o立iLZ」 Player: angryartificer Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-04.02:22:39.ttyrec Time: (1772590959) Wed Mar 4 02:22:39 2026 q立iH [?1051l[?1052l[?1060l[?1061hq立iOJV)0[?7h[?25l[?1cq立i.Qq立i)Uq立ib^Welcome, angryartificer. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human Fighteru立iu立izu立iM」Welcome, angryartificer. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkeru立iネヨn - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended characteru立i ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Human Fighter圏ァi<テ圏ァiフWelcome, angryartificer. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character圏ァiは ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human Fighter漉ァiネE漉ァi檬漉ァioLwWelcome, angryartificer. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist 漉ァi>MFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Human Fighter雛ァi゚雛ァiキ雛ァi滝Welcome, angryartificer. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Human雛ァiン s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human Fighter覧ァiィ 覧ァiイ Welcome, angryartificer. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Human Fighter立i|立iマc------------------------------------------------------------------------ 立i 2.立iB"LIST OF CHARACTER BACKGROUNDS 立i}M------------------------------------------------------------------------ 立i立iLIn your quest, you play as one of a large number of different types of c立iMharacters. Although each has its own strengths and weaknesses, some are d立i8Oefinitely easier than others, at least to begin with. The best backgrounds 立i]@for a beginner are probably Gladiators and Berserkers; if you re立iチally want 立iOto play a magician, try a Conjurer or a Hedge Wizard. However, not all 立icLspecies are equally well suited for all backgrounds. After you have 立iMselected a species, the background selection menu will show backgrounds 立iタOgenerally considered to be more accessible for a species in a brighter 立icolour. 立iNEach background starts out with a different set of skills and items, but 立i)Rfrom there you can shape them as you will. Note that due to peculiarities 立idNof size or body shape, some species-background combinations start with a 立i.different inventory than described here. 立iホ立iWarrior backgrounds 立iU=================== 立i立iシFWarriors are experienced at using physical weapons and defending 立i themselves.立i窖 立iセs  立i瑩立iツュョFightersFighters usually start with a good weapon of their choice, a suit ofmedium armour, a shield, and two potions of might.立i・7,Gladiators立iカ The Gladiator has been trained to fight in the ring. They start with agood weapon of their choice, light armour, headgear and some throwing立iィ立i8<+  weapons and nets.立iサ 立i tMonksMonks have a head start with the divine. They start with only a simple立i  weapon of their choice, a potion of divine ambrosia, a robe, and an orbof light to guide them. However, when they worship a god for the firsttime, their spiritual training gives them a piety boost.立iア立i*W  立iネ立iソ Hunters立i立iシ _  The Hunter is a type of fighter who specialises in missile weapons. A立i7` 立iコ ^  Hunter starts with a shortbow, a scroll of butterflies, and a set of立i立iキ。#  leathers.立i゚b立iq  立iハ 立i哇  Brigands立iM 乂i#a  A Brigand is a shady character who is especially good at killing, using乂i豎乂i轣`  daggers or darts. They start with a dagger, a robe and cloak, poisoned乂i 乂iH  darts, and a few deadly and rare curare darts.乂i&乂iE   乂iノェ 乂iナ ) Zealot backgrounds乂it乂i7d*  ==================乂i 乂iヤョ   乂iA乂iH Zealots start the game already worshipping a god.