.#...######.# .#'######.## .# #K   kobold (missile, asleep) #...## #.# .# #.#..# #.# ...##.# ##'##F$i-100.9 (2F$i P===1.9 (3 _F$iF$ivR _You see here 17 gold pieces.G$in  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H$i  alright the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================---  AC: 3Str: 4 ######  EV: 11Int: 22 ##########.....#  SH: 0Dex: 13 #########...............  XL:  2 Next: 75% Place: Dungeon:2 .......##.###...@******K  Noise: ---------  Time: 1101.9 (0.0) ######.##.###.###.......  e) +1 short sword (speed) ##†..#........###.......  Throw: 6 boomerangs .#.#†#...)........##H$iLv..#. )#.#.'.#...######.# .# ##'######.## .# #  K   kobold (missile, asleep) #...## #.# .# #.#..# #.# .. ..##.# ##'## _You see here 17 gold pieces.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)H$i<7  alright the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================---  AC: 3Str: 4 ######  EV: 11Int: 22H$iA ##########.....#  SH: 0Dex: 13 #########...............  XL:  2 Next: 75% Place: Dungeon:2 .......##.###...@......)  Noise: ---------  Time: 1101.9 (0.0) ######.##.###.###.......  e) +1 short sword (speed) ##†..#........###.......  Throw: 6 boomerangs .#.#†#...)........##..#. )#.#.'.#...######.# .# ##'######.## .# #  K   kobold (missile, asleep) #...## #.# .# #.#..# #.# .. ..##.# ##'##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: MaH$iqgic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The magic dart hits the kobold!H$i     ******)  † †#...) )  .# H$i #.#  #.# .. H$ih$......H$ik;9=2.9 (1H$ipH$i sonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The magic dart hits the kobold! _You kill the kobold!J$iu###### #.....#......###.###...$)#.##.###.###.#†..#.###.# #.#†#...)........##..#.# #.#.'.#...######.# #.# #'######.## #.# .J$iwV# ...## #.# #.# # .#..# #.# #.. J$i~J$i.-3J$iJ$iL$i? ###### #.....###.#.##.###....)##.##.###.###.# ##†..#.###L$i A.# .#.#†#...)........##..#.# )#.#.'.#...######.# #.# # ##'######.## #.# .# #...## #.# #.# # #.#..# #.# #.. ..##.# ##'##L$iSIV-4L$iuOL$i`L$i$b+5.9 (2L$icjL$ihl> _You now have 52 gold pieces (gained 17).O$ie 3O$i O$i O$i M8===O$iz ,O$i O$i O$i O$i O$i  ,O$i- O$ix O$i ,O$i} O$i O$i O$i ;===O$ij O$i O$i O$i1! O$i! O$iR# O$ie% ,O$i & O$i( O$i~) O$i/* O$i* O$i. <  f - 6 stones (gained 3)O$i/0 3O$i3 < _You see here a +0 whip.O$iN5 3O$i 6 O$i7 O$i : ,O$i; O$i< O$i> O$i&? O$i? O$iZA O$iB ,O$iD ,O$iF O$iF O$i$G O$iIH O$iJ ,O$iQK O$iL O$iN ,O$iTO O$iQ O$i\S ,O$iST O$iV O$i0Y  You encounter a goblin. It is wielding a +0 club.O$i_ ####...............# ..##.###..........)# #.##.###.###.......# #........###.......# #...)........##..#.# '.#...######.###.#.# ####.## #.# #.#.# O$it`  #.# #.###.#.# # #.# #....@..#  ##'## #####.### #...## #.# ##.....## ... #.......## ...# .........####....g g   goblin (asleep) .........'........ .........####..>.. #.......##O$ijg 022.9 (17.0)O$ih 33.9 (18 _O$i]n O$iDr Q$i1  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q$iP####...............#  alright the Conjurer ..##.###..........)#  Deep Elf #.##.###.###.......#  Health: 15/15 ======================== #........###.......#  Magic: 7/8=====================--- #...)........##..#.#  AC: 3Str: 4 '.#...######.###.#.#  EV: 11Int: 22 ####.## #.# #.#.#  SH: 0Dex: 13 # #.# #.###.#.#  XL:  2 Next: 79% Place: Dungeon:2 # #.# #....@..#  Noise: ---------  Time: 1123.9 (0.0) # ##'## #####*###  Q$ie) +1 short sword (speed) ###...## #*# Throw: 6 boomerangs ##.....## .*. #.......## ..*# .........####....g g   goblin (asleep) .........'........ .........####..>.. #.......## _You encounter a goblin. It is wielding a +0 club.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)Q$i ####...............#alright the Conjurer ..##.###..........)#Deep Elf #.##.###.###.......#Health: 15/15 ======================== #........###.......#Q$i )Magic: 7/8=====================--- #...)........##..#.#AC: 3Str: 4 '.#...######.###.#.#EV: 11Int: 22 ####.## #.# #.#.#SH: 0Dex: 13 # #.# #.###.#.#XL:  2 Next: 79% Place: Dungeon:2 # #.# #....@..#Noise: ---------  Time: 1123.9 (0.0) # ##'## #####*###e) +1 short sword (speed) ###...###*#Q$i HThrow: 6 boomerangs ##.....##.*. #.......## ..*# .........####....gg   goblin .........'........ .........####..>.. Q$i #.......##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin.  The goblin is moderately wounded.Q$iN\ gAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin.  The goblin is moderately wounded.The goblin shouts!Q$i] $g.Q$id ...g   hobgoblin (wandering)g   goblinQ$iae 5===4.9 (1Q$i=k Q$iHn Z _You encounter a hobgoblin.R$i4  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S$i)+####...............#  alright the Conjurer ..##.###..........)#  Deep Elf #.##.###.###.......#  Health: 15/15 ======================== #........###.......#  Magic: 6/8==================------ #...)........##..#.#  AC: 3Str: 4 '.#...######.###.#.#  EV: 11Int: 22 ####.## #.# #.#.#  SH: 0Dex: 13 # #.# #.###.#.#  XL:  2 Next: 79% Place: Dungeon:2 # #.# #....@..#  Noise: ===------  Time: 1124.9 (0.0) # ##'## #####*### S$i -. e) +1 short sword (speed) ###...## #*# Throw: 6 boomerangs ##.....## .*. #.......## ..g# .........####..... g   hobgoblin (wandering) .........'.......g g   goblin .........####..>.. #.......## _You encounter a hobgoblin.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)S$iZ 0####...............#  alright the Conjurer ..##.###..........)#  Deep Elf #.##.###.###.......#  Health: 15/15 ======================== #........###.......#  Magic: 6/8==================------ #...)........##..#.#  AC: 3Str: 4 '.#...######.###.#.#  EV: 11S$i Int: 22 ####.## #.# #.#.#  SH: 0Dex: 13 # #.# #.###.#.#  XL:  2 Next: 79% Place: Dungeon:2 # #.# #....@..#  Noise: ===------  Time: 1124.9 (0.0) # ##'## #####.###  e) +1 short sword (speed) ###...## #.# Throw: 6 boomerangs ##.....## ... #.......## ..)# .........####..... g   hobgoblin (wandering) .........'.......g g   goblin .........####..>.. #.......##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or presS$i s ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)  The magic dart hits the goblin.S$i  .......)# .# .# ).# .#  #.# #.#.#  #.#   #.#  S$i c ##'## #####*###  #*# .* S$i 5g.S$i 2....S$i! =82--5.9 (1S$iM' S$i * onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!T$iv   T$i{ Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U$iJ####...............#  alright the Conjurer ..##.###..........)#  Deep Elf #.##.###.###.......#  Health: 15/15 ======================== #........###.......#  Magic: 5/8===============--------- #...)........##..#.#  AC: 3Str: 4 U$iK'.#...######.###.#.#  EV: 11Int: 22 ####.## #.# #.#.#  SH: 0Dex: 13 # #.# #.###.#.#  XL:  2 Next: 82% Place: Dungeon:2 # #.# #....@..#  Noise: =--------  Time: 1125.9 (0.0) # ##'## #####*###  e) +1 short sword (speed) ###...## #*# Throw: 6 boomerangs ##.....## .*. #.......## ..*# .........####....gU$iLa g   hobgoblin (wandering) .........'........ .........####..>.. #.......## _You kill the goblin!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)U$iH {####...............#alright the Conjurer ..##.###..........)#Deep Elf #.##.###.###.......#Health: 15/15 ======================== #........###.......#Magic: 5/8===============--------- #...)........##..#.#AC: 3Str: 4 '.#...######.###.#.#EV: 11Int: 22 ####.## #.# #.#.#U$i SH: 0Dex: 13 # #.# #.###.#.#XL:  2 Next: 82% Place: Dungeon:2 # #.# #....@..#Noise: =--------  Time: 1125.9 (0.0) # ##'## #####*###e) +1 short sword (speed) ###...###*#Throw: 6 boomerangs ##.....##.*. #.......## ..*# .........####....gg   hobgoblin .........'........ .........####..>.. U$i #.......##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is moderately wounded.U$i$ 7g.U$i%+ 2....U$i?, 4==6.9 (1U$i1 U$i4 MU$iv5 Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a hobgoblin (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin shouts!W$i,  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W$ix####...............#  alright the Conjurer ..##.###..........)#  Deep Elf #.##.###.###.......#  Health: 15/15 ======================== #........###.......#  Magic: 4/8W$i============------------ #...)........##..#.#  AC: 3Str: 4 '.#...######.###.#.#  EV: 11Int: 22 ####.## #.# #.#.#  SH: 0Dex: 13 # #.# #.###.#.#  XL:  2 Next: 82% Place: Dungeon:2 # #.# #....@..#  Noise: ===------  Time: 1126.9 (0.0) # ##'## #####*###  e) +1 short sword (speed) ###...## #*# Throw: 6 boomerangs ##.....## .*. #.......## ..g# .........####.....W$i3k g   hobgoblin .........'........ .........####..>.. #.......## _The hobgoblin shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 100% to hit)X$i####...............#  alright the Conjurer ..##.###..........)#  Deep Elf #.##.###.###.......#  Health: 15/15 ======================== #........###.......#  Magic: 4/8============------------ #...)........##..#.#  AC: 3Str: 4 '.#...######.###.#.#  EV: 11Int: 22 ####.## #.# #.#.#  SH: 0Dex: 13 # #.# #.###.#.#  XL:  2 Next: 82% Place: Dungeon:2 # #.# #....@..#  Noise: ===------  Time: 1126.9 (0.0) # ##'## #####.### X$iX e) +1 short sword (speed) ###...## #.# Throw: 6 boomerangs ##.....## ... #.......## ..)# .........####..... g   hobgoblin .........'........ .........####..>.. #.......##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 100% to hit)  The magic dart hits the hobgoblin.X$i8 .......)# .# .# ).# .#  #.# #.#.#  #.#   #.#   ##'## #####*###  #*# .* X$is&X$iU0...X$iYn5===9--7.9 (1X$i_X$iJbonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (moderately wounded, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin![$iS%[$i===6===[$i,[$iB[$iʤ[$i,[$iX[$i[$iqn7======[$i%[$iH,[$i|[$if[$i[$i[$ip[$i[$i[$iH[$i`;===[$iڹ[$in _You start resting.Magic restored.[$iId.......).....[$iQ...---[$i0403.0)[$ib8===-1.9 (14 [$i _[$i[$i\$iI\$i=\$i׋\$iB\$iӑ\$iv\$i\$i˜,\$i,\$io\$i Q===\$ib\$i$  Things that are here:\$iwb  a +0 club; a hobgoblin corpse\$i\$i _\$i^\$i\$i^,\$iBX\$iQ\$i'\$i,\$iw\$i\$i,\$i\$i\$i\$i\$iF\$iR  There is a stone staircase leading down here.\$i65 _\$ix\$i\$i\$i\,\$iR  There is a stone staircase leading down here.\$i\$i _\$i\$i!\$i@\$i\$i\$i\$i\$i\$i0\$iY\$i$ \$iN'X\$iI)\$i*,\$i'+\$i~,\$i-\$i.,\$i0\$i1,\$i2\$i3\$ic5,\$i5\$i7\$i?9\$i<:,\$i>;\$ii<\$i<\$i=\$iK?\$iy@\$iA,\$iB\$iC\$iD\$iQE\$iE\$i:HB\$iJ\$iK,\$i|L\$iM\$iO,\$i[P\$iQ\$iR\$ifS,\$iU\$iW,\$izX\$iY\$iZ\$ig[,\$i]\$id\$ioe,\$ih\$ii\$icj\$ij\$i#l\$im\$i#n\$in\$i.p\$ivj  You encounter an endoplasm.\$i{..#..#.<..#..# #..##.....##.## ....#####..######  ....##...#  ###\$i|.......#  ###.#######...#  .. ##.##  # #.#  #@#  #J..#  #.## #. # \$i<}J   endoplasm (asleep) \$i-86.9 (45\$i(37.9 (46 _\$ia\$i`$i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`$ie #..#..#.<..#..# alright the Conjurer #..##.....##.##`$if  Deep Elf #.....#####..###### Health: 15/15 ========================  ..........##...# Magic: 7/8=====================---  ###.............# AC: 3Str: 4  ###.#######...# EV: 11Int: 22 .. ##.## SH: 0Dex: 13  ## #.#`$ipg  XL:  2 Next: 89% Place: Dungeon:2 #@# Noise: ---------  Time: 1187.9 (0.0) #J*.# e) +1 short sword (speed) #.### Throw: 6 boomerangs #. # `$ig  J   endoplasm (asleep) _You encounter an endoplasm.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`$iBh Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)`$ihr#..#..#.<..#..#alright the Conjurer #..##.....##.##Deep Elf #.....#####..######Health: 15/15 ========================`$isZ..........##...#Magic: 7/8=====================---###.............#AC: 3Str: 4###.#######...#EV: 11Int: 22..##.##SH: 0Dex: 13###.#XL:  2 Next: 89% Place: Dungeon:2#@#Noise: ---------  Time: 1187.9 (0.0)#J*.#e) +1 short sword (speed)#.###Throw: 6 boomerangs#.`$ixt##J   endoplasmConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is severely wounded.`$iO!.J`$i`$i3=8.9 (1`$i`$i   Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is severely wounded. _The endoplasm quivers.b$iZM .  You hit the endoplasm.b$i^' b$ia6969.5 (0.6b$icb$iVeM _You kill the endoplasm!d$icd$ip3d$i5d$id$i _You start resting.Magic restored.d$i e............d$i -d$i.91.5 (2.0d$i#8d$iiG===-2.5 (3 _d$iVd$id$i>3d$iP@d$iAd$iBd$i Fd$i^Gd$iHd$iZI,d$iJd$iKd$i L;===d$ilLd$i7Nd$iOd$i Pd$itPd$i$Rd$iSd$iSd$iSd$iTd$iV,d$iWd$iXd$i?Z,d$iZd$i\d$i ^,d$i^d$i`d$iad$i bd$ibd$icd$idd$ied$i:fd$i_  You encounter a bat. ## # ###. #...#  #.###  #.#  ##.#  ##..#  ####...###########b+..........@.......####....##########.##...# #...####.##.#b   bat (asleep)#.##.#206.5 (14.0)7.5 (15 _f$i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g$iZ ## #.# alright the Conjurer ###.# Deep Elf #...# Health: 15/15 ======================== #.### Magic: 7/8=====================---g$i! #.# AC: 3Str: 4 ##.# EV: 11Int: 22 ##..# SH: 0Dex: 13 ####...###########b  XL:  2 Next: 96% Place: Dungeon:2 +..........@******.  Noise: ---------  Time: 1207.5 (0.0) ####....##########.  e) +1 short sword (speed) ##...# Throw: 6 boomerangs #...# ###.# #.# b   bat (asleep)g$iB #.# #.# _You encounter a bat.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)g$i_ ## #.# alright the Conjurer ###.# Deep Elf #...# Health: 15/15 ======================== #.### Magic: 7/8=====================--- g$i8#.# AC: 3Str: 4 ##.# EV: 11Int: 22 ##..# SH: 0Dex: 13 ####...###########.  XL:  2 Next: 96% Place: Dungeon:2 +..........@.......  Noise: ---------  Time: 1207.5 (0.0) ####....##########.  e) +1 short sword (speed) ##...# Throw: 6 boomerangs #...# ###.# #.#g$iv b   bat (asleep) #.# #.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.g$iW ## #.# ###.# #...# #.### g$i#.# ##.# ##..#   ******.     #...# g$iF###.# #.# #.# #.# g$i-Y '.......g$ipZ g$i_  ###.#alright the Conjurer###.#Deep Elf#...#Health: 15/15 ========================#.###g$ij` Magic: 7/8=====================---#.#AC: 3Str: 4##.#EV: 11Int: 22##..#SH: 0Dex: 13####...###########.XL:  2 Next: 100% Place: Dungeon:2+..........@.......Noise: =--------  Time: 1208.5 (1.0)g$iUa ####....##########.e) +1 short sword (speed)##...#Throw: 6 boomerangs#...####.##.##.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineg$ia YAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.g$i?c Aim  Press: ? - help, Shift-Dir - straight line: a bat (asleep, 100% to hit)  g$ic The magic dart hits the bat. _You kill the bat!  You have reached level 3!g$iIn /  --more--l$i:  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? m$it9/198/10--43 0% m$i~m$iS _You feel clever. x2p$iq\ p$i] 3p$i^ p$isb | _p$ic p$i d L9==p$id p$ie ,p$imf p$igg p$ig ,p$ii ,p$iFj p$ik p$ial o10/10=====p$im p$io p$i(p p$ip ,p$ir p$is p$i;t ,p$iu p$iv p$iiw p$iw p$ix p$irz p$i { ;===p$i| p$i| p$i{~ p$i ,p$i p$i p$iz p$ih p$ix p$i@ p$i p$ik p$ii p$i p$i p$iQ p$i p$i` ,p$i p$i p$i; p$i ,p$i p$i ,p$i p$i| p$iÜ p$i` ,p$i p$i' p$i p$i- p$iբ p$iͣ ,p$i p$i֥ p$i p$ih p$iڧ p$iҨ p$iҪ p$i] ,p$i̬ p$i֭ p$iN p$i p$iJ p$i( ,p$i! p$i p$i2 # ###### ##..... #.#.....# #+##......# #...###.....# #.....##.....###....... #########...####........ ...............+....... #########...####p$iF U-33.5 (25.0) #........#.....>#.##.###.##.....##.##.# #.# #...###.##.# #.# #+##.....# #.##.#### #.#... ..#p$i H#.# .##p$i p$i F-4.5 (26p$i p$i ; _Found a stone staircase leading down.t$it$i 3t$i"t$i$t$ir*nt$ig+t$iJ-t$i\1Bt$ia2t$i3t$i4t$i4t$i5t$i0;$ ......# ##...##  #.....# ##.....##  #.....###.......## #####...####.........# ...........+.........+ #####...####.........#  #........#.....>.#  #.##.###.##.....##  #.##.# #.###.@.## #.##.# #.# ##+## .....# #.# #.#### ... ..##.# .##t$i;@ . t$i@8.5 (4.0)'#.##.##...........#t$iFt$iGL======9.5 (5t$iLt$iN= _As you open the door, it creaks loudly!u$iQ` 3u$ib u$ie u$i h u$ih u$i3   There is a stone staircase leading down here. _u$i*  _You open the door.  You encounter an endoplasm. ###### .....# ## .....# ##+## .. # ##...## J# .....# ##.....## :# .....###.......##.# # ...####.........#.##...# ......+.........@.......------ ...####.........#.##...# .......#.....>.##... . ##.###.##.....## #### ##.# #.###...## ##.# #.# ##'## Ju$i A   endoplasm (asleep) ...# #.# #.# #### #.# #.# . ..# #.. .J44  Found a parchment of Sublimation of Blood.u$i J------5.5 (6u$i W _The endoplasm quivers.u$ia Q _There is an open door here.w$i%r  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w$ii;  alright the Conjurer ###### Deep Elf .....# ## Health: 19/19 ======================== .....# ##+## .. Magic: 9/10=====================--- .....# ##...## .# AC: 3w$i=Str: 4 .....# ##.....## J# EV: 11Int: 24 .....###.......##*# #  SH: 0Dex: 13 ...####.........#*##...#  XL:  3 Next:  0% Place: Dungeon:2 ......+.........@.......  Noise: ---------  Time: 1245.5 (0.0) ...####.........#.##...#  e) +1 short sword (speed) .......#.....>.##... .  Throw: 6 boomerangs ##.###.##.....## #### ##.# #.###...## ##.# #.# ##'## J  $i>9;49m endoplasm ...# #.# #.# #### #.# #.# . ..# #.. _There is an open door here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)w$i` alright the Conjurer ######Deep Elf .....###Health: 19/19 ======================== .....# ##+## ..Magic: 9/10=====================--- .....# ##...## .#AC: 3Str: 4 .....# ##.....## J#EV: 11Int: 24 .....###.......##*# #SH: 0w$ic Dex: 13 ...####.........#*##...#XL:  3 Next:  0% Place: Dungeon:2 ......+.........@.......Noise: ---------  Time: 1245.5 (0.0) ...####.........#.##...#e) +1 short sword (speed) .......#.....>.##... .Throw: 6 boomerangs ##.###.##.....## #### ##.# #.###...## ##.# #.# ##'##J   endoplasm ...# #.# #.# #### #.# #.# . ..# #..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart $iHe 39;49m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.w$i 9:Jw$in .w$i= 3=6.5 (1w$i w$iA onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (100% to hit)  The magic dart hits the endoplasm. _The endoplasm is severely wounded.y$ie  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y$i +y$i   alright the Conjurer ###### Deep Elf y$i .....# ## Health: 19/19 ======================== .....# ##+## .. Magic: 8/10===================----- .....# ##...## .# AC: 3Str: 4 .....# ##.....## :# EV: 11Int: 24 .....###.......##J# #  SH: 0Dex: 13 ...####.........#*##...#  XL:  3 Next:  0% Place: Dungeon:2 ......+.........@.......  Noise: =--------  Time: 1246.5 (0.0) ...####.........#.##...#  e) +1 short sword y$i (speed) .......#.....>.##... .  Throw: 6 boomerangs ##.###.##.....## #### ##.# #.###...## ##.# #.# ##'## J   endoplasm ...# #.# #.# #### #.# #.# . ..# #.. _The endoplasm is severely wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y$i +Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)z$iI7  alright the Conjurer ###### Deep Elf .....# ## Health: 19/19 ======================== .....# ##+## .. Magic: 8/10===================----- .....# ##...## .#z$iRK AC: 3Str: 4 .....# ##.....## :# EV: 11Int: 24 .....###.......##.# #  SH: 0Dex: 13 ...####.........#.##...#  XL:  3 Next:  0% Place: Dungeon:2 ......+.........@.......  Noise: =--------  Time: 1246.5 (0.0) ...####.........#.##...#  e) +1 short sword (speed) .......#.....>.##... .  Throw: 6 boomerangs ##.###.##.....## #### ##.# #.###...## ##.# #.# ##'z$iYL(## J   endoplasm ...# #.# #.# #### #.# #.# . ..# #..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  The magic dart hits the endoplasm.z$i?R ## ##+## ..  .#  :# # *z$iISu    .  ####  #.#  #.#  #.#  ..# z$i .z$i317.5 (1z$iz$iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (severely wounded, 100% to hit)  z$iBmThe magic dart hits the endoplasm. _You kill the endoplasm!}$i\3}$iv_}$ic}$i{e}$i jX}$ijL9==}$ik}$il}$itn}$io}$io}$ipsi  You pick up a parchment of Sublimation of Blood and begin reading...}$i,t3}$iy ###### ###}$iy# ##+## #.. .# ##...## #.# # ##.....###@# -51.5 (4.###.......##.# # ####.........#.##...# .....+.........'........ ..####.........#.##...#. ......#.....>.##... .... }$i=z#.###.##.....####### ### #.# #.###...## #.# #.# ##'##}$iz"-}$i>{}$i~}$i6M _You add the spell Sublimation of Blood to your library.$iB  Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2b - Momentum StrikeConjuration/Translocation 5%2  c - Sublimation of BloodNecromancy16%2  d - Fulminant PrismConjuration/Alchemy 36% 4  e - Iskenderun's Mystic Blast Conjuration/Translocation 36% 4 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$iO$i7V$i[alright the ConjurerDeep ElfHealth: 19/19 ========================Magic: 9/10=====================--- #####AC: 3Str: 4 ....#####EV: 11Int: 24 ....# ##+## #..SH: 0Dex: 13 ....# ##...## #.#XL:  3 Next:  1% Place: Dungeon:2 $i9]....# ##.....###@#Noise: ---------  Time: 1251.5 (0.0) ....###.......##.# #e) +1 short sword (speed) ..####.........#.##...#Throw: 6 boomerangs .....+.........'........ ..####.........#.##...#. ......#.....>.##... .... #.###.##.....####### ### #.# #.###...## #.# #.# ##'##Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!You pick up a parchment of Sublimation of Blood and begin reading... _You add the spell Sublimation of Blood to your library.$ikMemorise Searing Ray, consuming 2 spell levels and leaving 6? Y - Yes  N - No$i $i alright the ConjurerDeep ElfHealth: 19/19 ========================Magic: 9/10=====================--- #####AC: 3Str: 4 ....#####$i1"EV: 11Int: 24 ....# ##+## #..SH: 0Dex: 13 ....# ##...## #.#XL:  3 Next:  1% Place: Dungeon:2 ....# ##.....###@#Noise: ---------  Time: 1251.5 (0.0) ....###.......##.# #e) +1 short sword (speed) ..####.........#.##...#Throw: 6 boomerangs .....+.........'........ ..####.........#.##...#. $i# ......#.....>.##... .... #.###.##.....####### ### #.# #.###...## #.# #.# ##'##Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!You pick up a parchment of Sublimation of Blood and begin reading... _You add the spell Sublimation of Blood to your library.$i$+2.5 (1$i($i{.$i4_10/10===3.5 (2$i9$i>$i2@+4.5 (3$iC$imF _You start memorising the spell. You continue memorising. x2$i5G$i0K$iNc _You finish memorising. Spell assigned to 'b'.$i#D $i^E 3$ilF $iG $iPT g _===$iX $ik[ y  ## ..  ##.  .. ##)# .# #####.#### .# ##+## #...@....# 8.5 (4# ##...## #.###.##.#  .$i`\ # ##.....###.# .#  .###.......##.# .##  ###...#.##...#  +.........'........    ###.........#.##...#.    ...#.....>.##... ....   ##.##.....####### ###  $ib A9.5 (5$ig $iFj $ _Found a spear.$i+ $i 3$i{ $iz $i $i X$i $i $ia ,$i $i =  You see here a +0 spear.$im $iM  _$i $i $i $i ,$i $i$ $i ,$i $i ,$i $ix $i $i $iJ $i $i" ,$i" $i$ $i% $i& $iH' $iz( $i* ,$i1+ $i, $i[. $i. $i/ $i8   ###  ..#  #.#  #### #.#  ..# #.#   # #.# #.#   #.##.###.#   #.......@#   ####.#####   #...#   #)###   #####.####  +## #........#  ..## #.###.##.#  $ig9 C##.# #.# #  ....##.# #.##  You pick up a parchment of Static Discharge and begin reading...$iZ> 071.5 (12.0)$i? ,2.5 (13$iD $i G I _You add the spell Static Discharge to your library.$i$i>3$i$i$i,$i*X$i$i$i,$i$i$iZ$i$i$i6$i,$i$i$i,$i]$i$i,$i$ia$i!$i$i 5  $i ##########  #.....@..#  #.######.#  #### #.#  ..# #.#  # #.# #.#  #.##.###.#  #........#  ####.#####  #...#  You pick up a parchment of Passwall and begin reading...$i280.5 (8.0)$i+1.5 (9$i$iA _You add the spell Passwall to your library.$i 3$i $im $i $i $i ,$i} $i $i $iT $iz M _You now have 62 gold pieces (gained 10).$i! $i" $iN# $i% $i' $i' $i1 $i4 $i[6 $i7 $i8 $ih: $i(= ,$i> $i(I #.# #.########### #.##........# #####.##### #.######.# #.........####.#### #.# #.............# #.# ##.###.####.##.# #.# ..##...##.# #.##.###.# #..#.# #........# $iJ ##.##...##.# ####.##### # ##.###.# #...# ####### .... ..# #)####.....# ###.# #######.####  .#.....# ##+## #........#......# ##...## #.###.##.##.....# ##.....###.# #.# ##.....###.......##.# #.##$isP 1301.5 (20.0)$iUQ ,2.5 (21$imV $i&Y c _m - a scroll labelled ULECEI QOITIA$i-3$iO$i $i$iX$i,$ij$i$it,$i[$ia$i$i$i$ie,$i9 $i $i% ,$i $i $i $i $i $i $iU ,$i $i{ $i $i& $i $i $i $i ,$i $i $i[ $i $i $i~ $i $i $iw $i] $i $ij $iq $i $in ,$i $i $i! ,$i" $i# ,$i# $i$ $i$ ,$i% $iw% $iE& $i& ,$i( $i( $ih) $i) $i* $i+ $ib, $i, $i*. $i. $ig/ $i/ $i1 $i2 ,$i[3 $iU5 $i 6 ,$i6 $i8 $i8 ,$i`9 $i"; $i; ,$iA< $i6> $i> $i`? ,$i8A $iA $iB ,$iC $iE $i?F ,$iyG $iH $iI $ieI $iJ $i L $iL $iL $iON $iHO $iO $iP $inQ $iR $iHS $iS $iU $iV ,$iPW $iX $iY $iYZ $iZ $i.[ $i[ ,$iT\ $i\ $i ^ $ir^ $i^ $i` $i,a ,$ia $ib $iFd $id ,$i|f $if $iXg ,$ih $ih ,$ih $iai $ij $ik ,$im $in $in ,$io $ip $ilq ,$is $it $i%u ,$iv $iw $iw ,$ix $iPy $iy ,$iz $i{ $i| $ie| $i} $i~ $iP $i $i $iށ $io ,$i $i $i ,$i $i $iQ $i $iʉ $i $iO ,$i $i $i ,$iN $i $i\ $iސ $i $i ,$iZ $i $i{ ,$i $ih $i $i{ ,$i $iØ ,$iL $if $i ,$i $i $i $i= ,$iI $i! $iΠ ,$i $iQ $i ,$i@ $i ,$i $i7 $i $i ,$iѨ $iE $i ,$iB $iު $ib ,$iΫ $ie ,$iѬ $i$ $i( $i $i5 $iɳ $i޴ $iQ $iƵ $ir $ij $iO ,$i X$i $i $i ,$i $i $iv ,$i $i $i; $i $iz $i ,$i $i; $i ,$iZ $i' $iK $i ,$i $iZ ,$i $i $iU ,$i $i $i B$i? $i ,$i $i $i $iJ $i $i $i $i $i7 $iW $i $i $i $iV $i ,$i5 $i $i $i? $is $i $i $i& $i $i $i> $i $iR $i $i $i $i $i4 $i8 ,$iv $iT $i ,$i $i ,$i $iN $iQ ,$i $i =  You see here a +0 spear.$i $ic  _$i $i $i $i $iI $i $i ,$i. $i $i $iY ,$i? $i $i ,$iv $i0 $i ,$i $ic $i ,$i $i! $i" ,$i# $in% ,$i"& $i' $i( $i) $ia* $ix+ $iW- $i. $i. $iz0 $i 2 $i2 $ix3 $iy4 $iy5 B$iV6 $i7 ,$i8 $i.: $iC; $i< ,$i= $ip> $i$? ,$iHA $i#B ,$iB $iC $i E ,$iE $i*G $iH $i0I $iI $iJ $iLL $iL $iM $iO $i.Q $iQ $iR $iS $iU ,$iV $iX $iY ,$iZ $i] $i_ $i_ $i` $ib $ic $i|d $ie $if $ih $ih $isi $ij $ijl $im $im $io $iq $i-r $ir $iu $iv $ipw $i9x $iXz $iP| $i| $i} $i $ie $i $i $i $i $iI $i $i܉ $iNj $i_ $i $i/ $i $ip $i $i $i $iG $i $iA  .# .#  .#  ## #+## ### ##...## ..# ##.....## #.#$i k ##.......## #.###### #.........# ........ +@........+ ..####.. #.........# ### ##.......# ###.....## # #####...### # #.........# # #.####.##.# # .#.####.##.# # ........##.#  You pick up a parchment of Shock and begin reading...$i| 2431.5 (129.0)$i -2.5 (130$iԫ $iݮ > _You add the spell Shock to your library.$i?$iCK Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 3% 1b - Momentum StrikeConjuration/Translocation 5%2  c - Static DischargeConjuration/Air5%2  d - Sublimation of BloodNecromancy16%2  e - PasswallEarth30% 3  f - Fulminant PrismConjuration/Alchemy 36% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 36% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$i $i.#alright the Conjurer .#Deep Elf .#Health: 19/19 ======================== ###+##Magic: 10/10 ======================== #####...##AC: 3Str: 4 ..###.....##EV: 11Int: 24 #.###.......##SH: 0Dex: 13 #.#######.........#XL:  3 Next:  1% Place: Dungeon:2 ........+@........+Noise: ---------  Time: 1432.5 (0.0) ..####..#.........#e) +1 short sword (speed) #####.......#Throw: 6 boomerangs ###.....## ######...### ##.........[3$iz4m# ##.####.##.# #.#.####.##.# #........##.# _You add the spell Passwall to your library. _You now have 62 gold pieces (gained 10). _m - a scroll labelled ULECEI QOITIA _You see here a +0 spear.  You pick up a parchment of Shock and begin reading... _You add the spell Shock to your library.$i@P  Okay, then.$i$i$$iM&. _$i...###......'.....##.#$i׍$i+3.5 (1$i> _You open the door.$i3$i$i$i$i$iV  There is an open door here.$i$i _$i$i$iK#.#.# #.#.# ....# #.### #+## #.#### ## ##...##...# <. ##.....## $iu.)##.# #.#. ##.......## ...#.######?...####...#..@.'.........+5.5 (2 >....####........##...#.### .###.##.###.......# ##.## #.# ##.....##  #.# #.#####...###  #.# #.#.........#  #.# #.#.####.##.#  #.# #.#.####.##.# ##.# ........##.#$iA6.5 (3$i$i 9 _Found a stone staircase leading up.$i"_$i2$iB$i|$i,$i$iA$iq$i'$i$i= $i f  You encounter an adder.$i\##.#.# #.#.##. #.###.#.##.......##. ####.### #. #+##  ##.#### ##.## ##...##  ##.....# #<..# ##.....## $i ##..)##.# #.#.## ##.......## ##.....#.######?@..####.........# ..............'.........+.>....####........##.........#  ##.##.### #.###.##.###.......# ####.# #S #(##.# ##.....## #.# # ..##.#####...### S   adder (asleep)  #.######.#.........# #.# #.#.####.##.#$i~ #.# #.#.####.##.#$i&9$i340.5 (4 _$i $$iZ&$i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i#.###.#.# alright the Conjurer #.# #.#.# #. Deep Elf #.###.#.# #. Health: 19/19 ======================== #.......# #. Magic: 9/10=====================--- #####.### #. #+##  AC: 3Str: 4 $i8 ##.#### ##.## ##...##  EV: 11Int: 24  ##.....# #<..# ##.....##  SH: 0Dex: 13  ##..)##.# #.#.## ##.......## XL:  3 Next:  1% Place: Dungeon:2 ##.....#.######?@..####.........# Noise: ---------  Time: 1440.5 (0.0) ...............*......'.........+ e) +1 short sword (speed) ##..