zli$ Player: aspacedog Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-01-18.06:16:32.ttyrec Time: (1768716992) Sun Jan 18 06:16:32 2026 zli [?1051l[?1052l[?1060l[?1061hzliV)0[?7h[?25l[?1czlizlizli~Welcome, aspacedog. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinni  w - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Djinn are ever-burning spirits. They learn spells automatically as they grow, and cast by drawing down their own fires. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Djinni Alchemistzlin zlipWelcome, aspacedog the Spriggan. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer zliOqe - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reaverzli}qy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very zliqeffective against foes susceptible to poison. + - Recommended background * - Random background # - Recommended characterzliq ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Djinni Alchemistzlizliyzliaspacedog the VexingSprigganHealth: 9/9========================Magic: 3/3========================AC: 2Str: 4EV: 16Int: 14SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 slingzli#..##.##..#..## ##........ ........? ......###..#...##.@.##.........##..#...#..##. #...# .## ##.## ##.#.#.zli5. [zlizliWelcome, aspacedog the Spriggan Hexslinger.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.zliZzli Press ? for a list of commands and other information.  Found a scroll labelled ZOUHA VOFI and a ring mail.zliTzli[ _Found a staircase leading out of the dungeon.zlizli  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.7   1.4  -2   g + Spellcasting 1.3   1.4  +2          zliC b - Unarmed Combat   0.0   1.4  -2   h + Hexes3.6   2.8  +2      i + Fire Magiczligu0.7   1.4  -2  c + Ranged Weapons 2.0   3.0   0  zli        zli,     d - Armour   0.0   1.7  -3  zliV    e + Dodging2.6   1.8  +3       f - Stealth   0.0   0.4  +5  zli        zli3        zliT        zli        zli        zliܩ!            zli        zli@        zliepThe relative cost of raising each skill is in cyan.  zliThe species aptitude is in white.  [?] Help[=] set a skill target  zli[/] auto|manual mode [*] useful|all skills [!] training|cost|targetszli~ e * Dodging   2.6zlio e - Dodging   2.6zli g * Spellcasting   1.3zli p g - Spellcasting   1.3zli  h * Hexes   3.6zlip h - Hexes   3.6zli i * Fire Magic   0.7zli|p i - Fire Magic   0.7zli g - Spellcasting 1.3  b - Unarmed Combat 0.0 h - Hexes 3.6 i - Fire Magic 0.7  d - Armour 0.0  zli" e - Dodging 2.6  f - Stealth 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpzliia-z] skill descriptionszliZ % Spellcasting Being skilled in Spellcasting slightly increases the success rate and spell power of all spells, along with increasing your magical reserves. Training Spellcasting also gives you more spell slots to spend on new spells.zliz  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.7   1.4  -2   g - Spellcasting 1.3   1.4  +2              b - Unarmed Combat 0.0   1.4  -2   h - Hexes 3.6   2.8  +2   zli     i - Fire Magic 0.7   1.4  -2  c + Ranged Weapons 2.0   3.0   0              d - Armour0.0   1.7  -3  zli(    e - Dodging2.6   1.8  +3  zliL    f - Stealth0.0   0.4  +5              zli_    zli        zlia    zli_    zlia    zli_    zli2a    zliT        zlin_    zli        zliT    zliQPress the letter of a skill to read its description.  zliPress ? for a general explanation of skilling and the various toggles.  zliV[?] Helpzli[a-z] skill descriptions  zli@[/] auto|manual mode [*] useful|all skills [!] training|cost|targetszli0 Fighting Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health.zlic  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.7   1.4  -2   g - Spellcasting 1.3   1.4  +2              b - Unarmed Combat 0.0   1.4  -2   h - Hexeszli;3.6   2.8  +2      i - Fire Magic0.7   1.4  -2  c + Ranged Weapons 2.0   3.0   0              d - Armourzliߪ0.0   1.7  -3      e - Dodging2.6   1.8  +3      f - Stealth0.0   0.4  +5          zli        zliR            zli        zliʫ        zli_    zli@!            zlis        zli&Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Helpzli[a-z] skill descriptions  zli)[/] auto|manual mode [*] useful|all skills [!] training|cost|targetszli[ g - Spellcasting   1.3 b - Unarmed Combat   0.0 h - Hexes   3.6 i - Fire Magic   0.7 d - Armour   0.0 e - Dodging   2.6 f - Stealth   0.0zlic\&The relative cost of raising each skill is in cyan.  The species aptitude is in white.Help=] set a skill targetzli1  a * Fighting   0.7zli@P{TargetTarget--  --  --  --  zliP\--  --  --  --  --  zliPa-z] set[-] clear selected targetzliPccost|targetszli [?25h[?0czli *0 zliSOd [?25l[?1c1.0  -2  current training targets, if any.=] set aall targetszliYzli]zliaspacedog the Vexing#..#Spriggan#.##..Health: 9/9========================zliH#..## ##...Magic: 3/3========================..... .....AC: 2Str: 4...? ....EV: 16zliInt: 14..###..SH: 0Dex: 17#...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)#.........#a) +1 slingzli#..#...#..#Fire: a) +1 slingzli#. #...# .## ##.## #zli5#.#.#.. [Welcome, aspacedog the Spriggan Hexslinger.zliZIt's a long way down to the Orb of Zot, but that shouldn't be any trouble.Press ? for a list of commands and other information.  zli{Found a scroll labelled ZOUHA VOFI and a ring mail. _Found a staircase leading out of the dungeon.zlizliMzli zli zliazlizli zlizlii # #  #. .# .# #.# #. #..zli##..##. ##.......... ...........? .....#....###..... #@..#zli@[ #.<.#  #.........# #..#...#..#zliul #..#...#.##. ##.## #[. #.#zli.? .#.. [zlizli+6 (0.6zli zlim @ _Found a ring mail.zliszliZszliuzliyzli}%  zli}DYou encounter a hobgoblin.zlipD .... # # ...###  #. .#...#.# .#zli #.# #.....# #..###..##.....##........ .....#......?.# .....#...@###............#...#zli+!......#.<.# g.###.........#zli+. #..#...#..# #..#...# .#zli?g   hobgoblin (asleep) #..##.## #zlid [.. #.#.? .#.zlizlik 0gg  zli>Found a blue potion.zli6==1.2 (0.6zliozli+ zliZ_The hobgoblin shouts!zli zli zli zliA ` _A hobgoblin is nearby!zli ))))))You shoot a sling bullet. The sling bullet hits the hobgoblin.zlih9g.zlio<......zlip5=2.5 (1.3zliNzzli{7 _The hobgoblin is lightly wounded.zli ))))) You shoot a sling bullet. The sling bullet hits the hobgoblin.zlirG.gzlis1g.zli'{)....zli{(3.8zlizli] _The hobgoblin is almost dead.zli †You shoot a sling bullet. The sling bullet hits the hobgoblin.zliؓL)))zliZ(...zliN1165.1zli "zlir$M _You kill the hobgoblin!zlig!4zli%zli( zliJ(:_No target in view!zlizlizlizliH _No target in view!zliD 3zli zlir zli zliQ : _zli M. .... # # ...### . .#...#.# .# #.# zli ' ####..##.....##............#......@.# ---zli" ##....###........†...#...#zliO !......#.<.#....#.#zli| M#.. #.#zli +7 (0.6zli< #---zli_ $6.7 (1zli zli ` _c - a scroll labelled ZOUHA VOFIzlip 3zlir zli$v zlix zli| ,zli;} zli ,zliՁ zli zliT zli zli zli݋ zli zliJ zli zliC zli zli zliT zlil zli zli zli zli zli ,zli zli C#. # ...### #.# .#...#.# .# #.###.....# #.. ####..##.....##... .................. #####........# ..... ......##....###..... ##...†...#...# #.@......#.<.# #...###.........# #..#..#..#...#..# ......zli .#..#...# .# #.##....###.## # ... #.#.#[..#.#### #....?....#. ##... .... [ zli /10.9 (4.2)zli) +1.9 (5zli zlij Q _d - a blue potionzli$ zli zli zli1 H _No target in view!zlizlizlizliH _No target in view!zli zliYzliwzli<zli+zliO: _zlizlil,zli-zliczlizlizlizlizlizli@zlizlizlizlizlizliha  You see here a +0 ring mail.zlizliz _zli,zli ......##....###..... ##...†...#...# #........#.<.# #...###.........# ###..#..#..#...#..# zliRs#.......#..#...# .# #.##....#..##.## # ... #.#.#[...#.# zli### #....@....#. ##.........[. #.###.#..... zli#.. .......#..# ##.....#.. .###.. . zli ..zli^-5.5 (3.6zlic+6.5 (4zlibzlic _e - a scroll labelled HENUSA VEWORRzlizli0zlizli"H _No target in view!zli"z3zli{zli~zli`c  You encounter a bat.zliJ ##...†...#...# #........#.<.# #...###.........####..#..#..#...#..# #.......#..#...# .# #.##....#..##.## # ... #.#.#[...#.# ### #.........#... #[...###.#.....#.. #...#..# ####.. .####.  b   bat (asleep) .b0.0zliޟ=[37m7.1 (0.6 _zlis )))))b  )You shoot a sling bullet. The sling bullet hits the bat.zlijb.b.zli$b.zli%b.zli4.. ..zli7===8.4 (1.3zlizli\ _The bat is severely wounded.zli d ##...†  #........#.<.#  zli#...###...  ###..#..#..#  #.......#..#...# .#  #.##....#..##.## #  zli... #.#.#[...#.#  ### #.........#...  ##....@....[.. zli# #.###.#...... zli( #.. #........  zli D#..# ###b.....  zli$#.. .###..  zli/%#. . .  zliB.. zliU .. zlih!zli߱J ##...†  #........#.<.#  #...###...  ###..#..#..#  #.......#..#...# .#  #.##....#..##.## #  ... #.#.#[...#.#  ### #.........#...  ##....@....[..  #.###.#......  #.. #........  zli²{#..# ###b..... #.. .###.. #. . .  .. .. zliݷ4zliuzliTZ _A bat is nearby!zli*A )))))))You shoot a sling bullet.zli %b.zli_ %b.zli .b  The sling bullet closely misses the bat.zli Z....zli (9.7zli zli* I _The bat misses you.zliC @ ##...†  #........#.<.#  #...###...  ###..#..#..#  #.......#..#...# .#  #.##....#..##.## #  ... #.#.#[...#.#  ### #.........#...  zli D##....@....[..  #.###.#......  #.. #.b......  #..# ###......  #.. .###..  #. . .  ..  .. zli zlit  ##...†  #........#.<.#  #...###...  ###..#..#..#  #.......#..#...# .#  #.##....#..##.## #  zliu ... #.#.#[...#.#  ### #.........#...  ##....@....[..  #.###.#......  #.. #.b......  #..# ###...... #.. .###.. #. . .  .. .. zlit} zli~ zli` zlix Z _A bat is nearby!zli o .  You shoot a sling bullet. The sling bullet hits the bat.zli$ A)zlit "..zliuy 10/102521.0 _You kill the bat!Training target 1.0 for Fighting reached!zli  _Your Fighting skill increases to level 1!zli'zlizlizliH _No target in view!zlizli+zliSzlizli5zli: _zliGzlirzlizlizli'zliAzlizlizlizlizlizlizlizli*zlizlizlizlizli zli(zlizliN... #.#.#[...#.#....  ### #.........#..... ##.........[..# .###.#......# . zli#.. #........# .. #..# ###......#..# #.. #.###....#. #..#  #.# ---zli4.6 (3.6 #........#  #......### zli #.#.#..# #.#.#..# #.###..#zliFZ#.>.zlihzli#---zli &5.2 (4.2zlizli; _Found a stone staircase leading down.zlimJzliH _No target in view!zliE3zliFzli'KzliMzliBQ: _zli6RzlihTzliTzliiVzliXzliZzli[zli \zli^zli`,zli!bzlidzliaezliezlifzli jzlijkzlikzlilzliTnzliozliBpzliqzlitzlix,zli\yzli}{zli$}zlin}zli~zlibzli zlizlizlikzliZzliǍzlizlizlid,zlihzlizliFzliuzlidzli<zli)zlizliuzlibzli,zlizlizliBzlii #..##.....##...  .......  .......# .....  ##....###.....  .†...#...# .##  .....#.<.# ..##  ###.........###..#  ..#..#...#..#..#.#  ..#..#...#..#...@#  34.8 (9.6 zliïA..#..##.##..#....#  .#[...#.#....#.#.#  .......#.........#  ........[..###..## zli ###.#......###.##   #........##..#  zliD. ###......#..##   #.###....##  zlizli zliٸT _Key pressed, stopping explore.zlizlizlizliH _No target in view!zli13zli2zli5zli}7zli:: _zliK;zli/?zli}?zliU@zliBzliDzliDzliEzliGzliIzliIzliJzliLzli"NzlicNzli;OzliQzliQzliRzli2WA _You now have 17 gold pieces.zliX3zli*[zli[zli`]zli]zliL^zlidR ..... ...  .... ...  #. ##...###..#  #.# .#...#.##.##  #.###.....###..# zlie#..##.....##...# ................# ##........#.....@.# 40.0 (5.2.##....###......# zli@e#...†...#...#....### zliee.#.<.#......#####.........###..# zlie$..#..#..#...#..#..#.# .....#..#...#..#....# zlie#....#..##.##..#....# #.#.#[...#.#....#.#.#zlifzlikzli nT _Key pressed, stopping explore.zlinzlizli|zliH _No target in view!zli zli%  _zli[ Bzli  ######## ....... .........  .... )...  #. ##...###..# zli1 / #.# .#...#.##.#  #.###.....###1.2 (1 ####..##.....## ..................# ##........#.......# ...##....###......# #...†...#...#....###.#...........#..#..#.zli3 zli +8 (1.8zli zli* ' _Found a hand axe.zli zli+ zli" zli H _No target in view!zli 4zli zliDz H _No target in view!zli 3zli zli zli zlit : _zli- zli/ c  You encounter a rat.zli L ######### ##.......# ..........# ....#)...r# ##...###.@#  #.# .#...#.##.##  #.###.....###..# ####..##.....##...# ..................#......r   rat (asleep)##....#.<.#.....zli\ Gr.2.4 (0.6zli Jrzli 43.0 (1.2 _zliX zli4 zli? †You shoot a sling bullet. The sling bullet hits the rat.zliD(zli|zliV@33===4.3 (1.3zliJ] _You kill the rat!zli(zlizli:zliXzli zli/ ,zliMzli,zlizlizlic  You encounter a rat.zli/a ##############.......# r......@....#--- #.....#)..†.# #. ##...###..###zli #.# .#...#.##.## #.###.....###..#  ####..##.....##...#r   rat (asleep)  ..................####........#.......#zli7##....###......zliu'-5.5 (1.2zliv(P---6.1 (1.8 _zlih.zliR0zliqm .  You shoot a sling bullet. The sling bullet hits the rat.zliU@))))))zlip!......zli(t@41===7.4 (1.3zliyzli| _You encounter a rat.  You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat! _You encounter a rat.  You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat!zlizlizli.zli zli zliBzlizli^zlizlizli  You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat! _You encounter a rat.  You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat!  You encounter a frilled lizard.zli!Z ############.......#......#---l..#.....#)..†.# #. ##...###..### #.# .#...#.##.## #.###.....###..# ####..##.....##...#l   frilled lizard (asleep) ..................# zliE" #####........#.......#  ......##....###......#zli7)-8.6 (1.2zliE*P---9.2 (1.8 _zli1zli .  You shoot a sling bullet.  The sling bullet hits the frilled lizard.zli=P))))))zlijC-......zli{FA50===50.5 (1.3zliLzliNR _You kill the frilled lizard!zliֶIzlizli?zlinBzlixzlizlizlizli~zlizli*zlizlil,zlizlizli,zli"zlizli,zlizlizli_,zliczlizlizlizlizlizligzlizli1zlizlizli(zlizlizlizlizliazlizli(zlixzlizliGzli$#########...................>.#.....#)..†.---7.7 (7.2#########..###...###..## #.##.#...#.##.## #.###.....###..# ####..##.....##...# ..................#  #####........#.......#  ......##....###......#zli  ##...†...#...#....## zlizliS#---zli&8.3 (7.8zlizli; _Found a stone staircase leading down.zliTzliUUzliZzli]H _No target in view!zli)R zliR zliR zli|W zliX zli\ P _zli] zli\] zli3^ zli_ zli&a zlioa zlib zlic zlid zli f ,zli\g zliCh zlih zlih zlik ,zli[k zlik zliwm ,zlim zlin zliSq R  There is a stone staircase leading down here.zli}r zlir  _zlics zlit zliu zliu zliKv zliw zlix zliZx zlix zliz zli{ zli{ zli4| zli} zli zli zli zli] zliG zli zlil zli zli zliB zli zli zli  ########### #######..>....... #.##########66.7 (8.4>......####### #.~....###.≈≈~.####..~≈.......#####...## ##...† #.....zli zli -7.3 (9.0zli zli? ; _Found a stone staircase leading down.zli_ zli zli zli  H _No target in view!zli1& C  # #..>...... #@......##0.>......# #~....### #≈~.. ####.~≈≈ [..≈. ######## ...... ##... #zli, zli1 +9 (0.6zliM2 zlis; I _Found a scale mail.zli~24zliV8zli:H _No target in view!zliIzliķzli.zliV: _zlizliozliֿzlizlizli,zlizliGzli,zlizli"zliT,zli^zli3zlizlizlizlizliu,zliVzlipzlig,zlizliHzli/,zliDzliCzlizlizlizliOBzligzli2zlizlizlizliW7 _You open the door.zlizlizli(zli7zlizlizlizliF@  There is an open door here.zliJA  You enter the shallow water.zli?Water zligzliN _Moving in this stuff is going to be slow.zli^ zli zli zlinzlizlizli8zlizliRzlizlizlizlizliMzlizli7 _You open the door.zlizliI(zlizli@  There is an open door here.zlizliG  _zli2!zli"zli"zli$#zliz#zli$zli%zli%zli7&zli'zliU(zli(zli(zli*zli*zli+zliq+zli1zli 2zlis2zli<3zlif= ################....... ..... #######..>...........#.. .....#####.......##########..###. ....>......########.##.#. ~~~~~....####.###.. ~..≈≈≈~...###########..##.. .....~≈≈#........ ......... ...[..≈.....###### #######.######..@.........##....zli:> 86.7 (18.8)#.#≈≈~≈##.#...†...#.#.#≈~≈~##.# #........#.#.'~≈~≈'..# #...###....###≈~≈~#### ###..#..#..##≈≈~≈##.......#..########.##....#..#... #.#.#[...#### #.....zli>zli$DzliFT _Key pressed, stopping explore.zliZzli9[zliqazlicH _No target in view!zli3zlizlizli$zliP _zliTzlizli-zlizli,zlizliEzlizliZzli]zlizli,zlizlizlikzlizli zli zliC zli zlizlizliO,zlizli1zli'zli.Xzli4,zli_5,zli|6,zli7zliq9zli:,zli=<zliE>zli?zli?zliD,zlixGBzliIzliKzlilKzli-LzliMzli[OzliOzlimPzliXXzliYzliZ,zlia[zli]zli_Bzli`zli bzliQbzlibzlidzli g,zliHkBzlilzlilzlinzliXpzlipzliwqzliszli>} #######.######............## #.#≈≈~≈##.########...†...# #.#≈~≈~##.# #........# #.'~≈~≈'..#...###.. ###≈~≈~#### ###..#..#..# #≈≈~≈# #.......#..# #############.##....#..# #.......##.#.#[ #@########........102.3 (15.6) #....# ##...... ..[..#### #.###zli ~Q #..? #..# # ..# #..# ## #  #..  #. #. #. #zlilzli%9 (16.2zliOzliƗ9 _Found a robe.zlizlizliH _No target in view!zli4zlizliH _No target in view!zlizlizlihzli<zlizli$ _zlizlizli,zlizli;zli,zlizligzliSzlizlizlizli,zlizlizli9zlizliEzliizliKzlizlizli,zlizliT _e - 2 scrolls labelled HENUSA VEWORR (gained 1)zli!zli ,zli zliQzli,zlizliAzli,zliVzlizli 4f  You encounter an endoplasm. #######.##....#..## #.......##.#.#[## ####.########.....#####....# #.....#....[..#### #.###.#..####...##  #..# #....#...#.## #..# ###..zli4....###....#!...# #.. #.##...........@...# #. #############.!...≈.J # #.....~.. #. #.....~.$ # #....###) #.# ..###.# #.# J   endoplasm (asleep).^. .# #.#... .#. zli>211.7 (8.8)zli>-2.3 (9.4zliGJP _Found 13 gold pieces and a hand axe.zliQh o ))))))J  zlih   You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.zliQ EJ..J.zli L....≈zli 7===3.6 (1.3zli zlih d _The endoplasm is moderately wounded.zli  [  ## ####.  ....#  #....[..#### zli  .## #..#  #...#.######### #..#  ....###....#!...# #..  #...........@...# #.  ############.!...≈..  #.....J..  #.....~.$  #....###)  ..###.#  .^. .#  ... . #. zliϬ e [  ## ####.  ....#  #....[..####  .## #..#  #...#.######### #..#  ....###....#!...# #..  #...........@...# #.  ############.!...≈..  #.....J..  #.....~.$  #....###)  ..###.#  .^. .#  ... . zli  zli3 Jzli a _An endoplasm is nearby!zli+ ~You shoot a sling bullet. The sling bullet hits the endoplasm.zliL1 P))))zli .....zli 1664.9zli zlif M _You kill the endoplasm!zliRJzliHH _No target in view!zli.zlizlizlizli`zliu: _zliQM≈≈~≈# #....#############.##....#..# #.......##.#.#[...### ####.########....#####....zliz##..........[..#### #.###.#####...## #..# #.. #...#.######### #..# ###......###....#.zli.(#---zliq...............# #.############.!...≈#.....~..#..... .zliR-5.5 (0.6zliG---6.5 (1zliGzliZ _f - a bubbling cyan potionzliIzliIzliPzliRH _No target in view!zlizlizlizlizlizliP _zlikzlizlizli #.......##.#.#[.## ####.##............#####....# ##.............[..#### #.###.#####...## #..# ##.######### #..# ###.....###....#....# #.. #.###...............#≈#.. #.zli############.@...≈... #... #.....~... #. #.....~.$#.#....###)#.#..###.# # #.#..^. .# #.#.... .. #.#... ## zli -7.7 (1.2zliV +8.7 (2zlizliP _j - a red potionzlizlizli zli!H _No target in view!zliszlizlizlizlizlit: _zlizlizlizli@zlizli!zliVzli4zliczliA  You enter the shallow water.zli?Water zlizliN _Moving in this stuff is going to be slow.zli>zlizli .#####....# ##.........[..## ....[..#### #.###.## ###...## ####..# #.## #...#.#########≈#..# ###......# ..###....#....#≈#..# #.### ..............#≈#..# #..... ##########.....≈...# #........ #.....~...# #.....zlif #.....~@$.# #......##22.3 (3.6#....###).# #.#.#..# #..###.# ### #.#.#..# #..^. .# #.###..##.... .. #. ...#... .##  >..... ?. ..zlizlizli T _Key pressed, stopping explore.zlizlizlibzliH _No target in view!zli zli zliP zli& zli zli : _zli zli) zliT zli M _You now have 30 gold pieces (gained 13).zli zli zli0 zli zliJ A  You enter the shallow water.zli ?Water zli zli N _Moving in this stuff is going to be slow.zli >zli$ zli zli1 3zli zlil  #....[..#### #.###.#.....  ####...####..# #.......  #...#.#########≈#..# ###.....  ....###....#....#≈#..# #.##  #...............#≈#..# #.  ############.....≈...# # #.....~...# # #.....~...# # #...@###).# #.#.#.6.9 (4 #..###.##### #.#.#.zli) ? #..^. .# #.###. #.... .. #. . #... .## ... ?. .. ##zli zliC zli  zli F_Key pressed, stopping explore.zli] zli zli" zli(% H _No target in view!zliۦ zliC zli: zli. H _No target in view!zli zli zli zlizlizliP _zli^zli~zli:zlizliZzlizli,zli zlizliUzlizli"zli!,zli "zli$,zli0%zli){ _c - 2 scrolls labelled ZOUHA VOFI (gained 1)zlio*zli*zli+zliX-zli/zli=/zli0zli*1zli1,zli2zli4zliz5zli5zli6zli8zli9i  You encounter a dart slug.zli= ##....###).# #.#.# zlip=c##..###.##### #.#.# #..^....##### #.### #...........### #.  ...#....##.###....  zli=.................. ####......##... ..##...######.. ........@......# zli(>...######.##.... ## w ...#.w   dart slug (asleep)....## ..zliA.33.3 (6.4zlimB29 (7.0 _zli$Ezli^FzliT7 ))))))w    You shoot a sling bullet. The sling bullet hits the dart slug.zlir ......wThe dart slug is heavily wounded.zli ``````The dart slug launches a dart at you.zliF0......zliG7/10 --------===5.1 (1.2zliULzli)N- _The slug dart hits you.zliXx ##....###).#  ##..###.#####  #..^....#####  #....... #.  ...#....##.  .....  ####...  ..##...######..  ........@......#  ...######.##....  zliX## .# w  .. #..  .#.  ....  ## .. zlir ##....###).#  ##..###.#####  #..^....#####  #....... #.  ...#....##.  .....  ####...  ..##...######..  ........@......#  ...######.##....  ## .# w  .. #.. .#.  .... ## .. zlizliZzlizli` _A dart slug is nearby!zliw )))))))You shoot a sling bullet.zli.zli͇;......zli^-6.4 (1.3zlizlic _The sling bullet barely misses the dart slug.zli/4zlizliaH _No target in view!zli/ zli0 zli3 zli=5 H _No target in view!zli zli; zli zli k  A dart slug comes into view.zli ..........ww   dart slugzli (0.0zlih zli <---7.4 (1 _zli zli zli ).#  ##..#  #..^.  #.... #.  ...#....  ..  ####.  ..##...######..  ........@......#  ...######.##.w..  ## .# .  ..zlif #..  .#.  ....  ## .. zli  ).#  ##..#  #..^.  #.... #.  ...#....  ..  ####.  ..##...######..  ........@......#  ...######.##.w..  zli 3## .# .  .. #.. .#.  .... ## .. zlidzli:---zlizli ` _A dart slug is nearby!zliOfu .  You shoot a sling bullet. The sling bullet hits the dart slug!zlijK))))zli+.....zli##....###).# #.#.# aspacedog the Vexing##..###.##### #.#.# Spriggan#..^....##### #.### Health: 8/10===================-----#...........### #.Magic: 3/3========================...#....##.###....AC: 2Str: 4..................EV: 16Int: 14####......##...SH: 0Dex: 17..##...######..XL:  1 Next: 100% Place: Dungeon:1........@......#Noise: ===------  Time: 138.7 (1.3)...######.##....a) +1 sling##zli.# .Fire: a) +1 sling..#...#.....## .. _The sling bullet barely misses the dart slug. _No target in view! _No target in view! _A dart slug comes into view. _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug!zliy _You kill the dart slug!You have reached level 2!zli`/  --more--zliB 11/14==-5/52 0% zliG zliwI 4 _zli3zlizlizli _2==zlizlizlizlizlizliPzlizli,zli4zli zli'!:==zli!zli#zlis#L3==zli$zlid%zli%zli&zli0'zlix'zli(zli*)zlio)zli)zli+zlig+:==zli,zli-zli-L4==zli.zli11 _HP restored.zlid2zli2zli3zli\4zli5,zli5zli7zli8zli8zli9zli;zli;zli<P==zli=zli?,zli?zlizlizlizlizlizlizliWzlizli"zli$zli%zli&zli(zli)zli*zli*zli -zliw.zli.zliJ/zli2zli3,zli4zli6zli7zli8zli8zli0:zli:;zliz;zliH<zliQ>zli1?zlir?zli?zliQAzliLBzliBzli%CzliDzliVEzliEzliEzli#Gzli~H,zliHzliK,zliL,zliyMzli|NzliO,zliQPzli QzliuQzliQzliRzliSzliBTzliTzliUzliWzliWzli7XzliPYzli_##..###.##### #.#.#..# #..^....##### #.###..# #...........######. ... ..#....##.###....... . >.. .................. .. ####......##...####... ..##...######..# ......> ..............###..... ..######.##....#@.# ---zli@`63.9 (25.2) ##.#..#....## #...###.### ##...#..#####.#.......#zliq`#....####.#####......#########zli8g`---4.5 (25.8zlijzlim9 _Found an escape hatch in the floor.zlil_4zliczlifH _No target in view!zli3zliOzli`zliٙzliٞP _zlizlizliĠzliazli,zli.zli]zli zliUzli4zli_zlidk  You encounter a ball python.zli/#....###).# #.#.#..# ..###.##### #.#.#..# .^....##### #.###..## ........######.S...... ##.###. ....>.. .............. ....# ##......##...####....# ######..#.......>.# zli........###...@...:####.##....#..###....##.#..#....## ######...########...#..#####.#.......# S   ball python (constriction, asleep)#....####.#####......#########zlizli۾16.9 (2.4)zli̿47.5 (3.0 _zli;zlibzligu .  You shoot a sling bullet. The sling bullet hits the ball python.zlikS))))zli.....3===8.7 (1.2zliaO _You kill the ball python!zliJzliJzli;PzliRH _No target in view!zli. zli zliD zlin H _No target in view!zli uzli) P _zli zliU zli zlio zliF zli zliQ zli8 zli zli zli zli  .###).# #.#.#..# #.##### #.#.#..# .##### #.###..### ######........ #.###............>.. . ......# ....##...####....# #####..#.......>.# ###.......@# --- .##....#..###....# .#..#....## ###### ...###.###  zli FYou pick up a parchment of Tukima's Dance and begin reading...zli .71.1 (2.4zli G---2.1 (3zli zli G _You add the spell Tukima's Dance to your library.zlia uzlia zlif nzlig zliRh zliyh zlih zlii zlij zlij zli.k zlik zlil zlil zliMm zli/r R  There is a stone staircase leading down here.zli0s 5 _zlis zliu zlixv zliv zli w zlix zli-y zlidy zliy zli(| Xzli} zli2~ ,zli~ zli zli ,zli҄ zli= zliy zli zli zliU zliӍ zli zliA zliY zli5 ,zli zli~ zli. zlis zliۚ zli zli ,zli zlin zliX zli zliJ zliw zliY zli zliM zlim zli zli$ zli zli zliB zli{ zli zli zlių ,zli zli zli ,zliT zli zli zliW zli zli zli zli zliz zli zli ,zli zli zli zli zliZ zliZ zli; A  You enter the shallow water.zliz ?Water zli zlic N _Moving in this stuff is going to be slow.zli zliK (zli zli zli 3zli zli' zli zli zli zli zli ,zli zli zli? Xzli zli zli6 zli zli3 zli zliC zli zli d  You encounter 2 rats.zli : #...............#≈#..# # ############.....≈...# # zliI #.....~...# # #.....~...# # zli u##....###).# # ##..###.##### # zli #..^....##### # #...........###### ...#@...##.###....... zli. Er....................... #.....####......##...### #.....##...######..#....zli  r.................###... .[....######.##....#..## rr 2 rats (asleep) ######.#..#....## zli l#...###.### ##...#..####zli\93.1 (21.0)7 (21.6zlizliB M _Found a pair of gloves.zliΘo .  You shoot a sling bullet. The sling bullet hits the rat.zli{))))))   ratzliL%!......zli'C6===5.0 (1.3)zlix.zlib0G _You kill the rat!zliEq †You shoot a sling bullet. The sling bullet hits the rat.zlivY))))))zli;......zli1106.3zlizlilG _You kill the rat!zliE3zli_FzliCIzli'Kzli5OBzlirPzliPzliERzliUzli}WzliWzliXzli[zliI]zli]zli_^zli_zlia,zliazlifzlihzliYhzliizlikzlimzlimzlinzlipzli---1.5 (0.6 _zli zliY! zli O ...######## #~~≈≈≈≈###)....# #...####..###.#### #≈≈≈## #.....#..^... .≈..#.......... #......##.### #†.........................#.....####zliG ####...######.......†.......................[....######.##....######### #.#..#... ..###..r   rat (asleep)r####..zli- zli #---zli !2.1zli zli9 T _You encounter a rat.zli D # #### #~~≈≈≈≈###)....# #...####..###.#### #≈≈≈## #.....#..^... .≈..#.......... #......##.### #†.........................#.....####zliD f##....###...######.zliD ......†@................[....######.##zliD ######### #.#..# ..###. zliD M#...#.r zliE ###zli5E D zli2M zliN #2zli*N 2==7zli`T zliV zlig} ....# #...####..###.#### #≈≈≈## #.....#..^... .≈..#..........zlig' #......##.###≈ #†.........................#.....####zlihe##...###...######.zli2h..†.................@....######.##zli^h######### #.#..#.. ..###zli|h'.zlihzlis>3.3zlivzliz zlizi_You see here a +0 pair of gloves.zli'zli(-4.3 (1.0zli2c _c - a +0 pair of gloveszli޳....# #...####..###.##≈≈≈## #.....#..^....#.≈..##.....#..##..#.....#....##.###.≈ #†..........#.....####......##.zliL......###.....##...######..†.#.######.##.......# #.#..#...... #...###..... ##...#.r zliwN#.#.#....#####.#zlizli+9 (0.6zlizli-zli zli Drop what? (Left/Right to switch category) 3/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 sling (weapon) Armour (select all with [)  b - a +0 robe (worn) zliH  c - a +0 pair of gloves [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selectedzlih 7[top]zliU 1 item  a - a +1 sling (weapon)  c + a +0 pair of gloves[Enter] accept (1 chosen)zli=zliM....# #...####..###.##### aspacedog the Vexing#≈≈≈## #.....#..^....##### Spriggan.≈..##.....#...........# Health: 12/14 ====================----#..#.....#....##.###.. Magic: 5/5========================zliUN≈ #†................... AC: 2Str: 4........#.....####......##. EV: 16zlixNInt: 14......###.....##...######.. SH: 0zliN-Dex: 17zlidO........†.................# XL:  2 Next: 20% Place: Dungeon:1..........@...######.##.... Noise: ---------  Time: 224.9 (0.0)......######### #.#..#.. a) +1 sling.....#...###. Fire: a) +1 sling....##...#..r#.#....#....##zliO####...#### _You kill the frilled lizard! _No target in view! zliOH_No target in view! _You encounter a rat. zliP_You see here a +0 pair of gloves. _c - a +0 pair of gloveszliQ+5.9 (1zliWzliZ3 _You drop a +0 pair of gloves.zli z #### #~~≈≈≈≈##....###).....# #...####..###.#≈≈≈## #.....#..^....###.≈..##.....#......... #..#.....#....##.### ≈ #†........... ........#.....####......## ###.....##...######. †@............ ..........[...######.##. ......######### #.#..zli,  ..... #...###....#...#r #.#...  #....# ####.. ### zli. zli -6.5 (0.6zli zli; zliTg  #### #~~≈≈≈≈##....###) ....# #...####..###. #≈≈≈## #.....#..^.... .≈..##.....#. #..#.....#....##.###.≈ #†. ........#.....####...... ......###.....##...###### . .[...######.## ......# #.#..# ..... #... .... ##...##r #.#r   rat (asleep)# #.... ####. ##zlio >7.1zliu zliyx p _You see here a rat corpse.zliO #### #~~≈≈≈≈##....### ....# #...####..###. #≈≈≈## #.....#..^....# .≈..##.....#zliߕ##≈ #..#.....#....##..≈. #†... ........#.....####...... ......###.....##... †zli .[...######.## ......zli5# #.#.. ...... #... ..... ##...zlid.#r## #.# #. #.zli4 #### zliʞzli\3==7 _zli/zliBzli #### #~~≈≈≈≈##.... ....# #...####..###. #≈≈≈## #.....#..^.... #≈.≈..##.....##≈.≈#..#.....#....##..≈.≈.#†.........#.....#####......###.....##....†.[...######.##(......# #.#.zliA #..... ##.#r### #.#. #. # . zlizli(8.3zlizli]- _Found 5 poisoned darts.zli †You shoot a sling bullet. The sling bullet hits the rat.zli:))))zli. !zli4<....zli<?4===9.6 (1.3zli{zliG _You kill the rat!zliäzli>zli zliH _No target in view!zliHzlixIzlitOzliQH _No target in view!zlih ....# #...####..###. #≈≈≈## #.....#..^.... #≈.≈..##.....#.......####≈.≈#..#.....#....##....≈.≈.#†.....................#.....######......###.....##...###...†.............#...[...######.#(######### #.#.# #.#.# ###..#†#### # #.  #.#  ##.zliqzli'---zli30.2 (0.6 _zlizlizliy % ....# #...####..### #≈≈≈####.....#..^ #≈.≈..##.....##≈.≈#..#.....#....###....≈.≈.#†......#.....#### ##......###.....##... #.† #.[...######.P.(......# #..#.# # #.# ## #..#†#### #..#. #.#. .. # ..#zliu zli; _==---8zlib zli zlic zli Z ....# #...####..zliY g #≈≈≈####.....#..^zli  #≈.≈..##.....#zli  #####≈.≈#..#.....#....zli  #....≈.≈.#†.zli8  .zliz 3..#.....####zli } ##......###.....##...zli ) #zli9 +.†zlii ) #zli O.[...######zli} z.P.(......zli 8# #zli! #.#zliT *.#zli  # #.#  #..#†####zli" ....#.#.#. ..zli k..#...#zli >1.4zli zli/" zli:  ....# #...####.. #≈≈≈####.....#..^ #≈.≈..##.....# #####≈.≈#..#.....#.... #....≈.≈.#†.. ..#.....####zli ;C ##......###.....##... #.† #.[...zli3;.P.(......# .#.#zliS;Z.#  #zli;.#  #..#†####zli; ....#.# #.#....#zli <f ..#...##zli)N4==2.0zli5Ozlij ....# #...####.. #≈≈≈####.....#..^ #≈.≈..##.....# #####≈.≈#..#.....# #....≈.≈.#† ...#.....#### ##......###.....## #zli.† #.[...P..P.(......##.#.#.#.P #zli.## #..#†#### ....zliG#.# #.#..#zli] ..#.##zlizli&6zlizli3zli_ #≈≈≈####..... #≈.≈..##.....#..#####≈.≈#..#.....# #....≈.≈.#†...... ...........#.....###zli; #####.....##. ...†.......#.#.#...[...###.P..P.(######### .#.#.#zli}g.#  .P #.## #..#†#### ....#.zli##.#....# ..#...zli>## # ##..zlizli(3.2zlizlizlit #≈≈≈####.....# #≈.≈..##.....# #####≈.≈#..#.....# #....≈.≈.#† ....#.....## ##......###.....##.P #.†zli#.#.#.#.[....P..P..###.#.#.#.# .P #.#zli  #? #..#†####PP ....#.#zli,T#. #.#.#zliJ# ..#...## # ##..#zlizliM&8zlih _Found a scroll labelled GAUNAS JONOH YSMY. _You see here 5 poisoned darts.zlizli(J==4.8 (1.0zlizli\* _c - 5 poisoned dartszlimIzliznzliPrc  You encounter a bat.zliAz #≈≈≈####.....# #≈.≈..##.....# #####≈.≈#..#.....# #....≈.≈.#† ....#.....zliz0 ######......###..... .P.#.†.#.#.#.#.[...P..P..P@.......#.#.#.#.#zli7{e.# .P.#.# #?#.#..#†#### PPbP....#.# #.# #.#....#b   bat (asleep) #P ..#...zli{##zli|# ####..#zli&0zli45.4 (0.6 _zlizliTzli #≈.≈. #####≈.≈# #....≈.≈.#† ......... ######...... .P.#.........†zli&  .#.#.#.#...........[ P..P..P@....... .#.#.#.#.......#  .P.#.......#  #?#.#..#†####  zliO [PPbP....#.#  #.# #.#....#  zlix b#P ..#...##  # ####..# zli #≈.≈. #####≈.≈# zli|#....≈.≈.#† ......... ######...... .P.#.........†zliڻ .#.#.#.#...........[ zli P..P..P@....... .#.#.#.#.......#  zlia.P.#.......#  zli#?#.#..#†### zlibPPbP....#.# #.# #.#....# zli #P ..#...# # ####..# zli,4zlizliKZ _A bat is nearby!zliw #≈.≈. #####≈.≈# #....≈.≈.#† ......... ######...... .P.#.........† .#.#.#.#...........[ zliJxP..P..P@....... .#.#.#.#.......#  .P.#.......#  #?#.#..#†####  PPbP....#.#  #.# #.#....#  #P ..#...## zlixC # ####..# zli #≈.≈. #####≈.≈# #....≈.≈.#† ......... ######...... zlil1.P.#.........† .#.#.#.#...........[ P..P..P@....... .#.#.#.#.......# zli .P.#.......#  zliE#?#.#..#†### PPbP....#.#zli #.# #.#....#  zli)#P ..#...# zliL# ####..# zlizlizli'zli#( zliM(L_A bat is nearby!zlizli zlizliai _Your line of fire to the bat is blocked by a plant.zli zli zli zlif i _Your line of fire to the bat is blocked by a plant.zli#  #≈.≈. #####≈.≈# #....≈.≈.#† ......... ######...... zli .P.#.........† .#.#.#.#...........[ P..P..P@....... .#.#.#.#.......#  .P.#.......#  #?#.#..#†#### zli ` PPbP....#.#  #.# #.#....#  zli A#P ..#...##  # ####..# zli !zlibzlipb #≈.≈. #####≈.≈#zlib #....≈.≈.#† zlib......... ######...... zliby.P.#.........† zlic.#.#.#.#...........[ zli2cP..P..P@....... zli\c.#.#.#.#.......#  .P.#.......# zlic #?#.#..#†###zlic PPbP....#.#zlic #.# #.#....#  zlic#P ..#...#zlid zli-d# ####..# zlimzliTnzliwzlizZ _A bat is nearby!zli6=  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. zli}=Fg - Guard the area. f - Follow me.  Anything else - Cancel.zliy&b.zli{Nb?zli|Db.zlijObzliN======6.4 (1.0zli,zli. _You shout for attention!zliv^#≈.≈..##.....#.#####≈.≈#..#.....#.#....≈.≈.#†...................#.....########......###.....#.P.#...†........#.#.#.#..[...##P..P..P..######### .#.#b#.#@......#  .P.#.zliv# #?#.#..#†#### PP.P....#.##.# #.#....##P ..#...### ####..# ..#zlixbzliy!b.zli.b   batzliɂN------7.0 (0.6zliYzlitzli #####≈.≈#..#.....#.#....≈.≈.#†...................#.....#########......###.....##..P.#...†.........#.#.#b#..[...###P..P..P..######### .#.#.#.##  .P.#.# #?#.#..#†#### zli PP.P....#.# #.# #.#....##P ...#...### ######..#  ...#...#zli '.bzli7 $.bzlie zli* E------6zli zli zli m .  You shoot a sling bullet. The sling bullet hits the bat.zliw (zli^ zlifb ?7===8.9 (1.3zli k zlil G _You kill the bat!zliQh4zliozlirH _No target in view!zli_zlizlizliH _No target in view!zlizli,zli}zlizlizli7: _zlizli5zlizli-zlizliL,zligzli zliV ,zlip zlizlie,zlizlizli|zlizli,zli,zli zlic) #....≈.≈.#†.. ...........## ######......###... #.#.P.#.........†..#.#.#.#.#.#.....[ P..P..P..P........###zli). .#.#.#.#.#.......#  #.P.#.......# #@#.#..#†####---.PP.PPP.P....#.##.#.#.#.#.#....# #P#...#...##zli6* # #####..# ...#zli{*P ...# zliq- b43.1 (4.2  h - a scroll labelled GAUNAS JONOH YSMYzli..zliO6v bYou encounter a bat.zli7#---zli<8$4.1 (5zli<zli!>0 _The bat leaves your sight.zliV zli W zliY zli \ zli_ e  A bat comes into view.zli4f  ...........## ######.b....##.#.P.#.........†#.#.#.#.#.#...........[P..P..P..P........###### .#.#.#.#.#.  # #.P.#.#.#.#.#.#.#..#†###.PP.PPP@P....#.# #.#.#.#.#.#.... #P#...#...## #####b   bat (wandering)zlif '0.0zlim zliur 27 (0.6 _zlir zliEu zliN  # ######. #.#.P.#..† #.#.#.[ P..P. .#.#.#.#.  # #.P.#  #.#.#.#.#.#..#†####  .PP.PPP@P....#.#  #.#.#.#.#.#....#  #P#...#...##  # ######..#  ...#  ...# zlie: # ######. #.#.P.#..† #.#.#.[ P..P. .#.#.#.#.  # #.P.#  #.#.#.#.#.#..#†####  .PP.PPP@P....#.#  zlie#.#.#.#.#.#....#  #P#...#...##  # #### ...# ...# zliVm4zliszli;uZ _A bat is nearby!zli9k # ######. #.#.P.#..† #.#.#.[ P..P. .#.#.#.#.  # #.P.#  #.#.#.#.#.#..#†####  .PP.PPP@P....#.#  #.#.#.#.#.#....#  #P#...#...## zli9p # ######..#  ...#  ...# zli9zli # ######. #.#.P.#..† #.#.#.[ P..P.zli .#.#.#.#.  # #.P.#  zli$#.#.#.#.#.#..#†####  zliF.PP.PPP@P....#.#  zlie#.#.#.#.#.#....#  zli#P#...#...##  zli5# ####zliŐU ...#zli8 ...# zlizliXzli!zliCzli8Z _A bat is nearby!zliyzlizlizlii _Your line of fire to the bat is blocked by a plant.zli # ######.b....##.#.P.#.........†#.#.#.#.#.#..zliQ e..[P..P..P..P..###### .#.#.#.#.#  #_#.P.#....zli~ #.#.#.#.#.#..#†###.PP.PPP.P....#.# #.#.#.#@#.#...zli  #P#...#...## ######..#  . zlif( zli( (5.3zli7 zli9 < _Found a faded altar of an unknown god.zlil 9#.#.P.#.........†.#.#.#.#.#.#...........[P..P..P..P........#######.#.#.#.#.#.......#  #_#.P.#.......# #.#.#.#.#.#..#†#### .PP.PPP.P....#.# #.#.#.#.#.#....#  #P#.@.#...## # ######..#  ...# zli?s zlit &9zli={ zli} zli?# ######.b....###. #.#.P.#...b.....†...#.#.#.#.#.#...........[...P..P..P..P........########.#.#.#.#.#.......#  #_#.P.#.......# #.#.#.#.#.#..#†####.PP.PPP.P....#.# #.#.#.#.#@#....# #P#...#...## ######..# ...#b   bat (wandering)zli@.zlibH& zliH(6.5zliN&_zli?Q0 _The bat leaves your sight.zli* ...........#.....## ######b.....###.....# #.#.P.#...†...#.#.#.#.#.#.....[...P..P..P..P........#########.#.#.#.#.#.......# zli: #_#.P.#.......# #.#.#.#.#.#..#†####zli%[.PP.PPP.P.@..#.# #.#.#.#.#.#....# zliF#P#...#...### ######..#...#...#zlikb   bat (wandering)##zli G.bzli}H.bzlizlit(7.1zliJ?_zliٱO#....b.≈.#†........ .....#.....## #########.....## #.#.P.#...†.......#.#.#.#.#.#.b...[...P..P..P..P..#########.#.#.#.#.#.......#  #_#.P.#.......# #.#.#.#.#.#@.#†####.PP.PPP.P....#.# #.#.#.#.#.#....# #P#...#...## ######..#...# ...####zliBG.bzli˲0b.zli~zli&7zliezlizliz m .  You shoot a sling bullet. The sling bullet hits the bat!zli L)))zli @....zli) @31===9.0 (1.3zli &_zli G _You kill the bat!zli4 4zli zli. H _No target in view!zli-4zlizli H _No target in view!zlikzlizlizlizlizli7P _zlizliEzlizlizlif zli zliw!zlis#zli2zliR4zli5zli6zli47zli8zli9zli:zli:zlig<zli=zli=zli>zli3@zliEzliFzli~HzliI,zliJzliALzliM,zli}NzliPzliQzliQzliSzliZ  P..P..P..P  .#.#.#.#.#......  #_#.P.#......zlioZ?  #.#.#.#.#.#..#†##  .PP.PPP.P....#.#   #.#.#.#.#.#....zliZ}  # #P#...#...## zliZ #.#############..#  #..@.............#---zli[]  ############.....# zlit[#######    zli[M zli[,zlia.58.6 (9.6zlipbK---9.6 (10.6)zliugzliib _k - a scroll labelled GYENAN CESUEzli#{Izli|zli}zliABzlizli4zli@zlirzli…zlizliΆzli  #.#.#.#.#.# ...P..P..P..P ...#.#.#.#.#.# ...#.. #_#.P.#.... zli)#..#.#.#.#.#.#..#† #...PP.PPP.P....#.  #..#.#.#.#.#.#....  #..# #P#...#...#  #@#############..#61.4 (1.8zliC)  #................# ############.....# zliR#######     zliSzli>zliT _Key pressed, stopping explore.zli;zli'zli^ _No target in view!zli[zlizliezlizlizliP _zli,zlizli~zli\",zli#zli%zli'zli'zli)zli*zli,zlio,zli=-zlia/zli0zli.1zli1zli3zli4zli5zlin6zlix7zli9,zli9zliP;zli<zli<zli=zli>zli3@zlie@zli)Azli^BzliDBzliEzliFzli$GzliGzliIzliIzli;JzliKzliTzliUzliUzliNVzli[zliP\zli\zli"]zli/bzli czliCczliczlihzli{izliizliRjzlinzliozliozli"qzli.uzli,vzli_vzliwzli~ #### # zli#### #~~≈ ....# # #≈≈≈####...zli1T #≈.≈..##.. zlin##################≈.≈#..# #............#....≈.≈.#†.... zli#..........@............#...72.8 (11.4) zlio#..################... zlir#...#.P.#.#.P.#.........†... zli#...#.#.#.#.#.#...........[. zliN#...P..P..P..P........###### #...#.#.#.#.#.#.......#zliw #...#...#_#.P.#.......# ##..#.#.#.#.#.#..#†#### zliO#...PP.PPP.P....#.#zliXzliozliT _Key pressed, stopping explore.zlizliޝzliFzli zli:_No target in view!zli 3zliX zliu zli zli P _zliX zli zli zli` zli zli5 zli zli zliA zliv zli zli zli& ,zli zli6 zli zli zli4 zliq zlin zli zlix zli zli zli$ zliA zli zliX zli zli zli zliY zli zli zliO zli ,zli zli zli{" zli" zli# zli( _  You see here a bat corpse.zliA* zli*  _zli+ zli3 ############.....≈..##### #.....~#...#####.....~...##### #~~≈≈≈≈##....###)....## #...####..###.###zli3 6#≈≈≈####.....#..^....### #≈.≈..##.....#....... ##########≈.≈#..#.....#....##.### .....#....≈.≈.#†.80.6 (7.8zli#4 ) ................#.....####......# zliI4 ########......###.....##...###### #.#.P.#.........†.......zliq4 . #.#.#.#...........[...######.##.. zli4 ..P..P........######### #.#..#  #.#.#.#.......# #...##zli4   #_#.P.#.......# ##...#  zli4 #.#.#.#..#†#### #.#.. zli4 zli5 zli=< zli> T _Key pressed, stopping explore.zliaS zliS zliY zli[ H _No target in view!zli zli zli zli zliD zli $ _zli zli7 zli5 zli zli zliL zli zliA ,zli ;###.....≈...# ##### #.....~...# #...#####.....~...# .##### #~~≈≈≈≈##....###).# ....## #...####..###.##### #≈≈≈####.....#..^....##### #≈.≈..##.....#....##zliU Y≈.≈#..#.....#....##.###...#....≈.≈.#†...2.4 (1..........#.....####......##........###.....##...######.. .P.#.........†..........zli ## .#.#...........[...######.##....#......######### #.#..#... zliN .#.#.......# #...###. .P.#.......# ##...# .#.#..#†#### #.#...zli zliN zli T _Key pressed, stopping explore.zliZ zli zli zli H _No target in view!zli`zlia3zliizlikzlipo: _zliozliq,zlirzliIuzlivzlivzliwzliyzli7{zli{zliH|zliY~zlizlizlizli zli'zli{zliGzlizliSzlizlizlizliˎzlizlizli"zliΔzliFzlizlizlizli+zlizlizlizliGzlizli zlizlizlizlizliaXzlizliFzliSzliDzli{zli3zli˵zliVzlizliظzlizlijzlizliMzliռzliؽzliJzli}zlipzli)zliZzlizli_zli/zliizlizlizliVzlizlizli4zlizli,zlizlimzlizliTzli`zlizlizlizliBzli-zliYzlizli:zlizlizlixzlizli9zliezlizli&zli(zliezlizli+zlihzlizliL _You now have 39 gold pieces (gained 9).zlizliizlizlizlizliFzlizlizlizliVzlizlizlizlihzli!zli zli zli zli zli zli zli+zlizlizlizlizlizli~zlizliVzli*M _You now have 50 gold pieces (gained 11).zliezlizli3zlizlizlizliizlizlizli:zlizli zli!zli"zli}"zli#zlix$zli$zli>%zliB&zli'zlid'zli'zli(zli)zli)zli^*zli+zli,zli5-zli-zli>/zliH0zli0zli@1zli2zli4zli4zli:5zli6zli7zli/8zli8zli9zli:,zli;zli<zlik>,zli(?zli@zliAzliAzliyBzli~CzliD,zliEzliFzliGzliGzli%IzliJzliKzliKzliMzliNzliOzli8PzliPzli,RzliRzli*SzliSzlioUzliV,zliXWzliXzli0Z,zliZzliB\zli^,zli^zli2e #.#≈≈~≈##.### #.#≈~≈~##.# zlipe #.'~≈~≈'..#  ###≈~≈~####  #≈≈~≈# zlie # ########### #..##### #.... #.....##### ####.### #@....#####....# zlif #####....[..####  ####...##  zli:f#######...#.##### ##.......###....#...zli^fy ###..###........... zlif#...## ############... ####.### ##### #... #....##...#####.zliCl^319.2 (36.8)20.2 (37zliozliZq zliqR_l - a scroll labelled VYR VOREFAzliʳ _No target in view!zli _  You encounter a rat.#######.######..... #.#≈≈~≈##..r# #.#≈~≈~##... #.'~≈~≈'... ###≈~≈~##zlih? #. #≈≈~≈#  #.####### #  ####....#####...#....[..## ####...## #######...#.### ###.zli/[r   rat (asleep) ###..###.......... #...## ########### ####.### zli12.6 (2.4)zli43.2 (3.0 _zlizliVzlis  ....  ..r#  ...  ..  #.   #.##  #..#####  #@....#####  #####.... #####....[      ##### zli p ....  ..r#  ...  ..  #.   #.##  #..#####  #@....#####  #####.... #####....[     zliB zli Z _A rat is nearby!zli †You shoot a sling bullet. The sling bullet hits the rat!zli W)))))zli ..... 4===4.5 (1.3 _You kill the rat!zli? o _Your Ranged Weapons skill increases to level 3!zlizliizliΈzliH _No target in view!zlizli`3zli}zliXzli$ _zli\nzlizlipzlizlizlizlizlizlizli/zlizli%zlizliezlizliFzlizli,zli,zlizlizlizlizli>zliC_  You see here a rat corpse.zlizli1 _zliZzli zli zli zli zlizligzlizlizliDzli,zlizli zli,zlipzlizlihzlizli& zli"A  You enter the shallow water.zli#?Water zli#zli\(N _Moving in this stuff is going to be slow.zli)zli)(zli*zli;,zli,3zli}-zliY.zli4/,zli0zli0zli1zli2zli2zli3zlig4zli4zli{:zliv;zli&<zliO<zlia=zlik>zli$?zliY?zli?zliT=##  #.......# # ##.......#####.. #~~~....>......# ##.≈~~~~~....# #..~..≈≈≈~...## #.......~≈≈#...##########.....[..≈.....#......@...########.---38.9 (14.4)#.........## #.#≈≈~#.......†## #.#≈~≈#.........# #.'~≈~#.........# ###≈~≈#########.# #≈≈~  #.## ####  #..##### ##.....##### #zliT ---zli[Yzli~ZE _Done exploring.zli"TzliTzliXzli+[H _No target in view!zlikzlizlizzli6~.......0.0).†........zli{7zli&<zliA>E _Done exploring.zli3zlii4zli9zli;H _No target in view!zli%zli%zli&zli>4zliDzliFE _Done exploring.zliLzlizli4zli _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!zliHzliJ Spells (Memorise)TypeFailure Level  a - JinxbiteHexeszliJ9% 2  b - Sigil of BindingHexes17% 3  c - Tukima's DanceHexeszliJ17% 3  d - Inner FlameHexes/Fire30% 3  e - Cause FearzliJ4Hexes50% 4 zli&K f - Dimensional Bullseye Hexes/Translocation 77% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpzliIK<[Esc] exitzli)zli#zli#########aspacedog the Vexing#.......# ### Spriggan##.......#####.. Health: 14/14 ========================#~~~....>......# Magic: 5/5========================##.≈~~~~~....### AC: 2Str: 4#..~..≈≈≈~...## EV: 16Int: 14#.......~≈≈#... SH: 0Dex: 17##########.....[..≈..... XL:  2 Next: 34% Place: Dungeon:1#......@...########.#### Noise: ---------  Time: 338.9 (0.0)#.........##zli[n#.#≈≈~ a) +1 sling#.......†###.#≈~≈ Fire: a) +1 sling#.........##.'~≈~#.........####≈~≈#########.##≈≈~ #.##zli#### #..#######.....##### #  _Done exploring. zli_No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view!zliTzliMemorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes zli.' N - Nozli-pzli2#########aspacedog the Vexing#.......# ### Spriggan##.......#####.. Health: 14/14 ========================#~~~....>......# Magic: 5/5zli1========================##.≈~~~~~....### AC: 2Str: 4#..~..≈≈≈~...## EV: 16Int: 14#.......~≈≈#... SH: 0Dex: 17zli#C##########.....[..≈..... XL:  2 Next: 34% Place: Dungeon:1#......@...########.#### Noise: ---------  Time: 338.9 (0.0)#.........##zliQ#.#≈≈~ a) +1 sling#.......†###.#≈~≈ Fire: a) +1 slingzli}#.........##.'~≈~#.........####≈~≈zli#########.##≈≈~ #.######zlid #..#####zli##.....##### #  _Done exploring. _No target in view! zli o_Done exploring. _No target in view! zli\i_Done exploring. _No target in view!zliX29.9 (1 _zliYzlizliS,40.9 (2zli_zliԠzli+1.9 (3zlizliNo target in view!Done exploring.No target in view!Done exploring. _No target in view! _You start memorising the spell. You continue memorising. x2zlizliy _You finish memorising. Spell assigned to 'a'.zlih zli zli zliX &0zli] zli zliQ E _Done exploring.zli~hzli izlimizlizzlizli[ _Done exploring.zli3zlizliP4zlizliE _Done exploring.zli,uzliJy  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.8  -2   h - Spellcasting   1.3   1.4  +2          zliy b - Unarmed Combat   0.0   1.4  -2   i - Hexes   3.6   2.8  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2          zlizd + Ranged Weapons 3.0   4.0   0               e - Armour   0.0   1.7  -3  zliJz     f - Dodging   2.6   1.8  +3      zliz g - Stealth   0.0   0.4  +5                      zliz            zli4{!            zlia{        zli{#        The relative cost of raising each skill is in cyan.  zli{The species aptitude is in white.  [?] Help[=] set a skill target  zli|[/] auto|manual mode [*] useful|all skills [!] training|cost|targetszling d * Ranged Weapons   3.0zli< o d - Ranged Weapons   3.0zli> h + Spellcasting 1.3zli>n TargetTarget--  --  --  --  --  --  --  --  --  zlin *--  a-z] set[-] clear selected targetcost|targetszli@<[?25h[?0c0 zliG [?25l[?1czli L4.0 current training targets, if any.=] set aall targetszli, > i + Hexes 3.6zliIP a-z] setselected target zli<[?25h[?0c0 zli [?25l[?1c6.0 =] set aall targetszli* zliy1 zli 8 #########aspacedog the Vexing#.......# ### Spriggan##.......#####.. Health: 14/14 ========================zli8 #~~~....>......# Magic: 5/5========================##.≈~~~~~....### AC: 2Str: 4#..~..≈≈≈~...## EV: 16Int: 14#.......~≈≈#... SH: 0Dex: 17##########.....[..≈..... XL:  2 Next: 34% Place: Dungeon:1zlip9 #......@...########.#### Noise: ---------  Time: 341.9 (0.0)#.........###.#≈≈~ a) +1 sling#.......†###.#≈~≈ Fire: a) +1 sling#.........##.'~≈~#.........####≈~≈#########.##≈≈~ #.###### #..#######.....##### #  _No target in view! zli9 r_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. _Done exploring. _Done exploring. _Done exploring.zli?? zli? zliC zliD zli 3zlil zli zli zliR zli E _Done exploring.zlit.zli.zli[/zlilEzliEzlicM[ _Done exploring.zliTzlizliKzli4zlizli Done exploring.zliۭzli4zli׳zli No target in view!zliE zli}F ZWhere to? (? - help) zliF 6 D - Dungeon zli]jzli|c#########aspacedog the Vexing#.......# ### Spriggan##.......#####.. Health: 14/14 ========================#~~~....>......# Magic: 5/5========================##.≈~~~~~....### AC: 2Str: 4#..~..≈≈≈~...## EV: 16Int: 14#.......~≈≈#... SH: 0Dex: 17zli?}##########.....[..≈..... XL:  2 Next: 34% Place: Dungeon:1#......@...########.#### Noise: ---------  Time: 341.9 (0.0)#.........###.#≈≈~ a) +1 sling#.......†###.#≈~≈ Fire: a) +1 sling#.........##.'~≈~#.........####≈~≈#########.##≈≈~ #.###### #..#######.....##### #  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _No target in view!zli}zli~zliNzlizliƌP _zlizli؎zlizliđzlitzlizlizli#zlizli6zliBzli̡zliˣzlizli?zliKzlizli%zli zlizli~  You enter the shallow water.Water zliBzliN _Moving in this stuff is going to be slow.zlio>zlizliٷzli{zlizlizlinY  There is a stone staircase leading down here.zlizli(zli$ _zlizliZ}&2zli}zlil~,zli3P _You climb downwards.  Found an escape hatch in the ceiling.zli         ###  #..  #.###  zli1 #...#   #@..# 50.4 (8.5   #.###    #<.    #.##   #         zlizlizliRa _There is a stone staircase leading up here.zliOQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling (quivered)b - Throw: 5 darts (poison) Spells ([,] to cycle)  c - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|onzli}|  a - Fire: a) +1 sling (quivered)  c - Cast: Jinxbite{li{li#% aspacedog the Vexing  Spriggan  Health: 14/14 ========================  Magic: 5/5========================  ###AC: 2Str: 4  #..EV: 16Int: 14  #.###SH: 0{li#Dex: 17  #...#XL:  2 Next: 34% Place: Dungeon:2  #@..#Noise: ---------  Time: 350.4 (0.0)  #.###a) +1 sling  #<.Cast: Jinxbite {li$ #.##  #..  ###   {li%9 You enter the shallow water. _Moving in this stuff is going to be slow. _There is a stone staircase leading down here. _You climb downwards.  Found an escape hatch in the ceiling. _There is a stone staircase leading up here.{li&{li){li+{li{li {li{li{liW{li$ _{liX{li){liy,{li{li{liy{li,{lik{li{li,{li!{li>{li {li<{li{li{li,{li{li{lic{li{li {liN{li{li9{li{li{li{li{li {li{li{li{li{li{li ,{li{li{li,{liC{liK{lid{li{li{li{li|{li{li{li{li{li9{li{lih{li,{li) {li} {li {li; {li {li {li {li+{li{li{li{liY{li{li{liv{li{li{li\{liI{li{li{li%{li{li#{li{li{li{li{liN{li{li{liX {li {li!{li"{li"{li!#{li3${li#%{liY%{li%{li&{li'{li'{liq({li){li*,{li+{liy,{liC-{liv-{li-{li/{li/{li&0{liX0{li1{li~2{li2{li*3{li>4{li4{li5{lin5{li6{lif8,{li8{li:{li:,{liZ;{li<{liY={li={li>{li @{li@,{liJA{litB{liAC{liqC{liC{liE{livF,{liF{liJX{lioK{li L,{lieN{liaPn{li5Q,{liQ{li!UX{liU{liV,{liW{liNX{ligY,{liY{liZ{li[{li\{liq\{liv^{li^{li^{li_{li`{lia{lib{lib{lic{lie,{lie{liqiX{lii{lik,{ligk{lil{lin,{lin{lio{liq{liDq{liq{lir{lis{lis{li>t{liu{lijv,{liv{li x{li_y,{liz{liz{lia}B{li}{li~{li-{li{li/{li&,{lip{li݃{li{liτ{li+{lio{li,{li{li{li,{li݊{li{liO,{li{li{liS #############... ####### #.......@.......88.8 (38.4) ......# #.###########..[ #####.# #.# {liٗ5. #.# #.# ### #.# #.# ..# #.# #.# ..# #.# #.# ###.#.# #.# ....#.# #.#{li{li.9.4 (39.0{li{liJ _Found a kite shield.{lik{lil{lil{lin{lisX{lit{lit{liu{li|n{li},{li~{lic{li{li{liI{li2{li[{li{lić{li+{lih,{lia{liƎ{li,{li{li7 _You open the door.{li3{liT{li@  There is an open door here.{liϞ{li2 _{li{li={lil,{liզ{li{li2,{li{liˮ{li{liհ{li{liu{lid{liŶ{li{li5{li{li{liZL _You now have 54 gold pieces (gained 4).{liK###...####.......######.......##...#.......##...#.......###...#........# #######...#........# ..........'........#.# ..[#.....@....# 99.2 (9.8) {li#####.......#....> #.......# #### #.......# ######### {lid{li,8 (10.4) {liZ{li; _Found a stone staircase leading down.{li{li?{lir{lit{li{liB{li{li#{li{li{{lik  You encounter a ribbon worm.{li#.......# #####.......# #...#.......# w#...#.......###...#........#.# {liAT####...#........#.# .......'........#.# ####..[#..........###.##  #####.......#@...>..# #.......##########.......# ######### w   ribbon worm (asleep){ligw401.0 (1.2)w6 (1.8 _{liv{li{lio I )))){lip ){li| h You shoot a sling bullet. The sling bullet hits the ribbon worm!{li Q.w{li 4.....{li '==={li 2.9 (1.3{li3 {li c _The ribbon worm is heavily wounded.{li  )))) You shoot a sling bullet. The sling bullet hits the ribbon worm.{liXV.w{likY.{liY.{liY..{liB[{li[!4.2{lia{lid {lie{lie@_The ribbon worm is severely wounded.{lif{li ))) You shoot a sling bullet. The sling bullet hits the ribbon worm.{liQ.w{li(...{li(5.5{li!{li$$_ _The ribbon worm is almost dead.{li*t )))You shoot a sling bullet.{liQ.w{liTM. {li^(6.8{liϼ{liKe _The sling bullet barely misses the ribbon worm.{liU †You shoot a sling bullet. The sling bullet hits the ribbon worm!{li >) {lii T.48.0 (1.2{lioo {liq O _You kill the ribbon worm!{li> {li? {li%D {liF H _No target in view!{lil{li{liJ{li{li p _  You see here a ribbon worm corpse. _{li{li)B{li X{li {li* {lif {li {li}{li,{liZ{li{liv{li{li,{li3{li,{li{li{li{li8{li{liO{liL{li{li{li {liB{li {liD!{li!{li!{li/#{li${li${lii%{li&{li'{li({li({liu+{li,{li6-{li-{liy/{li0{li0{li1{li3{lip6k  You encounter a ribbon worm.{li<D {li0=# ######## #.. #......# {lia=[#w.# #.####.# #...#.# #.# {li= ###..@####.# ---{li= #.......##.# ####.......##.#...#...{liD> ....##.##...#.......##.##...#........#.#w   ribbon worm (asleep) ########...#........#.# ...........'........#†# {lit>b########..[#..........###.##{liF019.4 (11.4){liAG#---{likG(20.0 (12.0{liL{liFOU _Found a white potion.{liMTN # ########  #.. #......#  #w.# #.####.#  #...#.# #.#  ###..@####.#  #.......##.#  #####.......##.#  #...#.......##.#  #...#.......##.#  #...#........#.# #........#.# '........#†# [. {li # ########  #.. #......#  #w.# #.####.#  #...#.# #.#  ###..@####.#  #.......##.#  {li]#####.......##.#  #...#.......##. #...#.......##. {li#...#........#.# #........#.{liy'........#†[{li0.{li{lib{li{lib _A ribbon worm is nearby!{liҬ  # ########  #.. #......#  {liH #w.# #.####.#  #...#.# #.#  ###..@####.#  #.......##.#  #####.......##.#  #...#.......##.#  {li #...#.......##.#  #...#........#.# #........#.# '........#†# [. {liI  # ########  #.. #......#  #w.# #.####.#  #...#.# #.#  ###..@####.#  #.......##.#  #####.......##.#  #...#.......##. #...#.......##. #...#........#.# #........#.'........#†[.{lirJ {liK {liP {li}R b _A ribbon worm is nearby!{liY ))))w    You shoot a sling bullet. The sling bullet hits the ribbon worm.{li w....(catching breath)  The ribbon worm is moderately wounded.{li `````The ribbon worm expels a string of sticky webbing.{lim R....@{likn ;===1.2 (1.2){liot {li&w W _The stream of webbing misses you.{li !wYou beckon some vexing sprites to accompany your attacks.{li({liĬ^3-----------{liV20Will/2 Jinx {li{liȶ; _You feel your willpower being sapped.{li:l .wYou beckon more vexing sprites to accompany your attacks.{lis8 {liat1---------------------3Jinxbite{li{{li~ {li5_You feel your willpower being sapped.{lik )) You shoot a sling bullet. The sling bullet hits the ribbon worm.{li:*{liF .wThe ribbon worm is moderately wounded.A giggling sprite leaps out and makes the ribbon worm trip over its own tail.{li9..(very drained){li4=4.5 (1.3{li{lic _The ribbon worm is heavily wounded.{li )You shoot a sling bullet. The sling bullet hits the ribbon worm.{li:*{lifm .wThe ribbon worm is heavily wounded.A giggling sprite leaps out and ties the ribbon worm's tail in a knot.{lit8 {liBu'5.8{li{{liU~d _The ribbon worm is severely wounded.{lih ))You shoot a sling bullet.{li" .wThe sling bullet barely misses the ribbon worm.7.0 (1.2{li) {li+ C _The ribbon worm bites you but does no damage.{liZ e  You shoot a sling bullet. The sling bullet hits the ribbon worm.{li :*{lil I w The ribbon worm is severely wounded.A giggling sprite leaps out and ties the ribbon worm's tail in a knot.  The ribbon worm is almost dead.{ligm J----------8.2{li]t {liv Q _The ribbon worm misses you.{li+  # ########  #.. #......#  #!.# #.####.#  #...#.# #.# {liR,  ###.w@####.#  #.......##.#  #####.......##.#  #...#.......##.#  #...#.......##.# {liz, e #...#........#.# #........#.# '........#†# {li, 1[. {lin # ########  #.. #......#  #!.# #.####.#  #...#.# #.#  ###.w@####.#  #.......##.#  #####.......##.#  #...#.......##.#  #...#.......##. #...#........#.# #........#.'........#†[{liK0.{li{li{li-{li<b _A ribbon worm is nearby!{liB †You shoot a sling bullet. The sling bullet hits the ribbon worm!{liB({lix5{li85589.5 (1.3{li>{li]@O _You kill the ribbon worm!{liv{liFw{lix{li{{liEj{liZ{li{ _The sprites lose interest in your situation.{li #2{li<4====={li={liƈ{li{li{li,{li{li{li{li{li{lig======{li{li{li7{li@{li{li]{li{li{li{li"{liU{li{li{liĤ{li {li%{liz{li{li{liP{li{li8{liH{liQ3====={liI{li{li{li{liظ{li{liP{liM,{li{li{li======{li|{li{li{li{li{li({liP{li&n _You feel your willpower return.{lir{li{{li,{liQ{li,{liH{li{liZ{liI{liMg4====={li{li.......####..# #..---55.5 (26.0){li5b..Jinxbite...{liY$.†{liz1.{li_:---{li {liT _Key pressed, stopping explore.{lir{li{li{liH _No target in view!{lijz{liz{li{li4H _No target in view!{li{li|{li{li{liu: _{li:{li{li{li{li{li/{li>{li======{li{lie{li{liu{li{li{li{li{li2{li{li{li{li{li{lip{lii{liD{li~{li{li{libO5====={li{li4 _Magic restored.{li{li~{li{lig  You see here a ribbon worm corpse.{li{li _{li{li{li<,{li:{li{li8{li======{li{lif{lip ,{liS {li {li^ {li {liG{li###.... ..##  ...  #.## ######## #..## #......#{liQ #@.###.####.# ##...#.# #.# ###.†.####.#{lit #.......##.# {lio#####.......##.# #...#...{li^....##.# #...#.......##.#{li< #...#........#.#{li1#####...#........#.{lia/70.1 (14.6{li,1.1 (15{li{liK!R _n - a white potion{lij{li(k{lik{lin{liIp{liMtX{lit{lit{liw{liy{liy{li z{liO{{li|,{li}{li{li>,{li{li{liB{li{li{li&{li{li͊{li{liV{lip{li[{li{liV{liaspacedog the VexingSprigganHealth: 14/14 ========================Magic: 5/5========================#AC: 2Str: 4#.EV: 16Int: 14@.#..SH: 0Dex: 17......###########{liݥ?XL:  2 Next: 58% Place: Dungeon:2.......@.........Noise: ---------  Time: 475.9 (4.8)#######...######a) +1 sling###...#Cast: Jinxbite###.## #########..## #......###..###.####.# @   Terence (asleep)##...#.# #.#{li! ###.†.####.##.......##.# _No target in view! _Magic restored. _You see here a ribbon worm corpse. _n - a white potion{liYwYou encounter Terence the Veteran. He is wielding a +1 hand axe ofelectrocution.{li/  --more--{li{lix{liJ.@{liZO@{lip6==6.5 (5.4{li {liq1 _Magic restored. _You see here a ribbon worm corpse. _n - a white potionYou encounter Terence the Veteran. He is wielding a +1 hand axe ofelectrocution. _Terence shouts!{li]{liaQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 slingb - Throw: 5 darts (poison) {li',Spells ([,] to cycle)  c - Cast: Jinxbite [*/%] inventory [&] all spells{liQz[!] focus mode: off|on{li* {li7 |aspacedog the VexingSprigganHealth: 14/14 ========================Magic: 5/5========================#AC: 2Str: 4#.EV: 16Int: 14.@#..{liw8 #SH: 0Dex: 17......###########XL:  2 Next: 58% Place: Dungeon:2.......@.........Noise: ==-------  Time: 476.5 (0.0)#######...######a) +1 sling###...#Throw: 5 darts (poison)###.## #########..## #......###..###.####.# @   Terence##...#.# #.####.†.####.#{li8 #.......##.# _Magic restored. _You see here a ribbon worm corpse. _n - a white potion{li8 You encounter Terence the Veteran. He is wielding a +1 hand axe ofelectrocution. _Terence shouts!{liS: {liK {liRaspacedog the VexingSprigganHealth: 14/14 ========================Magic: 5/5========================#AC: 2Str: 4#.EV: 16Int: 14.@#..SH: 0Dex: 17..***.###########XL:  2 Next: 58% Place: Dungeon:2.....**@.........Noise: ==-------  Time: 476.5 (0.0)#######...######a) +1 sling###...#Throw: 5 darts (poison)###.## #########..## #......###..###.####.# @   Terence##...#.# #.####.†.####.##.......##.# _Terence shouts!  {liSThrow: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  mail (60% to hit){lisaspacedog the VexingSprigganHealth: 14/14 ========================Magic: 5/5========================#AC: 2Str: 4#.EV: 16Int: 14.@#..SH: 0Dex: 17..(((.###########XL:  2 Next: 58% Place: Dungeon:2{liB.....((@.........Noise: ==-------  Time: 476.5 (0.0)#######...######a) +1 sling###...#Throw: 5 darts (poison)###.## #########..## #......###..###.####.# @   Terence (poisoned)##...#.# #.####.†.####.#{li#.......##.# _Terence shouts!  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  mail (60% to hit){liWF(@  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  mail (60% to hit)  You throw a dart. The dart hits Terence. Terence is poisoned.{li^,....{li_n--7.5 (14 _{lih{lij{liaspacedog the VexingSprigganHealth: 14/14 ========================Magic: 5/5========================#AC: 2Str: 4#.EV: 16Int: 14.(#..SH: 0{liDex: 17..@**.###########XL:  2 Next: 58% Place: Dungeon:2.....**@.........Noise: ---------  Time: 477.5 (0.0)#######...######a) +1 sling###...#Throw: 4 darts (poison)###.## #########..## #......#{liJ~##..###.####.# @   Terence (poisoned)##...#.# #.####.†.####.#{li#.......##.# _You throw a dart. The dart hits Terence. Terence is poisoned.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  mail (poisoned, 60% to hit){li6aspacedog the VexingSprigganHealth: 14/14 ========================Magic: 5/5========================#AC: 2Str: 4#.EV: 16Int: 14.(#..SH: 0Dex: 17..@((.###########XL:  2 Next: 58% Place: Dungeon:2.....((@.........{li"(Noise: ---------  Time: 477.5 (0.0)#######...######a) +1 sling###...#Throw: 4 darts (poison)###.## #########..## #......###..###.####.# @   Terence (very poisoned){liI##...#.# #.####.†.####.#{lilm#.......##.# _You throw a dart. The dart hits Terence. Terence is poisoned.  {li(Throw: 4 darts (poison){liPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{liΩAim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  mail (poisoned, 60% to hit){lie-y(@  Throw: 4 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  mail (poisoned, 60% to hit)  You throw a dart. The dart hits Terence. Terence looks even sicker.{li5%....{li5e8.5 (13 _{li<{liW>{liaspacedog the VexingSprigganHealth: 14/14 ========================Magic: 5/5========================#AC: 2Str: 4#.EV: 16Int: 14.(#..SH: 0{liDex: 17..(...###########XL:  2 Next: 58% Place: Dungeon:2...@***@.........Noise: ---------  Time: 478.5 (0.0)#######...######a) +1 sling###...#{li8Throw: 3 darts (poison)###.## #########..## #......#{li`G##..###.####.# @   Terence (very poisoned)##...#.# #.#{li###.†.####.##.......##.# _You throw a dart. The dart hits Terence. Terence looks even sicker.  {li(Throw: 3 darts (poison){liܭPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{liAim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  mail (lightly wounded, very poisoned, 60% to hit){lir 4aspacedog the VexingSprigganHealth: 14/14 ========================Magic: 5/5========================#AC: 2Str: 4#.EV: 16Int: 14{liXs B.(#..SH: 0Dex: 17..(...###########XL:  2 Next: 58% Place: Dungeon:2...@(((@.........Noise: ---------  Time: 478.5 (0.0)#######...######a) +1 sling###...#{lis Throw: 3 darts (poison)###.## #########..## #......###..###.####.# @   Terence (very poisoned)##...#.# #.####.†.####.#{lis #.......##.#Press: ? - help, Q - select action, ( or ) - cycle{lit Shift-Dir - straight lineAim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  {lict mail (lightly wounded, very poisoned, 60% to hit)  You throw a dart. The dart hits Terence. Terence looks even sicker.  {lit Terence is lightly wounded.{li F(@{li ..{li F9.5 (12 {liS _{li$ {li {li 4aspacedog the VexingSprigganHealth: 14/14 ========================Magic: 5/5========================#AC: 2Str: 4#.EV: 16Int: 14{li> .(#..SH: 0Dex: 17..(...###########XL:  2 Next: 58% Place: Dungeon:2...(@**@.........{lio Noise: ---------  Time: 479.5 (0.0)#######...######a) +1 sling{li m###...#Throw: 2 darts (poison){li r###.## ########{li ^#..## #......#{lia ##..###.####.# @   Terence (very poisoned)##...#.# #.####.†.####.##.......##.# _Terence is lightly wounded.  Throw: 2 darts (poison){li LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  {li 8mail (lightly wounded, very poisoned, 60% to hit){lis@aspacedog the VexingSprigganHealth: 14/14 ========================Magic: 5/5========================#AC: 2Str: 4#.EV: 16Int: 14.(#..SH: 0Dex: 17..(...###########XL:  2 Next: 58% Place: Dungeon:2...(@((@.........Noise: ---------  Time: 479.5 (0.0)#######...######a) +1 sling###...#Throw: 2 darts (poison)###.## #########..## #......###..###.####.# @   Terence (extremely poisoned)##...#.# #.####.†{li@&[34m.####.##.......##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  mail (lightly wounded, very poisoned, 60% to hit)  You throw a dart. The dart hits Terence. Terence looks as sick as possible!  Terence is lightly wounded.{li؍J.@{li|.{liu80.5 (1dart (poison) _{liJ{li{li##..(#...(...###########...(.@........... #######.@.######  ###...#  ###.## ######## #..## #......###..###.####.#...#.# #.# {li,#.†.####.##.......##.#####{liYC1.1 (0.6{li{liܭ{li# L##..(#...(...###########...(.@........... #######...######  ###@..#  ###.## ######## #..## #......# ##..###.####.#.#.# #.##.†.####.# #.......##.######...{li% J.@{li, 8 {lio- &7{li3 {lip5 {liP 4{li {li; {lio'taspacedog the VexingSpriggan#Health: 14/14 ========================#.Magic: 5/5========================.(#..AC: 2Str: 4..(...###########EV: 16Int: 14...(..@..........SH: 0Dex: 17#######**.######XL:  2 Next: 58% Place: Dungeon:2###@..#Noise: ---------  Time: 481.7 (0.0){li(###.## ########a) +1 sling#..## #......#Throw: dart (poison)##..###.####.###...#.# #.####.†.####.#@   Terence (extremely poisoned)#.......##.######.......##.##...#.......##.# _Terence is lightly wounded.  Throw: dart (poison){li(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  mail (moderately wounded, extremely poisoned, 60% to hit) {lix aspacedog the VexingSpriggan#Health: 14/14 ========================#.Magic: 5/5========================.(#..AC: 2Str: 4..(((.###########EV: 16Int: 14 {li...(.((..........SH: 0Dex: 17#######((.######XL:  2 Next: 58% Place: Dungeon:2###@..#Noise: ---------  Time: 481.7 (0.0)###.## ######## {lika) +1 sling#..## #......#Throw: dart (poison)##..###.####.###...#.# #.####.†.####.#@   Terence (extremely poisoned)#.......##.######.......##.##...#.......##.# _Terence is lightly wounded.  Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  mail (moderately wounded, extremely poisoned, 60% to hit) {li.@  Throw: dart (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  mail (moderately wounded, extremely poisoned, 60% to hit)  You throw a dart. The dart completely misses Terence. {li`/... {lim2.7 (1Nothing quivered _ {li {li {li~# #. .(#.. ..((..########### ...(............. #######@..###### ###.@.# ###.## # #..## #......# ##.##.###.†.####.# #.....#####.....  {li {lij-3.3 (0.6 {liֈ {lin {liHr##..(#...((..###########...(............. #######@..######  ###...#  ###@## ######## {li #..## #......# ##..###.####.# .#.# #.##.†.####.##.......##.# #####..##.##...#..##.#  {liJ.@ {li?@ver {li&9 {liR {lig {li w##..(#...((..###########...(............. #######.@.######  ###...#  ###.## ######## #.@## #......# ##..###.####.# .#.# #.# #.†.####.##.......##.######.##.# #...#.##.##...#.......##.##...#.#.#.@4.5 {liB#..(#...((..########### {li...(............. #######...######  ###@..#  ###.## ######## #..## #......# ##.@###.####.# .#.# #.# #.†.####.# #.......# {li"#.######.##.##...#.......##.#  {liN#...#.......##.##...#........ {livb#.# ########### {li{ {li (5.1 {li {li* {li_.(#...((..###########...(............. #######...######  ###@..#  ###.## ######## #..## #......# ##..###.####.# .#.# #.# #.†.####.# #.......##.# #### {li#...#...#...#.......##.# #...#......# ###########...#........#.# ..............'.#†# {liJ.@ {li"<7 {li {li[ {li_ ..((..###########...(.............  #######...######  ###.@.#  ###.## ######## #..## #......# ##..###.####.# .#.# #.# ##@†.####.# #.......##.# #####.......##.# #...#..#...#..#...#....# ##########...#.. .............'........#†# ##########..[#..###.## {li {li!6.3 {li, {li {lijq...(............. #######...######  ###.@.#  ###.## ######## #..## #......# ##..###.####.# #...#.# #.#  {lir###.†.####.# #...@...##.# #####.##.# #...#.##.# #...#..# #########...#.#.# ............'.#†# #########..[#..###.## #####. {lirW#....>..# {liTuQ.@ {liׁ {li&9 {li {li' {li######...######  ###...#  ###@## ######## #..## #......# ##..###.####.# #...#.# #.# ###.†.####.# #.......##.# #####.##.# #...#.##.# #...#.##.# #...#..# ####### ...........'.#†# ########..[#..###.## #####.#....>..# #.######### {liQ.@ {li {lij(7.5 {li: {li {liN  ###...#  ###.## ######## #.@## #......# ##..###.####.# .#.# #.# ###.†.####.# #.......##.# #####.##.# #...#. {li3O g##.# #...#.##.# #...#..# ###### ..........'.#†# #######..[#..###.## #####. {lilO #....>..# #.##########.# {liX >8.1 {li&^  {liZ`  {li4h ###.## ######## #.@## #......# ##..###.####.# .#.# #.# ###.†.####.# #.......##.# #####.##.# #...#.##.# #...#.##.# #...#..# ######...#.#.# .........'.#†# ######..[#..###.## #####.#....>..#  #.##########.########## {li#iQ.@ {liKp {lip&7 {liv {liw {lib  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. {li .@You beckon some vexing sprites to accompany your attacks. {liv<3----------==9.7 (1.0Will/2 Jinx  _You feel your willpower being sapped. {li$ ))))You shoot a sling bullet.  The sling bullet hits Terence but does no damage. {lid> Q.@ {liUJ d...=91.0 (1.3 {liP  {liR [ _Terence is heavily wounded. {lik )))))))You shoot a sling bullet. {liš :* {lil .@The sling bullet closely misses Terence.  A giggling sprite leaps out and smacks Terence with his own hand. {lis ....... ned, very drained) {liYt ,2.2 (1.2 {liz  {li} \ _Terence is severely wounded. {lic )) You shoot a sling bullet. The sling bullet hits Terence. {li:* {liJ )Terence is almost dead.A giggling sprite leaps out and makes Terence trip over his own feet. {lin2.. {li {lic3###.## ########aspacedog the Vexing#..## #......#Spriggan##..###.####.#Health: 14/14 ========================##...#.# #.#Magic: 3/6============------------ {li###.†.####.#AC: 2Str: 4#...)...##.#EV: 16Int: 14#####.......##.# {liSH: 0Dex: 17#...#.......##.# {liHXL:  2 Next: 182% Place: Dungeon:2#...#......@##.# {liNoise: ===------  Time: 493.4 (1.2)#...#........#.#a) +1 sling  {li######...#........#.#Nothing quivered .........'........#†# {liA0Will/2 Jinx  {lif######..[#..........###.#######.......#....>..# {li#.......##########.......# {lig######### _Terence is severely wounded. {liXYou shoot a sling bullet. The sling bullet hits Terence.  Terence is almost dead.A giggling sprite leaps out and makes Terence trip over his own feet. _You kill Terence!Your Spellcasting skill increases to level 2! {liB  almost dead.  A giggling sprite leaps out and makes Terence trip over his own feet. _You kill Terence!  Your Spellcasting skill increases to level 2!  {lin Your Hexes skill increases to level 4! have reached level 3! {li/  --more-- {li-  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? {li~8/187----6342% {liq{li {li7G_You feel stronger. x2{lip? _ _The sprites lose interest in your situation.--4======5======== _You feel your will{liCpower return.6==={lilj,{li k{lim{lim{lin{li\q,{lir{lit{lit;==={liEv{lix{lix{liy{li{{liq|{li}{li~{li{liG{liI,{li{li{li{li"{li^{liN7===={li{li{liy{li{li/{li{liD{li{li{liɟL######...###### ###...# #.## ######## #..## #......###..###.####.# ##...#.# #.# ###.†.####.# {li-\#...)...##.# #####....@..##.#--- #...#.......##.# #...#.##.# #...#..#.#{lid##...#.#.# ...........'........#†# {li ########..[#..........###.#######.......#....>..#{liՠQ #.......#########{li3...(............. #######...#########...# ###.## ######## #..## #......##..###.####.###...#.# #.#{li ###.†.####.# #.##.# #####.##.# #...#.##.#{li #...#.#.# #...#.#.# #########...#.#.# ............'#†# {li#########..[#....###.#######.#....>..#{liF{li 1530.6 (37.2){lipJ---1.2 (37.8{lib{li$  Things that are here:{lix _a +1 hand axe of electrocution; a +0 scale mail; the human corpse of Terence{li_D3{liF{liJ{liM{liQo==== _{liJS{liS{liT{liwW{liW{li+X{liX{li;b{lix{livx{liey{liz{li|,{li}{liT{liZ,{li_{li{li,{li{lib{li{li{liҊ{li1{li[{li{  _c - a poisoned dart _c - 2 poisoned darts (gained 1) _c - 3 poisoned darts (gained 1) _c - 4 poisoned darts (gained 1){liRW #########{liSK #........ #........ #.........######................ #..####........ #..#......#####Throw: 4 darts (poison) #.....#.#.# ####..#.#.####### ........#........ ######......########### ...................... ############...######{liVZ/47.8 (16.6{li[,8.8 (17{li_`{liHcZ _o - a murky coppery potion{li4{li{li{H _No target in view!{li,y{liy{li~{liH _No target in view!{liA@{li@{liA{liE{liG{liLP _{liN,{liUO{liP{liS{liXS{liNT{lijX{liY{li/Z{li<[{li\{li^{li^{li`{liwa{li c{liXc{li/d{lie{li*g,{lig{liOi{liFj{lij{lil{limX{litrX{li]s{lit,{liu{liw{liy,{liXz{li{{li}{li{li5{li<#>###'#####..?.....# ........# ###########........# #..................# #.................# #.......... #.@######..........56.6 (7.8) ##................. ##.......... #..#......####### #.....#.#.# ####..#.#.#######  ........#........  ######......#####  ................ 7.2 (8.4{li; _Found a stone staircase leading down.{li= {li[> {liz? {liC {li(G  You encounter a hobgoblin. It is wielding a +0 dagger.{lieM Y #g #> ####'#####?.....#.# ##########.# #.# #.......@.# ########..######........#..####.........{liM K #..#......###### #.....#.#.# g   hobgoblin (wandering) ####..#.#.###### ........#.......##########{lisN '0.0{li8U {liY 28 (0.6 _{li[ {li_` {li 8 #g #> ####'##### ...?.....# .........#  .........#  .........#  .......@.#  #######..# ##... {li< ##..# #..# #...  ####. ......{liIv #g #> ####'##### ...?.....# {liIK.........#  .........#  .........#  .......@.#  #######..#{li-J ##... ##..#{lieJ #..# #...  {liJu####. ......{li.T4{liY{liS[` _A hobgoblin is nearby!{li ))))))gYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.{li-G.g{li59'....{li\x===9.0 (1.2 _The hobgoblin shouts!{liۅ ))))))You shoot a sling bullet.{li U>g{lie2....{li)60.2{li#{lid _The sling bullet closely misses the hobgoblin.{li  )))) You shoot a sling bullet. The sling bullet hits the hobgoblin.{liu'g.g..1.4{li$d _The hobgoblin is moderately wounded.{li9 #. #> ####'##### ...?.....# .....g...#  .........# {li): .........#  .......@.#  #######..# ##... ##..# #..# #...  ####. ......{liZ #. #> ####'##### ...?.....# .....g...#  .........#  .........#  .......@.#  #######..# ##... ##..# #..#{li #...  ####. ......{li{li_{li{li ` _A hobgoblin is nearby!{li ))))))You shoot a sling bullet.{li5u G.g{liY} {>'..2.7 (1.3{liv {li d _The sling bullet closely misses the hobgoblin.{liR V #. #> ####'##### ...?.....# .........#  ......g..#  .........#  .......@.#  #######..# ##... ##..# #..#{liK a #...  ####. ......{liR  #. #> ####'##### ...?.....# .........#  ......g..#  {licS .........#  .......@.#  #######..# ##... ##..# #..# #...  ####. ......{liZ 4{liTa {li{c ` _A hobgoblin is nearby!{li]y ))))))You shoot a sling bullet.{li G.g{lin S>'...{li -3.9 (1.2{li {lio c _The sling bullet barely misses the hobgoblin.{liz 3 #. #> ####'##### ...?.....# .........#  .........#  .......g.#  .......@.#  #######..# ##...{liA{  ##..# #..# #...  ####. ......{li #. #> ####'##### ...?.....# .........#  .........#  .......g.#  .......@.#  #######..# {liV##... ##..# #..# #...  ####. ......{li{li{liX${lit&` _A hobgoblin is nearby!{lij:}  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.{lis  The hobgoblin is moderately wounded.{li-5.2 (1.3{li{li O _The hobgoblin misses you.{liS= #. #> ####'##### ...?.....# .........#  .........#  .......g.#  .......@.#  #######..# ##... ##..# #..# #...  ####. ......{li=!{liڑ #. #> {li ####'##### ...?.....# .........#  .........#  .......g.#  .......@.#  #######..# ##... ##..# #..# #...  ####. ......{liڙ{li{liW{li` _A hobgoblin is nearby!{li}  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.{li>  The hobgoblin is moderately wounded.The hobgoblin hits you with a +0 dagger.{liJ?Y5----6.5{liNF{liPHW _The hobgoblin closely misses you.{li #. #> ####'##### ...?.....# .........#  .........#  .......g.#  .......@.#  #######..# ##... ##..# #..# #...  ####. ......{liО #. #> ####'##### ...?.....# .........#  .........#  .......g.#  .......@.#  #######..# ##... ##..# #..# {li#...  ####. ......{li# _A hobgoblin is nearby!{li8c  You shoot a sling bullet. The sling bullet hits the hobgoblin.{liRIp  The hobgoblin is heavily wounded.{liI(7.8{li8N{litPO _The hobgoblin misses you.{li #. #> ####'##### ...?.....# .........#  .........#  .......g.#  .......@.#  #######..# ##... ##..# #..# #...  ####. ......{liי  #. #> ####'##### ...?.....# .........#  .........#  .......g.#  .......@.#  #######..# ##... ##..# #..# #...  {litu####. ......{li{li{lio{li ` _A hobgoblin is nearby!{lin )You shoot a sling bullet. The sling bullet hits the hobgoblin.{liR{li1A{liD069.1{li?K{liMM _You kill the hobgoblin!{li{lic{li{liH _No target in view!{li1 {li {li {li  {li :_No target in view!{liL{liQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 slingb - Throw: 4 darts (poison) (quivered) Spells ([,] to cycle)  {lic - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|on{li q  a - Fire: a) +1 sling  c - Cast: Jinxbite{lix{liaspacedog the Vexing#.Spriggan#>Health: 15/18 ====================----####'#####Magic: 7/7========================...?.....#AC: 2Str: 6.........# ########## EV: 16Int: 14.........# #......... SH: 0Dex: 17.......).# #......... XL:  3 Next: 46% Place: Dungeon:2.......@.# #......... Noise: ===------  Time: 569.1 (0.0)#######..######......... a) +1 sling##................ Cast: Jinxbite##..####.........#..#......#######{lij.....#.#.#####..#.#.###### ........#....... ######......####  _The hobgoblin misses you. _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin! _No target in view! _No target in view!{li{li'{li]P3{li Q{liS{li2TR6= _{liXB{linY{lik[,{li\{li^{li?_{liU`{liOb{libh7=={ligX{lii,{lilj{li8l{lil{lim{liO={lie{li{liL8=={li {li1 _HP restored.{li3{liA{li{liS{li{li%{li{li,{li {li{li{li*$=={lib{li{li   .#   #..  {liu #.   #   #   #>#   ######'#####  {li #....# ---  {li1 #..........# ######  #..........# #  {li|#........).# #  #..........# #.....  #########..######.....  {liA ##............   ##..####  {lioL #..#......{li+081.5 (12.4){liH---2.5 (13{li"{lil` _m - a scroll labelled ICILONOHUA{li{liD{li{li{li) B{li @  There is an open door here.{li{lic _{liV{liR  There is a stone staircase leading down here.{li{lip _{liO{li{li,{li{liu{liM{li{li+{li{li; {li {li!{li6 _You now have 65 gold pieces (gained 11).{liV?{li@{liGX{liHH{liH{liOI{liJ{liL{liM{lihM{li N{liO{liP{liOQ{liQ{li1S{liOT{liT{li+U{liV{liyW{liW{lio{lio{lip{lieq{liq{liyr{liVs{lit{liXt{lit{liv{liw{liw{li~x{liz7 _You open the door.{li|3{lif}{liv@  There is an open door here.{li{liB _{li"{lic{li,{li {li"{liŠ{li{li~{li{liώ{li,{li>{lir,{liC{lip{li{li{li֗{liH{liu,{liS{li1{lif  You encounter a jackal.{liU #.# #.# ####.# ..##.# ..##.# ..######.# . {li..# ###...#.# h.. ..#######.....#.###..... ..'.....'........ ..#######.....#.###..... ### #...###.# ...  #...# #.# . #...# #.# #...# #.#h   jackal (asleep) {lij"#...# #.# ############# #.# ..........#{liJ0604.7 (22.2{li/55.3 (22.8 _{lik{li*{li}B #.# #.# #.# #.# #.# #####.# .  ###...#.# h.. .....#.###..... ..'.....'.......@....... {li~.....#.###.....  #...###.# ...  #...# #.# .  #...# #.# #...# #.# #...# #.# #.#{li #.# #.# #.# #.# #.# #####.# .  ###...#.# h.. .....#.###..... ..'.....'.......@....... .....#.###.....  #...###.# ...  #...# #.# . #...# #. {li`)#...# #.# #...# #. #.#{li{li\{liA$s _A jackal is nearby!{li, .hYou miscast Jinxbite. Nothing appears to happen.{li 1h.{li? Mh{li 5-------Contam: 11% ===6.3 (1.0){lit {li ' _The jackal barks!{lin G))))))){lir .hYou shoot a sling bullet. The sling bullet misses the jackal.{li| 7.....{li| -7.6 (1.3{lio {li) 8 _You hear a bark! You hear a shout!{li) ) You shoot a sling bullet. The sling bullet hits the jackal.{li>1h.{li. hThe jackal is moderately wounded.{liv .  You encounter a jackal.{liժ{lic(8.9{li{liձu _The jackal completely misses you. The jackal leaves your sight.{lim )))))))You shoot a sling bullet.{li- bThe sling bullet barely misses the jackal.{liJ/ b.  You encounter a bat.{li3.{li:;h......{li;Y6---10.2{li@{liCJ _The jackal bites you. x2; The bat leaves your sight.{liK^  You beckon some vexing sprites to accompany your attacks.{liL3-------3---------------1{liLP0Will/2 Jinx {liP{liJRQ _You feel your willpower being sapped. The jackal bites you.{li3  You shoot a sling bullet. The sling bullet hits the jackal.{li:*{li .  The jackal is almost dead.A giggling sprite leaps out and makes the jackal trip over its own paws.{li\0b{li".b.b g  You kill the jackal!h{li4h  (wandering)g   goblinb   bat (wandering){lig-------8% 50=2.5 (1.3{lim{liq _You encounter a goblin. It is wielding a +0 club.{li{ )))))))You shoot a sling bullet.{lin:*{liF b. _You encounter a goblin. It is wielding a +0 club.  You shoot a sling bullet.  The sling bullet barely misses the jackal.  A giggling sprite leaps out and makes the jackal trip over its own paws.  The jackal barks!  The jackal is almost dead.b.{liF db..h{liG g.{li P .....h  very drained)b{liP 4=---6====3.7 (1.2{li7W {liY ' _You hear a shout!{lij  #.# #.# #.# #.# #.# #####.# .  ###...#.# ... .....#.###..... ..'.....'.......@.hb.... .....#.###...g.  #...###.# ...  #...# #.# .  #...# #.# {lik c#...# #.# #...# #.# #.#{li  #.# #.# #.# #.# #.# #####.# .  ###...#.# ... .....#.###..... ..'.....'.......@.hb.... .....#.###...g.  #...###.# ...  #...# #.# .  #...# #. #...# #.# #...# #.# #.#{liR {li {li} {li d _There are monsters nearby!{li! †You shoot a sling bullet. The sling bullet hits the jackal.{li(& )g   goblinb   bat{lis Vb.b†{liX l g.  You kill the jackal!{li .b{li {li 4===33===-4.9{lih {li : _The bat hits you but does no damage.{li$ †You shoot a sling bullet. The sling bullet hits the bat!{lil) =){li m g.  You kill the bat!{li &.{li ===15-6.2 (1.3{li {li i _The jinxing sprites lose interest in you.{li gYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.{li g.{li  g   hobgobling   goblinYou encounter a hobgoblin.{liN 2--------70Jinx {li {lik K _Your magical contamination has completely faded away.{li\m )))))))You shoot a sling bullet.{li.{liRg.{li1g{liAg†{li:"....{liq5===={li 8.4 (1.2{li|{li` _The sling bullet barely misses the goblin.{lip )  You shoot a sling bullet. The sling bullet hits the goblin!{li({liCT7g.{liY{li \T-------79.7 (1.3{li_{liraJ _You kill the goblin!{li: ))) You shoot a sling bullet. The sling bullet hits the hobgoblin.{li;*{liH .  The hobgoblin is severely wounded.A giggling sprite leaps out and doodles on the hobgoblin's face.{liZ)†.{li 16021.0{li{liM _You kill the hobgoblin!{li`{li{li{liH _No target in view!{li:Y 3{li] {lie` H _No target in view!{li {li {li {li {li 6=== _{li {li ({li {li { _The sprites lose interest in your situation.{li` {li/ {liw {li V3===={li {li" {li 9={li {li {li! K7={li {li  {lir {li' {li {li <===={li {li {liR {li {li {liI i8==={li6 {liI ,{li/ {lin ,{li {li" c  You encounter a rat.{li' ....#. ..'.....'......---rr   rat (wandering){li-( 033.0 (12.0){li/ {li/ N---4.0 (13 _{li5 {lis7 {li #.# #.# #.# #.# #.# #####.# .  ###...#.# ... .....#.###..... .......@)†..... .....#.###.....  #...###.# ..r  #...# #.# .  {liզ}#...# #.# #...# #.# #...# #.# #.#{liE #.# #.# #.# #.# #.# #####.# .  ###...#.# ... .....#.###..... .......@)†..... .....#.###.....  #...###.# ..r  {li(#...# #.# .  #...# #. #...# #.# #...# #. #.#{li{liv{li.{liyZ _A rat is nearby!{li †You shoot a sling bullet. The sling bullet hits the rat.{liR)))))){liVR)†....{liY==4===2===5.3 (1.3){li_{libG _You kill the rat!{li{li&#.#aspacedog the Vexing#.#Spriggan ####.#Health: 18/18 ======================== ..##.#Magic: 4/7=============----------- ..##.#AC: 2Str: 6 ..######.#.EV: 16Int: 14 ..# ###...#.# ...SH: 0Dex: 17 ..#######.....#.###.....{liWXL:  3 Next: 62% Place: Dungeon:2 ..'.....'.......@)†.....Noise: ===------  Time: 635.3 (0.0) ..#######.....#.###.....a) +1 sling ### #...###.# ..†Cast: Jinxbite#...# #.#.Will/2 #...# #.##...# #.##...# #.# ############# #.# ..........# _No target in view! _The sprites lose interest in your situation. _You encounter a rat. _A rat is nearby!You shoot a sling bullet. The sling bullet hits the rat. {li2_You kill the rat!{lih{liש{li{lip _There is nobody nearby that the sprites are interested in.{li:^{li_{lic{lifH _No target in view!{li}{li1{li{liH _No target in view!{li%p  You are weak-willed. Your movement speed is very quick.  Your attack delay is about 1.2.{li$q {liu {lix  Your damage rating with your +1 sling is about 9 (Base 7 x 117% (Dex) x 107% _(Skill) + 1 (Ench)).{li  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.8  -2   h + Spellcasting 2.5   2.1  +2           b - Unarmed Combat   0.0   1.4  -2   i + Hexes4.2   3.5  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d - Ranged Weapons   3.0   4.0 {liH[37m  0               e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3       g - Stealth   0.0   0.4  +5                                      {lih[16;22H                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets{li {li {li#.#aspacedog the Vexing#.#Spriggan ####.#Health: 18/18 ======================== ..##.#{li<{Magic: 4/7=============----------- ..##.#AC: 2Str: 6 ..######.#.EV: 16Int: 14 ..# ###...#.# ...{liSH: 0Dex: 17 ..#######.....#.###.....XL:  3 Next: 62% Place: Dungeon:2 ..'.....'.......@)†.....Noise: ===------  Time: 635.3 (0.0) ..#######.....#.###.....a) +1 sling ### #...###.# ..†Cast: Jinxbite{liY#...# #.#.Will/2 #...# #.##...# #.#{li@#...# #.# ############# #.# ..........# _No target in view! {lit_No target in view!  You are weak-willed. Your movement speed is very quick.  Your attack delay is about 1.2.  Your damage rating with your +1 sling is about 9 (Base 7 x 117% (Dex) x 107% {li5_(Skill) + 1 (Ench)).{li{li {liz {lix"{liw.{liA/{li/{li23{li6P _{liG7{li|8{li:{li;{li;{liW>,{liX?{liA{li&B{li7C{lijE,{lizF{liLH{liH{liyI{liK{liIL{li M{liO>{liQ{libTn _You feel your willpower return.{liTP5===={liU{liX,{liY{liH[{li[{li\{liv^,{li`{libR===={liQc{lie,{lig{lii{liWi{li,j{lil{litl{liWm{lio{lio{lip{lir{lir{lis{lilu{liuM6==={liv{lix{li:y{liz{li{,{li|{liuj  You encounter an endoplasm.{liJ---J   endoplasm (wandering){li/57.3 (22.0){li{liO---8.3 (23 _{liH{li{li  #.# #.# #.# #.# #.# #####.# .  ###...#.# ... .....#.###..... .......@)†....J .....#.###.....  #...###.# ..†  #...# #.# .  {li}#...# #.# #...# #.# #...# #.# #.#{li_ #.# #.# #.# #.# #.# #####.# .  ###...#.# ... .....#.###..... .......@)†....J .....#.###..... {li` #...###.# ..†  #...# #.# . #...# #. #...# #.# #...# #. #.#{lif4{lil{liSoa _An endoplasm is nearby!{li ))))))JYou shoot a sling bullet.{liFJ.{liGJ.{liQC)†..J.{liRY======9.5 (1.2){li]{li2aM _The sling bullet hits the endoplasm but does no damage.{liw #.# #.# #.# #.# #.# #####.# .  ###...#.# ... {lix@.....#.###..... .......@)†..J.. .....#.###.....  #...###.# ..†  #...# #.# .  #...# #.# #...# #.# #...# #.# #.#{li*y"{li%  #.# #.# #.# #.# #.# #####.# .  ###...#.# ... .....#.###..... .......@)†..J.. .....#.###.....  #...###.# ..†  #...# #.# . #...# #. {li )#...# #.# #...# #. #.#{li {li {li!" {li$ a _An endoplasm is nearby!{liP2 / J.  {li2 @You beckon some vexing sprites to accompany your attacks.{li9 {li]: =4-------{li: u-600Will/2 Jinx {li A {liuC ; _You feel your willpower being sapped.{li m )))))))You shoot a sling bullet.{li I :*{li J.  The sling bullet barely misses the endoplasm.A giggling sprite leaps out and smacks the endoplasm with its own pseudopod.{li# )†J.... (very drained){li# 4=1.7 (1.2{li) {li, a _The endoplasm is heavily wounded.{liOH ))You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.{lin J.{li. )J.{li ,3.0 (1.3{li {li_ a _The endoplasm is heavily wounded.{lim )))))))You shoot a sling bullet.{liN :*{liD{lix†{li.You shoot a sling bullet{liG . {li > The sling bullet hits the endoplasm but does no damage. {li=_The endoplasm is heavily wounded.{li(.You shoot a sling bullet{li . {li ? The sling bullet barely misses the endoplasm.{liS.A giggling sprite leaps {li;out and smacks the endoplasm with its own pseudopod.{li{liCG)†.....{li {liz{li -------{li6{li6 4.3{li{liT {li{liQ)_You kill the endoplasm!{li{li{li{li^ _No target in view!{li{li{li{{li{lim5==== _{li3{liw({li{li$ {liW_The sprites lose interest in your situation.{liU{liI{li`{li{liv{li{li-<===={li {li{li{lio{li{li+{li{li{li{li{li-{liy{li5 {li} ,{li? {li{li^M6==={lim{li{li{li{li{li{li{li{liI{li{li{li3;==={li\{li {li !{li!{li0${li${li{%{li}'{li'{li({li-+{li+{li,{li.{li.{li29{li;{li<N7===={liP={lio?{li?{li@{liC{liD({liwE{lizHn _You feel your willpower return.{li~J{liJ{liK{liO<  You see here a +0 club.{liQ{liRC==== _{liS{liV$  Things that are here:{liPW  a bat corpse; a jackal corpse{liX{liX _{li `{lic{lif{liuf{liTh{liyj{lil{liPm{lin{lip{liIt,{liu{li7w{lix,{liy{li{{li^~f  You encounter an adder.{li##.# #.#  #.# ###### #.# #.... #.# #.....# #### {li #####.# #.....# .... ###...#.# #.....##..## #.....#.###.....#...S# '........)†.....@.# --- #.....#.###.......# ...###.# #....†..# #...# #.# #.......# #...# #.# #.....#.# #...# #.# #.....#...{liZS   adder (wandering) #...# #.# ########..# #.# #..#91.5 (27.2){li{liQ---2.1 (27.8 _{liV{li)Q _There is an open door here.{li )))S    You shoot a sling bullet. The sling bullet hits the adder!{lif3S.{lig/S.{lin%.{lio;===3.4 (1.3){liu{lix^ _The adder is severely wounded.{li%oy #.# #.# #.# ####### #.# #.....# {lio#.# #.....# ####   #.....# ....  #.....##..## ##.....#.S..# .)†.....@.###.......# #....†..# #.# #.......# #.# #.....#.# #.# #.....#...  #.# ########..#  #.# #.. {li 1 #.# #.# #.# ####### #.# #.....# #.# #.....# ####   #.....# ....  #.....##..## ##.....#.S..# .)†.....@.###.......# #....†..#{lic J #.# #.......# #.# #.....#.# #.# #.....#...  #.# ########. #.# #.{lis {li {li {liw ] _An adder is nearby!{li  #.# #.# #.# ####### #.# #.....# #.# #.....# ####   #.....# ....  #.....##..## {liV `##.....#.S..# .)†.....@.###.......# #....†..# #.# #.......# #.# #.....#.# #.# #.....#...  #.# ########..#  #.# #.. {li { #.# #.# #.# ####### #.# #.....# #.# #.....# ####   #.....# ....  #.....##..## ##.....#.S..# .)†.....@.###.......# #....†..# #.# #.......# #.# #.....#.# #.# #.....#...  #.# ########. #.# #.{lij {li3 {li {li. ] _An adder is nearby!{liH †You shoot a sling bullet. The sling bullet hits the adder.{liW =){li~ .{li1 f8---894.6 (1.2{li {li I _You kill the adder!{li {li. ({li. #.#aspacedog the Vexing#.#Spriggan#.# #######Health: 18/18 ========================#.# #.....#Magic: 7/8=====================---#.# #.....# ####AC: 2Str: 6#####.# #.....# ....EV: 16Int: 14 ###...#.# #.....##..##SH: 0Dex: 17 #.....#.###.....#.†..#XL:  3 Next: 89% Place: Dungeon:2 {lil/ ''........)†.....@.#Noise: ===------  Time: 694.6 (0.0) #.....#.###.......#a) +1 sling #...###.# #....†..#Cast: Jinxbite #...# #.# #.......# #...# #.# #.....#.# {li0 ;#...# #.# #.....#... #...# #.# ########..# ##### #.##.. ..#You shoot a sling bullet. The sling bullet hits the adder! _The adder is severely wounded. _An adder is nearby! _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder. _You kill the adder!{li8 {lie9 {li@ {li;D p _There is nobody nearby that the sprites are interested in.{liRY4{li_{liaH _No target in view!{li6 Your spells (describe)TypeFailure Level  a + JinxbiteHexes5% 2 Select a spell to describe [?] help [!]/[I] toggle spell headers{liH Jinxbite Calls the attention of trickster spirits. While it holds, the spirits will follow up on the caster's attacks. If the spell overcomes victims' willpower, they will suffer minor damage and be drained by the sprites' playful malice. Fae assistance is fickle, however; they cannot be beckoned unless a susceptible victim is visible, and will depart rapidly once no more remain. Calling on the fae also reduces the caster's own willpower for a time. Level: 2School: HexesFail: 5%  Power: 28% Damage: 2d2 (max 2d4)  Range: N/A  Noise: Quiet Miscasting this spell causes magic contamination.{li; Your spells (describe)TypeFailure Level  a + JinxbiteHexes5% 2 Select a spell to describe [?] help [!]/[I] toggle spell headers{li {li(&{li*#.#aspacedog the Vexing#.#Spriggan#.# #######Health: 18/18 ========================#.# #.....#Magic: 7/8=====================---#.# #.....# ####AC: 2Str: 6#####.# #.....# ....EV: 16Int: 14 {li+###...#.# #.....##..##SH: 0Dex: 17 #.....#.###.....#.†..#XL:  3 Next: 89% Place: Dungeon:2 '........)†.....@.#Noise: ===------  Time: 694.6 (0.0) #.....#.###.......#a) +1 sling #...###.# #....†..#Cast: Jinxbite #...# #.# #.......# #...# #.# #.....#.# #...# #.# #.....#... {li+k#...# #.# ########..# ##### #.##.. ..# _An adder is nearby! _An adder is nearby!{li1,You shoot a sling bullet. The sling bullet hits the adder. _You kill the adder! _There is nobody nearby that the sprites are interested in. _No target in view!{li24{li 8{li9{li3{li{lic  You encounter a rat.{li.)†.....r   rat (wandering)r{li{li{liO<---5.6 (1 _{li6{li{li){li{*:---{li.{li/F _Unknown command.{li5 . #.# #.# #.# ####### #.# #.....# #.# #.....# ####   #.....# ....  #.....##..## ##.....#.†..# )†.....@.###.......# #....†..# #.# #.......# #.# #.....#.# #.# #.....#...  #.# ########..#  #.# #r. {li g #.# #.# #.# ####### #.# #.....# {li@ #.# #.....# ####   #.....# ....  #.....##..## ##.....#.†..# )†.....@.###.......# #....†..# #.# #.......# #.# #.....#.#{li { #.# #.....#...  #.# ########. #.# #{li {liy {liq {li Z _A rat is nearby!{li )))))r)You shoot a sling bullet.  The sling bullet hits the rat but does no damage.{li.{li".......r{li#7===6.9 (1.3{liJ){li+- _The rat squeaks loudly.{liF={li)#.#aspacedog the Vexing#.#Spriggan#.# #######Health: 18/18 ========================#.# #.....#Magic: 7/8=====================---#.# #.....# ####AC: 2Str: 6#####.# #.....# ....EV: 16{liInt: 14 ###...#.# #.....##..##SH: 0Dex: 17 #.....#.###.....#.†..#XL:  3 Next: 89% Place: Dungeon:2 '........)†.....@.#Noise: ===------  Time: 696.9 (0.0) #.....#.###.......#a) +1 sling #...###.# #....†..#Cast: Jinxbite #...# #.# #.......# #...# #.# #.....#.# #...# #.# #.....#... #...# #.# ########.r# ##### #.##.. ..# _You encounter a rat. _Unknown command. _A rat is nearby!You shoot a sling bullet.  The sling bullet hits t{li8he rat but does no damage. _The rat squeaks loudly.{li {li, {li{li(p _There is nobody nearby that the sprites are interested in.{li{li{li{liH _No target in view!{li44{li8{li:H _No target in view!{liW<{liD#.#aspacedog the Vexing#.#Spriggan#.# #######Health: 18/18 ========================#.# #.....#Magic: 7/8=====================---#.# #.....# ####AC: 2Str: 6{liE#####.# #.....# ....EV: 16Int: 14 ###...#.# #.....##..##SH: 0Dex: 17 #.....#.###.....#.†..#XL:  3 Next: 89% Place: Dungeon:2 '........)†.....@.#Noise: ===------  Time: 696.9 (0.0) #.....#.###.......#a) +1 sling #...###.# #....†..#Cast: Jinxbite #...# #.# #.......# #...# #.# #.....#.# #...# #.# #.....#... {liF#...# #.# ########.r# ##### #.##.. ..#You shoot a sling bullet.  The sling bullet hits the rat but does no damage. _The rat squeaks loudly. {liPF_There is nobody nearby that the sprites are interested in. _No target in view! _No target in view!{liL{liM{liS{liUp _There is nobody nearby that the sprites are interested in.{li{li{li{liH _No target in view!{li^3{li`{lic) _There is nobody nearby that the sprites are interested in.No target in view!There is nobody nearby that the sprites are interested in.No target in view!  A rat comes into view.{liirr   rat{liwj{lip2.{liu<---7.9 (1 _{li1w{lix{li . #.# #.# #.# ####### #.# #.....# #.# #.....# ####   #.....# ....  #.....##..## ##.....#.†..# )†.....@.###.......# #....†..# #.# #.......# #.# #.....#.# #.# #.....#.r.  #.# ########..#  #.# #.. {livh  #.# #.# #.# ####### #.# #.....# #.# #.....# ####   #.....# ....  #.....##..## ##.....#.†..# )†.....@.###.......# #....†..# #.# #.......# #.# #.....#.# #.# #.....#.r.  #.# ########. #.# #.{li~k P---{liGs {livu Z _A rat is nearby!{li r.  You beckon some vexing sprites to accompany your attacks.{li {liF 5------==8Will/2 Jinx {li {lie ; _You feel your willpower being sapped.{ligV)))))){li8r.{li^7....{li,6=700.2 (1.3{li{liw _You shoot a sling bullet. The sling bullet barely misses the rat.{li< †You shoot a sling bullet. The sling bullet hits the rat.{liI)){liA)..{li^O------911.5{li6{lizG _You kill the rat!{li{li{li{li={lih,{liy{li=Z6==={li{li _The sprites lose interest in your situation.{lih{li,{li{li {lic{li{li {li;==={li{li {li {liK {li ,{li0{li,{li{li,{li{li{liFM7==={lin{li{li>{li{lij!{li!{li"{li%{li&{li/'{li){li+;==={li.B{liJ2B{li3{liN6,{li7{li9{li1:{li;{li={li=M8==={li?{liA{liA{liC{li]E,{liF{liKi  You encounter a dart slug.{lixP---w   dart slug (wandering)w23.5 (22.0){li W{li>XN---4.5 (23 _{li>a{li )))))w  )You shoot a sling bullet. The sling bullet hits the dart slug!{liZ ..†...wThe dart slug is severely wounded.You feel your willpower return.{li` ```````The dart slug launches a dart at you.{li1@..†...{lic======5.8 (1.3){liW{li O _The slug dart misses you.{li@y #.# #.# #.# ####### #.# #.....# {li#.# #.....# ####   #.....# ....  #.....##..## ##.....#.†..# )†.....@.###.......# #....†..# #.# #......†# #.# #.....#.# #.# #.....#...  #.# ########..#  #.# #w. {li$2  #.# #.# {li2 j#.# ####### #.# #.....# #.# #.....# ####   #.....# ....  #.....##..## ##.....#.†..# )†.....@.###.......#{li3  #....†..# #.# #......†# #.# #.....#.# #.# #.....#...  #.# ########. #.# #{liy: {li*; {liLA {li2M ))))) ) _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug.{li .{li ..†....w{liy -7.0 (1.2{li {li^ ] _The dart slug is almost dead.{liN; {li< {li< {liQ@ {liC {liG ,{liH {liuK ,{li8M {li>Q b  You see here an adder corpse.{liTT {li!U  _{liV {li+Y {li[ {li\ {li^] {li` {lib k  A dart slug comes into view.{li/l #.#  #.# ########.# #.....#  #.# #.....######## ## ##.# #.....##..... ... .#.# #.....##..## ..#. .#.###.....#.†..## ....# ....)†.....'.#...#. .#.###.......##.@?..#---{lim #.# #....†..###?ß!##  #.# #......†# ..?..#  #.# #.....#.#...#...#  #.# #.....#.w..###....  #.# ########..# #...#w   dart slug  #.# ##.. .#.. ## ### {liyx -9.4 (2.4{li~ ````The dart slug launches a dart at you.{li c@?..{li X=--30.0 (3.0{li {li O _The slug dart misses you.{li\5 †You shoot a sling bullet. The sling bullet hits the dart slug.{li; T))){li I?..{li >8==1.3 (1.3{li {li, M _You kill the dart slug!{li| {li @ #.#aspacedog the Vexing#.# #######Spriggan#.# #.....#Health: 18/18 ========================#.# #.....######## ##Magic: 8/8======================== ##.# #.....##..... ...AC: 2Str: 6 .#.# #.....##..## ..#.EV: 16Int: 14 {li .#.###.....#.†..## ....#SH: 0Dex: 17 ....)†.....'.#...#...#XL:  3 Next: 98% Place: Dungeon:2 .#.###.......##.@?..#Noise: ===------  Time: 731.3 (0.0) ##.# #....†..###?ß!##a) +1 sling#.# #......†# ..?..#Cast: Jinxbite  #.# #.....#.#...#...#  #.# #.....#.†..###....  #.# ########..# #...##.###.. .#..##### _You see here an adder corpse.  {li ?A dart slug comes into view.The dart slug launches a dart at you. _The slug dart misses you.You shoot a sling bullet. The sling bullet hits the dart slug. _You kill the dart slug!{li {li* {li* {li p _There is nobody nearby that the sprites are interested in.{liB/ {li0 {li7 {liT: H _No target in view! {li4 {li, {li|H _No target in view! {lic {lid {lik {liFnH _No target in view! {li 3 {li {lis {li {li: _ {li, {liI {liQ { _l - 2 scrolls labelled VYR VOREFA (gained 1) {li" {li8# {li$ {li-.# ####### .# #.....# .# #.....######## ##### .# #.....##..... ....# .# #.....##..## #..#.. ##.....#.†..###....# .)†.....'.#...#...# ###.......##.....#  #....†..###?ß@## --- .# #......†##..?..# .# #.....#.#...#...# .# #.....#.†..###.... .# ########..# #...# .# ##.. .# ## #####  {li4-3.5 (2.2 {liv5G---4.5 (3 {li; {liL=S _p - 2 green potions {liҾ3 {li {li {li {li_ {li} {li>, {li {li} _k - 2 scrolls labelled GYENAN CESUE (gained 1) {li* {li {li {li #.# #######  #.# #.....#  #.# #.....######## ##### ##.# #.....##..... ....#.# #.....##..## #..#...###.....#.†..###....#..)†.....'.#...#...#.###.......##.....# ##.# #....†..###@ß.##  #.# #......†##.....#  #.# #.....#.#...#...#  #.# #.....#.†..###....#  #.# ########..# #...#  #.# ##.. .#... ## #####. {li%+6.7 (2 {li+7.7 (3 {li {li*  {liT_q - a scroll labelled OQUZXO XIERU {li  {li  {li  {li  {liW , {li7  {li  {li  {li  {li'  {li  {liF  {li  {li:  {liq  {li  {li= , {li , {li  {li  {li  {liB  {li~  {li  {li  {liD  {li  {li  {liR  {li1  {li , {liJ  {li  {liV  {li  {li*  {liL  {li  {liK  {li  {li , {liT  {li_  {li~  {li  {li9  {li"  {lic , {li  {li"  {li  You encounter a kobold. It is wielding a +0 dagger and quivering stones. {liz ...#.†..###....# ...'.#...#...#.. >#  {li .....##.....##.# .#  ..†..###.ß.###.# .#  ....†##.....##.# .#  {li \ ...#.#...#...#.# .#  #.†..###....# .#  {liX L #####..#####...##.#   ##.......#..@.#  {li   ##.#########.#   .#   {li  ..   .##   {li & ..   K   kobold (missile, wandering) K#   {li6 Z.#   {li .45.5 (7.8 {liZ -6.1 (8.4 {liP  {li ; _Found a stone staircase leading down.!{li ))))))You shoot a sling bullet.!{lid9 .....K)K!{li6:gThe sling bullet completely misses the kobold.The kobold shouts!!{li>4((((!{li$?&((!{li  @.....  The kobold throws a stone. The stone barely misses you.!{liZ((((((!{liRZ@.....!{liS7===7.4 (1.3!{liX!{liO]f _The kobold throws a stone. The stone misses you.!{liUl!{liqR (((((!{li\ri(You miscast Jinxbite. Nothing appears to happen. The kobold throws a stone.!{liZ@.....!{liw6------Contam: 10% --80!{li !{li= _The stone closely misses you.!{liB!{li[ ))))))You shoot a sling bullet.!{li .....KThe sling bullet closely misses the kobold.!{li!U(((((!{libC.....!{lic6==9.6 (1.2!{lii!{liFlW _The kobold throws a stone. The stone hits you but does no damage.!{li!F )))!{liʘE)))You shoot a sling bullet.!{li8K.!{li#7....!{li$.50.9 (1.3!{lio+!{li-a _The sling bullet closely misses the kobold.!{liy0 $You shoot a sling bullet. The sling bullet hits the kobold!!{li5 o))))!{li ;....!{liS ...#.†..###....#  aspacedog the Vexing ...'.#...#...#.. >#  Spriggan .....##.....##.# .#  Health: 18/18 ======================== ..†..###.ß.###.# .#  Magic: 6/8==================------ !{li? ....†##.....##.# .#  AC: 2Str: 6 ...#.#...#...#.# .#  EV: 16Int: 14 Contam: 10% ...#.†..###....# .#  SH: 0Dex: 17 #####..#####...##.#  XL:  3 Next: 100% Place: Dungeon:2##.......#..@.#  Noise: ===------  Time: 752.1 (1.2)##.#########.#!{li 8  a) +1 sling.#  Cast: Jinxbite.. .## $.  .#  .# !{lig    You shoot a sling bullet.  The sling bullet closely misses the kobold. !{li _The kobold throws a stone. The stone hits you but does no damage.  You shoot a sling bullet. _The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold!!{li _You kill the kobold!You have reached level 4!!{li2 /  --more--"{li l22/229--4 0% "{li "{li)4 _"{li "{li{ 3"{li& "{liz | _"{li {8% "{li V7==6"{li "{li֐ M4"{li^ "{li "{li! M2"{li "{lie 71"{liu "{li h== _Your magical contamination has completely faded away.8==="{li "{lim ,"{liA "{lij "{liǵ "{lig "{liw "{liַ ;==="{li "{li ,"{li޺ "{li, ,"{liZ "{li= "{li "{li1 "{li ,"{li8 "{li "{li "{lir "{li "{li M9==="{li "{li "{li "{li "{li "{li "{lin "{li "{li" "{li "{li "{li "{liH "{li "{li "{lie ;==="{li "{lit "{li "{li "{li "{liM B"{li   You now have 76 gold pieces (gained 11).  Things that are here:"{li 9 _a +0 dagger; a stone"{lid "{li "{lin "{li "{li #.#...#...#.## #.†..###....##.#  ##..#####.   ##.......#....#   ##.#########.#  "{liQ } #.#######  #........  #######.#######  .^.....).@..# ---80.3 (28.2) #######.###.....)  "{li #.# #####  #.#  #.#  ..#  ###     "{li "{li ^---9 (28.8"{li "{li ) _Found a long sword."{liT 4"{li "{lih H _No target in view!"{lil 3"{liv "{liF "{li "{li | _"{li "{li "{liW "{li "{liX "{li2 "{li> ,"{li "{li "{li "{li8 "{li "{li! "{li ,"{liJ "{li "{liK "{li "{liY "{lig "{li "{li "{li "{li  B  You see here a +0 long sword."{li "{liv  _"{li "{li "{li "{li "{li "{li "{li ! "{liy! "{li" "{liv$ "{li% "{li& "{lij& "{li)) "{li* "{lik* "{li+ "{li, "{li- ,"{li+. "{li/ "{li0 "{li`1 "{li1 "{li3 "{li4 "{li;5 "{li5 "{li<7 "{lig8 ,"{li9 "{liy: "{li; "{li; "{li< "{li= "{li> "{lij? "{li? "{lijA "{liIB "{liB "{liC "{li-E "{liF ,"{liG "{lirH "{liI "{li|J "{lirK "{likL "{liN ,"{liN "{li*Q $  Things that are here:"{liR 9  a +0 dagger; a stone"{liS "{liT  _"{liDU "{litV "{liW "{liX "{liX "{liY "{liZ "{li[ "{li[ "{li\ "{li] "{li^ "{liy^ "{li_ "{li` "{li` "{lia "{lib "{liuc "{lic "{likd "{lif "{lig B"{lii "{lij "{lik "{livk "{liq "{lir "{liAs "{lis ,"{li?u "{liu ,"{li@v "{liww "{liYx B"{liIy "{liKz ,"{liz "{lix| "{li| "{lih} "{li} "{li "{li% "{li ,"{li "{li "{li "{liX "{liz "{li ,"{li "{li "{li/ ,"{li "{li "{li "{lie "{li "{li "{li ,"{li "{li "{li{ B"{li "{li "{li "{lid "{li "{li ,"{liG "{li? "{li "{li "{li] "{li1 "{liǝ ,"{lij ,"{liT "{liܠ "{li8 "{li "{liy "{liۣ "{li- "{lib "{li ,"{liۧ "{li< "{li "{li ,"{li "{li "{li! "{li "{li "{li B"{li9 ,"{liD ,"{li X"{li X"{li R  There is a stone staircase leading down here."{li "{li  _"{li/ "{li! "{li ,"{li "{li8 "{li ,"{li "{li "{li "{liW "{li "{lia "{li ,"{li "{li "{li ,"{li "{li "{li ,"{li6 "{lie "{li" ,"{li| "{li "{li "{liN "{li "{li "{li ,"{li "{liX "{li: "{li "{li "{li "{liA "{li "{li "{li>" "{liq$ ,"{lix% "{li& "{lit( "{li( "{li) "{li. X"{li5/ "{li|4 X"{lik5 "{li5 "{li6 "{li+8 "{li< "{li< "{li= "{li? "{li@ "{lizA ,"{liLD B"{liD "{li^F "{lijG ,"{liG "{liMK X"{liN "{liO ,"{li P "{liMQ "{liR "{lioR "{liR "{li2T "{liT "{li`U "{liU "{liV "{liW "{liX "{liSX "{li$Z "{lic T.........#  ### .........# .. .^. .........# [# ### ..######## .# #.#.# #.####### .#  #........ .#  ....######.#  ................@.#  ##831.3 (50.4 #####...##### #.###...######.###.## ######## #.....#..## #......# #.######..###.####.# #.###...#.# #.# ##.####...####.# #..#"{lid #...)...##.# ###.##"{li:j "{lij ,9 (51.0"{liXq "{liNt " _Found a hat."{li~4"{lic"{liH _No target in view!#{li63#{lik7#{li9#{li;#{li<@P _#{liA,#{liVB#{li{D#{liF#{liF#{li!G#{li{I#{liJ#{liJ#{liK#{liM#{liN#{liyO#{liP#{liP#{liQ#{litR#{li S#{liT#{liQV#{liV#{liW#{li[i;  You see here a +0 hat.#{lij#{liwk _#{li1l#{lin#{lip#{lip#{liq#{ligwn#{li~x#{lix#{liyy#{liz#{lii #...# #.# #.....#.#...#...#.  #...# #.# #.....#.†..###....##  #...# #.# ########..#####... ## #.# ##.......#... .....# ##.######### .....#  # .....#  ##{li .# ###### ######## #...@+ .^..... .....# #[#### ####### ###### #.# # #.## ##### #.# ..... #.##..  #############.##.#  ..............# ####.#  #...########### #....# #{li?###........'......8.5 (6.6)..........[$.........#{li#{liוL======9.5 (7#{li#{li6 _As you open the door, it creaks loudly!#{li| _Found a scale mail and 10 gold pieces.${li{X[?25h[?0c  Search for what [? for help]? ${li [?25l[?1c${li ${li $${li1 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 hat${li6DLevel 2 of the Dungeon<<>>>^(Press ? for help) #.# ########### #...###.# #....†..###.ß.###.##.##.##...# #.# #......†##.....##.##.##>##...# #.# #.....#.#...#...#.##.#######'######...# #.# #.....#.†..###....##.##..........##...# #.# ########..#####...##.##..........# ############## #.###.......#....##..........# #..........#  ##.#########.##........).# #..........# #.########### #..........# #..........# ###.. #...........# ${li;7#########..######..........#######...... #######.#########.# ##.................##...@'...... .^.....)....#####.# ##..####..........##[####...... #######.###.....).# #..#......#########.#  ....[ #.# ######### #.....#.#.##.#  $... #.# ####..#.#.####### #.#  ...  ###.# ........#........ #.#  ..  #...# ######......#############.# .  #.### .........................#  ####.# ############...############....####...######.#######.## ######## #.....##..## #......# #.#######..###.####.# #.#%{liS %{lizaspacedog the VexingSprigganHealth: 22/22 ========================%{li Magic: 9/9========================AC: 2Str: 6EV: 16Int: 14SH: 0Dex: 17XL:  4 Next:  0% Place: Dungeon:2%{lisRTime: _Found a hat. _No target in view! _You see here a +0 hat. _As you open the door, it creaks loudly! _Found a scale mail and 10 gold pieces.  Search for what [? for help]? helm%{li%{li%{li%{li%{li%{liQ _%{lin%{li%{li%{li%{li%{li%{li%{li%#...# #.# #.....#.†..###...#...# #.# ########..#####.. ########### #.#%{lis##.......# ........###.###### ........# ........####.. ........#######...... #### %{li........##....'...... .^.. ........#%{li#@####...... #### Noise: --------- %{li841.3 (1.8) .#########.# ....[%{liNa) +1 sling .##.# $...%{li}Cast: Jinxbite .########.#%{li... ........#.#.. ...#############.#%{li . .................####  ####...############..%{liZ ###...######.# %{li=------%{li%{li0 %{li>_You see here a +0 hat.%{li%{li!,20%{lid%{li " _d - a +0 hat%{li %{li aWear or take off which item? %{li; xArmour (go to first with [)  b - a +0 robe (worn)d - a +0 hat[?] describe selected [!] equip|wield|wear%{li [tab] equip|unequip %{li4 %{li (%{li #...# #.# #.....#.†..###... aspacedog the Vexing%{li| #...# #.# ########..#####.. Spriggan %{li H########### #.#%{li ##.......# Health: 22/22 ======================== %{li "........#%{lip S##.###### Magic: 9/9%{li 1======================== %{li "........#%{li@-AC: 2%{li+Str: 6 %{li:........#%{lie###..EV: 16Int: 14 %{li0........#######...... #### SH: 0Dex: 17 ........##....'...... .^.. XL:  4 Next:  0% Place: Dungeon:2 %{li........##@####...... #### Noise: ---------  Time: 842.3 (0.0) .#########.# ....[a) +1 sling %{lie.##.# $...Cast: Jinxbite .########.#... ........#.#%{li.. ...#############.#. .................####  ####...############.. ###...######.#  _You see here a +0 hat. _As you open the door, it creaks loudly! %{li_Found a scale mail and 10 gold pieces. _Search for what [? for help]? helm _You see here a +0 hat. _d - a +0 hat%{liO %{li%{li4%{liK%{li6%{li+3.3 (1%{li%{li"%{lil#+4.3 (2%{li'%{li,%{li-+5.3 (3%{li0%{li5%{li 6+6.3 (4%{li:%{li>%{li)?+7.3 (5%{liC%{liD _You start putting on your armour. You continue putting on your +0 hat. x5%{li%E%{liH%{liJX _You finish putting on your +0 hat.&{li> &{liK 3&{li &{li&{li: _&{li-&{li,&{li[&{li&{li,&{li&{li&{li&{li&{li &{liH#@  There is an open door here.&{li(%&{li& _&{li&&{li)&{li*&{liF+&{liO,&{li.&{li`0&{li0&{li1&{li3&{liM5&{li5&{li6&{liT9&{li9&{li:&{li>M _You now have 86 gold pieces (gained 10).&{liy@&{li@&{liA&{liD&{liE&{liE&{li G&{liI&{liK&{liK&{li'L&{liN&{liQP,&{lidQ&{ligW7 _You open the door.&{li`&{li~a&{lib&{lig&{liZi&{lii&{liRk&{lim&{lio&{lieo&{libq&{lis&{lit&{li:u&{li1v&{liQx&{liy&{liz&{liz&{li|&{li}&{li_~&{li~&{lip&{li&{li`,&{li&{li$&{li&{li &{li&{liA,&{li&{li&{li&{li&&{li&{lio&{li:&{li&{li%&{li&{liX&{li&{liK&{li$&{liR&{li&{liO&{li&{li&{li &{li&{li&{li&{li&{lip&{lir&{li~&{liݤ&{liq&{liΦ&{li&{li=&{liڨ&{lio&{lir&{liͫ&{liW&{li&{li&{li&{liN&{li&{li ,&{li[&{liH&{li&{li,&{li&{li!,&{lil&{li&{li}&{li&{li&{liY&{li׼,&{li)&{lix&{li,&{li`&{li&{liX&{liu&{li&{li&{li4&{li&{li&{li&{li4&{li!&{li&{li&{li&{li&{li_&{li&{li+&{lij&{li&{li&{li&{li,&{lij&{liib  You see here an adder corpse.&{li&{li _&{li&{li&{li,&{lia&{li@  There is an open door here.&{liB&{li _&{li9&{li&{li&{liW&{liB&{li&{li&{li&{li&{li&{li&{liH&{li9&{liU&{li &{li &{li &{li &{li]&{li &{li&{li;$  Things that are here:&{liP  a bat skeleton; a jackal skeleton&{li&{li _&{li&{lip<  You see here a +0 club.&{li9&{li _&{liY&{liW&{li&{li: &{li!&{lim"&{li#&{li$&{liz$&{liX&&{li'&{li(&{li(&{li)&{lin*,&{li*&{li+&{li5,&{li,&{li)-&{li.&{li0&{li0&{li1&{li2&{lis3&{li3&{li 4&{li5&{li16&{li6&{li7&{li7&{liJ8&{li8&{li9&{li :&{li:&{li:&{liF;&{li<&{liF>,&{li>&{lix?&{li@&{liy@&{li@&{liA&{li] _A goblin is nearby!&{limo .g  You beckon some vexing sprites to accompany your attacks.&{lit&{lit7------7.1 (1.0)Will/2 Jinx &{liSz&{li|; _You feel your willpower being sapped.&{li- )You shoot a sling bullet. The sling bullet hits the goblin.&{li C)))))&{liEy &.....&{li| [------1=8.4 (1.3&{li &{li{ J _You kill the goblin!&{liW &{liX &{li0] &{liS_ H _No target in view!&{li&{li&{li&{li &{li %X _&{li% &{li%&{li+'e _The sprites lose interest in your situation.&{li'3&{li(&{li)&{liA*&{li +&{li,&{li,&{li-&{li2/&{li/M8===&{lij0&{li1&{liQ2&{li3&{li4&{li4&{li5&{li6&{liQ7&{li7&{li]9&{li9;===&{li:&{liM<,&{lig=&{li(?&{li?&{li#@&{liA&{liA&{liB&{liD&{liD&{li5E&{liF&{liAGM9===&{li!H&{liI&{li J&{liJ&{liL&{li..########## ####################### #...........&{li#|#.........# #.###########.#######.# #.##.#.. #.# #.##.#.### #.# #.##.#...# #.# #.#&{lid&{li&{liGJ---6.2 (37.8&{li&{li9 _Found an escape hatch in the floor.&{li5&{li6&{lid:&{lic<H _No target in view!'{li~3'{li'{li'{li'{li| _'{li'{liP  There is an escape hatch in the floor here.'{liÉ'{li| _'{li'{li%'{li'{lio'{liɎ'{li'{li'{li]'{liđ'{li'{li'{li+'{li'{li'{liq'{liՖ'{li-'{li<'{li'{lio'{liș'{liϚ'{li'{li1'{li'{liٜ'{li9'{li,'{li?'{li'{li,'{li'{liI'{li'{li'{li'{li'{li'{lif'{li'{liY'{li'{li'{li7,'{liȨ,'{liǩ'{liͪ,'{liī'{liN'{li'{lii'{liҭ'{li'{li'{li'{lia'{liH'{li'{liV'{li'{li'{li|'{li'{liO'{li'{liB'{liB'{li'{li'{liֿ'{li>'{li#'{li'{li,'{li'{li'{li'{li'{li'{li"'{lix'{li'{li'{li'{li,'{li'{li'{li'{li'{li{ _l - 3 scrolls labelled VYR VOREFA (gained 1)'{li'{li,'{lio'{li'{li'{li_'{li'{li'{li,'{li3'{li'{li'{li'{liK'{lid'{lir'{li'{liS'{lio '{li B'{lio '{li ,'{li4 '{li'{liu,'{li'{li^'{li'{li:'{liv'{li'{li'{li)'{li'{liH'{liE,'{li'{li'{li,'{li@ '{li'"'{li4#'{li#'{li$'{liL)@  There is an open door here.'{li6*'{li* _'{li#+'{li/B'{li0'{li4'{li6,'{li7'{li:'{li;'{li <'{li<'{li@'{liA'{liB'{liB'{li=F'{liqH,'{li3J'{liDM'{lieN'{liN'{liO'{liS@  There is an open door here.'{li$U'{liU _'{liV'{liY'{liZ'{li\['{li \'{li^'{lic`'{li`'{lia'{lid'{lid'{li^e'{lie'{lig'{lih'{lih'{liFi'{li\k'{li`l'{lil'{lim'{lip'{liq,'{lir'{liu'{liv'{liCw'{li x'{li# #.######'#####.#..........#.#..........# ############..........# #..........#........).# #..........#..........# #..........#########..######.......... ##@................830 ##..####.......... #..#......####### #.....#.#.##.....#######..#.#.#.....'..........#........ #.)...#########......##### '{liՓ#......................... #......###############...# '{li'{liT _Key pressed, stopping explore.'{li'{li*'{li1'{liH _No target in view!'{li3'{liY'{li'{li'{li:#P _'{li$,'{li%'{li('{li)'{li*'{li,'{liH0B'{li2,'{li4,'{li66'{li 8'{li9'{li9'{li2;'{li9='{li>'{li?'{li?'{liB@  There is an open door here.'{likD'{li E _'{liGF'{liHR  There is a stone staircase leading down here.'{liAJ'{li=K _'{liK'{liM'{liN'{linO'{liP'{li>Q'{liKR'{liR'{liXS'{li"T'{li5U'{liU'{li V'{liV'{liW'{liX,'{liY'{litZ'{liV[,'{lid\'{li.]'{li]'{li#^'{li~_'{lis`'{li`,'{li2b'{lic'{li9d'{lid'{li"f'{li;g'{lig'{li4h'{lioj'{li!k'{lik'{liDl'{lim'{li o'{lio'{lip'{liq'{li&s'{lis'{li*t'{liu'{liVv'{liv'{lijw'{lix'{liHf             '{liM_  ######### ########  <......@......# #96.4 (13.2  #############.# #  #.# #....... '{li3#.# #....... #.###....... #... #.###....... #.# ######## #.'{liD7.0 (13.8'{li'{liH _Found a stone staircase leading up.'{li,8.0 (14'{li'{liQo _e - 3 scrolls labelled HENUSA VEWORR (gained 1)'{lif'{li'{li'{liH _No target in view!'{liY'{lig3'{li'{li'{li: _'{li}'{li,'{liU'{li'{li('{li'{li'{li '{li2 ,'{li '{li'{li'{liu'{li'{li'{li`,'{li'{li'{liB'{li'{liZ'{li'{li%'{li'{li '{liV '{li '{li#'{li$'{li$,'{lid''{li ('{liz('{li('{li+'{li1,'{li,'{li2-'{li/'{li=0'{li0'{li1'{li3'{li]4'{li4'{li15'{li7'{li8'{li8'{li:'{li}<'{li=,'{li,>'{li5A'{li B'{linB'{liB'{liE'{liF'{liF'{ligG'{licJ'{liJ'{liTK'{liK'{liN'{liO,'{liAP'{liR'{liS,'{liT'{liV'{liW'{liX'{liX'{liZ'{li['{li['{lif\'{li^'{li0_'{li_'{li`'{lic@  There is an open door here.'{li8d'{lid _'{liJe'{lig'{lig'{lih,'{liNj'{lij'{li6k'{lik'{liFm'{lim'{li8n'{lin'{li p'{lip'{lirq,'{lir'{lis'{lit'{lit'{li#w@  There is an open door here.'{liGyK _'{li{'{li|,'{li}'{liO'{li'{li'{li'{li!'{li5'{li'{li'{lit'{li'{li7'{li'{li '{liO'{liˋ'{li?'{li'{li%'{li'{li>'{li'{li'{li'{li{'{li'{liz'{li'{lii'{li'{li'{li'{li'{li'{li'{li'{li'{li'{li'{li'{li'{li'{li̡'{li>'{li'{li'{li&'{li'{li'{li'{liE'{li'{li'{li'{li'{li'{li~'{li/B'{li̭'{li,X'{li~G ### .#  .# 1026.8 (28.8) ..#  #.# ########.# ####### ......##.# #.....# ......##.# #.....#####  ......#'{li^#####.# #.....##...  ......# ###...#.# #.....##..#  ......#######.....#.###.....#.†.. '{liϷ'{li'{liT _Key pressed, stopping explore.'{liX'{li:'{liQ'{liaH _No target in view!'{lik '{li0l '{lil '{lin '{lin '{lir | _'{lils '{liDt '{li&u ,'{liu '{liv '{liuw '{liw ,'{lix '{liy '{liy '{liPz '{li{ '{li"| '{li}| '{li| '{li} '{liK~ '{li~ '{li~ '{li '{liq '{liĀ ,'{li '{li_ ##### ###########.#<. #...........# #.#.#########.# #..@# #.#31.6 (4.8) '{li '## ############### #.# #### .# #.........# #.# #... .# #.........# #.# #... .# #.........# #####.# #... .# #.........# ###...#.# #... .###.........#######.....#.#.......'.....'........)÷... .'{li[ <###.........#######.....#.###.'{liq C2.2 (5.4'{li '{li1 9 _Found a stone staircase leading up.'{li 3'{liV ,'{li '{li| '{liI '{li '{lio B'{li '{li\ ,'{li '{li '{liS ,'{li '{lip '{li ,'{li| '{li  '{li ,'{li '{li '{liS ,'{li_ '{li3 '{li ,'{li '{li '{lij ,'{li '{li% '{li% ,'{li& '{li'+ '{li+ ,'{li, '{liT0 '{li0 '{liN1 '{li1 '{li5 '{li}6 '{li-7 ,'{lip; '{li < '{lic< '{li< '{li#A '{liB '{livB '{liC '{liO '{li"P ,'{liP '{liU '{liIV '{liV '{liIX '{li\ '{lib] '{li] '{lis^ '{lic '{lid '{lie '{lie '{lii '{lij ,'{li4l '{lio '{lip '{liQq '{liq '{liu '{li/w '{liw '{liDx '{li.| '{li@} '{li} '{li~ '{li '{li '{li '{liy '{li '{li '{li '{li '{liË '{li '{li' '{li '{liʐ '{liۑ '{lit ,'{li '{liu '{li '{li '{liR '{li$ '{li '{li '{li '{li? B'{li ,'{li ,'{li+ '{liӦ '{li6 '{li5 '{li '{li B'{li '{li ,'{li '{lib '{li '{liC '{liDz '{liȴ '{liR '{li '{li '{lix '{li '{li ,'{li '{li ,'{li '{li; '{liÿ '{li; '{li '{li '{li+ '{liw '{li '{li '{li ,'{li, '{li0 '{li '{li '{liF '{li X'{li' '{li '{liI ,'{li '{li '{lix ,'{li '{li '{li= '{li '{li '{li '{lix '{li '{lix '{li '{li> '{li '{li{ '{li] ,'{li '{li '{lin '{li '{li* '{li '{li '{liN '{li '{liI '{li ,'{lib '{li '{li '{li '{li '{li '{li '{li '{li '{li '{li '{li '{liC '{li '{li '{li# '{li} '{li '{li '{li '{li '{li '{li  ,'{li '{li '{li ,'{li/ '{li '{li2 '{li '{li '{li '{li ,'{li '{li '{li: ,'{liM '{li '{li  B'{li0 '{li$ ,'{lia '{li" '{li$ ,'{li% '{li&( '{li) '{li) '{li + '{li&. @  There is an open door here.'{li/ '{li 0  _'{li?1 '{li3 '{li4 ,'{li5 '{li7 '{li9 ,'{li: '{li; '{li< '{liL= '{li= '{li? '{lij@ '{li@ '{liA '{liC '{liDD ,'{liE '{liF '{li_G '{liG '{liH '{li..################ ####################### #...........#.........# #.###########.#######.# #.# #.#.....#.# #.# #.#.###@#.# #.# 117.4 (85.2)'{li # #.#...#.#.# #.#  #.#<..#.#.# #.#  #.#.###.#.# #.# #.#<....#.# #. #.#.#####.# #.# #.#.......# #.# #.###########.# #.............#'{lir '{liK '{li E _Done exploring.'{li'{li3'{liԸ..................# #...# #...# #...# #.0.0).#...#.#.# #..#<..#.#.# #..#.###.#.# #..#<....#.# #..#.#####.# #..#.......# #..............'{li'{li][ _Done exploring.({liR3({li S({lioJ({lirE _Done exploring.({li ({li Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon ({li ({lin  #.##........#.#aspacedog the Vexing#.###########.#Spriggan#..........>..#Health: 22/22 ========================############### ############ Magic: 9/9========================########### #........... AC: 2Str: 6#.........# #.########## EV: 16Int: 14#.#######.# #.#SH: 0Dex: 17#.#.....#.# #.#XL:  4 Next:  1% Place: Dungeon:2#.#.###@#.# #.#Noise: ---------  Time: 1117.4 (0.0)#.#...#.#.# #.#a) +1 sling#.#<..#.#.# #.#Cast: Jinxbite#.#.###.#.#[39;49({li m #.##.#<....#.# #.##.#.#####.# #.##.#.......# #.##.###########.##.............# _No target in view! _Found a stone staircase leading up. _There is an open door here. _Done exploring. _Done exploring. _Done exploring.({li ({li ({liN : _({lir ({li ,({li ({liL ({li ({li ,({li> ({li ,({lic ({lii ({liE ({li ,({li B({li ({li ({li ({li ({li= ({lip" ({liO# B({li' ({li0) B({li. ({li/ B({li4 ({li5 B({li8 ({li9 ({liP: ({li: ({li> ({liL? B({liA ({li}B B({liE ({liF ,({li'G ({liN ,({liN ,({liQ ({licR B({li`X ({liY ,({liY ({li` ({li` ,({liba ({lie ({liTf ({lif ({li,g ({liHl ,({li m ,({li5r ({lir ,({lis ({li{ ({li{ ({li| ,({li: ({liڃ ,({liO ({li ({lỉ ({lie ,({li֏ ({liА ,({li{ ({li ({li B({li ({liɞ ,({liF ({li ({li ({li ({lir ({li ({li B({li[ ({liP ,({liӵ ({li3 ({li ,({lij ({li, ({li ,({li ({li; ({li ,({lit ({li[ ({li ,({li ({li ({li. ({li ({li ({lig ({li7 ,({li ({li$ ({li1 ({li ({li ({li ({li ,({liV ({li ({lij ({li ({li ({liH ({li ({liA ({li ({liV ({li ({liy ({li ({li ({liG ({li ({li0 ({li ({li\ ,({li ({liT ({li ({liQ ({li ({li ({li[ ({li ({liA ({li ({li B({li= ({li B({li; ({liK ,({li ({li ({li9 ({li ,({li ({li ,({liQ ({liY ({li ({lip ,({li! ({li" ({liX" ({li" ({li$ ({li~% ,({li& ({li' ({li=( ,({li( ({li* ({li0+ ,({li+ ({li- ({li@. ({li. ({li/ ({li0 ({li(1 ({li1 ({li1 ({lic3 ({li3 ({li4 ,({li 6 ({li6 ,({liK7 ({li8 ({lie9 ({li9 ,({li; ({li< ,({li)= ({li> ({liq? ({li? ,({liA ({liB ({liC ,({liE B({liiF ({likH ({liI ({li'J ({liJ ({litL ({liM ,({liN ({liP ({liQ ({li:R ({liR ({li\ ({li] ({lio^ ({li^ ({lia ({li`c ,({liVd ({lig ({lii ({lii ({li:k ({li8m ({lin ({lio ({lidp ({lir ({li;t ({lit ({liu ({lix ({liz ({liz ({li:| ({li @  There is an open door here.({li؁ ({li  _({liك ({li[ ({li ({li ({li ({liT ({li ({li ({liݏ ({liO ({lim ({li ({li8 ({liy ({li ,({li# ({li ({liџ ({liH ({li ({liS ({li$ ({li ({li ({li ({li ,({li ({li ({li" ,({li ({li ({li ({li; ({li ({li ({li ({liD ({li ({li ({li ,({li7 ({li ({li ({li ({li ({li, There is an open door here. _Done exploring. _There is an open door here.   stone staircase leading down here.({li ({li8 P _({liH5J 3  You climb downwards.({li6({lic7({li9({lio@ _You encounter an orc priest. It is wielding a +0 dagger.Found 38 gold pieces.  There is a stone staircase leading up here.){liK){li} .....$......... .......$..#.... ...$........... ..........#.. ............ ..........# .........# .......@# 72.1 (54.7)#.....#.# ###.. ...  #.. ...##... ....... .##... o   orc priest. .. o... .. ....# ){li){lis){lib _An orc priest is nearby!){li+ .....$.........  .......$..#....  ...$...........  ..........#..  ............  ..........#  .........# .......@# #.....#.# ###.. ... #.. ...## ... ..... .. .##... . .. o... .. ....#){li`. .....$.........  .......$..#....  ...$...........  ..........#..  ............  ..........#  .........# .......@# #.....#.# ###.. ... #.. ...## ... ..... .. .##... . .. o... .. ....# ){li){li־){li){liyb _An orc priest is nearby!){li )))))You shoot a sling bullet.){lis9o.){li{;....){li:===3.3 (1.2) ){li){li#N _The sling bullet hits the orc priest but does no damage.){li, o.  You beckon some vexing sprites to accompany your attacks.){li ){li( 7-------40Will/2 Jinx ){li ){li_ ; _You feel your willpower being sapped.*{lik= )))))))You shoot a sling bullet.*{li;**{li o.  The sling bullet completely misses the orc priest.A giggling sprite leaps out and bonks the orc priest with its +0 dagger.*{liW.... (very drained)...*{li<4=5.5 (1.2*{li*{li2e _The orc priest is moderately wounded.*{li )) You shoot a sling bullet. The sling bullet hits the orc priest!*{licBo.*{lia".*{lim'6.7*{li!*{li#c _The orc priest is severely wounded.*{liv! ) You shoot a sling bullet. The sling bullet hits the orc priest.*{li;**{li )The orc priest is almost dead.A giggling sprite leaps out and bonks the orc priest with its +0 dagger.*{li..*{li ------438.0 (1.3 _You kill the orc priest!*{li̚ _Your Spellcasting skill increases to level 3!*{li*{liы*{li*{liTH _No target in view!*{li*{liL *{li% *{li}*{li,$ _*{li8*{li<*{li(*{li*{lie{ _The sprites lose interest in your situation.*{li*{liv*{li *{li3!*{li"*{li'&*{li&M8===*{li'*{li%+,*{li,*{lib/,*{li0*{li4*{li5*{li 6*{li8*{liS9;===*{li:*{li=,*{li'?+{li,+{li+{liDd9=== _Magic restored.+{liF-===+{liH+{lixI+{li.J+{li`M+{li/N+{liN+{liTB+{li_+{li`+{lia+{lie+{li1f(+{liLg+{liln _You feel your willpower return.+{lioj  You encounter an endoplasm.+{lify.$.........#.......$..#....#...$...........##..........##..#---J.......<##.#.....#.###....). #......## .........J   endoplasm (asleep)....##........ ....... ....#+{li~1202.0 (24.0)+{liO---6 (24.6 _+{liޅ+{li?+{liAt ...............  ......$.........  #.......$..#....  #...$...........  #..........#...  ...............  ...........#  #......@..#  J.......<##  .#.....#.# ###....). #......##  ......... .....##... ..... .....  .. ....# +{li ...............  ......$.........  #.......$..#....  #...$...........  #..........#...  ...............  ...........#  #......@..#  J.......<##  .#.....#.# ###....). #......## ......... .....##... ..... ..... +{li3.. +{li+{li+{lid+{lia _An endoplasm is nearby!+{li) ))))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.+{liOz !.J+{li -.....+{li :===3.8 (1.2) +{li +{li a _The endoplasm is heavily wounded.+{li- u .  You shoot a sling bullet. The sling bullet hits the endoplasm.+{lin O)))))+{liF n J  You kill the endoplasm!+{li .....J   endoplasm45.0+{li} +{li:" [ _You encounter an endoplasm.+{li- )) You shoot a sling bullet. The sling bullet hits the endoplasm.+{li†+{liVBJ.J.+{liי2<+{li6.3 (1.3 _The endoplasm is moderately wounded.,{liq ...............  ......$.........  #.......$..#....  #...$...........  #..........#...  ...............  ...........#  #......@..#  .......J<##  .#.....#.# ###....). #......##  ......... .....##... ..... .....  .. ....# ,{li[ ...............  ......$.........  #.......$..#....  #...$...........  #..........#...  ...............  ...........#  #......@..#  .......J<##  .#.....#.# ###....). #......## ......... .....##... ..... ..... .. ,{lie4,{lip,{li6sa _An endoplasm is nearby!,{lidu .  You shoot a sling bullet. The sling bullet hits the endoplasm!,{li ),{li1,{li6567.5 (1.2,{li@c _You kill the endoplasm!,{li5,{li8,{liq%,{li(H _No target in view!,{li ,{liԓ ,{li ,{li; ,{liݞ i  You encounter a hobgoblin.,{li p##....g..$......... #.......$..#.... #...$...........###...........###...#...........<##..#.....#.#. ###....). #......##g   hobgoblin (asleep) ......... .....##..... .....,{li (0.0,{li >---8.1 (0.6 _,{li ,{li| ,{lie  ##....g........  ................  .......$.........  #.......$..#....  #...$...........  ##..........#...  ................  .......@....#  ##.........#...  .........<##  ..#.....#.#  . ###....).  #......##  .........  .....##...  ..... ..... ,{li ##....g........  ................  .......$.........  #.......$..#....  #...$...........  ##..........#...  ................  .......@....#  ##.........#...  .........<##  ..#.....#.# . ###....). #......##  ......... .....##... ..... ,{li,{li:---,{li ,{li` _A hobgoblin is nearby!-{li ##....g........  ................  .......$.........  #.......$..#....  #...$...........  ##..........#...  ................  .......@....#  ##.........#...  .........<##  ..#.....#.#  . ###....).  #......##  .........  .....##...  ..... ..... -{liP ##....g........  ................  .......$.........  #.......$..#....  #...$...........  ##..........#...  ................  .......@....#  ##.........#...  .........<##  ..#.....#.# . ###....). #......##  ......... .....##... ..... -{li Y-{liZ-{li`-{lic` _A hobgoblin is nearby!-{liDs .  You shoot a sling bullet. The sling bullet hits the hobgoblin.-{li"]))))))-{liv>......-{li?8===9.3 (1.2-{liڹ-{liM _You kill the hobgoblin!-{li9aspacedog the Vexing##.............Spriggan................Health: 22/22 ========================.......$.........Magic: 9/9========================#.......$..#....AC: 2Str: 6#...$...........EV: 16Int: 14##..........#...SH: 0Dex: 17................XL:  4 Next: 48% Place: Dungeon:3.......@....#Noise: ===------  Time: 1209.3 (0.0)##.........#...a) +1 sling.........<##Cast: Jinxbite..#.....#.#. ###....).#[37-{lim......##..............##........ ..... _No target in view! _You encounter a hobgoblin. _A hobgoblin is nearby! _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!-{lih-{li-{li4p _There is nobody nearby that the sprites are interested in.-{liף-{liŤ-{li-{li:H _No target in view!-{liJ -{liK -{li?R -{liT H _No target in view!-{liB _-{li k  You encounter a ball python.-{li W S###..$......... #.......$..#....-{liӛ  #...$...........####............###...#...........<###..#.....#.#.. ###....).S   ball python (constriction, asleep)# #......## .........-{li F .....##-{li -{li% <---9 (0.6 _-{liխ -{li* -{li-{li   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.8  -2   h + Spellcasting 3.3   2.8  +2          -{li  b - Unarmed Combat   0.0   1.4  -2   i + Hexes4.7   3.5  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d - Ranged Weapons   3.0   4.0   0               e - Armour   0.0   1.7  -3  -{li      f - Dodging   2.6   1.8  +3       g - Stealth   0.0   0.4  +5                  -{li                                        -{li    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  -{li[/] auto|manual mode [*] useful|all skills [!] training|cost|targets.{li>  .{liaspacedog the Vexing.........S...Spriggan###.............Health: 22/22 ========================.................Magic: 9/9========================.......$.........AC: 2.{li^Str: 6#.......$..#....EV: 16Int: 14#...$...........SH: 0Dex: 17###..........#...XL:  4 Next: 48% Place: Dungeon:3.......@.........Noise: ---------  Time: 1209.9 (0.0).............#.a) +1 sling.##.........#...Cast: Jinxbite..........<###..#.....#.#.{li6.. ###....).S   ball python (constriction, asleep)# #......##..............##...You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin! _There is nobody nearby that the sprites are interested in. _No target in view! _No target in view! _You encounter a ball python..{li.{li.{li!.{li#/{lim .........S...  ###.............  .................  .......$.........  #.......$..#....  #...$...........  ###..........#...  .......@.........  .............#.  .##.........#...  ..........<##  #..#.....#.#  .. ###....).  # #......##  .........   /{liH M .........S...  ###.............  .................  .......$.........  #.......$..#....  #...$...........  ###..........#...  .......@.........  .............#.  .##.........#...  ..........<## #..#.....#.# .. ###....).  # #......## ........  _A ball python is nearby!/{li*^  You beckon some vexing sprites to accompany your attacks./{lix7------==10.9 (1Will/2 Jinx /{li#/{li5&; _You feel your willpower being sapped./{li3 †You shoot a sling bullet. The sling bullet hits the ball python./{liV9a))))))/{livD....../{li[------9=2.2 (1.3/{liP/{linO _You kill the ball python!/{li/{li/{li/{li H _No target in view!/{li /{liL /{li /{li H _No target in view!/{li+ I/{lig /{li : _/{liʹ /{liu (/{li /{li _The sprites lose interest in your situation./{li /{li /{li /{li /{li ,/{li /{li /{li! /{li /{li c8===/{li /{lia /{liF /{li" /{li /{li /{li` /{liZ B/{li /{li ;===/{li /{liq ,/{li /{li /{li! /{li, /{li /{li^ /{liw /{li: /{li /{li[ /{li /{liq M9===/{li /{li# /{li /{li /{li /{li /{li /{lir /{li /{li /{li? /{li ;===/{li5 /{li /{liv /{li /{lie /{li (/{li. /{li1 n _You feel your willpower return./{lie! /{li! /{li'# /{li% /{li ( /{li( /{li) /{li. /{li. /{li/ /{li3 N _You now have 104 gold pieces (gained 13)./{li; + ##>....#.#  #...†... ###...... ........ .........$......... #$..#....---36.4 (24.2) #.............../{li< ###..........#............................#.#.##.........#...#..........<## .#..#.....#.#...####....)/{liB /{liNC I---7.0 (24.8 /{liMH /{liJ ; _Found a stone staircase leading down./{li_ /{li /{li /{li /{li /{li ,/{li /{liL /{li /{lic N _You now have 116 gold pieces (gained 12)./{liJ /{li /{li /{li /{li^ /{li /{li /{li& /{li /{li /{li N _You now have 129 gold pieces (gained 13)./{li\ /{li /{liY /{li= /{li ####..............#..................# #.........†......######..............##.......... ##..........#....#. #.... /{li ###.........@#..... 41.4 (4.4).............# ..............#....# #.##.#)#....<##..#..#.....#.# .#.#...####....). .. # #### #......##.........../{li' /{li( -2.0 (5.0/{li. /{li/ $ _Found a flail./{lim /{liJo /{liv /{li<} H _No target in view!0{liX30{liZ0{li _0{li0{li,0{liɶ0{li-0{li  You encounter an orc. It is wielding a +0 dagger of flaming and quiveringboomerangs.0{lim.........##..........#....#.............................#...............# ........#....#.##.##.........#......)..0{li#..........<##.....#.###..#.....#.##@#.##..#...####....).....# #..### #......##...# # ......... .....##......###. ..... .......# !o   orc (missile, asleep) .. ....#.!. . o... 0{li)-4.4 (2.40{li-5.0 (3.00{li50{li^X _Found an emerald potion.0{li )))))o  ))You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!0{lii ......oThe orc is almost dead.0{liod(((((((0{li#d@......0{li KThe orc throws a boomerang. The boomerang barely misses you.0{liL,K.0{li oYou encounter a kobold. It is wielding a +0 dagger and quivering stones.0{li87o.0{li o 2 orcs (1 missile, 1 wandering)K   kobold (missile, wandering)0{li 7===6.2 (1.20{li0{liRs _You encounter an orc. It is wielding a +0 hand axe.0{li ' 0{li\ ~K!You beckon some vexing sprites to accompany your attacks.0{li  .0{li    orc (missile)o0{li  7 (0{li |(((((You feel your willpower being sapped. The orc throws a boomerang.0{li \@.....0{lië 0{liƬ 7-------70Will/2 Jinx 0{li 0{li O _The boomerang misses you.0{li` )You shoot a sling bullet. The sling bullet hits the orc.0{lif )))))K   kobold (missile, wandering)0{li H.K0{li .o0{li2 =.....o   orc.K   kobold (missile, wandering)0{li 10--------52=8.5 (1.30{li 0{lis G _You kill the orc!0{liո )You shoot a sling bullet. The sling bullet hits the orc!0{li)))))K   kobold (missile, wandering)1{li0K.1{li >.....1{liY O--49.7 (1.21{li"1{li#G _You kill the orc!1{li )))))))You shoot a sling bullet.1{lio~  .....K)K.  The sling bullet barely misses the kobold.The kobold shouts!1{lic(((((((1{liH q.@.....1{liL (50.91{li1{liIq _The kobold throws a stone. The stone completely misses you.1{liD  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1{li7 1{li8  Your spells (cast)TypeFailure Level 1{li9  a + JinxbiteHexes4% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit2{li-2{liC2{liIn .......................aspacedog the Vexing##..........#....#...Spriggan#...................Health: 22/22 ========================###..........#........Magic: 7/10================--------...................#AC: 22{li@Str: 6..............#....#.#EV: 16Int: 14#.##.........#......)..SH: 0Dex: 17#..........<##.....#.##XL:  4 Next: 54% Place: Dungeon:3#..#.....#.##@#.##..#Noise: ===------  Time: 1250.9 (0.0)...####....).....# #..a) +1 sling### #......##...# #Cast: Jinxbite...............2{lixWill/2 Jinx .....##......###...... .......# !.K   kobold (missile).. ...K#.!. .......  You shoot a sling bullet.  2{li=The sling bullet barely misses the kobold.The kobold shouts! _The kobold throws a stone. The stone completely misses you.Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2{li .......................aspacedog the Vexing##..........#....#...Spriggan#...................Health: 22/22 ========================###..........#........Magic: 7/10================--------...................#AC: 2Str: 6..............#....#.#EV: 16Int: 14#.##.........#......)..SH: 0Dex: 17#..........<##.....#.##XL:  4 Next: 54% Place: Dungeon:3#..#.....#.##@#.##..#Noise: ===------  Time: 1250.9 (0.0)...####....).....# #..a) +1 sling### 2{li& #......##...# #Cast: Jinxbite...............Will/2 Jinx .....##......###...... .......# !.K   kobold (missile).. ...K#.!. .......  You shoot a sling bullet.  The sling bullet barely misses the kobold.The kobold shouts! _The kobold throws a stone. The stone completely misses you.Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then. _2{liN ))))) You shoot a sling bullet. The sling bullet hits the kobold.2{li;*2{licz )The kobold is severely wounded.A giggling sprite leaps out and bonks the kobold with its +0 dagger.2{li~ oYou kill the kobold!2{li.....o   orc2{li452.2 (1.32{li2{liIr _You encounter an orc. It is wielding a +0 war axe.2{li )))))))You shoot a sling bullet.2{li=?:o.2{liDGB.....2{li1H,3.4 (1.22{liAP2{liS^ _The sling bullet closely misses the orc.2{liO ))))) You shoot a sling bullet. The sling bullet hits the orc.2{li ;*2{li? )The orc is heavily wounded.A giggling sprite leaps out and doodles on the orc's face.2{li~ .....  You kill the orc!2{li q8===84.7 (1.32{li 2{li i _The jinxing sprites lose interest in you.2{li 2{liA 2{li 2{li H _No target in view!3{li;3{li>7  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.8  -2   h + Spellcasting 3.3   2.8  +2      3{li?     b - Unarmed Combat   0.0   1.4  -2   i + Hexes4.8   3.5  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d - Ranged Weapons   3.0   4.0   0          3{lic@     e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3       g - Stealth   0.0   0.4  +5                  3{li@                    3{liAA                    3{liA    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  3{li\B[/] auto|manual mode [*] useful|all skills [!] training|cost|targets4{li TargetTarget--  4.0 --  6.0 --  --  --  --  --  --  a-z] set4{li [-] clear selected targetcost|targets4{li Z [?25h[?0c4{li(\16.0 5{li [?25l[?1c5.0 current training targets, if any.=] set aall targets6{li 6{li .......................aspacedog the Vexing##..........#....#...Spriggan#...................Health: 22/22 ========================###..........#........Magic: 8/10===================-----...................#AC: 2Str: 6..............#....#.#EV: 16Int: 14#.##.........#......)..SH: 0Dex: 17#..........<##.....#.##XL:  4 Next: 58% Place: Dungeon:3#..#.....#.##@#.##..#6{liNoise: ===------  Time: 1254.7 (0.0)...####....).....# #..a) +1 sling### #......##...# #Cast: Jinxbite...............Will/2 .....##......###...... .......# !... ...)#.!. .......  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.A giggling sprite leaps out and doodles on the orc's face.  You kill the orc! _The jinxing sprites lose interest in you. _No target in view!6{li6{li˧6{li6{liw6{li ###....#... #.............###..........#....................#  ........#....#.#6{lig #.##.........#......).. #..........<##.....#.## #..#.....#.##.#.##.....####....).@...# #.. ### #......##...# # ................# ##......###.# ..... .......# !. .. ...)#.!. . ....... ....6{li6{li-=---5.3 (0.6 _6{li6{li26{li  ##.#....#... #................... ###..........#........ ............# ......#....#.#6{li  #.##.........#......).. #..........<##.....#.## #..#.....#.##.#.##..# ...####....)@....# #.. ### #......##...# # ..........# .....##......###.# ..... .......# !. .. ....)#.!. .................. ....6{li_ 6{li A---96{li 6{liz 6{li (.............#...#....#... #............ ###...#........ ........#  ..............#....#.# #.##.........#......)..........<##.....#.## #..#.....#@##.#.##..#6{li  ...####....).....# #..### #......##...# # ................# .....##......###.#..... .......#!.... ....)#.!. .#. ................. ....6{li 0K6{li K   kobold (wandering)6{li{ '6.56{li 6{lir s _You encounter a kobold. It is wielding a +0 dagger.7{li##..........##.K..# ..... ####.............# .....#....#.# ##..#......)..#..........@##.....#.## #..#.....#.##.#.##..# ...####....).....# #..### #......##...# # ...........##......###.# ..... .......# !... ....)#.! .#. .......7{liAK.K7{li7{li'7.17{li7{lia _There is a stone staircase leading up here.7{lix .KYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.7{liu MK7{lik 6-----===8.1 (1.0Jinx 7{li 7{li: ( _The kobold shouts!7{li ))) You shoot a sling bullet. The sling bullet hits the kobold.7{li#SK.K7{liZU.. 7{li[,9.3 (1.27{lia7{li?da _The kobold is moderately wounded.7{lip .KYou beckon more vexing sprites to accompany your attacks.7{liy7{liz}4-----------6007{li7{li}; _You feel your willpower being sapped.8{li )))))))You shoot a sling bullet.8{li:*8{li1P $The sling bullet barely misses the kobold.A giggling sprite leaps out and bonks the kobold with its +0 dagger.8{li$VT......8{liYZ-----9=1.6 (1.38{li]8{li'_J _You kill the kobold!8{lip8{liq8{lix8{li{H _No target in view!8{li8{li8{li8{liH _No target in view!8{li 8{liw 8{li 8{li5 8{liذ t5===---20 _8{liZ 8{liƇm===2---8{lia  #...)...##.# ###.## ####.......##.# #...# ...#.......##.# #.### ...#.......##.# #.# ...#........#.# ##.# ...#........#.# #..# ...'.8{liV#.# #.## ..[#..........###.## ####.......#....@..# #.......######### #.......##########  You climb upwards.8{liT74.1 (2.58{li8{lie _The sprites lose interest in your situation.8{lic _There is a stone staircase leading down here.9{li/9{li039{li19{li29{li69{li6,9{li8,9{li9B9{lib:,9{li;N6==9{li;9{lib<,9{li<9{liu=9{li=9{liz>9{li>9{liA?9{li?9{liZ@9{liA:==9{liA9{li2B9{liB9{liB9{liC9{liD9{lizD9{li1E9{liE9{li,F9{liF9{liGd7==9{liI9{liI9{liJ9{liJ9{libK,9{li9L9{liL9{li\M9{liM9{liN:==9{li*O9{liO,9{liP9{li6Q9{liQ,9{liR9{liS,9{liST9{li U,9{liWW _You start resting.9{li\P8===9{li`087.1 (23.0)9{liia68.1 (249{lid9{lif_ _You feel your willpower return.9{li- 9{liB 39{li ===9{li 9{li ,9{liA 9{li ,9{li 9{li ,9{li" 9{li ,9{li 9{lit 9{li L9==9{liX 9{li2 ,9{liר 9{li 9{li] ,9{li$ 9{li 9{li( 9{li 9{li| P==9{li ,9{liw 9{li ,9{lip ,9{li ,9{li n _You start resting.Magic restored.9{li~ 9{lir .303.1 (159{li g10/10===4.1 (16 _9{li 9{li 9{li; 9{li_= 05.0) 9{liB :{li/%:{li(  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.8  -2   h + Spellcasting 3.4   2.8  +2          :{li* b - Unarmed Combat   0.0   1.4  -2   i + Hexes4.8   3.5  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d - Ranged Weapons   3.0   4.0   0               e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3    :{li,    g - Stealth   0.0   0.4  +5                                                              The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [:{li,/] auto|manual mode [*] useful|all skills [!] training|cost|targets;{liQ  h * Spellcasting   3.4;{liZp h - Spellcasting   3.4={liď > g + Stealth 0.0>{liqBTargetTarget--  4.0  --  5.0 --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets>{liK[?25h[?0c>{liL*0 >{li $ [?25l[?1c5.0  +5 current training targets, if any.=] set aall targets?{li?{li?{li( ?{li& #...)...##.# ###.##aspacedog the Vexing ####.......##.# #...#Spriggan ...#.......##.# #.###Health: 22/22 ======================== ?{li'...#.......##.# #.#Magic: 10/10 ======================== ...#........#.# ##.#AC: 2Str: 6 ...#........#.# #..#EV: 16Int: 14 ...'........#.# #.##SH: 0Dex: 17 ..[#..........###.##XL:  4 Next: 59% Place: Dungeon:2 ####.......#....@..#Noise: ---------  Time: 1305.1 (0.0)#.......#########a) +1 sling#.......#?{li8(zCast: Jinxbite######### _The sprites lose interest in your situation. _There is a stone staircase leading down here. _You start resting. _You feel your willpower return. ?{li(__You start resting. _Magic restored.?{li-4?{li1?{li3?{li?{li͜?{li1?{liʦ?{lit+6.1 (1?{li?{lić&3?{li ...................##.. ....................... ##..........#....#... #................... ###..........#........ ...................# ......$#....#.# #.##.........#......).. #..........@##.....#.##?{li! #..#.....#.##.#.##..# ...####....[.....# #.. ### #......##...# #................#.....##......###.#..... .......# !.... ....(#.!. .#. ...........?{li-7.6 (2.5?{li?{li# _You climb downwards.?{lia _There is a stone staircase leading up here.?{li4 ?{li.5 ?{lie6 ?{li9 ?{liH; ?{li; $ _?{li? ,?{liB ,?{liD ?{liI N  You now have 157 gold pieces (gained 28).?{li(J ?{liK ?{li] > _You see here a +0 dagger.?{li_ 3?{lib ?{lif ?{lii ,?{li3l ?{lio ?{lir ,?{liu ?{liy ?{li | ?{li| ?{li~ ?{liY ?{liӅ ,?{lix ?{li ?{liώ ,?{li@ ?{li ?{liҗ ,?{li ?{li ?{li ?{li ?{li' ?{li ?{li9 ,?{li ?{li ,?{li ?{liU m _n - 2 white potions (gained 1)?{li 3?{li ?{li ?{li ?{li' ?{li ?{li ..)#....#.## #.##.........#......).. #..........<##.....#.## #..#.....#.##.#.##..# ...####....[.....# #.. ### #......##...##.# # .....#  .....##......###.#.#  ..#...!.#  ........(#....# .. ?{li 6 #.............# .  .......#.....#....#.###... #.#####..# ..... # #..# ###. ..## ...?{lim K #.##.#......).. #..........<##.....#.## #..#.....#.##.#.##.....####....[.....# #.. ### #......##...##.# # ................# ##......###.#.# .............#...!.# ?{li f#....# .. #.......# . .#.....# #.#.###...#.#####..# ..... # #..# ###. ..##. ?{li .17.4 (9.8?{li -8.0 (10.4) ?{lia ?{li _Items here: (( )))) [ ††.?{li3?{liƃ?{li?{li?{li: _?{lim?{lif?{liߗ?{li7?{liP?{li0?{liÞ?{li#?{li#?{li,?{lix?{liܨ?{lij?{li?{li]?{lis?{li?{li>?{li#?{li?{liI?{liҸ?{li?{li?{li.........)#....#.## .........#......).. .......<##.....#.## #.....#.##.#.##..## ###....[.....##.#..  #......##...##.#.# ................#<# ....##......###.#.# ............#...@.# 22.2 (4.2) ?{lii........(#....##....# #.............##.#..#  ........#.....#.#..  #.......#.###.... .!.  .#.#####..# .....#.#.# #..# ####.#.. ...## .# .....#?{li?{lib+8 (4.8?{li?{liH _Found a stone staircase leading up.?{li+3.8 (5?{liW?{liU _s - an emerald potion@{li@{li@{li&@{li~@{lia@{liB@{li] <##.....#.## #.##.#.##..## >.# #....[.....##.#.. ..# .#...##.#.# ..# ..............#<##..# ..##......###.#.#...#.....#.@{li|!l..(#....##...##.#4.4 (0.6#.....#.#..# .#.###......!. #.#####..# .....#.#.? # #..# .####.#.. ... ..###. #.##.. .. ...# # #.# # #.# . @{li(@{li)-5.0 (1.2@{li/@{li1; _Found a stone staircase leading down.@{li@{li#@{li@{li@{li   You encounter a goblin. It is wielding a +0 club and carrying a +0 sling.@{li$#.##.#.##..## >.#[.....##.#.. ..# .....##...##.#.# ..# .......#<##..# #####.#.#... @{li'i.......#.....#.# (#....##....# .....##.#..# #.#.@# #.###......!......#####..##......#.#.?g.. #..##.####.#.. .... ..###. #.#...# # #.# g   goblin (launcher, asleep) #.# .#. .@{li5(0.0@{li+26 (0.6 _@{li@{liM@{li gg)Found a stone staircase leading down. _You encounter a goblin. It is wielding a +0 club and carrying a +0 sling.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The goblin shouts! You hear a shout!  The goblin unwields a +0 club. The goblin wields a +0 sling.@{li G))))))@{li .@!..?@{liˎ 8/10 -----===6.6 (1.0Will/2 Jinx @{liD @{li { _The goblin shoots a sling bullet. The sling bullet barely misses you.@{lii )))) You shoot a sling bullet. The sling bullet hits the goblin.@{liz-@{li/*@{li/1@{li  @{liz "@{liE)@{li!:The goblin is severely wounded.@{li]A giggling sprite leaps out and insults the goblin's ancestors.@{li@{li&2!..@{li?@{li!@{li%@{li&60@{li'7.9 (1.3@{li00@{li5 @{li5@{li6&_You kill the goblin!@{li7A{li^A{liA{liA{li.A{li A{liA{li:_No target in view!A{liVA{liqXA{liIYA{liaA{lie A{liufA{lig:_No target in view!A{liQ\3A{li]A{li`A{lip5 _ _The sprites lose interest in your situation.You encounter a hobgoblin.A{liDu.---gg   hobgoblin (wandering)A{liTv-9.9 (2.0A{liz;A{liZ--------30.9 (3 _A{liA{li A{liO\) >.# [ ..# .##.#.# ..# ...#<##..# ##.#.#.......#.#(....##..##.@##......!.....g #......#.#.?)..  #..##.####.#.. ....  ..###. #.##.. ...  ...# # #.# #.. ..  #.# ... .  #. .... A{lip  >.# [ ..# .##.#.# ..# ...#<##..# ##.#.#.......#.#(....##..##.@##......!.....g #......#.#.?)..  A{li #..##.####.#.. ....  ..###. #.##.. ...  ...# # #.# #.. ..  #.# ... . #. .... A{li A{li A{liu A{li J _A hobgoblin is nearby!A{lie A{li m ))))))You shoot a sling bullet.A{li 2g.A{liʩ 9!....A{liĪ 6===2.1 (1.2A{li A{li̴ M _The sling bullet hits the hobgoblin but does no damage.A{li s )))))))You shoot a sling bullet.A{li 2g.A{li@!....A{li<'3.3A{libA{li d _The sling bullet closely misses the hobgoblin.B{lis )))))))You shoot a sling bullet.B{lid2g.B{lif-g.B{lin@!...B{lio[9==4.6 (1.3B{livB{liyd _The sling bullet closely misses the hobgoblin.B{liM) >.# [ ..# .##.#.# ..# ...#<##..# ##.#.#.......#.#(....##..##.@##......!.g.... #......#.#.?)..  #..##.####.#.. ....  ..###. #.##.. ...  ...# # #.# #.. ..  #.# ... .  #. .... B{liT >.# [ ..# .##.#.# ..# ...#<##..# ##.#.#.......#.#(....##..##.@##......!.g.... #......#.#.?)..  #..##.####.#.. ....  ..###. #.##.. ...  ...# # #.# #.. ..  B{li#.# ... . #. .... B{liB{liB{liNB{li` _A hobgoblin is nearby!B{li x )))))))You shoot a sling bullet.B{liA2g.B{liY!?)..B{li,5.8 (1.2B{li^B{litg _The sling bullet completely misses the hobgoblin.B{li <} )))))))You shoot a sling bullet.B{li2g.B{li\.?...B{li-'7.0B{liB{lig _The sling bullet completely misses the hobgoblin.B{lii  You beckon some vexing sprites to accompany your attacks.7------80Jinx B{liB{li| _You feel your willpower being sapped. The hobgoblin barely misses you.B{li]&  You shoot a sling bullet. The sling bullet hits the hobgoblin.B{li԰  The hobgoblin is heavily wounded.=9.2 (1.2B{li" m _The hobgoblin closely misses you.B{li h )You shoot a sling bullet.B{li[t $ gThe sling bullet closely misses the hobgoblin.40.5 (1.3 _The hobgoblin completely misses you.B{liR ) >.# [ ..# .##.#.# ..# ...#<##..# ##.#.#.......#.#(....##..##.@##......g...... #......#.#.?)..  #..##.####.#.. ....  ..###. #.##.. ...  ...# # #.# #.. ..  #.# ... .  #. .... B{lia >.# [ ..# .##.#.# ..# ...#<##..# ##.#.#.......#.#(....##..##.@##......g...... #......#.#.?)..  #..##.####.#.. ....  B{li=..###. #.##.. ...  ...# # #.# #.. ..  #.# ... . #. .... B{liwB{liB{liB{li` _A hobgoblin is nearby!B{lih )You shoot a sling bullet.C{li gThe sling bullet closely misses the hobgoblin.The hobgoblin closely misses you.C{li ,1.7 (1.2C{liC{liy@ _The hobgoblin hits you but does no damage.C{li< !You shoot a sling bullet. The sling bullet hits the hobgoblin.C{li)C{lilC{lic8===--22.9C{lic _You kill the hobgoblin!C{liC{liPC{liC{li&H _No target in view!C{liC{liC{liC{liC{li$ _C{liC{li9C{li(C{liNC{li!{ _The sprites lose interest in your situation.C{liS"C{lid#C{li%C{li&;===C{liv'C{liV*C{li*C{li,C{li:.C{li.C{li&0C{li 3C{li3C{li(5C{li7C{li8L9==C{li9C{li}<C{liY=C{li?C{liAC{liAC{liBC{liE,C{liqGC{liIC{li\J:==C{liKC{liKN,C{liOC{liR,C{liSTC{liuV,C{liXC{li%\,C{lidC{liC{liC{lin _You feel your willpower return.C{li3C{liʑC{li̔C{li,C{li9C{liMu  f - 2 bubbling cyan potions (gained 1)C{li)C{liC{lie _You see here a hobgoblin corpse.C{liH3C{liC{liЯC{liC{liC{liC{liaC{li",C{liC{li,C{liC{li4~ _e - 4 scrolls labelled HENUSA VEWORR (gained 1)C{li3C{liC{liC{lip,C{liC{liZC{liC{liC{li)C{liC{li,C{liLC{li#......).. #.....#.## #. #.#.##..## >.#. ##.#.. ..#.#### #...##.#.##..#....#######<##..#..........###.#.#...##.........C{li #.....#.#.#..?....... #....##....#....@.......---##.#..##..... #.....#.#..##......##### #.###......†......### ..##......#.#..)....# ..##.####.#.........# .###. #.##........# .# # #.###.......##.# #.......#C{lij073.3 (30.4)C{lidH---4.3 (31C{li>C{liW _t - a lumpy dark potionC{li 3C{li C{li"# C{li% C{li*& C{li* C{li1 /M)#....#.##.)......#.## #.#.##..## >.#. .. ..#.#### #...##.#.##..#....######....#<##..#.##.#.#...##.. ...#.....#.#.# #...#. .....##.#..##........... #.....#.#..##......#####.†........###.......#C{li89 /9 (0.6)C{li?: +5.9 (1C{liA C{liD e _u - a scroll labelled XENAGE JABULITHC{li C{liV C{liڮ BC{li C{lic C{li C{liY C{li C{li C{lim C{li# C{li C{li C{li+ ,C{li= C{lik C{liA C{li C{li C{liu C{li C{li C{li C{li C{li C{li C{li C{lib C{li9 C{li C{li C{li C{li C{li^ C{li C{li0 C{li C{li C{li) C{li C{li C{li+ C{li C{li C{li ,C{li C{li C{li C{li C{lie C{liK C{li  C{li C{li C{li C{lil C{li C{li C{li6 C{li C{li C{li  C{li C{li C{li6 C{li C{li" C{li ,C{li C{li" C{li!$ ,C{liH% C{li"' C{liH( C{lig) ,C{li. C{li0 C{li1 C{li2 C{li= C{liI C{liJ ,C{liL C{linP C{liR ,C{liT C{li&Y C{li[ ,C{li] C{lib C{liyd C{lie C{lif C{liXj C{li m ,C{liWo C{lir C{liu ,C{liw C{liz C{liq} C{li} C{li C{li. C{li C{lip C{li C{li C{li C{li" C{li C{li C{li ,C{liٕ C{liO C{li] ,C{liI C{li C{liN C{li C{liڥ C{li C{liŬ C{lig C{liݮ C{liJ C{li k ####..........#........ ...................#.## .............)#....#.## #.##.........#......).. #..........<##.....#.## #..#.....#.##.#.##..## ...####....[.....##.#.. .######......##...##.#.#C{li  .$.........#<#98.1 (22.2) ####.....##......###.#.# .)........#.....# .##...(#....##... #.#.............##.#. ..#........#.....#.#.  ?...#.......#.###.....  ... ..#.#####..##......  # #..##.####. C{li A7 (22.8 C{li C{li # _Found a mace.D{li>3D{liAD{liID{lieWBD{liZD{li]D{li^D{li6`D{libD{liheD{lieD{li3gD{liiD{likD{lilD{linD{lipD{liw|" #..#.....#.##.#.## ...####....[.....##. ..######......##...##. ..$..............####.....##.##.....)...............#.............(#....##D{lih}6...###.#.............#.#........#.....401.1 (2.4).....?...#.......#.###...#.#####..##......#.# #..##.##..........#.. ..###...........# ...# ..........#......[... D{liHD{li+7 (3.0D{li D{liM _Found a leather armour.D{li.D{libD{liD{liD{li'...####....[.....##..######......##...##. ..$...............####.....#####.....).........#......###.........(#....#....###.#.............D{li0(........#........#.....?@..#.#.###.0......#.#####...#.# #..##.#>.#.. ..###..# ...# #.#[...#......D{li D{li-2.3 (0.6D{liD{li; _Found a stone staircase leading down.D{li 3D{liR D{lix D{lib" BD{li% D{liq& D{li' D{li', } _k - 3 scrolls labelled GYENAN CESUE (gained 1)D{li. 3D{li0 D{li{3 D{li6 D{li6 D{li7 D{li,: D{li= ,D{li> D{li^A D{liC ,D{liE D{liI D{liJ ,D{liL D{liN D{liP ,D{liR D{liMZ  #..#. #..........####....[ #.......###### #.......$..... #......####.....#D{li[  #.......)........... #.......###. #.......###.#.. #..@........#...... #......#.... #.......#.### #.......#.#>..........#..#.#.......# . #...............# #..[...#.............D{lib -7.5 (5.2D{lic +8.5 (6D{li!i D{li6k 5 _c - 7 poisoned darts (gained 3)D{liz 3D{lic D{liH D{li D{liB BD{li D{li D{li= ,D{li ,D{li= D{li@ D{li D{li' D{li D{li} D{li} ,D{li$ D{li- D{lif ,D{li. D{li ,D{li D{li N _You now have 170 gold pieces (gained 13).D{li D{liG D{li D{lif D{li< ,D{li D{li D{li  ,D{li  D{li.! D{li" ,D{li# D{li)& D{li' ,D{li}) D{li+ D{liL, D{li, D{lik- D{li2 D{li3 D{li,4 D{li4 D{lia6 D{li8 D{li8 D{li?9 D{li; D{li< D{li= D{li;> D{liB D{lipD D{liE D{liE D{liG D{li>I D{li J D{liJ D{li P D{li1Q D{liQ D{liWR D{liZT D{liV D{liV D{liW D{liY D{liZ D{li4[ D{li[ D{liY] D{li^ D{liv_ D{liH` D{lic D{liXe ,D{li f D{lii D{lij D{li!k D{lik D{liq D{lis ,D{lit D{liw D{li y D{liy D{lirz D{liN| D{li} D{lio~ D{li~ D{li΀ D{liB D{lî D{liS D{li" D{li} D{li D{li D{li D{lij D{li D{li D{lip D{li7 ,D{liC D{li D{li$ #.......# ##>...#.......######......#.............#......####.....#####...................##......#######@....# 27.5 (19.0) #.....#.#####. #..#.#............... ...##.###.......####.......#.##.......[ ##.......#.......... D{li&  ........###..#.....#  ##..........####.... #.