2iʑ Player: angryartificer Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-04.02:38:42.ttyrec Time: (1772591922) Wed Mar 4 02:38:42 2026 3i [?1051l[?1052l[?1060l[?1061h3iC)0[?7h3i[?25l[?1c3ig3i3i<#Welcome, angryartificer. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Recommended ConjurerAi a - Gnoll Picks a random species.  * - Random speciesBiBiBi^qWelcome, angryartificer. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistBiz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Recommended ConjurerEi}% Ei'wWelcome, angryartificer the Hedge Wizard. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - OniEi'0z - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended speciesEii( * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Change background Ei(B? - Help Tab - Recommended ConjurerMi2RTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.Mi +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. Mi#- The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. Mi- The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingMiSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - StealthM&F - Maces & FlailsMiRHex - Hexes Shd - ShieldsAxs - AxesSum - SummoningsNiShp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - EvocationsNiP{General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Ni|OEvo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 NiO}Armataur+3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5Ni^<IDemigod-1 -1 0 -1 -2Ni<-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 DraconianNi<-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1Ni =m+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Nie#KMountain Dwarf +1 -3 -2 +1 -2Ni#+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6Ni[  Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4Ni [  Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3Ni NiOiOi|W Oi>XX  Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3PirPiXi  Welcome, angryartificer the Hedge Wizard. Please select your species. Simple Intermediate Advanced a - Gnoll j - HumanXi޴  s - Coglin b - Minotaur k - Koboldt - Vine Stalker Xi c - Merfolk l - Revenant u - Poltergeist d - GargoyleXiP q m - Demonspawn v - Demigod e - Mountain Dwarf n - Djinniw - Formicid f - DraconianXi~  o - Spriggan x - Naga g - Troll p - TenguXi y - Octopode h - Deep Elfq - Oni z - Felid i - Armataurr - Barachi A - Mummy Large, robust, and extremely fond of drinking, Oni make capable brawlers and Xi* spellcasters and gain extra benefits from healing potions. + - Recommended species * - Random species XiW # - Recommended character  ! - Random character % - List aptitudesXi Space - Change background ? - Help Tab - Recommended Conjurersi5q - Oni Picks a random species.  * - Random speciessisisis*Welcome, angryartificer. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Recommended Conjureryi!------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDS ------------------------------------------------------------------------ In your quest, you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses, some are definitely easier than others, at least to begin with. The best backgrounds for a beginner are probably Gladiators and Berserkers; if you really want to play a magician, try a Conjurer or a Hedge Wizard. However, not all species are equally well suited for all backgrounds. After you have selected a species, the background selection menu will show backgrounds generally considered to be more accessible for a species in a brighter colour. Each background starts out with a different set of skills and items, but from there you can shape them as you will. Note that due to peculiarities of size or body shape, some species-background combinations start with a different inventory than described here. Warrior backgrounds =================== Warriors are experienced at using physical weapons and defending themselves.yi; zi@   {iuFightersFighters usually start with a good weapon of their choice, a suit of{iI medium armour, a shield, and two potions of might. GladiatorsThe Gladiator has been trained to fight in the ring. They start with a{iN good weapon of their choice, light armour, headgear and some throwingweapons and nets.{i MonksMonks have a head start with the divine. They start with only a simpleweapon of their choice, a potion of divine ambrosia, a robe, and an orbof light to guide them. However, when they worship a god for the firsttime, their spiritual training gives them a piety boost. HuntersThe Hunter is a type of fighter who specialises in missile weapons. AHunter starts with a shortbow, a scroll of butterflies, and a set of{iyHuntersThe Hunter is a type of fighter who specialises in missile weapons. A  Hunter starts with a shortbow, a scroll of butterflies, and a set of  leather BrigandA Brigand is a shady character who is especially good at killing, usingdaggers or darts. They start with a dagger, a robe and cloak, poisoneddarts, and a few deadly and rare curare darts. Zealot backgrounds ================== Zealots start the game already worshipping a god. BerserkersBerserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,should they prove worthy), but who forbids the use of spell magic. Theyenter the Dungeon with a weapon of their choice, and dressed in animal  skins. Chaos Knights{iz The Chaos Knight is a plaything of Xom, subject to the god's constantlychanging moods. Xom is a very unpredictable (and possibly psychotic)entity who rewards or punishes according to whim. They begin with alightly enchanted leather armour, a simple weapon of their choice, and ascroll of butterflies. Cinder AcolytesCinder Acolytes serve Ignis, the Dying Flame, who grants them incrediblepower over fire... but there is only so much fire left to draw on, and{i   once it burns out, acolytes may need to abandon Ignis. They start with arobe, a choice of flaming weapons, and the spell Scorch. Adventurer backgrounds ====================== Adventurers have varied and idiosyncratic skills that they have picked up in their travels. ArtificersArtificers have built, bought or burgled an assortment of magic wands tohelp them through the early Dungeon. Wands have a limited number of uses,though, so they'll want to upgrade from their club ASAP. ShapeshifterShapeshifters use talismans to shift their body into different forms,granting them uncanny power but making them unable to use some items.They enter the dungeon with two talismans, some flux baubles, andpotion of lignification. Wanderers  Wanderers are "jacks-of-all-trades, masters of none". They start the gamewith a random assortment of skills, items, and maybe spells. {ia9 Shapeshifters use talismans to shift their body into different forms,granting them uncanny power but making them unable to use some items.They enter the dungeon with two talismans, some flux baubles, and a  potion of lignification. Wanderers  Wanderers are "jacks-of-all-trades, masters of none". They start the game  with a random assortment of skills, items, and maybe spells. DelversDelvers have, through some mishap, found themselves several floors belowthe surface of the Dungeon. They're equipped with a wide variety ofmagical escape tools, and are well advised to use them to travel toearlier dungeon floors as quickly as possible. {i9 Warrior-mage backgrounds ======================== Warrior mages begin the game with a mix of physical combat and magic skills, though usually excel at neither. They start with a library of spells and (usually) some way of defending themselves. WarpersWarpers specialise in translocation magic, and are experts in travelling{i"S Warrior mages begin the game with a mix of physical combat and magic skills, though usually excel at neither. They start with a library of spells and (usually) some way of defending themselves.rpersrpers specialise in translocation magic, and are experts in travelling{in*long distances and positioning themselves precisely and use this to theiradvantage in melee or missile combat. They start with a scroll of  blinking, a selection of translocation spells, some disjunction darts, asimple weapon of their choice, and leather armour. {iHexslingerHexslingers use debilitating spells to assist their ranged attacks. Theybegin the game with a sling, some spells to support its use, a scroll of  poison to keep foes at a distance, and a robe. {iiEnchanters  The Enchanter specialises in the subtle art of hexes. Instead of directly {i damaging foes, hexes disable and debilitate them, allowing the Enchanter  to finish the helpless creatures in combat. The Enchanter begins with a{i=alightly enchanted dagger, a robe, potions of invisibility, and a  selection of hexes. |iThe Conjurer specialises in the violent and destructive magic of  conjuration spells. Like Wizards, the Conjurer starts with the Magic Dart  spell, in their case from a library of destructive conjurations. Summoners  The Summoner specialises in calling creatures from this and other worldsto give assistance. Although they can at first summon only very weakcreatures, the more advanced summoning spells allow summoners to call onsuch powers as hydras and dragons. NecromancersThe Necromancer is a magician who specialises in the less pleasant side  of magic. Necromantic spells are a varied bunch, but many involve somedegree of risk or harm to the caster. |iForgewright  The Forgewright specialises in the creation of magical constructs, ranging  from simple weapons to elaborate and powerful golems. Many of their  creations benefit from fighting alongside them. ElementalistsElementalists are magicians who specialise in one of the four types ofelemental magic: air, fire, earth or ice. |iaXAir Magic provides powerful but difficult to direct spells.  Earth Magic  offers direct effects, some destructive and some debilitating. AlchemistAlchemists start with knowledge of poison-based magic, which is extremelyuseful in the shallower levels of the Dungeon where few creatures areimmune to it. |iX------------------------------------------------------------------------ 3.LIST OF SKILLS ------------------------------------------------------------------------ |iXHere is a description of the skills you may have. You can check your current skills with the 'm' command, and therein toggle between progress |iYdisplay and aptitude display using '*'. You can also read the table of aptitudes from the help menu using '?%', and during character choice with '%'. |i7Y Fighting skills |iXY1======================================== |iWeapon skills affect your ability to fight with specific melee weapons. Weapon skills include:* Short Blades* Long Blades* Maces & Flails  * Axes* Staves* Polearms If you are already good using a class of weapons, say Long Blades, you'll get a bonus to using similar weapons, like Short Blades; this is called crosstraining and is shown in blue in the skill menu. Similar types of weapons are:  * Short Blades and Long Blades  * Maces & Flails and Axes  * Polearms and Axes  * Staves and Polearms  * Staves and Maces & Flails Being good at a specific weapon improves the speed with which you attack with it. Both the base speed and the best (lowest) possible speed are displayed in the inventory entry for a weapon. Although lighter weapons are|iAutofight ('tab') to reach automatically. Finally, Unarmed Combat skill increases the accuracy, damage, and speed of attacks made while unarmed. Note that most auxiliary attacks, such as an Armataur's tail-slap or a Minotaur's headbutt, are not affected by Unarmed Combat. The only exception is the off-hand punch attack granted by using |i neither weapon nor shield, which Unarmed Combat makes somewhat more effective. Ranged combat skills ======================================== Ranged Weapons is the skill for bows, crossbows, and slings, whereas Throwing governs all things hurled without a launcher: boomerangs, javelins, nets, darts, etc. Just as with melee weapons, ranged weapon skills and throwing skills increase the speed at which you attack, along with slightly increasing your |i= accuracy and damage. Missile weapons, unlike melee or throwing weapons, are slowed by wearing heavy armour. Increasing your Strength and Armour skill will partially mitigate this. Magic skills ========================================|i2======================================== Spellcasting is the basic skill for magic use. It affects your reserves magical energy (Magic) in the same way that Fighting affects your health: every time you increase the Spellcasting skill you gain some magic points, |ilWand you gain a spell level every time you reach a skill level divisible by 0.5. Spellcasting also helps with the power and success rate of your spells, but to a lesser extent than the more specialised magical skills. There are also individual skills for each different type of magic; the higher the skill, the more powerful the spell. Multidisciplinary spells use an average of the two or three skills. Miscellaneous skills ======================================== Armour  Having a high Armour skill means that you are skilled at wearing arm|iour  of all kinds, multiplying the protection provided not just by body armour  but also by cloaks, gloves, etc. It also very slightly mitigates the  penalties to spellcasting and missile weapon speed from wearing heavyarmour. Dodging|ig Armour  Having a high Armour skill means that you are skilled at wearing armour  of all kinds, multiplying the protection provided not just by body armour  but also by cloaks, gloves, etc. It also very slightly mitigates the  penalties tocasting and missile weapon speed from wearing heavy  armour. Dodging  A high Dodging skill helps you to evade melee and ranged attacks more  effectively. This is more easily done in light armour, but can still be  useful in heavier armour. Stealth  Helps you avoid being noticed, and makes monsters more likely to losetrack of you when you leave their line of sight. Wearing heavy armour |ih  penalises stealth attempts. Large creatures (like Trolls) are bad atstealth, except for Nagas, which are unusually stealthy.  Stealth also helps you make a very powerful first strike against asleeping/resting monster who hasn't noticed you yet. This is mosteffective with a dagger, slightly less effective with other short bladesand Felid claws, and less useful (although still by no means negligible)  with any other weapon.|i+ m Stealth also improves some melee attacks against confused, distracted, or|i(P /Armour}imagical energy (Magic) in the same way that Fighting affects your health: every time you increase the Spellcasting skill you gain some magic points, and you gain a spell level every time you reach a skill level divisible by 0.5. Spellcasting also helps with the power and success rate of your spells, but to a lesser extent than the more specialised magical skills. There are also individual skills for each different type of magic; the higher the skill, the more powerful the spell. Multidisciplinary spells use an average of the two or three skills. Miscellaneous skills }ib0========================================}i<Magic skills ======================================== Spellcasting is the basic skill for magic use. It affects your reserves of}iaweapons increase in damage potential very quickly as you improve your skill with them. You can check the current delay of your weapon by swinging it at air (using ctrl-direction) and looking at the number in parentheses next to your turncount. Some weapon types have special abilities. Axes are able to cleave through multiple enemies in a single swing, hitting enemies in an arc around the wielder with every attack. Polearms can reach farther and allow the wielder to attack an opponent two squares away, and even reach over monsters. Use }ithe 'v' command to target a specific monster with a reaching attack, or use Autofight ('tab') to reach automatically. Finally, Unarmed Combat skill increases the accuracy, damage, and speed of attacks made while unarmed. Note that most auxiliary attacks, such as an Armataur's tail-slap or a Minotaur's headbutt, are not affected by Unarmed Combat. The only exception is the off-hand punch attack granted by using }i~neither weapon nor shield, which Unarmed Combat makes somewhat more effective. Ranged combat skills }i5======================================== Ranged Weapons is the skill for bows, crossbows, and slings, whereas }i]BThrowing governs all things hurled without a launcher: boomerangs,}i[increase in levels (note that this is calculated so that you don't get a long run advantage by starting out with a high Fighting skill). Unlike the specific weapon skill, Fighting does not change the speed with which you make your attacks. Weapon skills affect your ability to fight with specific melee weapons. Weapon skills include:  * Short Blades  * Long Blades  * Maces & Flails* Axes  * Staves  * Polearms }iɰIf you are already good using a class of weapons, say Long Blades, you'll get a bonus to using similar weapons, like Short Blades; this is called crosstraining and is shown in blue in the skill menu. Similar types of weapons are:  * Short Blades and Long Blades* Maces & Flails and Axes  * Polearms and Axes  * Staves and Polearms}ioQ  Earth Magic  offers direct effects, some destructive and some debilitating. AlchemistAlchemists start with knowledge of poison-based magic, which is extremely  useful in the shallower levels of the Dungeon where few creatures are  immune to it. ------------------------------------------------------------------------ 3. }i,R LIST OF SKILLS ------------------------------------------------------------------------ Here is a description of the skills you may have. You can check your current skills with the 'm' command, and therein toggle between progress display and aptitude display using '*'. You can also read the table of aptitudes from the help menu using '?%', and during character choice with '%'. Fighting skills ======================================== }iR Fighting is the basic skill used in ranged and melee combat, and applies no matter which weapon your character is wielding (if any). Fighting is also the skill that determines the amount of health your character gains as they}i>; magic. Hedge Wizards start with a variety of magical skills and withMagic Dart memorised, from a large library of varied low-level spells.They also get a wizard hat. ConjurersThe Conjurer specialises in the violent and destructive magic ofconjuration spells. Like Wizards, the Conjurer starts with the Magic Dartspell, in their case from a library of destructive conjurations. Summoners  The Summoner specialises in calling creatures from this and other worldsto give assistance. Although they can at first summon only very weak  creatures, the more advanced summoning spells allow summoners to call on  such powers as hydras and dragons. Necromancers  The Necromancer is a magician who specialises in the less pleasant sideof magic. Necromantic spells are a varied bunch, but many involve some  degree of risk or harm to the caster. Forgewright  The Forgewright specialises in the creation of magical constructs, ranging  from simples to elaborate and powerful golems. Many of their  creations benefit from fighting alongside them.}iT Hexslingers use debilitating spells to assist their ranged attacks. Theybegin the game with a sling, some spells to support its use, a scroll ofpoison to keep foes at a distance, and a robe. EnchantersEnchanter specialises in the subtle art of hexes. Instead of directlydamaging foes, hexes disable and debilitate them, allowing the Enchanter}i to finish the helpless creatures in combat. The Enchanter begins with alightly enchanted dagger, a robe, potions of invisibility, and a  selection of hexes. ReaverReavers have an assortment of powerful, but highly situational,conjurations to draw upon when their skill in melee is insufficient. Theystart with a simple weapon of their choice and leather armour. }i BMage backgrounds ================ }i A mage is not an available character background by itself, but a type of background, encompassing Hedge Wizards, Conjurers, Summoners, Necromancers, }i# Forgewrights, various Elementalists and Alchemists. Mages are the best at using magic. Among other things, they start with a robe, a potion of magic, }iB Hand spells which should see them through the first several levels of the}iKpotion of lignification. WanderersWanderers are "jacks-of-all-trades, masters of none". They start the game  with a random assortment of skills, items, and maybe spells. DelversDelvers have, through some mishap, found themselves several floors below}iNthe surface of the Dungeon. They're equipped with a wide variety ofmagical escape tools, and are well advised to use them to travel toearlier dungeon floors as quickly as possible. Warrior-mage backgrounds ======================== Warrior mages begin the game with a mix of physical combat and magic skills, though usually excel at neither. They start with a library of spells and (usually) some way of defending themselves. Warpers  Warpers specialise in translocation magic, and are experts in travelling }i long distances and positioning themselves precisely and use this to their  advantage in melee or missile combat. They start with a scroll of  blinking, a selection of translocation spells, some disjunction darts, a~i"Xwer over fire... but there is only so much fire left to draw on, andonce it burns out, acolytes may need to abandon Ignis. They start with a  robe, a choice of flaming weapons, and the spell Scorch. Adventurer backgrounds ====================== Adventurers have varied and idiosyncratic skills that they have picked up in their travels. ArtificersArtificers have built, bought or burgled an assortment of magic wands to  help them through the early Dungeon. Wands have a limited number of uses,  though, so they'll want to upgrade from their club ASAP. Shapeshifters ~iX Shapeshifters use talismans to shift their body into different forms,  granting them uncanny power but making them unable to use some items.They enter the dungeon with two talismans, some flux baubles, and a  potion of lignification. WanderersWanderers are "jacks-of-all-trades, masters of none". They start the gamewith a random assortment of skills, items, and maybe spells.~i/5*should they prove worthy), but who forbids the use of spell magic. Theyenter the Dungeon with a weapon of their choice, and dressed in animalskins. Chaos Knights  The Chaos Knight is a plaything of Xom, subject to the god's constantly~i5changing moods. Xom is a very unpredictable (and possibly psychotic)  entity who rewards or punishes according to whim. They begin with a  lightly enchanted leather armour, a simple weapon of their choice, and ascroll of butterflies. Cinder AcolytesCinder Acolytes serve Ignis, the Dying Flame, who grants them incrediblepower over fire... but there is only so much fire left to draw on, andonce it burns out, acolytes may need to abandon Ignis. They start with a ~i5 robe, a choice of flaming weapons, and the spell Scorch. Adventurer backgrounds ====================== ~i5vAdventurers have varied and idiosyncratic skills that they have picked up in their travels. ~i6 Artificers~i3The Hunter is a type of fighter who specialises in missile weapons. AHunter starts with a shortbow, a scroll of butterflies, and a set ofleathers. BrigandsA Brigand is a shady character who is especially good at killing, usingdaggers or darts. They start with a dagger, a robe and cloak, poisoneddarts, and a few deadly and rare curare darts. Zealot backgrounds ================== Zealots start the game already worshipping a god. BerserkersBerserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,  should they prove worthy), but who forbids the use of spell magic. They  enter the Dungeon with a weapon of their choice, and dressed in animalskins. Chaos KnightsThe Chaos Knight is a plaything of Xom, subject to the god's constantly  changing moods. Xom is a very unpredictable (and possibly psychotic)~i>GladiatorsThe Gladiator has been trained to fight in the ring. They start with agood weapon of their choice, light armour, headgear and some throwingweapons and nets. MonksMonks have a head start with the divine. They start with only a simpleweapon of their choice, a potion of divine ambrosia, a robe, and an orbof light to guide them. However, when they worship a god for the firsttime, their spiritual training gives them a piety boost. Hunters ~ithemselves. FightersFighters usually start with a good weapon of their choice, a suit ofmedium armour, a shield, and two potions of might.~i Warrior backgrounds =================== Warriors are experienced at using physical weapons and defending~i from there you can shape them as you will. Note that due to peculiarities of size or body shape, some species-background combinations start with a ~i 0different inventory than described here.~i$oEach background starts out with a different set of skills and items, butbi1Hvgenerally considered to be more accessible for a species in a brighter colour.iEMselected a species, the background selection menu will show backgrounds  schools. They breathe sight-obscuring steam and, like their Purple  cousins, have a slight advantage at Evocations. ------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDS ------------------------------------------------------------------------ In your quest, you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses, some are definitely easier than others, at least to begin with. The best backgrounds for a beginner are probably Gladiators and Berserkers; if you really want to play a magician, try a Conjurer or a Hedge Wizard. However, not all species are equally well suited for all backgrounds. After you have selected a species, the background selection menu will show backgrounds generally considered to be more accessible for a species in a brighter colour. Each background starts out with a different set of skills and items, but from there you can shape them as you will. Note that due to peculiarities of size or body shape, some species-background combinations start with a different inventory than described here. Warrior backgrounds ===================iThey are especially good in the arts of alchemy and without deficienciesin other magic realms. Later on, they will develop a poisonous stinger. Yellow Draconians  have a sulphurous breath full of corrosive acid, and are naturally acid  resistant. Their knowledge of corrosion makes them especially good in themaintenance of Forgecraft machinery. Later on, they gain an acidic bite  attack. Grey Draconians  can breathe torrents of mud which impede the movement and attacks of  non-flying enemies. They are proficient with earth magic but bad with air  magic. Later on, iron fuses onto their scales to make them hardier than  other Draconians. Black Draconianscan unleash arcing electrical discharges, and are naturally insulated.  They are good at air magic but feel cumbersome with earth magic. Their  wings will eventually grow larger, which allows them to fly when combined  with their natural skill with air magic. Purple Draconians  are highly adapted to all spellcasting in general, and to hexes in  particular. They are a bit better at evoking things than most otheriRskills except fighting, spellcasting and necromancy. The sacred embalmingrituals that brought them into unlife also grant them a specialconnection with the divine, and as they increase in levels, they become  increasingly in touch with the powers of death. However, their desiccatedbodies are highly flammable. They also cannot drink.  Like other undead, mummies are naturally immune to poisons, negativeiRyenergy and torment; have little warmth left to be affected by cold; andare not susceptible to mutations. Draconian types ======================================== Red Draconiansfeel at home in fiery surroundings. They are bad with ice magic but very  proficient with fire. They can breathe highly combustible embers whichuse a fiery explosion whenever they hits a foe. White Draconiansstem from frost-bitten lands, and are naturally resistant to frost. Theybeathe piercing cold which encases anything it kills in a solid block of i1SV ice. They are versed in ice magic, but bad at fire. Green Draconiansi kM Mummies progress slowly in levels, half again as slowly as Humans in all i Green Draconiansare used to venomous surroundings and breathe clouds of mephitic vapours.They are especially good in the arts of alchemy and without deficienciesin other magic realms. Later on, they will develop a poisonous stinger.i3 3Yellow Draconiansia  have a sulphurous breath full of corrosive acid, and are naturally acidiނ/Mummies (Mu)These are undead creatures who travel into the depths in search ofrevenge, redemption, or just because they want to.Mummies progress slowly in levels, half again as slowly as Humans in allskills except fighting, spellcasting and necromancy. The sacred embalmingrituals that brought them into unlife also grant them a specialconnection with the divine, and as they increase in levels, they becomeincreasingly in touch with the powers of death. However, their desiccatediI<bodies are highly flammable. They also cannot drink.iiK Their agility and stealth are legendary, as is their ability to get tohard to reach places. Felids advance in levels very slowly. They areskilled with many forms of magic, though less so with raw elementalmagic.Felids start with an extra life, and gain more as they increase inlevels. Upon death, they will be resurrected in a safe place.i< While fully capable of using speech and most forms of magic, Felids areat a serious disadvantage due to their inability to use armour orweapons.itas Humans and yet retain the ability to swim underwater, although theirdual adaptation is not as good as that of the shapechanging Merfolk.  Octopodes have eight tentacle-shaped legs, and need four of them to move.While a tentacle lacks fingers, two tentacles are a rough equivalent of aHuman's arm where item manipulation is concerned - including wieldingtwo-handed weapons with four. They can use no armour other than loosehats, but can handle shields just fine. Another peculiarity they have isthe ability to wear eight rings, one on each tentacle.  Their natural camouflage makes them excel at stealth, and they have goodknowledge of alchemy as well. They are also able to use their tentacles  to constrict enemies - potentially several at a time! Felids (Fe)Felids are a breed of cats that have been granted sentience. Originallythey were witches' familiars that were magically augmented to providehelp for their masters' rituals, yet many have abandoned, outlived, or,in at least one case, eviscerated their former masters and gone out intothe world.  While fully capable of using speech and most forms of magic, Felids areat a serious disadvantage due to their inability to use armour orweapons.i }Octopodes (Op)These land-capable relatives of common octopuses can move about as fastir Mic i While fully capable of using speech and most forms of magic, Felids areat a serious disadvantage due to their inability to use armour orweapons.isO  i}Ihelp for their masters' rituals, yet many have abandoned, outlived, or,in at least one case, eviscerated their former masters and gone out intothe world.  While fully capable of using speech and most forms of magic, Felids areat a serious disadvantage due to their inability to use armour orweapons.  Their agility and stealth are legendary, as is their ability to get tohard to reach places. Felids advance in levels very slowly. They areskilled with many forms of magic, though less so with raw elementalmagic.  Felids start with an extra life, and gain more as they increase inlevels. Upon death, they will be resurrected in a safe place. Mummies (Mu)These are undead creatures who travel into the depths in search ofrevenge, redemption, or just because they want to.Mummies progress slowly in levels, half again as slowly as Humans in allskills except fighting, spellcasting and necromancy. The sacred embalmingrituals that brought them into unlife also grant them a specialconnection with the divine, and as they increase in levels, they becomei* increasingly in touch with the powers of death. However, their desiccatedbodies are highly flammable. They also cannot drink.Like other undead, mummies are naturally immune to poisons, negativeiI| energy and torment; have little warmth left to be affected by cold; andare not susceptible to mutations. Draconian types ======================================== Red Draconiansfeel at home in fiery surroundings. They are bad with ice magic but veryproficient with fire. They can breathe highly combustible embers whichi5] i Y cause a fiery explosion whenever they hits a foe. White Draconiansstem from frost-bitten lands, and are naturally resistant to frost. Theybeathe piercing cold which encases anything it kills in a solid block ofice. They are versed in ice magic, but bad at fire. Green Draconiansi}iMe Felids (Fe)Felids are a breed of cats that have been granted sentience. Originallythey were witches' familiars that were magically augmented to providehelp for their masters' rituals, yet many have abandoned, outlived, or,in at least one case, eviscerated their former masters and gone out intothe world.  While fully capable of using speech and most forms of magic, Felids areat a serious disadvantage due to their inability to use armour or  weapons.  Their agility and stealth are legendary, as is their ability to get to  hard to reach places. Felids advance in levels very slowly. They areskilled with many forms of magic, though less soraw elementalmagic.  Felids start with an extra life, and gain more as they increase in  levels. Upon death, they will be resurrected in a safe place. Mummies (Mu)These are undead creatures who travel into the depths in search ofrevenge, redemption, or just because they want to. i3grow strong enough to constrict their foes in combat.  Nagas can spit poison; the accuracy and damage of this poison increaseswith the Naga's experience level. Octopodes (Op)These land-capable relatives of common octopuses can move about as fastas Humans and yet retain the ability to swim underwater, although theirdual adaptation is not as good as that of the shapechanging Merfolk.  Octopodes have eight tentacle-shaped legs, and need four of them to move.While a tentacle lacks fingers, two tentacles are a rough equivalent of aHuman's arm where item manipulation is concerned - including wieldingtwo-handed weapons with four. They can use no armour other than loosehats, but can handle shields just fine. Another peculiarity they have isthe ability to wear eight rings, one on each tentacle.Their natural camouflage makes them excel at stealth, and they have goodknowledge of alchemy as well. They are also able to use their tentaclesto constrict enemies - potentially several at a time! Felids (Fe)Felids are a breed of cats that have been granted sentience. Originallythey were witches' familiars that were magically augmented to provideicC mPerhaps unfortunately, their strong ties to earth have left themcompletely impervious to being teleported or hasted; Formicids are tiedto the earth with a complete sense of stasis. While this is a seeminglybad property for a dungeon adventurer, stasis has the beneficial effectof preventing many types of nasty hexes and maledictions.  With the ability to lift ten times their own weight, the Formicids havestrength rivaling that of Oni. This, along with the fact that they havefour arms, allows Formicid warriors to equip both a shield and atwo-handed weapon at the same time.  Formicids make good earth mages and alchemists, but are quite capable atboth melee and ranged combat too. They are naturally bad at air magic andconjurations. Nagas (Na)Nagas are a hybrid species: Human from the waist up with a large snaketail instead of legs.  They are reasonably good at most things and advance in experience levelsat the same rate as Humans. They are naturally resistant to poisons, can  see invisible creatures, and have tough skin, but their tails arerelatively slow and cannot move them around as quickly as can othercreatures' legs (this only affects their movement rate; all other actionsi rwith a barrage of unruly armour.  Their superlative aptitude for both stealth and hexes make them powerfulenchanters, and they are adequate at most other forms of magic, thoughthey struggle with conjurations. They are adept with short blades, if alittle below average with heavier weapons, and their lack of a physicalbody makes them terrible at unarmed combat. The same power they used topossess objects makes them natural experts at throwing.  Finally, their nature as spirits of bad luck also grants them temporaryAC whenever they inflict maladies upon their enemies. Demigods (Dg)Demigods are mortals with some divine or angelic ancestry, howeverdistant. Demigods look more or less like members of their mortal part's  species, but they are extremely robust and can draw on great supplies ofmagical energy. They are able to sculpt their attributes to a far greaterextent than any other species, gaining substantial boosts to their choiceof Strength, Intelligence or Dexterity as they gain experience. On thedownside, they advance more slowly in experience than any other species,gain skills slightly less quickly than Humans and, due to their status,refuse to worship any god. Formicids (Fo)i 1the magical vines. Lacking any other discernible features, their facesare dominated by the disproportionate, vicious maw with which theydisrupt and devour the magical energies of their foes.  Magic courses freely through their bodies, and any damage they take issplit between their health and magical reserves. They also physicallyregenerate at an alarming rate. However, these traits come at a price:the dual nature of their bodies makes them extremely frail, and theycannot benefit from potions to heal their wounds.  Living examples of adaptation, Vine Stalkers level up quickly and lendwell to an all-out offensive style; trusting their stealth to choose  their prey and then their regenerating capabilities to power through thewounds they may sustain in battle. Many members of the species, however,are seen wielding magic quite competently and then switching to a hybridtyle when their reserves start to run low, thus replenishing theirshroud of magic and their spells' fuel with each voracious bite. Poltergeists (Po)Poltergeists are undead spirits who delight in causing trouble for theliving. Completely incorporeal, they interact with the physical world bypossessing small objects and making them fly through the air. They canuse this to fight with weapons as well as the living do, as well as gain  the protective benefits of many different hats, boots, gloves, and cloaksicomplex new mechanics to gameplay. This category includes several species that experienced players may not find difficult per se, but that ma require quite a bit of experience to adapt to. It also includes species that are just plain difficult, such as Mummies. Coglins (Co) Unlike most of their goblin kin, Coglins augment their tiny frames with charm-wrought steel. Their exoskeletons, capable of wielding weapons independently in each arm, are begun with hand-me-downs from theirsprawling families. By the time they come of age, they are inseparable from their creations, and experienced individuals often further customise themselves with uniquely powerful additions.  Haphazard and jerry-rigged, Coglin exoskeletons lack the flexibility of natural bodies. Though their arms can fly in a whir of destruction, it takes quite a bit of swinging to rev them up to that speed. Further, with their bodies swallowed in the controls of their machine, theycannot wear jewelry - the interference of multiple magical fields would  be catastrophic!  Even so, a true Coglin would never criticise their creation. They believe that spirits of steel and sandalwood come to rest within every thing that draws blood, slowly and carefully re-attuning their exoskeletons to those spirits whenever they wield or remove weapons.i rocks.  Their large size prevents them from wearing most forms of armour, and are  poor at dodging, relying on their enormous bulk to survive battlesinstead. im:Barachim (Ba)Barachim are an amphibious humanoid species, spawned at the dawn of timeas servants for the gods. Inevitably, they rebelled and fled into themortal world; but even uncounted years later, the darkness still flees attheir approach, remembering those who they once served.  Barachim's most remarkable trait is their grossly overmuscled legs, whichallow them to leap great distances. When not leaping, they are somewhatslow-moving, and the long sight-lines that their heritage creates can beiTa major disadvantage, but they can master almost any skill. Advanced Species ================ *Advanced* species have some substantial weaknesses, and/or add multiple complex new mechanics to gameplay. This category includes several species that experienced players may not find difficult per se, but that may require quite a bit of experience to adapt to. It also includes speciesisecollections of their former life and an all-consuming hunger to clawback that existence which the world forgot.  So powerful is this drive which animates them that they can actually ripthe very existence from others, tearing fragments of souls and memoriesand even the fundamental essence of inanimate objects and turning them  into fuel for the unholy fire that forever flickers upon their form.  Their nature makes them uniquely skilled at wielding destructive magic;while their reserves of magical energy are poor and their aptitudesunremarkable (aside from an affinity for ice, earth, and necromanticmagic), they can channel damage-dealing spells through their claws,allowing them to perform melee attacks at the same time as they castspells. They can even burn away the memories they have collected tobriefly empower their magic and allow them to cast unhindered by armour.  Beyond this, they are sturdy and skilled at using their claws in unarmed  combat, and possess the same immunity to poison, negative energy, and iXt; torment that all undead share, as well as a resistance to cold. Tengu (Te)  The Tengu are an ancient and feared species of bird-people with a  legendary propensity for violence. Basically humanoid with bird-like  heads and clawed feet, the Tengu can wear all types of armour excepti>and without explanation, born with a tireless hunger for knowledge andadventure. Djinn have a unique relationship with magic: rather thanlearning spells from books, their spells come from within, welling upfrom their fiery core as they gain experience. They draw from that samefiery core to cast spells - for Djinn, magical power and health are onethe same.  As elemental beings, Djinn are immune to poison and highly resistant tofire, though cold damage is deeply inimical to them. Since they floatthrough the air without need for legs or feet, they cannot wear boots.  Djinn are middlingly competent at most forms of physical combat, but have particular aptitude for spellcasting. Their aptitudes for all forms ofmagic are phenomenal, though their unique relationship with magic meansthat they cannot choose to train magic skills independently. Spriggans (Sp)Spriggans are small magical creatures distantly related to Elves. Theylove to frolic and cast mischievous spells.  They are poor fighters and have little physical resilience, but they moveextremely quickly and stealthily, and are incredible at dodging attacks.i?They are terrible at destructive magic - conjurations, summonings,necromancy and elemental spells. On the other hand, they are excellent ati.k{ Species classified as *Intermediate* require a broader understanding of the mechanics of Crawl, have some weakness(es) that must be actively compensated for, and/or add a relatively complex mechanic (or change in mechanic) to gameplay. Humans (Hu)Humans are natural explorers. As they uncover new spaces in the dungeon,they are refreshed and invigorated, rapidly healing and recovering magic.They are also the most versatile of all species - having balancedaptitudes for all skills lets them adapt to use whatever they find. ilKobolds (Ko)Kobolds are small, mysterious creatures of unknown origin. They are wellsuited to lurking in the darkness of the Dungeon, and have a reducedrange of vision which also reduces the range at which they can be seen by  enemies.  They are competent in combat, especially with short blades, maces orranged weapons, and are comfortable with all forms of magic. They arealso very adept at using magical devices. Their small size makes themunable to wield large weapons, but they are agile and stealthy, andadvance in levels slightly more quickly than Humans. ixRwhich sometimes requires a bit of flexibility on the part of the player.  They are good general-purpose spellcasters, and typically their  spellcasting aptitudes will adapt slightly when they gain a colour.  Draconian colours are detailed below, in the subsection titled"Draconian types". Trolls (Tr)Trolls are monstrous creatures with powerful claws. They have thick,knobbly skins of any colour from putrid green to mucky brown, which arecovered in patches of thick fur.  They are incredibly strong, and regenerate rapidly from even the mostterrible wounds. However, they are hopeless at spellcasting and learnmost skills very slowly. Their large size prevents them from wearing mostforms of armour. Deep Elves (DE) The Deep Elves are a species of Elves who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic, and adapted physicallyi to their new environment, becoming weaker and losing all colouration. They are poor at melee combat and physical defence, although they arecapable at using bows and other ranged weapons.i Mountain Dwarves (MD)Mountain Dwarves are stout and hardy folk, adept at fighting with axesand blugeoning weapons, though lacking the dexterity to excel at otherforms of combat. Their reserves of magic are somewhat poor, though theystill make passable spellcasters, and their connection with the blood ofthe earth gives them a particular talent at fire and earth magics. Theirspell success is significantly less encumbered by armour than other  species.  They are superlative artisans and smiths, employed in ancient times byeven the gods themselves, and this spiritual history makes themexceptional at invoking divine aid. They can even use enchantment scrollsto improve artefacts that would be beyond the understanding of any otherspecies. Draconians (Dr)Draconians are Human-dragon hybrids: humanoid in form and approximately  Human-sized, with wings, tails and scaly skins. Draconians start out inan immature form with brown scales, but as they grow in power they takeon a variety of colours. This happens at an early stage in their career,and the colour is determined by chromosomes, not by behaviour.  Most types of Draconians have breath weapons or special resistances.Draconians cannot wear body armour and advance very slowly in levels, butiE w bovine heads. They delve into the Dungeon because of their instinctivelove of twisting passageways.  Minotaurs are extremely good at all forms of physical combat, but areawful at using any type of magic. They can wear all armour except forsome headgear. When in close combat, Minotaurs are able to reflexivelyheadbutt those who dare attack them. Merfolk (Mf) Merfolk are a hybrid species of half-Human, half-fish that typicallylive in the oceans and rivers, seldom venturing toward land. However,Merfolk aren't as limited on land as some myths suggest; their tails willquickly reform into legs once they leave the water (and, likewise, theilegs will quickly reform into a tail should they ever enter water). Theytend to be surprisingly nimble on land as well as in the water. Experts  at swimming, they need not fear drowning and move very quickly throughwater.  The Merfolk have developed their martial arts strongly on thrusting andgrappling, since those are the most efficient ways to fight underwater.They therefore prefer polearms and short swords above all other weapons,though they can also use longer swords quite well.  As spellcasters, they tend to be quite good in specific areas. Theiri mSpecies categorised as *Simple* work straightforwardly for players who have less experience with Crawl's game mechanics. While many do have quirks, these quirks tend to be passive traits that simplify gameplay, rather than challenges that a player has to consciously work around. While all of these species do have weaknesses of some kind, these weaknesses are simple to understand, aren't fundamentally crippling to all members of the species, and are balanced by other strengths. In many cases the special properties of these species allow the player to set aside many aspects of the game while still developing a strong character. Gnolls (Gn)Gnolls are a species of caniform humanoids originally hailing from thearid deserts and grasslands of the east. In recent history they havebecome unusually attracted to the Dungeon, establishing tribes around andeven inside of it. Unfortunately their long stay in the Dungeon hasexposed their somewhat fragile minds to excessive amounts of its magic.  