>....####.*......##.........# Throw: 6 boomerangs  ##.##.### #*###.##.###.......#  ####.# #S #(##.# ##.....##  #.# # ..##.#####...###  S   adder (asleep) #.# ##[$i40m###.#.........#  #.# #.#.####.##.#  #.# #.#.####.##.# _You encounter an adder.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)$iY |#.###.#.#alright the Conjurer #.# #.#.##.Deep Elf #.###.#.##.Health: 19/19 ======================== #.......##.Magic: 9/10=====================--- #####.####.#+##AC: 3Str: 4$i ##.#### ##.## ##...##EV: 11Int: 24##.....# #<..# ##.....## SH: 0Dex: 13  ##..)##.# #.#.## ##.......## XL:  3 Next:  1% Place: Dungeon:2 ##.....#.######?@..####.........# Noise: ---------  Time: 1440.5 (0.0) ...............*......'.........+ e) +1 short sword (speed) ##..>....####.*......##.........# Throw: 6 boomerangs##.##.### #*###.##.###.......#####.# #S #(##.# ##..$iK ....###.# # ..##.#####...### S   adder#.######.#.........##.##.#.####.##.##.##.#.####.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  The adder is heavily wounded.$i& rS.S.$i. &.$i0 3=1.5 (1$id6 $i8   Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  The adder is heavily wounded. _The adder hisses angrily.$i6^  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i #.###.#.# alright the Conjurer #.# #.#.# #. Deep Elf #.###.#.# #. Health: 19/19 ======================== #.......# #. Magic: 8/10===================----- #####.### #. #+##  AC: 3Str: 4 $i  ##.#### ##.## ##...##  EV: 11Int: 24  ##.....# #<..# ##.....##  SH: 0Dex: 13  ##..)##.# #.#.## ##.......## XL:  3 Next:  1% Place: Dungeon:2 ##.....#.######?@..####.........# Noise: =--------  Time: 1441.5 (0.0) ...............*......'.........+ e) +1 short sword (speed) ##..>....####.S......##.........# Throw: 6 boomerangs  ##.##.### #.###.##.###.......#  ####.# #. #(##.# ##.....##  #.# # ..##.#####...###  S   adder #.# $ik #####.#.........#  #.# #.#.####.##.#  #.# #.#.####.##.# _The adder hisses angrily.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)$i#.###.#.#alright the Conjurer #.# #.#.##.Deep Elf #.###.#.##.Health: 19/19 ======================== #.......##.$ilMagic: 8/10===================----- #####.####.#+##AC: 3Str: 4##.#### ##.## ##...##EV: 11Int: 24##.....# #<..# ##.....## SH: 0Dex: 13  ##..)##.# #.#.## ##.......## XL:  3 Next:  1% Place: Dungeon:2 ##.....#.######?@..####.........# Noise: =--------  Time: 1441.5 (0.0) ...............*......'.........+ e) +1 short sword (speed) ##..>....####.S......##.........# Throw: 6 boomerangs##.##.### #.###.$i[33m##.###.......#####.# #. #(##.# ##.....###.# # ..##.#####...### S   adder#.######.#.........##.##.#.####.##.##.##.#.####.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder.$i0S.2.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder. _The adder is heavily wounded.$i  You hit the adder.  The adder is almost dead.$i -3.1 (0.6$i $i! R _The adder barely misses you.$iBXI .  You hit the adder.$i5`)$ie 237 _You kill the adder!Your Short Blades skill increases to level 1!$ik$imm _Your Conjurations skill increases to level 5!$iKTA throwing net. A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.0At 100% training you would reach 6.0 in about 3.4 XLs.Current attack delay: 1.0. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item missile _________________ “The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (g)o to location.$i$iZ#.###.#.#alright the Conjurer #.# #.#.##.Deep Elf #.###.#.##.Health: 19/19 ======================== #.......##.Magic: 8/10===================----- #####.####.#+##AC: 3Str: 4##.#### ##.## ##...##EV: 11Int: 24##.....# #<..# ##.....## SH: 0Dex: 13  $i'##..)##.# #.#.## ##.......## XL:  3 Next: 23% Place: Dungeon:2 ##.....#.######?@..####.........# Noise: =--------  Time: 1443.7 (0.6) ......................'.........+ e) +1 short sword (speed) ##..>....####........##.........# Throw: 6 boomerangs##.##.### #.###.##.###.......#####.# #. #(##.# ##.....###.# # ..##.#####...####.######.#.........##.##.#.####.##.##.##.#.####.##.#The adder is almost dead. _The adder barely misses you.You hit the adder. _You kill the adder!Your Short Blades skill increases to level 1! _Your Conjurations skill incr$iˤ'eases to level 5!$i˦$i$i¬$ia$i$iQ3$i$i/L9==$i B$iE!$i *,$iU+$iV.$iC/$i/$i3$i3:==$i4$i37n _You start resting.Magic restored.$i@9.-...$iF-8.7 (5.0$i6Hn10/10===-9.7 (6 _$iO$iP$ia#.###.#.#  #.# #.#.# #..  #.###.#.# #.#  #.# #.#  #####.### #.# #+## ##.#### ##.## ##...## ##.....# #<..# ##.....##$i)da ##..)##.# #.#.## ##.#.....#.######@...####..'.#..>....####.##.  ##.##.### #.###.##.###.#  ####.# #. #(##.# ##.....## #.# #. ..##.#####...###  #.# # #####.#.#  #.# #.#.####.##.#  #.# #.#.####.##.# $ij$ik,50.7 (1$iXp$iw$ix+1.7 (2$i|$ip _h - 2 scrolls labelled PEOMIKH WISHES (gained 1)$i .###.#.# #.# #.#.# #.. #.###.#.# #.# #.# #.# #####.### #.# #+## ##.#### ##.## ##...## ##.....# #<..# ##.....##  ##..)##.# #.#.## ##.#.....#.######.@..####.#'.+..>....####.##.# #.# #. ..##.#####...####.# # #####.#.##.# #.#.####.##.##.# #.#.####.##.#$io $i +2.7 (1$i $iY" $i(  #..##..... #####.###+##  # ##.## ##...####.....<..# ##.....####..)##$i*.#.## ##.......## ##.....#.######....####.. ................@.....'.+ ##..>....#######  ##.##.### #.###.##.#### .# ######.#........##.#$i1$i1%===$i13$i8$i9$i  ##..... #####.###+##  # ##.## ##...####.....<..# ##.....####..)##.#.## ##.......## $i ##.....#.######....####.. ......................'+ ##..>....######.# $i ##.##.### #.###.##.####  ####.# #. #(##.# ##.....# .......#$i)##.###...#.#$i $i&4$i$i$i9 b.###.#.# #.# .# #.# .### #.# #+## ##.#### ##.## ##...##  ##.....# #<..# ##.....## ##..)##.# #.#.## ##.## .....#.######....####.# '.+ $i\: ..>....####.##.# ##.##.### #.###.##.###.#  ####.# #. #(##.# ##.....## #.# #. .#.# # ## $i: $iyA $iA &5$iG $iG $i;  ..... ####.####+##  # ##.## ##...####.....<..# ##.....## ##..)##.#.## ##.......## #.....#.######....####... .....................'+ #..>....######..# ##.##.### #.###@##.####  ####.# #. #(##.# ##.....# ..##.#####...## ..###### #.......#$i+$i&6$i~$i$iժ ####.###+##  # ##.## ##...####.....<..# ##.....## ##..)##.#.## ##.......## #.....#.######....####.. .....................'..+ #..>....####........##..$id# ##.##.### #.###.##.####  ####.# #.  ##.....# #.....##.#####...##..#####.#.........#.#$iɫ #.###.#.....#.### $i$i&7$i$iP$i+8.7 (2$i2$iR _g - a throwing net$iś$iGear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +1 short sword of speed (weapon) Missiles (go to first with () $i c - 6 boomerangs (quivered)f - 6 stones  g - a throwing net $iArmour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)$i=-d - a +0 leather armour$i1g - a throwing net. A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 0.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 3.4 XLs.  Current attack delay: 1.0. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item missile _________________ “The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.$i` $i :####.####.##+##alright the Conjurer##.#### ##.## ##...##Deep Elf##.....# #<..# ##.....##Health: 19/19 ======================== $i ##..)##.# #.#.## ##.......## Magic: 10/10 ======================== #.....#.######....####.........# AC: 3Str: 4 .....................'.........+ EV: 11Int: 24 #..>....####........##.........# SH: 0$i= ,Dex: 13 $i\ ##.##.### #.###.##.###.......#XL:  3 Next: 23% Place: Dungeon:2  ####.# #. #@##.# ##.....##$i~ Noise: ---------  Time: 1458.7 (0.0)#.# #.....##.#####...###$i e) +1 short sword (speed)#.# #..#####.#.........#$i Throw: throwing net#.# #. #.#.####.##.##.# ##.#.####.##.# #####.#........##.#$i$  ......###.###...#.# ..###### #.......# #.###.#.....#.### Your Short Blades skill increases to level 1! $is _Your Conjurations skill increases to level 5! _You start resting. _Magic restored. $i _h - 2 scrolls labelled PEOMIKH WISHES (gained 1) _g - a throwing net$iV! $i! $i& $i( $iR4$i$iU$iG  # ##.## ##...####.....<..# ##.....## ##..)###.#.## ##.......## #.....#.######....####.. .....................'+ #..>....####........### ##.##.### #.###.##.####  ####.# #.## ##.....# #....@##.#####...######.#.......... #.#.####.### ####  ....... ...##............ 9.7 (1$i+ M ##.#### ##.## ##...## ##.....# #<..# ##.....##  ##..)##.# #.#.## ##.## ##.....#.######....####.#.......'.+ ##..>....####........##.#  ##.##.### #.###.##.###.# ####.# #.###.##.# ##.....## #.# #...@.##.#####...### #.# #..#####.#.# #.# #. #.#.####.##.# #.# $iT # #.#.####.##.# ######.# .##.#.# ##.###...#.#.##### # #.# .#.## #.#.....#..# #$i $i+ '60$i $i% $i $i $i $i H _No target in view!$i$i$iI$i$i $i _$i$i$i$i$i$ij$i$i$ih$i$i<$i$i$i$iN$i$i$i>$i$i $i!$i"$i"$i#$i&,$i'$i)$i+,$i+$i!.,$ii.$i.$i=0$i,1,$is1$i2$i3$i 4$i4$i)6$iZ7,$i7$i9$i:$ih:$i:$i+<$i=,$i>$i?$in@,$i@$iE$iF,$i]G$iJ$iJ,$i*K$iL$iuNB$i7P$iQB$i&S$iT$iU,$iW$iX,$iY$i[$ij$ijj$il$iom$io$i^o$ip$iq$igs$is$it$iv$ix$ix$i(y$iz$i{$i1|$i|$i^$i$iH$i$i7 _You open the door.$iK$i$i$iK@  There is an open door here.$i$iV _$i$i$i:$is$i$i$i$iR$i$iH$i,$i$i$iK,$i4$iu$iC$i$id$i$i$i$i֣$iI,$iʦ$ivM _You now have 73 gold pieces (gained 11).$i٪$i$i$i$i7,$iخ$i$i/,$i$i$i,$i $i$i$i5$i~$i9$i$iS$iK$i$i$i$i$i$i$i#$i$$i>   .#   .#   ## .#   .. .#   #. .#   #! .#   #.###.#   #[@...#  ##+## ###.###  ##...## ###.##  ##.....## #....#   ##.......## #....#  $i##.........####....#  .'.........'.....#.#  ##.........####....#  ###.......## #....#  $i .# .# . .#  ##. .#  ... .#  #.# .#  #!# .#  #.###.#  #@....#  ##+## ###.###  ##...## ###.## $im ##.....## #....#  ##.## #....# #.####....# .'...'.....#.# .##.........####....# .###.......## #....# $i1506.7 (46.0)$i,7.7 (47$i$i _You see here a +1 leather armour of cold resistance.$it _$iX$im _k - 6 clear potions (gained 2)$iI$i$i$in$i $iX$i,$i$i ,$i:,$iz$iZ$ip$iw$i$i!$i$i,$i,$i $i8$iz$i$iB$iF$i$ix $i $iL $i $i9 $i$i$i$ik$i$i$i,$i$i$i$iV$i$i$i$io$i$i,$i $iH $i!$i"$i#$i'&$i',$iO)$i*$i5,,$i-$i/$i3B$i4$i6,$i7$i9$io<,$i<$i{?$i$i$i$i ,$iH $i _l - 2 scrolls labelled FEURO LIGOYSOA (gained 1)$i>$i{$iU$i$iq,$i$i$iK$i$i$iB $i!$i #,$i$$iD%,$iv%$i&$i'$i'$iB($i)$i*$i+$i,,$io.,$i.$i/$i0$i1$it1$ie7B$iR8$iJ9$iq:$i:$i;$i<$i=$i=$i>$i@$iZA$iA$iB$iAD,$iCE,$inF$iG$iG$iH$iaI$ixJ$iJ$iK$iM$ioNB$iP$i Q,$iQ$iW,$iW,$iZ$ik\,$i]$iA`$iha,$i+b$ic$ie$ie$if$ih$iClB$im$iCo$iyo$iyp$ivr$irt,$iu$iv$ix,$iy$i{$iN}$i}$i~$i$iՁ,$i$i@$iɅ$i$i#$i$i$i$iȎ$ij$i$i6$i$iP$i$i2$ih$i؛$i+B$i$io,$i9$i$i$i$iɧ$i$iB$iV$i$i1$i"$i$i\,$i~$iӼ$i~$i$i$i^$iw$i$i$i*$i$i$iW$i$i,$i$i$iB$i$i$iK$i$i1$i=$io$i6$i%$i,$iL,$isB$i^$iB$i$i,$ia$i$i($i$i$i($i$i$i`$i $i $iP$i$i$in$i$i$i$i!$i!$i #$i($i*$i,+$iv,$id2$i4$i4$i5$it<@  There is an open door here.$i>$iB5 _$iE$iJH$iH$ipJ$iO$iQ$i`Q$iS$i8W$i Y,$iY$il^$i<`$it`$ivb$igg$ioi$ii$ij$i3qX$iu$iw,$isx$i},$i'~$i~$ig$i$i$i/$i@  There is an open door here.$iF$iы _$i$i$iB$i$i`$iX$i $iTB$i֠$i($ik$i$iB$ir$i$iƮ$iį,$iP$i]$i$iX$i)$i$iV$i$i$i,$i.$iB$i$i9$i$i$i\$i$i,$if$iB$im$i$iB$i$i$i$i$i4$iP$iz$i$i$i,$i$i$iB$i$i$iE$i.$i:$i$i$i$i$i$i$iu$i$i$i$i $i^ $i`$i$i$i@  There is an open door here.$i$iqK _$i$$i{$i'$iA"$i#$iC$$i%$i'($i*,$i-$iD/$iF1$ix1$i13$i75$i7,$i8$i:$ig<$i<$i/>$i@$i[B,$iRC$i^E$iGG$iG$iH$iK$i##. ##.## ##.#$i= .S ##.....## #.. ##..[###. ##'## # #.#$iȏ f#.######.#$i 4S.$i <3$iM $i  $i K_There is an open door here.$i#.##'######.## #.# #.#...#.'##...## #.# #.###.#'#.#.###.#..# #.# #.#.#...#...##.# ##'## #####.#.#####'#†...###...## ##.#.#######.....## ##.######### ##.## ##..)##...####.####.#....S..''.##...####.####..>.##. ##.## ##.#.S ##.....## #.. ##..[## ##. ##'## ## #.# ##.# ######.#$iѠ=.S$iC4 _$is$i_$i! #.##'######.## #.# #.##...#.'##...## #.# #.###.##'#.#.###.#..# #.# #.#.#...#...##.# ##'## #####.##.#####'#†...###...## ##.##.#######.....## ##.# ##.## ##..)###...####.####.$ik" #.....S.'.'.##...####.####..>.##. ##.## ##.##..S ##.....## ####... ##..[## #.$i" #. ##'## #.# #.# $i" #.#.# #.#####.#.$i" $i% =.S$i7- $i- &5$i4 $i06 $i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$ib  #######.##'######.## #.# #.# alright the Conjurer  #...#.'##...## #.# #.###.# Deep Elf  #'#.#.###.#..# #.# #...... Health: 19/19 ======================== $i2 #.#...#...##.# ##'## #####.# Magic: 9/10=====================---  #.#####'#†...###...## ##.# AC: 3Str: 4  #.......#######.....## ##... EV: 11Int: 24  ######### ##.......## ##..)# SH: 0Dex: 13 ##...####.........####..... XL:  3 Next: 23% Place: Dungeon:2 #......S**@.......'........ Noise: ---------  Time: 1645.7 (0.0) ##...####.........####..>.. e) +1 short sword (speed)$i50 ##. ##.......## ##.##. Throw: throwing net .S ##.....## ####. .. ##..[## #. #. ##'## #. S   ball python (constriction) # #.# #. #.# #. #####.############. _There is an open door here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)$iT #######.##'######.## #.# #.# alright the Conjurer  #...#.'##...## #.# #.###.# Deep Elf  #'#.#.###.#..# #.# #...... Health: 19/19 ========================  #.#...#...##.# ##'## #####.# Magic: 9/10=====================---  #.#####'#†...###...## ##.# AC: 3Str: 4  #.......#######.....## ##... EV: 11Int: 24  ######### ##.......## ##..)# SH: 0Dex: 13 ##...####.........####..... XL:  3 Next: 23% Place: Dungeon:2 $i@#......†'.@.......'........ Noise: ---------  Time: 1645.7 (0.0) ##...####.........####..>.. e) +1 short sword (speed) ##. ##.......## ##.##. Throw: throwing net .S ##.....## ####. .. ##..[## #. #. ##'## #. S   ball python (constriction) # #.# #. #.# #. #####.############.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  $i+The magic dart hits the ball python.$i  #.#   #.#   #.#   ##'##  †      ##..) $i!** > ##.   .S   $i..   #. ##'##  # #.#   $i#.#    $ikN'.$iQ;5=6.7 (1$i\$i`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (100% to hit)  The magic dart hits the ball python. _You kill the ball python!$i$iE$i2$i$i$i]$i$i$i,$i%$in$i$iGJ10/10===$i$iű$i$iC$i$iַ$i$iU$im$iO$i$i$i$$i$i$iX%===$i{$i $i$i)$i$i$i6@  There is an open door here.$i5 _$iU$i$i$iO$i$iY##' #.# #.#.# #. #...## #.# #.###.#.# #. #.#..# #.# #.......# # $i..##.# ##'## #####.### #. #†...###...## ##.#### ##. #######.....## ##.....# #< $i# ##.......## ##..)##.# #. .####.........####.....#.###### ...†'.........'..-$iL50.0) .####.........####..>....####..##.......## ##.##.### #.#####.....## ####.# #.#####..[## #.# #... ##'## #.# #..## #.#$i #.# #..# #.# #.# #..##$i Z#####.############.# #...$i8-$iw$i7$i $i $i $i $in $i ,$i $i $iC $i $i $i $i $i $ir $i $i $i $i $iv $i $iV $i $i $i2 $i $i $in ,$ii $i $i $i $i $i $i8 $iz $i $i! J.## #.# #.#.# #.....# # .# #.###.#.# #.##### .# #.......# # '## #####.### #. # $iV" ..## ##.#### ##. ## ...## ##.....# #<.# ....## ##..)##.# #.#.## ##.. .....####.######....####...'..$i" E'65.7 (9.0)....####..>....####........## ....## ##.##.### #.###.##.###.. ...## ####.# #.###.##.# ##. $i-# .[## #.# #.....##.##### '## #.# #..#####.#.... .#$ie# ' #.# #..# #.#.### .# #.# #..#####.#.# .############.# #.........$i# $il$ $i* $i+ $i`# #.#.# #.....# ##.###### ###.#.# #.##### #.# .....# #. #.# ###.### #. ##+##  ##.#### ##. ##...## ##.....# #<#.....## #..)##.# #.#.## ##.......## .######....####.........###.'.'$ie[9;64H74>....####........##..### #.##.### #.###.##.###.......## ####.# #.###.##.# ##.....##  #.# #.....##.#####...###  #.# #..#####.#.........#  #.# #..# #.#.####.##.#  #.# #..#####.#.####.##.# ####.# #.........##.#$if$ih$i3$i= $i$i$i$i$i$i$i$i$i ,$i!$i|$@  There is an open door here.$i&$i' _$i'$iu)$id+,$i,$i-$i/$i70$ia3,$i;4$i4$i5$i< #.####.....###........#  #####.# ##........##.###.# #.....# ##.########.# #.# #.##### #.# #.###.# #.# #.# #[....# # ##+## ###.###  ##.## ##...## ###  #<..# ##.....## #....#  #.#.## ##.## #....# 82.7 (8 #####....####.........####....# $ii=............'.........'.....#.........##.........####....##.###.##.###.......## #....##.###.##.# ##.....## #....##.....##.#####...### ###.###..#####.#.........#  #..# #.#.####.##.# $i>$iC$iE$i $i $i' $i $i7z $iz $ix{ $í $iK $ir n$i $i $i] $i $i $i $i ,$i $iՌ @  There is an open door here.$i< $i  _$i $i $iZ $i $ȉ $in $i $iϑ $i $i| $i $iL $i– $iG $i $i, $i $i $ij ,$i6 $i $iܠ $i $i" $i@ 0#.......# ########...### #.......# #..........# # ..##..#.# #.####.....### #.###.#.# #####.# ##....... #.# #.#.##.....# ##.##### #.###.#.#.##### #.# #....... #.# #.# #####.### #.# ##+## ##.#### ##@## ##...#93.7 (11.0)  ##.....# #<..# ##.....## $iǨ  ##..)##.# #.#.## ##.......##.....#.######....####.........# ......................'.........' ##..>....####........##.........###.##.### #.###.##.###.......#####.# #.###.##.# ##.....## #.# #.....##.#####...###$i; $i $io $i( $i ) $i) $i~3 $i4 $i8 B$i9 $i9 $i: $iK< $i5> $i> $i? $iA $i\   There is an open door here.$ij $il  _$in $i p $iEr $ir $is $iu $iKw ,$i y $i  #.# ##+## ###.###  ##.## ##...## ###.##  #<..# ##.....## #....#  #.#.## ##.......## #....# ##....####.........####....# ..........'.........'......##.........####... #..###.......## #....# #.###.##.# ##...@.## #....# 706.7 (13 #.....##.#####...### ###.## #..#####.#.........# #.# ..# #.#[$i d37m.####.##.# #.# #..#####.#.####.##.# #.#...............##.# #.# ##.####.##.###...#.# #.#  #.####.##.#.......# #.#  #......##.#.....#.###$iG $i#H $iH $iQ $iY X$i` X$iXa ,$ib $id $iah B$iWk @  There is an open door here.$i9m $im  _$i\p ,$ir ,$ias $it $iRv $iv $i]w $ix $iz ,$i{ $i= .# ##........##.###.#  .# ##.########.# #.#  ## #.# #.###.#   #.# #[....#   ##+## ###.###   ##...## ###.##  $i׃ L ##.....## #....#   ##.......## #....#  ###.........####@...#  14.7 (8.0) ..'.........'.....#.#  .##.........####....#  .###.......## #....#  .# ##.....## #....#  .#####...### ###.##    .#.........# #.#    . #.#    .#.####.##.# #.#   $i $iˉ $i $i 3$i $i $i $i $i B$i $ij $i $i] ,$ix $i $ir ,$iu $i $i ,$i $i $iұ $i4 $i $i5  #.####..## ##..........##.######...###..##.##. ..........# #..##.## .####.....###........ .#.....##.###.# .# ##.########.# #.# ## #.# #.###.# #.# #@....#20.7 (6 ##+## ###.###  ##...## ###.#  ##.....## #....# $i& ; ##.......## #....# ###.........####....# ..'.'.....#.##.........####....###.......## #....#$i $iy _There is an open door here. _You see here a +1 leather armour of cold resistance.%iD1.7 (1 _h - a +1 leather armour of cold resistance%iJ%i%Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +1 short sword of speed (weapon) %iMissiles (go to first with ()c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)d - a +0 leather armour %iK h - a +1 leather armour of cold resistance %i] h - a +1 leather armour of cold resistance. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 'Of cold resistance': It protects you from cold. It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 2.0 (3.0 -> 5.0). Your EV would decrease by 1.2 (11.7 -> 10.5). Your spell failure would worsen by up to 2% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.%ix< Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +1 short sword of speed (weapon) %ix0Missiles (go to first with ()  c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)  d - a +0 leather armour  h - a +1 leather armour of cold resistance %ii %iXn %ir #.####..#####.#  alright the Conjurer%is `##..........##.#  Deep Elf #######...###..##.##.#  Health: 19/19 ======================== %iLs ..........# #..##.##.#  Magic: 10/10 ======================== .####.....###........#  AC: 3%iws Str: 4 .# ##........##.###.#  EV: 11%is 3Int: 24 .# ##.########.# #.#  SH: 0Dex: 13 %is ## #.##.###.#%i t   XL:  3 Next: 25% Place: Dungeon:2#.##@....#%iZt   Noise: ---------  Time: 1721.7 (0.0)##+## ###.###%it   e) +1 short sword (speed)##...## ###.##%it   Throw: throwing net##.....## #....# ##.......## #....#%it j ###.........####....#   %iu m..'.........'.....#.#   .##.........####....# %i-u m  .###.......## #....# %iVu   _There is an open door here. _There is an open door here. _There is an open door here. %iLv _There is an open door here. _You see here a +1 leather armour of cold resistance. _h - a +1 leather armour of cold resistance%iy %i6z %i| %ih~ %i; I%iC %iD %iK ,%iOM %iN %iN %iO %iU %iV %icW %iW %i] %i^ %i_ %i~_ %i&e %if %ig %ig %im %io %ijo %i p %i*u %iv %i2w %iw %ii} %i& %is %i5 %iF %i %i %iLJ %i %i ,%i %i` @  There is an open door here.%i %i  _%i %i %i %i %i %i˥ %i %i %i %i %iɮ %i %i %i %iԵ %i- %i %i %i %i %i %i4 %i ,%i[ %i %i %i< %iI %i %i %i %i %i^ %i ,%i %i @  There is an open door here.%i %i  _%i{ %i %iY ,%i( %i %i %i %i %i/ %iH ,%i# %i %i ,%ig %i\ %i %i %i  %i %i ,%i %i %i %i5 %i %iM" %i# %i$ %i$ %i' %i7( %i( %i) %i>- %ie/ ,%iR0 %i-4 %i5 %iP6 %iL7 %i: %iX< %i< %i= %iA %iB %i+C %iD %iDG %iRI ,%iJ %i#M %iN %iN %iO %iR %iT ,%iU %iXX %iZ ,%i![ %i] %i_ %i` %i` %id %ite %ie %if %iBj %iOl ,%im %i`p %ipr %ir %i t %i.v %iw %iBx %iz %ik} %i %iB %i %ij @  There is an open door here.%iq %iZ  _%i %i %i ,%i %i %i3 %i %i- %i %i %i %i %i0 B  You see here a +0 chain mail.%iӰ %iH  _%iX V  There is an open door here.%i %i  _%i %i %i ,%i %i %i %iX %iM %ib %iN %i %i %i2 %iO %i %i %i %i %ii %ik %if %i4 %i %i* %iG %iI ,%i %iw %i %i %i %i %iz  ##..........####. ##. ##.......## ## .S # ##.....## # .. ##. ##..[##  #. ##.# ##'##  %i # ..# #.#  #.# #.#  ##.######.######### #.@......#.........79.7 (58.0)%i1 ).......####.....###.... ...#....# #..........#.%i\  # ###### #.#.......... #.....#####..%i U #..##.....##. %i m#..#..#.<..#. #..#.......#.%i d #..#.<._.#...%i %i& -80.7 (59%iG '_%iy # _Found a club.%i3%i(%io%i,%i,%i^  ##. ##.......##   .S # ##.....##   ..# ##. ##..[##   #. )###.# ##'##   # ##. ..# #.#   .. #.# #.#  %i## #.##.######.#######  #...#.#........#.......  #)....@..####.....###1.7 (1.0)   #...#....# #......   ## ###### #.#%i.   #####   #..##.....#   #..#..#.<.   #..#......   #..#.<._   #..#....%i %i +2.7 (2%i9_%i~# _Found a whip.!%i!%iL!%i!%i)!%i!%is!%i!%ib,!%ix!%i!%i!%i!%i!%i!!%i!%i#!%i!%i@ !%i6 You see here a +0 whip.!%it !%i`  _!%ir !%i !%i,!%i!%iX!%i!%i!%i;!%i!%i!%i ,!%i?!!%i$!%i&!%i&!%i&!%i)!%i*,!%i+!%i/!%i3B!%i5!%i6!%i=7!%i29!%i{9!%i:!%i+;!%i<!%i)=!%i?,!%ip@!%iB!%iC!%iC!%iD!%iMG!%iH!%iI!%iI!%iK!%iaM,!%iN!%iP!%iQ!%iR!%iS!%i0V!%iV!%iW!%i=X!%izcB!%ic!%ig!%ip!%iVq!%iyr!%i\v!%iy,!%i}!%i_!%i!%ib!%iR!%i!%iB!%i,  You see here a +0 whip. _!%i}!%iÖ!%i!%i!%i,!%i!%i!%i΢,!%i!%i!%ix!%iԨ!%i!%i!%i*,!%i!%i!%i!%iE!%id!%i!%i,!%ie!%i'!%i!%i:!%i9!%i!%iv!%i!%i!%iT!%i,!%i!%i!%ih,!%i4!%i!%i!%i!%i!%iM!%iS!%i!%i!%i!%i!%i&!%i!%i!%i!%i!%in!%i!%in!%i!%i!%i!%i!%i!%i!%ik!%i!%iE #.....#####...#  #..##.....##.. #..#..#.<..#..# #..#.......#..# #..#.<._.#....# #..#.......#..# #..#..#.<..#..# !%iE #..##.....##.##  #@....#####..#####828.7 (46.0) ...>....#..........## #..####.###..... #.# ###.#######... #.$ .. # ## ### ## #.# ###.# #...# !%i-#.###!%i !%i,9.7 (47!%i !%i ; _Found a stone staircase leading down.$%i3$%i43$%i6$%i8,$%i=,$%i|>$%i>$%i:?$%i=G$%iH$%i=J,$%iJ$%i`M,$%iN$%iPM _You now have 87 gold pieces (gained 14).$%iWR$%iR$%iS$%i|T$%i.V$%iV$%iV$%i%Y$%i Z$%iuZ$%iZ$%i]$%iWd#..##.....##.## ...####.....#####..######$%id...>....#..........##...##..####.###......##.#####.#######...##.......# ##.#####.##### #.## ###.## #...# 38.7 (9.0) #'# #.###  ... #.# ..... ##.#....... ##..#.........####...#####'.........+...........##.).......####....######...#$%ioE9.7 (10.0)$%i|r$%iN% _Found a dagger.%%iV3%%i)%%i%%i%%iO#,%%i4&V  There is an open door here.%%i& _%%i'%%iw,X%%i$-%%i.%%i.%%i4/%%i)5B%%i5%%iQ9%%i:,%%i-<%%iU>%%i7@,%%i@%%ihB%%i'D%%ibD%%i[E%%ihG%%i'I%%iwI%%i(J%%iK%%iDM%%iM%%iXN%%iYQ%%iS,%%iS%%iT%%itV%%iV%%iW%%iZ@  There is an open door here.%%i[%%iD\ _%%i ]%%i^%%i`%%iD`%%i`%%ib%%ic%%ic%%id%%ijf%%ig,%%ih%%ii%%ij%%i&k%%ik%%i@m%%io  You encounter a kobold. It is wielding a +0 short sword.%%iu:###.).......####....#### ##.......## ##...#  ##.....## #...#  ##...## ###.#  ##'######### #.#  #.........# #.#  ##.# #.# ##.## #.@.# %%iev#......# #.#...## .......K.....##.######## #..K   kobold (wandering) ### %%iw-56.7 (17%%i{%%i|37.7 (18 _%%i'%i*  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'%i  ###.).......####....#### alright the Conjurer ##.......## ##...#  Deep Elf ##.....## #...#  Health: 19/19 ======================== ##...## ###.#  Magic: 9/10=====================--- ##'######### #.#  AC: 3Str: 4 #.........# #.#  EV: 11Int: 24 #.#######.# #.#  SH: 0Dex: 13 ##.## XL:  3 Next: 25% Place: Dungeon:2 #.@.#'%i`  Noise: ---------  Time: 1857.7 (0.0) #....*.#  e) +1 short sword (speed) #.#..*##  Throw: throwing net .......K '%i .....##.###  ##### #.. K   kobold (wandering) ###'%i2 \Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  '%ik Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 100%  to hit)(%i ###.).......####....#### alright the Conjurer ##.......## ##...#  Deep Elf ##.....## #...#  Health: 19/19 ======================== ##...## ###.#  Magic: 9/10=====================--- ##'######### #.#  AC: 3Str: 4 #.........# #.#  EV: 11Int: 24 #.#######.# #.#  SH: 0Dex: 13 ##.## XL:  3 Next: 25% Place: Dungeon:2 #.@.# Noise: ---------  Time: 1857.7 (0.0) #......#  e) +1 short sword (speed) #[(%i39;49m.#...##  Throw: throwing net .......$ .....##.###  ##### #.. K   kobold (wandering) ###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 100%  to hit)  The magic dart hits the kobold. ###.)....     #...#   ###.#   #.#  #... #.#   #.#  ##.## #.@.# #....*.#  #.[(%id140m#..*##    #####  ### (%i<-..(%i?;6=8.7 (1(%i,E(%iH  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 100%  to hit)  The magic dart hits the kobold. _You kill the kobold!)%i)%i5)%i5)%i&)%it)%iUB)%i)%i)%iҊ;10/10===)%i)%i)%i])%i)%iM)%i)%in)%i)%i )%i)%i%)%in)%i)%if)%ik  You now have 101 gold pieces (gained 14).  Things that are here:)%iӝ;===)%i)%if _a +0 short sword; a kobold corpse)%i̤3)%iɥ)%i')%iy)%iɨ)%iM)%i)%i,)%i)%i=)%i)%i<)%i)%i)%i)%i)%i)%iy)%iD)%i7)%i!)%i')%iB)%iP)%i8)%i)%iz)%iO)%i>)%i)%i{)%i8)%i)%iI)%i*)%il)%ir)%i)%iF)%it)%i6)%i|)%i)%i[)%i8)%i|)%i)%i)%ig)%i)%i)%i)%i,)%iI)%i)%i)%iX)%i)%i)%i)%i)%i)%io)%i)%iM)%i)%iz)%iP,)%i)%i)%i,)%i)%i)%i)%i)%i)%i)%iU!)%i!)%i-)%iQ/)%i0)%ic1)%i>3)%i5)%i6,)%i'7)%i&9)%iRE)%iE)%inG)%iDK)%i@L)%iL)%iZ)%i])%i_,)%i`)%iCc)%i|d)%iKe)%if)%ih)%i,k,)%i^l)%im)%io,)%iq)%is)%i$v,)%ix)%iz)%i|)%i|)%iF)%iɜ)%i)%i)%iK)%i)%iۢ)%i)%i)%i$)%i)%iB)%iD)%i5)%i6)%i)%i)%i6)%i(,)%in)%i>)%iB)%i ...  ###..<>####.........  #....... .'......... #...... ###.)....... #.....# ##.......# ..... ##.....## ... ##...## #####.##### ##'#### #....@....#######.....-907.7 (49.0) #.###..........##.####  #..##.####.##.##  #......# #.#...###  ##.##..# #......#.  #.##..###.#...##.   )%iy[40m#.##..........)..  ............##.####  ##############..... )%i)%i4F-8.7 (50)%io)%i )%iV_Found an escape hatch in the ceiling and an escape hatch in the floor..%ib.%iåX.%iȨ.%i{,.%i.%ib.%iٯ.%i1.%i9.%iڴR  There is an escape hatch in the ceiling here..%i.%i޶ _.%i·.%i.%iV.%i.%i.%i.%iV.%i.%i}.%i.%i.%i1.%i|.%i.%i.%i.%i.%i.%i.%i!.%i>.%i.%i,.%i.%i.%i(.%ie.%i.%i^.%ik.%i.%iL.%i.%i.%i8.%i.%i.%i.%i.%i.%i.%i.%i.%ix.%i.%i.%i.%i.%i.%i.%ie.%i.%i.%i.%i.%i.%i .%i .%iB .%i .%i^ .%ij .%i ,.%i\ .%iy .%i .%iC .%i .%i& .%ip .%i .%i .%i .%i( .%i .%i  .%i ,.%i@ .%i= .%i5 .%il .%ii .%i .%i~ .%i .%i .%i" .%i$ .%im$ .%iR% .%i5' .%i.) .%i) .%i* .%i, .%i- .%iw- .%i- .%i0 .%i0 .%i0 .%i1 .%i3 .%i4 .%i4 .%i5 .%i8 .%i8 .%i)9 .%i9 .%iS; .%i< .%i< .%i= .%i0? .%i@ ,.%i?A .%iB .%iD .%iD .%iD .%iG .%iG .%iH .%i,I .%iRJ .%i5K .%iK .%iK .%i@M .%iN .%ikN .%iO .%ieP .%iAQ ,.%iQ .%i"S .%i T .%iHT .%iT .%iX .%iX .%iX .%i_Y .%iZ .%i[ ,.%i\ .%i ] .%i^ ,.%i^ .%i_ .%if` .%i` .%i\a .%ib .%iRc .%ic .%ie .%ie .%ijf .%if .%iUg .%i{ .%it| ,.%i| .%ig .%i B.%iO .%i .%i_ .%iܑ .%iW .%i" .%if .%iU .%i .%i֣ .%i .%i֤ .%i .%iW .%iǭ .%i֮ .%i .%iw .%i .%i .%i .%i B.%i0 .%i .%i! .%i .%i X.%iS .%i4 .%i .%i .%i .%i" .%i .%iw .%i X.%i# .%i ,.%i .%i .%i ,.%i .%it .%i .%i2 .%i .%i .%if .%i .%i# .%i .%i .%i  .%i .%i @  There is an open door here..%i) 5 _.%i! .%i) .%i* .%i'+ .%i, .%i03 .%i4 .%i5 .%i6 .%i; .%ieA .%iA .%i[C .%i#######.#.####.......## ##.##......###.####.....## ####.##..## ##.# ##..[##3%i 3%i5%i5%i5%i5%i5%i,5%i 5%i5 5%i ,5%i 5%ifX5%i5%il5%i5%i5%i@  There is an open door here.5%i!5%i" _5%if#5%i&5%i'5%i (5%i#)5%i,,5%i.5%iU.5%is/5%i15%i35%i8,5%i/Bi  You see here a ball python skeleton.5%iE5%iG _5%iG5%iKThere is an open door here. _You see here a ball python skeleton. _There is an open door here. _You see here a ball python skeleton.  There is an open door here.5%i;N5%iN _5%iO5%i-R5%ifS5%iS5%iT5%iV5%iX,5%iZ5%i[5%iI],5%i^5%i.`5%i~a5%ib5%ib5%id5%if,5%i7g5%iUi5%ij5%ik5%iu5%i^yYou see here a ball python skeleton. _There is an open door here. _You see here a ball python skeleton. _There is an open door here.  5%i{5%iU| _5%i}5%iǀ5%iƂ5%i5%i5%i5%i,5%iċ5%i/5%i5%iK5%iӑ5%i45%iȕ5%id5%ig5%iH5%iG.