######..... D{liN C8.1 (19.6 D{li D{liY K _Found a shiny helmet.D{li%D{li('D{li;(D{li+D{li.D{li5BD{li:w #............. ##......# #.......##### #......... #.......... ##......##### ###.....# #D{li:! ##.....#.##### #.@#.#......7 (0.6).......##.###....<...####.......#.##..[ ##.......#. ........###..# ##..........#### #.......######... #............ #......####.....#D{li&AD{liA-9.3 (1.2D{liFD{li~I9 _Found a stone staircase leading up.E{liE{lij3E{liE{li[E{liE{liBE{liE{li E{liE{liE{liFE{liE{liZE{liE{liYE{liE{liE{liuE{li'E{liE{liE{li  #   #.......   ##......#####   ###.....# #   ##.....#.#####  #########..#.#....  #.........##.###..  #..<...####.......#.##  #....[@# ###32.3 (3.0   #................###..#  E{li+; #......####..........##   #......# #.......#####   #......# #........  #......# #  #......# #.......).  #...)..# ####   #.......###E{li*E{liR+9 (3.6E{liE{li# _Found a club.E{li:E{liE{liE{li E{li+#E{li',E{li ,E{li.E{liw/E{liY0E{lif3E{li5,E{li7E{li9E{lid;,E{li<E{liq?E{liaAE{liBE{liCE{liEE{li HE{liHE{liIE{li[LE{liNE{likOE{liJPE{liRE{liU,E{liWE{liZE{li\E{li]E{li^E{li`E{liucE{lidE{lieE{liqE{litE{litE{liwE{liyE{liR{E{li{E{li|E{liE{linE{liE{lixE{liE{li{E{li#E{liE{liɌE{liЍE{liLE{liݎE{litE{liL,E{liE{liE{liE{liNE{li0E{liEE{li= #......# #.. #......# #......#### #......# #.......)...... #...)..# #.......###.... ######## #.......###.#.. ##...........# ##.............# ##............... E{liI#.@..............#43.1 (10.2) #>....#. #..#.#.....  ......#...............# #######...........[...# ##............... ##.....# #)#.## E{liA7 (10.8 E{liԸE{li' _Found a hand axe.F{liF{li>F{li0F{libF{li,F{liwF{liF{liF{li$F{li&F{li F{li F{liL F{li F{li,F{liTF{li(F{liF{li}F{liF{liLF{li5F{liF{liF{liF{lia!F{liz"F{liG#F{lic%F{lia'F{li0(F{li(F{li7+F{li-,F{lit/F{li1F{lit3F{li 4F{li 5F{li07F{liS9F{li:F{liA######## #.......###.# ##........... ##.......# ##.........#.## ####..........#.# F{liC##........> ###..#.#.....# #......#....# ########.[...#  ##......  ##..  ##)#.## ...# ..## ..#.##F{liiE 50.9 (7.2)  A malevolent force fills the Dungeon...F{liS/  --more--F{liSq T  You fall into a shaft and drop 2 floors!F{liGv   --more--F{liw G{li[Generating dungeon...o\\/o/ building the DungeonG{li< \o\G{li< /o/G{li@ G{li aspacedog the VexingSprigganHealth: 22/22 ========================Magic: 10/10 ========================AC: 2Str: 6EV: 16Int: 14SH: 0Dex: 17XL:  4 Next: 62% Place: Dungeon:5Noise: ---------  Time: 1450.9 (7.2)a) +1 slingCast: Jinxbite _Found a shiny helmet. _Found a stone staircase leading up. _Found a club. _Found a hand axe.  A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors!     #### #..##+## #......# #@.....# +......# #+###..# +#        {li1 H   _The shaft crumbles and collapses.H{liIH{liH{liH{liBH{liH{li H{li H{lir 7 _You open the door.H{li,  There is an open door here. _H{li$BH{li>&H{li*,H{li,H{li9 _You now have 178 gold pieces (gained 8).H{li}>H{liPC  You encounter an orc. It is wielding a +0 morningstar.H{liSEl.. .... H{liE####+#.... #$....... .......o ...#  ...#+##  .......@....#  H{liF,............#  <...........#### +##.........#..##+#######.....#......##.....#......# o   orc (wandering)#.....'......##.....#+###..###+##.. +#H{liJ[ o7.1 (6  H{liJ*Found a stone staircase leading up.H{liK3o.H{liSo   orc wizard (wandering)o   orc (wandering)H{liT+7 (6.8H{liZH{li`x _You encounter an orc wizard. It is wielding a +0 dagger.H{li/$H{li1 ..  ....  ####+#....  #$.....o.  #.....o..  H{li?@#.....#  ...#+##.....#  .......@....#  ............#  <...........####  +##.........#  #####.....#  #.....#.  #.....'.  H{liK#.....#+   +# H{li}| ..  ....  H{li~####+#....  #$.....o.  #.....o..  #.....#  ...#+##.....#  .......@....#  ............#  <...........####  +##.........# #####.....#H{lilU #.....#.  #.....'.  #.....#+  H{liH{liƇH{li=H{li d _There are monsters nearby!I{liB  .. .... ####+#....I{li  #$.....o. #.....o... #.....#.#+##.....#.#.....#.<....#####+##...#..##+## #####.....#......# #.....#......# #.....'......# #.....#+###..#  ##+##.. +#I{li _ooI{lix +8.3 (0.6 I{li3 _I{li I{li I{li/  .. .... ####+#.... #$.....o.. #.....o.... #.....#.#+##.....#.#.#.<.######+##.#..##+## I{li71  #####.....#......# #.....#......# #.....'......# #.....#+###..#  ##+##.. +#I{li 2 1o.I{li9 I{li: &9I{li= I{li? I{li` .. .... ####+#....##+ #$.....o.#... #....o...#.... #.....##.....#+##.....##.#.#.<.####.##+##.#..##+## #####.....#......# #.....#......# #.....'......# #.....#+###..# I{li7bl ##+##.. +#I{lilI{li)r ******The orc wizard gestures at you while chanting.I{li9......I{lif16-------==9.5I{liI{li1 _The puff of flame hits you.J{li....####+#....##+### #$.....o #..... #....o... #..... #.....#  #.....#+##.....##..............#..#<.######+##.#..##+## #####.....#......#J{liN #.....#......# #.....'......# #.....#+###..# ##+##.. +# #...J{liJ{liU2--60.1J{liJ{liJ{li..####+#....##+#### #$.....o #.....# #....o... #.....# #.....#  #.....#+##.....####..............#...#<.######+##.#..##+# #####.....#...... #.....#...... #.....'...... #.....#+###.. ##+##.. + #...  #...J{liJ{li m7=--------7J{li#J{liK%J{li=C .... ####+#.... ##+#### #$.....o. #.....# #....o... #.....# #.....# #.....#+##.....##.#.#.<.####.##+##.#..##+. #####.....# #.....# #.....' #.....#+### ##+##..  #...  #...J{lixJ{li(1.3J{liwJ{liYJ{lia, .... ####+#.... ##+#### #$.....o. #.....# #....o... #.....# #.....# #.....#+##.....##.#.#<.......####.##+##.#..##.. #####.....#. #.....# #.....' #.....#+###  ##+##..  #...  #...J{li J{li &9J{li J{li 2 _Found a stone staircase leading up.J{li a _There is a stone staircase leading up here.K{liXJK{liaJ2.9 (1.0 _K{lisfK{li!$B=4K{li(g     ##   .#   .#   ##.   #.#  K{li)H #@#  ...#  .#..##  . ..##  .## #.  #      K{liO-4.4 (2.5K{liފK{li%! _You climb upwards.K{liHc _There is a stone staircase leading down here.K{liZG K{liH 3K{liJ K{livN 8= _K{li+P K{liP ,K{li3R K{liR ,K{liU K{liU h9==K{lidV K{liW K{licX ,K{liZ K{li[ ,K{lih\ K{li\ ,K{li] K{li^ 9=K{li:_ K{li` K{lipa L20=K{lia K{lib K{lifc ,K{lie K{liOf ,K{li2h K{lih ,K{lij K{liik h1==K{liul K{lim K{lin ,K{lip K{li0q ,K{liEs K{lis ,K{liCv K{liv i2===K{li|w K{liy 1 _HP restored.K{li{ i  You encounter a hobgoblin.K{li s ##.#K{li . ##. g.. #.#.....##>.......#..#....## ...##g   hobgoblin (asleep) K{li| 082.4 (18.0)K{liq 53.0 (18.6 _K{liO K{liX K{liW  ##  .#  .#  . ##.  g.. #.#  .....##># K{liX p .......@#  ....#..##  .....##  ...## K{li:X / #.  # K{liYX K{liuX !K{li m ##  .#  .#  . ##.  g.. #.#  K{liL 4.....##>#  .......@#  ....#..##  .....## K{lir F ...##  K{li 7#.  K{li N# K{liq K{li K{li K{li2` _A hobgoblin is nearby!K{li2s ##  .#  .#  . ##.  K{li3g.. #.#  .....##>#  .......@#  ....#..##  .....##  ...## K{liO38 #.  # K{liz3*L{li: ##  .#  .#  . ##.  g.. #.#  .....##>#  .......@#  ....#..##  .....##  L{li...##  #.  # L{liىL{li8L{liL{li L{li͐R_A hobgoblin is nearby!L{lin ))))))gL{li mYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.L{liJ@.gL{liR-.....L{lidR/===4.2 (1.2L{liR ) L{liVL{liRY= _The hobgoblin shouts! You hear a shout!L{li .gYou beckon some vexing sprites to accompany your attacks.L{liL{liK'8/10 L{lilC------50L{liGWill/2 Jinx L{li%L{li; _You feel your willpower being sapped.L{li )))) You shoot a sling bullet. The sling bullet hits the hobgoblin.L{li!i:*L{lio? †The hobgoblin is severely wounded.A giggling sprite leaps out and doodles on the hobgoblin's face.L{liRHh....L{li/LY==4=6.5 (1.3L{liPL{li SM _You kill the hobgoblin!L{liL{liL{li`L{li8H _No target in view!L{li6 L{li,7 L{li7 L{li>;  You encounter an orc wizard. It is wielding a +0 dagger.L{li> o>o   orc wizard (wandering)L{li> 1L{li%? '0.0L{liC <L{liE ;---7.5 (1 _L{licG L{liJ L{lihx t ))))))You shoot a sling bullet.L{li :*L{li .oThe sling bullet hits the orc wizard but does no damage.  A giggling sprite leaps out and smacks the orc wizard with its own hand.L{li ..... (very drained)L{li{ 6===8.8 (1.3L{li. L{li b _The orc wizard is heavily wounded.L{li  ##  .#  .#  . ##.  .o. #.#  ..†..##>#  .......@#  ....#..##  .....##  ...## L{liK b #.  # L{li ##  .#  .#  . ##.  .o. #.#  ..†..##>#  .......@# L{li|y ....#..##  .....##  ...##  #.  # L{liZL{liL{liL{li\b _An orc wizard is nearby!M{li;# ))))) You shoot a sling bullet. The sling bullet hits the orc wizard.M{li% †....  The orc wizard is severely wounded.M{li *****The orc wizard points at you and mumbles some strange words.M{li4B†....M{li4$18M{li4M----------90.1M{li*:M{li=. _The magic dart hits you.M{lig= )))))M{li h8))You shoot a sling bullet.M{li:*M{li  )The sling bullet barely misses the orc wizard.A giggling sprite leaps out and bonks the orc wizard with its +0 dagger.M{li ..†....M{li'8You kill the orc wizard!M{liM{li@  aspacedog the Vexing  Spriggan##   Health: 19/22 ====================----.#   Magic: 8/10===================-----.#   AC: 2M{liStr: 6. ##.   EV: 16Int: 14.). #.#   SH: 0Dex: 17..†..##>#   XL:  4 Next: 100% Place: Dungeon:4M{li.......@#   Noise: ===------  Time: 1491.4 (1.3)....#..##   a) +1 sling.....##   Cast: Jinxbite...##  Will/2 #. #       M{li The sling bullet barely misses the orc wizard.A giggling sprite leaps out and bonks the orc wizard with its +0 dagger.  M{li You kill the orc wizard! _The jinxing sprites lose interest in you.Training target 5.0 for Hexes reached!  Your Stealth skill gained 2 levels and is now at level 2!M{liM{liPYou kill the orc wizard! M{li_The jinxing sprites lose interest in you.  Training target 5.0 for Hexes reached! M{li Your Stealth skill gained 2 levels and is now at level 2!Your Hexes skill increases to level 5! have reached level 5M{li!!M{liN/  --more--M{li '21/25M{liͬ i=1--5M{li 5 0% M{li M{li P _You feel clever.N{liN{litaspacedog the Vexing (Spriggan Hexslinger) Turns: 2032, Time: 00:02:07 Health: 21/25AC:  2 Str:  6 XL: 5 Next: 0% N{liXMagic: 8/11EV: 16 Int: 15 God: Gold: 178N{lixSH:  0 Dex: 17 Spells: 8/10 levels left N{lirFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) N{lirNeg . . . (100%) b - +0 robe rPois .(100%) d - +0 hat rElec .(100%) (no cloak) N{lirCorr .(100%) (no amulet) SInv + N{li2D(no ring) Will .....N{liQ?(no ring) Stlth ++ N{li.HPRegen 0.24/turn MPRegen 0.12/turn N{liM%: no passive effects N{liR@: weak-willed, very quick N{liҘ{A: very small, no large weapons, unfitting armour, see invisible, speed 3O{li O{li 6  aspacedog the Vexing  Spriggan##   Health: 21/25 ====================----.#   Magic: 8/11=================-------.#   AC: 2O{li Str: 6. ##.   EV: 16Int: 15.). #.#   SH: 0Dex: 17O{li, ..†..##>#   XL:  5 Next:  0% Place: Dungeon:4.......@#   Noise: ===------  Time: 1491.4 (0.0)O{liW z....#..##   a) +1 sling.....##   Cast: JinxbiteO{li ...##  Will/2 #. #O{li      O{li i    O{li o_The jinxing sprites lose interest in you.Training target 5.0 for Hexes reached!  Your Stealth skill gained 2 levels and is now at level 2!Your Hexes skill increases to level 5!You have reached level 5! _You feel clever.O{li. O{li O{li O{li IO{li O{li i9== _O{li3 O{li #2O{li (=O{li O{lik ,O{li^ O{li١ O{li% O{li! O{li O{li :==O{li. O{li O{liV #3O{liy E==O{li O{li O{liԹ O{li/ O{liT O{li O{li O{li O{liR O{lis I10/11==O{liK O{li O{li a4==O{li O{li O{li O{li O{li O{li' O{li O{li O{li :==O{li O{liW O{li #5O{li E==O{liP O{li O{li O{liS O{li4 O{lit O{li2 O{li 4  Magic restored.O{li O{li Q1===O{li O{li X _You feel your willpower return.O{li O{lip O{li 9=O{li O{li O{liJ O{li~ O{li O{li O{li O{li O{liD O{li( O{lio O{li ;===O{li O{li O{li O{li O{li O{li O{li O{li O{li O{li O{liY O{li O{li~ O{liy O{li ,O{li O{li O{li# ,O{lit$ O{li'' O{li) O{li* O{li* O{li0- O{lid/  You encounter an orc and an orc wizard.The orc is wearing a +0 ring mail of poison resistance.O{li8 ......)...##.# ......†..##># #.........# #.....#..## O{li9 ,#.#......###  #......###  #.###.## O{li=9  #.#  #@# O{lin9 x---....# ####.... O{li9 #..##.  #.. ..  #.. .. O{li9 ?o   orc wizard (asleep)#.. ..# o   orc (asleep)O{li9 .oo .#  O{li: O{li@ 1514.4 (23.0)O{li{B Q---5.0 (23.6 _O{liG O{liK P{liD  )))))o)You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.P{lid 9o.P{li -o.P{li ......owandering)P{liU :===6.3 (1.3) P{liN P{li4 , _The orc wizard shouts!Q{li...####.......)...##.......†..##>#......... #.....#..###......###.....####.###.## #........#.####.... Q{liC9##. .. . .. #.o ..#.o. .#Q{li6o.Q{liQ{li'---Q{li9 (0.6Q{li Q{lij Q{liS3 .#Q{li%........####.......)...##.#......†..##>#Q{li....# #.....#..##Q{li#.#......####......###Q{lif#.###@## #Q{lil.......#.####.... Q{li-#..##. #.. .. Q{liNo .. #.. .Q{li6o.Q{liQ{lilD---7.5Q{liQ{liQ{li$ o.  You beckon some vexing sprites to accompany your attacks.Q{li) Q{li) 9/11 -----==8.5 (1.0Will/2 Jinx Q{li0 Q{li\2 ; _You feel your willpower being sapped.R{li1] ))))))R{li27)You shoot a sling bullet.R{li9o.R{liG.......R{li4=9.7 (1.2R{li4R{li\e _The sling bullet closely misses the orc wizard.R{li ))) You shoot a sling bullet. The sling bullet hits the orc wizard.R{li_,Bo.R{liP4)..R{li4(20.9R{li:R{lit>e _The orc wizard is moderately wounded.R{liL} ))))You shoot a sling bullet.R{li";*R{li̤ o.  The sling bullet barely misses the orc wizard.A giggling sprite leaps out and smacks the orc wizard with its own hand.R{lif.. (very drained)R{li'2.1R{liƴR{liac _The orc wizard is severely wounded.R{li# ) You shoot a sling bullet. The sling bullet hits the orc wizard.R{liF;*R{li )The orc wizard is almost dead.A giggling sprite leaps out and doodles on the orc wizard's face.R{li@( f.R{li, [ -----18R{liO- N3.4 (1.3 _You kill the orc wizard!R{li2 R{li5 h _Your Stealth skill increases to level 3!R{liH R{liI R{liL R{liN H _No target in view!R{liy R{li R{li R{li H _No target in view!S{liS{liDS{liS{liS{li(S{li S{li x _The jinxing sprites lose interest in you.S{lid S{li1S{li _The sprites lose interest in your situation.An orc comes into view.S{liM610/11==---o   orc (wandering)oS{li-5.4 (2.0S{li&2oS{li+no 2 orcs (wandering)S{liF---6.4 (3S{li$S{li~, _You encounter an orc. It is wielding a +0 short sword of speed.S{lif )You shoot a sling bullet. The sling bullet hits the orc!S{li))))))   orcS{li;o.S{liA......S{liM?20===7.7 (1.3S{liS{liG _You kill the orc!S{li| )You shoot a sling bullet. The sling bullet hits the orc!S{liv)))))S{li oYou kill the orc!S{li: .)...o   orc (missile, wandering)S{li 418.9 (1.2S{li{% S{li@- _You encounter an orc. It is wielding a +0 hand axe and quivering boomerangs.S{li )You shoot a sling bullet. The sling bullet hits the orc!S{li )))))) S{li .)...)S{lik M==330.1S{li S{li G _You kill the orc!S{li S{li S{li S{li H _No target in view!T{liT{lie T{liT{liH _No target in view!T{li3T{licT{liT{li: _T{li?T{liT{liT{li5,T{liT{liT{liM1===T{lilT{li ,T{liT{li0T{li;T{liO T{liO$T{li$T{li&T{li6,Q===T{li2BT{li@4T{li#9T{lib9T{li:T{li>,T{li@T{liD,T{liGT{liU~  You encounter an orc. It is wielding a +0 whip.T{lixbo---o   orc (wandering)T{li3c/42.1 (12.0)T{lilT{limN---3.1 (13 _T{li+vT{li{T{li[ )))o  You shoot a sling bullet. The sling bullet hits the orc.T{liOf .oo.T{lip ..T{liEq :===4.4 (1.3)T{liZy T{li |  T{liA| I_The orc is almost dead.T{liwN 8))T{li .oYou shoot a sling bullet. The sling bullet barely misses the orc.T{li2 H5.7T{li u _You feel your willpower return.T{li  )You shoot a sling bullet. The sling bullet hits the orc.T{liRU{liTU{li!X556.9 (1.2U{li`U{libG _You kill the orc!U{liU{liIJU{li<U{liOH _No target in view!U{li3U{liiU{liU{liU{li: _U{li$  Things that are here:U{li^  a +0 whip; a +0 ring mailU{li5 _U{liU{liU{li ,U{li U{liU{liU{liUU{liU{li#U{li!+  You encounter an orc. It is wielding a +0 trident.U{li8A...##. ....#. ......##### ### ## ..........##.. .# ............# .# ......).....####. .........)...##.# .......@..†..##># ---U{li9....###.........# ......#..##  #.#......###  #.o.)..### .###.## o   orc (polearm, wandering)U{li9... #.#  ... #)#  ..........#  U{lim:-9.3 (2.4U{liBU{liCN---9 (3.0 _U{liKU{liPV{li )))o  )You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!V{li)9o.V{li3;..V{li48===51.2 (1.3V{li =V{li?[ _The orc is heavily wounded.V{liB o.You beckon some vexing sprites to accompany your attacks.V{li{V{lia9/11 ------2V{liP0Will/2 Jinx V{li\V{li; _You feel your willpower being sapped.V{li} ))))You shoot a sling bullet.V{li& .o..  The sling bullet closely misses the orc.The orc barely misses you.V{lie1----=3.5 (1.3V{liߗV{liyC _The orc hits you from afar with a +0 trident.V{li )You shoot a sling bullet. The sling bullet hits the orc!V{liX)V{liU2.V{liW/64.8V{liaV{lipb V{lib9_You kill the orc!V{liG V{li*H V{liR V{liT H _No target in view!V{li3V{liV{liV{liu2=--- _V{li\-----V{liVV{li _The sprites lose interest in your situation.V{likXV{li3==10/11==V{li,V{liXV{li6+54====W{liBW{li,W{li\"W{li&W{li'5==1===W{li*W{li.W{liZ7,W{lii8,W{li:W{li@,W{lipDW{li0HW{liHM====W{liJW{li7OW{liPW{liCRW{lipXW{lil[W{li]W{li`W{libaW{lieW{liHmW{limW{lipW{liBW{li>W{liĉW{liKn _You feel your willpower return.W{liIW{lis\ . ## #...##. #. ##### ### ## ##.. .# .......# .# ).....####. )...##.# ---.......†..##># ....###.........# .... #)....#..## ... #.#......### .. #...)..### . #.###.##  ... #.#  ... #)#W{li> W{li78 M .... ###...##. ##### ### ###... .#...####....)...##.......†..##>.....###.........#  .. ....#W{li078.4 (23.6)W{li/I---9.0 (24.2 W{liW{li!} _You see here a +0 short sword of speed.W{li W{li W{li W{li:  _W{lix; W{li? ,W{li <W{liZ     ##  # .#  ##. .## #..# ..#  ##..##  #.<.....#..#   #@..#  85.0 (6.0)#.. #.###  .... ##.#  .... #.##  #.... ##.#  ##...##..#  ......#.##  ........##### ### ##  ............##.. .#  6 (6.6W{liɽ 9 _Found a stone staircase leading up.W{li-Y W{liY W{liZ W{li^ W{lia W{li[e BW{lih W{liqh W{lii W{lil W{li4o ,W{li2p W{lis W{lis W{liTt W{li^u W{li&x W{liVz W{liz W{li{ W{li} W{li W{li W{li W{lik W{liˈ BW{liB W{liE ,W{li W{li W{liT W{li W{li9 W{li˒ W{liJ BW{li W{li BW{li W{li W{li& W{li W{li W{li ,W{liZ W{li W{li BW{li W{lig W{li W{li W{li W{li^ W{li W{li W{li W{li W{liF W{liW{li0W{liW{liYW{liq,W{liW{liW{liD W{li ,W{liQ W{li W{li W{liTW{liHW{li,W{lipW{liW{li ,W{limW{liPW{liW{li,W{liW{li!XW{li?#W{li#W{liC$W{li%W{li'BW{li(W{li*W{li+,W{li)3W{li4W{li[6,W{li(<W{li=W{li>W{li>W{li@W{liXB,W{liCW{lidDW{liE,W{liFW{liJW{liKW{li*LW{liLW{liOW{li#PW{liLPW{li/QW{liwVW{li|ZBW{liZW{li],W{liN^W{li`W{liW{li7W{li~W{li߲W{liUW{li;W{liXW{li"W{li,W{liW{li W{li,W{liW{li+ W{li@ ,W{li5 W{linW{li,W{liW{li)W{li9XW{liAX{li>X{lioX{liBX{liX{liL####........####..###......###...#.... #....##..## ##.....#.. #...###..## ##.<..#.###...#.....####....###..#......###...#.....##).......## ##.......##... #..#.....# #.@# #..##....##633.0 (47.4) ##.######.####...## #...##...........# #..####.................X{lip%  #....................... .........###............ ..####.....#............ ##................. #...#.............X{li&X{lic&+6 (48.0 X{li+X{li.# _Found a club.X{li`X{li9a3X{licX{ligBX{li;lX{liNn,X{lioX{likqX{li5tX{litX{liuX{lixX{liDz,X{lin{X{liX{li:,X{liX{liSX{li,X{li2X{liԉX{li*,X{liX{likX{liBX{liX{liX{liOX{linX{liX{liBX{liX{liUX{liX{li&X{liEX{lilJX{liX{li,X{lizX{liX{liX{li6X{liX{liX{li,X{li$X{liX{lie,X{li,X{li,X{liuX{liX{liX{li5X{li,X{liTX{liX{liX{liX{lizX{liX{liX{liX{liX{liX{liX{liX{lihX{li|X{liX{li X{li&,X{liv&X{li(X{li<,,X{li1XX{li2X{li=R  You see here a +0 club.X{li? _X{li@X{liCX{lioQX{liRX{liTX{liVX{liSXX{liXX{liYX{lis]X{li^,X{liN_X{lifbX{lidX{lieX{liiBX{lijX{lijX{li~X{li3,X{liX{liRX{liX{li|X{liX{lihX{li9X{liX{ligX{liǜX{li ,X{liԟX{liX{li,X{liX{liOX{li=X{liX{ligX{liޱX{liUX{liX{liɵX{liX{liX{lizX{liX{liX{liBX{li?X{liTq  You encounter a bombardier beetle.X{li'6#.. #...........###...... ##....####.....#......####.....# ##..................#.# #...#...........#####.# #..#............## ..# #................# ........##...##.....# ......## #. #... ........##..................##...#.....#...##....#B   bombardier beetle (wandering) .........#.B 61.2 (27.68 (28.2 _X{liC #.. #. .... ##. ....####.....#  ...........#.#  ........  ........## ..#  .........#  ..##.....#   . #....@# ........# #......... .........## ...#.....# ...##....# ...... ...#.B.X{liq. #.. #. .... ##. ....####.....#  ...........#.#  ........  ........## ..#  .........#  ..##.....#   . #....@# ........# #......... .........## ...#.....# ...##....# ...... ...#.B.  _A bombardier beetle is nearby!X{lil A BX{liem _.  You beckon some vexing sprites to accompany your attacks.X{liv X{liw 9/11 -----==2.8 (1.0)Will/2 Jinx X{li } X{li ; _You feel your willpower being sapped.X{li )))))B  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!Y{li|V;*Y{lia B.  Y{liThe bombardier beetle is heavily wounded.A giggling sprite leaps out and smacks the bombardier beetle with its own  antenna.Y{li$)..Y{li%d.. (very drained)Y{li%4=4.0 (1.2Y{li+Y{li. Y{li.__The bombardier beetle is almost dead.Y{li` ))))))You shoot a sling bullet.Y{liv....B.Y{liw'5.2Y{liY{lik _The sling bullet barely misses the bombardier beetle.Y{li  ))))))You shoot a sling bullet.Y{liW ....B.  The sling bullet barely misses the bombardier beetle.The bombardier beetle seems less drained.Y{li ****The bombardier beetle sprays incendiary fluid at you.The burning spray hits you but does no damage.Y{li+;9....6.5 (1.3Fire Will/2 Jinx  _You are covered in liquid fire! Move or burn!Y{liuZ{liu39.5Z{li{Z{li^ _You shake off the liquid fire.Z{li #.......#...####.### #..###..##..# #...##Z{li. ,..# ##.##..#####... #..#...##.. #...........###.#.... ##....####.....#.....####.....# ##.........#.# #.[#####.# #..#.## ..# #................# .....##.....# ......##.. ##.##..........##....#.....#10/11==70.1Z{li l _The sprites lose interest in your situation.Z{li[ ......##..# #.......#...####.###### #..###..##..# #...##..# ##.##..#####... #..#...##.. #...........###.#.... ####.....#.....####.....# ##.........#.# #.[#####.# #..#.## ..# #.................# ......##.....# ......## #.. #.....##..##............#7Z{li Z{liv Z{liZ{liVZ{liZ{li*Z{li---5=Z{liZ{li*==6== _You start resting.Magic restored.7.7 (7.01===8.7 (8 _[{lid3[{liM[{li[{liV[{liؿ,[{liK^7==[{liK[{li[{li[{lio[{li[{li;===[{li[[{li,[{li'[{liT[{lik18==[{li[{liW[{li[{li[{liS,[{li[{li [{liQ[{li2[{li[{lij9==[{li[{liGW _You start resting.[{liP[{li088.7 (10.0)[{li69.7 (11[{li[{liB_ _You feel your willpower return.[{li2 [{li6 Read which item? Scrolls  p - a scroll of poison  c - 2 scrolls labelled ZOUHA VOFI  e - 4 scrolls labelled HENUSA VEWORR  h - a scroll labelled GAUNAS JONOH YSMY  k - 3 scrolls labelled GYENAN CESUE  l - 3 scrolls labelled VYR VOREFA  m - a scroll labelled ICILONOHUA  q - a scroll labelled OQUZXO XIERU  u - a scroll labelled XENAGE JABULITH [!] read|quaff[{lin6 G[?] describe selected\{lin \{li \{li V.............##..# # aspacedog the Vexing#.......#...####.###### Spriggan#..###..##..# #...##.. Health: 19/25 ==================------..# ##.##..####....... Magic: 11/11 ========================#... #..#............. AC: 2\{li Str: 6##.. #...........###.. EV: 16Int: 15#.... ##....####.....#.. SH: 0Dex: 17.....####.....# ##....... XL:  5 Next: 51% Place: Dungeon:4.........@..#.# #...#... Noise: ---------  Time: 1689.7 (0.0)[........#####.# #..#.... a) +1 sling\{liL .........## ..# #....... Cast: Jinxbite..........# ........##....##.....# ......## #.. #.....##........##...................## _You shake off the liquid fire. \{li E_The sprites lose interest in your situation. _You start resting. _Magic restored. _You start resting. _You feel your willpower return.\{liU  As you read the scroll labelled HENUSA VEWORR, it crumbles to dust.  It is a scroll of identify.\{liA# /  --more--]{liK]{litPIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled ZOUHA VOFI  h - a scroll labelled GAUNAS JONOH YSMY  k - 3 scrolls labelled GYENAN CESUE  l - 3 scrolls labelled VYR VOREFA  m - a scroll labelled ICILONOHUA  q - a scroll labelled OQUZXO XIERU  u - a scroll labelled XENAGE JABULITH Potions (select first with !)  d - a blue potion  f - 2 bubbling cyan potions  j - a red potion ]{liQ n - 2 white potions  o - a murky coppery potion  p - 2 green potions  s - an emerald potion  t - a lumpy dark potion[?] describe selected]{li ]{li ]{li ^.............##..# # aspacedog the Vexing#.......#...####.###### Spriggan]{li #..###..##..# #...##.. Health: 19/25 ==================------..# ##.##..####....... Magic: 11/11 ========================#... #..#............. AC: 2Str: 6##.. #...........###.. EV: 16Int: 15#.... ##....####.....#.. SH: 0]{liC -Dex: 17]{lit M.....####.....# ##....... XL:  5 Next: 51% Place: Dungeon:4.........@..#.# #...#... Noise: ---------  Time: 1689.7 (0.0)]{li [........#####.# #..#.... a) +1 sling.........## ..# #....... Cast: Jinxbite]{liٰ ..........# ........##....##.....# ......## #]{li4 N.. #.....##........##...................## _You start resting. _Magic restored. _You start resting. ]{li _You feel your willpower return.As you read the scroll labelled HENUSA VEWORR, it crumbles to dust.  It is a scroll of identify.]{li ]{li ,90.7 (1]{li ]{li ~ _l -> b - 3 scrolls of blinking; e -> i - 3 scrolls of identify]{liM ]{li4 Read which item? Scrolls  b - 3 scrolls of blinkingi - 3 scrolls of identify  p - a scroll of poison  c - 2 scrolls labelled ZOUHA VOFI  h - a scroll labelled GAUNAS JONOH YSMY  k - 3 scrolls labelled GYENAN CESUE  m - a scroll labelled ICILONOHUA  q - a scroll labelled OQUZXO XIERU  u - a scroll labelled XENAGE JABULITH ]{li [!] read|quaff[?] describe selected^{liK ^{lif^{liZ.............##..# # aspacedog the Vexing#.......#...####.###### Spriggan#..###..##..# #...##.. Health: 19/25 ==================------^{li..# ##.##..####....... Magic: 11/11 ========================#... #..#............. AC: 2Str: 6##.. #...........###.. EV: 16Int: 15#.... ##....####.....#.. SH: 0^{li-Dex: 17^{li<M.....####.....# ##....... XL:  5 Next: 51% Place: Dungeon:4.........@..#.# #...#... Noise: ---------  Time: 1690.7 (0.0)^{lii[........#####.# #..#.... a) +1 sling^{liF.........## ..# #....... Cast: Jinxbite..........# ........##.^{li g...##.....# ......## #.. #.....##........##...................## _Magic restored. _You start resting. _You feel your willpower return.As you read the scroll labelled HENUSA VEWORR, it crumbles to dust.  ^{li:It is a scroll of identify. _l -> b - 3 scrolls of blinking; e -> i - 3 scrolls of identify^{li^{li"LIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled ZOUHA VOFI  h - a scroll labelled GAUNAS JONOH YSMY ^{li##8 k - 3 scrolls labelled GYENAN CESUE  m - a scroll labelled ICILONOHUA  q - a scroll labelled OQUZXO XIERU  u - a scroll labelled XENAGE JABULITH Potions (select first with !)  d - a blue potion ^{liG#S f - 2 bubbling cyan potions  j - a red potion  n - 2 white potions ^{lij#w o - a murky coppery potion  p - 2 green potions  s - an emerald potion  t - a lumpy dark potion^{li#][?] describe selected^{li< ^{li# ^{li* .............##..# # aspacedog the Vexing#.......#...####.###### Spriggan#..###..##..# #...##.. Health: 19/25 ==================------..# ##.##..####....... Magic: 11/11 ========================^{lin* #... #..#............. AC: 2Str: 6##.. #...........###.. EV: 16Int: 15#.... ##....####.....#.. SH: 0Dex: 17^{li* &.....####.....# ##....... XL:  5 Next: 51% Place: Dungeon:4^{li* .........@..#.# #...#... Noise: ---------  Time: 1690.7 (0.0)[........#####.# #..#.... a) +1 sling^{li?+ 9.........## ..# #....... Cast: Jinxbite..........# ........##....##.....# ......## #.. #.....#^{lid+ t#........##...................## ^{li+ O_Magic restored. _You start resting. ^{li+ _You feel your willpower return.As you read the scroll labelled HENUSA VEWORR, it crumbles to dust.  It is a scroll of identify. ^{li+ i_l -> b - 3 scrolls of blinking; e -> i - 3 scrolls of identify^{li7 ]  As you read the scroll of identify, it crumbles to dust.^{liJ8 +1.7 (1^{lif< ^{li? c _k -> t - 3 scrolls of teleportation^{li ^{li /Read which item? Scrolls  b - 3 scrolls of blinking  t - 3 scrolls of teleportationi - 2 scrolls of identify  p - a scroll of poison ^{li&  c - 2 scrolls labelled ZOUHA VOFI  h - a scroll labelled GAUNAS JONOH YSMY  m - a scroll labelled ICILONOHUA  q - a scroll labelled OQUZXO XIERU  u - a scroll labelled XENAGE JABULITH [!] read|quaff[?] describe selected^{liU^{li=^{lipV.............##..# # aspacedog the Vexing#.......#...####.###### Spriggan#..###..##..# #...##.. Health: 19/25 ==================------..# ##.##..####....... Magic: 11/11 ========================#... #..#............. AC: 2^{li Str: 6##.. #...........###.. EV: 16Int: 15#.... ##....####.....#.. SH: 0Dex: 17.....####.....# ##....... XL:  5 Next: 51% Place: Dungeon:4^{liR.........@..#.# #...#... Noise: ---------  Time: 1691.7 (0.0)[........#####.# #..#.... a) +1 sling.........## ..# #....... Cast: Jinxbite..........# ........##....##.....# ......## #^{liy.. #.....##........##...................## ^{li_You feel your willpower return.As you read the scroll labelled HENUSA VEWORR, it crumbles to dust.  ^{liIt is a scroll of identify. _l -> b - 3 scrolls of blinking; e -> i - 3 scrolls of identify  ^{liAs you read the scroll of identify, it crumbles to dust. _k -> t - 3 scrolls of teleportation^{li^{liIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled ZOUHA VOFI  h - a scroll labelled GAUNAS JONOH YSMY  m - a scroll labelled ICILONOHUA  q - a scroll labelled OQUZXO XIERU  u - a scroll labelled XENAGE JABULITH Potions (select first with !)  d - a blue potion  f - 2 bubbling cyan potions  j - a red potion  n - 2 white potions  o - a murky coppery potion  p - 2 green potions  s - an emerald potion ^{li} t - a lumpy dark potion[?] describe selected_{li,_{li3_{li8.............##..# # aspacedog the Vexing#.......#...####.###### Spriggan#..###..##..# #...##.. Health: 19/25 ==================------_{li9..# ##.##..####....... Magic: 11/11 ========================#... #..#............. AC: 2Str: 6##.. #...........###.. EV: 16Int: 15#.... ##....####.....#.. SH: 0Dex: 17.....####.....# ##....... XL:  5 Next: 51% Place: Dungeon:4.........@..#.# #...#... Noise: ---------  Time: 1691.7 (0.0)[........#####.# #..#.... a) +1 sling.........## ..# #....... Cast: Jinxbite..........#[3_{li*:`7m ........##....##.....# ......## #.. #.....##........##...................## _You feel your willpower return.As you read the scroll labelled HENUSA VEWORR, it crumbles to dust.  It is a scroll of identify. _{li]:_l -> b - 3 scrolls of blinking; e -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _k -> t - 3 scrolls of teleportation_{li4E]  As you read the scroll of identify, it crumbles to dust._{liEZ20=2.7 (1_{liJ_{lihLZ _f - 2 potions of moonshine`{li`{limRead which item? Scrolls  b - 3 scrolls of blinking  t - 3 scrolls of teleportationi - a scroll of identify `{li p - a scroll of poison  c - 2 scrolls labelled ZOUHA VOFI  h - a scroll labelled GAUNAS JONOH YSMY  m - a scroll labelled ICILONOHUA  q - a scroll labelled OQUZXO XIERU  u - a scroll labelled XENAGE JABULITH [!] read|quaff[?] describe selected`{liN`{li]`{li^.............##..# # aspacedog the Vexing#.......#...####.###### Spriggan`{li#..###..##..# #...##.. Health: 20/25 ===================-----..# ##.##..####....... Magic: 11/11 ========================#... #..#............. AC: 2Str: 6##.. #...........###.. EV: 16Int: 15`{lic#.... ##....####.....#.. SH: 0Dex: 17.....####.....# ##....... XL:  5 Next: 51% Place: Dungeon:4`{li.........@..#.# #...#... Noise: ---------  Time: 1692.7 (0.0)[........#####.# #..#.... a) +1 sling.........## ..# #....... Cast: Jinxbite`{li..........# ........##....##.....# ......## #.. #.....##........##...................##`{li{xIt is a scroll of identify. _l -> b - 3 scrolls of blinking; e -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _k -> t - 3 scrolls of teleportationAs you read the scroll of identify, it crumbles to dust. `{liE_f - 2 potions of moonshine`{li`{li_Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled ZOUHA VOFI  h - a scroll labelled GAUNAS JONOH YSMY  m - a scroll labelled ICILONOHUA  q - a scroll labelled OQUZXO XIERU  u - a scroll labelled XENAGE JABULITH Potions (select first with !)  d - a blue potion  j - a red potion  n - 2 white potions  o - a murky coppery potion  p - 2 green potions  s - an emerald potion  t - a lumpy dark potion[?] describe selecteda{lia{li#a{li@,.............##..# # aspacedog the Vexing#.......#...####.###### Spriggan#..###..##..# #...##.. Health: 20/25 ===================-----a{li,..# ##.##..####....... Magic: 11/11 ========================#... #..#............. AC: 2Str: 6##.. #...........###.. EV: 16Int: 15#.... ##....####.....#.. SH: 0Dex: 17.....####.....# ##....... XL:  5 Next: 51% Place: Dungeon:4.........@..#.# #...#... Noise: ---------  Time: 1692.7 (0.0)a{li-[........#####.# #..#.... a) +1 slinga{liE-F.........## ..# #....... Cast: Jinxbite..........# ........##.a{li-M...##.....# ......## #.. #.....##........##...................##It is a scroll of identify. _l -> b - 3 scrolls of blinking; e -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. a{li-_k -> t - 3 scrolls of teleportationAs you read the scroll of identify, it crumbles to dust. a{liX.E_f - 2 potions of moonshinea{lir@]  As you read the scroll of identify, it crumbles to dust.a{li I - 2 scrolls of immolationa{li3a{liGa{liXa{liva{lia{li",a{li a{liTa{liK1=a{lima{lia{li&a{lia{lia{liEa{lia{li# Ba{li) a{lip a{li a2==a{li a{lia{lija{lima{lia{li=a{lia{li,a{li,p3==a{liU/a{liy0#4a{li1E==a{li2a{li6a{li7a{li9a{li;a{liK5==a{liP1 _HP restored.a{liRa{liRa{livSa{liLUa{liVa{liWa{liWa{liYa{liV[a{li[a{lis\a{li]a{liH_a{li_9=a{liw`a{liaa{liba{lica{liaca{liAea{li&f,a{lifa{liuga{liha{liia{liKia{lija{liQmj  You encounter an endoplasm.a{lidsW..# ##.##..####.............#... #..#...................##.............###......#.... ##....####.....#......####.....# ##................#.## #...#.......a{lis[........#####.## #..#.................## #..###................# ##@.......##...  ...##.....# ##......## #..  .. #.....# ......# a{lis#........# ......##......... ......#  ..........## ##....J. J   endoplasm (wandering)a{lit....#.....# #.$..#<...##..†.# ....a{li%t]#.. .a{lit1717.9 (24.2)a{liya{liz58.5 (24.8 _a{lia{li[a{li y ..#  #... #..#  ##.. #...  #.... ##....  ....#  a{li |...#.##  [#.## #..#.   #..###....   ##@.......##...  a{li ; ##......## #..  ..  ......# a{li؊ J  ......#   ......# a{li ?  ##....J  a{li @ #.$..  <†.# .... a{liB - .. a{li"  ..#  #... #..#  ##.. #...  #.... ##....  ....#  ...#.##  [#.## #..#.  a{liv#  #..###....   ##@.......##...   ##......## #..  ..  ......#   ......#   ......#   ##....J   #.$..  <†.# ....  .. a{li* a{li;+ a{li}1 a{li3 a _An endoplasm is nearby!b{li@ ))))))JYou shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.b{lig%J.b{lin4.......b{liso:===9.8 (1.3) b{livb{lix^ _The endoplasm quivers.b{li´u .  You shoot a sling bullet. The sling bullet hits the endoplasm!b{liR)))))b{li>3......b{liA6221.0 (1.2b{liFb{liIM _You kill the endoplasm!b{li b{li b{li˳ b{li b{liC b{li b{li- ,b{li+ b{lit b{lih b{li b{liA b{li b{li$ b{liF b{li; ,b{li~ b{liu b{li b{liL b{liq b{li b{li+ b{li| b{lif b{li b{li  You encounter a goblin. It is wielding a +0 club.b{liA f.....#####.## #..#..## .....## #..###.... ......# ##........##... # b{li #.....# ##......## #.. # # ####......# . ... # ......##..........# ... ..###.......##.... ... ......## #.##.......... #.....# #. ##. #..###--- ##..†.# .. #..b{liX . #.# .... #.. ##.b{lio r. ...#... #.. ... .... g   goblin (asleep) ......... ....g..... b{li; j4.6 (3.6ggb{li 1==-b{li% &5.2 (4.2b{li> b{li ! _The goblin shouts!b{li R _You see here 15 gold pieces.c{liZc{li^  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.8  -2   h - Spellcasting   3.4   2.8  +2  c{li0_G         b - Unarmed Combat   0.0   1.4  -2   i - Hexes   5.0   4.2  +2  c{lia_ c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2      c{li_!     d - Ranged Weapons   3.0   4.0   0               e - Armour   0.0   1.7  -3  c{li`     f - Dodging   2.6   1.8  +3      c{liA`g + Stealth4.5   2.1  +5  c{lij`        c{li`a    c{li`        c{li`_    c{lia        c{li.a        c{liTan    c{liya        c{lial    c{lia    The relative cost of raising each skill is in cyan.  c{libThe species aptitude is in white.  [?] Helpc{li(bG[=] set a skill target  c{liMb[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsc{liqc{liʎc{li.....#####.## #..#.............## aspacedog the Vexing .....## #..###................Spriggan ......# ##........##... ......#. Health: 25/25 ======================== c{li#.....# ##......## #.. ......#. Magic: 11/11 ======================== #.....# ####......# . ... #. AC: 2Str: 6 ......##..........# ...... EV: 16Int: 15 c{li........###.......##.... ... SH: 0Dex: 17 c{li......## #.##.......... ...... XL:  5 Next: 52% Place: Dungeon:4 #.....# #. ##.@....... #..### Noise: ==-------  Time: 1725.2 (0.0) c{liq##..†.# .. #......... #.#a) +1 sling...... #.. ##........c{li4MCast: Jinxbite ...#...c{liKS#..........................c{lia?g   goblinc{liw7.............g..... c{li_The endoplasm quivers.You shoot a sling bullet. The sling bullet hits the endoplasm! c{li_You kill the endoplasm!You encounter a goblin. It is wielding a +0 club. _The goblin shouts! c{liG=_You see here 15 gold pieces.c{liQd{liw g.  You beckon some vexing sprites to accompany your attacks.d{liGd{li)9/11 -----6.2 (1Will/2 Jinx d{li d{li#; _You feel your willpower being sapped.d{li )))))))You shoot a sling bullet.d{lia;*d{li3 g.  The sling bullet closely misses the goblin.A giggling sprite leaps out and doodles on the goblin's face.d{li5$g.d{li;... (very drained).d{li#<4=7.4 (1.2d{li@d{liC^ _The goblin is heavily wounded.d{lij )You shoot a sling bullet. The sling bullet hits the goblin!d{li}P)))d{liZ0...d{li ,8.7 (1.3d{lid{liJ _You kill the goblin!d{li d{li d{li d{li H _No target in view!d{li) d{li d{li d{li d{li $ _d{li d{liI d{li F-----d{li= d{li { _The sprites lose interest in your situation.d{li' d{li d{liK d{li d{li d{li d{li6 P10/11==d{li d{li d{li d{liY d{li d{li d{li d{li ,d{li d{lid P==d{li d{liP d{li d{li d{liE d{li d{li# d{li$ d{li& d{li' d{lii, c1===d{li, d{li0 4 _Magic restored.d{liH1 d{liS2 d{li 5 ,d{lil6 d{li9 ,d{li#; d{li"= d{li= ;===d{li8? d{liA ,d{liC d{liF ,d{liG d{liK ,d{liK d{liaO >d{liQ d{liU n _You feel your willpower return.d{liV d{liV d{li\ N _You now have 193 gold pieces (gained 15).d{lie ..#.## #...#####.## #..#..##### #..###................ # .....# ##........##... ......#.# .....# ##......## #.. ......#.# ####......# .. ... #.###..........# ..###.......## ... .....## #.##..) .......---50.7 (22.0) .....# #. ##..#..#### #..†.# .. #..# #.# #d{lirf ... #.. ##.## ..#...#....#...)#.............d{lim d{lin I---1.3 (22.6 d{liu d{liSw + _Found a quarterstaff.e{liKe{li1Ne{li+Pe{lirUe{li]#.## #...#.#####.## #..#..###.## #..###................ #)# ##.e{li^%.##..........#.#.# ##......## #.........#.# ####......# ....... #.###.# ....[ ... ###.##.... ## #.##....). .e{lib_P0.0)# #. ##...# #..####. ..†.# .. #.## #.# #. #.. ##.# #. .#... #.##....)......##...e{li_>.o.. e{li kA9 (0.6e{li!t9 _Found a robe.e{lime{lie{lie{li H _No target in view!e{life{lie{line{liH _No target in view!e{lie{li......#.## #...#................ aspacedog the Vexing ...#####.## #..#.............###. Spriggan ...## #..###................ #) Health: 25/25 ======================== ....# ##........##..........#.#. Magic: 11/11 ======================== ....# ##......## #.........#... AC: 2Str: 6 ....# ####......# ....... #.## EV: 16Int: 15 ....##..........# ....[ ...SH: 0Dex: 17 ......###.......##...... ...XL:  5 Next: 52% Place: {li'mDungeon:4 ....## #.##....@.....). ........ Noise: ---------  Time: 1751.9 (0.0) ....# #. ##..........# #..####. a) +1 sling ..†.# .. #.........## #.# #. Cast: Jinxbite ..... #.. ##........##. .#...#.........##....)......##..............o....................... _You feel your willpower return. _You now have 193 gold pieces (gained 15). _Found a quarterstaff. _Found a robe. _No target in view! _No target in view!e{lie{lise{li!e{lip _There is nobody nearby that the sprites are interested in.e{li$ 3e{li$ e{li+* e{lin- e{li. $ _e{li1 e{li2 e{li~5 e{li6 e{li7 e{li= e{li? e{li4@ e{liA e{li:I e{liL e{liL e{liM e{liP e{li] ,e{li_ e{lic e{lif e{liNg e{limi e{li9l e{lion e{lin e{liSp e{lis e{liv e{li`v e{liw e{liy e{liF| ,e{li} e{liK e{li% e{lir e{li e{li e{liŋ ,e{liM e{liǏ e{lik e{li e{liӒ e{lit e{liu ,e{liə e{li e{li ,e{li e{liŠ e{li e{li= e{li e{liԪ e{li ,e{liӯ e{liy e{li e{li޸ e{liͺ e{li e{li/ e{li} e{li e{li e{li ,e{li e{li e{liO e{li e{li e{li e{li e{li e{lio e{li e{li e{li e{liO e{li e{li e{li e{liW e{li e{li e{li e{li e{li e{liz ,e{li e{li[ e{li e{li e{li e{li( e{lio e{li e{lid e{li e{li e{li e{li e{li e{li* e{lim e{li e{li8( ....####)#  ..).#..........#  ...###..####....### #  ..## #.# #..##..###.  ..## #.# #.)##......  ...###.# #.).....#  .##..## ##.......#  ......###......#.#  e{li) f..#..#..##..@.#  69.3 (17.4)..#....#####.....#  ........## ..#.###  .#..#####.# ..##.#  ##..# ##. ..# .  #.## ..... #.   ..#.###. #.   .. # #.   ..   e{li* e{li40 e{li2 T _Key pressed, stopping explore.e{liK e{liK e{liQ e{liS H _No target in view!e{liw e{li e{li e{lil e{li e{li9 P _e{li e{li e{lig e{li e{liy e{li e{li e{li e{liq e{li e{li e{lia e{li= e{li e{li e{li[ e{lic e{li e{li e{li e{li e{li e{liG e{li e{li e{li e{liz e{lix e{liJ e{li e{li2 e{li e{lid e{li e{li e{lik e{li! ,e{li e{lif e{li# e{li# e{li% e{liJ' e{li-) e{li{) e{liE+ e{li, e{li/ ,e{li1 e{liE e{liH e{liH e{liK e{liM e{liP e{liP e{liR e{livU e{liY e{liY e{li}Z e{li \ e{li^ e{li_ e{liJa e{lid e{limg ,e{lii e{li# e{li_ #.............###.........# ...............##)....#..## ..##..........#.#......### ####.........#...)..### e{li ####..........#.###.## ##.....[......@# #.# e{li΃ i##............####)# )g#..........## ........###..####....### ### ........## #.# #..##..###.# e{li ........## #.# #.)##......# e{li` Wg   hobgoblin (wandering) .........###.# #.).....####   ..)......##..## ##.......#   ..............###......#.#  e{li /81.3 (12.0e{li e{li 39 (12.6 _e{li: e{li> e{liM ))))))gYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.e{li 9g.e{lih 2.....e{li :===3.1 (1.2) e{li e{li{ + _The hobgoblin shouts!f{liu )))))))You shoot a sling bullet.f{li A.gf{li(N.....g.f{li(4.3f{li.f{li1d _The sling bullet closely misses the hobgoblin.f{lis )))))You shoot a sling bullet.f{li8g.f{li<.gf{lit%)....f{li%-5.6 (1.3f{li3} _The sling bullet completely misses the hobgoblin.f{li )) You shoot a sling bullet. The sling bullet hits the hobgoblin.f{li2g@.gf{liq.f{liq(6.9f{lizf{li}d _The hobgoblin is moderately wounded.f{liu .gYou beckon some vexing sprites to accompany your attacks.f{li5f{liǀ9/11 ------70Will/2 Jinx f{lif{liɍ; _You feel your willpower being sapped.f{li  You shoot a sling bullet. The sling bullet hits the hobgoblin.f{li- :*f{li †The hobgoblin is almost dead.A giggling sprite leaps out and insults the hobgoblin's ancestors.f{li Rf{li <3=9.2 (1.3f{li~ f{li M _You kill the hobgoblin!f{li> f{li+? f{liBI f{liK H _No target in view!f{li f{li. f{li f{li f{li $ _f{li$ f{li >f{li f{li { _The sprites lose interest in your situation.f{liK ;-----f{li f{li ,f{li f{li ,f{li9 f{li f{li3 P10/11==f{li f{li$ f{lis f{li f{lic ,f{li f{li1 ,f{li f{lie f{li :==f{li\ f{li f{li f{liG f{li ,f{li+ f{li/ f{liW0 f{li 2 f{li5 ,f{li7 f{li: f{li7; F1===f{li= f{liS@ f{li@ f{liB f{liE ,f{li)Q f{liU ,f{liW f{li[ f{li \ ;===f{li] f{li` ,f{liSc f{lif ,f{lih f{lik f{liBl f{li/n f{li\q ,f{lis f{liv ,f{lix f{liQ| >f{li~ f{lik n _You feel your willpower return.f{li 3f{li f{liێ f{li ,f{liɔ f{liS f{liH ,f{li f{li f{liΨ ,f{li f{li/ f{lib ,f{liA f{lit f{li2 ,f{li f{li f{li3 f{li{ f{li f{li) f{li ,f{liq f{liM f{li+ f{liY f{li f{liW f{li f{liS f{lis f{li f{li f{li f{li f{li f{li f{lij f{li^ f{li f{li f{li f{li f{lih f{li: f{li f{li f{li f{liv f{li f{li f{li f{li" f{lib f{li- f{li f{liw f{li f{lib f{li@ f{li f{liE f{li. f{li f{li& f{lio f{li% f{li1 f{li f{li( f{li f{li f{li f{li f{li f{li f{liW ,f{li f{li ,f{liZ f{li _p - 2 scrolls of poison (gained 1)f{li f{liV f{li# Bf{li~ f{li f{li f{li} f{lik f{li ,f{li@ f{lik f{li ,f{li! f{li# f{li5$ ,f{li]% f{li& f{li' ,f{li( f{li) f{li* ,f{lic+ f{li3- f{li. ,f{li/ f{li0 f{li2 ,f{li2 f{li4 f{li5 ,f{li6 f{li8 f{li: ,f{liO; f{lir< f{lix= f{li= f{li_> f{li@ f{liA f{liB f{liB f{liD f{li+F ,f{liF f{liH f{liI f{liXI f{li=J f{li3L f{liM f{liM f{liN f{liO f{liSQ f{liQ f{li'R f{liS f{liT f{liT f{liU f{liHV f{liW ,f{liX f{liZ f{li[ ,f{liF\ f{lif] f{lix^ f{li^ f{liG_ f{lia f{liTb f{lib f{lic f{limd f{liwe f{lie f{liEf f{lig f{lih f{lih f{lizi f{lil f{lim f{lim f{lin f{li;p f{liq ,f{li3s f{lit f{li:v f{li~v f{liKw f{li>y f{li[z f{liz f{li{ f{li3} f{li~ f{li~ f{li f{liA f{li f{li) f{li( f{li f{li f{li1 f{lib f{liq f{li f{liފ f{liƋ f{li' f{li f{liˎ f{li f{lil Q  #.......##.# ##...#.....# .###.......#... # ... #....#...f{li  ##. ##.. #......## ##..#####..# ##.###..## f{li՘ #..........# #..# #...# f{li Z##....##.####.## #.... #....@##..##..# #....---f{li  #...##.........##.....# #. ##...#........##..f{liz K ##.....##..#####. #...#####.# . #...# ##.. . ......# .## # f{li ##....#.# # ..#.###.  f{li GYou pick up a parchment of Momentum Strike and begin reading...f{li 1848.8 (59.6)f{li H---9.8 (60f{li f{li H _You add the spell Momentum Strike to your library.f{liPf{li;Qf{liUf{liWH _No target in view!f{liϗf{linf{lif{lif{liS #.##. ##...#..... .###.......# # ..... #....# ##. ##..# #...... ##..#####..# ##.###.. #f{li...# #..# #... ##....##.####.## #... #...@.##..##..# #0.0) #...##.........##..... #.< ##...#.##f{li... ##.....##..######.. #...#####.##.f{li' #...# ##..# ......# .## ##..f{liS..#.# #  ..#.###.f{lif{li.50.4 (0.6f{liNf{li9 _Found a stone staircase leading up.g{liU3g{lig{lig{li$g{ling{li^g{lig{lig{lipg{lig{li?g{liXg{lig{liug{lig{lig{lig{li9g{liP  There is a stone staircase leading up here.g{li g{li _g{li/g{lig{lig{li$g{lig{li6g{lig{lig{lig{lig{lig{li]g{lig{lig{li.g{li}g{lig{lig{ligg{lig{lig{lig{libg{lig{lig{lig{liig{lig{lig{li{g{lig{li>g{lig{lig{liv,g{lig{liTg{li}g{lig{lig{lig{li,g{lisg{lik g{li g{liH g{liz g{li g{liH g{li g{li g{lig{li0,g{liyg{liXg{lig{li,g{lig{lig{liTg{lig{lig{lig{liYg{lig{liAg{lig{lig{li9g{lig{ligg{li=g{lig{li)g{lig{liB ,g{li g{li!g{li0"g{lix"g{li"g{li$g{li5%g{lim%g{li%g{li'g{li)g{li)g{li*g{li,g{li.,g{li/g{li0g{li1g{li2g{li2g{li5g{li6g{li?7g{li{8g{li&<Xg{li=g{li>g{li>g{li@?g{liX@g{liA,g{liBg{liDg{liFg{liFg{li$Hg{liJg{li{a..........## #..........# #..........## ##...........## #.............## ....... ...............# #......@......# . 72.6 (22.2)#............## .# ......#.....## #.# .....###...## ##.#.#... #..## ##..### ##) ##...# ##......  #..##....######..##... ...............##.... .....##.........#...## g{li c3.2 (22.8  _Found a runed bardiche.4.2 (23g{lih _t - 4 scrolls of teleportation (gained 1)g{li3g{lig{li)g{li Xg{lig{lig{lig{liяg{lig{liKg{lig{li(g{li`g{lig{li"g{lig{li,g{lig{li՛g{liSg{lig{liBg{lig{lig{lig{lig{lig{li,g{li,g{lig{lig{lig{liTg{lig{lig{liնg{lidg{lig{li.................. ................. #.............# ##............## # #......#.....## #. ##.....###...## #.##..#...# #..## ##....###).###...#g{li #...@.# #..##....####80.2 (6.0).....##...##............. ##........##........ #...........####. # #..........##  ##......... # ..#..#### >#.### g{li{g{li+8 (6.6g{li g{li _Found a stone staircase leading down.  You pick up a parchment of Ignite Poison and begin reading...g{li=+1.8 (7g{liLg{liF _You add the spell Ignite Poison to your library.i{li Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes8% 3b - Tukima's DanceHexes8% 3  c - Inner FlameHexes/Firei{liŷ19% 3  d - Cause FearHexes24% 4  e - Momentum StrikeConjuration/Translocation 28% 2  f - Dimensional BullseyeHexes/Translocation56% 4  g - Ignite PoisonFire/Alchemy86% 4 i{liK8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitj{lij{lij{li.................. aspacedog the Vexing................. Spriggan#.............# Health: 25/25 ========================##............## Magic: 11/11 ========================# #......#.....## AC: 2Str: 6j{li#. ##.....###...##EV: 16Int: 15#.##..#...# #..##SH: 0Dex: 17##....###).###...#XL:  5 Next: 53% Place: Dungeon:4j{liJ#...@.# #..##....#### Noise: ---------  Time: 1881.8 (0.0).....##...##............ a) +1 slingj{lis.... ##........##...... Cast: Jinxbite... #...........####.# #..........## ##j{li##......... #..#..####>#.### j{li _There is a stone staircase leading up here. _Found a runed bardiche. _t - 4 scrolls of teleportation (gained 1) _Found a stone staircase leading down.  j{litYou pick up a parchment of Ignite Poison and begin reading... _You add the spell Ignite Poison to your library.j{liP  Okay, then.j{liUj{lij{lir. _j{li;j{li  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.8  -2   h - Spellcasting   3.4   2.8  +2          j{liX) b - Unarmed Combat   0.0   1.4  -2   i - Hexes   5.0   4.2  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d - Ranged Weapons   3.0   4.0   0      j{li        j{li e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3  j{li+    g + Stealth4.5   2.1  +5  j{liG                j{li                j{li@                        j{li    The relative cost of raising each skill is in cyan.  j{liCThe species aptitude is in white.  [?] Help[=] set a skill target  j{lik[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsj{liё AoMaces & Flails7  -3   p - Conjurations   0.0   1.7  -3Axes 4  -2   q - Hexes 5.0   4.2  +d - Polearms0.0   1.7  -3   r - Summoningsj{li 0.0   1.4  -2  e - Staves   0.0   1.7  -3   s - Necromancy0.0   1.2  -1  f - Unarmed Combat   0.0   1.4  -2   t - Forgecraft0.0   1.4  -2  g - Throwingj{liْ N0   0   u - Translocations   0.0   0.5  +4         v - Alchemy0.0   0.8  +1   h - Short Blades   0.0   0.8  +1   w - Fire Magicj{lic t0.7   1.4  -2  i - Long Blades0.0   1.4  -2   x - Ice Magic0.0   1.4  -2  j - Ranged Weapons   3.0   4.0   0   y - Air Magic0.0   1.2  -1  j{liד z - Earth Magic0.0   1.2  -1  k - Armour0.0   1.7  -3  l - Dodging2.6   1.8  +3   0 - Invocations0.0   1.0   0  m - Shields0.0   1.7  -3   1 - Evocations0.0   0.6  +3   n + Stealth 4.5   2.1  +5   2 - Shapeshifting   0.0   0.7  +2  j{li auseful|allk{li+ k{li .................. aspacedog the Vexing................. Spriggan#.............# Health: 25/25 ========================##............## Magic: 11/11 ========================# #......#.....## AC: 2Str: 6#. ##.....###...##EV: 16Int: 15#.##..#...# #..##SH: 0Dex: 17##....###).###...#k{li xXL:  5 Next: 53% Place: Dungeon:4#...@.# #..##....#### Noise: ---------  Time: 1881.8 (0.0).....##...##............ a) +1 sling.... ##........##...... Cast: Jinxbite... #...........####.# #..........## ####......... #..#..####>#.### _Found a runed bardiche. _t - 4 scrolls of teleportation (gained 1) _Found a stone staircase leading down.  You pick up a parchment of Ignite Poison and begin reading... _You add the spell Ignite Poison to your library. _Okay, then.k{liĴ k{li k{li k{li( l{liKl{lil{lil{liTF _Unknown command.l{lil{lil{lil{lil{lil{lim: _l{lil{lil{lil{lil{li l{li l{liU l{li l{lil{lil{li0l{lil{lil{lil{lil{lil{li0l{lil{lil{lil{lixl{li#l{lil{lil{li& l{li`!l{li!l{li"l{li$l{li%l{li&l{li&l{li'l{li(l{li)l{li)l{li*l{li+l{li+l{liJ,l{lin-l{liX.l{li.l{li=/l{liv1l{li2l{li2l{lir3l{lif4l{liT5l{li5l{li5l{li7l{li8l{li8l{liL9l{liS:l{liE;l{li;l{li;l{li=l{li}=l{li=l{li/>l{li?l{li@,l{liAl{liCR  There is a stone staircase leading down here.l{liDl{liE _l{liEl{liGl{li,Hl{li`Hl{liHl{liIl{liKl{liPKl{liKl{liLl{liMl{liMl{liDNl{li{Ol{liPl{liKPl{liPl{liRl{liHTl{liTl{li]Ul{liWl{li Y,l{li!Zl{li[l{li[l{li[l{liU\l{li]l{li^,l{li^l{liE`l{lial{liMa,l{lial{liobl{libl{libl{li'cl{licl{licl{li0dl{liel{lifl{li)g,l{liil{li)jl{liijl{lijl{lixkl{liOll{lill{lill{liml{linl{linl{liBol{lilpl{li~ql{liql{lirl{litBl{li6ul{li:vl{li wl{liUwl{liwl{li@yl{liyl{lizl{li}zl{li{l{li%},l{li}l{lil{lil{li'l{lil{li͂l{lil{li6l{lil{lil{lisl{lil{li0l{li:l{liy,l{lil{liՊl{lirl{lil{lil{li l{liߍl{lil{lijl{li3l{li7l{lisl{lil{lil{li)l{lipl{lil{ligl{lid,l{liДl{lil{lil{lial{lil{lil{lil{lil{liTl{lil{li_  You encounter a kobold. It is wielding a +0 club and quivering stones.l{li;... ..# ... #.......##... .....##..........## .K#.... ....  #..........# ....... .#. .#..........## ....... l{lis##...........## ....... .. #.............###....... ..# # ................@....... #. ...............###....## # #.............## .### ## #............## .# .###.. ......#.....## #.# ..... l{li.....###...## ##.# ##..#K   kobold (missile, asleep) .#...# #..## ##..#####..# ## l{li`###).###...# ##..........# #. ###..##....######..##....##.####.l{li{19130.0)l{li52.4 (30.6 _l{liȱl{lil{lii, ... ..# ...  ..... ..##...   .K#.... ....   ....... .#.  ...## ....... ....## ....... .. .....###....... ..# .......@....... ......###....## .....## .### ....## .# ...## #.# ..... ..## ##.# ##..#  #..##  ).###...#  .l{liT ... ..# ...  ..... ..##...   .K#.... ....   ....... .#.  ...## ....... ....## ....... .. .....###....... ..# .......@....... ......###....## .....## .### ....## .# ...## #.# ..... ..## ##.# ##..#  #..##  ).###...#  .l{liX4l{lil{li] _A kobold is nearby!l{liB ))))K  l{li )You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!l{liG K.Kl{li .....===3.6 (1.2) l{liݱ ^ _The kobold is heavily wounded.l{liE )You shoot a sling bullet. The sling bullet hits the kobold!l{li d)))l{liw ,...l{li* 544.9 (1.3l{li l{li] J _You kill the kobold!l{li*l{li+l{li1l{liV4 l{li4:_No target in view!m{lim{li*m{lim{li)m{lim{li: _m{liUm{li,m{li(m{lim{li m{liƯm{lim{li+m{lim{lim{lim{likm{lim{lim{lim{lim{lim{lipm{lim{liom{li,m{lim{li4m{li,m{li#m{lim{lim{li-m{lim{lim{li1,m{li>m{liam{li,m{li m{lim{lim{li$m{lim{lihm{liq,m{lim{lim{lim{liNm{li|m{li0m{liV,m{lim{liy$  Things that are here:m{lii  a +0 club; 2 stones; a kobold corpsem{lilm{li0 _m{lim{liAm{lim{li5m{li=m{li3m{li   You encounter a goblin. It is wielding a +0 dagger.m{li-/...#...# ..## .....g.......).... .... .................. .#...##................. ..#..#......# ........ ......#....# .......... ... ....#...# ........... ..... #.....##.........#  ...## #@...#.....#.... ---  #....# ##.)......# .#.  #....## ##.......# .  ##.....## #.......#.# .. ##.............###.......... #m{li0....................... #.# g   goblin (wandering) ................###....###. #..  #.............## ##.### ##.............## #.## .###..25.1 (10.2)m{li7m{li08F---7 (10.8 m{lin8 _m{li>m{liDm{li   ..## .....g.......) .... ......... .#...##....... ..#..#......#  ......#....#  ... ....#...#  ..... #.....#   #@...#   ##.)......# .#.   ##.......# .   #.......#.# .. .......... ..# ........... ....###.   ##.###  #.## m{li4   ..## .....g.......) .... ......... .#...##....... ..#..#......#  ......#....#  ... ....#...#  ..... #.....#   #@...#   ##.)......# .#.   ##.......# .  m{liճ #.......#.# .......... ........... ....###.   ##.###  #.## m{lim{lim{liJm{li] _A goblin is nearby!m{liQ )You shoot a sling bullet. The sling bullet hits the goblin.m{li y))))))m{li D......m{lik :===7.0 (1.3) m{li_ m{li J _You kill the goblin!m{li m{liF m{li1 m{li H _No target in view!m{lim{liGm{liʲm{lihm{lim{lip: _m{li߾m{lir,m{lim{liim{lim{liTm{lim{liXm{lim{li+m{lim{lim{lim{lim{lipm{li(m{lim{li=m{lim{lim{lim{liHm{lim{li m{lim{lim{lim{lim{lim{li<m{lim{li[m{lim{lim{lim{lim{lim{li% m{li m{li m{li,m{li>m{lim{li:,m{liym{lim{liVm{lim{li1m{li|m{lim{lim{li!m{li#m{lif&m{li&m{li(m{li#.m{liH0m{li0m{liQ2m{li4m{li6m{li/7m{li8m{li:m{li=m{lie=m{li>m{li0An{li,n{lin{lin{liVn{lin{li n{lin{liyn{lin{liwn{lin{lin{li'n{li]n{li?n{liZ,n{lin{li"n{li>%n{li%n{li&n{liu)n{li+,n{li\-n{li.0n{li2n{li2n{li3n{li7n{liS:n{li:n{li <n{li?n{liC~  You encounter an orc. It is wielding a +0 whip.n{liJq #. #..# o. #.. ##..# ..### #..###...#.. .#.. #... ..$## .#.. ...#####.##n{liJ #..# .......##..###..## ##..##......##..# ## ##.....@..##....# #..#--- .........####...# #... ....##..####....# ##... ... #..........####....n{likK@ # #..#...............# ....###..[........#### o   orc (asleep) ##..# ##.#.........## #.. #.............# n{liKS#......##.....#n{liT043.8 (16.8)n{liT#---n{liU.4.4 (17.4 _n{li5[n{li`n{li  #.  o. #..  ..###  .. .#..  ... ..$## . #.. ...#####.# #..# .......# ##..##......##..# n{li* ##.....@..#  .........##  ....##..##  ... #... # #..#.. ....###..[ ##..# ##.#.  #.. #....  . n{liȸu #.  o. #..  ..###  .. .#..  ... ..$## . #.. ...#####.# #..# .......# ##..##......##..#  ##.....@..#  .........##  ....##..##  ... #... # #..#.. ....###..[ ##..# ##.#. #.. #.... .n{liAn{lin{li n{li[ _An orc is nearby!n{liS ))))))o  n{li:TdYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!n{li .oThe orc is heavily wounded.n{limi oYou hear a shout! x2n{li m .....o   orc priesto   orcYou encounter an orc priest. It is wielding a +0 dagger.n{li/===5.6 (1.2n{li ) n{linn{li& _You hear a bark!n{lio ))))) You shoot a sling bullet. The sling bullet hits the orc.n{li]f hThe orc is severely wounded.You hear a shout!.h oYou encounter a hound..n{liZgE.on{lip....h   houndo   orc priesto   orc (polearm, missile, wandering)n{livr-6.9 (1.3n{lisxn{li4~ _You encounter an orc. It is wielding a +0 trident and quivering boomerangs.n{liVs )))))))You shoot a sling bullet. The sling bullet misses the hound.n{li Q.hn{li oThe sling bullet barely misses the orc.n{li E.on{li Q.hn{liP ~...on{li -8.1 (1.2n{li0 n{li s _You encounter an orc. It is wielding a +0 hand axe.o{lib.o #.. ##.......### #..###...... o#.. #........ ... ..$##  #.. h..#####.## #..# .......##..###..# ##..##......##..# ##..##........##....# #....##...# #..##..# ##. #..........### #..#........... ....###..[..####..# ##.#.........## #.. #.............#....###......##.....#....o{likc[.......#.....#oo{li[g.o   orc priesto{lih5---7 (0.6o{lizno{li;po{liZ 0.....######......#..... ..o ..$## . #.. h..#####.### .......##..###o{li" #..##......##..# ##.##........##....# #....####.....##@.####.#.... #..........####..# #..#............ ....###..[..#####..# ##.#.## #.. #.........###......##o{li{ ...............###...##o{li 2ho{li h   houndo   orc priesto{li D---9.3o{li$ o{li& o{li0 .....#.. #......o ..$## ..#.. h..#####.###..# .......##..###..###..##h.....##..# ##.#.##........##....# #...........####...# #......##..####....# ##..... #.@........####...# #..#......# ....###..[######..# ##.#..###.. #....#....###......##.....# ...............#.....# #..#..##........##. ##..o{li) .o.ho{li8 o{li &9o{li o{li o{li+  ..$## ..#.o h..#####.###..# .......##..###..###..##......##..# ##.##..##.....h..##....# #..#...........####...# #.........##..####....# ##..... #..........####...# #..#......# ....###..[######..# ##.#..## #.. #.... #....###......##...............#.....# ##..#........##........##.. #.......##..####.##.....o{li (.##o{li 2oo{li G.oo{li ?.ho{lim o{li .o   orco{liY )50.5o{liϻ o{li p{li{#.. ...#####.###.o# o......##..###..###..##......##..# ##.##..##........##....# #..#.p{li|4.......h..####...# #.........##..####....# ##....#.... #..........####.....#.# #..#......#.# ....###@.[######..# ##.#..## #.p{li|W.. #.... #....###......##.....# ...............#p{lij}+ ###..#........##........##... #.......##..#####.##......## .. #.#.....# #p{liQ.hp{lip{li"(1.1p{lip{liؐp{lio# o......##..###..###..###..# ##.##........##....# #...........####.##h.####.##....# #..........####.# #..#.......#p{li_$ ....###..[#####.##..# ##@#.........##  #.. #....# ##....###......## ...............#.###........##........##... #..#....####.##.............##  .. .#.....# p{li:q ##..<...##....### .p{li0op{liE .o   orc priestp{li !&7p{li%p{liF'p{li# #.o## ##.##........##....# #...........####....##h.####....# ##....# #..........####.# #..#...............# ....###..[#####.##..# ##.#.  #.. #.@...........# ##....#### .........#.###........##........##... #..#...####.# .. ##..<. #..............##. p{lip{liq(2.3p{li-p{lip{lik .##........##....# #...........####...#.##h.####....# ##....# #..........####.# #..#...............#p{li. ....###..[.#####.##..# ##.#.  #.. #....# ##....####. .........#.p{li`###........##........##...#.p{li#...#.... #..............##. p{li/...#......p{li0hp{lih   houndp{li&9p{lip{li1p{li E ..####.##h.####.##....# #..........####.# #..#h.......# ....###..[#####.##..# ##.#.  #.. #....# ##p{liE ....####. .........######........##... ###..........### ##.##.............## p{liE .. #.......#.....# ... ##..<...##....### .. #..............## ............#.......p{liF 0##.)p{litG O.hp{liN p{liQO (3.5p{limU p{li$W p{lig 4.....##h.####....# ##....##.... #..........####.....# .# #..#...............#.# ....###h.[######..# ##.#..## #... #.............# #p{liُ ....###......##.....# ..............# ###..###........##.... ###..........#####.............## #.#.. #.p{li #.....# #.... ##..<...##....### ..p{li6 !.. #..............##. ....#...........##.......).p{lig %...p{liՑ O.hp{li4 p{li (4.1p{liX p{li p{li2  #..........####.....# # #..#.......#.## ....###..[........#####.##..# ##h#.........## #.. #.. #.............# ##....##.## ##...............######...p{li :#.... ##..### ##.##.............## #.. #.......#.....# ... ##..<...##....### .p{li֟  #..............## ......#.......##.)p{li \....#...##p{lic O.hp{li p{li &7p{li p{li p{li}# #..#.......#.## ....###..[........#####.##..# ##.#..... #.. #.. #..h..........# ##p{li....###......## ##...............#.....# #####........##.... ###..........###p{li ##.##..@..........## #.. # p{liW... ##..<...##....### . #..............## ....#.........p{li##.).....#...##.#..#......#p{li; N.hp{lip{li(5.3p{lip{li$q{liX ....###..[######..# ##.#.........## #.q{li.. #.............# #....###..h...##.....# ...............#.....# ####...###........##..... ###...q{li.####.##......## #.##.. #.q{li^#.....# #. ... ##..<...##....### .. .. #..............##..  ....q{li#........#....##.......)#......#...q{li#...##...#......#....#....#q{liQO.hq{liq{liw&9q{liq"q{li$q{lir##..# ##.#. #.. #.. #.......# ##......####.. ##q{lio..........h....#.###.##...#.... ##.......##..### ##.##.....## #.#.. #.....# #. ... ###....### . #..............## ...#........##..##.)..#.....#...##..#..#......#.....# # .q{liƕO.hq{liq{lio(6.5q{liq{liEa _There is a stone staircase leading up here.q{li+p g .hYou beckon some vexing sprites to accompany your attacks.9/11 -----==7.5 (1.0Will/2 Jinx q{lit q{liNw ; _You feel your willpower being sapped.q{li )))))))You shoot a sling bullet.q{li| :*q{liHN .hThe sling bullet barely misses the hound.A giggling sprite leaps out and makes the hound trip over its own paws.q{liN8.hq{li7Oq{liX{.....(very drained)q{liiY4=8.8 (1.3q{li_q{liqb3 _The hound is lightly wounded.r{li18))r{liP3*r{liv .h You shoot a sling bullet. The sling bullet misses the hound.A giggling sprite leaps out and smacks the hound with its own front paw.  The hound is moderately wounded.r{liW3--60.1r{liWr{li_` _The hound bites you. The hound misses you.r{lim ))You shoot a sling bullet.r{lib oThe sling bullet closely misses the hound.r{lifl.ho   orcr{lim'1.4r{li _The hound bites you but does no damage. The hound completely misses you.r{liA  You shoot a sling bullet. The sling bullet hits the hound!r{li~ .oThe hound is almost dead.r{lir{li-----2.7 _The hound misses you. The hound closely misses you.r{li_  You shoot a sling bullet. The sling bullet hits the hound.r{li@:*r{li †The hound is almost dead.A giggling sprite leaps out and makes the hound trip over its own paws.r{li" .oYou kill the hound!r{li- o   orc4=-773.9 (1.2  A giggling sprite leaps out and makes the hound trip over its own paws.  You kill the hound! _The jinxing sprites lose interest in you.  Training target 5.0 for Stealth reached!  Your Stealth skill increases to level 5!  You need to enable at least one skill for training.r{li4 /  --more--s{li6ss{livM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.8  -2   h - Spellcasting   3.4   2.8  +2      s{liw)     b - Unarmed Combat   0.0   1.4  -2   i - Hexes   5.0   4.2  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d - Ranged Weapons   3.0   4.0   0  s{li7xf             e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3       g - Stealth   5.0   2.5  +5              s{licx            s{lix!            s{lix            s{lix        s{li&y    You need to enable at least one skill.[?] Helps{liNyG[=] set a skill target  s{liy[/] auto|manual mode [*] useful|all skills [!] training|cost|targetst{li2V= d + Ranged Weapons 3.0t{li d * Ranged Weapons   3.0t{li53= a + Fighting 1.0t{li t{li t{li ##..# ##.#.........## #..# aspacedog the Vexing#.. #.............# ##.. Spriggan....###......##.....# ##. Health: 24/25 =======================-..........o....#.....# ####. Magic: 9/11t{li ===================-----..#........##........##..... AC: 2Str: 6##.......##..........###.. EV: 16Int: 15##.##.............## #.# SH: 0Dex: 17#.. #...†...#.....# #. XL:  5 Next: 77% Place: Dungeon:4... ##..@...##....### .. Noise: ===------  Time: 1963.9 (1.2)t{liT .. #..............##.. a) +1 sling............#........# Cast: Jinxbite#...........##.......).. Will/2 #.......................#..........#...##....... o   orc............#..#......#.................#....#t{liը ..............#...# .A giggling sprite leaps out and makes the hound trip over its own paws.  You kill the hound! _The jinxing sprites lose interest in you.Training target 5.0 for Stealth reached!  Your Stealth skill increases to level 5!You need to enable at least one skill for training.t{li3 t{li t{li . _u{li> .oYou beckon some vexing sprites to accompany your attacks.u{li/Eu{liE8---40Jinx u{liYLu{liN; _You feel your willpower being sapped.u{lis ))) You shoot a sling bullet. The sling bullet hits the orc.u{li:*u{li oThe orc is moderately wounded.A giggling sprite leaps out and doodles on the orc's face.u{lij oThe orc is severely wounded.u{li%M.ou{li^/.†oo 2 orc priests (1 wandering)o   orc (very drained)u{li4=6.2 (1.3u{liu{lix _You encounter an orc priest. It is wielding a +0 dagger.u{lik ))))))You shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet hits the orc priest.u{liNUG.ou{liHVG.ou{liaW;.ou{liWu{li6ZG.ou{li\G.ou{li]Q.ou{li#iu{lii#....u{lij,7.4 (1.2u{litu{li(xb _The orc priest is heavily wounded.u{liF8))u{lii3*u{li )You shoot a sling bullet. The sling bullet barely misses the orc.A giggling sprite leaps out and doodles on the orc's face.u{li oYou kill the orc!u{li? o.oo  wandering)The orc priest shouts!*u{li o  The orc priest calls upon Beogh to heal the orc.The orc's wounds heal themselves!u{li! +11-------------The orc priest invokes the aid of Beogh against you.  Beogh smites you!  Ouch! That really hurt!The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"  (press Y on the ability menu to convert to Beogh)u{liB' /  --more--v{li#:ov{li -------------98.6Beogh _v{li v{liv{li~3v{liv{liM.ov{liF.ov{liZ1ov{li+@.ov{liyo 2 orcs (1 polearm, 1 missile)v{li]P-----90v{liiv{liZ3---v{li  ....................# ......#....#....###.## .....................# ......#..............# ...........#.###....## .....)#....#.###....# .....#......).....#.# ...<##.....#.##...#.# v{li` _..#.##.#.##..##.@.#.# ...[.....##.#.....#.#### ....##...##.#.##..#....###### ............#<##..#.......... ##......###.#.#...## ........#.....#.#.#.......... ....(#....##....#............ ..........##.#..##...........v{li e .....#.....#.#..#######v{liQq-71.1 (2.5v{lixv{liy! _You climb upwards.v{li{c _There is a stone staircase leading down here.v{li v{li@ v{li] v{li F _Unknown command.w{li>w{li!?w{li@w{liCw{li\H2= _You start resting.w{liOM9==w{li]X-2.1 (1.0w{liX53.1 (2w{li,`w{liFbl _The sprites lose interest in your situation.w{liw{liw{li1w{liҍw{liXw{liɒw{liw{li{3====w{liw{li,w{liw{li,w{li=w{li,w{li?w{liߞw{li 9=w{li(w{liw{li14=10/11==w{liAw{liɤw{li w{liw{liاw{li w{li-w{li!w{liUw{liw{lihw{li&5====w{liw{li%w{lifw{liSw{liw{li7w{liw{lin _You start resting.Magic restored.w{li?_6==w{li"088.1 (15.0)w{liSb1===9.1 (16 _w{liw{liw{liww{liww{lilyw{li{,w{li^Bw{liNw{li"w{lilD=w{li[w{lin _You feel your willpower return.w{lirq7====w{liw{liw{liw{li?w{li~w{liw{li]Xw{li"w{liZk18==w{li[w{li?w{lihw{liw{liw{li<w{liw{li*w{libw{li>w{liw{liA%9w{livE==w{liUw{liw{liw{liw{li(w{li^w{liw{li,w{liw{lixw{li9=w{li.w{liw{li(620=w{liOw{liʫw{liw{liЭw{liw{li]w{liw{liw{li(,w{li)w{liw{liԵ#1w{liE==w{liw{liøw{liw{li[w{liGw{liw{li]w{liw{liw{liw{liw{li h2==w{li w{li,w{liw{li{Bw{li%w{liZw{liIw{li93w{liE==w{li/w{liw{liw{liw{li?,w{liyw{li,w{liw{liw{li?h4==w{liDw{li,w{liw{li:w{lifw{lilw{liw{li.w{li{w{liw{lia5==w{li5w{li(1 _HP restored.w{liD3w{li w{li  w{li w{li7 w{li w{li? w{li: w{li w{li{ w{li w{li w{li7 9=w{liO w{li P  There is a stone staircase leading up here.w{li w{li  _w{li w{li w{li1 ,w{liP w{li w{li w{lig w{lia w{li w{li w{li w{liG! w{li" w{li$ w{liQ$ w{li% w{lio' w{li' w{li' w{liS( w{li5) w{li * w{li/* w{li* w{li+ w{li, ,w{li- w{li/ w{li0 w{li1 w{li1 w{li9 w{liv: w{li>; w{li; w{liO> w{li> ,w{li? w{li7A w{liK 3##(#....##....#......... ##.#.............##.#..##........##.....#.#..##......###.......#.###......÷......####.#####..##......#.#..)....##.# #..##.####.#.........#w{li_K  ..###.# #.##........#..# ...# #.# #.###.......#...# #@# #.# #.......#2035.1 (4[...# #.# #. #.......#w{liK .. #.# .. #.......# #.# ######### ..# .## . >. w{liqL w{liR w{liR +7 (46.6 w{li`X w{liZ 9 _Found an escape hatch in the floor.w{li w{li1 w{li w{li w{lio w{li Xw{li> w{li w{li w{li w{li* w{li3 w{li w{liW ,w{li w{li w{li ,w{liY w{li w{li w{li w{li w{li w{lil c  You encounter a bat.w{li} ......#.. ..###.# #.## ......# ...###.# #.###...# ..#.# #.# #.......w{li [...# #.#.# #. #......... #.#.# .. #....... . #.#.# ####### ##.###...# w{li" #.......## ....###@# ... #.>...#  . ........... w{liN ...............b<...(........................w{li b   bat (asleep)..............................w{li \9.3 (3.6)9 (4.2w{li w{li ; _Found an escape hatch in the ceiling.w{li@    ...###.#  ..#.# #.# [...# #.#.# #.  #.#.# .. . #.#.#  ##.###...# #.......## w{liA X#@# ... #.>...#  . ...........  ...............  b<...(.........  ...............  ...............  ............... w{liq   ...###.#  ..#.# #.# w{li[...# #.#.# #.  #.#.# ..  #.#.#  ##.###...# #.......## #@# w{li... #.>...#  . ...........  w{lio............... b<...(......... ...............  ............... ............... w{liw{lifw{litw{li#Z _A bat is nearby!x{li9   ...###.#  ..#.# #.# [...# #.#.# #.  #.#.# .. . #.#.#  ##.###...# #.......## #@# ... #.>...#  . ...........  ...............  b<...(.........  ...............  ...............  ............... x{li>   ...###.#  ..#.# #.# [...# #.#.# #.  #.#.# ..  #.#.#  ##.###...#x{liڒ #.......## #@# ... #.>...#  . ...........  ............... b<...(......... ...............  ............... x{liK"............... x{lip4x{lix{li&Z _A bat is nearby!x{li8^  You beckon some vexing sprites to accompany your attacks.x{li9/11 -----==40.9 (1.0Will/2 Jinx x{lix{lic; _You feel your willpower being sapped.x{lio .  You shoot a sling bullet. The sling bullet hits the bat!x{liY))))))x{liA[.>....x{liD4=2.1 (1.2x{li{Kx{liMG _You kill the bat!x{li0Vx{liVx{li\x{li,^H _No target in view!x{li~) 3x{li* x{li|- x{lig1 : _x{liM2 x{li2 (x{li3 x{li6 { _The sprites lose interest in your situation.x{lib7 ;-----x{li?8 x{lim: ,x{liv; x{li= ,x{li> x{li@ x{liA x{liB x{liC x{li*D P10/11==x{liNE x{li7G ,x{liH x{liJ ,x{liSK x{liL x{li{M x{li6N x{li=P x{liP :==x{liQ x{liT ,x{liT x{liV ,x{liW x{liY x{liY x{liZ x{liK\ x{li\ M1===x{li] x{li_ x{li#` x{lia x{li9c ,x{li2d x{liEf x{lizf x{lig x{lii Q===x{li'k x{li m ,x{li[n x{li0q >x{lir x{liu n _You feel your willpower return.x{li x 3x{liGy x{liL} P  There is an escape hatch in the floor here.x{liq k  You encounter a ball python.x{liX ..# ..#.# #.# #[...# #.#.# #. #... #.#.# .. # #..  #.#.# ###### # ##.###...#  ###.......## ......###.###x{li ......#.>...##..^.....@........---....................<...(...........S.........S   ball python (constriction, asleep).x{li 063.7 (21.6)x{li1 Q---4.3 (22.2 _x{li x{li[ x{li w .  You shoot a sling bullet. The sling bullet hits the ball python.x{li! Y))))))x{li` [..<...x{li C80===5.6 (1.3) x{li x{li O _You kill the ball python!x{liܱ 3x{li^ x{li x{liR x{lik Bx{lix x{li x{liY x{li R.#.. #.. #. #.#.# ###### # ##.###...#  ###.......##  x{li v......###.###......#.>...##.^...........................<.---.....#######.....##.#######x{liC -6.8 (1.2x{li G---7.8 (2x{li x{li 6 _c - 10 poisoned darts (gained 3)x{li x{li x{li´ x{li H _No target in view!y{li2!3y{liw"y{li9&y{li'y{li+: _y{li,y{li;.y{li.y{li/y{lib1y{li 3y{li_3y{li4y{li|6y{li7y{li 8y{li8y{liC:y{li;y{li<y{li8=y{liAy{liBy{liBy{liiCy{liDy{liEy{liEy{lipFy{liGy{liI,y{liIy{liJy{liK,y{liLy{liMy{liNy{liOy{liiOy{liTy{liTy{liUy{liUy{li Wy{liWy{liXy{liXy{li]y{li_y{liJ`y{liFay{ligy{ligy{lihy{lihy{li+jy{lik,y{lily{liqy{li1s,y{lisy{li~uy{livy{liWwy{li xy{liyy{li{,y{li|y{li[~y{li,y{liy{li|y{li,y{liy{liVy{li7,y{liy{liԐy{li,y{liHy{li,y{liy{liؗy{lijy{liv,y{liy{liy{liy{liؠy{li@y{li̢y{liCy{liy{liy{liΤy{li_y{liy{liy{liHy{liy{liy{liy{liy{li5y{liy{li`y{liy{li,y{liy{liy{li[,y{liy{liºy{li,y{liy{li y{liy{lioy{liqy{li,y{liy{lis _b - 4 scrolls of blinking (gained 1)y{liy{liOy{lipy{liy{li,y{liy{liy{livy{liy{liy{li1y{li#y{limy{liy{liy{li!,y{liy{liy{liv,y{liy{liy{lij  You encounter an endoplasm.y{li ##.............#.. ##...............#. ####................#.#######...J....>..........#...##.###..#.#...............###....#......#...............##.....########...........[...##.##..y{li ##.................##.# ##...@.#.....#.#####.# ##)#.##.#.###.# ##.# #...##.#.##..####... #..###.#.##......... #..# ###.##......... #.## #.#.....^.... J   endoplasm (wandering) ## #.#.#........ #.#.#.....<..#...#........y{lio/92.2 (24.4)y{li_y{li=38 (25.0 _y{liy{li y{li8 )))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.y{li/ .Jy{li2.....y{liS:===4.0 (1.2) y{liy{lia _The endoplasm is heavily wounded.y{li ##............. ####.............. ##....J...>........  #...............###.  #...............##....  #...........[...##.##..y{li ##.................##. ##...@.#.....#.#####. ##)#.##.#.###.# ##. #...##.#.##..####.. #..###.#.##.. #..# ###.##..y{li+> #.## #.#.....^.... ## #.#. y{liN"#.#.< #...y{lipy{liw ##............. ####.............. ##....J...>........  #...............###.  y{li$|#...............##....  #...........[...##.##.. ##.................##. ##...@.#.....#.#####. ##)#.##.#.###.# ##. #...##.#.##..####.. #..###.#.##.. y{liH#..# ###.##.. #.## #.#.....^.... y{lij## #.#. #.#.<y{liP #...y{liy{liuy{lisy{lia _An endoplasm is nearby!y{liys .  You shoot a sling bullet. The sling bullet hits the endoplasm.y{lif))))y{li91....y{li=515.3 (1.3y{liCy{liIM _You kill the endoplasm!y{li3y{liy{liy{liy{liBy{li,y{liϵy{liy{liXy{liy{liy{liy{liUy{liy{liy{liy{li,y{ligy{li?y{li,y{liy{liy{liy{li6y{li:y{liy{liy{lily{liy{liQy{li\y{liy{liRy{li9y{li*y{li\y{liy{liy{liqy{liy{liwy{liy{liy{liy{li^y{li&y{liy{liy{liy{liy{li{y{liy{liNy{li&y{liJ,y{lity{liy{li,y{li+y{liV y{li ,y{li/ y{li,y{liy{liy{liy{li y{liOy{li:y{liy{li,y{liy{li[#y{li$y{li$y{li%y{liV(y{li)y{li)y{li +y{li-y{li.y{li.y{li0y{li/3y{li4y{li5y{li+6y{li8y{li=Xy{liA?y{li?y{liG@y{li>By{liD,y{liDy{li$Gy{liVHy{liHy{liIy{li!Jy{liKBy{liNy{liO,y{liPy{liRy{liAT,y{li_Uy{liWy{liBYy{liYy{liZy{li\y{li]y{li]y{li_y{liay{liby{liby{licy{liey{li|fy{lify{liTgy{liRhy{lihy{liiy{liiy{liky{lik,y{likly{ligmy{lin,y{li4oy{lipy{limqy{liqy{liry{liTxBy{li^zN _You now have 203 gold pieces (gained 10).y{li{y{li|y{li}y{liy{liy{liĀy{liy{liy{liy{liy{liey{liy{liֆy{liy{liXy{li.y{lihy{liy{li؈y{liy{li؉y{liy{li9y{liNy{liދy{liy{ligy{liy{liy,y{liӎy{liy{liy{liy{liՖy{liԙy{liƚy{liy{liy{li<......(#....##....#...... ............##.#..##........... .......#.....#.#..##......##### .......#.###......÷......### #.#####..##......#.#..)....# #.#####..##.####.#.........# #...##..###.# #.##........# ###.....###.# #.###.......# ##........#.# #@# #.......# ---125.7 (30.4) y{li:##.##..##.#.# ##.# #.......# ...##.###.#.# #..# #.......# #####.# #.#.# #.## ######### # ##.###...# #. ####.......## #. .......###.####.##### .......#.>...##.....## ..^..................##y{li:---y{li/y{liT _Key pressed, stopping explore.y{liy{li7y{liy{liH _No target in view!y{li* 4y{li/ y{li1 H _No target in view!y{li y{liJ y{li y{li y{li{ y{li : _y{li y{liD ,y{lig y{li y{lix ,y{lie y{li y{li ,y{li y{lid y{li y{li y{li y{li y{li6 y{liv y{liu y{li g  You see here a hobgoblin skeleton.y{liO y{li=  _y{li: y{li y{liy y{li y{li y{li y{li ,y{liL y{li y{li* y{lik y{lij y{li y{li y{li y{li y{li y{li+ y{li y{li y{liZ y{li] y{li y{li! y{li=# y{li$ ,y{li0& y{li( y{li * ,y{liD+ y{li, y{li. ,y{li/ y{liS N#.##...#.# #..##.>.#.# #.#.....#.#### #.#.##..#....########### y{lih p..#<##..#..............# .#...##.............# ....#.#.#..............# ....#................# #..##........@......# 35.3 (9.6) .#.#..##......########## ...÷......### .....#.#..)....####.#.........# #.##........# # #.###.......y{lili (# # #.# #.......# # ##.# #.......#y{li-m y{likq y{lis  y{li/s 7_Done exploring.y{liI 3y{liJ y{li.l .......0.0..÷......y{lil y{liq y{lis E _Done exploring.y{liUy{liVy{li.\y{liH^H _No target in view!z{liz{liz{liWz{liz{liz{liz{li z{li7_Done exploring.z{lib4z{liez{li6H _No target in view!{{li {{li  {{li {{li@, {{li- {{li1 : _{{li^7 {{li8 {{li 9 {{liB {{liH {{li\I {{liI {{liJ {{li{O {{liQ {{liYR {{liTS {{liTX {{lirY {{liY {{li8\ {{liEa {{lib {{lib {{liPd {{lih {{lij ,{{lik {{liyp {{lir {{liUr {{lis {{liw {{liy {{liTy {{liz {{li~~ {{li {{li {{lij {{liф {{li {{liG {{liF {{li {{li̋ ,{{liČ {{li {{li {{liO {{li {{li {{liK {{li {{li {{li{ {{li" {{liR {{li {{li {{liϢ {{li {{li {{liC {{li {{lik {{li' {{liЭ {{li ,{{li' {{li {{li {{li {{li# {{li {{li׽ {{li3 {{li {{li {{li ,{{li {{li+ {{li9 B{{li {{li@ {{li {{lir {{li ...# #........................ ..#.#####..........#...................................#.###.... ###...............)#....#.###....{{li ...#.#....#......).....#. .....#....<##.....#.##...#.{{li g##..#.....#.##.#.##..##.>.#. ........####....[.....##.#.....#. .....######{{liV W##...##.#.##..#.49.1 (13.8)..................#<##..#.####.....##......###.#.#...##{{li )...............#.....#.#.#. .....###.........(#....##....#... .....###.#.............##.#..##..{{li   .........#........#.....#.#..##..  {{li ..........#.......#.###......÷...  ...........#.#####..##......#.#.. {{li {{liB {{liU {{li }{li3}{li}{li9}{liT B}{li }{li{,}{li}{li}{li}{li }{li0}{liY}{li }{li !}{li`#}{li'}{li*}{li@*}{li+}{lit/}{li1}{li1}{li3}{li6}{liAB}{liC}{liF,}{liF}{li2I}{liK}{liMK}{liL}{li_P}{liPR}{liR}{liS}{liV}{liX}{li Y}{liZ}{lii`B}{liMa}{liad}{lig}{liUg}{liOi}{lil}{lin}{lin}{liq}{lis}{liiv,}{lix}{li0{}{lic}}{li}}{li}{liw #......# #####.....##  #......# #.......)......  #...)..# #.......###.....  ######## #.......###.#... ##...........#...... ##.............#..... ##...............#.#### ####................#.#### ##.............#...##58.7 (9.6)  ###..#.#.....###..  #......#.........##....  ########....[...##.# ##.................##. ##.....#.....#.##### ##)#.##.#.###.#}{liQ[m ## #...##.#.##..#### #..###.#.##......}{li}{li& _Done exploring.No target in view!Done exploring. _No target in view! _There is a stone staircase leading down here.}{li }{lig }{li[ }{li }{li7 49.7 (1.0 _}{li }{li &4}{li ##.### #.# #.# ##.# }{li 4#....# ##.### #.####.## .##### #....# #....## ## #.###....# ##.#.## # #.##....## #.##..# }{li' ## ###........####.###.## ### .###......###...#..###..###.# #....##..## ##}{li ##..##.## #...###..## ##.@.....#..#.## }{li "#...#.....####....###...#...## ......###...#.....# #.####...# }{li ....### ##.......####.# ##.## ...## #..#.....# #.## ### }{li #..# #..##....###.# }{li2 ##.######.####...##..#  #...##...........#.## }{liV ##..................##### ### ##}{liO.61.2 (2.5}{livU}{liV# _You climb downwards.}{li Ya _There is a stone staircase leading up here.~{li6#v  You aren't carrying any items that you can evoke.~{li#~{li&~{li](. _~{lil\ ~{li\ ~{li] ~{li{c ~{liVe ~{li.i P _~{lij ~{li2k ~{lik ~{li.m ~{lin ~{lio ~{li.p ~{liq ~{lis ~{liAs ~{lis ~{linu ~{li&v ~{liev ~{li;w ~{li x ~{liRy ~{liy ~{liz ~{li{ ~{li| ~{liN| ~{li$} ~{li~ ~{li ~{li ~{li% ~{liv ~{lib ~{li ~{li ~{liQ ~{lia ~{li ~{li҉ ~{li ~{li ~{liŌ ~{li ~{li ~{li ~{lȉ ~{li( ~{li ~{li ~{liC ~{li ~{li ~{li ~{li8 ~{li ~{li; ~{li ~{li; ~{li ~{li ~{li ~{li ~{lif ~{li ~{liA ~{li ~{liM ~{li ~{li< ~{lil ~{li ~{lis ~{li ~{liV ~{li ~{li^ ~{liu ~{liƫ ~{liq ~{li ~{li ~{li ~{lip ~{li ~{li3 ~{li ~{li@ ~{liŵ ~{li ~{li ~{li ~{liƸ ~{li ~{li ~{lik ~{li ~{li ~{li ~{li ~{lid ~{li ~{li ~{liC ~{li ~{li ~{li ~{li ~{li[ ~{lih ~{li ~{li ~{li ~{li ~{li$ ~{liO ~{liM ~{li~ ~{li ~{li2 ~{li ~{li ~{li ~{li` ~{li ~{li ~{li ~{li ~{li ~{lin ~{li ~{li< ~{li ~{li ~{li ~{li ~{li# ~{lib ~{li ~{li: ~{li ~{li ~{li[ ~{li ~{li ~{li ~{li ~{li ~{li ~{li< ~{li ~{liC ~{lia ~{li ~{liU ~{li ~{li ~{li B~{li ~{li2 ~{lig ~{li ~{li ~{li ~{li ~{li ~{li ~{li) ~{lij ~{lip ~{li ~{li ~{li. ~{li ~{li& ~{li6 ~{lix ~{lii ~{li ~{li ~{li8 ~{li; ~{li ~{li B~{liK' ~{li( ~{liN) ~{li* ~{li+ ~{li. ~{liA/ ~{li@0 ~{li2 ~{li 4 ~{lim4 ~{liV5 ~{li6 ~{li8 ~{li8 ~{li9 ~{li; ~{li2= ~{li= ~{li> ~{li@ ~{liC ~{licC ~{liD ~{li%G ~{liYL ,~{liM ~{liO ~{liP ~{liP ~{liR ~{li]f  An orc comes into view.{lic#). #........### #..# #.........#  #.... ##..#......##  .....####........##.##{lid ..........##....####... ##.###..####..#..# #... {lid#..# #..##.###...o #..# ##..##..#.... .....### #@.###...#)....... .....#.. #............... ..$## .............##..# {lid #.. ...#####.#.......#...####  #..# o......##..###..##..# #.. {lid ##.o##....o.##..# ##.##..####.. o   orc (polearm, missile, wandering) {lie>.##........##....## #..#........ ..........####...# #........... {li@ek.....##h.####....# ##..{lil19.6 (1.2){lil6200.2 (1.8 _{lir{lit{li6s )))) )You shoot a sling bullet. The sling bullet hits the orc.{li ....  The orc is heavily wounded.{liQ(((({li0?....{liʒ{li (((((The orc throws a boomerang. The boomerang hits you. The orc throws a boomerang.{li)U@.... {li0{li1h1----===1.5 (1.3{li7{li$:Z _The boomerang completely misses you.{li )))))You shoot a sling bullet.{li^A ....oThe sling bullet closely misses the orc.{li*GW((((({liW@....{li{li-2.7 (1.2{li@{liNv _The orc throws a boomerang. The boomerang completely misses you.{li s )You shoot a sling bullet. The sling bullet hits the orc.{liqwt)))){li5=....{liR----24.0 (1.3{li"{liG _You kill the orc!{li "4{li&{liY(H _No target in view!{li|0 {li 1 {lio6 {li8 H _No target in view!{li , {li3 #).#........###aspacedog the Vexing#..# #.........#Spriggan{li3 Q#.... ##..#......## # Health: 21/25 ====================----.....####........##.### Magic: 11/11 ========================..........##....####... AC: 2Str: 6##.###..####..#..# #... EV: 16{liB4 9Int: 15#..# #..##.###... SH: 0Dex: 17.o#..# ##..##..#.... XL:  5 Next: 82% Place: Dungeon:4 .....###{liw4 #@.###...#)....... Noise: ===------  Time: 2204.0 (0.0) .....#..#................# a) +1 sling{li4 ... ..$## .............##..# Cast: Jinxbite#.. ...#####.#.......#...####.#{li4 #..# o......##..###..##..# #..##.o##....).##..# ##.##..####..  {li?5 .##........##....## #..#........  ..........####...# #...........  .....##h.####....# ##....####... The sling bullet closely misses the orc. _The orc throws a boomerang. The boomerang completely misses you.You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc! {liz5 l_No target in view! _No target in view!{li; {li< {liA {li D p _There is nobody nearby that the sprites are interested in.{li:{li{li{liS{liى: _{liŊ{li*#2{liO(={li{liЎ{li {liM{li{li{li{li,{li{li{li#3{li-E=={li{liE{li{lik{liD{li{li?{liN{li{li{li{liT#4{liE=={li^{liI,{lih{liu{li{li{li~{liɰ{li{li{lih5=={li{li1 _HP restored.{li{liM{liT{li{li8{lil{liO{li{li{li{lih{li{li~{li9={li{li{li{liK{li{li+{li{li{li{li{lil{li{li{li<{li,{liQ{li{li*{lia{li{li{lie{li{li{li{li{li{li{li{lio{li{li{li{li{li{liM _You now have 207 gold pieces (gained 4).{li{li{li {li{li{li{li{li{li{li{li{li{li,{li~{li{liX  #. #.######. #). #)# #....... #..#.. #....... #....# ##..#.... .....####..... ..........##....#{li . ##.###..####..# ..#..###..# #..## ...o ###@...##..# ##..##---28.6 (24.{li 6) {li A.....###...##.##..###...#). .....#...####..#...........{li: ........## #............. .##......#####.#.......#.{li( #..##.......##..###..{liD ##.o##....).##..# ##.## .##........##....## #..#{li_{ ..........####...# #..{li{liSI---9.2 (25.2 {li{li& _Found a war axe.{liI{li9{li{li,{lim{li{li{li{li{li{lij{li#{li={li*,{li{li{li{li-{li,{li {li,{li {li {li{li{li{li{li5{liz{li{li{li{li{lix{li{li{li{li{li{li{li{li{li!{li{li{li{li^{liy{li{li{li{li{li4{liL{li{li {li {li {li {li {li {li {li {li {li {liP {li {li {li {li {lir {li {li {lic {li {li {liD {li  {liA {li {li6! {li! {li$ {li& {lim& {li& {li9( {li) {li) {liy* {li+ {li. {liM. {li. {li/ {li0 ,{lih1 {li3 {li5 {li-6 {li6 {li7 {li8 {li8 {liD9 {li < {li= {li > {li> {liG@ {liA {liA {liB {li%D {liF ,{liF {liG {liH ,{li I {liK {liM {liVM {li}N {liO {lijQ {liQ {liR {liT {liU {liV {li#W {liY {liZ {liE[ {liM\ {li] {li_ {li_ {li` {lic {lid {lid {lie {lig {lih {lii {lii {li@n {lio {li$p {li$q {lir {lis {lint {li.u {liv {lix {lix {liy {li{ {li| {li| {li} {li {lis ,{li {lia {li {li7 {li- {li {li {liڋ {li {lix {li+ {li {liڒ {lif {liϕ {li {li {liњ {li ,{li˝ {li ?  You see here a +0 war axe.{liv {li6  _{li {li {liظ {li# {li {li {li {li {liQ {li   You see here a +0 war axe. _{li ,{li% {li@ {li ,{li. {li {li {liy {lii {li {li {liU {liP {li^ X{li {li {lie {li {liA {li {li  {li {li {liE {li {li {liL {li {li {li {li {li  {li {li[ {li {li {liC {li {li2 {li {li {li {li {lif" {li" {liA# {liL$ {li% {liT% {li% {lip1 {liV3 {li3 {lie4 {li8 {lij: {li: {li; {liY? {li@ ,{li|A {lieE {liG {liH {liH {liL {liM {li N {li,O {liR {li!V ,{liW {litZ {li\ ,{li^ {lia {lic {lid {li8e {lih {lij {lik {lik {liBo {libq {liq {lis {liu {lix ,{li5z {li| {liS ,{liR {lis {liS ,{li^ {li {li~ ,{li {liQ {li1 {li {li+ {li# {li ,{liC {lis {liT ,{li {liݞ $  Things that are here:{lin n  a +0 trident; 2 boomerangs; an orc corpse{liϣ {liv  _{li {li {li {liU {liq {li {liH {li {li {liƲ {li ,{liٿ {li {li {li {li {li {li ,{li {li8 {li ,{li {li {li {liW {li {li {li> {li {li {li {li {li {li4 ,{li {li {li {li {lio f  An orc comes into view.{lih #..##........##....## #...........####...# .......##..####....# ## .....##..........####.. .##..#..#....{li ...# #....###..[........ .$...##..####.#....... ......#..# #........... .......@.###......##... ...................#...{li  ..#...#........## ......##.......## ...... ##.##..o......{li7  ..... #..##...)...#..o   orc (wandering) #.... ....###..<...##...{liw  #... .. .. #........... ............#.{li !{li /86.2 (57.0{li {li 38 (57.6 _{li {li` {li֝ o.  You beckon some vexing sprites to accompany your attacks.{li{liw9/11 -----==7.8 (1.0)Will/2 Jinx {li{li8; _You feel your willpower being sapped.{liH))))))){lipz o.  You shoot a sling bullet. The sling bullet barely misses the orc.{lif.....o{li4=9.0 (1.2{liҊ{liM% _The orc shouts!{lid } )))))))You shoot a sling bullet.{li7 ;*{lip o.  The sling bullet closely misses the orc.A giggling sprite leaps out and insults the orc's ancestors.{liq .......  orc (very drained){li  (90.2{li {li \ _The orc is severely wounded.{li.[ H))))))){liW :*{li  )You shoot a sling bullet. The sling bullet barely misses the orc.A giggling sprite leaps out and smacks the orc with its own hand.{li ~.......{liw 441.5 (1.3{li^ {li G _You kill the orc!{li{li{li/{li_H _No target in view!{liZ3{lig\{lia{lid\-----{lihx _The jinxing sprites lose interest in you.{libi{lij{lin{ _The sprites lose interest in your situation.{lin{lip{lir{li!sP10/11=={lipt{li;w{liw{lix{lip{{li{{li|{li),{liB{liT{liʄ:=={liօ{liň{li{liU{li؍m  An orc priest comes into view.{li5..........---oo   orc priest (wandering){li̕ {li /300.5 (9.0{li{liQ---1.5 (10.0) _{li[{liۦ{liM .oYou beckon some vexing sprites to accompany your attacks.{li {li 8/11 ----==2.0)Jinx {lie {li@ ; _You feel your willpower being sapped.{li} )))))oYou shoot a sling bullet. The sling bullet hits the orc priest.{li ;*{li .oThe orc priest is lightly wounded.  A giggling sprite leaps out and bonks the orc priest with its +0 dagger.{li ..... (very drained){li0 e9==--=3.8 (1.3{lix {li b _The orc priest is heavily wounded.{li- )))))))You shoot a sling bullet.{li5z;*{li]X .....o. {liXThe sling bullet completely misses the orc priest.A giggling sprite leaps out and bonks the orc priest with its +0 dagger.  The orc priest is severely wounded.{liI^{li{li,5.0 (1.2{li{li.l _The orc priest looks satisfied for a moment.{li )))) You shoot a sling bullet. The sling bullet hits the orc priest.{liQ$;*{li .oThe orc priest is almost dead.A giggling sprite leaps out and insults the orc priest's ancestors.{liu8....{li '6.2{li{li! ^ _The orc priest is almost dead.{lid )You shoot a sling bullet. The sling bullet hits the orc priest.{li l))){li 5...{li{li#..##........##....##aspacedog the Vexing#...........####...#Spriggan.......##..####....# # Health: 25/25 ========================# .....##..........#### Magic: 9/11{li===================-----.. .##..#..#............ AC: 2Str: 6...# #....###..[........ EV: 16Int: 15.$...##..####.#......... SH: 0Dex: 17......#..# #............ XL:  5 Next: 107% Place: Dungeon:4.......@.###......##.... Noise: ===------  Time: 2307.5 (1.3)...................#.... a) +1 sling..#...#.....)..##....... Cast: Jinxbite{liɝX......##.......##....... Will/2 Jinx ...).. ##.##............{liq..... #..##...)...#.... #.... ....###..<...##...{li #... .. .. #........... ............#.{li8-  {li[_The orc priest looks satisfied for a moment.You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is almost dead.{liA giggling sprite leaps out and insults the orc priest's ancestors. _The orc priest is almost dead.You shoot a sling bullet. The sling bullet hits the orc priest.{liO _You kill the orc priest!You have reached level 6!{li_/  --more--{li#g30/302-6 3% {li{li4 _{li{liC{li{liT{lix _The jinxing sprites lose interest in you.{li{liT{li{ _The sprites lose interest in your situation.{li{li\{li{liP10/12=={li{li,{lij{li{liw{li{lij,{li{li{li:=={liJ{li,{li{lis,{li{li,{li*{li{liL1=={li{li2,{li{li,{li{liO,{li,{liG {li{ :=={li {li {li {li {liT,{li{lix,{li{liy{liL2=={lik{li4 _Magic restored.{li8 {li!{li@&>{li({li,n _You feel your willpower return.{li6/{li/{lir1{li4{li}7{li7:=={li9{liU;{liw=,{liz?{li A{lirC{liC{liPE{liG{li,J{liJ{liO,{liP{liQ{liR{liU,{li:W{li^N _You now have 224 gold pieces (gained 17).{liDa3{lib{li6e{liKg,{lijh{lisj{liwl,{li$n{li&p{lir{li*s{lit{liv{lix{lix{liy{li{{liq~{li~{li{li{li`{li{li{li{li  You encounter an orc. It is wielding a +0 hand axe.{liU  ##....##..#..#...  ...#.###....###....###..  ..............##..####.   .....##.......#..# #...   ... ##.........###  {li  #.. #.......   #..###..#...#.....)   #...#.......##   #...@....)..###.##{li?---  #....######..##  {liqx#.. ###.........###  {lico #...##.. .. #   .#.# ##  {li ##..# #..o   orc (asleep)  {li #.# #......  {li. #   .......{li1!{li038.3 (30.8){liGO---9 (31.4 _{li{li{liE  ...#.### ........# .....##.......#..#  ... ##........ #.. #...... #..###..#...) #...#....... #...@....).. #....###......# #.. ###..... o #...##.. .. {liF k .#.# ##  ##..#  #.#  . {lir   ...#.### ........# .....##.......#..#  ... ##........ #.. #...... #..###..#...) #...#....... #...@....).. #....###......# #.. ###.....{li$  o #...##.. .. .#.# ## ##..# #.# . {li {lib {liX {li [ _An orc is nearby!{li}) ))))))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!{liC o.  The orc is heavily wounded.{li9.....{li@;===40.1 (1.2) {li{li' _You hear a shout!{liz )You shoot a sling bullet. The sling bullet hits the orc.{li]g))))){li2.....{li 041.3{li{li`G _You kill the orc!{li24{li8{liD;H _No target in view!{liX{liTY{liZ{li^{lib~  You encounter an orc. It is wielding a +0 club.{lih!  ##.......##.  ##....##..#.. #.###....###....###.  ...............##..#### ..##.......#..# # ...# ##.........###  #.. #............  #..###..#...)  #..@#.......##...{lii  #........)..###.##  #....###......###..  #)... ###.........###  #.o#. #...##.. .. #{li[i  .. #? .#.# ## o   orc (wandering)  . .##..# #{lii ###.# # . #{liqj(0.0{liq;{liu<---9 (0.6 _{lix{li{li o.  You beckon some vexing sprites to accompany your attacks.{li {li 0----==-2.9 (1.0Will/2 Jinx {liB {li ; _You feel your willpower being sapped.{li )You shoot a sling bullet. The sling bullet hits the orc!{liޛf))){lih J  You kill the orc!{liq!...J   endoplasm{li#<5=4.1 (1.2{li1{li3[ _You encounter an endoplasm.{lig.u .  You shoot a sling bullet. The sling bullet hits the endoplasm!{li3z))))){li oYou kill the endoplasm!{li@....?o   orc (wandering){li'5.3{liR{libq _You encounter an orc. It is wielding a +0 dagger.{li; ...#  {li=h....# ...... ....  ...#  #..  #..##{li) #..@# #........). #....###...... #)).. ###.... #..#. #...##.. ..  .. #? .#.# ##  {li. o ##..#  ## #.#  . {lip ...#  ....# ...... ....  ...#  #..  #..##) #..@# #........). #....###...... #)).. ###.... #..#. #...##.. ..  .. #? .#.# ##  . o ##..#  ## #.# . {li4u{liu{li5{{li|[ _An orc is nearby!{lij ))))))You shoot a sling bullet.{li o.  The sling bullet completely misses the orc.{li Ao?{li& ...o{liЍ ,6.6 (1.3{li {li % _The orc shouts!{liϣ  ...#  ....# ...... ....  ...#  #..  #..##) #..@# #........). #....###...... #)).. ###.... #..#o #...##.. ..  .. #? .#.# ##  . . ##..#  ## #.#  . {li7  ...#  ....# ...... ....  ...#  #..  #..##) #..@# #........). #....###...... #)).. ###.... #..#o #...##.. ..  .. #? .#.# ##  . . ##..#  ## #.# . {liT? 3{liF {liH [ _An orc is nearby!{liF  ))))You shoot a sling bullet.{liS ;o.{li\ -..{li<] I----7.8 (1.2{li e {li:g ^ _The sling bullet closely misses the orc.{li&wM)))){li9*{li  o.  You shoot a sling bullet. The sling bullet barely misses the orc.A giggling sprite leaps out and doodles on the orc's face.{liܒ..  orc (very drained){liV1==9.0{li {lig\ _The orc is severely wounded.{lit )You shoot a sling bullet.  The sling bullet hits the orc but does no damage.{liBG;o.{li2O{liO(50.2{li]W{liY\ _The orc is severely wounded.{liH^  You beckon more vexing sprites to accompany your attacks.{lih9/12 -----10{lik{lio _You feel your willpower being sapped. The orc misses you.{li$w  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.{liy The orc is severely wounded.{liz4=2.4 (1.2{liR{liփm _The orc seems less drained. The orc closely misses you.{li@vF))){li4*{li  )You shoot a sling bullet. The sling bullet barely misses the orc.A giggling sprite leaps out and makes the orc trip over its own feet.{liq q..{li /63.6{li {liv G _You kill the orc!{li=M {liM {li5x ^ _No target in view!{li*{lik*{liX,{li/{li&2: _{li5{liI6E----{li)8{li <{ _The sprites lose interest in your situation.{li<P10/12=={lil>{liA,{likB{li)E{lisE{li'G{liI{liKJ{liK{liN{liKO:=={liP{liS{liS{liU{liW,{liX{liRZ,{liJ[{li]{li]E1=={li_{liIb{lib{li`d{liMg,{lii{li?k{litk{lim{lio{lio3=={li=q{li|,{li{li{li{li{lin,{li{{li{lidL2=={li{li{liM{li{li{li{li{li{li{li{li{li:=={li{li,{li{li׬>{li{lifn _You feel your willpower return.{liX3{li^{li3$  Things that are here:{li  a +0 dagger; a +0 leather armour; an orc corpse{li,{li _{li{li{li{li{li{li^{li",{li.{liA{lij{li{li{li_{li{li{li{li`,{li{lils _b - 5 scrolls of blinking (gained 1){lig 3{li {lij {li{li{li{li{li{lik{li{li{li{li{li3{li!{li+{liT+{li-{liM/{li1{li1{li2{li7{li9{li&:{li;{lii={li>{li>{lim?{li{liI{li{li{li{li %  {li@ HAn orc priest comes into view.{liF5 #. .....##.......#..# #...  ##.. ...####.........###......# {li #... #..# #..................  .... #..###..#...#.....)..##.  #.. #...#.......##.......# {li#.##.)......)..###.##..... #....###......###.o##...)  ##))..# ###.........###..<..  ##..#..# ##.@.##.. .. --- {li #...#..####..#.# ## ....... {liCq #......##...##..# #........  ##.###.....## #.# #.........  # ##..### .. #......... {lij#....# #.. .......o   orc priest (wandering) {liq#.##...# ......... {li#.# ##... .... ... ..# ..{liJ ..{li 088.6 (35.0){li "H---9.2 (35.6 {li=" _{li'{li?){liD+ #.   ##.. #........  #... #..# #.......  .... #..###..#...#.....)  #.. #...#.......# #.##.)......)..# #....###......###.)  ##))..# ###.........###..<  ##..#..# ##.@.##.. .. {li #...#..####..#.# ##  .##...##..#  .....## #.#  # ##..### ..  #....# #..  # ... #.# ##... ....  ..# .. {li`_ #.   ##.. #........  #... #..# #.......  .... #..###..#...#.....)  #.. #...#.......# #.##.)......)..# #....###......###.)  ##))..# ###.........###..<  ##..#..# ##.@.##.. ..  #...#..####..#.# ##  .##...##..#  .....## #.#  # #{li9`[40m#..### ..  #....# #..  # ... #.# ##... ....  ..# .. {liAb{lib{lii{liSkb _An orc priest is nearby!{liOr. .{liroYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.{lizWo{lid{#0{li{I----==90.2 (1.0){li{GWill/2 Jinx {li {li, _The orc priest shouts!{li ))))) You shoot a sling bullet. The sling bullet hits the orc priest.{lic 1o.{liI -....{li\ 4=1.4 (1.2{li {li! e _The orc priest is moderately wounded.{liI )))) You shoot a sling bullet. The sling bullet hits the orc priest.{lir;o.{li-o.{li (..{lih ,2.7 (1.3{li%{lic _The orc priest is severely wounded.{lip )))You shoot a sling bullet.{lidD:*{liD o.  The sling bullet barely misses the orc priest.A giggling sprite leaps out and bonks the orc priest with its +0 dagger.{li'x. (very drained){li,3.9 (1.2{li%{li'^ _The orc priest is almost dead.{liE )You shoot a sling bullet. The sling bullet hits the orc priest.{liaKU){liO.{liM----185.1{li{liN _You kill the orc priest!{li{li{li{liH _No target in view!{li 3{li {li {li i1== _{liv" {li" ({li. {lim3 { _The sprites lose interest in your situation.{li3 {liw7 {li: ,{li< {li? P=={li@ {liC {liD {liUE {liIH ,{li(J {liM ,{liO {li~Q {liQ L2=={liS {li}V ,{li X {li?Z ,{li[ {li2^ ,{li_ {lic P=={li5f {liah ,{likj {lim ,{lio {lips {lis {liu {lix {liy {liz {li~ {liM~ {li` {li ,{lib {liʆ ,{li {li ,{li8 {li {li& {li {li >{li {li! n _You feel your willpower return.{li 3{li {liҢ {li/ ,{li {li۫ {li {li {li׮ {liذ {li ,{li {liB {li {liC {li {liտ {li+ {lif {lir {li {li {li {liR {li {li ,{li {li {li ,{lis {li {li {li {li9 {li {li ,{li {li {li ,{lil {li {li {li {liP {li {lie ,{li {li {li0 ##..#..# ##...##.. ...#.#...#..####..#.#### ......#......##...##..# #...###.###.....####.## #..........# ##..### #..###..........# #....# ##..#......# #.##...##.............. #.# ##................. ..# #...@#.........---426.5 (31.4){li V ..## #.....#...#.. #. #....###..### #...# #..# # #.... #..###...... #..###$.. ##... #..[ ........ ..####...{li {li[ I---7.1 (32.0 {li> {li I _Found a chain mail.{li 3{li {liМ {li ,{li {li {li {liT {lin {li {li {li` {li[ {li; {liB ,{li {li| {liW {li {li {li {li {liM {liM {li ,{liW {li N _You now have 236 gold pieces (gained 12).{li 3{lif {li{ {li ,{li {li {li {lic {li {li {li {lij {li% {li {li {li^ {li {li {li {liV {lia {li {li {li {liY {li {li {li {li {li {li. ,{li {li {liz ,{li {li {li ,{li {lic {li ,{li {li {liN {li {li {li {li: ,{liX {li {li {li {li {liR {li {li {li {lio {li {li {li {li {liD ,{li {li# {li% i  You encounter a hobgoblin.{lih/   ##..###..[.......   ##..## #........####   #..## ##.######.# ##......   ##..###..# #.# ##   ##..##.## #.####  {li/ f #.....# #.##..#...#   #....#.## ##....###).##   #....##.#####.....###..##  #.#....#.@.....##...##   #.###...........###   #.. #.........#.# # {li&0 1  ## ##.....####.###   #..##.# ##.###  {lit0 N #.## ##. #..###..#..## g   hobgoblin (asleep)  .# . #.....>#.###  #. g #...###.##  {li0 m ##.## ###{li7 /42.5 (15.4{li8 53.1 (16.0 _{lik> {lia@ {li@ ##..###..[ ##..##  #..##   ##.. #.#  ##..##.##  #.....#   #....#.## ) #.#####... #.@.....# #.###...........#  #.. #.........#.#  ## ##.....#### #..##.#  #.## ##.  #.# . >#.###  #. g   ##.## ### {liP# ##..###..[ ##..##  #..##   ##.. #.#  ##..##.##  #.....#   #....#.## ) #.#####... #.@.....# #.###...........# #.. #.........#.#  ## ##.....#### #..##.#  #.## ##. {liu/ #.# . > #. g ##.## {li4{li~{li5` _A hobgoblin is nearby!{li ##..###..[ ##..##  #..##   ##.. #.#  ##..##.##  #.....#   #....#.## ) #.#####... {li5#.@.....# #.###...........#  #.. #.........#.#  ## ##.....#### #..##.#  #.## ##.  #.# . >#.###  #. g   ##.## ### {li ##..###..[ ##..##  #..##   ##.. #.#  ##..##.##  #.....#   #....#.## ) #.#####... #.@.....# #.###...........# #.. #.........#.#  ## ##.....####{li9 #..##.#  #.## ##.  #.# . > #. g ##.## {li${liU%{li+{li.` _A hobgoblin is nearby!{liS )))))g  )You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!{li"u8g.{li{?.....{li|:===4.3 (1.2) {lib{li] _The hobgoblin is almost dead.{li@ †You shoot a sling bullet. The sling bullet hits the hobgoblin!{liE ^))))){li& >.....{li (5.5{li {li M _You kill the hobgoblin!{li {li+ {li {lip H _No target in view!{li{li3{liJ{li {li\$ _{li"{liG?n{li&@,{li@{liB{li%C,{liE{li7G,{liG{li'I{liJ{liNJ{liJ{liK{liL{liM{liwM{liiQ{liaR,{liR{liT{liRU{liU{liU{liW{liW,{lirX{li2Z{li{[,{liK\{li]{li^{li\_{li_{li a{liub{lib{liic{li`e{lif,{lig{li i{lij{lij{liZk{lil{lim{lim{liCn{liHp{lisq,{liq{liwe  You see here a hobgoblin corpse.{lix{li%y _{liy{liz{li|{li|,{li%}{lii~,{li~{li|{liV{li{li{li{li{li{liP{li{li{li΅{li{li]{li,{lij{liԇ{liF{li,{li{li͉{li5,{li;{li {li_{li{li/{li{lia,{li{li,{li{lio{liI{li{liݘ{li.{li{li {liQ{li{lif{li{li{li¤,{li={li{li*{li{li{lih{liN{li({lic{li{li{li{liR{li{li@{liǵ{li{li{li${li4{li{lib{li{li%,{liH{liq{li{liE{li&{li{li ,{lii{li{li{liX{li{li{li{li{liQ{liF{li){li{li4{li{li,{li{li{liZ{li{lig{li{li{li?{li0{lip{li,{li.{li6{li{li&{li{liu{li*,{li\{li%{li{li{li{li{li,{li{li{li,{lig{li{li{li{li*{li,{li7{liM _You now have 239 gold pieces (gained 3).{li{lij{li{li{li{li,{li{li{li {liW{li {lio {li {li{liK{lij{li{li {lii{lik{li,{li{li,,{li{li {li,{li3{li{liI,{li {lib {liF!{li!{li"{li4${li&,{liQ'{li&3{li%6,{li#9{li:{li<>,{liW?{liYA{li7C,{lipD{lihL{liN,{liWP{liS{liU{liU{liW{li?Z{li(\{li\{li]{li_{lib,{lid{livf{li8h{lih{lii{lik{lim{lim{lio{liUq{lir,{lis{liu{liw{li5x{lity{li~{li{li݀{liہ{li"{li{li {liB{li{li{liF{li{li$  Things that are here:{lic  a +0 hand axe; a +0 chain mail{li{liב _{liɒ{li{li,{li{liR{li ###  #....##). ##....##..#  .....#.###....###  #...............##..  #.......##.......#..  ##......####.........  ###.....#..# #.........  #.>....##..###..#...#..  #.@##...#.......##---98.1 (52.6)  ##.##.)......)..###  #....###......###  ##))..# )  ##..#..# ##...##..  #...#..####..#.####   #......##...##..# #{li   ##.###..#.## #   #.# ##..### #..### {lį{liGG---7 (53.2 {li{liWK _Found a rapier. Found a stone staircase leading down.{li8s3{liBu{liC|{li{li{liG{li{lio,{li{liM{liޢ{li[{li~{li~{li,{li{li5{liL,{li{{li{liR{li{li{li޼{li{li{li{li{li{li{liI{lis{lir,{li{li{li,{li{li{li,{li{li{li{li{li{li[{li@{li{li{li{li|j  You encounter a clockroach.{li  .  ##..........  .#.....#...  ....#####...  ##..... #.#  ....B #.. #  ... ...###  ##.# #..#  #@.# ##.....  ###.## #.......  #...## .# ##......  #....##)..##  ##.....#.###....###..{li  #.#...............##. B   clockroach (asleep, warded)  ###.......##.......#.  ##......####........  ###.....#..# #........{li3506.5 (7.8){li47.1 (8.4 _{li{li{li 8 #.{liX   ## ###..........# .#.....#......# # ....#####.... .##.....# #.##.{li  #....B... #.. #..# ........ ...# ##@# ..## #..# #{li  ###.## #.# #...## .# ...# #....##){liO ..# ##.....#.###....###.. #.#...............##. ###.......##.......# ##......####.{li8 {li׬ +7 (0.6{li {li; {li} ^  You beckon some vexing sprites to accompany your attacks.{li.~ 0----==8.7 (1.0Will/2 Jinx {li؃ {lĭ ; _You feel your willpower being sapped.{liΦ}  ## #.# ## ## .###..........#  .#.....#......#{li  ## ....#####.... #.##.....## #.##.... #....B...##.. #..## #.@..........###..# ##.##.....##..## #..# ..###. ###.## ## #.# #...## .# ...# #....##)..#{li!> ##.....#.###....###.. #.#...............##..# ###........#..#{liW{li5--9.3 (0.6{liٶ{li{li9 ##.# . #..# .## ##.# #.###....{liL {# #.#.....#......#. ## #....#####. #.##.....## #.##. #....B...##.. #..##. #.###..# ##.##.....##..##. #..# #..####. ###.## .## #.##.{li z #...## .# ##.##. #....##).###....##..#. ##.....#.###....###....# #.#..##..# {liG{li"--{li9{li#{li{liύ ##.# . #...##  .## ##...# #.###....###. #.#.....#......#. ## #....#####.#{liI #.##.....## #.##. #....B...##.. #..##. #.###..##. ##.##.....##..##. #..###..####. ###.## .## #.##. #...## .# ##.##. #....##).###....##..#..# ##.....#.###....###....# #.#.##..# ###.##.#..# #{li{li(10.5{li{li{li# BYou shoot a sling bullet.{li BThe sling bullet hits the clockroach but does no damage.  The clockroach closely misses you.{li  The clockroach sprays sand from its hourglass at you.{li2{li320------------===1.7 (1.2{liM8{li:1 _The blast of sand hits you!{li. n ))You shoot a sling bullet.{li% .BThe sling bullet closely misses the clockroach.{li& i1--------3.0 (1.3{li, {li+/ W _The clockroach barely misses you.{li& & {li ' H))You shoot a sling bullet.{li֫ :*{li  {liH !{li .{liI B{liS  very drained, warded)The sling bullet completely misses the clockroach.A giggling sprite leaps out and makes the clockroach trip over its own legs.  The clockroach is moderately wounded.4.3 _The clockroach closely misses you.{lib †You shoot a sling bullet. The sling bullet hits the clockroach!{liJR{li{liic1==25.5 (1.2{li#{li%N _You kill the clockroach!{li{liI{li\{liH _No target in view!{li{{li{li{lio{li$ _{li{li{li)922={li] {li{li{ _The sprites lose interest in your situation.{li~{li{li{liX:=={li{li({lit{li|{li{liT3=={li:{li:{liC{li{li{li{lij62=={li{li{li=,{li{li^{liR4=={li{li{li1{li{liw{liH:=={liL,{liH,{li{li{li( h5=={li6 {li {li {li {li{li({liG{li$ {li?J_You feel your willpower return.{li{li{li{li#6{li2={liR{liM{li{li {li{li{li2{li_ {li {li!{li#{li#K7={li${li&{li'{li'{li),{li*{li,,{li-{li[/{li/R8=={li/{li0{lih2{li2{li3{lif5,{li6{li38,{li,9{lin:{li:{li:a9=={liN;{li^<{li<{li'={li?>{lip>{li?{li?{li@{liA{liAC{liC$30{liCE=={li.M{liP{liR{liR{li"T{li\{liye{liTg{liRke={lik{li/m{lim{lin{lir{lis{lis{limt{li v{liv{li/w{lisw{liXx{liVz{liz{li{{li`}{li~{li~{li{li{li{lí{li {liA{li%{lis{liK{li{li{li{liN{li {li̊,{li8{li{li{liB{li{liQ{li{li{liK{liH{lim{li{li{li{li{li{li{lih{li{liB{li{li{liá{li{li{lio{li{li@{liŦ{li{li٫,{li{liԮ{li{li{li̱{lis{liд{li6{li{li{lin{liU{li{li{li{li1{li{li{lim,{li {liw{li,{li{lic{liu{li-{li{li    ## ## #### .# #.# #.## .# #.# ### #.# .##.# #.###.##{li .. #...#######.##. ....##.......#--- #.......#######.###..## #....##..# #.##...## ##..# ##.## ##.##... #.# ##.# ##.......## #.# #.###.......## ##. ##.........##  .## ###.........# #.###...###..{li^You pick up a parchment of Ozocubu's Armour and begin reading...{li066.9 (51.4){liH---7.9 (52{li{ligI _You add the spell Ozocubu's Armour to your library.{liS{liS{liS{liT{liU{liY{liGZ,{liZ{li]{lid^{li^{li_{li*_{li_{li`{liq`{li`{lia{lixb{lib{lic{lic{liad{lid{lid{lie{lie{liCf{lif{liQg{lih,{lih{lii{lij{lij{lik{lik{lidl{lil{lil{lim{lim{li)n{liRn{lin{li.o{libo{lio{li p{lip{lip,{liq{liYr{lir{lir{li4s{lis{lis{lis{liRt{lit{lit{liu{liu{liv{liv{li3w{lix{lix{liCy{li|y{liez{li{{li{{li@|{li>}{li}{li;~{li~{li{li4{lis{li{liu{liׂ{li{li^{li{lix{li„{li={liĆ{li{li,{li{lip{li{li{lik{li{liЋ{li{lih{liԎ{li{liE{liB{li1,{li{li{li{li{li{li{li"{lia{li{li{li#,{li{liK{li{li֚{li {li{li{liG{li{liB{li{liA,{li{li B{li{li^{li{li{liw{li{liA,{liA{li,{liը{li{li{lif,{li{li/{lif{li{li){li{li{liu{li{li{li[{li{li{li{liI{liz{li˶{li,{li{li{li+{liq,{liJ{li{li{li'{li%{li{li{li9{li{li{liݾ{li;{lio{li>{liu{li{li{li^{li{li{li {li,{li{liQ{li,{li{li4{li,{li{li{liI{li{li{li{li{li{li3{li{li{li{li@{li{li{li{li{li?{li{li{li{liL{liv{li{li{li{li>{li{liQ{li{li,{li{li{li*{li{li{li{li{li{li{lir{li{liI{li{li {li {liX {li{li,{liU/{li/{li1{li5{li7{li8{liv9{li<{li>{liI?{li@{liC{liE{liF{liG{liJ{liM{limM{liN{liCQ{liS{liS{lijU{li"X{li:Z,{li5\{liZ_{liRa{lia{liic{lif{lih,{lii{lik{liBm,{liHn{lio{liq{li`q{lior{liyy{liz{liz{li{{li;}{li~,{li{li|{li|{liɁ{liq{li{li{li{lis{liT{li.{lic{li{li{li{liԊ{li{liΌ{li{liލ{li{li2{lif{li{liA{li{liΕ,{lig{liu{li({li{li{liȞ{li{li۟{li{li{li¢,{li2{li{li{li+{li{li|{lix{li{li={li{li{liԬ{lih{li{liׯ{liS{liݰ{lih{li{li͵{li{lic{li^{li{liS{li{li{li{liQ,{li'{li{li{li{li{li{lir{li{li{li{li{liu{li,{li<{li{li{li{li@{li{li{li{li/{li{li{li> {liy {lii {li {li. {liz {li ,{li2 {li {lij {li {li {liS {li {li {lif {lin {li ,{lib {li( {li ,{li8 {li {liy ,{li {li {li  {li\ {li {li {li {li {lin {li~ {liK {li {li {liY& {li& {li& {li&' {liN( {li( {li( {li&) {liR* {li* {liJ+ {li+ {li, {li- {li- {li. {li!/ {li0 ,{li{0 {li1 {li-2 {lio2 {li2 {li4 {li6 ,{li6 {li> {li> ,{li]? {liv@ {liXA {li~A {liA {liB {li'C {liJC {liC {li\D {liE ,{liE {liF {liEG {limG {liG {liH {li;I {li]I {liI {liJ {liL {liL {liM {liN {lilO ,{liO {liS {liT ,{likT {liU {liWV {liV {liV {liW {li$X {liRX {liX {lidY {liY {liZ {li\Z {li[ {li[ {li%\ ,{li_ {li~` {li` {li` {lia {limb {lib {li.c {lid {lie {lif {lif {li h {li_i ,{lij {lik {lim {li_m {li$n {lio {lip {liq {li>r {lir {lis {lit {li~t {liv {liw {liw {libx {liy {liz {liz {li{ {li| {li} {li} {li=~ {lia {lin {li {li+ {li {li# {li_ {li {lir {li {li< {li {li@ {li {li܉ {li {li {li {li {liQ {liڎ {li {li {li7 {li] {li; ,{li {liՓ {li? {li {li& {li {li0 {lil {li {li\ {li: {liŝ ,{li {li {liB {li {liܤ {li5 {li {li {li {li) {li^ {li {liʨ {li? ,{li {li~ {li {li {li {li {li ,{li {li {liv {li {liN {li {li {li {li& {li {li {li; {lie {li {li {li {li {liX {li ,{li1 {li {liC {li| {li {li {li {li {li {li {li {li ,{lib {li {li {li? {li {lix ,{li {lif {li {li ,{li ..#####.###...##.## ..# ##.....##.#.##  .## ##......#..##.##  .# ##...###...####.## .####.....####.# ##.# #.##..##..## #.## #.# #....##....# ##.# #.# ....###.##.## #.## #.# ....##.###..####@##### 671.7 (103.8) .#.....###...###...#  ....#...##.....#...#  ....#..........#####  ......####....##  .###..#####...#  .# #...##.....#  ## #..........#  {li? # #....####..#  {li {li T _Key pressed, stopping explore.{li I{li {li {li' | _{li {li& {li B{li {li ,{li} {li {lia {li {li {li {li {li {liF {li X{lic {li ,{liO {li {li {li {li {li3! {li! {li! {li?" {lij# {li $ {liJ$ {li$ {lik% {li% {li& {liS& {liu' {li' {li2( ,{li) {li) {li) {li* {li+ {li, {li4, {li, {li. {li/ ,{lix0 {li^1 {li02 {lil2 {li2 {li~3 {lik4 {li4 {liI5 {li47 {li:8 {li8 {li8 {li': {li; {li; {li< {li > {li> {li:? {li? {liA {liA {liA {liB {liOC {li D {licD {liD {liE {liG ,{li6H {li K {liZL ,{liM {liN {liN {li,O {lijO {liP {lisQ {liQ {li4R {liR {li T ,{likT {liV {liW {li1X {liHY {lic[ {li[ {li<\ {li\ {li^ {liV_ {li_ {li_ {lia {lib ,{li*c {lid {lid {li!e {lie {lif {lig {lig {lifh {lii {lij {liIj {lij {lizl {li {li ,{li {liX {li {li {li; {li {liN {li {liV {li {li4 {li {li2 {li. {li {li˧ {li {li {lid {li {liK {li ,{li {li {li {li4 {lip {li {li {li< {liu {li {li {li {li {li {liB ,{li {li {li ,{li {li {lir {li {li {liA {li@ {li {li {li {li {li {li {li {li6 {lip {li {lin {li ,{li {li {li {li7 {lii {li {li ,{li {li} {li {li4 {lib {li {lig {li {li {li< {li {li {li {li {li {li" {lir {liR {li {li1 {li {li {li {liF {lin {li {li {li {li1 {li {li9 {liX {li {li@ {li {li {li, {liZ {li {li {liR {li {li {li {li {li {li ,{liK {liF {li {li {lil {li {li {liS {li {li {li {li  {li {liB {li_ {li {li0 {liw {liZ {li {li5 {lin {li# {lib {li  {li {li {li {li {li]# {li# {li$ {liW$ {li' {li' {li' {li( {li* {li3+ {lih+ {li+ {li. {li. {li. {lic/ {li2 {li3 {li3 {li3 {li6 {li7 {liQ7 {li7 {li9 {li: {li: {li(; {li9= {li= {li= {li> {li]@ {li@ ,{liA {li C {liC ,{liC {liE {liF ,{lilF {liG {liH {liH {li"I {li#K {liL ,{liL {liN {liO {liO {liP {liIR {linS ,{liT {liU {liV {liV {likW {liY {liZ {liOZ {liZ {lil\ {li] {li] {li^ {lia {lib ,{lic {lid {liDf ,{lig {lih $  Things that are here:{li{j @  2 boomerangs; a +0 hand axe{lik {liEl  _{lihm {lip $  Things that are here:{limr z  a +0 ring mail of poison resistance; a +0 short sword{lis {li.t  _{liu {liv {liw {lix {liBy {liz {li+| {liW| {lif} {li~ {li? {lik {li\ {liׂ $  Things that are here:{li ;  a +0 robe; a +0 dagger{li {li  _{li {lix {li f  You encounter an adder.{li .................# .# ...........)S....####. ...............[...##.# ................÷..##># ...........###.........# ............##)....#..## .........#.#......### ##.........#...[..### #..........#. ....[.....†.# #.# ........####[# ).#..## {li~ r###..####....### ### ...## #.## #..##..###.# S   adder (wandering)...## #.# #.[##......#  .....###.# #.(.....####  .....##..## ##.......# {li[ ;.738.9 (67.2){li S9.5 (67.8 {li {li 2 _The adder leaves your sight.{li3{li*{li{liy%  {liCAn adder comes into view.{li...##.. .#  ...S.....# .#  ...).....####.  .....[...##.#  .....÷..##>#  ###.........#  .##)....#..##  ..#.#......###  #...[.@###  .....#.###.# [.....†.# #.#  {li(.......####[#  ).#..........##  #..####....### ###  S   adder (wandering)## #.## #..##..###.# ## #.# #.[##......# ###.# #.(.....####{li3.0.0){liWS{liX.40.1 (0.6{li{li2 _The adder leaves your sight.{li0B _{liI h  An adder comes into view.{lijQ ##### ### ##  S...##.. .#  .....# .#  ..).....####.  .....[...##.#  ......÷..##>#  ###.........#  ##)....#..##  .#.#....@.###  {li R .#...[..###  .....#.###.# [.....†.# #.#  .......####[#  ).#..........##  S   adder (wandering)#..####....### ### ## #.## #..##..###.# ## #.# #.[##......# {li X &0{li[ 27 (0.6 _{li3` {lia {li P )))))){lia 7)You shoot a sling bullet.{li #.{li .S{liE O.S{li 9......{li6 7===1.9 (1.2{li {liƝ _ _The sling bullet barely misses the adder.{li )))))))You shoot a sling bullet.{lib)S.S{li˖>.......{li(3.1{li{li֥` _The sling bullet closely misses the adder.{li2^  You beckon some vexing sprites to accompany your attacks.{lie0-----40{li7GWill/2 Jinx {liM{li; _You feel your willpower being sapped.{li y )))))))You shoot a sling bullet.{liV:*{lipeN .SThe sling bullet closely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.  The adder hisses angrily..S{lirpz....Svery drained){lifq4=5.4 (1.3{lil{li3 _The adder is lightly wounded.{liy )))))))You shoot a sling bullet.{lin .S.S{li\]....6.6 (1.2{li{li!_ _The sling bullet barely misses the adder.{li y )))))))You shoot a sling bullet.{li :*{li0T .SThe sling bullet closely misses the adder.A giggling sprite leaps out and makes the adder trip over its own tail.{liD] `....... {li] '7.8{li2g {lii ] _The adder is heavily wounded.{li j ))))You shoot a sling bullet.{li&J ...SThe sling bullet closely misses the adder.{liK D----9.0{liT {liW V _The adder closely misses you. x2{li  You shoot a sling bullet. The sling bullet hits the adder.{liG:*{li/l †The adder is severely wounded.A giggling sprite leaps out and makes the adder trip over its own tail.{lix You kill the adder!{li^}p1==3250.3 (1.3{liɋ{lii _The jinxing sprites lose interest in you.{li3{liP{liH _No target in view!{liZL{li>M{liV{liXH _No target in view!{li{liv{li1{liq{liK$ _{liwX{li,{li{liP=={liD{li*{li{lih2=={liiB=={lig{liH/ _You feel your willpower return.{li,{liV{li{lisB{li{li){li  There is a stone staircase leading down here. _{li{liX,{li{li{liL{li{li4{li{li({li{li{li){li{li{li{li){li{li{li R  There is a stone staircase leading down here.{li {liP  _{lig<{lidQ{li####....###...#...##  #.....# #.####...#  ####.# ##.##  .#.....# #.## ###  .##....###.#  ####...##..#  #.## ###  ########.##  .....##@.##.#  ---80.9 (30.6).......####.#  .).....####.#  ..........[...##.##  .....÷..##>#  ......###.........#  ......##)....#..##  ......#.#...†..###  ......#...[..###  --- _Done exploring.[9;{li17H{li 3{li {liL P..0.0).####..####...##..##>.....{li {li E _Done exploring.{li} 3{li {li3U 4{li[ {liC^ E _Done exploring.{liXRead which item? Scrolls  b - 5 scrolls of blinking  t - 4 scrolls of teleportation  p - 2 scrolls of poison  I - 2 scrolls of immolation  h - a scroll labelled GAUNAS JONOH YSMY  m - a scroll labelled ICILONOHUA  q - a scroll labelled OQUZXO XIERU  u - a scroll labelled XENAGE JABULITH [!] read|quaff[?] describe selected{li{lix{li#####....###...#...##   aspacedog the Vexing ..#.....# #.####...#   Spriggan .......####.# ##.##   Health: 30/30 ======================== .#.....# #.## ###   Magic: 12/12 ======================== .##....###.#  AC: 2Str: 6 ####...##..#  EV: 16Int: 15 ........#.#####   SH: 0Dex: 17 ..........#########.##   XL:  6 Next: 32% Place: Dungeon:4 ..............##@.##.#   Noise: ---------  Time: 2780.9 (0.0) ................####.#  [39;{li%E49m a) +1 sling {li +..........).....####.#   Cast: Jinxbite .............[...##.##  ..............÷..##>#  ........###.........#    .........##)....#..##    ........#.#...†..###    ........#...[..###    _You feel your willpower return. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Done exploring.{liN##.####...######.#####.######.#############.############..############.#############.#########.###.....##@.##.###.######.##.##.###.##>###....###{liP^##..####..######There is a stone staircase leading down here. _Done exploring.  As you read the scroll labelled GAUNAS JONOH YSMY, it crumbles to dust.1.9 (1{li/l{liqY _You feel aware of your surroundings. It was a scroll of revelation.{liURead which item? Scrolls  b - 5 scrolls of blinking  t - 4 scrolls of teleportation  p - 2 scrolls of poison  I - 2 scrolls of immolation  m - a scroll labelled ICILONOHUA  q - a scroll labelled OQUZXO XIERU  u - a scroll labelled XENAGE JABULITH [!] read|quaff[?] describe selected{li{li&{li/####....###...#...##   aspacedog the Vexing ..#.....###.####...####  Spriggan .......####.#####.#####  Health: 30/30 ======================== .#.....# #.############  Magic: 12/12 ======================== .##....###.############  AC: 2Str: 6 ####...##..############  EV: 16Int: 15 ........#.#############  SH: 0Dex: 17 {li0..........#########.###  XL:  6 Next: 32% Place: Dungeon:4 ..............##@.##.##  Noise: ---------  Time: 2781.9 (0.0) ................####.##  a) +1 sling ..........).....####.##  Cast: Jinxbite .............[...##.### ..............÷..##>### ........###.........###   .........##)....#..####   ........#.#...†..######   ........#...[..###    _There is a stone staircase leading down here. {li14_Done exploring. _Done exploring. _Done exploring.  As you read the scroll labelled GAUNAS JONOH YSMY, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.{liB ##.####...######.#####.######.#############.############{lia@..############.#############.#########.###.....##@§##.##.....§§####.##.)...§§####.##....[...##.###.....÷..##>#####.........#####)....#..####.#...†..######As you read the scroll labelled ICILONOHUA, it dissolves into smoke.{lib+2.9 (1{lii{li m- _It was a scroll of fog.{li: gRead which item? Scrolls  b - 5 scrolls of blinking  t - 4 scrolls of teleportation  p - 2 scrolls of poison  I - 2 scrolls of immolation  q - a scroll labelled OQUZXO XIERU  u - a scroll labelled XENAGE JABULITH [!] read|quaff[?] describe selected{li>${li*,{li4${liz5####....###...#...##   aspacedog the Vexing ..#.....###.####...####  Spriggan .......####.#####.#####  Health: 30/30 ======================== .#.....# #.############  Magic: 12/12 ======================== .##....###.############  AC: 2Str: 6 ####...##..############  EV: 16Int: 15 ........#.#############  SH: 0Dex: 17 ..........#########.###  XL:  6 Next: 32% Place: Dungeon:4 ..............##@§##.##  Noise: ---------  Time: 2782.9 (0.0) ..............§§####.##  a) +1 sling ..........)...§§####.##  Cast: Jinxbite .............[...##.### ..............÷..##>### [{liH614d........###.........###   .........##)....#..####   ........#.#...†..######   ........#...[..###    _Done exploring. _Done exploring.  As you read the scroll labelled GAUNAS JONOH YSMY, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.  As you read the scroll labelled ICILONOHUA, it dissolves into smoke. _It was a scroll of fog.{liC&  {liDAs you read the scroll labelled OQUZXO XIERU, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.3.9 (1{liK{li3N. _It was a scroll of fear.{li{li ;Read which item? Scrolls  b - 5 scrolls of blinking  t - 4 scrolls of teleportation  p - 2 scrolls of poison  I - 2 scrolls of immolation  u - a scroll labelled XENAGE JABULITH [!] read|quaff[?] describe selected{li {li\ {liI j####....###...#...##   aspacedog the Vexing ..#.....###.####...####  Spriggan .......####.#####.#####  Health: 30/30 ======================== .#.....# #.############  Magic: 12/12 ======================== .##....###.############  AC: 2Str: 6 ####...##..############  EV: 16Int: 15 ........#.#############  SH: 0Dex: 17 ..........#########.###  XL:  6 Next: 32% Place: Dungeon:4 {li ..............##@§##.##  Noise: ---------  Time: 2783.9 (0.0) ..............§§####.##  a) +1 sling ..........)...§§####.##  Cast: Jinxbite .............[...##.### ..............÷..##>### ........###.........###   .........##)....#..####   ........#.#...†..######   ........#...[..###    _You feel aware of your surroundings. It was a scroll of revelation.  As you read the scroll labelled ICILONOHUA, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled OQUZXO XIERU, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.{li  As you read the scroll labelled XENAGE JABULITH, it crumbles to dust.  It is a scroll of brand weapon.{li. /  --more--{liM{liO{Brand which weapon? Hand Weapons {liU a - a +1 sling (weapon)[?] describe selected{lip {li {li ####....###...#...##   aspacedog the Vexing ..#.....###.####...####  Spriggan .......####.#####.#####  Health: 30/30 ======================== .#.....# #.############  Magic: 12/12 ======================== .##....###.############  AC: 2Str: 6 ####...##..############  EV: 16Int: 15 ........#.#############  SH: 0Dex: 17 {li ..........#########.###  XL:  6 Next: 32% Place: Dungeon:4 ..............##@§##.##  Noise: ---------  Time: 2783.9 (0.0) ..............§§####.##  a) +1 sling ..........)...§§####.##  Cast: Jinxbite .............[...##.### ..............÷..##>### ........###.........###   .........##)....#..####   ........#.#...†..######   ........#...[..###    _It was a scroll of fog.  As you read the scroll labelled OQUZXO XIERU, it crumbles to dust.  {liQ You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.  As you read the scroll labelled XENAGE JABULITH, it crumbles to dust.  It is a scroll of brand weapon.{li   #####@§####)..[÷..##>)..{li> U†[..### Your +1 sling craves living souls!{li1|L  #####@§####)[÷..##>)†[..### {li*{lid4.9 (1(drain){li{li9 _a - a +1 sling of draining (weapon){li<{limWhere to? (Tab - D:3 @ (x,y), ? - help) {li&6 D - Dungeon {li={liS_####....###...#...##   aspacedog the Vexing ..#.....###.####...####  Spriggan .......####.#####.#####  Health: 30/30 ======================== .#.....# #.############  Magic: 12/12 ======================== .##....###.############  AC: 2Str: 6 ####...##..############  EV: 16Int: 15 ........#.#############  SH: 0Dex: 17 {lia..........#########.###  XL:  6 Next: 32% Place: Dungeon:4 ..............##@§##.##  Noise: ---------  Time: 2784.9 (0.0) ..............§§####.##  a) +1 sling (drain) ..........)...§§####.##  Cast: Jinxbite .............[...##.### ..............÷..##>### ........###.........###   .........##)....#..####   ........#.#...†..######   ........#...[..###   You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.  As you read the scroll labelled XENAGE JABULITH, it crumbles to dust.  It is a scroll of brand weapon.  Your +1 sling craves living souls! _a - a +1 sling of draining (weapon){liic{liu{lix{li}y{liu},{li{li{li{lik{li,{li{li.{liڜ{liA{li{li^{liK{li{li {li9{li{liu{liڪ{liج{li{li{liʱ{li %  {liH4There is a stone staircase leading down here.{lie{li5{li$ _{li{li&5{li{li  You climb downwards.  An orc comes into view.{liF ....  ####+#....  ##+#### #$.....o.  #.....# #....o...  #.....# .#.....#  #.....#'##o....#  #####..............#  .........o.........#  <......@...........####  .....##+##.........#..## ... #####.....#.... . #.....#.... #.....'.... #.....#+### o   orc wizard ##+##.. o   orc (wandering) #... {liw/#...{li-90.1 (5.2{li{liR 41.6 (6.7 _{liZ[ {liC^ a _There is a stone staircase leading up here.{li  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.{li 8*{lil (invisible)The orc wizard mumbles some strange words.{li\ U.o{lie sooo{lie {lif 80----{liNf w===2.6 (1.0Will/2 Jinx {lik {lin H _The orc wizard flickers and vanishes for a moment.{li{ ) , very drained)You shoot a sling bullet. The sling bullet hits the orc wizard.  You drain the orc wizard.{liI K.o{li% U.o{li< T.o{li } .  The orc wizard is moderately wounded.{li ,3.8 (1.2{li {li} W _The orc wizard barely misses you.{li d  You shoot a sling bullet. The sling bullet hits the orc wizard.{lio.  The orc wizard is heavily wounded.  The orc wizard casts a spell at you.{li{liNe21--------5.0{li0{li1 _The puff of flame hits you!{li )))))))You shoot a sling bullet. The sling bullet misses the orc wizard.{li:*{ligC o.  The sling bullet closely misses the orc.A giggling sprite leaps out and bonks the orc with its +0 morningstar.  The orc is severely wounded.{lih oThe orc wizard misses you.{lizqoo.....o 2 orcs (1 wandering, 1 very drained){li0r'6.2{liXx{li|s _You encounter an orc. It is wielding a +0 hand axe.{li )You shoot a sling bullet.  The sling bullet barely misses the orc wizard.The sling bullet hits the orc.{li?)o   orc (wandering){li# 22=-------You kill the orc!You encounter an orc. It is wielding a +0 whip of distortion.{li)/  --more--{li< 2o{li: oo 2 orcs (wandering){li  The orc wizard points at you and mumbles some strange words.{lii 3o.{lio {lir n12------------37.4{liz {li . _The magic dart hits you!{li 03{liS4{li6^ _You are too injured to fight recklessly!{li3{lir{liѿ^ _You are too injured to fight recklessly!{li  _You are too injured to fight recklessly!{liG 3{lig {li ^ _You are too injured to fight recklessly!{lieA{li+B{liI{liJ.{li N~ oThe orc wizard hits you with a +0 dagger.{liNP.o{liVoo 2 orc wizards (1 wandering, 1 invisib…)   orc (wandering){li[h1-----------80{li_{li] -4.-- _You encounter an orc wizard. It is wielding a +1 devious dagger.{lie ....###.############ #...##..############ .....#.############# .......#########.### ..........§##§§##.## ..........§§§####.## .......)..§§§####.## ..........§§§§##.### ..........§§§§##@### .....###........o### ......##)....#..#### .....#.#...†..###### {li@f.....#...[..###  .....#.###.##  o   orc wizard (invisible, very drained) .....÷.# #.# ......####[# #..........## {lic1==-9.9 (2.5{li{li! _You climb upwards.{lic _There is a stone staircase leading down here.{lih )You shoot a sling bullet.{li3;*{li o There is a stone staircase leading down here.  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.  A giggling sprite leaps out and smacks the orc wizard with its own hand.  The orc wizard is severely wounded.  The jinxing sprites lose interest in you.{lio2====801.1 (1.2{li{liA _The orc wizard hits you but does no damage.{li@({li({li/{li1^ _You are too injured to fight recklessly!{li{3{li{li^ _You are too injured to fight recklessly!{li&*h )You shoot a sling bullet.{lio oThe sling bullet closely misses the orc wizard.The orc wizard hits you with a +0 dagger.{liF0-2.3{li{liA _The orc wizard hits you but does no damage.{lih )You shoot a sling bullet.{liL oThe sling bullet barely misses the orc wizard.{lib  The orc wizard points at you and mumbles some strange words.{li{li'3.5{lif{lij( _You easily resist.{li3{li{li^ _You are too injured to fight recklessly!{lih )You shoot a sling bullet.{li W oThe sling bullet barely misses the orc wizard.==4.7{li]{liS_X _The orc wizard closely misses you.{li`I  )You shoot a sling bullet. The sling bullet hits the orc wizard.  You drain the orc wizard.{li {li' 1-45.9 _You kill the orc wizard!{lil {li< ^  Your Ranged Weapons skill increases to level 4!{li! c _There is a stone staircase leading down here.{li @ #...##. .....#.#..##...§##§§##.§§####.#)..§§§####.#...[.§§##.#..÷..##>###.........##)....#..##.#...†..####..##Will/2  ##..####....### ###   {lij {li l2==---6.5 (0.6 _{li {li $  Things that are here:{li L _a +0 dagger; a +0 robe{li;{li:;{li5<{li={li@,{liVB{liB{liC{liE_2={liF{liH{litH:=={li J{liL{liM{liN{liP{liP{liBR{li T{liYT_13=={liV{li'X{liRX{liY{liZ{li.[{li[{liG],{li^{li`{lia^4=={lib{lid{lid{liif{liHiW _You start resting.{li}o:---{li v018.5 (12.0){lirv69.5 (13{li{li* {li>Q_You feel your willpower return.{lid#...##..#.#.#.###.###..§##§§##.##...§§####.##.)....§####.##.[..§##.###.÷..##>###.###)###{lid.##)....#..####.#.#...†..######.#...[..### .#.###.## [.....÷.# #.# .####[# .#.##{liex #..####....### ### {li&k{lirk120.1 (0.6) {liHq{li;B{liB{liD{liF{liJt5=={liK{liK{liL{liN,{lizO{liQ,{li R{liuSa6={liGU{livW,{li}Y{liY[,{li/\{lia7={lic{liAc{li#e{lif{liBg{lii{li6k,{lil{liIo{lipoW8=={lip{liPs{lis{li2u{li~{li~{li{li{liA{li˅{li%{li^9=={liO{li{liŌ{lix{li{li${lib{li{li{liї{li{{li_20=={li{li {liD{li#{li`,{li{li͠,{li{li}a1={li{li"{lil{li˨{li!{li?{li~{li,{liȮ{liI{ligN22={liv{li{liױ{liֲ{li{li{liY{li{li޷{li{li{lij3=={li޽{li,{li{li {liu{li{li{li{li{li%{lib#4{liE=={li{li{li{li{lip{li{li~{li,{li{li {liS#5{linE=={li{li{li.{li{liB{liz{liM{liz{li{li{lid{liU6={li{li{li{li{li{li{li{liK{lii{li[{li{liK7={li{li {li4{li{liY{liv{lix{li8{li[{li{lif{lih8=={li{{li8 {li {li {liP{li{li){liN{lit{liJ{lid{li#9{liE=={li{liX{li{liw{li,{li{li"B{li-#k _You start resting.HP restored.{liJ*{li/80.1 (60.0)30==1.1 (61 {li/ _{li4{li5{li {li! {li {li {liF {li%$ ,{li% {li' ,{li( {li+ {li- ,{li. {li1 {li3 {li3 9={li< {liC {liF {li G {li3I {li4N {liFR ,{liHS {liV $  Things that are here:{liZ ^  a +0 ring mail; a +0 whip{li] {li-^  _{li` {lid {lig {lig {lij {li2n {lip {lifp {lizr {liv {liy {li?y {li{ {li {liE {liw {li {li {li {li {li {li {li {li {liv {li {li ,{li {li {liv {li {li {liι {li {liL {li' {li {li {li {li {li ..####..................######## #............................##.§.###...................######.....#.............).....### ##.....................[...# #.## #...#..................÷..# ##.## #..#.............###....... {li> u #..###.................##)....#.  ##........##...@......#.#...†..#91.3 (10.2  ##......####.........#...[..### ####......###..........#.###.## {lir 1....##.....[.....÷.# #.# ###.......##............####[# {li B# #.##..........).#..........##  ##.###..........###..####....### {li y##..# #.........## #.## #..##..#..# ##........## #.# #.[##...{li {lie {li {li{li{li{li{liy{li{li,{li_{li{li{li{li{li?{li2{li{li {li9 {li)!{li"{li#{li ${liM%{liQ'{li){li){lic+{li.{li90{liv0{liT2{li3{lix5,{li6{lid8{li9{li9{li;{li8A.# ####...#...[.. .######......###..{lijAY#.###.# .##....##.....[.....÷.# #....##..{liA....####[### #.##...).#....... {liA,.# ##.###..........###..####.... .####..# ...## #.## #..## ...##..# ##........## #.# #.[## {liA).......####.....@...###.# #.(..6.7 (5.4) .....).......){liB##..## ##.... ...............###..... #{liB..............#..#..##.. ......#.....#....##### {li5BF.#....##.....#####. {li_B.#....#..#####.###... .....##..# ##... #....#.....#{liBM#.## ##......#{liB{liRH{lieI{li {lit {li {lii {lil {liί {li {li {li ,{liu {li {liA {li {liO {li {liq {li {li {li {li {li {li_ {lii {li {li= {li {li% {li {li {lid {lix ....##..# ##........## #.# #.[ #........####.........###.# #.(......).......)......##..## ##.......................#..#..#......#......#....### ...#....#..........##...##...#..#####.###. ##..###..# ##..900.9 (4.2 {li ###....#.....#....###.## ##. # ##.(......#..#......# ##...### ## ##.......#..#####.....## .{li ## #.......#.#...####.##..##.. ..###.............####....##....# ...............###.##....###.##.#{li ###....###.## #.......##.###.. ..## ##.### #..# ##...#.....###..{liJ {li {li {li# {li3{li{li7{li<B{li>{lirB{liB{liD{liH{liJ{liJ{li(M{liO{linR{liR{liT{liW{liTY,{li0Z{liN\{li2^{lie^{li_{lia{li2c{linc{lid{li"g{lih,{li....#..#............. ......#....##...................#...##...........#..##.....##.........### ....####....#.....#....###. #....# ##.(......#..#...... #..........## ##.......#..#...... #...........## #.......#.#...#### .............###@............####7.5 (6.6 ..........................###.## ..............###....###.## #.... .............## ##.### #..# ##... ............## #.## ##.###.......#.....## [{li;=40m##.# #.....##.###...## ##.# ##..####. #...# #..## ##..#####..## ## ##).###...# ##..........# {li{liH{li {li: {li_ {li {lig {li ,{li {li) {li {li {li {li` {li {li {li {li' {liJ {li; {liU {li {li {li {li {li {li  {li {li" {li {lif {li {li- {li {li {li {li {liC ,{li {li, {li {li {li {li ##........................###....#######.............## ##.### {li ###.# ##............## #.## ##  #.# #......#.....## ##.# #  #.###.....###...## ##.# #  #.##..#...# #..## ##..##### {li ? ##....###).###...# ##........ ##.....###..##..@.######..##....{li %130{lif ##...####.....####.........#...## .#.# #{li ....####....#.<#### ##.###....## ##.....## ## {li I ##.###.........## ###...#### # ###..####.# #......### #{li #.....>#.### #..## ##.##...#....###.## #...## #...##.###{li {liL# {li% {liDI3{liMJ{liS{li}T{liX{liY{liZ{liZ{liX\{li^{li `{liJ`{li#b{lic{li0e{liXe{lif{ligh{lih{lii{lii{lik{lik,{li[l{liSm{lin{li8n{lin{li\p{li,q{liq,{livR.#.## ##....###).###...# ###.#####.....###..##....######.......##...##............. #...........###........##........ #.........#.# #...........####... ##.....####.###..........## ##.. ##..##.## ##.###.........## #.#####.###..###..#..####.# # {liBw.## #†.##.....@#.### #..## #8.9 (5.4# #.###...###.## #...## #. .## ### ##.## ### ###..# ## #.# ### #.######*{liw{li9{{li}c _There is a stone staircase leading down here.{li" {li Read which item? Scrolls  b - 5 scrolls of blinking  t - 4 scrolls of teleportation  p - 2 scrolls of poison  I - 2 scrolls of immolation [!] read|quaff[?] describe selected{li{li]{li...#.## ##....###).###...# # aspacedog the Vexing ...##.#####.....###..##....###### Spriggan {li....#.......##...##.............. Health: 30/30 ======================== #...........###........##........ Magic: 12/12 ======================== #.........#.# #...........####... AC: 2{li;Str: 6 ##.....####.###..........## ##.. EV: 16Int: 15 ##..##.## ##.###.........## ### SH: 0Dex: 17 {liJ#.#####.###..###..#..####.# # XL:  6 Next: 43% Place: Dungeon:4 {liw.## #†.##.....@#.### #..## ## Noise: ---------  Time: 2918.9 (0.0) {li5.# #.###...###.## #...## #. a) +1 sling (drain) {liU.## ### ##.## ### ###..# ## Cast: Jinxbite #.####{liEZ#.### #####*   {lirh    {li}  _You feel your willpower return. {li~_You start resting. _HP restored.  Things that are here: {li_a +0 ring mail; a +0 whip _There is a stone staircase leading down here.{liP  Okay, then.{li{liRD _{li {liK {li {lis {li 29.9 (1 _{li {liy &5{li m #.....  #..... ##+#### #$ #..... #.....# # +..... #.....# . #..... #.....#'##. ##.....#####..........o. .....................o.. ........<.)....o.. ............##+##...... ..#+###.....# #####... #.....+ #... #.....# #... {li߀ ;#.)...# #... ##+##.. ##+# ... {lio .21.4 (2.5{li  _You climb downwards.  Found a rapier. _There is a stone staircase leading up here.{li3{li;aspacedog the Vexing#.....#### Spriggan#..... ##+#### #$.. Health: 30/30 ========================#..... #.....# #... Magic: 12/12 ========================+..... #.....# .#... AC: 2Str: 6#..... #.....#'##... EV: 16Int: 15##.....#####..........o. SH: 0Dex: 17.....................o.. XL:  6 Next: 43% Place: Dungeon:5.......@......<.)....o.. Noise: ---------  Time: 2921.4 (0.0)............##+##....... a) +1 sling (drain)..#+###[{liB<L40m.....# #####... Cast: Jinxbite#.....+#...#.....##...#.)...##...##+##..##+#... _a +0 ring mail; a +0 whip _There is a stone staircase leading down here. _Okay, then. _You climb downwards.  Found a rapier. _There is a stone staircase leading up here.{liA{li+B{liI _There is nobody nearby that the sprites are interested in.{lizS{liS{liT{liX{liZ{li^P _{li`{lia{lia{liVd{lie{lie{lig{lii{liak{lik{lil{lio{limr{lir{lis{liu{lix{liDx{li)y{li{7 _You open the door.{li}3{li={li>@  There is an open door here.{li{li# _{li{liS{li{liZ{li{li{lii{li{li{li{li~,{li8{liw{lie  You encounter a jelly.{li%#.....# #... #######.....#####... #................. #...........<......< #................##+ +......#'###.....#  #......#...#.....+  #......+...#.....#  ###..#.)...#  #....#+## ..##+##..  #....# ..# ... #....# ..##....# #.#.....J  J   jelly (asleep)...............{li+8.4 (7{li49.0 (7.6 _{li{li{li E ))))J  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly quivers.{li9J.{li9J.{liO)..{li8===30.2 (1.2{li{li` _The jelly is moderately wounded.{li )))))))You shoot a sling bullet.{lia:J.{li>.....{li(1.4{lib{lii_ _The sling bullet barely misses the jelly.{li )You shoot a sling bullet. The sling bullet hits the jelly.{li4:J.{li`5{li5(2.6{li;{li=] _The jelly is heavily wounded.{li+ .  You shoot a sling bullet. The sling bullet hits the jelly. You drain the jelly.{lip){liك{li1553.8{li{liI _You kill the jelly!{li]|4{li{liwH _No target in view!{liJ I{li+P ,{li`S : _{livU {liX 7  You open the door.{liq #.....# #.... aspacedog the Vexing#######.....#####.... Spriggan#.................... Health: 30/30 ========================#...........<......<. Magic: 12/12 ========================#................##+# AC: 2Str: 6+......#'###.....#EV: 16Int: 15#......#...#.....+SH: 0Dex: 17#......+...#.....#XL:  6 Next: 55% Place: Dungeon:5#...@..##..#.)...#Noise: ---------  Time: 2934.4 (0.6)#....#'## ..##+##..a) +1 sling (drain)#....#... ..# ...{li .[33mCast: Jinxbite#....#...g..##....##.###.#....... .# #g   Ijyb (wand, asleep)........ .......... ..  You shoot a sling bullet. The sling bullet hits the jelly. You drain the jelly._You kill the jelly! _No target in view!  You open the door.  You encounter Ijyb the Inquisitive. She is wielding a +0 dagger of speed andcarrying a wand of warping.  --more--{li {li :---{li {li ; 5.4 (1 _{li {li {li#.....# #.... aspacedog the Vexing#######.....#####.... Spriggan#.................... Health: 30/30 ========================#...........<......<. Magic: 12/12 ========================#................##+# AC: 2Str: 6+......#'###.....#EV: 16Int: 15#......#...#.....+SH: 0Dex: 17#......+...#.....#XL:  6 Next: 55% Place: Dungeon:5#...@..##..#.)...#Noise: ---------  Time: 2935.4 (0.0)#....#'## ..##+##..a) +1 sling (drain)#....#... ..# ...Cast: [39;49{likmJinxbite#....#...g..##....##.###.#....... .# #g   Ijyb (wand, asleep)........ .......... .. _No target in view!  You open the door.  You encounter Ijyb the Inquisitive. She is wielding a +0 dagger of speed and _carrying a wand of warping.Press: ? - help, v - describe, . - travelThe floor.{lizK@'An open door.{liY'.The floor.{li9>..{li .g  You encounter Ijyb the Inquisitive. She is wielding a +0 dagger of speed and _carrying a wand of warping.Press: ? - help, v - describe, . - travel  Here: Ijyb, wielding a +0 dagger of speed, wearing a +0 leather armour and  carrying a wand of warping (asleep){li8 g...........+....@..##....... .....g...###........{liGK#.....# #.... aspacedog the Vexing#######.....#####.... Spriggan#.................... Health: 30/30 ========================#...........<......<. Magic: 12/12 ========================#................##+# AC: 2Str: 6+......#'###.....#EV: 16Int: 15{li#......#...#.....+SH: 0Dex: 17#......+...#.....#XL:  6 Next: 55% Place: Dungeon:5#...@..##..#.)...#Noise: ---------  Time: 2935.4 (0.0)#....#'## ..##+##..a) +1 sling (drain)#....#... ..# ...Cast: Jinxbite#....#...g..#{liwZ#....##.###.#....... .# #g   Ijyb (wand, asleep)........ .......... .. _carrying a wand of warping.Press: ? - help, v - describe, . - travel{liHere: Ijyb, wielding a +0 dagger of speed, wearing a +0 leather armour and  carrying a wand of warping (asleep)  The floor.  Placed new exclusion.{lix{li{li. _{li> (.......+g#.###.#.# #....{li> +6.4 (1{li4D {liF } Press: ? - help, v - describe, . - travel  {liG Here: Ijyb, wielding a +0 dagger of speed, wearing a +0 leather armour and  carrying a wand of warping (asleep)  The floor. _You close the door.{li &#.....# #.#.....#####.#...#....<......<.)#..##+#+......#'###.....# ##......#...#.....+ #......+...#.....# #....@.##..#.)...# #....#+## ..##+##.. #....#... ..# ... #....#...................{li {liË -7.0 (0.6{liK {li {liG3{li{li{li8{li2,{li{li{li{li{li{li,{lif{li{li,{li+{li{li,{li{li:{li  You encounter an orc. It is wielding a +0 hand axe.{li#........... #...........< #....... +......#'###..... #......#...#..... #......+...#..... ##......##..#.)... #....#+## ..##+##. #@...#... ..# . #....#...g..#  #....##.###.#  .......#.# # ........#.. .........#..o   orc (wandering) .........# .o###+###40.0 (3.0o[39;49{liT m.{li{li26 (3.6 _{li{liN{li` {li   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.8   2.8  -2   h - Spellcasting   3.4   2.8  +2  {liP          b - Unarmed Combat   0.0   1.4  -2   i - Hexes   5.0   4.2  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2          {li  d * Ranged Weapons   4.2   5.0   0               e - Armour   0.0   1.7  -3  {li      f - Dodging   2.6   1.8  +3      {li  g - Stealth   5.0   2.5  +5          {li8         {lid !            {li                     {li             {li The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help{li{ *[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets{lir{libz{liY#................ aspacedog the Vexing#...........<.... Spriggan#................ Health: 30/30 ========================+......#'###..... Magic: 12/12 ========================#......#...#..... AC: 2Str: 6#......+...#..... EV: 16Int: 15##......##..#.)... SH: 0Dex: 17#....#+## ..##+##. XL:  6 Next: 55% Place: Dungeon:5{li;#@...#... ..# . Noise: ---------  Time: 2940.6 (0.0)#....#...g..#a) +1 sling (drain)#....##.###.#Cast: Jinxbite.......#.# #........#...........#..o   orc (wandering)...o.....#{li Q..###+###Here: Ijyb, wielding a +0 dagger of speed, wearing a +0 leather armour and  carrying a wand of warping (asleep)  The floor. _Placed new exclusion. _You close the door. {li*^_You encounter an orc. It is wielding a +0 hand axe.{li {li{li{li:{lii o.  You beckon some vexing sprites to accompany your attacks.{lip{lip0----==1.6 (1Will/2 Jinx {liu{liHx; _You feel your willpower being sapped.{li ))))o  You shoot a sling bullet. The sling bullet hits the orc.{li.;*{li )The orc is severely wounded.A giggling sprite leaps out and bonks the orc with its +0 hand axe.{li E....{liA <6=2.8 (1.2{li {li8 G _You kill the orc!{li @ 3{liF {li=I H _No target in view!{li {liO {li {liˡ H _No target in view!{li3{li!{li\{li: _{li[{li({li{li{ _The sprites lose interest in your situation.{li:----{li{li{liC{li{li3,{li{li{liL1=={lia{li{li{li{li,{liw{li;{li{lir{li{liN:=={liG{li<{li{liZ{li {liB {li4 {li {li[ {lil{lih{liL2=={li{li4 _Magic restored.{li{liU{li{li3{li'{liX{li{li{li{li:=={li{li{!,{li"{li${li %{li>&{li){li1){li){li*{li+{li+{liM.{liw.{li/{li81{li|1({li2{li4n _You feel your willpower return.{liN6{li6{li7{li5:{li:{li:{li;{li<{liJ>{liy>{li ?{li?{liA,{liB{li{li,{li{li{lih  You encounter a bullfrog.{li #+...# ##......##..#.) #....#+## ..##+# #....#... ..# F #....#...g..# ..###+###....##.###.# ..............#.# # {li..............#.. .......@.)....#.. ---!.............# ###.....###+### ..'.....#{liX..#.....#. #.....# F   bullfrog (asleep)#......{li1,#{li069.8 (27.0){li^R---70.4 (27.6 _{li {li"{liu4{liZ{liF _Unknown command.{li/ ^  You beckon some vexing sprites to accompany your attacks.{li 0----==1.4 (1.0)Will/2 Jinx {li {li$ ; _You feel your willpower being sapped.{li! A ))))))F  drained)You shoot a sling bullet. The sling bullet hits the bullfrog.  You drain the bullfrog.  The bullfrog gives a loud, deep croak!{liɩ :*{li0z .FThe bullfrog is moderately wounded.A giggling sprite leaps out and smacks the bullfrog with its own front foot.{li{ D.F{li o....very drained){liDŽ 4=2.6 (1.2{li {liό ` _The bullfrog is heavily wounded.{liy )))))))You shoot a sling bullet.{li8G.F{li:=.F{li1B8......{li'3.8{li{li^ c _The sling bullet closely misses the bullfrog.{li )) You shoot a sling bullet. The sling bullet hits the bullfrog.  You drain the bullfrog.{lif:*{li< †The bullfrog is almost dead.A giggling sprite leaps out and smacks the bullfrog with its own front foot.{liD...{liAI{ 814.9 (1.1 _You kill the bullfrog!{liP{liYRi _Your Fighting skill increases to level 2!{liSW{liW{li&_{li*aH _No target in view!{li{li>{li{liH _No target in view!{liPs{lis{lit{lix{liL|W---- _{li<~{li6({li0{li{ _The sprites lose interest in your situation.{liL1=={li͆{li!{li{li {li,{li<{li,{li{li{li:=={li{li{liY{li¨{li{li:{li˭{li92{li[)=={li{li{li+{lim{li,{liD{liJ,{li{li{li]:=={li{li ,{lis{liw{li{li{li<,{li{lif{li{li_{lie  You encounter a hound.{li.h.....---h   hound (wandering){li7/92.9 (18.0){li+A.h{li{liN---3.9 (19 _{liw{li0{liq~ )))))h  You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!{liJ.h.h{liU?†..{li :===5.0 (1.1){li?{liK` _The hound is moderately wounded.{li ))) (very drained)You shoot a sling bullet. The sling bullet hits the hound. You drain the hound.{li3M.h{liM=#...{li=,6.2 (1.2{liOF{liHY _The hound is almost dead.{li* †You shoot a sling bullet. The sling bullet hits the hound.{li2@)){lif ..  You kill the hound!{li;937.4{li{li _ _You feel your willpower return.{li{li{li~{liH _No target in view!{lix {li {liM {liz {li. {li' : _{li {li ,{lin {li: {liA {liz {liK {li7 ,{li {li {li {li ,{lih {liA {li` {li {li {li {li {lin {li {li ,{liB {li u _o - 2 murky coppery potions (gained 1){li {lir {li {lij" {li*$ {li{$ {li}% {li' {li.  +..#.......# #....#.......# #.....###.......## ##......[........# #....#+.........# #....#...!.....+ #....#..###+###....## #@...............#{li. H---3003.8 (6.4 +......†.........# #...........)....# #................# ######.....###+### ...'.....# ....#.....# .....#.....##..# #.....#{li6 {li7 I---4.4 (7.0{li< {li? I _Found a chain mail.{li${li(  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.2   4.2  -2   h - Spellcasting   3.4   2.8  +2          {li`)& b - Unarmed Combat   0.0   1.4  -2   i - Hexes   5.0   4.2  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d * Ranged Weapons   4.7   5.0   0              {li)[ e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3      {li); g - Stealth   5.0   2.5  +5      {li)_    {li)        {li-*        {liW*!            {li*                {li*        {li*The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help{li+G[=] set a skill target  {liA+[/] auto|manual mode [*] useful|all skills [!] training|cost|targets{lie {li!5+..... aspacedog the Vexing#.......##..... Spriggan#.......##..... Health: 30/30 ========================###.......## ##..... Magic: 12/12 ========================..[........# #....#+ AC: 2Str: 6...........# #....#. EV: 16Int: 15.....!.....+ #....#. SH: 0Dex: 17...........###+###....## XL:  6 Next: 93% Place: Dungeon:5#@...............# Noise: ---------  Time: 3004.4 (0.0){li"*+......†.........# a) +1 sling (drain)#...........)....# Cast: Jinxbite#................#######.....###+###...'.....#....#.....#.....#.....##..# #.....#You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound! _You feel your willpower return. _No target in view! _o - 2 murky coppery potions (gained 1) {li"4_Found a chain mail.{li({li){li8{li9{li3{li|{li{li{li{li,{liU,{li{lik{li,{li{li|{li{li{liu _o - 3 murky coppery potions (gained 1){li{li2{lia{li{li,{lix{li{li,{li@{li{li,{li?{li{li_{li{li{li{liW{li{li {li{li,{li{lip{li{li{li1{li{li{li {li {li {liy {li {li: {li{ {liC {li {liO {liv {li {li {li {li {li ,{li {liC {li {li {li! k _I - 3 scrolls of immolation (gained 1){li" {li+# {li# {li$ {lif% {li% {li&& {li' {li' {li' {li( {li) {li) {li) {liA* {li4+ {li+ {li=, {li#- {li. {li0 {li1 {lis1 {li#2 {li3 {li83 {li3 {liu8 {li=9 {li9 {li-: {li< {liu> ,{li> {li @ {li@ {li@ {li3A {liB {liD ,{lisD {liE {li|F {liF {li G {li H {liI {liZI {li J {liL {li_N {liN {li*O {liIP {li!Q {liIQ {liQ {li-S {liGT {liT {liU {liX {liFZ {liZ {li[ {li] {li^ {li^ {lie_ {lia @  There is an open door here.{lic {lid 5 _{liUf {lif ,{lif {lig {li}h ,{lih {lii {li(j {liNj {lij {li:k {lil {liCl {lil {li)p {lip ,{liqq {li>r {lir {lir {liKs {lit {liz ....[........# #).............# #..............+ #..............###+####....#####.............. ....#...+......†....... . .'...#...........).. #..##..............##.@#######.....###+31.0 (26.6)#.........'.....# #.........#.....# #.........#.....#######..###.....# ####.......# #.......# #.......# #.......#{li {lig +6 (27.2 {liЅ {liR % _Found a rapier.{lif 3{lih {liwl {lip {liZs ,{lit {liv {li+v {liw {liy {li6| {lir| {lid {li @  There is an open door here.{liQ {li  _{li {li {liߌ {liC {li+ {li {liٔ ,{liO {liØ {li ,{li {li? {li: {liu {li {lia 7 _You open the door.{li {li_ {liê {liϲ u  There is an open door here. _{li {liz {lif {li {li {li- {lik {li {li {li {li ,{li {li] {li/ ,{liw {li {li ,{liU {li~ {li {li {liK {li {lij {li {li {li {li ,{li {li {liC ,{lic {li^ {li {li[ {lis {li {lid ,{li {li {li  You open the door.  You encounter an orc. It is wielding a +0 dagger.{li  {li( / ....#   ....#   ....#  {liA  #######....#  {lil  #..........#  {li  #..........#  {li  #..........#  {li  #..........# # {li  #####@.....# #....... {li  #..'......# #....... {li1  #.o#......# #....... {liJ  #+##......####....... {li` {liu  ###.......[....... {li #..)............ o   orc (asleep) {li \+............... {li {li d#............... {li( B####....#####...{li /44.6 (13.0{li  35.6 (14 _{li$ {lip( {liŒ{lip< Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes8% 3b - Tukima's DanceHexes8% 3  c - Inner FlameHexes/Fire19% 3  d - Cause FearHexes24% 4  e - Momentum Strike{liNConjuration/Translocation 28% 2  f - Ozocubu's ArmourIce50% 3  g - Dimensional BullseyeHexes/Translocation56% 4  h - Ignite PoisonFire/Alchemy86% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit{li {li{li ....#aspacedog the Vexing ....#Spriggan ....#Health: 30/30 ========================  #######....#Magic: 12/12 ========================  #..........#AC: 2{liw(Str: 6  #..........#EV: 16Int: 15  #..........#SH: 0Dex: 17  #..........# #....... XL:  6 Next: 93% Place: Dungeon:5  #####@.....# #....... Noise: ---------  Time: 3045.6 (0.0) {li< #..'......# #....... a) +1 sling (drain)  #.o#......# #....... Cast: Jinxbite {li #+##......####....... {lio###.......[....... #..)............ o   orc (asleep) {li$+............... #............... ####....#####... _Found a rapier. _There is an open door here. _You open the door. _There is an open door here.  You open the door. _You encounter an orc. It is wielding a +0 dagger.{li&P  Okay, then.{li5'{li-{liz/. _{liD o.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.{liL Uo{lizM 0----====6.6 (1Will/2 Jinx {liT {liW % _The orc shouts!{li )You shoot a sling bullet. The sling bullet hits the orc!{li S{li {li i4===-7.8 (1.2{lis {li$ G _You kill the orc!{liM-{li{li)H _No target in view!{liE{li, Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes8% 3{limb - Tukima's DanceHexes8% 3  c - Inner FlameHexes/Fire19% 3  d - Cause FearHexes{liJ24% 4  e - Momentum Strike{liConjuration/Translocation 28% 2  f - Ozocubu's ArmourIce50% 3  g - Dimensional Bullseye{liN.Hexes/Translocation56% 4  h - Ignite PoisonFire/Alchemy86% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit{li6 {li {li  ....#aspacedog the Vexing ....#Spriggan ....#Health: 30/30 ========================{liX K  #######....#Magic: 10/12 ====================----  #..........#AC: 2Str: 6  #..........#EV: 16Int: 15  #..........#SH: 0Dex: 17  #..........# #....... XL:  6 Next: 94% Place: Dungeon:5 {li L #####@.....# #....... Noise: ===------  Time: 3047.8 (0.0) {li  #..)......# #....... a) +1 sling (drain) {li  #..#......# #....... Cast: Jinxbite {li  #+##......####....... Will/2 Jinx  ###.......[.......{liL  #..)............  {lit +...............  {li #...............  {li Z####....#####... {li You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _The orc shouts!  {li You shoot a sling bullet. The sling bullet hits the orc! _You kill the orc! _No target in view!{li {li Memorise Tukima's Dance, consuming 3 spell levels and leaving 6? Y - Yes  N - No{lih#{li: ....#aspacedog the Vexing ....#Spriggan {li;....#Health: 30/30 ========================  #######....#Magic: 10/12 ====================----  #..........#AC: 2Str: 6  #..........#EV: 16Int: 15 {li; #..........#SH: 0Dex: 17 {li;K #..........# #....... XL:  6 Next: 94% Place: Dungeon:5 {li<L #####@.....# #....... Noise: ===------  Time: 3047.8 (0.0) {liF< #..)......# #....... a) +1 sling (drain) {li}< #..#......# #....... Cast: Jinxbite  #+##......####....... Will/2 Jinx {li< ###.......[....... {li<#..)............ {li< +............... {li=] #...............{li>=_  ####....#####...{lib= You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. {li=U_The orc shouts!  You shoot a sling bullet. The sling bullet hits the orc! {li=U_You kill the orc! _No target in view!{li?4---8.8 (1{li;E{licO _This spell is quite dangerous to cast!You start memorising the spell. You continue memorising.{li^SQ---9.8 (2{liV{li_{ _The sprites lose interest in your situation.{li`+50.8 (3{lif{lio{li:p*1.8 (4{li4v{liSxh _You continue memorising. x2{lix{li~{lic _You finish memorising. Spell assigned to 'b'.{li9{liH  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.2   4.2  -2   h - Spellcasting   3.4   2.8  +2           b - Unarmed Combat   0.0   1.4  -2   i - Hexes   5.0   4.2  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d * Ranged Weapons   4.{liI7   5.0   0               e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3       g - Stealth   5.0   2.5  +5                                  [39{li~J;49m                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets{li{liZ{li ....#aspacedog the Vexing ....#Spriggan ....#Health: 30/30 ========================  #######....#Magic: 10/12 ====================----  #..........#AC: 2Str: 6  #..........#EV: 16{li߰Int: 15  #..........#SH: 0Dex: 17  #..........# #....... XL:  6 Next: 94% Place: Dungeon:5  #####@.....# #....... Noise: ---------  Time: 3051.8 (0.0)  #..)......# #....... a) +1 sling (drain)  #..#......# #....... Cast: Jinxbite  #+##......####....... Will/2  {li###.......[....... #..)............{liG  +............... {lip #............... {li ####....#####...  _No target in view! {liӱ_This spell is quite dangerous to cast!You start memorising the spell. You continue memorising. {li _The sprites lose interest in your situation. _You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.{li/{li{li({li{liϺ{liH{li {liDP _{li{liL1=={li{li,{li{li,{liX{lih{li:=={li{lib{liP{li{li{li*{li{li{li {li!{li{liL2=={li{lix{li{li|{liH{li{li){li ,{li"{li%{liA&:=={li({li*{li*{liO,{li/{li/{liW1{li4,{liz@{liC,{liF{liI{li J{li`L{li]Q>{liS{liYn _You feel your willpower return.