On the one hand, their bizarrely altered brains now have incredibleproficiency at learning every skill. On the other, these same alterationshave rendered Gnolls incapable of selective learning. They learn allskills at the same time, so are generally unable to specialise in any onething.iThe order within categories is also, roughly, determined by our best judgment about the relative ease of learning to play each species. Next to each species name, in parentheses, is the canonical abbreviation for the species. Note: Use 'A' to check for which particular peculiarities a species might have. Also, some species have special abilities which can be accessed by the 'a' abilities menu. Some also have physical characteristics which allow them to make extra attacks. Note: Humans are a useful reference point when considering other species: they have 0 for almost all aptitudes; have no special abilities, i_weakness, or constraints against using certain types of equipment; move normally; and gain experience and willpower at a "typical" rate. However, you will see that they are categorised as an *Intermediate* species -- because they are decent, but not excellent, at nearly everything, a Human may need to make use ofall sorts of game mechanics depending on what they find in the dungeon, and know how to defend itself against any type of damage or attack it encounters. Simple species ==============i37learn how to play, into three categories: *Simple*, *Intermediate*, and *Advanced*. These categories do not necessarily align with difficulty for an experienced Crawl player, but rather are intended as an indication of to what degree a species has unusual or complex mechanics, or requires deeper/wider knowledge of how the game works. (For example, Djinn have one of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting to, and has non-trivial interactions with background and god choice.) Despite being the outcome of a discussion among many players, these categorizations definitely have a subjective element to them, and you shouldn't take them to be limiting!i3they have 0 for almost all aptitudes; have no special abilities,weakness, or constraints against using certain types ofequipment; move normally; and gain experience and willpower at a"typical" rate. However, you will see that they are categorisediS######################################## Appendices ######################################## ------------------------------------------------------------------------ 1.LIST OF CHARACTER SPECIES ------------------------------------------------------------------------ Species are categorised, roughly, by how difficult and complex they are to learn how to play, into three categories: *Simple*, *Intermediate*, and *Advanced*. These categories do not necessarily align with difficulty for ian experienced Crawl player, but rather are intended as an indication of to what degree a species has unusual or complex mechanics, or requires deeper/wider knowledge of how the game works. (For example, Djinn have one of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting to, and has non-trivial interactions with background and god choice.) Despite being the outcome of a discussion among many players, these icategorizations definitely have a subjective element to them, and you shouldn't take them to be limiting! The order within categories is also, roughly, determined by our best judgment about the relative ease of learning to play each species.iOut of the depths ======================================== From time to time a discussion about Crawl's unfair OOD (out of depth) monsters turns up, like a dragon on the second dungeon level. These are not bugs! Actually, they are part of the randomness design goal. In this case, they also serve as additional motivation: in many situations, the OOD monster can be survived somehow, and the mental bond with the character will then surely grow. OOD monsters also help to keep players on their toes by making shallow levels still not trivial. In a similar vein, early trips to the Abyss are not deficits: there's more than one way out, and successfully escaping is exciting for anyone.i3  Related to, but encompassing, species, background, god are fundamentallydifferent playing styles like melee oriented fighter, stabber, etc.Deciding on whether (and when!) to make a transition of style can make orbreak games.i\ 5Playing styles i)Z becomes the first major task of most games. But religion is also a pointin favour of replayability for experienced players, since the choice ofgod can matter as much as species does.i4"i568Appendices ########################################i   i DLM god can matter as much as species does.i,lM in favour of replayability for experienced players, since the choice ofiviSi@  ########################################i  i_ ------------------------------------------------------------------------ii;  1.LIST OF CHARACTER SPECIESi`7 i ifN`  ------------------------------------------------------------------------i   i*a Species are categorised, roughly, by how difficult and complex they are toii_  learn how to play, into three categories: *Simple*, *Intermediate*, andi v a  *Advanced*. These categories do not necessarily align with difficulty fori91.LIST OF CHARACTER SPECIES ------------------------------------------------------------------------ i:Species are categorised, roughly, by how difficult and complex they are to learn how to play, into three categories: *Simple*, *Intermediate*, and iN:*Advanced*. These categories do not necessarily align with difficulty for an experienced Crawl player, but rather are intended as an indication of to i:2what degree a species has unusual or complex mechanics, or requires deeper/wider knowledge of how the game works. (For example, Djinn have one of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting i:to, and has non-trivial interactions with background and god choice.) Despite being the outcome of a discussion among many players, these i:tcategorizations definitely have a subjective element to them, and you shouldn't take them to be limiting! i:RThe order within categories is also, roughly, determined by our best i;judgment about the relative ease of learning to play each species. Next to each species name, in parentheses, is the canonical abbreviation i:;for the species. Note: Use 'A' to check for which particular peculiarities a species might have. Also, some species have special abilities which can beiaccessed by the 'a' abilities menu. Some also have physicalcharacteristics which allow them to make extra attacks. Note: Humans are a useful reference point when considering other species:they have 0 for almost all aptitudes; have no special abilities,weakness, or constraints against using certain types ofequipment; move normally; and gain experience and willpower at ai "typical" rate. However, you will see that they are categorisedas an *Intermediate* species -- because they are decent, but noti============== Species categorised as *Simple* work straightforwardly for players who have less experience with Crawl's game mechanics. While many do have quirks, these quirks tend to be passive traits that simplify gameplay, rather than challenges that a player has to consciously work around. While all of these species do have weaknesses of some kind, these weaknesses are simple to understand, aren't fundamentally crippling to all members of the species, and are balanced by other strengths. In many cases the special properties of these species allow the player to set aside many aspects of the game while still developing a strong character. Gnolls (Gn)Gnolls are a species of caniform humanoids originally hailing from thearid deserts and grasslands of the east. In recent history they havebecome unusually attracted to the Dungeon, establishing tribes around andeven inside of it. Unfortunately their long stay in the Dungeon has  exposed their somewhat fragile minds to excessive amounts of its magic.  On the one hand, their bizarrely altered brains now have incredibleproficiency at learning every skill. On the other, these same alterationshave rendered Gnolls incapable of selective learning. They learn allskills at the same time, so are generally unable to specialise in any onei thing.In order to survive with this limitation, Gnolls use their universalknowledge to take advantage of every resource they find in the Dungeon.They also have a knack for finding items, allowing them to easily locatethe Dungeon's hidden treasures. Minotaurs (Mi)The Minotaurs are a species of hybrids, possessing Human bodies withbovine heads. They delve into the Dungeon because of their instinctivei 8 As spellcasters, they tend to be quite good in specific areas. Theirmystical relationship with water makes it easier for them to use alchemyand ice magic, which use water occasionally as a material component. The  legendary water magic of the Merfolk was lost in ancient times, but someof that affinity still remains. Most other magic seems foreign to them. Gargoyles (Gr)A cross between ordinary stone gargoyles and living beings, Gargoyles arehideous humanoids with an affinity to earth magic. They have low health,but large amounts of innate armour which increases further as they gainlevels. They eventually gain the ability to fly.  Gargoyles' partially living form grants them immunity to poison, as welli as resistance to electricity, and protection from some effects ofnecromancy. Their natural armour makes them strong melee fighters, andthey are naturally skilled with blunt weapons and in unarmed combat. Theycan also be exceptional earth-based conjurers. Mountain Dwarves (MD)Mountain Dwarves are stout and hardy folk, adept at fighting with axesand blugeoning weapons, though lacking the dexterity to excel at other  forms of combat. Their reserves of magic are somewhat poor, though theystill make passable spellcasters, and their connection with the blood ofthe earth gives them a particular talent at fire and earth magics. Theiri Draconians (Dr)Draconians are Human-dragon hybrids: humanoid in form and approximatelyHuman-sized, with wings, tails and scaly skins. Draconians start out inan immature form with brown scales, but as they grow in power they takeon a variety of colours. This happens at an early stage in their career,  and the colour is determined by chromosomes, not by behaviour.  Most types of Draconians have breath weapons or special resistances.Draconians cannot wear bodyand advance very slowly in levels, butare reasonably good at all skills other than missile weapons, and theydevelop natural physical defences that compensate for the lack of bodyiԗ armour, without needing to train their Armour skill at all. Still, eachcolour has its own strengths and some have complementary weaknesses,which sometimes requires a bit of flexibility on the part of the player.Tgood general-purpose spellcasters, and typically theirspellcasting aptitudes will adapt slightly when they gain a colour.  Draconian colours are detailed below, in the subsection titled"Draconian types". Trolls (Tr)Trolls are monstrous creatures with powerful claws. They have thick,knobbly skins of any colour from putrid green to mucky brown, which arei Deep Elves (DE)  The Deep Elves are a species of Elves who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic, and adapted physically to their new environment, becoming weaker and losing all colouration. They are poor at melee combat and physical defence, although they are capable at using bows and other ranged weapons. Armataurs (At)The Armataurs are a large, scaled mammalian species, walking on four feend swinging a powerful tail behind them. Their elephant-back armiesterrorise the lands outside the Dungeon.  Armataurs instinctively roll when moving toward foes, getting a free moveand regenerating magic. They have great aptitudes with armour andshields, though their body shape reduces the protection offered by bodyarmour early on. At higher levels they also regenerate both health andmagic when rolling, making them truly resilient. Intermediate Species ==================== Species classified as *Intermediate* require a broader understanding of theiHumans (Hu)Humans are natural explorers. As they uncover new spaces in the dungeon,they are refreshed and invigorated, rapidly healing and recovering magic.They are also the most versatile of all species - having balancedaptitudes for all skills lets them adapt to use whatever they find. Kobolds (Ko)Kobolds are small, mysterious creatures of unknown origin. They are well  suited to lurking in the darkness of the Dungeon, and have a reducedinrange of vision which also reduces the range at which they can be seen byenemies.  They are competent in combat, especially with short blades, maces orranged weapons, and are comfortable with all forms of magic. They arelso very adept at using magical devices. Their small size makes themunable to wield large weapons, but they are agile and stealthy, anddvance in levels slightly more quickly than Humans. Demonspawn (Ds)Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawn  can be created in any number of ways: magical experiments, breeding,  unholy pacts, etc. Although many Demonspawn may initially beindistinguishable from those of pure mortal stock, they will inevitably  grow horns, scales or other unusual features. Powerful members of thisiDemonspawn (Ds)Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawncan be created in any number of ways: magical experiments, breeding,unholy pacts, etc. Although many Demonspawn may initially beindistinguishable from those of pure mortal stock, they will inevitablygrow horns, scales or other unusual features. Powerful members of this  class of beings also develop a range of unholy abilities, which arelisted as mutations.  Demonspawn advance slowly in experience and learn most skills slightlyslower than Humans, although they are talented at some forms of magic.They learn Invocations especially quickly, although the good gods willnot accept their worship due to their unholy nature. Djinn (Dj)Djinn are beings of smokeless fire. They enter the world spontaneouslynd without explanation, born with a tireless hunger for knowledge andadventure. Djinn have a unique relationship with magic: rather than  learning spells from books, their spells come from within, welling upfrom their fiery core as they gain experience. They draw from that samefiery core to cast spells - for Djinn, magical power and health are oneand the same.  As elemental beings, Djinn are immune to poison and highly resistant toieq8 that they cannot choose to train magic skills independently. Spriggans (Sp)Spriggans are small magical creatures distantly related to Elves. Theylove to frolic and cast mischievous spells.  They are poor fighters and have little physical resilience, but they moveextremely quickly and stealthily, and are incredible at dodging attacks.They are terrible at destructive magic - conjurations, summonings,necromancy and elemental spells. On the other hand, they are excellent atiqvother forms of magic and at evoking magical items. Their size makes themunable to wear most armour. They cannot wield large weapons, and evenmost smaller weapons require both hands to be wielded by a Spriggan. Revenants (Re)Revenants are skeletal undead, created when an individual dies to violentmagic without being mourned or remembered. They rise with fragmentaryrecollections of their former life and an all-consuming hunger to clawback that existence which the world forgot.  So powerful is this drive which animates them that they can actually ripi*rthe very existence from others, tearing fragments of souls and memoriesand even the fundamental essence of inanimate objects and turning theminto fuel for the unholy fire that forever flickers upon their form.i6orment that all undead share, as well as a resistance to cold. Tengu (Te)The Tengu are an ancient and feared species of bird-people with aegendary propensity for violence. Basically humanoid with bird-likeheads and clawed feet, the Tengu can wear all types of armour excepthelmets and boots. Their magical nature helps them evade attacks while inmotion, and despite their lack of wings, more experienced Tengu canmagically fly.  They are experts at all forms of fighting, including the magical arts ofcombat (conjurations, summonings and, to a lesser extent, necromancy).They are good at air and fire elemental magic, but poor at ice and earthmagic. Tengu do not appreciate any form of servitude, and so are poor at  using invocations. Their light avian bodies cannot sustain a great dealir9of injury. Oni (On)Oni are large, rowdy creatures who love a good fight. They areexceptionally strong and robust, and their fondness for drink allows themto heal twice as much from healing potions and even perform free meleeswings around themselves while they chug them.  They are proficient with most melee weapons and forms of magic, but lackiThey are proficient with most melee weapons and forms of magic, but lackthe dexterity or inclination to use ranged weapons or magical devices  well. They are, however, good at throwing things, in particular largerocks.  Their large size prevents them from wearing most forms of armour, and arepoor at dodging, relying on their enormous bulk to survive battlesinstead. Barachim (Ba)Barachim are an amphibious humanoid species, spawned at the dawn of timeas servants for the gods. Inevitably, they rebelled and fled into themortal world; but even uncounted years later, the darkness still flees attheir approach, remembering those who they once served.  iBarachim's most remarkable trait is their grossly overmuscled legs, whichallow them to leap great distances. When not leaping, they are somewhat  slow-moving, and the long sight-lines that their heritage creates can bea major disadvantage, but they can master almost any skill. Advanced Species ================ *Advanced* species have some substantial weaknesses, and/or add multiplei Unlike most of their goblin kin, Coglins augment their tiny frames with charm-wrought steel. Their exoskeletons, capable of wielding weapon independently in each arm, are begun with hand-me-downs from their sprawling families. By the time they come of age, they are inseparablefrom their creations, and experienced individuals often further customise themselves with uniquely powerful additions.  Haphazard and jerry-rigged, Coglin exoskeletons lack the flexibility ofnatural bodies. Though their arms can fly in a whir of destruction, it  takes quite a bit of swinging to rev them up to that speed. Further, with their bodies swallowed in the controls of their machine, theyi cannot wear jewelry - the interference of multiple magical fields would be catastrophic! Even so, a true Coglin would never criticise their creation. They believe that spirits of steel and sandalwood come to rest within every thing that draws blood, slowly and carefully re-attuning their exoskeletons to those spirits whenever they wield or remove weapons. Never scorn the spirits! Vine Stalkers (VS)  Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines.They possess a once-humanoid core, parasitised moments before death by  the magical vines. Lacking any other discernible features, their facesiO >thing that draws blood, slowly and carefully re-attuning theirexoskeletons to those spirits whenever they wield or remove weapons.Never scorn the spirits! Vine Stalkers (VS)Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines.i They possess a once-humanoid core, parasitised moments before death bythe magical vines. Lacking any other discernible features, their facesare dominated by the disproportionate, vicious maw with which theydisrupt and devour the magical energies of their foes.  Magic courses freely through their bodies, and any damage they take issplit between their health and magical reserves. They also physicallyregenerate at an alarming rate. However, these traits come at a price:the dual nature of their bodies makes them extremely frail, and theycannot benefit from potions to heal their wounds.  Living examples of adaptation, Vine Stalkers level up quickly and lendwell to an all-out offensive style; trusting their stealth to choosetheir prey and then their regenerating capabilities to power through the i_ 3 wounds they may sustain in battle. Many members of the species, however,are seen wielding magic quite competently and then switching to a hybridstyle when their reserves start to run low, thus replenishing theirshroud of magic and their spells' fuel with each voracious bite.i1 Poltergeists are undead spirits who delight in causing trouble for theliving. Completely incorporeal, they interact with the physical world bypossessing small objects and making them fly through the air. They canuse this to fight with weapons as well as the living do, as well as gain  the protective benefits of many different hats, boots, gloves, and cloaksat once, though body armour is too large for them to manipulate in thisfashion. At higher levels of experience, they can even control thesepossessed objects at a distance from time to time, harassing their foesi with a barrage of unruly armour.  Their superlative aptitude for both stealth and hexes make them powerfulenchanters, and they are adequate at most other forms of magic, thoughthey struggle with conjurations. They are adept with short blades, if alittle below average with heavier weapons, and their lack of a physicalbody makes them terrible at unarmed combat. The same power they used topossess objects makes them natural experts at throwing.Finally, their nature as spirits of bad luck also grants them temporaryAC whenever they inflict maladies upon their enemies. i? Demigods (Dg)Demigods are mortals with some divine or angelic ancestry, howeverdistant. Demigods look more or less like members of their mortal part'species, but they are extremely robust and can draw on great supplies ofi^ little below average with heavier weapons, and their lack of a physicalbody makes them terrible at unarmed combat. The same power they used to objects makes them natural experts at throwing.  Finally, their nature as spirits of bad luck also grants them temporaryAC whenever they inflict maladies upon their enemies. Demigods (Dg)i3 Demigods are mortals with some divine or angelic ancestry, howeverdistant. Demigods look more or less like members of their mortal part'sspecies, but they are extremely robust and can draw on great supplies ofmagical energy. Tble to sculpt their attributes to a far greaterextent than any other species, gaining substantial boosts to their choiceof Strength, Intelligence or Dexterity as they gain experience. On thedownside, they advance more slowly in experience than any other species,gain skills slightly less quickly than Humans and, due to their status,refuse to worship any god. Formicids (Fo)The Formicids are a species of humanoid ants. Just like their tiny insect  ancestors, the Formicids are well adept at earth work, both on thephysical and magical sides. Their abilities have been used to tunnelimmense underground communities and structures, many of which are tens ofthousands of years old.iqthousands of years old.  Perhaps unfortunately, their strong ties to earth have left themcompletely impervious to being teleported or hasted; Formicids are tiedto the earth with a complete sense of stasis. While this is a seeminglbad property for a dungeon adventurer, stasis has the beneficial effectof preventing many types of nasty hexes and maledictions. i  With the ability to lift ten times their own weight, the Formicids havestrength rivaling that of Oni. This, along with the fact that they havefour arms, allows Formicid warriors to equip both a shield and atwo-handed weapon at the same time.  Formicids make good earth mages and alchemists, but are quite capable atboth melee and ranged combat too. They are naturally bad at air magic andconjurations. i+ gNagas (Na)  Nagas are a hybrid species: Human from the waist up with a large snakeiS wtail instead of legs.  They are reasonably good at most things and advance in experience levelsi at the same rate as Humans. They are naturally resistant to poisons, cansee invisible creatures, and have tough skin, but their tails arei@#  dual adaptation is not as good as that of the shapechanging Merfolk.Octopodes have eight tentacle-shaped legs, and need four ofto move.While a tentacle lacks fingers, two tentacles are a rough equivalent of aHuman's arm where item manipulation is concerned - including wieldingtwo-handed weapons with four. They can use no armour other than loosehats, but can handle shields just fine. Another peculiarity they have isthe ability to wear eight rings, one on each tentacle.  Their natural camouflage makes them excel at stealth, and they have goodknowledge of alchemy as well. They are also able to use their tentacleso constrict enemies - potentially several at a time! Felids (Fe)Felids are a breed of cats that have been granted sentience. Originallythey were witches' familiars that were magically augmented to providehelp for their masters' rituals, yet many have abandoned, outlived, or,  in at least one case, eviscerated their former masters and gone out intothe world.  While fully capable of using speech and most forms of magic, Felids areat a serious disadvantage due to their inability to use armour orweapons. iY|weapons.Their agility and stealth are legendary, as is their ability to get toiYhard to reach places. Felids advance in levels very slowly. They areskilled with many forms of magic, though less so with raw elementalmagic.  Felids start with an extra life, and gain more as they increase inlevels. Upon death, they will be resurrected in a safe place. Mummies (Mu)iThese are undead creatures who travel into the depths in search ofrevenge, redemption, or just because they want to.  Mummies progress slowly in levels, half again as slowly as Humans in alli"skills except fighting, spellcasting and necromancy. The sacred embalmingrituals that brought them into unlife also grant them a speciali\connection with the divine, and as they increase in levels, they becomeincreasingly in touch with the powers of death. However, their desiccatedbodies are highly flammable. They also cannot drink. iU Like other undead, mummies are naturally immune to poisons, negativeioenergy and torment; have little warmth left to be affected by cold; andare not susceptible to mutations.i٢Red Draconiansfeel at home in fiery surroundings. They are bad with ice magic but veryproficient with fire. They can breathe highly combustible embers whichcause a fiery explosion whenever they hits a foe. White Draconiansstem from frost-bitten lands, and are naturally resistant to frost. Theybeathe piercing cold which encases anything it kills in a solid block ofice. They are versed in ice magic, but bad at fire. iGreen Draconiansare used to venomous surroundings and breathe clouds of mephitic vapours.They are especially good in the arts of alchemy and without deficienciesin other magic realms. Later on, they will develop a poisonous stinger. Yellow Draconianshave a sulphurous breath full of corrosive acid, and are naturally acidresistant. Their knowledge of corrosion makes them especially good in themaintenance of Forgecraft machinery. Later on, they gain an acidic biteattack. Grey Draconianscan breathe torrents of mud which impede the movement and attacks ofnon-flying enemies. They are proficient with earth magic but bad with airiEJYellow Draconianshave a sulphurous breath full of corrosive acid, and are naturally acidresistant. Their knowledge of corrosion makes them especially good in themaintenance of Forgecraft machinery. Later on, they gain an acidic biteattack. Grey Draconianscan breathe torrents of mud which impede the movement and attacks ofnon-flying enemies. They are proficient with earth magic but bad with airmagic. Later on, iron fuses onto their scales to make them hardier than  other Draconians. ilFBlack Draconianscan unleash arcing electrical discharges, and are naturally insulated.They are good at air magic but feel cumbersome with earth magic. Their  wings will eventually grow larger, which allows them to fly when combinedwith their natural skill with air magic. Purple Draconiansre highly adapted to all spellcasting in general, and to hexes inparticular. They are a bit better at evoking things than most other  Draconians. They can breathe dispelling energy which strips those it hitsof enchantments and impairs their spellcasting. They are stronger-willedthan other draconians, and later on, they gain resistance to bothii Pale Draconiansare better at air and fire magic, and have no deficiencies in otherschools. They breathe sight-obscuring steam and, like their Purplecousins, have a slight advantage at Evocations. ------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDS ------------------------------------------------------------------------ In your quest, you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses, some are definitely easii er than others, at least to begin with. The best backgrounds for a beginner are probably Gladiators and Berserkers; if you really want to play a magician, try a Conjurer or a Hedge Wizard. However, not all species are equally well suited for all backgrounds. After you have selected a species, the background selection menu will show backgrounds generally considered to be more accessible for a species in a brighter colour. Each background starts out with a different set of skills and items, but from there you can shape them as you will. Note that due to peculiarities of size or body shape, some species-background combinations start with a different inventory than described here.i  GladiatorsThe Gladiator has been trained to fight in the ring. They start with agood weapon of their choice, light armour, headgear and some throwingweapons and nets. Monks  Monks have a head start with the divine. They start with only a simple  weapon of their choice, a potion of divine ambrosia, a robe, and an orbof light to guide them. However, when they worship a god for the first  time, their spiritual training gives them a piety boost. Hunters  The Hunter is a type of fighter who specialises in missile weapons. A  Hunter starts with a shortbow, a scroll of butterflies, and a set of  leathers. Brigands  A Brigand is a shady character who is especially good at killing, usingdaggers or darts. They start with a dagger, a robe and cloak, poisoned  darts, and a few deadly and rare curare darts. Zealot backgrounds ==================i Berserkers  Berserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,should they prove worthy), but who forbids the use of spell magic. Theyi Zenter the Dungeon with a weapon of their choice, and dressed in animalskins. Chaos KnightsThe Chaos Knight is a plaything of Xom, subject to the god's constantlychanging moods. Xom is a very unpredictable (and possibly psychotic)entity who rewards or punishes according to whim. They begin with ai lightly enchanted leather armour, a simple weapon of their choice, and a  scroll of butterflies. Cinder AcolytesCinder Acolytes serve Ignis, the Dying Flame, who grants them incrediblepower over fire... but there is only so much fire left to draw on, and  once it burns out, acolytes may need to abandon Ignis. They start with arobe, a choice of flaming weapons, and the spell Scorch. i CAdventurer backgrounds ====================== i IAdventurers have varied and idiosyncratic skills that they have picked upiz WanderersWanderers are "jacks-of-all-trades, masters of none". They start the gamewith a random assortment of skills, items, and maybe spells. DelversDelvers have, through some mishap, found themselves several floors belowthe surface of the Dungeon. They're equipped with a wide variety of  magical escape tools, and are well advised to use them to travel toearlier dungeon floors as quickly as possible. Warrior-mage backgrounds ======================== Warrior mages begin the game with a mix of physical combat and magic skills, though usually excel at neither. They start with a library of spells and (usually) some way of defending themselves. WarpersWarpers specialise in translocation magic, and are experts in travellinglong distances and positioning themselves precisely and use this to their  advantage in melee or missile combat. They start with a scroll of  blinking, a selection of translocation spells, some disjunction darts, asimple weapon of their choice, and leather armour. i+hReaverReavers have an assortment of powerful, but highly situational,conjurations to draw upon when their skill in melee is insufficient. They  start with a simple weapon of their choice and leather armour. Mage backgrounds ================ A mage is not an available character background by itself, but a type of background, encompassing Hedge Wizards, Conjurers, Summoners, Necromancers, Forgewrights, various Elementalists and Alchemists. Mages are the best at using magic. Among other things, they start with a robe, a potion of magic, and spells which should see them through the first several levels of the Dungeon. Hedge Wizards  A Hedge Wizard is a magician who does not specialise in any area ofmagic. Hedge Wizards start with a variety of magical skills and withMagic Dart memorised, from a large library of varied low-level spells.They also get a wizard hat. ConjurersThe Conjurer specialises in the violent and destructive magic ofiT Summoners  The Summoner specialises in calling creatures from this and other worldsto give assistance. Although they can at first summon only very weakreatures, the more advanced summoning spells allow summoners to call onuch powers as hydras and dragons. Necromancers  The Necromancer is a magician who specialises in the less pleasant sideof magic. Necromantic spells are a varied bunch, but many involve some  degree of risk or harm to the caster.   The Forgewright specialises in the creation of magical constructs, ranging  from simple weapons to elaborate and powerful golems. Many of their  creations benefit from fighting alongside them. ElementalistElementalists are magicians who specialise in one of the four types ofelemental magic: air, fire, earth or ice.  Fire Magictends towards indiscriminate, wide-range destructive conjurations and  starting fires. i------------------------------------------------------------------------ 3.LIST OF SKILLS ------------------------------------------------------------------------ Here is a description of the skills you may have. You can check your current skills with the 'm' command, and therein toggle between progress display and aptitude display using '*'. You can also read the table of aptitudes from the help menu using '?%', and during character choice with '%'. Fighting skills ======================================== Fighting is the basic skill used in ranged and melee combat, and applies no matter which weapon your character is wielding (if any). Fighting is also the skill that determines the amount of health your character gains as they increase in levels (note that this is calculated so that you don't get a long run advantage by starting out with a high Fighting skill). Unlike the specific weapon skill, Fighting does not change the speed with which you make your attacks. Weapon skills affect your ability to fight with specific melee weapons. Weapon skills include:i+* Short Blades  * Long Blades  * Maces & Flails  * Axes* Staves  * Polearms If you are already good using a class of weapons, say Long Blades, you'll get a bonus to using similar weapons, like Short Blades; this is called crosstraining and is shown in blue in the skill menu. Similar types of weapons are:  * Short Blades and Long Blades* Maces & Flails and Axes  * Polearms and Axes  * Staves and Polearms  * Staves and Maces & Flails Being good at a specific weapon improves the speed with which you attack with it. Both the base speed and the best (lowest) possible speed are displayed in the inventory entry for a weapon. Although lighter weapons are easier to use initially, as they strike quickly and accurately, heavier weapons increase in damage potential very quickly as you improve your skill with them. You can check the current delay of your weapon by swinging it ati?air (using ctrl-direction) and looking at the number in parentheses next to your turncount. Some weapon types have special abilities. Axes are able to cleave through multiple enemies in a single swing, hitting enemies in an arc around the wielder with every attack. Polearms can reach farther and allow the wielder to attack an opponent two squares away, and even reach over monsters. Use the 'v' command to target a specific monster with a reaching attack, or use Autofight ('tab') to reach automatically.i) ======================================== Spellcasting is the basic skill for magic use. It affects your reserves of magical energy (Magic) in the same way that Fighting affects your health: every time you increase the Spellcasting skill you gain some magic points, and you gain a spell level every time you reach a skill level divisible by 0.5. Spellcasting also helps with the power and success rate of your spells, but to a lesser extent than the more specialised magical skills. There are also individual skills for each different type of magic; the higher the skill, the more powerful the spell. Multidisciplinary spells use an average of the two or three skills. Miscellaneous skills ======================================== ArmourHaving a high Armour skill means that you are skilled at wearing armour  of all kinds, multiplying the protection provided not just by body armour  but also by cloaks, gloves, etc. It also very slightly mitigates the  penalties to spellcasting and missile weapon speed from wearing heavy  armour. Dodgingi EStealthHelps you avoid being noticed, and makes monsters more likely to lose  track of you when you leave their line of sight. Wearing heavy armour  penalises stealth attempts. Large creatures (like Trolls) are bad at  stealth, except for Nagas, which are unusually stealthy.  Stealth also helps you make a very powerful first strike against a  sleeping/resting monster who hasn't noticed you yet. This is mosteffective with a dagger, slightly less effective with other short blades  and Felid claws, and less useful (although still by no means negligible)  with any other weapon.  Stealth also improves some melee attacks against confused, distracted, or  otherwise incapacitated monsters, though this is much less effective than  when the monster is asleep or paralysed.  Note that in addition to the bonus from weapon type, there is anadditional stabbing bonus based on the average of your stealth skill andyour skill with your wielded weapon. ShieldsAffects the amount of protection you gain by using a shield, and thedegree to which it hinders your evasion, attack speed and spellcasting  success. Mastering the Shields skill removes all penalties from using ai  additional stabbing bonus based on the average of your stealth skill andyour skill with your wielded weapon. ShieldsAffects the amount of protection you gain by using a shield, and thedegree to which it hinders your evasion, attack speed and spellcastingsuccess. Mastering the Shields skill removes all penalties from using ahield. InvocationsAffects your ability to call on your god for aid. Those skilled atInvocations have reduced failure rates and produce more powerful effects.ome gods (such as Trog) do not require followers to learn this skilliV nuse a different skill for their abilities instead (such as Necromancyunder Kikubaaqudgha).Invocations can increase your maximum magical reserves, although it has asmaller effect than Spellcasting in this regard. The bonuses are notcumulative: the highest contribution from Spellcasting or Invocations isused. it EvocationsThis skill lets you use wands much more effectively, in terms of bothdamage and precision. Similarly, various other items that have evocableiu/,(hjklyubn). Shift-direction or / direction  This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked up  automatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid orapproach. i0G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ----------------------------------------iTabAutofight: Attack the nearest monster with your current weapon. If the  nearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attacking  non-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and ) i Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or the  nearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, p  Autofire: Fire a quivered action, if needed selecting a targeti| F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read itsdescription. z Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turns  nor magic are used. If you want to cast the spell nonetheless, use Z. i)z Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell regardless of available targets. Resting s, Del, . or Numpad 5  Rests for one turn. This is most often used tactically for waiting a few  turns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. 5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. i0UM5 or Shift-Numpad 5iF1'Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction O Open door. This is also done automatically by walking into the door. C Close door. Ctrl-direction or * direction i1 Opens/closes a door in the specified direction (if there is one), or  else attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal.i x  Open door. This is also done automatically by walking into the door. C i Close door. Ctrl-direction or * direction  Opens/closes a door in the specified direction (if there is one), or  else attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal. ; Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.  When a monster is present the first press of ; will only examine the tileand a second press of ; will pick up all auto-pickup eligible items. i Ex Examine surroundings, see below. Has '?' help. i\ 'X Examine level map, see below. Has '?' help. Ctrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature. Ctrl-OShow dungeon overview (branches, shops, etc.). iy ! Annotate a level. You can annotate any level of a branch of which youhave found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enteri8 that level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsannotations. i]cCharacter information --------------------------------------iN V; Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tileand a second press of ; will pick up all auto-pickup eligible items.iiT #Mi4 ifor ongoing effects, as mentioned in their descriptions. Dungeon interaction ---------------------------------------- iO Open door. This is also done automatically by walking into the door. C Close door. Ctrl-direction or * directionOpens/closes a door in the specified direction (if there is one), or  else attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal. ; Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.ixx turns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. 5 or Shift-Numpad 5Long resting, until both health and magic points are full. iyResting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key iq.zz Cast a spell. Should the spell demand monsters as targets but there are  none within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell regardless of available targets. Resting i>/Ss, Del, . or Numpad 5Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. 5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions.i#rautomatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands. Spells and abilities Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read itsdescription. z Cast a spell. Should the spell demand monsters as targets but there are  none within range, casting will be stopped. In this case, neither turns  nor magic are used. If you want to cast the spell nonetheless, use Z.i޻ ~ sight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a target ait \Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode. directionIf a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attacking  non-adjacent monsters with a polearm, or firing a wielded launcher  (regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )  Cycle quiver to next/previous suitable action (item, spell, ability).i n This moves straight until something interesting is found (like a  monster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makes  auto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration will  open doors on its own unless you set travel_open_doors to avoid orapproach. G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode.iS---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directioniʹw This skill lets you use wands much more effectively, in terms of bothdamage and precision. Similarly, various other items that have evocable  powers work better for characters trained in this skill. ------------------------------------------------------------------------ 4. LIST OF KEYS AND COMMANDS iM------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- direction  This moves one square. The direction is either one of the numpad cursori@Z  and Felid claws, and less useful (although still by no means negligible)with any other weapon.  Stealth also improves some melee attacks against confused, distracted, or  otherwise incapacitated monsters, though this is much less effective than  when the monster is asleep or paralysed.  Note that in addition to the bonus from weapon type, there is an  additional stabbing bonus based on the average of your stealth skill and  your skill with your wielded weapon. Shields  Affects the amount of protection you gain by using a shield, and the  degree to which it hinders your evasion, attack speed and spellcasting  success. Mastering the Shields skill removes all penalties from using a  shield. InvocationsAffects your ability to call on your god for aid. Those skilled at i&[  Invocations have reduced failure rates and produce more powerful effects.  Some gods (such as Trog) do not require followers to learn this skill, oruse a different skill for their abilities instead (such as Necromancy  under Kikubaaqudgha). i_rmour. DodgingA high Dodging skill helps you to evade melee and ranged attacks moreeffectively. This is more easily done in light armour, but can still bei` useful in heavier armour. StealthHelps you avoid being noticed, and makes monsters more likely to losetrack of you when you leave their line of sight. Wearing heavy armourpenalises stealth attempts. Large creatures (like Trolls) are bad at  stealth, except for Nagas, which are unusually stealthy.  Stealth also helps you make a very powerful first strike against aleeping/resting monster who hasn't noticed you yet. This is mosteffective with a dagger, slightly less effective with other short bladesand Felid claws, and less useful (although still by no means negligible)  with any other weapon.  Stealth also improves some melee attacks against confused, distracted, ori=aotherwise incapacitated monsters, though this is much less effective thanwhen the monster is asleep or paralysed.  Note that in addition to the bonus from weapon type, there is ani3 air (using ctrl-direction) and looking at the number in parentheses next to your turncount. Some weapon types have special abilities. Axes are able to cleave through multiple enemies in a single swing, hitting enemies in an arc around the wielder with every attack. Polearms can reach farther and allow the wielder to attack an opponent two squares away, and even reach over monsters. Use the 'v' command to target a specific monster with a reaching attack, or use i5Autofight ('tab') to reach automatically. Finally, Unarmed Combat skill increases the accuracy, damage, and speed of attacks made while unarmed. Note that most auxiliary attacks, such as an Armataur's tail-slap or a Minotaur's headbutt, are not affected by Unarmed Combat. The only exception is the off-hand punch attack granted by using neither weapon nor shield, which Unarmed Combat makes somewhat more effective. Ranged combat skills ======================================== Ranged Weapons is the skill for bows, crossbows, and slings, whereas Throwing governs all things hurled without a launcher: boomerangs, javelins, nets, darts, etc. i increase in levels (note that this is calculated so that you don't get a long run advantage by starting out with a high Fighting skill). Unlike the specific weapon skill, Fighting does not change the speed with which you make your attacks. Weapon skills affect your ability to fight with specific melee weapons. Weapon skills include:  * Short Blades* Long Blades  * Maces & Flails i  * Axes  * Staves  * Polearms If you are already good using a class of weapons, say Long Blades, you'll get a bonus to using similar weapons, like Short Blades; this is called crosstraining and is shown in blue in the skill menu. Similar types of weapons are:  * Short Blades and Long Blades  * Maces & Flails and Axes  * Polearms and Axes* Staves and Polearmsi 5  Air Magic  provides powerful but difficult to direct spells.  Earth Magicoffers direct effects, some destructive and some debilitating. AlchemistAlchemists start with knowledge of poison-based magic, which is extremelyi useful in the shallower levels of the Dungeon where few creatures areimmune to it. ------------------------------------------------------------------------ 3. LIST OF SKILLS ------------------------------------------------------------------------ Here is a description of the skills you may have. You can check your current skills with the 'm' command, and therein toggle between progress display and aptitude display using '*'. You can also read the table aptitudes from the help menu using '?