giZM Player: alright Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-06.04:02:12.ttyrec Time: (1770350532) Fri Feb 6 04:02:12 2026 gi/T [?1051l[?1052l[?1060l[?1061hgiU V)0[?7h[?25l[?1cgi] giva gii Welcome, alright. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Made of living stone, Gargoyles have a preternatural affinity for earth magic. They have low health, but their stone bodies are incredibly tough. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gargoyle Earth Elementalistgi gi,Welcome, alright. Please select your background. WarriorAdventurerMage a - Fightergici - Artificergi@q - Hedge Wizard b - Gladiatorj - Shapeshiftergi3r - Conjurer c - Monkk - WanderergiGs - Summoner d - Hunterl - Delvert - Necromancer gice - BrigandWarrior-mageu - Forgewright giZealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingergi"Iw - Ice Elementalist g - Cinder Acolyteo - EnchantergiLx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist z - Alchemist girEarth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting. gi+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesgi0Space - Pick species first ? - Helpgi9 Tab - Gargoyle Earth ElementalistgiqU giJ[Welcome, alright. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin gi[rb - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist gi[d - Gargoyle m - Demonspawnv - Demigod e - Mountain Dwarfgi["n - Djinniw - Formicid gi[Wf - Draconiano - Sprigganx - Naga g - Trollp - Tengugi_Dy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Made of living stone, Gargoyles have a preternatural affinity for earth magic. They have low health, but their stone bodies are incredibly tough. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gargoyle Earth Elementalisthinhithi@yWelcome, alright the Human. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandhiyWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist hiyvh - Chaos Knightp - Reavery - Earth Elementalist z - Alchemist hiyEarth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting. + - Recommended background * - Random background hizY# - Recommended character ! - Random character % - List aptitudeshi>zeSpace - Change species ? - Help Tab - Gargoyle Earth ElementalistklifKkli4Qkli3V,Welcome, alright. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - SpriggankliVx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy kliQWMade of living stone, Gargoyles have a preternatural affinity for earth magic. They have low health, but their stone bodies are incredibly tough. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpkliW9 Tab - Gargoyle Earth ElementalistmliZ& mli* mli/ }Welcome, alright the Draconian. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkmli/0 Ik - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkermli0 n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist z - Alchemist Earth Elementalists know the Sandblast spell, and can later learn more earthen mli0 spells suitable for subtle stabbing or brute-force blasting. + - Recommended background * - Random background mli0 # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Helpmli1 9 Tab - Gargoyle Earth ElementalistliKlialright the ConjurerDraconianHealth: 14/14 ========================Magic: 3/3========================AC: 4Str: 9EV: 11Int: 18SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic Dart#####++###+#.##~~.......ß..#~~..~~~~~~.##~..~~...~~~##~.~~..~..~~##~.~~.~~~..~##~.~~.@.~~.~##~..~~~.~~.~##~~..li~..~~.~##~~~...~~..~##.~~~~~~..~~#..ß.......~~##...###++######..Welcome, alright the Draconian Conjurer.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...li&li/Press ? for a list of commands and other information.li9q _Found a staircase leading out of the dungeon.li. Ili  li 9You enter the shallow water.li UWater li F _Moving in this stuff is going to be slow.li lic (li li' li 3li0 li li"$ A  You enter the shallow water.lip$ ?Water li% li9( N _Moving in this stuff is going to be slow.li) li7* (li* li , li- li- li. li3 Bli4 li7 li9 i  You encounter a hobgoblin.li@ .............. ....... ....... ..g.... .......## ........# #####++###+#@# ##~~.......ß..# li)A ,#~~..~~~~~~.#.# Magic Dart#~..~~...~~~###~.~~..~..~~#..#~.~~.~~~..~##.. liOA g   hobgoblin (asleep)#~.~~.<.~~.~# ###lirA }#~..~~~.~~.~##~~..~..~~.~#liI -8.2 (8.2li^K 29.2 (9 _liP liR liK  ****g    The magic dart hits the hobgoblin.  The hobgoblin is moderately wounded.li .g...2--------===10.2 (1.0)li  li _The hobgoblin shouts!li% @.gli lir 1----------------Contam: 10% ---1liE li H _You miscast Magic Dart. Nothing appears to happen.liޥW .  The magic dart hits the hobgoblin.liB**li`0!..li30----------------16=--2Magic DartliW9liE<M _You kill the hobgoblin!lililililinliliFlilili">--------lilililiãliťli998% lililiŨ76liJli M4liȬliM2lili9liub1========1likliW _You start resting.li-...~..~<li023.2 (11.0)liqP-liliK _Your magical contamination has completely faded away.li 9========li nli li ,li lik li lik liL ,li li ,li li liB lib li li >2========li li li ,li li liM li lif ,liP liE li @========lili,liliw,lili li li li,lilili6lili liYlililiLli{lili<lilin _You start resting.Magic restored.li*lii<-46.2 (23lirFj3========7.2 (24 _liMliQOliIlililiwXlilili3lilililiJliV========lilililiGliliKliliUlililili4lililililiClilili$lililimlilili li li liV li" liliUlililiClililili4  You open the door.  You encounter a hobgoblin.li........#........## .........# # #####++###+#.# .. li.#~~.......ß..# ... ~~..~~~~~~.#.# .... ~..~~...~~~#.## ..... ~.~~..~..~~#..####...... ~.~~.~~~..~##...@'...... li~.~~.<.~~.~#######...... ~..~~~.~~.~# .>...Magic Dart ~~..~..~~.~# ..g. ~~~...~~..~# ... .~~~~~~..~~# ##g   hobgoblin (asleep) ß.......~~## .###++##### .li&-60.2 (13li)31.2 (14 _liQ.li1[ _Found a stone staircase leading down.li †The magic dart hits the hobgoblin.*****liW f'..>.li 2--------33=2.0)Magic Dartli6 li M _You kill the hobgoblin!li@23li2li4li:nli:,li;li<li=>--------li=li@?,li@liuAliAli'BlitCliCliDliEli{F,liGliGliiHliIliIlimJliL3========liNlidPliPliQlixV@  There is an open door here.li$Yj  You encounter an endoplasm.lihd..# ..## ....# .#..# ...###.##++###+#.# .........J ~.......ß..# ...... ..~~~~~~.#.# ..... .~~...~~~#.## #...~..~..~~#..####..~.~~~..~##....'@.-~.<.~~.~#######.. .~~~.~~.~# ...>..Magic Dart ..~..~~.~# ##....†.....~~..~# #..... ~~~~~..~~# #######J   endoplasm (asleep) liv8J.742.0)lil}1JliF-5.2 (13lilin^ _The endoplasm quivers.li|p ***** The magic dart hits the endoplasm.li4).J.li6....lip2--------=6.0)lili~b _The endoplasm is severely wounded.li W .  The magic dart hits the endoplasm.li T****li i 5....liu 1----------------417Magic Dartli{} li M _You kill the endoplasm!li43li$6lio9li@liBliC>--------liCliwEliEliFliH,li~Ili{K,ligLliN,li\Oli=Q,liRli5T,liQUliiWj2========liGXliZZ,li-[li1],li^li`,liali?clic@========lidlif,ligliiiliiliWklillillimliolioliplir,lisliDuliulivlix,lizli-}n _You start resting.Magic restored.liI/.'-lih099.2 (22.0)liaw3========-100.2 (23.0) _liBliRli @3li@li7ClicEliVJ,liJli Mli>Mli_NliPliWS,liTliAWliYV========liZli9]li_,li`liblic,lidli&flif,li{glihlidj,limkli%| ........# ........#  ..#  ........# ######  ........# #....# # ........# #....# . ........###....# .# .........##....###.###  #####++###+#.##@.... li|##~~.......ß..##........... #~~..~~~~~~.#.##........... #~..~~...~~~#.#####........ #~.~~..~..~~#..####........ #~.~~.~~~..~##....'........ #~.~~.<.~~.~#######........ #~..~~~.~~.~#........>..... #~~..~..~~.~#.#####....†...li18.2 (8.0)li+9.2 (9li_liЏU _d - an emerald potionli 3lipliYliLli| Bli li_ li liliolilili2li;,lilili:,liWliVlili( li li"li$li$li%li@'li(li(li)li+li,liq-li .li/li0li1li2li2li@4,li4lia7li78lia8li8li9lie:li:,li;li<,liO=li>lib?li?li@liXlilililiulili],li>li li liR li li& lilililililili[li4liliHBlili)li+Bli-li.,lil/li0lik2li=3lid3li4lis6,liw7liB#........#.# #....#.# #....#.# ####..#  ####..#  ...'..#  ####. #.#  ......># #.#  liGC[####....†... #@#   #. #.#   ######### #.#   #.#   ..#   ###            liI038.2 (29.0)liJK,9.2 (30liSv _c - a scroll labelled VUABREMIGAli+li\+liL/Xliy3nli5li6,li6li 8li9,li9li8;li<,li<li>li?Bli@liA,liFBliCliEliEliFli0Gli8HlixHliHliIliJlifK,liLliMli!NliNli`PliQli9QliRliRliecli;ilinliolipli qliyqlislitlitliquliwliQxlixlixlizli{lil{li{li1}liR~li~li~lihliliӁliliililili9lilili҇li(li[liliĊli liAliDlilili7 _You open the door.li  You encounter a kobold. It is wielding a +0 dagger.li++##### #......#  ........K# #.######  .........# #.#  #........# #.#  #........# #.#  #........# #.#  #........# #.#  #........# #.#  #.# li' #.# #.#  #.#####.# Magic Dart.......########## K   kobold (asleep) li޶-68.2 (29li39.2 (30 _liliQ _There is an open door here.lit )The magic dart hits the kobold.li_****** li6B......liB2--------50=70.2 (1.0)Magic DartliJ` _You kill the kobold!li9 li lie li liK Xli lia li< li liC ,liĝ liZ li li >--------li liΤ liئ li/ li3 li li li$ li li[ li ,liy liE =.~~~..~##....'.........# #.# .<.~~.~#######.........# #.# ~~.~~.~#........>......# #.# ~..~~.~#.#####....†... #.# ..~~..~# #........ #.# ~~~..~~# ############# #.# ....~~## .# ######.# ++##### ..# #......#........@# #.######-7.2 (7.........# #.# #........# #.# #........# #.##........# #.##........# #.##........# #.########'## #.#li0 G#.# #.#li 8-li li O _You see here a +0 dagger.li$li+8.2 (1lili% _a - a +0 daggerli}li  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f + Spellcasting 2.1   3.6  -1           b - Unarmed Combat   0.0   1.0   0   g + Conjurations 4.0   5.0   0           c - Short Blades   0.0   1.0   0  liF            d + Dodging1.8   2.4  -1      e + Stealth1.9   2.0   0          li                                                            li_    li4X    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpliSG[=] set a skill target  li[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsli d * Dodging   1.8liA^o d - Dodging   1.8li 2= d + Dodging 1.8liTargetTarget--  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsli<[?25h[?0c0 lia [?25l[?1cli2.0  -1 current training targets, if any.=] set aall targetsli e * Stealth   1.9li% a-z] setselected target li li <[?25h[?0c0 lia [?25l[?1c2.0   0  =] set aall targetslip o e - Stealth   1.9li= e + Stealth 1.9li= a + Fighting 0.0li a * Fighting   0.0li .~~~..~##....'.........# #.#alright the Conjurer .<.~~.~#######.........# #.#Draconian ~~.~~.~#........>......# #.#li Health: 14/14 ======================== ~..~~.~#.#####....†... #.#Magic: 2/3================-------- ..~~..~# #........ #.#AC: 4Str: 9 ~~~..~~# ############# #.#EV: 11Int: 18 ....~~## ........# ######.#SH: 0Dex: 9 ++##### .........# #......#XL:  1 Next: 50% Place: Dungeon:1........@# #.######Noise: ---------  Time: 178.2 (0.0).........# #.#-) Nothing wielded#........# #.#Cast: Magic Dartli c#........# #.##........# #.##........# #.##........# #.########'## #.##.# #.# _You encounter a kobold. It is wielding a +0 dagger. _There is an open door here.  The magic dart hits the kobold. _You kill the kobold! _You see here a +0 dagger. _a - a +0 daggerliV li li li li_`lidBlidelieliLfliglih>3========li7hli iliklillillimlioli5qlisqli1rli(tlicv,liOwlixli0zliz@========li{lif|lie}li}li}li~livlilililililiɂliĄli~lilihli.li,lililiːliliIli]li,liliNli,lili̙liliElilili,lililililili lililioliliާliliϨliliclililili,lilliR  There is a stone staircase leading down here.lili _liliкlilili li(lilililiblihlililiFlili;lilili,lililiM   You encounter a rat. #r.  #.#  #..  #.# ......# #.# ..# #.# ......# #.# ......# #@# ......# ###### #.# ......# #....# #.#########Magic Dart ......# #....# #.........# ......###....# #.#######.# .......##....li ###.##### #.#r   rat (asleep) +###+#.##............# #.# ....ß..##............# #.