3;jm  Player: andrew Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-06-24.01:33:34.ttyrec Time: (1782264814) Wed Jun 24 01:33:34 2026 3;jC [?1051l[?1052l[?1060l[?1061h3;jV)0[?7h[?25l[?1c3;j3;j2andrew the ZephyrmancerDeep Elf of Vehumet ......Health: 41/41 ========================Magic: 17/17 ========================AC: 10Str: 5EV: 15Int: 26SH: 0Dex: 15XL:  8 Next: 15% Place: Dungeon:6Noise: ---------  Time: 5891.5 (0.0)b) +0 long swordCast: ShockZot (26997) 3;je...#/#...#.########...###.......@........##############3;j3;jWelcome back, andrew the Deep Elf Air Elementalist.Vehumet says: Let it end in hellfire!3;jl3;j$3;j _Press ? for a list of commands and other information.I4;jr I4;j Read which item? Scrolls  i - 6 scrolls of identifyI4;j" 7p - a scroll of poison  T - 2 scrolls of torment [!] read|quaff|evoke[?] describe selectedJ4;j J4;jandrew the ZephyrmancerDeep Elf of Vehumet ......Health: 41/41 ========================.Magic: 17/17 ========================..AC: 10Str: 5#/#EV: 15Int: 26...#SH: 0Dex: 15.########...###J4;jXL:  8 Next: 15% Place: Dungeon:6.......@.......Noise: ---------  Time: 5891.5 (0.0).##############b) +0 long swordCast: ShockZot (26997) J4;jyWelcome back, andrew the Deep Elf Air Elementalist.Vehumet says: Let it end in hellfire! J4;j8_Press ? for a list of commands and other information.J4;jW:Okay, then.J4;jbJ4;j(J4;j. _J4;j### .. .. .#/# #...# .#...#.<.#J4;jJ4;jܙl2.5 (16 _J4;j@J4;jmK4;jʱ #### ..... ...#/#   .########@..#### .......<..........################K4;j@K4;ju`35K4;jJK4;jbK4;j U<...... . #.### ...#.. ...#/#   .########...#### .......<......... .################K4;j K4;jJ `44K4;j K4;jo 3 _Found an escape hatch in the ceiling.L4;j)..<.. .O.. .... ... ###..###.... #..... #.#/# ##.@.# .##...#### .......<......... .######### O   ogre (asleep)L4;jG.OYou encounter an ogre. It is wielding a +0 giant club.L4;jjTOL4;jJx==5Shock3L4;j< _The ogre shouts!M4;j#b..<.. ..... .O.. .. ###... .###....  #.....  #.#/##...#.######### .......<.......... .################# --6Shock2M4;j~E ..... .O.. .. ###... .###....  #.....  #.#/##...#.########## .......<.@........ .#################M4;j@M4;j{--71M4;j?M4;j`M4;j" 3 .... . .O. .. .. ###... .###.... #..... #.#/#M4;j| , ##...# .#...##### .<. .M4;j #M4;j* M4;j `80M4;j M4;jK  .... . .O. .. .. ###... .###.... #..... #.#/# ##...# .#...##### .. .#M4;j M4;j9 M4;jͣ a989M4;j+ M4;j? a _There is a stone staircase leading up here.N4;jZss.N4;jjs   scorpion (wandering)N4;jϒq900Shock8N4;jܗN4;jBY _You encounter a scorpion.O4;j/s.O4;jt0OO4;j@MO   ogreO4;j`17O4;jO4;j־S4;j^  S4;jW_CCast which spell? (? or * to list) S4;jx^ .... .  andrew the Zephyrmancer .O. ..  Deep Elf of Vehumet ...... .. ###...  Health: 41/41 ======================== .###....  Magic: 13/17 ==================------ #.....  AC: 10Str: 5 #*#/#  EV: 15Int: 26S4;j^ ##O*.#  SH: 0Dex: 15 .########***#####  XL:  8 Next: 15% Place: Dungeon:6 .......@....s.....  Noise: ---------  Time: 5901.5 (0.0) .#################  b) +0 long swordS4;jJ_u  Cast: Shock  Zot (26987)   O   ogre S4;jy_ s   scorpion (wandering)S4;j_% S4;j_}_There is a stone staircase leading up here. _You encounter a scorpion.S4;j0`Cast which spell? (? or * to list) Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (empty space bonus: 5/8)S4;jO ".....andrew the Zephyrmancer.O...Deep Elf of Vehumet ........ ###...Health: 41/41 ========================.###....Magic: 13/17 ==================------#.....AC: 10Str: 5#.#/#EV: 15Int: 26##*..#SH: 0Dex: 15.########...#####XL:  8 Next: 15% Place: Dungeon:6.......@....s.....S4;j Noise: ---------  Time: 5901.5 (0.0).#################b) +0 long swordCast: ShockZot (26987) O   ogres   scorpion (wandering) _There is a stone staircase leading up here. S4;j q_You encounter a scorpion.Cast which spell? (? or * to list) S4;j  XAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (empty space bonus: 5/8)S4;jPs. _You encounter a scorpion.  Cast which spell? (? or * to list) Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  S4;jAim: an ogre, wielding a +0 giant club (empty space bonus: 5/8)  The air twists around and strikes the ogre!S4;j5.OS4;jS4;jS` sS4;jJY===2.5 (16S4;jrS4;j(S4;j*\ _The ogre is heavily wounded.T4;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U4;jf .... .  andrew the Zephyrmancer .O. ..  Deep Elf of Vehumet ...... .. ###...  Health: 41/41 ======================== .###....  Magic: 9/17============------------ #.....  AC: 10Str: 5 #.#/#  EV: 15Int: 26 ##*..#  SH: 0Dex: 15 .########O*.#####  XL:  8 Next: 15% Place: Dungeon:6 .......@***s......  Noise: ===------  Time: 5902.5 (0.0) .#################  b) +0 long swordU4;jʷu  Cast: Shock  Zot (26986)   O   ogre U4;j s   scorpionCasting: Airstrike (dangerous; 1% risk of failure)  U4;j)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  U4;jJPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, empty space bonus:  U4;jn 5/8)U4;jl.....andrew the Zephyrmancer.O...Deep Elf of Vehumet ........ ###...Health: 41/41 ========================.###....Magic: 9/17============------------#.....AC: 10U4;j-m}Str: 5#.#/#EV: 15Int: 26##...#SH: 0Dex: 15.########*..#####XL:  8 Next: 15% Place: Dungeon:6.......@...s......Noise: ===------  Time: 5902.5 (0.0).#################b) +0 long swordCast: ShockZot (26986) O   ogreU4;jWmCs   scorpionCasting: Airstrike (dangerous; 1% risk of failure)  U4;jmPConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetU4;jmAim: an ogre, wielding a +0 giant club (heavily wounded, empty space bonus:  5/8)U4;jg s.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (heavily wounded, empty space bonus:  5/8)  The air twists around and strikes the ogre!U4;jh J.OU4;jo 8 U4;jp e3.5 (15U4;j^v U4;jy ] _The ogre is severely wounded.V4;jׇV4;jV4;jIV4;j}3s.V4;jV4;j\--44V4;j 5.-- _The ogre closely misses you.V4;jT ^ .......................>...# ..##.####.....#.#...#.#.#.## ..##..# #.###.#.#.......#.####### #+###'###.#.......#.#.#.#.##..... .....#..#.#.#.#.........#F##..... .....#..#.#.###..####.#.#.##..... #'###'..'.#.##ß..ß#÷..#.#.##..... ...'.#.÷#.#.#...O..####.#.##..... ...#.#..#...#...@...###.#.##..... V4;j ._.#.'##'.####ß..ß#.....#.##..... ...#.#..#..####..##.###.#.##..### ...'.#..##..'.......#.........#♣♣ #'###'..'..##.......#.#.#.##.##♣. .....#..########.....÷....##.# ♣. .....#..######..........#.##.# ♣. #'###'###..........)....#.##.# ♣. ..# #....................###.# ♣.V4;j V4;j 10/17==-6.0 (2.53V4;j 7_V4;j _You climb upwards. _There is a stone staircase leading down here.W4;jf G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X4;jC.......................>...#  andrew the Zephyrmancer ..##.####.....#.#...#.#.#.##  Deep Elf of Vehumet ...... ..##..# #.###.#.#.......#.####### Health: 41/41 ======================== #+###'###.#.......#.#.#.#.##..... Magic: 6/17========---------------- .....#..#.#.#.#.........#F##..... AC: 10Str: 5 .....#..#.#.###..####.#.#.##..... EV: 15Int: 26 #'###'..'.#.##ß**ß#÷..#.#.##..... SH: 0Dex: 15 ...'.#.÷#.#.#..*O*.####.#.##..... XL:  8 Next: 15% Place: Dungeon:5 ...#.#..#...#..*@*..4;j33m###.#.##..... Noise: ---------  Time: 5906.0 (0.0) ._.#.'##'.####ß..ß#.....#.##..... b) +0 long sword ...#.#..#..####..##.###.#.##..### Cast: Shock ...'.#..##..'.......#.........#♣♣ Zot (26983) #'###'..'..##.......#.#.#.##.##♣. .....#..########.....÷....##.# ♣. O   ogre .....#..######..........#.##.# ♣. #'###'###..........)....#.##.# ♣. ..# #....................###.# ♣.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (severely wounded, empty space bonus:  6/8)X4;j!'.......................>...#andrew the Zephyrmancer ..##.####.....#.#...#.#.#.##Deep Elf of Vehumet ...... ..##..# #.###.#.#.......#.####### Health: 41/41 ======================== #+###'###.#.......#.#.#.#.##..... Magic: 6/17========---------------- X4;j_(.....#..#.#.#.#.........#F##..... AC: 10Str: 5 .....#..#.#.###..####.#.#.##..... EV: 15Int: 26 #'###'..'.#.##ß..ß#÷..#.#.##..... SH: 0Dex: 15 ...'.#.÷#.#.#...*..####.#.##..... XL:  8 Next: 15% Place: Dungeon:5 ...#.#..#...#...@...###.#.##..... Noise: ---------  Time: 5906.0 (0.0) ._.#.'##'.####ß..ß#.....#.##..... b) +0 long sword ...#.#..#..####..##.###.#.##..### Cast: Shock ...'.#..##..'.......#.........#♣♣ Zot (26983) #'###'..'..##.......#.#.#.##.##♣. .....#..X4;j(.########.....÷....##.# ♣. O   ogre .....#..######..........#.##.# ♣. #'###'###..........)....#.##.# ♣. ..# #....................###.# ♣.Casting: Airstrike (dangerous; 1% risk of failure)  X4;j(PConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetX4;jS)Aim: an ogre, wielding a +0 giant club (severely wounded, empty space bonus:  6/8)X4;j()  Aim  Press: ? - help, Dir - move target: an ogre, wielding a +0 giant club (severely wounded, empty space bonus:  6/8)  The open air twists around violently and strikes the ogre!  You kill the ogre!X4;j0RX4;j ? 3/4324===7.0 (1Shock2 _Vehumet accepts your kill.X4;jDX4;jEi _Your Fighting skill increases to level 1!Y4;jB 17=07988===7659===432110/17===069Y4;jC X8Y4;jD Y4;jFF 1===7Y4;jG Y4;jI Y4;jI B6Y4;jP Y4;jS X5Y4;jU Y4;jV Y4;j*W 2==4Y4;jfX Y4;jyZ Y4;jZ B3Y4;j\ Y4;j] Y4;j^ B2Y4;j_ Y4;ja Y4;ja B1Y4;jc Y4;jd Y4;je 3===0Y4;jgf Y4;jOh Y4;jh C59Y4;ji Y4;jk Y4;j2l B8Y4;jm Y4;jFo Y4;jo 4===7Y4;jDq Y4;jr X6Y4;j]t Y4;jv X5Y4;jx Y4;jy 95Y4;ja4;j@a4;jJ4 _You start resting.HP restored.a4;jPa4;jZ&4a4;jd4==5.5 (23 _a4;jifa4;jKga4;j; ~.... . .O. .. .. ###... .###.... #..... #.#/# ##...# ...#...##### .< ...# a4;jC a4;jI e6.5 (12a4;jwN a4;jP b4;j..<..  ....  .O. .. .. ###....###....#......#/#   ...########@..##### .........<.......... ...#################b4;j>`71b4;jb4;jb4;j?..<..  ....  ... .. .. ###....###....b4;j?#......#/#   ...########...##### .........<.......... ...#################b4;jQV80b4;j7eb4;j0t ..<.. .... . ... .. .. ###... .###.... #..... #.#/# ##.@.# ...##...##### ..<.......... ...########## b4;jy }=929b4;j~ b4;jۀ c4;j..<.. #..... ..... ..... ###.......###....##.....#.#@#  c4;jq5 ...########...##### .........<.......... ...#################c4;jtc4;jka608c4;jѦc4;j>c4;je1.5 (27c4;jHc4;jKC _c - a wand of warping (16) (gained 7 charges)c4;j@ ..<..# ....... ...... ..... ###.... ...###....#  #.....#  #.#.# c4;jD x#.@.#...########## .........<.......... ...################# c4;j c4;j e2.5 (16c4;j c4;j d4;j~..<..# ....... ...... ..... ###.... ...###....#  #.....#  #.#.# d4;j~#...#...########## .........<.......... ...#################d4;j d4;jC`35d4;j=d4;jld4;jd ....... ...... ..... ###.... ...###....#  #.....#  #.#.# #...#...########## .........<.@........ ...#################d4;j6md4;js`44d4;jxd4;jye4;j\ ..... ..e4;j{ ..... ... ..... ###.... ...###....# #.....# #.#.# ##...# ...#...##### e4;jo.<. ...#e4;jWe4;j`53e4;je4;je4;js ..... .. ..... ... ..... ###.... ...###....# #.....# #.#.# ##...# ...#...##### .. ...#e4;jJe4;j'`62e4;je4;ja _There is a stone staircase leading up here.f4;jOf4;jTf4;jYf4;j'`f4;jgg71 _f4;jhf4;jO%5f4;jSW .......................>...# ..##.####.....#.#...#.#.#.## ..##..# #.###.#.#.......#.####### #+###'###.#.......#.#.#.#.##..... .....#..#.#.#.#....F##..... .....#..#.#.###..####.#.#.##..... #'###'..'.#.##ß..ß#÷..#.#.##..... ...'.#.÷#.#.#...)..####.#.##..... ...#.#..#...####.#.##..... ._.#.'##'.####ß..ß#.....#.##..... ...#.#..#..####..##.###.#.##..### ...'.#..##..'.......#.........#♣♣ #'###'..'..##.......#.#.#.##.##♣. f4;jcX.....#..########.....÷....##.# ♣.  .....#..######..........#.##.# ♣.  #'###'###..........)....#.##.# ♣.  ..# #....................###.# ♣. f4;jg9.0 (2.50f4;j7_f4;j! _You climb upwards.f4;jc _There is a stone staircase leading down here.g4;jg4;jQLevel 5 of the Dungeon <<<<>>>>>_∩(Press ? for help) ###.<......#...........)........).##......#^......#  #.....######.####################.##....#.#..######  #.....##.#....###################.#.....#.#..#  g4;j#........................................>...#  #.............#.....##.####.....#.#...#.#.#.##  ####.....##.####.#.....##..# #.###.#.#.......#.###########  #........<#....###'###+###'###.#.......#.#.#.#.##........###  #..............#..#.......#..#.#.#.#.........#F##..........#  #........#######..#.......#..#.#.###..####.#.#.##........#.#  #.............>'..'###'###'..'.#.##ß..ß#÷..#.#.##.......≈≈.#  #.........######..#.'...'.#.÷#.#.#...)..####.#.##.......≈≈.#  ######'##.# ####..#.#...#.#..#...#...@...###.#.##.......≈≈.#  ########.##.# #..+##'.#._.#.'##'.####ß..ß#.....#.##.......≈≈.#   ####........##.###.##..#.#...#.#..#..####..##.###.#.##..####.≈≈.#   #..#.######.##......#).#.'...'.#..##..'.......#.........#♣♣♣.≈≈.♣♣♣   #..#.# #.######......###'###'..'..##.......#.#.#.##.##♣...≈≈...♣   #†.#.# ### #..#..#.......#..########.....÷....##.# ♣.♣.≈≈.ß.♣   ##..#.##..#..#.......#..######..........#.##.# ♣...≈≈...♣  g4;j  #.....#####..###.###'###'###..........)....#.##.# ♣.∩....♣.♣   ###....##.........)..# #....................###.# ♣...≈≈...♣   ####.#g4;j@#.###........# ##...........####.>..'...# ♣.♣.≈≈.ß.♣  g4;j#.# ########'###........# #...........# #....##### ♣...≈≈...♣  #.# #...................# #...........# #....# ♣♣♣.≈≈.♣♣♣g4;j06.....######.#####################.#..#####.#.....#...................................>.#.....##.####.....#.#...#.#.#.######.####.# #.###....#.###########........<#....###'###+###'###.#.......#.#.#.#.##........###......#..#.......#..#.#.#.#.........#F..########..####.#.#.#.....>'..'###'###'..'.#.##ß..ß#÷.≈≈######..#.'...'.#.÷#.#.#...)..########'##.# #...#.#..#...#...@...##.g4;j7..+##'.#._.#.'##'.####ß..ß#....####........##.###.##..#.#...#.#..#..####..##.#######..#.######.##......#).#.'...'.#..##..'.......#.........#♣♣♣.≈≈.♣♣♣ #.######......###'###'..'..###.#.##.##♣...≈≈...†## #..#..#.......#..########.....÷....##.# ♣.♣.≈≈.ß##. ..........#..≈≈.......#####..###.###'###'###..........)∩....♣##.............)..# #..........#..≈≈.. #######........# ######.>..'...# ♣.♣.≈≈.ß #.# ########'  #....##### ♣...≈≈............. ♣♣♣.≈≈.♣♣÷....#'### ############ ##.≈≈.####g4;jݚ g4;j/ .......................>...#andrew the Zephyrmancer ..##.####.....#.#...#.#.#.##Deep Elf of Vehumet ...... ..##..# #.###.#.#.......#.####### Health: 44/44 ======================== #+###'###.#.......#.#.#.#.##..... Magic: 17/17 ======================== .....#..#.#.#.#.........#F##..... AC: 10Str: 5 .....#..#.#.###..####.#.#.##..... EV: 15Int: 26 #'###'..'.#.##ß..ß#÷..#.#.##..... SH: 0Dex: 15 ...'.#.÷#.#.#...)..####.#.##..... XL:  8 Next: 30% Place: Dungeon:5 g4;j ...#.#..#...#...@...###.#.##..... Noise: ---------  Time: 5969.0 (0.0) ._.#.'##'.####ß..ß#.....#.##..... b) +0 long sword ...#.#..#..####..##.###.#.##..### Cast: Shock ...'.#..##..'.......#.........#♣♣ Zot (26920) #'###'..'..##.......#.#.#.##.##♣. .....#..########.....÷....##.# ♣.  .....#..######..........#.##.# ♣.  #'###'###..........)....#.##.# ♣.  ..# #....................###.# ♣.  _You start resting. _HP restored. _c - a wand of warping (16) (gained 7 charges) _There is a stone staircase leading up here. _You climb upwards. g4;j_ U_There is a stone staircase leading down here.g4;js g4;j, g4;jJ g4;j g4;jc 19 _g4;j B8g4;jG g4;j5 g4;j g4;j9 B7g4;j g4;j g4;j g4;j/ B6g4;j g4;j g4;js g4;j B5g4;j g4;jQ g4;jD X4g4;j g4;j g4;jv g4;j B3g4;j" g4;j g4;jt g4;j B2g4;j1g4;jCg4;jg4;j&B1g4;j g4;j ##'.####ß..ß#.....#.##.......≈≈.#..####..##.###.#.##..####.≈≈.#'.......#.........#♣♣♣.≈≈.♣ ..'..##.......#.#.#.##.##♣...≈≈########.....÷....##.# ♣.♣.≈≈.ß######..........#.##.# ♣...≈≈ ###..........)....#.##.# ♣.∩....♣................###.# ♣...≈≈........####.@..'...# ♣.♣.≈≈.ß78.0 (9..........# #....##### ♣...≈≈........# #....# ♣♣♣.≈≈.♣ ############ #....# ##.≈≈.# #....4;j<m########..≈≈. #..............≈≈## #..............≈≈#  #..............≈≈## #....####g4;jB!g4;j&g4;j) _HP restored. _c - a wand of warping (16) (gained 7 charges) _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _h4;jh4;juh4;jDh4;jDh4;jMl9.0 (10 _h4;jPh4;jI 6  You climb downwards.h4;j| ..# .. #.# #  .. .####  #.####.....  #.$........  #.........  #.@.....K.  #.###.....  h4;jm6..> ##. ..<.. ..##.  ..... #.. ... ..... .. ...#K   kobold geomancer (wandering) ..... ###.......###....#..#.....#h4;jIy80.5 (2.5Shock08h4;jOh4;jW _You encounter a kobold geomancer. It is wielding a +0 dagger.Found 13 gold pieces. Found a stone staircase leading down.h4;jcZ h4;jZS_There is a stone staircase leading up here.j4;jtj4;jShopping list: 6 items, total cost 494 gold pieces  a - [D:5] 39 gold a potion of curingb - [D:5] 52 gold a potion of brilliance (unknown)  c - [D:5] 65 gold a potion of enlightenment  d - [D:5] 104 gold a potion of heal wounds (unknown)e - [D:5] 104 gold a potion of invisibility  f - [D:5] 130 gold a potion of haste (unknown) You have 131 gold pieces [!] travel|examine|delete items [a-f] choose item[Esc] exitk4;jk4;j-k4;jhandrew the Zephyrmancer..#Deep Elf of Vehumet ........Health: 44/44 ========================#.# #Magic: 17/17 ========================.. .####AC: 10Str: 5#.####.....EV: 15Int: 26#.$........SH: 0Dex: 15#.........XL:  8 Next: 30% Place: Dungeon:6#.@.....K.Noise: ---------  Time: 5980.5 (0.0)#.###.....b) +0 long sword..> ##.Cast: Shock ..<....##.Zot (26908) ..... #.. ... .....4;j37m .. ...#K   kobold geomancer (wandering) ..... ###.......###....#..#.....# _There is a stone staircase leading down here. _There is a stone staircase leading down here.  You climb downwards. _You encounter a kobold geomancer. It is wielding a +0 dagger.Found 13 gold pieces. Found a stone staircase leading down. _There is a stone staircase leading up here.k4;jk4;jk4;j{k4;jk4;j+ Ik4;j+ F _Unknown command.m4;je G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m4;j(  andrew the Zephyrmancer ..# Deep Elf of Vehumet ...... .. Health: 44/44 ======================== #.# #  Magic: 13/17 ==================------ .. .####  AC: 10Str: 5 #.####.....  EV: 15Int: 26 #.$........  SH: 0Dex: 15 #......***  XL:  8 Next: 30% Place: Dungeon:6 #.@....*K*  Noise: ---------  Time: 5980.5 (0.0) #.###m4;j ..***  b) +0 long sword ..> ##.  Cast: Shock ..<.. ..##. Zot (26908) ..... #.. ... ..... .. ...# K   kobold geomancer (wandering) ..... ###....  ...###....#..  #.....#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (wandering,hasn't noticed you, empty space bonus: 8/8)n4;jEandrew the Zephyrmancer..#Deep Elf of Vehumet ........Health: 44/44 ========================n4;j#.# #Magic: 13/17 ==================------.. .####AC: 10Str: 5#.####.....EV: 15Int: 26#.$........SH: 0Dex: 15#.........XL:  8 Next: 30% Place: Dungeon:6#.@.....*.Noise: ---------  Time: 5980.5 (0.0)#.###.....b) +0 long sword..> ##.Cast: Shock ..<....##.Zot (26908) ..... #.. ... ..... .. ...#K   kobold geomancer (wandering) ..... ###..n4;jO!.....###....#..#.....#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (wandering,hasn't noticed you, empty space bonus: 8/8)n4;jK.onfirm with . or Enter, or press ? or * to list all spells.n4;jAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (wandering,hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the kobold geomancer!n4;jyK  n4;jo===1.5 (17n4;jn4;jk _The kobold geomancer is moderately wounded.n4;j* G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n4;j<+   andrew the Zephyrmancer ..# Deep Elf of Vehumet ...... .. Health: 44/44 ======================== #.# #  Magic: 9/17============------------ .. .####  AC: 10Str: 5 #.####.....  EV: 15Int: 26 #.$........  SH: 0Dex: 15 #.....***.  XL:  8 Next: 30% Place: Dungeon:6 #.@...*K*.  Noise: ===------  Time: 5981.5 (0.0)n4;j,  #.###.***.  b) +0 long sword ..> ##.  Cast: Shock ..<.. ..##. Zot (26907) ..... #.. ... ..... .. ...# K   kobold geomancer ..... ###....  ...###....#..  #.....#n4;ja, Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  n4;j, Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8)o4;jhandrew the Zephyrmancer..#Deep Elf of Vehumet ........Health: 44/44 ========================#.# #Magic: 9/17============------------.. .####AC: 10Str: 5#.####.....EV: 15Int: 26#.$........SH: 0Dex: 15#.........XL:  8 Next: 30% Place: Dungeon:6#.@....*..Noise: ===------  Time: 5981.5 (0.0)#.###.....b) +0 long sword..> ##.Cast: Shock ..<....##.Zot (26907) ..... #.. .4;jfim.. ..... .. ...#K   kobold geomancer ..... ###.......###....#..#.....#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8)o4;jj)Aim  Press: ? - help, Dir - move target: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8)  The open air twists around violently and strikes the kobold geomancer!!  You kill the kobold geomancer!o4;jps(o4;j5/4542.5 (1Shock6o4;j|o4;jqZ _Vehumet accepts your kill.p4;jp4;jZp4;jp4;jMp4;j10/17==---35p4;j7p4;jl==5---p4;j3 ##'.####ß..ß#.....#.##.......≈≈.# ..#..####..##.###.#.##..####.≈≈.# ..##..'.......#.........#♣♣♣.≈≈.♣ ..'..##.......#.#.#.##.##♣...≈≈.. ..########.....÷....##.# ♣.♣.≈≈.ß ..######..........#.##.# ♣...≈≈.. p4;j3###..........)....#.##.# ♣.∩....♣ ...................###.# ♣...≈≈.. ...........####.@..'...# ♣.♣.≈≈.ß ...........# #....##### ♣...≈≈.. ...........# #....# ♣♣♣.≈≈.♣ ############ #....###.≈≈.# #....########..≈≈..p4;j #..............≈≈##  #..............≈≈#  #..............≈≈##  #..............#### p4;jUg5.0 (2.54p4;j]p4;j^! _You climb upwards.p4;jac _There is a stone staircase leading down here.q4;jq4;jShopping list: 6 items, total cost 494 gold pieces  a - [D:5] 39 gold a potion of curingb - [D:5] 52 gold a potion of brilliance (unknown)  c - [D:5] 65 gold a potion of enlightenment  d - [D:5] 104 gold a potion of heal wounds (unknown)e - [D:5] 104 gold a potion of invisibility  f - [D:5] 130 gold a potion of haste (unknown) You have 131 gold pieces [!] travel|examine|delete items [a-f] choose item[Esc] exitr4;jGO r4;jU ##'.####ß..ß#.....#.##.......≈≈.# andrew the Zephyrmancer ..#..####..##.###.#.##..####.≈≈.# Deep Elf of Vehumet ...... ..##..'.......#.........#♣♣♣.≈≈.♣ Health: 45/45 ======================== ..'..##.......#.#.#.##.##♣...≈≈.. Magic: 10/17 ==============---------- ..########.....÷....##.# ♣.♣.≈≈.ß AC: 10Str: 5 ..######..........#.##.# ♣...≈≈.. EV: 15Int: 26 r4;jV &###..........)....#.##.# ♣.∩....♣ SH: 0Dex: 15 ...................###.# ♣...≈≈.. XL:  8 Next: 40% Place: Dungeon:5 ...........####.@..'...# ♣.♣.≈≈.ß Noise: ---------  Time: 5985.0 (0.0) ...........# #....##### ♣...≈≈.. b) +0 long sword ...........# #....# ♣♣♣.≈≈.♣ Cast: Shock ############ #....###.≈≈.# Zot (26904) #....########..≈≈..#..............≈≈## #..............≈≈#r4;jW v #..............≈≈## #..............#### wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the kobold geomancer!!  You kill the kobold geomancer! _Vehumet accepts your kill. _You climb upwards. _There is a stone staircase leading down here.r4;j^ r4;jk r4;jr r4;js r4;j r4;j3 ;Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 long sword (weapon)  a - a +1 dagger of draininge - a +0 short sword Missiles (go to first with ()f - 14 poisoned darts  i - 4 boomerangs Armour (go to first with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  h - a +2 cloak of poison resistance (worn)  l - a +2 helmet of intelligence (worn) Jewellery (go to first with "=)  g - a ring of protection from fire (worn)  j - a ring of poison resistance (worn)r4;j 1k - a ring of see invisibles4;j Potions:  Potions !  g - a potion of magic  C - a potion of cancellation  A - 2 potions of attraction  c - a potion of curing  m - 2 potions of might2 potions of invisibility  e - a potion of enlightenment  M - a potion of mutationt4;jt4;jt4;jc##'.####ß..ß#.....#.##.......≈≈.# andrew the Zephyrmancer ..#..####..##.###.#.##..####.≈≈.# Deep Elf of Vehumet ...... ..##..'.......#.........#♣♣♣.≈≈.♣ Health: 45/45 ======================== ..'..##.......#.#.#.##.##♣...≈≈.. Magic: 10/17 ==============---------- ..########.....÷....##.# ♣.♣.≈≈.ß AC: 10Str: 5 ..######..........#.##.# ♣...≈≈.. EV: 15Int: 26 ###..........)....#.##.# ♣.∩....♣ SH: 0Dex: 15 ...................###.# ♣...≈≈.. XL: t4;jR 8 Next: 40% Place: Dungeon:5 ...........####.@..'...# ♣.♣.≈≈.ß Noise: ---------  Time: 5985.0 (0.0) ...........# #....##### ♣...≈≈.. b) +0 long sword ...........# #....# ♣♣♣.≈≈.♣ Cast: Shock ############ #....###.≈≈.# Zot (26904) #....########..≈≈..#..............≈≈## #..............≈≈# #..............≈≈## #..............#### wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the kobold geomancer!!  You kill the kobold geomancer! _Vehumet accepts your kill. _You climb upwards. _There is a stone staircase leading down here.t4;jǿt4;jt4;jt4;ju4;ju4;jrShopping list: 6 items, total cost 494 gold pieces  a - [D:5] 39 gold a potion of curingu4;jb - [D:5] 52 gold a potion of brilliance (unknown)  c - [D:5] 65 gold a potion of enlightenment  d - [D:5] 104 gold a potion of heal wounds (unknown)e - [D:5] 104 gold a potion of invisibility  f - [D:5] 130 gold a potion of haste (unknown) You have 131 gold pieces u4;j V[!] travel|examine|delete items [a-f] choose item[Esc] exitv4;j v4;jI wandrew the ZephyrmancerDeep Elf of Vehumet ......Health: 45/45 ========================Magic: 10/17 ==============----------AC: 10Str: 5EV: 15Int: 26SH: 0Dex: 15XL:  8 Next: 40% Place: Dungeon:5Time:Zot (26904) wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the kobold geomancer!!  You kill the kobold geomancer! _Vehumet accepts your kill. _You climb upwards. _There is a stone staircase leading down here.3 _1=2v4;jY v4;j=[ B1v4;j^ v4;j0d v4;jlf v4;jQg ,0v4;jg v4;jEi v4;jVu v4;j,x v4;jjy {2==899v4;jy v4;j{ v4;j v4;j% v4;j B8v4;jT v4;jތ v4;jƎ v4;j B7v4;jݐ v4;j v4;j] v4;jH B6v4;ju v4;j v4;j v4;jv %3v4;j k===5v4;jA v4;jӠ v4;j v4;j| B4v4;j v4;j v4;j v4;j B3v4;j֪ v4;j v4;j v4;j֮ 4===2v4;j1 v4;j v4;j v4;jv v4;jɵ :1v4;jI v4;jй v4;jɻ v4;j B0v4;j v4;j v4;j$ v4;j v4;j r5===89v4;j5 v4;j v4;j v4;j v4;j B8v4;j v4;jp v4;jP v4;j* B7v4;jU v4;j v4;j v4;j B6v4;j v4;j v4;j v4;j x6===5v4;j v4;j, v4;jj v ..####.#.##.......≈≈.# ...###.#.##.......≈≈.# ß#.....#.##.......≈≈.# ##.###.#.##..####.≈≈.# v4;j K...#.........#♣♣♣.≈≈.♣♣♣ ...#.#.#.##.##♣...≈≈...♣ ....÷....##.# ♣.♣.≈≈.ß.♣ v4;j .......#.##.# ♣...≈≈...♣ ..)....#.##.# ♣.@....♣.♣Noise: --------- v4;j$ 6004.0 (19.0) ........###.# ♣...≈≈...♣v4;j Tb) +0 long sword ####.>..'...# ♣.♣.≈≈.ß.♣Cast: Shock v4;j5 # #....##### ♣...≈≈...♣ v4;j # #....# ♣♣♣.≈≈.♣♣♣ # #....#v4;j3 _##.≈≈.####v4;j a#....########..≈≈....#v4;j U#..............≈≈###.#v4;j4 X#..............≈≈# #.#v4;j v4;j v4;jA i _There is an entrance to Qus Owix's Distillery here.w4;j?w4;jIuWelcome to Qus Owix's Distillery! What would you like to do?  a $  52 gold a potion of brilliance (unknown)  b $  39 gold a potion of curing  c $  39 gold a potion of curingd $  65 gold a potion of enlightenment  e $  130 gold a potion of haste (unknown)  f $  104 gold a potion of heal wounds (unknown)  g $  104 gold a potion of heal wounds (unknown)h $  104 gold a potion of invisibility You have 131 gold pieces. You are short 506 gold pieces for the purchase. w4;jwJu[Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-H] put item on shopping listy4;j.va +  After the purchase, you will have 79 gold pieces.marked items y4;jX Purchase items for 52 gold? (y/N)y4;j(.  a $  39 gold a potion of curing  c $  65 gold a potion of enlightenment  d $  130 gold a potion of haste (unknown)04eal y4;jwounds (unknown)  g $  104 gold a potion of invisibility 79 gold pieces. You are short 506 gold pieces for the purchase.gshopping listGy4;j2 y4;j y4;jM ..####.#.##.......≈≈.#andrew the Zephyrmancer ...###.#.##.......≈≈.#Deep Elf of Vehumet ...... ß#.....#.##.......≈≈.#Health: 45/45 ======================== ##.###.#.##..####.≈≈.#Magic: 16/17 ======================-- ...#.........#♣♣♣.≈≈.♣♣♣AC: 10Str: 5 y4;j ...#.#.#.##.##♣...≈≈...♣EV: 15Int: 26 ....÷....##.# ♣.♣.≈≈.ß.♣SH: 0Dex: 15 .......#.##.# ♣...≈≈...♣XL:  8 Next: 40% Place: Dungeon:5 y4;j( ..)....#.##.# ♣.@....♣.♣Noise: ---------  Time: 6004.0 (0.0) ........###.# ♣...≈≈...♣y4;jN *b) +0 long sword ####.>..'...# ♣.♣.≈≈.ß.♣y4;jv Cast: Shock # #....##### ♣...≈≈...♣y4;j Zot (26885) # #....# ♣♣♣.≈≈.♣♣♣ y4;jO *# #....###.≈≈.#####....########..≈≈....##..............≈≈###.##..............≈≈# #.#The open air twists around violently and strikes the kobold geomancer!!  You kill the kobold geomancer! _Vehumet accepts your kill. _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Qus Owix's Distillery here.y4;j w  b - a potion of brilliance  Thank you for shopping at Qus Owix's Distillery!y4;j y4;j y4;je h _You can access your shopping list by pressing '$'.z4;jz4;j/Shopping list: 5 items, total cost 442 gold pieces  a - [D:5] 39 gold a potion of curingb - [D:5] 65 gold a potion of enlightenment  c - [D:5] 104 gold a potion of heal wounds (unknown)  d - [D:5] 104 gold a potion of invisibility  e - [D:5] 130 gold a potion of haste (unknown) You have 79 gold pieces [!] travel|examine|delete items [a-e] choose item[Esc] exit|4;j|4;j|4;j}..####.#.##.......≈≈.#andrew the Zephyrmancer ...###.#.##.......≈≈.#Deep Elf of Vehumet ...... ß#.....#.##.......≈≈.#Health: 45/45 ======================== ##.###.#.##..####.≈≈.#Magic: 16/17 ======================-- ...#.........#♣♣♣.≈≈.♣♣♣AC: 10Str: 5 ...#.#.#.##.##♣...≈≈...♣EV: 15Int: 26 ....÷....##.# ♣.♣.≈≈.ß.♣SH: 0Dex: 15 .......#.##.# ♣...≈≈...♣|4;jOXL:  8 Next: 40% Place: Dungeon:5 ..)....#.##.# ♣.@....♣.♣Noise: ---------  Time: 6004.0 (0.0) ........###.# ♣...≈≈...♣b) +0 long sword ####.>..'...# ♣.♣.≈≈.ß.♣Cast: Shock # #....##### ♣...≈≈...♣Zot (26885) # #....# ♣♣♣.≈≈.♣♣♣ # #....###.≈≈.#####....########..≈≈....##..............≈≈###.#|4;j0#..............≈≈# #.# _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Qus Owix's Distillery here.  b - a potion of brilliance  Thank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'.|4;j |4;j;:|4;j<|4;jMGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 long sword (weapon)  a - a +1 dagger of draininge - a +0 short sword |4;jMissiles (go to first with ()f - 14 poisoned darts  i - 4 boomerangs Armour (go to first with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  h - a +2 cloak of poison resistance (worn)  l - a +2 helmet of intelligence (worn) Jewellery (go to first with "=)  g - a ring of protection from fire (worn) |4;j_ j - a ring of poison resistance (worn)k - a ring of see invisible|4;jT  Potions:  Potions !  g - a potion of magic  C - a potion of cancellation  A - 2 potions of attraction  c - a potion of curing  m - 2 potions of might2 potions of invisibility  e - a potion of enlightenment |4;j7U ] M - a potion of mutation  b - a potion of brilliance~4;j Scroll Scroll?  i - 6 scrolls of identify  p - a scroll of poisonT - 2 scrolls of torment~4;jm ~4;j ..####.#.##.......≈≈.#andrew the Zephyrmancer ...###.#.##.......≈≈.#Deep Elf of Vehumet ...... ß#.....#.##.......≈≈.#Health: 45/45 ======================== ##.###.#.##..####.≈≈.#Magic: 16/17 ======================-- ...#.........#♣♣♣.≈≈.♣♣♣AC: 10Str: 5 ...#.#.#.##.##♣...≈≈...♣~4;jb PEV: 15Int: 26 ....÷....##.# ♣.♣.≈≈.ß.♣SH: 0Dex: 15 .......#.##.# ♣...≈≈...♣XL:  8 Next: 40% Place: Dungeon:5 ..)....#.##.# ♣.@....♣.♣Noise: ---------  Time: 6004.0 (0.0) ~4;j ........###.# ♣...≈≈...♣b) +0 long sword ~4;j ####.>..'...# ♣.♣.≈≈.ß.♣Cast: Shock # #....##### ♣...≈≈...♣~4;j Zot (26885) # #....# ♣♣♣.≈≈.♣♣♣ ~4;j& # #....###.≈≈.####~4;jw Y#....########..≈≈....##..............≈≈###.##..............≈≈# #.# _You climb upwards. _There is a stone staircase leading down here. ~4;j _There is an entrance to Qus Owix's Distillery here.  b - a potion of brilliance  Thank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'.~4;jU ~4;jw ~4;ju ~4;jl 4;j 4;jLevel 5 of the Dungeon <<<<>>>>>_∩(Press ? for help) #..............#..#.......#..#.#.#.#.........#.##..........#  #........#######..#.......#..#.#.###..####.#.#.##........#.#  4;j #.............>'..'###'###'..'.#.##ß..ß#÷..#.#.##.......≈≈.#  #.........######..#.'...'.#.÷#.#.#...)..####.#.##.......≈≈.#  ######'##.# ####..#.#...#.#..#...#...>...###.#.##.......≈≈.#  ########.##.# #..+##'.#._.#.'##'.####ß..ß#.....#.##.......≈≈.#   ####........##.###.##..#.#...#.#..#..####..##.###.#.##..####.≈≈.# 4;j  #..#.######.##......#).#.'...'.#..##..'.......#.........#♣♣♣.≈≈.♣♣♣   #..#.# #.######......###'###'..'..##.......#.#.#.##.##♣...≈≈...♣   #†.#.# ### #..#..#.......#..########.....÷....##.# ♣.♣.≈≈.ß.♣ 4;j  ##..#.##..#..#.......#..######..........#.##.# ♣...≈≈...♣   #.....#####..###.###'###'###..........)....#.##.# ♣.@....♣.♣ 4;ju  ###....##.........)..# #....................###.# ♣...≈≈...♣   ####.##.###........# ##...........####.>..'...# ♣.♣.≈≈.ß.♣  4;j#.# ########'###........# #...........# #....##### ♣...≈≈...♣  4;j#.# #...................# #...........# #....# ♣♣♣.≈≈.♣♣♣  4;j#.# #..........÷....#'### ############# #....###.≈≈.####  #.# #...............#.##....########..≈≈....#  #.# #...............'.##..............≈≈###.#  #.###.........[.....#########..............≈≈# #.#  #..........))#......#......#4;j#..............≈≈###.#  ####.......#.#.####.#.####.##..............####..#  #.#####.#.#......#.####'###########................##4;j/=@>4;je4;j( ..####.#.##.......≈≈.#andrew the Zephyrmancer ...###.#.##.......≈≈.#Deep Elf of Vehumet ...... ß#.....#.##.......≈≈.#Health: 45/45 ======================== ##.###.#.##..####.≈≈.#Magic: 16/17 ======================-- ...#.........#♣♣♣.≈≈.♣♣♣AC: 10Str: 5 ...#.#.#.##.##♣...≈≈...♣EV: 15Int: 26 4;j ....÷....##.# ♣.♣.≈≈.ß.♣SH: 0Dex: 15 .......#.##.# ♣...≈≈...♣XL:  8 Next: 40% Place: Dungeon:5 ..)....#.##.# ♣.@....♣.♣Noise: ---------  Time: 6004.0 (0.0) ........###.# ♣...≈≈...♣4;j *b) +0 long sword ####.>..'...# ♣.♣.≈≈.ß.♣4;j\ Cast: Shock # #....##### ♣...≈≈...♣Zot (26885) # #....# ♣♣♣.≈≈.♣♣♣ 4;j t# #....###.≈≈.#####....########..≈≈....##..............≈≈###.##..............≈≈# #.# _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Qus Owix's Distillery here.  b - a potion of brilliance  4;jN Thank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'.4;jE 4;j34;jn4;j4;j%u4 _4;j/&4;j&,34;j&4;jB)4;j],4;j.4;j/#74;jd/N==24;j&14;j44 _Magic restored.4;j74;j9B14;j:4;j>4;j0@4;j@,04;j@4;jA4;jD4;j,F4;jFC794;jG4;jJ4;jK4;j7L?==84;jeL4;jM4;j-P4;jSQ4;jQ,74;jQ4;j S4;jU4;jV4;j:WB64;jKX4;jZ4;j\4;j\,54;j\4;jo]4;j`4;ja4;jobB44;jUc4;jne4;jf4;jgB34;jg4;j~i4;jj4;jjB24;jk4;jm4;j%n4;jnB14;jto4;jp4;jq4;j5rB04;jr4;j t4;ju4;j"v;694;j:w4;jx4;j-z4;jzB84;j<{4;j}4;jB74;jx4;j 4;j64;j ##'.####ß..ß#.....#.##.......≈≈.##..####..##.###.#.##..####.≈≈.# ..##..'.......#.........#♣♣♣.≈≈.♣ ..'..##.......#.#.#.##.##♣...≈≈..########.....÷....##.# ♣.♣.≈≈.ß######..........#.##.# ♣...≈≈.. ###..........)....#.##.# ♣.∩....♣.............###.# ♣...≈≈...........####.@..'...# ♣.♣.≈≈.ß4;jӕx23.0 (19.0).....# #....##### ♣...≈≈.. ...........# #....# ♣♣♣.≈≈.♣ ############ #....# ##.≈≈.# #....########..≈≈.. #..............≈≈##  #..............≈≈#  4;jC#..............≈≈##  #..............#### 4;j4;j4;jc _There is a stone staircase leading down here.4;j%J 4;jT 4;j\ 4;jc 4;j"p r4.0)5 _4;jw 4;js %64;j  ..# .. #.# #  .. .####  #.####.....  #.$........  #.........  #.@....[..  4;j #.###.....  ..> ##. ..<.. ..##.  ..... #.. ... ..... .. ...# ..... ###.......###....#..#.....#4;j g5.5 (2.534;j 4;jT # _You climb downwards.4;j5 a _There is a stone staircase leading up here.4;jVD..# ..4;j #.# # .. .#### #.####..... #.$........ #. #.<....[.. #@###.....#...># ##...<.. .....##.# 4;j7 ..... ##.. ....  ..... ... ...#.  ..... ###.... ..  ...###....#.. ..4;j #.....# ### ... #.#.#4;j 4;jn6.5 (1.02 _4;j!4;j .. #.# # .. .#### #.####..... #.$........ #......... #.<....[..####.###.....#..@># ##...<.. #.....##.#  ..... ###.. ....# ..... ... ...#.# ..... ####.... ..  ...###....#.. ... #.....# ### .... #.#.# ###.#...#4;j4;j`714;j4;j|4;jNr .. #.# # .. .#### #.####..... #.$........ #......... #.<....[.. ####.###.....4;js #.@.># ##. ..<.. #.....##.# ..... ###.......# ..... .......#.# ..... ####.... .. ...###....#.. ... #.....##### .... #.#.## ###.  ##...#4;j|4;jK`804;jR4;jl4;jn  #.# # .. .#### #.####..... #.$........ #. #.<....[... ####.###.........###...># ##...<.. #....@##.#  ..... ###.......# ..... ........#.# ..... #####....#.. ...###....#...... #.....#####..... #.#.## #####.#...# ###########4;jv 4;j} a9594;j{ 4;j 4;j  .. .#####.####.....$.... #.....#<....[..# ####.###......###...># ##..<.. #.....##.## ... ###..@....#..........#.#####....#.. ...###....#.......## ......<..........4;jZ%4;j-a3084;j24;jp44;j #.####.....$... #.#<....[..# ####.###.....###...># ##..<.. #.....##.## .....###..............@..#.######....#.. ...###....#..........Zot (26858) #.#F.F   sky beast (wandering). #################4;j#.4;jz  F  You encounter a sky beast.4;jU`174;j4;jm6 _The sky beast leaves your sight.4;j #.$.......... #.# . #.<....[.. ..#. ####.###..... ....###...># ##...<.. #.....##.##  .......###.......# ...#.#4;j ......#####@...#.. ...###....#...... #.....#####..... #F#.## #####.#...# .##########F   sky beast (wandering) .......<.......... .################# 4;je9F.4;j4;j`264;j34;jc4;j? 3.. #.# . #.<....[.. ..#. ####.###..... ....###...># ##...<.. #.....##.##  .......###.......# ...............#.# ......#####....#.. ...###..@.#...... #.F...#####..... #.#.## #####.##...# ..############# ........<..........################# .F354;j 4;j 4;j # . #.<....[.. ..#. ####.###.....4;j 3 ....###...># ##...<.. #.....##.##  .......###.......# .........#.# #####....#.. ...###....#...... #....@#####..... #F#.### #####.##...# ...########...#####.......<..........################# .F4;j0 4;j `444;j- 4;j 4;j:z.. #......... # . #.<....[.. ..#. ####.###..... 4;j ....###...># ##...<.. #.....##.## .###.......# .........#.# ......#####....#.. ...###..@.#...... #.....#####..... #.#.### #####. ##F..# ########...#####.....<.......... ..#################.F4;j4;j`534;j"4;j4;j& p #.$ .. #......... # . #.<....[.. ..#. ####.###.....  ....###...># ##...<.. #.....##.## .......###.......# ...............#.# ......#####@...#.. ...###....#...... #.....#####..... #.#.### #####. ##...#########F..##### .....<.......... .#################.4;j, OF4;jc6 `624;j< 4;j> 4;j\.. #.# . #.<....[.. ..#. ####.###..... ....###...># ##...<.. #.....##.## 4;jS .......###.......# ...............#.# ......#####....#.. ...###..@.#...... #.....#####..... #.#.### #####.##...# ..############# ........<F.........F   sky beast (wandering)################# 4;jA.F4;jQXF4;j`714;j|4;j4;j # . #.<....[.. ..#. ####.###..... ....###...># ##...<.. #.....##.##  .......###.......# .........#.# #####....#.. ...###....#...... #....@#####..... #.#.### #####.##...# ...########...#####.......<.F........################# 4;j2 9F.4;j 4;j `804;jU 4;j 4;jxD.. #......... # . #.<....[.. ..#. ####.###.....  ....###...># ##...<.. #.....##.## .###.......# .........#.# ......#####....#.. 4;jD...###..@.#...... #.....#####..... #.#.### #####. ##...# ########.F.#####.....<.......... ..#################4;jF9F.4;jM4;jUa9494;j Y4;jZ4;jdR #.$ .. #......... # . #.<....[.. ..#. ####.###.....  ....###...># ##.4;jҏ..<.. #.....##.## .......###.......# ...............#.# ......#####@...#.. ...###....#...... #.....#####..... 4;j#.#.### #####. ##.F.#4;j/########...##### .....<.......... .#################4;jz9F.4;j4;j^a4084;j4;j"4;jk#.####.....  #.$ .. #......... # . #.<....[.. ..#. ####.###.....  ....###...># ##...<.. #.....##.## .###.# ............@..#.# ......#####....#.. ...###....#...... #.....#####..... 4;jlA.#F### #####.  ########...#####.....<.......... #################F.174;jt4;jR .. .#### #.####.....  #.$ .. #......... # . #.<....[.. ..#. ####.###.....  ....###...># ##...<.. #.....##.## .......###.# .........#.# ......#####....#.. ...###....#...... #...F.#####......#.### #####. ##...# #######...##### .....<..........F.4;j9X 4;j` `264;j0 4;j 4;jG #.. .#### #.####..... #.$.. .. #.. # . #.<....[.. ..#. ####.###..... ....###...># ##. ..<.. #.....##.## .###.# .#.# ......#####....#......###.F..#........#.....#####.......#.#.### #####..##...# . .F4;j 4;jk`354;j4;j 4;jіI#.# # .. .#### #.####.....  #.$ .. #......... # . #.<....[.. ..#. ####.###.....  ....###...># ##...<.. #.....##@##  4;jmT.###.#  .........#.#  ......#####....#... ...###..F.#........#.....#####....... .#.### #####..   .. 4;jɗ7#####...#####4;jA.F4;j4;j`444;j%4;j4;j@.. #.# # .. .########. #.$... .......# . #.<....[#. ####.###.... ....###...@# ##.<.. #.....##.#####.......#.........#.#  ......#####....#4;j@....###...F#........ ....#####...... #.#.### #####..  ##...# ..4;jB9F.4;jJ4;jQ`534;jY4;j[c _There is a stone staircase leading down here.4;j..#.. #.# # .. .########.... #.$....... ........# . #.<....[.#. ####@###.... ....###...># ##.<.. #.....##.####.......#.........#.#  ......#####.F..#......###....#..4;jW.........#####..... #.#.### #####4;jm4;j2g62 _4;j64;j+4;j!# 7..# .. #.# # .. .#### #.####.....  #.$ .. #......... # . #.@....[.. ..#. ####.###.....  ....###...># ##. ..<.. #.....##.## .###.......# .4;j# }........#.# ...##.F..#......###....#........#.....#####.......4;j}, 4;jG6 `714;j< 4;j@ a _There is a stone staircase leading up here.4;jA0F4;jIF   sky beast4;jQg80 _4;j!W4;jSX4;j4;jjlGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 long sword (weapon)  a - a +1 dagger of draininge - a +0 short sword Missiles (go to first with ()f - 14 poisoned darts  i - 4 boomerangs Armour (go to first with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  h - a +2 cloak of poison resistance (worn)  l - a +2 helmet of intelligence (worn) Jewellery (go to first with "=)  g - a ring of protection from fire (worn)  j - a ring of poison resistance (worn)k - a ring of see invisible4;jTR4;j;V4;j])andrew the Zephyrmancer..#Deep Elf of Vehumet ........Health: 45/45 ========================#.# #Magic: 17/17 ========================.. .####AC: 10Str: 5#.####.....EV: 15Int: 26#.$........SH: 0Dex: 15..#.........4;jJ^XL:  8 Next: 40% Place: Dungeon:6# .#.@....[..Noise: ---------  Time: 6048.5 (0.0)..#. ####.###.....b) +0 long sword....###...># ##.Cast: Shock ..<.. #.....##.##Zot (26840) .......###....F..# ...............#.#F   sky beast ......#####.F..#...4;j^...###....#........#.....#####....... _You climb downwards. _There is a stone staircase leading up here.  You encounter a sky beast. 4;j^_The sky beast leaves your sight. _There is a stone staircase leading down here. _There is a stone staircase leading up here.4;je4;jm4;j4;j"4;j& Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - Static DischargeConjuration/Air1%2  c - SwiftnessAir1%3  d + AirstrikeAir1% 4 e - Poisonous VapoursAlchemy/Air1%4;j|1 Select a spell to describe [?] help [!]/[I] toggle spell headers4;j Airstrike Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space. Level: 4 School: Air4;j)Fail: 1%  Power: 28% Damage: 2d(5-21) (max 2d(15-31))  Range: 7  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 8 electricdamage. Vehumet supports the use of this spell.4;jS Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1 4;j b - Static DischargeConjuration/Air 1% 2  c - SwiftnessAir1% 3  d + AirstrikeAir4;jڶ1% 4  e - Poisonous Vapours  Alchemy/Air1%1 4;j&74;jtSelect a spell to describe [?] help [!]/[I] toggle spell headers4;j34;jI4;j&andrew the Zephyrmancer..#Deep Elf of Vehumet ........Health: 45/45 ========================#.# #Magic: 17/17 ========================4;jn.. .####AC: 10Str: 5#.####.....EV: 15Int: 26#.$........SH: 04;joDex: 15..#.........4;j+XL:  8 Next: 40% Place: Dungeon:6# .#.@....[..4;j$Noise: ---------  Time: 6048.5 (0.0)..#. ####.###.....b) +0 long sword....###...># ##.Cast: Shock 4;jR..<.. #.....##.##Zot (26840) 4;j.......###....F..# ...............#.#F   sky beast ......#####.F..#......###....#........4;j|#.....#####....... _You climb downwards. _There is a stone staircase leading up here.  4;jYou encounter a sky beast. _The sky beast leaves your sight. _There is a stone staircase leading down here. _There is a stone staircase leading up here.4;j4;j4;j4;j4;j _Unknown command.4;jV 7F.4;j] 4;jEg m9.5 (139 _4;jl 4;j*o 4;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4;j  andrew the Zephyrmancer ..# Deep Elf of Vehumet ...... .. Health: 45/45 ======================== #.# #  Magic: 13/17 ==================------ .. .####  AC: 10Str: 5 #.####.....  EV: 15Int: 26 #.$........  SH: 0Dex: 15 .. #.........  XL:  8 Next: 40% Place: Dungeon:6 # . #.@....[..  Noise: ---------  Time: 6049.5 (0.0) ..#. ####.4;j[33m###.....  b) +0 long sword ....###..**# ##.  Cast: Shock ..<.. #.....##F## Zot (26839) .......###....***# ...............#.# F   sky beast ......#####.F..#...  ...###....#........  #.....#####....... _Unknown command.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (empty space bonus: 5/8)4;jO andrew the Zephyrmancer..#Deep Elf of Vehumet ........Health: 45/45 ========================#.# #Magic: 13/17 ==================------.. .####AC: 10Str: 5#.####.....EV: 15Int: 26#.$........SH: 0Dex: 15..#.........XL:  8 Next: 40% Place: Dungeon:64;jP # .#.@....[..Noise: ---------  Time: 6049.5 (0.0)..#. ####.###.....b) +0 long sword....###...># ##.Cast: Shock ..<.. #.....##*##Zot (26839) .......###.......# ...............#.#F   sky beast ......#####.F..#......###....#........#.....#####....... _Unknown command.4;jR jCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (empty space bonus: 5/8)4;jI F.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sky beast (empty space bonus: 5/8)  The air twists around and strikes the sky beast!!4;j'R 9 4;jCZ p===50.5 (184;j` 4;jpl ] _The sky beast is almost dead.4;jڤRF>4;j4;jj---174;j~4;jٹ4;j 4;j 9---4;j 4;j 4;j 1---4==264;j| 4;j ---=5. _The sky beast hits you. The air twists around and strikes you.4;jS$ ##'.####ß..ß#.....#.##.......≈≈.# ..#..####..##.###.#.##..####.≈≈.# ..##..'.......#.........#♣♣♣.≈≈.♣ ..'..##.......#.#.#.##.##♣...≈≈.. ..########.....÷....##.# ♣.♣.≈≈.ß ..######..........#.##.# ♣...≈≈.. ###..........)....#.##.# ♣.∩....♣ ...................###.# ♣...≈≈.. ...........####.@F.'...# ♣.♣.≈≈.ß ...........# #....##### ♣...≈≈.. ...........# #....# ♣♣♣.≈≈.♣ ############ #....###.≈≈.# #....########..≈≈.. #..............≈≈## #..............≈≈#4;j%% #..............≈≈## .......####4;jo-4.0 (2.554;j4;j! _You climb upwards.4;j.c _There is a stone staircase leading down here.4;jX G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4;j6##'.####ß..ß#.....#.##.......≈≈.# andrew the Zephyrmancer ..#..####..##.###.#.##..####.≈≈.# Deep Elf of Vehumet ...... ..##..'.......#.........#♣♣♣.≈≈.♣ Health: 41/45 =====================--- 4;j7..'..##.......#.#.#.##.##♣...≈≈.. Magic: 10/17 ==============---------- ..########.....÷....##.# ♣.♣.≈≈.ß AC: 10Str: 5 ..######..........#.##.# ♣...≈≈.. EV: 15Int: 26 ###..........)....#.##.# ♣.∩....♣ SH: 0Dex: 15 ................***###.# ♣...≈≈.. XL:  8 Next: 40% Place: Dungeon:5 4;jk8...........####.@F*'...# ♣.♣.≈≈.ß Noise: ---------  Time: 6054.0 (0.0) ...........# #.***##### ♣...≈≈.. b) +0 long sword ...........# #....# ♣♣♣.≈≈.♣ Cast: Shock ############ #....# ##.≈≈.# Zot (26835)  #....########..≈≈.. #..............≈≈## F   sky beast 4;j8#..............≈≈#  #..............≈≈## #..............#### 4;j8&_There is a stone staircase leading down here.  Casting: Airstrike (dangerous; 1% risk of failure)  4;j+9MConfirm with . or Enter, or press ? or * to list all spells.4;jm9Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target4;j:}Aim: a sky beast (almost dead, empty space bonus: 7/8)4;jk##'.####ß..ß#.....#.##.......≈≈.# andrew the Zephyrmancer ..#..####..##.###.#.##..####.≈≈.# Deep Elf of Vehumet ...... ..##..'.......#.........#♣♣♣.≈≈.♣ Health: 41/45 =====================--- ..'..##.......#.#.#.##.##♣...≈≈.. Magic: 10/17 ==============---------- ..########.....÷....##.# ♣.♣.≈≈.ß AC: 10Str: 5 ..######..........#.##.# ♣...≈≈.. EV: 15Int: 26 4;j4m###..........)....#.##.# ♣.∩....♣ SH: 0Dex: 15 ...................###.# ♣...≈≈.. XL:  8 Next: 40% Place: Dungeon:5 ...........####.@*.'...# ♣.♣.≈≈.ß Noise: ---------  Time: 6054.0 (0.0) ...........# #....##### ♣...≈≈.. b) +0 long sword ...........# #....# ♣♣♣.≈≈.♣ Cast: Shock ############ #....###.≈≈.# Zot (26835) #....########..≈≈..#..............≈≈## F   sky beast#..............≈≈##..............≈≈###.............4;jm.#### _There is a stone staircase leading down here.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (almost dead, empty space bonus: 7/8)4;j$n.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a sky beast (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the sky beast!!  You kill the sky beast!4;jwR4;j 3/46=9===5.0 (14 _Vehumet accepts your kill.4;jm4;jAi _Your Fighting skill increases to level 3!4;jd@I4;jB4;jC%14;jLM=34;jM4;jiO4;j PB24;jR4;jYUn14;j$X4=04;jiY4;jK[4;j[2==294;j]4;j\e4;jeB84;j4g4;ji4;jjB74;jVk4;jn4;jn5=3===64;jp4;j9r4;jrB54;jt4;jvX44;j} _You start resting.HP restored.4;j(---4;j/60.0)4;j6==4===---6.0 (113 _4;j4;jǸ4;j_ 34;j 4;j 4;j 42104;j 4;jf =5===194;j 4;j X84;jJ 4;j X74;j 4;j( 4;j 6===64;j 4;jU X54;j 4;jQ X44;j] 4;j n _You start resting.Magic restored.4;j 4;jV 275.0 (9.0)4;j 7===6.0 (10.0)3 _4;j% 4;j& 4;ja4;j4;j4;j4;j_k7.0)24;jڼ4;jOB==64;j\, ..# .. #.# #  .. .####  #.####.....  #.$........  .. #.........  # . #.@....[..  ..#. ####.###.....  ....###...># ##. ..<.. #.....##.##  .......###.......# ...............#.# ......#####.F..#......###....#........#.....####4;jg8.5 (2.504;j 4;jn!# _You climb downwards.4;j#a _There is a stone staircase leading up here.4;j%E ## .. #.# #  .. .#### #.####..... #.$. .. #@........ # . #.<....[.. ..#. ####.###..... ....###...># ###.  ..<.. #.....##.##  ###.......#  ...............#.#......#####.F..#......###....#.4;jM 4;jU o9.5 (1.009 _4;jc[ 4;j] 4;jM.. .## ..#.. #.# # #.. .######## #. .##.......# . #.<....[#. ####.###........###...># ###..#.4;ji4;ja8084;j4;j4;jLe1.5 (274;j4;j> _You now have 92 gold pieces (gained 13).4;j׊L..##.# #.# ##.. .########..... #.......... .. # # . .<....[.. ..#. ####.###..... ....###...># ###. ..<.. #.....##.## .......###.......# ........#.# ......#####.F..#... ...###....#....4;j_!....4;j4;jYe2.5 (164;jٟ4;j¡4;jA (  .## ..# ..#.# ##.. .#### #.####........... ###  [..#. ####.###.....###...># ###..Zot (26806) #....#..#.....#####.......4;j 4;j" `354;j 4;j a _There is a stone staircase leading up here.4;j/t.## ..# .. ##.# .# #.. .##.####.#... ##.# . #.<@...[...#. ####.###.....###...># ###.#<.. #.....##.## 4;j###.......#....#.######.F..#...  ...###....#.. 4;j"4;j<*g44 _4;j/4;j14;j+m4.## ..# .... .# #.# .# #.. .#####.#.####.#... ##.# . #.<.@..[.4;jm..#. ####.###.....###...># ####.# <.. #.....##.## ###.. 4;jm4;ju4;j|`534;jɁ4;jɃ4;j.## ..# #.. .. #.# #.# #.# .#.. #.#####.##.####.##.#.. ##.## . #.<..@.[....#..#. ####.###.#....###...># #####.# 4;ji.. #.....##.## # 4;jp 4;j`624;jf4;jg4;jϱn.## ..# #.. .. #.# ##.# #.# .##.. #.#####.# #.####.# #.# .. ##.#  # . #.<...@[....#  ..#. ####.###.#  ....###...># #####.###  #.....##.## # 4;j4;j`714;j4;jn4;j0 .## ..# #.. #.. #.# .# #.# #.# ..# #.. #.#####.# #.####.# #.4;j G#  .. ##.# # . #.<....@....# ..#. ####.###.# ....###...># #####.###  #.....##.## .# ###.4;j j# # 4;j 4;jE `804;j 4;j $  Things that are here:4;j7 } _a +0 robe; a +0 dagger; a kobold corpse4;js .## ..# #.. # .. #.# .# #.# #.# ..# #.. #.#####.# #.####.# #4;j/.# .. ##.#  # . #.<...@[....#  ..#. ####.###.#  ....###...># #####.### 4;j[. #.....##.## .#.###.# # 4;jb.#.# ..#####.F..#... .###....#. #.....#####.4;j4;ji9799 _4;j !4;j"4;jO_ .## ..# #.. # .. #.# .# #.# #.# ..# #.. #.#####.# #.####.# #.# .. ##.#4;j_- # . #.<..@.[....# ..#. ####.###.# ....###...># #####.###. #.....##.## .# ....###.# # .#.# ...#####.F..#... 4;j`e..###....#.  #.....#####.4;jdh4;jpa9084;ju4;jw4;jn  .## ..# #.. # .. #.# .# #.# #.# ..# #.. #.#####.# #.####.# #.# .. ##.# # . #.<.@..[....# ..#. ####.###.#4;j4o  ....###...># #####.### <.. #.....##.## .# .....###.# # .#.# ....#####.F..#... ...###....#.  #.....#####.4;ju 4;j~ `174;j{ 4;jX 4;j e .## ..# #.. # .. #.# .# #.# #.# ..# #.. #.#####.#4;j[  #.####.# #.# .. ##.# # . #.<@...[....#4;j  ..#. ####.###.#4;j  ....###...># #####.### 4;j .<.. #.....##.## .#.###.......# #4;j w.....#.# .....#####.F..#...  ...###....#4;j X.  #.....#####.4;jV 4;j `264;j6 4;j 4;j .## ..# #.. # .. #.# .# #.# #.# ..# #.. #.#####.# #.####.# #.# .. ##.# # . #.@....[....# ..#. ####.###.# ....###...># #####.### ..<.. #.....##.## .#.###.......# #.....#.#4;jJa   black bear (wandering).#####.F..#... ...###....#.a......  #.....#####.4;j7a.4;j)!4;j+o3Shock54;j/24;j3> _You encounter a black bear.4;j44;j\7a _There is a stone staircase leading up here.4;j@G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4;jԢ  .## andrew the Zephyrmancer ..# #.. #  Deep Elf of Vehumet ...... .. #.# .#  Health: 46/46 ======================== #.# #.# ..#  Magic: 13/17 ==================------ #.. #.#####.#  AC: 10Str: 5 #.####.......#  EV: 15Int: 26 #............#  SH: 0Dex: 15 .. ##...........#  XL:  8 Next: 49% Place: Dungeon:6 # . #.@....[....#  Noise: ---------  Time: 6093.5 (0.0) ..#. ####.###4;jǣ 1.......#  b) +0 long sword ....###...># #####.###  Cast: Shock ..<.. #.....##.## .#  Zot (26795) .......###.......# # ............***#.# a   black bear (wandering) ......#####.Fa*#...  ...###....#**......  #.....#####....... _There is a stone staircase leading up here.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (wandering, hasn't noticed you, empty space bonus: 6/8)4;j{Q.##andrew the Zephyrmancer..# #..#Deep Elf of Vehumet ........ #.# .#Health: 46/46 ========================#.# #.# ..#4;j|Magic: 13/17 ==================------#.. #.#####.#AC: 10Str: 5#.####.......#EV: 15Int: 26#............#SH: 0Dex: 15.. ##...........#XL:  8 Next: 49% Place: Dungeon:6# .#.@....[....#Noise: ---------  Time: 6093.5 (0.0)4;j|..#. ####.###.......#b) +0 long sword4;j}....###...># #####.###Cast: Shock ..<.. #.....##.## .#4;j'}Zot (26795) .......###.......## 4;jT}...............#.#a   black bear (wandering) 4;j}......#####.F*.#......###....#........#.....#####....... 4;j}$_There is a stone staircase leading up here.  Casting: Airstrike (dangerous; 1% risk of failure)  4;j~PConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target4;j\~_Aim: a black bear (wandering, hasn't noticed you, empty space bonus: 6/8)4;j}†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a black bear (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the black bear!!  You kill the black bear!4;j)4;jْ8/4858===4.5 (1Shock44;jט4;j8Z _Vehumet accepts your kill.4;j4;j4;jʴ4;j@4;jj---534;j4;j+O5---4;j{ ##'.####ß..ß#.....#.##.......≈≈.# ..#..####..##.###.#.##..####.≈≈.# ..##..'.......#.........#♣♣♣.≈≈.♣ ..'..##.......#.#.#.##.##♣...≈≈.. ..########.....÷....##.# ♣.♣.≈≈.ß ..######..........#.##.# ♣...≈≈.. ###..........)....#.##.# ♣.∩....♣ ...................###.# ♣...≈≈.. 4;js...........####.@..'...# ♣.♣.≈≈.ß ...........# #....##### ♣...≈≈.. ...........# #....# ♣♣♣.≈≈.♣ ############ #....# ##.≈≈.# #....########..≈≈.. #..............≈≈##  #..............≈≈#4;j  #..............≈≈##  .......####4;jD 4;jG4=7.0 (2.524;jUN4;j^O! _You climb upwards.4;jQc _There is a stone staircase leading down here.4;j> 4;j Level 5 of the Dungeon <<<<>>>>>_∩(Press ? for help) #.............>'..'###'###'..'.#.##ß..ß#÷..#.#.##.......≈≈.#  #.........######..#.'...'.#.÷#.#.#...)..####.#.##.......≈≈.#  ######'##.# ####..#.#...#.#..#...#...>...###.#.##.......≈≈.#  ########.##.# #..+##'.#._.#.'##'.####ß..ß#.....#.##.......≈≈.#   ####........##.###.##..#.#...#.#..#..####..##.###.#.##..####.≈≈.#   #..#.######.##......#).#.'...'.#..##..'.......#.........#♣♣♣.≈≈.♣♣♣   #..#.# #.######......###'###'..'..##.......#.#.#.##.##♣...≈≈...♣   #†.#.# ### #..#..#.......#..########.....÷....##.# ♣.♣.≈≈.ß.♣   ##..#.##..#..#.......#..######..........#.##.# ♣...≈≈...♣   #.....#####..###.###'###'###..........)....#.##.#q m ♣.∩....♣.♣   ###....##.........)..# #....................###.# ♣...≈≈...♣   ####.##.###........# ##...........####.@..'...# ♣.♣.≈≈.ß.♣  #.# ########'###........# #...........# #....##### ♣...≈≈...♣  #.# #...................# #...........# #....# ♣♣♣.≈≈.♣♣♣  #.# #..........÷....#'### ############# #....###.≈≈.####  #.# #...............#.##....########..≈≈....#  #.# #...............'.##..............≈≈###.#  #.###.........[.....#########..............≈≈# #.#  #..........))#......#......##..............≈≈###.#  ####.......#.#.####.#.####.##..............####..#  #.#####.#.#......#.####'###########................##  #.#####.#.#..#◊..#............##...........######  #.#.....#.#..##.##............##.4;j )..........#4;jj #######..#.......#..#.#.###..####.#....>'..'###'###'..'.#.##ß..ß#÷...........##'...'.#.÷#.#.#...)..# '###..#.#...#.#..#...#...>...### ########.##.# #..+##'.#._.#.'##'.####ß..ß#........###........##.###.##..#.#...#.#..#..####..##.###.#.##..####.≈≈.######.##......#).#.'...'.#..##..'........#♣♣♣.≈≈.♣♣4;jk s..######......###'###'..'..##.......#.#.#.##.##♣...≈≈.. #†#####.....÷...♣.≈≈.ß#..#.#  #..#..#.......#..######........≈≈.......###..###.###'###'###)....#.∩....♣###...........)..# #.........###.# ♣...≈≈..####.# #.####.@..'...# ♣.♣.≈≈.ß4;j'l 5#######'####### ♣...≈≈............# #...........♣♣♣.≈≈.♣♣♣÷....#'### ############# ##.≈≈.############..≈≈... ......'.# ####4;jxl ...[###### ...))#......#.....≈≈#######.......#.#.####.# 4;jl l...####......#.####'#########.....######◊..4;jl #######4;je   ###.<......#...........)........).##......#^......#  #.....######.####################.##....#.#..######  #.....##.#....###################.#.....#.#..#  #........................................>...#  #.............#.....##.####.....#.#...#.#.#.##  4;j 6####.....##.####.#.....##..# #.###.#.#.......#.###########  #........<#....###'###+###'###.#.......#.#.#.#.##........###  #..............#..#.......#..#.#.#.#.........#.##..........#>4;jPp##'.####ß..ß#.....#.##.......≈≈.# andrew the Zephyrmancer ..#..####..##.###.#.##..####.≈≈.# Deep Elf of Vehumet ...... ..##..'.......#.........#♣♣♣.≈≈.♣ Health: 48/48 ======================== ..'..##.......#.#.#.##.##♣...≈≈.. Magic: 14/17 ===================----- ..########.....÷....##.# ♣.♣.≈≈.ß AC: 10Str: 5 ..######..........#.##.# ♣...≈≈.. EV: 15Int: 26 ###..........)....#.##.# ♣.∩....♣ SH: 0Dex: 15 ...................###.# ♣...≈≈.. XL: zr37m 8 Next: 58% Place: Dungeon:5 ...........####.@..'...# ♣.♣.≈≈.ß Noise: ---------  Time: 6097.0 (0.0) ...........# #....##### ♣...≈≈.. b) +0 long sword ...........# #....# ♣♣♣.≈≈.♣ Cast: Shock ############ #....###.≈≈.# Zot (26792) #....########..≈≈..#..............≈≈## #..............≈≈# #..............≈≈## #..............#### Aim: a black bear (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the black bear!!  You kill the black bear! _Vehumet accepts your kill. _You climb upwards. _There is a stone staircase leading down here.4;js[40m1 _04;jy,4;jzr5==894;jk|4;j4;juX84;jQ4;j4;j84;jB74;j4;j{4;j|4;jB64;j14;jі4;j4;jK#64;jzk===54;jʚ4;j4;j4;jPB44;j4;j4;jG4;jB34;jҨ4;jS4;j_4;j7===24;j4 _Magic restored.14;j@4;jB04;j\4;j4;jX4;jC794;j4;jo4;j==84;j4;jB74;j4;j4;j4;jqB64;j:4;j4;jv4;jB54;j'4;ji####.# #........#####.####.#  ### #..#####.##.........#  #......#.##.##.######  #....###.##.##.# ####...........##.# .....).##......#^......# #####.##....#.#..###### ########.#.....#.#..# .......@...# 114.0 (17.0) 4;j##.....#.#...#.#.#.##  #.###.#.#.......#.########### .#.......#.#.#.#.##........### .#.#.#.#.........#.##..........# .#.#.###..####.#.#.###.# .'.#.##ß..ß#÷..#.#.##≈≈.# ÷#.#.#...)..####.#.##.4;j≈≈.# .#...#...>...###.#.##≈≈.#4;j4;jD4;jc _There is a stone staircase leading down here.4;j f4;jʩ k5.0)4 _4;j= 4;j %64;j{ u #.#.### ## ##...# ...########...##### .........<.......... ...################# ...############ ...# #############.. 4;j&@ g6.5 (2.524;jA 4;jB # _You climb downwards.4;j F a _There is a stone staircase leading up here.4;jCf34;jUg4;jh4;jj4;jgq1 _04;j"r4;jks4;jsC694;j;t4;ju4;jwX84;jxx4;jy4;jݜ76543214;jn04;jH4;jC594;j84;j4;j4;j4;jݩB74;j۪4;j34;jD....... .. ....... # . ##....... ..#. ## #........ ....###.#......<.. #.....#...........###... #................. ######...#####.F31.5 (15.0) #.....#........###....##.....##..>...#.....####.....# #######.#.####.....###...##.....########...######...........<..........#.....##################.....#4;j4;jRf2.5 (1664;j[4;j9 _Found an escape hatch in the floor.4;jd)4;j*4;j*4;j-4;j/4;j0B54;j0944;j:4;j<4;j=B34;j=4;j@4;j C4;j}CB24;jD4;jF4;jI4;jIB14;j"K4;jM4;jb#.#). #......$... #.. . #..# . ##. ####.### #.@....<... #.....#7.5 (5.0) #...###.... #..................######..........#####.F†#.....#........###....#.#.....##..>...#.....#####.....#########.#.####.....# ##...##.....#4;j)c-#######...#####4;jh4;jte8.5 (604;j;{4;jV~& _Found a trident.4;jz4;jz4;j{4;j4;jބ4;j49 _Found a potion of curing.4;j4;jB84;j4;j f _Found a scroll of fear.4;jX74;j,4;j4;jN4;jB64;jt4;j*4;j4;j[B54;j\4;j4;j4;jB44;jԲ4;j4;jB34;j\4;j...  #..## .. ##...### .## ##......## ..# .###..?.....## ..........!...# #.# .###)...# #.. .......# #.##45.5 (7#.....### ##....# ## ##........##.. #.<. ##..........#. ####.## #.............###...>  #......<....#.....##.##  #4;j...........###.......#  #...................#.# 4;j<4;j4;j-? _You now have 103 gold pieces (gained 11).4;jZ 4;j 4;j 4;j 4;j 4;j X24;j 4;j 4;j B14;j 4;j" X04;j$ 4;j9 >#.# ##..  ...  #..## ..  ##...### .##  ##......## ..# #..?.....## .. ## #.# 8.5 (3.###)# #.. #.............# #.####4;j: 3#...........### #....##..... ##....##........##..# #.<..##..........#.# ####.####...###...># #......<....#.....##.##4;jG 4;j0N 4;jP b _c - 2 potions of curing (gained 1)4;jb 34;j 4;j2 4;j} 4;j 3984;j 4;j 4;j 4;j B74;j 4;j 4;j B64;j 4;jm  #.# #.## ##..# ...#  #..## .. ##...### .##  ##......## ..#  .###..@.....## .. 52.5 (4 #.............# #.# 4;j  a .###).........# #..  ....# #.# ##.### # ##......# ##.  ##..##..# #.  ##...#.# ####.  #.............###...> 4;j 4;j% 4;j' T _f - a scroll of fear4;j<(4;j(4;ju+4;j.4;jv3n54;j9n44;jU94;j;4;j=B34;j=4;j?4;j@4;j'C4;jfCB24;jD4;jG4;jI4;jIB14;jJ4;jL4;jR04;j/S4;jSC294;jOT4;jZV4;jf|##########.......####.......####............. ####........ .....>.....#  #@# 9.5 (7 #.# #.## #.####..#  #.......#######..## .. ##...### .## ##......## ..#.###........## 4;jFg 4;j~m4;j9vf60.5 (884;jz4;jl}; _Found a stone staircase leading down.4;j4;j4;j4;j4;jǟ4;j764;jԩ4;j4;jB54;jq4;jj4;j 4;jB44;j14;j4;j4;jB34;j4;jշ4;j]4;jB24;jQ4;j4;j4;jWB14;j4;j4;j14;j`B04;j4;jL4;j4;j+C194;jV4;j4;jX84;j}4;j4;j 4;jLB74;j4;jA4;je4;jB64;j>4;j04;j4;jB54;jV4;j4;j4;j!X44;j 4;j4;jyB34;j4;j,4;jX24;j4;j84;j4;jB14;j4;jQ4;j4;jB04;j4;j4;jGY094;j4;j4;je4;jB84;j4;j4;j4;jmX74;j4;j4;jB64;j4;j4;jX54;j4;j 4;j04;jyB44;j*4;j4;j<4;jB34;j4;jk4;j}4;jB24;j}4;j4;jg4;jB14;j4;j4;j X04;jk 4;j4;j!4;jeD6994;j4;j94;jiX84;j4;j4;j`4;jB74;j4;jZ4;jZ4;jB64;j 4;j"4;j$4;j %B54;jk&4;j'4;j*4;j<*B44;j+4;j-4;j/4;j/B34;jP14;j34;jo54;j5B24;j64;j :R  There is a stone staircase leading down here.4;j;4;j<I1 _4;j=4;j?4;jA4;j\BB04;jrC4;jE4;j G4;jQGC894;jTH4;jpJ4;jL4;jLB84;jM4;j"O4;jP4;jPB74;jQ4;jyU4;j&W4;jWB64;jX4;jZ4;jQ\4;j\B54;j]4;j^4;j`4;j_aB44;jLb4;jc4;je4;j4fB34;jf4;j7j4;jk4;j5lB24;jl4;jn4;jLpX14;j)q4;jt4;jru4;juB04;jgv4;j'x4;j8{o794;j|4;jH~4;j~B84;j4;j4;j4;j^B74;j4;j4;j<  You encounter an orc. It is wielding a +0 dagger.4;jo(####..†.#.......## . #....#...........#...... ...#####................ .### ######..##....... .# #...# ....... ##### #..#.# ...... #.##.# ......o ###### #. #.##.......#. #.........##..# #4;jx###..#. ##.$#Shock ##. #. #.# .# ## .# .# o   orc (asleep)4;j X # 4;j1211.5 (51.0)4;jm2.5 (526 _4;j~4;j}4;jť v....#............ ..#####........... ### ######..##o # #...# .o #### #..#.# . ..... #.##.# ......o ##### #. #.##.. #. #..........##.4;j 7###..#. ##.$ #. #. ##.#  # ## .#  ## oo 3 orcs (asleep) 4;jõ 4;j k3.5 (1.0)54;j 4;j,  4;je G_You encounter 2 orcs.4;jZ#####. ## ######..##o #...# .o.## #..#.# .4;j0. .... #.##.# ......o #### #. #.##.. #. #..........### ###..#. 4;j/Y #. #. ##.# # ## #.#  ..# 4;jT9###4;jxU.o4;jS.o4;j:7o.4;jƸvooo1 wandering)4;j4i==444;j4;j&! _The orc shouts! x24;j}R _You see here 19 gold pieces.4;jӺ ` .oYou now have enough gold to buy a potion of heal wounds on D:5, or buy a potionof invisibility on D:5.  You can access your shopping list by pressing '$'..o4;j 4o.4;j Eoo4;j i--534;j 4;j ? _You now have 122 gold pieces (gained 19).4;j ^.#####.................  andrew the Zephyrmancer ## ######..##.........  Deep Elf of Vehumet ...... #...# .......o.  Health: 48/48 ======================== ### #..#.# .....o...  Magic: 16/17 ======================-- .... #.##.# .....o...  AC: 10Str: 5 #### #. #.##....*....  EV: 15Int: 26 4;j #. #...#..*.....  SH: 0Dex: 15 .......##..#*....#  XL:  8 Next: 58% Place: Dungeon:6 ###..#. ##.@# Noise: ---------  Time: 6215.5 (0.0) #. #. ##.# b) +0 long sword 4;j  l# ## #.# Cast: Shock ..# Zot (26673)  ### 4;j8  ooo 3 orcs (1 wandering)4;jk 4;j You can access your shopping list by pressing '$'. _You now have 122 gold pieces (gained 19).  4;j jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line4;j9 jAim: an orc, wielding a +0 flail and wearing a +0 leather armour (83% to hit)4;j0B[ *o4;j*lo*Aim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 83% to hit)4;j|3 .