%', and during character choice with '%'. Fighting skills ======================================== i Hedge WizardsA Hedge Wizard is a magician who does not specialise in any area ofmagic. Hedge Wizards start with a variety of magical skills and withMagic Dart memorised, from a large library of varied low-level spells.iA DThey also get a wizard hat. ConjurersThe Conjurer specialises in the violent and destructive magic ofconjuration spells. Like Wizards, the Conjurer starts with the Magic Dartspell, in their case from a library of destructive conjurations. Summoners  The Summoner specialises in calling creatures from this and other worldsto give assistance. Although they can at first summon only very weak  creatures, the more advanced summoning spells allow summoners to call on  such powers as hydras and dragons. Necromancers  The Necromancer is a magician who specialises in the less pleasant sideof magic. Necromantic spells are a varied bunch, but many involve some  degree of risk or harm to the caster. ForgewrightihiW  advantage in melee or missile combat. They start with a scroll of  blinking, a selection of translocation spells, some disjunction darts, asimple weapon of their choice, and leather armour. HexslingerHexslingers use debilitating spells to assist their ranged attacks. Theyijbegin the game with a sling, some spells to support its use, a scroll of  poison to keep foes at a distance, and a robe. EnchantersThe Enchanter specialises in the subtle art of hexes. Instead of directlydamaging foes, hexes disable and debilitate them, allowing the Enchanter  to finish the helpless creatures in combat. The Enchanter begins with alightly enchanted dagger, a robe, potions of invisibility, and aselection of hexes. ReaverReavers have an assortment of powerful, but highly situational,  conjurations to draw upon when their skill in melee is insufficient. Theystart with a simple weapon of their choice and leather armour. Mage backgrounds ================ i7potion of lignification. WanderersWanderers are "jacks-of-all-trades, masters of none". They start the game  with a random assortment of skills, items, and maybe spells. DelversDelvers have, through some mishap, found themselves several floors belowthe surface of the Dungeon. They're equipped with a wide variety of  magical escape tools, and are well advised to use them to travel toearlier dungeon floors as quickly as possible. Warrior-mage backgroundsiP ======================== Warrior mages begin the game with a mix of physical combat and magic skills, though usually excel at neither. They start with a library of spells and (usually) some way of defending themselves. WarpersWarpers specialise in translocation magic, and are experts in travelling  long distances and positioning themselves precisely and use this to their  advantage in melee or missile combat. They start with a scroll ofblinking, a selection of translocation spells, some disjunction darts, aigrobe, a choice of flaming weapons, and the spell Scorch. Adventurer backgrounds ====================== Adventurers have varied and idiosyncratic skills that they have picked up in their travels. ArtificersArtificers have built, bought or burgled an assortment of magic wands toighelp them through the early Dungeon. Wands have a limited number of uses,though, so they'll want to upgrade from their club ASAP. ShapeshiftersShapeshifters use talismans to shift their body into different forms,  granting them uncanny power but making them unable to use some items.  They enter the dungeon with two talismans, some flux baubles, and a  potion of lignification.nderersnderers are "jacks-of-all-trades, masters of none". They start the gamewith a random assortment of skills, items, and maybe spells. DelversiYskins. Chaos Knights  The Chaos Knight is a plaything of Xom, subject to the god's constantlychanging moods. Xom is a very unpredictable (and possibly psychotic) iZo entity who rewards or punishes according to whim. They begin with a  lightly enchanted leather armour, a simple weapon of their choice, and ascroll of butterflies. Cinder AcolytesCinder Acolytes serve Ignis, the Dying Flame, who grants them incrediblepower over fire... but there is only so much fire left to draw on, andonce it burns out, acolytes may need to abandon Ignis. They start with a  robe, a choice of flaming weapons, and the spell Scorch. Adventurer backgrounds ====================== Adventurers have varied and idiosyncratic skills that they have picked up in their travels. ArtificersArtificers have built, bought or burgled an assortment of magic wands to  help them through the early Dungeon. Wands have a limited number of uses,i;^BerserkersBerserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,should they prove worthy), but who forbids the use of spell magic. Theyenter the Dungeon with a weapon of their choice, and dressed in animalpiVZealots start the game already worshipping a god.i i$X1Adventurers have varied and idiosyncratic skills that they have picked up in their travels. ArtificersArtificers have built, bought or burgled an assortment of magic wands tohelp them through the early Dungeon. Wands have a limited number of uses,iQ b though, so they'll want to upgrade from their club ASAP. i$ ShapeshiftersiH_  Shapeshifters use talismans to shift their body into different forms,i) granting them uncanny power but making them unable to use some items.They enter the dungeon with two talismans, some flux baubles, and ai1 K potion of lignification. Wanderersid i enter the Dungeon with a weapon of their choice, and dressed in animalskins. Chaos KnightsThe Chaos Knight is a plaything of Xom, subject to the god's constantlychanging moods. Xom is a very unpredictable (and possibly psychotic)entity who rewards or punishes according to whim. They begin with alightly enchanted leather armour, a simple weapon of their choice, and aiscroll of butterflies.i iBerserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,should they prove worthy), but who forbids the use of spell magic. TheyiCGhThe Gladiator has been trained to fight in the ring. They start with aiG good weapon of their choice, light armour, headgear and some throwingweapons and nets. MonksMonks have a head start with the divine. They start with only a simple  weapon of their choice, a potion of divine ambrosia, a robe, and an orbof light to guide them. However, when they worship a god for the firsttime, their spiritual training gives them a piety boost. HuntersThe Hunter is a type of fighter who specialises in missile weapons. AiGxHunter starts with a shortbow, a scroll of butterflies, and a set of  leathers. BrigandsiGA Brigand is a shady character who is especially good at killing, usingdaggers or darts. They start with a dagger, a robe and cloak, poisoneddarts, and a few deadly and rare curare darts. iG;Zealot backgrounds ================== iG9Zealots start the game already worshipping a god.iEWarrior backgrounds =================== Warriors are experienced at using physical weapons and defending themselves. FightersFighters usually start with a good weapon of their choice, a suit ofmedium armour, a shield, and two potions of might. Gladiatorsi$In your quest, you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses, some are definitely easier than others, at least to begin with. The best backgrounds for a beginner are probably Gladiators and Berserkers; if you really want to play a magician, try a Conjurer or a Hedge Wizard. However, not all species are equally well suited for all backgrounds. After you have selected a species, the background selection menu will show backgrounds generally considered to be more accessible for a species in a brighter colour. Each background starts out with a different set of skills and items, but from there you can shape them as you will. Note that due to peculiarities of size or body shape, some species-background combinations start with a different inventory than described here. Warrior backgrounds =================== Warriors are experienced at using physical weapons and defending themselves. FightersFighters usually start with a good weapon of their choice, a suit ofmedium armour, a shield, and two potions of might.i ------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDS ------------------------------------------------------------------------iz - particular. They are a bit better at evoking things than most otherDraconians. They can breathe dispelling energy which strips those it hitsof enchantments and impairs their spellcasting. They are stronger-willedthan other draconians, and later on, they gain resistance to bothexternal mana draining and to enchantment stripping. Pale Draconiansare better at air and fire magic, and have no deficiencies in otherschools. They breathe sight-obscuring steam and, like their Purpleiz 6cousins, have a slight advantage at Evocations.iA  Green Draconiansare used to venomous surroundings and breathe clouds of mephitic vapours.They are especially good in the arts of alchemy and without deficienciesin other magic realms. Later on, they will develop a poisonous stinger. Yellow Draconianshave a sulphurous breath full of corrosive acid, and are naturally acidresistant. Their knowledge of corrosion makes them especially good in themaintenance of Forgecraft machinery. Later on, they gain an acidic biteattack. Grey Draconians  can breathe torrents of mud which impede the movement and attacks ofnon-flying enemies. They are proficient with earth magic but bad with air  magic. Later on, iron fuses onto their scales to make them hardier than  other Draconians. Black Draconians  can unleash arcing electrical discharges, and are naturally insulated.  They are good at air magic but feel cumbersome with earth magic. Their  wings will eventually grow larger, which allows them to fly when combined  with their natural skill with air magic. i&Like other undead, mummies are naturally immune to poisons, negative  energy and torment; have little warmth left to be affected by cold; andnot susceptible to mutations. Draconian types ======================================== Red Draconiansfeel at home in fiery surroundings. They are bad with ice magic but veryproficient with fire. They can breathe highly combustible embers whichcause a fiery explosion whenever they hits a foe. iH'White Draconiansstem from frost-bitten lands, and are naturally resistant to frost. Theybeathe piercing cold which encases anything it kills in a solid block ofice. They are versed in ice magic, but bad at fire. Green Draconians  are used to venomous surroundings and breathe clouds of mephitic vapours.They are especially good in the arts of alchemy and without deficienciesim'in other magic realms. Later on, they will develop a poisonous stinger. Yellow Draconianshave a sulphurous breath full of corrosive acid, and are naturally acidi} skills except fighting, spellcasting and necromancy. The sacred embalmingrituals that brought them into unlife also grant them a specialconnection with the divine, and as they increase in levels, they becomeincreasingly in touch with the powers of death. However, their desiccatedbodies are highly flammable. They also cannot drink.i!ii]x  are used to venomous surroundings and breathe clouds of mephitic vapours.They are especially good in the arts of alchemy and without deficienciesin other magic realms. Later on, they will develop a poisonous stinger. iEv ( Yellow Draconiansi4 have a sulphurous breath full of corrosive acid, and are naturally acidresistant. Their knowledge of corrosion makes them especially good in themaintenance of Forgecraft machinery. Later on, they gain an acidic biteattack. Grey Draconianscan breathe torrents of mud which impede the movement and attacks ofnon-flying enemies. They are proficient with earth magic but bad with airmagic. Later on, iron fuses onto their scales to make them hardier thanother Draconians. iGrey Draconians  can breathe torrents of mud which impede the movement and attacks ofnon-flying enemies. They are proficient with earth magic but bad with airmagic. Later on, iron fuses onto their scales to make them hardier thanother Draconians. Blackcan unleash arcing electrical discharges, and are naturally insulated.good at air magic but feel cumbersome with earth magic. Theirwings will eventually grow larger, which allows them to fly when combinedwith their natural skill with air magic. Purple Draconiansare highly adapted to all spellcasting in general, and to hexes inparticular. They are a bit better at evoking things than most otherDraconians. They can breathe dispelling energy which strips those it hitsof enchantments and impairs their spellcasting. They are stronger-willed i4 than other draconians, and later on, they gain resistance to bothexternal mana draining and to enchantment stripping. Pale Draconiansare better at air and fire magic, and have no deficiencies in otherschools. They breathe sight-obscuring steam and, like their Purplei9 cousins, have a slight advantage at Evocations. ------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDSi`  ------------------------------------------------------------------------iVIn your quest, you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses, some are definitely easier than others, at least to begin with. The best backgrounds for a beginner are probably Gladiators and Berserkers; if you really wantiiy` to play a magician, try a Conjurer or a Hedge Wizard. However, not all species are equally well suited for all backgrounds. After you have selected a species, the background selection menu will show backgroundsiE iOgenerally considered to be more accessible for a species in a brighter colour. Each background starts out with a different set of skills and items, but from there you can shape them as you will. Note that due to peculiarities of size or body shape, some species-background combinations start with a different inventory than described here. Warrior backgroundsi Welcome, angryartificer. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiator j - Shapeshifter r - Conjurer c - Monk k - Wanderer s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker n - Hexslinger w - Ice Elementalist g - Cinder Acolyte o - Enchanter x - Air Elementalist h - Chaos Knight p - Reaver  y - Earth Elementalist z - Alchemist Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell. + - Recommended background  * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Recommended Conjureri i i Welcome, angryartificer the Gladiator. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humani s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenanti3 ju - Poltergeist d - Gargoylem - DemonspawniQ hv - Demigod e - Mountain Dwarfn - Djinniir 8w - Formicid f - Draconiano - Spriggani 0x - Naga g - Trollp - Tengui 5y - Octopode h - Deep Elfq - Onii 4z - Mummy i - Armataurr - Barachi i oGnolls are canine-like humanoids. They are unable to specialise in any single i skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended characteri  8 ! - Random character % - List aptitudesi= KSpace - Change background ? - Help Tab - Recommended ConjureriU ěiu------------------------------------------------------------------------ 1.LIST OF CHARACTER SPECIES ------------------------------------------------------------------------ Species are categorised, roughly, by how difficult and complex they are to learn how to play, into three categories: *Simple*, *Intermediate*, and *Advanced*. These categories do not necessarily align with difficulty for an experienced Crawl player, but rather are intended as an indication of to what degree a species has unusual or complex mechanics, or requires deeper/wider knowledge of how the game works. (For example, Djinn have one of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting to, and has non-trivial interactions with background and god choice.) Despite being the outcome of a discussion among many players, these categorizations definitely have a subjective element to them, and you shouldn't take them to be limiting! The order within categories is also, roughly, determined by our best judgment about the relative ease of learning to play each species. Next to each species name, in parentheses, is the canonical abbreviation for the species. Note: Use 'A' to check for which particular peculiarities a species mightěiuśib[ have. Also, some species have special abilities which can beaccessed by the 'a' abilities menu. Some also have physicalcharacteristics which allow them to make extra attacks. Note: Humans are a useful reference point when considering other species:they have 0 for almost all aptitudes; have no special abilities,weakness, or constraints against using certain types ofequipment; move normally; and gain experience and willpower at a"typical" rate. However, you will see that they are categorisedas an *Intermediate* species -- because they are decent, but notexcellent, at nearly everything, a Human may need to make use ofall sorts of game mechanics depending on what they find in theśi<a  dungeon, and know how to defend itself against any type of damageƛi ƛi7 or attack it encounters.ƛiƛi  ƛi6Simple species ƛiǞ==============ƛiz ƛi0   ƛi Species categorised as *Simple* work straightforwardly for players who have less experience with Crawl's game mechanics. While many do have quirks,ǛixǛi+{these quirks tend to be passive traits that simplify gameplay, rather than challenges that a player has to consciously work around. While all of theseǛi\&species do have weaknesses of some kind, these weaknesses are simple to understand, aren't fundamentally crippling to all members of the species, and are balanced by other strengths. In many cases the special propertiesǛiți4of these species allow the player to set aside many aspects of the game while still developing a strong character. țiGțiXɛiTwhat degree a species has unusual or complex mechanics, or requires deeper/wider knowledge of how the game works. (For example, Djinn have one of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting to, and has non-trivial interactions with background and god choice.) Despite being the outcome of a discussion among many players, these categorizations definitely have a subjective element to them, and you shouldn't take them to be limiting! The order within categories is also, roughly, determined by our best judgment about the relative ease of learning to play each species. Next to each species name, in parentheses, is the canonical abbreviation for the species. Note: Use 'A' to check for which particular peculiarities a species might have. Also, some species have special abilities which can be accessed by the 'a' abilities menu. Some also have physical ɛiNkcharacteristics which allow them to make extra attacks. Note: Humans are a useful reference point when considering other species: they have 0 for almost all aptitudes; have no special abilities, weakness, or constraints against using certain types ofequipment; move normally; and gain experience and willpower at aɛi|1.LIST OF CHARACTER SPECIES ------------------------------------------------------------------------ Species are categorised, roughly, by how difficult and complex they are to learn how to play, into three categories: *Simple*, *Intermediate*, and *Advanced*. These categories do not necessarily align with difficulty for an experienced Crawl player, but rather are intended as an indication of toɛi;monster can be survived somehow, and the mental bond with the character will then surely grow. OOD monsters also help to keep players on their toes by making shallow levels still not trivial. In a similar vein, early trips to the Abyss are not deficits: there's more than one way out, and successfully escaping is exciting for anyone. ######################################## Appendices ######################################## ------------------------------------------------------------------------ɛiShMthey also serve as additional motivation: in many situations, the OODɛi [  Despite being the outcome of a discussion among many players, theseʛi,|categorizations definitely have a subjective element to them, and you shouldn't take them to be limiting! ʛi>̛i\ The order within categories is also, roughly, determined by our best judgment about the relative ease of learning to play each species. ̛i7 Next to each species name, in parentheses, is the canonical abbreviation for the species.̛iIa  ͛ia Note: Use 'A' to check for which particular peculiarities a species might͛i&have. Also, some species have special abilities which can beaccessed by the 'a' abilities menu. Some also have physical͛i͛i2 W  characteristics which allow them to make extra attacks.͛i4  Λia Note: Humans are a useful reference point when considering other species:Λi`  they have 0 for almost all aptitudes; have no special abilities,ΛiW  weakness, or constraints against using certain types ofΛiΛiEΛi equipment; move normally; and gain experience and willpower at a"typical" rate. However, you will see that they are categorisedϛiY<as an *Intermediate* species -- because they are decent, but notexcellent, at nearly everything, a Human may need to make use ofall sorts of game mechanics depending on what they find in thedungeon, and know how to defend itself against any type of damageϛiOCor attack it encounters. ϛi}ћiY% Simple speciesћi &  ==============ћi$   ћi b Species categorised as *Simple* work straightforwardly for players who haveқi~xқi\қiOқi _  less experience with Crawl's game mechanics. While many do have quirks,қiA ӛiԛicԛi ԛi ՛ii֛iQ these quirks tend to be passive traits that simplify gameplay, rather than challenges that a player has to consciously work around. While all of these֛iw _  species do have weaknesses of some kind, these weaknesses are simple to֛i2 כi =understand, aren't fundamentally crippling to all members of the species, and are balanced by other strengths. In many cases the special properties of these species allow the player to set aside many aspects of the game while still developing a strong character. כi ؛i  Welcome, angryartificer the Gladiator. Please select your species. SimpleIntermediate Advanced a - Gnollj - Humans - Coglin ؛iib - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenant u - Poltergeist d - Gargoylem - Demonspawn v - Demigod e - Mountain Dwarf n - Djinni؛iw - Formicid f - Draconiano - Sprigganx - Naga ؛iyg - Trollp - Tenguy - Octopode h - Deep Elf q - Oni؛iۜbz - Mummy i - Armataur r - Barachi ؛iBarachim are slow-moving, amphibious humanoids who can hop long distances. Their؛i(extended range of vision also allows them to be seen from further away. + - Recommended species * - Random species ؛i|# - Recommended character  ! - Random character % - List aptitudesSpace - Change background ? - Help Tab - Recommended Conjurer蛧i蛧i 蛧ibWelcome, angryartificer the Minotaur Gladiator. 蛧i_You have a choice of weapons.  a - rapier(+1 apt) 蛧iY b - flail (+2 apt)  c - war axe 蛧i%(+2 apt)  d - trident 蛧i13(+2 apt)  e - long sword (+2 apt) 蛧iN( f - quarterstaff(+2 apt)蛧ir7g - unarmed(+1 apt) 蛧i+ - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Helpitiyi}Welcome, angryartificer. Please select your species. Simpleif}xIntermediateAdvanced a - Gnoll j - Humani}ms - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenanti}vu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinnii}hw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tengui}ky - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - Barachii~A - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended speciesi$~ * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first iC~C? - Help Tab - Recommended Gladiatorifii Welcome, angryartificer the Gnoll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiator  j - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Recommended Gladiatorif i6g Welcome, angryartificer the Gnoll. Please select your background. ipg WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard iHh 'b - Gladiator  j - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer i|h e - BrigandWarrior-mageu - Forgewright Zealotm - Warperih v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist ih wg - Cinder Acolyteo - Enchanterx - Air Elementalist ih vh - Chaos Knightp - Reavery - Earth Elementalistii z - Alchemist ii Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. + - Recommended backgroundi9i @ * - Random background # - Recommended characteriZi d ! - Random character % - List aptitudesSpace - Change species ? - Helpiti 3 Tab - Recommended GladiatoriVGiRIiMN Welcome, angryartificer. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - HumaniNs - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - GargoyleiOm - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Recommended GladiatorȋiiWelcome, angryartificer. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiator  j - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delverit - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingeriw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - ReaveriB1y - Earth Elementalistz - Alchemist icGladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. + - Recommended background * - Random background # - Recommended characterih ! - Random character % - List aptitudesSpace - Pick species first ? - Helpi3 Tab - Recommended Gladiatori8iR=i?CWelcome, angryartificer the Gladiator. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin i@b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid i*@Wf - Draconiano - Sprigganx - Naga g - Trollp - TenguiK@Xy - Octopode h - Deep Elfq - Oniz - Mummy i - Armatauril@r - Barachi Gnolls are canine-like humanoids. They are unable to specialise in any single i@skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended characteri@ ! - Random character % - List aptitudesSpace - Change background ? - Help Tab - Recommended Gladiatori@ i  i  i Welcome, angryartificer the Minotaur Gladiator. You have a choice of weapons.  a - rapier(+1 apt)  b - flail (+2 apt)  c - war axe (+2 apt)  d - trident (+2 apt)  e - long sword (+2 apt)  f - quarterstaff(+2 apt)g - unarmed i (+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Helpiii*bangryartificer the CudgellerMinotaurHealth: 18/18 ========================Magic: 0/0AC: 3Str: 18EV: 11Int: 5SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 flailThrow: 3 throwing netsie##########..:.....#..ß..ß..#........if#........#@.......#........#........#..ß..ß..#........#########ijielWelcome, angryartificer the Minotaur Gladiator.The heart of this dungeon contains the fabled artefact, the Orb of Zot.ipiݜPress ? for a list of commands and other information.  Found a parchment of Dispel Undead.iq _Found a staircase leading out of the dungeon.iAiD$iDDungeon Crawl Stone Soup 0.34.0-26-gae8d228adc  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  iEHQ - Quit and abandon character(iFF  Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character filangryartificer the Cudgeller (Minotaur Gladiator)Turns: 0, Time: 00:00:14 Health: 18/18 AC: 3 Str: 18 XL: 1 Next: 0% Magic: 0/0 EV: 11 Int: 5 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . (100%) a - +0 flail rCold . . . (100%) (no offhand) (iF rNeg . . . (100%) b - +0 leather armour rPois .(100%) c - +0 hat rElec .(100%) (no cloak) rCorr .(100%) (no gloves) SInv .(no boots) Will .....(no amulet) Stlth +(no ring) (i'G HPRegen 0.23/turn(no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbutt a: no special abilities*i *i *i *ig You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels.+iK ,Inventory:+i  +i+iHZangryartificer the Cudgeller (Minotaur Gladiator)Turns: 0, Time: 00:00:14 Health: 18/18AC: 3 Str: 18 XL: 1 Next: 0% Magic: 0/0EV: 11 Int: 5 God: Gold: 0+iZ2SH: 0 Dex: 11 Spells: 0/0 levels left +i[ M+i sM Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character fil.i}gu Stlth +(no ring) HPRegen 0.23/turn(no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbutt a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons  a - a +0 flail (weapon) Missiles  d - 3 throwing nets (quivered)  e - a javelin Armour  b - a +0 leather armour (worn)  c - a +0 hat (worn) .i+ Skills:  + Level 2.4 Fighting  + Level 3.6 Maces & Flails  + Level 2.0 Throwing  + Level 3.2 Dodging.iQ  + Level 2.0 Throwing  + Level 3.2 Dodgingcannot memorise any spells.don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations .i Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. .i WMessage History Welcome, angryartificer the Minotaur Gladiator..iInnate Abilities, Weirdness & Mutationshave a pair of horns on your head.reflexively headbutt those who attack you in melee. Message History Welcome, angryartificer the Minotaur Gladiator. The heart of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. .iFound a parchment of Dispel Undead. Found a staircase leading out of the dungeon. Char dumped successfully. ######### #..:..... #..ß..ß.. #........i/+. #........ #@....... .iU#........ #......../ivv#..ß..ß.. #........ ######### There are no monsters in sight! /i^Notes Turn | Place | Note -------+----------+-------------------------------------------0 | D:1| angryartificer the Minotaur Gladiator began the quest for| the Orb.6i:Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Welcome, angryartificer the Minotaur Gladiator. 6i<;The heart of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a parchment of Dispel Undead.6i>Branches: Dungeon (1/15) 6iJ#Altars:6iKDungeon Overview and Level Annotations6i K#..ß..ß.. #........ #........7i7i:Found a staircase leading out of the dungeon. Char dumped successfully. ######### #..:..... #..ß..ß.. #........ #........ #@....... #........ #........ #..ß..ß.. #........ ######### There are no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1| angryartificer the Minotaur Gladiator began the quest for | the Orb.8i>7q Dungeon Crawl Stone Soup 0.34.0-26-gae8d228adc 8ii7 Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros 8i7 ? - Help and manual  / - Lookup info  Q - Quit and abandon character : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andIiCrawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell So, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your first few games (you can also press `?` twice while playing for a list of commands). You should also try the tutorial mode; it only takes a few minutes. When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. INTRODUCTION TO CRAWL --------------------- Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot.NiVi_{[ievents as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators of[i[i 5  your health and abilities.[i [i ^i ^iH angryartificer the CudgellerMinotaurHealth: 18/18 ========================#########Magic: 0/0#..:.....AC: 3Str: 18#..ß..ß..EV: 11Int: 5#........SH: 0Dex: 11#........XL:  1 Next:  0% Place: Dungeon:1#@.......Noise: ---------  Time: 0.0 (0.0)#........^iX )a) +0 flail#........Throw: 3 throwing nets#..ß..ß..#........#########Welcome, angryartificer the Minotaur Gladiator.The heart of this dungeon contains the fabled artefact, the Orb of Zot.Press ? for a list of commands and other information.  Found a parchment of Dispel Undead. _Found a staircase leading out of the dungeon.  Char dumped successfully.^iz  Dungeon Crawl Stone Soup 0.34.0-26-gae8d228adc  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros ^i̶  ? - Help and manual  / - Lookup info  Q - Quit and abandon character`iangryartificer the CudgellerMinotaurHealth: 18/18 ========================#########Magic: 0/0#..:.....AC: 3Str: 18#..ß..ß..EV: 11Int: 5#........SH: 0Dex: 11#........XL:  1 Next:  0% Place: Dungeon:1#@.......Noise: ---------  Time: 0.0 (0.0)#........a) +0 flail#........Throw: 3 throwing nets#..ß..ß..#........#########Welcome, angryartificer the Minotaur Gladiator.The heart of this dungeon contains the fabled artefact, the Orb of Zot.Press ? for a list of commands and other information.  Found a parchment of Dispel Undead. _Found a staircase leading out of the dungeon.  Char dumped successfully.ai ##..:.#..ß..ß..ß#.#.#<#.#.aiL #..ß..ß..ß#.#ai aip 21.0 (1 _ai ai di##..:.#..ß..ß..ß.#.#.#<.#.#.#..ß..ß..ß.#.#di0di&2di:di7eiWM##########:......ß..ß..ß.<#..........ei!Y3ei)XM##########:......ß..ß..ß.<#..........ei/ei 0&4ei4eih5ei 9 # #..:. #..ß..ß..ß. #. #. #<. #.eiU X #. #..ß..ß..ß. #. #ei: ei &5ei ei fi M##########:......ß..ß..ß.fi x#<.........##########fifiL&6fififiM##########:......ß..ß..ß#..........#.........7fi0fi= fiv # #..@. #..ß..ß..ß. #. #.#<.#.#.#..ß..ß..ß. fi| fiW} &8fi8 fi͆ b  You pick up a parchment of Dispel Undead and begin reading...fiT +9.0 (2fi fi F _You add the spell Dispel Undead to your library.hiF # #. #..ß..ß..ß. #.hi #. #<. #. #. #..ß..ß..ß.  #.hi,hi*hi2/10.0 (1.0)hihiWii?]] # #. #..ß..ß..ß. #. #.. #<.. #.. #.. ii] #..ß..ß..ß.  #.iiciied&1ii,hiijiiBC o ###########..........ß..ß..ß.......#........###########iiG ii>H &2iiJ iiCL ii{  ###########..........ß..ß..ßii| .......<#########iiK ii9 &3ii ii1 jiI# #. #..ß..ß..ß. #. #. #<. #..ji]I#.. #..##jiNjiO&4jiSjijUjiD  ###########..........ß..ß..ß.......ji 6<.ji ji&5jiCjikji # #. #..ß..ß..ß. #. #. #<. #. #.#..ß..ß..ß.#.#jiQ jiޅ &6ji8 jiv li, ###########..........ß..ß..ß.......<..liwlili7li@li-li a##.#..ß..ß..ß.#.#.#<.li _#.?#.#..ß..ß..ß.#.#li}lili"8lilihg _Found a scroll labelled LIETTU WUEFFON.li_ ##.#..ß..ß..ß..ß#.#.#<.#.?.#.#..ß..ß..ß..ßli Q#.#li1 li &9li$ liH liz ##.#..ß..ß..ß..ß.#.#.#<.#.?.#.li. #..ß..ß..ß..ß.#.#li liv '20lil li@ mi2##.>#..ß..ß..ß..ß.#.#.#<.>#.?.#.#..ß..ß..ß..ß.#.>#mimi&1mimi> _Found three escape hatches in the floor.miG##.>##..ß..ß..ß..ß..##.#.#<.>##.?...##.mi*#..ß..ß..ß..ß..##.>##mi mi&2miDmiq!miS# #.># #..ß..ß..ß..ß..##.##.#<.># #.mi?...# #.#..ß..ß..ß..ß..##.##mimi&3mimimi n# #.># #..ß..ß..ß..ß..## #.#.#.#<.># #.?...# #.##..ß..ß..ß..ß..##..###mi mi &4mi mi mi E# #.># #..ß..ß..ß..ß..## #.#.#.#<.># #.?...# #.# #...####5ni4  ################.............>ß..ß..ß..ß..## $.............#...<># ........#ß..ß..ß..ß..##ni?<6niFniI9 _Found 7 gold pieces.niQJ+7.0 (2ni\NnixPN _c - a scroll labelled LIETTU WUEFFONniPriT=ri@Gear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 hat (worn)wi } Scrolls:  Scrolls wiH} g?  c - a scroll labelled LIETTU WUEFFONyi(" Qc - a scroll labelled LIETTU WUEFFON. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.iiiangryartificer the CudgellerMinotaur################Health: 18/18 ========================#.............>#Magic: 0/0#..ß..ß..ß..ß..## $AC: 3Str: 18iq,#...............#..EV: 11Int: 5#..................SH: 0Dex: 11#<............>#XL:  1 Next:  0% Place: Dungeon:1i#..........@...#Noise: ---------  Time: 27.0 (0.0)io#................#a) +0 flaili#..ß..ß..ß..ß..###Read: scroll labelled LIETTU WUEFFON #.............>#i################You pick up a parchment of Dispel Undead and begin reading... _You add the spell Dispel Undead to your library. _Found a scroll labelled LIETTU WUEFFON. _Found three escape hatches in the floor. _Found 7 gold pieces. _c - a scroll labelled LIETTU WUEFFONiiLi-i6i &  in As you read the scroll labelled LIETTU WUEFFON, it crumbles to dust.  You feel strangely unstable.It was a scroll of teleportation.i) 8.0 (1Nothing quiveredTele _i i im2 # #.># .#..ß..ß..ß..ß..## $.#.#..b#.. #<.i3 I># #.# #.# #..ß..ß..ß..ß..### #.># #####b   bat (asleep)i; it; %9i@ ixC T _You encounter a bat.iK # #.># . #..ß..ß..ß..ß..## $. #.#..b #.. #<.># #.# #.# #..ß..ß..ß..ß..### #.># ##### iPiPQ&30i0Ui*Wihy# #.># . #..ß..ß..ß..ß..## $. #.ih#..b #.. #<.># ihP#.# #.i i# #..ß..ß..ß..ß..### i+iM#.># #####ifib   bat (asleep)inisa# #... i't#.#...  #.#...  .:...  it#...  ...  #.#######. #.@....... ##........ #...$....itl #........ #........it#........##+###......izO  Your surroundings suddenly seem different.i[  Found 11 gold pieces and a parchment of Awaken Armour.iN01i,i0 _The bat leaves your sight.i # #.....# #.#....b# #.#.....# .:.....# #..... .... #.#. #. ##. #...$.... #. #. #.b   bat (asleep) ##+###... ....b.b.b.b2iT _You encounter a bat.i,# #.....# #.#.....# #.#.....# .:.....# #...b. .... i.t#.#. #. ##. #...$.... #.#.i_#.##+###...i ...iKbi!.biA .b   bati .=3iGi: _The bat hits you but does no damage.i.* # #.....# #.#.....# #.#.....# .:.....# #..... .... #b#. #.i*G ##. #...$.... #. #. #.i* ##+###... ...i,!b.i,"bi,.iO- .ip-bi3i3.-4iN8i:ig<# #.....# #.#.....# #.#.....# .:.....# #..... .b.. #.#. #. ##. #...$.... i#.#.#. ##+###......i^&.bidi.=5iniv _The bat closely misses you. The bat hits you but does no damage.iU # #.....# #.#.....# #.#.....# .:.....# #..... .... #b#.#.###.##...$....##.#.#.##+###...bi4V 8b..bi\ iQ] .-6ic ie i> # #.....# #.#.....# #.#.....# .:.....# #..... .... #.#.#.b.# ##.# #...$....# #.#.#.##+###..i .bir !.bij iس .=7i i, : _The bat hits you but does no damage.is 9 †  You closely miss the bat. You headbutt the bat.  The bat is severely wounded.The bat closely misses you. You furiously retaliate! You headbutt the bat.iy )i} 588.2 (1.2i i  i A_You kill the bat!id # #.....#.. .: #.....  .... . #.#######...........# ## #...$............i]J-90iip _You see here a bat corpse.i # #.....# #.#.....# #.#.....# .:.....# #..... #.... #.#.#.#.# ##..†@....# #...$....# #.#.#.i \##+###...iv iS H-40 _i i iqe[ . .: #..... # .... #.. #.#######..........# ##..† #.................ikik&1iniri)s+2.2 (2i&wiy2 _You now have 11 gold pieces.iP~d #.#.....# #.#.....# .:.....# #..... # .... #.. #.#.... #.# ##..†.....# #.# #. #. #. ##+###...... ...... ...... ......ijA3.2 (1iPiil  #.#.....# #.#.....# .:.....# #..... # .... #.. #.#.... #.# ##..†.....# #.# #. #. #i V.. ##+###.. ...... ...... ......i <4i( i iD>I #.#.....# #.#.....# .:.....# #..... # .... #.. #.#.... #.# ##..†.....# #.# #. #. #... ##+###... ...... ...... ......i&<5ii^iM #.#.#.:.....# #..... #.... ##.#######....#....##@.†# #.............iS<6iߧiĩiDM ##.#.:.....# #..... #.... ########....#.@..##..†# #.............iiW&7i؎ii  # #.....# #.#.....# #.#.....# .:.....# #..... # .... #.. #.#.... #.# ##..†.....# #.# #....i K #.... #.... ##+###.... ......  ......i$ ik &8i i iM ###### ##.#.:.....# #.....# ##.....# ########........##..†#........#..i<<9iiiM ####### .##.#..:  ##..@..# ####.#######............##..†.....#..........#+###..ih=50i iiSM #######  #.###.#....:  #.....# ####.#######....#.........#............i|!<1i&i<(i8 %M #######  #.###.#....: .... #. #.....# ####.#######........i <2i i i # # #.....# #.#.....##.#.....#.:.@...#.#.....# #.. #.....# #... ###.#######.... #...# ##..†.....# #........#i) #....  #.i<3i>i& ib # # #.....# #.#.....##.#.....#.:@....#.#.....# #.. #.....# #..$... ###.#######....... #...#.. ##..†.....#. #........# #.....  #.ip<4ii + _Found 13 gold pieces.i ##..####### #.#.....# #.#.....#.#####.#.....#.@.....#.#.....# #..#.....# #...$.....###.#######........ #.........#..... ##..†.....#J   endoplasm (asleep)...... #...i .....#.J..... #.....  #.i J.  You encounter an endoplasm.ig 2Ji &5i m _The endoplasm quivers.i ` _You see here a parchment of Awaken Armour.i ### ..####### #.#.....# #.#.....#.#####.#.....#:.....#.#.....# #.#.....# #...$.....###.#######.....# #.........#.# ##..†.....#.J....# #.......#.# #....  #.i'J.iiP-6 _iTii'F  ### ..####### #.#.....# #.#.....#J..#####.#.....#.:.....#.#.....# #.#.....# #...$.....###.######.....# #...#iG .J...# ##..†.....#JJ 2 endoplasms (1 asleep).# #........#.# #.  #.iJ J.  You encounter an endoplasm.ixK '.JiR 1JiR &7iX iC[ ^ _The endoplasm quivers.iC+###..########.#............#####.#..J.......:.#.....#.....#..$##.#######....J...# #.........#.#..† #......###.[.Ji'J.ii8iei) _Found a scale mail.i" 2### ..####### #.#.....# . #.#.....# ...#####.#.....# ..J......:.....# .#.....# # .#.....# #.. ...$..J..###.#.... ...# #.# .# i# .Ji`$ 'J.ij) i) &9i- i. i_ E### ..###### #.#.. #.#.#####.#J....@:.....# ..#.....# #....J.#.....# #$##.#######........##..†......#.....###.[....#i޳ E.JJ.i iU 60i9 i ^ _The endoplasm jiggles.i"0### ..####### #.#.....# . #.#.....# ...#####.#.....# ....J....@.....# .J#.....# # .#.....# #.. ...$.....###.# #..# ##..†.....# .# #........#.# #....  .J  The endoplasm freezes you.3-------1 _You are frozen.i1` _You see here a parchment of Awaken Armour.i܁### ..####### #.#.....# iI;. #.#.....# ...#####.#.....# .....J...:@....# .J#.....# # .isd.#.....# #.. ...$.....#.........# #...i.........# ##..†.....# iɂ.........# #........#.........# #. i i J.i .Jii&-2 _i܏iFiI]###..########.#......#...#####....J..J......##......#..$.....###.#######........# #.........#...#..†.. #.................###.[.....i .JiiW.=3iiW _The endoplasm closely misses you.i%### ..###### #. #.#####.#....J.J ...... #......#.....# #$.....###.#######.............i%'##..†...........#..........###.[....#i' .J  The endoplasm barely misses you. You furiously retaliate!iz,<4i20iY11 _You headbutt the endoplasm.i= k :You hit the endoplasm.i> .JiB T   endoplasmiD t4=------255.4 (1.2iI i"L M _You kill the endoplasm!i">m :You thump the endoplasm!iB(i6E1416.6iHiJM _You kill the endoplasm!i ! ###..########.#......#...#####.......:......##......#..$.....###.#######........i[ #............#...........i J-70iB i i 3i7 i. 5===i 4 ==6=i5 i7 ,i8 i: ,i< iv> i> i@ i7A irA h7==iB i1E ,iG iH i-I i?J iL ,i|M inP k _You start resting.HP restored.iV 8-i] 0814.0)i^ 8===2.6 (15 _id ie i5 3i i iM Bi i- iX i~ i i i" :==ib i i i XiQ i i i i ig i i i6 i i8 iI iF il i i^ i i i i i i Bi ,i i ,i. iS ,i i i iI i i iT iM iz i  i i i i i i- i i i i ,i i ,i i" ,i" i}# i# iQ$ i&% iA% i% i& i& i' i) i) i@+ i, i- iZ. iY0 ,i0 i+2 ,i2 i3 i"4 i4 i5 i5 i6 i7 i7 i[8 i9 i9 iw: i> i? ,ib@ iA ,i=B iC ,iD iE iE iSF iDG iG i;H i-I ijI iJ iEL i~L iM iO iO iP iGS ,iS i?V BiV iV iW iX iX iZY iJZ iwZ i[ i[ iC\ i\ i] i)^ i&_ i(` iK` i` ia ib ib ic ic iMd ie ie iwf ihg ig ih iIi ili ii iOk ,ik il ,iXn i|o io is it i'u i'v i+w iKw ix i]y iy iz i| i| ir~ ie i i i iB i i҂ i i i ḯ ib iG ik i i ,i i i i8 i: ia i' i݌ i i i iَ ia i ,iH i, iU i i1 ib i i i i9 i i iD i ,ix iL ,i. iT ,i i ,i i} i iA i7 ,į i iܩ ix ig i ie i i iӮ i iհ iױ iw i i i i: i޶ i̷ i i i iO iX i& ,iý i i i i ,ig iv W _You start waiting.i 1181.6 (99.0)i $2.6 (10i2 0.0) iN i # _Done waiting.i#M### ..###### #. #.#####.#......: ...... #i......#.....# #...$.....###.#######..........#............i+d3.0)iS2 ### ..####### #.#.....# . #.#.....# ...#####.#.....# .@.....# .#.....# # ..#.....# #.. ...$.....###.#######.... .........# #.........# .........# #i #..†.....# .........# #........# .........# #.....  ###.[....# #.i/i&4i&ib  You pick up a parchment of Awaken Armour and begin reading...iu+5.6 (2iiF _You add the spell Awaken Armour to your library.i ### ..####### #.#.....# . #.#.....# ...#####.#.....# .# .#.....# #ib .#.....# #.. ...$.....###.#######.... .# #.........# .# ##i..†.....# .# #.......# .# #....  ###.[....# #.i i+6.6 (1iYiOie ### ..####### #.#.....# . #.#.....# ...#####.#.....# .# .#.....#iє # .#.....# #.. ...$.....###.######.... .# #...# .# ##..†.....#io .# #........#i$ .# #.  ###.[....# #.iHD ii&7i6ii ### ..# #.#.....#.. #.#.....#.#####.#.....#.#.#.....# .#.....# #.$.....###.#######.# #.#.# ##..†.....#.# #.#.# # ###.[....# #i<8iiiS2 ###iom ..#. #.#.....#.. #.#.....#.#####.#.....#.#.#.....#i.#.....# #.$.....###.#.# #.#.# ##..†.....#i.# #.#.# # ###.[....# #i#iY9i$|... ###... ..#... #.#.....#.. #.#.....#.#####.#.....#.#.#.....#i}.#.....# .$.....###.#.# #..# ##..†......# #..# # ###.[....# #i<i'90iNiQi  ...#####..$ ..#######.. #.#.......#.#####.#.........i H#....$##.#######.######.[....##........ i i &1ig i + _Found 16 gold pieces.iܻ5 ..##+ ###..$ ..#######.: #.#......#..#####.#.........#..$##.#######.. #........#......###+###... ii&2ii2 _Found a parchment of Freeze.i o ..#..##+# ###.$. ..#.: #.#.....#. #.#.....#.#####.#.....#.#.#.....#ii.#.....#.$.....###.#.# #.# ##..†.# #w.# #iw   dart slug (asleep)#.[....# #i| #......# #i3 ##+###..iv$i$&3iQ+i-Z _You encounter a dart slug.i)u #..##+# ###.....$. ..#######.: #.#......######.#........#.##.#######iu E. #........#..† #...w#######.[ #..#+###iw A.wi2| Dwi| &4i i R _You see here 13 gold pieces.i/4#..##+# ### .....$. ..# ......: #.#.....# . #.#.....# .#####.#.....# .# .#.....# .i/[#.....# .$@....###.#..# #..# ##..†..i(0# #..w.# #.#iM0.[....# #.#......# #.ir0#......# ##+###..i29w.i9iy:$5 i: _iAiCi .....$. ..#######.: #.#...... #.#..#####.#.i .........#..$##.#######.. #........#..†w #...i .#######.[ i" x#..#+########## i <6i iv i #..##+# ### $. ..######: #.#.. #.#.#####.#...........# $##.#######.....##..†w.........#######.[...........# ##+###########w.iY7iwy? #..##+# ### .....$. ..# ......: #.#.....# . #.#.....# .#####.#.....# .# .#.....# .#.....# .@.....###.# .# # ...w.# ##..† .# # .# # #.[....# # #......# # #......# ##+### # .w8 _You see here 13 gold pieces.iKi$iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with )) i a - a +0 flail (weapon) Armour (go to first with [) i68 b - a +0 leather armour (worn) ic c - a +0 hat (worn)[?] describe selected [!] equip|wield|weariy[tab] equip|unequip io7#..##+# ###angryartificer the Cudgeller.....$. ..#######Minotaur......: #.#.....#Health: 18/18 ========================....... #.#.....#Magic: 0/0.......#####.#.....#AC: 3Str: 18...................#EV: 11Int: 5.............#.....#SH: 0Dex: 11.............#.....#XL:  1 Next: 41% Place: Dungeon:1.......@.....###.####### Noise: ---------  Time: 198.6 (0.0).............# #........ a) +0 flail....w........# ##..†.... Nothing quivered.............# #....................#  840m#.......#######.[....# #....... w   dart slug#......# #.......#......# ##+###..########.. _You add the spell Awaken Armour to your library. _Found 16 gold pieces. _Found a parchment of Freeze. _You encounter a dart slug. _You see here 13 gold pieces. _You see here 13 gold pieces.  Okay, then. _it A9.6 (1iIz i| > _You now have 24 gold pieces (gained 13).i/#..##+# ### .....$. ..# ......: #.#.....# . #.#.....# .#####.#.....# .# .#.....# .#.....# .###.#..# #.....w.# ##..†..# #..# #.#.[....# #.#......# #.#......# ##+###.# .i ```The dart slug launches a dart at you.i!0...i#5i)>----=200ii i'_The slug dart hits you.it:.....$. ..#######.: #.#...... #.#..#####.#..........#..##.#######. #........wiְ/#..†. #...#######.[ #..#+########## iA.wiqi.-1iii .: #.#...... #.#..#####.#..........#.##.#######. #........w#..†. #...#######.[ #..#+###i8 @####### i9 i ``The dart slug launches a dart at you.i' ..9/18 ------------i '=2i iƢ - _The slug dart hits you.iz .#####.#...........#.##.#######. #........wi 6#..†. #...#######.[ #..#+##########  i6 i .-3iF i^ =####........###.#######. #........w#..†. #...#######.[ #..#+##########  .wi_e ie 10/18=--------4im i.......###.#######. #........#..†w #....####### #..#+########## ... w   dart slug.wiTi&5ii _You see here a +0 scale mail.iT .# .#.....# .#.....# .###.# .# # .# ##..† .# # .w.....# # #######@[....# # #......# # #......# ##+### #   ii?$6 iX _i-i<i  You sock the dart slug!  The dart slug is almost dead.i6==7.9 (1.3i5i0A _The dart slug bites you but does no damage.i{m †You hit the dart slug.i} (iN$1==75-9.1 (1.2i*i, i,?_You kill the dart slug!iTG.# .#.....# .#.....# .###.#..# #..# ##..†..# #..†.....# #.i#######.@....# #.#......# #.#......# ##+###.# ...iwl--100iniS _You see here a +0 scale mail.i M#####.#......# ##.#######....##..†........†#######.[.....#......# ##+###...iiG-1 _iHii| .......###.#######. #........#..† #...†#######. #..#+###ii&2iiԋS _You see here a +0 scale mail.i i h2===3i i ) _f - a +0 scale maili /iW1Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) i 2 c - a +0 hat (worn)f - a +0 scale mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip iwXi\iS...................#angryartificer the Cudgeller.............#.....#Minotaur.............#.....#Health: 12/18 ================--------.............###.#######. Magic: 0/0.............# #......... AC: 3Str: 18.............# ##..†..... EV: 11Int: 5.............# #........ SH: 0Dex: 11.......†.....# #........ XL:  1 Next: 75% Place: Dungeon:1#######.@....# #........ Noise: ---------  Time: 213.1 (0.0)#......# #........ a) +0 iflail#......# ##+###... Nothing quivered########......... _The dart slug bites you but does no damage.  You hit the dart slug. _You kill the dart slug! _You see here a +0 scale mail. _You see here a +0 scale mail. _f - a +0 scale mail  You start removing your armour.4.1 (15.1 (26.1 (3iii+7.1 (4iiwr13=8.1 (5i!i 0 _You continue removing your +0 leather armour. x5iMi"i   You finish removing your +0 leather armour.  You start putting on your armour.i|+9.1 (6iioB20.1 (7iiA1.1 (8i i i x4==2.1 (9iR i1 3.1 (10.0)  6 9 _You continue putting on your +0 scale mail. x5i]= u _You finish putting on your +0 scale mail.ig3iixiniib5===iiViiiiiiiiiEi3==i iriK6=ii-itii4ii_i\iieii h7==i i ,i i1 ,i _You start resting.HP restored.ik i i0*il+&38.1 (15i)-i-8i-0===i2.#9.1 (16 i. _i5i7i3M#####.#......# ##.#######....i##..†........†######.....#......# ##+###...iw%i%$40i%.0)i**i+iҘM #####.#.......# ##.#######....##..†........†#######......# #........1iiHM: #.#..#####.#.........# ##.#######....##..†........†#######......# #........i`0ii&2iigi ......: #.#.....# . #.#.....# .#####.#.....# .....# .#.....# .#.....# .###.# .# # .# ##..† .# # .†.....# # #......# # #......# # #......# ##+### #   i8iߙC==3ifi\iM$. ..######: #. #.#.#####.#.......# ##.#######....i##..†........†.....# #.......iɒi-&4iij M#..##+# ### $. ..######: #.# #.#.#####.#..i .....# ##.#######....##..†.............# #.......########i i &5i i i rM .. #..##+# ### $. ..######:# #.#.#####.#.......# ##.#######....iD! .............# ##..†....#......#iC Y6iM #..##+# ### $. ..######:# #.#.#####.#.......# ##.#######.............# #........#......#ii &7iii+qM..  #..##+# ### $. ..######: #.#.#####.#........# .............###.##############......#i;i&8iii(X 7 .. #..#..##+## ###.$.# ..##......:# #.#.....##.# #.#.....##.#####.#.....##.##.#.....##.#.....##.###.#.# ##.# ##..†#.# ##.†.....# # #......# #9i0M################.. ...  #.. ##..##+## ### ......$.# ..######: #.######.#.#.............#.....##.......†.....#iE7i7'50iN?i%M.............>################. ...  #.. ##..##+## ### ......$.# ..######: #####.#......#.............#.....#...#..# .###.............#1iiP )Mß..ß..ß..ß..###.............>################.. ...  #.. ##..##+## ### ......$.# ..###### #####.##...................#......#.............izV <2i_ i b [  You pick up a parchment of Freeze and begin reading...ib +3.1 (2if i^i ? _You add the spell Freeze to your library.i|M..............ß..ß..ß..ß..###.............>################ ...  #.. ##..##+## ### ......$@# ..###### #.......#####.#.....#.#..........iA4.1 (1iiچi`  #.# #..ß..ß..ß..ß..### #.># # .. ... #..#..##+## ###.@.# ..##.# #.#.....# #.# #.#.....#  #.#####.#.....#  #..# #......#.....# #......#.....# #.....###. #.# #ie iaf &5ii io A6.1 (2ir i}u > _You now have 40 gold pieces (gained 16).i" #.# #..ß..ß..ß..ß..### #.># # .. ... #.. ###..##+## ### .# ..# ##.# #.#.....# i" #.# #.#.....# #......#.....# #......#.....# #.....###.##.# #.i. W7.1 (1i/ i g #.# #..ß..ß..ß..ß..### #.># # .. ... #.. ###..##+## ### .# ..# ##.# #.#.....# #.# #.#.....# iE #.#####.#.....#  #..# #......#.....# #......#.....# #.....###. #.# #i#Y8i######.....##.#....'i<i&9izi( _You open the door.iM# ..............ß..ß..ß..ß..###.............>#################.. .....##...###.#..# #........# ###..##@## ### ....######i##.......# #.#.....#.#..........iiD'60iioQ _There is an open door here.iqM<># ..............ß..ß..ß..ß..###.............>################.. ....#...###.# #....@...# ###..##'##.# ### .........# ..########.......# #.#.....##..#.##.........iՖiM-1 _ii?iyoM......<># ..............ß..ß..ß..ß..###.............>###############.....#...###@#..# #........# ###..##'##.# ### .........# ....########.......# ###.......#........iUtit&2iPzizœif= ! <># ....#ß..ß..ß..ß..##...........># ##############..........# ###.# #....@...####..##'##.# ###...œi > Nothing quivered#.......# ###.......#........#.............#.....#œi-C <3œiE œibG ÜiE#<.># #.# #.# #..ß..ß..ß..ß..### #.># ################ #..........# #...###.#..# ÜiEf#.# ###..##'##.# ### .........# ....# ##.......# ###.......##.......##........#........ ÜisRY4Üi7 #<.># #.# #.# #..ß..ß..ß..ß..### #.># ################ #..........# #...###.#..# #.# Üi38 u###..##'##.# ### .........#.....# ##.......####......#......#......Üig8 ]#...... Üi> Üib> &5ÜiB ÜiC ĜiM......<># ..............ß..ß..ß..ß..###.............>###############.....