# ~~~~.#.##............# #.#213.2 (35.0)4.2 (36 _li@li^s †The magic dart hits the rat.liL`******li8......2--------8=5.2 (1.0)Magic Dartli;G _You kill the rat!liqli3liЙliGli&lililiS>--------liliBlilicli˧liBliliɫ,liˬ,li'liүBli#liuT3========lili5li,liliƻBli&lipliھ,lilili_V========liwli .> ..#.#..#...##...# #...# .#####...# .........# ### #.@##.....-349.0) #†....# #.#######.  #... #.#### #.# .....# #.#.# #.# .....# #.#-5.2 (20 _Found a stone staircase leading down.miw 3mi mig Xmi ,mi mi mi mi miV mi۾ mi mi0 mi mi mi mi" mil mi mi mi mip mi mi mib ,mi mi ,mi: mi mi mil miY Bmib mi mi mi mi Xmi! mib mi mi mi mi mi mi mi` mi mi6 mi} miM ,mi mi' miX ,mi mi mi mi miQ mi mi mi mi mi mi9 mi mi mi mi ,mi mi mi ,mi$ mi mi ,mih mi.mimi mimi mi mi mi miR  There is a stone staircase leading down here.mimio _mimmimi ,miumimi|Bmi;)m ### ..# #.#####.########.#.......@..>...#########.#####.#......# #...####.# #...# #...# #.#####...# #.........####### #######..##.....# #†....###.#mi.-62.2 (27mi1,3.2 (28mi5mi8V _f - an amethyst potionmi= Imi> mi@ miD nmiE mi?F miG miG miH mi.K miK miK miL miM miN miO mitO miP miQ miQ miR miS miU miAU miU miV mi]X miX ,miY miZ mi[ mi|[ mi\ mi] mi^ mih^ mi_ mi` mia mia mi%c mip miEq mir mir miKs miu 7 _You open the door.miv miv mi--------mimimiqmimimimiXmimimi4mi,mimimimiKmismimimimiT3========mimiPmipmimi^mimi!mimimi7mi m#######....... ....... .....( ###### $....######....#...'....'-3044.0)...######....#...... #....# ....... #....#....... #....#....... #....#....... ######.......miN# F-5.2 (15mi '  mij' '_Found 3 poisoned darts.mi4 3miR5 mi < mi> miV? @========miC ,mi$F mikF miZH miI miJL miL miM mi\ #########..# ......## ###### 8.2 (3.0)$....######..........'....'......######....######.# #....#.# #....#.# #....#mi+] .# #....#........# ######miZ##########........#mi3#.##.# ######$..@.######....#####...........'....'....mi+S..######....#####Magic Dart.# #....#.# #....#gmiƴ>.# #....#g   hobgoblin (asleep)#.# #....#S   ball python (constriction, asleep)#.# ###### .#mi&0mi310.2 (1 _mimiLE : ******S  )The magic dart hits the ball python.  The ball python is severely wounded.mi A.SmiD 6g.mi >.Smi m.....gwandering)mim e2--------=1mi mi 5 _The ball python hisses angrily.mi} †The magic dart hits the ball python.miX****mi8g.mi9....mi%5/151----------------752miumi O _You kill the ball python!mi 3 ******g    The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.mib9g.mibi...†..0----------------=3Magic Dartmiomizr+ _The hobgoblin shouts!miZ4mimiK _You are out of magic!mi;rmi9g.mi'R.rmir   quokkag   hobgoblinmia/--4mimiW _You encounter a quokka.mimi9--mimi]K _You are out of magic! mi(.gr. mi mi-5 _ mi# mi$ mi@g mig.r† mi& mi'&6 mi0 mi2!mi |.rr$gr   rat (wandering)--------!mi 7!mi !mi%' T _You encounter a rat.%mi###########........# #.# #.# ######....$g...######....######....r...@.....'....'.......†......######....######.........# #....# r.## #....# #.# ###### .# %miwO.r%mi1r%miG.g%mi`:r.%mi.r   rat (wandering)%mi&8%mi%mi&mi## #.# #.# #.# ###### ....$.r..######....#......g.'....'...†......######....#.r.# #....# .#&miG.##.# #....# #.# ###### .#&mi#1r&mif@.g&miO.r&mi.r   rat (wandering)&mi&9&mi&mi'mi6########## #........# #........# #..# ###### ....$..r.######....#.g..@...'....'...†......######....#..r......# #....# ...'mi:7|.........#........# #....# #........# ###### ........#'mi81r'mi9@.g'mi:O.r'miA.r   rat (wandering)'migB'20'miG'miI)mig ;.g)mi V.r)mi A.r)miI <1)mi; )miM *miL6 (*mi6 Really attack while wielding nothing? Y - Yes  N - No,mi ,mi˵ Qalright the ConjurerDraconianHealth: 15/15 ========================##########Magic: 0/3------------------------#........#AC: 4Str: 9#........#EV: 11Int: 18#........# ######SH: 0Dex: 9,miƶ ....$....######....######## XL:  1 Next: 75% Place: Dungeon:1........rg@...'....'....... Noise: ---------  Time: 321.2 (0.0)..†......######....######## -) Nothing wielded.....r...# #....#Cast: Magic Dart.........# #....#.........# #....##........# #....#r   quokka#........# ######g   hobgoblin........#r   rat (wandering) ,miV R_You are out of magic! _You encounter a quokka. _You are out of magic! _You encounter a rat.You closely miss the hobgoblin.The hobgoblin is severely wounded.,mi'  gquokka. _You are out of magic! _You encounter a rat.  You closely miss the hobgoblin.The hobgoblin is severely wounded.The hobgoblin misses you.,mi g   goblin (wandering)r   rat (wandering),mi- 1=========2.2 (1Magic Dart,mi ,miH s _You encounter a goblin. It is wielding a +0 dagger./mi! W .  The magic dart hits the hobgoblin./mi' g   goblin (wandering)r   rat /mij .rr./mi ./mi gr   rat  You kill the hobgoblin!/mi 0--------913Magic Dart/miB /mi, W _The quokka completely misses you.0mi p r.  You hit the quokka.0mie  The quokka is moderately wounded.0mi &40mi' 0mi) > _The quokka bites you but does no damage.1mi r.  You hit the quokka but do no damage.1mi p  The quokka is moderately wounded.1mi$ &51miå 1miR T _The quokka closely misses you.2miJ r$You hit the quokka.  The quokka is severely wounded.g2miM  g   goblin (wandering)r   rat (wandering)2mi N &62miT 2mi.W > _The quokka bites you but does no damage.3miN| †You hit the quokka.3miO.3mioP6g.3mi3Wrg   goblin (wandering)3miX3mi^^Qalright the ConjurerDraconianHealth: 15/15 ========================##########Magic: 0/3------------------------#........#AC: 4Str: 9#........#EV: 11Int: 18#........# ######SH: 0Dex: 93mi^....$....######....######## XL:  1 Next: 108% Place: Dungeon:1..r......†@...'....'....... Noise: =--------  Time: 327.2 (1.0)..†......######....######## -) Nothing wielded.........# #....#Cast: Magic Dart3mi(_.........# #....#.........# #....##...g....# #....#g   goblin (wandering)#...g....# ######3mi_S........#The quokka is moderately wounded. _The quokka closely misses you.You hit the quokka.  The quokka is severely wounded. _The quokka bites you but does no damage.  You hit the quokka.3mi.a _You kill the quokka!You have reached level 2!3mik/  --more--6miSC22/2252 3% 6mi6mi4 _9mi8g.-8 _:mi;9g.:miV-9:mi:mi4;mi+9g.;miL2;mi3'30;mi7;mi9;miz 8g.;mi ;mit &1;mią ;mii Wmi?$  Things that are here:Wmi%Br _a +0 dagger; a quokka corpseYmiNYmi&4YmiYmiE% _c - a +0 dagger[mi[mi}Gear: 3/52 gear slots (Left/Right to switch category) [mi"3Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 dagger Missiles (go to first with ()b - 3 poisoned darts]mi@ a - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 6.2 XLs.Current attack delay: 1.0. Damage rating: 3 (Base 4 x 97% (Dex) x 101% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. ]miA 3You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.^mi8^mi@^mieGalright the ConjurerDraconianHealth: 22/22 ========================##########Magic: 5/5========================#........#AC: 4^miGStr: 9#........#EV: 11Int: 18#........# ######SH: 0Dex: 9....$...†######....####### XL:  2 Next: 10% Place: Dungeon:1^miH.........@....'....'...... Noise: ---------  Time: 414.2 (0.0)..†......######....####### a) +0 dagger.........# #....#Cast: Magic Dart.........# #....#.........# #....##........# #....##........# ######........# _You kill the goblin! _You start resting. _Magic restored.  ^miIThings that are here: _a +0 dagger; a quokka corpse _c - a +0 dagger^mi\P^miZ+7 (0.5^mi_^mi|a. _a - a +0 dagger (weapon)`mi`miGear: 3/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 dagger Missiles (go to first with ()`mi$*b - 3 poisoned dartsamicYc - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 6.2 XLs.Current attack delay: 1.0. Damage rating: 3 (Base 4 x 97% (Dex) x 101% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.amiH ami ami& calright the ConjurerDraconianHealth: 22/22 ========================##########Magic: 5/5========================#........#AC: 4Str: 9#........#EV: 11Int: 18#........# ######SH: 0Dex: 9amig ....$...†######....####### XL:  2 Next: 10% Place: Dungeon:1.........@....'....'...... Noise: ---------  Time: 414.7 (0.0)..†......######....####### a) +0 dagger.........# #....#Cast: Magic Dart.........# #....#.........# #....##........# #....##........# ######........# _You start resting. _Magic restored.  Things that are here: _a +0 dagger; a quokka corpse ami E_c - a +0 dagger _a - a +0 dagger (weapon)ami ami +5.7 (1ami amil + _You drop a +0 dagger.cmi cmiVGear: 2/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Missiles (go to first with ()cmi*b - 3 poisoned dartsdmi b - 3 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.0; use (s) to set 6.0 as a target for Throwing.dmi At 100% training you would reach 6.0 in about 4.5 XLs.Current attack delay: 1.0. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.emi emi\ emik 7alright the ConjurerDraconianHealth: 22/22 ========================##########Magic: 5/5========================#........#AC: 4Str: 9#........#EV: 11Int: 18#........# ######SH: 0emiT Dex: 9....$...†######....####### XL:  2 Next: 10% Place: Dungeon:1.........@....'....'...... Noise: ---------  Time: 415.7 (0.0)..†......######....####### a) +0 dagger.........# #....#Throw: 3 darts (poison).........# #....#.........# #....##........# #....##........# ######........# _Magic restored.  Things that are here: _a +0 dagger; a quokka corpse emi a_c - a +0 dagger _a - a +0 dagger (weapon) _You drop a +0 dagger.emif emi emi6 emi gmi*Igmi+gmi-gmi2  You see here a rat corpse.gmi13gmi3 _gmi5gmi7gmi.9gmi9gmif:gmim<gmir>gmi>gmi?gmiAgmi6Dgmi|DgmiyEgmiIgmiIgmiKgmiPt _You now have 10 gold pieces.gmiQgmiSgmi+V,gmiiWgmi\g  You see here a ball python corpse.gmi>^gmi^ _gmi_gmiagmid,gmi0egmiggmion#........##........########........# ## #.............†######. #..............)....'.gmiof #.......†......######. #..............# #. ######.........# #. #@.........# #210.0) #..#........# #. #..##......gmi[o## ...# #...... .... ####....# gmioz ....# ..... ##gmioq# ..>gmikygmiz,6.7 (11gmigmiy; _Found a stone staircase leading down.imi=O _imi/P imi{T BimiU imiU imi:V imi}Y imi[ imi\ imi'] imi_ imi a imiJa imib imid imi(g imijg imi{h imik imin i  You encounter a hobgoblin.imiu `#......)...#.......†......#### #........#  ######.........#  imi;v ##..........#  ##..#........# ########..##........# #........###........# #......@.# ####....## #........# ....# imiv f#........# ### #....>...+#........#!##+#### g   hobgoblin (asleep)gimi} 231.7 (5.0)imi~ )2.7 (6 imi _imiP imi! kmi (((((g(You throw a dart. The dart hits the hobgoblin.kmi^Tg(kmiudv....!.kmiveN==3.7 (12kmiekmi/lkmi!n+ _The hobgoblin shouts!nmi((((((poisoned)nmiEXUg(nmia....--4dart (poison) nmicnmie_ _You throw a dart. The dart hits the hobgoblin. The hobgoblin is poisoned.pmi~ ((((You throw a dart. The dart hits the hobgoblin.pmi Cg(pmi6 6...pmi y--5Nothing quiveredpmiܤ pmi:  pmil 1_The hobgoblin is lightly wounded.rmiE Jrmi-H G _Nothing quivered!umilj  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.umiM \ #..............)... alright the Conjurer #.......†......#### Draconian umiN '#..............#  Health: 22/22 ======================== ######.........#  Magic: 4/5===================----- ##..........#  AC: 4Str: 9 ##..#........#  EV: 11Int: 18 umiN ########..##........#  SH: 0Dex: 9 #........###........#  XL:  2 Next: 10% Place: Dungeon:1umi)O " #......@.# ####....##  Noise: ---------  Time: 435.7 (0.0) umiwO #.....*..# ....#  a) +0 dagger #....*...# ###  Nothing quivered #...*>...+ umiO o#..g.....# umiO ..(##+#### g   hobgoblin (poisoned) umiP .(. .( umi%P /_Nothing quivered!  umiKP Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.umi|P Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, poisoned, 100% to hit)vmiF6#..............)... alright the Conjurer#.......†......#### Draconian#..............