乂i荀乂im  乂iョD乂iゥ! Berserkers乂i礎 乂i§ `  Berserkers are hardy warriors who worship Trog the Wrathful, from whom乂iWJ  乂i腮 `  they get the power to go berserk (as well as a number of other powers, 乂iヘ  乂iWa  should they prove worthy), but who forbids the use of spell magic. They 乂i 乂iオs`  enter the Dungeon with a weapon of their choice, and dressed in animal 乂i  乂i)  skins. 乂iラh 乂i銛  乂ix 乂iNロ $ Chaos Knights 乂i轆  乂iェ゙ a  The Chaos Knight is a plaything of Xom, subject to the god's constantly 乂i8乂iE^  changing moods. Xom is a very unpredictable (and possibly psychotic)乂iヘ乂i ]  entity who rewards or punishes according to whim. They begin with a乂i~ 乂iP& b  lightly enchanted leather armour, a simple weapon of their choice, and a乂i← 乂iニS0  scroll of butterflies.乂iカ乂iフ  乂iセュ乂iツー& Cinder Acolytes乂iィF乂iヤb  Cinder Acolytes serve Ignis, the Dying Flame, who grants them incredible乂i l 乂ij`  power over fire... but there is only so much fire left to draw on, and乂i門b  once it burns out, acolytes may need to abandon Ignis. They start with a乂inR  robe, a choice of flaming weapons, and the spell Scorch.乂ib  乂i|- Adventurer backgrounds乂iィ.  ======================乂i乂iヤu   乂i 乂iナネ` Adventurers have varied and idiosyncratic skills that they have picked up乂iYN)  in their travels.乂ilル  乂iヘ^! Artificers乂iュリb  Artificers have built, bought or burgled an assortment of magic wands to乂iac  help them through the early Dungeon. Wands have a limited number of uses,乂iR  though, so they'll want to upgrade from their club ASAP.乂i黍  乂iu$ Shapeshifters乂iナ_  Shapeshifters use talismans to shift their body into different forms,乂i'_  granting them uncanny power but making them unable to use some items.乂i]  They enter the dungeon with two talismans, some flux baubles, and a乂iウ2  potion of lignification.乂i攪  乂ij  Wanderers乂iY c  Wanderers are "jacks-of-all-trades, masters of none". They start the game乂iセX 乂i旁 V  with a random assortment of skills, items, and maybe spells.乂iuY乂ix  乂iヌ|乂i6 Delvers乂i}ネ乂im゚b  Delvers have, through some mishap, found themselves several floors below乂iG 乂iA]  the surface of the Dungeon. They're equipped with a wide variety of乂iXケ乂iv、]  magical escape tools, and are well advised to use them to travel to乂i莊乂i H  earlier dungeon floors as quickly as possible.乂iム 乂ioヘ   乂iゥ乂i^/ Warrior-mage backgrounds乂iQ乂iB0  ========================乂i[セ乂i・t  乂i乂i相 [ Warrior mages begin the game with a mix of physical combat and magic乂iM_ 乂ii]  skills, though usually excel at neither. They start with a library of 乂iC 乂i~N  spells and (usually) some way of defending themselves. 乂i 乂i4K   乂i憺 0乂iM 0乂i@@though, so they'll want to upgrade from their club ASAP.0乂i 0乂iZnM help them through the early Dungeon. Wands have a limited number of uses,0乂iモ 0乂iソ mM Artificers have built, bought or burgled an assortment of magic wands to0乂iェ31乂i閊+MArtificers 1乂i 1乂i#M1乂iqア1乂iモ4Min their travels.1乂iシン 1乂i0 jMAdventurers have varied and idiosyncratic skills that they have picked up 1乂i訶 2乂iyT#M2乂i憑9M======================2乂i「a9MAdventurer backgrounds2乂iヒ#M2乂i把M 2乂iヤc?robe, a choice of flaming weapons, and the spell Scorch.2乂iM 2乂i*Nonce it burns out, acolytes may need to abandon Ignis. They start with a 2乂i瓶M 2乂i sNpower over fire... but there is only so much fire left to draw on, and2乂iフM 2乂iNCinder Acolytes serve Ignis, the Dying Flame, who grants them incrediblee2乂i 3乂iレV  with a random assortment of skills, items, and maybe spells.3乂i3乂i鎰   3乂i「モ  Delvers3乂ijY b  Delvers have, through some mishap, found themselves several floors below3乂iヤ ]  the surface of the Dungeon. They're equipped with a wide variety of3乂i^  3乂i'_ \ magical escape tools, and are well advised to use them to travel to3乂iサ  3乂i趙 G earlier dungeon floors as quickly as possible.3乂i$ラ   3乂i / Warrior-mage backgrounds3乂i{0  ========================3乂iシ  4乂i儁[ Warrior mages begin the game with a mix of physical combat and magic4乂i゚ネ]  skills, though usually excel at neither. They start with a library of4乂iiN  spells and (usually) some way of defending themselves.4乂ixヨ  4乂iテP Warpers4乂iンb  Warpers specialise in translocation magic, and are experts in travelling4乂imc  long distances and positioning themselves precisely and use this to their4乂iM[  advantage in melee or missile combat. They start with a scroll of4乂ipb  blinking, a selection of translocation spells, some disjunction darts, a4乂iムL  simple weapon of their choice, and leather armour.4乂iリ  4乂iS! Hexslinger4乂ib  Hexslingers use debilitating spells to assist their ranged attacks. They4乂i. b  begin the game with a sling, some spells to support its use, a scroll of4乂i澄 4乂iシ」G poison to keep foes at a distance, and a robe.4乂i「  4乂iヤ ! Enchanters4乂i: c  The Enchanter specialises in the subtle art of hexes. Instead of directly4乂i#ァ b  damaging foes, hexes disable and debilitate them, allowing the Enchanter4乂it^ a  to finish the helpless creatures in combat. The Enchanter begins with a4乂iヲモ 4乂i^ Z  lightly enchanted dagger, a robe, potions of invisibility, and a4乂i<乂io#M<乂iォ =乂iホtSM earlier dungeon floors as quickly as possible.=乂inhM magical escape tools, and are well advised to use them to travel to=乂igthM the surface of the Dungeon. They're equipped with a wide variety of=乂iユkM Delvers have, through some mishap, found themselves several floors below =乂i兼*MDelvers=乂iw #M=乂iホaM with a random assortment of skills, items, and maybe spells.=乂iゥnM Wanderers are "jacks-of-all-trades, masters of none". They start the game=乂i9*MWanderers =乂i #M=乂i=M potion of lignification.=乂iu.M =乂i。.KThey enter the dungeon with two talismans, some flux baubles, and a=乂iヨアjM granting them uncanny power but making them unable to use some items.=乂i9<jM Shapeshifters use talismans to shift their body into different forms,=乂iニ/MShapeshifters=乂i&C M=乂iユ ]M though, so they'll want to upgrade from their club ASAP.=乂i*P nM help them through the early Dungeon. Wands have a limited number of uses,=乂i レ mM Artificers have built, bought or burgled an assortment of magic wands to=乂i鏃 +MArtificers =乂i_ #M=乂i 4Min their travels.=乂i* jMAdventurers have varied and idiosyncratic skills that they have picked up =乂iォ #M=乂i&79M=======================乂i輔9MAdventurer backgrounds>乂iラ>乂i0リ M>乂i)YM >乂iqY?robe, a choice of flaming weapons, and the spell Scorch.>乂iム\kM once it burns out, acolytes may need to abandon Ignis. They start with a >乂iekM power over fire... but there is only so much fire left to draw on, and>乂iラkM Cinder Acolytes serve Ignis, the Dying Flame, who grants them incrediblee>乂iメ`2MCinder Acolytes>乂iシ M>乂i v;M scroll of butterflies.>乂iュmM lightly enchanted leather armour, a simple weapon of their choice, and a>乂i[thM entity who rewards or punishes according to whim. They begin with a>乂iKiM changing moods. Xom is a very unpredictable (and possibly psychotic)>乂if|lM The Chaos Knight is a plaything of Xom, subject to the god's constantly>乂iO .MChaos Knights >乂iシ#M>乂io+M skins.>乂iナjM enter the Dungeon with a weapon of their choice, and dressed in animalto>乂iqR >乂iャ lM should they prove worthy), but who forbids the use of spell magic. They?乂i?乂i~WiM they get the power to go berserk (as well as a number of other powers, ?乂i!kM Berserkers are hardy warriors who worship Trog the Wrathful, from whom?