#####.................andrew the Zephyrmancer ## ######..##........*Deep Elf of Vehumet ......#...# .......*.Health: 48/48 ======================== ### #..#.# .....o*..Magic: 16/17 ======================-- .... #.##.# .....*...AC: 10Str: 5 #### #. #.##....*....EV: 15Int: 26#. #...#..*.....SH: 0Dex: 15.......##..#*....#XL:  8 Next: 58% Place: Dungeon:6###..#. ##.@#Noise:  4 m---------  Time: 6215.5 (0.0)#. #. ##.#b) +0 long sword# ## #.#Cast: Shock..#Zot (26673) ###ooo 3 orcsShift-Dir - straight lineAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 83% to hit)  The zap hits the orc.  The orc is lightly wounded.  The zap hits the orc.  The orc is almost dead.4;j u.oAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 83% to hit)  The zap hits the orc.orc is lightly wounded.zap hits the orc.  The orc is almost dead.The orc shouts!4;j0 S.o4;j U.o4;j' /h4;jW  ...h   houndooo 3 orcsYou hear a bark!4;j n==6.5 (124;j9 4;j V _You encounter a hound.4;j.#####.................  andrew the Zephyrmancer ## ######..##.......h.  Deep Elf of Vehumet ...... #...# .........  Health: 48/48 ======================== ### #..#.# ......o..  Magic: 15/17 =====================--- .... #.##.# ....o*...  AC: 104;j7gStr: 5 #### #. #.##....o....  EV: 15Int: 26 #. #...#..*.....  SH: 0Dex: 15 4;jiJ.......##..#*....#  XL:  8 Next: 58% Place: Dungeon:6 ###..#. ##.@# Noise: ==-------  Time: 6216.5 (0.0) 4;j#. #. ##.# b) +0 long sword 4;j# ## #.# Cast: Shock ..#4;j Zot (26672)  ###4;j  h   hound 4;j ooo 3 orcsYou hear a bark! _You encounter a hound.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (almost dead, 83% to hit)4;j [ *o4;je1h*.*oo.  Aim: a hound (76% to hit)4;jΙ .#####.................andrew the Zephyrmancer ## ######..##.......*.Deep Elf of Vehumet ......#...# ......*..Health: 48/48 ======================== ### #..#.# .....*o..Magic: 15/17 =====================--- .... #.##.# ....*....AC: 10Str: 5 #### #. #.##....*....EV: 15Int: 26#. #...#..*.....SH: 0Dex: 154;j, .......##..#*....#XL:  8 Next: 58% Place: Dungeon:6###..#. ##.@#Noise: ==-------  Time: 6216.5 (0.0)#. #. ##.#b) +0 long sword4;jq k# ## #.#Cast: Shock..#Zot (26672) ###h   hound4;j ooo 3 orcsThe zap hits the orc.  The orc is severely wounded.4;j0 The zap hits the orc.  The orc is almost dead.The zap hits the hound.  The hound is moderately wounded.4;j .h.o4;jg S.o4;j U.o4;j 2o4;j,, ..o 4 orcs4;jt. m-7.5 (114;j6 4;j'>   The orc is severely wounded.The zap hits the orc.  The orc is almost dead.The zap hits the hound.  The hound is moderately wounded. _You encounter an orc. It is wielding a +0 flail.4;jv .#####.................  andrew the Zephyrmancer ## ######..##........o  Deep Elf of Vehumet ...... #...# ......h..  Health: 48/48 ======================== ### #..#.# .....*...  Magic: 14/17 ===================----- .... #.##.# ....*o...  AC: 10Str: 5 #### #. #.##...o.....  EV: 15Int: 26 #. #...#..o.....  SH: 0Dex: 15 4;jv .......##..#*....#  XL:  8 Next: 58% Place: Dungeon:6 ###..#. ##.@# Noise: =--------  Time: 6217.5 (0.0) #. #. ##.# b) +0 long sword # ## #.# Cast: Shock4;jv  ..# Zot (26671)  ###  h   hound  oooo 4 orcs4;j*w !The hound is moderately wounded. _You encounter an orc. It is wielding a +0 flail.Aiming: Shock (safe; 1% risk of failure)  4;jUw aPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 76% to hit)4;j3.#####.................  andrew the Zephyrmancer ## ######..##........o  Deep Elf of Vehumet ...... #...# ......h..  Health: 48/48 ======================== ### #..#.# .........  Magic: 14/17 ===================----- 4;j-.... #.##.# .....o...  AC: 10Str: 5 #### #. #.##...o.....  EV: 15Int: 26 #. #...#..).....  SH: 0Dex: 15 4;j.......##..#.....#  XL:  8 Next: 58% Place: Dungeon:6 ###..#. ##.@# Noise: =--------  Time: 6217.5 (0.0) #. #. ##.# b) +0 long sword 4;ji# ## #.# Cast: Shock ..# Zot (26671)  ###  h   hound  oooo 4 orcs4;j̳JAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle4;jdShift-Dir - straight lineAim: a hound (moderately wounded, 76% to hit)  The zap hits the orc.  You kill the orc!4;jW  *.o  #...# *..   .....*...   ....*o...  #. *..... 4;jK #. *.....  *....#   ##.@# #. #. ##.# 4;j# ## #.# ..# 4;j### ooo 3 orcs  The zap hits the orc.  You kill the orc!  Vehumet accepts your kill.The zap misses the orc.hou4;j<Qnd.  The hound is heavily wounded.4;jQB.h.o4;j!C?.o4;jSC4;jCU.o4;jD$.4;jD1h4;jnM_...).4;jR5==98.5 (10 _4;j Z4;j[4;jm.#####.................  andrew the Zephyrmancer ## ######..##.........  Deep Elf of Vehumet ...... #...# .......o.  Health: 48/48 ======================== ### #..#.# .........  Magic: 14/17 ===================----- .... #.##.# .....h...  AC: 10Str: 5 #### #. #.##....o....  EV: 15Int: 26 #. #...#.o*.....  SH: 0Dex: 15 .......##..#*....#  XL:  8 Next: 59% Place: Dungeon:6 4;j ###..#. ##.@# Noise: =--------  Time: 6218.5 (0.0) #. #. ##.# b) +0 long sword # ## #.# Cast: Shock ..# Zot (26670)  ###  h   hound  ooo 3 orcs4;jThe zap hits the hound. _The hound is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  4;j8^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 76% to hit)4;j[ *h4;j2o*Aim: an orc, wielding a +0 flail (83% to hit)4;j .#####.................  andrew the Zephyrmancer ## ######..##.........  Deep Elf of Vehumet ...... #...# .......o.  Health: 48/48 ======================== ### #..#.# .........  Magic: 14/17 ===================----- .... #.##.# .....h...  AC: 10Str: 5 #### #. #.##....)....  EV: 15Int: 26 #. #...#.o).....  SH: 0Dex: 15 .......##..#.....#  XL:  8 Next: 59% Place: Dungeon:6 ###..#. ##.@#4;j  Noise: =--------  Time: 6218.5 (0.0) #. #. ##.# b) +0 long sword # ## #.# Cast: Shock ..# Zot (26670)  ###  h   hound  ooo 3 orcs4;j Aiming: Shock (safe; 1% risk of failure)  4;j 7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (83% to hit)  4;j9 TThe zap hits the orc.  You kill the orc!4;jR x  *  #...# *.   *..   .....*...  #. *....  #. *.....  4;j *....#   ##.@# #. #. ##.# # ## #.# ..# ### h   oo 24;j , orcs 4;j3 c The zap hits the orc.  You kill the orc!  4;jX Vehumet accepts your kill.The zap hits the hound!  The hound is almost dead.4;j{ +The zap hits the orc.4;j.Y .hThe orc is lightly wounded.4;jZ U.o4;jZ Q.o4;j]b G.)4;j6h m9.5 (169 _4;jo 4;jq 4;j .#####.................  andrew the Zephyrmancer ## ######..##.........  Deep Elf of Vehumet ...... #...# .........  Health: 48/48 ======================== 4;jB ### #..#.# ......o..  Magic: 13/17 ==================------ .... #.##.# .....*...  AC: 10Str: 5 #### #. #.##....h....  EV: 15Int: 26 4;j #. #...#..*.....  SH: 0Dex: 15 4;jD .......##..#o....#  XL:  8 Next: 59% Place: Dungeon:6 ###..#. ##.@# Noise: =--------  Time: 6219.5 (0.0) #. #. ##.# b) +0 long sword # ## #.# Cast: Shock ..#4;j  Zot (26669)  ###  h   hound4;j   oo 2 orcsThe zap hits the orc. _The orc is lightly wounded.  4;jV Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (lightly wounded, 83% to hit)4;jB.#####.................  andrew the Zephyrmancer ## ######..##.........  Deep Elf of Vehumet ...... #...# .........  Health: 48/48 ======================== ### #..#.# ......o..  Magic: 13/17 ==================------ 4;jC.... #.##.# .........  AC: 10Str: 5 #### #. #.##....h....  EV: 15Int: 26 #. #...#..).....  SH: 0Dex: 15 .......##..#)....#  XL:  8 Next: 59% Place: Dungeon:6 ###..#. ##.@#4;jC Noise: =--------  Time: 6219.5 (0.0) #. #. ##.# b) +0 long sword # ## #.# Cast: Shock4;jDI ..#4;j7D Zot (26669)  ### 4;jRD h   hound  oo 2 orcs4;jjDAiming: Shock (safe; 1% risk of failure)  4;jDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line4;jDAim: an orc, wielding a +0 flail (lightly wounded, 83% to hit)  The zap hits the orc.  You kill the orc!4;jEN)Vehumet accepts your kill.  The zap hits the hound.  You kill the hound!  Vehumet accepts your kill.  You can now gain magical power from killing.You feel your power returning.4;j5U   *  #...# *.  4;jU *..   .....*...  #. *....  #. *.....  *....# 4;jV  ##.@# #. #. ##.# 4;jVi# ## #.# ..# ### o   orc 4;jV/ 4;jVdThe zap hits the orc.  The orc is moderately wounded.4;jU.o4;jv..)))4;jR*4=6220.5 (14;jA8 _4;j4;jSi _Your Fighting skill increases to level 4!4;j:wU.o4;j~8 4;jo-17 _4;jr4;j_4;jCQ)o4;jL4;jN5===-264;j O4;jIU4;jV4;j@Q)o4;jB4;jG`354;j4;j4;jaw  You hit the orc.  The orc is severely wounded.4;jyo=4.9 (1.444;j4;jQ _The orc closely misses you.4;j )You hit the orc.  You kill the orc!4;jc & 4;j 6===6.3Shock24;j 4;jp Z _Vehumet accepts your kill.4;jN 4;j 4;j 4;jH 4;j 104;jY n _You start resting.Magic restored.4;j &-4;j -8.3 (2.04;jY 7===-9.3 (359 _4;j, 4;juN.#...# ###............ # ######..##... #...##... ## #..#.##... ... #.##.##...... ### #. #.##....) #. #...#..).....).......##..#@....####..#. ##..#######. #. ##.# # ## #.# ..####4;j4;jf30.3 (184;j<4;j8  _Found a club.4;jOk _Items here: )) [ †.4;jv†.### . .#.....####..........######..##. #...##. # #..#.##. .. #.##.##...... ## #. #.##....)...... #. #...#..@.....)........##..#)....#...###..#. ##..#######. #. ##.# # ## #.#..#4;j'###4;j$ 4;jCg17 _4;j4;j"$  Things that are here:4;j U _a +0 flail; a +0 leather armour4;jU.#.####...# †.#.......###....?#...........# ###..........######..##. #...##. #..#.##. . #.##.##...... # #. #.##... #. #...#..).....).......##..#)....#....###..#. ##..###### ####. #. ##.## ## #.#..####4;j*a4;j5j`264;jr4;jor* _Found a scroll of identify.4;jtO _You see here a +0 dagger.4;jj/ I4;j7 4;j< 4;jC k==54;j&F @ _Found a scroll of identify.4;j-J X44;jL 4;jV 4;j"\ 4;j\ B34;j^ 4;jb 4;je B24;j f 4;jh 4;jj 4;j5n 4;jn B14;j\p 4;jr 4;ju 4;jav B04;jw 4;jz 4;jl} 4;j} C494;j 4;j X84;jք 4;j ...... #...........#  <....[....#  #.###.......#  .># #####.###  #.## .#  ...# ###.#  .#.####...############## .#.......##.....# 40.3 (8 ..........#........... #............ ######..##.............. ..##.............. 4;j˘ #..#.##..............  #.##.##..............  #. #.##....).......?.  #. #...#..).....)....  4;j) 4;j 4;j : _i - 7 scrolls of identify (gained 1)4;j` 4;ja 4;j)c 4;jj 4;jn X74;jv ,4;joy X64;j{ 4;jR 4;jy X54;j 4;jN 4;j 4;j B44;jƐ 4;jA 3214;jұ n04;j`  #...############## ...###.....#.....## ....#.............##  ...................#  ..##...............#  ..##...............#  #.##...............#  #.##...............#  #.##....).......@..#  8 #...#..).....)....##  .##..#)....#.....##  . ##..############  . ##.# # #.#  ..#  ###   4;j 4;j 4;j+ : _i - 8 scrolls of identify (gained 1)4;j(Q I4;jW 4;jZ 4;jnc 3984;jAe 4;ji 4;j?l 4;jl B74;jn 4;j <  You see here a +0 club.4;j܅ _6 _4;j 4;j҈ 4;j 4;j B54;jZ 4;j 4;j 4;j B44;j 4;j 4;j 4;jN B34;j 4;j 4;j 4;j B24;j 4;j 4;j 4;j B14;j 4;j 4;j 4;j@ B04;j9 4;j Z  Items here: )) [ †.4;j 4;j J29 _4;j 4;j; 4;jM 4;j B84;j 4;j 4;jk 4;j B74;j; 4;j 4;j 4;j B64;j 4;j 4;j 4;j B54;j 4;j- 4;jo 4;j :44;j 4;jj 4;j 4;j B34;j# 4;ji 4;j 4;j B24;j+ 4;j 4;j' 4;j B14;ju 4;jR 4;jY 4;j B04;j 4;jk 4;j 4;j C194;j 4;j 4;j4;jB84;j/4;j4;j4;jYB74;j4;ju 4;j 4;j) B64;j 4;j 4;j 4;j\B54;j4;j4;j4;jB44;j4;jL4;j]4;j B34;j\4;j4;j14;jB24;j#4;j4;j@4;jB14;j$ 4;j!4;j"4;j#B04;j#4;j$4;jc&4;j&C094;j<'4;j(4;jM*4;j*B84;j/+4;jE,4;jr-4;j-B74;je.4;j34;j54;j5B64;j54;j74;j"94;jy9B54;j:4;j2<4;j<4;j%=B44;j C34;j$D4;jDB24;j*E4;jHF4;jG4;jHB14;jH4;jI4;jtKX04;jM,4;jmN4;jND5994;jO4;jP4;j&R4;jRB84;j$S4;jT4;jU4;j9VB74;jV4;j!X4;jZX64;jZ4;j\4;j]4;j]B54;jV^4;jsa4;jkb4;jbB44;jc4;j&e4;jl324;ju4;jv4;jvwB14;jw4;j{4;j04;j4;jeC894;j4;j4;jA4;jB84;j4;j4;j4;jIB74;j4;j4;ju4;jB64;jJ4;j4;j4;j$B54;j4;j4;j4;jlB44;j4;jȞ4;j4;jGB34;j4;j4;j|4;j B24;j&4;j4;j4;jB14;jg4;jC4;j`4;jܿB04;jB4;j4;j4;jSC794;j4;j84;j4;j4;j B74;j4;j04;j4;jHB64;jN4;j/4;j4;j.B54;j4;j4;j4;jB44;j4;j4;j74;jB34;j4;j4;jd4;jB24;j)4;j24;jX14;jb4;jh4;jB04;j4;jI4;j4;j4;jHC694;j4;jz4;j4;j.B84;j4;j}4;j4;jB74;jP4;j4;j84;jB64;j4;j4;j4;jB54;j 4;j 4;j# #  ....≈......  ..≈.§...!  #.......  #...... # ....:# ... .# #.# .### #@#323.3 (75.0) ...## #.. #.# ##..# #.# ##.#   ##.## #.# #..  #..# #.#####.##  ##.####.......##............###...........##.<....[....#4;j M§≈4;j%f4.3 (7644;j%+4;j-U _Found a parchment of Airstrike.4;j"3 _Found 3 javelins and 10 gold pieces.4;jn24;jT _Found a parchment of Jinxbite and a chain mail.4;j1059  You encounter a drude.4;j  5.............. ................ ≈..........§≈..# ≈..[..:....≈..# .  .....§§.§....##..  ....§§≈.........#  ....≈§§...!.#  #.§...@...#  #.........#  ###....:(...# Shock #...........#  #..###.####### # #. #.#   540m   drude (asleep) ## #.. #.#  .# #.# ##.#  .## #.# #..#  9.3 (5.0)4;j . _4;j_o _You encounter a drude.  Offhand : (nothing)  Armour : c - a +0 robe  Helmet : l - a +2 helmet of intelligence  Gloves : (nothing)  Boots : d - the +2 pair of slick slippers {slick, slippery, EV+4}4;js4;jS{4;j~ _Cloak : h - a +2 cloak of poison resistance4;j *******5    The zap hits the drude.  The drude is moderately wounded.4;joG Q.54;jfI F..:§...§..$..≈§§.≈.#.§.§§§4;j}L 6--==30.3 (184;j` 4;jc ? _The drude shouts! You hear an angry hiss.4;jp   andrew the Zephyrmancer...............  Deep Elf of Vehumet *.......5.............  Health: 48/48 ========================≈..........§≈..#  Magic: 16/17 ======================--≈..[..:§...≈..# .  AC: 104;jStr: 5.....§..$....##..  EV: 15Int: 26......≈§........#  SH: 0Dex: 15....§.≈...!.#  XL:  8 Next: 62% Place: Dungeon:6#.§.§§@...#  Noise: ==-------  Time: 6330.3 (0.0)#§........#  b) +0 long sword###....:(...#  Cast: Shock#...........#  Zot (26558) #..###.####### ##. #.#  5  hm drude ## #.. #.# .# #.# ##.# .## #.# #..# _Cloak : h - a +2 cloak of poison resistanceThe zap hits the drude.  The drude is moderately wounded. _The drude shouts! You hear an angry hiss.  Press: ? - help, v - describe, . - travelThe floor.4;j7.@4;jf;  §.  The zap hits the drude.  The drude is moderately wounded. _The drude shouts! You hear an angry hiss.  Press: ? - help, v - describe, . - travelThe floor.  There is a cloud of black smoke here.4;j\j \ .§4;jZ7..4;j[7..4;jA5.  Here: a drude (moderately wounded)  The floor.4;j .≈..5...5 2 ufetubi5;ji@ e1.3 (175;jG 5;jJ V _The ufetubus closely misses you.5;j 5You barely miss the ufetubus.5;j .5The ufetubus is moderately wounded.5;jQ.55;jA 5 3 ufetubi (1 wandering)The ufetubus misses you. The ufetubus completely misses you.The ufetubus misses you. x2  The ufetubus hits you but does no damage.5;j52=2.7 (1.465;jN5;j&U _The ufetubus barely misses you.5;jW ......≈.........#  andrew the Zephyrmancer ....≈.≈..5!.#  Deep Elf of Vehumet *..... #5........#  Health: 48/48 ======================== #.........#  Magic: 11/17 ===============--------- # ###....:(...#  AC: 10Str: 5 ## #...........#  EV: 15Int: 26 5;jX.# #..###.#######  SH: 0Dex: 15 .### #. #5# XL:  8 Next: 65% Place: Dungeon:6 ...## #.. #@# Noise: =--------  Time: 6342.7 (0.0) ##..# #.# ##5# b) +0 long sword  ##.## #.# #..# Cast: Shock  #..# #.#####.## Zot (26546) 5;jY ##.####.......#  #............# 555 3 ufetubi (1 wandering)  ##...........#  #.<....[....#  ####.###.......#The ufetubus hits you but does no damage. _The ufetubus barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, 72% to hit)5;j( ***#*55;j5 .....#.5 _The ufetubus barely misses you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [the floor.]5;jLW#.a rock wall.]5;jm @##5;j;[@##5;jQ #5****5Aim: an ufetubus (wandering, hasn't noticed you, 72% to hit)5;j3k ......≈.........#  andrew the Zephyrmancer ....≈.≈..5!.#  Deep Elf of Vehumet *..... #.........#  Health: 48/48 ======================== #.........#  Magic: 11/17 ===============--------- # ###....:(...#  AC: 10Str: 5 ## #...........#  EV: 15Int: 26 .# #..###.#######  SH: 0Dex: 15 5;j4.### #. #5# XL:  8 Next: 65% Place: Dungeon:6 ...## #.. #@# Noise: =--------  Time: 6342.7 (0.0) ##..# #.# ##5# b) +0 long sword  ##.## #.# #..# Cast: Shock  #..# #.#####.## Zot (26546)  ##.####.......#  #............# 555 3 ufetubi (1 wandering)  ##...........#  #.<....[....#  ####.###.......#Shift-Dir - straight line5;jL5%Aim: an ufetubus (wandering, hasn't noticed you, 72% to hit)  The zap hits the ufetubus.  The ufetubus is almost dead.The zap hits the ufetubus!  You kill the ufetubus!5;j;:   ...*!.#  #*  #.*  ###.*..:(...#  #...*  *  #. #*#5;j3= #.. #@# #.# ##5#  ##.## #.# #..#  #..#      2 ufetubi    #.<....[  5;j......5The zap hits the ufetubus!  You kill the ufetubus!  Vehumet accepts your kill.The ufetubus misses you.ufetubus hits you but does no damage.  The ufetubus completely misses you. The ufetubus barely misses you.5;jm63.7 (155;j05;j _The ufetubus misses you. The ufetubus completely misses you.5;j5The ufetubus completely misses you. The ufetubus barely misses you. _The ufetubus misses you. The ufetubus completely misses you.You barely miss the ufetubus.The ufetubus is almost dead.los  The ufetubus hits you but does no damage. x25;j҅ .5The ufetubus closely misses you. x3  The ufetubus hits you but does no damage.5;jls5 3 ufetubi (1 wandering)5;j7-5.1 (1.435;js5;j, _The ufetubus hits you.5;jl  ......≈.........#  andrew the Zephyrmancer ....≈.≈..5!.#  Deep Elf of Vehumet *..... #.........#  Health: 47/48 =======================- #.........#  Magic: 10/17 ==============---------- # ###....:(...#  AC: 10Str: 5 ## #...........#  EV: 15Int: 26 .# #..###5#######  SH: 0Dex: 15 .### #. #5# XL:  8 Next: 66% Place: Dungeon:6 ...## #.. #@# Noise: =--------  Time: 6345.1 (0.0) ##..# #.# ##5# b) [5;jom G32m+0 long sword  ##.## #.# #..# Cast: Shock  #..# #.#####.## Zot (26543)  ##.####.......#  #............# 555 3 ufetubi (1 wandering)  ##...........#  #.<....[....#  ####.###.......#The ufetubus hits you but does no damage. _The ufetubus hits you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (almost dead, 72% to hit) 5;ju55wandering, hasn't noticed you, 72% to hit) 5;jr ......≈.........#  andrew the Zephyrmancer ....≈.≈..5!.#  Deep Elf of Vehumet *..... #.........#  Health: 47/48 =======================- #.........#  Magic: 10/17 ==============---------- # ###....:(...#  AC: 10Str: 5 ## #...........#  EV: 15Int: 26 .# #..###5#######  SH: 0Dex: 15 .### #. #.# XL:  8 Next: 66% Place: Dungeon:6 ...## #.. #@# 5;jn Noise: =--------  Time: 6345.1 (0.0) ##..# #.# ##5# b) +0 long sword  ##.## #.# #..# Cast: Shock  #..# #.#####.## Zot (26543)  ##.####.......#  #............# 555 3 ufetubi (1 wandering)  ##...........#  #.<....[....#  ####.###.......#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 72% to hit)  The zap hits the ufetubus!  You kill the ufetubus! 5;j|   ....≈*≈..5!.#  #..*  #..*  ###..*.:(...#  #....*  *  #. #*# #.. #@# #.# ##5#  ##.## #.# #..#  #..#      2 ufetubi    #.<....[    The zap hits the ufetubus!  You kill the ufetubus!  Vehumet accepts your kill.The zap hits the ufetubus.  The ufetubus is heavily wounded.The ufetubus shouts! 5;j|##..$....##........≈.........#....≈.≈...!#....... #...... ##....:( # #........... .###5####### .### #. ...#. #. ##..# #5##.# #....# #.#####.####.####.......##........ #.<....[ 5;jK} 5;jO 5.  The ufetubus hits you. You slip backwards! The ufetubus barely misses you. 5;jϋ1---1=====6.1 (12 5;j 5;jSe _The ufetubus hits you. The ufetubus misses you. 5;j%2  You hit the ufetubus but do no damage.hits you but does no damage. x2  The ufetubus misses you. but does no damage.   5;j3 70--- 5;j3 =---7.5 (1.41 5;jX:  5;j[< _The ufetubus closely misses you. The ufetubus misses you. 5;j*The ufetubus hits you. The ufetubus misses you. _The ufetubus closely misses you. The ufetubus misses you.You barely miss the ufetubus.The ufetubus is heavily wounded.  The ufetubus misses you. The ufetubus completely misses you.  completely misses you. x2 5;jv2==---8.90 5;j 5;j8X _The ufetubus barely misses you. x3 5;j   You miss the ufetubus.  The ufetubus is heavily wounded.The ufetubus hits you but does no damage.closely misses you. The ufetubus barely misses you.misses you.  The ufetubus completely misses you. 5;jD l150.338 5;j  5;j ? _The ufetubus hits you but does no damage. 5;jYou completely miss the ufetubus.The ufetubus is heavily wounded.  The ufetubus hits you. The ufetubus clos  The ufetubus hits you but does no damage. x2  The ufetubus hits you. The ufetubus clos  The ufetubus barely misses you. The ufetubus closely misses you. 5;j37--1.77 5;jj 5;jR _The ufetubus barely misses you. The ufetubus misses you. 5;jGThe ufetubus is severely wounded.The ufetubus barely misses you. The ufetubus misses you. The ufetubus hits you.  The ufetubus closely misses you. The ufetubus misses you.completely misses you. The ufetubus hits you.  completely 5;jI6--3===3.15 5;jYP 5;jtR? _The ufetubus hits you but does no damage. 5;j The ufetubus is severely wounded.  The ufetubus misses you.  The ufetubus hits you but does no damage.The ufetubus misses you. 5;j >The ufetubus hits you.   5;j 34-4.54 5;j  5;j Y _The ufetubus closely misses you. x2 5;jYou miss the ufetubus.  The ufetubus is severely wounded.bar but does no damage.  The ufetubus barely misses you. The ufetubus closely misses you.  The ufetubus hits you but does no damage. 5;jz4===5.93 5;j$ 5;j _The ufetubus misses you. The ufetubus closely misses you. 5;j%r §You barely miss the ufetubus. The ufetubus misses you.The ufetubus closely misses you. The ufetubus hits you.  The ufetubus completely misses you. The ufetubus closely misses you. x3 5;j2--7.31 5;j 5;jU _The ufetubus barely misses you. 5;jx[ §The ufetubus completely misses you. The ufetubus closely misses you. x3bar closely misses you.The ufetubus hits you but does no damage.  The ufetubus hits you. The ufetubus closely misses you.  The ufetubus hits you but does no damage. 5;j#^ 1--5===8.70 5;jme  5;j6g _The ufetubus closely misses you. The ufetubus barely misses you. x25;j "§  The ufetubus hits you but does no damage. _The ufetubus closely misses you. The ufetubus barely misses you. x2  You closely miss the ufetubus. The ufetubus completely misses you.  barely misses you. x3; The ufetubus misses you.5;j$29--60.1285;j+5;j-? _The ufetubus hits you but does no damage.5;jXQ §§≈.§§§You closely miss the ufetubus. The ufetubus misses you. x2  The ufetubus barely misses you. The ufetubus misses you.The ufetubus completely misses you. The ufetubus misses you. x25;j'Sb1.575;jCY5;j[U _The ufetubus barely misses you.5;j  5;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5;j,9.  Confirm with . or Enter, or press ? or * to list all spells.The ufetubus is struck by an arc of lightning.  5;jp9The ufetubus is moderately wounded.  You are struck by an arc of lightning. The lightning grounds out.  The ufetubus is struck by an arc of lightning.  5;j9@You kill the ufetubus!5;j@ ***   ufetubusVehumet accepts your kill.5;jP .....@5You are struck by an arc of lightning. The ufetubus misses you.The ufetubus hits you but does no damage.  The ufetubus misses you.5;j8-4--7=2065;j45;j? _The ufetubus hits you but does no damage.5;j{ M..§..[..:....≈..# ##§$....##........§.........#....≈.§§..!.#...# #.........# ###....:(...# # #...........#5;jԽS .###@####### .### #. #. ...#. #5 ##..# ###.# #....# #.#####.####.####.......#...The ufetubus hits you but does no damage.  You closely miss the ufetubus.The ufetubus is moderately wounded.The ufetubus hits you but does no damage.5;j ##≈..........≈≈..# ..≈..[..:....≈..# ##§$....##........§.........#....≈.§§..! #...... ##....:( # #....@......# #..###.########## #. ...#. #. ##..# 5;jBo###.# #....# #.#####.####.####.......The ufetubus hits you. You slip backwards! The ufetubus closely misses you.5;j§.≈§.§≈.§5.5;j2----3.9 (1.455;j(V _The ufetubus hits you. You slip backwards!5;j`.:....§.....5.. You slip backwards!bar  The ufetubus misses you. but does no damage.  slips past you! The ufetubus closely misses you.5;jщ5==-5.335;jk5;j0? _The ufetubus hits you but does no damage.5;jXd§§The ufetubus slips past you! The ufetubus closely misses you. _The ufetubus hits you but does no damage.hit the ufetubus but do no damage. barely misses you.x25;jb6.725;j5;jU _The ufetubus barely misses you.5;j) ..§..[..:....§.§# . ##........$....##. ......≈.........# ....≈.≈...!.#  #........ 5;j{####..5.:(#........ .#..###@##########. #.# 5;j..## #.. ##..# ##.  ##.##5;j^.  #..####.#5;j#.####.......# #...........5;j 6#You barely miss the ufetubus.5;j)MThe ufetubus is moderately wounded.5;j> .5The ufetubus hits you. You slip backwards! The ufetubus barely misses you.5;j1----8.105;j$ 5;jK_The ufetubus closely misses you. x25;jhs .You slash the ufetubus!  You kill the ufetubus!5;jl| (5;j -6===9.5Shock195;j 5;je Z _Vehumet accepts your kill.5;j[  ##........$....##. ......≈.........# ....≈.≈...!.#  #.........#...# ####....:(...# ###...........# .#..###.#########5;j\  #@# ..## #.. ##..# ##.  ##.##.....#.<....[....#5;jd 5;jk 2=-70085;jq 5;js 5;j   ≈.........# ....≈.≈...!.#  #........#....... ####....:(#........ .#..###.######## #.# ..## #.. ##..# ##.  ##.##.  #..####.#.....  ####.###.......#5;j 5;j z-175;j[ 5;j 5;jX5  ....≈.≈...!.#  #............. ####....:(#........ .#..###.######## #.# ..## #.. ##..5;j5# #  ##.###.  #..5;j5####.##.####.......# ....... 5;jI6##...># #####.###5;j>5;jA7===265;j}G5;jJ5;jI #.........# #...# #####....:(...# .## #...........# ..####.####### #.### #. #.# #...## #.. #.# ###..# #.# ##.#  ##.## #.# #@.# #..# #.#####.## ##.####....... #.....# ##.# # #.<....[....# # ####.###.......# ###...># #####.### ....##.## #.#5;j5;j`355;j5;j5;jJF ##5;jJB###....:( .##........ ..#..###.###### #.### #.# 5;jJd..## #.. ##..5;j K# ##.  ##.##. #..5;j+K6####@##5;j\K#.####.......#  #..........#........5;j~K ...5;jL#.##. #.......# ###.#5;jqR5;jY3=445;j`_5;ja5;j p######....:(...# ..## #...........# #..####.####### ##.### #. #.#  #...## #.. #.#  ###..# #.# ##.# 5;j# x ##.## #.# #..# #..# #.#####.## ##.####.....@.# # #.....# # ##.# .# #.<....[....# .# ####.###.......# 5;jJ B.###...># #####.### .....##.## #.# ##.......# #5;jn W##.# .#.####...##############5;j 5;j 5;j `535;j 5;jr" 5;jY ...## #...........# ##..####.#######  ##.### #. #.#  #...## #.. #.# ###..# #.# ##.# ##.## #.# #..# #..# #.#####.## ##.####.......# ## #.....# .# ##.# ..# #.<....[....# #.# ####.###.......#5;jY .###...># #####.### #.....##.## #.# 5;jZ |###.......# ###.# ..5;j%Z ]#.####..############## ####..†.#....5;jZ *.....#.....##5;jg 5;jDm }==625;jir 5;jxs 5;jA_ ###..####.#######  ##.### #. #.#  #...## #.. #.# # ###..# #.# ##.# # ##.## #.# #..# # #..# #.#####.## # ##.####.......# ### #.....# 5;j_..# ##.# #..# #.<....[....##.# ####.###.......# ...###...># #####.####.....##.## #.# .###.......# ###.#5;j_^ ...#.####...##############5;j_  #####..†.#.......###.....#.....## 5;j`....#............#5;j:`D 5;jh5;jp`715;jv5;jax5;j?5;j?5;jA5;jD5;jJ4=0095;jPK5;juN5;jNB85;jO5;jkR5;jRf5=75;jT5;j W5;jiWB65;jX5;jw[5;j[B55;j<]5;j8`X45;ja5;jjd5;jdx6=35;j0f5;ji5;j5iB25;jj5;jmX15;jn5;jp5;j6qf7=05;jr5;j#v5;j`vD4995;jw5;j z5;jzB85;jb{5;jw~X75;j5;j$5;j͂x8=65;j5;j5;jB55;jd5;j5;j֊B45;j5;j5;jP9=35;j 5;j5;jX25;j5;jE5;j{B15;j^5;j˘X05;j5;j%5;jcz30=895;j5;j=5;jpB85;jh5;j15;jzB75;j5;jP5;jB65;j|5;j5;j=f1=55;j:5;jKX45;jì5;j5n35;jذ2=25;j5;jX15;j5;jƵX05;j޶5;j5;j/C795;jf5;j|3=85;jݼ5;jо5;j B75;j(5;jX65;j5;j4=55;j5;jX45;j5;j5;jB35;j$5;j5;jB25;jh5;j!5;jRs35=15;j5;j75;jvB05;j:5;jdY695;jB5;j965;jM=85;jW5;j5;jB75;j95;j5;j,B65;jr5;j@X55;j5;j5;jp7=45;j5;j&X35;j95;j$X25;j5;j5;jB15;je5;jw5;jp8=05;j5;jY595;j5;jr5;j5B85;j5;jY5;jp9=75;j5;ji X65;j 5;jB55;j5;j5;jB45;j5;j5;j5;jq40=35;j5;jX25;jv5;jVX15;jJ5;j 5;j !Z1=05;j-!5;jR"5;j$Y495;j%5;jX(5;j(B85;j)5;j+X75;j,5;j/5;j0/#25;jE/M=65;jI05;j2X55;j35;j5X45;jB75;jO95;j9p3=35;j:5;j<5;j<B25;j=5;j?X15;j@5;jB5;jBB05;jC5;jYE5;jEq4=395;jF5;jJn85;jK5;j LB75;jOM5;jOX65;jP5;jR955;j.SM=55;jT5;jeWX45;jX5;jc[X35;jA\5;ju^6=25;j_5;jbX15;j.c5;j gX05;j`g5;ji5;j#jC295;j4k5;jwn5;jnp7=85;jp5;jr5;jsB75;j6t5;jv5;jvB65;jw5;jAzk _You start resting.HP restored.5;j5;j1462.5 (85.0)5;j8=3.5 (865 _5;jʣ5;jf5;ji5;ji5;jDk5;jqn45;jhw,5;jx5;jyB35;jy5;jr|5;j0~5;jl~B25;j~5;jo5;jÁ5;jT=15;j05;ja5;j5;jC195;j5;j>5;jȐ5;j B85;j5;j85;j5;jՖB75;j5;j5;j\X65;j"5;j5;jrX55;j05;j.k  You see here a parchment of Airstrike.5;j#5;jI4 _5;j5;jX35;j5;j23 _m - 3 javelins5;j5;jiB25;j5;j}5;jcn15;j5;j5;j'B05;j5;j5;jC095;j/5;j k _A - 3 potions of attraction (gained 1)5;jg  You encounter an iguana.5;j~   ##....l...#  .####.........#  ...............#  ................  ≈..........≈≈..# #  §..[..:....§..# .#  ..$....##..#  ......≈..#  ....≈.≈.....####  #.........#  Shock #.........#   5;jkM###....:....#  #...........#  l   iguana (wandering) #..###.#######   #. #.#  #.. #.# 5;j Y.l79.5 (15;jr .....§§§≈§§.§5;j n80.5 (178 _5;j 5;j_ 5;jT *******l    The zap hits the iguana.5;jqG.l5;jT......#........l......§.5;j^≈§5;jU6--=1.0)Shock75;j5;ja _The iguana is moderately wounded.5;jZ  ##........#.####...#...........l........ ≈§§..# #§..[..:...§≈§.# .#........$.§§§##..#≈.........#  ....≈.≈..@..#### #.........# .###....:... ..#. # #.# ##.#  5;jtc .............l...l   iguana5;jk w-2Shock65;jr 5;jt 5;j *******The zap hits the iguana.5;j| G.l5;j.............§§§§≈§....5;j3,--=355;ja35;j5^ _The iguana is heavily wounded.5;jB ******* The zap hits the iguana.5;j>§l5;j..#...#§§....≈≈.§#§..5;j5-445;j5;jZ _The iguana is almost dead.5;j .  The zap hits the iguana!  You kill the iguana!5;j# e*******5;j~$ 05;j# ...#....#....≈..#.....4---705Shock35;j Z _Vehumet accepts your kill.5;jQ35;jI5;j5;j5==215;j4n05;j5;j_Z3995;jj5;j5;j6===85;jѲ5;j5;jdB75;j}5;j5;j,65;j5;jW _You start resting.Magic restored.5;j..........≈§.-5;j,92.5 (75;j[7===-3.5 (85 _5;jY5;j5;j  ##.#  ..####..#  ...#  .......  ≈..........≈§..# #  §..[..:....§..# .#  ........$....##..# .....# ....≈.≈.....#### #.#  #.........#  ###....:....#  #...........#  #..###.#######  #. #.# # #.. #.# 5;j 7§5;j e4.5 (145;jj5;j5;j\. ≈   ##........# ####.........#  .....#  .......  ≈..........≈§..# #  §..[..:....§..# .#  ......##..# ..≈.........# ....≈.§.....#### ###.#  #.........#5;jI ###....:....# #...........# #..###.####### #. #.#5;j9≈5;j*`535;j05;j:  You now have enough gold to buy a potion of haste on D:5.  You can access your shopping list by pressing '$'.5;jMe6.5 (225;jMU5;jW? _You now have 132 gold pieces (gained 10).5;j'? . ≈  ##.#####.#.# ....... # ≈..........≈≈..# # . ≈..[..:@...§..# .# # ......##..#..≈.........#5;j (z.....≈.§.....########.# #.........# ###....:....# # #...........#  #..###.#######5;j85≈5;jmF==7.5 (115;jW5;j\X5;js. .....≈. ......≈.# ##.#.####.#.#. ##≈.≈≈..# # ...≈..[..@....§..# .# ##.##..##......≈.#.≈.≈.....#########.#  #.# # ###....:....# ## #...........# .# #..###.#5;j?§§5;j`805;jN5;j §§§§§§§§§..#...#.......You pick up a parchment of Jinxbite and begin reading...5;j2|9.5 (2895;jR5A _You add the spell Jinxbite to your library.5;j5;jK Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 6% 1b - Kiss of DeathConjuration/Necromancy 6%1  c - ApportationTranslocation8%1  d - JinxbiteHexes12%2  e - Confusing TouchHexes5;j22% 3  f - Ozocubu's ArmourIce22% 3  g - Spellspark Servitor Conjuration/Forgecraft 100% 7 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit!5;j !5;j/ !5;j andrew the Zephyrmancer........≈Deep Elf of Vehumet *...............≈Health: 48/48 ========================....# ##........#Magic: 17/17 ========================.....####.........#AC: 10Str: 5..................#EV: 15Int: 26§§................SH: 0Dex: 15 ##§§..........≈≈..# #XL:  8 Next: 70% Place: Dungeon:6 ..!5;j .§..[..@....§..# .#Noise: ---------  Time: 6499.5 (0.0) ##..............##..#b) +0 long sword#....§§§.........#Cast: Shock......§§≈.....####Zot (26389) #####§........##.........# ####....:....# ###...........# .##..###.####### _Magic restored.  You now have enough gold to buy a potion of haste on D:5.  You can access your shopping list by pressing '$'. _You now have 132 gold pieces (gained 10).  You pick up a parchment of Jinxbite and begin reading... _You add the spell Jinxbite to your library.!5;j P  Okay, then.!5;j. 3!5;j . _"5;jz"5;j|S Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - Static DischargeConjuration/Air1%2  c - SwiftnessAir"5;j?}{1%3  d - AirstrikeAir1%4  e - Poisonous VapoursAlchemy/Air1%1 Select a spell to describe [?] help [!]/[I] toggle spell headers"5;j "5;j "5;j mandrew the Zephyrmancer........≈Deep Elf of Vehumet *...............≈Health: 48/48 ========================....# ##........#Magic: 17/17 ========================.....####.........#AC: 10Str: 5..................#EV: 15Int: 26§§................SH: 0Dex: 15 ##§§..........≈≈..# #"5;j^ $XL:  8 Next: 70% Place: Dungeon:6 ...§..[..@....§..# .#Noise: ---------  Time: 6499.5 (0.0) ##..............##..#b) +0 long sword#....§§§.........#Cast: Shock......§§≈.....####Zot (26389) #####§........##.........# ####....:....# ###...........# .#"5;j z#..###.#######You now have enough gold to buy a potion of haste on D:5.  You can access your shopping list by pressing '$'. _You now have 132 gold pieces (gained 10).  You pick up a parchment of Jinxbite and begin reading... _You add the spell Jinxbite to your library. _Okay, then."5;j "5;j "5;jA "5;j $5;j $5;j \ Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 6% 1b - Kiss of DeathConjuration/Necromancy 6%1  c - ApportationTranslocation8%$5;j 1  d - JinxbiteHexes12%2  e - Confusing TouchHexes22% 3  f - Ozocubu's ArmourIce$5;jD 922% 3 $5;j~ m g - Spellspark Servitor Conjuration/Forgecraft 100% 7 $5;j -6 spell levels left $5;j ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit65;j)65;j065;j:andrew the Zephyrmancer...65;j*;.....≈Deep Elf of Vehumet *...............≈65;jN;eHealth: 48/48 ========================65;jm;....# ##........#Magic: 17/17 ========================65;j;.....####.........#AC: 10Str: 5..................#65;j;EV: 15Int: 26§§................65;j;jSH: 0Dex: 15 ##65;ji<|§§..........≈≈..# #XL:  8 Next: 70% Place: Dungeon:6 ...§..[..@....§..# .#Noise: ---------  Time: 6499.5 (0.0) ##..............##..#b) +0 long sword#....§§§.........#65;j<Cast: Shock......§§≈.....####Zot (26389) 65;j<#####§........##.........# #65;jeP###....:....# ###...........# .##..###.#######You now have enough gold to buy a potion of haste on D:5.  You can access your shopping list by pressing '$'. _You now have 132 gold pieces (gained 10).  You pick up a parchment of Jinxbite and begin reading... _You add the spell Jinxbite to your library. _Okay, then.  Okay, then.65;jK^65;j`w65;j. _65;jM65;j65;jp65;jF _Unknown command.65;j* _Unknown command.65;j I65;jl 65;j[ 65;jĩ u8 _65;je 65;j B765;jI 65;j 65;j 65;j B665;j 65;jڹ 65;j 65;j B565;j 65;j 65;j 65;j> B465;j 65;j 65;jt X365;j& 65;j 65;jx X265;j 1  You encounter a steam dragon.65;jz  ##.....≈....  ##...........  ##..≈§........ ##..≈§.......D. § #.  #.#  #......@# ..  #≈......# .....≈≈.....# ......≈Shock#≈......## ##........#........####.........##.....................# D   steam dragon (asleep) 65;j" #....§§§..............#### ....§≈§.........≈≈..# # ...... ...§.§§.[.......≈..# .#65;j §≈507.5 (8§....§≈≈.65;je( l8.5 (90 _65;j 5 65;j: 85;jx  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.85;j \  andrew the Zephyrmancer ##.....≈....  Deep Elf of Vehumet *..... ##...........  Health: 48/48 ======================== ##..≈§.....***  Magic: 13/17 ==================------ ##..≈≈......*D*  AC: 10Str: 5 85;j ....§.......*  EV: 15Int: 26 #..........  SH: 0Dex: 15 #........# XL:  8 Next: 70% Place: Dungeon:6 85;jp #......@# ..  Noise: ---------  Time: 6508.5 (0.0) #≈......# .....≈  b) +0 long sword #.≈.....# ......≈  Cast: Shock #≈......## ##........#  Zot (26380)  #........####.........#  85;j #.....................#  D   steam dragon (asleep) 85;jž #..§.................. ###### ...§≈≈..........≈≈..# # ...... ...§.§§.[.......≈..# .# 85;j O_You encounter a steam dragon.85;j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.85;jD TAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (asleep, empty space bonus: 6/8)85;jxandrew the Zephyrmancer##.....≈....Deep Elf of Vehumet *.....##...........Health: 48/48 ========================##..≈§.......§Magic: 13/17 ==================------85;jCy##..≈≈.......*.AC: 10Str: 5....§........EV: 15Int: 26#..........SH: 0Dex: 15#........#XL:  8 Next: 70% Place: Dungeon:685;jy+#......@#..Noise: ---------  Time: 6508.5 (0.0)#≈......# .....≈b) +0 long sword#.≈.....# ......≈Cast: Shock#≈......## ##........# Zot (26380) 85;jy9#........####.........##.....................# D   steam dragon (asleep)85;jz#..§.................. ###### ...§≈≈..........≈≈..# # 85;jBz...... ...§.§§.[.......≈..# .# _You encounter a steam dragon.85;jwzCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.85;jzMAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (asleep, empty space bonus: 6/8)95;j=2.D  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (asleep, empty space bonus: 6/8)  The open air twists around violently and strikes the steam dragon!95;j;§..§.D  .95;jVp===9.5 (17995;j\95;jcg _The steam dragon is moderately wounded.:5;j = ##.....§.... ##. ##..≈..##..≈≈.§..D. #.. #.# #.# .. #≈......# .....≈ #.≈.....# ......≈ #≈......## ##.# #........####.# #....# #...# ...§≈≈..........≈≈..# #. ...§.§§.[.......≈..# .#:5;j 1D.:5;jS §≈§§.§.§§.:5;j". k---108:5;j5 :5;j_7 ;5;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;5;j  andrew the Zephyrmancer ##....§≈§...  Deep Elf of Vehumet *..... ##.....§.§...  Health: 48/48 ======================== ##..≈.........  Magic: 9/17============------------ ;5;j.##..≈≈....***..  AC: 10Str: 5 ...........*D*.  EV: 15Int: 26 #.........**  SH: 0Dex: 15;5;j5 #........#  XL:  8 Next: 70% Place: Dungeon:6 #.....@.# ..  Noise: ---------  Time: 6510.5 (0.0) #§......# .....≈  b) +0 long sword #.≈.....# ......≈  Cast: Shock #≈......## ##........# Zot (26378)  ;5;jڇN#........####.........# ;5;jI#.....................# D   steam dragon #.§................... ;5;j;####### ....≈≈..........≈≈..# # ....... ...§.§§.[.......≈..# .# _The steam dragon is moderately wounded.;5;j|0Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;5;jAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, empty space bonus: 7/8);5;jUk andrew the Zephyrmancer##....§≈§...Deep Elf of Vehumet *.....##.....§.§...Health: 48/48 ========================##..≈.........Magic: 9/17============------------.##..≈≈.........AC: 10;5;jVl Str: 5............*..EV: 15Int: 26#...........SH: 0Dex: 15#........#XL:  8 Next: 70% Place: Dungeon:6#.....@.#..Noise: ---------  Time: 6510.5 (0.0)#§......# .....≈b) +0 long sword#.≈.....# ......≈Cast: Shock#≈......## ##........# Zot (26378) #........####.........##.....................# D   steam dragon;5;jl #.§................... ####### ....≈≈..........≈≈..# # ;5;jl ....... ...§.§§.[.......≈..# .# _The steam dragon is moderately wounded.;5;jl 0Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;5;jm Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, empty space bonus: 7/8);5;jo D (catching breath)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the steam dragon!  ;5;j=p RThe steam dragon is severely wounded.;5;jx ******The steam dragon breathes steam at you.;5;j ...§≈§.....§.§.......................D..§§§...§§§#§@§.;5;j~ 6-10/17=======1.5 (1Shock7;5;j ;5;j = _The ball of steam hits you. You resist.<5;j= ##....§≈§...##.....§.##..≈.......##..≈...........D..  #.....§§§... # §§§# ..§....@......≈.≈.≈<5;j>≈.# ##..#..####..........≈..[.... ####### ....§.§...........##..# <5;jnHq##....≈≈≈...§§§§§.<5;j%Q-----26<5;jW<5;jsY=5;j( ##.....§.##..≈.......##..≈...........D.. =5;jjC #.....§§§... §§.§# §# ..§...........≈.≈.≈=5;jh≈.# ##..#=5;j_..####.....=5;jߑH....=5;jMl...............###.#......≈.........#=5;jJ.≈≈≈..§§§D.§..§§D   steam dragon=5;j 7------3Shock5=5;j&=5;j=5;jJ;A##..≈.......##..≈...........D..  #.....§§§D.. =5;j; §..# §..§§§# ..§...........≈.≈.≈§.=5;j; # ##..#..####........ ####### .....≈≈=5;j <....≈≈..# # ........≈..[=5;j+<k..# . #######....=5;jM<f..##. ####.#=5;jp<≈...# #.......≈.≈.....###=5;jGJ(catching breath)=5;jM[ ******  =5;jNQThe steam dragon breathes steam at you.=5;jR≈..§§§§...§§...§.§§§§....§§@§=5;j=====4Shock4=5;j=5;jGw _The ball of steam misses you. The steam dragon leaves your sight.>5;j#7m .##..≈............D..  #.....§§§D.. §...§§..# ..§.§§§# ..§§.........≈.≈...§..≈§.# ##..#....§@..####............ Zot (26374) #.......≈.≈. #########§§§......#........≈....>5;j\E1===-----53>5;jK>5;jM>5;j" D§.D   steam dragon>5;j' -----6Shock2>5;j- >5;jQ. ?5;j`gG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?5;jt1 4 .##..≈≈.........  andrew the Zephyrmancer ............D..  Deep Elf of Vehumet *..... #.....§§§D..  Health: 47/48 =======================- ?5;j1 #.....***#  Magic: 7/17=========--------------- #.....*D# ..  AC: 10Str: 5 ?5;j1 #≈....**# .....≈  EV: 15Int: 26 ?5;j(2 #.≈...§.# ......≈  SH: 0Dex: 15 #§....§.## ##........# XL:  8 Next: 70% Place: Dungeon:6?5;j^2  #.....@..####.........# Noise: ---------  Time: 6516.5 (0.0)?5;j2  #.....................# b) +0 long sword #.....................  Cast: Shock ####### .....≈≈..........≈≈..# # Zot (26372) ....... ......≈..[.......≈..# .# ?5;j2 q####### ...................##..# D   steam dragon ####.#......≈.........#  ?5;j3 #.......≈.≈.....#### ## #######§§§......# ?5;j63 _The ball of steam misses you. The steam dragon leaves your sight.  ?5;jN3 Casting: Airstrike (dangerous; 1% risk of failure)  ?5;jh3 MConfirm with . or Enter, or press ? or * to list all spells.?5;j3 Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target?5;j3 Aim: a steam dragon (steam, severely wounded, empty space bonus: 6/8)@5;jE.##..≈≈.........andrew the Zephyrmancer............D..Deep Elf of Vehumet *.....#.....§§§D..Health: 47/48 =======================-#.....§.§#Magic: 7/17@5;j=========---------------#.....§*#..AC: 10Str: 5#≈.....§# .....≈EV: 15@5;jJInt: 26#.≈...§.# ......≈SH: 0Dex: 15@5;j#§....§.## ##........# XL:  8 Next: 70% Place: Dungeon:6#.....@..####.........# Noise: ---------  Time: 6516.5 (0.0)#.....................# b) +0 long sword@5;j/#..................... Cast: Shock ####### .....≈≈..........≈≈..# # Zot (26372) ....... ......≈..[.......≈..# .# ####### ...................##..# D   steam dragon####.#......≈.........#@5;jU#.......≈.≈.....#### #########§§§......# @5;j_The ball of steam misses you. The steam dragon leaves your sight.  @5;j(Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@5;jAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (steam, severely wounded, empty space bonus: 6/8)@5;j§  Aiming: Airstrike (dangerous; 1% risk of failure)  @5;j,Press: ? - help, Dir - move target  Aim: a steam dragon (steam, severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the steam dragon!!  @5;jYou kill the steam dragon!  Vehumet accepts your kill.@5;j$...........†.§.§§...@§§@5;j8=9===83===7.5 (1Shock1@5;j@5;j4 _You feel your power returning.A5;jcA5;jA5;j]A5;j7A5;j}&10/17=====0A5;j'A5;j(-69A5;j(A5;j#+A5;j/A5;j1B8A5;j2A5;j76A5;j6A=1A5;j6k===7A5;jg8A5;j(;A5;jo;B6A5;j<A5;j?A5;j@B5A5;j)BA5;jDA5;jCE,4A5;jfEA5;jFA5;jJA5;jJ%2A5;jJj==3A5;jLA5;jJOA5;jO,2A5;jOA5;jlQA5;jTA5;jTB1A5;j^A5;jaA5;j b3===0A5;jcA5;jkC59A5;jukA5;jmA5;jpA5;jpB8A5;jsA5;jvA5;jIw%4A5;jgwk===7A5;jyA5;j|A5;j }B6A5;j~A5;jA5;j0B5A5;jA5;j{A5;j,4A5;jA5;jmA5;jA5;j#5A5;j?k===3A5;jA5;jڐA5;j0,2A5;jUA5;jϒA5;jA5;j,B1A5;jA5;jA5;j#6A5;j8k===0A5;jA5;jA5;jC49A5;jA5;jX8A5;jdA5;j:n _You start resting.Magic restored.A5;jC.≈.........@.---≈A5;jS§§40.5 (23.0)A5;j7===---1.5 (247 _A5;jLA5;j4B5;j3B5;jB5;jB5;jB5;j65B5;j/B5;j@B5;jB4B5;jB5;juB5;j B5;j U==3B5;j B5;j2h  You see here a steam dragon corpse.B5;jGB5;jI2 _B5;jVB5;jMB5;jB5;j)B1B5;jjB5;jB5;j B5;j` B0B5;j#B5;j$B5;j&B5;j'C39B5;j7(B5;j*B5;j,B5;jB-B8B5;jR.B5;jW1B5;j3B5;j3B7B5;jz5B5;jf8B5;je;B5;j;B6B5;j7=B5;j"@B5;j-Fn5B5;jGB5;jCJB5;jJB4B5;jKB5;jNB5;j8RB5;jRB3B5;j#TB5;jnXB5;jXB2B5;jZB5;j_N _You now have 144 gold pieces (gained 12).B5;jzaB5;jaB1B5;jcB5;jfB5;jiB5;jGj:0B5;jkB5;joB5;joC29B5;jqB5;jvN _You now have 158 gold pieces (gained 14).B5;jzxB5;jxB8B5;jyB5;j|B5;j~B5;j%B7B5;jB5;jB5;jB5;jB6B5;jB5;jE     ####  ##....#####...##   ......≈.≈......##  ##.....≈........##  ##............§§[.###  #..≈..........§§@...#  B5;jl..≈≈..........§§..#.#  ....................#  ....................#  ..####.........#  .....†## ##≈.#    ......# #.....≈..#  B5;j=  ≈.....# #....§.≈.#    ......## ##.....§§.#  B5;jjE B5;jM ####  ##....#####...##  ......≈.≈......##  ##.....≈........## #..### #...≈≈.§§..#.#.............. ....................# #. ##....§.≈.#B5;j#≈.....§§62.5 (21§§............#.....#.....B5;j{f3.5 (225B5;jB5;jϼv _You see here a +1 pair of boots.C5;j C5;j Gear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 long sword (weapon)  a - a +1 dagger of draininge - a +0 short sword Missiles (go to first with ()C5;j f - 14 poisoned darts  i - 4 boomerangs  m - 3 javelins Armour (go to first with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  h - a +2 cloak of poison resistance (worn)  l - a +2 helmet of intelligence (worn) C5;j Jewellery (go to first with "=)  g - a ring of protection from fire (worn)  j - a ring of poison resistance (worn)C5;j 1k - a ring of see invisibleD5;jD5;jD5;j   andrew the Zephyrmancer  Deep Elf of Vehumet *.....  Health: 48/48 ========================  Magic: 17/17 ========================####  AC: 10Str: 5  ##....#####...##  EV: 15Int: 26  ......≈.≈......##  SH: 0Dex: 15  ##.....≈....§§..##  XL:  8 Next: 83% Place: Dungeon:6 ##............§§@.###  Noise: ---------  Time: 6563.5 (0.0) #..≈..........§§§...#  b) +0 long sword ..≈≈..........§§§.#.#  Cast: Shock ...................5;j40m.#  Zot (26325) ....................# .......####.........#   .....†## ##......≈.#   ......# #.....≈..#   ≈.....# #....§.≈.#   _You start resting. _Magic restored. _You see here a steam dragon corpse. _You now have 144 gold pieces (gained 12). _You now have 158 gold pieces (gained 14). _You see here a +1 pair of boots.D5;jD5;jD5;jD5;j>D5;j#FD5;jKD5;jMF _Unknown command.D5;jI3D5;jJD5;jND5;jX4 _3D5;jYD5;j}aD5;j bD5;jbB2D5;j>eD5;jhD5;jlD5;jrlB1D5;jmD5;jqD5;jFtD5;jtB0D5;jSvD5;jP1987D5;jD5;j|X6D5;j6D5;j͔D5;jX5D5;jݗD5;jD5;jJB4D5;j],D5;j4D5;jD5;jXB3D5;jZD5;jD5;jD5;jB2D5;jרD5;jD5;jX10D5;jY09D5;jD5;jD5;jc8D5;jHX7D5;j*D5;jD5;jeD5;jB6D5;jD5;jfD5;j D5;jeB5D5;jD5;jD5;jn4D5;jhD5;jn3D5;jSD5;jD5;jRB2D5;jD5;jD5;jD5;j>B1D5;jD5;jj0D5;jD5;jO299D5;jPD5;jB8D5;jXD5;j7D5;j ,D5;jn B6D5;jB D5;jT D5;j D5;j B5D5;j D5;j D5;ji X4D5;j D5;j D5;j 3D5;j D5;j B2D5;j D5;j: D5;jN D5;j B1D5;jI D5;j D5;j D5;j B0D5;j D5;j) D5;j+ D5;j, C89D5;j, D5;j^1 D5;j3 D5;j3 B8D5;jP5 D5;j8 D5;j7; D5;j; B7D5;jE D5;jJ D5;jK D5;jhK B6D5;jN D5;j Q D5;j~S D5;jS B5D5;jKU D5;j\ D5;j a n4D5;jc D5;jhf X3D5;jJh D5;jk D5;j D5;jO D5;jB D5;j B1D5;jC D5;j D5;j# D5;j$ B0D5;j% D5;j' D5;j* D5;jr* C59D5;j+ D5;j0 D5;j1 D5;jV2 B8D5;jF3 D5;j25 D5;j7 X7D5;j8 D5;jZH D5;jJ D5;j>K B6D5;j6L D5;jR D5;jjU D5;jU B5D5;jW D5;jr^ D5;ja D5;joa B4D5;jQc D5;j;i D5;jIl D5;jl B3D5;jn D5;jt D5;jx X2D5;j#z D5;j D5;j D5;j< B1D5;j D5;j~ D5;jW X0D5;jL D5;j 49876D5;j D5;jx D5;j B5D5;j D5;j D5;j D5;j B4D5;j D5;j D5;j n3D5;j D5;j D5;j B2D5;j D5;j 1D5;jt X0D5;j D5;j; D5;j D5;jf C39D5;j D5;j D5;j 8D5;jk D5;j B7D5;j D5;ji# D5;jj% D5;j% B6D5;j' D5;jE* D5;j, D5;j_- B5D5;j. D5;jJ3 P  There is a stone staircase leading up here.D5;j5 D5;j86 I4 _D5;j7 D5;j>; D5;j< D5;jD> B3D5;ji 21029876D5;j/m n5D5;jt 4D5;jx ,D5;jy D5;jz B3D5;j{ D5;j~ D5;j X2D5;j D5;j7 D5;jv n1D5;jU D5;jޑ X0D5;j D5;jt D5;j D5;j C19D5;jܙ D5;j D5;j D5;j@ B8D5;j D5;jr D5;jw D5;jV B7D5;j| D5;j D5;jͮ D5;jI B6D5;j D5;j D5;jJ D5;j׵ B5D5;j D5;j D5;j D5;j B4D5;j D5;j D5;j D5;j] B3D5;jg D5;j D5;j D5;j B2D5;j D5;jU D5;jh D5;j B1D5;j D5;j D5;j D5;j B0D5;j D5;j D5;jH Y09D5;j D5;j D5;j X8D5;j D5;j D5;j D5;j B7D5;j D5;j D5;j D5;j: B6D5;j D5;j D5;jg D5;j B5D5;jq D5;j D5;j D5;j B4D5;jN D5;j% D5;j D5;j9 B3D5;j D5;jB D5;j X2D5;j> D5;jn D5;j D5;ja B1D5;j D5;j D5;j D5;j, B0D5;jI D5;j D5;j D5;j" D199D5;j D5;j D5;j X8D5;jV D5;j D5;jK D5;j B7D5;j D5;j| D5;j X6D5;jM D5;j D5;j D5;j- B5D5;j D5;j/ D5;j  X4D5;jj D5;j D5;j5$ 3D5;jq. + ###.### ##.... #.# ##....#.##.....##.##..... #..##..... #.###..... #.# ######..... #.# #.....#.... #@# #.....##..>695.5 (132.0) #.# #.....##### #.# #.....#  ... #.....##### ... #.......... ..... #.....##### ..... #.....#  ...>... #.....#  .##.....#####D5;j/4 D5;j?7 f632D5;j: D5;j< ; _Found a stone staircase leading down.E5;j3E5;j<E5;jE5;jE5;j n1E5;j #.# .##.#.#...#.# #####.# #.....#.....##..>#### 7.0)#..........##..........#.....#..........##..........###.....>....# #..........######...[.................<#####E5;j E5;je8.5 (20E5;jE5;j># _Found a robe.F5;jF5;jF5;jnF5;j!F5;jT$F5;j,o89F5;j/X8F5;jo0F5;j3F5;j5F5;jo5B7F5;j7F5;j9F5;jL;F5;j;B6F5;j=F5;j?F5;jUDn5F5;jHF5;jL4F5;jhS3F5;jUF5;j(VB2F5;jOWF5;jZF5;j'[B1F5;j\F5;jgM _You now have 167 gold pieces (gained 9).F5;jiF5;jj,0F5;jEjF5;jkF5;jpF5;jrF5;jGsC79F5;jtF5;jyF5;j${F5;j{B8F5;j*}F5;jȀF5;jF5;j[B7F5;jF5;jF5;j:F5;jB6F5;jF5;jՎF5;jF5;jB5F5;jF5;jєF5;jF5;j&B4F5;jF5;jF5;jF5;jB3F5;jF5;jF5;jsF5;j֤B2F5;jF5;jF5;jX1F5;j0F5;jF5;j^F5;jB0F5;j}F5;j!F5;jF5;jC69F5;jrF5;jF5;jn8F5;jF5;jF5;jB7F5;jU F5;j F5;j"F5;jB6F5;jF5;j)F5;j5F5;jB5F5;jF5;jF5;jX4F5;jF5;jF5;j!X3F5;j0#F5;j%F5;j(F5;j)B2F5;j*F5;j -F5;j/F5;j0B1F5;j1F5;j4F5;j46F5;j6B0F5;j{8F5;j:F5;j[=F5;j=C59F5;j>F5;j.....## .# #.#####.#.### oo #.#...####o #.###...########. #.####..####.##.....#.## #.......# #..#.....#..########..## #.....##@..# ##...####.....####.## ##......## #.....####..####Shock#........##.............#.....##...###).........##.....####..............# o   orc priest (asleep)#.....# ####...........# ooo 3 orcs (1 polearm, asleep)#.....# ##..###.### ##........##F5;jz o.738.5 (40.0)  Found a club.F5;j2o.F5;jd0oF5;j )oThe orc shouts! You hear a shout! x2F5;j ooo 2 orc priests (1 wandering)ooo2 wandering)F5;jq===9.5 (4149F5;jF5;jv _You encounter an orc priest. It is wielding a +0 mace.G5;j׊  ####........### andrew the Zephyrmancer oo .....>.....##  Deep Elf of Vehumet *..... o# #.#####.#.###  Health: 48/48 ======================== )o #.#...### Magic: 16/17 ======================-- #o #.###...# AC: 10Str: 5 #######* #.####..####.# EV: 15Int: 26 #.....#*## #.......# #.. SH: 0Dex: 15 #.....#.*########..## ### XL:  8 Next: 83% Place: Dungeon:6 #.....##@..# ##...###  Noise: ===------  Time: 6739.5 (0.0) #.....####.## ##......##  b) +0 loG5;j ng sword #.....####..###........## Cast: Shock #........##.............# Zot (26149)  #.....##...###).........# #.....####..............# oo 2 orc priests (1 wandering) #.....# ####...........# ooo 3 orcs (1 polearm, 2 wandering) #.....# ##........... ###.### ##........##The orc shouts! You hear a shout! x2 _You encounter an orc priest. It is wielding a +0 mace.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident (83% to hit)H5;jaoo _You encounter an orc priest. It is wielding a +0 mace.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 club and wearing a +0 chain mail (wandering, hasn't  noticed you, 87H5;jo*o priest, wielding a +0 club (wandering, hasn't noticed you, 83% to  hit)H5;jS oomace and wearing a +0 ring mail (85% to hit)I5;j" ####........### andrew the Zephyrmancer oo .....>.....##  Deep Elf of Vehumet *..... o# #.#####.#.###  Health: 48/48 ======================== I5;jq)o #.#...### Magic: 16/17 ======================-- #) #.###...# AC: 10Str: 5 #######. #.####..####.# EV: 15Int: 26 #.....#.## #.......# #.. SH: 0Dex: 15 #.....#..########..## ### XL:  8 Next: 83% Place: Dungeon:6I5;j I5;j#.....##@..# ##...###  Noise: ===------  Time: 6739.5 (0.0) #.....####.## ##......##  b) +0 long sword I5;j(7#.....####..###........## Cast: Shock #........##.............# Zot (26149)  I5;j#.....##...###).........# #.....####..............# oo 2 orc priests (1 wandering) #.....# ####...........# ooo 3 orcs (1 polearm, 2 wandering) #.....# ##........... I5;j###.### ##........##Shift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (85% to hit)  The zap hits the orc!  I5;jWYou kill the orc!Vehumet accepts your kill.You feel your power returning.I5;j4  *o .....>  *#  I5;j/ *o  #*  *  *##   I5;j_*    I5;jC    . . I5;j. ..o  ####.oo 2 orcs (I5;j  ##.  ##.Vehumet accepts your kill.You feel your power returning.I5;jK priest!  The orc priest is severely wounded.The zap hits the orc priest.  The orc priest is lightly wounded.I5;j+.I5;jq,N.oI5;j-E.oI5;j-E.oI5;j|7)...o   orcI5;j>7==440.5 (18I5;jUKI5;j}M( _The orc shouts! x2J5;j: ####........### andrew the Zephyrmancer .. .....>.....##  Deep Elf of Vehumet *..... o# #.#####.#.###  Health: 48/48 ======================== *o #.#...### Magic: 16/17 ======================-- #o #.###...# AC: 10Str: 5 #######* #.####..####.# EV: 15Int: 26 #.....#*## #.......# #.. SH: 0Dex: 15 #.....#.*########..## ### XL:  8 Next: 84% Place: Dungeon:6 #.....##@..# ##...###  Noise: ===------  Time: 6740.5 (0.0) #.....####.## ##......##  b) +0 long swordJ5;j:  #.....####..###........## Cast: Shock #........##.............# Zot (26148)  #.....##...###).........# #.....####..............# oo 2 orc priests #.....# ####...........# o   orc #.....# ##........... ###.### ##........## _The orc shouts! x2  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (lightly  wounded, 85% to hit)K5;jC o)oclub (severely wounded, 83% to hit)K5;j] ####........### andrew the Zephyrmancer .. .....>.....##  Deep Elf of Vehumet *..... o# #.#####.#.###  Health: 48/48 ======================== )o #.#...### Magic: 16/17 ======================-- #) #.###...# AC: 10K5;jStr: 5 #######. #.####..####.# EV: 15Int: 26 #.....#.## #.......# #.. SH: 0Dex: 15 #.....#..########..## ### XL:  8 Next: 84% Place: Dungeon:6 #.....##@..# ##...###  Noise: ===------  Time: 6740.5 (0.0) K5;j#.....####.## ##......##  b) +0 long sword K5;j7#.....####..###........## Cast: Shock #........##.............# Zot (26148)  K5;jE#.....##...###).........# #.....####..............# oo 2 orc priests K5;jF#.....# ####...........# o   orc #.....# ##........... ###.### ##........##Shift-Dir - straight lineAim: an orc priest, wielding a +0 club (severely wounded, 83% to hit)  The zap hits the orc!  You kill the orc!Vehumet accepts your kill.You feel your power returning.K5;j\)The zap hits the orc!  You kill the orc!Vehumet accepts your kill.You feel your power returning.  The zap hits the orc priest!  You kill the orc priest!K5;jK5;j,P  .* .....>  *#   )*  K5;jy#*  *  *## K5;jy  *     K5;j   K5;j5. K5;j&5. K5;j:-. K5;jZi..   orc priestK5;jo  K5;jC ####.K5;j  K5;j# ##.K5;jD  ##.K5;jgVehumet accepts your kill.The zap hits the orc priest.K5;jtR oThe orc priest is heavily wounded.K5;jc\o))...K5;j d{o   orcK5;j lK5;jK5;j ) 9/497==7--1.5 (17 _The orc priest begins to cast a cantrip, but forgets the words!K5;jK5;ji _Your Fighting skill increases to level 5!L5;j ####........### andrew the Zephyrmancer .o .....>.....##  Deep Elf of Vehumet *..... o# #.#####.#.###  Health: 49/49 ======================== *) #.#...### Magic: 16/17 ======================-- #* #.###...# AC: 10Str: 5 #######* #.####..####.# EV: 15Int: 26 #.....#*## #.......# #.. SH: 0Dex: 15 #.....#.*########..## ### XL:  8 Next: 87% Place: Dungeon:6 #.....##@..# ##...###  Noise: =--------  Time: 6741.5 (0.0) #.....####.## ##......##  b) 5;j5n1m+0 long sword #.....####..###........## Cast: Shock #........##.............# Zot (26147)  #.....##...###).........# #.....####..............# o   orc priest L5;jf#.....# ####...........# o   orc #.....# ##........... ###.### ##........## _Your Fighting skill increases to level 5!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleL5;jShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (heavilywounded, 85% to hit)L5;jF oo, wielding a +0 dagger (83% to hit)M5;jP=####........### andrew the Zephyrmancer.* .....>.....##Deep Elf of Vehumet *.....*# #.#####.#.###Health: 49/49 ========================*)#.#...### Magic: 16/17 ======================--#*#.###...# AC: 10Str: 5#######* #.####..####.# EV: 15Int: 26#.....#*## #.......# #.. SH: 0M5;jLQ[Dex: 15#.....#.*########..## ### XL:  8 Next: 87% Place: Dungeon:6#.....##@..# ##...###Noise: =--------  Time: 6741.5 (0.0)#.....####.## ##......## b) +0 long sword#.....####..###........## Cast: Shock#........##.............# Zot (26147) M5;jQ#.....##...###).........##.....####..............# o   orc priest#.....# ####...........# o   orcM5;jQ]#.....# ##...........###.#####........##Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (83% to hit)  The zap hits the orc priest.  The orc priest is severely wounded.M5;jRwThe zap hits the orc.  The orc is heavily wounded.M5;j.M5;j /.oM5;j<M5;jMP)...M5;jl2.5 (16 _M5;jPM5;j#N5;jF])The zap hits the orc priest.  The orc priest is severely wounded.. _The orc is heavily wounded. priest!  You kill the orc priest!N5;j|Ln*******N5;jL N5;j0oN5;jR.))...o   orcN5;jN5;j5-9035N5;jN5;jZ _Vehumet accepts your kill.O5;j6 )The zap hits the orc!  You kill the orc!O5;jB<,****O5;j<H***O5;j<O5;j*sO5;jl .))...s   scorpion (wandering) ###.### ##........##Vehumet accepts your kill.O5;j`4---4O5;j:4O5;jaO5;jtY _You encounter a scorpion.P5;j% *******sThe zap hits the scorpion.P5;jQM)sP5;jXK))...P5;j`{--53P5;jUhP5;jj6 _The scorpion is lightly wounded.Q5;jt####.#.) .....>.....## s# #.#####.#.### )) #.#...### #) #.###...# #######. #.####..####.#Q5;j u~#.....#.## #.# #.#.....#..########..## ##.....##.@.# ##...### #.....####.## ##......## #.....####..###.Q5;jHui## #.##....Q5;jpu@# #.....##...##Q5;ju#.....####......# Q5;ju#.....# ####....## #.....# ##..Q5;jug ###.### ##..##.Q5;jvD Q5;jJQ5;j-6Shock2Q5;jhQ5;jQ5;jФ l.) .....>.....## s# #.#####.#.### )) #.#...####) #.###...# #######. #.####..####.####.....#.## #.......# #....#.....#..########..## ######.....##...# ##...### #.....####@## ##......#.....####..###..#........##..... #.....##...###).# #.....####........#.....# ########.....# .###.### ## #.# ##..Q5;j_ Q5;j" 2sQ5;j s   scorpionQ5;j -7Shock1Q5;j Q5;j Q5;jis# #.#####.#.### )) #.#...####) #.###...# #######s #.####..####.#####.....#.## #.......# #.....#.....#..########..## ######.....##...# ##...### #.....####.## ##......#.....####.@###..##........##........ #.....##...###).........# #.....####..............# #.....# ########.....# .###.### ## #.# ##..#.##.# #...#.sQ5;jpQ5;j.t5==80Q5;j#yQ5;j[zR5;j.)) #.#...####) #.###...# #######. #.####..####.######.....#s## #.......# #.....#.....#..########..## ######.....##...# ##...### #.....####.## ##.......#.....####..###.....##........##.@...........# #.....##...###)# #.....####......# #.....# ########.....# .###.### ##..# R5;j #.# ##..#.##.# #...###.# #......<....#...R5;j<Q.sR5;jR5;jea939R5;jHR5;jR5;js)) #.#...### #) #.###...# #######. #.####..####.##### #.....#.## #.# #.....##.....#.s##..## #####..#R5;jΌ#.....##...# ##...### ##.##.....####.## ##......## #.#.....####..###.## ##.##.# ##.....##...###).# #.....####......# #.....# ####....### #.....# ##.......###.### ##........##..# #.# ##..........#.# ##.# #.......###.# #......<....#.R5;j/Q.sR5;jR5;ja508R5;jJR5;jqR5;js )) #.#...### #) #.###...# #. #.####..####.##### #.....#.## #.......# #.....## #.....#..#..## #####..# #.....##.s.# ##...### ##.#R5;jt #.....####.## ##......## #.#.....####..###.## ###.#.##.# ##.....##...###).# ##.....####.....# ##.....# ####..R5;jt L### #.....# ##.###.### ##.##..# #.# ##.#.# ## #.# #..###. R5;ju ##.# #......<....#..... R5;j=~ R5;j 6===1Shock7R5;j R5;j R5;j'T #) #.###...#  #######. #.####..####.######.....#.## #.......# #.....#.....#..########..## #####..#  #.....##.s.# ##...### ##.####.....####s## ##.........#.....####..###..####........##.....  #.....##...###)# #.#.....####......# ##.....# ####.####.....# #.## ####.### ##..# #.# ##..#.# ### s   scorpion#.# #...###..##.# #......<....#.....#5;jU 7m#..# #.....###.....sR5;j8\ o2Shock6R5;jb R5;j=d R5;ji#######. #.####..####.##### #.....#.## #.......# #..... #.....#..########..## #####..# #.....##...# ##...### ##.### #.....####.## ##......... #.....####.s###..### #........##..... ##.# #.....##...###)# #. #.....####......# # #.....# ####### #. #.....# .## # ###.### ##..#  R5;j: #.# ##..#.# #####.# #...###...##.# #......<....#.....###..# #.....###.....#.## #....R5;j'Q.sR5;jBG.sR5;j%R5;j%)`35R5;j+/R5;j0S5;j .....#.## #.......# #..... .....#..########..## #####..# .....##...# ##...### ##.### .....####.## ##......... .....####..###..###..# ........##..s.. ##.# .....##...###)# #. .....####......# ##.# .....# ####### #. .....# .## # ##.### ##..# #.  #.# ##..#.# ####.#.# #...###...> ##.# #......<....#.....## #..# #.S5;j....###...... #.## #........# #.# ######.#####..÷.#S5;jJ.sS5;jkS5;j`44S5;jS5;jT5;jn  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T5;j;.....#.## #.......# #.....##  andrew the Zephyrmancer .....#..########..## #####..#  Deep Elf of Vehumet *..... .....##...# ##...### ##.###  Health: 49/49 ======================== .....####.## ##......## #...##  Magic: 12/17 ================-------- .....####..###*.......## ###..#  AC: 10Str: 5 ........##..*s*........# ##.## EV: 15Int: 26 .....##...###**........# #..# SH: 0Dex: 15 .....####..............# ##.# XL:  8 Next: 90% Place: Dungeon:6 .....# ####....@......### #.. Noise: ---------  T5;j<Time: 6754.5 (0.0) .....# ##............## ##. b) +0 long sword ##.### ##........##..# #. Cast: Shock  #.# ##..........#.# ####. Zot (26134)  #.# #.............###...> ##.# #......<....#.....##. s   scorpion #..# #...........###...... #.## #...................# #.# ######..........#####..÷.# _The scorpion is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (empty space bonus: 5/8)U5;jI.....#.## #.......# #.....##andrew the Zephyrmancer .....#..########..## #####..#Deep Elf of Vehumet *..... .....##...# ##...### ##.###Health: 49/49 ======================== .....####.## ##......## #...## Magic: 12/17 ================-------- .....####..###........## ###..# AC: 10Str: 5 U5;j........##...*.........# ##.## EV: 15Int: 26 .....##...###).........# #..# SH: 0Dex: 15 .....####..............# ##.# XL:  8 Next: 90% Place: Dungeon:6 .....# ####....@......### #.. Noise: ---------  Time: 6754.5 (0.0) .....# ##............## ##. b) +0 long sword ##.#####........##..# #. Cast: Shock  #.###..........#.# ####. Zot (26134) #.#U5;jH#.............###...> ##.##......<....#.....##. s   scorpion #..#U5;jo#...........###...... #.###...................# #.# ######..........#####..÷.# U5;j_The scorpion is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  U5;jЍConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (empty space bonus: 5/8)U5;jT.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a scorpion (empty space bonus: 5/8)  The air twists around and strikes the scorpion!!  You kill the scorpion!U5;juRU5;j~3==6===5.5 (1Shock3U5;jBU5;j'Z _Vehumet accepts your kill.V5;j VIV5;jXV5;ja21V5;jb4===0V5;j"go29V5;jgV5;jiV5;jdjB8V5;jkV5;j\n5===7V5;joV5;jrrV5;jrB6V5;jAtV5;jzvV5;jvB5V5;jUxV5;jzV5;jzB4V5;j"|V5;jr~V5;j~6===3V5;j$V5;j~V5;jЂB2V5;j/V5;jHX1V5;jV5;jn _You start resting.Magic restored.V5;j(---V5;j0672.0)V5;jn7===---8.5 (130 _V5;jV5;j}W5;jW5;jvW5;jIW5;jDW5;jJW5;jy19W5;jB8W5;jW5;jW5;jCW5;jB7W5;jW5;jW5;jhW5;jU==6W5;j\W5;jW5;j W5;jZB5W5;jW5;j/W5;jW5;jB4W5;jmW5;j+W5;jW5;jB3W5;jR W5;j W5;j1W5;jzB2W5;jW5;jW5;jW5;ji  You encounter a white imp.W5;j$  ............... .. ####........### .) .....>..... 5# #.#####.#.###  )) #.#...### #) #.###... #######. #.####..#### #.....#.## #.......# #.. #.....#.@########..## ###W5;jv%Y #.....##...# ##...###  #.....####.## ##......## Shock #.....####..###........## #........##.............# W5;j%#.....##...###).........# 5   white imp (wandering) W5;j%#.....####..............# #.....# ####.....W5;j% #.....# ##...........W5;j3276.5 (8.0)W5;j?9l7.5 (91 _W5;jLW5;j NX5;jp *******5The zap hits the white imp.  The white imp is lightly wounded.X5;j/ .)5))..  The white imp shouts!X5;j ****The white imp gestures at you.X5;jȑI))..X5;j3---6--===8.5 (10X5;jX5;j1 _The puff of frost hits you.X5;jo` ******* The zap hits the white imp!X5;jR Y.5X5;j b.))..X5;jA 5-----909X5;j X5;j ] _The white imp is almost dead.Y5;j )The zap hits the white imp.  You kill the white imp!Vehumet accepts your kill.Y5;j>*******Y5;j.).))..Y5;j ---6=7--80Shock8Y5;jY5;j4 _You feel your power returning.Z5;jZ5;j,4765Z5;j/n _You start resting.Magic restored.Z5;j9u-.........Z5;j&H+3.5 (3Z5;jM7===-4.5 (44 _Z5;j?TZ5;jUZ5;jn- IZ5;jx/ Z5;j 7 5=32Z5;j0: X1Z5;j; Z5;jo? Z5;j? 6===0Z5;jA Z5;jD Z5;jE D099Z5;jF Z5;jI Z5;jJ B8Z5;jK Z5;jN Z5;jO B7Z5;jP Z5;jS Z5;jT p7=6Z5;jU Z5;j)a X5Z5;jc Z5;j@g Z5;jg B4Z5;ji Z5;jl Z5;j+m p8=3Z5;jn Z5;jq Z5;jr B2Z5;jQs Z5;ju Z5;jXv B1Z5;jw Z5;jz Z5;j{ B0Z5;j| Z5;j k _You start resting.HP restored.Z5;jU Z5;jە 098.5 (14.0)Z5;jv 9=9.5 (1589 _Z5;j. Z5;j [5;j  .#######.. ...... .. ####........##) .....>.....## .## #.#####.#.###  ))# #.#...# #)# #.###... #######.# #.####..#### #.....#@## #.......# #. #.....#..########..## ## #.....##...# ##...# #.....####.## ## #.....####..### #........##.... #.....##...###). #.....####... #.....# ##[5;j[5;j$m800.0)8[5;j[5;j[5;jA M  #######.. ......#.. ####........##.) .....>.....#.## #.#####.#.### )...## #)# #.###..######@# #.####..##### #.......# #...########..## ####...# ##...### #.....####.## ##......### .[5;jiJ [5;jNN `17[5;joU [5;jV \5;jM#######  ######......#.. ####........##.) .....>.....#.## #.#####.#.### #)...## #@# #.###..######.# #.####..##### #.......# #...########..## ###.....##...# ##...