{li[3{liE]{liaG  There is an open door here.  Things that are here:{lic  a +0 dagger; a +0 ring mail; an orc corpse{lie{lif _{lig{lij{litm{lim{lio{li%r7 _You open the door.{li"u3{liv{li'y{li{{li|{li}{li@  There is an open door here.{li{liS _{li{lis{li{li{liU{li{li,{liM{liL{li{lie{li͖{li  #..........# #....  #####......# #....  #..)......# #....  #..#......# #....  #'##......####....  #..###.......[....  #....#..).........  #....+.....{li!  #@..##.....  #...#####....#####  #....#..#....#...+  #....#..'....'...# ...#####....#..##  ##### #.....##..##  #.....#  #.....#  #.....#..{li077.6 (25.8){li̪,8.6 (26{li{liS _k - a golden potion{li3{li{lij{li{li_{li ,{li {li {li {liB{li{li{li-{li{li{li{li{lir@  There is an open door here.{li {li[! _{liI#{liJ%{li({li;){li*{lis/G  There is an open door here.  Things that are here:{li2  a +0 dagger; a +0 ring mail; an orc corpse{li4{li4 _{li)6{li8{li_;{li;{li={li@{liB{liB{liD{liG{liNB{liN{liQ,{liR{liT{li3V{liV{liX{li\{li_{lid_{lit`{lib{lic{lid{lid{li~f{lig{lih{lii{lij{lil{lil{lim{liq{lir,{lis{lit{liv,{liw{liy{li{{li|{li|{li7 _You open the door.{li3{li{li?@  There is an open door here.{lio{li _{li{li{lir{li{li{li{liA{liԛ{li7 _You open the door.{liϟ{li3{li@  There is an open door here.{li{lio _{li{liҩ{lië{li{liW{li{li,{li{li{liس,{li{li7 _You open the door.{liV{li{li{liYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.{li{li _{li{li{lid,{li{li5{li{liW{li{li3{li4{li{li0{lisThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  {lib{li _{lit{li{li,{li{li{li,{liB{li]{li{li{li{li{li,{li<{li {li,{liv{li{li{li{li{li{liB{lig#{li%,{lib'{liX+{li/B{liD3{liP5{liB6{li6{li:{liW>,{li?{liC{liO,{liAQ{li"U{liX,{li[{li^{lif`,{lib{lie{lih,{lij{lim{lio,{lip{liNs{liv,{lixw{lihy{li{,{li}{li{li2{lis{li],{liX{li,{li{li3You open the door. _There is an open door here. _You open the door. _There is an open door here.  You see here a +0 chain mail.{liQ{liƚ _{li{li{li"{lii{li{liO{li|,{liƪ{liz{liЮ{li{lix{li{liu{li̴{lim{li{li,{li{li{liy{li{li{li{li{li{liI{li{li4{lit{li{li{li^{li{li{li{liG,{lie{li{li@{li{liW{lii{li{liz,{li}7 _You open the door.{li3{li{liE@  There is an open door here.{li5 _{li;{li{li{li{li{li {li{liq{liP{li{li{li{lis{li.X{li{li,{lit{li{li{li{li4{li{li{li{liJ{lix7 _You open the door.{li!{liD"{li#{li)@  There is an open door here.{li}+{lit, _{li,{lim/{liG0{li0{li1{liF3{li5,{liE7{liN9{li:{lim:{li;{li1={li@,{li7A{liB{liZE{liE{liF{liH{liI{li5J{li-K{liZM{liO,{liP{liX #.....#  #.....# ##.....# # ####### ### #.....# # #.....# ##..#######. #.....# # #.....# +........... +.....# # #.....# #..)@....... #.....# {li`Y# #.....#######.#########..... # #.......#####.###............. # #.......#.......#...........<. # #.......#.......#............. # #.......#.......+......#'###.. # #.......#.......#......#...#{liY # #.......#.......#......+...# ####.......##'######......##..#.){li_ #.....# #.....# ## #.....# .# # #### #.....# .# #.....# ##..#. #.....# .# #.....# +. +.....# .# #.....# #..@.{li `. #.....# .# #.....#######.#..... .# #.#####.### .# #.#.......#.< {li`.# #.......#.......# .# #.......#.......+......#'### .# #.......#.......#......#...# {li`.# #.......#.......#......+...# .####.......##'######......##..#.{li~g.133.4 (54{li.h-4.0 (55.4 {lim{li4} _You see here a +1 short sword of venom.{li3{li"{li8{li"{li P _{li{li#{li{lib{li7,{li{li7 _You open the door.{liI{li@  There is an open door here.{li{li/ _{li{li{li{li {liú{li@  There is an open door here.{liV{li _{li{li{li,{li{li{li2{li{li{li{li,{li{li{lie{li{liG{li{liFf  An orc comes into view.{li#.....#  #.....#  #.....#  ############## #.....#  #.....#..##..#######..#.....#  #.....#..'.....@......o.....#  #.....#..#..).........#.....#  #.....#######.#########.....####  #.......#####.###...{li2.  #.......#.......#...<  #.......#.......#......... o   orc (wandering)  #.......#.......+......#'###....  #.......#.......#......#...#....  #.......#.......#......+...#....{lik'41.0 (7.0)o{li{li326 (7.6 _{li{li{li o.  You beckon some vexing sprites to accompany your attacks.{li{liK0----==2.6 (1.0Will/2 Jinx {li{li; _You feel your willpower being sapped.{liL ))))oYou shoot a sling bullet.  The sling bullet hits the orc but does no damage.{lio;*{lig o.  The orc shouts!  A giggling sprite leaps out and smacks the orc with its own hand.{liQ ...  orc (very drained){li٩ 4=3.8 (1.2{li {liб \ _The orc is severely wounded.{li )A giggling sprite leaps out and smacks the orc with its own hand. _The orc is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  You drain the orc.{liI% b))){lic (...{liA 454.9 (1.1{liܵ {li G _You kill the orc!{lie {liuf {lil {licn H _No target in view!{li_{li: _{li [----{li {liV{ _The sprites lose interest in your situation.{li{li{li{liE1=={li`{li,{li{li~,{liN{li2{li{li {li#{li$:=={liD%{li]',{li({li*{li2+{li,{li.,{li20{liw2b2=={li<4{liv7,{li8{li:{liT;{lid<{lip?,{li@@{li!C{liuC:=={liE{liHG,{liI{liK,{liN{liP{liR,{liT{liT{liV{liX,{liZ{liy],{liU^{lira>{liJc{liin _You feel your willpower return.{lik3{lim{li0o{li4q,{lir{liLt{li{#.....# #.....# #.....# ## >#.....# ##+ ....#..##..#######..#.....# #.. ....#..'.....'.....# #..---69.1 (24.2) ....#..#..)......)..#.....# #.. ....#######.###.....#####.. {li1|......#####.###... ......#.......#...<... ......#.......#...## ......#.......+......#'###.....# ......#.......#......#...#.....+ ......#.......#......+...#.....#{liʃ{liBG---7 (24.8 {li{li9 _Found an escape hatch in the floor.{li{li%{li{li{li{li {li ,{lie {li {li{li{li?{li{li{li{li{lif{li6{liS!{li$,{li&{li({li*{li*{li<,{li1{lil3{li3{li4{li9{liD#{liEv #  ###.####+##.....#  ........@.#.....#  {li8F..........#.....# #####.###.>#.....# ##+###..##..#######..#.....# ##..'.....'.....# ##..#..)......)..#.....# #....{li7G #######.#########.....#####.... #####.###.................... #.......#.....<......<. {lihS#...!..##......#+......#......#{liSz..(.....'73.9 (4.2){li^bb======4.9 (5{lil{lin6 _As you open the door, it creaks loudly!{lifq _Found 6 curare-tipped darts and a murky coppery potion.{liM...+!#+#......# #...(..##### # #........... ###.####@##............#.....#Cast: Jinxbite.{lix.... ...{li{liU------5.5 (0.6 _{li={liQ _There is an open door here.{liN vM+#...+!#+...#  #...(..##### # #...@....... ###.####'##..............#...............#.....####.# ####{liqV {liW N------6.1 _{li#^ {li_ {liA M#...)+#...+!#+...#  ##### # #........... ###.####'##............#.....#....#....#..{li b ...#{li {li &7{li* {lid  _Found a war axe.{li˞ Y _You see here 6 curare-tipped darts.{liI {li -7.7 (1.0{liQ {li / _e - 6 curare-tipped darts{li3{li{li{li{lih,{liC{li|{liȬ{li{li`{li{li"{liN{li1{li,{li>{liԽ{li{liT{liLu _o - 4 murky coppery potions (gained 1){li|{li{li{liP{li{li7{li8{li:{li{liW{li{li#7 _You open the door.{lip3{li{liN@  There is an open door here.{li"{lis _{lil{lit{li{li{li){li{li!{li{lij{li{li,{li{liOv #......######+......#..... #......#..... #......#.... #......#...> #...)..# ..# +......###'###..###......'..@......#86.7 (9#......####......#...##...# +......#...# ..##......#....# ... #......###### ..{li  # #... #  ###.####'##.....#  ..........#.....# _You open the door.{li[ _Found a stone staircase leading down.{li{li{li{li{li{li4z _  There is an open door here.{liP{li _{li2{li7{li{liI{li{li\{li{li {li{liT{li{li/{lip{lid@  There is an open door here.{li5 _{li6{li{li>{li{liI{liQ{liw{li{li {li {li {li\ {li {li"{li,{lim{li{li~,{li{li{li,{li{li {li/{li]{li{li{liC{lin{li{liu{li'{li^{li{li"{liG#{liu#{li#{li%{lig%{li%{li%{li@'{li'{li:({li({li*@  There is an open door here.{li"+{lio+ _{li+{liM-{li /{li@/{li=0{li?4{li76,{li6{li7{li8{li9{li9{liM<{li>,{li?{liB{liAD{liD{liE{li6H{li`J{liJ{liK{liN{li7P{liP{liQ{li!T{liqU{liU{liV{li7X{liY{liZ{li[{li\{li/^{li^{lit`{liab{li3d{lid{lie{lig7 _You open the door.{lii3{limi{li~k@  There is an open door here.{lil{lil _{lim{lio{lip{liq{liB{{li|{li~{li~{li{li-{lia{li'{liYN _You now have 257 gold pieces (gained 18).{liq{li{li{li+{liL{li{liW{liJ{liP{li{liU{li{liS{li~{li{li {li{li{lir{li/{liϙ{li{liy{li{li{li[{li-{li{li{li{liĥ{li8{li}{liƨ{lie{li{li{li8{li{liL@  There is an open door here.{li{li _{li{li{li{li4{liϵ{liض{li·{li{li>{li{li{liù{li {liJ{li{li+{li{li5{li{li@{liڿ{li&{li{li/{li{li{li,{liT{li{lix{li{li3{liN{li{,{li{li{li;{lik{li3N _You now have 269 gold pieces (gained 12).{li{li@{liq{li{li{li<{li{li{li{li{lif{li4{li{li8{li{liR{li{li{li{li;{li{liP{li{li{liJ{li|{li{liY{li9{lig{li{liO{li{li{liH{li~{li {liR{li{li@  There is an open door here.{li{li _{liD{li{li{li*{li{liK{li;{lif{li{li{li?{lii{li{li{lij{li{li{li{li%{liM{li{lij{li{li{li{li{li{li{li{liM{li {li {li {liB {li {li {li{li2{liM,{li{li{li;{lin{li{li{liO{li|{li{li{li{li{lix{lig{liL{lix{li{li{li{li{liK{li {li!{liX!{li$#k _I - 4 scrolls of immolation (gained 1){li#{li#{li@${li%{li%{li%{li!&{li(B{li){liV*7 _You open the door.{liG+{li+{li+{li.@  There is an open door here.{li0{li,1 _{lih1{li25 _You open the door.{li5{li5{liU6{li7@  There is an open door here.{li8{li8 _{li9{li:{li;{li-<{li<{li>{liT@,{li@{liKB7 _You open the door.{liB{liC{liC{liFYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.{liG{li"H _{li|H{liJ{liJ{liJ{li+K{liK{liL,{liM{li'N{liO{liO{liP{liqU{liV{liV{livW{liSZ{li[{liE[{li[{li]{li^{lik^{li^{lib{lic{lic{lind{lidg{lii{liSi{lii{liUl{lim{liUm{lim{lip{liq{liOr{lir{lihu{li]v{liv{li?w{liy{li4{{li{{li|{li:~{lil{li{li_{lin{lih{li{lia{li݆{li,{lij{li{liThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open {liEUdoor here.  An orc comes into view.{liښ=#...##...##...##.......#....#..# #...##...##....#.......#....#..# {li#....#........##..###..#....#..# ######........##..######....#..# .....#...##'####.......#....#..# {li6.....#...##...##.......#....#..# .....#...#.............#....#..# {li\5.....#...##...##..####'#....#..# .....#...##'####@.#.........'..# {li~.....#...#.....#..#.........#..# .....# #.....#..#.....#'###..# {li.....# #.....#'##.....#...#..# .....#####..............#...#..# {li........................#..##..# o   orc (wandering) {li.....<......<.).........#####..# ..........##+##...o.....#..##'## #'###.....# {li ; #####.....#......#{lin1255.5 (68.8){li56.1 (69.4 _{liϪ{li[{liC...#..# ..##....#.....#..# ......##..#.#..# ...##..######....#..# '####.......#....#..# ..##.......#....#..# ..........#....#..# #..####'#....#..# #@.#.........'..# #..#  #..#  #'## ... ... <<.)... #...   {li+ `...#..# ..##....#.....#..# ......##..#.#..# ...##..######....#..# '####.......#....#..# ..##.......#....#..# ..........#....#..# #..####'#....#..# #@.#.........'..# #..#  #..#  #'##...... <<.)...#... {li0 {li0 {li6 {li8 [ _An orc is nearby!{li )))))))You shoot a sling bullet.{liQ.{lisat..'...o{lib:===7.2 (1.1) {lik{lipla _The sling bullet completely misses the orc.{lizy{li'#...##...##...##.......#....#..# aspacedog the Vexing #...##...##....#.......#....#..# Spriggan #....#........##..###..#....#..# Health: 30/30 ======================== {li#######........##..######....#..# Magic: 12/12 ======================== .....#...##'####.......#....#..# AC: 2Str: 6 .....#...##...##.......#....#..# EV: 16Int: 15 .....#...#.............#....#..# SH: 0{li5pDex: 17 .....#...##...##..####'#....#..# XL:  6 Next: 95% Place: Dungeon:5 .....#...##'####@.#.........'..# Noise: ===------  Time: 3257.2 (0.0) .....#...#.....#..#.........#..# a) +1 sling (drain) {liu.....# #.....#..#.....#'###..# Cast: Jinxbite .....# #.....#'##.....#...#..# .....#####..............#...#..# {li........................#..##..# .....<......<.)...o.....#####..# ..........##+##.........#..##'## {li܀#'###.....# #####.....#......# _You open the door. _There is an open door here. {li_An orc comes into view. _An orc is nearby!You shoot a sling bullet. _The sling bullet completely misses the orc.{lif{li({li{liʎ{li^p _There is nobody nearby that the sprites are interested in.{lik{liyl{lir{liuH _No target in view!{li{lic{li{liH _No target in view!{li_y{liy{liz{lin{li{li: _{li{lif  An orc comes into view.{liV.#.....###.#.. ######........##..######....#.. ..##'####......#.. .....#...##...##.......#....#...............#....#...##..####'#....#.{li#'####..#.........'......#..#.........#. #.....#@.#.....#'###--- '#####.......{li+ .............o#<......<.[.........######'##......{li_'#o   orc (wandering) #'###.....#.. #####.....#.... {li#...#.....'. #.....#...... +... {liƒ)'{liL,8 (0.6.{liٜ@o{lihI---8.4 (1.2{li{li {li,*_The orc leaves your sight.{liLZM##...##....#..... #....##.. ######........##..#####'##.#...##.................{li...##..####'#....##'####.'.........'## #'## .....#####........o.....#...#..#......[.....'##........{li'2..'.....{li^{li-9.0 (0.6{li{li١{li1M###...##....#..... #....##.. ######........##..######'##...##...##......................##..####'#....##'###'.........{li_'## .....# #.....#'##.....#...#..#.#####.{li!3o{li.o   orc (wandering){li{&6{li{li{li~.....###############...##....#..... #....##..# ######........##..######'###.###...##.......##.............#{li+...##@.####'#....##'###'.........'## #'#######o.......<......<.[....{lizG####.. .....#'##....##'#{liC6o.{liMo{li4)60.2{liz{li{liS'.# #.........###############...##....#..... #{li....#.....##..# ######........##..#######'####...###......@......###...##..####'#....##'###'...{li=......'##{liY #o##{li,#####.{liD....{li[M..<......<.[{lir-####..{li{liT&8{lie!{liU#{liO ###'###..#...'....##### '.# #....#.....##############....##...##....#..... #....{li2P ##..# ######........##..#######'#####...##.............##...##..####'#....##'###'...#.......'## {liTP ;#o##{linP %#####..{liP *.....{liQ o{liR '{liW {liEX (1.4{li] {li^ {liσ ... ....#........ ###'###..#...'....##### '.# #....#.....##############....##...##....#..... #....##..# ######........##..#####{lik R'####...###.............#...##..####'#....###'###.....'........{li co.'## {li„ T#'#######.{li {li {li (2.0{li {lik {li / )You shoot a sling bullet. The sling bullet hits the orc!))))){li >.....{li1 ?6===3.2 (1.2{li {li G _You kill the orc!{li/ _No target in view!{li{li{li{liH _No target in view!{li{lix{li{li{li[{li: _{li9{lip{li{li{li{li{li^{li{li {li\ {li{li{liX{liJ...##....##..# {li7....#........##..###..#....#..# ######........##..##### .....#...##'####..... ...... .....#...#....... .{lie##...##..####' .....#...##'####..#.........'.....#@.#.....{li--- #.....#).#.....#'##{li #'##.....#####..............#{li...................#..##<......<.[.........####{li.....##'##......##'# #'###.....#.. #####.{li. #...#.....'. #.{li~# .#........##..### ######### .....#...##'####...........{li#..........#...##..####''####..#.........'.....# #'##'#...###{li$O.........{li%$g.[.....'##........{li?$..'..... {liY$.+...#.....#{lis$,#.....'......#{li+-6.2 (3.0{li0,G---8 (3.6{li1{li3$  Things that are here:{liC6 _a +0 whip of distortion; an orc corpse{lirI{liu{lix{li|: _{li~@  There is an open door here.{li{liz _{li{li{li,{liv{li{li{li{liڞ{li,{liC{liP{li2{liʩP  There is a stone staircase leading up here.{li5 _{li{liB@  There is an open door here.{lib{li _{liĺ{li{li ,{li{li{li],{liG{li@{li{li {lic{li@  There is an open door here.{li{li^ _{li{li{liI{li|{li{li{liA,{li>{li{li,{li8{li{lir{li{li"{li>  You see here a +0 rapier.{li{li _{lim{li@  There is an open door here.{li{li+ _{li?{li: {liu {li {li {li{liV{li{li{li{liX,{li{lis{li{liL{liC{li${liW&,{liX'{li){li*{li"+{li,{li-{li0B{li{2{li4{li8X{li9{li0:{li=@  There is an open door here.{li@{li@ _{liB{liTD{lirF{liF{liMH{lifJ{liwL{liL{liN{liP{liR{liR{liS{li9V{li&X,{li,Y{liZ{li0\{lih\{liY]{liE_{li`,{li+b{lic{liUe,{lilf{li|h{lii{lii{lik{lipl{lin{liTn{lin{liur{lias,{liv{lix{liz{lik{{li |{li|}{li..#... ..#...#.....# #... ..#...g..#...#.....# #... {li$S##.###.##..#.....# #....#.###.##..#....## .....{liI#.........#....# .. #.........#....# {lil'###########....# +### #....## {liԄc #...@+ #....# #....# #....# {liV#....# {li~#....# #....{li+ {liGZ#....# {li##..##.'......89.6 (22.8)...............##.{li{lio(======{li&90.6 (23{li{li-= _As you open the door, it creaks loudly!{lim {liq @  There is an open door here.{lir {lips  _{lit {liw {liy ,{liz {li} {li {li\ {liH {li {li {li) {li߄ {li| {li ,{li {li։ {li {li> {li {liҗ ,{li {liR M _You now have 277 gold pieces (gained 8).{lir {liԜ {li {li3  #...#.....'...# #.....#......# .+...#.....#...# ..#.....'......# .##..#.)...#'### .##.....#+###..# ## ..##'##.....##<###+##.. +# .. ..#...#.....#.. #... ..g..#...#.....#.. #... .###.##..#.....#.# #.... .###.##..#....##'# ..... {li .........#....#.@# ..------6.8 (6.2) .........#....#..# ##########....#..# # #....##..##..###....'.........#{li˨ #....#.........##....#.........##....#.........##....#...##....# _You open the door.{li [ _Found an escape hatch in the ceiling.{li{liW{li{li,{li{li: _{li] {li: There is an open door here.{li{lim _{li {liO{li{li{li{li{li̝{li+{li{li{li>{li{li{li{li~{li{li{li{li{lip{li٩{li{li7{li{li{li{li{liz{li{li{li,{li{lim{li$&  {liRbYou open the door.  You encounter a water moccasin.{li~.#.....'...#...#.....#......# .#.....#{liS5.....'......# .#.)...#'####.##.....#+###..# .##'##.....##<###+##.. +# {li{#...#.....#.......#... #...#.....#.......#... {li..#.....#.###.###.... ..#....##'###.# ..... {li#....#..#..@# .. ------{liI#....#..#...'...S......#..##..#......{li]#....##..##..###....#....'.........# ...#....#.........# ..S   water moccasin (asleep)#....#.........# .#....#....# {liP3020S.{liXS{li+23.8 (7 _{li{liJ{li"  ) <###+##.. +# ....#... .......#... .###.# '###.# ..... {li".#..@# .. #...'..S... ##..#......  #..###....  .....# ...  {li#L......# ..  ......# .  {li"#Q.......#   {li  ) <###+##.. +# ....#... .......#... .###.# '###.# ..... .#..@# .. #...'..S... ##..#...... {li" #..###....  .....# ...  {li޹......# ..  ......# .  .......  {li{li[{li{li%e _A water moccasin is nearby!{liJ .#.....'...#...#.....#......#aspacedog the Vexing .#.....#...#...#.....'......#Spriggan .#.)...#'####.##.....#+###..#Health: 30/30 ======================== .##'##.....##<###+##.. +#Magic: 12/12 ======================== .#...#.....#.......#...AC: 2Str: 6 .#...#.....#.......#...EV: 16Int: 15 .##..#.....#.###.###....SH: 0Dex: 17 .##..#....##'###.# .....XL:  6 Next: 96% Place: Dungeon:5 .....#....#..#..@# ..Noise: ---------  Time: 3303.8 (0.0) .....#....#..#...'..S...a) +1 sling (drain) ######....#..##..#......Cast: {lijK [40mJinxbite#....##..##..###....#....'.........# ...#....#.........# ..S   water moccasin#....#.........# .#....#.........##....#...##....# _There is an open door here.  You open the door. _You encounter a water moccasin. _A water moccasin is nearby!Press: ? - help, v - describe, . - travelThe floor.{li K@'An open door.{li_tT'.The floor.{li n9..{liϞ.S  You open the door. _You encounter a water moccasin. {li _A water moccasin is nearby!  Press: ? - help, v - describe, . - travelHere: a water moccasin{liF A water moccasin. A largish venomous brown snake. It usually lives near water, and is an able swimmer. Max HP: ~27 Will: +AC: + EV: +++  rF: ... rC: ... rPois: + rNeg: ... rElec: . Threat: Lethal Class: Natural Size: Small Int: Animal Speed: 140% (swim: 233%) (normally travels slower than you) You have about 44% to hit with your +1 sling of draining. {liIt has about 40% to hit you. Attack Max Damage After Damaging Hits Bite 10 Poison It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water. [!]: Description|Quote{li.#.....'...#...#.....#......#aspacedog the Vexing .#.....#...#...#.....'......#Spriggan .#.)...#'####.##.....#+###..#Health: 30/30 ======================== .##'##.....##<###+##.. +#Magic: 12/12 ======================== .#...#.....#.......#...AC: 2Str: 6 .#...#.....#.......#...EV: 16{li{pInt: 15 .##..#.....#.###.###....SH: 0Dex: 17 .##..#....##'###.# .....XL:  6 Next: 96% Place: Dungeon:5 .....#....#..#..@# ..{liޒNoise: ---------  Time: 3303.8 (0.0) .....#....#..#...'..S...a) +1 sling (drain) ######....#..##..#......{liQCast: Jinxbite#....##..##..###....#....'.........# ...#....#.........# ..{li7S   water moccasin#....#.........# .{li]#....#.........##....#...##....#You open the door. {li_You encounter a water moccasin. _A water moccasin is nearby!{liPress: ? - help, v - describe, . - travelHere: a water moccasin  The floor.{lipX C.#.....'...#...#.....#......#aspacedog the Vexing .#.....#...#...#.....'......#Spriggan .#.)...#'####.##.....#+###..#{liX Health: 30/30 ======================== .##'##.....##<###+##.. +#Magic: 12/12 ======================== .#...#.....#.......#...AC: 2Str: 6 {liX .#...#.....#.......#...EV: 16{liY Int: 15 .##..#.....#.###.###....{liY -SH: 0{li4Y Dex: 17 .##..#....##'###.# .....{liKY XL:  6 Next: 96% Place: Dungeon:5 {libY .....#....#..#..@# ..Noise: ---------  Time: 3303.8 (0.0) {li~Y .....#....#..#...'..S...a) +1 sling (drain) {liY ######....#..##..#......Cast: Jinxbite{liY #....##..##..###....#....'.........# ...{liY \#....#.........# ..{liY pS   water moccasin{liZ c#....#.........# .{liZ X#....#.........##....#...##....#{li"Z .You open the door. {li3Z :_You encounter a water moccasin. {liDZ I_A water moccasin is nearby!{liUZ BPress: ? - help, v - describe, . - travel{lifZ =Here: a water moccasin  The floor.{li:[ {li-a {li.c . _{li {liZ {li/ {li F _Unknown command.{li\,{li,{li1{liA4F _Unknown command.{liF{li{li0{liF _Unknown command.{liA}##...####'...##....#...#...'.....)...#'####.##.....#+###..#'##<###+##.. +#...............#... ..#.###.### .###'###@# .....# .. ........'..S... ######....#..##..#......##..##..###....'.................# .{li..{liP{liX44.4 (0.6 _{li-{liF{liژ M..#'##....##'# ##...####'...#.#....#...#...'.....)...#'####.##.....#+###..#'###<###+##.. +##.......#.#.......#... ..#.###@### .###'###.# .....#...# .. .....#....#..#...'..S....##.....{li5 {li (5.0{li {li| {li <......<.[.#####..# ........##'##.........#..##'## ###.....#...#####.....#......#.#.....'...#...#.....#......#.#.....#...#...#.....'......#.#.)...#'####.##.....#+###..#{lid E.##'##.....##<###+##+#.#...#.....#.#....#...#.....#...@...# {li 6#.##..#.....#.###.###.... #.##..#....##'###.# ......#....#..#...# {li .. ......#....#..#...'S... #######....#..##..#.{liь g..... #....##..##..###{li _.... #....'.........#{li _... #....#.#..{li$ 1S{liA S   water moccasin{lio &6{li {liv {lit.<......<.[.#####..#.##'##.#..##'## '###.....#...#####.....#......# ...#.....'...#...#.....#......# ...#.....#...#...#.....'......# #..#.)...#'####.##.....#+###..#  ..##'##.....##<###+##.. +# {li  ..#...#.....#.#... g..#...#.....#.#... ##.##..#.....#.###.###.... ##.##..#....##'###.# ......#....#..#...# ...#....#..#...{ligS..S...#....#..##..#...... #....##..##..###....{liv #....'.........# ...  #....#.# ..{li0{li(6.2{lij{li{lik&.<......<.[.#####..#.##'##.#..##'## #'###.....#...#####.....#......# #...#.....'...#...#.....#......# +...#.....#...#...#.....'......# ##..#.)...#'####.##.....#+###..# # ..##'##.....##<###+##.. +# . ..#...#.....#.#... {li.g..#...#.....#.#...#.##..#.....#.###.###....#.##..#....##'###.# ......#....#..#...# ...#....#.{li.#...S..S...#....#..##..#...... #....##.{li \.##..###.... #....'..{li........# ...  #....#.# ..{li({li&8{li3{li{liSC A......##'##.#..##'## .#'###.....#...#####.....#......# .#...#.....'...#...#.....#......# .+...#.....#...#...#.....'......# .##..#.)...#'####.##.....#+###..# ..##'##.....##<###+##.. +# {liC #.. ..#...#.....#.......#... .g..#...#.....#.#...###.##..#.....#@###.###.... .###.##..#....##'###.# ..... .........#....#..#...# .. .#....#..#...S..S... ##########....#..##..#......{liD  #....##..##..###.... #....'.........#{li>D  ... #....#.........# ..{li^D r #....#.# .{liH {liI {liI !7.4{liM {lijO {li ! #'###...#####.......'...#...# .+#' .##..#.)...#'####.#{liR O#+### ## ..##'##.....##<###+##.. + .. ..#..........#... g.....####.#####.###.... .###.# . .......#..#...# .. {li{ #S..S...#....#....#.........#{lia {li (8.0{li {li Q _There is an open door here.{liH ~ ...'...#... .+#' .{li 8##..#.)...#'####.##+### ## ..##'##.....##<###+##.. + .. ..#...{li .......#... g.###.#####.###.... {li֑ p.###.##'###.# . .{li ......#.@#...# .. {li S..S... ##########..#...##.....#....#...##....#{liۗ {li $6 {li _{li} {li {li/ +#' .##..#.)...#'####.##+### ## ..##'##.....##<###+##.. + .. ..#..........#... g###.#####.###.... {li (.###.##'###.# . .........#...# .. S..S... ##########..#... #....###.#...##.#....#...# +####{li{li(9.2{li_{li{li ##..#.)...#'####.##+### ## ..##'##.....##<###+##.. + .. ..#..........#... g###.##{li###.###.... .###.##'###.# . .........#...# .. S..S... ##########..#... #....###{liz'.........# ..#.....{liԌ%........{li...#...# +####....#....{li0S{liS   water moccasin (wandering){liܖ&8{li{li{li.+## ..##'##.....##<###+##.. + ... ..#...#.....#.......#... .g..#...#.....#.S.....#... #.###.##..#.....#.###.###.... #.###.##..#....##'###.# ..... {li#.........#....#..#...# .. #.#....#..#...S..S... ###########....#..##..#...... # #....##@.##..###....{li{ #....'.........# ... #....#.........# .. #....#.........# . #....#.........# #....#...##....# #....#...# +####{li. #....#.... #....#....#{liIK.S{li{li)10.4{li{li{li #... ..#...#.....#.......#... #...g..#...#.....#.......#... ##.###.##..#.....#S###.###.... .#.###.##..#....##'###.# ..... .#.........#....#..#...# .. .#.#....#..#...S..S... .###########....#..##..#...... #....##..##..###.... #....'@........# ... #....#.# .. #....#.# . #....#.# #....#...##.# #....#...# +#### #....#.... #....#....[4{liG S0m# #....#{li _SS{li (1.0{li {li  {li8 *_The water moccasin hisses angrily.{li W.#... ..#...#.....#.#... .#...g..#...#.....#.......#... .##.###.##..#.....#S###.###.... .{liY A.#.###.##..#....##'###.# ..... ..#.#....#..#...# .. ..#.#....#..#...S..S... ..{li| u###....#..##..#......#{li  #....##..##..###.... #....{li .# ... #....#.# ..{li } #....#.# .{li W #....#..#{li  #....#...##..#{li;  #....#...# +#### #....#....{li #....#....#  #....#{li {li{lim&6{li {li Q _There is an open door here.{li).#+## ..##'##.....##<###+## ..#... ..#...#.....#.#... ..#...g..#...#.....#.......##.###.##..#.....#S###.###.....#.###.##..#....##'###.# ......#.#....#..#...# .. {li).#.........#....#..#...S..S... ...###########....#..##..#...... +### #...@##..##..###.... #....'.# ... #....#{li *.# .. #....#.# .{liC* #....#.........# #....#...##...{li*R.# #....#...# +#### #....#....#....#....#{li2{li3/2.2 _{liX8{li9{li ....##..#.)...#'####.##.....#+#.#+## ..##'##.....##<###+##.#... ..#...#.....#.#....#...g..#...#.....#.......##.###.##..#.....#S###.###.....#.###.##..#....##'###.# ......#{li> .#....#..#...# .. .#.........#....#..#...S..S... ....###########.@..#..##..#...... #+### #....##..##..###.... #....'.........# ... #....#.........#.. #....#{liv >.# . #....#.........# #....#...##...{lie .# #....#...# +#### #....#....{li {liD &8{liɒ {liM {li? -M+...#.....#...#...'.....##..#.)...#'####.##.....#+#+## ..##'##<###+##..  ...g..#.#.......#... ##.###.{li g.#S###.######.###'###.# .....# .. ............S..S ....###########...... #+#####..##..###.{li: #....'.........# ............##{li '#....#...#{li% {li (3.4{liQ {li {liZ9M#'#+...#.....#...#...'.....##..#.)...#'####.##.....#+#+## ..##'##<###+##..  ...g..#........#... {liՍ##.###..#S###.######.###'###.# .....# .. ............S..S ....###########...... #+####....##..##..###....{li6..#....#...#{li{li^(4.0{li©{li39+......#'###.....#...#####.....# #......#...#.....'...#...#.....# #......+...#.....#...#...#.....'. #......##..#.)...#'####.##.....#+.#+## ..##'##.....##<###+##{li.#... ..#...#.....#.#....#...g..#...#.....#.......##.###.##..#.....#S###.###.#.###.##..#@...##'###.# .....#.#....#..#...# .. {li2)....#.........#....#..#...S..S .....###########....#..##..#. ##+### #....##..##..###{li} #....'.# #....#.{lix.# #....#..{lib.# #....#.........#{liJ{li&6{li{lic{li9M#.....#'##.... +'###.....#...#####'...#+...#.....#...#...'. #......##..#.)...#'####.##.....#++## ..##'##<###+##..  ...g..#........##.###..#S###.######.##{li7'#'###.# .... .# .. )....#.........#....#..#...S..S..#....#..{li1S{livS   water moccasin{liR(5.2{liʖ{liĘ{liz%+<......<.[# #..........##'##.... +'###.....#...#####...'...#+...#.....#...#...'. #......##..#.)...#'####.##.....#++## ..##'##<###+##..  ...g..#........##.###..#S###.######.###'###.# .... .# .. )....#............S..S .....###########...... ##+#####..##..###.S.{li%$..{li.{li/&8{li6{li8{liv M.......<......<.[# #..........##'##.... +'###.....#...#####...#.....'...#{liFw #+...#.....#...#...'. #......##..#.)...#'####.##.....#++## ..##'##<###+##.. {liqw { ...g..#........##.###.{liw .#S###.### .....#.###.##..#....##'###.# ....{lix l....S {li4y 1S{li S   water moccasin'{li_ (6.4{li- {li. {li ######.....#####.o.........<......<.[# #.....#'##.... +'###.....#...####{lib #...#.....'...##+...#.....#...#...'. #......##..#.)...#'####.##.....#++## ..##'#{li |#<###+##..  ...g..#.{li ;.......##.###.{li I.#S###.######.##{li #'###{li .... .{li # .. o   orc wizard (wandering) )....#.........{li I...S..S .....###########....{li) .. ##+###{li; *S##..##..###.{li 1S{lii .S   water moccasino   orc wizard (wandering).{li0 (7.0{li {li {lic )))))))You shoot a sling bullet.{li48S.{li@.o{li S{li.{li'1o.{li0&:....{li&7===8.2 (1.2{li00{lib2i _The sling bullet closely misses the water moccasin.{li\ ))))You shoot a sling bullet.  The sling bullet hits the water moccasin.{liAAS.{li?B.{li[J[o....{li5K(9.4{li$S{lirU< _The water moccasin is lightly wounded.{li+z...)..#.....# #'## #######....o#####..............<......<.[# #.....#'##.... +'###...#####'...#+...#.....#...#...{liz'. #......##..#.)..@#'####.##.....#++## ..##'##<###+##..  ...g..#........##.###.##..#.....#S###.###{lizQ###.##..#S...##'###.# .... ..# .. o   orc wizard (wandering) {li{e)....#............S..S .....###########......{liJ{{li}5S.{li~{li8---20.0 (0.6{li{li{liN...').' ...)..#.....# #.....#'## #######....o#####................<......<.[# #.....#'##.... +'###...#####'...##+...#....@#...#...'. #......##..#.)...#'####.##.....#+{liN+## ..##'##.....##<###+##..  ..#...#...g..#...#.....#.......##.###.##..#S....#S###.######.##..#....##'###.# .... ..# .. )....#............S..S{li5S.{li6o.{li`{liB---6{li}{li{li ####..#.........'........#).' ...)..#....o# #.....#'## #######.....#####.............<......<.[# #.....#'##.... +'###...#####'...##{li| +...#.....#...#...'. #......##..#.)...#'####.##.....#++## ..##'##.....##<###+##..{li 7 ..#...#.......g..#...#S....#.......##.###.#{li h..#S###.######.##..#....##'###.... {li M.# ..{li 5S.{li .{li ?o{lit (1.2{li {liX {li;.###.>#'### ####..#.....#...#.....#......'....o...#).' ...)..#.....# #.....#'## #######.....#####.................<......<.[# #.....#'##.... +'###...#####'#{liy+...#.....#...#...'. #......##..#.)...#'####.##.....#++## ..##'##.....##<###+##.. ..#...#S....{li...g..#...#.....#.......##.###.##{liz..#S###.######.###'###....{li5S.{li¢{li&8{li{li){li ........##..####'# .###.>#'### ####..#.....#...#......'....o.#).' ...)..#.....# #.....#'## #######.....#####....................<......<.[..# #{liz.....#'##.... +'###...#####'...##+...#.....#...#...'. {li}#......##..#.)...#'####.##.....#++## ..##'##S....##<###+##.. {li{ ..#...#.....#...g..#...#.....#.......##.###.{li1.#S###.###{li5S.{li{li(2.4{li{li{lii#.....#...#.............#. .....#.....#...##...##..####'#.>#.....#...##'####..#. ###..#.....#...#.....#..#..........'....o# #.....#).#.....#'# ..)..#.....# #.....#'##.....#. ######.....######. .....#.. .<....@.<.[...### ..........##'##.........#. ......#'###.....#...#####.....#. ......#...#.....'...#...#.....#. ......+...#.....#...#...#.....'....##..#.)..S#'####.##.....#+##+## ..##'##.....##<###+##..#... ..#...#.....##...g..#...#.....#.......#...S[4{lidi0m.{liSp{lip(3.0{liy{liUz{li> #.....#...#.#.#.....#...##...##..####'#..>#.....#...##'####..#...#.....#...#.....#..#.'....o# #.....#).#.....#'# .)..#.....# #.....#'##.....#......#####.#.#..#<.....@<.[.###'##.{li #..##'###.....#...#####.....#.#...#.....'...#...#.....#.+...#....S#...#...#.....'.##..#.)...#'####.##.....#+###+## ..##'##.{li׫ v#... ..#...#. {li {li &6{liT {li {lid' #.....#...#.#....##.....#...##...##..####'#....# #{li+ .>#.....#...##'####..#.' #..#.....#...#.....#..#.#'....o# #.....#).#.....#'# )..#.....# #.....#'##.....#...#.....#####.#...##..#<..[.###'##.#..##'###.....#...#####.....#.#...#.....'...#...#.....#.+...#....S#...#...#.....'.##..#.)...#'####.##.....#+#S   water moccasin#+## ..##'##...#... ..#...#... S.{li? 4.2 _There is a stone staircase leading up here.{li{x )))You shoot a sling bullet.{li9S'{li>9S.{liM===5.4 (1.2{li{li^h _The sling bullet barely misses the water moccasin.{liI;{li;{liD{liN{liuO^26------6{liS 0{liX{lir ----4--' _The water moccasin bites you.{li(".###.############ #...##..############ .....#.############# .......#########.### ........##.§##.## .............####.## .......).....####.## .[...##.### ..÷..##@### ###.S[### ..##)....#..#### .#.#...†..###### .#...[..###  .#.###.##  .....÷.# #.#  ......####[#  #..........##  {li5-7.9 (2.5{li9{li! _You climb upwards.{li c _There is a stone staircase leading down here.{li 2 ....### #...##..#############.###.§.##.#).....####.#[.......÷..##>###.......S[.##)....#..###...†..######..[..####.###.##÷.# #. ......####[# {li 6S.{li{li(N-8.5 (0.6 _{li{li{li{li$Read which item? Scrolls  b - 5 scrolls of blinking  t - 4 scrolls of teleportation {li( p - 2 scrolls of poison  I - 4 scrolls of immolation [!] read|quaff[?] describe selected{li~{lig{li....# #.############  aspacedog the Vexing ....###.############  Spriggan #...##..############  Health: 26/30 ====================---- .....#.#############  Magic: 12/12 ======================== .......#########.###  AC: 2Str: 6 ...........##.§##.##  EV: 16Int: 15 .............####.##  SH: 0Dex: 17 .......).....####.##  XL:  6 Next: 96% Place: Dungeon:4 ..........[...##@###  Noise: ---------  Time: 3328.5 (0.0) {liK...........÷..##S###  a) +1 sling (drain) .....###........[###  Cast: Jinxbite ......##)....#..#### .....#.#...†..###### .....#...[..###   S   water moccasin .....#.###.## .....÷.# #.# ......####[# _There is a stone staircase leading up here.  You shoot a sling bullet. _The sling bullet barely misses the water moccasin. _The water moccasin bites you. _You climb upwards. _There is a stone staircase leading down here.{li  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.The water moccasin bites you but does no damage.{li7==9.5 (1Tele {li{liT _The water moccasin misses you.{liN###.##### # #.# ...###.# ##. #.##### #########.### ##.§##.## .....####.## ).....####@## [...##.### .....÷..##S### ###........[### #)....#..#### #.#...†..###### #...[..###  #.###.# {liO÷.# #.#  {liW{li,X5-30.1 (0.6{liw`{lia{li....###.#####. ###..###############.###.§.).....####.[...##.##......÷..##S###........[.##)....#..##...†..######..[..####.###.##{li@S>{li{li$?-7{lib{li{li5 ..#...## ....###.#####. ###..################.###.§.).....####.[...##S##......÷..##>###........[.##)....#..##...†..######..[..###{li3 6S.{li {li> '1.3{liO {liʠ {li ##.<.....#..# #....###... ..###.####...####.####.#####.#####.# #.#.###.# #...##..#######.###############@###{li ##.§##.##.......####.##).....####S##[...##.###.......÷..##>####........[###..##)....#..####.#.#...†..######{li 8S.{li {li A=9{li {li {lidF{liF{liN{liDP{li<   ####@###.##).#[##÷..##>[)..†{liQ<   ####@###.##).#[##÷..##>[)†{li0{li_1{li8{li:e _A water moccasin is nearby!{li 8S.{li {lip 32.9 (1.0 _{liS {li {li H  (drained)You shoot a sling bullet.  The sling bullet hits the water moccasin.  You drain the water moccasin.{li4{liT ......# ##........##..........#..# ##......####.........#. #.....######......###..........#...##..........##.....[.....÷.....###.......##............#..### #.##..........).#........# ##.###..........###..### ##....####..# #.........## #.## .##..# ##@.......## #.# #.####.........###.# ##).......)......##..## #.......................### #...##......................#..#. .#..#{li8#................#.....#....##...................# ...##...........#..#####.# ##.....##.........###..# ##. The water moccasin is heavily wounded.{li{li{li3e8=4.1 (1.2{li{li@ _Your surroundings suddenly seem different.{li{lic{li{liH _No target in view!{li # ###. .....######......###..#.# .....##..........##.....[.....÷.#.#####............##### #.##..........).#.# ##.######..########..# #.{li ## #.## .......##..# ### #.# ##........####.#.# # ##.......).......)##..## ## .................###.##.........#..#..#......#..#....# .....#....##...###...##..#..#####.###.....##.{li@ ###..# ##.. .###.....#....###.## ##..{lix {li 27 (0.6 _{li4 {li {li3{li{li{liM,{liC{li{li#,{liǾ{liN{li{lie9={liG{lit{li{liK9={li{li{li,{li{li{li1{li{liU{li|{li,{li{li{li{li9={liz{liS<  You see here a +0 robe.{li{li+ _{li{li{li ,{li{li 30={lib9##.....#.......).....####.#  ##...............[...##.#  #...#............÷..##># # #..#.............###..[ ###..........##)....#..###{li..##..........#.#...†..# ......####.........#...[..### ###..........#.###.## ....##.....[..@..÷.# #.# 41.3 (6 ......##......####[# ##{li ...).### ###..........###..####....### ### # #.........## #.## #..##..### # ##........## #.# #.[##......# ####.........###.# #.(.....####{li ....)......##..## ##.......#.................###......#.#{li>{li'{li2" _HP restored.{lig{li{li{li={li0{li,{li{liv{li{li6{li${li p  A water moccasin comes into view.{lij'....#...).....####.## ........[S..##.### ...#.........÷..##>### ..#...###........[### ....##)....#..#### ##...#.#...†..###### ####...#...[..###  ###...#.###.##  {li##.....[.....@.# #.#  ##......####[#  ..).#..........##  ..........###..####....### ###  .........## #.## #..##..###.#  #........## #.# #.[##......#   S   water moccasin (wandering, drained).........###.# #.(.....####  )......##..## ##.......#  ###......#.#  {li[.S2.5 (1.2{li{li43.1 (1.8 _{li {lix _You see here a hobgoblin skeleton.{li )))))))You shoot a sling bullet.{li7S.{li)_.)...{liQ====4.2 (1.1{lii&{li(h _The sling bullet barely misses the water moccasin.{li )))))))You shoot a sling bullet.{lie.S.S{li K)...{li(5.3{liӖ{li}h _The sling bullet barely misses the water moccasin.{li))))S  very  You shoot a sling bullet. _The sling bullet barely misses the water moccasin.  The sling bullet hits the water moccasin.drain the water moccasin.  The water moccasin hisses angrily.{liVG.S{lia2...{lijb(6.4{lit} _The water moccasin is severely wounded.{lit )))))))You shoot a sling bullet.{liE)S.S{li%[....{li&-7.6 (1.2{li?{liAh _The sling bullet barely misses the water moccasin.{li5m .SYou beckon some vexing sprites to accompany your attacks.0-----80Will/2 Jinx {li9z _You feel your willpower being sapped. The water moccasin misses you.{li' )))))))You shoot a sling bullet.{li:*{liG .÷....S The sling bullet barely misses the water moccasin.A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is almost dead.=9.8 (1.2{liz\ _The water moccasin bites you but does no damage.{li †You shoot a sling bullet.  The sling bullet hits the water moccasin.{liR{liB{li_D{liOI....#.............).....####.##  aspacedog the Shooter .....................[...##.###  Spriggan ...#..................÷..##>###  Health: 32/32 ======================== ..#.............###........[###  Magic: 10/12 ====================---- .................##)....#..####  AC: 2{liOStr: 6 ....##..........#.#...†..######  EV: 16Int: 15 ...####.........#...[..###   SH: 0Dex: 17 ...###..........#†###.##{li`P  XL:  6 Next: 138% Place: Dungeon:4 ...##.....[.....@.# #.#  Noise: ===------  Time: 3351.0 (1.2) ...##............####[#  a) +1 sling (drain) .........).#..........##  Cast: Jinxbite {liPa..........###..####....### ###   Will/2 Jinx .........## #.## #..##..###.#  #........## #.# #.[##......#  {liP  #.........###.# #.(.....####    {liP...)......##..## ##.......#    ...............###......#.#  {liQ A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is almost dead. _The water moccasin bites you but does no damage.  You shoot a sling bullet.  The sling bullet hits the water moccasin. _You kill the water moccasin!{liUN _The water moccasin bites you but does no damage.  You shoot a sling bullet.  The sling bullet hits the water moccasin. _You kill the water moccasin!Your Ranged Weapons skill increases to level 5!You have reached level 7!{li]/  --more--{liCg5/353--79% {li{liu4 _{liv{liwmWhere to? (Tab - D:4 @ (x,y), ? - help) {liKw6 D - Dungeon {liJ {li* t....#.............).....####.##  aspacedog the Shooter .....................[...##.###  Spriggan ...#..................÷..##>###  Health: 35/35 ======================== ..#.............###........[###  Magic: 10/13 ==================------ .................##)....#..####  AC: 2Str: 6 {li ....##..........#.#...†..######  EV: 16Int: 15 ...####.........#...[..###   SH: 0Dex: 17 ...###..........#†###.##  XL:  7 Next: 19% Place: Dungeon:4 ...##.....[.....@.# #.#  Noise: ===------  Time: 3351.0 (0.0) ...##............####[#  a) +1 sling (drain) .........).#..........##  Cast: Jinxbite ..........###..####....### ###   Will/2 Jinx .........## #.## #..##..###.#  {liP #........## #.# #.[##......#    #.........###.# #.(.....####    {li ...)......##..## ##.......#    ...............###......#.#    {li _The water moccasin bites you but does no damage.  You shoot a sling bullet.  The sling bullet hits the water moccasin. {li _You kill the water moccasin!Your Ranged Weapons skill increases to level 5! _You have reached level 7!{li {li {liO {liP {li" : _{li% j  You see here a water moccasin corpse.{li( {lic)  _{li+ {li. {liV1 {li1 {li2 {li4 {li7 {li7 ({liL9 {li; { _The sprites lose interest in your situation.{li= {li= {li? {liB {liD {liWE 61=={liE {liG {li]J {li8L {liwL {liM {li~O {liwS ,{liAU {liW {liKY {liY {lic {li^e {lig {li#...##'####..#.........' #..#.....#...#.....#..#.........#'....o# #.....#).#.....#'### )..#.....# #.....#'##.....#...# ####.....#####..............#...#...............#..##......<......@.[.........#####---60.1 (9.1..##'##.........#..###'###.....#...#####.....#....#...#.....'...#...#.....#....+...#.....#...#...#.....'.... ....##..#.)...#'####.#+### .#+## ..##'##.....##<###+##..#... ..#...#........{liQd [37m#...g..#...#.....#.......#...---{lih {lij  {li%k S_There is a stone staircase leading up here.{liiP{liZ6...#.....#...#.............#....# aspacedog the Shooter ...#.....#...##...##..####'#....# Spriggan #.>#.....#...##'####..#.........' Health: 35/35 ======================== #..#.....#...#.....#..#.........# Magic: 11/13 ====================---- {lieZ...'....o# #.....#).#.....#'### AC: 2Str: 6 )..#.....# #.....#'##.....#...# EV: 16Int: 15 ####.....#####..............#...# SH: 0Dex: 17 {liZ............................#..## XL:  7 Next: 19% Place: Dungeon:5 {liZ.........<......@.[.........##### Noise: ---------  Time: 3360.1 (0.0) ..............##'##.........#..## a) +1 sling (drain) ....#'###.....#...#####.....#.... Cast: Jinxbite {li[I....#...#.....'...#...#.....#.... Will/2 ....+...#.....#...#...#.....'.... {liM[.....##..#.)...#'####.##.....#+### .#+## ..##'##.....##<###+##.. {li[m.#... ..#...#.....#.......#... .#...g..#...#.....#.......#... _You see here a water moccasin corpse. _The sprites lose interest in your situation. {li[e_There is a stone staircase leading down here.  You climb downwards. {li[_Level annotation: Ijyb _There is a stone staircase leading up here.{lic{li d{li,k{limp _There is nobody nearby that the sprites are interested in.{li{li{liF{li*H _No target in view!{li{li0{li{lig{li]: _{li{li{li{liz{liL2=={li٤{li֧,{lih{li-m  An orc wizard comes into view.{lioo   orc wizard (wandering){li}+4.1 (4{li{li415.1 (5 _{liA{liQ #.>##'#####.....#..# #.....#).# ) #.....#'##.#####.........................<......@.[..........##'##.........#...#####.{lifQ .....'...#.#...#)...#'### ..##'##.....##<  ..  {li #.>##'#####.....#..# #.....#).# ) #.....#'##.#####.........................<......@.[..........##'##.........#...#####......'...#.#...#)...#'### ..##'##.....##< ..{li 3{lio {li b _An orc wizard is nearby!{lio } )))))))You shoot a sling bullet.{li 8o.{liq 4......{li 6===6.2 (1.1{liB {li? e _The sling bullet closely misses the orc wizard.{liJu )))))))You shoot a sling bullet.{li .oThe sling bullet closely misses the orc wizard.{liVz.....o{liʚD==7.3{li{li, _The orc wizard shouts!{liv@)))))))))){li<x.oo.{li,.......{li,8.5 (1.2{li{li w _You shoot a sling bullet. The sling bullet misses the orc wizard.{lim )))))))You shoot a sling bullet.{li?y <..o...  The sling bullet barely misses the orc wizard.{li~8*{liO}  The orc wizard gestures at you while chanting.{li@9.7JinxbiteConf Will/2 {li{liQ _You are confused.{liV3{li\{li _K _You are too confused!{li {li {li {li  {li =_You are too confused!{li=.o{lib{lil3==---700 _{li{li{liW<.o{lia{li1bL---1{lij{li[l_ _You feel your willpower return.{li;.o{li{li%2{li{li#{li_ C=3{lig {lii : _The orc wizard misses you.{lii {li _You are too confused!{lik{liI==5.2 (1.5{li}{li _You miss the orc wizard. The orc wizard misses you.{li{li({liݞ{liK _You are too confused!{lir{li's+60{li{lim _You bump into the rock wall. The orc wizard misses you.{li3{liN{liK _You are too confused!{li,  You miss the orc wizard.You feel less confused.The orc wizard closely misses you.{li"z1---7.7 (1.5Jinxbite{li{liG _The orc wizard hits you with a +1 devious dagger.{li.im )))))))You shoot a sling bullet.{li< <.....oThe sling bullet completely misses the orc wizard.{li6==8.8 (1.1{lil{liW _The orc wizard barely misses you.{li"4))))))){lio <.....oYou shoot a sling bullet. The sling bullet misses the orc wizard.{liJs20-----------9.9{li{licG _The orc wizard hits you with a +1 devious dagger!{lie m )))))))You shoot a sling bullet.{li <.....oThe sling bullet barely misses the orc wizard.{li }  The orc wizard gestures at you while chanting.{li< {li< h11--------------81.1 (1.2{liF {liH 1 _The puff of flame hits you!{li]c 4{lii {li+l ^ _You are too injured to fight recklessly!{li d  You shoot a sling bullet. The sling bullet hits the orc wizard.{li= G  The orc wizard is lightly wounded.{li> -2.2 (1.1{li`K {li7N W _The orc wizard barely misses you.{li",#.....#...#.#....#.#.....#...##...##..####'#....#. .>#.....#...##'####..#.'. ..#.....#...#.....#..#.#.'....o# #.....#).#.....#'###. ..#.....# #.....#'##.....#...#......#####.#...#.#..##.<.....o<@[.#####.##'##.#..##'{liտS#'###.....#...#####.....#.#...#.....'...#...#.....#.+...#.....#...#...#.....'.##..#.)...#'####.##.....#+###. #+## ..##' {li7.o{li{N  The orc wizard attacks as it pursues you!{li4--8 (0.6{li{liX _The orc wizard closely misses you.{li 0G#.....#...#.#....#. .#.....#...##...##..####'#....#. >#.....#...##'####..#.'. .{liw0A#.....#...#.....#..#...#. .'....o# #.....#).#.....#'###. .#.....# #.....#'##.....#...#......#####.#...#.#..##.{li0C<......o.@.#####.##'##.#..##'##'###.....#...#####.....#.#...#.....'...#...#.....#.+...#.....#...#...#.....'.{li 1=##..#.)...#'####.##.....#+###. +## ..##'##.....##<###+##.. + ... ..#...#...{li91+ {li27<o{li<N  The orc wizard attacks as it pursues you!{li=C--3.4{liUD{liFf _The orc wizard misses you.Things that are here:{limH[ _a +0 leather armour; a +0 morningstar{li;#.....#...#.#....#..# #.....#...##...##..####'#....#..# #.....#...##'####..#.........'..# #.....#...#.....#..#...#..# '....o# #.....#).#.....#'###..# #.....# #.....#'##.....#...#..# #.....#####.#...#..##..##..#<......<o[#####..#{li³j##'##.#..##'# .#'###.....#...#####.....#......# .#...#.....'...#...#.....#......# .+...#.....#...#...#.....'......# .##..#.)...#'####.##.....#+###..# ## ..##'##.....##<###+##.. +# {li {li+V-------4.0 _{li{li{li- .....#...#.#....#..# .....#...##...##..####'#....#..# .....#...##'####..#.........'..# .....#...#.....#..#...#..# {li. y....o# #.....#).#.....#'###..# .....# #.....#'##.....#...#..# .....#####.#...#..# #..##..# <......<o[.#####..# ##'##.#..##'## #'###.....#...#####.....#......# #...#.....'...#...#..... +...#.....#...#...#..... ##..#.)...#'####.##.....#+###..#  ..##'##.....##<###+##. {li0 <.o{li8 {li8 @-6{li= {li/? {liG #...#.#....#..# #...##...##..####'#....#..# #...##'####..#...'..# #...#.....#..#..#..# o# #.....#).#.....#'###..# # #.....#'##.....#...#..# #####.#...#..# #..##..# <......<.o.#####..# ##'##.{li #..##'## '###.....#...#####.....#......# ...#.....'...#...#.....# ...#.....#...#...#.....'..#.)...#'####.##.....#+###..#  ..##'##.....##<###+##..  ..#...#.....#.#... {li: {li T2=5.2{li[ {li {li#v  You aren't carrying any items that you can evoke.{li${li+{li,. _{lii....#...#.............#....#..#aspacedog the Shooter ....#...##...##..####'#....#..#Spriggan ....#...##'####..#.........'..#Health: 12/35 ========---------------- {lipjh....#...#.....#..#.........#..#Magic: 13/13 ======================== ...o# #.....#).#.....#'###..#AC: 2Str: 6 ....# #.....#'##.....#...#..#EV: 16Int: 15 ....#####..............#...#..#SH: 0Dex: 17 .......................#..##..#XL:  7 Next: 19% Place: Dungeon:5 ....<......<.o**@......#####..#Noise: ---------  Time: 3385.2 (0.0) .........##'##.........#..##'##{lijGa) +1 sling (drain) '###.....#...#####.....#......#Cast: Jinxbite ...#.....'...#...#.....#......# {li k...#.....#...#...#.....'......# #..#.)...#'####.##.....#+###..#o   orc wizard..##'##.....##<###+##.. +#{lik ..#...#.....#.......#... g..#...#.....#.......#... _a +0 leather armour; a +0 morningstar _You aren't carrying any items that you can evoke.Fire: a) +1 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe (lightlywounded, 26% to hit){liK....#...#.............#....#..#aspacedog the Shooter ....#...##...##..####'#....#..#Spriggan ....#...##'####..#.........'..#Health: 12/35 ========---------------- ....#...#.....#..#.........#..#Magic: 13/13 ======================== ...o# #.....#).#.....#'###..#AC: 2Str: 6 ....# #.....#'##.....#...#..#EV: 16Int: 15 ....#####..............#...#..#SH: 0Dex: 17 .......................#..##..#XL:  7 Next: 19% Place: Dungeon:5 {li....<......<.o))@......#####..#Noise: ---------  Time: 3385.2 (0.0) .........##'##.........#..##'##a) +1 sling (drain) '###.....#...#####.....#......#Cast: Jinxbite ...#.....'...#...#.....#......# ...#.....#...#...#.....'......# #..#.)...#'####.##.....#+###..#o   orc wizard (very drained)..##'##.....##<###+##.. +#..#...#.....#.......#... g..#...#.....#.......#...Fire: a) +1 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe (lightlywounded, 26% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  You drain the orc wizard.{li!<[o{li3.{li7===6.4 (1.2{li{li w  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe (lightlywounded, 26% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.drain _The orc wizard is severely wounded.{li&K....#...#.............#....#..#aspacedog the Shooter ....#...##...##..####'#....#..#Spriggan ....#...##'####..#.........'..#Health: 12/35 ========---------------- ....#...#.....#..#.........#..#Magic: 13/13 ======================== ...o# #.....#).#.....#'###..#AC: 2Str: 6 ....# #.....#'##.....#...#..#EV: 16Int: 15 ....#####..............#...#..#SH: 0Dex: 17 .......................#..##..#XL:  7 Next: 19% Place: Dungeon:5 {li5 ....<......<.[o*@......#####..#Noise: ===------  Time: 3386.4 (0.0) .........##'##.........#..##'##a) +1 sling (drain) '###.....#...#####.....#......#Cast: Jinxbite ...#.....'...#...#.....#......# ...#.....#...#...#.....'......# #..#.)...#'####.##.....#+###..#o   orc wizard (very drained)..##'##.....##<###+##.. +#..#...#.....#.......#... g..#...#.....#.......#...You drain the orc wizard. _The orc wizard is severely wounded.{li &Fire: a) +1 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (severely wounded, heavily drained, 26% to hit){li~$ ....#...#.............#....#..#aspacedog the Shooter ....#...##...##..####'#....#..#Spriggan ....#...##'####..#.........'..#Health: 12/35 ========---------------- ....#...#.....#..#.........#..#Magic: 13/13 ======================== ...o# #.....#).#.....#'###..#AC: 2{li% Str: 6 ....# #.....#'##.....#...#..#EV: 16Int: 15 ....#####..............#...#..#SH: 0Dex: 17 .......................#..##..#XL:  7 Next: 19% Place: Dungeon:5 ....<......<.[).@......#####..#Noise: ===------  Time: 3386.4 (0.0) .........##'##.........#..##'##a) +1 sling (drain) '###.....#...#####.....#......#Cast: Jinxbite ...#.....'...#...#.....#......# ...#.....#...#...#.....'......# #..#.)...#'####.##.....#+###..#{li+% Lo   orc wizard (very drained)..##'##.....##<###+##.. +#..#...#.....#.......#... {liE% g..#...#.....#.......#... _The orc wizard is severely wounded.Fire: a) +1 sling (drain)Press: ? - help, Shift-Dir - straight line{li_% Aim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (severely wounded, heavily drained, 26% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!{li') ;){li .{li< 6247.6 (1.2{li {li MFire: a) +1 sling (drain)  Press: ? - help, Shift-Dir - straight line{li KAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (severely wounded, heavily drained, 26% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard! _You kill the orc wizard!{liΑh.#...#.#....#..#.#...##...##..####'#....#..#.#...##'####..#...'..#.#...#.....#..#..#..#.o# #.....#).#.....#'###..#.# #.....#'##.....#...#..#.#####.#...#..#.#..##..#.<......<.[).#####..#.##'##.#..##'## #'###.....#...#####.....#......# #...#.....'...#...#.....#......# {liC+...#.....#...#...#.....'......# ##..#.)...#'####.##.....#+###..# # ..##'##.....##<###+##. +# . ..#...#.....#.#... .g..#...#.....#.#...{liÚ{li7---8.2 (0.6{lir{liD{li#.....#...#.#....#..# #.....#...##...##..####'#....#..# #.....#...##'####..#.........'..# #.....#...#.....#..#...#..# '....o# #.....#).#.....#'###..# #.....# #.....#'##.....#...#..# #.....#####.#...#..#.#..##..#.<......<.[.#####..#.##'##.#..##'## .#'###.....#...#####.....#......# .#...#.....'...#...#..#......# .+...#.....#...#...#....'......# .##..#.)...#'####.##.....#+###..# ## ..##'##.....##<###+##.. +# .. ..#...#.....#.#... ..g..#...#.....#.#...{li{liT3---8{li{li$  Things that are here:{li _a +1 devious dagger; a +0 robe; an orc corpse{li> {li-? {li@ {liC {liD {liG {li^H {liH {liDJ {liL {liM {liN {li Q _4={liR {liU ,{litW {liY ,{lii[ {li^ ,{li_ {lia {li b _15=={lid {lie ,{lif {lig {lig {lih {liFj ,{li9k {lim {lin K6={lio {lir ,{li t {liu {liu {liw {li+z {liz {li| {li~ {li S7={li {liR {li {li {li ,{li] {li {li0 {liј {liK {li ^8=={lia {li {liz {liE {li {li {li B{liC {liƯ {li3 ^9=={li {li ,{li- {liO {li {liA {li ,{li {li {liD L20={li# {lis {li {li@ {lim {li {li~ {li {li) {li {li {li S1={li {li {li6 {li {liH {li {li {liY {li {li {liS {li ^2=={liy {li ,{li {li ,{li {li {liX {li {li a3={li+ {li ,{liH {li} ,{li {li{li{li{li{liAS4={liQ{li ,{li {li ,{li{li{li{li{li\{lik25=={li{li({li({li+{lil/{li/{li1{li4,{li8{lim9{li9W6={li;{lic>{li>{liC@{liB,{liD{limG,{liRI{liKa7={li N{liP,{liR{liT{liU{liiW{liY,{li\{lim^{li^h8=={lia{lioc,{li@e{lih,{li j{lil,{lin{liq{liqU9={liVs{liu{liGv{liw{li4z{liz{li9|{li{li_{li{liH{liE30={li:{liֈ,{liˊ{li,{li{li({lik{li{li{liɕh1=={li{liO,{li՜{li{li/{li{li,{li{lir{li§U2={li٩{li3,{li­{lic,{li{lih,{li<{li{liIK3={li:{li|{li{liV{li,{li{li{lil{li{li@{lih4=={li[{liY,{li{li{li{li{liE,{li{liHk _You start resting.HP restored.{li){lid1475.8 (87.0){li ~5==6.8 (88 _{li{li{li8J.#.....#...#.#....#.. .#.....#...##...##..####'#....#.. >#.....#...##'####..#.........'.. .#.....#...#.....#..#...#.. .'....o# #.....#).#.....#'###.. .#.....# #.....#'##.....#...#.. ##.....#####.#...#...#..##...<......<.@).#####...##'##.#..##' ..#'###.....#...#####.....#...... ..#...#.....'...#...#.....#...... .{liM9 .+...#.....#...#...#.....'...... ..##..#.)...#'####.##.....#+###.. +## ..##'##.....##<###+##.. + ... ..#...#.....#.#... ...g..#...#.....#.#...{li{liq07.4 (0.6) {liX{li $  Things that are here:{li [ _a +0 leather armour; a +0 morningstar{liI..#.....#...#.#....# ..#.....#...##...##..####'#....# .>#.....#...##'####..#.' ..#.....#...#.....#..#...# ..'....o# #.....#).#.....#'### ..#.....# #.....#'##.....#...##.....#####.#...#.#..##.<......<@[){li.i.#####.##'##.#..##'.#'###.....#...#####.....#.#...#.....'...#...#.....#.+...#.....#...#...#.....'.##..#.)...#'####.##.....#+### {li/C#+## ..##'##.....##<###+##.. #... ..#...#.....#.#... {li}/a#...g..#...#.....#.#...{li'9{li:/8.0 _{liA{liC{liХ.#.....#...#.#....#.#.....#...##...##..####'#....# #.>#.....#...##'####..#.' #..#.....#...#.....#..#.#.'....o# #.....#).#.....#'### )..#.....# #.....#'##.....#...##.....#####.#...#.#..##{lic.<......@.[).#####.##'##.#..##.#'###.....#...#####.....#.#...#.....'...#...#.....#.+...#.....#...#...#.....'.##..#.)...#'####.##.....#+### .#+## ..##'##.....##<###+##.. .#... ..#...#.....#.#... .#...g..#...#.....#.#...{liݦ{li{li &6{li{liչw _There is a stone staircase leading up, spattered with blood here.{li!.#.....#...#.#.....#.....#...##...##..####'#.... ##.>#.....#...##'####..#. ##..#.....#...#.....#..#..'....o# #.....#).#.....#' .)..#.....# #.....#'##.....#...#.....#####.#....#...<.....@<.[)..##'##.#...#'###.....#...#####.....#.#...#.....'...#...#.....#.+...#.....#...#...#.....'.##..#.)...#'####.##.....#+ ..#+## ..##'##.....##<###+##.. ..#... ..#...#.....#.#... ..#...g..#...#.....#.#...{li&{li|'K=9.2 _{li-{li/{li, .#.....#...#.#.#.....#...##...##..####'##.>#.....#...##'####..##..#.....#...#.....#..#.'....o# #.....#).#.....#' ..)..#.....# #.....#'##.....##.....#####.#.#...<....@.<.[)..##'##{li e.#...#'###.....#...#####.....#.#...#.....'...#...#.....#.+...#.....#...#...#.....'.##..#.)...#'####.##.....#+.#+## ..##'##.....##<###+##...#... ..#...#.....#.#... ...#...g..#...#.....#.#...{lis {li_ &8{li {liJ {li.#.....#...##...##..####'# .###.>#.....#...##'####..#....#..#.....#...#.....#..# ......'....o# #.....#).#.....#')..#.....# #.....#'##.....#. #######.....#####..............# #................# #<......<.[).## #.....@##'##..{li%.#. +#'###.....#...#####.....# #......#...#.....'...#...#.....# #......+...#.....#...#...#.....' #......##..#.)...#'####.##.....#+#+## ..##'##.....##<###+##.. .#... ..#...#.....#.......#... .#...g..#...#.....#.#... .##.###.##..#.....#S###.###... {li{li{)80.4{li{li5{liG #.###.>#.....#...##'####..#.... #####..#.....#...#.....#..# .......'....o# #.....#).#.....#)..#.....# #.....#'##.....# ########.....#####..............#.......................# .#<......<.[).# .#{liy......##'##.. .+#'###...@.#...#####.....# .#......#...#.....'...#...#.....# .#......+...#.....#...#...#.....' ##......##..#.)...#'####.##.....##+## ..##'##.....##<###+##.. #....#... ..#...#.....#.......#.. {liXQ#....#...g..#...#.....#.# #....##.###.##..#.....#S###.###..#.###.##..#....##'###.# {li{li(1.0{li {liG {liˊ#####..#.....#...#.....#..# ........'.....# #.....#).#)..#.....# #.....#'##..... #########.....#####.................................... ..#<......<.[). ..#..........##'##. ..+#'###.....#...#####..... ..#......#...#..@..'...#...#..... ..#......+...#.....#...#...#..... ###......##..#.)...#'####.##..... .#....#+## ..##'##.....##<###+##. {li@.#....#... ..#...#.....#.......# .#....#...g..#...#.....#.# ##....##.###.##..#.....#S###.### .......#.###.##..#....##'###.# .#.........#....#..#...# {li {liǔ&6{li{li{lie .###.>#.....#...##'####..# #######..#.....#...#.....#..#....'.....# #.....#).# ......)..#.....# #.....#'## .#########.....#####....###...........{lif ^.#...........<......<.[).#................##'##....+......#'###.@...#...#####.#......#...#.....'...#...# ...#......+...#.....#...#...# ####......##..#.)...#'####.##... ..#....#+## ..##'##.....##<###+## ..#....#... ..#...#.....#.# ..#....#...g..#...#.....#.......# ###....##.###.##..#.....#S###.###.#.###.##..#....##'###.# {lil {lim (2.2{lis {lit {li#.###.>#.....#...##'####..# .#..#.....#...#.....#..#.'.....# #.....#).# )......)..#.....# #.....#'## #.#.....##### #.###.#.<......<.[).#.##'##.+......#'###@....#...#####.#......#...#.....'...#...#.#......+...#.....#...#...##......##..#.)...#'####.## #..#....#+## ..##'##.....##<###+.#....#... ..#...#.....#..#....#...g..#...#.....#. +###....##.###.##..#.....#S###.##.#.###.##..#....##'###.#{lim!{li!&8{liz&{liq'{liM ..........#.....#...##...##..### #####.###.>#.....#...##'####..########..#.....#...#.....#..# .....'.....# #.....#).# .)......)..#.....# #.....#'## ##.#########.....##### ##.###............#<......<.[).#..........@.....##'##....+......#'###.....#...#####.#......#...#.....'...#...# .....#......+...#.....#...#...# ######......##..#.)...#'####.##.. ##..#....#+## ..##'##.....##<###+ .#....#... ..#...#.....#  ....#....#...g..#...#.....#......  #+###....##.[{li,Nu34m###.##..#.....#S###.# {li7V{liV(3.4{li_]{li^{liO .#.....#...##...##..#.###.>#.....#...##'####..# #..#..#.....#...#.....#..#..'.....# #.....#).# ..)......)..#.....# #.....#'###.#.....######.###.#.<......<.[).#.##'##{liq.+......#'###.....#...#####.#......#...#.....'...#...#.#......+...#.....#...#...# '######......##..#.)...#'####.## .##..#....#+## 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{li/i 4{liRq {lias {li4{li{li{li۵ .#.....#...##...###.###.>#.....#...##'#### ..##..#..#.....#...#.....# ..'.'.....# #.....#).#..)......)..#.....# #.....#'#.#.....##### .#####.### .#.#{lis`.<......<.[) .#.#.##'## .#.'......#'###.....#... .#.#......#...#.....'...# .#.#......'...#.....#...# {liök.##'######......##..#.)...#'####. ..#.##..#....#'## ..##'##.....##<.#.....#....#... ..#...#.....# ..'.....#....#...g..#...#.....# .{lid.###+###....##.###.##..#.....#S{li{li&8{li{li{liW##########.###.>#.....#...##'#### #..##..#######..#.....#...#.....# #..'............'.....# #.....# #..#..))..#.....# #.....# {liUXj#######.#########.....#####...... ..#####.###............... ..#.......#<<.[).#.#......##'## ..#.'.....@#'###.....#...## ..#.#......#...#.....'...#. .{liXm.#.#......'...#.....#...# .{liX4.##'######......##..#.)...#'#### ...#.##..#....#'## ..##'##.....##{liX.#.....#....#... ..#...#.....#..'.....#....#...g..#...#.....#{liX.###+###....##.###.##..#.....#S.............#.###.##..#....##'{lia{liFb(6.4{lih{li\j{li,~.#..##..#######..#.....#...#..... .#..'............'.....# #..... .#..#..))..#.....# #..... .#######.#########.....#####..... {li-i...#####.###................#.......#.<<.[.#.......#........##'##.#.'......#'###.....#...#.#.......#....@.#...#.....'....#.......#......'...#.....#...#{liT-.##'######......##..#.)...#'###..#.##..#....#'## ..##'##......#.....#....#... ..#...#.....{li-.'.....#....#...g..#...#.....#.###+###....##.###.##..#.....#{li-.............#.###.##..#....##†.#.........#....#.{li 6{liV7(7.0{li>{li?{li " '............' #..))..#.....#######.#########.....#### ...{lia ..........................<<.[...........##'##'......#'###.....#......#...#.....'..@.'...#.....##'######......##..#.)...#'###{li }Cast: Jinxbite.#{li s............#.. {li ...........)....#.........#....#. {li {li_ &6{lig {li {li U #..))..#######.#########.....#### .............................<<.[{li] Z..........##'##'......#'###.....#......#...'....'{liz #{li A#'######....@.##..#.)...#'##.#.##..#....#'## ..##'##.....{li Y...#... ..#...{liݛ k....##.##..{li ..... ................###########....#. {li* {liܤ {lie (8.2{liP {lij {li9{li{liC{li[{li(#..#..)......)..#.....# #.....# #.###.....#####.#####.###.....#.......#.....<......<.[)#.#...##'##.#.'......#'###.....#...##.#......#...#.....'...#.#.#......'...#.....#...#.{li)E##'######.....@##..#.)...#'##.##..#....#'## ..##'##.....##.....#....#... ..#...#.....#.'.....#....#...g..#...#.....#.###+###....##.###.##..#.....#S......#.###.##..#....##'†.........#...#....#.)....#...#....#.#....#.{li3{liE4&8{li;{li<{li{li|Really sprint into a travel-excluded area? Y - Yes  N - No{li# {li-% .#######.#########.....#####..... aspacedog the Shooter ...#####.###..................... Spriggan ...#.......#...........<......<.[ Health: 35/35 ======================== {liy% ...#.......#................##'## Magic: 13/13 ======================== ...#.......'......#'###.....#...# AC: 2Str: 6 {li% ...#.......#......#...#.....'...# EV: 16Int: 15 {li% ...#.......#......'...#.....#...# SH: 0Dex: 17 {li% H...##'######......##..#.)...#'### XL:  7 Next: 24% Place: Dungeon:5 {li& 2....#.##..#....#@## ..##'##.....# Noise: ---------  Time: 3488.8 (0.0) ....#.....#....#......#...#.....# a) +1 sling (drain) ....'.....#....#...g..#...#.....# Cast: Jinxbite ....###+###....##.###.##..#.....# ................#.###.##..#....## ......†.........#.........#....#. g   Ijyb (wand, asleep) {li& ...........)....#.........#....#. ................###########....#. #####.....###+###{li& l#....##. _a +1 devious dagger; a +0 robe; an orc corpse {li' c_You start resting. _HP restored.  {li(' Things that are here: _a +0 leather armour; a +0 morningstar _There is a stone staircase leading up, spattered with blood here.{li) 7g.{li=0 o.g){li0 -9.4 (0.6{li7 {li9 Q _There is an open door here.{li~7.#####.###.................#.......#...........<<.[)#.#................##'##.#.'......#'###.....#...#.#......#...#.....'...#.#.#......'...#.....#...#.{li##'######......##..#.)...#'###.##..#....#'###..##'##.....#.....#....#.@g...#...#.....#.'.....#....#......#...#.....#.###+###....##.###.##..#.....#S...........#.###.##..#....##'†#.........#....#......)....#...#....#.....###########....#. ####.....###+### #....##. ...'.....# #....'..{li6{lid090.0 _{li{li{lid  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{lia  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.{lib #2{lib ---1----==1.0 (1.0Will/2 Jinx {liqg {lih > _Ijyb hits you with a +0 dagger of speed.{li  You shoot a sling bullet. The sling bullet hits Ijyb!{li1#:*{liI7 gd, very drained)Ijyb is moderately wounded.A giggling sprite leaps out and bonks Ijyb with her +0 dagger of speed.  Ijyb is heavily wounded.{li4=2.2 (1.2{li0{li {liC_Ijyb closely misses you. x2{lit  You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.{lie:*{lihg You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.  A giggling sprite leaps out and bonks Ijyb with her +0 dagger of speed.  Ijyb is severely wounded.Ijyb hits you with a +0 dagger of speed.{liB0----{li)%3.3 (1.1{li{li"M _Ijyb barely misses you.{li(4)))){li< g...You shoot a sling bullet. The sling bullet closely misses Ijyb.  Ijyb barely misses you.26----4.4{lis {li!> _Ijyb hits you with a +0 dagger of speed.{li%3 )You shoot a sling bullet. The sling bullet hits Ijyb. You drain Ijyb.{li6R{liܹ{liS-------95.5{li{li {li&6_You kill Ijyb!{li<#####.###. .#.#...........<......<.[). .{lix#.#......##'##. .#.'......#'###.....#...# .#.{liV#......#...#.....'...#. .#.{liO#......'...#.....#...#. .{lil##'######......##..#.)...#'####.{li#.##..#....#'###..##'##.....##<#.....#....#..@...#...#.....#.{liH'.....#....#......#...#.....#.###+###....##.###.##..#.....#S##.###.##..#....##'#†.#...{likn#....#..#)....#...#....#..#{li,####....#..#{lii.....###+### #....##..#'.....# {li.#....'.{li{lia'---{liy6.1 (0.6{li{li"F _The jinxing sprites lose interest in you.c - a wand of warping (6)  Things that are here:7=2==---7.1 (1{li{li _a +0 dagger of speed; a +0 leather armour; the goblin corpse of Ijyb{li{li{lia{li\H _No target in view!{li #####.###. #.#.<......<.[). #.#.##'##. #.'......#'###.....#...# #.#......#...#.....'...#. #.#......'...#.....#...#. ##'######......##..#.)...#'####.# .#.##..#....#'###..##'##.....##<# .#.....#....#..)@..#...#.....#. .'.....#....#......#...#.....#. .###+###....##.###.##..#.....#S##.###.##..#....##'#†.#.........#....#..#.{liK )....#.........#....#..#.###########....#..#.....###+### #....##..# .'.....# #....'.{li\ {li (7 (0{li {li l _The sprites lose interest in your situation.{li .#####.### .#.#.<......<.[) .#.#.##'## .#.'......#'###.....#... .#{li, e.#......#...#.....'...# .#.#......'...#.....#...# .##'######......##..#.)...#'####. ..#.##..#....#'###..##'##.....##<.#.....#....#..@...#...#.....# ..'.....#....#......#...#.....# .{li .###+###....##.###.##..#.....#S.#.###.##..#....##'.†.#.........#....#..#.)....#.........#....#..#.###########....#..{li #.....###+### #....##.. ..'.....# #....'{li`{li'8.3{li{li$  Things that are here:{li! _a +0 dagger of speed; a +0 leather armour; the goblin corpse of Ijyb{liy.#####.###....................... aspacedog the Shooter .#.......#...........<......<.[). Spriggan .#.......#................##'##.. Health: 27/35 ==================------ .#.......'......#'###.....#...### Magic: 12/13 ======================-- .#.......#......#...#.....'...#.. AC: 2Str: 6 .#.......#......'...#.....#...#.. EV: 16Int: 15 .##'######......##..#.)...#'####. SH: 0Dex: 17 {liO..#.##..#....#'###..##'##.....##< XL:  7 Next: 29% Place: Dungeon:5 ..#.....#....#..@...#...#.....#.. Noise: ---------  Time: 3498.3 (0.0) ..'.....#....#......#...#.....#.. a) +1 sling (drain) ..###+###....##.###.##..#.....#S# Cast: Jinxbite ..............#.###.##..#....##'# Will/2 {lih'....†.........#.........#....#..# .........)....#.........#....#..#  ..............###########....#..#  ###.....###+####....##..#  ..'.....##....'.... Things that are here: {li_a +0 dagger of speed; a +0 leather armour; the goblin corpse of IjybPress: ? - help, v - describe, . - travel, g - get item{liItems here: a +0 dagger of speed; a +0 leather armour; the goblin corpse ofIjyb.  The floor.{li ~ @.  The floor.{li B...........'.......##......@..........###.{li>{.Reduced exclusion size to a single square.  Removed exclusion.{liV.#####.###....................... aspacedog the Shooter .#.......#...........<......<.[). Spriggan .#.......#................##'##.. Health: 27/35 ==================------ .#.......'......#'###.....#...### Magic: 12/13 ======================-- .#.......#......#...#.....'...#.. AC: 2Str: 6 .#.......#......'...#.....#...#.. EV: 16Int: 15 .##'######......##..#.)...#'####. SH: 0Dex: 17 ..#.##..#....#'###..##'##.....##< XL:  7 Next: 29% Place: Dungeon:5 ..#.....#....#..@...#...#.....#.. Noise: ---------  Time: 3498.3 (0.0) {liW..'.....#....#......#...#.....#.. a) +1 sling (drain) ..###+###....##.###.##..#.....#S# Cast: Jinxbite ..............#.###.##..#....##'# Will/2 ....†.........#.........#....#..# .........)....#.........#....#..#  ..............###########....#..#  ###.....###+####....##..#  ..'.....##....'.... Things that are here: _a +0 dagger of speed; a +0 leather armour; the goblin corpse of IjybPress: ? - help, v - describe, . - travelThe floor.  Reduced exclusion size to a single square.  Removed exclusion.{liX{li_{li'a. _{li{lia{li{li{li $ _{liRn{liK8={li{liB{li{li{li{li={lii{li`{li{li{li99{li a=3=={li{liM 4 _Magic restored.{li {li {li: {lil {li{li,{li{li30==={liW{li{li.{li{liT{li{li {li {liv"{li#{li1$h1=={li&{li'{li({li){li+{li+{lib-{li0>{li1{liW4n _You feel your willpower return.{li4U2={li6{li8{li8{li[:{lic<{li<{li3>{li@{li@{liQB{liPD{liDK3={liZF{liH,{li~I{liK,{liL{lirN,{liO{li,Q{liQh4=={liS{liDU,{liV{liX,{liY{li[,{liH]{li,_{liX_{liy_a5=={li`{lii{li#....#....# ##....# ....# #....#  #....# ....#  #....#####{li{li+9 (49.6 {li {lii ; _Found a stone staircase leading down.{li8 {li9 {li9 {li^; {li= ,{li? ,{liu@ ,{li A {liB {lirC {liC {liED {liF ,{li\G {liJ M _You now have 295 gold pieces (gained 7).{liK {liK {liL {liM {liN {liO {liO {li(Q {liQ {liQ {liR {liS {liT {liT {li`U {li0W {liXX ,{liY {liT[ 7 _You open the door.{li`\ {li\ {li7] {lia @  There is an open door here.{lia {lib  _{lic {lid {lie ,{lihf {liyh ,{lih {liAi {lij {lik {liIk {lik {lil {lim {lim {liPn {li {li {liQ {li {li {li {li {li {li@ {li {li {li {li {li {li> {li {li {liȥ {li {li {liɭ {li {li {li {li" {li {li9 {li {liJ {li) {liJ {li {li {li {liG {li {li {li# {liR {li {li {li {li {li {li" {lim {li {lib {li {li {li {li {li @  There is an open door here.{li^ {li  _{lih {li@ {li4 {lii {liO {lia {li {li {lif {li @  There is an open door here.{li {li  _{li {li {li ,{liB {liT {li {li {li {li9 {li {li {li {li {li {li, {liF! {li% {lig& {li& {li' {li1+ {li, {li, {li&. {li1 {li3 {li23 {li4 {liM8 {li9 {li%: {li; {li> {liN@ ,{liA {liD {liF ,{liG {li&K {liL ,{li"N {liEQ {li^S ,{li\ {li`_ {li*b ,{lid {liVg {lisi ,{lij {li m {lio ,{lisp {lir {lit ,{liu {liDw {lix {li8y {liz {li%} @  There is an open door here.{li~ {li  _{li( {li {li ,{li {li߅ {li ,{li {li׊ {liK ,{li {li, {li] {li {li {li| {li {li {li͕ {li? {li ,{lia {li {li {li. {li5 {li lopen the door. _There is an open door here. _You open the door.{li {li {li. {li vThere is an open door here. _You open the door.  There is an open door here.{lik {li  _{li} {li {lij {li {lik {liߴ {liq ,{li {li pYou open the door. _There is an open door here. _You open the door.{liG {li {li {li You open the door. _There is an open door here. _You open the door.  There is an open door here.{li {liu  _{li {lie {li {liW {li {li {liT ,{liA {li {li {li {li0 {li You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.{liN 3{li {li/ You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.{li {li  _{li {li {li {li {li {li {li {li= {li {liC {li {li^ {li {li {liG {li} {li {liO {liA {li {liC {li There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open {li &door here. _You open the door.{li: {lia {lih {li6 You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.{liM {li  _{li {li {li {liX {li/ {li There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  {li {li  _{li> {lie {liU {li {li8 {lio {lia {li {liY {liX {li {li3 {li {li {li {li {li {liK You open the door. _There is an open door here. _You open the door. _There is an open {li &door here. _You open the door.{liZ {li {li  {li There is an open door here. _You open the door. _There is an open door here. _You open the door{li3 &.  There is an open door here.{liJ {li  _{liL {liZ {li {li {li {li You open the door. _There is an open door here. _You open the door. _There is an open door here.  {li {li!  _{li! {li{# {lih$ {li$ {liP% {li& {li' {li( {li( {li<* {liH+ {li+ {li, {li- {li. ,{li/ {li^1 {li1 {li82 {li2 {li3 {li|4 {li4 {li,5 {liJ6 {li7 {liC7 {li7 {liA {liA {li&B {liB {li:E {liE {liF {liF {liI {liJ {liJ {li}K {licN {liBO {lisO {liMP {li$S {li'T {likT {li.U {liX {lijY {liY {liZ {lid^ There is an open door here. _You open the door. _There is an open door here.  {liB` {li}`  _{lia {li>d {lie ,{lif {li:i {lij ,{lil {liUn {li|o {lio {lip {lis {liNt {litt {liu {liw {liy {liBy {lidz {liM| {li} {li} {li& {li @  There is an open door here.{liy {li  _{li} {li~ {li ,{liˆ {li {li ,{liY {li {li {liُ {li {liH {li ,{liœ {li ,{lis {liA {lif {li {li> {li {li: {li {li) {liϝ ,{lii B{li 9  ######## ############# ## .'......#.....#...# {lim <.#......#.....#... # .#......#.....#..# ########### .#......#...>.#.@# #........##619.1 (71.2 .#...)..#...###..# #........# {li o.'......###'###..## #....#...' ##......'.........# #....##..#. .#......#........############.{li 5.#. .#......#...##...##...##.......#.  .'......#...##...##....#.......#.  {liJ .#......#....#........##..###..#.  .#......######........##..######. {liħ {li. {li T _Key pressed, stopping explore.{liB  _{li0 ,{li {li {li X{li X{li B{li7 {li {liy {li {liG {li {li {li {li {li2 {li% ,{liD {li {li> {lim {li {li {li` {li {liM {li {li# ,{li {li {li {liF {liV {li {li ,{li {lil$ @  There is an open door here.{li% {li0&  _{li& {li`* {lii+ {li+ {liq, {li0 {li1 {li1 {li)3 {lin6 {li8 ,{li9 {li= @  There is an open door here.{li? {li=@  _{li}A {liD {liMF ,{liG {liJ {liL ,{liN {liQ {liR {li1S {liT {liW {lixY ,{liS[ {li] {li_ {li_ {lia {lic {lie {lie {li]g {li*j {lik {li,l {lim {lip {liq ,{li[s {li5u {liv ,{li,x {li4z {liJ{ {li}{ {li| {li~ {li~ {liQ {li {li {li {liЂ {liу {li {li& {lib {li {li {liߌ {li {liō {li {li {li2 {li {li @  There is an open door here.{li {li  _{li {liƘ {liq {liƙ {li9 {liћ {lig {li {li1 {li 7 _You open the door.{li {liɟ {li@ {li @  There is an open door here.{li0 {li  _{li {li {li {li {liF {li, {li {li {li\ {li There is an open door here. _You open the door. _There is an open door here. _You open the door.{li߬ {li" {li {li You open the door. _There is an open door here. _You open the door.  There is an open door here.{li {li  _{li {liô {li {lib {li {liݹ You open the door. _There is an open door here. _You open the door. _There is an open door here.  {liӺ {lid  _{li {li {liF ,{li {li {li _..##'###.#......##'## ..#..#...#......#...# ..#..#...'......#...# ..#..##..#......##'## {li .##..##..###.....#..# .'.........#.....'..# ...#.....#..# {liG ...#.....#..#  ...#....@#..#  48.7 (29.6 .#...##....#.....##+#  .#...# +#####.....  .#.... #......  {li} ....# #.......   #....# #........   #...$....#  {li  #....<...#    {li {li -9.3 (30.2 {liO {li _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase le{li6 ading up.{li%M{liM{liNN{li_P{liQ{liU,{li^U{liV{li;W{liX{liY{liq[{li[{li~\{li.^{li_,{li`{li^a{liRb{lib{li?c{lid{lie{li#f{lif{lii{liMi{lii{liIrN _You now have 311 gold pieces (gained 16).{lis{lis{lit{liw{lix{liy{liy{li|{li~,{liY~{li{lin,{li{liK{li{li<{li{liH{li{liƇ{li{li/{li1{lir{li{lit{liʐ,{li{li{li{lif{li{li&{li{liԗ{li/{li_{li{liЛ{li{liN{li{li{li{li{liR,{li{li@  There is an open door here.{li{li _{liy{li _You open the door.  You encounter a shadow imp.....#....#..#...'......#...# #######....#..##..#......##'## #...##..##..###.....#..# ...#....'.........#.....'..# ....#....#.........#.....#..# ....#....#.........#.....#..# #....#....#.........#.....#..# #....#....#...##....#.....##+## {li[r#....#....#...##@#####........# '....#....#....#.....#........# #...>#....#....#.....#........# #....# #....#.....#........# #....# +.....#........# ..#..# #.....#....<...# 5   shadow imp (asleep) ###..# #.....##########  #...# #...5..  #...#{liwd66.9 (17.67.5 (18.2 _{li{liQ _There is an open door here.{li5'. #..##..#.. #..##..###. ........#. .......#. ......#. .....#.....#..# #....#.....##+## #@#####........# #.....#........# >#.....#........#  #....#.....#........#  +.....#........#  #.....#....<...#  #.....#  #...# #...5..  #...#{liD'. #..##..#.. #..##..###. ........#. .......#. ......#. .....#.....#..# #....#.....##+## #@#####........# #.....#........# >#.....#........#  #....#.....#.... +.....#.... #.....#....<...#  #.....#  #...# #...5..  {liJ{li5K{li[P{liRa _A shadow imp is nearby!{liu '. #..##..#.. #..##..###. ........#. .......#. ......#. .....#.....#..# #....#.....##+## #@#####........# {li $#.....#........# >#.....#........#  #....#.....#........#  +.....#........#  #.....#....<...#  #.....#  #...# #...5..  #...#{liA '. #..##..#.. #..##..###. ........#. .......#. ......#. .....#.....#..# #....#.....##+## #@#####........# #.....#........# >{liB #.....#........#  #....#.....#.... +.....#.... #.....#....<...#  #.....#  #...# #...5..  {liKI {liI {li@O {lioQ a _A shadow imp is nearby!{liV6 5.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.{li: N5{lif; k1----==8.5 (1.0){li; GWill/2 Jinx {li`@ {liMB , _The shadow imp shouts!{li<T ))))){li<g You shoot a sling bullet. The sling bullet hits the shadow imp.{li|;*{liKN 5.  The shadow imp is heavily wounded.A giggling sprite leaps out and makes the shadow imp trip over its own feet.{li S.... (very drained){liS4=9.6 (1.1{liY{li[c _The shadow imp is severely wounded.{li ))))You shoot a sling bullet.  The sling bullet hits the shadow imp but does no damage.{li4!;*{lir .  The shadow imp is severely wounded.A giggling sprite leaps out and smacks the shadow imp with its own claw.{liF....{li63170.8 (1.2{li'{litN _You kill the shadow imp!{li B3{li|F{li*HH _No target in view!{li{li){li{li{li̽ _----{liD{ _The sprites lose interest in your situation.{li{liF{li{li(L2=={li{liF{li>,{li{li{li{li{li {li{li{lin:=={liZ{li{li{li{liI,{li{li1{lid{li{liv{liL3=={li2{li{li{liY{li{li{liY{liy{li{li{lip{li:=={li{li,{li{liG{li{li{liZ{li{liN{lis{li{li{li,{li{li(>{li{lien _You feel your willpower return.{liX #######..#.#'# #....#....##..##..###.....#.. .'.........#.....'#.........#.....#.......#. #......#.##....#.....##+##'#####........ '.#@....#....---92.8 (22.{li0) #...>.....# ....#>......  #...#{li&{lioI---3.4 (22.6 {lis{li!; _Found a stone staircase leading down.{li{li{li{liH _No target in view!{li= 3{li> {liA {liB {liF P _{lidG {liG {limH {liJ {liK {liL {liL {liP 7 _You open the door.{liR {liZR {liGS {li............#  .....'...#.............#  .....###################  #####             {li {liz {li _There is an open door here. _You open the door. _There is an open door here. _Done exploring.{li {li? {li {li$ k.....'{liW$ ..##...##.....#......0.0)..'.{li'( {li9 [ _Done exploring.{li*l {lil eWhere to? (Tab - D:5, ? - help) {lim 6 D - Dungeon {li {lir ....#...##....#.....##+##  aspacedog the Shooter ....#...##'#####........#  Spriggan ....#....#.....#........#  Health: 35/35 ======================== ....#....#.....#........#  Magic: 13/13 ======================== ....#....#.....#........#  AC: 2Str: 6 ....#....'.....#........#{li   EV: 16Int: 15 ....##..##.....#....<...#  SH: 0Dex: 17 .....#..##.....##########  XL:  7 Next: 31% Place: Dungeon:5 .....#...#......@......#  Noise: ---------  Time: 3711.0 (0.0) .....#...#>............#{li   a) +1 sling (drain) .....'...#.............#  Cast: Jinxbite .....################### ######        {li   _You open the door. _There is an open door here. _There is an open door here. {li _There is an open door here. _Done exploring. _Done exploring.{lip {li {li` {li {li P _{liD {li {liH {li {li ,{li~ {li {liX ,{li {li {li ,{li {li {li {li* {li {li mThere is an open door here. _Done exploring{li F. _ There is a stone staircase leading down here.{li {li {li : _{li* &6{liB {li {liΤ {lip _You climb downwards.  Found 2 poisoned darts, 20 gold pieces and a granite ring.{liү  ....#   ..=#   ....   # #..##   #. #...#   ..##.#...   .$......#   .....(.@#  7.1 (6.1 {li T##.#.##.#   #.#   #.# #.##.#..#### {li; {li {li¹ a _There is a stone staircase leading up here.{li{liaspacedog the Shooter....#Spriggan..=#Health: 35/35 ========================....Magic: 13/13 ========================{liY[# #..##AC: 2Str: 6#. #...#EV: 16Int: 15{li..##.#...SH: 0Dex: 17.$......#{liKXL:  7 Next: 31% Place: Dungeon:6.....(.@#Noise: ---------  Time: 3717.1 (0.0){li##.#.##.#a) +1 sling (drain)#.#Cast: Jinxbite{li#.##.##.#{li(..#### _Done exploring. _Done exploring. {liS_There is a stone staircase leading down here. _You climb downwards.  Found 2 poisoned darts, 20 gold pieces and a granite ring. {liL_There is a stone staircase leading up here.{li {li {li{li;p _There is nobody nearby that the sprites are interested in.{li 3{li {li {li {li= : _{li {liΘ {li {li {liz ........#... ..=##.. .... #.##..###. #..#...### #..##.#..... #.$......# #.....@.<# ###.#.##.##. #.##. #.### #.# #.# ..# ###{li -8.3 (1.2{li +9.3 (2{li {li 6 _c - 12 poisoned darts (gained 2){lik3{li{li{li{liB{li" _You now have 331 gold pieces (gained 20).{li7%,{li%{lie),{lit*{li,{li/{li/{li0{lia3{li: #... #.##.##..# ##........# ..... ..=## #.... .... #..#.##..## #..#..#...####%#..##.#@.......25.1 (5.8#........####..{li;@#.......<# ###.#.##.##.#.##.##.#..#.##.##.#.##.# .#.##.. ...#{li@{li2A+7 (6.4{li F{li]I. _Found a medusa talisman.{li{li}aspacedog the Shooter#...Spriggan#.##.##..#Health: 35/35 ========================##........#Magic: 13/13 ========================..... ..=##AC: 2Str: 6#.... ....EV: 16Int: 15#..#.##..##SH: 0Dex: 17#..#..#...####%XL:  7 Next: 31% Place: Dungeon:6#..##.#@.......Noise: ---------  Time: 3725.7 (0.0)#........####..a) +1 sling (drain)#.......<#Cast: Jinxbite###.#.##.##.#.##.##.#..#[{li{40m.##.##.#.##.# .#.##.. ...#Found 2 poisoned darts, 20 gold pieces and a granite ring. _There is a stone staircase leading up here. _There is nobody nearby that the sprites are interested in. _c - 12 poisoned darts (gained 2) _You now have 331 gold pieces (gained 20). _Found a medusa talisman.{li{li{li{li}p _There is nobody nearby that the sprites are interested in.{li3{li{liF{li{li_: _{li{li,{liI{li5{li,{li*{li{li,{li{liWF#...  ...#  #..# .## #..#  ... #... #.##.##..# ##........# ........@###.####..............##..#.##..#####.##..#..#...####%#..##.#........##........####..##.......<# ####.#.##.##.#.##.#{li-8.1 (2.4{li4 +9.1 (3{li, 9%{li. _f - a +5 ring of evasion{li{liPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion[?] describe selected [!] equip|wield|wear|put on{li [tab] equip|unequip {li{lio{liaspacedog the Shooter#...Spriggan...#Health: 35/35 ========================#..#Magic: 13/13 ========================.## #..#AC: 2Str: 6... #...EV: 16{liInt: 15#.##.##..#SH: 0Dex: 17##........#XL:  7 Next: 31% Place: Dungeon:6{li>u........@###.###Noise: ---------  Time: 3729.1 (0.0)#..............#a) +1 sling (drain){li˩F#..#.##..#####.#Cast: Jinxbite#..#..#...####%#..##.#........##........####..##.......<# ####.#.##.##.#.##.# _There is nobody nearby that the sprites are interested in. _c - 12 poisoned darts (gained 2) {li_You now have 331 gold pieces (gained 20). _Found a medusa talisman. _There is nobody nearby that the sprites are interested in. _f - a +5 ring of evasion{li{li4216 (0.5{li{liй5 _f - a +5 ring of evasion (worn){li{liW{liF{li{lie B{li& {li e  You encounter a hound.{lig#. .h#... #.###... ... ...# #.### #..#ß...ß# .## #..#.....# ... #.....ß...#.##.##.@# ## .........###.####..............##..#.##..#####.#..#..#..h   hound (asleep)##.#.#..<#{li.30.2 (0.6{li.28 (1.2 _{li#;%{lis'{li=2 #.#. .h  #... #.#  ##... ...  ...# #.###  #..#ß...ß#  .## #..#.....#  ... #.....ß...  #.@# ##........# .........#  #.........  {li2#..#.##..#  #..#..#...####%  #..##.#...  ...#  <# # {li #.#. .h  #... #.#  ##... ...  ...# #.###  #..#ß...ß#  .## #..#.....#  ... #.....ß...  {liS#.@# ##........# .........#  #......... {li\#..#.##..# {lin#..#..#...####%  #..##.#... ...# {li><# {li{li{li{li\ _A hound is nearby!{li;{li_1----Contam: 10% {li%10{liK9%{liF _You miscast Jinxbite. Nothing appears to happen.{liP  ))))))h  You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!{li .hThe hound is moderately wounded.{li x.....===2.9 (1.1{li ;%{li 8 _You hear a shout! You hear a bark!{li )))))))You shoot a sling bullet.{liU.h{li SThe sling bullet barely misses the hound.{liO U.h{liC...S   adder (wandering){li(4.0{li{liW _You encounter an adder.{li ))) (very drained)You shoot a sling bullet. The sling bullet hits the hound. You drain the hound.{liAOThe hound is severely wounded.{likA{lilCU.h{liC.{li\? ..  You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 direflail.5.1 _The two-headed ogre leaves your sight.{lio )))))))You shoot a sling bullet.{liU.h{liTT.h{li,n  The sling bullet barely misses the hound.{lih o...o   Blorkula the orcula (wandering)h   hound (very drained)You encounter Blorkula the orcula. He is wielding a +0 dire flail.{liF/  --more--{li{ {li <{li ; ----{li 6.2 {li _{li| 9%{li̋ {li 2 #.#. .o.. #.##...  ...# #.####..#ß...ß#.##.....# ... #..h..ß...#.##.##..# ##...... ..###.####.......#.##..#####.#..#...####%{li= x#....<####.#.##.#{li9 U.h{lix {li 4--8 (0.6{li? ;%{liA w _The hound attacks as it pursues you! The hound barely misses you.{liR .. #.##...  ...# #.####..#ß...ß.##..... ... #.....ß...#.##.##.h# ##........ .##.####......##.##..#####.#..#..#...####%..##.#........#......####<# ##.#.##. {liU N.h{li {li C--7.4{li 9%{li8 w _The hound attacks as it pursues you! The hound barely misses you.{li#...  ...# #.####..#ß...ß.##..... ... #.....ß...#.##.##..# ##.......h{liy ..###.####......##.##..#####..#..#...####% ##.#........#......####...<# ##.#.##. #.#.#.{liN.h{li{liG#2{liF==9% -8.0{li_{li{litc  ...# #.####..#ß...ß.##..... ... #.....ß...#.##.##..# ##...... .h###.####.........#.##.@#####.#..#..#...####% {lic#.#........#......####...<# ##.#.##.  #.#.#.#{liPgN.h{liLo{lioe4-8={li2p 6{liv{li zO _The hound attacks as it pursues you! The hound bites you.{li+ )))))))You shoot a sling bullet.{li ......hThe sling bullet completely misses the hound.{li=P6==9.7 (1.1{liX;%{liK _The hound misses you.{li0o .  You shoot a sling bullet. The sling bullet hits the hound!{liE({lii{liv5=3740.9 (1.2{li'{lir I _You kill the hound!{li J{li H _No target in view!{li`6  #..#ß...ß.##..... ... #.....ß...#.##.##..# ##...... ...##.###{li7 #..............#..#.##..#####.#.#.@.####% #.#........#......####..#..#{lib7 #.#..#.##.# .#.#{li7 {liC= {li,> ^==2---{liS> 1.5 (0.6 _{liB 8%{liE {li} L .##..... ... #.....ß...#.##.##..# ##......{li}  .........###.####..............#.##..#####.#...####%.#.#.@......#........####.......<# ###.##.. ...#{li2 0o{liӈ o   Blorkula the orcula{li L1---2.1{li :%{li {lii  ... #..o..ß...#.##.##..# ##...... .........###.####..............#.##..#####.#...####%...##.#........#.......@####..#<# ###.#.##.  #.#.##.#....####{li^p{li q-7{liu{lixK _Your magical contamination has completely faded away.{li"*{liY*{li.0{li2H _No target in view!{liO -o{liV .o   Blorkula the orcula{liBX P=3.7 (1.0 _{li] 8%{li_ {li_ )))))))You shoot a sling bullet.{li G.o{li 8.....{li 7===4.9 (1.2{li {li M _The sling bullet completely misses Blorkula the orcula.{li )))))))You shoot a sling bullet.{li>A.o.o{li! ....3==6.1% _The sling bullet barely misses Blorkula the orcula.{li )))You shoot a sling bullet.  The sling bullet hits Blorkula the orcula.{li"tG.o{li1..7.2 (1.1 _Blorkula the orcula is lightly damaged.{lio#.##.##..# ##...... .........###.####..............#.##.o######..#...####%...##.#........#......####..# ##.#.##.  #.#.##..# {liZ. .. ## {li{li5---8 (0.6{liN{lia _There is a stone staircase leading up here.{lib/ )))You shoot a sling bullet.  The sling bullet hits Blorkula the orcula.{li: G.o{li &..{lim 7===8.9 (1.1{li 8%{li  {li/ /_Blorkula the orcula is lightly damaged.{li{lii4{liӡ{liŦ ####Blorkula the orcula casts a spell at you.{liz2..@.==--90{li4:%{li 5-- _The blast of sand misses you.{li)#....#....#...##'#####........# '....#....#....#.....#........# #...>#....#....#.....#........# #....#....#....#.....#........# #....#....#....'.....#........# ..#..#....##..##.....#....<...# {li###..#.....#..##.....###########...#.....#...#.............##...#.....#...#@............##...#.....'...#.............######.....###################{li.####### {li{li {li6-51.4 (2.5{liy{liє! _You climb upwards.{libc _There is a stone staircase leading down here.{li{li[{li6{li5{li@6{li :: _{li>{li^?{li?{li@{liD{linE{liE{liE{liL{liN,{liO{liW@  There is an open door here.{li*X{liX _{li Y{li"^{li^{li^{li_{lid{li*f,{lipf{lijj{lij{lij{liAk{lio{liZp{lip{li9q{liw{liw{lix{lixx{li|{li|{li4}{li}{li{li^{li{li{lir{li {li1{li{li @  There is an open door here.{liߋ{li _{li{li{li{liݐ{liH{lia{liז{li{li{liҞ{li8{lie{lim{liM{li[{li{li'{li{li{li{liA{li{liG{li{liU{li9{li?B{liܺ{li{li{lic{li{li{li?{li;{li@{li{liH{li{li{li{li {lii{li{liT{li{li{li`{liZ{li{li4{li.{li,,{li{li{liE,{li={li{li{li>{li{li5{liq{li{li{li{li<,{li1{li& {li {liC {li {li {lin,{li{li{li`B{li{liD,{li{liH"{li^#,{li${li1'{li$(,{li){li+{liO,{lix,{liF-{li.{li/{li0{li0{li2{li3{li3{li4{liX8B{li9{li<{li>{li0?{liy@{liB{li,{li{li @  There is an open door here.{li{lif  _{li {lim {li{li2{li{li{li{li{li{li&@  There is an open door here.{lib{li _{liO{li {li="{li~"{li#{liz%{li&,{li'{liY){li*{li*{li+{li.{li7,{li8{li:{li<{lij<{liz={li?{lia@{li@{liyA{li9C{liD{li E{liE{liiG{liH{liH{liI{liR..###'###..##....#....##..##..### ..#.....#........#....'..# ..#.....#........#....#...# ..#.....'........#....#...# {li[S..#.....#..##....#....#...#..######....#....#...##....# ..#....#....#....#....#...##'#### ..######....'....#....#....#..... ..# #....#...@#....#....#.....-85.0 (33.6) {liS..# #....#....#....#....#..... ..# #....#....#....#....'..... ..######......#..#....##..##..... ......#########..#.....#..##..... ##....##...#.....#...#..... #....##...#.....#...#>.... #....##...#.....'...#..... #....######.....########## {li`T{lirY{li[ _There is a stone staircase leading down here.n open door _ stone staircase leading down here.{li:[{lih]Read which item? Scrolls  b - 5 scrolls of blinking  t - 3 scrolls of teleportation {li]. p - 2 scrolls of poison  I - 4 scrolls of immolation [!] read|quaff|evoke[?] describe selected{liՋ{li {li..###'###..##....#....##..##..### aspacedog the Shooter ..#.....#........#....'.........# Spriggan ..#.....#........#....#.........# Health: 35/35 ======================== ..#.....'........#....#.........# Magic: 13/13 ======================== {li^..#.....#..##....#....#.........# AC: 2Str: 6 ..#....######....#....#...##....# EV: 21Int: 15 {lie..#....#....#....#....#...##'#### SH: 0Dex: 17 ..######....'....#....#....#..... XL:  7 Next: 37% Place: Dungeon:5 ..# #....#...@#....#....#..... Noise: ---------  Time: 3785.0 (0.0) {li..# #....#....#....#....#..... a) +1 sling (drain) {li x..# #....#....#....#....'..... Cast: Jinxbite ..######......#..#....##..##..... {lid......#########..#.....#..##..... ##....##...#.....#...#..... #....##...#.....#...#>.... {li9#....##...#.....'...#..... #....######.....##########  _There is a stone staircase leading down here. _There is an open door here. {li_There is an open door here. _There is an open door here. _There is an open door here. _There is a stone staircase leading down here.{lin open door _ stone staircase leading down here.  Okay, then.{li{li#{li. _|li4|liƻ|liq|li-26.0 (1 _|li|li 6  You climb downwards.  Level annotation: Blorkula the orcula|li8   ..   ..   #.   #h###   ##...####   #....o..#   #.......#   .o #..@....#   #.# #.......>.#   ... #.........#  |liw #.### ###.###...#  ß...ß# .$ ...#  .....# ... .#.#   h   hound (wandering) ..ß... .$. #.#   o   orc (wand, wandering) .#.! #  |liV8-7.5 (2.5|liL@|liF2  You encounter a hound and an orc. _The orc is carrying a wand of mindburst.Found 33 gold pieces and a blue potion. Found a stone staircase leading down.|liIa _There is a stone staircase leading up here.|li< .oYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.|li= 6h.|li<> 3O|liG O   two-headed ogre (wandering)h   hound (wandering)o   orc (wand)|liH 1----====8.5 (1.0Will/2 Jinx |liN |liQ % _The orc shouts!|li )You shoot a sling bullet. The sling bullet hits the orc!|li (|liG .hYou kill the orc!|liwI;O.|liGKQ.h|liVEh|liZa===-9.6 (1.1|lia|lid; _The hound barks! You hear a shout! x2|lir )))You shoot a sling bullet.|liQQ.h|liۃ:O.|liQ.h|li..|liOB-90.7|li]|li` _The sling bullet closely misses the hound.|li{  You shoot a sling bullet. The sling bullet hits the hound.|liN3:*|liJhound.  The hound is moderately wounded.  A giggling sprite leaps out and smacks the hound with its own front paw.  The hound is heavily wounded.  The two-headed ogre shouts in stereo!  The hound completely misses you.|li;O.|lihO(very drained)J   jelly|lix,1.9 (1.2|liF|liV _You encounter a jelly.|li< |li |li |liHQ.J|li#O|li!$|li|lifQ------20|li!|li .5-- _The hound completely misses you. The hound bites you but does no damage.|li6 ..###'###..##....#....##..##..### ..#.....#........#....'.........# ..#.....#........#....#.........# ..#.....'........#....#.........# ..#.....#..##....#....#.........# ..#....######....#....#...##....# ..#....#....#....#....#...##'#### ..######....'....#....#....#..... ..# #....#...@#....#....#..... |liw..# #....#..h.#....#....#..... ..# #....#....#....#....'..... ..######......#..#....##..##..... ......#########..#.....#..##..... ##....# #...#.....#...#..... h   hound (very drained)  #....# #...#.....#...#>....  #....# #...#.....'...#.....  #....######.....##########|liA4-4.4 (2.5|li;H|li4=6.5 (1.1|li|li2 |liIx_The hound closely misses you. The hound completely misses you.|li\|li q .  You shoot a sling bullet. The sling bullet hits the hound.|li)S|li|li0437.6|li |li(3 _You kill the hound!|liJ|li: |li |liΥ |li H _No target in view!|li|li|li|lih|li%|ligf _|li8--|li(|liW|li0|liN|liơ|li|liY|li(|li|li{ _The sprites lose interest in your situation.|li3|li|li٨|lio|li|li|li"|li3,|li|li|liq,|li |lit|liQ|liL1==|lir|liW@  There is an open door here.|li8|li _|li|li |liƷ|li|liv|liɹ|li|li|li|li%  |liThere is an open door here.|li|liL#== |lid_|li|li....##'######......##..#.)...#'.....#.##..#....#'###..##'##........#.....#....#..[...#...#........'.....#....#......#...#........###+###....##.###.##..#... ###................#.###.##..#...+......÷.........#.........#..............)....#.........# .|liG##.............@..###########---805.4 (7.8#######.....###'###..##....#.....'.....#.....#........#.....#.....#.....#........#.#.....#.....'........#|lio#..###.....#.....#..##....# ####.......#....######....# #.......#....#....#....#|lir #.......######....'....#....|li)9---|li<|li-|li`|li|liG|li|li|liB|li|li|li(|lib|li|li"|liy|li|li,|li|li|li,|li=|liS|li",|li|li|li|li|li\|li|li|li"|li|liq#..#..)......[..#.....#...#...#######.#########.....########.###................#.......#...........<......<|li#.......#................##' .....#.......'......#'###.....#...#.......#......#...#.....'...#.......#......'...#.....# .....##'######..@...##..#.)...#'#|li10.2 (4.....#.##..#....#'###..##'#|li#.....#....#..[...#'.....#....#......#|liG###+###....##.###.##................#.###.## |lit.+......÷.........#...... .#...........)....#....... ##....|liA.....##########|li1|li`|li|li I|li |li |li b2==|li` |li ,|li |li |li |li |liq" |liY% |li, B|li'. |li/ |li3 :==|li3 |li 4 |li`6 |li6 |li8 |li: |li< |li+= |li> |li@ |liB |li1C |liD |liF |liH |liEH |liI |liOR ~ #.......#......#....#........## #.......#......######........## #######'#.....#...##'####  #.###.####'##.....#...##...##..  #...........#.....#...#........  #.....#...##...# ########.###.>#...##'#### .##..#######..#.....#... .'............'...#.....#).5.6 (5.4#..)......[..#.....#...#.....#'# #####.#########.....#####.... #####.###.................... #.......#...........<......<.[).#..........##'## #.'......#'###.....#...#### #.#......#...#.....'...# #.#......'...#.....#...#|liR |li]e |lihf |li63|liK7|li>|liBB|liC|liSE|liE|liF|liG|liH|liI|li J|liK|liL|liM63==|li1M|liM|liXO4 _Magic restored.|liKP|liP|liQ|liR|li'S|li]S|libT|liJ[" .#...)..#...###..# #.. .'......###'###..## #.. #..#####......'.........# #.. #####..#......#........########## .......#|li[(#...##...##...## .......'......#...##...##....#. .......#......#....#........##..# .......#......######........##..# ######'#..@..#...##'####..9.2 (3.6  #.###.####'##.....#...##...##... |li[ #...........#.....#...#. |li\ #...........#.....#...##...##..# #######.###.>#.....#...##'####..# #|liM\#..#######..#.....#...#.....#..# '.....'.....#...#.....#).|li\)......[..#.....#...#.....#'## ####.#########.....#####......|li/]|li~b|lic|li= |li= |li> |liZN |liO |limU X|liU :==|liV |liX |liY |liAY |liY |li$[ |li+\ |li_\ |li] |liT^ |li?_ |lim_ |li` |lib |lird |lid (|liue |li g n _You feel your willpower return.|lih |liIh |lih |liUj |li l |liHl |lil |lim |lio |liio |lip |lir |lit |list |linu |li؄   ####### ########  #.....######......###  #.....'....'......#.....#...#  #.....#....#......#.....#...#  #.....###..#......#.....#..##  #########..#......#...>.#..#  #.........#..@)..#...###..# 25.2 (6.0  #.........'......###'###..##  #..#..####.'...#  ########.#........### #........#...##...##.. #.......'......#...##...##.. #.#......#....#....... #.......######....... '......#...##'#|li P[11;76H|li,|li|li||li!|li|li,|li|li8|li|li|li|li@|li|li|li|li^!|li!|li"|liu%@  There is an open door here.|li'|li' _|li(|liW*|li+|li+|li,|li.|li0|lid0|liX1|liW4@  There is an open door here.|li5|lie6 _|liE7|li8|li9|li9:|li:|li:A # ######## ######......########### |livAt'....'......#.....#...# #....#......#.....#...# ###..#......#.....#..## ####### |liA###..##...@.#..# #......30.6 (5.4 .....#...)..#...###..# #...... .....'......###'###..## #....#. |liAy.#####......'.........# #.... |li BE###..#........############ |li&BM.....#...##...##...##... |li9B .....'|liLBJ#...##...##....# .....|lisBn.#....#........##..### .....#......######........##..##|liB|liC|liG|liJc _There is a stone staircase leading down here.|li.|liƕ|li|lil|li41.6 (1.0 _|li|liJ 6  You climb downwards.|li˪ # #. ..  .#  |li-+####.####..#  .......@...#  ........#......  |liP(.<....#.. .##.. # ####.##... .#  |liy#. ..... #  # #.#... .o #|li' #...#..#.# # ##........ #..|li̫r ...# #.### |lip-3.1 (2.5|li|li _Level annotation: Blorkula the orculaFound an escape hatch in the ceiling.|lia _There is a stone staircase leading up here.|li |li 3|li |lih |li P _|li ,|liܾ |li |li |li* |lio |li |li |li |li4 |li 5#######..#.# ./... #.#.# # #.#.###..|.|li ## ..####.####..# J........<...# #. ........#........#..<....#....##..####..####.##.....# .# #...|li #. ......# # #.# ##.#...# .o #..<#...#..#.# #.....|liv A78 M######..#.#./... .#.# # #.#.#######..@...#  #.......####.####.####J.......<...##...... #.##.##.#...|li -5.5 (2.4|li% -6.1 (3.0|liA |li9 r _You see here a staff of air.|li|li|li|li|lik|liiP _|li|li|li|li||li,|li|li`|li|li,|lih,|li |liS _c - a wand of warping (17) (gained 11 charges)|liD|li|liQ|li|li|li|li |li||lih,|lia|li>|li,|li|li|li#|li#|li%|li8(|li//X|li5X|liM7,|li68|li9|li=,|li^>|li0@|liA|liB|liB|lijD|liVJX|liN|ligO|liMP|liYU,|liU|liXN _You now have 345 gold pieces (gained 14).|liv\3|li\|li^|liIb,|lib|liuf|liiB|lilj|lim|lin|lidn|liNp|lirB|lihu|liex,|lix|liz|li~B|li|li8|li|liǁ|li|li,|liV|lip|li~|li|li-|li|li.###...##.#.####.....# #####..|..#......# #.......####..########.####..##....# .......<...#♣....♣ ........#....|li̚ ♣♣...♣ .<....#....##♣♣.♣♣ ####.##.....# ♣♣@♣ #. ......#53.7 (17.6) ♣.♣♣ # ##.#...# ♣. #...#.. .♣ ##...... #+ ...# #. .. #..#ß.. #. .## #..#... #) ... #.....ß #.##.##..#|li*|liͦ-4.3 (18.2 |li|liE _Found a hammer. Found a runed translucent door.|liFJ|liJ|liK|liN|liQ|li9^|limj##.....# #####..|. aspacedog the Shooter#......# #.......# Spriggan##..########.####..# Health: 35/35 ========================#....# .......<...# Magic: 13/13 ========================♣....♣ ........#... AC: 2Str: 6♣♣...♣ .<....#....# EV: 21Int: 15♣♣.♣♣ ####.##..... SH: 0Dex: 17♣♣.♣ #. ...... XL:  7 Next: 43% Place: Dungeon:6♣@♣♣ # ##.#... Noise: ---------  Time: 3854.3 (0.0)♣.♣#...#. [33|likma) +1 sling (drain).♣♣##..... Cast: Jinxbite#+...# #..#..#ß.#...## #..#.. j   Crazy Yiuf (wand, asleep)#)j... #.....### #.##.##..###........# _You see here a staff of air. _c - a wand of warping (17) (gained 11 charges) _You now have 345 gold pieces (gained 14). _Found a hammer. Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff ofchaos and carrying a wand of flame.|li{/  --more-- |liF  |li % _ |li  |li|  |liŨ  |liL  |li  |li  |li  |liO  |li  |li=  |li  |lih  |liR  |lio  |li  |li  |li  |li!  |liH  |li  |li  |li  |li2  |li  |li)  |lin  |liD  |li , |li  |liq  |li  |li-  |li  |li  |liW  |li  |liG  |li  |li-  |li  |li!  |li"  |liB#  |li#  |li%  |lie(  |li(  |li`)  |li(+  |li,  |liB-  |li.  |li/  |li4  |liD5  |li5  |lih7  |li:  |li@;  |li;  |li=  |li?  |li?  |liq@  |li B  |liRI n |liJ , |li[K  |liUO  |liO  |li3P  |lieR  |liU  |liU  |liVV  |liX  |li#Z  |liZ , |lil]  |liA_  |li_  |liE`  |lizc  |lie  |lif  |liHg  |lii  |linm , |lin  |lip  |li u , |lilv  |li`y  |li| , |li}  |li  |li B |liӇ  |lii , |liM  |li  |li{  |li  _k - 2 golden potions (gained 1) |li 3 |li  |liʜ  |li  |lif  |lif  |li  |li , |liF  |li<  |li~ , |li  |liw  |li , |li  |li  |lix , |li  |liB  |liǹ  |liN  |li  |li  |li  |li  |liy  |lit  |li  |li  |li_  |li  |li#  |li  |li  |li3  |liX , |li  |li  |li\ 4 #######  # #.....  %# #....# #  ###. #....#|+  #.. #....###  |lil #.# ##.....# #@# #......# 79.3 (25.0)#.# #.##.### #.####.##.##  #.##.......# #.##.#.##.## #....#.##..#  ######.....# ####.#######  ##.......##  |li  |li +9 (25.6 |li  |li 0 _Found a rimehorn talisman. |li4 |li? |li  |liye |lie |lif |liSi |lij |linB |liip |lip |liPq |lir |lit, |liyu |liw |liy |liy |lioz |li9| |liV |li |liv |li* |li |li |li |liIF  You see here a rimehorn talisman. |li |li7 _ |li |li |lil |li |li |li |liț, |li |li7 |liD, |li |li |liq, |li |li  |liy, |li |liհ |liʱ |li |liz |li |li, |li |lib |liѽ |li |liҾ |li |li |li |li- |li |li |li |li |li |li4 |li |lif |li9 |li*, |li\ |li2 |li |li |li^ |li |li |li |li |li |liV, |li |li |li |li8 |li |li |li |li( |li |li |li, |li |li |liR |li |li |li |liU |li |li |li |liB |li |li_ |li |li |li  |liW , |li  |li  |li |li |li |liP |li, |li |li |li |li |li |li |li&!, |li! |lir# |li% |li& |li& |li' |li%), |li) |li* |li., |liO0 |li]1 |li2, |liy3 |liM9 |li:  You encounter a centaur and a sky beast.The centaur is carrying a +0 shortbow. |liF# ##...###### # #.........# # ##...####.# #####...## #.# .........# #.# #####...## #.#### # ##.## ##....## ######## #..##..# #..... ######@# #....# # c#F...$.# #....#|+ .#......#  |liUG#....### #..##..# #.....# #. #..# ......# # ...# F   sky beast (asleep) .##.###.^.# c   centaur (launcher, asleep) .##.####+## .....# |liwQ0902.7 (22.8 |liR53.3 (23.4 _ |li-\ |li^ |li ~ ##.. # #.........# # ##..#...## #.# .........# #.# #.#### # ##.## ##....## #..##..# ######@# # c#F...$.#|+ .#......# #..##..# #. #..# |li h # ...# .^.# ##+## |lilI ##.. #.........# ##..#...## #.# .........# #.# #.#### ##.## ##....## #..##..# ######@# # c#F...$.#|+ .#......# #..##..# #. #..# # ...# .^.# ##+## |liKP |liP |liw[z _There are monsters nearby! |li ))))Fdrained)You shoot a sling bullet. The sling bullet hits the sky beast.  You drain the sky beast. |liA.F |li" J..$ |li :===4.4 (1.1) |lis |li.7 _The sky beast is lightly wounded. |li ))) You shoot a sling bullet. The sling bullet hits the sky beast. |liM A.F |liZU H.$ |liV (5.5 |li5]  |liDa d _The sky beast is moderately wounded. |li-t )))))You shoot a sling bullet. |ligA.F |li=<$... |liؼ(6.6 |li |li{c _The sling bullet barely misses the sky beast. |liE| )))))You shoot a sling bullet. |li+A.F |li1... |li(7.7 |li |lid _The sling bullet closely misses the sky beast. |liʒp ))You shoot a sling bullet. |lid  F.  The sling bullet closely misses the sky beast. |li"!\27------8.8 |li( |liq*T _The sky beast hits you. The air twists around and strikes you! |li ^  You beckon some vexing sprites to accompany your attacks. |lio 1-----90Will/2 Jinx  |li  |liZ u _You feel your willpower being sapped. The sky beast misses you. |li#Pp ))You shoot a sling bullet. |li! .cThe sling bullet barely misses the sky beast. |liR F.c)The centaur shouts! |li5=10.9 (1.1 |liJ |liR _The sky beast misses you. x2|li&  You shoot a sling bullet. The sling bullet hits the sky beast!|li.|li%}   The sky beast is severely wounded.|li]&'2.0|li-|liH0O _The sky beast misses you.|liF  You shoot a sling bullet. The sling bullet hits the sky beast.|liσ;*|li&[ $The sky beast is almost dead.A giggling sprite leaps out and makes the sky beast trip over its own tail.|lic)|li/ho 8/36------623.1 |liihy_You kill the sky beast!Your Fighting skill increases to level 3!|ligm|li po _Your Ranged Weapons skill increases to level 6!|liQw3|li{|li~H _No target in view!|li Y .# #.........# .# ##...####.# .#####...## #.# ..........# #.# .#####...## #.#### .# ##.## ##....## .######## #..##..#..... ########.#  #....# #..#....@.# |liyY  #....#|+?.#......#  #....### #..##..##.....# #. #..#.# # ...# #.##.### .^.# #.##.##+##.....# #.##.##|liY |li\ 1c|lid c   centaur (launcher, wandering)|lid w9=-------7 (0.6|lij |lil P _Found a scroll of fear.|li@n R _You see here 19 gold pieces.|li_   #.# #.#  ##.## ## .# ########.#   #..#....@.#  |+?c#......#   #..##..# #. #..# # ...# .^.# ##+##|li@4   #.# #.#  ##.## ## .# ########.#   #..#....@.#  |+?c#......#   #..##..# #. #..# # ...# .^.# ##+##|li[O---|liݨ|li^ _A centaur is nearby!|li8#.# ##...####.# #.#####...## #.# ...........# #.######...## #.#### ..# ##.## ##....##.######## #..##..# ###..... #########.# #....# #..#....$.# # #....#|+?c#...@..# # #....### #..##..# |li###.....# #. #..#  .# # ...#  #.##.### .^.##.##.##+## .......##.##.## .#.##..#|li0c|liL.c   centaur (launcher, wandering)|li.4.3 _|li|li|li .# #.........# .# ##...####.# #####...## #.# ........# #.# #####...## #.#### # ##.## ##....## .######## #..##..# #..... #########.#  #....# #.c#....@.#  #....#|+?.#......#  #....### #..##..# ## #. #..# #......# # ...#.##.#.^.# #.##.## ##+##.....# #.##.##|li$ |li %9|li) |li R _You see here 19 gold pieces.|liJ N  You now have 364 gold pieces (gained 19).|liJ 75.9 (1.0|liQ |lifU l _The sprites lose interest in your situation.|li<)G# ##...###### # #.........# # ##...####.# #####...## #.# ........# #.# #####...## #.#### # ##.## ##....## ###### #..##..# #..... #########@# #....# #.c#......# |li)#....#|+?.#......# ....### #..##..# # #. #..# ......# # ...# .##.#.^.###.## ##+## .....#|li,.|li1>c|li92w=2==6.5 (0.6|li7|li8|li#j ##.## # ##...###### .# #.........# .# ##...####.# .#####...## #.# ..........# #.# .#####...## #.## .# ##.## ##....## |li+.######## #..##@.##..... #########.#  #....# #c.#......#  #....#|+?.#......#  #....### #..##..# ##.....# #. #..# #......# # ...# #.##.### .^.# #.##.####+##|liS7.1|lie|li # ##.## ### ##...###### ..# #.........# #.# ##...####.# #.#####...## #.# ...........# #.# .#####...## #.##.# ##.## ##..@.## ..######## #..##..# ###..... #########.# # #....# #c.#......# # #....#|+?.#......# #....### #..##..# ###.....# #. #..#  #......# # ...#  #.##.### .^.#|liD|liQT30=7|li|liQ|liO ### ##.### ##...######.# #..# .#.# ##...####.# .#.#####...## #.#.# #.#.#####...## #.####.# ##.## ##.@..##.# #..##..# .###..... #########.# %# #....# #c.#......# .# #....#|+?.#......# .# #....### #..##..# ####.....# #. #..#  #......# # ...#  #.##.### .^.#|lir'8.3|li|lia|li~  ### ##.### ##...######.# #...# #.#.# ##...####.# #.#.#####...## #.#.# #.#.#####...## #.####.# ##.## ##@...##.# #..##..# #.###..... #########.# #%# #....# #c.#......# #.# #....#|+?.#......# ..# #....### #..##..# #####.....# #. #..# # #......# # ...# # #.##.### .^.#|li |li B==9|li |li |liq I|liUy =|li:} ;1|li~ |lib ,|li: |li. ,|li0 |liĕ n _You start resting.Magic restored.|li |liY .23.9 (5.0|li1 63==|liq *4.9 (6 _|li |li~ |liM ###  ##.## ##### ##...##### ....# #........ # #.#.#####...#.........# #.# ####...## #@####  ##.## ##....## |li!....######## #..##..#.###..... #########.# #%# #....# #c.#......#|liV |li Z2=5.5 (0.6|liK|li|liM ###  ##.## ##### ##...##### ....# #........ # #.#.#####...#.........# #@# ####...## #.####  ##.## ##....## ....######## #..##..#Will/2 ######.##|li|li'6.1|lii#|liS%|lir;|li<|li=|li}B|lisG,|liqH|liH:==|liI|liM|li4Nh3==|li+O|liZS|liS|liT|li=Z,|liZ|liY^|li^|li_|li.b|libU4=|lic|lig,|lih|li kW _You start resting.|li q|li%y.34.1 (8.0|liy55.1 (9|li~|li:_ _You feel your willpower return.|lioM ###  ##.## |lioj##### ##...##### ....# #........ # #.#.#####...#.........# #.# ####...## #.#### ....# ##.## ##....###|liv|li{w+7 (0.6|li`||li!~|li M ###  ##.## ##### ##...##### ....# #........ # #.#.#####...#.........# #.# ....#####...## #.####|liȺ |liO (6.3|li |li |li_  # ##.## ###### ##...######  ....# #.......@.#  #.#.# ##...####.# ##.#.#####...## #.#..........# #.#.#####...## #.##|li` .# ##.## ##..## .....######## #..#..# ##.###..... #########.#  #%# #....# #c.#......#|lih |liCi T5=9|liwm |li2o |lii|li<3|li|li,|li/|li|li;|li,|liI|lio|lih6==|liQ|lij1 _HP restored.|li|liN|li|li|liI|li|li|li|li|li5|li(|li`|li+ |li 9=|li |lik|li|li"|li|li$|li!|li|li1|lir|li9|li|li|li|lic i  A centaur comes into view.|li'# ##...###### # #.........# # ##...####.# #####...## #.# .........# #.# #####...## #.#### # ##.## ##....#### #..##..# #..... #########@# |li(#....# #c.#......# ....#|+?c#......# #....### #..##..# #.....# #. #..#.# # ...# c   centaur (launcher, wandering)##.### .^.# .##.## ##+## |li( |li4`45.1 (8.27 (8.8 _|liz9|liD<|liX |li |li{ |li R _No reachable target in view!|li.# #.........# .# ##...####.# .#####...## #.# ..........# #.# .#####...## #.#### .# ##.## ##....## .######## #..##..#..... #########.#  #....# #..#....@.#  #....#|+?c#......#  #....### #..##..##.....# #. #..#.# # ...# #.##.### .^.# #.##.##+##.....# #.##.##|li2c.|lil|li'46.3 (0.6 _|li|li|lia # ##...###### # #.........# # ##...####.# #####...## #.# ........# #.# #####...## #.#### # ##.## ##....## ###### #..##..# #..... #########@# |li Y#....# #..#......# #....#|+c.#......# ....### #..##..## #. #..# ......# # ...# .##.#.^.###.## ##+## .....#|li |li\ &9|li6" |li# |li| M ##.## #...#####........ # # #####...## # .........# #.# ####...## #.####  ##.## ##....######## #..##.@#|li . ######### #..#.... #....#|+c.#......##..#.###+##|liv |li (7.5|li |li. |li  # ##.## # ##...###### .# #.........# .# ##...####.# .#####...## #.# ..........# #.# .#####...## #.## .# ##.## ##...@## .######## #..##..#|li #..... #########.#  #....# #..#......#  #....#|+c.#......#  #....### #..##..# ##.....# #. #..# #......# # ...# #.##.### .^.#|li! |li (8.1|li |li |li`|li"a|li~a|lig|lih|li2l,|lil|lip,|liq|li6t|li/w|liiw|lix|liz|li|,|li]}|li|liт|li|liG|li˄|li,|liD|li$|li|liň|li|li|li|li|li%|li |li,|lit|li|li|li|liؖ|li|liq|li|li9|li|lir|li,|li|liǣ|li|li|li|li |liԵ,|li|liM|li޽|li|li|lim|li|li|li!|li7|li5,|li|li|li,|li|li|li|li4|li|li|li|li|li|li-|li9,|li|liY|li,|lin|li |li|li |li}|li F  You see here a rimehorn talisman.|li/|li _|li|li&|li|li|li7|li|li|li?|li|li*|li,|li|li|liw,|li|li?~ #.#......# ##.## ## #........######## #. ######.###..... ##### #%# #....# #..#. ###.# #....#|+c.#. #...# #....### #. #.#####.....# #. #.# #......# # |li#@# #.##.###64.9 (16.8) #.####.##.## #.##.......# #.##.#.##.## #....#.##..#|li} ######.....# ####.#######  ##.......##  #...##..#.# |li6|li|li?|li9_|li+@X|liA|li=B|liB|liC|liD|liD|li&E|liE|liIG|li}G|liG|liH|li+L|limL|liL|liM|liRO|liO|liO|liP|liR|liR|liS|liT|li W,|li>X|liY|li\|li,]|li^|lia`|lic|li_c|lihd|li0f|li>|lio?|li>A|lihA|liqB|liD|liF,|liG|li\I|liL,|liL|liN|liQ|likQ|liR|liS|liW,|liX|liOZ|li/\|li\|liF]|li^|lib|li&c|lic|liBf|lii,|lij|li l|lim,|lim|liAo|li*r,|lir|lit|liv,|li x|li}y|li:|,|lij||li}|li,|li|li|li|li#|lif|li|li|liĈ|li!|li|li|liތ|liʍ|liv|li,|liH|li|li[,|li|li^|li,|li|li|li,|li[|li|li%|li֡|li|lin|liΣ|li,|lio|liD|li|li|li|li^|li|li,|liޯ|li(|lim|liز|liP|li|li|liҶ|li*|li2,|li|liļ|liؿ|li|lij|li$|li|liR|li|li|li|li|liZ|li(|li|lih,|li+|li  You encounter an orc wizard. It is wielding a +1 dagger of draining.|li####.# ####.######## #...........# ####..######.####  #.##..# #.......#  ......# #.##.##.#  |li#.##.## # #.##.##  #.##.# #.....#  .|...# ####.@#  ..#### #..#   ..# ....#  |li9..# ####.# ........ #.### |liW..##..## ##...####   o   orc wizard (wandering) ...# .# #.......#|li  ...# # #.o.)...  ...# .o #..<....#  |liZ4005.7 (28.8)o.|lio==6.3 (29.4 |li|liA _The orc wizard shouts! You hear a shout! x2|li"]  ####.#  ####.  #...........#..#### ..# #.......# ......# #.##.##.#  # #.##.##  #.....# .|...# ####.@# |li]  #..#  ....#  ####.#  #.###  ##...####  .# #.o.....#  # #...)...#  .o #..<....# |li p ####.#  ####.  #...........#..#### ..# #.......# ......# #.##.##.#  # #.##.##  #.....# |...# ####.@#  #..#  ....#  ####.#  #.###  ##...####  .# #.o.....# |liE # #...)...#  .o #..<....# |li |li |li |li b _An orc wizard is nearby!|li#I  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.|liL *****The orc wizard casts a spell at you.|liC.....|liak29-----1----|liq7.3 (1.0)Will/2 Jinx |liP|li6. _The magic dart hits you!|lie ))))) (very drained)You shoot a sling bullet. The sling bullet hits the orc wizard.  You drain the orc wizard.|li' oThe orc wizard is heavily wounded.|li .....o 2 orc wizards (1 missile, 1 very drai…)|liYou encounter an orc wizard. It is wielding a +0 dagger and quiveringatropa-tipped darts.|li8*|li|  The orc wizard points at you and mumbles some strange words.|liU8@|liV=8.4 (1.1JinxbiteConf Will/2 Jinx |li]|li&cQ _You are confused.|li |liu|li|li!K _You are too confused!|li>4|li4|li;|liG>K _You are too confused!|li`'|liZ1 (((((((You bump into the rock wall. The orc wizard throws a dart.|liǯBo.|li @......--90|lik _The dart completely misses you.|li #....#  ####.#   ####.########|li  #...........#  ####..######.####|li .#.##..# #.......#|li .......# #.##.##. |liD.#.##.## # #.##.## #.##.# #...@.#|li |...# ####..# |li*.#### #..# #..#|li:m ....# |liK# ####.#  |li[#........ #.###    orc wizard (very drained|lik )|li#..## ##o..#### .# .#|li #.......# .# #|li` #..o)...# |li1o|li6o.|liqo 2 orc wizards (1 missile, 1 very drai…).|li$30|liJ=-------|li&10.0 (0.6|li|li@|lis####....# ###.#######  #...........# #####..######.####.##.....|li......# #.##.##.# # # #.##@## .#.##...|...### ...#### # # ... ...# ####.#    orc wizard (very drained) #........ #o### ##..###...###.o..|li|li(J-----6|li|li |liZ  You are too confused!|li|li݋|li΍. _|li%_#+## ####....# ###.#######  #...........# #####..######.###|li=&G#.##..# #............# #.# # # #.##.## .#.##|lia&K#.....#|...|li&)### ...####|li&; # #|li& ... ...# ####.# |li&|#........ #o### |li'9##..###...###|li(8o.|li/|li/.1.2 _|li%3|li4|lio .^. #+## ####....# ###.#######  #...........# #####..######.####.##..# #............# #.##.##.# # # #.##.##.##|li .....#|...####..# ...#### # # .... ...# ####o# #........|liN F #.### |li" |li %8|li} |li| |li{m4o.oo 2 orc wizards (1 missile, 1 very drai…)=2.8 (1.0|lip|liFr2 _You bump into the rock wall.|liґG#+#  ######....###.########........... #####..######.#### .#.##..# #.......|liJ......# #.##.###.##.## # #.##.## #......|..###..#.### #..# |liz#..# ..o .####o |li#........ #.### ...##..####...####|li̒|li5o.|li|li|li/2==|li %3.4 (0.6|lio|li}|lix  You bump into the rock wall.  You feel less confused.|li} ` *******|li} NThe orc wizard casts a spell at you.|li8o.|lih.@.....|liQ1==4.4 (1.0Jinxbite|li |li |lihS _The puff of flame misses you.|li8o.|li7o.|li|liP.--5|liʼ|li |lif~Evoke which item? Wands  c - a wand of warping (17) [!] read|quaff|evoke[?] describe selected|liH |liJ9#+##|liJ  aspacedog the Shooter######  Spriggan#....#|li4K]  Health: 31/36 ====================----####.#  Magic: 12/13 ======================--####.########  AC: 2Str: 6#...........#  EV: 21|liYKInt: 15 #####..######.####  SH: 0Dex: 17 |liK.#.##..# #.......#  XL:  7 Next: 62% Place: Dungeon:6 |liK.......# #.##.##@#  Noise: ---------  Time: 4015.4 (0.0) |liK.#.##.## # #.##.##  a) +1 sling (drain) .#.##.# #...o.#|liK  Cast: Jinxbite ..|...# ####..#|liL  Will/2 Jinx ...#####..#|li2LW #..#...o#|licL  oo 2 orc wizards (1 missile, 1 very drai…)...#####.# |liLO#........#.### |liLF...##..####...####  |liLv_You are too confused! _You bump into the rock wall.  |liMYou bump into the rock wall.  You feel less confused.The orc wizard casts a spell at you. _The puff of flame misses you.|li,M|li$c#+## aspacedog the Shooter  ###### Spriggan  #....#|liVc2 Health: 31/36 ====================----  ####.# Magic: 12/13 ======================-- |liocv ####.######## AC: 2|licStr: 6  #...........# EV: 21Int: 15 #####..######.#### SH: 0|lic~Dex: 17 .#.##..# #.......#|lic XL:  7 Next: 62% Place: Dungeon:6 .......# #.##.##@#|li%d Noise: ---------  Time: 4015.4 (0.0) .#.##.## # #.##*##|li>dV a) +1 sling (drain) |liYd.#.##.# #..*o*# Cast: Jinxbite |lipdd..|...# ####**#|lidJ Will/2 Jinx |lidd...#### #..# |lidT#..# ...o#|lid oo 2 orc wizards (1 missile, 1 very drai…)...# ####.# |lid'#........ #.### |lidl...##..## ##...#### _The puff of flame misses you.|lie?Aiming: Warp Space|lieCPress: ? - help, Shift-Dir - straight line|li"egAim: an orc wizard, wielding a +1 dagger of draining and wearing a +0 robe  |liCe(heavily wounded, heavily drained, chance to call a sprite on attack: 56%,  chance to blink: 50%)|lio#+## aspacedog the Shooter  ###### Spriggan  #....#|li_ Health: 31/36 ====================----  ####.# Magic: 12/13 ======================--  ####.######## AC: 2Str: 6  #...........# EV: 21|liInt: 15 #####..######.#### SH: 0|liDex: 17 .#.##..# #.......# XL:  7 Next: 62% Place: Dungeon:6 |li.......# #.##.##@# Noise: ---------  Time: 4015.4 (0.0) .#.##.## # #.##.## a) +1 sling (drain) .#.##.# #...§.#|li Cast: Jinxbite ..|...# ####..#|li  Will/2 Jinx ...#### #..# #..# .o.o#|li  oo 2 orc wizards (1 missile, 1 very drai…)...# ####.# #........ #.### |li:...##..## ##...#### Aiming: Warp SpacePress: ? - help, Shift-Dir - straight line|lidAim: an orc wizard, wielding a +1 dagger of draining and wearing a +0 robe  (heavily wounded, heavily drained, chance to call a sprite on attack: 56%,  chance to blink: 50%)  |liCSpace twists violently! The rupture engulfs the orc wizard!|lidV       |li #####  ##  #. |li   # #.#####  #..#### |li|...# #######  #..#  .o.o# oo 2 orc wizards (1 missile, 1 very drai…)|liK ####.#  #.###    Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of draining and wearing a +0 robe  (heavily wounded, heavily drained, chance to call a sprite on attack: 56%,  chance to blink: 50%)  Space twists violently! The rupture engulfs the orc wizard!  The orc wizard blinks!|lia|li' |li2.|lip+.§.|li ..  |li2The orc wizard is almost dead.|li|li|li;!(|lix(|li(|li(|li(|li@ (|lim|liHi9o.|liwp.@.§..oo 2 orc wizards (1 missile, 1 very drai…)|liqJ=======6.4 (1|liv|li_xs _The orc wizard throws a dart. The dart completely misses you.|liX$ ~Evoke which item? Wands  c - a wand of warping (16) [!] read|quaff|evoke[?] describe selected |li |li |li#+##  aspacedog the Shooter######  Spriggan#....#  Health: 31/36 ====================----####.#  Magic: 12/13 ======================--####.########  AC: 2Str: 6#...........#  EV: 21Int: 15 #####..######.####  SH: 0Dex: 17 .#.##..# #.......# |liG&  XL:  7 Next: 62% Place: Dungeon:6 .......# #.##.##@#  Noise: =======--  Time: 4016.4 (0.0) .#.##.## # #.##.##  a) +1 sling (drain) .#.##.# #...§.#  Cast: Jinxbite ..|...# ####..#  Will/2 Jinx ...#####o.# #..#...o# |lit  oo 2 orc wizards (1 missile, 1 very drai…)...#####.# #........#.### ...##..####...####   |li(heavily wounded, heavily drained, chance to call a sprite on attack: 56%,  chance to blink: 50%)  Space twists violently! The rupture engulfs the orc wizard!  The orc wizard blinks!  The orc wizard is almost dead. _The orc wizard throws a dart. The dart completely misses you. |li$D#+## aspacedog the Shooter  ###### Spriggan  #....# Health: 31/36 ====================----  ####.# Magic: 12/13 ======================--  |li ####.######## AC: 2Str: 6  #...........# EV: 21Int: 15 #####..######.#### SH: 0 |li~Dex: 17 .#.##..# #.......# |li XL:  7 Next: 62% Place: Dungeon:6 .......# #.##.##@# |li Noise: =======--  Time: 4016.4 (0.0) .#.##.## # #.##*## |li a) +1 sling (drain) .#.##.# #...*.# |liN Cast: Jinxbite  |li?|..|...# ####**# Will/2 Jinx ...#### #o*# #..# .**o# |lie oo 2 orc wizards (1 missile, 1 very drai…)...# ####.#  |liN#........ #.### ...##..## ##...####  |li_The orc wizard throws a dart. The dart completely misses you.Aiming: Warp SpacePress: ? - help, Shift-Dir - straight line |ligAim: an orc wizard, wielding a +1 dagger of draining and wearing a +0 robe  |li(almost dead, heavily drained, chance to call a sprite on attack: 56%, chance  to blink: 50%) |li!#+## aspacedog the Shooter  ###### Spriggan  #....# Health: 31/36 ====================----  ####.# Magic: 12/13 ======================--  ####.######## AC: 2Str: 6  #...........# EV: 21Int: 15 #####..######.#### SH: 0Dex: 17 .#.##..# #.......# XL:  7 Next: 62% Place: Dungeon:6 .......# #.##.##@# Noise: =======--  Time: 4016.4 (0.0) .#.##.## # #.##.## a) +1 sling (drain) .#.##.# #...§.# Cast: Jinxbite ..|...# #### |li..# Will/2 Jinx ...#### #§.# #..# ...o# oo 2 orc wizards (1 missile, 1 very drai…)...# ####.# #........ #.### ...##..## ##...#### Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of draining and wearing a +0 robe  (almost dead, heavily drained, chance to call a sprite on attack: 56%, chance  to blink: 50%)  Space twists violently! The rupture engulfs the orc wizard! |lit_         |lio#####  ##  #.    # #.##*##  |li #...*.#  |li |...# #######  ####  |linL .#### o   orc wizard (missile) ####.#  #.###   : an orc wizard, wielding a +1 dagger of draining and wearing a +0 robe  |li(almost dead, heavily drained, chance to call a sprite on attack: 56%, chance  to blink: 50%)  |liSpace twists violently! The rupture engulfs the orc wizard!  The orc wizard blinks! You feel a bit more experienced.  |lim  |li  .§..§...o##The orc wizard is heavily wounded. |li& b(((((( |liM .@.§.....## |lii 2=7======-7.4 (1 |li  |liO o _The orc wizard throws a dart. The dart barely misses you.!|li!|lirEvoke which item? Wands !|li c - a wand of warping (15) [!] read|quaff|evoke[?] describe selected!|li!|li!|li?f#+##  aspacedog the Shooter######  Spriggan#....#  Health: 32/36 =====================---####.#  Magic: 12/13 ======================--####.########!|li  AC: 2Str: 6#...........#  EV: 21Int: 15 #####..######.####  SH: 0Dex: 17 !|li.#.##..# #.......#  XL:  7 Next: 67% Place: Dungeon:6 !|lia.......# #.##.##@#!|li`  Noise: ======---  Time: 4017.4 (0.0) .#.##.## # #.##.##  a) +1 sling (drain) .#.##.# #...§.#  Cast: Jinxbite ..|...# ####..#  Will/2 Jinx ...#####..#!|li #..#...o#  o   orc wizard (missile) !|liԗ...#####.# #........#.### ...##..##!|lid##...####  to blink: 50%)  !|liSpace twists violently! The rupture engulfs the orc wizard!  The orc wizard blinks! You feel a bit more experienced.  The rupture engulfs the orc wizard!  !|li>The orc wizard is heavily wounded. _The orc wizard throws a dart. The dart barely misses you.!|li#+## aspacedog the Shooter  ###### Spriggan  #....# Health: 32/36 =====================---  ####.# Magic: 12/13 ======================--  ####.######## AC: 2Str: 6  #...........# EV: 21Int: 15 #####..######.####!|liB SH: 0Dex: 17 .#.##..# #.......# XL:  7 Next: 67% Place: Dungeon:6 .......# #.##.##@# Noise: ======---  Time: 4017.4 (0.0) .#.##.## # #.##*##!|li a) +1 sling (drain) .#.##.# #...*.# Cast: Jinxbite ..|...# ####.*#!|li0 Will/2 Jinx ...#### #**# #..# ..*o# o   orc wizard (missile) ...# ####*# #........ #.### !|li...##..## ##...#### _The orc wizard throws a dart. The dart barely misses you.Aiming: Warp Space!|li<Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger, wearing a +0 robe and quivering  !|liatropa-tipped darts (heavily wounded, chance to call a sprite on attack: 50%,  chance to blink: 50%)!|li#+## aspacedog the Shooter  ###### Spriggan  #....# Health: 32/36 =====================---  ####.# Magic: 12/13 ======================--  ####.######## AC: 2Str: 6  #...........# EV: 21Int: 15 #####..######.#### SH: 0Dex: 17 .#.##..# #.......# XL:  7 Next: 67% Place: Dungeon:6 .......# #.##.##@#!|liʊ] Noise: ======---  Time: 4017.4 (0.0) .#.##.## # #.##.## a) +1 sling (drain) .#.##.# #...§.# Cast: Jinxbite ..|...# ####..# Will/2 Jinx ...#### #..# #..# ...§# o   orc wizard (missile) ...# ####.# #........ #.### ...##..## ##...#### Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger, wearing a +0 robe and quivering  atropa-tipped darts (heavily wounded, chance to call a sprite on attack: 50%,  chance to blink: 50%)  Space twists violently! The rupture engulfs the orc wizard!!|li0        #####  ##  #.    # #.##*##  #...*.# |...# ####.*#  ####  ..### !|li ######   #.###     !|li!|liMg G........!|lij 3728.4 (1!|lin !|lihq   Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger, wearing a +0 robe and quivering  atropa-tipped darts (heavily wounded, chance to call a sprite on attack: 50%,  chance to blink: 50%)  Space twists violently! The rupture engulfs the orc wizard! _The orc wizard blinks! You feel a bit more experienced.!|li!|li`!|li!|liW  You start resting.!|liLo   orc warrior (wand, polearm, launcher,…)o !|li&0!|li>)!|lidK------9.4 (1!|li!|liV  You encounter an orc warrior. It is wielding a +0 trident and carrying a +0 _arbalest and a wand of warping."|lip )))))))You shoot a sling bullet."|liqZ;*"|li5 e.....,…).o _arbalest and a wand of warping.  You shoot a sling bullet.  The sling bullet barely misses the orc warrior."|lil6 A giggling sprite leaps out and bonks the orc warrior with its +0 trident.  The orc warrior is lightly wounded.  The orc warrior unwields a +0 trident. The orc warrior wields a +0 arbalest."|liG< a)))))))"|li< a@......"|li Z===---20.5 (1.1"|li4 "|li p _The orc warrior shoots a bolt. The bolt barely misses you."|liF  ))))) )You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  You drain the orc warrior."|liY ......  The orc warrior is moderately wounded.The jinxing sprites lose interest in you."|li] a)))))))"|lip a@......"|li 3=3==1.6"|li "|li# p _The orc warrior shoots a bolt. The bolt barely misses you."|li )))))))You shoot a sling bullet."|li@:o."|liD?....."|liD'2.7"|libH"|lifJf _The sling bullet closely misses the orc warrior.#|li )))))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.#|li@ .....  The orc warrior is moderately wounded.)))))))#|likn.@.....#|lib'3.8#|li#|lit _The orc warrior shoots a bolt. The bolt completely misses you.#|li{? ))#|liR)))))You shoot a sling bullet.#|li .....o.  The sling bullet closely misses the orc warrior.#|li(`#####***#|liq#|li @.......  The orc warrior zaps a wand. Space twists violently! The rupture engulfs you.#|libc2-=======4.9#|li#|lik* _You hear two shouts!#|li  )))))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  You drain the orc warrior.#|li .....  The orc warrior is heavily wounded.#|liyq   .^.#  ##+##  ######  #....#  ####.#   ####.########  #...........# ########..######.#### #|li̔#.##..#.##..# #.@.....# ...........# #.##.##§# #####.#.##.## #. #.##.##  #.#.##.# #. #.....# #|li#####..|...# #. ####..#.....#### #. #..# #.####..# .. ....# ....<...# .. ####o#..#........ #.###  The orc warrior zaps a wand. Space twists violently! The rupture engulfs you.#|li>#|lif #|lir #|liUs 27----=======--6.0#|liy #|liZz _You blink.$|li.^.# ##+## ###### #....# ####.# ####.########  #..# #..######.#### .##..#.##..# #.# $|li0# #.##.##§# .#.##.## #. #.##.## #.#.##.# #. #.....# ..|...# #. ####..# .#### #. .####..# ..<...# .. $|li $|li~$|li^-------6 (0.6$|li$|li$|liU  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%|li%|li߲;-----%|li %|liHP _You don't know that spell.%|li 2...#  .^.#  ##+##  ######  #....#  ####.#   ####.########   #...........#  ########..######@####  ##..#.##..# #.......#  ..........# #.##.##§#  %|liK###.#.##.## #. #.##.##   #.#.##.# #. #.....#  ###..|...# #. ####..#    ......#### #. #..#    ####..# .. ....#   <...# .. ####o#  %|li&D %|li5%|liN.7.2 _%|li%|li%|li^ M. #. .^.##+## ####....# ###.####### #..........@# ######..######.#### ##..#.##..# #.......# ..........# #.##.##§# ###.#.##.## #. #.##.## %|lipc %|lid %8%|lig %|lii &|li?[#. #..# # ...#  .^.#  ##+##  ######&|li @"  #....#  ####.#  ####.# # #&|li0@.# #..######.####&|liF@ .##..#.##..# #.......#&|li`@ .# #.##.##§#&|li@ &|li@#.#.##.## #. #.##.##&|li.AE #.#.##.# #. #.....##..|...# #. ####..#&|liA.#### #. #..# .####..# .. ....#&|liI&.&|liJC---8.4&|liO&|liQ&|li#, #. #..#  # ...# .^.# ##+## ###### #....# ####.# ####.&|li|,## #.# .#..######.#### #.##..#.##..# #.......#.# #.##.##.##.#.##.## #. #.##.## #.#.##.# #. #.....##..|...# #. ##&|li,##..# #.#### #. #..# #.####..# .. ....#&|liM1&|li1/89.0&|liu4&|lic6&|li #. #..# # ...# .^.# ##+## ###### #....# ####.# ####.## #.#.#..######.#### .#.##..#.##..# #.......#.# #.##.##.##.#.##.## #. #.##.##  #.#.##.# #. #.....#  #####..|...# #. ####..#  #.#### #. #..# ##.####..# .. ....#&|li&|liݪ%6&|li&|li &|lip ; #. #..# # ...# .^.# ##+## ###### #....# ####.# ####.## #.#&|li ~.###..######.#### ..#.##..#.##..# #.#.# #.##.##.# #.#.##.## #. #.##.##  #.#.##.# #. #.....#  #####..|...# #. ####..#  #.#### #. #..# ###.####..# .. ....#&|li &|li (30.2&|li& &|liY &|lii ]# #. #..# # # ...# # .^.# ##+## ###### #....# ####.# ####.## #.#.#########..######.#### #..#.##..#.##..# #&|liKj 2.#....# #.##.##.##.#.##.## #. #.##.## #.#.##.# #. #.....#  #####..|...# #. ####..#  #&|lisj .#### #. #..# ####.####..# .. ....#&|lip &|liq %8&|lisu &|liv &|li[&|liU[&|li[&|li_&|licB&|li?cK9=&|lic&|lif&|lig&|lig&|liiW _You start resting.&|lin&|liyr-3.8 (3.0&|li)s54.8 (4&|liv&|liy_ _You feel your willpower return.'|liJ'|liJ'|liK'|li4O'|liFS,'|liS'|li"Ti30=='|liT'|liW,'|liX'|lil\,'|li\'|li_,'|li`'|liHd'|lidU1='|lie'|li@h,'|li i'|lik,'|liu'|liy,'|liy'|li~'|liK2='|li'|liȃ,'|li'|lil,'|li'|li[,'|li+'|li'|li h3=='|li'|li,'|li/'|liȜ,'|li'|li,'|liԡ'|lik4='|li'|li,'|li~'|liC,'|li'|li'|li\D5='|li'|lis,'|li'|li,'|li|'|li-,'|liG'|lik _You start resting.HP restored.'|li'|liC058.8 (24.0)'|li~6==9.8 (25 _'|li '|li'|li'|lih'|li'|li'|liz,'|liT,'|li'|liT,'|li'|li,'|liK'|li['|li&n  An orc warrior comes into view.'|li. #..# ...#  .^.# ##+## ###### #....# ####.# ####.######## '|liv #.........@.# #########..######.#### .##..#.##..# #.......# # #.##.##.#.#.##.## #. #o##.###.#.##.# #. #.....# o   orc warrior (wand, polearm, launcher,…)'|li####..|...# #. ####..# '|li '|liZ61.6 (1.8)o.'|li'|licP=2.2 (2.4 _'|li'|liG(|li o.  You beckon some vexing sprites to accompany your attacks.(|li|(|li81----(|li2v==3.2 (1.0Will/2 Jinx (|li̱(|li; _You feel your willpower being sapped.(|liA  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(|li' 8o.(|li (|lij 9/13 --------Contam: 10% --4(|li4(|liF _You miscast Jinxbite. Nothing appears to happen.)|liJ o)You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.)|lin oThe orc warrior is moderately wounded.The orc warrior unwields a +0 arbalest. The orc warrior wields a +0 trident.)|li6===5.3 (1.1)|lin)|liBX _The orc warrior barely misses you.)|li ,…)You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  You drain the orc warrior.)|liVr  The orc warrior is heavily wounded.)|liZW'6.4)|li[)|li^X _The orc warrior barely misses you.)|li  You drain the orc warrior.  The orc warrior is heavily wounded.)|li͘ ;*)|lid . oThe orc warrior is severely wounded.A giggling sprite leaps out and bonks the orc warrior with its +0 trident.  The orc warrior is severely wounded.)|liue '7.5)|lih )|lihj Q _The orc warrior misses you.)|lia n ))You shoot a sling bullet.)|li o.  The sling bullet barely misses the orc warrior.)|li D----8.6)|li9 )|li X _The orc warrior barely misses you.)|liWn ))You shoot a sling bullet.)|li@;**|li3 o. The sling bullet closely misses the orc warrior.A giggling sprite leaps out and smacks the orc warrior with its own hand.  The orc warrior is almost dead.10/13==9.7*|liK*|liZQ _The orc warrior misses you.*|liUn ))You shoot a sling bullet.*|liP;**|li& )The sling bullet barely misses the orc warrior.A giggling sprite leaps out and bonks the orc warrior with its +0 trident.*|lig/s .  You kill the orc warrior!*|liY3X8% 9170.8*|liq8*|liX;i _The jinxing sprites lose interest in you.*|li{H ...#   .^.#  ##+##   ###### #....#  ####.#  ####.########*|liH< #...........#  ########..######@#### ..#.##..# #.......#  .*|liIj.........# #.##.##.#  ###.#.##.## #. #.##.##*|lijI  #.#.##.# #. #.....#  ###..|...# #. ####..#    ......#### #. #..#    ####..# .. ....#  *|liI  ..<...# .. ####o#   *|liP*|lidQP7---1.4 (0.6*|li#U*|li&^p  c - a wand of warping (24) (gained 10 charges)  Things that are here:*|li^N5---2.4 (1*|lib*|li[eb _a +0 trident; a +0 arbalest; a +0 chain mail*|lip*|li'q*|liOt*|li&vH _No target in view!*|lin.^.#  ##+##   ###### #....#  ####.#  ####.######## #...........#  #######..######)#### #..#.##..# #....@..#  .........# #.##.##.# *|li ##.#.##.## #. #.##.##  #.#.##.# #. #.....#  ##..|...# #. ####..#  .....#### #. #..#  ###..# .. ....#  .<...# .. ####o#  #........ #.### *|liS*|livh==43.0 (0 _*|liί*|li*|li 6  ...#  .^.# ##+##   ######  #....#  ####.#   ####.########  #...........#  #######..######@#### ##..#.##..# #.......# ..........# #.##.##.# ###.#.##.## #. #.##.##  #.#.##.# #. #.....# ###..|...# #. ####..# ......#### #. #..# ####..# .. ....# <...# .. ####o#  *|liV< *|li< ?36*|liA *|liC $  Things that are here:*|li"G _a +0 trident; a +0 arbalest; a +0 chain mail+|liK+|li+|li+|li  +|liO T1 _+|li +|li '+|li +|li\ Z _Your magical contamination has completely faded away.+|li +|li< +|li +|li 61==+|li +|li +|li +|liD +|li +|li9 B+|li! +|li" +|li8# +|lib& +|li& :==+|li_' +|li-) +|lih) +|li) +|li+ +|li<, +|li, +|li$0 +|liZ0 L2==+|li21 +|li;4 ,+|li4 +|li@8 +|li8 +|li8 +|lih< ,+|li= +|li@ P==+|liA +|liD >+|liE +|liH _You feel your willpower return.+|li I +|livK +|liK +|liL +|liO +|liO L3==+|liP +|liU 4 _Magic restored.+|liX 3+|liY +|lid[ +|li] +|li^ +|li^ +|lia +|li c ,+|liyc +|lid +|lif +|lijf :==+|lif +|lih +|lii +|lij +|lij +|lil +|licn +|lin +|lix +|li{| +|li~ g  A jelly comes into view.+|li A####.######## #...........# ####..######)#### #.##..# #.......# ......# #.##.##.# #.##.## #. #.##.## #.##.# #. #..... .|...# #. ####.. ..#### #. #.@#  ..# .........#  # .J.#####.#  +|li \........ #.###  ..##..## ##...####  ...# .# #..)....#   J   jelly (wandering)# # #...)...#  ...# .o #..<....# #..##.......>.# +|li 096.2 (22.6)+|liǔ 38 (23.2 _+|liw +|li +|liV   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.3   5.7  -2   h - Spellcasting   3.4   2.8  +2           b - Unarmed Combat   0.0   1.4  -2   i - Hexes   5.0   4.2  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d * Ranged Weapons  [40+|liTW m 6.4   7.0   0   k - Evocations   0.0   0.6  +3           e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3       g - Stealth   5.0   2.5  +5                              [1+|li.X 5;2H                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  +|liX d[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets-|lio d - Ranged Weapons   6.4-|li= d + Ranged Weapons 6.4-|li  d * Ranged Weapons   6.4.|liro d - Ranged Weapons   6.4/|li> k + Evocations 0.0/|liU8 k * Evocations   0.0/|lij TargetTarget--  4.0  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets/|liA<[?25h[?0c0 0|lio [?25l[?1c0|li 76.0  +3  current training targets, if any.=] set aall targets0|lik  a * Fighting   3.30|lia o a - Fighting   3.31|li1|li1|liSZ ####.########  aspacedog the Shooter#...........#  Spriggan ####..######)####  Health: 36/36 ======================== #.##..# #.......#  Magic: 13/13 ======================== ......# #.##.##.#  AC: 2Str: 6 #.##.## #. #.##.##1|li%  EV: 21Int: 15 #.##.# #. #.....#  SH: 0Dex: 17 .|...# #. ####..#  XL:  7 Next: 91% Place: Dungeon:6 ..#### #. #.@#  Noise: ---------  Time: 4096.8 (0.0) ..# .........#  a) +1 sling (drain) ..# .J.#####.#  Cast: Jinxbite ........#.### ..##..####...####  ...# .#1|liN8#..)....#   J   jelly (wandering) ...# ##...)...#  ...# .o#..<....#  .#..#.# #.......>.#  Things that are here: _a +0 trident; a +0 arbalest; a +0 chain mail _Your magical contamination has completely faded away. _You feel your willpower return. _Magic restored. _A jelly comes into view.1|li1|li1|liq1|li1|li} )))))))You shoot a sling bullet.1|lit.1|liN{~......1|li/|7===7.9 (1.11|li1|li„ 1|liY_The sling bullet barely misses the jelly.1|liQ 1|li4R 1|liW 1|li:Y H _No target in view!1|liU 1|li֜ 1|li 1|li H _No target in view!1|li-31|li1|lig1|li"1|li: _1|li.1|li,1|li1|li1|liS1|li1|li1|li1|li,1|liE1|li1|li=1|liy1|liz1|li[##.## #. #.##.## ##.# #. #.....# ...# #. ####..#  #### #.#####..#  # .........#  # ...#####.#  ...... #.## 1|li##..## ##...####  .# .# #..)@...#  ---# # #...)...#  .# .o #..<....#  #.# #.......>.#  1|liN.. #.........#  #.### ###.###...#  ß# .$ ...#  1|li@.# ... .#.#  .ß... .$. #.#  1|li,  .... ..###. #### #.#####.. .........#####. ...... #.### ##..####...#### .# .# ..).... ..o<..#.# #.......>..$. .#.#.#.!#   1|li(P100.9 (3.0x1|lix   unseen horror (wandering, invisible)1|liI---1.5 (3.61|li 1|liX _You encounter an unseen horror.1|li= _Items here: )) / [.2|li 2|li!2|li)2|li ))2|li  )2|li,5x  2|liP&invisible, drained2|liy )2|li6You shoot a sling bullet.  2|li/The sling bullet hits the unseen horror.  2|liYou drain the unseen horror.2|li]x.xx.2|liD^8x.2|litg&..2|li'h7===2.5 (1.02|liQn2|liJqh _The unseen horror is moderately wounded.2|li7QM) _The unseen horror is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the unseen horror but does no damage.  You drain the unseen horror.2|li@.x2|lik .xThe unseen horror is moderately wounded.<x29-----3.6 (1.12|li1 _The unseen horror hits you!2|li )You shoot a sling bullet.  The sling bullet hits the unseen horror but does no damage.2|li9x.2|li.8 <2|liWlxThe unseen horror is moderately wounded.2|li!2|li"(4.72|li &2|li'S _The unseen horror misses you.3|liW~Evoke which item? Wands  c - a wand of warping (24) [!] read|quaff|evoke[?] describe selected3|li;##.# #. #.....#  aspacedog the Shooter ...# #. ####..#  Spriggan #### #.#####..#  Health: 29/36 ===================----- # .........#  Magic: 13/13 ======================== # ...#####.#3|li  AC: 2Str: 6 ......#.###  EV: 21Int: 15 ##..####...####   SH: 0Dex: 17 .# .##..)....#   XL:  7 Next: 91% Place: Dungeon:6 .# ##...@...#   Noise: ===------  Time: 4104.7 (0.0) 3|liO.# .o#..<....#   a) +1 sling (drain) ..#.# #....x..>.#   Cast: Jinxbite 3|li....#.........#  #.### ###.###...#  ...ß#3|li.$ ...#   x   unseen horror (invisible, drained) ....#... .#.#  .ß... .$. .#.#  3|lia .#.!#  The unseen horror is moderately wounded. _The unseen horror hits you!  You shoot a sling bullet.  The sling bullet hits the unseen horror but does no damage.  The unseen horror is moderately wounded. _The unseen horror misses you.3|lib=##.# #. #.....# aspacedog the Shooter ...# #. ####..# Spriggan #### #.#####..# Health: 29/36 ===================----- # .........# Magic: 13/13 ======================== # ...#####.# AC: 23|li=Str: 6 ...... #.### EV: 21Int: 15 ##..## ##...####  SH: 03|li=VDex: 17 .# .# #..)....#  XL:  7 Next: 91% Place: Dungeon:6 3|li>-.# # #...@...#  Noise: ===------  Time: 4104.7 (0.0) 3|liC>.# .o #.***...#  a) +1 sling (drain) 3|lik>..#.# #...*x*.>.#  Cast: Jinxbite .... #...***...# 3|li>Q#.### ###.###...# 3|li>^...ß# .$ ...#  x   unseen horror (invisible, drained) ....# ... .#.# 3|li$?V.ß... .$. .#.#  .#.! # The unseen horror is moderately wounded. _The unseen horror misses you.Aiming: Warp SpacePress: ? - help, Shift-Dir - straight line3|liM?Aim: an unseen horror (moderately wounded, slightly transparent, lightly  drained, chance to blink: 50%)3|liJ [##.# #. #.....#  aspacedog the Shooter ...# #. ####..#  Spriggan #### #.#####..#  Health: 29/36 ===================----- # .........#  Magic: 13/13 ======================== # ...#####.#  AC: 23|li*K Str: 6 ......#.###  EV: 21Int: 15 ##..##3|liJK ##...####   SH: 0Dex: 17 3|li`K 4.# .#3|liK ^#..)....#   XL:  7 Next: 91% Place: Dungeon:6 .# #3|liK a#...@...#   Noise: ===------  Time: 4104.7 (0.0) .# .o3|liK #.###...#   a) +1 sling (drain) 3|li"L ..#.# #...###.>.#   Cast: Jinxbite 3|li7L ....3|liL #...###...#  3|liL #.### ###.###...#  ...ß#.$ ...#   x   unseen horror (invisible, drained) ....#... .#.#  .ß... .$. .#.#  .#.!#  _The unseen horror misses you.3|li M 6Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: an unseen horror (moderately wounded, slightly transparent, lightly  drained, chance to blink: 50%)  3|li!M >Space twists violently! The rupture engulfs the unseen horror!3|liڥ 3|li( *x.  Aiming: Warp Space  Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (moderately wounded, slightly transparent, lightly  drained, chance to blink: 50%)  Space twists violently! The rupture engulfs the unseen horror!  The unseen horror is severely wounded.3|liS+ t .xYou hear an angry hiss.3|lin2 U.<......3|li3 K=======5.7 (13|lio9 3|li< D _The unseen horror hits you but does no damage.4|li~Evoke which item? Wands  c - a wand of warping (23) [!] read|quaff|evoke[?] describe selected4|li4|li(4|li#+##.# #. #.....#  aspacedog the Shooter ...# #. ####..#  Spriggan #### #.#####..#4|li#[  Health: 29/36 ===================----- # .........#  Magic: 13/13 ======================== # ...#####.#  AC: 2Str: 6 4|li!$......#.###  EV: 214|li$Int: 15 ##..####...####   SH: 0Dex: 17 .# .##..)....#   XL:  7 Next: 91% Place: Dungeon:6 4|li$U.# ##...@...#   Noise: =======--  Time: 4105.7 (0.0) 4|li$ .# .o#..<....#   a) +1 sling (drain) 4|li$..#.# #......x>.#   Cast: Jinxbite ....4|li"%#.........#  #.### ###.###...#  4|liK%'...ß#.$ ...#   x   unseen horror (invisible, drained) 4|liq%....#... .#.#  4|li%.ß... .$. .#.#  .#.!4|li%#  Aim: an unseen horror (moderately wounded, slightly transparent, lightly  drained, chance to blink: 50%)  4|li&Space twists violently! The rupture engulfs the unseen horror!  The unseen horror is severely wounded.You hear an angry hiss. _The unseen horror hits you but does no damage.4|lid?>##.# #. #.....# aspacedog the Shooter ...# #. ####..# Spriggan #### #.#####..# Health: 29/36 ===================----- # .........# Magic: 13/13 ======================== # ...#####.# AC: 2Str: 6 4|li?...... #.### EV: 21Int: 15 ##..## ##...####  SH: 0Dex: 17 4|li@4.# .# #..)....#  XL:  7 Next: 91% Place: Dungeon:6 .# # #...@...#  Noise: =======--  Time: 4105.7 (0.0) .# .o #..<***.#  a) +1 sling (drain) 4|li:@..#.# #.....*x*.#  Cast: Jinxbite .... #.....***.# #.### ###.###...# 4|li@^...ß# .$ ...#  x   unseen horror (invisible, drained) ....# ... .#.# 4|li@.ß... .$. .#.#  .#.! # You hear an angry hiss. 4|li@_The unseen horror hits you but does no damage.  Aiming: Warp SpacePress: ? - help, Shift-Dir - straight line4|liAAim: an unseen horror (severely wounded, slightly transparent, lightly drained,chance to blink: 50%)4|li##.# #. #.....# aspacedog the Shooter ...# #. ####..# Spriggan #### #.#####..# Health: 29/36 ===================----- # .........# Magic: 13/13 ======================== # ...#####.# AC: 2Str: 6 ...... #.### EV: 21Int: 15 ##..## ##...####  SH: 0Dex: 17 4|li} .# .# #..)x...#  XL:  7 Next: 91% Place: Dungeon:6 .# # #...@...#  Noise: =======--  Time: 4105.7 (0.0) .# .o #..<....#  a) +1 sling (drain) 4|li ..#.# #......§>.#  Cast: Jinxbite .... #.........# #.### ###.###...# ...ß# .$ ...#  x   unseen horror (invisible, drained) ....# ... .#.# .ß... .$. .#.#  .#.! # _The unseen horror hits you but does no damage.  4|liCAiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: an unseen horror (severely wounded, slightly transparent, lightly drained,4|liwcchance to blink: 50%)  Space twists violently! The rupture engulfs the unseen horror!!4|li .  Aiming: Warp Space  Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (severely wounded, slightly transparent, lightly drained,chance to blink: 50%)  Space twists violently! The rupture engulfs the unseen horror!!  The unseen horror blinks4|li  !4|liA #.   #. ####..#  #..# 4|li,     #.###   4|lidy .#   #  4|li .o #..<###.#  #.....###.#  #.....###.#  #4|li  .$ ...# 4|liu ... .#.#   .$. .#.#   4|li.#.! #  4|lig4|liqY....§>4|li...4|li4|li^##.# #. #.....#  aspacedog the Shooter ...# #. ####..#  Spriggan 4|li#### #.#####..#  Health: 30/36 ====================---- # .........#  Magic: 13/13 ======================== 4|li# ...#####.#  AC: 24|li@Str: 6 ......4|li#.###  EV: 214|liAInt: 15 ##..##4|li##...####   SH: 0Dex: 17 4|li34.# .#4|li[*#..)....#   XL:  7 Next: 147% Place: Dungeon:6 4|lit4.# #4|liU#...@...#   Noise: =======--  Time: 4106.7 (1.0) .# .o4|li4#..<....#   a) +1 sling (drain) ..#.# #......§>.#   Cast: Jinxbite ....#.........#  #.### ###.###...#  ...ß#.$ ...#  4|li.  ....#... .#.#    4|liy.ß... .$. .#.#   .#.!#   Press: ? - help, Shift-Dir - straight line4|liAim: an unseen horror (severely wounded, slightly transparent, lightly drained,chance to blink: 50%)  4|liSpace twists violently! The rupture engulfs the unseen horror!!  The unseen horror blinks! _You kill the unseen horror!4|li4|li  chance to blink: 50%)  Space twists violently! The rupture engulfs the unseen horror!! 4|li The unseen horror blinks! _You kill the unseen horror!Your Evocations skill gained 4 levels and is now at level 4!You have reached level 8!4|li(4|liz /  --more--5|li_9k3/40-4/14823% 5|li=5|li@4 _5|lia 5|li 5|lis 5|li$ 5|li.( : _5|li* K4=5|li-+ 5|li, 5|li/ ,5|li1 5|li4 ,5|liU6 5|li9 ,5|li%: 5|li< q  A two-headed ogre comes into view.5|liKA .5==.....5|liA -------O.....O   two-headed ogre (wandering)5|liA 5|liTB ,11.7 (55|liH =5|liI I-------2.7 (6 5|liI _5|liRO 5|liHQ 6|li}I #.   #. ####..#  #..# # ..# # #.#  #.###  ##...####  .# #..)....#  # #...@...#  .o #..<....#  #.O.....>.#  #.........#  ###.###...#  .$ ...#  ... .#.#  .$. .#.#  .#.! # 6|li#V #.  6|lig#( #. ####..#  #..#  ..#  6|li##.#  #.###  ##...####  .# #..)....#  # #...@...#  .o #..<....# 6|li"$ #.O.....>.#  #.........# 6|liJ$ ###.###...#  .$ ...# 6|lis$ ... .#.#  .$. .#.# 6|li$q .#.! # 6|li,6|li,6|li#6$ 6|li6X_A two-headed ogre is nearby!7|lih.##.## #. #.##.## ##.# #. #.....# |...# #. ####..# .#### #.#####..# .# .........# # ...#####.#  7|li7....... #.### #..## ##...#### .# .# #.# .# #7|lid* #...)...#  .o #..<....# 7|li>#..#.# #.O.....>.# ..... #.........# 7|lia #.### ###.###...# 7|li7ß...ß# .$ ...# ....# ... .#.# ..ß... .$. .#.# 7|li:O.7|li!&7|li&43.3 (0.6 _7|li%-7|li1 _Items here: ( ) [ †.7|liވ ....# #.# ###.# .##... |...# #. ### #.#####.....# ...#####.# ...... #.### ##..####.@.####.). #...) ..# .o #O.<... #..#.# #.> ..... #......  #.##7|lip###.### ß...ß .$ .....# ...7|li9O.7|liV7|li-9 _7|liߛ7|li7|li #.##..# #.......# .....# #.##.##. #.##.## #. #.##.## #.##.# #. #.....# |...# #. ####..#7|li  .#### #.#####..# .# .........# # ...#####.#  ....... #@### #..## ##...#### .# .#7|li V #..)....# .# # #.O.)...# ...# .o #..<....# #..#.# #.>.# ...... #.........# 7|li ;# #.### ###.###...# #ß...ß# .$ ...# 7|li 7|li D=4.57|lik 7|li 7|liP ###..######)### #.##..... ......# #.##.##.# ###.# #.##...|...# #. ### #.#####.......# ...#####@# ...... #.### ##..###...###.#..)....# ##.O.)...# .7|liQ w..# .o #..<....# .#..#.#>.# ...... ...... #.#####.###7|lieS 7O.7|li9\ 7|li\ (5.17|lipc 7|liye 7|liH #...........# ###..######)### #.##..... ......# #.##.##.# ###.# #.##...|...# #. ###### #.#####.......# ...#####.# ...... #.### ##..###...###.O).. ##...).. .7|li80..# .o #..<.... .#..#.#>.# ...... ......7|li7|li(&77|li7|li8|li####.#######  #...........# ###..######)### #.##..... ......# #.##.##.# # #. #.##.# #.##...|...# #. ###### #.#####.....# ...#####.# 8|li‚U...... #.### ##..###...###.O). #.)..# .o #..<... .#..#.#>8|li7O.8|li8|li066.38|li8|li8|li" ####.#   ####.########  #...........#  ####..######)#### #.##..# #.......# .......# #.##.##.8|li2 .#.##.## #. #.##.## #.##.# #. #.....# |...# #. ####@.# .#### #.#####..# #..# .........# 8|li4# ...#####.#  #........ #.### #..## ##O..#### .# .# #..)....# .# # #...)...# 8|liu#...# .o #..<....# 8|lir8|liޗ&98|li̝8|li8|liTF....# ###.#######  #...........# #####..######)####.##...........# #.##.##.# ###.##.##8|liF#...|...# #. ### ...#### #.##### #..... ...# ...#####.# #........ #.### ##..###O..###.). ....# #.)8|liG:O.8|liL8|liaM(7.58|liP8|liQ8|li####....# ###.#######  #...........# #####..######)####.##...........# #.##.##.# # #. #.##@## .#.##...|...# #. ### 8|li...#### #.##### #..... ...# ...#####.# #........ #O### ##..###...###.).8|li&:O.8|liӋ8|liX8|li~!8.18|liד8|li8|li #+## ####....# ###.#######  #...........# #####..######)####.##..# #............# #.#8|li y # #. #.##.## .#.###.....#|...# #. ### ...#### #.##### #...... ...# ...#####O# #........8|li  #.### ##..###...###8|li 8|lic &78|li 8|li 8|li$  .^.# ##+##   ######8|li$ 8  #....#  ####.#   ####.########  #...........#  ######..######)#### #.##..# #.....@.# .......# #.##.##.# #.#.##.## #. #.##.## #.#.##.# #. #.....#8|li,% y #..|...# #. ####..# ....#### #.#####..# ##..# .........# <...# ...#####O#  8|li% d#........ #.### 8|li' 9O.8|lii. 8|lib/ (9.38|li&5 8|li$7 9|liB* .^.#  ##+##  ######  #....#  ####.#9|li^  ####.########  #....# #..######)#### #..#.##..# #.# .# #.##.##.# 9|li\#.#.##.## #. #.##.##  #.#.##.# #. #.....# 9|li#..|...# #. ####..# .#### #.#####..#9|liA #..# .O.# 9|li_  .<...# ...#####.# 9|li{%  ..#.9|li_ #.###  9|li9|li9|li{&99|liD9|li9|li ...#  .^.# ##+##  9|li ######  #....#  ####.#   ####.########  #...........#  #######..######@#### 9|li+##..#.##..# #.......# ..........# #.##.##.#9|li; ###.#.##.## #. #.##.##  #.#.##.# #. #.....# ###..|...# #. ####..# ......#### #.#####..# ####..# .......O.#9|li <...# ...#####.#  9|li9|ligW7=20.59|li9|li$  Things that are here:9|liu _a +0 trident; a +0 arbalest; a +0 chain mail9|li Q#. #..# # ...#  .^.# ##+##   ######  #....#  ####.#   ####.######## 9|liO  #.........@.#  #######..######)#### ##..#.##..# #.......# 9|li f...........# #.##.##.# ####.#.##.## #. #.##.##  #.#.##.# #. #.....# ####..|...# #. ####..# .......#### #.#####..#####..# .......O.#9|li 9|lin /1.1 _9|li 9|li 9|li  #. #..#  # ...# .^.# ##+## ###### #....# ####.#9|liv  ####.## #.# .#..######)#### #.##..#.##..# #.......#.# #.##.##.#9|li #.#.##.## #. #.##.## #.#.##.# #. #.....##..|...# #. ####..# #.#### #.#####..# #.####..# .O.#9|li 9|li% &79|li= 9|li 9|lie #. #..# # ...# .^.# ##+## ###### #....# ####.# ####.## #.#.#..######)#### .#.##..#.##..# #.......#.# #.##.##.##.#.##.## #. #.##.##  #.#.##.# #. #.....#  #####..|...# #. ####..#  #.#### #.#####..# ##.####..# .O.#9|li9|liF(2.39|li9|li:|lir #. #..# # ...# .^.# ##+## ###### #....# ####.# ####.## #.#.###..######)#### ..#.##..#.##..# #.# .# #.##.##.# #.#.##.## #. #.##.##  #.#.##.# #. #.....#  #####..|...# #. ####..#  #.#### #.#####..# ###.####..# .O.#:|li :|liB=9:|li:|li:|lin# #. #..# # # ...# # .^.# ##+## ###### #....# ####.# ####.## #.#.#########..######)#### #..#.##..#.##..# #.#....# #.##.##.##.#.##.## #. #.##.## #.#.##.# #. #.....# :|linL #####..|...# #. ####..#  #.#### #.#####..# ####.####..# .O.#:|li3t:|lit(3.5:|lix:|liz:|li>Z.# #. #..# .# # ...# ## .^.# # ##+## # ###### # #....# # ####.# # ####.## #.#.#########..######)#### #:|li#..#.##..#.##..# #.#.....# #.##.##.##.#.##.## #. #.##.## # #.#.##.# #. #.....# # #####..|...# #. ####..# # #.#### #.#####..# #####.####..# .O.#:|li1:|li084.1:|li:|li#:|li :|lis -5.1 (1.0:|li :|li :|lii :|li &6:|li] :|li ;|li3O;|liO   two-headed ogre;|lib&7;|li";|li#;|li  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;|lij O)You beckon some vexing sprites to accompany your attacks.;|li ;|li 9=2----==;|li P8Will/2 Jinx ;|li ;|lip ; _You feel your willpower being sapped.;|li ))))You shoot a sling bullet.  The sling bullet hits the two-headed ogre.<|liEO.<|li##...<|li@$-=9<|li*<|li-= _The two-headed ogre is lightly wounded.<|li )))You shoot a sling bullet.  The sling bullet hits the two-headed ogre!<|li>Y3O.<|li_!..<|li`-30.2 (1.1<|lie<|li6h= _The two-headed ogre is lightly wounded.<|lixD)) _The two-headed ogre is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre! _The two-headed ogre is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!<|li3O.<|li.<|li+10<|liL<|li;  You shoot a sling bullet.  The sling bullet hits the two-headed ogre! _The two-headed ogre is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre! _The two-headed ogre is moderately wounded.<|li7 )(drained)You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  You drain the two-headed ogre.<|li:*<|liqn O.  The two-headed ogre is heavily wounded.A giggling sprite leaps out and smacks the two-headed ogre with its own hand.<|liu8 <|lijv40==----2.3 (1.1<|li}<|liAh _The two-headed ogre is severely wounded.