#...###.# #........# ###..##'##.# ### .........#.....#######....#.......Ĝi<6ĜiBĜiƢĜi M#..b......<># ..............ß..ß..ß..ß..###.............>###############.......#...###.# #........# ###..##'##.# ###..............Ĝi Ĝi &7Ĝi9 Ĝi Ŝilq#.#..b #. #<.># #.# #.# #..ß..ß..ß..ß..### #.># ##### #.# #...###.#..# #........# ###..#.........###.......#####..... Ŝi ŜiŜi^&8ŜiŜiŜiRC ... <># ....#ß..ß..ß..ß..##...........># ##############..........# .###.# #......Ŝi9D###..##'##.# ###........#.............#.....#Ŝi%IŜi\I&9Ŝi#MŜiOŜiq  <># ....#ß..ß..ß..ß..##...........># ##############..........# ###.# #......###..##'##.# ###..Nothing quivered...#...#.............#.....#Ŝiwq Ŝiv Ŝiw 70Ŝiz Ŝi| Ŝi+ ....#ß..ß..ß..ß..##...........># ##############..........# .###.# #......Ŝic+###..##'##@# ###.........#.....#############.#.....Ŝi+$#.............###.#######.Ŝi+D Ŝi0Ŝi!1&1Ŝi4Ŝio6Ɯi#H ..#ƜiHß..ß..ß..ß..##...........># ##############Ɯi`L..........# ƜixN###.# #......Ɯi@###..##'##.#####Ɯio.........#@....#########Ɯi####.#..... # #.#Ɯi#.............# #......... ƜiYƜi&2ƜiƜiƜi%#.# #..ß..ß..ß..ß..### #.># ################ #..........# #...###.#..# #........# ###..##'##.##### .Ɯi#.@...####### ##.#####.#.....# #.# #.#.....# #.#.....# #.#.....# ##.###.#.#.Ɯi҈J# #.#ƜitƜiÎ&3ƜiƜi˔Ɯi- #.# #..ß..ß..ß..ß..### #.># ################ Ɯi` #..........# #...###.#..# #........# Ɯi s###..##'##.##### .Ɯi #..@..####### ##.Ɯi p#####.#.....# #.Ɯi # #.#.....# #.Ɯi #.....##.#.....# #.Ɯi !#.###.#...Ɯi9 #.# #.#Ɯi Ɯi &4Ɯi%! Ɯi" ǜi3#.# #..ß..ß..ß..ß..### #.># ####### #..........# #...###.#..# #........# ###..##'##.##### .ǜi4#...@.####### ##.#####.#.....# #.# #.#.....# #.#####.#ǜi=4#...#..#.....# ǜi4##..#.....# #.#..###.#. ǜil:ǜi:&5ǜi>ǜit@ǜi{#.# #..ß..ß..ß..ß..### #.># # #.# #...###.#..# #.# ###..##'##.##### .#....@####### ##.#####.#.....# #.# #.#.....# #.######..#..#..#... ǜiǜiO&6ǜiǜiǜi*4ǜi ǜiI ǜi) a ß..ß..ß..ß..##...........># ##############..........# ###.# #......###..##'##.#####ǜis .........#.....##############@#..... # ###ǜi 4.....#ǜi #.............# ##..†.....#ǜi ǜim &7ǜiO ǜi Ȝi0 ...........># ##############..........# ###.# #......###..##'##.#####.........#.....##############.#.....  ###..........#.....#.......###............# ##..#.............# #........#ȜiuȜi8ȜiȜiȜiT> ##############..........# ###.# #......###..##'##.#####.........#.....#############.#.....  ###..............#........#.....##.......#...###....÷........# #...#.......†.....# #...........ȜiNDȜiD&9ȜiHȜiJJȜi ..........# ###.# #......###..##'##.#####.........#.....#############.#.....#  #.#.....#..#####.#.....#.......@......##Ȝi#.#..#.....†.....########......# #...........ȜiݥȜi*'80ȜiȜiɜi2d#.#  #...###.#..# #.#  ###..##'##.#####  .#.....#######  ##.ɜi31#####.#.....# #.# #.#.....# #.#####.#.....# #.# #.#.....# ɜiR3:# #.#.....# #.. #.####.# #.ɜi3y#.# ##.#.ɜi3# #........##.†.....# #....ɜi3 ɜi:<1ɜi?ɜiAɜi|q #.# #...###.#..# #.# ###..##'##.##### .#.....####### ##.#####.#.....#  #.# #.#.....#  #.#####.#.....#  #.#  #.#.....# #  #..#.....# #..  #...#ɜi_r   #....# #...  #.....# ##  #......# #........#  #.†.....# #. ɜix ɜix &2ɜiA ɜii ɜiLe .# ...###.#..#  #.# ..##'##.##### #.....# .#####.#.....# #.# #.#.....# #.#####.#.....# #.# #.#.....# # #...#.....# #.. #... #... #.. #......# #... #.ɜie †.....# #.... ɜik <3ɜi}q ɜi7s ʜi| ###.#  #...... ##..##'##.##### ........#.....####### #####.#..... #####.............##.....#.......###.#######.........#......# #...........ʜiʜi&4ʜiʜiQʜi$$  #...... ##..##'##.##### ........#.....####### #####.#..... #.####.............###..##.#######..# #.........# .................#......# ##+###......ʜi%&5ʜi*ʜi,ʜiq #.# ..##'##.##### #.....# .#####.#.....# .# #.#.....# .#####.#.....# ...# .#.....# # .#..@..# #.. .###.#######.... .# #.........# .# ##..÷.....# .# #........# .†.....# #........... #......# #...........#......# #. ʜiu ʜiv &6ʜix ʜi z ʜi \  ##'##.##### .......#.....###########.#..... #.####..........###..###@#######..# #.........# #..÷..............#+###..########......ʜiZb ʜib &7ʜi/g ʜih ˜i{z ~ .......#.....###########.#..... #.####........#.....###.....# #..###.#######.. #@........# #..÷˜i{ b #... ........˜i^ ˜i 8˜i ˜iɈ ˜i 4˜i ˜i ̜i GM#..##'##.##### .....##########. ######.#.......# #.....# ##.....# ###@#######........##..÷ .............# #........#..̜i! ̜i! &9̜i& ̜i( ͜iPM......# #..##'##.##### .....##########.͜iPs #.#####.#...  ##..@..# ####.#######....͜i###############.....#...###.# #........# ###..##'##.##### .......########## ..#####.#.....#..............# Ϝi #.............#.....##.......#...###............# #...Ϝi Y8Мi Mß..ß..ß..ß..###.............>###############.....#...###.# #........# МiY ###..##'##.##### ..#.....##########Мi U #####.##...................#...#.....#.......###.Мi [...........# ##..МiIМi&9МiNМiМiAM..............ß..ß..ß..ß..###.............>###############.....#...###.#МiA #........# ###..##'##.##### ..#....@########### #.......#####.#.....#.....#МiGМiH(300МiLМiMМizМiМi'МiМi0k  #.# #..ß..ß..ß..ß..### #.># # #.# #...###.#..# #.# ###..##'##.##### Мik +.#...@.####### ##.#####.#.....# #.# #.#.....# #.#####.#.....# #.........#Мik C #...#.....# # #...#.....# #.. #Мil ....###.#....  #.# #.#Мi# ####### #..........# #...###.#..# #........# ###..##'##.##### ќiH.#..@..####### ##.#####.#.....# #.# #.#.....# #.#####.#.....# #........# #..#.....ќi|5# #ќi..#.....# # #..###.#  #.# #.#ќiќi&2ќiќinќiP #.# #..ß..ß..ß..ß..### #.># ################ #..........# #...###.#..# #........# ###..##'##.##### .#.@...####### ##.#####.#.....# #.# #.#.....#  #.#####.#.....#  #ќi.# #.#.....# #.#.....# #  #.###.#..  #.# #.# ќiPY3ќi #K #.# #..ß..ß..ß..ß..### #.># ################ #..........# #...###.#..# #........# ###..##'##.##### .#@....####### ##.#####.#.....# #.# #.#.....#  #.#####.#.....#  #.# #.#.....# #.#.....#  #.###.# #.# #.ќi)ќi *&4ќi.ќi0ќiќiќi ќiќi]KќiKќi^QќiSќiݧќi_ќisќibќi;QќisќiќiќiќiEM# ..............ß..ß..ß..ß..###.............>###############.....#...###.# #........# ###..##'##@##### .......#######ќi#####.##.......# #.#.....#ќiVќi&5ќi ќi ҜiM<># ..............ß..ß..ß..ß..###.............>###############......#...###.# #.......@# ###..##'##.##### ..Ҝi.....########.......#####.#.....#Ҝi^Ҝi&6Ҝi|ҜiXҜi{M......<># ..............ß..ß..ß..ß..###.............>###############.....#...###.# #........# Ҝiq###..##'##.##### .........#.....#######...#...ҜiV$Ҝi$&7Ҝi-'Ҝi)ҜiM#..b......<># ..............ß..ß..ß..ß..###.............>###############......#...###.# #........# ###..##'##.#####........ҜiҜi&8ҜiCҜi=ҜiH4ҜiOҜi)XҜi3ҜiyҜi'ҜiҜi/Ҝi!0Ҝi3Ҝi5Ҝi ҜiҜi ҜiҜi9/ҜicJҜigҜi4ҜiҜiҜi #.#..b #. #<.># #.# #.# #..ß..ß..ß..ß..### #.># ##### #.# #...###.#..# #........# ###..Ҝi~#'##.##### .........#.....# ##.......#####.#.....# #.......# #.#.....#  #.......#####.#.....#  #.#ҜiҜiV&9ҜiSҜiӜi #.#..b #. #<.># #.# #.# #..ß..ß..ß..ß..### #Ӝi.># ##### #.# #...###.#..# #........# ###..##'##.##### .........#.....# ##.......#####.#.....# #.......# #.#.....# #.......#####.#.....#  #.#Ӝi=10ӜiǞӜiӜi5S #.#..b #. #<.># #.# #.# #..ß..ß..ß..ß..### #.># ##### #.# #...###.#..## #........#Ӝi5[ ###..##'##.##### .........#.....# ##.......#####.#.....# #.......# #.#.....# #.......#####.#.....#  #.#Ӝi5Ӝi;Ӝie;&1Ӝi>Ӝi@Ӝi? #.#..b #. #<.># #.# #.#Ӝiu #..ß..ß..ß..ß..### #.># ##### #.# #...###.#..# #.#........# ###..##'##ӜiWh.##### .........#.....# ##.......#####.#.....# #.......Ӝi# #.#.....# #.......#####.#.....#  #.#ӜinӜi&2ӜiӜiӜiM #.#..b #. #<.># #.# #.# #..ß..ß..ß..ß..### #.># ##### #.# #...###.#..# #.#........# ###..##'##.#####Ӝi)N1 ...#.....# ##.......#####.#.....#  #.......# #.#.....#  #.......#####.#.....#  #.# ӜiSӜiET&3ӜiVӜiWӜiߺ #.#..b #. #<.># #.# #.# #..ß..ß..ß..ß..### #.># ##### #.# #...###.#..# #.#........# ###..##'##.##### .........#..... ##.......#####.#..... #.......# #.#..... #.......#####.#..... #.ӜijӜi&4ӜiӜiPӜi~(t #.#..b #. #<.># #.# #.# #..ß..ß..ß..ß..### #.># # #.# #...###.#..# #.#........# ###..##'##.##### .........#..... ##.......#####.# #.......# #.# #.......#####.# #ӜiC.<5Ӝiw/ӜiI1Ӝi޵g #.#.. #. #<.># #.# #.# #..ß..ß..ß..ß..### #.># # #.# #...###.#..# #.#........# ###..##'##.##### .........#..... ##.......#####.# #.......# #.# #.......#####.# #Ӝi߹Ӝi|&6Ӝi$ӜiӜi #.# # #<.># #.# #.# #..ß..ß..ß..ß..### #.># # #.# #...###.#..# #.#........# ###..##'##.#####ӜiV .........#..... ##.......#####.# #.......# #.# #.......#####.# #Ӝi<7ӜiCӜiUӜiӜixӜi.ӜiӜi9=Ӝi>ӜiAӜiBӜiQӜi?{QӜiLӜiӜiӜixӜiM$  .<># ....#ß..ß..ß..ß..##...........># ###############..........# ###.##......Ӝi>% ##..##'##.#####........#.............#.. Ӝi+ <8Ӝi. Ӝi0 Ԝi! <># ....#ß..ß..ß..ß..##...........># ###############..........# ###.##......##..##'##.#####.........#.....###.....#.............#.. 9Ԝi M.....<># ..............ß..ß..ß..ß..####.............>###############.......###.#.#........# ԜiS 1###..##'##.##### .........#.....###.... .Ԝi ԜiJ '20Ԝi Ԝi Ԝi# o#.#<.># #.# #.# #..ß..ß..ß..ß..### #.># # #.# #.@.###.#..# Ԝis <#.#.# ###..##'##.##### .........#.....###.......#####.#.#.......# #.#.#.......#####.#.#........Ԝi 3#.#.Ԝi Ԝi &1Ԝi" Ԝi ՜i4՜i՜i ՜i#. #<.># #.# #.# #..ß..ß..ß..ß..### #.># # #.# #..@###.#..# #.#.՜iB# ###..##'##.##### .........#.....###.......#####.#.#.......# #.#.#.......#####.#.#..՜io<.#.#.՜i՜iV&2՜i!՜i"՜i^  <># ..՜i ..#ß..ß..ß..ß..##...........># ###############..........# ###.##.#@.......###..##'##.#####.՜iӾ dNothing quivered#........#՜i P#.՜i }#.........#.............#.... ՜i% ՜i ՜i ՜i 3՜iY ՜i ֜i4֜i-֜iB!֜i ....#ß..ß..ß..ß..##...........># ################..........# #...###.#..#.#......##@.##'##.######..........#.....#########.......#####.#....#.........#.............###.# ֜i֜in&4֜i֜i֜ie! ..#ß..ß..ß..ß..##...........># ###############..........# ...###.#.. #.#............###..##'##.######....@.....#.....############.#....  #.........#.............# #.. ֜iV֜i5֜i֜ik֜i < #.# #..ß..ß..ß..ß..### #.># ########## #..........#. #...###.#..#.. #.#........#.###..##'##.##### #.#..... ####.#####.# #.# #.# #֜iA .#####.# # #.# #.# #.###. #.# #֜i ֜i &6֜i' ֜i לi@,9 #.# #..ß..ß..ß..ß..#### #.>##. ###########.. #..........##... #...###.#..##.... #.#........##.....###..##'##.##### #.#.....לi, ####.#####.# #.# #.# #.#####.# # #.# #.# #.###לiK-k #.# #לiA3לi3&7לi7לi9לi  #.  #.....#..ß..ß..ß..ß..   #.....#.>#   #.....#   #.....#....#   #.....#...###.#..#   #.....#.#........#   #.....###..##'##.#####   #.#.....   ####.#####.#   #.......# #.#  לix #.......#####.#   #...   #.....#.   #......#.   #.......##   #.#לi<8לioלi0לi6  #   #.....#..ß..ß..ß..ß..   #.....#.>#   #.....##   #.....#.#   #.....#...###.#..#   #.....#.#........#   #.....###..##'##.#####   #לi7!.#.....   ####.#####.#   #.......# #.#   #.......#####.#   #.....   #......#    #......#    #.#    #.# לi=לi,>&9לiuBלiDלi?JלibלiO4לi7TלiJUלiלiRלiלiלifQQלiלiלiלiMלidP לiQ לiU לi+X לio 7M#.............ß..ß..ß..ß...............>###############.......###.#.#........# #....@###..##'##.#########.......####..###  #.......# #.#לiPo _.... .לit לiFu '30לi:y לiz ؜iu CM<>#.............ß..ß..ß..ß...............>###############.......###.#.#........# .....###..##'##.#########..........#....  ####.......#####.#....... ...؜i,؜i&1؜is؜i+؜i M...##+###<>#.............ß..ß..ß..ß...............>###############.......###.#.#........# .....###..##'##.####  #####..........#.....##؜iLR2؜i؜iM #...##+###<>#.............ß..ß..ß..ß...............>###############.......###.#.#........#  #.....###..##'##.#####؜i5؜i3؜i/"؜i9$؜iSMß..ß..ß..ß..# #...##+###<>#.............ß..ß..ß..ß...............>###############.......###.#  #.....#.#........#؜i؜iC4؜i7M...........>ß..ß..ß..ß..# #...##+###<>؜i8#.............ß..ß..ß..ß...............>###############.....  #.....#...###.#..#؜i48 ؜i`=؜i=&5؜iB؜iuH؜ii=M##############...........>ß..ß..ß..ß..# #...##+###<؜i >>#.............ß..ß..ß..ß...............>###############  #.....#..........####؜iK>؜iC؜iD&6؜i'G؜izO/78 M##############...........>ß..ß..ß..ß..# #...##+###<>#.............ß..ß..ß..ß...............>  #.....#####################..؜iß..ß..ß..ß..# #...##+###<>#؜i.............ß..ß..ß..ß..  #.....#.............>##.....#؜iһ؜i:&8؜i؜i؜iA ؜iwA ؜iZD ؜i;F ٜi      #.>  #..ß..ß..ß..ß..  # ٜi #  ###+###<.>  #...@.#.  #.....# ٜi@ #.....#..ß..ß..ß..ß..  #.....#ٜid.>  #.....# ٜil #.....#.# ٜi #.....#...###.#..#  #.....#.#ٜia.#  #.....###..##'##.ٜi6ٜi&9ٜiMٜi}ٜi      #.  #..ß..ß..ß..ß  #  #  ###+###<.ٜi  #..@..#  #.....#  #.....#..ß..ß..ß..ß  #.....#ٜi"j.  #.....#ٜi`  #.....#.#  #.....#...###.#..# ٜi #.....#.#.#  #.....###..##'##.ٜiٜiJ'40ٜiٜiٜi} h####..#'ٜi ٜi ٜi 1ٜi ٜi ( _You open the door.ڜig`M#############.......... #..ß..ß..ß..ß### #..# #.###@###<..........  #.....#..ß..ß..ß..ß.#.....#ڜi)l<2ڜiYzg _There is an open door here.ڜi`M#############.......... #..ß..ß..ß..ß## #.@# #.###'###<#.....#  #.....#.............#.....#3 _ڜiڜiڜiՕ $        #  #..ß..ß..ß..ß  #### #ڜiK   #@.# #  ###'###<  #.....#  #.....# ڜiq  #.....#..ß..ß..ß..ß  #.....# ڜi  #.....#  #.....#ڜiɖ o.#   #.....#...###.#..#ڜi ڜi &4ڜi, ڜi ۜih4ۜib ۜi ۜi     # #. #..ß..ß..ß..ß. #### #. #.@# #. ۜi###'###<. #.....#. #.....#. #.....#..ß..ß..ß..ß. #.....#. ۜiť#.....## #.. ۜiۜi&5ۜiۜiۜinQ4ۜiXۜi=  ##############.............ß..ß..ß..ß#### #..............###@###<#.....#.#.....#ۜiH> r#.....#  #.....#.#........#ۜiC ۜi]D &6ۜi1H ۜi*K Q _There is an open door here.ۜi q ##############.............ß..ß..ß..ß#### #............#..###'###<#..@..#..ß..ß..ß..ß#.....#  #.....###..##'##.### ۜi) ۜiK -7 _ۜi ۜi ܜi0    # #.> #..ß..ß..ß..ß. #### #. #..# #. ###'###<.> #...@.#. #.....#.ܜi #.....#..ß..ß..ß..ß. #.....#.> #.....## #.....#.ܜi# ܜi ܜi;#.....#...###.#..#  #.....#.#.# ܜi^B #.....###..##'##.#ܜi_ܜi&8ܜiܜiܜi ###############.............>ß..ß..ß..ß..#### #............#..###'###<>.....#..ß..ß..ß..ß...........>#.....#  #####..........#..... ܜiY9ݜi ###############.............>ß..ß..ß..ß..#### #............#..###'###<>.....#..ß..ß..ß..ß...........>###################..  ####.......#####. ݜiL=50ݜiݜiݜiR] .............>ݜiß..ß..ß..ß..#### #............#..ݜi###'###<>.....#.ݜi[.ß..ß..ß..ß...........>##############ݜi7..........# ݜi##  #.......# #. ݜiNݜiݜi1ݜiRݜi^ݜiݜi% ݜiD!ß..ß..ß..ß..ݜiyM#### #............ݜi..ݜiM###'###<ݜi%>ݜi8.....#.ݜi.ݜi*ß..ß..ß..ßݜiZ...........>ݜi ##############ݜiͧ,..........# ݜi###.#ݜi: ݜih ݜi#.......#####.ݜiè. ݜiݜiQݜiLݜi2ݜiJݜiݜi/ #### #..............###'###<>.....#..ß..ß..ß..ß...........>##############ݜiG0..........# ###.##......#  #............. ݜi5ݜi,6&3ݜi9ݜi<ݜi? ..###'###<>.....#..ß..ß..ß..ß...........>##############ݜi ..........# ###.##......##..##'##.####  #............. ݜiݜi&4ݜiݜiMݜi?F  ###'###<>.....#..ß..ß..ß..ß...........>##############ݜiF..........# ###.##......##..##'##.########..........#.....ݜiF<.......ݜiF*.  #.............ݜiFD ݜiTLݜiLݜiL5ݜikPݜi/Rݜi'ݜi .....#..ß..ß..ß..ß...........>##############..........# ###.##......##..##'##.########..........#..... ####.......#####.ݜi!ݜin.  #............. ݜiݜi&6ݜiݜiݜi3ݜi3ݜi`8ݜi1:ݜi4ݜijݜiݜiIݜiJݜi?OݜiyQݜiݜiݜiݜiTݜiUݜiZݜiB\ݜi4ݜiݜi%bQݜi0QݜixQݜi #.....#.# #.....#. #.....#..ß..ß..ß..ß..# #.....#.># #.....## #.....#.#  #.....#...###.#..#  #.....#.#.#  #....@###..##'##.# #####.#.....# ####.#####.# #.......# #.# #.......#####.# #..... #.....# #.# #.#7ޜiIQޜi7e .ß..ß..ß..ß..#...........>##############..........# ###.##......##..##'##.##########@.........#..... ######## #.. ..... ޜiW7] #.............# ޜi;ޜiU<&8ޜiI@ޜi|Aߜiߜipߜi ߜi=ߜidߜidߜi#iߜiCjߜip4ߜiߜi]ߜiTߜiߨߜiߜi;Nߜi{NߜiQߜi[SߜiٌߜieߜiBߜiAߜiޝߜiߜi'ߜiߜi12 #.....#.   #.....#..ß..ß..ß..ß..#   #.....#.>#  #.....##  #.....#.#  #.....#...###.#..#  #.....#.#........#  #.....###..##'##.#####  #####.#.....#   ####.ߜi#####.#.   #.......# #.#.   #.......#####.#.   #...... #......#. #......#. #.## #.#ߜi$ߜiH%&9ߜi(ߜi)ߜi  #.....#.# #.....#..ß..ß..ß..ß..# #.....#.>#  #.....#  #.....#....#  ߜii k#.....#...###.#..#  #.....#.#........#  #.....###..##'##.#####  #####.#.....# ####.#####.#.ߜi  #.......# #.#. #.......#####.#.ߜi4  #.... #.....#..  #......#..  #.......###ߜiw   #.# # ߜiG ߜi~ '60ߜi ߜi ߜiQ#.....#.# #.....#..ß..ß..ß..ß..### #.....#.># #.....########## #.....#..........# #.....#...###.#..# #.....#.#........# #.....###..##'##.##### #####.#.....#####.#####.#.#.# #.#.#.#####.#.#.#.#.#.#.#.###.#.# #.ߜiVߜiV&1ߜiOZߜi[ߜi.#.....#.# #.....#..ß..ß..ß..ß..### #.....#.># #.....########## ߜi&#.....#..........# #.....#...###.#..# #.....#.#........# #.....###..##'##.##### ߜi#####.#.....#####.#####.#.#.# #.#.#.#####.#.#.#.#.#.#.#.###.##.# #.ߜiGߜi&2ߜiߜiFi+#.....#.# #.....#..ß..ß..ß..ß..### #.....#.># #.....################ #.....#..........# #.....#...###.#..# #.....#.#........# #.....###..##'##.##### #####.#.....#####.#####.#.#.# #.#.#.#####.#.#..#.#.#.#.#.###.##.# #.i2ib2&3i6iJ8iy#.....#.# #.....#..ß..ß..ß..ß..### #.....#.># #.....########## #.....#..........# #.....#...###.#..# #.....#.#........# #.....###..##'##.##### #####.#.....#####.#####.#.....##.# #.#.....##.#####.#.....##..#i#....#.....##.#.....##.###.##.# #.iig&4iii$#.....#.# #.....#..ß..ß..ß..ß..### #.....#.># #.....################ #.....#..........# #.....#...###.#..# #.....#.#........# #.....###..##'##.##### #####.#.....# ####.#####.#.....# #.# #.#.....# #..#.....#.....# #....#.....# #...###.##.# #.i)iD*&5i,i.i#.....#.# #.....#..ß..ß..ß..ß..### #.....#.># #.....################ #.....#..........# #.....#...###.#..# #.....#.#........# i#.....###..##'##.##### #####.#.....# ####.#####.#.....# #.i i# #.#.....# iX#.....#.....# #.....#.....# #.ipe...###.##.# #.ii߷&6iiip-~#.....#.# #.....#..ß..ß..ß..ß..### #.....#.># #.....################ #.....#..........# i-#.....#...###.#..# #.....#.#........# #.....###..##'##.##### #####.#.....# ####.#####.#.....# #.# #.#.....# i.H#......#.....# #......#.....# #.....###.##.# #.i4i5&7i*9i:iihi-i$izHiHiNiOi4iliiNieOiQiSib| ß..ß..ß..ß..##...........># ##############..........# ###.##......##..##'##.#########..........#.....####### ########.#.....  ###.#..........#.............# ##..÷... i<8ii-ᜧi}.C ...........># ##############..........# ...###.##......##..##'##.#########..........#.....####### ########.#.....  ###.............#.............#.............# #...... ᜧi.&9ᜧi#2ᜧi@ᜧi[D ##############..........# ..###.#.#......##..##'##.#########..........#.....####### ########.#.....  ###............#...#..#.###.............##.......†.....# #...... ᜧiZᜧiS'70ᜧi,ᜧiᜧi^6 ..........# ...###.#.#......##..##'##.#########..........#.....####### ########.#.....  ####.#.......ᜧi6##.......†.....########......# #...... ᜧi<ᜧi+=&1ᜧii@ᜧisAᜧi+ ###.##......##..##'##.#########..........#.....####### ########.#.....  ####.#.......###.##############......# #...... ᜧiᜧi&2ᜧi=ᜧiᜧi`L #......##..##'##.#########..........#.....####### ########.#.....  #.#####.#.......###.###### #.............##......# ##+###. ᜧiRᜧiR&3ᜧiVᜧiVᜧi7b ##..##'##.#########..........#.....####### ########.#.....  #.#####........###.###### #.......#..÷......#########. ᜧiᜧi&4ᜧilᜧiᜧiJ3 ᜧiK####..........#.....####### ########.#..... ᜧi>KO #.#####........ᜧibK)###.######ᜧiKk #.......#..÷ #...ᜧiKE#######.ᜧiKD ᜧiJRᜧiR&5ᜧiWᜧi-L#.....# #####.#.....# # #.#.....# #####.#.....# .......# #.....# # #.....# #.. ###.#.... # #.# # ##..÷.....# # #.# †.....# #..........# #....#......# #....#......# ##+###......# ...... 眧i02眧ip2&8眧i5眧i6眧i} T ####.#..... #.####........###.#..##.#######.. #.........# ##@.÷ #...†...眧i M........眧i眧i7&9眧i0眧i2!眧iA   ####........##.#..##.#######.. #.........# ##..÷ #@..†眧iB F... ######...眧iaH 眧iH (400眧i6Q 眧iwP k ###.......#.#.眧iP T#..##.#######.. #.........# #..÷ #...†... ######.眧i,Q !眧iV 眧i W &1眧i\ 眧iv` 蜧i< .......#.#.#..##.#######.. #.........# #..÷ #...†... ######.#+###..蜧i蜧iB&2蜧i蜧if## #.....# # #.....# #.. ###.#.... # #.# 蜧i# ##..÷.....# # #.# †.....# #. ......# #. #......# #.蜧iف #......# ##+###...... #蜧im ......蜧ivZ...... 蜧i蜧iш&3蜧iU蜧i蜧i # #.....# # #.....# ##.. ###.#.... # #.# # ##..÷.....# # #.#†.....# #. ......# #. #......# #. #......# ##+###...... # ...................蜧iޅ 蜧i &4蜧i_ 蜧i 蜧i # #.....# .# #.....# ##.. ###.#.... # #.# # ##..÷.....# # #.#†.....# #. ......# #. #......# #. 蜧i1 3#......# ##+###...... # .........................蜧ix 蜧i &5蜧i 蜧iw 霧i\# #.....# .# #.....# ##.. ###.#.... # #.# # ##..÷.....# # #.#†.....# #.......# #.  霧iV]5#......# #.  #......# ##+###......[# ...........霧id霧i4e&6霧ij霧i?mopen the door. _There is an open door here. _You open the door. _There is an open door here. _Found a robe.霧iL# #.....# .# #.....# ##.. ###.#.... # #.# # ##..÷.....# # #.#†.....# #.霧i9......# #. #......# #. #......# ##+###......[. # #.#.#.#.#.霧i+#霧i#&7霧i!(霧i8)霧iW T# #.....# .# #.....# ##.. ###.#.... # #.# # ##..÷.....# 霧i3X %# #.# †.....# #. ......# #. ......# #. ......# ##+###......[. #.霧iX #.#.#.#.霧i` <8霧if 霧i_h 霧i # #.....# .# #.....# ###.. ###.#.... # #.# # ##..÷.....# 霧i # #.# .....# #.# #.# #.# ##+###......[. #.#.#.#.#.$霧i 霧i &9霧i* 霧i + _Found 16 gold pieces.霧i # #.....# .# #.....# ###.. ###.#.... # #.# # ##..÷.....# # #.## #.# #.# #.# ##+###......[. #.#.#.#.#.$.10霧i # #.....# .# #.....# ###.. ###.#.... # #..# # ##..÷.....# # #.## #.# #.# #.# ##+###......[. #.#.霧iz #.#.#.$.霧iN 霧i &1霧iO 霧ie ꜧip #.####..##.#######.. #.........# #..÷..... #........#########.........#+###[ #### .#............ꜧi'w<2ꜧiJ}ꜧiMꜧi˙ ###..##.#######.. #.........# #..÷ꜧi; #........#########.........#+###[ #### .$ꜧi b   bat (asleep).b.[ꜧi | b.  You encounter a bat.ꜧim ꜧi b.ꜧix $b.ꜧiܦ Obꜧiv &3ꜧi ꜧi) # _Found a robe.뜧iS#.....# ###.. ###.#.... # #..# # ##..÷.....# # #.## #.## #.## #.## ##+###.....@[.....# #.##.##.##..b.##.$..##.##...[.#b.b.뜧i'b.뜧iU 뜧i &4뜧i뜧i뜧ik b.  You barely miss the bat. The bat hits you but does no damage.뜧i 뜧i[5=5.3 (1.2뜧i뜧i.Q _The bat closely misses you.윧i(.b.b †  You closely miss the bat. The bat closely misses you. x2  You furiously retaliate! You headbutt the bat.윧i)윧i51836.5윧i{윧iCG _You kill the bat!i) ##.#######.. #.........# #..÷..... #........##########.........#+###[ ### . .#......?.....#-7i* 0i.i/d _Found a scroll labelled BUZAMAE CANIDIOBAG.i>1p _You see here a bat corpse.i  #.........# #..÷i #........##########.........#+###[ ### †.i5##############i1]-8 _i iKi(5 #..÷ #........##########.........#+###[ ### †. i)@.$i1iw1&9i7i9i   #...#########.........#+###in[ ### †. .$.iiV'20iYiiM .........ic#+###[ ### †. i͎ .i:$.i([ii&1iei+iiI .#+###[ ### †. .$.[...?ipiIp&2iviwxi: k#+###[ ### i; f†. .$.[i3; Z...?############ iL; iB iC &3i9J iK i M#+###[ ### †. .$.[..@?############i iN 4i i i8{4i7ii# ##+###......[.....#  #.....†......# #.# #.# #.# #.$..# #.# #...[.# #......# # iv!i!&5i'i.i.{6.5 (2Read: scroll labelled BUZAMAE CANIDIOBi3i6h _c - a scroll labelled BUZAMAE CANIDIOBAGi # ##+###......[.....#  #.....†......# #.# #.# #.# #.$..# #.# #...[.# #.# # i$ iܨ i $7.5 (1i ig iI5 ##+###......[.....#  #.....†......# #.# #.# #.# #.$..# #.# #...[.# #.# # 8i!NiBPiw##+###......[.....# #.....†......# #.# #.# #.# #.iR$..# #.# #...[.# #.# #i- isi&9iiЏi##+###......[.....# #.....†......# #.# #.i^;# #.# #.$..# #.# #...[.iw# #.# #i iii 30i5izZ...... ##+##.[iB†.$i..[i3............i?##############iUi&1iii]...... ##+##.[†.$.[............##############ii&2i iS i xM...... ##+##i .[†.$.[i9 U#............#i$ <3iE' i( i| #.#  #.#  #.#  ##+###......[.....# #.....†......# #.# #.# #.# #.@..# #.# #...[.# #...# ####ii&&4i4!i&A5.5 (2is*i,> _You now have 56 gold pieces (gained 16).i #.# #.# #.# ##+###......[.....# #.....†......# #.# #.# #.# #.# #.# #...[.# #.i|.# ###iA6.5 (1ii^i֍ Z# #.# # #.# # #.# # ##+###......[.....# # #.....†......# #.# #i 7.# #.# #.# #.# #...[.# #.# ##i– i &7i i iX .# #.# .# #.# .# #.# .# ##+###......[.....## #.....†......# #.# #.# #.# #.# #.# #...[.# #.# #8i .# #.# ..# #.#iS .# #.#.# ##+###......[.....##i  #.....†......# #.# #.#i { #.# #i T.# #iŔ u.# #...[iٔ 0.# i R #.# i ' iQ (#i i &9iQ i i} }.# #.#.# #....#.# #.....#.# ##+###......[.....## #.....†......# #.# #.# #.# #.# #.#i  #...[.# #.# #i: i '40i# i% i .# #.#.# #....#.# #.....#.# ##+###......[.....## #.....†......# #.# #.# #.# #.#i # #.# #...[.# #.# ##ip i &1i i3 i .# #.#.# #....#.# #.....#.# ##+###......[.....## #.....†......# #.# #.# #.# #.# #.#i  #...[.# #..# ###i i &2iC$ iA& i' c†.....# #.#.# #.....#.# #.....#.# ##+###......[.....## #.....†......# #.# #.# #.#i d #.# #.# #...[.# #...# ####iϻ iV &3i i4% d.†.....# #.# ix% #......# #.....# #......# #.....# #......# ##+###......[.....##i%  #.....†......# #.#i%  #.# #.# #i% R.# #.#i&  #...[.# #....#i-& K #####i, i- &4i2 i4 i Qi[/4i;i4=iiQi&iki`5i5i;i<i=iiiiM.######### .†............# ##+##.[ ########†.#...[........#ii5iiiz M##..÷ ......######### .†............# ##+##.[ ########†#............#i2 iЂ 6i i i M....##..÷ ......######### .†.............# ##+##.[ ########†#............#i i) i 7i0 i i M##.#######........##..÷ .i .......######### .†...............# ##+##.[ ########†#............##########iޏ iJ &8i i i2M.....# #####.#######....#....##..÷ .#..######### .†#...#....#.....i( .......# ##+##.[ ########†#............##........iir&9i#i$i3LM .#.....# ###.##.#######....#....##..÷ .######### .†#............# ##+##.[ ########†#............##...[....iRi'50iOigi{. .. .#.....# ###.##.#######....#....##..÷ .iH######### .†............# ##+##.[ ########†.il"i#&1i+iVGM#####.#. . .#.....# ###.##.#######....#....##..÷ .######### .†...... #......# ##+###......[.....##........iT[i[&2iaibiZM #####.# . .ia .##.....# ###..##.#######....#....##..÷ .######### .† #......# #.................##........ii#&3iii]WM### #####.# . # . .###.....# ###...###.#######....#....##..÷ .######### .†.. #......# #.................##........i(cic&4ihiji%M.....######### #####.# . #  .##.....# ###...#i##.#######......#....##..÷ .######### .†.....# #.................#..#........ii&5i_iAi_k4imini4i_ iIiU #.....# #####.#.....# # #.#.....# #####.#.....# # # #.....# .### #.....# ###...####.#.# #.# i S# ##..÷.....# # #.## †.....# #.. ......# #.. ......# #.......# ......# ##+###......[.....# iN i &6i iԦ i{.....# .#.....#  #.#.....# .#.....# # # #.....# .### #.....# ###...####.#.i{# #.# # ##..÷.....# # #.## .....# #iF|# #..# #..# ##+###......in| #.....†......# i| iqi#&7iiiiiii?HiHi=NiOi<4iiic4ihiqoioihtiGxixi{i~iimi%iy dM##### .....###### ###  ####.# . #  .### .....# ###...#####.#######@...........)..#####..÷ ..... .....# #........##########.#.....iԀ <8i ; _Found a dagger.i##### # ...#.....# .##.#.....# .#.#.....# .## .# #.....# .### #.....# ###...####.#######.# #.#)..###.# ##..÷.....#..# #.########i### #..# #..# #..# ##+###..... i<9iiiI( # #.. .#.....# #.#  #.#.....# #.# .#.....# #.# # #.# #.....# #.### #.....# ###...####.#######.## #.#)..###.## ##..÷.....#....... # #........## #........# #........iJ# #........# ##+###... iQiQ'60iWi)Yi 'M #### ## ...######. # ##.#.  #.### .....# ###@..#######.#######........i |.........#)..###.# ...# ##..÷.....#........#.......i <1i i i\ 'M #### ## ...######. # ##.#.  #@### .....# ###...#######.#######.........# ...# #.........#)..###.#.......#.......i iP &2i, i!lM #### ## ...######. # ##.#.  #.### .....# ###...#### ...###.#######.........#.#)..###.#..........ipi0q&3i5viwi[GM#### #### ## ...######. # ##.#.  #.### ...#.....# ###...#####.#.#iHid&4iiiM..> #### #### ### ...######. # ##.#. ...#.....# #.###.#####i:i&5i5ii, Mß..### ..> ####...... .(.. #### ###..... ...######....... # ##.# i .........# #.##...i iK &6i% ir ) _Found 4 boomerangs.iPM..... ß..### ..> #### . .. .. .( #### ### ...######....... ##.###.  ##.#.....# #.##).iX<7i^i_i k# ..### ># . .J.......(. ####.# #..#.....# #.##.###.# #.#.....# #.# ...#.....# #.# ### #.##.....# #.### J   endoplasm (asleep)#.....# ###..###.#.... i J$You encounter an endoplasm.Found 6 gold pieces.i1Ji&8i) i"^ _The endoplasm quivers.iz# ### ......# ># ......# ....J$+......#[.....#S.(...# ####......## #.# .#.....# #.##.###.# .#.....# #.# ... .#.....# #.# ##### #.##.....# #.### #.....# ###...##### S   ball python (constriction, asleep) .###.#... iI .SYou encounter a ball python.Found a chain mail.i).J.iNS)i]/==9imiؒ5 _The ball python hisses angrily.i # ### #......# # #......#  #.....$+ #...J..# #[.....# #..(...#  ####S.....# # #.# #.....# #.##.###.## #.....# #.##... #.....# #.###### #.....# #.### #.....# ###...##### i †The ball python bites you. The ball python misses you. You furiously retaliate!You headbutt the ball python.iu .J  You kill the ball python!i(ig7--91-70ii ^ _The endoplasm jiggles.iLK#  #......#  #......#  #.....$+ #......# #[.J...# #..(...#  ####†.....#  #.# .....# #.##.###.## .....# #.##... .....# #.###### .....# #.### iM).J.iSiUO--1i[Zi[i#  #......# #......# #.....$+ #......# #[.....# #.J(...# ####†.....#  #.# # #.##.###.## iF# #.##... ## #.###### # #.### i%.JiMiڊ@-2iii_   You barely miss the endoplasm. You headbutt the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.ir o6---=3.7 (1.2i i % _You are frozen.i  You hit the endoplasm. Your headbutt misses the endoplasm.The endoplasm is severely wounded.iV7=4.9ii@ _The endoplasm hits you but does no damage.i K .  You hit the endoplasm.i (i i #angryartificer the Cudgeller ##......#Minotaur#......#Health: 17/18 ======================--#.....$+Magic: 0/0#......#AC: 6Str: 18#[.....#EV: 9Int: 5#..(...#SH: 0Dex: 11i* ####†.....#XL:  1 Next: 108% Place: Dungeon:1 ##### #.....@...#Noise: =--------  Time: 476.1 (1.2) ....# #.##.###.##a) +0 flail ....# #.##... #Read: scroll labelled BUZAMAE CANIDIOB ....# #.###### ....# #.# ....# #.### i ....# ###...##### #.#######.........# #.........#)..###.#The endoplasm freezes you. _You are frozen.  You hit the endoplasm. Your headbutt misses the endoplasm.The endoplasm is severely wounded. _The endoplasm hits you but does no damage.  You hit the endoplasm.ie _You kill the endoplasm!You have reached level 2!iޝ /  --more--i024/25=1/1========================2 3% iͫi4 _i gM###### #iK .#$+.[.. #..( i A####† ####iݐ &........i {#.##.###.## i) ....# #.##... .###### #iʝ i ;-70 _i i ioxM###### #.#$+.[.. #. ####† #####......... ....# #.##.###.########itiu@-8izim}P _You see here 4 boomerangs.ijP .# ## #......# #......# #.....$+ #......# #[.....# #.@(...# ####†.....## #..# ild.....# #.##.###.## .....# #.##... .#.# #.######## .....# #.# .....# #.### .....# ###...#####iPriasx5==9 _ixiyii##.# ## #......# # #......# # #.....$+ #......#ix #[.....# #@.(...# # ####†.....## #...# #.....# #.##.###.## #.....# #.##... .# #.....# #.######## ......# #.# #.....# #.### iR#.....# ###...#####i i '80ieii&3 # #  #......#  #......#  #.....$+ #......# #[.....# #.@(...# i+4 f ####†.....#  #...# .....# #. .....# #.##... .# .....# #.######## i_; i< &1iA iC  ir  # #  #......# #......#  i+#.....$+ #......# #[.....# #..@...# ####†.....#  #..# # #.########  i iz&2 i! i$P _You see here 4 boomerangs. i? =3 _g - 4 boomerangsiw2O #  #......# #......# #.....$+ iU3#......# #[.....# #...@..# ####†.....#  #.# # #.######## i&9i9&4i>i@iI|# #......# #......# #.....$+ #......# #[.....# #....@.# ####†.....#  #.# # ## #.##.....## #.######## i^<5inci eigD [# #......# #......# #.....$+ #......# #[.....# #.....@# ####†.....#  #.# # #.# #.##.....## #.######## iK iOL &6i6Q iR i"M######.#$+.[ #. ####† ## #.........##i&)i*&7i/i0iM######.#$+.[ #.####†.....#.#iG<8i'iұif-M######.#+.[#......#######ii`&9iii%90.1 (2i: i = _You now have 62 gold pieces (gained 6).iƃ .b # #......# #......# #....@.+ #......# #[.....#  #......#  ####†.....# ### #..#.# #.##.###.##.# #.##.....# ..# #.#iɈ i3 +1.1 (1i iy i$$. .b . # #......# #......# #...@..+ #......# #[.....#  #......#  ####†.....## #...#.# #.##.###.##.# #.##.....# ...# #.#2i8 $..b. # # # #......#i\9 #......# #..@...+ #......# #[.....#  #......#  ####†.....# i9d##### #...# i9....# #.##.###.## ....# #.##.....# i9Y....# #.#i AisA&3imFiGi# $. #..b. .# ## #......# #......# #.@....+ #......# #[.....#  #......#  ####†.....# ###### #...#.# #.##.###.## .....# #.##.....# .....# #.#iui &4iiBix# $. .#..b. ##.# ## #......# # #......# #i #@.....+ #......# #[.....#  #......# # ####†.....# # #..i?.# #.....# #.##.###.## #.....# #.##.....# #.....# #.#iܟiX&5ii%iD  .#..b .... # ..#i`E ######## ##...... + #[iE I.####### iE V......# #.#iK i7L &6iQ i8S i ... # ..######### ##...... + #. #####† #.....# #.###i<7iiB iXM_You see here a +0 chain mail.i<8ii) _h - a +0 chain mailiiG_Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  c - a +0 hat (worn)  f - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip iini ....angryartificer the Cudgeller #Minotaur #Health: 25/25 ======================== ..#########Magic: 1/1i ======================== ####......#AC: 6Str: 18 #i #......#EV: 9Int: 5 #i #......+SH: 0Dex: 11#......#i4 XL:  2 Next:  3% Place: Dungeon:1#@.....#i\ Noise: ---------  Time: 498.1 (0.0)#......#a) +0 flail #i ####†.....#Read: scroll labelled BUZAMAE CANIDIOB i ####### #.........# #.....# #.##.###.## i #.....# #.##.....# #.....# #.######## i v......# #.# #.....# #.### i_You see here 4 boomerangs. _You see here 4 boomerangs. _g - 4 boomerangs it_You now have 62 gold pieces (gained 6). _You see here a +0 chain mail. _h - a +0 chain mailiaiiid  You start removing your armour.i +9.1 (1i;!iS&i&-500.1 (2i+iq0A1.1 (3i1i5i5+2.1 (4if:i1AW3.1 (5iD 012 _You continue removing your +0 scale mail. x5iJiO  You finish removing your +0 scale mail.  You start putting on your armour.4.1 (6iUW5.1 (7i\m6.1 (8i1c7.1 (98.1 (10.0)ii 8 7 _You continue putting on your +0 chain mail. x5iOkil_ _You finish putting on your +0 chain mail.i # #  #......#  #......#  #......+ #......# #.@....# #......#  ####†.....# .....# #.# .....# #.##.....# .....# #.######## 9.0) i5 _iiiso  # #  #......# #......# #......+ #......# io #..@...# #......# ####†.....#  #..# #.# ## #.######## i5p it iu '10i x iAy %i1%iו_Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip 'i(v'i5'iۈ..angryartificer the CudgellerMinotaurHealth: 25/25 ======================== #########Magic: 1/1======================== ##......#AC: 8Str: 18#......#EV: 7Int: 5#......+SH: 0Dex: 11#......#XL:  2 Next:  3% Place: Dungeon:1#..@...#Noise: ---------  Time: 510.1 (0.0)#......#a) +0 flail####†.....#Read: scroll labelled BUZAMAE CANIDIOB ##### #.........# ....# #.##.###.## ....# #.##.....# ....# #.######## ....# #.# ....# 'i #.###You start removing your armour. _You continue removing your +0 scale mail. x5  You finish removing your +0 scale mail.  You start putting on your armour. _You continue putting on your +0 chain mail. x5 _You finish putting on your +0 chain mail.'iЊ'i'i4'i>d  You start removing your armour.'iA1.1 (1'ijA2.1 (2'i'iT'i+3.1 (3'i'i'i֯+4.1 (4'i:'i״'iA+5.1 (5'i¸'iB 012 _You continue removing your +0 chain mail. x5'i'iB'i  You finish removing your +0 chain mail.  You start putting on your armour.'i4+6.1 (6'i'i4A7.1 (7'iy'i'if+8.1 (8'i'iJ'i+9.1 (9'iI'i'i^020.1 (10.0)'i/'i/ 31 _You continue putting on your +0 leather armour. x5'i'ic _You finish putting on your +0 leather armour.*iYcEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 hat (worn)f - a +0 scale mail  h - a +0 chain mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip +icv +i +i' ..angryartificer the CudgellerMinotaurHealth: 25/25 ======================== #########Magic: 1/1======================== ##......#AC: 3Str: 18#......#EV: 11Int: 5#......+SH: 0Dex: 11#......#XL:  2 Next:  3% Place: Dungeon:1#..@...#Noise: ---------  Time: 520.1 (0.0)#......#a) +0 flail####†.....#Read: scroll labelled BUZAMAE CANIDIOB ##### #.........# +i$ ....# #.##.###.## ....# #.##.....# ....# #.######## ....# #.# ....# #.###You start removing your armour. _You continue removing your +0 chain mail. x5  You finish removing your +0 chain mail.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour.+ic +ip _+iؐ +if d  You start removing your armour.+i +1.1 (1+i +i +i +2.1 (2+i] +i߬ A3.1 (3+i +i +i +4.1 (4+i& +i/ +i +5.1 (5+i +i 02 _You continue removing your +0 leather armour. x5+i +i +i  You finish removing your +0 leather armour.  You start putting on your armour.6.1 (6+iy +i +iU +7.1 (7+i +i +i +8.1 (8+i +i +ir +9.1 (9+i8 +i^ +i 030.1 (10.0)+i +i 6 9 _You continue putting on your +0 scale mail. x5+i +ir +i? _ _You finish putting on your +0 scale mail.-icEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  c - a +0 hat (worn)  f - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip /iV..angryartificer the CudgellerMinotaurHealth: 25/25 ======================== #########Magic: 1/1======================== ##......#AC: 6Str: 18#......#EV: 9Int: 5#......+SH: 0Dex: 11#......#XL:  2 Next:  3% Place: Dungeon:1#..@...#Noise: ---------  Time: 530.1 (0.0)#......#a) +0 flail####†.....#Read: scroll labelled BUZAMAE CANIDIOB ##### #.........# ....# #.##.###.## ....# #.##.....# ....# #.######## ....# #.# ....#/i[37m #.###You start removing your armour. _You continue removing your +0 leather armour. x5  You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +0 scale mail. x5 _You finish putting on your +0 scale mail./i/iR _/i/i /i^ You start removing your armour./iA1.1 (1/iA2.1 (2/i4/iJA3.1 (3/i/itW4.1 (4/iA5.1 (5/i./i& /id012 _You continue removing your +0 scale mail. x5/in/i/i  You finish removing your +0 scale mail.  You start putting on your armour./i+6.1 (6/i/i/i+7.1 (7/i/ij/i+8.1 (8/i/iF /i +9.1 (9/i /i /i_040.1 (10.0)/i/i$- 8/iG_ 7 _You continue putting on your +0 chain mail. x5/i/i/i_ _You finish putting on your +0 chain mail.1i_   #  #......# #......# #......+ #......# #...@..# #......# ####†.....# # # # #.######## 1i 1i /1.0) 1i _1i 1iZ 2iR 2i Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale mail[?] describe selected [!] equip|wield|wear2i[ y[tab] equip|unequip 5i5iO5i͉r.angryartificer the Cudgeller5iMinotaurHealth: 25/25 ========================########5iMagic: 1/1========================#......#AC: 8Str: 18#......#EV: 7Int: 5#......+SH: 05i؊Dex: 11#......#XL:  2 Next:  3% Place: Dungeon:1#...@..#Noise: ---------  Time: 541.1 (0.0)#......#a) +0 flail5i####†.....#Read: scroll labelled BUZAMAE CANIDIOB 5iZ#### #.........# 5i&...# #.##.###.## 5i>...# #.##.....# ...# #.######## 5iWq...# #.# ...# #.###5im%You start removing your armour. 5ij_You continue removing your +0 scale mail. x5  5i_You finish removing your +0 scale mail.  You start putting on your armour. 5i_You continue putting on your +0 chain mail. x5 _You finish putting on your +0 chain mail.5i5i*5i5i$d  You start removing your armour.5i+2.1 (15ip5i.5i+3.1 (25i 5i5iw+4.1 (35i5i9A5.1 (45i5i5i+6.1 (55iY5iɽ 012 _You continue removing your +0 chain mail. x55iw5i~5io  You finish removing your +0 chain mail.  You start putting on your armour.7.1 (65ih5iI5i+8.1 (75i5i5iM+9.1 (85ib5i 5im,50.1 (95i5i$5i/1.1 (10.0)5i5i 31 _You continue putting on your +0 leather armour. x55i5i5ic _You finish putting on your +0 leather armour.6i6iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 hat (worn)f - a +0 scale mail  h - a +0 chain mail[?] describe selected [!] equip|wield|wear6i(y[tab] equip|unequip 9i9iM9iiF.angryartificer the CudgellerMinotaurHealth: 25/25 ========================########Magic: 1/1========================#......#AC: 3Str: 18#......#EV: 11Int: 5#......+SH: 0Dex: 11#......#9iBXL:  2 Next:  3% Place: Dungeon:1#...@..#Noise: ---------  Time: 551.1 (0.0)#......#a) +0 flail####†.....#Read: scroll labelled BUZAMAE CANIDIOB #### #.........# ...# #.##.###.## 9i...# #.##.....# ...# #.######## 9iۡ...# #.# ...# #.###You start removing your armour. 9i_You continue removing your +0 chain mail. x5  You finish removing your +0 chain mail.  You start putting on your armour. 9i_You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour.9i9i _9iۨ9id  You start removing your armour.9i}+2.1 (19i9i9i~+3.1 (29i9i9i+4.1 (39i9i9i#+5.1 (49i9if9i]+6.1 (59i9i 02 _You continue removing your +0 leather armour. x59i9i9iD  You finish removing your +0 leather armour.  You start putting on your armour.9i+7.1 (69iz9i`9i[+8.1 (79i9i9i+9.1 (89i9i9iW,60.1 (99i9i9i/1.1 (10.0)9i9i/- 69iX_ 9 _You continue putting on your +0 scale mail. x59i9i9i`_ _You finish putting on your +0 scale mail.;i ;i, _Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  c - a +0 hat (worn)  f - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip +4.1 (3tSik@Si M$.,,,*** .b*,,,,**,,, .,,,,,,,* *,,,,,,,,*,,,,,*,,, **,,,,,**.********* ##.....:..###########.#*...######,,+.....,,* ***#..##,** ...#,*****####......#.!...,,,**,*. .#.########Si Sim '80Si. Si TiQ1 .b**,,,, .,,,,,*,,,** **,,,,,**##........####.#*,**  ******* :  ###########......###...,###+.....**##..##,** ....#,******!...,,,**,..######## ...# #.###########...,,,,,,,* TiƳTi&1TiTi6Ti  ,,,,,*,,,** **,,,,,**##........####.#*,**  ******* :  ###########......###...,###+.....**##..##,** ....#,******!...,,,**,†##..,*#Ti # ...# #.###*,,,,,,,,,,* Ti Ti@ &2Ti Ti UiE,* *,*,,,,,*,,,**,,* *,,,,,**##.####.#*,****,,* * ##.....:..####.#*,* *,,*#######.#*,* *,,*####......###...,,* *,####......######,,* *,####......+.....,,* *####......##..##,** ####....@.#....#,****** ####......#.!...,,,**,* ####†.....#.##..,*,**,*  #.# ## #.##.....##.#...,**# #.#########.+...,# #.#...,**# #.### *,*UiGUi&3UioUiUiYU* *,*,,,,,*,,,**,,*, ,,,,,**##.####.#*,****,,*, ##.....:..####.#*,* *,,*#######.#*,* *,,*####......###...,,* *,####......######,,* *,####......+.....,,* *####......##..##,** ####.....@#....#,****** Ui)^####......#.!...,,,**,* ####†.....#.##..,*,**,*  #.# #.##.###.##.....,*+**+** * .# #.##.....##.#...,***  .# #.#########.+...,  .# #.#...,***  .# #.### *,* * Ui Ui &4UiUiUip [,* *,*,,,,,*,,,**,,* *,,,,,**##.####.#*,****,,** ##.....:..####.#*,* *,, #######.#*,* *,, ####......###...,,* * ####......######,,* * ####......+.....,,*  ####......##..##,** ####....@.#....#,****** ####......#.!...,,,**,* ####†.....#.##..,*,**,*# #.#.....,,,,,,* .Ui [.# #.##.###.##.....,*+**+**.# #.##.....##.#...,**.# #.#########.+....# #.#...Ui ,**.# #.### *,*Ui Ui> &5Uig Ui Vi?.,* *,*,,,,,*,,,**,, **,,,,,**##.####.#*,****,,  * ##.....:..####.#*,* *,, #######.#*,* *,, ####......###...,,* * ####......######,,* * ####......+.....,,*  ####......##..##,** ####...@..#....#,****** ####......#.!...,,,**,* ####†.....#.##..,*,**,*# #.ViW.#.....,,,,,,*.# #.##.###.##.....,*+**+**.# #.##.....##.#...,* Vi.# #.#########.+... .# #.#...,* .# #.### *,* Vi6<6ViViViR.,* *,*,,,,,*,,,***,,,,,**##.####.#*,**** * * ##.....:..####.#*,* * # #######.#*,* * # ####......###...,,* * ####......######,,* * ####......+.....,,*  ####......##..##,** ####..@...#....#,****** ####......#.!...,,,**,* ####†.....#.##..,*,**,* ##### #.Vi.#.....,,,,,,*.# #.##.###.##.....,*+**+.# #.##.....##.#...,.# #.#########.+....# #.#...,.# #.### *,Vi1<7ViVi@Vib ***,,,,,**##........####.#*,** * ******* : # ###########......###...,Vi^h ###+.....*##..##,** ....#,******!...,,,**,†##..,* #####........,,,,,Vi2# Vi....# ###...##### *,,,,,,,,,, ViVi8ViFViVil   ******* : # ###########......###..., ###+.....*##..##,** ....#,******!...,,,**,†##..,* ##### #........,,,,,Nothing quivered###### #.#######.........# *,,,,,,,,,, Vio <9ViUy Wi ,* * ##.....:..####.#*,* * .# #######.#*,* * ## ####......###...,,* * ####......######,,* * ####......+.....,,*  ####......##..##,** ####......#....#, ####......#.!...,,,**, ####†@....#.##..,*,**,# #.#.....,,,,,,.# #.##.###.##.....,*+**+.# #.##.....##.#....# #.#########.+....# #.#....# #.### *.# ###...##### * ##.#.# *Wi̮Wi6'90WiδWi@Wi2 M**,,,,,**.** ,* ******* ##.....:..# .##########.#* ##...######+.....,,* *#..##,** ...#,*****.!...,, ####†##..,*,** ######.........,,,,, .....# #.##.###.##.....,*+**+.#Wi3 D Wi9 WiH: &1Wi(? Wi@ Yi%jYim~Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) Missiles (go to first with () YimP d - 3 throwing netse - a javelin  g - 4 boomerangs Armour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  Yi%nf - a +0 scale mail[iPI  b - a +0 leather armourchat  fscale mail  h - a +0 chain mail (worn)[iE+ \i\i \i]N ]iN_i Wc - a +0 hat (worn). A cloth hat. _i Base armour rating: 0 It can be maximally enchanted to +2. If you take off this armour: Your AC would remain unchanged. Your EV would remain unchanged. _i ZStash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary _i: armor} {auxiliary armour} Menu/colouring prefixes: identified equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.gij4 Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) Missiles (go to first with ()  d - 3 throwing nets  e - a javelin  g - 4 boomerangs Armour (go to first with [)  b - a +0 leather armour  c - a +0 hat (worn)  f - a +0 scale mail  h - a +0 chain mail (worn) hi9c - a +0 hat (worn). A cloth hat. Base armour rating: 0 It can be maximally enchanted to +2. hih{If you take off this armour: Your AC would remain unchanged. Your EV would remain unchanged. hiqStash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} hiMenu/colouring prefixes: identified equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.ii( [?25h[?0cii;) Inscribe with what?  ji [?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c,***,,,,,**##........####.#*,**** angryartificer the Cudgeller ,* ******* ##.....:..####.#*,* * Minotaur .###############.#*,* * Health: 25/25 ======================== ######......###...,,* * Magic: 1/1========================####......######,,* * AC: 8Str: 18####......+.....,,* * EV: 7Int: 5####......##..##,**SH: 0Dex: 11####......#....#,***** XL:  2 Next:  3% Place: Dungeon:1####.@....#.!...,,,**, Noise: --------- iq 37m Time: 591.1 (0.0)####†.....#.##..,*,**, a) +0 flail ###### #.........#.....,,,,,, Nothing quivered .....# #.##.###.##.....,*+**+ .....# #.##.....##.#...,,,,,, .....# #.#########.+...,,,,,,  .....# #.###########...,,,,,,  .....# #.###*,,,,,,,,,  .....# ###...##### *,,,,,,,,,  _You finish putting on your +0 chain mail.  As you read the scroll labelled BUZAMAE CANIDIOBAG, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation. _Found a fuming pink potion and a parchment of Yara's Violent Unravelling.  c - a +0 hat  Okay, then.ji ji ji  ji _ji9 oioipGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin  g - 4 boomerangs oiArmour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale mail si0>a - a +0 flail (weapon). A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 3.8; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 6.9 XLs. si> At current training (35%) you reach 14.0 in about 9.8 XLs.  Current attack delay: 1.2. Damage rating: 13 (Base 10 x 120% (Str) x 111% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon si>w_________________ “Even after forcing their way, with great effort and loss, through this double si>\(u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ui[?25h[?0c Inscribe with what?    }iJC[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c}ioNU,***,,,,,**##........####.#*,**** angryartificer the Cudgeller ,* ******* ##.....:..####.#*,* * Minotaur .###############.#*,* * Health: 25/25 ======================== ######......###...,,* * Magic: 1/1========================}iN####......######,,* * AC: 8Str: 18}iN####......+.....,,* * EV: 7Int: 5}iN####......##..##,**SH: 0}iN.Dex: 11}iN####......#....#,***** XL:  2 Next:  3% Place: Dungeon:1}iO3####.@....#.!...,,,**, Noise: ---------  Time: 591.1 (0.0)}i/O####†.....#.##..,*,**, a) +0 flail }iBO###### #.........#.....,,,,,, Nothing quivered }ibO.....# #.##.###.##.....,*+**+ }ivO.....# #.##.....##.#...,,,,,, }iO.....# #.#########.+...,,,,,,  }iO.....# #.###########...,,,,,,  .....# #.###*,,,,,,,,,  .....# ###...##### *,,,,,,,,,  _You feel aware of your surroundings. It was a scroll of revelation. }i>P _Found a fuming pink potion and a parchment of Yara's Violent Unravelling.  c - a +0 hat _Okay, then.a - a +0 flail  Okay, then.}iU}i/V}i;[}iQ]. _iYiGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) Missiles (go to first with ()  d - 3 throwing netsi5e - a javelin  g - 4 boomerangs Armour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale maili,z a - a +0 flail (weapon). A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 3.8; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 6.9 XLs. iz  At current training (35%) you reach 14.0 in about 9.8 XLs.  Current attack delay: 1.2. Damage rating: 13 (Base 10 x 120% (Str) x 111% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} iz Menu/colouring prefixes: identified melee equipped weapon _________________ “Even after forcing their way, with great effort and loss, through this double (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iT{ iU [?25h[?0ciV! iVInscribe with what?    i[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c,***,,,,,**##........####.#*,**** angryartificer the Cudgeller ,* ******* ##.....:..####.#*,* * Minotaur .###############.#*,* * Health: 25/25 ======================== ######......###...,,* * Magic: 1/1========================####......######,,* * AC: 8Str: 18####......+.....,,* * EV: 7Int: 5####......##..##,**SH: 0Dex: 11####......#....#,***** XL:  2 Next:  3% Place: Dungeon:1####.@....#.!...,,,**, Noise: --------- 7j37m Time: 591.1 (0.0)####†.....#.##..,*,**, a) +0 flail ###### #.........#.....,,,,,, Nothing quivered .....# #.##.###.##.....,*+**+ .....# #.##.....##.#...,,,,,, .....# #.#########.+...,,,,,,  .....# #.###########...,,,,,,  .....# #.###*,,,,,,,,,  .....# ###...##### *,,,,,,,,, c - a +0 hat _Okay, then.a - a +0 flail _Okay, then.a - a +0 flail  Okay, then. _i i Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin  g - 4 boomerangs iK Armour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale maili ea - a +0 flail (weapon). A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 3.8; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 6.9 XLs.  At current training (35%) you reach 14.0 in about 9.8 XLs.  Current attack delay: 1.2. Damage rating: 13 (Base 10 x 120% (Str) x 111% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Even after forcing their way, with great effort and loss, through this double (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i8! [?25h[?0ci( Inscribe with what?    if C[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1ci3j U,***,,,,,**##........####.#*,**** angryartificer the Cudgeller ,* ******* ##.....:..####.#*,* * Minotaur .###############.#*,* * Health: 25/25 ======================== ######......###...,,* * Magic: 1/1========================i{j ####......######,,* * AC: 8Str: 18####......+.....,,* * EV: 7Int: 5ij ####......##..##,**SH: 0Dex: 11####......#....#,***** XL:  2 Next:  3% Place: Dungeon:1ij ####.@....#.!...,,,**, Noise: ---------  Time: 591.1 (0.0)####†.....#.##..,*,**, a) +0 flail {This is MINO's flail!} ik }###### #.........#.....,,,,,, Nothing quivered .....# #.##.###.##.....,*+**+ .....# #.##.....##.#...,,,,,, .....# #.#########.+...,,,,,,  .....# #.###########...,,,,,,  .....# #.###*,,,,,,,,,  ik q.....# ###...##### *,,,,,,,,,  _Okay, then.a - a +0 flail _Okay, then.a - a +0 flail _Okay, then.a - a +0 flaili r ier iw i}   a - a +0 flail _Okay, then.  a - a +0 flail _Okay, then.  a - a +0 flail _{This is MINO's flail!}iy& Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing netse - a javelin  g - 4 boomerangs Armour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale maili i ,***,,,,,**##........####.#*,**** angryartificer the Cudgeller ,* ******* ##.....:..####.#*,* * Minotaur .