###. ....##\5;jR\5;jb`26\5;j\5;j $  Things that are here:\5;j ^ _a +0 club; a +0 chain mail; a +0 trident\5;j(M#######  ######......#.. ####........###.) .....>......## #.#####.#.### #)...## ##)# #.###..######.# #.####..##### #.......# #.#.....#..########..## ###\5;j.\5;j1=35 _\5;j5\5;j8$  Things that are here:\5;j9n _a +0 club; an orc corpse\5;j #....# # #....## #.# #......###. #....# #.... ####. #.). .....>.....## #.## #.#####.#.### #@)# #.#... ##)# #.### #######.# #.####..#### #.....#.## #.# # #.....#..#..##  #.....##...# ##...### #.....####.## ##...... #.....####..###. #.##\5;j\5;jLg44 _\5;j-\5;jֵk _Items here: )) [ †.]5;jZSM  ##########  ..######.....#....#####........#.)........>.....## #.#####.#.##)...# ##)# #.###..######.# #.####..####.....#.## #.......# #]5;j[]5;jcg53 _]5;jMi]5;jj]5;jqm .M####  ###########  ..#####........#####........#.@........>.....##.####.#####.#.##))#...###)##.###.. Zot (26083) ##]5;jt ]5;j{ `62]5;jŀ ]5;j O _You see here a +0 dagger.^5;je3^5;j)f^5;j)l^5;j/1 _07987654^5;jc#....# ##########....### #.......##......###.......########....#..................#....#####........#######.)........>.....## ##.####.#####.#.### #))# #.## #.#...### ##)# #@.# #.###...# 14.5 (8#######.# ##.####..####.##.....#.## #.......# #.....#.....#..########..## ######.....##...# ##...### #.....####.## ##......## #.....####..###........## #........##.............##.....##).........#^5;jS^5;j.^5;jE _Done exploring._5;jk _5;jp Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15)Zot: 26074 Temple (1/1) D:5Zot: 5980  Sewer (visited) The Realm of Zot is guarded by orbs of winter. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon Fedhas_5;jgq Gozag ($110)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One _5;jq Shops: (press $ to reach them - yellow denotes antique shop) D:1 * D:5 ! _5;jq Annotations: (press ! to add a new annotation) D:2 Sigmund D:4 exclusions: ogre and ribbon wormb5;j#....# #########andrew the Zephyrmancer#....### #.......#Deep Elf of Vehumet *.....#......###.......####### Health: 49/49 ========================#....#.................. Magic: 17/17 ========================#....#####........###### AC: 10Str: 5#.)........>.....##EV: 15Int: 26##.####.#####.#.###SH: 0Dex: 15#))# #.## #.#...###XL:  8 Next: 97% Place: Dungeon:6##)# #@.# #.###...#Noise: ---------  Time: 6814.5 (0.0)#######.# ##.####..####.#### b) +0 long sword#.....#.## #5;j9;49m.......# #..... Cast: Shock#.....#..########..## #####. Zot (26074) #.....##...# ##...### ###.....####.## ##......## ##.....####..###........## ##........##.............##.....##...###).........# _a +0 club; a +0 chain mail; a +0 trident  Things that are here: _a +0 club; an orc corpse _Items here: )) [ †. _You see here a +0 dagger. _Done exploring.b5;jb5;jc5;jVX[?25h[?0c  Search for what [? for help]? d5;j) [?25l[?1cd5;jQ(d5;jR15 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [carried] c - a +0 robe (worn)  b - [carried] d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  c - [carried] h - a +2 cloak of poison resistance (worn)  d - [carried] l - a +2 helmet of intelligence (worn)e - [D:4] a +0 animal skin  f - [D:6] a +0 chain mail (1 further duplicate)  g - [D:6] a chain mail  h - [D:4] a +0 helmet of lighti - [D:4] a helmet  j - [D:6] a +0 leather armour (3 further duplicates)  k - [D:6] a +1 pair of bootsl - [D:1] a +0 pair of boots (45 gold)  m - [D:6] a +0 ring mail (6 further duplicates)  n - [D:6] a +0 robe (1 further duplicate)  o - [D:6] a robeg5;j g5;j#....# #########andrew the Zephyrmancer#....### #.......#Deep Elf of Vehumet *.....#......###.......####### Health: 49/49 ========================#....#.................. Magic: 17/17 ========================#....#####........###### AC: 10Str: 5#.)........>.....##EV: 15Int: 26##.####.#####.#.###SH: 0Dex: 15#))# #.## #.#...###XL:  8 Next: 97% Place: Dungeon:6##)# #@.# #.###...#Noise: ---------  Time: 6814.5 (0.0)#######.# ##.####..####.#### b) +0 long sword#.....#.## #5;j~7m.......# #..... Cast: Shock#.....#..########..## #####. Zot (26074) #.....##...# ##...### ###.....####.## ##......## ##.....####..###........## ##........##.............##.....##...###).........#Things that are here: _a +0 club; an orc corpse _Items here: )) [ †. _You see here a +0 dagger. _Done exploring.  Search for what [? for help]? armourg5;jg5;jg5;jtD _h5;jro[?25h[?0c  Search for what [Enter for "armour", or ? for help]? i5;j [?25l[?1ci5;ji5;j[24 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [carried] a - a +1 dagger of draining  b - [carried] b - a +0 long sword (weapon)  c - [carried] e - a +0 short swordd - [D:6] a +0 club (12 further duplicates)  e - [D:2] a club (1 further duplicate)  f - [D:6] a +0 dagger (11 further duplicates)  g - [D:5] a +0 dagger of venom  h - [D:4] a +1 dagger of venomi - [D:5] a +0 falchion (1 further duplicate)  j - [D:6] a +0 flail (3 further duplicates)  k - [D:5] a flail (1 further duplicate)  l - [D:5] a +0 glaive  m - [D:5] a +0 halberd  i5;jpn - [D:5] a +0 hand axe (3 further duplicates)  o - [D:1] a +0 hand axe (30 gold)  p - [D:5] a +3 heavy spearq - [D:6] a +0 mace (1 further duplicate)  r - [D:4] a mace (1 further duplicate)  s - [D:4] a +0 short sword  t - [D:1] a +0 sling (15 gold)  u - [D:5] a +0 spear (1 further duplicate)  v - [D:6] a +0 trident (1 further duplicate) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]l5;jC l5;jJ l5;jR #....# #########andrew the Zephyrmancer#....### #.......#Deep Elf of Vehumet *.....#......###.......####### Health: 49/49 ========================#....#.................. Magic: 17/17 ========================#....#####........###### AC: 10Str: 5#.)........>.....##EV: 15Int: 26##.####.#####.#.###SH: 0Dex: 15#))# #.## #.#...###XL:  8 Next: 97% Place: Dungeon:6##)# #@.# #.###...#Noise: ---------  Time: 6814.5 (0.0)#######.# ##.####..####.#### b) +0 long sword#.....#.## #5;jS %7m.......# #..... Cast: Shock#.....#..########..## #####. Zot (26074) #.....##...# ##...### ###.....####.## ##......## ##.....####..###........## ##........##.............##.....##...###).........# _a +0 club; an orc corpse _Items here: )) [ †. _You see here a +0 dagger. _Done exploring. _Search for what [? for help]? armour  Search for what [Enter for "armour", or ? for help]? weaponl5;jZ l5;j^ l5;jjh l5;jYm . _l5;jl5;j:l5;jl5;jF _Unknown command.m5;j{TShopping list: 5 items, total cost 442 gold pieces  a - [D:5] 39 gold a potion of curingb - [D:5] 65 gold a potion of enlightenment  c - [D:5] 104 gold a potion of heal wounds (unknown)d - [D:5] 104 gold a potion of invisibility  e - [D:5] 130 gold a potion of haste (unknown) You have 167 gold pieces [!] travel|examine|delete items [a-e] choose item[Esc] exito5;jzo5;j׏o5;j`#....# #########andrew the Zephyrmancer#....### #.......#Deep Elf of Vehumet *.....#......###.......####### Health: 49/49 ========================#....#.................. Magic: 17/17 ========================#....#####........###### AC: 10Str: 5#.)........>.....##EV: 15Int: 26##.####.#####.#.###o5;j4SH: 0Dex: 15#))# #.## #.#...###XL:  8 Next: 97% Place: Dungeon:6##)# #@.# #.###...#Noise: ---------  Time: 6814.5 (0.0)#######.# ##.####..####.#### b) +0 long sword#.....#.## #.......# #..... Cast: Shock#.....#..########..## #####. Zot (26074) #.....##...# ##...### ##o5;jW#.....####.## ##......## ##.....####..###........## ##........##.............##.....##...###).........# o5;j_Items here: )) [ †. _You see here a +0 dagger. _Done exploring. _Search for what [? for help]? armour o5;j͘_Search for what [Enter for "armour", or ? for help]? weapon _Unknown command.o5;jo5;jeo5;jpo5;j˪o5;jo5;jGGear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 long sword (weapon)  a - a +1 dagger of draininge - a +0 short sword Missiles (go to first with ()f - 14 poisoned darts  i - 4 boomerangs  m - 3 javelins Armour (go to first with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  h - a +2 cloak of poison resistance (worn) o5;j: l - a +2 helmet of intelligence (worn) Jewellery (go to first with "=)  g - a ring of protection from fire (worn)  j - a ring of poison resistance (worn)k - a ring of see invisibleo5;j 7 Potions:  Potions !  g - a potion of magic  C - a potion of cancellation  A - 3 potions of attraction  c - 2 potions of curing  m - 2 potions of might2 potions of invisibility  e - a potion of enlightenment  M - a potion of mutation  b - a potion of brillianceq5;j~r Scroll Scroll?  i - 8 scrolls of identifyp - a scroll of poisonT - 2 scrolls of tormentf - a scroll of fearq5;j@. q5;jtH q5;jS p#....# #########andrew the Zephyrmancer#....### #.......#Deep Elf of Vehumet *.....#......###.......####### Health: 49/49 ========================#....#.................. Magic: 17/17 ========================#....#####........###### AC: 10Str: 5#.)........>.....##EV: 15Int: 26##.####.#####.#.###SH: 0Dex: 15#))# #.## #.#...###XL:  8 Next: 97% Place: Dungeon:6##)# #@.# #.###...#q5;jT Noise: ---------  Time: 6814.5 (0.0)#######.# ##.####..####.#### b) +0 long sword#.....#.## #.......# #..... Cast: Shock#.....#..########..## #####. Zot (26074) #.....##...# ##...### ###.....####.## ##......## ##.....####..###........## ##........##.............##.....##...###).........# _Items here: )) [ †. _You see here a +0 dagger. q5;jU (_Done exploring. _Search for what [? for help]? armour _Search for what [Enter for "armour", or ? for help]? weapon _Unknown command.q5;jk Pr5;jءr5;jShopping list: 5 items, total cost 442 gold pieces  a - [D:5] 39 gold a potion of curingb - [D:5] 65 gold a potion of enlightenment  c - [D:5] 104 gold a potion of heal wounds (unknown)d - [D:5] 104 gold a potion of invisibility  e - [D:5] 130 gold a potion of haste (unknown) You have 167 gold pieces r5;jV[!] travel|examine|delete items [a-e] choose item[Esc] exits5;j s5;j s5;j andrew the ZephyrmancerDeep Elf of Vehumet *.....Health: 49/49 ========================Magic: 17/17 ========================AC: 10Str: 5EV: 15Int: 26SH: 0Dex: 15XL:  8 Next: 97% Place: Dungeon:6Time:Zot (26074) _Items here: )) [ †. _You see here a +0 dagger. _Done exploring. _Search for what [? for help]? armour _Search for what [Enter for "armour", or ? for help]? weapon _Unknown command.s5;j s5;j\ s5;jd s5;j 3 _2s5;j s5;jd n1s5;j s5;jb s5;jw X0s5;j s5;j ,s5;jS698765s5;js5;j@4321059s5;jH8s5;jJX7s5;j[654s5;j\s5;jjv321s5;j=~049  There is a stone staircase leading up here.s5;jQs5;j_8 _t5;j%5t5;jX7t5;jt5;j! _You climb upwards.t5;jR  There is a stone staircase leading down here.t5;j;u6 _t5;jat5;jHt5;jB5t5;jt5;j!t5;jt5;jB4t5;j3t5;j( ,t5;j 21t5;j!t5;jo-0t5;j/t5;jY1Y39t5;jz2t5;j5t5;j!7t5;j;X8t5;j=t5;j#@t5;j@B7t5;jAt5;jCt5;jEt5;jFB6t5;jNGt5;jIt5;jDJt5;jJB5t5;jKt5;jvMt5;jNt5;jOB4t5;jPt5;jV,t5;jWB3t5;j..'...# ♣.♣.≈≈.ß.♣Cast: Shock # #....##### ♣...≈≈...♣ # #....# ♣♣♣.≈≈.♣♣♣ # #....###.≈≈.#####....########..≈≈....##..............≈≈###.##..............≈≈# #.#t5;j>t5;j _There is an entrance to Qus Owix's Distillery here.t5;j t5;j4 |Welcome to Qus Owix's Distillery! What would you like to do?  a $  39 gold a potion of curing  b $  39 gold a potion of curingc $  65 gold a potion of enlightenment  d $  130 gold a potion of haste (unknown)  e $  104 gold a potion of heal wounds (unknown)  f $  104 gold a potion of heal wounds (unknown)g $  104 gold a potion of invisibility You have 167 gold pieces. You are short 418 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-G] put item on shopping listu5;j)  a $  39 gold a potion of curing  e + 104 gold a potion of heal wounds (unknown)f -  After the purchase, you will have 63 gold pieces.marked items v5;jAY Purchase items for 104 gold? (y/N)v5;jMje -   f $  104 gold a potion of invisibility 63 gold pieces. You are short 314 gold pieces for the purchase.fshopping listFw5;j  b $  39 gold a potion of curing  e $  104 gold a potion of heal wounds418w5;j) w5;j ..####.#.##.......≈≈.#andrew the Zephyrmancer ...###.#.##.......≈≈.#Deep Elf of Vehumet *..... ß#.....#.##.......≈≈.#Health: 49/49 ======================== ##.###.#.##..####.≈≈.#Magic: 17/17 ======================== ...#.........#♣♣♣.≈≈.♣♣♣AC: 10Str: 5 ...#.#.#.##.##♣...≈≈...♣EV: 15Int: 26 ....÷....##.# ♣.♣.≈≈.ß.♣SH: 0w5;jL Dex: 15 .......#.##.# ♣...≈≈...♣w5;j XL:  8 Next: 97% Place: Dungeon:5 ..)....#.##.# ♣.@....♣.♣Noise: ---------  Time: 6861.0 (0.0) w5;jM ........###.# ♣...≈≈...♣b) +0 long sword ####.>..'...# ♣.♣.≈≈.ß.♣Cast: Shock # #....##### ♣...≈≈...♣Zot (26028) w5;j # #....# ♣♣♣.≈≈.♣♣♣ w5;j # #....###.≈≈.####w5;j; y#....########..≈≈....##..............≈≈###.##..............≈≈# #.# _Search for what [Enter for "armour", or ? for help]? weapon _Unknown command. w5;j _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Qus Owix's Distillery here.w5;jѢ  w - a potion of heal woundsThank you for shopping at Qus Owix's Distillery!w5;j w5;jd w5;j h _You can access your shopping list by pressing '$'.x5;jrmx5;jnShopping list: 5 items, total cost 442 gold pieces  a - [D:5] 39 gold a potion of curing  b - [D:5] 65 gold a potion of enlightenment x5;jo# c - [D:5] 104 gold a potion of invisibility  d - [D:5] 104 gold a potion of heal wounds  e - [D:5] 130 gold a potion of haste (unknown) You have 63 gold pieces [!] travel|examine|delete items [a-e] choose item[Esc] exitz5;ji z5;jq z5;jV ..####.#.##.......≈≈.#andrew the Zephyrmancer ...###.#.##.......≈≈.#Deep Elf of Vehumet *..... ß#.....#.##.......≈≈.#Health: 49/49 ======================== ##.###.#.##..####.≈≈.#Magic: 17/17 ======================== ...#.........#♣♣♣.≈≈.♣♣♣AC: 10Str: 5 ...#.#.#.##.##♣...≈≈...♣EV: 15Int: 26 ....÷....##.# ♣.♣.≈≈.ß.♣SH: 0Dex: 15 .......#.##.# ♣...≈≈...♣XL:  8 Next: 97% Place: Dungeon:5 ..)....#.##.# ♣z5;j .@....♣.♣Noise: ---------  Time: 6861.0 (0.0) ........###.# ♣...≈≈...♣b) +0 long sword ####.>..'...# ♣.♣.≈≈.ß.♣Cast: Shock # #....##### ♣...≈≈...♣Zot (26028) # #....# ♣♣♣.≈≈.♣♣♣ # #....###.≈≈.#####....########..≈≈....##..............≈≈###.##..............≈≈# #.# _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Qus Owix's Distillery here.  w - a potion of heal woundsThank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'.5;j 0m|5;jLevel 5 of the Dungeon <<<<>>>>>_∩(Press ? for help) #..............#..#.......#..#.#.#.#.........#.##..........#  |5;jD#........#######..#.......#..#.#.###..####.#.#.##........#.#  #.............>'..'###'###'..'.#.##ß..ß#÷..#.#.##.......≈≈.#  #.........######..#.'...'.#.÷#.#.#...)..####.#.##.......≈≈.#  ######'##.# ####..#.#...#.#..#...#...>...###.#.##.......≈≈.#  ########.##.# #..+##'.#._.#.'##'.####ß..ß#.....#.##.......≈≈.#   ####........##.###.##..#.#...#.#..#..####..##.###.#.##..####.≈≈.#   #..#.######.##......#).#.'...'.#..##..'.......#.........#♣♣♣.≈≈.♣♣♣   #..#.# #.######......###'###'..'..##.......#.#.#.##.##♣...≈≈...♣   #†.#.# ### #..#..#.......#..########.....÷....##.# ♣.♣.≈≈.ß.♣   ##..#.##..#..#.......#..######..........#.##.# ♣...≈≈...♣   #.....#####..###.###'###'###..........)....#.##.# ♣.@....♣.♣   |5;jG; ###....##.........)..# #....................###.# ♣...≈≈...♣   ####.##.###........# ##...........####.>..'...# ♣.♣.≈≈.ß.♣  #.# ########'###........# #...........# #....##### ♣...≈≈...♣  #.# #...................# #...........# #....# ♣♣♣.≈≈.♣♣♣  #.# #..........÷....#'### ############# #....###.≈≈.####  #.# #...............#.##....########..≈≈....#  #.# #...............'.##..............≈≈###.#  #.###.........[.....#########..............≈≈# #.#  #..........))#......#......##..............≈≈###.#  ####.......#.#.####.#.####.##..............####..#  #.#####.#.#......#.####'###########................##|5;jJ@|5;jG">}5;j9}5;j3..####.#.##.......≈≈.#andrew the Zephyrmancer ...###.#.##.......≈≈.#Deep Elf of Vehumet *..... ß#.....#.##.......≈≈.#Health: 49/49 ======================== ##.###.#.##..####.≈≈.#Magic: 17/17 ======================== ...#.........#♣♣♣.≈≈.♣♣♣AC: 10Str: 5 ...#.#.#.##.##♣...≈≈...♣EV: 15Int: 26 ....÷....##.# ♣.♣.≈≈.ß.♣SH: 0Dex: 15 .......#.##.# ♣...≈≈...♣XL:  8 Next: 97% Place: Dungeon:5 ..)....#.##.# ♣}5;j~.@....♣.♣Noise: ---------  Time: 6861.0 (0.0) ........###.# ♣...≈≈...♣b) +0 long sword ####.>..'...# ♣.♣.≈≈.ß.♣Cast: Shock # #....##### ♣...≈≈...♣Zot (26028) # #....# ♣♣♣.≈≈.♣♣♣ # #....###.≈≈.#####....########..≈≈....##..............≈≈###.##..............≈≈# #.# _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Qus Owix's Distillery here.  w - a potion of heal woundsThank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'.}5;j}5;j }5;j3}5;j+@}5;jUg7 _65}5;jiW,}5;jXB4}5;j4m#######..≈≈.. #..............≈≈##  #..............≈≈#  #..............≈≈##  #..............#### }5;j}5;jDy _There is a stone staircase leading down here.}5;j}5;jQ}5;j}5;j', 1.0)8 _}5;j*m %6}5;jx # ..### ##.### ###.## #.# ..## #...## #...# #.# ...## ###..# #.### ##.# ....# ##.## #.# #..# ....# #..# #.#####.## ....# ##.####.......# ......### #............# ## ##...........# ##..# #.@....[....# #.# ####.###.......# }5;jz 3###...># #####.### ..<....#.....##.## #.# .......###.......# ###.# }5;jG{ y...............#.####...####### }5;j{ \......#####..÷.#.......###.....#. }5;jG| G.....###....#...........#........ }5;j| *>...#.....####}5;j} ....}5;jo} }5;jg }5;j &2.5 (2.5}5;j $6}5;j }5;j0  _You climb downwards. _There is a stone staircase leading up here.~5;jj~5;jnDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15)Zot: 26006 Temple (1/1) D:5Zot: 5980  Sewer (visited) The Realm of Zot is guarded by orbs of winter. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon Fedhas~5;j6oGozag ($110)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) ~5;joxD:1 * D:5 ! Annotations: (press ! to add a new annotation) D:2 Sigmund D:4 exclusions: ogre and ribbon worm5;j..### ##.### ###.## #.#andrew the Zephyrmancer ....## #...## #...# #.#Deep Elf of Vehumet *..... .....## ###..# #.### ##.#Health: 49/49 ======================== ......# ##.## #.# #..#Magic: 17/17 ======================== ......# #..# #.#####.##AC: 10Str: 5 ......# ##.####.......#EV: 15Int: 26 ......### #............#SH: 0Dex: 15 ........## ##...........#XL:  8 Next: 97% Place: Dungeon:6 5;j}.....##..# #.@....[....#Noise: ---------  Time: 6882.5 (0.0) .......#.# ####.###.......#b) +0 long sword .........###...># #####.###Cast: Shock ..<....#.....##.## #.#Zot (26006) .......###.......# ###.# ...............#.####...#########  ......#####..÷.#.......###.....#.  .....###....#...........#........  >...#.....#####.................. w - a potion of heal woundsThank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.5;jw35;jY5;j 5;j |Level 6 of the Dungeon <<<<>>>>(Press ? for help)#######.# ##.####..####.########....:....##.....#.## #.......# #.....####...........##.....#..########..## #####..##..###.########.....##...# ##...### ##.### ###.## #.##.....####.## ##......## #...## #...# #.##.....####..###........## ###..# #.### ##.##........##.............# ##.## #.# #..##.....##...###).........# #..# #.#####.###.....####..............# ##.####.......##.....# ####...........### #............#5;j[ D#.....# ##............## ##...........####.#####........##..# #.@....[....##.###..........#.# ####.###.......##.##.............###...># #####.#####.##......<....#.....##.## #.##..##...........###.......# ###.##.###...................#.####...###############.# ######..........#####..÷.#.......###.....#.....###.# #.....#........###....#...........#.............## #.# #.....##..>...#.....#####........................# #.# #.....#########.#.### ######..##...............# ######.######.....#5;j ##...###...##...............# #..........##.....########...######## #..#.##...............# 5;j N@>5;jݕ5;jKg..### ##.### ###.## #.#andrew the Zephyrmancer ....## #...## #...# #.#Deep Elf of Vehumet *..... .....## ###..# #.### ##.#Health: 49/49 ======================== ......# ##.## #.# #..#Magic: 17/17 ======================== ......# #..# #.#####.##AC: 10Str: 5 ......# ##.####.......#EV: 15Int: 26 ......### #............#SH: 0Dex: 15 ........## ##...........#5;jXL:  8 Next: 97% Place: Dungeon:6 .....##..# #.@....[....#Noise: ---------  Time: 6882.5 (0.0) .......#.# ####.###.......#b) +0 long sword .........###...># #####.###Cast: Shock ..<....#.....##.## #.#Zot (26006) .......###.......# ###.# ...............#.####...#########  ......#####..÷.#.......###.....#.  .....###....#...........#........  >...#.....#####.................. 5;j7]w - a potion of heal woundsThank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.5;j5;j5;j5 _45;j....## ###..# #.### ##.#...# ##.## #.# #..#..# #..# #.#####.##.# ##.####......### #...............## ##...........#..# #.<....[....#.# ####.###.......#.....###...@# #####.###4.5 (2<....#.....##.## #.# ###.......# ###.# ..............#.####...###########..÷.#.......###.....####....#...........#....... .>...#.....#####................ ######.#.### ######..# 5;jT[17d ##...# ##...##5;j5;jtc _There is a stone staircase leading down here.5;j W 5;j\   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.2   8.5  -2   i - Spellcasting   5.3   3.6  +3           b - Unarmed Combat   0.0   1.4  -2   j - Conjurations   1.1   1.7  +1   c - Throwing   0.0   1.0   0   k - Alchemy   0.0   0.8  +1       l - Air Magic  10.5  10.1  +1  ] 7;2H d - Short Blades   0.0   0.5   0 +4     e - Long Blades   0.0   1.2  -1   m - Evocations   0.0   0.8  +1           f - Armour   0.0   1.4  -2       g - Dodging   2.4   2.1  +2       h - Stealth   2.4   1.8  +3              5;j4_ [14;2H                                        The species aptitude is in white. Bonus from skill manuals is in red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets5;j  5;j 5;j\( ......## ###..# #.### ##.#andrew the Zephyrmancer .......# ##.## #.# #..#Deep Elf of Vehumet *..... .......# #..# #.#####.##Health: 49/49 ======================== .......# ##.####.......#Magic: 17/17 ======================== .......### #............#AC: 10Str: 5 .........## ##...........#EV: 15Int: 26 ......##..# #.<....[....#SH: 0Dex: 15 ........#.# ####.###.......#XL:  8 Next: 97% Place: Dungeon:6 ..........###...@# #####.###5;j) <Noise: ---------  Time: 6884.5 (0.0) ...<....#.....##.## #.#b) +0 long sword ........###.......# ###.#Cast: Shock ................#.####...######## Zot (26004) .......#####..÷.#.......###.....# ......###....#...........#.......  .>...#.....#####.................  ######.#.### ######..##........ ##...###...##........ Thank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'. _There is a stone staircase leading down here. _You climb downwards. 5;j;* _There is a stone staircase leading up here. _There is a stone staircase leading down here.5;j2 5;j; 5;jPA 5;j$B 5;jA  Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - Static DischargeConjuration/Air1%2  c - SwiftnessAir1%3  d - AirstrikeAir1%4  e - Poisonous VapoursAlchemy/Air1%1 Select a spell to describe [?] help [!]/[I] toggle spell headers5;j65;jF?5;jH......## ###..# #.### ##.#andrew the Zephyrmancer .......# ##.## #.# #..#Deep Elf of Vehumet *..... .......# #..# #.#####.##Health: 49/49 ======================== .......# ##.####.......#Magic: 17/17 ======================== .......### #............#AC: 105;jI{Str: 5 .........## ##...........#EV: 15Int: 26 ......##..# #.<....[....#SH: 0Dex: 15 ........#.# ####.###.......#XL:  8 Next: 97% Place: Dungeon:6 ..........###...@# #####.###Noise: ---------  Time: 6884.5 (0.0) ...<....#.....##.## #.#b) +0 long sword ........###.......# ###.#Cast: Shock 5;jI................#.####...######## Zot (26004) .......#####..÷.#.......###.....# ......###....#...........#.......  .>...#.....#####.................  ######.#.### ######..##........ ##...###...##........ Thank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'. _There is a stone staircase leading down here. _You climb downwards. 5;jiJ_There is a stone staircase leading up here. _There is a stone staircase leading down here.5;jTQ5;jZ5;jia5;jc5;j/ 5;jd  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 6% 1b - Kiss of DeathConjuration/Necromancy 6%1  c - ApportationTranslocation8%1  d - JinxbiteHexes12%2  e - Confusing TouchHexes5;j 22% 3  f - Ozocubu's ArmourIce22% 3  g - Spellspark Servitor Conjuration/Forgecraft 100% 7 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit5;j5;j5;j......## ###..# #.### ##.#andrew the Zephyrmancer .......# ##.## #.# #..#Deep Elf of Vehumet *..... .......# #..# #.#####.##Health: 49/49 ======================== .......# ##.####.......#Magic: 17/17 ======================== .......### #............#AC: 10Str: 5 5;jS.........## ##...........#EV: 15Int: 26 ......##..# #.<....[....#SH: 0Dex: 15 ........#.# ####.###.......#XL:  8 Next: 97% Place: Dungeon:6 ..........###...@# #####.###Noise: ---------  Time: 6884.5 (0.0) 5;j...<....#.....##.## #.#b) +0 long sword ........###.......# ###.#Cast: Shock ................#.####...######## Zot (26004) .......#####..÷.#.......###.....# ......###....#...........#.......  .>...#.....#####.................5;j  ######.#.### ######..##........ ##...###...##........ Thank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. 5;jN_There is a stone staircase leading down here.5;jU5;jeMemorise Confusing Touch, consuming 3 spell levels and leaving 3? Y - Yes  N - No5;jp5;jJ......## ###..# #.### ##.#andrew the Zephyrmancer .......# ##.## #.# #..#Deep Elf of Vehumet *..... .......# #..# #.#####.##Health: 49/49 ======================== .......# ##.####.......#Magic: 17/17 ======================== .......### #............#AC: 105;jStr: 5 .........## ##...........#EV: 15Int: 26 ......##..# #.<....[....#SH: 0Dex: 15 ........#.# ####.###.......#XL:  8 Next: 97% Place: Dungeon:6 ..........###...@# #####.###Noise: ---------  Time: 6884.5 (0.0) 5;j...<....#.....##.## #.#b) +0 long sword ........###.......# ###.#Cast: Shock ................#.####...######## Zot (26004) .......#####..÷.#.......###.....# ......###....#...........#.......  5;j.>...#.....#####.................  ######.#.### ######..##........ 5;j##...###...##........  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. 5;j._There is a stone staircase leading down here.  This spell is dangerous to cast!Okay, then.5;j5;jl5;j. _5;j5;jwy _Unknown command.5;j~5.5 (13 _5;j 77000You climb downwards.5;j U  .....#..  #.....$  #..#..#  #.....#  #5....##  #5.....##  #........  #@.......  #.........#### 5;j  ###........#  #.........#  ##.........# #.......... 55 2 ufetubi (1 wandering) ........... ..##..##....  You encounter 2 ufetubi.5;j` ====7.0 (2.5Shock69985;ji 5;jl @ _The ufetubus shouts!  Found 16 gold pieces.5;jdn a _There is a stone staircase leading up here.5;jY5;jV5;j5;jF _Unknown command.5;j5;j Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 6% 1b - Kiss of DeathConjuration/Necromancy 6%1  c - ApportationTranslocation8%1  d - JinxbiteHexes5;j12%2  e - Confusing TouchHexes22% 3  f - Ozocubu's ArmourIce5;j22% 3  g - Spellspark Servitor Conjuration/Forgecraft 100% 7 6 spell levels left 5;j][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit5;jFJ5;jR5;jZaandrew the Zephyrmancer.....#..Deep Elf of Vehumet *.....#.....$Health: 49/49 ========================#..#..#Magic: 17/17 ========================#.....#AC: 10Str: 5#5....##EV: 15Int: 26#5.....##SH: 0Dex: 15#........XL:  8 Next: 97% Place: Dungeon:7#@.......Noise: ====-----  Time: 6887.0 (0.0)#.........####b) +0 long sword###........#5;jY\Cast: Shock#.........#Zot (26998) ##.........##..........55 2 ufetubi (1 wandering).............##..##....  You climb downwards.  You encounter 2 ufetubi. _The ufetubus shouts!  Found 16 gold pieces. _There is a stone staircase leading up here. _Unknown command.5;jlcP  Okay, then.5;je5;jk5;jm. _5;jJ 5;j  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.2   8.5  -2   i - Spellcasting   5.3   3.6  +3          5;j b - Unarmed Combat   0.0   1.4  -2   j - Conjurations   1.1   1.7  +1   c - Throwing   0.0   1.0   0   k - Alchemy   0.0   0.8  +1       l - Air Magic  10.5  10.1  +1   d - Short Blades   0.0   0.5   0 +4     e - Long Blades   0.0   1.2  -1   m - Evocations   0.0   0.8  +1        7m   f - Armour   0.0   1.4  -2       g - Dodging   2.4   2.1  +2       h - Stealth   2.4   1.8  +3                          5;jm!            5;j        5;j*        The species aptitude is in white. Bonus from skill manuals is in red.  [?] Help[=] set a skill target  5;j[/] auto|manual mode [*] useful|all skills [!] training|cost|targets5;j  a * Fighting   5.25;j o a - Fighting   5.25;joMaces & Flails7  -3   pAxes 4  -2   q - Hexes 6  +3d - Polearms0.0   1.7  -3   r - Summonings 0.0   0.8e - Staves  1.0  s - Necromancy0.0   0.7  +2  f - Unarmed Combat4  -2   t - Forgecraftg - Throwing0.0   1.0   0   u - Translocations   0.0   0.8  +1         v - Alchemy0.0   0.8  +1  h - Short Blades   0.0   0.5   0 +4 w - Fire Magic0.0  m 0.8  +1  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   0.8  +1  j - Ranged Weapons   0.0   0.6  +3   y - Air Magic10.5  10.1  +1  z - Earth Magic0.0   0.8  +1  k - Armour0.0   1.4  -2  l - Dodging2.4   2.1  +2   0 - Invocations0.0   0.8  +1  m - Shields0.0   1.4  -2   1 - Evocations0.0   0.8  +1  n - Stealth2.4   1.8  +3Im   2 - Shapeshifting   0.0   1.0   0  useful|all5;jK> q + Hexes 0.05;j 5;jTandrew the Zephyrmancer.....#..Deep Elf of Vehumet *.....#.....$Health: 49/49 ========================#..#..#Magic: 17/17 ========================#.....#AC: 10Str: 5#5....##EV: 15Int: 26#5.....##SH: 0Dex: 15#........XL:  8 Next: 97% Place: Dungeon:7#@.......Noise: ====-----  Time: 6887.0 (0.0)#.........####b) +0 long sword###........#Cast: Shock#.........#Zot (26998) ##.........##..........55 2 ufetubi (1 wandering)...........5;j<q..##..##....  You encounter 2 ufetubi. _The ufetubus shouts!  Found 16 gold pieces. _There is a stone staircase leading up here. _Unknown command. _Okay, then.5;j@5;jU5;j5;j45;jN  andrew the Zephyrmancer .....#..  Deep Elf of Vehumet *..... #.....$  Health: 49/49 ======================== #..#..#  Magic: 16/17 ======================-- #.....#  AC: 10Str: 5 #5....##  EV: 15Int: 26 #5.....##  SH: 0Dex: 15 #*.......  XL:  8 Next: 97% Place: Dungeon:7 #@.......  Noise: ====-----  Time: 6887.0 (0.0) #.........5;jP####  b) +0 long sword ###........#  Cast: Shock #.........#  Zot (26998)  ##.........#  #..........  55 2 ufetubi (1 wandering) ...........  ..##..##....  _Unknown command. _Okay, then.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 72% to hit)5;jP555;jandrew the Zephyrmancer.*...#..Deep Elf of Vehumet *.....#*....$Health: 49/49 ========================#*.#..#Magic: 16/17 ======================--#*....#AC: 10Str: 5#*....##EV: 15Int: 26#*.....##SH: 0Dex: 15#*.......XL:  8 Next: 97% Place: Dungeon:7#@.......Noise: ====-----  Time: 6887.0 (0.0)#.........####b) +0 long sword###........#Cast: Shock#.........#Zot (26998) ##.........##..........555;jJ 2 ufetubi.............##..##....  Shift-Dir - straight lineAim: an ufetubus (72% to hit)  The zap hits the ufetubus.  The ufetubus is moderately wounded.The ufetubus shouts!  The zap misses the ufetubus.5;jU555;jωN.55;jh8.....5;j4l8.0 (17 _5;j5;jy5;j   andrew the Zephyrmancer .....#..  Deep Elf of Vehumet *..... #.....$  Health: 49/49 ======================== #..#..#  Magic: 15/17 =====================--- #.....#  AC: 10Str: 5 5;j #.....##  EV: 15Int: 26 #55....##  SH: 0Dex: 15 #*.......  XL:  8 Next: 97% Place: Dungeon:7 #@.......  Noise: ====-----  Time: 6888.0 (0.0) #.........####  b) +0 long sword ###........#  Cast: Shock #.........#  Zot (26997)  5;j ##.........#  #..........  55 2 ufetubi ...........  ..##..##.... The ufetubus shouts! _The zap misses the ufetubus.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (72% to hit)5;jb55.*moderately wounded, 72% to hit)5;jlbandrew the Zephyrmancer.....#..Deep Elf of Vehumet *.....#...*.$Health: 49/49 ========================#..#*.#Magic: 15/17 =====================---#..*..#AC: 10Str: 5#..*..##EV: 15Int: 26#5*....##SH: 0Dex: 15#.*......XL:  8 Next: 97% Place: Dungeon:7#@.......Noise: ====-----  Time: 6888.0 (0.0)#.........####b) +0 long sword###........#Cast: Shock#.........#Zot (26997) ##.........##cm..........55 2 ufetubi.............##..##....  The ufetubus shouts! _The zap misses the ufetubus.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (moderately wounded, 72% to hit)5;j' .5The zap misses the ufetubus..55;jD .....#..#.....$ #..#.....##....##55.......$#####<.#.....@...######.#  .##.# ....##..##..# #..# ##The ufetubus closely misses you. x2; The ufetubus misses you.5;jV.55;j$6--=---9.0 (165;j5;jnV _The ufetubus hits you. You slip backwards! Found 16 gold pieces.5;j  .....#..  andrew the Zephyrmancer #.....$  Deep Elf of Vehumet *..... #..#..#  Health: 46/49 ======================-- #.....#  Magic: 14/17 ===================----- #.....##  AC: 10Str: 5 #......##  EV: 15Int: 26 #.5......  SH: 0Dex: 15 .$#####5*......  XL:  8 Next: 97% Place: Dungeon:7 #.....@...####  Noise: =--------  Time: 39;49m 6889.0 (0.0) ###........#  b) +0 long sword #.........#  Cast: Shock ##.........#  Zot (26996)  #..........  ...........  55 2 ufetubi ..##..##....  ..# #..# ##.. The ufetubus closely misses you. x2; The ufetubus misses you. _The ufetubus hits you. You slip backwards! Found 16 gold pieces.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (moderately wounded, 72% to hit)5;j[ *55;jg.5Aim: an ufetubus (moderately wounded, 72% to hit)5;j5;j!*.....#..andrew the Zephyrmancer#.....$Deep Elf of Vehumet *.....#..#..#Health: 46/49 ======================--#.....#Magic: 15/17 =====================---#.....##AC: 10Str: 5#......##EV: 15Int: 26#.5......SH: 0Dex: 15.$#####5.......XL:  8 Next: 97% Place: Dungeon:7#.....@...####Noise: =--------  Time: 6889.0 (0.0)###........#b) +0 long sword#.........#Cast: Shock##.........#5;j"nZot (26996) #.....................55 2 ufetubi..##..##......# #..# ##..  The ufetubus closely misses you. x2; The ufetubus misses you. _The ufetubus hits you. You slip backwards! Found 16 gold pieces.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (moderately wounded, 72% to hit)5;j@3_The ufetubus hits you. You slip backwards! Found 16 gold pieces.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an ufetubus (moderately wounded, 72% to hit)  Okay, then. _5;j3G .  You hit the ufetubus.  The ufetubus is moderately wounded.5;jiS : 5The ufetubus slips past you! The ufetubus closely misses you. x2  The ufetubus misses you. The ufetubus closely misses you.5;j V 2--6===90.4 (1.455;jg\ 5;j0_ m _The ufetubus hits you. The ufetubus closely misses you.5;jH  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5;j|***Confirm with . or Enter, or press ? or * to list all spells.is struck by an arc of lightning.  The ufetubus is severely wounded.  You are struck by an arc of lightning.  The ufetubus is struck by an arc of lightning.  The ufetubus is almost dead.5;j'H5@5The ufetubus is struck by an arc of lightning.  The ufetubus is almost dead.  The lightning grounds out.  The ufetubus hits you but does no damage.  The ufetubus misses you.  The ufetubus hits you but does no damage.5;j"K4---=1045;jQ5;jSV _The ufetubus closely misses you.5;j  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5;jI .  The ufetubus is struck by an arc of lightning.  You kill the ufetubus!Vehumet accepts your kill.5;j  <You feel your power returning. You are struck by an arc of lightning.  The ufetubus is struck by an arc of lightning.  You kill the ufetubus!5;j  ***  Vehumet accepts your kill.5;jdO<@.5;jAv3=-3----82Shock35;jz5;jC|< _You are struck by an arc of lightning.5;jq nM.....#.....$# ## ## #..$#####@.........####### .# ##.........#5;jU t..# #..# ##..5;j 5;j 4=--325;jS 5;j* a _There is a stone staircase leading up here.5;j/ 5;j1  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 6% 1b - Kiss of DeathConjuration/Necromancy 6%1  c - ApportationTranslocation8%1  d - JinxbiteHexes5;j@2 10%2  e - Confusing TouchHexes19% 3  f - Ozocubu's ArmourIce22% 3  g - Spellspark Servitor Conjuration/Forgecraft 100% 7 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit5;j5;jG5;jandrew the Zephyrmancer.....#..Deep Elf of Vehumet *.....#.....$Health: 43/49 =====================---#..#..#Magic: 14/17 ===================-----#.....#AC: 10Str: 5#.....##EV: 15Int: 26#......##5;j SH: 0Dex: 15#........XL:  8 Next: 98% Place: Dungeon:7.$#####@.......Noise: ---------  Time: 6893.4 (0.0)#.........####b) +0 long sword###........#Cast: Shock#.........#Zot (26992) ##.........##.......................##..##......# #..# ##..You feel your power returning. You are struck by an arc of lightning.  The ufetubus is struck by an arc of lightning.  5;jYou kill the ufetubus!Vehumet accepts your kill. _You are struck by an arc of lightning. 5;jPL_There is a stone staircase leading up here.5;jc5;jMemorise Jinxbite, consuming 2 spell levels and leaving 4? 5;jIY - Yes  N - No5;j5;j4|andrew the Zephyrmancer.....#..Deep Elf of Vehumet *.....#.....$Health: 43/49 =====================---#..#..#Magic: 14/17 ===================-----#.....#AC: 10Str: 5#.....##EV: 15Int: 265;jL5l#......##SH: 0Dex: 15#........XL:  8 Next: 98% Place: Dungeon:7.$#####@.......Noise: ---------  Time: 6893.4 (0.0)#.........####b) +0 long sword###........#Cast: Shock#.........#Zot (26992) ##.........##.......................##..##......# #..# ##..You feel your power returning. You are struck by an arc of lightning.  The ufetubus is struck by an arc of lightning.  You kill the ufetubus!5;jY6Vehumet accepts your kill. _You are struck by an arc of lightning. _There is a stone staircase leading up here.5;jl4.4 (11 _5;j5;j 5;j2e5.4 (205;j5;j%5;jH245==6.4 (3895;j75;jF _You start memorising the spell. You continue memorising. x25;j0S5;j|X5;j%[c _You finish memorising. Spell assigned to 'f'.5;jI5;jK Your spells (describe)TypeFailure Level a - ShockConjuration/Air5;jmL[1%1  b + Static DischargeConjuration/Air 1% 2 c - SwiftnessAir1%3  d - AirstrikeAir1%4  e - Poisonous VapoursAlchemy/Air1%1  f - JinxbiteHexes5;jL10%2 Select a spell to describe [?] help [!]/[I] toggle spell headers5;j5;j5;jandrew the Zephyrmancer.....#..Deep Elf of Vehumet *.....#.....$Health: 44/49 =====================---#..#..#Magic: 15/17 =====================---#.....#AC: 10Str: 5#.....##EV: 15Int: 26#......##SH: 0Dex: 155;j5#........XL:  8 Next: 98% Place: Dungeon:7.$#####@.......Noise: ---------  Time: 6896.4 (0.0)#.........####b) +0 long sword###........#Cast: Shock#.........#Zot (26989) ##.........##.......................##..##......# #..# ##..You kill the ufetubus!Vehumet accepts your kill. _You are struck by an arc of lightning. _There is a stone staircase leading up here. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'f'.5;jI5;j5;j5;j5;jTZ5;j[5;j[5;jo^5;j^B85;jg75=66=55;jVh5;jei5;jiB45;jTj5;jl5;jmB35;jm5;jon _You start resting.Magic restored.5;j_U6=5;j-902.4 (65;jW7===3.4 (72 _5;j5;jۧ5;j5;j5;j5;j5;jB15;j  07=795;jO!5;j#5;j0$U==85;j%5;jb'5;j'B75;j(5;jf+5;j+B65;j,5;j.5;j//@8=5;jt/055;j05;j25;j3B45;j?45;jq65;j6B35;j75;j:k _You start resting.HP restored.5;jQL5;j#_,12.4 (95;ji9=3.4 (10.0)2 _5;j|5;jRead which item? Scrolls  f - a scroll of fear  i - 8 scrolls of identifyp - a scroll of poison  T - 2 scrolls of torment [!] read|quaff|evoke[?] describe selected5;j5;j5;jsandrew the Zephyrmancer.....#..Deep Elf of Vehumet *.....#.....$Health: 49/49 ========================#..#..#Magic: 17/17 ========================#.....#AC: 10Str: 5#.....##EV: 15Int: 26#......##SH: 0Dex: 15#........XL:  8 Next: 98% Place: Dungeon:7.$#####@.......Noise: ---------  Time: 6913.4 (0.0)#.........####b) +0 long sword###........#Cast: Shock#.........#Zot (26972) ##.........##.......................##..##......# #..#5;j ##.. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'f'. _You start resting. _Magic restored. _You start resting. _HP restored.5;jSP  Okay, then.5;j 5;j 5;j . _5;j .#...#.....#..#.....$ #..#..# #.....# #.....## #......## #..$#####<........#...########.# ##.##......#..##....4.4 (11 _5;j 5;jw 7.###. .# ...#...#.....#..#.....$ #..#..# #.....# #.....## #..@...##.  5;j1#...$#####<.........#...#########.##..###..##........5;j5;jS`505;j#5;jY%5;j).# #...# ...###...# ....#...##.....#..#.....$ #..#..# #.....# #...@.## #......##.  #... .$#####<..........#...############...##5;j5;ja6695;j5;j5;jjZ   ##..  .# #...# . ..###...# . ...#...# #.....#.. #.....$  #..#..# 5;jP[  #....@#  #.....##  #......##.   #..........  .$#####<..........  #...#######  ###..#   #.........#   5;j\ {##.#   5;jyb 5;jk `785;jq 5;jr 5;jM ##... ##.. .....# .#..###...# ...###...#...##.....##.....#..........$......#..# 5;j## ##. #.......... . .##........5;j5;j#`875;j85;j7:5;j  .#  #.. .##  ##.. ...... .# #...# ....#  ..###...# ...###  ...#...### #.....#.. #.....@....... #..#..####.... #.....# . #.....##  #......##.   #..........  .$#####<..........  #...####### ###.#  5;jF5;jqv965;jX  You now have enough gold to buy a potion of enlightenment on D:5.  You can access your shopping list by pressing '$'.5;jK f20.4 (255;jJET _You now have 79 gold pieces (gained 16).5;j c.# #... 5;j -#.. .##.... ##.. .. .# #...# ....#  ..###...# ...###  ...#...##.....##  #........  #.....  #..#.@####....  #.....# .  #.....##   #......##.  #.......... .$#####<..........  #.........#######  ###..#   #..# 5;j5 5;jP e1.4 (145;j 5;jT 5;j #.. .##.... #... .. .# #...# ....#  ..###...# ...###  ...#...##.....##  #.....#........  #.............  #..#..####....  #...@.# .  #.....##   #......##.  #.......... .$#####<.......... #.........####### ###..# #...# ##..#5;j95;j`235;j1&5;jݰ#... ...# #...# ....# ..###...# ...### ...#...##.....## #.....#........ #............. #..#..####.... #.....# . #..@..##  #......##. #...........$#####<.... #.........####### ###..# #..# ##...#5;jK #...5;j65;j1`325;j5;j45;j.# #...# ....# ..###...# ...### ...#...##.....## #.....#........ #..... #..#..####.... #.....# . #.....##  #.@....##. #...........$#####<.. #.........####### ###..# #..# ##...# #.... .5;j5;jB `415;j5;j5;j! ..###...# ...### ...#...##.....## #........ #..... #..#..####.... #.....# . #.....##  #......##. #@..........$#####<.. #.........####### ###..#  #..# ##..# #... ..##..##5;j5;j}505;j_ !  ...#...##.....## #.....#........ #........#..####...# # .##......$####. #.........##########........#  #..#..##..##......# #..# ##..659 _There is a stone staircase leading up here.5;jr #........ #..... #..#..####.... #.....# . #.....##  #......##. #............$#####<.. #....@....####### ###..#  #..# ##..# #... ....##..##..# #..# ##.. 78 _5;jw5;jy5;jγ7 #.....#. #...... #..#..####.... #.....# . #.....## #......##.. #...$#####<. #.####### ###.# #.# ##.# #... ...5;j;A ..##..##.. ..# #..# ##..5;j5;j`875;jy5;j5;jM & #.....#. #. #..#..####.... #.....# . #.....##. #......##.#.. #...#...$#####<5;jֿ . #.####### ###.# #.# ##.# #.... .....5;j  ..##..##... ..# #..# ##..5;j: 5;j 5;jH `965;j 5;j 5;jݕ  #.....#. #. #..#..####.... #.....# ..## #.....##... #......##. #... #.... #...$#####<. #.5;jL # ###.# #.# ##.# #..... ...... ..##..##.... 5;j  ..# #..# ##..5;j 5;j a3055;jƴ 5;j #.....# # #..#..####. ## #.....# .##. #.....##.. #......##. #...# #.... #...$#####<. #.# ###.# #..# ##..# #........ .......... ..##..#.... ..# #..# ##..5;j`145;j5;j5;j...#...### #........ ## #..#..####.. ##. #.....##.. # ....... ### #...## #..#...@#####<..........#...##.#######... ###.... ...###. #.#5;jq ............ ..##..##......# #..# ##..5;j 5;j`235;j5;j5;j&e3.4 (225;j*5;j,> _You now have 95 gold pieces (gained 16).5;jl #.....#.... ## #..#..####.. ##. #.....# ...##.. #.....#....... #.. #...## #...#....#####<..#...##@........####### #... ### .... #.... ##. .5;j3m ).# .. ..##..##......# #..# ##.. 5;j5s 5;j8x e4.4 (115;j5| 5;j} 5;jX#.....#.#.. ## #..#..####... ##. #.....# ....##.. #.....## ....... #......##. #...## #.... #....#####<. #...##.# #... ###.# .... #..# ... ##..5;j*# #. #...........# ..............##..##......# #..# ##..5;j5;je`505;j5;j5;jD#.....#. #. . ## #..#..####.... .. ##. #.....# . ...##.. #.....## ....... #......##. #...## #.... #....#####<. #...##.# #... ###.# .... #.# ... ##.# #. #.....# ........##..##.... 5;jL5;jWWa6495;j\5;j^^5;jL#.....#. #. . ## #..#..####.... .. ##. #.....# . ...##.. #.....## ....... #......##. #...## #... #....#####<. #...##.####### #... ###.# .... #.# ... ##.# #. #....# .......##..##......# #..# ##..5;ju5;j`785;j5;j05;j#.....#. #...... . ## #..#..####.... .. ##. #.....# . ...##.. #.....## . #......##. #...## #.. #....#####<. #...##.####### #... ###.# 5;jQE.... #.# ... ##.# #. #...# .....##..##......# #..# ##..5;j5;j`875;j5;j'5;jJ -...#...### #.....#  #............. . ## #..#..####.... .. ##. #.....# ....##.. #.....## ....... #......##. #...## #.. .#####@.......... ##...########... ###.# .#..# ..##.##.#.#..........##..##......# #..# ##..5;j `965;jQ 5;j a _There is a stone staircase leading up here.5;j35;j5;jH5;jh405 _5;j5;j %65;j  ......## ###..# #.### ##. .......# ##.## #.# #..# .......# #..# #.#####.## .......# ##.####.......# .......### #............# .........## ##...........# ......##..#<....[....# 5;j@ G........#.# ####.###.......# ..........###...@# #####.### ...<....#.....##.## #.# ........###.......# ###.# ................#.####...######## .......#####..÷.#.......###.....# ......###....#...........#.......  .>...#.....#####.................  5;j ######.#.### ######..##........ ##...# ##...##........ 5;jvH g1.9 (2.535;jQ 5;j,S ! _You climb upwards.5;jAU c _There is a stone staircase leading down here.5;j&5;jLevel 6 of the Dungeon <<<<>>>>(Press ? for help)#.....#..########..## #####..##..###.########.....##...# ##...### ##.### ###.## #.##.....####.## ##......## #...## #...# #.#5;je#.....####..###........## ###..# #.### ##.##........##.............# ##.## #.# #..##.....##...###).........# #..# #.#####.###.....####..............# ##.####.......##.....# ####...........### #............##.....# ##............## ##...........#5;j###.#####........##..# #.<....[....##.#5;j##..........#.# ####.###.......##.##.............###...@# #####.###5;j##.##......<....#.....##.## #.##..##...........###.......# ###.##.###...................#.####...##############5;j#.# ######..........#####..÷.#.......###.....#.....###.# #.....#........###....#...........#.............## 5;j#.# #.....##..>...#.....#####........................# #.# #.....#########.#.### ######..##...............# ######.######.....###...###...##...............# #..........##.....########...######## #..#.##...............# #..........##...........<...........## #.##.##...............# #..........##.....#################..# #.##.##....)..........# 5;j5;jO@>5;js 3 #......###.......###########.....≈≈..........≈≈..#.##....#............................≈..[.......≈..##.##....#####........##########...................##..##.)........>.....#######.#......§§§.......####.####.#####.#.####.......≈.≈§....####5;j՗ #))# #.## #.#...##########.....§...###)# #..# #.###...##.....§...########.# ##.####..####.########....:....##.....#.## #.......# #.....####...........#5;j !5;jo5;j......## ###..# #.### ##.#andrew the Zephyrmancer .......# ##.## #.# #..#Deep Elf of Vehumet *..... .......# #..# #.#####.##Health: 49/49 ======================== .......# ##.####.......#Magic: 17/17 ======================== .......### #............#AC: 10Str: 5 .........## ##...........#EV: 15Int: 26 ......##..# #.<....[....#SH: 0Dex: 15 ........#.# ####.###.......#XL:  8 Next: 98% Place: Dungeon:6 ..........###...@# #####.###5;j[33mNoise: ---------  Time: 6941.9 (0.0) ...<....#.....##.## #.#b) +0 long sword ........###.......# ###.#Cast: Shock ................#.####...######## Zot (26943) .......#####..÷.#.......###.....# ......###....#...........#.......  .>...#.....#####.................  ######.#.### ######..##........ ##...###...##........  _You now have 79 gold pieces (gained 16). _There is a stone staircase leading up here. _You now have 95 gold pieces (gained 16). _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.5;jx5;j'5;jR5;j5;j2 _15;j5;jҬ5;j5;j@B05;j05;j]5;j#5;jjC395;ju5;j5;j5;jB85;j5;j5;j5;jkB75;j5;jb5;j#5;juB65;j5;js5;jX55;j5;j5;j&5;j\B45;j5;j5;j5;jB35;j5;j5;j5;jB25;j.5;j5;jcX15;j.5;jU5;j{5;jB05;j-5;j5;j5;jC295;j5;j]5;j 5;jMB85;j5;j5;jtX75;j5;j=5;j5;jX65;jt5;jD5;jB55;j5;j5;j5;jB45;j'5;j5;jAX35;j5;j5;j&5;jqB25;jj 5;j 5;j 5;j  B15;j 5;j 5;j  5;jP B05;j 5;j  # ####### #....## #....# ######### # #....### #.......# # #......###.......########### #....#...................... #....#####........########## #.)........@.....## #64.9 (23.0) ##.####.#####.#.###  #))# #.## #.#...##5;j m ##)# #..# #.###...#  #######.# ##.####..####.#####  #.....#.## #.......# #.....##  #.....#..########..## #####..#  #.....##...# ##...### ##.####.....####.## ##......## #...#5;j! 5;j( 5;j+  _There is a stone staircase leading up here. _You now have 95 gold pieces (gained 16). _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _5;j5;j5;jW5;j.$5;jn,s5.9 (1.0)19 _5;j15;j%75;j} .. #.  ##. #.  ...###.   .....#   #.... #...# #...# #.@.#   ##.##  ### 5;ja^5;j^&7.4 (2.55;j_$85;j>`5;jm _You climb downwards. _There is a stone staircase leading up here.5;j5;j5;j55;j5;jԥn8.4 (1.07 _5;jݧ5;jx%65;jv~O####### ##....# ##....# ###########....### #.......##5;j~#......###.......############....#......................#....#####........###########.)........@.....###5;j~,##.####.#####.#.####))# #.## #.#...### 5;jb##)# #..# #.###...#  #######.# ##.####..####.#####  #.....#.## #.......# #.....##  #.....#..########..## #####..#  #.....##...# ##...### ##.###  #.....####.## ##......## #...#5;jpg9.9 (2.555;j?5;j! _You climb upwards.5;jc _There is a stone staircase leading down here.5;jӹ Level 6 of the Dungeon <<<<>>>>(Press ? for help)#.#........####.........##.#......†## ##......≈.##.#§......# #.....≈..##.#.≈.....# #......≈.########.#§......## ##........##....##.#........####.........##....# ##########.#.....................##....### #.......##.#.....................##......###.......###########.....≈≈..........≈≈..#.##....#............................≈..[.......≈..##.##....#####........##########...................##..##.)........@.....#######.#......§§§.......####.####.#####.#.####.......≈.≈§....#####))# #.## #.#...##########.....§...###)# #..# #.###...##.....§...########.# ##.####..####.########....:....##.....#.## #.......# #.....####...........##.....#..########..##5;j` [m #####..##..###.########.....##...# ##...### ##.### ###.## #.##.....####.## ##......## #...## #...# #.##.....####..###........## ###..# #.### ##.##........##.............# ##.## #.# #..##.....##...###).........# #..# #.#####.##5;j  #....#............................≈..[.......≈..###....#####........##########.............##.#.)........@.....######.#......§§§.......###.####.#####.#.### #.......≈.≈§....#### 5;j ? #))# #.## #.#...### #######.....§...#  ##)# #..# #.###...# #.....§...# #######.# ##.####..####.##### ###....:....# #.....#.## #.......# #.....## ### #.....#..########..## #####..# #..###.####### #.....##...# ##...### ##.### ###.## #.# #.....####.## ## #...## #...# #.# #.....####..###........## ###..# #.### ##.# 5;j V#........##.............# ##.## #.# #..# #.....##...###).........#..# #.#####.## #.....####...........##.####.......# .....# ####...........### #............#  ##............## ##...........# ##.### ##........##..# #.<....[....#  #.# ##....#.# ####.###.......#  #.# #.....###...># #####.###  ##.# #<....#.....##.## #.#  #..# #..###.......# ###.# #.###...................#.####...##############5;jO  >#.# ######..........#####..÷.#.......###.....#.....###.# #.....#........###....#...........#.............## #.# #.....##..>...#.....#####........................# #.# #.....#########.#.### ######..##...............# ######.######.....###...###...##...............# #..........##.....########...######## #..#.##...............# 5;j >#..........##...........<...........## #.##.##...............# 5;jП#..........##.....#################..# #.##.##....)..........# #..........##.....###.###.##...#..).....)....## #.....>....##.....##.......##..#)....#.....###..........##.....############ ####..#.###..#############...[.................<......##### #.##...##.##..........#################.....######.####.##.#5;jF5;j # andrew the Zephyrmancer####### Deep Elf of Vehumet *.....#....## Health: 49/49 ========================#....# ########## Magic: 17/17 ========================#....### #.......## AC: 10Str: 5#......###.......########### EV: 15Int: 26#....#...................... SH: 0Dex: 15#....#####........########## XL:  8 Next: 98% Place: Dungeon:6#.)........@.....### Noise: ---------  Time: 6969.9 (0.0)5;j +##.####.#####.#.###b) +0 long sword#))# #.## #.#...###Cast: Shock##)# #..# #.###...#Zot (26915) #######.# ##.####..####.######.....#.## #.......# #.....###.....#..########..## #####..##.....##...# ##...### ##.### #.....####.## ##......## #...#5;jl f  _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.5;j5;j5;j5;j5;j?$u4 _5;jw%5;j%B35;j&5;j(5;j)5;j*B25;j*5;jS/5;j705;js0B15;jT15;j+65;j7X05;jt85;j=5;j?5;jr?C095;j@5;jLE5;jF5;j.GB85;jH5;jK5;j+M5;jMB75;jN5;jS5;jUX65;jU5;jZ5;j[X55;j<]5;ja5;jx4325;j15;jeB05;j 5;j5;j߆5;j8D8995;j5;j$5;jc5;jB85;j5;j`5;j<5;jB75;j5;j5;jH5;jB65;j5;jW5;j5;jB55;j5;jf5;jĥ5;jB45;j5;j@5;j5;jB35;j5;jЭ5;jS5;jB25;j5;je5;j5;jB15;j5;j[5;j?X05;j̸5;j5;j o895;jž5;jſ5;jB85;j5;j5;j5;jB75;j5;jQ5;j15;jB65;j 5;j5;j5;j7B55;j5;j`5;j5;jB45;j5;j5;j}5;jB35;jL5;js5;jX25;j5;j5;jX15;j5;j85;j5;jQB05;j5;j:5;jY795;j5;jY5;jX85;jS5;j#5;jX75;j?5;j.5;j5;j B65;j85;j0 #.# #.....#.... #.# #.....##..> #.# #.....#### ######.######.....#  #..........##.....#### #..........##.......... #..........##.....##### #..........##.....#  ###.....# 7008.9 (39.0) #..........##.....#####5;j l #...[.................< #..........############ ############ 5;j* 5;j 5;j _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _5;jc^5;j=lr9.9 (1.0)5 _5;jq5;jes5;j 5;j2* 5;j/ 5;j4 5;j? a1045;jFE 5;j|#%75;jP)v.. #. . #..# #. .. ...###. ...##. ..#.. ...... ....# #..#.. #.## #... #.@# #... #..# ....  ..... ...   #. ....## #.....#....#....### #.5;jTg2.4 (2.535;j^5;jk# _You climb downwards.5;ja _There is a stone staircase leading up here.5;j5;j-Read which item? Scrolls  f - a scroll of fear  i - 8 scrolls of identifyp - a scroll of poison  T - 2 scrolls of torment 5;j$[!] read|quaff|evoke[?] describe selected5;jU{ 5;jD 5;j |andrew the Zephyrmancer.. #.. # Deep Elf of Vehumet *.......# #... ## Health: 49/49 ========================...###.5;j| ...##. Magic: 17/17 ========================..#........ AC: 10Str: 5....#.. EV: 15Int: 26#..#.. SH: 0Dex: 15#.##5;j #... XL:  8 Next: 98% Place: Dungeon:7#.@##... Noise: ---------  Time: 7012.4 (0.0)#..#....b) +0 long sword........Cast: Shock........#.5;j Zot (26873) ####....###.....#....#..5;jN ..### #. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. 5;j _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.5;j P  Okay, then.5;j 5;jT 5;j . _5;j85;j85;jO95;j/;5;j<5;jCg2 _105;jD5;jE5;jEC695;jE5;jXG5;jG5;jGB85;jH5;jCJ5;jL5;j9MB75;jN5;jBP5;jQ5;jQB65;jSR5;j%T5;jVh  You encounter a bullfrog.5;j~`.... ..... ## .... ..# ....... #.## ...#..## .......## #... ........###.# .......@.#..# .............# F......###..# Shock5;j`e....... ##.## ......# #.<#...... #..#. F   bullfrog (wandering)...... ..........#.. .........######....####5;jfN9.4 (7.F5;jg9.F5;jmXF5;jqo==20.4 (855;jjv5;jkx* _The bullfrog croaks.5;j  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5;j  andrew the Zephyrmancer ....... Deep Elf of Vehumet *..... ....... ##  Health: 49/49 ======================== ....... ..#  Magic: 13/17 ==================------ ....... #.##  AC: 10Str: 5 ....... #..## . EV: 15Int: 26 .......## #... . SH: 0Dex: 15 5;j^........###.# . XL:  8 Next: 98% Place: Dungeon:7 .......@.#..# . Noise: ==-------  Time: 7020.4 (0.0) .***........#  b) +0 long sword .*F*...###..#  Cast: Shock .***... ##.##  Zot (26865)  ......# #.<#  ...... #..# . F   bullfrog5;jә  ...... ...... . ...#.. .........# # ####....### # _The bullfrog croaks.  5;jCasting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  5;jPyPress: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 8/8)5;jƎ 4andrew the Zephyrmancer.......Deep Elf of Vehumet *............ ##Health: 49/49 ========================....... ..#Magic: 13/17 ==================------....... #.##5;j AC: 10Str: 5....... #..##. EV: 15Int: 26.......## #.... SH: 0Dex: 15........###.#. XL:  8 Next: 98% Place: Dungeon:7.......@.#..#. Noise: ==-------  Time: 7020.4 (0.0)............#b) +0 long sword..*....###..#Cast: Shock....... ##.##5;jƏ tZot (26865) ......# #.<#...... #..#. F   bullfrog5;j ...... ..........#.. .........#5;jM R#####....#### _The bullfrog croaks.  5;j Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 8/8)5;j( X.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1%  Press: ? - help, Dir - move target: a bullfrog (empty space bonus: 8/8)  The open air twists around violently and strikes the bullfrog!!  You kill the bullfrog!5;j; =5;j 5;j` 5;jJ 4andrew the Zephyrmancer.......Deep Elf of Vehumet *............ ##Health: 49/49 ========================....... ..#Magic: 13/17 ==================------....... #.##5;jƛ AC: 10Str: 5....... #..##. EV: 15Int: 26.......## #.... SH: 0Dex: 15........###.#. XL:  8 Next: 104% Place: Dungeon:7.......@.#..#5;j . Noise: ===------  Time: 7021.4 (1.0)............#b) +0 long sword.......###..#Cast: Shock....... ##.##5;j' Zot (26864) ......# #.<#...... #..#.5;j^  ...... ....... ...#.. .........##5;j @ ####....####5;j ; Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target5;j Aim: a bullfrog (empty space bonus: 8/8)  The open air twists around violently and strikes the bullfrog!!  You kill the bullfrog! 5;j [_Vehumet accepts your kill.5;j   Aim: a bullfrog (empty space bonus: 8/8)  The open air twists around violently and strikes the bullfrog!!  You kill the bullfrog! _Vehumet accepts your kill.Your Hexes skill increases to level 1!You have reached level 9!5;jF /  --more--5;j7  Your experience leads to an increase in your attributes!Your base attributes are Str 5, Int 23, Dex 15.Increase (S)trength, (I)ntelligence, or (D)exterity? 5;j`[54/548-89 2% Shock5;j`5;jaS _You feel clever. x26;j6;j+6;j86;j6;jRB36;jUx4=2106;j6;j6;jϞ#56;jl===596;j6;j6;jEB86;j)6;j766===56;j96;jB46;j6;j}6;jǬB36;jo6;jܮ6;j47==26;j6;jm6;jB16;jV6;j6;jճB06;j6;jn _You start resting.Magic restored.6;jm{.---......<6;j0354.0)6;j8===---6.4 (1549 _6;j6;j66;jRZ  Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - Static DischargeConjuration/Air1%2  c - SwiftnessAir1%3  d + AirstrikeAir1% 4 e - Poisonous VapoursAlchemy/Air1%1  f - JinxbiteHexes4%2 Select a spell to describe [?] help [!]/[I] toggle spell headers6;jA 6;j 6;j andrew the Zephyrmancer.......Deep Elf of Vehumet *............ ##Health: 54/54 ========================....... ..#Magic: 18/18 ========================....... #.##AC: 10Str: 5....... #..##. EV: 15Int: 28.......## #.... SH: 0Dex: 15........###.#. XL:  9 Next:  2% Place: Dungeon:7.......@.#..#. Noise: ---------  Time: 7036.4 (0.0)............#b) +0 long sword.......###..#Cast: Shock....... ##.##Zot (26849) ......# #.<#...... #..#. ...... ....... 6;j} . ...#.. .........## ####....#### Your experience leads to an increase in your attributes!Your base attributes are Str 5, Int 23, Dex 15.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _You start resting. _Magic restored.6;j: 6;j 6;j 6;j 6;jZ"I6;jn%6;j'6;j1876;j 46;j4B66;j56;j76;jJ ##.....# #......# .##......## .....##..#......#  ...>.## .....# # #.## 9.4 (3.# #..##.## #.....###.....#..#.......#..###..#.....# ##.##.......## #.<6;jP6;jN]f40.4 (456;jb6;j#e; _Found a stone staircase leading down.6;j'~ 6;j~ 6;jw 6;jՂ 6;j 6;j< 436;j 6;j 6;j B26;j 6;j 6;j 6;j B16;jG 6;j 6;j 6;j B06;j" 6;j 6;j 6;j C396;jޙ 6;j 6;j 6;jW B86;j 6;j 6;jǠ 6;j B76;jx 66;j/ 6;jg B56;j 6;j5 6;j 6;j B46;j 6;j 6;j <...........>..........................................#...#........51.4 (11.0)##.....#.....###.. #......####...## .##......###.....# ..........##..###.................## .##..........>.## #.............#........####.##6;j 6;j f2.4 (1236;jv 6;j 9 _Found an escape hatch in the floor.6;je6;jf6;jHg6;jj6;jl6;j6qn26;j`r6;jrB16;js6;ju6;jv6;j,wB06;jw6;j]y6;jz6;jzC296;j[{6;jY}6;j6;j{B86;jZ6;jʂ6;jA6;j:76;j6;jV6;jb  ..................................... ................. #................ #................ #.....#.....###....!.... ......####...#### ......###.....## .......##..###...#8.4 (6.0) ..........## ##.##......# .......>.## #.# <....6;jڏ.. ..........# #.. ....# .....####.## ##.. ... .....# #..## ... ... ## .....## #.... .... ... ##. ......###.#### ........##.. 6;jZ.......#..# .......6;j6;jhe9.4 (766;jآ6;jf; _Found an escape hatch in the ceiling.6;j?. .............. ...... ......... ....................#.....###....!####...#####.....##. ##..###......# ..## ##.##......$ ..##>.## #.# .<........# #.. ....#.####.## ##........# #6;jS@ # #..## ........# ## # ## #.... ........###. # ###.#### ........##.. # 6;jG6;j:Sf60.4 (156;jV6;j*Y+ _Found 10 gold pieces.6;j F .............................#.....###....!######.....## ###..###...... .# ..## ##.##......$. ..###6;jI >.## #.#..<.....# ...#....# #....#..####.## ##........## #.# #..## ........# ## #.## #.... .###. #.6;j 6;j `146;j 6;j 6;j} >... ..............#.....###...#######.....## ###..###....... .# #...## ##.##......$.. ..###.>.## #.#..<.....## ...#....# #... #..####.## ##.## #.# #..## .# ## #.6;j6;j`236;j$!6;j(6;j 8e3.4 (226;jY6;j[Z _M - 2 potions of mutation (gained 1)6;j( 36;j~* 6;j72 6;j5  You encounter a centaur. It is carrying a +0 shortbow.6;j? ..............c#.....###.....####...#####.###.....##..##...###....# #..Shock..## ##.##$..# ..###.>.## #.#..<.....### ...#.6;j(@ ..# #..........# #.... c   centaur (launcher, asleep)####.## ##..## # #..## ..# ## #..### #.... .###. #...6;jH &06;jO 4.4 (11 _6;j8Y  6;j(x c.#.....###......####...####.#. .###.....##.##.##..###..# #.## ##.##......$..## ..###.>.## #.#..<.....### ...#.# #..# #. ####.## ##.## #. # #..## .# ## #..#. ## #.... .###. #. 6;jv50 6;jA 6;j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 6;j ......................  andrew the Zephyrmancer ........................  Deep Elf of Vehumet *..... ........................  Health: 54/54 ======================== ........................  Magic: 14/18 ==================------ ........................  AC: 10 6;jo Str: 5 .....................***  EV: 15Int: 28 .....................*c*  SH: 0Dex: 15 .#.....###...........***  XL:  9 Next:  2% Place: Dungeon:7 .####...####....@....... #.. Noise: ---------  Time: 7065.4 (0.0)  6;j 7.###.....##............. ##.. b) +0 long sword ..##..###............... .# #... Cast: Shock .....## ##.##......$..## ..###... Zot (26820)  6;j ..>.## #.#..<.....### ...#... .....# #..........# #..... c   centaur (launcher, asleep)  6;j ####.## ##........## #.... # #..## .........# ## #..#. ## #.... ........###. #....  6;j2 h_You encounter a centaur. It is carrying a +0 shortbow. 6;jV 0Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 6;j{ gAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (asleep, empty space bonus: 8/8) 6;j`......................andrew the Zephyrmancer ........................Deep Elf of Vehumet *..... ........................Health: 54/54 ======================== ........................Magic: 14/18 ==================------  6;j........................AC: 10Str: 5 ........................EV: 15Int: 28 ......................*.SH: 0Dex: 15 .#.....###..............XL:  9 Next:  2% Place: Dungeon:7 .####...####....@.......#.. Noise: ---------  Time: 7065.4 (0.0)  6;j0.###.....##............. ##.. b) +0 long sword ..##..###............... .# #... Cast: Shock .....## ##.##......$..## ..###... Zot (26820)  6;jWU..>.## #.#..<.....### ...#... .....# #..........# 6;j&#..... c   centaur (launcher, asleep) ####.## ##........###....  6;j# #..## .........# ## #..#.  6;j## #.... ........###. #....  6;jK_You encounter a centaur. It is carrying a +0 shortbow.Casting: Airstrike (dangerous; 1% risk of failure)  6;j*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  6;jMPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (asleep, empty space bonus: 8/8) 6;j:cc  )  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a centaur, carrying a +0 shortbow (asleep, empty space bonus: 8/8)  The open air twists around violently and strikes the centaur!  The centaur is heavily wounded. 6;j )))))The centaur wields a +0 shortbow. The centaur shoots an arrow. 6;jl1..... 6;js45----===6.4 (119 6;jS 6;jj) _The arrow hits you! 6;j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 6;jW I......................  andrew the Zephyrmancer ........................  Deep Elf of Vehumet *..... ........................  Health: 45/54 ====================---- ........................  Magic: 10/18 =============----------- ........................  AC: 10Str: 5 .....................