乂i」f-MBerserkers?乂iュ゚ M?乂i'jTMZealots start the game already worshipping a god.?乂i#M?乂i8y 3M================== ?乂i M?乂i9 Zealot backgrounds?乂iy ?乂i #M@乂iモクA乂iR  robe, a choice of flaming weapons, and the spell Scorch.A乂iA乂i<  B乂iエ[- Adventurer backgroundsB乂i.  ======================B乂iムj  B乂iャ` Adventurers have varied and idiosyncratic skills that they have picked upB乂iア})  in their travels.B乂ie  B乂i! ArtificersB乂iスb  Artificers have built, bought or burgled an assortment of magic wands toB乂iE乂iVlM should they prove worthy), but who forbids the use of spell magic. TheyE乂i「 F乂iiM they get the power to go berserk (as well as a number of other powers, F乂i kM Berserkers are hardy warriors who worship Trog the Wrathful, from whomF乂i3=-MBerserkersF乂i蹇F乂id)  in their travels.G乂iャG乂iイ2  G乂ilシ! ArtificersG乂i」9b  Artificers have built, bought or burgled an assortment of magic wands toG乂iハc  help them through the early Dungeon. Wands have a limited number of uses,G乂iンR  G乂i S Q though, so they'll want to upgrade from their club ASAP.G乂iv゚   G乂iマR $ ShapeshiftersG乂iイ _  Shapeshifters use talismans to shift their body into different forms,G乂i[d  G乂i壇 ^ granting them uncanny power but making them unable to use some items.G乂i鴟 ]  They enter the dungeon with two talismans, some flux baubles, and aG乂ift 2  potion of lignification.G乂i^   G乂i6y  WanderersG乂i c  Wanderers are "jacks-of-all-trades, masters of none". They start the gameG乂iV  with a random assortment of skills, items, and maybe spells.G乂i  H乂i DelversH乂i}ロb  Delvers have, through some mishap, found themselves several floors belowH乂i秒]  the surface of the Dungeon. They're equipped with a wide variety ofH乂ix]  magical escape tools, and are well advised to use them to travel toH乂iF。H  earlier dungeon floors as quickly as possible.H乂i  H乂i束/ Warrior-mage backgroundsH乂i #0  ========================H乂iハヲ  H乂iR[ Warrior mages begin the game with a mix of physical combat and magicH乂i~コ]  skills, though usually excel at neither. They start with a library ofH乂iS5N  spells and (usually) some way of defending themselves.H乂iカネ  H乂i0A WarpersH乂it゙b  Warpers specialise in translocation magic, and are experts in travellingH乂iIMc  long distances and positioning themselves precisely and use this to theirH乂iワ[  advantage in melee or missile combat. They start with a scroll ofH乂i?r b  blinking, a selection of translocation spells, some disjunction darts, aH乂iQ L  simple weapon of their choice, and leather armour.H乂i‖   H乂iニ ! HexslingerH乂iu b  Hexslingers use debilitating spells to assist their ranged attacks. TheyH乂i. b  begin the game with a sling, some spells to support its use, a scroll ofH乂iヘ H  poison to keep foes at a distance, and a robe.H乂i%   H乂iY ! EnchantersH乂im-I乂i″c  The Enchanter specialises in the subtle art of hexes. Instead of directlyI乂iOI乂iルW b  damaging foes, hexes disable and debilitate them, allowing the EnchanterI乂iテル a  to finish the helpless creatures in combat. The Enchanter begins with aI乂iュT Z  lightly enchanted dagger, a robe, potions of invisibility, and aI乂i&ン -  selection of hexes.I乂ij   I乂i  ReaverI乂iTuY  Reavers have an assortment of powerful, but highly situational,I乂i &c  conjurations to draw upon when their skill in melee is insufficient. TheyJ乂iEX  start with a simple weapon of their choice and leather armour.J乂iワ  J乂i,M' Mage backgroundsJ乂inラ J乂i葩' ================J乂iヌS  J乂iスン_ A mage is not an available character background by itself, but a type ofJ乂iーgc  background, encompassing Hedge Wizards, Conjurers, Summoners, Necromancers,J乂i9a  