###############.#*,* * Health: 25/25 ======================== ######......###...,,* * Magic: 1/1========================####......######,,* * AC: 8Str: 18####......+.....,,* * EV: 7Int: 5####......##..##,**SH: 0Dex: 11####......#....#,***** XL:  2 Next:  3% Place: Dungeon:1i ####.@....#.!...,,,**, Noise: ---------  Time: 591.1 (0.0)####†.....#.##..,*,**, a) +0 flail {This is MINO's flail!} ###### #.........#.....,,,,,, Nothing quivered .....# #.##.###.##.....,*+**+ .....# #.##.....##.#...,,,,,, .....# #.#########.+...,,,,,,  .....# #.###########...,,,,,,  .....# #.###*,,,,,,,,,  .....# ###...##### *,,,,,,,,, a - a +0 flail _Okay, then.a - a +0 flail _Okay, then.a - a +0 flail _a - a +0 flail {This is MINO's flail!}iii-i&i~***,,,,,**##.####.#*,****, * * ##.....:..####.#*,* *, # #######.#*,* *, # ####......###...,,* *,####......######,,* *,####......+.....,,* *####......##..##,** ####......#....#,*####..@...#.!...,,,**,*####†.....#.##..,*,**,* #..#.....,,,,,,*# #.##.###.##.....,*+**+*# #.##.....##.#...,# #.#########.+...,# #.#...,# #.### *,# ###...##### *,ii!22.1 (1 _iNiix3,,,,,**##.####.#*,****,  * ##.....:..####.#*,* *, #######.#*,* *, ####......###...,,* *,####......######,,* *,####......+.....,,* *####......##..##,** ####......#....#,****** ####...@..#.!...,,,**,* i.y####†.....#.##..,*,**,*  #.#.....,,,,,,* # #.##.###.##.....,*+**+*# #.##.....##.#...,*# #.#########.+...,# #.#...,*i_y# #.### *,*# ###...##### *,*i~iS3iDŽi<iI M.,,,,,,,* *,,,,,,,,*,,,,,*,,, **,,,,,**.********* ##.....:..###########.#*...######,,+.....,,* ***#..##,** ...#,*****.!...,, ####†##..,*,** #### #.........#.....,,,,,,*iOiO&4i1UiViIMb*,,,,**,,, .,,,,,,,* *,,,,,,,,*,,,,,*,,, **,,,,,**.********* ##.....:..###########.#*...######,,i+.....,,* ***#..##,** ...#,*****.!...,,####†.....#.##..,*,**,*# #i ir&5i-i˱ia M$.,,,*** .b*,,,,**,,, .,,,,,,,* *,,,,,,,,*,,,,,*,,, **,,,,,**.********* ##.....:..#i b##########.#*...######,,+.....,,* ***#..##,** ...#,*****####......#.!...,,,**,*. i7b4.#.########iEjij&6iwpi&ri .,,,,,,* *,*,*,***,* b,,,,,,* *,*,*,,,,**,,,,,* ,* *,*,,,,,*,,,**,,* *,,,,,**##.####.#*,****,,* * ##.....:..####.#*,* *,,*#######.#*,* *,,*i ####......###...,,* *,####......######,,* *,####....@.+.....,,* *####......##..##,** ####......#....#,******  #...ia #.....,,,,,,* # #.##.###.##.....,*+**+** # #.##.....##.#...,*# #.#i #.+...,i8 i &7i i i< ,,,,,,* *,*,*,***,*, ,,,,,,* *,*,*,,,,**,,,,,*,* *,*,,,,,*,,,**,,*, ,,,,,**##.####.#*,****,,*, ##.....:..####.#*,* *,,*#######.#*,* *,,*####......###...,,* *,####......######,,* *,####.....@+.....,,* *####......##..##,** ####......#....#,******  #..#.....,,,,,,* # #.##.###.##.....,*+**+** * .# #.##.....##.#...,* .# #.#.+...,iD iD &8iI iQK io<#####.ibp'.....)#..##..#iviEw&9i}i! _You open the door.iJ _Found a short sword.i3 * *,*,*,***,*,** *,*,*,,,,**,,,,,*,** *,*,,,,,*,,,**,,*,**##.####.#*,****,,*, ##.....:..####.#*,* *,,**,########.#*,* *,,**,####......###...,,* *,####......######..* *,####......).* *####......##..##.#* ####......#....#,****** ####......#.!....####†.....#.##..$#,**,* #.#.......,,,,* # #.##.###.##.....,#+**+** * # #.##.....##.#...,***, # #.#.+...,i iw (600i i # _Found 5 gold pieces.iK Q _There is an open door here.iy * *,*,*,***,*,*,* *,iez *,*,,,,**,,,,,*,*,* *,*,,,,,*,,,**,,*,**##.####.#*,****,,*, ##.....:..####.#*,* *,,**,*#######.#*,* *,,**,*####......###...,,* *,####......######..# *,,,,,*####......'@....).# *iz ####......##..##.## ####......#....#,****** iz m####......#.!.i{ u####†.....#.##. i8{ J#.........#........,,,*  #.##.###.##......#+**+** * i{ #.##.....##.#.....,,,,,***,* #.#.+...,*iz i $1 iP _i i& i--0* *,*,*,***,*,*,* *,*,*,,,,**,,,,,*,*,** *,*,,,,,*,,,**,,*,**##.####.#*,****,,*, ##.....:..####.#*,* *,,**,*##############.#*,* *,,**,*,####......###...,,* *,####......######..# *,,,,,*,####......'.@...).# *i%. ####......##..##.## ####......#....#,****** ####......#.####†.....#.#.........#........,,,*#.##.###.##......#+#*+** ***#.##.....##.#.....,,,,,***,*#.#.+...,*i5i6&2i^<i?>i%  **,,,,,*,*,*,,,,*,,,**,,*,,,,**##........####.#*,** *** : *,,**,**  ##########,......###...,.# *,,,,,,..######..#*'.....).# ********.....##@.##.## .....#....#,******.....#.!.....,**,.#. #.#########.+......,,,,,,,,* ##***,**i( D i9 <3i i^ it + ,,,,*,,,**,,*,,,,**##........####.#*,** *** : *,,**,**  ###########,......###...,.# *,,,,,,.....######..#*.....'.....).# ********.....##..##.## #.@..#,******!......#*,†##..$#.#........###.......#.###*,,,,,,,,,,* *,,, iz <4i i **##........####.#*,** *** :i2 *,,**,**  ###########,......###...,.# *,,,,,,#####..#*iR'.....).# ********##..##.## iq....#.###***....#*,†if##..$#....iv........,.....ii...###...##### *,,,,,,,,,,* ****iD iI<5i?i&i)'{6.1 (2Drink: fuming pink potion i,i.X _d - a fuming pink potioniF**##.####.#*,****,,*, ##.....:..####.#*,* *,,**,**,#.#*,# *,,**,*,####......###...,.# *,####......######..# *,,,,,*,*####......'.....).# *####......##..##.## ####......#....#.###*** ####......#.#*,* iՓ####†.....#.##..$#.#*,* #.#.....* #.##.###.##......#+###.##.....##.#....#.#.+.......,* #.###........,,***,*#.### *,.......,,* *,###...##### *,* ****,i}i+7.1 (1iii@**##.####.#*,****,,*, * ##.....:..####.#*,* *,,**,**,##.#*,# *,,**,*,####......###...,.# *,####......######..# *,,,,,*,*####......'.....).# *####......##..##.## *####......#....#.###*** *####......#.#*,* *####†.....#.##..$#.#*,* *#.#..........,* iz@*#.##.###.##......#+##+** *** *#.##.....##.#......,,,,***,* *#.##.+.......,* *#.#i@###........,,***,*#.### #..,,* *,,,,* ###...##### *,i@E* ****,*iHiPI&8iOiPi+g##.####.#*,****,,*,,,,,,*  ##.....:..####.#*.# *,,**,**,#######.##.# *,,**,*,####......###.....# *,####......######..# *,,,,,*,**,####......'.....).# *,####......##..##.## *,i+####......#....#.###*** *,####......#.#*,* *,####†.....#.##..$#.#*,* *,#.#..........,* *,#.##.###.##......#+##+** *** *,i&,#.##.....##.#......,,,,***,* *,#.##.+.......,* *,iT,#.####........,,***,****,#.### i|,#..,,* *,,,,*,...##### *,* ****,*,id4i4&9i:iL>i~ i Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Armour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale mail[?] describe selected [!] equip|wield|weari8 y[tab] equip|unequip iDFWieldwield (- for none)?  - - Unarmed  a - a +0 flail (weapon) {This is MINO's flail!} iwFBequip|wieldi ear or take off? Armour (go to first with [)  c - a +0 hat (worn)hchain mail (worn)  b - a +0 leather armour  f - a +0 scale mailwield|weari rEquip or unequip- - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!}equipweari Wieldwield (- for none)?  a - a +0 flail (weapon) {This is MINO's flail!} equip|wieldi. ear or take off? Armour (go to first with [)  c - a +0 hat (worn)hchain mail (worn)  b - a +0 leather armour  f - a +0 scale mailwield|wearirEquip or unequip- - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!}equipweariWieldwield (- for none)?  a - a +0 flail (weapon) {This is MINO's flail!} iBequip|wieldis2 ear or take off? Armour (go to first with [)  c - a +0 hat (worn)hchain mail (worn)  b - a +0 leather armour  f - a +0 scale mailwield|weariom i't*##........####.#*,****,,*,,,,,,* angryartificer the Cudgeller##.....:..####.#*.# *,,**,**,,, Minotaur##############.##.# *,,**,*,,,, Health: 25/25 ========================####......###.....# *,,,,,,,,,, Magic: 1/1========================####......######..# *,,,,,*,**, AC: 8Str: 18  ####......'.....).# **********, EV: 7Int: 5  ####......##..##.##*, SH: 0Dex: 11  ####......#....#.###****, XL:  2 Next:  3% Place: Dungeon:1  ####......#....@...#*,*t'G*, Noise: ---------  Time: 609.1 (0.0)  ####†.....#.##..$#.#*,**, a) +0 flail {This is MINO's flail!} #.........#..........,**, Drink: fuming pink potion #.##.###.##......#+##+** *** *,#.##.....##.#......,,,,***,* *,#.#########.+.......,,,,,,,* *, #.###########........,,***,****, #.####........,,* *,,,,*,  ##...##### *,,,,,,,,,,* ****,*,  _a - a +0 flail {This is MINO's flail!} _You open the door. _Found a short sword. _Found 5 gold pieces. _There is an open door here. _d - a fuming pink potioniyP  Okay, then.iyii]. _iiGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing netse - a javelin  g - 4 boomerangs Armour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale mailicF Potions:  Potions ! iF G d - a fuming pink potion (quivered)i) d - a fuming pink potion (quivered). An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.iiHi%E*##........####.#*,****,,*,,,,,,* angryartificer the Cudgeller##.....:..####.#*.# *,,**,**,,, Minotaur##############.##.# *,,**,*,,,, Health: 25/25 ========================####......###.....# *,,,,,,,,,, Magic: 1/1========================####......######..# *,,,,,*,**, AC: 8Str: 18  ####......'.....).# **********, EV: 7iInt: 5  ####......##..##.##*, SH: 0Dex: 11  ####......#....#.###***i*, XL:  2 Next:  3% Place: Dungeon:1  ####......#....@...#*,*i*, Noise: ---------  Time: 609.1 (0.0)  i}####†.....#.##..$#.#*,**, a) +0 flail {This is MINO's flail!} #.........#..........,**, Nothing quivered#.##.###.##......#+##+** *** *,i#.##.....##.#......,,,,***,* *,#.#########.+.......,,,,,,,* *, #.###########........,,***,****,i8 #.###i1#........,,* *,,,,*,  ##...##### *,,,,,,,,,,* ****,*,  _You open the door. _Found a short sword. _Found 5 gold pieces. _There is an open door here. _d - a fuming pink potion _Okay, then.iB10.1 (1iiOQ _It was a potion of cancellation. You feel magically purged.ǝiǝiQGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing netse - a javelin  g - 4 boomerangs ǝiArmour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale mailȝi}  b - a +0 leather armourchat  fscale mail  h - a +0 chain mail (worn)ɝi?˝i&˝i{˝i˝i ̝iގ͝i&͝i ͝i ͝iݥ j*##........####.#*,****,,*,,,,,,* angryartificer the Cudgeller##.....:..####.#*.# *,,**,**,,, Minotaur##############.##.# *,,**,*,,,, Health: 25/25 ========================####......###.....# *,,,,,,,,,, Magic: 1/1========================####......######..# *,,,,,*,**, AC: 8Str: 18  ͝in 1####......'.....).# **********, EV: 7Int: 5  ####......##..##.##*, SH: 0Dex: 11  ####......#....#.###****, XL:  2 Next:  3% Place: Dungeon:1  ####......#....@...#*,**, Noise: ---------  Time: 610.1 (0.0)  ͝i 7####†.....#.##..$#.#*,**, a) +0 flail {This is MINO's flail!} ͝i F#.........#..........,**, Nothing quivered#.##.###.##......#+##+** *** *,͝i* #.##.....##.#......,,,,***,* *,#.#########.+.......,,,,,,,* *, #.###########........,,***,****, #.###͝iR #........,,* *,,,,*,  ##...##### *,,,,,,,,,,* ****,*,͝iw y  _Found a short sword. _Found 5 gold pieces. ͝i _There is an open door here. _d - a fuming pink potion _Okay, then. ͝i R_It was a potion of cancellation. You feel magically purged.͝i 4͝i ͝i ΝiRΝihGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing netse - a javelin  g - 4 boomerangs Armour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale mailΝi  b - a +0 leather armourchat  fscale mail  h - a +0 chain mail (worn)ϝiܣϝi ѝiڵѝi5ѝiL*##........####.#*,****,,*,,,,,,* angryartificer the Cudgeller##.....:..####.#*.# *,,**,**,,, Minotaur##############.##.# *,,**,*,,,, Health: 25/25 ========================ѝi%####......###.....# *,,,,,,,,,, Magic: 1/1========================####......######..# *,,,,,*,**, AC: 8Str: 18  ####......'.....).# **********, EV: 7Int: 5  ####......##..##.##ѝic*, SH: 0Dex: 11  ####......#....#.###***ѝi*, XL:  2 Next:  3% Place: Dungeon:1  ####......#....@...#*,**, Noise: ---------  Time: 610.1 (0.0)  ѝi####†.....#.##..$#.#*,**, a) +0 flail {This is MINO's flail!} #.........#..........,*ѝi*, Nothing quivered#.##.###.##......#+##+** *** *,#.##.....##.#......,,,,***,* *,ѝih#.#########.+.......,,,,,,,* *, #.###########........,,***,****, #.####........,,* *,,,,*,  ##...##### *,,,,,,,,,,* ****,*,  _Found a short sword. _Found 5 gold pieces. _There is an open door here. _d - a fuming pink potion _Okay, then. _It was a potion of cancellation. You feel magically purged.ѝiqѝiѝiEѝi?ѝiGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing netse - a javelin  g - 4 boomerangs Armour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale mailӝiТ  b - a +0 leather armourchat  fscale mail  h - a +0 chain mail (worn)ӝi\ ӝi ԝi>ԝi2Bԝij ՝ib ՝ij(*##........####.#*,****,,*,,,,,,* angryartificer the Cudgeller##.....:..####.#*.# *,,**,**,,, Minotaur##############.##.# *,,**,*,,,, Health: 25/25 ========================####......###.....# *,,,,,,,,,, Magic: 1/1՝imjI========================####......######..# *,,,,,*,**, AC: 8Str: 18  ####......'.....).# **********, EV: 7Int: 5  ՝ijr####......##..##.##*, SH: 0Dex: 11  ####......#....#.###***՝ik*, XL:  2 Next:  3% Place: Dungeon:1  ####......#....@...#*,**, Noise: ---------  Time: 610.1 (0.0)  ####†.....#.##..$#.#*,**, a) +0 flail {This is MINO's flail!} ՝i '.....).# ********##..##.## ....#.###***#........#*,†.##...#.##.# #.............##.###.##+##+## ***....##.#..........#**,#######.+.,,###**,***  *,,,,#..........# .........# *,,,,,,,,,,* *****,* 7؝i:ڝi~X[?25h[?0c  Search for what [? for help]? i [?25l[?1ci7i`15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 flail (weapon) {This is MINO's flail!}  b - [carried] b - a +0 leather armour  c - [carried] c - a +0 hat (worn) i^ d - [carried] d - 3 throwing nets  e - [carried] e - a javelin  f - [carried] f - a +0 scale mail  g - [carried] g - 4 boomerangs  h - [carried] h - a +0 chain mail (worn) Results elsewhere ([,] to cycle)  i - [D:1] a short swordj - [D:1] a parchment of Yara's Violent Unravelling  k - [D:1] a dagger  l - [D:1] an escape hatch in the floor  m - [D:1] an escape hatch in the floor  n - [D:1] an escape hatch in the floor  i0o - [D:1] a staircase leading out of the dungeonᝧi0 ᝧi7 ᝧi_? <####......'.....).# **********,* angryartificer the Cudgeller ####......##..##.##*,* Minotaur ####......#....#.###****,* Health: 25/25 ======================== ####......#........#*,**,* Magic: 1/1ᝧiH@ ======================== ####†.....#.##...#.##.#*,* AC: 8Str: 18 #.........#...........#*,* EV: 7Int: 5 #.##.###.##......#+##+## *** *,* SH: 0Dex: 11 #.##.....##.#..........#**,* *,* XL:  2 Next:  3% Place: Dungeon:1 #.#########.+...@.......,,,* *,* Noise: ---------  Time: 617.1 (0.0) ᝧi@ |#.###########..........#**,****,* a) +0 flail {This is MINO's flail!} #.####..........# *,,,,*,* Nothing quivered ᝧi@ #...##### #..........# ****,*,* ........# #..........# ***,*,* #)..###.# #..........# *,,,*,*ᝧi@   #.......* #..........# *,***,*  ########## #..........# *,,,,^*ᝧi7A &  .........# *,,,,,,,,,,* *****,*  _There is an open door here. _d - a fuming pink potion ᝧiyA _Okay, then. _It was a potion of cancellation. You feel magically purged. _You now have 67 gold pieces (gained 5).  Search for what [? for help]? nᝧiG ᝧiUH ᝧiO ᝧiP . _㝧ij[?25h[?0c  Search for what [Enter for "n", or ? for help]? 坧ia [?25l[?1c坧i shop坧i 坧i 坧i X _Can't find anything matching that.蝧isD 蝧i*E Fire/throw/use which item? Missiles (go to first with () 蝧iUE W d - 3 throwing netse - a javelin  蝧iE g - 4 boomerangs띧i]M띧iR[{####......'.....).# **********,* angryartificer the Cudgeller ####......##..##.##*,* Minotaur ####......#....#.###****,* Health: 25/25 ======================== ####......#........#*,**,* Magic: 1/1======================== ####†.....#.##...#.##.#*,* AC: 8Str: 18 띧i[ #.........#...........#*,* EV: 7Int: 5 #.##.###.##......#+##+## *** *,* SH: 0Dex: 11 띧i[B#.##.....##.#..........#**,* *,* XL:  2 Next:  3% Place: Dungeon:1 #.#########.+...@.......,,,* *,* Noise: ---------  Time: 617.1 (0.0) 띧i6\|#.###########..........#**,****,* a) +0 flail {This is MINO's flail!} #.####..........# *,,,,*,* Nothing quivered 띧i}\#...##### #..........# ****,*,* ........# #..........# ***,*,* #)..###.# #..........# *,,,*,*  띧i\#.......* #..........# *,***,*  띧i]########## #..........# *,,,,^*  .........# *,,,,,,,,,,* *****,*  _It was a potion of cancellation. You feel magically purged. _You now have 67 gold pieces (gained 5). _Search for what [? for help]? n  Search for what [Enter for "n", or ? for help]? shop _Can't find anything matching that.  Okay, then.띧i^띧id띧ig. _it[?25h[?0c_You now have 67 gold pieces (gained 5). _? for help]? n  Search for what [Enter for "n", or ? for help]? shop _Can't find anything matching that. _Okay, then.  Search for what [Enter for "shop", or ? for help]? iD [?25l[?1ci+:"shop"iiX _Can't find anything matching that.io[?25h[?0c  Search for what [Enter for ""shop"", or ? for help]? i [?25l[?1ci4iKijX _Can't find anything matching that.ij o[?25h[?0c  Search for what [Enter for ""shop"", or ? for help]? i1- [?25l[?1c16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 flail (weapon) {This is MINO's flail!}  b - [carried] b - a +0 leather armour  c - [carried] c - a +0 hat (worn)  d - [carried] d - 3 throwing nets  e - [carried] e - a javelin  f - [carried] f - a +0 scale mail  g - [carried] g - 4 boomerangs  h - [carried] h - a +0 chain mail (worn) Results elsewhere ([,] to cycle)  i - [D:1] a short swordj - [D:1] a parchment of Yara's Violent Unravelling  k - [D:1] a robe (1 further duplicate)  l - [D:1] a dagger  m - [D:1] an escape hatch in the floor  n - [D:1] an escape hatch in the floor  o - [D:1] an escape hatch in the floor  p - [D:1] a staircase leading out of the dungeoniq  e - [carried] e - a javelin  i - [D:1] a short swordi(i>  e - [carried] e - a javelin  f - [carried] f - a +0 scale maili"ki i  f - [carried] f - a +0 scale mail  g - [carried] g - 4 boomerangsi  i' Level 1 of the Dungeon <>>>>>>(Press ? for help) ******* *,*,,,,>,,* *,,**,,,,,**,**********,,,,** *****,* *,*,,,,,,,* **,,**,ß,**,,,,,,,,,,,,,,>,,* **,******* **,,,,,,,,,****,,,**,**,,,**,,,,,,,,*,**,* *,,,*,,,,** *,,,,,,,,,,+,,+,,,,*+*,,*,**,,,,,,,,*,**,******,,,*,*,,,* *,,,,,,,,,,****,,,,,+,,,,,**,,,,,,,,,,**,**,,,,,,,*,*,,,****  *,,,******** **,,,,,,,,,,**,,,,,,,,*,,,,,,,****,,*,,,,,,,,*  ################*,,,,,,,,,***,,,,,,,,,,,,,,,,* *,,,,*,*,,,,*  i #.............>#*,,.,,,,,,* *,,,,,,,,*,*,,,,,*****,*,*,*,,,,*  #..ß..ß..ß..ß..##,$.,,,,,,* *,,,,,,,,*,*,,,,,,,***,*,*,,,**,*  #### #...............#..b,,,,,,* *,,,,,,,,*,*,,,,**,,,,,*,*,*,**,*  #..# #..................,,,,,,,* *,,,,,,,,*,,,,,*,,,**,,*,,,,,,*,*  ###'###<............>#,***,,,,,**##........####.#*,****,,*,,,,,,*,* i ?  #.....#..............#,* ******* ##.....:..####.#*.# *,,**,**,,,,*  i7 F#.....#................###############.##.# *,,**,*,,,,,*  #.....#..ß..ß..ß..ß..### ####......###.....# *,,,,,,,,,,** i[   #.....#.............># ####......######..# *,,,,,*,**,* i~   #.....################ ####......'.....).# **********,* i   #.....#..........# i ####......##..##.##*,* #.....#...###.#..#####......#....#.###****,* i  #.....#.#........#####......#........#*,**,* #.....###..##'##.#########†.....#.##...#.##.#*,* #####..........#.....####### #.........#...........#*,* ####.......#####.#.....# #.##.###.##......#+##+## *** *,*  i t 16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 flail (weapon) {This is MINO's flail!}  b - [carried] b - a +0 leather armour  c - [carried] c - a +0 hat (worn)  d - [carried] d - 3 throwing nets  e - [carried] e - a javelin  f - [carried] f - a +0 scale mail  g - [carried] g - 4 boomerangs  h - [carried] h - a +0 chain mail (worn) Results elsewhere ([,] to cycle)  i - [D:1] a short sword  i4 lj - [D:1] a parchment of Yara's Violent Unravelling  k - [D:1] a robe (1 further duplicate)  l - [D:1] a dagger  m - [D:1] an escape hatch in the floor  n - [D:1] an escape hatch in the floor  o - [D:1] an escape hatch in the floor  p - [D:1] a staircase leading out of the dungeoniJbLevel 1 of the Dungeon <>>>>>>(Press ? for help) ******* *,*,,,,>,,* *,,**,,,,,**,**********,,,,** *****,* ic*,*,,,,,,,* **,,**,ß,**,,,,,,,,,,,,,,>,,* **,******* **,,,,,,,,,****,,,**,**,,,**,,,,,,,,*,**,* *,,,*,,,,** *,,,,,,,,,,+,,+,,,,*+*,,*,**,,,,,,,,*,**,******,,,*,*,,,* *,,,,,,,,,,****,,,,,+,,,,,**,,,,,,,,,,**,**,,,,,,,*,*,,,****  *,,,******** **,,,,,,,,,,**,,,,,,,,*,,,,,,,****,,*,,,,,,,,*  ################*,,,,,,,,,***,,,,,,,,,,,,,,,,* *,,,,*,*,,,,*  ipc+#.............>#*,,.,,,,,,* *,,,,,,,,*,*,,,,,*****,*,*,*,,,,*  #..ß..ß..ß..ß..##,$.,,,,,,* *,,,,,,,,*,*,,,,,,,***,*,*,,,**,*  #### #...............#..b,,,,,,* *,,,,,,,,*,*,,,,**,,,,,*,*,*,**,*iFd  #..# #..................,,,,,,,* *,,,,,,,,*,,,,,*,,,**,,*,,,,,,*,*  ###'###<............>#,***,,,,,**##........####.#*,****,,*,,,,,,*,*  #.....#..............#,* ******* ##.....:..####.#*.# *,,**,**,,,,*  #.....#................###############.##.# *,,**,*,,,,,*  id^#.....#..ß..ß..ß..ß..### ####......###.....# *,,,,,,,,,,**  #.....#.............># ####......######..# *,,,,,*,**,*  #.....################ ####......'.....).# **********,*  #.....#..........#####......##..##.##*,* #.....#...###.#..#i.e####......#....#.###****,* #.....#.#........#####......#........#*,**,*ie #.....###..##'##.#########†.....#.##...#.##.#*,* #####..........#.....####### #.........#...........#*,*ie ####.......#####.#.....# #.##.###.##......#+##+## *** *,* iȚ ?<.i֔5..ik 5..iL 5..is 5..iF 5..i{ 5..iC 5..i 5..i  5..i 5..i05..i_5.>i$5>#ip5#,i5,*i;**iXC5* i39 *i5**i&5**in_5**iO5**i?5**i5**i5* i9 #i5##i'5#.i=5..iVS5..ih5..i5..iī5.:i5:.i5..iL5.#iX7.#iF 7..i 7:.iN 7.:i i ..iL i+ 7..iA 7..iS 7..i 7#.i j7##i7 #i 0i? 0i 0i 0i 0i 0iyB 0i`C 0iI 0i4K 0i) 40i 0in 0ik 40ipq 0i*s 0i 40ih 0iQ 1iC,* *,,,,*,*,,,,* *,*,*,,,.,*****,*,*,*,,,,* *,*,*,,,.,,,***,*,*,,,**,* *,*,*,,,.##,,,,,*,*,*,**,* *,*,,,,,#..,**,,*,,,,,,*,* #.####.##.#***,,*,,,,,,*,* #.....:..####.##.# *,,**,**,,,,*1ij##.##.# *,,**,*,,,,,*......###....@# *,*......######..# *,,,,,*,**,* ......'.....).# *,* ......##........#....#.#......#........#*,# 1i*,*†.....#.##...#.##.# *,* .#...........# *,* .##.###.##......#'##+## *** *,*1i1i6&91i1i1i**,* *,,,,*,*,,,,  *,*,*,,,.,*****,*,*,*,,,,  *,*,*,,,.,,,***,*,*,,,**,  *,*,*,,,.##,,,,,*,*,*,**,  *,*,,,,,#..,**,,*,,,,,,*, ##.####.##.#***,,*,,,,,,*, ##.....:..####.##.# *,,**,**,,,,###.##.# *,,**,*,,,,,#......###...@.# *,#......######..# *,,,,,*,**,*#......'.....).# *,*#......##..##.## *,*#......#....#.###*** *,*#......#........#*,# *,* #†.....#.##...#.##.# *,*  #.#...........# *,*  #.##.###.##......#'##+## *** *,* 1i$=401i1i,2iAC*,* *,,,,*,* * *,*,#..,.,*****,*,*,* * *,*,#..,.,,,***,*,*,,,** * *,*,*..,.##,,,,,*,*,*,** * *2iD,*,,..,#..,**,,*,,,,,,* *##.####.##.#***,,*,,,,,,*  ##.....:..####.##.# *,,**,**  ###.##.# *,,**,*  ####......###..@..# *,  ####......######..# *,,,,,*,**,  ####......'.....).# *,  ####......##..##.## *,  ####......#....#.###*** *, 2iDP ####......#........#*,# *,  ####†.....#.##...#.##.# *,  #.#...........# *,  #.##.###.##......#'##+## *** *,2iO<12iaX2imv,***,* *,,,,*,* ,* *,*,#....,*****,*,*,* ,* *,*,#....,,,***,*,*,,, ,* *,*,*....##,,,,,*,*,*, ,* *,*,,...#..,**,,*,,,,,, **##2i4w.####.##.#***,,*,,,,,, * ##.....:..####.##.# *,,**,** ###.##.# *,,**,* ####......###.@...# * ####......######..# *,,,,,*,** ####......'.....).# * ####......##..##.## *2iw ####......#....#.###*** * ####......#........#*,# * ####†.....#.##...#.##.#2ix * #.#...........# * #.##.###.##......#'##+## *** *2ihx2i2ib&22iD2i)2ir AM,****,,*,,,,*,,......* *,,,#....,***,,#....,,,***,*,*,,2is *....##,,,,,*,*,*,* ,* *,,,,,,,,*,,...#.., **.***,,*,,,, * ##.....:..####.##.#*##########@##.# *,,**,*...,,,,2is ######..# *,,,,,*,####......'.....).# **********#2is 2i}{ 2i{ &32i؁ 2i 3iVM,,**,**,,,,,,,*,*,,,* ,,*#***,,*,,,,*,,......# *,,,.#**,,#.....,,***,*,*,,#....##,,,,,*,*,*,* ,* *,,,,,,,,*,,...#.., **.***,,*,,,, * ##.....:..*##########.##.# *,,**,*#.....#,,,,####......######..# *,,,,,*,**#3i3i:&43i3i:3il/M******,.##.##..,,,,,*,*,,,* ,,****,,*,,,,*,,. *,,,3i##*,,#..,***,*,*,,#.#....##,,,,,*,*,*,* ,* *,,,,,,,,#.....#.., **.***,,*,,,, * ##.....:..*##########.##3i+**,*####......###.....# *,,,,,,,,,####.. 3i`##3i3i&53i3i3i'uM, ,,,* *#.*#.#*###*,.##.##..,,,,,*,*,,,* ,,*.***,,*,,,,*,,. *,,,*###*,,#,#.......***,*,*,,#....##,,,,,*,*,*,* ,* *,,,,,,,,#...@.#.., **...####.##.#***,,*,,,, * ##.....:..*##############.##.# *,,**,*,,,3ie3i&63iC3i-78 M,,,,>,*,******* ,.. ,,,* *.#.*#.#*###*..##.##..,,,,,*,*,,,* ,,*.***,,*,,,,*,,. *,,,*###*,,#,#.......#**,*,*,,#.#.@..##,,,,,*,*,*,* ,* *,,,,,,,,#.....#...#*...####.##.###*,,*,,,, * ##.....:..####.##.# *,,**,**,,3i3i&73i3i3icM*,**********,,,,** *****,* ,,,,,,,..,,,>.*,******* ,...#.*#.# ,,,* *..#.*#.#*####...##.##...,,,,*,*,,,* ,,3icv#.***,,*,,,,*,.. *,,,*##*,,,#.@.....#**,*,*,,#.#....##...,,*,*,*,* ,* *,,,,,,,,#.....#...# **##........####.##.###*,,*,,,,,,3id3i1m<83ir3iby]*,*,,,,** *****,* *3iy,..,.,>..# **,*,**,,,,,...#.*#.# *,,,*,,,, ,*,**,,,,,,..#.*#.#*####,,,*,*,,,3iy,**,...##.##...,,,,*,*,,,,**,#3iz.#***,,* ,,***,.......# *,,,,*,* ,3i6z,* *,*,#.....###**,*,*,* ,,* *3ifzx,#,#.#**,*,*,,, ,,* *3iz,#.#....##...,,*,*,*, ,,* *3iz,#.....#...#*,,* ,**##.####.##.###*,,* *3iz* ##.....:..####.##.# *,,**,** ##.##.# *,,**,*3i({^ ####......###.....# * ####......######..# *,,,,,*, ####......'.....).# 3i<93i3ig4i@:M,**,*  *,,,, **,******##**.,,,## *****,* *,,,,,,,,...,.,>.*,****** ,,... *,,,*,,,,* ,*..#.*#.#*####4i:..,...##.##....,,,*,*,....#.***,,*,,,,**,,,,....... *,,,*###*,#.......#**,*,*,,#....##...,,*,*,* ,,* *,,,,,,,,#.....#...#*,,*,,,,,##4i{;*##4iB=504iH4i|I4iQ4i- ;M,**** ,**,* *,,,,* *,,,, **,******##**.,,,## *****,* *,,,,4i8. O.,.,>.*,****** ,,....#.*#.# *,,,*,,,,* ,*..#.*#.#*####.....##.##....,,,*,*,#***,,*,,,,**,,,,.......4iz.  *,,,....#.###*.,,,#,#.......#**,*,*,, ,,* *,,,,,,,,#.#....##...,,*,*,*,4i. K#. 4i. <#..4iA6 4i6 &14i; 4i= 4i ,*,* *,,,,* *,***** ,,**,* #..,,* *,,,,,* ,**,##**..,,## *****,* **..,..>..# **, 4i *,,,**..#.*#.# *,,,*,,,, ,,*,**,,,.....#.*#.#*####,,,*,*,**,,,.......##.##....,,,*,*,**.#.#***,,*,***.# *,,,,*,*,* *.#.#.....###**,*,*,*,* *,,,...,,#.#4in &.#**,*,*,* *,,,.,,,,#.#....##...,,*,*,*,* *,#.....#...#*,,* ,,**##.####.##.###*,,*4iE * ##.....:..####.##.# *,,**,** #.##.# *,,**,* ####......###.....# *4i 4i &24i8 4i 5i@%*,,,*,* *,,,,* *,*****,**,* #...,* *,,,,,* ,,**,****#####*...,## *****,* ,**...,..>..# **, *5i*,,,**,,......#.##.# *,,,* *,,*,**,,......#.##.#*####,,,*,*,**,,........##.##....,,,*,*,**.#.#***,,*,***.# *,,,,*,5i,* *.#.#.....###**,*,*,5i{,* *,,.....,#.#.......#**,*,*,* *,,....,,#.#....##...,,*,*,5i,* *,,...,,,#.....#...#*,,*5i,**##........####.##.###*,,** ##.....:..####.##.# *,,**, #.##.# *,,**,* ####......###.....# *5i:5i35i5i; _Found a stone staircase leading down.5i+*,,,*,* *,,,,* *,***** +,,,**,* #...,* *,,,,,*,**,***#######...,## *****,* ß,**.......>..# **, ,**,,,**,.......#.##.# *,,,* +*,,*,**,.......#.##.#*####,,,*,* +,,,,,**....##.##....,,,*,*,**.#.#***,,*,***.# *,,,,*,* *.#.#.....###**,*,*,* *..#.#.......#**,*,*,* *,.......#.#....##...,,*,*,* *,.......#.....#...#*,,*,**##........####.##.###*,,** ##.....:..####.##.# *,,**,5ic[37m ##############.##.# *,,**, ####......###.....# *5il5i&45i 5i"5iӁA*+*,,,*,* *,,,,* *,***** ,+,,,**,* #....# *,,,,,*,**,#....## *****,* ,ß,**...>..# **, *,**,,,**5i~.#.##.# *,,,* *+*,,*,**.#.##.#*####,,,*, ,+,,,,,**...##.##....,,,*,,**.#.#***,,*,***.# *,,,,,* *.#.#.....###**,*,,* *5i b.#.#.......#**,*,,* *.#.#....##...,,*,,* *.#.....#...#*,,*,**##.####.##.###*,,** ##.....:..####.##.# *,,** 5iA#####.##.# *,,** ####......###.....# *5i5ik&55i5i,5i/% i ,+,,,*#....# *,,,,, ,,,,**,**########....## ***** ,ß,**,,,,..........>..# **,*** *,**,,,**#.##,,,*, *+*,,*.##.#*#### ,+,,,,..##.##.... ,,5i% #.......#****. *,,, #.#.....###**,*.#.......#....##...,####......######..# *,,,, 5ik- 5i- 65i3 5ij5 6i ,,,**,**######## ***** ,ß,**,,,,..........>..# **,*** *,**,,,**#.##,,,*, *+*,,*##.#*#### ,+,,,,..##.##.... ,,#.......#****........# *,,, #.#.....###**,*..##...,....#...#*####......'.....).# ***** 6i6i&76i6i6ic&E ß,**,,,,..........>..# **,*** *,**,,,**#.##,,,*, *+*,,**#### ,+,,,,..##.##.... ,,6i'i#.......#****.. *,,, #.###**,*..##...,....#...#***#####.##.######......##..##.##6i9'6i{;Y86if *,**,,,**#.##,,,*, *+*,,**#### ,+,,,,..##.##.... ,,#.......#****. *,,, #.###**,*6i..##...,....#...#***#####.##.## ****** : *,,**####......#....#.###***6i6i96i+6ib6iAc +*,,**#### ,+,,,,..##.##.... ,,#.......#****. *,,, #.###**,*..##...,....#...#***#####.##.## ****** : *,,** ##############......#........#*,#6i!I=606ixN6iO6ie_ ,+,,,,..##.##.... ,,#.......#****. *,,, #.###**,*..##...,....#...#***#####.##.## ****** : *,,** ############......###....,,####†.....#.##...#.##.#6i<16i6i6i2946i??6i@6i6ie6i6i6iu 46iz 6iU{ 6i 46i: 6i^ 46in 6i ,+,,,,,**.##.##....,,,*,*#.#.#***,,*,**#..# * .,,,,,,* #.#.#.....###**,* .,,,,,,* #.#.#.#**,* b,,,,,,* #6i5 c.#.#....##...,,*,* #.#.....#...#*,,* *,,,,,**##.####.##.###*,,** ##.....:@.####.##.# *,, ####.##.# *,, ####......###.....# * ####......######..# * ####......'.....).#  ####......##..##.##  ####......#....#.###***  ####......#.#*,#  ####†.....#.##...#.##.#6i <26i 6i~ 7i,+,,,,,**.##.##....,,,,*#.#.......#***,,,**#..# * ,.,,,,,,* #.#.#.....###**, $.,,,,,,* #.#.#.#**, .b,,,,,,* #.#.#....##...,, .,* #7i.#.....#...#*,, **,,,,,**##.####.##.###*,,  7i2* ##.....@..####.##.# *,, #####.##.# *,,7i ####......###.....# * ####......######..# *7i[ ####......'.....).#  ####......##..##.##  ####......#....#.###*** 7i ####......#.#*,#  ####†.....#.##...#.##.#7i%<37iS)7i0o  You pick up a parchment of Yara's Violent Unravelling and begin reading...7i1+4.1 (27i8i _You add the spell Yara's Violent Unravelling to your library.7iX,+,,,,,**.##.##....,*#.#.......#***,**#..# * ,,.,,,,,,* #.#.#.....###** ,$.,,,,,,* #7i>`.#.#.#** ..b,,,,,,* #.#.#....##... ..,* #.#.....#...#**,,,,,**##.####.##.###* * * ##.####.##.# * # #####.##.# * # ####......###.....# * ####......######..# *7il ####......'.....).#  ####......##..##.## ####......#....#.###*** 7i ####......#.#*,#  ####†.....#.##...#.##.# 7iA5.1 (17ia7i8i,+,,,,,**.##.##.... *,*#.#.......#*** *,**#..# * *,,.,,,,,,* #.#.#.....### #,$.,,,,,,* #.#.#.# #..b,,,,,,* #.#.#....##....,* #.#.....#...#* ,***,,,,,**##.####.##.###* ,* * ##.####.##.# * .# #####.##.# * ## ####......###.....# * ####......######..# * ####......'.....).#  ####......##..##.## ####......#....#.### ####......#.#*, ####†.....#.##...#.##.8i)8iC68i *,,,,,+,,,,,**.##.##.... **,*#.#.......# #*,**#........# #*,,.,,,,,,* #.#.#.....### ##,$.,,,,,,* #.#.#.# .#..b,,,,,,* #.#.#....##.,* #.#.....#...# #,***,,,,,**##.####.##.### #,* * ##.####.##.# .# #####.##.# # ####......###.....# # ####......######..# # ####......'.....).# ####......##..##.## ####......#....#.### ####......#.#* # ####†.....#.##...#.##8i <78i! 8ir 8i c*,,,,,+,,,,,**.##.##  **,*#.#.# ##*,**#.# >#*,,.,,,,,,* #.#.#..... .##,$.,,,,,,* #.#.#. ..#..b,,,,,,* #.#.#....##.8i *,* #.#.....#... >#,***,,,,,**##.####.##. .#,* * ##8i .####.##.#.# #####.##.# .###8i$ X ####......###.....# >#8i;  ####......######..# ## ####......'.....).#8i[  ####......##..##.## ####......#....#.### ####......#8io .# ##8i g ####†.....#.##...#.8i7 8i &88i# 8i\ K*,,,,,+,,,,,**.##.## **,*#.#.##*,**#.# .>#*,,.,,,,,,* #.#.#..... .8i .##,$.,,,,,,* #.#.#.#..b,,,,,,* #.#.#....##.,* #8i* .#.....# .>#,***,,,,,**##.####.##. ..#,* * ##.####.##.#.# ##.##.# ..### ####......###.....# .>#8ik < ####......######..# ### ####......'.....).# ####......##..##.## ####......#....#. ####......#8i x.# ####†.....#.##...#.8i 8i; &98i0 8i 9i{9i|Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing nets9i"e - a javelin  g - 4 boomerangs Armour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  9if - a +0 scale mail:i  b - a +0 leather armourchat  fscale mail  h - a +0 chain mail (worn);i};idt#*,,.,,,,,,* #........#.#.....# Magic: 1/1======================== ..##,$.,,,,,,* #........#.#...... AC: 8=iStr: 18 ...#..b,,,,,,* #........#.#....## EV: 7Int: 5 ......,,,,,,,* #........#.....#.. SH: 0Dex: 11 .>#,***,,,,,**##........####.##.# XL:  2 Next:  3% Place: Dungeon:1 =i..#,* ******* ##@.......####.##.# Noise: ---------  Time: 669.1 (0.0) ....###############.##.# a) +0 flail {This is MINO's flail!} ..#######......###.....# Nothing quivered .>#####......######..# #######......'.....).#####......##..##.## ####......#....#.## ####......#........  #######†.....#.##...#.  _You open the door. _There is an open door here. _You see here a +0 short sword. _Found a stone staircase leading down.  You pick up a parchment of Yara's Violent Unravelling and begin reading... _You add the spell Yara's Violent Unravelling to your library.=i̤=i@=i/=i>ii,,,,,+,,,,,**.##.##.**,*#.#.#**,**#.# >#*,,.,,,,,,* #.#.#.....# .##,$.,,,,,,* #.#.#.#..b,,,,,,* #.#.#....##.,* #.#.....#. >#,***,,,,,**##.####.##.# .#,* * ##.####.##.# # ##.##.# ### ####......###.....# ####......##..##.## ####......#....#.#####......#.# ####†.....#.##...#.#>im>in,70.1 (1>ip>ir>i,,,,,+,,,,,**.##.##. **,*#.#.#* #*,**#.# #*,,.,,,,,,* #.#.#.....# ##,$.,,,,,,* #.#.#.# .#..b,,,,,,* #.#.#....##.,* #.#.....#...# #,***,,,,,**##.####.##.# #,* * ##.####.##.# # #####.##.# ### ####......###.....# ####......##..##.## ####......#....#.###*####......#.#* # ####†.....#.##...#.#>i>i&1>i>i?iiZ M+,,,,*+*,,*#.##.#*#### *,,,,,+..##.##.... *,#**,*... *,,## ##,$....# .#..b#....##.. ....,,,,,,,* .....#...**,,,,,**## #,* ******* ##........ ..#############.## #######......###.....#?i_ <2?iVe ?if ?iM*,,,**,**,, * +,,,,*+*,,*#.##.#*#### *,,,,,+..##.##.... *,#**,*... *,,## ?i##,$....# .#..b#....##.. ....,,,,,,,* .....#...**,,,,,**## #,* ******* ##........ ..###############.##.#?i?i,&3?iI?iAiu Spells (Memorise)TypeFailure Level  a - FreezeIce99% 1  b - Awaken ArmourEarth/Forgecraft 100% 4  c - Dispel UndeadNecromancy100% 4  d - Yara's Violent Unravelling Hexes/Alchemy 100% 5 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitFi Fi* Fi *,,,**,**,,,**........#.##.# * angryartificer the Cudgeller +,,,,*+*,,*,*#........#.##.#*#### Minotaur *,,,,,+,,,,,*#..........##.##.... Health: 25/25 ======================== **,,,,,,,,,,*#........#.......#** Magic: 1/1======================== #*,,,,,,,,,**#................#AC: 8Str: 18 Fi' #*,,.,,,,,,* #........#.#.....### EV: 7Int: 5 ##,$.,,,,,,* #........#.#.......# SH: 0Dex: 11 .#..b,,,,,,* #........#.#....##.. XL:  2 Next:  3% Place: Dungeon:1 ....,,,,,,,* #..@.....#.....#...# Noise: ---------  Time: 673.1 (0.0) #,***,,,,,**##........####.##.### a) +0 flail {This is MINO's flail!} #,* ******* ##........####.##.#Nothing quivered ..###############.##.# #######......###.....# #####......######..# #####......'.....).#####......##..##.######......#....#.###*  _You open the door. _There is an open door here. _You see here a +0 short sword. _Found a stone staircase leading down.  You pick up a parchment of Yara's Violent Unravelling and begin reading... _You add the spell Yara's Violent UnravellingFir  to your library.Fit Fi Fi Fi c _You're too inexperienced to learn that spell!Hi u Spells (Memorise)TypeFailure Level  a - FreezeIce99% 1  b - Awaken ArmourEarth/Forgecraft 100% 4  c - Dispel UndeadNecromancy100% 4  d - Yara's Violent Unravelling Hexes/Alchemy 100% 5 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitLic Yara's Violent Unravelling If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately. Level: 5Schools: Hexes/AlchemyFail: 100%  Power: 0% Damage: 3d3 (max 3d36)  Range: 7  Noise: Very loud Miscasting this spell causes magic contamination and also either slows you or poisons you. You aren't experienced enough to cast this spell.ii/ Spells (Memorise)TypeFailure Levela - FreezeIce99%1  b - Awaken ArmourEarth/Forgecraft 100% 4  c - Dispel UndeadNecromancy100% 4  d - Yara's Violent Unravelling Hexes/Alchemy 100% 5 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitlinlivli|*,,,**,**,,,**........#.##.# * angryartificer the Cudgeller +,,,,*+*,,*,*#........#.##.#*#### Minotaur *,,,,,+,,,,,*#..........##.##.... Health: 25/25 ======================== **,,,,,,,,,,*#........#.......#** Magic: 1/1======================== #*,,,,,,,,,**#................#AC: 8lib}cStr: 18 #*,,.,,,,,,* #........#.#.....### EV: 7Int: 5 ##,$.,,,,,,* #........#.#.......# SH: 0Dex: 11 .#..b,,,,,,* #........#.#....##.. XL:  2 Next:  3% Place: Dungeon:1 ....,,,,,,,* #..@.....#.....#...# Noise: ---------  Time: 673.1 (0.0) li}#,***,,,,,**##........####.##.### a) +0 flail {This is MINO's flail!} #,* ******* ##........####.##.#Nothing quivered ..###############.##.# #######......###.....# #####......######..# #####......'.....).#####......##..##.######......#....#.###*  _There is an open door here. liU~4_You see here a +0 short sword. _Found a stone staircase leading down.  You pick up a parchment of Yara's Violent Unravelling and begin reading... _You add the spell Yara's Violent Unravelling to your library. _You're too inexperienced to learn that spell!liăli)lillimc _You're too inexperienced to learn that spell!mi **,ß,**,,,,..>. *,,,**,**,,.##.# * +,,,,*+*,,*#.##.#*#### *,,,,,+..##.##.... *,#**,*... *,,## ##,$.mih n...# .#..b#....##.. ....,,,,,,,* .....#...**,,,,,**## #,* ******* ##........ ..#############.## ###.....#mi b######..# #'.....).#mi S#..##.##mi miO 24.1 (1 _mis miΎ niljM,,**,,,,,**,**########....## *****,ß,**,,,...>. *,,,**,**,,.##.# * +,,,,*+*,,*#.##.#*#### *,,,,,+..##.##.... *,#**,*... *,,## ##,$....# .#..b#....##.. ....,,,,,,,* .....#... #,***,,,,,**##........####.##.###niUnini/5niJniniY M**,,,+,,,**,*  *,,, ,,**,,,,,**,##########....## *****,ß,**,,,...>. *,,,**,**,,.##.# * +,,,,*+*,,*#.##.#*#### *,,,,,+..##.##.... *,#**,*... *,,## ##,$....# .#..b#....##.. ....,,,,,,,* #........#.....#...#nini~&6nininiW1M,,,*+*,,,*,,,,* *,** ,**,,,+,,,**,* #....# *,,, ,,**,,,,,**,##########....## *****,ß,**,,,...>. *,,,**,**,,.##.# * +,,,,*+*,,*#.##.#*#### *,,,,,+..##.##.... *,#**,*... *,,.## ##,$....# .#..b,,,,,,* #........#.#....##..ni_<7nifnigni hM+ß,**,**,ß+***,* ,,,*+*,,,*,,,,* *,** ,**,,,+,,,**,* #....# *,,, ,,**,,,,,**,##########....## *****,ß,**,,,...>. *,,,**,**,,.##.# * +,,,,*+*,,*niC #.##.#*#### *,,,,,+..##.##.... *,#.**,*... *,,.## ##,$.,,,,,,* #........#.#.......###########ni: <8ni3 ni niC$M*,**,,,**,*,,,, ,+ß,**,**,ß+***,* ,,,*+*,,,*,,,,* *,** ,**,,,+,,,#*,* #....# *,,, ,,**,,,,,**.##########....## *****,ß,**,,..niaD(..>. *,,,**,**,,.##.# * +,,,,*+*,,*#.##.#*#### *,,,,,+..##.##.... *,#niD"**,*... #*,,.,,,,,,* #........#.#.....####........#niKniaL9ni~Pni=RniM**,,,,,********** ,*,**,,,**,*,,,, ,+ß,**,**,ß+***,* ,,,*+*,,,ni*,,,,* *,** ,**,,,+,,,#*,* #....# *,,, ,,**,,,,,*#.##########....## *****,ß,**,.....>. *,,,**,**,,.##.# * +,,,,*+*,,*#.##.#*#### *,,,,,+..##.##.... *,#ni** #*,,,,,,,,,**#................##........# nini'80ninioi: M,,,,*,, ****,,,,,********** ,*,**,,,**,*,,,, ,+ß,**,**,ß+***,* ,,,*+*,,,*,,,,* *,** ,**,,,+,,,#*,* #....# *,,, ,,**,,,,,##.##########....## *****,ß,*#......>. *,,,**,**,, * +,,,,*+*,,*oi #.##.#*#### *,,,,,+..##.##.... **,,,,,,,,,,*#........#.......#**#........#oioi&1oioi7oi7qM,,,,***,, ,,,,*,, ****,,,,,********** ,*,**,,,**,*,,,, ,+ß,**,**,ß+***,* ,,,*+*,,,*,,,,* *,** ,oi**,,,+,,,#*,* #....# *,,, ,,**,,,,,##.##########....## *****,ß,*#......>. *,,,**,**...#.##.# * +,,,,*+*,,*#.##.#*#### *,,,,,+,,,,,*#..........##.##....#........#oiOoi&2oi}oioi.oiQoi#oi;oi0oi;oioi;oi,oioioioi;oioi?,*,,,,***,,*,* ,,**,,,,*,,**,* *** *,***,,,,,***,* *,* *,*,**,,,**,*,* *,* *,+ß,**,**,ß+,* *,,,,****,* *,*,,,*+*,,,*,* *,,,,* *, *,**,,,+,,,#*,*oi #....# * *,,**,,,,,##.#....## *,,**,ß,*#.>..# *,,,**,*#...##.#.##.# ,+,,,,*+*.,*,*#.#.##.#* **,,,,,+,,,,,*#.##.##  **,*#.#oiS.# ##*,**#.# >#*,,.,,,,,,* #.#.#..... .##,$.,,,,,,* #.#.#oib. ..#..b,,,,,,* #.#.#....##oiqoi&3oif oiT oiR *,,*,,,,***,,*,*,**,,,,*,,**,* ,*,***,,,,,***,* *, **,*,**,,,**,*,* *,  *,+ß,**,**,ß+,* *,,,,****,  *,*,,,*+*,,,*,* *,,,,* *,  *,**,,,+,,,#*,* #....# *  *,,**,,,,,##.#....##  **,,**,ß,*#.>..#*,,,**,*#...##.#.##.# ,,+,,,,*+#..*,*#.#.##.#**,,,,,+.,,,,*#.##.## **,*#oic .#.##*,**#.# .>#*,,.,,,,,,* #.#.#..... ..##,$.,,,,,,* #.#.#.#..b,,,,,,* #.#.#....##oi oi 4oi_ oiK oit= *,,*,,,,***,,*,* *,,,**,,,,*,,**,* ,*,***,,,,,***,* **,*,**,,,**,*,* * oi4> B* *,+ß,**,**,ß+,* *,,,,**** * *,*,,,*+*,,,*,* *,,,,* * * *,**,,,+,,,#*,* #....# * * *,,**,,,,,##.#....## * **,,**,ß,*#.>..#*,,,**,*#...##.#.##.# +,,+,,,,*+#..#,*#.#.##.#*oi{> *,,,,,+..,,,*#.##.## * **,,,,.,,,,,*#.#.#*,**#oi> . ..>#*,,.,,,,,,* #.#.#..... ß..##,$.,,,,,,* #.#.#.#..b,,,,,,* #.#.#....oi.? oiE oiE &5oiI oiK oi  **,,*,,,,***,,*,* **,,,**,,,,*,,**,* ,*,***,,,,,***,* ,***,*,**,,,**,*,* * ,* *,+ß,**,**,ß+,* *,,,, ,* *,*,,,*+*,,,*,* *,,,,* ,* *,**,,,+,,,##,* #....# ,* *,,**,,,,,##.#....## ,* **,,**,ß,*#.>..# ,****,,,**,*#...##.#.##.# oi] /,+,,+,,,,*+#..#.*#..#.##.#* ,****,,,,,+..,b.*#...##.## ** **,,,...,...*#........##*,,,..,...#*#....b   bat (asleep).>#*,,..,....* #........#.#.... .ß..##,$.,.....* #........#.#.....#..b,,,,,,* #.#.#....oi %b.oi` #b.oi  bYou encounter a bat.oiZ .=6oi oi : _The bat hits you but does no damage.oi+L Y **,,*,,,,***,,*,**,,,**,,,,*,,**.# *,,,*,***,,,,,***.# ,***,*,**,,,**,*.# * ,,* *,+ß,**,**,ß+.# *,,,, ,,* *,*,,,*+*,,,*.# *,,,,* ,,* *,**,,,+,,,##.* #....# ,,* *,,**,,,,,##.#....## ,,* **,,**,ß,*#.>..# ,,****,,,**,*#..b##.#.##.# ,,+,,+,,,,*+#..#.##........#.##.# ,,****,,,,,+.....##..........##.* **,,,.......##........##*,,.......###......>#*,,.......* #........#.# ..ß..##,$.......* #.#.#.#..b,,,,,,* #.#.#oiVM O.b.b.oiAN b.oiS oi_T .-7oiuW oiX oiX  **,,*,,,,***,,*,*  ***,,,**,,,,*,,**.# **,,,*,***,,,,,***.# ,***,*,**,,,**,*.# *,* *,+ß,**,**,ß+.# *,,,,,* *,*,,,*+*,,,*.# *,,,,*oi{ ,* *,**,,,+,,,##.# #....# >,,* *,,**,,,,,##.#....,* **,,**,ß,*#.>..,****,,,**,*#...##.#.##.,+,,+,,,,*+#..#b##........#.##.,****,,,,,+.....##..........##.* **,,,.......##.##*,,.###.>#*,........* #.#.# ß..ß..##,$.* #oi _.#.#.#..b,,,,,,* #.#.#oi "b.oiD (.b.oi oi .=8oi oii P _The bat barely misses you.oiQ4oiWoiYoioioioipicpipi3$pi+4pitpi"pi#pi)pi*piy4pipipi8.4pi3pi5pi4pipiqiK|***,,,**,,,,*,,**.# **,,,*,***,,,,,******* ,,,***,*,**,,,**,*.#,,,,, *,+ß,**,**,ß+.#**,,,*+*,,,*.*,,,+,,,##.##....# >,**,,,,,##.######### ,,,* **,,**,ß,##..............>..***,,,**,*#.@.##........#.##qiU}+,,+,,,,*+#.b#.##....****,,,,,+.......... **** **,,,..#... #######*,..#. .....>#*,.* #.#b 2 bats (1 asleep) ß..ß..##,$ .......#..b.)...,...,.qib.qi&b.qi$b.qi(.bqiT'b.qiӆxb9qi qijJ _Found a dagger. The bat hits you but does no damage.qi ***,,,**,,,,*,,**.#*,,,*,***,,,,,***.# ,***,*,**,,,**,*.# *,* *,+ß,**,**,ß+.# *,,,,,* *,*,,,*+*,,,*.# *,,,,,* *,**,,,+,,,##.# #.... ,>,,* *,,**,,,,,##.#....,* **,,**,ß,##.>,****,,,**,*#@..##.#.##,+,,+,,,,*+#.b#.##.#.##,****,,,,,+.....##.##* **,,,.......##.##*,...b....###.>#*..# #.#.# .ß..ß..##.$.......# #.#.#.#....)....# #.#.#.,* #.#qidHb.b.qi b.  The bat barely misses you. You furiously retaliate!qi?O.bb.qiqi0'90qiqiq] _You headbutt the bat, but do no damage.qiB> ***,,,*,***,,,,,****** ,,,,***,*,**,,,**,,,,, *,+ß,**,**,ß+.#*,,,*+*,,,*.*,,,+,,,##.##.... ,>,**,,,,,##.######### ,,,,* **,,**,ß,##..............>***,,,**,##...##........#.##qi? [+,,+,,,,*+#b@#b#****,,,,,+...... ***** **,,........#... ########*J..##. ......>#*.. #.# .ß..ß..##.$J   endoplasm (asleep) ........#....)b   bat.......>#,***,,,,,**####qi2B z b  You encounter an endoplasm.qiC ~ b.  The endoplasm quivers.qiUE b.  The bat barely misses you. You furiously retaliate! You headbutt the bat.qiE !.JqiK .Jb 2 batsqisL &1qiR qiT : _The bat hits you but does no damage.rimH †  You sock the bat!ri,,* *,,**,,,,,##.##########... **,,**,ß,##..............>.****,,,**,##@†.#+,,+,,,,*+#..## ,,,,****,,,,,+.......## ***** **,,..## ########*..J#... ......>#*..ß..ß..##.$...#....)#............# ri]*...rie'J.ri#ri[$4-30riA)ri,p _You see here a bat corpse.si***,,,*,***,,,,,****** ,,,,***,*,**,,,**,,,,, *,+ß,**,**,ß+.#*,,,*+*,,,*.*,,,+,,,##.##.... ,>,**,,,,,##.######### ,,,,* **,,**,ß,##..............>***,,,**,##††.##........#.##siV+,,+,,,,*+#.@#.#****,,,,,+..... ***** **,,.J......#... ########*.........##. ......>#*.. #.# .ß..ß..##.$.......#....).......>#,***,,,,,**####si;!.Jsizsi>-4 si _siu#si%siB ,,,,***,*,**,,,**,,,,, *,+ß,**,**,ß+.#*,,,*+*,,,*.*,,,+,,,##.##.... ,>,**,,,,,##.######### ,,,,* **,,**,ß,##..............>sio S***,,,**,##††.##.#.##+,,+,,,,*+#..#****,,,,,+..@..#. ***** **....J#... ########*.........#. ......> #.# .ß..ß..##.$.......#....).......>#,###.....###si T###.#,* ******* si !J.siw siO &5si si[ siE *,+ß,**,**,ß+*,,,*+*,,,*.#*,,,+,,,##.##.... ,>,**,,,,,##.######### ,,,,* **,,**,ß,##..............>***,,,**,##††.##si=Fk#.##+,,+,.,,*+#..#.****,....+J.... ***** **......#... #########. ......> #.# .ß..ß..##.$.......#....)......sipF.>#,###.....######.#,* ####### siF]..# ##########siBH%.Jsi2OsiO&6siIUsiWtiVK .  You hit the endoplasm.ti\Rtia 7=7.5 (1.2 _You kill the endoplasm!tirgtino _Your Maces & Flails skill increases to level 4!uiSuioSuiTui]ui_uid: _uizdui8fui~fuiguiiuikuiluimuipuiq,uixquiruiu,uiuuiwuifxuixuixuiyuizuizui2{ui~nuiuiuiuiui^uiuiuiuiuiUui]uiuiuiuiΉuiui,uiXuiO**,ß,##..............>..# ****,##††.##........#.##.# * ,.,,*+#..#.##........#.##.#*####, ,ui*....+.....##..........##.##...., *..........##........#.......#*** *.........###........... * *.........# #........#.###* #.$.......# #........#.#* #....)....# #ui..#.#....#-710.5 (13.0) ..........# #........#.....#...#* ,###.....####........####.##.###* ,* ####### ##........####.##.# * .# ##############.##.# * ## ####......### * uiV####......######..# * ####......'.....).# * ####......##..##.##-uixixi3xixiXxikxixixixixiTxi*xiyxixi#xi,xixi xiP xi xi`xi{,xi!xi"xi~$xi$xi%xi(xiF)xi)xi*xiC.Bxi1,xih2xi2xi3xim5xi8Bxi<:xi<xiI<xi`=xiE,>,,* *..#*,,,,,##.##########..,,,* *#..#*,ß,##.............. ,,,,,,***#...#*,##††.##........#. ,,,,,,+,,+....#+#..#.##........#. ,,,,,,***#.....+.....##.......... ******* *#..........##........#. ###########.........###.......... ........>##..# #..xiE. ß..ß..ß..##.$# #........#26.5 (16#....)....# #........#. .............# #........#. ........>#.###.....####........## .........#,*  ##........## ...........# ############xiEq  ß..ß..ß..### ####......##xiF5  ........># ####......##  ########## ####......'. xiFxiKxiMzigzihzi%iziqziTrzivBzi6x,zixzizzi{zi{zi|zi}zi~~zi~zi@ziـzi zizi"*,*,,,,>,,* *..#*,,,,,##.## *,*,,,,,,,* *#..##,ß,##. *,,,,,,,,,***#...##,##††.##.....,,,,+,,+....#+#..#.##.....,,,,***#.....+.....## ,,,******** *#..........##.....#####.........###zi/....>##.........# #..... .ß..ß..ß..ß..##.@.......# #.....31.5 (5.0)....#....)....# #.............# #.........>#.###.....####..........#.* ####### ##............# .ß..ß..ß..ß..### ####........># ####....#### ####...zixzizi3= _You now have 74 gold pieces (gained 7).|i |i |i |i n|iڤ |i |i |i |i |i |iN |i/ |iU |iݩ |i |i |i |i |i |iG |i ,|i> |i |iA |i] |i |i |ix |iR |iw |i |i |i |iǸ |i |iҹ |i |i |i |i |ii |i |i! |i |iѿ |i |i |i |i- |i |iW |i0 |i |i" |iV |i_ |i ,|i |i[ |i |i ,|i |i |i |i> |i8 |ik |i |i{ |i |i |iz ,|i |im |i |i |i |i |i |i |iF |i |i |i |ig |io |i |i |i! |iM |i |i |i |i |i |i |i~ |iZ |i |i |i |i |i |iU |i |it |i |i' |i |i |i |i |i |i |i |iy |i |i5 |i ,|i |i ,|il |iD |i |i |i ,|i |i( |iU |i |ih |i |i% |ih ,|i |i |i7 |i |i |i |i |i |i |iK |i |i |i |i |i |i |i ,|iA |iF |is |i |i |i  |i |iv |i |i |i8 |ij |i% |i |io |i |i |i1 |i^ |i! |i! |i" |ix# |i# |i1$ |i% |ib% |i% |i& |i' |i' |i( |i+) |i.* |i+ |i, |i&- |i. |i. |iP0 |i1 |i1 |i2 |i4 |iB4 |i4 |i5 |i5 |i6 |i7 |iX8 |i8 |i9 ,|i\: |i(; |iS; |i; |i< |i< |i= |ij> |i> |i? |iF ,|i5G |isH |iH |i_I |iJ ,|iK |iL ,|iM |iM |iN |iO |iP |iQ |igQ |iOR |izR |irS |iT ,|iU |iV |i?V |iW |iW |i9X |iX |iY |iY |iZ |i\ ,|i] |i_ ,|i` |ia ,|ib |inc |ic |id |iAe ,|ie |if |if |i6g |i&h |iVh |i i |ii |ii |ij |ik ,|icl |in |in |ip |ifq |iq |i[r |its |is |i>t |iv B|i} c .... _You start waiting.|ic _830.5 (99.0)1.5 (100.0) |i |i # _Done waiting.}i ,,,* *#..##,ß,##..........,**#...##,##††.## ,+,,+....#+#..#***#.....+....******** *#..... ############### ............> ß..ß..ß..ß.. ..............#.@..)..............>#.###.....###......## .........#####....}iD }i}iT12.0)}i }i~i ,**#...##,##††.## ,+,,+....#+#..#***#.....+....******** *#..... ############### ............> ß..ß..ß..ß.. ..............#....).......@...>#.###.....###...#.* ####### ......#.## ..###.#..#####.... ~i~iM&3~i~i~iFx~ix~iiibGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing netse - a javelin  g - 4 boomerangs Armour (go to first with [) i c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale maili& iE i*,,,,,,,,,***#...##,##††.##...... angryartificer the Cudgeller ,,,,,,,,,,+,,+....#+#..#.##...... Minotaur ,,,,,,,,,,***#.....+.....##...... Health: 25/25 ======================== ,,,******** *#..........##...... Magic: 1/1======================== ###############.........###...... AC: 8Str: 18 ............>##.........# #...... EV: 7Int: 5 .ß..ß..ß..ß..##.........# #...... SH: 0Dex: 11 ..............#....)....# #...... XL:  2 Next: 17% Place: Dungeon:1 i................@.......# #...... Noise: ---------  Time: 833.5 (0.0) ............>#.###.....####...... a) +0 flail {This is MINO's flail!} .............#.* ####### ##...... Nothing quivered ...............######### .ß..ß..ß..ß..#######.... ............>#####....  ##################....  .........#####....  ..###.#..#####.... You hit the endoplasm. _You kill the endoplasm! _Your Maces & Flails skill increases to level 4! _You now have 74 gold pieces (gained 7). _You start waiting. _Done waiting.i iM iii[i\n Spells (Memorise)Typei\Failure Level  a - FreezeIce99% 1  b - Awaken Armouri\Earth/Forgecraft 100% 4  c - Dispel UndeadNecromancy100% 4 i] d - Yara's Violent Unravelling Hexes/Alchemy 100% 5 1 spell level left i{]][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti;iA i"o*,,,,,,,,,***#...##,##††.##...... angryartificer the Cudgeller ,,,,,,,,,,+,,+....#+#..#.##...... Minotaur ,,,,,,,,,,***#.....+.....##...... Health: 25/25 ======================== i",,,******** *#..........##...... Magic: 1/1======================== ###############.........###...... AC: 8Str: 18 ............>##.........# #...... EV: 7Int: 5 i"x.ß..ß..ß..ß..##.........# #...... SH: 0Dex: 11 ..............#....)....# #...... XL:  2 Next: 17% Place: Dungeon:1 i #"................@.......# #...... Noise: ---------  Time: 833.5 (0.0) ............>#.###.....####...... a) +0 flail {This is MINO's flail!} .............#.* ####### ##...... Nothing quivered ...............#iG######### .ß..ß..ß..ß..#######.... ............>#####....  ii###################....  .........#####....  ..###.#..#i#####.... You hit the endoplasm. _You kill the endoplasm! i#_Your Maces & Flails skill increases to level 4! _You now have 74 gold pieces (gained 7). _You start waiting. _Done waiting.iQ*i+~Memorise Freeze, consuming 1 spell level and leaving 0? i+IY - Yes  N - Noi iz$ 6*,,,,,,,,,***#...##,##††.##...... angryartificer the Cudgeller ,,,,,,,,,,+,,+....#+#..#.##...... Minotaur ,,,,,,,,,,***#.....+.....##...... Health: 25/25 ======================== ,,,******** *#..........##...... Magic: 1/1i@% H======================== ###############.........###...... AC: 8Str: 18 ............>##.........# #...... EV: 7Int: 5 .ß..ß..ß..ß..##.........# #...... SH: 0Dex: 11 i% L..............#....)....# #...... XL:  2 Next: 17% Place: Dungeon:1 i% ................@.......# #...... Noise: ---------  Time: 833.5 (0.0) ............