#.'##...## #.# #.###.#.# .#.###.#..# #.# #.......# ...#...##.# ##'## #####.### ####'#....###...## ##.#### .....#######.....## ##.....# ####### ##.......## ##..)##.#  ##...####.........####.....#.####......÷'.........'.............##...####......@..####..>....#64.7 (22 ####.#.####.......## ##.##.### ....###.####.....## ####.# #..## ##.# ##..5%i Q[## #.# #.#)###.## ##'## #.# #.##.#..# #.# #.# ......#.# #.# #.# #.##.##.######.############.# ...#.#........#.............#5%i5%i|6%iF 6%i6G 6%i H 6%i{U 6%i| There is an open door here. _You see here a ball python skeleton. _There is an open door here.   _6%i 6%iu ,6%i] 6%iR X6%i ## #.# #.###.#.# #.#### #.# #.......# # .# ##'## #####.### #. .###...## ##.#### ##. ###.....## ##.....# #<.......## ##..)##.# #.#.## #.........####.....#.######.... '...'......... #.........####..@....####........73.7 (9.0).......## ##.##.### #.###.##. ###.....## ####.# #.###.##. # ##..[## #.# #.....##. # ##'## #.# #..#####.  #.# #.# #..6%i # #.   #.# #.# #..#####.  #####.############.# #........ ......# ##.####.# 6%i 6%i+ c _There is a stone staircase leading down here.:%i\:%in  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   i + Spellcasting 3.6   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   j * Conjurations   5.0   5.0  +1   c - Throwing   0.0   1.0   0              d + Short Blades 1.0   2.0   0:%i?q       e - Long Blades   0.3   1.2  -1               f - Armour   0.0   1.4  -2       g - Dodging   2.5   2.1  +2       h - Stealth   2.6   1.8  +3                          :%i3wL                            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets?%i?%i'?%i## #.# #.###.#.##.#### alright the Conjurer .# #.# #.......##.#Deep Elf .# ##'## #####.####.#Health: 19/19 ======================== .###...##?%i##.#### ##.##Magic: 10/10 ======================== ###.....## ##.....# #<..#AC: 3Str: 4 ##.......## ##..)##.# #.#.## EV: 11Int: 24 #.........####.....#.######....## SH: 0Dex: 13 '.........'...................... XL:  3 Next: 26% Place: Dungeon:2 #.........####..@....####........ Noise: ---------  Time: 2073.7 (0.0) ##.......## ##.##.### #.###.##. e) +1 short sword (speed) ?%ir###.....## ####.# #.###.##. Throw: throwing net # ##..[###.# #.....##. # ##'###.# #..#####.#.##.# #..# #. #.##.# #..#####.  #####.############.# #........?%i  .....#.............# ##.####.#  _There is an open door here. _You see here a ball python skeleton. _There is an open door here. _There is an open door here. _There is an open door here. _There is a stone staircase leading down here.?%i?%iB?%i?%i?%i ?%i Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +1 short sword of speed (weapon) Missiles (go to first with ()c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) ?%in 3Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)d - a +0 leather armour  h - a +1 leather armour of cold resistanceC%i'C%iC%i |## #.# #.###.#.##.#### alright the Conjurer .# #.# #.......##.#Deep Elf .# ##'## #####.####.#Health: 19/19 ======================== .###...####.#### ##.##Magic: 10/10 ======================== C%i &###.....## ##.....# #<..#AC: 3Str: 4 ##.......## ##..)##.# #.#.## EV: 11Int: 24 #.........####.....#.######....## SH: 0Dex: 13 '.........'...................... XL:  3 Next: 26% Place: Dungeon:2 C%i #.........####..@....####........ Noise: ---------  Time: 2073.7 (0.0) C%iB M##.......## ##.##.### #.###.##. e) +1 short sword (speed) ###.....## ####.# #.###.##. Throw: throwing net # ##..[##C%io #.# #.....##. # ##'###.# #..#####.#.##.# #..# #.C%i E #.##.# #..#####.  #####.############.# #........  .....#.............# ##.####.#C%id  _There is an open door here. _You see here a ball python skeleton. _There is an open door here. _There is an open door here. _There is an open door here. _There is a stone staircase leading down here.C%iC%iqC%iC%iD%iy\ 4D%i/a D%iCc F _Unknown command.F%ii9F%i=  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   i + Spellcasting 3.6   2.4  +3          F%i> b - Unarmed Combat   0.0   1.4  -2   j * Conjurations   5.0   5.0  +1   c - Throwing   0.0   1.0   0              d + Short Blades 1.0   2.0   0       e - Long Blades   0.3   1.2  -1               f - Armour   0.0   1.4  -2     F%i@[34m  g - Dodging   2.5   2.1  +2       h - Stealth   2.6   1.8  +3                                                      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[%i@3m=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsG%iz G%i## #.# #.###.#.##.#### alright the Conjurer .# #.# #.......##.#Deep Elf .# ##'## #####.####.#Health: 19/19 ======================== G%id.###...####.#### ##.##Magic: 10/10 ======================== ###.....## ##.....# #<..#AC: 3Str: 4 ##.......## ##..)##.# #.#.## EV: 11Int: 24 #.........####.....#.######....## SH: 0Dex: 13 '.........'...................... XL:  3 Next: 26% Place: Dungeon:2 G%iH#.........####..@....####........ Noise: ---------  Time: 2073.7 (0.0) ##.......## ##.##.### #.###.##. e) +1 short sword (speed) ###.....## ####.# #.###.##. Throw: throwing net # ##..[###.# #.....##. # ##'###.# #..#####.#.##.# #..# #. #.##.# #..#####.  #####.############.# #........  .....#.............# ##.####.#  G%iL_You see here a ball python skeleton. _There is an open door here. _There is an open door here. _There is an open door here. _There is a stone staircase leading down here. _Unknown command.G%i G%iG%iBG%iH%i1H%iGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +1 short sword of speed (weapon) Missiles (go to first with ()c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)d - a +0 leather armour H%iZK h - a +1 leather armour of cold resistanceI%i2+`e - a +1 short sword of speed (weapon). A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.3) is reached at skill level 10.  Your skill: 1.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.2 XLs.  At current training (25%) you reach 10.0 in about 8.8 XLs.  Current attack delay: 0.6. Damage rating: 6 (Base 5 x 107% (Dex) x 102% (Skill) + 1 (Ench)). Speed: Attacks with it are significantly faster. This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.P%i  Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +1 short sword of speed (weapon) Missiles (go to first with ()  c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)  d - a +0 leather armour  h - a +1 leather armour of cold resistance V%iLV%iWSV%i]v## #.# #.###.#.##.#### alright the Conjurer .# #.# #.......##.#Deep Elf .# ##'## #####.####.#Health: 19/19 ======================== .###...####.#### ##.##Magic: 10/10 ======================== ###.....## ##.....# #<..#AC: 3Str: 4 ##.......## ##..)##.# #.#.## EV: 11Int: 24 #.........####.....#.######....## SH: 0V%i^Dex: 13 '.........'...................... XL:  3 Next: 26% Place: Dungeon:2 #.........####..@....####........ Noise: ---------  Time: 2073.7 (0.0) ##.......## ##.##.### #.###.##. e) +1 short sword (speed) ###.....## ####.# #.###.##. Throw: throwing net # ##..[###.# #.....##. # ##'###.# #..#####.#.##.# #..# #. #.##.# #..#####.  #####.############.# #........  .....#.............# ##.####.#  _You see here a ball python skeleton. _There is an open door here. _There is an open door here. _There is an open door here. _There is a stone staircase leadiV%i)_Dng down here. _Unknown command.V%idV%igeV%ijV%ikY%i؝Y%iuY%iY%inY%i24.7 (1 _Y%i Y%iRJ 3  You climb downwards.Y%iY #####  #.....  #......  .......  ####  #..@.......  #..##......J  .... .$.....  .### ....... ....... Y%isZ#...... J   endoplasm (asleep) .###.# ># .# Y%iZ Y%iT-6.2 (2.5Y%i~Y%i\ _You encounter an endoplasm.Found 2 gold pieces. Found a stone staircase leading down.Y%iкa _There is a stone staircase leading up here.Z%i]  Z%i^  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[%i=  alright the Conjurer  Deep Elf  Health: 19/19 ======================== #####  Magic: 9/10=====================--- #.....  AC: 3Str: 4 #......  EV: 11Int: 24 [%i.......  SH: 0Dex: 13 ####.......  XL:  3 Next: 26% Place: Dungeon:3 #..@***....  Noise: ---------  Time: 2076.2 (0.0) #..##...***J  e) +1 short sword (speed) .... .$.....  Throw: throwing net[%i .### .......  .......  [%i#......  J   endoplasm (asleep) .###.#  ># .# [%i _There is a stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)[%i6alright the ConjurerDeep ElfHealth: 19/19 ========================#####Magic: 9/10=====================---#.....AC: 3Str: 4#......EV: 11Int: 24.......SH: 0Dex: 13####.......XL:  3 Next: 26% Place: Dungeon:3#..@***....Noise: ---------  Time: 2076.2 (0.0)#..##...***Je) +1 short sword (speed).... .$.....Throw: throwing net.### ..............#......J   endoplasm.###.#># .#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to [%iv70list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.[%iϸ J.[%i).....J.[%i3=7.2 (1[%i([%i1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm. _The endoplasm is lightly wounded.\%i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\%i   alright the Conjurer  Deep Elf  Health: 19/19 ======================== #####  Magic: 8/10===================----- #.....  AC: 3Str: 4 #......  EV: 11Int: 24 .......  SH: 0Dex: 13 ####.......  XL:  3 Next: 26% Place: Dungeon:3 #..@***....  Noise: =--------  Time: 2077.2 (0.0) #..##...**J.  e) +1 short sword (speed) \%i -.... .$.....  Throw: throwing net .### .......  .......  #......  J   endoplasm .###.#  ># .#  _The endoplasm is lightly wounded.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 100% to hit)]%i8alright the ConjurerDeep ElfHealth: 19/19 ========================#####Magic: 8/10===================-----#.....AC: 3Str: 4#......EV: 11Int: 24.......SH: 0Dex: 13####.......XL:  3 Next: 26% Place: Dungeon:3#..@***....Noise: =--------  Time: 2077.2 (0.0)#..##...**J.e) +1 short sword (speed).... .$.....]%i4:Throw: throwing net.### ..............#......J   endoplasm.###.#># .#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 100% to hit)  The magic dart hits the endoplasm.]%iJ J.]%i(....J.]%i+8.2 (1]%i]%iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (lightly wounded, 100% to hit)  The magic dart hits the endoplasm. _The endoplasm is almost dead.^%i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^%i   alright the Conjurer  Deep Elf  Health: 19/19 ======================== ^%i #####  Magic: 7/10================-------- #.....  AC: 3Str: 4 #......  EV: 11Int: 24 .......  SH: 0Dex: 13 ^%i 1####.......  XL:  3 Next: 26% Place: Dungeon:3 #..@**.....  Noise: =--------  Time: 2078.2 (0.0) #..##..**J..  e) +1 short sword (speed) ^%i@ .... .$.....  Throw: throwing net .### .......  .......  ^%i #......  J   endoplasm .###.#  ># .#  ^%i _The endoplasm is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  ^%i Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)_%i!I@  alright the Conjurer  Deep Elf  Health: 19/19 ======================== #####  Magic: 7/10================-------- _%iI#.....  AC: 3Str: 4 #......  EV: 11Int: 24 .......  SH: 0Dex: 13 ####.......  XL:  3 Next: 26% Place: Dungeon:3 #..@.......  Noise: =--------  Time: 2078.2 (0.0) #..##.......  e) +1 short sword (speed) _%iJ.... .$.....  Throw: throwing net .### .......  .......  #......  J   endoplasm .###.#  ># .# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._%iKPAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm._%iO #####    _%i`P      #..@**.....  **...  _%iPY....   .### _%iP  _%iP  _%iQ[ >#  _%iQ _%i'....._%iq309.2 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!`%i`%i`%i`%i2`%ie8===`%i`%i`%iE`%il,`%ir`%i ,`%iI`%ix9=====`%iZ`%i`%i`%i{`%i`%i`%i,`%iP`%i n _You start resting.Magic restored.`%i8&-`%i1,87.2 (8`%i10/10=====-8.2 (9 _`%i$a%i* Ia%i, a%i0 a%i5 Ba%i6 a%i7 a%i:8 a%i9 a%i< a%i= a%i= a%i@ a%ihA ;===a%i9B a%i0E M _You now have 103 gold pieces (gained 2).a%iYG 3a%iH a%iI a%i{K a%iK a%ijL a%iM a%i}O ,a%i;P a%iQ a%iT ,a%iU a%iW a%iHY a%iY a%iZ a%i[ a%i~^ a%i^ a%i1_ a%ia a%iCe  You encounter a goblin. It is wielding a +0 dagger.a%ik q####.........#..<.........#..##............. #..........#######..........................#########........ #.###.###a%il  #@# .#  #..# #  ...#.  ..... ......... .......... .... g   goblin (asleep)....... .......g.$.. .....!a%i.u 098.2 (10.0)a%iu ,9.2 (11a%i{ a%i b _Found 5 gold pieces and a silvery potion.a%i, c _There is a stone staircase leading down here.c%iu  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c%ib  ####.........  alright the Conjurer #..<.........  Deep Elf #..##.........  Health: 19/19 ======================== .... #.........  Magic: 9/10=====================--- .#######.........  AC: 3Str: 4 .................  EV: 11Int: 24 #########........  SH: 0Dex: 13 #.###.###  XL:  3 Next: 30% Place: Dungeon:3 #@# .#  Noise: ---------  Time: 2099.2 (0.0) #*.# #  e) %ic ;1m+1 short sword (speed) ..*#. Throw: throwing net ...*. .. ....*.. ...  ....*.. ....  g   goblin (asleep) ...*... .....  ..g.$.. .....!  _There is a stone staircase leading down here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)c%i####.........alright the Conjurer#..<.........Deep Elf#..##.........Health: 19/19 ========================.... #.........Magic: 9/10=====================---.#######.........AC: 3Str: 4.................EV: 11c%iEInt: 24#########........SH: 0Dex: 13#.###.###XL:  3 Next: 30% Place: Dungeon:3#@# .#Noise: ---------  Time: 2099.2 (0.0)#*.# #e) +1 short sword (speed)..*#.Throw: throwing net...*. ......*.. .......*.. ....g   goblin...*... .......g.$.. .....!Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.  The goblin is moderately wounded.c%iUd%i7&g.d%i`@K......d%i.A6==100.2 (1d%iGd%iK  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.  The goblin is moderately wounded. _The goblin shouts!d%i:  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d%i!J ####.........  alright the Conjurer #..<.........  Deep Elf #..##.........  Health: 19/19 ======================== .... #.........  Magic: 8/10===================----- d%i<.#######.........  AC: 3Str: 4 .................  EV: 11Int: 24 #########........  SH: 0Dex: 13 #.###.###  XL:  3 Next: 30% Place: Dungeon:3d%i7 #@# .#  Noise: ==-------  Time: 2100.2 (0.0) #*.# #  e) +1 short sword (speed) .*.#. Throw: throwing net ...*. .. ....*.. ...  ...*... ....  g   goblin ..g.... .....  d%i....$.. .....!  _The goblin shouts!  d%i1HCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  d%ibPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)e%i6 ####.........  alright the Conjurer #..<.........  Deep Elf #..##.........  Health: 19/19 ======================== .... #.........  Magic: 8/10===================----- .#######.........  AC: 3Str: 4 .................  EV: 11Int: 24 #########........  SH: 0Dex: 13 #.###.###  XL:  3 Next: 30% Place: Dungeon:3 #@# .#  Noise: ==-------  Time: 2100.2 (0.0) #..# #  e) %im+1 short sword (speed) ...#. Throw: throwing net ..... .. ....... ...  ....... ....  g   goblin ..).... .....  ....$.. .....! Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)  The magic dart hits the goblin.e%i       ....     .      #@# .# e%i #*.# #  .*.#. ...*. .. ....*.. ... ...*... ....     e%ivD.....e%i;2-1.2 (1e%ie%ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!f%iY q9==f%i f%ij  _You start resting.Magic restored.f%i <........--f%iR +7.2 (6f%i 10/10=====-8.2 (7 _f%i+ h%i}Xh%ieYh%iZh%iX^h%iEft..<#..##........h%iHg.... #........#######..................#########... #.###.#####># .# #.@# 0#.....#.....##...... ......#......[......).........$.!....h%inh%iEr+9.2 (1h%iwsh%imu- _Found a leather armour.j%ic3j%i~j%iͿj%ij%iC,j%i)j%i,j%ij%ij%ij%i?;===j%ij%i,Xj%ij%iB,j%ij%iIj%i1,j%ij%i#.###.### ##># #.# .# ####..###.## .# #.....#.....##.# #.............#.# ............[...# ...............## j%i`@..)............## ....$........@..# ................# .......#.... .....#............!#####..#..... #.##........## #. #........# . #........#j%iX15.2 (66.2 (7 _n - a silvery potionl%i3l%i޲l%i(l%il%i־,l%il%il%il%iEl%il%i,l%il%il%il%i9l%i l%itl%i l%iel%il%il%i,l%il%il%i3l%il%il%i0...#.....##.# ..........#.# #...#... ........[...# #.#....# ...........## #.#....# ...........## #.#....# $.....###......# .....##.......### ..........#.......#..... ...#............@....... ####..###.....#.##### ...#. #........# .. #........##.........l%i#........##.........#l%iFR234.2 (8l%il%iY _o - a smoky purple potionm%iB m%iҸ m%i͹ m%i( m%i9 m%iy ,m%iP m%ii f  You encounter an adder.m%iP #.....##.# #.# #...#... [...# #.#....# ## #.#....# ## #.#....# ..###......# ##.......#### #.......#.....###....#..#..##..  #.##..### ....  #. #........# ......  . #........# .....$.#......... .......S   adder (asleep)#........## #S..<...........# ...#..m%i +5.2 (1m%i +6.2 (2m%i m%i 9 _Found a stone staircase leading up.o%i.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o%iI.#.....##.# alright the Conjurer ........#.# #...#...  Deep Elf ......[...# #.#....#  Health: 19/19 ======================== .........## #.#....#  Magic: 9/10o%iq=====================--- .........## #.#....#  AC: 3Str: 4 ..........###......#  EV: 11Int: 24 ..........##.......####  SH: 0Dex: 13 ........#.......#.....##  XL:  3 Next: 32% Place: Dungeon:3 .#..............@......#  Noise: ---------  Time: 2126.2 (0.0) o%i##..#..........##*......  e) +1 short sword (speed)  #.##........### *......  Throw: throwing net  #. #........# *......  . #........# .*...$.  #......... .*.....  S   adder (asleep)  #........## #S..<..  .........# ...#..  o%i_Found a stone staircase leading up.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  o%i|Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)p%i.#.....##.#alright the Conjurer ........#.# #...#...Deep Elf ......[...# #.#....#Health: 19/19 ======================== .........## #.#....#p%icQMagic: 9/10=====================--- .........## #.#....#AC: 3Str: 4 ..........###......#EV: 11Int: 24 ..........##.......####SH: 0Dex: 13 ........#.......#.....##p%iXL:  3 Next: 32% Place: Dungeon:3 .#..............@......#Noise: ---------  Time: 2126.2 (0.0) ##..#..........##*......e) +1 short sword (speed)#.##........### *......Throw: throwing netp%i#. #........# *......  . #........# .*...$.#......... .*.....p%i<S   adder#........## #S..<..p%ie.........# ...#..  Confirm with . or Enter, or press ? or * to list all spells.p%iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linep%iAim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  The adder is severely wounded.p%iݹp%i9S.S.p%i@i..... p%iA3=7.2 (1p%iFp%i[IU  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  p%iIrThe adder is severely wounded. _The adder hisses angrily.p%ii  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q%i-cW.#.....##.# alright the Conjurer ........#.# #...#...  Deep Elf ......[...# #.#....#  Health: 19/19 ======================== q%iXd.........## #.#....#  Magic: 8/10===================----- .........## #.#....#  AC: 3Str: 4 ..........###......#  EV: 11Int: 24 ..........##.......####  SH: 0Dex: 13 ........#.......#.....##  XL:  3 Next: 32% Place: Dungeon:3 .#..............@......#  Noise: =--------  Time: 2127.2 (0.0) ##..#..........##*......  e) +1 short sword (speed)  #.##........### *......  q%id;[33mThrow: throwing net  #. #........# *......  . #........# S....$.  #......... .......  S   adder  #........## #...<..  .........# ...#..  _The adder hisses angrily.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)q%iS.#.....##.#alright the Conjurer ........#.# #...#...Deep Elf ......[...# #.#....#q%iT~Health: 19/19 ======================== .........## #.#....#Magic: 8/10===================----- .........## #.#....#AC: 3Str: 4 ..........###......#EV: 11Int: 24 ..........##.......####SH: 0Dex: 13 ........#.......#.....##XL:  3 Next: 32% Place: Dungeon:3 .#..............@......#Noise: =--------  Time: 2127.2 (0.0) ##..#..........##*......e) +1 short sword (speed)q%iUZ#.##........### *......Throw: throwing net#. #........# *......  . #........# S....$.q%iPU#......... .......S   adder#........## #...<..q%iU+.........# ...#..  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q%iVDAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder.q%ikq%i8S.q%i:.q%i.q%iq%i$8.2 (1q%i>q%iq%i;Lonfirm with . or Enter, or press ? or * to list all spells.q%i{Aiming: Magic Dart (safe; 1% risk of failure)  q%i?TPress: ? - help, Shift-Dir - straight line  q%i}Aim: an adder (heavily wounded, 100% to hit)  q%i'The magic dart hits the adder. q%ixN_The adder is almost dead.r%iw  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r%iixr%i .#.....##.# alright the Conjurer ........#.# #...#...  Deep Elf ......[...# #.#....#  Health: 19/19 ======================== .........## #.#....#  Magic: 7/10================-------- r%i9 :.........## #.#....#  AC: 3Str: 4 ..........###......#  EV: 11Int: 24 ..........##.......####  SH: 0Dex: 13 ........#.......#.....##  XL:  3 Next: 32% Place: Dungeon:3 .#..............@......#  Noise: =--------  Time: 2128.2 (0.0) r%i ##..#..........##*......  e) +1 short sword (speed)  #.##........### *......  Throw: throwing net  #. #........# S......  . #........# .....$. r%i  #......... .......  S   adder  #........## #...<..  .........# ...#..  _The adder is almost dead.r%i` Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)r%i).#.....##.# alright the Conjurer ........#.# #...#...  Deep Elf ......[...# #.#....#  Health: 19/19 ======================== .........## #.#....#  Magic: 7/10================-------- .........## #.#....#  AC: 3Str: 4 ..........###......#  EV: 11Int: 24 ..........##.......####  SH: 0Dex: 13 ........#.......#.....##  XL:  3 Next: 32% Place: Dungeon:3 .#..............@......r%io*C[40m#  Noise: =--------  Time: 2128.2 (0.0) ##..#..........##.......  e) +1 short sword (speed)  #.##........### .......  Throw: throwing net  #. #........# †......  . #........# .....$.  #......... .......  S   adder  #........## #...<..  .........# ...#.. Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  The magic dart hits the adder.r%i\/   [...#          r%i/+*   *  #.    .       r%iA09     r%il)..r%i4539.2 (1r%ir%iPConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (almost dead, 100% to hit)  The magic dart hits the adder. _You kill the adder!t%i8===t%iXBt%i,t%it%it%it%i t%it%im9=====t%i t%i ,t%i t%it%it%iZt%ir,t%it%in _You start resting.Magic restored.t%i/..-t%i%,37.2 (8t%i&a10/10=====-t%iG'+8.2 (9 _t%i,t%i.t%iS 3t%i=U t%iW t%i/Z t%i] ,t%i^ t%ia ,t%iQc t%i!e t%ig t%ih t%ih t%ij t%im ;===t%i4n t%iTo t%iq t%i"t ,t%iju t%iw t%izz t%i{ t%iD| t%i ,t%i~ t%i N _You now have 116 gold pieces (gained 13).t%ii t%i t%i5 t%i t%i t%i t%i t%i t%i t%i t%i) t%i t%i ,t%iV t%i t%i ,t%i$ t%iٳ t%iQ ,t%id t%i t%i ,t%i Bt%i t%i  _l - 3 scrolls labelled FEURO LIGOYSOA (gained 1)t%i t%i t%i7 t%i t%il t%i t%i t%i t%i ,t%i t%i t%i #...........##...## ###............#....#  #†...........#....#  #...............# ........# ####...<.....#...#  #...#.....#...#  #...#####..###.# t%i m #....# ## 56.2 (18.0) ...... ###.... ..###. ###.. ###$ #.....: ###..# #.#t%ik t%i ,7.2 (19t%i t%i3 [ _Found a parchment of Momentum Strike.w%i=r3w%isw%iww%i`yw%iyw%i}w%i~w%iƁw%i8w%i5w%iw%ij,w%iw%ir,w%ibw%i _You now have 129 gold pieces (gained 13).w%iw%i6,w%iĠw%iA,w%iw%i@w%i2w%iw%iw%iw%iɯw%i,w%iw%iw%iOw%iw%iٺw%i]w%i;,w%iFw%i # #......#.......#  ###............# ###.......... ###.........#w%if ##.....:..# #........# ####..##.# ##.##.# #@...#w%i ######   w%i9=You pick up a parchment of Blink and begin reading...w%i-68.2 (11w%ii,9.2 (12w%iuw%i> _You add the spell Blink to your library.z%iwz%iz%iz%iz%iyz%iBz%i z%iWz%iKz%i1z%i8z%iz%i\z%i[z%ixz%iz%iz%i..........###.###.# <.....#...## #.....#...#.# z%i|####..###.#.......# #......#.......# ###............## ###...........# ###.........# ##.....@..# 73.2 (4.0)z%iH#........# ####..##.###.##.##....#z%i-.######z%iz%iKz%i=  _You see here a parchment of Momentum Strike.}%ii  You pick up a parchment of Momentum Strike and begin reading...4.2 (1 _Unfortunately, you learned nothing new or useful.~%idZI~%i _~%ifa~%ieB~%ih,~%iZi~%ik~%in~%i p,~%iq~%iowX~%iVz~%iz~%i{~%i}~%iB,~%i~%i~%iR,~%i~%i~%i~%ig~%i~%i~%iĒ~%i~%ie~%i7~%i~%iJ~%i~%iə~%ijB~%i~%i6,~%i~%i,~%i ~%iM _You now have 136 gold pieces (gained 7).~%i3~%i~%i~%i~%i~%i)~%ij~%i,~%iB~%i޴~%iB~%i~%i,~%i~%iF~%i~%ih~%iž~%iU~%iC~%i~%i~%i~%i,~%i~%in~%i(,~%i ~%i~%iB2 ##......# #####.....$.# ...>. #... #....#....    .# #.# 96.2 (22.0)......#.# +#### #.#  #.~%i# #.# #.##.# ###.# .########+### #.#~%i~%i,7.2 (23~%il~%i^; _Found a stone staircase leading down.%i y%iz3%i/~%i<,%iR,%i΍ [ #..... ##......######.....$.#..........>.##...........##....#......#.....#8.2 (1.0)..######............#.+####.#.+.#.# #. #. #.%i%ic+9.2 (2%i%iӜ# _Found a robe.%iI%i!%i#%i ',%i)%i,%i-%i-%ix0%ib3%i3%i.5%i\:R  There is a stone staircase leading down here.%i,=c  You encounter a rat.%i>F#...r.. .....). #......###  ........#  #.....[#  #......#  ##......# ###### ...>.# #...........##....#......#............#........#####r   rat (asleep)#.......#......#.#+####.#.#%igO-202.2 (3%iQ23.2 (4 _%ivX%i[Q _You see here 8 gold pieces.%i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%i7W  alright the Conjurer #...r.. Deep Elf ....*). Health: 19/19 ======================== #....*.### Magic: 9/10=====================--- ....*...# AC: 3Str: 4 #...*.[# EV: 11Int: 24 #...*..# SH: 0Dex: 13 ##....*.# XL:  3 Next: 53% Place: Dungeon:3 #####.....@.# Noise: %iXz---------  Time: 2203.2 (0.0) ..........>.# e) +1 short sword (speed) #...........# Throw: throwing net #....#......# ............# ........##### r   rat (asleep) #.......# ......#.# +####.#.# _You see here 8 gold pieces.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)%iǦ alright the Conjurer#...r..Deep Elf....*).Health: 19/19 ========================%i ?#....*.###Magic: 9/10=====================---....*...#AC: 3Str: 4#...*.[#EV: 11Int: 24#...*..#SH: 0Dex: 13##....*.#XL:  3 Next: 53% Place: Dungeon:3#####.....@.#%i -Noise: ---------  Time: 2203.2 (0.0)..........>.#e) +1 short sword (speed)#...........#Throw: throwing net#....#......#%i[ ............#........#####r   rat%i #.......#......#.#+####.#.#Confirm with . or Enter, or press ? or * to list all spells.%iΨ Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  %i hThe magic dart hits the rat.  The rat is heavily wounded.%i3* G.r%i/ 8.....%i/ 4==4.2 (1%iA6 %i8   Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The magic dart hits the rat.  The rat is heavily wounded. _The rat squeaks loudly.%i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%i  alright the Conjurer #...... Deep Elf ....r). Health: 19/19 ======================== #...*..### Magic: 8/10===================----- ....*...# AC: 3Str: 4 #..*..[# EV: 11Int: 24 #...*..# SH: 0Dex: 13 ##...*..# XL:  3 Next: 53% Place: Dungeon:3 #####.....@.# Noise: ==---%ij----  Time: 2204.2 (0.0) ..........>.# e) +1 short sword (speed) #...........# Throw: throwing net #....#......# ............# ........##### r   rat #.......# ......#.# +####.#.# _The rat squeaks loudly.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 100% to hit)%i?"   alright the Conjurer #...... Deep Elf .....). Health: 19/19 ======================== #......### Magic: 8/10===================-----%i# l ........# AC: 3Str: 4 #.....[# EV: 11Int: 24 #......# SH: 0Dex: 13 ##......# XL:  3 Next: 53% Place: Dungeon:3 #####.....@.# Noise: ==-------  Time: 2204.2 (0.0) ..........>.# e) +1 short sword (speed) #...........# Throw: throwing net #....#......# ............# ........#####%iJ# # r   rat #.......# ......#.# +####.#.#%io# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%i# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%i# Aim: a rat (heavily wounded, 100% to hit)  The magic dart hits the rat.%i!' Q  %i'  #...*..### ....*...# #..*..[# #...*..# ##...*..#  %i1(      %if( .  %i gonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (heavily wounded, 100% to hit)  The magic dart hits the rat.  You kill the rat!%iN .....g   goblin (wandering)%ii ;5-5.2 (1%i %i s _You encounter a goblin. It is wielding a +0 dagger.%iB  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%i9F   alright the Conjurer #...... Deep Elf .....). Health: 19/19 ========================%iF #......### Magic: 7/10================-------- g*......# AC: 3Str: 4 #*....[# EV: 11Int: 24 #.**...