#Health: 22/22 ========================vmi7f######.........#Magic: 4/5===================-----##..........#AC: 4Str: 9vmiq7<##..#........#EV: 11Int: 18########..##........#SH: 0Dex: 9vmi7#........###........#XL:  2 Next: 10% Place: Dungeon:1#......@.# ####....##Noise: ---------  Time: 435.7 (0.0)#.....*..# ....#a) +0 daggervmi98#....*...####Nothing quivered#...*>...+vmiz8n#..g.....#..(##+####g   hobgoblin (poisoned).(.vmi8.(Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vmi9+Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, poisoned, 100% to hit)  The magic dart hits the hobgoblin.vmi7honfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (lightly wounded, poisoned, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded.(g. ..  You encounter a jackal.=6.7 (1vminvmi3 _The jackal leaves your sight.xmiXg. -7xmiz]xmi+_xmi<N-xmih xmi G _Nothing quivered!{mi!  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mi #..............)... alright the Conjurer #.......†......#### Draconian #..............#  Health: 22/22 ======================== ######.........#  Magic: 3/5==============---------- ##..........#  AC: 4Str: 9 miq##..#........#  EV: 11Int: 18 ########..##........#  SH: 0Dex: 9 #........###........#  XL:  2 Next: 10% Place: Dungeon:1 mi#......@.# ####....##  Noise: ---------  Time: 437.7 (0.0) #.....*..# ....#  a) +0 dagger mic#....g...# ###  Nothing quivered #....>...+ #........# ..(##+#### g   hobgoblin (poisoned)miz .(. .( _Nothing quivered!  Casting: Magic Dart (safe; 3% risk of failure)  miZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linemiAim: a hobgoblin (severely wounded, poisoned, 100% to hit)miH #..............)... alright the Conjurer #.......†......#### Draconian #..............#  Health: 22/22 ========================mik ######.........#  Magic: 3/5==============---------- ##..........#  AC: 4Str: 9 ##..#........#  EV: 11Int: 18 mi########..##........#  SH: 0Dex: 9 #........###........#  XL:  2 Next: 10% Place: Dungeon:1miE #......@.# ####....##  Noise: ---------  Time: 437.7 (0.0) #........# ....#  a) +0 daggermik #....†...# ###  Nothing quivered miw#....>...+ miE#........# ..(##+#### g   hobgoblin (poisoned) mi.(. .(miCasting: Magic Dart (safe; 3% risk of failure)  miCConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  mioPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, poisoned, 100% to hit)  mi*The magic dart hits the hobgoblin.mi' )       mi         *..# ....#  mi2  ###     .(. .( mi! 6honfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (severely wounded, poisoned, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin!mi .h   jackal (wandering)mi 7=8.7 (1  The magic dart hits the hobgoblin.  You kill the hobgoblin! _You encounter a jackal.  mi Training target 2.0 for Stealth reached!raining target 2.0 for Dodging reached!  Your Dodging skill increases to level 2!mi miK h _Your Stealth skill increases to level 2!mi mii mi mi ] _A jackal is nearby!miKRh(hh.h(h 2 jackals (wandering)-9mi`m _You encounter a jackal.mi<N-miCmiEG _Nothing quivered!mie  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mi mi  Your spells (cast)TypeFailure Level mi Z a + Magic DartConjuration3% 1 mi -Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitmi...+#........#..h##+####hh 2 jackals (wandering).(h.( _Your Stealth skill increases to level 2! _A jackal is nearby! _You encounter a jackal. _Nothing quivered!  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iZmmid#..............)... alright the Conjurer#.......†......#### Draconian#..............#Health: 22/22 ========================######.........#Magic: 3/5==============----------##..........#AC: 4Str: 9##..#........#EV: 11Int: 18miFfk########..##........#SH: 0Dex: 9#........###........#XL:  2 Next: 17% Place: Dungeon:1#......@.# ####....##Noise: ---------  Time: 439.7 (0.0)#........# ....#a) +0 dagger#....†...####Nothing quivered#....>...+#........#..h##+####hh 2 jackals (wandering).(h.( _Your Stealth skill increases to level 2! _A jackal is nearby! _You encounter a jackal. _Nothing quivered!  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.miO #..............)... alright the Conjurer #.......†......#### Draconian #..............#  Health: 22/22 ======================== ######.........#  Magic: 2/5=========--------------- ##..........#  AC: 4Str: 9 ##..#........#  EV: 11Int: 18 ########..##........#  SH: 0Dex: 9 #........###........#  XL:  2 Next: 17% Place: Dungeon:1 #......@.# ####....##  Noise: ---------  Time: 439.7 (0.0) #.....*..# ....#  miO a) +0 dagger #....*...# ###  Nothing quivered #...*>...+ #..*.....# ..h##+#### hh 2 jackals (wandering) .(h .( _Nothing quivered!  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 100% to hit)mi^ H#..............)... alright the Conjurer#.......†......#### Draconian#..............#Health: 22/22 ========================######.........#Magic: 2/5=========---------------##..........#AC: 4miL_ MStr: 9##..#........#EV: 11Int: 18########..##........#SH: 0Dex: 9#........###........#XL:  2 Next: 17% Place: Dungeon:1#......@.# ####....##Noise: ---------  Time: 439.7 (0.0)mi_ _#.....*..# ....#a) +0 dagger#....*...####Nothing quiveredmi_ #...*>...+#..*.....#..h##+####hh 2 jackals (1 wandering)mi_ .(h.(Confirm with . or Enter, or press ? or * to list all spells.mis` xAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the jackal.  The jackal is heavily wounded.mi 1hmi Ch(mi9 1h.mi^ Y.†.mi bh 3 jackals (1 wandering)mi7 6===40.7 (1miN mi*   Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the jackal.  The jackal is heavily wounded. _The jackal barks! You hear a bark!mi 4mi, mi G _Nothing quivered!mi_,Gear: 1/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)miX mi min #..............)... alright the Conjurer#.......†......#### Draconian#..............#Health: 22/22 ========================######.........#Magic: 2/5=========---------------##..........#AC: 4Str: 9##..#........#EV: 11miy hInt: 18########..##........#SH: 0Dex: 9#........###........#XL:  2 Next: 17% Place: Dungeon:1#......@.# ####....##Noise: ===------  Time: 440.7 (0.0)#........# ....#a) +0 dagger#....†...####Nothing quivered#....>...+#..h.....#..h##+####hhh 3 jackals (1 wandering)mi; .(.h(Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the jackal.  The jackal is heavily wounded. _The jackal barks! You hear a bark! _Nothing quivered!mix mi mi mi miiDrink which item? Potions  g - a potion of magic  d - an emerald potion  f - an amethyst potion [!] read|quaff[?] describe selectedmiyVmi^mih#..............)... alright the Conjurer#.......†......#### Draconian#..............#Health: 22/22 ========================######.........#Magic: 2/5=========---------------##..........#AC: 4Str: 9##..#........#EV: 11Int: 18########..##........#SH: 0Dex: 9#........###........#XL:  2 Next: 17% Place: Dungeon:1#......@.# ####....##mii$Noise: ===------  Time: 440.7 (0.0)#........# ....#a) +0 dagger#....†...####Nothing quivered#....>...+#..h.....#..h##+####hhh 3 jackals (1 wandering).(.h(Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the jackal.  The jackal is heavily wounded. _The jackal barks! You hear a bark! _Nothing quivered!miTrn  Okay, then.miymi|. _mi!X Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displmi!Y ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesmi xMovement: Game Saving and Quitting: miw To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k umi:   and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: mi ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected mi4  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: mi sCtrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andmiI\* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for hel[?7lp[?7hmi4Tab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickupmiW  mi}L  Item types (and common commands)Inventory management:mi<) : hand weapons (wield)i : show Inventory list mi( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)miPd#: Drop exact number of itemsmi$  = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hmi&2 " : amulets (Put on and Remove) % : talismans (ePoke)Item Interaction:miY s/ : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it mi | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7hmiamipv$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollmiCarry it to the surface and win! w : Wield an item (- for none)mi: f' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armourmiT6 M : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout)miz ` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitivehelp, among them X, x, f (or any form oNon-Gameplay Commands / Infotargeting), Ctrl-F, and G.miz miqItem types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)miqJd : Drop an itemmiq Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickupmi"zAutofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessarymizin viewmi@")Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and * Dir., Ctrl-Dir. : attack without movemi"pickup part of a single stackx: eXamine surroundings/targetsmimi$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information:mi) Health or Magic become full orM : show your spell librarysomething is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)" : display worn jewellerymiZDM5 : rest and long wait; stops when\ : show item knowledgemi0+M. : wait a turn (also s, Del)A : show Abilities/mutationsmi׭mix MRest:^ : show religion screenmi{ 1 2 3 b j nm : show skill screen% : character overviewmi] M/|\/|\@ : display character statusminw\|/\|/4-5-6h-.-lPlayer Character Information:miTo move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the gamemimi vMMovement:Game Saving and Quitting:mimi^%  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackmix: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersmip if targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickupmi Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)mi^>[ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (ePoke)mi>;Item Interaction:miڻmiE1/ : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quiveredmi:BZ} : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to bmiOther Gameplay Actions:(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded itemmicz : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout) ` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitivemi  help, among them X, x, f (or any form [?7lo[?7hmic miMm mix #..............)... alright the Conjurer#.......†......#### Draconian#..............#Health: 22/22 ========================######.........#Magic: 2/5=========---------------##..........#AC: 4Str: 9##..#........#EV: 11Int: 18########..##........#SH: 0Dex: 9#........###........#XL:  2 Next: 17% Place: Dungeon:1#......@.# ####....##Noise: ===------  Time: 440.7 (0.0)#........# ....#a) +0 dagger#....†...####miXy Nothing quivered#....>...+#..h.....#..h##+####hhh 3 jackals (1 wandering).(.h(Aim: a jackal (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the jackal.  miy The jackal is heavily wounded. _The jackal barks! You hear a bark! _Nothing quivered! _Okay, then.mif mi mi mi[h.h(h.---1.2 (0.5-) Nothing wieldedCast: Magic Dart  The magic dart hits the jackal.  The jackal is heavily wounded. _The jackal barks! You hear a bark! _Nothing quivered!Okay, then. _You unwield your +0 dagger.mi>Uh(mi ?I.hmi?9h.mifIDhhmiK---7a) +0 daggermi&^miV`. _a - a +0 dagger (weapon)mi+I  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.miD Z #..............)... alright the Conjurer #.......†......#### Draconian #..............