***  EV: 15 6;jW Int: 28 .....................*c*  SH: 0Dex: 15 .#.....###...........***  XL:  9 Next:  2% Place: Dungeon:7 .####...####....@....... #.. Noise: ===------  Time: 7066.4 (0.0) .###.....##............. ##.. b) +0 long sword ..##..###............... .# #... Cast: Shock .....## ##.##......$..## ..###... Zot (26819) ..>.## #.#..<.....### ...#...  6;jW .....# #..........# #..... c   centaur (launcher) ####.## ##........## #.... # #..## .........# ## #..#. ## #.... ........###. #.... 6;jW (Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 6;jaX Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (heavily wounded, empty space bonus:  8/8) 6;jq.......................andrew the Zephyrmancer ........................Deep Elf of Vehumet *..... ........................Health: 45/54 ====================---- ........................Magic: 10/18 =============----------- ........................AC: 10Str: 5 ........................EV: 15Int: 28 ......................*.SH: 0Dex: 15 .#.....###..............XL:  9 Next:  2% Place: Dungeon:7 .####...####....@....... 6;j.#.. Noise: ===------  Time: 7066.4 (0.0) .###.....##............. ##.. b) +0 long sword ..##..###............... .# #... Cast: Shock .....## ##.##......$..## ..###... Zot (26819) ..>.## #.#..<.....### ...#... .....# #..........##..... c   centaur (launcher) ####.## ##........###....  6;j$//# #..## .........# ## #..#. ## #.... ........###. #.... 6;jL/(Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 6;j/Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (heavily wounded, empty space bonus:  8/8) 6;j'c.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a centaur, wielding a +0 shortbow (heavily wounded, empty space bonus:  8/8)  The open air twists around violently and strikes the centaur. 6;j8  The centaur is severely wounded. 6;j$=I)))) 6;j]7.... 6;jc1--7.4 (18 6;j 6;j'F _The centaur shoots an arrow. The arrow hits you. 6;j~ G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 6;jG ......................  andrew the Zephyrmancer ........................  Deep Elf of Vehumet *..... ........................  Health: 41/54 ==================------ ........................  Magic: 6/18========---------------- ........................  AC: 10 6;j; Str: 5 ....................***.  EV: 15Int: 28 ....................*c*.  SH: 0Dex: 15 .#.....###..........***.  XL:  9 Next:  2% Place: Dungeon:7  6;j .####...####....@....... #.. Noise: ===------  Time: 7067.4 (0.0) .###.....##............. ##.. b) +0 long sword  6;je u..##..###............... .# #... Cast: Shock .....## ##.##......$..## ..###... Zot (26818) ..>.## #.#..<.....### ...#... .....# #..........# #..... c   centaur (launcher) ####.## ##........## #....  6;j y# #..## .........# ## #..#. ## #.... ........###. #.... 6;j (Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 6;j Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target 6;j Aim: a centaur, wielding a +0 shortbow (severely wounded, empty space bonus:  8/8) 6;j ......................andrew the Zephyrmancer ........................Deep Elf of Vehumet *..... ........................Health: 41/54 ==================------ ........................Magic: 6/18========---------------- ........................AC: 10Str: 5 ........................EV: 15Int: 28 .....................*.. 6;j| SH: 0Dex: 15 .#.....###..............XL:  9 Next:  2% Place: Dungeon:7 .####...####....@.......#.. Noise: ===------  Time: 7067.4 (0.0) .###.....##............. ##.. b) +0 long sword ..##..###............... .# #... Cast: Shock  6;j .....## ##.##......$..## ..###... Zot (26818) ..>.## #.#..<.....### ...#... .....# #..........##..... c   centaur (launcher) ####.## ##........###.... # #..## .........# ## #..#. ## #.... ........###. #....Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (severely wounded, empty space bonus:  8/8) 6;j)Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (severely wounded, empty space bonus:  8/8)  The open air twists around violently and strikes the centaur!  You kill the centaur!  Vehumet accepts your kill. 6;jR 6;j 9====68.4 (1Shock7 _You feel your power returning. 6;jp 6;j!f _Your Hexes skill increases to level 2! 6;jh3 6;jY 6;j 6;j265 6;j 6;j 6;jP10/18=====4 6;j 6;j3=3 6;j 6;j6  6;jw B2 6;j  6;j  6;j 1==1 6;j 6;j 6;jMB0 6;j 6;j 6;j#4 6;jN=09 6;j 6;j 6;j`2===8 6;j# 6;j 6;j ,7 6;j,  6;j" 6;j9$ 6;j$p5=6 6;jb& 6;j*3===5 6;j+ 6;j%. 6;j.B4 6;j50 6;j2 6;j2B3 6;j4 6;j7p6=2 6;j7 6;j 9 6;jH; 6;j{;%4 6;j;j==1 6;j= 6;j? 6;j@B0 6;jA 6;jC 6;jmD&7 6;jD<799 6;j F 6;jH95 6;jaIk===8 6;jJ 6;jM 6;jMB7 6;jO 6;jQ 6;j@R68= 6;jhR:6 6;jT 6;jW6===5 6;jX 6;jP[ 6;j[B4 6;jL] 6;j`X3 6;ja 6;jd 6;jmd9=7==2 6;jd 6;j3f 6;jh 6;jiB1 6;jnj 6;jl 6;jmB0 6;jn 6;jqn _You start resting.Magic restored. 6;jTW50=--- 6;j095.4 (27.0) 6;j"8===---6.4 (2889 _ 6;j 6;j^ 6;jMW 3 6;j X  6;jZ  6;j[ B8 6;jc 7 6;jue j=6 6;jTg  6;j)j  6;jj s1==5 6;jJl  6;jn  6;jo B4 6;jp  6;jms  6;js B3 6;j9u  6;jw 2=2 6;jy  6;j{  6;jH| B1 6;j ~  6;j~  6;jր B0 6;jY  6;jɄ  6;jF C79 6;jІ  6;j  6;jT p3=8 6;j  6;jm X7 6;j  6;j  6;j[ B6 6;j  6;jw k _You start resting.HP restored. 6;jȬ  6;j .109.4 (13 6;j 4=10.4 (145 _ 6;j  6;jB 6;jU.) #.....###. #####.....#.. ###.....##..##...###....# #...#..## ##.##$..##...###...# .>.## #.#..<.....### ...#...#..# #..........# #.....# ###.## ####  #..## ..# ## #..##.... .###. #....#.#### .##.. #.6;j6;jk1.0)46;j)6;j6;jn5)###...####.....#.......##.......##...###...# #...# ..## ##.##$..##...###...# >.## #.#..<.....### ...#...# ...# #..........# #.....#. ##.## ### .  #..## ..# ## #..#..##.... .###. #.....# ##.######.. #.....# #..# ....... #.6;jP96;j(E`236;jK6;jFM6;j$ )....####...#. ###...... #.. . #.....##.......##... . #..###...# #...# . ..## ##.####...###...# . .## #.#..<.....### ...#...##. ..# #..........# #.....#.. #.## ### 6;ju% 7. #..## ..# ## #..#..## #.... .###. #.....# #.######.. #.....# ..# .... #. ..#  #...## #.6;j, 6;j7 `326;j$> 6;jG  You now have enough gold to buy a potion of invisibility on D:5, or buy a  potion of heal wounds on D:5.  You can access your shopping list by pressing '$'.6;j.S =4.4 (216;jY 6;j[ ? _You now have 105 gold pieces (gained 10).6;ja ....)....## ...###........#.. .###... .# .....####... .#........# #...# .##.##.........##...###...# . 6;jb## #.#..<.....### ...#...# .# #..# #.....# .## #### #........ ..## .# ## #..#..### .... ..###. #.....# #### ..##.. #.....## # ........... #......##6;j]b6;jQi6;jve5.4 (106;j 6;j] C .....# ...)....## ..###........#... .# ##.. #.. .##..####... .#........## #...# .##.##.........##...###...# . # #.#..<.....### ....#...# # #..# ##.....# ## ##6;jh ## #.........## .# ## #..#..####.. ..###. #.....# #### ..##.. #.....##6;j& 6;jT a6696;jI 6;j: 6;j]M ..#......# ...)....##. ###.......#... .# ####....... #.. .## ....##.####... .###........## # ##.##.........##...###...# # #.#..<.....### .....#...##....#.....6;j`6;j`786;jq6;j6;jMM>... ..#......# ...)....##. ###.......#... .# ####....... #.. .## ....##.####... .###........## ## ##.##.........##...###...# ...#6;jV ..... 6;jc6;j)`876;jP6;j[6;jM>... ..#......# ....## ###.......#... .# ####.....6;jk.. #.. .## ....##.####... .###.................## #...# .........## ##6;ju 6;jo,96  Things that are here:6;j02u _a +0 shortbow; a centaur corpse6;j:36;jJ6;jL6;j6;ju5 _6;j6;jB46;jf6;j6;jDX36;j2106;j6;j6;j6;jC596;j 6;j$6;j6;jB86;j'6;j6;j6;j[B76;j6;jn6;j6;jB66;j$6;jK6;jlX56;j6;j6;jJX46;jd6;j|6;j?6;jB36;j6;jN6;j n26;j 6;j6;jB16;jS6;j;6;j6;j&B06;jB6;jC496;j^6;j6;jWX86;j6;jo 6;j"X76;j"6;jR$6;jf%6;j%B66;jW&6;j*6;j+6;j,B56;j=-6;j.6;j/6;j/B46;j06;j46;jX6X36;j-76;j96;j:X26;jt;6;j=6;j>X16;jJ?6;j@6;j&BX06;j7C6;jD6;jE6;jEC396;jpF6;jeI6;j:J6;jJB86;jJ6;jK6;jFL6;jL:76;jL6;jN6;jO6;j|PB66;j#Q6;jR6;jvSX56;jS6;jT6;jUX46;jU6;jW6;jnYX36;jY6;jW[6;j[6;j\B26;jL\6;j]6;jI^6;j^B16;jC_6;jfa6;jeb6;jbB06;j_c6;je6;jg6;jegC296;jh6;ji6;jtj6;jjB86;jk6;jl6;j0n6;jnB76;j]p6;j}t6;ju6;jovB66;jVw6;jy6;j{6;j |B56;j}6;j6;j6;jB46;j6;j6;j*6;jpB36;j6;jƌ6;j6;jB26;j^6;j6;j6;jҔB16;j6;jU6;j.6;jnB06;j:6;j6;j6;jC196;jV6;jT6;j6;jާB86;jE6;jBB76;j6;j6;jM _You now have 112 gold pieces (gained 7).6;j6;j;B66;j6;j6;jTX56;j6;j6;j6;j B46;j6;j6;jX36;j6;j6;j6;jB26;j6;jk6;j16;jX06;jB6;jFC096;j>6;j|6;j6;jB86;j6;j66;j6;jvB76;jn6;j?6;j6;jwB66;j6;j6;j#56;j6;jB46;jB6;j6;j6;jfB36;j6;j6;j:X26;j6;j6;jY6;jB16;j6;j6;j6;jB06;j6;j6;j6;j?D6996;j6;j6;j6;jDB86;j6;j6;jX76;j6;j6;j6;j0B66;j 6;j 6;j 6;j :56;j 6;jl 6;jX46;j6;jV6;j6;jZB36;j6;jw6;j6;j.B26;j6;j6;jV6;jB16;jF6;j}6;j6;jB06;j6;j6;j6;jC896;jD6;j 6;j;!6;jl!B86;j!6;j"6;j#6;j$B76;j$6;j|%6;j&6;j'B66;jR'6;jq(6;j)6;j)B56;j]*6;j ,6;j,6;j--B46;j-6;j-/6;j/6;j0B36;j_06;j16;j26;j2B26;j\36;j46;j56;j 6B16;j66;j86;j96;jW:B06;j;6;j<6;j=6;j=C796;j>6;jA6;jQR .## #......##........#  .## #.............#.##  #####<............#.#  ##########.#.####   #### #....#.#   ## #......#   #### ##.....##   ###..###.#   ..## ###  206.4 (87.0)  ..##..####   ..# #..####.....#   #..##..   #... ##..   6;jS#.... #.#   #.... #.   >..## ..    6;j_W6;jaf7.4 (8886;jd6;j\f; _Found a stone staircase leading down.6;jc6;j6;j6;jY6;j6;j6766;jR6;j6;jKB56;j6;js 6;j+ 6;j B46;jI 6;j+6;j6;jB36;j6;j6;j6;j_B26;j76;jk6;j6;j8B16;j+6;js6;j 6;j B06;jQ"6;j$6;j%6;j&C696;j&6;j(6;j**6;j*B86;j/+6;j,6;j-6;jM.B76;jd/6;j926;jo36;j3B66;j46;j76;jCX56;jD6;jG6;jGH6;jHB46;jJ6;jL6;j'M6;jMB36;jN6;jO6;jQ6;jQB26;jrR6;jSU6;jeV6;jVB16;j^W6;j[06;j\6;j]6;j]C596;j^6;j_6;j 6;j| B76;j 6;j 6;j X66;j6;jC6;j6;jXB56;j6;j~6;jXX46;j6;j26;j6;j B36;j6;j6;j6;jB26;j6;j36;jX16;j6;je"6;jS%k  You encounter a shadowghast.6;j4N   ....W....   ..........##   ............  .........#  ........#  ........#  ......##  .....#  6;j5n..................#  ...............#..##  Shock ..............####.##  .....###.....## ##.## ....## #....## ##.# W   shadowghast (dormant) ....# ##...# ### ...## #..##   ....## #...# ###6;jsF2324.4 (117.0)6;jPm580 _6;jzU6;jV6;jN .....#  .....W....  ##  .. .# .# .# # .....# ......# ...#..## ..........####.## ..###.....## ##.##.## #....##.#..# ##...#### #..## 6;jZU6;jbl6.0)596;jg6;jdi6;j  andrew the Zephyrmancer.........#   Deep Elf of Vehumet *..........W....   Health: 54/54 ========================..........##   Magic: 18/18 ========================............   AC: 10Str: 5 ..................#   EV: 15Int: 28 ..................#   SH: 0Dex: 15 ..................#   XL:  9 Next:  6% Place: Dungeon:7 ................@.##   Noise: ---------  Time: 7326.4 (0.0) ...................#  6;j b) +0 long sword ...................#   Cast: Shock ................#..##   Zot (26559) ...............####.##  ......###.....## ##.##  W   shadowghast (dormant) .....## #....## ##.# .....# ##...#### ....## #..## _a +0 shortbow; a centaur corpse _You now have 112 gold pieces (gained 7). _Found a stone staircase leading down. _You encounter a shadowghast.Press: ? - help, v - describe, . - travelThe floor.6;jdP7.@6;j7..6;jKl 6..6;j̻ 6..6;j6..6;jEw W. _You now have 112 gold pieces (gained 7). _Found a stone staircase leading down. _You encounter a shadowghast.Press: ? - help, v - describe, . - travelHere: a shadowghast (dormant)  The floor.6;j;,A shadowghast. A skulking apparition that disguises itself as a harmless shadow. Attuned to thedim light of the dungeon, it can slip in and out of sight at will, moving swiftly from one pool of shade to the next before striking unerringly at the blind spots of those who cannot see it. Max HP: ~24 Will: + AC: ++ EV: ++  rF: ...  rC: ∞ rPois: ∞ rNeg: ∞ rElec: . Threat: High Class: Undead Size: Small Int: Animal 6;j,You have about 97% to hit with your +0 long sword (while incapacitated). It has about 47% to hit you. Attack Max Damage Bonus Claw 14 Increased damage when unseen It has a 17% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. It can see invisible. It is insubstantial and immune to ensnarement. 6;j-[!]: Description|Statuses|Quote6;j,  andrew the Zephyrmancer.........#   Deep Elf of Vehumet *..........W....   Health: 54/54 ========================..........##   Magic: 18/18 ========================............   AC: 10Str: 5 ..................#   EV: 15Int: 28 ..................#   SH: 0Dex: 15 ..................#   XL:  9 Next:  6% Place: Dungeon:7 ................@.##   Noise: ---------  Time: 7326.4 (0.0) ...................# 6;j.  b) +0 long sword ...................#   Cast: Shock ................#..##   Zot (26559) ...............####.##  ......###.....## ##.##  W   shadowghast (dormant) .....## #....## ##.# .....# ##...#### ....## #..## _You now have 112 gold pieces (gained 7). _Found a stone staircase leading down. _You encounter a shadowghast.Press: ? - help, v - describe, . - travelHere: a shadowghast (dormant)  The floor.6;j>  andrew the Zephyrmancer.........#   Deep Elf of Vehumet *..........W....   Health: 54/54 ========================..........##   Magic: 18/18 ========================............   AC: 106;j?Str: 5 ..................#   EV: 15Int: 28 ..................#   SH: 0Dex: 15 ..................#   XL:  9 Next:  6% Place: Dungeon:7 ................@.##   Noise: ---------  Time: 7326.4 (0.0) ...................#   b) +0 long sword ...................#   Cast: Shock ................#..##   Zot (26559) ...............####.##  ......###.....## ##.##  W [426;j?'m  shadowghast (dormant) .....## #....## ##.# .....# ##...#### ....## #..## _You now have 112 gold pieces (gained 7). 6;jB@_Found a stone staircase leading down. _You encounter a shadowghast.Press: ? - help, v - describe, . - travelHere: a shadowghast (dormant)  The floor.6;jN6;jT6;jV. _6;jj6;jy6;j 6;j/F _Unknown command.6;jwD G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6;jNj  andrew the Zephyrmancer ....***..# Deep Elf of Vehumet *..... ....*W*... Health: 54/54 ======================== .....***..##  Magic: 14/18 ==================------ ............ AC: 10Str: 5 ..................# EV: 15Int: 28 ..................# SH: 0Dex: 15 ..................# XL:  9 Next:  6% Place: Dungeon:7 ................@.##  Noise: ---------  Time: 7326.4 (0.0) ...................# 6;j[37m b) +0 long sword ...................#  Cast: Shock ................#..##  Zot (26559) ...............####.## ......###.....## ##.##  W   shadowghast (dormant) .....## #....## ##.# .....# ##...# ### ....## #..## _Unknown command.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (dormant, empty space bonus: 8/8)6;j  andrew the Zephyrmancer.........#   Deep Elf of Vehumet *..........*....   Health: 54/54 ========================..........##   Magic: 14/18 ==================------............   AC: 10Str: 5 ..................#   EV: 15Int: 28 ..................#   SH: 0Dex: 15 6;j?..................#   XL:  9 Next:  6% Place: Dungeon:7 ................@.##   Noise: ---------  Time: 7326.4 (0.0) ...................#   b) +0 long sword ...................#   Cast: Shock ................#..##   Zot (26559) ...............####.##  6;j$......###.....## ##.##  W   shadowghast (dormant) .....## #....## ##.# .....# ##...#### ....## #..## _Unknown command.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6;jZMAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (dormant, empty space bonus: 8/8)6;j74.W  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shadowghast (dormant, empty space bonus: 8/8)  The open air twists around violently and strikes the shadowghast.6;jWW6;jo===7.4 (186;j 6;j9 _The shadowghast is lightly damaged.6;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6;jH  andrew the Zephyrmancer .........# Deep Elf of Vehumet *..... ....***... Health: 54/54 ======================== .....*W*..##  Magic: 10/18 =============----------- ......***... AC: 10Str: 5 ..................# EV: 15Int: 28 6;jNIr..................# SH: 0Dex: 15 ..................# XL:  9 Next:  6% Place: Dungeon:7 ................@.##  Noise: ===------  Time: 7327.4 (0.0) ...................#  b) +0 long sword ...................#  Cast: Shock ................#..##  Zot (26558) ...............####.## ......###.....## ##.##  W   shadowghast 6;jIt.....## #....## ##.# .....# ##...# ### ....## #..## _The shadowghast is lightly damaged.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6;jI\Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (lightly damaged, empty space bonus: 8/8)6;j x  andrew the Zephyrmancer.........#   Deep Elf of Vehumet *...............   Health: 54/54 ========================......*...##   Magic: 10/18 =============-----------............   AC: 10Str: 5 ..................#   EV: 156;j Int: 28 ..................#   SH: 0Dex: 15 ..................#   XL:  9 Next:  6% Place: Dungeon:7 ................@.##   Noise: ===------  Time: 7327.4 (0.0) ...................#   b) +0 long sword ...................#   Cast: Shock ................#..##   Zot (26558) 6;jT ...............####.##  ......###.....## ##.##  W   shadowghast 6;j *.....## #....## ##.# .....# ##...#6;j m### ....## #..## 6;j i_The shadowghast is lightly damaged.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6;jw UAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (lightly damaged, empty space bonus: 8/8)6;jV .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a shadowghast (lightly damaged, empty space bonus: 8/8)  The open air twists around violently and strikes the shadowghast!!  You destroy the shadowghast!6;j <6;j< 6;j 148.4 (1Shock7 _Vehumet accepts your kill.6;ji 6;j w _Your Hexes skill gained 2 levels and is now at level 4!6;j1=6542===36;j213===06;j6;jC496;j6;jT6;jB86;j6;j_6;jB76;j6;j6;j4==66;jk6;j6;jB56;j6;j6;jB46;j)6;jB6;j5===36;j6;j6;jB26;j<6;j6;j=B16;j6;j?6;j6===06;j6;jo6;jC396;j 6;j 6;j7 B86;j, 6;j 6;j #76;j&j==76;j6;j6;jWB66;j(6;j6;jB56;j6;jn _You start resting.Magic restored.6;jl#(---6;jA.050.4 (22.0)6;j648===---1.4 (234 _6;j66;j?86;j r3216;j2y==06;jy6;j~C296;j}B6;j0n86;jn76;jn66;j46;j6;j'X56;j6;j#n46;jH,6;jB36;ji6;j46;jP26;j~6;jb6;j,16;jޡ6;j?6;j6;jZ6;j,06;j6;jV6;j_6;j6;jlC196;j6;j{6;jB86;j>6;j6;j6;jN6;jίB76;j26;jȱ6;j6;j;B66;jų6;j6;j׹56;jA6;jB46;j6;j"6;j6;j]B36;j6;jϿ6;jI6;jYn26;jB16;j,6;j0096;jP6;jV6;jn86;j6;jn76;j6;j6;j,66;j%6;j6;jA6;j6;jB56;jh6;j6;jJ46;jB36;j&6;j6;j,26;j'6;j6;j> _m - 8 javelins (gained 5)6;jO6;j:16;j6;j6;j6;jB06;j6;j6;j6;j<4996;j`6;jk6;jn6;j,86;j6;jL6;j/6;j]6;jB76;jK6;jL6;jH6;j,66;j6;j86;j6;j6;jOB56;j6;j6;j ### ###  ####..###.##  ####....# #...#  #.#....# ##..##  #......#####...## ##..............# 6;j j##..##....####...# ###..###.#### #..#. #..@## #.##### ##.#.90.4 (39 [## #......# ##.# # #.......##.## .####. .........#.#  6;j =#. ..........## # ..........#  ........## 6;j  .........#  .........##6;j 6;j6;jf1.4 (4046;j" 9 _Found a robe.6;j Q326;j/ 106;j] o896;j 6;j 6;j$ n86;j`& 6;ji' 6;j' B76;jv* 6;j, 6;j0 n66;j3 6;j4 6;j5 B56;j7 6;j: 6;j; X46;j= 6;jJ> 6;j@ 6;jH@ B36;jC 6;jE 6;jG B26;jH 6;jH 6;jN 6;jO 6;jRP B16;jWT 6;jV 6;j7X 6;jX B06;jqY 6;j[ 6;je] 6;j] C796;j^ 6;jb 86;jd 6;je 6;j{f B76;jf 6;jBh 6;jTi 6;ji B66;jj 6;jyk 6;jl 6;j.m B56;jm 6;jn 6;jp 6;jp B46;j@q 6;jr 6;js 6;js B36;jat 6;ju 6;jv 6;jw B26;j1x 6;jx 6;jy 6;jz B16;jz 6;j | 6;j| 6;j<} B06;j} 6;jك 6;j 6;jƆ C696;j% 6;j 6;j 6;jZ B86;je 6;j 6;j 6;jB B76;j 6;j 6;jƒ 6;j B66;j 6;j 6;jS 6;j B56;j. 6;jX 6;j@ 6;j B46;j 6;j˛ 6;jÝ X36;j\ 6;j 6;j 6;j B26;j 6;j 6;j 6;j B16;jݦ 6;j 6;j 6;jj B06;j< 6;j( 6;j 6;j׮ C596;j 6;j 6;j` 6;j B86;j 6;j 6;j X76;j2 6;j 6;jҽ X66;jؾ 6;j) 6;j 6;j B56;jg 6;jD 6;j 6;j- B46;je 6;j 6;jk 6;j B36;j 6;j( 6;j 6;j( B26;j 6;j 6;j 6;j B16;j 6;jJ 6;j X06;j 6;j 6;j Y496;j 6;j 6;j 6;j B86;j 6;j 6;jQ X76;j8 6;j7 6;j X66;j, 6;j 6;j X56;j 6;j 6;j X46;j 6;j 6;j X36;j 6;j 6;j X26;j 6;j 6;j 6;j B16;j 6;j 6;j 6;j B06;j 6;j 6;jB 6;j} C396;j 6;j 6;j X86;j 6;ja 6;j X76;jm 6;j 6;j 6;j B66;j4 6;jN 6;j 6;j9 B56;j 6;j 6;jX 6;j B46;j 6;j 6;j 6;j B36;jK 6;j 6;j 6;j B26;j 6;j 6;j X16;j 6;j 6;jR 6;j B06;j 6;j 6;j 6;j Y296;j  6;jf X86;j 6;j 6;jV 6;j B76;j 6;j 6;j% 6;jQ B66;j 6;j$ 6;j 6;j B56;j 6;j 6;jB 6;jm B46;j 6;j 6;j  6;j5 B36;j 6;j( 6;j 6;j  B26;j 6;j 6;jR 6;j B16;j 6;j:" 6;j" X06;j;# 6;j#$ 6;j$ 6;j$ C196;j% 6;j% 6;j]& X86;j& 6;j' 6;j( 6;j2) B76;j) 6;j+ 6;j>- n66;jR. 6;j. 6;j/ B56;jz/ 6;j0 6;j1 X46;j2 6;j4 6;jC5 6;j5 B36;j6 6;j7 6;j}7 X26;j7 6;j9 6;j9 X16;j9 6;j: 6;j; 6;j; B06;j~< 6;j)> 6;j? g  You encounter an iguana.6;jK  ### ###### #.# ###.##.# #.#####.#.##.# ####..##..##.# #..###.......####.# ###...........##..#  #.#####.........#  #@# #.........## #...# #......... #...# #.....Shock ..#.. #......# ..##....###.....6;jiL E..# #....... #..... l   iguana (asleep)l.# ....... .........# .... ........ ...6;j\ .475.4 (846;ja n6.4 (8509 _6;jf 6;jIh 6;j *****l  **6;jThe zap hits the iguana.  The iguana is moderately wounded.6;j{9l.6;jHB.....6;j7--=7.4 (1.0)86;j̎6;j@0 _The iguana hisses angrily.6;j ***** **The zap hits the iguana!6;j7M9l.6;j`RE......6;jX6---876;j]6;j `_ _The iguana is severely wounded.6;jb) Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - Static DischargeConjuration/Air1%2  c - SwiftnessAir1%3  d - AirstrikeAir1%4  e - Poisonous VapoursAlchemy/Air1%1  f - JinxbiteHexes1%2 Select a spell to describe [?] help [!]/[I] toggle spell headers 6;jPower Damage Range Noise 100% 1d9 7 Almost silent78% 3-7/arc 1 Quiet60%N/AN/A Quiet30%2d(5-21) 7 A bit loud100% 1d43 Almost silent62% 2d3N/A Quiet'6;jZYTypeFailure LevelConjuration/Air 1% 1 Conjuration/Air 1% 2Air  1% 3Air1% 4Alchemy/Air  1% 1Hexes  1% 2'6;j:| '6;j7andrew the Zephyrmancer### ### Deep Elf of Vehumet *.....### #.# ###.# Health: 54/54 ========================#.# #.#####.#.# Magic: 16/18 =====================---##.# ####..##..##.# AC: 10Str: 5#..###.......####.# EV: 15Int: 28###...........##..# SH: 0Dex: 15#.#####.........# XL:  9 Next: 14% Place: Dungeon:7#@# #.........## Noise: =--------  Time: 7478.4 (0.0)#...# #..........#[39;49'6;ĵ6m b) +0 long sword#...# #........... Cast: Shock..#.. #............ Zot (26407) l.# ..##....###.......# #....... #..... l   iguana..# ....... .........# .... ................. _You encounter an iguana.The zap hits the iguana.  The iguana is moderately wounded. _The iguana hisses angrily.  The zap hits the iguana! _The iguana is severely wounded.'6;jf'6;j'6;jq'6;j(6;j ***** **The zap hits the iguana.(6;jqe9l.(6;jjF..... .(6;jle9.4 (16(6;jq(6;jsZ _The iguana is almost dead.)6;jO *****The zap hits the iguana but does no damage.)6;jS 9l.)6;j 2....)6;j 5-805)6;jF )6;j Z _The iguana is almost dead.*6;j† but does no damage.almost dead.  .  You kill the iguana!*6;js***6;jBD.†*6;j#M4---51Shock4*6;jR*6;j%UZ _Vehumet accepts your kill.+6;j +6;j+6;jq+6;j`+6;j"c5==321+6;j#6===0+6;j%+6;j,&+6;j&D399+6;j'+6;j)X8+6;j)+6;j*+6;j+B7+6;j++6;j,+6;jI-7==6+6;j-+6;j.+6;j7/B5+6;j/+6;j1+6;jv1B4+6;j2+6;j7n _You start resting.Magic restored.+6;j>"...##...###........................-....+6;jH/90.0)+6;jN8===-2.4 (113 _+6;j]S+6;jT+6;jg63+6;jq7+6;j9+6;j<+6;j$D21+6;jCF+6;jFB0+6;jG+6;jXI+6;jJ+6;jJV==89+6;jK+6;jL+6;jN+6;jYNB8+6;jN+6;j4Q+6;j2R+6;j|RB7+6;j S+6;jhT+6;j VX6+6;j/W+6;jDX+6;jyY+6;jYB5+6;jZ+6;jX[+6;j\+6;j\B4+6;j]+6;jY`+6;ja+6;jaB3+6;j_b+6;jid+6;jf+6;jMgB2+6;jZh+6;juj+6;jl+6;jlB1+6;jm+6;jo+6;jUp+6;jpB0+6;jq+6;js+6;jktY79+6;jt+6;jv+6;jvB8+6;jw+6;jyN _You now have 127 gold pieces (gained 15).+6;jy+6;jezX7+6;j{+6;j0|+6;j|B6+6;j}+6;j~+6;j+6;j/B5+6;j+6;j+6;j+6;jX4+6;js+6;jՅX3+6;jD+6;j+6;j+6;jB2+6;j+6;j+6;jM+6;jB1+6;j+6;j~+6;j\X0+6;j+6;j +6;jY69+6;jx+6;j+6;jєX8+6;j1+6;j+6;j+6;jB7+6;j+6;j+6;jə+6;jB6+6;jv+6;j\+6;j+6;jZB5+6;j+6;jq+6;jמ+6;j B4+6;j+6;j+6;jbX3+6;j]+6;j+6;j+6;j~B2+6;j2+6;j#+6;jT+6;jB1+6;ji+6;j+6;jg+6;jB0+6;j+6;j+6;jdY59+6;jw+6;j2+6;j+6;j B8+6;j+6;j!+6;j+6;j*B7+6;j+6;j+6;j+6;jlB6+6;j+6;j+6;j+6;j[B5+6;jv+6;j+6;j+6;jwB4+6;j+6;j+6;jf+6;jB3+6;jj+6;j?+6;jX2+6;j+6;j+6;j: ## #.#    #.###  ####.# #.#.  ###..#.##### ##.#  #..........###..#  ##................  ##..........  #.@.........  #..........  #......... #.......... ##.............  #.............  ##............   ##..........   +6;j 533.4 (4  You now have enough gold to buy a potion of haste on D:5.  You can access your shopping list by pressing '$'.+6;j f4.4 (421+6;j( +6;j ? _You now have 144 gold pieces (gained 17).,6;j{ ,6;j:| ,6;j| ,6;j ,6;j5 ,6;j 049,6;jS X8,6;jȉ ,6;j͌ ,6;j8 X7,6;jO ,6;jM ,6;j ,6;jg B6,6;j4 ,6;j ,6;j ,6;j B5,6;jɘ ,6;j7 ,6;j X4,6;jŜ ,6;j ,6;jȠ ,6;j% B3,6;j ,6;j ,6;jڤ ,6;j B2,6;jԥ ,6;j ,6;j ,6;j B1,6;j ,6;j ,6;j ,6;j B0,6;j0 ,6;jK ,6;j` ,6;jŲ C39,6;j ,6;jʶ ,6;j' ,6;j B8,6;jp ,6;j ,6;jO ,6;j B7,6;jk ,6;jl ,6;j ,6;j B6,6;j ,6;j ,6;j ,6;j B5,6;j ,6;j 432,6;j ,6;j= X1,6;j ,6;j ,6;j~ X0,6;j ,6;jk ,6;j] Y29,6;j ,6;j ,6;jU ,6;j B8,6;j ,6;j ,6;j ,6;jA B7,6;j ,6;j ,6;j ,6;jL B6,6;j ,6;j~ ,6;j ,6;j B5,6;jM ,6;j ,6;j X4,6;j ,6;j ,6;j ,6;j B3,6;j ,6;jC ,6;jm ,6;j B2,6;j2 ,6;j& ,6;jk X1,6;j ,6;j ,,6;jP B0,6;j ,6;jo ,6;j ,6;j] C19,6;j ,6;j ,6;j ,6;j B8,6;j ,6;j ,6;j ,6;j B7,6;j ,6;je ,6;j ,6;j B6,6;j ,6;ju! n5,6;j" ,6;j,% ,6;j& ,6;jU' B4,6;jS( ,6;j* ,6;j.- X3,6;j. ,6;j1 ,6;j2 ,6;jC3 B2,6;j4 ,6;jc6 ,6;j9 ,6;jA: B1,6;j>; ,6;j@ ,6;jB ,6;jgC B0,6;jD ,6;jH ,6;jWL n  You encounter a water moccasin.,6;j^V ##.......................## #..  ##......................# ...  #....................... ###...................... #....................... ####.#.................S ,6;jV ( ##..#.................  #..#..................  #.###.........@.......  ##.# #........  #.## #........ Shock  #.# #.......  #.## #........ ,6;jW v##..# #........ ,6;jW S   water moccasin (asleep) #..## #......... ....... #### ..........#####... ....... .......,6;jc -75.4 (41,6;jg n6.4 (4209 _,6;jJn ,6;jo .6;j ...## #. ##..# .#.. #.. ......#.S.  ##..#.#..#...#.###.......... ##.# #. #.## #. #.# #. .6;jF;#.## #.^..# #.. ..## #.. .#####.... ...6;j+.6;jk7.4 (1.0)8.6;j.6;j\.6;j]  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..6;j0_#.......................## #... andrew the Zephyrmancer ##......................# .... Deep Elf of Vehumet *.....  #....................... #### Health: 54/54 ======================== ##......................  Magic: 14/18 ==================------ .....................***  AC: 10Str: 5 ###.#................*S*  EV: 15Int: 28  ##..#...............***  SH: 0Dex: 15  #..#...................  XL:  9 Next: 15% Place: Dungeon:7  #.###..........@.......  Noise: ---------  Time: 7577.4 (0.0) ##.# #..................  b) +0 long sword #.## #.6;j`..................  Cast: Shock #.# #..................  Zot (26308) #.## #.................^ #..# #.................. ....... S   water moccasin (asleep) ..## #.................. ........ ### ..........#####.... ........ ........ _You encounter a water moccasin.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep, empty space bonus: 8/8)/6;jg#.......................## #... andrew the Zephyrmancer ##......................# .... Deep Elf of Vehumet *.....#....................... #### Health: 54/54 ======================== ##......................Magic: 14/18 ==================------ ........................AC: 10/6;jXiStr: 5 ###.#.................*.EV: 15Int: 28  ##..#..................SH: 0Dex: 15  #..#...................XL:  9 Next: 15% Place: Dungeon:7  #.###..........@.......Noise: ---------  Time: 7577.4 (0.0) ##.# #..................b) +0 long sword #.## #..................Cast: Shock #.# #..................Zot (26308) #.## #.................^ #..# #.................. ....... S   water moccasin (asleep) ..## #.................. ........ ### ..........#####.... ................ _You encounter a water moccasin.Casting: Shock[0;10/6;jjm (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep, empty space bonus: 8/8)/6;jk†  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (asleep, empty space bonus: 8/8)  The open air twists around violently and strikes the water moccasin!!!  You kill the water moccasin!  Vehumet accepts your kill./6;jsR/6;j4 5==21===8.4 (1Shock7 _You feel your power returning./6;j/6;j`f _Your Hexes skill increases to level 5!06;j_306;jGa06;j!d06;jl66===506;jm06;jmB406;jo06;jr06;jsrB306;j9t06;jv06;jv7==206;jw06;jz06;j{B106;j|06;jX006;jx06;jn _You start resting.Magic restored.06;j|(---06;j,85.4 (706;jq8===---6.4 (8299 _06;j06;j16;j;316;j16;j16;j?16;jn816;j16;jB716;jG16;j716;jX616;j616;j16;jQ16;jU==516;j16;j16;jX416;jO16;jU16;j16;jB316;j/16;j'16;j16;j5B216;j16;j16;j X116;j16;jY 16;j 16;jE B016;j 16;j16;j16;jC8916;je16;j716;j16;jB816;j16;j16;j16;jB716;j=16;j016;jX616;jL 16;jK'16;j2)16;j)B516;jY*16;jN-16;jI.16;j.B416;j/16;j016;j116;j1B316;j216;j%316;j316;j3B216;j416;j416;ji516;j5B116;j516;j616;jI716;j7B016;j716;j916;j:Y7916;js;16;j<16;j_=16;j=B816;jo>16;j?16;j@16;jAB716;jB16;jC16;j#E16;jfEB616;j`F16;jK16;jDLX516;jL16;jO16;j`PX416;jQ16;jwS16;j.UX316;jhV16;jY16;jYX216;jZ16;j_16;j`16;jAaB116;jfb16;j,e16;jf16;j!gB016;jg16;jj16;j"l16;jrlC6916;jqm16;jp16;jq16;jrB816;js16;ju16;jUw16;jwB716;jx16;js{16;j}16;j-~B616;j~16;j*16;jj  You encounter an ice beast.16;jr...#######......### ..## #..... .######........ .##................. .....#####.......... ..#### #............ ..# ##.......... ..#### ##..16;jٓ......... .....###................. ............... ...............Shock ......Y......... ................ ........Y   ice beast (asleep) ^...... .....>.......... .........................16;j!16;j1619.4 (33.0)16;j]n20.4 (345 _16;jt16;j26;ju f####.###.# .## #. ######. ##............#####..#### #..# ##..#### ##......###.......... .Y. .>.26;j 26;jt k1.4 (1.0)426;j 26;jh 36;j(G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.36;j[@..####.......###.............#### andrew the Zephyrmancer .## #........................... Deep Elf of Vehumet *..... ######........................... Health: 54/54 ======================== ##............................... Magic: 14/18 ==================------ ....#####........................ AC: 10Str: 5 .#### #........................ EV: 15Int: 28 .# ##........................ SH: 0Dex: 15 .#### ##......................... XL:  9 Next: 21% Place: Dungeon:7 ....###.........@................ Noise: ---------  Time: 7621.4 (0.0) ................................. b) +0 long sword .....................***36;jIB......... Cast: Shock .....................*Y*......... Zot (26264) .....................***......... ................................. Y   ice beast (asleep) ................................. .............>................... ................................. _You encounter an ice beast.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (asleep, empty space bonus: 8/8)36;jn..####.......###.............#### andrew the Zephyrmancer .## #........................... Deep Elf of Vehumet *..... ######........................... Health: 54/54 ======================== ##............................... Magic: 14/18 ==================------ ....#####........................ AC: 10Str: 5 .#### #........................ EV: 15Int: 28 .# ##........................ SH: 0Dex: 15 36;j.#### ##......................... XL:  9 Next: 21% Place: Dungeon:7 ....###.........@................ Noise: ---------  Time: 7621.4 (0.0) ................................. b) +0 long sword ................................. Cast: Shock ......................*.......... Zot (26264) ................................. ................................. Y   ice beast (asleep) ................................. .............>................... ................................. _You encounter an ice beast.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (,mdangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (asleep, empty space bonus: 8/8)36;j !Y.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (asleep, empty space bonus: 8/8)  The open air twists around violently and strikes the ice beast.36;jΨ PY36;j3 o===2.4 (1336;j 36;j 7 _The ice beast is lightly wounded.46;j:G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.46;jB..####.......###.............#### andrew the Zephyrmancer .## #........................... Deep Elf of Vehumet *..... ######........................... Health: 54/54 ======================== ##............................... Magic: 10/18 =============----------- ....#####........................ AC: 10Str: 5 .#### #........................ EV: 15Int: 28 .# ##........................ SH: 0Dex: 15 .#### ##......................... XL:  9 Next: 21% Place: Dungeon:7 ....###.........@................ Noise: ===------  Time: 7622.4 (0.0) ................................. b) +0 long sword ............46;jJC........***.......... Cast: Shock ....................*Y*.......... Zot (26263) ....................***.......... ................................. Y   ice beast ................................. .............>................... ................................. _The ice beast is lightly wounded.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 8/8)46;ja..####.......###.............#### andrew the Zephyrmancer .## #........................... Deep Elf of Vehumet *..... ######........................... Health: 54/54 ======================== ##............................... Magic: 10/18 =============----------- ....#####........................ AC: 10Str: 5 .#### #........................ EV: 15Int: 28 .# ##........................ SH: 0Dex: 15 46;jb.#### ##......................... XL:  9 Next: 21% Place: Dungeon:7 ....###.........@................ Noise: ===------  Time: 7622.4 (0.0) ................................. b) +0 long sword ................................. Cast: Shock .....................*........... Zot (26263) ................................. ................................. Y   ice beast ................................. .............>................... ................................. _The ice beast is lightly wounded.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.46;jdTAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 8/8)46;j)[/Y.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the ice beast!46;jAd9 46;j;he3.4 (1246;j3n46;jzpb _The ice beast is severely wounded.46;jޭ G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.46;j ..####.......###.............#### andrew the Zephyrmancer .## #........................... Deep Elf of Vehumet *..... ######........................... Health: 54/54 ======================== ##............................... Magic: 6/18========---------------- ....#####........................ AC: 10Str: 5 .#### #........................ EV: 15Int: 28 .# ##........................ SH: 0Dex: 15 .#### ##......................... XL:  9 Next: 21% Place: Dungeon:7 ....###.........@................ Noise: ===------  Time: 7623.4 (0.0) ...................***........... b) +0 long sword 46;j< [0;10m...................*Y*........... Cast: Shock ...................***........... Zot (26262) ................................. ................................. Y   ice beast ................................. .............>................... ................................. _The ice beast is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (severely wounded, empty space bonus: 8/8)46;j^;^..####.......###.............#### andrew the Zephyrmancer .## #........................... Deep Elf of Vehumet *..... 46;jO=######........................... Health: 54/54 ======================== ##............................... Magic: 6/18========---------------- ....#####........................ AC: 10Str: 5 .#### #........................ EV: 15Int: 28 .# ##........................ SH: 0Dex: 15 .#### ##......................... XL:  9 Next: 21% Place: Dungeon:7 ....###.........@................ Noise: ===------  Time: 7623.4 (0.0) ................................. b) +0 long sword ....................*............ Cast: Shock ........................46;j=l[34m......... Zot (26262) ................................. ................................. Y   ice beast ................................. .............>................... ................................. _The ice beast is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (severely wounded, empty space bonus: 8/8)46;j.=.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ice beast (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the ice beast!!  You kill the ice beast!56;jS56;j7=64.4 (1Shock156;j56;jZ _Vehumet accepts your kill.56;jv456;jo556;jX656;j856;j?05956;jB@56;j@8==856;jA56;jDB756;jE56;jE56;jG56;j:HB656;jfI56;j)K56;jK9===556;j>M56;jN56;jOB456;jP56;jR56;jRB356;jUT56;j2V56;jVB256;jX56;jY56;jZ10/18===156;j[56;jl]56;j]B056;j_56;j`C4956;j%a56;j9656;jk===356;j56;j856;jB256;j56;jO56;jʚB156;jT56;j156;j7==056;j՟56;j`56;j͡C2956;j056;j56;jKB856;jR56;j56;jfB756;j56;jn _You start resting.Magic restored.56;j8(---56;j058.4 (34.0)56;js8===---9.4 (356 _56;j56;j66;jn66;jp66;j66;j66;j66;jB566;j466;j'66;jӷ66;j66;jB366;j66;j66;jJ66;jU==266;j66;j66;jg66;jB166;j_66;j 66;j66;j4B066;jB,66;j66;j-C1966;j66;j66;j(66;jB866;j66;j866;jV66;jB766;jF66;j66;j[66;jB666;j66;jO66;j466;jzB566;j66;j66;j66;j2B466;jj66;j66;jFX366;j66;j|66;j!66;jB266;jc66;j066;j66;jDB166;j66;j 66;j! 66;j B066;j 66;j66;jk66;jC0966;j66;j66;jP66;jB866;j66;jL66;j66;jB766;j66;j66;j66;jUB666;j 66;j!66;jD#66;j#B566;jh$66;j'66;j(66;j)B466;j)66;jC+66;jZ,66;j,B366;jf-66;j.66;jJ0X266;j166;j466;j566;j5B166;j666;j866;j966;j:B066;j:66;jO<66;j}=66;j=D19966;j>66;jk@66;jA66;jAB866;jB66;jF66;jG66;jIHB766;jI66;jnK66;jL66;j%MB666;jM66;jaP66;jPX566;jQ66;j V66;jV66;j4WB466;jiX66;j\Z66;j[66;jk\B366;j]66;j`66;jb66;jcB266;jcd66;jf66;jh66;jhB166;j7j66;j_l66;j ..........# #...... #..####...# ##.....# ##.# #...#### #.. ##....### #.##... #.... . ##. ..>.###. ##9466;j&k #  ## # ..#:# . ##...## #$.# ## ... # ##66;j>66;j[f5.4 (36066;j 66;j; _Found a stone staircase leading down.86;jn 86;jo 86;jp 86;j 86;jb i  You encounter a white imp.86;j   #..####...# ##   ##.# #...#.  . #.. ##....##......  .. #.##.......  ... #.....  .... ##..  86;j !..>.###.  .......#  5.  .#  ..Shock  #:#.   ##...##...  # #$.## # 5   white imp (asleep)   ... ..  . ##   .86;j ,0.0)86;j 6.4 (189 _86;jŸ :6;jKn *******5The zap hits the white imp but does no damage.:6;jR.5:6;j#.....:6;j7--==78:6;j:6;j\ _The white imp shouts, "Slither hence, thou flimsy guts-griping efter!":6;j ******* The zap hits the white imp!:6;jzR.5:6;jV..5....:6;jE6----87:6;j:6;jb _The white imp is severely wounded.;6;jM ******* The zap hits the white imp.;6;j ..5....  The white imp is almost dead.;6;j` ****The white imp gestures at you.;6;jd)....;6;je-=96;6;jl;6;joD _The puff of frost hits you but does no damage.;6;j< 6*******;6;j ..5....  The zap misses the white imp.;6;j$ ****The white imp gestures at you.;6;jU )....;6;jV 46----5-7005;6;jv] ;6;j_ 1 _The puff of frost hits you!<6;jd *******The zap hits the white imp but does no damage.<6;jn ..5....  The white imp is almost dead.<6;jRv ******The white imp gestures at you.<6;jK....@.<6;j4---14<6;j"<6;j^ S _The puff of frost misses you.<6;j y *******The zap hits the white imp.<6;jJ R.5<6;j8 V...5...<6;j7 ---23<6;jF! <6;jQ# ] _The white imp is almost dead.=6;jv .  The zap hits the white imp.  You kill the white imp!Vehumet accepts your kill.=6;j G*******=6;jJ$.......=6;j7-----3Shock2=6;j=6;jý4 _You feel your power returning.=6;j7 =6;j8 =6;j9 =6;j; =6;j`C 15==0=6;jD Y79=6;jE =6;jG =6;jH p8=8=6;jI =6;jK =6;j4L 6===7=6;jM =6;j~O =6;jP B6=6;jP =6;jS =6;jS p9=5=6;jT =6;jV =6;j2W 7==4=6;jX =6;jYZ X3=6;j[ =6;jg] =6;j@^ B2=6;j^ =6;ja n _You start resting.Magic restored.=6;jr ]50=.-=6;j /10.0)=6;j 8===-4.4 (111 _=6;j =6;j >6;j3>6;j2>6;j>6;j069>6;j>6;jp1=8>6;j=>6;jS>6;jU==7>6;jR>6;j>6;jB6>6;j>6;j>6;jp2=5>6;j>6;jX4>6;jw>6;j>6;jyB3>6;j>6;j&>6;jB2>6;j">6;j>6;j\p3=1>6;j*>6;j>6;j;B0>6;j->6;j>6;jOC59>6;j}>6;j;k _You start resting.HP restored.>6;j>6;j'-26.4 (12>6;j44=7.4 (138 _>6;j;;>6;j<>6;j%!  ##.# #...#  ... #.. ##....##  ... #...  ..# #.. ..# ## >6;jP(>.## #....... #.  .  .  #:# #.. ##...##... ## #$.## .   ...# ...  ..... ..   ..... .   .>6;j.>6;j,=k8.0)7>6;jC>6;jD>6;j  ... #.. ##....## .. #... .# #.. #.....# ## #....>.##  #....... # .  #:# ##.. ##...##...  ## #$.## ..  ...# ... ..... ..   ..... .   ...... .   ...#.. >6;j >6;jW' }96?6;jmR .. #...  .....# #..  #.....## ##  #....>.##  #.......  ###  ..   .....##  ##.. ##...##...  ## #$.## .. ?6;j ...# .. .....   ......   .......   ...... ...#. ?6;jH?6;ja305?6;j?6;jDd  You pick up a parchment of Momentum Strike and begin reading...?6;j;=1.4 (24?6;j?6;jH _You add the spell Momentum Strike to your library.@6;j=@6;j?9 Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes1% 3b - FoxfireConjuration/Fire5%1  c - Kiss of Death@6;jJ@Conjuration/Necromancy 5%1  d - ApportationTranslocation7%1  e - Momentum StrikeConjuration/Translocation 8%2  f - Ozocubu's ArmourIce21% 3  g - Spellspark Servitor Conjuration/Forgecraft 100% 7 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitC6;jC6;jC6;j ..... #.##.......... andrew the Zephyrmancer  .....# #............. Deep Elf of Vehumet *.....  #.....## ##............ Health: 54/54 ========================  C6;jS#....>.###............. Magic: 18/18 ========================  #..................... AC: 10Str: 5   ###..................... EV: 15Int: 28   ........................ SH: 0Dex: 15   ........................ XL:  9 Next: 26% Place: Dungeon:7  .....#@........#....... Noise: ---------  Time: 7731.4 (0.0)  ##.. ##...##........... b) +0 long sword  C6;j## #$.## ........... Cast: Shock  ...# ........... Zot (26154)  ..... ..........  ............  ....... ......  ...... ...#.  _You start resting. _Magic restored. _You start resting. _HP restored.  You pick up a parchment of Momentum Strike and begin reading... _You add the spell Momentum Strike to your library.C6;j? P  Okay, then.C6;jC6;jC6;j . _C6;j9  .....# #.... ## ##. #....>.###.. ..... ###. .... ..... .....## ##.. ##@..##.....  #$.## ...  ...# . .....  ....  ...... ......# ....... C6;j? C6;jCM l2.4 (13 _C6;jR C6;jS D6;j#.....## ###....>.###. #........###......... .....#..###.. ##...##.... ## #@.##  #......# #........ #.......... #............ ...##.D6;jC..####...D6;jD6;jM`32D6;jdD6;j7D6;j>e4.4 (21D6;j>D6;j? _You now have 156 gold pieces (gained 12).E6;j-E6;jE6;jVE6;jE6;jE6;j`049E6;j*E6;jE6;jE6;jB8E6;jE6;j9E6;jE6;jfB7E6;j2E6;jE6;jE6;j.B6E6;jE6;jE6;jX5E6;j'E6;jE6;jE6;jZB4E6;j E6;jE6;jE6;j/B3E6;jE6;j3E6;jX2E6;jp E6;jh E6;jF E6;j B1E6;j~E6;jE6;jE6;jX0E6;jE6;jE6;jTC39E6;jE6;jE6;j.E6;jmB8E6;jE6;j^E6;jdE6;jB7E6;jQE6;jE6;jE6;jB6E6;jE6;jE6;j|E6;jB5E6;j!E6;j!E6;j"E6;j"B4E6;j5#E6;jz$E6;j%E6;j&B3E6;j=&E6;j'E6;j(E6;j)B2E6;j)E6;j#+E6;j`,E6;j,B1E6;jh-E6;jD/E6;j0E6;j0E6;j1:0E6;j1E6;j3E6;j4E6;j5C29E6;j5E6;j7E6;j8E6;j;9B8E6;j:E6;j;E6;j==X7E6;j >E6;j*@E6;jCAE6;jAB6E6;jABE6;jCE6;jGEE6;jAFX5E6;j9GE6;jHE6;jgHB4E6;jHE6;j@KE6;jOMn3E6;jNE6;jOE6;j'PB2E6;jPE6;jQE6;jRE6;j.......F6;jy7--=2.4 (1.0)3F6;jF6;jJ6 _The sleepcap is lightly damaged.G6;j ******The zap hits the sleepcap.G6;j!A7f.G6;jG8......G6;jI6---32G6;jOG6;jQ6 _The sleepcap is lightly damaged.H6;jf ***** *The zap hits the sleepcap!H6;j+7f.H6;j5......-41H6;j#H6;j$` _The sleepcap is heavily damaged.I6;jT  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I6;j................# ##.. andrew the Zephyrmancer ...........###..# #.. Deep Elf of Vehumet *..... ...........# ##.## . #... Health: 54/54 ======================== ..........## #.<# ##.. #...  Magic: 12/18 ================-------- ..........#####..###.... ....  AC: 10Str: 5 ....................... ...  EV: 15Int: 28 .......#..#.........# #...  SH: 0Dex: 15 ....###..#####....### ##..#  XL:  9 Next: 26% Place: Dungeon:7 .....#..#####...@.# #..# Noise: =-------- 6;jW49m Time: 7814.4 (0.0) .........##.....#..# ##... b) +0 long sword .............#####..# #.... Cast: Shock ...........### .*** #...## Zot (26071) ...........# #. *f*.# ....#. .......###.# #. ***.# #.. f   sleepcap .......#...###. .... .....# ..............# ...# #...# #...######.... #... _The sleepcap is heavily damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, empty space bonus: 8/8)I6;j [................###.. andrew the Zephyrmancer ...........###..##.. Deep Elf of Vehumet *..... ...........# ##.## . #... Health: 54/54 ======================== ..........## #.<# ##.. #... Magic: 12/18 ================-------- ..........#####..###.... ....AC: 10Str: 5 ....................... ...EV: 15Int: 28 I6;j .......#..#.........##...SH: 0Dex: 15 ....###..#####....#####..# XL:  9 Next: 26% Place: Dungeon:7 .....#..#####...@.##..# Noise: =--------  Time: 7814.4 (0.0) .........##.....#..###... b) +0 long sword .............#####..##.... Cast: Shock ...........### .... #...## Zot (26071) ...........# #. .*..# ....#. .......###.# #. ....##.. f   sleepcap .......#...###.6;j 39;49m .... .....# ..............# ...# #...# #...######....#... _The sleepcap is heavily damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, empty space bonus: 8/8)I6;j f.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap (heavily damaged, empty space bonus: 8/8)  The open air twists around violently and strikes the sleepcap!I6;j 9 I6;j# n==5.4 (10I6;j I6;jE a _The sleepcap is almost destroyed.J6;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J6;j|................# ##.. andrew the Zephyrmancer ...........###..# #.. Deep Elf of Vehumet *..... ...........# ##.## . #... Health: 54/54 ======================== ..........## #.<# ##.. #...  Magic: 8/18==========-------------- ..........#####..###.... ....  AC: 10Str: 5 J6;j....................... ...  EV: 15Int: 28 .......#..#.........# #...  SH: 0Dex: 15 ....###..#####....### ##..#  XL:  9 Next: 26% Place: Dungeon:7 .....#..#####...@.# #..# Noise: ===------  Time: 7815.4 (0.0) .........##.....#..# ##... b) +0 long sword .............#####**# #.... Cast: Shock J6;jO...........### *f*. #...## Zot (26070) ...........# #. **..# ....#. .......###.# #. ....# #.. f   sleepcap .......#...###. .... .....# ..............# ...# #...# J6;j/#...######.... #... _The sleepcap is almost destroyed.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (almost destroyed, empty space bonus: 6/8)J6;j................###.. andrew the Zephyrmancer ...........###..##.. Deep Elf of Vehumet *..... ...........# ##.## . #... Health: 54/54 ======================== ..........## #.<# ##.. #... Magic: 8/18==========-------------- ..........#####..###.... ....AC: 10Str: 5 ....................... ...EV: 15Int: 28 .......#..#.........##...SH: 0Dex: 15 ....###..#####....###J6;j##..# XL:  9 Next: 26% Place: Dungeon:7 .....#..#####...@.##..# Noise: ===------  Time: 7815.4 (0.0) .........##.....#..###... b) +0 long sword .............#####..##.... Cast: Shock ...........### .*.. #...## Zot (26070) ...........# #. ....# ....#. .......###.# #. ....##.. f   sleepcap .......#...###. .... .....# ..............# ...# #...# #...######....#... J6;j_The sleepcap is almost destroyed.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (almost destroyed, empty space bonus: 6/8)J6;j .  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap (almost destroyed, empty space bonus: 6/8)  The open air twists around violently and strikes the sleepcap.  You destroy the sleepcap!  Vehumet accepts your kill.J6;j )J6;ju 9==86.4 (1Shock69J6;j J6;j 4 _You feel your power returning.K6;jLK6;jJK6;jK6;jFK6;j810/18===76K6;jRK6;jB5K6;jK6;jK6;j1==4K6;jK6;jK6;j,3K6;j9K6;jK6;jNK6;jB2K6;jrK6;jK6;j.V2===K6;jm:1K6;j2K6;jK6;jB0K6;jK6;jK6;jX C59K6;j K6;j7 K6;j 3===8K6;j K6;j X7K6;j) K6;j K6;j"B6K6;jWK6;jK6;jg4==5K6;jK6;j?K6;jB4K6;jK6;jpK6;jB3K6;jK6;jK6;j5===2K6;jaK6;jK6;jzB1K6;jK6;j(K6;j`B0K6;jK6;j)K6;j6===49K6;j:K6;j^K6;jB8K6;jK6;j>K6;j}B7K6;jK6;j~K6;j7==6K6;j.K6;j K6;jGB5K6;jK6;j@K6;j{B4K6;j% K6;jc K6;j B3K6;j !K6;j"n _You start resting.Magic restored.K6;j-b...#....#####..#####...---..##....... ..... .....K6;j:042.4 (26.0)K6;jG?8===---3.4 (272 _K6;jOBK6;jaCL6;jjL6;jBmZ Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes1% 3b - FoxfireConjuration/Fire5%1  c - Kiss of DeathConjuration/Necromancy 5%L6;jmy1  d - ApportationTranslocation7%1  e - Momentum StrikeConjuration/Translocation 8%2  f - Ozocubu's ArmourIce21% 3  g - Spellspark Servitor Conjuration/Forgecraft 100% 7 5 spell levels left L6;jUn][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitM6;j................###.. andrew the Zephyrmancer ...........###..##.. Deep Elf of Vehumet *..... ...........# ##.## . #... Health: 54/54 ======================== ..........## #.<# ##.. #... Magic: 18/18 ======================== ..........#####..###.... ....AC: 10Str: 5 ....................... ...EV: 15Int: 28 .......#..#.........##...SH: 0Dex: 15 ....###..#####....#####..# XL:  9 Next: 28% Place: Dungeon:7 .....#..#####...@.##..# Noise: ---------  Time: 7843.4 (0.0) M6;j3.........##.....#..###... b) +0 long sword .............#####..##.... Cast: Shock ...........### .... #...## Zot (26042) ...........# #. ....# ....#. .......###.# #. ....##.. .......#...###. .... .....# ..............# ...# #...# #...######....#...The open air twists around violently and strikes the sleepcap.  You destroy the sleepcap!Vehumet accepts your kill. _You feel your power returning. _You start resting. _Magic restored.M6;jM6;jMemorise Confusing Touch, consuming 3 spell levels and leaving 2? M6;jRIY - Yes  N - NoN6;jLJN6;jM................###.. andrew the Zephyrmancer ...........###..##.. Deep Elf of Vehumet *..... ...........# ##.## . #... Health: 54/54 ======================== N6;j;..........## #.<# ##.. #... Magic: 18/18 ======================== ..........#####..###.... ....AC: 10Str: 5 ....................... ...EV: 15Int: 28 .......#..#.........##...SH: 0Dex: 15 ....###..#####....#####..# XL:  9 Next: 28% Place: Dungeon:7 .....#..#####...@.##..# Noise: ---------  Time: 7843.4 (0.0) N6;j O.........##.....#..###... b) +0 long sword .............#####..##.... Cast: Shock ...........### .... #...## Zot (26042) ...........# #. ....# ....#. .......###.# #. ....##.. .......#...###. .... .....# ..............# ...# #...# #...######....#...N6;jo=The open air twists around violently and strikes the sleepcap.  You destroy the sleepcap!Vehumet accepts your kill. _You feel your power returning. _You start resting. _Magic restored.N6;je4.4 (11N6;jըN6;jN6;jɸe5.4 (20N6;jN6;jN6;jf6.4 (339N6;jN6;jN6;jce7.4 (48N6;jNN6;j _You start memorising the spell. You continue memorising. x3N6;jN6;jPN6;j(c _You finish memorising. Spell assigned to 'g'.N6;jN6;js Your spells (describe)TypeN6;jFailure Level a - ShockConjuration/Air1%1  b - Static DischargeConjuration/Air1%2  c - SwiftnessAir1%N6;jY3  d + AirstrikeAir1% 4 e - Poisonous VapoursAlchemy/AirN6;jU1%1  f - JinxbiteHexes1%2  g - Confusing TouchN6;jHexes1%3 Select a spell to describe [?] help [!]/[I] toggle spell headersP6;jwPower Damage Range Noise 100% 1d9 7 Almost silent78% 3-7/arc 1 Quiet60%N/AP6;jNN/A Quiet30%2d(5-21) 7 A bit loud100% 1d43 Almost silent80% 2d3N/A Quiet40% N/AN/A QuietQ6;jL 5TypeFailure LevelConjuration/Air 1% 1Conjuration/Air 1% 2Air  1% 3Air1% 4 Q6;jK Alchemy/Air  1% 1Hexes  1% 2Hexes  1% 3Q6;jLQ6;jCQ6;ju................###.. andrew the Zephyrmancer ...........###..##.. Deep Elf of Vehumet *..... ...........# ##.## . #... Health: 54/54 ======================== ..........## #.<# ##.. #... Magic: 18/18 ======================== ..........#####..###.... ....AC: 10Str: 5 Q6;j....................... ...EV: 15Int: 28 .......#..#.........##...SH: 0Dex: 15 ....###..#####....#####..# XL:  9 Next: 28% Place: Dungeon:7 .....#..#####...@.##..# Noise: ---------  Time: 7847.4 (0.0) .........##.....#..###... b) +0 long sword .............#####..##.... Cast: Shock ...........### .... #...## Zot (26038) Q6;j7...........# #. ....# ....#. .......###.# #. ....##.. .......#...###. .... .....# ..............# ...# #...# #...######....#...Vehumet accepts your kill. _You feel your power returning. _You start resting. _Magic restored. _You start memorising the spell. You continue memorising. x3 Q6;j'N_You finish memorising. Spell assigned to 'g'.Q6;jQ6;jzQ6;jQ6;j;R6;jR6;j۟R6;jR6;j/R6;jR6;j7 _6R6;jWR6;jR6;jB5R6;jR6;jR6;jR6;j:4R6;jR6;jиR6;jhR6;jͺB3R6;jR6;jR6;jR6;j6B2R6;jR6;jR6;jR6;j'B1R6;jR6;jR6;jyR6;jB0R6;j7R6;jR6;j,R6;jC29R6;jAR6;jR6;jRX8R6;jR6;jyR6;jR6;jB7R6;jyR6;jR6;jR6;jB6R6;jR6;jR6;jR6;jiB5R6;jR6;j*R6;jR6;jB4R6;j6R6;jR6;j,R6;jB3R6;jR6;j7R6;jNR6;jB2R6;jR6;jkR6;jR6;jB1R6;jR6;jR6;jsR6;jB0R6;jR6;jTR6;jY19R6;jyR6;jR6;jR6;jBB8R6;jR6;j R6;j. R6;j B7R6;jZ R6;jeR6;jR6;j5B6R6;jR6;jR6;jR6;j<B5R6;jR6;jpR6;jR6;j|P4R6;j%R6;jAR6;jB3R6;j+R6;jR6;jqR6;jB2R6;jzR6;j!R6;j "R6;j"B1R6;j"R6;j$R6;jd%R6;j%B0R6;jO&R6;j'R6;j(R6;jJ)C09R6;j)R6;j-R6;j-R6;j#.B8R6;j.R6;j0R6;jh1R6;j1B7R6;j2R6;j5R6;j6R6;j7B6R6;j8R6;j}9R6;j:R6;jg;B5R6;j;R6;jAR6;jBR6;jC:4R6;jCR6;jER6;jFR6;jGB3R6;jGR6;j#IR6;j8JR6;jJB2R6;jQKR6;jLR6;jNR6;jpNB1R6;j/OR6;jQR6;jERR6;jRB0R6;jSR6;jXUR6;jVR6;jX[5999R6;j1YR6;joZR6;j [:8R6;jn[R6;j^R6;j\`R6;j`B7R6;jEaR6;jcR6;jcR6;jSdB6R6;jIeR6;jfR6;jgR6;jgB5R6;jiR6;jEjR6;j'kR6;jkB4R6;jlR6;jnR6;joR6;jpB3R6;jpR6;j,rR6;jv210R6;j6R6;j؀Y89R6;jR6;jlR6;jAR6;jB8R6;jR6;jR6;jԇR6;jBB7R6;jR6;j R6;jR6;jgB6R6;jR6;jR6;jR6;jX5R6;jlR6;j?R6;jB4R6;jR6;jR6;jMR6;jB3R6;jR6;jeR6;jhR6;jB2R6;jVR6;jR6;jGR6;jB1R6;jR6;jGR6;j$X0R6;jR6;jrR6;jR6;jC79R6;jR6;jګR6;jR6;j^B8R6;jmR6;jR6;jR6;j|B7R6;j߱R6;jR6;jR6;jB6R6;jR6;jyR6;j_R6;j׸B5R6;jtR6;jR6;j4R6;jB4R6;jPR6;jR6;j8R6;jB3R6;jKR6;jR6;jR6;jEB2R6;jR6;jR6;jGR6;jB1R6;jvR6;jR6;jR6;jB0R6;jR6;j_R6;jR6;jLC69R6;jR6;jFR6;j6R6;jB8R6;jR6;jR6;jR6;jB7R6;jQR6;jR6;jR6;jAX6R6;jyR6;j R6;jB5R6;jGR6;jR6;jAR6;j:4R6;jR6;jR6;jX3R6;jR6;j21R6;j,R6;j>X0R6;jR6;jfY59R6;j"R6;jR6;jR6;jEB8R6;jR6;jkR6;jR6;j<B7R6;jR6;j R6;j!R6;j!B6R6;j"R6;jd'R6;jB(R6;j(B5R6;j)R6;j*-R6;jA.R6;j.B4R6;jx/R6;jT3R6;j 5R6;j5B3R6;j,6R6;j9R6;jb;X2R6;j<R6;ju?R6;j@R6;jaGR6;jLH:1R6;jHR6;j@LR6;jMR6;jONB0R6;j)OR6;j@RR6;jSR6;jXTC49R6;j>UR6;j]R6;j<_R6;j_B8R6;jR6;j'R6;j)R6;jF*B2R6;j*R6;j3R6;j4X1R6;j5R6;j:R6;j;R6;j<B0R6;jt=R6;jDR6;j"FY79R6;jFR6;jgMR6;jQNR6;jNB8R6;jOR6;jVR6;j(XX7R6;jTYR6;jY`R6;jxX6R6;jzR6;jR6;jaR6;jB5R6;jFR6;j R6;jR6;jB4R6;jR6;j%R6;j{R6;j9B3R6;jߘR6;j}R6;jR6;jݟB2R6;jlR6;jCR6;jX1R6;jR6;jR6;jѭX0R6;jR6;j̲R6;jRR6;jϴC69R6;jR6;jyR6;jλX8R6;jR6;jY76R6;jkR6;jX5R6;j+ R6;j R6;jO R6;j B4R6;jx R6;j R6;j< R6;j B3R6;j R6;j R6;j R6;j B2R6;j R6;j R6;jy R6;j_ X1R6;j R6;j R6;j5 B0R6;j R6;j R6;j! R6;j{" C59R6;j*# R6;j% R6;j' R6;j' B8R6;jt( R6;j+ R6;jP- X7R6;j. R6;j0 R6;j02 X6R6;j3 R6;j5 R6;j6 R6;j7 B5R6;j8 R6;j: R6;jj< R6;j< B4R6;j= R6;j]@ R6;jA R6;jPB B3R6;jC R6;jD R6;jaF R6;jF B2R6;jG R6;jI R6;jJ R6;j]K B1R6;jbP 0R6;j,Q R6;jR R6;jS R6;j T C49R6;jrU R6;j&V R6;jdW R6;jW B8R6;jXX R6;jY R6;jY R6;jCZ B7R6;jZ R6;jJ[ R6;j[ R6;jR\ B6R6;j\ R6;jM^ R6;j4_ R6;j_ X5R6;j#a R6;ja R6;ja B4R6;j[b R6;j7 <    ### ###   #######.## #.### ###   #.##..@#.#####...####8041.4 (194.0)   ####.#######.#........##.#   ###..#.##### ##.###..####..#   #..........###..###..## ###.   ##.....................## R6;j'   ##.......................####.    #.........................##..    #...............##†.   ##.........................#..# R6;j R6;j@ R6;j. E _Done exploring.S6;jb S6;jf Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (7/15)Zot: 25844 Temple (1/1) D:5Zot: 5980  Sewer (visited) The Realm of Zot is guarded by orbs of winter. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosS6;jQg 'Elyvilon FedhasGozag ($142)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:1 * D:5 ! Annotations: (press ! to add a new annotation) D:2 Sigmund D:4 exclusions: ogre and ribbon wormU6;jLU6;j X  andrew the Zephyrmancer  Deep Elf of Vehumet *.....  Health: 54/54 ========================  Magic: 18/18 ========================  AC: 10Str: 5  EV: 15Int: 28  ### ###SH: 0Dex: 15  U6;jY#######.## #.### ### XL:  9 Next: 28% Place: Dungeon:7  #.##..@#.#####...####.# Noise: ---------  Time: 8041.4 (0.0)   ####.#######.#........##.# b) +0 long sword   ###..#.##### ##.###..####..# Cast: Shock   #..........###..###..## ###. Zot (25844)   ##.....................## #.   ##.......................####.    #.........................##..    #.........................##†.   ##.........................#..#  _You start resting. _Magic restored. _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to U6;jxZn'g'. _There is a stone staircase leading down here. _Done exploring.U6;jy[U6;j_U6;j`V6;j#|V6;j}Where to? (Tab - D:7 @ (x,y), ? - help)  D - Dungeon  T - Temple V6;j{PV6;j+m[?25h[?0c  andrew the Zephyrmancer  Deep Elf of Vehumet *.....  Health: 54/54 ========================  Magic: 18/18 ========================  AC: 10Str: 5  EV: 15Int: 28  ### ###SH: 0V6;jnDex: 15  #######.## #.### ### XL:  9 Next: 28% Place: Dungeon:7  #.##..@#.#####...####.# Noise: ---------  Time: 8041.4 (0.0)   ####.#######.#........##.# b) +0 long sword   ###..#.##### ##.###..####..# Cast: Shock   #..........###..###..## ###. Zot (25844)   ##.....................## #.   ##.......................####.    #.........................##..    #.........................##†.   ##.........................#..#  _Magic restored. _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assignV6;j=qed to 'g'. _There is a stone staircase leading down here. _Done exploring.  What level of the Dungeon? (default 7, ? - help) V6;j, [?25l[?1cV6;jP 2V6;jjQ 3V6;jn V6;jo V6;jw j3 _V6;ju V6;j n2V6;j V6;j V6;j B1V6;j V6;j2 V6;je V6;j B0V6;j@ V6;j V6;j V6;j C39V6;j V6;j V6;j] V6;j B8V6;j V6;j V6;j V6;je B7V6;j V6;jv V6;j V6;j B6V6;j? V6;jC V6;j V6;jf B5V6;jl V6;jR V6;j V6;j{ B4V6;j; V6;j" V6;jI$ V6;j$ B3V6;j% V6;j 5 V6;j6 V6;j7 B2V6;j8 V6;j1G V6;jdH V6;jH B1V6;jI V6;jHW V6;jX V6;jY B0V6;jZ V6;j5m 29V6;j!{ V6;jE| X8V6;j} V6;j _You start memorising the spell. You continue memorising. x3 _V6;j You finish memorising. Spell assigned to 'g' _There is a stone staircase leading down here. _Done exploring.  You see here an iguana skeleton.V6;jC V6;jG I7 _V6;j% V6;j V6;j V6;j B6V6;j- V6;j V6;j V6;jV B5V6;j V6;j V6;j V6;je ,4V6;j V6;jW V6;jn V6;j} V6;j B3V6;j V6;j V6;jL V6;j B2V6;j V6;j V6;jE V6;j B1V6;j V6;jw V6;j8 B0V6;j V6;jc V6;jV6;jE V6;j C19V6;j V6;jV6;jhV6;jB8V6;j9V6;j:!V6;j"B7V6;j#,V6;j'V6;jG(V6;j(B6V6;j4)V6;j,V6;j-V6;j-B5V6;jc.V6;jQ2V6;j3V6;je4B4V6;j'5V6;j(:V6;j;V6;j[<B3V6;j=V6;jcGV6;j IV6;jI,2V6;jIV6;jJV6;jSV6;jWX1V6;jUgV6;jInV6;jpV6;j!qB0V6;jqV6;j}xV6;jzV6;j{C09V6;j|V6;jȂV6;jV6;jB8V6;j V6;jV6;jV6;j'B7V6;j̕V6;jV6;jV6;jeB6V6;jݛV6;j V6;jעX5V6;jV6;j V6;jV6;jB4V6;jV6;juV6;jV6;j-B3V6;jV6;jcV6;j$V6;jB2V6;jV6;jּV6;j۽V6;jVB1V6;jxV6;j7V6;jB0V6;jV6;jqV6;jV6;jZ799V6;jV6;jV6;jV6;jB8V6;jeV6;j"V6;jX7V6;j6V6;jzV6;jV6;jB6V6;jV6;jV6;j`V6;jB5V6;jV6;jV6;j/X4V6;j4V6;jV6;jV6;jB3V6;j+V6;jV6;jV6;jB2V6;j(V6;jV6;jV6;jxB1V6;jV6;j`,V6;jPB0V6;jV6;jV6;jeY89V6;j_V6;jV6;jB8V6;jV6;jV6;j&W  There is a stone staircase leading up here.V6;jRV6;jV6;jI7 _V6;joW6;j%6W6;jmW6;jB5W6;j\W6;jp!! _You climb upwards.W6;j.R  There is a stone staircase leading down here.W6;jD/W6;j/I4 _W6;j1W6;j3W6;jN4W6;j4B3W6;j5W6;jk8W  There is a stone staircase leading up here.W6;jH9W6;j;W6;j;I2 _W6;j =W6;jF%5W6;jIX1W6;jJW6;jwL! _You climb upwards.W6;j$^R  There is a stone staircase leading down here.W6;ja`W6;jaI0 _W6;jbW6;jrjW6;jkW6;j(lC79W6;jmW6;jhtW6;jvW6;j5wB8W6;j2xW6;jKW6;jW6;j]B7W6;jW6;j|W6;jW6;j#B6W6;jюW6;jW6;j+W6;jȘB5W6;j)W6;jW6;jW6;jB4W6;joW6;jW6;jW6;j8B3W6;juW6;jW6;jW6;jB2W6;jtW6;jPW6;jYW6;jB1W6;jW6;j:You climb upwards. _There is a stone staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here.  n open doorW6;jW6;jI0 _W6;jsW6;jrW6;jW6;jC69W6;jW6;jW6;j7W6;jB8W6;jzW6;jW6;jW6;jB7W6;juW6;j=@  There is an open door here.W6;jW6;jEI6 _W6;jW6;j7"54  There is an open door here.3 _21W6;j''W6;j'X0W6;jS)W6;j,7 _You open the door.W6;j.W6;j.C59W6;j_/W6;j3@  There is an open door here.W6;j4W6;j5I8 _W6;j6W6;j!9W6;j:W6;j;;B7W6;j;W6;j0>W6;jn?W6;j?B6W6;j@W6;jBW6;jCW6;jLDB5W6;jDW6;jFW6;jGW6;jrHB4W6;jHW6;jvJW6;jGKW6;jKB3W6;j=LW6;jcNW6;j[OW6;jPX2W6;jBRW6;jOSW6;jSB1W6;j&TW6;jUW6;jVW6;j>>^(Press ? for help)#.# ###########.###########.#.# #..........#.#.######################.# #.......................#.##############.#.#.....................##.# #.......#....#####......#.#..........###.#.#####################.#\6;juf#.# #.......#....# #.####.#..............#.#.####..........# #.##.# #.......#....# #.# #.###.########.#.#.#......########.# #.###.#######.......#.#### #.# #.# #.##.#.#.###############.# #.##........#.......#.##.#\6;jFg #.# #.##.#.#†..............#.# #.#########.##.######.########.# #.# #.##.#.#.#############.#.# #.##.##.................# #.# #.##.#.### ###### #.#.#  #.##.######...........######.# #.##.#.# #....# #.#.\6;j h*...# #.##.#.......................# #.##.#.# #....######.#.##.# #.##.#....................#### #.##.#.# #..@.........## # #.##.##...#...............# ####'########...# #....?....... #.##.#.........)..........# #...........##### #.K......{...########.#\6;jhe#.#....#............<..# #......)....##............+........##.#....#.#########.....# #...........##..$.........###########.#.####.#\6;j)iC#.....# #...........##.......... ########.#.# #.######## #...........##....###### #..........####.#\6;jTj#...........##....###.#####........##...........# #.# ############################...........##.# #....................†.†...†.....^.....##.# #.######################################\6;j...#.# #..........#.#.........................#..#.#.............................#....#####......#.#..........###.#..........#....# #.####.#..............#.#.####...................#....# #.# #.###..#.#.#................#..# #.# #..#.#...........#.......#..# #.# #.\6;jk.#.#†..............#...##...# #.# #..#.#..#...##.................# #.# #..#..#...............# #..#....#....# #..#.......................# #..#....#.##.# #..#......................#............##...#....................?.........#.........)..........# #.................{.....#....#............<..# #......)..............+.........#....#......# #.....................#.####......# #....................#.# #............\6;jbi............####...............#####................................# #....................†.†...†.....^......# #.]6;j=<]6;jGV.........#.#.####..........#andrew the Zephyrmancer ######.#.#.#......########.#Deep Elf of Vehumet *.....#.#.#.###############.#Health: 54/54 ========================#.#.#†..............#.#Magic: 18/18 ========================#.#.#.#############.#.#AC: 10Str: 5#.#.### ###### #.#.#EV: 15Int: 28#.#.# #....# #.#....#SH: 0Dex: 15#.#.# #....######.#.##.#XL:  9 Next: 28% Place: Dungeon:2]6;j'H#.#.# #..@.........## #Noise: ====-----  Time: 8170.9 (0.0) ######...# #....?.......b) +0 long sword .....##### #.K......{...####### Cast: Shock )....##............+...... Zot (25714) .....##..$.........####### .....##..........K   kobold (missile) .....##....###### .....##....# .....#Sigmund gestures wildly while chanting.Sigmund flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Found a scroll of identify and 4 gold pieces.  There is a stone staircase leading down here. ]6;jLJO_A kobold is nearby!]6;jK]6;j5S]6;j2T]6;jD#######.#.#.#......########.# #.#.#.#######.# #.#.#†..............#.# #.#.#.#############.#.# #.#.### ###### #.#.# #.#.# #....# #.#....# #.#.# #....######.#.##.# #.#.# #..>.........## # #######...# #.@..?. ......##### #.K......{...###### .)....# #......+..... ......# #..$.######.# #...# #....######.# #....#.# ###### ......#]6;j..........#.#.####......... ######.......##############†..............############## ######  #.#.....######.#.##. #.#>..## # #######......?....... .....##### #.K]6;j-5{...###### .).+.....$..######......#####....######]6;jK:K.]6;j$****** _Deactivating autopickup; reactivate with Ctrl-A.Found a scroll of identify and 4 gold pieces.  There is a stone staircase leading down here. _A kobold is nearby! kobold hits you with a +0 dagger. You slip backwards!  A magic dart appears from out of thin air!^6;jkG>.?...^6;j247----=---1.9 (13^6;jD _The magic dart hits you.^6;j7{.^6;j^6;j 8=------3.3 (1.42^6;jK^6;jIy _You barely miss the kobold. The kobold hits you but does no damage.^6;j6  ################# ..........#.#.####......... ######.......##############†..............############## ######  #.#.....######.#.##. #.#^6;j7 .>.........## # #######...K..?..{.... .....########### .).+.....$..###### ......#####....You hit the kobold.  The kobold is severely wounded.^6;j9 .^6;j/B 8 K^6;jB W.  The kobold hits you with a +0 dagger. You slip backwards!^6;jD 5-4.70^6;jJ ^6;jL = _The kobold hits you but does no damage._6;jci  You closely miss the kobold._6;jdv  The kobold is severely wounded._6;jl_6;jn6-6.109_6;j7v_6;jwL _The kobold misses you._6;jJ )You hit the kobold.  You kill the kobold!_6;jK _6;jS )_6;j\ }7.5Shock8_6;jwc _6;jMe Z _Vehumet accepts your kill.c6;jg c6;j! Put on or remove which piece of jewellery? Jewellery (go to first with "=)  g - a ring of protection from fire (worn) c6;j!  j - a ring of poison resistance (worn)k - a ring of see invisible[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip d6;jBd6;jd6;j........###.#.################### andrew the Zephyrmancer ..........#.#.####..........#Deep Elf of Vehumet *..... #######.#.#.#......########.#Health: 46/54 ====================----#.#.#.###############.#Magic: 18/18 ========================#.#.#†..............#.#AC: 10Str: 5#.#.#.#############.#.#EV: 15Int: 28#.#.### ###### #.#.#SH: 0Dex: 15#.#.# #....# #.#....# XL:  9 Next: 28% Place: Dungeon:2#.