Forgewrights, various Elementalists and Alchemists. Mages are the best atJ乂iオfc  using magic. Among other things, they start with a robe, a potion of magic,J乂iツ`  and spells which should see them through the first several levels of theJ乂i{  Dungeon.J乂i5@J乂i^]   J乂iチK乂i菠$ Hedge WizardsK乂iワM]  A Hedge Wizard is a magician who does not specialise in any area ofK乂iyモ^  magic. Hedge Wizards start with a variety of magical skills and withK乂iッT`  Magic Dart memorised, from a large library of varied low-level spells.K乂i瀞5  They also get a wizard hat.K乂iW]  K乂iキラ  ConjurersK乂iーH L乂i$&Z  The Conjurer specialises in the violent and destructive magic ofL乂i%L乂i]ァc  conjuration spells. Like Wizards, the Conjurer starts with the Magic DartL乂iS,L乂iウ1Z  spell, in their case from a library of destructive conjurations.L乂i家L乂i   L乂i L乂i<  SummonersL乂i陦M乂i(Jb  The Summoner specialises in calling creatures from this and other worldsM乂i6」M乂i オ^  to give assistance. Although they can at first summon only very weakM乂iムM乂ie8 b  creatures, the more advanced summoning spells allow summoners to call onM乂iWホ N乂i>ラ<  such powers as hydras and dragons.N乂i=サP乂i/ Welcome, angryartificer. Please select your background. WarriorAdventurerMage a - Fighteri - Artificer q - Hedge Wizard b - Gladiator j - Shapeshifter r - Conjurer c - Monkk - Wanderer s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealot m - Warperv - Fire Elementalist f - Berserker n - Hexslinger w - Ice Elementalist g - Cinder Acolyte o - Enchanter x - Air Elementalist h - Chaos Knight p - Reavery - Earth Elementalist z - Alchemist Opens the help screen. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help  Tab - Human FighterU乂iョ------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDS ------------------------------------------------------------------------ In your quest, you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses, some are definitely easier than others, at least to begin with. The best backgrounds for a beginner are probably Gladiators and Berserkers; if you really want to play a magician, try a Conjurer or a Hedge Wizard. However, not all species are equally well suited for all backgrounds. After you have selected a species, the background selection menu will show backgrounds generally considered to be more accessible for a species in a brighter colour. Each background starts out with a different set of skills and items, but from there you can shape them as you will. Note that due to peculiarities of size or body shape, some species-background combinations start with a different inventory than described here. Warrior backgrounds =================== Warriors are experienced at using physical weapons and defending themselves.V乂iュゥW乂iワD   W乂iメ X乂i費 FightersX乂idv^  Fighters usually start with a good weapon of their choice, a suit ofX乂iュL  medium armour, a shield, and two potions of might.X乂i  X乂i5! GladiatorsX乂iz`  The Gladiator has been trained to fight in the ring. They start with aX乂iF_  good weapon of their choice, light armour, headgear and some throwingX乂i纓+  weapons and nets.X乂i#  X乂iaャ MonksX乂iマ `  Monks have a head start with the divine. They start with only a simpleX乂iムェa  weapon of their choice, a potion of divine ambrosia, a robe, and an orbX乂i3 `  of light to guide them. However, when they worship a god for the firstX乂i眠 R  time, their spiritual training gives them a piety boost.X乂iコ@   X乂iセ  HuntersX乂i「H _  The Hunter is a type of fighter who specialises in missile weapons. AX乂ilヤ ^  Hunter starts with a shortbow, a scroll of butterflies, and a