<|li .# # ...# ### .^.###+## .# ####### #....# .# ####.# .# ####.######## ####### #.....O.....# ......#########.@######)#### .##..#.##..#.##..# #.......# .................# #.##.##.# .<|li l#########.#.##.## #. #.##.## .# #.#.##.# #. #.....# .# #####..|...# #. ####..# .# #.......#### #.#####..# ######.####..# .......O.#  .......<...# ...#####.#<|li<|liF4---9 (0.6<|li<|li<|liP x### .^.# .##+## ..# ####### #....# ..# ####.#.# ####.############## #.....O.....# <|livQ 2.......#########..######)######..#.##..#.##@.# #.......# ..................# #.##.##.##########.#.##.## #. #.##.## ..# #.#.##.# #. #.....# ..# #####..|...# #. ####..# ..# #.......#### #.#####..# #######.####..# .......O.# # .......<...# ...#####.# ♣ ..#........ #.###<|liR 3O.<|liY <|li\Z C---3.5<|liY` <|li g <|li #.##+## ...# ###### #.## #....# #..# ####.#.# ####.######## <|lii #.####### #....O......# #.......#########..######)######..#.##..#.##..# #.......#..............@..# #.##.##.##########.#.##.## #. #.##.##.# #.#.##.# #. #.....#<|li j.# #####..|...# #. ####..#.# #.......#### #.#####..# ########.####..# .......O.# <|li .# .......<...# ...#####.# .♣ ..#........ #<|li |.### .♣ .<....#....##..###...#<|li U.O<|li{ <|li* V3==4.1<|liI <|li <|li#.## ##+##.# ###### ##.## #....# ##..# ####.#.# ####.######## ##.# #...........# ##<|li.#########.O######)#### #...##..#.##..#.##..# #.# #.# #.##.##.# #...#.#.##.## #. #.##.## #...#<|li #.#.##.# #. #.....#<|li.# #####..|...# #. ####..#.# #.......###<|lik# #.#####..# .#.####..# .O.# ..# .<..<|lic.# ...#####.# ..♣ <|lim.#........ #. .<|li.♣ .<....#....##..## ##...<|li<|liA=7<|li <|li"=|li\&.##.## ##+##.# ###### .##.## #....# .##..# ####.#.# ####.#########.# #...........#  ##.#########.O######)#### =|liw #...##..#.##..#.##..# #.#  #.# #.##.##.#  #...#.#.##.## #. #.##.## ##...# #.#.##.# #. #.....#.# #####..|...# #. ####..#.# #.......#### #.#####..# ..=|lip#.####..# .O.#=|liJ.# .<...# ...#####.# =|lind.♣ .#........=|liR #.# =|li.♣ .<....#....##..## ##.. =|li=|lik2O=|lig".O   two-headed ogre (drained)=|liF#'5.3=|li)=|li+=|lisS#.##.## ##+##.# ###### #.##.## #....# #.##..# ####.# #.....# ####.##.# #.# ##.#########..######)####=|liTT #...##..#.##..#.##O.# #.# #.# #.##.##.# #...#.#.##.## #. #.##.#...# #.#.##.# #. #..... #.....# #####..|...# #. ####...# #.......#### #.#####.. #..#.####..# .O.=|liT.# .<...# ...#####..♣ .#........ #. ♣...♣ .<....#....##..## ##=|ligWU.O=|li_=|liC`%9=|lig=|liTi=|li#.##.## ##+##.# ###### .#.##.## #....# .#.##..# ####.# ##.....# ####.#  ####.# #.# ##.#########..######) #...##..#.##..#.##..# #. #.O..# #.##.##. #...#.#.##.## #. #.##.  ###...# #.#.##.# #. # ##.....# #####..|...# #. #### #......# #.......#### #.##### ##..#.####..# .O #....# .<...# ...##### ♣....♣ =|li2V.#........ #♣...♣ .<....#....##..## ##==6.5=|liǩ=|li=|li' #.##.## ##+## #.# ###### #.#.##.## #....# ..#.##..# ####.##.....# ####.# ####.# #.# ##.#########..######) #...##..#.##..#.##..# # #.O..# #.##.## #...#.#.##.## #. #.## ###...# #.#.##.# #. # =|liZ(  ##.....# #####..|...# #. ####  #......# #.......#### #.#####  ##..#.####..# .  #....# .<...# ...  ♣....♣ .#........  ♣♣...♣ .<....#....##..## =|li@* 1O.=|li0 =|li11 '7.1=|li6 =|lik8 =|li #.##.## ##+## ##.# ###### ##.#.##.## #....#.#.##..# ####.##.....# ####.# ####.####### #.# ##.......#########..######) #...##..#.##..#.##..# # #.O...# #.##. #...#.#.##.## #. #. ###...# #.#.##.# #. # ##.....# #####..|...# #.  #......# #.......#### #. ##..#.####..#  #....# .<...# ... ♣....♣ .#........[39=|li~ ;49m ♣♣...♣ .<....#....##..##=|li =|li1 %7=|li =|liĝ =|li.####.##.## ##+## .##.# ###### .##.#.##.##=|li #....#.#.##..# ####.##.....# ####. ####.####### #. ##.......#########..######) #...##..#.##..#.##..# # #.O...# #.##. #...#.#.##.## #. #. ###...#=|li_  #.#.##.# #. # ##.....# #####..|...# #.  #......# #.#### #. ##..#.####..#  #....# .<...# ...  ♣....♣ =|li .#.  ♣♣...♣ .<....#....##..##=|li1O.=|lii=|li'8.3=|li.$=|li&>|lit))))The two-headed ogre is heavily wounded.A giggling sprite leaps out and smacks the two-headed ogre with its own hand. _The two-headed ogre is severely wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  You drain the two-headed ogre.>|liH3O.>|li#...>|lis6===9.4 (1.1>|li>|lih _The two-headed ogre is severely wounded.>|liM))) very drained)The sling bullet hits the two-headed ogre.  You drain the two-headed ogre.>|li>|li*>|li>|liU 7O.  almost dead.  A giggling sprite leaps out and makes the two-headed ogre trip over its own  feet.  The two-headed ogre is almost dead.>|li_ !..>|li` 340.5>|lif >|lih i _The jinxing sprites lose interest in you.>|liq ))You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.>|lis 3O.>|li .>|li V4==1.6>|li >|li c _The two-headed ogre is almost dead.>|li H#.####.##.## ##+## #.##.# ###### #.##.#.##.## #....# #....#.##..# ####.##.....# ####.>|li? u ####.####### # ##.......#########..###### #...##..#.##..#.##..# # #.O.# #.## #...#.#.##.## #. # ###...# #.#.##.# #. # ##.....# #####..|...# #.  #......# #>|li[ .#### #. ##..#.####..# >|liu #....# .<...# ... >|li c ♣....♣ .#. >|li  ♣♣...♣ .<....#....##..##>|li 1O.>|li >|lik 6---2.2 (0.6>|li0 >|li4 ?|li #.####.##.## ##+##  #.##.# ######  #.##.#.##.##?|li  #....#  #....#.##..# ####.#  ######.....# ####. ####.####### # ##.......#########..?|li #...##..#.##..#.##..# # #.O.# #. #...#.#.##.## #.  ###...# #.#.##.# #. ?|lih ##.....# #####..|...# #.  #......# #.#### #. ##..#.####..#  #....# .<...# ...  ♣....♣ .#.  ♣♣...♣ .<....#....##..##?|li/1O.?|liW---8?|liS?|li?|li  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?|li d Your spells (cast)TypeFailure Level  a + JinxbiteHexes3% 2 b - Tukima's DanceHexes8%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit@|lio?@|liB@|liJ% #.####.##.####+##aspacedog the Shooter#.##.......#######Spriggan#.##.#.##.###....#Health: 40/40 ========================#....#.##..#####.#Magic: 14/14 ========================######.....#@|liK####.##### AC: 2Str: 6####.####### #......... EV: 21Int: 15##.......#########..##### SH: 0Dex: 17#...##..#.##..#.##..# #.. XL:  8 Next: 23% Place: Dungeon:6@|liK#.......@.O.........# #.# Noise: ---------  Time: 4142.8 (0.0)#...#########.#.##.## #. a) +1 sling (drain)###...##.#.##.# #. Cast: Jinxbite##.....# #####..|...# #. Will/2 #......# #.......#### #.###..########.####..# ... O   two-headed ogre (very drained)#....# .......<...# ...♣....♣ ........#........♣♣...♣ .<....#....##..## _The jinxing sprites lose interest in you.You shoot a sling bullet.  @|li#L The sling bullet hits the two-headed ogre but does no damage. _The two-headed ogre is almost dead.Casting: Jinxbite (safe; 3% risk of failure)  @|liVL\Confirm with . or Enter, or press ? or * to list all spells.@|liL@|liU #.####.##.####+##aspacedog the Shooter#.##.......#######Spriggan#.##.#.##.###....#Health: 40/40 ========================#....#.##..#####.#Magic: 14/14 ========================@|liU######.....#####.##### AC: 2Str: 6####.####### #......... EV: 21Int: 15##.......#########..##### SH: 0Dex: 17#...##..#.##..#.##..# #.. XL:  8 Next: 23% Place: Dungeon:6@|li V#.......@.O.........# #.# Noise: ---------  Time: 4142.8 (0.0)#...#########.#.##.## #. a) +1 sling (drain)###...##.#.##.# #. Cast: Jinxbite##.....# #####..|...# #. Will/2 #......# #.......#### #.#@|liwVa##..########.####..# ... O   two-headed ogre (very drained)#....# .......<...# ...♣....♣ ........#........♣♣...♣ .<....#....##..## _The jinxing sprites lose interest in you.@|liVYou shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage. _The two-headed ogre is almost dead.@|liVCasting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@|li~t #.####.##.## ##+##  aspacedog the Shooter  #.##.......# ######  Spriggan  #.##.#.##.## #....#  Health: 40/40 ========================  #....#.##..# ####.#  Magic: 11/14 ==================------  ######.....# ####.##### AC: 2Str: 6 ####.####### #......... EV: 21@|liuInt: 15 ##.......#########..##### SH: 0Dex: 17 #...##..#.##..#.##..# #.. XL:  8 Next: 23% Place: Dungeon:6 #.......@*O.........# #.# Noise: ---------  Time: 4142.8 (0.0) @|li>uQ#...#########.#.##.## #.  a) +1 sling (drain) ###...# #.#.##.# #.  Cast: Jinxbite@|liful ##.....# #####..|...# #.  Will/2  @|liu#......# #.......#### #.# ##..########.####..# ... O   two-headed ogre (very drained)@|liu? #....# .......<...# ... @|liw♣....♣ ........#........  ♣♣...♣ .<....#....##..## Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, heavily drained, chance to affect: 57%)@|liO #.####.##.####+##aspacedog the Shooter#.##.......#######Spriggan#.##.#.##.###....#Health: 40/40 ========================#....#.##..#####.#@|liOMagic: 11/14 ==================------######.....#####.##### AC: 2Str: 6####.####### #......... EV: 21Int: 15##.......#########..##### SH: 0Dex: 17@|liOP#...##..#.##..#.##..# #.. XL:  8 Next: 23% Place: Dungeon:6#.......@.*.........# #.# Noise: ---------  Time: 4142.8 (0.0)#...#########.#.##.## #. a) +1 sling (drain)###...#@|liP#.#.##.# #. Cast: Jinxbite##.....# #####..|...# #. Will/2 #......# #.......#### #.#@|liP##..########.####..# ... O   two-headed ogre (very drained)@|liP'#....# .......<...# ...♣....♣ ........#........♣♣...♣ .<....#....##..##@|liQCasting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@|liQAiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line@|liQAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, heavily drained, chance to affect: 57%)@|li4@|li:O@|li3==3.8 (1@|li@|likonfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almost@|lidead, heavily drained, chance to affect: 57%) _The two-headed ogre resists with significant effort.@|li Y #.####.##.## ##+## #.##.# ###### #.##.#.##.## #....# #....#.##..#@|li  ####.# ######.....# ####. ####.####### # ##.......###.. #...##..#.##..#.##..# # #@|liB .O.# #. #...@|liy #.#.##.## #. ###...# #.#.##.# #.@|li  ##.....# #####..|...# #. #......# #@|li Z.#### #. ##..@|li Y#.####..#  #....# @|li |.<...#  ♣....♣ @|li8 .#.  ♣♣...♣ .<....#....##..##@|li^ @|lit 1O.@|li @|li_ 5--4.4 (0.6@|li @|li @|li)D  #.####.##.## ##+## #.##.# ###### #.##.#.##.## #....# #....#.##..# ####.# ######.....#@|liD X ####. ####.####### # ##.......#.. #...##..#.##..#.##..# # #.O.# # #...#.#.##.## # ###...#@|li)E 2 #.#.##.# # ##.....# #####..|...# # #......# #.#### # ##..#.####..#  #....# .<...# @|liRE G ♣....♣ .#@|livE .  ♣♣...♣ .<....#....##..##@|liG 1O.@|li6O @|li.P B--5.0@|liXV @|liMX @|li8 L  Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@|li #.####.##.## ##+##  aspacedog the Shooter  #.##.......# ######  Spriggan  #.##.#.##.## #....#  Health: 40/40 ======================== @|liv #....#.##..# ####.#  Magic: 8/14=============-----------  ######.....# ####.### AC: 2Str: 6 ####.####### #....... EV: 21Int: 15@|li ##.......#########..### SH: 0Dex: 17@|liS #...##..#.##..#.##..# # XL:  8 Next: 23% Place: Dungeon:6@|li  @|li90#.....@*O...........# # Noise: ---------  Time: 4145.0 (0.0) @|li#...#########.#.##.## # a) +1 sling (drain) ###...# #.#.##.# # Cast: Jinxbite ##.....# #####..|...# # Will/2  #......# #.......#### # ##..########.####..# . O   two-headed ogre (very drained)@|li.= #....# .......<...# . @|liR*♣....♣ ........#........  @|liu'♣♣...♣ .<....#....##..## @|li-Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@|li Aiming: Tukima's Dance (dangerous; 8% risk of failure)  @|li2 Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almost@|liV Jdead, heavily drained, chance to affect: 57%)A|liEN #.####.##.####+##A|liaspacedog the Shooter#.##.......#######Spriggan#.##.#.##.###....#A|liHealth: 40/40 ========================#....#.##..#####.#A|li۷1Magic: 8/14A|li=============-----------######.....#####.### AC: 2Str: 6A|li$####.####### #....... EV: 21Int: 15A|liH##.......#########..### SH: 0Dex: 17A|limd#...##..#.##..#.##..# # XL:  8 Next: 23% Place: Dungeon:6A|li#.....@.*...........# # Noise: ---------  Time: 4145.0 (0.0)#...#########.#.##.## # a) +1 sling (drain)A|li###...##.#.##.# # Cast: JinxbiteA|li##.....# #####..|...# # Will/2 #......# #.......#### ###..########.####..# . O   two-headed ogre (very drained)A|li7#....# .......<...# .♣....♣ ........#........A|lib:♣♣...♣ .<....#....##..##Casting: Tukima's Dance (dangerous; 8% risk of failure)  A|liMConfirm with . or Enter, or press ? or * to list all spells.A|liAiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineA|liڹAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, heavily drained, chance to affect: 57%)A|li_A|li" 3O.A|li<A|liE3==6.0 (1A|liA|linConfirm with . or Enter, or press ? or * to list all spells.A|li)Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  A|li0Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, heavily drained, chance to affect: 57%) A|li\<_The two-headed ogre resists with significant effort.A|li #.####.##.## ##+## #.##.# ###### #.##.#.##.## #....# #....#.##..# ####.# ######.....# ####.A|liD ####.####### # ##.......##.. #...##..#.##..#.##..#  #....@.O.#  #...#.#.##.##  ###...# #.#.##.# A|li ##.....# #####..|...#  #......# #.#### ##..#.####..#  #....# .<...# A|li=N ♣....♣ .#. A|lii ♣♣...♣ .<....#....##..##A|liA|lik3--6 (0.6A|liA|li A|li #.####.##.## ##+## #.##.# ###### #.##.#.##.## #....# #....#.##..# ####.# ######.....# ####. ####.####### # ##.......##.. #...##..#.##..#.##..# #...@..O.# #...#.#.##.## ###...# #.#.##.# ##.....# #####..|...# #......# #.#### ##..########.####..# #....# .<...# ♣....♣ .#|li m ♣♣...♣ .<....#....##..O.A|liA|liB--7.2A|liA|liA|liL  Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A|lir 7 A|li{ #.####.##.## ##+##  aspacedog the Shooter #.##.......# ###### Spriggan #.##.#.##.## #....# Health: 40/40 ======================== #....#.##..# ####.# Magic: 5/14========---------------- ######.....# ####.# AC: 2Str: 6 ####.####### #..... EV: 21Int: 15 ##.......#########..# SH: 0Dex: 17 #...##..#.##..#.##..# XL:  8 Next: 23% Place: Dungeon:6 #...@*O.............# Noise: ---------  Time: 4147.2 (0.0) #...#########.#.##.##|li m a) +1 sling (drain) ###...# #.#.##.#  Cast: Jinxbite ##.....# #####..|...#  Will/2  #......# #.......####  ##..########.####..#  O   two-headed ogre (very drained) #....# .......<...#  ♣....♣ ........#....... ♣♣...♣ .<....#....##..#Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, heavily drained, chance to affect: 57%)A|li_ #.####.##.####+##aspacedog the Shooter#.##.......####### Spriggan#.##.#.##.###....# Health: 40/40 ========================A|li #....#.##..#####.# Magic: 5/14========----------------######.....#####.# AC: 2Str: 6####.####### #..... EV: 21Int: 15A|li ##.......#########..# SH: 0Dex: 17A|li: #...##..#.##..#.##..# XL:  8 Next: 23% Place: Dungeon:6#...@.*.............# Noise: ---------  Time: 4147.2 (0.0)#...#########.#.##.## a) +1 sling (drain)A|li ###...##.#.##.# Cast: Jinxbite##.....# #####..|...# Will/2 #......# #.......####A|li ##..########.####..#O   two-headed ogre (very drained)#....# .......<...#♣....♣ ........#.......♣♣...♣ .<....#....##..#Casting: Tukima's Dance (dangerous; 8% risk of failure)  A|li> MConfirm with . or Enter, or press ? or * to list all spells.A|lid Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineA|li Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, heavily drained, chance to affect: 57%)A|li; , ally t…)(   dancing +0 dire flail (minion)A|liq% M)  Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, heavily drained, chance to affect: 57%)  The +0 dire flail dances into the air!  The two-headed ogre hits your dancing +0 dire flail with a +0 giant club!A|li* |O)==8.2 (1A|li0 A|li2 N _Your dancing +0 dire flail falls from the air.A|li;3 A|liEX{ #.##.......# ##### #.##.#.##.## #.... #....#.##..# ####.A|liX ######.....# ####. ####.####### #.... ##.......######### #...##..#.##..#.##.. #....)O............. #..@#########.#.#####...# #.#.##.A|liY#.....# #####..|...# #......# #.......#### ##..########.####..# #....# .......<...#A|li7Y ♣....♣ ..#......A|liwY5 ♣♣...♣ .<....#....## ♣♣.♣♣ ####.##.....# .A|libA|liLc3--8 (0.6A|li}iA|likB|li4 #.##.#.##.## #... #....#.##..# #### ######.....# #### ####.####### #.. ##.......######### #...##..#.##..#.## #....)O.......... #...#########.#.##B|li75###.@.# #.#.##.#.....# #####..|... .# #.......## ##..########.####..#  #....# .......<...# ♣....♣ ..#.....B|lie5 ♣♣...♣ .<....#....## ♣♣.♣♣ ####.##.....# ♣♣.♣ #. ......#B|li72OB|liA.O   two-headed ogre (very drained)--9.4B|liFB|liHB|li......######.......#.########.....# #######.####### #..#.......#########..#.##..#.##.O............ #.@.######## ### #.#.########..|.........# #.......####..########.#####....#<...# ....♣ ........#....♣♣...♣ .<....#....##.♣♣.♣♣ ####.##B|liB|li^6==50.0B|li%B|li8B|li> L  Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B|li5 @ #.##.......# #### aspacedog the Shooter #.##.#.##.## #... SprigganB|li5  #....#.##..# #### Health: 40/40 ======================== ######.....# #### Magic: 3/14=====------------------- B|liA6 ####.####### #... AC: 2Str: 6 ##.......#########. EV: 21Int: 15 B|li6 ,#...##..#.##..#.##. SH: 0Dex: 17 #...*O............. XL:  8 Next: 23% Place: Dungeon:6 B|li6 #.@*#########.#.##. Noise: ---------  Time: 4150.0 (0.0) ###...# #.#.##. a) +1 sling (drain)B|li;7 B ##.....# #####..|... Cast: Jinxbite #......# #.......### Will/2  B|lib7 2##..########.####..#  #....# .......<...#  O   two-headed ogre (very drained)B|li7 h ♣....♣ ........#..... B|li7 w♣♣...♣ .<....#....##. ♣♣.♣♣ ####.##.....# B|li7 -Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B|li8 Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineB|liA8 Aim: a two-headed ogre, wielding a +0 giant club (almost dead, heavily drained,chance to affect: 57%)B|li8 {#.##.......##### aspacedog the Shooter#.##.#.##.###... Spriggan#....#.##..##### Health: 40/40 ========================######.....##### Magic: 3/14=====-------------------####.####### #... AC: 2Str: 6##.......#########. EV: 21B|li Int: 15#...##..#.##..#.##. SH: 0Dex: 17#....*............. XL:  8 Next: 23% Place: Dungeon:6#.@.#########.#.##. Noise: ---------  Time: 4150.0 (0.0)###...##.#.##. a) +1 sling (drain)##.....# #####..|... Cast: Jinxbite#......# #.......### Will/2 ##..########.####..##....# .......<...#O   two-headed ogre (very drained)♣....♣ ........#.....B|liZ ♣♣...♣ .<....#....##.♣♣.♣♣ ####.##.....#Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club (almost dead, heavily drained,B|li chance to affect: 57%)B|li| B|li% 3O)B|li B|li 3==1.0 (1B|liSB|liyonfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  B|liAim: a two-headed ogre, wielding a +0 giant club (almost dead, heavily drained,chance to affect: 57%) _The two-headed ogre resists with significant effort.C|li&#E #.##.#.##.## #.. #....#.##..# ### ######.....#  ####.####### #.. ##.......######### #...##..#.##..#.## #...O)........... #...#########.#.#####@..# #.#.###.....# #####..|. #......# #.......## ##..########.####..#  #....# .......<...#C|li#7 ♣....♣ ..#.... ♣♣...♣ .<....#....## ♣♣.♣♣ ####.##.....# ♣♣.♣ #. ......#C|li$U.OC|liZ,C|li,3--6 (0.6C|li2C|liy4C|li/[ #....#.##..# ## ######.....#  ####.####### #. ##.......######## #...##..#.##..#.C|li' #....)........... #..O#########.#.####...# #.#.#.@...# #####..|. .# #.......# ##..########.####.. #....# .......<...#C|li ♣....♣ ..#... ♣♣...♣ .<....#....# ♣♣.♣♣ ####.##..... ♣♣.♣ #. ...... ♣.♣♣ # ##.#...C|liC|lifB--2.2C|liC|liC|liADL  Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C|li #....#.##..# ## aspacedog the Shooter ######.....# ## Spriggan ####.####### #. Health: 40/40 ======================== ##.......######## Magic: 0/14------------------------ #...##..#.##..#.# AC: 2Str: 6 #....)........... EV: 21Int: 15 #..O#########.#.# SH: 0Dex: 17 ###**.# #.#.# XL:  8 Next: 23% Place: Dungeon:6 ##.@...# #####..|. Noise: ---------  Time: 4152.2 (0.0) #......# #.......# a) |liٗm+1 sling (drain) ##..########.####..# Cast: Jinxbite #....# .......<...# Will/2  ♣....♣ ........#... ♣♣...♣ .<....#....# O   two-headed ogre (very drained) ♣♣.♣♣ ####.##..... ♣♣.♣ #. ...... ♣.♣♣ # ##.#...Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club (almost dead, heavily drained,chance to affect: 57%)C|li#....#.##..### aspacedog the Shooter######.....### Spriggan####.####### #. Health: 40/40 ========================##.......######## Magic: 0/14------------------------#...##..#.##..#.# AC: 2Str: 6#....)........... EV: 21Int: 15C|liG#..*#########.#.# SH: 0Dex: 17###...##.#.# XL:  8 Next: 23% Place: Dungeon:6##.@...# #####..|. Noise: ---------  Time: 4152.2 (0.0)#......# #.......# a) +1 sling (drain)##..########.####..# Cast: Jinxbite#....# .......<...# Will/2 ♣....♣ ........#...C|li♣♣...♣ .<....#....# O   two-headed ogre (very drained)♣♣.♣♣ ####.##.....C|liӟ♣♣.♣ #. ......♣.♣♣ # ##.#...C|li-Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C|li/Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineC|liHAim: a two-headed ogre, wielding a +0 giant club (almost dead, heavily drained,chance to affect: 57%)C|li(s C|li .OConfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 giant club (almost dead, heavily drained,chance to affect: 57%)  The two-headed ogre resists with significant effort.C|li C|liY s==3.2 (1JinxbiteC|li2 C|li _ _You feel your willpower return.D|li )  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  You drain the two-headed ogre.D|liU)D|li!.)D|li&82=4  The sling bullet hits the two-headed ogre.  You drain the two-headed ogre. _You kill the two-headed ogre!  Training target 6.0 for Evocations reached!  Your Evocations skill gained 2 levels and is now at level 6!need to enable at least one skill for training.D|liì/  --more--D|li"D|li~&C  Skill  Level Cost  Apt Skill  Level Cost  Apt D|li' a - Fighting   3.3   5.7  -2   h - Spellcasting   3.4   2.8  +2           b - Unarmed Combat   0.0   1.4  -2   i - Hexes   5.0   4.2  +2  D|lij'q c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d - Ranged Weapons   6.4   7.0   0   k - Evocations   6.0   4.2  +3      D|li3(     e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3       g - Stealth   5.0   2.5  +5                  D|liy)                                            You need to enable at least one skill.[?] HelpD|li)*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsF|li > i + Hexes 5.0F|li'TargetTarget--  4.0  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetF|liccost|targetsG|li7u<[?25h[?0c0 H|li [?25l[?1cH|li$6.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsI|li> h + Spellcasting 3.4I|li I|liF o#....#.##..### aspacedog the Shooter######.....### Spriggan####.####### #. Health: 40/40 ========================##.......######## Magic: 0/14------------------------#...##..#.##..#.# AC: 2Str: 6#....)........... EV: 21Int: 15#...#########.#.# SH: 0Dex: 17###.).##.#.# XL:  8 Next: 82% Place: Dungeon:6##.@...# #####..|. Noise: ===------  Time: 4154.2 (1.0)I|li C#......# #.......# a) +1 sling (drain)##..########.####..# Cast: Jinxbite#....# .......<...#♣....♣ ........#...♣♣...♣ .<....#....# ♣♣.♣♣ ####.##..... ♣♣.♣ #. ...... ♣.♣♣ # ##.#... The sling bullet hits the two-headed ogre.  You drain the two-headed ogre. _You kill the two-headed ogre!Training target 6.0 for Evocations reached!  Your Evocations skill gained 2 levels and is now at level 6!You need to enable at least one skill for training.I|li0 85  You need to enable at least one skill for training.  Training target 6.0 for Hexes reached!  Training target 4.0 for Spellcasting reached!  Your Spellcasting skill increases to level 4!Hexes skill increases toI|li' /  --more--J|li}rJ|liv  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.3   5.7  -2   h - Spellcasting   4.0   3.5  +2  J|liwG         b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.0   4.9  +2  J|liw c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2  J|li'x        J|ligx  d - Ranged Weapons   6.4   7.0   0   k - Evocations   6.0   4.2  +3      J|liy     e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3       g - Stealth   5.0   2.5  +5      J|liSy                    J|liy        J|liy!            J|liy        J|liz_    J|li`z    You need to enable at least one skill.[?] HelpJ|lizG[=] set a skill target  J|liz[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsL|liN= a + Fighting 3.3M|li a * Fighting   3.3M|li M|lic i a - Fighting   3.3O|li;> f + Dodging 2.6O|lipTargetTarget--  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsO|liD=[?25h[?0c0 P|lis* [?25l[?1c6.0  +3  The current training targets, if any.  The species aptitude is in white.=] set aall targetsQ|li(H f * Dodging   2.6Q|lip f - Dodging   2.6Q|lio-= d + Ranged Weapons 6.4Q|li\  d * Ranged Weapons   6.4Q|lik= a + Fighting 3.3R|li~AR|liLR|lihP#....#.##..### aspacedog the Shooter######.....### Spriggan####.####### #. Health: 40/40 ========================##.......######## Magic: 0/15------------------------#...##..#.##..#.# AC: 2Str: 6#....)........... EV: 21Int: 15#...#########.#.# SH: 0Dex: 17###.).##.#.# XL:  8 Next: 82% Place: Dungeon:6##.@...# #####..|. Noise: ===------  Time: 4154.2 (1.0)#......# #.......# a) |liP32m+1 sling (drain)##..########.####..# Cast: Jinxbite#....# .......<...#♣....♣ ........#...♣♣...♣ .<....#....# ♣♣.♣♣ ####.##..... ♣♣.♣ #. ...... ♣.♣♣ # ##.#... You need to enable at least one skill for training.  Training target 6.0 for Hexes reached!  Training target 4.0 for Spellcasting reached!  Your Spellcasting skill increases to level 4!Your Hexes skill increases to level 6!You need to enable at least one skill for training.R|liT)2/42R|liYR|li]o _Your Ranged Weapons skill increases to level 7!R|liR|li+R|li R|liR|lic: _R|liدR|liR|liR|liDR|liI1=R|liR|li¸R|liR|li*R|liؼR|li(R|liR|liR|liR|liR|lilR|li9=R|liR|li9R|liR|li}R|li9R|li|R|liR|li@R|li42==R|liR|li/R|liR|li0R|liqR|liR|liER|li:==R|liR|li,R|liR|liR|liRR|liR|li7R|liI3=R|liR|liN,R|li?BR|liYR|liR|liR|liR|liR|li9=R|liR|li[,R|lipR|liAR|liR|liR|lijR|liT4==R|li R|li R|lic R|liF R|li,R|liw*==5==R|li,,R|liF-R|li/R|li10R|li 1R|li 3R|li3:==R|li4R|li7R|li7R|li 9R|li;R|li<R|li=R|li?R|li@R|liAR|liCR|liKD#6R|liyD0=R|liER|liGR|liCHR|liIR|lifLR|liLR|liMR|limPR|liPR|liQR|lihTR|liT#=R|liTR|liUR|liVXR|liXR|liYR|li[R|li\R|li4]R|li_97R|li_1==R|liT`R|li1bR|linbR|libR|lid,R|lieR|lifR|li9gR|ligR|lipR|li\q:==R|lirR|liyuR|liuR|liwR|liyR|lizR|li5|R|liT~R|li~M8=R|lioR|licR|liR|li#R|liR|liR|liR|liR|liOR|lĭR|liXR|li9=R|li7R|li,R|litR|li،,R|liR|liGR|liN9==R|li/R|li,R|li8R|liR|liR|lioR|liR|li2R|liR|liƘR|li:==R|liR|li3,R|liR|li,R|liR|li@R|liK10/15==R|liR|lisR|liR|li.R|liR|liR|liR|liR|liR|liR|liUR|li:==R|liR|liR|liOR|liR|liPR|liR|liR|liR|liM1=R|liR|liTR|liR|liR|li1R|lizR|liR|liQR|liR|liR|liR|li9=R|li~R|liR|li\R|liR|li}R|liR|liR|liR|lisL2==R|li&R|lisR|liR|liR|liR|liR|liR|li~R|liR|liR|liR|li1:==R|lizR|liR|liR|liR|li,R|liFR|liR|liGR|liCR|liR|li53=R|liCR|liUR|liR|li^R|liR|liYR|liR|li R|li< R|li R|li# R|lihR|li9=R|liSR|liR|li*R|liR|liR|liR|ligR|likb4==R|liR|liGR|liR|li}R|li!R|lii!R|li"R|li/%R|lir%R|li~&R|li)R|li):==R|li*R|li-R|li-R|li/R|li1R|liI2R|li3R|li6b5==R|li!8R|li?R|li@R|li@R|liaAR|liDR|liH,R|licIR|liLR|liOR|liGPR|lipQR|liVR|liVR|lioW:==R|liyXR|li{[R|li^,R|li_R|linb  You see here a +0 dire flail.R|lisK _R|livvR|liy,R|lizR|li}R|liZ,R|liR|liBR|lihR|liR|liR|liWR|liR|liR|linR|li!R|li9,R|lioR|li]R|liR|liPR|lieR|liΚR|liR|liR|liR|liER|li,R|liR|liR|liR|likR|liR|liQR|li(R|liR|liR|liR|liCg  A jelly comes into view.R|li###.####### #...........#  ##.......#########..######)####  R|liܽ#...##..#.##..#.##..# #.......#  #....)..............# #.##.##.#  #...#########.#.##.## #. #.##.# ##.).##.#.##.# #. #.....# R|li7.....# #####..|...# #. ####. .....# #.......#### #.#####. ..########.####.@# .......O.#--- ...# ......S<...# ...##### ...♣ ........#........ #R|liVJinxbite ...♣ .<....#....##..## ##.. R|li♣.♣♣ ####.##.....# .# #..) ♣♣.♣ #. ......# # #... J   jelly (wandering) R|liھ&♣.♣♣ # ##.#...# .o #..< S   adder (wandering) ♣.♣#J..#..#.# #R|lin .♣♣##........ #.....R|li!R|li{3266.8 (112.6).R|li,S   adder (wandering)JR|liI---7.4 (113.2 R|liH _The jelly leaves your sight.R|li2   ######)####  #..#.##..#   #....)..............#   #..R|liu#.#.##.## #. .).# #.#.##.# #. .....# #####..|...# #.  #.......#### #.@#  ......S<...#  ........#........  .<....#....##..##  ####.##.....# .# #..) #. ......# #  # ##.#...# .o #..<R|liFR #...#..#.#   R|liޅ    ######)####  #..#.##..#   #....)..............#  R|li^ F #..#.#.##.## #. .).# #.#.##.# #. ....# #####..|...# #.  #.......#### #.@#  ......S<...#  ........#........  .<....#....##..##  ####.##.....# .# #..) #. ......# # R|li  # ##.#...# .o #..< #...#..#.#   R|li| R|lǐ R|li R|li ] _An adder is nearby!R|li R|liq F)))))))R|li  R|li !R|liK .SR|li dYou shoot a sling bullet. The sling bullet misses the adder.R|li R|li)<SR|li=R|liR|li.R|li  ...R|liSR|lisR|liR|li~R|li ===R|li8.5 (1.1R|li" ) R|liR|li" R|li"R|li8#!_The adder hisses angrily.S|liz; ))S|liB))))You shoot a sling bullet.S|li0:S.S|li83.....S|li79,90S|lid@S|liCc _The sling bullet completely misses the adder.S|li g )You shoot a sling bullet.S|li SThe sling bullet closely misses the adder.S|liJ'70S|lioS|li)V _The adder completely misses you.S|li   ######)####  #..#.##..#   #....)..............#   #..#.#.##.## #. .).# #.#.##.# #. .....# #####..|...# #.  #.......#### S|li]U#S@#  .......<...#  ........#........  .<....#....##..##  ####.##.....# .# #..) #. ......# #  # ##.#...# .o #..< #...#..#.#   S|likx   ######)####  #..#.##..#   #....)..............#   #..S|liy#.#.##.## #. .).# #.#.##.# #. ....# #####..|...# #.  #.......#### #S@#  .......<...#  ........#........  .<....#....##..## S|liXyb ####.##.....# .# #..) #. ......# # S|liy} # ##.#...# .o #..< #...#..#.#  S|liy S|liS|li]S|li.S|li S|li=W_An adder is nearby!S|liVg )You shoot a sling bullet.S|li;( SThe sling bullet barely misses the adder.S|li(&1S|li`/S|li2s _The adder misses you. The adder bites you but does no damage.S|lie   ######)####  #..#.##..#   #....)..............#   #..#.#.##.## #. .).# #.#.##.# #. .S|likf....# #####..|...# #.  #.......#### #S@#  .......<...#  ........#........  .<....#....##..##  ####.##.....# .# #..) #. ......# #  # ##.#...# .o #..< #...#..#.#   S|li   ######)####  #..#.##..#   #....)..............#   #..S|liq#.#.##.## #. .).# #.#.##.# #. ....# #####..|...# #.  #.......#### #S@#  .......<...#  ........#........  .<....#....##..##  ####.##.....# .# #..)S|li(* #. ......# #  # ##.#...# .o #..< #...#..#.#   S|li S|li S|lii S|lit ] _An adder is nearby!S|li2 >  You shoot a sling bullet.S|li 3JS|liؤ A J   jelly (wandering)S   adderThe sling bullet hits the adder but does no damage.S|liW -2.6 (1.1S|li S|li4 K _The adder misses you.S|li- _  You shoot a sling bullet. The sling bullet hits the adder.S|li J.  The adder is lightly wounded.  S|li LThe jelly quivers.S|li FJS|liU S|li %30S|li? S|li S _The adder closely misses you.S|lii h   ######)####  #..#.##..# S|li  #....)..............#   #..#.#.##.## #. .).# #.#.##.# #. .....# #####..|...# #.  #.......#### #S@# S|li  .......<...#  ........#........  .<....#....##..##  ####.##.....# .# #..)S|li* j #. ......# #  # ##.#J..# .o #..<S|liT R #...#..#.#   S|li } v   ######)####  #..#.##..#   #....)..............#   #..#.#.##.## #. S|li} .).# #.#.##.# #. ....# #####..|...# #.  #.......#### #S@#  .......<...#  ........#........  .<....#....##..##  ####.##.....# .# #..)S|li}  #. ......# #  # ##.#J..# .o #..<S|li;~  #...#..#.#   S|li S|li! S|liP S|li d _There are monsters nearby!S|li J.  You beckon some vexing sprites to accompany your attacks.S|li, r  You feel your willpower being sapped. The adder bites you but does no damage.S|li #3S|li -----4Will/2 Jinx S|lik S|li& K _The adder misses you.T|li  You shoot a sling bullet. The sling bullet hits the adder.T|li-:J.T|li7l  The adder is heavily wounded.T|li?8-=5T|li1?T|liBV _The adder completely misses you.T|lig )You shoot a sling bullet.T|liwq:*T|liDJ.shoot a sling bullet.  The sling bullet barely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail.  The adder is severely wounded.  The adder bites you.  You are poisoned.T|libMqS (very drained)T|liMS1==-T|li"N6Pois Will/2 Jinx T|liUT|li"X, _The adder poisons you!T|li6 †You shoot a sling bullet. The sling bullet hits the adder!T|li<(T|li J.  You kill the adder!You feel sick.T|liT|litf0--37T|liT|li_Z _The jelly jiggles.T|li ) (very drained)  You shoot a sling bullet. The sling bullet hits the jelly! You drain the jelly.T|li$9* T|li.  The jelly is almost dead.A giggling sprite leaps out and smacks the jelly with its own pseudopod.T|li .You kill the jelly!T|li 639-T|li  1----68T|li T|li $ _You feel sick.T|liT T|li T|li T|li} H _No target in view!T|lis 3T|lit T|li~x H _No target in view!T|li\?3T|li+@T|liE3  You feel sick.T|liaIm8-T|lioKj _You are no longer poisoned.T|liKT|li-L~9=4==T|liMT|li]P{ _The sprites lose interest in your situation.T|liPT|liQT|liRT|liMST|liST|liVT|liiVT|liWT|li(ZT|liZh40===T|li[T|li^T|li^T|li`T|liaT|lifbT|licT|lifT|lifz1=5==T|liiT|lik,T|lilT|lin,T|lioT|lirT|liYrT|liqsT|li|vT|li w2====T|li]xT|lizT|li{T|li|T|li~T|li`T|liRT|liT|liT|li׃T|li&T|li|9=T|liT|li,T|liT|li܍T|li((T|li T|li0X _You feel your willpower return.T|liqT|li6T|liT|liT|liT|li,T|liT|liT|liT|li\T|liT|liT|liZBT|li[T|liT|li6T|liީT|li-T|liT|lioT|liT|liT|li|T|liݻT|liT|li$T|liJ,T|li<T|li_T|li,T|li~T|li`T|li,T|liT|liT|li0T|liT|liYT|liT|li/T|lixT|liTT|liT|liT|li(T|liT|liT|liT|liT|liT|liT|liT|li;T|liT|libT|li,T|lirT|liT|li9T|liT|liT|liT|liS†.# #.........O.#  <...####.....#####.#  .#..............##.###  ....##..###.###.##...####  .....#..#.....#.#..)....#  T|li.....#..#.....#.#...)...#  .#...##.........#..<....#  #..#.#.....#.......>.#  ......#.....#.@.......#  ---307.8 (29.2)# #.#####.#####.###...#  #ß...ß#.... .$.. ...#  #.....#.#. .....#.#.#  T|liQ.....ß.....# .$.[....#.#  ..# .# # .#.!...#.# #  ..#...#...  ..###.### .### .#  ........#   T|li_---8.4 (29.8 T|liT|li] E _Found a helmet.U|li1U|liֆU|liU|licU|liʏU|li1U|liNU|liU|liU|liіU|liU|liU|li]U|li1U|liN _You now have 379 gold pieces (gained 15).U|li¢3U|liU|liU|litU|liǩU|li U|liU|liLU|liU|liaN _You now have 397 gold pieces (gained 18).U|li73U|li0U|li,U|liU|lifl _d - 2 blue potions (gained 1)U|liU|liEU|li¿U|li^  You see here a +0 helmet.U|liU|li% _U|liU|liU|li`U|liU|liSU|li@U|li<,U|liyU|liUU|li6U|liU|liU|lilU|li,U|liU|liU|liDU|liU|liU|liU|li,U|liU|li .# #.##.....#  ...# #.#####..#  #######.#####..#  # #...........#  ####.....#####.#  .......##.###  ##..###.###.##...####  .#..#.....#.#..)....#  .#..#.....#.#...@...#  .##.........#..<....#  .#.....#.......>.#  ..#.....#.........#  #.#####.#####.###...#  .ß#.... #.....#...#  ..#.#.#.#.....#.#|li 7m.#  .ß.....#.....[....#.#   .# #.#.#.....#.#.#  f - a wand of mindburst (15)  Things that are here:U|liZ19.2 (1020.2 (11U|liU|lic _a +1 dagger of draining; a +0 robe; a +0 clubU|liX3U|litU|liwU|liU|liBU|liU|li\U|liU|liR  There is a stone staircase leading down here.U|lipU|li _U|liBU|liOU|liU|liFU|liU|liU|li,U|liU|li*U|liU|liU|liU|li/U|li,U|liU|liU|liU|liU|liUU|liYU|li1U|lifU|li` U|li` U|liL U|li U|lip U|lioU|li'U|li\U|liU|liU|liU|liU|liU|liU|liU|liU|lizU|liVU|li%U|liVU|liU|liU|liU|liU|licU|liU|li,U|liU|liU|liU|liU|liU|li"U|li #,U|li#U|li%U|li%U|li%U|lil&U|lii'U|li(U|li(U|liq)U|lib,U|li2U|li3U|li4U|li4U|liK5U|li6U|li7U|li8U|li_8U|li;U|li=U|liT=U|li=U|li>U|li?U|li?U|li7@U|li%AU|liBU|liaBU|liBU|liCU|liDU|liEU|li\EU|liJFU|lioGU|liGU|lilIU|liJU|liL,U|liMU|liOU|liP,U|liQU|lieRU|li U,U|liVU|li[U|li]U|li^U|li:_U|li`U|libU|li,cU|liDdU|libfU|lihs  Blorkula the orcula comes into view.U|li*p♣♣.♣♣ ####.##.....#..#.....#.#..  ♣♣.♣ #........#..#.....#.#..  ♣.♣♣ ####.#...##.........#.. ♣♣.♣ #...#..#.#.....#.... ♣.♣♣ ###........#.....#.... #+# ....###.#####.#####.# ... #..#ß...ß#.....#.... ...# .## #..#.....#.#.#.#.... )j÷# ... #..@..ß.....#.....[. #### #.##.##..#.....#.#.#.#.... ##........#ß...ß#.....#.... .........###.#####.#####.# U|lipB#...o..........#.....#.... #..#.##..#####.#.⌠.⌠.#.### o   Blorkula the orcula (wandering) #..#..#...####%...⌠....# #..##.#........#.⌠.⌠.#.# #........####..#.....#.#U|li|qW41.2 (21.0o.U|li {U|li{38 (21.6 _U|liHU|liفU|liwP )))))))You shoot a sling bullet.U|lib 9o.U|li4 ?.......U|li :===2.9 (1.1) U|li ;%U|li J _The sling bullet closely misses Blorkula the orcula.V|li/_V|liaEvoke which item? Wands  c - a wand of warping (22)f - a wand of mindburst (15) [!] read|quaff|evoke[?] describe selectedV|li V|li V|li ♣♣.♣♣ ####.##.....#..#.....#.#.. aspacedog the Shooter♣♣.♣ #........#..#.....#.#.. Spriggan♣.♣♣ ####.#...##.........#.. Health: 42/42 ======================== ♣♣.♣#...#..#.#.....#.... Magic: 15/15 ======================== ♣.♣♣###........#.....#.... AC: 2Str: 6 #+#V|li ....###.#####.#####.# EV: 21Int: 15 ...V|li #..#ß...ß#.....#.... SH: 0Dex: 17 ...# .## #..#.....#.#.#.#.... XL:  8 Next: 86% Place: Dungeon:6 )j÷# ... #..@..ß.....#.....[. Noise: ===------  Time: 4342.9 (0.0) #### #.##.##..#.....#.#.#.#.... a) +1 sling (drain)##....o...#ß...ß#.....#.... Cast: Jinxbite.........###.#####.#####.##..............#.....#....#..#.##..#####.#.⌠.⌠.#.### o   BlorkulaV|li 7 the orcula (wandering)#..#..#...####%...⌠....##..##.#........#.⌠.⌠.#.##........####..#.....#.#Things that are here: _a +1 dagger of draining; a +0 robe; a +0 club _There is a stone staircase leading down here. _Blorkula the orcula comes into view.You shoot a sling bullet. _The sling bullet closely misses Blorkula the orcula.V|li ♣♣.♣♣ ####.##.....#..#.....#.#.. aspacedog the Shooter  ♣♣.♣ #........#..#.....#.#.. Spriggan  ♣.♣♣ ####.#...##.........#.. Health: 42/42 ======================== V|li ♣♣.♣ #...#..#.#.....#.... Magic: 15/15 ======================== ♣.♣♣ ###........#.....#.... AC: 2Str: 6 #+# ....###.#####.#####.# EV: 21Int: 15 ... #..#ß...ß#.....#.... SH: 0Dex: 17 ...# .## #..#.....#.#.#.#.... XL:  8 Next: 86% Place: Dungeon:6 )j÷# ... #..@..ß.....#.....[. Noise: ===------  Time: 4342.9 (0.0) #### #.##.##**#.....#.#.#.#.... a) +1 sling (drain) ##...*o*..#ß...ß#.....#.... Cast: Jinxbite ....|liG 810;1m***..###.#####.#####.# #..............#.....#.... #..#.##..#####.#.⌠.⌠.#.### o   Blorkula the orcula (wandering) #..#..#...####%...⌠....#  #..##.#........#.⌠.⌠.#.#  #........####..#.....#.# You shoot a sling bullet. _The sling bullet closely misses Blorkula the orcula.  Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 dire flail and wearing a +0 robe  (wandering, hasn't noticed you, chance to blink: 71%)V|li ♣♣.♣♣ ####.##.....#..#.....#.#.. aspacedog the Shooter  ♣♣.♣ #........#..#.....#.#.. Spriggan  ♣.♣♣ ####.#...##.........#.. Health: 42/42 ======================== ♣♣.♣ #...#..#.#.....#.... Magic: 15/15 ======================== ♣.♣♣ ###........#.....#.... AC: 2Str: 6 #+# ....###.#####.#####.# EV: 21Int: 15 V|li ... #..#ß...ß#.....#.... SH: 0Dex: 17 ...# .## #..#.....#.#.#.#.... XL:  8 Next: 86% Place: Dungeon:6 )j÷# ... #..@..ß.....#.....[. Noise: ===------  Time: 4342.9 (0.0) #### #.##.##..#.....#.#.#.#.... a) +1 sling (drain) ##....§...#ß...ß#.....#.... Cast: Jinxbite .........###.#####.#####.# #..............#.....#.... #..#.##..#####.#.⌠.⌠.#.### o   Blorkula the orcula (wandering) #..#..#...####%...⌠....#  #..##.#........#.⌠.⌠.#.#  #........####..#.....#.# Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineV|li Aim: Blorkula the orcula, wielding a +0 dire flail and wearing a +0 robe  (wandering, hasn't noticed you, chance to blink: 71%)  Space twists violently!  The rupture engulfs Blorkula the orcula!V|li   ♣♣.♣ #....#.  ♣.♣♣ ####.#...##... # +# V|li 5# # .## #. )j÷# ... ..[ **#. V|liN ##...#### ....#### #.......V|li  #..##. V|liϚ ;#..#..#...####%...⌠.... #..##.#..V|li #.⌠.⌠. ...  V|liQ Press: ? - help, Shift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 dire flail and wearing a +0 robe  (wandering, hasn't noticed you, chance to blink: 71%)  Space twists violently!  The rupture engulfs BlV|li 7orkula the orcula!  Blorkula the orcula blinks!V|liJW|li 41oW|li'=...§....o   Blorkula the orculaW|li=L======3.9 (1W|li|CW|liE' _You hear a shout!W|liW|liOEvoke which item? Wands  c - a wand of warping (21)f - a wand of mindburst (15) [!] read|quaff|evoke[?] describe selectedW|liW|li!W|li%*♣♣.♣♣ ####.##.....#..#.....#.#.. aspacedog the Shooter♣♣.♣ #........#..#.....#.#.. Spriggan♣.♣♣ ####.#...##.........#.. Health: 42/42 ======================== ♣♣.♣#...#..#.#.....#.... Magic: 15/15 ======================== ♣.♣♣###........#.....#.... AC: 2Str: 6 W|li*5#+#....###.#####.#####.# EV: 21Int: 15 ...#..#ß...ß#.....#.... SH: 0Dex: 17 ...# .## #..#.....#.#.#.#.... XL:  8 Next: 86% Place: Dungeon:6 W|liS,)j÷# ... #..@..ß.....#.....[. Noise: ======---  Time: 4343.9 (0.0) #### #.##.##..#.....#.#.#.#.... a) +1 sling (drain)##....§...#ß...ß#.....#.... Cast: Jinxbite.........###.#####.#####.##..............#.....#....#..#.##.o#####.#.⌠.⌠.#.### o   Blorkula the orcula#..#..#...####%...⌠....##..##.#........#.⌠.⌠.#.##........####..#.....#.#Aim: Blorkula the orcula, wielding a +W|li-0 dire flail and wearing a +0 robe  (wandering, hasn't noticed you, chance to blink: 71%)  Space twists violently!  The rupture engulfs Blorkula the orcula!  Blorkula the orcula blinks! _You hear a shout!W|liM♣♣.♣♣ ####.##.....#..#.....#.#.. aspacedog the Shooter  ♣♣.♣ #........#..#.....#.#.. Spriggan  ♣.♣♣ ####.#...##.........#.. Health: 42/42 ======================== ♣♣.♣ #...#..#.#.....#.... Magic: 15/15 ======================== ♣.♣♣ ###........#.....#.... AC: 2Str: 6 #+# ....###.#####.#####.# EV: 21Int: 15 ... #..#ß...ß#.....#.... SH: 0Dex: 17 ...# .## #..#.....#.#.#.#.... XL:  8 Next: 86% Place: Dungeon:6 )j÷# ... #..@..ß.....#.....[. Noise:W|liN ======---  Time: 4343.9 (0.0) #### #.##.##.*#.....#.#.#.#.... a) +1 sling (drain) ##....§..*#ß...ß#.....#.... Cast: Jinxbite ........*###.#####.#####.# #.......*......#.....#.... #..#.##.o#####.#.⌠.⌠.#.### o   Blorkula the orcula #..#..#...####%...⌠....#  #..##.#........#.⌠.⌠.#.#  #........####..#.....#.# Blorkula the orcula blinks! _You hear a shout!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 dire flail and wearing a +0 robe  (W|liNN[33mheavily damaged, chance to affect: 84%)W|li♣♣.♣♣ ####.##.....#..#.....#.#.. aspacedog the Shooter♣♣.♣ #........#..#.....#.#.. Spriggan♣.♣♣ ####.#...##.........#.. Health: 42/42 ======================== ♣♣.♣#...#..#.#.....#.... Magic: 15/15 ======================== ♣.♣♣###........#.....#.... AC: 2Str: 6 W|li`#+#....###.#####.#####.# EV: 21Int: 15 ...#..#ß...ß#.....#.... SH: 0Dex: 17 ...# .## #..#.....#.#.#.#.... XL:  8 Next: 86% Place: Dungeon:6 )j÷# ... #..@..ß.....#.....[. Noise: ======---  Time: 4343.9 (0.0) #### #.##.##..#.....#.#.#.#.... a) +1 sling (drain)##....§...#ß...ß#.....#.... Cast: JinxbiteW|li!d.........###.#####.#####.##..............#.....#....#..#.##.*#####.#.⌠.⌠.#.### o   Blorkula the orcula#..#..#...####%...⌠....##..##.#........#.⌠.⌠.#.##........####..#.....#.#Blorkula the orcula blinks! _You hear a shout!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 dire flail and wearing a +0 robe  W|ligR(heavily damaged, chance to affect: 84%)W|li2 W|li( oAiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 dire flail and wearing a +0 robe  (heavily damaged, chance to affect: 84%)  Blorkula the orcula barely resists.  Blorkula the orcula cheers loudly, as Orcs often do.W|li- ****Blorkula the orcula casts a spell at you.W|li <....W|li y37-----4.9 (1W|liW 9%W|li 1 _The puff of frost hits you.X|livEvoke which item? Wands  c - a wand of warping (21)f - a wand of mindburst (14) [!] read|quaff|evoke[?] describe selectedX|li X|li0X|li3:♣♣.♣♣ ####.##.....#..#.....#.#.. aspacedog the Shooter♣♣.♣ #........#..#.....#.#.. Spriggan♣.♣♣ ####.#...##.........#.. Health: 37/42 =====================--- ♣♣.♣#...#..#.#.....#.... Magic: 15/15 ======================== ♣.♣♣###........#.....#.... AC: 2Str: 6 #+#....###.#####.#####.# EV: 21Int: 15 ...#..#ß...ß#.....#.... SH: 0Dex: 17 ...# .## #..#.....#.#.#.#.... XL:  8 Next: 86% Place: Dungeon:6 )j|li;32m÷# ... #..@..ß.....#.....[. Noise: ====-----  Time: 4344.9 (0.0) #### #.##.##..#.....#.#.#.#.... a) +1 sling (drain)##....§...#ß...ß#.....#.... Cast: Jinxbite.........###.#####.#####.##..............#.....#....#..#.##.o#####.#.⌠.⌠.#.### o   Blorkula the orcula#..#..#...####%...⌠....##..##.#........#.⌠.⌠.#.##........####..#.....#.#Aim: Blorkula the orcula, wielding a +0 dire flail and wearing a +0 roX|li;Nbe  (heavily damaged, chance to affect: 84%)  Blorkula the orcula barely resists.  Blorkula the orcula cheers loudly, as Orcs often do.Blorkula the orcula casts a spell at you. _The puff of frost hits you.X|li9\t♣♣.♣♣ ####.##.....#..#.....#.#.. aspacedog the Shooter  ♣♣.♣ #........#..#.....#.#.. Spriggan  ♣.♣♣ ####.#...##.........#.. Health: 37/42 =====================--- X|li\♣♣.♣ #...#..#.#.....#.... Magic: 15/15 ======================== ♣.♣♣ ###........#.....#.... AC: 2Str: 6 #+# ....###.#####.#####.# EV: 21Int: 15 ... #..#ß...ß#.....#.... SH: 0Dex: 17 ...# .## #..#.....#.#.#.#.... XL:  8 Next: 86% Place: Dungeon:6 )j÷# ... #..@..ß.....#.....[. Noise: ====-----  Time: 4344.9 (0.0) X|li^#### #.##.##.*#.....#.#.#.#.... a) +1 sling (drain) ##....§..*#ß...ß#.....#.... Cast: Jinxbite ........*###.#####.#####.# #.......*......#.....#.... #..#.##.o#####.#.⌠.⌠.#.### o   Blorkula the orcula #..#..#...####%...⌠....#  #..##.#........#.⌠.⌠.#.#  #........####..#.....#.# Blorkula the orcula casts a spell at you. _The puff of frost hits you.  X|lic^@Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 dire flail and wearing a +0 robe  (heavily damaged, chance to affect: 84%)X|li♣♣.♣♣ ####.##.....#..#.....#.#.. aspacedog the Shooter♣♣.♣ #........#..#.....#.#.. Spriggan♣.♣♣ ####.#...##.........#.. Health: 37/42 =====================--- ♣♣.♣#...#..#.#.....#.... Magic: 15/15 ======================== ♣.♣♣X|li###........#.....#.... AC: 2Str: 6 #+#....###.#####.#####.# EV: 21Int: 15 ...#..#ß...ß#.....#.... SH: 0Dex: 17 ...# .## #..#.....#.#.#.#.... XL:  8 Next: 86% Place: Dungeon:6 )j÷# ... #..@..ß.....#.....[. Noise: ====-----  Time: 4344.9 (0.0) #### #.##.##..#.....#.#.#.#.... a) +1 sling (drain)##....§...#ß...ß#.....#.... Cast: Jinxbite.........###.X|liY#####.#####.##..............#.....#....#..#.##.*#####.#.⌠.⌠.#.### o   Blorkula the orcula#..#..#...####%...⌠....##..##.#........#.⌠.⌠.#.##........####..#.....#.#Blorkula the orcula casts a spell at you. _The puff of frost hits you.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 dire flail and wearing a +0 robe  (heavily damaged, chance to affect: 84%)X|li7. _The puff of frost hits you.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 dire flail and wearing a +0 robe  (heavily damaged, chance to affect: 84%)  Blorkula the orcula's mind is blasted!X|liŽ*bb 2 vampire bats (wandering)X|li1.bb.1 wandering)5.9 (1X|li;%X|li   Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats!Y|liAY|liBrEvoke which item? Wands Y|liB* c - a wand of warping (21)f - a wand of mindburst (13) [!] read|quaff|evoke[?] describe selectedY|li Y|li Y|li\ ♣♣.♣♣ ####.##.....#..#.....#.#.. aspacedog the Shooter♣♣.♣ #........#..#.....#.#.. SprigganY|li ♣.♣♣ ####.#...##.........#.. Health: 37/42 =====================--- ♣♣.♣#...#..#.#.....#.... Magic: 15/15 ======================== ♣.♣♣###........#.....#.... AC: 2Str: 6 #+#....###.#####.#####.# EV: 21Y|li Int: 15 ...#..#ß...ß#.....#.... SH: 0Dex: 17 ...# .## #..#.....#.#.#.#.... XL:  8 Next: 86% Place: Dungeon:6 )j÷# ... #..@..ß.....#.....[. Noise: ====-----  Time: 4345.9 (0.0) #### #.##.##..#.....#.#.#.#.... a) +1 sling (drain)Y|li# E##........#ß...ß#.....#.... Cast: Jinxbite......b..###.#####.#####.##.......b......#.....#....#..#.##..#####.#.⌠.⌠.#.### bb 2 vampire bats (1 wandering)#..#..#...####%...⌠....#Y|lio #..##.#........#.⌠.⌠.#.##........####..#.....#.#Press: ? - help, Shift-Dir - straight lineY|li Aim: Blorkula the orcula, wielding a +0 dire flail and wearing a +0 robe  (heavily damaged, chance to affect: 84%)  Blorkula the orcula's mind is blasted!  Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats!Y|li Y|li ♣♣.♣♣ ####.##.....#..#.....#.#.. aspacedog the Shooter  ♣♣.♣ #........#..#.....#.#.. Spriggan  ♣.♣♣ ####.#...##.........#.. Health: 37/42 =====================--- Y|li ♣♣.♣ #...#..#.#.....#.... Magic: 15/15 ======================== ♣.♣♣ ###........#.....#.... AC: 2Str: 6 #+# ....###.#####.#####.# EV: 21Y|li Int: 15 ... #..#ß...ß#.....#.... SH: 0Dex: 17 Y|liU A...# .## #..#.....#.#.#.#.... XL:  8 Next: 86% Place: Dungeon:6 )j÷# ... #..@..ß.....#.....[. Noise: ====-----  Time: 4345.9 (0.0) Y|li #### #.##.##.*#.....#.#.#.#.... a) +1 sling (drain) Y|li ##....***.#ß...ß#.....#.... Cast: Jinxbite .....*b*.###.#####.#####.# Y|li8 #....***b......#.....#.... Y|li =#..#.##..#####.#.⌠.⌠.#.### bb 2 vampire bats (1 wandering) #..#..#...####%...⌠....#  Y|li #..##.#........#.⌠.⌠.#.#  #........####..#.....#.# Blorkula the orcula's mind is blasted!  Y|li Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats!Aiming: Warp SpaceY|liR Press: ? - help, Shift-Dir - straight lineAim: a vampire bat (unrewarding, chance to blink: 71%)Z|lid .***.b**.**bZ|li< ♣♣.♣♣ ####.##.....#..#.....#.#.. aspacedog the Shooter  ♣♣.♣ #........#..#.....#.#.. Spriggan  ♣.♣♣ ####.#...##.........#.. Health: 37/42 =====================--- ♣♣.♣ #...#..#.#.....#.... Magic: 15/15 ======================== ♣.♣♣ ###........#.....#.... AC: 2Str: 6 Z|li #+# ....###.#####.#####.# EV: 21Int: 15 ... #..#ß...ß#.....#.... SH: 0Dex: 17 ...# .## #..#.....#.#.#.#.... XL:  8 Next: 86% Place: Dungeon:6 )j÷# ... #..@..ß.....#.....[. Noise: ====-----  Time: 4345.9 (0.0) #### #.##.##..#.....#.#.#.#.... a) +1 sling (drain) ##.......b#ß...ß#.....#.... Cast: Jinxbite ......§..###.#####.#####.# #.......b......#.....#.... #..#.##..#####.#.⌠.⌠.#.### bb 2 vampire bats (1 wandering) #..#..#...####%Z|liz '...⌠....#  #..##.#........#.⌠.⌠.#.#  #........####..#.....#.# Blorkula the orcula's mind is blasted!  Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats!Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineSpace twists violently! The rupture engulfs the vampire bat!Z|li . _bats!Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineSpace twists violently! The rupture engulfs the vampire bat!  The vampire bat blinks!  You destroy the vampire bat!Z|li .  That felt strangely unrewarding. The rupture engulfs the vampire bat!!  You destroy the vampire bat!Z|li   ♣♣.♣ #....#.  ♣.♣♣ ####.#...##... # +# # # .## #. )j÷# ... ..[ *#. Z|li u#### ......#### #.....###.... #..##. #..#..#...####%...⌠.... #..##.#..#.⌠.⌠. ...Z|li+ Z|li w bThat felt strangely unrewarding.Z|li 4b.Z|lig 6b.Z|liG ....§.....b   vampire bat (wandering)Z|li a8=======6.9 (1Z|liݼ Z|li \ _You encounter a vampire bat.[|lii )))) You shoot a sling bullet. The sling bullet hits the vampire bat.[|li bThe vampire bat is moderately damaged.[|li/b[|li@b.[|liZK.b[|li6b.[|li[ 1b.[|li .[|liR 5b.[|li 1b.[|li .b 2 vampire bats (1 wandering)bYou encounter a vampire bat. x2[|li[===----8.0 (1.1[|li[|li"8 _The vampire bat leaves your sight.[|lia,9 ♣♣.♣♣ ####.##.....#..#.....#.# ♣♣.♣ #........#..#.....#.# ♣.♣♣ ####.#...##..#  ♣♣.♣ #...#..#.#.....#  ♣.♣♣ ###........#.....#  #+# ....###.#####.#####.  ... #..#ß...ß#.....# #...# .## #..#.....#.#.#.# [|li%- #)j÷# ... #.@...ß.....#.....[# #.##.##.b#.....#.#.#.# ##.......b#ß...ß#.....# .........###.#####.#####. #.......#.....#... #..#.##..#####.#.⌠.⌠.#. #..#..#...####%...⌠....# #..##.#........#.⌠.⌠.#.# #......b.####..#.....#.#[|li.4b.[|liG/1b.[|li07b.[|li6[|liW7X------6 (0.6[|li.=[|li?\ _The vampire bat completely misses you.[|li%e  You shoot a sling bullet. The sling bullet hits the vampire bat![|liTK.b[|li$X .bThe vampire bat is severely damaged.The vampire bat completely misses you. The vampire bat closely misses you.[|liA_<[|li_6==9.6 (1.0[|lid9%[|li/f\ _The vampire bat completely misses you.[|liO/ .  You shoot a sling bullet. The sling bullet hits the vampire bat.  You destroy the vampire bat![|li3    vampire bat[|li -b.[|lia C.b[|li [|liz U9=50[|li [|li y _That felt strangely unrewarding. The vampire bat barely misses you.[|li u )))))You shoot a sling bullet.[|li 6b.[|li b.  The sling bullet misses the vampire bat.[|li -...[|li -1.7 (1.1[|li ;%[|li Y _The vampire bat closely misses you.[|li{ 4 ♣♣.♣ #....♣###.#...##........♣♣.♣ #...#..#.#.....#...♣###........##+#  ....###.#####.#####... #..#ß...ß#.....#.. [|li| #...# .##b....#.#.# #)j÷# ... #.....ß.....#.....[#### #.##.##.@#.....#.#.#.#... ##........#ß...ß#.... .........###.#####.######..............#.....#..#.##..#####.#.⌠.⌠.#.##.#..#...####%...⌠....# bb 2 vampire bats (1 wandering)..##.#........#.⌠.⌠.#[|li } ...b..####..#.....<# #..###.##[|li.~ 7b.[|li 1.b[|liT [|li/ 0b.[|li M.b[|li [|li 7---2.3 (0.6[|li [|li [|li2 e  You shoot a sling bullet. The sling bullet hits the vampire bat.[|lio9b.[|lip .bThe vampire bat is moderately damaged.[|li2q@.b[|lir.[|lier6b.[|liy   vampire batb[|li"z7===3.3 (1.0[|li[|li+Y _The vampire bat closely misses you.\|li )))))))You shoot a sling bullet.\|liK.b\|li b.  The sling bullet completely misses the vampire bat.\|li@.....\|liϤ@40=\|li"4\|li۪9%\|liY _The vampire bat closely misses you.\|li% ) You shoot a sling bullet. The sling bullet hits the vampire bat.\|liC.b\|li b.  The vampire bat is severely damaged.The vampire bat bites you.\|li8 \|li638-\|li&5.4 (1.1\|li\|liH _The vampire bat draws vitality from your injuries!\|li .  You shoot a sling bullet. The sling bullet hits the vampire bat!  You destroy the vampire bat!)\|lix.\|li*z,60\|li;%\|li6 _That felt strangely unrewarding.\|liW4\|li]\|li a|li@ a|li@ a|li A E40=a|liPB a|liE ,a|liG a|lijI a|liI a|liaK a|liL a|liL a|liN a|liQ a|liZQ U1=a|liR a|liU a|liU a|liW a|liY a|li?Z a|li[ a|li^ a|li_ #2a|li+_ (=a|li` a|lib a|lic a|li.d a|lif a|li$g a|li$h a|lij ,a|lik a|li2o a|li^o U3=a|lip a|lis a|li3s a|lirt a|licw ,a|lix a|li\{ ,a|li| a|li~ a|li K4=a|li a|li$ a|liN a|li a|li ,a|li a|li= a|li a5==a|li a|li a|li( ,a|lio a|li a|lis a|li a|li, a|lih a|li| a|li a|li a|li\ a|lix a|li 9=a|li$ a|li a|lia a|li a|li a|li a|li a|liL a|liı a|li a|li a|li a|li] a|li/ a|li] a|li a|liɷ a|li a|lit a|li a|li= a|li; a|li{ ,a|li a|li a|li a|li a|liR a|li= a|li ,a|li a|li a|li a|li a|li a|li a|li a|li a|li a|li a|li a|li a|li' a|li a|li a|li a|li a|liY a|li ,a|li a|li a|li6 ,a|li a|li a|li a|li a|li a|li a|li a|liG a|li a|li a|liW a|li a|li& a|li a|li a|li" a|li a|liU a|li ,a|li a|li a|li a|li a|li a|liW a|li a|li a|liH a|li< a|liU a|li a|li a|li} a|li a|li a|li a|li a|li a|li a|lif a|li a|li a|li1 a|li a|li| a|liT a|li a|li a|li a|li\ a|li a|li a|lir a|li ,a|li a|li a|liS ,a|li a|li a|li ,a|li a|li a|li ,a|li a|li ! a|li" a|li" a|liK# a|li$ a|li% a|li% a|li& a|li' a|li/) ,a|li* a|li. na|lij0 a|li1 a|li1 a|li3 a|li4 a|li4 a|lic5 a|lid6 a|li7 a|li7 a|liY8 a|li79 a|li: a|li,; a|li< a|li= a|li? a|li? a|li@ a|lifB a|liC ,a|liyD a|li:E a|liF ,a|liF a|li3G a|lioH a|liH a|liI a|liJ a|liK a|liK a|li...# #.#.##.##.##.##.# .....# #.#..#.#a|li #.......# ###### #.##.#.#a|li4 d####.#####.##.#.#a|li a|li -1.0 (1.8a|li a|li 9 _Found an escape hatch in the floor.a|liQ3a|lia|lia|li[a|li ,a|lia|lid a|li a|li1 a|lia|lia|liUa|lia|li#a|li%a|li&a|li?'a|li)a|li+,a|li|,a|li4... ##.#####..#ß...#...# #..#####..#....#)j÷# #.....##.....ß##### ##.##.##..#....##........#ß...# ## ##### #.........####. #. #.#.####....##..#.###..[..##..#.##..#####.a|li5............#@##..#..#...####%#.......##....##..##.#....#..####.##.....#......).####..# .####.##.....#.......<# #....##.##.....###.#.##.# #..# #.##.##.>...# #.#.##.# #..#.##.##.##.....# #.#..#.# ####.......## a|li;-4.0 (3.0a|liv;+5.0 (4a|li?b|li|. _g - a +4 ring of slayingb|liE!Ib|lit#b|li%b|liN+Bb|li-b|li/b|li1b|li2b|lin5b|li 6b|liM7b|lib9b|li<b|li<b|li>b|li'Bb|liDb|lioEb|liFb|liHb|liJb|li$Kb|liLb|liNb|liQb|liQb|liSb|liUb|liWb|liWb|liYb|li?[b|li^b|li^b|li_b|libb|lizeb|lieb|ligb|lihb|lijb|lijb|lilb|linb|lipb|liqb|liGrb|li#tb|liKv,b|li;wb|lilxb|li_ ... ##. ... ### #...# # ..> ..# #)j÷# # #.. #.# ##### ###.. ##.# ##.b|li .. #..### ##### #.. #. #..#.# #.#.#### #.##..#.###..[.. #.@...........#.##.62.8 (7.8 b|li###.......##....## #..####.##.....# b|liB#..####.##.....# #.#..##.##.....##b|liu #..#.##.##.>...# b|li#.##.##.##.....# b|li}#.......######## b|li4####.####b|lib|liш-3.4 (8.4b|li4b|li; _Found a stone staircase leading down.b|li!Yb|linYb|li>Zb|li]b|li `b|li8db|lieb|lighe  You encounter a jelly.b|lim ♣.♣♣ ##.... #+# #b|lim.## ... ##....? ### #...#  ..>. ..# #)j÷# #..# #.# b|lim ###.###..###.# ###..J...##..### #####  #@##..#.# #.#.####b|li=nB #.##..#.###..[..###.............#.#####.......##....## #..####.##..... #..####.##.....# J   jelly (wandering) #.#..##.##.....# #..#.##.##.>...# #.##.##.##.....#b|lioIJ.4.6 (1.2b|litb|li u45.2 (1.8 _b|li7yb|li {b|li7  ♣.♣♣  .... #+#  ...## ...  ....? ### #...#  ..>. ..# #)j÷#  #..# #.# #####  #.###..###.#  #.J....# #####  #@#  #.#[ #.. ###. #.. #..# #.#. #..#.>b|li:f ♣.♣♣  .... #+#  ...## ...  ....? ### #...#  ..>. ..# #)j÷#  #..# #.# #####  #.###..###.#  #.J....# #####  #@#  #.#[ b|lif#.. ###. #.. #..# #.#. #..#.>b|li lb|lialb|li`rb|liJt\ _A jelly is nearby!b|li\? )))J  very drained)  You shoot a sling bullet. The sling bullet hits the jelly! You drain the jelly.The jelly quivers.b|litJ.Jb|liE ..b|li 6===60b|lib|liY _The jelly is almost dead.c|li(5o .  You shoot a sling bullet. The sling bullet hits the jelly.c|li:T))c|liп..c|li527.3 (1.1c|lic|liI _You kill the jelly!c|li4c|lic|liMH _No target in view!c|li7 3c|lit c|lic|li_c|li$ _c|lic|lic|li]c|li c|li c|li#c|liF%c|li%c|lix&c|li'c|li*c|li*c|li+c|liv.R  There is a stone staircase leading down here.c|li0c|li1 _c|li2c|liI>♣♣...♣ #.< .# ♣♣.♣♣ ### .#♣♣.♣  .# ♣.♣♣  .# ♣♣.♣ c|li>###### .# ♣.♣♣ ##..... .# #+# #..#.....##.# ... #.#......@.### #...# #..---c|li>.......>....# #)j÷# #..c|li>.#.###..###.# ##### ##.#.###..###.# ##.#......##..### ##### #..c|li@?######.##..#.# #.#.####.#.##..#.###..[..##.#.............#.##.###.......##....##.c|liF.70.3 (3.0c|liFG---1.3 (4c|liKc|liM. _i - a scroll of identifyc|lic|liv/Read which item? Scrolls  b - 5 scrolls of blinking  t - 3 scrolls of teleportationi - a scroll of identify  p - 2 scrolls of poison c|li I - 4 scrolls of immolation [!] read|quaff|evoke[?] describe selectedd|lid|lid|liG♣♣...♣ #.< aspacedog the Shooter.# ♣♣.♣♣ ### Spriggan.#♣♣.♣Health: 45/45 ========================.#♣.♣♣Magic: 16/16 ========================.# ♣♣.♣AC: 2Str: 6###### .# ♣.♣♣ ### EV: 21Int: 15#..... .# #+# #.. SH: 0d|li#Dex: 19#.....##.# ... ##. XL:  9 Next:  2% Place: Dungeon:6.#......@.### #...# #.. Noise: ---------  Time: 4471.3 (0.0).......>....# #)j÷# #.. a) +1 sling (drain).#.###..###.# ##### ##. Cast: Jinxbite#.###..###.###.#......##..### ##### #..######.##..#.# #.#.####. d|liŷ#.##..#.###..[..##. #.............#.##. ###.......##....##.  _The jelly is almost dead.You shoot a sling bullet. The sling bullet hits the jelly. _You kill the jelly! _No target in view! _There is a stone staircase leading down here. _i - a scroll of identifyd|lid|li4Identify which item? (\ to view known items) Potions (select first with !) d|li d - 2 blue potions  j - a red potion  k - 2 golden potions  n - 2 white potions  o - 4 murky coppery potions  p - 2 green potions  s - an emerald potion  t - a lumpy dark potiond|liþ][?] describe selectedd|liQ d|liVz♣♣...♣ #.< aspacedog the Shooter.# ♣♣.♣♣ ### Spriggan.#♣♣.♣Health: 45/45 ========================.#♣.♣♣Magic: 16/16 ========================.# ♣♣.♣AC: 2Str: 6###### .# ♣.♣♣ ### EV: 21Int: 15d|li W#..... .# #+# #.. SH: 0Dex: 19#.....##.# ... ##. XL:  9 Next:  2% Place: Dungeon:6.#......@.### #...# #.. Noise: ---------  Time: 4471.3 (0.0).......>....# #)j÷# #.. a) +1 sling (drain).#.###..###.# ##### ##. Cast: Jinxbite#.###..###.###.#......##..### ##### #..######.##..#.# #.#.####. d|liW#.##..#.###..[..##. #.............#.##. ###.......##....##.  _The jelly is almost dead.You shoot a sling bullet. The sling bullet hits the jelly. _You kill the jelly! _No target in view! _There is a stone staircase leading down here. _i - a scroll of identifyd|lic]  As you read the scroll of identify, it crumbles to dust.d|lid+2.3 (1d|ligd|lii1 _d -> m - 2 potions of mighte|li_e|liۆe|liQe|lib,e|lil  You encounter a kobold. It is wielding a +0 dagger.e|liэe|li♣....♣ #...K.. ♣♣...♣ #.<.e|liړd#.# ♣♣.♣♣ #####.# ♣♣.♣ #.# .♣e|liH #.# ♣♣.♣ ###### #.# ♣.♣♣ ####e|li4B#..... #.# #+# #..#.....##@# ... ##.#e|li_~.#..### #...# #..#e|li.......>....# #)j÷# #..e|liH.#.###..###.# ##### ##.##.###..###.# #e|liy#......##..### ##### #... K   kobold (asleep)######.##..#.# #.#.####..e|li#.##..#.###..[..##..#......#.##..e|li0!e|li+9 (0.6e|li\43.5 (1.2 _e|li~e|lie|li   K..  #.< #.# ♣♣.♣♣  #.# ♣♣.♣  #.# ♣.♣♣  e|li^#.# ♣♣.♣   #.# ♣.♣♣   #.# #+#  #@# ...  .#........### #...#  .......>....# #)j÷#  e|liC.#.###..###.# #####  #.###..###.#  e|li/#......##..### #####  ######e|li*  [e|lie|li\   K..  #.< #.# ♣♣.♣♣  #.# ♣♣.♣  #.# ♣.♣♣  #.# ♣♣.♣   #.# ♣.♣♣   #.# #+#  #@# ...  .#........### #...#  .......>....# #)j÷#  .#.###..###.# #####  #.###..###.#  #......##..### #####  ######  |li\16m[e|li ]e|li]e|libe|lid] _A kobold is nearby!e|liT  ))))))Ke|li jYou shoot a sling bullet.  The sling bullet hits the kobold but does no damage.e|lip G.Ke|liy n.....===40e|li8 e|li = _The kobold shouts! You hear a shout! x2e|lid` )))))))You shoot a sling bullet.e|li G.Ke|li 7.....e|li &5e|liF e|li ` _The sling bullet barely misses the kobold.f|li? )You shoot a sling bullet. The sling bullet hits the kobold.f|li ET))))f|liwEf|li2....f|liO&6f|li|f|liJ _You kill the kobold!f|lif|lirf|lif|liƺf|lif|li&f|li@Xf|li-f|lif|liwf|lif|lif|li(f|li_f|lif|lif|lif|liXf|lif|lif|lisf|lif|lif|lif|li}f|liBf|lif|lif|lif|lif|li f|li0f|lif|lif|li f|lif|lif|litf|lif|liaf|lif|li(f|liof|lif|lif|li,f|liIf|lif|lif|liCf|lif|li' f|li ,f|li)f|lif|lif|lif|li'f|lif|li,f|lif|lif|li;f|li~f|lif|liDf|li&f|lif|li{f|li f|liB$f|li$f|li%f|lib&f|li'f|li(f|li(f|li6+,f|li+f|li-M _You now have 417 gold pieces (gained 5).f|li1f|li2f|li2f|li4f|lid6,f|li-7f|li8f|li;f|li*<f|li<f|lie>f|li Bf|liJBf|liBf|li]Df|liEf|liEf|liFf|liJ,f|liBJf|liKx _t - 4 scrolls of teleportation (gained 1)f|liWMf|liMf|liMf|liJOf|liPf|liPf|liQf|liRf|lipUf|liUf|li Vf|liyWf|liZf|liZf|lic[f|li\f|li]f|li-^f|li^f|liaf|lidf|liVdf|lidf|li[ff|liJhf|lihf|li5if|li|jf|limf|li=nf|linf|lipf|liOtf|litf|li,uf|livf|li)xf|lioxf|li2yf|li{f|lif|lif|lif|lief|liۃf|lif|lif|li/f|lil,f|lif|lif|lisf|lif|liIf|lif|lif|liZf|lif|lif|li8f|li|f|lif|li5f|liy,f|liϝf|lif|lif|li;f|lif|lif|liD,f|lif|li*f|lif|lif|libf|lif|li1f|lif|lif|lif|li     f|liN        f|lis/ f|lif #########  f|li #@...$..# ---506.1 (29.f|li6) f|li #.#####%.  f|liq #.# f|li$g #. f|liY #.###  #...#f|li|r  ###.##f|li f|li= ##...##f|li  ##.....##f|li/f|liG---7 (30.2 f|lif|li 0 _Found a rimehorn talisman.f|li>f|lif|livf|liH _No target in view!f|lih3f|lizif|li8jf|limf|lipP _f|liqf|liqf|lirf|lisf|lisf|lisf|litf|litf|liavf|livf|livf|lizBf|li |N _You now have 436 gold pieces (gained 19).f|li|3f|liX}f|li}f|li  You encounter a kobold. It is wielding a +0 dagger.f|li~ #. #. #. f|lio#. #. #.f|liH ## f|li:#########  f|li#......@#  #.#####%...... f|li1#.# ####.###. #.# .#f|liS #.### K# #...# #f|litK   kobold (wandering) ###.f|li]## ##...## f|li4##.....##f|li>210.7 (4.0)f|liYf|liG41.3 (4.6 _f|lijf|lif|lii ))))KYou shoot a sling bullet.  The sling bullet hits the kobold but does no damage.f|li7K.f|li-... .f|liy7===2.3 (1.0f|liPf|li( _The kobold shouts!f|lih ######### #......@# #.#####%.......  #.# ####.###. f|li #.# K#  #.### .#  #...# #   f|lid ; f|li ######### #......@# #.#####%.......  #.# ####.###.  #.# K# #.### .# f|li#...# #    f|li̽f|li/f|lif|li] _A kobold is nearby!f|liS )You shoot a sling bullet. The sling bullet hits the kobold.  You drain the kobold.f|liVK)))f|lig ....f|lij &3f|liWp f|li]r  f|lizr D_You kill the kobold!f|li f|li f|liܙ f|li^ H _No target in view!f|li 4f|liY f|li H _No target in view!f|li*f|lif|lif|lif|lif|li'$ _f|lif|liQF  You see here a rimehorn talisman.f|li`f|li _f|liVf|lif|lipf|lif|lif|livf|li:f|lilf|liyf|lif|lif|li$f|li*f|lif|li,f|liXf|lif|li,f|liSf|liIf|li\,f|li f|li f|li f|li f|lif|lif|li,f|lif|li{f|li,f|lif|lif|lif|lif|lif|li"f|li%f|li%f|li&f|li5(f|li *f|li?*f|li"+f|li-$  Things that are here:f|li<0a  a +0 dagger; a kobold corpsef|li1f|liQ2 _f|li2f|li3f|li6f|li6f|li28f|li9f|li9f|li:f|li:f|li_;f|li=f|liX=f|li >f|lif?f|li@f|li Af|liAg|li-g|li,g|lig|li:g|li~ ,g|li g|li g|li g|liX g|li g|lig|li,g|li[g|liHg|lig|lig|liWg|lig|li  You encounter a kobold. It is wielding a +0 club.g|liZ #.####.##.## #.##.......# #.##.#.##.## ####....#.##..# ##.########.....# ######.#.######.###### ...##.###.##########....... ##%..............#...##..#####.###.######g|li #....)...---##)#.## #...# #...#######.## #...# ###.).#g|li /### ...... ##.....# # # K.##.#. #......# # ##g|liw!$ ##. #. .# ##..######## K   kobold (wandering) .## # .. .# #....# #.... ..# .# .# ♣....♣ #.... ..# ... ♣♣...♣ #.<..g|li#127.7 (14.4).g|li*Sg|li+I---8.3 (15.0 g|li/g|li33 _The kobold leaves your sight.g|li@E  You encounter a kobold. It is wielding a +0 short sword and quivering stones. .......#.##.####...##.#######... ######.#.## ####.###### ...##.###.######## ##....... ##%.................##..#  ####.###.######.)... ##)#.## #..##### ##.## ###.).#  ### ....... ##.....# # # ....##.#.# #. ##K##. #. .# ##..########K   kobold (missile, wandering)#...## ..##.# ♣♣.♣♣ #####0.0)K.g|liL/[40m9 (0.6g|li3Tg|lifa g|liag|lia%_The kobold leaves your sight.g|li )  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.  You drain the kobold.))))))g|lie KYou kill the kobold!......K   kobold (wandering)3===9.9 (1.0g|lik g|li&kv_You encounter a kobold. It is wielding a +1 short sword of freezing.g|li0  g|li-   ### g|li -  ##.##  g|li(* #### %g|liH,..#  ###.# #....) g|lig[ ##)#.## #..@#  ##.## #...# ###.).# g|li& ### .......  #g|li& )...##.#.#  g|liɼM K##. #. .#  # .. .#  g|li%i .# .#   #...##  #.< #.# ♣♣.♣♣ g|liѽg|liU]     ###   ##.##   #### %..#  ###.# #....)  ##)#.## #..@#  ##.## #...# ###.).#  ### .......   )...##.#.#   K##. #. .#  # .. .#   .# .#   #...##  #.< #.# ♣♣.♣♣ g|lim\g|li\g|li#cg|lie] _A kobold is nearby!g|li(u )))))))You shoot a sling bullet.g|lixW K.  g|liRThe sling bullet barely misses the kobold.g|lii' g|liLKThe kobold shouts!g|li_ .....K   kobold brigand (missile)K   koboldYou encounter a kobold brigand. It is wielding a +0 short sword and quiveringpoisoned darts.g|li '30g|li g|li' _You hear a shout!g|li\/)))))) , drained)poisoned darts. _You hear a shout!sling bullet hits the kobold brigand.  You drain the kobold brigand.g|liIA.Kg|li Q4K.g|li)Y2....g|liY-2.0 (1.1g|liK`g|libi _The kobold brigand is moderately wounded.g|liqK     g|li:qa###   ##.##   #### g|liUq%..#  g|linqN###.# #....)  ##)#.## #..@#  g|liq(##.## #...# ###.).#  g|li(r/### .......  # )KK.##.#.#   .##. #. .#  # .. .#   .# .#   #...##  #.< #.# ♣♣.♣♣ g|liI      ###   ##.##   #### %..#  ###.# #....) g|li  ##)#.## #..@#  ##.## #...# ###.).#  ### .......  g|li F )KK.##.#.#   .##. #. .# g|li # .. .#   .# .# g|li i  #...## g|li+ #.< #.# ♣♣.♣♣ g|li g|li g|li g|li` d _There are monsters nearby!g|lia s ))))You shoot a sling bullet.g|li KThe sling bullet hits the kobold but does no damage.g|li ?.Kg|li ....K 2 koboldsYou encounter a kobold. It is wielding a +0 dagger.g|liE _((((((g|liw U@.....g|lix (3.1g|li+~ g|li l _The kobold brigand throws a dart. The dart misses you.g|liZ <   g|li  ###   ##.##   #### %..# g|li y ###.# #....)  ##)#.## #..@#  ##.## #...# ###.).# g|li؟ | ### .......  # )K.K##.#.# g|li 8  K##. #. .# g|li 6 # .. .#   .# .# g|li7   #...## g|li_ I #.< #.# ♣♣.♣♣ g|li= ,     ###   ##.##   #### %g|li[> ..#  ###.# #....)  ##)#.## #..@#  ##.## #...# ###.).#  ### .......   )K.K##.#.#   K##. #. .#  # .. .#  g|li> .# .#   #...## g|li> #.< #.# ♣♣.♣♣ g|li>F g|liF g|liL g|liyO d _There are monsters nearby!g|li_ )You shoot a sling bullet. The sling bullet hits the kobold.g|lie )))   koboldg|li 4K.g|li *Kg|li0 ...K 2 kobolds (1 missile, 1 wandering)You kill the kobold!g|li _((((((g|lixU@.....g|li6|(4.2g|liȊg|liKs _The kobold brigand throws a dart. The dart barely misses you.g|liΪ     ###   ##.##   #### %..#  g|li ###.# #....)  ##)#.## #..@#  ##.## #...# ###.).#  ### .......  # KK.)##.#.# g|li#W  K##. #. .#  # .. .#  g|li8 .# .#  g|liJ" #...##  #.<g|li> #.# ♣♣.♣♣ h|li*      ###   ##.##   #### %..#  ###.# #....)  ##)#.## #..@#  ##.## #...# ###.).#  ### .......   KK.)##.#.#   K##. #. .#  # .. .#   .# .#   #...##  #.< #.# ♣♣.♣♣ h|li h|li h|lih|liN _There are monsters nearby!h|lih|li* )You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.The sling bullet hits the kobold!h|li0))))))   koboldh|li])h|li ....K.  You kill the kobold!h|li (((((The kobold brigand throws a dart. The dart hits you!h|liJ;.....h|li N====50Pois h|liyUh|liWQ _You are poisoned.h|lij )))))You shoot a sling bullet.  The sling bullet hits the kobold brigand.h|li KThe kobold brigand is moderately wounded.h|li~.....K   koboldh|liZ((((((h|li*P@.....h|li}T3--6h|linh|li!{ _You feel sick. The kobold brigand throws a dart. The dart misses you.h|li )You shoot a sling bullet. The sling bullet hits the kobold!h|liPO))))h|li{ K.  You kill the kobold!h|lil2....h|liT2--7h|lih|li$ _You feel sick.h|liK~ )))))))You shoot a sling bullet.h|li )KThe sling bullet closely misses the kobold brigand.h|li9...).h|lib%8h|lih|li$ _You feel sick.h|li )))))))You shoot a sling bullet.h|li; .KThe sling bullet barely misses the kobold brigand.h|liTD Y....)h|liE S1-9h|liM h|li\P $ _You feel sick.h|li2! )))))))You shoot a sling bullet.h|liӤ K.  The sling bullet closely misses the kobold brigand.h|li a....)h|li± [0-40.3 (1.1h|li5 h|li $ _You feel sick.h|li& )))))))You shoot a sling bullet.h|li(Kclosely misses the kobold brigand.  You are no longer poisoned.h|li,Ag K.....)K   kobold (missile, wandering)You encounter a kobold. It is wielding a +0 dagger and quivering stones.i|liC((i|liђG.@i|lie39-10i|li?i|li l _The kobold brigand throws a dart. The dart misses you.i|li)  very drained)You are no longer poisoned.You encounter a kobold. It is wielding a +0 dagger and quivering stones. _The kobold brigand throws a dart. The dart misses you.You shoot a sling bullet.  The sling bullet hits the kobold brigand!  You drain the kobold brigand.i|li4c)i|licLK.i|lil`.40=i|lil2i|li]si|liub _The kobold brigand is almost dead.i|lico  You shoot a sling bullet.  The sling bullet hits the kobold brigand.i|liq  The kobold brigand is almost dead.i|li&3i|lii|liQT _The kobold brigand misses you.i|li/h ))You shoot a sling bullet.i|liA1Ki|liL .KK   kobold (missile, wandering)The sling bullet closely misses the kobold brigand.i|liN&4i|liUi|liX_ _The kobold brigand completely misses you.i|li6 h ))You shoot a sling bullet.i|li޿ .KKK)The sling bullet closely misses the kobold brigand.i|lij L(((((i|liO @....  The kobold throws a stone. The stone completely misses you.i|liNP &5i|liX i|li[ \ _The kobold brigand closely misses you.i|liK )You shoot a sling bullet.  The sling bullet hits the kobold brigand.i|li* K   kobold (missile)i|lifE a  You kill the kobold brigand!i|liL L(((((i|liC V@....i|li m1=66.4 (1.1i|li i|li q _The kobold throws a stone. The stone completely misses you.i|lik S     ###   ##.##   #### %..#  ###.# #....)  ##)#.## #.)@#  ##.## #...# ###.).#  ### K......  # )..)##.#.#   )##. #. .#  # .. .#   .# .#   #...##  #.< #.# ♣♣.♣♣ i|liΓ     ###   ##.##   #### %..#  ###.# #....)  ##)#.## #.)@#  ##.## #...# ###.).#  ### K......   )..)##.#.#   )##. #. .# i|liM # .. .#   .# .#   #...##  #.< #.# ♣♣.♣♣ i|li4i|liši|liä] _A kobold is nearby!i|liW~ )))))))You shoot a sling bullet.i|liW8=)Ki|liSAn...).7i|liA 0j|litj|li~ a _The sling bullet closely misses the kobold.j|liQ )You shoot a sling bullet. The sling bullet hits the kobold.j|liWd)))j|li:...j|li&8j|lij|li9 j|lis<_You kill the kobold!j|lij|lij|li^ _No target in view!j|liXz4j|lij|liH _No target in view!j|lia 6 #.##.# #.##.#.##.## ### #....#.##..# ##.## ######.....##.#.## ####..##.###.######## ###%...# #...##.. ####.###.######.# #....) ##)#.## #.@.# #... # ##.## #...# ###.).# # ### )).....# ##.....# #j|liXb A )..)##.#.# #......# .##.)##. #.#.# ##.. ..## . # ....# #....# #.# .#..# ♣....♣ #.# #...## ♣♣...♣ #.<.# #.# ♣♣.♣♣ j|litk j|liVl >---9.0 (0.6 _j|lis j|li b  c - 17 poisoned darts (gained 5)  Things that are here:j|li n2=---50.0 (1j|liP j|li( W _a +0 short sword; a kobold corpsek|li<k|li,,10k|li5@ _h - a +0 short swordk|lir^k|lia1Drop what? (Left/Right to switch category) 8/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 sling of draining (weapon)k|liLah - a +0 short sword Missiles (select all with ()c - 17 poisoned darts  e - 6 curare-tipped darts k|liaArmour (select all with [)  b - a +0 robe (worn)  d - a +0 hat (worn) k|liaJewellery (select all with "=)  f - a +5 ring of evasion (worn)k|liag - a +4 ring of slaying [Up|Down] selectk|liLb [Esc] exit Letters toggle [.|Space] toggle selected[top]l|li 1 item  a - a +1 sling of draining (weapon)  h + a +0 short sword[Enter] accept (1 chosen)l|liOl|li(#.##.......#aspacedog the Shooter#.##.#.##.##Spriggan####....#.##..#Health: 42/45 ======================--##.########.....#Magic: 16/16 ======================== #######.#.######.##### AC: 2Str: 6 l|li....##.###.##########...... EV: 21Int: 15 ###%..............##...##.. SH: 0Dex: 19####.###.######.#l|lie#....).. XL:  9 Next:  6% Place: Dungeon:6##)#.## #.@.#l|li޳#...#### Noise: ---------  Time: 4551.0 (0.0) l|li# ##.## #...# ###.).#a) +1 sling (drain) l|li#### )).....# ##.....#l|li:HCast: Jinxbite ##l|li`)..)##.#.# #......# .##l|lii.)##. #.#.# ##..####### ..## . # ....# #....# #...l|li  ...#.#..# ♣....♣ #...l|liߴ  ...##...## ♣♣...♣ #.<.  l|li...##.# ♣♣.♣♣ ####  _No target in view! l|liR_No target in view!  c - 17 poisoned darts (gained 5)  Things that are here: _a +0 short sword; a kobold corpse _h - a +0 short swordl|li(+2.0 (1l|lil|li0 _You drop a +0 short sword.l|likDl|liDl|liFl|lieJl|liYM;3l|limP,l|lisRl|liUl|licUl|li Wl|li(Zl|li_Zl|li[l|li^l|li_K4=l|li`l|lic,l|liel|ligl|li3hl|liil|liml|li7ml|linl|li0ql|liqh5==l|liCsl|liul|liG~ #.##.#.##.##### #....#.##..#.## ######.....# ########.#.## ####.#### .....##.###.######## ##..... ####%..............# #...## l|li~\ ####.###.######.# #....) ##)#.## #.).# #...### ## # #@..# ###.).# 61.0 (9 l|li~_.# ###..)).....# ##.....# .## ..)..)##.#.# l|li~.# ..## ..)##. #.#.# ##..###### .l|li..## >. # ....# #....# #..l|li*..# .#..# ♣....♣ #...#l|liMx#...## ♣♣...♣ #.<.# #.## ♣♣.♣♣ ####l|li #)# ♣♣.♣l|li/l|li݇+6 (9.6l|lil|li; _Found a stone staircase leading down.l|liG l|lifG l|liI l|liK l|liYX l|liY\ l|li\ l|li_ l|lib l|lib l|lic l|li,f l|liZi l|lii 9=l|lik l|livm $  Things that are here:l|lix :### #....#.##..# ##.## ######.....# ##########.#.## ####.## .......##.###.######## ##... .#####%..............# #...# .# ####.###.######.# #... l|li9y .# ##)#.## #.).# #...# .### ##.######...## ###.). ...# ###..)@.....# ##.....# ##.## #...)..)##.#.# #......# #...## ....)##.##.#.# ##..####l|li~y H...## ..>. #.#....# #....# ...# ... #.#.#..# ♣....♣ #..# .. #.#...## ♣♣...♣ #l|liy ..# . #.##.## ♣♣.♣♣ #.##..##)# ♣♣.♣.## #.# ♣.♣♣l|liU V ##.#######... ##########.#.## ####.# .......##.###.######## ##... .#####%..............#l|li ...# ####.###.######.. ##)#.## #.)### ##.######...## ###.)..####..)).....# ##.... ##.## #...)..@##.#.# #. #...## ....)##.##.#.# ##..### l|li. .....## ..>. #.#....# #....# ..l|liM ...l|lii *### .####l|li d#.# ♣♣.♣a +0 dagger; 3 stonesl|lic -3.4 (1.8l|lis 44.0 (2.4 _l|li; l|li˗ _You see here a +1 short sword of freezing.l|li 3l|lin l|li l|liW l|li3 : _l|li l|li l|li l|lig l|li l|li l|li l|liI l|li <  You see here a +0 club.l|li l|liT  _l|li l|li $  Things that are here:l|li ?  a +0 short sword; 4 stonesl|li l|li  _l|liP l|li l|li% l|lif l|li\ l|li l|liw l|li l|li l|li l|li: l|lie l|li l|li l|li l|li l|li l|li ,l|li l|lii N _You now have 458 gold pieces (gained 22).l|li 3l|li l|li%! l|li" l|li # l|li$ l|lih, l|liG. ,l|lin/ l|li{4 l|li7 l|li7 l|li: l|liB l|liE ,l|liP l|liS $  Things that are here:l|li] ?  a +0 short sword; 4 stonesl|li[_ l|li_  _l|li` l|liVe l|liGg l|lilg l|lih l|lio >  You see here a +0 dagger.l|liq l|liq  _l|li t l|liQv $  Things that are here:l|li~ :  a +0 dagger; 3 stonesl|li^ l|li!  _l|li` l|li( l|li l|liR l|lin l|li l|li l|liO l|lip l|li$ l|li l|liΛ l|li l|lic l|li l|li5 l|li l|li l|li l|li l|li l|li l|lit l|li l|liY l|li& l|liJ l|li l|li l|lio l|li ,l|li% l|li >  You see here a +0 dagger.l|li l|liL  _l|lid l|li Xl|lis l|li> ,l|liO l|liN l|li l|li l|li" l|liV l|li( ,l|liF l|li l|li ,l|li l|lih l|li ,l|li0 l|li% l|li' l|li' l|li( l|li. l|li0 l|li!1 l|li 2 l|li 7 l|li8 l|li8 l|li9 l|li!G l|liwI ,l|liNJ l|liQ l|liZR l|liR l|liS l|lisZ l|li\ ,l|li ^ l|lid l|lif l|lif l|lih l|liJm l|lin l|lin l|lio l|liu l|litv l|liv l|liKw l|li| l|li} l|li ~ l|li~ l|liC l|li* l|lic l|li l|li* l|li l|li l|li l|li[ l|li. l|liZ l|li l|li l|li l|li4 l|li l|li\ l|li l|li l|li2 l|li l|liy ,l|li l|lix l|li l|li l|li. l|li l|li l|li$ l|liH l|li l|li l|li' l|li l|li l|liõ Bl|lif l|li^ ,l|li l|li l|li l|liS l|li l|li l|li{ l|li l|li0 l|li l|li l|liF l|li l|li l|li@ l|li l|li l|li l|li l|li: l|li l|li l|li ,l|liX l|lii l|li l|li l|liJ l|li l|li Bl|li l|li l|li l|li_ l|lia l|li] l|li l|li l|li Xl|li l|li l|li l|liq l|lil|li/l|lidl|lil|li l|li l|liM l|li l|lil|li/l|licl|li!l|li5l|lil|lil|liul|li"l|li$Bl|liP*l|li,l|li,l|li-l|li-3l|li5l|li5l|li]6l|li;l|li>l|liJ>l|lia?l|li+El|likG,l|liHl|liSq ##### ##.##.##..#.....#.#.#.#... ##........#ß...ß#.....#...  ##### #.........###.#####.#####  #.#.####..............#.....#... ##..[..##..#.##..#####.#.⌠.⌠.#.## .....#.##..#..#...####%...⌠....# l|li Tb....##..##.#........#.⌠.⌠.#.# ##.....#......).####..#.....#.# .##.....#.......@# #..###.###.# 610.0 (46.0) .##.....###.#.##.# #..........# ##.>...# #.#.##.# #.....###### l|liUT##.....# #.#..#.# ############### #.##.#. l|liT## #.##.#. #..... #### ####. l|liT...###### #.#  There is a stone staircase leading up here.l|liUl|lit[l|li]T _Key pressed, stopping explore.l|lixIl|lil|li;l|liD: _l|lȋl|li$l|li_l|lil|liMl|liwl|lil|liGl|lil|lil|lil|lil|linl|lifl|lil|lil|lil|liҴl|lil|lil|li9l|liDl|li~l|li^l|lil|liOl|lil|li{l|lil|li,l|liml|lil|li,l|lil|liUl|lill|lil|liFl|liXl|lil|li\l|lil|liGl|li6l|lil|lil|lil|lil|lil|lil|lil|lil|lil|lil|li(l|liVl|lil|lil|lil|lil|lil|lizl|lil|lil|lil|li=l|liXl|li?l|lil|liSl|li l|liq l|liol|lil|lil|lid  You see here an adder skeleton.l|lil|lik  _l|li!l|li$l|liL&l|li&l|lix(l|li*l|li,l|li,l|li.l|li1l|li3,l|li4l|li6l|li89l|liq9l|li:l|li<l|li>l|li+?l|liR@m|lim|li,m|lim|lim|lim|li/ m|li] m|li m|liT,m|li%m|lim|li}m|lim|lim|lim|lim|lim|lim|li-m|li!m|liN!m|li;"m|li%m|li&m|li='m|li4(m|lit*m|lid,m|li,m|li-m|li/m|li1,m|li2m|li 5m|li6m|li7m|li7m|li9m|li;m|li;<m|li<m|li>m|li@,m|liAm|liMCm|li+Em|lieEm|li+Fm|li>Hm|liIm|liIm|li Km|liGLm|liMm|liMm|lidNm|liOm|liQm|liKQm|liQm|li(Sm|liUm|liUUm|liUm|liVm|liIXm|liXm|liXm|liZm|liu[m|li[m|lih\m|li]m|li[_,m|li_m|li`m|li\bm|libm|li^cm|li\dm|liem|liem|lifm|ligm|liim|liim|lijm|li[lm|lidmm|limm|liZnm|liom|lipm|liqm|liqm|li3sm|litm|litm|lium|lixF  You see here a rimehorn talisman.m|lizm|li{ _m|li{m|li}m|li  You encounter an orc. It is wielding a +0 war axe.m|li@ ##.##  ######### ##...##### .. ....# #........ #. #.#.# ##...#### #.##.#.#####...## #. #.......o.......# #. #......#####...## #. #.#......# ##.## ##. #....@...######## #.. ######.###.....####### #%####..#.. ###.# #....#|'?.#..m|li #...# #....### #.. #.#####.....# #. o   orc (wandering) #.# #......# # #.# #.##.### #.####.##.##m|li6.42.4 (32.4m|liR;om|li“-3.0 (33.0 m|lim|liY0 _The orc leaves your sight.m|liQ3m|liQRm|li Um|liVf  An orc comes into view.m|lin[ # ##.## ######### ##...#### .. ....# #....... #. #.#.# ##...#### #.##.#.#####...## # #........o......# # #......#####...## # #.#.@....# ##.## ## #........######## #.######.###.....###### #%# #....###..# ###.# #....#|'?.# #...# #....### #. o   orc (wandering) m|li[%#.#####.....# #. #.# #......# # #.# #.##.###m|lic`,0.0)m|li{dH6 (0.6 _m|liuem|li ###  ##.##  #########  .. ....#  #. #.#.#  #.##.#.###  #........  #......#  #.#.@....# ##.##  #........#  ######.### #%#  ###.# |'? #...#     #.#  #  #.#  m|lit ###  ##.##  #########  .. ....#  #. #.#.#  #.##.#.###  #........  #......#  #.#.@....# ##.##  #........#  ######.### #%#  m|liud###.# |'? #...#     #.#   #.# m|li{m|liv|m|lim|li[ _An orc is nearby!m|li F)))))))m|li 3o.m|lih 3.....m|li 7===4.6 (1.0m|liW m|li w _You shoot a sling bullet. The sling bullet barely misses the orc.m|li )You shoot a sling bullet. The sling bullet hits the orc!m|li I)))))m|li* ,.....m|li6. &5m|li5 m|li7 G _You kill the orc!m|li4m|lim|liH _No target in view!n|li4n|li"5n|li:n|li\<H _No target in view!n|lin|liBn|lin|lin|li"n|li: _n|lin|lin|li n|lin|lin|li%n|liZn|lin|livn|li,n|liqn|liPn|li'n|liln|li]n|li]n|li,n|lisn|lin|lin|liEn|lin|li> n|li ,n|li n|lin|li;,n|lin|litn|li,n|lin|liVn|li n|li n|li]&:  Things that are here:n|li(  a +0 war axe; a +0 ring mail; an orc corpsen|liO,n|li, _n|li.n|li0n|li4,n|li5n|li8n|li:n|li-;n|li<n|li>n|li@n|li@n|li7Bn|liCn|li|En|liEn|liFn|liHn|lirIn|liIn|liJn|liPLn|liMn|li"Nn|liNn|liOn|liwQn|liQn|li_Rn|limSn|li*Tn|li_Tn|liTn|liUn|liVn|liHWn|liWn|liXn|liY,n|li:Zn|li\n|li],n|li7_n|li9dn|lie,n|lifn|lihn|likBn|liln|linn|linn|lion|licqn|lir,n|li+sn|liNtn|liun|livn|livn|lidxn|lipz,n|lizn|li~|n|liPe  You encounter a hound.n|liЅ.# #.........# .# ##...####.# .#####...## #.# ..).......# #.# .#####...## #.#### n|li.# ##.## ##....## .######## #..##..# ##.....##########.#  #....###..#....@.#n|li---  #....#|'?.#......#  #....### #..##..# ##.....# #. #..# #......# # ...# #.##.###.^.#h   hound (wandering) #.##.####'## ......#.h###### n|lib#.##.## #....#n|li}063.0 (17.4)n|lin|li$O---6 (18.0 _n|liݔn|lin|li )))))))You shoot a sling bullet.n|li.n|liv....^.#'n|lia:===4.0) n|lign|li` _The sling bullet closely misses the hound.n|liU3n|lin|lin|liLg  A hound comes into view.n|liU#.# ##...####.# #.#####...## #.# ...).......# #.# ..#####...## #.#### ..# ##.## ##....##.######## #..##..# ###.....##########.# #..#......# # #....#|'?.#...@..# # #....### #..##..# n|li###.....# #. #..#  .# # ...#  #.##.### .^.##.##.##'##h   hound (wandering) n|liִ.......# ..###### .#.##.## h#....# .#.##..# ###n|li!#.#n|liH'0.n|li̽)n|li7---5.2 (0.6n|liYn|liX2 _The hound leaves your sight.n|lin|li :---n|lin|liH _No target in view!n|li~n|lin|litn|li[n|li)n|liQP _n|lin|li"n|lin|lin|liLn|lin|lin|li+n|li  You encounter an orc. It is wielding a +0 club and quivering boomerangs.n|li h.....).......# #.# ....#####...## #.####.# ##.## ##....##..######## #..##..# #.###.....##########.# n|li y#%# #....###..#......# #.# #....#|'?.#......# ..# #....### #..##..# #####.....# #.@##..# #......# #......#n|li 6 #.##.### #....^.# ####.##.## #####'## ##.......# .# ..######n|li .##.## .. .#....#o   orc (missile, asleep)#.##..# .. n|li> #.# ####.....#o.. ####.########  ####.####### #...........#n|li-7.0 (1.8n|li26 (2.4 _n|lijn|lin|liM n|livM n|liS n|liT R _No reachable target in view!n|li n|lix n|li h _No reachable target in view!n|liW) #.#   ##.##    n|li#######.# #%# #......#  |'?.#......#   #..##..# n|li; #.@##..# # n|li #......# #  #....^.#  #####'##  .# ..###### n|liey .. .#....#  ..  ..   o|liU) #.#   ##.##    #######.# %# #......#  o|liU|'?.#......#   #..##..#  #.@##..#   #......#   #....^.# o|liV| #####'## .# ..#o|li4V_ .. .#....# o|liRV .. o|lidV..  o|li|V o|li\o|li)]o|liao|lid[ _An orc is nearby!o|li} #####...## #.##### ##.## ##....######## #..##..# ###.....##########.# %# #....###..#......# o|li Y.# #....#|'?.#......# .# #....### #..##..# ####.....# #..##..#  #......# #..@...#  #.##.### #....^.# ##.##.## ######'## .......# S.# ..###### #o|li x.#.##.##.... .#....# ..#.##..#... ####.# S   adder (o|li; X ###.....#o.. o|liX (####.######## o   orc (missile, asleep)  ####.####### #...........#o|lis X ##.......#########..######)#o|li oYou encounter an adder.o|li 1co|li zc   centaur (launcher, wandering)S   adder (oo 2 orcs (1 missile, 1 wandering, 1 asl…)o|lix -8.2 (0.6o|li o|li s _You encounter an orc. It is wielding a +0 hand axe.o|li 1# ##.## ##....######## #..##..# ###.....##########.# # #....###..#......# o|liR1# #....#|'?.#......# # #....### #..##..# ###.....# #..##..#  #......# #......#  o|liq1#.##.### #...@^.# ##.##.## ######c## o|li1.......# S.# ..###### .#.##.##..o. .#....# .#.##..#... .####o|li1p.# ##.....#o.. .####.######## o|li 2 ####.####### h#...........# h   hound (wandering)o|li'2 ##.......#########..######)####...##..#.##..#.##..# #.......o|li:t *The centaur pulls the alarm!p|liq c'  The alarm trap emits a blaring wail!p|li @cc)hh  A sentinel's mark forms upon you.p|liK==========8p|li6Mark p|lip|liX _You hear a shout! x3; You hear an angry hiss. You hear a shout! x2p|li4:######## #..##..# ##.....##########.#  #....###..#......#  #....#|'?.#......#  #....### #..##..# #.....# #..##..# ......# #......# p|li:g#.##.### #....c.# #.##.## ######@## ......# S.#.....###### #.##.##..o.#.....#....# #.##..#... #..#..####.# #.....#o..D'.....####.##########.#######o...h#...........# o   orc warrior ##.......#########..######)#### D   acid dragon#...##..#.##..#.##..# #.......# c   centaur (launcher)#....)..............# #.##.##.# h   houndp|liK (catching breath)You encounter an acid dragon and an orc warrior.p|liQ ******The acid dragon spits acid at you.p|li;o.p|liF:h.p|liY@....'p|lih====----- 9.4p|lip|li 7 _The splash of acid misses you.p|li@p|liQ _There is an open door here.p|li .# ##.## ##....## ..######## #..##..# ###.....##########.# # #....###..#......# # #....#|'?.#......# #....### #..##..###.....# #..##..#  #......# #......#  #.##.### #...@c.# ##.##.## ######'## .......# S.#.....###### .#.##.##..o.#.....#....# .#.##..#... #..#..####.p|li #.....#o..D'.o..h####.########c   centaur (launcher)####.#######.....#...........# h   hound ##.......#########..######)### #...##..#.##..#.##..# #.......p|li9 :h.p|li' p|li 4-=--------70.0p|li: p|li o _The centaur completely misses you. The centaur kicks you.q|liq|liEvoke which item? Wands  c - a wand of warping (20)f - a wand of mindburst (13) [!] read|quaff|evoke[?] describe selectedq|lipxq|liq|li81..# ##.## ##....##aspacedog the Shooter ..######## #..##..#Spriggan ###.....##########.#Health: 44/45 =======================- # #....###..#......#Magic: 16/16 ======================== # #....#|'?.#......#AC: 2Str: 6 q|liވ## #....### #..##..#EV: 21Int: 15 ###.....# #..##..#SH: 0Dex: 19  #......# #......#XL:  9 Next:  6% Place: Dungeon:6  #.##.### #...@c.#Noise: =--------  Time: 4670.0 (0.0) q|lij##.##.## ######'##a) +1 sling (drain) .......# S.#.....######Cast: Jinxbite .#.##.##..o.#.....#....#Mark .#.##..#... #..#.h####.# ##.....#o..D'.o...####.########c   centaur (launcher)q|liV####.#######.....#...........#h   hound##.......#########..######)####...##..#.##..#.##..# #....... q|li߉_You hear a shout! x3; You hear an angry hiss. You hear a shout! x2  You encounter an acid dragon and an orc warrior.The acid dragon spits acid at you. q|li_The splash of acid misses you. _There is an open door here. _The centaur completely misses you. The centaur kicks you.q|liߣU..# ##.## ##....##  aspacedog the Shooter ..######## #..##..#  Spriggan ###.....##########.#  Health: 44/45 =======================- # #....###..#......#  Magic: 16/16 ======================== # #....#|'?.#......#  AC: 2Str: 6 # #....### #..##..#  EV: 21q|lidInt: 15 ###.....# #..##..#  SH: 0Dex: 19  #......# #......#  XL:  9 Next:  6% Place: Dungeon:6 q|li #.##.### #...@c.#  Noise: =--------  Time: 4670.0 (0.0) ##.##.## ######*##  a) +1 sling (drain) .......# S.#....*######  Cast: Jinxbite q|li.#.##.##..o.#....*#....#  Mark .#.##..#... #..#.h####.# ##.....#o..D'.o..*####.########  c   centaur (launcher)  ####.#######.....#...........#  h   hound  ##.......#########..######)### q|li1 #...##..#.##..#.##..# #....... _The splash of acid misses you. _There is an open door here. q|lia$_The centaur completely misses you. The centaur kicks you.  Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: a hound (chance to blink: 71%)q|li..# ##.## ##....##  aspacedog the Shooter ..######## #..##..#  Spriggan ###.....##########.#  Health: 44/45 =======================- # #....###..#......#  Magic: 16/16 ======================== # #....#|'?.#......#  AC: 2Str: 6 # #....### #..##..#  EV: 21Int: 15 ###.....# #..##..#  SH: 0q|lixDex: 19  #......# #......#  XL:  9 Next:  6% Place: Dungeon:6  #.##.### #...@c.#  Noise: =--------  Time: 4670.0 (0.0) ##.##.## ######'##  a) +1 sling (drain) .......# S.#.....######  Cast: Jinxbite .#.##.##..o.#.....#....#  Mark .#.##..#... #..#.†####.# q|lie##.....#o..D'.o...####.########  c   centaur (launcher)  ####.#######.....#...........#  h   hound  ##.......#########..######)###  #...##..#.##..#.##..# #....... _There is an open door here. _The centaur completely misses you. The centaur kicks you.  q|liAiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: a hound (chance to blink: 71%)  Space twists violently! The rupture engulfs the hound!!q|lil ##.##   .# #######.#    |'?             ######*##  q|lit* #  #..#.##  .#  ##)   q|liPHq|liX'..†.  Aiming: Warp Space  Press: ? - help, Shift-Dir - straight line: a hound (chance to blink: 71%)  Space twists violently! The rupture engulfs the hound!!  You kill the hound!  The centaur barely misses you. The centaur closely misses you.q|li0--8======1.0 (1q|liq|liDr _The centaur hits you with a +0 mace. The centaur misses you.q|li8?#####...## #.#### # ##.## ##....## .######## #..##..# #.#######.#  #....###..#......#  #....#|'?.#......#  #....### #..##..# ## #..##..# #......# #....@.# .##.#....c.# #.##.## ######'## .....# S.#.....###### #.##.##..o.#.....#....#.##..#... #..#.†####.# #.....#o..D'.o...####.######## ####.#######.....#...........q|li{###.......#########..######)####q|liq|li33------==----6 (0.6q|liq|li\z _The centaur hits you with a +0 mace! The centaur closely misses you.r|liz r|li,{"r|lii{ r|li{%, drained)r|li|YYou shoot a sling bullet. The sling bullet hits the centaur.  r|liD|You drain the centaur.r|li^r|li or|liXr|li  r|lil "r|li xo   orc warriorr|liz c   centaur (launcher, drained)r|li )The centaur is moderately wounded.r|li 1The centaur closely misses you.r|li2 r|li( r|lil +=---r|li %2.6 (1.0r|lir|li` r|lir|li1_The centaur kicks you but does no damage.r|lih r|li very drained)You shoot a sling bullet. The sling bullet hits the centaur.  You drain the centaur.r|li3 r|li4!r|li5or|liV5.  r|li5;The centaur is heavily wounded.r|li5r|lis@ r|liMA r|liAkThe centaur barely misses you. The centaur completely misses you.r|liAr|liNCr|liC29r|liD)------r|liaD3r|liKr|liUO r|liPr|liPC_The centaur hits you with a +0 mace. The centaur kicks you.r|lif r|lif"r|liEg r|ligYYou shoot a sling bullet. The sling bullet hits the centaur.  r|ligYou drain the centaur.r|li2r|liDr|lir|lir|liPor|licr|lir|lir|liRr|li^cr|li'r|li r|li vD   acid dragonr|li c   centaur (launcher, very drained)r|li% r|li r|liX 4r|li' r|li  r|li! r|liq <_The centaur is severely wounded.r|li r|li e  You shoot a sling bullet. The sling bullet hits the orc warrior.r|li D.  The orc warrior is lightly wounded.r|li8 or|li~ ).r|li 2or|liZ  o   orcThe centaur hits you with a +0 mace. The centaur barely misses you.r|li #6r|li E----5r|liY r|liؾ X _The centaur closely misses you. x2s|li.).......# #.# ####...## #.####  ##.## ##....# s|li1.######## #..##..# ##.....############..#...|'?.#....  #....### #..# ###..##.....s|li]{o..# #.....c #.##.## ######D## ......# ..#...o.#####s|li|##..o.#.....#...##..#... #..#.†s|li .....#o..D'.o...####.####### ####.#######.....#...........# s|liʘI.os|lif5D's|li%  s|li5[The orc warrior misses you. The centaur unwields a +0 mace.s|liT& s|liz))s|liTThe centaur wields a +0 shortbow. The centaur shoots an arrow.s|lip13Ss|li1@.S   adder(…)s|li2,6.2 (0.6s|li-:s|li; s|li;D_The arrow barely misses you.s|li?Read which item? Scrolls  b - 5 scrolls of blinking  t - 4 scrolls of teleportation  p - 2 scrolls of poison  I - 4 scrolls of immolation [!] read|quaff|evoke[?] describe selecteds|li s|li ..).......# #.#aspacedog the Shooter .#####...## #.####Spriggan .# ##.## ##....##Health: 26/45 =============----------- .######## #..##..#Magic: 16/16 ======================== s|li ##.....##########.#AC: 2Str: 6  #....###..#......#EV: 21Int: 15  #....#|'?.#......#SH: 0Dex: 19  s|li= Z#....### #..##..#XL:  9 Next:  8% Place: Dungeon:6 ##.....# #..##@.#s|lib 5Noise: ===------  Time: 4676.2 (0.0) #......# #...o..#a) +1 sling (drain) s|li #.##.### #....Dc#Cast: Jinxbite #.##.## ######'##s|li Mark ......# ..#...So###### s|liԴ #.##.##..o.#.....#....#o   orc warrior s|li #.##..#... #..#.†####.#s|li! D   acid dragon #.....#o..D'.o...####.########s|li? c   centaur (launcher, very drained) ####.#######.....#...........#s|li SS   adder(…)The orc warrior is lightly wounded.  The centaur hits you with a +0 mace. The centaur barely misses you. _The centaur closely misses you. x2  The orc warrior misses you. The centaur unwields a +0 mace.  The centaur wields a +0 shortbow. The centaur shoots an arrow. _The arrow barely misses you.s|li b  As you read the scroll of teleportation, it crumbles to dust.s|lir ?))s|liVK ;S.s|liL J D.s|li'M You feel strangely unstable. The centaur shoots an arrow. The arrow misses you.s|liDX 3@s|liX p7.2 (1Tele Mark s|li` s|lib Q _The orc warrior misses you.t|lij#####...# ..).......# #.# ####...## #.####  ##.## ##....# .######## #..##..# ##.....############..#...|'?.#....  #....### ###..##......# #...oD.# #.....c #.##.## ######S## ......# .o#######..o.#.....#...##..#... #..#.† .....#o..D'.o...####.#######t|liۚt|li\:))t|li%7S't|li0))..t|li)]0----t|li* 8 (0.6t|li^1t|li3 t|li38_The centaur shoots an arrow. The arrow hits you.t|li3 # .#####...# ..).......# #.# ####...## #.####  ##.## ##....# .######## #..##..# ##.....############..#t|liM|'?.#....  #....### #..##.##..##.......oD.# #....Sc #.##.## ######'## ......# .o#######..o.#.....#...##..#... #..#.† t|li<1ot|liӤ8o.t|liܥ7o.t|lig6D.t|li0c.t|lio 2 orc warriors (1 polearm)t|liʰQ---8.4t|liYt|lid _You encounter an orc warrior. It is wielding a +0 trident.t|lit|liu d........ # .#####...# ..).......# #.# ####...## #.####  ##.## ##....# t|liNu .######## #..##..# ##.....############..#|'?.#.....  #....### #..##..#t|litu #..##oD.....# #....ct|liu # #....S. #.##.## ######o## t|liu ......# ..#...o.#######..o.#.....#...t|liw MS.t|liw 8o.t|lix "ot|li)y !ot|liy t|lie| J.ot|liP} ct|li~} .t|li} t|li I1=--t|li )--9.0t|li t|li u|lik# ##...###### # #.........# # ##...####.# #####...## #.# ).......# #.# #####...## #.#### # ##.## ##....## ###### #..##..# #.#######@# u|liYl#....###..#......# #....#|'?.#......# ....### #..##o.# # #..##cD# ......# #.....S# .##.#......# ##.## ######o## .....# ..#....o###### u|liTn6c.u|li)uu|liqu%6u|liyu|li5{u|li ##.## # ##...###### .# #.........# .# ##...####.# .#####...## #.# ..).......# #.# .#####...## #.## .# ##.## ##....## .######## #..##@.#u|li;#.....##########.#  #....###..#......#  #....#|'?.#......#  #....### #..##oc# ##.....# #..##.D#D   acid dragon #......# #.....S#c   centaur (launcher, very drained) #.##.### #......#S   adder #.##.## ######o##u|li.u|liv1ou|lif@Dcu|liu|lik.u|li 3cSo   orc warriorD   acid dragonu|li` (80.2u|liu|liu|li a ###  ##.## ## ##...#####........ # .#####...## # ..).......# #.# ####...## #.####  ##.## ##...@## .######## #..##..# ##.....############.u|li ?.|'?.#.....o  #....###cD###S.....# #......u|liW :o.u|liI u|li %8u|li u|lii u|lij 3u|lin u|lip u|li  ### ##.### ##...###### ..# #.# #.# ##...####.# #.#####...## #.#.).# #.# ..#####...## #.####.# ##.## ##..@.## ..# #..##..##.....##########.# # #....###..#.....o# u|liu # #....#|'?.#......# # #....### #..##cD##.....# #..##S.#  #......# #......#  #.##.### #......#u|liR u|li? .# #...##..#.##..#.##..# #.. .# #....)..............# #.# .# #...#########.#.##.## #.# .## ###.).# #.#.##.# #.# ...# #####..|...# #.# #......# #.......#######.# #.# ##..########.####÷.# #..... #....# #.......<...####.....♣....♣ #...@....#........... .u|liѲ ## ♣♣...♣ #.<....#....##..###.# ♣♣.♣♣ #####.##.....#..#.... ♣♣.♣ #........#..#.... ♣.♣♣ ####.#...##...... ♣♣.♣ #...#..#.#.... # ♣.♣♣ ########........#....  # #+...###.#####.#u|li   # ... ##.#####..#ß...ß#.... u|li u|li u|liW }=1.4Mark u|liW u|li @ _Your surroundings suddenly seem different.v|li4).# #...##..#.##..#.##..# # #.# #....).# #. ).# #...#.#.##.## #. ..## ###.).# #.#.##.# #..# ##.....# #####..|...# #. .#.# #......# #.......#. .#.# ##..########.####÷.# #.# #....# #.<...#### #..# ♣....♣ #.#.## ♣♣...♣ #.<....#....##..###. .## ♣♣.♣♣ #####.##.....#..# )# ♣♣.♣ #........#..# .# ♣.♣♣ ####.#...## .# ♣♣.♣v|li)$[40m #...#..#.# .# ♣.♣♣ #........# .# #+# #.###.#####. .# ... ##.#####..#ß...ß#2.0v|li*v|li"v|liv|liv|liv|li8O2v|liv|linv|li/v|liv|li>v|liDv|liv|liv|liv|liv|li<S3=v|liv|liv|li v|li8v|liv|li,v|liQv|liv|li;K4=v|liv|li,v|liv|li^v|liv|liv|liBv|liv|liS5=v|liAv|liv|liv|li"v|lif,v|liyv|liv|liv|liv|lip v|li K6=v|li v|liv|li%v|liv|liv|liv|liv|li v|liVv|lihv|li 97v|lir0=v|liyv|li",v|li$v|li&),v|lid*v|li,v|li)-K8=v|liF.v|li1v|li2v|lib3v|li6,v|li6v|li8W _You start resting.v|li<v|liA1707.0 (25.0)v|liA68.0 (26v|liEv|li,Gh _The sentinel's mark upon you fades away.w|li3w|liw|liC 9=w|li,w|li w|lihw|liw|liw|liw|liAw|liw|liw|liX30==w|liw|li(,w|li*w|liV0,w|li1w|li4w|liy4K1=w|li6w|li9,w|li9;w|li=w|li,>w|li>w|li@w|liAAw|li-Bw|liDw|liLEN32=w|li1Fw|liH,w|liIw|liLL,w|liMw|liAP,w|liaQw|liTTw|liUW3=w|liUw|liEY,w|li^Zw|li\w|li\w|li?^w|lia,w|li*bw|liew|lifD4=w|lifw|li&j,w|liikw|linw|linw|liow|liUrw|lirU5=w|lisw|liww|ligww|li`xw|lizw|li{w|li|w|liq~w|li~w|liw|liDw|liK6=w|liʃw|li`,w|liw|liw|liw|liƋw|li _You start resting.An orc warrior comes into view.w|lioo   orc warrior (wandering)w|li[,37.0 (29w|li<<w|li38.0 (30 _w|liw|liҬw|li= )))(drained)You shoot a sling bullet. The sling bullet hits the orc warrior.  You drain the orc warrior.w|li 3o.w|li< ,..w|li w|li k7====9.0 (1.0) w|li w|li> 9 _The orc warrior is lightly wounded.x|liƯ##.# #....)..............# # .).# #...#########.#.##.## # ...## ###.).# #.#.##.# #..# ##.....# #####..|...# # #.#.# x|liK.# #.o.....####### #.#.# ##..########.####÷.# #.. ....# #....# #.......<...#### .#..# ♣....♣ #..#..... ...## ♣♣...♣ #x|li#....##..### #.## ♣♣.♣♣ #####.##.....#..#. #)# ♣♣.♣ #........#..# #.# ♣.♣♣ ####.#...##. #.#♣. #...#..#.# x|li#.# ♣.♣♣ ########........# #.# #+# #.........###.##### x|liYi#.# ... ##.#####..#ß...ß#. .x|li}.### #...# #..#####..#.....#.#x|lidx|li'---x|li6 (0.6x|lix|lic _There is an escape hatch in the ceiling here.x|lia ))) very drained)You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  You drain the orc warrior.x|li.o..===40.6 (1.0x|lix|lif _The orc warrior is moderately wounded.x|liǼM)) _The orc warrior is moderately wounded. x|liS You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  You drain the orc warrior.x|li@U.ox|liVH%.x|liH&1x|liMx|liNf _The orc warrior is moderately wounded.x|liu| ))))You shoot a sling bullet.x|liU.ox|lif*..x|li#8x|liY1=2x|lix|lie _The sling bullet barely misses the orc warrior.x|liT e  You shoot a sling bullet. The sling bullet hits the orc warrior.x|li u  The orc warrior is moderately wounded.x|li &3x|li x|li \ _The orc warrior completely misses you.x|li e  You shoot a sling bullet. The sling bullet hits the orc warrior!x|li^ r  The orc warrior is heavily wounded.x|li~^ &4x|lie x|lig \ _The orc warrior completely misses you.x|li.  You shoot a sling bullet. The sling bullet hits the orc warrior.  You drain the orc warrior.x|li5s  The orc warrior is severely wounded.x|liܺ#9x|li(;=5x|lix|ligX _The orc warrior barely misses you.x|lig^  You beckon some vexing sprites to accompany your attacks.x|li4----6Will/2 Jinx x|li x|li  _You feel your willpower being sapped. The orc warrior completely misses you.y|li  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.y|li/:*y|li E o The orc warrior is severely wounded.A giggling sprite leaps out and doodles on the orc warrior's face.  The orc warrior is almost dead.y|li -=7y|liy|liQ _The orc warrior misses you.y|lij  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  You drain the orc warrior.y|liu[:*y|lib1 )The orc warrior is almost dead.A giggling sprite leaps out and doodles on the orc warrior's face.y|lip7Ry|liK:740/46138y|li>y|liY@O _You kill the orc warrior!y|li)y|li*y|li61y|li3H _No target in view!y|li y|liȓ y|li y|li H _No target in view!y|li $ y|li$ y|li% y|li( y|lio, : _y|li. y|li[/ g1=---y|li_0 y|li4 _The sprites lose interest in your situation.y|li5 y|li8 y|li-9 K5=y|li: y|li< y|li= y|li== N2=y|li> y|li? y|li @ y|lia@ y|liA y|li,B y|liB y|liD y|liD 9=y|liE y|li=H y|li|H K3=y|liI y|liL ,y|liM y|li}P y|liP L6==y|liQ y|liU 4 _Magic restored.y|liV y|liVW y|li^Z k4=y|liZ y|lie\ ,y|li\ y|li^ y|li^ :==y|li?_ y|li` a5=y|li b y|lid ,y|lie y|lih ,y|lii y|lim ,y|lin y|lior y|lir h6==y|lis y|li:w 1 _HP restored.y|liw y|lix y|li*{ y|lip{ y|liZ| y|lio y|li y|li y|li y|li Z=y|li n _You feel your willpower return.y|li 3y|lij y|lis $  Things that are here:y|li  a +0 hand axe; a +0 chain mail; an orc corpsey|li y|li͵  _y|liG ,y|li By|li y|li ,y|li y|li y|li y|li> y|li y|li' y|li y|lib y|li ,y|li y|li y|li ,y|li/ y|li y|li ,y|li y|lif y|li ,y|li y|li y|liY ,y|li y|li y|li y|li y|liy y|li y|li y|liY y|li7 y|li y|liP y|li y|li@ y|lih y|li y|liS y|li y|li" y|li$ y|li% y|li!& y|liQ) y|li+ y|li+ y|li=- y|li0 y|li> y|li? y|liC y|li_C y|liD y|liI y|liL i  A centaur comes into view.y|lisV  #...# #....### #..##cD #.#####.....# #..##S. #.# #......# #...... #.# #.##.### #...... #.####.##.## ######o y|liV w#.##.c.....# ..#....o## #.##.#.##.##..o.#.....# # #....#.##..#... #..#.†## ## ######.@...#o..D'.o...--- .## ####.#######.....# #.######## ##.......######## y|liW .........# #...##..#.##..#.######.# #....)......... .## #.).# #...#########.#.# c   centaur (launcher, wandering)#####...## ###.).# #.#.#y|li}W .)).....# ##.....# #####..|)..)##.#.# #......# #.......#y|liW /85.2 (36.6)y|li] y|li_ O---8 (37.2 _y|li>g y|lih z|li#r )))You shoot a sling bullet.z|liZ  c..c)The sling bullet closely misses the centaur.The centaur shouts!z|li>))z|li~q..31--------z|li)H====6.8 (1.0) z|liz|li0F _The centaur shoots an arrow. The arrow hits you!z|li )), drained)You shoot a sling bullet. The sling bullet hits the centaur.  You drain the centaur.z|liJ C.cz|liV w .  The centaur is heavily wounded.z|li^ =))z|li K.@z|li@ [===-7z|li z|li0 p _The centaur shoots an arrow. The arrow closely misses you.z|li )  very drained)You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.  You drain the centaur.z|li x .  The centaur is severely wounded.z|li" 8)z|li &.z|li0 y26------------8z|li z|li F _The centaur shoots an arrow. The arrow hits you.z|li ) You shoot a sling bullet. The sling bullet hits the centaur.{|lias .  The centaur is almost dead.{|liQ%=)){|li .@The centaur shoots an arrow. The arrow closely misses you.{|li=)){|liAK.@{|li%B&9{|li^J{|liLp _The centaur shoots an arrow. The arrow closely misses you.{|li )You shoot a sling bullet. The sling bullet hits the centaur.{|liX){|lib.{|li* kirmisher7=--790 _You kill the centaur!{|li@{|lio _Your Ranged Weapons skill increases to level 8!{|liV j#...# #....### #..##cD# #.#####.....# #..##S.# #.# #......# #......# #.# #.##.### #......# #.####.##.## ######o## #.##.......# ..#....o##.##.#)##.##..o.#.....#. #....#.##..#... #..#.†# # ######..@..#o..D'.o...# ## ####.#######.....#. .# ##.......## #...##..#.##..#.# {|li .######.# #....)........ ## #.).# #...##.#.#...## ###.).# #.#.# ..)).....# ##.....# #####..|. )..)##.#.# #......# #.......#{|li {|li >---1.4 (0.6 _{|li {|lib {|liX#.#####.....# #..##S.# #.# #......# #......# #.# #.##.### #......# #.####.##.## ######o## #.##.......# ..#....o#####.##.#)##.##..o.#.....#...#....#.##..#... #..#.†##########.....#o..D'.o...# ####@#######.....#...###### ##.......######### .......# #...##..#.##..#.##. ######.# #....)............. # #.).# #...#########.#.##{|liY##...## ###.).# #.#.##. .)).....# ##.....# #####..|...##.#.# #......# #.......### ##.##.#.# ##..########.####÷.#{|li[c{|lidD---2.0{|li@k{|lil||liL@g  #....##.#### ######o#.......# ..#....o#####)##.##..o.#......#.##..#... #..#.†#########.....#o..D'.o... # ####.#######.....#... ######## ##@......######### .......#...##..#.##..#...Cast: Jinxbite#||li@..#### ##.#....# #....# #.......<...### ||li@J||liJ&6||liR||liT||liu||liu||li]x||lie=||li`||li98||liB,||li||li||li,||li||li||liK||li5||liNi9=||li ||li`,||li||li||li\||li٢||li||liL30=||li||li,||lik||li||li||li||li,||li||liQ||liS1=||liY||li,||li[||liV,||li||li||li||li||liBa2=||li8X||liB||li,||li||li||ligN33=||li||li,||lis||li/814.6 (22.0) ||li||lij||li+H _You start resting.||lib ##.#### ######o#.......# ..#....o#####)##.##..o.#......#.##..#... #..#.†#########.....#o..D'.o... # ####.#######.....#... ######## ##.......######### .......#.@.##..#.##..#. ######.)............ # #.)#########.#.##.... ||li##.#.#..# ♣....♣ #..).....#..... ||li#%F5.2 (0.6) ||li-||li/||ligra ## ######o#.......# ..#....o#####)##.##..o.#......#.##..#... #..#.†#########.....#o..D'.o... # ####.#######.....#... ######## ##.......######### ..........##..#.##..#. ######.)............ # #.)#########.#.##Cast: Jinxbite#♣... ##.#...## ♣♣...♣ #.<....#....##. ||liv||li}|li}|li-}|liW,}|li9}|li9}|liG}|liq}|li}|li}|li}|li}|li}|li%  }|li!You see here a rimehorn talisman.}|lin  An acid dragon comes into view.}|li ########## ##...## #........# #.........# #.#.##.#.# ##...####. #.#.##.#.#####...## #. #.#.......).......# #.# #.#......#####...## #.# }|liAR#D#......# ##.## ##. #........######## #..# ######@###.....######## #%# #....###..#.. ###.# #....#|'?.# #...# #....### #.. #.#####.....# #..# #.# }|li~# #... D   acid dragon (wandering) }|li#.# #.##.### #... #.####.##.## ##### }|li#.##.......# ..#...}|li/74.0 (12.6}|li36 (13.2 _}|li}|li}|li DDcatching breath)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.}|lie# ****The acid dragon spits acid at you.The splash of acid hits you!!  Ouch! That really hurt!}|li)....}|liɮP19---------------4----2 ====5.6 (1.0)-3 sling (drain)Will/2 Corr (-4) Jinx }|liH}|liQV _The acid corrodes you!~|li~|li~|li~|li^ _You are too injured to fight recklessly!~|li$~|li}~|li~|li^ _You are too injured to fight recklessly!~|liG3~|liL~|liN^ _You are too injured to fight recklessly!~|liƏ ~|liǐ Evoke which item? Wands  c - a wand of warping (19)f - a wand of mindburst (13) [!] read|quaff|evoke[?] describe selected~|lifH~|li@K~|liS########## ##...###### aspacedog the Skirmisher#........# #.........# Spriggan#.#.##.#.# ##...####.# Health: 19/46 =========---------------#.#.##.#.#####...## #.# Magic: 14/16 =====================---#.#.......).......# #.# AC: -2  Str: 6#.#......#####...## #.# EV: 21Int: 15#D#......# ##.## ##.. SH: 0Dex: 19#........######## #..# XL:  9 Next: 17% Place~|liS: Dungeon:6######@###.....######## Noise: ====-----  Time: 4875.6 (0.0)#%# #....###..#... a) -3 sling (drain)###.# #....#|'?.#... Cast: Jinxbite#...# #....### #..# Will/2 Corr (-4) Jinx #.#####.....# #..#~|liT#.# #......# #... D   acid dragon (catching breath)#.# #.##.### #...#.####.##.## ######.##.......# ..#...The splash of acid hits you!!  Ouch! That really hurt! ~|li,T_The acid corrodes you! _You are too injured to fight recklessly! ~|liNT_You are too injured to fight recklessly! _You are too injured to fight recklessly!~|liMq ########## ##...###### aspacedog the Skirmisher #........# #.........# Spriggan #.#.##.#.# ##...####.# Health: 19/46 =========--------------- #.#.##.#.#####...## #.# Magic: 14/16 =====================--- #.#.......).......# #.# AC: -2  Str: 6 #.#......#####...## #.# EV: 21Int: 15 #D#......# ##.## ##.. SH: 0Dex: 19 #*****...######## #..# XL:  9 Next: 17% Place: Dungeon:6 ######@###.....######## Noise: ====-----  Time: 4875.6 (0.0) #%# #....###..#... [40~|liq%ma) -3 sling (drain) ###.# #....#|'?.#... Cast: Jinxbite #...# #....### #..# Will/2 Corr (-4) Jinx  #.#####.....# #..# #.# #......# #... D   acid dragon (catching breath) #.# #.##.### #... #.####.##.## ##### #.##.......# ..#... _You are too injured to fight recklessly! ~|lir\_You are too injured to fight recklessly!  Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: an acid dragon (catching its breath, chance to call a sprite on attack:  53%, chance to blink: 71%)|li9X ########## ##...###### aspacedog the Skirmisher #........# #.........# Spriggan #.#.##.#.# ##...####.# Health: 19/46 =========--------------- #.#.##.#.#####...## #.# Magic: 14/16 =====================--- #.#.......).......# #.# AC: -2  Str: 6 |liX#.#......#####...## #.# EV: 21Int: 15 #§#......# ##.## ##.. SH: 0Dex: 19 #........######## #..# XL:  9 Next: 17% Place: Dungeon:6 ######@###.....######## Noise: ====-----  Time: 4875.6 (0.0) #%# #....###..#... a) -3 sling (drain) ###.# #....#|'?.#... Cast: Jinxbite #...# #....### #..# Will/2 Corr (-4) Jinx  #.#####.....# #..#|liX #.# #......# #... D   acid dragon (catching breath) #.# #.##.### #... #.####.##.## #####|li2Y #.##.......# ..#... _You are too injured to fight recklessly!  Aiming: Warp SpacePress: ? - help, Shift-Dir - straight line|liWYAim: an acid dragon (catching its breath, chance to call a sprite on attack:  53%, chance to blink: 71%)  Space twists violently! The rupture engulfs the acid dragon.|li_   #........#  #.#.##.#.#    )  |li_  ## ##.##  ###***  |li_#%#  ###.# |'?|li^` #...#   #.  #.#   #.# |li`   #.  |li` #.##..  |lik|liS7§.....  Aiming: Warp Space  Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (catching its breath, chance to call a sprite on attack:  53%, chance to blink: 71%)  Space twists violently! The rupture engulfs the acid dragon.  The acid dragon blinks!20===6.6 (1|liU|li?X' _You hear a shout!|li ........# #.........#.##.#.# ##...######.#.### ......).......######...#|li2§#......# ##.## ##..#........######## #..#######.###.....####### #@# #....###..#...###.|'?|liPm...## #..#|lik.#####.....# #.|li'#.|li..##..|liV#.##.#)##.##..o.#... |li|li9|li M------7.2 (0.6|li0'|li*W _You see here a rimehorn talisman.|li"  #.##.#.# ##...#####.##.#.### #.......).......#......#####...#|liP" §#......# ##.## ##..........######## #..######.###.....####### #%# #....###..#...##|li" t|'?#..## #..##.#####.....# #.# #..|li" ####....#.##..#... #..# |li* |li+ K------8 _|li_2 |li3 |li{t  #.#.##.#.#####...## #. #.#.......).......# #. #.#......#####...## #. #§#......# ##.## ##.|lit C #........########  ######.###.....###### #%# #..#..|lit h###.# #....#|'?.# #.@.# #....### #|liu ! #.#####.....# #.. #.# .# #..|liu  #.# #.##.### # #.####.##.### #.##.......# ..#.. #.##.#)##.##..o.#|liu ### #....#.##..#... #.## ######.....#o..D'.o|li$ =8.4|liЉ |liH |li  #.#.......).......# # #.#......#####...## # #§#......# ##.## ## #........########  ######.###.....###### #%# #..#.###.# #....#|'?.# #...# #....### #|li 4 #@#####.....# # #.# .# # #.# #.##.### # #.####.##.## #.##.......# ..#. #.##.#)##.##..o.#### #....#.##..#... #.## ######.....#o..D' ####.#.## ####.#######.|li |li L=9.0|liT |li l _The sprites lose interest in your situation.|li  #####...#§ ##.## #..####### #.#####.###.....###### #%# #....###..#.###.#|lij u|'?...### #####.....#  #.##.#### ###.......# ..#. |li n.##.###.##########.......## |li |li@ A16|li |lii |li( § ##.## #..####### #.#####.###.....###### #%# #....###..#.###.#|li|'?...## #####.....#  #.|li/G##.#### ###.......# ..#.#)##.##..o %..............##...##..#.# |li|li (80.2|li|li|li= ..####### #.#####.###.....###### #%# #....###..#.###.|'?..## #####.....#  #.##.#### ###.......# ..#.#)##.##..o###...#.##..#...  ###.###.######.##....)..... |liE|liGS5=8|liQM|liR|li7|li% |li%#####.###.....######|li/ |lig#%# #....###..#.|li###.|li2D|'?|li..|li## #####.....#  #.##.##|li>(## ###.......# ..#.#)##.##..o###...#.##..#... ##.#######.....#o..D'|li##)#.## #.).#|lie#...####### |liC|li 1.4|lic|liK|li  #%# #....###..#.###.|'?..## #####.....#  #.##.#### ###.......# ..#.|li\##)##.##..o###...#.##..#... ##.#######.....#o..D'Will/2 Corr (-4) |li##.######...## ###.).#|lit|li{'2.0|li|li|li C###.# #....#|'?.#.#...# #....### #.#.#####.....# #.#.# #......# #.#.# #.##.### #.#.####.##.## #####.##.......# ..#..#.##.#)##.##..o.#.####.@..#.##..#... #.##.######.....#o..D'.o ###. ####.#######.|li .###.######## ##.......### ..............# #...##..# ##.###.######.# #....)......   ##)#.## #.).# #...######## .######...## ###.).#####..)).....# ##.....# #### |lij$ |li% %6|lic- |li7 |li. ###.# #....#|'?.#.#...# #....### #..##.#####.....# #..##.# #......# #.#.# #.##.### #.#.####.##.## ##.##.......# ..#.#.##.#)##.##..o.#.|li=/ ### #..@.#.##..#... #..###.## ######.....#o..D'.o..#.## ####.#. #.###.# ##.#|lif/ # #...##..#.##. #.###.######.# #....). |li/ ##)#.## #.).# #...###.######...## ###.).# #|li/ ####..)).....# ##.....# #|liM9 |li9 =2=|li: <=3.2|libA |li C |liADi###.# #....#|'?.#.#...# #....### #..##.#####.....# #..##.# #......# #.#.# #.##.### #.#.####.##.## ##.##.......# ..#.#.##.#)##.##..o.#.### #...@#.##..#... #..#. ##.## ######.....#o..D'.o. #.#.## ####.#. .###.# ##.## #...##..#.##. .###.######.# #....). #)#.## #.).# #...#. ##.######...## ###.).# #. ####..)).....# ##.....# #####.|liG|liH%8|liO|liR|lig|li|li5|li<|li1M #%##.##.#|'?.#......# #....#######..##...... #.##.### #....##.##.## #######.##.......# . #.##@#)##.##..o.#...  ### ....#.##..#... #..# ##.## ######.....#o..D'.o #.#.## ####.#######.... .###.##########.......#####|li8=4.4|li=|lid@|li######.###.####### #%# #....###..#.###.# #....#|'?.#.....#...# #....### #..##c#.#####.....# #..##S#.# #......# #.#.# #.##.### #.....#.####.##.## ######o#.##.@.....# ..#....o #.##.#)##.##..o.#....# #....#.##..#... #..#.†# ######.....#o..D'.o.## ####.#######..... |liw###.######## ##.......###### ...........# #...##..#.##..# ###.######.# #....)........ )#.## #.).# #...#########.#|li |li'5.0|li4|li#|li@ 4 #%# #....###..#.....o###.# #....#|'?.#.#...# #....### #..##cD#.#####.....# #..##S.#.# #......# #......#.# #.##.### #.#.####.##.## ######o##.##.......# ..#....o##.##.#@##.##..o.#.....# ###....#.##..#... #..#.†# .######.....#o..D'.o...# ####.#######.....# ##.######## ##.......####### ..........# #...##..#.##..#. |li ##.######.# #....).......... #.## #.).# #...#########.# .######...## ###.).# #.#.|li  |li >=6|liJ |li $  Things that are here:|li _a +0 shortbow; a +0 mace; a centaur corpse|lig  ###.|'?....# #....### #..##cD#####.....# S. #....##.#####.##.## ######o##.......# ..#....#.#)##.##..o. ##...#... #..#.† .##|lih =#####.....#o..D'.o....##Cast: Jinxbite..Will/2 Corr (-4) ## ##..)).....# ##.....# #####..| |li a6.2 _|li #...# #....### #..##cD##.#####.....# #..##S.##.# #......# #......##.# #.##.### #......##.####.##.## ######o###.##.......# ..#....o##.##.#)##.##..o.#.....#. ##....#.##..#... #..#.†#######.@...#o..D'.o...#|liq  ####.#######.....#.###### ##.......####### .........# #...##..#.##..#. #.######.# #....).......... .## #.).# #...#########.#.# ######...## ###.).# #.#.# #..)).....# ##.....# #####..| .)..)##.#.# #......# #.......#|li |li Y3=8|li|li|li,;|li;|liD|liG|liRv#...# #....### #..##cD# #.#####.....# #..##S.# #.# #......# #......# #.# #.##.### #......# #.####.##.## ######o## #.##.......# ..#....o##.##.#)##.##..o.#.....#. #....#.##..#... #..#.†# # ######..@..#o..D'.o...# ## ####.#######.....#. .# ##.......## #...##..#.##..#.# .######.# #....). |liw## #.).# #...##.#.#...## ###.).# #.#.# ..)).....# ##.....# #####..|. )..)##.#.# #......# #.#|li|linV6==7.4|li|li6#.#####.....# #..##S.# #.# #......# #......# #.# #.##.### #......# #.####.##.## ######o## #.##.......# ..#....o#####.##.#)##.##..o.#.....#...#....#.##..#... #..#.†####|lid6k######.....#o..D'.o...# ####@#######.....#...###### ##.......######### .......# #...##..#.##..#.##. ######.# #....)............. |li6[# #.).# #...#########.#.####...## ###.).# #.#.##. .)).....# ##.....# #####..|...##.#.# #......# #.......### ##.##.#.# ##..########.####÷.#|liA|li"B'8.0|liL|li)  #....##.#### ######o#.......# ..#....o####|liH#)##.##..o.#......#.##..#... #..#.†#########.....#o..D'.o... #|li ####.#######.....#... #|li######## ##@......######### .......|liw#...##..#.##..#. ######|liC#....)............ #|liԇi #.)#########.#.##|liN..#### |li##.#....# #....# #.......<...### |liU|li%6|li|li-|li= / ##.#### ######o#.......# ..#....o#####)##.##..o.#......#.##..#... #..#.†#########.....#o..D'.o... # ####.#######.....#... ######## ##.......######### .......#.@.##..#.##..#. ######.)............ # #.)#########.#.## #|li d###...## ###.).# .... ##.#.#..# ♣....♣ #..).....#..... |li |li C=9.2|li# |li |li  #.####.##.#####o## #.##.......# ..#....o### #.##.#)##.##..o.#.....#.. #....#.##..#... #..#.†### # ######.....#o..D'.o... ## ####.#######.....#.. .######## ##.......######### ........# #...##..#.##..#.## .######.# #@...)........... #.).# #...#########.#.## #|li;! ####...## ###.).# #.#.## ..)).....# ##.....# #####..|. )..)##.#.# #......# #.......## )##.##.#.# ##..########.####÷.# .##.#....# #....# #.......<...## .##.#.#..# ♣....♣ #..).....#....|li_! #.#...## ♣♣...♣ #.<....#....##|li5 |li\7 == 2 8+1 sling (drain)|liA |liC [ _You are no longer corroded.|lij f .......# ..#....o####)##.##..o.#.....#.##..#... #..#.†### ######.....#o..D'.o... ## ####.#######.....#.. .######## ##.......######### ...........##..#.##..#. .######.)............ |li d## #.)#########.#.#####...## ###.).# Cast: Jinxbite.Will/2 #.♣♣♣.. ###.##.## ♣♣.♣♣ #####.##.....# |li |li D490.4|li- |li |li8 #)##.##..o.#.....#.##..#... #..#.†### ######.....#o..D'.o... ##|liv ####.#######.....#.. .######## ##.......######### ...........##..#.##..#. .######.)............ |li`## #.)#########.#.##|li###...## ###@).# |liݛ..)).....# ##.....# #####..|..#.|liCast: Jinxbite#Will/2 |li'♣♣. ....##)#♣♣.♣ #........#|liGD |li@|li'1.0|liQ|li|liG ...#.##..#... #..#.†### ######.....#o..D'.o... ## ####.#######.....#.. |li۝.######## ##.......######### ...........##..#.##..#. .######.)............ ## #.)#########.#.#####...## ###.).# ..)).....# ##..@..# #####..|.. )..)##.#.# #........##|li Cast: Jinxbite#Will/2 |lie♣♣ ######.#♣.♣♣ ####.#...# |liɨ|liB%6|li|liBm## ######.....#o..D'.o... .## ####.#######.....#. #.######## ##.......######## .........# #...##..#.##..#. #.######.# #....)........... #.).# #...#########.#.#####...## ###.).# #.#. #|lim..)).....# ##.....# #####..|. .)..)##.#.# .# #.......# .)##.##.#.# ##..########.####÷. |lim..##.#....# #....# #.......<...# .|lim.##.#.#..# ♣....♣ #..).....#...|lim#.#...## ♣♣...♣ #.<....#....# |lim.###.##.## ♣♣.♣♣ #####.##..... |lin.....##)# ♣♣.♣ #........ |lion#######.# ♣.♣♣ ####.#... #.#♣. #...#.|liv|liw'2.2|lie|li |li,r .## ####.#######.....#. #.######## ##.......######## ............##..#.##..#. #.######.)........... .## #.)#########.#.# ######...## ###.).# ..)).....# ##.....# #####..|. .)..)##.#.# #........# .)##.##.@########.####÷.##.#....# #....# #.......<..#..# ♣....♣ #..).....#...Will/2  #######.# ♣.♣♣ ########..... |li+3|li4%8|liAD|li[E|li #.######## ##.......######## ............##..#.##..#. #.######.)........... .## #.)#########.#.# ######...## ###.).# ..)).....# ##.....# #####..|. |li.)..)##.#.# #......# #.......# .)##.#..########.####÷.##.#....# #..@.# #.......<..|li=#..# ♣....♣ #..).....#... .|li`###.#...## ♣♣...♣ #.<....#....#Will/2  |li.....##.# #+# #.........### |li|lib'3.4|li |liT |li mM.## ####.#######.....#. #.########.......####### ........##..#.##..#.# #.######.)........... .## #.).# #...######## ######...## ###.).# #.#.# |li #..)).....# ##.....# #####..|. .)..)......# #...... .)##.##.#.# ##.@########.####÷...# #....# #.......<...# ..##.#.#..# ♣....♣ #..).....#......## ♣♣...♣ #.<....#....# .###.##.## ♣♣.♣♣ #####.##.....|li =4.0|li |li |liX # ######.....#o..D'.o...### ## 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##.....# #####..|...# # #.#.# #......# #.|li!$# #.#.# ##..#.####÷.# #. ....# #....# #.<...####. .#..# ♣....♣ #..).....#. ...## ♣♣...♣ #.<....#....##..#|li/|li/,8 _|liy7|liN9|lic#.####.##.## ######o## #.##.# ..#....o###### #.##.#)##.##..o.#.....#....# #....#.##..#... #..#.†####.# ######.....#o..D'.o...####.#####.#######.....#. ##.......#..## #...##..#.##..#.##..# #. #.# #....).# #. |li0).# #...#.#.##.## #.## ###.).# #.#.##.# #.# ##.....# #####..|...# #. .#.# #......# #.#. .#.# ##..#.####÷.# #.# #....# #.<...####. #..# ♣....♣ #..).....#.## ♣♣...♣ #.<....#....##..###.|li=9.4|li|li9|li#.####.##.## ######o##  #.##.# ..#....o######  #.##.#)##.##..o.#.....#....#  #....#.##..#... #..#.†####.#  ######.....#o..D'.o...####.#####.#######.....#. ##.......###..# .# #...##..#.##..#.##..# #. .# #....).# #.# .# #...#.#.##.## #.# .## ###.).# #.#.##.# #.## ##.....# #####..|...# #.# #.# #......# #.#.# #.# ##..#.####÷.# #.# #....# #.<...####. ..# ♣....♣ #..|li).....#. .## ♣♣...♣ #.<....#....##..###.#900.0|li#.####.##.## ######o## #.##.# ..#....o###### #.##.#)##.##..o.#.....#....# #....#.##..#... #..#.†####.# ######.....#o..D'.o...####.#####.#######.....#. # ##.......#########..# # #...##..#.##..#.##..# #. # #....).# #.# # #...#.#.##.## #.# ## ###.).# #.#.##.# #.# .# ##.....# #####..|...# #.# .# #......# #.#.# .# ##..#.####÷.# #. .# #....# #.<...####.....# .#[|li40m ♣....♣ #..).....#. ## ♣♣...♣ #.<....#....##..###.#|li1F6|lif&|li(_ _You feel your willpower return.|li3L s.####.##.## ######o## .##.# ..#....o###### .##.#)##.##..o.#.....#....# ....#.##..#... #..#.†####.# .....#o..D'.o...####.#####.#######.....#. ##.......#########..######) #...##..#.##..#.##..# #. #....).# #.##. |liL Y#...#.#.##.## #.##. # ###.).# #.#.##.# #.##. # ##.....# #####..|...# #.# # #......# #.#.# # ##..#.####÷.# #. # #....# #.<...####.....# # ♣....♣ #..).....#. # ♣♣...♣ #.<....#....##..###.#|liW |liYX (1.2|li` |lia |lij |li %####.##.## ######o## ##.# ..#....o###### ##.#)##.##..o.#.....#....# #.##..#... #..#.†####.# .....#o..D'.o...####.#####.#######.....#.###.......#########..######)##...##..#.##..#.##..# #.#....).# #.##.##...#.#.##.## #.##.#  ###.).# #.#.##.# #.##. |li  ##.....# #####..|...# #.#  #......# #.#|liH .#  ##..#.####÷.# #. |lip x #....# #.<...####.....# |li  ♣....♣ #..).....#.  ♣♣...♣ #.<....#....##..###.###.|li |li@ \7=8|liI |li |li1.##.## ######o## .# ..#....o###### .#)##.##..o.#.....#....# #.##..#... #..#.†####.# .....#o..D'.o...####.# ####.#######.....#.# ##.......#########..######)##...##..#.##..#.##..# #.#....).# #.##.##...#.#.##.## #.##.####.).# #.#.##.# #.##.##.....# #####..|...# #.##......# #.......#.###..#|lie2.####÷.# #.#....# #.<...####.....#♣....♣ #..).....#...#♣♣...♣ #.<....#....##..###.###.#|li>|liA(2.4|liI|liK|li3|li|li9|liS,|li|liF|li?|li@|liK8=|li|li,|li|li6|lis|liz|lip,|li>|liG|liS9=|lii|li9,|li|lip,|li=|li,|li|lia|liL30=|li|li|li'|li |li,|li|li|liVS1=|li |liS |li |liG|li,|lic|liI|li|liq|lia2=|lia|li#,|li;/|li4,|li6|li:,|li<|li?d33=|liB|liE,|liH|liK|limL|liN|liTR,|liT|liW|liWW4=|li9Z|li/],|li^|li b,|lic|lig|liiK5=|lii|lim,|liNo|litr,|lit|liǰB6=7=|li,|li|liո98|li"2=|li|li,|li|li,|li|li,|li|li|liK9=|li|li,|li|liP,|liL|li|li|lip|li|li1V40=|li|li3|li|li|li|li|li|liva1=|li?|li9,|liN|li|li|li}|li,|li\|li|li)U2=|liD|lij,|li |lia ,|li |li,|li||li^"|li"K3=|li%|li),|li,|li}2B|li6B|li:|li0;N4=|liH=|lij@|li@|liwB|li/F|lilF|li$H|liKa5=|liM|liP|liP|liR|li5U|likU|li`W|liY,|li[|liI_k _You start resting.HP restored.|lik|li9t071.4 (69.0)|lit~6==2.4 (70 _|li`||li}|li!|li|li:|li|li"|li"|li&|li^(|li*|li]+|li!-|li1|li3|li@4|li5|li9|li=<|li<9=|li?|liB|liD|liRE|liF|liJ|liL|li7M|liO|liQ|liFT|liT|lifV|liY|lip\|li\|li'_|lia|li=d|lid|liqf|lini|lik|li'l|lim|li0p|lihs,|lit|liw|liT,|li߄|li|li|liR|li|li#|li,|liM|liT$  Things that are here:|lio  a +0 shortbow; a +0 mace; a centaur corpse|li/|liʟ _|lil|lid|li|li|li|li|lif  An orc comes into view.|li ###.# #....#|'?.#... #...# #....### #..# #.#####.....# #..# #.# #......# #... #.# #.##.### #... #.####.##.## ##### #.##.......# ..#... #o##.#)##.##..o.#### #..@.#.##..#... #..##.## ######.....#o..D'.o. ##.#.##  ####.##### #.###.######## ##....... .......# #...##..#.##. #.###..# #....)....... o   orc (missile, wandering) |li ##)#.## #.).# #...#########  ##.######...## ###.).#   ####..)).....# ##.....# #####|li282.0 (9.6)|li}46 (10.2) _|li|liX|li; oo)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The orc shouts!|li? 9((|li G.@|li, L  The orc throws a boomerang. The boomerang completely misses you.4---====3.6 (1.0)Will/2 Jinx |li |li; ' _You hear a shout!|li[o ) , very drained)You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.|li :*|li )The orc is almost dead.A giggling sprite leaps out and smacks the orc with its own hand.|li4e.|li*Z===-4|li|liG _You kill the orc!|liM-|li |liH _No target in view!|li{|li,|li|li{H _No target in view!|li |li |liy |li |lie : _|liU >|li |li { _The sprites lose interest in your situation.|li 9---|li |li ,|liW |li |li9 K5=|li< |li ,|lio |li |li |li" |li ,|li |li |liU 9=|li |li |li |li |li b6==|liX |lik 4 _Magic restored.|li |li$ |li5 |liv |li |li |li |li |li! P==|li" |liF% |li% |li& |li`2 |lir7 B|li7 ,|li8 |li; >|li%= |liEJ n _You feel your willpower return.|liL |li1M |liQN |liP |liR |li4R |li,S |lixV $  Things that are here:|liY [  a +0 club; 2 boomerangs; a +0 leather armour|li;Y |li] K _|liH_ |li a |lia |lib |lid |liTf |lif |lig |lik |lin B|lip |lir ,|lis |liv |liNy f  An orc comes into view.|li ##.#.##.#.#####...## ##.#.......).......# #.#.#......#####...## #.|li: #§#....o.# ##.## ###........######## #######.###.....## #%# #....###..#|lig  ###.# #....#|'?.# #.@.# #....### #..|li --- #.#####.....# #. |li #.# #......# # #.# #.##.### #..|li i #.####.##.## #### #.##.......# ..#.. o   orc (wandering)|li  #)##.#)##.##..o.#..  |liE  ### #....#.##..#... #..  ##.## ######.....#o..D'.o|li 25010.8 (26.2)|li H---1.4 (26.8 |li$ _|li͓ |li |li   ....)  ...  .o.# ##.##  ..  .# #%#  ###.# |'? #.@.#   #.###  #.#   #.#   #.  #.  #)##.#)  ### #...  ##.## |li   ....)  ...  .o.# ##.##  ..  .# #%#  ###.# |'? #.@.#   #.###  #.#   |liG#.#   #.  #.  #)##.#)  ### #...  ##.## |liV|li|li|li[ _An orc is nearby!|li+ ))))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!|li5 .oThe orc is heavily wounded.S|li=..%.S   adder (wandering)|lid>{o   orc|li>:===2.4 (1.0) |liF|li I |li@I!_You hear a shout!|li [)))))))|li~Q.o|li~4S.|liD\..%...|liÇ&3|lie|liȑw _You shoot a sling bullet. The sling bullet barely misses the orc.|li )You shoot a sling bullet. The sling bullet hits the orc.))|liU* 1S.|lid3 <%..|li7 &4|li> |liA G _You kill the orc!|li+ : ))))))S  very drained)You shoot a sling bullet. The sling bullet hits the adder. You drain the adder.The adder hisses angrily.|li Q.S|liP x oThe adder is almost dead.|liگ N.S|li .)%.o   orc|liй &5|li |li s _You encounter an orc. It is wielding a +0 hand axe.|li ))))You shoot a sling bullet. The sling bullet hits the adder.|liY(.o.S|li1z)%..6|li)9|lig;Y _The adder is almost dead.|li( )))))))You shoot a sling bullet.|li sU.S|lis.|li|...o%.|li }&7|lig|li_ _The sling bullet barely misses the adder.|liKL )))))))You shoot a sling bullet.|li.M)S|li,o|li.......o   orc|li&8|li|li` _The sling bullet closely misses the adder.|lim ))You shoot a sling bullet.|liD%S)o|liRn  The sling bullet barely misses the adder.|liR&9|liY|liN\= _The adder bites you but does no damage.|li*Kg )You shoot a sling bullet.|li SThe sling bullet closely misses the adder.|li'20|li7|li R _The adder barely misses you.|li g )You shoot a sling bullet.|liH SThe sling bullet barely misses the adder.|liI &1|liqQ |liS K _The adder misses you.|li\ o .  You shoot a sling bullet. The sling bullet hits the adder.|lib o   orc|lir B%o|li# |li &2|lij |li I _You kill the adder!|lig )You shoot a sling bullet.|liG, oThe sling bullet closely misses the orc.|li,&3|li5|li88I _The orc misses you.|li% )You shoot a sling bullet. The sling bullet hits the orc!|li*R|li|lin.84|li7|li޽G _You kill the orc!|li|liƍ|liܔ|liH _No target in view!|lif|lig|lig|lit|li>}: _|li|liL@  You see here a +0 hand axe.|li]|li _|li9|liaF  You see here a rimehorn talisman.|li|li _|lih|li@  You see here a +0 hand axe.|lir|li _|li|li|liЛ|li%|li|liT|lio,|li|li|li&n  An acid dragon comes into view.|li ###  ##.## ########## ##...###### #........# #.........# #.#.##.#.# ##...####.# #.#.##.#.#####...## #.# #.#......@).......# #.# ---#.#......#####D..## #.#####.#......# ##.## ##....##........######## #..#|li ######)###.....##########.#%# #....###..#.....o D   acid dragon (wandering)###)# #....#|'?.#...... #...# #....### #..##cD #.#####.....# #..##S.|liе-8.0 (3.6|liӶN---6 (4.2 _|liE|li'|liy!))))Ddrained)You see here a +0 hand axe. _An acid dragon comes into view.  You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.  You drain the acid dragon.  The acid dragon roars!|li)6D.|li :)..|li7===9.6 (1.0|liU|liǸ9 _The acid dragon is lightly wounded.|li D.  You beckon some vexing sprites to accompany your attacks.|lii |li" _4----30|liQ GWill/2 Jinx |li |lig ; _You feel your willpower being sapped.|liI )) very drained)You shoot a sling bullet. The sling bullet hits the acid dragon.  You drain the acid dragon.|liL ).catching breath, very dr…)The acid dragon is severely wounded.|liS *******The acid dragon spits acid at you.|liV....@).|liE=====1|li|liT _The splash of acid misses you.|li= )) You shoot a sling bullet. The sling bullet hits the acid dragon.  You drain the acid dragon.|li':*|lis[shoot a sling bullet. The sling bullet hits the acid dragon.  You drain the acid dragon.  The acid dragon is almost dead.  A giggling sprite leaps out and smacks the acid dragon with its own front  talon.  You kill the acid dragon!|liW}w).|li,d23===--2|li|liߖG _The acid dragon scales are intact enough to wear.|liz|li{8--|lij|liH _No target in view!|litI|liH _No target in view!|li |liM |li |li"% |liD* : _|li/ |li91 D---|li3 |li9 { _The sprites lose interest in your situation.|li: |li A |liB |li8C |liaC D5=|liRF |liJ |li"K |liM |liR |liS |liUV |liZ |li8[ |li] |lib |liTc #=|lisc |lif |liJj |lij |liVm |liq |li7r |lit |lix |li+y |liRy E6==|li&| |li] |li |lig |li |liZ |li |liU |li |liԜ |li |liT |li 3==|lio |lic |li |li |li |liߴ |li |lid |li |liٿ |li |li |li |li |li ,|liB |li |li5 |li |li |liJ (|lie |li n _You feel your willpower return.|li= |li |lis |li  $  Things that are here:|li  a +0 war axe; a +0 ring mail; an orc skeleton|li. |li(  _|liU |lih |li |liW |li0! |li!%   |li=7 Things that are here:|li.< q  +0 acid dragon scales; an acid dragon corpse|li@ |liCA  _|liM |liN |liP |liQ |licR |liT |liAW |liW |liX |liJ[ |li\ |li\ |li ^ |li_ |lia |liSb |lirc |lid |lif ,|lig |lii |liIj |liwj |lij |lik |lil ,|lil |li/n |lio |liVo |lio |lir |lis |lit |liu |liw |lix ,|liy |li{ |li.} |lif} |li~ |lis |liH |li |li |li6 |liU |li |liX |li |li? |liu |liH |li |li |li |liɎ |li7 |li@ |liI ,|lin |li˕ |li |li |li |li |li |li |li4 |li |li |li |li7 |li |li+ |li |li |li |li |li |li |li |li |li |liU @  There is an open door here.|liy |li  _|li |li |li |li` |li˵ |li |li4 ,|li |liN |li n  An orc warrior comes into view.|lid ...# #....#### #..##..# .#####.....# . #..##..# .# #......#.#.#......# .# #.##.### ..#......# .####.##.### ######'## .##.......#....#.....###### )##.#)##.##..o.#.....#....# ....#.##..#....#..#.÷####.# #####.....#....'@....####.#######---####.#######.....#...........##.......#########..######)#...##..#.##..#.##..# #..#....)..............# #.#...#########.#.##.## #.##. o   orc warrior (polearm, wandering) # ###.).#[40|li ~m #.#.##.# #.##. # ##.....# #####..|...# #.### # #......# #..######.###o74.0 (41.4)o)====6 (42.0 |li |li - _The orc warrior shouts!|li4" )), drained)You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  You drain the orc warrior.|liQ.o|li$'|liBe===-5.6 (1.0) |li`|li9 _The orc warrior is lightly wounded.|liCs )))))You shoot a sling bullet.|lil ...o'  The sling bullet barely misses the orc warrior.|lim @-6|li}u |liw \ _The orc warrior completely misses you.|liy s )))))You shoot a sling bullet.|li ...o'  The sling bullet barely misses the orc warrior.|li -7.5 (0.9|li |li* X _The orc warrior barely misses you.|liN ^  You beckon some vexing sprites to accompany your attacks.|liKO 4----8.5 (1.0Will/2 Jinx |liT |liV _You feel your willpower being sapped. The orc warrior completely misses you.|liGs )))))You shoot a sling bullet.|lih:*|li` ...o'  very drained)The sling bullet closely misses the orc warrior.A giggling sprite leaps out and smacks the orc warrior with its own hand.  The orc warrior is moderately wounded.|li.a-=9|lih|li$k\ _The orc warrior completely misses you.|lie )You shoot a sling bullet. The sling bullet hits the orc warrior.|li:*|liR o'  The orc warrior is moderately wounded.A giggling sprite leaps out and smacks the orc warrior with its own hand.  The orc warrior is heavily wounded.|liV2---80|li|liK _The orc warrior hits you from afar with a +0 trident.|li )You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  You drain the orc warrior.|liJW:*|li1o' The sling bullet hits the orc warrior but does no damage.  You drain the orc warrior.  The orc warrior is heavily wounded.  A giggling sprite leaps out and smacks the orc warrior with its own hand.  The orc warrior is severely wounded.  |liv2ZThe jinxing sprites lose interest in you.|li201.4 (0.9|li 9|li;Y _The orc warrior closely misses you.|liY )You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.|li '  The orc warrior is severely wounded.---2.3|li\|liĭ\ _The orc warrior completely misses you.|liޗ ) You shoot a sling bullet. The sling bullet hits the orc warrior.  You drain the orc warrior.|li-$ w '  The orc warrior is almost dead.|li$ f3=--3.3 (1.0|li, |liK. Q _The orc warrior misses you.|li )You shoot a sling bullet. The sling bullet hits the orc warrior!|li W)|li '|li ?=5|li 8=84|li( |li O _You kill the orc warrior!|licw |liw |li~ |li2 H _No target in view!|liB#...# #....#### #..##..# #.#####.....# . #..##..# #.# #......#.#.#......# |li#.# #.##.###...#......# #.####.##.###'#######'## #.##.#....#.....###### #)##.#)##.##....#.....#....# #....#.##..#...)#..#.÷####.##.....#....@.....####. ####.#######.....# # ##|lin(.#########..###### # #...##..#.##..#.##..# # # #....).# #.## # #...#.#.##.## #.## ## ###.).# #.#.##.# #.## .# ##.....# #####..|...# #. .# #......# #.#.|li|li|li;---9 (0.6 _|li|liZQ _There is an open door here.|lit B ###)# #....#|'?.#......#  #...# #....#### #..##..#  #.#####.....# . #..##..#  #.# #......#.#.#......#  #.# #.##.###...#......#  #.####.##.###'#######'##  #.##.......#....#.....######  #)##.#)##.##....#.....#....# |li  #....#.##..#...@#..#.÷####.#  ######.....#....'.....####.##### ####.#######.....#......... ## ##.......#########..##### .# #...##..#.##..#.##..# #.. .# #....)..............# #. .# #...#########.#.##.## #.# ###.).# #.#.##.# #. .|liG .# ##.....# #####..|...# #.|li |li J---5.5 _|li |liq $  Things that are here:|li u _a +0 trident; a +0 plate armour|liuM #%##.##)|'?.#......# #....#### #..#|li. ####.....# . #..##.....#.#.#.. ##...#......##.##.###'#######'## .##.......####)##.#)##.#...#...|li....#.##)#..#.÷####.#  ######.....#....'.....####.#########.#######.....#......... Will/2 ####|li@|liN.6.1 _|li|li&|li#####)###.....##########.# #%# #....###..#......# ###)# #....#|'?.#......#|li : #...# #....#### #..##..# #.#####.....#.. #..##..# #.# #......#.#.#......# #.# #.##.###...#......# #.####.##.###'#######'##  #.##.......#..@.#.....###### #)##.#)##.##....#.....#....# #....#.##..#...)#..#.÷####.# ######.....#....'.....####.####|li73 ####.#######.....#........ ### ##.......#########..#### ..# #...##..#.##..#.##..# #. |li]#.# #....)..............# #. ).# #...#########.#.##.## #.|li|liӈ_4=7|li;|li|li........######## #..##..# ######)###.....##########.# #%# #....###..#......# ###)# #....#|'?.#......#|lic #...# #....#### #..##..# #.#####.....#...#..##..# #.# #......#.#.#......# #.# #.##.###...#......# #.####.##.###@#######'##  #.##.......#....#.....###### #)##.#)##.##....#.....#....#|li #....#.##..#...)#..#.÷####.# ######.....#....'.....####.### ####.#######.....#....... #### ##.......#########..### |li ...# #...##..#.##..#.##..# # ##.# #....)..............# #|li|li'7.3|lit |liQ _There is an open door here.|liM# ##.## ##....# #........######## #..##. ######)###.....########## #%###..#|li:##)|'?.#......# #....####'#####..#..##.....#.# ..#......|li1##.##.###'#######'## .##.......#....#####)##.#)##.##....#.....#...|li#....#.##..#...)#..#.÷####.#|li|liw,9 _|li|li)|lic M####...## #.#### # ##.## ##....# #........######## #..##. ######)###.....########## #%###..#|lid N##)#|'?.#......# #....####'####..#..##.....#@#.# ...#......##.##.###'#######'## |lid .##.......#....#.....######)##.#)##.##....#.....#....#|lie =#..#.'|li.e &.##|li5o |lio '8.5|lix |li1z |li,+ .#.).[.....# #.# .#......#####...## #.#### .## ##.## ##....## ........######## #..##..# #####)###.....##########.#  #%# #....###..#......# |li+ Q###)# #....#|'?.#......# #...# #....####'#..##..# #.#####.@.#..##..# #.# #......#.#.#......# #.# #.##.###...#......# #.####.##.###'#######'## #.##.......#....#.....######|li+ #)##.#)##.##....#.....#....# |li, #....#.##..#...)#..#.÷####.# ######.....#....'.....####.#### ####.#######.....#........|lijC =9.1|limO |liP |li$Bv#.##.#.#####...## #.# #.|liB#).[.....# #.# #......#####...## #.#### ## ##.## ##....## .......######## #..##..# ####)###.....##########.# |li5C #%# #....###..#......#  ###)# #....#|'?.#......#  #...# #....####@#..##..#  #.#####...#..##..#  #.# #......#.#.#......#  #.# #.##.###...#......#  |liC1#.####.##.###'#######'##  #.##.......#....#.....######  #)##.#)##.##....#.....#....#  #....#.##..#...)#..#.÷####.#  ######.....#....'.....####.#####|lioM|liKN%7|liU|liXQ _There is an open door here.|liK.#.##.#.# ##...####.# .#.##.#.#####...## #.# .#.......).[.....# #.# .#......#####...## #.## .#......# ##.## ##....## ........######## #..##..# #####)###.....##########.# #%# #....###..#......# ###)# #....#|'@.#......# #...# #....####'#..##..# #.#####.....#...#..##..#|liVLE #.# #......#.#.#......# #.# #.##.###...#......# #.####.##.###'#######'##  #.##.......#....#.....######  #)##.#)##.##....#.....#....#  #....#.##..#...)#..#.÷####.#|li&V|liV^6==90.3 _|li\|lie|liPf55=|lif#1.3 (1|lin|liqT _f - a scroll of fear|li_I#.#.##.#.# ##...####.# #.#.##.#.#####...## #.# #.#|liId.).[.....# #.# #.#......#####...## #.#### #.#......# ##.## ##....## #.# #..##..##)###.....###.#|liI #%# #....###..#......#|liJ ###)# #....#|@..#......#|li2J #...# #....####'#..##..#|liPJ #.#####.....#...#..##..#|limJ #.# #......#.#.#......# #.# #.##.###...|liJR#......# #.####.##.###'#######'## #.##.......#....#.....###### #)##.#)##.##....#.....#....# |liJ #....#.##..#...)#..#.÷####.#|li\T|liT(9 (0|liZ|li\Q _There is an open door here.|li, #.#.##.#.# ##...####.#  #.#.##.#.#####...## #.#  #.#|li-.).[.....# #.#  #.#......#####...## #.####  #.#......# ##.## ##....##  #.# #..##..#  ######)###.....###|li-4#.# #%# #....###..#......# ###)# #....#@'..#......# #...# #....####'#..##..# #.#####.....#...#..##..# #.# #......#.#.#......#|li-/ #.# #.##.###...#......# #.####.##.###'#######'## #.##.......#....#.....###### #)##.#)##.##..|li$...#.....#....#  #....#.##..#...)#..#.÷####.#|li7|li9.2.5 _|li@|lihIt _You see here a staff of earth.|li|li2|li|li|liM|lit#W== _|li#'@  There is an open door here.|liZ)|li)@= _|li*|li.|li0|liI1K6=|li{2|li6@  There is an open door here.|li8|liL9 _|liZ:|li=|li?|li!@|liA|li^E|liG|liTG|liH|liK|liM|liAN9=|liO|liVT@  There is an open door here.|li^V|liW _|liX|li[|li]|li]|li_|liFb|lic|li?d|lise|lih$  Things that are here:|liCld  a +0 trident; a +0 plate armour|lio|li@r5 _|liu@  There is an open door here.|liw|li+x _|liDy|lir||li~|li~|li}|li|liE|li|liz|li|li#|lic|li|li|li|li|liq|li@  There is an open door here.|li|lil _|liU|li|li|li'|li|li|li|li;|lin|li|li|li١(|li|lin _You feel your willpower return.|liW|li|liJ|li|liũ|li|li|li4|li|liݭ|liM|li|li|li|li|liα|li@|liz|li|li|li´|li7|li|liw|li|liǸ|li˹|li|li,|li|li|li|li|li|lif|li|li|liG|li|liJ|li|li|li|li:|lil|li|li|li|liC|li|li|li|li|li~|li|lis|li|liE|lin|li&|li|li|li|li|li|liJ|li|li|lih|liA|lih|li,|li?|li$  Things that are here:|li  ###  ##.##  ########## ##...######  |li7 #........# #.........#  #.#.##.#.# ##...####.# #.#.##.#.#####...## #.# .#.......).@.....# #.# 115.9 (23.4)|li`P#......#####...## #.####......# ##.## ##....##|li.......######## #..##..######)###.....########|li##.# #%# #....###..#...|li...# ###)# #....#|'..#......|li# #...# #....####'#..##..|li# #.#####.....#...#..##..#|li|li|li _+0 acid dragon scales; an acid dragon corpse|li+|li%6.9 (1.0|liX ) |li|li |liq!_h - +0 acid dragon scales|lie|ligGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +1 sling of draining (weapon) Missiles (go to first with ()|liFhc - 17 poisoned darts  e - 6 curare-tipped darts Armour (go to first with [)  b - a +0 robe (worn)  d - a +0 hat (worn)h - +0 acid dragon scales Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)g - a +4 ring of slaying|li5h - +0 acid dragon scales. The scales of an acid dragon. Although it does not provide its wearer with as much protection as the armour made from the scales of some larger dragons, it issomewhat lighter and less encumbering. It is also remarkably smooth, letting corrosive slime flow off it like water. Base armour rating: 6Encumbrance rating: 5 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would increase by 4.0 (2.0 -> 6.0). Your EV would decrease by 1.6 (21.9 -> 20.3). Your spell failure would worsen by up to 6% (press '!' for details). You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {rCorr} {body armour} {body armor} {resist |licorrosion} {corrosion resistance} Menu/colouring prefixes: identified armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.|li Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +1 sling of draining (weapon) Missiles (go to first with ()  c - 17 poisoned darts |li e - 6 curare-tipped darts Armour (go to first with [)  b - a +0 robe (worn)  d - a +0 hat (worn)  h - +0 acid dragon scales Jewellery (go to first with "=) |li2o f - a +5 ring of evasion (worn)  g - a +4 ring of slaying|li||li2|li8aspacedog the SkirmisherSpriggan###Health: 46/46 ========================##.##Magic: 16/16 ========================########## ##...######AC: 2Str: 6#........# #.........#EV: 21Int: 15#.#.##.#.# ##...####.#SH: 0Dex: 19#.#.##.#.#####...## #.#XL:  9 Next: 28% Place: Dungeon:6#.#.......).@.....# #.#Noise: ---------  Time: 5116.9 (0.0)#.#......#####...## #.####|lia) +1 sling (drain)#.#......# ##.## ##....##Cast: Jinxbite#........######## #..##..#######)###.....##########.##%# #....###..#......####)# #....#|'..#......##...# #....####'#..##..##.#####.....#...#..##..# _There is an open door here. _There is an open door here. _You feel your willpower return.Things that are here: _+0 acid dragon scales; an acid dragon corpse _h - +0 acid dragon scales|li{|li|li|li9|li|lio$|li(=Wear or take off which item? |lihArmour (go to first with [) |li. b - a +0 robe (worn) |li-$ d - a +0 hat (worn)|li7h - +0 acid dragon scales|liM[?] describe selected |li_[!] equip|wield|wear|put on|liy[tab] equip|unequip |liT |li |li aspacedog the SkirmisherSpriggan###Health: 46/46 ========================##.##Magic: 16/16 ========================########## ##...######AC: 2Str: 6#........# #.........#EV: 21Int: 15|li #.#.##.#.# ##...####.#SH: 0Dex: 19#.#.##.#.#####...## #.#XL:  9 Next: 28% Place: Dungeon:6#.#.......).@.....# #.#Noise: ---------  Time: 5116.9 (0.0)|li #.#......#####...## #.####a) +1 sling (drain)|li #.#......# ##.## ##....##Cast: Jinxbite|li* #........######## #..##..#######)###.....##########.##%# #....###..#......####)# #....#|'..#......#|lie #...# #....####'#..##..##.#####.....#...#..##..# _There is an open door here. _There is an open door here. |li _You feel your willpower return.Things that are here: _+0 acid dragon scales; an acid dragon corpse _h - +0 acid dragon scales|liA |li |li{ |lik |li |li :7.9 (1|li |li |li $8.9 (2|li8 |li |li |li $9.9 (3|li |li |li ,20.9 (4|li" |li( |li) +1.9 (5|li1 |li4 0 _You start removing your armour. You continue removing your +0 robe. x5|liX5 |li= |liH  You finish removing your +0 robe.  You start putting on your armour.|liI +2.9 (6|li/` |lij |limk |lik $3.9 (7|liAs |liQ} |li ~ +4.9 (8|li |li |li8 +5.9 (9|li |liԟ |li #6.9 (1|li۠ 0.0) |li9 |liӪ 60 _You continue putting on your +0 acid dragon scales. x5|li |li| |liӺ g _You finish putting on your +0 acid dragon scales.|liS |li FDrop what? (Left/Right to switch category) 8/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 sling of draining (weapon) Missiles (select all with ()c - 17 poisoned darts  e - 6 curare-tipped darts Armour (select all with [) |li  d - a +0 hat (worn)  h - +0 acid dragon scales (worn)b - a +0 robe Jewellery (select all with "=) |liB ; f - a +5 ring of evasion (worn)|lij 4g - a +4 ring of slaying |li [Up|Down] select[Esc] exit |li Letters toggle [.|Space] toggle selected[top]|liU 1 item  a - a +1 sling of draining (weapon)  b + a +0 robe[Enter] accept (1 chosen)|li |li 8aspacedog the SkirmisherSpriggan###Health: 46/46 ========================##.##Magic: 16/16 ========================########## ##...######AC: 6Str: 6#........# #.........#EV: 20Int: 15#.#.##.#.# ##...####.#SH: 0Dex: 19#.#.##.#.#####...## #.#XL:  9 Next: 28% Place: Dungeon:6#.#.......).@.....# #.#Noise: ---------  Time: 5126.9 (0.0)#.#......#####...## #.####|li xa) +1 sling (drain)#.#......# ##.## ##....##Cast: Jinxbite#........######## #..##..#######)###.....##########.##%# #....###..#......####)# #....#|'..#......##...# #....####'#..##..##.#####.....#...#..##..# _h - +0 acid dragon scales _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 acid dragon scales. x5 _You finish putting on your +0 acid dragon scales.|li +7.9 (1|li |li ) _You drop a +0 robe.|li) |liD Put on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)g - a +4 ring of slaying[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip |li|li|liaspacedog the SkirmisherSpriggan###Health: 46/46 ========================##.##|li[Magic: 16/16 ========================########## ##...######AC: 6Str: 6#........# #.........#EV: 20Int: 15#.#.##.#.# ##...####.#SH: 0|liDex: 19#.#.##.#.#####...## #.#XL:  9 Next: 28% Place: Dungeon:6|li͝#.#.......).@.....# #.#Noise: ---------  Time: 5127.9 (0.0)#.#......#####...## #.####|lia) +1 sling (drain)#.#......# ##.## ##....##|li+Cast: Jinxbite#........######## #..##..#######)###.....##########.#|liW#%# #....###..#......####)# #....#|'..#......#|li#...# #....####'#..##..##.#####.....#...#..##..# |li_You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. |li˞_You continue putting on your +0 acid dragon scales. x5 _You finish putting on your +0 acid dragon scales. _You drop a +0 robe.|li|li -8.4 (0.5|li|li5 _g - a +4 ring of slaying (worn)|liX  Your movement speed is very quick.  Your attack delay is about 1.0 (and is slowed by your armour).|liY |li_ |liCb  Your damage rating with your +1 sling of draining is about 15 (Base 7 x 122% _(Dex) x 125% (Skill) + 5 (Ench + Slay)).|li? Take off which piece of armour? Armour (go to first with [)  d - a +0 hat (worn)  h - +0 acid dragon scales (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequip|li|liG|li~aspacedog the SkirmisherSpriggan###Health: 46/46 ========================##.##Magic: 16/16 ========================########## ##...######AC: 6Str: 6#........# #.........#EV: 20Int: 15#.#.##.#.# ##...####.#SH: 0Dex: 19|liF#.#.##.#.#####...## #.#XL:  9 Next: 28% Place: Dungeon:6#.#.......).@.....# #.#Noise: ---------  Time: 5128.4 (0.0)#.#......#####...## #.####|li=a) +1 sling (drain)|li #.#......# ##.## ##....##Cast: Jinxbite|lij#........######## #..##..#|li6K######)###.....##########.#|liKw#%# #....###..#......#|lix###)# #....#|'..#......##...# #....####'#..##..#|li#.#####.....#...#..##..# _You drop a +0 robe. _g - a +4 ring of slaying (worn)  Your movement speed is very quick.  |liYour attack delay is about 1.0 (and is slowed by your armour).  Your damage rating with your +1 sling of draining is about 15 (Base 7 x 122% |liI_(Dex) x 125% (Skill) + 5 (Ench + Slay)).|li+|li _|li8 |lid  You start removing your armour.|li+9.4 (1|li|li"|li/#,30.4 (2|li(|li/|li.0+1.4 (3|li>|liG|liG+2.4 (4|liM|liaSA3.4 (5|li\|li/^ 01 _You continue removing your +0 acid dragon scales. x5|li^|lic|life _You finish removing your +0 acid dragon scales.|li> g  Your movement speed is very quick. Your attack delay is about 0.9.|li? |liD |liG  Your damage rating with your +1 sling of draining is about 15 (Base 7 x 122% _(Dex) x 125% (Skill) + 5 (Ench + Slay)).|li8 |liW Wear or take off which item? Inventory Items |li FArmour (go to first with [)  d - a +0 hat (worn)h - +0 acid dragon scales Floor Items ([,] to select) |li <Armoura +0 robe|li [?] describe selected [!] equip|wield|wear|put on|li y[tab] equip|unequip |li8|li|liaspacedog the SkirmisherSpriggan###Health: 46/46 ========================##.##Magic: 16/16 ========================########## ##...######AC: 0Str: 6#........# #.........#EV: 21|li8Int: 15#.#.##.#.# ##...####.#SH: 0Dex: 19#.#.##.#.#####...## #.#|liSXL:  9 Next: 28% Place: Dungeon:6|lim#.#.......).@.....# #.#|liNoise: ---------  Time: 5133.4 (0.0)|li#.#......#####...## #.####a) +1 sling (drain)#.#......# ##.## ##....##Cast: Jinxbite|li#........######## #..##..#######)###.....##########.#|li)w#%# #....###..#......#|liA###)# #....#|'..#......#|liWg#...# #....####'#..##..#|liol#.#####.....#...#..##..#You start removing your armour. |liq_You continue removing your +0 acid dragon scales. x5 |liW_You finish removing your +0 acid dragon scales.  |liIYour movement speed is very quick. Your attack delay is about 0.9.  |liYour damage rating with your +1 sling of draining is about 15 (Base 7 x 122% _(Dex) x 125% (Skill) + 5 (Ench + Slay)).|li|li  _|li4|li,f  You start putting on your armour.|liJ+4.4 (1|liC|liC'|li'+5.4 (2|li.|liO4|li4+6.4 (3|li8|li@|liCA+7.4 (4|liXG|liM|liM+8.4 (5|li~S|lihU 60 _You continue putting on your +0 acid dragon scales. x5|li0V|li\|lig_g _You finish putting on your +0 acid dragon scales.|li |li mWhere to? (Tab - D:6 @ (x,y), ? - help) |li< 6 D - Dungeon |liw|lip aspacedog the SkirmisherSpriggan###Health: 46/46 ========================##.##Magic: 16/16 ========================########## ##...######AC: 6Str: 6#........# #.........#EV: 20|li Int: 15#.#.##.#.# ##...####.#SH: 0Dex: 19#.#.##.#.#####...## #.#XL:  9 Next: 28% Place: Dungeon:6#.#.......).@.....# #.#Noise: ---------  Time: 5138.4 (0.0)|li 4#.#......#####...## #.####a) +1 sling (drain)#.#......# ##.## ##....##Cast: Jinxbite#........######## #..##..#######)###.....##########.##%# #....###..#......####)# #....#|'..#......##...# #....####'#..##..##.#####.....#...#..##..#|li Your movement speed is very quick. Your attack delay is about 0.9.  Your damage rating with your +1 sling of draining is about 15 (Base 7 x 122% _(Dex) x 125% (Skill) + 5 (Ench + Slay)).  |li You start putting on your armour. _You continue putting on your +0 acid dragon scales. x5 _You finish putting on your +0 acid dragon scales.|li |li|li|li|liS': _|li'|li*|lia,|li,|li9$  Things that are here:|li@  a +0 war axe; a +0 ring mail; an orc skeleton|liH|li _|li|li|li|liH|li|li|li|li|li!|li(|li-*|li*|li,|li2|li4|li7|li[9|li@@  You see here a +0 hand axe.|li=C|liC _|liE|liLF  You see here a rimehorn talisman.|likO|liFP _|liR|liOY@  You see here a +0 hand axe.|lii\|li\ _|li^|lic|li9f|lif|lig|li.m|liKo|lio|liq|li2v|lix|lix|liz|li5|li|li|li |liӇ|li|li |li|li5|liߑ|li|liI|li$  Things that are here:|liq  a +0 club; 2 boomerangs; a +0 leather armour|li|li _|li|li~|li,|li|liv|liX,|li|li|liS|li|li|li|li,|li|li$  Things that are here:|liq  a +0 shortbow; a +0 mace; a centaur skeleton|li|li _|liN|li/|li,|li|li|li|li[,|li|li|li\,|li|li|li|li:|li|li |li%|li|li|li|li|li|li|li*|li |li*!|li"|liK(|liG*|li*|li,|li2|li4|li4|li,7|li;|li,>|li~>|liG@|liD|liG|liG|liI|liO|liQ,|liS|li_X|li[|li[|li{]|li{a|lid|liad|lie|lii|li7l,|lim|li;r|lis|li"t|liu|li\y|li{|lig{|li||li |li|liI|liŃ|liч|li|li܉|li#|li|liH|li|li|li;|liӖ|li6|li|liq|lis|li|liQ|li|li,|li|lip|li|lir|li |li|li|li|li|lid|liB|li|li,|li|li|li,|li|li|li |liY|li|li|li|li:|liy|li*|li||li|li||li|li|lic|li%|li|li|li/|li"|li|li|li,|li|li |li3,|li!|li~ |li |li |lin|li|li|li |li|li|li;,|li|liY  There is a stone staircase leading down here.|li|li |li!$ _|li#|liJ 7  You climb downwards.|li|li8|li|li _You encounter a black bear.Found a falchion. Found a stone staircase leading up.  There is a stone staircase leading up here.|li|liB.## ...## .  .. .#  #.##.  #...  #h.#  #@# 76.9 (38.5) #..)...#  ###......  ...... ..... .<... h   black bear (asleep) .... .... |li[|li|liԡa _A black bear is nearby!|lih h  drained)You shoot a sling bullet. The sling bullet hits the black bear!  You drain the black bear.  The black bear growls angrily.|lic hThe black bear is severely wounded.The black bear completely misses you. The black bear misses you.|lirO====7.9 (1.0) |lity|li|[ _The black bear completely misses you.|li!H  You shoot a sling bullet. The sling bullet hits the black bear.|li  The black bear is almost dead.The black bear bites you but does no damage.|lib===-9.0 (1.1|li|li^ _The black bear completely misses you. The black bear closely misses you.|li>g )You shoot a sling bullet.|li= hhberserk, drained)The sling bullet closely misses the black bear.|li>C-80.1|liUC|li*E\ _The black bear goes berserk!|li< .You shoot a sling bullet. The sling bullet hits the black bear.|li@(|lia YYou kill the black bear!|liQY   ice beast|liC53310|li|li[ _You encounter an ice beast.|liԱ )))))))You shoot a sling bullet.|li4 :Y.|lis; `. .<..|liQ< -2.2 (1.1|liA |li E c _The sling bullet barely misses the ice beast.|li  .#  # ..  .## .  .. .#  #.##.|li!  #... #..# #@# #..)...#  ###Y.....  ......  .....  .<...  |liV N....  .... |li? .#  # ..  .## .  .. .#  #.##. #... #..# |li@@#@# #..)...#  ###Y.....  ...... ..... .<...  .... |lik@.... |li|liZ|li* |li a _An ice beast is nearby!|li" ) (drained)You shoot a sling bullet. The sling bullet hits the ice beast!  You drain the ice beast.|liΦ9Y.|lio|li(3.3|li2|li*b _The ice beast is severely wounded.|li   You shoot a sling bullet. The sling bullet hits the ice beast.|li&l  The ice beast is almost dead.|li'(4.4|li*|lin,O _The ice beast misses you.|liu .  You shoot a sling bullet. The sling bullet hits the ice beast.|li)|liæJ750|lix|liBM _You kill the ice beast!|lia|li˒|li6|li\H _No target in view!|li I|liH |li |li : _|li |li3  You encounter an ogre. It is wielding a +0 giant club.|li ".#|li! # .. .## . .. .# ..#.##. ...#... ....#..# .....|li <##......#.@)...#---###....... ....<....O   ogre (wandering)...|li N.O.###|li 6.0 (0.6OO|liZ U==-6 (1.2|li |li & _The ogre shouts!|li&x I .#  # ..  .## . .  .. .# ..  #.##. ...  #... ....  #..# .....  #<##......  #.@)...#  ###.......  .......  .......  ..<....  .......  .......  .O.###. |li M .#  # ..  .## . .  .. .# ..  #.##. ...  #... ....  #..# ..... |li #<##......  #.@)...#  ###.......  .......  ....... ..<.... .......  ....... .O.###. |li=|li|lig|liX\ _An ogre is nearby!|li6 )))))))You shoot a sling bullet.|lig8O.|li.....=7.7 (1.1 _The sling bullet barely misses the ogre.|li7 ))))) (drained)You shoot a sling bullet. The sling bullet hits the ogre! You drain the ogre.|li>O......80 _The ogre is heavily wounded.|li"  .#  # ..  .## . .  .. .# ..  #.##. ...  #... ....  #..# .....  #<##......  #.@)...#  ###.......  .......  .......  ..<....  O......  ....... |li< ...###. |li6\ .#  # ..  .## . .  .. .# ..  #.##. ...  #... ....  #..# .....  #<##......  #.@)...#  ###.......  .......  ....... ..<.... O......  ....... ...###. |li|li]|li|li$\ _An ogre is nearby!|li )))) very drained)You shoot a sling bullet. The sling bullet hits the ogre. You drain the ogre.|li9 9O.|liLN 7....|liN -9.8 (1.1|li(Y |liZ X _The ogre is almost dead.|li$ )You shoot a sling bullet. The sling bullet hits the ogre.|li% P)))|liHz 0...|li} 642900|liс |liՃ H _You kill the ogre!|lik |ligl |liq |litt H _No target in view!|lig|li|li|li|li 3.# # ........## . ...... .##...#.##.....#... ?..#..# ..#<##......##..@...# 0###.<#...|li ..)<....$...?.#.......###.#|li|li7---1.4 (0.6|liJ|liq#2 _Found a stone staircase leading up.|li'&Q _You see here a +0 falchion.|li|li! :---|liD|liH _No target in view!|li05 |li5 |li7 |li: |liVB i  You encounter a sky beast.|liI f.# # #.....## #.. ... ..##.....##.##..#....?......##..##.##<##......# |liGJ _#..)@..# ###.<.#.....)<....$...?.F   sky beast (wandering)...#.|lirJ u......F.###.#|liK &0|livR |li-V 42.0 (0.6 _|li9W |liX |li V .# # #.........  .## #.. ......  .. ..##.....#  #.##.........  #....?......#  #..##.......#  #<##......#  #..)@..#  |li ###.......<.  #.........  ..........  ...)<....$.  ..........?.  ...#.........  ......F.###.## |li10 .# # #.........  .## #.. ......  .. ..##.....#  #.##.........  #....?......#  #..##.......#  #<##......#  #..)@..#  ###.......<.  |li2#.........  .......... ...)<....$. ..........?.  ...#......... ......F.###.## |lir;4|li@|li ` _A sky beast is nearby!|li0, )))))))You shoot a sling bullet.|li 8F.|liP...).F|li7===3.1 (1.1|li||li7c _The sling bullet barely misses the sky beast.|li ))))) (drained)You shoot a sling bullet. The sling bullet hits the sky beast!  You drain the sky beast.|liF8F.|li]PW...)|li;Q,40|liX|li[a _The sky beast is heavily wounded.|li ))))You shoot a sling bullet. The sling bullet hits the sky beast.  You drain the sky beast.|liW8F.|li0 0...|li* &5|liq|liK _The sky beast is heavily wounded.|li|liH' ))) very drained) _The sky beast is heavily wounded.shoot a sling bullet. The sling bullet hits the sky beast.  You drain the sky beast. _The sky beast is heavily wounded.shoot a sling bullet. The sling bullet hits the sky beast!  You drain the sky beast.|li! BF)|li )..|liu -6.2 (1.1|li |li ] _The sky beast is almost dead.|li )))))))You shoot a sling bullet.|li, 8F.|li6 ^.)...|li7 (7.3|li? |liC c _The sling bullet barely misses the sky beast.|li\ .  You shoot a sling bullet. The sling bullet hits the sky beast.  You drain the sky beast.|li@)|liTM .|liQ 7/47468.4 _You kill the sky beast!Your Fighting skill increases to level 5!|li V|liWo _Your Ranged Weapons skill increases to level 9!|lirt4|li]y|li|H _No target in view!|liS_|li_|liGb|li|e|lil|lip: _|liq|ligu,|li=w|liy|lib~,|li|li|liZ|li|li@g _p - 3 scrolls of poison (gained 1)|li|liY|li|liܓ|liV|li|liv|li|li|liȤ|liŦ|lik|liD|li|liW|li^|liR|li|li|lic|liV|li|lij|li|li|liQ|li |li.,|li|liN _You now have 472 gold pieces (gained 14).|lis|li|li|li#...........# ##.#..##.......# #... ##<##......###..# #..)...#..#...######.......<#..............##.............#. |li8.....)<........##.............@.......---...#...........##.........###.##### ..... #.###... ..... .... ... ....|li 207.0 (8.6Fc - a scroll labelled QOUROAXTEBB|liF   bullfrog (wandering)|li<G---8.0 (9|li|li.Y _You encounter a bullfrog.|liKb|lidURead which item? |liLeScrolls  b - 5 scrolls of blinking  f - a scroll of fear  t - 3 scrolls of teleportation  p - 3 scrolls of poison  I - 4 scrolls of immolation |lie c - a scroll labelled QOUROAXTEBB [!] read|quaff|evoke[?] describe selected|liZ+|li2|li9R#...........# ##.aspacedog the Skirmisher#..##.......# #...Spriggan##<##......###..#Health: 47/47 ========================#..)...#..#...####|li:XMagic: 16/16 ========================###.......<.......AC: 6Str: 6#..............#EV: 20Int: 15#.............#.SH: 0Dex: 19.....)<........##..|liK;XL:  9 Next: 46% Place: Dungeon:7...........@.......Noise: ---------  Time: 5208.0 (0.0)...#...........##..a) +1 sling (drain).......F###.#####Cast: Jinxbite..... #.###... ..... ....F   bullfrog (wandering)|li;u....... _Your Ranged Weapons skill increases to level 9! |li;(_No target in view! _p - 3 scrolls of poison (gained 1) _You now have 472 gold pieces (gained 14).  c - a scroll labelled QOUROAXTEBB _You encounter a bullfrog.|li<|liCP  Okay, then.|li}D|liJ|li.M. _|liv} )))))))You shoot a sling bullet.|li9F.|li<.F|liP5......|li7===9.1 (1.1|lij|liF c _The sling bullet closely misses the bullfrog.|lii q )))You shoot a sling bullet.|li F.  The sling bullet closely misses the bullfrog.|lif { zThe bullfrog gives a loud, deep croak!|li٢ @.F|li^ z.Fz   wight|li> H====10.2|li5 |li; w _You encounter a wight. It is wielding a +0 morningstar.|lih m )))))))You shoot a sling bullet.|li .zThe sling bullet barely misses the bullfrog.|li I......F|li a===-10|li |li U _The bullfrog barely misses you.|li m )))))))You shoot a sling bullet.|liS .zThe sling bullet closely misses the bullfrog.|li\J......F|li;]G-2.3 (1.1|lid|liug _The bullfrog completely misses you. The bullfrog misses you.|liXm )))))))You shoot a sling bullet.|li .zThe sling bullet barely misses the bullfrog.|liȟK......F|li(3.4|li|liNB _The bullfrog hits you but does no damage. x2|lib  You shoot a sling bullet. The sling bullet hits the bullfrog.|ligz .zThe bullfrog is lightly wounded.|li3s|lis(4.5|li{|li}? _The bullfrog hits you but does no damage.|lik  (drained)You shoot a sling bullet. The sling bullet hits the bullfrog!  You drain the bullfrog.|li .zThe bullfrog is almost dead.|li|liL#3|li5---5.6|li|lim _The bullfrog hits you. The bullfrog closely misses you.|li0Z )You shoot a sling bullet.  The sling bullet barely misses the bullfrog.The sling bullet hits the wight.|li x .zThe wight is lightly damaged.|li  zThe bullfrog closely misses you.|liD Fz 2 wights (1 wandering)|li f4=--60|li |li t _You encounter a wight. It is wielding a +3 falchion.|liz  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li|li|li|liP _You don't know that spell.|li!  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li #...........# ##.  aspacedog the Skirmisher #..##.......# #...  Spriggan ##<##......###..#  Health: 44/47 ======================-- |liF#..z...#..#...####  Magic: 13/16 ===================----- ###.......<.......  AC: 6Str: 6 #..............#  EV: 20Int: 15 #.............#.  SH: 0Dex: 19 |li{.....)<........##..  XL:  9 Next: 46% Place: Dungeon:7 ..........F@.......  Noise: ===------  Time: 5216.6 (0.0) |li...#......z....##..  a) +1 sling (drain)  ........###.#####  Cast: Jinxbite |li..... #.# ##... ... .. ....|li  F   bullfrog (drained) ...|liC zz 2 wights (1 wandering) ....|litCasting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 morningstar and wearing a +0 robe (lightly damaged,chance to affect: 53%)|li#...........# ##.aspacedog the Skirmisher#..##.......# #...Spriggan##<##......###..#Health: 44/47 ======================--|li=#..z...#..#...####Magic: 13/16 ===================-----###.......<.......AC: 6Str: 6#..............#EV: 20Int: 15#.............#.SH: 0Dex: 19.....)<........##..|liwXL:  9 Next: 46% Place: Dungeon:7..........F@.......Noise: ===------  Time: 5216.6 (0.0)...#......*....##..|lia) +1 sling (drain)........###.#####Cast: Jinxbite|liծR..... #.###... ..... ....F   bullfrog (drained)|li...zz 2 wights (1 wandering)|li3....  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|libAiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 morningstar and wearing a +0 robe (lightly damaged,chance to affect: 53%)|liN, 1 ally target)(   dancing +0 morningstar (minion)|lizonfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +0 morningstar and wearing a +0 robe (lightly damaged,chance to affect: 53%)  The +0 morningstar dances into the air! The bullfrog closely misses you.|li& |liT)zYou encounter a wight. It is wielding a +1 great sword.|li?z(zz 3 wights (1 wandering, 1 ally target)|li3-7.6 (1|lio|lij _The wight hits you but does no damage. The bullfrog completely misses you.|li$S{##..... .... ##...##z......# #...##<##......###..# ..)z..#..#...######..<....... #........# #.............#. |liS)<....@...##...F...... ...#......z....##..........###(#####..... #.###... .. .... ....|liMVG.z|limZw.zz.|lic|lidV--8.2 (0.6|liml|linN _The bullfrog misses you.|liC.....##.....#####.... ..... ##.#..##.......# #...##<##z.....###..# |li..).z.#..#...######<. #...# #...... )<........##...Fz..... ...#...........##..........###(##### .|li8..... #.###... .. .... |li46(.|li޸6F.|li|li@-8|li|liv _The bullfrog attacks as it pursues you! The bullfrog misses you.|li'y|.####.......... .....##.....### ##..... ...... ##.#..##.......# #...##<##z.....###..# ..).z.#..#...####|liy##<. #...# #.............#...)<....F...##...z....... ...#.......(...##.........###.##### ...... #.###... .. ....|li|@.z|liD}7z.|li@.z|li\8F.|liZz|liĈ0-9.4|li|li:A _Your dancing +0 morningstar hits the wight.|li # ..####.......... .....##.....### ##... ..... ##.#..##.......# #...###<##.z....###..# ..)..z#..#...######. #.......#|li  #.........F...#...)<...z....##........... ...#.......(...##..........###.##### ...... #.###... |li 5(.|li 7z.|liq @.z|liʅ D.z|li |lii C-20.0|lik |li a _There is a stone staircase leading up here.|li~ †You shoot a sling bullet. The sling bullet hits the bullfrog!|li))zzz 3 wights (1 ally target)(   dancing +0 morningstar (minion)|liNm(.z.|liO@.z|liIP=.z|liQ9(.|liZ|li^H550===1.0 (1.0|lif|liiL _You kill the bullfrog!|li- |liz. |li5 |li= [Your dancing +0 morningstar hits the wight!|li> G.z|li? =.z|li5A v zThe wight is destroyed!|lihC zYou encounter a wight. It is wielding a +3 short sword.|liL zzz 4 wights (1 distracted|libP 62-2|liV |li(n ) _You encounter a wight. It is wielding a +0 short sword.|li)2 6-You climb upwards. Your mindless puppet stays behind.|li7 .....##.....###.##.## ♣♣.♣♣ ## ....#.....##)#♣♣.♣ ...## ##########.♣.♣♣ #### #.# ♣♣.♣ ### ########.# ♣.♣♣ ## |li'8 ...# #######.....##.# #+# #. #.###.....#.....##.# ... ## ..........#........### #...# #. #.###.....@....# #)j÷# #. #.# #.....#.###..###.# ##### ## |li\8 g..# #.....#.###..###.# ## ### #######......##..### ##### #. |li8 ######.##..#.# #.#.#### #.##..#.###..[..##|li8 g #.............#.##|li8  ###.......##....##  #..####.##.....#|li 9 E |liƐ U4==--|liZ 3.5 (2.5|li͖ |lix o _Level annotation: 1 runed translucent door, Crazy Yiuf|li9 c _There is a stone staircase leading down here.|liV|li9--|li5|liH _No target in view!|li<|li<|litB|lilDH _No target in view!|liݥ|lih|liת|liN |li{:_No target in view!|li;|li<|li~=|liF|liG|liSL6= _|liN|limP,|li0Q|liNR|lizS|liS:==|li7T|liU|liV|li6W9=|liW|liZ|liV\|li\|liB^|li a|li;d|li~d|lidD7=|lif|liVh _HP restored.|lilj>  You see here a +0 dagger.|li&l|lil _|lin|limq|lir|li1s|lit|lilv|liw|liw|lihy|liz|li||li|g=5=|li}|li|li,|li |li|li,|li|li|li|li|li|li|li|li9=|li|li,|li|liO|li|lio  You see here a +1 short sword of freezing.|li|lii _|li%|li|li|li<|li|li/|li|li|li||liV$  Things that are here:|li\?  4 stones; a +0 short sword|li#|li _|li6|li|li|li|lis|liS #.#####%..............#  #.# ####.###.######.#  #.# ##)#.## #.).# |li3 #.### ##.######...## ##  #...# ####..)(.....# ##.  ###.## ###...)..)##.#.# #.  ##...## #.....(##.##.#.# ##.  ##.....###...>..##.#....# #.  #.......####.#.#..# ♣.36.1 (12.6)  #.......##.....###.#...## ♣♣.  #.......##.....###.##.## ♣♣  ##.....#####.......##)# ♣#....## ##########.# ♣#.#### #.# ♣♣###.### ########.# ♣.#.....#[40|liim #######.....##.# #+#.#.#.###.....#.....##.# ..|li|li|li|liqN M......##.###.###########%.............####.###.###### ##)#.## #.).# ####.######...## ##|liO ...# ####..)(.....# ###.## ###...)..)##.. ##...## #.....(##.##.#.# ###.....#...# #.##.#.#..# ♣.##.#...## ♣♣.#.......##.....###.##.## ♣♣). ..|li~O O.|li=X |liX ]6==7 (0.6) |liZ` |lib c _There is a stone staircase leading down here.|li4|li{|lik|li47.7 (1.0 _|lį|liC==7|li|li|li|li̜|li #.##........... .. |lit#...........# ##.# |li#..##.......# #...# |liL##<##......###. |li#..)...#..#...####  |li###.....z.zz......  |li ###......z[......#  ###.........)...#... |lif #.....)@........##.. |li ....|li1:..........  |lid....#...........##..  |li>........###.##### . |lia. ......# #.#|li* |liV..###.... ... |liA zzzz 4 wights . .........|li > ......... |liv/....|li-9.2 (2.5|li|li# _You climb downwards.|lia _There is a stone staircase leading up here.|lie ))You shoot a sling bullet. The sling bullet hits the wight.|li+Lz<z.z. zThe wight is lightly damaged..z|li-.z 5 wights (1 polearm, 1 wandering)|li9.8===40.2 (1.0|li 4|li:9s _You encounter a wight. It is wielding a +0 trident.|liTM  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|liԎy #.##........... ..  aspacedog the Skirmisher #...........# ##.#  Spriggan |lib1#..##.......# #...#  Health: 47/47 ======================== ##<##......###..#  Magic: 13/16 ===================----- #..)...#..#...####  AC: 6Str: 6 ###......zz.......  EV: 20Int: 15 |liwa###....zz.[......#  SH: 0Dex: 19 ###.....*...)...#...  XL:  9 Next: 52% Place: Dungeon:7 #.....)@........##..  Noise: ===------  Time: 5240.2 (0.0) ....................  a) +1 sling (drain) ....#...........##..  Cast: Jinxbite ........###.##### .  . ......# #.#  ..###.... ...  zzzzz 5 wights (1 polearm, 1 wandering) z .........  .........  .... |liCasting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 short sword and wearing a +0 leather armour  (lightly damaged, chance to affect: 53%)|lih #.##........... ..aspacedog the Skirmisher#...........# ##.#Spriggan#..##.......# #...#Health: 47/47 ========================##<##......###..#|li Magic: 13/16 ===================-----#..)...#..#...####AC: 6Str: 6###......zz.......EV: 20Int: 15###....*z.[......#SH: 0Dex: 19###.........)...#...XL:  9 Next: 52% Place: Dungeon:7#.....)@........##..|li Noise: ===------  Time: 5240.2 (0.0)....................a) +1 sling (drain)....#...........##..Cast: Jinxbite........###.##### .. ......# #.#..###.... ...|li zzzzz 5 wights (1 polearm, 1 wandering)z ..................|li 9....Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line|li~ Aim: a wight, wielding a +3 short sword and wearing a +0 leather armour  (lightly damaged, chance to affect: 53%)|li |li~A 1z.|liEB <z<.z|liC 8z.|li@D K.z|lizO I-1.2 (1|liX |li[ Qonfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +3 short sword and wearing a +0 leather armour  (lightly damaged, chance to affect: 53%) _The wight resists with significant effort.|li|li8-|lie|li_Sz..|li'z|li<J.z|li8z.|li|li^3----2|liV|liq ---.6- _The wight hits you with a +3 short sword.  You climb upwards.|liD#.......##.###.######## #.#####%..............# #.# ####.###.######.# #.# ##)#.## #.)#.### ##.######...## ###...# ####..)(.....# ##.|li###.## ###...)..)##.#.# #..##...## #.....(##.##.#.# ##.##.....###...@..##.#....# #..#.......##...z..##.#.#..# ♣..#.......##.....###.#...## ♣♣.#.......##.....###.##.## ♣♣##.....#####.......##)#♣|li+C#....## ##########.#♣ z   wight#.#### #.# ♣♣|liY###.### ########.# ♣.#.....# #######.....##.# #+|li|liwGS4=-|li H3.7 (2.5|liR|liTo _Level annotation: 1 runed translucent door, Crazy Yiuf|liXV |liVU_There is a stone staircase leading down here.|li   |li- =Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li  #.......##.###.########  aspacedog the Skirmisher  #.#####%..............#  Spriggan  #.# ####.###.######.#  Health: 44/47 ======================--  #.# ##)#.## #.).#  Magic: 10/16 ===============---------  #.### ##.######...## ## AC: 6Str: 6  #...# ####..)(.....# ##. EV: 20Int: 15  ###.## ###...)..)##.#.# #.. SH: 0Dex: 19  ##...## #.....(##.##.#.# ##. XL:  9 Next: 52% Place: Dungeon:6  ##.....###...@..##.#....# #.. Noise: ---------  Time: 5243.7 (0.0)  #.......##...z..##.#.#..# ♣.. a) +1 sling (drain) |li  #.......##.....###.#...## ♣♣. Cast: Jinxbite  #.......##.....###.##.## ♣♣  ##.....#####.......##)# ♣  #....## ##########.# ♣ z   wight  #.#### #.# ♣♣  ###.### ########.# ♣.  #.....# #######.....##.# #+Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 short sword and wearing a +0 leather armour  (lightly damaged, chance to affect: 53%)|li' * #.......##.###.########aspacedog the Skirmisher#.#####%..............#Spriggan#.# ####.###.######.#Health: 44/47 ======================--#.###)#.## #.).#|li( Magic: 10/16 ===============---------#.### ##.######...## ## AC: 6Str: 6#...# ####..)(.....# ##. EV: 20Int: 15###.## ###...)..)##.#.# #.. SH: 0Dex: 19##...## #.....(##.##.#.# ##. XL:  9 Next: 52% Place: Dungeon:6##.....###...@..##.#....# #.. Noise: ---------  Time: 5243.7 (0.0)#.......##...*..##.#.#..# ♣.. a) +1 sling (drain)|li) #.......##.....###.#...## ♣♣. Cast: Jinxbite#.......##.....###.##.## ♣♣##.....#####.......##)#♣#....## ##########.#♣ z   wight|liG) a#.#####.# ♣♣###.###|li* ########.# ♣.#.....# #######.....##.# #+Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 short sword and wearing a +0 leather armour  (lightly damaged, chance to affect: 53%)|li (ally target)(   dancing +3 short sword (minion)|li) z(==4.7 (1|liɐ |lix uonfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +3 short sword and wearing a +0 leather armour  (lightly damaged, chance to affect: 53%) _The +3 short sword dances into the air! The wight hits you but does no damage.|li.-M  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li #.......##.###.########  aspacedog the Skirmisher  #.#####%..............#  Spriggan  #.# ####.###.######.#  Health: 44/47 ======================--  #.# ##)#.## #.).#  Magic: 7/16==========--------------  #.### ##.######...## ## AC: 6Str: 6  #...# ####..)(.....# ##. EV: 20Int: 15  ###.## ###...)..)##.#.# #.. SH: 0Dex: 19  ##...## #.....(##.##.#.# ##. XL:  9 Next: 52% Place: Dungeon:6  ##.....###...@..##.#....# #.. Noise: ==-------  Time: 5244.7 (0.0)  #.......##...z..##.#.#..# ♣.. a) |li[40m+1 sling (drain)  #.......##..(..###.#...## ♣♣. Cast: Jinxbite  #.......##.....###.##.## ♣♣  ##.....#####.......##)# ♣  #....## ##########.# ♣ z   wight (ally target)  #.#### #.# ♣♣ (   dancing +3 short sword (minion)  ###.### ########.# ♣.  #.....# #######.....##.# #+(lightly damaged, chance to affect: 53%) _The +3 short sword dances into the air! The wight hits you but does no damage.  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line|li)8|liB> #.......##.###.########aspacedog the Skirmisher#.#####%..............#Spriggan#.# ####.###.######.#Health: 44/47 ======================--#.###)#.## #.).#Magic: 10/16 ===============---------#.### ##.######...## ## AC: 6Str: 6#...# ####..)(.....# ##. EV: 20Int: 15###.## ###...)..)##.#.# #.. SH: 0Dex: 19##...## #.....(##.##.#.# ##. XL:  9 Next: 52% Place: Dungeon:6##.....###...@..##.#....# #.. Noise: ==------- [37|li>m Time: 5244.7 (0.0)#.......##...z..##.#.#..# ♣.. a) +1 sling (drain)#.......##..(..###.#...## ♣♣. Cast: Jinxbite#.......##.....###.##.## ♣♣##.....#####.......##)#♣#....## ##########.#♣ z   wight (ally target)#.#####.# ♣♣ (   dancing +3 short sword (minion)###.###########.# ♣.#.....# #######.....##.# #+Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat would b|li?De overly suicidal.  Okay, then.|liFF|liF|li5O|liQ. _|li  You shoot a sling bullet. The sling bullet hits the wight.|li I zzdistracted, ally target)The wight is moderately damaged.Your dancing +3 short sword barely misses the wight.The wight misses you.=5.7 (1|li |li A _Your dancing +3 short sword hits the wight.|li $You shoot a sling bullet. The sling bullet hits the wight!|lip' (   dancing +3 short sword (minion)|li 2(.|li |liε +51|li a======56.8 (1.1|li½ |li. E _You destroy the wight!|lip c _There is a stone staircase leading down here.|li+|li,|li5|li7H _No target in view!|liI^#####%.............. ####.###.###### ##)#.## #.)## ##.######...## ##..####..)(.....# ##.##.## ###...)..)##.#.# #....## #.....(##.###.....###...(..##.#....# #........#..# ♣..###.#...## ♣♣##.##.## ♣♣#.....#####.......##)#  #....## ##########.#### ♣###.### #######......# #######.....#+#.#.###.......|lif`M---7.4 (0.6|liSg|liZk' |lik> _You swap places with your dancing +3 short sword.  You now have 482 gold pieces (gained 10).  You see here a +0 leather armour.|liGtR|litG---8.4 (1|li||li(e _Your dancing +3 short sword falls from the air.|li 3|lip |li |li |li |liG |lic |lix |li 9=|li |li6 $  Things that are here:|li ?  4 stones; a +0 short sword|li- |li R6= _|liZ |li |li |li |li |li >  You see here a +0 dagger.|li |li/  _|li_ |li $  Things that are here:|li :  3 stones; a +0 dagger|li^# |li#  _|li& |li* |li- |li. 9=|li0 |li}3 |li46 |li6 N2==|li8 |li; |li> a7=|li@ |liC 1 _HP restored.|liUF |li G |li]H |liWK |liM |li"N |liO |liR |li U |lirU :==|liW |li9Z |li\ |liB] 9=|lih |li!l |lin |li:o |lip |lit >  You see here a +0 dagger.|lixw |liw  _|liy |liv{ |li} ,|li  |liπ |li΄ B|liÅ |li ,|li |liB |liK |li D3=|li |li |liđ ,|li̒ |li ...##.....###.#...## ♣♣...♣ #.<. ...##.....###.##.## ♣♣.♣♣ #### ..#####.......##)# ♣♣.♣ .## ##########.# ♣.♣♣ ## #.# ♣♣.♣ # ########.# ♣.♣♣ #### # #######.....##.# #+# #.. ###.....#.....##.# ... ##.# ........#.......@### #...# #..#60.4 (12.0) ###...........>....# #)j÷# #.. |lij # #.....#.###..###.# ##### ##.# # #.....#.###..###.# ##.. # #######......##..### ##### #... ######.##..#.# #.#.####.. #.##..#.###..[..##. #.............#.##.. ###.......##....##|li |liL |li |lih|lii|li$n|lio|li |li |li |li |liL |li |li ,|lio |li |li |li |li |li 9=|liX |lik |li |li |li |li) |li |liQ |li- |liZ |liH |li |li |liE |li! |li! |lis" |li# |li$ ,|li% |li ' |li( |li?) |liw* |li+ |li- |lig- |li. |li0 |li3 |li3 #4|li3 )==|li:5 |li7 |li9 |li: |li; |liU> |liA |licA |liB |li`D |liE |li.F |lixG |lieM .>....# #)j÷# #.....##.....ß ###..###.# ##### ##.##.##..#... ###..###.# ##........#ß.. .|liM ....##..### ##### #.........###.##.##..#.# #.#.####............  #.##..#.###..[..##..#.##..  #.............#.##..#..#...###  ###.......##....##..##.#......|liBN  #..####.##.@...#......).###8.8 (8.4) #..####.##.....#.......<# # |lixN 1#.#..##.##.....###.#.##.#  #.##.>...# #.#.##.# #|liN  #.##.##.##.....# #.#..#.# ##.......######## #.##.#.#|liN ####.#### #.##.#.##.# #......#|liO #.###### ####.###|liO |liS |liMU |li9 |li |li |li |liM |liΨ :==|li |li |li߱ ,|li> |li |li |li |li |liq |li ,|li |liJ |liY |li 55=|li |li |li |li ,|li |li |li~ ,|li |li+ |li ,|li |li |lis |li #=|li |li |li |lif ,|li |li |li B|li |li ,|liV |li |li |li |li |li |lif |li |li  |liW |li ,|li  |li` |li3 |li L6==|li2 |li 4 _Magic restored.|li |li |li |li# |li"$ |liR$ |li$ |lio& |li& ,|li%' |li( |liR) |li) :==|li* |li+ |li", |lis, |li, |li. |li / |liO/ |liv/ |liV1 |li1 |li2 |li)2 |lig5 |li5 |li/6 |li6 |li': |li: |li: |liY; |li> |li@? |li? |li? |liB |liTC |liC |liC |liF |li4G |liG |liG |liJ |li8K |liK |liK |liUN |li#O |liO |liO |liS |liMV |liV |liiW |lie[ |li \ |lir\ |liT^ |liga |lic |lioc |liCd |lif |lih |li]h |li[i |lik |lim |likm |li[n |li q |lir |li4s |li.t |lizv |lix |lidx |liy |li'| |li} |li~ |li |li $  Things that are here:|li _  a +0 robe; a +0 dire flail|li |li  _|li8 |li |li. |li |li; |li| |li |liW |li͙ |li |li ,|li |li |li+ |li |liӦ |li  ♣♣.♣ #...#..#.#.....#..  ♣.♣♣ ########........#.....#  #+# #.........###.#####.##### |lif ` ... ##.#####..#ß...ß#.....#.  #...# #..#####..#.....#.#.#.##)j÷# #.....##.....ß.....#.....##### ##.##.##..#.....#.#.#.#.. ##........#ß...ß#.....# # ##### #.......@.###.#####.#96.4 (27.6) |li # #.#.####..............#.....#.. ###..[..##..#.##..#####.#.⌠.⌠.#. |liݲ ......#.##..#..#...####%...⌠.... |li q..##....##..##.#........#.⌠.⌠.#. #.##.....#......[.####..#.....#.#  #.##.....#.......<# #..###.###.#  #.##.....###.#.##.# #....#  #.##.>...# #.#.##.# #.....###### |li] |li |li |li|li|li,|li|li|liwJ|liE|li|li4 |li #|li+|li/|li0|li=n|li$AX|liG|liLB|liO,|liR|liV|li&,|li|lit|li|li/,|liM|liV|liˣX|li|liQ|li-#####.#####..#  #...........#  ##.....#####.#  ..........##.###  ..###.###.##...####  ..#.....#.#..[....#  ..#.....#.#...[...#  #.........#..<....#  #.#.....#.......@.#  309.6 (13.2 ..#.....#.........#  ##.#####.###...#  .ß#.....#.....#...#  ..#.#.#.#.....#.#.#  .....#.....[....#.#  ..#.#.#.#.....#.#.#  [44|li$m.ß#.....#.....#...#  #####.#####.###..##  |li|li y _There is a stone staircase leading down here.|li|liRead which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  t - 3 scrolls of teleportation  p - 3 scrolls of poison  I - 4 scrolls of immolation  c - a scroll labelled QOUROAXTEBB [!] read|quaff|evoke|libG[?] describe selected|li|li#####.#####..#  aspacedog the Skirmisher#...........#  Spriggan ##.....#####.#  Health: 47/47 ======================== ..........##.###  Magic: 16/16 ======================== ..###.###.##...####   AC: 6Str: 6 ..#.....#.#..[....#   EV: 20Int: 15 ..#.....#.#...[...#   SH: 0Dex: 19 #.........#..<....#   XL:  9 Next: 55% Place: Dungeon:6 #.#.....#.......@.#   Noise: --------|lio-  Time: 5309.6 (0.0) ..#.....#.........#   a) +1 sling (drain) #####.#####.###...#   Cast: Jinxbite .ß#.....#.....#...#  ..#.#.#.#.....#.#.#  .....#.....[....#.#    ..#.#.#.#.....#.#.#    .ß#.....#.....#...#    #####.#####.###..##    _HP restored. _You see here a +0 dagger. _Magic restored.  Things that are here: _a +0 robe; a +0 dire flail _There is a stone staircase leading down here.  As you read the scroll labelled QOUROAXTEBB, it crumbles to dust.  It is a scroll of enchant weapon.|li4"/  --more--|li4 |li Enchant which weapon? Hand Weapons  a - a +1 sling of draining (weapon)[?] describe selected|liT#####.#####..#  aspacedog the Skirmisher#...........#  Spriggan ##.....#####.#  Health: 47/47 ======================== ..........##.###  Magic: 16/16 ======================== ..###.###.##...####   AC: 6Str: 6 ..#.....#.#..[....#   EV: 20Int: 15 ..#.....#.#...[...#   SH: 0Dex: 19 #.........#..<....#   XL:  9 Next: 55% Place: Dungeon:6 #.#.....#.......@.#   Noise: |liwc---------  Time: 5309.6 (0.0) |lik..#.....#.........#   a) +1 sling (drain) #####.#####.###...#   Cast: Jinxbite .ß#.....#.....#...#  ..#.#.#.#.....#.#.#  .....#.....[....#.#    ..#.#.#.#.....#.#.#    .ß#.....#.....#...#    #####.#####.###..##    _Magic restored.  Things that are here: _a +0 robe; a +0 dire flail _There is a stone staircase leading down here.  As you read the scroll labelled QOUROAXTEBB, it crumbles to dust.  It is a scroll of enchant weapon.|li-10.6 (12|li4=G _Your +1 sling of draining glows red for a moment.|li:J|li|liz&1|li|liI h7|litL ,|lifR |lih\  #. .. .##  #. .#.##....  # #...........  .####..........  .....##.....###  #.##........... .. #...........# ##.# #..##.......# #...# ##@##......###..#  #..)...#..#...#### ###z......<....... ###z......[......# ###....z....)...#... #.....)<........##.. zzz 3 wights .................... ....#...........##.. [|liih X40m........###.##### .|li^ -3.1 (2.5|lix |li\ # _You climb downwards.|li a _There is a stone staircase leading up here.|lity )You shoot a sling bullet. The sling bullet hits the wight.|liz.z.z.|liH|li7===4.1 (1.0|li|li` _The wight is moderately damaged.|liYM  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|lis: #. .. .##  aspacedog the Skirmisher #. .#.##....  Spriggan # #...........  Health: 47/47 ======================== .####..........  Magic: 13/16 ===================----- .....##.....###  AC: 6Str: 6 #.##........... .. EV: 20Int: 15 |li;D#...........# ##.# SH: 0Dex: 19 #..##.......# #...# XL:  9 Next: 55% Place: Dungeon:7 ##@##......###..#  Noise: ===------  Time: 5314.1 (0.0) #.z)...#..#...#### a) +2 sling (drain) ###.z.....<....... Cast: Jinxbite ###.z.....[......# ###.........)...#... #.....)<........##.. zzz 3 wights .................... ....#...........##..|li;N ........###.##### .Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li0<Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%)|li#. .. .##aspacedog the Skirmisher#. .#.##....Spriggan# #...........Health: 47/47 ========================.####..........Magic: 13/16 ===================-----.....##.....###AC: 6Str: 6#.##........... .. EV: 20Int: 15#...........# ##.# SH: 0Dex: 19#..##.......# #...# XL:  9 Next: 55% Place: Dungeon:7##@##......###..#Noise: ===------  Time: 5314.1 (0.0)#.*)...#..#...#### a) +2 sling (drain)|li [40m###.z.....<....... Cast: Jinxbite###.z.....[......####.........)...#...#.....)<........##.. zzz 3 wights........................#...........##..........###.##### .Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%)|li|lizez.z.z.|limj|liXk3-5.1 (1|li$|li•tonfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +0 short sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%) _The wight resists with significant effort.|liХM  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|liK! #. .. .##  aspacedog the Skirmisher #. .#.##....  Spriggan # #...........  Health: 47/47 ======================== |li.####..........  Magic: 10/16 ===============--------- .....##.....###  AC: 6Str: 6 #.##........... .. EV: 20Int: 15 #...........# ##.# SH: 0Dex: 19 #..##.......# #...# XL:  9 Next: 55% Place: Dungeon:7 ##@##......###..#  Noise: ==-------  Time: 5315.1 (0.0) #z.z...#..#...#### a) +2 sling (drain) ###z......<....... Cast: Jinxbite ###.......[......# ###.........)...#... #.....)<........##.. zzz [|li0;10;1m3 wights .................... ....#...........##.. ........###.##### .Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%)|li&#. .. .##aspacedog the Skirmisher#. .#.##....Spriggan# #...........Health: 47/47 ========================.####..........Magic: 10/16 ===============---------.....##.....###AC: 6Str: 6#.##........... .. EV: 20Int: 15#...........# ##.# SH: 0Dex: 19#..##.......# #...# XL:  9 Next: 55% Place: Dungeon:7##@##......###..#Noise: ==-------  Time: 5315.1 (0.0)#*.z...#..#...#### a) +2 sling (drain)###[3|liZ2mz......<....... Cast: Jinxbite###.......[......####.........)...#...#.....)<........##.. zzz 3 wights........................#...........##..........###.##### .Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%)|liL (1 ally target)(   dancing +0 short sword (minion)|li ! XM)Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +0 short sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%)  The +0 short sword dances into the air!  The wight hits your dancing +0 short sword with a +3 falchion! z.  Your dancing +0 short sword falls from the air.|li%, az|liD- +6.1 (1|liH; |li> K _The wight misses you.|liT|li|libp-7|lir 6-.) _The wight completely misses you. x2  You climb upwards.|liNH#####.#####..#  #...........#  ##.....#####.#  ..........##.###  ..###.###.##...####  ..#.....#.#..[....#  ..#.....#.#...[...#  #.........#..<..z.#  #.#.....#.......@.#  ..#.....#......z..#  #####.#####.###...#  .ß#.....#.....#...#  ..#.#.#.#.....#.#.#  .....#.....[....#.#   2 ..#.#.#.#.....#.#.#  .ß#.....#.....#.|li*K..#  #####.#####.###..##  |li-8.6 (2.5 _Level annotation: 1 runed translucent door, Crazy Yiuf|lic _There is a stone staircase leading down here.|li ...........#  #.....#####.#  .........##.### .###.###.##...####  .#.....#.#..[....#  .#.....#.#.#  .......#..<..z.#  .#.....#.......>.#  .#.....#......z.@#  ####.#####.###...#  ß#.....#.....#...#  .#.#.#.#.....#.#.#  ..#.....[....#.#  .#.#.#.#.....#.#.#  ß#.....#.....#...#  |liR ####.#####.###..##  .#.....#........#  |li_ d-9.2 (0.6 _|li |li |liڻE##### .........##.### .###.###.##...####.....#.#..[.....[........#..<..z#.....#.......>z. ####.#####.###. ß#.....#..... .#.#.##...#.....[...#.#.#.#.....#. ß#.....#.....#.. ####.#####.###..# .#.....#........# ⌠.⌠.#.#######|liE.z|liD.z|li|li&8|li|li3|li-.........##.### .###.###.##...####.....#.#..[.....[........#..<.#.....#.......>z........ ####.#####.###.z ß#.....#.....#.. .#.#.##...#.....[.... .#.#.#.#.....#. ß#.....#.....#.. ####.#####.###..# .#.....#........# ⌠.⌠.#.####### %...⌠....# |li2|li3Y1=20.4|li;7 %|li]=|li###.###.##...####.....#.#..[.....[........#..<.#.....#.......>z........ ####.#####.###.z ß#.....#.....#.. .#.#.##.#...#.....[.... .#.#.#.#.....# ß#.....#.....#.. ####.#####.###..# .#.....#........# ⌠.⌠.#.####### %...⌠....# .#.⌠.⌠.#.z.z1.0 %|li.....#.#..[....#...[........#..<.#.....#.......>.....z ####.#####.###... ß#.....#.....#..z .#.#.##.#....#.....[... .#.#.#.#.....# ß#..... ####.#####.###..# .#.....#........# ⌠.⌠.#.####### %...⌠....# .#.⌠.⌠.#...|lihD.z|li|li۸.=6|li7 %|lix _The wight attacks as it pursues you! The wight closely misses you.|liw .[........#..<.#.....#.......>....z ####.#####.###... ß#.....#.....#. .#.#.##z...#.....[....#.#.#.#.#.....# ß#....#.. ####.#####.###..# .#.....#........# ⌠.⌠.#.####### %...⌠....# .#.⌠.⌠.#...##.##.z|li* |li 0-2.2|li` 9 %|liC |li) M  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|liaO.#.....#.#...[...# aspacedog the Skirmisher .........#..<....# Spriggan .#.....#.......>.# Health: 47/47 ======================== .#.....#.........# Magic: 8/16============------------ ####.#####.###..z# AC: 6Str: 6 ß#.....#.....#...# EV: 20Int: 15 .#.#.#.#.....#.#z# SH: 0|liBDex: 19 ....#.....[....#*# XL:  9 Next: 55% Place: Dungeon:6 .#.#.#.#.....#.#@# Noise: ---------  Time: 5322.2 (0.0) ß#.....#.....#...# a) +2 sling (drain) ####.#####.###..## Cast: Jinxbite .#.....#........# .#.⌠.⌠.#.######## %...⌠....# zz 2 wights .#.⌠.⌠.#.# .#.....#.# .###.###.#|liCasting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 great sword and wearing a +0 robe (chance to  affect: 53%)|lib.#.....#.#...[...#   aspacedog the Skirmisher .........#..<....#   Spriggan .#.....#.......>.#   Health: 47/47 ======================== .#.....#.........#   Magic: 8/16============------------ ####.#####.###..z#   AC: 6|li-XStr: 6 ß#.....#.....#...#   EV: 20Int: 15 .#.#.#.#.....#.#*#   SH: 0Dex: 19 ....#.....[....#.#   XL:  9 Next: 55% Place: Dungeon:6 .#.#.#.#.....#.#@#   Noise: ---------  Time: 5322.2 (0.0) ß#.....#.....#...#   a) +2 sling (drain) ####.#####.###..##   Cast: Jinxbite .#.....#........# .#.⌠.⌠.#.######## %...⌠....#  zz 2 wights .#.⌠.⌠.#.# .#.....#.# .###.###.# |liCasting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 great sword and wearing a +0 robe (chance to  affect: 53%)|li|li" G.z|li# E.z|li+ |li+ 4==3.2 (1|li3 |li_6 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +1 great sword and wearing a +0 robe (chance to  affect: 53%) |li6 2_The wight resists with significant effort.|li _  You shoot a sling bullet. The sling bullet hits the wight.|liF .zThe wight is moderately damaged.|li(O D=4|liEV |liX K _The wight misses you.|li [You shoot a sling bullet. The sling bullet hits the wight!|li z   wight|liJD.z|liQ|liV585.3 (1.1|li"]7 %|li"`L _You destroy the wight!|li>  You shoot a sling bullet.|li  The sling bullet hits the wight but does no damage.6.4|li09 %|liV _The wight completely misses you.|liQ  You shoot a sling bullet. The sling bullet hits the wight.|liTo  The wight is moderately damaged.|liX9=7.5|li|liAK _The wight misses you.|li M  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li ..#.....#.#...[...# aspacedog the Skirmisher .........#..<....# Spriggan .#.....#.......>.# Health: 47/47 ======================== .#.....#.........# Magic: 6/16=========--------------- |li ####.#####.###...# AC: 6Str: 6 ß#.....#.....#...# EV: 20Int: 15 .#.#.#.#.....#.#.# SH: 0Dex: 19 ....#.....[....#z# XL:  9 Next: 58% Place: Dungeon:6 .#.#.#.#.....#.#@# Noise: ===------  Time: 5327.5 (0.0) ß#.....#.....#...# a) +2 sling (drain) ####.#####.###..## Cast: Jinxbite .#.....#........# .#.⌠.⌠.#.######## %...⌠....# z   wight .#.⌠.⌠.#.# .#.....#.# .###.###.#Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or|li1  press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 great sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%)|li9Ub.#.....#.#...[...#   aspacedog the Skirmisher .........#..<....#   Spriggan .#.....#.......>.#   Health: 47/47 ======================== .#.....#.........#   Magic: 6/16=========--------------- ####.#####.###...#   AC: 6Str: 6 ß#.....#.....#...#   EV: 20Int: 15 |liVo.#.#.#.#.....#.#.#   SH: 0Dex: 19 ....#.....[....#z#   XL:  9 Next: 58% Place: Dungeon:6 .#.#.#.#.....#.#@#   Noise: ===------  Time: 5327.5 (0.0) ß#.....#.....#...#   a) +2 sling (drain) ####.#####.###..##   Cast: Jinxbite .#.....#........# .#.⌠.⌠.#.######## %...⌠....#  z   wight .#.⌠.⌠.#.# .#.....#.# .###.###.# |liaW7Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 great sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%)  You miscast Tukima's Dance. Nothing appears to happen.  The wight hits you with a +1 great sword!|liXqP: 29/46 (47)---------|liYP: 6/16 Contam: 10% -8.5 (1Drain|li`|lic  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +1 great sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%)  You miscast Tukima's Dance. Nothing appears to happen.  The wight hits you with a +1 great sword! _You feel drained.|liLM  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li.#.....#.#...[...# aspacedog the Skirmisher .........#..<....# Spriggan .#.....#.......>.# HP: 29/46 (47) ===============--------- .#.....#.........# MP: 3/16====-------------------- ####.#####.###...# AC: 6|liStr: 6 ß#.....#.....#...# EV: 20Int: 15 Contam: 10% .#.#.#.#.....#.#.# SH: 0Dex: 19 ....#.....[....#z# XL:  9 Next: 58% Place: Dungeon:6 .#.#.#.#.....#.#@# Noise: ==-------  Time: 5328.5 (0.0) ß#.....#.....#...# a) +2 sling (drain) ####.#####.###..## Cast: Jinxbite |li9.#.....#........# Drain .#.⌠.⌠.#.######## %...⌠....# z   wight .#.⌠.⌠.#.# .#.....#.# |lisD.###.###.#Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|liAiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line|liCAim: a wight, wielding a +1 great sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%)|li".#.....#.#...[...#   aspacedog the Skirmisher .........#..<....#   Spriggan .#.....#.......>.#   HP: 29/46 (47) ===============--------- |li!.#.....#.........#   MP: 3/16====-------------------- ####.#####.###...#   AC: 6Str: 6 ß#.....#.....#...#   EV: 20Int: 15 Contam: 10% .#.#.#.#.....#.#.#   SH: 0Dex: 19 ....#.....[....#z#   XL:  9 Next: 58% Place: Dungeon:6 .#.#.#.#.....#.#@#   Noise: ==-------  Time: 5328.5 (0.0) |li̐Hß#.....#.....#...#   a) +2 sling (drain) ####.#####.###..##   Cast: Jinxbite .#.....#........#  Drain .#.⌠.⌠.#.######## %...⌠....#  z   wight .#.⌠.⌠.#.# .#.....#.#|li%V .###.###.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  |liq'Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 great sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%)  You miscast Tukima's Dance. Nothing appears to happen.|liM22-9.5 (1|li{|li|Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 great sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%)  You miscast Tukima's Dance. Nothing appears to happen. _The wight closely misses you.|liT #.........#..<....# #.#.....#.......>.# .#.....#.........# #####.#####.###...# .ß#.....#.....#...# ..#.#.#.#.....#.#.# ....#.....[....#z# #.#.#.#.....#.#.# ß#.....#.....#.@.# #####.#####.###..## ..#.....#........ #.#.⌠.⌠.#.######## #%...⌠....#  ..#.⌠.⌠.#.# .#.....#.# .###.###.# .........# |liV C[z|li] |li^ V--30.1 (0.6|lid 7%|lif |lih3C#.....#.#...[...# #.........#..<....# #.#.....#.......>.# ...#.....#.........# #####.#####.###...# ß#.....#.....#...# #.#.#.#.....#.#.# ß.....#.....[....#[# ..#.#.#.#.....#@#z# ..ß#.....#.....#...# #####.#####.###..## ...#.....#........# #.#.⌠.⌠.#.######## ##%...⌠....# .#.⌠.⌠.#.#   #..#.....#.#   #..###.###.#  z|li7.z   wight|li+9?-7|li@|li|li6[. #..#.....#.#...[ ##.........#..<....###.......>.#..#.....#.........######.#####.###...ß#.....#.. ...#.#.#.#.....#.#. |lixß.....#.....[...@#[.#.#.#.#.....#.#.# ..ß#.....#.....#.z.# .#####.#####.###..## ...#.....#.........#.⌠.⌠.#.######## ##%...⌠... ...#.⌠.⌠.....|li+|liD301.3|li?|lil|li##.###.##...###.[...#.....#.#...[ ##.........#..<...#.......>..#.....#.........######.#####.###...#ß#.....#.....#...# |li...#.#.#.#.....#@#. ß.....#.....[....#[.#.#.#.#.#.ß#.....#.....#.z. .#####.#####.###..## ...#.....#.........#.⌠.⌠.#.######## ##%...⌠.... ...#.⌠.⌠|li4z.|lio|lin%9|liH 9%|li|li ,...........##.### ##.###.##...####..[...#.....#.#...[ ##.........#..<...#...>..#.....#......#####.#####.##ß#......# |li ...#.#.#.#.....#.#.# ß.....#.....[....#[#.#.#.#.#.....#z#.ß#.....#.....#... .#####.#####.###..## ...#.....#........#.#.⌠.⌠.#.######## ##%...⌠...|li|li'2.5|lid 7%|li"|li79###.....#####.# ...........##.### ##.###.##...####..[...#.....#.#...[ ##.........#..<...##.......>|li8..#.....#......#####.#####.##ß#..... ...#.#.#.#.....#.#. ß.....#.....[....#[#.#.#.#.#.....#z#.#.ß#.....#.....#... .#####.#####.###..## ...#.....#........#.#.⌠.⌠.#.########|li:5z.|liC|liD'3.1|liL|liN|liv i ..... ###.....#####.# ...........##.### ##.###.##...###[.|liw K..#.....#.#...[ ##.........#..<...#>..#.....#......#####.#####.##ß#..... ...#.#.#.#.....#.#. ß.....#.....[...z#[.#.#.##.#.ß#.....#.....#...######.#####.###..## ...#.....#........|lizy 5z.|lib |liG R4==7|liމ |li |lio  Casting: Tukima's Dance (dangerous; 10% risk of failure)  |liG \Confirm with . or Enter, or press ? or * to list all spells.|liV 7 #...........# aspacedog the Skirmisher ###.....#####.# Spriggan ...........##.### HP: 30/46 (47) ===============--------- #..###.###.##...####  MP: 1/16=----------------------- #..#.....#.#..[....#  AC: 6Str: 6 #..#.....#.#...[...#  EV: 20Int: 15 Contam: 22% ##.........#..<....#  SH: 0Dex: 19 .#.#.....#.......>.#  XL:  9 Next: 58% Place: Dungeon:6 |liX ...#.....#......@..#  Noise: ---------  Time: 5333.7 (0.0) .#####.#####.###*..#  a) +2 sling (drain) ..ß#.....#.....#*..#  Cast: Jinxbite ...#.#.#.#.....#z#.#  Drain ß.....#.....[....#[# ...#.#.#.#.....#.#.#  z   wight ..ß#.....#.....#...# .#####.#####.###..## ...#.....#........#Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 great sword and |li^Y uwearing a +0 robe (moderatelydamaged, chance to affect: 53%)|lia 8 #...........#  aspacedog the Skirmisher ###.....#####.#  Spriggan ...........##.###  HP: 30/46 (47) ===============--------- #..###.###.##...####   MP: 1/16=----------------------- #..#.....#.#..[....#   AC: 6Str: 6 |lip #..#.....#.#...[...#   EV: 20Int: 15 Contam: 22% ##.........#..<....#   SH: 0Dex: 19 .#.#.....#.......>.#   XL:  9 Next: 58% Place: Dungeon:6 ...#.....#......@..#   Noise: ---------  Time: 5333.7 (0.0) .#####.#####.###...#   a) +2 sling (drain) ..ß#.....#.....#...#   Cast: Jinxbite ...#.#.#.#.....#*#.#   Drain ß.....#.....[....#[#  ...#.#.#.#.....#.#.#   z|li! [   wight ..ß#.....#.....#...#  .#####.#####.###..##  ...#.....#........# Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 great sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%)|li |li(8z.|li0|lij11===4.7 (1Jinxbite|li'9|li+;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line|li;Aim: a wight, wielding a +1 great sword and wearing a +0 robe (moderatelydamaged, chance to affect: 53%) _The wight resists with significant effort.|lih######.#####  ..... ###.....#####.# ...........##.### ##.###.##...###[...#.....#.#...[ ##.........#..<...#>..#.....#......#####.#####.###.ß#.....#.....#z. ...#.#.#.#.....#.#. ß.....#.....[....#[.#.#.#|li #..ß#.....#.....#...######.#####.###..##|liC)|li)5--5.3 (0.6|lii1|liW3|lirX...# #.#####..# #######.#####..#  #...........# ####.....#####.#  ............##.### #..###.###.##...#### .#..#.....#.#.# .#..#.....#.#...[...# |lijtv#.........#..<@...# #.#.....#>.# ...#.....#.........# #.#####.#####.###...# ß#.....#.....#z..# ....#.#.#.#.....#.#.# ß.....#.....[....#[# ..#.#.#.#.....#.#.# ..ß#.....#.....#...# |liu8z.|li|9 |li}H1--9|liQ|li|li7##... ...# . #######.#####.. # ..... ####.....#####.# ............##.### ##..###.###.##...###|liI[...#.....#.#...##.........#..<...#> ....#.....#....... #.#####.#####.###zß#.....#.....#.....#.#.#.#.....#.#.ß.....#.....[....#[.#.#.##|liE|liA06.5|liԗ|li^$  Things that are here:|liϜ _a +0 robe; a +1 dagger of draining; a +0 club|li.##.## #.##.##.## ##.# #.##.....# |li |...# #.#####..# .#######.#####..# .# #...........# ####.....#####.#  .............##.### #..###.###.##...#### .#..#.....#.#.# .#..#.....#.#...[...# #.........#..<....# #..#.#.....#>.# .....#.....#.........# |liv##.#####.#####.###z..# ß...ß#.....#.....#...# ....#.#.#.#.....#.#.# ß.....#.....[....#[# |li8z.|liI|li#=|liwB197.1 _|li |liT |li_Items here: ( ) [ ÷.|liY ))) |li_PYou shoot a sling bullet. The sling bullet hits the wight.|li)7z.|liB[..|liHP7===8.1 (1.0|li&|li6'] _The wight is heavily damaged.|li ))You shoot a sling bullet. The sling bullet hits the wight.|lik 7z.|lit )..|liu |lijv T259|lii |li ] _The wight is heavily damaged.|li $ } ))))You shoot a sling bullet.|lic 8z<|li )..|li @340|li |li] ` _The sling bullet closely misses the wight.|lin  You shoot a sling bullet. The sling bullet hits the wight.|li:m  The wight is severely damaged.|liHm2==11Jinxbite|li|liK _The wight misses you.|li )You shoot a sling bullet. The sling bullet hits the wight.|liOS|li|liz$ ealth: 33/47 9% 602 _You destroy the wight!|li,|li/i _Your life force feels restored.|li BM.... ###.# .##... |...# ######.##### .....####.....#####.# ............##.### ##..###.###.##.@.####[...#.....#.#..)[ ..##.........#..<....#  .# .....#.#.#|liyl8---7 (0.6 _|li|li]|li@3P---|liC|liFH _No target in view!|liK 6|liQ agic: 2/16==4|liS |likT 72|liRV |liBY W _You start resting.|li` 934=|li` |lixl U6.7 (4.0|lip |liq K _Your magical contamination has completely faded away.|li3|li|liu3=|li,|li |li}|liW5=|li|liA|li|li|li|lii9=|li|li |lio!|li"|li$|lii%p6=4==|li&|li(,|li*|li-,|li.|li1|li}1|li2|li4|lim5h7===|li6|li8|liA9|li:|li<|li/=|li>|li@|liuA8=5=|li/C|li`E|liE|liTG|liI,|li K|liVM,|liN|li*Q|liQg9==|li1S|li;U|liU|li9W|likY|liY|liF[|li]|li0^T6==|lih|liVk|li lL40=|lin|lip|lieq|lir|lit|li u|linv|lix|liHy:==|liz|lip}k1=|li |liq|liS7=|li|li|li|li>|lipK2=|li|li~|li|liW|li|liǐ|liJ9=|lif|liO,|li|liKk3=|li#|liT8==|lit|li|li|li|li]|lik|liL|li|li|li,K4=|li|li P==|liѭ|li,|liY|lil|liѳU5=|liR|liic9=|li׸|li|liU|liT|liԾ,|lib|li`|liK6=|liU|liM|li9=|li|li,|li|lih10/16==|li|lik _You start resting.HP restored.|li|li0937.0)|li~7==4.7 (48 _|li.|li |li!3|li?|li|li,|liG|li|li7|li2P==|li|li|li@9=|li|li|li7|li|lizc1=|liE|li,|liM|li|li|li|li,|li|li|li9=|liE|li,|li|lib|li|li\|li|liwN2==|li-|li|liR|li|li|li6|li|li|liO|lis|li P==|li |liT ,|liw|lig|liK3=|li|li,|li|li,|li|liK|li|lih!|li#|liH$9=|lii&|liy(|li(|li*|li8-|li .|li/|li2b4==|liV4|liG6|li6|li8|li:|li;|li^<|liw>|li>|liA@|liAB|liB:==|liD|liL,|liM|liP,|li.R|liJT|liTK5=|lijV|liaX,|liY|li|[,|li]|li_,|li`|lib|lic9=|lid|lif,|lih|likn _You start resting.Magic restored.|lixt|liz-432.7 (3|li{b6==3.7 (39 _|li|lix|li##.## #.##.##.# ##.# #.##.....#  ...# #.#####..#  #######.#####..#  # #...........#  ####.....#####.#  ............##.### ##..###.###.##...####  ..#.....#.#..[@...#  .#..#.....#.#..)[...#  .##.........#..<....#  .#.....#.......>.#  ....#.....#...#  #.#####.#####.###...#  ...ß#.....#.....#...#  ....#.#.#.#.....#.#.#  .ß.....#.....[....#[#  |liR|li]04.3 (0.6) |li|li|li .# #.##.....#  ..# #.#####..#  |li  ######.#####..#   #...........#  ###.....#####.#  ...........##.### #..###.###.##...####  #..#.....#.#..[....#  #..#.....#.#..)[@..#  ##.........#..<....#  .#.....#.......>.#  .#.....#..#  .#####.#####.###...#  |li ..ß#.....#.....#...#  #.#.#.#.....#.#.#  ß.....#.....[....#[#  ...#.#.#.#.....#.#.#  |li! |lia" &9|li) |liZ, |liyk v.# #.#####..#  #####.#####..#   #...........#  ##.....#####.#  ..........##.### ###.###.##...####  ..#.....#.#..[....#  ..#.....#.#..)[...#  .......#..<..@.#  #.#.....#.......>.#  ..#.....#..#  #####.#####.###...#  .ß#.....#.....#...#  #.#.#.#.....#.#.#  |lil N..#.....[....#[#  ..#.#.#.#.....#.#.#  .ß#.....#.....#...#  |li3t |liu (5.5|li| |li~ |li  ####  #.......... ######. ..........##.######.###.##...####.....#.#..[....)[ #.........#..<.#.....#..... .|li- W. #####.#####.###...#...# #####.#####.###..##   |li |li6 E==6.1|li |liI c _There is a stone staircase leading down here.|liը4|li|li|li47.1 (1.0 _|li|li'&7|lig( #. .. .##  #. .#.##....  # #...........  .####..........  .....##.....###  #.##........... .. #...........# ##.# #..##.......# #...# ##@##......###..#  #z))...#..#...#### ###.......<....... ###.......[......# ###.........)...#... |li#.....)<........##.. z   wight .................... ....#...........##.. ........###.##### .|li&]5=8.6 (2.5|liLf|ligJ _You climb downwards. The wight hits you but does no damage.|li:ja _There is a stone staircase leading up here.|liM  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li$7 #. .. .##  aspacedog the Skirmisher #. .#.##....  Spriggan |liT# #...........  Health: 47/47 ======================== .####..........  Magic: 13/16 ===================----- .....##.....###  AC: 6Str: 6 #.##........... .. EV: 20Int: 15 #...........# ##.# SH: 0Dex: 19 #..##.......# #...# XL:  9 Next: 60% Place: Dungeon:7|liD4 ##@##......###..#  Noise: =--------  Time: 5438.6 (0.0) #z))...#..#...#### a) +2 sling (drain) ###.......<....... Cast: Jinxbite ###.......[......# ###.........)...#... #.....)<........##.. z   wight .................... ....#...........##.. ........###.##### .Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 falchion and wearing a +0 robe (chance to affect:  53%)|li#. .. .##aspacedog the Skirmisher#. .#.##....Spriggan# #...........Health: 47/47 ========================.####..........Magic: 13/16 ===================-----.....##.....###AC: 6Str: 6#.##........... .. EV: 20Int: 15#...........# ##.# SH: 0Dex: 19#..##.......# #...# XL:  9 Next: 60% Place: Dungeon:7##@##......###..#Noise: =--------  Time: 5438.6 (0.0)#*))...#..#...#### a) +2 sling (drain)|li###.......<....... Cast: Jinxbite###.......[......####.........)...#...#.....)<........##.. z   wight........................#...........##..........###.##### .Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 falchion and wearing a +0 robe (chance to affect:  53%)|li|liiuGzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +3 falchion and wearing a +0 robe (chance to affect:  53%)  The wight resists with significant effort.|li;v3=9.6 (1|li3}|li0K _The wight misses you.|lin M  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|lic  #. .. .##  aspacedog the Skirmisher #. .#.##....  Spriggan # #...........  Health: 47/47 ======================== .####..........  Magic: 10/16 ===============--------- .....##.....###  AC: 6Str: 6 #.##........... .. EV: 20Int: 15 |litc #...........# ##.# SH: 0Dex: 19 #..##.......# #...# XL:  9 Next: 60% Place: Dungeon:7 ##@##......###..#  Noise: ==-------  Time: 5439.6 (0.0) #z))...#..#...#### a) +2 sling (drain) |lic ###.......<....... Cast: Jinxbite ###.......[......# ###.........)...#... #.....)<........##.. z   wight|lic  .................... ....#...........##.. ........###.##### .|liMd Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 falchion and wearing a +0 robe (chance to affect:  53%)|li} .#. .. .##aspacedog the Skirmisher#. .#.##....Spriggan# #...........Health: 47/47 ========================.####..........Magic: 10/16 ===============---------.....##.....###AC: 6Str: 6#.##........... .. EV: 20Int: 15#...........# ##.# SH: 0Dex: 19|li} #..##.......# #...# XL:  9 Next: 60% Place: Dungeon:7##@##......###..#Noise: ==-------  Time: 5439.6 (0.0)#*))...#..#...#### a) +2 sling (drain)###.......<....... Cast: Jinxbite###.......[......####.........)...#...|li(~ #.....)<........##.. z   wight........................#...........##..........###.##### .|liQ~ .Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li|~ Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 falchion and wearing a +0 robe (chance to affect:  53%)|li"T (ally target)(   dancing +3 falchion (minion)|li Mz(|lih ,40.6 (1|li |li `Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 falchion and wearing a +0 robe (chance to affect:  53%) _The +3 falchion dances into the air! The wight closely misses you.|li\  You shoot a sling bullet. The sling bullet hits the wight!|liw' [The wight is almost destroyed.Your dancing +3 falchion hits the wight.|li/0(   dancing +3 falchion (minion)|li463=1|li);|li=7 _The wight is destroyed!|li=|li$.#.##....# #........####...|li$  .....##.....####.##........... ............# ##.##..##.......# #..|li%h##<##......###..#  #@()...#..#...######.......<.......###.[#|lir%.###.........)...#........)<........##...........#.....##....###.##### z  |li.|li.'---|li/2.2 (0.6|li4|li6M _You see here a +0 robe.|li|liL:---|li |liM" |li~":_No target in view!|lia 4|liF |li7 M _You see here a +0 robe.|li\z j#. .#.##.... # #. .####.......... .....##.....### #.##........... .. #...........# ##.# #..##.......# #...# ##<##......###..# #(@)...#..#...#### ###.|liz <. ###.......[......# ###.........#.....)<.............. ....#...............###. |li0{ |liЏ |li8 &8|liv |lij = _You swap places with your dancing +3 falchion.|li) T _You see here a +0 short sword.|li(|liK)|liA+|liB.W  You start resting.|li3|li5?)0|li4>(|li>+3.8 (1|liE|li.Hb _Your dancing +3 falchion falls from the air.|li\,|li,|li.|li3|li6,|li9M1=|li :|li;|liE?|li|?|li8A|liD|liD|liF|li!J|li^J|li L|liO|li P9=|liQ|li U|li |liP |li |li |liN |li  You encounter an orc wizard. It is wielding a +0 dagger.|lip  #.## #. o. #.## .#  #... .. .. #.  #...##. #. #.. .## #.... #. .#.##.... #..## #..|li B... ##@.####.......... #........##.....### #....##.##........... #..####.....#|li% N .[..# #..##.......# .... ##<##......###. o   orc wizard (asleep)|liX ...# #)))...#..#...... ###.......<|li Q ###.......[...|li -4.2 (1.2|li 28 (1.8 _|li |li |lis)))))o  very drained) _Found a robe. _You encounter an orc wizard. It is wielding a +0 dagger.  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.  You drain the orc wizard.  The orc wizard shouts!|li~ .oThe orc wizard is moderately wounded.|li)f oYou hear a shout!|liX o....o   orc warrioro   orc wizard (very drained)  |li#aYou encounter an orc warrior. It is wielding a +0 mace.|liґ6===50|li|li' _You hear a shout!|liE| )You shoot a sling bullet. The sling bullet hits the orc wizard!|liU))))|li  .oYou kill the orc wizard!|li  oYou hear a shout! You hear an angry hiss. You hear a loud, deep croak!|li FYou encounter an orc. It is wielding a +2 vampiric short sword.|li6F....F   sky beasto   orc (wandering)|lia!546.9 (1.1|li*|li 1Z _You encounter a sky beast.|li ))))))You shoot a sling bullet.  The sling bullet barely misses the orc warrior.|li )oThe sling bullet barely misses the orc.|li/.|li}B.F|lip kYou hear a shout!|liėZ ...k   wyvernF   sky beastYou encounter a wyvern.|liT,70|lia|li* _You hear a shout! x2|liU )))(drained)You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  You drain the orc warrior.|li Q.o|liB \k.o|li F)F|liu ..o   orc|liQ &8|liA |li" 9 _The orc warrior is lightly wounded.|linM  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li_D  aspacedog the Skirmisher #. ##  Spriggan #. ko  Health: 47/47 ========================|li` #.## )#  Magic: 13/16 ===================----- #... F. .. #.  AC: 6Str: 6 #...##o #. #.. .##  EV: 20Int: 15 #...* #. .#.##.... SH: 0Dex: 19 |li`#.*## #........... XL:  9 Next: 64% Place: Dungeon:7 |lia##@.####..........  Noise: ===------  Time: 5488.9 (0.0) |liva#........##.....### a) +2 sling (drain) #....##.##........... Cast: Jinxbite #..####...........#  .[..# #..##.......# #|lia .... ##<##......###. o   orc warrior (drained) |lia...# #)))...#..#... k   wyvern |lia... ###.......<... F   sky beast |lib###.......[... o   orc|liGb.Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li~bzAiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (lightly  |lib7wounded, lightly drained, chance to affect: 58%)|li aspacedog the Skirmisher#.##Spriggan#. koHealth: 47/47 ========================#.## )#Magic: 13/16 ===================-----#... F. .. #.|li"AC: 6Str: 6#...##* #. #.. .## EV: 20Int: 15#.... #. .#.##.... SH: 0Dex: 19#..## #........... XL:  9 Next: 64% Place: Dungeon:7##@.####.......... Noise: ===------  Time: 5488.9 (0.0)|li#........##.....### a) +2 sling (drain)#....##.##........... Cast: Jinxbite#..####...........#.[..# #..##.......# #|li.... ##<##......###. o   orc warrior (drained)...#|li#)))...#..#... k   wyvern...###.......<... F   sky beast|liA###.......[... o   orcCasting: Tukima's Dance (dangerous; 10% risk of failure)  |lig#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  |liPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (lightly  wounded, lightly drained, chance to affect: 58%)|lig, ally target)(…)|li% Q.k|lik* )  Aim  Press: ? - help, Shift-Dir - straight line: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (lightly  wounded, lightly drained, chance to affect: 58%)  The +0 mace dances into the air!  The orc warrior hits your dancing +0 mace!|li', 3o.|li. L)k|li8 ao)|li9 3-9.9 (1|liJC |liE ^ _Your dancing +0 mace falls from the air.|li )) very drained)You shoot a sling bullet. The sling bullet hits the orc warrior!  You drain the orc warrior.|li8 TThe orc warrior is heavily wounded.|li9.|li:P.o|li; .|li;$F|li]> oYou encounter a troll.|liUH^.T   trollo   orc warrior (very drained)o   orc wizard|liH/=90|li(N|liRx _You encounter an orc wizard. It is wielding a +0 dagger.|lizY #.###. T. #.## )# #... o. .. #.#...##F #. #.. .##|liZ o #. .#.##....## #........... ##..####... #..@.....##.....####....##.##........... #..####...........# #.[..# #..### #..... ##<##......###..|liZ ...# #)))...#..#...#... ###.......<. ###.[.###...)...# |li] /F|li_ /o|lih P)o   orc warrior (very drained)F   bullfrog (wandering)|liyi 7---1.5 (0.6|lip |li{s Y _You encounter a bullfrog.|lig|]#. ## #. T. #.## )# #..F o. .. #. #...##F #. #.. .## #...) #. .#.##.... #.o## #.... ##..####. #.##.....### |li5}=#....##.##. #..####...........# #.[..# #..##.# #..... ##<##......###..#...# #)))...#..#...#... ###.|li{}<.###.[.###.)...#.|li$G.F|li N.o|li?3j|li0F|li]F   sky beastF   bullfrog (wandering)j   gnoll bouda (wandering)|liѐD---2.1|li|li  |liYou encounter a gnoll bouda. It is wielding a +0 whip and wearing a +1 robe of _positive energy.|li5#. T. #.## )# #... o. .. #.#..F##F #. #.. .##.) #. .#.##....F## #........... |li##.o####.... #........##.....####....##@##........... .#..####......j....# ##..[..# #..##.......# #....... ##<##......###..#...# #)))...#..#...##|li7f... ###.......<...... ###.......[.###...)...##.....)<........#|lidG.F|li\|li&7|li|li|liU*## )##... o. .. #.#...##F #. #.. .## #.F.) #. .#.##.... #.F## #.......##.o####.......... #........##.....####....##.##........... .####@.....j....# ##|li+_.[..# #..##...#..... ##<##......###..# ...# #)))...#..#...### ##.......<...... ###.......[###.........)...#.....)<........##..........|li/k.o|liW3|.Fj.|liT56F.|lim?k   wyvernF   sky beastF   bullfrog (wandering)(…)|lij@(3.3|liI|liKL|lix.. o. .. #...F##F #. #.. .## #..k) #. .#.##.... #..## #.......#.F####.......... ...o....##.....###|li .F #####.#####.###... .ß#.....#..... ..#.#.##...#.....[....#[#.#.#.#.....#.#.ß#.....#... #####.#####.###..# ..#.....#........# |li6 |li b6=--6 (0.6|li. |lio O _The sky beast misses you.|li &#.....#####.#  .........##.### .###.###.##...####  .#.....#.#..[....#  .#.....#.#..[[...#  .......#..<....#  .#.....#.......>.#  .#.....#.|li# F#  ####.#####.###..@#  ß#.....#.....#...#  .#.#.#.#.....#.#.#  ..#.....[....#[#  .#.#.#.#.....#.#.#  |liP ß#.....#.....#...#  ####.#####.###..##  |liv .#.....#........#  .#.⌠.⌠.#.########  |li |li 55=|li K---2.2|li9 |li |liL .........##.### .###.###.##...####.....#.#..[....[........#..<.#.....#.......>.......F ####.#####.###... ß#.....#..... .#.#.##...#.....[....#[|li #.#.#.#.....#.#. ß#.....#.....#... ####.#####.###..# .#.....#........# ⌠.⌠.#.####### %...⌠....# |liw D.F|liR %  |li (The sky beast attacks as it pursues you!|liw k33-------=8|li |li T _The sky beast hits you. The air twists around and strikes you!|li3###.###.##...####.....#.#..[....[........#..<.#.....#.......>|li....... ####.#####.###..F ß#.....#.....#... .#.#.##.#...#.....[....#[#.#.#.#.....#.#. ß#.....#.....#... ####.#####.###..# |liQ .#.....#........# ⌠.⌠.#.####### %...⌠....# .#.⌠.⌠.#|li|li.0-3.4|li|li<|liqM.....#.#..[....#..[[........#..<.#.....#.......>..... ####.#####.###..F ß#.....#.....#... |liMU.#.#.##.#...#.....[... .#.#.#.#.....#.#. ß#...... ####.#####.###..# .#.....#........# |li3N⌠.⌠.#.####### %...⌠....# .#.⌠.⌠.#...|liOD.F|liZ|li[B-4.0|livc|li/gM _You see here a +0 robe.|liy )))))))You shoot a sling bullet.|liȐG.F|li?8.....|li S====5.0 (1.0|li|li0d _The sling bullet closely misses the sky beast.|liV  (drained)You shoot a sling bullet. The sling bullet hits the sky beast.  You drain the sky beast.|li  The sky beast is heavily wounded.The sky beast hits you.|lii2-------6.1 (1.1|li|liL _The confined air twists around weakly and strikes you.|li_  You shoot a sling bullet. The sling bullet hits the sky beast.  You drain the sky beast.|li)  The sky beast is almost dead.|liu* ,70|li2 7 %|li5 - _The sky beast hits you.|li  very drained)You shoot a sling bullet. The sling bullet hits the sky beast.  You drain the sky beast.|li]c l  The sky beast is almost dead.|lic -8.2 (1.1|lik |lim - _The sky beast hits you.|li s .  You shoot a sling bullet. The sling bullet hits the sky beast!|liE R|li0| |li ~36==7490|li 9 %|li F _You kill the sky beast!|li M _You see here a +0 robe.|li^|li_|lie|ligH _No target in view!|liMM##.###.##...####..[.#.....#.#..[[........#..<.......> .#.....#...... ####.#####.###. ß#....|li#..#.#.#.#.....# ....#.....[....#[ .#.#.##. ß#.....#.....#...#  .. ##|li:|li <---8 (0.6 _|liy7 %|liQ|liM........##.### ##.###.##...###.#.....#.#..[[........#..<.........> .#.....#...... |liC####.#####.## ß#....#..#.#.#.#.....#.#....#.....[....#[ .#.#.#.#.....#.#.#  ...#.|li\ ......|li|li0E---10.4|li3|li |li##.....#####.#  .........##.### .###.###.##...#### .#.....#.#..[....# #.....#.#..[[...# #.........#..<....# #.#.....#.......>.# ..#.....#.........# |li#####.#####.###.@.# ß#.....#.....#...# #.#.#.#.....#.#.# ....#.....[....#[# ..#.#.#.#.....#.#.# .ß#.....#.....#...# #####.#####.###..## .#.....#........# |ližC#.#.⌠.⌠.#.######## |li|li{(1.0|lic|li |li.c|lic|lie|li%i|lii:==|lim|lio|lisoN34=|li~q|lirt|lit|liw|liy|liy|li{|li~|li|li |li|liՃ%5|li2=|liT|li |lij|lit|li8|li|lit|liX|li|liՓD6=|li|li|li'|liU7=|lik|li|li|li˹|li|lig|liX|liX|li58=|li|liF|li^|li|li|li|li8|li8|li|li|liN9=|li8|li|li|li}|li|liN|li\|li8,|li|li|li|li?E40=|li(|li,|li|li|liF|liG|li|li|li|lis|liU1=|li|li,|li?|li|li'|li.|li|li|li |liU|liK2=|li|li8,|li||li |liQ|liY|li|li?N3=|li>|li,|li|li "B|li$|li$|li&|li.)|li)K4=|li+|li.|li /|liB5=|liC|liF,|li9I|liK|liK|li N|liP|liP56=|libQ|liS|liVV|liV|liX|li7d,|lieg|li^l,|lim|liqk _You start resting.HP restored.|li{|li.060.0 (49.0)|li~7==1.0 (50 _|lih|liۊ|li3|li|li|li|liQ,|li|li|liP|liO|li|liz,|liإ|li|li|li9=|li |li|liz|liǷ|li|li|liE,|li|li|li|li|li#|li|lin,|liR|li|li,|li|li|li|li|li4|li|li|li|li|li|li1,|liT|li|li',|li'|liG|li|li|li|li|li,|li+|li-|li|li,|li|li|li|li|liX|li|lic|li|li,|liA|liV|li|li|li&C #....)..............# #.##.##.#  #...#########.#.##.## #.##.##.## |li&=##.).# #.#.##.# #.##.....#...# #####..|...# #.#####..#...# #.......#######.#####..# ..########.####÷.# #...........# ...# #.......<...####.....#####.#.♣ #..).....#..............##.# ...♣ #.<....#...@##..###.###.##..72.4 (11.4 ♣.♣♣ #####.##.....#..#.....#.#..[ |li'♣♣.♣ #........#..#.....#.#..[ ♣.♣♣ ####.#...##.........#..< ♣.♣ #...#..#.#.....#.....|li,'♣♣ ########........#.....#..... |liV'?+# #.........###.#####.#####.## ##.#####..#ß...ß#.....#..... |liy'_..# #..#####..#.....#.#.#.#.....|lih(|li3|li3|liX4|li;|liT=|li |li |li` |li|li|liB|li|li|li+|li|li|li|li%|li!d  You see here an adder skeleton.|liM"|li" _|liq#|li&|li'|li&(|li')|li*|li,|li,|li6.|li0|li_2|li2|li3|li`5|li6|li6|li18|li+9|li3:|liu:|lil;|li<|li>|liT>|li>|li@|liA|liA|liB|liE|liP,|liS|li+V|liX|liY|lidZ|li]|liZ_|li_|li0a|lic|liWe,|lif|li4jb  You see here a +0 dire flail.|lil|liom _|lin|liq|lihs|lis|li#u|li-w|li y|liHy|liz|li~b  You see here a +0 giant club.|liŀ|li _|li|li<|li|li|li|li1|li|li]|li}|li|li|liȑ|liƒ|li|liƔ|li|li|li|li|liЗ|li]|liN|lif|li|li|liY|li|liѝ|li|lir|liH,|li_|li!|li˦|li#|li|li7.)..)##.#.# #......# #.......# .(##.##.#.# ##..########.####÷. ..##.#....# #....# #.......<..##.#.#..# ♣....♣ #..[.....#... .###.#...## ♣♣...♣ #.<....#....###.##.## ♣♣.♣♣ #####.##.......##)# ♣♣.♣ #........ #######.# ♣.♣♣ ####.#... |lie#.# ♣♣@♣ #...#89.2 (16.8 #######.# ♣.♣♣ ########..... .....##.# #+# #.........### .....##.# ... ##.#####..#ß. ........### #...# #..#####..#.. .....>....# #)j÷# #.....#j   Crazy Yiuf (wand, asleep) .###..###.# ##### ##.##.##..#..###..###.# #...#ß.....##..### ##### #.........###|liƲ|li|li׻|li..(##.##.#.# ##..########.####÷. >..##.#....# #....# #.......<... [..##.#.#..# ♣....♣ #..[.....#..#.#...## ♣♣...♣ #.<....#.. .|li.###.##.## ♣♣.♣♣ #####.##.... ......##)# ♣♣.♣ #.. ########.# ♣.♣♣ ####.# #.#♣.♣ #...# ########.# ♣@♣♣ ########... #.....##.# #+# #.........## #.....##.# ... ##.#####..#ß #........### #...# #..#####..#|li>....# #)j÷# #.....##.. #.###..###.# ##### ##.##.##..# #.###..###.# ##........#ß #......##..### ##### .## ######.##..#.# #.#.####...|li|li$.8 (0.6) |liy|li|li2'|li|lik.90.8 (1.0|li|li |li_You open the door.|li )))j  very drained)You shoot a sling bullet. The sling bullet hits Crazy Yiuf.  |liF.You drain Crazy Yiuf.  Crazy Yiuf shouts!|li9:j.|li;'.|liL0===1|li|li"^ _Crazy Yiuf is heavily wounded.|li } ))))You shoot a sling bullet.|li( j.  The sling bullet barely misses Crazy Yiuf.j.|li ".|li -2.9 (1.1|li |li b _Crazy Yiuf cries, "Adder!"|lis } ))))You shoot a sling bullet.|lil j...  The sling bullet barely misses Crazy Yiuf.|li" ,30|li |li S _Crazy Yiuf barely misses you.|li )You shoot a sling bullet. The sling bullet hits Crazy Yiuf!  You drain Crazy Yiuf.|lil S|lidT|lijW.64|li[|li]J _You kill Crazy Yiuf!|liS|li|liH|liyH _No target in view!|li2 >..##.#....# #....# #.......<.. [#..# ♣....♣ #..[.....# ..###.#...## ♣♣<....#..|li#.## ♣♣.♣♣ #####.#....##)# ♣♣.♣ #... ########..♣###.# ♣♣.♣ #...# #######|li֫.♣♣ ########.... #.....#@# #.........##|li}#...# ##.#####..#ß...### #...# #..|li"#.##..#.###..[..##..#.##..## |li|li>---5.5 (0.6 _|li|li  a - a wand of flame (11)  There is an open translucent door here.  Things that are here:|liҾG---6.5 (1|li|li \ _a +3 quarterstaff of chaos; a +0 cloak|liR |liXS pPick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 quarterstaff of chaos Armour (select all with [)|liS b - a +0 cloak [Up|Down] select[Esc] exit |liS Letters toggle [.|Space] toggle selected[top]|li3  b + a +0 cloak[Enter] accept (1 chosen)|li|lie|li*>..##.#....# #....# #.......<... aspacedog the Skirmisher [..##.#.#..# ♣....♣ #..[.....#.. Spriggan ..###.#...## ♣♣...♣ #.<....#.... Health: 47/47 ======================== ..###.##.## ♣♣.♣♣ #####.##.... Magic: 16/16 ======================== ......##)#|li♣♣.♣ #....... AC: 6Str: 6 ########.#♣.♣♣ ####.#.. EV: 20Int: 15#.# ♣♣.♣#...# SH: 0Dex: 19 ########.# ♣.♣♣ ########.... XL:  9 Next: 76% Place: Dungeon:6 |li#.....##.# #@# #.........## Noise: ---------  Time: 5596.5 (0.0) #.....##.# #...# ##.#####..#ß a) +2 sling (drain) |liC#........### #...# #..#####..#. Cast: Jinxbite ......>....# #).÷# #.....##.... #.###..###.# ##### ##.##.##..#. #.###..###.###........#ß|lip  #......##..### ##### #.........##  ######.##..#.# #.#.####..........|li #.##..#.###..[..##..#.##..##  |li_You kill Crazy Yiuf! _No target in view!  a - a wand of flame (11)  There is an open translucent door here.  Things that are here: |liG_a +3 quarterstaff of chaos; a +0 cloak|lig|li+7.5 (1|li|li$ _b - a +0 cloak|li|li]Wear or take off which item? Armour (go to first with [)  d - a +0 hat (worn)  h - +0 acid dragon scales (worn)b - a +0 cloak[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip |lic |li i |lip >..##.#....# #....# #.......<... aspacedog the Skirmisher [..##.#.#..# ♣....♣ #..[.....#.. Spriggan ..###.#...## ♣♣...♣ #.<....#.... Health: 47/47 ======================== |lip I..###.##.## ♣♣.♣♣ #####.##.... Magic: 16/16 ======================== ......##)#♣♣.♣ #....... AC: 6Str: 6 ########.#|li9q ♣.♣♣ ####.#.. EV: 20Int: 15#.# ♣♣.♣#...# SH: 0Dex: 19 |li`q <########.# ♣.♣♣ ########.... XL:  9 Next: 76% Place: Dungeon:6 |liq #.....##.# #@# #.........## Noise: ---------  Time: 5597.5 (0.0) |liq C#.....##.# #...# ##.#####..#ß a) +2 sling (drain) #........### #...# #..#####..#. Cast: Jinxbite |li r ......>....# #).÷# #.....##.... #.###..###.# ##### ##.##.##..#. #.###..###.###........#ß  #......##..### ##### #.........##  ######.##..#.# #.#.####..........|liJr  #.##..#.###..[..##..#.##..##  _No target in view!  a - a wand of flame (11)  |lir There is an open translucent door here.  Things that are here: _a +3 quarterstaff of chaos; a +0 cloak _b - a +0 cloak|liy |livz |li |li |li +8.5 (1|li |li |lif |li $9.5 (2|liS |liϭ |li> -600.5 (3|li~ |li A1.5 (4|li¾ |li |li +2.5 (5|li |li 7 _You start putting on your armour. You continue putting on your +0 cloak. x5|liR |li |li Z _You finish putting on your +0 cloak.|liD|li|li|li|li|li: _|li|li|liF|li|li|li|li|li|lih|li|li|li|li|li |li7|li|li|li2|li]|li|li|liO|li~|liG|li{|li,|li|li|li&,|li|lik|li8|li\|li|lif|li|li|li|li |li |li |li |lit|li,|li|li|li|li|li |liL&|li(|li(|li1*|liT/b  You see here a +0 dire flail.|li1|li55 _|li7|liD9|liq9|li:|li8@|liB,|liD|liK|li-N,|liP|liW|liY|liFZ|li[|lia|lic,|lihd|lij|liWm|lim|li"o|liu|liw|lix|liHz|lie|li|liځ|li|li_|li|li5|liR|lil|li9|lib|li”|liЙ|li,|li|lid  You see here an adder skeleton.|lip|li _|li|liK|lip,|lig|liH|li,|liN|liX|li#|liW|li|lio|li|lie|li|li|liBB|li|li]|li|li|liP|li|li-|li|li|li7,|li|li|li|liY|li|li|li5|lii|li}|li|li+|lic|li;|li|li!|lia|li|li|lic,|lil|li |li |lif |li |li|lic|li|li|li|li(|liw|liq|li|liB|liq!|li!|li!|li"|li~$|liA%,|li%|li.(|li)|li*|liX+|li6/|li0|li0|li1|li6|li6|li7|li7|li;|li<|li<|li=|li>|liz?,|li?|liC|lieE|liE|licF|liI|lizK,|liK|liMO|liO|liP|liP|liS|li.T|liaT|liT|liW|liW|liW|liOX|li[|liK\|lio\|li6]|li=`|li`|li`|liFa|lib|ligc|lic|lic|li`e|lie|lie|lie|limg|lig,|lig|li>i|lii|lii|lij|lik|li|li|li%|liA27.5 (1 _|li|li&7|liI|liG #..## #...........  ##..........   #...o....##.....## ....##T##........... .. ..####...........# ##.# # #k[##.......# #...# . ##<##......###..#  #))).j.#..#...####  ###...  ###.......[......#  ###.........)...#...  #.....)<........##..........................#...........##..|li j   gnoll bouda (wandering)........###.##### .z ......# #.#..###.... ...|li4-9.0 (2.5|li=|li1?# _You climb downwards.|liAa _There is a stone staircase leading up here.|li~h ))))j    You shoot a sling bullet. The sling bullet hits the gnoll bouda.|li 2k|li D.k|li+ .jThe gnoll bouda is moderately wounded.The gnoll bouda gazes fiercely through you!|li ...k   wyvern (wandering)j   gnoll bouda|li d===60.2 (1.2Weak |li |liw b _You feel your attacks grow feeble.|li] )))You shoot a sling bullet. The sling bullet hits the gnoll bouda.|liMT 9k.|liU .T|liV W.j|li_ ..T   trollk   wyvern (wandering)j   gnoll bouda10|li_p y _The gnoll bouda is heavily wounded.|liX )You shoot a sling bullet. The sling bullet hits the gnoll bouda!|lij<))|li .kYou kill the gnoll bouda!|lirJ.k|liJ)T|liBn..k|li*-72|li |liQ 0 _The wyvern hisses angrily.|liy )))))))You shoot a sling bullet.  The sling bullet barely misses the wyvern.|liF)k|li=.T|li& |licoThe sling bullet closely misses the troll.|li..T.)k.o   orc wizard|lix %3|li|lix _You encounter an orc wizard. It is wielding a +0 dagger.|lil )(drained)You shoot a sling bullet. The sling bullet hits the wyvern.  You drain the wyvern.|liE~ .kThe wyvern is lightly wounded.|liG .TYour attacks no longer feel as feeble.|liPJE)o|liT|li8U04|li]|lif`W _The wyvern completely misses you.|li8  You shoot a sling bullet. The sling bullet hits the wyvern!|liT oThe wyvern is heavily wounded.|li>.T|liǿ?.o|li~o 2 orc wizards2---|li&5.4 (1.2|li|lii _The wyvern bites you. The wyvern barely misses you.|li|li1|li|liE @.o|li!:)T|lie"F.o|li,|li/5--60|lir8|li_ ---6.-- _The wyvern barely misses you.|liq.....##.....###.##.## ♣♣.♣♣ ## ....#.....##)#♣♣.♣ ...## ##########.♣.♣♣ #### #.# ♣♣.♣ ### ########.# ♣.♣♣ ## ..# #######.....##.# #)# #. #.###.....#.....##.# #...# ## ..........#........### #...# #. #.###..........# #).÷# #. |li#.# #.....#.###.k###.# ##### ## ..# #.....#.###..###.# ## ### #######......##..### ##### #. ######.##..#.# #.#.#### #.##..#.###..[..## k   wyvern (drained) #.............#.## |li###.......##....## #..####.##.....#|lir5-7.9 (2.5|lix|li z! _You climb upwards.|li|c _There is a stone staircase leading down here.|li_<`  You shoot a sling bullet. The sling bullet hits the wyvern.|li(m  The wyvern is heavily wounded.|li?3===8.9 (1.0|liT|li _The wyvern completely misses you. The wyvern closely misses you.|lixz  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.|li{0m  The wyvern is heavily wounded.|li0&9|li28|li%:T _The wyvern closely misses you.|li M ))))|liZ >))You shoot a sling bullet.|liĝ k.....  The sling bullet closely misses the wyvern.|li W39--70|li |li m _The wyvern bites you. The wyvern completely misses you.|liQ  You shoot a sling bullet. The sling bullet hits the wyvern.|li  The wyvern is severely wounded.40=-2.0 (1.1|li| |li L _The wyvern misses you.|li `  You shoot a sling bullet. The sling bullet hits the wyvern.|lig| n  The wyvern is severely wounded.|li}} W39-3.1|liV |li m _The wyvern bites you. The wyvern completely misses you.|li .You shoot a sling bullet. The sling bullet hits the wyvern!|liS|li/|lir4& |li4w-854.2 _You kill the wyvern!|li,9|li:p _Your Ranged Weapons skill increases to level 10!|li[E3 |liEW#####.......##)# ♣♣.♣ ## ##########..♣ #### #.# ♣♣.♣  |liEC########.#|liE:.♣♣ ## |liEx..# #######.....##.|liEZ#)# #. #.###.....|liF##|liF]#...# ## ..........|li"F'...###. |liNF#.###...........>....# #).÷|liF #.....#.###.@###.# ##### ## ..#.###..###.# .Cast: Jinxbite##..####.##.....#|liFD |liK|li@M<---8 (0.6 _|li)Q|li\R|li ## ##########..♣ #### #.# ♣♣.♣  ########..♣♣ ## ..# #######.....#)# #. #.###.....###...# ## ..........#........###. #.###...........>....# #).÷ #.....#.###..###.# ##### ## . ### #######......##..### ##### #.##Cast: Jinxbite#.#..##.##.....# |liv"|li#D---5.4|liM&|li'|li|li3  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.6   8.5  -2   h - Spellcasting   4.0   3.5  +2           b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.0   4.9  +2  |li"S c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d * Ranged Weapons  10.0  12.0   0   k - Evocations   6.0   4.2  +3  |liy         e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3       g - Stealth   5.0   2.5  +5          |li                |li                |li!            |li#        The relative cost of raising each skill is in cyan.  |liThe species aptitude is in white.  [?] Help[=] set a skill target  |liq[/] auto|manual mode [*] useful|all skills [!] training|cost|targets|li...## ##########.#♣.♣♣aspacedog the Skirmisher #####.# ♣♣.♣Spriggan ###########.# ♣.♣♣ ## Health: 39/47 ===================----- ..# #######.....##.# #)# #. Magic: 16/16 ======================== |li;#.###.....#.....##.# #...# ## AC: 7Str: 6 ..........#........### #...# #. EV: 20Int: 15 #.###...........>....# #).÷# #. SH: 0Dex: 19 |li#.# #.....#.###..###.# ##### ## XL:  9 Next: 85% Place: Dungeon:6 ..# #.....#.###.@###.### Noise: ---------  Time: 5675.4 (0.0) ### #######......##..### ##### #. a) +2 sling (drain)|li######.##..#.# #.#.#### Cast: Jinxbite#.##..#.###..[..###.............#.#####.......##....## #..####.##.....# #..####.##.....#|li #.#..##.##.....# You shoot a sling bullet. The sling bullet hits the wyvern.  The wyvern is severely wounded. |lisB_The wyvern bites you. The wyvern completely misses you.You shoot a sling bullet. The sling bullet hits the wyvern! _You kill the wyvern! _Your Ranged Weapons skill increases to level 10!|liʮ|liZ|li|li|li>3|liK>|liC|liC|li!Gb40=|lihG|liH,|li%I|liJ|liwK,|liL|li"M|liN|li:N|liN|lieP|li4Q|liXQ9=|liQ|liS|li T|li9T|li  You see here a +0 dagger.|lir|li+s _|lit|li(v|lix,|liz|li.~|li|lit|lif|li|lig|li52=|lï|li|liR|li|liՐ|li|li_|li,|li|li |li|li_|li|liE|li|liب9=|liƫ|li|lih|li|lim|li,o  You see here a +1 short sword of freezing.|li|liн,3 _|li|li|li,|liQ|li|li,|li|li$  Things that are here:|li?  4 stones; a +0 short sword|li<|lix _|li|li^|li,|li|lif  You see here a +0 leather armour.|liQ|li _|li#|li|li94|li?(=|li|li #.# ##)#.## #.).#  #.### ##.######...## ##  #...# ####..)(.....# ##.  ###.## ###...)..)##.#.# #.  ##...## #.....(##.##.#.# ##.  ####...>..##.#....# #.  #.|liq##...[..##.#.#..# ♣.  #.......##.....###.#...## ♣♣.  #.......##...@.###.##.## ♣♣90.4 (15.0) |li  ##.....#####.......##)# ♣#....## ##########.# ♣|liW#.#### #.# ♣♣###.###|li ########.# ♣.#.....# #######.....##.# #)|li#.#.#.###.....#.....##.# #..#.#...........#........### #..|li#.###.###...........>....# #).|li|li |li|li3|li|li|li|li|li8|lic|li%,|li|liqf  You see here a +0 leather armour.|li9|li _|liu|li <  There is a stone staircase leading down here.|li#......##.###.#########%..............# |liQ # ####.###.######.# .# ##)#.## #.).# |li6.### ##.######...## ## #...# ####..)(...#|lic ###.## ###...)..)##.#.# # ##...## #.....(##.##.#.# ##|li#.....#.##.#....# #..2.2 (1.8)|li.......##...[..##.#.#..# ♣..|li:#.......##.....###.#...## ♣♣.#.......##.....###.##.## ♣♣|li;##.....#####.......##)#♣#....## ##########.#♣|lia . .|lim .|li/|li"|li%t _You see here a +3 short sword.|liGs  Your movement speed is very quick.  Your attack delay is about 1.0 (and is slowed by your armour).  Your damage rating with your +2 sling of draining is about 17 (Base 7 x 122% _(Dex) x 131% (Skill) + 6 (Ench + Slay)).|liE  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.6   8.5  -2   h - Spellcasting   4.0   3.5  +2           b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.0   4.9  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d * Ranged Weapons  [40|liqF0m10.0  12.0   0   k - Evocations   6.0   4.2  +3           e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3       g - Stealth   5.0   2.5  +5          |liF        |liF!            |liUG                |liG        |liG        |liHKThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  |li:H[/] auto|manual mode [*] useful|all skills [!] training|cost|targets|li. |li6O #.......##.###.########aspacedog the Skirmisher#.#####%..............#Spriggan#.# ####.###.######.#|li6?Health: 44/47 ======================--#.###)#.## #.).#Magic: 16/16 ========================|li07*#.### ##.######...## ## AC: 7Str: 6#...# ####..)(.....# ##. EV: 20Int: 15###.## ###...)..)##.#.# #.. SH: 0Dex: 19|liV7=##...## #.....(##.##.#.# ##. XL:  9 Next: 85% Place: Dungeon:6|liz75##.....###...@..##.#....# #.. Noise: ---------  Time: 5692.2 (0.0)|li7#.......##...[..##.#.#..# ♣.. a) +2 sling (drain)#.......##.....###.#...## ♣♣. Cast: Jinxbite|liU8 #.......##.....###.##.## ♣♣##.....#####.......##)#♣#....## ##########.#♣ #.#####.# ♣♣ ###.###|liv8a########.# ♣. |li8#.....# #######.....##.# #) |li8There is a stone staircase leading down here. _You see here a +3 short sword.  |li8)Your movement speed is very quick.  |li8Your attack delay is about 1.0 (and is slowed by your armour).  Your damage rating with your +2 sling of draining is about 17 (Base 7 x 122% |li39I_(Dex) x 131% (Skill) + 6 (Ench + Slay)).|liB|li|li |li |lieTake off which piece of armour? Armour (go to first with [)  b - a +0 cloak (worn)  d - a +0 hat (worn)  h - +0 acid dragon scales (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequip|li |liǬ #.......##.###.########aspacedog the Skirmisher#.#####%..............#Spriggan#.# ####.###.######.#Health: 44/47 ======================--#.###)#.## #.).#Magic: 16/16 ========================#.### ##.######...## ## AC: 7Str: 6|li$g#...# ####..)(.....# ##. EV: 20Int: 15###.## ###...)..)##.#.# #.. SH: 0Dex: 19##...## #.....(##.##.#.# ##. XL:  9 Next: 85% Place: Dungeon:6|li##.....###...@..##.#....# #.. Noise: ---------  Time: 5692.2 (0.0)#.......##...[..##.#.#..# ♣.. a) +2 sling (drain)#.......##.....###.#...## ♣♣. Cast: Jinxbite#.......##.....###.##.## ♣♣|li##.....#####.......##)#♣#....## ##########.#|liޭ♣ #.#####.# ♣♣ |liw###.###########.# ♣. |li3#.....# #######.....##.# #) |liTIThere is a stone staircase leading down here. |li_You see here a +3 short sword.  Your movement speed is very quick.  Your attack delay is about 1.0 (and is slowed by your armour).  |liYour damage rating with your +2 sling of draining is about 17 (Base 7 x 122% _(Dex) x 131% (Skill) + 6 (Ench + Slay)).|li|li _|liN|liRd  You start removing your armour.|liM+3.2 (1|li|li_54.2 (2|li|li+5.2 (3|lij|liS|li+6.2 (4|li|li#|li;$+7.2 (5|lie,|li-, 1|li-d1 _You continue removing your +0 acid dragon scales. x5|li.|liG|lirIe _You finish removing your +0 acid dragon scales.|liyg  Your movement speed is very quick. Your attack delay is about 0.9.|liO|lip|li  |liYour damage rating with your +2 sling of draining is about 17 (Base 7 x 122% _(Dex) x 131% (Skill) + 6 (Ench + Slay)).|liQWear or take off which item? Armour (go to first with [)  b - a +0 cloak (worn)  d - a +0 hat (worn)h - +0 acid dragon scales[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip |li&j |lis |li * #.......##.###.########aspacedog the Skirmisher#.#####%..............#Spriggan#.# ####.###.######.#Health: 45/47 ======================--#.###)#.## #.).#|li 8Magic: 16/16 ========================#.### ##.######...## ## AC: 1|liC QStr: 6#...# ####..)(.....# ##. EV: 21Int: 15|lid ###.## ###...)..)##.#.# #.. SH: 0|li -Dex: 19|li r##...## #.....(##.##.#.# ##. XL:  9 Next: 85% Place: Dungeon:6##.....###...@..##.#....# #.. Noise: ---------  Time: 5697.2 (0.0)|liԀ #.......##...[..##.#.#..# ♣.. a) +2 sling (drain)|li #.......##.....###.#...## ♣♣. Cast: Jinxbite#.......##.....###.##.## ♣♣|li" d##.....#####.......##)#♣|li a#....## ##########.#♣ #.#####.# ♣♣ ###.###########.# ♣. |li A#.....# #######.....##.# #) You start removing your armour. _You continue removing your +0 acid dragon scales. x5 |liƁ _You finish removing your +0 acid dragon scales.  Your movement speed is very quick. Your attack delay is about 0.9.  |li Your damage rating with your +2 sling of draining is about 17 (Base 7 x 122% _(Dex) x 131% (Skill) + 6 (Ench + Slay)).|li, |li _|lik |li6  You start putting on your armour.6=8.2 (1|li |li |li +9.2 (2|li |li |li^ -700.2 (3|lim |li |liF +1.2 (4|li |li { _You continue putting on your +0 acid dragon scales. x5|li #7|liF S==2.2 (5|liq |liQ H 70 _HP restored.|li |li |li! g _You finish putting on your +0 acid dragon scales.|liW|li>X|li`|lig|lial23.2 (1 _|li;o|liN| =7  You climb downwards.|liO|liUP|li] ##T##........... ...####...........# ##.#.[..[##.......# #...#.... ##<##..o...###....# #)l)...#..#...####  ... ###....[..<.......  |li^###....oT.[......#  ###.........)...#...  #.....)@........##..  ....................  ....#...........##..  ........###.##### . . ......# #.# ..###.... ... |liw_ T   troll . .........l   iguana (wandering) .........oo 2 orc wizards ....  You encounter an iguana.|lie| *The orc wizard casts a spell at you.|liB &.|li`h39-----=4.7 (2.5|lixv|lix' _The magic dart hits you!|liyw _There is a stone staircase leading up, spattered with blood here.|lij )(1 very drained)  You shoot a sling bullet. The sling bullet hits the orc wizard.  You drain the orc wizard.|li .TThe orc wizard is heavily wounded.|li3 l.l  The iguana hisses angrily.|li ****The orc wizard points at you and mumbles some strange words.|li K.o|lit C)l|li 6....|li T-----==5.7 (1.0|li/ |li 1 _The puff of flame hits you.|li[%|li%|li/|li0K.T|lie1F.o|li_4G.l|li.=|liA/--6|lijG|li .6-- _The orc wizard hits you but does no damage.|li;...##.###.######## #####%..............#  ####.###.######.#  #.# ##)#.## #.) #.### ##.######...## ## #...# ####..)(.....# ##.###.## ###...)..)##.#.# #..##...## #.....(##.##.#.# ##.##.....###...@o.##.#....# #..|li.i#.......##...[..##.#.#..# ♣..#.......##.....###.#...## ♣♣.#.......##.....###.##.## ♣♣##.....#####.......##)#♣#....## ##########.#♣ o   orc wizard (very drained)#.#### #.# ♣♣###.### ########.# ♣.#.....# #######.....##.# #)|li%U5-8.2 (2.5|li^|liu`V _You climb upwards.  There is a stone staircase leading down here.|liat _You see here a +3 short sword.|li )You shoot a sling bullet. The sling bullet hits the orc wizard!|liR|lic|lifn40=6===9.2 (1.0|lio|liQrN _You kill the orc wizard!|li^f |lif |lio |lir H _No target in view!|liz 4|li |li| H _No target in view!|li_|lif _|li,|li|liz<  You see here a +0 club.|li.5 _|li|liy|li|li9=|liT  You see here a +0 dagger.|lij|li _|li|li$  Things that are here:|li:  3 stones; a +0 dagger|li<|li,1 _|li|li|li|li|li|li|liW|li|li|li|li|li|li|li|li|li|li|li8|li |li |li |li|li"|linK2=|liK|li|li,|li|li|li |li7!|li;#|li'>  You see here a +0 dagger.|li)|liW* _|li,|li-|li 0O=|li1|li/3|lis4|li4|li5|liL7|li8|li<9%3|li:|li;|li8=,|li,>|li?|liA,|liA|liLC|li}D|liD|liE|liwN.....###.##.## ♣♣.♣♣ ## ....#####.......##)# ♣♣.♣ ...## ##########.# ♣.♣♣ ####  #.# ♣♣.♣ |liO### ########.# ♣.♣♣ ..# #######.....##.# #)# #.###.....#.....##.# #...# ## ..........#........### #...# #.#|lilO .......@....# #).÷# #---21.8 (12.6) #.# #.....#.###..###.# ##### ## ..# #.....#.###..###.# ## ### #######......##..### ##### #. ######.##..#.# #.#.#### |liP#.##..#.###..[..## #.............#.## ###.......##....## #..####.##.....#|limP:---|li,V|li#X |liQX]_There is a stone staircase leading down here.|li |lig|li|li|liB|lihK4=|li|li{|li|li|li|li|li[|li |li.|li|liK|liU5=|li |liJ|li|liN|liy|li|li|li|li|li^ |li |li K6=|li@ |li |liF |li |li |li |li&|lik _You start resting.HP restored.|liGw.)......|liK-330|liu7==4.8 (13 |li8 _|li |li!|liM  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li- |li.  Your spells (cast)TypeFailure Level a - JinxbiteHexes4%2  b + Tukima's DanceHexes|li8/ W10% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit|li|lie|li.....##.....###.##.## ♣♣.♣♣ ## aspacedog the Skirmisher ....#####.......##)#♣♣.♣Spriggan ...## ##########.#♣.♣♣Health: 47/47 ======================== #####.# ♣♣.♣Magic: 16/16 ======================== ###|lie5########.# ♣.♣♣ ## AC: 7Str: 6 ..# #######.....##.# #)# #. EV: 20Int: 15 #.###.....#.....##.# #...# ## SH: 0Dex: 19 ..........#........### #...# #. XL:  9 Next: 86% Place: Dungeon:6 #.###...........@....# #).÷# #. Noise: ---------  Time: 5734.8 (0.0) |lio#.# #.....#.###..###.# ##### ## a) +2 sling (drain) ..# #.....#.###..###.### Cast: Jinxbite ### #######......##..### ##### #.######.##..#.# #.#.####|liǥ,#.##..#.###..[..## #.............#.## ###.......##....##|li*j #..####.##.....#  _You see here a +0 dagger. _There is a stone staircase leading down here. _You start resting. _HP restored.  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|liW|liƦ|lii.....##.....###.##.## ♣♣.♣♣ ## aspacedog the Skirmisher ....#####.......##)#♣♣.♣Spriggan ...## ##########.#♣.♣♣Health: 47/47 ======================== #####.# ♣♣.♣|li Magic: 16/16 ======================== ###########.# ♣.♣♣ ## AC: 7Str: 6 ..# #######.....##.# #)# #. EV: 20Int: 15 #.###.....#.....##.# #...# ## SH: 0Dex: 19 |lip..........#........### #...# #. XL:  9 Next: 86% Place: Dungeon:6 #.###...........@....# #).÷# #. Noise: ---------  Time: 5734.8 (0.0) |li#.# #.....#.###..###.# ##### ## a) +2 sling (drain) ..# #.....#.###..###.#|liW## Cast: Jinxbite ### #######......##..### ##### #.######.##..#.# #.#.#####.##..#.###..[..## #.............#.##|li{ ###.......##....## #..####.##.....#  _You see here a +0 dagger. _There is a stone staircase leading down here. _You start resting. _HP restored.  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|li6P  Okay, then.|li|li|li. _|li |li  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes10% 3b - Inner FlameHexes/Fire28% 3  c - Cause FearHexes30% 4  d - Momentum StrikeConjuration/Translocation 50% 2  e - Dimensional BullseyeHexes/Translocation71% 4  f - Ozocubu's ArmourIce73% 3  g - Ignite PoisonFire/Alchemy97% 4 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit|li |li |li V.....##.....###.##.## ♣♣.♣♣ ## aspacedog the Skirmisher ....#####.......##)#♣♣.♣Spriggan |li ...## ##########.#♣.♣♣Health: 47/47 ======================== #####.# ♣♣.♣|li[ jMagic: 16/16 ======================== ###########.# ♣.♣♣ ## AC: 7Str: 6 |li X..# #######.....##.# #)# #. EV: 20Int: 15 #.###.....#.....##.# #...# ## SH: 0|li [Dex: 19 ..........#........### #...# #. XL:  9 Next: 86% Place: Dungeon:6 #.###...........@....# #).÷# #. Noise: ---------  Time: 5734.8 (0.0) #.# #.....#.###..###.# ##### ## a) +2 sling (drain) |li5 ..# #.....#.###..###.### Cast: Jinxbite |li ### #######......##..### ##### #.######.##..#.# #.#.#####.##..#.###..[..## #.............#.## ###.......##....## #..####.##.....#|li   _There is a stone staircase leading down here. _You start resting. |li _HP restored.  Casting: Tukima's Dance (dangerous; 10% risk of failure)  |li Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.|li n  Okay, then.|li |liw . _|li4|li |li |li/ 25.8 (1 _|lim|li&7|lif|li"K  #..## #...........  ##..........   #...o....##.....##|lih"5 ....##T##........... .. ..####...........# ##.# # #.[##.......# #...# |li". ##<##......###..#  #)))...#..#...####  ###....o...  |li"###.......[......#  ###.....T...)...#...|li#  #.....l<........##..|liA#F........................#...........##.. T   troll|lir#........###.##### . l   iguana|li#K. ......# #.#o   orc wizard  ..###.... ..|li#!.  |li#You climb downwards.|lie* **The orc wizard points at you and mumbles some strange words.|lil)[o|li{@.T|li&.|li4i39-----==7.3 (2.5|li>|li^?* _The puff of flame hits you!|li:Aa _There is a stone staircase leading up here.|li+c m )))))))You shoot a sling bullet.|li 9l.|liR "T|li .|li =.o|li C....[|li* 5=8.3 (1.0|li |li d _The sling bullet barely misses the orc wizard.|lie ..k) #. .#.##.... #..## #........ ##..####.......... #...o....##.....### .##T##........... ...###...........# ##.# |liQf # #.[##.......# #...###<##......###..# #)))...#..#@..#### ###....[.o<.. ###...l.T.[......#####.........)...#...##.....)<##...|lif p..............#...........##..........###.##### .. ......# #.#|lig A.l|lih CTo|lifi |liw |li} 6*|liQ (invisible)  The orc wizard casts a spell.|li!9o|liD40=----|li $9 (0.6|li|li%H _The orc wizard flickers and vanishes for a moment.|li>k) #. .#.##.... ..## #. ..####. # ...o....##.....### .###T##. ... ####.# ##.#  #.[##.# #...# ##<##......###..# |li#)))...#..#.@.#### ###....[.T<.###....lo.[......##.###....|li#.....)<.##.........#.##....|li.###.##### ... |li[9l.|li|li2---9.5|li|!|li(&|li7o##F #. #.. .## k) #. .#.##.... .## #. ####.......... # o....##.....### .# .##T##.. ... ###.....# ##.# #.[##.###...###<##......###@.# #)))...#..#...#### |li ;###....[lT<.........  ###.....o.[......##.###.........)...#...#  #.....)<##....  ...........  ....#...........##....  ........###.##### ...|liA.T|li@.o|lix|liE---40.1|li#|li^|li$ * o. .. #. #F #. #.. .## ) #. .#.##.... ## #. ####.......... # |li$ o....##.....### .#T##.. ... ##.....# ###.#  #.[##..###<##......###..### |li% E#)))...#..#...#### ###....[l.T.........  ###|lio% o[......##. ###.........)...#...# #.....)<##.... o   orc wizard (invisible) ............ ....#...........##....|li& 1l|li0 .l   iguanao   orc wizard (invisible)|li1 &7|li9 |li; |li, )))You shoot a sling bullet. The sling bullet hits the troll.|liu .oThe troll is lightly wounded.|lip oYou hear a shout!|liqCT<|li;.l|li..o   orc|li[S====1.7 (1.0|liw|liBo _You encounter an orc. It is wielding a +0 mace.|liRI"o. .. #. F #. #.. .## .#..  #. .#.##.... #.#.# #. .... ####. ...# |liIo....##.....### ...# T##. .o. .# ###.# #.[##.###.@.# |liJ##<##......###..###  #)))...#..#T..####  ###....[.  ###.o....|liDJ)...#...# .....)<........##.... ........ #.|lifJ$##.... |liM=[o|liMU.o|liMA.T|liCir1---2.3 (0.6|li_  You shoot a sling bullet. The sling bullet hits the orc.|liCl<|lix9T.|liS7o.|li8j  The orc is heavily wounded.|lis7===3.3 (1.0|li|liQ _The orc closely misses you.|li D)))|liz\ y.lT.|li] 7o.|lim ..oYou shoot a sling bullet. The sling bullet barely misses the orc.4|lix f _The orc barely misses you.|liO{  You shoot a sling bullet. The sling bullet hits the orc.|li Z9l.|lii  The orc is severely wounded.The troll bites you! The troll claws you. The troll completely misses you.|li.r  The orc wizard points at you and mumbles some strange words.|li4|lia31-----5|li|li\ _You resist with almost no effort. The orc hits you but does no damage.|li )You shoot a sling bullet. The sling bullet hits the orc!|li֮(|li2A.l|li&= o.  You kill the orc!|li@ oThe troll misses you. The troll claws you! The troll completely misses you.|liOo   orc|liRv2----------6.4 (1.1|li]|lids _You encounter an orc. It is wielding a +0 falchion.|liŮ)# . .. #. .. ...#. #.. .## #. .#..  #. .#.##....#.#.#.#  #...... ###.......... ....# ....##.....#####o..###.. T##......[........ .....# ###@# .[##.T..# #<##......###ol### #)))...#..#...#### ###....[..<..|li}^.#[......##. #.........)...#...# )<..##.... ...... |liױ7l.|liW;.o|liQ.o|li|liy7---7.0 (0.6|liR|lic^ _Found a ring mail.  Things that are here:|liTn _a +0 mace; an orc corpse|lih . # # #.##.#  .. #. . ......  #. #.. .##.#.#.#..  #. .#.##....#.#.#.#  #......... ##.......... .....# ...##.....#####...### ##.....[o@................#####)#..###.. [##.#Tl.##.# <##......###.o### ..# )))...#..#...#### .#....[..<...$.#[......##. .......)...#...# .##)<##.... |liAj Al.|li^u X---6|li |li + _Found 18 gold pieces.|lidg ## T. #. .# .#. )# # #.##.#..... . .. #. . ........# #. #....##.#.#.#...  #. .#.##....#.#.#.#  #|ligO...........# ###................# ....##.....#####@..###... T##.....[o........ .....#####l#..###.. .[##.......###T..## |lih#<##......###.o###..#)))...#..#...#### .#|li>hl   iguana#....[..<.........$|litho   orc ###.[......##. .. #.........)...#...# .##|lij/o|lix.o   orc wizard (invisible)o   orc|liBy0=8.2|li|liP _The orc barely misses you.|liJB  ##.# .. ..  T. . #. .#...#.  )# # #.#.##.#..... o. .. #. . ........# F #. #....##.#.#.#... #. .#.##....#.#.#.# #|li..# ####............@...# o....##.....#####...###... #T##............[o........ #....#####l#..###.. #.[##.......###To.###<##......###..### ..#  #)))...#..#...#### .#|lio   orc  ###....[..<.........$|li.  ###.[......##. ..|liCl)|li*o|li~.o   orc wizard (invisible)o   orc|li9L------8|li|li|li* ## .#... . .. T. ..#. .#...#. )# # #.#.##.#.....  o. .. .#. ..........# #F #. #....##.#.#.#... |liA6) #. .#.##....#.#.#.## #.# .####.# .o....##.....#####...###... ##T##......[ol. ##.#####o#..#..  #.[##.###T..##.#  ##<##......###..### ..#|liI #)))...#..#...#### .#  ###....[..<.$. |lis ###.[......##. ..|li,3o|li.o   orc|lihB-9.4|li|li|li6 @ ## #. .#...# . .. T.. ..#. .#...#. )# . #. #.#.##.#..... o. .. ..#.. ..........# ##F #. #....##.#.#.#... k) #. .#.##....#.#.#.# .## #.#.####.#|li .o....##.....#####o..###... .##T##............[.l.#.....#####o#..##.. #.[##.###T..##.# ##<##......###..### ..#o   orc #)))...#..#...#### .#  ###....[..<.$.  ###.[......##. ..|li 6o.|li |lij _2=50.0|li |li |liT " ## #.#.#...#. . .. T. . .. ..#.. .#...#. # )# .. #.##.#.##.#..... . o. .. ..#.. ..........# F##F #. #....##.#.#.#... .k) #. .#.##....#.#.#.# ..## #.# #..####.o...#|liU .o....##.....#####...###... ..##T##............[.l.......#.....#####o#..###.. #.[##.......###T..##.# ##<##......###..### ..# #)))|liMU ..#..#...#### .#  ###....[..<.$.  ###|likU _.[......##. ..|liV 1l|lia l   iguanao   orc|lia &6|lihk |lil |li ## #.#.#...#. . .. T. . .. ..#.. .#...#. ## )# .. #.##.#.##.#..... .. o. .. ..#.. ....# .F##F #. #....##.#.#.#... ..k) #.#.#.##....#.#.#.# #..## #.# ##..####.o...# #...o....##.....#####l..###....##T##......[.l....... .####...#####o#..###.. # #.[##.......###T..##.# ##<##......###..### ..# #)))...#..#...#### .# ###....[..<.$. [3|liZ9;49m ###.[......##. ..o.1.2|li|li|li|li|li|li^ _You are too injured to fight recklessly!|lil|liŊ|li|li |li#X_You are too injured to fight recklessly!|lip. aspacedog the Skirmisher## #.#.#...#. . ..SprigganT. . .. ..#.. .#...#.Health: 22/47 ===========------------- ## )# .. #.##.#.##.#.....Magic: 16/16 ======================== .. o. .. ..#.. ..........#|li. +AC: 7Str: 6 .F##F #. #....##.#.#.#...EV: 20Int: 15 ..k) #.#.#.##....#.#.#.#SH: 0Dex: 19 |lic/ &#..## #.................#XL:  9 Next: 86% Place: Dungeon:7 ##..####........@**o....#Noise: ---------  Time: 5751.2 (0.0) #...o....##.....#####l..###...a) +2 sling (drain) ...##T##............[.l.......|li/ Cast: Jinxbite .####...........#####o#..###.. |li/ # #.[##.......###T..##.###<##......###..### ..#|li/ l   iguana#)))...#..#...#### .#|li/ eo   orc|li0 ###....[..<.........$.###.......[......##. .. _The orc barely misses you. |li70 _You are too injured to fight recklessly! _You are too injured to fight recklessly!  |liX0 [Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight line|liy0 MAim: an orc, wielding a +0 falchion (72% to hit)|li aspacedog the Skirmisher## #.#.#...#. . ..SprigganT. . .. ..#.. .#...#.Health: 22/47 ===========------------- ## )# .. #.##.#.##.#.....|li% 7Magic: 16/16 ======================== .. o. .. ..#.. ..........#AC: 7Str: 6 .F##F #. #....##.#.#.#...EV: 20Int: 15 ..k) #.#.#.##....#.#.#.#SH: 0|li Dex: 19 #..## #.................#XL:  9 Next: 86% Place: Dungeon:7 ##..####........@)))))))#Noise: ---------  Time: 5751.2 (0.0) #...o....##.....#####l..###...a) +2 sling (drain) ...##T##............[.l.......Cast: Jinxbite .####...........#####o#..###.. |li' 9# #.[##.......###T..##.###<##......###..### ..#l   iguana|liZ #)))...#..#...#### .#o   orc###....[..<.........$.|li ###.......[......##. .. _You are too injured to fight recklessly! |li _You are too injured to fight recklessly!  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight line|liӓ fAim: an orc, wielding a +0 falchion (72% to hit)  You shoot a sling bullet.|lin6l.|li*o|li3o.|liI+R.o.l...o   orc wizard (invisible)o   orc|li+5===2.2 (1|li5|li8D  Fire: a) +2 sling (drain)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (72% to hit)  You shoot a sling bullet. _The sling bullet closely misses the orc.|liaspacedog the Skirmisher## #.#.#...#. . ..SprigganT. . .. ..#.. .#...#.Health: 22/47 ===========------------- ## )# .. #.##.#.##.#.....|liPMagic: 16/16 ======================== .. o. .. ..#.. ..........#AC: 7Str: 6 .F##F #. #....##.#.#.#...EV: 20Int: 15 ..k) #.#.#.##....#.#.#.#SH: 0Dex: 19 #..## #.................#XL:  9 Next: 86% Place: Dungeon:7 ##..####........@*o.l...#|lizQNoise: ===------  Time: 5752.2 (0.0) #...o....##.....#####o..###...a) +2 sling (drain) |li...##T##............[.l.......Cast: Jinxbite .####...........#####o#..###.. # #.[##.......###T..##.###<##......###..### ..#l   iguana#)))...#..#...#### .#|liRo   orc wizard (invisible)###....[..<.........$.o   orc###.......[......##. ..|liAim: an orc, wielding a +0 falchion (72% to hit)  You shoot a sling bullet. _The sling bullet closely misses the orc.|liFire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (72% to hit)|licaspacedog the Skirmisher## #.#.#...#. . ..SprigganT. . .. ..#.. .#...#.Health: 22/47 ===========------------- ## )# .. #.##.#.##.#.....Magic: 16/16 ======================== .. o. .. ..#.. ..........#AC: 7Str: 6 .F##F #. #....##.#.#.#...|liAeEV: 20Int: 15 ..k) #.#.#.##....#.#.#.#SH: 0Dex: 19 #..## #.................#XL:  9 Next: 86% Place: Dungeon:7 ##..####........@.).l...#Noise: ===------  Time: 5752.2 (0.0) #...o....##.....#####o..###...a) +2 sling (drain) ...##T##............[.l.......Cast: Jinxbite .####...........#####o#..###.. # #.[##.......###T..##.###<##......###..### ..#l   iguana#)))...#..#...#### .#o   orc wizard (invisible)###....[..<.........$.[3|lize1mo   orc###.......[......##. ..You shoot a sling bullet. _The sling bullet closely misses the orc.|lieFire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (72% to hit)  |lie?You shoot a sling bullet. The sling bullet hits the orc!|lin=)|li+l.|liD/o.|li&.|li+3.2 (1|li |lik _The sling bullet closely misses the orc.  Fire: a) +2 sling (drain)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (72% to hit)  You shoot a sling bullet. The sling bullet hits the orc! _You kill the orc!|liaspacedog the Skirmisher## #.#.#...#. . ..|li"SprigganT. . .. ..#.. .#...#.Health: 22/47 ===========------------- ## )# .. #.##.#.##.#.....|liKeMagic: 16/16 ======================== .. o. .. ..#.. ..........#AC: 7|lipStr: 6 .F##F #. #....##.#.#.#...EV: 20|liInt: 15 ..k) #.#.#.##....#.#.#.#SH: 0|liDex: 19 #..## #.................#|liXL:  9 Next: 86% Place: Dungeon:7 ##..####........@**lo...#|li Noise: ===------  Time: 5753.2 (0.0) #...o....##.....#####...###...|li<a) +2 sling (drain) |li7...##T##............[.l.......Cast: Jinxbite |liW.####...........#####o#..###.. # #.[##.......###T..##.#|lix##<##......###..### ..#l   iguana|li#)))...#..#...#### .#o   orc wizard (invisible)###....[..<.........$.|li###.......[......##. ..Aim: an orc, wielding a +0 falchion (72% to hit)  You shoot a sling bullet. The sling bullet hits the orc! |li/_You kill the orc!Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)|li`=?aspacedog the Skirmisher## #.#.#...#. . ..SprigganT. . .. ..#.. .#...#.Health: 22/47 ===========------------- ## )# .. #.##.#.##.#.....Magic: 16/16 ======================== .. o. .. ..#.. ..........#AC: 7|li=Str: 6 .F##F #. #....##.#.#.#...EV: 20Int: 15 ..k) #.#.#.##....#.#.#.#SH: 0Dex: 19 #..## #.................#XL:  9 Next: 86% Place: Dungeon:7 |li=##..####........@.)†o...#Noise: ===------  Time: 5753.2 (0.0) #...o....##.....#####...###...|li!>a) +2 sling (drain) ...##T##............[.l.......Cast: Jinxbite |liE>.####...........#####o#..###.. # #.[##.......###T..##.#|lif>##<##......###..### ..#l   iguana|li>#)))...#..#...#### .#o   orc wizard (invisible)|li>!###....[..<.........$.###.......[......##. .. _You kill the orc!|li>Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)  You shoot a sling bullet. The sling bullet hits the iguana!  You drain the iguana.|liF))o   orc wizard (invisible)|li+o.|liA.)|liP3/48874.2 (1|li|liJ _You kill the iguana!|li &.## #.#.#...#. . .. . T. #. .. ..#.. .#...#. .## )# .. #.##.#.##.#..... ... o. .. ..#.............#F##F #.. #....##.#.#.#... #..k) #.#.#.##....#.#.#.#  #..## #.................#  ##..####)o  #...o....##....@#####...###... ....##T##.........T..[.........####...#####)#..###..|li| M #.[##.###T..##.# . ##<#####..### ..# #)))...#..#...#### .#T   troll ###....[..<.........$.o   orc wizard (invisible) ###.......[##. ..###..)...#...# .##|li =o†|li\ 2T.|liQ |li 5---8 (0.6|lio |li f _The orc wizard suddenly jeers.|li? #. T. #. .. ..#.. .#...#. #.## )##. ...#.##.#.##.#..... #... o. ..# ..#.............# #..F##F #...#....##.#.#.#...  #..k) #.#.#.##....#.#.#.#  #..## #.................# ##..####o†.. #...o....##.....#####...###... #....##T##......@.T...[......... #..####...#####)#..###.. #.[##.###T..##.# . ##<####..### ..# # #)))...#..#...#### .# ###[37|lidB -m....[..<.........$. ###.......[##. ..###..)...#...# .## #.....)<........##....|li N |li%O r4=---5.4|liY |li[ |li #.## )##. ...#.##.#.##.#..... |liB #... o. ..#...#.............#  #..F##F #...#....##.#.#.#...  #..k) #.#.#.##....#.#.#.# #..## #.................# ##..####.o† #...o....##.....#####...###...#....##T##........T...[.........  #..####...#####)#..###.. [..# #.[##.###T..##.# . ##<####..### ..# .# #[))...#..#...#### .# . ###....[..<.........$.|lij) ###.......[......##. ..###.........)...#...# .## #.....)<........##.... ..............|li0o|liO|liD.T|lij)o   orc wizard (invisible)|li(6.0|li|li #.## )##. ...#.##.#.##.#..... aspacedog the Skirmisher|liW#... o. ..#...#.............#Spriggan#..F##F #...#....##.#.#.#...Health: 24/48 ============------------#..k) #.#.#.##....#.#.#.#|liMagic: 16/16 ========================#..## #.................#AC: 7Str: 6##..####.........o)†....#EV: 20Int: 15#...o....##.....#####...###... SH: 0Dex: 19  #....##T##............[......... XL:  9 Next: 87% Place: Dungeon:7  |liF#..####........@*T#####)#..###.. Noise: ---------  Time: 5756.0 (0.0) [..# #.[##.......###T..##.#a) +2 sling (drain) ... ##<##......###..### ..#Cast: Jinxbite .##[))...#..#...#### .# .###....[..<.........$.|li###.......[......##. ..T   troll###.........)...#...# .## o   orc wizard (invisible)#.....)<........##..........................You drain the iguana. _You kill the iguana! |li_The orc wizard suddenly jeers.Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (72% to hit)|li< #.## )##. ...#.##.#.##.#..... aspacedog the Skirmisher#... o. ..#...#.............#Spriggan#..F##F #...#....##.#.#.#...Health: 24/48 ============------------#..k) #.#.#.##....#.#.#.#Magic: 16/16 ========================#..## #.................#AC: 7Str: 6##..####.........o)†....#|liDEV: 20Int: 15#...o....##.....#####...###... SH: 0Dex: 19  #....##T##............[......... XL:  9 Next: 87% Place: Dungeon:7  #..####........@))#####)#..###.. Noise: ---------  Time: 5756.0 (0.0) [..# #.[##.......###T..##.#a) +2 sling (drain) ... ##<##......###..### ..#Cast: Jinxbite .#|liHJ#[))...#..#...#### .# .###....[..<.........$.|lis###.......[......##. ..T   troll|li(###.........)...#...# .## o   orc wizard (invisible)|li#.....)<........##.......................... _You kill the iguana! |li_The orc wizard suddenly jeers.Fire: a) +2 sling (drain)|liPress: ? - help, Shift-Dir - straight lineAim: a troll (72% to hit)  You shoot a sling bullet.|li41o.|li&71T.|liH|liI5===7.0 (1|li?W|lii[ _The orc wizard suddenly jeers.  Fire: a) +2 sling (drain)  Press: ? - help, Shift-Dir - straight lineAim: a troll (72% to hit)  You shoot a sling bullet. _The sling bullet barely misses the troll.|li #... o. ..#...#.............# #..F##F #...#....##.#.#.#... #..k) #.#.#.##....#.#.#.# #..## #.................# ##..####..o.)† #...o....##.....#####...###..#....##.##............[.....|li #..####..T.#####)#..### .[..# #.[##...@...###T..##.# .... ##<####..### ..## #[))...#..#...#### .# ..|liJg ###....[..<.........$. ###.......[......##.|lir ..###.........)...#...# .##|li #.....)<........##....  .................|lig..... ....###....|liK---6 (0.6|li|liO|li]  #..F##F #...#....##.#.#.#... #..k) #.#.#.##....#.#.#.# #..## #.................# ##..####..o.)† #...o....##.....#####...###.#....##.##............[..... #..####..T.#####)#..###.[..# #.[##.......###T..##.#  .... ##<##..### ..## #[))...#..#...#### .#.|li_  ###....[..<.........$. ###.......[......##. ..###.........)...#...# .# #.....)<........##....  ...................... ....#.....##.... ........###.##### ...|lia K.o|lia K.T|lip |liq D---8.2|liJ~ |li8 |li$ |li + #..k) #.#.#.##....#.#.#.# #..## #.................# ##..####...)† #...o....##....o#####...####....##.##............[..... #..####...#####)#..##.[..# #.[##....T..###T..##.#  .... ##<##......###..### ..## #[)).@.#..#...#### .# |li8  ... ###....[..<.........$. ###.......[......##. .###...)...#...# |li  #.....)<........##.... ...................... ....#...##.... ........###.##### ...|li  . ......# #.#|li3 K.o|li K.T|li" X58|li |li} |li #..## #................#..###.)†....# ...o....##.....#####...####....##.##......o.....[......####.....#####)#..##.[..# #.[#####T..##.# ... ##<##...T..###..### ..#...# #[))...#..#...####  ###..@.[..<.........$. ###.......[##. ###..)...#...# #.....)<........##..............###....###.#####  #.#|lipp.###.... ...|li|li!9.4|li|li|liR#..###)†....# ...o....##.....#####...####....##.##......o.....[......####.....#####)#..##.[..# #.[##.......###T..##.# ... ##<##...T..###..### ..#...# #[))...#..#...####  ###....[..<.........$. |lik...[##. ###..)...#...# #.....)<........##.... ..........###....###.#####  #.# |li/###.... ... ......|lihK.T|liG.o|li|lik)60.0|li|liN...o....##.....#####...####....##.##............[......|li####...o.#####)#..##.[..# #.[##.......###T..##.# ... ##<#|li.###..### ..#...# #[))..T#..#...####  ###....[..<.........$. ###.......[##. ###..|li_)...#...# #.....)<........##.... ..........###.....###.##### |li=. #.# .###.... .... ..........|li|li&6|li |lil |li(  #....##.##............[......####...o.#####)#..##.[..# #.[##.......###T..##.# ... ##<####..### ..#...# #[))..T#..#...####  ##....[..<.........$. |li(###.......[##. ###..)...#...# #.....)@........##.... ..........###....###.##### .......# #.###.... ... ..........o   orc wizard (invisible) .|liK.T|li#G.o|li >1.2|li*|liW.w _There is a stone staircase leading up, spattered with blood here.|lizL #....##.##............[...... aspacedog the Skirmisher#..####...........#####)#..## Spriggan.[..# #.[##.....o.###T..##.# Health: 25/48 ============------------.... ##<##......###..### ..# Magic: 16/16 ========================...##[))...#..#...#### .# AC: 7Str: 6  ...|liLn###..T.[..<.........$. EV: 20Int: 15###..*....[......##. . SH: 0Dex: 19###....*....)...#...# . XL:  9 Next: 87% Place: Dungeon:7#.....)@........##....Noise: ---------  Time: 5761.2 (0.0)......................a) +2 sling (drain)....#...........##....Cast: Jinxbite|lieM........###.##### ...........# #.#..###.... ...T   troll. ..........o   orc wizard (invisible).............You shoot a sling bullet. _The sling bullet barely misses the troll. |liM_There is a stone staircase leading up, spattered with blood here.  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (72% to hit)|linw #....##.##............[...... aspacedog the Skirmisher#..####...........#####)#..## Spriggan.[..# #.[##.....o.###T..##.# Health: 25/48 ============------------.... ##<##......###..### ..# Magic: 16/16 ========================...##[))...#..#...#### .# AC: 7Str: 6  ...###..T.[..<.........$. EV: 20Int: 15|lix###..)....[......##. . SH: 0Dex: 19###....)....)...#...# . XL:  9 Next: 87% Place: Dungeon:7#.....)@........##....Noise: ---------  Time: 5761.2 (0.0)......................a) +2 sling (drain)....#...........##....Cast: Jinxbite........###.##### ...........# #.#..###.... ...T   troll. ..........o   orc wizard (invisible)............. _The sling bullet barely misses the troll. _There is a stone staircase leading up, spattered with blood here.  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (72% to hit)  You shoot a sling bullet. The slin|li0yg bullet hits the troll.|liG.T|li= M. _There is a stone staircase leading up, spattered with blood here.  Fire: a) +2 sling (drain)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (72% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  The troll is lightly wounded.|liN D ***|li t**The orc wizard points at you and mumbles some strange words.|li{ `..[..|li& [16----===2.2 (1|li |liK 1 _The puff of flame hits you!|li|  #....##.##............[...... aspacedog the Skirmisher#..####...........#####)#..## Spriggan.[..# #.[##.....o.###T..##.# Health: 16/48 ========----------------|li| g.... ##<##......###..### ..# Magic: 16/16 ========================...##[))...#..#...#### .# AC: 7Str: 6  ...###....[..<.........$. EV: 20Int: 15###..T....[......##. . SH: 0Dex: 19###....*....)...#...# . XL:  9 Next: 87% Place: Dungeon:7#.....)@........##....|li| TNoise: ===------  Time: 5762.2 (0.0)......................a) +2 sling (drain)....#...........##....|li?} Cast: Jinxbite........###.##### ...........# #.#..###.... ...T   troll|li} . ..........o   orc wizard (invisible).............The troll is lightly wounded.  The orc wizard points at you and mumbles some strange words. _The puff of flame hits you!  Fire: a) +2 sling (drain)|li} xPress: ? - help, Shift-Dir - straight lineAim: a troll (lightly wounded, 72% to hit)|liY  #....##.##............[...... aspacedog the Skirmisher#..####...........#####)#..## Spriggan.[..# #.[##.....o.###T..##.# Health: 16/48 ========----------------.... ##<##......###..### ..# Magic: 16/16 ========================...##[))...#..#...#### .# AC: 7Str: 6  ...|li ###....[..<.........$. EV: 20Int: 15###..T....[......##. . SH: 0Dex: 19###....)....)...#...# . XL:  9 Next: 87% Place: Dungeon:7#.....)@........##....Noise: ===------  Time: 5762.2 (0.0)......................a) +2 sling (drain)....#...........##....Cast: Jinxbite........###.##### ...........# #.#..###.... ...|li aT   troll (drained). ..........o   orc wizard (invisible).............The orc wizard points at you and mumbles some strange words. _The puff of flame hits you!  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (lightly wounded, 72% to hit)  |liӰ VYou shoot a sling bullet. The sling bullet hits the troll! You drain the troll.|li0 G.T|lix1 K.o|li5 K _The puff of flame hits you!  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight line  Aim: a troll (lightly wounded, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll! You drain the troll.The troll is heavily wounded.|liB K   kobold geomancer (wandering)o   orc wizard (invisible)|liC E73.2 (1|liWN |liV } _You encounter a kobold geomancer. It is wielding a +0 dagger.}li44}liw<}lidAw .oThe kobold geomancer shouts!}li&DC[K}litOWK}lihS.-4}liV}li  .6- _The troll barely misses you. The troll misses you. The troll barely misses you.}lie% ...##.###.######## #####%..............#  ####.###.######.#  #.# ##)#.## #.).#  #.### ##.######...## # #...# ####..)(.....# #####.## ###...)..)##.#.# #.##...## #..T..(##.##.#.# ####.....###...@[.##.#....# #..#.......##...[..##.#.#..# ♣..#.......##.....###.#...## ♣♣.#.......##.....###.##.## ♣♣##.....#####.......##)#♣#....## ##########.#♣#.#### #.# ♣♣###.### ########.#[37}li% m ♣.#.....# #######.....##.# #)}li" 6--5.7 (2.5}li }li3 V _You climb upwards.  There is a stone staircase leading down here.}li t _You see here a +3 short sword.}liYn###########.#.## ####.......##.###.######## ##.#####%..............# ##.# ####.###.######.# #}li#.# ##)#.## #.).# #.### ##.######...## ####...# ####..)(.....# ####.## ###...)..)##.#.# #..## #..T.@(##.##.#.# #####...>[.##.#....# #.#.}li##...[..##.#.#..# ♣..#.##.....###.#...## ♣♣..#..#.....###.##.## ♣♣.##.###.......##)# ♣#....## ##########.# .}li #.# #.# ♣###.### ########.# ♣.♣}liO;.T}li}liyF8=--}li-6.3 (0.6 _}li}li}li ##.## ######...###########.#.## ####.......##.###.######## ##.#####%..............# #.#.# ####.###.######.# #.#.# ##)#.## #.).# #.}li?#.### ##.######...## ####...# ####..)(.....# ####.## ###...@..)##.#.# #..## #...T.(##.##.#.# ##..#####...>[.##.#....# #.#.##...[..##.#.#..# ♣..#.}li}##.....###.#...## ♣♣..#..#.....###.##.## ♣♣.##.}li ###.......##)# ♣#....## ##########.# .♣ #.# #.# ♣}li.}li&9}li}liM _You see here a +0 club.}li< # #....#.## ##.## ######....###########.#.## ####.#.......##.###.######## ##.#####%..............# #.#.# ####.###.######.# #.}li=#.# ##)#.## #.).# #.#.### ##.######...## ###.)  #...# ####.@)(.....# ####.## ###...)..)##.#.# #.....## #...T.(##.##.#.# ##..## #}li=[###...>[.##.#....# #....# #.##...[..##.#.#..# ♣....♣ }li=#.##.....###.#...## ♣♣.. #..}li>x#.....###.##.## ♣♣.♣♣ ##.}li?>###.......##)# ♣#....## ##########.# .♣}li?8T.}liT}liU/7.5 _}li%c}lisd}li ### #....#.##.##.## ######. #.#.## ####.# #.##.###.#}li; ) ##. #.#####%.# #. #.# ####.###.######.# #. #.# ##)#.## #.).# #. #.### ##.######...## ###.). #...# ####..@(.....# ##. }li a###.## ###..T)..)##.#.# #. ##...## #.....(##.##.#.# ##..# #.....### .##...[..##. .}li ##.....###.#...## ♣♣...♣ .}li ##.....###.#.....#####.......# }li] }li 3T.}liK }li% (8.1}li }li O _You see here a +0 dagger.}li ##.######.....# ##########. ####.## .......##.###.######## ##... .#####%..............# #...# .# ####.###.######.# #. .# ##)#.## #.).# #...# }li4 =.###.######...## ###.).# ...# ####T.)(.....# ##.....# ##.## ###...)..@##.#.# #......# #...## #.....(##.##.#.# ##..#### .....###...>[.##.#....# #....# ....[..##.#.#..# ♣....♣ #}li} ##.....###.#...## ♣♣...♣ ###.....###.##.## ♣♣.♣♣ ######.......##)# ♣ }li 0....## ##########.# ♣.♣ .#### #.# ♣♣.♣}li,}li@=7 }liU _}liW }liV# _You see here a +1 short sword of freezing.}li|"##########.#.## ####.# .......##.###.######## ##... .}li######%.................# ####.###.######.#. ##)#.## #.).#### ##.######...## ###.)..####T.)(.....# ##.... }li7# ##.## ###...)..)##.#.# #. #...## #.....(###..### }lig#.....###...>[.##.#....# #....# .##...[.#..# ♣....♣}li#H....###.#...## ♣♣#.## ♣♣.♣#####.......##)# ♣♣.♣ }li### ##########..♣ .#### }li#T♣♣ #######}li$G.♣♣ #}li%G.T}li/}li1/9.3 _}li9}li:}liͤ .......##.###.######## ##... .#####%..............#...#}lik  ####.###.######.#. ##)#.## #.).### ##.######...## ###.)..##..)(.....# ##.... ##.## ###...)T.)##.#.# #. #...## #.....(##.#..### }liV.....###...>[.##@#....# #....# .##...[.#..# ♣....♣..###.#...## ♣♣#.## ♣♣.♣#####.......##)# ♣♣.}lia ...# #######.....##.# #)# # }liT}li}li.T   troll (drained)}li }li̴@99}li}li}lii#####%.................# ####.###.######. ##)#.## #.)### ##.######...## ###.)..##..)(.....# ##.... ##.## ###...).T)##.#.# #. #...## #.....(##.#..### .....###...>[.##.#....# #....# .##...[.#..# ♣....♣..###.#...## ♣♣#.## ♣♣.♣#####.......##)# ♣♣.## ##########..♣ .#### ♣♣.♣  #######.♣♣ # ...# #######.....#)# #.###.....#...#}liC}li)70.5}li}lio}liUF ####.###.######.}lidV ##)#.## #.)### ##.######...## ###.)..##..)(.....# ##.... }liV##.## ###...).T)##.#.# #. #}liVk...## #.....(##.}liV#..### }liV.....###...>[.##.#....# #....# }liW+.##...[.}liW7#..# ♣....♣}liaW..###@#...## ♣♣#.## ♣♣.♣}litW#####.......##)# ♣♣.♣ }liWV## ##########.}liW .♣ .}liW/#### }liW♣}liW#♣}liW #######}li Xi.♣♣ # ...# #######.....}li>XQ#)# #.###.....}li[X#...# ......}lixX#...###}liZE.T}lii}li)j(1.1}li?w}liy}li9 .# ####.###.######.##.... aspacedog the Skirmisher .###)#.## #.).##...# Spriggan .### ##.######...## ###.).# Health: 19/48 =========--------------- ...# ####..)(.....# ##.....# Magic: 16/16 ======================== ##.## ###...)..)##.#.# #......# AC: 7Str: 6 #...## #.....(##T##.#.# ##..#### EV: 20Int: 15 .....###...>[.##*#....# #....# # SH: 0Dex: 19 ......##...[..##*#.#..# ♣....♣ # X}li( L:  9 Next: 87% Place: Dungeon:6 ......##.....###@#...## ♣♣...♣ # Noise: ---------  Time: 5771.1 (0.0) ......##.....###.##.## ♣♣.♣♣ # a) +2 sling (drain) .....#####.......##)#♣♣.♣Cast: Jinxbite ....## ##########.#♣.♣♣ .#####.# ♣♣.♣ .###########.# ♣.♣♣ # T   troll (drained) ...# #######.....##.# #)# # .#.###.....#.....##.# #...# # ...........#........### #...# # _You see here a +0 club. _You see here a +0 dagger. _You see here a +1 short sword of freezing.  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, lightly drained, 72% to hit)}li q.# ####.###.######.##.... aspacedog the Skirmisher .###)#.## #.).##...# Spriggan }li .### ##.######...## ###.).# Health: 19/48 =========--------------- ...# ####..)).....# ##.....# Magic: 16/16 ======================== ##.## ###...)..)##.#.# #......# AC: 7Str: 6 #...## #.....(##)##.#.# ##..#### EV: 20Int: 15 .....###...>[.##)#....# #....# # SH: 0Dex: 19 }li L......##...[..##)#.#..# ♣....♣ # XL:  9 Next: 87% Place: Dungeon:6 }li .......##.....###@#...## ♣♣...♣ # Noise: ---------  Time: 5771.1 (0.0) ......##.....###.##.## ♣♣.♣♣ # a) +2 sling (drain) }li .....#####.......##)#♣♣.♣Cast: Jinxbite }liB h....## ##########.#♣.♣♣ }lif N.#####.# ♣♣.♣ .###}li ########.# ♣.♣♣ # T   troll (drained) }li ^...# #######.....##.# #)# # .#.###.....#.....##.# #...# # ...........#........### #...# # _You see here a +0 dagger. _You see here a +1 short sword of freezing.  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight line}liR Aim: a troll (moderately wounded, lightly drained, 72% to hit)  You shoot a sling bullet.}livG.T}liH().}li5===2.1 (1}liE}liva +1 short }lirsword of freezing.  Fire: a) +2 sling (drain)  }liƭPress: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, lightly drained, 72% to hit)  }li]You shoot a sling bullet. _The sling bullet barely misses the troll.}li }liq.# ####.###.######.##.... aspacedog the Skirmisher .###)#.## #.).##...# Spriggan }li:R.### ##.######...## ###.).# Health: 19/48 =========--------------- ...# ####..)(.....# ##.....# Magic: 16/16 ======================== }lic9##.## ###...)..)##.#.# #......# AC: 7Str: 6 }li&#...## #.....(##.##.#.# ##..#### EV: 20Int: 15 }li.....###...>[.##T#....# #....# # SH: 0Dex: 19 }liL......##...[..##*#.#..# ♣....♣ # XL:  9 Next: 87% Place: Dungeon:6 }liD......##.....###@#...## ♣♣...♣ # Noise: ===------  Time: 5772.1 (0.0) ......##.....###.##.## ♣♣.♣♣ # a) +2 sling (drain) }li@.....#####.......##)#♣♣.♣Cast: Jinxbite }lig....## ##########.#♣.♣♣ .#####.# ♣♣.♣ }li.###########.# ♣.♣♣ # T   troll (drained) ...# #######.....##.# #)# # .#.###.....#.....##.# #...# # ...........#........### #...# #Aim: a troll (moderately wounded, lightly drained, 72% to hit)  You shoot a sling bullet. _The sling bullet barely misses the troll.Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight line}liAim: a troll (moderately wounded, lightly drained, 72% to hit)}li]q.# ####.###.######.##.... aspacedog the Skirmisher .###)#.## #.).##...# Spriggan }liJ^`.### ##.######...## ###.).# Health: 19/48 =========--------------- ...# ####..)(.....# ##.....# Magic: 16/16 ======================== ##.## ###...)..)##.#.# #......# AC: 7}liv^%Str: 6 #...## #.....(##.##.#.# ##..#### EV: 20}li^Int: 15 .....###...>[.##T#....# #....# # SH: 0}li^,Dex: 19 }li^L......##...[..##)#.#..# ♣....♣ # XL:  9 Next: 87% Place: Dungeon:6 }li_G......##.....###@#...## ♣♣...♣ # Noise: ===------  Time: 5772.1 (0.0) }liD_v......##.....###.##.## ♣♣.♣♣ # a) +2 sling (drain) .....#####.......##)#♣♣.♣}li_Cast: Jinxbite ....## ##########.#♣.♣♣ .#####.# ♣♣.♣ .###########.# ♣.♣♣ # T   troll (drained) }li_...# #######.....##.# #)# # .#.###.....#.....##.# #...# # ...........#........### #...# #You shoot a sling bullet. }li`_The sling bullet barely misses the troll.Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, lightly drained, 72% to hit)  }li4`:You shoot a sling bullet. The sling bullet hits the troll.}li].T}li}liB20}li=}li$3.1 (1}li}li }li:_The sling bullet barely misses the troll. }liZ Fire: a) +2 sling (drain)  }liB;Press: ? - help, Shift-Dir - straight line}liqAim: a troll (moderately wounded, lightly drained, 72% to hit)  }liCYou shoot a sling bullet. The sling bullet hits the troll. }liU_The troll is moderately wounded.}likq.# ####.###.######.##.... aspacedog the Skirmisher .###)#.## #.).##...# Spriggan }lij.### ##.######...## ###.).# Health: 20/48 ==========-------------- ...# ####..)(.....# ##.....# Magic: 16/16 ======================== ##.## ###...)..)##.#.# #......# AC: 7}liQStr: 6 #...## #.....(##.##.#.# ##..#### EV: 20Int: 15 }liJr.....###...>[.##.#....# #....# # SH: 0Dex: 19 ......##...[..##T#.#..# ♣....♣ # XL:  9 Next: 87% Place: Dungeon:6 }liwG......##.....###@#...## ♣♣...♣ # Noise: ===------  Time: 5773.1 (0.0) }lig......##.....###.##.## ♣♣.♣♣ # a) +2 sling (drain) .....#####.......##)#}liǽ♣♣.♣Cast: Jinxbite ....## ##########.#}liU♣.♣♣ .#####.# ♣♣.♣ }li.###########.# ♣.♣♣ # T   troll (drained) }liC...# #######.....##.# #)# # .#.###.....#.....##.# #...# # }lij...........#........### #...# #Aim: a troll (moderately wounded, lightly drained, 72% to hit)  }li|You shoot a sling bullet. The sling bullet hits the troll. _The troll is moderately wounded.}liFire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, lightly drained, 72% to hit)}li1.# ####.###.######.##.... aspacedog the Skirmisher .###)#.## #.).#}li'#...# Spriggan .### ##.######...## ###.).# Health: 20/48 ==========-------------- ...# ####..)).....# ##.....# Magic: 16/16 ======================== }lim##.## ###...)..)##.#.# #......# AC: 7Str: 6 #...## #.....(##)##.#.# ##..#### EV: 20Int: 15 .....###...>[.##)#....# #....# # SH: 0Dex: 19 }liL......##...[..##)#.#..# ♣....♣ # XL:  9 Next: 87% Place: Dungeon:6 }liG......##.....###@#...## ♣♣...♣ # Noise: ===------  Time: 5773.1 (0.0) }liv......##.....###.##.## ♣♣.♣♣ # a) +2 sling (drain) .....#####.......##)#♣♣.♣}liCast: Jinxbite ....## ##########.#♣.♣♣ .####}liAA#.# ♣♣.♣ .###}lia########.# ♣.♣♣ # T   troll (drained) ...# #######.....##.# #)# # }lia.#.###.....#.....##.# #...# # ...........#........### #...# #You shoot a sling bullet. The sling bullet hits the troll. _The troll is moderately wounded.}liFire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, lightly drained, 72% to hit)  You shoot a sling bullet.}li'o ()..T  Fire: a) +2 sling (drain)  Press: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, lightly drained, 72% to hit)  You shoot a sling bullet.  The sling bullet barely misses the troll.  The troll completely misses you. The troll closely misses you.}lio-4.2 (1.1}liu}liawR _The troll barely misses you.}li}li׹}li}liI}li( }li( }li/ }li0 }li }li. }li }li }li ##)#.## #.)### ##.######...## ###.)..##..)(.....# ##.... }li ##.## ###...)..)##.#.# #. #...## #.....(##.}li#..### .....###...>[.##.#....# #....# }liw.##...[..##T#.#..# ♣....♣}li!..###.#...## ♣♣#.## ♣♣.♣}liO#####.......##)# ♣♣.♣ }lil## ##########..♣ .#### }li;♣♣ }liJ#######.♣♣ # .}lim..# #######.....#)# }li5#.###.....#...# ......}li...### ##.###...........>....# #).÷}li}liw }li;'---}li[8 (0.6}li4}li}li#.### ##.######...## ###.). #...# ####..)(.....# ##..... ###.## ###...)..)##.#.# ...## #.....(##.##.#.# ##..##..###...>[.##.#....# #....# }lik..##...[..##T#.#..# ♣....♣ .##.....###.#...## ♣♣...♣ .##.....###.##.## ♣♣.♣♣ ####.....@.##)# ♣♣.♣ # ##########.# ♣.♣♣ #.#### #.#♣. #.########.# ♣♣ ....# #######.....##.# #)# }li#.#.###.....#.....##.# #...# #...........#........### #...# ###.###.....}li>....# #).÷##.# #.....#.###..###.# #####}li>G.T}li, }li D---5.4}liI}li{}lix=) #.### ##.######...## ###.)  #...# ####..)(.....# ##  ###.## ###...)..)##.#.# #  ##...## #.....(##.##.#.# ##.. ##.....###...>[.##.#....# #....# #}li=.##...[..##.#.#..# ♣....♣ #.##.....###T#...## ♣♣...♣ #.##.....###.##.## ♣♣.♣♣ ##.....#####}li=.##)# ♣♣.♣  #....## ##.# ♣.♣♣ }liN>i #.#### #.# ♣♣.♣ ##.### #.# ♣.♣♣ .....# #.....##.# #)# }lim>z.#.#.###.....#.....##.# #...# .#.#}li>A.### #...# .###.###}li>.>....# #).÷# .###.# #.....#.###..###.# #####}li @0T}li]I.T   troll (drained)}liOJ(6.0}liMQ}liR}liIZ5 #.### ##.######...## ###. #...# ####..)(.....# ## ###.## ###...)..)##.#.# # ##...## #.....(##.##.#.# ##..  ##.....###...>[.##.#....# #.... }liZ #.##...[..##.#.#..# ♣....  #.##.....###.#...## ♣♣...  #.##.....###T##.## ♣♣.  ##.....#####}liZ.##)# ♣♣. #....## }liZ##.# ♣. #.#### #.# ♣♣.♣ }li[(###.### }li5[e#.# ♣.♣♣ #.....# }liY[#.....##.# #)# #.#.#.###.....#.....##.# #...# #.#}liz[I.#.### #...# #.###.###}li[.>....# #).÷# #.###.# #.....#.###..###.# #####}lif}lif#1}lif6}li_p}liq}liS e #.# )#.## #.).# # #.### ##.######...## ### #...# ####..)(.....# ## ###.## ###...)..)##.#.# #... ##...## #.....(##.##.#.# ## ####...>[.##.#....# # #}li '.##...[..##.#.#..#  #.##.....###.#...## ♣♣.. ..##....@###T##.###.....#####.......##)# ♣ #....## ##########.# ♣.  #.#### #.# ♣♣. }li # ###.### ########.# ♣.♣  #.....# #######.....##.# #) }li[  #.#.#.###.....#.....##.# #...   #.#.....#........### #...   #.###.###...........>....# #).÷ }li 1T}li> .T   troll (drained)}liG (7.2}li }li }lir  #.# ####.###.######.#  #.# )#.## #.).#  #.### ##.######...## ##}lir , #...# ####..)(.....# ## ###.## ###...)..)##.#.#  ##...## #.....(##.##.#.# ## ##}lis ##...>[.##.#....# # #.##...[..##.#.#..#  #.##...@.###.#...## ..##.....###.##.###.....#####.....T.##)# ♣}liDs  #....## ##########.# ♣ #.#### #.# ♣}liqs  ###.### ########.# ♣. #.....# #######.....##.# #)}lis   #.#.#.###.....#.....##.# #..}lis   #.#.....#........### #.. }lio }liP &8}lij }li }li8 M####%.............####.###.###### ##)#.## #.).# ####.######...## ##...# ####..)(.....# ###.## ###...)..). ##...## #.....(##.##.#.# ###.....###...>[...# #}liʴ .##.#.#..# ♣.##.#...## ♣♣........##.....###.##.## ♣##.....#####.....T.##)#♣#}li6 }li (8.4}li }li w _You see here a +0 leather armour.}li#.......##.###.######## ##.#####%..............# ##.# ####.###.######.# ##.# ##)#.## #.).# }li;#.### ##.######...## ####...# ####..)(.....# ####.## ###...)..)##.#.# #..## #.....(##.##.#.# #####...>@.##.#....# #.#.##...[..##.#.#..# ♣..}lib#.##.....###.#...## ♣♣..#..}li}#.....###.##.## ♣♣.##.}li###.....T.##)# ♣#....## ##########.# }liʭ>. #.#}li #.# ♣###.### ########.# ♣.♣}li #.....# #######.....##.# #)#}liW1T}liuT   troll (drained)}lix/9.0 _}li}li$  Things that are here:}lid{ _a +0 robe; a +0 dagger; an orc corpse}li63###########.#.## ####.......##.###.######## ##.#####%..............# #.#.# ####.###.######.# #.#.# ##)#.## #.).# #.}li6#.### ##.######...## ####...# ####..)(.....# ####.## ###...)..)##.#.# #..}li7+## #.....@##.##.#.# ##..#####...>[.##.#....# #.}lit7#.##...[..##.#.#..# ♣..#.##.....###.#...## ♣♣..#..#.....###.##.## ♣♣.}li7##.###...T.T.##)# ♣}li7t#....## ##########.# .♣}li7Z  #.#}li8 #.# ♣  ###.### ########.# ♣.♣♣}li&8D }linB}liC-6 _}liK}liM$  Things that are here:}liPP _4 stones; a +0 short sword}li ##.## ######....###########.#.## ####.#.......##.###.######## ##.#####%..............# #.#.# ####.###.######.# #.#.# ##)#.## #.).# #.#.### ##.######...## ###.)  #...# ####..)(.....# ####.## ###...)@.)##.#.# #.....}lir## #.....(##.##.#.# ##..## ####...>[.##.#....# #....# #.##...[..##.#.#..# ♣....♣ #.##.....###.#...## ♣♣.. #..#.....###.##.## ♣♣.♣♣ }li##.###...T.T.##)# ♣  }liݰ#....## ##########.# .♣  #.#}liv #.# ♣}li;0T}liDT   troll (drained).}lif2=80.2 _}li}li&}li  Casting: Tukima's Dance (dangerous; 10% risk of failure)  }li& \Confirm with . or Enter, or press ? or * to list all spells.}li T.  You beckon some vexing sprites to accompany your attacks.}liZ }li #4}li ---==1.2 (1.0Will/2 Jinx }li }li ; _You feel your willpower being sapped.}liW}liW}lia}lic^ _You are too injured to fight recklessly!}li}li}li1}li+^ _You are too injured to fight recklessly!}li9}li:}li>D}liF }liFP_You are too injured to fight recklessly!}lidE ##.########.... aspacedog the Skirmisher###########.#.######. Spriggan}liE #.......##.###.##########. Health: 22/48 ===========-------------#.#####%..............#}liE #.. Magic: 14/16 =====================---}liE #.# ####.###.######.##.. AC: 7}liE >Str: 6  #.#}liE ##)#.## #.).##.. EV: 20}liF IInt: 15  #.### ##.######...## ###.) SH: 0Dex: 19  }liAF V#...# ####..)(.....# ##.... XL:  9 Next: 87% Place: Dungeon:6  }li]F w###.## ###...)@.)##.#.# #..... Noise: ==-------  Time: 5781.2 (0.0)  }liF ##...## #.....*##.##.#.# ##..## a) +2 sling (drain) ##.....###...>[*##.#....# #....# Cast: Jinxbite #.......##...[*.##.#.#..# ♣....♣ Will/2 Jinx #.......##....T###.#...## ♣♣...♣ #.......##.....###.##.## ♣♣.♣♣ T   troll (drained) ##.....#####.....T.##)#}liF g♣♣.♣#....## ##########.#♣.♣♣}liF #.#####.# ♣♣.♣ _You are too injured to fight recklessly! }liF _You are too injured to fight recklessly!  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight line}li G Aim: a troll (lightly wounded, lightly drained, chance to call a sprite on  attack: 56%, 72% to hit)}lifo ##.########.... aspacedog the Skirmisher###########.#.######. Spriggan#.......##.###.##########. Health: 22/48 ===========-------------#.#####%..............##.. Magic: 14/16 =====================---#.# ####.###.######.##.. AC: 7Str: 6  #.#}lio ##)#.## #.).##.. EV: 20Int: 15  #.### ##.######...## ###.) SH: 0Dex: 19  }lio V#...# ####..)(.....# ##.... XL:  9 Next: 87% Place: Dungeon:6  }lio ###.## ###...)@.)##.#.# #..... Noise: ==-------  Time: 5781.2 (0.0)  ##...## #.....)##.##.#.# ##..## a) +2 sling (drain) }liGp -##.....###...>[)##.#....# #....# Cast: Jinxbite #.......##...[).##.#.#..# ♣....♣ Will/2 Jinx #.......##....)###.#...## ♣♣...♣ #.......##...).###.##.## ♣♣.♣♣ T   troll (drained) ##.....#####.)...T.##)#♣♣.♣}licp #....## ##########.#♣.♣♣#.#####.# ♣♣.♣ }li|p p_You are too injured to fight recklessly!  Fire: a) +2 sling (drain)}lip Press: ? - help, Shift-Dir - straight lineAim: a troll (lightly wounded, lightly drained, chance to call a sprite on  }lip 8attack: 56%, 72% to hit)  You shoot a sling bullet.}liM 9T.}li! R(.....}li 2=2.2 (1}lin }li J  Fire: a) +2 sling (drain)  }li Press: ? - help, Shift-Dir - straight lineAim: a troll (lightly wounded, lightly drained, chance to call a sprite on  }li "attack: 56%, 72% to hit)  }li qYou shoot a sling bullet. _The sling bullet closely misses the troll.}li H##.########.... aspacedog the Skirmisher###########.#.######. Spriggan#.......##.###.##########. Health: 22/48 ===========-------------#.#####%..............##.. Magic: 14/16 =====================---#.# ####.###.######.##.. AC: 7}li 0Str: 6  #.###)#.## #.).##.. EV: 20Int: 15  }liY #.### ##.######...## ###.) SH: 0Dex: 19  #...# ####..)(.....# ##.... XL:  9 Next: 87% Place: Dungeon:6  ###.## ###...)@.)##.#.# #..... Noise: ===------  Time: 5782.2 (0.0)  }li ##...## #.....*##.##.#.# ##..## a) +2 sling (drain) ##.....###...>[*##.#....# #....# Cast: Jinxbite }li #.......##...[.T##.#.#..# ♣....♣ Will/2 Jinx }li #.......##.....###.#...## ♣♣...♣ #.......##.....###.##.## ♣♣.♣♣ T   troll (drained) }li ##.....#####.....T.##)#♣♣.♣#....## ##########.#}li/ X♣.♣♣#.#####.# ♣♣.♣}liM qYou shoot a sling bullet. _The sling bullet closely misses the troll.}lij [Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight line}li Aim: a troll (lightly wounded, lightly drained, chance to call a sprite on  attack: 56%, 72% to hit)}li6(##.########.... aspacedog the Skirmisher###########.#.######. Spriggan#.......##.###.##########. Health: 22/48 ===========-------------#.#####%..............##.. Magic: 14/16 =====================---#.# ####.###.######.##.. AC: 7Str: 6  #.###)#.## #.).##.. EV: 20Int: 15  #.### ##.######...## ###.) SH: 0Dex: 19  #...# ####..)(.....# ##.... XL:  9 Next: 87% Place: Dungeon:6  ###.## ###...)@.)##.#.# #..... Noise: ===}lid<a------  Time: 5782.2 (0.0)  ##...## #.....)##.##.#.# ##..## a) +2 sling (drain) ##.....###...>[)##.#....# #....# Cast: Jinxbite #.......##...[.T##.#.#..# ♣....♣ Will/2 Jinx #.......##.....###.#...## ♣♣...♣ #.......##.....###.##.## ♣♣.♣♣ T   troll (drained) ##.....#####.....T.##)#♣♣.♣#....## ##########.#♣.♣♣#.#####.# ♣♣.♣ _The sling bullet closely misses the troll.Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (lightly wounded, lightly drained, chance to call a sprite on  attack: 56%, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll.}liб;*}lir@ T.  Press: ? - help, Shift-Dir - straight lineAim: a troll (lightly wounded, lightly drained, chance to call a sprite on  attack: 56%, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  The troll is moderately wounded.A giggling sprite leaps out and doodles on the troll's face.}liI`(very drained)}li}I*3.2 (1}liR}liAU` _The troll is moderately wounded.}liV##.########.... aspacedog the Skirmisher###########.#.######. Spriggan#.......##.###.##########. Health: 22/48 ===========-------------}lio#.#####%..............##.. Magic: 14/16 =====================---#.# ####.###.######.##.. AC: 7}liךStr: 6  #.###)#.## #.).#}li#.. EV: 20Int: 15  }li"#.### ##.######...## ###.) SH: 0Dex: 19  }li[V#...# ####..)(.....# ##.... XL:  9 Next: 87% Place: Dungeon:6  }li}w###.## ###...)@.)##.#.# #..... Noise: ===------  Time: 5783.2 (0.0)  }li##...## #.....*##.##.#.# ##..## a) +2 sling (drain) }liӛ##.....###...>[T##.#....# #....# Cast: Jinxbite }li#.......##...[..##.#.#..# ♣....♣ Will/2 Jinx }li#.......##.....###.#...## ♣♣...♣ }li+n#.......##.....###.##.## ♣♣.♣♣ T   troll (very drained) ##.....#####.....T.##)#}lit♣♣.♣#....## ##########.#♣.♣♣#.#####.# ♣♣.♣}liXA giggling sprite leaps out and doodles on the troll's face. }li<_The troll is moderately wounded.}li2Fire: a) +2 sling (drain)}liʜ1Press: ? - help, Shift-Dir - straight line}liڜAim: a troll (moderately wounded, heavily drained, chance to call a sprite on  }li attack: 62%, 72% to hit)}liw2##.########.... aspacedog the Skirmisher###########.#.######. Spriggan#.......##.###.########}li##. Health: 22/48 ===========-------------#.#####%..............##.. Magic: 14/16 =====================---#.# ####.###.######.#}li#.. AC: 7Str: 6  #.#}liq##)#.## #.).#}li#.. EV: 20Int: 15  }li1#.### ##.######...## ###.) SH: 0Dex: 19  }likV#...# ####..)(.....# ##.... XL:  9 Next: 87% Place: Dungeon:6  }liw###.## ###...)@.)##.#.# #..... Noise: ===------  Time: 5783.2 (0.0)  }li##...## #.....)##.##.#.# ##..## a) +2 sling (drain) }li##.....###...>[T##.#....# #....# Cast: Jinxbite }li#.......##...[..##.#.#..# ♣....♣ Will/2 Jinx }li #.......##.....###.#...## ♣♣...♣ }liG #.......##.....###.##.## ♣♣.♣♣ T   troll (very drained) ##.....#####.....T.##)#♣♣.♣}li^ d#....## ##########.#♣.♣♣#.####}lip 8#.# ♣♣.♣ }li R_The troll is moderately wounded.}li 2Fire: a) +2 sling (drain)}li 1Press: ? - help, Shift-Dir - straight line}li Aim: a troll (moderately wounded, heavily drained, chance to call a sprite on  }li Yattack: 62%, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll!}li~8T.}li}li@F34.2 (1}li}liJ  Fire: a) +2 sling (drain)  }li;Press: ? - help, Shift-Dir - straight line}liAim: a troll (moderately wounded, heavily drained, chance to call a sprite on  }li4"attack: 62%, 72% to hit)  }liYou shoot a sling bullet. The sling bullet hits the troll! _The troll is heavily wounded.}li5?##.##}li6######.... aspacedog the Skirmisher###########.#.######. Spriggan}li!6.#.......##.###.########}li:6##. Health: 23/48 ===========-------------}liU6B#.#####%..............#}lin6#.. Magic: 14/16 =====================---#.# ####.###.######.#}li6T#.. AC: 7}li6>Str: 6  #.#}li6##)#.## #.).##.. EV: 20}li6-Int: 15  }li6#.### ##.######...## ###.) SH: 0Dex: 19  }li7V#...# ####..)(.....# ##.... XL:  9 Next: 87% Place: Dungeon:6  }liP7w###.## ###...)@.)##.#.# #..... Noise: ===------  Time: 5784.2 (0.0)  }li7##...## #.....T##.##.#.# ##..## a) +2 sling (drain) ##.....###...>[.##.#....# #....# Cast: Jinxbite #.......##...[..##.#.#..# ♣....♣ Will/2 Jinx }li7#.......##.....###.#...## ♣♣...♣ }li7#.......##.....###.##.## ♣♣.♣♣ T   troll (very drained) }li8}##.....#####.....T.##)#♣♣.♣}li,8d#....## ##########.#♣.♣♣#.####}liE89#.# ♣♣.♣}li`8You shoot a sling bullet. The sling bullet hits the troll! _The troll is heavily wounded.}liw8cFire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight line}li8Aim: a troll (heavily wounded, heavily drained, chance to call a sprite on  attack: 62%, 72% to hit)}li##.########.... aspacedog the Skirmisher###########.#.######. Spriggan#.......##.###.##########. Health: 23/48 ===========-------------#.#####%..............#}liY#.. Magic: 14/16 =====================---#.# ####.###.######.##.. AC: 7Str: 6  }li#.#}li##)#.## #.).##.. EV: 20}li-Int: 15  }li!#.### ##.######...## ###.) SH: 0}li?-Dex: 19  }li^V#...# ####..)(.....# ##.... XL:  9 Next: 87% Place: Dungeon:6  }li###.## ###...)@.)##.#.# #..... Noise: ===------  Time: 5784.2 (0.0)  ##...## #.....)##.##.#.# ##..## a) +2 sling (drain) }li ##.....###...>).##.#....# #....# Cast: Jinxbite }li#.......##...)..##.#.#..# ♣....♣ Will/2 Jinx }li#.......##..)..###.#...## ♣♣...♣ }li#"#.......##.)...###.##.## ♣♣.♣♣ T   troll (very drained) }li>l##.....#####.....T.##)#}lihV♣♣.♣#....## ##########.#}li{♣.♣♣#.####}li8#.# ♣♣.♣ }liO_The troll is heavily wounded.}li2Fire: a) +2 sling (drain)}li1Press: ? - help, Shift-Dir - straight line}liAim: a troll (heavily wounded, heavily drained, chance to call a sprite on  }li8attack: 62%, 72% to hit)  You shoot a sling bullet.}lidT[[..  Fire: a) +2 sling (drain)  Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, heavily drained, chance to call a sprite on  attack: 62%, 72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the troll.}li(eN18--5.2 (1}liVm}lioj _The troll bites you. The troll barely misses you. x2}li ##.## ######. #.#.## ####.# #.##.###.# ##. #.#####%.# #. #.# ####.###.######.# #. }li #.# ##)#.## #.).# #. #.### ##.######...## ###.). #...# ####..)(.....# ##. ###.## ###...).@)##.#.# #. }li ##...## #.....T##.##.#.# ##..# #.....###...>[.##.#....# #....# .##...[..##.#.#..# ♣....♣ }li$ {.##.....###.# }liF .##.....###.##.## ♣♣.♣♣ }lie .....#####.....T.# #....## #########}li + }li< }li 4---8 (0.6}li }li }li-V ##.## ######.....#.#.## ####.# .##.###.## ##. .#####%.}liqV .# #...# .# ####.###.######.# #. .# ##)#.## #.).# #...# }liV k.### ##.######...## ###.).# ...# ####..)(.....# ##.....#}liV .## ###...)..@##.#.# #......# #}liV ...## #.....T##.##.#.# ##..# }liW .....###...>[.##.#....# #....# #}li)W ##...[..##.#.#..# ♣....♣ #}liKW ##.....###.#...## ♣♣...♣ #}lilW ##.....###.##.## ♣♣.♣♣ # .....#####......}liW y ....## ####### }liTY =T(}lic }liRd #5}li{d <=---6.4}lin }litr _You see here a +1 short sword of freezing.}li"# #....#.##..#. ##.## ######.....#. #########.#.## ####.### ......##.###.######## ##.... #####%..............# #...## # ####.###.######.# #....) # ##)#.## #.).# #...# ### ##.######...## ###.).# ..# ####..)(@....# ## ## ###...)T.)##.#.# #......# ## #.....(##.##.#.# ##..#######...>[.##.#....# #....# #.##...[..##.}lis"#.#..# ♣....♣ #.##.....###.#...## ♣♣...♣ #......###.##.## ♣♣.♣♣ #####.......##)# ♣♣..## ##########.# .♣}liX#3T.}li+}li,&7.0 }li,_}li5}li7}li #)##.#)##.##.# #....#.##..#. ##.## ######.....#.. ########.#.## ####.#### .....##.###.######## ##..... ####%..............# #...##.  ####.###.######.# #....). ##)#.## #.).# #...### ## ##.######@..## ###.).# .# ####..T(.....# ## ## ###...)..)##.#.# #......# ## #.....(##.##.#.# ##..#########...>[.##.#....# #....# #.##...[40}liw&m[..##.#.#..# ♣....♣ #.##.....###.#...## ♣♣...♣ #.<.....###.##.## ♣♣.♣♣ ######.......##)# ♣♣}li}lirO9--6}li}li}liC{#.##.......#. #)##.#)##.##.# #....#.##..#. ##.## ######.....#... #######.#.## ####.##### ....##.###.######## ##..... }li{###%..............# #...##.####.###.######.# #....).. ##)#.## #.@.# #...#### }li{i# ##.######...## ###.).# # ####..T(.....# #}li/|# ## ###...)..)##.#.# #......# ## #.....(##.##.#.# ##..#######}liV|###...>[.##.#....# #....# #.}liw|##...[..##.#.#..# ♣....♣ #..[ }li|J##.....###.#...## ♣♣...♣ #.<. .....###.##.## ♣♣.♣♣ ####}li|D }li(1T}li")T   troll (very drained)}li'8.2}liƓ}li$  Things that are here:}li4y _a +0 short sword; a kobold skeleton}li/ #.####.##.###'###.##.......#. #)##.#)##.##.# #....#.##..#...) ##.## ######.....#.... ######.#.## ####.###### }li l...##.###.######## ##..... ##%..............# #...##..#####.###.######@# #....)...  ##)#.## #.).# #...##### }liū ##.######...## ###.).#  }li ####..)T.....# ## # }li # ###...)..)##.#.# #......# }li: ## #.....(##.##.#.# ##..######## .}li @###...>[.##.#....# #....# #....##...[..##.#.#..# ♣....♣ #..[##.....###.#...## ♣♣...♣ #.<..}liH }li H=8 _}li] }li }li1+ #.# #.##.###.. #.####.##.###'# #.##.......# #)##.#)##.##... # #....#.##..# #######.....#... #######.#.## ####.##### ....##.###.######## ##...... ###%............@.# #...##}li####.###.######.# #....)..)#.## #.).# #...#### # ##.######...## ###.).#  ####..)T.....# ##.....# ###...)..)##.#.# #......#  #.....(##.##.#.# ##..#######}li #...>[.##.#....# #....# #... .##...[..##.#.#..# ♣....♣ #..[}li2N }li\}li'9.4}li}li }li4S #.# #.##.### #.####.##.###' #.##.# #)##.#)##.## ### #....#.##..# ##.## ######.....##.#.## ####..##.###.# ###%.# #...## }liS ####.###.######.# #....) ##)#.## #.).# #... ## ##.######...## ###.).# .# ####..)T.....# ##.....# .## ###...)..)##.#.# #......# . }liS.## #.....(##.##.#.# ##...###...>[.##.#....# #....# #.##...[..##.#.#..# ♣....♣ #.. }li] }li^(90.0 }liAc }lid }lis #.# #.##.### #.####.##.### #.##.# #)##.#)##.## ### #....#.##..# ##.## ######.....##.#.## ####..##.###.# ###%.# #...## # ####.###.######.# #....) # ##)#.## #.).# #...# ##.######...## ###.).# ..# ####..)T.....# ##.....# #.## ###...)..)##.#.# #......#.## #.....(##.##.#.# ##...###...>[.##.#....# #....# #.##...[..##.#.#..# ♣....♣ # }li { }li{06 }li }lii _The jinxing sprites lose interest in you. }li߱ #.# #.##. #.####.##. #.##.# #)##.#)##.## ### #....#.##..# ##.## ######.....##.#.## ####..##.###.# ## .#####%.# #... .# ####.###.######.# #.... .# ##)#.## #.).# #... .### ##.######...## ###.).# ...# ####..)T.....# ##.....# ##.## ###...)..)##.#.# #......# #...## #.....(##.##.#.# ##...###...>[.##.#....# #....# #.##...[..##.#.#..# ♣....♣ # }li }liA\20=1.2 }li }liO }li- f #.# #.##. #.####.##. #.##. #)##.#)##. ### #....#.##.. ##.## ######.....#.#.## ####. #.##.###.# ## #.#####%.# #...  }liU. (#.# ####.###.######.# # #.# ##)#.## #.).# #... #.### ##.######...## ###.). #...# ####..)T.....# ##.....#.## ###...)..)##.#.# #......#...## #.....(##.##.#.# ##..### #.....###...>[.##.#....# #....#.##...[..##.#.#..# ♣....♣ }li+5  }li5  }li6 8 }lim=  }li"@ l _The sprites lose interest in your situation. }liv  #.# #.##. #.####.##. #.## #)##.#)##. ### #....#.## ##.## ######  #.#.## ####.  # }liw d.##.###.# ##  #.#####%.# #  #.# ####.###.######.# #  #.# ##)#.## #.).# #  #.### ##.######...## ###.)  #...# ####..)T.....# ##  }liw  ###.## ###...)..)##.#.# #   }lix  ##...## #.....(##.##.#.# ##..##  ##.....###...>[.##.#....# #....# }li:x   #.##...[..##.#.#..# ♣....♣  }li,  }li '2.4 }li  }li  }li;  #.# #.## #.####.## #.## #)##.#)## ### #....#.## ##.## ###### #.#.## #### #.##.###.# ## #.#####%.# # }li  #.# ####.###.######.# # #.# ##)#.## #.).# # #.### ##.######...## ###. #...# ####..)T.....# ## ###.## ###...)..)##.#.# # ##...## #.....(##.##.#.# ##..  ##.....###...>[.##.#....# #....  #.##...[..##.#.#..# ♣.... }liF  }li V6==3.0 }li  }li  }li #.# #. #.####. #.## #)##.#) ### #....#. ##.## ######  }lil#.#.##  #.##.###.#  #.#####%.# # #.# ####.###.######.# # #.# ##)#.## #.).# # #.### ##.######...## ### #...# ####..)T.....# ## }liX ###.## ###...)..)##.#.# # ##...## #.....(##.##.#.# ##.. ##.....###...>[.##.#....# # #.##...[..##.#.#..# ♣ }li  }li A=6 }li }li }liF: #.# #. #.####. #.## #)##.#) ### #....#. ##.## ###### ##.#.##  }li: #.##.###.#  #.#####%.#  #.# ####.###.######.#  #.# ##)#.## #.).#  #.### ##.######...##  }li;9 #...# ####..)T.....# ## ###.## ###...)..)##.#.# # }li;;7 ##...## #.....(##.##.#.# ## ##.....###...>[.##.#....# # # }li];h.##...[..##.#.#..# ♣ }li(H }liH'4.2 }liP }liPR }liOM1 }liQ:== }liqS }lixV }liV }linY }liw\ }li\S2= }li^ }lia }lib }liEd }li_g }lig }lii }lil }li m }lio }liq }li@rK3= }li't }liv }li.w }lix }liCz }lisz }li{ }li ~ }li{~S4= }li }liW _You start resting. }li> }lir1805.2 (11.0) }li66.2 (12 }li }li_ _You feel your willpower return. }li 1#.# #.##.####.##.##.#)##.#)#### #....#.###.## ######.##.#.## ##.##.###.# ##.#####%.# ##.# ####.###.######.# ##.# ##)#.## #.).# ##.### ##.######...## ##...# ####..)T.....# ##.###.## ###...)..)##.#.# #. }li ?##...## #.....(##.##.#.# ##.##.....###...>[.##.#....# #.#.##...[..##.#.#..# ♣. }li  }li: .8 (0.6) }li  }li<  }li3 }liv }lin }li , }li! }li"K5= }li5$ }li:' }li' }li) }lia+ }li+ }li, }li*/ }li{/ }li;1 }li3 }li3S6= }li5 }liC }liXD }liH }liJ }liDK }liLM }li5P }liP57= }liP }liR }liT, }li&V }liW, }li)Y }liZ, }li\ }li/^i8= }li7` }lib, }li!d }li*f, }lidg }lih, }litj }lil }liKlK9= }lin }lip, }liks }liv, }li5x }liz }liC{T30= }li} }lis }liĀ }li }li9 }liE }liE }li }lib }lit }li- }livK1= }li }li", }li }li>, }li }liZ }li=2= }li }liT }li, }li }liQ, }li }li_, }li }liŴ }liK3= }li  }li }liX }li }li }li }li }li }liG=4= }liq }li }li }li1 }li }li, }li }li, }li. }li }liX35= }li0 }li>, }li }liL }li }li }li! }liO }li% }liZ }liK6= }li }li }li }li }lig }li }li }li }liT#7 }li2= }lie }li }li  }li }li }li' }li }li#  }li~  }li  }li }li8#8 }li[(= }li }li" }li_ }lil }li, }li+" }li8% }li%U9= }li' }li* }li* }li0, }li. }li5. }liv/ }liD1 }lin1 }li2 }li<4 }li{4L40= }li5 }li88 }lio8 }li< }li> }liP? }liA }liD }liEU1= }li)G }liJ, }liL }liO }li_P }liER }liU }libU }liW }liZ }licZK2= }li[ }li ] }li5] }lie^ }li` }liH` }li_g }li*k, }lil }li)n }lien?3= }li}n }li2p }liq }liq }li8s }lit, }li3v }lix }li&yK4= }lig{ }liu~ }li~ }liڀ }liă }li }li }li6 }li} }li }liU }liU5= }lib }lio, }li }liƞ, }li: }liz }liK6= }li~ }liP, }li! }li, }lij }li }liF }li¸ }li }liۼU7= }li }lip }li }li }li }liX }liX }li~I _You start resting. }li"HP restored. }li  }li]089.8 (83.0) }li58= }li?-90.8 (84 _ }liG }li }liЮ }liK }li! }lik }li }lie }li }li }li }li }li) }li) }lim }li }li }li }li }liB#= }lim }liP }li }li }li }li, }liz }li }li }li4 }li }liR }li, }lij }li }li }lim }liB, }li  }lir $  Things that are here: }lih  a +0 short sword; a kobold skeleton }liI }li _ }li }li }li }li& }lid }li ! }liC# }lip# }li% }li\(  }li( }li(JYou see here a +1 short sword of freezing. }lio, }li, _ }liZ0 }liMDZ##.########..... ###########.#.## #.......##.###.######## ## #.#####%..............# #... #.# ####.###.######.# #... #.###)#.## #.).# #.  }liE#.### ##.######...## ###.). #...# ####..)(.....# ##..... ###.## ###...).@)##.#.# #......8.6 (7.8) ##...## #.....(##.##.#.# ##..## #.....###...>[.##.#....# #....# .......##...[..##.#.#..# ♣....♣ .......##.....###.#...## ♣♣...♣ .......##.....###.##.## ♣♣.♣♣ #.....#####.......##)# ♣♣.♣ #....## ##########.# ♣.♣♣ #.#### #.# ♣♣.♣ }liE }liN }liQ }li:s }lis }liJv }li }li }li }li }li }liw, }li }liI$  Things that are here: }li?  4 stones; a +0 short sword }li }li _ }li }li;$  Things that are here: }lij  a +0 robe; a +0 dagger; an orc corpse }li$ }li _ }liC }li٦f  You see here a +0 leather armour. }li }li _ }liح }liü#.#####%..............#  #.# ####.###.######.#  #.# ##)#.## #.).#  }li!#.### ##.######...## # #...# ####..)(.....# ## ###.## ###...)..)##.#.# # ##...## #.....(##.##.#.# ##  }li< ##.....###...>[.##.#....# #  }liW #.......##..@[..##.#.#..# ♣901.6 (3.0  }lik #.......##.....###.#...## ♣♣  }li #.......##.....###.##.## ♣  }li ##.....#####.......##)# }lio#....## ##########.# }liϽh#.#### #.# ♣ }li   ###.### ########.# ♣ }li-   }li #.....# #.....##.# # }liU   #.#.#.###.....#.....##.# #.  }li[ }li }lid }li 4 }li  }liK }li}li}li}li}li3}li>}liH}li-}li,}liҨ<  There is a stone staircase leading down here.}liAc  You see here a +3 short sword.}liح}li _}li}liS}liĶ}li}li}li{<  You see here a +0 club.}li}li _}li}li}li}liW}li7}li=>  You see here a +0 dagger.}li}li _}liw}li$  Things that are here:}li:  3 stones; a +0 dagger}li}liQ _}li}li}li,}li}liz}li^}li}li}li z ### #....#.##..#... ##.## ######.....#... #######.#.## ####.##### ....##.###.######## ##...... ###%..............# #...##..####.###.######.# #....).}liJ)#.## #.).# #...## # ##.######...## ###.).# # ####..)(..@..# ##.....# 7.0 (5.4 ## ###...)..)##.#.# #......# }lirQ.##.(##.##.#.# ##..####### ..###...>[.##.#....# #....# #... }li...##...[..##.#.#..# ♣....♣ #..[ ...##.....###.#...## ♣♣...♣ #.<. }li/...##.....###.##.## ♣♣.♣♣ #### ..#####.......##)# ♣♣.♣ }li.## ##########.# ♣.♣♣}li+}li }li }li4}li}li}liB3}lic}li}li!,}li;%,}li&}li$'}li),}li8+,}li\,}li-}liI/,}li0}li2}lim3}li3}li4}li 6}liX7}li7}li8}liA:}li <,}liJ=}liD# ##.######...## ###.).# ###..)(.....#   ###...)..)##.#.# #......# ## #.....(##.##.#.# ##..####### ..###...>[.##.#....# #....# #. ...##...[..##.#.#..# ♣....♣ #..[ ...##.....###.#...## ♣♣...♣ #.<. ...##.....###.##.## ♣♣.♣♣ #### }liD...#####.......##@# ♣♣.♣ 11.2 (4.2 .## ##########.# ♣.♣♣ ## #.# ♣♣.♣ # ########.# ♣.♣♣ #### # #######.....##.# #)# #... ###.....#.....##.# #...# ##.# }li$E.....#........### #...# #..#  ###....>....# #).÷# #...  }liEE# #.....#.###..###.# ##### ##.# }liE}liJ}liSLO _You see here a +0 dagger.}li}li'}li}li}li9}li: _}li}li\}li}lin}lin}li}li}li}li}liW}li}li }lik }li}li7}li}liB}li}li}li+}lip}li!}li%}li',}li)}li3 #)##.#)##.##.. ### #....#.##..#.. ##.## ######.....#.. ########.#.## ####....##.###.######## ##.. ####%..............# #...##.  ####.###.######.# #....) ##)#.## #.).# #... ## ##.######@..## ###.).#6.0 (4.8 ####..)(.....# ##.....# .## ###...)..)##.#.# #......# ..## #.....(##.##.#.# ##..## ...###...>[.##.#....# #....# # ....##...[..##.#.#..}lid3h# ♣....♣ #..##.....###.#...## ♣♣...♣ #.< ....##.....###.##.## ♣♣.♣♣ ### ...#####.......##)# ♣♣.♣}li7}li8}li }li< T_You see here a +1 short sword of freezing.  Things that are here: _a +0 short sword; a kobold skeleton _The jinxing sprites lose interest in you. _The sprites lose interest in your situation. _You start resting. _You feel your willpower return. _You start resting. _HP restored.  Things that are here: _a +0 short sword; a kobold skeleton _You see here a +1 short sword of freezing.  Things that are here: _4 stones; a +0 short sword  }li Things that are here: _a +0 robe; a +0 dagger; an orc corpse _You see here a +0 leather armour.  There is a stone staircase leading down here. _You see here a +3 short sword. _You see here a +0 club. _You see here a +0 dagger.  Things that are here: _3 stones; a +0 dagger  You see here a +0 dagger.}lih  You are too injured to fight recklessly!  You shoot a sling bullet. _The sling bullet closely misses the troll.  You shoot a sling bullet. The sling bullet hits the troll.  The troll is moderately wounded.  A giggling sprite leaps out and doodles on the troll's face. _The troll is moderately wounded.  You shoot a sling bullet. The sling bullet hits the troll! _The troll is heavily wounded.You shoot a sling bullet.  The sling bullet closely misses the troll.