#.# #.@..######.#.##.# Noise: =--------  Time: 8177.5 (0.0)#.#.# #.)>.........## # b) +0 long sword #######...# #....?.......Cad6;jst: Shock ......##### #............###### Zot (25708) .)....##............+..... ......##..$.........###### d6;j......##.......... ......##....###### ......##....#d6;jIYou closely miss the kobold.The kobold is severely wounded. _The kobold misses you.You hit the kobold.  You kill the kobold! _Vehumet accepts your kill.d6;j4   To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or g - a ring of protection from fire; > or j - a ring of poison resistancee6;j j @@   Sigmund (polearm, invisible)You remove your ring of poison resistance.  Reactivating autopickup.k - a ring of see invisible (worn)e6;jn t8.5 (1Shock7e6;jl e6;j T _Sigmund completely misses you.g6;jj`.###.#..#.#.####.##.#.#.#......#.# # #.#.#.#.# # #.#.#†.#.# # #.#.#.#.#.# # #.#.### ###### #.#.# # #.#.# #....# #.#....# # #.#.# #@..@######.#.##.# # #.#.# #.)>.## ##...# #....?..##### #. .g6;j.)....# #.+.# #..$..# #...# #....## .# #....#g6;j1@.g6;j5g6;j=p7-96g6;j0g6;jh6;j3 G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h6;ju Z.........###.#.################## andrew the Zephyrmancer ...........#.#.####..........#  Deep Elf of Vehumet *..... ########.#.#.#......########.#  Health: 47/54 ====================---- # #.#.#.###############.#  Magic: 14/18 ==================------ # #.#.#†..............#.#  AC: 10Str: 5 # #.#.#.#############.#.#  EV: 15Int: 28 # #.#.### ###### #.#.#  SH: 0Dex: 15 # #.#.# #.***# #.#....# XL:  9 Next: 28% Place: Dungeon:2 # #.#.# #@*@*######.#.##.# Noise: ---------  Time: 8179.5 (0.0) # #.#.# #.***........## # b) +0 long sword h6;jw Y########...# #....?.......  Cast: Shock .......##### #............##### Zot (25706) ..)....# #............+.... .......# #..$.........##### @   Sigmund (polearm, invisible) .......# #.......... .......# #....###### .......# #....# Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (slightly transparent,empty space bonus: 8/8)i6;j.........###.#.################## andrew the Zephyrmancer ...........#.#.####..........#Deep Elf of Vehumet *..... ########.#.#.#......########.#Health: 47/54 ====================---- ##.#.#.###############.#Magic: 14/18 ==================------ ##.#.#†..............#.#AC: 10Str: 5 ##.#.#.#############.#.#i6;jEV: 15Int: 28 ##.#.### ###### #.#.#SH: 0Dex: 15 ##.#.# #....# #.#....# XL:  9 Next: 28% Place: Dungeon:2 ##.#.# #@.*.######.#.##.# Noise: ---------  Time: 8179.5 (0.0) ##.#.# #.)>.........## # b) +0 long sword ########...# #....?.......Cast: Shock .......##### #............##### Zot (25706) ..)....##............+.... .......##..$.........##### @   Sigmund (polearm, invisible) .......##.......... .......##6;jĨm....###### .......##....#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (slightly transparent,empty space bonus: 8/8)i6;j@ Aim  Press: ? - help, Dir - move target: Sigmund, wielding a +0 scythe and wearing a +0 robe (slightly transparent,empty space bonus: 8/8)  The open air twists around violently and strikes Sigmund!!  Sigmund is almost dead.i6;j *Sigmund gestures at you while chanting.i6;j9&.i6;j-:x5===80.5 (15i6;jrAi6;j?C= _The puff of flame hits you. You resist.i6;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j6;jm .........###.#.################## andrew the Zephyrmancer ...........#.#.####..........#  Deep Elf of Vehumet *..... ########.#.#.#......########.#  Health: 45/54 ====================---- # #.#.#.###############.#  Magic: 10/18 =============----------- # #.#.#†..............#.#  AC: 10j6;j+ lStr: 5 # #.#.#.#############.#.#  EV: 15Int: 28 # #.#.### ###### #.#.#  SH: 0Dex: 15 # #.#.# #.***# #.#....# XL:  9 Next: 28% Place: Dungeon:2 # #.#.# #@*@*######.#.##.# Noise: ===------  Time: 8180.5 (0.0) # #.#.# #.***........## # b) +0 long sword j6;j |########...# #....?.......  Cast: Shock .......##### #............##### Zot (25705) ..)....# #............+.... .......# #..$.........##### @   Sigmund (polearm, invisible) .......# #.......... .......# #....###### j6;j8 .......# #....# Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, slightlyj6;j+transparent, empty space bonus: 8/8)j6;j.........###.#.################## andrew the Zephyrmancer ...........#.#.####..........#Deep Elf of Vehumet *..... ########.#.#.#......########.#Health: 45/54 ====================---- ##.#.#.###############.#Magic: 10/18 =============----------- ##.#.#†..............#.#AC: 10Str: 5 ##.#.#.#############.#.#EV: 15Int: 28 ##.#.### ###### #.#.#SH: 0Dex: 15 ##.#.# #....# #.#....# XL:  9 Next: 28% Place: Dungeon:2 ##.#.# #@.*.######.#.##.# Noise: ===------  Time: 8180.5 (0.0) ##.#.# #.)>.........## # b) +0 long sword ########...# #6;jD0m....?.......Cast: Shock .......##### #............##### Zot (25705) ..)....##............+.... .......##..$.........##### @   Sigmund (polearm, invisible) .......##.......... .......##....###### .......##....#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, slightlytransparent, empty space bonus: 8/8)j6;j)Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, slightlytransparent, empty space bonus: 8/8)  The open air twists around violently and strikes Sigmund!!  You kill Sigmund!  Vehumet accepts your kill.j6;j j6;j\  j6;j  j6;jN 1j6;j =j6;jx 36j6;j 1.5 (1j6;jm Shockj6;j&#4 j6;j<_You feel your power returning.j6;jj6;j j6;jj6;j;B_Your Hexes skill increases to level 6!j6;jk6;j Ik6;j k6;js 62===32k6;j" 13===0769984==78=655===43k6;j, k6;j 9=2k6;j k6;j k6;j 6===1k6;j k6;j k6;jk B0k6;j k6;j k6;jw 50=89k6;j k6;j 7==8k6;j k6;j# k6;j B7k6;j/ k6;j k6;jj B6k6;j$ k6;j& % k6;j I_You start resting.Magic restored.k6;jz `1=---k6;j 0998.0)k6;j 8===---200.5 (195 _k6;j# l6;jzq3l6;jsl6;j~43l6;jl6;jp2=2l6;jl6;jBl6;jN==1l6;jrl6;jl6;jtB0l6;jFl6;jrl6;jC79l6;jl6;jl6;jp3=8l6;j<l6;jLl6;jלB7l6;jsl6;jl6;jB6l6;j,l6;jk _You start resting.HP restored.l6;jl6;j19.5 (9.0)l6;j4=10.5 (10.0)5 _l6;jl6;jHl6;j|.#.#.####..........# #######.#.#.#......########.#  #.#.#.########.#  #.#.#†..............#.#  #.#.#.#############.#.#  #.#.### ###### #.#.#  #.#.# #....# #.#....# l6;j}S#.#.# #..).######.#.##.#  #.#.# #.@>.........## # ######...# #....? ......##### #......###### .)....# #.+.........# #..$####### #....# #....####### l6;j}#....## ######l6;jl6;jOk1.0)4l6;jl6;j_N  n - 5 stones  Things that are here:l6;j@e2.5 (23l6;jl6;j R _a +0 dagger; a kobold corpsel6;jKk W###.#.#################### .........#.#.####..........# ######.#.#.#.......# #.#.#.###############.# #.#.#†..............#.# #.#.#.#############.#.# #.#.### ###### #.#.# #.#.# #....# #.#....# #.#.# #..@.######.#.##.#  #.#.# #.)>...## # ######...# #....? ....##### #.####### )....# #....+......l6;jl # #..$.######## #..........# #....####### #....#l6;js l6;jz e3.5 (12l6;j l6;j $  Things that are here:l6;j L _a +0 scythe; a +0 robem6;j].#.#.####..........# #####.#.#.#......########.# #  #.#.#.########.# ##.#.#†..............#.# ##.#.#.#############.#.# ##.#.### ###### #.#.# ##.#.# #....# #.#....# ##.#.# #..).######.#.##.# ##.#.# #.)>@........## # # m6;jI\#####...# #....? # ....##### #......######### #.+....... ....# #..$######### #....$# #....######## #....## ######m6;jm6;j&|=41m6;jz-m6;jh/+ _Found 13 gold pieces.m6;j m6;j޽ ####.#.#.#......########.# #.  #.#.#.########.# #.#.#.#†..............#.# #.#.#.#.#############.#.# #.#.#.### ###### #.#.# #.m6;j #.#.# #....# #.#....# #.#.#.# #..).######.#.##.# #.#.#.# #.)>.........## # #. ####...# #.... #. ...##### #......########.# #.+........# #..$########## #....$# m6;j A#....######### #....## #######m6;j m6;j `50m6;jE m6;j m6;j f6.5 (269m6;j m6;j : _i - 9 scrolls of identify (gained 1)n6;j #.#.#.#######.# # #.#.#†..............#.# # #.#.#.#############.#.# # #.#.### ###### #.#.# # #.#.# #....# #.#....# #n6;j #.#.# #..).######.#.##.# # #.#.# #.)>.........## # # #####...# #... # ....##### #n6;j.########.# #.+.......# #..$.########.# #..$. .# #....########.# #....#.# ######.# ....#n6;jn6;jPe7.5 (18n6;jn6;jĭn6;jlf #.#.#†..............#.#  #.#.#.#############.#.#  #.#.### ###### #.#.#  #.#.# #....# #.#....#  #.#.# #..).######.#.##.#  #.#.# #.)>.........## # ######...# #... .....##### #.###### )....# #.+.......# #..$.#######.# #..n6;j$. .# #....########.# #.....# ######.# .....# ######n6;j n6;j1 `87n6;j; n6;j n6;j  .############### ######  #.......#).######.#.##)>.........## ######.... .....########### n6;j %)....# +...... .#######.$. ######## n6;j, n6;j `96n6;j! n6;jq n6;j# f20.5 (25n6;j) n6;j* > _You now have 160 gold pieces (gained 4).o6;jbh#.#.#.#.#.# ##.#.### ###### #.#.# ##.#.# #....# #.#....# ##.#.# #..).######.#.##.# ##.#.# #.)>.## # #...# #. #o6;jc(##### #.# ....# #.+.# #.## o6;j$cp#.$. o6;jFc'# o6;jfcS#....# o6;jct# #....# o6;jc5#o6;jc1# o6;jko6;j=xe1.5 (14o6;j0~o6;jmo6;j2#.#.#.#.#.# #.#.#.### ###### #.#.# #.#.#.# #....# #.#....# #.#.#.# #..).######.#.##.# #.#.#.# #.)>.o6;je2## # #....# #. #.##### #.o6;j2#.# #.+.# #.o6;j2Y## #.o6;j2$. # #....# o6;j41# #....# # ######## o6;j;o6;jLE`23o6;jKo6;jQo6;j;f#.#.#.#.#.# #.##.#.### ###### #.#.# #.##.#.# #....# #.#....# #.##.#.# #..).######.#.##.# #.#o6;jf#.#.# #.)>.## # #.#...# #.#.###### #.#o6;jfi.## #.+.o6;jf$## o6;jf;#.#o6;jfQ# #.o6;jge$.## o6;j)g7#....#o6;j:g'# o6;jKgN#....# o6;j[g@# #####o6;jkg!#o6;j}gS##o6;jg o6;joo6;jT{`32o6;jo6;jVo6;j!v#.#.#.#.#.# #.#  #.#.### ###### #.#.# #.#  #.#.# #....# #.#....# #.#  #.#.# #..).######.#.##.# #.#  #.#.# #.)>.## # #.# ...# #.#.# o6;jv##### #.##.# # #.+.# # #.## o6;jv# #.$.# # o6;jv#....# # #....# o6;jSw# ######## o6;jo6;jn`41o6;jo6;jo6;j o6;jL #.#.#.#o6;j H.#.# #.# o6;j #.#.### ###### #.#.## #.# o6;j #.#.# #....# #.#....# #.# o6;j #.#.# #..).######.#.##.# #.# o6;j% ~#.#.# #.)>.o6;j_ q### # #.# o6;j P...# #.o6;j )#.# o6;j Q##### #.o6;j, ##o6;jY .# o6;j &# o6;j )#.o6;j +.o6;j # o6;j &# o6;j@ )#.o6;jp ##o6;j  o6;j &# o6;j *#.o6;ji T$.# o6;j &# o6;j 8#....#o6;j  o6;jS &# o6;j M#....# o6;j &# o6;j1 !###o6;jl "### o6;j *#o6;j )#o6;j  o6;j o6;jj o6;j Y50o6;j o6;j o6;jX .#.#.#.#.# #.# .#.### ###### #.#.## #.# .#.# #....# #.#....# #.# .#.# #..).######.#.##.# #.# .#.# #.)>.### # #.# ...# #.. #.#  #.##.#  #.+.#  #.##  #.$.#  #....#  #....#  ###### o6;j_ o6;jj a659o6;jo o6;jq p6;jZG#.###  #.#.## #.#  #.# #....# #.#....# #.#  #.# #..).######.#.##.# #.#  #.# #.)>.........### # #.#  ..# #...... #.#  ### #.p6;jz[########.#   #.+........#  #.##########  #.$.#  #....#########  #....#  ######   p6;j[B    p6;j[_   p6;j[E  p6;jcp6;jQm`78p6;jsp6;jtp6;jp.### ###### #.#.## #.#  .# #....# #.#....# #.#  .# #..).######.#.##.# #.#  .# #.)>.### # #.#  .# #... #.#   #.##.#  #.+.#  #.##  #..#  #....#  #....#  ######       p6;jp6;jw87p6;je9.5 (26p6;jp6;j? _You now have 173 gold pieces (gained 13).q6;j.3q6;j/q6;jh3q6;j)4q6;j=J543q6;j>q6;j @q6;jAq6;jKAB2q6;jDBq6;jCq6;jUDq6;jDB1q6;j-Eq6;jiFq6;jGq6;j>GB0q6;jGq6;j8i .....########.# #.#  ##############.# #.#  .............#.# #.#  ############.#.# #.#   ###### #.#.#### #.#   #....# #.#....# #.#  #..).######.#.##.# #.#  #.)>.###.# #.#  #......@.# #.#  35.5 (6  #............########.#  #............+........#  #............##########  #............#q6;j5j #....######### #....# ######  q6;joq6;jlsq6;juE _Done exploring.r6;j'7Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (7/15)Zot: 25650 Temple (1/1) D:5Zot: 5980  Sewer (visited) The Realm of Zot is guarded by orbs of winter. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($142)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:1 * D:5 ! Annotations: (press ! to add a new annotation) D:4 exclusions: ogre and ribbon worms6;jJ{ s6;j ......########.# #.#   andrew the Zephyrmancer ##############.# #.#   Deep Elf of Vehumet *..... .............#.# #.#   Health: 54/54 ======================== s6;j2 ############.#.# #.#   Magic: 18/18 ========================###### #.#.#### #.#   AC: 10Str: 5  #....# #.#....# #.#   EV: 15Int: 28  #..).######.#.##.# #.#   SH: 0Dex: 15  #.)>.........###.# #.#   XL:  9 Next: 36% Place: Dungeon:2  s6;jr #..............@.# #.#   Noise: ---------  Time: 8235.5 (0.0)  #............########.#   b) +0 long sword#............+........#   Cast: Shocks6;j #............##########   Zot (25650) #............# #....#########  #....#  ######   s6;j   _a +0 scythe; a +0 robe _Found 13 gold pieces. _i - 9 scrolls of identify (gained 1) _You now have 160 gold pieces (gained 4). s6;j? `_You now have 173 gold pieces (gained 13). _Done exploring.s6;jŒ s6;j s6;jX t6;j o[?25h[?0c  Search for what [Enter for "weapon", or ? for help]? u6;jO [?25l[?1cu6;jz26 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [carried] a - a +1 dagger of draining  b - [carried] b - a +0 long sword (weapon)  c - [carried] e - a +0 short swordd - [D:3] a +0 club (12 further duplicates)  e - [D:2] a club (1 further duplicate)  f - [D:2] a +0 dagger (12 further duplicates)  g - [D:5] a +0 dagger of venom  h - [D:4] a +1 dagger of venomi - [D:5] a +0 falchion (1 further duplicate)  j - [D:3] a +0 flail (3 further duplicates)  k - [D:4] a flail (1 further duplicate)  l - [D:5] a +0 glaive  m - [D:5] a +0 halberd  n - [D:3] a +0 hand axe (3 further duplicates)  o - [D:1] a +0 hand axe (30 gold)  p - [D:5] a +3 heavy spearq - [D:5] a +0 mace (1 further duplicate)  r - [D:3] a mace (1 further duplicate)  s - [D:2] a +0 scythe  t - [D:4] a +0 short sword  u6;jk{u - [D:7] a +0 shortbow  v - [D:1] a +0 sling (15 gold) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]x6;j=  e - [D:2] a club (1 further duplicate)  f - [D:2] a +0 dagger (12 further duplicates)  g - [D:5] a +0 dagger of venom  h - [D:4] a +1 dagger of venom  i5] a +0 falchion (1 further duplicate)  j3flail (3  k - [D:4] a flail (1 further duplicate)  l - [D:5] a +0 glaive  m - [D:5] a +0 halberd  nhand axe (3 further duplicates)  o1] a +0 hand axe (30 gold) x6;jՎ{ p - [D:5] a +3 heavy spearqmace (1 further duplicate)  rmace (1 further duplicate)  s2scythe  t - [D:4] a +0 short sword  u7shortbow  v1] a +0 sling (15 gold)  w1pear (1 further duplicate)  x3trident (1 further duplicate)  yx6;j#D6] a trident  z3whip (2 further duplicates)x6;jl8boty6;j;y6;j;y6;j]......########.# #.#   andrew the Zephyrmancer ##############.# #.#   Deep Elf of Vehumet *..... .............#.# #.#   Health: 54/54 ======================== ############.#.# #.#   Magic: 18/18 ========================y6;j###### #.#.#### #.#   AC: 10Str: 5  #....# #.#....# #.#   EV: 15y6;jsInt: 28  #..).######.#.##.# #.#   SH: 0Dex: 15  #.)>.........###.# #.#   XL:  9 Next: 36% Place: Dungeon:2  y6;j#..............@.# #.#   Noise: ---------  Time: 8235.5 (0.0)  #............########.#   b) +0 long swordy6;j#............+........#   Cast: Shock#............##########   Zot (25650) #............#y6;jW #....#########  #....#  ###### y6;j    _Found 13 gold pieces. y6;j_i - 9 scrolls of identify (gained 1) _You now have 160 gold pieces (gained 4). _You now have 173 gold pieces (gained 13). y6;j_Done exploring.  Search for what [Enter for "weapon", or ? for help]? y6;jy6;jy6;jy6;j. _z6;j2~o[?25h[?0c  Search for what [Enter for "weapon", or ? for help]? {6;jR [?25l[?1c{6;j\{6;js15 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [carried] c - a +0 robe (worn)  b - [carried] d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4} {6;j^ c - [carried] h - a +2 cloak of poison resistance (worn)  d - [carried] l - a +2 helmet of intelligence (worn)e - [D:4] a +0 animal skin  f - [D:5] a +0 chain mail (1 further duplicate)  g - [D:6] a chain mail  h - [D:4] a +0 helmet of lighti - [D:4] a helmet  {6;j8j - [D:5] a +0 leather armour (3 further duplicates)  k - [D:6] a +1 pair of bootsl - [D:1] a +0 pair of boots (45 gold)  m - [D:3] a +0 ring mail (6 further duplicates)  n - [D:2] a +0 robe (2 further duplicates)  o - [D:6] a robe (1 further duplicate)6;jY> 6;j/E 6;jEL ......########.# #.#   andrew the Zephyrmancer ##############.# #.#   Deep Elf of Vehumet *..... .............#.# #.#   Health: 54/54 ======================== ############.#.# #.#   Magic: 18/18 ========================###### #.#.#### #.#   AC: 10Str: 5  #....# #.#....# #.#   EV: 15Int: 28  6;jL #..).######.#.##.# #.#   SH: 0Dex: 15  #.)>.........###.# #.#   XL:  9 Next: 36% Place: Dungeon:2  #..............@.# #.#   Noise: ---------  Time: 8235.5 (0.0)  6;jL #............########.#   b) +0 long sword#............+........#   Cast: Shock6;jM #............##########   Zot (25650) #............# #....#########6;j4M H  #....# 6;jZM q ######  6;j|M t   _i - 9 scrolls of identify (gained 1) 6;jN 7_You now have 160 gold pieces (gained 4). _You now have 173 gold pieces (gained 13). _Done exploring. _Search for what [Enter for "weapon", or ? for help]? Search for what [Enter for "weapon", or ? for help]? armour6;jS 6;j6Z 6;jh] 6;jR_ . _6;j66;j9Shopping list: 5 items, total cost 442 gold pieces  a - [D:5] 39 gold a potion of curing6;jH9b - [D:5] 65 gold a potion of enlightenment  c - [D:5] 104 gold a potion of invisibility  d - [D:5] 104 gold a potion of heal wounds 6;j9U e - [D:5] 130 gold a potion of haste (unknown) You have 173 gold pieces 6;j9V[!] travel|examine|delete items [a-e] choose item[Esc] exit6;jG 6;j ......########.# #.#   andrew the Zephyrmancer ##############.# #.#   Deep Elf of Vehumet *..... .............#.# #.#   Health: 54/54 ======================== ############.#.# #.#   Magic: 18/18 ========================6;ja ###### #.#.#### #.#   AC: 10Str: 5  #....# #.#....# #.#   EV: 156;j SInt: 28  #..).######.#.##.# #.#   SH: 0Dex: 15  6;jņ j#.)>.........###.# #.#   XL:  9 Next: 36% Place: Dungeon:2  6;j) #..............@.# #.#   Noise: ---------  Time: 8235.5 (0.0)  #............########.#   b) +0 long sword#............+........#   Cast: Shock#............##########   Zot (25650) 6;jɇ #............# #....#########  #....# 6;j  ######     _i - 9 scrolls of identify (gained 1) 6;jI _You now have 160 gold pieces (gained 4). _You now have 173 gold pieces (gained 13). _Done exploring. 6;j| _Search for what [Enter for "weapon", or ? for help]? _Search for what [Enter for "weapon", or ? for help]? armour6;j. 6;j 6;jz 6;j 6;jXGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 long sword (weapon)  a - a +1 dagger of draininge - a +0 short sword Missiles (go to first with ()f - 14 poisoned darts  i - 4 boomerangs  m - 8 javelins  n - 5 stones Armour (go to first with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  h - a +2 cloak of poison resistance (worn)  l - a +2 helmet of intelligence (worn) Jewellery (go to first with "=)  g - a ring of protection from fire (worn)  k - a ring of see invisible (worn)j - a ring of poison resistance6;j@ Potions:  Potions !  g - a potion of magic  C - a potion of cancellation  A - 3 potions of attraction  c - 2 potions of curing  m - 2 potions of might2 potions of invisibility  e - a potion of enlightenment  M - 2 potions of mutation  b - a potion of brilliance  w - a potion of heal wounds6;jG6 6;j_8 6;j> ......########.# #.#   andrew the Zephyrmancer ##############.# #.#   Deep Elf of Vehumet *..... 6;j? 4.............#.# #.#   Health: 54/54 ======================== ############.#.# #.#   Magic: 18/18 ========================###### #.#.#### #.#   AC: 10Str: 5  #....# #.#....# #.#   EV: 15Int: 28  #..).######.#.##.# #.#   SH: 0Dex: 15  6;j? #.)>.........###.# #.#   XL:  9 Next: 36% Place: Dungeon:2  #..............@.# #.#   Noise: ---------  Time: 8235.5 (0.0)  6;j7@ #............########.#   b) +0 long sword#............+........#   Cast: Shock6;jm@ P#............##########   Zot (25650) #............# #....#########  6;j@ #....#  ######     6;j@ &_i - 9 scrolls of identify (gained 1) _You now have 160 gold pieces (gained 4). _You now have 173 gold pieces (gained 13). _Done exploring. _Search for what [Enter for "weapon", or ? for help]? 6;jA f_Search for what [Enter for "weapon", or ? for help]? armour6;jF 6;jK 6;jO 6;j%Q 6;jU6;jpVShopping list: 5 items, total cost 442 gold pieces  a - [D:5] 39 gold a potion of curing6;j Wmb - [D:5] 65 gold a potion of enlightenment  c - [D:5] 104 gold a potion of invisibility  d - [D:5] 104 gold a potion of heal wounds  e - [D:5] 130 gold a potion of haste (unknown) You have 173 gold pieces [!] travel|examine|delete items [a-e] choose item[Esc] exit6;j  6;j5andrew the ZephyrmancerDeep Elf of Vehumet *.....Health: 54/54 ========================Magic: 18/18 ========================AC: 10Str: 5EV: 156;j-Int: 28SH: 0Dex: 15XL:  9 Next: 36% Place: Dungeon:2Time:Zot (25650) _i - 9 scrolls of identify (gained 1) _You now have 160 gold pieces (gained 4). _You now have 173 gold pieces (gained 13). _Done exploring. 6;j_Search for what [Enter for "weapon", or ? for help]? _Search for what [Enter for "weapon", or ? for help]? armour6;j6;jI6;j6;j6;j86;j49 _86;j6;j,76;j6;j6;j6;jX66;jO6;j6;j6;jQB56;j6;j6;j6;jB46;j6;j6;j6;jxB36;j6;j6;j6;jB26;j6;jR6;j 6;j? B16;j 6;jL6;j%6;jjB06;jW6;jz6;j6;j,C396;j!6;j%6;j'6;j'B86;j|*6;j'-a  There is a stone staircase leading down here.6;j.6;j16;j&26;jF2A7 _6;j46;jG>%36;j?6;j@X56;jC# _You climb downwards.6;jPP  There is a stone staircase leading up here.6;j4R6;jSI4 _6;jS6;jW6;jYn36;j\6;j]6;jH]B26;j]6;j{a6;jZb6;jcB16;jc6;jjf6;jg6;j!hB06;jh6;j~l,6;jlC296;jDm6;jo6;jp6;jqB86;jq6;j1t6;j u6;jXuB76;ju6;jw6;jx6;jyB66;jy6;jp{6;j|6;j},56;j3}6;j}6;j6;jt6;jB46;jc6;j6;j6;jvB36;j6;jX6;j6;jtB26;j6;j6;jm6;jȊB16;jd6;jH6;j 6;j^,06;jx6;j6;j6;j6;jEC196;j6;j6;j6;jЕB86;j6;j6;j6;jH,76;jo6;j>6;j6;j56;jĝB66;j`6;j6;jI6;jB56;jl6;jo  There is a stone staircase leading down, spattered with blood here.6;j6;js6;j6;jA4 _6;j6;j[I 4  You climb downwards.6;jX36;j-6;jrk _Level annotation: exclusions: ogre and ribbon worm6;jP  There is a stone staircase leading up here.6;j6;jOI2 _6;j6;j%,6;jB16;j6;j6;j]6;jB06;j6;jY  There is a stone staircase leading down here.6;j6;jf6;jnJ09 _6;j6;jK %56;jl 6;j7 B76;j 6;j # _You climb downwards.6;j P  There is a stone staircase leading up here.6;jZ 6;j I6 _6;j] 6;j[ 6;j 6;j1 B56;j 6;js ,6;j B46;j 6;j 6;j 6;j B36;j 6;j 6;j 6;j: B26;j 6;j 6;j 6;j B16;j 6;jK 6;jw 6;j B06;j 6;j 6;j6 6;j D5996;j 6;jR 6;j+ 6;j B86;j 6;j1 6;j 6;j B76;jp 6;j( 6;j<* 6;j* B66;j+ 6;j- 6;j. 6;j// B56;jq0 6;jN6 6;j7 6;j7 B46;j9 6;j; 6;j"= 6;jl= B36;j> 6;jA @  There is an open door here.6;j&C 6;jC I2 _6;j-E 6;jJ 6;jJ 6;jJ B16;j7K 6;jM 6;j5N 6;jsN B06;jN 6;jS 6;jT 6;j?U C896;j$V 6;j@Z @  There is an open door here.6;j0[ 6;j[ I8 _6;j[ 6;j^ 6;j_ X76;j` 6;jd 6;jf 6;jaf B66;j:g 6;jgm @  There is an open door here.6;jyo 6;jOp I5 _6;jhq 6;j*v 6;jw 6;j5x B46;jvy 6;j{} 6;j( 6;j B36;jV 6;j 6;jP 6;j߆ B26;j 6;j @  There is an open door here.6;jb 6;j I1 _6;j 6;jo 6;jn 6;jǗ ,06;j 6;j 6;jd 6;j 6;j C796;j١ 6;j 6;j 6;jT B86;jܩ 6;j 6;j 6;j B76;j~ 6;j 6;je X66;jʺ 6;jk 6;j` 6;j B56;j 6;j 6;j 6;j B46;j[ 6;j 6;j n36;j6 6;j 6;j B26;j" 6;j 6;j 6;j B16;j 6;j 6;j 6;j B06;j9 6;j 6;j 6;jN C696;jw 6;j 6;j 6;j B86;j 6;j 6;j 6;j ,76;j 6;j 6;j 6;j 6;j B66;j 6;j 6;j 6;jv ,56;j 6;jH 6;j 6;jh 6;j B46;j 6;js 6;j 6;j B36;j 6;j 6;j 6;j B26;j  6;j 6;j 6;j :16;j 6;j 6;jO 6;j :06;jP 6;j! 6;jM 6;j -596;j 6;j 6;jJ 6;jy 6;j ,86;j 6;j 6;jm 6;jw 6;j B76;j 6;j1 6;jO 6;j B66;j` 6;j 6;jB" X56;j-# 6;j3  ..####.#.##.......≈≈.# ...###.#.##.......≈≈.# ß#.....#.##.......≈≈.# ##.###.#.##..####.≈≈.# ...#.........#♣♣♣.≈≈.♣♣♣ ...#.#.#.##.##♣...≈≈...♣ ....÷....##.# ♣.♣.≈≈.ß.♣ 6;j4 .......#.##.# ♣...≈≈...♣ ..)....#.##.# ♣.@....♣.♣Noise: --------- 8330.0 (94.5) ........###.# ♣...≈≈...♣b) +0 long sword ####.>..'...# ♣.♣.≈≈.ß.♣Cast: Shock # #....##### ♣...≈≈...♣ # #....# ♣♣♣.≈≈.♣♣♣ # #....#6;j4 ##.≈≈.#####....########..≈≈....##..............≈≈###.#6;j4 X#..............≈≈# #.#6;j|> 6;jC 6;jF i _There is an entrance to Qus Owix's Distillery here.6;j06;j#EWelcome to Qus Owix's Distillery! What would you like to do?  a $  39 gold a potion of curing  b $  39 gold a potion of curingc $  65 gold a potion of enlightenment  d $  130 gold a potion of haste (unknown)  e $  104 gold a potion of heal woundsf $  104 gold a potion of invisibility 6;j#You have 173 gold pieces. You are short 308 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-F] put item on shopping list6;jŴ  a $  39 gold a potion of curing  d + 130 gold a potion of haste (unknown) After the purchase, you will have 43 gold pieces.marked items 6;jƮY Purchase items for 130 gold? (y/N)6;jA6;jXCd $  104eal wounds  e $  104 gold a potion of invisibility 43 gold pieces. You are short 308 gold pieces for the purchase.eshopping listE6;jY..####.#.##.......≈≈.#andrew the Zephyrmancer ...###.#.##.......≈≈.#Deep Elf of Vehumet *..... ß#.....#.##.......≈≈.#Health: 54/54 ======================== ##.###.#.##..####.≈≈.#Magic: 18/18 ======================== ...#.........#♣♣♣.≈≈.♣♣♣AC: 10Str: 5 ...#.#.#.##.##♣...≈≈...♣EV: 15Int: 28 ....÷....##.# ♣.♣.≈≈.ß.♣SH: 0Dex: 15 .......#.##.# ♣...≈≈...♣XL:  9 Next: 36% Place: Dungeon:5 ..)....#.##.# ♣.@6;j....♣.♣Noise: ---------  Time: 8330.0 (0.0) ........###.# ♣...≈≈...♣b) +0 long sword ####.>..'...# ♣.♣.≈≈.ß.♣Cast: Shock # #....##### ♣...≈≈...♣Zot (25555) # #....# ♣♣♣.≈≈.♣♣♣ # #....###.≈≈.#####....########..≈≈....##..............≈≈###.##..............≈≈# #.# _There is a stone staircase leading up here. _There is an open door here. _There is an open door here. _There is an open door here. _There is an open door here. _There is an entrance to Qus Owix's Distillery here.n open door _entrance to Qus Owix's Distillery here.  h - a potion of haste  Thank you for sh6;j/opping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'.6;j6;j'Shopping list: 4 items, total cost 312 gold pieces  a - [D:5] 39 gold a potion of curing  b - [D:5] 65 gold a potion of enlightenment  c - [D:5] 104 gold a potion of invisibility 6;j d - [D:5] 104 gold a potion of heal wounds You have 43 gold pieces [!] travel|examine|delete items [a-d] choose item[Esc] exit6;j;6;jB6;jKJ|..####.#.##.......≈≈.#andrew the Zephyrmancer ...###.#.##.......≈≈.#Deep Elf of Vehumet *..... ß#.....#.##.......≈≈.#Health: 54/54 ======================== ##.###.#.##..####.≈≈.#6;jJfMagic: 18/18 ======================== ...#.........#♣♣♣.≈≈.♣♣♣AC: 10Str: 5 ...#.#.#.##.##♣...≈≈...♣EV: 15Int: 28 6;jK....÷....##.# ♣.♣.≈≈.ß.♣SH: 0Dex: 15 .......#.##.# ♣...≈≈...♣XL:  9 Next: 36% Place: Dungeon:5 ..)....#.##.# ♣.@....♣.♣Noise: ---------  Time: 8330.0 (0.0) ........###.# ♣...≈≈...♣b) +0 long sword ####.>..'...# ♣.♣.≈≈.ß.♣Cast: Shock # #....##### ♣...≈≈...♣Zot (25555) # #....# ♣♣♣.≈≈.♣♣♣ # #....###.≈≈.#6;jZL####....########..≈≈....##..............≈≈###.##..............≈≈# #.# _There is an open door here. _There is an open door here. _There is an entrance to Qus Owix's Distillery here.  h - a potion of hasteThank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'.6;j.S6;j[6;j@a6;jQc6;jcDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (7/15)Zot: 25555 Temple (1/1) D:5Zot: 5980  Sewer (visited) The Realm of Zot is guarded by orbs of winter. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($142)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:1 * D:5 ! Annotations: (press ! to add a new annotation) D:4 exclusions: ogre and ribbon worm6;j6..####.#.##.......≈≈.#andrew the Zephyrmancer ...###.#.##.......≈≈.#Deep Elf of Vehumet *..... ß#.....#.##.......≈≈.#Health: 54/54 ======================== ##.###.#.##..####.≈≈.#Magic: 18/18 ======================== ...#.........#♣♣♣.≈≈.♣♣♣AC: 10Str: 5 ...#.#.#.##.##♣...≈≈...♣EV: 15Int: 28 ....÷....##.# ♣.♣.≈≈.ß.♣SH: 0Dex: 15 .......#.##.# ♣...≈≈...♣XL:  9 Next: 36% Place: Dungeon:5 ..)....#.##.# ♣.@.xm....♣.♣Noise: ---------  Time: 8330.0 (0.0) ........###.# ♣...≈≈...♣b) +0 long sword ####.>..'...# ♣.♣.≈≈.ß.♣Cast: Shock # #....##### ♣...≈≈...♣Zot (25555) # #....# ♣♣♣.≈≈.♣♣♣ # #....###.≈≈.#####....########..≈≈....##..............≈≈###.##..............≈≈# #.# _There is an open door here. _There is an open door here. _There is an entrance to Qus Owix's Distillery here.  h - a potion of hasteThank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'.6;j6;j6;j+6;j(6;jo)mWhere to? (Tab - D:5 @ (x,y), ? - help) 6;j)D D - Dungeon  T - Temple 6;jL6;j^[?25h[?0c..####.#.##.......≈≈.#andrew the Zephyrmancer 6;jh_t...###.#.##.......≈≈.#Deep Elf of Vehumet *..... ß#.....#.##.......≈≈.#Health: 54/54 ======================== ##.###.#.##..####.≈≈.#Magic: 18/18 ======================== ...#.........#♣♣♣.≈≈.♣♣♣AC: 10Str: 5 ...#.#.#.##.##♣...≈≈...♣EV: 15Int: 28 ....÷....##.# ♣.♣.≈≈.ß.♣SH: 06;j_Dex: 15 .......#.##.# ♣...≈≈...♣XL:  9 Next: 36% Place: Dungeon:5 ..)....#.##.# ♣.@....♣.♣Noise: ---------  Time: 8330.0 (0.0) 6;jX`........###.# ♣...≈≈...♣b) +0 long sword ####.>..'...# ♣.♣.≈≈.ß.♣Cast: Shock # #....##### ♣...≈≈...♣Zot (25555) # #....# ♣♣♣.≈≈.♣♣♣ # #....###.≈≈.#####....########..≈≈....#6;j`(#..............≈≈###.##..............≈≈# #.# _There is an open door here. _There is an entrance to Qus Owix's Distillery here.  6;j`|h - a potion of hasteThank you for shopping at Qus Owix's Distillery! 6;j`_You can access your shopping list by pressing '$'.  What level of the Dungeon? (default 5, ? - help) 6;j1 [?25l[?1c6;j 476;j 6;jS 6;jj 6;ju 4 _36;j 6;j 6;j 6;jH B26;jh 6;j 6;j 6;j B16;jr 6;j 6;j2 X06;j 6;jP 6;j 6;jj C496;j0 6;jZ 6;jO 6;j B86;j 6;j 6;j 6;jR B76;j; 6;j 6;jj 6;j B66;j 6;jv 6;jO X56;j 6;j 6;j 6;jP B46;jI 6;j 6;j 6;jG B36;j 6;j2 6;j 6;j B26;j 6;j, 6;jX16;jG6;j$6;joX06;jv6;j26;j6;jvC396;j6;jV6;jX86;jl!6;j#6;j&X76;j'6;j>)6;j$+6;jp+B66;j,6;ja/_There is an entrance to Qus Owix's Distillery here.  h - a potion of haste  Thank you for shopping at Qus Owix's Distillery! _You can access your shopping list by pressing '$'.  There is a stone staircase leading down here.6;j06;j36;j 4I5 _6;j.56;j646;jH# _You climb downwards.6;j"P  There is a stone staircase leading up here.6;j$6;j@%I3 _6;j;~2  There is a stone staircase leading down here.1 _6;j%76;jȜ6;jC296;j6;jE# _You climb downwards.6;j<.....###...##.....##..##....# ##..##.....#........#.#. ......## #..####................. ......# ##..# #..#..####.......#...###..## #.....# ##......#...##...# #.....#####......# ..........## #......##........####...## #.............#.##..###....#####@............#.#56.0 (26.0)###...##.........########.#.###...#####........## #....# ........# #.........## #..... .......## ##.........#####..... ####...# ##...........##..###. # ##..## ##...............## ## ##..####..##..##.......## ##....#..###..####.....##6;j6;jv6;j6;j _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here.6;jr 6;j{ !Level 7 of the Dungeon <<<<>>>>(Press ? for help)##....# #..###....##......###.....##................####.............###.....# ##.##..............##..###.................## #...#.....##....##.....## #....................## ##.##.........##...###...##...####...###.....## ##................>.## #.#..<.....####.....#...##.....##..####....>.###....................# #..........# ##..##.....#........#.#.###.......................####.## ##........## #..####.................######.......................# #..####.........# ##..# #..#..####.......####...........................## #...............###..## #.....# ##......#6;j{ d#.............................###.####..........##...# #.....#####......####......#.........#...........#..# #...............## #......##........#####...##...##..................# ##........###...## #.............#.####..##..###.............###..# ##.......###....#####@............#.##......###.............# ##.## ##.....###...##.........########.#.#####.....................## #.<# ###..#####...#####........## #....#.#6;jC| ### ##.....................#####..###............# #.........## #......##.####...........................................## ##.........#####.....####.......................#..#.........#...####...# ##...........##..###.###.#.................###..#####....###..## ##..## ##...............## ####.###........##.......#..#####.....###..# ##..####..##..##.......###.# #........##...........##.....#..##..# ##....#..###..####.....#######.........................#####..#..# ##.......## #..# ##..##..##6;jo| #.........#................### ###.....# ##...##..## #..###...###..##.##.......................# ##.......# #....#...## #..##....# ##.##6;ja Y ##.......................####.## ## #..####....######...........# ## ##..# #..#..####.......####............## #.........###..## #.....# ##...#..............###.####..........##...# #.....#####......6;j ####......#.........##..# #.....## #......##........#####...##...##.....# ##..###...## #.## ##..##..#####..# 6;j s###....#####@............#.#6;j2  #### ##.## ##.....###...##.........########.#.#### #6;j[ w## #.<# ###..#####...#####...6;j} } #....#.# ##....#####..###6;j # #... #......##............6;j ...## ##..#####.....####..............#..#.........#...####...# ##...##..###.###.#.....6;j1 ###..#####....###..## ##..## ##........## ###6;jW Z#.###.###..#####.....###..# ##6;jz q..##..##.......## #.# #.##6;j l##.....#..##..# ##....#..###..####.....##6;j ######..#..# ##.......## #..# ##..##6;j ..## ##....### ###.....# 6;j w#..## #..###...###..# #.##6;j= .......# ##.......# #....#...## #..##....# ##.## #...6;jr ..###.# ##........####...#.....## #..#.....# ##.#### #.#..#6;j #...###..................####>..##.####.....# #####..##....###6;j T.###......#####...## ##..#....###.......####6;j  #.####....#.# ##...######....#  #....# ##.....## ##...#.6;j ##6;j: G #.##..####### ##.## #...## ##...## ##...## ##...## #.###..#6;j 6;j5 .<.....####.....#...##.....##..## andrew the Zephyrmancer .......# ##..##.....#........#.#. Deep Elf of Vehumet *..... ......## #..####................. Health: 54/54 ======================== ......# ##..# #..#..####.......# Magic: 18/18 ======================== ......###..## #.....# ##......# AC: 10Str: 5 ......##...# #.....#####......# EV: 15Int: 28 ..........## #......##........# SH: 0Dex: 15 ....###...## #.............#.## XL:  9 Next: 36% Place: Dungeon:7 ....###....#####@..........6;jn b..#.# Noise: ---------  Time: 8356.0 (0.0) ...###...##.........########.#.## b) +0 long sword #####...#####........## #....# Cast: Shock ........# #.........## #..... Zot (25529) .......## ##.........#####..... ####...# ##...........##..###. # ##..## ##...............## ####..####..##..##.......####....#..###..####.....## _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.6;j 6;j 6;j+ 6;j, 6;jV6 8 _76;j 9 6;j$; X66;j< 6;jN? 6;jmA 6;jA B56;jF ,6;jG 6;jBH B46;jJ 6;jK 6;jM 6;jN B36;jN 6;j(Q 6;jR 6;j S B26;j~S 6;jU 6;j>W 6;jW B16;jX 6;jZ 6;j[ 6;j[ B06;j\ 6;j^ 6;j` Y196;j8a 6;jb 6;jc 6;j(d B86;jd 6;jf 6;j@g 6;jg B76;jh 6;jk 6;j]l 6;jl B66;jm 6;j  ##...# ##...........##..###.#  ##..## ##...............## ###  ##..####..##..##.......##  ##....#..###..####.....##  ##.......## #..# ##..##..## ##...##..## #..###...###..# #....#...## #..##....# ##.## #...#..#..#.....# ##.#### ..####.###..@..##.####....69.0 (13.0) ##...## ##..#....###.......####  #....# ##.....## ##...#.##  ##...## ## 9m...## #.###..#  ##.#.#.## #.###.##  #.##.# ####.## #.##.##  ###### ##.# ###### ###  6;j 6;j 6;j~ _You climb downwards. _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here. _down here.6;j]%6;jJ' Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 5% 1b - Kiss of DeathConjuration/Necromancy 5%1  c - ApportationTranslocation7%1  d - Momentum StrikeConjuration/Translocation 8%2  e - Ozocubu's ArmourIce6;j'"21% 3  f - Spellspark Servitor Conjuration/Forgecraft 100% 7 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit6;j6;j##...# ##...........##..###.# andrew the Zephyrmancer##..## ##...............## ### Deep Elf of Vehumet *.....##..####..##..##.......##Health: 54/54 ========================##....#..###..####.....##Magic: 18/18 ========================##.......## #..# ##..##..##AC: 10Str: 5 ##...##..## #..###...###..#EV: 15Int: 28 6;jü#....#...## #..##....# ##.##SH: 0Dex: 15 #...#.....## #..#.....# ##.#### XL:  9 Next: 36% Place: Dungeon:7 ......####.###..@..##.####.....# Noise: ---------  Time: 8369.0 (0.0) ##...## ##..#....###.......#### b) +0 long sword#....# ##.....## ##...#.##Cast: Shock##...## ##...## #.###..#6;jŽZot (25516) ##.#.## #.#.## #.###.###.##.# ####.## #.##.##########.# #########   _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading down here.6;jYThere is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here. _down here.  Okay, then.6;j\6;j!6;j. _6;j 6;j6  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.2   8.5  -2   i - Spellcasting   5.3   3.6  +3           b - Unarmed Combat   0.0   1.4  -2   j - Conjurations   1.1   1.7  +1  6;j c - Throwing   0.0   1.0   0   k + Hexes6.8   4.2  +3       l - Alchemy   0.0   0.8  +1   d - Short Blades   0.0   0.5   0 +4 m - Air Magic  10.5  10.1  +1   e - Long Blades   0.0   1.2  -1           n - Evocations   0.0   0.8  +1  6;j f - Armour   0.0   1.4  -2       g - Dodging   2.4   2.1  +2       h - Stealth   2.4   1.8  +3                          6;j                6;jF            6;j~?The species aptitude is in white. Bonus from skill manuals is in red.  [?] Help[=] set a skill target  6;j[/] auto|manual mode [*] useful|all skills [!] training|cost|targets6;j k * Hexes   6.86;j%p k - Hexes   6.86;j> h + Stealth 2.46;jv 6;j 6;j% ##...# ##...........##..###.# andrew the Zephyrmancer##..## ##...............## ### Deep Elf of Vehumet *.....##..####..##..##.......##Health: 54/54 ========================##....#..###..####.....##Magic: 18/18 ========================##.......## #..# ##..##..##AC: 106;jͭ Str: 5 ##...##..## #..###...###..#EV: 15Int: 28 #....#...## #..##....# ##.##SH: 0Dex: 15 #...#.....## #..#.....# ##.#### XL:  9 Next: 36% Place: Dungeon:7 ......####.###..@..##.####.....# Noise: ---------  Time: 8369.0 (0.0) 6;j s##...## ##..#....###.......#### b) +0 long sword#....# ##.....## ##...#.##6;jZ Cast: Shock##...## ##...## #.###..#Zot (25516) ##.#.## #.#.## #.###.###.##.# ####.## #.##.##6;j ########.# #########   _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _Okay, then.6;j 6;j 6;jQ 6;j 7;j 7;jv   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.2   8.5  -2   i - Spellcasting   5.3   3.6  +3  7;j\          b - Unarmed Combat   0.0   1.4  -2   j - Conjurations   1.1   1.7  +1   c - Throwing   0.0   1.0   0   k - Hexes   6.8   4.2  +3       l - Alchemy   0.0   0.8  +1  7;j X d - Short Blades   0.0   0.5   0 +4 m - Air Magic  10.5  10.1  +1   e - Long Blades   0.0   1.2  -1          7;j h n - Evocations   0.0   0.8  +1   f - Armour   0.0   1.4  -2       g - Dodging   2.4   2.1  +2      h + Stealth2.4   1.8  +3      7;j                                 7;j             7;ju     The species aptitude is in white. Bonus from skill manuals is in red.  7;j [?] Help[=] set a skill target  7;j" [/] auto|manual mode [*] useful|all skills [!] training|cost|targets7;j 7;j m##...# ##...........##..###.# andrew the Zephyrmancer##..## ##...............## ### Deep Elf of Vehumet *.....##..####..##..##.......##7;j |Health: 54/54 ========================##....#..###..####.....##Magic: 18/18 ========================##.......## #..# ##..##..##AC: 10Str: 5 ##...##..## #..###...###..#EV: 15Int: 28 7;j> &#....#...## #..##....# ##.##SH: 0Dex: 15 #...#.....## #..#.....# ##.#### XL:  9 Next: 36% Place: Dungeon:7 ......####.###..@..##.####.....# Noise: ---------  Time: 8369.0 (0.0) ##...## ##..#....###.......#### b) +0 long sword#....# ##.....## ##...#.##Cast: Shock7;j ##...## ##...## #.###..#Zot (25516) ##.#.## #.#.## #.###.###.##.# ####.## #.##.##7;j ########.# #########   7;j _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. 7;j' T_There is a stone staircase leading down here. 7;jO 6_Okay, then.7;j 7;j 7;j 7;j^ 7;ji7;jkandrew the Zephyrmancer (Deep Elf Air Elementalist) Turns: 8313, Time: 00:35:31 Health: 54/54AC: 10 Str:  5 XL: 9 Next: 36% Magic: 18/18EV: 15 Int: 28 God: Vehumet [*.....] Gold: 43SH:  0 Dex: 15 Spells: 2/18 levels left rFire + . . (50%) b - +0 long sword 7;jl`rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois + (33%) l - +2 helmet {Int+3} rElec .(100%) h - +2 cloak {rPois} rCorr .(100%) (no gloves) SInv + d - +2 pair of slick slippers {slick, slippery, EV+4} 7;jmWill .....(no amulet) Stlth ++g - ring of protection from fire HPRegen 0.29/turnk - ring of see invisible MPRegen 0.32/turn 7;j[m%: no passive effects @: studying Short Blades A: magic regeneration7;j 7;j ##...# ##...........##..###.# andrew the Zephyrmancer##..## ##...............## ### Deep Elf of Vehumet *.....##..####..##..##.......##Health: 54/54 ========================##....#..###..####.....##Magic: 18/18 ========================##.......## #..# ##..##..##AC: 10Str: 5 7;j ##...##..## #..###...###..#EV: 15Int: 28 #....#...## #..##....# ##.##SH: 0Dex: 15 #...#.....## #..#.....# ##.#### XL:  9 Next: 36% Place: Dungeon:7 ......####.###..@..##.####.....# Noise: ---------  Time: 8369.0 (0.0) 7;j ##...## ##..#....###.......#### b) +0 long sword#....# ##.....## ##...#.##Cast: Shock##...## ##...## #.###..#Zot (25516) ##.#.## #.#.## #.###.###.##.# ####.## #.##.##########.# #########7;j    _There is a stone staircase leading up here. _There is a stone staircase leading down here. 7;jN _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _Okay, then.7;j 7;j~ 7;j 7;j7;j7;jd7;j 7;jm70.0 (15 _7;j7;j 87000You climb downwards.7;j  #  # .####.  ##.#####......  ##K........#  7;jX.K.....@.>.#  ##KK.......#  #..K......#  ###########  K   kobold brigand (missile) 7;jKKKK 4 kobolds (missiles)  You encounter a kobold brigand and 4 kobolds.The kobold brigand is wielding a +0 whip of venom and quivering curare-tippeddarts. A kobold is quivering stones. A kobold is quivering stones. A kobold isquivering poisoned darts. A kobold is quivering poisoned darts.7;jQ===1.5 (2.5Shock69987;jKZ7;j` _The kobold shouts! The kobold brigand shouts! The kobold shouts! x3  Found a stone staircase leading down.7;jmca _There is a stone staircase leading up here.7;j 7;j O(((((((7;ji4K.7;j I.K7;ja...@...7;j ((((The kobold throws a stone. The stone misses you. The kobold throws a dart.7;jkA.K7;j*....7;j====2.5 (1.077;j!7;j?$( _The dart hits you!7;j˰   andrew the Zephyrmancer  Deep Elf of Vehumet *.....  Health: 54/54 ========================  Magic: 17/18 ======================-- #  AC: 10Str: 5 # .####.  EV: 15Int: 28 ##.#####......  SH: 0Dex: 15 ##K........#  XL:  9 Next: 36% Place: Dungeon:8 ..K.K**@.>.#  Noise: ====-----  Time: 8372.5 (0.0) ##.K.......#  b)  -m+0 long sword #..K......#  Cast: Shock ###########  Zot (26997)   K   kobold brigand (missile)  KKKK 4 kobolds (missiles)The kobold throws a stone. The stone misses you. The kobold throws a dart. _The dart hits you!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (78% to hit)7;jT *K7;j5sK* _The dart hits you!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold brigand, wielding a +0 whip of venom and quivering curare-tipped  darts (78% to hit)7;j*landrew the ZephyrmancerDeep Elf of Vehumet *.....Health: 54/54 ========================Magic: 17/18 ======================--#AC: 10Str: 5#.####.EV: 15Int: 28##.#####......SH: 0Dex: 15##K........#7;jXL:  9 Next: 36% Place: Dungeon:8*******@.>.#Noise: ====-----  Time: 8372.5 (0.0)##.K.......#b) +0 long sword#..K......#Cast: Shock###########Zot (26997) K   kobold brigand (missile)7;jVKKKK 4 kobolds (missiles)7;jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line7;jkAim: a kobold brigand, wielding a +0 whip of venom and quivering curare-tipped  7;j8darts (78% to hit)  The zap hits the kobold.  7;j+KThe kobold is moderately wounded.7;js .KShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip of venom and quivering curare-tipped  darts (78% to hit)  7;jsThe zap hits the kobold.  The kobold is moderately wounded.The zap misses the kobold brigand.7;j4{g..KKK..7;jS(((((((7;j9 a...@...7;j ((((((The kobold throws a stone. The stone misses you. The kobold throws a stone.7;ji_KK7;jL?.K7;j|..@.>.7;j =---3.5 (167;j47;jK _The stone misses you.7;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;j  andrew the Zephyrmancer  Deep Elf of Vehumet *.....  Health: 54/54 ========================  Magic: 13/18 =================------- #  AC: 10Str: 5 # .####.  EV: 15Int: 28 ##.#####......  SH: 0Dex: 15 ##***......#  XL:  9 Next: 36% Place: Dungeon:8 ..KKK..@.>.#  Noise: =--------  Time: 8373.5 (0.0) ##**K......#  b) +0 long sword7;j[34m #..K......#  Cast: Shock ###########  Zot (26996)   K   kobold brigand (missile)  KKKK 4 kobolds (missiles)Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip of venom and quivering curare-tipped  darts (empty space bonus: 5/8)7;jWandrew the ZephyrmancerDeep Elf of Vehumet *.....Health: 54/54 ========================Magic: 13/18 =================-------#AC: 10Str: 5#.####.EV: 15Int: 28##.#####......SH: 0Dex: 15##.........#XL:  9 Next: 36% Place: Dungeon:87;jmX..K*K..@.>.#Noise: =--------  Time: 8373.5 (0.0)##..K......#b) +0 long sword#..K......#Cast: Shock###########Zot (26996) K   kobold brigand (missile)KKKK 4 kobolds (missiles)7;jXCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;jXnAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip of venom and quivering curare-tipped  7;jXdarts (empty space bonus: 5/8)7;j\ZK Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 whip of venom and quivering curare-tipped  darts (empty space bonus: 5/8)  The air twists around and strikes the kobold brigand!  The kobold brigand is moderately wounded.7;jaT(((((((7;j.K.K7;j;.K7;jJA.K7;ja[...@..7;jn==4.5 (157;j 7;j0n _The kobold throws a stone. The stone closely misses you.7;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;j  andrew the Zephyrmancer  Deep Elf of Vehumet *.....  Health: 54/54 ========================  Magic: 9/18============------------ #  AC: 10Str: 5 # .####.  EV: 15Int: 28 ##.#####......  SH: 0Dex: 15 ##.***.....#  XL:  9 Next: 36% Place: Dungeon:8 ...KKK.@.>.#  Noise: ===------  Time: 8374.5 (0.0) ##.**K.....#  7;jrb) +0 long sword #..K......#  Cast: Shock ###########  Zot (26995)   K   kobold brigand (missile)  KKKK 4 kobolds (missiles)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip of venom and quivering curare-tipped  7;jwcdarts (moderately wounded, empty space bonus: 5/8)7;jUandrew the ZephyrmancerDeep Elf of Vehumet *.....Health: 54/54 ========================Magic: 9/18============------------#AC: 10Str: 5#.####.EV: 15Int: 28##.#####......SH: 0Dex: 15##.........#XL:  9 Next: 36% Place: Dungeon:8...K*K.@.>.#Noise: ===------  Time: 8374.5 (0.0)##...K.....#b) +0 long sword#..K......#Cast: Shock###########Zot (26995) K   kobold brigand (missile)KKKK 4 kobolds (missiles)Casting: Airstrike (dangerou7;jts; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip of venom and quivering curare-tipped  darts (moderately wounded, empty space bonus: 5/8)7;js.Konfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold brigand, wielding a +0 whip of venom and quivering curare-tipped  darts (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the kobold brigand!7;jK>.K7;j=.K7;jrE.K7;j7;j9.K7;j9 7;je5.5 (147;j&7;jVg _The kobold brigand is severely wounded.7;j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;j0  andrew the Zephyrmancer  Deep Elf of Vehumet *.....  Health: 54/54 ========================  Magic: 5/18======------------------ #  AC: 10Str: 5 # .####.  EV: 15Int: 28 ##.#####......  SH: 0Dex: 157;j ##..***....#  XL:  9 Next: 36% Place: Dungeon:8 ....*KK@.>.#  Noise: ===------  Time: 8375.5 (0.0) ##..K*K....#  b) +0 long sword #...K.....#  Cast: Shock ###########  Zot (26994)   K   kobold brigand (missile) 7;jrt KKKK 4 kobolds (missiles)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip of venom and quivering curare-tipped  darts (severely wounded, empty space bonus: 5/8)7;jandrew the ZephyrmancerDeep Elf of Vehumet *.....Health: 54/54 ========================Magic: 5/18======------------------#AC: 10Str: 5#.####.EV: 15Int: 28##.#####......SH: 0Dex: 15##.........#XL:  9 Next: 36% Place: Dungeon:8.....*K@.>.#Noise: ===------  Time: 8375.5 (0.0)##..K.K....#b) +0 long sword#...K.....#Cast: Shock###########7;jcZot (26994) K   kobold brigand (missile)KKKK 4 kobolds (missiles)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip of venom and quivering curare-tipped  darts (severely wounded, empty space bonus: 5/8)7;jM)Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip of venom and quivering curare-tipped  darts (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the kobold brigand!  You kill the kobold brigand!  Vehumet accepts your kill.7;jK>.K7;jˌ2K.7;j96K.7;j˖5 7;j1 8====406.5 (13 _You feel your power returning. The kobold hits you but does no damage.7;jl7;jh _Your Stealth skill increases to level 3!7;jh7;j@j7;jso7;jw K)The kobold closely misses you. The kobold misses you.F7;j~ MF   bullfrog (wandering)The kobold hits you but does no damage.7;j?i--727;j7;j ====7.--.. _You encounter a bullfrog.7;j ##...# ##...........##..###.###..## ##...............## #####..####..##..##.......####....#..###..####.....####.......## #..# ##..##..## ##...##..## #..###...###..# 7;jF#....#...## #..##....# ##.## #...#.....## #.K#K....# ##.#### ......####.###..@..##.####.....# ##...## ##..#...K###.......####7;jF#....# ##.....## ##...#.####...## ##...## #.###..###.#.## #.#.## #.###.###.##.# ####.## #.##.##KKK 3 kobolds (missiles)########.# #########7;jp9==-9.0 (2.517;j^7;jE! _You climb upwards.7;jc _There is a stone staircase leading down here.7;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;j ' 7;jB [)The kobold is struck by an arc of lightning.  7;j pYou kill the kobold!Vehumet accepts your kill.7;jt v)  You kill the kobold!  7;j Vehumet accepts your kill.  You feel your power returning. You are struck by an arc of lightning.lightning grounds out.  7;j rThe kobold is struck by an arc of lightning.  You kill the kobold!7;j 0--8---Vehumet accepts your kill.7;j gYou are struck by an arc of lightning. The lightning grounds out.  The kobold is struck by an arc of lightning!  You kill the kobold!  Vehumet accepts your kill.  Vehumet offers you knowledge of Inner Flame.7;j 7;jv /  --more--7;j- 0)7;jR *#***7;jG g)#)@)7;j--==80.0 (1.0Shock07;j7;j < _You are struck by an arc of lightning.7;jH ....## ##.#####.....# #...# .........##..###.# ##..## ##........#####..####..##..##.......## #..###..####.....## ....## #..# ##..##..## 7;j L##..## #..###...###..# .## #..##....# ##.## #.....## #.)#@....# ##.#### .....####.###..>..##.####.....# #...## ##..#...)###.......#### #....# ##..##...#.# ##...## ##...## #.###..#  7;j2 ##.#.## #.#.## #.#7;ja #.##.# ####.## #.##.##########.# ######7;j 2 ###7;j 7;jj--1897;j 7;j<  n - 8 stones (gained 3)7;j9==--2.0 (287;j7;jR/ _You see here a +0 dagger.7;j3##...# ##...##..###.  ##..##.............## ###  ##..####..##..##  ##....#..###..####.....##...## #..# ##..##..##7;jB4##..## #..###...###..#.#...## #..##....# ##.## #..## #.)#)....# ##.####...####.###..@..##.####.....# ##...## ##..#...)###.......####  #....# ##.....## ##...#.## 7;j4 ##...## ## #.###..  ##.#.## #.#.## #.###.## #.##.# ####.## #.7;j4 ###### ##.# ###### ###7;j4V  7;jI=7;j&E1--3.0 (177;jZ[y _There is a stone staircase leading down here.7;ja......## #######.....# ###...# ##...........##..###.# ##...............## ### ##..####..##..##.......## ##....#..###..####...  ##.......## #..# ##..##..##  ##...##..## #..###...###..  #....# #..##....# 7;ja##...#.....## #.@#)....# ##.#### .......####.###..>..##.####.....# ###...## ##..#...)###.......#### #....# ##.....## ##...#.##.##...## #.###..#7;j b{#.#.## #.#.## #.###.## #.##.# ####.## #.##.########7;jxb#.# ###### ###7;jk7;j qg46 _7;j*w7;jY  n - 9 stones (gained 1)  Things that are here:7;j 10/18===5.0 (257;j7;jW _a +0 short sword; a kobold corpse7;jW ##...# ##..##..###.#  ##..## ##...............## ### ##..##..##.......## ##....#..###..####.....##  ##.......## #..# ##..## ##...##..## #..###...###..# #....#...## #..##....# ##.# #...#..#.)#)....# ## ......####.###..@..##.####.....# ##...## ##..#...)###.......####  #....# ##.....## ##...#.##  ##...## ##...## #.###..# ##.#.##X 7m #.###.##.##.# ####.## #.##.######## ##.# ###### ###  7;j_ 7;j i 2=6.0 (147;jfp 7;j!s c _There is a stone staircase leading down here.7;jʇB## ##....## ### ##..##..##.......##  ##....#..###..####.....## ##.......## #..# ##..##. #...##..## #..###...###..# ....#...## #..##....# ##.# ...#..#.)#)....# ## .....####.###..>..##.####.....# #...## ##..#...@###.......#### 7;j}....# ##.....## ##...#.## ##...## ##...## #.###..# #.#.## #.###.## .##.# ####.## #.##.######## ##.# ######  ### 7;jʏ7;j(g73 _7;jq7;jb  f - 22 poisoned darts (gained 8)  Things that are here:7;je8.0 (227;j7;jR _a +0 dagger; a kobold corpse7;j..# ####..###.# ##...............## ### ##..####..##..##.......##  ##....#..###..####....  ##.......## #..# ##..##..## ##...##..## #..###...###.. #....# #..##....# #...#.....## #.)#)....# ##.#### 7;j.......####.###..@..##.####.....# ##...## ##..#...)###.......####  #....# ##.....## ##...#.##.#...## #.###..##.#.## #.#.## #.###.## #.##.# ####.## #.##.########.# ###### ###7;j77;j>1==9.0 (117;jE7;jGc _There is a stone staircase leading down here.7;jf 7;jf 7;jh 7;jk 7;jr 3=0797;jt 7;jWu V2===7;j}u :87;jw 7;jz k _You start resting.HP restored.7;j 7;j8 ,92.0 (37;j 4=3.0 (47 _7;j 7;jn 7;jY7;jY7;j[7;j^7;je63===57;jg7;j+i7;jiB47;jZj7;jk7;j lT=37;jum7;jpp7;jbq4==27;jr7;ju7;jeuB17;j!w7;jn07;j7;j|#57;jl===697;j7;j7;jB87;j7;j7;j=7;jY:77;j̋7;j!7;jw#67;jk===67;j 7;j7;jEB57;j7;jX7;j,47;j˖7;j~7;j"7;j#77;jj==37;j7;j^7;j,27;j7;j7;j7;jB17;j7;jn _You start resting.Magic restored.7;j7;jE1409.0 (16.0)7;jk8===10.0 (170 _7;jU7;j7;jX7;j` Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire4% 3b - FoxfireConjuration/Fire5%1  c - Kiss of Death7;jConjuration/Necromancy 5%1  d - ApportationTranslocation7%1  e - Momentum StrikeConjuration/Translocation 8%2  f - Ozocubu's Armour7;jDIce21% 3 7;jc g - Spellspark Servitor Conjuration/Forgecraft 100% 7 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit7;jr7;j7;jf##...# ##...........##..###.# andrew the Zephyrmancer##..## ##...............## ### Deep Elf of Vehumet *.....##..####..##..##.......##Health: 54/54 ========================##....#..###..####.....##Magic: 18/18 ========================##.......## #..# ##..##..##AC: 10Str: 5 ##...##..## #..###...###..#EV: 15Int: 28 #....#...## #..##....# ##.##SH: 0Dex: 15 7;j/J#...#.....## #.)#)....# ##.#### XL:  9 Next: 40% Place: Dungeon:7 ......####.###..@..##.####.....# Noise: ---------  Time: 8410.0 (0.0) ##...## ##..#...)###.......#### b) +0 long sword#....# ##.....## ##...#.##Cast: Shock##...## ##...## #.###..#Zot (26960) ##.#.## #.#.## #.###.###.##.# ####.## #.##.##########.# ######### 7;jqO  _a +0 dagger; a kobold corpse _There is a stone staircase leading down here. _You start resting. _HP restored. _You start resting. _Magic restored.7;j1P  Okay, then.7;j7;j97;j_. _7;j7;jr  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.2   8.5  -2   i - Spellcasting   5.3   3.6  +3          7;j]+ b - Unarmed Combat   0.0   1.4  -2   j - Conjurations   1.1   1.7  +1   c - Throwing   0.0   1.0   0   k - Hexes   6.8   4.2  +3       l - Alchemy   0.0   0.8  +1   d - Short Blades   0.0   0.5   0 +4 m - Air Magic  10.5  10.1  +1  7;j e - Long Blades   0.0   1.2  -1          7;j߹ n - Evocations   0.0   0.8  +1  7;j8 f - Armour   0.0   1.4  -2      7;jYW g - Dodging   2.4   2.1  +2      h + Stealth7;jn3.2   2.4  +3          7;jJ                7;jǻ                7;j        7;jN    The species aptitude is in white. Bonus from skill manuals is in red.  7;j}[?] Help[=] set a skill target  7;jݼ[/] auto|manual mode [*] useful|all skills [!] training|cost|targets7;jg h * Stealth   3.27;jMp h - Stealth   3.27;jp> i + Spellcasting 5.37;j= 7;j 7;j ##...# ##...........##..###.# andrew the Zephyrmancer##..## ##...............## ### Deep Elf of Vehumet *.....##..####..##..##.......##Health: 54/54 ========================##....#..###..####.....##Magic: 18/18 ========================##.......## #..# ##..##..##AC: 10Str: 5 ##...##..## #..###...###..#EV: 15Int: 28 #....#...## #..##....# ##.##SH: 0Dex: 15 #...#.....## #.)#)....# ##.#### XL:  9 Next: 40% Place: Dung7;j <eon:7 ......####.###..@..##.####.....# Noise: ---------  Time: 8410.0 (0.0) ##...## ##..#...)###.......#### b) +0 long sword#....# ##.....## ##...#.##Cast: Shock##...## ##...## #.###..#Zot (26960) ##.#.## #.#.## #.###.###.##.# ####.## #.##.##########.# #########   _There is a stone staircase leading down here. _You start resting. _HP restored. _You start resting. _Magic restored. _Okay, then.7;j 7;jI 7;jX 7;j 7;j7!7;j(7;j /7;jj57;j>m1.0 (159 _7;jCC7;jZ%87;ja #  # .####.  ##.#####......  ##..K......#  .....(.@.>.#  ##.........#  #.........#  ###########  K   kobold (missile) 7;jsf ((You climb downwards. The kobold throws a dart. The dart hits you!7;j +..7;js======2.5 (2.5Shock7) Pois 7;j{7;j"}J _You are poisoned.7;jZa _There is a stone staircase leading up here.7;j)W )The zap hits the kobold.  You kill the kobold!7;jT_ K**** 7;j .)..  Vehumet accepts your kill.7;j 1===--7---3.5 (1.0Shock67;j 7;j S _You feel very sick.7;j~ 7;j 8--7;j 7;j 7;j 0548-47;j¹ _You start resting. You feel sick. x2  Magic restored.7;j[ ==---7;j +5.5 (27;j 7=-8==-6.5 (337;jB 7;j $ _You feel sick.7;j*87;j87-7;j|:7;jq>7;j ?B27;jE617;jEI7;jI&57;jI:07;j3K7;jnNi _You start resting. You feel sick. x47;j8[7=7;jh&97;jq==20.5 (449) 7;jv7;jz[ _You are no longer poisoned.7;j 7;j 7;j 7;j 87;j B77;j 7;j* 7;j B67;j 7;jT `657;j 7;j 7;j X47;j 7;j 7;j. B37;jl 7;j 7;jo `727;jw 7;jX 7;j ,17;j 7;j 7;j| 7;j B07;j 7;j 7;j C397;j' 7;j 7;j #87;j M=87;j 7;j 7;jy B77;jf 7;j 7;j! B67;j 7;j 7;j p9=57;jr 7;j 7;j B47;j 7;j 7;ji B37;j 7;j 7;jp B27;j| 7;j 7;j q50=17;j 7;j 7;j B07;j 7;j 7;j C297;j 7;j 7;jM p1=87;jh 7;jW 7;j B77;j 7;j$ 7;j| B67;j 7;j^ 7;j #27;j M=57;j 7;j 7;j B47;jV! 7;j$ 7;jG% B37;j%& 7;jF) 7;j) B27;jA+ 7;j. 7;j^. #37;j. M=17;j/ 7;j2 7;j13 :07;j+4 7;j6 7;j7 C197;j&8 7;j: k _You start resting.HP restored.7;jI 7;jX 050.5 (30.0)7;ja 4=1.5 (318 _7;j{ 7;j # # .####. ##.#####......#..)......#.(@<.>.##.# #.# #7;j7;jek2.5 (1.0)77;jm7;j7;j)##?#... # #. .####. ##.#####......#..)......#.@.<.>.##.# #.#7;j*G #7;j37;j:`367;jA7;jTT _Found 3 scrolls of fear.  o - a curare-tipped dart7;j de4.5 (257;jf7;jnV _You see here a +0 whip of venom.7;jYBT#?##.#  .. #  #. .####. ##.#####...... ####..@......#........).<.>.######.# #.........############7;jbJ7;jQ=5.5 (147;j  f - 25 poisoned darts (gained 3)  Things that are here:6.5 (237;j7;jR _a +0 dagger; a kobold corpse7;j## ?####  ... #  #.# .####. ##@#####...... ####..)......# ........).<.>.######.# #.........############7;j7;je7.5 (127;jS 7;j2 7;j-[ M.#. #..## #..?## ./...#### #.....# #  #@# .#### ##.#####...... ####..)..............).<.>.#####.........#...##7;jd 7;jk `817;jp 7;jq S _Found a glass wand.7;j'~#. #. ## ###..?### ..../...#### #.@...# # ###.#.....####. ##.#####...... ####..)......# ........).<>.######.....# #.........############7;j27;jU8`907;j?7;j@7;j+ZU##.7;jZS #.  #..## ###..?### ...../.@.#### #######.....# # ###.#.....####.7;jE[ ##.#####...... ####..)......# ........).<>.######.......# #.........############7;jx7;j]~b60097;j[7;j7;j G##. #.  #..###  .###..@### ...../...#### ########.....# # ##.#.....####. ##.#####...... ####..)....7;j ..# ........).<>.######.......# #.........#7;j 7;j `187;j 7;j 7;j e2.5 (277;j 7;j ` _f - 4 scrolls of fear (gained 3)7;j9####. ..ğ #.# #..###...###...####.....@...#### ########.....# # ###.#.....####. ##.#####......####..)......#........).<.>.#7;j>:+ğ   gnoll (asleep) #####.........# #.........# ###########7;j}K7;jqSt3.5 (1Shock67;jZ7;j]j _You encounter a gnoll. It is wielding a +0 flail.7;jI`[ _You see here a wand of paralysis (5).7;j- N****ğ   _You encounter a gnoll. It is wielding a +0 flail. _You see here a wand of paralysis (5).  The zap hits the gnoll. 7;j- ] The gnoll is lightly wounded.  The gnoll shouts!  The zap hits the gnoll.7;jL .ğğ7;j ..ğ 2 gnolls (1 polearm)The gnoll is moderately wounded.7;j 7--===457;j) 7;j q _You encounter a gnoll. It is wielding a +0 spear.7;jHa   andrew the Zephyrmancer  Deep Elf of Vehumet *..... # Health: 54/54 ======================== ###. Magic: 16/18 =====================--- ..ğ AC: 10Str: 5 #ğ# EV: 15Int: 28 #.*### SH: 0Dex: 15 ...###.*.###  XL:  9 Next: 40% Place: Dungeon:8 #.....@...####  Noise: ===------  Time: 8464.5 (0.0) ########.....# #  b) +0 long s7;jhc word ###.#.....####.  Cast: Shock ##.#####......  Zot (26905)  ####..)......#  ........).<.>.#  ğğ 2 gnolls (1 polearm) #####.........#  #.........#  ########### The zap hits the gnoll.  The gnoll is moderately wounded. _You encounter a gnoll. It is wielding a +0 spear.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line7;jJ ğ#..  The gnoll is moderately wounded. _You encounter a gnoll. It is wielding a +0 spear.  Aiming: Shock (safe; 1% risk of failure)  7;jK&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.7;j| andrew the ZephyrmancerDeep Elf of Vehumet *.....#Health: 54/54 ========================###.Magic: 17/18 ======================--..ğAC: 10Str: 5#ğ#EV: 15Int: 28#..###SH: 0Dex: 15...###...###XL:  9 Next: 40% Place: Dungeon:8#.....@...####Noise: ===------  Time: 8464.5 (0.0)########.....# #b) +0 long sword###.#.....####. Cast: Shock##.#####...... Zot (26905) ####..)......#........).<.>.#ğğ 2 gnolls (1 polearm)#####........7;j .##.........############The gnoll is moderately wounded. _You encounter a gnoll. It is wielding a +0 spear.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  Okay, then. _7;jqY  andrew the Zephyrmancer  Deep Elf of Vehumet *..... # Health: 54/54 ======================== ###. Magic: 16/18 =====================--- ..ğ AC: 10Str: 57;j #ğ# EV: 15Int: 28 #.*### SH: 0Dex: 15 ...###.*.###  XL:  9 Next: 40% Place: Dungeon:8 7;j#.....@...####  Noise: ===------  Time: 8464.5 (0.0) ########.....# #  b) +0 long sword ###.#.....####.  Cast: Shock ##.#####......  Zot (26905)  ####..)......#  ........).<.>.#  ğğ 2 gnolls (1 polearm) #####.........# 7;jۻ! #.........#  7;j########### Shift-Dir - straight lineYou can't see that place. _Okay, then.7;j2@Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle7;ja6Shift-Dir - straight line7;jr yM ğ#..  You can't see that place. _Okay, then.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.7;j ğ**Aim: a gnoll, wielding a +0 flail (moderately wounded, 85% to hit)7;j^t #ğ*.7;j ğ#.*Aim: a gnoll, wielding a +0 spear (moderately wounded, 85% to hit)7;j  andrew the Zephyrmancer  Deep Elf of Vehumet *..... # Health: 54/54 ======================== ###. Magic: 16/18 =====================--- ..) AC: 10Str: 5 #ğ# EV: 15Int: 28 #..### SH: 0Dex: 15 ...###...###  XL:  9 Next: 40% Place: Dungeon:8 #.....@...####  Noise: ===------  Time: 8464.5 (0.0) ########.....# #  b) +0 long sword 7;j{|###.#.....####.  Cast: Shock ##.#####......  Zot (26905)  ####..)......#  ........).<.>.#  ğğ 2 gnolls (1 polearm) #####.........#  #.........#  ########### The zap hits the gnoll.  The gnoll is heavily wounded.The zap hits the gnoll.  The gnoll is heavily wounded.The zap hits the gnoll!  You kill the gnoll!7;jnY # ###. ..* #*#7;j #.*### *..###     #      ) ).<.>.# ğ   gnoll   7;j7;jğThe gnoll is heavily wounded.The zap hits the gnoll.  The gnoll is heavily wounded.The zap hits the gnoll!  You kill the gnoll!  Vehumet accepts your kill.7;j.ğ).ğ   gnoll sergeant (polearm, wandering)ğ   gnoll9---5.5 (147;jS7;jz _You encounter a gnoll sergeant. It is wielding a +0 spear.7;j  andrew the Zephyrmancer  Deep Elf of Vehumet *..... # Health: 54/54 ======================== ###ğ Magic: 15/19 ==================------ ..) AC: 10Str: 5 #.# EV: 15Int: 28 #.ğ### SH: 0Dex: 15 ...###*..###  XL:  9 Next: 40% Place: Dungeon:8 #.....@...####  Noise: =--------  Time: 8465.5 (0.0) ########.....# #  b) +0 long sword ###7;jw[39;49m.#.....####.  Cast: Shock ##.#####......  Zot (26904)  ####..)......#  ........).<.>.#  ğ   gnoll sergeant (polearm, wandering) #####.........#  ğ   gnoll #.........#  ########### Vehumet accepts your kill. _You encounter a gnoll sergeant. It is wielding a +0 spear.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 85% to hit)7;j\ *ğ7;jJ**7;j4Oğ* _You encounter a gnoll sergeant. It is wielding a +0 spear.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 kite shield (wandering, hasn't noticed you, 89% to hit)7;j   andrew the Zephyrmancer  Deep Elf of Vehumet *..... # Health: 54/54 ======================== ###ğ Magic: 15/19 ==================------ ..) AC: 10Str: 5 #.# EV: 15Int: 28 #.)### SH: 0Dex: 15 ...###...###  XL:  9 Next: 40% Place: Dungeon:8 #.....@...####  Noise: =--------  Time: 8465.5 (0.0) ########.....# #  b) +0 long sword ###.# *m.....####.  Cast: Shock ##.#####......  Zot (26904)  ####..)......#  ........).<.>.#  ğ   gnoll sergeant (polearm, wandering) #####.........#  ğ   gnoll #.........#  ########### Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 kite shield (wandering, hasn't noticed you, 89% to hit)  The zap hits the gnoll!  