>#.###.....####...... a) +0 flail {This is MINO's flail!} i% .............#.* ####### ##...... Nothing quivered ...............#i& ######## .ß..ß..ß..ß..#######.... ............>#####....  ##############i:& O####....  .........#####....ia& G  ..###.#..#####....i&  You hit the endoplasm. _You kill the endoplasm! i& _Your Maces & Flails skill increases to level 4! _You now have 74 gold pieces (gained 7). i& G_You start waiting. _Done waiting.i/( +4.5 (1ir5 W5.5 (2iN: i< _You start memorising the spell. You continue memorising.iQ= iG y _You finish memorising. Spell assigned to 'a'.i"BQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Throw: javelin  c - Throw: 4 boomerangs Spells ([,] to cycle)  d - Cast: Freeze [*/%] inventory [&] all spells[!] focus mode: off|onia: irL *,,,,,,,,,***#...##,##††.##...... angryartificer the Cudgeller ,,,,,,,,,,+,,+....#+#..#.##...... Minotaur ,,,,,,,,,,***#.....+.....##...... Health: 25/25 ======================== ,,,******** *#..........##...... Magic: 1/1======================== ###############.........###...... AC: 8Str: 18 ............>##.........# #...... EV: 7Int: 5 .ß..ß..ß..ß..##.........# #...... SH: 0Dex: 11 ..............#....)....# #...... XL:  2 Next: 17% Place: Dungeon:1 ................iL [47m@.......# #...... Noise: ---------  Time: 835.5 (0.0) ............>#.###.....####...... a) +0 flail {This is MINO's flail!} .............#.* ####### ##...... Cast: Freeze ...............######### .ß..ß..ß..ß..#######.... ............>#####....  ##################....  .........#####....  ..###.#..#####....  _Your Maces & Flails skill increases to level 4! _You now have 74 gold pieces (gained 7). _You start waiting. _Done waiting. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'a'.iLO iP i'io(> Spells (Memorise)TypeFailure Level  a - Awaken ArmourEarth/Forgecraft 100% 4  b - Dispel UndeadNecromancyi(100% 4  c - Yara's Violent Unravelling Hexes/Alchemy 100% 5 i(0 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti i o*,,,,,,,,,***#...##,##††.##...... angryartificer the Cudgeller ,,,,,,,,,,+,,+....#+#..#.##...... Minotaur ,,,,,,,,,,***#.....+.....##...... Health: 25/25 ======================== i ,,,******** *#..........##...... Magic: 1/1======================== ###############.........###...... AC: 8Str: 18 i- ............>##.........# #...... EV: 7Int: 5 .ß..ß..ß..ß..##.........# #...... SH: 0i Dex: 11 ..............#....)....# #...... XL:  2 Next: 17% Place: Dungeon:1 ................@.......# #...... Noise: ---------  Time: 835.5 (0.0) ............>#.###.....####...... a) +0 flail {This is MINO's flail!} i .............#.* ####### ##...... Cast: Freeze ...............######### .ß..ß..ß..ß..#######.... ............>#####....  ##############i0 W####....  .........#####....  ..###.#..#####....  _Your Maces & Flails skill increases to level 4! _You now have 74 gold pieces (gained 7). _You start waiting. _Done waiting. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'a'.iM P  Okay, then.i i i . _i& i zQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Throw: javelin  c - Throw: 4 boomerangs i[ Spells ([,] to cycle)  d - Cast: Freeze [*/%] inventory [&] all spells[!] focus mode: off|oniiIiW*,,,,,,,,,***#...##,##††.##...... angryartificer the Cudgeller ,,,,,,,,,,+,,+....#+#..#.##...... Minotaur ,,,,,,,,,,***#.....+.....##...... Health: 25/25 ======================== ,,,******** *#..........##...... Magic: 1/1======================== ###############.........###...... AC: 8Str: 18 ............>##.........# #...... EV: 7Int: 5 .ß..ß..ß..ß..##.........# #...... SH: 0Dex: 11 ..............#....)....# #...... XL:  2 Next: 17% Place: Dungeon:1 ................iW[47m@.......# #...... Noise: ---------  Time: 835.5 (0.0) ............>#.###.....####...... a) +0 flail {This is MINO's flail!} .............#.* ####### ##...... Cast: Freeze ...............######### .ß..ß..ß..ß..#######.... ............>#####....  ##################....  .........#####....  ..###.#..#####....  _You now have 74 gold pieces (gained 7). _You start waiting. _Done waiting. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'a'. _Okay, then.iWiw]i9_ii0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsib - Throw: javelin  c - Throw: 4 boomerangs Spells ([,] to cycle)  d - Cast: Freeze iH[*/%] inventory [&] all spells[!] focus mode: off|oni ~  a - Throw: 3 throwing nets  d - Cast: Freezei[ i(Ti Your spells (quiver)TypeFailure Level  a - FreezeIce99% 1 Select a spell to quiver [?] help [!] toggle spell headers [Esc] exiti Freeze Freezes an adjacent creature, dealing damage that bypasses any armour the targetmay have. This may temporarily slow cold-blooded creatures. Level: 1School: IceFail: 99%  Power: 0% Damage: 1d3 (max 1d10)  Range: 1  Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.iQ Your spells (quiver)TypeFailure Level  a - FreezeIce99% 1 Select a spell to quiver [?] help [!] toggle spell headers[Esc] exitid im *,,,,,,,,,***#...##,##††.##...... angryartificer the Cudgeller ,,,,,,,,,,+,,+....#+#..#.##...... Minotaur ,,,,,,,,,,***#.....+.....##...... Health: 25/25 ======================== ,,,******** *#..........##...... Magic: 1/1======================== ###############.........###...... AC: 8isn Str: 18 ............>##.........# #...... EV: 7Int: 5 .ß..ß..ß..ß..##.........# #...... SH: 0Dex: 11 ..............#....)....# #...... XL:  2 Next: 17% Place: Dungeon:1 ................@.......# #...... Noise: ---------  Time: 835.5 (0.0) in ............>#.###.....####...... a) +0 flail {This is MINO's flail!} .............#.* ####### ##...... Cast: Freeze ...............######### .ß..ß..ß..ß..#######.... ............>#####....  ##################....i,o   .........#####....  ..###.#..#####....ido   _You now have 74 gold pieces (gained 7). _You start waiting. _Done waiting. io _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'a'. _Okay, then.i!q >Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing nets  b - Throw: javelin iuq  c - Throw: 4 boomerangs Spells ([,] to cycle)  d - Cast: Freeze iq 0iq (iq [*/%] inventory [&] all spells[!] focus mode: off|oni iž ~*,,,,,,,,,***#...##,##††.##...... angryartificer the Cudgeller ,,,,,,,,,,+,,+....#+#..#.##...... Minotaur ,,,,,,,,,,***#.....+.....##...... Health: 25/25 ======================== ,,,******** *#..........##...... Magic: 1/1======================== ###############.........###...... AC: 8Str: 18 ............>##.........# #...... EV: 7Int: 5 .ß..ß..ß..ß..##.........# #...... SH: 0Dex: 11 ig -..............#....)....# #...... XL:  2 Next: 17% Place: Dungeon:1 ................@.......# #...... Noise: ---------  Time: 835.5 (0.0) ............>#.###.....####...... a) +0 flail {This is MINO's flail!} .............#.* ####### ##...... Cast: Freeze ...............######### .ß..ß..ß..ß..#######.... ............>#####....  ##################....  .........#####....  ..###.#..#####....  _You now have 74 gold pieces (gained 7). i 6_You start waiting. _Done waiting. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'a'. _Okay, then.i i iy iQ *,***#...##,##††.## *,+,,+....#+#..#.## *,***#.....+.....## *,,,* *#.#########.###...>##i G.# # ..ß..ß..ß..ß..##.# #.#....)....# #.# # <.>#.###.....####....#.* ####### ##.......# i .ß..ß..ß..ß..### ####.># ####i2 W#### ####.#iL  ####.###.#..# ####ii%)6.5 (1 iH _i@ii  **,***#...##,##††.##  *,+,,+....#+#..#.##  *,***#.....+.....##  *,,,* *#.#######i .### #.>##.# # #..ß..ß..ß..ß..##.# # #.#....)....# # #.# # iE #<.>#.###.....#### #i ...#.# ####### ## #.......# #..ß..ß..ß..ß..### #### #.....># ########### #### #.# #### #...###.#..# ####iE i' &7i i iI  **,***#...##,##††.## *,+,,+....#+#..#.## *,***#.....+.....## *,,,* *#..........##  ####.........###  #.>##...# #  #..ß..ß..ß..ß..##..# #  #.#....)....# #  #.# # ##<.>#.###.....#### .#..#.# ####### ## .#.....# .#..ß..ß..ß..ß..### #### .#....># #### .####### #### .#.# #### .#...###.#..# ####iJ [9;17HiP iQ &8i&k i **,***#...##,##††.## *,+,,+....#+#..#.## *,***#.....+.....## *,,,* *#..........## ###.........### #i.>##.........# # #..ß..ß..ß..ß..##...# # # #.#....)....# # # #.# ##<.>#.###.....#### ..#.#.# # ## ..#...# .#..ß..ß..ß..ß..### #### ..#.># #### ..i## #### ..#.# #### ..#...###.#..# ####ii&9iiliH **,***#...##,##††.## *,+,,+....#+#..#.## *,***#.....+.....## *,,,* *#.## ##.### #.>##.........# # #..ß..ß..ß..ß..##.........# # ## #.#....)....# # .# #.# # '###<.>#.###.....####.#.#.# # ##.#..# .#..ß..ß..ß..ß..### .#.># .# .#.# .#...###.#..# iUi'40ii=iǎ4**,***#...##,##††.##.*,+,,+....#+#..#.##.*,***#.....+.....##.*,,,* *#.##.##.###.#.>##.........# #.#..ß..ß..ß..ß..##.........# #. # #.#....)....# #. # #.# #. ###<.>#.###.....####.#.#.# # ##.#..# ##..ß..ß..ß..ß..### ##.># ## ##.# ##...###.#..# #iai&1iԕi:i i **,***#...##,##††.##.*,+,,+....#+#..#.##.*,***#.....+.....##.*,,,* *#..........##.###.........###.#.>##.........# #.#..ß..ß..ß..ß..##...# #.  #.i^ #....)....# #.  #.# #.<.i >#.###.....####. .#.#.# # ##. .#...# # .#..ß..ß..ß..ß..### ####. .#.># ####. .## ####. .#.# i m####. .#...###.#..# ####.i iʡ i| 2iڼ i i@ "**,i ***#...##,##††.##.*,+,,+....#+#..#.##.*,***#.....+.....##.*,,,* *#..........##. ####.........###. #.>##...# #. #..ß..ß..ß..ß..##..# #. #.#....)....# #. #.# #. #<.>#.###.....####. #..#.# ####### ##. #.i{ ....# # #..ß..ß..ß..ß..### ####. #....># ####. ####### ####. #.# ####. #...###.#..# ####.ii&3i+iiM1**,***#...##,##††.##. *,+,,+....#+#..#.##. *,***#.....+.....##. *,,,* *#.##.####.###. .>##.# #. ..ß..ß..ß..ß..##.# #. .#....)....# #. .# #. <.>#.###.....####. ...#.# ####### ##. .......# # i؊..ß..ß..ß..ß..### ####. .....># ####.###### ####. .# ####. ...###.#..# ####.iki&4iii*,***#...##,##††.##. ,+,,+....#+#..#.##. ,***#.....+.....##. ,,,* *#.##.######.###...>##.# #. .ß..ß..ß..ß..##.# #.#....)....# #.# #. .>#.###.....####....#.# ####### ##.......# # .ß..ß..ß..ß..### ####.># ####.### ####.# ####.###.#..# ####.i7i8&5i?iBii,***#...##,##††.##.+,,+....#+#..#.##.***#.....+.....##.* *#.##.#.###...>##.# #. ß..ß..ß..ß..##.# #.#....)....# #.# #.>#.###.....####....#.# ####### ##.# # ß..ß..ß..ß..### ####.># ####. ####.# ####. .###.#..# ####.iqi(s&6i6yizi'***#...##,##††.##.+,,+....#+#..#.##.***#.....+.....##. ,* *#.##.#.###.>##.# #. ..ß..ß..ß..##.# #.#....)....# #.# #.>#.###.....####.i3#.# ####### ##.# # ..ß..ß..ß..### ####.># ####. ####.# ####. ###.#..# ####.iIiq&7iiiT***#...##,##††.##.#+,,+....#+#..#.##.#***#.....+.....##. * *#.##.##.###.>##.# #.# .ß..ß..ß..##.# #.##....)....# #.## #.#>#.###.....####.##.# # ##.## # .iUjß..ß..ß..### ####......#># ####......# ####......'# ####......#.#..# ####......#i5]i)^&8iciJeik ix Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing netse - a javelin  g - 4 boomerangs Armour (go to first with [)  c - a +0 hat (worn) iJ i h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale mailib - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 5.0 (8.0 -> 3.0). Your EV would increase by 4.0 (7.6 -> 11.6). Your spell failure would improve by up to 45% (press '!' for details). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.i56 iC iuD ,,,,,,,***#...##,##††.##........# angryartificer the Cudgeller iD ,,,,,,,+,,+....#+#..#.##........# Minotaur ,,,,,,,***#.....+.....##......... Health: 25/25 ======================== ******** *#..........##........# Magic: 1/1======================== iF ############.........###......... AC: 8Str: 18 .........>##.........# #........# EV: 7Int: 5 .ß..ß..ß..##.........# #........# SH: 0Dex: 11 ...........#....)....# #........# XL:  2 Next: 17% Place: Dungeon:1 ................@....# #........# Noise: ---------  Time: 848.5 (0.0) .........>#.###.....####........# a) +0 flail {This is MINO's flail!} ..........#.# ####### ##........# Cast: Freeze ............############ .ß..ß..ß..#######......# .........>#####......#  ###############......'  ......#####......# iJ [40m ##.#..#####......#  _You now have 74 gold pieces (gained 7). _You start waiting. _Done waiting. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'a'. _Okay, then.iM iN iT i[ d  You start removing your armour.iN^ +9.5 (1i b iuh imi ,50.5 (2in i[u ihv +1.5 (3iL{ i i0 +2.5 (4iD i iō +3.5 (5i i_ 012 _You continue removing your +0 chain mail. x5iW i iϠ  You finish removing your +0 chain mail.  You start putting on your armour.i +4.5 (6iO i i +5.5 (7iѱ iP i# +6.5 (8i i i +7.5 (9i iX i /8.5 (10.0)i iN 3 31 i [_You continue putting on your +0 leather armour. x5i( i i c _You finish putting on your +0 leather armour.i-i Spells (Memorise)TypeFailure Level  a - Awaken ArmouriEarth/Forgecraft 99% 4  b - Dispel UndeadNecromancy99% 4 i$ c - Yara's Violent Unravelling Hexes/Alchemy 100% 5 0 spell levels left ia][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiD i i8 ,,,,,,,***#...##,##††.##........# angryartificer the Cudgeller ,,,,,,,+,,+....#+#..#.##........# Minotaur ,,,,,,,***#.....+.....##......... Health: 25/25 ======================== i ******** *#..........##........# Magic: 1/1======================== ############.........###......... AC: 3Str: 18 .........>##.........# #........# EV: 11Int: 5 .ß..ß..ß..##.........# #........# SH: 0Dex: 11 ...........#....)....# #........# XL:  2 Next: 17% Place: Dungeon:1 iV ................@....# #........# Noise: ---------  Time: 858.5 (0.0) .........>#.###.....####........# a) +0 flail {This is MINO's flail!} ..........#.# ####### ##........# Cast: Freeze ............############ .ß..ß..ß..#######......# .........>#####......#  ###############......'  ......#####......#  ##.#..#####......# You start removing your armour. _You continue removing your +0 chain mail. x5  You finish removing your +0 chain mail.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour.i P  Okay, then.i i i . _žipži|0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsži!b - Throw: javelin  c - Throw: 4 boomerangs Spells ([,] to cycle)  d - Cast: Freeze [*/%] inventory [&] all spells[!] focus mode: off|onĞia~  a - Throw: 3 throwing nets  d - Cast: FreezeŞi ŞiZ ,,,,,,,***#...##,##††.##........# angryartificer the Cudgeller ,,,,,,,+,,+....#+#..#.##........# Minotaur Şii ,,,,,,,***#.....+.....##......... Health: 25/25 ======================== ******** *#..........##........# Magic: 1/1======================== ############.........###......... AC: 3Str: 18 .........>##.........# #........# EV: 11Int: 5 .ß..ß..ß..##.........# #........# SH: 0Dex: 11 ...........#....)....# #........# XL:  2 Next: 17% Place: Dungeon:1 ................@....# #........# Noise: ---------  Time: 858.5 (0.0) Şi .........>#.###.....####........# a) +0 flail {This is MINO's flail!} ..........#.# ####### ##........# Cast: Freeze ............############ .ß..ß..ß..#######......# .........>#####......#  ###############......'  ......#####......#Şi   ##.#..#####......#  _You continue removing your +0 chain mail. x5  You finish removing your +0 chain mail.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _Okay, then.Şi" Şi Şi Şi ǞiǞizQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Throw: javelin  c - Throw: 4 boomerangs ǞiSpells ([,] to cycle)  d - Cast: Freeze [*/%] inventory [&] all spells[!] focus mode: off|onʞiC  Your spells (quiver)TypeFailure Level  a - FreezeIce54% 1 Select a spell to quiver [?] help [!] toggle spell headers [Esc] exit̞i` Freeze Freezes an adjacent creature, dealing damage that bypasses any armour the targetmay have. This may temporarily slow cold-blooded creatures. Level: 1School: IceFail: 54%  Power: 0% Damage: 1d3 (max 1d10)  Range: 1  Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.؞i* Your spells (quiver)TypeFailure Level  a - FreezeIce54% 1 ؞i$Select a spell to quiver [?] help [!] toggle spell headers[Esc] exitٞi ٞiO,,,,,,,***#...##,##††.##........# angryartificer the Cudgeller ,,,,,,,+,,+....#+#..#.##........# Minotaur ,,,,,,,***#.....+.....##......... Health: 25/25 ======================== ******** *#..........##........# Magic: 1/1======================== ############.........###......... AC: 3Str: 18 .........>##.........# #........# EV: 11Int: 5 .ß..ß..ß..##.........# #........# SH: 0Dex: 11 ٞi<K...........#....)....# #........# XL:  2 Next: 17% Place: Dungeon:1 ................@....# #........# Noise: ---------  Time: 858.5 (0.0) .........>#.###.....####........# a) +0 flail {This is MINO's flail!} ..........#.# ####### ##........# Cast: Freeze ............############ .ß..ß..ß..###ٞi####......# .........>#####......#  ###############......'  ......#####......#  ##.#..#####......#  _You continue removing your +0 chain mail. x5  You finish removing your +0 chain mail.  ٞiO*You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _Okay, then.ٞi^Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing nets  b - Throw: javelin ٞi; c - Throw: 4 boomerangs Spells ([,] to cycle)  d - Cast: Freeze ٞi-[*/%] inventory [&] all spells[!] focus mode: off|onݞivݞi,,,,,,,***#...##,##††.##........# angryartificer the Cudgeller ,,,,,,,+,,+....#+#..#.##........# Minotaur ,,,,,,,***#.....+.....##......... Health: 25/25 ======================== ******** *#..........##........# Magic: 1/1======================== ############.........###......... AC: 3Str: 18 .........>##.........# #........# EV: 11Int: 5 .ß..ß..ß..##.........# #........# SH: 0Dex: 11 ...........#....)....# #........# XL:  2 Next: 17% Place: Dungeon:1 ................@....#ݞi[39;49m #........# Noise: ---------  Time: 858.5 (0.0) .........>#.###.....####........# a) +0 flail {This is MINO's flail!} ..........#.# ####### ##........# Throw: 4 boomerangs ............############ .ß..ß..ß..#######......# .........>#####......#  ###############......'  ......#####......#  ##.#..#####......#  _You continue removing your +0 chain mail. x5  You finish removing your +0 chain mail.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _Okay, then.i ***#...##,##††.##.#.+,,+....#+#..#.##.#.***#.....+.....##. *#.##.#.#.###.>##.# #.#. ß..ß..ß..##.# #.#.#....)....# #.#.# #.#.>#.###.....####.#i6 #.# # ##.## # ß..ß..ß..### ####......#># ####......# ####......'.# ####......# #.#..# ####......#.i H9.5 (1 _i ឧia$ឧib,,,,,,***#...##,##††.##........#. angryartificer the Cudgeller ,,,,,,+,,+....#+#..#.##........#. Minotaur ,,,,,,***#.....+.....##.......... Health: 25/25 ======================== ******* *#..........##........#. Magic: 1/1======================== ###########.........###.......... AC: 3Str: 18 ........>##.........# #........#. EV: 11Int: 5 ß..ß..ß..##.........# #........#. SH: 0Dex: 11 ..........#....)....# #........#. XL:  2 Next: 17% Place: Dungeon:1 ឧibK................@...# #........#. Noise: ---------  Time: 859.5 (0.0) ........>#.###.....####........## a) +0 flail {This is MINO's flail!} .........#.# ####### ##........## Throw: 4 boomerangs ...........############# ß..ß..ß..#######......## ........>#####......##  ##############......'.  .....#####......##  #.#..#####......#.  ឧibc_You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _Okay, then.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line➧i-2.**➧iR.(@➧id...*➧iC@...➧i9..➧iR>.)➧i5).➧i]9..➧iK>..➧i5*.➧i*.➧iؗ➧iD*...➧i B*...➧id"6..㞧iL..*㞧iD_,,,,,,***#...##,##††.##........#. angryartificer the Cudgeller ,,,,,,+,,+....#+#..#.##........#. Minotaur ,,,,,,***#.....+.....##.......... Health: 25/25 ======================== ******* *#..........##........#. Magic: 1/1======================== ###########.........###.......... AC: 3Str: 18 ........>##.........# #........#. EV: 11Int: 5 ß..ß..ß..##........(# #........#. SH: 0Dex: 11 ..........#....).((.# #........#. XL:  2 Next: 17% Place: Dungeon:1 ...............㞧i`(.@...# #........#. Noise: ---------  Time: 859.5 (0.0) ........>#.###.....####........## a) +0 flail {This is MINO's flail!} .........#.# ####### ##........## Throw: 4 boomerangs ...........############# ß..ß..ß..#######......## ........>#####......##  ##############......'.  .....#####......##  #.#..#####......#.  _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _Okay, then.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line㞧i/...㞧i" _You finish putting on your +0 leather armour. _Okay, then.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin㞧i:e  You throw a boomerang.㞧i,60.7 (1.2 㞧i _㞧i㞧i枧i***#...##,##††.##.#.#+,,+....#+#..#.##.#.#***#.....+.....##.# *#.##.#.#.###.>##.# #.#.# ..ß..ß..##.# #.#.##....)....# #.#.## #.#.>#.###.....####.##.# # ##.## # ..ß..ß..### ####......#枧i># ####......# ####......'.# 枧itt####......##. .#..# ####......#.枧i枧iC#1枧ix 0枧i 枧i#枧i\***#...##,##††.##.#.#+,,+....#+#..#.##.#.#***#.....+.....##.# *#.##.#..###.>##.# #.#.#. .ß..ß..##.# #.#.#.#....)....# #.#.#.# #.#.>#.###.....####.##.# # ##.## # .ß..ß..### ####......###.># ####......# ####......'.# ####......##. #..# ####......#.枧ib枧ic&2枧i i枧ij枧i{ 枧i Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing netse - a javelin  g - 4 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 hat (worn)f - a +0 scale mail  h - a +0 chain mail힧i| =d - 3 throwing nets. A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 3.9 XLs.  At current training (11%) you reach 6.0 in about 8.8 XLs.  Current attack delay: 0.9. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item missile _________________ “The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i i>M,,,,***#...##,##††.##........#.## angryartificer the Cudgeller ,,,,+,,+....#+#..#.##........#.## Minotaur ,,,,***#.....+.....##..........## Health: 25/25 ======================== ***** *#..........##........#... Magic: 1/1======================== #########.........###............ AC: 3Str: 18 i......>##.........# #........#.#. EV: 11Int: 5 .ß..ß..##.........# #........#.#. SH: 0Dex: 11 ........#....)....# #........#.#. XL:  2 Next: 17% Place: Dungeon:1 ................@.# #........#... Noise: ---------  Time: 862.7 (0.0) ......>#.###.....####........#### a) +0 flail {This is MINO's flail!} .......#.# ####### ##........#### Throw: 3 throwing nets .........############### .ß..ß..#######......###. ......>#####......####  ############......'...  ...#####......##..  #..#####......#...  _You finish putting on your +0 leather armour. _Okay, then.Throw: 4 boomerangsiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _You throw a boomerang.iiiibi,***#...##,##††.##.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *#.##.##.###.>##.# #.#.# ..ß..ß..##.# #.#.#.#....)....# #.#.#.# #.#.>#.###.....####..#.# # ##..# .ß..ß..### ####......###.># ####......# ####......'.#i= ####......## .#..# ####......#ii/+3.7 (1iiinM *#..##,ß,##......>***#...##,##††+,,+....#+#..#i{# ,,,,,***#.....+.....#..# ****** *.# #########........>ß..ß..##.....#....)#ia9............# ..>#.###.....## ........#.# ####### ##........###i ii=iY4ii?i+C[M>,,* *..#*,,,,,##.##########... *#..##,ß,##......>***#...##,##††+,,+....#+#..## iC,,,,,***#.....+.....#..# ****** *.## #########........>ß..ß..##.....#....)#............# .. iC.......>#.###.....####........###imLiL&5iTSi6Ui+M,,,* *,**,,,+,,,##.# >,,* *..#*,,,,,##.##########... *#..##,ß,##......>***#...##,##††+,,+....#+#..## ,,,,,***#.....+..# ****** *.## #########........>ß..ß..##.....#....)# ...................# #........#..iiǺ&6iin %M,,,*+*,,,**,,,,* *,**,,,+,,,##.# >,,* *..#*,,,,,##.##########... *#..##,ß,##......>***#...##,##††+,,+....#+#..## ,,,,,***#.....+..# ****** *.## #########........>ß..ß..##..... .........#....)....# #........#.#i iT &7iV i i>M+ß,**,**,ß+,,,,,*+*,,,*.#*,,,,* *,**,,,+,,,##.# >,,* *..#*,,,,,##.##########... *#..##,ß,##......>***#...##,##††.+,,+....#+#..## ,,,,,***#.....+..# ****** *.#iE# #########........> ..ß..ß..##.........# #........#.#ii&8iii'M**,*,**,,,**,*+ß,**,**,ß+.,,,,,*+*,,,*.#*,,,,* *,**,,,+,,,##.# >,,* *..#*,,,,,##.##########... *#..##,ß,##......>***#...##,##††.#+,,+....#+#..## ,,,,,***#.....+..# ****** *.# #########... .......>##.........# #........#.########i.ih/9i:4i5i4`M****,,,*,***,,,,,*******,*,**,,,**,*.#+ß,**,**,ß+.,,,,,*+*,,,*.#*,,,,* *,**,,,+,,,##.# >,,* *..#*,,,,,##.##########... *#..##,ß,##........>***#...##,##††+,,+....#+#@.#.## ,,,,,***#.....+..# ****** *#....# ##########.........###............###.....##i)S70iiO>i>iDiUFiiXi־iikiIiLiMiTiXiJi@i(T iT i>Z i[ i i- i~ i4 i] i] i3d ie i ih iV i ij 4il in ij i i i ip iu iy i} iizGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin  g - 4 boomerangs Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 hat (worn)f - a +0 scale mail  ih - a +0 chain maili****,,,*,***,,,,,***.#**** angryartificer the Cudgeller ,,,,,***,*,**,,,**,*.#*,,, Minotaur ,,,,,* *,+ß,**,**,ß+.#*,,, Health: 25/25 ======================== ,,,,,* *,*,,,*+*,,,*.#*,.. Magic: 1/1======================== ,,,,,* *,**,,,+,,,##.##... AC: 3Str: 18 ,,>,,* *..#*,,,,,##.##########... EV: 11Int: 5 ,,,,,* *#..##,ß,##..............> SH: 0Dex: 11 ,,,,,***#...##,##††.##........#.# XL:  2 Next: 17% Place: Dungeon:1 ,,,,,+,,+....#+#@.#.##........#.# Noise: ---------  Time:[40iǽm 870.7 (0.0) ,,,,,***#.....+.....##..........# a) +0 flail {This is MINO's flail!} ****** *#..........##........#.. Throw: 3 throwing nets ##########.........###........... .......>##.........# #........#.# ..ß..ß..##.........# #........#.#  .........#....)....# #........#.#  ...................# #........#..  .......>#.###.....####........###  _You finish putting on your +0 leather armour. _Okay, then.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _You throw a boomerang.izN ,,,,,***,*,**,,,**,,,, *,+ß,**,**,ß+.#*,,,*+*,,,*...*,,,+,,,##.##.>,,* *..#*,,,,,##.#########,,,* *#..##,ß,##..............>**#...##,##††.##..#.#+,,+....#+#..#***#.....+.@...#. ****** *#.....#.. ##########...#..###.....## ........#.# ####### ##........### i*A1.7 (1iuiiI  *,+ß,**,**,ß+*,,,*+*,,,*...*,,,+,,,##.##.>,,* *..#*,,,,,##.#########,,,* *#..##,ß,##..............>**#...##,##††.###.#+,,+....#+#..#.#***#.....+..... ****** *#.....#.. ##########i. .......> #.######## ..........############## i:i&2iXiwi  *,,,*+*,,,*..*,,,+,,,##.##.>,,* *..#*,,,,,##.#########,,,* *#..##,ß,##..............>**#...##,##††.###.#+,,+....#+#..#.***#.....+..... ****** *#.....#.. ###########. .......> #.#ß..ß.. ..ß..ß..#######......### i i> &3i i i ,* *,*,,,*+*,,,*.# *,,* *.#*,,,+,,,##.# #,>,,* *..#*,,,,,##.#,* *#..##,ß,##.,***#...##,##††.##.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *#.##.###.###.>##.# #.#. ß..ß..ß..##.# #.#..#....)....# #.#..# #.#.>#.###.....####..#.# # ##..# ß..ß..ß..### ####......iA T[39;49m4ilS* *,*,,,*+*,,,*.# *,.* *.#*,,,+,,,##.# #.>,,* *..#*,,,,,##.#.* *#..##,ß,##.>ihm4***#...##,##††.##.#.#+,,+....#+#..#.##.#.#im***#.....+.....##.# *#.##.imQ#.#.###.ims>##.# #.inq#.# ..ß..ß..##.# #.in #.#i=n#....)....# #.#.## #.i\n #.i{n>#.###.....####.##.# #inR ##.## i'oo# ..ß..ß..### ####......#iwiQxirx5iPii0N+,* *,*,,,*+*,,,*.# *,,* *.#*,,,+,,,##.# #ilNH,>,,* *..#*,,,,,##.#,* *#..##,ß,##.iN,***#...##,##††.##.#.iN,+,,+....#+#..#.##.#.iN,***#.....+.....##.* *#iN;.##.#iOr##.###.>##i#OR.# #.#. i=Oiß..ß..ß..##.# #iZO.#..#....)....# #.#.iOR.# #.#iO.>#.###.....####..#.# iO<# ##.i8P.# ß..ß..ß..### ####......iWi Y&6i aiai* *,*,,,*+*,,,*.# *,.* *.#*,,,+,,,##.# #.>,,* *..#*,,,,,##.#.* *#..##,ß,##.>***#...##,##††.##.#.#+,,+....#+#..#.##.#.#***#.....+.....##.# *#.##.#.#.###.>##.# #.#.# ..ß..ß..##.# #.#.##....)....# #.#.## #.#.>#.###.....####.##.# # ##.## # ..ß..ß..### ####......#i1i+&7imiji_,* *,*,,,*+*,,,*.# *,,* *.#*,,,+,,,##.# #,>,,* *..#*,,,,,##.#,* *#..##,ß,##.,***#...##,##††.##.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *#.##.###.###.>##.# #.#. ß..ß..ß..##.# #.#..#....)....# #.#..# #.#.>#.###.....####..#.# # ##..# ß..ß..ß..### ####......i=firg&8inipi0* *,*,,,*+*,,,*.# *,.* *.#*,,,+,,,##.# #.>,,* *..#*,,,,,##.#.* *#..##,ß,##.i>***#...##,##††.##.#.#+,,+....#+#..#.##.#.#***#.....+.....##.#iB *#.##.#.#.###.ih|>##.# #.#.# is..ß..ß..##.# #.#.#i#....)....# #.#.## #.#.i>#.###.....####.##.# #iR ##.## io# ..ß..ß..### ####......#i i &9iii,* *,*,,,*+*,,,*.# *,,* *.#*,,,+,,,##.# #,>,,* *..#*,,,,,##.#,* *#..##,ß,##.,***#...##,##††.##.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *#.##.###.###.>##.# #.#. ß..ß..ß..##.# #.#..#....)....# #.#..# #.#.>#.###.....####..#.# # ##..# ß..ß..ß..### ####......i`U[39;49m80i! S* *,*,,,*+*,,,*.# *,.* *.#*,,,+,,,##.# #.>,,* *..#*,,,,,##.#.* *#..##,ß,##.>i} ~***#...##,##††.##.#.#+,,+....#+#..#.##.#.#***#.....+.....##.#i  *#.##.#.#.###.>##.i q# #.#.# ..ß..ß..##.i # #.#.##....)....# #.#.#iH # #.#.>#.###.....####.i ##.# # ##.## # ..ß..ß..### ####......#i{ i &1ic i iN ,* *,*,,,*+*,,,*.# *,,* *.#*,,,+,,,##.# #,>,,* *..#*,,,,,##.#,* *#..##,ß,##.,***#...##,##††.##.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *#.##.###.###.>##.# #.#. ß..ß..ß..##.# #.#..#....)....# #.#..# #.#.>#.###.....####..#.# # ##..# ß..ß..ß..### ####......i;" i*$ &2ii) i+ i * *,*,,,*+*,,,*.# *,.* *.#*,,,+,,,##.# #.>,,* *..#*,,,,,##.#.* *#..##,ß,##.>***#...##,##††.##.#.#+,,+....#+#..#.##.#.#***#.....+.....##.# *#.##.#.#.###.>##.# #.#.# ..ß..ß..##.# #.#.##....)....# #.#.## #.#.>#.###.....####.##.# # ##.## # ..ß..ß..### ####......#it i^ &3i^ i i,* *,*,,,*+*,,,*.# *,,* *.#*,,,+,,,##.# #,>,,* *..#*,,,,,##.#,* *#..##,ß,##.,***#...##,##††.##.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *#.##.###ihh.###.>##.# #.#. ß..ß..ß..##.# #.#..#....)....# #.#..# #.#.>#.###.....####i..#.# # ##..#i ß..ß..ß..### ####......i8<4ii i@S* *,*,,,*+*,,,*.# *,.* *.#*,,,+,,,##.# #.>,,* *..#*,,,,,##.#.* *#..##,ß,##.> iA7***#...##,##††.##.#.#+,,+....#+#..#.##.#.#***#.....+.....##.# *#.##.#.#.###. iVA>##.# #.#.# ..ß..ß..##.# #.#.# iA#....)....# #.#.## #. i;B#.>#.###.....####.##.# # ##.# idBy# # ..ß..ß..### ####......# iB iI iJ&5 i^Q iR i~,* *,*,,,*+*,,,*.# *,,* *.#*,,,+,,,##.# #,>,,* *..#*,,,,,##.#,* *#..##,ß,##.,***#...##,##††.## i.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *#.##.###.###.>## i=.# #.#. ß..ß..ß..##.# # iq.#..#....)....# #.#..# # i z.#.>#.###.....####..#.# # ##..# ß..ß..ß..### ####...... i iy&6 iP i i4Z* *,*,,,*+*,,,*.# *,.* *.#*,,,+,,,##.# #.>,,* *..#*,,,,,##.#.* *#..##,ß,##.>***#...##,##††.##.#.# iZ)+,,+....#+#..#.##.#.#***#.....+.....##.# *#.##.#.#.###.>##.# #.#.#  i [..ß..ß..##.# #.#.##....)....# #.#.## #.#.>#.###.....####. iA[##.# # ##.## #  ix[^..ß..ß..### ####......# iY7 iz ,* *,*,,,*+*,,,*.# *,,* *.#*,,,+,,,##.# #,>,,* *..#*,,,,,##.#,* *#..##,ß,##.,***#...##,##††.##.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *#.##.###.###.>##.# #.#. ß..ß..ß..##.# #.#..#....)....# #.#..# #.# i q.>#.###.....####..#.# # ##..# ß..ß..ß..### ####...... i&<8 i  i iu * *,*,,,*+*,,,*.# *,.* *.#*,,,+,,,##.# #.>,,* *..#*,,,,,##.#.* *#..##,ß,##.>***#...##,##††.##.#.# iv +,,+....#+#..#.##.#.#***#.....+.....##.# *#.##.#.#.###.>##.# #.#.# ..ß..ß..##.# #.#.##....)....# #.#.## #.#.>#.###.....####. iw ##.# # ##.## # ..ß..ß..### ####......# i~  iS &9 i  i  i x,* *,*,,,*+*,,,*.# *,,* *.#*,,,+,,,##.# #,>,,* *..#*,,,,,##.#,* *#..##,ß,##.,***#...##,##††.##.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *#.##.# iH ##.###.>##.# #.#. ß..ß..ß..##.# #.#..#....)....# # iy .#. i .# #.#.>#.###.....####. i .#.# # ##..# ß..ß..ß..### ####...... i  i '90 i  iB  iͅ * *,*,,,*+*,,,*.# *,.* *.#*,,,+,,,##.# #.>,,* *..#*,,,,,##.#.* *#..##,ß,##.>***#...##,##††.##.#.#+,,+....#+#..#.##.#.#***#.....+.....##.# *#.##.#.#.###.>##.# #.#.# ..ß..ß..##.# #.#.##....)....# #.#.## #.#.>#.###.....####.##.# # ##.## # ..ß..ß..### ####......# i7  iq &1 i  i  i$,* *,*,,,*+*,,,*.# *,,* *.#*,,,+,,,##.# #,>,,* *..#*,,,,,##. i%`#,* *#..##,ß,##.,***#...##,##††.##.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *# iZ&%.##.###.###.>##.# #.#. ß..ß..ß..##.# #.#..#....)....# #.#..# #.#.>#.###.....####..#.# # ## i&..# ß..ß..ß..### ####...... iER2 i@F iP* *,*,,,*+*,,,*.# *,.* *.#*,,,+,,,##.# #.>,,* *..#*,,,,,##.#.* *#..##,ß,##.>***#...##,##††.##.#.# i +,,+....#+#..#.##.#.#***#.....+.....##.# *#.##.#.#.###.>##.# #. ic7#.# ..ß..ß..##.# #.#.##....)....# #.#.## #.#.>#.###.....####.##.# # ##.##  io# ..ß..ß..### ####......# i i&3 i il i͐,* *,*,,,*+*,,,*.# *,,* *.#*,,,+,,,##.# #,>,,* *..#*,,,,,##.#,* *#..##,ß,##.,***#...##,##††.##.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *#.##.### i(.###.>##.# #.#. ß..ß..ß..##.# #.#..#....)....# #.#..# #.#.>#.###.....####..#.# # ##..# ß..ß..ß..### iH ####...... i<4 i& io i4 ,* *,*,,,*+*,,,*.# *,,* #.#*,,,+,,,##.# #,>,,* #..#*,,,,,##.###,* *#..##,ß,##...,***#...##,##††.##.#,+,,+....#+#..#.##.#,***#.....+.....##* *#.##.###.###.>##.# #.# .ß..ß..ß..##.# #.#.#....)....# #.#..# #.#.>#.###.....####..#.# # ##...# .ß..ß..ß..### i5 6[40m ####...... i<  i< &5 iB  iE  i,* *,*,,,*+*,,,*.# * *,* #.#*,,,+,,,##.# # *,,,,>,,* #..#*,,,,,##.# *,* *#..##,ß,##...,***#...##,##††.##.,+,,+....#+#..#.##.,***#.....+.....## ,* *#.##.## i.###.>##.# #. ..ß..ß..ß..##.# #..#....)....# #...# #..>#.###.....####...#.# # ##....# .ß..ß..ß..### ####...... i i&6 i id i=c,* *,*,,,*+*,,,*.# +*,* #.#*,,,+,,,##.# ,*,,,,>,,* #..#*,,,,,##. ,*,* *#..##,ß,##,***#...##,##††.##,+,,+....#+#..#.##,***#.....+.....## ,,* *#.####.###.>##.# # ß..ß..ß..ß..##.# #.#....)....# #...# #.>#.###.....####...#.# ####### ##...# ß..ß..ß..ß..### #### ii ij&7 iq is i,* *,*,,,*+*,,,*.# *+*,* #.#*,,,+,,,##.# *,*,,,,>,,* #..#*,,,,,##. *,*,* *#..##,ß,##. *,***#...##,##††.##,+,,+....#+#..#.##,***#.....+.....##,* *#.####.###.>##.# # .ß..ß..ß..ß..##.# #.#....)....# #..# #.>#.###.....####.#.# ####### ##...# .ß..ß..ß..ß..### #### i i&8 i\ i i,* *,*,,,*+*,,,*.# **+*,* #.#*,,,+,,,##.#  *,*,,,,>,,* #..##,,,,,##.  *,*,* *#..##,ß,## **,***#...##,##††.## *,+,,+....#+#..#.## *,***#.....+.....## *,,,* *#.####.###.>##.# # ..ß..ß..ß..ß..##.# #.#....)....# #..# # <.>#.###.....####.#.# ####### ##...# .ß..ß..ß..ß..### #### io i!p&9 iu ifx i_J i iYr is iy i'{ i is i iz i~4 i i6 i6 4 i  i  i  i  ib  i4  i  iQ$  i&  i **+*#.#*,,,+,,,##  *,*,,,,>.##,,,,,##.#######,,,* *#..##,ß,##......... **,,**#...##,##††.## *, i+,,+....#+#..#***#.....+....******** *#..... ################ .............> ß..ß..ß..ß...............#....)### .............>#####...  ib&÷ i(900 i i} i  *,*,,,,>.##,,,,,##.#######,,,* *#..##,ß,##......... **,,**#...##,##÷†.## *,+,,+....#+#..#***#.....+....******** *#..... ################ .............> ß..ß..ß..ß...............#....)......# ###################...  i i&1 i i i9 ,,,* *#..##,ß,##......... **,,**#...##,##÷†.## *,+,,+....#+#..#***#.....+....******** *#..... ################ .............> ß..ß..ß..ß...............#@...)............ <....>#.###.....###....#.....ß...# ..........#####... 2 iK.  **,,**#...##,##÷†.## *,+,,+....#+#..#***#.....+....******** *#.....  i. ################ .............> ß..ß..ß..ß...............#....).......@.... < i. >#.###.....### ...#.# #######  i. {........#  i. h...###.#..#####...  i6  i7 &3 i=  i)?  i1 **,***#...##,##÷†.##  *,+,,+....#+#..#.##  i1O *,***#.....+.....##  *,,,* *#.#######.### #.>##.# #  i-2#..ß..ß..ß..ß..##.# # # iR2.#....)....# # #.# # #< ip2.>#.###.....#### # i2...#.# ####### ## # i2m.......#  i2R#..ß..ß..ß..ß..### i)30 #### #.....># ########### #### #.# ####  iL3V#...###.#..# #### i4< i<&4 iIE iF ie **,***#...##,##÷†.## *,+,,+....#+#..#.## *,***#.....+.....## *,,,* *#..........##  ####.........###  # i.>##...# #  #..ß..ß..ß..ß..##..# #  #.#....)....# #  ir #.# # ##< i.>#.###.....#### .# i*..#.# ####### ## .#.....# iP .#..ß..ß..ß..ß..### ####  irB.#....># i #### .####### #### .# i..# #### .#...###.#..# #### iu i&5 iu iir **,***#...##,##÷†.## *,+,,+....#+#..#.## *,***#.....+.....## *,,,is* *#..........## ###.........### #i;s'.>##.........# # #..ß..ß..ß..ß..##..iYsS.# # # #izs.#....)....# # # #.# #is#<.>#.###.....#### ..#is.#.# # ## .isT.#...# it.#..ß..ß..ß..ß..### #### ..#i#tt.># #### ..##iCt@ #### ..#.#iet #### ..#...###.#..# ####i{i}&6iiYiV **,***#...##,##÷†.## *,+,,+....#+#..#.## *,***#.....+.....## *,,,* *#.## ##.### #io.>##.........# # #..ß..ß..ß..ß..##.........# # ## #.#....)....# # .# #.# # '###<i.>#.###.....####.#.#.# # ##i S.#..# i0 .#..ß..ß..ß..ß..### .#.>#i  .# .#.# .#...###.#..# i3Y7ik **,***#...##,##÷†.##i *,+,,+....#+#..#.## *,***#.....+.....##i8V *,,,* *#iZD.## ##i|3.### #i_.>##.# #i #..ß..ß..ß..ß..##.........# ## #i.#....)....# # ..# #i!L.# # #'###<iS.>#.###.....####.#.#.# i{# ##.#..# i.#..ß..ß..ß..ß..### i.#.># .#i< .#.#i[ .#...###.#..# i<8iLii+b **,***#...##,##÷†. *,+,,+....#+#..#. *,***#.....+..... *,,,* *#. i##. #.>##.#  #..ß..ß..ß..ß..##.# # #i.#....)....# #..# #iL.# #'###<ig.>#.###......#is.#.# # i7\.#.# iJ.#..ß..ß..ß..ß..### .#.># .#i .#.# .#...###.#..# i*'i'&9iw.i[0i **,***#...##,##÷†. *,+,,+....#+#..#. *,***#.....+..... *,,,* *#. ##. #iL.>##.# #..ß..ß..ß..ß..##.#  #### #.#....)....#  #..# #.##'###<.>#.###..... #.....#.#.# iz# #.....#.# #.....#..ß..ß..ß..ß..### #.....#.># i#.....# #.....#.# #.....#...###.#..#iig'10iii)2 **,***#...##,##÷† *,+,,+....#+#..# *,***#.....+ *,,,* *# ##. #.>##i2,. #..ß..ß..ß..ß..##. #### #.#....).... #..# #.  ###'###<i2.>#.###.....  #.....#.#.# i2i#  #.....#.# i3G #.....#..ß..ß..ß..ß..###  #.....#..># ir3 #.....###  #.....#.#  #.....#...###.#..#i:ig;&1i@iXBiC **,***#...##,##÷ *,+,,+....#+#.. *,***#.....+ *,,,* *# ## #.>##i #..ß..ß..ß..ß..## #### #.#....) #..# # ###'###<.>#.###..... #.....#.#.#  #.....#i.# #.....#..ß..ß..ß..ß..##i! #.....#.># #.....#iEJ#  #.....#ijY.#  #.....#...###.#..#iiB&2iii@0 **,***#...##,## *,+,,+....#+# *,***#.....+ *,,,* *# # #.>## #..ß..ß..ß..ß..## #### #.#....) #..# # ###'###<.>#.### #.....#.#.#  #.....#..# #.....#..ß..ß..ß..ß..### #.....#.># #.....#  #.....#.#  #.....#...###.#..#i,7i7&3i<ir>iGi **,***#...##, *,+,,+....#+# *,***#.....+ *,,,* *# # #i.>## #..ß..ß..ß..ß..## #### #.#....) #..# # ###'###<i.>#.### #.....#.#.# i!9 #.....#...#iG  #.....#..ß..ß..ß..ß.###  #.....#in.># #.....##  #.....#i[.#  #.....#...###.#..#i,iiţ4ii\iVD **,***#...##, *,+,,+....#+ *,***#.....+ *,,,* *# # #.>##iD6 #..ß..ß..ß..ß..## #### #.#....) #..# # ###'###<.>#.### #.....#iE^.#.#  #.....#....# #.....#..ß..ß..ß..ß..### #.....#.># #.....###  #.....#.#  #.....#...###.#..#iMiM&5i?Si&UiD  **,***#...## *,+,,+....# *,***#..... *,,,* *# # #.>## #..ß..ß..ß..ß..## #### #.#.... #..# # ###'###<.>#.### #.....#.#.#  #.....#.....#  #.....#..ß..ß..ß..ß..### #.....#..># #.....####  #.....#.#  #.....#...###.#..#iEiF&6i##.#..ß..ß..ß..ß..##.#### #.#....)#..# #.###'###<.>#.###.i#.....#.#.# ##.....#.i....# #.....#..>##.....#i@### i"R7ii **,***#...##,#*,+,,+....#+#*,***#.....+.*,,,* *#.#.#.>##.i #..ß..ß..ß..ß..##.#### #.#....).#..# #.###'###<.>#.###.#.....#.i f#.# ##.....#.i ....#i *#.....#..ß..ß..ß..ß..####.....#.i Y>##.....#iF ?## i i &8i it i **,***#...##,#*,+,,+....#+#.*,***#.....+.*,,,* *#.#.#.>##.#..ß..ß..ß..ß..##.i6 #### #.#....).#..# #.###'###<.>#.###.#.....#.#.# ##.....#.i ..##.....#..ß..ß..ß..ß..### i l#.....## i iM &9i i **,***#...##,##÷*,+,,+....#+#.*,***#.....+.*,,,* *#.#.#.i >##.#..ß..ß..ß..ß..##.#### #.#....).#..# #.i^ k###'###<.>#.###.#.....#.#.# ##.....#..##.....#..ß..ß..ß..ß..####.....#.>#i L#.....# i& iU' '20i, iR. i **,***#...##,##÷†*,+,,+....#+#..#*,***#.....+.*,,,* *#.##.#.>##.#..ß..ß..ß..ß..##.#### #.#....).#..# #.###'###<.>#.###.....##.....#.#.# ##.....#.#  #.....#..ß..ß..ß..ß..###  #.....#.  #.....## i <1i?! i+ **,***#...##,##÷†.*,+,,+....#+#..#.*,***#.....+.*,,,* *#.##.##.>##.##..ß..ß..ß..ß..##.##### #.#....)....##..# #.# ###'###<.>#.###.....# #.....#.#.# # #.....#.# #.....#..ß..ß..ß..ß..### #.....#.. #.....### i1 i1 &2i7 i9 i:**,***#...##,##÷†.#*,+,,+....#+#..#.#*,***#.....+.....#*,,,* *#.###.##.>##.# #..ß..ß..ß..ß..##.# #### #.i}#....)....# #..# #.# '###<.>#.###.....# .....#.#.# # # .....#.# # .....#..ß..ß..ß..ß..### # .....#.># #  .....# #  .....#.# #  .....#...###.#..# # ii(&3iii **,***#...##,##÷†.#*,+,,+....#+#..#.#*,***#.....+.....#*,,,* *#.###.##.>##.# ##..ß..ß..ß..ß..##.# # #.#....)....# # ..# #.# # #'###<.>#.###.....##.#.# # ##.# ##..ß..ß..ß..ß..### ##.># ## ##.# ##...###.#..# #i <4i i iX **,***#...##,##÷†.##.*,+,,+....#+#..#.##.*,***#.....+.....##.*,,,* *#.i r##.##.###.#.>##.# #.#..ß..ß..ß..ß..##.........# #. #.i #....)....# #. .# #.# #. '###<.>#.###.....####.#.#.# # ##.#.iS .# ##..ß..ß..ß..ß..### #i #.># ## ##.# ##...###.#..# #ig i! &5i& is( i **,***#...##,##÷†.##.*,+,,+....#+#..#.##.*,***#.....+.....##.*,,,* *#.##.##.###.#.>##.........# #.#..ß..ß..ß..ß..##.........# #. # #.#....)....# #. # #.# #. ###<.>#.###.....####.#.#.# # ##.#..# ##..ß..ß..ß..ß..### ##.># ## i ##.# ##...###.#..# #i iD &6iL id ih **,***#...##,##÷†.##.*,+,,+....#+#..#.##.*,***#.....+.....##.*,,,* *#..........##.###.........###.#.>##.........# #.#..ß..ß..ß..ß..##...# #.  #.#....)....# #.  #.# #.<.>#.###.....####. .#.#.# #isi i ##. .#...# # .#..ß..ß..ß..ß..### ####. .#.># ####. .## ####. .#.# ####. .#...###.#..# ####.igp iq &7iv ix il "**,il ***#...##,##÷†.##.*,+,,+....#+#..#.##.*,***#.....+.....##.*,,,* *#..........##. ####.........###. #.>##...# #. #..ß..ß..ß..ß..##..i[m # #. #.#....)....# #. #.# #. #<.>#.###.....####. #.im R.#.# ####### ##. #.....# # #..ß..ß..ß..ß..### im ####. #....># ####. ####### im ####. #.# ####. #...###.#..# in ,####.i5y iGz &8i i **,***#...##,##÷†.##. *,+,,+....#+#..#.##. *,***#.....+.....##. *,,,* *#.##.####.###. .>##.# #. ..ß..ß..ß..ß..##.# #. .i #....)....# #. .# #. <.>#.###.....####. ...#.# ####### ##. .......# # ..ß..ß..ß..ß..### ####. .....># ####.###### ####. .# ####. ...###.#..# ####.i7 i &9i i i{ ,***#...##,##÷†.##. ,+,,+....#+#..#.##. ,***#.....+.....##. ,,,* *#.##.######.###...>##.# #. .ß..ß..ß..ß..##.# #.#....)....# #.# #. .>#.###.....####....#.# ####### ##.......# # .ß..ß..ß..ß..### ####.># ####.### ####.# ####.###.#..# ####.i ie '30ie iA ip,***#...##,##÷†.##.+,,+....#+#..#.##.***#.....+.....##.* *#.##.#.###...>##.# #. ß..ß..ß..ß..##.# #.#....)....# #.# #.iT>#.###.....####....#.# ####### ##.# # ß..ß..ß..ß..### ####.># ####. ####.# ####. .###.#..# ####.ii&1iii***#...##,##÷†.##.+,,+....#+#..#.##.***#.....+.....##. ,* *#.##.#.i###.>##.# #. ..ß..ß..ß..##.# #.#....)....# #.# #.>#.###.....####.#.# ####### ##.# # ..ß..ß..ß..### ####.i># ####. ####.# ih####. ###.#..# ####.ii&2i iiH;***#...##,##÷†.##.#+,,+....#+#..#.##.#***#.....+.....##. *i J *#.##.##.###.>##.# #.# .ß..ß..ß..##.# #.##....)....# #.## #.#>#.###.....####.##.# # ##.## # .ß..ß..ß..### ####......#># ####......# ####......'# ####......#.#..# ####......#iRiR&3iXiZiQy***#...##,##÷†.##.#.+,,+....#+#..#.##.#.***#.....+.....##. *#.##.#.#.###.>##.# #.#. ß..ß..ß..##.# #.#.ixz,#....)....# #.#.# #.#.>#.###.....####.##.# # ##.## # ß..ß..ß..### ####......#># ####......# ####......'.# ####......# #.#..# ####......#.iiЃ&4iiJicl***#...##,##÷†.##.#.#+,,+....#+#..#.##.#.#***#.....+.....##.# *#.##.#.#.###.>##.# #.#.# ..ß..ß..##.# #.#.##....)....# #.#.## #.#.>#.###.....####.##.# # ##.## # ..ß..ß..### ####......#># ####......# ie####......'.# ####......##. .#..# ####......#.ibiii&5ioipi7nP***#...##,##÷†.##.#.#+,,+....#+#..#.##.#.#***#.....+.....##.# *#.##.#..###.>##.# #.#.#. .ß..ß..##.# #.#.#.#....)....# #.#.#.# #.#.>#.###.....####.##.# # ##.## i)o{# .ß..ß..### ####......###.># ####......# ####......'.# ####......##. #..# ####......#.i܀Y6i3,***#...##,##÷†.##.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *#.##.##.###.>##.# #.#.# ..ß..ß..##.# #.#.#.#....)....# #.#.#.# #.#.>#.###.....####..#.# # ##..# .ß..ß..### ####......###.># ####......# ####......'.# ####......## .#..# ####......#i^i&7ii@i3 0,***#...##,##÷†.##.#.,+,,+....#+#..#.##.#.,***#.....+.....##.* *#.##.###.###.>##i T.# #.#. ß..ß..ß..##.# #.#..#....)....# #.#..# #.#.>#.###.....####..#.# # ##..# ß..ß..ß..### ####.......># ####......#iQ  ####......'.# ####......## #.#..# ####......#i <8i? i <,***#...##,##÷†.##.#,+,,+....#+#..#.##.#,***#.....+.....##* *#.##.###.###.>##.# #.# .ß..ß..ß..##.# #.#.#....)....# #.#.# #.#.>#.###.....####.i! .#.# # ##..# .ß..ß..ß..### ####.......># ####......# ####......'.# ####...... ##.#..# ####......#iO& i#' &9i* iP, i q,***#...##,##÷†.##.,+,,+....#+#..#.##.,***#.....+.....## ,* *#.##.##.###.>##.# #i . ..ß..ß..ß..##.# #..#....)....# #..# #..>#.###.....####..#.# # ##..# .ß..ß..ß..### ####.......># ####......# ####.......# ####......#.#..# ####......i iV ir 40i# i( #,***#...##,##÷†.##,+,,+....#+#..#.##,***#.....+.....## ,i) ,* *#.####.###.>##.# # ß..ß..ß..ß..##.# #iu) .#....)....# #.# #.>#.###.....####.#.# ####### ##.# ß..ß..ß..ß..### ####.># #####i) 6 ####.#i* ~ #### .###.#..# ####i/ i}/ &1iZ4 i5 id*,***#...##,##÷†.##,+,,+....#+#..#.##,***#.....+.....##,* *#.####.###...>##.# # .ß..ß..ß..ß..##.# #.#....)....# #.# #.>#.###.....####....#.# ####### ##.# .ß..ß..ß..ß..### ####.># ##### ####.# #### ..###.#..# ####i$i$&2i*i!+iF mM* *#..##,ß,##.... ****#...##,##÷÷+,,+....#+#..#i ,,,,,,,***#.....+ ,,,******** *. ############## ............>ß..ß..ß..ß..##..........#.@..)............# i3 h..>#.###.....## .............#.# ####### ##...........i .# .##iL i &3ia i i* ,**#...##,##÷÷.## ,+,,+....#+#..#***#.....+....******** *#..... ############### ............> ß..ß..ß..ß.. ..............#....).......@...>#.###.....###...#.# ####### ......#.## ..###.#..#####.... ii&4i'ii M* *#..##,ß,##.... ****#...##,##÷÷+,,+....#+#..#,,,,,,,***#.....+ ,,,******** *iӮ 8. ############## ............>ß..ß..ß..ß..##..........#.@..)............# i i..>#.###.....## i> .............#.# ####### ##............#ia ` .##i iۻ R5i iU &M>,,* #..##,,,,,##.########* *#..##,ß,##.... ****#...##,##÷÷+,,+....#+#..#,,,,,,,***#.....+ ,,,******** *. ############## ............>ß..ß..ß..ß..##.@........#....)...............# ............>#.###.....####........... .##i i &6i ib i4MiӧE+*,,,,,#*,,,+,,,##.# i>,,* #..##,,,,,##.########* *#..##,ß,##.... ****#...##,##÷÷i6+,,+....#+#..#,,,,,,,***#.....+ ix,,,******** *. ############## ............>ß..ß..ß..ß..##.....iW.#....) ........................# #.......... ...ß..##.iai&7ii3TM,,,*,*,,,*+*,,,* *+*,,,,,,,* #.#*,,,+,,,##.# >,,* #..##,,,,,##.########* *#..##,ß,##.... ****#...##,##÷÷iP3<+,,+....#+#..#,,,,,,,***#.....+ ,,,******** *. ############## ............>ip3ß..ß..ß..ß..##..... ..............#....)....# #......i3+.##i;i;&8iBiqCi'M>+ß,**,**,ß+ ,,,*,,,*+*,,,* *+*,,,,,,,* #.#*,,,+,,,##.# >,,* #..##,,,,,##.########*is *#..##,ß,##.... ****#...##,##÷÷+,,+....#+#..#,,,,,,,***#.....+ ,,,******** *. #############i$# ............> i.ß..ß..ß..ß..##.........# #......#..iii&9i i= i M,**,*,**,,,**,* >)+ß,**,**,ß+ ,,,*,,,*+*,,,* *+*,,,,,,,* #.#*,,,+,,,##.# >,,* #..##,,,,,##.########* *#..##,ß,##.... ****#...##,##÷÷+,,+....#+#..#,,,,,,,***#..@..+.... ,,,******** #. ############## ............>##.........# #......#.# #######i iO '50i_ i & _Found a war axe.i,^***,*,**,,,**,*.# ,* #)+ß,**,**,ß+.# * #.*,,,*+*,,,*.# +*,* #.#*,,,+,,,##.# ,*,,,,>,,* #..##,,,,,##.# ,*,* *#..##,ß,##. ,***#...##,##÷÷.##.+,,+....#+#..#.##.***#...@.+.....##.* ##.##.ip#.###.>##.# #. ß..ß..ß..ß..##.# #.#....)....# #..# #.>#.###.....####.ik#.# # ##.iCi&1i ii***,*,**,,,**,*.# ** #)+ß,**,**,ß+.# ** #.*,,,*+*,,,*.# * *,* #.#*,,,+,,,##.# # *,,,,>,,* #..##,,,,,##.# *,* *#..##,ß,##.***#...##,##÷÷.##.+,,+....#+#..#.##.***#....@+.....##. ,iCA* ##.##.#.###.>##.# #. ..ß..ß..ß..##.# #.#....)....# #..# #.>#.###.....####.#.# # ##.i i &2i(i#.ß+#...+.......##....##÷÷.#'#..#.#'.....#iOi&3iHiG. _You open the large door.il  #)+ß,**,*#.ß+.*,,,*+#...* *#*,,,+...##.#>.##,,...##.#########,,,* *#..##,ß.##............ ,icm**#...##.##÷÷.##+,,+....#'#..#***#.....'....******** ##...@. ############# ..........> #.# ####### .............########### isiCt&4ixi:zi* #)+ß,**,*#.ß+.# *,i* #.*,,(#+#...*.# *, ,* #.#*,,.+...##.# #. i6,,,,>,,* #..##,....##.#. ,iiV* *#..##.ß.##.***#...##.##÷÷.##.i#+,,+....#'#..#.##.#***#.....'.....##. i;* ##.##.##.###.>##.# #.# .iGß..ß..ß..##.# #.##....)....# #.#..i# #.#>#.###.....####.##.# #iz ##.## #iO<5i~C _Found 5 poisoned darts.i{ * #)+ß,**,*#.ß+.# *,* #.*,.(#+#...*.# *,.* #.#*,..+...##.# #.>,,* #..##.....##.###.* *#..##.ß.##.....***#...##.##÷÷.##.#.+,,+....#'#..#.##.#.***#.....'.....##. ##.##.#.#.###.>##.# #.#. ß..ß..ß..##.# #.#.#....)....# #.#..# #.#.>#i Z.###.....####.##.# # ##.## #6i i9* #)+ß,**,*#.ß+.# *,* #.*..(#+#...*.# *,.* #.#*...+...##.# #.>,,* #..##.....##.###.* *#..##.ß.##....>***#...##.##÷÷.##.#.#+,,+....#'#..#.##.#.#***#.....'.....##.# ##.##.#.#.###.>##.# #.#.# ..ß..ß..##.# #.#.##....)....# #.#.## #.#.>#.###.....##[4i-0m##.##.# # ##.## #iY7imM**,*,**,,,**,*)+ß,**,*#.ß+.,,*..(#+#...*.#i*,,#*...+...##.# >,,* #..##.....##.##########... *#..##.ß.##......>***#...##.##÷÷.#+,,+....#'#..#i"# ,,,,,***#.....'..# ****** .# #########... ih.......>##.........# #........#.########ii&8iiEi< M****,,,*,***,,,,,*******,*,**,,,**,*.#)+ß,**,*#.ß+.,,*..(#+#...*.#*,,#*...+...##.# >,,* #..##.....##.##########... *#..##.ß.##........>***#...##.##÷÷+,,+....#'#@.#.## ,,,,,***#.....'..# ****** .# it= ##########.........###............###.....##iC <9ieI iJ i1,,,*,***,,,,,***.# ****,*,**,,,**,*.# *,* #)+ß,**,*#.ß+.# i*,* #.*..(#+#...*.# *,..,* #.#*...+...##.# #. ,>,,* #..##.....##.##########.* *#..##.ß.##.......>.i***#...##.##÷÷.##.#.#+,,+....#'#.@#.##.#.#***#.....'.....##.# ##.##.#..###.>##.i`# #.#.#. .ß..ß..##.# #.#.#.#....)....# #.#.#.# #.#.iG>#.###.....####.#i iz '60iibi_M ***,,,**,,,,*,, ***,,,*,***,,,,,********,*,**,,,**,*.#)+ß,**,*#.ß+.,,*..(#+#...*.#*,.., ,,#*...+...##.# i߽>,,* #..##.....##.##########... *#..##.ß.##..............>.***#...##.##@÷.#+,,+....#'#..## ,,,,***#.....'.......## ***** ##..........##........#...iS2.........#i1i&1ibir _You see here a bat skeleton.iL***,,,**,,,,*,,**.# ,,,*,***,,,,,***.# ****,*,**,,,**,*.# *,* #)+ß,**,*#.ß+.# *,,,,** #.*..(#+#...*.# *,..,** #.#*...+...##.# #....# >,,* #..##.....##.#....#* *#..##.ß.##.>.***#...##.##÷@.##.#.##.+,,+....#'#..#.##.#.##.***#.....'.....##.##. ##..........##.#...###.>##..# #.#.#. ß..ß..##..# #.#.#.#....)....# #.#.#.# #.#.ii-2 _ii-r _You see here a bat skeleton.i  ***,,,**,,,,*,,**.#*,,,*,***,,,,,***.# ,***,*,**,,,**,*.# *,* #)+ß,**,*#.ß+.# *,,,,,* #.*..(#+#...*.# *,..,,* #.#*...+...##.# #.... ,>,,* #..##.....##.#....,* *#..##.ß.##.>,***#...##.##@÷.##i- .#.##,+,,+....#'#..#.##.#.##,***#.....'.....##.##* ##..........##.##..###.>##..# #.#.# .ß..ß..##..# #.#.#.#....)....# #.#.#.# #.#i i -3 _ig ip r _You see here a bat skeleton. i"X> ***,,,*,***,,,,,****** ,,,,***,*,**,,,**,,,,, #)+ß,**,*#.ß+.#.*..(#+#...*...#*...+...##.##.... ,>.##.....##.######### ,,,,* *#..##.ß.##..............>**#...##.##÷÷.##........#.##+,,+....#'#.@#.#***#.....'..... ***** ##..........#............#  iX......>#.###.....####........####  i^ i_-4 _ i6e if i8 X ,,,,***,*,**,,,**,,,,, #)+ß,**,*#.ß+.#.*..(#+#...*...#*...+...##.##.... ,>.##.....##.######### ,,,,* *#..##.ß.##..............>**#...##.##÷÷.##.#.##+,,+....#'#..#***#.....'..@..#. ***** ##.....#... ######## i9 .###.....## .......#.# ####### ##........####  iSB  iB &5 i !i:#,***,*,**,,,**,*.# *,* #)+ß,**,*#.ß+.# *,* #.*..(#+#...*.# *,..,* #.#*...+...##.# # ,,>,,* #..##.....##.####,* *#..##.ß.##.....>,***#...##.##÷÷.##.#.!i#,+,,+....#'#..#.##.#.,***#.....'.@...##.* ##.##.##.###.>##.# #.#.# ..ß..ß..##.# #.#.#!i*$N.#....)....# #.#.#.# #.#.>#.###.....####!ic$y..#.# # ##.!i*!i+&6!i1!iX3!iE,***,*,**,,,**,*.