viV Player: angryartificer Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-03-04.00:03:07.ttyrec Time: (1772582587) Wed Mar 4 00:03:07 2026 vic [?1051l[?1052l[?1060l[?1061hvi V)0[?7h[?25l[?1cvi% vi/ gWelcome, angryartificer. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine AbilitiesviviTvigangryartificer the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)vi=o-) Nothing wieldedNothing quiveredvi̩#+##.##)####.####.....##..@..##.....########viThis lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.vi/  --more--vivibvivi@  Found a quarterstaff.vivic _Found a staircase leading out of the dungeon.vi vi vi viK vi. vi[$ P _vi% vi*& vi-' vij- U+ #.#  #)# ###@###2.0 (2.vi- a..<..#.....########vid. vi3 vi5 vi M+. #@# ###.####.....#viu m#..<..# vi A3.0 (1vi'  _Pick up this weapon with [,] or [g] and then wield it with [e].viF) M _You see here a +0 quarterstaff.vi4<4vivi# _b - a +0 quarterstaffvivi>Equip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)vi\[?] describe selected [!] equip|wield|wear[tab] equip|unequip viB@angryartificer the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff5 (0.5b) +0 quarterstaff _b - a +0 quarterstaff (weapon)vi vi M+ #.# ##.###.....#..<..#.....########vi' c.........#I#viW #.##.#'5.5 (1.0vi¬ I   training dummy (dormant)vi IIAs you open the door, it creaks loudly!viط L======6.5 (2vi vi@ q _You encounter a training dummy. It is wielding a +0 whip.viݑM........I.. #.# ##.##...<..#.....# vi6viL------7.5 (1viQvi?  To attack a monster with your bare hands or wielded weapon, simply walk into _it.viI _There is an open door here.viJ ##...##.............I'. #.###.##.<.....#######viviDL------8 _viJvivik& - ##### ##...####.....#......#........I.vi& '. #.###.##vi& n.<.....viu1 D=9viC i _The training dummy barely misses you.vi 4vivivi D)  You sock the training dummy!vi (via vip angryartificer the Trooper#####Human##...##Health: 18/18 ========================##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: ==-------  Time: 10.8 (1.3)#.#b) +0 quarterstaff#'#Nothing quivered#.#vi8 '#.####.####.....##..<..##.....#To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here. _The training dummy barely misses you.You sock the training dummy!vi _You destroy the training dummy!You have reached level 2!vi` /  --more--vi E24/244/42 4% vi8 vi=   Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.;wiM #####  ##...###+......##.....##...#.#'#.<.;wi;wi\,--1;wi0 _;wi<;wiM _You see here a +0 whip.wi9 >wi4 4>wi >wi # _c - a +0 whipAwiLzGM #####  ##...###+.#.....##.@.###.###.#...5AwiM -M #####  ##...###+.#..@..###...####.###.##.#6Awi Awi BwiLM #####  ##...###+.##.....##...####.###.#7Bwi  ##### ##...## ##.....# +..@...# ##.....# ##...##  ##.## #.# #.# #'# #.#  #.#Bwi Y8CwiG ##### ##...## ##.....# +.@....# ##.....# ##...## CwiGM##.##  #.#  #.# #'# #.# CwiHA #.#Cwi0MCwiM&9CwizQCwiRCwi  ##### ##...## ##.....# +@.....# ##.....# ##...##  ##.##  #.# #.# #'# Cwiz #.#  #.# Cwi==20CwiCwiw  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.GwizF GwiF GwiG GwiH GwikI ,GwiN GwitO GwiO GwiPP GwiQ GwiQ Gwi{ Gwi{ Gwi| Gwi_} Gwi} GwiS~ Gwi[ ,Gwi Gwi ,Gwi Gwi. ,Gwi Gwi΄ Gwi GwiY Gwi` Gwi Gwi< Gwif Gwi GwiF GwiÊ ,Gwi- Gwi GwiH Gwiی Gwi Gwi׍ Gwi4 GwiǏ ,Gwi Gwi7 Gwiy Gwiڑ Gwi ,Gwi Gwi Gwi Gwi Gwi Gwi˗ GwiI GwiR Gwi Gwi Gwi Gwi* Gwi Gwi Gwi̜ Gwi9 Gwi` Gwi Gwi Gwi Gwi` Gwiՠ Gwiȡ Gwi Gwi Gwi ,Gwip Gwi ,Gwi) Gwib Gwi Gwi Gwi5 Gwie Gwié Gwi Gwi, Gwi Gwi Gwi Gwi8 Gwi0 Gwir GwiŮ Gwi Gwi Gwia Gwix ,Gwi= Gwi Gwi Gwi? Gwi{ Gwi Gwi ,GwiF Gwi Gwi ,GwiJ Gwi ,GwiV Gwi ,GwiK Gwi ,Gwi< Gwi: BGwiV Gwi Gwi GwiL ,Gwi Gwi Gwi GwiG Gwi ,Gwi Gwi@ ,Gwi Gwix BGwi' ,Gwi~ Gwi Gwi Gwiw Gwi ,Gwi Gwi Gwi Gwi Gwi ,Gwil GwiU XGwi GwiA Gwi~ ,Gwi Gwi5 Gwid Gwi Gwi. Gwic Gwi Gwi ,Gwi Gwi ,Gwil GwiU Gwi Gwi Gwi ,GwiP Gwi Gwi Gwi< Gwi} Gwi Gwi Gwi5 Gwiq Gwi Gwi Gwi( Gwi GwiGwiXGwi~Gwi,GwibGwi,GwiGwiGwiGwiGwi Gwi ,Gwi ,Gwi! GwiP Gwi GwiGwiqBGwi,Gwi8GwiGwilGwiGwiBGwi2O _You start waiting.Gwi 1119.8 (99.0)GwiX!/20.8 (100.0) Gwi4%Gwi' _Done waiting.JwiG ######.r....'######r   rat (asleep)Jwi .rYou open the door.  You encounter a rat.Jwi9 JrJwi :==1.0)Jwi Jwi - _The rat squeaks loudly.MwiL4MwiQMwihSZ _A rat is nearby!Nwi| #####  ##...##  ########.....# Nwi ..r...'@.....#  ########.....#  ##...##  ##.##  #.#  #.#  #'#  Nwi#H#.#  #.# Nwi"  #####  ##...##  ########.....#  ..r...'@.....#  Nwi ########.....#  ##...##  ##.## #.# #.#  #'# Nwi `#.# #.#Nwi NwiQ Nwi NwiU Z _A rat is nearby!OwiR #####  ##...##  ########.....#  ..r...'@.....#  ########.....#  ##...##  ##.##  #.#  #.#  #'#  #.#  #.# OwiLl #####  ##...##  ########.....#  ..r...'@.....#  ########.....#  ##...##  ##.## #.# #.#  #'# #.# #.#OwimOwi OwiL_A rat is nearby!Owi  ##### ##...###.....#.r...@......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#OwiM =.rOwiZ Owi ---2 Owi; _Owi Owi] Q _There is an open door here.Pwi ##### ##...###.....#+....r.@'......##.....# ##...## ##.## #.# #.#  #'#  #.# PwiMA #.#Pwi+;.rPwiPwiH--3 _Pwi PwiQwiOh †You sock the rat!Qwi9 (Qwi=8=5.1 (1.3QwiQwiRG _You kill the rat!Swi1 ##### ##...## #.....# +.....@.'......# #.....# ##...## ##.##  #.#  #.# Swi #'#  #.#  #.#SwiSwi1%-SwiT60Swi Swip _You see here a rat corpse.Vwi: N-VwiO Vwi> Wwi׿ V ##### ##...## #.....# +....@†.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#7 _Wwi Wwi XwiU~##### ##...## #.....# +.....@.'......# #.....# ##...## 8Xwi\XwiLp _You see here a rat corpse.Xwi 4 ##### ##...## #.....# +....@†.'......# #.....# ##...##  ##.##  #.# Xwi  #.#  #'#  #.#  #.#XwiU Xwi $9 XwiJ _Xwi Xwi Ywi ##### ##...## #.....# +.....@.'......# #.....# ##...## Ywik 8Ywi` Ywi YwiJ 30Ywi Ywi p _You see here a rat corpse.Zwi Zwil Zwi Zwi Zwi Zwi* _Zwi)  ##### ##...## ##.....# +...@.†.'......#2.1 (2 ##.....# ##...##  ##.## Zwi ^ #.#  #.# Zwi  #'#  #.#  #.#Zwi Zwi Zwi \wix ##### ##...## #.....# +....@†.'......# #.....# ##...## \wir \wi +3.1 (1\wi \wi ]wi##### ##...## #.....# +.....@.'......# #.....# ##...## 4 _You see here a rat corpse.^wiX  There are no objects that can be picked up here.^wiYB _a rat corpse_wiE ##### ##...## #.....# +....@†.'......# #.....# ##...## _wiFE ##.##  #.#  #.#  #'#  #.#  #.#_wi|K_wiZL$5 _wiL __wi$P_wiQ_wi98 ##### ##...## #.....# +...@.†.'......# #.....# ##...## _wi8= ##.##  #.#  #.#  #'#  #.#  #.#_wi>_wi>&6_wi>B_wiC_wi| ##### ##...## #.....# +..@..†.'......# #.....# ##...##  ##.##  #.#  #.# _wi #'#  #.#  #.#_wip_wiӻ&7_wi^_wi_wi>  ##### ##...## #.....# +.@...†.'......# #.....# ##...## _wiZ? ' ##.##  #.#  #.#  #'#  #.#  #.#_wi? _wiD _wirE &8_wi{I _wiJ _wi  ##### ##...## #.....# +@....†.'......# #.....# ##...## _wi = ##.##  #.#  #.#  #'#  #.#  #.#_wi _wis &9_wiz _wi _wiM Y##...r...#r.....'.....##r.#rrr 3 rats (asleep)_wi*U 7  You open the door._wiU '40_wi[ _wiF] U _You encounter 3 rats._wiQ   ### ######... ##...###.r...#.....##r.....@.....†.'......##.....#.....##r.. ##...## ##. ##.### #.#_wi  #.#  #'#  #.#  #.# _wiu .rRather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you._wi G.r_wi C.r_wi brrr2 wandering)_wi 0===1_wi} _wi  _The rat squeaks loudly._wi I _There is an open door here._wiV  #### ##### ##...# ##...## #.....#.....# #.r...@'.....†.'......# #.r...#.....# ##.r.# ##...## ##.# ##.## #. #.##_wiV #.#  #'#  #.#  #.#_wiX 8r._wiYY >.r_wi4Z E.r_wi ` Drrr_wi` .---2 _wi` __wie _wif _wi  #### ##### ##...## ##... #.....#..... #....@.'.....†.'...... #.rrr.#..... ##...## ##...  ##.# ##.##  #._wi! ( #.# #. #.#. #'#. #.#  #.#_wiN L.r_wi 5r._wi Lr1_wi1 P=--3_wi _wiR 3 _The rat bites you but does no damage._wiY ' #####  ##...## ##... #.....# #..r@..'.....†.' #...r.# ##r..## ##... ##.## ##. _wi m #. #.# #. #.# .. #'# .. #.#  #.#_wi ]r.  The rat squeaks loudly._wi Nr_wi E====4_wi _wi w _The rat bites you but does no damage. The rat closely misses you._wi@*  You hit the rat but do no damage. The rat bites you.  The rat closely misses you.The rat twitches its whiskers._wi* #3_wi + m-=---5.4 (1.3_wi0 _wix2 T _The rat completely misses you.`wi\9i †You thump the rat!`wiAt  2 ratsYou kill the rat!`wizDh4=12---`wiD!6.7`wiJ`wi=L _The rat barely misses you. The rat misses you.awi j †You sock the rat!awiA    ratYou kill the rat!awi<%6awio 8.0awiawi+T _The rat closely misses you. x2awiz  #####  ##...## ## #.....# #..@...'.....†.' #..r†.# ##...## ## ##.## ##. #.# #. #.# #. ... #' ... #. #.awi} awi\~ #9awi~ 0awi@ awi 4 _The rat closely misses you.awi* awi$ p _You see here a rat corpse.bwiG .  You hit the rat.bwi SbwiS=2050.3 (1.3bwibwiG _You kill the rat!cwi  ##########...####.......###########.†...'.....†.'.†.############...## ## ##.##  ##...###. cwi J-10cwi~ cwi dwi##### ###...## ##.#.....#.#..†...'.....†.'.#...@.##.##...## ##.##.## ##.##.# #.##.# #.#... #'#dwiU... #.#.... #.####.#dwidwi@@-2dwi dwi "p _You see here a rat corpse.ewic s  There are no objects that can be picked up here.ewi ewi B _a rat corpsefwi  #####  ##...## ## #.....# #..†...'.....†.' #..@†.## ##...## ## ##.## ##. #.# #. #.# #. ... #' ... #. .... #. ###.fwi. fwi -3 _fwi fwiv hwi##### ###...## ##.#.....#.#..†...'.....†.'.#...@.##.##...## ##.##.## ##.##.# #.##.# #.#... #'#... #.#.... #.####.#4hwirhwi|p _You see here a rat corpse.jwiFG ###########...####........###########.†...'.....†.'..†.#############..@## ## ##.##  ##.# #.#  ####.... jwiRC5 _jwiXYjwirZjwi  #####  ##...## ## #.....##### #..†...'.....†.' #...†.## ##.@.## ## ##.## ##. #.# #. #.# #. ... #' ... #. .... #. ##### ###. #jwi_ jwi &6jwi jwi kwi ##########...####.......###########.†...'.....†.'..†.#############...## ## ##@##  ## #.#  #.#............#...wi3#Q.kwi#E.hwi(wil)&9wi6wie8> _Found a stone staircase leading down.wi#..†...'.....†.'..#...†.#############...## #.## ##.# .########.########.##...#.....#...# #'##..k#.....#h..# #.##...+...@.+...# #.##+###########+# ###.##.............# #...#.# #..<#######.####### #.... ... #####.>.  .....kh70wi7wiQ#..†...'.....†.'.#...†.#.##...## ##...###.## ##.##.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+....@+h..# #.# #+#+# ###.##.# #.#.# #..<.#.# #.... #..>.#...'h..#1#h   jackalh.======2.3 (2wi%eS _As you open the door, it creaks loudly!wi\"  You hit the jackal.wif  The jackal is moderately wounded.wifd=-----3.6 (1.3wilwi3nV _The jackal barely misses you. x2wiI '  You sock the jackal!wiN(wit\9-----4.9wiwiJ _You kill the jackal!wi8/ wi0 wi&1 wiO>   There is an open door here. _wigD :#..†...'.....†.'......# #...†.##.....# ##...## ##...## ##.## ##.## #.# #.# #######.####### #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....'@..# #.# -witE 6.9 (2.0#+##+# ###.### #..# #.....# #..# #..<..########.####### #.....#.... ##..>.#...wi[F 8-wiL wiL wiG(A #..†...'.....†.'......# #...†.#.....# ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....@...# #.# #+#+# ###.### #.# #.....# #...# #..<..# #######.# #.....# .... # #..>. #.wi()..wi/A7.9 (1wi5wi7Q _There is an open door here.wiwiBwi$wiwi!8#..†...'.....†.'......# #...†.#.....# ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....'@..# #.# #+#+# ###.### #.# #.....# #...#### .#wi"..>.#...wi&wi'-8 _wi@,wi-wi wi Unequip which item? Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipwiwiwi"{#..†...'.....†.'......# angryartificer the Trooper#...†.###########.....# Human##...####...## Health: 24/24 ========================##.####.##Magic: 4/4========================#.##.#AC: 2Str: 16#######.########.#EV: 10Int: 8#...#.....#...##'#SH: 0wiZ%Dex: 12#...#.....#...##.#XL:  2 Next: 29% Place: Dungeon:1#..k+.....'@..##.#Noise: ---------  Time: 178.9 (0.0)#+###########+# ###.### b) +0 quarterstaff#.............# #.....# Nothing quivered#.............# #..<..########.####### #.....#....########..>.#...The jackal is moderately wounded. _The jackal barely misses you. x2  You sock the jackal! _You kill the jackal! _There is an open door here. _There is an open door here.wiN+P  Okay, then.wi+wiN2wi3. _wi4+.....