You kill the gnoll!Vehumet accepts your kill.You feel your power returning.7;j.# ğ)     The zap hits the gnoll!  You kill the gnoll!  Vehumet accepts your kill.You feel your power returning.  The zap hits the gnoll sergeant.  The gnoll sergeant is lightly wounded.7;j@ .ğThe gnoll sergeant shouts!.).7;j7===1==6.5 (13 _7;j/7;jR6# ###. ..ğ #.# #.)### ...###...### #...../@..#### #.....# # ###.#.....####. ##.#####...... .).<.>.# )ğ7;j?7;jDj---727;j~Q7;jT7;j 7# ###. ..) #ğ# #.)### ...###...### #...../.@.#### #.....# # ###.#.....####. ##.#####...... ..).<.>.# #####.........##.........# .ğ7;j ---817;j^] 7;j_ 7;jS####...) #.##.ğ###...###...####...../...############.@...# # ###.#.....####.##.#####...... ####..)......# ........).<.>.######.........#  #.........############ 7;jD)ğ7;j7;j8====907;je7;j7;jӹ####...) #.##.)###...###.ğ.####...../...############.....# # ###@#.....####.##.#####...... ####..)......# ........).<.>.# #####.........# #..# ########### 7;jyA.ğ7;j7;jc708997;j7;j7;j W###. ..) #.##.)###...###..ğ### #...../...###########.....# # ###.#.....####. ##@#####.....####..)......# ........).<.>.#####......... ....######### .ğ7;j v187;j 7;jm V..) #.##.)###...###...####...../.ğ.############.....# # ###.#.....####.##.#####...... ####..@......# ........).<.>.# #####.........#  #.# ###########7;j0q H.ğ7;j_z 7;j 9===277;jK 7;j9 $  Things that are here:7;j r _a +0 dagger; a kobold corpse7;j)N#.##.)###...###...####...../...############.ğ...# # ###.#.....####.##.#####...... ####..)......# ........@.<.>.# #####.........#  #.# ########### 7;jEH.ğ7;jm7;jg36 _7;j7;j_v _You see here a +0 whip of venom.7;jF#.# #.)### ...###...### #...../...#### #.....# # ###ğ#.....####. ##.#####...... ####..)......# .)@<.>.# #####.# #.# # ğ7;j.ğ   gnoll sergeant (polearm)45 _7;j7;j #.# #.)###  ...###...### #...../...#### #.....# # ###.#.....####. ##ğ#####...... ####..)......# .).@.>.# #####.# #.7;j [# # 7;j H.ğ7;j 7;j# `547;j+ 7;j/ a _There is a stone staircase leading up here.7;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;j #.# andrew the Zephyrmancer #.)### Deep Elf of Vehumet *.....  ...###...### Health: 54/54 ========================  #...../...#### Magic: 15/19 ==================------  ########.....# #  AC: 10Str: 5 ###.#.....####.  EV: 15Int: 28 ##*#####......  SH: 07;j`Dex: 15 ####.*ğ*.....#  XL:  9 Next: 41% Place: Dungeon:8 ......***.@.>.#  Noise: ---------  Time: 8475.5 (0.0) #####.........#  b) +0 long sword #.........#  Cast: Shock ###########  Zot (26894)   ğ   gnoll sergeant (polearm)Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 kite shield (lightly wounded, empty space bonus: 6/8)/8;14H7;j$#.#andrew the Zephyrmancer#.)###Deep Elf of Vehumet *........###...###Health: 54/54 ========================#...../...####Magic: 15/19 ==================------########.....# #AC: 10Str: 5###.#.....####.EV: 15Int: 28##.#####......SH: 0Dex: 15####..*......#XL:  9 Next: 41% Place: Dungeon:8........).@.>.#Noise: ---------  Time: 8475.5 (0.0)#####.........#b) +0 long sword#.........#Cast: Shock###########Zot (26894) ğ   gnoll sergeant (polearm)Casting: Q%Q49mShock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 kite shield (lightly wounded, empty space bonus: 6/8)7;j"<)ğonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 kite shield (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the gnoll sergeant!7;jE ===6.5 (137;jYU} _The gnoll sergeant is severely wounded.7;j^G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;jؐ #.# andrew the Zephyrmancer #.)### Deep Elf of Vehumet *.....  ...###...### Health: 54/54 ========================  #...../...#### Magic: 11/19 =============-----------  ########.....# #  AC: 10Str: 5 ###.#.....####.  EV: 15Int: 28 ##.#####......  SH: 0Dex: 15 ####..***....#  XL:  9 Next: 41% Place: Dungeon:8 .......*ğ*@.>.#  Noise: ===------  Time: 8476.5 (0.0) #####..***....# 7;jw  b) +0 long sword #.........#  Cast: Shock ###########  Zot (26893)   ğ   gnoll sergeant (polearm)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 kite shield (severely wounded, empty space bonus: 8/8)7;j@ #.#andrew the Zephyrmancer#.)###Deep Elf of Vehumet *........###...###Health: 54/54 ========================#...../...####Magic: 11/19 =============-----------########.....# #AC: 10Str: 5###.#.....####.EV: 15Int: 28##.#####......SH: 0Dex: 15####..)......#XL:  9 Next: 41% Place: Dungeon:8........*.@.>.#Noise: ===------  Time: 8476.5 (0.0)#####.........#b) +0 long sword#.........#Cast: Shock###########Zot (26893) ğ   gnoll sergeant (polear7;jA m)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 kite shield (severely wounded, empty space bonus: 8/8)7;j> )Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 kite shield (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll sergeant!  You kill the gnoll sergeant!7;j?I & 7;jU 47.5 (1Shock27;j\ 7;j_ Z _Vehumet accepts your kill.7;jK7;jL7;jAN7;jT2==17;j^07;j_C897;jq`7;je7;jf3===87;jEg7;jr767;ju7;ju4==57;jw7;jz7;jzB47;jX|7;j~7;jGB37;j 7;j(7;j5==27;j47;jy7;jˊB17;jk7;ju7;jB07;j7;jĔ7;j;C797;j7;j7;js6===87;j7;j7;jMB77;j7;jm7;jB67;jP7;j7;jx7===57;j17;j7;jԷX47;j+7;j<7;jB37;j7;j7;jk#87;jj==27;j>7;jN7;jB17;jF7;jX07;j7;j>n _You start resting.Magic restored.7;jg(---7;j099.5 (22.0)7;j9===---500.5 (2369 _7;jdP7;jW7;jAW Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire4% 3b - FoxfireConjuration/Fire4%1  c - Kiss of DeathConjuration/Necromancy 4%1  d - ApportationTranslocation6%1  e - Momentum StrikeConjuration/Translocation 8%2  f - Ozocubu's ArmourIce19% 3  g - Spellspark Servitor Conjuration/Forgecraft 100% 7 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit7;j7;jY7;jb#.#andrew the Zephyrmancer#.)###Deep Elf of Vehumet *........###...###Health: 54/54 ========================7;j#...../...####Magic: 19/19 ========================########.....# #AC: 10Str: 5###.#.....####.EV: 15Int: 28##.#####......SH: 0Dex: 15####..)......#XL:  9 Next: 44% Place: Dungeon:8........).@.>.#Noise: ---------  Time: 8500.5 (0.0)7;js#####.........#b) +0 long sword#.........#Cast: Shock###########Zot (26869) a +0 kite shield (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll sergeant!  You kill the gnoll sergeant! _Vehumet accepts your kill. 7;j__You start resting. _Magic restored.7;j 7;jMemorise Inner Flame, consuming 3 spell levels and leaving 0? Y - Yes  N - No7;jf67;jW#.#andrew the Zephyrmancer#.)###Deep Elf of Vehumet *........###...###Health: 54/54 ========================#...../...####Magic: 19/19 ========================########.....# #AC: 10Str: 5###.#.....####.EV: 15Int: 28##.#####......SH: 0Dex: 15####..)......#XL:  9 Next: 44% Place: Dungeon:8........).@.>.#Noise: ---------  Time: 8500.5 (0.0)#####.........#b) +0 long sword#.........#Cast: Shock###########Zot (26869) a +0 kite shield (severely wounded, empty space bonus: 8/8)  The open air twists around violently 7;jXand strikes the gnoll sergeant!  You kill the gnoll sergeant! _Vehumet accepts your kill. _You start resting. _Magic restored.7;j!_e1.5 (187;je7;j(o _This spell is dangerous to cast!Vehumet grants you knowledge of Inner Flame.7;jwe2.5 (277;j|7;jA7;je3.5 (367;j7;j7;jre4.5 (457;jp7;j _You start memorising the spell. You continue memorising. x3  You finish memorising.  You add the spell Inner Flame to your library.7;j7;jS7;jܶL _Spell assigned to 'h'.7;j:  #.# #.)### ...###...### #...../...#### #.....# # ###.#.....####. ##.#####...... ####..)......# 7;jC |.)@<.>.# #####.# #.# #7;j 7;j l5.5 (14 _7;j 7;jW #.# #.)### ...###...### #...../...#### #.....# # ###.#.....####. ##.#####...... ####..)......# .@.<.>.# #####.# #.# #7;j7;j'`637;j7;j _Items here: )) [[ †.7;j..) #.#  #.)### ...###...###  #...../...#### ########.....# # ###.#.....####. ##.#####...... ####..@......# ........).<.>.######.# #.........############7;j7;j&g72 _7;j,7;j.$  Things that are here:7;j'1r _a +0 dagger; a kobold corpse7;j ###...) #.#  #.)### ...###...###  #...../...#### ########.....# # ###.#.....####. ##@#####...... ####..)......# ........).<.>.######.# #.........############7;jH 7;j= g81 _7;j 7;j 7;j%M # ###...) #ğ#  #.)### ...###...### ...../...#### ########.....# # ###@#.....#### ##.#####...... ####..)..............).<.>.#####.........#...ğ   gnoll (polearm, wandering)##7;j-H.ğ7;j 77;j =o9Shock07;jeE7;jVGq _You encounter a gnoll. It is wielding a +0 spear.7;j1 ####...) #.#  #ğ)### ...###...###  #...../...#### ########.@...# # ###.#.....####. ##.#####...... ####..)......# ........).<>.######..# #.........############7;j7ğ.7;j7;jb10597;j7;j7;j4 *****ğ  )The zap misses the gnoll. The zap hits the gnoll.  The gnoll is heavily wounded.7;jE?}.ğ...7;j/V8--===18 _The gnoll shouts!7;j{% ***** The zap hits the gnoll.7;jƫ N)ğ7;jP ../..7-----277;j 7;ji Y _The gnoll is almost dead.7;j )The zap hits the gnoll.  You kill the gnoll!Vehumet accepts your kill.7;jgO*****7;jPN..)..7;j\8=--3Shock67;jc7;jf4 _You feel your power returning.7;j^^ 54 _You start resting.Magic restored.7;j}g &-7;jn +5.5 (27;ju 9===-6.5 (33 _7;j~ 7;ju 7;j07;jD Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - Static DischargeConjuration/Air1%2  c - SwiftnessAir1%3  d - AirstrikeAir7;j1%4  e - Poisonous VapoursAlchemy/Air1%1  f - JinxbiteHexes1%2  7;j[g - Confusing TouchHexes1%3  h - Inner FlameHexes/Fire7;j84%3 7;j9Select a spell to describe [?] help [!]/[I] toggle spell headers7;jPower Damage Range Noise 100% 1d9 7 Almost silent80% 3-7/arc 1 Quiet61%N/AN/A Quiet30%2d(5-21) 7 A bit loud100% 1d43 Almost silent92% 2d3N/A Quiet46% N/AN/A Quiet27% N/A7 Quiet7;jTypeFailure LevelConjuration/Air 1% 1 Conjuration/Air 1% 2Air  1% 3Air1% 4Alchemy/Air  1% 1Hexes  1% 2Hexes  1% 3Hexes/Fire  4% 37;j7;j$7;jandrew the Zephyrmancer#Deep Elf of Vehumet *.....###.Health: 54/54 ========================..)Magic: 19/19 ========================#.#AC: 10Str: 5#.)###EV: 15Int: 28...###.).###SH: 0Dex: 15#...../...####7;jXL:  9 Next: 44% Place: Dungeon:8########.@...# #Noise: ---------  Time: 8516.5 (0.0)###.#.....####.b) +0 long sword##.#####......Cast: Shock####..)......#Zot (26853) ........).<.>.#7;j#####.........##.........############The zap hits the gnoll.  You kill the gnoll!Vehumet accepts your kill. _You feel your power returning. _You start resting. _Magic restored.7;j7;j7;j 7;jH7;j M ####...) #.#  #.)### ...###.).###  #...../.@.#### ########.....# # ###.#.....####.7;j  ##.#####...... ####..)......# ........).<>.######.......# #.........############7;j 7;j e7.5 (127;jԿ 7;j 7;j # ###. ..) #.# #.)### ...###.).### #...../@..#### #.....# # ###.#.....####. ##.#####......  ####..)......# ..).<.>.# #####.........# #.........#  #817;j}6 # ###. ..) #.# #.)### ...###.).### #.....@...#### #.....# # ###.#.....####. ##.#####......  ####..)......#  .).<.>.#  #####.#  #.#  #7;j7;j>`907;j7;j7;j20.5 (249 _e - a wand of paralysis (5)7;j% ZM # ###...) #  #.)### ...###.@.### .........#### ########.....# # ###.#.....######.#####......7;j 0 7;jsG {1.5 (187;jQ N _You see here a +0 spear.7;j..#. #. #.###...) #.##  #.@### ...###.).###  #.........#### ########.....# # ##.#.....####. ##.#####...... ####..)......# ........).<>.######.#7;jr}27 _7;jI&:  Things that are here:7;jF7p _a +0 flail; a gnoll corpse7;jP ### ..# #.# ### #.# #.. #.#...#####.#.##....)..# #@##  #.)### ...###.).###  #.........#### ########.....# ##.#.....#### ##.#####..... ####..)......# ........).<>.#7;jQ7;jQg36 _7;j97;j7;j/ M##..# 7;j  ###. #... #.#...####.##....@..##.###.###  #.)### ...###.).### #.........####....##7;j 7;j( `457;j! 7;j!   7;j" Things that are here:7;jE% p _a +0 spear; a gnoll corpse7;j  ###..#.# ###.#... ... #####.#.# ....).#.###@###7;j  #.)###...###.).### #.........####....##........).<.>.#7;j$ 7;j, g54 _7;j5 7;jp9 7;j###..# #.# ###.#.# #... #.#... #####.#.# #....)..# #.###.###  #....###.).####.........############.....# # 7;j###.#.....####.#.#####......####..)......#........).<.>.######.........#7;j7;jy!`637;j%7;j1  Things that are here: _a +0 flail; a gnoll corpse7;jÑ~..# #.# ###.#.# #... #.#... #####.#.# #....)..# #.###.###  #.)###...###.@.####.........############.....# # ###.#.....####.#.#####......####..)......#7;j-........).<.>.######.........# 7;j7;jIg72 _7;j&7;joN _You see here a +0 spear.7;j%#.# ###.#.# #... #.#... #####.#.# #....)..# #.###.###  #.)###...###.).####......@..############.....# # ###.#.....####.#.#####...... ####..)......#........).<.>.######.........# ###########7;jg81 _7;j(7;j.!7;jYx#.# #... #.#... #####.#.# #....)..# #.###.###  #.)##...###.).####.........############@....# # ###.#.....####.#.#####...... ####..)......# ........).<.>7;jy.######.........# ########### 7;j7;j`907;jF7;j07;j 7;j 7;j 7;j 7;j #.# #... #.#... #####.#.# #....)..# #.###.### #.)### ...###.).### #.#### #7;j^!%#.@...# # ###.#.....####. ##.#####...... ####..)......# ........#####.........##.........############7;j+7;j`E30397;j>(^#.#... #####.#.# #....)..# #.###.###  #.)##...###.).####.........############.....# # ###@#.....####.##.#####...... ####..)......# ........).<.>.# #####.........# #.........############ 7;jw-`187;j47;jB7;ji 7;j Read which item? Scrolls  f - 4 scrolls of fear  i - 9 scrolls of identifyp - a scroll of poison 7;jy  T - 2 scrolls of torment [!] read|quaff|evoke[?] describe selected7;j7;jv7;j#.#...andrew the Zephyrmancer#####.#.#Deep Elf of Vehumet *.....#....)..#Health: 54/54 ========================#.###.###Magic: 19/19 ========================#.)###AC: 10Str: 5...###.).###EV: 15Int: 28#.........####SH: 0Dex: 15########.....# #XL:  9 Next: 44% Place: Dungeon:8###@#.....####.Noise: ---------  Time: 8531.5 (0.0)##.#####......b) +0 long sword####..)......#Cast: Shock........).<.>.#Zot (26838) #####.........#14;15H#.........############ _a +0 flail; a gnoll corpseThings that are here: _a +0 spear; a gnoll corpseThings that are here: _a +0 flail; a gnoll corpse _You see here a +0 spear.7;j]P  Okay, then.7;j7;j 7;j%. _7;jHE #####.#.# ....).###.## #.)###...###.).### #.........###########.....# # ###.#.....####. ##@#####.....####..)......# ........).<.>.#####............##7;jPO7;jWl2.5 (17 _7;j^7;ja7;j#....)..# #.###.###  #.)##...###.).####.........############.....# # ###.#.....####.##.#####...... ####..@......# ........).<.>.# #####.........#  #.# ########### 7;j7;j8`367;j7;j*$  Things that are here:7;jr _a +0 dagger; a kobold corpse7;j*j l#.###.###  #.)##...###.).####.........############.....# # ###.#.....####.##.#####...... ####..)......# ........@.<.>.# #####.........#  #.# ########### 7;jk 0F7;js F   bullfrog (wandering)7;j^y v4Shock5 _7;jZ 7;j _Items here: )) [[ †.7;j9#.###.### #.)### ...###.).### 7;j9#..#### #.....# # ###.#.....####. ##.#####...F.. ####..)......# .7;j:)@<.>.# #####.7;j:# #.# # 7;j/>1F.7;jWF7;j1i==547;j;7;j* _The bullfrog croaks.7;jI#.###.### #.)###  ...###.).### #.#### #.....# # ###.#.....####. ##.#####..F... ####..)......# .).@.>.# #####.# #.# # 7;j1F.7;jiF.F7;j!7;j%i--637;j+7;jY.a _There is a stone staircase leading up here.7;jD  7;j ECasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;j.#Noise: ---------  Time: 8536.5 (0.0)#####.........#b) +0 long sword#.........#Cast: Shock###########Zot (26833) F   bullfrog _There is a stone staircase leading up here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 7/8)7;jw†  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a bullfrog (empty space bonus: 7/8)  The open air twists around violently and strikes the bullfrog!!  You kill the bullfrog!7;j"& 7;j/ *2048===7.5 (1Shock2 _Vehumet accepts your kill.7;jm7;jóm _Your Spellcasting skill increases to level 6!7;jl 7;jt 7;jx 7;j~ 7;jц q---81 _7;j 7;j O7---7;j  ##...# ##...........##..###.###..## ##...............## ### ##..####..##..##.......###....#..###..####.....####.......## #..# ##..##..## ##...##..## #..###...###..# #....#...## #..##....# ##.## #...#.....## #.)#)....# ##.#### ......####.###..@..##.####.....# ##...## ##..#...)###.......#####....# ##.....## ##...#.####...## ##...## #.###..#7;j ##.#.## #.#.## #.###.###.##.# ####.## #.##.##########.# #########  7;j_ 6=40.0 (2.507;jR  _You climb upwards. _There is a stone staircase leading down here.7;jW'7;j.YLevel 7 of the Dungeon <<<<>>>>(Press ? for help)###......#.........#...........#..# #...............## #......##........#####...##...##..................# ##........###...## #.............#.####..##..###.............###..# ##.......###....#####<............#.##......###.............# ##.## ##.....###...##.........########.#.####7;j/a#.....................## #.<# ###..#####...#####........## #....#.#### ##.....................#####..###............# #.........## #......##.####...........................................## ##.........#####.....####.......................#..#.........#...####...# ##...........##..###.###.#.................###..#####....###..## ##..## ##...............## ####.###........##.......#..#####.....###..# ##..####..##..##.......###.# #........##...........##.....#..##..# ##....#..###..####.....#######.........................#####..#..# ##.......## #..# ##..##..###.........#................### ###.....# ##...##..## #..###...###..#7;j0u#.##.......................# ##.......# #....#...## #..##....# ##.###.##...................###.# ##........####...#.....## #.)#)....# ##.#####.##..........#........#...###..................####.###..@..##.####.....######..##....###..............###......#####...## ##..#...)###.......#####.####....#.# ##...######....# ##.....# #....# ##.....## ##...#.###.##..####### ##.## #...## ##...## ##...## ##...## #.###..##...###### #...# ##..# ##.#.## #.#.## #.###.##7;jF0###.##.<.# ##.## #.##.# ####.## #.##.#######.##7;jp0#..# ########.# ################7;j ##....# #..###....#####.....##....####......# #.....# ##.####..#.........## #...#.....##....#.....## #.......## ##.##.........##...###...##...####...#7;j##.....## ##...>.## #.#..<.....###...##.....##..####....>.###......# #..........# ##..##.....#........#.#.# ##.7;j.####.## #### #..####..... ## #..##### ##..# #..#..####......## #...............###..## #.....# ##......##....7;j@........###.####..........##...# #.....#####......####......#.........#...........#..# #...............## #......##....7;jbE....# ####...##..7;jo ##........###...## #.............#.##7;j ##..##..######..# ##.......###....#####<............#.# #......###7;ji ##.## ##.....###...##.........########.7;j#.#### ### #.<# ###..#####...#####........## #..7;j;..#.#### ##7;j,{...#####..###............# #.........## #......#7;jH$#.##........7;ji?## ##.........###7;j0##................#..#.........#...7;j ##...........##..###.##.#................#####....###..## ##..## ##...............## ####.###........##.......#..#####.....###..# ##..####..##..##.......###.# #........##...........##.....#..##..#7;j6...#..###..####.....##7;j/#####.........................#####..#..# ##.......## #..# ##..##..##7;jT#.........#................### ###.....# ##...##..## #..###...###..#7;jy#.##.......................# ##.......# #....#...## #..##....# ##.##7;j7;j]@##...# ##...........##..###.# andrew the Zephyrmancer##..## ##...............## ### Deep Elf of Vehumet **....##..####..##..##.......##Health: 54/54 ========================##....#..###..####.....##Magic: 16/20 ===================-----##.......## #..# ##..##..##AC: 10Str: 5 ##...##..## #..###...###..#7;j^EV: 15Int: 28 #....#...## #..##....# ##.##SH: 0Dex: 15 #...#.....## #.)#)....# ##.#### XL:  9 Next: 48% Place: Dungeon:7 ......####.###..@..##.####.....# Noise: ---------  Time: 8540.0 (0.0) ##...## ##..#...)###.......#### b) +0 long sword#....# ##.....## ##...#.##Cast: Shock##...## ##...## #.###..#Zot (26830) ##.#.## #.#.## #.###.##7;j^#.##.# ####.## #.##.##########.# ######### 7;j(_ The open air twists around violently and strikes the bullfrog!!  You kill the bullfrog! 7;jU__Vehumet accepts your kill. _Your Spellcasting skill increases to level 6! _You climb upwards. 7;j}_U_There is a stone staircase leading down here.7;j`7;j b7;j'}7;jz7;j`29 _7;jG7;jL7;jB87;j_7;j7;jE7;jޠ#77;jM=77;jȢ7;j7;j7;j;,67;jd7;j7;j57;j7;j7;jq#87;jj==47;j7;j7;j-7;jB37;j7;ja7;j/7;jmS9==7;j:27;j7;j7;j<7;jxB17;j7;j7;j7;jB07;j7;j7;j 7;j~$207;jl===197;jm 7;j4 _Magic restored.7;jA7;jB87;j7;j7;j7;jX77;j)67;j1*7;jr*7;j*N==57;jf+7;j17;j27;j2B47;j37;j:7;jN<7;j<:37;jN=7;jC7;jYE7;j#FB27;jJ7;jL7;jO7;jWOB17;jP7;jU7;jW7;jbXB07;jY7;j^7;j%`7;jbY097;j#f7;jg7;jhB87;ji7;j m7;jn7;joB77;jBp7;js7;j)u7;juB67;j w7;jy7;jh{7;j{,57;j|7;j/}7;j7;j7;jB47;j7;jG7;jX37;j7;j׋7;j7;j`B27;jC7;j^7;j7;j B17;jӒ7;j7;jڕ7;jB07;j7;j7;jg7;j.7997;jɚ7;j7;j$##..###............. ......# ##....................... ......# #....................... ###...# ##.....#.....###......... # #...###......####...####.......#....##......###.....##........ ##..............##..###.......... ...................## ##.##................@.## #.#..<....71.0 (31.0) 7;j...................# #......... ..............####.## ##........ ..............# #..####......... ..............## #............... ...............###.####.......... ....#...........#..# #........... #..................# ##........## #.............###..# ##.......##7;jd7;jmy _There is a stone staircase leading down here.7;j@7;j7;j7;j7;j r2.0 (1.0)8 _7;jK7;j9 %87;j > ####  ##...#  #@.# #<...## #.#### # 7;j 7;j"B g3.5 (2.567;jG 7;jI + _You climb downwards.  7;jI %Found an escape hatch in the ceiling.7;jL a _There is a stone staircase leading up here.7;j 7;jfF 4.5 (1.05 _7;j %77;j f ####..###........................ ......# ##....................... ......# #....................... ###...# ##.....#.....###......... # #...###......####...####....... ###....##......###.....##........ ##..............##..###.......... ...................## ##.##...... ................@.## #.#..<.... ...................# #......... ..............####.## ##........ 7;jt ..............# #..####......... ..............## #............... ...............###.####..........  ....#...........#..# #...........  #..................# ##........##  #.............###..# ##.......## 7;jk g6.0 (2.547;j 7;j˗ ! _You climb upwards.7;j c _There is a stone staircase leading down here.7;jF{Level 7 of the Dungeon <<<<>>>>(Press ? for help)######..........#####........................................# ##...######......#### ##.......................................## #..####....## #..##.....................................## #...# #####....#######..###.................................##..####...### ##.###.............# ##...............................##...#....#...###.####..##..........# #.........................)....##.......###......####..####..####...# ##.....#.....###...............#..........###....###...## ##.## #...###......####...####.................##.....##.....####....# #..###....##......###.....##................####.............###.....# ##.##..............##..###.................## #...#.....##....##.....## #....................## ##.##.........##...###...##...####...###.....## ##................@.## #.#..<.....####.....#...##.....##..####....>.###....................# #..........#Nm ##..##.....#........#.#.###.......................####.## ##........## #..####.................######.......................# #..####.........# ##..# #..#..####.......####...........................## #...............###..## #.....# ##......##.............................###.####..........##...# #.....#####......####......#.........#...........#..# #...............## #......##........#####...##...##..................# ##........###...## #.............#.####..##..###.............###..# ##.......###....#####<............#.##......###.............# ##.## ##.....###...##.........########.#.#####.....................## #.<# ###..#####...#####........## #....#.#### ##.....................#####..###............# #.........## #......#7;jTr #.## #...................##.# ....................#..###.## #.................^..........####.####..###..................7;j>....###.....## ##.###..##.#..........## #....## ##.#######..........#####...............# ##...# ###....#### ##........................## #..## ##....## #..##..............## #...# ### ##....#######..#...........##..####...### ##7;j.# ##.............# ##........##...#....#...###.## ##..##...# #........)....##.......###......# ##..####..####...# ##.....#.....###...............#..........###....##7;jd}## ##.## #...#######...####.........##.....##.....####....# #..###....##......###.............###### #.....# ##.##..#7;j........## #...#.....##....# #.....## #7;j.....## ##.##...##...###...##...#### ##.....## ##.@.## #.#..<.....####.....#...##.....##..### #....>.###......7;j ...# ## ##..##.....#........#.#.# ##..........####.## ##..## #..###...7;j6.######.......... #..##..# ##..# #..#..####.......####........7;ju# #...............###..## #.....# ##......##........###.####..........##...# ####......#......##...#..# #...## #7;j#..7;jw=>>7;j= 7;j* ####..###........................ andrew the Zephyrmancer ......# ##....................... Deep Elf of Vehumet **.... ......# #....................... Health: 54/54 ======================== ###...# ##.....#.....###......... Magic: 20/20 ======================== # #...###......####...####....... AC: 10Str: 5 ###....##......###.....##........ EV: 15Int: 28 ##..............##..###.......... SH: 0Dex: 15 ...................## ##.##...... XL:  9 Next: 48% Place: Dungeon:7 7;ja+ i................@.## #.#..<.... Noise: ---------  Time: 8576.0 (0.0) ...................# #......... b) +0 long sword ..............####.## ##........ Cast: Shock ..............# #..####......... Zot (26794) ..............## #............... ...............###.####..........  ....#...........#..# #...........  #..................# ##........##  #.............###..# ##.......##  _There is a stone staircase leading down here. _You climb downwards.  Found an escape hatch in the ceiling. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.7;j+ 7;jB, 7;j8 7;j8 7;jW? 3 _27;j7@ 7;j@ 7;j@ B17;jA 7;j1D 7;jE 7;jBE B07;jE 7;j$H 7;jH 7;j I C897;jJ 7;j M 7;j/N 7;jN B87;jO 7;joT 7;jU 7;jQV B77;j{W 7;j[ 7;j9] 7;jw] B67;j^ 7;jYb 7;jb 7;jb B57;jc 7;jVe 7;j4f 7;jf B47;jrg 7;j.i 7;j j 7;jFj B37;jk 7;jl 7;jLm 7;jm B27;jn 7;jo 7;j,q 7;j|q B17;jq 7;jDs 7;jt X07;ju 7;j_v 7;jmw Y797;jx 7;j# ..#  .♣◊........## #.# # a...........# #.# # ..kP......# #.# .◊.....@.# #####.#.#  7;j-X...◊....## #....)..#  ♣◊..◊.... #.###.###  ..# #.)### .◊.♣.....# ...###.).# .. ....### #..a   black bear (asleep) . ◊..#. ########. k   wyvern (asleep) ...##.## h   wolf (asleep) #7;j<z600.5 (2.5Shock697;jD7;jE _You encounter a wolf, a black bear and a wyvern.Found a stone staircase leading down.7;jeGa _There is a stone staircase leading up here.7;jSG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;jc  andrew the Zephyrmancer ..........#.  Deep Elf of Vehumet **.... ...........#  Health: 54/54 ======================== h..........# ###  Magic: 16/20 ===================----- ........^.># ..#  AC: 10Str: 5 .♣◊........## #.# # EV: 15Int: 28 a***........# #.# #. SH: 0Dex: 15 .*kP......# #.#... XL:  9 Next: 48% Place: Dungeon:8 .◊**...@.# #####.#.#  Noise: ---------  T7;jeime: 8600.5 (0.0) ...◊....## #....)..#  b) +0 long sword ♣◊..◊.... #.###.###  Cast: Shock .........# #.)### Zot (26769)  .◊.♣.....# ...###.).# .. ....### #........ a   black bear (asleep) . ◊..#. ########. k   wyvern (asleep) ...##.## h   wolf (asleep) # _There is a stone staircase leading up here.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike 7;je(dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (asleep, empty space bonus: 6/8)7;j andrew the Zephyrmancer..........#.Deep Elf of Vehumet **...............#Health: 54/54 ========================h..........####Magic: 16/20 ===================-----........^.>#..#AC: 10Str: 57;jo 7.♣◊........## #.# # EV: 15Int: 28a...........# #.# #. SH: 0Dex: 15..*P......##.#... XL:  9 Next: 48% Place: Dungeon:8.◊.....@.# #####.#.# Noise: ---------  Time: 8600.5 (0.0)...◊....## #....)..# b) +0 long sword♣◊..◊.... #.###.### Cast: Shock.........##.)### Zot (26769) 7;j .◊.♣.....# ...###.).#.. ....### #........ a   black bear (asleep). ◊..#.########. k   wyvern (asleep)...##.7;j ## h   wolf (asleep)# 7;j* q_There is a stone staircase leading up here.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;jY GAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (asleep, empty space bonus: 6/8)7;j"$.h  Press: ? - help, Dir - move target  Aim: a wyvern (asleep, empty space bonus: 6/8)  The open air twists around violently and strikes the wyvern!  The wyvern hisses angrily.  The wyvern is severely wounded.  The black bear growls angrily. You hear an angry hiss. x2S kYou hear an angry growl..k.a7;jJ6x kS   water moccasina   black bearkk 2 wyvernsh   wolf (wandering)You encounter a water moccasin. You encounter a wyvern.7;j]7o===1.5 (187;j@7;j0 _The wyvern hisses angrily.7;j^G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;jb^5  andrew the Zephyrmancer ..........#.  Deep Elf of Vehumet **.... ...........#  Health: 54/54 ======================== 7;j^...........# ###  Magic: 12/20 ==============---------- h.......^.># ..#  AC: 10Str: 5 .♣◊........## #.# # EV: 15Int: 28 ............# #.# #. SH: 0Dex: 157;j^@ Sa*P*.....# #.#... XL:  9 Next: 48% Place: Dungeon:8 7;j9_\k◊*k*..@.# #####.#.#  Noise: ===------  Time: 8601.5 (0.0) 7;jZ_..*◊*...## #....)..#  b) +0 long sword 7;jx_X♣◊..◊.... #.###.###  Cast: Shock .........# #.)### Zot (26768) 7;j_ .◊.♣.....# ...###.).#7;j` .. ....### #........ S   water moccasin . ◊..#. ########. a   black bear ...##.## kk 2 wyverns # h   wolf (wandering) 7;ju`c_The wyvern hisses angrily.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target7;j`Aim: a wyvern (severely wounded, empty space bonus: 6/8)7;j andrew the Zephyrmancer..........#.Deep Elf of Vehumet **...............#Health: 54/54 ========================...........####Magic: 12/20 ==============----------h.......^.>#..#AC: 10Str: 57;j .♣◊........## #.# # EV: 15Int: 28............# #.# #. SH: 0Dex: 15Sa.P......##.#... XL:  9 Next: 48% Place: Dungeon:8k◊.*...@.# #####.#.# Noise: ===------  Time: 8601.5 (0.0)...◊....## #....)..# b) +0 long sword♣◊..◊.... #.###.### Cast: Shock7;jT .........##.)### Zot (26768) .◊.♣.....# ...###.).#.. ....### #........ S   water moccasin. ◊..#.########. a   black bear...##.## kk 2 wyverns# h   wolf (wandering) _The wyvern hisses angrily.  7;j Casting: Airstrike (dangerous; 1% risk of failure)  7;j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  7;j Press: ? - help, Dir - move targetAim: a wyvern (severely wounded, empty space bonus: 6/8)7;j .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wyvern (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the wyvern!  You kill the wyvern!7;j> 1.h7;j 7;j S..k7;j .ha aVehumet accepts your kill..S.k.a7;j aa 3 black bears (1 wandering)   wyvern7;j 1-552.5 (177;j' 7;j* ^ _You encounter a black bear. x27;jTBG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;j%7;j&7;jZ/7;j1P _You don't know that spell.7;jK7;jM7;jvU7;j_[F _Unknown command.7;j  G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7;jc 7;jW } Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  b - Static DischargeConjuration/Air 1% 2 c - SwiftnessAir7;j 1%3  d + AirstrikeAir1% 4  e - Poisonous VapoursAlchemy/Air7;j y1% 1 f - JinxbiteHexes1%2  7;j? 4g - Confusing TouchHexes1%3  7;jt Bh - Inner FlameHexes/Fire4%7;j 43 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit8;j1 8;j 8;j andrew the Zephyrmancer..........#.Deep Elf of Vehumet **...............#Health: 54/54 ========================...........####Magic: 12/21 =============-----------........^.>#..#8;j4 AC: 10Str: 5.♣◊........## #.# # EV: 15Int: 28h.S.........# #.# #. SH: 0Dex: 15...P......##.#... XL:  9 Next: 55% Place: Dungeon:8a◊a....@.# #####.#.# Noise: ===------  Time: 8602.5 (0.0)..k◊....## #....)..# b) +0 long sword♣◊..◊.... #.###.### Cast: Shock.........##.)### Zot (26767) .◊.♣.....# ...###.).#.. ....### #........ Sr 39;49m   water moccasin. ◊..#.########. aaa 3 black bears (1 wandering)a..##.## k   wyvern# h   wolf (wandering)8;j pCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. 8;j _Unknown command.Casting: Airstrike (dangerous; 1% risk of failure)  8;j \Confirm with . or Enter, or press ? or * to list all spells.8;j 8;jh= andrew the Zephyrmancer..........#.Deep Elf of Vehumet **...............#Health: 54/54 ========================...........####Magic: 12/21 =============-----------........^.>#..#AC: 10Str: 5.♣◊........## #.# # EV: 15Int: 28h.S.........# #.# #. SH: 0Dex: 15...P......##.#... XL:  9 Next: 55% Place: Dungeon:8a◊a....@.# #####.#.# Noise: ===------  Time: 8602.5 (0.0)..k◊....## #....)..# b) 8;j@ [32m+0 long sword♣◊..◊.... #.###.### Cast: Shock.........##.)### Zot (26767) .◊.♣.....# ...###.).#.. ....### #........ S   water moccasin. ◊..#.########. aaa 3 black bears (1 wandering)a..##.## k   wyvern# h   wolf (wandering)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command.Casting: Airstrike (dangerous; 1% risk of failure)8;jA c  Confirm with . or Enter, or press ? or * to list all spells.8;jߌ   andrew the Zephyrmancer ..........#.  Deep Elf of Vehumet **.... ...........#  Health: 54/54 ======================== ...........# ###  Magic: 9/21==========-------------- ........^.># ..#  AC: 10Str: 5 .♣◊........## #.# # EV: 15Int: 28 h.S.........# #.# #. SH: 0Dex: 15 ...P......# #.#... XL:  9 Next: 55% Place: Dungeon:8 a◊a....@.# #####.#.#  Noise: ===------  Time: 8602.5 (0.0) ..k◊....## #....)..#  b) +0 long sword ♣◊..◊.... #.###.###  Cast: Shock .........# #.)### Zot (26767)  .◊.♣.....# ...###.).#؍ m14;9H .. ....### #........ S   water moccasin . ◊..#. ########. aaa 3 black bears (1 wandering) a..##.## k   wyvern # h   wolf (wandering) _Unknown command.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (chance to affect: 83%)8;j}mandrew the Zephyrmancer..........#.Deep Elf of Vehumet **...............#Health: 54/54 ========================...........####Magic: 9/21==========--------------........^.>#..#AC: 10Str: 5.♣◊........## #.# # EV: 15Int: 28h.S.........# #.# #. SH: 0Dex: 15...P......##.#... XL:  9 Next: 55% Place: Dungeon:8a◊*....@.# #####.#.# Noise: ===------  Time: 8602.5 (0.0)..k◊....## #....)..#8;jn b) +0 long sword♣◊..◊.... #.###.### Cast: Shock.........##.)### Zot (26767) .◊.♣.....# ...###.).#.. ....### #........ S   water moccasin. ◊..#.########. aaa 3 black bears (1 wandering)a..##.## k   wyvern# h   wolf (wandering) _Unknown command.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move 8;j,pLtargetAim: a black bear (chance to affect: 83%)8;jB[a, 1 inner …)8;jN.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (chance to affect: 83%)  The black bear is filled with an inner flame.8;jxk..S8;jFd.a.8;j`/ a 2 black bears (1 inner flame)  The black bear growls angrily. You hear an angry hiss.  The black bear bites the fungus! The fungus begins to die.8;j10/21=-3.5 (168;j@aa8;jE9 _The black bear claws the fungus. x2 8;j.I  Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 8;jq  andrew the Zephyrmancer ..........#.  Deep Elf of Vehumet **.... ...........#  Health: 54/54 ======================== ...........# ###  Magic: 6/21======------------------ ........^.># ..#  AC: 10Str: 5 .♣◊........## #.# # EV: 15Int: 28 ...S........# #.# #. SH: 0Dex: 15 8;j .**P......# #.#... XL:  9 Next: 55% Place: Dungeon:8 .◊ak...@.# #####.#.#  Noise: ==-------  Time: 8603.5 (0.0) .a*◊....## #....)..#  b) +0 long sword ♣◊..◊.... #.###.###  Cast: Shock .........# #.)### Zot (26766)  .◊.♣.....# ...###.).# .. ....### #........ S   water moccasin . ◊..#. ########. aa 2 black bears (1 inner flame) 8;jA...##.## k   wyvern # _The black bear claws the fungus. x2  8;jhCasting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (inner flame, empty space bonus: 3/8) 8;j[ andrew the Zephyrmancer..........#.Deep Elf of Vehumet **...............#Health: 54/54 ========================...........####Magic: 6/21======------------------........^.>#..#AC: 10Str: 5.♣◊........## #.# # EV: 15Int: 28...S........# #.# #. SH: 0 8;jI\ KDex: 15...P......##.#... XL:  9 Next: 55% Place: Dungeon:8.◊*k...@.# #####.#.# Noise: ==-------  Time: 8603.5 (0.0).a.◊....## #....)..# b) +0 long sword♣◊..◊.... #.###.### Cast: Shock.........##.)### Zot (26766) .◊.♣.....# ...###.).# 8;j\ .. ....### #........ S   water moccasin. ◊..#.########. aa 2 black bears (1 inner flame)...##.## k   wyvern#  8;jP] _The black bear claws the fungus. x2  Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (inner flame, empty space bonus: 3/8) 8;jX .k  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1  Press: ? - help, Dir - move target: a black bear (inner flame, empty space bonus: 3/8)  The air twists around and strikes the black bear!  Flame seeps out of the black bear..S 8;j3Y 0h 8;jZ >.a 8;j?\ .k.S 8;j\ 7h. 8;jk_ ζaThe black bear is moderately wounded.The black bear is engulfed in blazing flames. 8;jg ζh   wolf (wandering) 8;j"i m=4.5 (15 8;jp Baa 8;js 8 _Flame seeps out of the black bear. 8;jp G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 8;j;  andrew the Zephyrmancer ..........#.  Deep Elf of Vehumet **.... ...........#  Health: 54/54 ======================== ...........# ###  Magic: 2/21 8;jc<==---------------------- ........^.># ..#  AC: 10Str: 5 .♣◊........## #.# # EV: 15Int: 28 ............# #.# #. SH: 0Dex: 15 8;j<G.h*P*S....# #.#... XL:  9 Next: 55% Place: Dungeon:8 8;j<j.◊*a*k.@.# #####.#.#  Noise: ===------  Time: 8604.5 (0.0) 8;j=..a◊*...## #....)..#  b) +0 long sword ♣◊..◊.... #.###.###  Cast: Shock .........# #.)### Zot (26765)  .◊.♣.....# ...###.).# .. ....### #........ S   water moccasin . ◊..#. ########. aa 2 black bears (1 inner flame) ...##.## k   wyvern # h   wolf (wandering) _Flame seeps out of the black bear.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ 8;j=21;2HAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (almost dead, inner flame, empty space bonus: 5/8) 8;jSandrew the Zephyrmancer..........#.Deep Elf of Vehumet **...............#Health: 54/54 ========================...........####Magic: 2/21==----------------------........^.>#..#AC: 10Str: 5.♣◊........## #.# # EV: 15Int: 28 8;j,............# #.# #. SH: 0Dex: 15.h.P.S....##.#... XL:  9 Next: 55% Place: Dungeon:8.◊ζ*.k.@.# #####.#.# Noise: ===------  Time: 8604.5 (0.0)..a◊....## #....)..# b) +0 long sword♣◊..◊.... #.###.### Cast: Shock.........##.)### Zot (26765) .◊.♣.....# ...###.).#.. ....### #........ S   water moccasin 8;j. ◊..#.########. aa 2 black bears (1 inner flame)...##.## k   wyvern# h   wolf (wandering) _Flame seeps out of the black bear.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target 8;jяAim: a black bear (almost dead, inner flame, empty space bonus: 5/8) 8;j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a black bear (almost dead, inner flame, empty space bonus: 5/8)  The air twists around and strikes the black bear!!  Vehumet accepts your kill. 8;jה;#########a   black bearThe black bear explodes!  The fiery explosion engulfs the black bear!!  The black bear is severely wounded.The fiery explosion engulfs the fungus!!!  The fungus is moderately damaged.  The fiery explosion engulfs the bush!!! The bush is on fire! 8;j .kThe bush is heavily damaged.You hear an angry hiss. 8;jG.h 8;ja>.S 8;j1W 8;j aThe fungus is engulfed in blazing flames. 8;j} §P§§.a◊§W   wraith (wandering)S   water moccasinaa 2 black bearsk   wyvern (…)You encounter a wraith.The black bear bites the bush. The black bear claws the bush. 8;jCR 3/22=60======5.5 (14 _The black bear completely misses the bush. 8;j"B§§ 8;j%m _Your Spellcasting skill increases to level 7!8;j §You closely miss the wyvern.The fungus is engulfed in blazing flames.8;j §h  A nearby fungus withers and dies.The bush is engulfed in blazing flames. The wolf is engulfed in blazing flames.8;jq  .#. .# .# ### .^.># ..# .♣◊.## #.# #.# #.# #...§§§.S...# #.#... .◊§h..k<@# #####.#.# ..a◊§...## #....)..# ♣◊..◊.... #.###.### W.8;j! 0.# #.)### .◊a♣.....# ...###.).#.......### #.S   water moccasin..◊..#. #.. aa 2 black bears...##. #k   wyvern## h   wolfThe wolf howls!8;jB @.S8;j Z §h  8;jI 0The wyvern bites you. You slip backwards!8;j 1W8;j a.  The wolf is engulfed in blazing flames.  8;j hThe wyvern bites you but does no damage.  The black bear bites the bush but does no damage.8;j .h8;j I§§§.k.W   wraith (wandering)S   water moccasinaa 2 black bearsk   wyvern(…)8;j& 2-4====----6.9 (1.48;jT :38;j <§§8;j  _The black bear claws the bush. x2; The water moccasin closely misses you.8;j .h  You barely miss the wyvern. The bush is engulfed in blazing flames.  The wyvern barely misses you.W.8;j .aThe water moccasin bites you but does no damage.  The black bear bites the bush.8;jo .h  The black bear claws the bush but does no damage. x28;j\W.Wa.8;jn§§§§W  bite  The black bear claws the bush but does no damage. x2The water moccasin bites you.black bear bites the bush but does no damage.claw8;j~37------------8.318;jV§§§8;j + _The wyvern bites you!8;jZ G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j ***  The wyvern is moderately wounded.  You are struck by an arc of lightning.wyvern is struck by an arc of lightning.  The wyvern is heavily wounded.The water moccasin is struck by an arc of lightning!  The water moccasin is moderately wounded.8;j .W  You are struck by an arc of lightning. The bush is engulfed in blazing flames.  The wolf completely misses you. The water moccasin closely misses you.8;jD0U8;j} UThe wyvern bites you but does no damage.8;j` a.  You encounter a wight. It is wielding a +3 trident.8;jol  #.###U.##. .UU.#. .#  ...# ### ........^.># ..# .♣◊## #.# ###............# #.# #...8;jz..§§§..S.@# #.#....◊§§...k.## #####.#.# ..a◊§.ah## #....)..# ♣◊..◊.... #.###.### ....W....# #.)###.◊.♣.....# ...###.).###.......### #.........#..◊..#. ########......##.###.You encounter a wight. It is wielding a +0 war axe.The black bear bites the bush but does no damage.  8;jB1The black bear claws the bush but does no damage.8;j §ξ§...kh.  The black bear claws the bush. The wolf bites you. You slip backwards!8;j5--------3-9008;j x§§§ξ§8;j+q _You encounter a wight. It is wielding a +4 spear.8;j andrew the Zephyrmancer#.###U.##.Deep Elf of Vehumet **...........UU.#.Health: 35/54 ===============---------...........#Magic: 3/22===---------------------...........####AC: 10Str: 5........^.>#..#EV: 15Int: 28.♣◊........## #.# ### SH: 08;j XDex: 15............# #.# #... XL:  9 Next: 60% Place: Dungeon:8..§§§..S.@##.#...Noise: ==-------  Time: 8609.3 (1.0).◊ξ§...kh## #####.#.#b) +0 long sword8;j..a◊§.a.## #....)..#Cast: Shock♣◊..◊.... #.###.###Zot (26760) ....W....##.)###.◊.♣.....# ...###.).### W   wraith.......### #.........# S   water moccasin..◊..#.########... aa 2 black bears...##.8;j###. k   wyvern(…)The black bear claws the bush. The wolf bites you. You slip backwards! _You encounter a wight. It is wielding a +4 spear.Read: 4 scrolls of fearPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a wolf (moderately wounded, chance to affect: 97%)8;ji gandrew the Zephyrmancer#.###U.##.Deep Elf of Vehumet **...........UU.#.Health: 35/54 ===============---------...........#Magic: 3/22===---------------------...........####AC: 10Str: 5........^.>#..#EV: 15Int: 28.♣◊........## #.# ### SH: 0Dex: 15............# #.# #... XL:  9 Next: 60% Place: Dungeon:88;j ..§§§..S.@##.#...Noise: ==-------  Time: 8609.3 (1.0).◊ξ§...kh## #####.#.#b) +0 long sword..a◊§.a.## #....)..#Cast: Shock♣◊..◊.... #.###.###Zot (26760) ....W....##.)###.◊.♣.....# ...###.).### W   wraith.......### #.........# S   water moccasin..◊..#.########... aa 2 black bears...##.###. k   wyvern(…)You assume a fearsome visage.  The wolf 8;jō looks frightened! The black bear looks frightened!  The water moccasin looks frightened!  The wyvern looks frightened! The wraith is unaffected.  The black bear looks frightened!  The wight is unaffected. x38;j 1S.8;j k<.h8;j 1S.8;j D.U8;j 8;j 8;j !.W8;jE M.a8;jє G.U8;j .8;j W.k8;j^ u§§§a.◊§S(fleeing)a   black bear (fleeing)k(fleeing)8;j 6=--10598;jǨ §§§ξ§§8;j   The wolf looks frightened! The black bear looks frightened!ater moccasinyvern looks frightened! The wraith is unaffected.black bear looks frightened!wight is unaffected. x3 _The bush is engulfed in blazing flames.8;jr#.###..##........UU.#. ..U..# ....#### ^.># ..# .♣◊........## #.# ## ....# #.# #.. .h§§§S....# #.#...  .◊ξ§...<@## #####.#.# .a.◊§k.h## #....)..#8;j*5 ♣◊..◊a... #.###.### .....W...# #.)### .◊.♣.....# ...###.).## .......### #......... ..◊..#. ########.. ...##. ### aa 2 black bears (fleeing) ##8;j8;jW §You encounter a wolf.The bush is engulfed in blazing flames.8;jJ.h8;jt SYou destroy the bush!8;j S.  The wolf bites the plant! The plant begins to die.8;juF.h8;j2k.8;j$W.8;jG.U8;jM.a8;jG.U8;j@.U8;jv.8;j/.8;j ξh◊ζξa..§§§S 2 water moccasins (1 wandering, 1 fle…)   black bearYou encounter a water moccasin.8;jj8;j{--188;jJ{§ξξ§§§8;jeS _The black bear leaves your sight. The wolf leaves your sight.8;jU? #.###..##. .#. .UU..#8;j?: .U..# ### .S......^.># ..#8;j @ .♣◊.## #.#  ....S.# #.# # ..§§ξ.....#8;j2@ #.#... h◊ζξ...@.## #####.#.#8;j@ a..§k...## #....)..# ♣◊§§◊.W.. #.###.### ....a.h..# #.)###8;j@/ .◊.♣.....# ...###.). .......### #8;j@ ..◊..#. # ...##. 8;j.Ata 2 black bears (fleeing) 8;jC5.h8;jBC8;jC5S.8;jJE5S.8;jE#§8;jAF'k8;jF.8;jCG&.8;jrG'h8;jG&W8;jG.8;j2IG.U8;j&J8;jJ8;j8K.8;jLP.a8;jNL.8;jL3.U8;jL8;j;MS8;jeM.8;jX §The wyvern is engulfed in blazing flames. x2  You kill the wyvern!Vehumet accepts your kill.8;je6 ξξ§§§   water moccasin (fleeing)   black bearh   wolf (fleeing) You feel your power returning. The black bear leaves your sight.8;jl 6/23===727 _The wolf leaves your sight.8;j~u§ξ§§§8;jv\  Your Spellcasting skill increases to level 8!8;jya _There is a stone staircase leading up here.8;jLk§ξ§8;jv8;jHtξξ§§8;jI.h8;j5S.8;j&.8;j&'a8;j  .UThe wraith hits you. The wraith drains your vigour!8;j 8;j[ 8;jB D.U8;j §W  You feel yourself slow down.The wight enters a dispersal trap! The water moccasin blinks!8;jCU§8;j&E§U8;jCU§8;jB,U8;j$y  ...# .#.  ##...   # #...  ###.###.§##.### ...#U..# ..U......# 8;jJ%S.....@§..# ### ...U§§.># ..# .♣◊........## #.# #U....## #..§ξξ.....#.# #.#...◊ζξ...§.##.# #####.#.# ..§§..§## . #....)..# 8;j%♣◊W§◊.... ##.###.### UUUU 4 wights (2 polearms, 1 wandering) .........# #.)###  The wraith blinks! The wight blinks! x3  8;j%aYou encounter a wight. It is wielding a +1 morningstar.8;jV3..^ξζℓζ§§..§8;j7>4-36) Slow 8;jm?kξ§§8;jW? _You blink. You stop ascending the stairs.%8;jN...##. # ##...#. #... ###.###.§##.###..........#U..#U......# S...###.....U@^.>..♣◊........## #.# #......U....##.§ξζ.....#..◊ℓζ...§.##.# #####.#.#..§§..§## . #....).♣◊W§◊.... ##.###.##.........# #.)###◊.♣...###.).%8;j<9. S.  A nearby plant withers and dies.W§U.%8;j'C.U.U.%8;jHζℓ.ℓξ§UUUU 4 wights (2 polearms)%8;j5J5-7=====4.8 (1.55%8;jqSO§ξ%8;jVs _The bush is engulfed in blazing flames. The wight misses you.%8;j! .#. # ##... #. #... ####.###.§##.###..........#...# .U# .....U.....# ###.%8;jo" ^.># ..# .♣◊..## #.# ##............# #.# #....§ζℓ.....#.# #.#... ...ℓ...§.##.# #####.#.# ...Wξ..§## . #....).#♣◊§§◊.... ##.###.### .........# #.)%8;j" .◊.♣.....# ...###.)....a...### #.........%8;j% >.U%8;j(' ' %8;j`' jW§The bush is engulfed in blazing flames.%8;jU* & %8;j* _.UThe wraith is engulfed in blazing flames.%8;j6+ G.U%8;ji/ 1 .W  %8;j/ |The wight closely misses you. x2  The wight hits you from afar with a +4 spear.%8;j{: .ℓ<§ξ...§§ %8;j; P: 28/53 (54)---6.33Drain%8;jE F§§§%8;jI _You feel drained. The wight closely misses you. The wight barely misses you.&8;jɪ# ##... #. #... #&8;j9 ###.###..##.### ..........#...# ..#  U.#### UU^.># ..#&8;j4 .♣◊....U...## #.# # .......@....# #.# #. ..§ℓℓ.....#.# #.#. ...ℓ.W.<.##.# #####.#.# ...§ξ...## . #....)..# ♣◊§§◊.... ##.###.#&8;jΫ5## .........# #.)### .◊.♣.....# ...###.).#&8;jo .......### #........ ..◊.h#. ########&8;j!.&8;j'U&8;j0S&8;j'W.&8;j- .UThe bush is engulfed in blazing flames.  The wight hits you from afar with a +3 trident.&8;j> ξ...ζξξS   water moccasin (wandering)UUUU 4 wights (2 polearms)You feel drained. The wight misses you. The wight attacks as it pursues you!&8;j45/51----P: 8/23 ==7.8&8;j:2&8;j9ξ&8;jEK _The wight misses you.&8;jHL. #... ####.###..##.###..........#....# S###......U.U.>..♣◊...UU...## #.# #...........#.ξ...W@..#.#.......<.##.# #####.#.# &8;j8§ζ...## . #....).♣◊ξξ◊.... ##.###.##.........# )###◊.♣.....# ...###.).......### #........◊..#. ####### ...# ##&8;j@.S&8;j.h&8;j0E.U&8;j' D.U&8;j D.U&8;j!C^U&8;j"@.S&8;jQ+*  #. #... #  ###.###..##.###  ..........#...#  ...........#  ..S........# ###  ........^.># ..#  h♣◊...UU...## #.#  .......UU...# #.#  ..ξ...W@..#.#  .......<.##.#   ...§ζ...## . #....)..#  ♣◊ξξ◊....   &8;j+S.........# #.) .◊.♣.....# ) .......###  ..◊..#. h   wolf (wandering) &8;j,UUUU 4 wights (2 polearms)The bush is engulfed in blazing flames. The wraith hits you but does no damage.&8;j  #. #... #  ###.###..##.###  ..........#...#  ...........#  ..S........# ###  ........^.># ..#  h♣◊...UU...## #.#  .......UU...# #.#  ..ξ...W@..#.#  .......<.##.#   ...§ζ...## . #....)..#  ♣◊ξξ◊....   .........# #.) .◊.♣.....# ) .......###  ..◊[&8;j Y39;49m..#.   &8;j ?###.###..##.###..........#....# S###......^.>..h♣◊...UU...## #.# #&8;j .......UU...#.ξ...W...#.#.......@.##.# #####.#.# §ζ...## . #....).♣◊ξξ◊.... ##.###.##.........# #.)###◊.♣.....# ...###.).......### #........&8;j .◊..#. ####### ...# ##  The wight hits you with a +1 morningstar!  &8;jY @* * * LOW HITPOINT WARNING * * *&8;jv 7h.&8;j .&8;j# B.U&8;j G.U&8;jw G.S&8;j3! ξ...WU§ℓζζ&8;j[" b13------=9.3&8;j" :0&8;j{+ Sξ§&8;j, ` _You slip backwards! The wraith barely misses you.&8;j/ a _There is a stone staircase leading up here.'8;jGq ;§'8;js '8;j%| Sξ§'8;jC~ @.h'8;j} @.h'8;jD @.S'8;j J   '8;j 4 ..........#...#  ...........#  ...........# ###  ........^.># ..#  .♣◊hS......## #.# '8;j m ......UU....# #.#  ..ξ...WUU.#.#  .......@.##.#   ...§ℓ...## . #....)..#  ♣◊ζζ◊....   '8;jQ .........# #.) .◊.♣.....# ) .......### '8;j } ..◊..#.  ...##.'8;j =The bush is engulfed in blazing flames.'8;ja    ..........#...#  ...........#  ...........# ###  ........^.># ..#  .♣◊hS......## #.#  ......UU....# #.#  ..ξ...WUU.#.#  .......@.##.# '8;jb o  ...§ℓ...## . #....)..#  ♣◊ζζ◊....   .........# #.) .◊.♣.....# ) .......###  ..◊..#.  ...##.'8;jm     ..........#...#  ...........#  ...........# ###  ........^.># ..#  .♣◊hS......## #.#  '8;jn Y......UU....# #.#  ..ξ...WUU.#.#  .......@.##.#   ...§ℓ...## . #....)..#  ♣◊ζζ◊....   .........# #.) .◊.♣.....# ) .......###  ..◊..#. '8;jn  ...##.The wight hits you with a +1 morningstar.  * * * LOW HITPOINT WARNING * * *'8;jZF    ..........#...#  ...........#  ...........# ###  ........^.># ..#  .♣◊hS......## #.#  ......UU....# #.#  ..ξ...WUU.#.# '8;jG  .......@.##.#   ...§ℓ...## . #....)..#  ♣◊ζζ◊....   .........# #.) .◊.♣.....# ) .......###  ..◊..#.  '8;jiG ?...##.'8;jM % .hThe wraith hits you!  * * * LOW HITPOINT WARNING * * *The wight closely misses you. The wight completely misses you.'8;jN @.S'8;j)] 4 Sζ§.SThe wight barely misses you. The wight completely misses you.'8;j^ /51 (54) -----------9==20.849'8;j1h '8;jq ------=...7 _The water moccasin hisses angrily.'8;jy O  ##.............# ##.  ##..##..........# #.  ##..####..####...# ##.  #...## ##.## #...###..  ##....# #..###....##..  #.....# ##.##......... '8;jPz  #.....## #...........  ##...WU## ##........  #....@.###............  ##..U.................  #####....................  ##................. '8;jz  #.........................  ###......#.........# '8;jz ! ####...##...##.......... UU 2 wights '8;jz  ##..##..###.......... #......###..........'8;j 10/23=--3.1 (3.86'8;j '8;j1 ! _You climb upwards.'8;j? c _There is a stone staircase leading down here.-8;jYou can't see any enemies this would affect, really read the scroll of fear? Y - Yes  N - No.8;j.8;j ##.............# ##. andrew the Zephyrmancer ##..##..........# #. Deep Elf of Vehumet **.... ##..####..####...# ##. HP: 1/51 (54) ------------------------ .8;j.4#...## ##.## #...###.. MP: 10/23==========--------------  ##....# #..###....##.. AC: 10Str: 5  #.....# ##.##......... EV: 15Int: 28  #.....## #............ SH: 0Dex: 15  ##...WU## ##........... XL:  9 Next: 67% Place: Dungeon:7 #....@.###............ Noise: ---------  Time: 8623.1 (3.8) ##..U................. b) +0 long sword.8;j&  #####.................... Cast: Shock  ##........................ Zot (26746) Slow Drain  #......................... .8;j] ###......#.........#...... W   wraith  ####...##...##.......... UU 2 wights ##..##..###.......... #......###..........The wight closely misses you. The wight completely misses you.The wight barely misses you. The wight completely misses you. _The water moccasin hisses angrily. _You climb upwards. _There is a stone staircase leading down here.  Okay, then..8;j.8;j?.8;jC .8;jO . _.8;j .8;j .8;j  .8;jn h The wight barely misses you. The wight completely misses you.The water moccasin hisses angrily. _You climb upwards. _There is a stone staircase leading down here. _Unknown command..8;j 08;j   You feel much better. The wraith misses you. The wight closely misses you.The wight misses you. The wraith barely misses you.08;j38/51 (54) ==================4.6 (1.5508;j08;j S _The wight closely misses you.G8;jk,  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H8;j/ ##..## ##..####..####...# #...## ##.## #...###.##....# #..###.....#.##.......H8;jv## #...##...WU## ## #....>.###...##..U@.......#####...##.......#### ####...##...##.... ##..##..###.H8;jo #......##...You feel quick.  The wight hits you with a +1 morningstar.H8;j'.WH8;j ##..####..####...# #...## ##.## #...###.##....# #..###.....#.##.......## #...H8;js##.....## ##.. #...WU.###...##..U.....#####...##.....#### ####...##...##....H8;jS ##..##..###. #......##...### #H8;j}You slip backwards! The wight closely misses you.The wight hits you with a +1 morningstar.H8;jH>UH8;j25/49============-----8/23 --=6.13H8;j2Swift DrainH8;jH8;je _You feel drained. You slip backwards!I8;jZ  #...## ##.## #...###.. ##....# #..###....##. #.....# ##.##........ #.....## #.... ###... #...W>.###... ##..UU..... #####..... ##.....I8;jt[  #.. ##### ####...##...##..... ##..##..###. ......###. #.......... ### ##..... #.####..I8;j|] 8UWI8;j] I8;j^ B.UI8;j_ D.UI8;jf I8;jj p--7.2 (1.12I8;jp I8;jlr J8;j  ##....# #..###....##. #.....# ##.##........ #.....## #.... #J8;j 5##.. #....>.###.. ##..UW..... #####...U. ##......... #.. ##### ####...##...##..... ##..##..###.. J8;j#......###... #.......... ### ##........ #.####.......... ##.....#J8;jF.UJ8;j+$.WJ8;jB.UJ8;j .W  You feel yourself speed up.J8;j8 J8;j6-----=-8.4 (1.21) J8;j(R _The wight hits you but does no damage.J8;jk #.....# ##.##........ #.....## #.... ###. ....>.###.. ##......... #####...UJ8;j^ ##........UW #.... ###......## ####...##...##..... ##..##..###... ......###.... #..........# ### ##........# #.####......... ##..............#..# ##.####..##J8;jJ8;jJ8;j9=--9.1 (0.70J8;j&J8;j(J8;j.k h# #...#.....## ## #....>.###.#........#####...U##........UW...........##......## ####...##.@.##.... ##..##..###.... #......###.............#### ##...####....#......#..# ##.#..###..#.#####.#..#.U.U.W-8J8;jp J8;jNq J8;jE #.....## ## #....>.###.#........#####........U..........UW.......##......#.........# ####...##...##.... #### #......###.........#### ##..####....#......#..# ##.#.......###..#.#####.......#..# .....U.J8;j} LU.WJ8;j#J8;jd30.539J8;j J8;j K8;jO #....>.###.#..............#####...##...................U........##......#..UW.....# ####...##...##.... ##..##..## #.............#### #.......####.......#.............#..# ##.#.....###..#.#####.......#..# #...........###....K8;j..UK8;j=K8;j0K8;j7=1.28K8;jK8;jLK8;jW ##.........#   #####........#   ##...........#   #..U......   ####...W.....#   ####...##.U.##..... ##..##..###.....#   #......###.....#   #........##   ### ##.#   #.####...   ##.....#..#   ##.####..##   #.####..##UU 2 wights #.# #.##.K8;j ...##. #####.....   #.........##K8;jTF.UK8;jK8;j;10/23==9K8;jK8;jK8;jM< #####.#  ##...................#  #.............  ####.U.W.....#..  ####...##.U.##...... ##..##..###.....## #......###...#  #....##  ### ##.#  #.####....  ##.....#..#  ##.####..####  #.####..##  #.# #.##....##.. U   wight  #####......  #.........#....K8;j֐`##  #.##K8;j/UK8;jF.UK8;j {.U 2 wightsK8;jb2.67K8;jK8;jyK8;jb ##.....##..............  ####...W.....#.. ####...##U..##..... ##..##.U###..###......###.# #....##  ### ##.#####.####.....##.....#..#####..######.####..#####.#.# #.##....##...#####.......#.........#....####.##.....##.##.###.# #.U3.4 (0.86L8;j `k#..# ####...W.....#. ####...##U..##...... ##..##..###.###.....U###.# #..........## L8;ja### ##.##### #.####...... ##.....#..#####..######.####..#####..#.# #..##....##...#####..............##.........#....### #.##...........# #.##...........###.# ##L8;ja;#.##.##...###.L8;jcG.UL8;jdWL8;jzd .L8;jd%UL8;jlW   wraithUU 2 wightsL8;jRp=1==4.1 (0.75L8;jwL8;j>yL8;j##...W.....#..  ####...##...##...... ##..##UW###.###......###.# #......U...L8;jM## #. ## ##..#####. .####...........#..#####..##### #.####..#####.. #.# #........##....##... #####...........L8;j...###.........#...###  #.##..........# ###.##..........L8;jƗ###.# ##.#.##..........##...###..L8;j<#####..##....##......##L8;jȚG.UL8;j".W.L8;jݣL8;jA88L8;jL8;jL8;jy##...##...##.......# ##..##..###.###..#....WU###.# ##.##......U...## #.< # ##..#####.##....... .....#..#####..##### .##...##..#####.. .# #........##....##.....# ####..............#### #.........#...### #.##.........# ##. #.##........###.# ##.. #.##..........##...###.. #####..##....##......###.####....#.# ##...######....# L8;jzG.UL8;j{E.UL8;j |".WL8;j1L8;jb5.54L8;jL8;jL8;j k ##..##..###.###..# ......###.# ##.##.....WU...## #.<L8;jN ##.......#####..# ###............ .....#..# .####..##### ##..##..#####.. # #.##....##.....# ###..............#### .........#.### .##..# ##.. .##.###.# ##.. .##.##...###.. ####..##....##......### #.####....#.# ##...######....# #.##..####### ##.## #...## L8;j G.UL8;j L8;jL b6.23L8;j L8;j L8;j06 ......###.# ##.##.....WU......## #.<#  ##............#####..# ##..U............. ......#..# ####..#####....# #.##..#####.....#  #..##....##.....# ##........#### ........#### ###. ##.# ##... ##.###.# ##.. ##.##...###.. ###..##....##......###UU 2 wights .####....#.# ##...######....#  .##..####### ##.## #...## ...### ### #...# L8;j7 WL8;j9 D.UL8;jA .W   wraithUU 2 wightsL8;jF q12==9L8;j N L8;jR M8;jJ#....## #.<# # ##......WU.....#####..### #.................. .....#..####..#####....####..#####.....# #M8;j.##....##.....# #......#### .......#### ###. #.# ##... #.###.# ##.. #.##...###..##....##......###M8;j2~#....#.# ##...######....# UU 2 wights ##..####### ##.## #...## .### ### #...# #.#  #.<.# M8;jG.UM8;j WM8;jD.UM8;j .W   wraithUU 2 wightsM8;jtb7.62M8;jM8;jbM8;jQ#.#####..###. ..WU................. .....#..#.#.....###..#####....#####..#####.....# .##....##.....# ......#### ......#M8;j### ###..# ##... .###.# ##.. .##...###..##....##......####....#.# ##...######....# ..####### ##.## #...## UU 2 wights .### ### #...# # M8;jD #.<.# # ##.## M8;jZG.UM8;jWM8;j)'.W   wraithUU 2 wightsM8;j,b8.31M8;j+4M8;j66M8;j6 .U..........W.........#..#.#M8;jޯ .U....###..#####....###.##.......#..#####.....###.##....##.....#..##......#####..#.#### ###.....# ##...###.# ##..##...###..##....##M8;j. N......### ##....#.# ##...######....# ..####### ##.## #...## ## ### #...# U   wight M8;ji #  #.<.#  # M8;j ##.## . ### #M8;jֲ 0UM8;j |.U 2 wightsM8;jG 9=9.1 (0.80M8;j M8;jD N8;jO[hWU#..##.U....###..#####....###.##.......#..#####.....###.##....##.....#..##......#####..#.N8;jS\f#..### ###........# ##...###.# ##..##...###.. .##....##......### #....#.# ##...######....# .####### ##.## #...## # ## ### #...# # #.<.# # U   wight ##.## .N8;j\y ### ###N8;j^G.UN8;j_*UN8;j}f|.U 2 wightsN8;jiv3==8 (0.7N8;joN8;j qN8;jZN3.U....###..#####....###..###..#####.....###..###...........##.....#..##..#........#####..#..##....### ###.....#.....# ##.......####.# ##..###...###.. ##....##N8;j!O......#### ....#.# ##...######....# # ####### ##.## #...## ## # ### #...# #  #.<.# ###.## N8;jO.   wight# ####N8;jQG.UN8;jR*UN8;jLY|.U 2 wightsN8;j]d40.529N8;jNdN8;j#fN8;j ###..#####....###..###..U....#..#####.....###..# ##...U.......##.....#..##..# ..........#####..#..# #........### ###.....# ......# ##.# N8;jA (.###.# ##.##.#...###.....###.###......##.# ##...######....# ##.....#  ##.## #...## ##...##  ### #...# ##..# #.<.###.## #..# U   wight N8;jH N8;j= g1.3 (0.88N8;jl N8;jS O8;j3S###..#####....###..## ##..U....#..#####.....###..# ##...U.##.....#..##..# .....#####..#..# #..........### ###.....# ........# ##.# ..###.# ##.##.#...###. ....###.###......##.# ##...######....# ##.....#  ##.## #...## ##...## ### #...# ##..# #.<.##.## #..# O8;j5l### ####O8;j;O8;jC30=2.0 (0.7ShockO8;jHO8;j]JO8;j! n##..U....#..#####.....###..# ##....##.....#..##..# ..........#####..#..# #..### ###.....# # ....# ##.......# #...###.# ##........#####.#...###.......##......###......#### .#.# ##...######@...# # #### ##.## #...## ##  ### #...# #  #.<.# ###.## ..## #### O8;j O8;jM4==8 (0.87) Swift O8;j$O8;j{b _You start to feel a little slower.O8;jN,##....##.....#..##..# ................#####..#..# #..### ###.....# ## ...# ##.......# #.###.# ##........####.#........#...###..............###..............###......##### #.# ##...######....# # ### ##.## #.@.## ## # ### #...# #  #.<.# ###.## ..# # ####O8;jSO8;j{[g3.5 (0.76O8;j_O8;j=aO8;j| X..........#####..#...### ###.....# # ##....###.# ##........#####...###.......###.......###O8;j ##### #.# ##...######....# ## ## ##.## #...## ##...# ###  ##..#  #.< ##.###.# #.. ### ##O8;j O8;j` g4.3 (0.85O8;jO8;jP8;jrV### ###.....# # ##...###.# ##..####...###......###.......######## #.# ##...######....# ## ## ##.## #...## ##...# ###  ##..#   ##.###.# #.. ### ##P8;jWP8;j\],5.0 (0.7P8;jbP8;jda _There is a stone staircase leading up here.P8;jP8;jAP8;j P8;jP8;jz1=5==6.0 (1.04 _Q8;j]N==6Q8;jJ ####### #....## #....# ######### # #....### #.......#  #......###.......########## #....#......................#....#####........###########.)........@.....## ###.####.#####.#.### #))# #.## #.#...###  ##)# #..# #.###...#  #######.# ##.####..####.#####  #.....#.## #.......# #.....##  #.....#..########..## #####..# Q8;jZ #.....##...# ##...### ##.###  #.....####.## ##......## #...#Q8;jg7.5 (2.52Q8;jՆQ8;j! _You climb upwards.Q8;jQc _There is a stone staircase leading down here.Q8;j8IQ8;j:W  You start resting.Q8;jGN6=Q8;ju\0.08.5 (11) -Swift DrainQ8;j`Q8;jcR _You feel sluggish.Q8;j8 3Q8;j Q8;j Q8;j 20197==8Q8;jq X7Q8;jΗ Q8;j( Q8;j 3=8==6Q8;j Q8;j Q8;jߜ B5Q8;ja Q8;j/ Q8;j B4Q8;j5 Q8;j Q8;jx 4=9==3Q8;j Q8;j) Q8;j Q8;jm B2Q8;jm Q8;j Q8;j B1Q8;jİ Q8;jɲ Q8;j8 20==0Q8;j Q8;jص Q8;j| t35=09Q8;j Q8;jҸ X8Q8;jy Q8;j/ 1==7Q8;jO Q8;j޽ Q8;j- r6=6Q8;jо Q8;j Q8;j B5Q8;j Q8;jH Q8;j 2==4Q8;jy Q8;j W _You start resting.Q8;j` Q8;j 0657.0)Q8;j% f6.5 (183Q8;jF Q8;j b _You start to feel a little faster.R8;jdIR8;jggg  You start resting. Magic restored.R8;j͌S7=R8;j%0.0)R8;j 3===7.5 (12 _R8;jR8;jR8;j] R8;j R8;j R8;j d108=699R8;jH R8;j R8;j' U==8R8;j R8;jm W _You start resting.R8;j< R8;ji ,71.5 (4R8;j o2.5 (57) DrainR8;j  R8;j \ _You no longer feel sluggish.S8;jS8;jS8;jS8;jcn6S8;j9=5S8;jH:4S8;jS8;jS8;jB3S8;jS8;jS8;jrB2S8;j8S8;jS8;jsq40=1S8;jS8;jwS8;jB0S8;jtS8;jY89S8;jS8;j S8;jp61=S8;j:8S8;jS8;jS8;jB7S8;jS8;jlS8;jB6S8;jS8;jS8;j[B5S8;jS8;jqS8;j@2=S8;j04S8;jS8;jS8;jXB3S8;j-S8;jnS8;jB2S8;jpS8;jS8;j63=S8;j<:1S8;jS8;j^S8;jB0S8;jgS8;jS8;jC79S8;jS8;j!S8;jyB8S8;jS8;jS8;j#4S8;j(M=7S8;jS8;jS8;jFB6S8;jS8;jn5S8;jnS8;jS8;ji5=4S8;j S8;j' S8;j} B3S8;jr S8;j S8;j B2S8;jS8;jS8;jCB1S8;jS8;j#S8;j~#6S8;jM=0S8;j%S8;jVS8;jC69S8;jS8;jS8;jB8S8;jS8;jS8;j:B7S8;jS8;jS8;je67=S8;j:6S8;j:S8;jS8;joB5S8;jS8;j;!S8;j!B4S8;jy"S8;j#S8;j $p8=3S8;jv$S8;j{%S8;j%B2S8;j&S8;j7+10S8;j2,S8;j- S8;j(.e_You start resting.HP restored.S8;j=S8;jK1709.5 (37.0)S8;j/Q9=10.5 (3859 _S8;jUS8;jVS8;j.S8;j1S8;j:S8;jCS8;jJMk1.5 (1.0)8S8;j&US8;j A=7S8;jz n ................# ##.......# #. ............###.# ##........####. ...#........#...###.............. ..###..............###......#### #.# ##...######....# ##.....# S8;j ### ##.## #...## ##...##  ### #.U.# ##..#  #.<U# ##.##  ##@## #..#  ### ####S8;j   UU 2 wights  S8;j? r   You climb downwards. The wight closely misses you.S8;jn ?The wight hits you with a +1 morningstar.S8;j .UYou feel drained. You slip backwards! The wight misses you.S8;jPs 5/48--=3.0 (2.5Shock7) Drain S8;jt < _The wight hits you but does no damage.T8;j.IT8;jK _You can't go up here!b8;j!  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b8;jd ................# ##.......# #. andrew the Zephyrmancer ............###.# ##........####. Deep Elf of Vehumet **.... ...#........#...###.............. HP: 45/48 (54) ======================-- ..###..............###......