}li4i The troll bites you. The troll barely misses you. x2 _You see here a +1 short sword of freezing.  Things that are here: _a +0 short sword; a kobold skeletonThe jinxing sprites lose interest in you.The sprites lose interest in your situation. _You start resting. _You feel your willpower return.You start resting. _HP restored. _a +0 short sword; a kobold skeleton _a +1 short sword of freezing.}li}lih}li  #)##.#)##.##.. aspacedog the Skirmisher####....#.##..#.. Spriggan##.########.....#.. Health: 48/48 ======================== ########.#.######.#### Magic: 16/16 ======================== .....##.###.##########..... AC: 7Str: 6 ####%..............##...##. EV: 20Int: 15####.###.######.##....). SH: 0Dex: 19}li##)#.## #.).##...### XL:  9 Next: 87% Place: Dungeon:6 ## ##.######@..## ###.).#Noise: ---------  Time: 5916.0 (0.0) .# ####..)(.....# ##.....#a) +2 sling (drain) .## ###...)..)##.#.# #......#Cast: Jinxbite ..## #.....(##.##.#.# ##..###### }li%...###...>[.##.#....# #....# #.. }liMH....##...[..##.#.#..# ♣....♣ #.. ....##.....###.#...## ♣♣...♣ #.< }lio....##.....###.##.## ♣♣.♣♣ ### ...#####.......##)#}lik♣♣.♣ _You see here a +3 short sword. }li?_You see here a +0 club. _You see here a +0 dagger.  }li֢QThings that are here: _3 stones; a +0 dagger _You see here a +0 dagger.}li}li}li}liT}li   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.}liX}li(YL======7.0 (1}liab}li~d. _You shout for attention!}li\MWhat are your orders?}li?<8}likK}liM. _You shout for attention!}li }lin }liS }li }li }li- }li }li }li_ }li ,}liu& }liN- ,}liB0 }li4 }liw4 }liD7 }li; ,}li= }liA }licA }lipC }liSG }liG }liI }liM }liPM }li+P }liS }li+T }liV }liY ,}li[\ }lix` ,}li c }lif ,}li1i }lil ,}liht }li{ ,}li{ }lie }li }liG }li# ,}li }li ,}li7 }li՛ ,}li }li) }liv }li }li` ,}li }li ,}li }li }li }li }li }liP }liλ }li ,}liG }li ,}liU }liq }li }li }li7 ,}li }li }li2 }li }liR }li }li }li ,}li }lii ,}li }lik ,}li }li| }li }li }lib }li }li }liB }li }li' }li }li }li! }li$ }li% }li' }li^+ }liC, }li(. }li2 }li2 }lip4 }li6 }li7 }li9 }li< }lig= }li[? }lioB }li1C }liE }liQG }liG }lipP }lieU }lixV }liQY }li>] }liI^ }lia }lie }lif }li)j }liJn }lio }liq }liwt }liMu }lix }lix| }li=} }li* }liA }li }li }li0 }li܋ }li }li }liF }li }li }lig }lit }liU }li }li: }li= }li }liի }li }li }lib }li }liq }lim }liu }li! }li }li< }li$ }li }li }li }li }li }li }li }li }li }li }li }li }lix }li }li }liL }li }lih }li` }li }li }li }li }li }li }li }li }liw }li }lic }li^ }li }li }li) }li0 }liu1 }lib6 }liO< }li7= }liA }liaG ,}liI }liM }li_N }liQ }liT ,}liW }liXZ }liZ }li4\ }li[_ ,}lidb }lie ,}livh }lik }li+l }lin }li6r }lir }lit }lix }lix }li>{ }lip~ }li~ }li# }li ,}li8 }li ,}li$ }li }li }lif }lin ,}liI }li" ,}liS }li }li }liy }li ,}liT }li ,}li! }li ,}li@ }li ,}li }li }liB }li }lic }li }li }li }li }li }li ,}li }li ,}li4 }li6 ,}li }li .......) _You start waiting.}li> w6017.0 (99.0)------8.0 (10}li 0.0)}lir }li # _Done waiting.}lib}lic=------}licm}lio}liF }lipG }liJ }liT }li`X }li[ }li<\ }li_ }lic }li(d }lig }lij $  Things that are here:}lis ### #....#.##..# ##.## ######.....# ##########.#.## ####.## .......##.###.######## ##... .#####%..............# #...# .# ####.###.######.# #... .# ##)#.## #.).# #...# .### ##.######...## ###.). ...# ####..)@.....# ##.....#9.2 (1.2) ##.## ###...)..)##.#.# #......# }lit #...## #.....(##.##.#.# ##..####...###...>[.##.#....# #....# ...##...[..##.#.#..# ♣....♣ #..##.....###.#...## ♣♣...♣ #..##.....###.##.## ♣♣.♣♣ #.#####.......##)# ♣♣.♣.## ##########.# ♣.♣♣}lit }liy a _3 stones; a +0 dagger}li   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.}liU}liVN======200}li`}lid. _You shout for attention!}li3}li}li}li}li8,}lio  You see here a +1 short sword of freezing.}lia}li _}li}liC}lig,}li-}li~.......##.###.######## ##... .#####%..............# # .# ####.###.######.# #.... .# ##)#.## #.)....# ##.######...## ###.)..# ####..)(.....# ##.....# ##.## ###...)..)##.#.# #... #...## #.....(##.##.#.# ##..###}lix..###...>[.##@#....# #....# ------2.0 (1.8 ......##...[..##.#.#..# ♣....♣ ..Cast: Jinxbite.### .#####.# ♣♣.♣ .###########.# ♣.♣♣ #  ...# #######.....##.# #)# # }liO=------}li,}li}lioWhat are your orders?t - Shout!}li: c======30}li]G }liSI . _You shout for attention!}liT& }li& }li) }li3 }li7 }li7 }liC; }li= }liA }liB }liD }liH }lioK }liK }liN }liR }liU }liU }liX }lia[ $  Things that are here:}li^ ?  4 stones; a +0 short sword}liHb }lib  _}lie }lih $  Things that are here:}lit l  a +0 robe; a +0 dagger; an orc skeleton}liXy }liy  _}li| }li <  There is a stone staircase leading down here.}li  #.......##.###.########  #.#####%.....#  #.# ####.###.######.#  #.# ##)#.## #.).#  #.### ##.######...## #  #...# ####..)(.....# ##.  ###.## ###...)..)##.#.# #..  ##...## #.....(##.##.#.# ##. }liM 9 ##.....###...@[.##.#....# #..------6.6 (3.6  #.......##...[..##.#.#..# ♣..  #.......##.....###.#...## ♣♣.  #.......##.....###.##.## ♣♣  ##.....#####.......##)# ♣  #....## ##########.# ♣  #.#### #.# ♣♣  ###.### ########.# ♣.  #.....# #######.....##.# #)}li =------}li }lię t _You see here a +3 short sword.}liK}li?L}li U}li_}lic47.6 (1.0 _}lik}liElJ 7  You climb downwards.}lim}lio  You encounter a wight. It is wielding a +3 war axe.}lir}li~##.##............[.......####.....o.....#####)#..##.[..[##.......###T..##.#.... ##<##......###..### ..#...# #[))...#..#...#### .... ###....[..<.........$ ###.K.o...[......##.  ###.........)...#...#  #.....)@........##....  ......................  ....#...........##....  z.......###.##### ... ........# #.# ..###.... .}lix..  K   kobold geomancer . ..........z   wight (wandering) .........o   orc priest (wandering) ....o   orc wizard}li-9.1 (2.5}li}li,q _You encounter an orc priest. It is wielding a +0 dagger.}liw _There is a stone staircase leading up, spattered with blood here.}li ) You shoot a sling bullet.  The sling bullet hits the kobold geomancer!}li0~ K.o}li~ F.o}li I.z}liw &.}lir 8===30.1 (1.0}li }li k _The kobold geomancer is moderately wounded.}li~  (very drained)  You shoot a sling bullet. The sling bullet hits the orc wizard.  You drain the orc wizard.}li o.  The orc wizard is heavily wounded.}liG.K}li .}liY-o   orc priest (wandering)o   orc wizard (very drained)}li-&1}li8}li;X _The orc wizard closely misses you.}li  You shoot a sling bullet. The sling bullet hits the orc wizard.}li .oThe orc wizard is severely wounded.The orc wizard hits you but does no damage.}li)p  The kobold geomancer completely misses you.}li*-2.2 (1.1}li6}liM9[ _The orc wizard completely misses you.}lid? $You shoot a sling bullet. The sling bullet hits the orc wizard.  You drain the orc wizard.}liUG(}li~ .oYou kill the orc wizard!}lim zThe orc priest shouts!}liz   wight (wandering)o   orc priest}li4930}li}lix^ _The kobold geomancer closely misses you.}liPk q  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.}li' G.o}liL .  The kobold geomancer is heavily wounded.}li zo   orc priest}li U5--4}li}liE _The kobold geomancer hits you with a +0 dagger.}li~l ))You shoot a sling bullet.}liG.o}li zThe sling bullet barely misses the kobold geomancer.}li1z}li.K.zz 2 wights (1 polearm, wandering)o   orc priest}liP&5}li}li!G _The kobold geomancer hits you but does no damage.}liʼ  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.}liG.o}li .zThe kobold geomancer is heavily wounded.}liA.z}libz 1 wandering)}li &6}liQ}liG _The kobold geomancer hits you but does no damage.}lif}liwiEvoke which item? Wands  a - a wand of flame (11)c - a wand of warping (18)  }liif - a wand of mindburst (13) [!] read|quaff|evoke[?] describe selected}liO~}li(}li #....##.##............[...... aspacedog the Skirmisher#..####...........#####)#..## Spriggan.[..# #.[##.......###T..##.# Health: 45/48 ======================--}li1.... ##<##......###..### ..# Magic: 16/16 ========================...##[))...#..#...#### .# AC: 7Str: 6  ...###....[..<.........$. EV: 20Int: 15}li###..o....[......##. . SH: 0Dex: 19###...K$....)...#...# . XL:  9 Next: 89% Place: Dungeon:7#.....)@........##....Noise: ===------  Time: 6036.2 (0.0)......................}lia) +2 sling (drain)....#...........##....Cast: Jinxbite}liَ.z.z....###.##### ...}liL........# #.#..###.... ...K   kobold geomancer. ..........zz 2 wights (1 polearm, 1 wandering).........o   orc priest....}linThe sling bullet barely misses the kobold geomancer. _The kobold geomancer hits you but does no damage.  You shoot a sling bullet.  }liThe sling bullet hits the kobold geomancer but does no damage.  The kobold geomancer is heavily wounded. }liH_The kobold geomancer hits you but does no damage.}li #....##.##............[...... aspacedog the Skirmisher  #..####...........#####)#..## Spriggan  .[..# #.[##.......###T..##.#  Health: 45/48 ======================--  .... ##<##......###..### ..# Magic: 16/16 ========================  ...# #[))...#..#...#### .# AC: 7Str: 6  ... ###.***[..<.........$. EV: 20Int: 15 }liv###.*o*...[......##. . SH: 0Dex: 19 ###...K**...)...#...# . XL:  9 Next: 89% Place: Dungeon:7 #.....)@........##....  Noise: ===------  Time: 6036.2 (0.0) ......................  a) +2 sling (drain) ....#...........##....  Cast: Jinxbite}liļ .z.z....###.##### ...  ........# #.#  ..###.... ...  K   kobold geomancer }li]. ..........  zz 2 wights (1 polearm, 1 wandering) .........  o   orc priest .... The sling bullet hits the kobold geomancer but does no damage.  The kobold geomancer is heavily wounded. _The kobold geomancer hits you but does no damage.  Aiming: Warp SpacePress: ? - help, Shift-Dir - straight line}li\Aim: an orc priest, wielding a +0 dagger (chance to blink: 71%)}li! ...**o.*K*.**@}liK***.*o*.K**.)@Aim: an orc priest, wielding a +0 dagger (chance to blink: 71%)}li  #....##.##............[...... aspacedog the Skirmisher  #..####...........#####)#..## Spriggan  .[..# #.[##.......###T..##.#  Health: 45/48 ======================--  .... ##<##......###..### ..# Magic: 16/16 ======================== }li  ...# #[))...#..#...#### .# AC: 7Str: 6  ... ###....[..You miscast Tukima's Dance. Nothing appears to happen.#}lid9z.#}li1(.#}li>.z#}lii7z.#}li )   [ #}li  #.[  ##< ..#  #[ .# #}li2T $. #}liL  #}lid: ..  #}li|; .##  #}li  #}li #}li #}li#}li ... h   hound (wandering) #}li Q #.##}li!zzz 3 wights (1 polearm, 1 ally target) #}li81 ..h#}liP(   dancing +3 war axe (minion) . #}lih #}li?L7Contam: 12% #}li\---1.6 (1#}li#}liXMAiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +0 trident and wearing a +0 robe (chance to affect:  53%)  You miscast Tukima's Dance. Nothing appears to happen. _You encounter a hound.#}li \ M  Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#}li  ##..####..........)†....#  aspacedog the Skirmisher  #...o....##.....#####...###...  Spriggan #....##.##............[.........  Health: 47/48 =======================- #..####...........#####)#..###..  Magic: 7/16==========-------------- ..# #.[##.......###...##.#  AC: 7Str: 6 .. ##<##......###..### ..#  EV: 20Int: 15 Contam: 12% # #[))...#..#...#### .#  SH: 0Dex: 19 ###....[..<)........$.  XL:  9 Next: 95% Pla#}liǴ ce: Dungeon:7 ###z.....@[......##. ..  Noise: ---------  Time: 6041.6 (0.0) ###....$.**.)...#...# .##  a) +2 sling (drain) #.z...)<z.......##....  Cast: Jinxbite .......z()............  ....#...........##....  ........###.##### ...  h   hound (wandering) ........# #.# zzz 3 wights (1 polearm, 1 ally target) ..###.... ..h (   dancing +3 war axe (minion) . ..........Casting: Tukima's Dance (dangerous#}li $; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 trident and wearing a +0 robe (chance to affect:  53%)#}li1 M ##..####..........)†....#aspacedog the Skirmisher#...o....##.....#####...###... Spriggan #....##.##............[......... Health: 47/48 =======================- #..####...........#####)#..###.. Magic: 7/16#}liҫ ==========-------------- ..# #.[##.......###...##.#AC: 7Str: 6 .. ##<##......###..### ..#EV: 20Int: 15 Contam: 12% ##[))...#..#...#### .#SH: 0Dex: 19#}liL |###....[..<)........$.XL:  9 Next: 95% Place: Dungeon:7###z.....@[......##. ..Noise: ---------  Time: 6041.6 (0.0)###....$....)...#...# .##a) +2 sling (drain)#}liv #.z...)<*.......##....Cast: Jinxbite#}li `.......z()................#...........##............###.##### ...#}li¬ h   hound (wandering)........# #.##}li zzz 3 wights (1 polearm, 1 ally target)..###.... ..h#}li (   dancing +3 war axe (minion). ..........#}li9 .Casting: Tukima's Dance (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#}li` Aiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line#}li mAim: a wight, wielding a +0 trident and wearing a +0 robe (chance to affect:  53%)#}li# #}li 7h.#}li5hz.  #}liAiming: Tukima's Dance (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 trident and wearing a +0 robe (chance to affect:  53%)  The wight's hands twitch.  Your dancing +3 war axe hits the wight but does no damage.#}li h.  Your dancing +3 war axe hits the wight!#}li zThe wight completely misses your dancing +3 war axe.#}li=.z#}li9(.#}li"zhhzz 4 wights (2 polearms, 1 distracted,…)#}li#4==2.6 (1#}li~,#}li3s _You encounter a wight. It is wielding a +2 trident.$}li..## .......##..####..........)†....#  #...o....##.....#####...###..##.##......[....... #..####......##)#..###..# #.[##.......###...##.# .. ##<##......###..### . #[))...#..#...#### .#...[.@<)........$.  ###.z.....[......##. .. ##....$.z..)...#...# .###.z...)<.(##.z..z.$}lik[30m)...#...........##.###h##### .........# #.#.###.... ...$}li7z.$}li:h.$}li$}li6--3.2 (0.6$}li$}li Y _The wight hits your dancing +3 war axe from afar with a +0 trident.$}liƊ _  You shoot a sling bullet. The sling bullet hits the wight!$}li s(.h.$}li A.z$}li 8z.$}lii [The wight is heavily damaged.Your dancing +3 war axe hits the wight!$}li 9z.$}li }z 3 wights (2 polearms)$}li# ?8===4.2 (1.0$}li]: $}li< M _The wight is destroyed!%}li#..## #.#  ##..####..........)†....#  #...o....##.....#####...###... ....##.##......[.. ..####..#####)#..###.. # #.[##.......###...##.#  ##<##......###..### ..#  #[))...#..#...#### .# ###..z.[..@).$. %}li7###.....[.[......##. .. ###....$..(.)...#...# .## #.z...) B #..## #.................#aspacedog the Skirmisher##..####..........)†....#Spriggan#...o....##.....#####...###...Health: 48/48 ======================== ....##.##............[.........Magic: 5/16=======----------------- ..####...........#####)#..###..AC: 7Str: 6 .# #.[##.......###...##.#EV: 20Int: 15 Contam: 12% &}lih? . ##<##......###..### ..#SH: 0Dex: 19#[))...#..#...#### .#XL:  9 Next: 98% Place: Dungeon:7###....[z.@)........$.Noise: ===------  Time: 6046.8 (0.0)###.....[.h......##. ..a) +2 sling (drain)###....$..*.(...#...# .##Cast: Jinxbite#.z...)hT..# #).÷# # ##.# #.....#.###@.###.# ##### # ...# #.....#.###..###.# #### #######......##..### #####  ######.##..#.# #.#.### #.##..#.###..[.. #.............#. #####....*}li #..####.##..... #..####.##.....*}liU.h*}liH.z*}li *}liA P----9 (0.6 _*}li *}li *}li ## ##########..♣ .#### ♣♣.♣  ########.#.♣♣ # ...# #######.....##.#)# #.###.....#.....###...# ...........#........### ##.###...........z.T..# #).÷ #.....#.###.h###.# #### ... #### #######......##..### ##### ######.# #.#.## ###..[..............###.##... #..####..#..*}li 1T.*}li *}lid R=---2.5*}li *}li V _The hound completely misses you.*}li )#### #.# ♣♣.♣ ### ########.# ♣.♣♣ ## ..# #######.....##.# #)# #. #.###.....#.....##.# #...# # ..........#........### #...# #. #.###.....zT...# #).÷# #. #*}lis .# #.....#.###.h###.# ##### # ..# #.....#.###..###.# # ### #######.....@##..### ##### #. ######.##..#.# #.#.### #.##..#.###..[..#.............#.####.##....# #..####.##.#..####.##.....##.#..##.##.....##..#.##.##.>...#*}li, D>z*}li K.h*}li G.T*}li *}li \3==-3.1*}lif *}li *}li  #######.♣♣ ## ..# #######.....##.# #)# #. #.###.....#.....##.# #...# ## ............###. #.###...........>....# #).÷*}li E #.###zT###.# ##### ## .#.###.h ### #######......##..### ##### #. ######.# #.#.#### ##..[..............###.##...*}liA  #..####..##...#.>#.*}li *}li0 ?-7*}li *}li +}li..# #######.....#)# #. #.###.....#.....###...# ## ...........###. #.###...........>....# #).÷ #.###zT###.# ##### ## ..h ### #######......##..### ##### #. ######+}liӛs.# #.#.#### ##..[..............###.......##... #..####...##...#.>##.##.##........#######+}liN.h+}li:E.z+}li<.T+}li7+}li]4=4.3+}li+}li+}liM###.....#.....##.# #...# # .........#........### #...# #.. .###.....>....# #).÷# #. .# #.....#.###..###.# ##### # .# #.....#.###zT###.# ##. ## #######.....h##..### ##### #.. ######.##..#.# #.#.### #.##..#.###..[..##.#.@...........#.##.#####....##. #..####.##.....#.#..####.##.....#.#.#..##.##.....##..#.##.##.>...# #.##.##.##.....#+}liN\ #.......######## ####.####.h.z+}liO+}liO?29+}li:T+}liU+}li.......#........### #...# #..# ###.....>....# #).÷# #. # #.....#.###..###.# ##### ##.# # #.....#.###.T###.# ##. # #######.....z##..### ##### #.. +}liA######h##..#.# #.#.### #.##..#.###..[..##.#.............#.##.#####....##. #..####.##.....#.#..####.##.....#.#.#..##.##.....####..#.##.##.>...# #.##.##.##.....# # h   hound+}lin#.......######## #####.#### # #.# #+}liP.h+}li t==15.5+}li+}li+}li; ###...........>....# #).÷. # #.###..###.# ##### ##.#.T###.# ##..######.....z##..### ##### #. +}li<######.##..#.# #.#.#### #h##..#.###..[..#.............######... #@.####.##.....###.##..##.#.##.##.>...# ##.##.##..h   hound##.#######+}li=P.h+}lix>-z+}liDo.z   wight+}liDA06.1+}liH+}liI+}lidz   #.###..###.# ##### ##.##.T###.# ##..######......##..### ##### #. ######z##..#.# #.#.#### #.##..#.###..[...h...........###.......##... #..####.##.....#..#+}li ##.#.##.##.>...# ##...#h   hound#......######+}li/ O.h+}li +}liU \=197+}li* +}liǽ +}li' T ##..######......##..### ##### #. ######z##..#.# #.#.#### #.##..#.###..[..............###h......##... #..####.#..##.#.##.##.>...# ##.##.##........##########.####  #.# #####.....#####+}li W######......###+}liY N.h+}lim U87.3+}liK +}li+ +}li/"######......##..### ##### #. ######z##..#.# #.#.#### +}li/b#.##..#.###..[..............###.......##... #h.####.+}li0..####..###.#+}li]0^>...# #.......##########.####  #.# #####.....###########......###+}liy0L ######....+}lig2}.hz+}li88`z   wight+}li9[569+}lio=+}li?,}li  ######z##..#.# #.#.#### ,}li#.##..#.###..[..z...........###.......##... #..####.h.###,}liU.#..###,}li;.#.##.##.>...# ##.,}li\......##########.#### ,}li* #.# #####h   houndz   wight#####,}liN.h,}li,}liL?58.5,}li,}lid,}li ) (very drained)  You shoot a sling bullet. The sling bullet hits the hound. You drain the hound.,}liQ Q.h,}liQ F.z,}lieR *T,}liY T   trollh   hound (very drained)z   wight,}liZ P3===9.5 (1.0,}li` ,}liHc Y _The hound is almost dead.-}li †You shoot a sling bullet. The sling bullet hits the hound!-}linz   wight-}li`E.z-}lidaE.T-}lih-}ligk24=1160.4 (0.9-}livo-}li qI _You kill the hound!-}li $ ))) You shoot a sling bullet. The sling bullet hits the wight!-}liG.z-}liD.T-}liR.†-}liA01.3-}li-}li^ _The wight is almost destroyed.-}li ))You shoot a sling bullet.  The sling bullet hits the wight but does no damage.-}li`W G.z-}liW D.T-}li+_ 6†-}li_ d68% 2.3 (1.0-}li=f -}liZh ^ _The wight is almost destroyed.-}lij )You shoot a sling bullet. The sling bullet hits the wight!-}li@).}lilXD.T.}li._6†.}lic ealth: 36/53 623 _You destroy the wight!.}lii.}li$li _Your life force feels restored..}li.}li2.}li.}li.}liQ #.##..#.###..[..##..##.............#.##..####.......##....##..# #..####.##.....#.#..####.##.....#..}liR#T#..##.##.....####†.#.##.##.>...# #.#.##.##.##.....# #.#.@.....######## #.####.#### #. #.# #.#.########......############......#### ######..... ###### .}liFVA)T.}li].}li^Kagic: 4/17.}li_b=4---9 (0.6 .}li_ _.}li!e.}lif.}li@o .}lio :---.}liOs .}liwt /}li8#.##..#.###..[..##..#.#....#.##..#.###.......##....##..##..####.##.....#.#..####.##.....#.#)#..##.##.....###.##T.#.##.##.>...# #.##.##.##.##.....# #.##.## #.#####.#### #.##.# #.#.###### ##..######......###########.#/}li/}liB34.5/}liB/}li/}li0a#.............#.##..#.#####....##..# #..####.##.....#.....#..####.##.....#.#)#..##.##.....###.##T.#.##.##.>...# #.#.#.##.##.##.....# #.#.#.......######## #.#####@#### #.# #.# #...#.###########......###### ######......###### ######....... ######## /}liGb0T/}lig†T   troll/}lii^725.1/}lim/}lio/}li%;e ####...# #..####.#....###)#..##.#†.#>...# #T##.##.##..#.......######## #.######.#### /}li;5 #@# ..########.....###### #####......##### ######......./}li@/}li~A!1/}liA7/}liE/}liG/}li9  #..####.#....###)#..##.#†.#>...# T#./}liZ.......######## #.#####.####  #.# ..########.....###### #####......#####/}liW/}liX#5/}liy<==6.3/}li/}li/}li5#..####.##.....#.#)#..##.##.....###.#.##†.#.##.##.>...# #.#.##T##.##.##.....# #.#.#.......######## #.#####.#### #.##. #.# #....#.###########.@....###### #.######......######. ######......../}li  #########   /}li,/T/}li^T   troll /}li^-9/}li=/}liK _Your magical contamination has completely faded away./}liy ~#..####.##.....#.#)#..##.##.....###.#.##†.#.##.##.>...# #.#.##T##.##.##.....# #.#..##..T....# #.##.#####.#### #.##.##.# #.#.###### ####.##..@...###### #.#######......######.#######.##/}li /}li (7.5/}li /}li /}li:#..####.##.....#.<#)#..##.##.....###.#.##.#†.#.##.##.>...# #.#.##.#T##.##.##.....# #.#..#.#..T....# #.##.#.####.#### #.##.#.#.# #.#.###### ####.##...@..###### #.# ######......######.# ######.# /}li!/}li["(8.1/}li?&/}li[(0}liT#..####.##.....#.<##)#..##.##.....###.#.##.##†.#.##.##.>...# #.#.##.##T##.##.##.....# #.#..#.##..T....# #.##.#.#####.#### #.##.#.##.# #......##.###### ####.##....@.###### #.# ######......######.# ######.# 0}liD[0}li[t38===70}li`0}lib0}li]#)#..##.##.....###.#.##.# #†.#.##.##.>...# #.#.##.# #T##.##.##.....# #.#..#.# #..T....######## #.##.#.# ####.#### #.##.#.#  #.# #......# #.##########.### #......###### #.# ######@.....######.#  ######........#  ########## 0}lib0}lic(9.30}liRl0}liY 7#)#..##.##.....###.#.##.# #†.#.##.##.>...# #.#.##.# #T##.##.##.....# #.#..#.# #..T....# #.##.#.# ####.#### #.##.#.# #.# #......# #.###### ####.### #......###### #.# ######.@....######.# ######.0}liY p# ########## 0}li[ 0T0}li` T   troll 0}lia &90}lif 0}lih 1}li#)#..##.##.....###.#.##.# ##†.#.##.##.>...# #.#.##.# ##T##.##.##.....# #.#..#.# ##..T....# #.##.#.# ####.#### #.##.#.# #.# #......# #T###### ####.### #......###### #.# ######..@...######.# ######.# ########## 1}li:1}li)70.51}liW1}li1}li=j #)#..##.##.....###.#.##.# # aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# # Spriggan#T##.##.##.....# #.#..#.# # Health: 38/53 =================-------#..T....######## #.##.#.#Magic: 5/17=======-----------------####.#####.##.#.#1}lij }AC: 7Str: 6#.##......#EV: 20Int: 16#T##########.###SH: 0Dex: 19#.****.###### #.#XL: 10 Next:  2% Place: Dungeon:61}lij ######**@...######.#Noise: ---------  Time: 6070.5 (0.0)######........#a) +2 sling (drain)##########Cast: Jinxbite1}li0k T   troll _You destroy the wight! _Your life force feels restored. 1}liik _Your magical contamination has completely faded away.  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (72% to hit)1}liX #)#..##.##.....###.#.##.# # aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# # Spriggan#T##.##.##.....# #.#..#.# # Health: 38/53 =================-------#..T....######## #.##.#.#Magic: 5/17=======-----------------####.#####.##.#.#AC: 7Str: 6#.##......#EV: 20Int: 16#T##########.###SH: 0Dex: 19#.)))).###### #.#XL: 10 Next:  2% Place: Dungeon:6######))@...######.#Noise: ---------  Time: 6070.5 (0.0)######........#a) +2 sling (drain)##########Cast: JinxbiteT1}li; [37m   troll _Your life force feels restored. _Your magical contamination has completely faded away.  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (72% to hit)  You shoot a sling bullet. The sling bullet hits the troll!1}liJ C.T1}li4 -.....1}li 5===1.5 (11}liR 1}li _Your magical contamination has completely faded away.  Fire: a) +2 sling (drain)  Press: ? - help, Shift-Dir - straight lineAim: a troll (72% to hit)  1}li You shoot a sling bullet. The sling bullet hits the troll! _The troll is moderately wounded.1}li #)#..##.##.....###.#.##.# # aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# # Spriggan#T##.##.##.....# #.#..#.# # Health: 38/53 =================-------#..T....######## #.##.#.#1}li  Magic: 5/17=======-----------------####.#####.##.#.#AC: 7Str: 6#.##......#1}li QEV: 20Int: 16#.##########.###SH: 0Dex: 19#.T***.###### #.#XL: 10 Next:  2% Place: Dungeon:6######**@...######.#Noise: ===------  Time: 6071.5 (0.0)######........#1}li a) +2 sling (drain)##########Cast: JinxbiteT   troll1}li fAim: a troll (72% to hit)  1}li You shoot a sling bullet. The sling bullet hits the troll! _The troll is moderately wounded.Fire: a) +2 sling (drain)1}li- Press: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, 72% to hit)2}liB#)#..##.##.....###.#.##.# # aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# # Spriggan#T##.##.##.....# #.#..#.# # Health: 38/53 =================-------#..T....######## #.##.#.#Magic: 5/17=======-----------------####.#####.##.#.#AC: 7Str: 6#.##......#EV: 202}liC$Int: 16#.##########.###SH: 0Dex: 19#.T))).###### #.#XL: 10 Next:  2% Place: Dungeon:6######))@...######.#Noise: ===------  Time: 6071.5 (0.0)######........#2}lip:a) +2 sling (drain)##########Cast: JinxbiteT   troll2}liYou shoot a sling bullet. The sling bullet hits the troll! _The troll is moderately wounded.Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll!2}li8r@.T2}liw(....2}liw392.5 (12}liP{2}li} _The troll is moderately wounded.  Fire: a) +2 sling (drain)  Press: ? - help, Shift-Dir - straight line2}li}Aim: a troll (moderately wounded, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll! _The troll is heavily wounded.2}lix#)#..##.##.....###.#.##.# # aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# # Spriggan#T##.##.##.....# #.#..#.# # Health: 39/53 =================-------#..T....######## #.##.#.#Magic: 5/17=======-----------------####.#####.##.#.#AC: 7Str: 6#.##......#EV: 20Int: 16#.##########.###2}liVxSH: 0Dex: 19#..T**.###### #.#XL: 10 Next:  2% Place: Dungeon:6######**@...######.#Noise: ===------  Time: 6072.5 (0.0)######........#a) +2 sling (drain)##########Cast: JinxbiteT   troll2}lixAim: a troll (moderately wounded, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll! _The troll is heavily wounded.Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, 72% to hit)2}li#)#..##.##.....###.#.##.# # aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# # Spriggan#T##.##.##.....# #.#..#.# # Health: 39/53 =================-------#..T....######## #.##.#.#Magic: 5/17=======-----------------####.#####.##.#.#AC: 7Str: 6#.##......#EV: 20Int: 16#.##########.###SH: 0Dex: 19#..T)).###### #.#XL: 10 Next:  2% Place: Dungeon:6######))@...######.#2}li6 Noise: ===------  Time: 6072.5 (0.0)######........#a) +2 sling (drain)##########Cast: JinxbiteT   troll (drained)You shoot a sling bullet. The sling bullet hits the troll! _The troll is heavily wounded.Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight line2}lieAim: a troll (heavily wounded, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll. You drain the troll.2}lixZ@.T2}li]'...2}li]c6=3.4 (0.92}liWa2}lic _The troll is heavily wounded.  Fire: a) +2 sling (drain)  2}licPress: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, 72% to hit)  2}lidYou shoot a sling bullet. The sling bullet hits the troll. You drain the troll._The troll is severely wounded.2}li:#)#..##.##.....###.#.##.# # aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# # Spriggan#T##.##.##.....# #.#..#.# # Health: 39/53 =================-------#..T....######## #.##.#.#Magic: 6/172}liU========----------------####.#####.##.#.#AC: 7Str: 6#.##......#EV: 20Int: 16#.##########.###SH: 0Dex: 19#...T*.###### #.#XL: 10 Next:  2% Place: Dungeon:6######**@...######.#2}liNoise: ===------  Time: 6073.4 (0.0)######........#a) +2 sling (drain)##########Cast: JinxbiteT   troll (drained)2}li61Aim: a troll (heavily wounded, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll. You drain the troll._The troll is severely wounded.2}ligFire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (severely wounded, lightly drained, 72% to hit)2}li| #)#..##.##.....###.#.##.# # aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# # Spriggan#T##.##.##.....# #.#..#.# # Health: 39/53 =================-------#..T....######## #.##.#.#Magic: 6/17========----------------####.#####.##.#.#AC: 7Str: 6#.##......#2}li zEV: 20Int: 16#.##########.###SH: 0Dex: 19#...T).###### #.#XL: 10 Next:  2% Place: Dungeon:6######))@...######.#2}liw Noise: ===------  Time: 6073.4 (0.0)######........#a) +2 sling (drain)##########Cast: JinxbiteT   troll (drained)You shoot a sling bullet. The sling bullet hits the troll. You drain the troll._The troll is severely wounded.Fire: a) +2 sling (drain)2}li Press: ? - help, Shift-Dir - straight lineAim: a troll (severely wounded, lightly drained, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll.2}li4c @.T2}lig O.. 2}lig +4.4 (12}licl 2}li!n  _The troll is severely wounded.  Fire: a) +2 sling (drain)  Press: ? - help, Shift-Dir - straight lineAim: a troll (severely wounded, lightly drained, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll. _The troll is almost dead.2}li |#)#..##.##.....###.#.##.# #.#†.#.##.##.>...# #.#.##.# #.#T##.##.##.....# #.#..#.# ##..T....# #.##.#.# ####.#### #.##.#.# #.# #......# 2}li #.###### ####.### #....T.###### #.# ######...@..######.# ######.# 2}li ;#### 2}lih G.T2}li 2}li7 7---5.0 (0.62}li 2}li* 3}li/#)#..##.##.....###.#.##.# #.#†.#.##.##.>...# #.#.##.# #.#T##.##.##.....# #.#..#.# ##..T....# #.##.#.# ####.#### #.##.#.# #.# #......# #.###### ####.### #......###### #.# ######T...@.######.# ######.# ### 3}li53}liU6B---63}li:3}lir;3}liL  Casting: Tukima's Dance (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3}li^ .TYou beckon some vexing sprites to accompany your attacks.3}lind3}li4eH40=43}liNe---3}li`e/==6.6 (1.03}lireGWill/2 Jinx 3}li.j3}lil 3}liMl5_You feel your willpower being sapped.3}li  #)#..##.##.....###.#.##.# #.. aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# #.. Spriggan3}li( Z#T##.##.##.....# #.#..#.# ### Health: 40/53 ==================------#..T....######## #.##.#.#Magic: 4/17=====-------------------####.#####.##.#.#AC: 7Str: 6#.##......#3}liQ EV: 20Int: 16#.##########.###3}li SH: 0Dex: 19#......###### #.#3}li XL: 10 Next:  2% Place: Dungeon:6######.T**@.######.#Noise: ==-------  Time: 6076.6 (0.0)######........#a) +2 sling (drain)##########Cast: JinxbiteWill/2 Jinx T   troll (drained)You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (severely wounded, lightly drained, chance to call a sprite on  attack: 57%, 72% to hit)3}lif~  #)#..##.##.....###.#.##.# #.. aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# #.. Spriggan#T##.##.##.....# #.#..#.# ### Health: 40/53 ==================------#..T....######## #.##.#.#Magic: 4/17=====-------------------####.#####.##.#.#AC: 73}li~ =Str: 6#.##......#EV: 20Int: 16#.##########.###SH: 0Dex: 193}li~ #......###### #.#XL: 10 Next:  2% Place: Dungeon:63}li ######....@.######.#Noise: ==-------  Time: 6076.6 (0.0)######........#a) +2 sling (drain)##########3}li@ Cast: JinxbiteWill/2 Jinx T   troll (drained)3}li] % 3}li O_You feel your willpower being sapped.  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: a troll (severely wounded, lightly drained, chance to call a sprite on  attack: 57%, 72% to hit)  3}li AYou shoot a sling bullet. The sling bullet hits the troll!3}lih T))3}li ..3}liC :8=7.6 (13}li 3}li y  Fire: a) +2 sling (drain)  Press: ? - help, Shift-Dir - straight lineAim: a troll (severely wounded, lightly drained, chance to call a sprite on  attack: 57%, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll! 3}liG >_You kill the troll!3}li  #)#..##.##.....###.#.##.# #.. aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# #.. Spriggan3}lie #T##.##.##.....# #.#..#.# ### Health: 40/53 ==================------#..T....######## #.##.#.#Magic: 4/17=====-------------------####.#####.##.#.#AC: 7Str: 6#.##......#EV: 20Int: 16#.##########.###SH: 03}li Dex: 19#......###### #.#XL: 10 Next:  8% Place: Dungeon:6######....@.######.#Noise: ===------  Time: 6077.6 (0.0)######........#a) +2 sling (drain)##########Cast: Jinxbite3}li Will/2 Jinx     3}li Aim: a troll (severely wounded, lightly drained, chance to call a sprite on  attack: 57%, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll! 3}li_ _You kill the troll!Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight line4}liA #)#..##.##.....###.#.##.# #.. aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# #.. Spriggan#T##.##.##.....# #.#..#.# ### Health: 40/53 ==================------#..T....######## #.##.#.#Magic: 4/17=====-------------------####.#####.##.#.#AC: 7Str: 6#.##......#EV: 20Int: 16#.##########.###SH: 0Dex: 19#......###### #.#XL: 10 Next:  8% Place: Dungeon:6######....@.######.#Noise: ===------  Time: 6077.6 (0.0)######........#a) +2 sling (drain)##########Cast: JinxbiteWill/2 [4}liB0;10;1mJinx     attack: 57%, 72% to hit)  You shoot a sling bullet. The sling bullet hits the troll! _You kill the troll!Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineThat would be overly suicidal.4}li-C4}lieH4}liJ. _4}li #)#..##.##.....###.#.##.# # #†.#.##.##.>...# #.#.##.# # #T##.##.##.....# #.#..#.#  #..T....# #.##.#.# ####.#### #.##.#.# #.# #......# #.###### ####.### #......###### #.# ######...@..######.# ######.# ###4}li&4}li'=---8.2 (0.6 _4}li=-4}li24}li4}li 4}li4}li4}liYou shoot a sling bullet. The sling bullet hits the troll! _You kill the troll!  Fire: a) +2 sling (drain)Press: ? - help, Shift-Dir - straight line _That would be overly suicidal. _You start resting.4}li|15==---4}liX-9.2 (1.04}li̿680.2 (24}li4}lil _The sprites lose interest in your situation.4}li 4}liH 34}li3 4}li! 4}liF" 2===4}li|" 4}li" 4}li4# 4}li# 4}li-$ 4}li$ 4}liM% 4}li% 4}li% 4}li& 4}li' 4}liC' z3=6=4}li' 4}liQ( 4}li( 4}li( 4}li) 4}li) 4}lib* 4}li!+ 4}lit+ %44}li+ 4}li&, 4}liv, 9=4}li, 4}li;- 4}li]- 4}li- 4}li- 4}li/. S7=4}lig. 4}li. 4}liQ/ 4}lit/ D5=4}li/ 4}li0 4}li0 4}lip1 4}li2 4}liD2 4}li2 4}li}3 4}li3 g6==4}lib4 4}liV5 4}li5 4}li5 4}li^7 B4}liK8 j8==4}li8 4}li9 4}li9 a7=4}liN; W _You start resting.4}li? 4}liE 11011.0)4}liE 42.2 (22 4}liI 4}liK _ _You feel your willpower return.5}li5}li35}lin5}li"==8=5}liY#5}li#5}li$$5}li$5}li%M9=5}li%5}li&5}li&K9=5}li@'5}li'5}li"(5}li5)5}li)5}li*5}li*5}lib+5}li+9=5}li+5}li,5}li -$505}li7-2=5}li-5}liv.5}li.R10/17==5}li5/5}li/5}li+05}li05}li15}li151=5}li 25}lin25}li+35}liq35}li35}li45}li4:==5}liQ55}li65}liY65}li65}li75}li7#25}li72=5}li85}li95}li:M1=5}li:5}liT;5}li;5}li;5}li7>k _You start resting.HP restored.5}li\C5}li:H-21.2 (195}li#Ia3=2.2 (20 _5}li@M5}liO5}liG5}li$5}li@Where to? (Tab - D:6 @ (x,y), ? - help)  D - Dungeon 5}li5}liR 8 #)#..##.##.....###.#.##.# #. aspacedog the Skirmisher#†.#.##.##.>...# #.#.##.# #. Spriggan#T##.##.##.....# #.#..#.# ## Health: 53/53 ========================#..T....######## #.##.#.#Magic: 11/17 ===============---------####.#####.##.#.#AC: 7Str: 6#.##......#EV: 205}li~ oInt: 16#.##########.###SH: 0Dex: 19#......###### #.#XL: 10 Next:  8% Place: Dungeon:6######...@..######.#Noise: ---------  Time: 6122.2 (0.0)######........#a) +2 sling (drain)##########Cast: Jinxbite     _You start resting. _The sprites lose interest in your situation. _You start resting. _You feel your willpower return. _You start resting. 5}li #_HP restored.5}li 35}li 5}li 5}li B5}li@ ,5}li 5}li 5}li! 5}li/" 5}li" 5}liq% 5}li& 5}li& 5}li' 5}li) 5}li* 5}li* 5}li+ 5}li. 5}li / 5}li/ 5}li0 5}li92 5}li3 5}li3 M2=5}li4 5}li6 5}li7 5}li8 5}li: 5}li: 5}li= B5}li ? 5}li @ 5}liJ@ 5}li@ 5}liB 5}li{ 5}li| 5}li} 5}li} 5}li 5}liW 5}li 5}li 5}li 5}li 5}li7 :==5}liG 5}liw 5}li: 5}li 5}li: 5}li+ 5}li 5}li 5}liˌ 5}li Y  There is a stone staircase leading down here.5}li] 5}li5 5}li $ _5}li 5}li J 7  You climb downwards.5}li· 5}li  You encounter a scorpion, an orc and 3 orc wizards.An orc wizard is wielding a +1 dagger of venom.5}liJ 5}liI 5}li 5}li _The wight closely misses you. The wight misses you.There is a stone staircase leading up, spattered with blood here.5}li[ 5}li #..## #.................#  ##..####..........)†....#  #...o....##.....#####...###... ....##.##............[......... ..####...........#####)#..###.. .# #.[##.s.....###...##.# . ##<##......###..### ..# #[))...#..#...#### .####...o[.o@)........$.=39.1 (16.9)###.....[[[......##. ..###....$oo.)z...#...# .##5}li! t#.z...o<........##.............[................#...........##....s   scorpion........###.##### ...z   wight (polearm)  ........# #.#o   orc priest  ..###.... ...ooo 3 orc wizards (1 wandering) (…)5}lih 5}liz 5}li d _There are monsters nearby!6}li?  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7}liB #..## #.................#  aspacedog the Skirmisher  ##..####..........)†....#  Spriggan  #...o....##.....#####...###...  Health: 53/53 ======================== ....##.##............[.........  Magic: 10/17 ==============---------- ..####...........#####)#..###..  AC: 7Str: 6 .# #.[##.s.....###...##.#  EV: 20Int: 16 7}li. ##<##......###..### ..#  SH: 0Dex: 19 #[))...#..#...#### .#  XL: 10 Next:  8% Place: Dungeon:7 ###...o[.o@)........$.  Noise: =--------  Time: 6139.1 (0.0) ###.....[[[......##. ..  a) +2 sling (drain)  ###....$oo.)z...#...# .##  Cast: Jinxbite  #.z...o<........##....  .........[............  ....#...........##....  s   scorpion 7}li ........###.##### ...  z   wight (polearm)  ........# #.# o   orc priest  ..###.... ... ooo 3 orc wizards (1 wandering)(…)7}li_There are monsters nearby!Casting: Jinxbite (safe; 4% risk of failure)  7}li8Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip (chance to affect: 54%)7}lidX o*7}lil*z  Casting: Jinxbite (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +2 trident and wearing a +0 robe (chance to affect:  54%)7}li&P #..## #.................#aspacedog the Skirmisher##..####..........)†....#Spriggan#...o....##.....#####...###...Health: 53/53 ======================== ....##.##............[.........Magic: 10/17 ==============---------- ..####...........#####)#..###..AC: 7Str: 6 7}liP!.# #.[##.s.....###...##.#EV: 20Int: 16 . ##<##......###..### ..#SH: 0Dex: 19#[))...#..#...#### .#XL: 10 Next:  8% Place: Dungeon:7###...o[.o@)........$.Noise: =--------  Time: 6139.1 (0.0)###.....[[[......##. ..a) +2 sling (drain)7}li/Q###....$oo.)*...#...# .##Cast: Jinxbite#.z...o<........##....7}liQ@.........[................#...........##....s   scorpion........###.##### ...z   wight (polearm)........# #.#o   orc priest..###.... ...ooo 3 orc wizards (1 wandering)(…)Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7}li8R}Aiming: Tukima's Dance (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 trident and wearing a +0 robe (chance to affect:  54%)7}li* 1ally target)7}li Q.s7}li 9o.7}liw ?.o7}li ?.o7}li Go)7}lis J.s7}li Bz)7}lim F(distracted)7}li d1==40.1 (17}li' 7}li;* t _The +2 trident dances into the air! The orc priest misses you.8}li 8}li Evoke which item? Wands  a - a wand of flame (11)c - a wand of warping (17)  f - a wand of mindburst (13) 8}li [!] read|quaff|evoke[?] describe selected9}liw 9}li'9}li$ #..## #.................#aspacedog the Skirmisher##..####..........)†....#Spriggan#...o....##.....#####...###...Health: 53/53 ======================== ....##.##............[.........Magic: 11/17 ===============--------- ..####...........#####)#..###..AC: 7Str: 6 9}lio%.# #.[##.......###...##.#EV: 20Int: 16 . ##<##...s..###..### ..#SH: 0Dex: 19#[))...#..#...#### .#XL: 10 Next:  8% Place: Dungeon:7###....o.o@)........$.9}li%yNoise: ==-------  Time: 6140.1 (0.0)###.....o[z......##. ..a) +2 sling (drain)9}li%D###....o.o.()...#...# .##Cast: Jinxbite9}li%V#.z...)<........##.............[................#...........##....9}li&]s   scorpion9}li=&........###.##### ...z   wight (ally target)9}liZ&........# #.#o   orc priest9}lix&..###.... ...ooo 3 orc wizards (1 distracted)(…)9}li&"Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 9% risk of failure)  9}li& Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 trident and wearing a +0 robe (chance to affect:  54%) _The +2 trident dances into the air! The orc priest misses you.9}liM| #..## #.................#  aspacedog the Skirmisher  ##..####..........)†....#  Spriggan  #...o....##.....#####...###...  Health: 53/53 ======================== ....##.##............[.........  Magic: 11/17 ===============--------- ..####...........#####)#..###..  AC: 7Str: 6 .# #.[##.......###...##.#  EV: 20Int: 16 . ##<##...s..###..### ..#  SH: 0Dex: 19 9}li,N\#[))...#..#...#### .#  XL: 10 Next:  8% Place: Dungeon:7 ###....o.o@)........$.  Noise: ==-------  Time: 6140.1 (0.0) ###.....o[z**....##. ..  a) +2 sling (drain) 9}liN ###....o.o.(***.#...# .##  Cast: Jinxbite  #.z...)<....***.##....  .........[............  ....#...........##....  s   scorpion  ........###.##### ...  z   wight (ally target)  ........# #.#9}liNQ o   orc priest  ..###.... ... ooo 3 orc wizards (1 distracted)(…)Press: ? - help, Shift-Dir - straight line9}liO\Aim: a wight, wielding a +2 trident and wearing a +0 robe (chance to affect:  54%) _The +2 trident dances into the air! The orc priest misses you.Aiming: Warp SpacePress: ? - help, Shift-Dir - straight line9}li o@**z*.(**....9}lin  o@)o*z.*(*.***  Aim: a wight, wielding a +2 trident and wearing a +0 robe (chance to affect:  54%) _The +2 trident dances into the air! The orc priest misses you.Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: a dancing +2 trident (minion, friendly, chance to blink: 71%)9}lid *o*zo*()***.:}li;9 o*oo*...  Aim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (chanceto blink: 71%):}lix:}liReally fire in your dancing +2 trident's direction? Y - Yes  N - No;}li;}li< #..## #.................#aspacedog the Skirmisher##..####..........)†....#Spriggan#...o....##.....#####...###...Health: 53/53 ======================== ....##.##............[.........Magic: 11/17 ===============--------- ..####...........#####)#..###..AC: 7;}li=}Str: 6 .# #.[##.......###...##.#EV: 20Int: 16 . ##<##...s.o###..### ..#SH: 0Dex: 19#[))...#..#...#### .#XL: 10 Next:  8% Place: Dungeon:7###....§.o@)........$.Noise: ==-------  Time: 6140.1 (0.0);}liA>~###.....o[z......##. ..a) +2 sling (drain)###....o.o.()...#...# .##Cast: Jinxbite#.z...)<........##.............[................#...........##....;}li>s   scorpion........###.##### ...z   wight (ally target)........# #.#;}li>o   orc priest..###.... ...ooo 3 orc wizards (1 distracted)(…);}li>Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (chanceto blink: 71%)  ;}li/?Space twists violently! The rupture engulfs the orc wizard!  The orc wizard is severely wounded.;}liaCo§: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (chanceto blink: 71%)  Space twists violently! The rupture engulfs the orc wizard!  The orc wizard is severely wounded.The rupture engulfs the orc wizard! The orc wizard blinks!;}liM )The rupture engulfs the orc wizard!! The orc wizard blinks!;}liRk§(The orc wizard is severely wounded.The rupture engulfs the orc wizard!! The orc wizard blinks  You kill the orc wizard!priest!priest is almost dead.;}li5S#your dancing +2 trident!;}li;Uv )Your dancing +2 trident blinks!;}lim_#########  2 orc wizards;}lit;}liuCG.o;}liDG$o;}liE=[o;}liEP.s;}liCV §.o.§.§Your dancing +2 trident falls from the air.;}liZK=======1.1 (1;}lig;}lipj _The wight barely misses you. The orc priest barely misses you.<}lig#..## #.# ##..####..........)†....# #...o....##.....#####...###... ##.##............[.. ####.....#####)#..###.. # #.[##.......###...##.# <}ligY ##<##......###..### ..# #[)))..#so#...##### .# ###....§.o<@.$. ###.....[oz......##. .. ###....$o§.§)...#...# .## <}lig|#.z...)<).##...<}lig..[..........#.<}lihH##.... .<}li(h###.##### ... .<}lih# #.# ..###.... ... <}liv<}li ****The orc wizard points at you and mumbles some strange words.<}li_Bo[<}liZ  <}li o.  The puff of flame misses you.The orc wizard attacks as it pursues you!<}li Q.s<}liz>@..<}liY=------7 (0.6<}li3 _The orc wizard misses you. _You see here a +0 dagger.<}lif ..## #.# ..####.)†....# ...o....##.....#####...###... ##.##....[......... ####...........#####)#..###..  #.[##.......###...##.# ##<##......###..### ..# #[)))..#.o#...######.# ###....§soo)$. ###....o[[z......##. .. ###....$.§.§)...#...# .## #.z...)<).##.....[......<}li [40m....#.##.... .###.##### ... ..# #.# ..###.... ... <}li <}li> 0*<}li  The orc priest calls upon Beogh to heal the orc wizard.<}li^YBz[<}li3e[soo.==----<}lie!2.3<}liu<}lix8 _The orc wizard is healed somewhat.=}liA =}liEC rEvoke which item? Wands =}lieC _ a - a wand of flame (11)c - a wand of warping (16)  =}liC f - a wand of mindburst (13) [!] read|quaff|evoke[?] describe selected>}li>}li>}li|..## #.................#aspacedog the Skirmisher #..####..........)†....#Spriggan ...o....##.....#####...###...Health: 53/53 ======================== ..##.##............[.........Magic: 11/17 ===============--------- ####...........#####)#..###..AC: 7Str: 6#.[##.......###...##.#EV: 20Int: 16##<##......###..### ..#SH: 0Dex: 19>}li#[)))..#.o#...######.#XL: 10 Next:  8% Place: Dungeon:7###....[sooz@.......$.Noise: ===------  Time: 6142.3 (0.0)###....o[[[......##. ..a) +2 sling (drain)###....$...§)...#...# .##Cast: Jinxbite#.z...)<).......##.............[................#...........##....s   scorpion........###.##### ...>}limz   wight........# #.#o   orc priest..###.... ...oo 2 orc wizards(…)The puff of flame misses you.The orc wizard attacks as it pursues you! _The orc wizard misses you. _You see here a +0 dagger.  The orc priest calls upon Beogh to heal the orc wizard. _The orc wizard is healed somewhat.>}li F..## #.................#  aspacedog the Skirmisher #..####..........)†....#  Spriggan ...o....##.....#####...###...  Health: 53/53 ======================== ..##.##............[.........  Magic: 11/17 ===============--------- ####...........#####)#..###..  AC: 7Str: 6  #.[##.......###...##.#  EV: 20Int: 16 >}lizF ##<##......###..### ..#  SH: 0Dex: 19  #[)))..#.o#...######.#  XL: 10 Next:  8% Place: Dungeon:7  ###....[sooz@.......$.  Noise: ===------  Time: 6142.3 (0.0) >}liF ###....o[[[......##. ..  a) +2 sling (drain)  ###....$...§)...#...# .##  Cast: Jinxbite  #.z...)<).......##....  .........[............  ....#...........##....  s   scorpion >}liG ........###.##### ...  z   wight  ........# #.# o   orc priest >}li.G ..###.... ... oo 2 orc wizards(…)>}liUGThe orc priest calls upon Beogh to heal the orc wizard. _The orc wizard is healed somewhat.  >}lilG>Aiming: Mindburst>}liGPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  >}liG\(moderately wounded, chance to affect: 84%)>}liL,..## #.................#aspacedog the Skirmisher #..####..........)†....#Spriggan >}liMF...o....##.....#####...###...Health: 53/53 ======================== ..##.##............[.........Magic: 11/17 ===============--------- ####...........#####)#..###..AC: 7Str: 6#.[##.......###...##.#EV: 20Int: 16>}liN@##<##......###..### ..#SH: 0Dex: 19#[)))..#.o#...######.#XL: 10 Next:  8% Place: Dungeon:7###....[soo*@.......$.>}liiNNoise: ===------  Time: 6142.3 (0.0)###....o[[[......##. ..a) +2 sling (drain)###....$...§)...#...# .##Cast: Jinxbite#.z...)<).......##....>}liN#.........[................#...........##....s   scorpion........###.##### ...z   wight........# #.#o   orc priest..###.... ...>}li Ooo 2 orc wizards(…)The orc priest calls upon Beogh to heal the orc wizard. _The orc wizard is healed somewhat.  >}li?OAiming: MindburstPress: ? - help, Shift-Dir - straight line>}liwOAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (moderately wounded, chance to affect: 84%)>}li( >}liJ R.s>}li 4o.>}li z _The orc wizard is healed somewhat.  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (moderately wounded, chance to affect: 84%)  The wight barely resists.>}liS :*>}liV (1 invisible)  The orc wizard mumbles some strange words.>}lio Ao<>}lia( oThe orc wizard flickers and vanishes for a moment.  The wight closely misses you.>}li0 >}li )====3.3 (1>}li >}li m _The orc priest looks encouraged for a moment.>}li### #.# ..####.)†....# o....##.....#####...###... ##.##.[......... .#####)#..###.. #.[##.......###...##.# ##<##......###..### ..# >}liu#[)))..#.o#o..######.# ###....[oo}li.# #.# ...  ..###.... ... >}li'Hs[>}liP.o>}liG.o>}li >}liJ----9 (0.6>}lia>}liG?}lik) #.#.#.##....#.#.# .## .......#####..........)†....# .o....##.....#####...### .##.##....[....... ###....####)#..###...[.###...##.# ##<##......###..### ..?}li~[)))..#.o#..@######.#[.oszo.......$.  ###.....[o[......##.... ##....$...))...#...# .###.z...)<).##..........[...#...........##..###.##### .?}li......# #.#...   orc wizard?}li <z)?}liD.o?}liKs<?}li_[----4.5?}li?}li?}li#F #...#....##.#.#.#... ) #.#.#.##....#.#.#.# ## #.......# .####..........)†....# o....##.....#####...###... .##...[......... ##.....#####)#..###..#.[##.###...##.#  ##<##......###.@### ..# ?}li[k#[)))..#.o#sz.######.# ###....[..<)o.......$.  ###.....[oo......##.... ###....$...))...#...# .## #.z...)<).......##..... .........[....... ....#...........##..... .###.##### .... ?}liMo[?}lik,o?}li?}li9o.?}liPP.s?}lipAo[?}li8z.?}liYo 2 orc wizards (1 invisible)?}li(5.1?}liO?}li?}li=$ o. ..#...#.............# F #...#....##.#.#.#...  #.#.#.##....#.#.#.# # #.......# ?}li$ (####..........)†....# o....##.....#####...###... .##...[......... #.....#####)#..###.. #.[##..@.##.# ?}li$ ##<##......###z.### ..#  ?}li% [#[)))..#.o#..o######.#  ###....[..oos.......$?}li,% .  ###.....[[[......##....?}liT% #....$...))...#...# .## .?}liw% z...)<).......##..... ....[............. #...........##..... ?}li6 ?}liF@ *****The orc wizard gestures at you while chanting.?}li Co<?}li ,o?}li. ..)@..(…)?}li .=7?}li' ?}lia S _The puff of flame misses you.?}li~ )##. ...#.##.#.##.#..... . ..#...#.............##...#....##.#.#.#...  #.#.#.##....#.#.#.#  #.......# ###..........)†....# ....##.....#####...###... .##......[......... .....?}li #####@#..###.. .[##....##.# #<##......###z.### ..# #[)))..#..#o.o######.# ###....[..oos.......$?}li *.#.....[[[......##.... #....$...))...#...# .## ?}li z...)<).......##..... ....[...... ?}liX K.s?}liV ?o)?}li 9z.?}li F-6.3?}lir ?}li $  Things that are here:?}li p _a +0 mace; an orc skeleton@}li T. #. .. ..#.. .#...#.  )##. ...#.##.#.##.#..... o. ..#...#.............# F #...#....##.#.#.#... #.#.#.##....#.#.#.# #........# ####..........)†....# o....##.....#####...###... #.##............@......... #...........#####)#..###.. #.[##.......###z..##.##<##......###..### ..#  #[)))..#..#ooo######.#  ###....[..o).s......$  ###.....[[[......##.... ##....$...))...#...# .##z...)<)@}li1##.....@}li@}li}e2=-9 _@}li@}li!r _You see here a +0 ring mail.@}liÍx T. #. .. ..#.. .#...#. )##. ...#.##.#.##.#.....  o. ..#...#......# #F #...#....##.#.#.#... ) #.#.#.##....#.#.#.## #@}liD.....# .####..........)†....# .o....##.....#####...###... ##.##[. ##.#####)#..###..  #.[##.......###z..##.#  ##<##......###..##@}li|# ..#  #[)))..#..#ooo######.# @}liQ ###....[..o).s......$.  ###.....[[[......##.... ###....$...))...#...# .## @}li[#.z...)<).##.....@}liN@}li/7.5 _@}li@}li} T. #. .. ..#.. .#...#. )##. ...#.##.#.##.#..... o. ..#...#..# ##F #...#....##.#.#.#... k) #.#.#.##....#.#.#.# .## #.......# ..####..........)†....#.o....##.....#####...###... .##.##.[.#.#####)#..###.. #.[##.......###z..##.#@}li ##<##......###..### ..#  #[)))..#..#ooo######.#  ###....[..o).s......$.  ###.....[[[......##....  ###....$...))...#...# .##  #.z...)<).##.....@}lii1z@}liӻaz   wight@}li(8.1@}li@}lie@}li T. #. .. ..#.. .#...#. # )##. ...#.##.#.##.#..... . o. ..#...#.# F##F #...#....##.#.#.#... .k) #.#.#.##....#.#.#.# ..## #.......# #..####..........)†....#.o....##.....#####...###... ..##.##.[@}li.#.#####z#..###.. #.[##.......###z..##.# ##<##......###..### ..# #[)))..#..#ooo######.# ###....[..o).s......$.  ###.....[[[......##....  ###....$...))...#...# .## @}lik} #.z...)<).##.....@}li@}liu@}li7@}li@}liD@}li )))You shoot a sling bullet. The sling bullet hits the wight.@}li] @z)@}liv^ *o@}lio)D}limD.......D}li o,9.1 (1.1D}liw{D}li}r _You shoot a sling bullet. The orc wizard closely misses you.D}libW)))))))D}li oYou shoot a sling bullet.  The orc wizard hits you but does no damage.D}li.......o   orcD}lig====4=60.0 (0.9Pois D}li!D}li^Q _You are poisoned.D}li>W)))))))D}li o)You shoot a sling bullet.  You feel less confused.D}liI.......D}li1-1.0 (1.0JinxbitePois D}liD}lif _You feel sick. The orc wizard barely misses you.D}liL v. T. #. .. ..#.. .#...#. .## )##. ...#.##.#.##.#...... o. ..#...#.......# ..F##F #...#....##.#.#.#... #..k) #.#.#.##....#.#.#.#  #..## #....#  ##..####...)†....# D}li  #...o....##.....#####...###....##.##.oosoo. ..####.#####)#..###.. .# #.[##.###zo.##.# . ##<##......###..### ..#  #[)))..#..#ooo######.# ###....[..o).s......$. ###.....[[[......##.... ###....$...))...#...# .## #.z...)<).##.....D}li  -o.D}li/ d  You feel sick.  The orc wizard attacks as it pursues you!D}li0 l0----6 (0.6D}liI D}linL W _The orc wizard barely misses you.D}liA#.## )##. ...#.##.#.##.#..... #... o. ..#...#.............# #..F##F #...#....##.#.#.#...  #..k) #.#.#.##....#.#.#.#  #..## #.................# ##..####.)† #...o....##.....#####...###... #....##.##........o.osoo........ #..####...#####)#..###.. #.[##.###zo.##.# . ##<####..### ..# # #[)))..#..#ooo######.# ###....[..<).s......$. ###.....[[[......#E}li>#....###....$...))...#...# .## #.z...)<).......##.....  .........[.............E}li..E}li9 o .........[.............The orc priest calls down the wrath of Beogh upon you.E}li41==-------2.2E}li%E}li'' _Beogh smites you!E}li]  #... o. ..#...#.............#  #..F##F #...#....##.#.#.#...  #..k) #.#.#.##....#.#.#.# #..## #.................# ##..####..)† #...o....##.....#####...###...#....##.##........o.oso.........  #..####...#####o#..###.. E}li[..# #.[##.###zo.##.# . ##<####..### ..# .# #[)))..#..#ooo######.# . ###....[..<).s......$. ###.....[[[......##....E}li###....$...))...#...# .## o   orc priest #.z...)<).......##..... o   orc wizard .........[............. ....#....##.....E}liK.oE}liE}licz0----=-8E}li"E}liϧ$ _You feel sick.E}liwr F##F #...#....##.#.#.#...  #..k) #.#.#.##....#.#.#.#  #..## #................#..####...)†....# ...o....##.....#####...###...#....##.##..........oso......####...o#####o#..### [..# #.[##.###zo.##.# ... ##<###..### ..# .# #[)))..#..#ooo######.Cast: JinxbiteE}li...[[[...Pois ..#.#..#...........##........###.##### ....E}li0oE}li[o   orc priesto   orc wizardE}lih39--3.4E}liE}li$ _You feel sick.E}li Xk) #.#.#.##....#.#.#.# ## #.................# ##..####..)†....# #...o....##.....#####...###... #....##.##.........o[so......... #..####....o#####o#..###.. ..# #.[#####zo.##.# E}li q.. ##<##......###..### . # #[)))..#.@#ooo######.#  ###....[..<)........$.  E}li q###.....[[[......##...E}li ###....$...))...#...# .##E}li #.z...)<).......##.....E}li ~.........[...... E}li, Uo   orc wizardE}li< k....#...........##E}li_ s........###.##### E}li .....# #.# ...E}li K.oE}liU E}li A-4.0E}lij E}li E}lig_ ## #.................#  ##..####....)†....#  E}li_ +#...o....##.....#####...###... ....##.##.........o[so......... ..####....E}li_ ].#####)#..###.. E}li_ .# #.[##.....o.###...##.# E}li `  ##<##......###..### . #[)))..#..#...######.#  E}li-` ###....[..@)........$. E}li@` q###.....[[[......##...E}li_` ###....$...))...#...# .##E}liq` #.z...)<).......##..... E}li` P.........[.E}li` /.....E}li` ....#...........##..... E}li` ........###.##### ....E}li` .E}li` b# #.# E}li` -...E}li` W..###.... ...E}li!c e KYou feel sick.E}lik K   kobold geomancero   orc wizardE}lil -86E}liet E}liw v _You encounter a kobold geomancer. It is wielding a +0 dagger.E}liy  E}liy q_There is a stone staircase leading up, spattered with blood here.F}li*F}li4+F}li8F}li:G.oF}li;.F}liPKo   orc wizardF}li)T,5.6 (1.0F}li(]F}liEC 6 _You feel sick.F}licu .....##.....###.##.## ♣♣.♣♣ ## ....#.....##)# ♣♣.♣ ...## ##########.# ♣.♣♣ #### #.# ♣♣.♣ ### ########.# ♣.♣♣ ## ..# #######.....##.# #)# #. F}li#.###.....#.....##.# #...# ## ..........#........### #...# #. #.###...........@....# #).÷# #. #.# #.....#.###..###.# ##### ## ..# #.....#.###..###.# ## ### #######......##..### ##### #. F}li[######.##..#.# #.#.#### #.##..#.###..[..##  #.............#.##F}li  ###.......##....##  #..####.##.....# F}liw[37=-5F}liw8==7.1 (2.5F}li|F}liX _You climb upwards. You feel sick. _There is a stone staircase leading down here.F}liaz -  You start resting. You feel sick.F}liz L6=F}li (0.0F}li 58.1 (1F}li F}liW [ _You are no longer poisoned.G}li7==38=6=9==40= _You start resting.Magic restored.G}li79.1 (11.0)7==80.1 (12 _H}liT,H}li,H}li[-H}li5H}li:XH}liB;,H}lir<H}li=H}li>H}li5?9=H}li@H}liAH}liBH}liXC:==H}liDDH}lixFH}liG;1H}li IH}liDKH}liT,H}li  You see here a +0 dagger.H}lidH}li}d _H}li(fH}lihH}lijH}lijH}lilH}liw5 ####.###.######.# #....).. ##)#.## #.).# #...#### # ##....## ###.).# # ####..)(....[40m.# ##.....# ###...)..)##.#.# #......# H}liYxN## #.....(##.##.#.# ##..####### .>[.##.#....# #....# #...##...[..##.#.#..# ♣....♣ #..[ ....###.#.@.## ♣♣...♣ #.<5.5 (5.4) H}liy...##.....###.##.## ♣♣.♣♣ ######.......##)# ♣♣.♣ .## ##########.# ♣.♣♣ ## #.# ♣♣.♣ #########.# ♣.♣♣ ## # #######.....##.# #)# #... ###.....#.....##.# #...# ##. ........#........### #...# #H}liyH}liH}liH}li H}lie H}li, H}li H}lid H}li ,H}li H}li H}li/ K2=H}li+ H}li H}li H}li H}li H}li H}li9 H}li~ H}lia H}li H}li ,H}li H}li H}li4 H}li 9=H}li H}li# H}li` H}li H}li H}lig o  You see here a +1 short sword of freezing.H}liN H}li! ,3 _H}liS$ H}li"( H}lis+ H}li+ H}li. H}li1 H}li5 H}li5 H}li8 H}lih; $  Things that are here:H}li? ?  4 stones; a +0 short swordH}liC H}liC  _H}liF H}liH $  Things that are here:H}liT l  a +0 robe; a +0 dagger; an orc skeletonH}li;Y H}liY  _H}li\ H}li_ <  There is a stone staircase leading down here.H}lic c  You see here a +3 short sword.H}ligf H}lig  _H}lii H}liv  #.......##.###.######## .#####%..............#  #.# ####.###.######.#  #.# ##)#.## #.).#  #.### ##.######...## # #...# ####..)(.....#  ###.## ###...)..)##.#.# # ##...## #.....(##.##.#.# ##  ##.....###..@>[.##.#....# #H}liw 93.3 (7.8  ..##...[..##.#.#..# ♣.  #.......##.....###.#...## ♣♣  #.......##.....###.##.## ♣  ##.....#####.......##)# #....## ##########.#  #.#### #.# ♣ H}liGw  ###.### ########.# ♣  #.....# #######.....##.# H}liw H}li> H}liׁ I}lic,#.##.###.# #.#####%.# #.# ####.###.######.# #.# ##)#.## #.).# #.### ##.######...## ##...# ####..)(.....# ##.###.## ###...)..)##.#.# #.##...## #.....(##.##.#.# ##.##.....###...@[.##.#....# #.#.##...[..##.#.#..# ♣.#.##.....###.#...## ♣♣.#.##.....###.##.## ♣##.....#####.......##)# ♣#....## ##########.# ♣#.#### #.# ♣###.### #.#}li#-;49m ♣.#.....# #.....##.# #)I}li5I}li[6%4I}liw69 (0.6I}li?I}li;E  There is a stone staircase leading down here. _You see here a +3 short sword.I}li I}li  I}liX I}li I}li I}liQ I}li I}liL I}li I}li ,I}li I}li2" I}lim" K5=I}li % I}li( I}li( I}li+ I}li`0 ,I}li1 I}li; 6=I}li< I}li^@ I}liTD I}liD I}liH I}lieR I}litS I}li\V I}liY I}lieZ I}liZ 7I}liZ =I}liZ I}li] I}lib I}lic I}lih I}li^n I}lip I}li.u I}li1y I}li}| I}li| 8I}li} 2=I}li I}li~ I}li I}li` I}li I}liT I}lih I}lix I}liͨ I}li I}li I}liس I}li> 9I}lio =I}li I}liӷ I}li_ I}li I}liR I}li I}li I}li I}lin I}li I}liT 50I}li~ =I}li I}li I}li5 I}li I}li I}lic I}liI I}li I}li I}liG I}li I}li I}li I}li 1I}liL =I}li I}li I}li I}li I}li I}li I}li\ I}li I}lid I}li  I}li I}liW I}li I}li& 2I}liR =I}li{ I}li I}li! I}li~" I}li& I}li* I}li* I}li. I}lir4 I}li4 Here is a stone staircase leading down here. _I}li5 GYou see here a +3 short sword. I}liV5 _I}li5 R_You start resting. I}li5 HP restoredI}li=6 .I}liB I}liZ I}lif[ *224.9 (31.0)I}lis\ 53=I}li\ ,5.9 (32 _I}liFd I}li^e J}liCJ}liCJ}li#YJ}lidJ}lihe06.9 (1.0) J}linJ}li.B=7J}lii0J}lii? ##.##.........o[so.......####...........#####)#..##.[..[##.......###...##.#.... ##<##...oo.###..### ..#...# #[))[..#..#...######.... ###....[o.<s........$ ###.....[[[......##.J}li@T ###....$...))...#...#  #.....)@).......##K....  .........[.............  ....#...........##.....  ........###.##### .... ........# #.# ... ..###.... ...  s   scorpion . ..........o   orc priest .........o   orc wizard J}li7@....o   orcYou climb downwards.J}liF ****The orc wizard casts a spell at you.J}li0oJ}li4Q)sJ}li)KJ}liG.oJ}liu@.oJ}li( .J}liK'oJ}li!.J}li1oJ}liBs[J}liqJ.KJ}li(K.oJ}li..$K   kobold geomancers   scorpiono   orc priestoo 2 orc wizards(…)J}li>d0--=8.4 (2.5J}liHJ}liI' _The magic dart hits you.J}liKw _There is a stone staircase leading up, spattered with blood here.K}lizK}li]{rEvoke which item? Wands K}li|{_ a - a wand of flame (11)c - a wand of warping (16)  K}li{f - a wand of mindburst (12) [!] read|quaff|evokeK}li{][?] describe selectedK}li K}lia K}li"  #....##.##.........o[so...... aspacedog the Skirmisher#..####...........#####)#..## Spriggan.[..# #.[##.......###...##.# Health: 50/53 ======================--.... ##<##......###..### ..# Magic: 17/17 ========================...##[))[.o#.o#...######.# AC: 7Str: 6  ...###....o..<)........$. EV: 20Int: 16###....o[s[K.....##... SH: 0Dex: 19###....$}li 9;49m...))...#...# . XL: 10 Next: 10% Place: Dungeon:7#.....)@).......##K.... Noise: =--------  Time: 6228.4 (0.0).........[............. a) +2 sling (drain)....#...........##..... Cast: Jinxbite........###.##### ............# #.#.....###.... ...K   kobold geomancer. ..........s   scorpion.........o   orc priest....oo 2 orc wizards(…)_You start resting. _HP restored.  You climb downwards.  The orc wizard casts a spell at you. _The magic dart hits you. _There is a stone staircase leading up, spattered with blood here.K}li  #....##.##.........o[so...... aspacedog the Skirmisher  #..####...........#####)#..## Spriggan  .[..# #.[##.......###...##.#  Health: 50/53 ======================--  .... ##<##......###..### ..# Magic: 17/17 ========================  ...# #[))[.o#.o#...######.# AC: 7Str: 6  ... ###...*o*.<)........$. EV: 20Int: 16 K}li[ ###...*o*s[K.....##... SH: 0Dex: 19 ###....$***))...#...# . XL: 10 Next: 10% Place: Dungeon:7 #.....)@).......##K....  Noise: =--------  Time: 6228.4 (0.0) .........[.............  a) +2 sling (drain) ....#...........##.....  Cast: JinxbiteK}li m ........###.##### ....  ........# #.# ...  ..###.... ...  K   kobold geomancer . ..........  s   scorpion .........  o   orc priest ....  oo 2 orc wizards(…)K}li _The magic dart hits you. _There is a stone staircase leading up, spattered with blood here.  Aiming: Warp SpaceK}li Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (chance to  blink: 71%)L}li] o#*oo.. priest, wielding a +0 whip (heavily wounded, chance to blink: 71%)L}li #....##.##.........o[so...... aspacedog the Skirmisher  #..####...........#####)#..## Spriggan  .[..# #.[##.......###...##.#  Health: 50/53 ======================--  .... ##<##......###..### ..# Magic: 17/17 ========================  ...# #[))[.o#.o#o..######.# AC: 7Str: 6  ... ###....§..<)........$. EV: 20Int: 16 ###....o[s[K.....##... SH: 0Dex: 19 L}li###....$...))...#...# . XL: 10 Next: 10% Place: Dungeon:7 #.....)@).......##K....  Noise: =--------  Time: 6228.4 (0.0) .........[.............  a) +2 sling (drain) ....#...........##.....  Cast: Jinxbite ........###.##### ....  ........# #.# ...  ..###.... ...  K   kobold geomancer . ..........  s   scorpionL}liN .........  o   orc priest ....  oo 2 orc wizards(…)_The magic dart hits you. L}li_There is a stone staircase leading up, spattered with blood here.  Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineL}li2Aim: an orc priest, wielding a +0 whip (heavily wounded, chance to blink: 71%)  Space twists violently! The rupture engulfs the orc priest!L}lik )The orc priest blinks!L}li §oYou kill the orc priest!L}li )The rupture engulfs the orc wizard!! The orc wizard blinks!L}lit )You kill the orc wizard!The rupture engulfs the orc!L}liP [  #...........#####)  .[..# #.[##.......  .... #..###  ...# #[))[.###o#).  ... ###.<).$ ###s[K. ##L}li*..))..  #...  ....  ..L}li:V..  ..#### L}lidR . #.# L}liQ .. ...  L}li{. ..........  .........L}li9owizard L}li.....L}liJL}li)[s.oL}li.K.L}li§#..§.)[.L}liet 1=1=======L}li\9.4 (1 _You kill the orc!L}liL}li]i _Your Fighting skill increases to level 6!M}li"M}liEvoke which item? Wands  a - a wand of flame (11)c - a wand of warping (15)  f - a wand of mindburst (12) M}li[!] read|quaff|evoke[?] describe selectedM}li mM}liuM}lix #....##.##.........o[so...... aspacedog the Skirmisher#..####...........#####)#..## Spriggan.[..# #.[##.......###...##.# Health: 51/53 =======================-.... ##<##......###..### ..# Magic: 17/17 ========================...##[))[.§#..#)..######.# AC: 7Str: 6  ...M}li###....§o.<)........$. EV: 20Int: 16###....)[[K......##... SH: 0Dex: 19###....$..s))...#...# . XL: 10 Next: 11% Place: Dungeon:7#.....)@).......##K.... Noise: =======--  Time: 6229.4 (0.0).........[............. a) +2 sling (drain)....#..)........##..... Cast: Jinxbite........###.##### ............# #.#.....###.... ...K   kobold geomancer. ..........M}lis   scorpion.........o   orc wizard....M}liYou kill the orc priest!The rupture engulfs the orc wizard!! The orc wizard blinks!  M}liYou kill the orc wizard!The rupture engulfs the orc! _You kill the orc! M}liT_Your Fighting skill increases to level 6!M}liV #....##.##.........o[so...... aspacedog the Skirmisher  #..####...........#####)#..## Spriggan  .[..# #.[##.......###...##.#  Health: 51/53 =======================-  .... ##<##......###..### ..# Magic: 17/17 ======================== M}li ...# #[))[.§#..#)..######.# AC: 7Str: 6  ... ###....§o.<)........$. EV: 20Int: 16 ###....***K......##... SH: 0Dex: 19 ###....$.*s*)...#...# . XL: 10 Next: 11% Place: Dungeon:7 M}li#.....)@****....##K....  Noise: =======--  Time: 6229.4 (0.0) M}li6.........[.............  a) +2 sling (drain) M}liq....#..)........##.....  Cast: Jinxbite ........###.##### ....  ........# #.# ...  M}li ..###.... ...  K   kobold geomancer . ..........  s   scorpion .........  o   orc wizardM}li .... The rupture engulfs the orc! _You kill the orc! _Your Fighting skill increases to level 6!Aiming: Warp SpaceM}liYPress: ? - help, Shift-Dir - straight lineAim: a scorpion (chance to blink: 71%)M}li7 *o****s)...M}li  #....##.##.........o[so...... aspacedog the Skirmisher  #..####...........#####)#..## Spriggan  .[..# #.[##.......###...##.#  Health: 51/53 =======================-  .... ##<##......###..### ..# Magic: 17/17 ========================  ...# #[))[.§#..#)..######.# AC: 7Str: 6  ... ###....§§.<)........$. EV: 20Int: 16M}li  ###....)[[K......##... SH: 0Dex: 19 ###....$..s))...#...# . XL: 10 Next: 11% Place: Dungeon:7 #....o)@).......##K....  Noise: =======--  Time: 6229.4 (0.0) .........[.............  a) +2 sling (drain) ....#..)........##.....  Cast: Jinxbite ........###.##### ....  ........# #.# ...  ..###.... ...  K   kobold geomancer M}li4 . ..........  s   scorpion .........  o   orc wizard .... The rupture engulfs the orc! M}lis A_You kill the orc! _Your Fighting skill increases to level 6!Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineSpace twists violently! The rupture engulfs the orc wizard!M}lib ) _You kill the orc! _Your Fighting skill increases to level 6!  Aiming: Warp Space  Press: ? - help, Shift-Dir - straight lineSpace twists violently! The rupture engulfs the orc wizard!  The orc wizard blinks!M}li s§You kill the orc wizard!M}li   [  #...........#####)  .[..# #.[##.......  .... #..###  ...# #[).  ... ###<).$ ###K.. ##*###)..  M}li M#...  ....  ....  ..####  . #.#  .. ...  . ..........   ...... ....  The rupture engulfs the scorpion. The scorpion blinks!M}livM}liU.sM}li@G[KM}li\[§.)[[...M}li 4230.4 (1M}li.M}li!c _The scorpion is moderately wounded.N}li ) You shoot a sling bullet. The sling bullet hits the scorpion!N}liIQ.sN}liRJG)KN}lirZ-..N}li[T===----1N}li'iN}lika _The scorpion is severely wounded.N}li  )))))))You shoot a sling bullet.N}lig K.  The sling bullet closely misses the scorpion.N}lis......sN}liYC----2N}liN}li  _The scorpion misses you. The scorpion closely misses you.N}li8 $You shoot a sling bullet. The sling bullet hits the scorpion.  You drain the scorpion.N}liA(N}li.K.N}liN}li6233N}liN}liL _You kill the scorpion!N}li*x  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.N}lia z  The kobold geomancer is moderately wounded.N}li( &4N}li N}liu! ] _The kobold geomancer barely misses you.N}li m )))))))You shoot a sling bullet.N}li8T K......  The sling bullet barely misses the kobold geomancer.N}liT &5N}li` N}lic V _The kobold geomancer misses you.N}liM   (drained)You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  You drain the kobold geomancer.O}liUO}liV[3=6.3 (0.9O}lifO}lihi _The kobold geomancer is severely wounded.O}liP  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.O}litx  The kobold geomancer is severely wounded.O}li!u-7.3 (1.0O}li@O}li^ _The kobold geomancer closely misses you.O}li  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.O}lie/s  The kobold geomancer is almost dead.O}li/-8.2 (0.9O}li?O}liVBa _The kobold geomancer completely misses you.O}lim )))))))You shoot a sling bullet.O}liƭ K......  The sling bullet misses the kobold geomancer.O}liH(9.1O}liO}li~G _The kobold geomancer hits you but does no damage.O}li  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.O}liVs  The kobold geomancer is almost dead.O}liVJ=40.1 (1.0O}libO}lidG _The kobold geomancer hits you but does no damage.O}lim )))))))You shoot a sling bullet.O}li7" K......  The sling bullet misses the kobold geomancer.O}lin#&1O}li-O}li0K _The kobold geomancer completely misses you.O}li0O}li Em )))))))You shoot a sling bullet.O}li, K......  The sling bullet barely misses the kobold geomancer.O}liO}li&2O}liJO}limH _The kobold geomancer closely misses you.O}liO}li )You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.  You drain the kobold geomancer.O}li4(O}li/g O}liCj .63O}lit O}li8u M _You kill the kobold geomancer!O}liw w _There is a stone staircase leading up, spattered with blood here.O}li? 4O}li% O}li H _No target in view!O}liw N#....##.##.o[so.#..####....#####)#..#.[..# #.[##.......###...##.#  .... ##<##......###..### ..# ...# #[))[..#..#)..######.# ... ###....[..<).$. ###....)[[[......##.###....$...))...#...# .##....))<@.##K.... .O}li2 [. ....#..).##..... ........###.####........# #...###.... .... ................... .. O}li, R---7 (0.6 _O}li< O}liNA k _Items here: )) [ †.P}li+ #...o....##.....#####...### #....##.##..o[so...... #..####.....#####)#..## .[..# #.[##.......###...##  .... ##<##......###..### ..#  ...# #[))[..#..#)..######.#... ###....[..<)........$ ###....)[[[......##... ###....@...))...#...# . #....))<)P}li##K.... .........[............. ....#..)........##..... ........###.#####.... ........# #.#... ..###.... . .................. ..P}liP}li`B---4.3 P}li _P}liP}lik  You now have 492 gold pieces (gained 10).  Things that are here:P}liC+5.3 (1P}li-P}li/, _a +0 robe; a +0 daggerP}li##..####..........)†....#  #...o....##.....#####...####....##.##.........o[so....... #..####.....#####)#..###.[..# #.[##.......###...##.# P}li. ##<##......###..### ..# ...##[))[..#..#)..######.# ...###....[..<)..$.  ###...@)[[[......##...###....[...))...#...# .##....))<).......##K.... .........[..........#..)........##......###.##### ............# #.# ...P}liէ..###.... ......P}liַP}lit)9 (0P}liP}liP}liA 3P}liܩ P}lin P}li< #..## #...##..####..........)†....# P}lij  #...o....##.....#####...####....##.##.........o[so........P}li [ #..####...........#####)#..###. .[..# #.[##.......##.# . ##<##......###..### ..# P}li a##[))[..#..#)..######.# ..###....@..<)..$.  ###....)[[[......##.... P}li r###....[...))...#...# .###....))<).......##K....P}li .........[..........#..)........##.....P}liI ~.###.##### ............# #.# .....###.... ...P}li[ &0P}li -6.5 (0.6P}li P}li1 $  Things that are here:P}liZ g _a +1 robe of positive energy; a +0 whipP}li6 3P}li{ P}li P}li P}li[ $ _P}li P}liV <  You see here a +0 robe.P}liT P}li  _P}li& P}li{, #...o....##.....#####...###... #....##.##.........o[so......... #..####...........#####)#..###.. ..# #.[##.......###...##.# .. ##<##......###..### ..# # #[))[..#..#)..######.#  ###....[..<)........$.  ###....)[[[......##....  ###....[...@)...#...# .###....))<).......##K.... P}li, .........[............. ....#..)........##.......###.##### ............# #.# .....###.... .... .......... ......... P}li`6  #...o....##.....#####...###... ....##.##...o[so.. P}li6 ..####...........#####)#..###.. # #.[##.......###...##.#  ##<##......###..### ..# P}li6  #[))[..#..#)..######.# P}li7 ]###....[..<).$. ###....)[[[......##.... P}liV7 ###....[...)@...#...# .## #....))<).##K.... .[.P}lix7 z ....#..).##..P}li7 ....###.##### .P}li7 .....# #.#P}li7 ..###.... .... .........P}li7 D.  You see here a +0 trident.P}liC -7.7 (1.2P}liD 48.3 (1.8 _P}liO P}liQ $  Things that are here:P}liIT  P}liaT _a +0 morningstar; a +3 war axe; a bullfrog skeletonP}liN P}li P}liP}li'$P}li1#....##.##.........o[so......... #..####....#####)#..###.. #.[##.......###...##.# . ##<##......###..### ..# # #[))[..#..#)..######.# ###....[..<)........$. ###....)[[[##....###....[...))...#...# .## #....))<)..@....##K.... 0.0 .........[............. ....#..).##..... ........###.##### }lil2F4m.... .# #.# ... ..###.... ... . .......... ..[.. ....P}li?P}liE+9 (0.6P}liPP}liRH _Found a ring mail.Q}liQ}li`Q}liQ}livQ}li[ #..####..#####)#..###.. Q}li.k[..# #.[##.###...##.# . ##<##......###..### ..# .# #[))[..#..#)..######.# . ###....[..<)........$. ###....)[[[##....###....[...))...#...# .## #....))<).......##K....  .........[@............0 ....#..).##..... ........###.##### .... Q}lim.# #.# ... ..###.... ... . #.......... ...[.. .....[. Q}li 0FQ}li(F   bullfrog (wandering)Q}li")-9.5 (0.6Q}li4Q}li7E _Found a helmet.Q}li9 ) [..# #.[##.......###...##.#  ##F##......###..### ..#  #[))[..#..#)..## . ###....[..<)........$.  ###....)[[[.....  ###....[...))...#...# .##  #....))<).......##K....  .........[@............  ....#..)........##.....  ........###.##### ....  ........# #.# ...  ..###.... ... . #....  ..[..  .....[. Q}li\ ) [..# #.[##.......###...##.#  ##F##......###..### ..#  #[))[..#..#)..##  ###....[..<)........$.  ###....)[[[.....  ###....[...))...#...# .##  #....))<).......##K....  .........[@............  Q}li~....#..)........##.....  ........###.##### ....  ........# #.#  ..###.... ... . #....  ..[. .....[. Q}li4Q}liQ}li_ _A bullfrog is nearby!Q}lix ) [..# #.[##.......###...##.#  ##F##......###..### ..#  #[))[..#..#)..## . ###....[..<)........$.  ###....)[[[.....  ###....[...))...#...# .##  #....))<).......##K....  .........[@............  ....#..)........##.....  ........###.##### ....  ........# #.# ...  ..###.... ... . #....  ..[..  .....[. Q}li ) [..# #.[##.......###...##.#  ##F##......###..### ..#  #[))[..#..#)..##  ###....[..<)........$.  ###....)[[[.....  ###....[...))...#...# .##  #....))<).......##K....  .........[@............  ....#..)........##.....  ........###.##### ....  Q}li4........# #.#  ..###.... ... . #....  ..[. .....[. Q}li+Q}liV,Q}li8Q}li ;_ _A bullfrog is nearby!Q}li> m[?25h[?0c  Search for what [Enter for "helm", or ? for help]? R}li9G [?25l[?1cR}liyr R}lis 4 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] R}lis rResults at your position ([,] to cycle)  a - [carried] a - a +2 sling of draining (weapon) Results elsewhere ([,] to cycle)  b - [D:6] a +0 arbalestR}lit 3c - [D:6] a +0 shortbow  R}li,t d - [D:3] a +0 slingS}li S}li  S}li& 7 #..####...........#####)#..###.. aspacedog the Skirmisher [..# #.[##.......###...##.#Spriggan ... ##F##......###..### ..#Health: 53/53 ======================== .##[))[..#..#)..######.#Magic: 17/17 ======================== .S}li' ###....[..<)........$.AC: 7Str: 6###....)[[[......##....EV: 20Int: 16###....[...))...#...# .## SH: 0Dex: 19#....))<).......##K....XL: 10 Next: 16% Place: Dungeon:7.........[@............Noise: ---------  Time: 6249.5 (0.0)....#..)........##.....a) +2 sling (drain)S}li' V........###.##### ....Cast: Jinxbite........# #.#...S}li' a..###.... .... #..........F   bullfrog (wandering)S}li#( .........[.......[. S}liQ( _a +0 morningstar; a +3 war axe; a bullfrog skeleton _Found a ring mail. _Found a helmet. S}li( _A bullfrog is nearby! _A bullfrog is nearby!Search for what [Enter for "helm", or ? for help]? rangeS}li7 S}lib8 S}liQ S}li8S . _T}liYT}li'u....#..)........##.....Cast: Jinxbite........###.##### ....T}li^'........# #.#.....###.... ...T}li'F   bullfrog (wandering). #...................[.......[. _Found a helmet. _A bullfrog is nearby! T}li'_A bullfrog is nearby! _Search for what [Enter for "helm", or ? for help]? range _Unknown command. T}li'L_Items here: )) [ †.T}li8T}li9U}liU}liU}liR #....##.##.o[so #..####....#####)#.. .[..# #.[##.......###...##.# .... ##<##......###..### ..#  ...# #[))[..#..#)..######.#  ...U}li/S ###F...[..<).$. ###....)[[[......## ###....[...))...#...# . #....))@).##K.... .[. ....#..).##..... ........###.## ....U}libS ........# #.# ... ..###.... ...U}liS . #.......... .........[.. U}liTa .....[.U}lis^FFU}litL====1.3 (0.6U}lihU}li# _The bullfrog croaks.U}liw _There is a stone staircase leading up, spattered with blood here.U}li/x ))))You shoot a sling bullet.U}liށG.FU}liD.FU}li6K).U}lib===-2.3 (1.0U}liۡU}lic _The sling bullet closely misses the bullfrog.U}liu )))))))You shoot a sling bullet.U}liS  ......FThe sling bullet barely misses the bullfrog.U}li @-3U}liU}liN _The bullfrog misses you.U}liV )))))))You shoot a sling bullet.U}liR ......FThe sling bullet barely misses the bullfrog.The bullfrog hits you but does no damage.U}lifS&4U}limU}lioN _The bullfrog misses you.U}liq b  You shoot a sling bullet. The sling bullet hits the bullfrog.U}liȌ k  The bullfrog is lightly wounded.5U}li U}liG Y _The bullfrog completely misses you.U}li  (drained)You shoot a sling bullet. The sling bullet hits the bullfrog!  You drain the bullfrog.U}liϞ k  The bullfrog is almost dead.U}liK ]49--6.2 (0.9U}li U}liͶ m _The bullfrog hits you. The bullfrog closely misses you.U}li;{ V)))))))U}li ......FYou shoot a sling bullet. The sling bullet misses the bullfrog.U}li -7.2 (1.0U}lim U}li: U _The bullfrog barely misses you.U}liUb V)))))))U}li  ......FYou shoot a sling bullet. The sling bullet misses the bullfrog.The bullfrog hits you but does no damage.U}li V50--8U}liU}liN _The bullfrog misses you.U}li )))))))You shoot a sling bullet.V}li}# ......FThe sling bullet completely misses the bullfrog.V}li_$-9.1 (0.9V}lil2V}li4N _The bullfrog misses you.V}liM [You shoot a sling bullet. The sling bullet hits the bullfrog!V}liV(V}liAV}li1760.0V}li[ _You kill the bullfrog!V}liw _There is a stone staircase leading up, spattered with blood here.V}liHV}liHV}liURV}liSH _No target in view!V}liM #...o....##.....#####...###..##.##.o[so...... #..####...........#####)#..##[..# #.[#.###...##.#  .... ##<##......###..### .#V}liE[))[..#..#)..######.#...###....[..<)........$ ###....)[[[......##..###....@...))...#...# .#....))<).##K.....[......#..)........##.....V}liq..............V}liV}liEI---6 (0.6 V}li _V}li8V}lig$  Things that are here:V}li$ _a +0 robe; a +0 dagger; a bullfrog corpseV}li  3V}li V}lit V}li$ R1= _V}li& V}li, ,V}li: V}li(@ ,V}liE V}li@L ,V}liQ V}liW V}liW U2=V}li^] V}lic ,V}lii V}liv ,V}li} V}liG K3=V}li V}li V}li 1 _HP restored.V}li 3V}li7 V}li f  There is a stone staircase leading up, spattered with blood here.V}li V}li>  _V}li V}lik %#..####......)#...[..# #.[#####...##.# .... ##<##......###..### .....# #[))[..#..#)..######.#... ###....[..<)........$. ###....)[[[......##... ###....[...))...#...# #....))<).......##K.... .......@.[............. ---V}li ....#..)...###.##### ............#..........[.V}li- t .[..# #.[##...##.# ... ##<####..### ..#...# #[))[..#..#)..###### ##....[..<)........$. ###....)[[[......##..###....[...))...#...# ....))<).......##K.... .........[.......#..@..##V}li ....###.##### . #.# .#........V}li -9.8 (9.2V}lia .70.4 (9.8V}liw V}li $  Things that are here:V}li^ _a +1 dagger of venom; a +0 robe; an orc corpseV}liu3V}li{V}li(V}liV}lij@= _V}liV}liGV}liNV}li|V}li V}liOV}liV}liV}liV}liV}liaV}liV}liV}li V}liV}liV}lipV}li'V}lihV}liV}liRV}liNV}liV}liV}li5V}li V}liV}liV}liV}liV}li!V}li!V}li&V}li,V}li8,V}li>W}litW}li,W}li* W}liW}li,W}li=W}liW}li,W}liS#W}li#'W}li/+W}lii+W}lil.W}liO2W}liI^#.................# ###..........)†....# ....##.....#####...###... .##.........o[so......... ...........#####)#..###.. .[##.......###...##.# #<##......###..### ..# #[))[..#..#)..######.#.. ###....[..<)....@...$... 8.8 (8.4 W}liUJ###....)[[[......##....• #....[...))...#...# .## ...))<).......##... .......[.............. ..#..)........##....... ......###.######.....^. ......###.#### #....... W}liJr###..........# ....W}liUXC9.4 (9.0W}lidW}lie+ _Found 2 flux baubles.W}liWW}li(XW}li([W}li^W}libW}lig,W}lihW}likW}li"lW}linW}liqW}lit,W}liuW}liRxW}li {W}li;{W}lia}W}li,W}liW}liN _You now have 510 gold pieces (gained 18).W}li3W}liIW}liW}lih,W}li8W}liCW}li,W}liW}liLW}li,W}li#W}li`.....#####)#..###.. .....###...##.###.####..### ..#....# . ..#)..######.#....# .. [..<)..............#... )[[[......##....•....# ...))...#...##..###.### ).......##..........### .[..............@.... ........##..............##.######.....^....###. W}liԵO###.#### #..........## #..........#......##..........#[...........[.............#.. .........#.W}li.85.2 (5.8W}li+6.2 (6W}liW}liH] _d - a bubbling silvery potionW}liW}liW}litW}liW}li,W}liBW}liW}liW}liW}liW}lix,W}li W}liW}liW}liW}liW}liOW}liW}liW}liW}liyW}liuu...# )†....# ####...###..... o[so.......... ####)#..###.. ### ##...##.###.########.... #..####..#....#......... ..######.#....#..............#.9.2 (3.0##....•....# ..#...##..###.###...... W}li ..##..........###...................$....##.................... ####.....^....###....... ## #..........# ......># #..........# .W}liEA8 (3.6W}lix W}li ; _Found a stone staircase leading down.X}likjX}lim?Read which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  t - 3 scrolls of teleportation  p - 3 scrolls of poison  I - 4 scrolls of immolation X}lin[!] read|quaff|evoke[?] describe selectedY}liqoY}lievY}li0........#aspacedog the Skirmisher .)†....#Spriggan ####...###.....Health: 53/53 ======================== o[so..........Y}lixHMagic: 17/17 ======================== ####)#..###..###AC: 7Str: 6 ##...##.###.########....Y}liEV: 20Int: 16 #..####..#....#.........Y}liSH: 0Dex: 19 ..######.#....#.........Y}liXL: 10 Next: 17% Place: Dungeon:7 Y}li..............#.@.......Noise: ---------  Time: 6289.8 (0.0) Y}li(.....##....•....#.......a) +2 sling (drain) Y}liY..#...##..###.###.......Cast: Jinxbite Y}lizR..##..........###....... Y}li...................$.... ..##.................... Y}li####.....^....###....... ## #..........# ......> Y}li.# #..........# .Things that are here: Y}liJ5_a +1 dagger of venom; a +0 robe; an orc corpse _Found 2 flux baubles. _You now have 510 gold pieces (gained 18). _d - a bubbling silvery potion _Found a stone staircase leading down.Y}liP  Okay, then.Y}liY}liܐY}li. _Y}li~cY}licY}lidY}ligY}li-lP _Y}linY}liqh  You encounter a bullfrog.Y}lixx##...###..... so...........#)#..###.. .##### ...##.###.########.....# .####..#....#...........####.#....#....... Y}lixy............#...##....•....#. #...##..###.###. ##..........###.................$ ##..Y}liy...... ##.....^....###.....  #..# #......>Y}li_yF   bullfrog (asleep)  #..........# #....# #F.....Y}liy".Y}li9.90.4 (0.6Y}li;41.0 (1.2 _Y}liY}liY}li:Y .# ) .##### ######.....# #........... #........... ........... •....#......... #.@....... #......... ....$...... Y}li............. ^....###.........  ...# #......>..  ...# #.........  #F........ Y}li!J .# ) .##### ######.....# #........... #........... ........... •....#......... #.@....... #......... ....$...... .............^....###.........  ...# #......>..  ...# #......... #F........Y}li^P4Y}liUY}liX_ _A bullfrog is nearby!Y}li8 .# ) .##### ######.....# #........... #........... ........... •....#......... #.@....... #......... ....$...... ............. ^....###.........  ...# #......>..  ...# #.........  #F........ Y}li_ .# ) .##### ######.....# #........... #........... ........... •....#......... #.@....... #......... ....$...... .............Y}li^....###.........  ...# #......>..  ...# #......... #F........Y}liۆY}liBY}liY}li_ _A bullfrog is nearby!Y}lia < )))))F  drained))You shoot a sling bullet. The sling bullet hits the bullfrog.  You drain the bullfrog.Y}li" CF.Y}li E......Y}liP 5===9 (0.9Y}li Y}li c _The bullfrog is moderately wounded.Y}li )))))))You shoot a sling bullet.Y}liN nF.F.Y}liT 7....Y}lipT -2.9 (1.0Y}liZ Y}li] c _The sling bullet closely misses the bullfrog.Y}liP ))) very drained)You shoot a sling bullet. The sling bullet hits the bullfrog.  You drain the bullfrog.Y}li8F.Y}li)..Y}li-3.8 (0.9Y}liY}liBa _The bullfrog is severely wounded.Z}liu ))You shoot a sling bullet.  The sling bullet hits the bullfrog but does no damage.Z}linF.F.Z}liC4.8 (1.0Z}liZ}lia _The bullfrog is severely wounded.Z}lit .  You shoot a sling bullet. The sling bullet hits the bullfrog!Z}lig)Z}liFZ}liI595.7 (0.9Z}li7OZ}liPL _You kill the bullfrog!Z}lio Z}li Z}li- Z}li&Z}liBZ}li6Z}li)# .##### ..##.###.########.....####..#....#........... #####.#....#......................#. ..##....•....###..###.###.. Z}li  #..........###... ...............#---6.3 (0.6....... Z}li2#.....^....###.....# #>Z}liUm..........# #. #.Z}liy..# #.. ..... ..Z}li# ..#.......>...## #Z}li".Z}li#Z}liQ#G---9 (1.2Z}liG'Z}li-J _Found a stone staircase leading down.Z}li8.+7.9 (2Z}li2Z}liS5? _You now have 521 gold pieces (gained 11).Z}liFZ}li8GZ}liKZ}lidMH _No target in view!Z}liaUZ}liUZ}li9VZ}livXZ}liYZ}li,]P _Z}li]Z}li]Z}lii^Z}li_Z}li`Z}li`Z}lieaZ}libZ}licZ}licZ}lidZ}liXeZ}li"fZ}li?fZ}lifZ}ligZ}lih,Z}li]iZ}li.jZ}li'k,Z}likZ}lilZ}limZ}limZ}li-nZ}liLoZ}linpZ}lipZ}lipqZ}lirZ}liLsZ}lissZ}lisZ}liv,Z}li wZ}li~|N _You now have 539 gold pieces (gained 18).Z}lij}Z}li}Z}li~Z}liZ}li؁Z}liZ}liZ}li˃Z}liT,Z}li;Z}li3Z}li݇,Z}linZ}liJZ}liv....##....................... ######.....^....###.......... #..........# #......>... ...# #..........# #..........##..........###.......... [...........................# .Z}li[.............#.......>...## .....#. ......#.......##### >.....307.3 (9.4 .....#. Z}liώ|######## ....## .......  ....... Z}li& ......#  ##### Z}liZ}liϓ+9 (10.0) Z}liZ}li; _Found a stone staircase leading down.Z}li Z}liL Z}lin Z}li^ Z}li3 Z}li| Z}li Z}li Z}li Z}li Z}li? Z}li Z}li% Z}lig Z}liN Z}li Z}li Z}li? Z}li0 Z}li Z}li Z}li Z}li Z}li Z}li ,Z}li Z}liW Z}li Z}li Z}li Z}li R  There is a stone staircase leading down here.Z}li Z}li  _Z}li Z}li Z}li Z}li Z}li Z}li% Z}lid Z}li Z}li> Z}li Z}li  Z}liK Z}li Z}liU Z}li Z}li< Z}li Z}li Z}liL ,Z}lim Z}liL' Z}li( Z}li*) Z}li* Z}liA0 Z}liu1 Z}li1 Z}li3 Z}lil5 Z}li!7 Z}liR7 Z}li8 Z}li; Z}li= Z}li#> Z}liq? Z}liA Z}liB Z}liB Z}li`C Z}liP Z}li`Q Z}liQ Z}liR Z}liS Z}liSU Z}liU Z}liHV Z}liW Z}liY Z}li Z Z}liZ Z}li?` Z}lia Z}li b Z}lixc Z}lie Z}lig Z}lig Z}li4i Z}li\k Z}lil Z}lim Z}lim Z}liu Z}liv ,Z}liw Z}liCy Z}liz Z}li{ Z}li| Z}lib Z}li Z}liC Z}li Z}li3 Z}lix Z}li Z}lig Z}li Z}li Z}li Z}lid Z}li Z}li8 Z}lib Z}li Z}li& Z}liנ ,Z}li Z}li Z}li Z}li֩ Z}li Z}li Z}li Z}liѷ Z}lij Z}lim Z}liw ,Z}li$ Z}li Z}liF Z}lio Z}liv Z}li Z}li Z}liO Z}liO Z}li Z}li Z}lik Z}li| Z}li( Z}li ,Z}li Z}li Z}li I # ... ###....[...))... .. #.##....))<)....... ... ............[...... ...###....#..)........ .............###.#### #.........###.#### #...###..........# ###..###............ #..@###.........[...30.7 (22.8 .# #..........[.. .# #.............Z}liD .# #..............# #...............# ##...............# ##..........#......).# #....##.#####.......#Z}li C1.3 (23.4 Z}li Z}li # _Found a mace.Z}li Z}li@ Z}li" Z}li Z}li Z}li nZ}li Z}li Z}li, Z}lij Z}li Z}li+ Z}li0 Z}liO Z}li Z}li Z}li Z}li Z}li Z}li Z}li ,Z}lis Z}li Z}liy Z}li Z}li Z}li Z}liy Z}li Z}li Z}li Z}li Z}li Z}li, Z}liI XZ}li Z}li Z}li Z}li) Z}li Z}li Z}li Z}liG Z}li$ Z}li Z}li Z}liM Z}liZ}liZ}liZ}likZ}liZ}liZ}liZ}liZ}li Z}lib ,Z}li Z}liZ}liZ}li?Z}licZ}liKZ}lit,Z}liLZ}liZ}liS,Z}liZ}liZ}liZ}liZ}liZ}li"Z}lic#Z}li#Z}li$Z}li$Z}li%Z}li&Z}li&Z}liV+Z}liu,f  An orc comes into view.Z}li3C #..k) #.#.#.# #..## # ##o.#### Z}li+3##...o....## #....##.##......#########..####................[..# #.[##.....Z}liG3n..........# ##<##Z}lic3.......@## #[))[..#.## ###....[Z}li3Q########..### ###....)[#########...####....[........###.##....))<)..######........[. o   orc (wandering)Z}li3 #....###....#..)...Z}li3g #...............Z}li3########........Z}li3".###Z}liE<o44.5 (13.2oZ}li<6==5.1 (13.8 Z}li%JZ}liK% _The orc shouts![}li$ #..k)  #..##  ##o.# ##... #.... #########..# .......[..# #.[ ..........# ##< .......@## #[))[ .........## [ ########..### )[ #...[ .###.##....))<) .......[ #....###....#..) #......... .[}liO #..k)  #..##  ##o.# ##... #.... #########..# .......[..# #.[ ..........# ##< .......@## #[))[ .........## [ [}li########..### )[ #...[ .###.##....))<) .......[ #....###....#..) #......... .[}li[}li[}li[}li [ _An orc is nearby![}li}  #..k)  #..##  ##o.# ##... #.... #########..# .......[..# #.[ ..........# ##< .......@## #[))[ [}li .........## [ ########..### )[ #...[ .###.##....))<) .......[ #....###....#..) #......... .[}li-s. #..k)  #..##  ##o.# ##... #.... #########..# .......[..# #.[ ..........# ##< .......@## #[))[ .........## [ ########..### )[ #...[ .###.##....))<) [}lisU.......[ #....###....#..) #......... .[}li}4[}liw[}li[ _An orc is nearby![}liY^)))))))[}li0tQ.o[}li7{D......[}li{8=6.1 (1.0) [}liP[}liw _You shoot a sling bullet. The sling bullet barely misses the orc.[}liZG^ #..k)  #..##  ##..# ##.o. #.... #########..# .......[..# #.[ ..........# ##< .......@## #[))[ .........## [ ########..### )[[}liG #...[ .###.##....))<) .......[ #....###....#..) #......... .[}lir #..k)  #..##  ##..# ##.o. #.... #########..# .......[..# #.[ ..........# ##< .......@## #[))[ .........## [[}li ########..### )[ #...[ .###.##....))<) .......[ #....###....#..) #......... .[}lis4[}liy[}li[ _An orc is nearby![}li ))))))You shoot a sling bullet.[}li~ U.o[}li 7....[}li &7[}liГ [}li( ^ _The sling bullet closely misses the orc.[}li  #..k)  #..##  ##..# ##... #..o. #########..# [}liN .......[..# #.[ ..........# ##< .......@## #[))[ .........## [ ########..### )[ [}lim !#...[ [}li %.###.##....))<) [}li .......[[}li  #....###....#..)[}li  #.........[}li  [}li .[}li`  #..k)  #..##  ##..# ##... #..o. #########..# .......[..# #.[ ..........# ##< .......@## #[))[ .........## [ [}liZa ########..### )[ #...[ .###.##....))<) .......[ [}lia #....###....#..) #......... .[}lik [}liJl [}li1u [}liow [ _An orc is nearby![}li0 )You shoot a sling bullet. The sling bullet hits the orc![}li1 g)))[}li 2...[}li  &8[}li4 [}li 7 G _You kill the orc![}liD [}linE [}liFM [}li_O H _No target in view!\}li^\}liD_\}lish\}lijH _No target in view!\}liHB\}liB\}liC\}li9F\}liH\}li4I$ _\}liM,\}liO\}liTO\}liP\}li<  You see here a +0 mace.\}li #..##.:....#..#.#...##. #....## #.#.#...##. #_.... #. .. ..##.##...[##. ...#.##.#.##...#...#..#.....#...##@.##...#....##.#.3.5 (2.4 \}li8#...)#?##.#.#.##....#. ##..##.##...... ##..####....)†. ###........##.....##### #..).##.##.........o[so#########..####...........#####.......[..## #.[...###...# ##<##......###..#Found a parchment of Tukima's Dance.\}liC4.1 (3.0\}li$\}li&A _Found a snail-covered altar of Cheibriados.\}li5p\}lip\}lir\}liu\}li|B\}liB\}liUx _t - 4 scrolls of teleportation (gained 1)\}li3\}li\}li\}liJ,\}li\}li\}li+\}liw\}li\}li$  Things that are here:\}li;  a +0 robe; a +0 dagger\}liS\}liޫ _\}li\}lim\}li: . ... [#.# .##. ... ...##. #..# .. ...##..##.:. ....# ....#..# .#..# #.#...# ... #. #....##.# #.#.#...#. \}liw#. #_....@.#. .. ..#.. .#8.1 (4#.##...[##.....#.##.#.##.##...#...#..#...##...##..##...#....##.#.#.##...)#.##.#.#.##....#.#.##..##.##....\}liX.... ##..####..........)†.... ###........##.....#####. \}li%j#..).##.##.........o[so...\}li\}liz+7 (4.6\}li \}linL _Found a pair of boots.\}li5 3\}li8 \}liW= \}li? \}liC ,\}liC \}liF ,\}ligH \}liN \}liP \}liQ \}liR \}liU \}liW ,\}li)Y \}li'` \}lia \}li6c \}liy  ### # #  #####.... .  .......#.# . . ....#[#.#.## .##.#...#....##. #..##...##..##.:.#....# . ....#..##.#@.#.... #.#...##......# #. #....##.#.##.#.#...#. . #. #_......#........#.. .#...#.##...[##.....#.##.#.##.#...#...#...#..#...#.#...##..##...#....##.#.#.#...#...)#.##.#.#.##....#.#.#.###..##.##........# 61.7 (3.0  A malevolent force fills the Dungeon... [24\}liz *d --more--]}li|:*]}li ==========Mark With a horrendous wail, an alarm goes off!  A sentinel's mark forms upon you.]}li+ 7@]}liۛ Q _You hear a shout! You hear an angry hiss. You hear a shout!^}liE^}lifF^}li~I^}li7N^}lijR,^}li:T,^}liU^}li,Xl  You encounter a steam dragon.^}lij^D--------- .....D   steam dragon^}li^*3.7 (2^}li/`1o^}lifo   orc^}lifL---------4.7 (3^}liel^}lir[ _You encounter an orc. It is wielding a +0 dagger.^}li+s^}lii ### # #  #####.... .  .......#.# D  . ....#[#.#o#  # .##.#...#....  ##. #..##......  #....# .  #@.#....  ^}li#......#  #. #.#.##.# .  #. #_......#........#..  [##.....#.##  #...#...#..#...  #...##..##...#. #...)#.##.#.#.#   ^}li ### # #  #####.... .  .......#.# D  . ....#[#.#o#  ^}liڲ# .##.#...#....  ##. #..##......  #....# .  #@.#....  #......#  #. #.#.##.# .  #. #_......#........#..  [##.....#.##  #...#...#..#...  #...##..##...#. #...)#.##.#.#.# ^}li3^}li^}lid _There are monsters nearby!^}li̺ ))))) You shoot a sling bullet. The sling bullet hits the orc.^}li1;.^}li"<T.o^}li> oThe orc is moderately wounded.^}liG....oo 2 orcs^}li0H6===5.6 (0.9^}lisO^}liVq _You encounter an orc. It is wielding a +0 dagger.^}li \ )))))))You shoot a sling bullet.  The sling bullet completely misses the orc.^}li Do..^}li ...D   steam dragono   orc^}liv '6.5^}li ^}liC ^ _The sling bullet closely misses the orc.^}li ### # ######.... .  .......#.# .. ....#[#.#D## .##.#...#..o. ##. #..##...... ###..##.:.#....# ?.# ....#..##.#..#.....^}li_: #.#...##..@...# #. #.#.##.#.#...#. . .._......#........#.. .#.##...[##.....#.##.#.##..#...#..#...#...........#.....##..####..........)†....#^}lid^}li6---7.1 (0.6^}li^}lif _Found a scroll labelled MYATRIO SIENG._}li #####.... .  .......#.# .. ....#[#.#D## .##.#...#..o. .##. #..##...... #.###..##.:.#....# .?. ....#..##.#..#..... #.#...##......# #. #....##.#@##.#.#...#. . .._......#........#.. .#.##...[##.....#.##.#.##...#.._}li Mark #..##.# ......###........##.....#####...### _}liY_}liA---7_}li_}liw_}li(.......#.# ..#[#.#D# # .##.#...#..o. . ##. #..##...... #.# ##..##.:.#....# .?.# ....#..##.#..#..... _}li")#.#...##......# #. #....##.#.##.#.#...#. . ..#. #_......#.@......#.. .#...##.##...[##.....#.##.#.##.#.#...#...#..#...#.............##...##..##...#....##.#.#.#... _}li7)%)#.##.#.#.##....#.#.#.###..##.##.................# _}liZ)+##..........)†....# ###........##.....#####...###._}lil)c#..).##.##.........o[so......._}lio/_}li/'8.3_}lij7_}li8_}liZ . ....#[#.#D## .##.#...#..o. .#. #..##...... #.#.##.:.#....# .?.# ....#..##.#..#..... #.#...##......# #. #....##.#.##.#.#...#. . .. #. #_......#........#.. .#... #.##...[##..@..#.##.#.##.#..._}liZ M #...#...#..#...#......... #...##..##...#....##.#.#.#... #...)#.##.#.#.##....#.#.#.# ##..##.##.................#_}li9[ 3 ##..####..........)†###........##.....#####...### #..).##.##.........o[so..... #####..####..#####)#..##_}lib _}li[b %9_}lig _}liLi _}li  # .##.#...#..o. .##. #..##...... #.###..##.:.#....# .? ....#..##.#..#..... #.#...##......# ß.#. #....##.#.##.#.#...#. . .._......#........#.. .#.##...[##.....#.##.#.##..#...#..#@..#.........._}li #..##...#....##.#.#.# #...)#.##.#.#.##...# ....Mark ......##..................... ...[..## #.[##.......###...##.## _}li =9.5_}li _}li _}lia ##. #..##...... #.###..##.:.#....# .?. ....#..##.#..#..... #.#...##......# ß#. #....##.#.##.#.#...#. . .._......#........#.. .#.##...[##.....#.##.#.##..#...#..#...#..........#..##..@#....##.#.#.# #...)#.##.#.#.##...# #..##.##................#.....Mark ..##...##.........##.......# ......# ##<##......###..####..# _}lii_}liYi(70.1_}liXp_}liq`}liԶ ##..##.:.#....# .? ....#..##.#..#..... #.#...##......# ß.#. #....##.#.##.#.#...#. . .._......#........#.. .#.##...[##.....#.##.#.##..#...#..#...#..........#..##...#....##.#.#.# #...)#.##.#@#.##...# #..##.##................ ##..####..........)†....# ###........##.....#####...###..).##.##..........[so......####<##......## ....### #[))[..#..#)..######.# `}li`}li%7`}liJ`}li`}li....#..##.#..#..... #.#...##......# ß. #. #....##.#.##.#.#...#. . ..#. #_......#........#.. .#...##.##...[##.....#.##.#.##.#.#...#...#..#...#.............##...##..##...#....##.#.#.#... )#.##.#.#.##....#.#.#.# ##..##.##...@.............# ##.`}lip)†....# ###........##.....#####...###.#..).##.##..........[so....... ####..####...........#####)#..### ..[..## #.[##.......###...##.#..# ##<##......###..####..#.`}li]### #[))[..#..#)..######.#. ###....[..<)...........`}liO`}li'1.3`}li`}liv`}lij#.#...##......# ß. #. #....##.#.##.#.#...#. . ..#. #_......#........#.. .#...#.`}li;k#.##...[##.....#.##.#.##.#.....#...#...#..#...#.............# #...##..##...#....##.#.#.#... )#.##.#.#.##....#.#.#.# ##..##.##.................# ##.`}likk)÷....# ###........##.....#####...###..#..).##.##..........[.o....... ###..####...........#####)#..### .[..## #.[##.......###...##.###.`}lik..# ##<##......###..####..#..`}lik### #[))[..#..#)..######.#..`}lik ###....[..<)............`}li l `}lil##..### ###....)[[[......##....•`}liz`}li{%9`}li`}li`}liu: ) #. #.#.##.#.#...#. . .._......#........#.. .#...#.##...[##.....#.##.#.##.#......#...#..#...#.............# #..##...#....##.#.#.#...  #...)#.##.#.#.##...# `}li: L#..##.##................ ##..##)÷....# ###........##.@...#####...###....).##.##..........[.o........Cast: JinxbiteMark `}li; #....)[[[.  `}li1; ###...####....[...))...#...##..## `}lisJ `}liK '2.5`}li}U `}li6W `}li ' _......#........#.. .#...#.##...[##.....#.##.#.##.#......#...#..#...#.............# #..##...#....##.#.#.#...  #...)#.##.#.#.##...# #..##.##................`}liS u ##..####.)÷....# ###........##.....#####...###....).##.##....@.....[.o...... ###..####...#####)#..###Cast: Jinxbite`}liy U#Mark `}li #...[...)).. `}li ..###.##....))<).......##........ `}li `}liL '3.1`}li1 `}li `}li9 ##...[##.....#.##.#.##.#......#...#..#...#.............# #..##...#....##.#.#.#...  #...)#.##.#.#.##...# #..##.##................ ##..####..)÷....# ###........##.....#####...###....).##.##..........[.o...... ###..####...#####)#..### .[..## #.[####...## ....# ##<####..####..#.Mark ..))<)....... ................[................ `}li`}li%7`}li`}li5a}li ..#...#..#...#.............# #..##...#....##.#.#.#...  #...)#.##.#.#.##...# #..##.##................ ##..####..a}liI)÷....# ###........##.....#####...###....).##.##..........[.o...... ###..####...a}li^9#####)#..### a}lip|.[..## #.[##...## .a}liD...# ##<#a}li(###..####..#.a}li8### #[))[..#..#)..#######Mark ..a}li3.#.a}li #a}li.......[....... ....###....#..)........##........ a}lia}li\'4.3a}lia}lia}li2a}liI2a}li'8a}liF?a}liB,a}liQa}li0Ra}li/Wa}li[_ _You start waiting.An orc comes into view.a}liooo   orca}lio,6.3 (2.0a}lia}lig17.3 (3 _a}liSa}lia}li L  Casting: Tukima's Dance (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a}liQ DYou beckon some vexing sprites to accompany your attacks.a}liO.oa}lipD   steam dragono   orca}liV5---==a}li$d8.3 (1Will/2 Mark Jinx a}li>a}li; _You feel your willpower being sapped.b}liP )You shoot a sling bullet. The sling bullet hits the orc!b}li4[W)))))b}liG.Db}lii/ob}li.....o   orcb}li-=9b}liVb}liG _You kill the orc!b}li͠ ))))) You shoot a sling bullet. The sling bullet hits the steam dragon!b}li0+:*b}liJ .DThe steam dragon is moderately wounded.A giggling sprite leaps out and makes the steam dragon trip over its own  talons.b}liQ.ob}lis oThe steam dragon is heavily wounded.b}li.....(very drained)o 2 orcsb}li&80b}lib}li%p _You encounter an orc. It is wielding a +0 flail.b}lid5 )))) You shoot a sling bullet. The sling bullet hits the steam dragon!  You drain the steam dragon.b}liг C.Db}lib P.ob}li .b}liô .ob}liy ,...b}liM %1b}li b}li ` _The steam dragon is almost dead.c}li ))))))You shoot a sling bullet.c}lil:*c}li[ _The steam dragon is almost dead.  You shoot a sling bullet.  The sling bullet completely misses the steam dragon.  A giggling sprite leaps out and smacks the steam dragon with its own front  talon.  You kill the steam dragon!c}li:.oc}liSc}liN.oc}li.....oo 2 orcsc}liJ---222c}liFc}liH _The steam dragon scales are intact enough to wear.c}lih )You shoot a sling bullet. The sling bullet hits the orc!c}liJr)))   orcc}li{N.oc}li,...c}li) 433.2 (0.9c}liOc}liG _You kill the orc!c}li' ))) You shoot a sling bullet. The sling bullet hits the orc.c}li`(:*c}li )The orc is severely wounded.A giggling sprite leaps out and makes the orc trip over its own feet.c}li ; ...c}li]You kill the orc!c}liV6=4.1c}li c}liy#c}li.%i _The jinxing sprites lose interest in you.c}lic}lic}li4c}linH _No target in view!c}li[ c}li \ c}lil c}lin H _No target in view!d}li#.##...[##.....#.##.#.##.#.....#...#...#..#...#.............##...##..##...#....##.#.#.#...#...)#.##.#)#.##....#.#.#.# ##..##.##............. ##..####....).[...)÷....#  ###........##.....#####...###  #..).##.##.[.[........ ##..####.....#####)#..###. [..## #.[##.##...##.###.#d}liW$.# ##<##......###..#. .### #[))[..#..#)..######.# ..## ###....[..<)............. #..### ###....)[[[......##....•. ##...####....[...))...#...##..### .###.##....))<).......##...........[..d}lid}li3---7 (0.6 d}li_d}li[d}lid}li(#. #_......#........#.. .#...#. #.##...[##.....#.##.#.##.#..... #...#...#..#...#.............# #...##..##...#....##.#.#.#...d}li]#...)#.##.#)#.##....#.#.#.#  ##..##.##.............d}li ##..####....).[...)÷....# ###........##.....#####...### #..).##.##d}li.[.[........ #..####.....d}li'#####)#..###.. ## #.[##.##...##.###.## ..# ##<##......###..#. ### #[))[..#..#)..######.# d}lib?.## ###....[..<)............. ..### ###....)[[[......##....•.. #...####....[...))...#...##..### ###.##....))<).......##d}li=.d}lio/C---5.3d}liJd}liKd}liM....##.#.##.#.#...#. . ..  #_......#........#.. .#...###...[##.....#.##.#.##.#........#..#...#.............# #...##..##...#....##.#.#.#......)#.##.#)#.##....#.#.#d}li*##..##..............#  ##..####....).[...)÷....# ##........##...@.#####...###).##.##..[.[.......... #..####....####)#..###.. d}liC# #.[#.###...##.###.## d}lit..# ##<##......###..####..#....d}lia....[...d}lid}li3%9d}litd}lid}liM #.#.....# ß. ....##.#.##.#.#...#. . ..  #_......#........#.. .#...###...[##.....#.##.#.##.#........#..#...#.............# #...##..##...#....##.#.#.#......)#.##.#)#.##....#.#.###..##..............#  ##..####....).@...)÷....# ##........##.....#####...###).##.##..[.[.......... #..####....####)#..###.. ..## #.[##.......###...##.###.###....d}lid}ligd}li<=6.5d}lid}li$  Things that are here:d}li _+0 steam dragon scales; a steam dragon corpsed}li= ?  i - +0 steam dragon scalesd}li 77.5 (1.0d}liU d}li h _The sentinel's mark upon you fades away.d}liy  #. #.#.##.#.#...#. . .._......#........#.. .#...#.##...[##.....#.##.#.##.#......#...#..#...#.............# #..##...#....##.#.#.#...  #...)#.##.#)#.##....#.#.#.# #..##.##................ ##..##d}lijz =).†...)÷....# ###........##...@.#####...###.... #..).##.##..........[.[......####...#####)#..###.. Will/2 #.... #...####....[...))...#...##..###. d}li d}li= ,8.1 (0.6d}li d}liݠ d}liV _......#........#.. .#...#.##...[##.....#.##.#.##.#......#...#..#...#.............# #..##...#....##.#.#.#...  #...)#.##.#)#.##....#.#.#.# #..##.##................ ##..##).†...)÷....# d}li=###........##.....#####...###.... #..).##.##......@...[.[......####...#####)#..###.. Cast: JinxbiteWill/2 ....[... ###.##....))<).......##.......... d}lid}li%7d}lid}liGe}liR ##...[##.....#.##.#.##.#......#...#..#...#.............# #..##...#....##.#.#.#...  #...)#.##.#)#.##....#.#.#.# #..##.##................ ##..####....).†...)÷....# ###........##.....#####...###.... #..).##.##..........[.[......####...#####)#..###.. ..## #.[##e}li##...##.###.## ##<####..####..#....Will/2 ..))<)..... ..............[.................. e}lie}li'9.3e}lie}lie}lie:e}li;Wear or take off which item? Armour (go to first with [)  b - a +0 cloak (worn) e}li;J d - a +0 hat (worn)  h - +0 acid dragon scales (worn)e}li<i - +0 steam dragon scales[?] describe selected e}li+<[!] equip|wield|wear|put one}liI<y[tab] equip|unequip f}liMf}lif}liX#.##...[##.....#.##.#.##.#.....aspacedog the Skirmisher #...#...#..#...#.............#Spriggan #...##..##...#....##.#.#.#...Health: 53/53 ========================#...)#.##.#)#.##....#.#.#.#Magic: 16/17 ======================--##..##.##.................#AC: 7Str: 6##..####....).†...)÷....#EV: 20Int: 16 ###........##.....#####...###.... SH: 0Dex: 19 #..).##.##..........[.[.......... XL: 10 Next: 23% Place: Dungeon:7 f}li#..####.........@.#####)#..###.. Noise: ---------  Time: 6389.3 (0.0) ..## #.[##.......###...##.###.## a) +2 sling (drain) ..# ##<##......###..####..#.... Cast: Jinxbite ### #[))[..#..#)..######.#.... Will/2 .## ###....[..<).............. ..### ###....)[[[......##....•..  #...####....[...))...#...##..###.  f}liڮ###.##....))<).......##..........  ..............[..................  f}lid_No target in view! _No target in view!  Things that are here: f}li _+0 steam dragon scales; a steam dragon corpsei - +0 steam dragon scales f}li#S_The sentinel's mark upon you fades away.f}li/f}liof}lif}li"d  You start removing your armour.f}li+90.3 (1f}liEf}li9 _You continue removing your +0 acid dragon scales. x2f}liR7==1.3 (2f}li f}lio4 _Magic restored.f}li*2.3 (3f}li"f}li3=f}li=*3.3 (4f}liKf}li[f}li\*4.3 (5f}li{nf}li p, 1f}li3pd1 _You continue removing your +0 acid dragon scales. x3f}lipf}lief}li  You finish removing your +0 acid dragon scales.  You start putting on your armour.f}liG==5.3 (6f}li9f}li/f}li*6.3 (7f}li,f}liJf}li*7.3 (8f}li4f}li f}li`#8.3 (9f}li)f}liR9f}li9.9.3 (10.0)f}liGf}livI 6 _You continue putting on your +0 steam dragon scales. x5f}li.Jf}liWf}liDZh _You finish putting on your +0 steam dragon scales.g}libx ..#...#..#...#.............# #..##...#....##.#.#.#...  #...)#.##.#)#.##....#.#.#.# #..##.##................ ##..####....).†...)÷....# ###........##.....#####...###.... #..).##.##..........[.[......####...#####)#..###.. ..## #.[##...##.###.## ##<####..####..#.... ### #[))[..#..#)..######.Will/2 .......[..... ..###....#..)........##.......... 9 (0.6) _g}lig}liOg}lir  You are weak-willed. Your movement speed is very quick.  Your attack delay is about 0.8.g}liwrg}li?g}li`  Your damage rating with your +2 sling of draining is about 17 (Base 7 x 122% _(Dex) x 133% (Skill) + 6 (Ench + Slay)).g}li4  #..##...#....##.#.#.#...  #...)#.##.#)#.##....# #..##.##................ ##..####....).†...)÷....# ###........##.....#####...###.... #..).##.##..........[.[......####...g}li4 #####)#..###.. ..## #.[##...##.###.## ##<###..####..#.... ### #[))[..#..#)..######..Cast: Jinxbite....)[[[.Will/2 .......#..)........## .............###.######.....^.... g}liE g}liF 0400.5 _g}li V g}liW g}li   #...)#.##.#)#.##...# #..##.##................ ##..####....).†...)÷....# ###........##.....#####...###.... #g}liW ..).##.##..........[.[......####...#####)#..###.. ..## #.[#####...##.###.## ##<g}liu )###..####..#.... g}li ### #[))[..#.@#)..###### .g}li ##....[..<).......... ..###g}liՙ ..)[[[......##....•.#..Will/2 g}li :#.g}li F.....###.##### g}li! ####.........###.#### #.......... g}liL g}li '1.1g}li g}li g}li ]##..##.##.................# ##....).†...)÷....# ##........##.....#####...###..... ..).##.##..........[.[.......... ..####....g}li .#####)#..###.. .## #.[##.###...##.###.### .# ##<##......###..####..#.... g}li# ## #[))[..#..#)..######.#....# ###....[..@)..............## ###....)[[[......##....•.####....[...))...####.# #g}liC #.##....))<).......##..........# .............[g}lib .. .###....#..)........##g}li ..........###.######.....^....# ###g}li ###.#### #..........#  #...###..........###.#g}liv g}liQ %7g}lig}liw _There is a stone staircase leading up, spattered with blood here.h}li* h}li.   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting6.2   9.9  -2   h - Spellcasting   4.0   3.5  +2  h}li G         b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.0   4.9  +2  h}li g c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2          h}liJ  d * Ranged Weapons  10.8  12.0   0   k - Evocations   6.0   4.2  +3           e - Armour   0.0   1.7  -3      h}liy . f - Dodging   2.6   1.8  +3      h}li  g - Stealth   5.0   2.5  +5          h}li !            h}li             h}li         h}li                 h}li.     The relative cost of raising each skill is in cyan.  h}li_ The species aptitude is in white.  [?] Help[=] set a skill target  h}li [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi}li"fi}li"ki}li2~e##..##.##.................#aspacedog the Skirmisher##..####....).†...)÷....#Spriggan ##........##.....#####...###..... Health: 53/53 ======================== ..).##.##..........[.[.......... Magic: 17/17 ======================== ..####...........#####)#..###..AC: 6Str: 6 .## #.[##.......###...##.###.### EV: 21i}li~Int: 16 .# ##<##......###..####..#....# SH: 0Dex: 19 ## #[))[..#..#)..######.#....# XL: 10 Next: 23% Place: Dungeon:7 i}li~d## ###....[..@)..............# Noise: ---------  Time: 6401.7 (0.0) .### ###....)[[[......##....•... a) +2 sling (drain) i}li~T...####....[...))...#...##..###.# Cast: Jinxbite ##.##....))<).......##..........# Will/2 .............[................... i}li_.###....#..)........##...........  ............###.######.....^....#i}li  ###.........###.#### #..........# #...###..........###..........#  _You finish putting on your +0 steam dragon scales.  You are weak-willed. Your movement speed is very quick.  Your attack delay is about 0.8.  Your damage rating with your +2 sling of draining is about 17 (Base 7 x 122% _(Dex) x 133% (Skill) + 6 (Ench + Slay)). _There is a stone staircase leading up, spattered with blood here.i}lii}liՐi}liجi}liݮi}liq3i}liaxi}liz~i}li$ _i}lici}liًi}lii}lii}li,i}lii}liL>i}li˴i}li,n _You feel your willpower return.i}lii}lii}lii}lii}lii}lii}lii}liUi}lizi}lii}lii}li*i}lii}li&i}li i}lii}li#i}li#i}liH(i}li?Bi}liBi}li"Gi}liJi}liKi}liWNi}li`Ri}liV,i}li7Yi}li!\i}li^i}li-_i}li ai}lidi}ligi}ligi}liUki}lisi}li~T .##.#...#..o. . . #..##...... #.#.# .##.:.#....#..?.#.#.#.. #..##.#..#........ . #...##......#.ß.>.ß.##. #....##.#.##.#.#...#... .. i}liF#_......#........#....#...#. ...[##.....#.##.#.##.#..... .#...#..#...#...@.# 110.0)i}li2..##...#....##.#.#.#... )#.##.#)#.##....#.#.#.# ..##.##.......... #..####....).†...)÷....##.......##.....#####...###..... ).##.##..........[.[.......... i}li#...........#####)#..###.. # #.[##.......###...##.###.####i}lii}li-2.3 (10.6 i}liڒi}liA _Found a staircase to the Ecumenical Temple.i}li3i}lii}lii}lii}li ,i}liKi}li%i}lii}lii}lii}li>,i}lii}lii}lii}li:i}lii}lii}lii}lii}lii}lii}lii}li0i}liUi}li( # ### # ##.  #####.... ... i}liS .#.#.. #  . ....#[#.#.##.# .  # .##.#...#..o..... . i}li#. #..##......##.#.#.# # #..##.:.#....#..@.#.#.#.. ...#..##.#..#........... i}li #.#...##......#.ß.>.ß.##. .i}li #....##.#.##.#.#...#... .. . #_......#........#....#...#. .i}liZ ##...[##.....#.##.#.##.#..... ...#...#..#...#......# ...##..##...#....##.#.#.#......)#.##.#)#.##....#.#.#.#i}li15.9 (3.6)i}li+6.9 (4i}lii}li{c _c - a scroll labelled MYATRIO SIENGj}li\4j}li!j}lie$H _No target in view!j}li _j}liXj}liVj}liDj}li{j}li8j}li4j}lij}lij}ligj}li?j}lij}li!j}lij}lij}li\,j}liҒj}lij}li)j}liYj}li|j}liTj}li,j}liCj}lij}lij}liРj}li(j}lij}liɢ,j}lij}liĤj}li ########## #########........# ###................## ......#.#....#.##...# ....#[#.#.##.#..@.# # j}li9 22.9 (6.0 #.........#.# #......##.#.#.#.#.# #....#....#.#.#...# #.#..#............. j}li#......#.ß.>.ß.##.) #.#.##.#.#...#......#........#....#.....#.##.#.##.#.....j}lij}li-3.5 (6.6j}lij}li6& _Found a trident.j}li j}li j}liP j}li j}li j}liP ,j}li j}li[ j}li j}li j}lip j}li j}liT j}li, j}liR j}li j}li j}li j}li} j}li j}li j}li j}li* j}li ,j}li j}li j}li ,j}li j}li j}liN ,j}liu j}li8 j}li j}li j}liT j}li j}li ,j}li j}liz j}li ,j}lib j}li j}li} j}li j}li  j}li j}lik ,j}li j}li j}li j}li j}li" j}li% j}li( ,j}li) j}li=, j}li8. j}lis. j}li/0 j}li3 j}lim3 j}lio5 j}liG9 M _You now have 548 gold pieces (gained 9).j}li; 3j}lip= j}li @ j}liZB j}liB j}liD j}liJG ,j}liH j}ligX M _You now have 557 gold pieces (gained 9).j}liY 3j}li?[ j}li\ j}li] j}lig^ j}li^ j}li` j}li` j}li;a j}lib j}liMd j}lie ,j}li0g j}li`t j}liu j}liu j}liw j}liy j}liW{ ,j}liN| j}li~ j}lil j}li j}li j}li j}li j}liZ j}liI j}li j}li j}li& j}liˊ j}li j}li6 j}liq j}lih j}li j}li j}liВ j}liϓ j}liX j}li j}li2 j}li j}li6 j}li j}liĚ j}liH j}li j}li j}li# j}li j}liˠ j}li j}liz j}liڢ j}li j}li\ j}li j}li j}li j}lig j}li j}li j}li9 }lio mj}li j}liʍ ,j}li j}li j}li ,j}liΓ j}li Bj}li j}li. j}li ,j}li j}li j}liA j}li% Bj}li~ j}li j}liv j}li j}li? j}liU j}li j}li j}li j}li j}liB ,j}li0 j}li j}li j}lid j}liD j}li j}li1 j}lih j}li j}li j}li* j}li_ j}liS j}li j}li j}li j}liM j}li j}li ,j}li j}li j}li ,j}liG j}li j}li j}li j}lia j}liJ j}li ,j}li j}li^ j}li j}liZ j}lij}li j}liI j}li| j}li7 j}lij}liY,j}lij}li j}liS",j}liB#j}lie%j}li9'j}li'j}li;)j}li+j}li$-,j}lia.j}li0j}liT2j}li2j}li3j}li5j}liE7j}li~7j}li8j}liO;j}liA?Bj}li@j}liCj}liCj}liDj}liN<#.....# ##..##.#...#.....#.....# ##..#..##......##.#.....###..##.:.#....#....#...........#..##.#..#....#.....##.#.#...##......#.ß j}liN#.....##.##....##.#.##.#.# #.....##.##_......#....... j}liN########.##...[##.....#.## j}liN#.@.#...#..#...#...80.1 (56.6)j}li OJ #...##..##...#....#j}liO j}li1Ot##...)#.##.#)#.##.. j}liBO_##..##.##......... j}liZO~##..####....).†.. j}likOl###........##.....# j}li|O j}liO#..).##.##......... j}liO j}liOc#########..####...........#j}liO  .......[..## #.[##.......# j}liuPj}limWj}liYT _Key pressed, stopping explore.j}li`k3j}liQlj}liwj}liKj}li$ _j}lij}liuj}lij}lij}lij}lij}liȎj}lij}liMj}li j}lij}lij}lij}lij}lij}lij}lij}liʜj}lij}liMj}lij}lij}li0j}liSj}liEj}lipj}li,j}liHj}lij}lij}lij}liƩj}liȯ<  You see here a +0 robe.j}liݰ5 _j}lij}liԲj}li,j}li5j}liIj}lij}liؽj}liÿj}lij}lij}lij}liEj}li.j}li*j}liHj}lij}lij}lifj}lij}lij}lij}lij}lij}lij}li=j}li>j}lij}lij}liJj}li,j}lij}lij}li j}li+j}li|j}lij}lij}lij}lij}lij}li,j}liTj}lij}lij}lij}lij}li,j}lic,j}liLj}lij}lij}lij}lij}lij}li7j}lij}lij}lij}lij}lij}lij}liHj}ligj}lij}lij}lij}liN,j}lij}lirj}lij}lij}li[j}lij}lij}lij}lij}li<j}liXj}lij}lij}lixj}lij}lij}lij}liP,j}lij}li%j}lidj}lij}li!j}liDj}liR,j}lij}li#j}li7j}li[j}li&j}li7j}liWj}lizj}li'j}li&j}lij}li j}li0 j}li j}li& j}liE j}li j}lij}lij}lij}lij}li!j}lij}lij}lij}lij}li=j}li[j}lij}lij}li,j}lij}liEj}li,,j}lij}li0A?#...# #...............###.## ##### #######.........###.## #...###......... ###..###...... #######...###...[. #.........# #..........[ #.........# #.... #.........# #...........#......@..# #........506.5 (26.4#.........# ##..........#.........# ##.......#.......).# #....##.###.........# #.......############ #....#### #....# ###### j}liAk}li@k}liE _Done exploring.k}lik}lik}lik}li;Tr...........0.0) k}liTk}li=[k}li]E _Done exploring.k}li k}lik}litk}li8 4k}li{; k}li> E _Done exploring.k}liV qWhere to? (Tab - D:6 @ (x,y), ? - help) k}limY D D - Dungeon  T - Temple l}lil}li)#...##...............###.## aspacedog the Skirmisher ############.........###.## Spriggan#...###......... Health: 53/53 ========================###..###.......... Magic: 17/17 ========================#######...###.........[. AC: 6Str: 6#.........# #..........[ EV: 21Int: 16#.........# #........... SH: 0l}liHDex: 19#.........# #........... XL: 10 Next: 23% Place: Dungeon:7#......@..# #........... Noise: ---------  Time: 6506.5 (0.0)#.........# ##.......... a) +2 sling (drain)#.........# ##......... Cast: Jinxbite#.......).# #....##.###.........# #.......############ #....####l}li}#....####### _You now have 557 gold pieces (gained 9). _Key pressed, stopping explore. l}li_You see here a +0 robe. _Done exploring. _Done exploring. l}liM_Done exploring.l}li l}lil}lil}li: _l}li9l}lil}li9l}lil}lil}lifl}lil}lil}lil}lil}li4 l}li l}lil}lil}li]l}lil}lil}liB ,l}li#l}li)l}li2Bl}liDl}liJ,l}liNl}liQWl}li \l}li\l}li`l}liOjl}lip,l}li2vl}lil}li,l}lil}li$  Things that are here:l}lil  a +0 dagger; a +0 robe; an orc skeletonl}li|l}li _l}liܶl}li5l}li,l}lil}li l}li-,l}liLl}lil}liOl}lil}li l}li4l}liU,l}lil&l}li.l}li6,l}li?=l}li*Ql}liX,l}li^l}li1fl}lil,l}lirl}lixl}liy~,l}lil}lil}liP,l}li&l}lil}lil}libl}lil}lil}li,l}lil}li2l}lil}lil}li)l}liul}li;,l}ligl}li l}lil}lil}li l}lil}liq,l}lil}lil}li,l}lil}lil}li%l}lipl}lil}li_  There is a staircase to the Ecumenical Temple here.l}licl}lil}li<$ _l}lil}lit Temple  You climb downwards. Welcome to the Ecumenical Temple!l}li2,l}lil}liFe _Found a burning altar of Makhleb and a glowing golden altar of the Shining One.l}liYZ#.##.._..##.##....._..##.##.._.. ...#.#...#..#.....#...#...#.#... ......#.#..........#.#.......#.# ##.#.......#.#.........##.# #...#...#.#...#.....#..#...#...# .._..##.##.._.....##.##.._..##.## #...#.#...#...#.#...#..#...#.# .#.##......#.#..........#.## ...............26.4 (19.9) .....##.#.l}li-#.#......##.# .#...#...#..#...#.#...#.#...#...# ##.##.._..##.##....._..##.##.._.. ...#.#...#..#.....#...#...#.#...# ......#.##.........#.#.......#.##  .#.#.......#.#..........#.#......  #...#.#...#...#.....#..#...#.#...  .._..##.##.._.....##.##.._..##.## l}liml}lil}liCd _There is a staircase back to the Dungeon here.p}li ...#.#...#..#.....#...#...#.#.....#.#..........#.#.......# .##.#.......#.#.........##.#.... .#...#...#.#...#.....#..#...#...#_..##.##.._.....##.##.._..##.# .p}liw #...#.#...#...#.#...#..#...#.#.. ..#.##......#.#..........#.##. ...........<....##.##.#......##.# #.#...#...#..#...#.#...#.#...#..#.##.._..##.##....._..##.##.._. #...#.#...#..#.....#...#...#.#.....#.##.........#.#.......##.#.......#.#..........#.#.....p}li ..#.#...#...#.....#..#...#.#_..##.##.._.....##.##.._..##.# .#...#.....#...#.....#..#...#....p}liDp}lio87.0 (0.6) _p}lis6_p}li#tp}li .......#.#..........#.#.......#.# .##.#.......#.#.........##.#.....p}li ...#...#.#...#.....#..#...#...# #.._..##.##.._.....##.##.._..## .#...#.#...#...#.#...#..#...#.#.. ..#.##......#.#..........#.##...........<p}li.n....##.#...#.#......##.# p}liMe#.#...#...#..#..@#.#...#.#...#... p}li'.##.##.._..##.##....._..##.##.._..#...#Cast: Jinxbite#.........#....#......#....p}liÏ3..#p}liޏ .#...#.....#. ..#.#.......#.#...#......#.#..... p}li<6p}li^;_p}lip}li՛ c ##.#.......#.#.........##.#.....p}li x...#...#.#...#.....#..#...#...# #.._..##.##.._.....##.##.._..## p}li .#...#.#...#...#.#...#..#...#.#.. .p}liD ..#.##......#.#..........#.##...........<...........p}lid h##.#....#.###.# p}li #.#...#...#..#...#.#...#.#...#... p}li B.##.##.._..##.##@...._..##.##.._ #...#.#...#..#.....#...#...#.#..p}liĜ ...#Cast: Jinxbite...#p}li h..#.#p}li 1#..p}li ...#.#...#..... .......#_#....................#_# p}li@ p}li p}li (8.2p}li 9_p}liɬ 5 _Found an iron altar of Okawaru.q}liu]? ...#...#.#...#.....#..#...#...# #.._..##.##.._.....##.##.._..## .#...#.#...#...#.#...#..#...#.#.. ..#.##......#.#..........#.##.................<...........##.#..........#.#......##.# q}li9^n#.#...#...#..#...#.#...#.#...#... .##.##.._..##.##....._..##.##.._ #...#.#...#..#..@..#...#...#.#.. .......#.##.........#.#.......#.##.#.......#.#..........#.#......#...#.#..#.#............. ################################# q}lieq}lif&8q}li`l9_q}livmq}li,  #.._..##.##.._.....##.##.._..## .#...#.#...#...#.#...#..#...#.#.. ..#.##......#.#..........#.##.................<...........q}li7- ##.#..........#.#......##.# #.#...#...#..#...#.#...#.#...#... .##.##.._..##.##....._..##.##.._ #...#.#...#..#.....#...#...#.#.. q}li]- .......#.##.....@...#.#.......#.##.#.......#.#..........#.#..... .q}li}- #...#.#...#...#.....#..#...#.##..##...q}li . .#....##############q}li4 q}li5 (9.4q}li[; U__q}li< r}liD ..#...#.#...#...#.#...#..#...#.#. ...#.##......#.#..........#.##.................<.......... ###.#..........#.### .r}liD#.#...#...#..#...#.#...#.#...#.. ..##.##.._..##.##....._..##.##.._...#.#...#..#.....#...#...#.#.....#.##.........#.#.......#r}liDY#.#.......#.#@.........#.#....r}li E..#.#...#...#.....#..#...#.# r}li!E##.._..##.##.._.....##.##.._..## r}li3E..#...#.....#...#.....#..#...#... ...#r}liTE..#.#...#......#r}lirE.#_#..............#_########r}liE#r}liVLr}liM)30.0r}liCRU__r}liS r}liT+_Found a bloodstained altar of Trog.r}lib ..#.##......#.#..........#.##.................<.......... .###.#..........#.### ..#.#...#...#..#...#.#...#.#... _..##.##.._..##.##....._..##.#...#.#...#..#.....#...#...#.#.....#.##.........#.#.......# ....#.#.......#.#..........#.#.. #..#...#.#...#..@#.....#..#...#.# .##.._..##.##.._.....##.##.._..## #..#...#.....#...#.....#..#...#...#..#.#...#......#.#_#........########r}lic6r}lig9_r}liGkr}li  ..........<.... #.###.#..........#.## ...#.#...#...#..#...#.#...#.#... ._..##.##.._..##.##....._..##.# r}li )...#...#.#...#..#.....#...#...#.# #.#.......#.##.........#.#...... .....#.#.......#.#..........#.#.. .#..#...#.#...#...#.....#..#...###.._..##.##..@.....##.##.._.r}li& 3..#...#.....#...#.....#..#...#. .....#...#.#...#......#r}liE t.#_#............r}lia e########r}lir}li(1.2r}li;_r}li] _There is an iron altar of Okawaru here.w}likN  You kneel at the altar of Okawaru.w}lir/  --more--w}liGaw}lieWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)w}lieOkawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. w}lif8Okawaru will grant you a choice of armour... once. w}lit[!]: Overview|Powers|Wrath [J/Enter]: join religionw}li w}li w}li ....................<............ aspacedog the Skirmisher #.#......##.#..........#.#......# Spriggan ...#.#...#...#..#...#.#...#.#...# Health: 53/53 ======================== ._..##.##.._..##.##....._..##.##. Magic: 17/17 ======================== ...#...#.#...#..#.....#...#...#.# AC: 6Str: 6 w}li m#.#.......#.##.........#.#....... EV: 21Int: 16 .....#.#.......#.#..........#.#.. SH: 0Dex: 19 .#..#...#.#...#...#.....#..#...#. XL: 10 Next: 23% Place: Temple w}li K#.##.._..##.##..@.....##.##.._..# Noise: ---------  Time: 6531.2 (0.0) w}li .#..#...#.....#...#.....#..#...#. a) +2 sling (drain) .....#.#.......#.#...#......#.#.. Cast: Jinxbite ..........#_#.................... ################################# _Found a burning altar of Makhleb and a glowing golden altar of the Shining One._There is a staircase back to the Dungeon here. _Found an iron altar of Okawaru. _Found a bloodstained altar of Trog. w}li q_There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.w}li a  Okawaru welcomes you!w}li /  --more--w}li r w}lis y  of Okawaru ......2.2 (1 _w}lix 9_w}liy x}liq$x}liq&Where to? (Tab - Temple, ? - help) D - Dungeon  T - Temple x}lix}li+....................<............ aspacedog the Skirmisher #.#......##.#..........#.#......# Spriggan of Okawaru ...... ...#.#...#...#..#...#.#...#.#...# Health: 53/53 ======================== ._..##.##.._..##.##....._..##.##. Magic: 17/17 ======================== ...#...#.#...#..#.....#...#...#.# AC: 6Str: 6 #.#.......#.##.........#.#....... EV: 21Int: 16 x}li.....#.#.......#.#..........#.#.. SH: 0Dex: 19 .#..#...#.#...#...#.....#..#...#. XL: 10 Next: 23% Place: Temple #.##.._..##.##..@.....##.##.._..# Noise: ---------  Time: 6532.2 (0.0) .#..#...#.....#...#.....#..#...#. a) +2 sling (drain) x}li.....#.#.......#.#...#......#.#.. Cast: Jinxbite ..........#_#.................... ################################# _There is a staircase back to the Dungeon here. _Found an iron altar of Okawaru. _Found a bloodstained altar of Trog. x}li_There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you!x}lix}lix}lix}lix}li,x}lix}liZx}lix}lix}lix}liݟx}li x}lix}li_x}libx}lix}lix}li x}li6x}lix}lix}lix}li,x}lix}lix}li,,x}liʱx}lix}li],x}li x}liZ  There is a staircase back to the Dungeon here.x}lix}li: _x}liZx}lii.Dungeon:7x}li֊,x}liRx}liW> _You climb upwards. Welcome back to the Dungeon!x}liy #########........#  #####................## ####.......#.#....#.##...# #........#[#.#.##.#....#.# ##.#...#...........#.#.# .#..##......##.#.#.#.#.#.## ##.:.#....#....#.#.#...#..## #.#..#................# ..##......#.ß.@.ß.##.).#.# 9.5 (7.3x}li-...##.#.##.#.#...#......#.###### _......#........#....#...#.....[##.....#.##.#.##.#...#..#...#.............#....... ##..##...#....##.#.#.#...........  .)#.##.#)#.##....#.#.#.##........  .##.##.................##........  ..####....).†...)÷....###........ x}lix}li^x}lii _There is a staircase to the Ecumenical Temple here.x}lih 3x}li4k x}li (0.0x}li x}li x}liٴ E _Done exploring.y}licy}liAdy}lify}liL4y}li@y}liШE _Done exploring.z}liWhere to? (Tab - D:7, ? - help)  D - Dungeon  T - Temple z}li,z}liUF1#########........#aspacedog the Skirmisher#####................##Spriggan of Okawaru ...... ####.......#.#....#.##...#Health: 53/53 ======================== #........#[#.#.##.#....#.#Magic: 17/17 ======================== z}liF5..##.#...#...........#.#.#AC: 6Str: 6 .#..##......##.#.#.#.#.#.##EV: 21Int: 16 ##.:.#....#....#.#.#...#..##SH: 0Dex: 19 .#..##.#..#................#XL: 10 Next: 23% Place: Dungeon:7 #...##......#.ß.@.ß.##.).#.#z}li(GNoise: ---------  Time: 6539.5 (0.0) ....##.#.##.#.#...#......#.###### a) +2 sling (drain) z}liKG_......#........#....#...#....... Cast: Jinxbite z}limG,...[##.....#.##.#.##.#........... #...#..#...#.............#....... z}liG##..##...#....##.#.#.#...........  z}liG.)#.##.#)#.##....#.#.#.##........  .##.##.................##........  ..####....).†...)÷....###........  z}liH_Okawaru welcomes you! _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! z}li0H_There is a staircase to the Ecumenical Temple here. _Done exploring. z}liSH0_Done exploring.z}liHz}liDKz}li=Xz}li[z}li_: _z}libz}lidz}lidz}lifz}likz}li]m,z}li[nz}lisz}livz}li\vz}lixz}li}z}li,z}liz}liz}li,z}liz}liґz}li`z}liz}liz}liz}liz}liOz}liz}li|z}li1z}liȥz}liPz}lizz}li,z}liz}liz}li<z}linz}liz}liz}liUz}liz}liz}liz}liQz}liz}liz}lihz}li7z}lioz}liz}liz}li,z}liz}ligXz}lidz}liwz}liz}liz}liz}liz}lilz}li:z}liz}liz}liLz}li]z}liz}liz}liz}li;z}li^z}li,z}liz}li[z}liz}liz}liz}lioz}liz}liz}liBz}lixz}liz}li#z}liXz}liPz}liz}liz}li'z}li[z}liz}liz}li1z}li5 z}li, z}lie z}li z}li z}liz}liz}liz}li*Y  There is a stone staircase leading down here.z}liOz}liz}li%$ _z}li)z}li6BJinxbitez}li  You climb downwards.  You hear the roar of battle.z}li/  --more--z}li &8z}li l ...  ...  ..  z}liN .. ##  .###...  .#### ......#  ......##....#  .......@...#  ...######...#  #...#  .## z}li\ @58.8 (19.3)Jinxbitez}lio" z}li# y  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!z}li% a _There is a stone staircase leading up here.{}li{}liYRead which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  t - 4 scrolls of teleportation  p - 3 scrolls of poison  I - 4 scrolls of immolation  c - a scroll labelled MYATRIO SIENG [!] read|quaff|evoke[?] describe selected|}lii|}li3o|}litaspacedog the Skirmisher...Spriggan of Okawaru .........Health: 53/53 ========================..Magic: 17/17 ========================.. ##AC: 6Str: 6.###...EV: 21Int: 16.#### ......#SH: 0Dex: 19......##....#XL: 10 Next: 23% Place: Dungeon:8|}li,u.......@...#Noise: ---------  Time: 6558.8 (0.0)...######...#a) +2 sling (drain)#...#Cast: Jinxbite.## _There is a stone staircase leading down here.  |}liuYou climb downwards.  You hear the roar of battle.There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever! |}livL_There is a stone staircase leading up here.|}liF  As you read the scroll labelled MYATRIO SIENG, it crumbles to dust.  A wave of despondency washes over your surroundings.|}liY9.8 (1Will/2 |}li|}liu7 _It was a scroll of vulnerability.|}li. |}li/ |}li/ |}liJ6 |}li 8 |}li]8 |}li9 |}li[; ,|}li; |}li= |}li=> |}li{> |}li? ,|}li@ |}li6B |}lioB |}liQC |}liD |}li,E |}li:F |}li=H ,|}liI |}liJ ,|}liK |}ligM ,|}li~O B|}li$P |}li%R ,|}liS |}liU ,|}liU |}liW |}liX |}liX |}liZ ,|}li [ |}li[] B|}li__ ,|}li_ |}lia ,|}li[b |}lid ,|}lide |}lig |}lig |}lih |}lii |}lij |}lij |}liMl ,|}lil |}lin |}lin |}lio |}liq ,|}lir |}lis |}li t |}lit |}liv ,|}lilw |}lix |}li8y |}liz |}li| ,|}li| |}li~ |}li~ |}li |}li |}liԁ |}liA |}li |}li\ |}li |}liA |}li (|}li |}liƍ n _You feel your willpower return.|}liB |}li{ |}li |}li |}li |}li |}li. |}li2 |}li؜ |}li& |}li= ,|}li |}liܢ |}li |}li |}liק |}li9 |}li" |}li |}li |}liϬ |}lij |}li ,|}li |}li- m _p - 3 green potions (gained 1)|}li |}li |}li_ |}li |}li' |}lih |}liB |}li| |}li ,|}liu |}liݾ |}li |}liT |}li |}li |}li |}li |}li |}li^ |}li; ,|}li" |}li |}li |}li B|}li |}lij |}lil |}li |}liH |}li |}li |}li |}li |}li |}li& |}li |}li` B|}li |}li, |}lij |}li, |}li |}li! |}lib |}lir |}lir |}li |}liO |}li+ |}lis |}li |}li |}li |}li^ |}lio |}li |}li |}li6 |}li |}lic |}li |}li _You hear the faint creaking of a portcullis very nearby.|}li 3|}li5 |}liE ,|}li |}li U _f - a wand of mindburst (26) (gained 14 charges)|}li |}lin |}li |}li |}li |}li ,|}li |}li |}li |}li: |}li |}li6 |}li |}liG |}liU |}liU j  You encounter an ice beast.|}li .......# #.#......###.####  #.###........#  #......##.##.# ##....#..#.##.# .<...###...##.# ###...#..####.# |}li #.#...## #.#### #.##.## #...@# #....# #####~....##.####~...#.##......#.##........#....Y   ice beast (asleep)#.....Y....).|}li# ..|}li3) 1611.6 (51.8)|}li) -2.2 (52.4 |}li/ |}li2 & _Found a war axe.|}li  #.#    ....#  .##.#..##.# .<...###...##.#...#..####.#  #.#...## #.#### |}li  #.##.## #...@#  #....# #####~....#   ~.....#  #.# #......  #.# #.....  ...#....  #..|}lim q...Y  ....).  ..|}liQ  #.#    ....#  .##.#..##.#<...###...##.#...#..####.#  #.#...## #.#### |}liR E #.##.## #...@#  #....# #####~....#   ~.....#  #.# #......  #.# #.....  ...#....  #..|}li3R   ....)  ..|}liJY |}liY |}li^ |}li@a a _An ice beast is nearby!}}li݇ ))))))Y  You shoot a sling bullet. The sling bullet hits the ice beast!}}li KY.}}li-U~......}}li:===3.0 (0.8) }}li}}lid _The ice beast is moderately wounded.}}liHa ))))) }}li"I(drained)You shoot a sling bullet. The sling bullet hits the ice beast.  You drain the ice beast.}}liFY.}}liaT~.....}}li+9 (0.9}}liP}}lib _The ice beast is severely wounded.}}li .You shoot a sling bullet. The sling bullet hits the ice beast!  }}lie^You drain the ice beast.  You kill the ice beast!}}li]V))))}}lim6~..}}li n..}}liss554.7 (0.8}}li6w}}liyP _Okawaru accepts your kill.}}liT 4}}liX }}li2Z H _No target in view!}}li }}li }}li ^ _No target in view!}}li] }}liq] }}liL^ }}lia }}lie  You enter the shallow water.  Moving in this stuff is going to be slow.  You encounter a wolf.}}lil ###.#### #.###........# #... #......##.##.# .... #....#..#.##.# $.. <...###...##.# ..# ## ##...#..####.# ..#..#.  #.#...## #.####......h}}liul C#.##.## #....#.....##....# #####@....##.#### #~.#.# ##....  #.# .... }}lim g..#.. .h   wolf (asleep)... ).. #.. }}li$u &0}}liz n---5.9 (1.2Water }}li_{ }}li} + _Found 16 gold pieces.~}lik ))))))h  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf howls!~}li*dh.~}lijb.....~}li k6===6.8 (0.9~}li"q~}li{s\ _The wolf is heavily wounded.~}li[^ .  You shoot a sling bullet. The sling bullet hits the wolf!  You kill the wolf!~}licI)))))~}liW......~}li/77.7~}li~}li P _Okawaru accepts your kill.~}li~}li~}li^~}li H _No target in view!~}li'~}li (~}liL.~}liy0H _No target in view!}lio}liop}li1t}liv}liV .# #.#  ......###.####  #.###........# #...  #......##.##.# .... ##....#..#.##.# $.. .<...###...##.# ..# ## ###...#..####.# ..#..#. #.#...## #.####....... #.##.## #...@#.....# #....# #####~ #.#### #~... #.###......# #.#... ...#..... #...}liG ... ... )....#...}li }li H---8.3 (0.6 _}li }liq }li6 Y .# #.# ......###.#### #.###.# #... #......##.##.# .... .##....#..#.##.# $.. ..<...###...##.# ..# ###...#..####.# ..#..#.}li7  #.#...## #.####. #.##.## #..@.#.....# #....# #####~....# #.#### #~.....# #.# ##....# #.# #.....}li7  ... #.....  #.. ..... }li7  ... .)..  .. #...}li28 }li@ }liA B---9}liF }liH }liJ }li }li }liA }li} .# #.# ......###.#### #.###..# #... # #......##.##.# .... ..##....#..#.##.# $...<...###...##.# ..# ###...#..####.# ..#..#. #.#...## #.####.}li~ #.##.## #.@..#.....# #....# #####~....# #.#### #~.....# #.# ##.....# #.# #......  ... #.....  #.. .....  ... .)..  .. #...}li}li (9.5}li8}li}li. . #.#.# #.#  ......###.####  #.###........# #... ## #......##.##.# ....##....#..#.##.# $.. ....<...###...##.# ..# ## ######...#..####.# ..#..#. #.#...## #@####....... #.##.## #....#.....# #....# #####~ #.#### #~... #.### #.#...... ...#..... #...... ... )..}li`6}li7)20.1}liQ<}lib>}li^M.. . #.# ......###.#### }liH; #.###........# # ## #......#....##....#..#$.. ....<...###... ## ######...#..####@# ..#..#...## #.####.......}li|##.## #....#.....##....# #####~....#}li}liV}li{7}liq}li}li:M≈≈~≈≈ ##.. . #.# ......###.#### }li #.###........# # ## #......#....##....#..#$.. ....<...###... ## ######...#..####.# ..#..#...## #.###..#.##.## #....#.....#}liL#}liv}li(1.3}li}lih!}liy0 M≈≈~≈≈ ##.. . #.# ......###.####  #.###........# # }li1 ## #......#....##....#..#$.. ....<...###... ## ######...#..####.# ..#..##.#...## #.####.......}li.9 }li9 &9}liO> }li@ }li` M≈≈~≈≈ ##.. .}li a  #.# ......###.####  #.###........# # ## #......#....##....#..#$.. ....<...###... ## ######...#..####.# ..#..#.}lig≈. }li≈≈~≈≈..###........... . #.# ......###.#### #.###........# #...##.##gg 2 goblins (polearms, asleep)}lif+g  You encounter 2 goblins.}li,(5.5}li1}li4N _Found an escape hatch in the floor and a flagged portal.}li5U.≈~g.g.∩.~ g>g≈.  ..≈≈~≈≈..####.......@.# ........##.#}liI6^.....# #.#  ......###.#### #.###........# #...  .#### #......##.##.# ....gg 4 goblins (polearms, asleep)  ##....#..#.##.# $.. }li6  .......<...###...##.# ..# ##...######...#..####.# ..#..#.}li g.  You encounter 2 goblins.}li#g.}li7.g.}li?C.g}li3ygggg3 wandering)}li&==}li 6.1}liS}lid( _The goblin shouts!}lizZ#.####.......≈~≈≈c.≈.g.≈..~gg.~..≈.g.≈.$ ..≈≈~≈≈..#### .# .##.# .# #.#}liN ......###.#### #.###........# #... .#### #......##.##.# ....c   centaur (launcher, wandering) ......##....#..#.##.# $..gggg 4 goblins (polearms, 3 wandering) .<...###...##.# ..# ##  ...######...#..####.# ..#..#.}lis c.  You encounter a centaur. It is carrying a +0 shortbow.}li}li/--7}li}liv+ _Found 12 gold pieces.}liid} )))))))You shoot a sling bullet.}li c≈.g.g.≈..c)gggg1The sling bullet barely misses the goblin.The centaur shouts! The goblin shouts! x2}li6 ))))))The centaur wields a +0 shortbow. The centaur shoots an arrow.}li݂6∩g}lis.g}lig}li.}li/>g}li≈..$.@gg}li7===7.6 (0.9}lip}liÙV _The arrow completely misses you.}liz' }li)You shoot a sling bullet. The sling bullet hits the goblin.  You drain the goblin.}li}li%)))}li9g 3}li}lig gg~..g)You kill the goblin!The goblin shouts!}linS))))))}liC%g.}li.g}li≈..$.@}lie )))))The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow.}li x≈..$. }li ^48---8.4 (0.8}li^ }li ) _The arrow hits you.}lib ))You shoot a sling bullet. The sling bullet hits the goblin.}li { ..  The goblin is heavily wounded.}li S))))))}li ≈..$.@}li b9=--9.2}li }li s _The centaur shoots an arrow. The arrow completely misses you.}li1R #.####. ....c.. ≈≈~≈≈.. ≈..g≈.. ~.∩gg.. ≈.>.≈.$ ..≈≈~≈≈..#### .# .##.# .# #.# ......###.#####.###......  .#### #......##.##.# .... ggg 3 goblins (polearms)......##....#..#.##.# $..}liR   .<...###...# }liT 9~g}li \ .g}liN] 6)g}ligs }li?t 5---8 (0.6}liz }li| }li )You shoot a sling bullet. The sling bullet hits the goblin.}lih h)) 2}li\ 0c}liA& ..c   centaur (launcher)gg 2 goblins (polearms)}li) 8===30.6 (0.8}li/ }li2 J _You kill the goblin!}li~ )You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!}li)))   goblin (polearm)}lij )..  You hear a splash.}liS)))))))}liH .g}lim))..@.}liɐ(1.4}li}lip _The centaur shoots an arrow. The arrow closely misses you.}li+ )You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!Okawaru accepts your kill.}liVI)))}li[j )..  You hear a splash.}li_S)))))))}li)))..@.}li  )))))))The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow.}li%y)))..@. }li|I=2.3 (0.9}li}litK _The arrow misses you.}li) )))))))You shoot a sling bullet.}li  ≈c)))..  The sling bullet barely misses the centaur.}liS)))))))}ligH)))..@.503.1 (0.8}liM}liwPs _The centaur shoots an arrow. The arrow completely misses you.}li{ )))))))You shoot a sling bullet.}li ≈c)))..  The sling bullet barely misses the centaur.}li S)))))))}liO)))..@.}li&9}li%}lio _The centaur shoots an arrow. The arrow barely misses you.}li )))))You shoot a sling bullet. The sling bullet hits the centaur.}lir )))..  The centaur is lightly wounded.}ligx L)))))}li )))..38-----4.7}li }li& F _The centaur shoots an arrow. The arrow hits you!}liK k)The centaur is lightly wounded. _The centaur shoots an arrow. The arrow hits you!  You shoot a sling bullet. The sling bullet hits the centaur!drain  You kill the centaur!  Okawaru accepts your kill.}liR S)))))}li \)))..}li -----95.6 (0.9 _You hear a splash.}li2 }liC p _Your Ranged Weapons skill increases to level 11!}li }li- }liD }li H _No target in view!}liM4}li}}li[H _No target in view!}li. #.####. ....... ≈≈)≈≈.. ≈..)≈.. ~.∩.).. ≈.>.≈)$ ..≈≈~≈≈..#### ..# .##.# .# #.# ......###.#### #.###........# #... .#### #......##.##.# .... ......##....#..#.##.# $.. .<...###...##.# ..# ##}li  ...######...#..####.# ..#..#. }li,}li>---6.2 (0.6 _}li}li}li#.####.#.#.≈≈)≈≈..#.≈..)≈..#.~.∩.)..#.≈.>.≈)$# ..≈≈~≈≈..#### ...# .##.# .###.#.###.#####.###..# #...}li .#### #......##.##.# .... ......##....#..#.##.# $.. .<...###...##.# ..# ## ...######...#..####.# ..#..#}li\ }li X9---8}li }lig }li}liGear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) }li^ a - a +2 sling of draining (weapon) Missiles (go to first with ()c - 17 poisoned darts  e - 6 curare-tipped darts Armour (go to first with [)  b - a +0 cloak (worn)  d - a +0 hat (worn)  i - +0 steam dragon scales (worn)h - +0 acid dragon scales Jewellery (go to first with "=) }li~p f - a +5 ring of evasion (worn)  g - a +4 ring of slaying (worn)}liM }liN }li aspacedog the Skirmisher##.####.#Spriggan of Okawaru ..............#Health: 39/53 =================-------.≈≈)≈≈..#Magic: 17/17 ========================.≈..)≈..#AC: 6Str: 6.~.∩.)..#EV: 21Int: 16.≈.>.≈)$#SH: 0Dex: 19..≈≈~≈≈..####XL: 10 Next: 29% Place: Dungeon:8........@...#Noise: ---------  Time: 6636.8 (0.0)........##.#a) +2 sling (drain).......###.#Cast: Jinxbite.......###.######.[40}li m###........# #....#### #......##.##.# ..........##....#..#.##.# $.........<...###...##.# ..# ## ...######...#..####.# ..#..# You kill the centaur!Okawaru accepts your kill. _You hear a splash. _Your Ranged Weapons skill increases to level 11! _No target in view! _No target in view!}li }lil }li( }li& }li) #.####.##.##.≈≈)≈≈..##.≈..)≈..#.~.∩.)..#.≈.>.≈)$# ..≈≈~≈≈..#### ...#.##.#.###.#.###.#####.###........# #... .#### #......##.##.# .... ......##....#..#.##.# $.. }liy* .<...###...##.# ..#  ...######...#..####.# ..#..}li3 }liB4 -7.4 (0.6}li-; }li= }li  ###.####.# #.# #.≈≈)≈≈..##.≈..)≈..##..~.∩.)..##..≈.>.≈)$##..≈≈~≈≈..####...##.##.##.###.##.###.########.###........# #... .#### #......##.##.# .... ......##....#..#.##.# $.. .<...###...##.# ..#  ...######...#..####.# ..#}liȏ }li (8.0}li }li }li}lis}li}liT _Why would you want to do that?}liu}liu}li~}liT _Why would you want to do that?}lig .. .# ###.####.# #........# .≈≈)≈≈..# ##.≈..)≈..# #..~.∩.)..# #..≈.>.≈)$# #..≈≈~≈≈@.#### ....# #..# #.###.##........###.####}lih ####.###........# #... .#### #......##.##.# ........##....#..#.##.# $.. .......<...###...##.# ..# #}lir}li t$6 }liOt _}li,{}li}}li ## #.# ... #.# ###.####.# #........# .≈≈)≈≈..# ##.≈..)≈..# #..~.∩.)..# #..≈.>.≈)@# #..≈≈~≈≈..#### ....# #..##.###.##........###.#### ####.###........# #....#### #......##.##.# ..........##....#..#.##.# $9.2[37}li wm40=40.2 (1}li }li:  }li }li 1_You now have 569 gold pieces (gained 12).}li## #.# ... #.####.####.# #........# #.≈≈)≈≈..##.≈..)≈..# #..~.∩.)..# #..≈.>.≈).# #..≈≈~≈≈@.#### .............# ###.# ##.#}li #.###.#### ####.###........# #... .#### #......##.##.# ....  ......##....#..#.##.# $ .......<...###...##.# ..# # }li }li[ )8 (0}li}li1}li[ ... #.####.####.# #........# #.≈≈)≈≈..##.≈..)≈..# #..~.∩.)..# #..≈.>.≈).# #..≈≈~≈≈..#### .......@.....# ###.# ##.# #.###.#### ####.###........# #....#### #......##.##.# .... ......##....#..#.##.# $ .......<...###...##.#}liW\ ..# ...######...#..####.# ..#.}li`}li b(1.4}lig}lii}liP ... #.# ###.####.# #.# #.≈≈)≈≈..# ##.≈..)≈..# #..~.∩.)..# #..≈.>.≈).#}li7#..≈≈~≈≈..####...##.##.# #.###.#  #.###.#### ####.###........# # .#### #......##.##.# }liW ......##....#..#.##.# $.. .<...###...##.# ..# ...######...#..####.# ..#}li}lin(2.0}li-}li!}li&  ## #.# ... #.# ###.####.# #........# #.≈≈)≈≈..# ##.≈..)≈..# #..~.∩.)..# #..≈.>.≈).#  ##..≈≈@≈≈..####......####..##.# #.###.# #........###.#### ####.###........# # .#### #......##.##.#  ##.[3}li' 4m...#..#.##.# $. .......<...###...##.# ..}li9( }li3 A  You enter the shallow water.}li4 =3.2 (1.2Water }li< }li? ? _Moving in this stuff is going to be slow.}liN< ]M##. #. ... ###.####..... #.≈≈)≈#.≈..)≈~.∩.).}li< [ #..≈.@.≈).#  ##..≈≈~≈≈..###.....##.##.#........###.##....#..}liG }liG =18 (0.6}li_ }li3g a _There is an escape hatch in the floor here.}li M .. ##. #. ... ###.####..... #.≈≈)≈#.≈..)≈~.@.). #..≈.>.≈).#  ##..≈≈~≈≈..###...............##......#}li{ }li }lit /4.4 _}li }li U _There is a flagged portal here.}lik}lijl}lis}li0}}li45.4 (1.0 _}li[}liK t a Bailey  The world spins around you as you enter the gateway.}liQQ  ##+  #@#  ###  }li -6.9 (2.5}li }li " _You enter a bailey!}li c _There is an empty arch of ancient stone here.}liq}li }liB}li/}li2= _}lik3=}li}li}li}li9}liN}li}li}li,}liu}li}li44}lia}li,}li}li}liD}lii}liD5=}li}li}liE}lil}lia}li}li}liQ26=7=8=9=50=1=2=[39}li13N;49m3= _HP restored. +##+..!#....#.∩..+.^..#..'#87.9 (41.0) _You open the door.  Found a gate leading back out of this place.}li34c _There is an empty arch of ancient stone here.}li4}li}liH _No target in view!}lij }lij }lio }libr H _No target in view!}li8 }li }lik }liE }liH }liy : _}li @  There is an open door here.}li }li  _}li }liu }li }li; 9=}li" }li' }li }li }li }lir }li }li0 }li= }li }li }li }li }li> }li ,}li }li }li }liF }li o _s - 2 emerald potions (gained 1)}liz  _There is an open door here. _s - 2 emerald potions (gained 1)  You open the door.  You encounter 2 gnolls.  A gnoll is wielding a +1 halberd of draining. A gnoll is wielding a +0 halberd  of electrocution.}li ` #+ #j# ### j#+##+#....#.....}liE i+..∩..+#.^...###.....###'##+##+jj 2 gnolls (polearms, asleep)#∩##}li~ A###}li# 293.1 (5.2)}li% 24.1 (6 _}li5 :∩}li[6 }lin ))You shoot a sling bullet.}liӛ j'j 1 asleep)The sling bullet completely misses the gnoll.}li7===5.0 (0.9}li8∩}lizS _The gnoll closely misses you.}liUn ))You shoot a sling bullet.}liaAj'}li+8 (0.8}liz}li` _The sling bullet closely misses the gnoll.}li }li }li)}liPYou shoot a sling bullet. The sling bullet hits the gnoll!}liCnu '  The gnoll is heavily wounded.}lio847---}liMo!6.6}li'w}li{V _The gnoll hits you from afar with a +0 halberd of electrocution.}liZ+ )You shoot a sling bullet. The sling bullet hits the gnoll. You drain the gnoll.You kill the gnoll!}li1)j   gnoll (polearm,}li#'}li X8---7.4}liT:∩}lieP _Okawaru accepts your kill.}liё}li}li}liR _No reachable target in view!}li }li }lic }li R _No reachable target in view!}lia  #+  #j#  ###  #)#  }liub +##+##'# #....@# #.....# +..∩..+ #.^...# ##.....# ##'##+##+ #∩##}lib 6 ###}liO n #+  #j#  ###  #)#  +##+##'# #....@# #.....# +..∩..+}li  #.^...# ##.....# ##'##+##+ #∩## ### }li<}li}li }li\ _A gnoll is nearby!}li6M}li6N}liU}li,YR _No reachable target in view!}li[3 #+  #j#  }li3###  #)#  +##+##'# #....@# #.....# +..∩..+}li3L #.^...# ##.....# ##'##+##+}li 4 #∩## }liD41###}li #+  #j#  ###  #)#  +##+##'# #....@# #.....# +..∩..+ #.^...# }ligX##.....# ##'##+##+ #∩## ### }liA}li}li}li\ _A gnoll is nearby!}li̼ _No reachable target in view!A gnoll is nearby! }li& Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}liF}li Your spells (cast)TypeFailure Level  a + JinxbiteHexes}lit2% 2  b - Tukima's DanceHexes4% 3 }li-Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit}li }li }li aspacedog the SkirmisherSpriggan of Okawaru ......Health: 48/53 =====================---#+Magic: 17/17 ========================#j#AC: 6Str: 6###EV: 21Int: 16}li4 #)#SH: 0Dex: 19+##+##'#XL: 10 Next: 29% Place: a Bailey#....@#Noise: ===------  Time: 6697.4 (0.0)}li` #.....#a) +2 sling (drain)}li 6+..∩..+Cast: Jinxbite#.^...#}li ##.....###'##+##+j   gnoll (polearm, asleep)#∩##### _No reachable target in view! }li _A gnoll is nearby! _No reachable target in view! _A gnoll is nearby!}li8 Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}liX }li }li Naspacedog the SkirmisherSpriggan of Okawaru ......Health: 48/53 =====================---#+Magic: 17/17 ========================#j#AC: 6Str: 6###EV: 21Int: 16#)#SH: 0Dex: 19+##+##'#}liL XL: 10 Next: 29% Place: a Bailey#....@#Noise: ===------  Time: 6697.4 (0.0)#.....#a) +2 sling (drain)+..∩..+Cast: Jinxbite}lir ,#.^...###.....###'##+##+}li j   gnoll (polearm, asleep)#∩##}li ### _No reachable target in view! _A gnoll is nearby! }li _No reachable target in view! _A gnoll is nearby!}li Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}li P  Okay, then.}liS }li }liy . _}li$  #+ #j# ### #)# +##+##'# #...@.# #.....#}li%  +..∩..+ #.^...# ##.....# ##'##+##+ #∩##  ###}li+ }li, >---8.0 (0.6 _}li0 8∩}li^4 }li/{  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting6.3   9.9  -2   h - Spellcasting   4.0   3.5  +2           b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.0   4.9  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d * Ranged Weapons  [40}li~m11.0  13.5   0   k - Invocations   0.0   1.0   0       l - Evocations   6.0   4.2  +3   e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3       g - Stealth   5.0   2.5  +5                        [40}lim                                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets}li] o d - Ranged Weapons  11.0}li+ = d + Ranged Weapons 11.0}li d * Ranged Weapons  11.0}li_o d - Ranged Weapons  11.0}li* a * Fighting   6.3}li]No a - Fighting   6.3}liZ> h + Spellcasting 4.0}liB%TargetTarget--  --  --  --  --  --  --  --  --  --  6.0  --  a-z] set[-] clear selected targetcost|targets}li<[?25h[?0c0 }lid [?25l[?1c}li j 5.0 current training targets, if any.=] set aall targets}li# > i + Hexes 6.0}li }a-z] setselected target }liaK[?25h[?0c}liK*0 }li^  [?25l[?1c8.0 =] set aall targets}lie }liwoaspacedog the SkirmisherSpriggan of Okawaru ......Health: 48/53 =====================---#+Magic: 17/17 ========================#j#AC: 6Str: 6###EV: 21Int: 16#)#SH: 0Dex: 19+##+##'#XL: 10 Next: 29% Place: a Bailey#...@.#Noise: ---------  Time: 6698.0 (0.0)#.....#}linpga) +2 sling (drain)+..∩..+Cast: Jinxbite#.^...###.....###'##+##+j   gnoll (polearm, asleep)#∩##### _A gnoll is nearby! _No reachable target in view! _A gnoll is nearby!Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.}li/v}liv}li?}}li1}li| #+ #j# ### #)# +##+##'# #..@..# #.....# +..∩..+  #.^...#  ##.....# ##'##+##+  #∩##  ###}li%}li+6 (0.6}li%}li}li&####o#'o   orc (polearm, asleep)}li7  You open the door.}liP-9.6 (1.0}li+8∩}li=r _You encounter an orc. It is wielding a +0 trident.}li  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}li$ }li }lii }li ] _You cannot coerce anything to obey you.}li}liX}li?}li`F _Unknown command.}li7 )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!}li@)}lixX'===700.5 (0.9}li}liP _Okawaru accepts your kill.}li!}lii"}li)}li+H _No target in view!}li }li }li }li H _No target in view!}liC i #+ #j# ### ### #)# #)# +##'##'# #.@...# #.....# +..∩..+ }li c #.^...#  ##.....#  ##'##+##+  #∩## ###}li }li c9=---1.1 (0.6 }li _}li% }li- }li#  #+ #j# ### ### #)# #)# +##'##'# #@....#}li$  #.....# +..∩..+  #.^...#  ##.....#  ##'##+##+ }li7$ o #∩##  ###}lig$ }li:+ }li, #---}lib, 7}lik1 }li3 }li2f###.##'}li}li-2.7 (1.0}li}li( _You open the door.}lie  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}li;}li;}liaA}liCP _You don't know that spell.}li7}li8}lie:}li<}li@: _}li]A}liA$50}li)B2=}li>C}li1E}liE}liF}liH}liH}liJ}liK}liL}liL}liN}liN51=}li#O}li-P}liQ}liRR}liKS}li6U}lirU}liV}liX}liAYU2=}li]Z}li4\}li\}li]}liK_}li_}li`}lib}lib}lic}lie}lif53=}liVf}lig}lij}li&l}lihl}lifm}liq@  There is an open door here.}lis}li[t _}liRu}li_x}liy}liJz}lir{}li\~@  There is an open door here.}liP}li@= _}liH}li}liɆ,}liۇ}liΉ}li}li}li=}li|}li}liӒ}li̓}li7 _You open the door.}li}li}li }li}liŞ}li}li}li}liy}liΣ}li}li/}li}li}li}li!$ }liZ_You open the door.}li}liz}li}li}li}liN}li}li}liB _There is an open door here. _There is an open door here. _You open the door. _You open the door.   You encounter a gnoll. It is wielding a +1 halberd of draining.}li}li#j#### ### ####.###)# #)###'##'##'# ##.....# }liW%###.....# #.'..∩..+ ###.^...# ##....@# ##'##'##'# }li#∩###.# #j+ ### ### ###  j   gnoll (polearm, asleep) }li024.3 (21.6)}li35.3 (22 _}li}li}li )You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!}li?) }li[;$'}li>C30===6.1 (0.8) }liCE}li~GP _Okawaru accepts your kill.}li}li}li}liHH _No target in view!}liV, }li, }li. }liR3 }li7  You encounter a gnoll. It is wielding a +3 halberd of draining.}li[> ### ### ### #.###)# #)# ##'##'##'# .....# ###.....# #.'..∩..+ ###.^...# }li> #.....###'##'###∩###.###)+j#### ### #### j   gnoll (polearm, asleep)}li> }liD &0}liI <---7 (0.6 _}liL <∩}liU Q _There is an open door here.}li #.###)# #)# ##'##'##'# .....# ###.....# #.'..∩..+ ###.^...# .....###'##'##'###+#∩###.###@+j#### ### ##### }liW }li K---7.3 _}li :∩}li | _You see here a +1 halberd of draining.}li%.'}li=,}li,-8.3 (1.0}li1}li3( _You open the door.}liJ@  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}li4}li}li] _You cannot coerce anything to obey you.}lig}lih}lin}liqF _Unknown command.}liz  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}li< }li  Your spells (cast)TypeFailure Level }li a + JinxbiteHexes2% 2  b - Tukima's DanceHexes}liRi4% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit}lim}lit}li {:#.###)# #)#aspacedog the Skirmisher##'##'##'#Spriggan of Okawaru ......}liK{##.....#Health: 53/53 ========================###.....#Magic: 17/17 ========================}lif{#.'..∩..+AC: 6}li{~Str: 6###.^...#EV: 21Int: 16##.....##SH: 0Dex: 19}li{4##'##'##'###+}li{XL: 10 Next: 30% Place: a Bailey#∩###.###@'j#}li{Noise: ---------  Time: 6728.3 (0.0)}li|### ### #####a) +2 sling (drain)}li+|>Cast: Jinxbite}liU|yj   gnoll (polearm, asleep)}lil|Casting: Jinxbite (safe; 2% risk of failure)  }li|Confirm with . or Enter, or press ? or * to list all spells. _You cannot coerce anything to obey you. }li|"_Unknown command.}li|Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}li|}li}}li(#.###)# #)#aspacedog the Skirmisher##'##'##'#Spriggan of Okawaru ......##.....#}limHealth: 53/53 ========================###.....#Magic: 17/17 ========================#.'..∩..+AC: 6}litStr: 6###.^...#}liZEV: 21Int: 16}li##.....##SH: 0Dex: 19}li׃4##'##'##'###+}liXL: 10 Next: 30% Place: a Bailey#∩###.###@'j#}liNoise: ---------  Time: 6728.3 (0.0)}li4### ### #####a) +2 sling (drain)}liJ>Cast: Jinxbite}lij   gnoll (polearm, asleep)Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You cannot coerce anything to obey you. }li"_Unknown command.}liԄCasting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}liIP  Okay, then.}li}liR}li-. _}li]h ))You shoot a sling bullet.}li 'jj)The sling bullet completely misses the gnoll.}li7===9.1 (0.8}li}li"R _The gnoll barely misses you.}lih ))You shoot a sling bullet.}liO 'jThe sling bullet barely misses the gnoll.}li)P.30.0 (0.9}liV<∩}liYV _The gnoll completely misses you.}liZ> ) , very drained)You shoot a sling bullet. The sling bullet hits the gnoll. You drain the gnoll.}li%}li'The gnoll is severely wounded.9}li:∩}liV _The gnoll completely misses you.}li )You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!}liɮ ;) }li;6 .'}li9 (1.8}li? }litB P _Okawaru accepts your kill.}li< }liu= }liB }liF H _No target in view!}lip#.###)# #)# ##'##'##'# ##.....# ###.....# #.'..∩..+ ###.^...# ##.....## ##'##'##'###+ #∩###.###)@)# ### ### ##### ---2.4 (0.6 _}li }lix] _There is an open translucent door here.}liy L#.###)# #)# ##'##'##'# ##.....# ###.....# #.'..∩..+ ###.^...# ##.....## ##'##'##'###+ #∩###.###)'@# ### ### ##### ---3.0 _}li <∩}li $  Things that are here:}li ~ _a +3 halberd of draining; a gnoll corpse}li+##+...#..^.#.⌠..+.^..#..'#}li~}li8-4.0 (1.0}li:∩}li> _You open the door.  Things that are here:}li~ _a +3 halberd of draining; a gnoll corpse}liN}li}li}liH _No target in view!}liS}liHT}liYX}liYH _No target in view!}li&%### ### ###.###)# #) ##'##'##'# ##+##+ .....# !....# ###.....# ...^.# #.'..∩..+ ..⌠..+###.^...# .^...#}li......## ##.....###'##'##'####∩###.###)')### ### #####}liw}li +6 (0.6}li}liBM _Found a puce potion.}li%Q _There is an open door here.}li  #j### ### ###.###)# #)# ##'##'##'# +##+##+ .....# #!....# }liT _###.....# #...^.# #.'..∩..+ +..⌠..+ ###.^...# #.^...# .....## ##@....###'##'##'###'##+##+#∩###.###)')### ### #####}li% }lii /5.2 _}li }li }li{ Read which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  t - 4 scrolls of teleportation  p - 3 scrolls of poison  I - 4 scrolls of immolation [!] read|quaff|evoke[?] describe selected}lib}li`}li$#j#aspacedog the Skirmisher### ### ###Spriggan of Okawaru ......#.###)# #)#Health: 53/53 ========================##'##'##'# +##+##+Magic: 17/17 ========================}li##.....# #!....#AC: 6Str: 6###.....# #...^.#EV: 21Int: 16#.'..∩..+ +..⌠..+SH: 0Dex: 19###.^...# #.^...#XL: 10 Next: 30% Place: a Bailey##.....## ##@....#Noise: ---------  Time: 6735.2 (0.0)}li##'##'##'###'##+##+a) +2 sling (drain)#∩###.