#  Health: 22/22 ======================== ######.........#  Magic: 1/5====-------------------- ##..........#  AC: 4Str: 9 ##..#........#  EV: 11Int: 18 ########..##........#  SH: 0Dex: 9 #........###........#  XL:  2 Next: 17% Place: Dungeon:1 #......@.# ####....##  Noise: ---------  Time: 441.7 (0.0)mi ~ #.....*..# ....#  a) +0 dagger #....h...# ###  Cast: Magic Dart #....>...+ #........# miԄ ..h##+#### hhh 3 jackals (1 wandering) mi h(. .( mi' _a - a +0 dagger (weapon)  Casting: Magic Dart (safe; 3% risk of failure)  miI Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  mir Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 100% to hit)mi_k #..............)... alright the Conjurer #.......†......#### Draconian #..............#  Health: 22/22 ======================== ######.........#  Magic: 1/5mi l====-------------------- ##..........#  AC: 4Str: 9 ##..#........#  EV: 11Int: 18 ########..##........#  SH: 0Dex: 9 #........###........#  XL:  2 Next: 17% Place: Dungeon:1 miLl#......@.# ####....##  Noise: ---------  Time: 441.7 (0.0) #........# ....#  a) +0 daggermipl #....†...# ###  Cast: Magic Dartmil #....>...+ milO#........# mil..h##+#### hhh 3 jackals (1 wandering) mi mh(. .(miGmCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.miimAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linemimAim: a jackal (heavily wounded, 100% to hit)  The magic dart hits the jackal.mit )           miuu     *..# ....#   ### miu  miu, miMvhh 2 h(. .( mi`Ch(miI.hmi'.mi 3/2324=2.7 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (heavily wounded, 100% to hit)  The magic dart hits the jackal. mi @_You kill the jackal!mimii _Your Fighting skill increases to level 1!miXh..mi(r   jackalmir-3.2 (0.5-) Nothing wieldedmimi 1 _You unwield your +0 dagger.mi 8h.miwmi-7a) +0 daggermimiF . _a - a +0 dagger (weapon)miR  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mie 3 #..............)... alright the Conjurer #.......†......#### Draconian #..............#  Health: 23/23 ======================== ######.........#  Magic: 0/5------------------------ ##..........#  AC: 4Str: 9 ##..#........#  EV: 11Int: 18 ########..##........#  SH: 0Dex: 9 mi #........###........#  XL:  2 Next: 24% Place: Dungeon:1 #......@.# ####....##  Noise: ---------  Time: 443.7 (0.0) #.....*..# ....#  a) +0 dagger #....h...# ###  Cast: Magic Dartmik  #....>...+ #........# ..(##+#### h   jackal .(. .( _a - a +0 dagger (weapon)  mi HCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  mi tPress: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)mihl#..............)... alright the Conjurer#.......†......#### Draconian#..............#Health: 23/23 ========================######.........#Magic: 0/5------------------------##..........#AC: 4Str: 9##..#........#EV: 11Int: 18########..##........#SH: 0Dex: 9#........###........#XL:  2 Next: 24% Place: Dungeon:1#......@.# ####....##Noise: ---------  Time: 443.7 (0.0)#.....*..# ....#a) +0 dagger#....h...####mihmCast: Magic Dart#....>...+#........#..(##+####h   jackal.(..(Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  The magic dart hits the jackal.miEh†mimiXg=4.7 (1Magic DartmiRmionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (100% to hit)  The magic dart hits the jackal. _The jackal is lightly wounded.miA,mi,mi4mi6K _You are out of magic!mig  You barely miss the jackal.The jackal is lightly wounded.5miϷ miz T _The jackal closely misses you.miBS  You barely miss the jackal. Your tail-slap misses the jackal.The jackal is lightly wounded.miS g1====6Magic Dartmip\ miD^ _The jackal misses you. The jackal closely misses you.mii  You closely miss the jackal.The jackal is lightly wounded.miDk&7miJrmiBt> _The jackal bites you but does no damage.mi  You hit the jackal. Your tail-slap misses the jackal.The jackal is almost dead.mia&8mimi? _The jackal closely misses you. The jackal misses you.mi  You closely miss the jackal.The jackal is almost dead.mic &9mi mi S _The jackal barely misses you.mi16  You closely miss the jackal.The jackal is almost dead.mi~8F====50mi@miB  You closely miss the jackal.  The jackal is almost dead. _The jackal barely misses you.  You closely miss the jackal.  The jackal is almost dead. _The jackal barely misses you.mi †The jackal is almost dead. _The jackal barely misses you.  You closely miss the jackal.  The jackal is almost dead. _The jackal barely misses you.  You barely miss the jackal. You tail-slap the jackal.mi )miֳ c311Magic Dartmi miȽ J _You kill the jackal!miכmiDmimi١mi0mi~mimi0,mi[I2=====mi,mi%midBmimi6mimiami6=====mimi,mimi,mimi,mimimimimimiCmi:miO,miLmi mi`3=====mi,mimi,mimi,mimimif'=====mimimi{,mimiwmimimi;mimimis,miImi0 ,mi mif,miCmimiQ4=====mimi ,mimiVmimi mi#,mi$mi'mi(======mi)mi,,mi-mim0,mi]1mi 4,mi4mi7,mi8mi;,mi=mi(@,miAmiEBmik5=====  You see here a jackal corpse. _  Things that are here:  a jackal corpse; a hobgoblin corpse _mi@ri=====mirmi|Xmi~miZ~mimi+  ##..#....  ########..##.......  #........###.......  #........# ####....  #.....†..# ....  #....†...# ###   #....>...+ mi  ####........#   #....@##+#### -   #...(.#   #...(.#  mi  #.....#   #mi   #..?..# mi`  #.....# mi-`  #.....# miI* mi097.7 (46.0)mi%F-8.7 (47mimif _b - a poisoned dart; j - a dark potionmi_U3miVmiZmiZcBmi g,mihmi,lD _b - 2 poisoned darts (gained 1)miomiXomi{pmiumicumivmi{D _b - 3 poisoned darts (gained 1)mi miTmi΀mimi0mimimi^mimiFmi[mi} #....†...# #  #....>...+  ####........#  #.....##+####  #.....#  #.....#   #.....#   #.....#   #..@..#   #.....#  #.....#   #.....#   #.....#  ......+  .#.....# #.#.....# mi3505.7 (7.0)mi;+6.7 (8mi'mic _e - a scroll labelled DALUUTHR LUOVmiIImiJmic  You encounter a bat.mia  #....>...+  ####........#  #.....##+####  #.....#   #.....#  #.....#  #.....#  #.....#  #.@...#  #.....#  #.....#Magic Dart   #.....#  ......+ #.....#b   bat (wandering) #.#.....#  # #.b..?. mi.0b.mi$b.miF$b.miNObmis+7.7 (1mimioh _Found a scroll labelled XUQIUD IBRAOSCH.mi' *** The magic dart hits the bat.mi[ &b.mi2e Hb.b.mi#m mim `4-----=8mit miw ^ _The bat is moderately wounded.mi` .b  You barely miss the bat.The bat is moderately wounded.miimiimiTj9mi qmiMsn _The bat misses you. The bat hits you but does no damage.mi@S .  The magic dart hits the bat.miB*miM/ .mi93----------410Magic Dartmi,?miAG _You kill the bat!mi/ 3mi1 miT9 Bmi3: mi: mif< miY? ,miw@ miJC miC ;-----miE mi\G ,mitH miJ ,micL miN ,miP miFT miT Q4=====miU miQY ,miZ mi] ,mi_ miyc ,mid mi]h mih ======mij mim ,miXn miop ,miq mi0t ,miu mi`x mix miy mi4| miu| mi} mi miQ mi mi miL mil H5=====miՅ mi miߋ mi miY mi miq ,mig miT mi, ,miޖ mi miQ =====mi k  You encounter a ball python.mi  #.....#  #.....#  #.....#  #.....#  #.....#  ###.....#  #.......+ mi  #.#.....#  #.#....@# - # #....?....... #............Magic Dart mi F#.........S.. #...... ###..........S   ball python (constriction, asleep)mi   #...#######  #...#miv 034.7 (24.0)mi M-5.7 (25 _mi mi6 mi`} †The magic dart hits the ball python.miN****mih /....mis 4-----7=6.7 (1.0)Magic Dartmi{ mi~ O _You kill the ball python!mi'mi`(mi)mi,mi-mi2Bmi3mi6,mi{8mi;mi(<%-----miJ<mi=mi@miAmi0mi/,mimikmimi mi mi mii miZ,mimimi#5mi!,=====mimi:mi$,mimiw= ..###...........+#.#.....####### .......- .†#...#  mizG047.7 (11.0)miTF-8.7 (12miZmi]e _h - a scroll labelled XUQIUD IBRAOSCHmi mi =====mi8 ,mi` mi mi ,mi miB 7 _You open the door.mi miQ mi mi @  There is an open door here.mi mis  _mi mi mi Bmi mi0 mi mi mi mi7 Bmi| mi c  You encounter a rat.mi  #.....##+#### #.....#  #.....# mi6  #.....#  #.....#  #.....#  miY ?#.....#### mi| p#.....#...#  mi e#.....#.#@#  mi ###.....#.#...r# mi #.......'.#####..#Magic Dartmi R #.#.....### mi |# #.#.....####### mi0 -# miP # #............ # r   rat (asleep)miq ] #............# mi =#.........†..#mi Y #............#mi; T57.7 (9.0)r.mi Krmi M====8.7 (10.0) mil mi` - _The rat squeaks loudly.mi r.4-----Contam: 10% ----9.0)mi mi H _You miscast Magic Dart. Nothing appears to happen.mi4 JYou hit the rat.  The rat is heavily wounded.The rat bites you but does no damage.mi: J   endoplasm (wandering)r   ratmi R=---60mip mi [ _You encounter an endoplasm.miG .  You hit the rat.mi2J.mi#)miM-----411mimiG _You kill the rat!mi1 *****JThe magic dart hits the endoplasm.  The endoplasm is lightly wounded.miA SJ..... .mi3 Z3-----2mi mi ^ _The endoplasm quivers.mi **** The magic dart hits the endoplasm.mi( J.mi: ...J.2----------3miB mi,E a _The endoplasm is heavily wounded.mi- Y .  The magic dart hits the endoplasm.mi< q***mi &....mi@ 1----------84Magic Dartmi mi M _You kill the endoplasm!ni? ni@ ni@ ni,B niG 8% niH M6niH niJ Y-----4niK niM 2=====2niHP $ niyP 3_You start resting.niW ...-..'...ni] ,70.7 (6ni5_ P-nid nif K _Your magical contamination has completely faded away.ni ni nid ni ni ni/ L=====niR ni{ ni1 ni ,ni. ni ni6 ni~ niK nir ni niU ni ni ni ,niN ni ni J3=====ni ni ,ni ni7 nic ni[ ni ni0 ni ni  S=====ni} ni ni ni ni ,ni ni ni nib ni ,ni! ni# ,ni $ nik% ni% ni% nip' ni' ;4=====ni' ni!( ni) ni) niV* ni+ ni%, ni, ni- ni- niR. niw/ ni/ ======niC0 ni%2 niP2 ni2 ni4 ni4 nim5 ni6 ni7 ,ni 9 ,ni9 ni; ,ni!< ni= ,ni+> ni? ni%@ niE@ H5=====ni@ niC 4 _Magic restored.nivE niE ni4F nieG niH ,niXI ni]K niM ,ni|M niR ni`S niS ======ni&U niW niY ni4Y niZ ni ] nie_ ni_ ni` nib nic nic ni}d nie nig niTg nih niOj nim ,nin nip nir ni6r nis ni[ !#.....†..# ....##....†...#####....>...+####........##.....##+#####.....# ni #.....##.##.....##...#.....# #.....# #.####### #.....##### #........ #.....#...# #........#.....#.#.###........ ######.....#.#............ ##~~.#.......'.#####........ #~~..ni! #.#.....### #........ #~..~#.#.....#######........ #~.~~ni2 1612.7 (42.0)niy ,3.7 (43ni5 ni c _k - a scroll labelled XIUXAN JYLUETniInininni&ninini,ni3ninini/nininie,nini@nininiAnininiLnini<ni ni ni ni" ni(,nini ni1_You open the door.nibnini,ni\@  There is an open door here.niniS _ninitni@,nini]ni ,ni!ni&#ni%  You open the door.  You encounter a hobgoblin.ni+ ######.........# ##..........# ##..#........# ########..##........# #........###........# #........# ####....## #.....†......# #....†...########## #....>..@'...g.. ####........####### #.....##'#### Magic Dart #.....##.# #.....##.######  #.....##......#g   hobgoblin (asleep) #.....#######.#  nir, #.....# #.#######  #.....##### #..niY0Fg.26.7 (1nij6Mgni76===7.7 (14ni+=ni?+ _The hobgoblin shouts!niz *** The magic dart hits the hobgoblin.ni 1g.ni! !'.ni" ^4-------8ni" .0)ni* ni1, a _The hobgoblin is heavily wounded. niD **The magic dart hits the hobgoblin but does no damage. ni/ 9g.'3------------9 _The hobgoblin is heavily wounded. ni` * The magic dart hits the hobgoblin. ni2 1g. niX8  ni 9 p2----------30 ni$?  nixA b _The hobgoblin is severely wounded. ni  You barely miss the hobgoblin.The hobgoblin is severely wounded.1---1 ni ni- _The hobgoblin hits you. ni  You closely miss the hobgoblin.The hobgoblin is severely wounded. nid18------2 niJ nik- _The hobgoblin hits you. ni m †You hit the hobgoblin. ni ( ni --------553Magic Dart ni  ni M _You kill the hobgoblin!nind nid nif nii niGj nim nin nin nin D9=nio nir ,nis nist ,nit niu niv Q3=====niv nix O=niy niRz niz L20=niz niW} ,ni`~ ni, ni ======ni ni ni˄ nif ni h1==ni ni_ ni niŋ ni niɎ ni ni ni ,ni niԕ ni h2==ni nio ni ni ni g4=====nii niU ,niR niZ O=niӤ ni ni; #3nii )==ni ni 1 _HP restored.ni ======ni@ niM ni niٰ niT ni niԺ ==ni? ni ni ni ni< nin ni? ni 95=====ni ni ni ni* ,ni ni  There is an open door here.  