##### MP: 19/23===================----- #.# ##...######....# ##.....# # AC: 10Str: 5 b8;j=f ### ##.## #...## ##...## # EV: 15Int: 28 ### #***# ##..#  SH: 0Dex: 15 #*UU# ##.##  XL:  9 Next: 67% Place: Dungeon:7 ##@## #..#  Noise: =--------  Time: 8713.0 (0.0) ### ####  b) +0 long sword  Cast: Shock b8;jf  Zot (26657) Drain   UU 2 wightsb8;jg /b8;jWg Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b8;jg Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetb8;jg yAim: a wight, wielding a +1 morningstar and wearing a +0 robe (empty space  bonus: 4/8)c8;jO................# ##.......# #. andrew the Zephyrmancer ............###.# ##........####. Deep Elf of Vehumet **.... ...#........#...###.............. HP: 45/48 (54) ======================-- ..###..............###......##### MP: 19/23===================----- #.# ##...######....# ##.....# # AC: 10c8;j$Str: 5 ### ##.## #...## ##...## # EV: 15Int: 28### #...# ##..#SH: 0Dex: 15#.*U# ##.##XL:  9 Next: 67% Place: Dungeon:7##@###..#Noise: =--------  Time: 8713.0 (0.0)#######b) +0 long sword  Cast: Shock  Zot (26657) Drain   UU 2 wightsc8;j+DCasting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +1 morningstar and wearing a +0 robe (empty space  bonus: 4/8)c8;jUPress: ? - help, Dir - move target  Aim: a wight, wielding a +1 morningstar and wearing a +0 robe (empty space  bonus: 4/8)  The air twists around and strikes the wight!  The wight is heavily damaged.  The wight barely misses you.c8;j3-==4.0 (16c8;jnc8;j? _The wight hits you with a +1 morningstar.c8;jY G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c8;jÜ ................# ##.......# #. andrew the Zephyrmancer ............###.# ##........####. Deep Elf of Vehumet **.... ...#........#...###.............. HP: 43/48 (54) =====================--- ..###..............###......##### MP: 15/23===============--------- #.# ##...######....# ##.....# # AC: 10Str: 5 c8;jН ### ##.## #...## ##...## # EV: 15Int: 28 ### #***# ##..#  SH: 0Dex: 15 #*UU# ##.##  XL:  9 Next: 67% Place: Dungeon:7 ##@## #..#  Noise: ===------  Time: 8714.0 (0.0) ### ####  b) +0 long sword  Cast: Shock  Zot (26656) Drain   UU 2 wightsCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +1 morningstar ac8;jR und wearing a +0 robe (heavily damaged,empty space bonus: 4/8)d8;j................# ##.......# #. andrew the Zephyrmancer ............###.# ##........####. Deep Elf of Vehumet **.... ...#........#...###.............. HP: 43/48 (54) =====================--- ..###..............###......##### MP: 15/23===============--------- #.# ##...######....# ##.....# # AC: 10Str: 5 ### ##.## #...## ##...## # EV: 15Int: 28### #...# ##..#SH: 0d8;jTDex: 15#.*U# ##.##XL:  9 Next: 67% Place: Dungeon:7##@###..#Noise: ===------  Time: 8714.0 (0.0)#######b) +0 long sword  Cast: Shock  Zot (26656) Drain   UU 2 wightsCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +1 morningstar and wearing a +0 robe (heavily damaged,empty space bonus: 4/8)d8;jRUAim  Press: ? - help, Dir - move target: a wight, wielding a +1 morningstar and wearing a +0 robe (heavily damaged,empty space bonus: 4/8)  The air twists around and strikes the wight.  The wight is almost destroyed.5.0 (15d8;j _The wight completely misses you. The wight closely misses you.d8;j*G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d8;jX ................# ##.......# #. andrew the Zephyrmancer ............###.# ##........####. Deep Elf of Vehumet **.... ...#........#...###.............. HP: 43/48 (54) =====================--- ..###..............###......##### MP: 11/23===========------------- #.# ##...######....# ##.....# # AC: 10Str: 5 ### ##.## #...## ##...## # EV: 15Int: 28 ### #***# ##..#  SH: 0Dex: 15 d8;j #*UU# ##.##  XL:  9 Next: 67% Place: Dungeon:7 ##@## #..#  Noise: ===------  Time: 8715.0 (0.0) ### ####  b) +0 long sword  Cast: Shock  Zot (26655) Drain   UU 2 wightsd8;j2 3Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d8;ja yAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +1 morningstar and wearing a +0 robe (almostd8;j ?destroyed, empty space bonus: 4/8)d8;jU &................# ##.......# #. andrew the Zephyrmancer ............###.# ##........####. Deep Elf of Vehumet **.... ...#........#...###.............. HP: 43/48 (54) =====================--- ..###..............###......##### MP: 11/23===========------------- #.# ##...######....# ##.....# # AC: 10Str: 5 ### ##.## #...## ##...## # EV: 15Int: 28d8;j6 ### #...# ##..#SH: 0Dex: 15#.*U# ##.##XL:  9 Next: 67% Place: Dungeon:7##@###..#Noise: ===------  Time: 8715.0 (0.0)#######b) +0 long sword  Cast: Shock  Zot (26655) Drain   UU 2 wightsd8;j Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +1 morningstar and wearing a +0 robe (almostd8;j! 8destroyed, empty space bonus: 4/8)d8;j: <Aim  Press: ? - help, Dir - move target: a wight, wielding a +1 morningstar and wearing a +0 robe (almostdestroyed, empty space bonus: 4/8)  The air twists around and strikes the wight.  You destroy the wight!d8;j    wightVehumet accepts your kill.d8;jˬ 36---12=706.0 (14d8;j d8;j w _The wight hits you with a +0 war axe. You feel drained.e8;jk G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e8;j &................# ##.......# #. andrew the Zephyrmancer ............###.# ##........####. Deep Elf of Vehumet **.... ...#........#...###.............. HP: 36/48 (54) ==================------ ..###..............###......##### MP: 8/23========---------------- #.# ##...######....# ##.....# # AC: 10Str: 5 e8;j ### ##.## #...## ##...## # EV: 15Int: 28 ### #.**# ##..#  SH: 0Dex: 15 #.*U# ##.##  XL:  9 Next: 70% Place: Dungeon:7 ##@## #..#  Noise: ===------  Time: 8716.0 (0.0) e8;jl ### ####  b) +0 long sword  Cast: Shock  Zot (26654) Drain   U   wighte8;j +Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targete8;jȾ uAim: a wight, wielding a +0 war axe and wearing a +0 robe (empty space bonus:  3/8)f8;j f8;j*................# ##.......# #. andrew the Zephyrmancer ............###.# ##........####. Deep Elf of Vehumet **.... f8;j#\...#........#...###.............. HP: 36/48 (54) ==================------ ..###..............###......##### MP: 12/23============------------ #.# ##...######....# ##.....# # AC: 10Str: 5 ### ##.## #...## ##...## # EV: 15Int: 28### #...# ##..#SH: 0Dex: 15#.<U# ##.##XL:  9 Next: 70% Place: Dungeon:7##@###..#f8;jNoise: ===------  Time: 8716.0 (0.0)#######b) +0 long sword  Cast: Shock  Zot (26654) Drain   U   wightConfirm with . or Enter, or press ? or * to list all spells.f8;j|Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 war axe and wearing a +0 robe (empty space bonus:  3/8)  Okay, then.f8;jf8;jlf8;jM!f8;j#. _f8;j8t E## ####....# ##. .##.# ##.####.#.#...###........ ..###..............###.### #.# ##...######....# ##..... ### ##.### ##...## ####..# ##..# #.@U# ##.###.##..f8;j*u t ### #### f8;j| f8;j$} <7--7.0 (1f8;j} :3f8;j f8;j؆ _The wight misses you.There is a stone staircase leading up, spattered with blood here.  Things that are here:f8;j [ _a +1 morningstar; a +0 robeg8;jg8;jN--g8;jg8;jd%`82g8;jy&g8;jI ====6. _The wight misses you.g8;ja ####### #....## #....# ######### # #....### #.......#  #......###.......########## #....#......................#....#####U.......###########.)........@.....## ###.####.#####.#.### #))# #.## #.#...###  ##)# #..# #.###...#  #######.# ##.####..####.#####  #.....#.## #.......# #.....## g8;j@cw #.....#..########..## #####..#  #.....##...# ##...### ##.###  #.....####.## ##......## #...#g8;j3=-9.5 (2.50g8;jg8;j!! _You climb upwards.g8;jyc _There is a stone staircase leading down here.h8;j #. #.###### #.#....# #.#....# ######### #.#....### #.# #.#......###############....#................#....#####U########.#.)........>.....## ####.####.#####.#.### #))# #.## #.#...###  ##)# #..# #.###...# #######.# ##.####..####.##### h8;j #.....#.## #.......# #.....## #.....#..########..## #####..# #.....##...# ### ##.###h8;j{ ;.Uh8;j_ h8;j 8==20.5 (1.049h8;j h8;jN a _The wight attacks as it pursues you! The wight hits you but does no damage.i8;j`  i8;jSa7Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i8;j  #. andrew the Zephyrmancer #. Deep Elf of Vehumet **....  #######. HP: 38/48 (54) ===================-----  #....##. MP: 9/23=========---------------  #....# ######### #. AC: 10Str: 5  #....### #.......# #. EV: 15Int: 28  #......###.......###########. SH: 0Dex: 15  #....#....***................ XL:  9 Next: 70% Place: Dungeon:6 i8;j  #....#####*U@.....##########. Noise: =--------  Time: 8720.5 (0.0)  #.).......***....## ## b) +0 long sword  ##.####.#####.#.###  Cast: Shock #))# #.## #.#...###  Zot (26649) Drain  ##)# #..# #.###...# #######.# ##.####..####.#####  U   wight #.....#.## #.......# #.....## #.....#..########..## #####..# #.....##...# ##...### ##.### Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? -i8;jL help, Dir - move targetAim: a wight, wielding a +0 war axe and wearing a +0 robe (empty space bonus:  7/8)i8;je #. andrew the Zephyrmancer#. Deep Elf of Vehumet **....#######. HP: 38/48 (54) ===================-----#....##. MP: 9/23=========---------------#....# ##########. AC: 10Str: 5#....### #.......##. EV: 15Int: 28#......###.......###########. SH: 0Dex: 15#....#....................... XL:  9 Next: 70% Place: Dungeon:6#....#####.*@.....##########. Noise: =--------  Time: 8720.5 (0.0)#.)........>.....#### b) +0 long sword##.##8;j7g ~m##.#####.#.###Cast: Shock#))# #.## #.#...###Zot (26649) Drain ##)# #..# #.###...# #######.# ##.####..####.#####U   wight #.....#.## #.......# #.....## #.....#..########..## #####..# #.....##...# ##...### ##.###Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 war axe and wearing a +0 robe (empty space bonus:  7/8)i8;jf)Aim  Press: ? - help, Dir - move target: a wight, wielding a +0 war axe and wearing a +0 robe (empty space bonus:  7/8)  The open air twists around violently and strikes the wight!!  You destroy the wight!9-10/23=3==1.5 (1Shock8) Draini8;jZ _Vehumet accepts your kill.j8;jA_ # # ###### # #....# # #....# # # #....### #.# # #......###.# #....# #....#####..#j8;j,# #.).>.....##  ##.####.#####.#.### #))# #.## #.#...### ##)# #..# #.###..#  #.# ##.####..####.#####  #.....#.## #.......# #.....##  #.....#..#..## #####..# j8;jb #.....##...# ##...### ##.### j8;jj8;j j---27j8;j'j8;j)$  Things that are here:j8;j*M _a +0 war axe; a +0 robej8;j  ######....########### #..........###########.#................#####.)##########).......## #.####.#####.#.###  #))# #.## #.#...####)# #..# #.###...  #.....####.## ##......## #...# j8;j= j8;j ---36 _j8;j@ j8;j c _There is a stone staircase leading down here.k8;j&9=1==5k8;jH4312==k8;j":2k8;jk8;jk8;jq40=1k8;jk8;jk8;jB0k8;jk8;j3==39k8;jk8;j1=8k8;jk8;jk8;jW4==7k8;jk8;jk8;jzB6k8;jk8;jX5k8;j 2=5==4k8;jk8;jIB3k8;j{k8;jk8;jXB2k8;j k8;jk8;j#3=6==1k8;jFk8;jk8;jB0k8;j k8;jO Y29k8;j: k8;j!k8;jr7==8k8;jk8;j04=7k8;j>k8;jk8;j8==6k8;jvk8;jk8;jB5k8;jk8;jWk8;jNp5=4k8;jk8;jq9==3k8;jn2k8;j k8;j9"k8;j"B1k8;jp#k8;jl%k8;j &6=20==0k8;j&k8;j(k8;j)C19k8;j*k8;jj,X8k8;j5-k8;j/k8;j/1==7k8;j0k8;j2k8;j2p7=6k8;j3k8;j5k8;j5B5k8;j6k8;j8k8;j82==4k8;j9k8;jB;k8;jn;#8k8;j;M=3k8;j<k8;j%?n _You start resting.Magic restored.k8;jKk8;jW056.5 (33.0)k8;j$_3===7.5 (342 _k8;jek8;jfk8;jc 10 _You start resting.HP restored.k8;ju 9.5 (2.0)9=60.5 (309 _k8;j4 k8;jM l8;jl8;jl8;jHl8;j4l8;j==1.5 (18l8;j!l8;jMA=7l8;j  ................### ###.....# # ................# ##.......# #. ............###.# ##........####. ...#........#...###.............. ..###..............###......#### #.# ##...######....# ##.....# ### ##.## #...## ##...## # ### #...# ##..#  #.@.# ##.##  ##.## [34m#..#l8;j  ### ####l8;jg3.0 (2.57l8;jǝl8;jC _You climb downwards.  There is a stone staircase leading up, spattered with blood here.  Things that are here:l8;jq _a +0 robe; a +1 morningstaro8;j^o8;j?_Pick up what? 15/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 morningstar o8;jn_Armour (select all with [)b - a +0 robe o8;j_[Up|Down] select[Esc] exit o8;j_Letters toggle [.|Space] toggle selected[top]o8;j  a + a +1 morningstar[Enter] accept (1 chosen)p8;jp8;jSp8;j~................### ###.....# ## andrew the Zephyrmancer ................# ##.......# #. Deep Elf of Vehumet **.... ............###.# ##........####. HP: 49/49 (54) ======================== ...#........#...###.............. MP: 23/23======================== p8;j..###..............###......##### AC: 10Str: 5 #.# ##...######....# ##.....# # EV: 15Int: 28 ### ##.## #...## ##...## # SH: 0Dex: 15### #...# ##..#p8;j XL:  9 Next: 73% Place: Dungeon:7#.@.# ##.##Noise: ---------  Time: 8763.0 (0.0)##.###..#b) +0 long sword#######Cast: Shock  Zot (26607) Drain   p8;jWv      _You start resting. _HP restored. _You climb downwards.  There is a stone staircase leading up, spattered with blood here.  Things that are here: p8;j\_a +0 robe; a +1 morningstarp8;jp8;je4.0 (16p8;jep8;jJ _p - a +1 morningstarp8;jF p8;jM Gear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 long sword (weapon)  a - a +1 dagger of draininge - a +0 short sword  p - a +1 morningstar Missiles (go to first with ()p8;j5N f - 25 poisoned darts  i - 4 boomerangs  m - 8 javelins  n - 9 stones  o - a curare-tipped dart Armour (go to first with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  h - a +2 cloak of poison resistance (worn)  l - a +2 helmet of intelligence (worn) Jewellery (go to first with "=)  g - a ring of protection from fire (worn)  k - a ring of see invisible (worn)j - a ring of poison resistancer8;j R8b - a +0 long sword (weapon). A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 2.6 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 1.4. Damage rating: 12 (Base 10 x 112% (Dex) x 108% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.s8;j4V Gear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 long sword (weapon)  a - a +1 dagger of draining  e - a +0 short sword  p - a +1 morningstar Missiles (go to first with ()  f - 25 poisoned darts  i - 4 boomerangs  m - 8 javelins  n - 9 stones  o - a curare-tipped dart Armour (go to first with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  h - a +2 cloak of poison resistance (worn)  l - a +2 helmet of intelligence (worn) Jewellery (go to first with "=)  g - a ring of protection from fire (worn)  k - a ring of see invisible (worn)  j - a ring of poison resistancet8;j(p - a +1 morningstar. A mace with a head covered in short spikes. Base accuracy: -2 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 0.0; use (s) to set 16.0 as a target for Maces & Flails.  At 100% training you would reach 16.0 in about 4.4 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 1.5. Damage rating: 13 (Base 13 x 87% (Str) x 108% (Skill) + 1 (Ench)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.t8;jo)It can be maximally enchanted to +9. You took it off a wight on level 7 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.u8;j Gear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 long sword (weapon)  a - a +1 dagger of draining  e - a +0 short sword u8;ja p - a +1 morningstar Missiles (go to first with ()  f - 25 poisoned darts  i - 4 boomerangs  m - 8 javelins  n - 9 stones  o - a curare-tipped dart Armour (go to first with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  h - a +2 cloak of poison resistance (worn)  l - a +2 helmet of intelligence (worn) Jewellery (go to first with "=)  g - a ring of protection from fire (worn) u8;jv k - a ring of see invisible (worn)  j - a ring of poison resistanceu8;j=u8;ju8;j................### ###.....# ## andrew the Zephyrmancer ................# ##.......# #. Deep Elf of Vehumet **.... ............###.# ##........####. HP: 49/49 (54) ======================== ...#........#...###.............. MP: 23/23======================== ..###..............###......##### AC: 10Str: 5 #.# ##...######....# ##.....# # EV: 15u8;jInt: 28 ### ##.## #...## ##...## # SH: 0Dex: 15### #...# ##..#XL:  9 Next: 73% Place: Dungeon:7#.@.# ##.##Noise: ---------  Time: 8764.0 (0.0)##.##u8;j6#..#b) +0 long sword#######Cast: Shock  Zot (26606) Drain       u8;jfr  _HP restored. _You climb downwards.  u8;jThere is a stone staircase leading up, spattered with blood here.  Things that are here: _a +0 robe; a +1 morningstar u8;jK_p - a +1 morningstaru8;j  u8;j u8;j u8;j u8;j= y _Unknown command.v8;jz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? v8;jv8;j/BAdjust which item? Hand Weapons (go to first with ))  b - a +0 long sword (weapon)  a - a +1 dagger of draininge - a +0 short sword  p - a +1 morningstar Missiles (go to first with ()f - 25 poisoned darts  i - 4 boomerangs  m - 8 javelins  n - 9 stones  o - a curare-tipped dart Armour (go to first with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4} v8;jk h - a +2 cloak of poison resistance (worn)  l - a +2 helmet of intelligence (worn) Jewellery (go to first with "=)  g - a ring of protection from fire (worn)  k - a ring of see invisible (worn)j - a ring of poison resistancew8;j7w8;jd................### ###.....# ## andrew the Zephyrmancer ................# ##.......# #. Deep Elf of Vehumet **.... ............###.# ##........####. HP: 49/49 (54) ======================== ...#........#...###.............. MP: 23/23w8;j<======================== ..###..............###......##### AC: 10Str: 5 #.# ##...######....# ##.....# # EV: 15Int: 28 ### ##.## #...## ##...## # SH: 0Dex: 15### #...# ##..#XL:  9 Next: 73% Place: Dungeon:7#.@.# ##.##Noise: ---------  Time: 8764.0 (0.0)##.###..#w8;jhkb) +0 long sword#######w8;jCast: Shock  Zot (26606) Drainw8;jG  w8;j"!t       _a +0 robe; a +1 morningstar _p - a +1 morningstar _Unknown command.Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? p - a +1 morningstar  Adjust to which letter? (? for menu, Esc to quit)w8;jU s...### ###.....# ........# ##.......# ...###.# ##..###..y8;j^U #...###............ ....###.........@....#y8;jxU .### ..#.# ##...######....#y8;jU ..# ##### ##.## #...##y8;jU y.##### #...#.y8;jU  #.<.##.##.## #..# y8;jV a### #### y8;j\ y8;jc `91y8;jh y8;jij z8;j(.###..#####....###..##.##..U....#..#####.....###..#.##.....##.....#..##..#......#####..#..# ..#..........### ###.....#.........# ##.#...###.# ##..#.#...### z8;j(s#....###.###.......#.# ##...######....# ##.....## ##.## #...## ##...## ### #...# ##..# #.<.# ##.## ##.## #..# ### ####z8;j.z8;jj6a700z8;j?z8;j.###..#####....###...##.......#..#####.....###..#.##...........##.....#..##..#...........#####..#..#.#........### ###.....#.......# ##.#..###.# ##..#.#...####....###.###.......#.# ##...######....# ##.....## ##.## #...## ##...## # ### #...# ##..# #.<.# ##.## ##.## #..# ### ####z8;jOz8;jxb1599z8;jaz8;juz8;jS [.###..#####....###...##.#..#####.....###...##...##.....#..##.........#####..#...#.....### ###..........# ##..###.# ##z8;j? ..#.#...### .##....###.###...... #....#.# ##...######....# ##..... .# ##.## #...## ##... ## ### #...# ##..# #.<.# ##. ##.## #.. ### z8;j>% z8;jr. `28z8;j4 z8;jT5 z8;j .###..#####....###.##.#..#####.....###.##.##.....#..##.....#####..#.#....### ###....# ##.###.# ##.#.#...### ..##....###.### #z8;j #....#.# ##...######....# ## ..# ##.## #...## ##...# ### #...# ##.. # #.<.# ##. # ##.## # ### z8;jî z8;j `37z8;j& z8;j^ {8;jW.........#..#.........#..##..#####....###.###..#####.....#######.....#..##......#####..##....### ###.....# ##..###.# ##........#...###.. #{8;jH..##....###..............# ###....#.# ##...######....# #..####### ##.## #...## .###### #...# .# #.<.## ##.##  ### #{8;j%{8;j1`46{8;j7{8;jV9{8;j#..........#..#...........##..#####.... #.###..#####... #####..... #.........#####{8;j#..### ### #.....# ## #...###.# ##........#...###....##....###..............# ####....#.# ##...######....# ##..####### ##.## #...## ..###{8;j### #...#.# #.<.# ###.##{8;jM2 ###{8;j{8;jN`55{8;j{8;jR{8;j B #######..## ##..........#..#..........##..#####.... ##.###..#####...  #####..... ##.........##### .#.### ### ##.....# ## ##..###.# ##........#...###..{8;j ..##....###..............# .####....#.# ##...######....# .##..####### ##.## #...## ...###### #...#.# #.<.#####.##{8;j {8;j `64{8;j {8;j2 {8;j7 k #.## #.<  ##......#####..# ###...... .....#..#....... ...##..#####.... ###..###..#####... # #####..... {8;j g###.........##### ..#.### ### .##.....# ## .##..###.# ## .##..........#...###.. ####..##....###..............# #.####....#.# ##...######....# #.##..####### ##.## #...## #...###### #...# ###.#{8;jA W #.<.#{8;j 0W{8;j W   wraith (wandering){8;j o7Shock3{8;jE {8;jN |8;jY ####..# ##. #.........## #.< ##W.......##### ####............ ......#..#.. #...##..##### .###........###..#####... .# #####..... |8;jZ####.........# #..#.### ## #.##.....# ## #.##..###.# ## #.##..........#...###.. #####..##....###..............#  #.####....#.# ##...######....#  #.##..####### ##.## #...##  #...###|8;jZJ### #...#|8;j^'.W|8;j8e[W|8;jr`82|8;jz|8;j3|}8;j~G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}8;j_  #......###.............# ##.# andrew the Zephyrmancer  #.....................## #.< Deep Elf of Vehumet **.... # ##............***......#####.. HP: 49/49 (54) ======================== ####.............*W*............. MP: 19/23===================----- .................***...#..#...... AC: 10Str: 5 #.#.................###..#####... EV: 15Int: 28 .###........##.......#..#####.... SH: 0Dex: 15 .# #........##...........##.....# XL:  9 Next: 73% Place: Dungeon:7 ####............@............#### Noise: ---------  Time: 8778.0 (0.0) #........[3}8;j 7m.#................### ## a) +1 morningstar #.##.......................# ##. Cast: Shock #.##...................###.# ##.. Zot (26592) Drain #.##..........#........#...###... #####..##....###..............### W   wraith  #.####....#.# ##...######....# #  #.##..####### ##.## #...##  #...### ### #...# _a - a +1 morningstar (weapon)  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (empty space bonus: 8/8)}8;jAD #......###.............# ##.# andrew the Zephyrmancer#.....................## #.< Deep Elf of Vehumet **.... # ##.....................#####.. HP: 49/49 (54) ======================== ####..............*.............. MP: 19/23}8;j[===================----- .......................#..#...... AC: 10Str: 5 #.#.................###..#####... EV: 15Int: 28 .###........##.......#..#####.... SH: 0Dex: 15 .# #........##...........##.....# XL:  9 Next: 73% Place: Dungeon:7 ####............@............#### Noise: ---------  Time: 8778.0 (0.0) #.........#................### ## a) +1 morningstar #.##.......................# ##. Cast: Shock #.##...................###.# ##.. Zot (26592) Drain #.##..........#........#...###... }8;j#####..##....###..............### W   wraith#.####....#.# ##...######....# ##.##..####### ##.## #...###...###### #...# _a - a +1 morningstar (weapon)  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  }8;jaoPress: ? - help, Dir - move targetAim: a wraith (empty space bonus: 8/8)}8;j .W  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wraith (empty space bonus: 8/8)  The open air twists around violently and strikes the wraith!!}8;j8 }8;jo===9.0 (11}8;je$~8;j1^ _The wraith is heavily damaged.~8;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~8;j #......###.............# ##.# andrew the Zephyrmancer  #.....................## #.< Deep Elf of Vehumet **.... # ##.....................#####.. HP: 49/49 (54) ======================== ####.............***............. MP: 15/23~8;jp===============--------- .................*W*...#..#...... AC: 10Str: 5 #.#..............***###..#####... EV: 15Int: 28 .###........##.......#..#####.... SH: 0Dex: 15 .# #........##...........##.....# XL:  9 Next: 73% Place: Dungeon:7 ~8;jv####............@............#### Noise: ===------  Time: 8779.0 (0.0) #.........#................### ## a) +1 morningstar #.##.......................# ##. Cast: Shock ~8;j#.##...................###.# ##.. Zot (26591) Drain #.##..........#........#...###... #####..##....###..............### W   wraith ~8;j #.####....#.# ##...######....# #  #.##..####### ##.## #...##  #...### ### #...# _The wraith is heavily damaged.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~8;j[Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (heavily damaged, empty space bonus: 8/8)~8;j  #......###.............# ##.# andrew the Zephyrmancer#.....................## #.< Deep Elf of Vehumet **.... # ##.....................#####.. HP: 49/49 (54) ======================== ####............................. MP: 15/23===============--------- ..................*....#..#...... AC: 10Str: 5 #.#.................###..#####... EV: 15Int: 28 .###........##.......#..#####.... SH: 0Dex: 15 .# #........##...........##.....# XL:  9 Next: 73% Place: Dungeon:7 ####............@............#### Noise: ===------  [40~8;j] /mTime: 8779.0 (0.0) ~8;j. #.........#................### ## a) +1 morningstar #.##.......................# ##. Cast: Shock #.##...................###.# ##.. Zot (26591) Drain #.##..........#........#...###... #####..##....###..............### W   wraith#.####....#.# ##...######....# ##.##..####### ##.## #...###...###### #...# _The wraith is heavily damaged.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAi~8;j um: a wraith (heavily damaged, empty space bonus: 8/8)~8;jr &.W  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  ~8;j Press: ? - help, Dir - move target  Aim: a wraith (heavily damaged, empty space bonus: 8/8)  The open air twists around violently and strikes the wraith.~8;jM 8 ~8;j f80.0 (10~8;j= ~8;j _ _The wraith is severely damaged.8;j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j> #......###.............# ##.# andrew the Zephyrmancer  #.....................## #.< Deep Elf of Vehumet **.... 8;j# ##.....................#####.. HP: 49/49 (54) ======================== 8;j####............................. MP: 11/238;jhM===========------------- 8;j................***....#..#...... AC: 10Str: 5 #.#.............*W*.###..#####... EV: 158;j@Int: 28 .###........##..***..#..#####.... SH: 0Dex: 15 .# #........##...........##.....# XL:  9 Next: 73% Place: Dungeon:7 8;jD####............@............#### Noise: ===------  Time: 8780.0 (0.0) 8;j#.........#................### ## a) +1 morningstar 8;j#.##.......................# ##. Cast: Shock 8;jv#.##...................###.# ##.. Zot (26590) Drain 8;j˥{#.##..........#........#...###... 8;j&#####..##....###..............### W   wraith 8;j #.####....#.# ##...######....# # 8;j o #.##..####### ##.## #...## 8;jf' #...### ### #...# 8;jQ_The wraith is severely damaged.8;j"Casting: Airstrike (dangerous; 1% risk of failure)  8;jsMConfirm with . or Enter, or press ? or * to list all spells.8;jAiming: Airstrike (dangerous; 1% risk of failure)  8;jE3Press: ? - help, Dir - move target8;jAim: a wraith (severely damaged, empty space bonus: 8/8)8;jS_ #......###.............# ##.# andrew the Zephyrmancer#.....................## #.< Deep Elf of Vehumet **.... # ##.....................#####.. HP: 49/49 (54) ======================== ####............................. MP: 11/23===========------------- .......................#..#...... AC: 10Str: 5 #.#..............*..###..#####... EV: 15Int: 28 8;jm`.###........##.......#..#####.... SH: 0Dex: 15 .# #........##...........##.....# XL:  9 Next: 73% Place: Dungeon:7 ####............@............#### Noise: ===------  Time: 8780.0 (0.0) #.........#................### ## a) +1 morningstar #.##.......................# ##. Cast: Shock #.##...................###.# ##.. Zot (26590) Drain #.##..........#........#...###... #####..##....###..............### W   wraith#.####....#.# ##...######....# ##.##..####### [348;j`)m##.## #...###...###### #...# _The wraith is severely damaged.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j`{Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (severely damaged, empty space bonus: 8/8)8;ja .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wraith (severely damaged, empty space bonus: 8/8)  The open air twists around violently and strikes the wraith!!  You destroy the wraith!8;jh (8;j׀ V 53--2/24=801.0 (1Shock89 _Vehumet accepts your kill.8;j 8;js m _Your Spellcasting skill increases to level 9!8;j 9M##..####.###.# ##.#   #.< ##...##### ####............ .........#..#... #.#....###..######...##..#####.... .# ...####..... ####...##..### ##....# ## #.##...................###.# ##..##### ##.##8;jV 8;j: 50-----28 _8;j 8;jG 8;j kM####.....##..##..####.###.# ##.#   #.< ####### ####..... ........#..#... #.#...........###..#######..#####.... .# 8;j ...####..... ####.........##........### ## #.##.......................# ##...#.# ##...#### 8;jh 8;j |---378;j 8;j8 8;j......#...W.....##..####...##...##......#..##..###.###.. ####..# ##. #.## # ####### .####.........#..#.. ##......##..##### #.###........###..#####... #.# #........####..... #####............#  #.........#..### #  #.##............# ##  #.##...........###.# ##  #.##..........#...###..####..##....###..............#8;j߰8;jr13==468;j8;j8;j............## ###......#...W.....######...##...##8;j9...#..##..###.# ####..# ## #.## # ### ###########.........#..#..  ##...##..#####  #.###........###..#####  #.# #........####....####............# #.........#...###  #.##..............# # #.##...........###.# ## #.##..........#...###.8;j6'8;j81=558;j>8;j$@8;j8;jY ##  #............####......#...W.....######...##...##...#..##..###.# ####..# #.##  ### ######  #.####.........#..#.. ##...##..##### #.###..###..##### #.# #........##8;jB##...####..........8;jW...# #.........#....## #.##...............#  #.##..###.# #8;j 8;j#-4==648;jkX #####. ##............ #..............###......#...W.....#####...##...##....#..##..###.#8;j  ####..# #.##  ### ##### #.####.........#..#.. ##...##..#### #.###.##8;j<#..##### #.# #.##8;jc##..####.............8;j #...#....## #.##8;j&.....#8;j8;jb`738;jI8;j=8;j .  #####.#   ##...................   #..............   ###......#...W.....#   ####...##...##..   ##..##..###..   #......###.#   #.##   ### ##.   #.####   ##.#..#   ##.#.###..   #.###.##.#..   #.# #.##.##.    #####....    #.#.....#    #.##.# 8;j 8;j$ `828;j.) 8;j * 8;j  ##.   #####...........   ##.......  #...................   ###......#.........#   ####...##...##.....  ##..##..###....   ####..   #.   ### ###   #.####....   ##......#..   ##...##..   #.###.###..###   #.# #####   #####............   #..#.8;j8;j2=5==918;j 8;j 8;jR  #....>.###  ##......  #####.............  ##...........  #..................  ###......#.........#  ####...##...##... 8;jN##..##..###...  ####....  #.  ### ##  #.####....  ##......#..  ##...##..8;j   #.###.###  #.# ####8;jHL  #####......8;j8;j6a9008;jm8;j8;jM##.....## ##....>.### ##... #####...#...........###......#.........#####...##...###..#####... ....8;jU## ##..   #.####......................#........##...8;j8;ja1798;j?8;j8;jM.....## #.##.....## ###....>.### ##. #####..#...................###......#.........#####..###..##..###......### #..........   ### ##.....................#.... ....#.##........##...3=6==288;j M ##.##.....## #.##.....## ###....>.###  ######................###......#.@.......#####...##...##...##..##..##....###  #...................... ...................378;j 7M#..###....### ##.##.....## #.##.....## ###....>.### # ######..........###......#.........#####...##...##...##..##..###...  #......###..........................7==468;j  #...## ##.## #...###  ##....# #..###....##  #.....# ##.##   #..  ##.....## ##  #....>.###  ##  #####  ##  #...  ###......#.........#  ####...##...##. ##..##..###..  #......###  #.......  ### ##........  #.####.558;j]z  ##..####..####...# ##  #...## ##.## #...###  ##....# #..###....##  #.....# ##.##   #...  ##.....## ##.  #....>.###  ##  #####  ##  #...  ###......#.........#  ####...##...## #..##..###  #......###  #....  ### ##=648;jIQM ##..##..........# #..####..####...# ## #...## ##.## #...##..###....### ##.###.....## #...##.....## ##..#....>.###  ######....  ###......#.........#......#.......8;jW8==738;jc8;je8;j' zM ##...# ##..##..........# #..####..####...# ## #...## ##.## #...##..###....### ##.###.....## #.##.....## ##..#....@.###... #8;j  ######..  #.........................#......#8;j 8;j `828;jt 8;j c _There is a stone staircase leading down here.8;j8;j*8;j8;jo8;j19==0698;j\ 8;j 20==88;j 8;j X78;j 8;j8;jB68;j8;j*8;j1==58;j!8;jxX48;j`8;j;2==38;j8;j8;j8;j8B28;j8;j`X18;j+8;j8;j63==08;j" 8;j^!8;j!C598;j"8;j#X88;j$8;j'n _You start resting.Magic restored.8;j48;jF18124.0)8;jR4==3.0 (157 _8;jW8;j=Y8;j1 8;jx Level 7 of the Dungeon <<<<>>>>(Press ? for help)##......#### ##.......................................## #..####....## #..##.....................................## #...# #####....#######..###.................................##..####...### ##.###.............# ##...............................##...#....#...###.####..##..........# #.........................)....##.......###......####..####..####...# ##.....#.....###...............#..........###....###...## ##.## #...###......####...####.................##.....##.....####....# #..###....##......###.....##................####.............###.....# ##.##..............##..###.................## #...#.....##....##.....## #....................## ##.##.........##...###...##...####...###.....## ##................>.## #.#..<.....####.....#...##.....##..###8;j# 8#....@.###....................# #..........# ##..##.....#........#.#.###.......................####.## ##........## #..####.................######.......................# #..####.........# ##..# #..#..####.......####...........................## #...............###..## #.....# ##......##.............................###.####..........##...# #.....#####......####......#.........#...........#..# #...............## #......##........#####...##...##..................# ##........###...## #.............#.####..##..###.............###..# ##.......###....#####<............#.##......###.............# ##.## ##.....###...##.........########.#.####8;j #.....................## #.<# ###..#####...#####........## #....#.#### ##.....................#####..###............# #.........## #......##.####...........................................## ##.........#####.....##8;jB ^>@8;j 8;j 8;jJ[  ##.............# ##. andrew the Zephyrmancer ##..##..........# #. Deep Elf of Vehumet **.... 8;j[ ##..####..####...# ##. HP: 53/53 (54) ======================== #...## ##.## #...###.. MP: 24/24======================== 8;j[  ##....# #..###....##.. AC: 10Str: 5 8;j \  #.....# ##.##......... EV: 158;j\ rInt: 28  #.....## #............ SH: 0Dex: 15  ##.....## ##........... XL:  9 Next: 80% Place: Dungeon:7 8;j>] #....@.###............ Noise: ---------  Time: 8813.0 (0.0) ##.................... a) +1 morningstar  #####.................... Cast: Shock  ##........................ Zot (26557) Drain  #......................... 8;j^  ###......#.........#......   ####...##...##..........  ##..##..###..........  #......###.......... You destroy the wraith! _Vehumet accepts your kill. _Your Spellcasting skill increases to level 9! _There is a stone staircase leading down here. _You start resting. _Magic restored.8;jR_ 8;j|` 8;jx 8;j>{ X68;j 8;j 8;j܅ 8;jH B58;jن 8;j\ 8;j. 8;jp B48;j 8;jÖ 8;j 8;jɘ B38;jߙ 8;j% 8;jȡ 8;ja B28;jޢ 8;j 8;j 8;j B18;j 8;j 8;j@ X08;j= 8;j 8;js 8;j C498;j 8;j 8;j 8;j9 B88;j 8;j 8;jb 8;j B78;j) 8;j 8;jc 8;j B68;j 8;j 8;j 8;jL B58;j 8;j 8;j 8;j B48;j0 8;jy 8;j 8;j? B38;jd ,8;j 8;j B28;jr 8;j 8;j 8;j( :18;j* 8;j 8;j 8;j6 B08;ja 8;j 8;j 8;j C398;ja 8;j~ 8;jg 8;j B88;j 8;j 8;j 8;jg B78;j 8;j 8;j& 8;j{ B68;jg 8;jX 8;jq 8;j B58;j 8;jv  ####..###.......... ......# ##...................... ......# #...................... ###...# ##.....#.....###....... # #...###......####...####..... ###....##......###.....## ##...........### ...................## ##.## 8;j  \................@.## #.#..<35.0 (22.0) .............# # ..............####.## ## ..............# #..#### ..............## #...... ...............###.####.... ....#...........#..# #.. 8;ja #..................# ### #.............###..# ####8;jH( 8;j. 8;j0 c _There is a stone staircase leading down here.8;jHE8;jAO8;jNT8;jZ8;jfr6.0 (1.0)4 _8;jl8;j%%88;j P ####  ##...#  #@.# #<...## #.#### # 8;jg7.5 (2.528;j8;jb# _You climb downwards.8;jTa _There is a stone staircase leading up here.8;j'8;j38;ju8;j88;j8&1 _08;j(8;j.~  You encounter an orc. It is wielding a +0 mace.8;j4##### ##. #<.#.#<...##o./Shock#.#### #####o   orc (asleep)8;j?,908;jKCn40.5 (329 _8;jI8;j9R8;j] )  The zap hits the orc!  You kill the orc!Vehumet accepts your kill.8;j G** 8;j1h ".)8;jzo =1.5 (1Shock88;jWu 8;jw 4 _You feel your power returning.8;j #######...# #<.#@# #<...##)./.....#.############## 8;j 8;j 8;jw h-278;j 8;j$ 8;j #######...# #<.#.#########<...##)@/......#.###############8;j@8;jz-368;jM8;j!8;jK:##### ##...# #<.#.##<...##).@.#.#####.# 8;jO8;jU`458;j[8;j g8;jje5.5 (248;jo8;jr1 _f - a wand of mindburst (6)8;j  Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - Static DischargeConjuration/Air1%2  c - SwiftnessAir1%3  d - AirstrikeAir1%4  e - Poisonous VapoursAlchemy/Air1%1  f - JinxbiteHexes1%2  g - Confusing TouchHexes1%3  h - Inner FlameHexes/Fire3%3 Select a spell to describe [?] help [!]/[I] toggle spell headers8;j٭ 8;ju 8;jf andrew the ZephyrmancerDeep Elf of Vehumet **....HP: 53/53 (54) ========================MP: 24/24========================AC: 10Str: 5#####EV: 158;jĹ Int: 28##...#SH: 0Dex: 15#<.#.#########XL:  9 Next: 80% Place: Dungeon:8#<...##).@.......Noise: ---------  Time: 8845.5 (0.0)8;j #.##############.a) +1 morningstar#Cast: Shock8;j2 Zot (26524) Drain _You encounter an orc. It is wielding a +0 mace.The zap hits the orc!  8;jҺ You kill the orc!Vehumet accepts your kill. _You feel your power returning. _f - a wand of mindburst (6)8;j 8;jO 8;j 8;j% 8;jxX8;jY\ Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 3% 1b - Kiss of DeathConjuration/Necromancy 3%1  c - ApportationTranslocation4%8;jZn1  d - Momentum StrikeConjuration/Translocation 5%2  e - Ozocubu's ArmourIce8;jIZX13% 3  f - Spellspark Servitor8;jwZwConjuration/Forgecraft 100% 7 7 spell levels left 8;jZ![Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help8;jZ<[Esc] exit8;j 8;j )andrew the ZephyrmancerDeep Elf of Vehumet **....HP: 53/53 (54) ========================MP: 24/24========================AC: 10Str: 5#####EV: 15Int: 28##...#SH: 0Dex: 15#<.#.#########XL:  9 Next: 80% Place: Dungeon:8#<...##).@.......Noise: ---------  Time: 8845.5 (0.0)#.##############.a) +1 morningstar#Cast: ShockZot (26524) Drain _You encounter an orc. It is wielding a +0 mace.The zap hits the orc!  8;jb You kill the orc!Vehumet accepts your kill. _You feel your power returning. _f - a wand of mindburst (6)8;jp  Okay, then. _8;j38;j#8;jh8;jߏ8;ju3 _8;j:8;jיB28;jU8;j|8;jş8;jB18;jW8;j8;j%w01988;jC8;jɹ8;jK:78;j8;j8;j8;jaB68;j8;jRR  There is an escape hatch in the ceiling here.8;j8;jI5 _8;j8;j8;j8;jB48;j8;j8;j8;j=B38;j8;j8;j8;j(B28;j8;jy8;j8;j]B18;jw8;j8;j 8;jB08;j8;j8;ja8;j-098;j8;j8;j8;j8;jB88;j8;jc8;j8;j*B78;jf8;j8;j 8;j B68;j 8;j 8;j8;jUB58;j8;jP8;j8;jzp  A water moccasin comes into view.8;j}! #.##.##.###..####..# ##.# #.# #.##  #@.# 8;j " ##......# ####...ShockS...#S   water moccasin (wandering).#.# ##...#. #... #8;jM.064.5 (19.0)8;j4m5.5 (204 _8;j98;j1<8;jJ*******8;ji}8S.8;j3.......8;j3-=6.5 (1.0)38;j8;jX _The zap misses the water moccasin.8;j 8;j 8;j 8;j F _Unknown command.8;j<#.# #.##..##..# #.# ####.# ....#.## .....#..#......##@.....####..S .#...#.#. # ##...8;j#. #... ####.###..##.###8;j4S.8;j0S.8;j/WS8;j4=-728;jB8;j8 _The water moccasin hisses angrily.8;jm  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j #.# andrew the Zephyrmancer #.## Deep Elf of Vehumet **.... #..##8;j HP: 53/53 (54) ======================== ##..# MP: 20/24====================---- ##.# ###  AC: 10Str: 5 #.# ....  EV: 15Int: 28 #.## .....  SH: 0Dex: 15 8;jR#..#.***..  XL:  9 Next: 80% Place: Dungeon:8 ##@..*S*#  Noise: ---------  Time: 8867.5 (0.0) #####**.#  a) +1 morningstar .#  Cast: Shock  Zot (26502) Drain ...#  .#.  S   water moccasin # ##...  #. #... #  ###.###..##.### _The water moccasin hisses angrily.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 7/8)8;j2N#.#andrew the Zephyrmancer#.##Deep Elf of Vehumet **....#..##HP: 53/53 (54) ========================##..#MP: 20/24====================----##.# ###AC: 10Str: 5#.# ....EV: 15Int: 28#.## .....SH: 0Dex: 15#..#......XL:  9 Next: 80% Place: Dungeon:8##@...*.#Noise: ---------  Time: 8867.5 (0.0)#####...#a) +1 morningstar.#Cast: ShockZot (26502) Drain...#.#.8;j3nS   water moccasin# ##...#. #... ####.###..##.### _The water moccasin hisses angrily.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 7/8)8;j- S.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!!8;j4 8 8;jJ5 o===8.5 (118;jm: 8;jy= b _The water moccasin is almost dead.8;jmG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j5h #.# andrew the Zephyrmancer #.## Deep Elf of Vehumet **.... #..## HP: 53/53 (54) ======================== ##..# MP: 16/24================-------- ##.# ###  AC: 10Str: 5 #.# ....  EV: 15Int: 28 #.## .....  SH: 0Dex: 15 8;jh#..#***...  XL:  9 Next: 80% Place: Dungeon:8 ##@.*S*.#  Noise: ===------  Time: 8868.5 (0.0) #####*..#  a) +1 morningstar .#  Cast: Shock  Zot (26501) Drain ...#  8;jh.#.  S   water moccasin # ##...  #. #... #  ###.###..##.### 8;ji7_The water moccasin is almost dead.Casting: Airstrike (dangerous; 1% risk of failure)  8;jaiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (almost dead, empty space bonus: 6/8)8;j(#.#andrew the Zephyrmancer#.##Deep Elf of Vehumet **....#..##HP: 53/53 (54) ========================##..#MP: 16/24================--------##.# ###AC: 10Str: 5#.# ....EV: 15Int: 28#.## .....SH: 08;jDex: 15#..#......XL:  9 Next: 80% Place: Dungeon:8##@..*..#Noise: ===------  Time: 8868.5 (0.0)#####...#a) +1 morningstar.#Cast: ShockZot (26501) Drain...#.#.S   water moccasin# ##...#. #... ####.###..##.### _The water moccasin is almost dead.8;j3Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target8;j{Aim: a water moccasin (almost dead, empty space bonus: 6/8)8;jM†Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the water moccasin!!  You kill the water moccasin!  Vehumet accepts your kill.8;jR8;j [ ealth: 53/54 -agic: 18/24==69.5 (1Shock0)  _You feel your power returning.8;j 8;ji _Your life force feels restored.8;j8;j8;j8;jod  You start resting. HP restored.8;j.8;js&08;j4=9===---70.5 (1499 _8;jn8;j8;jS 8;jS 8;jT 8;j2X 8;j^ 878;jb 8;jb 20==68;jf 8;j;g T=58;jg 8;jj 8;jjk 1==48;jk 8;jn 8;jn B38;jo 8;jr 8;js B28;ju 8;jw 8;jx 2==18;jx 8;j| X08;j^} 8;j 8;jm 3==898;j\ 8;j X88;j 8;j 8;j B78;jp 8;j n _You start resting.Magic restored.8;j :---8;j 0822.0)8;jC 4==3.5 (136 _8;jo 8;j& 8;jV- 8;j- 8;jO. 8;jf0 8;jV9 58;j!G D#.# #.# #.## #..## ##..# ##.###########.##...#.##..#..#@.......4.0)##...†..########...# #..#).#... ...# ###.#.# ##.... #... 8;j\P 8;jU e5.5 (248;j[ 8;j] & _Found a longbow.8;jR8;j@8;j8;j%8;j3  You see here a water moccasin corpse.8;j8;j==2 8;j_8;j=8;j8;jJ8;jB18;j8;j8;j48;jB08;j8;j8;j 8;j6 C798;j$8;j8;jX88;j8;j' 8;j#8;j-$B78;j%8;j(8;jV,8;j,B68;j .8;j18;j48;j5B58;j68;j 98;j/<8;j<B48;j=8;j@8;jDX38;jE8;jOG8;jK8;j&LB28;jL8;jmP8;jzUX18;jqV8;jX8;j]8;j^B08;j^8;jb8;jifm  You encounter a howler monkey.8;jr#.# #.## #..a.#..## #...##..# #...##.##########..#.##.......... #.##.........# #..#.........# ##...†..####@# #####...# #.## 8;jMs##..# #..# Shock#).####.## #........##.####.#....... a   howler monkey (asleep)#.# ##.......###.# #.....#######.###..##.###8;j099.5 (14.0)8;jp900.5 (1569 _8;j=8;jߓ8;jT^ 1 .....## a.....#..##..# #....##.##########....##...#........##...†..####.# #####...# #.###..# #..# ).####.#8;j_ 1.......# ###.#.......#.......## #.# #.....####8;jh 8;jp k1.0)88;jpw 8;jy 8;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;jU  #.# andrew the Zephyrmancer  #.# #.***...  Deep Elf of Vehumet **....  #.## #.*a*..  Health: 54/54 ========================  #..## #.***.  Magic: 20/24 ====================----  ##..# #....  AC: 10Str: 5  ##.##########... EV: 15Int: 28  #.##.......... SH: 0Dex: 15  #.##.........# XL:  9 Next: 86% Place: Dungeon:8  #..#........@#8;jb Noise: ---------  Time: 8901.5 (0.0)  ##...†..####.# a) +1 morningstar #####...# #.## Cast: Shock ##..# #..# Zot (26468)  #).####.##  #........#  a   howler monkey (asleep) #.####.#.......  #.# ##.......##  #.# #.....#### _You encounter a howler monkey.8;jCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (asleep, empty space bonus: 8/8)8;j" #.#andrew the Zephyrmancer#.##.......Deep Elf of Vehumet **....#.###..*...Health: 54/54 ========================#..###.....Magic: 20/24 ====================----##..##....AC: 10Str: 58;j##.##########...EV: 15Int: 28#.##..........SH: 0Dex: 15#.##.........#XL:  9 Next: 86% Place: Dungeon:8#..#........@#Noise: ---------  Time: 8901.5 (0.0)##...†..####.#a) +1 morningstar#####...# #.##Cast: Shock##..# #..#Zot (26468) #).####.###........#a   howler monkey (asleep)#.####.#.......#.# ##.......###.# #.....#### _You encounter a howler monkey.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike m(dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (asleep, empty space bonus: 8/8)8;j†  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a howler monkey (asleep, empty space bonus: 8/8)  8;j The open air twists around violently and strikes the howler monkey!!  You kill the howler monkey!  Vehumet accepts your kill.8;j(8;j1=8===2.5 (1Shock78;j8;jå4 _You feel your power returning.8;jl8;jl8;jwn8;jo258;jsW  You start resting.8;jShock5   drude (wandering)8;jF5.08;j8;jo---3.5 (168;jQ8;jTV _You encounter a drude.8;j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;jf8;jbr9---8;jx8;jT{P _You don't know that spell.8;j8;jZ!KDrop what? (Left/Right/Tab to switch category) 16/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 morningstar (weapon)b - a +0 long sword  e - a +0 short sword  p - a +1 dagger of draining Missiles (select all with ()f - 25 poisoned darts  i - 4 boomerangs  8;j"m - 8 javelins  n - 9 stones  o - a curare-tipped dart Armour (select all with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  h - a +2 cloak of poison resistance (worn)  l - a +2 helmet of intelligence (worn) Jewellery (select all with "=)  g - a ring of protection from fire (worn)  k - a ring of see invisible (worn)j - a ring of poison resistance [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]8;j  1 i a - a +1 morningstar (weapon)  f + 25 poisoned darts[Enter] accept (1 chosen)8;j8;j@ #.#andrew the Zephyrmancer#.##.......Deep Elf of Vehumet **....#.###..5...Health: 54/54 ========================#..###.....Magic: 21/24 =====================---##..##....AC: 108;jϜ]Str: 5##.##########...EV: 15Int: 28#.##..........SH: 0Dex: 15#.##.........#XL:  9 Next: 88% Place: Dungeon:8#..#........@#Noise: ---------  Time: 8903.5 (0.0)##...†..####.#a) +1 morningstar#####...# #.##Cast: Shock##..# #..#Zot (26466) #).####.###........#5   drude (wandering)#.####.#.......#.# ##.......###.# #.....####8;jYou start resting. _You encounter a drude.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Okay, then.8;jߧ8;jd8;j. _8;jy8;j88;j8;jU_You encounter a drude.asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command.8;jT G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j9 #.# andrew the Zephyrmancer  #.# #.***...  Deep Elf of Vehumet **....  #.## #.*5*..  Health: 54/54 ========================  #..## #.***.  Magic: 17/24 =================-------  ##..# #....  AC: 10Str: 5 8;j ##.##########... EV: 15Int: 28  #.##.......... SH: 0Dex: 15  #.##.........# XL:  9 Next: 88% Place: Dungeon:8  #..#........@# Noise: ---------  Time: 8903.5 (0.0)  ##...†..####.# a) +1 morningstar #####...# #.## Cast: Shock ##..# #..# Zot (26466)  #).####.##  #........#  5   drude (wandering) #.####.#....... 8;jY #.# ##.......##  #.# #.....#### _Unknown command.Casting: Airstrike (dangerous; 1% risk of failure)  8;j=PConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target8;jeaAim: a drude (wandering, hasn't noticed you, empty space bonus: 8/8)8;j~ #.#andrew the Zephyrmancer#.##.......Deep Elf of Vehumet **....#.###..*...Health: 54/54 ========================#..###.....Magic: 17/24 =================-------##..#8;j#....AC: 10Str: 5##.##########...EV: 15Int: 28#.##..........SH: 0Dex: 15#.##.........#XL:  9 Next: 88% Place: Dungeon:8#..#........@#Noise: ---------  Time: 8903.5 (0.0)##...†..####.#a) +1 morningstar#####...# #.##Cast: Shock##..# #..#Zot (26466) #).####.###........#5   drude (wandering)8;j#.####.#.......#.# ##.......###.# #.....#### _Unknown command.8;j1Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  8;j\Press: ? - help, Dir - move targetAim: a drude (wandering, hasn't noticed you, empty space bonus: 8/8)8;jzA†5  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a drude (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the drude!8;jd5  8;jj8====4.5 (158;j 8;j^ _The drude is severely wounded.8;jK G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;jϐ  #.# andrew the Zephyrmancer 8;jJ  #.# #.......  Deep Elf of Vehumet **....  #.## #.***..  Health: 54/54 ========================  #..## #.*5*.  Magic: 14/24 ==============---------- 8;j  ##..# #.***  AC: 10Str: 5  ##.##########... EV: 15Int: 28 8;j  #.##.......... SH: 0Dex: 15  #.##.........#8;j  XL:  9 Next: 88% Place: Dungeon:8  #..#........@#8;j - Noise: ===------  Time: 8904.5 (0.0)  ##...†..####.#8;jH l a) +1 morningstar 8;jn #####...# #.## Cast: Shock 8;j ##..# #..# Zot (26465)  8;j N#).####.##  8;j #........#  5   drude #.####.#....... 8;j I #.# ##.......##  8;j9 m#.# #.....#### _The drude is severely wounded.8;j} 0Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a drude (severely wounded, empty space bonus: 8/8)8;j ~ #.#andrew the Zephyrmancer#.##.......Deep Elf of Vehumet **....#.###..†...Health: 54/54 ========================#..###..*..Magic: 14/24 ==============----------##..##....AC: 10Str: 5##.##########...EV: 15Int: 28#.##..........SH: 0Dex: 15#.##.........#XL:  9 Next: 88% Place: Dungeon:8#..#........@#8;jF Noise: ===------  Time: 8904.5 (0.0)##...†..####.#a) +1 morningstar#####...# #.##Cast: Shock##..# #..#Zot (26465) #).####.###........#5   drude#.####.#.......#.# ##.......###.# #.....#### _The drude is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a drude (severely wounded, empty space bonus: 8/8)8;jnM.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a drude (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the drude!  You kill the drude!  Vehumet accepts your kill.8;j (8;j,5=95.5 (1Shock48;jw28;j54 _You feel your power returning.8;j8;jO8;j8;j6==38;j218;j~8;j8;j9y7==08;j8;j8;j Y598;jn8;j&8;jzB88;j8;jU8;j%88;jj==78;j8;j@8;jB68;j'8;j8;j;9==58;j28;j8;jFB48;jB8;j8;jB38;j8;j^8;j$208;jj==28;j"8;j8;j=B18;j<8;jC 8;j :08;j_ 8;j8;j1==498;j8;ja8;jB88;j8;j'2==768;j"X58;j#8;j&8;j '3==48;j'8;j*8;j+B38;j+8;j.n _You start resting.Magic restored.8;jl@(---8;jL026.5 (21.0)8;j$U4==---7.5 (222 _8;jOY8;jZ8;j _8;j M#############.. .....### †...)#..#....##..# #.......###.##########.......#8;jǝ......##0.0)..#.........##...†..####.# #####.###..# #..#...8;jZ8;je8.5 (118;j8;j' _Found a hand axe.8;j& 08;j1 8;j77 8;j7 C398;jQ9 8;jB 8;jD 8;jE T=88;jG 8;jJ 8;jN 8;jN B78;jO 8;j B28;j> 8;j@ 8;jD X18;jN 08;jR 8;jSS D3998;jnT 8;jV 8;j|Z X88;jF[ 8;jT] 8;ja 8;jXb :78;jc 8;j>e 8;jg 8;jh B68;jti 8;j{k 8;jxo X58;jkp 8;jt 8;jju 8;ju B48;jw 8;jx 8;j n38;j: 8;j B28;jA 8;jN M _You now have 61 gold pieces (gained 18).8;j 8;jT B18;j 8;j 8;jZ 8;j ,08;j 8;jߑ 8;j 8;jG 8;j C898;j 8;ja 8;j= 8;j B88;j 8;j 8;j* 8;j B78;jw 8;j 8;j 8;jd ,68;j 8;jm 8;jB 8;jӱ 8;j9 B58;j6 8;j# 8;j 8;j B48;jH 8;jջ 8;jž 8;j' B38;j 8;j^ 8;jV 8;j B28;j` 8;jU 8;j< 8;j B18;j 8;j 08;j 8;j% C798;j 8;j2 8;j 8;js X88;j 8;jI 8;j B78;j 8;j 8;jT 8;j ,68;j 8;j2 8;j 8;j 8;j B58;j 8;j 8;j 8;j. B48;jk 8;j 8;j 8;jZ B38;j 8;j 8;j n28;jw 8;j@8;j:18;j8;j8;j .##### #.#  #.#  #.#  #.#  #.#  #.##  #..# ###. ##8;j98.5 (70.0) ... #$ . #.#  #.# #.# # #.# ### #.) ..####8;j8;jf9.5 (7108;jr#8;j/&% _Found a dagger.8;jh  #.# .....###.. ###.##. ...   . ... .....# #8;j"l8;jso9000.5 (1.0)698;jrw8;jR 8;jt You now have enough gold to buy a potion of enlightenment on D:5.  You can access your shopping list by pressing '$'.8;jQe1.5 (288;j?8;j= _You now have 65 gold pieces (gained 4).8;j3 8;jK -76548;jVT ,8;j[ ##..# ###.##.# ... #.# . #.# #. #. #. # 8;j[ J5.5 (4 ###)# ..####..... .....# # ......). ##.#.....####..........##.#####........8;j\ .......#..)....†.###..........#8;j9\ ..).<.>.# #.........># #.........#8;j% 6.5 (53 _Found a flail. Found an escape hatch in the floor.8;jBI8;jF8;jJ8;jRn28;jT8;jmUB18;j{W8;j[8;jj0598765438;jL _You now have 71 gold pieces (gained 6).8;je8;jX28;jH8;j8;jzB18;je8;j'8;j8;jol  A black bear comes into view.8;j"\## #.# ### #.## ).#######.)######.#####..........# 8;jp##.....# # #.......)..####.#.....####..........###.#####...a...........# 8;j;###..)....÷.###..........# ......).<.>.# #.@.......>#.........# #..........#  #.........# #..........#Shock  ########### #..........# #..# ############8;jSa   black bear (wandering) 8;j7+018.5 (12.0)8;je/m9.5 (130 _8;j<8;j" ***aThe zap hits the black bear.  The black bear is lightly wounded.8;jt @.a8;jK~ #.8;jR 3-====20.0)498;jÉ 8;j) 4 _The black bear growls angrily.8;jL #.#  #.# ##  #.## ### ####.)###### ...#### #..........# #.....# # #.......)..# 8;j###.#.....####....#  ##.#####....a....# ##..)....÷.###..@.# .....).<.>.# #.........># ##.# #..........#  #.........# #.#  8;j?########### #.##..........# ############8;jF.a8;j8;j----188;j8;j8;j #.#  #.#  #.# #  #.## ### ####.)###### ..#### #...# .....# # #.)..# ##.#.....##### #####.......# #..)....÷.###a# ....).<.>.# #.># #.# #.# #.........# #.# ########### #.# #..........############8;j 3a.8;j 8;j 4=----278;j 8;j 8;ju #.# #.# #.#  #.##  ####.)###### #### #.# # # #.)..# .#.....####.# .#####......a.# ..)....÷.###.# ).<.>.# #.># .# #.#  #.# 8;j( <.a8;j) 8;j `368;j8;jp8;jzA  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j%7 #.# andrew the Zephyrmancer #.#8;jj75 Deep Elf of Vehumet **.... #.# Health: 54/54 ======================== 8;j7D#.##8;j7 Magic: 20/24 ====================---- ## ####.)######  AC: 10Str: 5 .#### #..........#  EV: 15Int: 28 ....# # #.......)..#  SH: 08;j&8,Dex: 15 8;j9#.#.....####.***......#  XL:  9 Next: 89% Place: Dungeon:8 #.#####......*a*@.....#  Noise: ---------  Time: 9023.5 (0.0) ..)....÷.###.***......#  a) +1 morningstar ...).<.>.# #.........>#  Cast: Shock .........# #..........#  Zot (26346) .........# #..........# ########## #..........#  a   black bear #..........#  ############  _The black bear growls angrily.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 910;1m1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (empty space bonus: 8/8)8;j #.#andrew the Zephyrmancer#.#Deep Elf of Vehumet **....#.#Health: 54/54 ========================#.##Magic: 20/24 ====================---- ######.)######AC: 10Str: 5 .#####..........#EV: 15Int: 28 ....# # #.......)..#SH: 0Dex: 15 #.#.....####..........#XL:  9 Next: 89% Place: Dungeon:8 #.#####.......*.@.....#Noise: ---------  Time: 9023.5 (0.0) ..)....÷.###..........#a) +1 morningstar ...).<.>.# #.........>#Cast: Shock .........# # Fm..........#Zot (26346) .........# #..........# ########## #..........#a   black bear#..........############# _The black bear growls angrily.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (empty space bonus: 8/8)8;j .a  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (empty space bonus: 8/8)  The open air twists around violently and strikes the black bear!!8;j]*  ===4.5 (15 _The black bear is severely wounded.8;j 8;j  Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - Static DischargeConjuration/Air1%2  c - SwiftnessAir1%3  d + AirstrikeAir1% 4 e - Poisonous VapoursAlchemy/Air8;jw 1%1  f - JinxbiteHexes1%2  g - Confusing TouchHexes1%3  h - Inner FlameHexes/Fire3%8;j 3 Select a spell to describe [?] help [!]/[I] toggle spell headers8;j0 8;j 8;j)+ #.#andrew the Zephyrmancer#.#Deep Elf of Vehumet **....#.#Health: 54/54 ========================#.##Magic: 20/24 ====================---- ######.)######AC: 10Str: 5 .#####..........#EV: 15Int: 28 ....# # #.......)..#SH: 0Dex: 15 #.#.....####..........#XL:  9 Next: 89% Place: Dungeon:8 #.#####........a@.....#Noise: ===------  Time: 9024.5 (0.0) ..)....÷.###..........#a) +1 morningstar ...).<.>.# #.........>#Cast: Shock .........# #+ 0m..........#Zot (26345) .........# #..........# ########## #..........#a   black bear#..........#############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (empty space bonus: 8/8)  The open air twists around violently and strikes the black bear!! _The black bear is severely wounded.8;j3 8;j4 8;j; 8;j= 8;jNG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;jl #.# #.# #.# #.##  ####.)###### #### #.# # # #.)..# .#.....####.# .#####.a.@....# 8;jam)....÷.###.# ).<.>.# #.># # #.#  #.#  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The black bear bites you.8;j8y .aYou slip backwards! The black bear barely misses you.8;j{1--18---5.5 (14) Will/2 Jinx 8;j݂8;jxB _The black bear claws you but does no damage.8;jǥ * You hit the black bear.8;jR aa(berserk, drained)The black bear is almost dead.A giggling sprite leaps out and smacks the black bear with its own front foot.  The black bear is almost dead.8;j2=-9=---7.0 (1.538;jb8;j(\ _The black bear goes berserk!8;jZ/ .  You puncture the black bear!  You kill the black bear!Vehumet accepts your kill.8;j: (8;j"H 21===94-8.5Shock18;j.P 8;j S 4 _You feel your power returning.8;j8;jv8;jO8;j8;j3=0 _You start resting.8;jF&-8;jl#,908;jk/-30.5 (2398;j@ _The sprites lose interest in your situation.8;j _8;jb 2===878;j 8;j k _You start resting.HP restored.8;j 8;j! &28;j@ 4=3.5 (36 _8;j 8;j " 8;jȦ3==58;j48;jn _You start resting.Magic restored.8;j[8;j+5.5 (28;j4==6.5 (33 _8;jE8;j8;j8;j+8;jJ8;j=218;j88;j$ 8;jd B08;j!8;j$8;jC%?=298;jk%8;j&8;j)8;j@*B88;j+8;j.8;j /B78;j08;j38;j3B68;jw58;jk88;j8B58;j0:8;jA=8;j=:48;j>8;jAB8;jBB38;jC8;jI8;jWIB28;jJ8;j{O8;jOB18;jQ8;jU8;j^UB08;j5W8;j([8;j[C198;j]8;j6`W _You start waiting.8;j$r8;jρ050.5 (14.0)8;jk1.5 (158) 8;j8;j_ _You feel your willpower return.8;j_8;j8;jn78;j8;jsB68;j8;j8;j8;jڥB58;jw8;j8;j8;j,48;j#8;j8;j)8;j8;j,38;j&8;j8;j 8;j8;j3B28;j|8;j8;jo8;jB18;j8;j8;jH8;jB08;jG8;jD8;ja8;jC098;j8;j8;j8;jB88;j8;jWf  You see here a bullfrog skeleton.8;jq8;jCI7 _8;j.8;jK8;j)8;jUB68;jC8;ji%  8;j+There is a stone staircase leading up here.8;j8;j8;jA5 _8;j8;j.8;j X48;j8;j~  Items here: )) [[ ÷.8;j8;jI3 _8;j- 8;j| 8;j##.###.### #.# ##.)### #.## # ...###.).#######.)# # #.........#####...... ########.....##### #...... ###.#.....####...... ##.#####........... .#####..)....÷.###...... >.[.<.>.# #......66 ######...# #...... #.........# #...... ########### #......8;j #...... ####### 8;jU%8;j*f7.5 (1628;j.8;j>3; _Found a stone staircase leading down.8;j I8;j 8;j| 8;j ,18;j4 B8;j 8;jy ,08;j 8;j 8;j 8;j 8;jg .2998;j 8;j 8;j 8;jc 8;j ,88;j 8;jU8;j8;j8;jeB78;j 8;jo 8;jT8;jB68;j8;j8;j~8;jB58;jd8;j#R  There is a stone staircase leading down here.8;jk8;jI4 _8;j| 8;jS"8;j %8;jN%B38;j&8;j(8;j<,8;j,B28;j.8;j08;jB48;j4B18;j'68;jd:8;j:,08;j:8;j <8;j@J _i - 10 scrolls of identify (gained 1)8;jC8;jSDC898;jE8;jG8;j.T8;j}TB88;j:W8;j[8;jf768;jj8;jzm8;jmB58;j7n8;jo8;jp8;jqB48;jQq8;j(r8;jls8;jsB38;js8;j"u8;jv8;jwB28;jow8;j{8;j|8;jP}B18;j}8;j[8;j8;jB08;j8;j8;jц8;j;C798;je8;jȎ8;j8;jB88;j 8;j8;j98;jB78;jf8;j8;j|l  A black bear comes into view.8;jըn #.# #.....####  ###.###..##.###  ..........#...#  ...........##.. ...........# #. ### 8;jb........^.># ..# .♣◊....a...## #.# ###. ............# #.# #... ..........#@# #.#... .......<.##.#######.#.# ........###..##....)..# 8;jShock♣◊.†◊.... ##.##.###.### 8;jȩz.........##.....###.)###.◊.♣.....#.......###.).### a   black bear (wandering)8;j.......###.#####.........###..◊..#. #....#########.....8;j7...##. ####....## ###.#.8;jMa.92.5 (258;j̯Ca§8;j:........§.># ..#.♣◊........## #.# ###.............# #.# #.............#§# #.#..........<.##.#######.#.#........###..##....)..#♣◊.†◊.... ##.##.###.### .........##.....###.)### .◊.♣.....#..@....###.).###.8;jݷ###.#####.........####..◊..#. #....#########.....#...##. ####....## ###.#.. ####..## ##.### ##..#####..).. ##>........[.   8;jo #..... 8;j? .The black bear enters a dispersal trap! The black bear blinks! You blink.8;j3.5 (26Shock68;j8;j7 _The black bear leaves your sight.8;j(I8;j+8;j 8;jB58;jh48;j8;j8;jH8;jB38;j%8;j8;jB28;jB,8;jq8;j 8;j B18;jo 8;j 8;jj 8;j B08;jd8;j8;jl  A black bear comes into view.8;j  #.# #.....####  ###.###..##.###  ..........#...#  ...........##.. 8;j ...........# #. ### ........^.># ..# .♣◊........## #.# ### ............# #.# #... .........@#.# #.#... .......<.##.#######.#.#  ..a.....###..##....)..# Shock ♣◊.÷◊.... ##.##.###.### .........##.....###.)###.◊.♣.....#.......###.).### a   black bear (wandering).......###.#####.........#..◊..#. #....##...m...##. ####....## ###.8;j"R^9.5 (6.0).8;jR"$a8;j*8;j=/o100.5 (769 _8;j78;jh:8;j$###.###..##. ..........#...# ..##.. .# #. ### ^.># ..# .♣◊........## #.# ## ....# #.# #.. ...#.# #.#...  .<@##.#######.#.# ..###..##....)..#8;j ♣◊a÷◊.... ##.##.###.### .........##.....###.)### .◊.♣.....#.......###.).## .......###.#####......... ..◊..#. #....#########.. ...##. ####....## ### ####..## ##8;jmI.a8;j8;jGe1.5 (188;j8;j8;jn@ ###.###..##.### .#...# .##.. .# #. ### .^.># ..# .♣◊.## #.#  h.# #.# # ....#.# #.#... .@.##.8;j@A0#.#.# .###..##....)..# ♣◊.÷◊.... ##.##.###.### ...a.....##.....###.)### .◊.♣.....#.###.). .......###.##### ..◊..#. #....#. h   wolf (wandering) ...##. ####....##  ####..## 8;jC@.h8;jEI.a8;jG@.h8;jP8;jT`278;jj8;jlw _There is a stone staircase leading up, spattered with blood here.8;jF   Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j ###.###..##.###  andrew the Zephyrmancer ..........#...#  Deep Elf of Vehumet **.... ...........##..  Health: 54/54 ======================== ...........# #. ###  Magic: 20/24 ====================---- ........^.># ..#  AC: 10Str: 5 .♣◊........## #.# # EV: 15Int: 28 ..h.........# #.# #. SH: 0Dex: 15 ..........#.# #.#... XL:  9 Next: 94% Place: Dungeon:8 .......@.##.#######.#.#  Noise: ---------  Time: 91028;j.5 (0.0) ........###..##....)..#  a) +1 morningstar ♣◊.÷◊.... ##.##.###.###  Cast: Shock ...***...##.....###.)### Zot (26267)  .◊.♣a*...#.......###.).# ...***.###.#####........ a   black bear (wandering) ..◊..#. #....#########. h   wolf (wandering) ...##. ####....## ## ####..## # _There is a stone staircase leading up, spattered with blood here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: 8;j5La black bear (wandering, hasn't noticed you, empty space bonus: 7/8)8;jFm ###.###..##.###andrew the Zephyrmancer..........#...#Deep Elf of Vehumet **...............##..Health: 54/54 ========================8;jm ...........# #. ###Magic: 20/24 ====================----........^.>#..#AC: 10Str: 5.♣◊........## #.# # EV: 158;jm %Int: 28..h.........# #.# #. SH: 0Dex: 158;jPn ..........#.# #.#... XL:  9 Next: 94% Place: Dungeon:8.......@.##.#######.#.# Noise: ---------  Time: 9102.5 (0.0)8;jn ........###..##....)..# a) +1 morningstar♣◊.÷◊.... ##.##.###.### Cast: Shock.........##.....###.)### Zot (26267) 8;jo .◊.♣*....#.......###.).#.......###.#####........ a   black bear (wandering)..◊..#. #....#########. h   wolf (wandering)...##. ####....## ######..## # _There is a stone staircase leading up, spattered with blood here.  8;jLo Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;jo bAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (wandering, hasn't noticed you, empty space bonus: 7/8)8;jyk .h  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the black bear!a.8;jnt a  h8;jx o===3.5 (168;j 8;jȂ b _The black bear is heavily wounded.8;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j[:  ###.###..##.###  andrew the Zephyrmancer ..........#...#  Deep Elf of Vehumet **.... ...........##..  Health: 54/54 ======================== ...........# #. ###  Magic: 16/24 ================-------- ........^.># ..#  AC: 10Str: 5 .♣◊........## #.# # EV: 15Int: 28 ............# #.# #. SH: 0Dex: 15 ...h......#.# #.#... XL:  9 Next: 94% Place: Dungeon:8 .......@.##.#######.#.#  Noise: ===------  Time: 9103.5 (0.0)z; 10;9H ........###..##....)..#  a) +1 morningstar ♣◊.÷◊**.. ##.##.###.###  Cast: Shock ....*a*..##.....###.)### Zot (26266)  .◊.♣***..#.......###.).# .......###.#####........ a   black bear ..◊..#. #....#########. h   wolf ...##. ####....## ## ####..## # _The black bear is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: 8;j; }[ma black bear (heavily wounded, empty space bonus: 7/8)8;ja ###.###..##.###andrew the Zephyrmancer..........#...#Deep Elf of Vehumet **...............##..Health: 54/54 ========================...........# #. ###Magic: 16/24 ================--------........^.>#..#AC: 10Str: 5.