+wi+9.9 (1wiYwiq) _You close the door.wi}N wi%O wiO wiQ wiW wiX wi#Y 7 _You open the door.wi[ Iwib #...†.###########.....# ##...## ##...## ##.## ##.## #.# #.# #######.########.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....+...# #.# #+###########@# ###.##82.9 (3#.............# #.....# #..# #..<..# #######.####### #.....# .... ########..>.#... wib wif wiyi Q _There is an open door here.wiI #...## ##...# ##.##  ##.##  #.#  #.# #######.#######...#.....#...'.k+.....++###########'###.###.................<######.######..wiOwiBPwizP+3.9 (1 _wiTwiVwioT.witwiuN _Clearing monster memory.wi7R##.#.#.#+wi:8&4wi=wi?) _You close the door.wiW wiW wiX wi'[ wi\ wiH] wi4b nwic wie h  A wyvern comes into view.wij  ##...## ##...## ##.## ##.## #.# #.# #######.####### #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....+...# #.# #+wik D###+# ###.### #...# #.....# #...# #..<..# #######.####### #.....# .... ####### #..>. #...k   wyvernwiEr +6.9 (2wis 27.9 (3 _wiw wiry wi  ##...## ##... ##.## ##.## #.# #.# #.####### #.# #...#.....#...# #'#wif6 #...#.....#...# #.# #..k+.....+...# #.# #+#+# ###. #....# #..... #wi.# #..<.. #.# #..... ....wi[  #..>.wiL #...##wiA8.9 (1wiwiGwiu ## ## #. #.#######.####### #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....+...# #.# #+###########+# ###.# #.............# #.... #.# #..< #######.####### #.. .... ######..>. #... #### wiwi&9wiwiwijY  #. #.#######.####### #. #...#.....#...# #' #...#.....#...# #. #..k+.....+...# #.wijK #+###########+# ###. #.............# #... #.# #..< #######@####### #.. #.....# #####..>..#  #.....#wi&k ####### wip=90wiVtwitu _Remember, you can rest up with [5].wiR , #.#  #######.#######  #...#.....#...#  #...#.....#...#  #..k+.....+...#  #+###########+#  #.............#  #.............# #..< #@#  #.....#  #..>..#  #.....#  ####### wi IE #.#  #######.#######  #...#.....#...#  #...#.....#...#  #..k+.....+...#  #+###########+#  #.............#  wiIS#.............# #..< #@#  #.....#  #..>..#  #.....# ####### wiP4wiWwiXU _A wyvern is nearby!wi #######.########.##...#.....#...# #'##...#.....#...# #.##..k+.....+...# #.##+###########+# ###.##.............# #...#.............# #..<#######.####### #.... #...@.# ######..>..#  #.....# ######wi # wi wi $1 wi _wii wi wi #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....+...# #.# #+###########+# ###.##.............# #.#.............# #..<.#######.####### #.#....@# ##..>..# #.....# wiD wi؆ &2wid wih xi?   #.#   #'#  #.. #.#  #.. #.#  #+###  #.....  #...... #..< #######.#######  #....@#  #..>..# #.....# #######xi [  #.#   #'#  #.. #.#  #.. #.#  xi #+###  #.....  #...... #..< xi1 #######.#######  #....@# xiT d #..>..# #.....#xiv * #######  xi xi xi xiV xi* U _A wyvern is nearby!xi  #.#   #'#  #.. #.#  #.. #.#  #+###  #.....  #...... #..< #######.#######  #....@#  #..>..# #.....# #######xi<  #.#   #'#  #.. #.#  #.. #.#  #+###  #.....  #...... #..< #######.#######  #....@#  #..>..# #.....# #######  xiTC4xiNHxi#JU _A wyvern is nearby!xis   #.#   #'#  #.. #.#  #.. #.#  xit {#+###  #.....  #...... #..< #######.#######  xit ^#....@#  #..>..# #.....#xit " #######xiu xi%u *xi   #.#   #'#  #.. #.#  #.. #.#  #+###  #.....  #......xi@  #..< #######.#######  #....@#  #..>..# #.....# #######  xi 4xi xi U _A wyvern is nearby!xi   #.#   #'#  #.. #.#  #.. #.#  #+###  #.....xi  #...... #..< #######.#######  #....@#  #..>..# #.....# #######xi xi *xiW   #.#   #'#  #.. #.#  #.. #.#  #+###xiW   #.....  #...... #..< #######.#######  #....@#  xiW t#..>..# #.....# ####### xiW % xiX xi^ xi _ xi?d xi\f U _A wyvern is nearby!xi!  #.#   #'#  #.. #.#  #.. #.#  #+###  #.....  #......xi" #..< #######.#######  #....@#  #..>..# #.....# #######xi6"3xiv  #.#   #'#  #.. #.#  #.. #.#  #+###  #.....  xiw#...... #..< #######.#######  #....@#  #..>..# #.....# #######  xi~4xi^xiu _A wyvern is nearby! _xi%' #...#.....#...# #'# #...#.....#...# #.# #..k+.....+...# #.# #+###########+# ###.#xi #.............# #.... #.............# #..< #######.####### #.. #.....# ##### #..>@.#  #.....# ####### xixiu$3 xi _xixixi d  #...#.....#...# #' #...#.....#...# #. #..k+.....+...# #. #+###########+# ###. #.............# # #.............# #..< #######.####### # #.....#  #..@..# #.....# # xi &4xi/ xi _Well done! After resting to full health continue to the next level with [>].xi [ _There is a stone staircase leading down here. xih  _ xia F #######.#######  #...#.....#...#  #...#.....#...#  #..k+.....+...#  #+###########+# ## #.............# #. #.............# ########.####### #. #@....###6.9 (2 #..>..# #.....######## xi  xi xiIxipxiJnxi,xi9xixixixiNxixi]xixixixi,xi,xiXxixirxixiHxi@xixiYxixixi9xi,xixiF,xixixixiNxixxixixihxixixiKxixixi},xiPxi,xiqxiyxixixixiVxixi7xi~xixi^,xixi xi5xixixiximxi`xixiGnxi,xixi.xixixixibxiexixiCxixixixixxixi6xixi!xi: xi xi xi xi xiO xi xik,xixi`xixikxi,xixi,xixxixixiXxixi#xixi6xisxi'xibxixi7xiyxixix xi!xi4"xi"xi$,xi$xi%xi&xi&xi'xi(xi(xi)xi?*xi*xi+xi+xi,xi-,xi .xi.xi.xi.xi/xi/xi0xi0xi0xi1xi1xi1xi2xi2xi!3xi3xix4xi4xi5xi6xiU6xi6xi7xi7xi8xi9xi9xi_:xi;xi4<xi<xi>xiU>xi>xi?xi@xiw@xiAxiAxiABxi7CxiCxiCxiiDxiDxiDxiExiExiFxi}FxiFxiFxiG,xiHxiH,xi _You start waiting.xiU295.9 (99.0)6.9 (10xi[ 0.0) xi'xi _Done waiting.xi;P#.# ##...#.....#...# ##...#.....#...# xi##..k+.....+...# ##+###########+# ##.............# #.#.............# #.#######.####### #.#.@...# ##..>..# #.....# xiޏ xi8xiǖ17.0)xiUxi xi@#.# #.#..k#.....#...# #'#...#.....#...# #.#...+.....+...# #.#+###########+# ###.#.............# #.#.............# #..<#######.####### #.#..@..# ##..>..# xi].xi#[ _There is a stone staircase leading down here.xi-.4xi/xik3xir7/300 _xi&8xiB/ 2xi$ ######### ..### (.......#####xiq_-2.4 (2.5xiFexig _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs.xiiY _There is a stone staircase leading up here.xi4 xi7 _There is an open door here. _You close the door. _You open the door. _There is an open door here.  Clearing monster memory. _You close the door. _A wyvern comes into view. _Remember, you can rest up with [5]. _A wyvern is nearby!xis7 A wyvern is nearby!A wyvern is nearby!A wyvern is nearby!A wyvern is nearby! _A wyvern is nearby! _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here. _You start waiting. _Done waiting. _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.  You climb downwards. xi%8 _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs.  There is a stone staircase leading up here.xi9 The jackal barely misses you. x2  You sock the jackal! _You kill the jackal! _There is an open door here. _You open the door. _There is an open door here.  Clearing monster memory. _You close the door. _comes into view. _Remember, you can rest up with [5]. _  A wyvern is nearby!  A wyvern is nearby!  A wyvern is nearby!A wyvern is nearby! _You start waiting. _Done waiting. _Well done! After resting to full health continue to the next level with [>]. _down here.xi` \ to fight through. _The jackal barks!  Examine these monsters (by pressing [x] to enter examine mode, and then [+] to  cycle through nearby monsters) and compare their descriptions (by pressing [v]  while selecting them in examine mode) to find out which of these cages is saferto fight through. xiǩ  Examine these monsters (by pressing [x] to enter examine mode, and then [+] to  cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through. _xi There are monsters nearby!Found a stone staircase leading down. _As you open the door, it creaks loudly!  xi% You hit the jackal.  The jackal is moderately wounded. _The jackal barely misses you. x2  xiP |You sock the jackal! _You kill the jackal!There is an open door here.xiv =n open door _You close the door. _You open thexi M door. _There is an open door here.  Clearing monster memory.xi ] Once you set a character to explore mode, you can't switch back.  If you continue, your game will not be scored!Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferxi WARNING: ABOUT TO ENTER EXPLORE MODE!In explore mode, death is optional.xilk cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through. _You encounter a wyvern and a jackal.xiʳExamine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.WARNING: ABOUT TO ENTER EXPLORE MODE!xigIn explore mode, death is optional.  Once you set a character to explore mode, you can't switch back.  If you continue, your game will not be scored!xi_The rat barely misses you. The rat misses you.  You sock the rat!  You kill the rat!The rat closely misses you. x2 _The rat closely misses you.  You see here a rat corpse.  You hit the rat. _You kill the rat!You see here a rat corpse.  There are no objects that can be picked up here. _a rat corpse _You see here a rat corpse.  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through. _You encounter a wyvern and a jackal.  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]  while selecting them in examine mode) to find out which of these cages is saferto fight through.WARNING: ABOUT TO ENTER EXPLORE MODE!  In explore mode, death is optional.  Once you set a character to explore mode, you can't switch back.xi!K You hit the rat but do no damage. The rat bites you.  The rat closely misses you.xiKThe rat twitches its whiskers. _The rat completely misses you.You thump the rat!  You kill the rat!xi&E0 You open the door. _You encounter 3 rats.Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you. _The rat squeaks loudly. _There is an open door here. _The rat bites you but does no damage.  The rat squeaks loudly. _The rat bites you but does no damage. The rat closely misses you.xiq _strength, intelligence, and dexterity.You see here a +0 whip.  You see here a +0 whip. _c - a +0 whip  Very good! You can heal by resting with [5]. This will make you rest until yourhealth is full, but will be interrupted by important events.You start waiting. _Done waitingxiT .  You open the door.  You encounter a rat. _The rat squeaks loudly.  A rat is nearby!  A rat is nearby! _A rat is nearby! _There is an open door here.  You sock the rat! _You kill the rat! _You see here a rat corpse. _You see here a rat corpse. _You see here a rat corpse.  There are no objects that can be picked up here. _a rat corpsexi open the door.xiy 5_You encounter a training dummy. It is wielding a +0 whip.To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here. xi _The training dummy barely misses you.You sock the training dummy! _You destroy the training dummy!You have reached level 2!Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes:xi.c H This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.Found a quarterstaff. _Found a staircase leading out of the dungeon. _Pick up this weapon with [,] or [g] and then wield it with [e].You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon)  xid /As you open the door, it creaks loudly!xiA rat is nearby! _A rat is nearby! _There is an open door here.  You sock the rat! _You kill the rat! _You see here a rat corpse. _You see here a rat corpse. _xiIYou see here a rat corpse.a rat corpse.  There are no objects that can be picked up here. _a rat corpse  You open the door.3 rats.  Rather than storm the room and get swarmed by monsters, you can also step back  and wait (with [.]) for them to come to you. rat squeaks loudly. _There is an open door here. _The rat bites you but does no damage.  The rat squeaks loudly. _The rat bites you but does no damage. The rat closely misses you.You hit the rat but do no damage. The rat bites you.  The rat closely misses you.  The rat twitches its whiskers. _The rat completely misses you.xi-HThe rat twitches its whiskers.The rat completely misses you.You thump the rat!  You kill the rat!The rat barely misses you. The rat misses you.  