# SH: 0Dex: 13%imG ##...*..# XL:  3 Next: 55% Place: Dungeon:3 #####.....@.#%iG_ Noise: =--------  Time: 2205.2 (0.0) ..........>.# e) +1 short sword (speed) #...........# Throw: throwing net #....#......# ............# ........##### g   goblin (wandering) #.......# %iHe......#.# +####.#.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to  hit)%i?alright the Conjurer#......Deep Elf.....).Health: 19/19 ========================#......###Magic: 7/10%i@================--------g*......#AC: 3Str: 4#*....[#EV: 11Int: 24#.**...#SH: 0Dex: 13##...*..#XL:  3 Next: 55% Place: Dungeon:3#####.....@.#%iANoise: =--------  Time: 2205.2 (0.0)..........>.#e) +1 short sword (speed)#...........#%iQA3Throw: throwing net%i=B#....#......#............#........#####g   goblin#.......#......#.#+####.#.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to  hit)  The magic dart hits the goblin.  The goblin is severely wounded.%i .g%i0....%i3=6.2 (1%i*%i  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to  hit)  %ifThe magic dart hits the goblin.  The goblin is severely wounded. _The goblin shouts!%iR  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%i&  alright the Conjurer #...... Deep Elf .....). Health: 19/19 ======================== #......### Magic: 6/10==============---------- .g......# AC: 3Str: 4 #*....[# EV: 11%i܂Int: 24 #.**...# SH: 0Dex: 13 ##...*..# XL:  3 Next: 55% Place: Dungeon:3 #####.....@.# Noise: ==-------  Time: 2206.2 (0.0) ..........>.#%i,F e) +1 short sword (speed) #...........# Throw: throwing net %iԃ#....#......# ............# ........##### g   goblin #.......# ......#.# +####.#.# _The goblin shouts!  Casting: Magic Dart (safe; 1% risk of failure)  %iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit)%i '   alright the Conjurer #...... Deep Elf .....). Health: 19/19 ======================== #......### Magic: 6/10==============---------- %i' j.)......# AC: 3Str: 4 #.....[# EV: 11Int: 24 #......# SH: 0Dex: 13 ##......# XL:  3 Next: 55% Place: Dungeon:3 #####.....@.# Noise: ==-------  Time: 2206.2 (0.0) ..........>.# e) +1 short sword (speed)%iN(  #...........# Throw: throwing net #....#......# ............#%i(  ........##### g   goblin #.......# ......#.# +####.#.#Casting: Magic Dart (safe; 1% risk of failure)  %i ) Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%iK) Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit)  The magic dart hits the goblin.%iP. 1 %i.     #* %i/ #.**...# ##...*..# %iA/ % %ic/ &  %i/ ! %i/ $  %i/ &  %i/ %iѵ -....%i ^7==7-%i 7.2 (1%i| %i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit)  %iK gThe magic dart hits the goblin. _You kill the goblin!%im0%i[1%i2%i 5,%i 9B%i:%i<%i<%iu>%iB%i[B$==%iB%i@D%iBG%iGO8===%iMI%iK%i7L%iM%iP%iP%iR%iBT%iT%inU%iW%iXW9=====%ilX%iY%i![,%i\%i]%i^%i_%i*c%ic%iOe%ign _You start resting.Magic restored.%iZm{-->..%im .%imt0192.0)%iua10/10=====-%iu-20.2 (13 _%iz%i}|%iQ%i@R%iS%iZ%i"_%i_%i)d%id%iYh,%ij%iKm%iKp%ip%ir%iu%ix%iy;===%i/{%i}%i%i%i]%i%i%iS%i5%i {####### ..6.2 (6.0) ###......### ....)......#%i #####....[# #......# ##......# #####.....$.# ..........>.# #...........#%i?%į%i _You see here the +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2}.%iQ%i+7.2 (1%iL%i _i - the +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2}%i%iGear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) %iq e - a +1 short sword of speed (weapon)  i - the +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2} Missiles (go to first with ()c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)d - a +0 leather armour  h - a +1 leather armour of cold resistance%ia i - the +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2}. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12. %ia  Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 7.0 XLs.  Current attack delay: 1.1. Damage rating: 9 (Base 6 x 85% (Str) x 100% (Skill) + 4 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). rElec: It insulates you from electricity. rF+:It protects you from fire. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). If you switch to wielding this weapon: Your EV would decrease by 0.2 (11.7 -> 11.5). (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.%i. %i )alright the ConjurerDeep ElfHealth: 19/19 ========================Magic: 10/10 ========================AC: 3Str: 4EV: 11Int: 26########SH: 0Dex: 11###......#XL:  3 Next: 57% Place: Dungeon:3%i; .......@.#Noise: ---------  Time: 2227.2 (0.0)###......###i) +4 whip of Absolution {protect, rElec r....)......#Throw: throwing net#####.....[##......###......######.....$.#..........>.##...........# _You see here the +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2}. %i `_i - the +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2}You unwield your +1 short sword of speed.  You feel clever.You feel clumsy.The +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2} hums with potential!%i& %i +8.2 (1%iu %iq  _i - the +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2}  You unwield your +1 short sword of speed.  You feel clever.  You feel clumsy.The +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2} hums with potential!_i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}%iHq%i{u% %iiv Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   j + Spellcasting 3.7   2.4  +3           b - Maces & Flails   0.0   1.7  -3   k * Conjurations   5.1   5.0  +1   c - Unarmed Combat   0.0   1.4  -2       d - Throwing   0.0   1.0   0          [2%iv40X    e + Short Blades 1.2   2.0   0       f - Long Blades   0.4   1.2  -1          %iz     g - Armour   0.0   1.4  -2       h - Dodging   2.5   2.1  +2       i - Stealth   2.6   1.8  +3                                              %i}The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%i} %i7 %i alright the ConjurerDeep ElfHealth: 19/19 ========================Magic: 10/10 ========================AC: 3Str: 4EV: 11Int: 26########SH: 0Dex: 11###......#%i XL:  3 Next: 57% Place: Dungeon:3.......@.#Noise: ---------  Time: 2228.2 (0.0)###......###i) +4 whip of Absolution {protect, rElec r....)......#Throw: throwing net#####.....[##......###......######.....$.#..........>.##...........# %i _i - the +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2}You unwield your +1 short sword of speed.  You feel clever.You feel clumsy.The +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2} hums with potential!_i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}%i 4%i %i %i %i 9Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}  e - a +1 short sword of speed Missiles (go to first with ()c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)d - a +0 leather armour %iL K h - a +1 leather armour of cold resistance%i3u i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 7.0 XLs.  Current attack delay: 1.1. Damage rating: 9 (Base 6 x 85% (Str) x 100% (Skill) + 4 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). rElec: It insulates you from electricity. rF+:It protects you from fire. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). If you unwield this weapon: Your EV would increase by 0.2 (11.5 -> 11.7). (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.%iq g Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}  e - a +1 short sword of speed Missiles (go to first with ()c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) Armour (go to first with [)  a - a +0 robe (worn) %ir  b - a +0 helmet (worn)  d - a +0 leather armour  h - a +1 leather armour of cold resistance %i %it %i?~ %i alright the ConjurerDeep ElfHealth: 19/19 ========================%iȉ Magic: 10/10 ========================AC: 3Str: 4EV: 11Int: 26########SH: 0Dex: 11###......#XL:  3 Next: 57% Place: Dungeon:3.......@.#Noise: ---------  Time: 2228.2 (0.0)%i! ,###......###i) +4 whip of Absolution {protect, rElec r....)......#%i Throw: throwing net#####.....[##......###......######.....$.#..........>.##...........# _i - the +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2}You unwield your +1 short sword of speed.  You feel clever.You feel clumsy.The +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2} hums with potential!_i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}%i %i5 %i՞ %i[ %i%i@alright the Conjurer (Deep Elf Conjurer) Turns: 2231, Time: 00:13:54 Health: 19/19AC:  3 Str:  4 XL: 3 Next: 57% Magic: 10/10%iEV: 11 Int: 26 God: Gold: 136SH:  0 Dex: 11 Spells: 6/9 levels left rFire + . . (50%) i - +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois .(100%) b - +0 helmet %irElec + (33%) (no cloak) rCorr .(100%) (no gloves) SInv .(no boots) Will .....(no amulet) Stlth ++(no ring) HPRegen 0.23/turn(no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration%i~ %i Salright the ConjurerDeep ElfHealth: 19/19 ========================Magic: 10/10 ========================AC: 3Str: 4EV: 11Int: 26########SH: 0Dex: 11###......#XL:  3 Next: 57% Place: Dungeon:3.......@.#Noise: ---------  Time: 2228.2 (0.0)###......###i) +4 whip of Absolution {protect, rElec r....)......#Throw: throwing net#####.....[##......###......######.....$.#..........>.##...........# %i _i - the +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2}You unwield your +1 short sword of speed.  You feel clever.You feel clumsy.The +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2} hums with potential!_i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}%iU# %ih% %iF%i7  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   j + Spellcasting 3.7   2.4  +3      %im     b - Maces & Flails   0.0   1.7  -3   k * Conjurations   5.1   5.0  +1   c - Unarmed Combat   0.0   1.4  -2       d - Throwing   0.0   1.0   0              e + Short Blades 1.2   2.0   0       f - Long Blades   0.4   1.2  -1         %i~      g - Armour   0.0   1.4  -2       h - Dodging   2.5   2.1  +2  %i     i - Stealth   2.6   1.8  +3                                          %i%    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%i%  e * Short Blades   1.2%io e - Short Blades   1.2%ic%i %i Aalright the ConjurerDeep ElfHealth: 19/19 ========================Magic: 10/10 ========================AC: 3Str: 4EV: 11Int: 26########SH: 0%iY 'Dex: 11###......#XL:  3 Next: 57% Place: Dungeon:3.......@.#Noise: ---------  Time: 2228.2 (0.0)###......###i) +4 whip of Absolution {protect, rElec r....)......#Throw: throwing net#####.....[##......###......#%i #####.....$.#..........>.##...........# _i - the +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2}You unwield your +1 short sword of speed.  You feel clever.You feel clumsy.The +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2} hums with potential!_i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}%i %i- %i %i %i6 %i FGear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2} %i"  e - a +1 short sword of speed Missiles (go to first with ()c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)%i` ~d - a +0 leather armour  h - a +1 leather armour of cold resistance%i}%iA%i)alright the ConjurerDeep ElfHealth: 19/19 ========================Magic: 10/10 ========================AC: 3Str: 4EV: 11Int: 26########SH: 0Dex: 11###......#XL:  3 Next: 57% Place: Dungeon:3%i.......@.#Noise: ---------  Time: 2228.2 (0.0)###......###i) +4 whip of Absolution {protect, rElec r....)......#Throw: throwing net#####.....[##......###......######.....$.#..........>.##...........# _i - the +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2}You unwield your +1 short sword of speed.  You feel clever.You feel clumsy.The +4 whip of Absolution {protect, rElec rF+ Int+2 Dex-2} hums with potential!%iH_i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}%is%i!%iw%i%iu%i5%ir %i#%i&%i+B%i]-%i-%i /%is1%i4%ib5%i6%i8%i;,%i<%i?%iB,%iC%iE%iPJ,%iK%iO,%iQ%iU ..........>.# #...........# %iYV)_You now have 144 gold pieces (gained 8).%i0Y%iY%iZ%i]%iZa%ia%iec%ie%ih%ih%iej%il%io,%iq%is%i3v,%i]x%iy%i@ #######.......#...........>.##...........####....#......#..............#..........########.......# #......#.# . #+####@#.#44.2 (16.0) #......'.#.# #§...≈.#.#.# #≈._.§.#.#.# #≈...≈ #.#.# #### ..... +.#.# ...########+#[%i34m#####.# ....#....#..#.# #.# .........##...## #.# _You open the door. _Found a shadowy altar of Dithmenos.%ip3%iL%i%i%i/: _%i@  There is an open door here.%i.%i _%iP%i%i%i%iq%i%i%i%iK%i%i,%i ,%i2 %i %i %i] %i9%i%i%i2%iV,%i%i%i%i%i4%i7 _You open the door.%i3%iM%i{+  There is an open door here. _%i6- #........... ###....#...... .............. .# ..........#### .# ###.......# .# #......#.# .# #...#... ######+####.#.# .# #.#....# ###.'.......'.#.# ## #.#....# #..@#.≈...≈.#.#.# ## #.#....# #...#.§._.≈.#.#.# .###......# #...#§≈§..≈.#.#.# .##.......####...+§§§....+.#.# .......#.....########+######.# ..............#....#..#.# #.#...##...........##...## #.####........%i.....#....# #.## #†...........#....# #.##%i3-55.2 (11%iU4,6.2 (12%i:w _q - a scroll labelled FOAS YDURUY%i#3%i$%i*%i0B%iL1@  There is an open door here.%i3%i}4 _%i5%i6%i8%i39%i9%i;%i">,%i>%iA%iDD%iD%iHE%iH7 _You open the door.%ijJ%iJ%i\K%iN@  There is an open door here.%iP%iQ _%i6R%i`T%iV,%iW%i>Y%i][%i[%iT\%i*^%i`,%i;a%ib%id%id%iVe%igh%ij%ik%ik%im%io%io%ip%is%iku%iu%ivv%iw%i~5.. #..# #..# ####### #.. ..>. . #.# .... <.. #.#####....#...... ....###.##..............%igt ....................#### .# .##...@#.###......70.2 (14 .# #.####.##..... #...#..... ######'### #.#....# ###.'.§.....' ## #.#....# #...#§§...≈.#. ## #.#....# #...#§≈._.≈.#. .%i###......# #...#§§...§.#. .##.......####...+.......+....#.....########+######.#%i7%iׇ,1.2 (15%i%iì9 _Found a stone staircase leading up.%iT 3%i %i %i %i B%ia( f  You encounter a quokka.%iJ0 .. .. # ..... ..# ## ..... ..# ####### ..r... #.. . ...... #.# # ....<..# #.#####....# ##..###.##  .# #....... # .#%i0  .##.@..#.###.......# ##.# #.####.##......#.#.# #...#...... ######'####.#.# ...# #.#....######.'.§.....'.#.# ..## #.#....# #...#§§...≈.#.#.# ..## #.#....# #...#§≈._.≈.#.#.# r   quokka (wandering) ...###......# #...#§§...§.#.#.# ...##.......####...+.......+.#.# .#.......#.....%iB2 )##+######.#%i2 Rr.2.0)%i:9 %i$: 23.2 (2 _%i.? %i@ %i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%iQv.... #.... alright the Conjurer .. ... ..# ##.... Deep Elf .. r.. ..# #######..... Health: 19/19 ======================== .. .*.. #.. ........... Magic: 9/10=====================--- .. ..*.. #.# #......... AC: 3Str: 4 .. ..<**# #.#####....#.... EV: 11Int: 26 ## .....*###.##............ SH: 0Dex: 11  .# #....*...............## XL:  3 Next: 57% Place: Dungeon:3 # .# .##.@..#.###.......#  Noise: %iw---------  Time: 2273.2 (0.0) ##.# #.####.##......#.#  i) +4 whip of Absolution {protect, rElec r .#.# #...#...... ######'####.#.#  Throw: throwing net ...# #.#....######.'.§.....'.#.# ..## #.#....# #...#§§...≈.#.#.# ..## #.#....# #...#§≈._.≈.#.#.#  r   quokka (wandering) ...###......# #...#§§...§.#.#.# ...##.......####...+.......+.#.# .#.......#.....########+######.# _You encounter a quokka.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 100% to hit)%i.... #.... alright the Conjurer .. ... ..# ##.... Deep Elf .. †.. ..# #######..... Health: 19/19 ======================== .. .... #.. ........... Magic: 9/10=====================--- .. ..... #.# #......... AC: 3Str: 4 .. ..<..# #.#####....#.... EV: 11Int: 26 ## ......###.##............ SH: 0Dex: 11  .# #....................## XL:  3 Next: 57% Place: Dungeon:3 # .# .##.@..#.###.......#  Noise: ---------  Time: 2273.2 (0.0) ##.# #[%i39;49m.####.##......#.#  i) +4 whip of Absolution {protect, rElec r .#.# #...#...... ######'####.#.#  Throw: throwing net ...# #.#....######.'.§.....'.#.# ..## #.#....# #...#§§...≈.#.#.# ..## #.#....# #...#§≈._.≈.#.#.#  r   quokka (wandering) ...###......# #...#§§...§.#.#.# ...##.......####...+.......+.#.# .#.......#.....########+######.# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the quokka.%i..  ... ..#  †.. ..#  .*.. #..  ..*.. #.# %i ..<**#  .....*  .# #....* .#            _   %i7......%i<60=4.2 (1%i#_onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the quokka. _You kill the quokka!%iO %ijP %irQ %i=S %iS %iMW X%iY %iY Q10/10===%i1Z %i_\ %i] %iW^ %i^ %ia %iFj ,.. #####...>.. .. #.. ....... ..# ##..†.... ..# #######.... #.. ....... #.# #... ....<..## #.#####....# .##.$###.##.. .# .##...@.........-8.2 (4 %ikk .## .# ......##....#.###....... ..##.# ..... #.####.##......#..# #...#......#######'####.#. .[...# #.#....######.'.§.....'.#...## #.#....# #...#§§...≈.#.#. .## #.#....# #...#§≈._.≈.#.#. ..###......# #...#§§...§.#.#.  .....##.......####...+.......+.#. %iq %ir E-9.2 (5%ix %i2{ ; _Found a stone staircase leading down.%i%iz%i%iy%i%i6,%i%i.Q===%i%i%i1,%i%i%i%iy%iw%i%i]%i%id%i%i|%i%i%i?,%i%iN _You now have 154 gold pieces (gained 10).%i%i%i>%i%i,%i%i-%i6,%i %i^#%i'%il'%i(%i+%i.%i /%i-0%i2%i=5%i5%i7%i>G #############  ##.....##.....#######  ##............. %i> #...................... ###...............##. .. .<..........> ....................#  #................†....##...# ## %i# #.# #.###....#........... ###..###.###.# #.......##....#.##%iRF092.2 (13.0)%iF,3.2 (14%iL%iOU _p - an emerald potion%i%i%i|%i%i%i4%i%iU%i%i %i%iB%i%i%i%i%i%i%iM%i%i߭%iQ%iD%iR%i%i%iO%i %ir%iʻ%i%i-%i%i%iV%i%%iX%ihf  You encounter a quokka.%i#..<..................>...#..##......................%i.... #................†....#.#.................................................... #########.................<..# #.###.###.#........... ##># #.# #.###....#.... ####..###@###.# #%i.## #.....#.....##.# #......### #%i#r.....#.# #...#..... .[...# #.#....###%iX ....## #.#....# ..)%i3...## #.#....# r   quokka (wandering) ....$...........###......# ................##.......### .............#.......#.....%if302.2 (9.0)r.%i%i63.2 (10.0) _%iL%iP%i=  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%iI #..<..................>... alright the Conjurer #..##...................... Deep Elf  .... #................†....# Health: 19/19 ======================== %iLJ .#######...................... Magic: 9/10=====================---  .............................. AC: 3Str: 4  #########.................<..# EV: 11Int: 26 #.###.###.#........... SH: 0Dex: 11 ##># #.# #.###....#.... XL:  3 Next: 60% Place: Dungeon:3%iJ ####..###@###.# #.......## Noise: ---------  Time: 2303.2 (0.0) #.....#.r*..##.# #......### i) +4 whip of Absolution {protect, rElec r%iK. #.............#.# #...#..... Throw: throwing net ............[...# #.#....###%i-KW ...............## #.#....#  %iVK..)............## #.#....#  r   quokka (wandering) %i~K....$...........###......#  ................##.......### %iKj.............#.......#..... _You encounter a quokka.%iKCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%iL Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 100% to hit)%ih #..<..................>... alright the Conjurer#..##...................... Deep Elf.... #................†....# Health: 19/19 ========================%i' .#######...................... Magic: 9/10=====================---.............................. AC: 3Str: 4#########.................<..# EV: 11Int: 26#.###.###.#........... SH: 0Dex: 11##># #.# #.###....#.... XL:  3 Next: 60% Place: Dungeon:3####..###@###.# #.......## Noise: ---------  Time: 2303.2 (0.0)%i #.....#.r*..##.# #......### i) +4 whip of Absolution {protect, rElec r#.............#.# #...#..... Throw: throwing net............[...# #.#....###...............## #.#....#..)............## #.#....#r   quokka....$...........###......#%i ................##.......###.............#.......#.....Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  %ih Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the quokka.%i r S.r%iy %iaz 3=4.2 (1%iK %i4 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the quokka. _The quokka is moderately wounded.%i~  You miss the quokka.The quokka is moderately wounded.%i-5.3 (1.1%i%iS _The quokka barely misses you.%i| .  You flog the quokka!  Your weapon exudes an aura of protection.%i_"S%iH&V10 46.4%i,%is/J _You kill the quokka!%i %i7 %iT %i g  You start resting. Magic restored.%iR g........%i %..%i& (0.0%i n10/10===-7.4 (1 _%i %iE %i %iK %i %i %i%iu0 3 %i^X%iH%i%iH%i%i%iO%i%i;===%i%iH%i!%i "%i#%i$%iO&%i&%iN'%i(%i!+,%i[,%i.%i.%iR/%i1$ %i1)_You now have 159 gold pieces (gained 5).%i 3%i3%i 4%i=5%i66%i6%i6%i7%i 9%iX9%i9%i:%i{;%i;%i0<%i=%i>%iD?%i?%iF%iG,%imH%i=I%i7J%iJ%iK%i"N%iXP%iP%iQ%iPT%iU,%i~V%iFY%iZ%i[%i[%i]%i._%i_%ii`%i4b%i&c%ic%ic%id%ie,%if%if%ih,%ih%ii%ij%iPk%ik%il%iUm%im%in%in%io%io%ip%i+q%ir%ir%ias%it%iZu%iu%iu%i~x%iz%i`z%i{%i~%i #..##.#####..#..... #####.# #.## %iD#.# #.##........ #.# . # #.# # #.# #........ #.#  #.# #@#-35.4 (28.0)%i' #...?#  ....?.....  ) .%iz?... .# %i%i>,6.4 (29%iK; _Found a dagger.%i%i%i%i%i~  You encounter an orc. It is wielding a +0 whip.%iJ'####.# #.# #..# . .# ...%i. ####..................?........#.........##)#?....o   orc (asleep)....#o%i{1#%i,0.0)%i~  A malevolent force fills the Dungeon...%iY/  --more--%ie T  You fall into a shaft and drop 2 floors!%iUm /  --more--%i+ Generating dungeon...o\\/o/ building the Dungeon%i < \o\%ib < /o/%i %i# ialright the ConjurerDeep ElfHealth: 19/19 ========================Magic: 10/10 ========================AC: 3Str: 4EV: 11Int: 26SH: 0Dex: 11XL:  3 Next: 64% Place: Dungeon:5Noise: ---------  Time: 2337.4 (1.0)%i i) +4 whip of Absolution {protect, rElec rThrow: throwing net _Found a dagger.  You encounter an orc. It is wielding a +0 whip.A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors!  The shaft crumbles and collapses.  You hear the sound of rushing water.%iw /  --more--&in &i ## ###. .##.#.#######.@...[...###.####.#.###&i{ j  A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors!  The shaft crumbles and collapses.  You hear the sound of rushing water.re is an entrance to a sewer on this level. Hurry and find it before the &i _portal rusts away!&i E _Found a helmet.&ia '##### #...# #.#.##..@..[...####.####.#..# ####&i&i-8 _&i&iF&ir q##### #...# #.#.# #...@.[...# ###.####.## ...# #####&i &i &9&i &in &i$##### #...# #.#.# #....@[...# ###.####.## ...# &iu6#####&i&i='40&i&i&i+##### #...# #.#.# #.....@...# ###.####.## ...# ######.&io&iQ&1&i&iO _You see here a +0 helmet. &i &i &iN &i &i8 &iP _ &i, &i5 &i$ &i &i, &if &i &i &i &iU &i &i &i &i  &i  &i &i8 &i &i###### #...# #.#.####### #.....[...# ###.####.## ...# #.# ##### #.#  #.#   #@#  7.4 (6+........>#  ###.#####.  .# #          &i$ &i`%+8.4 (7 &i;* &i,; _Found a stone staircase leading down. &i3 &i &i &i &i &if &ir, &if  You encounter 2 gnolls. &i*#...#  #.#.####### #.....[...#  ###.####.##  ...# #.#   &i##### #.#   #.#  #######.### +.......@>#  &iG###.#####.#   .#  .#  j#  j# jj 2 gnolls (asleep).#  &ip##   &i+9.4 (1 &ia*50.4 (2  &i _ &i  &i&iA  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&i&iŭA Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit&iiV &i1^ #...#  alright the Conjurer#.#.#######  Deep Elf#.....[...#  Health: 19/19 ========================&i _ ###.####.##  Magic: 10/10 ========================...# #.#  AC: 3Str: 4##### #.#  EV: 11Int: 26#.#  SH: 0Dex: 11#######.###  XL:  3 Next: 64% Place: Dungeon:5&i_ }+.......@>#  Noise: ---------  Time: 2350.4 (0.0)###.#####.#  i) +4 whip of Absolution {protect, rElec r.#  Throw: throwing net&i_ 9.# j# j#  jj 2 gnolls (asleep)&i3` .# ##  _Found a helmet. &i` _You see here a +0 helmet. _Found a stone staircase leading down. _You encounter 2 gnolls.Casting: Magic Dart (safe; 1% risk of failure)  &i` \Confirm with . or Enter, or press ? or * to list all spells.&i2a &iml #...#  alright the Conjurer#.#.#######&i"m \  Deep Elf#.....[...#  Health: 19/19 ========================###.####.##&im   Magic: 10/10 ========================...# #.#  AC: 3Str: 4##### #.#  EV: 11Int: 26#.#  SH: 0Dex: 11#######.###&i(n &  XL:  3 Next: 64% Place: Dungeon:5+.......@>#  Noise: ---------  Time: 2350.4 (0.0)###.#####.#&in u  i) +4 whip of Absolution {protect, rElec r.#  Throw: throwing net.# j#&in  j#  jj 2 gnolls (asleep).# &io ~##  _Found a helmet. _You see here a +0 helmet. &ieo _Found a stone staircase leading down. _You encounter 2 gnolls.Casting: Magic Dart (safe; 1% risk of failure)  &io \Confirm with . or Enter, or press ? or * to list all spells.&iO  #...# alright the Conjurer #.#.#######&i. * Deep Elf #.....[...# Health: 19/19 ======================== ###.####.## Magic: 8/10===================----- ...# #.# AC: 3Str: 4 ##### #.# EV: 11Int: 26&i  #.# SH: 0Dex: 11 #######.### XL:  3 Next: 64% Place: Dungeon:5&iL  +.......@># Noise: ---------  Time: 2350.4 (0.0) ###.#####*# i) +4 whip of Absolution {protect, rElec r *# Throw: throwing net&i : *# j# j# jj 2 gnolls (asleep)&i D .# ## &ib _You encounter 2 gnolls.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  &i Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (asleep, 100% to hit)&i #...#  alright the Conjurer#.#.#######  Deep Elf#.....[...#  Health: 19/19 ========================###.####.##  Magic: 8/10===================-----...# #.#  AC: 3Str: 4##### #.#  EV: 11Int: 26#.#  SH: 0Dex: 11#######.###  XL:  3 Next: 64% Place: Dungeon:5+.......@>#  Noise: ---------  Time: 2350.4 (0.0)###.#####*#  i) +4 whip of Absolution {protect, rElec r*[4&i"0m#  Throw: throwing net*# *# j#  jj 2 gnolls (1 asleep).# ##  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (asleep, 100% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is lightly wounded.&iָjYou focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is lightly wounded.  The gnoll shouts!  (Press . to maintain the ray.)  The gnoll shouts! You hear an angry hiss. You hear a shout!  You hear an angry buzzing noise. x2j.j&iͻ..jj 3 gnolls&i===1.4 (1Ray &ip _You encounter a gnoll. It is wielding a +0 club.&i* v )The searing ray hits the gnoll!&i60 *** 2&i q lYou kill the gnoll!j.j...l   iguanajj 2 gnolls7---87---2+ &i &ii X _You encounter an iguana.&iRS *** The searing ray hits the iguana.&i .&i @l)&i .   gnoll&i n6--------3&i <++ &i &i a _The iguana is moderately wounded.!&i? *** The searing ray hits the iguana!!&i( j.  The iguana is severely wounded.!&i*bl.j!&i)j 2 gnolls!&iS--=4!&i!&i> _You finish channelling your searing ray."&i;:j."&i"&iW6----5"&i"&i+ _The iguana bites you.$&i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%&i  #...# alright the Conjurer #.#.####### Deep Elf #.....[...# Health: 16/19 ====================---- ###.####.## Magic: 4/10=========--------------- ...# #.# AC: 3Str: 4 ##### #.# EV: 11Int: 26 #.# SH: 0Dex: 11 #######.### XL:  3 Next: 87% Place: Dungeon:5 +.......@># Noise: =--------  Time: 2355.4 (0.0) ###.#####l# i) +4 whip of Absolution {protect, rElec r j# %&i ^ Throw: throwing net j# .# .# l   iguana .# jj 2 gnolls ## _The iguana bites you.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 83% to hit)'&iEelj gnoll, wielding a +0 club ('&i8H Njjwhip(&i - #...# alright the Conjurer #.#.####### Deep Elf #.....[...#(&im  Health: 16/19 ====================---- ###.####.## Magic: 4/10=========--------------- ...# #.# AC: 3Str: 4 ##### #.# EV: 11Int: 26 #.# SH: 0Dex: 11 #######.### XL:  3 Next: 87% Place: Dungeon:5 +.......@># Noise: =--------  Time: 2355.4 (0.0) ###.#####†# i) +4 whip of Absolution {protect, rElec r j#(&iC  Throw: throwing net j# .# .# l   iguana .# jj 2 gnolls ##Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  (&i Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (83% to hit)  You focus your ray upon the gnoll. The searing ray hits the iguana!(&ix  #...# (&iE####  [...#  #.##  ...# #.#  ##### #.#  (&ikx#.#  ####(&iU  +...(&i  (&i###.#####*#  (&i*#  *#  (&iB.#  .#  .#  ##  (&ijAiming: Searing Ray (safe; 1% risk of failure)  (&iPress: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (83% to hit)  (&iJYou focus your ray upon the gnoll. The searing ray hits the iguana!  (&iYou kill the iguana!The searing ray misses the gnoll. The searing ray hits the gnoll.(&i? )The gnoll is heavily wounded.j.   gnoll(&i#...#  alright the Conjurer#.#.#######  Deep Elf#.....[...#  Health: 16/19 ====================----###.####.##  Magic: 4/10=========---------------...# #.#  AC: 3Str: 4##### #.#  EV: 11Int: 26#.#  SH: 0Dex: 11#######.###  XL:  3 Next: 153% Place: Dungeon:5+.......@>#  Noise: ==-------  Time: 2356.4 (1.0)###.#####j#  i) +4 whip of Absolution {protect, rElec r(&i#[m.#  Throw: throwing net)#  Ray .# .#  j   gnoll.