You see here a hobgoblin corpse. ni7 _nim niV ni =====ni ni ,ni ni nih ni niG ni ni ,ni ni^ niB ,ni0 ni ni ni niQ niv ni; ni ,ni/ ni ni ni} ni nib ni ni ni ni ,ni0nizni,niwninininilnini# ni} ni nia nini nirnini,nininininininiBni$ ni_You open the door.nini ni ni!ni$,ni%niM)@  There is an open door here.niR+ni+ _nio-nif0ni84,ni4ni6ni9,ni{:niA@niAniBniBniEni#H,nibIniKniMnihNniOniUXniVniY,niYnia\ni^,ni^ni`nibnibni`cnifnihniiniBjnim= _You open the large door.nionipni@qnitE  There is a large open door here.ni_zniN{ _ni}|nit~niniFninininiʇ,nini:niwni[nini,niniFniؖnininini,nini_ni[,niniӫniͯA  You enter the shallow water.ni+?Water ni;nijN _Moving in this stuff is going to be slow.ni>niMni:,nini,nini-,ninijni,ni=niXninini,ninini,nininiD,ni:,nixBni ni>nisnini9ninininiNni]ninini>ni ,ninini=,ninini,ni.nini>,niniY ni ,ni niniTnininini,nininininiLnini ni ni!ni#ni$,ni4%niq&ni(,ni>)ni*ni,,nik-ni/ni62j  You encounter an endoplasm.ni= ###.....#....#  #.......'.#####........##  #.#.....### #.........#  .#.....#######.........#   #ni&>.......###.....#   #.......# #.....#   #.........†...# #.....# niO>  #.............# #......  nit> ###...@.......# #######- ni>w  #...### ni>p  #...# ni>#Magic Dart   #...##   #.... ni?  #.... J   endoplasm (asleep)   #.... ni%?c  #J... niD?, ni:731.3 (97.6)J.ni RJnirF-2.3 (98ninniR ^ _The endoplasm quivers.nim &J.ni- nii 13.3 (1.0)ni ni ni%J.ni|niJ&4niܫniniS %J.ni niG &5ni niP ni[$J.niM%ni+&6ni2ni4nii hJ.h.ni h   jackal (wandering)ni &7nix ni W _You encounter a jackal.ni2 .hYou hit the endoplasm.  The endoplasm is lightly wounded.nini|.=8niniV _The endoplasm barely misses you.nic .hYou hit the endoplasm but do no damage.nil F  The endoplasm is lightly wounded.nio U2--9ni?v nix - _The endoplasm hits you.ni< M .  You hit the endoplasm.nia ÷   The endoplasm is severely wounded.nia1---40ni ni1#- _The endoplasm hits you.ni>4i _The endoplasm hits you.  You hit the endoplasm.  The endoplasm is severely wounded. _The endoplasm hits you.  You hit the endoplasm but do no damage.  The endoplasm is severely wounded.ni7b18----1ni=ni?- _The endoplasm hits you.ni M .  You hit the endoplasm.ni" )ni ---622Magic Dartni ni߾ M _You kill the endoplasm!ni 3ni ni ni+ nni h  A jackal comes into view.ni 9=...................-Magic Darth   jackal (wandering)hni +4.3 (2ni ni) L-5.3 (3 _ni niu ni  *****h*The magic dart hits the jackal but does no damage.nil8h.niВ>.....nif4-----==6.3 (1ni'ni)' _The jackal barks!niT ***** The magic dart hits the jackal.ni 8h.ni rThe jackal is moderately wounded.Jh.ni {...J   endoplasm (wandering)h   jackalr   rat (wandering)ni) q3-----------7ni+ ni. _You encounter a rat. You encounter an endoplasm.ni|tx †The magic dart hits the jackal.niy***r   rat (wandering)ni.ni/;.Jni=...ni}=2----------8-8niwni J _You kill the jackal!!ni !ni   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   1.4   1.7  +1   g + Spellcasting 2.2   3.6  -1      !ni      b - Unarmed Combat   0.0   1.0   0   h + Conjurations 4.1   5.0   0   c - Throwing   0.0   1.2  -1              !ni  d - Short Blades   0.0   1.0   0          !ni ,     e - Dodging   2.0   3.6  -1  !niC .     f - Stealth   2.0   3.0   0  !nig         !ni a    !ni         !ni         !niQ                 !ni}         !ni                 !ni pThe relative cost of raising each skill is in cyan.  !ni0 The species aptitude is in white.  [?] Help!ni^ G[=] set a skill target  !ni [/] auto|manual mode [*] useful|all skills [!] training|cost|targets'niEo a - Fighting   1.4)ni= a + Fighting 1.43ni  h * Conjurations   4.13ni 3ni 3ni&  ###.....#.#............# alright the Conjurer  #.......'.#####........## Draconian  #.#.....### #.........# Health: 19/23 ===================-----  #.#.....#######.........# Magic: 2/5=========---------------  # #.............###.....# AC: 43ni& Str: 9  #.............# #.....# EV: 11Int: 18  #.........÷...# #.....# SH: 0Dex: 9  3ni' B#.............# #...... XL:  2 Next: 68% Place: Dungeon:1  ###...@.......# ####### Noise: =--------  Time: 748.3 (0.0) 3ni<' Y #...#########3ni^' # a) +0 dagger  #...#3ni' # Cast: Magic Dart  #...##  #...†  #....J   endoplasm (wandering)  #....  #...J 3ni' @ _The jackal barks!  3ni( aThe magic dart hits the jackal.  The jackal is moderately wounded. 3ni5( _You encounter a rat. You encounter an endoplasm.The magic dart hits the jackal. 3ni^( 5_You kill the jackal!3ni. 3niZ@ 3niLF 3niH 4ni#3   #....... #.#.....###  #.#.....#######. # #............. #.............#  #.........÷...#  #.............#  ###...@.......#  #...#########  #...# #...# #...† #.... #.... #...J5ni)s   #....... #.#.....###  #.#.....#######. # #............. #.............#  #.........÷...#  #.............#  ###...@.......#  #...#########  #...# #...# #...† #.... #.... #...5ni15ni'5ni5niܣa _An endoplasm is nearby!6niY .  The magic dart hits the endoplasm.6ni******6ni< *r6nirC ...†.r   rat (wandering).6nic^ 20=1-----729.3 (16ni` 6nizc M _You kill the endoplasm!8ni .  The magic dart hits the rat.******8niQ bYou kill the rat!b.8niY...†.b   bat (wandering)8ni]=0---------550Magic Dart8nie8nigT _You encounter a bat.:niIb.b.:ni^#b.:ni;Ob:ni%-:ni 1:niu:nir;niR$b.;ni'.b.;ni;nie]19-=2;ni+;ni' _The bat hits you.;ni)   #.......'.#####.#   #.#.....### #..   #.#.....#######.   # #.............###.....   #.# #.....   #÷...# #.....   #;ni.....# #.....   ###.....# ######   #..@#########   #.b.#    #...#  ;ni†.  #.....  #...... ;ni* #..).  ;niW#....... ;niob.;ni.b;ni ;ni_U20=3;nia;niL _Found a hand axe. The bat hits you but does no damage.ni S †  The magic dart hits the bat.>ni I**>ni: *..>ni= =0----97Magic Dart>niD >niF G _You kill the bat!@ni7B1=@niL----@ni|Q2==@niQ@niR@nifT@niT@niU@niX,@niY@ni \k _You start resting.HP restored.@nia&-@nif,65.3 (8@nig3===-6.3 (9 _@nim@ninAnix3Ani1====AnixAnik==Ani6====AniBAni`AniAni,Ani2==========AniAni,Aniz<83==========Ani>AniV@AniGAAniABniBni,Bni#'Bnil(Q4=====Bniy0XBni2BniW3Bni04Bni7,Bni 8Bni:Bni;======Bni<Bni*?Bniv?Bni@Bni C,BniLDBnirF,BniGBnikJ,BniKBniN,BniQBnic_Bni=`BniaBnidn _You start resting.Magic restored.BnivBni1810.3 (44.0)BniŠe5=====1.3 (45 _BniyBniCni3CniA Cni Cni ,CniXCniECniCni,CniCni}#b  You see here a jackal corpse.Cnix&Cni'D===== _Cni(Cniu.Cni-3,Cni4Cni8Cnin;,Cni:=Cni\?CniC,CniDCnir@  You see here a +0 hand axe.Cni} ##...........# #######    #...######### #    #...##    ##...######## #   #...†.#  #...........#  #.....#  #....)......#  #....@......# 8.3 (7.0) #...........# #...........# #...........# #.....# #....# #...........# #.....).....#Cni5Cnie9.3 (8 _Found a spear.Kni 3 M........###...........# ######.######### #...# #...########†...  #...........##.....).....#KniB ,20.3 (1KniP KniY Q _You see here a +0 hand axe.Lni LniA &1Lni Lnik ' _c - a +0 hand axeMni$Mni@H%MniHRMniś`Mni,Mni,MniMni #.....#  #...........#  #...........#   #...........#  #...........#   #...........#  #...........#  #...........#  #.# 9.3 (8 #############  MniMniMniN _You see here a +0 spear.NniB30.3 (1NninNni$ _d - a +0 spearOniQOni"V_  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.4   1.7  +1   i + Spellcasting 2.2   3.6  -1           b - Axes   0.0   1.0   0   j * Conjurations   4.2   5.0   0  Oni;W c - Polearms   0.0   1.0   0       d - Unarmed Combat   0.0   1.0   0       e - Throwing   0.0   1.2  -1               f - Short Blades   0.0   1.0   0      Oni!X         g - Dodging   2.0   3.6  -1       h - Stealth   2.0   3.0   0                      OniTX        Oni}X        OniXl    OniXa    OniZ#        The relative cost of raising each skill is in cyan.  OniZThe species aptitude is in white.  [?] Help[=] set a skill target  Oni[[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsVniVniVni#...........#alright the Conjurer#...........#Draconian#...........#Health: 23/23 ========================#...........#Magic: 5/5========================#...........#AC: 4Str: 9#...........#Vni:EV: 11Int: 18#...........#SH: 0Dex: 9#...........#XL:  2 Next: 79% Place: Dungeon:1#.....@.....#Vni<Noise: ---------  Time: 830.3 (0.0)#############a) +0 daggerCast: Magic DartVnidYou see here a +0 hand axe. _Found a spear. _You see here a +0 hand axe. Vnif_c - a +0 hand axe _You see here a +0 spear. _d - a +0 spearVni VniVniVniVni Vni Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)Vni< @c - a +0 hand axe  d - a +0 spear Vnid Missiles (go to first with ()b - 3 poisoned dartsYnih*Ad - a +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.At 100% training you would reach 12.0 in about 6.5 XLs.Current attack delay: 1.1. Damage rating: 5 (Base 6 x 97% (Str) x 102% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ZniZniZni#...........#alright the Conjurer#...........#Draconian#...........#Health: 23/23 ========================#...........#Magic: 5/5========================#...........#AC: 4Str: 9#...........#EV: 11Int: 18#...........#SH: 0Dex: 9ZniE'#...........#XL:  2 Next: 79% Place: Dungeon:1#.....@.....#Noise: ---------  Time: 830.3 (0.0)#############d) +0 spearCast: Magic Dart _Found a spear. _You see here a +0 hand axe. _c - a +0 hand axe _You see here a +0 spear. _d - a +0 spear  You unwield your +0 dagger.ZniZni7 +1.3 (1ZniZni _You see here a +0 hand axe. _c - a +0 hand axe _You see here a +0 spear. _d - a +0 spear  You unwield your +0 dagger. _d - a +0 spear (weapon)\ni3\ni\ni\ni\ni,\ni\nir\ni\nim\ni\ni\ni\ni\ni\ni*,\ni"\ni\ni\ni@\nio\ni\nit \ni \ni \nib\ni\ni\ni?\ni\ni,\ni\ni\ni\niM\ni\ni!\ni#,\ni$\ni'\niD)\ni})\ni*\nip-\ni.\ni=/\ni0\niy2\ni3\niB4\ni5\ni7\ni49,\niF:\ni#<\ni;>,\ni:?\ni@\ni$C,\ni!D\niE\niG,\niH\ni4J\ni9L\ni{L\niM\niN\niP\niP\niQ\niS\niU\nidU\niV\nixX\niY,\niZ\nir\\ni^\ni_\ni `\nia\niPc\nic\niKd\nie\nif\nig\nilg\nisj\nik\nil\niUl\nim\nin\nin\niMo\nip\niq\niq\niur\nis\ni7u,\niu\niv\nix\nix\niy\niz\ni|,\ni|\ni/~\nil,\ni \ni6\ni\nih\ni\ni)\ni \niJ\ni\niކ\niu\nï\ni1\ni\ni[\niҋ\ni\niX\nic\ni\ni\niS\ni\ni\niI\niH\ni,\ni[\niC\ni,\ni\niÙ\ni&j  You encounter an endoplasm.\ni-"  #.....######  #.....#  #.....#####  # #.....#...#  J# #.....#.#.##  ###.###.....#.#...  #.. #.......'.####  #.# #.#.....###  #@# #.#.....######  #.# #.#...........  #.# #.#...........Magic Dart\ni  #.# #.#....†....÷.  #.# #.#...........  ##.###.###......... J   endoplasm (asleep)  #......# #...######  ######## #...# ##...######\ni)070.3 (39.0)\ni31.3 (40 _\ni\ni̵^niHW .  The magic dart hits the endoplasm.^niSLz***^ni0... .^ni4-----86=2.3 (1.0)Magic Dart^niZ^niM _You kill the endoplasm!_ni)Z3_niZ_ni`_nia,_nib_ni)c;-----_nic_nie,_nice_nigX_nig_niUh_ni j_niAj_ni k_nik,_niJl_nim_nimO5=====_nin_nio_ni{p_nip_ni$q_nikr_nitB_niIu_niu_niuv_niv_ni`x_niy_niy======_niy_nic{_ni'|,_ni{|_ni}_ni~,_ni%_ni_ni,_ni"_ni__ni_niL_ni_nib_ni,_ni9_ni_ni_niݒ_ni_ni$_ni_niٚ_ni_ni]_ni_ni,_ni_ni\_ni_niM_ni_ni_ni_nik_ni_ni,_ni>_ni_niڹ_niV_ni_ni_ni_ni0_ni"_niK_niD_ni_ni_nid_nie_ni,_ni0_ni_ni_nih_ni_niB_nik_niu_ni_ni_ni_nii,_nii_ni _ni,_ni_nip_ni,_ni_ni$_ni,_ni_ni_ni_ni:_ni_ni_niB_ni_ni,_ni_niH_ni_ni_ni_niK_ni _ni^ _ni _ni _niT,_ni?_ni~_ni_ni_ni&_ni_niF_ni_niK_ni;_ni _niv _ni'!_ni$_ni&_ni&_ni'_ni=*_ni+,_ni,_ni/_ni1,_ni2_ni5_ni7,_niD8_ni:_ni<_ni=_ni=_ni@_ni~B,_niC_niF_niG_niHH_niH_niJ_ni N,_nifN_niP_niR,_niS_nidV  _niVThings that are here:_niY  a jackal skeleton; a hobgoblin skeleton_nib\5 __nim]_niad  You see here a jackal skeleton._nic_ni{d __niwe_ni g_nih_nih_nii_nim_nin_niln_nio_nip_nir_nir_niks_niWu_ni"w_nidw_niJx_niz_ni5|,_niq}_ni~_niY_ni_ni_ni_niL_ni_niv,_nifB_niܑ_ni,_ni _ni_ni_ni_niә_ni_ni,_niE_ni_ni_ni _ni_ni_ni',_ni_ni_ni,_nið_ni<_ni_ni_ni~_ni$  Things that are here:_ni?  a +0 dagger; a quokka skeleton __ni_ni\_ni_niP_nir_ni_niB_niv_ni_ni_ni*_nik_niv_ni,_nid_ni@  There is an open door here._niQ_ni __ni_ni_ni*,_ni_ni{_ni,_nih_ni_nix_ni_ni@_ni_ni _nik_ni%_ni@  There is an open door here._ni{_ni5 __nin_nit_ni_ni_niW_ni_ni._ni_ni_nif_ni_ni _ni_nid_ni_ni_nim_nie,_ni_ni,_ni ,_niI _ni _ni _ni _ni _nie _ni> _ni _ni/ _ni _nic _ni _ni, _niH _ni _ni' _ni _ni _ni _ni _ni] _ni< _ni% _nie _ni _ni _ni\ ,_ni _niD _niS _ni _ni _ni _ni _ni _ni _ni _ni  ,_ni@ _ni _ni[" ,_ni" _ni# _ni$ _ni2% _ni% _ni& _ni' _ni( _nie( _niv) _ni]* _ni* _ni+ _niX, _ni. B_ni>/ _ni4 _ni+5 ,_ni6 _ni6 _ni7 _ni7 _niN8 _niD9 _ni: _ni5; _ni; _niE _niF _ni'G _niG _niM _niN _ni.O _niO _niU _niV _niNW _niW _ni] _niy^ _ni^ _niC_ _nid _nicf _nif _nig _nil _nim _ni......