###)')##}liGCast: Jinxbite### ### #####}limThings that are here: _a +3 halberd of draining; a gnoll corpse }li_No target in view! _No target in view! _Found a puce potion. }li_There is an open door here.}liOP  Okay, then.}li'}lif}li`. _}li-!M #+ #j### ### ###.###)# #)# ##'##'##'# +##+##+ !...##.....# #...^.#}li0.'..∩..+ +..⌠..+###.^...# #@^ ##.....## ##.....##'##'##'###'##+##+#∩###.###)')###}li/6}liF728 (0.6 _}li=}liC?}liM #+ #j### ### ###}li"p.###)# #)# ##'##'##'# +##+##+ !...##.....# #...^.#.'..∩..+ +@.⌠..+###.^...# #.^ ##.....## ##.....###'##'##'###'##+##+##}li]}li}lig(6.4}li}liZ}lig###.'##'}li }li-7.4 (1.0}liʹ9∩}li( _You open the door.}lis }li3t }liz }li8} H _No target in view!}liM #+ #j### ### ###.###)# #)# ##'##'##'# +##+##+ }li{ #!...##.....# ###@..^.#.'..∩..+ #.'..⌠..+###.^...# ###.^##.....## ##.....#}li}lie48.0 (0.6 _}li:∩}li}li8M #+ #j### ### ###}li.###)# #)# ##'##'##'# +##+##+  #@...##.....# ###...^.#.'..∩..+ #.'..⌠..+###.^...# ###.^...#}li}liG&6}li}li}li+9.6 (1}li9∩}lihQ _l - a puce potion}li];+##j#####j##'jj 2 gnolls (polearms, asleep)}lipd  You open the door.400}lir7∩}limy  You encounter 2 gnolls.A gnoll is wielding a +1 halberd of draining. A gnoll is wielding a +1 halberd _of draining.}li )j 1 asleep)You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!}lig j'  The gnoll is lightly wounded.  The gnoll hits you from afar with a +1 halberd of draining!}ligwP: 40/52 (53)------====}liHh21.5 (0.9Drain}lip9∩}licsQ _You feel drained.}li )You shoot a sling bullet. The sling bullet hits the gnoll.}li& j'j)The gnoll is moderately wounded.The gnoll shouts!}li' \===-2.4}li1 9∩}liU3 V _The gnoll completely misses you.}li= )You shoot a sling bullet. The sling bullet hits the gnoll.}li v '  The gnoll is severely wounded.}liy A-3.3}lic }li K _The gnoll misses you.}lit )You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!}liu{)   gnoll (polearm)}li1'}li):1------}li=P: 17/17 4.2}li}liP _Okawaru accepts your kill.}li}li}li }liR _No reachable target in view!}li>+# #+ #j#j# ### ### ### #.###)# #)#)# ##'##'##'# #'##+##+ ##.....# #.@...# ###.....# ###...^.# }liN#.'..∩..+ #.'..⌠..+ ###.^...# ###.^...#  ##'##'##'###'##+##+ }li}li3---8 (0.6 }liC_}li}li}liZ +# #+ #j#j#  ### ### ###  #.###)# #)#)#  ##'##'##'# #'##+##+ ##.....# #..@..#  ###.....# ###...^.#  #.'..∩..+ #.'..⌠..+  }liZ ###.^...# ###.^...#  ##'##'##'###'##+##+  ### ### #####}lib }liUc C---5.4}li k }lim }li]{ f####.#'}li }li@ ,6.4 (1.0}liՌ }li ( _You open the door.}lizA}li/B}li#}li H _No target in view!}liR+# #+ #j#j# ### ### ### ### #.###)# #)#)# #.# ##'##'##'# #'##'##+  ##.....# #...@.# ###.....# ###...^.# }lir#.'..∩..+ #.'..⌠..+ ###.^...# ###.^...# }li6w2=7.0 (0.6 _}li }lic+# #+ #j#j#  ### ### ### .###)# #)#)# #.# '##'##'# #'##'##+ ##.....# #....@# .....# ###...^.# .'..∩..+ #.'..⌠..+ .^...# ###.^...# '##'##'### ∩###.###)')## }lik}lizl%6}liB∩}liD#+##j#'#j   gnoll (polearm, asleep)}liO7  You open the door.}liP,8.6 (1.0}liX9∩}li|` _You encounter a gnoll. It is wielding a +1 halberd of draining.}li&  )j  very drained)You shoot a sling bullet. The sling bullet hits the gnoll. You drain the gnoll.}liI j'  The gnoll is heavily wounded.}liK 6===9.5 (0.9}liiQ 9∩}li2T K _The gnoll misses you.}li݃ )You shoot a sling bullet. The sling bullet hits the gnoll. You drain the gnoll.You kill the gnoll!}liՉ A)}liz#'}liqI=50.3 (0.8}li,9∩}li2/P _Okawaru accepts your kill.}li{}li}li}li8H _No target in view!}lifm +# #+#j#j## ## ### ### ### + .###)# #)#)# #.# #)# #'##'##'# #'##'##'# }li*a#.....# #.....# ###...^ .'..∩..+ #.'..⌠..+ ##.^...# ###.^...#Drain##}li#}li$;3---9 (0.6 }li%_}liM-}li3}liN +# #+#j#j## ## ### ### ### +# .###)# #)#)# #.# #)# #'##'##'# #'##'##'# }liWN#.....# #.....# ###...^ .'..∩..+ #.'..⌠.@+ ##.^...# ###.^...#}lipN....## ##..Drain}li`V}li)WC---1.5}li]}li^}li( k##'.###}li˱ }li ,2.5 (1.0}liȸ }li ( _You open the door.}lil }li }lib }liʣ H _No target in view!}liuo}lio}liv}liswH _No target in view!}li +# #+#j#j## ## ### ### ### + .###)# #)#)# #.# #) #'##'##'# #'##'##'# #.....# #.....# ###...^.### .'..∩..+ #.'..⌠..'. }li##.^...# ###.^..@###....## ##.....# Cast: Jinxbite'Drain#}li}li33.1 (0.6 _}li}li}li}0#j#j## ## ### ### ### + .###)# #)#)# #.# #) #'##'##'# #'##'##'# #.....# #.....# ###...^.### .'..∩..+ #.'..⌠..'.# ##.^...# ###.^...###....## ##....@# '##'##'###'##+##+ ∩###.###)')## ## ### ##### }li7}liG8%7}li=}li>}li('##o###o   orc (polearm, asleep)}li  You open the door.4=4.7 (1.0}li}lir _You encounter an orc. It is wielding a +0 trident.}li/ )o  very drained)You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  The orc shouts!}li֐ 'oThe orc is heavily wounded.}liXK====5.5 (0.8}li:∩}liI _The orc misses you.}li n ))You shoot a sling bullet.}li+ 'oThe sling bullet closely misses the orc.}lij, a===-6.4 (0.9}li@3 8∩}liL5 : _The orc hits you but does no damage.}lif )You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!}lil ?) }li $'}li \1-7.2 (0.8}liX :∩}liv P _Okawaru accepts your kill.}li}li }li_}liN }liu:_No target in view!}li*- +# #+  #j#j# # ### ### ### ### +# #.###)# #)#)# #.# #)#'##'##'# #'##'##'#  ##.....# #.....# ###.....# ###...^.###.'..∩..+ #.'..⌠..'.##.^...# ###.^.@.###  ##.....## ##..... ##'##'##'###'##+##'∩###.###)')## #)# ### ### #######j   gnoll }li-)(polearm)}li:5=---8 (0.6 _}li!G?∩}liam  #j#j##### ### ### ### +#  #.###)# #)#)# #.# #)#  ##'##'##'# #'##'##'  ##.....# #.....##.....# ###...^.###  #.'..∩..+ #.'..⌠..'.#  ###.^...# ###.^...###  ##.....## ##..@..# '##'##'###'##+##'# }lim g #∩###.###)')## #)#  ### ### ### ## }liv }li|w C---8.4}lif~ 8∩}li7 }li i'#.####}liT }li ,9.4 (1.0}lix }liq ( _You open the door.}liC }liD }liZK }li'M H _No target in view!}li1+# #+   #j#j# # ### ### ### ### +# #.###)# #)#)# #.# #) ##'##'##'# #'##'##'#.....# #.....# ###.....# ###...^.### }liO1#.'..∩..+ #.'..⌠..'.# ###.^...# ###.^.@.###.....## ##.....# ##'##'##'###'##'##'# }li}1#∩###.###)')###.# #)# ### ### ##### ### ##}li1j   gnoll (polearm)}li=}li>460.0 (0.6 _}li8H:∩}liJ}lib+# #+   #j#j# # # ### ### ### +# .###)# #)#)# #.# #) #'##'##'# #'##'##'#.....# #.....# #.....# ###...^.### .'..∩..+ #.'..⌠.@'.# }lic3##.^...# ###.^...###.....## ##.....# '##'##'###'##'##'# ∩###.###)')###.# #)# ## ### ##### ### ##}lii}li/j%6}li@q8∩}lir}lie I}lig }liDk a6=}lil }lim }lio }liEt B}liw ,}lix }li{ }li| U7=}li} }li ,}liF }liڃ ,}li }li }li K8=}li }li ,}lif X}liE ,}liv }li }liP U9=}liD }liQ ,}li }li ,}lik }lig b50=}li }li ,}li }li ,}li }liЯ ,}li }li k1=}liʵ }liη }li }liM }li }li }li) }li ,}li }li k _You start resting.HP restored.}li }li 082.6 (22.0)}li# `2=3.6 (23 _}liX }li }liyjM+# #+  #j#j# # ## ### ### ### +# }li k.###)# #)#)# #.# #)# #'##'##'# #'##'##'# #.....# ##.....# ###...^@### .'..∩..+ #.'..⌠..'.^...# ###.^...### ##.....## ##.....#Drain}lis}lit04.2 (0.6)}li:{}li}}liM+# #+  #j#j# ## ### ### ### +# .###)# #)#)# #.# #)#'##'##'# #'##'##'# #....@# }li##.....# ###...^.### .'..∩..+ #.'..⌠..'.#^...# ###.^...### ##.....## ##.....###}liN}li%8}li}li}liU+# #+ ##  #j#j# j# # ### ### ### +# ##)# #)#)# #.###) '##'##'# #'##'##.....# #.....## #.....# ###...^.### '..∩..+ #.'..⌠..'.# .^...# ###.^...### #}li.....## ##.....# j   gnoll (polearm, asleep) '##'##'###'##'##'##.###)')###.# #)# # ### ##### ### ##}liа}liW'5.4}li9∩}li0} _You encounter a gnoll. It is wielding a +1 halberd of electrocution.}lieQ _There is an open door here.}li-\+# #+ +##  #j#j# #j#  ### ### ### #+# ##)# #)#)# #.# ##'##'# #'##'##' .....# #.....## .....# ###...^.### ..∩..+ #.'..⌠..'.# }li8.^...# ###.^...### .....## ##.....#'##'###'##'##'##.###)')###.# #)#}li}liJ=6.0 _}li9∩}li| _You see here a +1 halberd of draining.}li 1'}li }li? ,7.0 (1.0}lil > _You open the door.}li7  )j  very drained)You shoot a sling bullet. The sling bullet hits the gnoll. You drain the gnoll.The gnoll shouts!}liP j'The gnoll is severely wounded.}liJQ I====9 (0.9}liY }li[  }liL\ H_The gnoll completely misses you.}li" )You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!}lis)@)}li o1'}lidr\===-8.8}liEx}lizP _Okawaru accepts your kill.}liR}lijR7-}liX}li[H _No target in view!}li#PM+# #+ +#  #j#j# #)  ### ### ### )# #)#)# #.###) ##'##'# #'##'##'## #.....## .....# ###...^.###'..}li$1#.#'##'}li,}liE-=---9.4 (0.6 _}liR3}li=6] _There is an open translucent door here.}li$`M+# #+ +#  #j#j#  ### ### ### #')# #)#)# #.###) ##'##'# #'##'##'##Drain.##.......}lie}lifK---90.0 _}li3k}li^n _You see here a +1 halberd of electrocution.}li +##+#...#.g.^+..⌠.!.g...##'gg 2 goblin riders (polearms, asleep)}li' c  You open the door.1.0 (1.0}liH- }li>3 W _You encounter 2 goblin riders.}li5 v _Found 2 white potions.}li ))g1 asleep, …)You shoot a sling bullet. The sling bullet hits the goblin rider.  You drain the goblin rider.  The goblin rider shouts!}liW .gThe goblin rider is lightly wounded..g}li_u'gdrained)}li``I====9 (0.9}lig}li|i. _The goblin rider shouts!}li )You shoot a sling bullet. The sling bullet hits the goblin rider!}liE⌠g}liΐ '  The goblin rider is moderately wounded.}liL49--===-2.8}li` _The goblin rider hits you from afar with a +0 spear.}liy+##+#...#...^+..⌠. !.g. .g#+# #+ #'###j#j# #)### ### ### ##)# #)#)# #.###)'##'# #'##'##'# }liD{.....# #.....## ###...^.###∩..+ #.'..⌠..'. .^...# ###.^...## .....## ##...# ##'##'###'##'##'#}li9}liq8.}lig   goblin rider (polearm)}liW----3.4 (0.6}liw}li7] _There is an open translucent door here.}liN ))You shoot a sling bullet. The sling bullet hits the goblin rider.}liK C.g}liK *g}liU .)g 2 goblin riders (polearms, 1 drained)}liV p50=-===4.2 (0.8}li ^ }li` : _The goblin rider is lightly wounded.}li& l ))You shoot a sling bullet.}li g)The sling bullet closely misses the goblin rider.}li$ ,5.1 (0.9}li }liן Z _The goblin rider closely misses you.}li l ))You shoot a sling bullet.}li g)The sling bullet closely misses the goblin rider.6.0}li);∩}liP,  You shoot a sling bullet.  The sling bullet closely misses the goblin rider. _The goblin rideryou.  You shoot a sling bullet.  }li,The sling bullet closely misses the goblin rider. _The goblin rideryou.}liٷ))The sling bullet closely misses the goblin rider. _The goblin rideryou.  You shoot a sling bullet.  The sling bullet closely misses the goblin rider. _The goblin rideryou.  You shoot a sling bullet.}liKg) _The goblin rideryou.  You shoot a sling bullet.  The sling bullet closely misses the goblin rider. _The goblin rideryou.  You shoot a sling bullet.  The sling bullet barely misses the goblin rider.}lin9∩ _The goblin rider misses you.}liA )You shoot a sling bullet. The sling bullet hits the goblin rider.  You drain the goblin rider.}li* )The goblin rider is moderately wounded.}liОd1=7.7 (0.8}li}liY _The goblin rider barely misses you.}lil ))You shoot a sling bullet.}li( g)The sling bullet closely misses the goblin rider.}li)'8.5}li1}li4] _The goblin rider completely misses you.}li.#' }li.@)   goblin rider (polearmk   wyvern (very drained)You shoot a sling bullet. The sling bullet hits the goblin rider!  You kill the goblin!You drain the wyvern.}li)k.g}li}li39.3 _The wyvern is severely wounded.}li3 g )You shoot a sling bullet.}li( kThe sling bullet barely misses the wyvern.}li .800.2 (0.9}li }liJ _The wyvern misses you. The goblin rider barely misses you.}li  )You shoot a sling bullet. The sling bullet hits the wyvern.  You drain the wyvern.  You kill the wyvern!}liņ _  Okawaru accepts your kill.}li( ealth: 52/53 agic: 17/17351.0 (0.8 _The goblin rider completely misses you.}li }li# i _Your life force feels restored.}li )  very drained)You shoot a sling bullet. The sling bullet hits the goblin rider!  You drain the goblin rider.}li)8∩ _The goblin rider is severely wounded.}li) #......^+..⌠. !... ..#+# #+ #g###j#j# #)### ### ### #' ##)# #)#)# #.##'##'# #'##'##'# .....# #.....## ###...^.###∩..+ #.'..⌠..'. .^...# ###.^...## .....## ##.....# ##'##'###'##'##'#.###)')###.# #)#)g}li{,M---2.4 (0.6}li˂:∩}li| _You see here a +1 halberd of draining.}li )You see here a +1 halberd of draining.  You kill the goblin rider!  Okawaru accepts your kill.  You kill the wyvern!  Okawaru accepts your kill.}li@)}liT1'}liUZ[*9===3.3 (0.9}liUa}licb _You can now gain great but temporary skills.}lisq4}liy}li&{H _No target in view!}lirn }lin }liTw }lim H _No target in view!}li]I}lied  You start resting. HP restored.}li|}li03=---4.3 (1 _}li}li}li<0M+##+... #...^+..⌠. !...  ..# +# #+ #)#  }liS #j#j# #)  ### ### ### )# #)#)# #.###) ##'##'# #'##'##'## .....# #.....##}li..'..}li1#.#'##'}li}li ---9 (0.6 _There is an open translucent door here.}li$(M+##+#... #...^+..⌠. !...  ..# +# #+ #)#  #j#j#  ### ### ### #')# #)#)# #.###) }li(##'##'# #'##'##'##........}li 3}li+4/5.5 _}li\<}liR  Things that are here: _a +0 spear; a +1 halberd of electrocution; a wyvern corpse}li +##+## #..... #...^.+..⌠..#.!... #!.... +# #+# #j#j# ##)# ### ### ### #'##)# #)#)# #.###)# '##'##'# #'##'##'## #.....# #..... #.....# ###...^.### '..∩..+ #.'..⌠..'.# #.^...# ###.^.###}li}li6!6.1}li\}lix _Found a puce potion.  There is an open door, spattered with blood here.  Things that are here:}li*q _a +0 spear; a goblin corpse}li{<  +##+##+ #.....# #...^.# +..⌠..+ #.!... #!... +# #+##+##)## #j#j# ##)# ### ### ### #'# .###)# #)#)# #.###)#'##'##'# #'##'##'## ##.....# #..... ##.....# ###...^.### .'..∩..+ #.'..⌠..'.#=7 _}lia }li  +##+##+ #.....# #...^.# +..⌠..+ #.!.@.# #!.... +# #+##+##)## #j#j# ##)# ### ### ### ### #'#.###)# #)#)# #.###)#'##'##'# #'##'##'##  ##.....# #..... ###.....# ###...^.#}li} ##}li> }li (7.3}li }li, }li +##+##+ #.....# #...^.# +..⌠..+ #.!@..# #!....## +# #+##+##)## #j#j# ##)#  ### ### ### ### #'#  #.###)# #)#)# #.###)#  ##'##'##'# #'##'##'##  ##.....# #.....##  ###.....# ###...^.###}li'}li&9}liӘ}li?}lia +##+##+ #.....# #...^.# +..⌠..+ #.@...# #!....## +# #+##+##)##  #j#j# ##)#  ### ### ### ### #'#  #.###)# #)#)# #.###)#  ##'##'##'# #'##'##'##  ##.....# #.....##  ###.....# ###...^.###}li}li!(8.5}li`}li}li+9.5 (1}li!}li#^ _n - 4 white potions (gained 2)}li&j+##+##+ #.....# #...^.# +..⌠..+ #.....# #@....##+# #+##+##)## #j#j# ##)#### ### ### ### #'# #.###)# #)#)# #.###)# ##'##'##'# #'##'##'##}li9 ##.....# #.....#.....# ###...^.### #.'..∩..+ #.'..⌠..'.#}li6}li,10.1 (0}li}liA1.1 (1}li:∩}li] _l - 2 puce potions (gained 1)}li` 4}li }li" H _No target in view!}li #'#j#####)##'#j   gnoll (polearm, asleep)..#..}lie }li ,20}li :∩}li ( _You open the door.}li@= )j  )You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll shouts!}li 'jThe gnoll is severely wounded.====3.0 (0.9}li}liS _The gnoll closely misses you.}li\ )You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!}li?)}li5W '}liwZ[===-9}lia}licP _Okawaru accepts your kill.}lim}li)n8-}liu}liwH _No target in view!}li5+##+##+ #.....# #...^.# +..⌠..+ #.....# #.@...## +# #'##+##)## #j#)# ##)# ### ### ####.###)# #)###'##'##'###.....####..... }li }li>---4.5 (0.6 _}lii}li}li> +##+##+ #.....# #...^.# +..⌠..+ #.....# #..@..## +# #'##+##)## #j#)# ##)#  ### ### ##  #.###)# #  ##'##'##'}liT f##..... }li }li D---5.1}li <∩}liT }li>3 i'#.####}li9 }liu: -6.1 (1.0}liBA :∩}liD ( _You open the door.}li }lio}li}li7H _No target in view!}li{+##+##+ #.....# #...^.# +..⌠..+ #.....# #...@.## +# #'##'##)## #j#)# #.###)# ### ### ### ### #'# }li}lie27 (0.6 _}li }li8-}likVZ+##+##+ #.....# #...^.# +..⌠..+ #....@#  #.....## +# #'##'##)##  }liV#j#)# #.###)## ### ### ### #'# .###)# #)#)# #.###)# #'##'##'# #'##'##'}liHW.....# #.....###.....# ###...^.###}li`}liha(7.3}li k}li}}liC b##'.#}liH }li -8.3 (1.0}li }liG ( _You open the door.}lif }li h * Spellcasting   4.6}linp h - Spellcasting   4.6}li= a + Fighting 6.3}lib a * Fighting   6.3}li = d + Ranged Weapons 11.0}lik-}li?}liJpaspacedog the SkirmisherSpriggan of Okawaru *.....Health: 53/53 ========================Magic: 17/17 ========================+##+##+AC: 6Str: 6#.....#EV: 21Int: 16#...^.###SH: 0Dex: 19+..⌠..'.#XL: 10 Next: 39% Place: a Bailey#....@#Noise: ---------  Time: 6818.3 (0.0)#.....##}liiKa) +2 sling (drain)+# #'##'##)##Cast: Jinxbite#j#)# #.###)# ## ### ### ### #'# .###)# #)#)# #.###)# #'##'##'# #'##'##'## ##.....# #.....## ##.....# ###...^.###You kill the gnoll! _Okawaru accepts your kill. _No target in view! _You open the door. _No target in view! _You open the door.}liR}liR}liX}libZ}liH^M+##+##+..# #...^.##+..⌠.@'.#.### #.....## +# #'##'##)###}li^## ### #'##}lif}liDg+9 (0.6}lik}lim}li$M+##+##+..# #...^@###+..⌠..'..####.....##}li7}li(9.5}lin$}li%}liM+##+##+.@# #...^.###+..⌠..'.##.....#####}li}liI)20.1}li $}liA%}li: ###o#'#o   orc (polearm, asleep)}li d  You open the door.1.1 (1.0}li }li  r _You encounter an orc. It is wielding a +0 halberd.}li[ ' }li )You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  You kill the orc!}li8 A)}lil #'}liBp 5===9 (0.8}liw }li} P _Okawaru accepts your kill.}liO}li}li1}li3H _No target in view!}li޲\ ## #)# +##+##'# #...@.# #...^.### +..⌠..'.# #.....###  #.....## +# #'##'##)## #j#)# #.###)# ### ### ### ### #'# #.###)# #)#)# #.###)#}liι}li>---2.5 (0.6 _}lii}li}liQ ## #)# +##+##'# #..@..# #...^.### +..⌠..'.#  #.....###  #.....##  +# #'##'##)## #j#)# #.###)#  ### ### ### ### #'#  #.###)# #)#)# #.###)#}li}liD---3.1}li}li}lizI####o#'o   orc (polearm, asleep)}liRS7  You open the door.}liS-4.1 (1.0}liY}li_p _You encounter an orc. It is wielding a +0 spear.}li m ))You shoot a sling bullet.}li& o'o)The sling bullet completely misses the orc.}li#5===9 (0.8}li}li: _The orc hits you but does no damage.}liQvm ))You shoot a sling bullet.}limo'5.8 (0.9}lio}lib^ _The sling bullet closely misses the orc.}li3m ))You shoot a sling bullet.}liy o'  The sling bullet completely misses the orc.}li(6.7}li}liT _The orc completely misses you.}liim ))You shoot a sling bullet.}li o'  The sling bullet closely misses the orc.}li-7.5 (0.8}li }liqI _The orc misses you.}li }li C  Skill  Level Cost  Apt Skill  Level Cost  Apt }liO  a * Fighting   6.3   9.9  -2   h - Spellcasting   4.6   3.5  +2          }li  b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2  }li  c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2  }li ^    }liS     d + Ranged Weapons 11.0  13.5   0   k - Invocations   0.0   1.0   0  }li} R    }li  l - Evocations   6.0   4.2  +3   e - Armour   0.0   1.7  -3      }li f - Dodging   2.6   1.8  +3  }li .     g - Stealth   5.0   2.5  +5  }li&         }liF a    }lin         }li                     }li)         }liH n    }lie _    }liy T    }li pThe relative cost of raising each skill is in cyan.  }li The species aptitude is in white.  [?] Help}li G[=] set a skill target  }li [/] auto|manual mode [*] useful|all skills [!] training|cost|targets}li o a - Fighting   6.3}liu d * Ranged Weapons  11.0}liLo d - Ranged Weapons  11.0}liHl > k + Invocations 0.0}liTargetTarget--  5.0  --  8.0  --  --  --  --  --  --  6.0  --  }li0a-z] set[-] clear selected targetcost|targets}lis<[?25h[?0c0 }li5 [?25l[?1c}li 5.0 current training targets, if any.=] set aall targets}liʫ }lio aspacedog the SkirmisherSpriggan of Okawaru *.....Health: 53/53 ========================Magic: 17/17 ========================AC: 6Str: 6### ##EV: 21Int: 16#o# #)#SH: 0Dex: 19+##'##'#XL: 10 Next: 39% Place: a Bailey#..@..#Noise: ===------  Time: 6827.5 (0.0)#...^.###}li! a) +2 sling (drain)+..⌠..'.#Cast: Jinxbite#.....####.....##+# #'##'##)##o   orc (polearm)#j#)# #.###)#### ### ### ### #'#  #.###)# #)#)# #.###)#You shoot a sling bullet.  The sling bullet completely misses the orc. _The orc completely misses you.You shoot a sling bullet.  The sling bullet closely misses the orc. _The orc misses you.}liq }li۸ }li }li }liö )You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  You kill the orc!}lin@)}liQD'}liG-8.4 (0.9}lioN}liP: _Okawaru accepts your kill.}liP}li }li }li}liH _No target in view!}liW ### ## #)# #)# +##'##'# #.@...#}li  #...^.### +..⌠..'.#  #.....###  #.....##  +# #'##'##)## #j#)# }lip(#.###)# ### ### ### ### #'#  #.###)# #)#)# #.###)#}li }li('---}liE9.0 (0.6 _}li}li}li  ### ## #)# #)# +##'##'# #@....# #...^.###}li(  +..⌠..'.#  #.....###  #.....## +# #'##'##)## #j#)# #.###)# }liS  ### ### ### ### #'#  #.###)# #)#)# #.###)#}li }li$ }li% B---6}liA, }li3. }liK q###+.##'}li }li .30.6 (1.0}li| }li ( _You open the door.}lil 4}lis }liZu H _No target in view!}li[h}lih}lisp}lisH _No target in view!}lie  ### ### ## +.# #)# #) #'##'##'#  #.....# ^.###+..⌠..'.#}li#.....###'##'##'##'# #'##'##'##}liz}li41.2 (0.6 _}li "}liM"}liY ### ### ## +.# #)# #)# #'##'##'#  #.....# ^.###+@.⌠..'.##.....##.## ##.....# #.....##}li}lib&8}lib}liA}li54}li=}li?}li ###o'##o   orc (polearm, asleep)}li! 7  You open the door.}li -2.8 (1.0}li }li r _You encounter an orc. It is wielding a +0 halberd.}li. j ### ### ## +.# #)# #)# #'##'##'# #.....# ###...^.### #o@..⌠..'.# ###.....### #.....## +# #'##'##)## #j#)# #.###)# ### ### ### ### #'#  #.###)# #)#)# #.###)#  ##'##'##'# #'##'##'##  ##.....# #.....##}liI C3.4 (0.6}liۡ }li Q _There is an open door here.}liH o)You shoot a sling bullet.  The sling bullet hits the orc but does no damage.}liug oThe orc shouts!}liُL====4.2 (0.8}li@}liI _The orc misses you.}li )You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  You kill the orc!}liw(}li}lib===-5.1 (0.9}li:}liP _Okawaru accepts your kill.}li}li8-}li}liH _No target in view!}li### ### ## +.# #)# #)##'##'##' #.....# ###@..^.### #)'..⌠..'.# ###.....### #.....##+# #'##'##)## #j#)# #.###)#### ### ### ### #'#}li?)#.###)# #)#)# #.###)###'##'##'# #'##'##'}li}li5<---7 (0.6 _}li/}liK}li2 AM### ### #+.# #)# #)##'##'##'# #@....# ###...^.####)'..⌠..'.###.....####'}liQ }li D---6.3}li }li }liM4 #### ### ###j+.###)# #)###'##'# ##.....#  ###...^.### #)'..⌠..'.####.....### #.....}li4 j   gnoll (polearm, asleep) +# #'##'##)## #j#)# #.###)# ### ### ### ### #'#}li> }li ? &9}lioE }liF  }liF w_You encounter a gnoll. It is wielding a +2 halberd of electrocution.}liH  }liH C_There is an open door here.}liB7 ##### ### ###j+@###)# #)#+###'##'##'# ##.....#  ###...^.###}li #)'..⌠..'.####.....### #..... +# #'##'#}li## #j#)# #.###)#}li }li /7.5 _}liT}li}liE=*'}liD}liD-8.5 (1.0}li0K}liM( _You open the door.}liNS ##### ### ## #j@.###)# #)# +###'##'##'# ##.....# ###...^.### #)'..⌠..'.# ###.....### #.....## +# #'##'##)##  #j#)# #.###)#}li }liE-9.1 (0.6}li}liG] _There is an open translucent door here.}li j  )You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!}li[8 x jThe gnoll is moderately wounded.}li'9 J====9 (0.8}liA? }liA S _The gnoll closely misses you.}li , very drained)You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  You drain the gnoll.}li }li| ^===-40.7}li }li ] _The gnoll is heavily wounded.}li>  You shoot a sling bullet. The sling bullet hits the gnoll.}lil+h  The gnoll is almost dead.}li+G-1.6 (0.9}li0}liu2S _The gnoll closely misses you.}li` )You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!}liv(}li}li-2.4 (0.8}li5}liP _Okawaru accepts your kill.}li*m}lixm}libq}lir }lisB_No target in view!}liͩ ##### ### ## #@'.###)# #)# +###'##'##'# ##.....# ###...^.### #)'..⌠..'.# ###.....### #.....##  +# #'##'##)##  #j#)# #.###)#}li}li>---3.0 (0.6 _}li~}li _You see here a +2 halberd of electrocution.}li4 #'.!#!j!.+!j⌠o#.!.!o   orc warrior (polearm, asleep)#!.!jj 2 gnolls (polearms, 1 wandering, 1 as…)+##+}li7 j.You open the door.}li7 Do.}liOA ko)asleep)}liA I---4.0 (1.0}li$J }liP   You encounter a gnoll and an orc warrior.The gnoll is wielding a +0 halberd of draining. The orc warrior is wielding a _+2 halberd of electrocution.}liR G _Found five items.}lib )) , drained)You shoot a sling bullet. The sling bullet hits the orc warrior!  You drain the orc warrior.}lig '!jj)The orc warrior is severely wounded.}liBh 5===8 (0.8}lir }livt 9 _The gnoll shouts! You hear a shout!}liW )You shoot a sling bullet. The sling bullet hits the orc warrior!  You kill the orc warrior!}liY))jj 2 gnolls (polearms)}liKj..j}li$'}li% 425.7 (0.9 _Okawaru accepts your kill.}li}lil _Your Invocations skill increases to level 1!}li4y )You shoot a sling bullet. The sling bullet hits the gnoll! You drain the gnoll.You kill the gnoll!}li)   gnoll (polearm)}li^Gj.}li oOkawaru accepts your kill.}li'o   orc (polearm)}li-6.5 (0.8}li}li"#r _You encounter an orc. It is wielding a +0 halberd.}li2 )You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!}li ))o   orc}li͒Do.}li"'}li-7.4 (0.9}liL}li/P _Okawaru accepts your kill.}lili )You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  You kill the orc!}lio?)}liM'8.2 (0.8}liq}lix P _Okawaru accepts your kill.}li 4}liH }li H _No target in view!}liw 4}li }li H _No target in view!}li| A##### ### ##)'.###)# #)####'##'##'#!.!))## ##.....#.!.). ###...^.###+!.⌠.! #)'..⌠..'.# #.!.!. ###.....### #!.!.. #..... +##+##+# #'##'##)## #j#)# #.###)#### ### ### ### #'#}li }li 5---8 (0.6}li }liԏ n _Found 2 viscous sapphire potions and a golden potion.}liC Q _There is an open door here.}li2##### ### ##)'.###)# #)#+##+##'###'##'##'#!.!)@## ##..... #.!.).# ###...^.### +!.⌠.!' #)'..⌠..'.# #.!.!.#####.....### #!.!..# #..... +##+##'# #'##'##)## #j#)# #.###)#### ### ### ### #'# #.###)# #)#)# #.###)#}li}liK---9.4 _}li }li<m  n - 5 white potions (gained 1)}li,50.4 (1}liO}lio _Items here: )) [ †.}li8  ##### ### ## ##)'.###)# #)# +##+##'###'##'##'# #!.!@)## ##.....# #.!.).# ###...^.### +!.⌠.!'.#)'..⌠..'.# #.!.!.#####.....###  #!.!..# #.....##  +##+##'# #'##'##)##  #j#)# #.###)#  ### ### ### ### #'#  #.###)# #)#)# #.###)#}liE }li +1.0 (0}li }li $  Things that are here:}liU ~ _a +0 halberd of draining; a gnoll corpse}li[%  ##### ### ## ##)'.###)# #)# +##+##'###'##'##'# #!.@))## ##.....# #.!.).# ###...^.### +!.⌠.!'.#)'..⌠..'.# }li% - #.!.!.#####.....###  #!.!..# #.....##  +##+##'# #'##'##)## #.#)# #.###)# ### ### ### ### #'# }liF&  #.###)# #)#)# #.###)#}li5 }lig6 -6 _}li@ }li J }liqJ +2.6 (1}liV }liY ] _q - a viscous sapphire potion}lik ##### ### ## ##)'.###)# #)# +##+##'###'##'##'# #!@.))## ##.....# #.!.).# ###...^.### +!.⌠.!'.#)'..⌠..'.# }lil #.!.!.#####.....###  #!.!..# #.....## +##+##'# #'##'##)##  #.#)# #.###)# }li6l ### ### ### ### #'#  #.###)# #)#)# #.###)#}li]lD }liw}liux+3.2 (0}li}liˎ}liu  ##### ###  ##)'.###)# #) +##+##'###'##'##'# #@..))## ##.....# #.!.).# ###...^. +!.⌠.!'.#)'..⌠..'. #.!.!.#####.....  #!.!..# #.....## +##+##'# #'##'##)}livx #.#)# #.###) ### ### ### ### #' #.###)# #)#)# #.###)}li}li>&8}li}li}li+4.8 (1}li}liڡ_ _k - 3 golden potions (gained 1)}li##### ### ####)'.###)# #)+##+##'###'##'##'# #...))## ##.....# #.@.).# ###...^.###+!.⌠.!'.#)'..⌠..'.#.!.!.#####.....####!.!..# +##+##'# #'##'##)}lig #.#)# #.#### ### ### ### #'##.###)# #)#)# #.###)###'##'##'# #'##'##'##}li}li+5.4 (0}li}li}li+6.4 (1}li}lii _q - 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3 potions of might (gained 1)}li9##### ### ###)'.###)# #)#+##+##'###'##'##'# #...))## ##.....# #...).#####...^.#+..⌠.!'.#)'..⌠..'.##...!.#####.....##.@!..# #.....## +##+##'# #'##'##)##.#)# #.###)#### ### ### ### #'##.###)# #)#)# #.###)###'##'##'# #'##'##'#}li֡##.....# #.....## ###.....# ###...^.##.'..∩..+ #.'..⌠..'.#}li}liW)8 (0}li}liԼ}lis##### ### ## ##)'.###)# #)# +##+##'###'##'##'# #...))## ##.....# #...).#####...^.### +..⌠.!'.#)'..⌠..'.# #...!.#####.....### #..@..# #.....## +##+##'# #'##'##)## #.#)# #.###)# ##'##'##'# #'##'##'####.....# #.....#####.....# ###...^.####.'..∩..+ #.'..⌠..'.#}li8}li(2.4}li;∩}li}liF+3.4 (1}li;∩}li \ _j - 3 red potions (gained 1)}li### ### ##  ##)'.###)# #)+##+##'###'##'##'#...))## ##.....# #...).#####...^.### +..⌠.!'.#)'..⌠..'.# #...@.#####.....##.....# #.....## +##+##'# #'##'##)##  #.#)# #.###)#### ### ### ### #'##.###)# #)#)# #.###)###'##'##'# #'##'##'.....# #.....##[}litK###.....# ###...^.###}li}li+4.0 (0}li}li4}li+5.0 (1}li}li6\ _j - 5 red potions (gained 2)}liS #### ### ##  ##)'.###)# #)+##+##'###'##'##'#...))## ##.....# #...).#####...^.### +..⌠.@'.#)'..⌠..'.# }li 6#.....#####.....##.....# #.....## +##+##'# #'##'##)# #.#)# #.###)#### ### ### ### #'##.###)# #)#)# #.###)}lia ###'##'##'# #'##'##'.....# #.....##}lin }li )6 (0}li` }li8 }li8 +6.6 (1}liSG }liI i _q - 3 viscous sapphire potions (gained 1)}li 3 ##### ### ## ##)'.###)# #)# +##+##'###'##'##'# #...))## ##.....# #...).#####...^.### +..⌠@.'.#)'..⌠..'.# #.....#####.....### #.....# #.....##  +##+##'# #'##'##)## #}lir .#)# #.###)# ### ### ### ### #'# #.###)# #)#)# #.###)# ##'##'##'# #'##'##'##  ##.....# #.....##}lio }liX +7.2 (0}li/ }li1 }liޭ ##### ### ## ##)'.###)# #)# +##+##'###'##'##'# #...))## ##.....# #...).#####...^.### +..@..'.#)'..⌠..'.# #.....#####.....### #.....# #.....## +##+##'# #'##'##)## #.#)# #.###)# ### ### ### ### #'# #.###)# #)#)# #.###)#  ##'##'##'# #'##'##'##  ##.....# #.....##[39;4}li 9m}li{}li&8}li}li;b _There is a fountain of sparkling water here.}li_ ##### ### ####)'.###)# #)+##+##'###'##'##'# #...))## ##.....# .#####...^.###+..⌠..'.#)'..⌠..'.#..@..#####.....##  Cast: Jinxbite#######.....# ###...^.###}li E8.4 _}li}lil}li-Z ##### ### ####)'.###)# #)+##+##'###'##'##'# #...))## ##.....# .#####...^.###+..⌠..'.#)'..⌠..'.#.....#####.....##  +##+##'# #'##'##)## #.#)# #.###)###'#.'..∩..+ #.'..⌠..'.#9.0}li2}li 4}liZ}li}li&}lir'}li3}li4}li>}li@H _No target in view!}li i'#.####}li }li .70.0 (1.0}li }li ( _You open the door.}lil }lim }li4 }li  }li :_No target in view!}li ##### ### ## ##)'.###)# #)# +##+##'###'##'##'# #...))## ##.....#}li #...).#####...^.### +..⌠..'.#)'..⌠..'.# #.....#####.....### #.@...# #.....## +##'##'# #'##'##)##}li  #.# #.#)# #.###)# ### }li)### ### ### #'# }li_$ #.###)# #)#)# #.###)# ##'##'##'# #'##'##'##}liˠ  ##.....# #.....##  ###.....# ###...^.###  #.'..∩..+ #.'..⌠..'.# }li}li26 (0.6 _}li·=∩}li+}li ##### ###  ##)'.###)# #) +##+##'###'##'##'# #...))## ##.....# #...).#####...^. +..⌠..'.#)'..⌠..'. #.....#####.....}li.. #@....# #.....## +##'##'# #'##'##) #.# #.#)# #.###) ### ### ### ### #' #.###)# #)#)# #.###) ##'##'##'# #'##'##'}liR ##.....# #.....## ###.....# ###...^.}lit #.'..∩..+ #.'..⌠..'.}li}li(1.2}lif;∩}li.}li/ #'#o###o   orc (polearm, asleep)}li6d  You open the door.2.2 (1.0}li/@}liGr _You encounter an orc. It is wielding a +0 trident.}liAG )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!}li#`W)}li '}li7===3.0 (0.8}li ;∩}liN P _Okawaru accepts your kill.}liE }li }li }li H _No target in view!}li-fhM ##### ### # ##)'.###)# #)+##+##'###'##'##'#)## ##.....# #...).#####...^.##+..⌠..'.#)'..⌠..'.### #.....# #.....# #'##'##'# #'##'##)##)# #.# #.#)# #.###)#}lil}liSm<---6 (0.6 _}lis}liu}li###o'o   orc (polearm, asleep)}li7  You open the door.}liI---4.6 (1.0}liT}libp _You encounter an orc. It is wielding a +0 spear.}li-y )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!}liS)}liO '}li7===5.4 (0.8}li}li }liB_Okawaru accepts your kill.}li2 4}li*9 }liX; H _No target in view!}lim M ##### ### # ##)'.###)# #)+##+##'###'##'##'# #...))## ##.....# ##...).#####...^.###)'@.⌠..'.#)'..⌠..'.##### #.....# #.....##'##'##'# #'##'##)#}li .#### ### ## }li }li >---6.0 (0.6 _}li }li }li M ##### ### # ##)'.###)# #)+##+##'###'##'##'# #...))## ##.....# ###@..).#####...^.##)'..⌠..'.#)'..⌠..'.#####}li #.....# #.....##}li }li B---6}li| }li }liM ##### ### # ##)'.###)# #)+##+##'###'##'##'# #@..))## ##.....# ###...).#####...^.###)'..⌠..'.#)'..⌠..'.}liX###.....#####.....####}li}lia(7.2}li}li}liyV###∩##'}liD}li܁-8.2 (1.0}li\}li! _You open the door.}li0b _Found a gate leading back out of this place.}li4}li}liH _No target in view!}lik ## ##### ### ##∩# ##)'.###)# #)##'##+##'###'##'##'# #.@.))## ##.....# ###...).#####...^.##)'..⌠..'.#)'..⌠..'.####.....#####.....# }li 9#'##'##'# #'##'##)##)# #.# #.#)# #.###)#### ### ### ### #'#}li #.###)# #)#)# #.###)#}li }li& 28 (0.6 _}li: }li }liJ ## ##### ### ## #∩# ##)'.###)# #)# #'##+##'###'##'##'# #..@))## ##.....# ###...).#####...^.### #)'..⌠..'.#)'..⌠..'.# #'##'##'# #'##'##)###)# #.# #.#)# #.###)#### ### ### ### #'#}licK #.###)# #)#)# #.###)#}li1U }liU (9.4}li^ }li{` }li7{####o#'o   orc (polearm, asleep)}lil7  You open the door.}liׇ.80.4 (1.0}li<}lir _You encounter an orc. It is wielding a +0 trident.}li{ )You shoot a sling bullet. The sling bullet hits the orc!}li@)}liN_'}lia7===1.2 (0.8}li)i<∩}lijG _You kill the orc!}li}li}li0}li_H _No target in view!}li@i  ## ### ##### ### ## #∩# #)###)'.###)# #)# #'##'##'###'##'##'# #.@.))## ##.....# ###...).#####...^.### #)'..⌠..'.#)'..⌠..'.# }lii  ###.....#####.....###  #.....# #.....## #'##'##'# #'##'##)##  #)# #.# #.#)# #.###)#  ### ### ### ### #'#  #.###)# #)#)# #.###)# }lir }lis <---8 (0.6 _}li| :∩}li} }liyz  ## ### ##### ###  #∩# #)###)'.###)# #) #'##'##'###'##'##'# #@..))## ##.....# ###...).#####...^. #)'..⌠..'.#)'..⌠..'. ###.....#####.....  #.....# #.....## #'##'##'# #'##'##) #)# #.# #.#)# #.###) ### ### ### ### #'}li){  #.###)# #)#)# #.###)}li }li D---2.4}li <∩}li^ }li ## ### ##### ### ∩###)###)'.###)# ##'##'###'##'##' ##...))## ##..... ###...).#####...^.# #)'..⌠..'.#)'..⌠..'###.....#####..... #.....# #..... #'##'##'# #'##' #)# #.# #.#)# #.### ### ### ### ### #}liA }li (3.0}li}liXQ _There is an open door here.}lid ### ### ##### ### #)###)'.###)# '##'##'###'##'# ##...))## ##..... ###...).#####...^. #)'..⌠..'.#)'..⌠..###.....#####..... #.....# #..... #'##'##'# #'##' #)# #.# #.#)# #.#}liD}li-6 _}li}li{j _There is a gate leading back out of this place here.}li}li<}li }lii }li 44.6 (1.0 _}li }li .Dungeon:8}liܺ ..##. #.#... #.####.####.##........##.≈≈)≈≈..###.≈..)≈..# #..~.@.)..# #..≈.>.≈).# ##..≈≈~≈≈..#### ...............###.........##.##........###.# #........###.#### ####.###........# #..#### #......##.##.# ..}liq$ -6.1 (2.5}li,, }li- + _Welcome back to the Dungeon!}li0 c _There is an empty arch of ancient stone here.}li }li Read which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  t - 4 scrolls of teleportation  p - 3 scrolls of poison }li I - 4 scrolls of immolation [!] read|quaff|evoke[?] describe selected}li}li%}liaspacedog the Skirmisher..Spriggan of Okawaru *.....##. #.#Health: 53/53 ========================... #.#Magic: 17/17 ========================###.####.#}liAC: 6Str: 6#........#EV: 21Int: 16#.≈≈)≈≈..#SH: 0Dex: 19}li##.≈..)≈..#XL: 10 Next: 42% Place: Dungeon:8#..~.@.)..#Noise: ---------  Time: 6886.1 (0.0)#..≈.>.≈).#}li|a) +2 sling (drain)##..≈≈~≈≈..####Cast: Jinxbite...............####.........##.##........###.##........###.########.###........# #.}li .#### #......##.##.# ..  }liЧ_You kill the orc! _No target in view! _There is an open door here. }li_There is a gate leading back out of this place here. _Welcome back to the Dungeon! _There is an empty arch of ancient stone here.}li7P  Okay, then.}li}li}li6. _}lin[?25h[?0c  Search for what [Enter for "range", or ? for help]? }li [?25l[?1c}li }li, 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a +0 arbalest}liiLevel 6 of the Dungeon <<<<>>>>(Press ? for help) ###)# #....#|'..#......##...# #....####'#..##..##.#####.....#...#..##..##.# #......#.#.#......##.# #.##.###...#......#}li:#.####.##.###'#######'###.##.......#....#.....#######)##.#)##.##....#.....#....#####....#.##..#...)#..#.÷####.###.########.....#....'.....####.########}liG###########.#.######.#######.....#...........##.......##.###.##########.......#########..######)####}lij#.#####%..............##...##..#.##..#.##..# #.......#}liſ_#.# ####.###.######.##....)..............# #.##.##.##.###)#.## #.).##...#########.#.##.## #.##.##.##}li#.### ##.######...## ###.).##.#.##.# #.##.....#}li #...# ####..)(.....# ##.....# #####..|...# #.#####..####.## ###...)..)##.#.# #......# #.......#######.#####..#}liH##...## #.....(##.##.#.# ##..########.####÷.# #...........#}lip##.....###...>[.##.#....# #....# #.......<...####.....#####.#}li#.......##...[..##.#.#..# ♣....♣ #..[.....#..............##.###}lik#.......##.....###.#...## ♣♣...♣ #.<....#....##..###.###.##...#### #.......##.....###.##.## ♣♣.♣♣ #####.##.....#..#.....#.#..[....#}liF }li }lisaspacedog the SkirmisherSpriggan of Okawaru *.....Health: 53/53 ========================Magic: 17/17 ========================AC: 6Str: 6EV: 21Int: 16SH: 0Dex: 19XL: 10 Next: 42% Place: Dungeon:8Time: _There is an open door here. _There is a gate leading back out of this place here. _Welcome back to the Dungeon! _There is an empty arch of ancient stone here. _Okay, then.Search for what [Enter for "range", or ? for help]? arba}li}li}li}li}li}li; _}liP  There is an escape hatch in the floor here.}liUA  You enter the shallow water.}li?Water }li}liwN _Moving in this stuff is going to be slow.}liE}li& }li}li}li4}li}li}li#}lia}li }li}li=B}li}liW}li}li}liN }li}lia}li]}li}liI}li}liC}li}li8}li}liT}liX  There is a stone staircase leading up here.}li#}li }li>!; _}li &7}li}li}li}li! _You climb upwards.}liR  There is a stone staircase leading down here.}lil}li+ _}li9}lid}li}li}liR!}li)}li(+}li+}li,}li4}li6}li6}li7}li?>}li?}li?}li A}liI}liCJ}lioJ}liK}liN}liO,}li`P}li1W}liX}liY}liY}li|a}lib}lib}lic}lik}lil}li&m}liWn}liH}liŒ}li,}li}liw}li}li8}li}li }li}liH}li}li}li}li`}li}li}li`}li}li}li}li}liE}liD}li}li}li}li}liD}li}li(}li}lih}li`}li }li|}li}li}li[}li}li%}li++}lig+}liA0}li$6}li9}li9}li=}liF>  You see here a +0 dagger.}liPU6 _}li(}lif  There is a stone staircase leading up, spattered with blood here.}li}liK _}li}li:}li7}li}li}li}li,}lix}liz}li,}li}li}liu}li}li}li+ }li ,}li }li $  Things that are here:}li% l  a +0 robe; a +0 dagger; an orc skeleton}li }li _}li }li @  You see here a +0 falchion.}lig# }li# _}li& }lil3 C  You see here a +0 short sword.}lit6 }li6 _}li?9 }li3; X  There is a stone staircase leading up here.}lia= }lic@ }li@ % _}liwC }lif, &6}li- }liu. }liZ/ }lip0 ! _You climb upwards.}liZ: R  There is a stone staircase leading down here.}li}< }li< _}li ? }liB }li E }li]E }litG }liJ $  Things that are here:}liU r  a +0 robe; a +1 dagger of draining; a +0 club}liX }lilY _}li \ }lia ~  Items here: ( ) [ ÷.}ligd }li2e _}lif }li7i }lij }liXk }lil }li]o }lir B}liau }li[w }liw }lix }liB{ }li| }li=} }li~ }li }li }liQ }lim }lih }li3 }liw }li@ }li }liG ,}li2 }li }liz }li }li }li B}li4 }liǏ }liV }lix }li }li }li; }liv }liI }li- $  Things that are here:}liz ......# ......# ####'## .....###### .....#....# ..#.÷####.# .....####.######## .....#...........# ########..######@####  Noise: --------- 6927.1 (41.0) ##..#.##..# #.......#  a) +2 sling (drain) ..........# #.##.##.#  Cast: Jinxbite ###.#.##.## #.##.##.## #.#.##.# #.##.....# ###..|...# #.#####..#   }li˜ ......#######.#####..#   ####÷.# #...........#   ..<...####.....#####.#  }li }li }li( b _a +0 chain mail; a +0 trident; a +0 arbalest}li }li(0Pick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 arbalest  b - a +0 trident Armour (select all with [)  c - a +0 chain mail [Up|Down] select}li [Esc] exit Letters toggle [.|Space] toggle selected[top]}lis  a + a +0 arbalest[Enter] accept (1 chosen)}liȫ }liݱ }li$ ......#  aspacedog the Skirmisher ......#  Spriggan of Okawaru *..... ####'##  Health: 53/53 ======================== .....######  Magic: 17/17 ======================== .....#....#  AC: 6}li Str: 6 ..#.÷####.#  EV: 21Int: 16 .....####.########  SH: 0Dex: 19 .....#...........#}li   XL: 10 Next: 42% Place: Dungeon:6 ########..######@####}liʸ  Noise: ---------  Time: 6927.1 (0.0) }li) ##..#.##..# #.......#  a) +2 sling (drain) ..........# #.##.##.#  Cast: Jinxbite }liG ###.#.##.## #.##.##.## }lib #.#.##.# #.##.....# }li~ {###..|...# #.#####..# }li `  ......#######.#####..# }li -  }li ####÷.# #...........#   ..<...####.....#####.# }li۹ x  _There is a stone staircase leading down here.  }li oThings that are here: _a +0 robe; a +1 dagger of draining; a +0 club }li( _Items here: ( ) [ ÷.  Things that are here: _a +0 chain mail; a +0 trident; a +0 arbalest}li }li`9 h8.1 (1 _j - a +0 arbalest}li}liGear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling of draining (weapon)j - a +0 arbalest Missiles (go to first with ()}li?)c - 17 poisoned darts  e - 6 curare-tipped darts Armour (go to first with [)  b - a +0 cloak (worn)  d - a +0 hat (worn)  i - +0 steam dragon scales (worn)h - +0 acid dragon scales Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a +4 ring of slaying (worn)}lij - a +0 arbalest. A large piece of machinery used for firing bolts, braced with steel and cranked with a windlass. It takes some time to load and fire. Base accuracy: -2 Base damage: 16 Base attack delay: 1.9 This weapon's minimum attack delay (1.0) is reached at skill level 18.  Your skill: 11.0; use (s) to set 18.0 as a target for Ranged Weapons.  At 100% training you would reach 18.0 in about 2.2 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.3. }liDamage rating: 30 (Base 16 x 122% (Dex) x 134% (Skill) + 4 (Slay)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off an orc warrior on level 6 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.}li Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling of draining (weapon)  j - a +0 arbalest Missiles (go to first with ()  c - 17 poisoned darts  e - 6 curare-tipped darts Armour (go to first with [)  b - a +0 cloak (worn)  d - a +0 hat (worn)  i - +0 steam dragon scales (worn)  h - +0 acid dragon scales Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a +4 ring of slaying (worn)}li0 }li}li$......#  aspacedog the Skirmisher ......#  Spriggan of Okawaru *..... ####'##  Health: 53/53 ======================== .....######  Magic: 17/17 ======================== .....#....#  AC: 6Str: 6 ..#.÷####.#  EV: 21Int: 16 .....####.########  SH: 0Dex: 19 .....#...........#  XL: 10 Next: 42% Place: Dungeon:6 ########..######@####}liT  Noise: ---------  Time: 6928.1 (0.0) ##..#.##..# #.......#  a) +2 sling (drain) ..........# #.##.##.#  Cast: Jinxbite ###.#.##.## #.##.##.## #.#.##.# #.##.....# ###..|...# #.#####..#   ......#######.#####..#   ####÷.# #...........#   ..<...####.....#####.#  Things that are here: _a +0 robe; a +1 dagger of draining; a +0 club _Items here: ( ) [ ÷.  Things that are here: _a +0 chain mail; a +0 trident; a +0 arbalest _j - a +0 arbalest}li/}li}lih}liy }liLL}liL$}li-MIWhere to? (Tab - D:6 @ (x,y), ? - help) }liQMD D - Dungeon  T - Temple }liQ}li6W......#  aspacedog the Skirmisher ......#  Spriggan of Okawaru *..... ####'##  Health: 53/53 ======================== .....######  Magic: 17/17 ======================== .....#....#  AC: 6Str: 6 ..#.÷####.#  EV: 21}limInt: 16 .....####.########  SH: 0Dex: 19 .....#...........#  XL: 10 Next: 42% Place: Dungeon:6 ########..######@####  Noise: ---------  Time: 6928.1 (0.0) ##..#.##..# #.......#  a) +2 sling (drain) ..........# #.##.##.#  Cast: Jinxbite ###.#.##.## #.##.##.## #.#.##.# #.##.....# ###..|...# #.#####..#   ......#######.#####..# }liC  ####÷.# #...........#   ..<...####.....#####.#  }liTThings that are here: _a +0 robe; a +1 dagger of draining; a +0 club _Items here: ( ) [ ÷.  Things that are here: _a +0 chain mail; a +0 trident; a +0 arbalest }li/_j - a +0 arbalest}li|}li}liȶ}liB}limB}li}liB}li}li=}li}li_}li}li,}li}lil}li}li}li}li}li$B}lib}li}lir}li}liR}lio}li}li}li}li}li5}li}li}li}lig}li}li}li}li }li }li }liB}li}li,}liU}li}li!,}li#}li%Y  There is a stone staircase leading down here.}li(}li*}lif+$ _}li~-}liP&7}liU}liV}li@[}li]# _You climb downwards.}li } #...##..##...#....##.#.#. ##...)#.##.#)#.##....#.#. ##..##.##............... ##..####....).÷...)÷... ###........##.....#####.. #..).##.##..........[.[.. #########..####...........#####)#..[..## #.[##.......###...# ..........# ##@##......###..###39.6 (11.5) ........### #[))[..#..#)..###### ###....[..<)......#####..### ###....[[[[......# #########...####....[...))...#... ........###.##....[)<[.......##.. ##}li}M####................[.......... #....###....#..[........##.. #...............###.######..}li}li5a _There is a stone staircase leading up here.}lir-}li-}liG3}liNt+0.0) }lit}li4}liE _Done exploring.}liH3}liO}li޺4}li}liE _Done exploring.}li3}lib}liE}liT}li}liE _Done exploring.}li}li  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.3   9.9  -2   h - Spellcasting   4.6   3.5  +2  }liG         b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2  }li c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2      }liG_    }lii d - Ranged Weapons  11.0  13.5   0   k + Invocations1.3   2.0   0  }liR    }li l - Evocations   6.0   4.2  +3  }lï e - Armour   0.0   1.7  -3  }li.     f - Dodging   2.6   1.8  +3  }liO     g - Stealth   5.0   2.5  +5          }lit        }li }lia    }li_    }lia    }li@        }lia_    }lin    }li_    }li݊a    }li_    }liT    }liBpThe relative cost of raising each skill is in cyan.  }liaThe species aptitude is in white.  [?] Help}liG[=] set a skill target  }li6[/] auto|manual mode [*] useful|all skills [!] training|cost|targets}li }liԡ }li #...##..##...#....##.#.#. aspacedog the Skirmisher##...)#.##.#)#.##....#.#. Spriggan of Okawaru *.....##..##.##............... Health: 53/53 ========================##..####....).÷...)÷... Magic: 17/17 ========================###........##.....#####.. AC: 6Str: 6#..).##.##..........[.[.. EV: 21Int: 16 #########..####...........#####)# SH: 0Dex: 19 .......[..## #.[##.......###...# XL: 10 Next: 42% Place: Dungeon:7 ..........# }li: [40m##@##......###..### Noise: ---------  Time: 6939.6 (0.0) ........### #[))[..#..#)..#### a) +2 sling (drain) .........## ###....[..<)...... Cast: Jinxbite ########..### ###....[[[[......# #########...####....[...))...#... ........###.##....[)<[.......##..  ######................[.......... #....###....#..[........##.. #...............###.######..  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Done exploring.}li! }li }li }li }li3}lia}li_}li#e}lir}litE _Done exploring.}li-}li-}li3}lis4}li}li[E _Done exploring.}liN}li}liv}li4}li }li Done exploring.}liN }liO eWhere to? (Tab - D:7, ? - help) }liO D D - Dungeon  T - Temple }licd }li z#...##..##...#....##.#.#. aspacedog the Skirmisher##...)#.##.#)#.##....#.#. Spriggan of Okawaru *.....##..##.##............... Health: 53/53 ========================##..####....).÷...)÷... Magic: 17/17 ========================###........##.....#####.. AC: 6Str: 6}li v#..).##.##..........[.[.. EV: 21Int: 16 #########..####...........#####)# SH: 0Dex: 19 .......[..## #.[##.......###...# XL: 10 Next: 42% Place: Dungeon:7 ..........# ##@##......###..### Noise: ---------  Time: 6939.6 (0.0) ........### #[))[..#..#)..#### a) +2 sling (drain) }li .........## ###....[..<)...... Cast: Jinxbite ########..### ###....[[[[......# }liׅ #########...####....[...))...#... ........###.##....[)<[.......##..}li% L  ######................[.......... #....###....#..[........##.. #...............###.######..}li= Y  _Done exploring. }liU l_Done exploring. _Done exploring. }lil l_Done exploring. _Done exploring. }li 0_Done exploring.}li/ }li }liT }li }liB $ _}liR }lig B _ You see here a +0 short sword.}li' 5 _}liU }li= }lip }li }liA }liB }li* }lir }li }li $  Things that are here:}li p  a +0 robe; a +0 dagger; a bullfrog skeleton}li }li0  _}li }li! Y  Items here: )) [ ÷.}li% }liW&  _}li0 }li3 $  Things that are here:}li; n  a +0 robe; a +0 dagger; a kobold skeleton}liD }liE  _}liI }liP }li!V ,}liY }li#_ }lic }lic }lim }lit }liw ,}liYz }li} }li2 }liw }lik }lif }li/ }li~ }li# }lik }liÔ }liP }li8 }liY }li }liǜ }liA }li }liK }li }liw }li }li }liN }li }li2 }liQ }li }li( }li }li, ,}li }li }lik }li }liض }li Y  There is a stone staircase leading down here.}li }lit }li? $ _}li }li &8}li! ,}li }li # _You climb downwards.}liJ O}li  . #. ~...######.#  .......@...# 53.5 (13.9) # ....########  }liʺ 6.}li 3.# }li V.. .. }li" -..}li@ }liǿ }li a _There is a stone staircase leading up here.}li>_}liwP _}lin}li^,}li}li=}liڻ}li}li@}li}liW}li}li}liy}li}li"}liS}li}li .[ .. #. #. #.##  ..#  #.#  }lin #@#  7.1 (3.6) #.#  . #.#  ~...######.#  }li.......<...#  ....########   }lii.    }li    }li}li3+7 (4.2}li9}li<I _Found a scale mail.}liu}lih,}li ,}liB}li}li}li}li}liX}li}li,}li}li}li}li}li}li}li}li> }li }liU }li ,}li }li }li}li}lip}lib  You see here a +0 scale mail.}li!}liQ! _}li!}liJ#}li$}li$}li&}li '}li),}li,,}li4/}liz/}li0}li1}li3B}li4}li7,}li7,}li :,}li:}liP<}li=}liA>}li?}liA}linD}liD}liE}li G}liH,}liI}liL}liN}liN}liO}liR}liU}li:V}liEW}li Y}liZ}liZ}li[}li]}li_}li'`}li`}liAb}lic}lic}liZd}li7e}liUg}lig}lih}liQi}liXl}lil}lil}lim}lin}lin}liVo}liq}lis}lis}liTt}liu}liv}liv}lijw}lix}li@{}liy{}li{}li|}li}}li~,}li,}li}li*,}liI}li%  }li:EYou encounter an ice beast.}li~######..#######  #.............#  #.####.........  #.# ##.#####.# }li͌ #.# #...# #.#  #.# ###.# #.# #.#.# #.# .}li#.###.# ####...[.# .............#  }li%..##########.##  ....#.#}liOS .....#.## }lirV# .#.....}liV#..# Y   ice beast (wandering) # #... ........##.# }liލJ# .... #....Y#...#.# # $..}li $#.#}li\z76.9 (19.2)h.}lix h   polar bear (wandering)You encounter a polar bear.}li-7.5 (19.8 }li}liơ6 _The ice beast leaves your sight.}liU - ))))h  drained)You shoot a sling bullet. The sling bullet hits the polar bear!  You drain the polar bear.}li: Mh.}liQB V...}liC :===8.3 (0.8) }liEH }liK e _The polar bear is moderately wounded.}li )))You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.}liumW...}liNn(9.1}lit}live _The polar bear is moderately wounded.}li ))))You shoot a sling bullet.}liMh.}liN..}li@ &9}li%}li+(d _The sling bullet barely misses the polar bear.}li ))You shoot a sling bullet. The sling bullet hits the polar bear.}li Mh.}li 3Y}li .Y   ice beast (wandering)}li }li܏ "80.7}liҕ }li# e _The polar bear is moderately wounded.}liom ) You shoot a sling bullet. The sling bullet hits the polar bear.  You drain the polar bear.}li ~h..}li| )}li -1.6 (0.9}liC }li c _The polar bear is severely wounded.}li~  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.}li9) YThe polar bear is severely wounded.}li+ hThe polar bear completely misses you. x2; The polar bear barely misses you.}lim2h 2 polar bears (1 wandering, 1 drained)Y   ice beast (wandering)}li73-2.4 (0.8}lix9}li<[ _You encounter a polar bear.}li1 very dr…)You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  You drain the polar bear.}li }liר!}li#h}lit h}livery drained}li )}li4Y}li Y}li}li3-The polar bear is severely wounded.}lil}li}li!3.2}li}li÷ }li^}liҸ&_The polar bear growls angrily.}lid  You shoot a sling bullet. The sling bullet hits the polar bear.}li8 Y.The polar bear is almost dead.}li9Mh.}liBvhhberserk, 1 very drai…)}liC(4.0}liJ}liM\ _The polar bear goes berserk!}liA @ #..# #####..######.......#.####..........# ##.####.# #....# ###...#  #.###}liA N.# ####...[.#h............ ..##########.## .# h.... .#   polar bear (berserk, very drained) .#...Y..#... ........ ##..... #.....#...}li C 5h.}liE Y.The polar bear is almost dead. _goes berserk!  The polar bear rages.  The polar bear attacks as it pursues you!  The polar bear misses you.  The polar bear claws you but does no damage.}liK }liK 4--6 (0.6}lisO }li.Q P _The polar bear misses you.}liCS  #..# #####..######....####.........##.####..## .# #.###h# ####...[}liS #............. ..##########.## ....  h...Y # .#....#... ........ #}liU 5h.}li] IY.}lic }li0d 1---}lizd !5.2}li:i }lik }liO d  You shoot a sling bullet. The sling bullet hits the polar bear!}li m  The polar bear is almost dead.}liA 7===6.0 (0.8}li }liz _The polar bear completely misses you. x2; The polar bear barely misses you.}lih #..# #####..######....####.........##.####..}li##. h# #.#### ####...[#............. ..##########.## ...Y  h.... #}liEP .#.}li5h.}li3Y.}li}li1h}lih 2 polar bears (1 berserk, 1 very drai…)}li5---6 (0.6}li/}li}lirm .  You shoot a sling bullet. The sling bullet hits the polar bear!  You kill the polar bear!}lirh   polar bear}liJY.}li+.}liY   ice beast}liF 8===7.4 (0.8 }li C_Okawaru accepts your kill.}liQ}lis l _Your Invocations skill increases to level 2!}lif-. #..# #####..######....####.........##.####}li-..##. .# #.###.# ####...[#Y............ ..##########.## # }li.Vh.... #}li5}li6>---8.0 (0.6 _}li;}li>}liz###. #..# #####..######....####.........##.####..##. .# #.###.# ####...[#Y............ ..##########.## #Y.hh   polar bearY   ice beast---6}li}li}li ))))You shoot a sling bullet. The sling bullet hits the ice beast.}li:Y.}li?Kh.}liƣ0...}lis7===9.4 (0.8}liک}li57 _The ice beast is lightly wounded.}li ))) (drained)You shoot a sling bullet. The sling bullet hits the ice beast.  You drain the ice beast.}liN/LY.}li08h.}li&6)..}li6.90.3 (0.9}li;}li>a _The ice beast is heavily wounded.}liT 6 ###. #..# #####..######............####.........##.####..}li .# ##Y .# #.###h# ####...[#............. ..##########.##}li }liD 5---9 (0.6}li }li }liK ))) very drained)You shoot a sling bullet. The sling bullet hits the ice beast!  You drain the ice beast.}li$ }li 2Y.}lii 8h.}li )..}li 7===1.8 (0.9}li }li ] _The ice beast is almost dead.}li .  You shoot a sling bullet. The sling bullet hits the ice beast.  You kill the ice beast!}liY I))}liz Jh.}li #.}li( .}li 6502.6 (0.8}li }li P _Okawaru accepts your kill.}li )))))))You shoot a sling bullet.}li:h.}li^.....}li(3.4}li#}lie _The sling bullet closely misses the polar bear.}li/ )))))))You shoot a sling bullet.}lir:h.}liw^.....}lix-4.3 (0.9}li~|}lid _The sling bullet barely misses the polar bear.}lie )))))))You shoot a sling bullet.}li .h.....}li (5.2}li3}lie _The sling bullet closely misses the polar bear.}li) )))))))You shoot a sling bullet.}liV:h.}li\^.....}li]-6.0 (0.8}liHb}li ep  You shoot a sling bullet. _The sling bullet barely misses the polar bear.  You shoot a sling bullet. _The sling bullet closely misses the polar bear.  You shoot a sling bullet. _The sling bullet barely misses the polar bear.}li> )))))))You shoot a sling bullet.}li h......  The sling bullet barely misses the polar bear.}li &8}li^ }liT _The polar bear barely misses you. The polar bear misses you. x2}li )))))))You shoot a sling bullet.}liI$ Y h......  The sling bullet barely misses the polar bear.The polar bear misses you. The polar bear completely misses you.}li%% (7.6}li) }li, X _The polar bear closely misses you.}lij$ )))))))You shoot a sling bullet.}li J h......  The sling bullet completely misses the polar bear.The polar bear misses you.The polar bear claws you but does no damage.}li$ (8.4}li }li X _The polar bear closely misses you.}li  (drained)You shoot a sling bullet. The sling bullet hits the polar bear.  You drain the polar bear.}liy}liV(9.2}lie}liTe _The polar bear is moderately wounded.}li!0 )))))))You shoot a sling bullet.}liY h......  The sling bullet closely misses the polar bear.The polar bear bites you. The polar bear completely misses you.}li[49--7000.0}liԿ}liTP _The polar bear misses you.}li)d  You shoot a sling bullet. The sling bullet hits the polar bear.}li  The polar bear is moderately wounded.The polar bear completely misses you. The polar bear closely misses you.}li2750--}li_8}li}li_W _The polar bear barely misses you.}lik~  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.}lisYou shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  The polar bear is moderately wounded.The polar bear completely misses you.  The polar bear claws you but does no damage.}li-1.7 (0.9}li:}li[ _The polar bear completely misses you.}li )))))))You shoot a sling bullet.}li(B h}liz(a......  }li(NThe sling bullet barely misses the polar bear.}lie)(2.6}li5 _The polar bear misses you. x2; The polar bear completely misses you.}li  You shoot a sling bullet. The sling bullet hits the polar bear!  You drain the polar bear.}liJ}  The polar bear is heavily wounded.The polar bear misses you. The polar bear completely misses you.}li}-3.4 (0.8}li}liڄP _The polar bear misses you.}liL  You shoot a sling bullet. The sling bullet hits the polar bear.}lik  The polar bear is severely wounded.The polar bear barely misses you. The polar bear completely misses you.}li}li'T1=4.3 (0.9}liŅ}li߈P _The polar bear misses you.}lid  You shoot a sling bullet. The sling bullet hits the polar bear!}li9}li-5.1 (0.8}liҝ}lic _The polar bear is severely wounded.}lie )))))))You shoot a sling bullet.}liA  h....hberserk, drained)..  The sling bullet closely misses the polar bear.}li&9}li}li\ _The polar bear goes berserk!}liQ   very drained)You shoot a sling bullet. The sling bullet hits the polar bear.  You drain the polar bear.}li m  The polar bear is almost dead.}li Z4-----6.7}li }lip u _The polar bear bites you! The polar bear closely misses you. x2}li  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  You drain the polar bear.}li You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  The polar bear closely misses you. The polar bear barely misses you. x2  The polar bear completely misses you. The polar bear closely misses you.}li d2=----7.5}li܈ }li [ _The polar bear completely misses you.}li d  You shoot a sling bullet. The sling bullet hits the polar bear.}li%  The polar bear is almost dead.The polar bear bites you. The polar bear barely misses you.}li' 738--}lib' !8.3}liv. }li1 [ _The polar bear completely misses you.}li T )))))}li >))You shoot a sling bullet.}liA h......  The sling bullet barely misses the polar bear.The polar bear bites you but does no damage.}licB-9.2 (0.9}liE}liG^ _The polar bear completely misses you. x2}li .You shoot a sling bullet. The sling bullet hits the polar bear!  You kill the polar bear!}lih)}liK}liQ 610.0 (0.8 _Okawaru accepts your kill.}liW}li&Zl _Your Invocations skill increases to level 3!}liu}liNv}liz}li} }li}:_No target in view!}li , ##.. #######..#######..............####......... ##.#####.#.# #...# }li,]###....#.#}li04}li43---6 (0.6 }li5 _}li9}li <}li&}lig'}li'}li)}li-9--}li .}li0}liE1}li1}li3}li44L40=}li4}li6}li7}lio7}li9}li!:}li:}li=,}li>}li?}li=@#1}lij@2=}liYA}lirC}liC}liuD}liF}li G}liEG}li+I}li`I}liI}liLL}liL}liLD2=}lisM}liO,}likP}liSR}liR}liR}liU}liUU3=}liV}liw],}li]}liV`,}li a}liKb}lib}li c}lid}lid%4}lie}lig}lig}li/h}liWn5=}lin}lisp}lip}li#q}lit}li;t}lit}li>w,}liw}liy}li;zU6=}liz}li|,}li|}li~}liQ}li}lii}li݁K7=}li^}li}li}li^}li}liG}li}li,}li~}li98}liƍ2=}li}li}li}li_}li}li}li}li,}lio}li}lipK9=}li}liJ}li}li}li}li3}li}li}li.$50}liQ2=}lià}li}lin}liͤ}li }li}li}li}li}liC}li}li٪K1=}li}li!,}lig}li8}li[}li}li1}li¯U2=}li7}liȲ}li}liw}liO,}li}li}li}lip}li}li½#3}li(=}li}li1 _HP restored.}li}liW}li}liO}liDB}li}li}li}liD}li:}li}li9=}li}li}li`}li}li9}li}}liB}liz}liI}li}li;j  You encounter an ice beast.}li'#.####.........#.# ##.#####.##.# #...# #.##.# ###.# #.##.# #.# #.#.# #.###.}li..### #.#######...[......#.............#.......@##########.#---.........# #.# }li..........# #.# #....#......# #. }li# #... ............# # .... .#.....#...## #}li>Y   ice beast (wandering) }li_# $.. ...### .... # }liG# ..# ###Y. ....# #. # ..#..#. ~...######.#}li065.2 (54.6)}li}li38 (55.2 _}li}li}liJ   #.#   #.# #...# #.#  #.# ###.# #.#  #.# #.# #.#  #.#   ..### #.#######...[.#  ......#........  .}lihK#  .........# #.#  # #.## # ....#......# #..# # #... ............# ##.# # .... .#.....#...## #.# # $.. ...### .... #.# #}liKn ..# ###Y. ....# #.# #   }liK}lim=   #.#   #.# #...# #.#  #.# ###.# #.#  #.# #.# #.#  }liB#.#   ..### #.#######...[.#  ......#........  }li=.#  }li.........# #.#  }li3# #.##  ....#......# }liW #... ............# }li .... .#.....#...## #.#  $.. ...### .... }li ..# ###Y. ....# }li+  }li}li}li}liHa _An ice beast is nearby!}li2   #.#   #.# #...# #.#  #.# ###.# #.#  #.# #.# #.# }lize #.#   ..### #.#######...[.#  ......#........  }li.# }li$ .........# #.# }li  }liˉ# #.## #}liB ....#......# #..# # #... ............# ##.# # .... .#.....#...## #.# # $.. ...### .... #.# #}liZU ..# ###Y. ....# #.# # }lil/  }li~   #.#   #.# #...# #.#  #.# ###.# #.#  #.# #.# #.#  #.# }li  ..### #.#######...[.#  ......#........  .#  .........# #.#  # #.## }li$ ....#......#  #... ............# }li  .... .#.....#...## #.# }lip  $.. ...### .... }li  ..# ###Y. ....#  }li  }li+&}lio&}li*}li+a _An ice beast is nearby!}li )))))Y  }liYn)You shoot a sling bullet. The sling bullet hits the ice beast!}li Y.......===6.6 (0.8) }limd _The ice beast is moderately wounded.}li )))))You shoot a sling bullet. The sling bullet hits the ice beast.}li ;Y.}lil O....}li (7.4}liR$ }liX& a _The ice beast is heavily wounded.}li' )))))))You shoot a sling bullet.}li5 ;Y.}liĬ W......}lis -8.3 (0.9}li }li8  }li] U_The sling bullet barely misses the ice beast.}lio ))) You shoot a sling bullet. The sling bullet hits the ice beast.}liu...9.1 (0.8}li}li*b _The ice beast is severely wounded.}li8 )))You shoot a sling bullet. The sling bullet hits the ice beast.}li0;Y.}li6?..}liN7.70.0 (0.9}li=}li?b _The ice beast is severely wounded.}liu  )) You shoot a sling bullet. The sling bullet hits the ice beast.}liMY.}li4.}li&9}li}liG  You shoot a sling bullet. The sling bullet hits the ice beast. _The ice beast is severely wounded.  You shoot a sling bullet. The sling bullet hits the ice beast. _The ice beast is severely wounded.  You shoot a sling bullet. The sling bullet hits the ice beast. _The ice beast is almost dead.}lig .You shoot a sling bullet. The sling bullet hits the ice beast.  You kill the ice beast!}lij}lij)}lik!}liw}li.}li }li}li8}li 1.8}li}liJ }li}li,_Okawaru accepts your kill.}li}li}li }li}liH _No target in view!}liѯ }liE }lix }lic }li }li P _}liܽ }liT }liW }liM }li }li }liV }liz }li }lic }li }li+ }li #. #.# #...# ##.. #.# ###.# ##.. #.# #.# ##.. #.# #.###}li ####..#####.#######...[ ###..........#............ ..#}lil  ##.........##########. #.##.#...........# #. #.##......@.......# #.---}li 4.2 (2.4 }li #.#### #........#......# #. }li .....# #................# ## #}li .##.# ....#.#.....#...## # #}li .##.# $.. .#...###..... # }liA ..##.# ..#.###... #....# #}lif   ####.# ..#..#.... .~...######}li  #.####........>.. .......<..}li    #....#.....# ....######}li E }liB }li #---}li) $8 (3.0}liU }liG 4 _Found a staircase to the Lair.}li }li }li2 }liJ }li }li B}li }li }li }li }li }li }li }li }li.! }lie! }liw" }li# }lis& }li& }li' }li( }li+ }liQ+ }li, }li- }li(/ }li/ }li80 }liV4 ,}li65 }li9 N _You now have 585 gold pieces (gained 16).}li; }liV; }li; }li= }li? }li@ }li@ }li%B }li#E ,}li\F }liG }liI }liI }liJ }liL }liXO %  }li~O EYou encounter a rime drake.}liU .##.##.#...........# ###.##..............# }liU ###.#### #........#.k....# .......# ##................# .##.##.# ##....#.#.....#...## }liV |..#.##.# #......#...###..... #...##.# ##..#.###...###....# }li>V ..####.# #..#..#.....#..~...#### }li^V .## #.####.....@..>.... .......<# #....#.....#.....#. ....#### }li~V # #####~....###...#.# . }liV y #~.....#  }liV ##......# ..# ##...... ....}liV k   rime drake (wandering) ##..... .... }liW [..... .... }li2W C.)..}li^ .82.4 (7.6}li_ +3.0 (8.2 }li&_ _}lid }lif }li!a   #.......  #........#  ##...........  ##....#.#....  #......#...##}lia  ##..#.###...##  #..#..#.....#. #.####.....@..>.... < #....#.....#.....#. # #####~....###...#.# . # #~.....# ...#  ##. ..# }liaK ## ....  ##..... ....  }livbG..... ....  .)..}liJ   #.......  #........#  ##...........  ##....#.#....  #......#...##  ##..#.###...##  #..#..#.....#. #.####.....@..>.... < #....#.....#.....#.  #####~....###...#.# .  #~.....# ...# ##. ..# ## ....  ##.....  }lia.....  .)..}li_}li}li}liB }li}li=_A rime drake is nearby!}li }li@ )))))))You shoot a sling bullet.}liAk.}li@.....}liM5===9 (0.9}li}liM }ligV_The sling bullet barely misses the rime drake.}li5S ))))))k  drained}liS)You shoot a sling bullet. The sling bullet hits the rime drake.  You drain the rime drake.  The rime drake hisses angrily.}li;.k.}li' }liiYThe rime drake is moderately wounded.}lib .}li{k.}li%$.}liW...Y   ice beast}li"(4.8}liX}li[ _You encounter an ice beast.}li| ))You shoot a sling bullet. The sling bullet hits the ice beast.}lirY..k}liw&.}liw(5.7}li}}lic7 _The ice beast is lightly wounded.}liGl ) You shoot a sling bullet. The sling bullet hits the ice beast.}lis;Y.}li5.k}li}li}li-6.5 (0.8}li}lid _The ice beast is moderately wounded.}li }  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.}liYk K.k}lis s  The ice beast is moderately wounded.}lit (7.3}li9y }li| Z _The ice beast completely misses you.}li` }  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.}li[ K.k}li 8 }li (8.1}li }li d _The ice beast is moderately wounded.}li ))))You shoot a sling bullet.}li( Y...The sling bullet barely misses the ice beast.}li}(-9.0 (0.9}li\.}li1 _The ice beast completely misses you. The rime drake closely misses you.}li& ))))You shoot a sling bullet.}li Y...The sling bullet closely misses the ice beast.}li*Z0--8 (0.8}li}lii _The ice beast misses you. The rime drake bites you.}li ))))You shoot a sling bullet.}liE Y...The sling bullet closely misses the ice beast.}liE)90.6}liM}liO _The ice beast closely misses you. The rime drake misses you.}liF (drained)You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  You drain the ice beast.}lip  The ice beast is heavily wounded.}li](1.4}liq}liw _The ice beast misses you. The rime drake completely misses you.}liV  You shoot a sling bullet. The sling bullet hits the ice beast.}liw q  The ice beast is severely wounded.}liIx (2.2}liI~ }li W _The rime drake barely misses you.}liaYA ))}liY?))You shoot a sling bullet.}li, Y...The sling bullet completely misses the ice beast.}liC--3.0}li}li_ _The ice beast barely misses you. The rime drake misses you.}li9  You shoot a sling bullet. The sling bullet hits the ice beast.}lizVl  The ice beast is almost dead.}liVT1=8}liq]}li_ _The ice beast misses you. The rime drake barely misses you.}li....# #.######### ..##.# #.#.... .###.# #........ .###.#### #........#. ........# ##................##.##.# ##....#.#.....#...###.##.# #......#...###..... ##...##.# ##..#.###...###....# #..####.# #..#.@#k....#..~...### }li..## #.####........>.... ....... .## #....#....Y#.....#. ....### .# #####~....###...#.# . ## #~.......#......# ..#Y   ice beast. ....##..... .....}liF... ....}liS7Y.}liUM  The ice beast attacks as it pursues you!}li6--4.4 (0.6}lii}liV _The ice beast barely misses you.}li>o ))You shoot a sling bullet.}liT?1k}liEX.Y.k   rime drake (drained)Y   ice beast (drained)}liZF6==5.2 (0.8}liL}liwOd _The sling bullet closely misses the ice beast.}lio%≈..#### #..#............# #.##..###### ...##.# #.#..###.# #........###.#### #........# #........# ##................# ...##.##.# ##....#.#.....#...## .#..#.##.# #......#. ###...##.# ##..#@###...###....# }li~#..####.# #..#..#.....#..~...## ...## #.####....Yk..>.... ...... #.## #....#.....#.....#. ....## ..# #####~....###...#.# . ### #~.....# ...#......# ..#... ...##..... ....}li͚Ak.}li7Y.}liM  The ice beast attacks as it pursues you!}liR4--8 (0.6}liv}li0@ _The ice beast hits you but does no damage.}li1d .  You shoot a sling bullet. The sling bullet hits the ice beast.  You kill the ice beast!}lii )}liy _  Okawaru accepts your kill.}li; =60==6.6 (0.8 _The rime drake bites you but does no damage.}li }li$ l _Your Invocations skill increases to level 4!}li  You shoot a sling bullet. The sling bullet hits the rime drake.  You drain the rime drake.}li_S t  The rime drake is moderately wounded.}liT 527.5 (0.9}liY }lin\ [ _The rime drake completely misses you.}lid )))))))You shoot a sling bullet.}liG k......  The sling bullet closely misses the rime drake.}li,(8.4}li}li[ _The rime drake completely misses you.}li!  very drained)You shoot a sling bullet. The sling bullet hits the rime drake!  You drain the rime drake.}li@m  The rime drake is almost dead.}li-9.2 (0.8}li}liW _The rime drake barely misses you.}li )))))))You shoot a sling bullet.}liS k....catching breath, very dra…)..  The sling bullet barely misses the rime drake.}li^Z  The rime drake breathes ice at you.The icy flash freeze hits you!}li}li41-----====100.1 (0.9Frozen }li}liW _You are encased in ice.}likd  You shoot a sling bullet. The sling bullet hits the rime drake.}lim  The rime drake is almost dead.}li2=----===-9 (0.8}li}}liW _The rime drake barely misses you.}li2~  You shoot a sling bullet.  The sling bullet hits the rime drake but does no damage.}lim  The rime drake is almost dead.}liNA-1.7}li}lifP _The rime drake misses you.}li )))))))You shoot a sling bullet.}li\ k....very drained)..  The sling bullet completely misses the rime drake.}li]'2.5}li6d}lifP _The rime drake misses you.}li^ †You shoot a sling bullet. The sling bullet hits the rime drake.  You kill the rime drake!}li)}li'}li+473.4 (0.9}li0}li3P _Okawaru accepts your kill.}liI=.....# #.##.##########.# #.#.... ###.# #.... .###.#### #........#......# ##.......... ..##.##.# ##....#.#.....#...## #..#.##.# #......#...###..... ##...##.# ##..#.#### #..####.# #..#.@#.....#..~...### ..## #.####........>.... ....... .## #....#.....#.....#. ....### .# #####~....###...#.# . ## #~.....# ...# ##........#...}li=... ...... ... }liB}liBt3=---4.3}liNF}liGY _The ice encasing you melts away.}liJw _You see here a rime drake corpse.}liF }liG :---}liK }liN H _No target in view!}li2}li!3}li3}li5}li9: _}li:}liL:}liA;}li<}li<}li=}li@}li@%4}liA}liJC,}li-D}liF,}liYG}liI}liIK5=}li9J}li\L}liL}li/M}li O}liJO}li"P}liR,}licS}liU}lijUU6=}li V}liNX}liX}li&Y}liZ}liZ}li[}li\]}li]K7=}lis^}li~`}li`}lia}lic}lid}lid}lif,}lig}liik8=}lij}lil,}libm}lio}lip}lip}li(r}lirK9=}li;s}liu,}liv}liPx}lix}li%y}lic{}li{}lim|}liJ~}li~O50=}li4}li,}lih}li }liO}lḯ}li}lil}li}li}liK1=}li}liʌ}li}liȍ}li,}li͐}li˒}li7U2=}li}liU}liϕ}li}li,}li}li,}li}liw3=}li}li%}lil}lib}li}li}li }li }li3}liد}li}liK}li*}liN}li¶9=}li}li}liR}li̽}li}liA}li}lig}li}li}li,}li}li}li}li}liY}li+}li,}li}li~}lit}li}lic}li}li}liV}li#}li}li2}li}liN _You now have 598 gold pieces (gained 13).}liV}li}li4}li}li}liL}li }liY}li}liF}li }li}li}li}li}li}li}li&}li}li}li}li;}li}liY}li}li>}li}lid}li}liS}li) }liQ }li}li0}li}lip}li}liV}liO}li}lix}li}li}li }li!}li"}li"}li$}li7&}lip&}li='}li(}li*}li*}li+}li6-}li.}li.}li/}li01}li2}li2}li3}li6}liG8}li8}li9}li;}li=,}li>}li@}liB}liB}liC}li/E}liF}liF}liG}liI}liL}liiL}liLM}liP}li/R,}li$S}li!V}liW}li3X}liY}li[}lim\}li\}liU]}li^}li.et ##...............~#  ##.....##.......## ..............###  ###.).........#  ##.........##  ###..##.###  #.#####  #.#  #@#62.3 (58.}lie0) ..>.....# ######### }lioj}lij+9 (58.6 }lin}li`q; _Found a stone staircase leading down.}li}li }li}liȕ}li}li/B}li,}lic}li}li}li}li}li}li,}liM}li]}lix}liŧ}li{}lié}li}li8}liͫ}lilR  There is a stone staircase leading down here.}liү}liw _}li }li~}liɳ}li}li}li}li0}li{}li!}li}li}li}li{}li}li}li}lii}liy}li6}lim}li}li}li-}lic}li}li}li}li}li}li}li}li}li}li}li}li}li}li}liI}li}li5}liV}li}li}liZ}liH}li}li}li6m _n - 6 white potions (gained 1)}li7}lir}li}li-}li }liG}li}li}lik}li}li"}li:}li,}li/}li~}li}li3}li}li}li}liO}li}liz}li}li$}li}li}li}li}li}li}li,}li2}li}li}li)}li}lim}li\}li}li}li}li}li}liv}li}li}li*}li}li}li}li}li }lii }li }li }li }li}liB}li6}li}li}lin}li}li}li}li}li,}liW}li}lio}li}li,}li }li!}li#}li#}li$}lim&}li'}li'}li(}li0 ##...#..####.# #..#.†#.....#..~.#.#...## #.####........>.......#.##.## #....#.....#.....#....#....# #####~....###...#.#...#.#### #~.....#....###... .#.# ##......#...###... .#.###############............... .................##.....##....... .#..############@..............## }li0......# #####.).........# #.....######### ##.........## #.............# ###..##.### #.....#######.##.##### ......# #.##.# #...### #.#########.# ######.....>.....##############}li6/87.9 (25.0}li(7,8.9 (26}li;}li>. _i - a scroll of identify}li}liT}liU}li}li_}li,}li}li}li+}li}lio}li}li!}li}li}li}liY}li}li }li=}li}li}li,}li}li}liW}li}li}li}li}lin}lix}li}li+}li}lit}li}li}li}li}li+}li}li}li}li=}li}li}li}li}lip}li}li,}lij}li"}li}li}li?}li}liK}li}li4}li}li}li}li}lic}lia }liX }li }li }liS }liW}li}liE}lik}li}li}li}li}li}li}liO}li^}lih}li}li}li}liA ......##....#..#.## .......<...###...## ...######...#..#### #.#...## # #.##.## # #....# ## #######.####  }li#.....#.#  #@###.#.########201.5 (12.6 ..>.....# #............. ######..###.#..######### #...........# #.###.#.....####### #. #.#............  #. #.#.....#######  #. ........# #  ...#...### #}liE }li$}li#%-2.1 (13.2 }li(}li_+; _Found a stone staircase leading down.}li }li }li }liH }li }lij B}liǛ  You encounter a wight. It is wielding a +0 trident.}li 0 .......<...###...##..z...######...#..######.... #.#...## ###..... #.##.## ##...... #....# #.....#######.#### ...#.....#.# ####.#.#.###.#.#########}li2 d...>...@.# #............#######..###.#..######## #...........#  #.###.#.###### #.# #.#...........}liv  #.# #.#.....###### z   wight (polearm, dormant) #.. ........# ......#...###}li 4 ########}li8 /7 (0.6)}li 43.3 (1.2 _}li }li }li < ..z.. ##....   ##.....   #...... }li_  .....#####  ...#.....#.#  ####.#.#.#}liL+ ...>...@.# }lil) #######..# #....}li&  #.###.# }li #.# #.# #.# }li. #..   ...}li(   }li}li} < ..z.. ##....   ##.....   #......   .....#####  ...#.....#.#  ####.#.#.# ...>...@.#  #######..# #.... }lit #.###.# #.# #.# #.#  #.. }li= ... }li&}liy&}li*}li0,\ _A wight is nearby!}li P < ..z..}li ##....   ##.....   #......   .....##### }lid ...#.....#.#  ####.#.#.# ...>...@.#  }liE#######..# #....  #.###.#}li #.# #.# }li"*#.#  #..  }liB8 ...   }li`}li . < ..z.. ##....   ##.....   #......   .....#####  ...#.....#.#  ####.#.#.# ...>...@.#  #######..# #....  #.###.# #.# #.# #.#  #..  ... }li}liŽ}li}li\ _A wight is nearby!}li2" ))))))z  )  You shoot a sling bullet. The sling bullet hits the wight!}liZz......}liޮ7===4.2 (0.9}liO}li"] _The wight is heavily damaged.}li )))))))You shoot a sling bullet.}lixG.z}li?......}li-5.0 (0.8}li}li@` _The sling bullet closely misses the wight.}li ))))) You shoot a sling bullet. The sling bullet hits the wight.}liw zThe wight is almost destroyed.}li-x E.z}li'} .....z 2 wights (1 polearm, 1 wandering)}liZ~ +9 (0.9}li& }li u _You encounter a wight. It is wielding a +0 battleaxe.}lixs )You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight!}lix ))))z   wight (}li ?.z}li 3....}li 596.7 (0.8}li }li P _Okawaru accepts your kill.}li ))))))z  You shoot a sling bullet.}li`G.z}lih^.)....}lihh-7.6 (0.9}lin}liqI _The sling bullet hits the wight but does no damage.}liQ ))))) You shoot a sling bullet. The sling bullet hits the wight!}liOG.z}lio2....}li(8.5}li}lig] _The wight is heavily damaged.}li )))))))You shoot a sling bullet.}liG.z}li'..}li`...}li(-9.3 (0.8}li#}li%c _The sling bullet completely misses the wight.}li  )))))))You shoot a sling bullet.}lis..)z...}li.10.2 (0.9}li}li_ _The sling bullet barely misses the wight.}liY )))))))You shoot a sling bullet.}lixG.z}liX..)..}li1-1.0 (0.8}li}li_ _The sling bullet barely misses the wight.}li }))bar  The sling bullet hits the wight but does no damage.}lipb G.z}lig .}lixh &8}liYl }li"n ] _The wight is heavily damaged.}lihJ ) You shoot a sling bullet. The sling bullet hits the wight.}li G.z}liW }li (2.6}liy }li ^ _The wight is severely damaged.}li g{ )))))You shoot a sling bullet.}li ....zThe sling bullet barely misses the wight.}lim(3.4}li6}liR _The wight barely misses you.}li{ )))))You shoot a sling bullet.}liy+ ....zThe sling bullet barely misses the wight.4.3 (0.9 _The wight closely misses you.}liH{ )))))You shoot a sling bullet.}li_Z....z}li-5.1 (0.8}li }li` _The sling bullet closely misses the wight.}li{ )))))You shoot a sling bullet.}liD ....zThe sling bullet barely misses the wight.}liLE&9}licL}liNV _The wight completely misses you.}li: { )))))You shoot a sling bullet.}li͜ ....zThe sling bullet barely misses the wight.6.7}li i _The wight closely misses you.}li=P )You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight!}liFW (}li }li 707.6 (0.9  You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight! _Okawaru accepts your kill.  Training target 5.0 for Invocations reached!  Your Invocations skill increases to level 5!  You need to enable at least one skill for training.}li /  --more--}li5}liY:M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.3   9.9  -2   h - Spellcasting   4.6   3.5  +2      }li:     b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2  }liZ;         d - Ranged Weapons  11.0  13.5   0   k - Invocations   5.0   6.0   0       l - Evocations   6.0   4.2  +3   e - Armour   0.0   1.7  -3      }li; f - Dodging   2.6   1.8  +3  }lio<T    }li< g - Stealth   5.0   2.5  +5          }li<        }li<        }li=a    }li@=        }lic=_    }li=        }li>            You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets}li> f + Dodging 2.6}lixeTargetTarget--  5.0  --  8.0  --  --  --  --  --  --  6.0  --  a-z] set[-] clear selected targetcost|targets}lis=[?25h[?0c6.0 }liPl [?25l[?1c}lin6.0 The current training targets, if any.  The species aptitude is in white.=] set aall targets}li/}liE&}liG.......<...###...## aspacedog the Skirmisher......######...#..#### Spriggan of Okawaru *.....##....#.#...## # Health: 53/53 ========================##...).#.##.## # Magic: 17/17 ========================#......#....# # AC: 6Str: 6.....#######.####EV: 21Int: 16...#.....#.#SH: 0Dex: 19####.#)#.###.#.######### XL: 10 Next: 70% Place: Dungeon:8...>...@.# #............ Noise: ===------  Time: 7217.6 (0.9)#######..###.#..######## a) +2 sling (dr}li4Hain)#...........#Cast: Jinxbite#.###.#.....#######.# #.#...........#.# #.#.....#######.. ........#......#...###########You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight! _Okawaru accepts your kill.Training target 5.0 for Invocations reached!  Your Invocations skill increases to level 5!You need to enable at least one skill for training.2}li^d}lig. _}lik} LRead which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  t - 4 scrolls of teleportationi - a scroll of identify  p - 3 scrolls of poison  I - 4 scrolls of immolation [!] read|quaff|evoke[?] describe selected}lik}lixt}liѫ.......<...###...## aspacedog the Skirmisher......######...#..#### Spriggan of Okawaru *.....##....#.#...## # Health: 53/53 ========================##...).#.##.## # Magic: 17/17 ========================#......#....# # AC: 6Str: 6.....#######.####EV: 22Int: 16...#.....#.#SH: 0Dex: 19####.#)#.###.#.######### XL: 10 Next: 70% Place: Dungeon:8...>...@.# #............ Noise: ===------  Time: 7217.6 (0.0)#######..###.#..######## a) +2 sling (dr}liain)#...........#Cast: Jinxbite#.###.#.....#######.# #.#...........#.# #.#.....#######.. ........#......#...###########You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight! _Okawaru accepts your kill.Training target 5.0 for Invocations reached!  Your Invocations skill increases to level 5! _You need to enable at least one skill for training.}li}livIdentify which item? (\ to view known items) Potions (select first with !)  d - a bubbling silvery potion  j - 5 red potions  k - 3 golden potions  l - 2 puce potions  n - 6 white potions  o - 4 murky coppery potions  p - 3 green potions  q - 3 viscous sapphire potions  s - 3 emerald potions  t - a lumpy dark potion[?] describe selected}liR.......<...###...## aspacedog the Skirmisher......######...#..#### Spriggan of Okawaru *.....##....#.#...## # Health: 53/53 ========================##...).#.##.## # Magic: 17/17 ========================#......#....# # AC: 6Str: 6.....#######.####EV: 22Int: 16...#.....#.#SH: 0Dex: 19####.#)#.###.#.######### XL: 10 Next: 70% Place: Dungeon:8...>...@.# #............ Noise: ===------  Time: 7217.6 (0.0)#######..###.#..######## a) }liS+2 sling (drain)#...........#Cast: Jinxbite#.###.#.....#######.# #.#...........#.# #.#.....#######.. ........#......#...###########You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight! _Okawaru accepts your kill.Training target 5.0 for Invocations reached!  Your Invocations skill increases to level 5! _You need to enable at least one skill for training.}li   As you read the scroll of identify, it crumbles to dust.---8.6 (1 _j -> h - 5 potions of haste}li 3}liF }liN }li }li }li4 ;  Things that are here:  a +0 battleaxe; a +0 robe _}liI: }li> ,}liU   You encounter a wight. It is wielding a +0 morningstar.}liY T  #........   z..# ####.###..   ##^..##### #......   ...........##....#.   ...........<...##   ......######...#.   ##....# #.#...  }li\ 6 ##...).## #.##.   #.@.....# #....#---   ##.....#######.  #....#.#  ####.#)#.###.#.  #....>.....# #  #########..###.#..z   wight (dormant)   #...........#   #.###.#.....#   #.# #.#......}li g zz21.6 (3z}lig 42.2 (3.6 _}liz~ }li }lin  z..#  ##^..#####  .......... ...........< ......# ##....#  ##...).##  #.@.....#  ##.....## ##....#  ####.#)# #....>.....#  ###..# #... #.# }li& Hz..#  ##^..#####  .......... ...........< ......# ##....#  ##...).##  #.@.....#  ##.....## ##....#  ####.#)# #....>.....#  ###..##...#.# }li3 }lil4 }li? }liF \ _A wight is nearby!}liΗ )))))) You shoot a sling bullet. The sling bullet hits the wight!}liNG.z}liq7^......===3.0 (0.8 _The wight is severely damaged.}liE )))))))You shoot a sling bullet.}liW.z.......}liY+9 (0.9}liNb}liv` _The sling bullet closely misses the wight.}liG )You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!}lik))))}li{3.... 14.7 (0.8 _Okawaru accepts your kill. _Your Dodging skill increases to level 3!}liF;}li;}liEC}liEH _No target in view!}li6}li}li}liH _No target in view!}li} 3}li1 }li }li P _}li }li9 }li }li }liș }li  You encounter a wight. It is wielding a +2 dire flail.}li ..... .#####.......# .# #........##. ##.## #........##. #...# ####.###..#/##^..##### #.....####...).......##....##...............<...###.#####...#.---#.z## #.#...#.##...).## #.##.#  }li5 # #.......# #....#  ##.....#######.####  ##....#.....#.#z   wight (dormant).....###..#}li }li` &5.9 (1.2}li P---6.5 (1.8 _}lia }li }liS )z  You shoot a sling bullet.}liIV8z.}li7w===7.3 (0 _The sling bullet hits the wight but does no damage.}li!_  You shoot a sling bullet. The sling bullet hits the wight.}li8.2 (0.9 _The wight is lightly damaged.}li8  You shoot a sling bullet. The sling bullet hits the wight!}li?Jm  The wight is severely damaged.}li.≈  #.# #.##..≈≈~≈≈  #.# ...  #.# .#####.....  #.# .# #.}li1c  #.###.## #......  #.##...# ####  #@##^..##### #...--- ####...).......##. }li1#...............<.. #.##.)......######...}li2Z # #..##....## #.#. #.##...).## #.## .#.......# #...  #.##.....#######.##  #. ##....#.....#.#}li045.7 (15.8)}li)d=---6.7 (16}li }liR/ _d - a wand of digging (5)}li[}li#\}liz]}lib}lid}lirh,}lih}li>k}lik}lil}lin}lip,}liKr}lit}li`v,}liw}liz}lić}liވ,}li}li}li-,}li}liW}li}lib}li}li'}li1,}li(}li}liϛ,}li}li}li}li}liͥu _o - 5 murky coppery potions (gained 1)}li_}li\}lip #.#....>.....# #.. .#########..###.# .# #....... .# #.###.# .# #.# #.# .# #.# #.# .# #..  .# ......#.  #####}liWL58.5 (11  #...>.#   #######       }liF}li-9.1 (12.4 }li}lil; _Found a stone staircase leading down.}lib}liۇ}li}li }lix}li}lio}li}li }li}li̖}li,}li5}li۞  There is a stone staircase leading down here. _}li}li}li}li}liɣ}lil}li}li}liا}liB}li}li+}li}li}li}li#}li}lit}liS}li,}li4}li9}li}li8}li}liV}lil}li}li}lic}lit `}li ,}li }li }li ,}li }lim }lib! }li! }liN# }li% }li( ,}li * }lit, }liA/ }li/ }li= }liFA R  There is a stone staircase leading down here.}liF }lied = _}liDm }li6o ,}lio }lis }liu }liKv }livw }liRz }liq} }li} }li }li }li }li }li }li }liR B}lir }li }lio }li͖ }li} }li }li }liʝ }li $  Things that are here:}liߤ _  a +2 dire flail; a +0 robe}li }liD  _}li3 }li }li }li }li }li $  Things that are here:}lii @  a +0 morningstar; a +0 robe}li }liz  _}li }li B}lih }li }liu }li! }li }liJ }li ,}liz }li }li, ,}li }li }li }li }li }lit }liK ,}li }li| }li d  You encounter a wolf.}liI z .... ... #.#  ..... ###.####.#  ..#.# #........#  ..#.# #.≈≈)≈≈..#  #.#.###.≈..)≈..#  #.#.##..~.∩.)..#  }li #.# #.#.##..≈.>.≈).#  #.# ##.#.##..≈≈~≈≈..#### #.# #..@............... #.# #.#####...h.....##.# #.# #.# #........###.# #.###.## #........###.# #.##...# ####.###...... }li #.##^..##### #......##.# h   wolf (wandering) ####...).......##....#..#.# #...............<...###...# }li W#.##.)......######...#..###}liV /84.3 (25.2}lix }li 39 (25.8 _}li> }li }li/  .... ... #.#  .....   ..#.#   ..#.# #.≈≈)≈≈..#  #.#.#)≈..#  #.#.##..~.∩.)..#  #.# #.#.##..≈.>.≈).#  #.# ##.#.##.. #.# #..@....... #.# #.#####... #.# #.# #.... #.###.##  #.##...#  }liP0 h#.##^.  ) .< #.##.)}li  .... ... #.#  .....   ..#.#   ..#.# #.≈≈)≈≈..#  #.#.#)≈..#  #.#.##..~.∩.)..#  #.# #.#.##..≈.>.≈).#  #.# ##.#.##.. #.# #..@....... #.# #.#####... #.# #.# #.... #.###.##  #.##...#  }li #.##^.  ) .< #.##.)}li 4}li; }li! [ _A wolf is nearby!}li:Z ))))))hdrained)You shoot a sling bullet. The sling bullet hits the wolf. You drain the wolf.  The wolf howls!}li h.}li").....h.}li>#:===5.7 (0.8) }li*}li -2 _The wolf is lightly wounded.}li R ))))) }livery drained)You shoot a sling bullet. The sling bullet hits the wolf! You drain the wolf.}li#4@h.}li4h.}li='...h.}li\>(6.5}lisE}liGX _The wolf is almost dead.}li †  You shoot a sling bullet. The sling bullet hits the wolf.  You kill the wolf!}li#])))}li(...}liY*357.4 (0.9}li͵}li< }linB_Okawaru accepts your kill.}liϑ}li|}li6}liH _No target in view!}li; }li }li }liF }li }li7 P _}li }li }li }li! }li2 B}li }li #. .. #. . .. #.###. ##. #.##.... ... #.##...... ###.####.#}liA c.####...#.# #........#.:......#.# #.≈≈)≈≈..#  #@#.###.≈..)≈..# ---9.2 (1.8 #.#.##..~.∩.)..# }lij #.# #.#.##..≈.>.≈).# }li #.# ##.#.##..≈≈~≈≈..## #.# #............}li  #.# #.#####†.}li .##. #.# #.# #........###.}li   #.###.## #........###.}li5 y #.##...# ####.###.....}li }li G---8 (2.4}li }li Y _Found a parchment of Awaken Armour.}lis` }li` }lib }litg }li| }liq }li }li\ }lij }li[ }li }lif }li }li! }li] }li }li| }liQ n}liE ,}li }li$ }li͸ ,}li }li"}li}liQ,}lifX}li#,}lib0  You encounter a two-headed ogre. It is wielding a +0 dire flail and a +0 giantspiked club.}li7k #### ##  #... . #.##... .# #.##..# !#  #.##..#..# }liO8B ##.##..#..# #.....@...# #..##..##O.... .##..# #.# .##..#####............}li8##.#####.. #.# O   two-headed ogre (asleep)........... #.#.....####.####.#}li8V#.####...#.###........#}lidB1300.0 (10.2)}liZC36 (10.8 _}liI}liX\}li))O  drained)You encounter a two-headed ogre. It is wielding a +0 dire flail and a +0 giantspiked club.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  You drain the two-headed ogre.  The two-headed ogre shouts in stereo!}li_8O.}lii%.}lipjO====1.5 (0.9) }lir}livj _The two-headed ogre is moderately wounded.}liX )You shoot a sling bullet.  The sling bullet hits the two-headed ogre!}li/3O.}li7}li78]===-2.4}li>}liAj _The two-headed ogre is moderately wounded.}li}li*shoot a sling bullet}li>`.sling bullet hits the two-headed ogre!.  You drain the two-headed ogre.}liyQ }liiR }liR;The two-headed ogre is heavily wounded.}liR}li!T}lisT-}liT!3.3}li[}lid^ }li^}li_y_The two-headed ogre misses you. The two-headed ogre closely misses you.}liE_}li  }li* "}li  }li 6You shoot a sling bullet.  }li *The sling bullet hits the two-headed ogre!}li }li| }li &4.1 (0.8}li }li  }li }li# D_The two-headed ogre is severely wounded.}lin }lij  You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.}li w  The two-headed ogre is severely wounded.}liN -5.0 (0.9}li }li? _The two-headed ogre misses you. The two-headed ogre closely misses you.}li i )))You shoot a sling bullet.}liiJ<O..}liK&9}li'Q}linSi _The sling bullet barely misses the two-headed ogre.}lijp  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.}li}w  The two-headed ogre is severely wounded.}lim~(6.8}li}lio` _The two-headed ogre closely misses you. x2}livq  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!}liS}li-7.6 (0.8}li}li=c _The two-headed ogre is almost dead.}lio )You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  You kill the two-headed ogre!}lil(}liz}li 5908.4 _Okawaru is honoured by your kill.}li}li4y _Your Dodging skill gained 2 levels and is now at level 5!}li#### ## #... .. #.##... .# #.##..##!# #.##..#..# ##.##..#..# #...# #..##..##.#..##..# ##.#}lih#..##..#####.#............#.###.###.....#....#.####...}li }li>---9.0 (0.6 _}liӬ}li$  Things that are here:}lio} _a +0 dire flail; a +0 giant spiked club}liaP---}lif}lioiH _No target in view!}liP9 #### ### #... .. #.##... .# #.##..##!# #.##..#..# ##.##..#..# #......)@.# #..##..##.#..##..# ###.##.#..##..#####.##......#.###.##.....#..... }li6? }liB -6 _}liF }lizH }liM### ### .#... .#..##! #.##..#.##..#....)..# ..##..##.......#..##..# ###.##..}liq3..##}li}lix)10.2}li}li}lio'######## #...... #.##.....# #.##..##!# .##..#.@# ##.##..#..# #......)..# #..##..##.......#..##..#####.##.#..##..#####.#}li(#............#.###.######...... #.#}li=/}li/&8}lik4}li,6}liM######## #......#.....## #.##..##......)..##.#.##}liݕ}lil(1.4}li}li}lib+2.4 (1}li}li%a _h - 6 potions of haste (gained 1)}liy }li }li }li }li }liW B}li }li }li }li$ }li }li }li }li{ }li }liU }li }li0 }li }li }li }li }lin }li }liq }li }lib }li }lii }li" }li }li }li }li }li! }li" }li" }li$ }li % }li2% }li% }li& }li' }li' }li( }li* }liz, }li, }li- }li;/ }li0 }liF1 }li1 }li3 }li]4 }li4 }li5 }li7 }li8 }li8 }li9 }lij< }li4= }liu= }li= }li? }li^B B}liC }liD }li"E }liE }liF }liRH }liH }liHI }liL }liM }liM }liN }liO }liTQ }liQ }liR }liS }liU ,}li/V }liX }liY }liZ }liZ }li\ }li ^ }li?^ }liG_ }lia }lib ,}lic }liYe }lie }liTf }lig }liSh }lii ,}li9j }lik }lin  You encounter an orc wizard. It is wielding a +0 dagger and quivering poisoneddarts.}liu ####.# #.... ####.#### #.#.# ........####.#.# ..#...#...##.#.# #.#...#.#.##.#.# ..#####...##.#.####### ..# #............... ..# #.######.######### #.......# #..@......o ####.##.# ########### ####.##.# ..... ### }liu ###.. #.# #.. ..... #.# #.# o   orc wizard (missile, wandering) ###.####.# #.# #........# #. #.# #.≈≈)≈≈..# #.. #.#}liI| 028.6 (16.2)}li+} 59.2 (16.8 _}li }li }liʁ .# #.....#### #.#.# ....... ..#...#.. #..##.#.#.##.#.  #........  #.#########  #..@......o  ###########  #.# #.#}liW V #. )≈≈..# #.. }li.# #.....#### #.#.#.......#...#....##.#.#.##.#.  #........  #.#########  #..@......o  ###########  #.# #.# #. )≈≈..# #.. }liV}li}li^#}li%b _An orc wizard is nearby!}liS }liW   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.3   9.9  -2   h - Spellcasting   4.6   3.5  +2          }liX  b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d - Ranged Weapons  11.0  13.5   0   k - Invocations   5.0   6.0   0       l - Evocations   6.0   4.2  +3   e - Armour   0.0   1.7  -3      }liWY [39;49mf + Dodging5.8   3.6  +3       g - Stealth   5.0   2.5  +5                              }liY             }liY                 }liZ X    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help}liZ *[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets}li a - Fighting 6.3 h - Spellcasting 4.6  b - Unarmed Combat 0.0 i - Hexes 6.4  c - Throwing 0.0 j - Fire Magic 0.7  d - Ranged Weapons 11.0}lir k - Invocations 5.0 l - Evocations 6.0  e - Armour 0.0  g - Stealth 5.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptions}li? Stealth By training Stealth, you can make it less likely that monsters will notice you if they are asleep or otherwise unalert, and increase your chances of monsters }lilosing track of you after you leave their vision. Note that more powerful monsters tend to be more suspicious and observant. Stealth skill, along with the weapon skill for your equipped weapon, also governs the likelihood of doing a great amount of damage when attacking a distracted or helpless creature, as well as the amount of extra damage dealt.}liI  Skill  Level Cost  Apt Skill  Level Cost  Apt a - Fighting6.3   9.9  -2   h - Spellcasting 4.6   3.5  +2             }liђ b - Unarmed Combat 0.0   1.4  -2   i - Hexes 6.4   4.9  +2   c - Throwing 0.0   1.0   0   j - Fire Magic 0.7   1.4  -2            d - Ranged Weapons 11.0  13.5   0   k - Invocations}liT5.0   6.0   0        l - Evocations 6.0   4.2  +3   e - Armour 0.0   1.7  -3       f + Dodging 5.8   3.6  +3  }li    g - Stealth5.0   2.5  +5      }liē        }li        }li _    }li4        }li\        }li        }li        }li$    Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  }li|[?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets}li Dodging The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted with willpower) and explosions. With your current stats and equipment, training 1 level of this skill would increase your EV by 0.9.}li   Skill  Level Cost  Apt Skill  Level Cost  Apt a - Fighting6.3   9.9  -2   h - Spellcasting 4.6   3.5  +2             }lif  b - Unarmed Combat 0.0   1.4  -2   i - Hexes 6.4   4.9  +2   c - Throwing 0.0   1.0   0   j - Fire Magic 0.7   1.4  -2           d - Ranged Weapons 11.0  13.5   0   k - Invocations 5.0   6.0   0       }li Bl - Evocations6.0   4.2  +3  e - Armour0.0   1.7  -3      f + Dodging5.8   3.6  +3      g - Stealth}li 5.0   2.5  +5                                  }li         }liT !            }li         Press the letter of a skill to read its description.  }li ^Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  }li [/] auto|manual mode [*] useful|all skills [!] training|cost|targets}li a - Fighting   6.3 h - Spellcasting   4.6 b - Unarmed Combat   0.0 i - Hexes   6.4 c - Throwing   0.0 j - Fire Magic   0.7 d - Ranged Weapons  11.0 k - Invocations   5.0 l - Evocations   6.0 e - Armour   0.0 g - Stealth   5.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.Help=] set a skill target}lig}liq}li####.# #....aspacedog the Skirmisher ####.#### #.#.#Spriggan of Okawaru **.... ........####.#.#Health: 53/53 ======================== ..#...#...##.#.#Magic: 17/17 ======================== #.#...#.#.##.#.#}liAC: 6Str: 6 ..#####...##.#.#######EV: 25Int: 16 ..# #...............SH: 0Dex: 19 }lig..# #.######.#########}liXL: 10 Next: 90% Place: Dungeon:8 #.......# #..@......o}li,Noise: ---------  Time: 7329.2 (0.0) ####.##.# ###########}liCUa) +2 sling (drain) ####.##.#}li[TCast: Jinxbite .....### }liqm###.. #.##.. ..... #.#}li#.# o   orc wizard (missile, wandering) ###.####.##.# #........#}li^#. #.# #.≈≈)≈≈..#}li~#.. #.# _a +0 dire flail; a +0 giant spiked club }li_No target in view! _h - 6 potions of haste (gained 1)  }liYou encounter an orc wizard. It is wielding a +0 dagger and quivering poisoned _darts. }liU_An orc wizard is nearby!}li}liZ}li1}li}li}li}li}liX ..... ## ###}li. ..... o   orc wizard (missile, wandering)##.#### ..... #.≈≈)≈≈..# #.. #.# _Unknown command.}li-9)))))))}li  oYou shoot a sling bullet. The sling bullet misses the orc wizard.The orc wizard shouts!}li ......o   orc warrior (wandering)You encounter an orc warrior. It is wielding a +0 hand axe.}li8===30.1 (0.9}li}li/' _You hear a shout!}liL  ))))))o  You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior shouts!}li~y 3o.}liz *o}li .....o   orc wizard (missile)}li +9 (0.8}li> }li f _The orc warrior is moderately wounded.}lio ))))) (drained)You shoot a sling bullet. The sling bullet hits the orc warrior.  You drain the orc warrior.}li o.o.....1.8 (0.9}li% }li9 d _The orc warrior is severely wounded.}lip ))))You shoot a sling bullet. The sling bullet hits the orc warrior.}li,8^o.o.}li?#...}li @-2.6 (0.8}li<}lid _The orc warrior is severely wounded.}li ))) You shoot a sling bullet. The sling bullet hits the orc warrior.}li(3o.}li+o.}li("..}li-3.5 (0.9}li(}liY_ _The orc warrior is almost dead.}liv ))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.}li3o.}li`+o.}liE .}li-4.3 (0.8}li}li_ _The orc warrior is almost dead.}li?9/ )) , very drained)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.The sling bullet hits the orc wizard. You drain the orc wizard.}limQ.o}liL(5.1}li}lib _The orc wizard is heavily wounded.}liz )You shoot a sling bullet. The sling bullet hits the orc warrior!  You kill the orc warrior!}li )o   orc wizard (missile, very drained)}li +o.}li .}li 26.0 (0.9The sling bullet hits the orc warrior!  You kill the orc warrior! _Okawaru accepts your kill.  Training target 6.0 for Dodging reached!  Your Dodging skill increases to level 6!  You need to enable at least one skill for training.}li- /  --more--}li$}li'  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.3   9.9  -2   h - Spellcasting   4.6   3.5  +2  }li(         b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2  }li(        }liL) d - Ranged Weapons  11.0  13.5   0   k - Invocations   5.0   6.0   0       l - Evocations   6.0   4.2  +3   e - Armour   0.0   1.7  -3      }li). f - Dodging   6.0   4.2  +3      }li) g - Stealth   5.0   2.5  +5                      }lig*@                        }li*                You need to enable at least one skill.}li+[?] Help[=] set a skill target  }li+[/] auto|manual mode [*] useful|all skills [!] training|cost|targets~lif> f + Dodging 6.0~li %TargetTarget--  5.0  --  8.0  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets~li` =[?25h[?0c0 ~lir [?25l[?1c~liq U7.0  +3  The current training targets, if any.  The species aptitude is in white.=] set aall targets~liv > g + Stealth 5.0~lia-z] setselected target ~li_=[?25h[?0c0 ~liH [?25l[?1c~liQM8.0  +5 =] set aall targets~liN ~liHU ~li$\ ####.# #....aspacedog the Skirmisher ####.#### #.#.#Spriggan of Okawaru **.... ........####.#.#Health: 53/53 ======================== ..#...#...##.#.#Magic: 17/17 ======================== ~li_ #.#...#.#.##.#.#AC: 6Str: 6 ..#####...##.#.#######EV: 25Int: 16 ..# #...............SH: 0Dex: 19 ..# #.######.#########XL: 10 Next: 92% Place: Dungeon:8 #.......# #..@.o.....Noise: ===------  Time: 7336.0 (0.9) ####.##.# ###########~li` a) +2 sling (drain) ####.##.#Cast: Jinxbite .....### ###.. #.##.. ..... #.##.# o   orc wizard (missile, very drained) ###.####.##.# #........##. #.# #.≈≈)≈≈..##.. #.#You shoot a sling bullet. The sling bullet hits the orc warrior!  You kill the orc warrior! _Okawaru accepts your kill.Training target 6.0 for Dodging reached!  Your Dodging skill increases to level 6!You need to enable at least one skill for training.~lid ~li5j ~liXl . _~li .# #.....#### #.#.# ....... ..#...#.. #..##.#.#.##.#.  #........  #.#########  #..@.o.....  ###########  #.#~li> o #.# #. )≈≈..# #.. ~lifyK.# #.....#### #.#.#.......#...#....##.#.#.##.#.  #........  #.#########  #..@.o.....  ###########  #.# #.# #. ~lizo)≈≈..# #.. ~li~li ~li~liFb _An orc wizard is nearby!~li X.# #.....#### #.#.# ....... ..#...#.. #..##.#.#.##.#.  #........  #.#########  #..@.o.....  ########### ~li  #.# #.# #. )≈≈..# #.. ~li.# #.....#### #.#.#.......#...#....##.#.#.##.#.  #........  #.#########  #..@.o.....  ###########  #.# #.# #. )≈≈..# #.. ~li~lid~li}~liNb _An orc wizard is nearby!~li $You shoot a sling bullet. The sling bullet hits the orc wizard!  You drain the orc wizard.  You kill the orc wizard!~liU)~li2K.~liN.39~lisS~li$UP _Okawaru accepts your kill.~li:~li;~liL@~liBH _No target in view!~liD~li~li~liH _No target in view!~liC~li@D~liD~liF~liI  You encounter an orc wizard. It is wielding a +0 dagger.~liN.# #.... .#### #.#.# ~liOi......####.#.# #...#...##.#.# ~lieO.#...#.#.##.#.# #####...##.#.# # #.........~liO` # #.######.#. .# #...@$..##.# #~liPo.##.#  #.. #.# #. #.# ~liDP#.## o   orc wizard (wandering).####.# #.# .# #. #.# .≈≈)≈≈..# ~liPU#.. #.#~li}SAo0.~liYDo~liz\5-7.5 (0.6~li^~lie, _The orc wizard shouts!~li< ))))) You shoot a sling bullet. The sling bullet hits the orc wizard!~li޺;o.~li6$...~li*5=8.3 (0.8~li~li+^ _The orc wizard is almost dead.~li #.... #.#.#    ~lir0#.#########.  #...@$...o..  ###########.  #.# #.##.#  #. #.# )≈≈..# #.. #.# ~lik L #.... #.#.#    #.#########.  #...@$...o..  ###########.  #.# #.# #. )≈≈..# #.. ~liq ~liDr ~liu ~lix b _An orc wizard is nearby!~liH )You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard!~liX C))))~li^ 4$...~lia 549.2 (0.9~li}d ~li f P _Okawaru accepts your kill.~li. ~li. ~li3 ~li5 H _No target in view!~liwF~liG~liK~li;NH _No target in view!~liL^~li^~lid_~li`~lid  You encounter an orc wizard. It is wielding a +0 dagger.~lik.# #.... .#### #.#.# ####.#.# #...#...##.#.# #...#.#.##.#.# #####...##.#.# # #. # #.######.#.# #....@...)...##.# #.o.##.#  # #.. #.# #. #.# #.#o   orc wizard (wandering) ~liVl&0~lir)~liv<---8 (0.6 _~li3y~li\ _Items here: $ ( )) [[.~liF #.... #.#.# #  # #.#########..  #....@...)...  ###########.o  #.# #.##.#  #. #.# )≈≈..# #.. #.# ~liss #.... #.#.#    #.#########..  #....@...)...  ###########.o  #.# #.# #. ~liEt)≈≈..# #.. ~liy~liz:---~li~lib _An orc wizard is nearby!~li )))))) (very drained)  You shoot a sling bullet. The sling bullet hits the orc wizard.  You drain the orc wizard.~li<o.~liT...).~li8===40.7 (0.9~li%~li'e _The orc wizard is moderately wounded.~lih #.... #.#.# #  # #.#########..  #....@...)...  ###########o.  #.# #.##.# ~li` #. #.# )≈≈..# #.. #.# ~li%Z #.... #.#.#    #.#########..  #....@...)...  ###########o.  #.# #.# #. )≈≈..# #.. ~liF,4~li1~lit3b _An orc wizard is nearby!~liBC )))))))~liC/You shoot a sling bullet.~lib ...).o.The sling bullet closely misses the orc wizard.~li9*~lil invisible, very drained)  The orc wizard gestures wildly while chanting.~li ) 9o~li) -1.5 (0.8~li. ~liy0 H _The orc wizard flickers and vanishes for a moment.~lia@ )))))You shoot a sling bullet. The sling bullet hits the orc wizard.~lid ...).The orc wizard is moderately wounded.~liE & ~li d*****The orc wizard gestures at you while chanting.~li g T...).~liIh ]49--2.4 (0.9~liVq ~lit . _The magic dart hits you.~liu F #.... #.#.#~li&  #  # #.#########..  #....@...)...  ###########o.  #.# #.#~lix l#.#  #. #.# )≈≈..# #.. #.# ~li(  #.... #.#.#    #.#########..  #....@...)...  ###########o. ~li#* ; #.# #.# #. )≈≈..# #.. ~liB ~li5C ~liN ~liQ b _An orc wizard is nearby!~liUm ))))) You shoot a sling bullet. The sling bullet hits the orc wizard.  You drain the orc wizard.~li T...).~li -3.2 (0.8~li ~li  ~li U_The orc wizard is severely wounded.~li / #.... #.#.# #  # #.#########..  #....@...)...  ###########o. ~li2 #.# #.##.#  #. #.# )≈≈..# #.. #.# ~li=Z #.... #.#.#    #.#########..  #....@...)...  ###########o.  #.# #.# #. )≈≈..# #.. ~liR4~li;~liM) _The orc wizard is severely wounded. _An orc wizard is nearby!  You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!~li"G)))))~liT...).~li6]50--4.1 (0.9~li~lixP _Okawaru accepts your kill.~li>~li?~liE~liHH _No target in view!~li~li~li~li~linf _~li~liR~liK1=~li%~li~liB~liP ~li ~li[ ~liv ~li-~li~li~lib~li?2=~li~li9~li ,~liR~li~li~li~lif~liK3=~li~li) .---  You now have 614 gold pieces (gained 16).  c - 20 poisoned darts (gained 3)~li80054.1 (10.0)~li0H---5.1 (11~li[6~li8H _Items here: )) [[.~li4~li~lixH _No target in view!~lijU~liV~li%W~li\~libf _~lieB~liRg~lih~liZi9=~lij~licl~lin~libn~li p~lir$  Things that are here:~lit;  a +0 dagger; a +0 robe~liv~liw _~lix~li>z~li|~li&4~li~li,~liZ~li~li~li ~li~li>~liB~li~li~li-~li~~li~li'~li~li~li~li~li~li,~li~li~li,~li~li( ~li ~li ,~li ~lix~li~liF~li~li5~li~li~li~li~li;~li~li~li~li:~li~li~li~li~liZ~li ~li}~li,~liX",~li #,~liW%~li'm  You encounter a howler monkey.~lix8> .###  .......@....#  h#.#  #....##.# ###.# # #.##.# #.... .. #.##.# ### #.#.# #.##.##.####### h   howler monkey (asleep) ..# #.............# #...##.#.# ####....#####.. #.#.##.#.####..#69.5 (14.4~li5:670.1 (15.0 _~li=~li?~li6 ))))))h    You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey howls!~liܿ ......hThe howler monkey is moderately wounded.~liO========9 (0.8) ~liC~li(y _The howler monkey hoots and howls with incredible vigour!~li .############  .......@....#  h##########.#  #.. ..##.#  ###.# # #.##.#  #.... .. #.##.#  #.#.# .  #.......  ####...  ###..# ~lij5 .############  .......@....#  h##########.#  #.. ..##.#  ###.# # #.##. #.... .. #.##. #.#.# .  #....... ####... ###.~liDo~lio~liWs~liud _A howler monkey is nearby!~liu )))))))You shoot a sling bullet.~liMQ ......h(catching breath)  The sling bullet barely misses the howler monkey.~liQ-1.8 (0.9~liV~li4Yy _The howler monkey hoots and howls with incredible vigour!~li{gA~lih .############  .......@....#  h##########.#  #.. ..##.#  ###.# # #.##.# ~li^hy #.... .. #.##.#  #.#.# .  #.......  ####...~lihA  ###..# ~li 5 .############  .......@....#  h##########.#  #.. ..##.#  ###.# # #.##. #.... .. #.##. #.#.# .  #....... ####... ###.~li ~li, ~li ~li d _[0;10;1mA howler monkey is nearby!~liP )))))), very …) The sling bullet barely misses the howler monkey. _The howler monkey hoots and howls with incredible vigour! _A howler monkey is nearby!You shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.  You drain the howler monkey.~lis :h.~liJ ).....~liէ \===-----2.6 (0.8~li ~li e _The howler monkey is heavily wounded.~li AM. _The howler monkey is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the howler monkey!  You kill the howler monkey!~liJ ?)))))~li 4......~li \5-----3.4~lir ~li!! P _Okawaru accepts your kill.~lip ~lip ~lip ~liat ~li5u ~lix B~li[y ~liy ~liz ~li/{ ~li| ~lih| ~li| ~li} ~li  ~lil ~li ~li ~li ~liB ~li ~li ~li ~li ~li/ ~liM ~li̇ ~li7 ~li ~li ~li ~li ~lis ~liێ ~li6 ,~li ~liC ~li ~li ~li ~liޖ ~li ~lig ~li ~li) ~li ~liۛ ~liF ~liD ~li ,~li N _You now have 632 gold pieces (gained 18).~liz ~li£ ~li ~li ~lij ~li ~li ~li ~liE ~liz ~li ~liB ~li ~li ~li2 ~li ~liu ~li ~li ~lin ~li ~li ~liI ~li ~lid ~li ~liƭ ~liu ~li. ~lia ~li ~li! ~li ~li ,~liu ~li ~li޲ ~liB ~li ~li ~li ~liS ~lip ~li ~li^ ~li ~li ~li ,~li ~liѾ ~li ~li ~li5 ~lij ~lig ,~li ~liF ~li ~li ~li ~li ~li ,~li ~liq ~li ~lik ,~li ~li~ ~li ~li ~liW ~li# ~liT ~li ~liG ~li ~li ~li ~liI ~li ,~liX ~liK ~li* #############$............##.#########.#---94.8 (21.4))....# #.# .#+~li .##.### #..... #..### ..######## #.....  .........# ###.####  ########.# #.......  ########.#### #.#.#### ~li ~liT I---5.4 (22.0 ~liw ~li I _Found a great mace.~liY-~li .~li`2~li4H _No target in view!~li~liG~li~li~li{~liy: _~li~li  You encounter an orc. It is wielding a +0 hand axe.~lie.... ###### #.$.#######...........# #...###.# #)....####### #.#..#+#. ##.o +. #...## #.. ..## #o   orc (wandering) ~li..# ###.## ##.# #..... ##.#### #.#.##~li16.0 (0.6)~li~li26 (1.2 _~li~li~li= )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!~liPp))))))~li!:......~li 7===7.4 (0.8~li^~liP _Okawaru accepts your kill.~liE<~li=~liV=~li?~liyA~liBE,~liE~liG~li(H~li`I~liL~li'O  You encounter an orc. It is wielding a +0 flail.~liVc##########.......# #...#.#  #.$.#######. #.@........#--- #)....#######  #...#+#.# #.?).. +.# #####. ### o. ..######## # o   orc (wandering)#. ...# ##### ########.# #.. ########.#### #.#~lil-8.6 (1.2~lilP---9.2 (1.8 _~lit~liz~li )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!~lis))))~liQ oOkawaru accepts your kill.~liω....o   orc (wandering)~li7===400.0 (0~li~lioo _You encounter an orc. It is wielding a +0 club.~li* ######### #.......# #...#.#  #.$.####### #.@....... #)....#######  #...#+#.#  #.?).. +.#  ####. ###  ).   #o   ##    ~liT ######### #.......# #...#.#  #.$.####### #.@....... #)....#######  #...#+#.#  #.?).. +.#  ####. ###  ).   #o   ##    ~li~li~lix~li[ _An orc is nearby!~li )You shoot a sling bullet. The sling bullet hits the orc!~li{)))))~linc....)~lir&8~li@y~lih{G _You kill the orc!~li^ ~li ~li1 ~li H _No target in view!~li, ~li ~li͎ ~li H _No target in view!~li3~liڕ~li~li~liÞ: _~li,~li.~li>N _You now have 643 gold pieces (gained 11).~li~li~liw~li)~li,~lis~lib  You see here a +0 great mace.~liZ##########.......# # #...#.# ######## #. #...#######....... ##..........#...#)....####### #..@#+#.# ---3.6 (2#.?)..'∩+.# ###.##+###  ). ..######## #). .........# ##. .# #. ########.####  #. #...........#####.##.....#...#...#~li~liSI---4.2 (3.4~li~lic6 _Found Ogenniy's Weapon Emporium.~li+~li+~li0~li*2H _No target in view!~li"~lie#~li$~li'~li0##########.......# # #...#.# ##########. #...#######........#.. ##..........########...#)....####### #.#...#+#.# #.?)..@∩+.# 0.0####.##+### ~liN1 <). ..##########). .........# ####. ########.# #.#. #.#### #.#. #...........####.#.##.....#...#...##.#.##..##.#...#.#.##.~lis7~li~;+8 (0.6~lid=~li>2 _Found a stone staircase leading up.~liAQ _There is an open door here.~li-L~liL~liP~liRH _No target in view!~li~liӯ~li ~li H _No target in view!~li)~li~li~li~li~li: _~li$~lif |Welcome to Ogenniy's Weapon Emporium! What would you like to do?  a -  6 gold a +0 clubb -  24 gold a +0 dagger  c -  43 gold 4 datura-tipped darts ~li  d -  328 gold a +4 falchion of holy wrathe -  42 gold a +0 flail  f -  36 gold a +0 hand axe  g -  36 gold a +0 hand axe  h -  108 gold 3 javelins~li] Ui -  18 gold a +0 sling You have 643 gold pieces. [Esc] exit[!] buy|examine items~li R[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list~li Pbuy|examineexamine item[Enter] describe ~lif  ~li  ~li Aaspacedog the Skirmisher#########Spriggan of Okawaru **....#.......#Health: 53/53 ======================== ~lif # #...#.# ########## Magic: 17/17 ========================#. #...#######......... AC: 6Str: 6#.. ##..........######## EV: 25Int: 16#...#)....#######SH: 0Dex: 19#.#...#+#.# ~li # XL: 10 Next: 95% Place: Dungeon:8#.?)..'@+.## Noise: ---------  Time: 7405.4 (0.6)####.##+#### a) +2 sling (drain)<). ..######## ~li # Cast: Jinxbite##). .........# #####. ########.# #..#. ########.#### #.# #. #...........####.# #.##.....#...#...##.# #.##..##.#...#.#.##.#   ~li %_No target in view! _Found a stone staircase leading up. _There is an open door here. _No target in view! _No target in view!  There is an entrance to Ogenniy's Weapon Emporium here. ~li  ~li  ~lib . _ ~liz5  ~li6  ~li7  ~liD  ~liG  ~liK : _ ~liO @  There is an open door here. ~liR  ~liTS  _ ~lipU  ~li X  ~liZ  ~liZ  ~li\  ~lif  ~lii  ~li:j  ~lio  ~lis @  You see here a +0 hand axe. ~liv  ~liv  _ ~liJy  ~liх    #########   #.......#   ~li@ n #.#...#.#   #.. #...#######   #..###..........   #...#)....#######   ~li  #.#...#+#.#   #.@)..'∩+.#   ~lidž  ####.##+###   ~li< n <).#..########   ##).....#   ##.#########.#   ~liv  #.#########.###   #.##....   ~li  #.##.....#...#..   #.##..##.#... ~liy -8.4 (3.0 ~li +9.4 (4 ~li(  ~li1 e _c - a scroll labelled MEASOINOU MIRCH ~li! ~li ~li ~liX ~li2 ~liӞX ~li$ ~li ~liߤ ~liצ ~li1 ~li ~li ~li, ~li ~liޮ ~li' ~li ~liT ~li ~li, ~li ~li޸$  Things that are here: ~liR_  a +0 flail; a +0 ring mail ~li6 ~liξ _ ~liG ~liP  There is a stone staircase leading up here. ~li: ~li _ ~liq ~li ~li ~li ~li5 ~li ~liI ~li ~li ~liy ~li ~li ~li ~lio ~li ~liC ~liJ ~li ~li ~li ~liz ~li ~lih ~li ~li4 ~li ~li} ~li ~li< ~li ~li  ~lie ~li ~liA ~li ~li1 ~li ~li ~li ~li? ~li ~li ~liU ~li ~li ~li ~lij ~li ~li ~li ~liW ~li ~li ~li ~li` ~li ~li ~li  ~li  ~li  ~liA  ~li ~li  ~lil ~liv ~li ~lif ~li ~liE ~li$ ~li6 ~li ~lio ~li  ~li  ~lit! ~li*" ~liL% ~lii& ~li& ~li' ~li* ~li$+ ~li+ ~liA, ~li/ ~liO0 ~li0 ~li1 ~li4 ~li5 ~liQ5 ~liO6 ~li:o  You see here a parchment of Awaken Armour. ~li; ~li< _ ~li?= ~li? ~liA ~liTA ~li,B ~li ~li ~li! ~li ~li ~li ~li#  ~lix  ~li  ~li ~li0 ~lin ~li ~li ~lii ~li ~li ~li ~li  ~lia ~li ~lik  ~li  ~liq" ~li % ~li& ~li;' ~li( ~li+ ~liU- ~li- ~li/ ~li1 ~li3 ~li3 ~li5 ~li8 ~liw: ~li: ~lic< ~li> ~liDA ~liA ~li:M ~liP ~liT, ~liV ~liX ~liZ ~liM[ ~li:] ~lie ~liLg ~lig ~lii ~lik ~lim ~liGn ~liwo ~lieq ~lis ~liqs ~li1t ~lieu ~li9v ~liv ~liv ~liw ~liy, ~li%z ~li{ ~liE} ~li} ~li~ ~li9 ~li ~li ~li! ~li ~li ~li` ~li ~liA ~li ~liL ~li ~li- ~li ~liF ~liס ~li ~li9 ~li ~li  ~li ~lik ~li̭ ~li# ~liZ ~li ~lir ~liӶ ~li ~li: ~li ~lis ~li ~li ~li ~li ~lih ~lii ~li ~li ~lig ~li, ~li ~li~=  You see here a +0 spear. ~li ~li7 _ ~li ~li ~liT ~li ~li ~liR ~liV ~li ~li~ ~liM ~liq ~li ~li ~li ~lic ~li ~li ~li4 ~li ~li8 ~li ~lil ~li ~li) ~liI  ~li  ~li  ~li3  ~li  ~li ~liv ~li ~li ~liP  There is a stone staircase leading up here. ~li ~li _ ~li ~li ~li ~li\ ~li ~li;& ~li', ~liU) ~li/ ~li/ ~li0 ~li0 ~li3P  There is a stone staircase leading up here. ~li45 _ ~li45 ~li8 ~li9 ~li: ~li: ~li? ~li6@ ~li@ ~li@ ~lizC ~liZD ~liD ~li E ~liwH ~liJ, ~liL ~liP ~liUR ~liR ~liS ~liV ~liW ~liW ~liOX ~liZ ~lik\, ~li] ~li@a ~li`b ~lib ~lic ~lifB ~lif ~li k ~lil ~lizm ~lin ~liq ~lis ~lis ~lit ~liw ~lix ~lix ~limy ~liZ} ~li~ ~li# ~li ~liz ~liށ ~li ~lia ~li ~li ~li ~li, ~liǎ ~li ~li. ~li ~li4 ~li ~liA  You enter the shallow water. ~lir?Water  ~liԜ ~liN _Moving in this stuff is going to be slow. ~liZ ~li( ~lip ~liX ~lix ~liԦ ~li ~li ~li; ~li ~lie ~liî ~li ~li ~li\ ~liز, ~liO ~li ~li.≈).######..#####.###### ≈≈..####..........#....... .......###.........###### ....##.##...........## ...###.#.............## ...###.#### #........#  ~liCu##........# ##................# ....##.##.# ##....#.#.....#...## ..#..#.##.# #...@..#...###.....#70.6 (61.2) .###...##.# ##..#.###...###....## ..#..####.# #..#.÷#.....#..~...#  ~li#...## #.####........>.... ##.## #....#.....#.....#......# ...# #####~....###...#.#....## #####~.....#....###  ~li7# ##......#...###...~## ###############...............~# ~li ~li ~liT _Key pressed, stopping explore. ~li3 ~lig ~li@ ~li ~li: _ ~li ~li~, ~li ~li4 ~li ~lih ~liZ ~li ~li, ~li ~liA ~li ~li ~liz  ~li  ~li, ~li8 ~liB ~liw ~li ~li ~li ~li ~li ~li ~li8 ~lih ~li ~li ~li ~li ~li ~li, ~li  ~liq  ~li  ~li  ~li! ~li" ~liF" ~li" ~li0# ~li# ~li# ~li# ~li$ ~li% ~li% ~li& ~li& ~lie' ~li' ~li' ~li( ~li) ~li) ~li* ~liV+ ~li+ ~li5, ~li, ~li"- ~li- ~li- ~li. ~li. ~li. ~li/ ~liL/ ~li/ ~li<0 ~lik0 ~li0 ~li1 ~li2 ~li 3 ~li3 ~li4 ~li#5 ~liN5 ~li5 ~li6 ~li6 ~li6 ~liB7 ~li7 ~li}8 ~li8 ~li8 ~li9 ~li9 ~li&: ~lii: ~li; ~lio; ~li; ~li; ~li= ~liB>, ~lij> ~li? ~li?, ~li@ ~li@ ~liA, ~liIA ~liA ~li0B ~ligB ~liB ~liC ~liH^##.#  ##.#  ##.#  ##.#  ##.#######......#########  ~liH\...#####..)......####### #..# #...........# #..# #.# #@#88.6 (18.0..# #.###.#.# #.....# ...# #..#### ).## #.. ~li I## #..# ..# ######..#######  ~li-I..# #.............# ..# #.####... ~liL ~li M-9.2 (18.6 ~liP ~lizQ% _Found a dagger. ~li(R ~liiS ~liS ~liLV ~liX, ~li] ~liXe ~lirf ~lif ~lig ~lij ~liDl ~lil ~liEm ~lis ~lit, ~liqu ~liv ~liow ~liw ~li~x ~liz ~li{, ~lii| ~li} ~lix~ ~li~ ~li3 ~li` ~li? ~li ~li  ~liW ~li ~lim ~liÄ ~li ~liՆ ~li& ~li ~li ~li^ ~li ~li! ~li+ ~li ~liL ~li ~li ~lim ~li ~li ~li ~li, ~liВ ~li    # ...######### .)......#######  #####...........  #.###.#####.#   #.###.# #.#   #.....#  97.6 (8.4 ~li7) #..#### #.  #..# #.  #..# #. ######..########.# #.............##.#   #.####...........#    #.# ##.#####.####    #...# #.#    ~li ~liE _Done exploring. ~li  ~liK 3 ~li: ...........#####..0.0 ~lit  ~li۪  ~li E _Done exploring. ~liI ~li  ~li ~liA ~li) E _Done exploring. ~li ~lioeWhere to? (Tab - D:8, ? - help)  ~liR D - Dungeon  T - Temple L - Lair ~li( ~li;  aspacedog the Skirmisher  Spriggan of Okawaru **.... ####  Health: 53/53 ======================== ...#########  Magic: 17/17 ======================== ##..)......#######  AC: 6Str: 6  #####...........#  EV: 25Int: 16#.###.#####.# ~li-<  SH: 0Dex: 19#.###.# #.#  XL: 10 Next: 95% Place: Dungeon:8#.....# #@#  Noise: ---------  Time: 7497.6 (0.0)#..#### #.#  a) +2 sling (drain)#..##.#  Cast: Jinxbite#..##.# ######..########.# #.............##.# ~liS<  #.####...........#   #.# ##.#####.#### ~li<  #.# #...# #.#   _Moving in this stuff is going to be slow. _Key pressed, stopping explore. _Found a dagger. _Done exploring. _Done exploring. _Done exploring. ~li= ~liZ= ~liE ~liF ~li5I: _ ~liL ~liL ~li>M ~liM ~liSR ~liS ~liSS ~liS ~li/X ~li"Y ~lihY ~liY ~li^ ~li"h, ~lih ~lin ~lip, ~li;q ~liv ~li6y ~li|y ~liz ~li| ~li&~ ~lis~ ~li? ~li ~liDŽ ~li ~lib ~li· ~lib ~li ~li ~liA ~li ~li ~li| ~li͎ ~li ~li ~li ~li ~li ~li ~liҗ ~lib  You see here a +0 scale mail. ~li ~li  _ ~li\ ~li ~liT ~li~ ~li ~liݤ ~liu ~li ~li ~li ~liY ~li ~li ~li٪ ~lif ~li ~li ~li ~liɯ ~li  ~liɰ ~liP ~li ~li  ~li ~li ~liH ~liu ~li ~liF ~li ~li ~li ~li ~li, ~liZ ~li ~li ~li/ ~liZ ~li\ ~li- ~lix ~li  ~li! ~li ~li ~li ~liP  There is a stone staircase leading up here. ~liz ~li _ ~li ~liM ~li ~lib ~li ~liQ ~li7 ~li ~li" ~lii ~li ~li7 ~li ~li ~li ~li ~liV ~li\ ~li ~li ~li ~li ~li  ~liA ~li ~li ~liQ ~lit ~li ~li ~li ~li ~li ~li ~li ~li ~li ~li ~li ~li ~li ~li ~li ~li ~liv ~li6 ~li ~li ~li{ ~liK ~li ~li@ ~li ~li ~lia ~li ~li  ~li ~li ~li2 ~li ~liM ~li  ~liQ ~li ~li3 ~li ~li ~lih ~li ~li ~li ~li  ~li ~lid ~li ~li ~liv ~li  ~li@ ~li ~li/ ~li ~li ~liW ~li  ~liS There is a stone staircase leading down here. ~li ~li ~li$ _ ~li  ~li &9 ~li  ~liG  ~li  ~li # _You climb downwards. ~li M ###  #.#  #.+  #    ~lit }    528.9 (31.3) ##  ~li 2  ~li  ~li  ~li  ~li a _There is a stone staircase leading up here. ~liI ~li  ~li ~liP _ ~li ~liH ~li ~li ~lik ~li ~liM ~liX ~li ~li  ~lim ~li ~liEF  + ~li? .### ∩.#...#'?..+32.3 (3.4).#...# ~li#.# ####.##<# ~li-:### _You open the door. ~li[ _Found Ea-nāṣir's Fine Metal Goods. ~li%{  ~li-:_  ~li< There is an open door here. _ ~li4> ~li? ~lijC  ~li@D ~liD\_c - 2 scrolls labelled MEASOINOU MIRCH (gained 1) ~liF ~liF ~liG ~liH ~liJ ~liiJ ~liK ~liP ~livWWelcome to Ea-nāṣir's Fine Metal Goods! What would you like to do?  a -  220 gold a glowing arbalest  b -  315 gold a bardichec -  94 gold a buckler  d -  126 gold a chain mail  e -  210 gold a great sword  ~liXm f -  147 gold a kite shieldg -  315 gold a lajatang  h -  115 gold a rapier You have 643 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase  ~li>X[/] sort (type)[A-H] put item on shopping list~liE+ After the purchase, you will have 423 gold pieces.[Enter] buy marked items~liظ  a +  220 gold a glowing arbalest  g -  315 gold a lajatang Purchase items for 220 gold? (y/N)~li   a -  315 gold a bardiche  b -  94 gold a buckler  c -  126 gold a chain mail210great sword147kite shiel  f -  315 gold a lajatang1rapier gG~li~li~li4aspacedog the SkirmisherSpriggan of Okawaru **....Health: 53/53 ========================Magic: 17/17 ========================##+##AC: 6Str: 6#...#EV: 25Int: 16+...+SH: 0Dex: 19#...#~lirXL: 10 Next: 95% Place: Dungeon:9###.@.#Noise: ---------  Time: 7535.7 (3.4)#.#...#a) +2 sling (drain)#.'...+Cast: Jinxbite#.#...##.######.##<#### _There is a stone staircase leading up here. ~li_You open the door. _Found Ea-nāṣir's Fine Metal Goods. _There is an open door here. _c - 2 scrolls labelled MEASOINOU MIRCH (gained 1)  There is an entrance to Ea-nāṣir's Fine Metal Goods here.~li wYou open the door. _Found Ea-nāṣir's Fine Metal Goods. _There is an open door here. _c - 2 scrolls labelled MEASOINOU MIRCH (gained 1)  There is an entrance to Ea-nāṣir's Fine Metal Goods here.  k - a +1 arbalest of draining~liG~lio _Thank you for shopping at Ea-nāṣir's Fine Metal Goods!~li? ~lirA _Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +2 sling of draining (weapon)j - a +0 arbalest ~liB  k - a +1 arbalest of draining[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ~liu ~li ~liX aspacedog the SkirmisherSpriggan of Okawaru **....Health: 53/53 ========================Magic: 17/17 ========================##+##AC: 6Str: 6#...#EV: 25Int: 16+...+SH: 0Dex: 19#...#XL: 10 Next: 95% Place: Dungeon:9###.@.#Noise: ---------  Time: 7535.7 (0.0)#.#...#~li a) +2 sling (drain)#.'...+Cast: Jinxbite#.#...##.######.##<#### _Found Ea-nāṣir's Fine Metal Goods. _There is an open door here. _c - 2 scrolls labelled MEASOINOU MIRCH (gained 1)  There is an entrance to Ea-nāṣir's Fine Metal Goods here.  k - a +1 arbalest of draining _Thank you for shopping at Ea-nāṣir's Fine Metal Goods!~liy e  You unwield your +2 sling of draining. You sense an unholy aura.~liN6.7 (1k) +1 arbalest (drain)Fire: k) +1 arbalest (drain) ~li%S~liwV< _k - a +1 arbalest of draining (weapon)~li1 ~li ~li ~lif ~li~li~licX~li'~li1~li##+## #...# ~liU +..@+  #...# ###.∩.# #.#...##.'...+#.#...##.#####~lim#.##<#~li +##...#'...#7.9 (1.2...####~li&~li&(======~li&$8.9 (2~li*~li.= _As you open the door, it creaks loudly!~li 3~li ~li% ~li ~liL ,~liI @  There is an open door here.~li ~li  _~li/ ~li ~li ~li  ~lic ~li ~li ,~li+ ~li< 7 _You open the door.~li ~li0 ~li ~li" @  There is an open door here.~liY$ ~li$  _~li% ~liF   There is an open door here. _ _You open the door.There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. _~li H ~liI B~lieK ~liL ,~li*M ~liO ~liQ ~lirQ ~liR ~liU You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.~liV ~liV ~liW ~lid[ There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.~li:] ~li]  _~li^ ~li` ~lib ~liMb ~lic ~lie ~lie ~lif ~liFi You open the door. _There is an open door here. _You open the door. _There is an open door here. _p - 4 scrolls of poison (gained 1)~lij ~lik ~lik ~li.m ~lin ,~li*o ~lip ~liq ,~li{r ~lis ~lit ~li>u ~liu ~lix ,~li y ~li{ k _I - 5 scrolls of immolation (gained 1)~li| ~lix} 3~li ~li ~li ~li3 ~li6 ~li? ~li ~li؂ ~li ~liՄ ~li ~li ~liS @  There is an open door here.~li ~li[  _~li ~liK ~liL ~li ~li2 ~li ~li ~li ~li ~li6 @  There is an open door here.~liϕ ~lij  _~li& ~lif ~lij ~li ~liQ ~li ~lip ~li ~li ~liQ 7 _You open the door.~liI ~li ~li ~liդ ~li ~lij ~li ~liB ~li ~liu ~liש ~li ~li ~li ~li~ ~liͯ 7 _You open the door.~li ~liW ~li ~li ~liy ~liɴ ~li ~li1 @  There is an open door here.~li^ ~liݹ  _~li+ ~liJ ~liW ~li ~li ~li0 ~li۾ ~li5 ~lio ~li> ~li ~liu ~li ~li There is an open door here. _You open the door. _There is an open door here. _You open the door.~li ~lid ~li ~li You open the door. _There is an open door here. _You open the door.  There is an open door here.~li ~lia  _~li ~li\ ~li ~li ~li ~li ~liv P#......#.#####'###'###.#...#...##.'...'...#####.#...#...#..#~li ###.∩.#####..##.#...#...#..# #.'...'...'..# #.#...######@# ------70.3 (31.4)#.##### #.# #.# #.# ~li #<# ### ..# .... .... >.... ~li ~li K------9 (32.0~li ~li _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down.~lin ~lin 3~lir ~li5y  ###'###'##.#...#...'...'...#####...#...#..##.∩.####.#...#...'...'...'#...########## 0.0) <.~liy _#.......%~li ~liT -1.5 (0.6~li ~li$ - _Found a spore talisman.~li3~liN~li~liA~liB~lij  You encounter a killer bee.~li.'...'...#####..###.∩.#####..#.'...'...'########## #. .#.##+<# .......~liU## ###.##. ..... ............>.....#.........%.y   killer bee (asleep).............y.....~li8(2.1~li7 27 (1.2 _~li)~li!~li"   #..#  ###.∩..#  ..#  ..#  #.#   #.#  #.# .#.##+#.#  #<# .......@#  ### ###.##..# ..... ........ ....>.....#  .........%.  ............  .y........... ~lif    #..#  ###.∩..#  ..#  ..#  #.#   #.#  #.# .#.##+#.#  #<# .......@#  ### ###.##..# ..... ........ ~li ....>.....# .........%.  ............ .y........... ~li/~li~li~lia _A killer bee is nearby!~liU P )))))y  very drained))You shoot a bolt. The bolt hits the killer bee! You drain the killer bee.  The killer bee buzzes angrily.~liS y.  The killer bee is severely wounded.~liV 9y.~liX w yYou hear an angry buzzing noise.~liX 6y.~li1Z 1y~lib ...>yy 3 killer bees (1 wandering, 1 very d…)~liEe 7===4.1 (1.4~lih ~lik ^ _You encounter a killer bee. x2~li'#...#...# '...'...###.#...#...###.∩.######...#...#'...'...'....######.#### #..# .#.##+#<# ......### ###.##..# ..... ...........y>.....#   killer bee (very drained)~li..%.......y.y.........~li1y~li6y.~liy 2 killer bees (1 very drained).~liZ5---7 (0.6~li~li~li2A###'###'##...#...# '...'...###.#...#...##.∩.######...#...#'...'...'....######### .# .#.##+#<# ......### ###.##..# .~liAr ..y.....    killer bee (..>.....#........%...y~livB1y~libD6y.~liD6y.~liJy 2 killer bees (1 very drained).~liKD---5.3~liYQ~li`S~li{ .  You shoot a bolt. The bolt hits the killer bee!  You kill the killer bee!~li )))   killer bee~li 6y.~lio 6y.~lis { yOkawaru accepts your kill.~li |...y 2 killer bees (1 wandering)~liT ?6===6.7 (1.4~li ~li [ _You encounter a killer bee.~li ......#.# ###'###'##...#...# '...'...###.#...#...##.∩.#####...#...#'...'...'....######### .# .#.##+#<# ......### ###.##..# ..y..    killer bee ....>.....#y.....%.~li 6y.~li 6y.~li ~li 7---7.3 (0.6~li ~li_ ~liM3 †You shoot a bolt. The bolt hits the killer bee!!  You kill the killer bee!~liT8H))~li)..~li?8===8.6 (1.3~li~lihP _Okawaru accepts your kill.~li~li~liީ~liH _No target in view!~liNf~lif~lik~linH _No target in view!~liM......#.# ###'###'##...#...# '...'...###.#...#...##.∩.#####...#...#'...'...'....######### #.# .#.##+#.#.....~li~li>---9.2 (0.6 _~liĢ~li[~libG  ###'###'##.#...#...'...'...#####...#...#..##.∩.####.#...#...'...'...'#...##########  .#.##+~liG o........y.....%.~liON ~liN B---8~liS ~liQV ~li, ###'###'##.#...#...'...'...#####...#...#..##.∩.####.#...#...'...'...'#...######~lip####  .#.##+<# ......†#.y   killer bee (wandering).......y.%..........~li35y.~liF.y~li~li)80.4~li~li[ _You encounter a killer bee.~lil.#...#...'...'...#####...#...#..##.∩.####.#...#...#'...'...'#...##########  .#.##+<# ......†~li## ###.##. .................>.....#.....y.%............y.~li~li>.y~li#1y~li-"Ty 2 killer bees (wandering)~li"(1.0~li(~li+[ _You encounter a killer bee.~li † _No target in view! _No target in view! _You encounter a killer bee.You encounter a killer bee. ~li  You shoot a bolt. The bolt hits the killer bee!!  You kill the killer bee!~li)))))   killer bee~li<[y.y~liB;y†~li1y.~lie.....y 2 killer bees (wandering)~liS?9===2.3 (1.3~liY~liӬP _Okawaru accepts your kill.~li`###'###'##...#...# '...'...###.#...#...##.∩.######...#...#'...'...'....######### .# .#.##+#<# ......†### ###.##..# .~li7a ........ ..>.....#......yy%.~lib2y.~lic+†~li?d*y~lid.y.~lik~lil5---9 (0.6~lir~lit~liQ  )))))y1 wandering))You shoot a bolt. The bolt hits the killer bee!  The killer bee buzzes angrily.~li y.  The killer bee is almost dead.y†~lif 8y.~li 6y.~li v.....y~li- 7===4.2 (1.3~li( ~li( 4 _The killer bee buzzes angrily.~li| b)))))))~liE my.y.~li-F y.y.y~liF 4y.~li$G my.y.~licL |..y 3 killer bees (1 wandering).~li;M (5.5~liR ~liT g _You shoot a bolt. The bolt misses the killer bee.~li` ......#.# ###'###'##...#...# '...'...###.#...#...##.∩.#####...#...#'...'...'....#####~liEa +#### .# .#.##+#.<# ......yy### ###.##..# .....  ....y.....#†%.~lib 8y†~li{c ;>~liVg \ 2 killer beesy~lig 7---6.1 (0.6~liTk ~li%m ~lip: )))))))You shoot a bolt. The bolt closely misses the killer bee.~liiy.y.~li7....~li7===7.5 (1.4~li~li _The bolt barely misses the killer bee. The killer bee completely misses you. x2~liR )))))))You shoot a bolt. The bolt closely misses the killer bee.~li: yy.....  The bolt completely misses the killer bee.~li;-8.8 (1.3~li~liJ _The killer bee barely misses you. The killer bee closely misses you.~li2......#.# ###'###'##...#...# '...'...###.#...#...##.∩.#####...#...#'...'...'.~li...######.#### .# .#.##+#y<# ......†### ###.##..# .. ...~li~y>.....#~li5y.~li$ y.  The killer bee attacks as it pursues you!~li~li6--9.4 (0.6~li~liw X _The killer bee closely misses you.~li̮ †You shoot a bolt. The bolt hits the killer bee.  You kill the killer bee!~liV   killer bee~li51y.~li>c  Okawaru accepts your kill.~li\F #......#.#aspacedog the Skirmisher#......#.#Spriggan of Okawaru **....####'###'##Health: 53/53 ========================#.#...#...#Magic: 17/17 ========================#.'...'...####AC: 6Str: 6#.#...#...#..#EV: 25Int: 16###.∩.#####..#SH: 0Dex: 19#.#...#...#..#XL: 10 Next: 100% Place: Dungeon:9~liF#.'...'...'.@#Noise: ===------  Time: 7590.7 (1.3)#.#...######y#k) +1 arbalest (drain)#.##### #.#Fire: k) +1 arbalest (drain) ~liG#.# .#.##+#.##<# ......†.#~li^G### ###.##..#y   killer bee.............~liG...y>.....# _The killer bee barely misses you. The killer bee closely misses you.~liGThe killer bee attacks as it pursues you! _The killer bee closely misses you.You shoot a bolt. The bolt hits the killer bee.  You kill the killer bee!~liH:Okawaru accepts your kill.~liJ _The killer bee misses you. The killer bee closely misses you.You have reached level 11!~liST/  --more--~lij E7/578/181 0% ~li+o ~liq 4 _~li+ †You shoot a bolt. The bolt hits the killer bee!!  You kill the killer bee!~li/)~liky.y~liry   killer bee (wandering)~li(2.0~li̻~liP _Okawaru accepts your kill.~li_)))))))~li_y.y.~liWY†.....~li(3.3~li~li@g _You shoot a bolt. The bolt misses the killer bee.~li a)))))))~liI.~liO†..†..#.y~li.-4.7 (1.4~liB~lio _You shoot a bolt. The bolt closely misses the killer bee.~liiv~liv~liWy~li{H _No target in view!~li ' ###'###'##.#...#...'...'...#####...#...#..##.∩.####.#...#...'...'...'#...########## #. .#.##+.~li8 T............†%.~li ~li >---5.3 (0.6 _~lix ~liښ w _You see here a killer bee corpse.~lib ~liab :---~lif ~lii H _No target in view!~li 4~li6 ~liK H _No target in view!~li~ ###'###'##.#...#...'...'...#####...#...#..##.∩.####.#...#...~li'...'...'#...######†####  .#.##+<# ......†#~li^..................~li"~liD -9 _~li~li~lixjp .#...#...'...'...#####...#...#..##.∩.####.#...#...#'...'...'#...######†#### #.~lij .#.##+<# ......†## ###.##..>.....~likN............y...........~liUq~liq(6.5~li;v~lix~lia~li~liF~li:H _No target in view!~lizl~lil~lis~liu ~li v:_No target in view!~li/M###'###'##...#...# '...'...###.#...#...##.∩.######...#...#'...'...'.....######†#### .# .#.##+#<# ......†### ###.##..#~li.>................~li-~li7/7.1 _~li%~li~li[ .#...#...'...'...#####...#...#..##.∩.####.#...#...#'...'...'#...######†#### #. .#.##+<# ......†## ###.##..>................~li4.y...........~liK~li&7~li~lio~liM  '...'...#####...#...#..##.∩.#####.#...#...#'...'...'#...######†#### #. .#.##+<# ......†~li5N ## ###.##. ................#..................~liU ~liV (8.3~li,[ ~li(] ~liɆ #...#...#..##.∩.#####.#...#...'...'...'#...######†#### #. .#.##+<# ......†## ###.##. .........#..........#.............#~liՕ~li~liӖ9~li~li~li.3~li~li؈~li<~li,~li~liX~liΡ~li2~li~li~liק~li6~liz~li3C  You see here a spore talisman.~li~li _~li]~liV~li~li~liɾ~li~li ~li8~li8~li~li~li~li~li1~li~li~li~liP ~lin7_You open the large door.~li1~li~li~liE  There is a large open door here.~lip~li _~li~liO~li~liE~li~li~li  You encounter an orc warrior. It is wielding a +0 war axe and quiveringboomerangs.~li~li##.∩.#####..# .#...#...#..# .'...'...'..# .#...######†# .##### #.# ♣♣♣♣♣♣ .# .#.##+#.# ♣....♣ <# ......†.# ♣.o#.♣ ## ###.##..## ♣.#..♣.........##♣@...♣..........#♣♣..♣♣....>.....###''###...........†%........................####.................# ...o   orc warrior (missile, asleep).............# ................# ..............#~li-606.5 (7~li47.1 (8.2 _~li~li~li] )You shoot a bolt. The bolt hits the orc warrior!! You drain the orc warrior!  You kill the orc warrior!~lisA)~li#.~li?1===8.4 (1.3~li~li : _Okawaru accepts your kill.~li ~lie~li ~li~lim ~li:_No target in view!~li#~li\$~li%~li(~lio*~li-: _~li*.~li(0~li^0~lii1~li4E  There is a large open door here.~li6~liY7 _~li8~li#;~li=i  You encounter a rock fish.~liD.######†# ## #.# ♣♣♣♣♣♣ .#.##+#.# ♣....♣.~li[Dq.....†.# ♣.)#.♣ .F ###.##..## ♣.#..♣ ...........##♣....♣ .... ....~liDv#♣♣..♣♣ ..... ....>.....###''###...... ........†%......@.......--- .............####....... .............# ....... .....# ....... ~liD....# #......  ...# ...... ~liEqF   rock fish (asleep)..~li.Ej# #..<..~liJE]..# #.... ~ligE ~liM.10.2 (1.8~liHN#---~lihN$8 (2.4~liT~liIW9 _Found a stone staircase leading up.~li' †# #.#   . †.# ♣.)#.♣ .F  ♣.#..♣ ... ♣....♣ .... ♣..♣♣ ..... ~lio >.....###''###...... †%......@....... ....####....... ....# .......  .......  #......  ~li D ......   #..<..  ~li 9 #.... ~li{ †# #.#   . †.# ♣.)#.♣ .F  ♣.#..♣ ... ♣....♣ .... ♣..♣♣ ..... >.....###''###...... †%......@....... ....####....... ....# .......  ....... #......   ......   #..<..   #.... ~li/% ~li<' ~li, ~li1 ~li/5 ` _A rock fish is nearby!~lim ))))))F  drained)  ~li_n GYou shoot a bolt. The bolt hits the rock fish. You drain the rock fish.~li 1F.~li C......~li5 5===2.2 (1~li~lia ~liS_The rock fish is heavily wounded.~li\W)))))))~liOK.F~liP8 F~liQuYou shoot a bolt. The bolt closely misses the rock fish.~li)R#.~liLR'F~li3Y....F 2 rock fish (1 wandering, 1 drained)~liY(3.6~lii~li.....###''###.~li _†%.0.0####....# #.# #.# ##. .~li} # .  .# #..<.  .# #.~lij ~li) 7---7.0 (0.6~li\ ~li ) _Found 4 boomerangs.~li]~li<^:---~lid~liogH _No target in view!~li?~li!@~liA~liG~liFP†#  #.# ♣♣♣♣♣♣#..(. .##+#.# ♣....♣#.)†.# ♣.)#.♣#.~liP.##..## ♣.#..♣#.##♣....♣#.#♣♣..♣♣#.>.....###''###.†%.~liPL0####.~liP# #.# #.# ##.~liP^# #. .~liQ# ##..<. .# #.~liY~li]+6 (0.6~li%`~li)c% _Found a rapier.~li~li?~liX~liV~li~li.,~li$~li-~liv~li~li ~liJ ~li ~li ~li*~li..## ♣.#..♣#........... ...##♣....♣#..........#♣♣..♣♣#.....###''###.... ..†%............_##.....#~li9M# #.....# .....# #.....# ..# ##....@....## 9.4 (1.8# #...# ~li# ##..<.....# # ##.# ####### ## ~li~li.20.0 (2.4~li~li8 _Found a broken altar of Ashenzari.~li ~li ~li ~li ~li ~li B~lio ~li ~li ~li[ ~li ~li[ ~li2 ~lin ~li' ###''###....# ........._# ####.....~li' ".# # #.....# .# #...........# ~li' # ##.........## ~li( R# #.........# # ##..<.....## ~liG( # ##......@.# 1.8 (1.8 ~lid( m#######....#  ###~liz( , #~li( ).~li( R#..)~li}. ~li. -2.4 (2.4~li2 ~li6 % _Found a rapier.~li"~li8#~liN$~li(~li)~li-~li@/~li4#....# # #...# # #...........# ~li41# ##...## # #..# # ##..<.....## # ##.## #######... ###.~li4d3.6 (1.2 ##...# ~li 56.#......~li05Y#..)..~liZ5 .)..~li,:~li;-4.2 (1.8~li=~li.?# _Found a club.~li~liݞ~li5~liz~liȦ~liêB~liK~li~liq~li~li~li-~lix~li{~li&~liw~li~li~lis~li~li~liB~li~li~liS~liI~li~li7~li~li~liZ~li~li~li~liB~liv~li~li~li~li;~li~li~li~li~li ~liN~li~li~li"~li,~li~li~liY~li~li ~li ~lim ~li~li~li9~liy~li~li,~li~li~li~li~li~li~li(/.## #.#  ..### # ....## # ##...## #.  ##...### ##.#  ##....#####..###  ##............### ##.............# #.)........@..# 34.4 (10.2)#.......... #..)..........#  #.............#  ##............#  #............#   .........##   ...<....##     ~li2~li3.5.0 (10.8~li8~li;; _Found an escape hatch in the ceiling.~li~li(~liY~li~li~li#~liV%~li&~li7'~li(~li)~li,~li,~li-~li/~li0~li0~li1~li|3~li4~li85~li6~li7~li9~lih9~li4:~li=~liL@~li@~liA~liC~li[F~liF~liG~likK~liM,~li,N~liO~liP~liP~liQ~li S~liT~liT~li_U~li|V~liW~liW~liIX~li[~li\~li ]~li]~li`~lia~li b~lib~lic~li$e~liUe~lie~lig~liji~lii~liOj~lil~limm~lim~li2n~liq~lir~li s~lis~liu~li#v~li{v~liv~liZx~liOy~liy~li8z~li<{~liP|~li|~li}~li"~~lig~li~liA~liD~liu~li~liF~li~li~li~lis~li~lik,~li~liB~li,~li_~li~li~li~lie~li~li~li-~li~li~li~li"~li~li&~lic~li~li6~liQ~liԚ~li~li~li~li~li'~li՞~li~lit~li~li$~liD~li~li~li\~li,~li)c  You encounter a yak.~li ##... ####~li#| ##### ###########....~li< .#########.............. Y~li_....############ #############  ~li Y   yak (asleep)  ~liO ~li;/56.0 (21.0~li#*6 (21.6 ~liM _~liY~li2~liF  ###### .#########.............. Y......@....# ############# ~liɬ*~li  ###### .#########.............. Y......@....# #############   ~li~li~lis~li0Z _A yak is nearby!~li( ))))))Y  drained)You shoot a bolt. The bolt hits the yak. You drain the yak.~liW@.Y~li YThe yak is moderately wounded.~li.~li9.Y~lino ....  You encounter a yak.~liL;===7.9 (1.3)~liz~lin0 _The yak leaves your sight.~liE\y ))))You shoot a bolt. The bolt hits the yak.~li<.Y~liL ...~li-9.3 (1.4~li~li^ _The yak is moderately wounded.~lie4)))))))~liCT.YY~liD~liwI...Y..Y 2 yaks (1 wandering, 1 drained)~liI.60.6 (1.3~liL~liqNg _You shoot a bolt. The bolt barely misses the yak.~li> ))You shoot a bolt. The bolt hits the yak! You drain the yak.~li( .YThe yak is almost dead.~lie YThe yak bellows!~li>.Y~liD.Y~li=.Y~li>.Y~liYY 3 yaks (1 wandering, 1 drained)~li(1.9~li~li4T _You encounter a yak.~lix †You shoot a bolt. The bolt hits the yak!!  You kill the yak!~lim {Y 2 yaks (1 wandering)~li2 z .YOkawaru accepts your kill.~li2 e YThe yak bellows!~lip3 8.Y~li/; YY 3 yaks (1 wandering)~liu@ 53.3 (1.4 _You encounter a yak.~li1E ~liG h _Your Stealth skill increases to level 6!~lis x )))You shoot a bolt. The bolt hits the yak!~liZ x.Y.Y~lil @.†~li (4.7~lií ~li ^ _The yak is moderately wounded.~li(} )))))))You shoot a bolt. The bolt barely misses the yak.~lie .YThe bolt completely misses the yak. x2.Y~li>.Y~li7.Y~liq<.Y~li>.Y~liWY~li (6.1~li&~li& _The yak bellows!~li ))))You shoot a bolt. The bolt barely misses the yak.The bolt completely misses the yak. The bolt hits the yak!!~li%'x.Y.Y~liY.~ YThe yak is severely wounded.~li.-7.4 (1.3~liK4~li6P _The yak barely misses you.~li  (1 drained)You shoot a bolt. The bolt hits the yak!! You drain the yak.~li<.Y~li z #The yak is almost dead.~li(8.7~li~liP _The yak barely misses you.~lil †You shoot a bolt. The bolt hits the yak!  You kill the yak!~likqZ 2 yaks~lidv.Y.Y~lif_  Okawaru accepts your kill.~li6770.1 (1.4~li~liI _The yak misses you.~li/ (1 drained)You shoot a bolt. The bolt hits the yak! You drain the yak.~li_  The yak is moderately wounded.~lif ~liig W3--1.5~liwl ~li(o ( _The yak gores you.~li)O †You shoot a bolt. The bolt hits the yak!!  You kill the yak!~liS {   yak (~li ;.Y~li ~li d4--82.8 (1.3~li ~li} P _Okawaru accepts your kill.~li w  You shoot a bolt. The bolt hits the yak!~liO:k  The yak is severely wounded.~li:-4.2 (1.4~liV=~li? _The yak completely misses you. The yak misses you. ~liCw  You shoot a bolt. The bolt hits the yak! ~lief  The yak is almost dead. ~li(5.6 ~li ~liP _The yak barely misses you. ~liUf †You shoot a bolt. The bolt hits the yak!!  You kill the yak! ~li%kR ~li ~li *5=6107.0 _Okawaru accepts your kill.Training target 7.0 for Dodging reached! ~li ~lih _Your Dodging skill increases to level 7! ~li ~li ~li ~liH _No target in view!!~li!~liC  Skill  Level Cost  Apt Skill  Level Cost  Apt !~li] a - Fighting   6.3   9.9  -2   h - Spellcasting   4.6   3.5  +2          !~lit b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2      !~liS    !~li d - Ranged Weapons  11.0  13.5   0   k - Invocations   5.0   6.0   0       l - Evocations   6.0   4.2  +3  !~liv e - Armour   0.0   1.7  -3       f - Dodging   7.0   4.8  +3      g + Stealth6.6   2.9  +5      !~li,            !~li        !~li        !~li>        !~li                !~li    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  !~li;[/] auto|manual mode [*] useful|all skills [!] training|cost|targets"~li "~lih# "~li( ##... aspacedog the Skirmisher"~li) #### Spriggan of Okawaru ***...Health: 55/57 =======================-Magic: 18/18 ========================AC: 6Str: 6##### EV: 26Int: 16###########.... SH: 0Dex: 19.#########.............. XL: 11 Next: 10% Place: Dungeon:9"~lif) \......†@....############ Noise: ===------  Time: 7677.0 (0.0)#############k) +1 arbalest (drain)Fire: k) +1 arbalest (drain)     "~li) 0You shoot a bolt. The bolt hits the yak!!  You kill the yak! _Okawaru accepts your kill.Training target 7.0 for Dodging reached! _Your Dodging skill increases to level 7! "~li) 3_No target in view!"~li~2 4"~li2 "~lij5 "~lio6 "~li7 "~li=7 "~li7 "~li; "~li; $ _"~lia@ X"~likB ;6"~liB "~liE ,"~liJ X"~liK "~liK K7="~liL "~liN 1 _HP restored."~liP "~li;P "~li9Q "~li@T $  Things that are here:"~liU   a yak corpse; a yak corpse"~li*W "~liW  _"~liRX "~lioY "~liZ[ ,"~li?\ "~li] "~li_ O="~li.` "~lia "~lib ,"~li"d "~liZe "~lif ,"~lig "~lih "~lij ,"~li2k "~lil "~lin "~lin "~lio "~liq "~lir "~lir "~lis "~lit "~likv ,"~liw "~li0x "~lihy "~liy "~liz "~li~ X"~li "~li3 "~li "~li "~li "~liЅ "~li "~lidž "~li "~li "~li< "~liӊ "~liތ "~li "~liߎ ,"~li͏ "~li( "~lis "~liƑ "~li "~li, "~li "~li "~lih "~li "~li "~lib "~li "~li  You encounter a gnoll sergeant and a gnoll.The gnoll sergeant is wielding a +2 spear of flaming."~li #. #.##.##..###...## ##......##j..j...# "~li, #@##--- #..# ##.###..##..###.##j   gnoll sergeant (polearm, asleep)#..#j   gnoll (asleep) "~li #..## #### ##..#########..."~liO 094.4 (17.4)"~liM Q---5.0 (18.0 _"~li "~lio "~liL  #. #. ##. ##.. ###...## ##......# #j..j...# #@## #..# ##.##  #..#  #..#  ##.##  #..#  #..##  ##."~li:4 #. #. ##. ##.. ###...## ##......# #j..j...# #@## #..# ##.##  #..# #..# ##.##  #..#  #..##  ##."~liYA"~liA"~lieG"~li Jd _There are monsters nearby!#~liP<)))))#~li jYou shoot a bolt. The bolt completely misses the gnoll.You hear a shout! The gnoll shouts! You hear a shout!#~liħ8j.#~li jYou encounter a gnoll. It is wielding a +0 whip.#~li ..j.jj..jwandering)jjj 3 gnolls (1 missile)You encounter a gnoll. It is wielding a +0 whip and quivering a throwing net.#~liڸP====6.3 (1.3)#~li#~li' _You hear a shout!#~li ), 1 very drained)You shoot a bolt. The bolt hits the gnoll. You drain the gnoll.#~licSj..#~lim .jjj 3 gnolls (1 missile, 1 very drained)  The gnoll is almost dead.#~li1r>(((#~linM.j#~lij.@jjj 3 gnolls (1 very drained)#~li]===-7.6#~li#~lis _The gnoll throws a throwing net. The throwing net misses you.#~li? #~liB `aspacedog the Skirmisher (Spriggan Hexslinger) Turns: 10326, Time: 00:14:11 Health: 57/57AC:  6 Str:  6 XL: 11 Next: 10% Magic: 18/18EV: 26 Int: 16 God: Okawaru [***...] Gold: 423#~lilC SH:  0 Dex: 19 Spells: 14/19 levels left rFire . . . (100%) k - +1 arbalest (drain) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) i - +0 steam dragon scales rPois .(100%) d - +0 hat rElec .(100%) b - +0 cloak rCorr .#~liC w(100%) (no amulet) SInv + f - +5 ring of evasion Will +....g - +4 ring of slaying Stlth ++++ #~liC HPRegen 0.29/turn MPRegen 0.16/turn %: no passive effects @: very quick #~li$D {A: very small, no large weapons, unfitting armour, see invisible, speed 3$~liX$~li}aspacedog the Skirmisher#.Spriggan of Okawaru ***...#.Health: 57/57 ========================##.Magic: 18/18 ========================##..AC: 6Str: 6###...##EV: 26Int: 16##..j...#SH: 0Dex: 19#...j.j.#XL: 11 Next: 10% Place: Dungeon:9#@##Noise: ===------  Time: 7697.6 (0.0)#..#k) +1 arbalest (drain)##.##Fire: k) +1 arbalest (drain) #..##..###.##jjj 3 gnolls (1 very drained)#..##..######[17;1$~li~"8H##..#########...You encounter a gnoll. It is wielding a +0 whip.You encounter a gnoll. It is wielding a +0 whip and quivering a throwing net. _You hear a shout!  You shoot a bolt. The bolt hits the gnoll. You drain the gnoll.  The gnoll is almost dead. _The gnoll throws a throwing net. The throwing net misses you.$~li 3#.###.###...####..j...#...j.j #(##$~liX .##.## #..#..##.## #..   gnoll (..#######..#########...$~li c #.......†.....#$~li1j$~liN.j$~li.j 2 gnolls (1 very drained)$~liM7---8.2 (0.6$~li^$~li $~li]#. ##. ##.. ###...####...j..# #...j...#  #j##..# ##@##..# #..# ##.##..##..########..#########...........†.....###.#############$~liX---8$~li$~li$~liY###.###...####...j.....j. #j###..$~liU##.## #@.##.## #..########..#########.... #.......†.....################.##$~li1j$~liԫ..$~liyM(j$~li6j$~liK(9.4$~liZ$~li$~liH ^##.. ###...####......# #...jjj.#  #(#$~li #.j# ##.##..# #.@# ##.##..# #..#########..#########............†.....####.###########$~li  ###.####$~li( j.j$~lir Q.j$~liE .j 3 gnolls (1 very drained)$~li *700.0$~liU" $~li$ $~li$~li$~lit$~li$~li; )You shoot a bolt. The bolt hits the gnoll!!  You kill the gnoll!$~li?j) 2 gnolls%~li|Q.j%~li}J(j%~li~ .%~li7===1.4 (1.4%~li%~liEP _Okawaru accepts your kill.%~li7###...####.........j..j #(##%~li/#.j#)## #..##@## #..#%~lib#########..#########.....%~li #.......†.....################ #.##%~li4# %~liձQ.j%~li .%~li.j%~li%~liz'---%~li2.0 (0.6%~liQ%~li%~li )))))))You shoot a bolt. The bolt closely misses the gnoll.%~li)0j%~li+J(j%~li.J)j%~li7....j   gnoll sergeant (polearm, wandering)jj 2 gnolls%~li87===3.3 (1.3%~liB?%~li&BW _The bolt barely misses the gnoll.%~li ##......# #...j.j.#  #(##.j# ##)##.j# #..# %~lii##.##.@# #..###########..#########.............†.....#####.##############.## ## %~li".%~li%j%~li%~li?'---%~lic9 (0.6%~li%~li4%~liBc...j #j###.j#)## #.j#..%~li>Ci##.## #..#########..#########...... #.......†.....####%~lipC##############.### %~liC %~liWEO.j%~li*FP.j%~liL%~liOM#---%~li|M!4.5%~liS%~lioU%~li )  You shoot a bolt. The bolt hits the gnoll!!  You kill the gnoll!%~liU ))   gnoll%~lijC(j%~liJ)j%~li4j.%~liН&..%~li ?1===5.9 (1.4%~li%~liP _Okawaru accepts your kill.%~liU  #j##..# ##)##j.# #.)# ##.##..# %~liUN#..###########.@#########..............†.....######.############# #.####%~liV#.%~liW.j%~li]%~lil]'---%~li]6.5 (0.6%~li'c%~lid%~li:Q ))) (very drained)You shoot a bolt. The bolt hits the gnoll. You drain the gnoll.%~liQ.j%~li*..%~liI7===7.8 (1.3%~li%~li] _The gnoll is heavily wounded.%~li$ #..# ##)##..# #.)# ##j##..# #..##########%~li6% ##..#########........#..@....†.....#######.############# #.## ## %~liS% %~li' #.%~li( .j%~li. %~li. 7---8.4 (0.6%~li2 %~lib4 %~li )You shoot a bolt. The bolt hits the gnoll!  You kill the gnoll!%~li \))%~liaJ &..%~lioN 7===9.7 (1.3%~liT %~liW P _Okawaru accepts your kill.%~li #..# ##)## #..# #.)# ##.## #).# #..## ###..#.%~li \#...@...†.....##.############# #.## ##%~li =---%~liU 10.3 (0.6%~li %~li %~li g#..# ###)## #..# #.)# ##.## #).# %~li. ##..## ###..#.%~liR #....@..†.....##.############# %~li 6#.## %~li%~liB---9%~li4&~li#..# ###)## ##..# #.)# ##.## #).# ##..## #.&~liI##..#.#.....@.†.....##.############# #.## &~li&~li(1.5&~li&~li&~li~#..# ##.##)## ##..# #.)# ##.## #).# #&~li|#..## #.##..#.#......@†.....##.############# &~li6#.## &~li&~li(2.1&~lii!&~li#&~li%9#..# ##.##)## ##..# #.)# ##.## #).# ##..## #####.##..#.#.......@.....###.############# #.## &~lif,&~li-&7&~li1&~lis3$  Things that are here:&~li6p _a yak corpse; a yak corpse&~li I&~li% &~li) n&~li@, &~li, &~li- &~li. &~li;/ &~li/ &~liV2 &~li2 &~li)3 &~lij5 &~li5 &~liA6 &~li9 &~li9 &~li\: &~li< &~li< &~li= &~li@ &~li@ &~liPA &~li]C &~liC &~liD &~liaG _You start waiting.A gnoll sergeant comes into view.&~liN jj   gnoll sergeant (polearm, wandering) &~liIN &~liN /22.7 (10.0)&~liV &~li,X 33.7 (11 _&~li&^ &~li}` &~li/i #..# ##)## #..# #.)#&~liJ ##.## #).# #..## ##### &~li0##.j#########.... &~li͆/#.......@.....# &~li%#.#############  &~li$#.## ##&~li@&~lir!'~lio #..# ##)## #..# #.)# ##.## #).# #..## ##### ##.j#########.... '~li#.......@.....# #.#############  #.## ##  '~liu'~li'~li*'~li2e _A gnoll sergeant is nearby!'~liBi )))))))You shoot a bolt.'~li:".'~li%j'~li=.j'~liK....'~liO;===5.1 (1.4)'~li'~lia _The bolt closely misses the gnoll sergeant.'~li )))j  )  You shoot a bolt. The bolt hits the gnoll sergeant!!  The gnoll sergeant shouts!'~lip<.j'~liEy..'~liy(6.5'~lib'~lig _The gnoll sergeant is severely wounded.'~li3 )You shoot a bolt. The bolt hits the gnoll sergeant!!  You kill the gnoll sergeant!'~li8T))'~li>..'~li027.9'~li'~liP _Okawaru accepts your kill.'~li'~li'~li'~li;H _No target in view!'~lia '~liXb '~lic '~liLh '~lil '~li'q : _'~liq '~liw  You encounter a gnoll. It is wielding a +0 club and quivering a throwing net.'~li~  #..# ## ##)##  #..# #.)# ##.## #).#'~li6   #..## ##### ##.j##'~li\  #....)@.†.....--- #.#############'~li \ #.##  ##'~li j   gnoll (missile, wandering) '~li5 '~li ,8.5 (0.6'~liy =)'~li P---9.1 (1.2 _'~li '~li (~li )You shoot a bolt. The bolt hits the gnoll!!!  You kill the gnoll!(~lie Y)))(~liVM..)(~li18===30.4 (1.3(~li(~lizP _Okawaru accepts your kill.(~liE(~liE(~lirL(~li7OH _No target in view!(~liz(~li(~li(~li&.(~li #..#  ##)##  #..# #.)# ##.## #).# (~lip #..## # ##.)# #....@..†.....(~li; #.############# #.## (~li_A ##(~li (0.0(~li] >---1.0 (0.6 _(~li(~li$  Things that are here:(~li _a +2 spear of flaming; a +0 scale mail(~liv (~liv (~liy (~li;~ (~liy (~li' : _(~li@ (~li (~li (~li (~li (~li ,(~li (~li a  l - a throwing net(~li (~li (~liDZ < _You see here a +0 club.(~li& (~lir (~lit (~li (~lij (~li (~liǿ (~liu $  Things that are here:(~li ^  a +0 whip; a gnoll corpse(~li (~li _(~li} (~li< (~li (~li (~li/ (~li (~liJ (~li (~li (~li$ (~li (~li7 (~lij (~li $  Things that are here:(~lid _  a +0 flail; a gnoll corpse(~liJ (~li _(~li (~li (~li ,(~li (~lib (~li (~li (~li* m _l - 2 throwing nets (gained 1)(~li (~li (~li (~li (~li (~li (~li2 (~li (~li (~li (~li$ (~li  (~liv (~li (~li7 (~lik (~lid ,(~li. (~li+ (~li. (~liH/ (~li1 (~li$7 (~liV: (~li: (~li.< (~li> (~li9B   You encounter a gnoll. It is wielding a +0 club.(~liN  #.#  #.# #.# ##.# ##..# ###...##  ##......#  ###.......#  #..@..###.## ---#.......### #..# #......## ##)##.......#..#(~liO .......#.)#PPPPP..##.##j   gnoll (wandering)P$$$P.j#).# P$$$P.. #..## ##.)######(~li1S R43.8 (12.8)j.(~liy] (~li}^ 54.4 (13.4 _(~lif (~li{p (~li  #.#  #.#  #.#  ##.#  ##..#  ###...##  ##......#  ###.......#  #..@..###.##  #.......### #..#  #......## ##)##  ....... #..#  (~liA ....... #.)#  PPPPP.. ##.##  P$$$Pj. #).#  P$$$P.. #..##  ##.)(~li}/ #.#  #.#  #.#  ##.#  ##..#  ###...##  ##......#  ###.......#  #..@..###.##  #.......### #..#  (~li2~#......## ##)##  ....... #. ....... #.) PPPPP.. ##.##  (~liz~QP$$$Pj. #) P$$$P.. #.. ##.)(~li(~liɈ(~liD(~li\ _A gnoll is nearby!)~li5_ #.#  #.#  #.#  ##.#  ##..#  ###...##  ##......#  ###.......#  #..@..###.##  #.......### #..#  #......## ##)##  ....... #..#  ....... #.)#  PPPPP.. ##.##  P$$$Pj. #).#  P$$$P.. #..##  ##.))~li^; #.#  #.#  #.#  ##.#  ##..#  ###...##  ##......#  ###.......#  #..@..###.##  #.......### #..#  #......## ##)##  ....... #. ....... #.) PPPPP.. ##.##  )~li6<QP$$$Pj. #) P$$$P.. #.. ##.))~liI4)~liQ)~liT\ _A gnoll is nearby!)~lip )You shoot a bolt. The bolt hits the gnoll!  You kill the gnoll!)~lifv))))))~lif>.....)~li՜;===5.8 (1.4))~li)~liEP _Okawaru accepts your kill.)~li)~li)~liw)~li2H _No target in view!)~li` )~li )~li )~li )~li )~li : _)~liN )~li )~li% )~li )~li )~li ,)~li )~li )~li8 )~li )~li )~li )~li! )~li! )~li% )~li) )~li, )~liX- )~li+0 )~li3 )~li 8 )~liY8 )~li; )~livU # ###......#.###.....###.###.......### #..#.#......## ##)##........### #..##.........## #.)##PPPPP.....## ##.##.P$$$P).....####).#.P$$$P...@....##..##---.P$$$P...).....##.)#######.PPPPP.........##....)..†.........##.#########.....###.####.......### ######### )~lid q .###.....###.##......### #...## ##)##.### #..#..## #.)PPPPP.....## ##.##.P$$$P).....####).........##..##.##.)#######PPPP.......)..†......########)~lie ]  )~liq .50.0 (4.2)~li~q G---6 (4.8)~li8z )~li v _You see here a +1 whip of venom.*~li  )))You shoot a bolt. The bolt hits the fungus. The fungus begins to die.  You drain the fungus.*~li(...*~liC7===2.0 (1.4*~li*~liѩ4 _The fungus is lightly damaged.*~li4Z | )))You shoot a bolt. The bolt hits the fungus!!*~li (...*~li -3.3 (1.3*~li *~li 4 _The fungus is lightly damaged.+~lip~ #.###.....###.## #.......### #..# .#......## ##)## ..### #..# #.........## #.)# #PPPPP.....## ##.## .P$$$P).....####).# .P$$$P........##..## .P$$$P..@).....##.) .PPPPP+~li'.##....)..† .##. #.###.## ###.### ## #+~liJ+~li5---9 (0.6+~li+~lis+~liD #.###.....###.## #.......### #..# .#......## ##)## .### #..# #.## #.)# #PPPPP.....## ##.## .P$$$P).....####).# .P$$$P.##..## .P$$$P.@.).....##.) .PPPPP.##....).. .##. #+~li.#.######.### ## #+~liP+~liɯD---4.5+~li+~li+~li) #.###.....###.##.##.### #..#.#......## ##)###.### #..# #.## #.)##PPPPP.....## ##.###.P$$$P).....####).##.P$$$P.##..###.P$$$P@..).....##.)#.PPPPP.##....).##.#.##.##  ####.### ## #+~li.+~li+~li(5.1+~li+~liNW _A nearby fungus withers and dies.+~li/ #.###.....###.##.##.### #..##..#......## ##)## #.### #..# #.## #.)# ##PPPPP.....## ##.## #.P$$$P).....####).# #.P$$$P.##..## #.P$$$@...).....##.) #.PPPPP.##....)#.##.#.###.## ####.# ## #+~li=:Y7+~lis  #.###.....###.## ..##.### #..# #..#......## ##)## #.### #..# #+~li .## #.)# ##PPPPP.....## ##.## #.P$$$P).....####).# #.P$$$P.##..## #.P.).....##.)+~li #.PPPPP.##.... #.##.+~li,  ###.###.## ####.+~liL ~## ## #+~li +~li (6.3+~liO +~liT A7.3 (1+~li +~li ? _You now have 438 gold pieces (gained 15).,~li,~lip  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.3   9.9  -2   h - Spellcasting   4.6   3.5  +2           b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d - Ranged Weapons  11.0  13.5[34,~li=m   0   k - Invocations   5.0   6.0   0       l - Evocations   6.0   4.2  +3   e - Armour   0.0   1.7  -3       f - Dodging   7.0   4.8  +3      g + Stealth6.9   2.9  +5                           [40,~li4m                                   ,~liœThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help,~liG[=] set a skill target  ,~li [/] auto|manual mode [*] useful|all skills [!] training|cost|targets-~liW -~lir -~li^ #.###.....###.##aspacedog the Skirmisher..##.......### #..#Spriggan of Okawaru ***...#..#......## ##)##Health: 57/57 ========================#........### #..#Magic: 18/18 ========================-~li2 #.........## #.)#AC: 6Str: 6##PPPPP.....## ##.##EV: 26Int: 16#.P$$$P).....####).#SH: 0Dex: 19#.P$$$P........##..## XL: 11 Next: 12% Place: Dungeon:9-~li_ @#.P$$@....).....##.)## Noise: ---------  Time: 7757.3 (0.0)-~li J#.PPPPP.........##.... k) +1 arbalest (drain)#................##.### Fire: k) +1 arbalest (drain) -~li ###............###.######.......### ##-~liέ 2#########-~li >  -~li( WYou drain the fungus. _The fungus is lightly damaged.  -~li You shoot a bolt. The bolt hits the fungus!! _The fungus is lightly damaged. _A nearby fungus withers and dies. _You now have 438 gold pieces (gained 15).-~liڸ -~li3 -~li -~li -~liz _-~li B-~li ,-~li -~li߷ N _You now have 453 gold pieces (gained 15).-~li -~li -~li -~li ,-~li7 -~li N _You now have 473 gold pieces (gained 20).-~li -~li -~li -~li -~li4 -~li -~li N _You now have 483 gold pieces (gained 10).-~li{ -~li -~li -~li -~li -~li -~li N _You now have 501 gold pieces (gained 18).-~li -~li -~lix -~li -~li -~li -~li N _You now have 513 gold pieces (gained 12).-~li? -~li -~li -~li -~li -~li -~li\ N _You now have 525 gold pieces (gained 12).-~li 3-~li -~li$ -~li$ -~lin' -~li$, N _You now have 546 gold pieces (gained 21).-~li/ -~li.0 -~li2 -~li8 -~li8 -~li^; -~li.A N _You now have 560 gold pieces (gained 14).-~liE -~li^E -~liG -~liPK -~liN -~li}N -~liP -~li U -~li V -~liWV -~liX -~lig\ -~liF_ ,-~li` -~lib -~lid -~lie -~liof -~lik -~lim -~liBn -~liep -~lit -~li -~liz -~li< -~li -~liƍ -~li -~liF -~li -~lig -~li -~lij -~liۚ $  Things that are here:-~li_ ^  a +0 club; a gnoll corpse-~li -~liР  _-~li -~li% -~li| -~li -~li) -~li -~li -~li -~li! -~li, -~li -~liS -~li -~li -~li -~li; -~li -~li -~li -~li8 -~li -~lir -~li -~li -~li -~li- -~li -~li1 -~li -~lig -~li ,-~li -~li -~li ,-~li -~li -~liu -~li -~liM -~li -~li~ -~li -~li -~li -~li -~li) -~li -~li -~li -~li -~li -~liQ -~li -~liZ -~li -~li| -~li -~li1 -~li -~li@ -~li -~li -~li~ -~li -~li -~li -~lii -~li -~liL -~li -~li -~li -~lik -~li -~liB -~li -~li -~liT -~li -~li -~liS -~li -~li -~li -~li -~li -~li -~li -~li -~li -~liQ -~li -~liE -~li -~li -~li ,-~li9 -~li -~li -~li -~li -~lim -~li -~liB ,-~li -~li# -~li$ ,-~li% -~li& -~li ( ,-~li( -~li* -~li+ -~li&, -~li, -~liY. -~liP/ -~li/ -~li/0 -~lio1 -~liY2 -~li2 -~li-3 -~li5 -~liS6 ,-~li6 -~li$8 -~liS9 -~li9 -~li]: -~liD= -~li> -~li+? -~li? -~liA -~liTC -~liC -~li}D -~liE -~lifG -~liG -~liRH -~liI -~liK ,-~liL -~liN -~li(P ,-~liQ -~liR -~li T ,-~liU -~liU -~liV -~li*W -~liW -~liX -~li(Z -~liZ -~li7[ -~li\ -~li#^ -~liY^ -~liE_ -~li9a -~lic -~lic -~lid -~li2f -~lih -~lii -~liaj -~li9t  ...... ##..### ....>.##.....## .......###.## ......#.#...# # ......#...........###.. ......#.............# ......-~lit #.......|...# .....#......@....## ....##...........# #...# ### ##.##.######.#..-~lit E###...##...##.......#..........##......#-~lit #.......##.####....#  #........#.## ##..#-~lix n.# ......### ....> ## ..#### .#.#-~liy # #. .#..###..# .#.....#.# ..#..## .##..-~li1y # ..... ##...