The rat closely misses you. x2 _xipIThe rat closely misses you.  You hit the rat. _You kill the rat!You see here a rat corpse. _You see here a rat corpse.  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer to fight through. _You encounter a wyvern and a jackal.Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]  while selecting them in examine mode) to find out which of these cages is safe[?7lr[?7hxi while selecting them in examine mode) to find out which of these cages is safer to fight through. _You encounter a wyvern and a jackal.Examine these monsters (by pressing [x] to enter examine mode, and then [+] to  cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.  WARNING: ABOUT TO ENTER EXPLORE MODE!  In explore mode, death is optional.  Once you set a character xi  oto explore mode, you can't switch back.  If you continue, your game will not be scored!  WARNING: ABOUT TO ENTER EXPLORE MODE!In explore mode, death is optional.  Once you set a character to explore mode, you can't switch back.  If you continue, your game will not be scored!  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through. _The jackal barks!  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.xiZ LExamine these monsters (by pressing [x] to enter examine mode, and then [+] to  cycle through nearby monsters) and compare their descriptions (by pressing [v]  while selecting them in examine mode) to find out which of these cages is saferto fight through. _The jackal barks!  Examine these monsters (by pressing [x] to enter examine mode, and then [+] to  cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]xiZ while selecting them in examine mode) to find out which of these cages is safer_to fight through. _There are monsters nearby! _Found a stone staircase leading down. _As you open the door, it creaks loudly!  You hit the jackal.  The jackal is moderately wounded. _The jackal barely misses you. x2  You sock the jackal! _You kill the jackal! _There is an open door here. _There is an open door here. _You close the door.xiu You hit the jackal.  The jackal is moderately wounded. _The jackal barely misses you. x2  You sock the jackal! _You kill the jackal! _There is an open door here. _There is an open door here. _You close the door. _You open the door. _There is an open door here.  Clearing monster memory. xiY Q_You close the door. _A wyvern comes into view.Remember, you can rest up with [5].A wyvern is nearby!  A wyvern is nearby!  A wyvern is nearby!A wyvern is nearby!  A wyvern is nearby! _A wyvern is nearby! _Well done! After resting to full health continue to the next level with [>]. stone staircase leading down here. _You start waiting. _Done waiting.xi`_Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.xixiaangryartificer the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......###XL:  2 Next: 29% Place: Dungeon:2#..@.(.....Noise: ---------  Time: 302.4 (0.0)#.......###b) +0 quarterstaff#########Nothing quivered _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here.xi)# #.##..<@(......#.###.# xi1xi523.4 (1 _xio9xi7:xi # #.##..<.@......##.###.## xi R4xi  _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs."xi 5Throw: 10 boomerangs"xi( "xi I _d - 10 boomerangs#xigp# #.##### #..<..@.....# #.###.# #xi5q# #xiS{R6#xi9|#xiZ M# #.##### #..<...@....# #.###.# # 7#xi] #xiN_ #xi ## #.##### #..<....@...# #.###.# ## 8#xi[ #xi $xib### #.##### #..<.....@..# #.###.# ### #9$xi , ######### #.##### #..<......@.# #.###.# ######### .# .#..~~I   training dummy (missile, dormant)≈≈~I≈~ 10$xiq  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].'xi ######### #.##### #..<.......@# #.###.# ######### #.# #.#...~~~ ≈≈≈~~≈I≈~1)xi8 angryartificer the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 311.4 (0.0)#.......###*#b) +0 quarterstaff)xi9 ######### #*#Throw: 10 boomerangs#*#.*.~*~I   training dummy (missile, dormant)≈*≈~~≈I≈~auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (dormant, 98% to hit)+xiD ....~≈I You can't see that place.,xi? ******I  Aim: a training dummy, quivering stones (dormant, 98% to hit),xi/ _ ≈I-xi *IAim: a training dummy, quivering stones (dormant, 98% to hit).xi....~≈I You can't see that place..xiXY******I  Aim: a training dummy, quivering stones (dormant, 98% to hit).xig4 _ ≈I/xiTC~≈/xi" A.~/xi A../xi= 7../xi 7../xi;*.0xi;*.0xi ;*.1xiW5..1xiFa Q.#.2xiG.##2xiG.##2xi2_-.#3xi%@.>xi+@#>xiF{?##>xi-.#>xi;*.>xis]-#.>xi|o. #  You can't see that place.>xi* s * #>xiQV 9#.#>xi/ 9#.?xiClangryartificer the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0?xiNDex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 311.4 (0.0)#.......###.#b) +0 quarterstaff######### #.#Throw: 10 boomerangs#.#...?xi"~~~I   training dummy (missile, dormant)≈≈≈~~≈I≈~auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineOkay, then.?xi?xi_?xi,. _Exifeangryartificer the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 311.4 (0.0)#.......###.#b) +0 quarterstaff######### #.#Throw: 10 boomerangs#.#...~~~I   training dummy (missile, dormant)≈≈≈~ExigQ~≈I≈~Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travelThe floor.Fxi:@.FxiP\.~Some shallow water.FxiS~≈deepFxiPh;≈≈Fxit≈IPress: ? - help, Q - select actionShift-Dir - straight line _Okay, then.  Press: ? - help, v - describe, . - travelHere: a training dummy, quivering stones (dormant)  The floor.Gxi'w ≈ISome deep water.GxiVq ≈IHere: a training dummy, quivering stones (dormant)  The floor.Gxi } ≈ISome deep water.Gxi9k `~≈shallow water.HxiS~≈deepHxi˞;≈≈HxiL≈IHere: a training dummy, quivering stones (dormant)  The floor.Hxiw ≈ISome deep water.Hxi≈IHere: a training dummy, quivering stones (dormant)  The floor.Ixi| ≈ISome deep water.IxiH`.≈The floor.Ixik .  You can't see that place.Ixi@ Ixi-  Ixiwangryartificer the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12Ixix#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 311.4 (0.0)#.......###.#b) +0 quarterstaff######### #.#Throw: 10 boomerangs#.#...~~~I   training dummy (missile, dormant)≈≈≈~Ixix~≈I≈~Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.IxixQPress: ? - help, . - travelYou can't see that place.IxizIxiZ~Ixi. _Kxi@u angryartificer the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 311.4 (0.0)#.......###*#b) +0 quarterstaff######### #*#Throw: 10 boomerangs#*#.*.~*~I   training dummy (missile, dormant)≈*≈~~≈I≈~Press: ? - help, . - travel _You can't see that place.  Throw: 10 boomerangsPress: ? - help, xi 7mQ - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (dormant, 98% to hit)Pxi/Cangryartificer the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 311.4 (0.0)#.......###.#b) +0 quarterstaff######### #.#Throw: 10 boomerangs#.#...~~~I   training dummy (missile, dormant)≈≈≈~~≈(≈~Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (dormant, 98% to hit)  PxiDYou throw a boomerang. The boomerang hits the training dummy.  You destroy the training dummy!PxiH(((((~(Pxi{....~≈PxiiPxi_Covered622.7 (1.3 _PxiPxiCRxi  #########.......#####<.............########### ~≈≈≈~.~≈≈≈~.RxiRRxi,30RxiRxiRxi6@#########.......#####<.............###########  ....~~~..~≈≈≈~.#.~≈(≈~.##.~≈≈≈~.##..~~~..#Rxi<Rxi;>&4RxiBRxiDRxi  #########.......#####<.............########### #.....##..~~~..#####.....##Rxi Rxi &5Rxi| Rxi Rxi ) #########.......#####<.............###########  ###.####..@..##..~~~..#~≈≈≈~###.###Rxi Rxi8 &6Rxi RxiW SxiI, #########.......#####<.............###########  ###.#####.....###..~@~..#~≈≈≈~Sxi,2(#.#Sxi5A  You enter the shallow water.SxiV6Sxiw6]8.3 (1.6Water Sxi<Sxi?? _Moving in this stuff is going to be slow.Sxid # #.##### #..<........# #.###.# # #.# ###.### ##.....## #..@~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.#  #..~~~..#  ##.....##  ###.### #.#SxiSxiP 9.9SxiVSxiTxi:Xi # #.##### #..<..# #.###.# # #.# ###.### ##.....## #.@~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.#  #..~~~..#  ##.....##  ###.###  #.#TxiaM200TxivgTxi?hTxiW # #.##### #..<.# #.###.# # #.# ###.### ##.....## #@.~~~..# #.~≈≈≈~.# #.~≈(≈~.#  #.~≈≈≈~.# TxiW/ #..~~~..#  ##.....## ###.###  #.#TxiTxiL&1TxiTxi3TxiE N #########.......#####<.............###.######### #.# ###.#####.....##..~~~..~≈≈≈~(≈.#2TxiG  .......#####<.............###.#Txi3H t######## #. ###.#####.....##..~~~..~≈≈≈~(≈.~~~..Txi N TxiN &3TxiU TxiU Uxi#( <.............###.######### #. ###.#####.....##Uxiƻ..~~~..~≈≈≈~(≈.~~~.#.....#UxiUxi&4UxiUxi7Uxip #..<.# #.###.# # #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.@≈≈≈~.# #..~~~..# ##.....## # .##  You enter the shallow water.6.5 (1.6Water  _Moving in this stuff is going to be slow.Uxi 3Uxi Uxi T _Why would you want to do that?WxiyWxiyWxiĂXxi E .....###########  ###.#####.....##..~~~..~≈≈≈~(≈~~~.#.....# ###.### Water .#Xxi 670 _Xxi& Xxi8 Xxi}  ########  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.##@....## ###.### Xxi a #.# #Xxi Xxi> &8Xxi Xxi8 [xiX/M.......########### #.#  ###.### #.....#.~~~.≈(~≈≈≈~#.@~~~..###.....#####.####.##[xi/[xi&9[xi=[xibM<..............########### #.#  ###.### #.....#.~~~.≈(≈≈≈~..~~~..##.....#####.###.#[xi%A  You enter the shallow water.[xie31.1 (1.6Water [xi[xiv? _Moving in this stuff is going to be slow.[xi[xia[xi[xi-#  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that?[xi F _Moving in this stuff is going to be slow. _Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that?\xiX .....###########  ###.#####.....##\xii..~~~..~≈≈≈~(≈~~~.#.....# ###.### Water .#\xi\xi)\xi620 _\xib\xi\xi' a ########  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.##@....## ###.###  #.# #\xi, <3\xir \xi6 ]xiw# #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.@...## ###.### #.# .#.###4]xi0>(M.......########### #.#  ###.### #.....#.~~~.≈(~≈≈≈~#..@~~..###.....#####.####.#]xiFmWhy would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that? _ You enter the shallow water.5.7 (1.6Water ]xiL]xitN  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that? _ You enter the shallow water. _Moving in this stuff is going to be slow.]xi 3]xi6 ]xi $ _Moving in this stuff is going to be slow. _Why would you want to do that? _ You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that?]xi]xi]xi"]xi$T _Why would you want to do that?^xig3^xi{tj _Why would you want to do that?^xi3^xi9^xiT _Why would you want to do that?^xi3^xi^xiT _Why would you want to do that?_xiNY_xiY_xiEte _Why would you want to do that?_xir3_xi_xi_xi7_xi_xi_xi_xi _xif_xi_xi_xicK_xiK_xiwR_xiT_xiP_xib_xiEc_xih_xij_xi_xi#_xi]_xi_xip3_xi_xi]_xi#P_xi w3_xiM}_xih_xi3_xi_xi_xig_xi_xi_xi_xi_xi~_xij'_xi)_xi-_xi_xi_xi_xiч ? ########  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.##.@...## ###.###  #.#  _xi2 _xiϓ =60 __xi _xi _xi# #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##..@..## ###.### #.# #.##.#.###7`xiT2  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.##.....## ###@###  #.# `xi:`xi;;&8`xi7A`xiNC _Remember, you can rest up with [5].bxi3bxibxinbxibxi,bxiabxi]bxiݙbxiWbxi,bxiԝbxi,bxibxiJ,bxiLbxi,bxibxi ,bxibxi,,bxiBbxibxi;bxibxi,bxibxiε,bxibxi(,bxi,bxiݻ,bxibxiѿbxibxibxibxibxi@bxi\,bxikbxi ,bxi8bxi4,bxibxi`,bxibxibxi$bxibxiTbxibxibxibxi bxibxi@bxibxibxi,bxibxibxibxi,bxi,bxiwbxi,bxibxibxi?bxibxid,bxibxi,bxibxi ,bxi bxi ,bxi bxiJ,bxi?bxiLbxibxi{bxi ,bxiUbxibxi`bxi(bxiW,bxibxi1 ,bxi!bxiV#,bxi$bxi&,bxi>'bxi),bxii*bxi,,bxiN-bxie/bxi/bxi0bxi2bxi3bxi$4bxi6,bxi7bxi9,bxi:bxia=,bxi=bxi@bxiI@bxiNAbxidC,bxidDbxiF,bxiGbxiI,bxi3KbxiLbxiLbxiMbxiP,bxiQbxiLS,bxiTbxi][bxi[bxi)]bxi-`,bxihabxic,bxiebxi h,bxihbxi*kbxiwkbxilbxiGo,bxi!pbxir,bxisbxidv,bxi wbxiy,bxiGzbxi|,bxi}bxi=bxibxibxitBbxi},bxibxi,bxi~bxi͍bxibxibxiʑ,bxibxibxibxibxi,bxi bxibxibxi'bxi,bxibxi ,bxiâbxil,bxiFbxiè,bxibxiҫ,bxibxi,bxibxi,bxiJbxi,bxi]bxiTbxibxibxi ,bxibxi ,bxiѿbxi,bxibximbxibxibxiIbxibxiYbxi,bxikbxi,bxibxibxibxibxiL,bxiVbxibxibxibxi),bxi#bxi,bxibxibxi bxi0bxi,bxiUbxibxibxibxiO _You start waiting.bxi3U437.7 (99.0)8.7 (10bxiC 0.0)bxibxi\ _Done waiting.cxi6+ g ##.....