# ...##~~..~..~~.~#.#####....÷....# ##.##~~~...~~..~#.# #.........#_ni1\ h1018.3 (146.0)~h_nid _nil M-97 __ni?s _ni u bniU ****hThe magic dart hits the jackal but does no damage.bniBh~bniKP.~~bnim4-----===20.0) bnibni' _The jackal barks!cni]C***cniR@h~cnilI.~cniMr3------------1cnicniH _The magic dart hits the jackal but does no damage.eniv ~The magic dart hits the jackal.eniu**enifI.~eniW2----------93--2Magic DartenieniJ _You kill the jackal!gnignidgnigni]gnignio-----gnigni}3=====gniX,gni Bgni=gnir,gni,gni7======gnigni#Bgnigniҹgni2Bgniƽgnigni,gningnignigni&4=====gniXgniTXgniS=====gnimBgniBgni?BgnifBgniBgniYBgni{5=====gnignigniGgni gnigniV  You enter the shallow water.Water gni _Moving in this stuff is going to be slow.gnigniugniZi=====gnignignignigni[gnigni;gnigniTgnignigniD,gnignignigniU gniq gni gni(,gniQgni7= _You open the large door.gnignigni0gni+:.......# #~..~~...~~~#.#####.... .......# #~.~~..~..~~#..####.... ##.....# #~.~~.~~~..~##....'....#.....# #~.~~.<.~~.~#######....  #.....####~..~~~.~~.~#........>  #.......##~~..~..~~.~#.#####....  #######.##~~~...~~..~#.# #.... #.##.~~~~~~..~~#.######## #...ß....@..~~##...-65.9 (43.6) ##...###''######.. ##.......# #. ni:34m######### #. ## # #.. #.... #-gniU@gniB_ _Partly explored, can't reach some places.qniqnieqni?qni)qni*qni/: _qni0qni(2,qni5qniQ\qni],qnic,qnieeA  You enter the shallow water.qnie?Water qnifqnikiN _Moving in this stuff is going to be slow.qnibjqnij(qniFkqni[mqniZnqninqni.oqnipqniiqqniqqnirqniAsqnisqnitqnitqniuqnivqnivqniLwqnixqnixqnixqnibyqniPzqnizqni9{qni{qni|qni}qni}qnii~qnis #.........# #....# #.........#  #.........###....# #.#######.#  #..........##....###.##### #.# #####''###+#.##............# #.# #~~.......ß..##............# #.# ~~..~~~~~~.#.##............# #.# ~..~~...~~~#.#####.........# #.# ~.~~..~..~~#..####.........# #.# ~.~~.~~~..~##...@'.........# #.# 83.5 (17 ~.~~.<.~~.~#######.........# #.# qni~..~~~.~~.~#........>......# #.# ~~..~..~~.~#.#####....÷....# #.# ~~~...~~..~#.# #.........# #.# .~~~~~~..~~#.############### #.# ß.......~~##.........# ######.# .###''######.........# ## qniW......# #.........# #.######qniqniqnirni=rniX>rni>rniIrnibJrniN,rni_O@  There is an open door here.rniQrniR _rniQSrni{UrniV,rniWrniZrni\,rniG^rniA`rniGb,rnicrni2ernigrniHhrnijrnikrnim,rni4nrniqorniq,rnihrrniGsrnietrnitrnivurniF......# #.........# ......# #.######### ......# #.# ......# #.# rniE......# #.# ......# #.# ......# ###### #.# ......# #....# #.######### ......# #....# #@.# 92.5 (9.0) ......###....# #.#######.# .......##....###.##### #.# '###+#.##........ ....ß..##.......rnik ~~~~.#.##............# #.# ..~~~#.#####.......#.# ~..~~#..####.........# #.# ~~..~##....'#.#rniNrni rnisnif/3sni/sni9snih:sniy?sni@,sniAsniBsniC,sniCsniDsniDE,sniEsniFsniLGsniGsniGsniIsnikJ,sniKsni6Lsni{MsniMsniNsniQOsniPsniSPsniPsniVRsni7SsnipSsniSsniUsniUsniUsniRVsniWsniX,sni]YsniZsni[sni[sniA\sni]sni^sni^sniH_snirh #.# #...####.#   #.# #...# #.#   #.# #...# #.######.#  #.#####...# #....^...#  #.........#############  #######..##.....#  #÷....###.#  snidit#.#######.#   #.......@.#  106.5 (14.0) #.#########   #.#  #.#  #.#  #.# snii{   ###### #.#    #....# #.#########  snii   #....# #...#  sniiE snimsnissnistni<tni...#####  ##.#####.#......#  #.# #...####.#  #.# #...# #.#  #.# #...# #.######.# #.#####...# #....^...# #.........####### #######..##....@#  9.5 (3.0)#÷....###.#  #.#######.# #.........# #.######### #.#   #.#   #.#   #.#  uni Avni3vnivni vni8 vnivnivnivniEvnivniRvni5vnizvnivnivnivnivnivnivnivnicvni vni!vni"vni#vni $vniQ%vnih&vni&vni1(vniO)vniN*vni*vniM+vni,vni-vni.vni.vniJ0vnib1vni1vni2vni3vni5vnib5vni6vni7vni8vni8vni}9vni:vni;vni;vniK<vnij=vniJ>vni>vni?vni@vni@vni&AvniAvniCvni|CvniCvni;Dvni EvniEvniFvniFvniGvnioHvniHvniIvni+Jvni...##### ###.#####.#......#  #.# #...####.#   #.# #...# #.#   #.# #...# #.######.#  #.#####...# #@...^...# 29.5 (20.0)#.........############# #######..##.....#vniW  #÷....###.#  #.#######.#  #.........#  #.#########  #.#  #.# vniZvniMbvni cwnil3wniwniwniwniEBwni...#  .########.#  .########.#  >...#####  .#####.#......#  .# #...####.#  .# #...# #.#  .# #...# #.######.#  .#####...# #...@^...#  32.5 (3.0) ...######  ######..##.....#  #÷....###.#  #.#######.#  #...#  #.###  #.#  #.#  wni A teleport trap. A magical trap which will displace anyone passing over it to a random place on the same dungeon level. It is worn with age, and will dissipate on use.zni zni" 2..........#  alright the Conjurer .########.#  Draconian .########.#  Health: 23/23 ======================== ......>...#####  Magic: 5/5======================== .#####.#......#  AC: 4Str: 9 .# #...####.#  EV: 11Int: 18 .# #...# #.#  SH: 0Dex: 9 .# #...# #.######.#zni   XL:  2 Next: 93% Place: Dungeon:1 .#####...# #...@^...#  Noise: ---------  Time: 1132.5 (3.0) .........#############  d) +0 spear ######..##.....#  Cast: Magic Dart#÷....###.# #.#######.# #.........#  #.######### zniT  #.#  #.#   _Moving in this stuff is going to be slow. _You open the large door. _Partly explored, can't reach some places.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is an open door here.zni zni= zni zni }nii#.# #.#.# #.#.# .>...##### #.#####.#......# #.# #...####.# #.# #...# #.# #.# #...# #.######.# #.#####...# #..@.^...# }ni#.#### #..##.....#  #÷....###.#  #.#.#  #.#  #.#  #.#  #.# }ni~}ni+3.5 (1}ni!}nini.#..........# alright the Conjurer #.########.# Draconian #.########.# Health: 23/23 ======================== .......>...##### Magic: 5/5======================== #.#####.#......# AC: 4Str: 9 #.# #...####.# EV: 11Int: 18 #.# #...# #.# SH: 0Dex: 9 #.# #...# #.######.#  XL:  2 Next: 93% Place: Dungeon:1 #.#####...# #..@.^...#  Noise: ---------  Time: 1133.5 (0.0) #.........#############  d) +0 spear #######..##.....# Cast: Magic Dart #÷....###.# #.#######.# #.........#  #.######### [1ni6;6H #.#  #.#  _Partly explored, can't reach some places.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is an open door here.  Reach: d) +0 spearPress: ? - help, Dir - move targetni@@**niI+ #..........#  alright the Conjurer #.########.#  Draconian #.########.#  Health: 23/23 ======================== .......>...#####  Magic: 5/5======================== #.#####.#......#  AC: 4Str: 9 #.# #...####.#  EV: 11Int: 18 #.# #...# #.#  SH: 0Dex: 9 ni+ #.# #...# #.######.#  XL:  2 Next: 93% Place: Dungeon:1 #.#####...# #..@.^...#  Noise: ---------  Time: 1133.5 (0.0) #.........#############  d) +0 spear #######..##.....#  Cast: Magic Dart#÷....###.# #.#######.# #.........# ni)-  #.#########  #.#  #.#   _Partly explored, can't reach some places.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is an open door here.  Reach: d) +0 spearPress: ? - help, Dir - move targetni/ -4.6 (1.1ni}4 ni16  You enter the shallow water. _Moving in this stuff is going to be slow. _There is an open door here.  Reach: d) +0 spearPress: ? - help, Dir - move target ni6 J_You reach to attack! You attack empty space.nini@ninixniniޔ,ni].#  .#.#  .#.#  >...#####  .#####.#......#  niE .# #...####.#  .# #...# #.#  .# #...# #.######.#  .#####...# #...@^...#  50 .####  ..##.....#  ni#÷....###.#  #.#.#  #.#  #.#ni%  #.#  #.#  ni%nininiXniۘReally walk into that teleport trap? Y - Yes ni' N - NoninijF.........#  alright the Conjurer ########.#  Draconian ########.#  Health: 23/23 ======================== .....>...#####  Magic: 5/5======================== #####.#......#  AC: 4Str: 9 # #...####.#  EV: 11Int: 18 # #...# #.#  SH: 0Dex: 9 # #...# #.######.#  XL:  2 Next: 93% Place: Dungeon:1 #####...# #....@...#  Noise: ---------  Time: 1135.6 (1.0) ........#############ni!   d) +0 spear #####..##.....#  Cast: Magic Dart#÷....###.# #.#######.# #.........#  #.#########  #.#niw   #.#  You enter the shallow water. _Moving in this stuff is going to be slow. _There is an open door here.  ni Reach: d) +0 spearPress: ? - help, Dir - move target _You reach to attack! You attack empty space.ni)niB2    #.# #.#.............# #....   #.# #.#....÷....÷...# #....   #.# #.#.............# #.... ni2  ##.###.###...........# #####   #......# #...#########   ######## #...#   ##...########   #...÷.......#   #.....# ni3  #...........#   #...........#   #...........#   #...........#   #...........#   #...........#   #...........# ni3  #...........#  You enter a teleport trap! The teleport trap disappears.niFniMniI[&6niibniqf@ _Your surroundings suddenly seem different.ni3niniXnipninini d  You see here a jackal skeleton.ni ni _ninininiSnini!ni4#ni#niL$niQ,ni:-ni-ni.ni%6ni 7niR7niT8ni@@niAniqAniBniLa  You see here a bat skeleton.niNnifO _ni0Qni [ni\ni/]ni<^ninihAni3C,ni_I,niJ,niLniPniRniSniTniXniYnicZni%\ni_nia,nicniVgnih,niinimmninniQonipnisni$u,niYvniyni{,niF|niBni3,nini$  Things that are here:ni'c  a +0 dagger; a quokka skeletonni݌ni _nilni ni;ni ninini nizniߗniܚnini nini-ni$nicni'niˤ@  There is an open door here.ni~ni _niçniҩnini^niIniniFniί,nimninizniҳnini,nini@  There is an open door here.niniE _ninini,nini2ni,nininini,ni niVni nininini-,niniBnitnini,nininiXninini{,nininininiCnini>niniNnini&ni,niMnininioni)niTni,niRninini3nininininiynininiYninininiwnini*nilni niOnini%ni?ninQ          #######  ......#  #####.# ########  #####.# ##  223.6 (87.0) ..>...##### #.######  ##.#......# #.#   #...####.# #.#   #...# #.# #.#   #...# #.######.#    ##...# #........#    .....#############    ##..##.....#   niTni?Zni[E _Done exploring.nis3niOtni}ni~ni _nii,niniWni niMnininininiLnininiՌniLnini,ni׏ni niɑninihnianininininini>niqniniUnininini8nipniژnini˚ni nioniAnini_niniҞnilnininininnininininiuninininiѦniNniVnimnini_ni############  #..........#  #.########.# #########.########.# #..... ..............>.@.##### #.####42.6 (19 ni%_########.#####.#......# #.#  #.# #...####.# #.#  #.# #...# #.# #.# #.# #...# #.######.# #.#####...# #........# #.........############# #######..##.....# #÷....###.#ni]niWninini Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  d - a +0 spear (weapon)a - a +0 dagger  c - a +0 hand axe Missiles (go to first with ()b - 3 poisoned dartsni nie ni alright the ConjurerDraconianHealth: 23/23 ========================Magic: 5/5========================############AC: 4ni Str: 9#..........#EV: 11Int: 18#.########.####### SH: 0Dex: 9 ########.########.##..... XL:  2 Next: 93% Place: Dungeon:1 ..............>.@.##### #.#### Noise: ---------  Time: 1242.6 (0.0) ########.#####.#......# #.#d) +0 spear#.# #...####.# #.#Cast: Magic DartniR }#.# #...# #.# #.##.# #...# #.######.##.#####...# #........##.........####################..##.....#ni C#÷....###.# _You see here a jackal skeleton.  Things that are here: _a +0 dagger; a quokka skeleton _There is an open door here. _There is an open door here. _Done exploring.ni ni ni ni nini Read which item? Scrolls  c - a scroll labelled VUABREMIGA  e - a scroll labelled DALUUTHR LUOV  h - a scroll labelled XUQIUD IBRAOSCH  k - a scroll labelled XIUXAN JYLUET [!] read|quaff[?] describe selectedni ni ni alright the ConjurerDraconianHealth: 23/23 ========================Magic: 5/5========================############AC: 4Str: 9#..........#EV: 11Int: 18#.########.####### SH: 0Dex: 9 ni p########.########.##..... XL:  2 Next: 93% Place: Dungeon:1 ..............>.@.##### #.#### Noise: ---------  Time: 1242.6 (0.0) ni5 ########.#####.#......# #.#d) +0 spear#.# #...####.# #.#Cast: Magic Dart#.# #...# #.# #.#niZ #.# #...# #.