# ##  Aim: a gnoll, wielding a +0 whip (83% to hit)  You focus your ray upon the gnoll. The searing ray hits the iguana!  You kill the iguana!The searing ray misses the gnoll. The searing ray hits the gnoll.  The gnoll is heavily wounded. _(Press . to maintain the ray.)  You kill the iguana!  The searing ray misses the gnoll. The searing ray hits the gnoll.  The gnoll is heavily wounded. _(Press . to maintain the ray.)  Your Spellcasting skill increases to level 4!You have reached level 4!(&i/  --more--,&icq20/242-7430% ,&i,-gnoll,&iP _You feel clever.-&i *** The searing ray hits the gnoll.-&i3j-&i j.j 2 gnolls  The gnoll is moderately wounded.-&iĒ!3-&iu---7+ -&i-&iiK _The gnoll misses you..&i' .&iO)The searing ray hits the gnoll!.&iJ *.&iT**.&ipH   gnoll  .&i3You kill the gnoll!/&i/6Lj)/&i<)/&i =/&iTB1=--438++ /&iF/&iiIW _The searing ray misses the gnoll.1&iN V )  The searing ray hits the gnoll!1&i l***1&i 1&i[ )))You kill the gnoll!1&i^ n2--56-91&iPd 1&ie > _You finish channelling your searing ray.3&i! I3&i$ 3&i$ 3&i( 3&i* 3&i0+ 3&i, 3&i7 3&i8 2==3==3&iP; 3&i/A 3&iqA 3&iUC 3&iiL B3&iXN 3&iN 3&iP 3&itT 3&iT #33&iU r==4====3&iU 3&i W 3&i [ 3&iM[ 3&i] 3&i(b ,3&ic 3&if ,3&il  _You start resting.HP restored.3&i u U..--3&iZ} /60.0)3&if~ 4==5====-70.4 (11 3&i~ _3&i| 3&i 4&i 34&if 4&iե 4&i 4&iΩ 4&i 4&i7 4&i 4&i ,4&ik 4&i¶ 4&i$ \=6====4&iK 4&iٸ 4&i& B4&i 4&i 4&i8 4&iA 4&i l7====4&i( 4&i 4&i 4&ie 4&i 4&i 4&i 4&i 4&i2 4&i 4&i] 4&i %84&i G====4&i 4&iA ,4&i 4&iW 4&i 4&i 4&i ,4&i 4&i 4&iJ l9====4&i 4&i ,4&i 4&i~ 4&i 4&iT 4&iR W _You start resting.4&iC 4&i -87.4 (174&i ,8.4 (184&i! 4&i$ r _You hear the slow rusting of a very distant drain.6&i36&i6&i10/12====6&ii 6&i 6&il 6&i6&i6&i6&i,6&i6&i6&i~c1====6&i6&i 6&i 6&i"6&i;&,6&i'6&is,,6&i-6&i 1n _You start resting.Magic restored.6&i76&i>296.4 (8.0)6&i7@2====7.4 (9 _6&iWE6&i G>&i< #.#.####### #.....[...#  ###.####.##  ...# #.#  ##### #.#   #.#  #######.### +........>#  >&i-= s###.#####@#   #)#  .)#  ##.#  #.#  ..#  ### >&iR= -  >&i= /  >&iC >&ibC +8.4 (1>&iG >&iI $  Things that are here:>&iL _a +0 club; a gnoll corpse; an iguana corpse@&iP ....[...##.####.# ...# #.# ##### # #.@&i5#######.###+........>###.#####)#...)#....##.#..# #. .  @&i %@&i%-9 _@&i\+@&i/M _You see here a +0 whip.A&i ##.####.# ...# #.# #### ########.###+........>###.#####) ####)#...#....##.# .  A&i%/400 _A&iA&i7$  Things that are here:A&io _a +0 club; a gnoll corpseB&i  ###.####.##  ...# #.#  ##### #.#  #.#  #.###  +..>#  ###.#####)#  ####)#  #..@)#  #....##.#  #..# #.#  #. ..#  ###     B&i B&ix J==1 _B&i B&iT C&iz ###.####.##  ...# #.#  ##### #.#  #.#  #.###  +.>#  ###.#####)#  ####)#  #.@.)#  #....##.# C&i U #..## #.#  #. ..# # ###     C&iC&iq&2C&iC&iC&i R I ###.####.##  ...# #.#  ##### #.#  #.#  #.###  +.>#  ###.#####)#  ####)#  #@..)#  #....##.#C&iR   #..####.#  #.. ..#  #. ### .. .. ..#  C&i@V 1yC&i] y   vampire mosquito (wandering)C&if^ &3C&id C&if a _You encounter a vampire mosquito.G&i9NG&iPA vampire mosquito. A mosquito that has fed upon tainted blood and been transformed into a revoltingand pestilent undead insect, seeking to drain its victims to the last drop. Max HP: ~27Will: +G&iPyAC: +EV: +++  rF: ... rC: ... rPois: ∞rNeg: ∞G&iPrElec: . G&iMQThreat: Lethal Class: Undead Size: V. Small Int: Animal Speed: 190% (normally travels faster than you) G&ilQaYou have about 42% to hit with the +4 whip of Absolution. It has about 59% to hit you. G&iQaAttack Max Damage After Damaging Hits Bite 13Drain health from the living G&iQvIt has a 29% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. G&iQ It can fly.U&ir0U&i=###.####.##  alright the Conjurer...# #.#  Deep Elf##### #.#  Health: 24/24 ========================#.#  Magic: 12/12 ========================#######.###  AC: 3Str: 4+........>#  EV: 11Int: 27###.#####)#  SH: 0Dex: 11####)#  XL:  4 Next: 56% Place: Dungeon:5#@..)#  Noise: ---------  Time: 2403.4 (1.0)#....##.#  i) +4 whip of Absolution {protect, rElec r#..####.#  Throw: throwing net#.. ..# U&i=[33m#. ### ..  y   vampire mosquito (wandering).. y.#  Things that are here: _a +0 club; a gnoll corpse; an iguana corpse _You see here a +0 whip.  Things that are here: _a +0 club; a gnoll corpse _You encounter a vampire mosquito.U&ixBU&i8CU&iDIU&iK\&i ###.####.##  ...# #.#  ##### #.#  #.#  #.###  +.>#  ###.#####)#  ####)#  \&i#.@.)#  #....##.#  #..####.#  #.. ..#  #. ###  ..\&ir  ..   y.#    \&iw \&i &4\&id\&i]&iU  ###.####.##  ...# #.#  ##### #.#  #.#  #.###  +.]&iƀ >#  ###.#####)#  ####)#  #..@)#  #....##.# ]&iN ? #..####.#  #.. ..#  #. ###   ..  y.#   ]&iY <5]&i ]&i ^&i ###.####.##  ...# #.#  ##### #.#  #.#  #.###  +..>#  ###.#####)#  ####)#  ^&i6#...@#  #....##.#  #..####.#  #.. ..#  #. ### ^&iW  ..  y.#^&iqO   ^&iN<6^&i~^&iB$  Things that are here:^&iזo _a +0 club; a gnoll corpse^&i={ LM.....[...###.####.## ...##### # #.# #######.##+........>###.#####)#### #...)..##..####.# .^&iO ^&iA -7 _^&i ^&iJ M _You see here a +0 whip._&i6M#.######.....[...###.####.## ...# ###### #. #.# #######.##+........>###.#####) #...)#....##.# #..##. _&i_&i{-8 __&i_&i$  Things that are here:_&iʢ _a +0 club; a gnoll corpse; an iguana corpse`&iM..# #.######.....[...###.####.## ...# ###### #. #.# #######.##+........###.#####)###)#...)# #`&i(`&iL-9 _`&i`&ic _There is a stone staircase leading down here.`&iv S #...#  #.#.#######  #.....[...#  ###.####.##  ...# #.#  ##### #.#  #.#  #.###  +>#  ###.#####)#  ####)#  #...)#  #....##.#  #..####.#  #.. ..#  #. ###  .. `&i= `&i .10 _`&i `&i a&i] #...#  #.#.#######  #.....[...#  ###.####.##  ...# #.#  ##### #.#  #.#  #.###  +.>#  ###.#####)#  ####)#  #...)#  #....##.#  #..####.# a&i^ #.. ..#  #. ###  .. a&irY1a&ipY #...#  #.#.#######  #.....[...#  ###.####.##  ...# #.#  ##### #.#  #.#  #.###  +a&iwZ.>#  ###.#####)#  ####)#  #...)#  #....##.#  #..####.#  #.. ..#  #. ###  .. a&iea&icf&2a&i'ma&iuoa&i1 #...#  #.#.#######  #.....[...#  ###.####.##  ...# #.#  ##### #.#  #.#  #.###  +.>#  ###.#####)# # ####)#  #...)# #....##.# #..####.# #.. ..# #. ### ..a&ia&i&3a&ia&i?b&iR- #...# #.#.# #.....[...# ###.####.## ...# #.# ##### #.# #.# #.### +.># ###.#####)# #. ####)##. #...)# #....##.# #..####.# #.. ..# #. ###  ..b&iW]b&i]&4b&iIdb&imfc&ies #...# #.#.# #.....[...# ###.####.## ...# #.# ##### #.# #.# #.### +.># ###.#####)# #.#####)# #.c&iQf##...)# #....##.# #..####.# #.. ..# #..# ###  ..c&iqc&i|r&5c&ic&i  #...# #.#.# #.....[...# ###.####.## ...# #.# ##### #.# #.# #.### +.># ###.#####)# #.#####)# #.##...)# #....##.# #..####.# #..# ..# #..# ###  ..c&i~ c&i 6c&i c&id d&iP2 #...# #.#.# #.....[...# ###.####.## ...# #.# ##### #.# #.# #.### +.># ###.#####)# #.#####)# #.##...)# #....##.# #..####.# #..# ..# #..# ###  ..d&i<d&i+=&7d&iCd&iDd&i: #####.=.$........'......#####d&iD d&iE &8d&i!L d&iޅ _You open the door. _Found 7 gold pieces and a steel ring.f&iA  #...# #.#.# #.....[...# ###.####.## ...# #.# ##### #.### #.#.=.$..#.###..>#f&iA r.###.#####)#f&iB !## #.#####)#  #.##...)#  #....##.#  #..####.# f&iB  #..# ..#  #..# ###  ..f&iKK f&iK -9 _f&inQ f&iT Q _There is an open door here.g&i# D #...# #.#.# #.....[...# ###.####.## ...# #.# ##### #.#.## #.#.=.$..#.###'.>#.###.#####)#.## #.#####)#  #.##...)#  #....##.# g&i ( #..####.#  #..# ..#  #..# ###  ..g&i g&i .20 _g&i g&i h&i8 ######+......##.###======1h&i = h&i> > _As you close the door, it creaks loudly!i&i… IM###..# #.######.....[...###.####.## ... ############# #.# =.$.@#######.##+........>i&iG .......##).######## #.#####)#i&i i&ij G------2i&i i&iw j&ii+ ##### #...# #.#.# #.....[...# ###.####.## ...# #.# ##### #.##.# #.##...=.$@.#######.###.+.>#.###.#####)#?.# #.#####)#. #.##...)#  #....##.#  #..####.#  #..# ..#  #..# ###j&iq5j&i5E------3j&iJ<j&ib>g _Found a scroll labelled XISUNO ONLIOLU.k&i ##### #...# #.#.# #.....[...# ###.####.## ...# #.# ##### #.# #.# #.# #...=.@..#######.###.+.>#.###.#####)#k&irn.?.# #.#####)#.. #.##...)#. #....##.#  #..####.# k&i #..# ..#  #..# ###k&ivk&i&4k&i(k&i*k&i+5.4 (2k&ik&i > _You now have 166 gold pieces (gained 7).k&ir&  ##### #...# #.#.# #.....[...# ###.####.## ...# #.# ##### #.# #.# #.# #...=@...#######.###.+.>##.###.#####)##.?.# #.#####)##.. #.##...)##. #....##.## #..####.#  #..# ..#  #..# ###k&iv/ k&i0 +6.4 (1k&i6 k&i9 l&iݳ ##### #...# #.#.# #.....[...# ###.####.## ...# #.# ##### #.# #.# #.# #...@....#######.###.+.>#.#.###.#####)#  #.?.l&ig# #.#####)# #..[ #.##...)# #.. #....##.# #. #..####.##. #..# ..#  #..# ###l&iMl&i&7l&i\l&i< _Found a pair of gloves.l&i`+8.4 (2l&il&i1 _j - a ring of see invisiblen&i  _There are no items here.p&iVp&iQGear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}  e - a +1 short sword of speed Missiles (go to first with ()c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) p&i:Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)d - a +0 leather armour  h - a +1 leather armour of cold resistance Jewellery (go to first with "=)j - a ring of see invisibleq&i j - a ring of see invisible. A ring that allows its wearer to see invisible things. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {sInv} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Here is my secret. It is very simple: It is only with the heart that one can  see rightly; what is essential is invisible to the eye.”  -Antoine de Saint Exupéry, _The Little Prince_. 1943. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.u&iI|u&iu&iM#####alright the Conjurer#...#Deep Elf#.#.#######Health: 24/24 ========================#.....[...#Magic: 12/12 ========================###.####.##AC: 3Str: 4...# #.#EV: 11Int: 27##### #.#SH: 0u&ii8Dex: 11#.######## #.#XL:  4 Next: 56% Place: Dungeon:5#...@....#######.### Noise: ---------  Time: 2428.4 (0.0)............+........># i) +4 whip of Absolution {protect, rElec r.#..........###.#####)# Throw: throwing net#.?.######## #.#####)##..[#.##...)##..#....##.##.#..####.##.#..# ..##..# ### _As you close the door, it creaks loudly! _Found a scroll labelled XISUNO ONLIOLU. _You now have 166 gold pieces (gained 7). _Found a pair of gloves. _j - a ring of see invisible _There are no items here.u&iu&i~+9 (0.5u&iu&it8 _j - a ring of see invisible (worn)w&ik ...#.#######....[...##.####.# ...# #.# ######.######## w&i[####........#######.###....+........>####.#####) #.?.######## )..#...w&iC9.9 (1.0w&i_$w&i%w&iH #...# #.#.# #.....[...### ###.####.##. ...# #.#w&i\ #. ##### #.# #.# #.##.#######.###.+w&ix.>##.#w&i.###.#####)# #.?.w&i=# #.#####)#  #..[ #.##...)#w&i #.. #....##.# #.. #..####.# #. #..# ..##. #..# ### w&i@ ..w&iK=30w&ie w&iFx&iC>  #.#######....[...####.####.# .. ...# #.# #.############ #####........#######.###.....+........>#.####.#####) #.?.######## ).[ #.##...)...#.#...x&iR x&iR &1x&ie y&ip Q #.#.##. #.....[...# ##. ###.####.## .. ...# #.# #. ##### #.# #.# #.##.#######..+.> #.#.###.#####) #.?.# #.#####) #..[y&i  #.##...) #... #....##. #... #..####. #... #..# .. #...y&i [ #..# #...y&it [ ..  ..y&i y&i &2y&iK y&i {&i  #.#. #.# #.....[... ##.. ###.####. ..# ...# #.# #.# ##### #.# #.# #.##.#..+.{&i I #.#.###.##### #.?.# #.##### #..[# #.##... #...# #....## #...# #..#### #...# #..#  #...# #..#  #...# ..  ..{&i<3{&iY{&i|&iK #.#....[...##..##.####.# ..# ...# ############ #######........######.......+........ #.####.##### #.?@######## .[# #.##.......###....y.#|&iy"|&i"&4|&iU(|&it*}&i #.# #.....[ ##.. ###.####.}&iWp ..# ...# #. #.# ##### #. #.}&i# #. #######.#. ....+ #.#.###.}&i #.@.## #. #..[# #.## #...# #.... #...# #.. #...# #..#}&i #...# #..#  #...# ..  #.... ..  y.#}&i}&ip&5}&i}&i?}&i+6.9 (2}&i}&i?d _u - a scroll labelled XISUNO ONLIOLU~&iW#.# #.....[.##.. ###.####.#..# ...# #.##.# ##### #.##.# #.########.#.#....+.#.#.###.##..@## #.##..[# #.##.#...# #....#~&i4X#...# #..##...# #..# .#...# #..# # ~&iI^~&i^+7.9 (1~&i\c~&i/e~&i  ##..##.####.# ..# ...# ############ #######........######...............+........ #.#..........###.##### #...########  #.##....~&if m...######.##~&i ~&i: &8~&i ~&i e _You hear the slow rusting of a drain nearby.~&iV W _You see here a +0 pair of gloves.&i` &i(a &9&ie &ih - _k - a +0 pair of gloves&i &i XGear: 11/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}  e - a +1 short sword of speed Missiles (go to first with ()c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)d - a +0 leather armour  h - a +1 leather armour of cold resistancek - a +0 pair of gloves Jewellery (go to first with "=)  j - a ring of see invisible (worn)&iSk - a +0 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). &i/LYour EV would remain unchanged. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.&i)&i&iM##.. ###.####.# alright the Conjurer..#...# #.# Deep Elf#.# ##### #.# Health: 24/24 ========================#.######## #.# Magic: 12/12 ========================#######........#######.# AC: 3Str: 4...............+........ EV: 11Int: 27#.#..........###.##### SH: 0Dex: 11#...######## #.##### XL:  4 Next: 56% Place: Dungeon:5#..@##.##... Noise: ---------  Time: 2439.9 (0.0)#...##....## i) +4 whip of &iAbsolution {protect, rElec r#...##..#### Throw: throwing net#...##..# .#...##..# ##...#..#......##.##y.# _There are no items here. _j - a ring of see invisible (worn) _u - a scroll labelled XISUNO ONLIOLU _You hear the slow rusting of a drain nearby. _You see here a +0 pair of gloves. _k - a +0 pair of gloves  You start putting on your armour.40.9 (1&iA1.9 (2&i&i &i!+2.9 (3&i$&in*&i*+3.9 (4&i-&i4&i4+4.9 (5&i7&i9 4 _You continue putting on your +0 pair of gloves. x5&i&:&i#=&i?c _You finish putting on your +0 pair of gloves.&i #.#.....[...##.. ###.###. ... ##### #.######## #######........#######.#...............+........#.#..........######### #.#######...&i2..###.#..# ## ...... ..##.##y.#&i'&i(25.9 (1 _&i:&iR M #.#.###### #.#.....[...##.. ###.###. ... ##### #.######## ##############.#.....+........#.#..@.......######### #.#######...#...##....###....&id &i &6&i &i &ifM..# #.###### #.#.....[...##.. ###.###. ... ##### #.######## ##############.#.....+........###.#..........######### #.######...##.##...#...#&i &i&7&i&i&i  #...# #.# #.#. #.# #.....[ ##.. ###.####. ..# ...# #. #.# ##### #. #.# #.#.#..+#.#.###. #...# #. #...# #.## #...# #.... #...# #.. #...# #..# #...# #..#  #...# ..&i &ib &8&i3 &i &i\ #...# #.# #.#. #.# #.....[ ##.. ###.#### ..# ...# # #.# ##### # #.# ##.#.+#.#.###.# #...# #. #...# #.## #...# #.... #...# #..  #...# #..#  #...# #..#  #...# ..&i&i`&9&i&i6&i6 #...# #.# #.#. #.# #.....[ ##.. ###. ..# ...#  #.# #####  #.## #.+.+#.#.###. #.#...# #.#.#...# #.##..#...# ####...# #.. #...# #..# #...# #..#  #...# ..&i&i'50&i8 &i1&iS / #...# #.# #.#. #.# #..... ##.. ###. ..# ...# #.# ##### #.######## #. +.+ ######.#.###. #.#...# #. #.#...# #. ..#...# # ###...# #.. #...# #.. #...# #..  #...# ..&iZ &im[ &1&i_ &ia &ifh #...# #.# #.#. #.# # ##.. ###. ..# ...# #.# ##### #.######## #. +.+ ######.#.###. #.#...# #. #.#...# #. ..#...# # ###...# #.  #...# #.  #...# #.  #...# .. &iY2&i# #... #.# #.#. #.# # ##.. ###. ..# ... #.#  #.# #. +.+ ######.#.### #.#...# # #.#...# # ..#...# # ###...# # #...# # #...# # #...# &iT&iɡ&3&i&iR&il ` # #.# #.# #.# # ##.. ### ..#  #.#  #.# #. +.+ ######.#. #.#...#  #.#...# ..#...# ###...# #...# #...# #...#4&iNI # #.# #. #.# # ##..  ..#  #.#  #.# #. +.+ ######.#. #.#...#  #.#...#  ..#...#  ###...# &i #...#  #...#  #...#&i<5&i&i&iW  # #.# # #.# # ##..  ..#  #.#  #. #. +. ######.#. #.#...  #.#...#  ..#...#  ###...#  #...#  #...#  #...#&i &iV &6&i &ih &i&##.#..###.......$.'.##.%.....:.#..#.#&i0<7&i&6&i7! _You open the door.&i:p _Found 20 gold pieces, a spore talisman and a book of Fire.&i&iFA spore talisman. A small charm made from a still-living mushroom. Transforms one of the wearer's &iNarms and parts of their lower body into a vibrant mass of multicoloured fungus. Melee attacks in this form may release spores that weaken their target, as well as cause mushrooms to sprout on the ground behind them which will release their own bursts of dazing spores if allowed to grow. Shapeshifting skill increases &ithe durability of these mushrooms as well as their damage. ____________________________________________________________&i5Skill HP UC Base Dmg Burstshroom damage &i`-------------------------------------------------------- Min 8+0%+4&i"2d7 Max 14 +0%&iT+42d12 Cur 0.0 -80% +4&iD2d1 Melds: Offhand, Boots &iB____________________________________________________________ &iYour skill: 0.0&iWAt 100% training you would reach 8.0 in about 3.5 XLs. (g)o to location.&i &iQ# alright the Conjurer#.# # Deep Elf#.# # Health: 24/24 ========================##.. # Magic: 12/12 ========================#..#AC: 4Str: 4#.#.# # EV: 11Int: 27#..#.####### SH: 0Dex: 11###...##########........ XL:  4 Next: 56% Place: Dungeon:5....$.'@................ Noise: ---------  Time: 2457.9 (1.0).##.%.######.#.......... i) +4 whip of Absolution {protect, rElec r....:#.#...####### Throw: throwin&iR{g net.#..#.#...##...#...#####...##...##...##...# _k - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves. _You open the door. _Found 20 gold pieces, a spore talisman and a book of Fire.&iS&iT&iZ&i[&i^#h #.# #. #.# #.# ##..  ##.. ..#&iP_: #... #.#  #... #.#...#.$.&iz_0.##.%.######.#.:. #.#....#.... #.#...#&i_. #.... ..#...# #.#.# ###...#&i_h   hound (asleep)....&i_L #...### ##&i `w #...#  #...#&iAi&ii&8&isp&isO _You encounter a hound.&idtQ _There is an open door here.&ir  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&i4&ip&i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&ibD  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&i &iR Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 &i-Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit&ij &i)ralright the Conjurer#h#.#Deep Elf#.#.#Health: 24/24 ========================#.###..Magic: 12/12 ========================##....#AC: 4Str: 4#...#.#EV: 11Int: 27#...#.###### SH: 0Dex: 11####...##########....... XL:  4 Next: 56% Place: Dungeon:5.....$.@................ Noise: ---------  Time: 2458.9 (0.0)..##.%.######.#......... i) +4 whip of Absolution {protect, rElec r.....:. #.#...###### Throw: throwing net..#.... [40&irm#.#...#. #.... ..#...##.#.# ###...#h   hound (asleep)....#...### ###...##...# _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&ir&i |alright the Conjurer#h#.#Deep Elf#.#.#Health: 24/24 ========================#.###..Magic: 12/12 ========================##....#AC: 4Str: 4#...#.#EV: 11Int: 27#...#.###### SH: 0Dex: 11####...##########....... XL:  4 Next: 56% Place: Dungeon:5.....$.@................ Noise: ---------  Time: 2458.9 (0.0)..##.%.######.#......... i) +4 whip of Absolution {protect, rElec r.....:. #.#...###### Throw: throwing net..#.... [40&i|m#.#...#. #.... ..#...##.#.# ###...#h   hound (asleep)....#...### ###...##...# _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&iݵ  alright the Conjurer #h #.#  Deep Elf #* #.#  Health: 24/24 ======================== #*# ##..  Magic: 11/12 ======================-- ##.* ..#  AC: 4Str: 4 #..* #.#  EV: 11Int: 27 #..* #.###### SH: 0Dex: 11 ####..*##########....... XL:  4 Next: 56% Place: Dungeon:5 .....$.@................ Noise: ---------  Time: 2458.9 (0.0) ..##&i.%.######.#......... i) +4 whip of Absolution {protect, rElec r .....:. #.#...###### Throw: throwing net ..#.... #.#...#  . #.... ..#...#  #.#.# ###...#  h   hound (asleep) .... #...#  ## ## #...#  #...# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)&i\alright the Conjurer#h#.#Deep Elf#*#.#Health: 24/24 ========================#*###..Magic: 11/12 ======================--##.*..#AC: 4Str: 4#..*#.#EV: 11Int: 27&iޝ#..*#.###### SH: 0Dex: 11####..*##########....... XL:  4 Next: 56% Place: Dungeon:5.....$.@................ Noise: ---------  Time: 2458.9 (0.0)..##.%.######.#......... i) +4 whip of Absolution {protect, rElec r.....:. #.#...###### Throw: throwing net..#.... #.#...#. #.... ..#...##.#.# ###...#h   hound....#...### ###...##...#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit) [22&i؞Dd The magic dart hits the hound.  The hound is lightly wounded.&i Q.h&i O.h&i*2....&i*4==9.9 (1&i1&i4  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (asleep, 100% to hit)  The magic dart hits the hound.hound is lightly wounded. _barks!&inN  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&im   alright the Conjurer #. #.#  Deep Elf #. #.#  Health: 24/24 ======================== #h# ##..  Magic: 10/12 ====================---- ##*. ..#  AC: 4Str: 4 #..* #.#  EV: 11Int: 27 &i|n Y#..* #.###### SH: 0Dex: 11 ####..*##########....... XL:  4 Next: 56% Place: Dungeon:5 .....$.@................ Noise: ==-------  Time: 2459.9 (0.0) ..##.%.######.#......... i) +4 whip of Absolution {protect, rElec r &in *.....:. #.#...###### Throw: throwing net ..#.... #.#...#  &in e. #.... ..#...#  #.#.# ###...#  h   hound&io  .... #...#  ## ## #...# &i/o C #...# _The hound barks!  &iTo Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&iuo xAiming: Magic Dart (safe; 1% risk of failure)  &io Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 100% to hit)&i?alright the Conjurer#.#.#Deep Elf#.#.#Health: 24/24 ========================#h###..Magic: 10/12 ====================----&iX##*...#AC: 4Str: 4#..*#.#EV: 11Int: 27#..*#.###### SH: 0Dex: 11####..*##########....... XL:  4 Next: 56% Place: Dungeon:5.....$.@................ Noise: ==-------  Time: 2459.9 (0.0)&i..##.%.######.#......... i) +4 whip of Absolution {protect, rElec r.....:. #.#...###### Throw: throwing net&i9..#.... #.#...#. #.... ..#...##.#.# ###...#&ih   hound....#...#&iBN## ###...#&i_#...#Casting: Magic Dart (safe; 1% risk of failure)  &iMConfirm with . or Enter, or press ? or * to list all spells.&iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line&ifAim: a hound (lightly wounded, 100% to hit)  The magic dart hits the hound.&i.h...-60.9 (1&iR&iȎLonfirm with . or Enter, or press ? or * to list all spells.&i{Aiming: Magic Dart (safe; 1% risk of failure)  &idTPress: ? - help, Shift-Dir - straight line  &iRAim: a hound (lightly wounded, 100% to hit)  &i'The magic dart hits the hound. &i1R_The hound is moderately wounded.&iu  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&iN&iAPo Your spells (cast)Type&iPFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration&iP1%&i1Q2 &i]QSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit&ikl &is &iG{ 9alright the Conjurer#.#.#Deep Elf#.#.#Health: 24/24 ========================#.###..Magic: 10/12 ====================----&i{ ##h...#AC: 4Str: 4#...#.#EV: 11Int: 27#...#.###### SH: 0Dex: 11####...##########....... XL:  4 Next: 56% Place: Dungeon:5&i{ .....$.@................ Noise: =--------  Time: 2460.9 (0.0)..##.%.######.#......... i) +4 whip of Absolution {protect, rElec r&i| .....:. #.#...###### Throw: throwing net..#.... #.#...#&i9| P. #.... ..#...##.#.# ###...#h   hound&ia| p....#...### ##&i| ^#...##...#Press: ? - help, Shift-Dir - straight line&i| lAim: a hound (lightly wounded, 100% to hit)  The magic dart hits the hound. &i| _The hound is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  &i| \Confirm with . or Enter, or press ? or * to list all spells.&is} &i alright the Conjurer#.#.#Deep Elf#.#.#Health: 24/24 ========================#.###..Magic: 10/12 ====================----##h...#&i| AC: 4Str: 4#...#.#EV: 11Int: 27#...#.###### SH: 0Dex: 11&i ####...##########....... XL:  4 Next: 56% Place: Dungeon:5.....$.@................ Noise: =--------  Time: 2460.9 (0.0)&i΅ ..##.%.######.#......... i) +4 whip of Absolution {protect, rElec r.....:. #.#...###### Throw: throwing net&i 9..#.... #.#...#. #.... ..#...##.#.# ###...#&i$ h   hound....#...### ##&iD ##...##...#&if Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 100% to hit)  &i `The magic dart hits the hound. _The hound is moderately wounded.&i Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&i   alright the Conjurer #. #.#  Deep Elf #. #.#  Health: 24/24 ======================== #.# ##..  Magic: 8/12================-------- ##h. ..#  AC: 4Str: 4 #.*. #.#  EV: 11Int: 27 &i #..* #.###### SH: 0Dex: 11 ####..*##########....... XL:  4 Next: 56% Place: Dungeon:5 .....$.@................ Noise: =--------  Time: 2460.9 (0.0) ..##.%.######.#......... i) +4 whip of Absolution {protect, rElec r .....:. #.#...###### Throw: throwing net ..#.... #.#...#  . #.... ..#...#  #.#.# ###...#  h   hound .... #...#  ## ## #...#  #...# &iU _The hound is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line&i tAim: a hound (moderately wounded, 73% to hit)&iL alright the Conjurer#.#.#Deep Elf#.#.#Health: 24/24 ========================#.###..&i Magic: 8/12================--------##*...#AC: 4Str: 4#.*.#.#EV: 11Int: 27#..*#.###### SH: 0Dex: 11&i. ####..*##########....... XL:  4 Next: 56% Place: Dungeon:5.....$.@................ Noise: =--------  Time: 2460.9 (0.0)..##.%.######.#......... i) +4 whip of Absolution {protect, rElec r.....:. #.#...###### Throw: throwing net&ic 9..#.... #.#...#. #.... ..#...##.#.# ###...#&i h   hound....#...### ###...#&i ]#...# _The hound is moderately wounded.&i Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&i !Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 73% to hit)&iG .hCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 73% to hit)  You focus your ray upon the hound. The searing ray misses the hound.&i N.h&iR "..&i> p=1.9 (1Ray &i &iQ f _(Press . to maintain the ray.)&iQ **** The searing ray hits the hound!&i Q.h&i FThe hound is almost dead.&i7 ..F   bullfrog (wandering)h   hound&i i-2+ &i_ &i Y _You encounter a bullfrog.&iR u##. #.# ##. #.# ##.# ##.. ###.. ..# #... #.# ##... #.#&i9S ####..h#.F....$.'..##.%.######.#......:. #.#...#..#.... #.#...# . #....#.#.# ###...# h   hound.... &izS #...### ## &i1W .hF&iM] :.F&i6a .F   bullfrog (wandering)h   hound&ia J-3&i[h &i5k } _You stop channelling your searing ray. The hound completely misses you.&i  F.  You hit the hound but do no damage.Your weapon exudes an aura of protection.&ich  The hound is almost dead.&i.11 &iD&5.0 (1.1&i &iS _The hound closely misses you.&iiG '  You hit the hound.&i.&iEF&iW9==98&ia 6.1&i&iI _You kill the hound!&iR&iA book of Fire. A book containing advanced spells in the elemental school of Fire, stolen from the secret college of the djinn. Stash search prefixes: {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - FoxfireConjuration/Fire 1 no  b - Plasma BeamFire/Air6no  c - Starburst&i-jConjuration/Fire6no Select a spell, or (g)o to location.'i# alright the Conjurer#.#.# # Deep Elf#.#.# # Health: 24/24 ========================#.###.. # Magic: 9/12==================------##....#AC: 11  Str: 4#...#.# # EV: 11Int: 27#...#.####### SH: 0Dex: 11####...##########........ XL:  4 Next: 98% Place: Dungeon:5F....$.'@................ Noise: =--------  Time: 2466.1 (1.1)..##.%.######.#.......... i) 'iM[40m+4 whip of Absolution {protect, rElec r.....:. #.#...####### Throw: throwing net..#.... #.#...#. #.... ..#...##.#.# ###...#....#...### ###...##...#You hit the hound but do no damage.Your weapon exudes an aura of protection.  The hound is almost dead. _The hound closely misses you.You hit the hound. _You kill the hound!'i'i'i'id 'iS` #. #.#  #. #.#  #.# ##..  ##.. ..# #... #.#  #... #. ####...# .....$. ..##.%.######.# .....:. #.#... ..#.... #.#...# . #... 'i. ..#...# #.#.# ###...# .... #...# ## ## #...#  #...# 'i 'iP4-70 'i 'i Q _There is an open door here. 'i;F #. #.# #. #.# #.## ##.. ##... ..# #...# #.# #...# #.#...# 'iG.$@'.##.%.######.# .....:.# #.#....#....# #.#...#. #..... ..#...#. #.#.## ###...#  .... 'iG #...# ##### #...#  #...# 'i&Q 'iQG-8 _ 'iX 'i$[ 'i?}  #.# . #.# #.# . #.# #.##. ##.. ##... ..# #...# #.# #...# #..#####...#.@.'$...##.%.######.#. .....:.# #.#... 'i} _...#....# #.#...#F.. #..... ..#...#. #.#.### ###...#F   bullfrog (wandering). ..... #...# ##### 'i . #...#  #...#. 'i¯ 9 _Found 7 gold pieces. The bullfrog leaves your sight.10/12== 4 70.1 (2 _You now have 186 gold pieces (gained 20). 'i8 #.# .#.#. #.##..##...  ..#...##.####.#####...##########.............'.........$...##.@.######.#.......:.# #.#...####...#... 'iŽe ..##.... 'iA1.1 (1 'i j _You see here a spore talisman.'i4'i&2'i'i * _l - a spore talisman'iy . ###..##...  ..#...##.####.#####...##########.............'.........$...##...######.#.......@.# ####'i#... .. #...... ..###.##'i@'i&3'i'iT  You pick up a book of Fire and begin reading...'ix1====4.1 (2'ir _You add the spells Foxfire, Plasma Beam and Starburst to your library.'i5M .  #.# #.##.##..#.....# 'i #...# #.#########...##########.........'.......'i3$...##.@.#####.....###'iQv...#....# #'is... #...... ..#...#.'i(#'i['i'i$5.1 (1'i 'i 'iTM . . #.# #.##.##..#...'iT..#  #...# #.#########...##########.......@.'.......$...##...######.#...........###....#....# #.#...#.'iT1.#'iR^'i^&6'ic'iLf'i/&M. ...  .. .. #.# #.##.##..#...'iv&B..#  #...# #.####.#####.@.##########.........'.......'i&$...##...######.#................# #.#...####'i&J.........#'i&,.#####.'i{.'i/&7'i]4'i 6'iA 'iS a Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 2% 1b - ShockConjuration/Air2%1  c - Momentum StrikeConjuration/Translocation 3%2  'i rd - Static DischargeConjuration/Air3%2  e - BlinkTranslocation12%2  'i 8f - Sublimation of BloodNecromancy12%'i p2  g - PasswallEarth22% 3  h - Fulminant Prism'i IConjuration/Alchemy22% 4  'i i - Iskenderun's Mystic BlastConjuration/Translocation 22% 4  j - Starburst'in pConjuration/Fire 98% 6  k - Plasma BeamFire/Air'i Q100% 6 9 spell levels left 'i ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?'i7?'i?'i}`alright the Conjurer#.. ...Deep Elf#.# .. #.#Health: 24/24 ========================#.# ..#.#Magic: 11/12 ======================--?'i#.##.##..AC: 4Str: 4##.....#EV: 11Int: 27#...##.#SH: 0Dex: 11#...##.#### XL:  4 Next: 98% Place: Dungeon:5.#####.@.##########..... Noise: ---------  Time: 2477.1 (0.0).........'.............. i) +4 whip of Absolution {protect, rElec r$...##...######.#....... Throw: throwing net.........# #.#...####....#....# #.#...#... #...... ..#...#.. #.#.#### ###...#. .....#...######.#...# _Found 7 gold pieces. The bullfrog leaves your sig?'iht. _You now have 186 gold pieces (gained 20). _You see here a spore talisman. _l - a spore talisman  You pick up a book of Fire and begin reading... _You add the spells Foxfire, Plasma Beam and Starburst to your library.?'izMemorise Foxfire, consuming 1 spell level and leaving 8? Y - Yes  N - NoA'iA'i+alright the Conjurer#.. ...Deep Elf#.# .. #.#Health: 24/24 ========================#.# ..#.#Magic: 11/12 ======================--#.##.##..AC: 4Str: 4##.....#EV: 11Int: 27A'i#...##.#SH: 0Dex: 11#...##.#### XL:  4 Next: 98% Place: Dungeon:5.#####.@.##########..... Noise: ---------  Time: 2477.1 (0.0).........'.............. i) +4 whip of Absolution {protect, rElec r$...##...######.#....... Throw: throwing net.........# #.#...####....#....# #.#...#... #...... ..#...#.. #.#.#### ###...#. .....#...######.#...# _Found 7 gold pieces. The bullfrog leaves your sight. _You now have 186 gold pieces (gained 20). _You see here a spore talisman. _l - a spore talisman  You pick up a book of Fire and begin reading... _You add the spells Foxfire, Plasma Beam and Starburst to your library.A'iZ2==8.1 (1A'iA'iA'iA9.1 (2A'i< _You start memorising the spell. You continue memorising.A'iA'iHA'ic _You finish memorising. Spell assigned to 'c'.D'iHD'iI  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   j + Spellcasting 4.5   3.0  +3  D'iJ]         b - Maces & Flails   0.0   1.7  -3   k * Conjurations   5.9   5.0  +1   c - Unarmed Combat   0.0   1.4  -2   l - Fire Magic   0.0   0.8  +1   d - Throwing   0.0   1.0   0           m - Shapeshifting   0.0   1.0   0   e - Short Blades   1.2   2.0   0  D'iK      f - Long Blades   0.4   1.2  -1               g - Armour   0.0   1.4  -2       h - Dodging   2.5   2.1  +2       i - Stealth   2.6   1.8  +3                  D'iM                            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  D'i\M[!] training|cost|targetsN'iOq N'i,x N'i~ alright the Conjurer#.. ...Deep Elf#.# .. #.#Health: 24/24 ========================#.# ..#.#Magic: 12/12 ========================#.##.##..AC: 4N'i@ Str: 4##.....#EV: 11Int: 27#...##.#SH: 0Dex: 11#...##.#### XL:  4 Next: 98% Place: Dungeon:5.#####.@.##########..... Noise: ---------  Time: 2479.1 (0.0).........'.............. i) +4 whip of Absolution {protect, rElec rN'i $...##...######.#....... Throw: throwing net.........# #.#...####....#....# #.#...#N'i $... #...... ..#...#.. #.#.#### ###...#N'i Q. .....#...######.#...# N'i6 _You see here a spore talisman. _l - a spore talisman  You pick up a book of Fire and begin reading... N'i\ _You add the spells Foxfire, Plasma Beam and Starburst to your library. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'c'.N'i N'ik N'iˋ N'i+ O'iFO'iI\ Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 2% 1b - Momentum StrikeConjuration/Translocation 3%2  c - Static DischargeConjuration/AirO'iJ3%2  d - BlinkTranslocation12%2  e - Sublimation of BloodNecromancy12%2  f - PasswallEarth22% 3  g - Fulminant PrismO'iJjConjuration/Alchemy22% 4  h - Iskenderun's Mystic BlastO'iJConjuration/Translocation 22% 4  i - StarburstConjuration/Fire 98% 6  j - Plasma BeamFire/AirO'imKQ100% 6 8 spell levels left O'iK][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitQ'i Q'ialright the Conjurer#.. ...Deep Elf#.# .. #.#Health: 24/24 ========================#.# ..#.#Magic: 12/12 ========================#.##.Q'i={##..AC: 4Str: 4##.....#EV: 11Int: 27#...##.#SH: 0Q'inDex: 11#...##.#### XL:  4 Next: 98% Place: Dungeon:5Q'i.#####.@.##########..... Noise: ---------  Time: 2479.1 (0.0).........'.............. i) +4 whip of Absolution {protect, rElec rQ'i$...##...######.#....... Throw: throwing net.........# #.#...####....#....# #.#...#Q'i%... #...... ..#...#.. #.#.#### ###...#. .....#...######.#...# _You see here a spore talisman. Q'iV_l - a spore talisman  You pick up a book of Fire and begin reading... _You add the spells Foxfire, Plasma Beam and Starburst to your library. Q'i_You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'c'.Q'iP  Okay, then.Q'iQ'iDQ'iW. _R'iS 3R'iT R'iU R'iW R'i\ : _R'iY_ #.. ... #.# .. #.# #.# .. #.# #.##. ##.. ##... ..# #...# #.# #...# #.#.#####..@##.80.1 (1.'.R'i_ $...##...######.#..........# #.#...#.......... ..... R'i_ R'i` R'ie R'if T'i T'i T'i= T'iy W'i3W'i.W'i..0W'iW'iW'iX'i X'i  Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 2% 1b - Momentum StrikeConjuration/Translocation 3%2  c - Static DischargeConjuration/Air3%2  d - BlinkTranslocation12%2  e - Sublimation of BloodNecromancy12%2  f - PasswallEarth22% 3  g - Fulminant PrismConjuration/Alchemy22% 4  h - Iskenderun's Mystic BlastX'i{ Conjuration/Translocation 22% 4  i - StarburstConjuration/Fire 98% 6  j - Plasma BeamFire/Air100% 6 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit['ik['iWl['iralright the Conjurer#.. ...Deep Elf#.# .. #.#Health: 24/24 ========================#.# ..#.#Magic: 12/12 ========================['ir#.##.##..AC: 4Str: 4##.....#EV: 11Int: 27#...##.#SH: 0Dex: 11#...##.##### XL:  4 Next: 98% Place: Dungeon:5.#####..@##########...... Noise: ---------  Time: 2480.1 (0.0)['ir.........'............... i) +4 whip of Absolution {protect, rElec r$...##...######.#........ Throw: throwing net['i!s.........# #.#...#####....#....# #.#...#... #...... ..#...#['iAs.. #.#.#### ###...#. .....#...#['i`s#####.#...# ['is_l - a spore talisman  You pick up a book of Fire and begin reading... _You add the spells Foxfire, Plasma Beam and Starburst to your library. ['is_You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'c'. ['is,_Okay, then.['i. _q'i-q'i2  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   j + Spellcasting 4.5   3.0  +3          q'i3 b - Maces & Flails   0.0   1.7  -3   k * Conjurations   5.9   5.0  +1   c - Unarmed Combat   0.0   1.4  -2   l - Fire Magic   0.0   0.8  +1   d - Throwing   0.0   1.0   0           m - Shapeshifting   0.0   1.0   0   e - Short Blades   1.2   2.0   0       f - Long Blades   0.4   1.2  -1  'il40m             g - Armour   0.0   1.4  -2       h - Dodging   2.5   2.1  +2       i - Stealth   2.6   1.8  +3                      q'i4                        The relative cost of raising each skill is in cyan.  q'i95Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  q'i5[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  q'i5[!] training|cost|targets'i > l + Fire Magic 0.0'i@  l * Fire Magic   0.0'id p k - Conjurations   5.9'i > k + Conjurations 5.9'i} p l - Fire Magic   0.0'i> h + Dodging 2.5'i 'ialright the Conjurer#.. ...Deep Elf#.# .. #.#Health: 24/24 ========================#.# ..#.#Magic: 12/12 ========================#.##.##..AC: 4Str: 4##.....#EV: 11'i<Int: 27#...##.#SH: 0Dex: 11#...##.##### XL:  4 Next: 98% Place: Dungeon:5.#####..@##########...... Noise: ---------  Time: 2480.1 (0.0).........'............... i) +4 whip of Absolution {protect, rElec r$...##...######.#........ Throw: throwing net'i.........# #.#...#####....#....# #.#...#... #...... ..#...#'i .. #.#.#### ###...#. .....#...######.#...# _You finish memorising. Spell assigned to 'c'. _Okay, then. _Okay, then.'iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.'i'i'i&'iI)'i)M# ..#. ... 'i;*  ..# .. #.# #.##.##..#.....#  'i*#..@# #.##########...##########.........'.......$...##...######.#..............'i*3.......'i2'iL321.1 (1 _'i7'i 9'i5M #..# ..##. ....#  ....## .....# #.# #.##.....# ##..#......... ..#  #...# #.##########...##########.........'.................##.#.##'ii'i&2'i'i'iH*M #.. # ..#. ....#  .# . #.# #.##.....# ##..##.@....... ......# #.#  #...# ....# #.#####.#####...##########...........#.....'i 'ii&3'i'i'i.# .##.##.. ## ....## #.. .....# #.# .....# #.# #.# .....# #.# #.##.....####.. ##...# #...#.....## #.# #...#.....# #.#.#####...##########..........'.$...##...######.#..........# #.#...#....#....# 'i'i7&4'i'iA'i #.# .## #.##.. ## #....## ##........# ##.##.....# #.# ##.##.....# #.# ##.##.....####.. ###...# #...#.....####.# ##...#.....# #.#.#####...##########..........'.$...##...######.#..........# #.#...#....#.... 'i 'i 'i &5'i 'i 'iyM. ..  .## #.##..  # #....#.. #.# #.# #.##@....####.. ###............ .###.# 'if#...#.....# #.#######...#...'iy'i&6'i'if'i8RM## ##. ..  .### #.##... ###....#..  #.# #.##.....####.. #'i##............ #...#.....####.# ##.# . . .. 'iu<7'ih'i'i+ Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 'i, ._Okay, then.asting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'i'iD Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b + Searing RayConjuration'i1% 2 c - FoxfireConjuration/Fire2%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit'i 'i 'i alright the Conjurer### ##Deep Elf#.. ..Health: 24/24 ========================#.# .###Magic: 12/12 ========================#.##...AC: 4Str: 4####....### EV: 11Int: 27#........## SH: 0Dex: 11#.##.....# #.# # XL:  4 Next: 98% Place: Dungeon:5'i '#.##@....# #.# # Noise: ---------  Time: 2487.1 (0.0)#.##.....####.. # i) +4 whip of Absolution {protect, rElec r##.............#Throw: throwing net#...#.....####.# ##...#.....# #.#######.#####...##########........ .........'................. $...##...######.#.......... .........# #.#...#######  _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  'i UConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'i 'i halright the Conjurer### ##Deep Elf#.. ..Health: 24/24 ========================#.# .###Magic: 12/12 ========================#.##...AC: 4Str: 4####....### EV: 11Int: 27#........## SH: 0Dex: 11'iϪ #.##.....# #.# # XL:  4 Next: 98% Place: Dungeon:5#.##@....# #.# # Noise: ---------  Time: 2487.1 (0.0)#.##.....####.. # i) +4 whip of Absolution {protect, rElec r##.............#Throw: throwing net#...#.....####.# ##...#.....# #.#######.#####...##########........ .........'................. 'i $...##...######.#.......... .........# #.#...#######  _Okay, then.'iK Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'i ,  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Okay, then.'i 'i: 'i` . _'iʳ @M'i ## ##. ..  .### #.##... ####....##...  #.# #.##.....####.. ###.............#... .....##.'i 'iй 28.1 (1 _'i 'i{ 'i3M## ##. ..  .#### #.##....# ###....##... #.# #.#'ir#.##.....####.. #.'i'iK'ic9'i'i"onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)'ionfirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You hear the slow rusting of a drain nearby.'ieM## ##. ..  .### #.##....# ####@...##.. #.##.##.....# #.# ########'im'i/n'90'iyr'iWt'i8KM### ##. ..  .#### #@##....# ####....###... #.##.....# #.# ##.##.....#'i/S'iS&1'iW'i(Z'igDM######....#  .### #.##....# ###....###........####.....## #.....##'iYn'in&2'ir'is'ierKM#####....# #.### #.##....# ####....###.....#.......'iix'ix&3'i-|'i;~'io # #.@...# #.##.#### #.##....# ####....##.###........# ..#.#.##.....# #.# #. #.##.....# #.# #. 'i #.##.....####.. ## ##.# . 'i 'i &4'i 'i 'i:# #..@..# #.##.#### #.##....# ####....##.# ##........# .. #.#.##.....# #.# #.##.##.....# #.# #.#.##.....####.. ###.# .'i^'i&5'i'iݻ'iGI(# #...@.# #.##.#### #.##....# ####....##.# ##........# .. #.#.##.....# #.# #.#.#.##.....# #.# #.#.##.....####.. ###.##.# .'iP'iPQ&6'iT'ieV'i  #######.....#.##@#####.##....#####....##.#####....# ...#.#'i #.....# #.##.......#...#.....####.# #### 'i 'i &7'i 'i 'i7. ########.....##.##.####...#####....#######........# .....#.##.....# #.##.#.....##...#.....# #.########'i>'i>&8'i'i'i`####### #.....# #.##.#### #.##.@..# ####....##.# ##..# .. #...##.##.....# #.# #.#.##.##.....# #.# #.'i,ah#.##.....####.. ###.###.............# ...##...#.....####.# # 'ig'ih&9'ik'iom'iV1 ####### #.....# #.##.#### #.##..@.# ####....##.# ##### #........#... #...# #.##.....####.# #.#.##.##.....# #.# #.#.##.....####.. ###.###.......#...#.... 'i9 'i9 (500'i= 'i? 'i^####### #.....# #.##.#### #.##...@# ####....##.# ##### #........#... #...# #.##.....####.# #.#.##.##.....# #.# #.....[#.##.....####.. ###.# 'i`f'if&1'ij'iUm'i: #######.....##.####...####....#######........#.....).# #...##.....####.##.# #.#.#### .#####...##########........###### 'i>'i&2'i'iU _Found a runed dagger.'i  #######.....##.#####....####....##.##.#### #####........#@....).# #...#####.###.#### #.# #.....[ .........'.................+..... 'i= 'i &3'i# 'iѕ 'iqA ^####### #.....# #.##.#### #.##....# #'iA ####....##.##.#### ##### #.#.@...).# #...# #.##.....####.##.# #.#.##.##.....# #.# #.....[.'iA #.##.....####.. ###.###.# ...# #'iA #...#.....####.# ##### ##...#.....# #.#'iB t # #####...#.#'.+.'iI 'iRJ &4'iN 'iP 'i####### #.....# ####.##.#### ..#.##....# .# ####....##.##.#### ##### #.#..@..).# #...# #.##.....####.##.# #.#.#'ir#.##.....# #.# #.....[.#.##.....####.. ###.####.##..## ...# #.#...#.....####.# ##### #.#...#.....# #.# #....#..#.'.+.'iY5'i' ####### #.....# #### #.##.#####.. #.##....##.# ####....##.##.#### ##### #.#...@.).# #...# #.##.....####.##.# #.#.##.##.....# #.# #.....[.#.##.....####.. ###.####.###...## ...# #.#'i( #...#.....####.# ##### #.##...#.....# #.## #.#...##........#.#'.+.'i/ 'i&0 &6'i=> 'i@ 'iH3J# #.....# #### #.##.#####.. #.##....##.# ####....##.##.#### ##### #.#....@).# #...# #.##.....####.##.# #.#.##.##.....# #.# # #.....[...##.##.....####.. ###.####.###...#  #...#.....####.# ##### #.# #...#.....# #.## #.# ...##........#.#'.+.>'i8'i]9&7'iQ?'iaA'i# #.....# #### #.##.#####.. #.##....##.#  ####....##.##.#### #####  #.'iI#.....@.# #...#  #.##.....####.##.# #.#.#  #.##.....# #.# .# #.....[...#  #.##.....####.. .#'id ##..#### 'i'#...#.....####.# ##### #.#  'iHy#...#.....# #.# #.# 'ik- #...#..#'ia.#'.+.>#'i'i'i'&8'i'iw _You see here a +0 devious dagger.'i3'iw5&9'i]9'i8<M _m - a +0 devious dagger'i'ioGear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}  e - a +1 short sword of speed  m - a +0 devious dagger Missiles (go to first with ()c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) 'iJArmour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)  k - a +0 pair of gloves (worn)d - a +0 leather armour  h - a +1 leather armour of cold resistance Jewellery (go to first with "=)  j - a ring of see invisible (worn) 'iyTalismans (go to first with %)l - a spore talisman'iR1 m - a +0 devious dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 1.2; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 3.7 XLs.  Current attack delay: 0.9. Damage rating: 4 (Base 4 x 102% (Dex) x 102% (Skill)). Devious: It has an increased chance to perform stab attacks against vulnerable 'i1 targets, and temporarily increases the wielder's EV and slaying each time they do so. If you switch to wielding this weapon: Your EV would increase by 0.2 (11.5 -> 11.7). Your spell failure would worsen trivially. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.'iu Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}  e - a +1 short sword of speed  m - a +0 devious dagger Missiles (go to first with ()  c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)  k - a +0 pair of gloves (worn)  d - a +0 leather armour  h - a +1 leather armour of cold resistance Jewellery (go to first with "=)  j - a ring of see invisible (worn) Talismans (go to first with %)  l - a spore talisman 'ialright the ConjurerDeep ElfHealth: 24/24 ========================#######Magic: 12/12 ========================#.....# ####AC: 4Str: 4#.##.#####..EV: 11Int: 27#.##....##.#SH: 0Dex: 11  ####....##.##.#### #####XL:  4 Next: 98% Place: Dungeon:5  #........#.....@.# #...#Noise: ---------  Time: 2509.1 (0.0)  #.##.....####.##.# #.#.####### i) +4 whip of Absolution {protect, rElec r#.##.....# #.# .# #.....[...# Throw: throwing net#.##.....####.. .# ###.####.## ##.............#### ...#[3'i9;49m #.# #...#.....####.# ##### #.# #...#.....# #.######## #.# #...##########........#######.###  ....'.................+........># Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You hear the slow rusting of a drain nearby. _Found a runed dagger. _You see here a +0 devious dagger. _m - a +0 devious dagger'iO  # #.....# #### #.##.#####.. #.##....##.# ####....##.##.#### ##### #.#.# #...# #.##.....####.##.# #.#.# #.##.....# #.# .# #.....[...# #.##.....####.. .# ###.####.##  ##..#### ...# #.#  #...#.....####.# ##### #.#  #...#.....# #.# #.##...#..#..'.+.>'iQ ,10.1 (1'iPW 'iZ 'i # #.....# #### #.##.#####.. #.##....##.# ####....##.##.#### ##### #.#.# #...# #.##.....####.##.# #.#. #.##.....# #.# .# #.....[... #.##.....####.. .# ###.####. ##...#### ...# #.# #...#.....####.# ##### #.# #...#.....# #.## #.##...##........#..'.+.'i<1'i'if'i5M'iU###### ....# #########.. #.##....##.# ###....##.##@#### ####..........# ####.##.# #.#.#######.##.....# #.# .# #.....[...#..'i۶<2'i'i'iWM###### ....# ##########...# #.##....##@# ###....##.##.#### ####.......#.......# #...# #.##.....####.##.# #.#.########.#'i6'i!&3'ig+'i@/'i4'i'i-(i;M###### ....# #########@..# #.##....##.#.....# ###....##.##.#####!#####........#.......# #...###.###.#(i/K<4(iL(iOT _Found a ruby potion.(i# #.....# ##### #.##.#####.@.# #.##....##.#.....# (iAc####....##.##.#####!##### #.#.....#.##.....####.##.# #.#.##.##.....# #.# .# #.....[...##.##.....####.. .# ###.####.##  ##...#### ...# #.#  #...#.....####.# ##### #.#5(i(iy(id O# #.....# ##### #.##.#####..@# #.##....##.#.....#  ####....##.##.#####!#####  #.#....  #.##.....####.  #.##.....# #.  #.##.....####. ##.. (i| <6(ix (iA7 #######.....# #######.#####...#####...##.#@....#####....##.##.#####!#####........#.......# #... #...#.....# #.######## #.#(i(i&7(i;(i#(iא# #.....# ##### #.##.#####...##### #.##....##.#.@...# (i####....##.##.#####!##### #.#.(i}# #...# (iΘ(i&8(i(i(i # #.....# ##### #.##.#####...##### #.##....##.#..@..# ....##.##.#####!##### .#.# #...# (iA (iϰ &9(iV (i (ij#  #.....# #####  #.##.#####...#####  #.##....##.#...@.# ....##.##.#####!##### #.# .#...# ##.....####.##.# .#(iѱ ##.....# #.# .# .# ##.....####.. .# .##### ..#.....####.# ##(i+ (i(i0'20(i(i(i # #.....# ##### #.##.#####...##### #.##....##.#....@# ....##.##.#####!##### #.##.#...# .....####.##.##.....# #.# .##.....####.. .####### #.....####.# # (i (i0 &1(i (i (iO ####### #.....# #######.#####...#####...##.#........##.##.#####@##### (iM......#.......##.#... ####.###.####### ##########........#######.###(i(i&2(i"(i,(i -+3.1 (2(i2(ik8] _d - 4 ruby potions (gained 1)(ib( M###### ....# ##### #####...######....##.#....@# #....##.##.#####.#### .........# #.....####.##.##.#.#.#######(iP. (i. +4.1 (1(i3 (i5 (ir9 t  #  #.....# #####  #.##.#####...#####  #.##....##.#...@.#(i9 #....##.##.#####.#####.#.##.#...# ##.....####.##.##.#.#.# #(i9 #.....# #.# .##.#.....[...# #(i: s#.....####.. .##.###.####.##.####(i<: x#.....# #.# .#.....####.# (ia: ####### #.# .#.....# #.# #.#(iMC (iC &5(iH (i (i? (iCc ########.....# ######.##.#####...#####.##....##.#.....####....##.##.#####.####........#.......##.#...#.#####.### (i#.# #.# .###..##.. (i.$...##...######.#..........###  (i (i &5 (il (i (iӌ ########.....# #####.##.#####...#######....##.#.....####....##.##.#####.####........#.......##.#...#.#####.### #.# .###..####.............#####....#.........# #.#...######## #  (i (i{&6 (i (i (i  ####### #.....# ##### #.##.#####...##### #.##....##.#.....# ####....##.##.#####. #.#.##.# #.##.....####.##.##.#.# #.##..@..# #.# .##.# #.##.....####.. .##.### ##....##### #...#.....####.#  #...#.....# #.# .#####...####.## .........'.+. (it $...##...######.#.## .# #.#...# (i  (i2 &7 (i  (i  (i ####### #.....# ##### #.##.#####...##### #.##....##.#.....# ####....##.##.#####. #..#.##.# (i»R #.##.....####.##.##.#. #.##.@...# #.# .##.# #.##.....####.. .##. ##....##### #...#.....####.#  #...#.....# #.# .#####...####.# F   bullfrog (wandering) (iji ....F....'.+ $...##...######.#.  .# #.#...# (iA.F (i, (iq&8 (i. (i (i ####### #.....# ##### #.##.#####...##### #.##....##.#.....# ####....##.##.#####. #........#.##.# #.##.....####.##.##.# #.##@....# #.# .##.# #.##.....####.. .##. ##...##### #...#.....####.#  #...#.....# #. .#####...####. .....F...'. $...##...######.#. .# #.#... (iy A.F (i!9.F (i*' (i'&9 (i, (i/.(i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(iu+(ik-_ Your spells (cast)(i-Type(i%."Failure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - FoxfireConjuration/Fire(i.2%1 (i.Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit(i(ialright the Conjurer#######Deep Elf#.....# #####Health: 24/24 ========================#.##.#####...##### Magic: 12/12 ========================#.##....##.#.....# AC: 4Str: 4####....##.##.#####.# EV: 11Int: 27#........#.......##.# SH: 0Dex: 11#.##.....####.##.##.# XL:  4 Next: 98% Place: Dungeon:5#.##@....# #.# .##.# Noise: ---------  Time: 2549.1 (0.0)#.##.....####.. .##.# i) +4 whip of Absolution {protect, rElec r(i##.............#####.. Throw: throwing net#...#.....####.# ####...#.....# #.#######.#####...##########........ F   bullfrog (wandering).......F.'.................$...##...######.#...................# #.#...####### _m - a +0 devious dagger _Found a ruby potion. _d - 4 ruby potions (gained 1) _You hear the rusting of a drain nearby.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(i'(iqalright the Conjurer#######Deep Elf#.....# #####Health: 24/24 ========================#.##.#####...##### Magic: 12/12 ========================#.##....##.#.....# AC: 4Str: 4(i ####....##.##.#####.# EV: 11Int: 27#........#.......##.# SH: 0Dex: 11(iJ#.##.....####.##.##.# XL:  4 Next: 98% Place: Dungeon:5#.##@....# #.# .##.# Noise: ---------  Time: 2549.1 (0.0)#.##.....####.. .##.# i) +4 whip of Absolution {protect, rElec r(iy:##.............#####.. Throw: throwing net#...#.....####.# ###(i}#...#.....# #.#######(iȝ=.#####...##########........ F   bullfrog (wandering).......F.'.................(i$...##...######.#...................# #.#...####### _m - a +0 devious dagger _Found a ruby potion. _d - 4 ruby potions (gained 1) _You hear the rusting of a drain nearby.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(i 8F.(iUkvvdistracted, ally target)(ic1--=50.1 (1(i(i/ _You conjure some foxfire!(iZ ####### #.....# ##### #.##.#####...##### #.##....##.#.....# ####....##.##.#####.##........#.##.#.#.##v....####.##.##.#.#.##.@...# #.# .##.#.#.##v....####.. .##.###...#####.#...#.....####.# ##...#.....# #.#.#####.F.####.#.........'.+$...##...######.#.#.# #.#...#(i\ §v§v(i\ (i5^ §v§v§v(i^ L§v(i_ 9F.(ig F  The foxfire burns the bullfrog.(i §§v(i KFv(i (i  The bullfrog is moderately wounded.The foxfire burns the bullfrog.(ir 4§(iz =(i{ .-1(i} j§§§§§(i ` _The bullfrog is heavily wounded.(iDl  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(iULNF§(iS..@v.v...(ally target)(iTi0----=2(iZ(i^/ _You conjure some foxfire!(iQ.(i[####### #.....# ##### #.##.#####...##### #.##....##.#.....# ####....##.##.#####.##..#.##.#.#.##.....####.##.##.#.#(i#.##..@..# #.# .##.#.#.##.v...####.. .##.###..F...#####.#...#.....####.# ##....#####...####.#.........'.+.$...##...######.#.# (iAL§v(i'  Your foxfire dissipates!The foxfire burns the bullfrog.(i*4§(i,5F.(i-8F.(i3=(i4]1==-3(i9(i<` _The bullfrog is heavily wounded.(i  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(ivv.(ally target)(i]0--=4(i<(iQo _You conjure some foxfire! The bullfrog barely misses you."(iv  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."(i  You conjure some foxfire! The foxfire burns the bullfrog."(i z§§v"(i Q§v"(i  The bullfrog is severely wounded.The foxfire burns the bullfrog."(i{ 4§"(i  vvThe bullfrog is almost dead."(i  e9/12 ----5"(i r§§§§"(i,! _The bullfrog closely misses you. The bullfrog barely misses you.%(igf x####### #.....# ##### #.##.#####...##### #.##....##.#.....# ####....##.##.#####.##.#.##.#.%(if #.##.vv§.####.##.##.#.#.#.##.F.@.# #.# .##.#.#.##.§§..####.. .##.###.##....#####.#...#.....####.# ##%(ig .#####...####.#.........'.+.$...##...######.#.%(ig #.# #.#...# #%(i7s T .  The foxfire burns the bullfrog!%(i9y R%(iI 0§%(i C§v%(i R§v%(iz K§v%(i K§v%(i S§v%(i 0...%(i %(i alright the Conjurer#######Deep Elf#.....# #####Health: 24/24 ========================#.##.#####...#####Magic: 10/12 ====================----%(iN =#.##....##.#.....#AC: 4Str: 4####....##.##.#####.#### EV: 11Int: 27#........#.......##.#... SH: 0Dex: 11%(i w#.##.§§..####.##.##.#.#. XL:  4 Next: 190% Place: Dungeon:5#.##.§.@.# #.# .##.#... Noise: ---------  Time: 2556.1 (1.0)#.##§....####.. .##.###. i) +4 whip of Absolution {protect, rElec r##..§..........#####..... Throw: throwing net%(i #..§#.....####.# #######.v.#.....# #.########.#####...##########........### .........'.................+..%(i   $...##...######.#..........### .........# #.#...######## #%(iI j The foxfire burns the bullfrog.  %(it The bullfrog is almost dead. _The bullfrog closely misses you. The bullfrog barely misses you.The foxfire burns the bullfrog! %(i p_You kill the bullfrog!Your Dodging skill increases to level 3!%(i7 - _The bullfrog closely misses you. The bullfrog barely misses you.The foxfire burns the bullfrog! _You kill the bullfrog!  Your Dodging skill increases to level 3!  Your Conjurations skill increases to level 6! have reached level 5!%(i /  --more--'(i l8/281/14--548% '(iȭ '(i[ 4 _+(i+(i5+(i+(iaNv§+(iFv§+(iNv§+(iAv§+(i §You start resting.+(i[+(iI+(iE+(i+(i9+(iv+(i[+(i+(iL2==+(i+(i+(i:+(i+(i+(i+(i+(i+(i+(i+(i+(i9#3+(ieG====+(i<+(i+(i+(i +(i,+(i8+(it _Your foxfire dissipates.Magic restored.+(iP........+(i/60.0)+(i4====7.1 (11 _+(ii+(i,(iw ####### #.....# ##### #.##.#####...##### #.##....##.#.....# ####....##.##.#####. #.#.##.# #.##.....####.##.##.#.# #.##..@..# #.# .##.# #.##.....####.. .##.### ##....##### #...#.....####.#  ,(iU#...#.....# #.# .#####...####.## .........'.+. $...##...######.#.##,(i .# #.#...#,(i;,(i 18.1 (1.0),(iG,(i],(i^  ####### #.....# ##### #.##.#####...##### #.##....##.#.....# ####....##.##.#####. #..#.##.# #.##.....####.##.##.#. #.##.@...# #.# .##.#,(i  #.##.....####.. .##. ##....##### #...#.....####.#  #...#.....# #.#,(i  .#####...####.#  .........',(i .+  $...##...######.#,(i .#  .# #.#...# ,(it ,(i &9,(i ,(i -(iP ####### #.....# ##### #.##.#####...##### #.##....##.#.....# ####....##.##.#####. #........#.##.# #.##.....####.##.##.# #.##@....# #.# .##.# #.##.....####.. .##. ##...##### #...#.....####.#  #...#.....# #. .#####...-(iz####. .........'. $...##...######.#. .# #.#...-(i -(i'70-(i-(iC-(i-(i-(im-(i-(iܠ? #######.....# #######.#####...######....##.#.....####....##.##.#####........#.......#####.## #.# ###..##.............#####..#...#.....####.# ###-(i4#.#....-(iUf....#....# #.#...#-(i-(i^C==1-(i-(ii-(ih H .....# #######.#####...######....##.#.....####....##.##.#####........#.......#####.## #.# #.####..##...@.........#####..#...#.....####.# ###.-(i  #.####...#...... #...... ..#...#-(i5 -(i &2-(iA .(ic #.....# ##### #.##.#####... #.##....##.#..... ####....##.##.#####. #........#.##. #.##.....####.##.##. #.##.....# #.# .##. #.##.....####.. .##. ##.##### #...#.....####.# .(i #...