##..~~~..~≈≈≈~(#.~≈≈≈~.##..~~~..###.....## ###.###  #@# .cxi;2 cxi2 19.0)cxiD cxii..~~~..#.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.#..~~~..#.....# ###.###  #.# ..#.###40dxi ~≈≈≈~.~≈(≈~.~≈≈≈~.~~~.#.....# ###.###  #.# #.#..# ### dxidxi&1dxi _Remember that you can autoexplore using [o].gxiESgxiSgxi^TgxiVgxiWgxiO[Bgxi ],gxiQ]gxibZ #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.#  #.# ##.#####.###..@##3.7 (2#...#### gxicgxinfgxiLhhxi, hxiR- hxit- hxi/ hxi1 hxi6 hxi: e #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# ####.## #@..##5 #...#### ####hxi; hxi> hxi? ixiUixi(VixiVixiXixi[ixi_Z _Found a shortbow.ixi`ixid`ixi7aixig_ #..~~~..# ##.....## ###.### #. #.# ##.###### ####.##...)..###...###.@.####7 ##### ixigixiXkixiljxi[IjxidjxiiXjxijxi jxi)jxi #.~≈≈≈~.# #..~~~..# ##.....####.### #.# #.# ##.######### ####.###....).@###...##9jxii########...#########jxijxijxi&kxi kxiu  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.##..## ####.## #....@..###...## ##...#### #####50.7 (1kxi#!1.7 (2 _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.mxigmxiEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn) mxiFloor Items ([,] to select) Hand Weaponsa +0 shortbow[?] describe selected [!] equip|wield|wearmxiy[tab] equip|unequip oxi)oxi$oxi+4#.~≈≈≈~.#angryartificer the Covered#..~~~..#Human##.....##Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 451.7 (0.0)########...####b) +0 quarterstaff#####Throw: 10 boomerangs _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.oxi4>You unwield your +0 quarterstaff.oxi/52.7 (1e) +0 shortbow Fire: e) +0 shortbowoxi.9oxi6;( _e - a +0 shortbow (weapon)pxig  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #...@...###...## #...#### #####3pxi pxi# qxioM #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.##. ##.# #..# ####.##qxiM #..@....###...## #...#### #####qxiUqxiU4qxitZqxi[qxi;} #.~≈≈≈~. #..~~~.. ##..... ###.### #.##. #.# #.# ##.# #..# ####.## #.@.....###...## qxiL<g#...#### #####qxiBqxiMC&5qxiHqxiIqxiZ #.~≈≈≈~ #..~~~ ##..... ###.# #.# #. #.# #.## ##.# #..# ####.## #@......###...## #...#### #####6qxirxi rxi rxi) rxi rxi rxiI rxiE  #.~≈( #.~≈≈# #..~~#. ##... .##. #. #. #. #. #.### ##..######## ####.#8.7 (2.......###...##########...#########rxi# rxiJ sxiwq #.~≈≈ #.~ § #.~≈ #. #..~#.. .#### #. #  #### #sxipx..######## ####.###.......###...#########...#########sxi}J§≈sxi~+9.7 (1sxiAsxitxie #..§ #.~ §§ #.~ ≈§ # #. txi*#.. .### #.   ### #..######## ######.......###...########txiW0...########txisX.≈..txi:'60txitxitxi9M#.§§≈~..#. ##.#.### .##  ##.### ##..######## ####..##txiW9≈txim&1txi txiuxiO uxikP uxiP uxiS uxiU uxiZ ,uxiZ  uxir` #########...### ###....#### ###≈≈...≈≈≈ #.≈≈≈.~≈I #.w≈..≈ #uxi`  ≈.~  #..##.#.#  .#uxi` q###.###uxia E##..## uxiF ----8xiF 0xiK xi?M xi8><..... #.......#### ######## ...###  #....#### #...≈≈≈#≈≈.~≈(≈≈#w≈..≈≈≈##≈≈≈@~≈###≈#.###.# #.# #.####.#xi>.## ##.#####..######## ######.......###..xi H7§xiHB---9xiOxiPxim .....#<..... #.......#### ######## ...###  #....#### #≈...≈≈≈#§≈.~≈(≈≈#w≈@.≈≈≈#≈≈≈.~≈#####≈#.###.###.# #.####.# .####.#####..######## ###70xio xiCp xiN #..< ####  ...###  ##....####  #≈≈...≈≈≈##  #≈§≈.~≈(≈≈#  #≈w≈@.≈≈≈#  xi#≈≈≈.~≈###  ##≈#.###  ###.#  #.##  ##.# #.##  xiED##.###   xih-% #..< ####  ...###  ##....####  xi-#≈≈...≈≈≈##  #≈§≈.~≈(≈≈#  #≈w≈@.≈≈≈#  #≈≈≈.~≈###  ##≈#.###  xi.###.#  #.##  ##.#xiZ.h #.## ##xi.6  xi>5xi5xi;xi==Y _Worm is nearby!xi#.##..<.#.###### # ....### ###....#### ##.#≈≈...≈≈≈## #.#≈§≈.~≈(≈≈# #.~#≈w≈.@≈≈≈# #.~#≈≈≈.~≈### #.~##≈#.### #.###.# ##.#.## ###.# #.xis####.### ###..# #xiܾ9§xi-1 _xi2xixiZ! M #..< #####   ....###  ##....####  #≈≈...≈≈≈##  #≈§≈.~≈(≈≈#  #≈w≈.@≈≈≈#  #≈§≈.~≈###  ##≈#.###  ###.#  #.##  ##.# #.##    xi G #..< #####   ....###  ##....####  #≈≈...≈≈≈##  #≈§≈.~≈(≈≈#  #≈w≈.@≈≈≈#  #≈§≈.~≈###  ##≈#.###  ###.#  #.##  ##.# #.##    xi7 xiμ xij xi Y _Worm is nearby!xiL xiX Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpxi qG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesxi&. xi6 xib? #.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈§≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2xi@ {#≈w≈.@≈≈≈##.~ Noise: ---------  Time: 471.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy! _Worm is nearby! _Worm is nearby!xi[G xiH xi>N xi7P xi  #..< #####   ....###  ##....####  #≈≈...≈≈≈##  #≈§≈.~≈(≈≈#  xiA Y#≈w≈.@≈≈≈#  #≈§≈.~≈###  ##≈#.###  ###.#  #.##  ##.# #.##    xic G #..< #####   ....###  ##....####  #≈≈...≈≈≈##  #≈§≈.~≈(≈≈#  #≈w≈.@≈≈≈#  #≈§≈.~≈###  ##≈#.###  ###.#  #.##  ##.# #.##    xiEk 4xiq xi>t Y _Worm is nearby!xi xi xiw xi xiY4xi/_xi_xiB#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈§≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ---------  Time: 471.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbowi40m###.###.#.######.#w   worm#.####.######..######## #### _Worm is nearby! _Worm is nearby! _Worm is nearby!Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)xi  w≈..xi9≈*xi]≈*≈.xi!7≈.xi79≈*xicw*Aim: worm (78% to hit)xig w≈xi7≈.xi}M ;..xiC#. The floor.xi;&#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0xi1<Dex: 12#≈§≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w≈.@≈≈≈##.~ Noise: ---------  Time: 471.1 (0.0)xi<O#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## #### _Worm is nearby! _Worm is nearby! xiW=_Worm is nearby!Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight linexiY5.~xiE@~xiXW#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10xiPYInt: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈§≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w≈.@≈≈≈##.~ Noise: ---------  Time: 471.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbowxiYL##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#xiYw   worm#.####.######..######## #### xi Z&_Worm is nearby! _Worm is nearby! _Worm is nearby!Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight linexi+[xi bxi;c. _xiE#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈§≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ---------  Time: 471.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbowiF40m###.###.#.######.#w   worm#.####.######..######## ####Fire: e) +0 shortbow _Press: ? - help, Shift-Dir - straight lineFire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (78% to hit)xiI #.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈##xiI #.. SH: 0Dex: 12#≈§≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#))))@≈≈≈##.~ Noise: ---------  Time: 471.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.###xiJ g#.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####Fire: e) +0 shortbow _Press: ? - help, Shift-Dir - straight lineFire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (78% to hit)xi Y #§w≈.#§##§###.# ##.#.##  ##.# w   worm #.## ##.####xi @ ##..######## #### _Press: ? - help, Shift-Dir - straight lineFire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow barely misses worm.xi 5===2.5 (1.4 xi _xi xi xi #..< #####   ....###  ##....####  #≈≈...≈≈≈##  #≈§≈.~≈(≈≈# xi[ #§w≈.@≈≈≈#  #§§≈.~≈###  ##§#.###  ###.#  #.##  ##.# #.##    xihu d #..< #####   ....###  ##....####  #≈≈...≈≈≈##  #≈§≈.~≈(≈≈#  #§w≈.@≈≈≈#  #§§≈.~≈###  ##§#.###  ###.#  #.##  ##.# #.##    xiSx xi>z Y _Worm is nearby!xi~&#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0xiDex: 12#≈§≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w**@≈≈≈##.~ Noise: ===------  Time: 472.5 (0.0)#§§≈.~≈####.~ e) +0 shortbow##§#.####.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## #### _You shoot an arrow. The arrow barely misses worm. _Worm is nearby!Fire: e) +0 shortbowxi/#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, 78% to hit)xi4 s w≈.@xiv 7.@xi?9≈*xiCpw*Aim: worm (black smoke, 78% to hit)xi#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....####xi##. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈§≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w))@≈≈≈##.~ Noise: ===------  Time: 472.5 (0.0)#§§≈.~≈####.~ e) +0 shortbow##§#.####.. Fire: e) +0 shortbow###.###.#.######.#w   wormxid#.####.######..######## ####Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, 78% to hit)  xitYou shoot an arrow. The arrow hits worm.  Worm is moderately wounded.xitxig|§§≈≈.3.9 (1.4 _xi xi#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================#####xi######### Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#§§...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w**@≈≈≈##.~ Noise: ===------  Time: 473.9 (0.0)#§§≈.~≈####.~ e) +0 shortbow##§#.####.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####xi You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit)xi8g#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....###xi## AC: 2Str: 16##....######. EV: 10Int: 8#§§...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w))@≈≈≈##.~ Noise: ===------  Time: 473.9 (0.0)#§§≈.~≈####.~ e) +0 shortbow##§#.####.. Fire: e) +0 shortbowxi###.###.#.######.#w   worm#.####.######..######## ####Fire: e) +0 shortbowxiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.xib}≈≈#≈w≈.#≈##≈5.3 (1.4 _xixi #.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 475.3 (0.0)#≈§≈.~≈###xiF g#.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)xi#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w))@≈≈≈##.~ Noise: ===------  Time: 475.3 (0.0)xi2#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.xi3E≈.xi'546.7 (1.4 _xi?<xiMr#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2xiuN#≈w**@≈≈≈##.~ Noise: ===------  Time: 476.7 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####xiNkYou shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclexiNShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)xip+xir#.......## angryartificer the Covered#..<...... Humanxir#.......## Health: 24/24 ========================#####xi?s^######### Magic: 4/4xisS========================....###xitS## AC: 2xitIStr: 16##....####xitT##. EV: 10xi0u-Int: 8xiyuN#≈≈...≈≈≈##xiuT#.. SH: 0xiv.Dex: 12xiwn#≈≈≈.~≈(≈≈#xihw#.~ XL:  2 Next: 95% Place: Dungeon:2xiwq#≈w))@≈≈≈#xiy#.~ Noise: ===------  Time: 476.7 (0.0)xizi#≈§≈.~≈###xiz`#.~ e) +0 shortbowxi{8##≈#.###xi|f#.. Fire: e) +0 shortbowxi|Y###.#xi| ##.xi/} #.##xiy} ##xi} ##.#xi݉w   worm#.####.######..######## ####Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is heavily wounded.xi 4§§§§xi K≈.≈xiJ 48.1 (1.4 _xiLxixi2#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##§...######. EV: 10Int: 8xi#§§...≈≈≈###.. SH: 0Dex: 12#§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 478.1 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#xiw   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)xi#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16xix##§...######. EV: 10Int: 8#§§...≈≈≈###.. SH: 0Dex: 12#§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2xi#≈w))@≈≈≈##.~ Noise: ===------  Time: 478.1 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.####xi^##.#w   worm#.####.######..######## ####Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclexiShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm!  Worm is severely wounded.xi;BO≈≈.xiC49.5 (1.4 _xiTIxiJxi3ZxiZxi`xicaxi xixixixiW l#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##§...######. EV: 10xiX Int: 8#≈§...≈≈≈###.. SH: 0Dex: 12#§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 479.5 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.##xi0Y R####.#w   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm! _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclexiY Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)xi l#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##§...