######.#niv #.#####...# #........##.........#############ni #######..##.....##÷....###.# _You see here a jackal skeleton.  Things that are here: _a +0 dagger; a quokka skeleton _There is an open door here. _There is an open door here. _Done exploring.ni, J .....>.@..#.............As you read the scroll labelled VUABREMIGA, it crumbles to dust.ni, PSilenced 3.6 (1ni82 niq4 Q _A profound silence engulfs you. It was a scroll of silence.ni  You cannot read scrolls while silenced!niD ni . _ni@ 3ni%A nifJ niJ ni9P _niP ,niZQ ni{R niSS niS niS nieU nicV niV niTW ni\ #..........##.########.####### ########.########.##..... ..............>...##### #.#### ########.#####.#......# #.## #...####.# #.# #...# #.# #.#  #.# #...# #.######.#  #.#####..@# #........# 8.6 (5 #.........##################..##.....#  #÷....###.# ##### #.#######.# ....# #.........# ....# # ....# # ....##.#ni] ni a nib niqnirnirnitniuni\ynizniR{,ni|ni}ni<}ni}ni3,nini+niTnini)niPnininiNniʂni,ninininitninini͈ninininininininiލnininiďniAni9nini6niniFniēniɔ,ninieniniRni,ni^niTniniDniW _You start waiting.ni.............--------- .......nih070.6 (22.0)niN,1.6 (23niniεU _Your hearing returns.niLni5NRead which item? Scrolls  e - a scroll labelled DALUUTHR LUOV  h - a scroll labelled XUQIUD IBRAOSCH ni~N k - a scroll labelled XIUXAN JYLUET [!] read|quaff[?] describe selectedniqOniHUniY[#..........#alright the Conjurer#.########.####### Draconian ########.########.##..... Health: 23/23 ======================== ..............>...##### #.#### Magic: 5/5======================== ########.#####.#......# #.#AC: 4Str: 9#.# #...####.# #.#EV: 11ni7\Int: 18#.# #...# #.# #.#SH: 0Dex: 9#.# #...# #.######.#XL:  2 Next: 93% Place: Dungeon:1#.#####..@# #........#Noise: ---------  Time: 1271.6 (0.0)#.........#############ni\`d) +0 spear#######..##.....#Cast: Magic Dart#÷....###.# ######.#######.# ....#ni\#.........# ....##.######### ....##.# ....##.# ni]_Done exploring.  As you read the scroll labelled VUABREMIGA, it crumbles to dust. _A profound silence engulfs you. It was a scroll of silence. ni(]_You cannot read scrolls while silenced! _You start waiting. _Your hearing returns.niv #..........# alright the Conjurer #.########.# ###### Draconian ########.########.# #..... Health: 23/23 ======================== ..............>...##### #.#### Magic: 5/5======================== ########.#####.#......# #.#  AC: 4Str: 9 niw=#.# #...####.# #.#  EV: 11Int: 18 #.# #...# #.# #.#  SH: 0Dex: 9 #.# #...# #.######.#  XL:  2 Next: 93% Place: Dungeon:1 #.#####..@# #........#  Noise: ---------  Time: 1271.6 (0.0) #.........#############  d) +0 spear #######..##.....#  Cast: Magic Dart #÷....###.# ##### #.#######.# ....# #.........# ni xO  ....# #.#########   ....# #.#  ....# #.#  nijxN_You cannot read scrolls while silenced! _You start waiting. _Your hearing returns.As you read the scroll labelled DALUUTHR LUOV, it crumbles to dust.  Blink to where?nix?Press: ? - help, Dir - move targetni"ni$Are you sure you want to cancel this blink? Y - Yes  N - Noninia<#..........#alright the Conjurer#.########.####### Draconian ########.########.##..... Health: 23/23 ======================== ..............>...##### #.#### Magic: 5/5======================== ########.#####.#......# #.#AC: 4Str: 9#.# #...####.# #.#EV: 11Int: 18#.# #...# #.# #.#SH: 0Dex: 9#.# #...# #.######.#XL:  2 Next: 93% Place: Dungeon:1#.#####..@# #........#Noise: ---------  Time: 1271.6 (0.0)#.i=9m........#############d) +0 spear#######..##.....#Cast: Magic Dart#÷....###.# ######.#######.# ....##.........# ....##.######### ....##.# ....##.# _You start waiting. _Your hearing returns.As you read the scroll labelled DALUUTHR LUOV, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targetOkay, then.niA+2.6 (1niHniJQ _Your hearing returns.  As you read the scroll labelled DALUUTHR LUOV, it crumbles to dust.  Blink to where?  Press: ? - help, Dir - move targetOkay, then. _It was a scroll of blinking.nit ni v Read which item? Scrolls  h - a scroll labelled XUQIUD IBRAOSCH  k - a scroll labelled XIUXAN JYLUET [!] read|quaff[?] describe selectedni+ni(2ni8#..........#alright the Conjurer#.########.####### Draconian ########.########.##..... Health: 23/23 ======================== ..............>...##### #.#### Magic: 5/5======================== ni9q########.#####.#......# #.#AC: 4Str: 9#.# #...####.# #.#EV: 11Int: 18#.# #...# #.# #.#SH: 0Dex: 9#.# #...# #.######.#XL:  2 Next: 93% Place: Dungeon:1#.#####..@# #........#Noise: ---------  Time: 1272.6 (0.0)#.........#############d) +0 spear#######..##.....#Cast: Magic Dart#÷....###.# ######.#######.# ....##.........# ....##.######### ....##.# ....##.# niE:4_Your hearing returns.As you read the scroll labelled DALUUTHR LUOV, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targetOkay, then. _It was a scroll of blinking.ni>H  As you read the scroll labelled XUQIUD IBRAOSCH, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.niL+3.6 (1niTQni~R4 _It was a scroll of immolation.niR ni ~Read which item? Scrolls  k - a scroll labelled XIUXAN JYLUET [!] read|quaff[?] describe selectedni nia ni #..........#alright the Conjurer#.########.####### Draconian ########.########.##..... Health: 23/23 ======================== ..............>...##### #.#### Magic: 5/5======================== ########.#####.#......# #.#AC: 4Str: 9#.# #...####.# #.#EV: 11Int: 18#.# #...# #.# #.#SH: 0Dex: 9#.# #...# #.######.#XL:  2 Next: 93% Place: Dungeon:1#.#####..@# #........#Noise: ---------  Time: 1273.6 (0.0)#.i+ 9m........#############d) +0 spear#######..##.....#Cast: Magic Dart#÷....###.# ######.#######.# ....##.........# ....##.######### ....##.# ....##.#Press: ? - help, Dir - move targetOkay, then. _It was a scroll of blinking.  As you read the scroll labelled XUQIUD IBRAOSCH, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.ni  As you read the scroll labelled XIUXAN JYLUET, it crumbles to dust.  A wave of despondency washes over your surroundings.ni Y4.6 (1Will/2 ni ni@ 7 _It was a scroll of vulnerability.ni? ni ni' ni ni_ ni niT niH ni ni> nis ni nie ni ni ni niV ,ni ni ni ni_ niM ni ni ni ni, ni ni ni ni ni ni ni ni ni nig ni| ni nia niT ni ni ni3 ,ni ni ni+ ni ni ni nib nib ni ni8 ni ni0 ni ni ni ni ni ,nir nig ni nir ni_ ni ni  ni_ ,ni ni nix ,ni ni ni! nin" ni" ni)# ni8$ nii$ ni% ni% ni:& ni& ni' ni( ni( ni) ,ni* ni+ ,nij, ni?- ni- ni&. ni. ni5/ ni/ ni0 ,niz1 niQ2 ni2 ni3 ni4 nid4 ni4 ni7 W _You start waiting.niP? niG 1312.6 (38.0)niK 63.6 (39niP niQ _ _You feel your willpower return.nivInixniyniA}Bni}ni}ni{~nininiπniYnininniniGni<ni@nini8niWu ############  #..........# ## #.########.# #### .#########.########.# #... .'..............@...##### #.##8.6 (5.0) ni.#########.#####.#......# #.# .# #.# #...####.# #.# .##.# #...# #.# #.# .# #.# ...# #.######.# .# #.#####...# #........# ## #.........#############ni? #######..##.....# #÷....###.#niTninic _There is a stone staircase leading down here.nininini ni29.6 (1 _nibniM&2ni#. ).##. ..#. .. #. .#  #.#.#  ...   #.#   #@# #.# #.# #.# #.. ### ni*.21.1 (2.5ni{0nik2< _You climb downwards.  Found a hand axe.ni5a _There is a stone staircase leading up here.niB^ni^nic_ni4bnieni8f$ _nik,nilnilnimnionijs,nitnivniyk  You encounter a ball python.niw####.# #..... #.#).# #.#..##.#..niY #.#.#.# ##.#.#.#..##...@....###.##.##....#<# .# #Magic Dart#.# S.#.# ####.# niS   ball python (constriction, asleep)#..###niA-4.1 (3.0ni25.1 (4 _nini} _You see here a scroll of vulnerability.niE **S  )The magic dart hits the ball python.ni 8S.ni ".ni^ e4-----=6.1 (1ni ni` f _The ball python is moderately wounded.nit,d .  You reach to attack! You hit the ball python.nih2)ni:-----6-7.2 (1.1Magic Dartni;@ni BO _You kill the ball python!ni%ninioniBnini0nini,nini,ni!ni[,nini,niuni ,ni nit,nijni2niO5=====nini" ..-.< _Magic restored.ni&).36.2 (9.0ni-/7.2 (10.0)niD3niV6S _V - a scroll of vulnerabilityniBiIniAmnipnitBni{XniZS=====ni!niׁniԃk  You encounter a ribbon worm.ni #.#).# ##.#..## .##.#...# .##.#.#.#..##.#.#.#..##........###.##.##.....#<##.##w#####.##@...# #.#####.# #.# # Magic Dartni#..### w   ribbon worm (asleep) ni:240.2 (3.0)ni"21.2 (4 _ni?niŗni< Mwwni> 4-----Contam: 10% 2.2 (1niC niF H _You miscast Magic Dart. Nothing appears to happen.ni- ** The magic dart hits the ribbon worm.niڗU.wniN. niq3----------=3ninif _The ribbon worm is moderately wounded.nix w.  You reach to attack! You hit the ribbon worm.ni;8 ni5-4.3 (1.1ninic _The ribbon worm is heavily wounded.ni݄  You hit the ribbon worm.  The ribbon worm is heavily wounded.=5.4ni׈ ni X _The ribbon worm barely misses you.ni I  The magic dart hits the ribbon worm.ni2H r  The ribbon worm is heavily wounded.niI u2----------60niN niP X _The ribbon worm barely misses you.ni0; _The ribbon worm barely misses you.The magic dart hits the ribbon worm.  The ribbon worm is heavily wounded. _The ribbon worm barely misses you.  You hit the ribbon worm.  The ribbon worm is heavily wounded.7.5 (1.1 _The ribbon worm barely misses you.ni  _The ribbon worm barely misses you.  You hit the ribbon worm.  The ribbon worm is heavily wounded. _The ribbon worm barely misses you.You hit the ribbon worm.  The ribbon worm is heavily wounded.ni D8% 8.6ni   You hit the ribbon worm.  The ribbon worm is heavily wounded. _The ribbon worm barely misses you.  You hit the ribbon worm.  The ribbon worm is heavily wounded. _The ribbon worm barely misses you.ni _The ribbon worm barely misses you.You hit the ribbon worm.  The ribbon worm is heavily wounded. _The ribbon worm barely misses you.You hit the ribbon worm but do no damage.  You tail-slap the ribbon worm.niԸB59.7ni=nid _The ribbon worm is severely wounded.ni  (catching breath)  You hit the ribbon worm.  The ribbon worm is almost dead.nió  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.ni:ni};-----  5 350.8Held niAnixD. _You are caught in a web!nia ni 'ni- niLj N _You are caught in a web!niy)8 nin*3=====11 110ni0niG3v _You disentangle yourself. The ribbon worm completely misses you.niy †You hit the ribbon worm.niT You kill the ribbon worm!nini#.#).# #alright the Conjurer#.#..## .#Draconian#.#...# .#Health: 23/23 ========================#.#.#.#..#Magic: 3/5==============----------#.#.#.#..#AC: 4Str: 9#........#EV: 11Int: 18##.##.##.....SH: 0Dex: 9#<##.##.####XL:  2 Next: 110% Place: Dungeon:2#.##@†..#Noise: =--------  Time: 1352.9 (1.1)#.#####.#d) +0 spear#.# #Cast: Magic Dart#..###ni&L  The stream of webbing hits you but does no damage. _You are caught in a web! _You are caught in a web! _You disentangle yourself. The ribbon worm completely misses you.ninYou hit the ribbon worm.  You kill the ribbon worm!ni _Your magical contamination has completely faded away.  You have reached level 3!ni/  --more--ni  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? niEW8/283/6--5203 5% Magic Dartni[ni\ _You feel clever. x2; Your scales feel tougher.ni$ ni) n  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.5   1.7  +1   i + Spellcasting 2.3   3.6  -1           b - Axes   0.0   1.0   0   j * Conjurations   4.2   5.0   0   c - Polearms   0.0   1.0   0       d - Unarmed Combat   0.0   1.0   0  ni+      e - Throwing   0.0   1.2  -1               f - Short Blades   0.0   1.0   0               g - Dodging   2.0   3.6  -1       h - Stealth   2.0   3.0   0                      i+ P15;2H                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ni}, [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsni TargetTarget--  --  --  --  --  -- ni H --  --  --  --  current training targets, if any. [-] clear all targetscost|targetsni] irain rain 25% 25%   50%             percentage of incoming experience used to train each skill is in brown.trainingtargetsniq2ni9niB?