♣◊........## #.# # EV: 15Int: 28............# #.# #. SH: 0Dex: 15...h......#.# #.#... XL:  9 Next: 94% Place: Dungeon:8.......@.##.#######.#.# Noise: ===------  Time: 9103.5 (0.0)........###..##....)..# a) +1 morningstarg 2m♣◊.÷◊.... ##.##.###.### Cast: Shock.....*...##.....###.)### Zot (26266) .◊.♣.....#.......###.).#.......###.#####........ a   black bear..◊..#. #....#########. h   wolf...##. ####....## ######..## # _The black bear is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (heavily wounded, empty space bonus: 7/8)8;jlq t†  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the black bear!!  You kill the black bear!  Vehumet accepts your kill..h.hh   wolf7=94.5 (15 _You feel your power returning.8;jJ G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j ###.###..##.###  andrew the Zephyrmancer ..........#...#  Deep Elf of Vehumet **.... ...........##..  Health: 54/54 ======================== ...........# #. ###  Magic: 13/24 =============----------- ........^.># ..#  AC: 10Str: 5 .♣◊........## #.# # EV: 15Int: 28 ............# #.# #. SH: 0Dex: 15 ....***...#.# #.#... XL:  9 Next: 99% Place: Dungeon:8 ....*h*@.##.#######.#.#  Noise: ===------  Ti8;jȐme: 9104.5 (0.0) ....***.###..##....)..#  a) +1 morningstar ♣◊.÷◊.... ##.##.###.###  Cast: Shock .....†...##.....###.)### Zot (26265)  .◊.♣.....#.......###.).# .......###.#####........ h   wolf ..◊..#. #....#########. ...##. ####....## ## ####..## # _You feel your power returning.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (empty space bonus: 8/8)8;j3D###.###..##.###andrew the Zephyrmancer..........#...#Deep Elf of Vehumet **...............##..Health: 54/54 ========================...........# #. ###Magic: 13/24 =============-----------........^.>#..#AC: 10Str: 58;jDk.♣◊........## #.# # EV: 15Int: 28............# #.# #. SH: 0Dex: 15..........#.# #.#... XL:  9 Next: 99% Place: Dungeon:8.....*.@.##.#######.#.# Noise: ===------  Time: 9104.5 (0.0)........###..##....)..# a) +1 morningstar♣◊.÷◊.... ##.##.###.### Cast: Shock8;jEe.....†...##.....###.)### Zot (26265) .◊.♣.....#.......###.).#.......###.#####........ h   wolf..◊..#. #....#########....##. ####....## ######..## # _You feel your power returning.  Casting: Airstrike (dangerous; 1% risk of failure)  8;jEPConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target8;jE:Aim: a wolf (empty space bonus: 8/8)8;j?.h  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (empty space bonus: 8/8)  The open air twists around violently and strikes the wolf!8;jJ  The wolf is heavily wounded.8;jK4=5.5 (148;jT8;jVQ _The wolf barely misses you.8;jE8 8;j 9 8;jA 8;j+T --638;jT 8;j =7.-- _The wolf completely misses you.8;j 7  ##.............# ##.  ##..##..........# #.  ##..####..####...# ##.  #...## ##.## #...###..  ##....# #..###....##..  #.....# ##.##.........  #.....## #...........  ##.....## ##........  #....@h###............  ##....................  #####....................  ##........................ 8;jA p #.........................  ###......#.........#  ####...##...##.........  ##..##..###.......... #......###..........8;jB 5=-8.0 (2.528;j[D ! _You climb upwards.8;jqI c _There is a stone staircase leading down here.8;jL  ##.# # .####..####...# ##  #...## ##.## #...# #....# #..###....##  #.....# ##...  #.....## #..  ##.....## ##  #....>h###..  ##..@.......  #####8;j   ##...  #..  #####  ####...##...##...  ##..##..###  #......###  #........8;j| ).h.8;j o  The wolf attacks as it pursues you! The wolf bites you but does no damage.8;j o=9.0 (1.018;j 8;j J _The wolf misses you.8;j,G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j  ##..##..........# # andrew the Zephyrmancer ##..####..####...# ## Deep Elf of Vehumet **.... #...## ##.## #...###. Health: 54/54 ======================== ##....# #..###....##. Magic: 11/24 ===========------------- #.....# ##.##........ AC: 10Str: 5 #.....## #........... EV: 15Int: 28 ##.....## ##.......... SH: 0Dex: 15 #...***###........... XL:  9 Next: 99% Place: Dungeon:7 ##..@h*.............. Noise: =--------  Time: 9109.0 (0.0) 8;j!#####..***.............. a) +1 morningstar ##....................... Cast: Shock #........................ Zot (26261)  ###......#.........#..... ####...##...##......... h   wolf ##..##..###......... #......###......... #.................. _The wolf misses you.8;j!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (heavily wounded, empty space bonus: 7/8)8;j  ##..##..........# # andrew the Zephyrmancer ##..####..####...# ## Deep Elf of Vehumet **.... #...## ##.## #...###. Health: 54/54 ========================  ##....# #..###....##. Magic: 11/24 ===========-------------  #.....# ##.##........ AC: 10Str: 5  #.....## #........... EV: 15Int: 28  ##.....## ##.......... SH: 0Dex: 15 8;j #....>.###........... XL:  9 Next: 99% Place: Dungeon:7 ##..@*............... Noise: =--------  Time: 9109.0 (0.0)  #####................... a) +1 morningstar  ##....................... Cast: Shock 8;jʑ  #........................ Zot (26261)   ###......#.........#.....  ####...##...##......... h   wolf ##..##..###......... #......###......... #.................. _The wolf misses you.8;j Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (heavily wounded, empty space bonus: 7/8)8;j .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wolf (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf!8;jǙ R8;jn 8;j  ##..##..........# # andrew the Zephyrmancer ##..####..####...# ## Deep Elf of Vehumet **.... #...## ##.## #...###. Health: 54/54 ========================  ##....# #..###....##. Magic: 11/25 ==========-------------- 8;j = #.....# ##.##........ AC: 10Str: 5  #.....## #........... EV: 15Int: 28  ##.....## ##.......... SH: 0Dex: 15 #....>.###........... XL:  9 Next: 103% Place: Dungeon:7 8;jQ ##..@................ Noise: ===------  Time: 9110.0 (1.0)  #####................... a) +1 morningstar  ##....................... Cast: Shock 8;j  #........................ Zot (26260)   ###......#.........#.....  ####...##...##.........8;j   ##..##..###.........  #......###.........  #.................. Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target8;j8 ;Aim: a wolf (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf! _Vehumet accepts your kill.8;j8   Aim: a wolf (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf! _Vehumet accepts your kill.Your Spellcasting skill increases to level 10!You have reached level 10!8;j~ /  --more--8;j 9/596-10 1% Shock8;j 8;jq 4 _8;j~ ..# ##. .##..........# #. ##..####..####...#  ...## ##.## #...###. ##....# #..### #.....# ##.## #.....## #.. ##.....## ##.. #....@.###... ##. ##### ##.. #..... ###......#.........#8;j T ####...##...##. ##..##..###. #......###8;jI8;jG!2=---159 _ _There is a stone staircase leading down here.8;j38;j8;j8;j83==78;j6514=48;jB38;j5=28;jSB18;jj8;j`X08;j8;j8;j6==498;j 8;jd8;jB88;j8;j-8;j7==78;j8;j8;jB68;j8;j8;jB58;j8;jP8;jy8==48;j8;j8;jh8;jGB38;j8;j8;j9==28;j58;jF8;jzB18;j8;j 8;j B08;j 8;jT 8;j 20==398;j8;ju8;jB88;j8;j[8;j1==78;j8;j_8;jB68;j8;jX58;jx8;j8;j_2==48;jR 8;j!8;j!B38;j #8;jO$8;j$3==28;j%8;j&8;j&'B18;jb(8;j>*X08;j+8;j,8;j,8;j,4==298;j..8;jc/X88;jB08;j18;j)25==78;j:38;j48;j5B68;j]68;j8X58;j88;j;n _You start resting.Magic restored.8;jM:---8;j(_045.0 (34.0)8;j[k6==6.0 (354 _8;jp8;jq8;j8;jC8;j8;j8;jhk7.0 (1.0)38;j 8;j[JA=88;jYRX ###.###..##.###  ..........#...#  ...........##..  ...........# #. ###  ........^.># ..#  .♣◊........## #.# # ............# #.# # ..........#.# #.# .......@.##.#######.#.# 8;jKS ........###..##....)..#  ♣◊.÷◊.... ##.##.###.###  .....†...##.....###.)### .◊.♣.....#.......###.).# .......###.#####.. ..◊..#. #....######### ...##. ####....## ## ####..## #8;jfg8.5 (2.518;j8;j# _You climb downwards.8;jw _There is a stone staircase leading up, spattered with blood here.8;j 8;j 8;j ,8;j 8;j? u0 _8;j 8;j< C198;j 8;j 8;jO X88;j ,8;j }  A wight comes into view.8;jS  ........^.># ..#♣◊..## #.#..# #.# #...#.# #.#..<.##.#######.#.#........###..##....)..♣◊.÷◊....###.##.###.###†...##.....###.)## .◊.♣..@..#.......###.).U#.#####.......P..◊..#.# #....#########Shock##.# ####....## .... ..# ####..##8;j .. ### ##..#### U   wight (wand, polearm, wandering)..##>....######### 8;j9 .51.5 (3.08;j)= l2.5 (47 _8;jH 8;jJ 8;j 8♣◊........## #.#....# #.#...#.# #.#..<.##.#######.# ..###..##....)..h.♣◊.÷◊....###.##.###.#......†...##.....###.)◊.♣.....#.......###.)◊U.....@.###.#####......P..◊..#.# #....########......##.# ####....## . ..# ####..##  ### ##..####...# 8;j ##>... h   wolf (wandering)#### ##### U   wight (wand, polearm, wandering) 8;jL2>8;jH=.U8;j!/h8;j[8;je3.5 (168;j8;j4 _Found a staircase to the Lair.8;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;jgAT ..♣◊........## #.#  andrew the Zephyrmancer ..............# #.#  Deep Elf of Vehumet **.... ............#.# #.#. Health: 59/59 ======================== h........<.##.#######.#. Magic: 22/26 ====================---- .........###..##....).. AC: 10Str: 5 >.♣◊.÷◊....###.##.###.## EV: 15Int: 28 .......†...##.....###.)# SH: 0Dex: 15 .**◊.♣.....#.......###.) XL: 10 Next:  1% Place: Dungeon:88;jNB ◊*U*...@.###.#####...... Noise: ---------  Time: 9153.5 (0.0) .P**◊..#.# #....######## a) +1 morningstar ......##.# ####....##  Cast: Shock 8;jC...... ..# ####..##  Zot (26216)  ..... ### ##..### #...# ##>... h   wolf (wandering) ######### U   wight (wand, polearm, wandering)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;jCAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +4 spear, wearing a +0 robe and carrying a wand of  warping (wandering, hasn't noticed you, empty space bonus: 6/8)8;j..♣◊........## #.# andrew the Zephyrmancer..............# #.# Deep Elf of Vehumet **................#.# #.#. Health: 59/59 ========================h........<.##.#######.#. Magic: 22/26 ====================----.........###..##....).. AC: 10Str: 5>.♣◊.÷◊....###.##.###.## EV: 15Int: 28.......†...##.....###.)# SH: 08;jgDex: 15...◊.♣.....#.......###.) XL: 10 Next:  1% Place: Dungeon:8◊.*....@.###.#####...... Noise: ---------  Time: 9153.5 (0.0).P..◊..#.# #....######## a) +1 morningstar......##.# ####....##Cast: Shock...... ..# ####..##Zot (26216) 8;jXP..... #####..####...###>... h   wolf (wandering)######### U   wight (wand, polearm, wandering)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target8;jAim: a wight, wielding a +4 spear, wearing a +0 robe and carrying a wand of  warping (wandering, hasn't noticed you, empty space bonus: 6/8)8;j; .onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +4 spear, wearing a +0 robe and carrying a wand of  warping (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the wight.8;j/  UU   wight (wand, polearm)  The wight is moderately damaged.8;j z###***######8;j?+ 8;j .......@..#.  The wight zaps a wand. Space twists violently! The rupture engulfs you.8;j 6--=======4.5 (158;j{ 8;j( > _You hear an angry hiss. You hear a howl!8;j^ f......^.># ..# ♣◊## #.# .....# #.# #....#.# #.#...<.##.#######.#.#.........###..##....)..>.♣◊.÷◊....###.##.###.##.......†...##.....###.)##...◊.♣..@..#.......###.)8;j +◊.U......###.#####........P..◊..#.# #....#########......##.# ####....## #...# ####..##..... #####..#####...###>....##########8;jKA.U8;j^8;j3=-------548;j&8;j{(8;j{...# #. ### ........^.># ..# ♣◊.## #.# .....# #.# #....#.# #.#.....8;j"|<.##.#######.#.# .........###..##....)..# >.♣◊.÷◊....###.##.###.### .......†.@.##.....###.)###...◊.♣.....#.......###.).#◊..U.....###.#####.........P..◊..#.# #....#########.8;j|......##.# ####....## ##...# ####..## ..... #####..######...#8;j>}m##>.....###########8;jb8;jv###*###**.##8;j8;j †.@.........0----=======638;jz 8;jL ] _The wight zaps a wand. Space twists violently! The rupture engulfs you.8;j M#.. ....# #. ## ........^.># ..#  ..♣◊.# #.... #...#.# #.#....<.##.#######.# .........###..##....)..>.♣◊.÷◊..@.###.##.###.### ....†...##.....###.)##...◊.♣.....#.......###.).#◊..U.....###.#####........P..◊..#.# #....#########... 8;j h8;j 1U8;jĪ .h8;j &.h   wolfU   wight (wand, polearm)8;j 1---------728;j' 8;j= 8;j*#...##.. ...# #. ## ........^.># ..#  ..♣◊## #..... #...#.# #.#....<.##.#######.# ........@###..##....)..>.♣◊.÷◊....###.##.###.### h...†...##.....###.)##...◊U♣.....#.......###.).#◊........###.#####.......P..◊..#.# #....#########.8;jLU##.# ####....## #. ..# ####..## ..... #####..#####8;jm'h.8;jG4U.8;j̃.h8;j8;j4==-------818;jC8;j8;jE###.###..##.###...##.. ...# #. ## ........^.># ..#  ..♣◊## #.....# #...#.# #.#.....##.#######.# .........###..##....)..>.♣◊.h◊....###.##.###.### 8;jCC..U.†...##.....###.)##...◊.♣.....#.......###.).#◊........###.#####.......P..◊..#.# #....#########.8;jl....##.# ####....## #. ..# ####..## 8;jA.U8;j{1U8;j(h÷8;j=U 2 wights (1 wand, polearms)8;j͑`908;jd8;j 8;j}i_There is a stone staircase leading up, spattered with blood here.8;j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j- ###.###..##.###  andrew the Zephyrmancer ..........#...#  Deep Elf of Vehumet **.... ...........##..  Health: 51/59 ====================---- ...........# #. ###  Magic: 20/26 ==================------ 8;j}........^.># ..#  AC: 10Str: 5 ..♣◊........## #.# # EV: 15Int: 28 ..............# #.# #. SH: 0Dex: 15 ............#.# #.#... XL: 10 Next:  1% Place: Dungeon:8 8;j.........@.##.#######.#.#  Noise: ---------  Time: 9159.5 (0.0) .....h...###..##....)..#  a) +1 morningstar >.♣◊.*◊*...###.##.###.###  Cast: Shock 8;j6l.....*U*...##.....###.)### Zot (26210)  ...◊.♣**...#.......###.).# 8;j◊........###.#####........ h   wolf .PU.◊..#.# #....#########. UU 2 wights (1 wand, polearms) 8;j......##.# ####....## ## ...... ..# ####..## #Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +4 spear, wearing a +0 robe and carrying a wand of  8;jI9warping (lightly damaged, empty space bonus: 6/8)8;j *h*◊U..bush (empty space bonus: 6/8)8;j0 ***h◊.U†wolf78;j###.###..##.###andrew the Zephyrmancer..........#...#Deep Elf of Vehumet **...............##..Health: 51/59 ====================----...........# #. ###Magic: 20/26 ==================------........^.>#..#AC: 10Str: 5..♣◊........## #.# # EV: 15Int: 288;jt..............# #.# #. SH: 0Dex: 15............#.# #.#... XL: 10 Next:  1% Place: Dungeon:8.........@.##.#######.#.# Noise: ---------  Time: 9159.5 (0.0).....*...###..##....)..# a) +1 morningstar>.♣◊.÷◊....###.##.###.### Cast: Shock......U†...##.....###.)### Zot (26210) ...◊.♣.....#.......###.).#8;j◊........###.#####........ h   wolf.PU.◊..#.# #....#########. UU 2 wights (1 wand, polearms)......##.# ####....## ##...... ..# ####..## #Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (empty space bonus: 7/8)8;jb †  The open air twists around violently and strikes the wolf!!  You kill the wolf!8;j  UU 2 wights (1 wand, polearms)  Vehumet accepts your kill.8;j  #.####.#....... #.# ##.......## #.# #.....#### ######.###..##.### ##......#...#  .......##..  ..◊8;j...# #. ## ...◊........^.>#  ..♣◊@.......## #. ................# #. ..............#.# #. .◊.........§.##.#######. ◊.......†...###..##....) ).>.♣◊.÷◊....###.##.###   wight (wand, polearm) .◊......U†...##..... .....◊.♣.....#.......# ◊........###.#####....The wight zaps a wand. Space twists violently! The rupture engulfs you!8;j8;jZ8;jw8;jj43---1=3======60.5 (1098;jo8;jB#1 _You blink. Found a trident.8;jP #.####.#. #.# ##.......## #.# #.....#### ######.###..##.### ##.#...# .##.. ..◊.# #. #...◊.^.># ..#..♣◊.## #.#.# #.#....#.# #.#.◊.§.##.#.#◊.†...###..##....).).>.♣◊.÷◊....###.##.###.#.◊......U†...##.....###.).....◊.♣.....8;jX [40m#.###.◊.###.#####.U.U8;j_ <U 2 wights (1 wand, polearms)8;jo ------188;jz 8;jv{ 8;jq #.# ##.......## #.# #.....#### ######.###..##.### ##............#...# ...#.. ..◊# #. ###.^.># ..#  ...♣◊..##.# ........ #.# ....#.# #.#..◊<.##.#######.#.◊.......†...###..##....)..).>.♣◊.÷◊U...###.##.###.##.◊.......†...##.....###.).....◊U♣.....#..) ◊........###.#####......PU.◊..#.# 8;je /#....########8;j? 5U.8;j 9U.8;j} 8;jn ------278;j 8;jj 8;juG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j6  #.# ##.......##  andrew the Zephyrmancer #.# #.....####  Deep Elf of Vehumet **.... ######.###..##.###  Health: 43/59 =================------- ##............#...#  Magic: 17/26 ===============--------- ...............##..  AC: 10Str: 5 ..◊............# #. ###  EV: 158;j ,Int: 28 ...◊........^.># ..#  SH: 0Dex: 15 ...♣◊........## #.#  XL: 10 Next:  3% Place: Dungeon:8 .........@......# #.#  Noise: ---------  Time: 9162.5 (0.0) ..............#.# #.#. a) +1 morningstar .◊......***<.##.#######.#. Cast: Shock8;j  ◊.......*U*.###..##....).. Zot (26207)  ).>.♣◊.÷◊**..###.##.###.## .◊.....U.†...##.....###.)# UU 2 wights (1 wand, polearms) .....◊.♣.....#.......###.) ◊........###.#####...... .PU.◊..#.# #....########8;j Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +4 spear, wearing a +0 robe and carrying a wand of  8;j( 9warping (lightly damaged, empty space bonus: 7/8)8;j#.# ##.......##andrew the Zephyrmancer#.# #.....####Deep Elf of Vehumet **....######.###..##.###Health: 43/59 =================-------##............#...#Magic: 17/26 ===============---------...............##..AC: 10Str: 5..◊............# #. ### EV: 158;jInt: 28...◊........^.>#..# SH: 0Dex: 15...♣◊........## #.# XL: 10 Next:  3% Place: Dungeon:8.........@......# #.# Noise: ---------  Time: 9162.5 (0.0)..............#.# #.#. a) +1 morningstar.◊.........<.##.#######.#. Cast: Shock◊.......†*..###..##....).. Zot (26207) ).>.♣◊.÷◊....###.##.###.##8;j..◊.....U.†...##.....###.)# UU 2 wights (1 wand, polearms).....◊.♣.....#.......###.)◊........###.#####......8;j9.PU.◊..#.# #....########Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  8;jPress: ? - help, Dir - move targetAim: a wight, wielding a +4 spear, wearing a +0 robe and carrying a wand of  8;j1warping (lightly damaged, empty space bonus: 7/8)8;j)Aim  Press: ? - help, Dir - move target: a wight, wielding a +4 spear, wearing a +0 robe and carrying a wand of  warping (lightly damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the wight!  You destroy the wight!8;j¬)S8;j!U8;j/.8;jS   water moccasinU   wight (polearm)8;j48=5===3.5 (168;j8;j~Z _Vehumet accepts your kill.8;j4<#.# #.....#### ######.###..##.### ##............#...# ...#.. ..◊# #. ###.^.># ..#  ...♣◊..#8;j5"#.# ........ #.# #....#.# #.#...◊<.##.#######.#.#◊.......†)..###..##....)..#).>.♣◊.U◊....###.##.###.###.◊.......†...##.....###.).....◊.♣.....#..). ◊S.......###.#####........P..◊..#.# #....#########......##.# ####....## 8;j79S.8;j::U÷8;jd;9S.8;jI8;jLj---458;jW8;jY8;j$1######.###..##.### ##............#...# ...#.. ..◊# #. ###.^.># ..#  ...♣◊..##.# #........ #.# #..8;j,2...#.# #.#....◊##.#######.#.# ◊.......U)..###..##....)..# ).>.♣◊.÷◊....###.##.###.### .◊...S...†...##.....###.).....◊.♣.....#..). ◊........###.#####........P..◊..#.# #....#########......##.# ####....## ...... ..# ####8;j45U†8;j5A.S8;j@8;jA^9==---8;j1BY548;jL8;j?Pw _There is a stone staircase leading up, spattered with blood here.8;j08;j8;j8;j9S.8;jh:S÷8;j8;j32----==638;jf8;j T ----=8;j T7 _The wight hits you from afar with a +3 trident!8;j  ##.............# ##.  ##..##..........# #.8;j=  ##..####..####...# ##.  #...## ##.## #...###.. 8;js ##....# #..###....##..  #.....# ##.##.........  #.....## #...........  ##.....## ##........  #....@.###............ 8;j ##....................  #####.................... 8;j ##........................  #......................... 8;jF ###......#.........#  ####...##...##..........   ##..##..###..........   #......###.......... 8;j320=--8.0 (2.5Shock28;j8;j! _You climb upwards.8;jݯc _There is a stone staircase leading down here.8;j8;j8;jo8;jW1041==1998;jX88;j8;j48;j}2==78;jM8;j5=68;j8;jX58;j8;j3==48;jV8;j8;jB38;j8;j6=4==28;j8;jQ8;j:18;j\8;j8;j6B08;jJ8;j8;j Y7=58;j_k==898;j8;jX88;jo8;j % 8;jG I_You start resting.Magic restored.8;jl9--8;j(082.0 (14.0)8;j46==3.0 (157 _8;j98;j<;8;j!e38;j?f8;jOo68=58;j pB48;jp8;jq8;j^rT=38;js8;jtj928;jv8;jVwX18;jax8;jy8;jzB08;jz8;j|Y798;j}8;jH40=88;j}8;j8;jTB78;jX8;j8;j3B68;j"8;j8;jf1=58;jЈ8;j:8;jB48;j8;j58;jB38;j8;j8;j&s42=28;j8;jܒX18;j8;jaX08;j/8;jחY698;j8;j13=88;j 8;j[8;jB78;jP8;j͞8;j'B68;j8;j 8;j}`458;j8;jX48;j̤8;j8;jJB38;j[8;jX28;j8;j L5=8;j:18;j8;j!8;jB08;j8;jY598;j8;j߲8;jKp6=88;j8;js8;jٵB78;j8;j8;j1B68;j8;j:8;jB58;j8;j8;jp7=48;j8;j328;j98;jh8;jp8=18;j8;jX08;j8;j8;j>C498;j#8;jX88;j 8;jv978;j8;j8;j8B68;j8;jR8;jB58;js8;j8;jq50=48;j 8;jh8;jB38;j8;j#8;jzB28;j\8;j8;jp1=18;jd8;j8;jCB08;j8;j8;jC398;j8;jjX88;j8;j(8;jp2=78;j8;j8;j:B68;j/8;j8;jB58;j!8;jm8;jp3=48;j8;jp8;jB38;jn8;j8;jB28;j 8;j18;jB18;j8;j8;jt`408;jA8;jY298;j8;jX88;j8;jT8;jp5=78;j8;j' X68;j 8;jX58;j8;jX48;j<8;j8;jNp6=38;j8;j18;jB28;j8;jX18;j8;j 8;j`p7=08;jC8;jY198;jg8;j8;jB88;j8;ja!8;j!B78;j"8;j#8;jE$p8=68;j8%8;j&8;j&B58;j'8;ju)8;j)B48;j*8;j-k _You start resting.HP restored.8;j0=8;j5N.256.0 (738;j Z9=7.0 (743 _8;j^8;j_8;j 8;j 8;j 8;jI8;jWk8.0 (1.0)28;j8;jA=88;j!  ######.###..##.###  ##............#...#  ...............##..  ..◊............# #. ###  ...◊........^.># ..#  8;j"(...♣◊........## #.# # .........U......# #.# # ..............#.# #.# .◊.........@S##.#######.#.#  ◊.......†/..###..##....)..#  ).>.♣◊.÷◊....###.##.###.###  .◊.......†...##.....###.)### .....◊.♣.....#.......###.).# ◊........###.#####..8;j9#}S   water moccasin .P..◊..#.# #....#########. U   wight (polearm) ......##.# ####....## ## 8;j#g...... ..# ####..## #You climb downwards.  The water moccasin bites you but does no damage.  The wight misses you. The water moccasin misses you.8;jV=9.5 (2.5Shock0 _The wight barely misses you. _There is a stone staircase leading up, spattered with blood here.8;jgX 8;jxY 8;ja 8;jl 8;jJu i60.5 (1.0098;jw 8;j 7. _The water moccasin barely misses you. The wight closely misses you.8;j ]  ##.............# ##.  ##..##..........# #.  ##..####..####...# ##.  #...## ##.## #...###..  ##....# #..###....##..  #.....# ##.##.........  #.....## #...........  ##....S## ##........  #....@.###............  ##.................... 8;j  #####....................  ##........................  #.........................  ###......#.........#  ####...##...##..........  ##..##..###..........  #......###..........8;jg& o-2.0 (2.588;jr. 8;j/ ! _You climb upwards.8;jn1 c _There is a stone staircase leading down here.8;j ##..## ##..####..####...# #...## ##.## #...###.##....# #..###.....#.##.......## #...##....S## ## #....>.###...##...@.......######.......#### ####...##...##.... ##..##..###. #......##...8;j D.S8;j ##..####..####...# #...## ##.## #...###.##....# #..###.....#.##.......## #...##.....## ##.. #....S.###...8;jk ##........#####.....#### ####...##...##.... ##..##..###.8;j  #......##...### #8;j =>S8;j 6--=3.0 (1.078;j) 8;j G _The water moccasin bites you. You slip backwards!8;jGG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j ##..####..####...# ##. andrew the Zephyrmancer #...## ##.## #...###.. Deep Elf of Vehumet **.... ##....# #..###....##.. Health: 56/59 ======================-- #.....# ##.##......... Magic: 22/26 ====================---- #.....## #............ AC: 10Str: 5 ##.....## ##........... EV: 15Int: 28 #...***###............ SH: 0Dex: 15 8;j4##..*S*............... XL: 10 Next:  5% Place: Dungeon:7 #####..*@*............... Noise: =--------  Time: 9263.0 (0.0) ##........................ a) +1 morningstar #......................... Cast: Shock ###......#.........#...... Zot (26107)  ####...##...##.......... 8;j##..##..###.......... S   water moccasin #......###.......... #................... 8;j g### ##................... _The water moccasin bites you. You slip backwards!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  8;j>~Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 7/8)8;j,K  ##..####..####...# ##. andrew the Zephyrmancer #...## ##.## #...###.. Deep Elf of Vehumet **....  ##....# #..###....##.. Health: 56/59 ======================--  #.....# ##.##......... Magic: 22/26 ====================---- 8;j5M  #.....## #............ AC: 10Str: 5  ##.....## ##........... EV: 15Int: 28 #....>.###............ SH: 0Dex: 15 ##...*................ XL: 10 Next:  5% Place: Dungeon:7  #####...@................ Noise: =--------  Time: 9263.0 (0.0)  ##........................ a) +1 morningstar  #......................... Cast: Shock  ###......#.........#...... Zot (26107)  8;jN  ####...##...##.......... ##..##..###.......... S   water moccasin #......###.......... #...................  ### ##................... _The water moccasin bites you. You slip backwards!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 7/8)8;jK ...## ##.## #...###.##....# #..###.....#.##.......## #...##.....## ##.. #....>.###..##...S....#####....##.....#### ####...##...##.... ##..##..###. #......##.....### ##.........####. 8;jL  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a water moccasin (empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin.  The water moccasin is lightly wounded.8;jS L.S8;jV 1--==4.0 (168;jr\ 8;j7^ G _The water moccasin bites you. You slip backwards!8;j} G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j=A #...## ##.## #...###.. andrew the Zephyrmancer ##....# #..###....##.. Deep Elf of Vehumet **.... #.....# ##.##......... Health: 51/59 ====================---- #.....## #............ Magic: 18/26 ================-------- 8;j>##.....## ##........... AC: 10Str: 5 #....>.###............ EV: 15Int: 28 ##..***............... SH: 0Dex: 15 #####..*S*............... XL: 10 Next:  5% Place: Dungeon:7 ##......*@*............... Noise: ===------  Time: 9264.0 (0.0) #......................... a) +1 morningstar ###......#.........#...... Cast: Shock 8;j?####...##...##.......... Zot (26106)  ##..##..###.......... #......###.......... S   water moccasin #................... ### ##................... #.####.................... _The water moccasin bites you. You slip backwards!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  8;j @Press: ? - help, Dir - move targetAim: a water moccasin (lightly wounded, empty space bonus: 7/8)8;j8 #...## ##.## #...###.. andrew the Zephyrmancer  ##....# #..###....##.. Deep Elf of Vehumet **....  #.....# ##.##......... Health: 51/59 ====================---- 8;jd9t #.....## #............ Magic: 18/26 ================--------  ##.....## ##........... AC: 10Str: 5 #....>.###............ EV: 15Int: 28 ##.................... SH: 0Dex: 15  #####...*................ XL: 10 Next:  5% Place: Dungeon:7  ##.......@................ Noise: ===------  Time: 9264.0 (0.0)  #......................... a) +1 morningstar 8;j: ###......#.........#...... Cast: Shock  ####...##...##.......... Zot (26106)  ##..##..###.......... #......###.......... S   water moccasin #...................8;jS:H  ### ##...................  #.####.................... _The water moccasin bites you. You slip backwards!  8;j:(Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j:XAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (lightly wounded, empty space bonus: 7/8)8;j9 S  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a water moccasin (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!  The water moccasin is severely wounded.8;j<e5.0 (158;j=C8;jzMF _The water moccasin bites you but does no damage.8;jW8;j[rDrop what? (Left/Right/Tab to switch category) 16/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 morningstar (weapon)b - a +0 long sword  e - a +0 short sword  p - a +1 dagger of draining Missiles (select all with ()f - 25 poisoned darts  i - 4 boomerangs  m - 8 javelins  n - 9 stones  o - a curare-tipped dart Armour (select all with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  h - a +2 cloak of poison resistance (worn)  l - a +2 helmet of intelligence (worn) Jewellery (select all with "=)  g - a ring of protection from fire (worn) 8;j \ k - a ring of see invisible (worn)j - a ring of poison resistance [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]8;j8;j  #...## ##.## #...###.. andrew the Zephyrmancer  ##....# #..###....##.. Deep Elf of Vehumet **....  #.....# ##.##......... Health: 51/59 ====================----  #.....## #............ Magic: 18/26 ================--------  ##.....## ##........... AC: 10Str: 5 #....>.###............ EV: 15Int: 28 ##.................... SH: 0Dex: 15  #####...S................ XL: 10 Next: |m 5% Place: Dungeon:7  ##.......@................ Noise: ===------  Time: 9265.0 (0.0)  #......................... a) +1 morningstar  ###......#.........#...... Cast: Shock  ####...##...##.......... Zot (26105)  ##..##..###.......... #......###.......... S   water moccasin #...................  ### ##...................  #.####....................Press: ? - help, Dir - move targetAim: a water moccasin (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!  8;jThe water moccasin is severely wounded. _The water moccasin bites you but does no damage.  Okay, then.8;j8;j8;jK. _8;jQ 8;j%  Your spells (describe)TypeFailure Level a - ShockConjuration/Air8;j3 1%1  b - Static DischargeConjuration/Air1%2  c - SwiftnessAir1%3  d + AirstrikeAir1% 4 8;j e - Poisonous VapoursAlchemy/Air1%1  f - JinxbiteHexes1%2  g - Confusing TouchHexes1%3  h - Inner Flame8;j IHexes/Fire3%3 8;j Select a spell to describe [?] help [!]/[I] toggle spell headers8;jF 8;jwI #...## ##.## #...###.. andrew the Zephyrmancer  ##....# #..###....##.. Deep Elf of Vehumet **....  #.....# ##.##......... Health: 51/59 ====================----  #.....## #............ Magic: 18/26 ================--------  ##.....## ##........... AC: 10Str: 5 8;j#....>.###............ EV: 15Int: 28 ##.................... SH: 0Dex: 15  #####...S................ XL: 10 Next:  5% Place: Dungeon:7  ##.......@................ Noise: ===------  Time: 9265.0 (0.0)  #......................... a) +1 morningstar  ###......#.........#...... Cast: Shock  ####...##...##.......... Zot (26105)  ##..##..###.......... #......###.......... S,{39;49m   water moccasin #...................  ### ##...................  #.####....................Press: ? - help, Dir - move targetAim: a water moccasin (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!  The water moccasin is severely wounded. _The water moccasin bites you but does no damage. _Okay, then.8;jv8;jZ8;jA8;j8;jk G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The water moccasin closely misses you.8;j7--6.0 (14) Will/2 Jinx 8;j8;jЌF _The water moccasin bites you but does no damage.8;j-T *You barely miss the water moccasin.8;j"/S(very drained)You barely miss the water moccasin.  The water moccasin is severely wounded.  8;j0A giggling sprite leaps out and makes the water moccasin trip over its own  tail.  The water moccasin is severely wounded.  The water moccasin completely misses you.8;j32=--7.5 (1.528;j98;jI<F _The water moccasin bites you but does no damage.8;j .  You puncture the water moccasin!  You kill the water moccasin!8;j$ R8;j M8=8-9.0Shock1 _Vehumet accepts your kill.8;jV@M#..####..####...# ## #...## ##.## #...##..###....### ##.###.....## #...##.....## ##.#....>.### # ######....###......#.........#  ####...##...##...........#........8;jiF8;jSo-70008;jW8;j)Y8;j;M ##..##..........# #..####..####...# ## #...## ##.## #...##..###....### ##.###.....## #...##.....## ##..#....>.###  ######....  ###......#.........#......#.......8;jn8;j3=9==-10998;j8;jl _The sprites lose interest in your situation.8;jWF ^M ##...# ##..##..........# #..####..####...# ## #...## ##.## #...##..###....### ##.###.....## #.##.....## ##..#....@.###... # ######..  #.........................#......#8;jJ 8;jV `288;j [ 8;j] c _There is a stone staircase leading down here.8;j<8;j=8;j=8;jL@8;j(J20==74658;jJ1==48;jMK8;jL8;jMB38;jM8;jZO8;jO5=2==28;jP8;jR8;j_RB18;jS8;jT8;jlUB08;jxV8;jW8;jCX6=3==898;jY8;j[8;j|[B88;j\8;j]8;j^S4==8;jL^:78;j_8;j`8;j`B68;ja8;jb8;jcp7=58;jKd8;j7e8;je5==48;jf8;jg8;jgB38;jh8;jHkn _You start resting.Magic restored.8;jzV8=8;jL0875.0)8;j26==8.0 (162 _8;j•8;jЖ8;jNj38;jk8;jwm8;ju10 _You start resting.8;jԅ8;j֖290.0 (2.0)8;jk1.0 (379) 8;j8;j_ _You feel your willpower return.8;j 8;j 8;ju 8;jk d  You start resting. HP restored.8;j 8;j &08;j 9==2.0 (18 _8;j 8;js 8;jR8;jB_8;jZe8;jl8;j}z`378;j8;jA=88;jL ######.###..##.###  ##............#...#  ...............##..  ..◊............# #. ###  ...◊........^.># ..#  ...♣◊........## #.# # ................# #.# # .........U....#.# #.# .◊.........@.##.#######.#.#  ◊.......†/..###..##....)..#  8;j߾]).>.♣◊.÷◊....###.##.###.###  .◊.......†...##.....###.)### .....◊.♣.....#.......###.).# ◊........###.#####..U   wight (polearm) .P..◊..#.# #....#########. ......##.# ####....## ## ...... ..# ####..## #8;j@~=4.5 (2.5Shock58;jN8;jQa _You climb downwards. The wight closely misses you.8;jSw _There is a stone staircase leading up, spattered with blood here.8;jg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j7 ######.###..##.###  andrew the Zephyrmancer ##............#...#  Deep Elf of Vehumet **.... ...............##..  Health: 59/59 ======================== ..◊............# #. ###  Magic: 22/26 ====================---- ...◊........^.># ..#  AC: 10Str: 5 ...♣◊........## #.# # EV: 15Int: 28 ........***.....# #.# #. SH: 08;j7=Dex: 15 ........*U*...#.# #.#... XL: 10 Next:  8% Place: Dungeon:8 .◊......***@.##.#######.#.#  Noise: =--------  Time: 9294.5 (0.0) ◊.......†/..###..##....)..#  a) +1 morningstar ).>.♣◊.÷◊....###.##.###.###  Cast: Shock 8;j8.◊.......†...##.....###.)### Zot (26075)  .....◊.♣.....#.......###.).# ◊........###.#####........ U   wight (polearm) .P..◊..#.# #....#########. ......##.# ####....## ## ...... ..# ####..## #Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 trident and wearing a +0 robe (empty space bonus:  8/8)8;j ######.###..##.###andrew the Zephyrmancer##............#...#Deep Elf of Vehumet **...................##..Health: 59/59 ========================..◊............# #. ###Magic: 22/26 ====================----...◊........^.>#..#AC: 10Str: 58;j ...♣◊........## #.# # EV: 15Int: 28................# #.# #. SH: 0Dex: 15.........*....#.# #.#... XL: 10 Next:  8% Place: Dungeon:8.◊.........@.##.#######.#.# Noise: =--------  Time: 9294.5 (0.0)◊.......†/..###..##....)..# a) +1 morningstar).>.♣◊.÷◊....###.##.###.### Cast: Shock.◊.......†...##.....###.)### Zot (26075) .....◊.♣.....#.......###.).#+ ;8H◊........###.#####........ U   wight (polearm).P..◊..#.# #....#########.......##.# ####....## ##...... ..# ####..## #Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 trident and wearing a +0 robe (empty space bonus:  8/8)8;j} U Press: ? - help, Dir - move target  Aim: a wight, wielding a +3 trident and wearing a +0 robe (empty space bonus:  8/8)  The open air twists around violently and strikes the wight!  The wight is severely damaged.  The wight hits you from afar with a +3 trident!8;jP P: 45/57 (59)------P: 22/26 ==5.5 (14) Drain8;j 8;j Q _You feel drained.8;jEG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;j~  ######.###..##.###  andrew the Zephyrmancer ##............#...#  Deep Elf of Vehumet **.... ...............##..  HP: 45/57 (59) ==================------ ..◊............# #. ###  MP: 18/26================-------- ...◊........^.># ..#  AC: 10Str: 5 ...♣◊........## #.# # EV: 15Int: 28 ........***.....# #.# #. SH: 0Dex: 15 ........*U*...#.# #.#... XL: 10 Next:  8% Place: Dungeon:8 .◊......***@.##.#######.#.#  Noise:  0m===------  Time: 9295.5 (0.0) ◊.......†/..###..##....)..#  a) +1 morningstar ).>.♣◊.÷◊....###.##.###.###  Cast: Shock .◊.......†...##.....###.)### Zot (26074) Drain .....◊.♣.....#.......###.).# ◊........###.#####........ U   wight (polearm) .P..◊..#.# #....#########. ......##.# ####....## ## ...... ..# ####..## #Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 trident8;j x and wearing a +0 robe (severely damaged,  empty space bonus: 8/8)8;jU ######.###..##.###andrew the Zephyrmancer##............#...#Deep Elf of Vehumet **...................##..HP: 45/57 (59) ==================------..◊............# #. ###MP: 18/26================--------...◊........^.>#..#AC: 10Str: 5...♣◊........## #.# # EV: 15Int: 28................# #.# #. SH: 0Dex: 15.........*....#.# #.#... XL: 10 Next:  8% Place: Dungeon:8.◊.........@.##.#######.#.# Noise: ===-8;j -----  Time: 9295.5 (0.0)◊.......†/..###..##....)..# a) +1 morningstar).>.♣◊.÷◊....###.##.###.### Cast: Shock.◊.......†...##.....###.)### Zot (26074) Drain.....◊.♣.....#.......###.).#◊........###.#####........ U   wight (polearm).P..◊..#.# #....#########.......##.# ####....## ##...... ..# ####..## #Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike O e;49m(dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 trident and wearing a +0 robe (severely damaged,  empty space bonus: 8/8)8;j )Aim  Press: ? - help, Dir - move target: a wight, wielding a +3 trident and wearing a +0 robe (severely damaged,  empty space bonus: 8/8)  The open air twists around violently and strikes the wight!!  You destroy the wight!8;j R8;j 896.5 (1Shock38;j p _Vehumet accepts your kill.8;j8;j8;jW8;j8;j9=26=18;j8;j8;jyV20==8;j:08;jƱ8;j8;jC698;j 8;j-8;jWp7=88;j8;j8;jE1==78;j8;j8;j,68;jA8;jM8;jm8;j#28;jEj==58;j8;j`8;j&88;j3:48;j@8;j8;j|B38;j8;j: 8;j 3==28;j 8;j8;jpp9=18;je8;j8;j#48;jOj==08;j:8;j]8;jC598;j8;jA8;jB88;j"8;jR%8;j%50=5==78;j&&8;j'8;j+X68;j-8;j1n _You start resting.Magic restored.8;jI(---8;j^13137.0)8;jh6==---4.5 (185 _8;j[r8;js8;jO8;jlP8;jR8;jU8;jVp1=48;j],8;jl^B38;ja8;jc8;jddB28;j~f8;j=18;ji8;jk8;jn8;j'o#28;jdoM=08;jlq8;j|t8;jtC498;jv8;j/y8;jyB88;j{8;j~8;j`378;j8;j8;jB68;j8;jr8;jʉB58;j׋8;j'8;j{B48;j^8;jc8;jp4=38;j8;j8;jB28;jԚ8;j8;jqB18;j8;j"8;j$p5=08;j8;jЮ8;j^C398;j8;j8;jB88;jٷ8;j968;jM=78;j8;j8;jB68;j8;j8;jFB58;j.8;j8;jB48;j-8;jL8;j:p7=38;j8;j8;jPB28;j^8;j8;jlB18;jb8;jk _You start resting.HP restored.8;jy8;j% -38.5 (248;jT8=9.5 (250 _8;j8;j+8;j #.# #.....#### ######.###..##.### ##...# ...##..  ....# #. ###...◊..^.> ..#  ...♣◊# #.#  ........# #.# # .)@...#.# #.#.. .◊.........<.##.#######.#.# ◊.......†/..###..##....)..# ).>.♣◊.÷◊....###.##.###. .◊.......†...##)#.....◊.♣.....#.......###.) ◊8;jg........###.#####...... .P..◊..#.# #....####### ......##.# ####..8;j"÷8;j"m40.5 (1.0)298;j .8;j'/8;j-X \ #.# #.....####8;jX  ######.###..##.### ##.#...# .##.. ..◊.# #. ### ...◊.^.># ..# ...♣◊.## #.# .# #.#  .@....#.# #.# .◊.<.##.8;jfY #.#. ◊.†/..###..##....).. ).>.♣◊.÷◊....###.##.###. .◊.÷...##.....###.) .....◊.♣.....#.###.) ◊8;jZ ^.###.##### .P..◊..#.# #.... ......##.# ####....##8;jb 8;j;p `188;j-y 8;jz $  Things that are here:8;j| W _a +3 trident; a +0 robe8;j: ######.###..##.### ##............#......##..◊ #. ###.◊^.># .. ...♣◊........## #........)....#.#.◊<.##.######◊.8;j<†/..###..##....).).>.♣◊.÷◊....###.##.###.##.◊.......÷...##.....###.)◊......##.#...... ..# ####..##8;jI8;jZg27 _8;j@f8;ji8;jG ##............#.......##..◊. #. ###.◊.^.># .. ...♣◊........## #........)....#.#.◊..<.##.######◊.†@..###..##....).).>.♣◊.÷◊....###.##.###.##.◊.......÷...##.....###.)....◊.♣.....#.......###.)◊ ....... ..#..... #####..### 8;jR8;jc|=368;jm8;j|p  c - a wand of warping (26) (gained 10 charges)  Things that are here:8;je4.5 (258;j8;j=K _a +0 robe; a +4 spear8;j<I8;j 8;j8;jin48;jQ8;jB38;j8;j8;j8;j,28;jJ8;j8;j8;jf8;jB18;j8;j8;js8;j8;j:08;js8;j38;jJ8;jC198;j8;j8;j8;jB88;j8;j88;j8;j5:78;j8;jB8;jJ8;jB68;jj 8;j 8;j{8;jB58;j8;j\8;j!n48;jc#8;j%8;j&B38;j{2B8;jN4B28;j998;j?8;j8;j,18;j8;j8;jW8;j_ 8;j4 B08;j 8;j8;j8;j$C098;j8;j8;jC8;jB88;j!8;j#8;jW38;j3B78;jo68;j98;j>8;j>8;j?:68;jB8;jE8;jG8;j+HB58;j J8;jL8;jRX48;jBT8;jW8;j\Y8;jZB38;j[8;j_8;ja8;j0bB28;jc8;juf8;jh8;j iB18;jj8;jFo8;jbqX08;jOs8;j[v8;jx8;jSxE59998;jwy8;ja|8;jd8;jB88;j8;j8;j܌8;j2:78;jq8;jɒ8;j8;jc:68;j8;jo8;j8;jB58;j8;j8;j8;jUB48;j8;j8;j8;jB38;j8;j8;j8;jPB28;jL8;jȼ8;jۿ8;j,18;j88;jO8;j8;jh8;j,08;j8;j8;j8;j8;jJC898;j8;j8;ja8;jB88;j8;j8;jH8;j},78;j8;j8;j8;jQ8;jB68;j8;j8;j38;j~B58;j8;j38;j8;j B48;j!8;j8;j8;jBB38;j8;j 8;j8;jB28;j8;j 8;j 8;j( B18;jE 8;j 8;jX8;jB08;jX8;jw8;j8;jC798;j8;jz8;j8;jB88;je8;j8;j8;jB78;j8;j8;j !8;jF!:68;j!8;jp&8;j'8;j'B58;j(8;j+8;j;k .........# #.###### .........####### #....... .........##....... .†..####.#..#####. ##...# #.######..# #..###).####.## ########### ##........###.......... ##.####.#......@.#### #94.5 (58;jf< 0.0)#.# ##.......##.##.# #.....#### .# ###.###..##.### [. ..........#...# #.. ...........##.. ### ...........# #... ###8;j< ........^.># ##. ..# 8;j<.♣◊........## #.# ###.8;jC8;jHf5.5 (5148;jpN8;jP 8;jP_Found a robe.8;jl 8;j 8;j 8;jQ 8;j 8;j 328;j 8;j! 8;j B18;j 8;j/ 8;j? 8;j B08;ja 8;jU <  You see here a +0 robe.8;jL 8;j J69 _8;j 8;j 8;j n88;j 8;jĶ 8;j* B78;j 8;j 8;j׼ 8;j B68;j 8;j( 8;j 8;j 8;j :58;j 8;j 8;jp 8;j B48;jI 8;j 8;j 8;jd B38;jl 8;j 8;j 8;j ,28;j_ 8;jj 8;j 8;j 8;j_ ,18;j~ 8;j 8;je 8;j 8;jD B08;j( 8;jE 8;j 8;j C598;j 8;j 8;jE 8;j B88;j[ 8;j 8;ji 8;j B78;j@ 8;js 8;j 8;jc B68;j 8;j 8;j X58;jH 8;j 8;jF X48;j 8;j~ 8;j 8;j B38;jP 8;jR 8;j 8;j ,28;j" 8;j 8;j 8;j8;jqB18;j8;j 8;j8;jB08;j8;j8;j8;jC498;j8;j8%8;j%8;j&B88;j<(8;j+8;j-8;j.B78;j 08;j28;j48;jD5B68;j78;j 98;j6;8;j;B58;j=8;jB8;j;E8;jEB48;jG8;jIJ8;jL8;jLB38;jN8;jP8;jR8;j=SB28;jT8;jV8;j!Y8;jlYB18;jZ8;j]8;j_8;j`B08;jb8;jd8;jf8;j7gC398;jh8;jlk8;jm8;j$nB88;jo8;jq8;js8;jtB78;ju8;j!y8;jz8;jP{B68;j}8;jP8;j8;jB58;j8;j38;jՅ8;j"B48;j8;jŊ8;j8;j.B38;jc8;j8;jӐX28;j8;j|8;j'n18;j8;jD8;jB08;j̠8;j٣8;j8;j+C298;jp8;jƩ8;jf8;jնB88;jz,8;jV8;jB78;j8;j8;j8;jjB68;j8;j8;j8;j?B58;jb8;jG8;j48;jB48;j68;j8;j8;jhB38;ji8;j<8;j2108;jY198;j8;j8;j8;jYB88;j8;j8;j8;jB78;jK8;j8;jk8;j,68;j8;j8;j%58;j8;j8;jkB48;j8;j8;j8;jB38;jm8;j8;j8;jB28;j,8;j8;jc 8;j :18;jO 8;j 8;jj 8;j B08;jD 8;j"8;j[8;j;098;j8;j`8;j58;joB88;j8;j&8;j8;jQB78;j08;j8;j8;jB68;j{8;j<8;j8;jB58;jH8;j8;jZ8;jB48;j8;je#8;j@$8;j$B38;jG%8;j'8;j(8;j(,28;j)8;j)8;j+8;jn,8;j,B18;jp-8;j.8;j/8;j-0B08;j08;j.38;j4Z8998;j58;j588;jS98;j9,88;j98;j:8;j=8;jv@n78;j$8;jv8;jRB68;j8;j8;j(X58;j8;j 8;j 8;j B48;j 8;j8;jt8;j,38;j8;j8;jt8;j8;j(B28;j8;j%  8;jYou see here a +0 hand axe.8;j8;jI1 _8;j8;j 8;ju"8;j"B08;j#8;j%8;j*o898;ju+8;j,8;jd-B88;j.8;jFW   #####   ##...#  ####<.#.##########  #<...##).........#  #.##############@####### 481.5 (86 #.# #.........###### #.# #.......#......##### #.## #..÷...)######...... #..## #..........######### ##..# #.......##.......###   ##.##########.......########....   #.##...............#####.   #.##.........####### #. 8;j+a8;jf8;j:iE _Done exploring.8;jP8;jSDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (8/15)Zot: 25888 Temple (1/1) D:5Zot: 5980  Lair (0/5) D:8 Sewer (visited) The Realm of Zot is guarded by orbs of winter. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($151)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaru8;jT"Qazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:1 * D:5 ! Annotations: (press ! to add a new annotation) D:4 exclusions: ogre and ribbon worm8;j>8;j`andrew the ZephyrmancerDeep Elf of Vehumet **....HP: 58/58 (59) ========================MP: 26/26========================#####AC: 10Str: 5##...#EV: 15Int: 28 ####<.#.##########SH: 0Dex: 15 #<...##).........#XL: 10 Next:  9% Place: Dungeon:8 #.##############@#######Noise: ---------  Time: 9481.5 (0.0) #.##.........######8;jKa) +1 morningstar #.##.......#......##### Cast: Shock #.###..÷...)######...... Zot (25888) Drain #..###..........######### ##..##.......##.......### ##.##########.......########....8;jR #.##...............#####. #.##.........########. Things that are here: _a +0 robe; a +4 spear _Found a robe. 8;jp_You see here a +0 robe. _You see here a +0 hand axe. _Done exploring.8;j8;j38;j8;j?o[?25h[?0c  Search for what [Enter for "armour", or ? for help]? 8;j9 [?25l[?1c8;jH8;jA16 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [carried] c - a +0 robe (worn)  b - [carried] d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  c - [carried] h - a +2 cloak of poison resistance (worn)  d - [carried] l - a +2 helmet of intelligence (worn)e - [D:4] a +0 animal skin  f - [D:6] a +0 chain mail (1 further duplicate)  g - [D:6] a chain mail  h - [D:4] a +0 helmet of lighti - [D:4] a helmet  8;j Yj - [D:8] a +0 kite shield  k - [D:6] a +0 leather armour (3 further duplicates)  l - [D:6] a +1 pair of bootsm - [D:1] a +0 pair of boots (45 gold)  n - [D:8] a +0 ring mail (7 further duplicates)  o - [D:8] a +0 robe (7 further duplicates)  p - [D:7] a robe (1 further duplicate)8;j  a - [carried] c - a +0 robe (worn)  b - [carried] d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}8;j8;jq8;j4Handrew the ZephyrmancerDeep Elf of Vehumet **....HP: 58/58 (59) ========================MP: 26/26========================#####AC: 10Str: 5##...#EV: 15Int: 28 ####<.#.##########SH: 0Dex: 15 #<...##).........#8;jXL: 10 Next:  9% Place: Dungeon:8 #.##############@#######Noise: ---------  Time: 9481.5 (0.0) #.##.........######a) +1 morningstar #.##.......#......##### Cast: Shock #.###..÷...)######...... Zot (25888) Drain #..###..........######### ##..##.......##.......###8;jl ##.##########.......########.... #.##...............#####. #.##.........########.  _a +0 robe; a +4 spear _Found a robe. _You see here a +0 robe. _You see here a +0 hand axe. _Done exploring.  8;jUSearch for what [Enter for "armour", or ? for help]? 8;j8;j# 8;jD _8;j0 o[?25h[?0c  Search for what [Enter for "armour", or ? for help]? 8;j [?25l[?1c8;j0 8;j e33 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [carried] a - a +1 morningstar (weapon)  b - [carried] b - a +0 long sword  c - [carried] e - a +0 short sword  d - [carried] p - a +1 dagger of draininge - [D:6] a +0 club (12 further duplicates)  f - [D:2] a club (1 further duplicate)  g - [D:8] a +0 dagger (15 further duplicates)  h - [D:8] a dagger  i - [D:5] a +0 dagger of venom  j - [D:4] a +1 dagger of venomk - [D:5] a +0 falchion (1 further duplicate)  l - [D:8] a +0 flail (4 further duplicates)  m - [D:8] a flail (2 further duplicates)  8;jb Fn - [D:5] a +0 glaive  o - [D:5] a +0 halberd  p - [D:8] a +0 hand axe (4 further duplicates)  q - [D:1] a +0 hand axe (30 gold)  r - [D:5] a +3 heavy spears - [D:8] a longbow  t - [D:8] a +0 mace (2 further duplicates)  u - [D:4] a mace (1 further duplicate)  v - [D:2] a +0 scythe [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]8;jA`*  l - [D:8] a +0 flail (4 further duplicates)  m - [D:8] a flail (2 further duplicates)  n - [D:5] a +0 glaive  o - [D:5] a +0 halberd  p8hand axe (4 further duplicates)  q1] a +0 hand axe (30 gold)  r - [D:5] a +3 heavy spear  slongbow  t - [D:8] a +0 mace (2 further duplicates)  u - [D:4] a mace (1 further duplicate)  v2scythe  w7short sword (1 further duplicate)  x7] a +0 shortbow  y1sling (15 gold)  z8spear (4 further duplicates)  A - [D:8] a +4 spear  B6trident (1 further duplicate)C8trident  Dtrident (1 further duplicate)  E6war axe  F5] a +0 whip (2 further duplicates)  G - [D:8] a +0 whip of venombot8;j{  o - [D:5] a +0 halberd  t - [D:8] a +0 mace (2 further duplicates)8;j?*8;j48;jNandrew the ZephyrmancerDeep Elf of Vehumet **....HP: 58/58 (59) ========================MP: 26/26========================#####AC: 10Str: 5##...#EV: 15Int: 28 ####<.#.##########SH: 0Dex: 15 #<...##).........#XL: 10 Next:  9% Place: Dungeon:8 #.##############@#######Noise: ---------  Time: 9481.5 (0.0) #.##.........######a) +1 morningstar #.##.......#......##### Cast: Shock #.###..÷...)######...... Zot (25888) Drain #..###..........######### ##..##.......##.......### eO2H##.##########.......########.... #.##...............#####. #.##.........########.  _Found a robe. _You see here a +0 robe. _You see here a +0 hand axe. _Done exploring. _Search for what [Enter for "armour", or ? for help]? Search for what [Enter for "armour", or ? for help]? weapon8;jX8;jY. _8;jc 8;jxf Shopping list: 4 items, total cost 312 gold pieces  a - [D:5] 39 gold a potion of curingb - [D:5] 65 gold a potion of enlightenment  c - [D:5] 104 gold a potion of invisibility  d - [D:5] 104 gold a potion of heal wounds You have 71 gold pieces [!] travel|examine|delete items [a-d] choose item[Esc] exit8;j 8;j (andrew the ZephyrmancerDeep Elf of Vehumet **....HP: 58/58 (59) ========================MP: 26/268;j4========================#####AC: 10Str: 5##...#EV: 15Int: 28 ####<.#.##########SH: 0Dex: 15 #<...##).........#XL: 10 Next:  9% Place: Dungeon:8 #.##############@#######Noise: ---------  Time: 9481.5 (0.0) #.##.........######a) +1 morningstar #.##.......#......##### Cast: Shock #.###..÷...)######...... Zot (25888) Drain #..###..........######### ##..##.......##.......### ##.##########.......########.... #.##...............#####. #.##.........#######2H#.  _Found a robe. _You see here a +0 robe. _You see here a +0 hand axe. _Done exploring. _Search for what [Enter for "armour", or ? for help]? _Search for what [Enter for "armour", or ? for help]? weapon8;j8;j8;j08;jm7Gear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 morningstar (weapon)b - a +0 long sword  e - a +0 short sword  p - a +1 dagger of draining Missiles (go to first with ()f - 25 poisoned darts  i - 4 boomerangs  m - 8 javelins  n - 9 stones  o - a curare-tipped dart Armour (go to first with [)  c - a +0 robe (worn)  d - the +2 pair of slick slippers (worn) {slick, slippery, EV+4}  h - a +2 cloak of poison resistance (worn)  l - a +2 helmet of intelligence (worn) Jewellery (go to first with "=)  g - a ring of protection from fire (worn)  k - a ring of see invisible (worn)j - a ring of poison resistance8;j  Potions:  Potions !  g - a potion of magic  C - a potion of cancellation  A - 3 potions of attraction  c - 2 potions of curing  m - 2 potions of might  i - 2 potions of invisibility  e - a potion of enlightenment  M - 2 potions of mutationb - a potion of brilliance  h - a potion of haste8;j@b Scroll Scroll?  i - 10 scrolls of identify  p - a scroll of poisonT - 2 scrolls of tormentf - 3 scrolls of fear8;j]8;jwd8;jtk(andrew the ZephyrmancerDeep Elf of Vehumet **....HP: 58/58 (59) ========================MP: 26/268;jk========================#####AC: 10Str: 5##...#EV: 15Int: 28 ####<.#.##########SH: 0Dex: 15 #<...##).........#XL: 10 Next:  9% Place: Dungeon:8 #.##############@#######8;j[l$Noise: ---------  Time: 9481.5 (0.0) #.##.........######a) +1 morningstar #.##.......#......##### Cast: Shock #.##8;jl#..÷...)######...... Zot (25888) Drain #..###..........######### ##..##.......##.......###8;j#mb ##.##########.......########.... #.##...............#####. #.##.........########.8;jam  _Found a robe. _You see here a +0 robe. _You see here a +0 hand axe. _Done exploring. 8;jm_Search for what [Enter for "armour", or ? for help]? _Search for what [Enter for "armour", or ? for help]? weapon8;jwt8;j{8;jσ9;j 9;jɺShopping list: 4 items, total cost 312 gold pieces  a - [D:5] 39 gold a potion of curingb - [D:5] 65 gold a potion of enlightenment  c - [D:5] 104 gold a potion of invisibility  d - [D:5] 104 gold a potion of heal wounds You have 71 gold pieces [!] travel|examine|delete items [a-d] choose item[Esc] exit9;j& 9;jC/ 9;j-: andrew the ZephyrmancerDeep Elf of Vehumet **....HP: 58/58 (59) ========================MP: 26/26========================#####AC: 10Str: 5##...#EV: 15Int: 28 ####<.#.##########SH: 0Dex: 15 #<...##).........#XL: 10 Next:  9% Place: Dungeon:8 #.##############@#######Noise: ---------  Time: 9481.5 (0.0) #.##.........######9;j: a) +1 morningstar #.##.......#......##### Cast: Shock #.###..÷...)######...... Zot (25888) Drain #..###..........######### ##..##.......##.......### 9;jS; ##.##########.......########.... #.##...............#####. #.##.........########.  _Found a robe. 9;j< ,_You see here a +0 robe. _You see here a +0 hand axe. _Done exploring. _Search for what [Enter for "armour", or ? for help]? _Search for what [Enter for "armour", or ? for help]? weapon9;jC 9;jO 9;jgW 9;jY 9;jmR 9;jV Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (8/15)Zot: 258889;jW  Temple (1/1) D:5Zot: 5980  Lair (0/5) D:8 Sewer (visited) The Realm of Zot is guarded by orbs of winter. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($151)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal 9;jW RuSif MunaTrogUskayaw VehumetWu Jian9;jW jXomYredelemnul ZinThe Shining One 9;jX Shops: (press $ to reach them - yellow denotes antique shop) 9;j9X D:1 * D:5 ! Annotations: (press ! to add a new annotation) 9;jcX ND:4 exclusions: ogre and ribbon worm9;jT 9;j] andrew the ZephyrmancerDeep Elf of Vehumet **....HP: 58/58 (59) ========================MP: 26/26========================#####AC: 10Str: 5##...#EV: 15Int: 28 ####<.#.##########SH: 09;j^ bDex: 15 #<...##).........#XL: 10 Next:  9% Place: Dungeon:8 #.##############@#######Noise: ---------  Time: 9481.5 (0.0) #.##.........######a) +1 morningstar #.##.......#......##### Cast: Shock #.###..÷...)######...... Zot (25888) Drain #..##9;j^ #..........######### ##..##.......##.......### ##.##########.......########.... 9;j_ +#.##...............#####. #.##.........########.  _Found a robe. _You see here a +0 robe. _You see here a +0 hand axe. _Done exploring. _Search for what [Enter for "armour", or ? for help]? _Search for what [Enter for "armour", or ? for help]? weapon9;jh 9;jn 9;jp 9;ju9;j9Level 8 of the Dungeon <<<<>>>>>(Press ? for help)#######...#####<.#.###########<...##).........##.##############@########.##.........##############.##.......#......######### #.....##.###..÷...)######.........### #.....##..##9;j"#..........###########...####.....###..##.......##.......#######..........###.##########.......########....# ###........##.##...............#####.######.##.....##.##.........########........##.....##..#.........###........##.....###...†..####.###..#####.....############...# #.###..## ##..........###..# #..##.## #..........##).####.## ###########.##..........##........###...........##..........##.####.#........########9;je######.######.# ##.......##.##.##.# #.....#####.###.#######.###..##.### #[.########9;j$ #.#9;jG#.## #..÷...)######.........### #.....##..## #..........###########...####.....#..# #.......##.......#######..........# ##.##########.......########....# ###........# #.##...............# ####.######.##.....# #.##.........####### #........##..... #..#.........###........# ##...†..####.# ##..#####.....####### #####...# #.## #..## ##...9;j.......# ##..# #..# #.## #..# #).####.## ###.# ..# ####...........# #..........# #.####.#........######## ######.##### #.# ##.......##.##.# #.# #.....#####.###.##.###..##.### #[.######## #.#######............#...####........##### #.#9;jR###..................##..#.....#### #.##.......◊....#### #####....# #.##9;j#.##.....◊........^.># ###....# ####....# #..##.#........♣◊........## ####.# ####....####9;jb###.##.....................# #.###....#### #.##...◊..........)....#.# #.#..9;jY.#### #.#9;jVA >#......◊.........<.##.#######.#.####.##..◊♣.◊.......÷[..###..##....)..##.##.◊♣.◊).>.♣◊.÷◊....###.##.###.####.##.♣....◊.......÷...##.....###.)###9;j#.###..........◊.♣.....#.......###.).#######.)########......◊........###.#####.........#####..........#9;j}T 9;jTq andrew the ZephyrmancerDeep Elf of Vehumet **....HP: 58/58 (59) ========================MP: 26/26========================#####AC: 10Str: 5##...#EV: 15Int: 28 ####<.#.##########SH: 0Dex: 15 #<...##).........#XL: 10 Next:  9% Place: Dungeon:8 #.##############@#######Noise: ---------  Time: 9481.5 (0.0) #.##.........######a) +1 morningstar #.##.......#......##### Cast: Shock #.###..÷...)######...... Zot (25888) Drain #..###..........######### ##..##.......##.......###9;j@r  ##.##########.......########.... #.##...............#####. #.##.........########.  _Found a robe. _You see here a +0 robe. _You see here a +0 hand axe. _Done exploring. _Search for what [Enter for "armour", or ? for help]? _Search for what [Enter for "armour", or ? for help]? weapon9;js 9;j'~ 9;j 9;j 7 _69;j 9;j5 9;jZ 9;jƒ B59;j 9;j 9;j X49;jƦ 9;j6 9;j X39;j{ 9;j 9;jɺ 9;jf B29;j 9;j' 9;j* 9;j B19;j 9;j 9;j 9;jT B09;j 9;j 9;j Y799;j 9;j 9;j 9;j B89;j 9;j 9;j% 9;jf 9;j :79;j 9;j 9;jz 9;j B69;jV 9;j/ 9;j 9;j B59;j3 9;ju 9;j 9;j@ B49;js 9;j 9;j 9;j B39;j1 9;je 9;j~ 9;j B29;j 9;j{ 9;jd 9;j B19;jN 9;jE 9;j 9;j0 B09;j 9;jx 9;j 9;j C699;j! 9;jb$ 9;j' 9;j( B89;j* 9;jz/ 9;j2 9;j2 B79;j5 9;j~9 9;jZ< 9;j< B69;jW? 9;j(E 9;jyF 9;jF :59;jSI 9;jFN 9;j~Q 9;jQ 9;jR :49;jU 9;jY 9;jX] 9;j] B39;jb 9;je 9;jh X29;jl 9;jt 9;jw 9;jx B19;j{ 9;jO 9;j 9;jH B09;j8 9;j *###..................##..#.......◊............###.#.##.....◊........^.># ###.#........♣◊........## #.....................# #...◊..........)....#.# #......◊.........<.##.### #..◊♣.◊.......÷[..###..## #.◊♣.◊).@.♣◊.÷◊....###.##509.5 (28.0) 9;j8 #.♣....◊.......÷...##.... #..........◊.♣.....#..... ##......◊........###.#### #◊......P..◊..#.# #.... 9;j ##.◊..##.# ####.. ##......# ### ###.#### ####...###9;jx  _There is a staircase to the Lair here.9;j7 9;j 9 Read which item? Scrolls  f - 3 scrolls of fear  i - 10 scrolls of identify9;j9 7p - a scroll of poison  T - 2 scrolls of torment [!] read|quaff|evoke[?] describe selected 9;jK 9;jqQ 9;je###..................##.. andrew the Zephyrmancer#.......◊............###. Deep Elf of Vehumet **....#.##.....◊........^.># ## HP: 58/58 (59) ========================#.#........♣◊........##MP: 26/26========================#.....................#AC: 10Str: 5#...◊..........)....#.#EV: 15Int: 28#......◊.........<.##.### SH: 0Dex: 15#..◊♣.◊.......÷[..###..## XL: 10 Next:  9% Place:  9;jfDungeon:8#.◊♣.◊).@.♣◊.÷◊....###.## Noise: ---------  Time: 9509.5 (0.0)#.♣....◊.......÷...##.... a) +1 morningstar#..........◊.♣.....#..... Cast: Shock##......◊........###.#### Zot (25860) Drain#◊......P..◊..#.# #....###.◊.........##.# ####..##.............# ######........########...### _You see here a +0 robe. _You see here a +0 hand axe. _Done exploring. _Search for what [Enter for "armour", or ? for help]? _Search for what [Enter for "armour", or ? for help]? weapon _There is a staircase to the Lair here. 9;j kP  Okay, then. 9;j~ 9;j֊ 9;jҍ. _ 9;jR  9;joY   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.2   8.5  -2   j + Spellcasting 10.5   7.1  +3           b - Maces & Flails   0.0   1.7  -3   k - Conjurations   1.1   1.7  +1   c - Unarmed Combat   0.0   1.4  -2   l - Hexes   6.8   4.2  +3   9;jZ x d - Throwing   0.0   1.0   0   m - Alchemy   0.0   0.8  +1       n - Fire Magic   0.0   0.8  +1   e - Short Blades   0.0   0.5   0 +4 o - Air Magic  10.5  10.1  +1   f - Long Blades   0.0   1.2  -1   9;jCZ          p - Evocations   0.0   0.8  +1   g - Armour   0.0   1.4  -2       h - Dodging   2.4   2.1  +2       i - Stealth   3.2   2.4  +3   9;jZ a                                     9;j[          9;j0[ ?The species aptitude is in white. Bonus from skill manuals is in red.  [?] Help[=] set a skill target  9;j[ [/] auto|manual mode [*] useful|all skills [!] training|cost|targets9;jc  j * Spellcasting  10.59;jO p j - Spellcasting  10.59;j > i + Stealth 3.29;j!9;jQ9;jg###..................##.. andrew the Zephyrmancer9;jt#.......◊............###. Deep Elf of Vehumet **....#.##.....◊........^.># ## HP: 58/58 (59) ========================#.#........♣◊........##MP: 26/26========================#.....................#AC: 10Str: 5#...◊..........)....#.#EV: 15Int: 28#......◊.........<.##.### SH: 0Dex: 159;j#..◊♣.◊.......÷[..###..## XL: 10 Next:  9% Place: Dungeon:8#.◊♣.◊).@.♣◊.÷◊....###.## Noise: ---------  Time: 9509.5 (0.0)#.♣....◊.......÷...##.... a) +1 morningstar#..........◊.♣.....#..... Cast: Shock##......◊........###.#### Zot (25860) Drain#◊......P..◊..#.# #....###.◊.........##.# ####..##.............# ######........########...### _You see here a +0 hand axe. _Done exploring. _Search for what [Enter for "armour", or ? for help]? _Sea9;jrch for what [Enter for "armour", or ? for help]? weapon _There is a staircase to the Lair here. _Okay, then.9;j9;j9;j2.9;j\/9;jh9;jgk Your spells (describe)TypeFailure Level a - ShockConjuration/Air9;jmF1%1  b - Static DischargeConjuration/Air1%9;jn2  c - SwiftnessAir1%3  d + AirstrikeAir1% 4 e - Poisonous VapoursAlchemy/Air1%1  f - JinxbiteHexes1%2  g - Confusing TouchHexes1%3  h - Inner FlameHexes/Fire2%9;jn3 Select a spell to describe [?] help [!]/[I] toggle spell headers9;jN 9;jL###..................##.. andrew the Zephyrmancer#.......◊............###. Deep Elf of Vehumet **....#.##.....◊........^.># ## HP: 58/58 (59) ========================9;j8L#.#........♣◊........##MP: 26/26========================#.....................#AC: 10Str: 5#...◊..........)....#.#EV: 15Int: 28#......◊.........<.##.### SH: 0Dex: 15#..◊♣.◊.......÷[..###..## XL: 10 Next:  9% Place: Dungeon:8#.◊♣.◊).@.♣◊.÷◊....###.## Noise: ---------  Time: 9509.5 (0.0)#.♣....◊.......÷...##.... a) +1 morningstar9;jY9#..........◊.♣.....#..... Cast: Shock##......◊........###.#### Zot (25860) Drain#◊......P..◊..#.# #....###.◊.........##.# ####..##.............# ######........########...### _You see here a +0 hand axe. 9;jY:_Done exploring. _Search for what [Enter for "armour", or ? for help]? _Search for what [Enter for "armour", or ? for help]? weapon _There is a staircase to the Lair here. _Okay, then.9;jrM9;j"^9;j|y9;j{9;j G9;jUI Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 3% 1b - Foxfire9;jIeConjuration/Fire3%1  c - Kiss of DeathConjuration/Necromancy 3%1  9;jIgd - Momentum StrikeConjuration/Translocation 4%2  e - Ozocubu's ArmourIce9;jIX12% 3  f - Spellspark Servitor9;jIxConjuration/Forgecraft 100% 7 11 spell levels left 9;j2J][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#9;jA #9;j#9;j###..................##.. andrew the Zephyrmancer#.......◊............###. Deep Elf of Vehumet **....#.##.....◊........^.># ## HP: 58/58 (59) ========================#.#........♣◊........##MP: 26/26========================#.....................#AC: 10Str: 5#...◊..........)....#.#EV: 15Int: 28#......◊.........<.##.### SH: 0Dex: 15#..◊♣.◊.......÷[..###..## XL: 10 Next:  9% Place: #9;jDungeon:8#.◊♣.◊).@.♣◊.÷◊....###.## Noise: ---------  Time: 9509.5 (0.0)#.♣....◊.......÷...##.... a) +1 morningstar#..........◊.♣.....#..... Cast: Shock##......◊........###.#### Zot (25860) Drain#◊......P..◊..#.# #....###.◊.........##.# ####..##.............# ######........########...### _You see here a +0 hand axe. _Done exploring. _Search for what [Enter for "armour", or ? for help]? _Search for what [Enter for "armour", or ? for help]? weapon _There is a staircase to the Lair here. _Okay, then.#9;j$P  Okay, then.#9;j8#9;j?#9;j@. _&9;j&9;jRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings  d - rings of poison resistance  e - rings of protection from firef - rings of see invisible Wands (select all with /)g + unknown wands  h + wands of mindburst  i + wands of paralysis  j + wands of warping Scrolls (select all with ?)k + unknown scrolls  &9;jTl + scrolls of acquirement (very rare)  m + scrolls of blinking (uncommon)  n + scrolls of brand weapon (rare)  o + scrolls of enchant armour (uncommon)  p + scrolls of fear (uncommon)  q + scrolls of fog (uncommon) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]'9;jD Scrolls ?  k + unknown scrolls  l + scrolls of acquirement (very rare)  m + scrolls of blinking (uncommon)  n + scrolls of brand weapon (rare)  o + scrolls of enchant armour (uncommon)  p + scrolls of fear (uncommon)  q + scrolls of fog (uncommon)  r + scrolls of identify (very common)  s + scrolls of immolation (uncommon)  '9;j t + scrolls of poison (uncommon)  u + scrolls of teleportation (common)  v + scrolls of torment (rare) Potion!wpotion  x + potionttraction (uncommon)  y + potionrilliance (uncommon)  z + potions of cancellati  A + potions of curing (very   B + potions of enlightenment (uncommon)  C + potions of haste (uncommon)20%)9;j^ Potion!wpotionx + potionttraction (uncommon)  y + potionrilliance (uncommon)  z + potions of cancellati  A + potions of curing (very   B + potions of enlightenment (uncommon)  C + potions of haste (uncommon)  D + potions of heal wounds (  E + potionnvisibility (rare)  F + potions of magic (rare)  G + potions of might (un  H + potions of mutation (uncommon) Missiles(  I + boomerangs  J + darts  K + javelins  L - large rocks  M + stones  N + throwing nets Miscellaneous (select all with })4,9;j$,9;jU3,9;jB###..................##.. andrew the Zephyrmancer#.......◊............###. Deep Elf of Vehumet **....#.##.....◊........^.># ## HP: 58/58 (59) ========================#.#........♣◊........##MP: 26/26========================#.....................#AC: 10Str: 5#...◊..........)....#.#EV: 15Int: 28#......◊.........<.##.### SH: 0Dex: 15#..◊♣.◊.......÷[..###..## XL: 10 Next:  9% Place: ,9;jBDungeon:8#.◊♣.◊).@.♣◊.÷◊....###.## Noise: ---------  Time: 9509.5 (0.0)#.♣....◊.......÷...##.... a) +1 morningstar#..........◊.♣.....#..... Cast: Shock##......◊........###.#### Zot (25860) Drain#◊......P..◊..#.# #....###.◊.........##.# ####..##.............# ######........########...### _Done exploring. _Search for what [Enter for "armour", or ? for help]? _Search for what [Enter for "armour", or ? for help]? weapon _There is a staircase to the Lair here. _Okay, then. _Okay, then.,9;jU,9;jg,9;j-9;jO-9;jH-9;jD [?25h[?0c [?1051l[?1052l[?1060l[?1061l