set ofX乂isV #  leathers.X乂iン   X乂i*j  BrigandsX乂iェ   X乂i瑕 GA Brigand is a shady character who is especially good at killing, usingX乂i」s`  daggers or darts. They start with a dagger, a robe and cloak, poisonedX乂i托H  darts, and a few deadly and rare curare darts.Y乂i;  Y乂i゚サ) Zealot backgroundsY乂i.G*  ==================Y乂iツミ  Y乂i江H Zealots start the game already worshipping a god.Y乂i*ヘ  Y乂iワW! BerserkersY乂i`  Berserkers are hardy warriors who worship Trog the Wrathful, from whomY乂i吠`  they get the power to go berserk (as well as a number of other powers,Y乂i2a  should they prove worthy), but who forbids the use of spell magic. TheyY乂ifj`  enter the Dungeon with a weapon of their choice, and dressed in animalY乂i,  skins.Y乂iナx  Y乂i$ Chaos KnightsY乂iヌa  The Chaos Knight is a plaything of Xom, subject to the god's constantlyY乂iナ  Y乂iDchanging moods. Xom is a very unpredictable (and possibly psychotic)Y乂i]  entity who rewards or punishes according to whim. They begin with aY乂i' b  lightly enchanted leather armour, a simple weapon of their choice, and aY乂iw 0  scroll of butterflies.Y乂iロ   Y乂i & Cinder AcolytesY乂i7 b  Cinder Acolytes serve Ignis, the Dying Flame, who grants them incredibleY乂iEオ `  power over fire... but there is only so much fire left to draw on, andY乂i_6 b  once it burns out, acolytes may need to abandon Ignis. They start with aY乂i誠 R  robe, a choice of flaming weapons, and the spell Scorch.Y乂i_I   Y乂iTフ - Adventurer backgroundsZ乂iYr.  ======================Z乂iXv  Z乂i]w` Adventurers have varied and idiosyncratic skills that they have picked upZ乂i|A  in their travels.  Z乂i亢! ArtificersZ乂iモトb  Artificers have built, bought or burgled an assortment of magic wands toZ乂ieハヘ  help them through the early Dungeon. Wands have a limited number of uses,  though, so they'll want to upgrade from their club ASAP.  Z乂iヨセ$ ShapeshiftersZ乂i0_  Shapeshifters use talismans to shift their body into different forms,Z乂i_  granting them uncanny power but making them unable to use some items.Z乂i]  They enter the dungeon with two talismans, some flux baubles, and aZ乂i J  potion of lignification.  Z乂ij  Wanderers  Wanderers are "jacks-of-all-trades, masters of none". They start the gameZ乂it  Z乂i、 m with a random assortment of skills, items, and maybe spells.  Z乂iI  Delvers  Delvers have, through some mishap, found themselves several floors belowZ乂iル コ  the surface of the Dungeon. They're equipped with a wide variety of  magical escape tools, and are well advised to use them to travel toZ乂i H  earlier dungeon floors as quickly as possible.Z乂i_%   Z乂iイ / Warrior-mage backgroundsZ乂i+ 0  ========================Z乂iシ   Z乂i7[ Warrior mages begin the game with a mix of physical combat and magicZ乂iヤ]  skills, though usually excel at neither. They start with a library ofZ乂iF= Z乂in=M spells and (usually) some way of defending themselves.[乂iミ  [乂i Warpers[乂i\b  Warpers specialise in translocation magic, and are experts in travelling[乂i><c  long distances and positioning themselves precisely and use this to their[乂i\ョ[  advantage in melee or missile combat. They start with a scroll of[乂i(b  blinking, a selection of translocation spells, some disjunction darts, a[乂iオL  simple weapon of their choice, and leather armour.[乂i8  [乂iチツ! Hexslinger[乂i貝b  Hexslingers use debilitating spells to assist their ranged attacks. They[乂i;ノb  begin the game with a sling, some spells to support its use, a scroll of[乂i瓷H  poison to keep foes at a distance, and a robe.