######. EV: 10xi 4Int: 8#≈§...≈≈≈###.. SH: 0Dex: 12#§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#))))@≈≈≈##.~ Noise: ===------  Time: 479.5 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#xi ew   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm! _Worm is severely wounded.Fire: e) +0 shortbowxi> KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)xi} M.≈≈≈w≈. _Worm is severely wounded.Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  xim 1You shoot an arrow. The arrow barely misses worm.xi ,80.9 (1.4 xi _xi xiڕ xipt #.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 480.9 (0.0)#≈≈≈.~≈###xiu #.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####Aim: worm (severely wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)xi r#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2xi #≈w))@≈≈≈##.~ Noise: ===------  Time: 480.9 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is almost dead.xiВ X≈. xi Q2.3 (1.4 _xiK#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....####xio##. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2xifw#≈w**@≈≈≈##.~ Noise: ===------  Time: 482.3 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#w   wormxi#.####.######..######## ####You shoot an arrow. The arrow hits worm. xi]_Worm is almost dead.Fire: e) +0 shortbowxiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexioAim: worm (severely wounded, 78% to hit)xiW#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10xiY HInt: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w))@≈≈≈##.~ Noise: ===------  Time: 482.3 (0.0)xi #≈≈≈.~≈####.~ e) +0 shortbow##≈#.###xi+ #.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####Fire: e) +0 shortbowxi^ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexi Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is almost dead.xi{≈. 3.7 (1.4 _xi@xi!xi%xixiЭxixiwxixixi'xiv #.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 483.7 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbowxiw ###.###.#.######.#w   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowxix RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)xia8T#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12xi8#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w))@≈≈≈##.~ Noise: ===------  Time: 483.7 (0.0)#≈≈≈.~≈####.~ e) +0 shortbowxiC9"##≈#.####.. Fire: e) +0 shortbow###.###.#.##xim9####.#w   wormxi9-#.####.####xi9]##..######## ####Fire: e) +0 shortbowxi9RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  xi :You shoot an arrow. The arrow hits worm but does no damage.  Worm is severely wounded.xiuE≈.xi+5.1 (1.4 xiS _xixixiεg#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....###xip&## AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 485.1 (0.0)xi#≈≈≈.~≈####.~ e) +0 shortbow##≈#.###xi¶#.. Fire: e) +0 shortbow###.###.xiO #.######.#w   worm#.####.######..######## ####xiYou shoot an arrow. The arrow hits worm but does no damage. _Worm is severely wounded.Fire: e) +0 shortbowxiPress: ? - help, Q - select action, ( or ) - cyclexiзShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)xi #.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈##xi #.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w))@≈≈≈##.~ Noise: ===------  Time: 485.1 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexi Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is almost dead.xiw+ §§#≈w§.#§§#xi, 46.5 (1.4 _xi< xi= xi|_ #.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================#####xi_ %######### Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈§...≈≈≈##xi` #.. SH: 0Dex: 12#§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2xiM` e#≈w**@≈≈≈##.~ Noise: ===------  Time: 486.5 (0.0)#§§≈.~≈###xir` #.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbowxi` 5###.###.#.######.#w   worm#.####.####xi` ##..######## ####You shoot an arrow. The arrow hits worm. _Worm is almost dead.xi/a Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclexiTa Shift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)xiG#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2xiݽAStr: 16##....######. EV: 10Int: 8#≈§...≈≈≈###.. SH: 0Dex: 12#§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w))@≈≈≈##.~ Noise: ===------  Time: 486.5 (0.0)#§§≈.~≈###xi l#.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.xiQ#.######.#w   worm#.##xit##.######..######## ####Fire: e) +0 shortbowxi¾ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)  ximYou shoot an arrow. The arrow hits worm.  Worm is almost dead.xiHp##§#§§§.§xiK47.9 (1.4 _xiOxiPxih] #.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================#####xi_^ ######### Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#§§...≈≈≈###.. SH: 0Dex: 12#§§≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 487.9 (0.0)#§§≈.~≈####.~ e) +0 shortbow##§#.###xi^ t#.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowxi_ ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)xib(#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#§§...≈≈≈##xi=)#.. SH: 0Dex: 12#§§≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈)))@≈≈≈##.~ Noise: ===------  Time: 487.9 (0.0)#§§≈.~≈####.~ e) +0 shortbow##§#.####.. Fire: e) +0 shortbow###.###.#.######.#xiq)w   worm#.####.######..######## ####xi)You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowxi)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexi*pAim: worm (black smoke, almost dead, 78% to hit)xiIZ##..§≈§§§w≈.#≈##≈ _Worm is almost dead.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  xiAim: worm (black smoke, almost dead, 78% to hit)  You shoot an arrow. The arrow barely misses worm.xiŲ+9.3 (1.4 xi _xixi:xij#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##§...######. EV: 10Int: 8#§≈§..≈≈≈##xi##.. SH: 0Dex: 12#§§§.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w**@≈≈≈##.~ Noise: ===------  Time: 489.3 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.##xi^####.#w   worm#.####.####xi##..######## ####Aim: worm (black smoke, almost dead, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  xiFire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexi|Aim: worm (black smoke, severely wounded, 78% to hit)xi-#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##§...######. EV: 10Int: 8xiM#§≈§..≈≈≈###.. SH: 0Dex: 12#§§§.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#))))@≈≈≈##.~ Noise: ===------  Time: 489.3 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbowxi: ###.###.#.######.#w   worm#.####.######..######## ####Aim: worm (black smoke, almost dead, 78% to hit) xib ^_You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowxi XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, severely wounded, 78% to hit)xi:##...§..##§w≈.§≈§ _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (black smoke, severely wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.xi590.7 (1.4 _xioxi]xiR#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================...§##### AC: 2Str: 16##....######. EV: 10Int: 8#§≈...≈≈≈###.. SH: 0Dex: 12#§§§.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2xi(#§w**@≈≈≈##.~ Noise: ===------  Time: 490.7 (0.0)#§≈§.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####xi^Aim: worm (black smoke, severely wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowxiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexioAim: worm (severely wounded, 78% to hit)xi #.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================...§##### AC: 2Str: 16##....######. EV: 10Int: 8#§≈...≈≈≈###.. SH: 0Dex: 12#§§§.~≈(≈≈#xi͡ #.~ XL:  2 Next: 95% Place: Dungeon:2#§w))@≈≈≈##.~ Noise: ===------  Time: 490.7 (0.0)#§≈§.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#w   worm#.####.######..######## ####Fire: e) +0 shortbowxi2 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.xi[+.#§§§§#§w§§≈§≈xiw,42.1 (1.4 _xi1xiY3xiVxixixi(0.0xi;xi{xi[ _Sorry, I don't know how to get there.xi]#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8xi2#§≈...≈≈≈###.. SH: 0Dex: 12#§§§§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w§§@≈≈≈##.~ Noise: ===------  Time: 492.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.xicS#.######.##.##xi##.####xi ##..######## #### xiYou shoot an arrow. The arrow hits worm. _Worm is severely wounded. _Sorry, I don't know how to get there.  xi.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexiUxi'F #.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....####xiFW##. EV: 10Int: 8#§≈...≈≈≈###.. SH: 0Dex: 12#§§§§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w§§@≈≈≈##.~ Noise: ===------  Time: 492.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.###xi8G#.. Fire: e) +0 shortbow###.###.#.######.##.####.#### ##..######## ####  xinGh_Sorry, I don't know how to get there.  Fire: e) +0 shortbowxiG.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  Okay, then.xiGxiHxiMxiO. _xiR/#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#§≈...≈≈≈###.. SH: 0ximSDex: 12#§§§§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w§§@≈≈≈##.~ Noise: ===------  Time: 492.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbowxi1T###.###.#.######.##.####.#### ##..######## #### Shift-Dir - straight lineYou can't see that place. _Okay, then.Fire: e) +0 shortbowxiTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexi#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8xi#§≈...≈≈≈###.. SH: 0Dex: 12#§§§§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w§§@≈≈≈##.~ Noise: ===------  Time: 492.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#xiЗ#.####.#### ##..######## ####  xiM|_Okay, then.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  Okay, then.xixixi. _xi* #.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16xi P##....######. EV: 10Int: 8#§≈...≈≈≈###.. SH: 0Dex: 12#§§§§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w§§@≈≈≈##.~ Noise: ===------  Time: 492.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbowxi D##≈#.####.. Fire: e) +0 shortbow###.###.#.######.#xiI \#.####.#### xi ##..######## #### Shift-Dir - straight lineYou can't see that place. xi B_Okay, then.Fire: e) +0 shortbowxi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexiw§§@ _Okay, then.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [the floor.]xiQ #.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#§≈...≈≈≈###.. SH: 0Dex: 12#§§§§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w§§@≈≈≈##.~ Noise: ===------  Time: 492.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###i3 4m.###.#.######.##.####.#### ##..######## #### Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [the floor.]  You can't see that place.  Okay, then.xi xixiH. _xib#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#§≈...≈≈≈###.. SH: 0Dex: 12#§§§§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w§§@≈≈≈##.~ Noise: ===------  Time: 492.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###xid[0;10;1m.###.#.######.##.####.#### ##..######## #### [the floor.]  You can't see that place. _Okay, then.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexiKw§§@ _Okay, then.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [the floor.]xig#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#§≈...≈≈≈###.. SH: 0Dex: 12#§§§§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w§§@≈≈≈##.~ Noise: ===------  Time: 492.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###ih4m.###.#.######.##.####.#### ##..######## #### Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [the floor.]  You can't see that place.  Okay, then.xilxiun. _xiU]#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#§≈...