#.....# #. .#####...########## .........' $...##...######.# .........# #.#... ....#....(i+.# #.#...#  ... #...... ..#...#.(i4 <3.(i$.(i&.(i #.....# ##### #.##.#####... #.##....##.# ####....##.##.##### #........#.## #.##.....####.##.## #.##.....# #.# .## #.##.....####.. .## ##.#####.(ik #...#.....####.#  #...#.....# #. .#####...########## .........' $...##...######.# .........# #.#... ....#....# #.#...# .(i3 ... #...... ..#...#.(i.(iB&4.(i.(im.(iG #.....# ##### #.##.#####... #.##....##.# ####....##.##. #........#. #.##.....####.##..(i #.##.....# #.# . #.##.....####.. . ##. #...#.....####.#  #...#.....# #. .#####...########## .........'.(ir $...##...######.# .........# #.#... ....#....# #.#...# .(i ... #...... ..#...#.(i\.(i&5.(i .(i%.(i24 H ##.#####...##...##.#...####....##.##.####........#.......##.....####.##....# #.# #.....####..##.............####.@.#.....####.# .....# #.####.#####...##########.....#....... #.#.#### ###...#6/(i ...##.#...####....##.##.####........#.......##.....####.##.....# #.# #.....####..##.............###...#.....####.#  #.####.#####...##########.............'...........#.......#.#.#.##. .....#...#7/(ir/(i@=/(iA ####....##.##.####........#.......##.....####.##.....# #.# #.....####..##.............###...#.....####.#  #.####.#####.@.##########..............'.........$...##...######.#.......#####.#...#8/(iD/(iE/(i[3  ........#.......##.....####.##.....# #.# #.....####..##.............###...#.....####.#  #.####/(i3 .#####...##########............@.'.........$...##...######.#.........# #.#...####.........#. #####.##...#/(i; /(i; &9/(iIA /(iBC 0(ih #.#. #.##.....####.##. #.##.....# #.# .0(i) #.##.....####.. . ##.... #...#.....####.# #...#.....# #..#####...#0(i.'.$...##...######.#0(i.........# #.#........#....# #.#...#0(i? ... #...... ..#...# .0(ig . #.#.#### ###...# . .....0(ix #...# #####.0(i #...#  # #...#0(iC 0(i '800(iw0(i0(il7 #.#0(iֲ^ #.##.....####.## #.##.....# #.#  #.##.....####..  ##..... #...#.....####.#0(iC #...#.....# #.=..#####...#.'.$...##...######.#0(ig........# #.#........#....# #.#...#0(i..... #...... ..#...#0(i.... #.#.#### ###...#. . .0(iϳ7.... #...#0(iL #####.0(ir #...#  # #...#0(i40(i<10(i&0(i^ _Found a scratched garnet ring.0(i Z #.# #.##.....####. #.##.....# #.# #.##.....####.. ##..... #...#.....####.#. #...#.....# #..=..#####...#.'#..$...##...######.##...........# #.#......#....# #.#...#...##...... ..#...#.... #.#.#### ###...# ..... ..... #...# ....#######. #...#  # #...# 0(iq( 0(iF) &20(i|. 0(i0 2(i #.# #.##.....####. #.##.....# #. #.##.....#### ##..... #...#.....####.#.. #...#.....# #..=..#####...#.'.#..$...##...######.# #...........# #.#...2(i.#....# #.#....##...... ..#.... #.#.#### ###.... ..... #....#######.. #... # #...2(i 2(i& &32(i2(i2(ii  #.# #.##.....####. #.##.....# #.. #.##.....####... ###... #...#.....#####... #...#.....# #.=..#####...#.'#.#..$...##...######.# #.....# #.##.#....# #.#.##...... ..#2(i .##.#.#### ###........ #.#######.. # # #2(iV 2(i &42(i 2(i< 3(i@ #.#.... #.##........### #.##.....# ..... #.##......S.. ## #..... #...#.....#.... #...#.....# .=..#####....'#.#..$...##...######.# #....# #.# #.#....# #.#.##...... ..#3(icAc.##.#.#### ###. S   water moccasin (asleep)....... #..#######.. #. # #.3(iI3(i*J&53(iO3(i7R_ _You encounter a water moccasin.3(i #.#. #.##.....>....#### #.##.....#.# #.##..... ....S..# ## #.....# #...#......###....# #...#.....#.=..#####....'#.#..$...##...######.#3(i7b #...# #.# #.#....# #.# ..##...... ..#.##.#.#### ###....... #.#######.. # # #3(iz3(i&63(i3(i; _Found a stone staircase leading down.4(i$P  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5(iA`vv, ally target)5(i#B]3--=75(iI5(iO/ _You conjure some foxfire!6(i #.#...... #.##.....#>....#### #.##.....# .# #.##.....#....S..# ##.#.....# #...#.....#.###....# #...#.....# .....=v.#####...#.'.###.#..v...##...######.#.#.6(i ..# #.#.#.#....# #.#...##...... ..#..##.#.#### ###..6(iM ...... #..#######.. #.# #.6(i Jv§6(iL Iv§6(i Cv§6(iW Cv§6(i S  The foxfire burns the water moccasin.6(i 3§6(i.! Gv§6(i" G.S6(id1  The water moccasin is moderately wounded.The foxfire burns the water moccasin.6(iӰ 1§6(i L§S6(if <6(i͹ .-86(id n§§§§§6(i f _The water moccasin is heavily wounded.8(i]  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9(i)D§S9(i[2.....$vv(ally target)9(ie3i2----=99(i:9(i=/ _You conjure some foxfire!9(i: 9#.#...... #.##.....#>....#### #.##.....# #........# #.##.....#.......# ##.#.....# #...#.....#.###....# #...#.....# #.....=.S#####...#.'.###.#..$vv.##...######.#.#....# #.#.#.#....# #.#..##...... ..#..##.#.#### ###..9(i: ...... #..#######.. #.# #.9(i< =v§9(i< Jv§9(ikC t  The foxfire burns the water moccasin!9(i) 3§9(i  The water moccasin is almost dead.The foxfire burns the water moccasin.9(iTN w§.S9(iV } The water moccasin is almost dead.9(iW V3==909(ig r _The water moccasin closely misses you.;(i   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;(i  .v.v(ally target)You conjure some foxfire!  You hear the rusting of a drain very nearby.;(i( 62--;(i^ 1;(i ;(i \ _The water moccasin closely misses you.<(iUv#.#...... #.##.....####.>....#### #.##.....# #.........# #.##.....####........# ##.#.....# #...#.....####..###....# #...#.....# #......=..#####...#..S.'.###.#..$v.v##...######.#.#.....# #.#.#.#....# #.#..##...... ..#..##.#.#### ###......... #..#######.. #.# #.<(i,| †The foxfire burns the water moccasin!<(iGR<(ik y§v§<(i =v§<(i N§v<(iG§v<(iE§v<(i<(i9<(i##........#.... alright the Conjurer.....#.##.....####. Deep Elf>....#### #.##.....# #. Health: 28/28 ========================........# #.##.....####. Magic: 12/14 ====================----.......# ##............. AC: 4Str: 4#.....# #...#.....####. EV: 11Int: 27.###....# #...#.....# #. SH: 0Dex: 11<(i<$.....=..#####...##########. XL:  5 Next: 128% Place: Dungeon:5........§§@.....'.......... Noise: ---------  Time: 2592.1 (1.0)###.#..§§.§##...######.#... i) +4 whip of Absolution {protect, rElec r#...§.......# #.#... Throw: throwing net<(i$C#......v.#....# #.#............##...... ..#.............##.#.#### ###... .................#... ........#######..#... ##... <(i%Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!  You hear the rusting of a drain very nearby. _The water moccasin closely misses you.The foxfire burns the water moccasin! _You kill the water moccasin!<(i& -  You hear the rusting of a drain very nearby. _The water moccasin closely misses you.  The foxfire burns the water moccasin! _You kill the water moccasin!Your Spellcasting skill increases to level 5!You have reached level 6!<(iS0/  --more--?(i3m32/323/16-64% ?(i/>?(i@4 _?(i}  #.# ..... #.##.....####?(i  >....#### #.##.....# #?(i] 3 ........# #.##.....#### .......# ## #.....# #...#.....#### .###....# #...#.....# #?(i  .....=..#####...# ..'?(i  ###.#..§§.§##...######.# #...§.......# #.#?(i  #......v.#....# #.# ?(i .##...... ..# ?(i= .##.#.#### ### ........ #?(in  .#######.. # #?(i ? #?(i E§v?(i; Fv§?(i Fv§?(i  C§v?(i 1§?(iJ# b†$....?(i&$ U4==3?(i) §§#§§?(i- N _Your foxfire dissipates.?(ig] #.# ..... #.##..... >....#### #.##.....#  ........# #.##..... .......# ## #.....# #...#..... .###....# #...#.....# ?(i^D .....=..#####... ..' ###.#..$...##...######.# #......§....# #.# #......§§#§...# #.# .§##...... ..# .##.#.#### ### ?(i^........ # .#######.. # # #?(isi...#..4?(ip?(iq{ _You see here a water moccasin corpse.@(i #.# ..... #.##..... >....#### #.##.....# .# #.##..... .# ## #.....# #...#..... .###....# #...#.....# .....=..#####... †.' ###.#..$...##...######.# #...# #.# #.#....# #.# ..##...... ..# .##.#.#### ### ....... # .#######.. # # #@(i@(i{-5 _@(i@(i@(i. .....###>....#### ........# ##.......... #...#.....##.### ....=..#####...########...†.......'.......###.#..@...##...######.# #...........# #..#....######.### @(i?@(i&6@(iX@(ix@(iw5===7.1 (2@(i @(i?> _You now have 193 gold pieces (gained 7).A(iM #......... #>....### . #.##.....##..#.......... #.####....# #...#.....# =..#####...########.......@†.......'.......###.##...##### #.#........#....# #.#.... ######.##8.1 (1A(ig M###....#!........ #>....### . #.##.....##...#.......... #.A(iFh S####....# #...#.....# =.@#####...########........†.......'.......###.##...###### #...........# #.#..A(iwh h ...........####A(i 9 _Found a fuming purple potion.B(iu ####....##.!.. #.#. #.##......>....#### #.##.....#.# #.##..... ..# ## #.....# #...#.....#.###....# #...#.....##.....=@.#####...#.†.'#.#......##...######. # #....# #. #..#....# #. ....##...... .. ....##.#.####  ......... .#..B(iy6===600B(iB(iB(iDr A ####.....!.. #.. #.##......>....#### #.##..... ..# #.##..... ..# ## #.....# #...#..... #.###....# #...#..... #.....@..#####... #.†B(ir .' ####.#......##...###### #.#.# # #..#....# # ..........##......  ..........##.#.####  ...B(i,s .......  .#..B(iw B(i &1B(iL B(i B(iT +2.1 (2B(i B(i * _n - a ring of flightD(i _There are no items here.E(i E(i: ~Gear: 14/52 gear slots (Left/Right to switch category) E(i Hand Weapons (go to first with ))  i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}  e - a +1 short sword of speed  m - a +0 devious dagger E(i Missiles (go to first with ()c - 6 boomerangs  f - 6 stones E(i  g - a throwing net (quivered) Armour (go to first with [) E(i" r a - a +0 robe (worn)  b - a +0 helmet (worn)  k - a +0 pair of gloves (worn)E(iE nd - a +0 leather armour  h - a +1 leather armour of cold resistance E(ig Jewellery (go to first with "=)  j - a ring of see invisible (worn)E(i 0n - a ring of flight E(i Talismans (go to first with %)l - a spore talismanG(i~[  j - a ring of see invisible (worn)G(i&H(iT  n - a ring of flight. A ring that grants its wearer flight. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Fly} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “What surprised him the most, however, was the logic of his wings. They seemed  so natural on that completely human organism that he couldn't understand why  other men didn't have them too.”  -Gabriel Garcia Marquez, _A Very Old Man with Enormous Wings_. 1955. trans. Gregory Rabassa. 1972 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.J(iUJ(iJ(i#####....# alright the Conjurer....!..#........ Deep Elf.......#.##..... Health: 32/32 ========================..>....#### #.##..... Magic: 16/16 ========================.........# #.##..... AC: 4Str: 4........# ##........ EV: 11Int: 27J(i~#.....# #...#..... SH: 0Dex: 11#.###....# #...#..... XL:  6 Next: 14% Place: Dungeon:5#.....@..#####...###### Noise: ---------  Time: 2602.1 (0.0)#........†.......'..... i) +4 whip of Absolution {protect, rElec r####.#......##...###### Throw: throwing net#.#...........# # Fly #........#....# #..........##...... ...........##.#.#### #.........................#######.. _You see here a water moccasin corpse. _You now have 193 gold pieces (gained 7). _Found a fuming purple potion. _n - a ring oJ(iff flight _There are no items here.  You fly up into the air.J(iJ(i5*6 (0.5J(iJ(i' now have 193 gold pieces (gained 7). _Found a fuming purple potion. _n - a ring of flight _There are no items here  You fly up into the air. _n - a ring of flight (worn)K(iҮK(iGGear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2} K(i] e - a +1 short sword of speed  m - a +0 devious dagger Missiles (go to first with ()c - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)  k - a +0 pair of gloves (worn)d - a +0 leather armour  h - a +1 leather armour of cold resistance Jewellery (go to first with "=)  j - a ring of see invisible (worn)  n - a ring of flight (worn) Talismans (go to first with %)l - a spore talismanL(iY6a  h - a +1 leather armour of cold resistanceL(i{  h - a +1 leather armour of cold resistance  n - a ring of flight (worn)O(i&  h - a +1 leather armour of cold resistance  n - a ring of flight (worn)O(iefO(i*hO(iAt####....# alright the Conjurer....!..#........ Deep Elf.......#.##..... Health: 32/32 ========================..>....#### #.##..... Magic: 16/16 ========================.........# #.##..... AC: 4Str: 4........# ##........ EV: 11Int: 27#.....# #...#..... SH: 0Dex: 11#.###....# #...#..... XL:  6 Next: 14% Place: Dungeon:5O(it#.....@..#####...###### Noise: ---------  Time: 2602.6 (0.0)#........†.......'..... i) +4 whip of Absolution {protect, rElec r####.#......##...###### Throw: throwing net#.#...........# # Fly #........#....# #O(iuH..........##...... ...........##.#.#### #.........................#######.. _You now have 193 gold pieces (gained 7). _Found a fuming purple potion. _n - a ring of flight _There are no items here.  You fly up into the air. _n - a ring of flight (worn)O(i+O(iFO(iCO(iRQ(i} #.##..#$...?###....#!....... ..>....####.. #.##...#... #.#.###.@..# #...#.....#####...######........†.......'.....#####...#####.#. #..#....# #.#...... ...##.#.#### #.......Q(i@3.6 (1Q(idQ(iHx _Found a scroll labelled YTAQ BYESEWE and 17 gold pieces.R(iM#..... #.##..#$...?###....#!....... ..>....####. #.###....#... #.#.###....# #...#.....#..#####...#######........†.......'..... Fly #. ........# R(iR(iP%4R(iR(iKS(i #.##. #......# #.###$...?.# ####.....!..# #.# #.##.>....#### #.## #.# #.## #.# ## #.@...# #...# #.###....# #...# #........#####... #........†.......' ####.#......##... #.#.# #........#....# ..........##...... .##.#.####S(iS(i%5S(i_S(i S(i8* #.## #......# #.###$...?.# ####.!..# #.# #.##.>....#### #.## #.# #.## #.# ## #@....# #...# #.###....# #...# #........#####... #........†.......' ####.#......##... #.#.....# #........#....# ..........#......  .##.#.####S(iS(iM%6S(iS(iS(ik M..j.j #..... #.#####$...?###!.......# ....>....### #.###....#...##.##.###....# #...#...#........#####...#### Fly .S(iȽ jj 2 gnolls (1 polearm, asleep).....#S(iV S(i %7S(i S(i W _You encounter 2 gnolls.T(i###j.......j.jT(i #..... #.#####$...?###!T(i6.......# ....>....###T(iRe #.##....#...T(i##.##.#.###....# #...#...#####...####........†.......'...j 3 gnolls (1 polearm, asleep)####.###...#####.T(iO #.#....#T(i j.  You encounter a gnoll. It is wielding a +0 flail.T(iW.j T(i?rjThe gnoll shouts! You hear a shout!T(iʣ1j.T(irjjjj 4 gnolls (1 polearm, 3 wandering)T(ic.==8T(i|T(ip _You encounter a gnoll. It is wielding a +0 whip.U(i,  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U(i G.jU(i OYou conjure some foxfire!.jU(i G.jU(i}& M.jU(i) "j..jjvvO   ogrejjjj 4 gnolls (1 polearm, 1 ally target)U(i0 \5---9U(i5 U(i9 v _You encounter an ogre. It is wielding a +0 giant club.X(i   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y(iLv§Y(iW4v§Y(iY(iw>v§Y(i!vY(i "§Y(iFv§Y(i-v§Y(iY(i-?v§Y(i,v§Y(iY(i;.jY(i"Y(i:/vjY(iY(iY(i[  You conjure some foxfire! The foxfire burns the gnoll.Y(ig§.O.jY(iwna  The gnoll is moderately wounded.Y(in2The foxfire burns the gnoll!Y(iB1§Y(i;vvY(ih4----10Y(i§§§§v§§Y(i^ _The gnoll is severely wounded.\(i%  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.](i@Bv§](iYv§v§](iIv§](i5 )You conjure some foxfire! The foxfire burns the gnoll.](i> 3 gnolls (1 polearm)](ifv§v§](ih:v§](isi=.O](i-jQ.j](ijO.j](i\lQ.j](i(t (ally target)You kill the gnoll!The foxfire burns the ogre.](iD3§](i.!..v.@.v.](i O-281](i §§§§§§§](id 2 _The ogre is lightly wounded._(iI  Casting: Foxfire (safe; 1% risk of failure)  _(i \Confirm with . or Enter, or press ? or * to list all spells.`(iv§v§v§v§v§ (ally target), 2 ally target)  You conjure some foxfire!`(iO3§`(iPEv§`(iQP.j`(iQ".`(iR%O`(iSM)j`(iSAvj`(iBT`(i\x  The foxfire burns the gnoll but does no damage.  The foxfire burns the gnoll.`(i3§`(iO..>...vv1`(i#3`(i 1--2`(i^§§§§`(i%` _The gnoll is moderately wounded.a(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a(iQ Cv§a(i Av§a(i% :v§a(i Iv§a(i  2  You conjure some foxfire! The foxfire burns the ogre.a(i\l 3§a(iu The ogre is moderately wounded.The foxfire burns the gnoll.a(i 3§a(i% ;§ja(iq @.Oa(i Q.ja(i M.ja(ib ?...v.v2---3a(i J§§a(i ] _The gnoll is heavily wounded.b(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c(i&v§v§c(if'8v§c(i/ (ally target)You conjure some foxfire! The foxfire burns the gnoll.c(iw§v§c(i 1  The gnoll is severely wounded.The foxfire burns the gnoll.c(i=3§c(i@ §OThe gnoll is almost dead..jc(iAB!jc(iL...jv.O..vc(iM25------1---4c(i^Vk§§§c(iC[C _The gnoll hits you from afar with a +0 spear!c(iZT  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d(iܑ )You conjure some foxfire! The foxfire burns the gnoll.d(i6 2 gnolls (d(i)m§v§d(i#{  You kill the gnoll!The foxfire burns the ogre.d(i4§d(iO.jd(i vOThe ogre is heavily wounded.d(i[d(i`}  The gnoll barely misses you. The foxfire burns the ogre.d(i41§d(i9k..vd(i=I--225d(i!F=§§d(iH\ _The ogre is heavily wounded.e(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e(ivDv§e(i~ )You conjure some foxfire! The foxfire burns the gnoll.e(iTy(ally target)   gnolle(i0§e(ia v..v(ally target)  You kill the gnoll!e(i3-------0-66e(i@§§e(i!t _The gnoll hits you with a +0 club. The ogre barely misses you.f(imA  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f(iMFv§f(iT  You conjure some foxfire! The foxfire burns the ogre.f(i4§f(i|  The ogre is severely wounded.The foxfire burns the gnoll.f(i_3§f(im vv  The gnoll is lightly wounded.f(in21---9/16 ---7f(iox<§§f(i@|8 _The gnoll hits you with a +0 club.g(i   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g(i?v§g(i@  You conjure some foxfire! The foxfire burns the ogre!g(io#§§vg(i+  The ogre is almost dead.The foxfire burns the ogre.g(i4§g(i v.vThe ogre is almost dead.g(is17-------8g(i9§g(iu _The ogre closely misses you. The gnoll hits you with a +0 club.h(i<  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h(i5j )  You conjure some foxfire! The foxfire burns the ogre.h(i <~j   gnoll (ally target)h(i0§h(i^{  You kill the ogre!The foxfire burns the gnoll.h(iL1§h(i[. .h(ie\PvvThe gnoll is lightly wounded.h(i=c 13------8-609 h(ic*_The gnoll hits you with a +0 club.h(iq;§h(i uh _Your Dodging skill increases to level 4!i(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i(i`M v§v§i(iM Gv§i(iU  You conjure some foxfire! The foxfire burns the gnoll.i(i u§v§i(i(  The gnoll is moderately wounded.The foxfire burns the gnoll.i(i ] 1§i(ie   #......#  #......#  #......#  ###$.).?.#  ......!..#  .......).#  ....>.j§.####  i(iTf #...)@§...#  #...§§§...#  ##.##.....#  #.###....#  #........# #........†. ####.#...... #.#...... i(ii _  The gnoll is severely wounded.i(i: l #......#  #......#  #......#  ###$.).?.#  ......!..#  .......).#  ....>.j§.####  #...)@§...#  #...§§§...#  ##.##.....#  #.###....#  #........# #........†. ####.#...... i(iR; Q#.#...... i(iH vvThe gnoll hits you with a +0 club!i(ixI 6/32 --------7---20i(i{R U§§§§i(i)U V _* * * LOW HITPOINT WARNING * * *k(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k(i# Cv§k(iM k )  You conjure some foxfire! The foxfire burns the gnoll.k(iG (k(i0:1§k(i;Av§k(i<@v§k(i==v§k(i>:v§k(i@H)v..vk(iKH--41k(i|_]§§§k(ibI _You kill the gnoll!o(igbo(i co(iUfo(i~kz§vv§v§v§v§vo(ik"§o(i4lLv§o(imLv§o(iVnJv§o(i1oCv§o(ip<v§o(irBv§o(is>v§o(i| §You start resting.o(i o(iUm7=----o(io(iFo(i?o(i7o(iǑo(io(iuo(iɚo(i~o(i3§o(io(iHo(i۫o(i1§o(iwo(i׶o(iXo(ibo(i\T8==o(io(i;o(iw!8o(iE==o(io(i` _Your foxfire dissipates. x3o(i ....h.....!.....).))..)@..o(i-...h   hound (wandering)o(ij*6.6 (5o(iZ-7.6 (6o(io(iV _You encounter a hound.r(iI  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r(ixJ.hr(iJ.hr(iivvhally target)r(iO===8.6 (1r(ir(i/ _You conjure some foxfire!t(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u(iaPGv§u(iP?v§u(iRCv§u(inT;v§u(iT4v§u(iUu(iU;v§u(i[^[  You conjure some foxfire! The foxfire burns the hound.u(im§v§u(iG.hu(i  The hound is lightly wounded.  The foxfire burns the hound.u(i|3§u(i܏vv7--9u(i!§§§§§>.)v§§§§u(i] _The hound is heavily wounded.u(iY9  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u(i9v(i+v§§vv§v§v§v§.hv(i6  You conjure some foxfire! The foxfire burns the hound.v(i0§  The hound is severely wounded.The foxfire burns the hound but does no damage.v(i"1§v(iK>hv(id.).>.§§..h)@v.§vv(i9=6---30v(i§§§§§v§§v(i^ _The hound is severely wounded.w(i*  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w(i4Gv§w(iO§vw(i  You conjure some foxfire! The foxfire burns the hound.w(iLr§v§w(iͤ  The hound is almost dead.The foxfire burns the hound.w(i&2§w(iE'Uvhw(iV2 )  The hound is almost dead.The foxfire burns the hound.w(i 9(w(i=.§w(ib..)v..w(i -761§§w(i?I _You kill the hound!x(i x(i x(ix(iJ§vx(i>v§x(i3B§vx(iE§vx(ih8§vx(i x(iw x(ix(ix(ix(ix(i x(ic,x(ix(iz) § _You start resting.x(i-y10/32=x(i0x(i:5x(i5S7=x(i7x(i8<x(i<x(i>x(iB,x(i$Ex(iHx(inI1==8===x(iKx(iW,x(ib\x(ipgBx(ig] _Your foxfire dissipates.x(is{).)@.-....x(i 40.6 (99===-1.6 (10.0)x(inx(i;m _You hear the brisk rusting of a drain nearby.y(iZ# y(i# y(i~& y(i, y(i1 |2==y(i34 y(i4 y(i7 y(i; y(i$< y(iS> y(iaB y(iB o10/16===y(iE y(iI y(iI S3=y(i$L y(i|P y(iP y(iR y(ihW y(iW k1===y(iY y(i|^ y(i^ y(ia y(i e y(ie T14=y(ig y(i*m y(im k2===y(igp y(it y(it y(iw y(i ,y(i‡ y(i y(i ^5==y(i_ y(i y(i k3===y(i y(i y(i! y(i0 y(i y(i y(i y(i۪ y(i[ 6==4===y(iŭ y(i ,y(iw y(iT ,y(i y(i y(i i5===y(if y(i y(i K7=y(ir y(iJ ,y(i y(i ,y(i y(iD  y(i y(i $_You start resting.y(i %Magic restored.y(iG 64.6 (236===5.6 (24 _z(iUz(iUz(irYz(ibi8=z(i cz(i9q,z(iFuz(i>~z(i~z(iz(iz(i:==z(imz(iVt9==z(iz(i,z(iz(i9,z(iz(i,z(icz(iְu20==z(iz(iAz(iz(i$z(iz(i#z(iz(i,z(ikz(i&a1=z(iz(i],z(iMz(iz(iz(iz(i7,z(iz(igz(iS2=z(iz(i,z(iz(i,z(iz(i,z(i8z(i+$23==z(i'z(i,,z(i/z(ip4,z(i7z(i<z(ir=z(i @z(i?Fj4==z(iFz(i?Iz(i~M,z(iGPz(iTW _You start resting.z(i_z(ijX91.6 (262.6 (27z(irz(iKum _You hear the brisk rusting of a drain nearby.{(i5{(iˏ{(i{(iB,{(i{(ink5={(i{(iA{(i{(i{(iu,{(i{(i۷{(iQ{(i{(i{(i<K6={(i{(iY{(i{(i{(i,{(i`{(i6{(i{(i{(i{(i1h7=={(i8{(i,{(ix{(i{(ih{(i {(id{(i{(i`{(i{(i= h8=={(iB {(i6{(i{{(i{(iS{(i{(is{(i{(i {(i"{(i'{(i(#9{(i"(2={(i*{(i1/{(im/{(i#2{(i6{(i7{(i:{(iA>,{(i@{(imE{(iGL30={(iH{(i N{(iqN{(iQ{(iU,{(ib{(ii,{(im{(is91{(isE=={(iv{(ib|{(i|{(iZ{(i,{(ig{(iތ{(i6{(i֏{(i,k _You start resting.HP restored.{(i{(iĩ.721.6 (29{(i}2==2.6 (30 _{(i{(i̴|(i   #......# # #......# #. #......# #.#$.).?.#|(iO z ####.!..# #.).# #.##.>.)).#### #.## #...@.....# #.## #.# ## ##.##.....# #...#|(i ( #.###....# #...# #........#####... #........†.......' ####.#......##... #.#......# |(i K #.#....#|(i= |(i 03.6 (1.0)|(i8 |(i s _You see here a +0 giant club.(iJM##. #..... #.#####$.).?###(ig!......).# .....>.@).####.###...) #.##....#...##.##.#.###....# #...#...#(i2#.....(i`((i(,4 _(i-(i/M _You see here a +0 club.(i#......# ##......# #.#......# #.##......# #.#####$.).?.# ####..!..# #..).# #.##......>.)@.#### #.##..###...).....# #.##.#.# ##.##.##.....# #...#.#.###....# #...#.#........#####...##........†.......'.####.#......##...# 5 _  Things that are here: _a +0 whip; a gnoll corpse(i8M ###.. #..... #.######$.).?###!...(i2...@.# ....>.)).####.###...).....# #.##....#...##.##.....# #...#...#.....(iD (i0(i#=(il%6 _(i}(iN _You see here a +0 spear.(i0cM###### ###.. #..... #.######$.).?###!.....).# (ic....>.)).###.###...).....# #.###.........# ##......# .....(iq(ir,7 _(iu|(i~(i) # #......# #......#  #......# # #......# #. #......# #. ####$.).?.# #### .@..# # (i_*.).# #.## .....>.)).#### #.## .###...).....# #.## #(i*..# ## ##.##.....# #...# #.###....# #...#(i* #........#####... #.†.'(i&+(i;(ik<%8(i H(i)X(iX*9.6 (2(iBc(i_fZ _s - a fuming purple potion(i)gM###### ##. #..... #.#####$.)@?###......).# ....>.)).###.###...).....# #.##... ##........#(i(iA+30.6 (1(i$(iu|# #......# #......# ##......# #.#......# #.##......# #.#####$.).@.# ####..# #..).# #.##.(iv.....>.)).#### #.##..###...).....# #.##.#..# ##.##.##.....# #...#.#.###....# #...#.#.#####...#(i?(ib%1(iF(i(i*2.6 (2(i((iʛb _v - a scroll labelled YTAQ BYESEWE(i  # #......# #......#  #......# # #......# #. #......# #. ####$.)@..# #### .# # .).# #.## .....>.)).#### #.## .###...).....# #.## #..# ## ##.##.....# #...# #.###....# #...# #.#####...(i (i *3.6 (1(i (i # #......# #......#  #......# # #......# #. #......# #. ####$.@...# #####.# ##.).# #.##.>.)).#### #.##.###...).....# #.##. #..# ## ##.##.....# #...# #.###....# #...# #.#####...(i(i(i=%4(it(i$  Things that are here:(i%p _a +0 flail; a gnoll corpse(irH # #......# #......#  #......# # #......# # #......# #(i ####$@)...# #### #.# # #.).# #.##.>.)).#### #.##.###...).....# #.##. #.# ##. ##.##.....# #...# #.###....# #...# #.#####...(i>(i,5 _(i!(iԮ(iD  # #......# #......#  #......#  #......#  #......#  ####@.)...#  #.# # #.).# #..>.)).#### #..###...).....# #... #.# ##.. ##.##.....# #..... #.###....# #... #.#####...(iO ;6(i (i (i *7.6 (2(iq (iC ? _You now have 210 gold pieces (gained 17).(i& ########......#####..)####....@....)#........>.)).####Fly ..........#........†....... (iB(i*8.6 (1(ip(ip(i}  ## #......# #......# #......# #......# #......# #####..)...#  #.# # #.).# #..>.)).#### #..###...).....# #.(i .. #.# ##.. ##.##.....# #.. #.###....# #... #........##### #.†(i(i%9(iM(i!(i# ######## #......# #......# #......# #......# #......# #####..)...#  #.# # #.).# # ..>.)).#### #.###...).....# #. #.# ##.. ##.##.....# #.. #.###....# #.. #........##### #.†(i-(i&40(i(i(i I # #......# #......# #......# #......# #......# #####..)...#  #.#  #(i+ :.).#  ...>.)).####  ......###...).....# #...... #.# +...... ##.##.....# ##...... #.###....# ##...... #..##### #.†(i (ik %1(i& (i|( (i= ########...............#####..)........)#..........>.)).#####......###...)......Fly .##......####.#......## (iwU(i7V%2(i{a(ia(i$ ...............#####..).......#####)#......@...>.)).#######...)..... #....#+#.##.......#.#........ (i0;3(i? _You hear the brisk rusting of a drain nearby.(i"  #......# #......# #......# #......# #......# #####..)...# #.# ######.).# #.>.)).#### #......###...).....# #......# #.........#  +......# ##.##.....#  #......# #.###....# #......# #. #......# #.† .# ####.#...... #.#(i# ;4(i (i (i #......# #......# #......# #......# #......# #####..)...# #.# ######.).# #.>.)).#### #......###...).....# #......# #.........# +......# ##.##.....#  #......# #.###....#(i` #......# #. #......# #.† .# ####.#...... #.#(i6(i%5(i&(ih((iS ..#####..).......######(iS)#..........>.)).#######...)..... #....+#.###(iT #.####.......#(iW#........ (iP(i1%6(i(i(io} ....#####..).......######........)#..........>.)).#######...)..... #....+#.### #.###Fly #...................# 7(i֜P #......# #......# #......# #####..)...# #.# ######........).# #...>.)).####(i( #......###...).....# #...@..# #.# +......# ##.##.....# #......# #.###....# #......# #(io. #......# #.† #.# ####.#(ix #.# #.# (i`. # .(ik;8(is(i(i)? v #......# #......# #......# #####..)...# #.# ######.).# #..>.)).#### #......###...).....# #..@...# #.# +......# ##.##.....# #......# #.###....# #......# #. #......# #.†(i? ( #.# ####.# #.# #.# . # (ioH (iI %9(isO (iP (i0t  #......#   #......#   #......#   #####..)...#   #..#   ######.).#   #.>.)).   #......###...).....   #.@....# #.   +......# ##.##.....   #......# #.###....   #......# #.   #......# #.   #.# ####.#   #.# #.#   . #   50(ioS  #......#   #......#   #......#   #####..)...#   #..#   ######.).#   #.>.)).  (ip #......###...)  #@.....# #  (i5p_ +......# ##.##  (iVp` #......# #.###  (ivp\ #......# #  (ip #......# #   #(ipZ.# ####.#  (ipx #.# #.#  (iq  .. #   (iz(iX{%1(i:(i#(i8  #####..).......######.)#..........>.)).#####...).... #....+#.### #.###....(iB o..........  ....... (i 1s(is s   scorpion (wandering)(iȜ %2(i (i Y _You encounter a scorpion.(i8{?###..#_.⌠#....#....#ß...'#....#....#_.⌠#..##(i|2s.(i~5s.(i(ib%3(i(i0 _You reach down and open the door.(i _Found an iron altar of Okawaru and an ancient bone altar of Kikubaaqudgha.(i`  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(iJ9s.(iXRivvsally target)(iR\5--=4(iubE _You conjure some foxfire!(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(iN§v(i`D§v(iF§v(iE§v(iW7s.(i  You conjure some foxfire! The foxfire burns the scorpion.(i)2§(i2Avv(iK3_4---5(iy:u§§§§(i=c _The scorpion is moderately wounded.(i(  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(ii!§(iPi/v(i(j=§v(i{j(ij@§v(iVk#§(iuk%v(il§(i5l%v(il9§v(il(iu^  You conjure some foxfire! The foxfire burns the scorpion.(iVD§§v§v§vs. (i  (i@;The scorpion is heavily wounded.(iSHThe foxfire burns the scorpion but does no damage.(iC§  The scorpion is heavily wounded.The foxfire burns the scorpion.(i&4§(iEvv...(i?-6(i§§@v§§§(iMa _The scorpion is severely wounded.(i3  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(i#H O§v(i]M  You conjure some foxfire! The foxfire burns the scorpion.(iY 4§(i .  