# *,* #)+ß.#*,*#.ß+.# *!i*,* #.*..(#+#...*.# *,,* #.#*...+...##.# #,>,,* #..##.....##.###!i#,* *#..##.ß.##......!i,***#...##.##÷÷.##.#.!i,+,,+....#'#..#.##.#.!iu,***#.....'@....##.!i%-* ##!iY.##.###.###.>##.# #.#. !il ß..ß..ß..##!i..# #.#..#....)....# #.#..# #.#!i.>#.###.....####..#.# !iQ# ##.!iq!i&7!i!iG!i8 ,***,*,**,,,**,*.# *,* #)+ß.#*,*#.ß+.# *,* #.*..(#+#...*.# *,,* #.#*...+...##.# #,>,,* #..##.....##.#!i ,* *#..##.ß.##,***#...##.##÷÷.##.#,+,,+....#'#..#.##.#,***#.....@.....##* ##.##.###!iW .###.>##.# #.# .ß..ß..ß..##!iě .# #.#.#....)....# #.#...# #.#.>#.###.....####..#.# # ##.!i̢ !iң &8!iɧ !i V _There is a large open door here.!inM******,,,*,***,,,,,*****,#.#*,,,*#.#!iT#)+ß.#*,*#.ß+.##.*..(#+#...*.#*,!i,,,* #.#*...+...##.# >,,* #..##.....##.##########!i *#..##.ß.##.....***#...##.##÷÷.#!i F+,,+....#@#..#.## !i,},,,,,,,***#.....'. ******** #!iH0.# !ijh############.........###.........!i)#.###.....##!i&!i$(-9 _!iB7!i:V _There is a large open door here."i M ***,,,**,,,,*,, ******,,,*,##*,,,,,*#***,#.#*,,,*#.#)+ß.#*,*#.ß+#..(#+#...#*,,##...+...##.# >,,* #..##.....##.########## *#..##.ß.##.....***#...##@##÷÷+,,+....#'#..#.## ,,,,,,,***#.....'.....#. ******** ##..........##........##..#### ..........#"i"i׼.70 _"i7"i["i "i "i #i#i#i #i)#i:#iU;#i?#i0A$i? ******,,,*,##*,,,,,*##** ,,,,,,,***,#.#*,,,*#., #)+ß.#*,*#.ß+.#..(#+#...###...+...###.>.##.....##.#########,,,* *#..##.ß.##............**#...##.##÷÷.###+,,+....#@#..#***#.....'.....#. ******** ##..........###..####..........# .........>#.###.....####........# $iG$iG&1$iN$iQ _You see here a bat skeleton. _There is a large open door here. _$i @ ,,,,,,,***,#.#*,,,*#., #)+ß.#*,*#.ß+#.#..(#+#...#.##.##...+...##.##.>,,* #..##.....##.#########,,,* *#..##.ß.##............**#...##.##÷÷.###+,,+....#'#..#.#***#.....@.....#. ******** ##.....# ############.#.###.....## ..........#.# ####### ##........# $i $iu -2 _$i $i> U _There is a large open door here. _%i`M******,,,*,##*,,,,,*#***,#.#*,,,*#.##)+ß.#*,*#.ß+.##.#..(#+#...#.#*,,,,* #.##...+...##.# >,,* #..##.....##.########## *#..##.ß.##.....***#...##.##÷÷.#+,,+....#@#..#.## %i>,,,,,,,***#.....'. ******** #.# ############.........###.........#.###.....##%i^%iW-3 _%i%iU _There is a large open door here. _%iGM ***,,,**,,,,*,,** ******,,,*,##*,,,,,*#***,#.#*,,,*#.#)+ß.#*,*#.ß+#..(#+#...#*,,##...+...##.# >,,* #..##.....##.########## *#..##.ß.##.....***#...##@##÷÷+,,+....#'#..#.## ,,,,,,,***#.....'.....#. ******** ##..........##........##..####%iQHW ..........#%iN%iO-4 _%iU%i?X'id 'iMe 'iXl 'im (i (iS (iJ )i4)i)i*i3 ******,,,*,##*,,,,,*##** ,,,,,,,***,#.#*,,,*#., #)+ß.#*,*#.ß+.#..(#+#...###...+...###.>.##.....##.#########,,,* *#..##.ß.##............**#...##.##÷÷.###+,,+....#@#..#***#.....'.....#. ******** ##..........###..####..........# .........>#.###.....####........# *i,*i&5*i *iU _There is a large open door here. _*i5 ,,,,,,,***,#.#*,,,*#., #)+ß.#*,*#.ß+#.#..(#+#...#.##.##...+...##.##.>,,* #..##.....##.#########,,,* *#..##.ß.##............**#...##.##÷÷.###+,,+....#'#..#.#***#.....@.....#. ******** ##.....# ############.*i #.###.....## ..........#.# ####### ##........# *ie*i-6 _*i*i. _*iFR   #)+ß.#*,*#.ß+#.#..(#+#...#.#.##...+...##.#.>.##.....##.#########,,,* *#..##.ß.##............**#...##.##÷÷.###+,,+....#'#..#***#.....'..... *iR ******** ### ############. .........> #.#.# ####### ............############ *iW] *i] -7 _*i e *if *i<  .#..(#+#...###...+...##.##.>*i .##.....##.#########,,,* *#..##.ß.##............**#...##.##÷÷.###+,,+....#'#..#.#***#.....'..... ******** ##.....# ############. .........> *i p# .ß..ß..ß... .ß..ß..ß..###*i O####......# *iE *i &8*iv *i *i,* #.#..(#+#...#.# * *,* #.##...+...##.# # *,,,,>,,* #..##.....##.# *,* *#..##.ß.##...*i ,***#...##.##÷÷.##.,+,,+....#'#..#.##.,***#.....'.....## ,*i3* ##.##.##.###.>##*i|J.# #. ..ß..ß..ß..##.# #..#....)....# #.*i..# #..>#.###.....####.*i..#.# # ##.*il...# .ß..ß..ß..###*i H ####......*iE*i&9*i*ii+i7 ,* #.#..(#+#...#.# +*,* #.##...+...##.# ,*,,,,>,,* #..##.....##. ,*,* *#..##.ß.##,***#...##.##÷÷.##,+,,+....#'#..#.##,***#.....'.....## ,,* ##.####+i \.###.>##.# # ß..ß..ß..ß..##.# #.#....)....# #...# #.>#.###.....####+i =...#.# ####### ##...# ß..ß..ß..ß..### ####+i +it '80+i +i +i;M)+ß.#*,*#.ß+ ,,#..(#+#... +*,,,,,,,* #.##...+...##.# >,,* #..##.....##.######### ,* *#..##.ß.##....***#...##.##÷÷+,,+....#'#..#,,,,,,,***#.....' ,,******** . ############# ...........> ß..ß..ß..ß..##.........# #.........+i+iT&1+i+i,iIM**,#.#*,,,*#.#)+ß.#*,*#.ß+ ,,#..(#+#... +*,,,,,,,* #.##...+...##.# >,,* #..##.....##.######### ,* *#..##.ß.##....***#...##.##÷÷.+,,+....#'#..#,i+,,,,,,,***#...@.' ,,******** #. ############# ...........>##.........# #.......#.# #######,i,i&2,i0,i-i4  #)+ß.#*,*#.ß+.#..(#+#...# +*##...+...# -i,*,,,,>,,* #..##.....##.#########,,,* *#..##.ß.##........... ,,**#...##.##÷÷.##+,,+....#'#..#.***#.....'....******** ##..@.. ############## ...........>-i #.# ####### -iCn..............########## -i -i &3-i-i:-i6* #)+ß.#*,*#.ß+.# *-i 7* #.#..(#+#...#.# * -i7*,-i/7* #.##...+...##.# # -i\7*,,,,>,,* #..##.....##.# *,-in7* *#..##.ß.##..-i7***#...##.##÷÷.##.+,,+....#'#..#.##.***#.....'.....##. ,-i7q* ##.##.-i7#.###.>##.-i8# #. ..ß..ß..ß..##.# #.-i$8#....)....# #..# #.-iC8 >#.###.....####.#.# ####### ##.# -ik8(#-i@-iEA&4-i@H-i(J-i |* #)+ß.#*,*#.ß+.# *,* #.#..(#+#...#.# -i_ *, ,* #.##...+...##.# #. ,,,,>,,* #..##.....##.#-i . ,* *#..##.ß.##.-i 5***#...##.##÷÷.##.#+,,+....#'#..#.##.-i #***#.....'.....##. * ##.-i ##.##.###.>##.-i$ ;# #.# .-iF sß..ß..ß..##.# #.#-i` #....)....# #.#..-i # #.#>#.###.....####.##.# #-i z ##.## #-i -i &5-i -ie .iM**,#.#*,,,*#.##)+ß.#*,*#.ß+.#.#..(#+#...#.*,,##...+...##.# .iR>,,* #..##.....##.########## *#..##.ß.##.....***#...##.##÷÷+,,+....#'#..## ,,,,,,,***#.. ******** #..i2# ###########. .........>##.........# #........#.i^O.#.# #######.im.i&6.i?.i'. _.iH(M******,,,*,##*,,,,,*#***,#.#*,,,*#.##)+ß.#*,*#.ß+.##.#..(#+#...#.#*,.i,,,* #.##...+...##.# >,,* #..##.....##.########## *#..##.ß.##......i***#...##.##÷÷.#+,,+....#@#..#.## .iۭ,,,,,,,***#.....'. ******** #..in# ############.........###..........i34#.###.....##.iqC7 _.ii.i`. _/iE }M ***,,,**,,,,*,,** ******,,,*,##*,,,,,*#***,#.#*,,,*#.#)+ß.#*,*#.ß+#..(#+#...#/iF *,,##...+...##.# >,,* #..##.....##.########## *#..##.ß.##.....***#...##@##÷÷+,,+....#'#..#.## ,,,,,,,***#.....'.....#. ******** ##..........##........#/iG {#..#### ..........#/iN /iO -8 _/iU /iW 0iQ2if| ******,,,*,##*,,,,,*##** ,,,,,,,***,#.#*,,,*#., #)+ß.#*,*#.ß+.#..(#+#...###...+...###.2i%g>.##.....##.#########,,,* *#..##.ß.##............**#...##.##÷÷.###+,,+....#@#..#***#.....'.....#. 2iGg******** ##..........###.2iigH.####2ig..........# .........>#.###.....####........# 2ig2i@p2ip&92i2i,. _2i  ,,,,,,,***,#.#*,,,*#., #)+ß.#*,*#.ß+2i #.#..(#+#...#.##.##...+...##.##.>,,* #..##.....##.#########2i; ,,,* *#..##.ß.##............**#...##.##÷÷.###+,,+....#'#..#.#***#.....@.....#. ******** ##.....# 2i_ 9############.2i #.###.....## ..........#.# ####### ##........#2i D 2i1 2i %90 2i= _2i 2i . _2i\EM******,,,*,##*,,,,,*#***,#.#*,,,*#.##)+ß.#*,*#.ß+.##.#..(#+#...#.#*,,,,* #.##...+...##.# 2iE>,,* #..##.....##.########## *#..##.ß.##.....***#...##.##÷÷.#+,,+....#@#..#.## ,,,,,,,***#.....'2iEc. ******** #.2iEy# ############.........###.........2iF)#.###.....##2iN2iO$1 2iO _2iU2iX. _4i******,,,*,##*,,,,,*##.#** angryartificer the Cudgeller ,,,,,,,***,#.#*,,,*#.#.#*, Minotaur ,,,,,,,* #)+ß.#*,*#.ß+.#*, Health: 25/25 ======================== ,,,,,,,* #.#..(#+#...#.#*, Magic: 1/14i======================== ,,,,,,,* #.##...+...##.##. AC: 3Str: 18 ,,,,>,,* #..##.....##.##########. EV: 11Int: 5 ,,,,,,,* *#..##.ß.##............. SH: 0Dex: 11 4i4,,,,,,,***#...##.##÷÷.##........# XL:  2 Next: 17% Place: Dungeon:1 ,,,,,,,+,,+....#@#..#.##........# Noise: ---------  Time: 991.7 (0.0) 4i],,,,,,,***#.....'.....##......... a) +0 flail {This is MINO's flail!} ******** ##..........##........# Throw: 3 throwing nets 4i`############.........###......... .........>##.........# #........# .ß..ß..ß..##.........# #........#4i  ...........#....)....# #........#4i  .....................# #........#  4i.........>#.###.....####........#  _There is a large open door here. 4io_There is a large open door here. _There is a large open door here.  4i'Throw: 3 throwing nets4i<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5iA6.@5iAß*5i******,,,*,##*,,,,,*##.#** angryartificer the Cudgeller ,,,,,,,***,#.#*,,,*#.#.#*, Minotaur ,,,,,,,* #)+ß.#*,*#.ß+.#*, Health: 25/25 ======================== ,,,,,,,* #.#..(#+#...#.#*, Magic: 1/1======================== ,,,,,,,* #.##...+...##.##. AC: 3Str: 18 ,,,,>,,* #..##.....##.##########. EV: 11Int: 5 ,,,,,,,* *#..##.ß.##............. SH: 0Dex: 11 ,,,,,,,***#...##(##÷÷.##........# XL:  2 Next: 17% 5iKPlace: Dungeon:1 ,,,,,,,+,,+....#@#..#.##........# Noise: ---------  Time: 991.7 (0.0) ,,,,,,,***#.....'.....##......... a) +0 flail {This is MINO's flail!} ******** ##..........##........# Throw: 3 throwing nets ############.........###......... .........>##.........# #........# .ß..ß..ß..##.........# #........#  ...........#....)....# #........#  .....................# #........#  .........>#.###.....####........#  _There is a large open door here. _There is a large open door here. 5ia_There is a large open door here.  Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5iА _5i< Throw: 3 throwing nets  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin5i":e  You throw a throwing net.5iR-2.6 (0.95ig2 5iw_5i5iݜ7i_/M ***,,,**,,,,*,,** ******,,,*,##*,,,,,*#***,#.#*,,,*#.#)+ß.#*,*#.ß+#..(#+#...#*,7i/L,##...+...##.# >,,* #..##.....##.########## *#..##.ß.##.....***#...##@##÷÷+,,+....#'#..#.#7i/M# ,,,,,,,***#.....'.....#. 7i 0******** ##..........##........##..####7i,0W ..........#7i87i9-3.6 (1.07i?7i6E7iEE4.6 (237iE7iPI7iK^ _d - 3 throwing nets (gained 1)7iG$ ******,,,*,##*,,,,,*##** ,,,,,,,***,#.#*,,,*#., #)+ß.#*,*#.ß+.#..(#+#...###...+...###.>.##.....##.#########,,,* *#..##.ß.##............**#...##.##÷÷.###+,,+....#@#..#***#.....'.....#. ******** ##..........###..####..........# .........>#.###.....####........# 7i](7i(+5.6 (17i,7i.V _There is a large open door here.8i  ,,,,,,,***,#.#*,,,*#., #)+ß.#*,*#.ß+#.#..(#+#...#.##.##...+...##.##.>,,* #..##.....##.#########,,,* *#..##.ß.##............8i~t**#...##.##÷÷.###+,,+....#'#..#.#***#.....@.....#. ******** ##.....# ############.8i #.###.....## ..........#.# ####### ##........# 8ic8iX-6 _8i8iV _There is a large open door here.8if  #)+ß.#*,*#.ß+#.#..(#+#...#.#.##...+...##.#.>.##.....##.#########,,,* *#..##.ß.##............**#...##.##÷÷.###+,,+....#'#..#***#.....'..... ******** ### ############. .........> #.#.# ####### ............############ 8i8i-7 _8i8im8i` ,* #)+ß.#*,*#.ß+.# *,* #.#..(#+#...#.# * *,* #.##...+...##.# # *,,,,>,,* #..##.....##.# *,* *#..##.ß.##,***#...##.##÷÷.##.,+,,+....#'#..#.##.,***#.....'.....## ,* ##.##.##.###.>##.# #. ..ß..ß..ß..##.# #..#....)....# #....# #..>#.### 9m.....####..#.# # ##..# 8iҥ 8il &88iO 8i} 9i,* #)+ß.#*,*#.ß+.# ,* #.#..(#+#...#.# +*,* #.##...+...##.# ,*,,,,>,,* #..##.....##. ,*,* *#..##.ß.##.,***#...##.##÷÷.##,+,,+....#'#..#.##,***#.....'.....## ,,* ##.####.###.>##.# # ß..ß..ß..ß..##.# #.#....)....# #..# #.>#.###.....####.#.# ####### v34m##.# 99i9i9i>,* #)+ß.#*,*#.ß+.#,* #.#..(#+#...#.# *+*,* #.##...+...##.# *,*,,,,>,,* #..##.....##. *,*,* *#..##.ß.##. *,***#...##.##÷÷.##9i`,+,,+....#'#..#.##,***#.....'.....##,* ##.####.###.>##.# # .ß..ß..ß..ß..##9i.# #.#....)....# #.9i.# #.>#.###.....####9i.#.# ####### ##.# 9i[9i 1009i0.6 (1.0)9i=9i;iI} u ,.#..(#+#...# *+*##...+...# *,*,,,,>,,* #..##.....##.########,,,* *#..##.ß.##..........,**#...##.##÷÷.## ,+,,+....#'#..#***#.....'....******** ##..... ############## ............> ß..ß..ß..ß..#.. .ß..ß..ß..ß..#######.... 1;i= ;iW ;iܭ V *+*#...+...# *;i ,*,,,,>,,* #..##.....##.########,,,* *#..##.ß.##..........,**#...##.##÷÷.## ,+,,+....#'#..#***#.....'....******** ##..... ############## ............> ß..ß..ß..ß.. ..............#....);iҮ .## ............>#####.... ;i~ ;i &2;i ;ip .##.....##.########,,,* *#..##.ß.##..........,**#...##.##÷÷.## , ß..ß..ß..ß.. .,,* #..##.....##.######## angryartificer the Cudgeller *,*,,,,,,,* *#..##.ß.##.......... Minotaur *,,,,,,,,,***#...##.##÷÷.##...... Health: 25/25 ======================== ,,,,,,,,,,+,,+....#'#..#.##...... Magic: 1/1======================== ,,,,,,,,,,***#.....'.....##...... AC: 3Str: 18 ,,,******** ##..........##...... EV: 11Int: 5 ###############.........###...... SH: 0Dex: 11 ............>##.........# #...... XL:  2 Next: 17% Place: Dungeon:1 .ß..ß..ß..ß..#i\40m#.@.......# #...... Noise: ---------  Time: 1003.6 (0.0) ..............#....)....# #...... a) +0 flail {This is MINO's flail!} ........................# #...... Throw: 3 throwing nets ............>#.###.....####...... .............#.# ####### ##...... ...............#########  .ß..ß..ß..ß..#######....  ............>#####....  ##################.... Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _You throw a throwing net. _d - 3 throwing nets (gained 1) _There is a large open door here. _There is a large open door here.ik(mVig6 j ,,,* *#..##.ß.##..........,**#...##.##÷÷.## ,+,,+....#'#..#***#.....'....******** ##..... ############## ............> ß..ß..ß..ß.. ..............#.@..)..............>#.###.....###......## .........#####.... Vi: Vid; +4.6 (1Vi? Vi@ Wi ,**#...##.##÷÷.## ,+,,+....#'#..#***#.....'....******** ##..... ############## ............> ß..ß..ß..ß.. ..............#....).......@...>#.###.....###...#.# ####### ......#.## ..###.#..#####.... 5Wi<WiWija*,***#...##.##÷÷.## *WiBj,+,,+....#'#..#.## *,***#.....'.....## *,,,WiXjJ* ##.##WinjA#######.###Wiju...>##.# # .Wijd.ß..ß..ß..ß..##Wij5.# #Wij.#....)....# #WijG.# # <Wijx.>#.###.....####Wi k....#.# ####### ##.......#Wi-kn .ß..ß..ß..ß..###Wike ####.># ######## ####.# ####.###.#..# ####WiqWiq&6Wi"uWivZishQ **,***#...##.##÷÷.##  *,+,,+....#'#..#.##  *,***#.....'.....##  *,,,* ##.#######.### #.>##.# # #..ß..ß..ß..ß..##.# # #.#....)....# # #.# # #<.>#.###.....#### #...#.# ####### ## #.......# #..ß..ß..ß..ß..### #### #.....># ########### #### #.# #### #...###.#..# ####Zi9kZiGl&7Zi2rZi`tZi **,***#...##.##÷÷.## *,+,,+....#'#..#.## *,***#.....'.....## *,,,* ##..........##  ####.........###  #Zi.>##...# #  #..ß..ß..ß..ß..##..# #  #.#....)....# #  #Zi2I.# # ##<ZiL.>#.###.....#### .#Zih..#.# ####### ## .#Zi{k.....# Zi.#..ß..ß..ß..ß..###Zi5 #### .#Zi8....>#Ziʋ4 #### .Zi݋########Zi+ #### Zi.#.#ZiL #### .#...###.#..# ####ZiZi֓Zi8ZiZiM **,***#...##.##÷÷.## *,+,,+....#'#..#.## *,***#.....'.....## *,,,* ##..........##ZiQ ###.........### #.>##.........# # #..ß..ß..ß..ß..##..Zir.# # # #.#....)....# # ZiU# #.# #Zi#<Zi .>#.###.....#### ..#.#.# # ## .Zi.#...# .#..ß..ß..ß..ß..###Zi4 #### ..#.># #### .Zi]].## #### ..#.#Zi #### ..#...###.#..# ####ZiZi&9Zi%ZiF **,***#...##.##÷÷.## *,+,,+....#'#..#.## *,***#.....'.....## *,,,* ##.## ##.### #.>##.........# # #..ß..ß..ß..ß..##.........# # ## #.#....)....# # .# #.# # '###<.>#.###.....####.#.#.# # ##.#..# .#..ß..ß..ß..ß..### .#.># .# .#.# .#...###.#..# ZiZi Zi% 10ZiZi9B **,***#...##.##÷÷.## *,+,,+....#'#..#.## *,***#.....'.....## *,,,* ##Zis.## ##.### #.>##Zi*.# #Zi #..ß..ß..ß..ß..##.........# ## #Zi.#....)....# # ..# #ZiL.# # #'###<Zia.>#.###.....####ZiT.#.#.# Zi# ##.#..# Zi4.#..ß..ß..ß..ß..### ZiH?.#.>#Zi\1 .Zip#Zi< .#.#Zi= .#...###.#..#Zi Zi]Zi&1ZiZij **,***#...##.##÷÷. *,+,,+....#'#..#. *,***#.....'..... *,,,Zi* ##. ##. #.>##Zi.#  #..ß..ß..ß..ß..##.# Zi# #.#....)....# #..# #Zi&.# #'###<.>#.###......#ZiL.#.# # .#.#Zin .#..ß..ß..ß..ß..###Zi{ .#.># ZiX.# .#Zie.# .#...###.#..# ZiHZi&2ZiZiu **,***#...##.##÷÷. *,+,,+....#'#..#. *,***#.....'.....Zi *,,,* ##. ##. #.>##Zi.# #..ß..ß..ß..ß..##.# Zi #### #.#....)....#  #..# #Zi<+.##'###<Zi`.>#.###..... #.....#.#.# Zi# #.....#.# Zi#.....#..ß..ß..ß..ß..### #.....#Zi.># #.....# Ziv#.....#.# #.....#...###.#..#ZiZiG&3ZiZi **,***#...##.##÷÷ *,+,,+....#'#..# *,***#.....' *,,,* ## ##. #.>##ZiW9. #..ß..ß..ß..ß..##. #### #.#....).... #..# #.  ###'###<.>#.###.....  #.....#.#.# #  #.....#Zi.#  #.....#..ß..ß..ß..ß..###  #.....#..>#  #.....##Zi#  #.....#.#  #.....#...###.#..#ZiP Zi &4ZiZi[ **,***#...##.## *,+,,+....#'#.. *,***#.....' *,,,* ## ## #.>## #..ß..ß..ß..ß..## #### #.#....) #..# # ###'###<.>#.###..... #.....#.#.#  #.....#.# #.....#..ß..ß..ß..ß..## #.....#.># #.....##  #.....#.#  #.....#...###.#..#Zi R5Zi"Zi **,***#...##.## *,+,,+....#'# *,***#.....' *,,,Zi* ## # #.>## #..ß..ß..ß..ß..## #### #.#....) #..# # ###'###<.>#.###Zi&F #.....#.#.#  #.....#..# #.....#..ß..ß..ß..ß..### #.....#.># #.....# Zi #.....#.#  #.....#...###.#..#ZiZi&6ZiZiZi **,***#...##. *,+,,+....#'# *,***#.....' *,,,* ## # #.>##ZiS #..ß..ß..ß..ß..## #### #.#....) #..# # ###'###<Zi .>#.### #.....#.#.#  #.....#...# #.....#..ß..ß..ß..ß.###  #.....#.># #.....##  #.....#Zi[.#  #.....#...###.#..#Zi<7ZiZi **,***#...##. *,+,,+....#' *,***#.....' *,,,* ##Zi # #.>## #..ß..ß..ß..ß..## #### #ZiY|.#....) #..# # ###'###<.>#.### #.....#.#.#  #.....#Ziu....# #.....#..ß..ß..ß..ß..### #.....#.># #.....ZiE###  #.....#.# ZiT #.....#...###.#..#Zi Zi &8ZicZiZiZiZiZiZinnZi9ZiZiZi8Zi1ZiZinZiZiZiZiZi!ZiZiNZi Zi=ZiZim**,,,,,,,,,***#...##.##÷÷.#*,,,,,,,,,,+,,+....#'#..#.#*,,,,,,,,,,***#.....'.....#Zi*,,,******** ##..........########.........###......>##.........# Zi#..ß..ß##.........# #### #......Zi#....)....# #..# #..........Zi,# 24.6 (6 ##'###<......ZiRr>#.###.....### .....#......Zi|#.# ####### .....#......# # Zi.....#..ß..ß### # .....#......Zi># #  .....######Zi #  ..........# ZiM#  .....#...###.#..# # ZiZiTZi\i: **,***#...##.##÷÷. *,+,,+....#'#..#. *,***#.....'..... *,,,* ##. ##. #.>##.# #..ß..ß..ß..ß..##.#  #### #.#....)....#  #..# #..........##'###<.>#.###..... #.....#.#.# # #.....#.# #.....#..ß..ß..ß..ß..### #.....#.># #.....# #.....#.# #.....#...###.#..#\i<\i=+5.6 (1\icC\iD\if & **,***#...##.##÷÷ *,+,,+....#'#..# *,***#.....' *,,,* ## ##. #.>##. #..ß..ß..ß..ß..##. #### #.#....).... #..# #.  ###'###<.>#.###.....  #.....#.#.# #  #.....#.#  #.....#..ß..ß..ß..ß..###  #.....#..>#  #.....###  #.....#.#  #.....#...###.#..#\iem \im 6\i9s \it \i!`  **,***#...##.## *,+,,+....#'#.. *,***#.....' *,,,* ## ## #.>## #..ß..ß..ß..ß..## #### #\i` .#....) #..# # ###'###<.>#.###..... #.....#.#.#  #.....#.# #.....#..ß..ß..ß..ß..## #.....#.>#\i a  #.....##  #.....#.#  #.....#...###.#..#\ih \iRi &7\i o \ip ]iN) ,+,,+....#'#..***#.....'.******** ##.....################.............>ß..ß..ß..ß..#### #...............#....)........###'###<>#.###.....#..#.# ######]i*..# #.....#.#........#]i>0]i:1&8]i$6]i8]iq ***#.....'.******** ##.....################.............>ß..ß..ß..ß..#### #...............#....)........###'###<>#.###.....#..#.# ######..# ß..ß..ß..ß..###.....###..##'##.#####]i]i5&9]i{]i]i5 *,***#.....' *,,,* ## # #.>## #..ß..ß..ß..ß..## #### #.#....) #..# # ###'###<.>#.### #.....#.#.#  #.....#.#]i #.....#..ß..ß..ß..ß..### #.....#.># #.....#  #.....#.#  #.....#...###.#..#  #.....#.#.#  #.....###..##'##.#####]i $]i^$'30]i|']i(]i#!M+,,+....#'#,,,,,,,***#.....' *,,,******** ##############...........> ]ij$#..ß..ß..ß..ß..##.....###....) #..# #.......##'###<>#.###....#.# #####..............#.....#..ß..ß..ß..ß..###]i_+]i+&1]i 0]is1]iO  *,+,,+....#'# *,***#.....' *,,,* ## # #.>## #..ß..ß..ß..ß..## #### #.#....) #..# #]iO  ###'###<.>#.### #.....#.#.#  #.....#.# #.....#..ß..ß..ß..ß.### ]iP  #.....#.># #.....##  #.....#]i.P .#  #.....#...###.#..#  #.....#.#.#]i.V ]iV &2]i7[ ]ib\ ]iJk M****#...##.+,,+....#'#,,,,,,,***#.....' *,,,******** ##############...........> #..ß..ß..ß..ß..##.....###....) #..# #.......##'###<>#.###...#.# #####.....#................#]ip ]iUp &3]ixs ]i~w **,***#...##.#*,+,,+....#'#.*,***#.....'.*,,,* ##.#.#.>##.#..ß..ß..ß..ß..##.#### #.#....).#..# #.###'###<.]ix @>#.###.#.....#.#.# ##.....#...##.....#..ß..ß..ß..ß..### #.....## ]i1{ ]i{ &4]i< ]iG ]iک . **,***#...##. *,+,,+....#'# *,***#.....' *,,,* ## ]i # #.>## #..ß..ß..ß..ß..## #### #]i .#....) #..# # ###'###<]i4 .>#.### #.....#.#.# ]iI 9 #.....#...#]i~  #.....#..ß..ß..ß..ß.###  #.....#]i .># #.....##  #.....#]i [.#  #.....#...###.#..#]iӮ ]iF &5]i ]iγ ]i" **,***#...##.#*,+,,+....#'#.*,***#.....'.*,,,* ##.#.#.>##.#..ß..ß..ß..ß..##.#### #.#....).#..# #.###'###<.]iv >#.###.#.....#.#.# ##.....#...##.....#..ß..ß..ß..ß..]i ### #.....## ]i ]i 6]i ]i ]irB ,+,,+....#'#.***#.....'.******** ##.....###############.............>ß..ß..ß..ß..#### #...............#....)........###'###<>#.###.....#..#.# #####..# #.....#.#........#]i]i&7]i$]iD^i *,+,,+....#'# *,***#.....' *,,,* ## # #.>## #..ß..ß..ß..ß..## #### #.#....) #..# # ###'###<.>#.### #.....#.#.#  #.....#.#^i) #.....#..ß..ß..ß..ß.###  #.....#.># #.....##  #.....#.#  #.....#...###.#..#  #.....#.#.#^i^is^i&8^i^il^i ***#.....'.******** ##.....###############.............>^i4ß..ß..ß..ß..#### #...............#....)........###'###<>#.###^ise.....#..#.# ####..# ß..ß..ß..ß..###.....###..##'##.#####^i^i&9^i^iV^ie*,***#.....'.*,,,* ##.#.#.>##.^i#..ß..ß..ß..ß..##.#### #.#....).#..# #.###'###<.^i>#.###.#.....#.#.# ##.....#.^i# #.....#..ß..ß..ß..ß..### ^iX#.....## ^i&^i^i'40^i^i8^i| *,***#.....' *,,,* ## # #.>## #..ß..ß..ß..ß..## #### #.#....) #..# # ###'###<.>#.### #.....#^i+.#.#  #.....#.# #.....#..ß..ß..ß..ß..###  #.....#.># #.....##  #.....#^iv.#  #.....#...###.#..#  #.....#.#^i8_.#  #.....###..##'##.#####^iA^i&1^i^i^i ******** ##.....###############.............>ß..ß..ß..ß..#### #...............#....)........###'###<>#.###.....#.^i.#.# ####..# ß..ß..ß..ß..##...........># #####..........#.....#######^i^i8&2^i^i^iO *,,,* ## # #.>## #..ß..ß..ß..ß..## #### #.#....) #..# # ###'###<.>#.###^i #.....#.#.#  #.....#.# #.....#..ß..ß..ß..ß..### #.....#^i.># #.....###  #.....#^iH.# #.....#...###.#..#^it #.....#.#.# #.....###..##'##.#####^i&G #####.#.....#^iVD ^iR^i&3^i^i *,,,* ##.#.#.>##.#..ß..ß..ß..ß..##.#### #.#....).#..# #.###'###<.>#.###.#.....#.^i+ #.# ##.....#.# #.....#..ß..ß..ß..ß..### #.....#.># #.....### #.....#...###.#..##.....#.#.##.....###..##'##.#####^i D#####.#.....#^i^ih&4^i^iy_i_i4 Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin  g - 4 boomerangs _i~Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 hat (worn)f - a +0 scale mail  h - a +0 chain mailaih bi'bi ciBdiTdi[dizbL*,,,******** ##...... angryartificer the Cudgeller#################...... Minotaur#.............>##...... Health: 25/25 ========================#..ß..ß..ß..ß..##...... Magic: 1/1========================dib#### #...............#....). AC: 3Str: 18#..# #...................... EV: 11Int: 5###'###<............>#.###... SH: 0Dex: 11dic#.....#..............#.# #### XL:  2 Next: 17% Place: Dungeon:1#.....#.....@..........#Noise: ---------  Time: 1044.6 (0.0)di8c#.....#..ß..ß..ß..ß..###a) +0 flail {This is MINO's flail!} #.....#.............>#dicThrow: 3 throwing nets#.....#################.....#..........##.....#...###.#..##.....#.#........##.....###..##'##.##########..........#.....#######dicPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line dic_You throw a throwing net. _d - 3 throwing nets (gained 1) di dH_There is a large open door here. _There is a large open door here.diidi jdisodipei)=M,,,,,,,***#.....' *,,,******** ##############...........> #..ß..ß..ß..ß..##.....###....) #..# #.......##'###<>#.###...#.# ####..............ß..ß..ß..ß..####.....#.............>#eiei/+5.6 (1eiei1eiE,M+,,+....#'#,,,,,,,***#.....' *,,,******** ##############...........> eiF"#..ß..ß..ß..ß..##.....###....) #..# #.......##'###<>#.###...#.# ####..............ei/F#.....#..ß..ß..ß..ß..###eiLei[M&6eiQeiSei M****#...##.+,,+....#'#,,,,,,,***#.....' *,,,******** ##############...........> #..ß..ß..ß..ß..##.....###....) #..# #.ei< ......##'###<>#.###...#.# #####.....#................#ei ei &7ei ei ei M *,* *#..##.ß.****#...##.+,,+....#'#,,,,,,,***#.....' *,,,******** ##############...........> #..ß..ß..ß..ß..##.....###....) #..# #.......##'###<>#.###...#.....#..............#.# ####ei eiw &8ei5% ei& fi>*,*,* *#..##.ß.#**,***#...##.#*,+,,+....#'#.*,***#.....'.*,,,* ##.#.#.>##.#..ß..ß..ß..ß..##.#### #.#....).fi#..# #.###'###<.>#.###.#.....#.#.# ##.....#...##.....#..ß..ß..ß..ß..### #.....#fi5# fitfifi49fifiO fi u*,*,* *#..##.ß.#**,***#...##.##÷*,+,,+....#'#.*,***#.....'.*,,,* ##.#.#.>##.#..ß..ß..ß..ß..##.#### #.#....).#..# #.###'###<.>#.###.#.....#.#.# ##.....#..##.....#..ß..ß..ß..ß..####.....#.>##.....# fi =50fi fi fiu b*,*,* *#..##.ß.##.**,***#...##.##÷*,+,,+....#'#..#*,***#.....'.*,,,* ##.##.#.>##.#..ß..ß..ß..ß..##.#### #.#....).fi3v #..# #.###'###<.>#.###.....##.....#.#.# ##.....#.#  #.....#..ß..ß..ß..ß..##firv #  #.....#.  #.....## fi\ fi &1fi fiy fi K*,*,* *#..##.ß.##.**,***#...##.##÷÷.*,+,,+....#'#..#.*,***#.....'.*,,,* ##.##.##.>##.#fi #..ß..ß..ß..ß..##.##### #.#....)....##..# #.# ###'###<.>#.###.....# #.....#.. #.....#.. #.....#..ß..ß..ß..ß..###fi  #.....#.. #.....### fi fiV &2fi fi]~ S*,*,* *#..##.ß.##.**,***#...##.##÷÷.#*,+,,+....#'#..#.#*,***#.....'.....#*,,,* ##.###.##.>##.fi~ # #..ß..ß..ß..ß..##.# #### #.#....)....# #..# #.# fi~ '###<.>#.###.....# .....#.fi~ >#.# #fi~ h # .....#.# # fi7 .....#..ß..ß..ß..ß..### #  .....#.># #  .....# #fiQ g  .....#.# #fig D fi, fip &3fi fi fi b*,*,* *#..##.ß.##.**,***#...##.##÷÷.#*,+,,+....#'#..#.#*,***#.....'.....#*,,,* ##.###.##.>##.# ##..ß..ß..ß..ß..##.# # #.#....)....# # ..# #.# # #'###<.>#.###.....##.#.# # ##..# ##..ß..ß..ß..ß..### ##.># fi_ ## ##.# #fi <4fi fi fi J*,*,* *#..##.ß.##.**,***#...##.##÷÷.##.*,+,,+....#'#..#.##.*,***#.....'.....##.*,,,* ##.##.##.###.#.>##.# #.#..ß..ß..ß..ß..##.# #. #.#....)....# #. .# #.# #. '###<.fi >#.###.....####.#.#.# # ##.#..# ##..ß..ß..ß..ß..### ##.># ## ##.# #fi fiy &5fi fi fi}*,*,* *#..##.ß.##.**,***#...##.##÷÷.##.*,+,,+....#'#..#.##.*,***#.....'.....##.*,,,* ##.##.##.###.#.>##.# #.#..ß..ß..ß..ß..##.# #. # #.#....)....# #. # #.# #. ###<.>#.###.....####.#.#.# # ##.#..# ##..ß..ß..ß..ß..### ##.># ## ##.# #fifis&6fip!fig#fi -*,*,* *#..##.ß.##.**,***#...##.##÷÷.##.*,+,,+....#'#..#.##.*,***#.....'.....##.*,,,* ##.##.###.fiu###.#.>##.# #.#..ß..ß..ß..ß..##.# #.  #.#....)....# #.  #.# #.<.fi֡>#.###.....####. .#.#.# # ##. .#...# # .#..ß..ß..ß..ß..### fi####. .#.># ####. .## fi!l####. .#.# ####.fi<7fiSfifi ?fiw?gigigiCygiygiegigiAgigigigigigingigiV gi gi2 gi hi" **,,**#...##.##÷÷.##,+,,+....#'#..#***#.....'....******** ##......  #################.........#.............>##.........# ß..ß..ß..ß..##...................#....)........ ##<>#.###.....### .#..#.# #######  .#...###.#..#####. hi0Y8him**,***#...##.##÷÷.##.*,+,,+....#'#..#.##.*,***#.....'.....##.*,,,* ##..........##. ####.........###. #.>##...# #. #..ß..ß..ß..ß..##..# #. #.#....)....# #. #.# #. #<.>#.###.....####. #..#.# ####### ##. #.....# # #..ß..ß..ß..ß..### ####. #....># ####. ####### ####. #.# ####. #...###.#..# ####.hihi#&9hihihiQ 4hi}V hi X ii**,***#...##.##÷÷.##. *,+,,+....#'#..#.##. *,***#.....'.....##. *,,,* ##.##.####.###. .>##.# #. ..ß..ß..ß..ß..##.# #. .ii<H#....)....# #. .# #. <.>#.###.....####. .ii\..#.# ####### ##. .......# # iiq|..ß..ß..ß..ß..### ####. .iiO....># iin####.###### ####. .ii‡# ####. ...###.#..# ####.ii`ii'60iiiiiiM *,* *#..##.ß.##.... *****#...##.##÷÷+,,+....#'#..#,,,,,,,***#.....' *,,,******** . ###############...........>ß..ß..ß..ß..##...........#@...) .............# <.>#.###.....## ..............#.# ####### ##......... ....#ii#ii#&1iib)ii*iir #M>,,* #..##.....##.#######  *,* *#..##.ß.##.... *****#...##.##÷÷+,,+....#'#..#,,,,,,,***#.....' *,,,******** . ###############...........>ß..ß..ß..ß..##@..........#....) .................# <............>#.###.....####.........#... ..ß...###ii ii &2ii iiP ii" M**+*,,,,,##...+...##.# >,,* #..##.....##.#######  *,* *#..##.ß.##.... *****#...##.##÷÷+,,+....#'#..#,,,,,,,***#.....' *,,,******** . ###############...........>ß..ß..ß..ß..##.....#....) .........................# #.....#ii Y3iiM,,,,..(#+#... **+*,,,,,##...+...##.# >,,* #..##.....##.#######  *,* *#..##.ß.##.... *****#...##.##÷÷+,,+....#'#..#,,,,,,,***#.....' *,,,******** . ###############...........>ß..ß..ß..ß..##..... ...............#....)....# #.....###ii ii&4ii%ii'iiճM>)+ß.#*,*#.ß+ ,,,,#.#..(#+#... **+*,,,,,##...+...##.# >,,* #..##.....##.#######  *,* *#..##.ß.##.... **iiT***#...##.##÷÷+,,+....#'#..#,,,,,,,***#.....' *,,,******** . ###############...........> ..ß..ß..ß..ß..##.........# #.......iiQii̹&5iiUii߾ii!M,**,#.#*,,,*#.# ,>)+ß.#*,*#.ß+ ,,,,#.#..(#+#... **+*,,,,,,,* #.##...+...##.# >,,* #..##.....##.#######  *,* *#..##.ß.##.... *****#...##.##÷÷+,,+....#'#..#,,,,,,,***#.@...' ii0"G*,,,******** #. ############### .............>##.........# #......# ######ii'ii'&6ii+ii,jiwM**********,,,*,##*,,,,,*# ,,*#.#.#*,,,*#.# ,>)+ß.#*,*#.ß+ ,,,,#..(#+#... **+*,,,,,,,* #.##...+...##.# jiLx >,,* #..##.....##.#######  *,* *#..##.ß.##.... *****#...##.##÷÷+,,+.@..#'#..#,,,,,,,***#.....' *,,,******** #. ################.........###......###.....jiji#&7ji†jizjiM ***,,,**,,,,*,,** **********,,,*,##*,,,,,*# ,,*#.#.#*,,,*#.# ,>)+ß.#*,*#.ß+ ,,,,ji0#..(#+#... **+*,,,,,,,* #.##...+...##.# >,,* #..##.....##.#######  *,* *#..##.ß.##.... **jix***#.@.##.##÷÷+,,+....#'#..#,,,,,,,***#.....'... *,,,******** ##..........##.....ji1.........jiji&8jiji(ji+EM **,,*,,,,***,,*,* ***,,,**,,,,*,,** **********,,,*,##*,,,,,*# ,,*#.#.#*,,,*#.# ,>)+ß.#*,*#.ß+ ,,,,#..(#+#... **+*,,,,,##...+...##.# >,,* #..##.....##.#######  *,* *#.@##.ß.##.... *****#...##.##÷÷+,,+....#'#..# *,,,,,,,,,,***#.....'.....##.......#....)...jijiM&9jijijijiSjiejiji njiknjitjiuli  ***,,,**,,,,*,,**.# **********,,,*,##*,,,,,*## ,,,,,,,,,,,**#.#.#*,,,*#. ,> #)+ß.#*,*#.ß+ ,,.#..(#+#...# **+*##...+...# li& @ *,*,,,,>.##.....##.#######,,,* *#..##.ß.##......... **,,**#.@.##.##÷÷.## *,+,,+....#'#..#***#.....'......liF #....)... .........................# #..... li liH '70liY li  **********,,,*,##*,,,,,*## ,,,,,,,,,,,**#.#.#*,,,*#. ,li > #)+ß.#*,*#.ß+ ,,.#..(#+#...# **+*##...+...#  *,*,,,,>,,* #..##.....##.#######,,,* *#..##.ß.##......... **,,**#...##.##÷÷.## *,+,,+.@..#'#..#li% J***#.....'....******** ##................. <............>#.###.....####..... li <1li liZ miR ,,,,,,,,,,,**#.#.#*,,,*#. ,> #)+ß.#*,*#.ß+ ,,.#..(#+#...# **+*##...+...#  *,*,,,,>,,* #..##.....##.#######,,,* *#..##.ß.##......... **,,**#...##.##÷÷.## *,+,,+....#'#..#***#.@...'....******** ##..... ###############mi#.###..... ..............#.# ####### ##..... mimi'&2miimimiAo > #)+ß.#*,*#.ß+ ,,.#..(#+#...# **+*#.##...+...#  *,*,,,,>,,* #..##.....##.#######,,,* *#..##.ß.##......... **,,**#...##.##÷÷.## *,+,,+....#'#..#***#.....'....******** ##@.... ################ .............>mi .# ###### ................######## mimi&3mimi^miGU  ,.#..(#+#...# **+*#.##...+...#  *,*,,,,>.##.....##.#######,,,* *#..##.ß.##......... **,,**#...##.##÷÷.## *,+,,+....#'#..#***#.....'....mi V w******** ##..... ############### .............> ß..ß..ß..ß.... ..ß..ß..ß..ß..#######... mi\ mi] &4mi.b mid mih q **+*#...+...#  *,*,,,,>.##.....##.#######,,,* *#..##.ß.##......... **,,**#...##.##÷÷.## *,+,,+....#'#..#***#.....'....******** ##..... ############### .............> ß..ß..ß..ß...............#....)### .............>#####...mi D mi& mi &5mi mi mi   *,*,,,,>.##.....##.#######,,,* *#..##.ß.##......... **,,**#...##.##÷÷.## *,+,,+....#'#..#***#.....'....******** ##..... ############### .............> ß..ß..ß..ß...............#....)......# ###################...mi D mi mi &6mi} mit mir  ,,,* *#..##.ß.##......... **,,**#...##.##÷÷.## *,+,,+....#'#..#***#.....'....******** ##..... ############### .............> ß..ß..ß..ß...............#@...)............ <....>#.###.....###....#.....ß...# ..........#####... mi mi8 &7mi. mi mi 1 **,,**#...##.##÷÷.## *,+,,+....#'#..#***#.....'....******** ##..... ############### .............> ß..ß..ß..ß...............#....).......@.... <mil >#.###.....### ...#.# ####### ........# ...###.#..#####... mi mi &8miy mi mic mi mi mii mi` mi׷ miV mi% miL mi min mi mix miy mi* mi mimi3mimi miGmimiminiQ **,***#...##.##÷÷.##  *,+,,+....#'#..#.##  *,***#.....'.....##  *,,,* ##.#######.### #.>##.# # #..ß..ß..ß..ß..##.# # #.#....)....# # #.# # #<.>#.###.....#### #...#.# ####### ## #.......# #..ß..ß..ß..ß..### #### #.....># ########### #### #.# #### #...###.#..# ####niY9nid  **,***#...##.##÷÷.## *,+,,+....#'#..#.## *nid ,***#.....'.....## *,,,* ##..........##  ####.........### nid  #.>##...# # ni#e  #..ß..ß..ß..ß..##..# # niEe ) #nile .#....)....# #  #.# # ##<nie .>#.###.....#### .#nie ..#.# ####### ## .#.....# nie .#..ß..ß..ß..ß..### #### .#....>#nie  #### .####### #### .#.#nif  #### .#...###.#..# ####niNm nin '80niYs nit niF6 **,***#...##.##÷÷.## *,+,,+....#'#..#.## *,***#.....'.....## *,,,* ##..........## ###.........### #.>##.........# # #..ß..ß..ß..ß..##...# # # #.#....)....# # # #.# ##<.>#.###.....#### ..#.#.# # ## ..#...# .#..ß..ß..ß..ß..### #### ..#.># #### ..## #### ..#.# #### ..#...###.#..# ####ni-<ni<&1ni_EniFoi ,+,,+....#'#..#***#.....'....******** ##.....oiWX#################.........#.............>##.........# ß..ß..ß..ß..##.... # #...............#....)......##<oiv#.###.....### ..#..#.# ####### oiU..# #####oi ..#.#........##### oi'2 _There is an escape hatch in the floor here.qi|- qi- qi1 qi@ Y3 _qi & qi E2  You slide downwards. The hatch slams shut behind you.qi > qi  qi ##+##  ##...## qi5 e ##.....##  qiW #S.@....#  qix ~#.........#  +.........+ qi [ #.........#qi ` ##.......## qi T##<....##qi  S   adder ##...## qi] ##+##  You encounter an adder.qiD 6==5.1 (2.5qiJ qi'P _The adder hisses angrily. _Found a stone staircase leading up.si)##+## ##...## ##.....## #S..@...# si\)#.# +.+ ##<....## si*F.Ssi /si0=--6.1 (1.0 _si3si5ti4 ##+## ##...## ##.....##ti4& #.S@....# #.# +.+  #ti4X.#  ##ti5.## ##<....## ti5V ##...## ti@5c ##+##ti!?e=-7tiJBtiDR _The adder barely misses you.ti٧  You barely miss the adder. The adder bites you. x2  You are poisoned.ti3===--8.3 (1.2Pois titi^, _The adder poisons you!ti ti` $19ti ^=------9.5tiq ti̐ u _You closely miss the adder. You feel sick. The adder bites you.uis E  You miss the adder. You headbutt the adder.  The adder is moderately wounded.16-------90.7uiD ui a _You feel sick. The adder bites you but does no damage. The adder bites you.uiYou barely miss the adder.  The adder is moderately wounded.  You feel sick.  uiYou are no longer poisoned.  The adder bites you.  You are poisoned.ui(5=======----1.9Pois uiv ui_, _The adder poisons you!ui :  ui! You hit the adder. Your headbutt misses the adder.The adder is severely wounded.uib i3---3.1ui6 ui] d _You feel sick. The adder barely misses you. x2uie †You hit the adder.   You kill the adder!uij 1----624.3Pois uiҙ ui $ _You feel sick.ui. ##+## ##...## ##.....## #.@.....# #.# +.+ #.#  ##.##  ##<....##  ##...## ##+##uix10----50uiܮ _You feel sick.uis _You see here an adder corpse.viJS ##+## ##...## ##.....## #@†.....# #.# +.+ #.#vi1 ##.##  ##<....## ##...## vim ##+##vivi}!-vi&-6vi~vij$ _You feel sick.xixiLxi@9/25 -xi _You start resting. You feel sick. x2xiK8--xi&7xipO-8.3 (2xixi[ _You are no longer poisoned.zi. Izi_4 Xzi4 I9=zi5 zi8 ,zi8 zi; zi < zi< zi> zi,? zi? ziA ziB ;10/25zi(B E==ziB zi{D ziD ziE ziH ziOH ziH ziJ ziHK ziL ziM ziN I11==ziHN ziN ziP ziP ziQ ziaS ziS zijT zi?V ,ziV ziW ziOX ^2==ziX ziY ,zi Z zi'[ ziN[ zi[ zi\ zi\ ziN] zi+^ zig^ ^3==zi^ zi7` zig` zia zib zib zic zi3e zif ziMf zih zi i 9=zii zik zi\l #4zil 0=zi m zio ,zio zi(q ziq zibr zit zit zi{u ziw ziNw H5==ziiw ziw ziNy ,ziy ziz zi@{ zi/| zi~ ziX~ zi ziN zi ^6==zi zi< zis zi zi ,zi zi zi' zi zi# ^7==zia zi ziي ,zi" zii zi ziX zi zi? zi ziF zi{ k18==zi, zi zi6 zi zi{ ,ziӗ zi< zii zi™ zi zi c9==zij ziV zir ziМ zi ziٝ zi@ ziI zix zi# ziˢ zi& #=ziK zi zi2 zib $20zi (=zi zi zi zib zi3 ziT zi zié zi zis zi٫ h1==zi ziZ ziŭ ,zi zi ,zik zi zi zi ziݱ zi h2==zix zi zi zi6 zi3 zi^ zi zi zi zi! zi zi7 #3ziZ E==zi zi ,zi zi$ ziO zi zi ,zi zi zi. ziD a4==zi zit ,zi zi ,zi: zi ,ziJ zi k _You start resting.HP restored.zi. zi 1165.3 (67.0)ziD #5zi] R==6.3 (68 zir _zi zir {i]  ##+####...####.....####.†.....#.@.......#++##{ib {ib 17.3 (1.0){ie {if |i3##+## ##...## ##.....## ##.†.....##.# +.+ #.# ##.## # |i|i&8|iǵ|i|ir##+## ##...## ##.....## ##.†.....## #.# +.+ #.# ##+##|i|iĉ&9|i܌|i'|i  ##+####...####.....####.†.....##.........++####|i |i  C=70|i? |i/ }isw  ##+####...####.....####.†.....##.........++#### ##<....## }i}}i9~&1}id}i}iRz ##+####...####.....####.†.....##.........++###### ##<....##  ##...## }iuZ}iZ&2}i_}ika}ip e##+####...####.....####.†.....##.........++###### ##<@...##  ##...## }i W ##+## }i }i &3}i8 }i ~i` ##+## ##...## ##.....## ##.†.....## #.# +.+ #.# ##.## ##@....## ##...## ##+##~if~iCg&4~ik~i=na _There is a stone staircase leading up here.i?iZ@iDiIiNC5 _iH 1  You climb upwards.i<  ****** *,,,,, *,,,,, **,,*,, ***,,,**,*###############*,,,*,##**........,,**#.#.#*.......@.......,,* #)+ß.i*...............,,* #.#..*....K###+#.....,,* #.##.*####** *,*,...>,,* #..##*,*,,...,,* *#..#**,,,,,..,,***#... K   kobold*,,,,,,,.,,+,,+...*,,,,,,,,,,***#...*,,,******** ##..You encounter a kobold. It is wielding a +0 club.i@L====6.8 (2.5iGiJN _The kobold shouts!  Found a stone staircase leading down.iMc _There is a stone staircase leading down here.i 4id i 9K.iM iX S----7.8 (1.0 _i il Q2----i ##+####...## ##.....## ##.†.....## #.........# +.........+  #.........#  ####  ##@....##  ##...##  ##+## i i -9.3 (2.5i i # _You climb downwards.i a _There is a stone staircase leading up here.i88##+## ##...## ##.....## ##.†.....## #.# +.+ #.# ##.## ##<@...## ##...## ##+## i9<i>=,80.3 (1.0 if= _i"AiCi0##+## ##...## ##.....## ##.†.....## #.# +.+ #.# ##.## ##<.@..## ##...## ##+## ii&1iivi̞##...####.....####.†.....##.........++##i#### ##<....##  ##.@.##  ##+## iiE&2iivi'#.##.##.#.........i&iP'&3is+iE.( _You open the door.ig ##.....####.†.....##.........++###### ##<....##  ##...##  ##@##  #.# ......##io ip &4it iw Q _There is an open door here.ir ##.†.....##.........++###### ##<....##  ##...##  ##'## itz #@# .........#i}{i|-5 _i~i:i.R.........+..+#.........##.......# ##<....##  ##...##  ##'##  #.# ...............####......###.....#i.YizY&6iA]i^ic++#.........##.......# ##<....##  ##...##  ##'##  #.# #...#......##........#.....#####..#### ##idiŊ&7iViA ###.......# ##<....##  ##...##  ##'##  #.# ##.###.@.#..........#####...##.##.#in i &8iii_ P ## ##<....##  ##...##  ##'##  #.# ##.########...##.......@..#####..... #.....########.. #.#i~b 1Jit +J   endoplasm (wandering)9 _You encounter an endoplasm.i##.## ##<....## ##...## ##'## #.# #.# ##.## ######...## .# ####.J.#.....##.####.....###....# #.##.#.. #.#i  J.iARJi'90ii i  ##<....##  ##...##  ##'##  #.# ##.########...##..........##########...J.. #.....#########.......# ## ## #.##.. ## iJ.id i &1iiiN##<....## ##...## ##'## #.# #.# ##.## ######...## .#####.J.#.....##.......# ###.....###....##.##.# .. #.### #.iJ.i|i&2iii)##<....## ##...## ##'## #.# #.# ##.## ######...## .#.####.J.#.....##.......# ###.....###....##.##.# i  .  The endoplasm closely misses you. You furiously retaliate!  You headbutt the endoplasm.i(i68=3iiM _You kill the endoplasm!iFQ ?##<....## ##...## ##'## #.# #.# ##.## ######...## .#.#####.#iQ #.....##.......# ###.....# i#W iW .-4iZ i\ iF ##<....## ##...## ##'## #.# #.# ##.## ######...## .#.# ####.# #.....# #.......# iY i @-5iT ih i3##<....## ##...## ##'## #.# #.# ##.## ######...## .#.# ####.# #.....# #.# i8i9&6iX=inGiO##<....## ##...## ##'## #.# #.# ##.## ######...## .#.# ####.# #.....# #.# iS<7iUi$Xi##<....## ##...## ##'## #.# #.# ##.##  ######...## #.#.#  ####.# #.....#  #.# ii&8ieioiEo##<....## ##...## .###'## .##.# .##.# .###.## i.# ######...## .# .#.# iX####.# #.....#i iГ.#.# i)/ii&9i8ii )##<....## ##...## #.# ##'## #.# #.# #.# #.# #.# ##.## #.# ...## #.# #.# .#  #.....# .# i iҾ (200i i i M##.......####<....## ...##...####'## #.#  ##.## #####...## ...####### ###..............  ########### .......#i Y1i pM..##.......## #####<....## ...##...####'## #.#  ##.## #####...## ...####### ###..............  #.....###########2i i@ i{dM++..#  ##.......## #####<....## ...##...####'## #.# i  ##.## #####...## ...####### ###..............##i #i#&3i'i *iC;M##++..#  ##.......## #####<....## ...##...####'## #.#  ##.## #####...## .........#######.#i2i &4ii?i= ++##### ### ##<....## ... ##...## #.# ##'##  #.# ##.## #####...## .........#######.##.#ii1&5iiіiz  ##### ### ##<....## ... ##...## #.# ##'##  #.# i ##.## #####...## .........###### ###.......#.. #.#il i7 &6iՎ iÐ ij.u ### ### ##<....## ... ##...## #.# ##'## i. #.# ##.## #####...## .........###### ###.......  #.....############ #.i4i5&7iy9ii;i^A  ##<....## ... ##...## #.# ##'## i #.# ##.## #####...## .........###### ###.......  #.....########## ..ig& ii^&8i ii9iT:i=i?iEm M##.......## #####<....## ...##...####'##im  #.#  ##.## #####...## ...im N####### ###.............. im C ########### .......#im i*t it &9ix i i4MiBu..#  ##.......## ###iea##<....## ...##...##i##'## #.#  ##.## #####...## ia...####### ###..............  iA#.....###########i8ii) 10ii\M++..#  ##.......## #####<....## ...##...####'## #.#  ##.## i#####...## ...####### ###..............##ii&1iݞiuiM##++..#  ##.......## ###i8 ##<....## ...##...####'## #.#  ##.## #####...## id b.........#######.#i4&i&i&2ib*ii,iM#.†.....###++..#  ##.......## ###iVV##<....## ...##...####'## #.#  ##.## #####...## #.#i<3ii*iXM ##.....## #.†.....##### ##++ S ...# #. .###.......## .###.##<....## ...##...##i '##'## #.# ##.###.#S   ball python (constriction, asleep)i$ .SYou encounter a ball python.i&D.SiA+NS)i+&4i0i35 _The ball python hisses angrily.iԗ ##...##  ##.....## #.†.....##  #### ##++ . ...# #. .#i(##.......## #S###.###<....## #.....###...####'## #.#  ##.## iP#####...## ...####### ###.............. i8 ############iF.Sifi&5iii# ##+##  ##...##  ##.....## #.†.....##  #iI$=### ##++ . ...# #. .##.......## #.###ir$##<....## #.S@..###...## ###.###i$W##'## #.# i$e ##.## #####...## i$)...####### i$8###..............i/ †The ball python barely misses you. You furiously retaliate!  You headbutt the ball python.i|3(i6772=6i:i;O _You kill the ball python!i=iii:i9 ##+## ##...## #. ##.....## #.  ##.†.....## #.  #.###. ## +.+ .. . #.# #. .# ##.## #.###.# ##<....## #.@...# ##...## ###.### ##'## #.# #.# #.# #.# #.# ##.## #.##...## #.#.#######.# ####.#i@AiA.-7iEiHx _You see here a ball python corpse.i ##+## ##...## #.# ##.....## #.# ##.†.....## #.. #.###.. ## +.+ ..# . #.# #.# .#i3 ##.## #.###.# ##<....## #@†...# ##...## ###.### ##'## #.# #.# #.# #.#i_ #.# ##.## #.#  ######...## #.#  .#.# iL ####.#i#i#G-8 _i:'ir(iiTiBii i ib i i;T iT iY i^ i%_ ib ih ig M ##+##  ##...##  ##.....## #.###.†.....##  ####.. ##++ ..# ...# #.# .###.......## #@###.###<....## #.†...##...## ###.#####'###.##ij ij &9i.o itp i#M ##+##  ##...## #.#  ##.....## #.####.†.....## #... #iE###.. ##++...# ...# #@# ##.......## #.###.###<....## #.†...###...## ###.###inZ20iJM ##+##  ##...## #.#  ##.....## #.####.†.....## #...### ####.....##++..@# ...###.# iJ##.......## #.#####<....## #.†...#..##ieQiQ&1iViXiM... ##+##  ##...## #.#  ##.....## #.### #.†.....## #...### ####@....##++...###..$...###.# .# ###.......## #.###.#i)i&2ii* _Found 7 gold pieces.i:H... i;#.# #.# ##+## #.# i:;##...## #.# ##.....## #.### i;##.†.....## #...### #.###.@...## +.+...###..$.#.###.# .#####.## #.#i;##.# ##...## ###.### i;iAi:&3iOi)i... #.# #.# ##+## #.# ##...## #.# ##.....## #.###  ##.†.....## #...###  #.###..@..##  +.+...###..$.  #.###.# .####.## #.###.###<....## #.†...###...## ###.### 4iij... #.# #.# ##+## #.# ##...## #.#  ##.....## #.### ##.†.....## #...### #.###...@.## +.iD+...###..$. #.###.# .# ##.## #.###.#  i'##<....## #.†...###...## ###.### iDi&5iii' _... #.# #.# ##+## #.#  ##...## #.# ##.....## #.### .†.....## #...### i n.###....@## .+...###..$. .###.# #.#.## #.###.# ##<....## #.†..i .#  ##...## ###.### i i i# &6i i i ia i5 i i i i) i i i i i i i i i$ i~ Qi it iN i i' ...#.###+####...## # ##.....## #.### #.†.....## #...### .........###.....#######+...###@.$.....###.# #.####### ### #.###.# ##.###.#7i6is... #.# #.#  ##+## #.# ##...## #.# .....## #.### .†.....## #...### ###.....#+...###.@$.###.# #.# i.## #.###.# <....## #.†...# ##...## ###.###  ##'## #.##.# #.# iiP&8iiiN J... #.# #.# ##+## #.# ...## #.# .....## #.### †.....## #...### ###.....#+...###..@.###.# #.### #.###.# <....## #.†...#...## ###.### ##'## #.#  #.# #.# iT iFU i]U 9iY iN_ i_ ,30.3 (2ixc if = _You now have 81 gold pieces (gained 7).ii Your spells (describe)TypeFailure Level  a - FreezeIce54% 1 Select a spell to describe [?] help [!]/[I] toggle spell headersiii}...angryartificer the Cudgeller#.#Minotaur#.#Health: 25/25 ======================== ##+## #.#Magic: 1/1======================== #...## #.#AC: 3Str: 18 .....## #.###EV: 11Int: 5 †.....## #...###SH: 0Dex: 11 .......###.....#########i}=XL:  2 Next: 72% Place: Dungeon:2 .......+...###..@.......Noise: ---------  Time: 1230.3 (0.0) .......###.# #.#########a) +0 flail {This is MINO's flail!} ......## #.###.#Throw: 3 throwing nets <....## #.†...# #...## ###.### ##'###.##.##.##.##.# ##.###.#The ball python barely misses you. You furiously retaliate!  You headbutt the ball python. _You kill the ball python! i_You see here a ball python corpse. _Found 7 gold pieces. _You now have 81 gold pieces (gained 7).iijiii i/ a Spells (Memorise)TypeFailure Level  a - Awaken ArmourEarth/Forgecraft 99% 4  b - Dispel UndeadNecromancy99% 4 ii c - Yara's Violent Unravelling Hexes/Alchemy 100% 5 0 spell levels left i ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiH ii i i }...angryartificer the Cudgeller#.#Minotaur#.#Health: 25/25 ======================== ##+## #.#Magic: 1/1======================== #...## #.#AC: 3Str: 18 .....## #.###EV: 11Int: 5 †.....## #...###SH: 0Dex: 11 .......###.....#########i XL:  2 Next: 72% Place: Dungeon:2 .......+...###..@.......Noise: ---------  Time: 1230.3 (0.0) .......###.# #.#########a) +0 flail {This is MINO's flail!} ......## #.###.#Throw: 3 throwing nets <....## #.†...# #...## ###.### ##'###.##.##.##.##.# ##.###.#The ball python barely misses you. You furiously retaliate!  You headbutt the ball python. _You kill the ball python! _You see here a ball python corpse. _Found 7 gold pieces. _You now have 81 gold pieces (gained 7).ib P  Okay, then.i i iW . _iBGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin  g - 4 boomerangs Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 hat (worn)f - a +0 scale mail  h - a +0 chain mailiʯ{h - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8 Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 5.2 (3.0 -> 8.2). Your EV would decrease by 4.0 (11.7 -> 7.7). i-Your spell failure would worsen by up to 45% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.i i i+ ...angryartificer the Cudgeller#.#Minotaur#.#Health: 25/25 ======================== ##+## #.#Magic: 1/1======================== ic #...## #.#AC: 3Str: 18 .....## #.###EV: 11Int: 5 †.....## #...###SH: 0i Dex: 11 .......###.....#########XL:  2 Next: 72% Place: Dungeon:2 .......+...###..@.......Noise: ---------  Time: 1230.3 (0.0) .......###.# #.#########a) +0 flail {This is MINO's flail!} ......## #.###.#i Throw: 3 throwing nets <....## #.†...# #...## ###.### ##'###.##.##.##.#i #.# ##.###.#You headbutt the ball python. _You kill the ball python! _You see here a ball python corpse. _Found 7 gold pieces. iA d_You now have 81 gold pieces (gained 7). _Okay, then.i ic _i i  You start removing your armour.1.3 (1i= i A2.3 (2i i_ i +3.3 (3i i iQ +4.3 (4i* i i +5.3 (5i i 02 _You continue removing your +0 leather armour. x5i i i  You finish removing your +0 leather armour.  You start putting on your armour.i +6.3 (6i iJ i +7.3 (7i i iP +8.3 (8i i) i +9.3 (9i i i 040.3 (10.0)iE# i% 8 7 _You continue putting on your +0 chain mail. x5i% i' i) _ _You finish putting on your +0 chain mail.i ... #.# #.# +## #.# ...## #.# ## #.### .....## #...### ###.....#.+...###.###.# #.#.## #.###.# i$ i& 81.0) _i{, iC. i{... #.# #.# +## #.# ## #.# ## #.### i׎## #...### ###.....#.+...###.###.# #.#.## #.###.# ii ii&2iii... #.# #.# ## #.# ## #.# ## #.### ## #...### ###.....#.+...###.###.# #.#i.## #.###.# i3!i!&3i%i'iUd... #.# #.#  #.# ## #.# ## #.### ## #...### ####.....#.+...###.###.# #.#.## #.###.# .   ibi)&4iΠi>iկ... #.# #.#  #.#  #.# ## #.### ## #...### .####.....#....#+...###.###.# #.#....### #.###.# ..# ## #.†...# #  i-$ iTi˶&5ii i... #.# #.# #.#  #.#  #.### # ## #...### #.## ###.....#i....#+...###. .###.# #.#....# ## #.###.# #..#  #.†...# .# i</ii &6iipiY-... #.# .##.# .##.# .##.# .#  #.### .# #  #...### .#.## ###.....#....# +...###. ###.# #.#....# #.###.# ##..#  ###.### # i 1id1&7i 4ib5i...  #.# ..#  #.# #.#  #.# #.#  #.# #.#  #.### #.###  #...### i_#.#.## .....#....# ...###.+.# #.#....#  #.###.# ###..#  #.†...# #.#  ###.### .i##.# # iëi/i&8i)iӸi*'... #.# ..# #.# #.# #.# i+#.# #.# #.# #.### #.### #...### #.#.## .....#....#### ###.+ .# #.#....#### i+#.###.# ###..#  #.# .##.# #  #.#  #.#i1ib2&9i5i7i϶ .# ..# .# #.# .# #.# .# #.# .### #.### ...### #.#.## .....#i]@....#### ###.+ .# #.#....#### .###.# ###..# .†...# ##.#  #.# .i#  #.# .#  #.#iSi'50iii@ % # ..# # #.# # #.# # #.# ### #.### ### #.#.## #....#### ###.+ # #.#....#### ###.# ###..# .### #.# #.# #.# #.# #i{@ .# #.# #.# #.#iE iE &1iI iqJ i ..#  #.#  #.#  #.#  #.### ### #.#.## #....#### .+  #.#....#### .# ###..# ...# ##.# .### i`#.# .# #.# .# #.# .# #.# .#ii&2i+ii\..# #.# #.# #.#  #.### ### #.#.## #....#### .+ #.#....#### .# ###..# # ##.# ### #.# # #.i]# # #.# # #.# #ibic&3iXgiciiFO..# #.# #.# #.#  #.###  #.#.## #....#### .+ .#....#### .# i###..# # ##.#    iUid&4iii~ +#.....r.jj....>..j.'...j....................+#jjjj 4 gnolls (asleep)r   quokka (asleep)i j.  You open the door.  You encounter a quokka and 4 gnolls.i W.ji; N.jiq P.ji ].ri~ jjjjri E====5i i # _The gnoll shouts! x4ip [ _Found a stone staircase leading down.it ..# #.# #.# +# #.# ... # #.### ....#i #.#.## ..r.. ..#....####jj.... #.'..jj.. #.#....####...... #.# ###..# ..... ..#i  ##.# ....# #.# ... # #.#i#e +# # #.# #iJH #.# #i7j.i/j.ii iJ>ji*7r.iiL----6 _ici;i s ..# #.# #.# +# #.# ... ## #.### .... .### #.#.## .r....#....####j>j... ##.'jj....  #.#....####...... ##.# ###..# ......# ##.# .... .### #.# ... .#i \ #.# +# .# #.# .# #.# .#ip j..jih 1j.i2 i C----7i i ix.# ..# # #.# # #.# +# # #.# ...# #.### .... ..### #.#.## .r....#....####jj....#.jj..... # #.#....####......#.# ###..# ..... †...# ##.# .... #.### #.# ... #.# #.# +# #.# #.# #.# #.# #.#i\1j'iL>jij3j.i.jriڲr   quokka8iiyim. .# ..# .# #.# .# #.# +# .# #.# ... .### #.### .....### #.#.## .r....i#....####r>.... .###.jjjj.... .# #.#....####...... .###.# ###..# ..... .†...# ##.# .... ##.### #.# ...  #.# #.# +#  #.# #.#  #.# #.#  #.#i1j.io-j'iEjrixi2j.i 5r.i&i='&9i-iq.ivj . #.# ..# #.# #.# #.# #.# +# #.# #.# ... #.### #.### .... #...### #.#.## .r... #.....#....####j>.... ..###.jjjr..... #.# #.#....####...... #.###.# ###..# ..... #.†...# ##.# .... ###.### #.# ... #.# #.# +# #.# #.# #.# #.#  #.#ik ^j.j.il -j'i_s is '60idy i { iy ...  #.# ..#  #.# #.#  #.# #.# +#  #.# #.# ...  #.### #.### ....  #...### #.#.## .r... ##.....#....####j>.....###.jjj'r..... ##.# #.#....####......  #.###.# ###..# .....  #.†...# ##.# ....  ###.### #.# ... #.# #.# +# 3 #.#%"7m #.#  #.# #.#  #.#rj.iz-j.i-j.iv.r   quokkai:&1izi(i 9  ...#.  +#   ### ## .  #...### #.#.## .r ##.....#########@...####j> ...###.............jjj.r ##.# #.#########....####.######...†...##.###.###....ig D#+##.#iݢ <r'iH 8j.iţ 5j.i `jj.i oj 4 gnollsi+ &2iͭ i i|P~ .  ...#.  +#   ### ## .  #...### #@#.## .r ##.....#########..jj####j> ...###..............j.rj ##.# #.#########....####.######...†...##.###.###.....#+#iQ<r.iQ4j.iAR4j'iR4j.i~Vgj.r.i[i[&3ibicit# .  ...#.  +#   ### ## .  #...### #.#.## .r ##.....#########.jjj####j> ...###..............r.j' ##.# #.#########....####.######..   gnoll.†...##....  ###.###...+#i6j.i,jiP.j 2 gnollsi\4-=4i/i] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 club.ic\# #.  ...#.  +#   ### .### .  #...### #j#.## .r ##.....#########.j.j####j> ...###..............r.j' ##.# #.#########....####.###iy ###..# ..†...##.# .###.###...i7j.i2j.iŠ,jioj 3 gnollsi8.-5iiԙi=. #.  ...#.#.  +# .#  ### ## .  #...### #j#.## .r i##.....#########.j.j####j> ...###..............r.j' ##.# #.#########....####.######..# ..†...#.i7j.is 3j.i) 2j.i>ii -i=i 6ip#i)& i&i&O_The gnoll attacks as it pursues you! The gnoll hits you with a +0 club.ii #i.i  iI*#.  i...i4#.#i%#.it i .i +#i7  io i i-### i89## . i #...### #j#.## .r iҗf##.....#########...j####j> iP...###..............r.j' iɘj##.# #.#########....####.i ###iO ###.i.iǙiGiלri(iijiq.iijiP.i,iji.iiqr   quokkaiAi#ij-i 7iiii( i#i.ii i*#.  i...it#i#.i'+##.i{ i +#i  im i i&-### iaj### . i #...### #.#.## .r it##.....#########.r.j####j> iP...###..............r.j' i @##.# #.#########....####.iQii,"ri|.iijieiiMji.iiji[.iKi-j i,$4 gnollsigisi-i8iiIi(mimisiuui!$i$i*i,isitizi5|iSi#i;iili(i6i+i  . . .#. ... #.# #.# #.# ... #.## #.# #@.# #.# ##j# #.# #j# +# #.# #.# ... #.### #j### .... # #...### #r#.## .r...#.....##.j.j####j>.... +...###......r.j'...... ###.# #.#....####......j.i j.j.r.iT <9im it i_ j.  i!You hit the gnoll.i2j.i r.  The gnoll is moderately wounded.i+3-=70.4 (1.1 _The gnoll hits you but does no damage. The gnoll hits you with a +0 club.ip H )  You sock the gnoll!iܐ 8j.i/ 7j.i 3j.i W 3i i angryartificer the Cudgeller. .Minotaur.#.Health: 24/25 =======================-...i0 AMagic: 1/1========================#.#AC: 8Str: 18#.#EV: 7Int: 5#.#SH: 0Dex: 11...#.##iV XL:  2 Next: 117% Place: Dungeon:2#.##@j#i !Noise: ==-------  Time: 1271.6 (1.2)#.###j#a) +0 flail {This is MINO's flail!} iݟ Y#.##.#+#i Throw: 3 throwing nets#.##r#i !...#.###i, D#j###.... iJ .# #...###ie #.#.## .r...jjj 3 gnolls i ###.....#########...j####j>....r   quokka i +...###..............r.j'...... ###.# #.#########....####...... iʠ d_The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. i _The gnoll attacks as it pursues you! The gnoll hits you with a +0 club.  You hit the gnoll.  The gnoll is moderately wounded. i z_The gnoll hits you but does no damage. The gnoll hits you with a +0 club.  You sock the gnoll!iƢ _You kill the gnoll!You have reached level 3!i /  --more--iC;  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? i( |9/30=2/273 8% i i S _You feel clever. x2i r.  You sock the gnoll!iG3j.im  The gnoll is severely wounded.ioX5---2.8ii v _The gnoll closely misses you. The gnoll hits you with a +0 whip.iq  You closely miss the gnoll.The gnoll is severely wounded.The gnoll hits you with a +0 whip. The gnoll barely misses you.i w20--------4.0ii;_ _The gnoll hits you but does no damage. The gnoll hits you with a +0 whip.i## ## #... #.# ...##.##j r +#i+' j#   #.### ## . # #...### #.#.## .r ###.....#########...j####j> +...###..............r.j'i]6j.i'iF-50iSi< _The gnoll hits you but does no damage.i< ## ###. .##... #@# ...iԿ .##jj###.#r +# j#   #.### ## . #iF  #...### #.#.## .r ###.....#########...j####j>i* Br.i 3j.i 8j)i9 i g1-----6i iJ ih# ##. .###.#..... #.# ...#j)###r#j +#    #.### ## . # #...### #.#.## .rr.iӌkj.j.iiʍ2j.ii”@-7iۘiPi| f# ##  .####.#...#...#. #j# ...j#.r##j# # +#    #.### ## .i7 9r)i 3j.i 9j.i$ i &8iH i i# ##  .#####.#.......#.@.###.##j ii#.#...j#rj## # +#   i*7j.i;r.ix-j)ii"iH9iFiiwv ##### #...#####.##.#.#..@# ##.## #j# #j#  ... #r##  #.# #j)#  #.# ##.#  #.# #. j.j..iv )riw .i#| oj 2i| 822=i| 80i iH i#### ..#####.##.#@..........#####.###j##j #r#  ...#.j##.# +#i 8j.i1ji )  The gnoll closely misses you. You furiously retaliate! You headbutt the gnoll.i")iBz 33=1 _You kill the gnoll!iih _Your Dodging skill increases to level 4!iF~##### #...#####.#.#.#.#..)#####.#.##.## #r# ... #j##    gnoll #.# #.)# #.# ##.# i/L9j.iL4riR.r   quokkaiS5-2 _i8Xi"Zi? n##### #...#####.#.##.#.#..)#####.#.iD@ e##j## #r##.# #j## .# #.)# ij@ iA :j.i:B 4riC #jiD )iI .r   quokkaiJ @-3i|O iBQ i##### #...#####.#.##.#.j.##..)#####.#.##r## #.#  #j## # #.)# i?;riF.ji.r   quokkai\T3==i4izii~&####### ..#...#####.#.## #.#..j.# #..r#####.#.##.## # .  #j##  #.)#   iN>r)i"I.jiRi.=5iSi/x _The gnoll attacks as it pursues you! The gnoll closely misses you.iԿ-##...### ##### ... #...#####.#.## #.#.r.j.@....# #..)#####.#.##.## .# #.#.# ..#.# ...#j## #####.)# j.rj 2 gnolls-6iti ## .. .### ##### ... #...#####.#.## #.#..rj@.....# #..j#####.#..... ##.## .# #.. #.# .. #.# ... #j## #### #.)#  ##.#  #.# +#i6j)i.i?20--i'=7iiR8 _The gnoll hits you with a +0 whip.i@  You completely miss the gnoll. Your headbutt misses the gnoll.is15------8.2 (1.2iAi; _The gnoll hits you with a +0 whip. x2il  You barely miss the gnoll. Your headbutt misses the gnoll.The quokka twitches its whiskers.im (9.4is iw < _The gnoll hits you but does no damage.iios3------90.5 (1.1iQi iEm_You barely miss the gnoll. The gnoll hits you with a +0 whip.iٛd  ##  ..  .###  ##### ...  #...#####.#.##  #.#.jrj@.....#  #..)#####.#.....  ##.## .# #..  #.# ..  #.# ...  #j## ####  #.)# ##.# #.# +# You hit the gnoll.  The gnoll is heavily wounded.iXpV ##  ..  .###  ##### ...  #...#####.#.##  #.#.jrj@.....#  #..)#####.#.....  iUq^##.## .# #..  #.#  #.#  #j## ####  #.)# ##.# #.# if}  The gnoll hits you with a +0 whip.9/30 -----1.7 (1.2iiV _* * * LOW HITPOINT WARNING * * *iGi )You thump the gnoll!iaJM.riJE.jiQz   gnolliUt 582.9 _You kill the gnoll!i\iY`g _Your Armour skill increases to level 1!ihi )You sock the quokka!iE.ji6(i1624.1iSiJ _You kill the quokka!i.  You sock the gnoll!  The gnoll is severely wounded.i 10/30=--=5.3i i < _The gnoll hits you but does no damage.i g )You hit the gnoll.i%(i#| 87-6.5 _You kill the gnoll!i "i$g _Your Armour skill increases to level 2!iu  ## .. .### ##### ... #...#####.#.## #.#....# #..)#####.#..... ##.## .# #..  #.# ..  #.# ... . #j## #### #i^ #.)# # ##.# # #.# +#iiQ\--70 _i–i2$  Things that are here:iΛ i]l_a +0 whip; a +0 whip; a gnoll corpseiZhJ ## .. .### ##### ... #...#####.#.## #.#..@)......# #..)#####.#..... ##.## .# #.. #.# ..  #.# ... .. #j## #### .# #.)# .# ##.# .# #.# +#i8qiqG-8 _ii>^5==i @iBihBiCiE,iFioI,iJiMP6=iPiQiYiZi7=i*\iU^i^i_iaiaibidi"ei\fiht8==itiikikiytiwi2xiyi|i|iB~iiH9==iii؁iiӂiʃiiiiÅiiÈi$20i9;==iSi,ii׍,iki,iiiK1=ii,iiiiiKiii͝i&22i3(=ii١ii6iiFiiii`i4ij3==iϭiiiDi~iiiiiii%#4i9E==iHi-,iػiiiiھi iii)iLa5==ii,iYiuiixiii-i96i2=ii iBii%,iiiiiinK7=iiiiii$ii,ii"iYh8==i%i,ii iDii,i2iIi#9iE==ii,iWi,iiv,iei   Things that are here: _a +0 whip; a +0 whip; a gnoll corpse _You start resting.  HP restored.i i"074.5 (70.0)i`S30==i,5.5 (71 _ii\iy   ###..########## #..... ...#####.#.###...)......##.)#####.#......#.## #.#.##... #.# #@.......j## #######.# ###.#.## .r...i6 i "6.5 (i* 1.0)id i ij### #.. #.##### ##### #..... #...#####.#.## #.#...)......## i#..)#####.#......###.## #.#.##.#.# #.#.# #.>#j## #.# ii$iti7ii; _Found a stone staircase leading down.id ..#####i9##### #..... ...#####.#.###...)......## #iMA.)#####.#......##.## #.#.##....ikU #.# #.....i|$>iij## #######.##iV.)# i͓l#########...j####j>....iiHC8io #.. #.##### ##### #..... #...#####.#.## ##.#...)......## .# #..)#####.#......###.## #.#.##....>#.# #.##.# #.iso >.#j## #.##.)# io 6 iv itw B=9iz i| 9 _Found an escape hatch in the floor.ix #.. #.##### .####### #..... ..#...#####.#.## ..# #.#...)......##..# #..)#####.#......##.##.## #.#.##....>.#.# #.#.#.# #.>.#j## #.##.)# i i '80i iP Ÿi#.. #.######.## ##### #..... ... #...#####.#.## ..# #.#...)......##..# ##..)#####.#......##.###.## #.#.##....>.#.# #.#.##.# #.>..##j## #.##.)# # ŸiŸi_&1ŸidŸi5Ÿi& *#.. #.######.## ##### #..... ... #...#####.#.## ..# #.#...)......##..# # #..)#####.#......##.###.## #.#.##....>.#.# #.#.# #.# #.>..# #j## #.##### #.)# .# ##.# .##.# +# Ÿi+ Ÿi, &2Ÿi,1 Ÿi2 ßi%1#.. #.######.##  ##### #.........  #...#####.#.###..#  #.#...)......##..# #  #..)#####.#......##.##  ßiU&##.## #.#.##....>... #.# #.#.# #.# #.>..# #j## #.##### #.)# ßi&#.# ##.# #.##.# ßi&U#+# ßi&ßi-ßiN.&3ßi=3ßi5ği< ######.####### #......... ...#####.#.###..# ##...)......##..# .#.)#####.#......##.###.## #.#.##....>... #.# #.........#.# >.j## #######@#####.)# #.# #. ........r.j'......ğiNğiği4ğiği ği{ ##### #......... ği...#####.#.###..# ##...)......##..# ..)#####.#......##.###.## #.#.##....>...ği #.# #.........#.# ğia#........>..#ğimj## #######.#####ği*.)# #@# ği<2#. ğiN+ ği_9####....####......ğiğiJ&5ğiği şiJi ...#####.#.###..# ##...)......##..# .#.)#####.#......##.###.## #.#.##....>... #.# #.........#.# ....>.j## #######.####.)# #.# #.şii +...###..# .....şioşip&6şi$sşi3tɟiM#### #......... ..#####.#.###..# ##...)......##..# .# ..)#####.#......##.##ɟiN##.## #.#.##....>........#.# #........>..j## #######.#####.)#ɟif.ɟizI#+##.#ɟi...ɟiɟi&7ɟiɟiɟi M #.######.###### #......... ..#####.#.###..# #...)......##..# .# ..)#####.#......##.####.## #.#.##....>...#.........#.#.# #........>..#j## #######@#####.)#ɟi\ |.#.##+#ɟi Y8ɟiM.  #.######.###### #......... ..#####.#.###..# ##...)......##..# .# ..)#####.#......##.####.## #.#.##....>....#.# #......@.>..#j## #######.#####.)##.##.#ɟiɟiD&9ɟi ɟi"ʟi,7M###.. .#  #.######.###### #......... ..#####.#.###..# ##...)......##..# .# ..)#####.#......##.#####.## #.#.##....>.....#.#.# #........>..j## #######.######.)##.#90ʟi ### #.. .# #.######.## ##### #.........  #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #.#.# #.# #.>..# #j## #.##### #.)# ʟi`D#.# ##.# #.# #.# #+#  #.# ...  #.### ....  #.#.## .r...ʟie<1ʟi>ʟiʟi M## ##.. .#  #.######.###### #......... ..#####.#.###..# #...)......##..# .# ..)#####.#......##.#####.## #.#.##@...>.....#.##ʟi .# #........>..#j## #######.#####ʟi, ʟi &2ʟi9 ʟi! ˟i&mHM### #.. .#  #.######.####### #.......... ..#####.#.###..# #...)......##..# .# ..)#####.#...@..##.#####.## #.#.##....>....#.........#.###.# #........>..####˟ir˟ips&3˟iox˟ibz˟i2  ### ## #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#..@...##.### ##.## #.#.##....>.... #.# #.........#.## #.# #........>..# #j## #######.#####  #.)#˟i2  #.#  ##.# #.#  #.# #+#  #.# ...˟i7 ˟i08 &4˟i: ˟ij< ˟iX  ### ## #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#.@....##.### ##.## #.#.##....>.... #.# #.........#.## #.# #........>..# #j## #######.##### #.)# #.# ##.# #.# #.# #+#  #.#[17˟i E;18H ...˟i^ <5˟i4 ˟iA ΟiLM Οi}P Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing nets (quivered)ΟiP 5e - a javelin  g - 4 boomerangs Armour (go to first with [)  c - a +0 hat (worn)  h - a +0 chain mail (worn)b - a +0 leather armour  f - a +0 scale mailџi~ b - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 5.5 (8.7 -> 3.2). Your EV would increase by 3.9 (7.9 -> 11.8). Your spell failure would improve by up to 49% (press '!' for details). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.ԟiԟiԟi;  angryartificer the Cudgeller  Minotaur### ##Health: 30/30 ========================#.. .#Magic: 2/2========================#.######.###AC: 8Str: 18ԟi##### #..........EV: 7Int: 7#...#####.#.###..# #SH: 0Dex: 11#.#...)......##..# .#XL:  3 Next: 87% Place: Dungeon:2#..)#####.#.@....##.###Noise: ---------  Time: 1395.5 (0.0)##.## #.#.##....>....a) +0 flail {This is MINO's flail!} #.# #.........#.##Throw: 3 throwing nets#.# #........>..#ԟiܻ#j## #######.######.)##.###.##.##.#ԟi #+##.#...Things that are here: _a +0 whip; a +0 whip; a gnoll corpse ԟi!b_You start resting. _HP restored. ԟi6P_Found a stone staircase leading down. _Found an escape hatch in the floor.ԟiԟizԟiԟid  You start removing your armour.ԟiA6.5 (1ԟi>ԟi+7.5 (2ԟiԟiԟiw+8.5 (3ԟiԟi+ԟi+9.5 (4ԟiԟiԟi#-400.5 (5ԟiԟil 012 _You continue removing your +0 chain mail. x5ԟiԟil  You finish removing your +0 chain mail.  You start putting on your armour.ԟiY+1.5 (6ԟi ԟiԟie+2.5 (7ԟizԟiԟi>+3.5 (8ԟi.ԟiK#ԟi#+4.5 (9ԟi'ԟi,ԟi=-/5.5 (10.0)ԟi1ԟi3 31 _You continue putting on your +0 leather armour. x5ԟi4ԟi6ԟi8c _You finish putting on your +0 leather armour.֟i|w### ## #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#..@...##.### ##.## #.#.##....>.... #.# #.........#.## ֟i~|#.# #........>..##j## #######.######.)# #.###.# #.##.# ֟i|W#+# ֟i֟i86.0) _֟i}֟iU֟ip### ## #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#...@..##.### ##.## #.#.##....>.... #.# #.........#.## #.# #........>..##j## ###### ֟i֟iV&7֟i֟i|֟i] ### ## #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#..@...##.### ##.## #.#.##....>.... #.# #.........#.## #.# #........>..# #j## #####֟i7##.#####  #.)# #.#  ##.# #.#  #.# #+#  #.# ...֟i<8֟i+!֟i"ܟi4<, ### ## #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .#ܟi<& #..)#####.#.@....##.### ##.## #.#.##....>.... #.# #.........#.## #.# #........>..# #j## #######.##### #.)# #.# ##.#ܟi< #.# #.# #+#  #.#ܟi=A ...ܟiDܟi)E&9ܟi?JܟiHLܟi ### ## #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#@.....##.###ܟiC ##.## #.#.##....>.... #.# #.........#.## #.# #........>.# #j## #######.#####  #.)# #.#  ##.#ܟi #.#  #.# #+#  #.# ...ܟiܟi]'10ܟi/ܟiܟiaM### #.. .#  #.######.####### #.......... ܟi5bL..#####.#.###..# #...)....@.##..# .# ..)#####.#......##.#####.## #.#.##....>....#.# #.........#.##........ܟinbP#######.###ܟiQiܟii&1ܟilܟimݟiڰ ### ## #.. .# #.######.### ##### #.......... #...#####.#.###..# #ݟi@ #.#...)...@..##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #.........#.##ݟi #.# #........>..# #j## #######.#####  #.)#ݟi[ #.#  ##.#ݟi̱Z #.#  #.#ݟiA #+#ݟi)ݟiy&2ݟiݟiݟi ### ## #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)..@...##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #........#.## #.# #........>..# #j## #######.#####  #.)# #.#  ##.# #.#  #.# #+#ݟi֑ݟi&3ݟi%ݟiǘݟi8n ### ## #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...).@....##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #.........#.## #.# #........>..# #j## #######.#####  #.)# #.#  ##.# #.#  #.# #+#ݟi>ݟi)&4ݟi(ݟiCݟi1  ### ## #.. .# #.######.### ##### #.... #...#####.#.###..# # #.#...)@.....##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #..#.## #.# #........>..# #j## #######.#####  #.)# #.#  ##.# #.#  #.# #+#ݟi# &5ݟi% ݟiO' ݟi{ ݟi  ### ## #.. .# #.######.### ##### #... #...#####.#.###..# # #.#....##..# .#ݟiX  #..)#####.#......##.### ##.## #.#.##....>....  #.# #.#.##  #.# #ݟix B.>..# .ݟi  #j## #.##### # #.)#ݟi 3 #.# #ݟiҴ ` ##.# #.# #ݟi m #.# #+#ݟi ݟiĻ &6ݟi> ݟi $  Things that are here:ݟi* z _a +0 whip; a +0 whip; a gnoll corpseޟiΆ: ### ## #.. .# #.######.### ##### #ޟiq. #...#####.#.###..# # #.#..@)......##..# .# #..)#####.#......##. ##.## #.#.##....> #.# #.#.##  #.# #.>..# ..ޟid #j## #.##### .#ޟi #.)# #.# .#ޟiӇ ##.# #.# .# #.#ޟiA #+#ޟi؏ޟiΐ$7 ޟi _ޟiޟiޟiG ### ## #.. .# #.######.### ##### #. #...#####.#.###..# # #.#.@.)......##..# .# #..)#####.#......##. ##.## #.#.##....>ޟi9 #.# #.#. #.# #.>..# ... #j## #.##### #.# #.)# #.# #.# ##.# #.# #.# #.# #+#ޟiޟi;&8ޟiޟiޟi| ### ## #.. .# #.######.### ##### #. #...#####.#.###..#  #.#@..)......##..# . #..)#####.#......##. ##.## #.#.##....>ޟi #.# #.#. #.# #.>..  ... #.## #.  #.# #.)# #.#  #.# ##.# #.#  #.# #.# #+#ޟiKޟi$&9ޟi8ޟiޟi   ### ## .. .######.######## #.......... ...#####.#.###..# #...).......ޟi w#..@#####.#......###.## #.#.##....> #.# #.........##.##.#...ޟiP ޟi '20ޟi ޟi M _You see here a +0 club.ߟiH ### ## #.. .# #.######. ##### #. #...#####.#.###..# #.#...)......##..#  #.@)#####.#......## ##.## #.#.##....> #.# #.# #.# #.> ... #.## #.  #.# #.)# #.# #.# ##.# #.# #.# #.# #+#  #.# #.# ...ߟiߟi-1 _ߟiߟiߟi  ### ## .. .######.####### #.............#####.#.###..# #...).......)#####.#......####@## #.#.##....>ߟi #.# #.........#>..##.####.###....ߟiߟi,&2ߟiߟiߟi!0   ### ## .. .######.####### #.............#####.#.###..# #...)......#..)#####.#......####.## #.#.##....> #@# #.........#ߟip0 !>....# #######.####.# # #...####.#.## .r...ߟi0 ߟi38 ߟi8 &3ߟi= ߟi9@ ߟiD .. .######.####### #.............#####.#.###..# #.#...)......#..)#####.#......###.## #.#.##....> #.# #.........#>....# #######.####.#)# #.# #.# ###.....#########...j####j>....ߟiߟi&4ߟiuߟi.i ######.####### #..........#...#####.#.###..# #.#...).......)#####.#......###.## #.#.##....> #.# #.........#i#>....# #######.####.#)# #.# #.#i@d.. +...###..............r.j'......ii&5ii<i?" ##### #..........#...#####.#.###..# #...).......)#####.#......###.## #.#.##....> #.# #.........#>....# #######.####.#)# #.# #. #+.. ###.# #.#########....####......i|i]&6iii ##### #. #...#####.#.###..# i #.#...)......##..# .#..)#####.#......##.##.## #.#.##....>.#.# #.i a#.#.# #.i= W>.... ia W#.## #iu .##.# #.@# i W#.#  #.# i M##.# i W#.#  #.# i L#.# i +#+#  i 7#.# #i O  #.### i +# i 9 #...### #i. !i= .....##iL  i] 0...###..im  i i &7i i M _You see here a +0 club.៧i ៧iu!៧i%៧i&៧ix- ...#####.#.###..# #...).......៧i-S.)#####.#......###.## #.#.##....> #.# #.........#>....## #######.#####.#)# #.# ## ៧i".+...#..  #.###.####..# .....៧i6៧i7-8 _៧iJ=៧i #.# #.........#៧i- I>....## #######.#####.##.)# #.# ##. +៧i- ...####៧i- 4.###.  ៧i- y#.†...###.# ....៧i6 ៧i6 &9៧i< ៧iy> ៧i  .)#####.#......###.## #.#.##....> #.# #.........#>....#.## #######.#####.##.)# #.# #. +...####...###.## .r.#.  ###.####.#...30៧i" ៧i$ ⟧ix #.## #.#.##....> #.# #.........##>....#.## #######.#####.#)# #.# #. +...####...###.## .r ##.....#########...j####j>....##.##.##.#+#⟧im~⟧i~&1⟧i⟧i⟧i  #.# #.........##>....## #######.#####.#)# #.# #. +...##⟧i!##...###.## .r ##.....#########....####j>. ...###.................'..##....####.##.##.#⟧i[⟧i&2⟧ih⟧i㟧iV >....## #######.#####.#)# #.# #.㟧it +...####...###.## .r ##.....#########@...####j>. ...###.................'.. 㟧i)##.# #.#########....####.#.#㟧iI #.#㟧in㟧i&3㟧i-㟧i 㟧iw ...# #######.#####.#)# #.# #. +...####...###㟧i0.## .r ##.....#########....####j>. ...###..........@......'.. 㟧i8h##.# #.#########....#### 㟧iT #.###.# ###..# #.#㟧i㟧i&4㟧i㟧i㟧i` ... #.## #.# #.# #.)# 㟧i #.# #.# ##.# #.# #.# 㟧ỉ K#.# 㟧i T#+# #.# 㟧i t#.# ... 㟧im #.### #.### .... #...### #.#.## .r... .....#㟧i ....####.>.... ###.㟧iNJ }'...... .# #.#㟧i ....####...... #.###.# 㟧iR v###..# ..... 㟧in  㟧i N#.# #.㟧i 7#.# 㟧iы 6#.# 㟧i 8 #.#㟧i! 㟧id &5㟧i۞ 㟧iբ 䟧i #.## #.##### .# #.)# #.# .# ##.# #.# .# #.# #+# .# #.# ... .### #.### .... ...### #.#.## .r... .....#....####.>.... ###.'...... .# #.#....####...... .###.# ###..# ..... .†...# #  #.# #.#  #.# #.#  #.#䟧iS䟧i&6䟧i䟧iq䟧i #.## #.##### # #.)# #.# # ##.# #.# # #.# #+# # #.# ... ### #.### .... ### #.#.## .r... #....####.>.... ###.'...... # #.#....####...... ###.# ###..# ..... .### # #.# # #.# #.# #.# #.# #.#[䟧i (37m䟧i\ &7䟧ij 䟧i䟧i* #.## #.#####  #.)# #.#  ##.# #.#  #.# #+#  #.# ...  #.### .... ### 䟧i0+#.#.## .r... #....####.>.... .'......  #.#....####...... .# ###..# ..... 䟧iV+ ...# ##.# .### #.# .# 䟧iw+#.# .# #.# 䟧i+.# #.# .#䟧i,0䟧ie0&8䟧iA3䟧iv4䟧i #.## #.##### #.)# #.# ##.# #.# #.# #+# #.# ...  #.### .... ### 䟧i" #.#.## ..... #....####.>.... .'...... #.#䟧iR ....####...... .# 䟧i~ A###..# ..... # ##.# .... 䟧i ### #. # #. 䟧i # #.# # 䟧i W#.# #䟧i 䟧i &9䟧i 䟧i 䟧i5 2#.## #.##### #.)# #.# ##.# #.# #.# #+# #.# ...  #.### ....  #.#.## ..... #....####.>.... .'...... .#....####...... .# ###..# ..... # ##.# .... #.# ... #.# +#  䟧i7 䟧ip8 䟧i8 40䟧i= 䟧iU? 埧iL#.## #.##### #.)# #.# ##.# #.# #.# #+##.# #...##.### #....: #.#.## #. #....####.>.. #....####. # ###..# #. # ##.# #. #.# #...##.# #+# 1 _Found a parchment of Momentum Strike. _There is an open door here.埧iJ#.## #.##### #.)# #.# ##.# #.# #.# #+## #.# #...##.### #....:# #.#.## ##.....####.>.'....####. 埧iǪc###..# ##. ##.# #.....# #.# #...# 埧iı埧i-2 _埧iA埧i埧i #.## #.##### #.)# #.# ##.# #.# #.# #+## #.# 埧i^ #...## #.### ##....:##.#.## ##.#....####.>.'.埧i M....####.###..# ##.###.# ##.....# 埧i <3埧i^ 埧i 埧i!#.## #.##### #.)# #.# ##.# #.# #.# #+## #.# ##...## 埧i#.### ##....:## #.#.## ##.#....####.>.#'.+....####.埧i3b####..# ##.埧i# #.# # 埧i埧i埧i%&4埧ie埧ie柧irv#.## #.##### #.)# #.# ##.# #.# #.# ##+## #.# ##...## #.### ##....:## #.#.## ##.## ....####.>.# '.+ ....####.# ###..# ##.## #.# ##+## 5柧i74#.## #.##### #.)# #.# ##.# #.# 柧i~#.# ##+## #.# ##...## #.### ##....:## #.#.## ##.## ....####.>.# '.+ ....####.# ###..# ##.## 柧i/柧i柧i&6柧i@柧i柧i #.## #.#####  #.)# #.#  ##.# #.# #.# ##+## #.# ##...## 柧iR #.### ##....:## #.#.## ##.## ....####.>.# '.+ ....####.柧i # ###..# ##.## 柧i 柧i 柧i 柧i^ &7柧i 柧i 矧iɃ#.## #.##### #.)# #.# ##.# #.#  #.# ##+##  矧i8#.# ##...##  #.### ##....:##  #.#.## ##.## ....####.>.# 矧iaM'.+ ....####.矧i#  ###..# ##.## 矧iۄ#.# ##+## 矧iҌ矧i矧i38矧i矧i&矧i:tM #........>..## #######.##### #.) # #.#  ##+##  ##...## 矧it## ##....:##  #.#.## ##.# ##....####.># .........'+ ##....####..  矧itz###..# ##.......##矧i|矧i}&9矧iN矧i 矧i M.#.## #........>..## #######.##### #.) # #.#  ##+##  ##...## ## ##....:##  #.#.## ##.## ##....####.># .........'+ ##....####.........#矧i8 矧i '50矧i" 矧i$ 矧i bM# #.#.##....>.....#.## #........>..## #######.##### #.) #矧i F #.#  ##+##  ##...## ## ##....@##  #.#.## ##.## ##....####.>矧i. # .........'.........+##+#矧i{ 矧i 矧i" 1矧i 矧i d  You pick up a parchment of Momentum Strike and begin reading...矧i +2.5 (2矧i 矧i H _You add the spell Momentum Strike to your library.꟧iwQ쟧igGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin  g - 4 boomerangs Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 hat (worn)f - a +0 scale mail  h - a +0 chain mailퟧins i? i@S#.## #.#.##....>....angryartificer the Cudgeller #.# #.........#.##Minotaur #.# #........>..#Health: 30/30 ======================== #.## #######.#####i/AMagic: 2/2======================== #.)##.#AC: 3i\AxStr: 18 ##.##.#EV: 11iAInt: 7  #.###+##SH: 0Dex: 11  iA#.###...##XL:  3 Next: 87% Place: Dungeon:2  iAy#.### ##....@##Noise: ---------  Time: 1452.5 (0.0)  #.#.## ##.......##iB a) +0 flail {This is MINO's flail!} ##....####.>.......#Throw: 3 throwing nets i*B.........'.........+ ##....####.........#iPB$###..# ##.......####.# ##.....###.# ##...##iuBq#.# ##+## _You see here a +0 club. iBm_You see here a +0 club. _Found a parchment of Momentum Strike. _There is an open door here.  iBxYou pick up a parchment of Momentum Strike and begin reading... _You add the spell Momentum Strike to your library.iEHi IiNiOiЏ  Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 63% 2  b - Awaken ArmourEarth/Forgecraft 99% 4  c - Dispel UndeadNecromancy99% 4  d - Yara's Violent Unravelling Hexes/Alchemy 100% 5 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiYi_iof#.## #.#.##....>....angryartificer the Cudgeller #.# #.........#.##Minotaur #.# #........>..#Health: 30/30 ======================== #.## #######.#####Magic: 2/2if======================== #.)##.#AC: 3Str: 18 ##.##.#EV: 11Int: 7  #.###+##ig"SH: 0Dex: 11  #.###...##XL:  3 Next: 87% Place: Dungeon:2  iDg#.### ##....@##Noise: ---------  Time: 1452.5 (0.0)  iugQ#.#.## ##.......##a) +0 flail {This is MINO's flail!} ##....####.>.......#igThrow: 3 throwing nets .........'.........+ ##....####.........#ig$###..# ##.......####.# ##.....###.# ##...##ih#.# ##+## _You see here a +0 club. _You see here a +0 club. i1h_Found a parchment of Momentum Strike. _There is an open door here.  You pick up a parchment of Momentum Strike and begin reading... _You add the spell Momentum Strike to your library.i]nn  Okay, then.iArit. _iw#.## #.#.##....>....  #.# #.#.##  #.# #.>..#  #.## #.#####  #.)# #.#  ##.# #.# #.# ##+##ix #.# ##...## #.### ##...@.## #.#.## ##.###....####.>.#.'.+#....####.#  ###..# ##iIx.##  ##.# ##.....## i}x #.# ##...##  #.# ##+##i~iJ)3.5 (1 i _iiAiyr ##.## #.#.##....>.... #.# #.#.## #.# #.>..# #.## #.##### #.)# #.# ##.# #.# #.# ##+## #.# ##...## #.### ##..@..## #.#.## ##.###....####.>.#..'.+#....####.#  ###..# ##.##  ##.# ##.....##  #.# ##...##  #.# ##+##iiY&4iiކiApM..)#####.#......##.#####.## #.#.##....>.....#.## #........>..## #######.#####.)# #.#  ##+##  ##.@.## ## ##.....##  #.#.## ##.## ####....####.>.......#.##...##iCi!D&5iFIiPKi.........#.##.##.#'ii&6i!i#( _You open the door.iXl M#...)......##..# .# il ..)#####.#......##.#####.## #.#.##....>.....#.## #........>..## #######.#####.)# #.#  ##@## ip  ##...## ## ##.....## #.#.## ##.......####.....##i 7 _There is an open door here.i-^M..#####.#.# #...)......##..# .# ..)#####.#......##.#####.## #.#.##....>.....#.## #........>..## #######.#####.)# #@# iEv ##'##  ##...## #.### ##.....######.###.......##iTiB-8 _i$i$78 M#### #.......... ..#####.#.###..# ##...)......##..# .# ..)#####.#......##.#####.## #.#.##....>.........#.## #........>..## #######.#####.)#i& #.#  ##'## #.###...##...............'..+##.........#i+i.&9i2i4i; =M #.######.####### #.......... ..#####.#.###..# #...)......##..# .# ..)#####.#......##.#####.## #.#.##....>....#.........#.## #........>..### #######@#####.)# #.# #.###'##............60i>M. .#  #.######.####### #.......... ..#####.#.###..# ##...)......##..# .# ..)#####.#......##.#####.## #.#.##....>.....#.## #......@.>..### #######.#####.)##.##.#.....i <1ii!i #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #.#.## #.# #.>..# #.## #.##### #.)# #.# ##.# #.#iOM #.# ##'## #.# ##...## #.### ##.....## #.#.## ##.......## #####....####.>.#i<2ii{i<  #.. .# #.######.###i= \ ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #.#.## #.# #.>..# #.## i"> _#.##### #.)# #.# ##.# #.# #.# ##'i> w## #.# ##...## #.### ##.....## #.#.## ##.......## ######....####.>.#iH i1J &3iP iS i} #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #.#.## #.# #iS.>..# #.## #.##### #.)# #.#  ##.# #.#  #.# ##'##  #.# ##...##  #.### ##.....##  #.#.## ##.## #....####.>.#ioi&4iiJiV9 #.. .# #.######.### ##### #..........i.: #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #.#.## #.# #.>..# #.## i9;#.##### #.)# #.#  ##.# #.#  #.# ##'##  #.# ##...##  #.### ##.....##  #.#.## ##.## #....####.>.#iBi'C&5iGiIiR #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #.#.## #.# #.>..# #.## #.##### #.)# #.#  ##.# #.#  #.# ##'##  #.# ##...##  #.### ##.....## #i  #.#.## ##.## #....####.>.#ii&6isiƥi^  #.. .# #.######.### ##### #.... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #.#.## #.# #.>..# #.## #.##### #.)# #.#  ##.# #.#  #.# ##'##  #.# ##...##  #.### ##.....## ## #.#.## ##.## ._ `10H#....####.>.#ib ic &7ih ii ihiAiii i IQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing nets (quivered)b - Throw: javelin  c - Throw: 4 boomerangs Spells ([,] to cycle)  d - Cast: Freeze [*/%] inventory [&] all spells[!] focus mode: off|onii#.. .#angryartificer the Cudgeller#.######.###Minotaur##### #..........Health: 30/30 ========================#...#####.#.###..# #Magic: 2/2========================#.#...)......##..# .#AC: 3Str: 18#..)#####.#......##.###EV: 11Int: 7##.## #.#.##....>....SH: 0Dex: 11#.# #.........#.##XL:  3 Next: 87% Place: Dungeon:2#.# #@.......>..#Noise: ---------  Time: 1467.5 (0.0)^34m#.## #######.#####a) +0 flail {This is MINO's flail!} #.)##.#Cast: Freeze##.##.##.###'###.###...###.### ##.....## ###.#.## ##.......## .#########....####.>.......# _There is an open door here.  You pick up a parchment of Momentum Strike and begin reading... _You add the spell Momentum Strike to your library. _Okay, then. _You open the door. _There is an open door here.iiiirXBQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Throw: javelin  c - Throw: 4 boomerangs Spells ([,] to cycle)  d - Cast: Freeze [*/%] inventory [&] all spells[!] focus mode: off|oni Your spells (quiver)TypeFailure Level  a - FreezeIce50% 1 iDSelect a spell to quiver [?] help [!] toggle spell headers [Esc] exiti2 Freeze Freezes an adjacent creature, dealing damage that bypasses any armour the targetmay have. This may temporarily slow cold-blooded creatures. Level: 1School: IceFail: 50%  Power: 0% Damage: 1d3 (max 1d10)  Range: 1  iNoise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.ip  Your spells (quiver)TypeFailure Level  a - FreezeIce50% 1 Select a spell to quiver [?] help [!] toggle spell headers[Esc] exiti(i#.. .#angryartificer the Cudgeller#.######.###Minotaur##### #..........ibHealth: 30/30 ========================#...#####.#.###..# #Magic: 2/2========================#.#...)......##..# .#AC: 3Str: 18iԡ#..)#####.#......##.###EV: 11Int: 7##.## #.#.##....>....SH: 0Dex: 11#.# #.........#.##iXL:  3 Next: 87% Place: Dungeon:2#.# #@.......>..#Noise: ---------  Time: 1467.5 (0.0)iDV#.## #######.#####a) +0 flail {This is MINO's flail!} #.)##.#Cast: Freeze##.##.##.#i$##'###.###...##i#.### ##.....## ###.#.## ##.......## .#########....####.>.......# _There is an open door here.  You pick up a parchment of Momentum Strike and begin reading... _You add the spell Momentum Strike to your library. _Okay, then. _You open the door. _There is an open door here.i#Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing nets  b - Throw: javelin  c - Throw: 4 boomerangs Spells ([,] to cycle) iz d - Cast: Freeze i(iե i[*/%] inventory [&] all spells[!] focus mode: off|oni%i#.. .#angryartificer the Cudgeller#.######.###Minotaur##### #..........Health: 30/30 ========================#...#####.#.###..# #Magic: 2/2========================#.#...)......##..# .#iwAC: 3Str: 18#..)#####.#......##.###EV: 11Int: 7##.## #.#.##....>....SH: 0Dex: 11#.# #.........#.##XL:  3 Next: 87% Place: Dungeon:2#.# #@.......>..#Noise: ---------  Time: 1467.5 (0.0)i4#.## #######.#####a) +0 flail {This is MINO's flail!} #.)##.#Cast: FreezeiF##.##.##.###'###.###...##iQ#.### ##.....## ###.#.## ##.......## .#########....####.>.......# i_There is an open door here.  You pick up a parchment of Momentum Strike and begin reading... _You add the spell Momentum Strike to your library. _Okay, then. _You open the door. _There is an open door here.ii$iO&"ivD#.. .# #.######.### ##### #.... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### "i*E##.## #.#.##....>.... #.# #.#.## #.# #.>..# #.## #.##### #.)# #.# "imE"iM"iN+8.5 (1"iS"iU"i3=#.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #.#.## #.# #.>..# #.## #.##### #.)# "ii#.#  "i"i&9"i"i"i #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### "iN##.## #.#.##....>.... #.# #.#.## #.# #.>..# #.## #.##### #.)# #.# "i "iϺ"ij'70"i+"i7"iR l#.. .# #.######.### ##### #.......... "i%S {#...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #.#.## #.# #.>..# #.## #.##### #.)# #.# "imS 8"iY "i:Z &1"i^ "ia #ieL#.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### ##.## #.#.##....>.... #.# #.#i#.## #.# #.>..# #.## #.##### #.)# #.# ##.# #.##.# ##'###.# ##...###.### ##.....###i0#.#.## ##.......## #i#iF&2#i #ip#i*%#.. .# #.######.###  ##### #..........  #...#####.#.###..# #  #.#...)......##..# .#  #..)#####.#......##.###  ##.## #.#.##....>.... #.# #.#.## #.# #.>..# #.## #.##### #.)# #.# ##.# #.##.# ##'###i%R[40m#.# ##...###.### ##.....###.#.## ##... #i*#i+#iM+3#i 0#i1#i# #.. .# #.######.### ##### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### ##.## #.#.##....>....  #.# #.#i _#.##  #.# #.>..#  #.## #.#####  #.)# #.#  ##.# #.##.# ##'###.# ##...###.### ##.....###.#.## ##.....#i ...## #i~ #im &4#i] #i #i( I#.. .# #.######.###  #.......... ...#####.#.###..# # .#...)......##..# .# ..)#####.#......##.### .## #.#.##....>.... #.# #.#.## #.# #...# #.## #.##### #.)# #.# ##.# #.#  #.# ##'##  #.# ##...##  #.### ##...#iy) ..##  #.#.## ##.......## #i 0 #i1 &5#i5 #i8  You pick up a parchment of Momentum Strike and begin reading... _You add the spell Momentum Strike to your library. _Okay, then. _You open the door. _There is an open #i8 cdoor here. _ stone staircase leading down here.$ig[  #.. .# #.######.#### #.......... #...#####.#.###..# # #.#...)......##..# .# #..)#####.#......##.### ##.## #.#.##....>....  #.# #.#.##  #.# #$i\ >..#  #.## #.#####  #.)# #.#  ##.# #.# #.# ##'## #.# ##...## #.### ##.....## #.#.## ##.......## ###....####.>.#$ic $i e -6 _$ij $ibm %i #.. .# #.######.###  #.......... ...#####.#.###..# # .#...)......##..# .# %i ..)#####.#......##.### .## #.#.##....>.... #.# #.#.## #.# #...# #.## #.##### #.)# #.# ##.# #.#  #.# ##'##  #.# ##...##  #.### ##.....##  #.#.## ##....%i5 /...## %i %i| &7%i\ %i c _There is a stone staircase leading down here.(i8(i(i(i+K _You can't go up here!*i}*i=*i`*i*i_-8 _*i+iR&3+iP+i6 ####  ##...## #@.ß..+ ##...## +i=#### +i.80.0 (2.5+i+i+# _You climb downwards.+ia _There is a stone staircase leading up here.,i܉##### ##...## #<@ß..+ ##...## ##### ,i[,i41.0 (1.0 _,i,i,iG4,ijJ,iL-i' #######...##<.ß..+##@..## ##### -il-iJ&2-i -i-i##### ##...## #<.ß..+ -iV}##.@.## ##### -i-i&3-i-i-i##### ##...## #<.ß..+ ##..@## ##### -i-i&4-i-i-i -i 4-i -iP ##### #...###<.ß@.+##...#######-i-i\ &5-i"-i %.i ##### ##..@##<.ß..+##...#######.i.i&6.iڽ.i.iܰ #######...###<.ß@.+#...## ##### .i .i &7.i .iλ .i;7 ##### ##...## #<.ß.@+ ##...## ##### .iZ: .i; &8.i< .i"? /i9#.##...##.'.ß.......##..### KAs you open the door, it creaks loudly! You hear a shout!/i K   kobold (missile)You encounter a kobold. It is wielding a +0 whip and quivering poisoned darts./iG======9/i/i4- _You hear an angry hiss./iT#.#..# ##### #K## ##...##...##.#<.ß..@.ß....ß##...##...##.##### #.## .##/i^/i8bA((/ioE.@/iC^=-----90/i/ie _The kobold throws a dart. The dart closely misses you./i/Q _There is an open door here.0i M<##..# ß.# S. .# #######K## ##...##...##.#<.ß..'@ß....ß.##...##...##.#######.## .### S   adder (wandering)0iZ .SYou encounter an adder.0inZ J  Found an escape hatch in the ceiling.0iI.K0icMS   adderJ   endoplasm0ia------1Freeze0i0i[ _You encounter an endoplasm.1ibm.S.1iO.S1i K   kobold (missile) 1i 5=2.2 (1.21iB1iz _You closely miss the kobold. The kobold hits you but does no damage.1ib )You hit the kobold. You headbutt the kobold.1iHZ .  You kill the kobold!The adder misses you. You furiously retaliate! You headbutt the adder! angryartificer the Cudgeller1ij<##Minotaur..#Health: 30/30 ========================ß.#Magic: 2/2========================..AC: 3Str: 18.#EV: 11Int: 7#######.##SH: 0Dex: 11##...##)..##...XL:  3 Next: 110% Place: Dungeon:3#<.ß..'@ß....ß.Noise: =--------  Time: 1493.4 (1.2)##...##...##...a) +0 flail {This is MINO's flail!} #######.##Cast: Freeze.###Found an escape hatch in the ceiling. _You encounter an endoplasm. _You closely miss the kobold. The kobold hits you but does no damage.  You hit the kobold. You headbutt the kobold.  You kill the kobold!The adder misses you. You furiously retaliate! You headbutt the adder! _You kill the adder!You have reached level 4!1i [39;49m1i/  --more--5i^7/373/3224 6% Freeze5ioO _You feel agile.;i <##..ß.#.. ########.## ###...##)..##...<.ß..'.ß....ß##...##@..##... #######.##  .# J;iuJ   endoplasm;i;-40 _;i;i[;ip2<## ...# .ß.# ... #J# #######.## ####...##)..##...##<.ß..'.ß....ß.>##...##.@.##... #######.## ..# ####.J;i.;i@-5;i ;i 9 _Found an escape hatch in the floor.;i <## #...# .ß.# ... #.# #######J## ### ##...##)..##...##<.ß..'.ß....ß.>###...##..@##... ;i9 #######.## ...# #####;i %.J;i ;i &6;i ;i ###...##...##...#########.## ## ...#######...##...##...#########.## ###=i =i 4-90=i4 =iG >i1 ### ##<## #...# #.ß.# ... #.# #######.## ### ##...##)@.##...## #<.ß..'.ß....ß.># ##...##...##...## #######.## ### ...# #####>i~$X-500>i*>i,>i]LM ### >i#<##...##.ß.#... #.# >i #######@## ### #...##)..##...#>i$<.ß..'.ß....ß.>##...##...##...##>iM'##>i`<1>i{>i>iF M ### #<#.#.ß.#>iXG #...# #@#  #######.## ### #...##)..##...#>iG #<.ß..'.ß....ß.>#....>iG )####>iR >iU &2>i] >i8p >ie0M ### #<#.ß#.@.# ##.##  #######.## ### ##...##)..##...##'.ß..>i\1O##...#####>i'9>i-:&3?i?i(?i(?i/?i,2@i8S### ##<## #...# #.ß.# #..@# ##.## #######.## ### ##...##)..#<.ß..'.ß.##...##...########.## ###...# @i@@i~A&4@i G@iH@im)lM ### #<#.ß... ##.## #######.## ####...@i61@ic2&5@i7@i9@i M ### #<#.ß...##.##'##.@i @i &6@iO @i Ai8O ### ##<## #.@.# #.ß.# #...#  ##.## #######.## ### ##...##)..##...## #<.ß..'.ß....ß.># ##...##...##...##  #.## ###Ai?WAiW&7Ai]Ai_Bie### ##<## #..@# #.ß.# #...# #######.###...##)..#<.ß..'.ß.##...##... BiBi&8BiBiBi[+  #####<##...ß.#.#'##....#Bi2Bi03&9Bi8Bit:BiW #####<##...ß.#.########.## ####..#####BiiBij'10Bi sBi8 Bi{9 Bi8? Bi@ Bi6 ### ##<## #...# #.ß.# #.@.# ##.## #######.## ### ##...##)..##...## #<.ß..'.ß....ß.># ##...##...##...## #######.## ### ...# BiC #####BiBiM&1Bi6Bi~Ci #####<##...ß.##@#########.## #####...##)..##...##'.ß..##...#####Ci<2CifCi #####<##...ß#...###.############...##)..##...##<.ß..'.ß....ß.>....####Ci<3CiCiCi #####<##...#.ß.##...##.########.## #####...##)@.##...##<.ß..'.ß....ß.>#...##...##...###Ci Ci}&4CiCimCi% ?### ##<## #...# #.ß.# #...# ##.## #######.## ### ##...##).@##...## #<.ß..'.ß....ß.># ##...##...##...## ### ...######Cij Ci &5Ci Ci Dim #####<##...ß#..#.########.## #####...##)..##...##<.ß..'.ß@...ß.>##...##...##...# #######.## ### Di8Di&6DidDiaDi<o### ##<## #...# #.ß.# #...# ##.## DiV#######.## ### ##...##)..##...## #<.ß..'.ß.@..ß.># ##...##...##...## #######.## ### ...#####Di͇#Di[Di&7DipDiіDi4### ##<## #...# #.ß.# #...# ##.## #######.## #### Di4##...##)..##...## #<.ß..'.ß..@.ß.># ##...##...##...## #######.## #### ...Di 5Y######.Di>Di?&8DiWGDiIDi8k - ### ##<## #...# #.ß.# #...# ##.## #######.## #### ##...##)..##...## #<.ß..'.ß.@..ß.># ##...##...##...## #######.## #### ...# #####Dis <9Di:z Di| Ei ### ##<## #...# #.ß.# #...# ##.## #######.## #### ##...##)..##...## #<.ß..'.ß@...ß.># ##...##...##...## #######.## #### ...# #####EiEiN'20EiEiEiRx ##<##...#.ß#..#.########.## ######...##)..##...##<.ß..'.ß....ß.>#...##..@##...## #######.## ####  ...# #Eig<1Eiy EiN@Ei 4Ei Ei/  ##<## #...#Ei  #.ß.# #...# ##.## #######.## #### ##...##)..##...## #<.ß..'.ß....ß.># ##...##.@.##...## #######.## #### ...# #####Ei Ei &2Ei` EiV FiY...ß.#.########.## ######...##)..##...##<.ß..'.ß....ß.>#...##...##...# #######@## #### ........# ######## Fi(aFiFb&3FiDhFifjFi 8~ß.#.########.## ######...##)..##...##<.ß..'.ß....ß.>#...##...##...# #######.## #### .......@# ########Fia?Fig@&4FiEFiGFi7FiFiFi Fi  #.ß.# #...# ##.## #######.## #### ##...##)..##...## #<.ß..'.ß....ß.># ##...##...##...##.#.## ####.##FiC Fi &5Fi Fi Gi1 #.ß.# #...# ##.## #.## #### ##...##)..##...## #<.ß..'.ß....ß.># ##...##...##...##.#.## #####.##Gi8Gi9&6Gi ?Gi@GiӮ #.ß.# #...# ##.## #.## #### ##...##)..##...## #<.ß..'.ß....ß.># ##...##...##...###..#.## #### #.# #GibGiU&7GiGi5Gi< #.ß.# #...# ##.## #.## #### ##...##)..##...## #<.ß..'.ß....ß.># ##...##...##...## #..#.## #### #.# #Gi_DGiNE&8GiIGiKGi #.ß.# #...# ##.## #.## #### ##...##)..##...## #<.ß..'.ß....ß.>## ##...##...##...## #..#.## #### #.# #GiLGi&9Gi GiGi'M #.ß.# #...# ##.## #.## ##### ##...##)..##...###r #<.ß..'.ß....ß.># #.##...##...##...## #..#.## #### #.# #r   rat (asleep)GiUGiV'30Gi_j _You encounter a rat.Gi#q #.ß.# #...## ##.###. #.## #### #. ##...##)..##...## #r.#<.ß..'.ß....ß.># #.##...##...##...## #..#.## #### #.# #GiG.rGiJrGiE====1GiGiB _The rat squeaks loudly. You hear a shout! x3GiJ  #.ß.##. #...# #. ##.## #. #.## #### #.###...##)..##...## #..#<.ß..'.ß....ß.># #r##...##...##...## #..#.## #### #.# #GioM E.rGiT GikU S----2FreezeGiZ Gi\ Hi3 †You barely miss the rat. You headbutt the rat.Hi oYou kill the rat!Hio   orc (launcher)Hi28=---3.8 (1.2FreezeHiHilp _You encounter an orc. It is wielding a +0 sling.Ii. #.ßo...   #######.## #### #.###...##)..##...##..#<.ß..'.ß....ß.>##...##...##...###.@#######.## ######.........########### Ii1oIi.o   orc (launcher)Ii}4-40IiŏIip _You see here a rat corpse.Ii #...##. #.ß.# #. #...# #o ##.## #. #.## ####Iiq #.###...##)..##... #..#<.ß..'.ß....ß.> #.##...##...##... #@†#######.## #### ##.# ##Ii%Ii)P))))))Ii2....Ii,@.IiJ.=5IiIiq _The orc shoots a sling bullet. The sling bullet misses you.Ii+W `#<#.ß....o   #######.## ####.###...##)..##...##..#<.ß..'.ß....ß.>##...##...##....†#######.## ######.........###########))))))Ii `...@..Ii= .=6Ii Iii y _The orc shoots a sling bullet. The sling bullet closely misses you.Li ### #<#.ß....o   #######.## ######...##)..##...##.@#<.ß..'.ß....ß.>##.##...##...##....†#######.## ######.........###########Li.oLi Mo   orc wizardYou encounter an orc wizard. It is wielding a +0 short sword.LiW))))))Liae..@...Li2c&7LiiLirmx _The orc shoots a sling bullet. The sling bullet barely misses you.NiNiGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing netse - a javelin  g - 4 boomerangs Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 hat (worn)NiCf - a +0 scale mail  h - a +0 chain mailPif - a +0 scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6Encumbrance rating: 10 It can be maximally enchanted to +6. If you switch to wearing this armour: Pi/Your AC would increase by 3.3 (3.2 -> 6.5). Your EV would decrease by 1.9 (12.0 -> 10.1). Your spell failure would worsen by up to 33% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race Pi\q Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.RiF Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing nets  e - a javelin  g - 4 boomerangs Armour (go to first with [)  b - a +0 leather armour (worn) RiHG c - a +0 hat (worn)  f - a +0 scale mail  h - a +0 chain mail Si:ch - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 5.5 (3.2 -> 8.7). Your EV would decrease by 3.9 (12.0 -> 8.1). Your spell failure would worsen by up to 49% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.TiK Spend multiple turns changing equipment while an orc is nearby? Y - Yes  N - NoViVi.Vi!{###angryartificer the Cudgeller#.##<##Minotaur#.#...#Health: 37/37 ========================#o#.ß.#Magic: 3/3========================#.#...#AC: 3Str: 18#o##.##EV: 12Int: 7Vii#. #######.## #### SH: 0Dex: 12#.###...##)..##...# XL:  4 Next:  8% Place: Dungeon:3#.@#<.ß..'.ß....ß.> Noise: ==-------  Time: 1537.8 (0.0)##.##...##...##...# a) +0 flail {This is MINO's flail!} #.†#######.## #### Cast: Freeze##.........############o   orc wizardo   orc (launcher) _You encounter an orc. It is wielding a +0 sling. _You see here a rat corpse. Vi3_The orc shoots a sling bullet. The sling bullet misses you. _The orc shoots a sling bullet. The sling bullet closely misses you.You encounter an orc wizard. It is wielding a +0 short sword. _The orc shoots a sling bullet. The sling bullet barely misses you.ViVi&'--ViVig ##.##...##...##...# a) +0 flail {This is MINO's flail!} #.†#######.## #### Cast: Freeze##.........############o   orc wizardo   orc (launcher)  You start removing your armour.You continue removing your +0 leather armour.Vi:*Wiϑ: o   orc (launcher)  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!Wi> oo 2 orcs (1 launcher, 1 wandering)Deactivating autopickup; reactivate with Ctrl-A.You encounter an orc. It is wielding a +0 falchion.Wi$Wi0&Keep disrobing? Y - Yes  N - NoZi(Zi###angryartificer the Cudgeller#.##<##Minotaur#.#...#Health: 37/37 ========================#o#.ß.#Magic: 3/3========================#.#...#AC: 3Str: 18#o##.##EV: 12Int: 7#. #######.## #### SH: 0Dex: 12#.###...##)..##...# XL:  4 Next:  8% Place: Dungeon:3#.@#<.ß..'.ß....ß.> Noise: ---------  Time: 1537.8 (0.0)##.##...##...##...# a) +0 flail {This is MINO's flail!} #.†#######.## #### Cast: Freeze##im.........############oo 2 orcs (1 launcher, 1 wandering)You start removing your armour.You continue removing your +0 leather armour.The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!  Deactivating autopickup; reactivate with Ctrl-A.You encounter an orc. It is wielding a +0 falchion.)ZiC  The orc shoots a sling bullet.ZiL))))ZiL@...Zip4==8.8 (1ZiB _The sling bullet barely misses you.You continue removing your +0 leather armour.  The orc shoots a sling bullet.))))Zi_{.oZics@...9.8 (2ZijZiny . _The sling bullet closely misses you.Ziwr  You continue removing your +0 leather armour.Zi|%  Zi}The orc shoots a sling bullet.ZiׄL))))ZiF7Zit@...40.8 (3Zi8{Zi' o{ _The sling bullet barely misses you.ZiZiO.oZi'<--Zi'1.8 (4Zi.Zi0m.o.ZiEZiaFT--2.8 (5FreezeZi##@##...##...##...# #.†#######.## ####.........#  ########## .o]i,O.o]i?]iS 3=3.8 (1]i]i/s _The orc attacks as it pursues you! The orc barely misses you.^i O.o^i{ ^i(  .oYou barely miss the orc. Your headbutt misses the orc.The orc closely misses you. You furiously retaliate!^i ^ig -5.0 (1.2^i ^i+ ] _You headbutt the orc, but do no damage._i  You barely miss the orc. Your headbutt misses the orc._iN.o_i  The orc barely misses you. x2; You furiously retaliate! You headbutt the orc._i&65--_iP!6.2_i_iS _Something hits you._ir   You hit the orc but do no damage.The orc is heavily wounded.29------7.4{ _Something hits you. The orc barely misses you.`iq{ )You hit the orc. You headbutt the orc.`i>z    orc (You kill the orc!`i8)`i oThe orc shoots a sling bullet. The sling bullet hits you.`ia )o 2 orcs (1 launcher, 1 wandering)You encounter an orc. It is wielding a +0 short sword.`iDucker 24-------11==8.5 (1.1Freeze`i4`iS _Something hits you.ci Your spells (describe)TypeFailure Level  a - FreezeIce43% 1 Select a spell to describe [?] help [!]/[I] toggle spell headerseieifei#.##<##angryartificer the Ducker#.#...#Minotaur#o#.ß.#Health: 24/37 ===============---------#.#...#Magic: 3/3========================#.##.##AC: 0Str: 18#. #######.## #### EV: 12Int: 7#o###...##)..##...# SH: 0Dex: 12#{)#<.ß..'.ß....ß.> XL:  4 Next: 11% Place: Dungeon:3##@##...##...##...# Noise: ===------  Time: 1548.5 (0.0)#.†#######.## #### a) +0 flail {This is MINO's flail!} ##.......ei]..#Cast: Freeze###########oo 2 orcs (1 launcher, 1 wandering) _Something hits you. The orc barely misses you.You hit the orc. You headbutt the orc.  You kill the orc!The orc shoots a sling bullet. The sling bullet hits you.  You encounter an orc. It is wielding a +0 short sword. _Something hits you.eiIeirei}eivgiAgiE.Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} gi3FcMissiles (go to first with ()  d - 3 throwing netse - a javelin  g - 4 boomerangs Armour (go to first with [)  c - a +0 hat (worn)gigFNb - a +0 leather armour  f - a +0 scale mail  giFh - a +0 chain mailiih - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: iiMYour AC would increase by 8.7 (0.0 -> 8.7). Your EV would decrease by 4.3 (12.4 -> 8.1). Your spell failure would worsen by up to 56% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.ji3 Spend multiple turns changing equipment while there is a strange disturbance nearby?  Y - Yes  N - Noli6lili-#.##<##angryartificer the Ducker#.#...#Minotaur#o#.ß.#Health: 24/37 ===============---------#.#...#Magic: 3/3========================#.##.##AC: 0Str: 18#. #######.## #### EV: 12Int: 7li-#o###...##)..##...# SH: 0Dex: 12#{)#<.ß..'.ß....ß.> XL:  4 Next: 11% Place: Dungeon:3##@##...##...##...# Noise: ===------  Time: 1548.5 (0.0)#.†#######.## #### a) +0 flail {This is MINO's flail!} ##.........#Cast: Freeze###########oo 2 orcs (1 launcher, 1 wandering) li-_Something hits you. The orc barely misses you.You hit the orc. You headbutt the orc.  You kill the orc!The orc shoots a sling bullet. The sling bullet hits you.  You encounter an orc. It is wielding a +0 short sword. li.T_Something hits you.li9aoo)li<&-liBli2O _The orc shouts!  You start putting on your armour.You continue putting on your +0 chain mail.li5ZC  The orc shoots a sling bullet.li`eliAgKeep equipping yourself? Y - Yes  N - NomiK mi/ #.##<##angryartificer the Ducker#.#...#Minotaur#o#.ß.#Health: 24/37 ===============---------#.#...#Magic: 3/3========================#.##.##AC: 0Str: 18#. #######.## #### EV: 12Int: 7#o###...##)..##...# SH: 0Dex: 12#{)#<.ß..'.ß....ß.> XL:  4 Next: 11% Place: Dungeon:3##@##...##...##...# Noise: ==-------  Time: 1548.5 (0.0)#.†#######.## #### a) +0 flail {This is MINO's flail!} ##.......mi0 ..#Cast: Freeze###########oo 2 orcs (1 launcher) _Something hits you. _The orc shouts!  You start putting on your armour.You continue putting on your +0 chain mail.The orc shoots a sling bullet.  The sling bullet hits you.mi7 mit Q.omi R _The orc shouts!start putting on your armour.  You continue putting on your +0 chain mail.orc shoots a sling bullet.  The sling bullet hits you.  Something hits you.mi3 mi mi' t18----=9.5 (1 _mi   You continue putting on your +0 chain mail.  The orc shoots a sling bullet.mi E)))mi Q.omi @†.  The sling bullet barely misses you.mi |  You hear some strange, mumbled words.  A magic dart appears from out of thin air!mih =  The magic dart hits you!miA  #. ##<##  #. #...#  #. #.ß.#  #. #...#  #o ##.##  #.   #o##) #{)#<> ##@# #.†#  ##...  ##### mi% =miu  #. ##<##  #. #...#  #. #.ß.#  #. #...#  #o ##.##  #.   #o##) #{)#<> ##@# #.†#  ##...  #####  midyv11--------50.5 (2mizmi} _* * * LOW HITPOINT WARNING * * *You continue putting on your +0 chain mail.miC  The orc shoots a sling bullet.mi  The sling bullet hits you. #. ##<##  #. #...#  #. #.ß.#  #. #...#  #o ##.##  #.   #o##) #{)#<> ##@# #.†#  ##...  ##### niR@ #. ##<##  #. #...#  #. #.ß.#  #. #...#  #o ##.##  #.   #o##) #{)#<> ##@# niA#.†#  ##...  #####  niOe  * * * LOW HITPOINT WARNING * * *niIVniQ.oniK ni 5 Something hits you. #. ##<##  #. #...#  #. #.ß.#  #. #...#  #. ##.##  #o   #o##) #{)#<> ##@# #.†#  ##...  ##### ni #. ##<##  #. #...#  #. #.ß.#  #. #...#  #. ##.##  #o   #o##) #{)#<> ##@# #.†#  ##...  #####  ni?e  * * * LOW HITPOINT WARNING * * *nini3/37 ----------1.5 (3 _ni'$ni/p  You continue putting on your +0 chain mail.ni5C  The orc shoots a sling bullet.ni=?  The sling bullet hits you.ni%J #. ##<##  #. #...#  #. #.ß.#  #. #...#  #. ##.##  #o   #o##) #{)#<> ##@# #.†#  ##...  ##### niqk #. ##<##  #. #...#  #. #.ß.#  #. #...#  #. ##.##  #o   #o##) #{)#<> ##@# #.†#  ##...  #####    * * * LOW HITPOINT WARNING * * *ni rr   rat (wandering)You encounter a rat.niEnib  Something hits you.ni]/  You die...niIJr-2/37 -------ni/  --more--qiqiGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) {This is MINO's flail!} Missiles (go to first with ()  d - 3 throwing netse - a javelin  qiUg - 4 boomerangs Armour (go to first with [)  c - a +0 hat (worn)b - a +0 leather armour  f - a +0 scale mail  h - a +0 chain mailri8ririLGoodbye, angryartificer.75 angryartificer the Ducker (level 4, -2/37 HPs)Began as a Minotaur Gladiator on Mar 4, 2026.Slain by an orc wizard... wielding a +0 short sword(3 damage)... on level 3 of the Dungeon.The game lasted 00:17:32 (1555 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orbri5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.15136186 l1quidcrys GrFi-27 escaped with the Orb8.15099410 RavnDgHu-27 escaped with the Orb9.14682103 thewalrus OnGl-27 escaped with the Orb  10.14300794 kaboissonn ReEE-27 escaped with the Orb  11.13219161 RavnMiFi-27 escaped with the Orb  12.12683640 bentocg OpSh-27 escaped with the Orbuiëui=uiK? [?25h[?0c [?1051l[?1052l[?1060l[?1061l