≈≈≈###.. SH: 0Dex: 12xi3#§§§§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w§§@≈≈≈##.~ Noise: ===------  Time: 492.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.##.####.#### ##..######## ####xi [the floor.]  You can't see that place. _Okay, then.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexig w§§@ _Okay, then.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [the floor.]xiM§wsome lavaxi_E L§wthe floorxi` w§*xi<7§§xi&:,§@xiD 7@≈xi=@≈xiX"§@xiZXxi8§*xibrw§§You can't see that place.  [the floor.]xiB ` w§*xi7§§xif,§@xi]E§*@xi7§§xi,§@xi7@≈xi H≈*#xiT;##xidx≈# You can't see that place.xij9?  xi\ #[a rock wall.]xiW#.the floor.]xi#0 Q#.a rock wall.]xiW Z.#the floor.]xiq ****#.xi A.#xiT *~...xi&@ A..xim B§.xi1 B§§xiZ 6§~xi @.*xih:.~xi0~@xi8§@xi"s<§.xiѕ9≈*xiB#=≈#xig#.......## angryartificer the Covered#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#§≈...≈≈≈###.. SH: 0Dex: 12#§§§§~≈(≈≈#xi=H#.~ XL:  2 Next: 95% Place: Dungeon:2#§w§§@≈≈≈##.~ Noise: ===------  Time: 492.1 (0.0)#≈§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow###.###.#.######.##.####.#### ##..######## ####xi(  _Okay, then.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclexiAShift-Dir - straight lineOkay, then.xixixi. _xiB  #. #..< #. ##### # ....###  ##....#### ## #§≈...≈≈≈## # #§§§§~≈(≈≈# #. #§w§@.≈≈≈# #. #≈§≈.~≈### #. ##≈#.### # ###.# ## #.##  ##.#w   worm #.## ##.### ##..# xiuQ #.##§#≈≈§§§§xiS <---3.1 (1 _xiCY xi<[ xi #.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##§...###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#§≈§§§≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w*@§≈≈≈##. Noise: ---------  Time: 493.1 (0.0)#≈§≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###i &4m.####.#####.#w   worm#.####.#####..######## ###Shift-Dir - straight line _Okay, then.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)yiX#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##§...###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#§≈§§§≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#)))@§≈≈≈##. Noise: ---------  Time: 493.1 (0.0)#≈§≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.yi ####.#####.#w   worm#.####.#####..######## ###Shift-Dir - straight line _Okay, then.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)yiF##.#.§§#≈≈§.~§w≈@.≈§ _Okay, then.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.yi>===4.5 (1.4 _yiyiyi&R#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8#§§...≈≈≈###. SH: 0Dex: 12#≈≈§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w*@.≈≈≈##. Noise: ===------  Time: 494.5 (0.0)#≈≈§.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbowyi###.####.#####.#w   worm#.####.#####..######## ###Aim: worm (severely wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, severely wounded, 78% to hit)yifs#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8#§§...≈≈≈###. SH: 0Dex: 12yi6#≈≈§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w)@.≈≈≈##. Noise: ===------  Time: 494.5 (0.0)#≈≈§.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.###yic?##..######## ###Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyiįAim: worm (black smoke, severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.yi7##§≈#≈w§§§≈##≈#§yiB845.9 (1.4 _yiI>yi?yi#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8#§§...≈≈≈###. SH: 0Dex: 12#≈§≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 495.9 (0.0)#§§≈.~≈####. e) +0 shortbow##≈#§####. [40yiѢmFire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)yiH #.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8yiKI 3#§§...≈≈≈###. SH: 0Dex: 12#≈§≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w)@.≈≈≈##. Noise: ===------  Time: 495.9 (0.0)yiI #§§≈.~≈####. e) +0 shortbow##≈#§####. Fire: e) +0 shortbow###.####.#####.#yi(J w   worm#.####.#####..######## ###yiQJ %Fire: e) +0 shortbowyixJ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyiJ Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  yiJ >Worm is almost dead.yi ##§§≈≈#§w≈≈##≈#. yi 47.3 (1.4 _yiV yil yiDi (#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##§§..####yii ## EV: 10Int: 8#§≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w*@.≈≈≈##. Noise: ===------  Time: 497.3 (0.0)#§≈≈.~≈###yiuj #. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyij |Aim: worm (black smoke, severely wounded, 78% to hit)yi4X#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##§§..###### EV: 10Int: 8#§≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#)))@.≈≈≈##. Noise: ===------  Time: 497.3 (0.0)#§≈≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow[0;yi\t10m###.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, severely wounded, 78% to hit)yi..#§§#≈w≈≈ _Worm is almost dead.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linyi=e  Aim: worm (black smoke, severely wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.yi +8.7 (1.4 yiS _yiyiyi~e#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10yik Int: 8#§≈...≈≈≈###. SH: 0Dex: 12#§§≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 498.7 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.###yi &#.#####.#w   worm#.####.#####..######## ###yiH Aim: worm (black smoke, severely wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  yis %Fire: e) +0 shortbowyi RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)yim #.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8#§≈...≈≈≈###. SH: 0Dex: 12#§§≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w)@.≈≈≈#yiY p#. Noise: ===------  Time: 498.7 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is almost dead.yiA j#≈≈≈≈ yiB -500.1 (1.4 yiB _yiH yixI yi#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈##yirm#. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 500.1 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.###yij#.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. yi]_Worm is almost dead.Fire: e) +0 shortbowyi'RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)yi"'#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2yi'ZStr: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#)))@.≈≈≈##. Noise: ===------  Time: 500.1 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.#yi(###.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleyi(Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)yiov≈w≈ _Worm is almost dead.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.yiq41.5 (1.4 _yiwyixyio#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2yi!Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈#yi #. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 501.5 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###Aim: worm (severely wounded, 78% to hit) yiF !_You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleyi~ Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)yia#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12yi#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w)@.≈≈≈##. Noise: ===------  Time: 501.5 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.#w   wormyi@l#.####.#####..######## ###Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.yi_≈2.9 (1.4 _yi=#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 502.9 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow[33yikm###.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)yiv #.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#)))@.≈≈≈##. Noise: ===------  Time: 502.9 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###[3yiW N4m.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)yiK@ ≈w≈§ _Worm is severely wounded.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.4.3 (1.4 _yi[ #.......# angryartificer the Coveredyi #..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8yi6 #≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2yix #≈w*@.≈≈≈##. Noise: ===------  Time: 504.3 (0.0)#≈§≈.~≈###yi U#. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.###yi #.#####.#w   wormyi #.####.#####..######## ###yiG Aim: worm (severely wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowyi RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)yiA#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w)@.≈≈≈#yi#. Noise: ===------  Time: 504.3 (0.0)#≈§≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.yi+≈5.7 (1.4 _yiJ#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 505.7 (0.0)yi=#≈§≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)yi~a#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12yi#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈.≈@.≈≈≈##. Noise: ===------  Time: 505.7 (0.0)#≈§≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  yivdYou shoot an arrow. The arrow hits worm!  You kill worm!yiS)yi y§§≈§##§yi yi#.......# angryartificer the Covered#..<..... Human#.......# Health: 24/24 ========================############## Magic: 4/4========================....#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈§.~≈(≈≈##. XL:  2 Next: 112% Place: Dungeon:2#≈§≈@.≈≈≈##. Noise: ===------  Time: 507.1 (1.4)#§§≈.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shoryitbow###.####.#####.##.####.#####..######## ### Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm! _You kill worm!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm! _You kill worm!  You have reached level 3!yi/  --more--yi)  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? yi"L9/295/543 6% yi'yi)R _You feel agile. x2yio{M#######.....#<..... #.......##### ########....###  #....#### #...≈≈≈#≈§@~≈(≈≈#≈§≈..≈≈≈###§§≈.~≈#####§#.####.#.###yivb§#≈§#≈§§##yiv=---80 _yizyi{yi2dM#######.....#<..... #.......###### ########.....###  #....#### ##§≈.@.≈≈≈###≈§§.~≈(≈≈#§§§..≈≈≈###§§≈.~≈####.##.yi{p##§#§§§#≈#yi6B---9yi֍yiXyi M#######.....#<..... #........###### #########......###  #§.@.#### #§§§..≈≈≈##~≈(≈≈#§§§..≈≈≈###.##.yie §.§.≈≈≈§##10yi yiU yio+  #. #..< #..#######  #...§..###  ##.@..####  #§§§..≈≈≈## # #§§§.~≈(≈≈# # #§.≈..≈≈≈## # #≈≈§.~≈### # ##§#.### # ###.#  #.##  ##.#yiVy.≈≈##.1yir~yiyiM#######.< #.........####### #########.....@###  #####.§..#### .≈≈≈###≈§§.~≈(≈≈##.#yi%$i§.#§#§#yi$&2yiM*yi*yi  # #..< ##..#  #....@.### #####§...####  #§§§..≈≈≈##  #§§§.~≈(≈≈# #§.≈..≈≈≈# #≈≈§.~≈### ##§#.### ###.#  #.##yiy.≈≈#..#3yi yiܝyi7   # #..< # #..#  #...@..### #####§...#### #§§...≈≈≈##  #§§≈.~≈(≈≈# #§.≈..≈≈≈## #≈≈§.~≈### ##§#.### ###.#  #.##yi .§§≈..#yi7 &4yi2 yi_ yi +   # #..<#. # #..#  #..@...### #####.§..#### #§§§..≈≈≈## #§§≈.~≈(≈≈# #§.≈..≈≈≈## #≈≈§.~≈## ##§#.###yi u ###.#  #.## yi d.. 5yi yiG  _Remember, you can rest up with [5].yiIyiByi,yiyiyiOyi yi yiq yiCyiyiDyiyiByi,yiXyi!,yiw-yiH1ByiJ4yi7,yia;yij<,yi?,yis@yiB,yiEyiG,yiHyiJ,yiKyi~N,yiFOyimQ,yi`RyiT,yivUyia,yicyi{eyig,yihyiTk,yilyiBn,yidoyiryit,yiv,yivyiw,yi_xyiy,yizyiV},yiyíyit,yi,yiyi,yiyiz,yiyiyiyiΑyiS,yiAyi2yityiVyiΞByi,yi<yi~yiyiyi4yiyiyi<yiyiyiyi yiyi,yiayicyiyiyiyifyiyi_Byi,yi}hyi,yisyi'yi,yi/ Xyinyiyi,yiyiXyiEyiyiByiyiwyi!,yi"yi%,yi"&yi*Byi,,yi,yir/,yi"1yi3yi4yi4yi7,yi8yiM<,yiK=yiGyiGyiKByi\N,yijOyiR,yiRyiMU,yiVyiX,yiYyi[yi'\yi\yi_,yi`yic,yicyi"f,yikyinyioyigpyiSr,yiCsyityiMuyiVvyixyixyiyyizyizyi{yi~,yiByi؁,yiyi,yi7yi,yiψyi,yiŋyiԒO _You start waiting.yi1614.1 (99.0)yi>05.1 (100.0)yiޞyi _Done waiting. yi . #.. #..< #.# # #..#  #.@....### #####....#### #§§...≈≈≈## #§§≈.~≈(≈≈# #§.≈..≈≈≈## #≈≈§.~≈### ##§#.###  ###.#  #.## yiI yi16.0) yi+ yi yiV@.#. .. # .. #.. #.## # #..#  #@.....### #####....#### yi #§§...≈≈≈##  #§§≈.~≈(≈≈#  #§.≈..≈≈≈##  #≈≈§.~≈###  ##§#.###  ###.#  #.## yiA yi&7 yi yi yiM yi* yi yi!yi !yi !yi !yi!yi]!yiB!yi"yic3"yiFd"yi5f"yijh"yim"yin "yit..§§ ♣... ... ♣.... ###.. ♣♣....§  #.... ......§ ##...#......§ #.......... ...#  ### ..