The scorpion is almost dead.The foxfire burns the scorpion.(i S(i[ 0§(in vv'@§..§§.....(it 3/17---997 _You kill the scorpion!(i{ S§§(i} m _Your Spellcasting skill increases to level 6!(i  #......#  #......# ### #####..)...#  ##..# #..#  #.... ######.).# (if #_.⌠.##.>.)).  #.....#......###...) (iX #....#vv....# #  #ß...@.§....# ##.##  #....#.§§...# #.### (i} #.....#......# # (i? #_.⌠.##......# #  #....#.......# ####.#(i  ##..##.......# #.# (ia### ... # (i y ...   (ibN§v(i`I§v(iG§v(i B§v(i M§v(iV §(i $v(i =v§(i" :§v(iJ Dv§(iE§v(i(i4-8 _(i[u§§§§§(io Q _There is an open door here.(i| I(i~ H§v(i Mv§(iC P§v(i Bv§(i P§v(i2 Gv§(iŅ §vv§(i r §You start resting.(iŗ 4§(i^ (i c4=--(i (i (i& (iޤ (ih (i (i ,(i (iy (i i5===(i (i ,(iB (is ,(i5 (i 6===(i (i ,(i7 (i ,(in ( _Your foxfire dissipates. x2  Magic restored...........-.........(i6 /60.0)(i ~7===9.6 (11 _(i (i (ic   #......  #......  ### #####..)...  ##..# #..  #.... ######.).  #_.⌠.##...>.)).  #.....#......###...) (id ` #....#......# #  #ß..@'......# ##.##  #....#......# #.### (i.d  #.....#......# # (iQd E #_.⌠.##......# #  #....#.......# ####.# (iud  ##..##.......# #.# (id  ### .......... # (id { ..........   (iem (iHn 170.6 (1.0)(iu (iy (i8 An ancient bone altar of Kikubaaqudgha. An altar created from piles of ancient bones, dedicated to the terrible Demon-God Kikubaaqudgha. Pray here with > to learn more.(i(i #...... alright the Conjurer  #...... Deep Elf  ########..)... Health: 32/32 ========================  ##..##.......... Magic: 17/17 ========================  #.... ######........). AC: 4Str: 4  #_.⌠.##..........>.)). EV: 12Int: 27  (i,#.....#......###...).. SH: 0Dex: 11  #....#......# #...... XL:  6 Next: 99% Place: Dungeon:5  #ß..@'......# ##.##.. Noise: ---------  Time: 2770.6 (1.0)  #....#......# #.###. i) +4 whip of Absolution {protect, rElec r  #.....#......# #..... Throw: throwing net  #_.⌠.##......# #..... Fly  #....#.......# ####.#  ##..##.......# #.#   ### .......... #..   [16;17(iwH.......... .....   .....  _You kill the scorpion! _Your Spellcasting skill increases to level 6! _There is an open door here.  You start resting. _Your foxfire dissipates. x2 _Magic restored.(i3(i(ig(iS (i An iron altar of Okawaru. An altar of iron and steel dedicated to the Warmaster Okawaru. Its edges are surprisingly sharp. Pray here with > to learn more.(i (i  #...... alright the Conjurer  #...... Deep Elf  ########..)... Health: 32/32 ========================  ##..##.......... Magic: 17/17 ========================  #.... ######........). AC: 4Str: 4  (iW #_.⌠.##..........>.)). EV: 12Int: 27  #.....#......###...).. SH: 0Dex: 11  #....#......# #...... XL:  6 Next: 99% Place: Dungeon:5  (i #ß..@'......# ##.##.. Noise: ---------  Time: 2770.6 (0.0)  #....#......# #.###. i) +4 whip of Absolution {protect, rElec r  (i #.....#......# #..... Throw: throwing net  (i #_.⌠.##......# #..... Fly  #....#.......# ####.#  ##..##.......# #.#(i    ### .......... #..   .......... .....(iG    .....  _You kill the scorpion! (iq !_Your Spellcasting skill increases to level 6! _There is an open door here.  You start resting. _Your foxfire dissipates. x2 _Magic restored.(iL (i (i (i^ (i~(An ancient bone altar of Kikubaaqudgha. An altar created from piles of ancient bones, dedicated to the terrible Demon-God Kikubaaqudgha. Pray here with > to learn more.(i(iA #...... alright the Conjurer  #...... Deep Elf  ########..)... Health: 32/32 ========================  ##..##.......... Magic: 17/17 ========================  #.... ######........). AC: 4Str: 4  #_.⌠.##..........>.)). EV: 12Int: 27  (iM#.....#......###...).. SH: 0Dex: 11  #....#......# #...... XL:  6 Next: 99% Place: Dungeon:5  #ß..@'......# ##.##.. Noise: ---------  Time: 2770.6 (0.0)  (i#....#......# #.###. i) +4 whip of Absolution {protect, rElec r  (i޺#.....#......# #..... Throw: throwing net  #_.⌠.##......# #..... Fly  (i#....#.......# ####.#  ##..##.......# #.#(iG   ### .......... #..(it   .......... .....   .....  (iۻ^_You kill the scorpion! _Your Spellcasting skill increases to level 6! _There is an open door here.  You start resting. _Your foxfire dissipates. x2 _Magic restored.(iN(i(i7(i(i_A granite statue. A stone statue whose features have long since withered away. It can be dug through. A suitable weapon or spell can reach past it. _________________ “I met a traveller from an antique land  Who said: Two vast and trunkless legs of stone  Stand in the desert. Near them on the sand,  Half sunk, a shatter'd visage lies, whose frown  And wrinkled lip and sneer of cold command  Tell that its sculptor well those passions read  Which yet survive, stamp'd on these lifeless things,  The hand that mock'd them and the heart that fed.  And on the pedestal these words appear:  ‘My name is Ozymandias, king of kings:  Look on my works, ye Mighty, and despair!’  Nothing beside remains: round the decay  Of that colossal wreck, boundless and bare,  The lone and level sands stretch far away.”  -Percy Bysshe Shelley, “Ozymandias”. 1818.(i(i(iM #...... alright the Conjurer  #...... Deep Elf  ###(is#####..)... Health: 32/32 ========================  ##..##.......... Magic: 17/17 ======================== (i #.... ######........). AC: 4Str: 4  (iv#_.⌠.##..........>.)). EV: 12Int: 27  (i#.....#......###...).. SH: 0Dex: 11  (i< #....#......# #...... XL:  6 Next: 99% Place: Dungeon:5  (iu#ß..@'......# ##.##.. Noise: ---------  Time: 2770.6 (0.0)  #....#......# #.###. i) +4 whip of Absolution {protect, rElec r  (i#.....#......# #..... Throw: throwing net  #_.⌠.##......# #..... Fly  #....#.......# ####.#  ##..##.......# #.#(iy   ### .......... #..   .......... .....   .....  _You kill the scorpion! _Your Spellcasting skill increases to level 6! _There is an open door here.  You start resting. (ih_Your foxfire dissipates. x2 _Magic restored.(iӾ(ij(i(i(i  #......# #......# ### #####..)...# ##..# #..# #.... ######.).# #_.⌠.##...>.)).# #.....#......###...). #....#......# #. #ß...@......# ##.##. #....#......# #.###. #.....#......# #. #_.⌠.##......# #. #....#.......# ####.#. ##..##.......# #.#. ### .......... #. .......... . .[3(i 7m(i @1.6 (1(i (i Q _There is an open door here.(iF #......#  #......#  ### #####..)...#  ##..# #..#  #.... ######.).#  #_.⌠.##.>.)).# #.....#......###...). #....#......# #. #ß...'# ##.##. #....#......# #.###. #.....#......# #. #_.⌠.##......# #. #....#.......# ####.#. ##..##.......# #.#. ### ... #. ... . .(i(i,2 _(i(i(i4 (ib########..)##..#........... ######.)(i_.⌠.##..........>.)).##.....(ii###...).... #....(i: #....ß...'(iP#.###....# #.###(i=#........#_.⌠.#(i:O#..Fly ##(ifz.#...####... (i_ ....... (i(iJ%3(i#(i$(i O  ########..)##..#.......#.... ######)#_.⌠.##..........>.)).###.....###...).... #... #....#ß...'#.###....# #.####...._.⌠.#....#.###.##Fly .#...# ...  ....... (iV (iRW %4(i] (i%_ (i19e ### #####..)...#  ##..# #.#  #.... ######.).#  #_.⌠.##...>.)).#   #.....#......###...).   #....#......# #.   #ß...'......# ##.##.   (i9#....#......# #.###.   #.....#.@....# #.   #_.⌠.##......# #.   #....#.(i9V# ####.#.   (i9##..##.# #.#.   (i:l### . #.   .(iF:.   ##...####.... .   (is:#...# .... .   .(iC(i*D%5(iJ(ilL(i ##..#........... ######........)_.⌠.##..........>.)).###.....###...)..... #... #....ß...'#.##....# #.####...._.⌠.#....#.###.##..#  ####.... #.. ... ...#w   ribbon worm (asleep)#... w..  ######.#(i(i:w.(i Xw(ib%6(i*(i\ _You encounter a ribbon worm.(i a.... #####)_.⌠.##..........>.)).###.....###...)..... #... #....ß...'#.##....# #.####....(i a_.⌠.#....#.###.##..#  ####.... #.. .....###...####(i  #...# .w . ## ######.#(i, H(catching breath)(i ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.(i[ 9....(i&\   6  7throwing netHeld (ic (ie . _You are caught in a web!(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(ic9w.(ivv, ally ta…)6--=8 _You conjure some foxfire!(it  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(ivP§v(idvN§v(iwH§v(ixG§v(i  You conjure some foxfire! The foxfire burns the ribbon worm!(i s§§v(i @§v(i =§v(i Avv(i- _5---9(i `§§§§§(i c _The ribbon worm is heavily wounded.(iU  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(i  You conjure some foxfire! The foxfire burns the ribbon worm.(i@ z§§v(i@ O§v(iA F§v(iSA G§v(iA F§v(i%B ?§v(iC F§v(iK  The ribbon worm is severely wounded.The foxfire burns the ribbon worm.(i 4§(if 2w.(i §The ribbon worm is almost dead.The foxfire burns the ribbon worm.(i' )(i] ,§(ie v.§v.§.(if (in  #.... ######........).#alright the Conjurer  #_.⌠.##..........>.)).### Deep Elf  (ioo #.....#......###...)..... Health: 32/32 ========================  #....#......# #......... Magic: 14/17 ===================-----  #ß...'......# ##.##..... AC: 4Str: 4  #....#......# #.###.... EV:  6 Int: 27  #.....#......# #........ SH: 0Dex: 11  #_.⌠.##..§...# #........ XL:  6 Next: 100% Place: Dungeon:5  (ip #....#.v@.§..# ####.#... Noise: =--------  Time: 2780.6 (1.0)  ##..##..§v.§.# #.#... i) +4 whip of Absolution {protect, rElec r  ####....§..§... #..... Throw: throwing net  .......§§§... ........ Fly Held  ###...####.... ........  #...# .... ........  #... ... ........  #...## ######.#  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire burns the ribbon worm.  The ribbon worm is severely wounded.The foxfire burns the ribbon worm.  The ribbon worm is almost dead.The foxfire burns the ribbon worm.(ir _You kill the ribbon worm!You have reached level 7!(i| /  --more--(iq6/368---7 0% (iq(iW4 _(i  (if§vv§§vv§§v(iTDv§(iEv§(iHv§(iBv§(i(i5==(i(is,(i8 (i(i(i(i § _You start resting.(i(i "(i_"(i#(i13§(i\4(i4(i5(i8(i79i6===(is:(i)=(ip=(i>(iB(i(ih7==(iJ(i,(i (i ,(i0 (ibw _Your foxfire dissipates. x2  Magic restored.(i.......@..-.........†..(i!+9.6 (9(ix"8===  -90.6 (10.0) _(iO,(it.(i (iS 12 791.0)throwing net(i) (ij / _You disentangle yourself.(i #.... ######.).#  #_.⌠.##....>.)).# #.....#......###...).....# #....#......# #.# #ß...'......# ##.##.....# #....#......# #.###....# #.....#......# #.# #_.⌠.##......# #.† #....#.# ####.#. ##..##.# #.#. ####.#. #.†...... ###...####....!. #...# ...... #... .....#(iz}[37m #... ##########.# (i<(i %2(i~(iU _Found 2 ruby potions.(iC7 _.⌠.##..........>.)).####.....###...)..... #... #....ß...'#.##....# #.####...._.⌠.#†....#.###.#....#..#  ####..... #.. #..(iND†........Fly . ####(i#M;3(i,T(i.V(i#_.⌠.##.>.)).#### #.....#......###...).....# #....#......# #.# #ß...'......# ##.##.....# #....#......# #.###....# #.....#......# #.##_.⌠.##......# #.†.#....#.# ####.#.##..##.# #.#.####.# #.#.†.###...####....!.#...# .#... ..##... ########(iѸ(i~B==4(i:(im _You hear the quick rusting of a drain nearby.(i 6 .....###...)..... #... #....ß...'#.##....# #.####........##_.⌠.#†.....#.###.#....#..#####  ####.....# #.. #..†........##...####....!.Fly .. ..##(i! (i %5(iߚ (i (i o#.....#......###...).....# #....#......# #.# #ß...'......# ##.##.....# (i U#....#......# #.###....# #.....#......# #.##_.⌠.##......# #.(i @†.#....#.(i6 \# ####.#.##..##.(i ##### #.#.####.# #.#.†.(i ####...####....!.(iǨ d##...# .(i O#... ..#(i /#... ##(i + (i (iE %6(i׸ (i (iHj#.....#......###...).....# #....#......# #.# #ß...'......# ##.##.....# #....#......# #.###....# #.....#......# #.##_.⌠.##......# #.†.#....#.# ####.#......###..##.##### #.#.####.# #.##.(ij†.####...####....!.##...# #.#... #.##... ## (iu(isu%7(i(iB#.....#......###...).....# #....#......# #.# ##ß...'......# ##.##.....# ##....#......# #.###....# ##.....#......# #.##_.⌠.##......# #.†.#....#.# ####.#......###..##.##### #.#.####.# #.#.(iB#.†.##.###...####....!.##.#...# #.#... #.##... ###.## (iL(ikL%8(i'S(i T(i_ #.....#......###...).....# ##....#......# #.# ##ß...'......# ##.##.....# #.#....#......# #.###....# #.#.....#......# #.#####.#_.⌠.##......# #.†.#....#.......# ####.#......##.##..##.##### #.#.####.# #.#.#.†.##.(i_ ###...####....!.##.##...# #.#... #.##... ##.## (ih (iki %9(i}p (i*r (ic#.....#......###...).....# #.#....#......# #.# ##.#ß...'......# ##.##.....# #.#....#......# #.###....# #.#.....#......# #.#####.#_.⌠.##......# #.†.#....#.......# ####.#......##.##..##.##### #.#.####.# #.(i#.#.†.##.###...####....!.##.#.#...# #.#... #.##... #(i7.## (i3(i'800(i(i(i `#.....#......###...).....# #.##....#......# #.# ##.#ß...'......# ##.##.....# #.#....#......# #.###....# #. #.....#......# #.#####. #_.⌠.##......# #.†. #....#.......# ####.#......##. ##..##.##### #.#.####.# #.#.#.†.##.###...####....!.##.#.##...# #.#... #.#.#... #.## # (i (i %1(i0 (i (i5o  # #....##..ß...'#.##.....# #.### #........#### #_.⌠.##...†.... #....#.......# ####.#......## ##..##.......##### #.#........  ####.....###........# #..†....@..........###...####....!#.# #...# #...........Fly (i=(i@>%2(iC(iE(iZ ß...'#.##.....# #.### #.........#### #_.⌠.##....†.... #....#.......# ####.#......## ##..#.##### #.#........  ####.....###........# #..†........###...#####.# #...# #........... #######Fly (i(i%3(i(iK@4.6 (2(i(i] _d - 6 ruby potions (gained 2)(i #ß...'......# ##.##.....# #...# #....#......# #.###....# #...# .....#......# #.#####...# _.⌠.##......# #..†.' ....#.......# ####.#......##...# #..##.##### #.#.# ####.###.#....##.†.##.###...####.##.#.#(io #...# #.#... #.#.#... #.## # ### ~(i+( (i( *5.6 (1(i,. (i:1 (if ß...'......# ##.##.....# #...#. ....#......# #.###....# #...#.#......# #.#####...# .⌠.##......# #..÷.'.#.......# ####.#......##...# ..##.##### #.#.# .###.(i #....# #.†.##. ###...####.##.#.##...# #. (i #... #.#.. (i:#... #(i&.## # ### ~#(iR(io(i%6(id(i(i...'......# ##.##.....# #...#.#......# #.###....# #...#.#......# #........#####...# ⌠.##......# #........÷.'.#.......# ####.#......##...# .##.##### #.#.# .###.(ia#....# .†.##...... ...####.##.#.##...# #.  #... #.#..  #... #.## # #~(ii(i%7(i(iH(i '......# ##.##.....# #...#.#......# #.###....# #...#.#......# #........#####...# (i .##......# #........÷.'. .#.# ####.#......##...# ##.##### #.#.# .###.#....# †.##...... ...####.##.#.#### #...# #. #... #.#.. #... #.## # ### .~~##~~(iF (i %8(i (i7 (i+'......# ##.##.....# #...#. .#......# #.###....# #...#. .#......# #........#####...# ##......# #........÷.'. #.# ####.#......##...# #.##### #.#.# .###.#....# †.##...... ...####.##.#.#### ...# #. ... #.#(iQ.. ... #.## #  .~~.##~# ~(i)(i%9(i(iG(im%'......# ##.##.....# #...#. #......# #.###....# #...#. #......# #........#####...# #......# #........÷.'. .# ####.#......##...# .##### #.#.# ####.#....# #†.##...... .####.##.#.#### ## #.  #.#..  #.## # .# ~.#(inw(iw&10(i}(i_(i O M#....#... '##.##..###....# #...#............#####...###### #........÷.......'..... #####...########## #.#........###.#....# #...†..... .####.#.#### ##....... .. #.............#######..Fly (iO S#.#(i X (iQY %1(i_ (i` (i......# #.# ##. ......# ##.##.....# #...#.....# ......# #.###....# #...#.....# ......# #........#####...# ......# #........÷.......'.# ####.#......##...######.##### #.#.# #.###.#....# #.†.##...... . .####.##.#.#### # .# #.  #.#..  #####(i ..~~..##~..# ~ (iv(i%2(i@(i(iM##...) #.##.....#....#.........##.##.###....# #...#..........#####...#######........÷.......'.....(iy ####.##...########## #.#.........###.#....# # ....†#...... ..##(i ##.#.#### ## .#....... . #.............#######....#(i(iM%3(i[(i(i ###...).....# #.##.....## #.........# ##.# ##.##.....# #...#.....## #.###....# #...#.....# # #........#####...## #........÷.......'.# ####.#......##...######.#(i ##### #.#.# #.####.#....# #.#†.##...... ..# ####.(i/ s##.#.#### # # #.(iZ ..... #  #.#######.. #  #(i~ y.## # #(i ..~~ #..##~ (i 2# (i[ (i %4(i (i (iq<M....>.)).### ##...) #.##.....##....#..........##.##..#.###....# #...#.....# ........#####...########........÷.......'....... ####.##...########## #.#..........###.#....# # ...†#...... .. #####.#.#### ## (iK=# #......................## .. (iA?/l(i+Gl   iguana (wandering)(iG%5(iN(iPX _You encounter an iguana.(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(i(iT(i(irP _You don't know that spell.(i3(i(iF _Unknown command.(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(iœ 8l.(iV mvvdistracted, ally target)(i \7--=6(i (iF / _You conjure some foxfire!(i  (iCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(i §v§v§v(i& G§v(i^ G§v(i L§v(i lYou miscast Foxfire. Nothing appears to happen.(iC 4§(iC D§v(imE Jlv(iE (iN  The foxfire burns the iguana but does no damage.  The foxfire burns the iguana.(ii 4§(i9 6---Contam: 10% -7(i9 J§§§(i a _The iguana is moderately wounded.(iP  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(i[5 Dl§(i~@ v.v.......(ally target)(iA G-=8(iI (iOM / _You conjure some foxfire!(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(iF§v(i-B§v(iO§v(iS-§v(iy(i:§v(i*(i5§v(i (i\  You conjure some foxfire! The foxfire burns the iguana.(i)x4§(i  The iguana is heavily wounded.The foxfire burns the iguana.(iH 2§(i 2l.(i{ <vv(i{ S5-9(i _§§@§(iI @§v§(i Z _The iguana is almost dead.(iK  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(i9Mv  You conjure some foxfire!  The foxfire burns the iguana but does no damage.(i|§§v(iD§v(i §The iguana is almost dead.The foxfire burns the iguana!(iS(i\0§(if.§vv.§.†.(iNjh4---520(iQq[§§§(itJ _You kill the iguana!(i U>.)).#### #.##.....# ###...).....# #.##.....## #.........# ##.# ##.##.....# #...#.....## #.###....# #...#.....# # #.#####...## #........÷.......'.(iU # ####.#..§v..##...######.#.##### #.#.v.@.# #.#.###....§...#....# #.#.†.†..##...... ..#..##.#.#### ###.  #....... #.#.#######.. #.#(iU'.## # #...~~ #...##~ #(iWJ§v(i%XI§v(iXO§v(i ZD§v(idZE§v(i[M§v(ic\>v§(i\L§v(ib]Gv§(i^Kv§(ie!.(if\5==-1(iNm}§§§§§§(io(i?f >.)).#### #.##.....# ####...).....# #.##.....## #..# ##...(if # ##.##.....# #...#.....## #.###....# #...#.....# ## #.(if #####...## #.÷.......'.(if # ####.#...§..##...######.#.(i=g ##### #.#.v§.# #.#.###....§...#....# #.#. .†.(ig §§.##...... ..#..§##.#.#### ###.#.v§........ #.#.#######.. #.#(ig .## # #...~~ (ig b#...##~ ##.(ij Dv§(ik Jv§(ik Fv§(ilm §vv§(i n O§v(iPo >v§(io ?v§(iv /§(i6} ,§(i X.†...(i% ?-2(i[ §§§§§.§§§(iU Q _Your foxfire dissipates. x2(ic;>.)).#### #.##.....# #.###...).....# #.##.....####.# #...# ##....# ##.##.....# #...#.....####.# #.###....# #...#.....# #.# #.#####...##.# #.÷.......'.# ####.#.§....##...######.#.##### #.#.§§§.# #.#.###....§.§.#....# #.#. †.†.§##...... ..#. #.§.##.#.#### ###. #.§......... #. #.#######.[39;49(i;m.# #. #.## # # #...~~ #...##~ ##.#(iCM............(iC%3(iI(iK(i=3(i>(ieA(iAE6===8% (izFM6(i^G(i+JM4(iaN7==2(i!O(iRW _You start resting.(i*Y(i"a+8.6 (5(ia'(ig(i=jK _Your magical contamination has completely faded away.(in>.)).#### #.##.....# #.# .###...).....# #.##.....####. .# #.........# ##.# .# ##.##.....# #...#.....####.# .# #.###....# #...#.....# #.# .# #.#####...##. .# #.÷.......'.# ####.#......##...######.#. .##### #.#.# #.#...#(ioz###.#....# #.#...# .†..##....#...# .##.#.#### ###...# ......... #...# .#######..# #...#.## #.# #...#..~~ .. #...##~ ##.#(iU (i *9.6 (1(iy(i(i>.)).#### #.##.....# #.# ###...).....# #.##.....####.. # #.........# ##...# # ##.##.....# #...#.....####.# # #.###....# #...#.....# #.# # #.#####...#. # #.÷.......'. # ####.#......##...######.#. ##### #.#.# #.#...####.#....# #.#...# †..##...#...# .##.#.##### ###...# ..........#######(i9..# #...#.## #.# #...#..~~ .. #......##~ ##.##(i(i &30(i(i(ib>.)).#### #.##.....# #.# ....).....# #.##.....####.. .  #.# ##....#  ##.##.....# #...#.....####.#  #.###....# #...#.....# #.#  #..#####...##########.  #.÷.......'....  ####.#......##...######.#. #.#.# #.#...####.#....# #.#...# †..##.. ..#...# ...##.#.##### ###...# ..........######.## #(ivcE.# (ioj(i,kq8===1(ip(i)r(iQt w>.)).#### #.##.....# #.# .# #...).....# #.##.....####.. .# #.# ##....# ##.##.....# #...#.....####.#  (it #.###....# #...#.....# #.##..#####...##########.#.÷.......'...####.#......##...######.#. #.#.# #.#...####.#....# #.#...# (i'u ?†..##........ ..#...# ...##.#.##### ###...# ...(iu #######...## #.(iv a..~~ .. (i~ (i~ %2(i (ib (i >.)).#### #.##.....# #.# .# ...).....# #.##.....####.. .# .# ##....# #(i /.##.....# #...#.....####.# # #.###....# #...#.....# #.# #.#####...####. #.÷.......'.. ####.#......##...######.#.(i( i #.#.# #.#...# .(iR ###.#....# #.#...# (it I†..##........ ..#...# ##.#.##### ###...# ......(i i#######.(i h.## # (i (i~ %3(i3 (i (iP l ..).....###...##.............### #.##...#.....####.# # #.####.......#####...##########......÷.......'......... ####.#......##...######.# .....# ##### .###........# .......†..##..............##.#.########.Fly #..# ~(i S ;4(iY (iZ (iY .##.............### #.##...#.....####.# (iZ# #.####.......#####...##########......÷.......'......... #(iZP###.#......##...######.# .....# ##### .###........#....######.#...# (iZ.......†..##...@..........##.#.########(iZt....... ###(iZXFly .#(ixb(iIcB==5(ioh(ii(iu#.# ##. ##.##.....# #...#.....####.#  #.###....# #...#.....# #.  #.#####...###  #.÷.......' (i5b ####.#......##...######.## #.#.....# #.#... ..###.#....######.#...#.†..##(iT}.#...#.##.#.#...#(ioz....... #...#(i.#######..# #...##.## #.# #...#(iB ..~~ .(iήG. #.... ..##~(i3... ##.##(ik ..# ~... (i]. .#(i(i%6(i(iv(ik  #.##...#.....####.#  #.### #.####.......#####...##########.....÷.......'.........###.#......##...######.# ### #.#...........# #### ..###........#....###### .......†..##.............##.#@########..........# .#######..#(i1l iFly ...#(is (is %7(ix (iz (i)Bx  #.### #.####(i(........#####...##########......÷.......'.........###.#......##...######.# (i`### .......# #### ..###........#....##### (iL.......†..##.............##.#.########.......@..# (i####### ########.## #.Fly ....(ic#...#(i2 (i %8(iN(i(iǸ#.###....# #...#.....# #.# #.#####...##. #.÷.......'. ####.#......##...######.#. #.#...........# #.#...# .###.#....######.#...# †..##.....#...# ##.#.#########...# # #...# #..# #...# .## ##.# #...# ..~~ ... #.... ..##~ ....(iK..# ~ ....#.# ....#....#(i_(i%9(i(i(i`F.###....# #...#.....# #.# .#####...#. .÷.......'..#......##...######.#. # #.#...........# #.#...# ###.#....######.#...# †..##....#...# ##.#.#########...# # #...# #..# #...# .## ##.# #...# ..~~ #... #.... ..##~ #.....# ~ #....#.# #....#~....#(i P<40(iV(iW(i5 m .......#####...##########.......÷.......'......... ###.#......##...######.# # .......# ###### ###........#....##### .......†..##.............##.#.########.......# ####### ######.## ## ..~~ #.....Fly ..###.....(i6 (i 7 %1(i|; (i = (iL ÷.......'......... ###.#......##...######.# # .......# ###### ###........#....##### .......†..##.............##.#.########........# (iMg####### ######.## ## ..~~ #....#.##~..# ##.###(i8MLFly .......(iO1y(i]P:.y(iXy   vampire mosquito (wandering)(iX%2(i](iH_(i###.#......##...######.# # ......# ###### ###..#....##### .......†..##.............##.#.########.......# ####### ######.## ##.#### ..~~ #@...#.##~#.## ~  .#  ~#..........(i3y....(ie.(i)(iN%3(i(iR(i*.#......##...######.#.  #.#...........# #.#...#.#....######.#...# †..##....#...# ##.#.#########...# ....# #...# #######..# #...# .## ##.#### #...# (i..~~ #.@..# #.... ..##~ #....# ##.## ..# ~ #....# .# #....# # (i(ij%4(iR(i(ix9   .....# ####### ##..#....##### ......†..##..........(i9 ...##.#.########.......# ####### #####.## ##.####  ..~~ #.....##~#.## ~(i:   .#  ~######....(i= yYou hear the quick rusting of a drain very nearby.(iI> 1y(ic? .y(iE yyy 3 vampire mosquitoes (wandering)(i=I %5(iL (iqO d _You encounter a vampire mosquito. x2(i=  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(ih{ y.  You conjure some foxfire!y.(iQi.(iiy.(iNj%y.(ijy(irvvyyy1 ally target)(ir^7--===6(iy(i |= _The vampire mosquito buzzes angrily. x2(iz  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(if  You conjure some foxfire! The foxfire burns the vampire mosquito.(i.#4§(i#F§v(ig5  The vampire mosquito is lightly damaged.  The foxfire burns the vampire mosquito but does no damage.(i]j§(i.(i!Gy.y.(if y  The vampire mosquito is lightly damaged.  The vampire mosquito bites you.(i'@vv(iڸ2---6-----7(iCV§§(iM _The vampire mosquito draws vitality from your injuries!(il5  Casting: Foxfire (safe; 1% risk of failure)  (i5\Confirm with . or Enter, or press ? or * to list all spells.(i3vF§v(i}f  You conjure some foxfire! The foxfire burns the vampire mosquito.(ik§v§(i|  The vampire mosquito is lightly damaged.  The foxfire burns the vampire mosquito.(i3§(i#y.(iy.(i  The vampire mosquito is moderately damaged.(i(itHyv(i(i  The vampire mosquito bites you but does no damage.  The foxfire burns the vampire mosquito.(i4§(iy.(i#Av.(i$p3=-----8(ij*M§§§(i-h _The vampire mosquito is heavily damaged.(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(ia§v 2You conjure some foxfire! The foxfire burns the vampire mosquito.(iC3§(itDe y.  The vampire mosquito is lightly damaged.(iD@y§(i] v§..v.  The vampire mosquito closely misses you.The vampire mosquito misses you. The vampire mosquito bites you.  The vampire mosquito draws vitality from your injuries!29---5-9(i^§ _The vampire mosquito barely misses you.(i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(i1f  You conjure some foxfire! The foxfire burns the vampire mosquito!(i|§§v (i1The vampire mosquito is heavily damaged.The foxfire burns the vampire mosquito.(i'P3§(iI^w  ... .. #.## ...# #...# ..# #...#  ##.#### #...#  ..~~ #§§..# #....  ..##~ #§@y.# ##.##  ..# ~ #§yy.#  .# #....#  ~....#  ##.....  .......  ........  ######.... (i^N  The vampire mosquito bites you.  The vampire mosquito draws vitality from your injuries!  The vampire mosquito bites you.  The vampire mosquito draws vitality from your injuries!  The vampire mosquito bites you!vampire mosquito draws vitality from your injuries!(i3  ... .. #.## ...# #...# ..# #...#  ##.#### #...#  ..~~ #§§..# #....  ..##~ #§@y.# ##.##  ..# ~ #§yy.#  .# #....#  (i4 ~....#  ##..... .......  ........ ######.... (i/=vv!  * * * LOW HITPOINT WARNING * * *(i=4/36 --------------------4---=(i> 50(iRCo§§§(iEM _The vampire mosquito draws vitality from your injuries!(iVL  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(i 2You conjure some foxfire! The foxfire burns the vampire mosquito.(i3§(i|  The vampire mosquito is lightly damaged.  The foxfire burns the vampire mosquito!(i 3§(ih   ... .. #.## ...# #...# ..# #...#  ##.#### #...#  ..~~ #§§§.# #....  ..##~ #§@y.# ##.##  ..# ~ #§yy.#  .# #....#  ~....#  ##.....  (i%....... 1 ........  ######.... The vampire mosquito is moderately damaged.(iM  ... .. #.## ...# #...# ..# #...#  ##.#### #...#  ..~~ #§§§.# #....  ..##~ #§@y.# ##.##  ..# ~ #§yy.#  .# #....#  ~....#  ##.....(i{ .......  ........ ######.... (i vvThe vampire mosquito barely misses you. The vampire mosquito bites you.  * * * LOW HITPOINT WARNING * * *  The vampire mosquito draws vitality from your injuries!  The vampire mosquito closely misses you.The vampire mosquito barely misses you. The vampire mosquito bites you.  You die...(iR -3/36 ---------------------(iV /  --more--(i=(iAGear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - the +4 whip of Absolution (weapon) {protect, rElec rF+ Int+2 Dex-2}  e - a +1 short sword of speed  m - a +0 devious dagger Missiles (go to first with ()(i3BPc - 6 boomerangs  f - 6 stones  g - a throwing net (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)  k - a +0 pair of gloves (worn)(ibBd - a +0 leather armour  h - a +1 leather armour of cold resistance Jewellery (go to first with "=) (iB_ j - a ring of see invisible (worn)  n - a ring of flight (worn) (iBTalismans (go to first with %)l - a spore talisman(i/ 8(iY (ia Goodbye, alright.540 alright the Conjurer (level 7, -3/36 HPs)Began as a Deep Elf Conjurer on Feb 5, 2026.Slain by a vampire mosquito (4 damage)... on level 5 of the Dungeon.The game lasted 00:25:03 (2855 turns). Best Crawlers - 912. 544 valamere DsRe-07 quit the game (D:4) 913. 544 stonecrops GrFi-07 slain by a black bear (D:5) (i Q914. 543 Lorelibrar MiBe-07 blasted by an orc priest (D:5) 915. 543 tymiorr DEIE-07 slain by Duvessa (D:4) 916. 543 reezuhn GnWn-07 slain by an orc priest (D:5) 917. 541 alright DrCj-07 slain by a wight (D:7) 918. 541 EntRunner VSCj-07 slain by a wight (D:6) 919. 541 JoFu2(i GnIE-07 slain by a vampire bat (D:5) 920. 540 alright DECj-07 slain by a vampire mosquito (D:5) (i 921. 539 stonecrops GrFi-07 slain by Pikel (D:4) 922. 536 bigdog255 DEEE-07 blasted by Pikel (D:5) 923. 535 Stats(i %CoHu-07 slain by Menkaure (D:5) (i x924. 535 tymiorr DsNe-07 slain by an ufetubus (D:4) 925. 534 Dracaras DEHu-07 slain by an iguana (D:5)(i9)(iK(iN? [?25h[?0c [?1051l[?1052l[?1060l[?1061l