[乂i獗  [乂iウc! Enchanters[乂i)c  The Enchanter specialises in the subtle art of hexes. Instead of directly[乂iXib  damaging foes, hexes disable and debilitate them, allowing the Enchanter[乂i{ [乂iニ` to finish the helpless creatures in combat. The Enchanter begins with a[乂i^r Z  lightly enchanted dagger, a robe, potions of invisibility, and a[乂iW -  selection of hexes.[乂i1~   [乂i滌  Reaver[乂i猯 Y  Reavers have an assortment of powerful, but highly situational,[乂i c  conjurations to draw upon when their skill in melee is insufficient. They[乂i X  start with a simple weapon of their choice and leather armour.[乂i[乂iX%  \乂i闌\乂iモ' Mage backgrounds\乂i楼 \乂iO' ================\乂iセ゚  \乂i運_ A mage is not an available character background by itself, but a type of\乂i@c  background, encompassing Hedge Wizards, Conjurers, Summoners, Necromancers,\乂i」r a  Forgewrights, various Elementalists and Alchemists. Mages are the best at\乂iウ c  using magic. Among other things, they start with a robe, a potion of magic,\乂i `  and spells which should see them through the first several levels of the\乂i8  Dungeon.\乂i_{   \乂iq $ Hedge Wizards\乂iR ]  A Hedge Wizard is a magician who does not specialise in any area of\乂i! ^  magic. Hedge Wizards start with a variety of magical skills and with\乂in `  Magic Dart memorised, from a large library of varied low-level spells.\乂i5  They also get a wizard hat.\乂iヲ「  \乂iニ4  Conjurers]乂ixmZ  The Conjurer specialises in the violent and destructive magic of]乂ic  conjuration spells. Like Wizards, the Conjurer starts with the Magic Dart]乂iXtZ  spell, in their case from a library of destructive conjurations.]乂iル  ]乂iレ  Summoners]乂iイb  The Summoner specialises in calling creatures from this and other worlds]乂iソ]乂ir ^  to give assistance. Although they can at first summon only very weak]乂iリ ]乂i「b  creatures, the more advanced summoning spells allow summoners to call on^乂i4リe乂iテ<  such powers as hydras and dragons.e乂i0e乂iチ   e乂iュx f乂is# Necromancersf乂i~ロf乂ipノ a  The Necromancer is a magician who specialises in the less pleasant sideg乂ib+g乂i靂`  of magic. Necromantic spells are a varied bunch, but many involve someg乂i>Oi乂iムサ?  degree of risk or harm to the caster.i乂iQi乂iKV  i乂i Ii乂iュワ" Forgewrighti乂i髟 i乂i引 c  The Forgewright specialises in the creation of magical constructs, rangingi乂i8ュ k乂iス k乂iセ[ from simple weapons to elaborate and powerful golems. Many of theirk乂i Uq乂iニク Welcome, angryartificer. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterq乂ir - Conjurer c - Monk k - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mage u - Forgewright q乂iiRZealotm - Warperq乂iFv - Fire Elementalist f - Berserkern - Hexslingerq乂iヌw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight p - Reavery - Earth Elementalist z - Alchemist Opens the help screen. + - Recommended background * - Random background q乂iィ# - Recommended character ! - Random character % - List aptitudesSpace - Pick species first q乂i<v? - Help  Tab - Human Fighter侍ァi頁 b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. ? - Help侍ァiサタ = b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.序ァiッH ゚ c - Monk d - Hunter Hunters carry a shortbow, light armour and a scroll of butterflies. 序ァi"Sレ d - Hunter e - Brigand Brigands carry poisoned darts and a small number of nasty curare darts.遭ァi  e - Brigand f - Berserker erserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.著ァiFg f - Berserker n - Hexslinger Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.著ァi妲 qm - Warper n - Hexslinger Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.著ァi5<l - Delver m - Warper Delvtheir quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.葺ァi緯 L [?25h[?0c [?1051l[?1052l[?1060l[?1061l