####### ###......### ####....#### #§§...≈≈≈## #§§≈.~≈(≈≈# #§.≈..≈≈≈## #≈≈§.~≈####§#.###"yiz+9.1 (2"yi8."yiF,20.1 (3"yiJ§§"yi _Find the exit! Remember that you can autoexplore using [o].%yi%yi%yi%yi%yi7!B%yi"%yi$%yi'%yi(%yim*%yi -%yi}-%yi-%yi3%yi-5EYou encounter a rat.%yi= #.r..#..  .§§§...  ###.§§.. ..# ...§§. ♣... ....♣ ♣.... ###...♣♣....§......§##.@.#......§#............###.....### ###.#####..##########......### r   rat (asleep)#####....#### #§§...≈%yi>w≈≈# #§§≈.~≈(≈≈&yiA§3&yi 24.1 (4 _&yiSH§§§§&yi(yi Z #.....r #.r..#.. .§§§.... ###.§§......#..§§§.. ♣... ....♣ ♣.... ###...♣♣....§ #.@.........§ ##...#§ #............(yi ###.....######.###..####### r 2 rats (asleep)###......########....## #§§...≈(yi .rYou encounter a rat..r.(yi> (yi Nrr(yi@ 4==5.1 (1(yiF §§§§ _The rat squeaks loudly.+yi #......#....#r. .r§§.... ###.§§......#..§§§.. ♣... ....♣ ♣.... ###...♣♣....§ #...........§ ##.@.#......§ #...... ###.....###  ###.### ##..########......### #####....#### #§§...≈≈≈#§§≈.~≈(.r.§r--6§,yipI#....#.. .§§§.r.. ###r§§......#..§§§.. ♣... ....♣ ♣.... ###...♣♣....§ #...........§ ##...#§ #...@........ ,yi###.....####  ###.###  ##..########......### #####....#### #§§...≈≈≈#§§≈.~≈(#§.≈..≈≈≈##,yi%;.r.,yi˸9.r,yi,yiA--7,yiW§§§§§,yi]-yie##....#.. .§§§.... #####.§§r.....# ..§r§.. ♣... ....♣ ♣.... ###...♣♣..... #...........§ ##...#......§ #. ###.....####.### #########....####    rat -yif3-yihF§r-yisn-yi,o&8-yiSt9§-yiu0yif#....#..angryartificer the Covered.§§§.... ##Human###.§§r.....#Health: 29/29 ========================..§§§.. ♣...Magic: 5/5========================.r..♣ ♣....AC: 2Str: 16###*..♣♣.....EV: 10Int: 8#...*.......§SH: 0Dex: 14##..*#......§XL:  3 Next:  6% Place: Dungeon:2#....@.......Noise: ---------  Time: 628.1 (0.0)###.....#####e) +0 shortbow###.###Fire: e) +0 shortbow##..##########......########....####r   rat#§§...≈≈≈###§§≈.~≈(≈≈##§.≈..≈≈≈## _You encounter a r0yiat.You encounter a rat. _The rat squeaks loudly.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)1yiN T .r1yiIc.rAim: a rat (59% to hit)1yi{#....#..angryartificer the Covered.§§§.... ##Human###.§§r.....#Health: 29/29 ========================..§§§.. ♣...Magic: 5/5========================.†..♣ ♣....AC: 2Str: 16###...♣♣.....EV: 10Int: 8#...........§SH: 0Dex: 14##...#......§XL:  3 Next:  6% Place: Dungeon:2#....@.......1yiNoise: ---------  Time: 628.1 (0.0)###.....#####e) +0 shortbow###.###Fire: e) +0 shortbow##..##########......########....####r   rat#§§...≈≈≈###§§≈.~≈(≈≈##§.≈..≈≈≈##You encounter a rat. _The rat squeaks loudly.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat.1yi=K)))1yiO-r1yiQO...r   rat8===9.5 (1.4§ _The rat squeaks loudly.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!3yi}J#....#..angryartificer the Covered.§§§.... ##Human###.§§r.....#Health: 29/29 ========================..§§§.. ♣...Magic: 5/5========================.†..♣ ♣....AC: 2Str: 16###.r.♣♣.....3yi0?EV: 10Int: 8#...*.......§SH: 0Dex: 14##..*#......§XL:  3 Next:  8% Place: Dungeon:2#....@.......Noise: ===------  Time: 629.5 (0.0)###.....#####e) +0 shortbow###.###Fire: e) +0 shortbow3yi##..##########......########....####r   rat#§§...≈≈≈###§§≈.~≈(≈≈##§.≈..≈≈≈##Aim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line3yi<4Aim: a rat (59% to hit)3yio #....#..angryartificer the Covered.§§§.... ##Human###.§§r.....#Health: 29/29 ========================..§§§.. ♣...Magic: 5/5========================.†..♣ ♣....AC: 2Str: 16###.†.♣♣.....EV: 10Int: 8#...........§SH: 0Dex: 14##...#......§XL:  3 Next:  8% Place: Dungeon:2#....@.......Noise: ===------  Time: 629.5 (0.0)###.....#####e) +0 shortbow###.###Fire: e) +0 shortbow##..##########......########....####r   rat#§§...≈≈≈###§§≈.~≈(≈≈##§.≈..≈≈≈##You shoot an arrow. The arrow hits the rat. _You kill the rat!i!q 40mFire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat.))3yi K§..3yiz 71030.9 (1.43yi7 S§§§3yiS < _You kill the rat!  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!6yi6~#....#.. .§§§.... ## ###.§§r.....#...§§... ♣..†..♣ ♣.###.†.♣♣....§#...........§##...#......§§##.#####.....#####.### ###..#6yi7w ### 6yi?B§§.6yiU@6---106yizEN§§§6yiH6yi 'M #....##....#..  .§§§.... ## ###§§.r.....##..§§... ♣ #.†..♣ ♣.....##.†.♣♣6yiG .....§ ##...#§§............###.....#########.####6yi 3§6yi> B---26yi P§§§§6yin 6yi M ##....##....#..  .§§§.... ## ##§§.r.....##..§§§.. ♣ #.†..♣ ♣.....##.†.♣♣#.....§ #...#§§6yi ............###.....########6yir 0r6yi r   rat (wandering)6yi$ &36yix C§§6yi T _You encounter a rat.7yi  ##...... ##....#.. .§§§.... ## ###§§......r#. #..§§§.. ♣.... #.†..♣ ♣..... ###.†.♣♣....§§ #.§§ ##...#......§§  #......# 7yi  ###.....# ###.### ##..#  ###......###  #####....####  #§§...≈≈≈##7yiH0r7yi§......r   rat (wandering)7yi47yiZ§§§§7yi!8yi&;##...... ##....#.. .§§§.... ## ###§§§......#. #..§§§.. ♣..r. #.†..♣ ♣..... ###.†.♣♣....§§ #.§§ ##...#......§§ 8yiڝ##......# ####.....# ####.### ###..# # 8yiYC.r8yiM8yi=&58yiy§§§§§§§§8yio8yi4##...... ##....#.. .§§§.... ## .###§§§......#.#..§§§.. ♣.#.†..♣ ♣....r.###.†.♣♣....§§.#.§§§##...#......§§##.....##.###.....###### #.###.### #.##..# # .r.6§§§§§:yiangryartificer the Covered##......Human##....#..Health: 29/29 ========================.§§§.... ## .Magic: 5/5========================###§§§......#..AC: 2Str: 16#..§§§.. ♣.....EV: 10Int: 8#.†..♣ ♣......SH: 0Dex: 14###.†.♣♣...***rXL:  3 Next: 10% Place: Dungeon:2#......@***.§§.Noise: ---------  Time: 636.9 (0.0)##...#......§§§## e) +0 shortbow#............###. Fire: e) +0 shortbow###.....#######.###.####.##..######### r   rat (wandering)###......########.:yi...#####§§...≈≈≈##You shoot an arrow. The arrow hits the rat. _You kill the rat! _You encounter a rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 59% to hit):yiM Qangryartificer the Covered##......Human##....#..Health: 29/29 ========================.§§§.... ## .Magic: 5/5========================###§§§......#..AC: 2:yi; Str: 16#..§§§.. ♣.....EV: 10Int: 8#.†..♣ ♣......SH: 0Dex: 14###.†.♣♣...))))XL:  3 Next: 10% Place: Dungeon:2#......@))).§§.Noise: ---------  Time: 636.9 (0.0)##...#......§§§## e) +0 shortbow#............###. Fire: e) +0 shortbow###.....######:yi #.###.####.##..######### r   rat (wandering)###......########....#####§§...≈≈≈##You shoot an arrow. The arrow hits the rat. _You kill the rat! _You encounter a rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 59% to hit):yi 1§:yi k.§§...:yi| 7===8.3 (1.4:yi$ C§§§:yi&! _You kill the rat! _You encounter a rat.Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line :yi!  Aim: a rat (wandering, hasn't noticed you, 59% to hit) _You shoot an arrow. The arrow barely misses the rat.yi ##...... .##....#.. . ..§§§.....## .###§§§......#.#..§§§.. ♣.#.†..♣♣♣......r###.†.♣♣....§§§.#.§§.##...#......§§§.##....##.###.....###### #.###.### #.##..# #r   rat (wandering) .yiU (yiA 6---90yi :§yib 0 _The rat leaves your sight.yige##........ ..##....#.... #..§§§.....##..###§§§......#.#..§§§..♣♣......r#.†..♣♣♣.###.†.♣♣....§§§.#.yiUfp§§.##...#......§§§.# ##...##.###.....###### #..<###.### #.##..# #r   rat (wandering) yii?r.yir8§yisC---40yicyS§§§§yi{yi. ^##........ ..###....#.... #..§§§.....##.###§§§......#..r.#..§§§..♣♣.yi/ #.†..♣♣♣.###.†.♣♣....§§§..##.§§§.##...#......§§§.## ##.#### #.###.....###### #..<.###.### #.##..# # yi/ yi4 1r.yiw< JryiA= 0===1yiC B§§§yiEF - _The rat squeaks loudly.yicangryartificer the Covered##........ ..#Human##....#.... #...Health: 29/29 ========================.§§§.....##.....Magic: 5/5========================###§§§......#.r...AC: 2Str: 16#..§§§..♣♣...*....EV: 10Int: 8#.†..♣♣♣...*.....SH: 0Dex: 14###.†.♣♣...*§§§..#XL:  3 Next: 10% Place: Dungeon:2#.........@.§§§...Noise: ===------  Time: 641.3 (0.0)##...#......§§§.## ##### e) +0 shortbow#............#### #.... Fire: e) +0 shortbow###.....#######..<.###.####....id1H##..############ r   rat###......########....#####§§...≈≈≈## _You shoot an arrow. The arrow barely misses the rat. _The rat leaves your sight. _The rat squeaks loudly.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)yiL->angryartificer the Covered##........ ..#Human##....#.... #.).yi. Health: 29/29 ========================.§§§.....##..)..Magic: 5/5========================###§§§......#.)...AC: 2Str: 16#..§§§..♣♣...)....EV: 10Int: 8#.†..♣♣♣...).....SH: 0Dex: 14yi.###.†.♣♣...)§§§..#XL:  3 Next: 10% Place: Dungeon:2#.........@.§§§...Noise: ===------  Time: 641.3 (0.0)##...#......§§§.## ##### e) +0 shortbowyi/#............#### #.... Fire: e) +0 shortbow###.....#######..<.###.####....##..############ r   rat###......########....#####§§...≈≈≈## _You shoot an arrow. The arrow barely misses the rat. yi>/_The rat leaves your sight. _The rat squeaks loudly.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineyi/-Aim: a rat (59% to hit)yiu.r..r.yiԳkr _The rat leaves your sight. _The rat squeaks loudly.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line  Aim: a rat (59% to hit)  yis[You shoot an arrow. The arrow barely misses the rat.yi ...r 2 rats (1 wandering)yiyi&2.7 (1.4yi":§yizT _You encounter a rat.yie angryartificer the Covered##........ ..#Human##....#.... #...Health: 29/29 ========================.§§§.....##.....Magic: 5/5========================###§§§......#.....AC: 2Str: 16#..§§§..♣♣.......rEV: 10Int: 8#.†..♣♣♣...r.....SH: 0Dex: 14###.†.♣♣...*§§§..#XL:  3 Next: 10% Place: Dungeon:2#.........@.§§§...Noise: ===------  Time: 642.7 (0.0)##...#......§§§.## ##### e) +0 shortbow#............#### #.... Fire: e) +0 shortbow###.....#######..<.###.####....ie /0m##..############ rr 2 rats (1 wandering)###......########....#####§§...≈≈≈##Aim: a rat (59% to hit)  You shoot an arrow. The arrow barely misses the rat. _You encounter a rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)yiW  A rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2 Will: noneAC: + EV: ++ Threat: Minor Class: Natural Size: Tiny Int: Animal You have about 59% to hit with your +0 shortbow. It has about 51% to hit you. yiR Attack Max Damage Bite 3 [!]: Description|Quoteyi| angryartificer the Covered##........ ..#Human##....#.... #...Health: 29/29 ========================.§§§.....##.....Magic: 5/5========================###§§§......#.....AC: 2Str: 16#..§§§..♣♣.......rEV: 10Int: 8#.†..♣♣♣...r.....SH: 0Dex: 14###.†.♣♣...*§§§..#XL:  3 Next: 10% Place: Dungeon:2#.........@.§§§...Noise: ===------  Time: 642.7 (0.0)yi Z##...#......§§§.## ##### e) +0 shortbow#............#### #.... Fire: e) +0 shortbow###.....#######..<.###.####....##..############ rr 2 rats (1 wandering)###......########....#####§§...≈≈≈##Aim: a rat (59% to hit)  You shoot an arrow. The arrow barely misses the rat. _You encounter a rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)yir.#You shoot an arrow. The arrow barely misses the rat. _You encounter a rat.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineYou can't see that place.  [a rock wall.]yia5##yiQr]  #yi:9  yi:k **# yi<k.*..#yi5A..yiq.yi#r%.yiA@..yiG@.*yi;c.rAim: a rat (59% to hit)yi"g .*ryij..rAim: a rat (59% to hit)yis angryartificer the Covered##........ ..#Human##....#.... #...Health: 29/29 ========================.§§§.....##.....Magic: 5/5========================###§§§......#.....AC: 2Str: 16yit #..§§§..♣♣.......rEV: 10Int: 8#.†..♣♣♣...†.....SH: 0Dex: 14###.†.♣♣....§§§..#XL:  3 Next: 10% Place: Dungeon:2#.........@.§§§...Noise: ===------  Time: 642.7 (0.0)##...#......§§§.## ##### e) +0 shortbow#............#### #.... Fire: e) +0 shortbow###.....#######..<.yiu ###.####....##..############ rr 2 rats (1 wandering)###......########....#####§§...≈≈≈##You shoot an arrow. The arrow barely misses the rat. _You encounter a rat.yiVu Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat.yiz )r   rat (yi4 ?r.yil N.