#.#).# #alright the Conjurer#.#..## .#Draconian#.#...# .#Health: 28/28 ========================#.#.#.#..#Magic: 3/6============------------#.#.#.#..#AC: 5Str: 9#........#EV: 11Int: 20##.##.##.....SH: 0Dex: 9niN@#<##.##.####XL:  3 Next:  5% Place: Dungeon:2#.##@†..#Noise: =--------  Time: 1352.9 (0.0)#.#####.#d) +0 spear#.# #Cast: Magic Dart#..###  You kill the ribbon worm! _Your magical contamination has completely faded away.  You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2; Your scales feel tougher.nininiz ni ni ni ni  ni_ ni o  Annotate which branch? (. - D:2, ? - help, ! - show branch list)ni? P  Okay, then.niA niF niI . _ni ni   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.5  25%  +1   i + Spellcasting 2.3  25%  -1           b - Axes   0.0     0   j * Conjurations   4.2  50%   0   c - Polearms   0.0     0       d - Unarmed Combat   0.0     0       e - Throwing   0.0   ni   -1               f - Short Blades   0.0     0               g - Dodging   2.0    -1       h - Stealth   2.0     0                  niA T                                    nis The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Helpni G[=] set a skill target  ni [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsnixZargetarget--  --  -- --  -- -- -- -- -- -- a-z] set[-] clear selected targettrainingtargetsni.<[?25h[?0c0 ni]$ [?25l[?1c5.0  +1 current training targets, if any.=] set aall targetsoiR nMaces & FlailsoAxes p - Hexes0.0  --  -1  Polearms q - Summonings0.0  --   0  Staves  0  r - Necromancy0.0  --   0  f - Unarmed Combat   0.0  --   0  s - Forgecraft0.0  -- oiQ    0  g - Throwing -1  t - Translocations   0.0  --   0  u - Alchemy0.0  --   0  h - Short Blades   0 0  v - Fire Magic0.0  --   0  i - Long Blades0w - Ice Magic0.0  --   0  j - Ranged Weapons   0.0  --  -1  x - Air Magicoi q0.0  --   0  y - Earth Magic0.0  --   0  k - Dodging2.0  --  -1  z - Invocations0.0  --  +1  l - Shieldsoi 0.0  --   0  0 - Evocations0.0  --   0  m - Stealth2.0  --   0  1 - Shapeshifting   0.0  -- oi  -1  useful|alloi^oi,oiG#.#).# #alright the Conjurer#.#..## .#Draconian#.#...# .#Health: 28/28 ========================#.#.#.#..#Magic: 3/6============------------#.#.#.#..#AC: 5Str: 9#........#EV: 11Int: 20##.##.##.....SH: 0Dex: 9#<##.##.####XL:  3 Next:  5% Place: Dungeon:2#.##@†..#Noise: =--------  Time: 1352.9 (0.0)#.#####.#d) +0 spear#.# #Cast: Magic Dart#..###  [40oimYou have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2; Your scales feel tougher.Annotate which branch? (. - D:2, ? - help, ! - show branch list) _Okay, then.oioioioi@oi:oi[3oikoi$ _oiBoiZoi,oiyoioi0oiqoiDoioioi,oioi,oioioi@oioiPoiP4====oi@oioi,oioi>oisoic,oioioieR====oi ,oi\ oiM ,oi oiT,oioioioigoioioi8oioi f5====oiA,oioiH!oi!oi["oi6$oi$oi$oi&oiE'<====oi'oi),oi *oi-,,oi,oi/,oi/oi2Boi_5,oi5oiU8oi9d6====oi:oi=,oi=oiqAg  You see here a ribbon worm corpse.oiCoi5D _oiDoiFoiHoiPI,oiJoiLoiL<====oiMoi/PoijRoiRoiSoilToiV,oi&Woi#XoiYZoiZ,oiYaoicoidoieoifoieioii,oiloinoilo,oipoiZsoisoisoiuoixoi|x,oiyoig{oi{oi{oi|oioim,oikoi oiZoioi{oiօoi8oixoifoi j  You encounter an endoplasm.oi##.##.##..... #<##.##.#### .# #.##.†..# .# #.#####.# .# #.#####.# .J #.......# )# #######.# .# #.#######.# #.......@.# -###########  Magic Dart  J   endoplasm (asleep) oi; oib .J97.9 (45.0)  Found a short sword.oiQJoi#F-8.9 (46oiuoi^ _The endoplasm quivers.oiE ** The magic dart hits the endoplasm.oi9)JoiL. oiTi5----=9.9 (1.0) oi]oid _The endoplasm is moderately wounded.oi/ * The magic dart hits the endoplasm.oi'.Joioizi4--------400oioib _The endoplasm is severely wounded.oiFK .  You hit the endoplasm.oiaNRoiT----82.0 (1.1Magic Dartoi$Yoi3\M _You kill the endoplasm!oi oin .A short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0At 100% training you would reach 10.0 in about 5.4 XLs.Current attack delay: 1.0. Damage rating: 4 (Base 5 x 97% (Dex) x 102% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. oi 3It can be maximally enchanted to +9. Stash search prefixes: {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “Who was the first that forged the deadly blade? (g)o to location."oi"oi* ##.##.##.....alright the Conjurer#<##.##.#### .#Draconian#.##.†..#.#Health: 28/28 ========================#.#####.#.#Magic: 4/6================--------#.#####.#..AC: 5Str: 9#.......#)#EV: 11Int: 20#######.#.#SH: 0"oiDex: 9#.#######.#XL:  3 Next:  8% Place: Dungeon:2#.......@.#Noise: =--------  Time: 1402.0 (1.1)###########d) +0 spear  Cast: Magic Dart        The magic dart hits the endoplasm. _The endoplasm is moderately wounded.The magic dart hits the endoplasm. _The endoplasm is severely wounded.You hit the endoplasm. _You kill the endoplasm!"oi"oi!"oi"oi"oi$oi>3$oi?$oiA$oiGX$oi4I$oiI$oiJ$oiJ$oiYM$oiM$oi9N$oiIO$oiR$oiR$oiS$oiX_#.#.#.#..# .... #.#.#.#..##..... #........#... .## ##.##.##..... ..#  #<##.##.#### #.#  #.##.†..# #.# ###.#####.# #.###....  #.#####.# #........  #.......# #@# -6.0 (4.0  #######.# #.#  #.#######.# #.........# ###########$oib8-$oig$oi4jT _You see here a +0 short sword.%oi-%oi/+7.0 (1%oi4%oi6* _e - a +0 short sword'oii'oi]3'oiF'oi5===='oi,'oiD'oi,'oi9'oi,'oi@'oid'oi<===='oi'oi,'oiG'oil 'oi 'oi 'oi ,'oiM 'oi,'oi'oi,'oi'oic  You encounter a bat.'oi.b6====..Magic Dart..b   bat (wandering)'oi#/18.0 (11.0)'oi$.'oic*Xb'oi.`9.0 (12Magic Dart'oi3'oi60 _The bat leaves your sight.)oi9' )oi' )oi( )oi* )oi, e  A bat comes into view.)oih: M. ... ...b#.#.#..##..... ........## ##..... .<##.##.#### .†. ##########..............##############.# Magic Dart#.#######.#)oip; b   bat (wandering))oiC 3.0.0))oiI Ub)oiO `20.0 (1Magic Dart)oiR )oiT 0 _The bat leaves your sight.,oi? ,oi 3,oiY ,oiE e  A bat comes into view.,oi M# . .b ..b.,oi@ #.#.#..##..... ........## ##..... .<##.##.#### .†. #####....#####.............######Magic Dart  #######.# #.#b   bat (wandering),oi# -.0,oi- b1.0 (1Magic Dart,oi62 ,oi4 0 _The bat leaves your sight..oi .oi°.oi.oi.oiwW _The bat leaves your sight.  A bat comes into view. _The bat leaves your sight.  A bat comes into view. _The bat leaves your sight.  A bat comes into view..oijM).# # ##..##.......oi@  ...#.#.#..##..b.. ........#... ..# ##..... .<##.##.#### .†. #####....#####.......Magic Dart  #.......# #.#######b   bat (wandering).oia%0.oi3b..oi.oiQ====2.0 (1 _.oi.oi/oiW ****b  The magic dart hits the bat./oi@K.b.b/oiA$.b/oigH$./oiI_5----=3/oi#Sr _The bat is severely wounded.0oif\ †  You reach to attack! You hit the bat.0oiInR0oixu----10-4.1 (1.1Magic Dart0oiz0oi)}G _You kill the bat!1oi| 31oi6 1oiB1oi,1oi1oi,1oiB1oi$1oi1oi#1oi]1oi,1oiu1oi,1oiV 1oi"d6====1oi1#1oi.$1oi/%,1oi%1oi&1oi (1oic(1oi(1oi +1oi.j  You encounter an endoplasm.1oi;7$ ####.#  #..... #......?J#  #.#).# ##........#  #.#..##..##........#  #.#...#..##........  #.#.#.#..##.......  #.#.#.#..##..............#......###.##.##.......@.# - #<##.##.#######.#  #.##.†..# #.# ##Magic Dart  #.#####.# #.###.... #.#####.# #........#.......# #.#######J   endoplasm (asleep)#######.# #.#1oi58 #.#######.# #.........#1oiA/30.0)1oiC,5.1 (111oiI1oidJ^ _Found a scroll labelled QEAZOSHREOSA.1oi Lp _You see here a bat corpse.2oi2 / ******J  The magic dart hits the endoplasm.  The endoplasm is severely wounded.2oi bThe endoplasm quivers.2oiΛ ,?2oi .J2oi .....  You encounter a bat.2oi i5----=6.1 (1.0) 2oi 2oi 0 _The bat leaves your sight.3oi)l W .  The magic dart hits the endoplasm.3oiUq ]*****3oi` >.....3oi[ 4--------47Magic Dart3oi 3oi M _You kill the endoplasm!5oi35oiG5oi35oi5oi~X5oi,5oi5oiWP----5oiN5oi5oi5oi5oi5oi5oi{5oi,5oi5oi5oiP5====5oi5oi5oi)5oi5oie  A bat comes into view.5oiab.-..Magic Dartb   bat (wandering)5oiH+46.1 (95oiI.5oi(5oi*}-7.1 (10.0)Magic Dart5oi5oi 0 _The bat leaves your sight.6oiI6oie  A bat comes into view.6oiFbMagic Dartb   bat (wandering)6oib+0.0)6oi6oi28.1 (1 _6oiL6oi7oiS †  The magic dart hits the bat.7oi_******8oi">......8oi+4----6=9Magic Dart8oi]58oi6G _You kill the bat!8oi`i 38oij 8oim B8oiq B8ois ,8oit 8oiy f----8oip{ ,8oi| 8oi~ 8oiP P5====8oi 8oi| 8oi 8oi% 8oi[ 8oi 8oi 8oi 8oi] 8oiG 8oi 8oid <====8oiZ 8oi ,8oi 8oi% ,8oi\ 8oi ,8oi 8oi ,8oiF 8oiv B8oi 8oi 8oiO 68oi ====8oi 8oi 8oiͷ 8oi 8oi 8oi 8oi_ 8oio  8oi  8oi .You encounter a hobgoblin.8oi 8oi0 Z ..g....#.. ####.# #.# #..... #...†..?.# #.#).# ##.# #.#..##..##.## #.#...#..##... #.#.#.#..#. #.#.#.#..##- #........#......## ##.##.##.......†.# Magic Dart  #<##.##.#######.#  8oi A#.##.†..# #.# ##  #.#####.# #.###.... g   hobgoblin (asleep)#.#####.# #........#.......# #.##############.# #.#8oi1 0667.0)8oi M-7.1 (18 _8oi 8oi 9oiP ******gThe magic dart hits the hobgoblin.  The hobgoblin is lightly wounded.9oit SThe hobgoblin shouts!9oi K.S9oi%@.g9oi .....S   adder (wandering)g   hobgoblin9oifj5----==8.0) 9oi9oiW _You encounter an adder.;oi W .  The magic dart hits the hobgoblin.;oi X*****;oiaH E.S;oiQ 8.....;oiW w4--------9-9;oi` ;oie M _You kill the hobgoblin!=oiY *****S  The magic dart hits the adder.=oi? Q.S=oi | wThe adder is lightly wounded.=oi ....w   ribbon worm (wandering)S   adder=oi v3---------70=oi =oi \ _You encounter a ribbon worm.>oim **** The magic dart hits the adder.>oi! Q.S>oi" N.w>oi+ ~...w>oi80 m2--------1>oi7 >oi9 ` _The adder is moderately wounded.?oi  ***The magic dart hits the adder.?oi .S.S?oiӤ gThe adder is heavily wounded.?oi{+J?oi .J   endoplasm (wandering)g   hobgoblin?oidc1--------2?oie?oi _You encounter a hobgoblin. You encounter an endoplasm.BoiGJ.Jg....#..####.# #....w...#  #..... #...†..?.#  #.#).# ##........#  #.#..##..##.##  #.#...#..##....S....  #.#.#.#..##.......#  #.#.#.#..##.#  #........###  ##.##.##.......†. BoiK #<##.##.#######.# #.##.†..# #.# ## #.#####.# #.###.... #.#####.# #........ #.......# #.####### #######.# #.# #.#######.#BoiTMN.wBoiMO.SBoiN0JBoiO)gBoiX..J   endoplasm (wandering)g   hobgoblinBoiZ.-3BoiobBoi2dCoi####.# #.Jg.....# #..... #...†w.?.# #.#).# ##........# #.#..##..##........## #.#...#..##......... #.#.#.#..##....S..# #.#.#.#..##.......# #........#......### ##.##.##.......†@# <##.##.#######.#  #.##.†..# #.# ###.#####.# #.###....  #.#####.# #........  #.......# #.#######  Coi#######.# #.#  #.#######.##.........#CoiO.SCoiS.wCoiCoin@-4Coi#Coi!Doi6 .SYou reach to attack! You closely miss the adder.Doi70gDoim: .wThe adder is heavily wounded.Doi;E.gDoiD.g   hobgoblinDoiG5=5.2 (1.1DoiODoi6SK _The adder misses you.Doi  .gYou barely miss the adder.The adder is heavily wounded..wDoi  Doi E----6.3Doil Doi S _The adder closely misses you.Eoi .gYou miss the adder.The adder is heavily wounded.EoiEoia2====7.4Eoi Eoi*@ _The adder bites you but does no damage. x2Goi%x .wYou hit the adder.Goi  JThe adder is severely wounded.The adder bites you.  You are poisoned.Goi G.gGoij J   endoplasm (wandering)g   hobgoblinGoig4======----8.5Pois GoiGoi , _The adder poisons you!Hoi4Z.....†..?#).# ##.........##..#.. #wg..# ##............#.....S###.##.##.......†.#  #<#######.##.†..# #######............#############  #.######.......g   hobgoblin##########Hoi\K.SHoi]P.wHoi^0JHoi^G.gHoi[g.J   endoplasm (wandering)g   hobgoblinHoi/hp2-------90HoipHoi s$ _You feel sick.HoiD .JYou hit the adder.  The adder is almost dead.Hoi G.gHoiG L.wHoi Hoi. ~17===------=80.6 (1.1Hoi Hoi a _You feel sick. The adder bites you but does no damage. The adder bites you.Ioi+ #).# ##.........##..##J#.#..##.. #.#..##.# #.........#....wg###.##.##.......†S#  #<#######..##.†..# #######....IoiW, ........############# #.######.......#########Ioi:- N.SIoi. G.JIoi/ C.gIoi0 L.wIoi7 Ioi7 6-----====-10Ioi> IoioA $ _You feel sick.Joi 3 .  You closely miss the adder. You tail-slap the adder.  The adder is almost dead.Joi4ESwJoip4Joi;J g   hobgoblinJoi=u5--=2.7 (1.1Joi