§.yi 524.1 (1.4yi+ 9§§§yi *§yi  G _You kill the rat!yi angryartificer the Covered##........ ..#Human##....#.... #...Health: 29/29 ========================.§§§.....##.....Magic: 5/5========================###§§§......#...r.AC: 2Str: 16#..§§§..♣♣....**..EV: 10Int: 8#.†..♣♣♣...†*....SH: 0Dex: 14###.†.♣♣...**.§..#XL:  3 Next: 12% Place: Dungeon:2#.........@.§§§...Noise: ===------  Time: 644.1 (0.0)##...#......§§§.## ##### e) +0 shortbow#............#### #.... Fire: e) +0 shortbow###.....#######..<.###.####yi 5....##..############ r   rat (wandering)###......########....#####§§...≈≈≈##Aim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 59% to hit)yiO .*r.*§yir..r*†*Aim: a rat (wandering, hasn't noticed you, 59% to hit)yi angryartificer the Covered##........ ..#Human##....#.... #...Health: 29/29 ========================.§§§.....##.....Magic: 5/5yiN ========================###§§§......#...r.AC: 2Str: 16#..§§§..♣♣....))..EV: 10Int: 8#.†..♣♣♣...†)....SH: 0Dex: 14###.†.♣♣...)).§..#XL:  3 Next: 12% Place: Dungeon:2#.........@.§§§...yi BNoise: ===------  Time: 644.1 (0.0)##...#......§§§.## ##### e) +0 shortbow#............#### #.... Fire: e) +0 shortbow###.....#######..<.###.####....##..############ r   ratyi {###......########....#####§§...≈≈≈## _You kill the rat!yi6 VFire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineyiz Aim: a rat (wandering, hasn't noticed you, 59% to hit)  You shoot an arrow. The arrow hits the rat.  The rat squeaks loudly.yi l.r.r.yi K..§yi -5.5 (1.4yiy d§§§§§yi  [ _The rat is heavily wounded.yiZ2 angryartificer the Covered##........ ..#Human##....#.... #...Health: 29/29 ========================.§§§.....##.....Magic: 5/5========================###§§§......#.....AC: 2Str: 16#..§§§..♣♣....r...EV: 10Int: 8#.†..♣♣♣...†*....SH: 0Dex: 14yi3 >###.†.♣♣...**.§..#XL:  3 Next: 12% Place: Dungeon:2#.........@.§§§...Noise: ===------  Time: 645.5 (0.0)##...#......§§§.## ##### e) +0 shortbow#............#### #.... Fire: e) +0 shortbow###.....#######..<.###.####....##..############ r   rat###......########....#####§§...≈≈≈##You shoot an arrow. The arrow hits the rat.  The rat squeaks loudly. _The rat is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)yiangryartificer the Covered##........ ..#Human##....#.... #...Health: 29/29 ========================.§§§.....##....)Magic: 5/5yi========================###§§§......#...).AC: 2Str: 16#..§§§..♣♣....))..EV: 10Int: 8#.†..♣♣♣...†)....SH: 0Dex: 14###.†.♣♣...)).§..#XL:  3 Next: 12% Place: Dungeon:2#.........@.§§§...Noise: ===------  Time: 645.5 (0.0)##...#......§§§.## ##### e) +0 shortbow#............#### #.... Fire: e) +0 shortbow###.....#######..<.yi{###.####....##..############ r   rat###......########....#####§§...≈≈≈##You shoot an arrow. The arrow hits the rat.  The rat squeaks loudly. _The rat is heavily wounded.yi Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)yi6u1r.yin|a.....§yiD}-6.9 (1.4yiQ§§§§yioThe rat squeaks loudly. _The rat is heavily wounded.Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line  Aim: a rat (heavily wounded, 59% to hit) _You shoot an arrow. The arrow barely misses the rat.yit angryartificer the Covered##........ ..#Human##....#.... #...Health: 29/29 ========================.§§§.....##.....Magic: 5/5========================###§§§......#.....AC: 2Str: 16#..§§§..♣♣...r....EV: 10Int: 8#.†..♣♣♣...*.....SH: 0yi! Dex: 14###.†.♣♣...*§.§..#XL:  3 Next: 12% Place: Dungeon:2#.........@.§§§...Noise: ===------  Time: 646.9 (0.0)##...#......§§§.## ##### e) +0 shortbow#............#### #.... Fire: e) +0 shortbow###.....#######..<.###.####....##..############ r   ratyiX ###......########....#####§§...≈≈≈##Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit) yi _You shoot an arrow. The arrow barely misses the rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)yi5h r.†yiE 7.†yiq r*Aim: a rat (heavily wounded, 59% to hit)yiangryartificer the Covered##........ ..#Human##....#.... #...Health: 29/29 ========================.§§§.....##.....Magic: 5/5========================###§§§......#.....AC: 2Str: 16#..§§§..♣♣...r....EV: 10yigInt: 8#.†..♣♣♣...).....SH: 0Dex: 14###.†.♣♣...)§.§..#XL:  3 Next: 12% Place: Dungeon:2#.........@.§§§...Noise: ===------  Time: 646.9 (0.0)##...#......§§§.## ##### e) +0 shortbow#............#### #.... Fire: e) +0 shortbow###.....#######..<.###.####....##..############ r   rat###......###yi#####....#####§§...≈≈≈## _You shoot an arrow. The arrow barely misses the rat.yi8 Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)  You shoot an arrow.  The arrow hits the rat but does no damage.yi;.r.yi%6...yiyi&8.3 (1.4yi:§yi!  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)  You shoot an arrow.  The arrow hits theyivn rat but does no damage. _The rat is heavily wounded.yiLQ & ..... #. ..... #..####....#.... .# .§§§.....##.###§§§......#.....##..§§§..♣♣........#.†..♣♣♣...r......###.†.♣♣...@§.§..# #...........§§§.... yiR 5##...#§§§.### #######............#### #....###.....#######..<###.### #.....##..####### #########......########....####yia\ ?..yi2] 5--90yi5i § _The rat closely misses you.yi">R)))))yi ....rYou shoot an arrow. The arrow barely misses the rat. The rat bites you.yig6---==50.7 (1.4yiG§§yi; _The rat bites you but does no damage.yi@fR)))))yiV ....r§§You shoot an arrow. The arrow barely misses the rat.yiz(2.1yiS9§yi; _The rat bites you but does no damage.yiق..... #.##........ .#..####....#.... .#.... .§§§.....##..###§§§......#..§§§..♣♣... #.†..♣♣♣...r......###.†.♣♣....§.§..##..........@§§§....#...#yin### ######......#### #.....##.....###### < ###.### . ##..############ ###......### #####....#### #§§...≈≈≈##yi?†ryi5.yis#7yiM=-----30yipyiǔyi G ..... #. ##........ .#..## ##....#.... .#....yi  .§§§.....##...... ###§§§......#.....# #..§§§..♣♣.# #.†..♣♣♣...†...... ###.†.♣♣...r§....## #.§§§.... ##...#......§§§.###  #.#### # ###.....###### #..<yi)  ###.### # ##..#  ###......###  #####....####  #§§...≈≈≈##yi= yiǗ |8===--yig 4yi :§yiR ; _The rat bites you but does no damage.yiI-##........ .#..####....#.... .#.... .§§§.....##..###.#..§§§..♣♣... #.†..♣♣♣...†......###.†.♣♣...r§....##...........§§§....#...#§§§.### #####......#### #....yiP!##.....###### < ###.### . ##..########### ###......###  #####....#### #§§...≈≈≈##≈.~≈(≈≈yi;.r.yiyi.-5yi(%9§yi\&yi,& ##. .#..## ##....#.... .#.... .§§§.....##...... ###§§§......#.....# #..§§§..♣♣.#yi' #.†..♣♣♣...†...... ###.†.♣♣....§....## #.r.§§§.... ##...#...@..§§§.###  #.#### # ###.....###### #..< ###.### # ##..#  ###......###  #####....####  #§§...≈≈≈##  #§§≈.~≈(≈≈#yiZ1yi2.=6yi89§yi:Q _The rat closely misses you.yi>yiKGear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +0 shortbow (weapon)b - a +0 quarterstaff  yi>c - a +0 whip Missiles (go to first with ()d - 10 boomerangs Armour (go to first with [)  a - a +0 robe (worn)yiwb - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 7.1 XLs.  At current training (15%) you reach 14.0 in about 16.5 XLs.Current attack delay: 1.3. yixDamage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.yi~ yi yi ##........ .#..##angryartificer the Covered##....#.... .#....Human.§§§.....##......Health: 28/29 =======================-###§§§......#.....#Magic: 5/5========================#..§§§..♣♣........#AC: 2Str: 16#.†..♣♣♣...†......EV: 10Int: 8###.†.♣♣....§....##SH: 0Dex: 14#.........r.§§§....yiK XL:  3 Next: 12% Place: Dungeon:2##...#...@..§§§.### #### Noise: =--------  Time: 656.1 (0.0)#............#### #... b) +0 quarterstaff###.....#######..< Throw: 10 boomerangs###.####...##..##############......###r   rat#####....#####§§...≈≈≈###§§≈.~≈(≈≈# _The rat bites you but does no damage.  You shoot an arrow. The arrow barely misses the rat. _The rat bites you but does no damage. _The rat bites you but does no damage. _The rat closely misses you.You unwield your +0 shortbow.yi .  You shoot an arrow. The arrow barely misses the rat. _The rat bites you but does no damage. _The rat closely misses you.  You unwield your +0 shortbow.  b - a +0 quarterstaff (weapon)yi Y7-7.1 (1yi. J§§yi ( _The rat bites you.yiy G  You barely miss the rat.yi  The rat is heavily wounded.8=8.4 (1.3yi §§ _The rat misses you. The rat completely misses you.yi H  You closely miss the rat.yi@ j  The rat is heavily wounded.yip W6--9.7yi 9§yii ( _The rat bites you.yikr##. .#..## ##....#.... .#.... .§§§.....##...... ###§§§......#.....# #..§§§..♣♣.# #.†..♣♣♣...†...... ###.†.♣♣....§....## #.r.§§§.... ##...#....@.§§§.### ##.#### #.###.....###### #..<.###.### #.##..# ####......### yiyi-600yiyi ; _The rat bites you but does no damage.yiTg †You hit the rat.yi(yin7=-42.0 (1.3yihyiG _You kill the rat!yiO M ..... #.  ##........ .#..####....#.... .# .#.##§§§......##..§§§..♣♣........# #.†..♣♣♣...†......##.†.♣♣....§....##........ #...#§§§.### #####............####yiP .###.....#######..<.#..yiW 8§yiX 4-30yi] Y§§§§yi` p _You see here a rat corpse.yi M ...... #. yi ##........ .#..####....#.... .# .#.##§§§......##..§§§..♣♣........# #.†..♣♣♣...†......##.†.♣♣..@.§.§..##.........†.§§§.... #...#yi§§§.### ######............#### #....#yiSz§-4 _yi0C§§§§yi\yioXM###..###  ...... #.  ##....#..####....#.... .# .§§§.....##......##§§§......#yi:Y8#..§§§..♣♣........# #.†..♣♣♣.@.†......##.†.♣♣...##.........†.§§§.... ##...#......§§§.### #####.yiKbyicq8==5yiFiX§§§§yijyiZBM ### ###..###  ## ....... #.  ##....yi..####....#.... .#.. .§§......##......##§§§......##..§§§..♣♣@.......# #.†..♣♣♣...†......##.†.♣♣....§§§..###.........†.§§§......yii## yi/yiIq9==6yi4k§§§§§§yiyi{ M ###  ###..####  ###....... #.  ##........#.#..####....#.... .#... .§§......##......##§§§....@.#.....#..§.§..♣♣........# #.†..♣♣♣...†......###.†.♣♣....§§§..##yi| q.# ..##.##yiԅ @..yi &7yi c§§.§§yi yi* 5 #### # ###..#### .# ###. .##. ##........#.#..## ##....#......#.... ..§......##...... ###§§§...@..#.....# #..§.§..♣♣.#yi+ E #.†..♣♣♣...†...... ###.†.♣♣....§§§..## #.........†..§§.. ##...#......§§§.###  #............#### # ###.....###### #..< ###.### #yi3 8§yi_4 &8yi8 w§.§§§yi8 yi  #### # ###..#### .# ###.......#.##. ##........#.#..## ##....#......#....#.§§......##...... ###§§§..@...#.....# #..§.§..♣♣.# #.†..♣♣♣...†......yi^  ###.†.♣♣....§§§.## #.........†..§§... ##...#......§§§.###  #.....#### # ###.....###### #.. ###.### #yi 7§yi &9yi  S§§§yi yiTyiUyiVyi$ZyiZ9=yi^Byi%_yiayi~ayiDbyisd,yieyig,yigyi[iyiiyijyilyiXmyimyioyiOpyipyir,yisyivyijvyiVwyi;zyizyim{yir},yi}yiQyiyiqyiyiyiׄyi1yiyiyi yiayiyiNyiyiyi,yiڏyiّyi&yiyinyiΕyihyiuyiyiyi,yi}yiyiyi۟yiyiByiyiyinyiCyiƨyi>yi0yi ,yiyiyijyiMyiuyiayiyiyiyiyi,yiyiyi yiyiyi yiyiyi1yiyixyiyiyi\yiyiYyie,yicyi!yiyi_yiyiyiyi,yiyiyiMyi3yi&,yi)yi,yiyi,yiyi,yiyiyiyiyi?yiyiL,yiByi,yiyi@yiyihyin,yisyiyi yi yi yiQ yi yiH,yiyi7,yiyi,yiyi(,yiyiAyiyi|yi!,yi!yi$,yi%yi',yi(yi*yi*yi+yi-,yiR/yi2,yi*3yia5,yi[6yi8,yi:yil<,yiT=yis?,yi@yizC,yiDyiGFyiFyinGyiIyiJyiJyioM,yiNyiQ,yi1RyiT,yiUyiWyi/XyiZyi[yi[yi]yi:_yi_yih`yikbyicyigcyieyieyifyi iyiiyijyil,yimyi2p,yipyi yi*? 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You've survived your first batch of monsters! To exit thetutorial, simply go down these stairs.yi0 +8.0 (7yi yi( ) _Found two exits from the tutorial.yi V _There is an exit from the tutorial here.yiyiyi+yiyiy29.0 (1 _yiyi   notify_dgn_event: Lua error:/crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable typeTriggerableFunction at (41, 22) has no triggerers for dgn_event 0yi yiTutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an itemyiN[Q] adjust your quiver Monsters[x] examine a monster[xv] read a more detailed description[v] fire held weapon[ff] fire quiver at pre-targeted monsteryi^[shift-tab], [p] fire quiver at closest monster[f+] target another monster Resting[.] wait and rest a single turnyi[5] wait and rest up to 100 turns Hit any key to exit...yiyihyi? [?25h[?0c [?1051l[?1052l[?1060l[?1061l