### #-~liy .######.#.##...##...##.#..........##......##.......##.####..-~liy $..#-~li 1803.1 (45.8)-~li ,7 (46.4-~liE -~liW y _You see here a staff of necromancy.-~li,-~li-~li{-~liM#-~li%-~li): _-~li3*-~li,-~li,-~li'.-~li/-~li1-~li<2-~li3-~li15-~li6-~liU7-~li8-~li;-~li=-~liW=-~li>-~liA-~li@C-~liC-~liD-~li&F-~liH-~liKH-~lirI-~liK-~li;M-~liM-~li=N-~liXQ-~liX#.##### #.# ♣♣♣♣♣ #.#. .#.##+#.# ♣ #<#. ......†.# ♣.)# ###.####.##..## ♣.# #..........##♣### #...........#♣♣..♣-~li%Yl##..### #.....>.....###''# ##.....## ##.........†% #.......## ##.@.............###8.5 (4.8) .........# ###..#.............# -~liVY.........###..###.............# ............### ..............# .......|...## ..............# -~liYV...........## #.............# #...........# .............# ##..........# #>....  #....#-~liZ0y-~liaqy   killer bee (wandering)-~liPb-9.1 (5.4-~lih-~liIk9 _Found an escape hatch in the floor..~li0.~li 5aspacedog the Skirmisher (Spriggan Hexslinger) Turns: 10482, Time: 00:14:21 Health: 57/57AC:  6 Str:  6 XL: 11 Next: 12% Magic: 18/18.~lia5EV: 26 Int: 16 God: Okawaru [***...] Gold: 560SH:  0 Dex: 19 Spells: 14/19 levels left rFire . . . (100%) k - +1 arbalest (drain) .~li5qrCold . . . (100%) [offhand occupied] .~li5rNeg . . . (100%) i - +0 steam dragon scales rPois ..~li5(100%) d - +0 hat rElec ..~li5(100%) b - +0 cloak rCorr ..~li 6(100%) (no amulet) SInv + f - +5 ring of evasion .~li-6Will +....g - +4 ring of slaying Stlth ++++ .~liQ6.HPRegen 0.29/turn MPRegen 0.16/turn .~lin6%: no passive effects @: very quick .~li6{A: very small, no large weapons, unfitting armour, see invisible, speed 3.~li> .~li# 6#.##### #.# ♣♣♣♣♣ aspacedog the Skirmisher#.#. .#.##+#.# ♣.... Spriggan of Okawaru ***...#<#. ......†.# ♣.)#. Health: 57/57 ========================###.####.##..## ♣.#.. Magic: 18/18 ========================.~li1$ #..........##♣.... AC: 6Str: 6####...........#♣♣..♣ EV: 26Int: 16  ##..####.....>.....###''# SH: 0Dex: 19 ##.....## ##.......y.†%...... XL: 11 Next: 12% Place: Dungeon:9 .~lia$ -#.......## ##.@.............### Noise: ---------  Time: 7809.1 (0.0) .~li$ .........# ###..#.............#k) +1 arbalest (drain) .~li$ .........###..###.............#Fire: k) +1 arbalest (drain) .~li$ ............### ..............# .......|...## ..............# .~li% K...........## #.............# y   killer bee (wandering) #...........# .............# .~li,% q##..........# #>....  ##.........# .~liL% w_You now have 546 gold pieces (gained 21). _You now have 560 gold pieces (gained 14).  .~lim% EThings that are here: _a +0 club; a gnoll corpse .~li% _You see here a staff of necromancy. _Found an escape hatch in the floor..~li& .~li[- .~lie/ .~liA))))))).~li5y..~li5y..~lin2.y.~li.~lik1.......~li8===10.5 (1.4.~li$.~liw'Q _You shoot a bolt. The bolt misses the killer bee..~li'/~li  ))))y  very drained)  You shoot a bolt. The bolt hits the killer bee. You drain the killer bee.  The killer bee buzzes angrily./~liiY>y/~liij1y./~lior1.../~liEs-1.8 (1.3/~liz/~li}b _The killer bee is heavily wounded./~li`\M)))))))/~lig|.yy./~li ...>.  You shoot a bolt. The bolt closely misses the killer bee./~li`-3.2 (1.4/~li/~li[ _The killer bee completely misses you./~li9)))))))/~liS y......  You shoot a bolt. The bolt misses the killer bee. The killer bee misses you./~lipT-4.5 (1.3/~li;b _The killer bee completely misses you. The killer bee misses you./~li$  You shoot a bolt.  The bolt hits the killer bee but does no damage.  You drain the killer bee./~li- r  The killer bee is severely wounded./~li (5.8/~li /~liݽ ^ _The killer bee completely misses you. x2/~li 9)))))))/~lia y......  You shoot a bolt. The bolt barely misses the killer bee./~liqb -7.2 (1.4/~lii /~lil ^ _The killer bee completely misses you. x3/~li3 /~li3.  You shoot a bolt. The bolt hits the killer bee!  You kill the killer bee!/~li?:(/~li/~li6r 8.6 _Okawaru accepts your kill./~li0/~limh _Your Stealth skill increases to level 7!0~li0~liX0~lin0~li0~li0~li: _0~li:0~li0~li0~li40~lin0~li0~li0~li%0~li0~li0~li0~li0~li0~li,0~li0~lil0~li0~li,0~liY0~li0~li0~li0~li0~liJ 0~li 0~li8 0~li0~li~0~lij0~li0~li0~li?0~li0~li0~li 0~li0~li0~li&0~li5 0~li@"0~li#0~li$0~li%0~li+0~li,0~li,0~li.0~liQ90~li;0~li<0~li*>0~lipA0~liD0~li]D0~li F0~lieI0~liK0~liqL0~liM0~liO0~liR0~liR0~liS0~liV0~liZ0~liZ0~li+\0~liex#<#. ........# ♣.)#.♣#...###.####.##..## ♣.#..♣##..........##♣....♣#..#...........#♣♣..♣♣#. ####.....>.....###''### 0~liZf..## ##..........%........... ...## ##...............####.... ....# ###..#....# # ....###..###...## #....---29.4 (10.8)### #......0~lifW# ##...|...## #.......# #...## ##.......0~lif# ##..# #.............## ##.# ##>............# 0~ligm## .# #............## .......# ##.........### .......# #........##0~liWh:---0~lio0~liBrT _Key pressed, stopping explore.0~liG0~li0~li0~liH _No target in view!0~li _0~li0~liݏ0~li,0~li0~liՔ0~liÖ,0~li0~li30~liޚ,0~li0~li0~liD,0~li0~li{0~li{0~li0~li0~li0~li0~liȤ0~li0~li0~li0~li0~lik0~liB0~liA0~liǮ0~lig0~li0~liy0~lih0~liu0~li0~li0~li0~lie,0~li 0~li̼0~li0~li0~li0~liy0~li,0~lil#.'...'...#### #.#...#...#..# ###.∩.#####..# #.#...#...#..#  #.'...'...'..#  #.#...######†#  #.#####.# #.# ♣♣♣♣♣♣#..( #.#.#.#.##+#.# ♣....♣ #<#.......@..# ♣.)#.♣ ###.####.##..## ♣.#..♣#. ##..........##♣....♣#. #...........#♣♣..♣♣#.. ## #.....>.....###''###... .## ##..........%............[390~livQ;49m ## ##...............####..... # ###..#...... #..... ###..###......## #..... ####..#'37.8 (8.4)======8.8 (9 _As you open the door, it creaks loudly!0~li I0~li0~liB0~li0~li0~li0~li0~liH!0~li'#0~li#0~li$0~li?'0~li)0~liu)0~li{*0~li)-0~li.0~li/0~li(00~liq20~li30~li,40~lie50~lio70~li#9,0~li :0~li<0~liT>0~li>0~li?0~liA0~lipC0~liC0~liD0~liF0~li^H0~liH0~liI0~li|K0~li4M0~liM0~liO0~liP0~liR,0~liT0~liV0~liX,0~liY0~li[0~liQ]0~li]0~liR_0~li7a0~lib0~liCc0~lisd0~lilf0~lifh0~lih0~lij0~li9l0~liHn0~lin0~lio0~liq0~lir0~li^s0~lim~0~li(0~liF,0~li0~li0~li~0~liʋ0~liz0~liΐ0~li0~liL0~lit0~li0~li0~li0~li@0~liߛ0~liwB0~li0~liI0~li0~lih0~li0~li0~li0~li 0~li0~li0~li00~liȪ0~li_0~li0~li0~lia0~li0~li50~li50~li0~liU0~li0~li0~liH0~li0~li0~liD0~liҿ0~li0~li}0~li30~li&0~li0~li 0~liZ0~li10~li0~liP0~li\0~li,0~liv0~li0~liS0~li0~lil0~li0~li0~lic0~li0~li{0~li0~li0~li0~li0~li0~li0~li0~li0~liN0~li0~li0~li0~li0~liW0~li0~li0~liF,0~li0~li'0~liB0~li0~li"0~li0~liY0~li0~li0~liB 0~li 0~li' 0~li[0~li50~li90~li0~lih0~li;0~li0~li0~li0~li0~li0~li0~li.!0~li}$0~li&,0~li\(0~li>+0~li,0~lin-0~li/0~lii10~li30~li30~liE50~li80~li:0~lik:0~li5<0~li>0~li@0~li@0~liC0~liD0~liG,0~livI0~liK0~li@M0~liM0~li O0~liQ0~liS,0~liT0~li W0~liY0~liY0~liZ0~li\0~li]0~li!^0~li:a,0~lia0~lib0~lib0~li?d0~lif,0~lidg0~liQi0~lik0~liok0~liJl0~liEn0~lio0~liXp0~liNq0~lis0~lit0~liu0~liv0~li8w0~liy0~liay0~liy0~li{0~lia~m  You encounter a howler monkey.0~liE  #..........##......##   #.......##.####....#   #........#.## ###..#   #...........## ####   #............##   ##............### 0~li  #..........#...##   #########..##...##   #@#####..## ### #------   #.# ##..####.###   ..# ##...#   #..# ###..   #.## ##..   #. ##h   howler monkey (asleep)   #. ##PPPPP   h. #.P...P 0~liJb #.P...P0~li077.2 (38.4)0~liR------8 (39.0 _0~li0~li21~li †You shoot a bolt. The bolt hits the howler monkey!!  You kill the howler monkey!1~li ))))) ) 1~li 1~li4...1~li .1~li.1~li.1~li%31~liX ===1~li9.2 (1.41~li۝ )1~li1~liP _Okawaru accepts your kill.1~lip1~liq1~liv1~liyH _No target in view!1~li.1~li1~liQ1~li21~li1~li _1~lim1~li,1~li1~li1~li 1~liX1~li1~li1~li1~li1~li1~li!1~lid1~li1~li1~li1~li1~li1~li1~li1~li1~li1~lii1~li1~li1~liL1~lii  You see here a howler monkey corpse.1~li1~li _1~li1~li[h  #...#...## 1~li   #########..##...#  #.### ###1~li  ##.# ##..####.##  #..# ##...##...1~li  #..# ###..#...  #.## ##.....  #.# ##....1~liv ##@# ##PPPP---85.2 (6.0 1~li#†.# #.P... # #.P # #.P1~li #  ##.PPPP #. ##1~li9V#....   ####. 1~liuE ##1~li:---1~li1~liT _Key pressed, stopping explore.1~li1~li1~li1~liH _No target in view!1~lin!1~li"1~li;"1~li.1~liJ/1~li|3: _1~li51~li71~li81~li)91~liM=1~liD>1~li>1~li#?1~liB1~li D1~li`D1~liD1~liH1~liI1~liJ1~liJ1~liM1~liO1~liP1~liP1~li$T1~liRU1~liU1~liiV1~lisY1~li [,1~li[1~liu^1~li_1~li_1~li`1~li(c1~li8d1~lixd1~liLe1~lig1~lih1~li"i1~lii1~lip ##...##...##.......# #....  #..........##......# ##...  #.......##.####....# ####  #........#.## ###..#  #...........## #### 1~liqu #............##  ##............###  #..........#...## ## 1~liHq #########..##@..## ##.91.8 (6.6 1~li{qM#.#####..## ### ### ##.# ##..####.###.1~liq #..# ##...##.......#1~liq #..# ###..#......## 1~liq#.## ##........## 1~liqs#.# ##..... 1~lir;##.###PPPPP...1~li2rY #†.#1~liOr=#.P...P)...1~lis1~li@x1~lizT _Key pressed, stopping explore.1~li91~li1~li1~liÎH _No target in view!1~liD  _No target in view!1~li_ 1~lii` 1~lif 1~lih _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!1~li 1~li 1~li 1~li` 1~li 1~li : _1~lim 1~liV ,1~li  1~li 1~li 1~liK 1~li 1~li_ 1~li 1~li 1~li 1~li" 1~li# ,1~li& 1~li+ 1~lii. 1~li. 1~li0 1~liI5 1~li7 1~li8 1~liV: 1~li> 1~liVA ,1~liC 1~liF 1~liJ 1~liJ 1~liL 1~liP 1~liS ,1~liYU 1~liNX 1~li9[ ,1~li] 1~li{` 1~lic ,1~lie 1~li=h 1~li.k ,1~lil 1~lio 1~lir 1~limr 1~lit 1~li.v 1~lix 1~lilx 1~li1z 1~li| 1~liZ 1~li 1~lih 1~li; 1~li 1~li 1~li[ 1~li 1~liJ ,1~li 1~li 1~li֝ ,1~liܞ 1~li# 1~li B1~li$ 1~liM 1~li 1~liڪ 1~li7 1~lif 1~li 1~li 1~li7 1~liD 1~li 1~li\ 1~li _No target in view! _Key pressed, stopping explore.No target in view! _ Things that are here:1~li; _  a +0 flail; a gnoll corpse1~li^ 1~li  _1~li9 1~li 1~liG 1~li 1~li 1~liq <  You see here a +0 whip.1~li@ 5 _1~li 1~li 1~li ,1~li 1~li, 1~li X1~lio 1~li 1~liD 1~li 1~li 1~li 1~liI 1~li 1~liE1~li1~li"1~li1~li1~li 1~li 1~li%1~li(,1~li+*1~li.1~li01~li111~li31~li61~li9,1~li3;1~li>1~li+A1~liqA1~liC1~lioF1~liH1~li*I1~liJ1~liqN$  Things that are here:1~liQ  a +2 spear of flaming; a +0 scale mail1~liS1~liT _1~liV1~liY1~li\1~li\1~li^1~liDa1~li)c1~liuc1~li e1~lig$  Things that are here:1~lij  a yak skeleton; a yak skeleton1~lim1~lim _1~lin1~liSp1~liq1~lir1~lis1~li:u1~liv,1~liw1~li)z1~li{,1~li|1~li}1~li~,1~li~1~li1~li1~liˁ1~li1~li1~lir,1~li 1~li1~li1~li1~li1~liG1~liJ1~li1~li1~lib1~li:,1~liŏ1~liH1~li|1~li1~li1~liŔ1~li,1~li1~li 1~li1~liE1~li1~lib1~li֜1~li 1~li1~li1~li1~liM1~liϠ1~li11~liC1~li1~li11~li1~li1~li%1~li1~li1~li1~li1~li1~li1~li1~liҬ1~li01~liH1~li1~li1~li1~li1~liC1~lit1~li1~li61~li1~li1~li$1~li$1~liγ1~li81~lie1~li1~lih1~li¶1~liM1~li1~li1~liù1~liA1~li1~lif1~li1~li=1~li1~li1~lik1~li1~li1~li1~liK1~li1~li1~liq1~li1~liJ1~li1~li1~li@1~li1~li1~li1~li1~lib1~li1~liU1~li1~liN1~li,1~li1~liA1~li1~li1~li1~li@1~lid1~li1~li1~liH1~li1~li1~li 1~lix1~li1~liK1~li1~li1~li1~lig1~li1~li1~li1~li1~li1~li.1~li9 1~li0 1~liZ1~li1~lim1~li1~li1~li1~liZ1~li81~liq1~li1~li1~li 1~li"1~li"1~li$1~li!'1~li3)1~li)1~li+1~li -1~li7/,1~li"11~li21~li41~li 51~lil61~lit81~liW:,2~li2~liD2~liC c  You encounter a yak.2~lis....  ..... ......   ...... ....  ....... ...Y  ......# ...  ....._# #.. .....# #.#  ....# #.#  ....# #@#  ...## #.#  ...# #.#  ...## #.#  ....### #.#  2~li ##....## #.#   Y   yak (asleep)###...## #.#  ##...### ##.#  ##....#####..### 2~li6/ 2~li&Y947.0 (55.2)Y2~li6===6 (55.82~li9$2~li'& _The yak bellows!2~liK@. ...... 2~liL ....  ...Y  ... _# #..  #.#  #.#  #@# 2~li@L{ #.#  #.#  #.#  #.# 2~liLI #.#   #.#  2~liLN ##.#  .### 2~li ......  ....  ...Y  ... _# #..  #.#  #.#  #@#  #.#  #.#  #.#  #.#  #.#   #.#   ##.#  .### 2~li2~li62~li32~livZ _A yak is nearby!2~li؂. ......  ....  ...Y  ... _# #..  #.# 2~li8 #.#  #@#  #.#  #.#  #.#  #.#  #.#   #.#  2~liwN ##.#  .### 2~li< ......  ....  ...Y  ... _# #..  #.#  #.#  #@#  #.#  #.#  #.# 2~li{ #.#  #.#   #.#   ##.#  .### 2~lii"2~li"2~li(2~li.-Z _A yak is nearby!2~li6 )2~liQf))) You shoot a bolt. The bolt hits the yak!2~liqH YThe yak is heavily wounded.You hear a bellow! x22~liI/.Y2~liI2~liJ*Y2~li=MF.Y2~liMH.Y2~liO*Y2~liY Y...YYY 4 yaksYou encounter a yak. x32~liZ18.9 (1.3)2~li`2~li[c& _The yak bellows!3~li........ ...Y .YY#. _#Y.# .## 3~li/# .#..###. ##....##.  ###...##. 3 yaks3~li[ ##...### ##. ##....#####..### ##............###3~lie 3~li 5-9.5 (0.63~li3~li23~li`R. ...Y .YY#. _#Y.# .## # #.### ##....##  ###...## ##...### # 2 yaks ##....#####..### ##............### ##..3~liTK.Y3~liUF.Y3~li[3~li)\S---50.13~li`3~lib3~li, .  You shoot a bolt. The bolt hits the yak!!  You kill the yak!3~li)))   yak3~lir.YY3~li-Y3~liJ.#....YY 3 yaks3~li?5===1.5 (1.43~li)3~li=P _Okawaru accepts your kill.3~lix +..#Y _#Y# #.## .# #.### ##....##  ###...## ##...### # ##....#####..### ##............### ##.. #.)3~li K.Y3~li zThe yak snorts and paws the ground..3~liE  2 yaksz   wight3~li 7---2.1 (0.63~li 3~liO q _You encounter a wight. It is wielding a +0 flail.3~liOm ))))You shoot a bolt. The bolt hits the yak!3~li Y.Y3~li ...Y 3 yaks3~li_ 7===3.4 (1.33~lin 3~li ^ _The yak is moderately wounded.3~li# `# _#YY# #.## Y.# #3~liy# .### ##....##  ###...## ##...### # ##....#####..### ##............### ##..3~li#  #.)......3~liw% K.Y3~liq' *z3~li%( F.Y3~li/ `z   wight3~li:0 7---4.0 (0.63~li7 3~li? ~ _You encounter a wight. It is wielding a +2 dagger of freezing.3~li )))(1 drained)You shoot a bolt. The bolt hits the yak! You drain the yak.3~liI .3~li!K *z3~lixK B.Y3~liK A.Y3~liAT >#..3~liT 7===5.3 (1.33~liw[ 3~li ^ \ _The yak is severely wounded.3~lii_#Yz# #.## Y.##Y #.#.### ##....## 3~li[5 ###...## ##...### # ##....#####..### ##............### ##....... 2 #.).....3~li:..........)3~li-z3~lin.z   wight3~liT5---9 (0.63~li3~liI3~liJ1 )))You shoot a bolt. The bolt hits the yak. You drain the yak.4~liSq.Y.Y4~li x - a scroll of amnesia;~li;~li;~li;~liG&  You encounter a wight. It is wielding a +0 falchion.;~li9zz   wight (wandering);~li9%0;~liwE;~lizI22.3 (1 _;~li\Q;~li6\;~li&B #.#  #z#  #.#  #.#  #.# ;~liB #)#  #.#  #.#   #@#   ##.#  ..###  ;~li#C .....###  ;~liKC9........#  #.)...........# ;~lixC' #.............#  ;~liC*#..)..........#  ;~liC$ ;~li  #.#  #z#  #.#  #.#  #.# ;~li{  #)#  #.#  #.#   #@#   ##.# ;~li K ..### ;~li C .....### ;~li  ;~li <........#  ;~li8 v#.)...........#  ;~li^ b#.............#  ;~li b#..)..........#  ;~li  ;~liQ ;~li ;~li ;~li  ;~li) N_A wight is nearby!;~li5@ ;~liA  Spells (Memorise)TypeFailure Level ;~liB  a - Sigil of BindingHexes3% 3b - Inner FlameHexes/Fire;~liJB 11% 3  c - Cause FearHexes11% 4  d - Momentum Strike;~lirB Conjuration/Translocation 24% 2  e - Dimensional BullseyeHexes/Translocation38% 4  ;~liB f - Ozocubu's ArmourIce43% 3  g - Ignite PoisonFire/Alchemy;~liB ^80% 4 17 spell levels left ;~liRC ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit<~liM <~lil <~lie .....##.#  aspacedog the Skirmisher ....##z#  Spriggan of Okawaru ***... ....##.#  Health: 47/58 ===================----- <~li g...###.#  Magic: 18/18 ======================== ...##.#  AC: 6Str: 6 ...###)#  EV: 26Int: 16 ....####.#  SH: 0Dex: 19 ##....###.#<~li8   XL: 11 Next: 22% Place: Dungeon:9  ###...###@#<~lik   Noise: ---------  Time: 7982.3 (0.0)##...### ##.#  k) +1 arbalest (drain)##....#####..###<~li  Fire: k) +1 arbalest (drain) ##............### <~liƽ ##.............# #.)...........#  z   wight (wandering)<~li }#.............# #..)..........#<~li * #.............# <~li2 As you read the scroll labelled MEASOINOU MIRCH, it crumbles to dust.  It is a scroll of amnesia.  <~li] Your memory of Tukima's Dance unravels. _c -> x - a scroll of amnesia _You encounter a wight. It is wielding a +0 falchion. _A wight is nearby!<~li <~li/ P  Okay, then.<~li <~li <~li: . _<~li< ))))))z  You shoot a bolt. The bolt hits the wight.<~li.h G.z<~liq S..).<~limq %.<~liMr /8===<~lir 3.6 (1.3<~lipz <~li} 3 _The wight is lightly damaged.=~li!V)))))))=~ližE.z=~liX@.z=~lifr.)..=~li-5.0 (1.4=~lib=~lii _You shoot a bolt. The bolt barely misses the wight.=~liV)))))))=~liD.z=~liOx.....=~liq(6.4=~li =~lioi _You shoot a bolt. The bolt barely misses the wight.=~li )You shoot a bolt. The bolt hits the wight!  You destroy the wight!=~li|6))=~li(=~liJF..=~li9O[9=7.7 (1.3=~liU=~liXP _Okawaru accepts your kill.=~li4=~li=~li=~liQH _No target in view!=~li% =~li  Spells (Memorise)TypeFailure Level  a - Sigil of Binding=~liD 3Hexes3% 3b - Inner FlameHexes/Fire11% 3  c - Cause FearHexes11% 4  d - Momentum Strike=~li Conjuration/Translocation 24% 2  e - Dimensional BullseyeHexes/Translocation38% 4  f - Ozocubu's Armour=~li oIce43% 3  g - Ignite PoisonFire/Alchemy=~li ^80% 4 17 spell levels left =~li ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>~lix>~li>~liE.....##.#  aspacedog the Skirmisher ....##.#  Spriggan of Okawaru ***... ....##.#  Health: 49/58 ====================---- ...###.#  Magic: 18/18 ======================== ...##.#>~li:  AC: 6Str: 6 ...###)#  EV: 26Int: 16 ....####.#  SH: 0Dex: 19 ##....###.#  XL: 11 Next: 22% Place: Dungeon:9  ###...###@#>~li׈  Noise: ===------  Time: 7987.7 (0.0)##...### ##.#>~li%  k) +1 arbalest (drain)##....#####..###  Fire: k) +1 arbalest (drain) >~li*S##............### >~liS##.............# #.)...........# >~li{f #.............# >~lif #..)..........# >~li҉s #.............#   >~li_You shoot a bolt. The bolt barely misses the wight. _You shoot a bolt. The bolt barely misses the wight.>~li You shoot a bolt. The bolt hits the wight!  You destroy the wight! _Okawaru accepts your kill. >~liD3_No target in view!>~li>~liMemorise Cause Fear, consuming 4 spell levels and leaving 13? >~liږIY - Yes  N - No>~liK) >~li> .....##.#  aspacedog the Skirmisher ....#>~li=? #.#  Spriggan of Okawaru ***... ....##.#  Health: 49/58 ====================---- ...###.#  Magic: 18/18 ======================== ...##.#  AC: 6>~li? Str: 6 ...###)#  EV: 26Int: 16 ....####.#  SH: 0Dex: 19 ##....###.#  XL: 11 Next: 22% Place: Dungeon:9  >~li? [###...###@#  Noise: ===------  Time: 7987.7 (0.0)##...### ##.#>~li$@ x  k) +1 arbalest (drain)##....#####..###  Fire: k) +1 arbalest (drain) ##............### >~liJ@ ##.............# #.)...........#  >~liq@ #.............#  #..)..........#  >~li@ #.............#   _You shoot a bolt. The bolt barely misses the wight. _You shoot a bolt. The bolt barely misses the wight.>~li@ You shoot a bolt. The bolt hits the wight!  You destroy the wight! _Okawaru accepts your kill. _No target in view!>~liA 5---8.7 (1>~liYF >~liN o _This spell is dangerous to cast!>~liKS G---9.7 (2>~liT >~li[ >~lin\ &50>~li\ 90.7 (3>~lir >~lih >~li +1.7 (4>~li >~li >~li +2.7 (5>~li“ >~li _You start memorising the spell. You continue memorising. x4>~liN >~lik >~li\ c _You finish memorising. Spell assigned to 'b'.>~li8? >~liA  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes>~liA :3% 3b - Inner FlameHexes/Fire11% 3  c - Momentum StrikeConjuration/Translocation 24% 2  d - Dimensional Bullseye>~liB wHexes/Translocation38% 4  e - Ozocubu's ArmourIce>~li=B e43% 3  f - Ignite PoisonFire/Alchemy>~lirB ^80% 4 13 spell levels left >~liB ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit@~li*h @~lii @~li\p .....##.#  aspacedog the Skirmisher ....##.#  Spriggan of Okawaru ***... ....##.#  Health: 50/58 ====================---- ...###.#  Magic: 18/18 ======================== ...##.#  AC: 6Str: 6 ...###)#  EV: 26Int: 16 @~lip n....####.#  SH: 0Dex: 19 ##....###.#  XL: 11 Next: 22% Place: Dungeon:9  ###...###@#  Noise: ---------  Time: 7992.7 (0.0)##...### ##.#  k) +1 arbalest (drain)##....#####..###  Fire: k) +1 arbalest (drain) ##............###@~liq K ##.............# @~li9q #.)...........#  #.............# @~lifq f #..)..........# @~liq O #.............#  You destroy the wight! _Okawaru accepts your kill. _No target in view! _This spell is dangerous to cast! @~lir _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'b'.@~li| @~li} Memorise Dimensional Bullseye, consuming 4 spell levels and leaving 9? Y - Yes @~li} ' N - NoA~li`A~livF.....##.#  aspacedog the Skirmisher ....##.#  Spriggan of Okawaru ***... A~lilwT....##.#  Health: 50/58 ====================---- ...###.#  Magic: 18/18 ======================== ...##.#  AC: 6A~liwStr: 6 ...###)#  EV: 26A~liwInt: 16 ....####.#  SH: 0A~liwkDex: 19 ##....###.#A~lix  XL: 11 Next: 22% Place: Dungeon:9  ###...###@#A~li4x  Noise: ---------  Time: 7992.7 (0.0)##...### ##.#A~liTx  k) +1 arbalest (drain)##....#####..###A~lisxi  Fire: k) +1 arbalest (drain) A~lix##............### ##.............#A~lixW #.)...........# A~lixb #.............#A~lixf  #..)..........#A~liyF  #.............#A~li8yX  You destroy the wight! A~liXy_Okawaru accepts your kill. _No target in view! _This spell is dangerous to cast! A~liy_You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'b'.A~li4zY1=3.7 (1A~li~A~li>u _This spell is quite dangerous to cast!A~li>A4.7 (2A~liA~liw+5.7 (3A~liA~liA~li]+6.7 (4A~li5A~liA~li#2A~liۚ@=7.7 (5A~liA~li _You start memorising the spell. You continue memorising. x4A~liYA~liA~limc _You finish memorising. Spell assigned to 'c'.A~li*MA~liMA~liwNA~liPA~li|TP _A~liTA~liUA~li.YA~liyY%3A~liL[A~li\,A~li]A~li_A~li4`A~liaA~licA~licA~liHeA~liYhA~lihD4=A~liWjA~likA~likA~lilA~lin,A~lioA~lipA~li qU5=A~lirA~lis,A~litA~livA~li?wA~lixA~li{A~li|A~li}A~liTK6=A~liىA~liA~liA~liA~liA~liGA~liA~li A~liA~li#7A~li&2=A~liӛA~liA~lieA~liDA~liA~liaA~li9A~liA~li"K8=A~liGA~li1 _HP restored.A~liڮA~liFA~liA~liA~li A~liJA~liжA~li(A~liʹA~li7A~li$A~liVW  Items here: )) [[.A~liA~li@= _A~li!A~liA~liA~lioA~liA~liA~li&A~liiA~liMA~liAA~liA~lijA~liA~liKA~li:  ). ##............ ...............A~li.........$.............................<..A~li......... ....._# #........ A~liC.....# 8021.9 (24.2) A~li....# #. ....# #.# A~li...## #.# ...# #.# A~li0p...## #)# A~liR....### #.# ##....## #.#  A~lirq###...## #)# A~liA~lic.2.5 (24.8A~liA~li9 _Found a stone staircase leading up.A~liL A~li A~liY A~li A~li> A~liN BA~li    .#. . ..#A~li  ). ###..  .... A~liK  #.........$...   #...... . #.........<>  A~li #..@.......  3.1 (0.6)_###.........  A~li #.#......#   #.###....#  #.# ##..#  ## #.# ##  # #.#  ..## #)#  ...### #.#  A~liC A~li +7 (1.2A~li A~li  A~li -_Found a stone staircase leading down.A~li" A~li A~li A~li7 H _No target in view!B~liIB~liBMB~li"TB~liVH _No target in view!B~lidB~lileB~li1gB~liriB~likB~liqo: _B~lioB~lirB~lijrB~lisB~li?vB~li?~\ .)...#   ...#   +...B~li~##   .#.#   ..#.....#   ###....#   B~li~n................#  . #........@$....#  4.9 #......B~li1##   ##.........<>#  # ##..........#  .B~lib_# ##.........#  .# B~li[#.#......##  # #.###....#  # #.# ###..#  # #.# ###  B~liB~li-5.5 (1.8B~liB~li% _Found a dagger.B~liB~liUB~li}B~liB~liB~li,B~liB~liB~liB~lih N _You now have 571 gold pieces (gained 11).B~li3B~liB~li}B~liB~liB~liB~li B~li9#B~li#B~li9%B~li'B~li)B~li*B~li+B~li-B~li/B~li40B~lim1B~li6B~li7B~li>8B~li9B~li2<B~li>B~lif>B~li?B~liAB~liCB~liSDB~lirEB~liQB~liSB~li:TB~limUB~li7WB~liXB~liAYB~li[B~lic_B~liDaB~liaB~libB~liUfB~lihB~libhB~liiB~likB~linB~linB~lioB~liwqB~liNsB~lisB~litB~lifvB~lixB~lisxB~liyB~li|B~li~B~li~B~li B~liyB~liB~liHB~liB~li`B~li(B~liB~liB~liB~li,B~lipB~liQB~liҔB~li;B~liw,B~li(B~liB~li|B~liB~ligB~liўB~lißB~libB~liB~li(B~li,B~li,B~li|B~li[B~liB~liB~liB~lijB~liB~li:B~li!B~liXB~liB~liCB~liyB~liB~liB~liB~liB~liB~liB~li]B~lizB~liB~ligB~liB~liB~liB~li5B~liB~liB~liB~liB~liB~liB~liB~lirB~liB~li6B~liB~liB~liB~liB~liB~liB~lioB~li`B~liTB~liB~li5B~liB~li6B~li2,B~liB~liB~liB~liB~liB~liB~liB~liB~li%B~liB~li,B~liB~li`B~li,B~ligB~liB~li%#........#  ##.......#  #.......#  ##......#  #.######  ##.#  ##..#  ########...######  ........# 51.7 (26.2) ####............##  ...#.........)...#  ..$#.B~li E.....#  _..+.....##  ...#........# ...$..#..............# ..).###..............# .....................# B~li@B~li.2.3 (26.8B~liX%;_B~liO(7 _Found a radiant altar of Vehumet.B~liLB~liB~li#B~liB~liaB~liB~liB~li`B~li&"B~li"B~li#B~li&B~li)B~li)B~liK+B~li.B~li1B~lig1B~li(3B~li67 _You open the door.B~li9B~li6:B~li;B~li?@  There is an open door here.B~liAB~liZB _B~liCB~liF,B~liHB~liNLN _You now have 583 gold pieces (gained 12).B~li1NB~liNB~liPB~li4SB~liU,B~liVB~liXB~li;ZB~liZB~li[B~liT`,B~liaB~lieN _You now have 601 gold pieces (gained 18).B~liDhB~lihB~liwjB~li'n,B~lioB~lisM _You now have 608 gold pieces (gained 7).B~livB~livB~lixB~li5|B~li|B~li%~B~liÂN _You now have 629 gold pieces (gained 21).B~liB~liYB~li*B~li#B~liB~liB~li B~liB,B~li.B~liTN _You now have 643 gold pieces (gained 14).B~liљB~li%B~li~B~liȞB~liB~liQB~liߢB~liYN  There is a radiant altar of Vehumet here.B~li}B~li  _B~liԨB~li-B~liB~liDB~li4B~liHB~liWB~liB~li9B~liL@  There is an open door here.B~liKB~li _B~liB~liB~lidB~li%B~liмB~liB~liؾB~liB~liB~liB~liB~li>B~li?B~liB~liB~liB~liB~liB~li8B~li|B~liB~liB~liB~liB~li+B~liB~liB~liB~liB~liB~li ##.................## #.................# #..............>! ##.............# #......B~li$......##..........#.#### #....# ##.# . ##@## ##..# 73.3 (21.0B~liP..# ##...########...####...##...................B~liw......#######.................#.....#.........).B~li ....#.....#........... ......#.._..'........... ......#.....#........... B~lim♣♣♣#..(........#.....#...........B~liB~li,9 (21.6B~li@9_B~li_; _Found a stone staircase leading down.B~li B~lis B~li B~li) H _No target in view!B~li B~lis B~li B~li B~li B~li P _B~li9 B~li B~li B~li B~li B~li B~li B~li B~li B~li B~liB~liB~liB~li_B~licB~liR  There is a stone staircase leading down here.B~lir B~li  _B~li B~li*,B~liB~liNu _o - 6 murky coppery potions (gained 1)B~liB~liB~liB~liB~liEB~liB~liYB~ligB~li B~liJ B~li8!B~liD#B~li$B~li9'B~liC(B~li)B~li*+B~lit+B~li,B~li-B~li.B~li./B~li/B~li%1B~li:2B~li2B~li3B~li4B~li5B~li6B~li6B~li7B~lii8B~li8B~li9B~li;B~li;B~li7<B~li<B~lih>B~liS?B~li?B~liG@B~liAB~liBB~li~CB~liDB~liEB~li3GB~linGB~liNHB~liSJB~liKB~li LB~liMB~li+RBB~liRB~liTB~liYVB~liVB~liWB~liYB~li>[B~liz[B~liv\B~lip^B~li_B~li_B~li`B~lidbB~licB~licB~lidB~lifB~lin##..## # ###..## ## B~lidn##.....# # ##......## ## ###........# #B~lin# ##..........# #(..## ##...........## B~lin#....#............ #.$@..........>.89.9 (16.0 ##.............##  B~lin!##.#..........#  #..###.......#B~li"o #.. ####....#B~liFo ##.# ##.####  B~lihoi...# ##...####### ###B~lioz ...##.. ..#......#######B~lioB~liuB~liv/90.5 (16.6B~li{B~li}G _Found 5 javelins.C~li';C~li;C~li<C~li?C~li@C~liD,C~li EC~li6EC~ligHC~liKN _You now have 658 gold pieces (gained 15).C~liNC~liwNC~liOC~liRC~li#TC~lisTC~li7UC~liYC~liYC~li*ZC~liZC~li\C~liG^C~li^C~li^C~li_C~li@aC~liaC~liebC~lidC~li5fC~lifC~li$gC~lihC~lijC~li`jC~li kC~lim]  You see here 5 javelins.C~linC~lio _C~lioC~li\pC~liqC~lifqC~liqC~lirC~lisC~lisC~litC~liruC~livC~livC~liwC~li;yC~lizC~li{C~li{C~li}C~li~C~liKC~liIC~liƂC~linC~liӄC~li؅C~liC~lipC~liDC~liيC~liԌC~liC~liRC~li'C~liC~liC~liC~liܓC~liJC~li C~li`C~liߠC~li=C~liC~liLC~liC~liԤC~liC~liC~liWC~li&C~liC~liޫC~liZC~li}C~linC~li®C~liAC~liaC~liLC~liC~li%C~liC~liC~li߶C~liC~liJC~liC~li+C~li~C~lioC~liC~liC~liC~liC~linC~liC~lidC~liKC~licC~liC~liQC~li)C~liC~liC~liC~li*C~liC~liC~liC~lidC~liC~li`C~liC~li]C~li(,C~likN _You now have 672 gold pieces (gained 14).C~liC~li+C~liC~liZC~liC~liC~liC~liC~li+C~li{C~li?C~liC~liC~liXC~liC~liYC~liOC~liC~liGC~liC~liC~li"C~liC~liC~liC~li1C~liC~liC~liC~li;C~liC~lijC~liC~liC~lidC~li!C~liC~liC~li C~liC~li^C~liC~liC~liC~lizC~liC~liC~liC~liC~liC~liC~liC~liC~liJC~li&C~liC~lii  You encounter a rock fish.C~li  ....###  ....##.......  .....#...........  ..... #............  ...... ##............  F..... #.............   #...# #.............   #....## #.............  ##...@###...........#.  #...........#......##.  #....##################.  C~li ...# #......#.  ## #......#.   #####'##. F   rock fish (asleep)   #......#.    ##.    ####'###'C~li|a120.1 (297 (30.2 _C~liC~liC~li .  You shoot a bolt. The bolt hits the rock fish! You drain the rock fish.  You kill the rock fish!C~liX`))))))C~li[+......C~li_C3===2.1 (1.4)C~lidC~lifP _Okawaru accepts your kill.C~li*N C~liN C~li[S C~liV H _No target in view!C~li( C~li C~li C~li H _No target in view!C~lin 3C~li) C~li% C~li C~li P _C~liB i  You encounter a rock fish.C~li   ######  ?)...# ##....# C~liB ?..# ###.......# .. ##. .. # . ## F...... #C~lia {  # #  C~li| N #.--- C~li  ##....###.....#  #...........#......##C~li u  #....################## C~li ....## #......# .###C~li  #......# F   rock fish (wandering)  #####'##C~li o  #......# C~li J #......#C~li 2.7 (0.6C~li 2C~li C~liu #---C~li &3.3 (1.2C~li C~li_ _Found a dagger and a scroll of fog. The rock fish leaves your sight.D~liD~liCD~li?D~liD~li D~liBD~lio,D~liD~liD~liD~liD~liD~liJD~liD~li=D~liD~lir!D~li#D~li$D~lin%D~li'D~li)D~li*D~li1+D~li-D~li/D~lic/D~li0D~lip2D~li4D~li4D~li5D~li<Q D~li_< #####   ##...## #  ##@)...## ## D~li<M #.......## ###.  #........# ##...D~li<  #........# #.... D~li< ##.......# ##.... D~li< #........# #..... D~li= #..###...## #..... D~li]= #..# #....## #..... D~li=u #.## ##....###.....D~liC-8.1 (4.8D~liC+9.1 (5D~liGD~li^JS _g - a scroll of fogD~li%:D~li<D~liBD~liDH _No target in view!D~liD~liD~liD~li]D~liz D~liP _D~liD~liD~liD~liND~liWD~liD~liD~liJD~liD~li:D~li(D~liD~liD~licD~liBD~liD~li D~li=!D~li"D~li#D~li$D~liI%D~li&D~li 'D~lil(D~li(D~li#)D~li*D~li.,D~li,D~li-D~li7.D~li/D~lix/D~li/D~li1D~liI4k  A rock fish comes into view.D~liS9 #........# #.... ##.......# ##.... #........# #..... #..###...## #.....D~li9 #..# #....## #..... #.## ##....###.....##.# #...........#.#..##....###########.#@...##D~li9 ##..#### #F####D~li9l##D~li:# F   rock fish (wandering)#D~li;:F#D~li\:,#D~li:.35.1 (6.0D~li?D~li@27 (6.6 _D~liHED~liGD~li> ] #..  ##.  #. D~li  #.  #..# #....##  #.## ##... ##.# #.... #..##....# #.#@...###  ##..####  F###D~li 3D~liՋ \ #..  ##.  #.  #.  #..# #....##  #.## ##... ##.# #.... #..##....# #.#@...###  ##..####  F###D~liߎ D~liO D~li D~li ` _A rock fish is nearby!D~li #You shoot a bolt. The bolt hits the rock fish!!  You kill the rock fish!D~liW)E~li .E~liP"?4===7.1 (1.4E~li&E~li)P _Okawaru accepts your kill.E~liE~liE~liE~liH _No target in view!E~liE~liE~liQE~lipH _No target in view!E~li3E~liE~liٮE~liE~li)$ _E~liXE~liE~liݸE~li]E~liE~li˹E~lidE~li׻E~liE~liGE~liE~li7E~lioE~liE~liE~liE~li-E~liE~liE~liE~li^E~liE~liE~liOE~liE~liE~liE~lihE~liE~liE~li4E~liE~liE~liE~liE~li,E~liE~liE~liZE~liE~liE~liE~lifE~liE~li\E~liE~liYE~liE~liE~liE~li,E~li#E~li3E~liE~liE~liXE~li|E~li/E~linE~liE~liE~liOE~liE~liE~liE~li(E~li{E~liE~liE~liWE~liE~liE~liE~linE~liE~liE~liE~liE~liE~li E~liE~liE~liE~liE~liE~lirE~liE~liE~liE~liE~liEE~li{E~liE~lixE~liE~liDE~liE~litE~liE~liME~liE~liE~liE~liE~liE~li E~liWE~liE~li E~li E~li E~li E~li E~li\ E~li E~li E~liiE~liE~likE~liE~liE~li`E~liE~liE~li{E~li-E~likE~liE~liE~liE~liE~li4E~liE~liE~liBE~liE~liE~lijE~liE~liE~liE~liE~liE~li/E~li!E~li!E~li""E~li"E~li#E~liY$,E~li$E~li%E~li5&E~lij&E~li&E~li(]  You see here 5 javelins.E~li)E~li* _E~li*E~li+E~li3,E~li,E~li.E~liI0E~liV1E~li1E~li52E~li&3E~li3E~liJ4E~li4E~lis6E~liN7E~li7E~li7E~li99E~li:E~li5:E~li:E~li;E~lir<E~li<E~li'=E~li>E~li>E~li?E~lik?E~li@E~liE~lid,E~liE~li:E~liE~liE~liE~li+######..............#  ....................#  .#####..............#  .# ##............##  .# ##.........<>#  E~li ## ##..........#  # ##.........#  # #.#......##   #.###..@.#  ---88.1 (51.0) #.# ###..#   #.# ####   #.# E~li #)# # #.# E~li=## #.# .## #)# E~liu\..### ##.# E~lib:---E~li!E~li$E _Done exploring.E~li E~lit E~li E~li3o ................0.0)E~li8E~liv9E~li;E _Done exploring.F~li9$F~liW%Where to? (Tab - D:9, ? - help)  D - Dungeon  T - Temple L - LairF~li4XF~liRx######..............#   aspacedog the Skirmisher ....................#   Spriggan of Okawaru ***... .#####..............#   Health: 58/58 ======================== .# ##............##   Magic: 18/18 ======================== .# ##.........<>#   AC: 6Str: 6 F~li$yU## ##..........#   EV: 26Int: 16 ###.........#   SH: 0Dex: 19 ##.#......##   XL: 11 Next: 24% Place: Dungeon:9#.###..@.#   Noise: ---------  Time: 8188.1 (0.0)#.# ###..#   k) +1 arbalest (drain)#.# ####   Fire: k) +1 arbalest (drain) #.# #)# F~li}y##.#   ###.#   .###)# F~liy  ..### ##.#   _Okawaru accepts your kill. F~liy_No target in view! _No target in view! _You see here 5 javelins. _Done exploring. F~li>z0_Done exploring.F~lizF~liS|F~liF~liYF~li| _F~li{F~liF~liF~li&F~liF~li/F~li;F~liF~liBF~liY  There is a stone staircase leading down here.F~li:F~lizF~li$ _F~liF~li '10F~liHF~liF~li F~liMo _You climb downwards.  Found a club and 11 gold pieces. Found a stone staircase leading up.F~li+' #... #.$# F~li'#..# ..# ... ^ #.# F~li'O....###.###.# .......@....# 93.0 (4.9....###.....# F~li'z. ......<..  )####.....F~li ( #. .##.# .# #F~li2(8 ## F~li_( F~li(F~li/F~li51a _There is a stone staircase leading up here.F~liq F~li F~li F~li F~li F~li : _F~li F~liN F~li F~li F~li F~li } .. ##...F~liX A#.$# #..# #..###...# F~li @#...4.2 (1.2F~li ^ ##.###>#.#....###.###.# .......<....#....###.....#F~li .# ......<.......#. .##.#F~liN H.# #F~liY F~liA +8 (1.8F~liE F~liCG ; _Found a stone staircase leading down.F~li`-F~li-F~li%/F~li1F~li3F~liY7BF~li"9F~liw9F~li :F~liO;F~li<F~li$=F~li=F~li@F~liW@F~li@G~likN _You now have 683 gold pieces (gained 11).G~li3G~liG~lioG~liG~li8G~li)G~li( G~li G~li G~li G~liG~liG~liG~li-G~li_G~lijG~liG~liSG~liG~liU ### .. #.###########..[.#....@# G~liN200.6 (5 #.###.#####.##. #.......... #..###...## G~li@#..# .# #..###...#G~lig #.........^ ##.###G~liF>#.#....###.###.G~li"#G~liy#G~li$-1.2 (6.4G~li._ _Found a chain mail.G~li 9G~li9G~li:G~li=G~li[?G~liCBG~liqDG~liDG~liOG~liFUG~liWG~liWG~liqXG~li2ZG~li[G~li\G~liJ]G~liB^G~li_G~li`G~li`G~licG~lidG~li1eG~lieG~lihG~lij,G~liejG~likG~libm,G~liLnG~lioG~lipG~li%qG~liqG~lisG~liltG~litG~liuG~li,wG~lix,G~liJyG~liG{G~li{G~li*|G~li|G~li~G~li)G~liG~liG~liG~liG~liG~liG~lihG~liG~li@G~li݇G~liRG~li  You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giantspiked club.G~liǐB.........#########.############..[....##.....#####.#.###.#####.##.#.# #...........# #..###...## #.# #..# .# #@# #..###...# #.# #.........G~li;p^#.# ##.###>#.#....###.###.#.......<....#......#O   two-headed ogre (asleep).#.## ...<.. O.#.# )####..... #. .##.#G~li.10.2 (9.0G~li\28 (9.6 _G~liG~li=G~liDx ..#  .  #####..[....#  #.....  #.#  #.#   #.#   #.# #..# .#  #@#   #.#   ^#.# >#.#  ....G~li  .......<....#  ....#  .#.## <..  O.#.# )  #. .##.# G~liKe ..#  .  #####..[....#  #.....  #.#  #.#   #.#   #.# #..# .# G~ligf #@#   #.#   ^#.# >#.#  .... .......< ....#  .#.## < G~lifO.#.# ) #. G~lillG~lilG~lirG~lihuf _A two-headed ogre is nearby!G~lii G )))))O  )You shoot a bolt. The bolt hits the two-headed ogre!  The two-headed ogre shouts in stereo!G~li$ MO.G~li% ;O.G~li, B.....G~liq- 7===2.1 (1.3G~li1 G~li2 j _The two-headed ogre is moderately wounded.G~li+ ))))You shoot a bolt. The bolt hits the two-headed ogre!G~li LO.G~li& 0...G~lió -3.5 (1.4G~liN G~li g _The two-headed ogre is heavily wounded.G~li )You shoot a bolt. The bolt hits the two-headed ogre!!  You drain the two-headed ogre.  You kill the two-headed ogre!G~liNP)))H~li3{ WOkawaru accepts your kill.H~li';...W   shadowghastH~li?6314.8 (1.3H~liFH~liI\ _You encounter a shadowghast.H~li? )))))))You shoot a bolt.H~li8W.H~li6W.H~li7....H~li(6.1H~liJH~li^ _The bolt closely misses the shadowghast.H~li}u ))))You shoot a bolt.H~li%8W.H~li0...H~li-7.5 (1.4H~liKH~liG _The bolt hits the shadowghast but does no damage.H~lir ))) You shoot a bolt. The bolt hits the shadowghast!!H~li 8W.H~li )..H~li -8.8 (1.3H~li H~li} d _The shadowghast is severely damaged.H~liT _)))))))H~li 5W.H~li 6W.H~liL 7....H~li )20.1H~li˘ H~li o _You shoot a bolt. The bolt barely misses the shadowghast.H~liq  You shoot a bolt. The bolt hits the shadowghast.H~lis  The shadowghast is almost destroyed.H~li;*I~liZ (invisible)The shadowghast slips into darkness.I~li@WI~li[!1.4I~li|I~liI _The shadowghast flickers and vanishes for a moment.I~li=U  You shoot a bolt. The bolt hits the shadowghast.I~li1<s  The shadowghast is almost destroyed.I~li<(2.7I~liPBI~liDY _The shadowghast closely misses you.I~liI .  You shoot a bolt. The bolt hits the shadowghast!  You destroy the shadowghast!I~liN)I~li!I~li034.0I~liI~li P _Okawaru accepts your kill.I~li 3I~lif I~li I~li  ########.####### #####..[.........#####.###.#..# #..........# #..###...##.I~liy  .# ##.........0.0^#.# ##.###>#.#....#.# .)........###>##..#.#.# #I~li I~lia 5---6 (0.6I~li I~li; ; _Found a stone staircase leading down.I~li I~li I~li{ I~li I~li8 I~li# BI~li% I~li& I~li' I~lim* I~lib, I~li, I~li. I~liQ1 $  Things that are here:I~li3  I~li3  a +0 giant club; a +0 giant spiked club; a two-headed ogre corpseI~li5 I~li@6  _I~li7 I~li: I~lig= I~li= I~li[> I~li? I~liA I~liA I~liB I~li.#.## ......<..  ..#.# )####.....  I~liLp ..#.##.. .##.#  ######........ # #  #.........##.#  I~lip #.####@#### ---   #......#   #######j#      j   gnoll (polearm, asleep)   I~lip Z   I~liw ,31.2 (6I~liOx 28 (7.2 _I~li| I~liN J~lir )You shoot a bolt. The bolt hits the gnoll!!  You kill the gnoll!J~lipH)))))J~li_{ jOkawaru accepts your kill.J~li`>j)J~li3j....j   gnoll (polearm, wandering)J~lin7===3.2 (1.4J~liJtJ~liyq _You encounter a gnoll. It is wielding a +0 spear.J~liC B))))))J~liy j.  You shoot a bolt. The bolt barely misses the gnoll.J~li...)j)J~lie(4.6J~li^J~li59 _The gnoll shouts! You hear a shout!J~li ))) , very drained)You shoot a bolt. The bolt hits the gnoll. You drain the gnoll.J~linD j.  The gnoll is moderately wounded.J~liL !..J~liJM -5.9 (1.3J~liS J~liV ' _You hear a shout!J~li  ##...  #..).....<....#  #...  #>.#.## <..  #..#.# )  #..#.##.. .##.#  ######........ # # J~li_  #.........##.#  #.####@####  #...j..#  #######)# J~li J~li 3J~li{  ##...  #..).....<....#  #...  #>.#.## <..  #..#.# )  #..#.##.. .##.#  ######........ # #  #.........##.#  #.####@####  #...j..#  #######)# J~li# 4J~lim J~li \ _A gnoll is nearby!J~li )You shoot a bolt. The bolt hits the gnoll!  You kill the gnoll!J~liԝ @))J~li+' ..J~li* (7.2J~lig2 J~li5 P _Okawaru accepts your kill.J~li4J~liJ~liH _No target in view!K~liK~liIK~litK~liuK~li6K~li: _K~liK~li,K~liK~liK~li,K~liK~li=  You see here a +0 spear.K~liͷK~li _K~liK~licK~li< K~lia  You encounter a gnoll sergeant and 3 gnolls.The gnoll sergeant is wielding a +0 vampiric trident. A gnoll is wielding a +0whip of electrocution. A gnoll is quivering a throwing net.K~li #..).....<....#  #.....###.....#  #>.#.##.......<..  #..#.# )####..... K~li #..#.##... .##.#  ######........ # #  K~li\#.........##.#  #.####.#####.#  #...).@# --- #######)#  j#  j# j# K~li6j#j   gnoll sergeant (polearm, wandering) .#jjj 3 gnolls (1 missile, wandering) K~li3.# K~li2i9.6 (2.4jjK~liK~li`jj)j)K~liM====40.2 (3.0K~liK~liT _The gnoll shouts! The gnoll sergeant shouts! The gnoll shouts!K~liZ8 #..).....<....#  ##  #>.#.##.......<..   )###  K~li8... .##.#  .. # #  .# #.####.#####.# #...).@# K~li8x#######)# j# j#K~li8 j# j# .#K~li95 .#K~lir #..).....<....#  ##  #>.#.##.......<..  K~lia )###  ... .##.#  .. # #  K~li9.# K~li?#.####.#####.# #...).@# #######)#K~liC j# K~liNj# K~lij# j#K~liD9 .# K~lid5.# K~li|K~li-K~liPK~li K~li*V_There are monsters nearby!K~li# ) You shoot a bolt. The bolt hits the gnoll sergeant!K~li )The gnoll sergeant is moderately wounded.K~li b===-1.5 (1.3K~li/ K~li< T _The gnoll sergeant misses you.L~li<o #..).....<....# #.....###.....# #>.#.##.......<.. #..#.# )####..... #..#.##... .##.# ######........ # # #L~li_<.##.# #.####.#####.# #...)@.# #)# j# j#L~li< j# j# .# .#L~li<L~li8>1jL~liIE.j   gnoll sergeant (polearm)L~liE2----L~liF&2.1 (0.6L~liKL~liML~li #..).....<....# #.....###.....# #>.#.##.<.. #..#.# )####..... #..#.##... .##.# ######. # # #.##.# #.####.#####.#L~liC #...@..# #j# .#  j#  j#L~lib j#  .# L~li1@ .#L~li L~lic B---7L~linL~liON _You see here a +0 spear.L~li8   #..).....<....#   #.....###.....#   #>.#.##.<..   #..#.# )####.....   #..#.##... .##.#   ######. # #   #.........##.#   #.####.#####.#   #..@)..#   #j#   .#   j#   j#   j#   .#   .#  L~lim >j)L~li) ,jL~li*! j   gnollL~li^" /3.3 _L~liY( L~li) L~liF   #..).....<....#  L~liIF  #.....###.....#   #>.#.##.<..  L~lixF l #..#.# )####.....  L~liF  #..#.##... .##.#  L~liF  ######.. # #  L~liG  #.........##.#   #.####.#####.# L~li8G  #.@.).j#  #j# L~litG f .#   j#  L~liG f j#   j#  L~liG e .#   .#  L~liH L~liI /j.L~lizR L~liS &9L~liZ[ L~li/] L~li )) You shoot a bolt. The bolt hits the gnoll sergeant!!L~li vj)jL~lij;j.L~li-j.L~liSDj)L~liF.#j 2 gnollsL~li#7===5.2 (1.3L~li%L~li,( L~liY(T_The gnoll sergeant is almost dead.M~liɫ $You shoot a bolt. The bolt hits the gnoll sergeant.  M~liCYou kill the gnoll sergeant!M~li)jj 2 gnollsM~li-3jM~lia.Ej.M~liq4.j 3 gnolls (1 missile)M~li7046.5M~li=M~li@P _Okawaru accepts your kill.M~li| $You shoot a bolt. The bolt hits the gnoll!!  You kill the gnoll!M~licv)j 2M~li,j.M~li7.j)M~liZM~li5&.M~li(7.8M~liM~li)P _Okawaru accepts your kill.M~liRa) _Okawaru accepts your kill.  You shoot a bolt. The bolt hits the gnoll!!  You kill the gnoll! _Okawaru accepts your kill.  You shoot a bolt. The bolt hits the gnoll!!  You kill the gnoll!M~li7g))j   gnoll (missile)M~liG.$  You shoot a bolt. The bolt hits the gnoll!!  You kill the gnoll! _Okawaru accepts your kill.  You shoot a bolt. The bolt hits the gnoll!!  You kill the gnoll!  Okawaru accepts your kill.M~li<(((((M~lio3j.M~li{t@.$j   gnollM~li6w(9.1M~lip|M~li}~ _The gnoll throws a throwing net. The throwing net completely misses you.M~liE )You shoot a bolt. The bolt hits the gnoll!  You kill the gnoll!M~li?))M~liX >.$M~li\ 1550.4M~li`c M~lie P _Okawaru accepts your kill.M~liA M~liqB M~liN M~liSQ H _No target in view!M~liț M~liV M~li) M~li H _No target in view!N~liJ3N~liJN~lieLN~li,ON~li}O$ _N~liS,N~liTN~liUN~lijXm _l - 3 throwing nets (gained 1)N~li\ZN~liZN~liS\N~li^N~li_N~liI`N~libN~lih #..).....<....#  #.....###.....#  N~lih#>.#.##.<..  N~lii#..#.# )####.....  #..#.##... .##.#  N~liAi######.. # # N~liii_ #.........##.#  N~lii#.####.#####.#  #..@$).# N~liiu--- #######)#  N~lii;.# N~li jN~li0j N~li0pA #..).....<....#  #.....###.....#  #>.#.##.<..  N~livp#..#.# )####.....  #..#.##... .##.#  ######.N~lip$ # #  #.........##.#  #.####.#####.# N~lipe #...@).#  N~liq#######)#  .#  N~li0q'   N~liTq% N~liw-3.2 (2.8N~lixG---8 (3.4N~li~N~li\M  You now have 685 gold pieces (gained 2).N~li+4.8 (4N~liߏN~lil _Items here: ))) [.N~liM{ N~li{ N~li} N~li} N~liޅ N~li/ ,N~li $  Things that are here:N~li :  a +0 flail; a +0 whipN~liF N~li  _N~liR N~lin N~liw N~li˖ N~li N~li N~li #..).....<....# #.....###.....# N~liS #>.#.##.......<.. #..#.##)####..... #..#.##... .##.# N~li| ######........ # # N~li I#.........##.# >#.####.#####.####....#...)).#@....#N~liȤ c6.6 (1.8#######)######N~li #.# #.##.N~li z##.#N~li5 P#.#..N~li^ ,#N~li N~li -7.2 (2.4N~li N~lik ; _Found a stone staircase leading down.N~lix N~li- N~liC N~li N~li N~li ,N~li N~li{ N~li N~li N~liV N~li( ,N~li N~lim N~liZ ,N~li1 N~li_ N~li N~li N~li N~li$ N~li ,N~li N~li N~li" ,N~li# N~li% N~li' ,N~li) N~li[+ N~liy- ,N~li. N~li@0 N~lif2 N~li2 N~li3 N~li8 N~liY: N~li: N~li; N~li'= N~li0> N~li{> N~li+? N~li@ N~liA N~liA N~lieB N~liG R  There is a stone staircase leading down here.N~liH N~liI  _N~liJ N~liL N~li/N N~liN N~lieO N~liP N~li?R N~liR N~ligS N~liX N~liXZ N~liZ N~liZ N~li[ N~li\ N~li\ N~liA] N~li] N~liq^ N~li^ N~li^ N~li_ N~li` N~li` N~lia N~lia N~lib N~lib N~li,c N~liDd N~liHe N~lie N~li:f N~lif N~lig N~lig N~liXh N~limi N~li j N~li8j N~lij N~li l N~li@l N~lil N~lin $ N~lin )_You now have 694 gold pieces (gained 9).N~liXo N~lio N~lio N~liKr N~libt %  N~li~t dYou encounter an orc wizard, 2 orcs and a two-headed ogre.N~lidz g###.####### ... N~liz 4###..[....# #.# ## ....#####.# #.# oo N~liz ^###.#####.##.#.# .# N~liz ~# #..........#.# .# N~liz # #..###...###.# o# N~liz # #..# #...###.# .# N~li{ # #..###...#.#.##.#### N~li-{ # #.............@....... ####.###>#.#.###N~li{ `.O .###.###.#.#.# ....<....#.#.# .###.....#.#.#####.# ##.......<..........N~li{ O   two-headed ogre (asleep) ##)####............#N~li{ o   orc wizard (asleep) ##......##.#.#######oo 2 orcs (asleep) N~li{ X........##.#.#####N~li 073.2 (16.0)N~li 38 (16.6 _N~li- N~li N~liu ...[....# #.# ## #.# oo .# #  .# #  o# # #..# #.# .# # ..#.#.##.####.. # .......@....... >#.#.#########.O .#<.#. <... ). . ......##.O~li] ...[....# #.# ## #.# oo .#  .#  o# #..# #.# .# ..#.#.##.####..  .......@....... >#.#.#########.O .#<..<... ). . ......##.O~lioO~li(pO~li wO~lixd _There are monsters nearby!O~liZp ...[....# #.# ## #.# oo .# #  .# #  o# #O~lip #..# #.# .# # ..#.#.##.####.. # .......@....... >#.#.#########.O O~liVq.#<.#. <... ). .O~liqD ......##.O~li  ...[....# #.# ## #.# oo .#  .#  o# #..# #.# .# ..#.#.##.####..  .......@....... >#.#.#########.O .#<..<... ). .O~liYv ......##.O~liO~liMO~li@O~lid _There are monsters nearby!O~li_2 )You shoot a bolt. The bolt hits the orc!  You kill the orc!O~li7))   orcO~li#&..O~li;===5.2 (1.4)O~liO~liP _Okawaru accepts your kill.O~lih )You shoot a bolt. The bolt hits the orc wizard!  You kill the orc wizard!O~li )))))oO~lij .oOkawaru accepts your kill.O~lir .)..oO~liv -6.5 (1.3O~li| O~liY % _The orc shouts!O~li U))))))O~liI] Q.oO~lid Q.)..O~li:e (7.8O~lik O~lin h _You shoot a bolt. The bolt closely misses the orc.O~li#.# ...#..[....# #.# ##.#####.# #.# ). .###.#####.##.#.# .# .# #.#.# o# .# #..###...###.# )# .# #..# #...###.# .# .# #..###...#.#.##.####.. .# #..... .####.###>#.#.#.O ..###.###.#.#.#.<....#.#.# ..###.....#.#.#####.# .##.<... .##)####.....# .##......##.#.#.......##.#.#####O~lixO~li,7---8.4 (0.6O~ligO~liP~li#.# ...#..[....# #.# ## #.....#####.# #.# ). #.###.#####.##.#.# .# #.# #.#.# o# #.# #..###...###.# )# #.# #..# #...###.# .# #.# #..###...#.#.##.####.. #.# #. #.####.###>#.#.#.O.###.###.#.#.# ).....<....#.#.# P~li...###.....#.#.#####.# #.##.<. #.##)####.# #.##......##.#.# .##.#.#####P~liP~li+D---9.0P~liXP~li6P~lir)#.# ...  #####..[....# #.# ##  #.....#####.# #.# ).  #.###.#####.##.#.# .# ##.# #.#.# o# .#.# #..###...###.# )# P~lisR.#.# #..# #...###.# .# .#.# #..###...#.#.##.####.. .#.# #. ^#.####.###>#.#.#.O.###.###.#.#.# .).....<....#.#.#.###.....#.#.#####.# .#.##.<.... .#.##)####............# .#.##......##.#.P~lisA# .##.#.#####P~liyP~lizz&6P~liԁP~liP~lir s#.# ... #####..[....# #.# ## #.....#####.# #.# ).P~li  #.###.#####.##.#.# .##.# #..........#.# o# ..#.# #..###...###.# )# #.#.# #..# #...###.# .# #.#.# #..###...#.#.##.####.. #.#.# #. #^#.####.###>#.#.#.O P~liÔ #....###.###.#.#.#.).....<....#.#.#.###.....#.#.#####.# >.#.##.<.......... ..#.##)####......P~li ......# ..#.##......##.#.####### .##.#.#####P~li 2oP~li o   orcP~li )80.2P~liy P~li, P~li,* k#.# ... #####..[....# #.# ## #.....#####.# #.# ). #.###.#####.##.#.# .#  ###.# #..........#.# o#  ..#.# #..###...###.# )#  #.#.# #..# #...###.# .# P~li=+ { #.#.# #..###...#.#.##o####..  #.#.# #.  #^#.####.###>#.#.#.O ##....###.###.#.#.# #..).....<....#.#.# #.....###.....#.#.#####.# #>.#.##.<.......... #..#.##)####............# #..#.##......##.#.####### #.##.#.#####P~li1 P~liV2 &8P~li8 P~li=: Q~liF )You shoot a bolt. The bolt hits the orc!!  You kill the orc!Q~liDF)))))Q~li(.....Q~li7===2.1 (1.3Q~li-Q~liP _Okawaru accepts your kill.Q~liqQ~liqQ~lixQ~li"{H _No target in view!Q~liz1#.# ... #####..[....# #.# ## #.....#####.# #.# ). #.###.#####.##.#.# .# ###.# #..........#.# o# ..#.# #..###...###.# )# #.#.# #..# #...###.# .# #.#.# #..###...#.#.##)####.. #.#.# #. #^#.####.###>#.#.#Q~li2.O ....###.###.#.#.# ..).....<....#.#.# .....###.....#.# >.#.##.<. ..#.##)####.... ..#.##......##.# Q~li8Q~li29<---7 (0.6 _Q~li6OQ~liwPQ~lioj.# ...  #####..[....# #.# ##  #.....#####.# #.# ).  #.###.#####.##.#.# .# .# #..........#.# o# #.# #..###...###.# )# .#.# #..# #...###.# .# .#.# #..###...#.#.##)####.. .#.# #. ^#.####.###>#.#.#Q~lijp.O ....###.###.#.#.# ).....<....#.#.####.....#.#.# .#.##.<....#.##)####.......#.##......##.#.# Q~liuQ~li vD---3.3Q~lix{Q~li}Q~li .# ... #####..[....# #.# ## #.....#####.# #.# ). #.###.#####.##.#.# .# .# #.#.# o# #.# #..###...###.# )# #.# #..# #...###.# .# Q~li #.# #..###...#.#.##)####.. #.# #. #.####.###>#.#.#.O ###.###.#.#.# ).....<....#.#.Q~li ####.....#.#. #.##.<... #.##)####......Q~li& d #.##......##.#. Q~li Q~lix &9Q~li- Q~li Q~li .# ... ..[....# #.# ## .....#####.# #.# ). .###.#####.##.#.# .# .# #.#.# o# .# #..###...###.# )# Q~liی a.# #..# #...###.# .# .# #..###...#.#.##)####.. .# #. .####.###>#.#.#.O ###.###.#.#.# Q~li Q~li (4.5Q~liܘ Q~li\ R~li.# ... ..[....# #.# ## #####.# #.# ). ###.#####.##.#.# .# # #.R~li@#.# .# # #..###...###.# )# # #..# #...###.# .# # #..###...#.#.##)####.. # #. ####.###>#.#.#.O ###.###.#.#.# R~liva##.<. R~liO   two-headed ogre (asleep) R~liR~li%R~liJ!5.1R~li̢R~liR~li' ))))))O  drained)R~liYou shoot a bolt. The bolt hits the two-headed ogre.  You drain the two-headed ogre.  The two-headed ogre shouts in stereo!R~lis5JO.R~li'>Y...... R~li>'===R~liA?6.4 (1.3R~liGR~liAJj _The two-headed ogre is moderately wounded.R~li  ))))) You shoot a bolt. The bolt hits the two-headed ogre.  You drain the two-headed ogre.R~li,3O.R~lix$....R~li(7.7R~lifR~lij _The two-headed ogre is moderately wounded.R~li ))))You shoot a bolt. The bolt hits the two-headed ogre!  You drain the two-headed ogre.R~li& EO.R~li /O.R~li1 !..R~li (9.0R~li2 R~li g _The two-headed ogre is heavily wounded.R~liY  R~li !R~liT ))R~li  R~li QYou shoot a bolt. The bolt hits the two-headed ogre!  R~li" You drain the two-headed ogre.R~li=^ 3O.R~lif .R~liag R~lig "90.3R~li"o R~liq c _The two-headed ogre is almost dead.S~li )You shoot a bolt. The bolt hits the two-headed ogre!!  You kill the two-headed ogre!S~liG=)S~li.S~liR*431.7 (1.4S~liUS~li$ _Okawaru is honoured by your kill. You can now speed up your combat.S~lig#.# ...#..[....# #.# ##.#####.# #.# ). S~li7.###.#####.##.#.# .# .# #.#.# .# .# #..###...###.# )# .# #..# #...###.# .# .# #..###...#.#.##)####.. .# #S~li .)..... .####.###>#.#.#.. .S~liO.###.###.#.#.# .....<....#.#.# ..###.....#.#.#####.# .##.<. .##)####.# .##......##.#.# S~lic(.##.#.#####S~liJS~liY7---2.3 (0.6S~liS~liS~lia#.# ...#..[....# #.# ## S~li#.....#####.# #.# ). #.###.#####.##.#.# .# #.# #.#.# .# #.# #..###...###.# )# S~li*#.# #..# #...###.# .# #.# #..###...#.#.##)####.. #.# #.)..... S~liS#.####.###>#.#.#...###.###.#.#.# S~liuc).....<....#.#.# ...###.....#.#.#####.# #.##S~liV.<. #.##)####S~li#.# #.##......##.#.# S~li0.##.#.#####S~liu---9S~li$#.# ...  #####..[....# #.# ##  #.....#####.# #.# ).  #.###.#####.##.#.# .# ##.# #.#.# .# S~liy[.#.# #..###...###.# )# .#.# #..# #...###.# .# .#.# #..###...#.#.##)####.. .#.# #S~li.)..... ^#.####.###>#.#.S~li#...###.###.#.#.# .).....<....#.#.#.###.....#.#.#####.# S~li8.#.##.<..S~li.. S~li].#.##)####............# S~li+.#.##......##.#S~li=5.# S~liY(.##.#.#####S~liGS~li(3.5S~lifS~liT~liu3T~livT~lizT~li#~T~li!,T~liST~liUT~liT~li T~lihT~li$T~litT~liT~liŒT~liT~li̎T~li T~li]T~liT~lijT~litT~lii$  Things that are here:T~li$  a +0 giant club; a +0 great mace; a two-headed ogre corpseT~liT~li _T~liT~liңT~liT~liT~liQT~liT~li֪T~liT~liT~liT~li3T~li~T~liT~liT~li:T~liT~liȷT~liT~li,T~li6T~liCT~li>T~lioT~liT~liT~liT~li"T~liT~lifT~liBT~li T~liUT~liT~libT~liT~liT~lilT~li3T~liT~li%T~li{T~liZT~liT~lib,T~liYT~liN] ... #..# # #.########..# # #.##). .....# T~li~##.#.##.# #...# ...#.##.# #...### T~li_##.##)# #.....# ##.##.# #..##.# .##)####..##.## .......).....#.@.# T~li.#####..........# T~li#.# ####...###.##.# .T~li....# .T~li0s#.#####.# ##....#T~liG......... ##.#.#T~liZ........# #.#.#T~liy##### #.#.. T~li1304.3 (10.8)T~li,5.3 (11T~liT~li. _i - a scroll of identifyT~liIT~li\T~liT~liBT~li"T~lirT~liT~liT~liT~liT~li4T~liT~liT~lioT~li-T~liIT~li_T~liT~liCT~li~T~li6T~liwT~liT~liT~liT~li&T~liT~liqT~liXT~liT~liT~liCT~li T~liT~li T~liT~li^T~liT~liN _You now have 712 gold pieces (gained 18).T~li.T~liVT~liT~liT~li T~lie You encounter a shadowghast.T~liST~liqP)####..##.## T~li..).....#...##### ######..........# ####...###.#T~li ........##.# ##.# ####....##.# ... ##.#.##.# ..# #.#.##.## T~liw#### #.#...#@# T~li## #.....###.....W.T~li.. ##...# ######. ## #..#.T~liA T~liTT.# # T~liW   shadowghast (dormant) T~li T~li212.3 (7.0)T~lik)9 (7.6 T~li _T~liT~liOT~li  )))))WYou shoot a bolt. The bolt hits the shadowghast.U~li2W.U~liU ....  The shadowghast is lightly damaged.U~li}9*U~li (invisible)The shadowghast slips into darkness.U~liq9WU~lir7===4.2 (1.3U~li-vU~lixI _The shadowghast flickers and vanishes for a moment.U~lik )))) You shoot a bolt. The bolt hits the shadowghast!U~lio2W.U~li,r#...U~lir(5.5U~liuU~lixc _The shadowghast is heavily damaged.U~lit' U~liu<))))You shoot a bolt.U~liD_W.W.U~li.U~li-6.9 (1.4U~liMU~liN^ _The bolt closely misses the shadowghast.U~lig )You shoot a bolt.  The bolt hits the shadowghast but does no damage.U~liN_2W.U~lier  The shadowghast is heavily damaged.U~lif-8.2 (1.3U~liXkU~li^mQ _The shadowghast misses you.U~liZV 6)U~li ' U~li WYou shoot a bolt. The bolt barely misses the shadowghast.U~li (9.5U~lil U~li Y _The shadowghast closely misses you.U~li .  You shoot a bolt. The bolt hits the shadowghast!!  You destroy the shadowghast!U~li ' U~lijT U~liSX 1520.8U~li] U~li_ P _Okawaru accepts your kill.U~li'U~liF(U~li+U~li,H _No target in view!V~li5 V~li V~li!V~li"V~li#V~li'P _V~liJ(V~li(V~li(V~liu*V~li+,V~li,V~li2-V~liC.V~lis.V~li/V~li0V~liy1V~li1V~li>2V~li3V~li~5V~li5V~li6V~li8V~li9V~li-:V~li:V~li<V~li=V~li;>V~li?V~li@V~linB,V~lixCV~liqEV~liL........).....#...##### .#.#########..........# .#.# ####...###.# .#.# ........##.# .#.#####.######....##.# V~licM.......... .. ##.#.##.#.....# #. #.#.##.## .#.####### #=#.#...#.######## .#.##### #.@...###.......#---V~liM6.2 (5.4 >....... ##...#.#.######..V~liM.##### #..#.##..#V~liMg## #.#.#.....# #.##.###.###V~li.N@## #.# #.##.. ..##.)#####.V~liSV~liQT#---V~lixT$8 (6.0V~liNYV~lip[' _Found a falchion.V~liXn3V~lioV~li+rV~limsV~lisV~li\wXV~liwV~li\[#.#.##)####..##.## .........).....#...##### >#.#.#########..........#.# ####...###.#.# ........##.# .#.#.#####.######....##.# .<... ...##.#.##.# ...........# #.##.#.##.## ##.#.####### #@#.#...#.######## ##.#.##### ##.....###.......# V~liI##>....... ##...#.#.######.. .....##### #..#.##..# ###### #.#.#.....# # #.##.###.##### #.# #.# #.. ..# #.)####V~li6-8.0 (1.2V~li+9.0 (2V~li}V~lid5 _m - a ring of poison resistanceV~liΐV~li/APut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a +4 ring of slaying (worn)V~licm - a ring of poison resistance[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip W~li W~li7 W~li x...#.#.##)####..##.##aspacedog the Skirmisher ..........).....#...#####Spriggan of Okawaru ****.. >#.#.#########..........#Health: 58/58 ======================== .#.#.#####...###.#Magic: 18/18 ======================== .#.#.#........##.#AC: 6Str: 6 .#.#.#####.######....##.#EV: 26Int: 16 W~li .<.......... ...##.#.##.#SH: 0Dex: 19 ...........# #.##.#.##.##XL: 11 Next: 45% Place: Dungeon:10 ##.#.####### #@#.#...#.######## Noise: ---------  Time: 8329.0 (0.0) ##.#.##### ##.....###.......# k) +1 arbalest (drain) ##>.......W~li ##...#.#.######.. Fire: k) +1 arbalest (drain) .....#####W~li #..#.##..# #######.#.#.....# #W~li #.##.###.##### #.# #.##.. ..#W~li 4#.)####W~li= zYou shoot a bolt. The bolt hits the shadowghast!!  You destroy the shadowghast! W~li^ p_Okawaru accepts your kill. _No target in view! W~li} 8_Found a falchion. _m - a ring of poison resistanceW~liW P  Okay, then.W~li W~li W~li . _W~lim W~liNn W~lico W~liq W~lit W~li5w : _W~li W~lif W~liÄ W~li W~liZ W~li W~li։ W~li W~li W~li ,W~li} W~li> W~li W~liD W~li W~liA W~liޗ W~li W~li W~liϛ W~li W~li3 W~li W~liv W~li ,W~li W~liJ W~liǤ ,W~liƥ W~liz W~liz W~liŨ W~li W~liG W~lia W~liȬ W~li W~li# W~lij W~li W~li W~li W~lib ,W~li7 W~li W~li W~li W~li W~liu W~li W~li W~li W~li; W~li? W~li| W~li W~li W~li ,W~li W~li W~li# W~lin W~liT W~li W~lip W~li W~li W~li W~li% W~liO W~li W~li( W~li W~li W~li W~liF W~liV W~li W~lik W~li W~lik W~li W~lia W~li W~li W~li: W~li W~li- W~liC ,W~li W~li' W~li W~li W~li W~li W~li  #..#  #..#  #..#  #..#  ########..#  W~li ..........#  #########.#  #.#  #@#44.6 (15.6) #.# W~li" #.# #.# W~liP #.# #.# #.#W~liy ,#<# W~li* W~lim W~li .5.2 (16.2W~li W~li ; _Found an escape hatch in the ceiling.X~liX~li3X~liX~li̛X~liX~li?X~li3X~liqX~liڢX~liXX~liX~li!,X~li-X~liY  There is an escape hatch in the ceiling here.X~li* #. #. #. #. #. X~lil#<9.4 (4.2)...#.?###.X~li}#.#.#>.X~liX~liy.50.0 (4.8X~liX~li/9 _Found an escape hatch in the floor.X~lih X~li X~li X~li X~li X~li  BX~li X~liN X~li X~li X~li X~li+ X~li X~li ....<##.#######X~liz #........##.@#####.##.#..##..#...#...#X~liJ! +1.8 (1X~li! +2.8 (2X~li1$ X~li% ` _c - a scroll labelled USHUCHACUOY~liQY~li<Read which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  g - a scroll of fog  t - 4 scrolls of teleportationi - a scroll of identify  Y~li+7x - a scroll of amnesia  p - 4 scrolls of poison  I - 5 scrolls of immolation  c - a scroll labelled USHUCHACUO [!] read|quaff|evokeY~liLG[?] describe selectedY~lic Y~li( Y~li_ #.#aspacedog the Skirmisher#.#Spriggan of Okawaru ****..#.#Health: 58/58 ========================#.#Magic: 18/18 ========================#<#AC: 6Str: 6#.#EV: 26Int: 16##.#######SH: 0Dex: 19#........#XL: 11 Next: 45% Place: Dungeon:10#.@#####.#Noise: ---------  Time: 8352.8 (0.0)#..#k) +1 arbalest (drain)Y~li #..#Fire: k) +1 arbalest (drain) #..##>.##..#...#...# _m - a ring of poison resistance _Okay, then. _Found an escape hatch in the ceiling.  Y~li There is an escape hatch in the ceiling here. _Found an escape hatch in the floor. _c - a scroll labelled USHUCHACUOY~li Y~liZ Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled USHUCHACUO Potions (select first with !)  d - a bubbling silvery potion Y~li k - 3 golden potions  l - 2 puce potions  n - 6 white potions  o - 6 murky coppery potions  p - 3 green potions  q - 3 viscous sapphire potions  s - 3 emerald potions Y~li } t - a lumpy dark potion[?] describe selected[~li  [~li#.#aspacedog the Skirmisher#.#Spriggan of Okawaru ****..#.#Health: 58/58 ========================#.#Magic: 18/18 ========================#<#AC: 6Str: 6#.#EV: 26Int: 16##.#######SH: 0Dex: 19#........#XL: 11 Next: 45% Place: Dungeon:10#.@#####.#Noise: ---------  Time: 8352.8 (0.0)#..#k) +1 arbalest (drain)#..#Fire: k) +1 arbalest (drain) #..##>.##..#...#...# _m - a ring of poison resistance _Okay, then. _Found an escape hatch in the ceiling.  There is an escape hatch in the ceiling here. _Found an escape hatch in the floor. _[~li3Ac - a scroll labelled USHUCHACUO[~li ]  As you read the scroll of identify, it crumbles to dust.[~liv +3.8 (1[~li[~lia _n -> w - 6 potions of heal wounds[~li [~li! [~lih [~li [~li [~li B[~li [~li [~lil [~li| [~li [~li  [~li_ [~liC [~li [~li [~li! [~li $ P  There is an escape hatch in the floor here.[~liy% [~li#&  _[~li& [~li(( [~li\) [~li) [~liT* [~li|+ [~li, [~li, [~li- [~li/ [~liB1 [~li1 [~liR2 [~li8 R #........# #..#####.# #..# #..# #..# #>.##########..# ...........# ?......@...# ############ [~li-9 [~liq= -8.6 (4.8[~li&> +9.6 (5[~li%B [~liI 4 _n - a ring of resist corrosion\~li!L3\~liM\~li O\~liP\~li~TB\~li;V,\~liW\~liX\~liF_q #........# #..#####.# #..# #..# #..# #>.####..#......#%..?...@......#60.8 (1.2.###\~lid\~li6e-1.4 (1.8\~lii\~lil- _Found a spore talisman.\~liR3\~li\~liN\~li\~liԣn\~li\~li"\~li,\~li\~li\~liS\~li\~li\~li \~liA\~li\~lijk _I - 6 scrolls of immolation (gained 1)\~liZ\~li\~li~\~li*\~li\~liź\~li\~li\~liϾ,\~li\~li/C  You see here a spore talisman.\~liB\~li _\~li\~li  You see here a spore talisman.\~li5 _\~li3\~li \~li`\~li\~li\~li\~li\~li]\~li\~li\~li\~li\~li\~li\~li\~li\~li\~li<\~li\~liR\~li \~liK\~li\~li\~lid\~li\~lii\~liG\~li\~li,\~li\~lis\~liy\~li\~lif\~li\~li\~li\~li\~li\~lij,\~li\~li\~li,\~li\~li3 \~li-#.##.# #.##.# #.##.# #.##.# #.##.## #.#...##  #......# #.######....# #......@..#.############75.6 (14.2)<..............#######%.................##################\~li \~li.6.2 (14.8\~li\~li9 _Found a stone staircase leading up.\~li 3\~li \~li \~li ,\~li n\~li \~li( ,\~li \~li B\~liX \~li \~liN \~li \~li \~li@ \~li \~li@ \~li \~li \~li \~liF \~li \~lip \~li \~liV \~li \~li \~li \~li \~li{ \~lic \~li= \~li \~li \~li \~li \~li \~li \~li` \~li \~liZ \~li \~li \~li \~li \~lia \~li \~li> \~liz \~li \~li& \~li \~li \~lis \~lip \~li \~liM \~li \~liJ \~li \~li \~li \~lio \~li \~liN \~li \~li \~liz \~li \~li\ \~liF \~li \~li \~li \~li \~liD \~lip \~li \~li \~li \~li \~li_ \~lic \~li \~li\ \~li \~liC \~li= ,\~li \~li# \~li ,\~li \~li \~lik \~li \~li \~li \~liq \~li \~li= \~li \~li ,\~li \~li. \~li \~li \~li \~lip B\~li \~li \~li^ \~li \~li \~li \~li \~li \~liW \~liP \~li \~li, \~li \~li \~liu \~li \~liq \~li4 \~li \~li# \~li \~li \~li~ \~li \~liC \~li \~liV \~li \~li  \~liL \~li \~li= \~li \~li \~li \~li \~li` \~li \~li6 \~li{ \~li \~liR" \~li9# \~liu# \~li$ \~liZ% \~li7& \~lir& \~li' \~li)) \~li@* \~li}* \~liE+ \~li, \~li- \~li. \~li. \~li82 X\~li4 \~li4 \~li85 \~li5 \~li7 \~li8 ,\~li9 \~li:; \~li< ,\~lid= \~li? \~li@ ,\~liKA \~li4C \~liD ,\~liRE \~liF \~li=H \~liH \~li@I \~liJ \~liK \~li'L \~liM \~liO ,\~liP \~li>T N _You now have 723 gold pieces (gained 11).\~li1U \~li_U \~li^V \~liX \~liZ ,\~liZ \~li\ \~li] \~li] \~li^ \~li_ \~liGa ,\~lib \~liNd \~lie ,\~li2f \~lij \~li>l \~lil \~lijm \~liGo \~liiq ,\~lir \~li[t \~liu ,\~liv \~li y \~liy \~liOz \~liL{ \~lin} \~liR ,\~li \~lis \~li4 ,\~li \~li( \~liw \~li \~li \~li \~li2 \~li \~li \~li’ \~li \~lic \~li \~li \~li ,\~li \~li \~li` \~li \~li0 \~li \~li ,\~li \~liܲ \~li> \~li \~liS \~li޶ \~li \~liB \~liϸ \~li \~li| \~li \~liI \~li \~li \~li \~li \~li \~li \~li \~li \~liT \~lig \~li \~liI \~li \~li% \~liY \~li \~li \~li \~liH \~li \~li \~li \~li \~li \~liC \~li| \~liN \~li \~li \~li \~li \~li \~li \~li \~lis \~li \~li \~li \~liP \~li \~li \~li B\~li \~li \~li \~li \~li{ \~li \~li0 \~li+ \~li \~li \~lig \~li \~liU \~li \~li \~li \~li \~li \~li \~liY \~liY ,\~li \~li\~li\~li\~liX\~li\~lic\~li\~li-\~li_\~li \~liZ\~li\~liK B\~li \~li \~li \~li \~liZ\~li\~li \~li\~li\~li\~li\~li\~li}\~li=\~li \~liL\~li\~li \~li\~li\~li\~li{\~liB\~li\~li\~li# \~li \~li"\~li@#,\~li$\~li}%\~li&,\~li'\~li")\~li)\~li?*\~li*\~liP,\~liV-\~li-\~lim.\~liP/\~li=0\~li0\~li0\~li1\~li,3\~lin3\~li4\~lil5\~liB6,\~li6\~lieA#.# #..# ####.# #..# .....# #..# ####.## #..# ..#...######## #..# .............. #### ########..# ..#...#######.##.. ..........# .....## #.##.# #########.# .....# #.##@# #.# .....# #.##.# #.# ..#####.##.# #.# ..######## #.##.# #.# .........# #.##.# #.# .#######.####.##.##.# .###.............##.# .....###.####.#####.# ###### #.##...##<#\~liC.442.0 (65\~liUD,3.0 (66\~liF\~liaH. _i - a scroll of identify]~li]!]~li!]~liL"]~li#]~liT%]~li)]~li,]~liv,]~li,,]~li-]~li/.]~lio.]~li.]~liX/]~li/]~li/]~li0]~li0]~li0]~li 1]~liV1]~li1]~li82]~lie2]~li2]~li3]~liZ3]~li}3]~li3]~li4]~li^5]~li5]~li6]~lid7]~li8,]~li8]~li?9]~li9]~li9]~li :]~li:]~li8;]~lid;]~li;]~li4<]~li<]~li:=]~li=]~li}>]~li3?]~li~?]~li?]~liPK]~liK]~liL]~liL]~li=P]~liP]~liQ]~li[Q]~liU]~liMV]~liV]~liV]~liY]~liZ]~liRZ]~liZ]~liK\]~li\]~li\]~li]]~li_B]~li_]~lic]~lic]~lic]~li(d]~lig]~lijh]~lih]~li i]~lisl]~lil]~lil]~li$m]~lio]~lip,]~liq]~lit]~liu]~liu]~likv]~liy]~liz]~liz]~li{]~li~]~li\]~li]~li]~liP]~liՂ]~li]~li]~li]~liP]~li]~li[]~li/]~li ,]~li]~li]~li,]~liӘ]~liP]~liܝ]~li7]~li]~li]~liS,]~liå]~li]~li]~liC]~liϬ]~li]~li\]~li]~liֳ]~li^=  You see here a +0 spear.]~li.5 _]~li-]~li]~li]~li]~li]~li]~li]~liB]~li]~li]~li]~li]~li8]~liz]~li2]~lin]~li]~li]~li]~li]~li<]~li+]~li]~li5]~lis]~li]~li/]~liw]~li]~lijR  There is a stone staircase leading down here.]~li]~lis _]~li]~li]~liU]~li]~li]~li]~li]~li]~li7]~li]~li']~li]~li]~li ]~li]~li]~lio]~li]~li,]~li]~liq]~li]~li$]~liD]~liB]~li]~li]~li~]~liX]~li]~lil]~li]~li(]~li*,]~li]+]~li 2X]~li2]~li]4]~li4]~li"6]~liV8]~li:]~lic:]~liP;]~li=]~lif?]~li?]~liA]~limC]~liD]~li%E]~li F]~liH]~liI]~liDJ]~liK]~liM]~linO]~liO]~liQ]~li]T]~liV]~liV]~liX]~liC[]~lir^,]~liO`]~liTb]~lid]~lid]~lif]~lii]~li9v########## ...#  .........# ...#  ########.####### ... #..#  #####..[....# #.########..#  #.....#####.# )#.##). .....# ]~liv) #.###.#####.##.#.##.# #...#  ###.# #..........#.##.# #...##  ..#.# #..###...###.##)# #.....  #.#.# #..# #..@###.##.# #..##.80.8 (37  #.#.# #..###...#.#.##)####..##.  #.#.# #...............).....#..  #^#.####.###>#.#.#########.....  ##....###.###.#.#.# ########.. ]~li w #..).....<....#.#.# #.........   #.....###.....#.#.#####.######..  ]~liUw #>.#.##.......<..............##.   #..#.##)####............####.##. ]~li~]~liD.1.4 (38.4]~liR]~li% _Found a dagger.]~li ]~li ]~li ]~lih]~li]~li,]~li]~lif  You encounter a wyvern.]~li ##...# .........# ## ...# ########.####### k... #..# #####..[....# .#.########..#  #.....#####.# )#.##). .....# ]~li #.###.#####.##.#.##.# #...#  ###.# #........@.#.##.# #...###..#.# #..###...###.##)# #.....##.#.# #..# #...###.##.# #..##.##.#.# #..###...#.#.##)####..##.#.#.# #...............).....#.^#.####.###>#.#.#########k   wyvern (asleep) ##....###.###.#.#.# ########... #..).....<....#.#.# #.......... #.....###.....#.#.#####.######...]~li?012.0 (0.6)]~li026 (1.2 _]~li5]~li6]~lih...#  ## ...#  k... #..#  [....# .#  #.# )#.##).   #####.##.#.##.# #...#  ###.# #........@.#.##.#  ..#.# #..###...###.##)#  #.#.# #..# #...  #.#.# #..###...)  #.#.# #........)  #^###>#.#.#.#.# ).....<....#.#.# ]~li ?...#  ## ...#  k... #..#  [....# .#  #.# )#.##).   #####.##.#.##.# #...#  ###.# #........@.#.##.#  ..#.# #..###...###.##)#  #.#.# #..# #...  #.#.# #..###...)  #.#.# #........)  #^]~li~ e###>#.#.#.#.# ).....<....#.#.# ]~liy ]~li ]~li( ]~li ] _A wyvern is nearby!]~li 9...#  ## ...#  k... #..#  [....# .#  #.# )#.##).   #####.##.#.##.# #...#  ###.# #........@.#.##.# ]~li ..#.# #..###...###.##)#  #.#.# #..# #...  #.#.# #..###...)  #.#.# #........)  #^###>#.#.#.#.# ).....<....#.#.# ]~li ...#  ## ...#  k... #..#  [....# .#  #.# )#.##).   #####.##.#.##.# #...#  ###.# #........@.#.##.#  ..#.# #..###...###.##)#  #.#.# #..# #...  #.#.# #..###...)  #.#.# #........)  #^###>#.#.#.#.# ).....<....#.#.# ]~li ]~liR ]~liT ]~li ] _A wyvern is nearby!]~li †You shoot a bolt. The bolt hits the wyvern!! You drain the wyvern.  You kill the wyvern!]~li d)))]~liY .).6===3.9 (1.3 _Okawaru accepts your kill.^~liG^~li@H^~liO^~liPH _No target in view!^~li13^~li^~li-^~liA^~liN: _^~li<^~li^~li ^~li^~li`^~li^~li-^~li^~li>  You see here a +0 dagger.^~li^~lih _^~li?^~lim^~li6^~li^~li^~li^~lia^~li^~li^~li^~li,^~li^~li^~li^~li ^~li^~li^~li1^~li^~li^~li ^~li ^~li ^~liK ^~li^~liO,^~li^~li^~li,^~li^~li^~li ^~li!^~li4"^~li$^~liQ%^~li%^~li&^~li9(^~li)^~li)^~li1+^~li-.B^~li1,^~lir2^~li2^~li4^~li>^~lin@,^~liA^~liC^~li[M^~liM^~liP^~liS^~liU^~liiV^~liW^~liY^~li[^~li[^~li\^~lian^~lib^~lic^~lic^~li?e^~lie^~lie^~li6f^~li[g^~libh^~lih^~li4i^~lij^~liFk^~lik^~lil^~lil^~lin^~liXn^~lin^~liWo^~lio^~lip^~liRp^~lip^~li;q^~liq^~liq^~lir^~lis^~li t^~lijt^~liu^~li;v^~liyv^~liv^~lix^~lix^~li y^~liy^~li{^~lil|^~li|^~li}^~li~^~li^~li>^~lix^~li^~liŃ^~li^~li^~li܅^~liD^~li^~li^~li^~lic^~liƈ^~li^~liU^~li(^~liZ^~li‹^~liό^~li^~li ^~liu^~li^~lib^~li^~liV^~liH^~li^~li5^~li^~liB^~li^~li^~liiB^~li֛n^~li{^~liϜ^~li^~li_^~li^~li,^~lià^~li^~li^~lic^~li^~liD^~li^~li^~li'^~li,^~li^~lip^~li¬^~li^~li_^~li^~liB^~li^~li^~li^~li.^~li^~li^~li..##.# #.##.# #.##.##  #...#.########  ...###.......#######  ..#.#.######.......# #.##..# #######.# #.....# #########.##### ###.### #......# --- ###.# #.#######.###.# ^~li#....# #.# )#### #.# .#..# .#### .# .# .#^~li1515.1 (31.2)^~li9H---6.1 (32^~li^~li}X _j - a fuming puce potion^~li^^~li_3^~li%a^~lib^~liIf^~lif^~lih^~liFh^~lih^~lii^~liej^~lij^~li k^~lik^~lil^~lil^~liTm^~liqn^~li1o^~lizo^~lio^~li5q^~li;r^~lir^~lir^~lis^~liot^~lit^~liSu^~liew^~liw^~li x^~liy ^~lizH_You now have 745 gold pieces (gained 22).^~liz^~li@{^~li{^~li|^~li}^~li}^~li&~^~lie^~li_^~li^~li^~li^~liƂ^~li^~li|^~lir^~liR^~li^~liC^~li[^~li^~li^~li̊N _You now have 761 gold pieces (gained 16).^~li^~li^~li^^~li^~lie^~li^~li^~li ^~li^~li^~liL^~li^~liŒ^~li^~liN^~li:^~li^~li.^~li^~li˖^~lis^~li^~li ^~lim^~liB^~lic^~li^~liG^~liМ^~li^~li3^~liz^~liܞ^~li^~liX^~li^~li^~li^~liZ^~li^~li^~liǣ^~li^~li^~liV^~lia^~li(^~liq^~liѧ^~li^~liL^~li^~li^~li^~li@^~li^~li^~li^~li^~li^~li1^~liV^~liۯ^~li^~lih^~liA^~liܱ^~li^~lij^~li^~li^~li^~li2^~li*^~li^~liT^~li^~li%^~li^~li^~li2^~li^~liw^~li^~li^~li^~li^~li^~li^^~li8^~liQ^~li^~li^~li^~lia^~li^~li^~li^~li^~li^~li^~li3^~li^~li9^~li^~li^^~li^~li&^~lin^~li^~liR^~li^~li^~liO^~li^~li=^~li^~li^~lia^~li^~li ^~li^~li^~li^~liL^~liu^~lib^~li^~li^~liI^~li^~li"^~liw^~liv^~li^~li_^~li^~li^~li,^~li^~li^~li>^~lix^~li-N _You now have 781 gold pieces (gained 20).^~li^~li ^~lip^~lih^~li^~liO^~li^~li^~li{^~li^~li^~li^~lim^~li^~li^~li^~li^~li^~li^~lii^~li^~liO^~li^~liR^~li,^~li^~li^~liN^~li^~li^~li^~li+^~lii^~li^~li^~li^~li^~li,^~li^~li^~li^~li@^~li^~li,^~li^~liz ^~li ^~lii ^~li ^~liD^~li^~li^~lix^~liJ^~li^~li}^~li^~liH^~li^~li&^~li^~li* ^~li ^~li7!^~li!^~li&^~li&^~li&^~li"'^~liy+^~li,^~liJ,^~li,^~li0^~li1^~liN1^~li1^~li5^~li?6^~li6^~li6^~li:^~li;^~li;^~li+<^~li?^~li@^~li@^~liBA^~limE^~liE^~li6F^~liF^~liJ^~liK^~liK^~liXL^~liP^~liP^~li#Q^~liQ^~liWR  There is an escape hatch in the ceiling here.^~liX^~liX _^~liY^~li\^~li]^~li]^~li_^~li4b^~lib^~liFc^~lic^~liig^~lih^~li;h^~lih^~li|l^~lil^~li;m^~lim^~liFq^~liq^~liBr^~lir^~liu^~liv^~liv^~liw^~liX{^~li{^~li |^~li|^~liƀ,^~li(^~li^~li)^~li,^~li`^~lip^~lie^~li^~liq^~li^~li^~liӓ^~li^~li^~liv^~liƙ^~li^~li<^~li,^~lij^~li^~li^~li^~li^~li ^~lic^~li^~lip^~liR^~liO^~liB^~li^~liڷ^~li^~lia^~li,^~liG^~li^~li,^~li^~li ^~li,^~li^~li^~li^~li^~li^~li^~li^~li'^~li^~li^~li,^~li^~liz^~liW^~li^~li^~li#^~li1^~li^~liR^~li^~liU^~li^~lix^~li!^~li"^~lik^~lib^~li ^~li,^~li^^~li^~liB^~li^~li^~liD^~li^~li^~li&^~lin^~liV^~li^~li,^~li^~li+^~li^~liB^~liN^~li^~liH ^~li ^~li ^~lir ^~li ^~li^~li,^~li[^~li^~li ^~li ^~li^~li ^~liU^~liW^~li.^~li,^~li^~li8^~li!,^~li"^~li7%^~liq1,^~lif5^~li7^~li9^~li:^~li;^~liC=^~li>^~li*?^~li@^~liB^~liC^~liC^~liD^~li`F^~liG^~li!H^~li2I^~liJ^~li\L,^~ligM^~liN^~liCP^~liP^~liQ^~li"S^~li`T^~liT^~liwU^~liV^~liW,^~liX^~liZ^~liZ^~liL[^~li"\^~li\^~li%^^~liu^^~li_^~li@`^~liUa^~lia^~lib^~lisc^~liTd^~lid^~li6e^~lif^~lig^~lig^~lih^~lij^~lij^~lik^~lil^~lil^~lin^~lin^~li o^~limp^~liq,^~li0r^~lir^~lis^~lis^~liDt^~li&u^~liu^~liv^~liBv^~liv^~liw^~li x^~lifx^~liy^~liz^~li{^~lih{^~li|^~li/}^~liv}^~li}^~li~^~li^~li^~liF^~li^~li^~li2^~li^~lil^~li^~liO^~li^~li]^~li^~li*^~liu^~li4^~liv^~li^~liԊN _You now have 796 gold pieces (gained 15).^~li^~li^~li^~li^~li^~li^~li^~li #############  #...........#  #.#########.######  #.# #####..[....  #.# #.....#####.  #.# #.###.#####.  #.#####.# #.......  #@....#.# #..###..605.9 (89.8  #####.#.# #..# #..  #.#.# #..###.. ^~lir #.#.# #.......  #^#.####.###>#  ##....###.###.#  #..).....<....#  #.....###.....#  #>.#.##.......< ^~li^~li2^~li*E _Done exploring.^~liJ)^~li)^~liV*^~lie=~........................0.0).^~li >_~li'_~li6E _Done exploring._~lim__~li__~li-a_~li4_~li_~li.E _Done exploring._~li" _~li# Where to? (Tab - D:10, ? - help)  D - Dungeon  T - Temple L - Lair`~liC?`~liQJ[?25h[?0c aspacedog the Skirmisher #############Spriggan of Okawaru ****.. #...........#`~liRZHealth: 58/58 ======================== #.#########.###### Magic: 18/18 ======================== #.# #####..[.... AC: 6Str: 6 #.# #.....#####. EV: 26Int: 16 #.# #.###.#####. SH: 0Dex: 19 #.#####.# #....... XL: 11 Next: 46% Place: Dungeon:10 `~liSY#@....#.# #..###.. Noise: ---------  Time: 8605.9 (0.0) #####.#.# #..# #.. k) +1 arbalest (drain) #.#.# #..###.. Fire: k) +1 arbalest (drain)  #.#.# #....... #^#.####.###># ##....###.###.#  #..).....<....#  #.....###.....#  #>.#.##.......<  _There is an escape hatch in the ceiling here. `~li!T+_You now have 796 gold pieces (gained 15). _Done exploring. _Done exploring. _Done exploring.  What level of the Lair of Beasts? (default 1, ? - help) `~li>Y [?25l[?1c`~lij41`~lij`~li w`~lizx`~lix/ _`~li},`~li.~`~li~`~li`~lie`~liQ,`~li`~li`~lix,`~li`~liG`~li,`~li`~li8`~li,`~li`~li`~li'`~li,`~li`~li`~li`~liz`~li`~liJ`~li`~li`~li`~li,`~li`~liÛ`~li,`~li`~li8`~li,`~li`~liT`~li`~li֤`~li`~li`~li#,`~li`~li]`~li,`~li{`~li`~liа`~li`~liq`~lik`~li `~li8`~li`~li`~liٶ`~liD`~liӹ,`~liu,`~li3`~li`~li`~liB`~li`~li`~li`~li`~lip`~lio`~liQ`~li`~liQ`~li`~li`~li`~lie`~liN`~lir`~li`~li#`~li`~li,`~li%`~li`~li,`~li`~liW  There is a stone staircase leading up here.`~li`~li0`~li$ _`~lia~li)9a~lisa~li<a~liya~li! _You climb upwards.a~li#R  There is a stone staircase leading down here.a~lia~liչ _a~lia~liX  There is a stone staircase leading up here.a~li3a~liſa~liB% _a~lima~li`&8a~liba~lica~lida~lig! _You climb upwards.a~li^xR  There is a stone staircase leading down here.a~li za~liz _a~liG|a~li؀a~lia~liKa~lia~lia~lia~liEa~liʍa~lia~liʕa~liha~li2a~lia~li4,a~lia~li]a~lia~li!a~li˩a~li.a~li,a~liŽa~li8a~li,a~li0a~lia~lia~li@a~liYa~lia~liva~lia~lia~lia~li8a~lia~lia~lia~lia~liia~lia~lida~li,a~lia~li]a~li)a~lia~li,a~lia~lia~liBa~lia~lia~lica~lia~lia~lia~lia~lia~li^a~li7a~lia~li)a~lia~li-a~li ,a~lia~li2a~lia~li8a~li~a~li a~li a~li a~lin a~li a~liBa~lia~liTa~li,a~liia~liha~lia~lina~liDa~liia~lia~lima~li"a~li#,a~li$a~li'a~li)a~li*a~li*a~li-a~li.a~li.a~li/a~li2a~li4,a~li5a~li8a~li 9,a~li9a~li;a~lig=,a~li>a~li@a~liBa~liBa~liDa~liFa~liGa~liHa~li$Ia~lilKa~liM,a~lisNa~liPa~liQ,a~liqRa~liTYou climb upwards. _There is a stone staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here.  aircase to the Laira~li0Va~liWa~li&X% _a~liXa~li-Generating dungeon...o\\/o/ building the Dungeon \o\b~lih< /o/c~li"< \o\c~li< /o/c~li< \o\c~litbuilding the Lair of Beasts /o/c~li4c~liWaspacedog the SkirmisherSpriggan of Okawaru ****..Health: 58/58 ========================Magic: 18/18 ========================AC: 6Str: 6EV: 26Int: 16SH: 0Dex: 19XL: 11 Next: 46% Place: Lair:1c~li&Time: _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is a staircase to the Lair here.c~li c~liXc~lic~li h _You climb downwards. Welcome to the Lair of Beasts!  Found a wand of mindburst (2).c~li ........... . ... ..... .. ........ ... ...... #...#.#.P# #........# .........# #......@.#  Noise: --------- 8650.6 (44.7)............#  k) +1 arbalest (drain)#........#..#  Fire: k) +1 arbalest (drain) #....../.. .# c~lirb.........#. # P.#..#..##..  . ....... ..  ........ .##    c~lic~lic~lid _There is a staircase back to the Dungeon here.d~lid~liyd~liXd~lid~lird~li: _d~lid~li6d~li'd~lid~lid~li!Bd~li'd~li,(d~li~*d~li=T _f - a wand of mindburst (28) (gained 2 charges)d~livDd~li Ed~liEd~liNXd~liPd~liRd~li_Sd~liLTd~liKXd~li\,d~lib\d~li<^d~lizad~liad~libbd~licd~ligd~liKhd~liid~likd~licnd~lind~liYod~li(rd~liud~liud~livd~li@yd~li|d~li>}d~li}d~liYd~lid~lid~lid~lid~lixd~liیd~lid~li9d~li'd~lid~lid~lied~liUd~lid~lid~li>d~lim  You encounter a komodo dragon.d~liIP.........#..# #......<.#..#  .............#  #........#..#  #...........# ...........#..# l.P.#..#..##..## ......# .......## #.#P#.#######.#  #### ###  d~li,l   komodo dragon (asleep)      d~liW/61.2 (10.6d~li"38 (11.2 _d~li)d~li*d~li$ d~liܺ Evoke which item? Wands  a - a wand of flame (11)c - a wand of warping (14)  d - a wand of digging (5)  f - a wand of mindburst (28) [!] read|quaff|evoke[?] describe selectede~li#De~liRJe~liP3.........#..#  aspacedog the Skirmisher.#......<.#..#  Spriggan of Okawaru ****...............#  Health: 58/58 ========================#........#..#  Magic: 18/18 ========================. #...........#  AC: 6Str: 6...........#..#  EV: 26Int: 16e~liQl.P.#..#..##..##  SH: 0Dex: 19...............#  XL: 11 Next: 46% Place: Lair:1.......@......##  Noise: ---------  Time: 8661.8 (0.0).#.#P#.#######.#  k) +1 arbalest (drain)#######  Fire: k) +1 arbalest (drain)     l   komodo dragon (asleep)   _There is a staircase to the Lair here. e~liQ_You climb downwards. Welcome to the Lair of Beasts!  Found a wand of mindburst (2). _There is a staircase back to the Dungeon here. _f - a wand of mindburst (28) (gained 2 charges) _You encounter a komodo dragon.e~li4WP  Okay, then.e~li Xe~li\e~li6`. _e~liay  ))))))l  You shoot a bolt. The bolt hits the komodo dragon!!  The komodo dragon hisses angrily.e~li M.le~lij =......e~li> 7===3.1 (1.3e~li e~li e _The komodo dragon is heavily wounded.e~li i )))))))You shoot a bolt.e~liC F.le~liE F.le~liK =.......e~liFM (4.4e~liQ e~liT _ _The bolt barely misses the komodo dragon.e~liae )))))))You shoot a bolt.e~li4F.le~li\....l..e~li(5.7e~lie~li` _The bolt closely misses the komodo dragon.f~li@ )) (drained)You shoot a bolt. The bolt hits the komodo dragon! You drain the komodo dragon.f~liI5F.lf~li<..f~li=(7.0f~liCf~liFa _The komodo dragon is almost dead.f~li? .You shoot a bolt. The bolt hits the komodo dragon!  You kill the komodo dragon!f~liVES)f~li*.f~li1508.3f~lif~liHi _Okawaru is honoured by your kill.f~liҭf~lif~li$f~liϷH _No target in view!f~li^ f~lic   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting6.9   9.9  -2   h - Spellcasting   4.6   3.5  +2          f~lic g b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2   c - Throwing   0.0   1.0   0   j - Translocations   0.0   0.5  +4       k - Fire Magic   0.7   1.4  -2  f~lic  d * Ranged Weapons  11.9  13.5   0           l - Invocations   5.0   6.0   0  f~lid  e - Armour   0.0   1.7  -3   m - Evocations   6.0   4.2  +3   f - Dodging   7.0   4.8  +3       g - Stealth   8.0   3.8  +5                      f~lie @                        f~li=e         f~lide _    f~lie     The relative cost of raising each skill is in cyan.  f~lie The species aptitude is in white.  [?] Help[=] set a skill target  f~lilf [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsg~li#g~lig~li.........#..#  aspacedog the Skirmisher.#......<.#..#  Spriggan of Okawaru ****...............#  Health: 58/58 ========================#........#..#  Magic: 18/18 ========================. #...........#  AC: 6Str: 6...........#..#  EV: 26Int: 16..P.#..#..##..##g~li  SH: 0Dex: 19...............#  XL: 11 Next: 50% Place: Lair:1.......@......##  Noise: ===------  Time: 8668.3 (0.0).#.#P#.#######.#  k) +1 arbalest (drain)#######  Fire: k) +1 arbalest (drain)           You shoot a bolt. The bolt hits the komodo dragon! You drain the komodo dragon._The komodo dragon is almost dead.You shoot a bolt. The bolt hits the komodo dragon!  g~li'You kill the komodo dragon! _Okawaru is honoured by your kill. _No target in view!g~ligg~li"g~lig~lig~li}g~liW~g~liCg~liLg~liԇg~liKP _g~lig~liX,g~lig~lig~lig~li/g~lig~lisg~liɣg~li_g~lig~lig~li g~liݫg~liTg~lig~li#g~lig~lig~li8g~lig~liwg~lig~lig~lig~li}g~li4g~li,g~lig~lig~liTg~liUg~lidN _You now have 811 gold pieces (gained 15).g~liZg~lig~lig~li #........# .#....... ............#..#.......#...#......<.#..#.................#......P...#........#..#♣.♣...#...........#......ß.............#..###...[....P.#..#..##..#................g~li---......................#######.#..#.#P#.#######.############ ## g~lihD #...#.#.P# .###.#.#+#...#.# ......#............#...#...#......<.#.....................g~li...P...#..#..♣.♣...#..........ß.............#.. .##..P.#..#..##................................#######.#..#.#P#.#####g~li9x############ #g~li ,75.3 (7g~lip G---9 (7.6g~lig~lis _You see here a scarf of harm.g~liFg~lig~liKg~lig~liWg~liP _g~li7g~lig~lig~lig~licg~lig~li g~liy g~lig~lilg~lig~lig~lig~liZg~lig~lig~liNg~lig~li g~li$g~li*g~lix*g~li+g~li.g~li3g~li74g~li5g~li7g~li? .. ....[ .. #. ##....###.#.#+# #....#........#.... P...#........#...# #...#..... #............P...#g~lia@ #...#......♣.♣ #..@#.......ß.....80.7 (4.8 ##....#.##...[....P.# #....... .......................###.#.#########.#..#.#P#############g~liIg~liJ-1.3 (5.4g~liPg~liSY _Found a pair of embroidered gloves.g~li3 g~li4 g~li]G g~li#K H _No target in view!g~liYg g~lig g~lii g~lio g~lit g~liy : _g~li,z g~li]} g~li~ g~liZ g~li g~li9 g~liІ g~li g~li g~li; g~li g~liƐ g~li g~lie g~li• g~li g~li g~liś g~li g~li g~li g~liѣ g~li# g~li g~li g~li g~li% g~li g~lih g~liگ g~lim g~li g~li3 g~li g~li g~liж g~li ,g~li g~li N _You now have 832 gold pieces (gained 21).g~li 3g~li{ g~li g~li g~li g~li g~li g~li g~li g~li g~lil g~li g~lik g~li g~liX g~li g~li\ g~lin g~li g~liA g~li g~li g~li g~li g~liZ g~lii g~lik g~li ,g~li\ g~li} g~li g~li^ g~li g~li g~li g~li g~li g~li g~li g~liP g~liB g~li g~liH g~li  g~li g~li g~li! g~li " g~li( Bg~li=) g~li) g~li, g~li/ g~li(0 g~li0 g~li2 g~li? g~li? g~li@ g~liA g~liVE g~liE g~liF g~li=I g~liP g~lioQ g~liIR g~liT g~li[ g~lic\ g~liX] g~li` g~lic h  You encounter a basilisk.g~lij ..l.......  ......... . ........ .. .. #......### .# ... #.....##.##.### ..#.....#P.....+ ........##.....#......# #....@P#....##......# #...........##......+ g~lizk ........#.....#.# ###.....##...#####.......###.#.#P.............................. l   basilisk (asleep)##.####.######.###.#P##### ### ### #####g~limu 099.7 (18.4)g~liv 7700.3 (19.0 _g~li| g~li] h~liH ..l....... ......... .  ........ .. ..  #......### .# ...  #.....#  ..#.....#  ........##  #....@P#  #...........#  ........#.....#  ###.....##...## .......###.#.#. ........................ ##.####.######.###. ## ### ### ##### h~li* ..l....... ......... .  ........ .. ..  #......### .# ...  #.....#  ..#.....#  ........##  #....@P#  #...........#  ........#.....#  ###.....##...##h~li+a .......###.#.#. ........................ ##.####.######.###. ## ### ###  h~liP2h~li2h~li69h~li<_ _A basilisk is nearby!h~liw ))))))lYou shoot a bolt. The bolt hits the basilisk.  The basilisk hisses angrily.h~liC.lh~li@.lh~li D....h~li ;===1.6 (1.3)h~li#h~lio6 _The basilisk is lightly wounded.h~li )))) You shoot a bolt. The bolt hits the basilisk!h~lig C.lh~liq M....h~li|r (2.9h~lix h~lin| ` _The basilisk is heavily wounded.h~li\ U)))))))h~li B.lh~li ......4.2h~li} h~li7 l _You shoot a bolt. The bolt barely misses the basilisk.h~li †You shoot a bolt. The bolt hits the basilisk! You drain the basilisk.  You kill the basilisk!h~li E))h~lit8..h~liG| 15.5 _Okawaru accepts your kill.Your Fighting skill increases to level 7!h~livh~li[p _Your Ranged Weapons skill increases to level 12!i~lii~lii~li!i~liM%H _No target in view!i~lii~lii~lii~liVi~lii~li: _i~li=i~lii~lii~lii~lii~lii  You encounter a cane toad.i~liP......F................. ............... ...i~li|...... ............. . ......... .. ..  #......### .# ... †@##.##---..#.....#P......i~li.##.....#..#.....P#....##......#. #...........##......+i~li  ........#.....#.......# F   cane toad (asleep)...##.#.#.#i~li?.........................i~li-6.7 (1.2i~li8P---7.3 (1.8 _i~lii~lii~li ))))))Fdrained) _No target in view! _You encounter a cane toad.i~li} You shoot a bolt.  The bolt hits the cane toad but does no damage.  You drain the cane toad.  The cane toad gives a loud, deep croak!i~liO Q.Fi~li L.Fi~li L......i~li 7===8.6 (1.3i~li i~li 7 _The cane toad is lightly wounded.i~li K ))))i~liU W You shoot a bolt. The bolt hits the cane toad!!i~li M.Fi~li* >...i~li6+ (9.9i~li0 i~li$4 a _The cane toad is heavily wounded.i~li}V)))))))i~liyJ.Fi~liYK.Fi~liX....i~li)11.2i~lii~lisn _You shoot a bolt. The bolt closely misses the cane toad.j~liV)))))))j~liJ.Fj~li .....You shoot a bolt. The bolt barely misses the cane toad.j~li(2.5j~li!j~liW _The cane toad closely misses you.j~liʹ  You shoot a bolt. The bolt hits the cane toad! You drain the cane toad.j~liLl  The cane toad is almost dead.j~liGM(3.8j~liTj~lirXZ _The cane toad completely misses you.j~liL\ )))))))j~libM'You shoot a bolt.j~li ......FThe bolt completely misses the cane toad.The cane toad closely misses you.j~li(5.1j~liKj~liB _The cane toad stings you but does no damage.j~liv .You shoot a bolt. The bolt hits the cane toad!!  You kill the cane toad!j~liz Rj~li j~liA 056.4j~li j~li P _Okawaru accepts your kill.j~li}j~li*~j~lifj~lij~limj~liBj~lik ....P#..♣~~~#####....P........j~liڗ.......... ........... ........... .........@......... ---7.0 (0.6#......####.#%... j~li#...†.##.##.##......# ..#.....#P............+j~li?)........##.....#......#..#.....P#....##......#. #...........##......+j~lin........#.....#.......####.....##...######j~liԣj~li¤G---6 (1.2j~lij~liE- _Found a spore talisman.k~li]k~liR^k~liQek~li.iH _No target in view!k~lib)k~li*k~li>,k~lir1k~liZ7k~li>P _k~liGk~liHk~li@Jk~liMk~liOUk~liUk~liWk~li[k~liodk~li#ek~ligk~likk~litk~litk~li;wk~li{k~lizk~lik~lik~lifk~lik~lik~lik~litk~lik~li;k~lik~li(k~liӲk~li3k~liuk~li{ ....P .....P. ...P♣ PP...)P #..P≈ .P.PP? ##..P♣ P.Pk~li)[ #P...♣♣P...P #....≈≈P...P +.....≈≈P..P♣ ##....@.≈♣≈♣  #....P#..♣~~~ #####....P...... ...................k~li]8..............................................k~li.....................................  k~li@You pick up a parchment of Fireball and begin reading...k~li.23.0 (5.4k~li_+4.0 (6k~lik~liA _You add the spell Fireball to your library.l~li4l~li~5l~lih>l~li_AH _No target in view!l~liCl~lil~liѾl~lil~liGl~li: _l~liFl~li>l~lil~lil~lil~lik  You encounter 2 dream sheep.l~li!####.....P ♣YP....~ .. .....~≈ YPP... ....P♣~.....P. ...P♣.PP...)Pl~li #..P≈P.P.PP?. ##..P♣ P.P.... #P.@.♣♣P...P.. ##....≈≈P...P. +.....≈≈P..P♣ ##......≈♣≈♣♣l~li.! #....P#..♣~~~ #####....P......YY 2 dream sheep (wandering) ........... ........... .l~liM ..l~liWY.5.2 (1.2l~lil~li28 (1.8 _l~lil~li( l~liT ####.....P ♣YP  .......~ Y.P  .....~≈ .PP...  ....P♣~.....P.  ...P♣.PP...)P  l~liT3#..P≈P.P.PP?.  ##..P♣   #P.@.♣  ##....≈≈P...P.  +.....≈≈P..P♣  ##......≈♣≈♣♣  #....P#..♣~~~  #####....P......  l~liT]..................  ..................   l~liUl~li"- l~li####.....P ♣YP  .......~ Y.P  .....~≈ .PP...  l~lio....P♣~.....P.  ...P♣.PP...)P  #..P≈P.P.PP?. l~liO ##..P♣   l~liIv#P.@.♣  l~li##....≈≈P...P.  +.....≈≈P..P♣  l~li##......≈♣ #....P#..♣ l~li#####....P......  l~liQ............... ............... l~lil~li4l~li l~li d _There are monsters nearby!m~li   What are your orders? t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.m~liJ .YYou shout for attention! The dream sheep bleats! You hear a bleat! x3m~lidKF.Ym~liUXYYm~liVM======60m~liO]m~li`' _You hear a shout!m~liّ####.....P ♣.P .......~≈ .YP .....~≈ YPP... ....P♣~.....P. ...P♣.PP...)P #..P≈P.P.PP?.#..P♣ P.P.... #P...♣♣P...P.. ##@...≈≈P...P.m~li +.....≈≈P..P♣##......≈♣≈♣ #....P#..♣~~~#####....P.................. ......... ............  .m~li,;Y.m~liC.Ym~lim~li(------m~liK&7.4 (0.6m~lim~liIm~lil! .......~≈ Y .....~≈ .PP... ....P♣~Y....P. ...P♣.PP...)P#..P≈P.P.PP?.##..P♣ P.P...#P...♣♣P...P##....≈≈P...Pm~li"o +@....≈≈P..P♣##......≈♣≈♣♣ ....P#..♣~~~#####....P........................   .....m~li/m~li70G------8.0m~li4m~li6m~liO .....~≈ .PP... ....P♣~Y....P. ...P♣.PP...)P#..P≈P.P.PP?.m~liqP##..P♣ P.P...#P...♣♣P...P#....≈≈P...P +.....≈≈P..P♣##@.....≈♣≈♣♣ #....P#..♣~~~#####....P..................................m~liP(.m~liTG.Ym~li*Zm~liZ&6m~lii_m~li*bm~li_b t ....P♣~.....P. ...P♣YPP...)P#..P≈P.P.PP?.##..P♣ P.P...P...♣♣P...P#....≈≈P...P +.....≈≈P..P♣##......≈♣≈♣♣ #.@..P#..♣~~~#####....P.......................................... ######.#%m~lio m~lio m~lio !9.2m~lio~li  #P...♣♣P...P.. ##....≈≈P...P. +.....≈≈P..P♣##......≈♣≈♣ #....P#..♣K~~.#######....P.................................o~li ).........##......####.#%... #...†.##.##.##......? ..#.....#P...... ........##.....#...... ..#.....P#....##......o~liD o~li &6o~li o~liG 1 _Found a scroll of identify.o~li ; ##....≈≈P...P. +.....≈≈P..P♣##......≈♣≈♣# #....P#..♣K~~#.#######....P.........................@...o~li .........#...##......####.#%... #...†.##.##.##.....? ..#.....#P...... ........##.....# ..#.....P#....## . #...........##o~li o~liS (2.2o~li o~li o~lid  +.....≈≈P..P♣##......≈♣≈♣♣ #....P#..♣K~~.#######....P..............................#...##......####.#%.o~li$#...............#.....#...... o~lio~li&8o~lio~li[p~liR##.♣≈♣♣ ##....P#..♣K~~ #.#######....P...... ................ .. ............ ........ ..p~liS7#...##......####.#%... ... #...†.##.##.##.......? ..#.....#P........ ........##.....# ..#.....P#....##.p~li;S..#...........##..........#.....#..###.....##...##p~libp~lixc(3.4p~likp~liCnp~li##....P#..♣K~~ #.#######....P...... ...............p~li*. .. ............ p~liGJ........ p~lid,...p~li#...##...@..####.#%... p~liں... #...†.##.##.##......#.? ..#.....#P............+. ........##.....## ...#.....P#....##......#p~li...#...........##......+.........#.....#.......#p~liO###.....##...###p~li+3.......###.#.#P......#p~li0Kp~liK   Sonja (missile, wandering)p~li(4.0p~li7p~lijp~li:i#.######..K... ................... .. ............ ........p~liY..... ............#...##......####.#%... ... #...†@##.##.##......#p~li.? ..#.....#P............+ . ........##.....## p~liz ...#.....P#....#p~li...#...........##......+.........#.....#.......# p~liS###.....##...####p~li6d .......###.#.#P......#Pp~liQ6 ..p~lilR......... p~lip~li&6p~li1p~li"p~litF ...........................................................#...##......####.#%... #...†.##.##.##......#? ..#....@#P......+ ...#.....## ...#.....P#....#.....p~lit#.#............##.####.######.###.#P### p~lip~li(5.2p~lip~li֛p~liL  ................................#...##......####.#%... #...†.##.##.##......#? ..#.....#P......+ ...#.....## ...#.....P#....#.....+....#..#..##.####.######## ### ### #####p~li8 p~li &8p~li p~lid p~li  ....................#...##......####.#%... #...†.##.##.##......#? ..#.....#P......+ ...#.....#p~li+># ...#....@P#....#........#+........#.....#.##..p~liOO## ###p~li p~li2 (6.4p~lip~liCq~li .............#...##......####.#%.... #...†.##.##.##......#? ..#.....#P......+ ...q~li#.....## ...#.....P#....#......#+q~li:........#.#q~li6 ####...####.#.#q~liq~li(7.0q~liq~liq~liɒ  . .............. #...##......####.#%... .... #...†.##.##.##......# .?...#.....#P......+ . ........##.....#......# ...#.....P#....##......#q~li ...#...........##......+ ...#......# ####.....##...###......#.........###.#.#P............#.####.######.###.#P ## ### ### #####q~liǡq~lii&6q~liq~liOq~liO . .............. #...##......####.#%... .....#...†.##.##.##...... .?...#.....#P.... . ..##.....#..........#.....P#....##.......#.##.......#.....#.#.....##...###...... ..###.#.#P........#.####.######.###.#P  ## ### ### #####q~li[q~li[(8.2q~libq~lidq~li}^ C . .............. #...##......####.#%... .....#...†.##.##.## .?...#.....#P . ........##.....#....#.....P#....##.#q~li^ .##.#.....##.....##...### ...###.#.#P .. ####.####.######.###.#P ## ### ### q~lig q~lih &8q~liin q~lip q~li  . ..............##...##......####.#%...!.....#...†.##.##.##..?...#.....#P...........##.....#...#.....P#....##.#.##.#.....##.....##...### .........###.#.#P ..... ####.####.######.###.# ## ### ### q~li q~li (9.4q~liD q~li ] _Found a murky coppery potion.q~li$ . ..............##...##......####.#%...+!.....#...†.##.##.###..?...#.....#P.........##.....#..#.....P#....###......#.###.#.....#.#.....##...### .........###.#.#P .....q~liJ ####.####.######.###. ## ### ### q~li9q~li)40.0q~liq~li r~li;  .  .........   ..................   ###...##......####.#%   +!.....#...†.##.##.##  #..?...#.....#P.....  .......##.....#  ..#.....P#....##   ##...........##   #............#.....  ..#######.....##...###   .........###.#.#P   ...................  ####.####.######.#  r~li## ### ### #   r~li<6r~lir~li9r~liR   .......  ........  ..................   ###...##......####.#%  +!.....#...†.##.##.##  #.#..?...#.....#P.....  P.......##.....#  #..#.....P#....##  #.##...........##   #............#.....  #..#######.....##...###  #. ###.#.#P  P ...................  ####.####.######.#  ## ### ###  r~lir~li>1.2r~lir~li*r~liq6    ... ............ ......  ..................  ###...##......####.#%  +!.....#...†.##.##.## ##.#..?...#.....#P..... P.......##.....# #.r~li6].#.....P#....## #.##...........##  #............#.....  #..#######.....##...### r~li7 #.. ###.#.#P  r~li37#P. ..................  r~lig7 ## ####.####.######.#  ## ### ### r~liQr~liR&8r~liWr~liYr~liw    ...  ........... ..... ........  ..................  ###...##......####.  +!.....#...†.##.##.#  ##.##.....#P.....r~li{L  #P.......##..... #..#.....P#.... #.##...........#  # #............#.....  #..#######.....##...##  #.. ###.#.#  #P.. ................. ## ####.####.######.r~liMr~liӮ(2.4r~li+r~li0Kr~liH6K.r~liK   Sonja (missile, wandering)r~li+3.4 (1r~li9r~li: _i - 2 scrolls of identify (gained 1)r~li;w     ........K  ...  ........  .........  ......  ###...##......####.  +!.....#...†.##.##.  ##.#.@....#.....#P  #P.##  ##.#.....P#....  #.#......#...  #.#.....#.....r~liw Y  #..#.....##...  #.. .........###.#.  #P.. .......r~liw z  ## ####.####.######r~lik} ;K.r~li A4.0 (0r~liT r~liV r~li   #.#######....P  .......  .......K  ....... ....... .......  ...............  ###...##......####  +@.....#...†.##.##  ##.##.....#P  #P........## ##..#.....P#  #.##..... r~liK : #.#............#....  #..#######.....##...   #.. ###.#   #P.. ............... r~li* r~liޔ &6r~li r~li r~li3 +5.6 (1r~li r~li f _o - 7 murky coppery potions (gained 1)s~liPs~lis~lis~liN _There are no items here.s~li$d  .............................. ....... ...###...##......####+......#...†.##.##.#..#P...#P........##s~lid ##.#.....P. ## ####.####.##### s~liBn s~lieo 26.2 (0 _s~lit s~lizw s~lirW  ... ...... ........ ....... ....... ###...##......#### +......#...†.##.##. ##.#......#.....#P.... #P........##.s~liW p ##.#.....P#. .##........ #.#......# #..#######.....##...# #.. .........###.# #P.. .......s~lidX  ###. ####.####.######  ## ### s~liAc s~lic &8s~li>g s~lih t~liň   ....K ......... ........... ...  ........... ###...##......####.#  +......#...†.##.##.# ##.##.....#P. #P.t~li.....##. ##........#.....P#....# #.#......#...........# #.#............#.. t~li^b#..#######.....##...## K   Sonja (missile, wandering) .. .....###.#.#t~li #P.. ................. ###. ####.####.######.t~liPt~liԔ(7.4t~lit~lit~liY #.#######....P..K #... #...K #.... #............. ..... .............. ###...##......####.#%  +...@..#...†.##.##.## ##.#t~liZ#.....#P. #P......##. ##........#.....P#....# #.#......#...........# #.#............#.....#. #..#######.....##...## .. t~li[.....###.#.#P #P.. .................t~li`G.Kt~li"nXK)t~lin(8.0t~livt~liyt _Sonja says, "Join me in the dance of death."t~lijt~li^Evoke which item? Wands  a - a wand of flame (11)c - a wand of warping (14)  d - a wand of digging (5)  f - a wand of mindburst (28) [!] read|quaff|evoke[?] describe selectedt~li t~liĤ t~li6 / #.#######....P..K.. aspacedog the Skirmisher  #...................... Spriggan of Okawaru ****..  #...................... Health: 58/58 ========================  #..........K........... Magic: 18/18 ========================  #...................... AC: 6Str: 6  ...................... EV: 26Int: 16  .................... SH: 0Dex: 19  ###...##......####.#% XL: 11 Next: 55% Place: Lair:1  t~li +...@..#...†.##.##.## Noise: ---------  Time: 8748.0 (0.0)  ##.#......#.....#P...... k) +1 arbalest (drain)  #P..............##.....# Fire: k) +1 arbalest (drain)  ##........#.....P#....##  t~lil #.#......#...........##  #.#............#.....#. K   Sonja (missile)  #..#######.....##...###  #.. .........###.#.#P  #P.. .................. _Found a scroll of identify. _Found a murky coppery potion. _i - 2 scrolls of identify (gained 1) _o - 7 murky coppery potions (gained 1) _There are no items here. t~li __Sonja says, "Join me in the dance of death."t~li  #.#######....P..K.. aspacedog the Skirmisher #...................... Spriggan of Okawaru ****.. #...................... Health: 58/58 ======================== #..........K........... Magic: 18/18 ======================== #.........*............ AC: 6Str: 6 ........*............. EV: 26Int: 16 .....*.............. SH: 0Dex: 19 ###..*##......####.#% XL: 11 Next: 55% Place: Lair:1 +...@..#...†.##.##.## Noise: ---------  Time: 8748.0 (0.0) t~li ##.#......#.....#P...... k) +1 arbalest (drain) #P..............##.....# Fire: k) +1 arbalest (drain)  ##........#.....P#....## #.#......#...........## #.#............#.....#. K   Sonja (missile) #..#######.....##...### #.. .........###.#.#P #P.. .................. t~li _There are no items here. _Sonja says, "Join me in the dance of death."Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +1 short sword of distortion and quivering curare-tippeddarts (chance to affect: 89%)t~li  #.#######....P..K.. aspacedog the Skirmisher  #...................... Spriggan of Okawaru ****..  #...................... Health: 58/58 ========================  t~li #..........*........... Magic: 18/18 ========================  #...................... AC: 6Str: 6  ...................... EV: 26Int: 16  .................... SH: 0Dex: 19  ###...##......####.#% XL: 11 Next: 55% Place: Lair:1  t~li +...@..#...†.##.##.## Noise: ---------  Time: 8748.0 (0.0)  t~li g##.#......#.....#P...... k) +1 arbalest (drain)  #P..............##.....# Fire: k) +1 arbalest (drain)  t~li X##........#.....P#....##  t~li9 u#.#......#...........##  t~li Z#.#............#.....#. K   Sonja (missile)  #..#######.....##...### t~li @ #.. .........###.#.#P  #P.. .................. _There are no items here. _Sonja says, "Join me in the dance of death."Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +1 short sword of distortion and quivering curare-tippeddarts (chance to affect: 89%)t~lir 9 t~li(G.Kt~liP,F.Kt~li67.t~liz7J====9.0 (1t~li>?t~liA _Sonja says, "Join me in the dance of death."  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +1 short sword of distortion and quivering curare-tippeddarts (chance to affect: 89%) _Sonja's mind is blasted!u~liu~liEvoke which item? Wands  a - a wand of flame (11)c - a wand of warping (14)  u~lid - a wand of digging (5)  f - a wand of mindburst (27) [!] read|quaff|evokeu~li][?] describe selectedu~li€u~liu~li|  #.#######....P..K.. aspacedog the Skirmisher  #...................... Spriggan of Okawaru ****..  #...................... Health: 58/58 ========================  #...................... Magic: 18/18 ========================  #...................... AC: 6Str: 6  ........K............. EV: 26Int: 16  .................... SH: 0u~li͒rDex: 19  ###...##......####.#% XL: 11 Next: 55% Place: Lair:1  +...@..#...†.##.##.## Noise: ====-----  Time: 8749.0 (0.0)  u~li.g##.#......#.....#P...... k) +1 arbalest (drain)  #P..............##.....# Fire: k) +1 arbalest (drain)  u~liO##........#.....P#....##  #.#......#...........## u~lim #.#............#.....#. K   Sonja (missile) u~lis #..#######.....##...### u~lik #.. .........###.#.#P  u~li#P.. .................. _Sonja says, "Join me in the dance of death."u~liѓAiming: MindburstPress: ? - help, Shift-Dir - straight lineu~liAim: Sonja, wielding a +1 short sword of distortion and quivering curare-tippeddarts (chance to affect: 89%) _Sonja's mind is blasted!u~liݴV #.#######....P..K.. aspacedog the Skirmisher #...................... Spriggan of Okawaru ****.. #...................... Health: 58/58 ======================== #...................... Magic: 18/18 ======================== #...................... AC: 6Str: 6 ........K............. EV: 26u~li&Int: 16 .....*.............. SH: 0Dex: 19 ###..*##......####.#% XL: 11 Next: 55% Place: Lair:1 u~liH+...@..#...†.##.##.## Noise: ====-----  Time: 8749.0 (0.0)u~li@ ##.#......#.....#P...... k) +1 arbalest (drain) #P..............##.....# Fire: k) +1 arbalest (drain)  ##........#.....P#....## #.#......#...........## #.#............#.....#. K   Sonja (missile) #..#######.....##...### #.. .........###.#.#P #P.. ..................darts (chance to affect: 89%) u~li_l_Sonja's mind is blasted!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +1 short sword of distortion and quivering curare-tippeddarts (heavily wounded, chance to affect: 89%)u~liw #.#######....P..K.. aspacedog the Skirmisher  #...................... Spriggan of Okawaru ****..  #...................... Health: 58/58 ========================  #...................... Magic: 18/18 ========================  #...................... AC: 6Str: 6  ........*............. EV: 26Int: 16  .................... SH: 0Dex: 19  ###...##......####.#% XL: 11 Next: 55% Place: Lair:1  +...@..#...†.##.##.## Noise: ====-----  Time: 8749.0 (0.0)  u~lix##.#......#.....#P...... k) +1 arbalest (drain)  #P..............##.....# Fire: k) +1 arbalest (drain)  ##........#.....P#....##  #.#......#...........##  #.#............#.....#. K   Sonja (missile)  #..#######.....##...###  #.. .........###.#.#P  #P.. ..................darts (chance to affect: 89%) _Sonja's mind is blasted!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +1 short sword of distortion and quivering curare-tippeddarts (heavily wounded, chance to affect: 89%)u~li=Mu~li[8Ku~li ((Press: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +1 short sword of distortion and quivering curare-tippeddarts (heavily wounded, chance to affect: 89%)  Sonja barely resists. Sonja throws a dart. The dart hits you.  You are poisoned.You have difficulty breathing.u~liq?..u~li;r4=======--50.0 (1Slow Pois u~liyu~liE|\ _You feel yourself slow down.u~lic u~lie Evoke which item? Wands  a - a wand of flame (11)c - a wand of warping (14)  d - a wand of digging (5)  u~lie f - a wand of mindburst (26) [!] read|quaff|evoke[?] describe selectedu~liu~liu~li$ #.#######....P..K.. aspacedog the Skirmisher  #...................... Spriggan of Okawaru ****..  #...................... Health: 54/58 ======================--  #...................... Magic: 18/18 ========================  #...................... AC: 6Str: 6  u~liw........K............. EV: 26Int: 16  .................... SH: 0Dex: 19  ###...##......####.#% XL: 11 Next: 55% Place: Lair:1  u~liL+...@..#...†.##.##.## Noise: ====-----  Time: 8750.0 (0.0)  ##.#......#.....#P...... k) +1 arbalest (drain)  #P..............##.....# Fire: k) +1 arbalest (drain)  ##........#.....P#....## Slow Pois  u~liBu#.#......#...........##  u~lirb#.#............#.....#. K   Sonja (missile)  #..#######.....##...###  u~li#.. .........###.#.#P  #P.. ..................Aim: Sonja, wielding a +1 short sword of distortion and quivering curare-tippedu~lidarts (heavily wounded, chance to affect: 89%)  Sonja barely resists. Sonja throws a dart. The dart hits you.  You are poisoned.u~liYou have difficulty breathing. _You feel yourself slow down.u~li& #.#######....P..K.. aspacedog the Skirmisher #...................... Spriggan of Okawaru ****.. #...................... Health: 54/58 ======================-- u~li w#...................... Magic: 18/18 ======================== #...................... AC: 6Str: 6 ........K............. EV: 26Int: 16 u~li9.....*.............. SH: 0Dex: 19 u~lie###..*##......####.#% XL: 11 Next: 55% Place: Lair:1 u~li+...@..#...†.##.##.## Noise: ====-----  Time: 8750.0 (0.0) ##.#......#.....#P...... k) +1 arbalest (drain) #P..............##.....# Fire: k) +1 arbalest (drain)  ##........#.....P#....## Slow Pois  #.#......#...........##u~li #.#............#.....#. K   Sonja (missile) u~li=#..#######.....##...### #.. .........###.#.#P u~li]Y#P.. ..................You have difficulty breathing. u~li~_You feel yourself slow down.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineu~liAim: Sonja, wielding a +1 short sword of distortion and quivering curare-tippeddarts (heavily wounded, chance to affect: 89%)v~lif #.#######....P..K.. aspacedog the Skirmisher  #...................... Spriggan of Okawaru ****..  #...................... Health: 54/58 ======================--  #...................... Magic: 18/18 ========================  #...................... AC: 6Str: 6  ........*............. EV: 26Int: 16  .................... SH: 0Dex: 19  v~likE###...##......####.#% XL: 11 Next: 55% Place: Lair:1  +...@..#...†.##.##.## Noise: ====-----  Time: 8750.0 (0.0)  ##.#......#.....#P...... k) +1 arbalest (drain)  #P..............##.....# Fire: k) +1 arbalest (drain)  ##........#.....P#....## Slow Pois  v~li#.#......#...........##  #.#............#.....#. K   Sonja (missile)  #..#######.....##...###  #.. .........###.#.#P  #P.. ..................You have difficulty breathing. _You feel yourself slow down.v~li Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +1 short sword of distortion and quivering curare-tippedv~liJXdarts (heavily wounded, chance to affect: 89%)v~li)Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +1 short sword of distortion and quivering curare-tipped darts (heavily wounded, chance to affect: 89%)  Sonja's mind is blasted!!  You blow up Sonja!v~lih*v~li? ...)...Okawaru accepts your kill.v~liFf48---621.5 (1.5v~liOv~liSS _You feel very sick.v~li, v~li 9---v~li v~lih W  You start resting.v~li ;6v~li* v~li L3--v~li v~li e _You feel very sick. x2v~li `41---v~li v~li v~liO 7-v~li v~li+ v~lim+ :39v~li, v~liR. 6 _You feel sick. x4v~lit4 O=----v~liWA +9.0 (7v~liA K----60.5 (9.0v~liB v~liG v~liNJ [ _You are no longer poisoned.w~li # #....P#..♣K~~ #..##.#######....P..K #. #.......... #.............. #...... #........).....w~li5 #....................... ###..@##......####.#%.  +......#...†.##.##.## ##.#......#.....#P....... #P......##.....#. ##........#.....P#....##.w~lin #.#......#...........# #.#............#.....#..w~liw #..#######.....##...###.w~liv .. ###.#.#Pw~liw~liG,1.4 (0.9w~liFw~li{ w~li  ##......≈♣≈♣♣  .# #. #....P#..♣K~~  #..##.#######....P..K...  #. #............... #.............. #.w~liB...... #..)... #.......@...............   .###...##......####.#%.    +......#...†.##.##.##   ##.#......#.....#P.......   #P........##.....#.   ##........#.....P#....##.  w~li: #.#......#...........#   #.#............#.....#..   #..#######.....##...###.w~liw~li;'2.3w~liFw~liw~li0 +.....≈≈P..P . ##......≈♣≈♣♣  .# #. #....P#..♣K~~  #..##.#######....P..K...  #. w~lia #...............  #................  #.......  #..@...  #....................... .###...##......####.#%. w~liz+......#...†.##.##.## ##.#......#.....#P....... #P..............##.....#.w~li ##........#.....P#....##. #.#......#...........#w~liZ #.#............#.....#..w~li$w~li'3.2w~liw~li  e - 10 curare-tipped darts (gained 4)  You see here a +1 short sword of distortion.w~liVT404.7 (2.4w~liw~li[ _You feel yourself speed up.x~li x~li -5.7 (1.0x~li x~li X _o - a +1 short sword of distortiony~li*  +.....≈≈P..P♣   .. ##......≈♣≈♣♣   .# #. #....P#..♣K~~   #..##.y~liE+$#....P..K...   #.   #.   #...............  y~lig+^ #........y~li~+.  y~li+[ #.@...y~li+.  y~li+h #....  y~li,$ .###...##......####.#%   +......#...†.##.##.## y~li3,  ##.#......#.....#P   #P..............##.....# y~li],  ##........#.....P#....##  y~li, #.#......#...##   #.#.#.....#y~li7y~li8-6.3 (0.6y~li<y~li?y~li+X  +.....≈≈P..P  #. .. ##......≈♣≈♣♣  .# #. #....P#..♣K~~   #..##.#....P..K...  y~liX #  #  #..............  #.......  #....  #.... .###...##......####.#%  +......#...†.##.##.##   ##.#......#.....#P  y~liY  #P........##.....#   ##..#.....P#....##   #.#......#...........##   #.#.#.....#y~liay~li:b#1y~licb9y~ligy~liiy~li y~li Drop what? (Left/Right to switch category) 15/52 gear slots (_ for help) y~li 8Hand Weapons (select all with ))  k - a +1 arbalest of draining (weapon)  a - a +2 sling of drainingj - a +0 arbalest  o - a +1 short sword of distortion y~li Missiles (select all with ()c - 20 poisoned darts  e - 10 curare-tipped darts y~li8 . l - 3 throwing nets y~liW Armour (select all with [)  b - a +0 cloak (worn) y~liu C d - a +0 hat (worn)  i - +0 steam dragon scales (worn)y~li 5h - +0 acid dragon scales y~li Jewellery (select all with "=)  f - a +5 ring of evasion (worn)  g - a +4 ring of slaying (worn)y~li <m - a ring of poison resistance  y~li $n - a ring of resist corrosion y~li! [Up|Down] select[Esc] exit y~liA Letters toggle [.|Space] toggle selected[top]z~li 1 item  k - a +1 arbalest of draining (weapon)  o + a +1 short sword of distortion[Enter] accept (1 chosen)z~li5 2 items j + a +0 arbalest  o + a +1 short sword of distortion2{~li{~li! +.....≈≈P..P aspacedog the Skirmisher {~li"+ #. .. ##......≈♣≈♣♣ Spriggan of Okawaru ****..  ..# #. #....P#..♣K~~ Health: 41/58 ================--------  {~li;"q#..##.#######....P..K... Magic: 18/18 ========================  #....................... AC: 6{~li]"<Str: 6  {~li~"#....................... EV: 26Int: 16  {~li##....................... SH: 0Dex: 19  #....................... XL: 11 Next: 62% Place: Lair:1  #......@................ Noise: ---------  Time: 8766.9 (0.0)  {~liI##....................... k) +1 arbalest (drain)  ..###...##......####.#%. Fire: k) +1 arbalest (drain) {~liv#| +......#...†.##.##.##.  {~li###.#......#.....#P.......  #P..............##.....#.{~li#   ##........#.....P#....##.  {~li# #.#......#...........##.  {~li$z #.#............#.....#..  _You feel sick. x4 {~li<$y_You are no longer poisoned.e - 10 curare-tipped darts (gained 4)  {~liX$You see here a +1 short sword of distortion. _You feel yourself speed up. {~lis$Y_o - a +1 short sword of distortion{~li%{~li(,{~li8{~li <+7.9 (1{~li>{~li$N< _You drop a +0 arbalest.{~liN+8.9 (2{~lijT{~liQU{~li*[{~li]> _You drop a +1 short sword of distortion.{~li{~li#{~li[{~li{~li,{~li! {~li N42={~li {~li{~li{~li{~liT{~li{~li{~li$#{~li#W3={~li${~lik+{~li+{~li,{~li~6{~li6{~li7{~li@{~li^@{~li\A{~liXI{~liI#4{~liI(={~liJ{~liR{~liR{~liS{~liZ{~li[{~li \{~lic{~li*d{~li\dN5={~lie{~liYj{~lij{~lik{~liq{~liq{~lis{~liy{~lihy56={~liy{~liz{~liQ{~li{~liʃ{~li{~li{~li{~li,{~li{~li{~lioU7={~li{~li{~li {~li"{~li{~li5{~li{~li3{~li%8{~liѵ{~li,{~li{~li{~li3{~li{~li{~liL{~li#{~li{~liK9={~liV{~li{~liV{~liT{~li{~li{~li{~li{~liR@50={~liu{~li{~li {~liP{~lit{~liS{~li{~li{~li{~li{~li{~li{~liOK1={~li{~lim  You encounter a komodo dragon.{~li ll   komodo dragon (wandering){~li"!1{~li!0801.9 (33.0){~liX){~lil**2.9 (34 {~li* _{~liR0{~liY2{~li_} ? ))))))l  drained)You shoot a bolt. The bolt hits the komodo dragon! You drain the komodo dragon.The komodo dragon hisses angrily.{~li: El.{~li" f......{~li ;===4.2 (1.3){~liU {~li! f _The komodo dragon is severely wounded.{~liX ))))) You shoot a bolt. The bolt hits the komodo dragon!{~liEl.{~li]Q....{~li?2={~liN!5.5{~liM{~liwa _The komodo dragon is almost dead.|~li9 .You shoot a bolt. The bolt hits the komodo dragon!  You kill the komodo dragon!|~liT>f))))|~likb.....|~liI066.8|~li^|~liP _Okawaru accepts your kill.|~li|~li4|~li |~li1 H _No target in view!|~li|~liRead which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  g - a scroll of fog  t - 4 scrolls of teleportationi - 2 scrolls of identify  x - a scroll of amnesia  p - 4 scrolls of poison  I - 6 scrolls of immolation  c - a scroll labelled USHUCHACUO [!] read|quaff|evoke[?] describe selected}~li}~li}~li8 +.....≈≈P..P aspacedog the Skirmisher  #. .. ##......≈♣≈♣♣ Spriggan of Okawaru ****..  ..# #. #....P#..♣K~~ Health: 52/58 =====================---  #..##.#######....P..K... Magic: 18/18 ========================  #....................... AC: 6Str: 6  #....................... EV: 26Int: 16  #....................... SH: 0Dex: 19 }~li #....................... XL: 11 Next: 66% Place: Lair:1  #......@................ Noise: ===------  Time: 8806.8 (0.0)  #....................... k) +1 arbalest (drain)  ..###...##......####.#%. Fire: k) +1 arbalest (drain)  +......#...†.##.##.##.  ##.#......#.....#P.......  #P..............##.....#.   ##........#.....P#....##.   #.#......#...........##.}~li_   #.#............#.....#.. You shoot a bolt. The bolt hits the komodo dragon! _The komodo dragon is almost dead.You shoot a bolt. The bolt hits the komodo dragon!  You kill the komodo dragon! _Okawaru accepts your kill. _No target in view!}~li-}~li|Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled USHUCHACUO Potions (select first with !)  d - a bubbling silvery potion  j - a fuming puce potion  k - 3 golden potions  l - 2 puce potions  o - 7 murky coppery potions  p - 3 green potions  q - 3 viscous sapphire potions  s - 3 emerald potions  t - a lumpy dark potion[?] describe selected}~li1-}~liK3}~li8J +.....≈≈P..P aspacedog the Skirmisher  #. .. ##......≈♣≈♣♣ Spriggan of Okawaru ****..  ..# #. #....P#..♣K~~ Health: 52/58 =====================---  #..##.#######....P..K... Magic: 18/18 ========================  #....................... AC: 6Str: 6 }~li8 #....................... EV: 26Int: 16  #....................... SH: 0Dex: 19  }~li9 #....................... XL: 11 Next: 66% Place: Lair:1  #......@................ Noise: ===------  Time: 8806.8 (0.0)  #....................... k) +1 arbalest (drain)  ..###...##......####.#%. Fire: k) +1 arbalest (drain)  +......#...†.##.##.##.  ##.#......#.....#P.......  #P..............##.....#.   ##........#.....P#....##.   #.#......#...........##.   #.#............#.....#.. You shoot a bolt. The bolt hits the komodo dragon! _The komodo dragon is almost dead.}~li9You shoot a bolt. The bolt hits the komodo dragon!  You kill the komodo dragon! _Okawaru accepts your kill. _No target in view!}~liT]  As you read the scroll of identify, it crumbles to dust.}~liU5---7.8 (1}~li|Y}~li5\P _c -> N - a scroll of noise}~lii }~lim Read which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  g - a scroll of fog  t - 4 scrolls of teleportationi - a scroll of identify  x - a scroll of amnesia  p - 4 scrolls of poison  I - 6 scrolls of immolation  N - a scroll of noise [!] read|quaff|evoke[?] describe selected}~li }~li }~liC  +.....≈≈P..P aspacedog the Skirmisher  }~lip #. .. ##......≈♣≈♣♣ Spriggan of Okawaru ****..  ..# #. #....P#..♣K~~ Health: 52/58 =====================---  }~li >#..##.#######....P..K... Magic: 18/18 ========================  #....................... AC: 6Str: 6  #....................... EV: 26}~liӫ =Int: 16  }~li #....................... SH: 0Dex: 19  }~li #....................... XL: 11 Next: 66% Place: Lair:1  }~li9 #......@................ Noise: ---------  Time: 8807.8 (0.0)  }~lic #....................... k) +1 arbalest (drain)  ..###...##......####.#%. Fire: k) +1 arbalest (drain) }~li | +......#...†.##.##.##.  }~li ##.#......#.....#P.......  #P..............##.....#.}~liʬ    ##........#.....P#....##.}~li    #.#......#...........##.   }~li F#.#............#.....#.. }~li3 You shoot a bolt. The bolt hits the komodo dragon!  You kill the komodo dragon! _Okawaru accepts your kill. }~liT _No target in view!  As you read the scroll of identify, it crumbles to dust. _c -> N - a scroll of noise}~li }~li߳ cIdentify which item? (\ to view known items) Potions (select first with !)  d - a bubbling silvery potion  j - a fuming puce potion  k - 3 golden potions  l - 2 puce potions  o - 7 murky coppery potions  p - 3 green potions  q - 3 viscous sapphire potions  s - 3 emerald potions  t - a lumpy dark potion[?] describe selected~~li ~~li< ~~li  +.....≈≈P..P aspacedog the Skirmisher  #. .. ##......≈♣≈♣♣ Spriggan of Okawaru ****..  ..# #. #....P#..♣K~~ Health: 52/58 =====================---  #..##.#######....P..K... Magic: 18/18 ========================  #....................... AC: 6Str: 6  #....................... EV: 26Int: 16  #....................... SH: 0Dex: 19  #....................... XL: 11 Next: 66% Place: Lair:1  #......@................ Noise: ---------  Time: 8807~~li .8 (0.0)  #....................... k) +1 arbalest (drain)  ..###...##......####.#%. Fire: k) +1 arbalest (drain)  +......#...†.##.##.##.  ##.#......#.....#P.......  #P..............##.....#.   ##........#.....P#....##.   #.#......#...........##.   #.#............#.....#.. You shoot a bolt. The bolt hits the komodo dragon!  You kill the komodo dragon! _Okawaru accepts your kill. _No target in view!  As you read the scroll of identify, it crumbles to dust. _c -> N - a scroll of noise~~lis ]  As you read the scroll of identify, it crumbles to dust.~~li( 338.8 (1~~li/ ~~li] \ _o -> c - 7 potions of curing~~li&~~li*'~~li(~~li2~~li6,~~li:~~li,;~~liY<~~ligC~~liCK4=~~liD~~liI~~li+J~~liJ~~lilS~~liS~~liT~~li[,~~li[~~li`~~liaU5=~~lib~~lif~~liyf~~lif~~liFk,~~li`l~~lip~~li6qK6=~~li+r~~lihv~~liv~~liw~~li},~~li~~~li-~~li#7~~liԃ2=~~lḯ~~li~~li'~~li4~~li~~li~~liȑ~~li~~liS~~liܕ~~li~~liݙK8=~~liz~~li1 _HP restored.~~lin~~li~~liF~~lil~~li~~li*~~li~~li~~li~~liڭ~~li~~li~~li ~~liV9=~~li~~li~~li~~liG~~liݷ~~liѺ~~li?,~~li~~li~~li~~li~~lii~~li~~li~~li~~li`~~li~~li*~~lik~~li~~liL~~lix~~li~~li~~li~~li~~li,~~li~~li^,~~li~~liu~~li/~~lis~~li~~li~~li~~li~~liZ~~li~~li~~li~~li3~~li~~li~~li+~~lin~~li#~~li~~li~~li~~li~~li~~li~~li~~li~~li,~~li~~li~~li~~li0~~lim~~lii~~li~~li~~li~~li~~li@ ,~~li ~~li ~~li<,~~li~~lip~~liD~~li~~li~~li~~li~~li;~~li]~~li)~~li~~li$~~li~~liA~~li~~li~~liX~~li~~li!~~li4"~~li"~~li#~~li%~~li%~~li%&~~liX'~~li,,~~lir,~~li,~~lif.~~li*1~~li1~~li 2~~li@3~~li6,~~li6~~liQ8~~li;~~liX;~~li;~~li!=~~li ?~~liH?~~li?~~li5A~li,~li~liH~lik  You encounter a dream sheep.~liNo ...  #... .... .......  #..# ..# .......  ~li#..####.### .....#  #..##.....##.....#  #..##............#  #..##.....# .....#  #...#.....##.....#  #..........@.....#  ~liP#..#P#!....#  #..##.....##.......  #..###.#### .......~li  ##..#########.....P≈♣.P  #................~≈≈Y.P Y   dream sheep (wandering) ~li ##........ .....~≈≈YPP... ~li#........ ....P♣~.....P. ~li%#........ ...P♣YPP...)P~li046.8 (38.0)~li2.~li57.4 (38.6 _~li!~li#~li? )))))))You shoot a bolt.~lizWI.Y~lidr!....≈~lie;===8.7 (1.3)~lim~lip^ _The bolt closely misses the dream sheep.~li )))))Y  ~li)You shoot a bolt. The bolt hits the dream sheep!  The dream sheep bleats!~li9Y~~li$x!....≈~li$)50.0~li+~li- ~li.X_The dream sheep is moderately wounded.~li4W)))))))~li! !....≈YYou shoot a bolt. The bolt barely misses the dream sheep.1.3~lis~li7 _The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect.~liN )))))) You shoot a bolt. The bolt hits the dream sheep!~li@) I.Y~li~4 r!....≈~li*5 (2.6~liJ= ~li@ _ _The dream sheep is almost dead.~liY% )))))))You shoot a bolt.~lip A !~liĵ ....≈YThe bolt completely misses the dream sheep.~liӶ (3.9~li ~li _The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect.~liZ= ))~li?[H)))))You shoot a bolt.~li YThe bolt closely misses the dream sheep.~li&!....YY 2 dream sheep (1 wandering)≈Y~li-5.1 (1.2~li~li\ _You encounter a dream sheep.~lij])))))))~liMBThe bolt closely misses the dream sheep. _You encounter a dream sheep.  You shoot a bolt. The bolt barely misses the dream sheep.  The dream sheep bleats! You hear a bleat!  The dream sheep shake their wool and sparkle. You feel drowsy...  You fall asleep.~liI/  --more--~li' ~ ... #... .... .......  #..# ..# .......  #..####.### .....#  #..##.....##.....#  #..##............#  #..##.....# .....#  #...#.....##.....#  #..........@.....#  ~li% #..##.....P#)....#  #..##.....##.).....  #..###.#### ..)....  ##..###..)..P≈♣.P  #.....)~≈≈..P  Y  ##. .....~  #. ....P♣).  #. )P ~li 1Y~li ~li(   4  6.3+1 arbalest (drain) _~li ~lin ~li ~li :---~li 7.3 (2~liG ~li ~li ~liC G---8.3 (3~li ~li ~li& +9.3 (4~li ~li ~li$ ,60.3 (5~li ~li ~liw +1.3 (6~li ~li= U ... ~lit #... .... .......  #..# ..# .......  #..####.### .....#  ~li y#..##.....##.....#  ~li #..##............#  #..##.....# .....#  ~li #...#.....##.....#  ~li #..........@.....#  ~liY #..##.....P#!....#  ~li #..##.....##.......  #..###.#### .......  ##..###.....P  #..~li ....~≈≈..P  ##. .....~≈≈Y~li @ #.~li  ....P♣Y. #.~li P )~li ~liO ~26 2.1 (7.0+1 arbalest (drain) ~li ~li L _You wake up.~lik ])))))))~li !....≈Y~li 7===3.3 (1.2~li ~li$ o _You shoot a bolt. The bolt barely misses the dream sheep.~li])))))))~liX!....≈Y~li+ -4.6 (1.3~li;~lio _You shoot a bolt. The bolt barely misses the dream sheep.~li ~You shoot a bolt. The bolt hits the dream sheep!!  You kill the dream sheep!~li)))))  )~li{D.Y~li%u!....≈~lil085.9~liW~liYP _Okawaru accepts your kill.~liw< †~lixYou shoot a bolt. The bolt hits the dream sheep!!  You kill the dream sheep!~li~))))))~li:x!....≈~li1707.2~li< ~li#x  The bolt hits the dream sheep!!  You kill the dream sheep! _Okawaru accepts your kill.  You shoot a bolt. The bolt hits the dream sheep!!  You kill the dream sheep! _Okawaru accepts your kill.~li~li~li~lim  You kill the dream sheep! _Okawaru accepts your kill.  You shoot a bolt. The bolt hits the dream sheep!!  You kill the dream sheep! _Okawaru accepts your kill. _No target in view!~liP ~liQ ~liX ~li[ H _No target in view!~liN 3~liV ~lic ~li^ ~li : _~li ~li ~li ~li s _j - 2 fuming puce potions (gained 1)~li m  A dream sheep comes into view.~li4 e#..# ..# P.......#..####.####.....# #..##.....##.....# #..##............# #..##.....##.....# #...#.....##.....# #................# #..##.....P#.....#..Y#..##.....##..≈~liv 3---#..###.#####.......≈♣##..#########.....P≈♣YP#................~≈≈..P##........ .....~≈≈..P...#..............P♣†.....P.~li YY 2 dream sheep (wandering)#..............P♣..P...)P~li ##.########P##..P≈P...PP?.#.###########..P♣ P.P....~li f8.8 (1.6.Y~li F1 wandering)~li P---9.4 (2.2 _~lif ~liz ~li S #..# ..#   #.....#  ....##.....#  ...........#  ....##.....#  ..##.....#  .......#  #.....#..Y  ~lif =#.@......≈  #.......≈♣  #.....P≈♣.P  .....~≈≈Y.P   .....~≈≈..P...  ......P♣†.....P.  .......P♣..P...)P  ~li R###P##..P≈P...PP?.    ~li% #..# ..#   #.....#  ....##.....#  ...........#  ....##.....#  ..##.....#  .......#  #.....#..Y  #.@......≈  ~li;#.......≈♣  #.....P≈♣.P  .....~≈≈Y.   .....~≈≈..P  ......P♣†.....P.  .......P♣..P...)  ###P##..P≈P...PP?~li8:   ~li(~li(~li1~li4d _There are monsters nearby!~li )))))You shoot a bolt. The bolt hits the dream sheep!~liG~Y~liQH.Y~li1X...P≈~li8===70.7 (1.3~li.~li d _The dream sheep is severely wounded.~liz )))))))You shoot a bolt.~li Y.The bolt closely misses the dream sheep.~liH.Y~liV :Y.~li+...≈..Y~li./(2.0~li4~li7? _The dream sheep bleats! You hear a bleat!~li .You shoot a bolt. The bolt hits the dream sheep!!  You kill the dream sheep!~li)))   ~li .....Okawaru accepts your kill.~li033.3~li~li _The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect.~liH:†Okawaru accepts your kill. _The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. You can now enter into single combat with a foe.~liW))))~li!> X...≈~liA L*54.6~liG ~liaJ s _Okawaru will now gift you throwing weapons as you gain piety.~li\ ~li ~li ~li H _No target in view!~li^ 3~liE ~li֝ ~liM ~li : _~li+ ~li ,~li ~liŷ ~li k  You encounter a dream sheep.~li ] ###.####.....# ...............##.#.....#.........Y##.....P#.....#..~##........≈#.#####.@.....≈♣---#~li? y######.....P≈♣.P................~≈≈........Y   dream sheep (wandering)#~li_ I####..P♣≈P.P~li| E#.##.......#P...♣♣P...P..~li W.Y5.8 (1.2~li <~lio W==-6.4 (1.8~li ~lir - _The dream sheep bleats!~li` †You shoot a bolt. The bolt hits the dream sheep!!  You kill the dream sheep!~ligM)))))~liV.....~li=7=7.7 (1.3~li ~liP _Okawaru accepts your kill.~liy~~li~~li~liB~li=~liD,~liD~liܖ~li<~liF~li~~lir~liȣ~li~liw~liu~li~li~li~lip~li~li~lik~liF~li~li~liMg  You see here a dream sheep corpse.~liD~li _~lip~li~li~li~li~li~liA  You enter the shallow water.~li?Water ~li2~liN _Moving in this stuff is going to be slow.~li ~li (~li ~li~li3~li~li"~li=),~li,~li0~li8~li<9~li<~li@~li H~li_H~liK~liVK..##.....##....#.....# . .........##..........#.. ..P#.....#.†~...≈...... ..##........≈~~♣~~...# ####.......≈♣...♣♣...#.. ###P≈♣.P.P.≈♣≈..# ........~≈≈.......~♣♣ .......~≈≈..P......~♣ ~liGWc.......P♣†.....P@..~♣ --- .......P♣..P...)PP.P♣ ##P##..P≈~...PP?....♣ #####..P♣≈..P....P.≈≈. ...#P...♣♣P...P..P.♣P..# ...##....≈≈P...P.♣≈≈..# ....+.....≈≈P..P♣♣...## ...##......≈♣≈♣♣ ...# .###....P#..♣K~~~lib<........##..........#..P#.....#.†~...≈.....##........≈~~♣~~...# #####.......≈♣...♣♣...#..#.....P≈♣.P.P.≈♣≈..# .........~≈≈.......~♣♣ ..P......~♣.P♣†.....P...~♣.P♣..P...@PP.P♣ ###P##..P≈~...PP?....♣####..P♣≈..P....P.≈≈.. ~lic....#P...♣♣P...P..P.♣P..#.##....≈≈P...P.♣≈≈..#...+.....≈≈P..P♣♣...####......≈♣≈♣♣♣ ... #.#P#..♣~~~ ..# ######....P..K...~li~r.86.7 (9.0~lirI---7.3 (9.6~li{}~li} _You see here a +0 dagger of protection.~li~li{~li~li!H _No target in view!~li$~li~liz~li8H _No target in view!~lik  _ P#.†~...≈...... ##........≈~~♣~~...# #####.......≈♣...♣♣...#......P≈♣.P.P.≈♣≈..# .........~≈≈.......~♣♣ ~≈≈..P......~P♣†.....P.♣..P...)PP.P ###P##..P≈~...PP@....♣###..P♣≈..P....P.≈≈.. ....#P...♣♣P...P..P.♣P..#.#.P....## ..................~li6 T9 (08.9 (1~li ~li c _c - a scroll labelled YCOMITS NYXTO~liѯ )You shoot a bolt. The bolt hits the plant!! The plant begins to die.~liF 8)~li(G 8===90.1 (1.2~liQ ~liIU 3 _The plant is lightly damaged.~li  )You shoot a bolt. The bolt hits the plant. You drain the plant.~liCbe)1.4 (1.3~lik~li?n3 _The plant is lightly damaged.~liy )You shoot a bolt. The bolt hits the plant!!~li} FThe plant is moderately damaged.~li߁HF.~lio)F   blink frog (wandering)~li(2.7~li~li:[ _You encounter a blink frog.~li˂9..#..........#..P#.....#.†~...≈...... ......≈~~♣~~...# ..≈♣...♣♣...#.. #####.....P≈♣.P.P.≈♣≈..#.~≈≈.......~♣~≈≈..P...♣†.....P...~ ........P♣..P...@PP.P♣P##..P≈~...PP.....♣ ######..P♣≈..P....P.≈≈.. P...♣♣P...P..P.♣P..###....≈≈P...P.♣≈≈..#..+.....≈≈P..P♣♣...## ....##......≈♣≈♣♣♣ ...###....P#..♣F~~ .. ######....P ##~~liKF~lir7---3.3 (0.6~liO~liߚ} _You see here a +0 dagger of protection.~li P---~lit! ~li $ H _No target in view!~liQO  You shoot a bolt. The bolt hits the plant.~liD ?The plant is moderately damaged.~li~li'===~li4.6 (1.3~li~liO _A nearby plant withers and dies.~li} _You see here a +0 dagger of protection.~li9"aM### ..#..........#..P#.....#.†~...≈...... ...~li"...≈~~♣~~...# ..≈♣...♣♣...#.. #####.....P≈♣.P.P.≈♣≈..#.~≈≈.......~♣~li"~≈≈..P...♣†.....@...~ ~li"........P♣..P...)PP.P♣P##..P≈~...PP.....♣ ~li/#######..P♣≈..P....P.≈≈...#.P#..♣~F~ ..#~li22~li035---5.2 (0.6 ~liU3 _~li=;~liF~li`FG---6.2 (1~liL~liNW _N - 2 scrolls of noise (gained 1)~liw~li|Drop what? (Left/Right to switch category) 13/52 gear slots (_ for help) Hand Weapons (select all with ))  k - a +1 arbalest of draining (weapon)  a - a +2 sling of draining Missiles (select all with ()c - 20 poisoned darts  e - 10 curare-tipped darts  l - 3 throwing nets Armour (select all with [)  b - a +0 cloak (worn)  d - a +0 hat (worn)  i - +0 steam dragon scales (worn)h - +0 acid dragon scales Jewellery (select all with "=)  f - a +5 ring of evasion (worn) ~li.} g - a +4 ring of slaying (worn)m - a ring of poison resistance  n - a ring of resist corrosion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]~lih Potions !  c - 7 potions of curing  h - 6 potions of haste  w - 6 potions of heal wounds  m - 3 potions of might  f - 2 potions of moonshine  d - a bubbling silvery potion  j - 2 fuming puce potions  k - 3 golden potions  l - 2 puce potions ~li7 p - 3 green potions  q - 3 viscous sapphire potions  s - 3 emerald potions  t - a lumpy dark potion ~li 1 item  c - 7 potions of curing  f + 2 potions of moonshine[Enter] accept (1 chosen)~li~liu>...##.....##....#.....# .aspacedog the Skirmisher ..........##..........#..Spriggan of Okawaru *****. ...P#.....#.†~...≈......Health: 58/58 ======================== ...##........≈~~♣~~...#Magic: 18/18 ======================== #####.......≈♣...♣♣...#..AC: 6Str: 6 #####.....P≈♣.P.P.≈♣≈..#EV: 26~li3dInt: 16 .........~≈≈.......~♣♣SH: 0Dex: 19 ........~≈≈..P......~♣XL: 11 Next: 77% Place: Lair:1 ........P♣†.....@...~♣Noise: ---------  Time: 8896.2 (0.0) ........P♣..P...)PP.P♣k) +1 arbalest (drain) ###P##..P≈~...PP.....♣Fire: k) +1 arbalest (drain) ######..P♣≈..P....P.≈≈.. ....#P...♣♣P...P..P.♣P..# ....##....≈≈P...P.♣≈≈..#. .....+.....≈≈P..P♣♣...## ....##......≈♣≈♣♣♣ ...# #.###....P#..♣~F~ ..#You shoot a bolt. The bolt hits the plant.  The plant is moderately damaged. _A nearby plant withers and dies. ~lig_You see here a +0 dagger of protection. _N - 2 scrolls of noise (gained 1)  Autopickup disabled for potions of moonshine.~li++7.2 (1~li~li  The plant is moderately damaged.A nearby plant withers and dies. _You see here a +0 dagger of protection. ~li0_N - 2 scrolls of noise (gained 1)  Autopickup disabled for potions of moonshine. _You drop 2 potions of moonshine.~liE....P#.†~...≈...... ##........≈~~♣~~...# ###..≈♣...♣♣...#..P≈♣.P.P.≈♣≈..# .........~≈≈.......~♣♣ ~≈≈..P......~P♣†.....!♣..P...@PP.P ###P##..P≈~...PP.....♣###..P♣≈..P....P.≈≈.. ....#P...♣♣P...P..P.♣P..##....≈≈P...P.♣≈≈..#.~li.+.....≈≈P..P♣♣...####......≈♣≈♣♣♣ .# #.###....P#..♣~F~ #####....P...... #~li ~li}+8 (0.6~liC~li} _You see here a +0 dagger of protection.~lih  You shoot a bolt. The bolt hits the plant! The plant begins to die.~lia{~ FThe plant is lightly damaged.~li*.~li~ FYou encounter a blink frog.~liy7===9.1 (1.3~li;~liz0 _The blink frog leaves your sight.~li_} _You see here a +0 dagger of protection.~lic P#.†~...≈...... ##........≈~~♣~~...# ###..≈♣...♣♣...#..P≈♣.P.P.≈♣≈..# .........~≈≈.......~♣♣ ~≈≈..P......~P♣†.....!♣..P...)PP.P ###P##..P≈~...PP@....♣###..P♣≈..P....P.≈≈.. ....#P...♣♣P...P..P.♣P..#~lid.#.P....## ..................~liq~li s<---7 (0.6 _~li|~li~~li#P#.....#.†~...≈...... ##........≈~~♣~~...# .......≈♣...♣♣...#.. .....P≈♣.P.P.≈♣≈..# ~≈≈.~♣♣ ~≈≈..P......~♣ P♣†.....!...~♣ P♣..P...)PP.P♣ P##..P≈~...PP.@...♣ ~lic<..P♣≈..P....P.≈≈..##P...♣♣P...P..P.♣P..# ##....≈≈P...P.♣≈≈..#.+....##......≈♣≈♣♣♣ F..# FF 2 blink frogs (wandering) .###....P#..♣~F~ F.#....P...... .## ~li1.~lip..~li v   You encounter a blink frog.~liH F---900.3~li`~li: _The blink frog leaves your sight. x2~li|:P#.....#.†~...≈...... ##........≈~~♣~~...# .≈♣...♣♣...#.. .....P≈♣.P.P.≈♣≈..# ~≈≈.~♣♣ ~≈≈..P......~♣ P♣†.....!...~♣ P♣..P...)PP.P♣ P##..P≈~...PP..@..♣ ..P♣≈..P....P.≈≈..# #P...♣♣P...P..P.♣P..# ##....≈≈P...P.♣≈≈..#.~lin}+.....≈≈P..P♣♣...## .##......≈♣≈♣♣♣ ...# FF 2 blink frogs (wandering) ###....P#..♣~F~ F..#....P...... F.## ~li1.~li    blink frog~li&9~li~li7 _The blink frog leaves your sight.~li P#.....#.†~...≈...... ##..≈~~♣~~...# .≈♣...♣♣...#.. .....P≈♣.P.P.≈♣≈..# ~≈≈.~♣♣ ~≈≈..P......~♣ ~li HP♣†.....!...~♣ P♣..P...)PP.P♣ P##..P≈~...PP...@.♣ ~li k..P♣≈..P....P.≈≈..# ~li? #P...♣♣P...P..P.♣P..# ##....≈≈P...P.♣≈≈..#.~lid +.....≈≈P..P♣♣...## .##......≈♣≈♣♣♣≈...# .~li @....P#..♣~F~ .F..#....P...... ...## ~li< DF.~li ~lil (1.5~li> ~lid ~li.Y])))))))~li .You shoot a bolt. The bolt barely misses the blink frog.The blink frog croaks.~ligLF.~liLF≈~li ..≈F.A nearby plant withers and dies.~li7===2.8 (1.3~li6~li, _The blink frog blinks!~lir ))) (drained)You shoot a bolt. The bolt hits the blink frog! You drain the blink frog.~liLF.~liLF≈~liD4.~li(4.1~li~libb _The blink frog is heavily wounded.~li ) You shoot a bolt. The bolt hits the blink frog. You drain the blink frog.~liv3F~lix FThe blink frog is severely wounded.~liyJF.~li4|KF.~li@ §You encounter a blink frog.~liő F 2 blink frogs (1 wandering, 1 drained).The blink frog blinks! The blink frog closely misses you.~li(5.4~liL~li77 _The blink frog leaves your sight.~li< .You shoot a bolt. The bolt hits the blink frog!!  You kill the blink frog!~liVBF   blink frog (wandering)~liZ FOkawaru accepts your kill.~li -.~liGF~li/F~li=FF~li ~li FF 2 blink frogs (1 wandering)You encounter a blink frog.~li1806.7~li~li7 _The blink frog leaves your sight.~li )))))You shoot a bolt. The bolt hits the blink frog!~li 9 .~li WThe blink frog is moderately wounded.~lil ,F~lia 1F~li EF.~li, EF.~li O≈F~lic2  ..≈.FF 3 blink frogsFYou hear a loud, deep croak!~liN3 (8.0~li< ~li _The blink frog gives a loud, deep croak!~li †You shoot a bolt. The bolt hits the blink frog!!  You kill the blink frog!~li )))) 2~li F.F.~li MF≈~lit ;F†~li N..≈~li 029.3~li ~li P _Okawaru accepts your kill.~li )))))))You shoot a bolt.~liF.F.~liF≈F~liJEF≈~li"(.†F 3 blink frogs..~li()10.6~li2~li5` _The bolt completely misses the blink frog.~liÌ ))(1 drained)You shoot a bolt.  The bolt completely misses the blink frog.The bolt hits the blink frog!! You drain the blink frog.~liyF.F≈~li KF.~li+ §The blink frog is severely wounded.~liUS§F~liCNF§~li&r.. 2~li'V6-1.9~li0~li3` _The blink frog blinks! x2; The blink frog hits you. The blink frog blinks!~li_ ))))You shoot a bolt. The bolt hits the blink frog!~liyM.F~lizMF.~li|F.F~li}<F†~lia.)..≈~liO(3.2~li~liەb _The blink frog is heavily wounded.~lia~ ))You shoot a bolt. The bolt hits the blink frog.~liZF.F~li F§The blink frog is severely wounded.~liN.F~li9?.F~li 7.~li-4.4 (1.2~li~li, _The blink frog blinks!~li; ))))You shoot a bolt. The bolt closely misses the blink frog.The bolt hits the plant! The plant begins to die. You drain the plant.~li>O3F~lieS F.The plant is lightly damaged.F≈~li)a..FFF 3 blink frogs (1 drained)~~libp41--------5.6~liVm~lip. _The blink frog hits you!~liX5 ))))You shoot a bolt. The bolt barely misses the blink frog.The bolt misses the blink frog. The bolt hits the plant!~li  F.The plant is lightly damaged.  The blink frog completely misses you. The blink frog hits the plant!~li޽ KF.~liS A.F~li 2§~li ... 2~liR -6.9 (1.3~li ~li E _The plant begins to die. The blink frog blinks!~li ))))You shoot a bolt. The bolt misses the blink frog. The bolt hits the plant!!  You drain the plant.~liZ  FThe plant is moderately damaged.The blink frog barely misses you. The blink frog completely misses you.~lig ...FF 3 blink frogs (1 drained)~liVh -8.1 (1.2~lip ~li r _The blink frog misses you. The blink frog closely misses you.~liM& ))))You shoot a bolt. The bolt closely misses the blink frog.The bolt hits the plant!!~lis .The plant is heavily damaged.~liv .FA nearby plant withers and dies.~li{ §FThe blink frog hits you! The blink frog completely misses you.~li|D.F~li%b...F~liR30-----------~li1&9.4 (1.3~liҏ~liUg _The blink frog blinks! The blink frog misses you.~li#.....#.†~...≈...... .≈~~♣~~...# .≈♣...♣♣...#.. .....P≈♣.P.P.≈♣≈..# ~≈≈.~li~♣♣ ~≈≈..P......~♣ P♣†.....!...~♣ P♣..P.F.)PP§P♣ ~li0##..P≈~.......F.@♣ ..P♣≈..PF...P.≈≈..# ~lijX#P...♣♣P...P..P.♣P..# ##....≈≈P...P.♣≈≈..#...+.....≈≈P..P♣♣...## . ##......≈♣≈♣♣♣≈†..# .~li....P#..♣~~~ ....# .....P..........~li5## ~liF JF.~li F.F~li~li6'---~li\20.0 (0.6~li~li ~li*} †You shoot a bolt. The bolt barely misses the blink frog.The bolt hits the blink frog!!  You kill the blink frog!~lil)))) 2~liy .Okawaru accepts your kill.~liK.F~li †FA nearby plant withers and dies.~li#R...F~li(L----5===~li7(1.2 (1.2~li0~li3[ _The blink frog completely misses you.~li,~li~li~liT _Why would you want to do that?~liY #.....#.†~...≈......aspacedog the Skirmisher #........≈~~♣~~...#~li ySpriggan of Okawaru *****. #.......≈♣...♣♣...#..Health: 30/58 ============------------ #.....P≈♣.P.P.≈♣≈..#~li Magic: 18/18 ======================== .....~≈≈.......~♣♣AC: 6~li Str: 6 ....~≈≈..P......~♣EV: 26~li Int: 16 ....P♣†.....!...~♣SH: 0~lif :Dex: 19 ....P♣..P...)P..P♣XL: 11 Next: 85% Place: Lair:1 ##..P≈~....†F..F@♣Noise: ===------  Time: 8921.2 (0.0) ~li ##..P♣≈..P....P.≈≈..#k) +1 arbalest (drain) ~li #P...♣♣P...P..P.♣P..#Fire: k) +1 arbalest (drain) ~li ##....≈≈P...P.♣≈≈..#... .+.....≈≈P..P♣♣...## ... ~li 2##......≈♣≈♣♣♣≈†..# ..FF 2 blink frogs (1 drained) ~li #....P#..♣~~~ ....# . ##....P..........## ~li9 E..............A nearby plant withers and dies. ~li^ _The blink frog completely misses you. _Why would you want to do that?  Fire: k) +1 arbalest (drain)~li Press: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, lightly drained, 55% to hit)~li #.....#.†~...≈......aspacedog the Skirmisher #........≈~~♣~~...#Spriggan of Okawaru *****. #.......≈♣...♣♣...#..Health: 30/58 ============------------ #.....P≈♣.P.P.≈♣≈..#Magic: 18/18 ======================== .....~≈≈.......~♣♣AC: 6Str: 6 ....~≈≈..P......~♣~li CEV: 26Int: 16 ....P♣†.....!...~♣SH: 0Dex: 19 ....P♣..P...)P..P♣XL: 11 Next: 85% Place: Lair:1 ##..P≈~..)))))))@♣~li5 (Noise: ===------  Time: 8921.2 (0.0) ##..P♣≈..P....P.≈≈..#k) +1 arbalest (drain) ~li t#P...♣♣P...P..P.♣P..#Fire: k) +1 arbalest (drain) ##....≈≈P...P.♣≈≈..#... .+.....≈≈P..P♣♣...## ... ##......≈♣≈♣♣♣≈†..# ..~li̒ FF 2 blink frogs (1 drained) #....P#..♣~~~ ....# . ~li ##....P..........## .............. _The blink frog completely misses you. ~li _Why would you want to do that?  Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight line~li> Aim: a blink frog (severely wounded, lightly drained, 55% to hit)  You shoot a bolt. The bolt closely misses the blink frog.~lig ~liq$ 5.F.F _Why would you want to do that?  Fire: k) +1 arbalest (drain)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, lightly drained, 55% to hit)  You shoot a bolt. The bolt closely misses the blink frog.  The bolt barely misses the blink frog. The blink frog misses you...†..FF~li,% I12.4 (1.2~li+ ~li\. [ _The blink frog completely misses you.~li~lio Ability - do what?Cost~lipFailure  Invocations -  X - Renounce ReligionNone~liF0% a - Heroism2 MP, Piety-~li.0%  b - Finesse5 MP, Piety--~li,19%  c - Duel7 MP, Piety--~liVp58% [?] toggle between ability selection and description.~li?~liE~liXP#.....#.†~...≈......aspacedog the Skirmisher ~liP#........≈~~♣~~...#Spriggan of Okawaru *****. #.......≈♣...♣♣...#..Health: 31/58 ============------------ #.....P≈♣.P.P.≈♣≈..#~liQMagic: 18/18 ======================== .....~≈≈.......~♣♣AC: 6Str: 6 ....~≈≈..P......~♣EV: 26Int: 16 ....P♣†.....!...~♣~li*QSH: 0Dex: 19 ....P♣..P...)P..P♣~liLQXL: 11 Next: 85% Place: Lair:1 ~ligQ##..P≈~....†..FF@♣~liQNoise: ===------  Time: 8922.4 (0.0) ##..P♣≈..P....P.≈≈..#~liQk) +1 arbalest (drain) #P...♣♣P...P..P.♣P..#~liQFire: k) +1 arbalest (drain) ##....≈≈P...P.♣≈≈..#... ~liQ.+.....≈≈P..P♣♣...## ... ~li R2##......≈♣≈♣♣♣≈†..# ..FF 2 blink frogs (1 drained) ~li0R#....P#..♣~~~ ....# . ~liKR`##....P..........## ..............~limR^Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight line~liRAim: a blink frog (severely wounded, lightly drained, 55% to hit)  You shoot a bolt. The bolt closely misses the blink frog.~liRThe bolt barely misses the blink frog. The blink frog misses you. _The blink frog completely misses you.~liW%  ~liW^You gain the combat prowess of a mighty hero.~li+X~lia~lib#6~lib1---7~lic 30--3.4 (1~lic6Hero ~lik~lin ~linB_The blink frog misses you.~li|x #.....#.†~...≈......aspacedog the Skirmisher #........≈~~♣~~...#Spriggan of Okawaru *****. #.......≈♣...♣♣...#..Health: 31/58 ============------------ #.....P≈♣.P.P.≈♣≈..#Magic: 16/18 =====================--- .....~≈≈.......~♣♣AC: 7Str: 6 ....~≈≈..P......~♣EV: 30Int: 16 ....P♣†.....!...~♣SH: 0Dex: 19 ....P♣..P...)P..P♣XL: 11 Next: 85% Place: Lair:1 ~li?y ##..P≈~....†..FF@♣Noise: =--------  Time: 8923.4 (0.0) ##..P♣≈..P....P.≈≈..#k) +1 arbalest (drain) #P...♣♣P...P..P.♣P..#Fire: k) +1 arbalest (drain) ##....≈≈P...P.♣≈≈..#...Hero .+.....≈≈P..P♣♣...## ... ##......≈♣≈♣♣♣≈†..# ..FF 2 blink frogs (1 drained) ~li|y #....P#..♣~~~ ....# . ##....P..........## .............. ~liy _The blink frog completely misses you.You gain the combat prowess of a mighty hero. _The blink frog misses you.Fire: k) +1 arbalest (drain)~liy Press: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, lightly drained, 60% to hit)~lib #.....#.†~...≈......aspacedog the Skirmisher #........≈~~♣~~...#Spriggan of Okawaru *****. #.......≈♣...♣♣...#..Health: 31/58 ============------------ #.....P≈♣.P.P.≈♣≈..#Magic: 16/18 =====================--- .....~≈≈.......~♣♣~li ~AC: 7Str: 6 ....~≈≈..P......~♣EV: 30Int: 16 ....P♣†.....!...~♣SH: 0Dex: 19 ....P♣..P...)P..P♣XL: 11 Next: 85% Place: Lair:1 ##..P≈~..)))))))@♣Noise: =--------  Time: 8923.4 (0.0) ~li9 ##..P♣≈..P....P.≈≈..#k) +1 arbalest (drain) #P...♣♣P...P..P.♣P..#~lig Fire: k) +1 arbalest (drain) ##....≈≈P...P.♣≈≈..#...Hero ~li .+.....≈≈P..P♣♣...## ... ##......≈♣≈♣♣♣≈†..# ..FF 2 blink frogs (1 drained) #....P#..♣~~~ ....# . ##....P..........## ~li7 ..............You gain the combat prowess of a mighty hero. _The blink frog misses you.Fire: k) +1 arbalest (drain)~lig Press: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, lightly drained, 60% to hit)  You shoot a bolt. The bolt closely misses the blink frog.~li ~liM? MF§~liiC .F _The blink frog misses you.  Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight line~liC KAim: a blink frog (severely wounded, lightly drained, 60% to hit)  You shoot a bolt. The bolt closely misses the blink frog.  The bolt misses the blink frog. The blink frog blinks!~liQ ..†..§F~li{R AThe blink frog hits you but does no damage.~liUS 3==4.4 (1~li\ ~li_  ~li_ M_The blink frog completely misses you.~liV#.....#.†~...≈......aspacedog the Skirmisher #........≈~~♣~~...#Spriggan of Okawaru *****. #.......≈♣...♣♣...#..Health: 31/58 ============------------ #.....P≈♣.P.PF≈♣≈..#Magic: 16/18 =====================--- .....~≈≈......*~♣♣AC: 7Str: 6 ....~≈≈..P....*.~♣EV: 30~liInt: 16 ....P♣†.....!..*~♣SH: 0Dex: 19 ....P♣..P...)P.*P♣XL: 11 Next: 85% Place: Lair:1 ##..P≈~....†..§F@♣Noise: ===------  Time: 8924.4 (0.0) ##..P♣≈..P....P.≈≈..#k) +1 arbalest (drain) #P...♣♣P...P..P.♣P..#Fire: k) +1 arbalest (drain) ##....≈≈P...P.♣≈≈..#...~liSHero .+.....≈≈P..P♣♣...## ... ##......≈♣≈♣♣♣≈†..# ..FF 2 blink frogs (1 drained) ~lii#....P#..♣~~~ ....# . ##....P..........## ..............The bolt misses the blink frog. The blink frog blinks!  ~liThe blink frog hits you but does no damage. _The blink frog completely misses you.Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight line~liSAim: a blink frog (severely wounded, lightly drained, 60% to hit)~liq#.....#.†~...≈......aspacedog the Skirmisher #........≈~~♣~~...#Spriggan of Okawaru *****. #.......≈♣...♣♣...#..Health: 31/58 ============------------ #.....P≈♣.P.P.≈♣≈..#Magic: 16/18 =====================--- ~li!.....~≈≈.......~♣♣AC: 7Str: 6 ....~≈≈..P......~♣EV: 30Int: 16 ....P♣†.....!...~♣SH: 0Dex: 19 ....P♣..P...)P..P♣XL: 11 Next: 85% Place: Lair:1 ##..P≈~....†..§F@♣~liX(Noise: ===------  Time: 8924.4 (0.0) ##..P♣≈..P....P.≈≈..#k) +1 arbalest (drain) ~li&#P...♣♣P...P..P.♣P..#Fire: k) +1 arbalest (drain) ##....≈≈P...P.♣≈≈..#...~liHero .+.....≈≈P..P♣♣...## ... ~li##......≈♣≈♣♣♣≈†..# ..FF 2 blink frogs (1 drained) #....P#..♣~~~ ....# . ~liB_##....P..........## .............. ~lii_The blink frog completely misses you.Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight line~liAim: a blink frog (severely wounded, lightly drained, 60% to hit)  You shoot a bolt. The bolt hits the blink frog!!  ~li?You kill the blink frog!~li^))))   blink frog~liH,MF§Fire: k) +1 arbalest (drain)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, lightly drained, 60% to hit)  You shoot a bolt. The bolt hits the blink frog!!  You kill the blink frog!  Okawaru accepts your kill.~liQ......†..~limVh2=75.4 (1~liP_~liCc, _The blink frog blinks!~li#.....#.†~...≈......aspacedog the Skirmisher #........≈~~♣~~...#Spriggan of Okawaru *****. #.......≈♣...♣♣...#..Health: 32/58 =============----------- #.....P≈♣.P.P.≈♣≈..#Magic: 16/18 =====================--- .....~≈≈....F..~♣♣AC: 7Str: 6 ....~≈≈..P...*..~♣EV: 30Int: 16 ....P♣†.....!.*.~♣SH: 0Dex: 19 ....P♣..P...)P.*P♣XL: 11 Next: 87% Place: Lair:1 ##..P≈~....†..§§@♣Noise: ===------  Time: 8925.4 (0.0) ##..P♣≈..P....P.≈≈..#k) +1 arbalest (drain) #P...♣♣P...P..P.♣P..#[1~li31;38HFire: k) +1 arbalest (drain) ##....≈≈P...P.♣≈≈..#...Hero .+.....≈≈P..P♣♣...## ... ##......≈♣≈♣♣♣≈†..# ..F   blink frog #....P#..♣~~~ ....# . ##....P..........## ..............You kill the blink frog!Okawaru accepts your kill. _The blink frog blinks!  Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight lineAim: a blink frog (60% to hit)~liZ'#.....#.†~...≈......aspacedog the Skirmisher #........)~~♣~~...#Spriggan of Okawaru *****. #.......≈♣)..♣♣...#..Health: 32/58 =============----------- #.....P≈♣.P)P.≈♣≈..#Magic: 16/18 =====================--- .....~≈≈....)..~♣♣AC: 7Str: 6 ....~≈≈..P...)..~♣EV: 30Int: 16 ....P♣†.....!.).~♣SH: 0Dex: 19 ....P♣..P...)P.)P♣XL: 11 Next: 87% Place: Lair:1 ##..P≈~....†..§§@♣Noise: ===------  Time: 8925.4 (0.0) ##..P♣≈..P....P.≈≈..#k) +1 arbalest (drain) #P...♣♣P...P..P.~li.♣P..#Fire: k) +1 arbalest (drain) ##....≈≈P...P.♣≈≈..#...Hero .+.....≈≈P..P♣♣...## ... ##......≈♣≈♣♣♣≈†..# ..F   blink frog #....P#..♣~~~ ....# . ##....P..........## ..............You kill the blink frog!Okawaru accepts your kill. _The blink frog blinks!  Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight lineAim: a blink frog (60% to hit)~li§FOkawaru accepts your kill. _The blink frog blinks!  Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight lineAim: a blink frog (60% to hit)  You shoot a bolt. The bolt closely misses the blink frog.~li׷~liY≈~li.~li̸..~liK....†...~li~~liغ#6.4 (1~li~li^ ~li~li_The blink frog blinks!~liM#.....#.†~...≈......aspacedog the Skirmisher #........≈~~♣~~...#Spriggan of Okawaru *****. #.......≈♣...♣♣...#..Health: 32/58 =============----------- #.....P≈♣.P.P.≈♣≈..#Magic: 16/18 =====================--- .....~≈≈....§..~♣♣AC: 7Str: 6 ....~≈≈..P......~♣EV: 30Int: 16 ....P♣†.....!...~♣SH: 0Dex: 19 ....P♣..P...)P.FP♣XL: 11 Next: 87% Place: Lair:1 ##..P≈~....†...§@♣Noise: ===------  Time: 8926.4 (0.0) ##..P♣≈..P....P.≈≈..#~lizVk) +1 arbalest (drain) #P...♣♣P...P..P.♣P..#Fire: k) +1 arbalest (drain) ##....≈≈P...P.♣≈≈..#...Hero .+.....≈≈P..P♣♣...## ... ##......≈♣≈♣♣♣≈†..# ..F   blink frog #....P#..♣~~~ ....# . ##....P..........## ..............Aim: a blink frog (60% to hit)  You shoot a bolt. The bolt closely misses the blink frog. _The blink frog blinks!  Fire: k) +1 arbalest (drain)~lilPress: ? - help, Shift-Dir - straight lineAim: a blink frog (60% to hit)~li #.....#.†~...≈......aspacedog the Skirmisher #........≈~~♣~~...#Spriggan of Okawaru *****. #.......≈♣...♣♣...#..Health: 32/58 =============----------- #.....P≈♣.P.P.≈♣≈..#Magic: 16/18 =====================--- ~liK .....~≈≈....§..~♣♣AC: 7Str: 6 ....~≈≈..P......~♣EV: 30Int: 16 ....P♣†.....!...~♣SH: 0Dex: 19 ....P♣..P...)P.†P♣XL: 11 Next: 87% Place: Lair:1 ~li~ (##..P≈~....†...§@♣Noise: ===------  Time: 8926.4 (0.0) ~li ##..P♣≈..P....P.≈≈..#k) +1 arbalest (drain) #P...♣♣P...P..P.♣P..#~li jFire: k) +1 arbalest (drain) ##....≈≈P...P.♣≈≈..#...Hero .+.....≈≈P..P♣♣...## ... ~li> ##......≈♣≈♣♣♣≈†..# ..F   blink frog #....P#..♣~~~ ....# . ~li ##....P..........## .............. _The blink frog blinks!  Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight lineAim: a blink frog (60% to hit)  You shoot a bolt. The bolt hits the blink frog!! You drain the blink frog.  You kill the blink frog!~li (~liW J.....~li{[ g9====7.4 (1~lie ~lih P _Okawaru accepts your kill.~li\.......##..........#.. P#.....#.†~...≈...... ##..≈~~♣~~...# #.......≈♣...♣♣...#.. ##.....P≈♣.P.P.≈♣≈..#..~≈≈.♣~lim]$.~≈≈..P......~♣.P♣†.....!...~♣ .....P♣..P...)P.@P♣ P##..P≈~....†.....♣ ##..P♣≈..P....P.≈≈..# .#P...♣♣~li].P.♣P..# ##P...P.♣≈≈..#... ..+~li]F≈P..P♣♣...## ... .##......≈♣≈♣♣♣≈†..# ..~li]#..♣~~~ ....# . ###....P~li^#....##~lii~lij57=~lijD----8.0 (0.6~li>s~livw _You see here a blink frog corpse.~li##.....##....#.....# . ........##..........#.. .P#.....#.†~...≈...... .##..≈~~♣~~...# #.......≈♣...♣♣...#.. ###.....P≈♣.P.P.≈♣≈..#..~≈≈.♣.~≈≈..P......~♣.P♣†.....!.@.~♣ ......P♣..P...)P.†P♣~liceP##..P≈~....†.....♣ ####..P♣≈..P....P.≈≈..# ..#P...♣♣.P.♣P..###P...P.♣≈≈..#..+≈P..P♣♣...##.. ..##......≈♣≈♣♣♣≈†..#..#..♣~~~ ....# .~li~li͖I----6 _~li~li۞~li ~lie ~li~li-~liO3~li~li~li"~li'~lia(9=~li+~li-1~li1S4=~li3~li7~li7~li\:~li<n _You start resting.Magic restored.~liGD~li>M.33.6 (5.0~liM68==~liN*4.6 (6 _~liV~liLX~liUg .##.....##...##.....# ##.....##....#.....# . .........##..........#.. ..P#.....#.†~...≈...... ..##........≈~~♣~~...# #.......≈♣...♣♣...#.. ~lig ####.....P≈♣.P.P.≈♣≈..#..~≈≈.♣.~≈≈..P...@..~♣.P♣†.....!...~♣ .......P♣..P...)P.†P♣P##..P≈~....†.....♣ ~lifh #####..P♣≈..P....P.≈≈.#.#P...♣♣.P.♣P..###P...P.♣≈≈..#..+≈P..P♣♣...##... ...##......≈♣≈♣♣♣≈†..#~lih ..~lis ~lit ,5.2 (0.6~li} ~li ~li~li~liX~lil~liXa5=~liӤ~li%~liS~li~liX:==~li\~li~li96~li~liZ~liu~liO~li~liA~liH~li~li~lis~li~li>S7=~li~lio~li~liK~li~li~li?~liW _You start resting.~liL8=~li045.2 (10.0)~li-626~li6.2 (11~li~li` _You feel like a meek peon again.~lig~li~li~li~li,~li~liy~li ~li~li~lia~li~li#9~li0=~li~li~lib~li~li6 ~li ~li!~li~li640=~liH~li~li~li`~liK~li$~li'%~li'~li-~li5.~li0~li7~lij791~li:~li?~li?~liB~liH~liI~li(L~liQ~li,RN42=~liT~liZ~li[~li\~lipb~lib~liUe~liti~liiW3=~liCk~lim~lim~lip~liy~liz~li\|~li ,~li~liJ~liK4=~li}~li~liۍ~li'~li=~lil~li~li͘~liCU5=~li ~li9~li{~li~liB~li~liЧ~li~liD~liծ~li~li(#6~liB(=~li~lia~li~li~liF,~li~li~liZ#7~lix2=~liR~li.~lim~liE~li~lim~li&~lih~li~li[~li~li[%8~li]~li~li.~li~li~liC~li~li ~lim K9=~liP ~li~li)~li~li{~li~li~li"~li"~li%~li+~li ,$50~li.,2=~li/~li5~li5~li8~li>~liN>~liA~liG~liMH51=~liwH~liK~limP~liP~liS~liZ~li*[~li]~lid~lid#2~li&e2=~libh~lin~lifn~liq~lix~lix~li{~li~~liƂ~liօ~li~li%3~li~li~liu~lir~liǝ~li~li~li~liK4=~liD~li~li~liҴ~liǻ~li7~li ~li,~li~li~li?5=~li ~li~liN,~li9~liv~li~li~li`~liK6=~li~li~li]~li~li,~li~li=~li~li~li~liG~ligN7=~li~li~li ~liF~li ~li- ~li_ ~li~liWK8=~li~li1 _HP restored.~li~li~li!~li~li ,~li!~li#~li^&~li&~li(~li)~li-A  You enter the shallow water.~li8.Q=Water ~liE/~li2N _Moving in this stuff is going to be slow.~li3~li3(~li4~li:  ....... ....  P....... .........# .. ###.....# ...#.....#...##.....####..#.....#........##...##....... .##.....##...##.....# ~liX;.##.....##....#.....# .##...#...P#.....#.†~...≈@.......9018.8 (72.6##........≈~~♣~~...#... ###.......≈♣...♣♣...#..#.....P≈♣.P.P.≈♣≈..# .......~≈≈.......~♣♣......~≈≈..P......~♣~......P♣†.....!...~♣ .....P♣..P...)P.†P♣ .. #P##..P≈~....†.....♣~li;~liA~liCT _Key pressed, stopping explore.~li P3~liP~lisS~liT~liV: _~liW~li] ...[..... ..  ....... ........# .# P....... .........# .... ~li^#.....# ...#.....#..... #.....####..#.....#........##...##....... #.....##...##.....# #.....##....#...@.# . 9.4 (0.6).....##..........#... .....#.†~...≈....... #~liJ^........≈~~♣~~...#.... #.≈♣...♣♣...#..... #.....P≈♣.P.P.≈♣≈..##.+#~li^~≈≈.......~♣♣...~≈≈..P......~♣~... ....P♣†.....!...~♣~...~lid~liAe.20.0 (1.2~li7i~lij ~lij:_Found a ring mail.~lit~ I~liq ~li! ~li B~li ,~li ~li ~li ~li ~liϐ ~li ~li ~li ~li ~li{ ~li ~liS ~li ~li ~li h  You encounter a bullfrog.~li, .. .  ...? +. F ...##.####.  ................ . ..............# .# ...[..........#... .... ........#+..#..... ~lis #.... .........#.@...## ...#.....#.....#.. ..####..#.....#......# ..##...##............# ..##...##.....#.......# ..##....#.....#.......# F   bullfrog (asleep)~li ##..........#.......##.†~...≈...............≈~~♣~~...#.......#.~li -3.0 (3.0~li 26 (3.6 _~lih ~li ~li& ..... . ...? +. F  ...##.####.  ......... .  ......# .#  ...[..........#...  #+..#.....  #.@...#  #.....#.. #......# ........# ~liQ'.#.......# ..#.......# ...#.......# †~...≈..............  ~li=s ..... . ...? +. F  ...##.####.  ......... .  ......# .#  ...[..........#...  #+..#.....  #.@...#  #.....#.. #......# ........#.#.......#..#.......# ~li...#.......#†~...≈.............~lio~li~li~li_ _A bullfrog is nearby!~li% ))))))F  drained)  You shoot a bolt. The bolt hits the bullfrog. You drain the bullfrog.  The bullfrog gives a loud, deep croak!~liq;.F.~liq:.F.~lizL....~liK{7===4.9 (1.3~li~líc _The bullfrog is moderately wounded.~liB †You shoot a bolt. The bolt hits the bullfrog! You drain the bullfrog.  You kill the bullfrog!~liSR))))~li"G....~lir99/59906.2~li$~liP _Okawaru accepts your kill.~li~li~lix~lixH _No target in view!~liL ~liSO   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting7.6  11.3  -2   h - Spellcasting   4.6   3.5  +2  ~liO         ~li7P  b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2   c - Throwing   0.0   1.0   0   j - Translocations   0.0   0.5  +4       k - Fire Magic   0.7   1.4  -2   d * Ranged Weapons  12.9  15.0   0           l - Invocations   5.0   6.0   0   e - Armour   0.0   1.7  -3   m - Evocations  [34~liP -m 6.0   4.2  +3   f - Dodging   7.0   4.8  +3       g - Stealth   8.0   3.8  +5                  ~liP                     ~li2Q 3                        ~lidQ KThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ~liQ [/] auto|manual mode [*] useful|all skills [!] training|cost|targets~liE3aspacedog the Skirmisher..... .Spriggan of Okawaru *****....? +. .Health: 59/59 ========================...##.####.Magic: 18/18 ========================...............† .AC: 6Str: 6..............# .#EV: 26Int: 16...[..........#...~li9SH: 0Dex: 19 .... ........#+..#.....XL: 11 Next: 90% Place: Lair:1 .... .........#.@...#Noise: ===------  Time: 9026.2 (0.0) ..# ...#.....#.....#..k) +1 arbalest (drain) ..####..#.....#......#Fire: k) +1 arbalest (drain) ..##...##............# ..##...##.....#.......# ~li׉..##....#.....#.......# ..##..........#.......# ..#.†~...≈.............. .....≈~~♣~~...#.......#.The bullfrog gives a loud, deep croak! _The bullfrog is moderately wounded.You shoot a bolt. The bolt hits the bullfrog! You drain the bullfrog.  You kill the bullfrog! _Okawaru accepts your kill. _No target in view!~li|~li~li~lik~li g  Your movement speed is very quick. Your attack delay is about 1.2.~liV ~li ~li  Your damage rating with your +1 arbalest of draining is about 32 (Base 16 x _122% (Dex) x 141% (Skill) + 5 (Ench + Slay)).~li~li$~li~li~li~li: _~li~li~li~li~li~liV~li~li ~li{~li ~li ~lio ~li ~li~li<~li~li~liC,~li~li ~liP~li; ~li%g _p - 5 scrolls of poison (gained 1)~li'~liQ'~li(~li*~li-~li.~li/~liP1~li4~li~5~li6~li9~li<,~li<~li@>~liA~liA~liqB~liE~liG~liKG~liG~liLI~liKL~liL~lijM~liO~liQ~li5R~liS~liU7 _You open the door.~libX~liX~liY~li`@  There is an open door here.~li"b~lib _~lic~li~e~linjB~lik~liIm~li}m~liXn~liq~lis~lis~lit~liv~li=y~liqy~li?z~li{~li}~liJ}~li~~li~li~li~li~li~li~li~li~li~liˎ~li"~li~li̒~li~li~li~li~liI~li}~lio~li~li9~liq~liI~li ~list ## # # .###############.. .# ................... ... ~li...#####.#.....P#.# P. ...#######.....##.#.### ....#......##.....##....'.......@.......---43.8 (17.~liԫl6)..+...#......##.....##~li..#...##.....# ......#.............# ~li.##.##....#.....# >......~li3.##+.###.....# .#...##~liQy.##.####.....# ...#...~li.......†.....# .#+##........#..#~liO~liڴJ---4.4 (18.2~li~li; _Found a stone staircase leading down.~li3~li4~li5~li8~li;d  You encounter a wolf.~liB## ###  .#########..#P.# ......... .... #####.#.....P#.#.P. #.....##.#.### #......##.....#.#....'.......~lihCh+...#......##.....##.#...##.....##......# ............#P##....#.....####+.###.....##.#...##.h   wolf (asleep)##.####.....##...#...~liCe......†.....##~liM,0.0)~liQ45.0 (0.6 _~liT~liV~li| ))))))h  You shoot a bolt. The bolt hits the wolf!  The wolf howls!~li)?h.~li+ hThe wolf is moderately wounded.~liw->h.~li-:h.~lix/*h~li6....hh 3 wolves (2 wandering)~lie77===6.3 (1.3~li=~li4@X _You encounter a wolf. x2~li z ))))You shoot a bolt. The bolt hits the wolf.~li_ ?h.~li` ?h.~lia ;h.~lirc ?h.~lic 0.~li~d :h.~lin y.. 2 wolves (1~lio (7.6~liwv ~lix _ _The wolf is moderately wounded.~li )), 1 drained)You shoot a bolt. The bolt hits the wolf. You drain the wolf.~liK oh.h~li :h.~liz =h.~li C.h~lik G.h~liv h 3 wolves (2 wandering, 1 drained)~lio -8.8 (1.2~li" ~li$ ] _The wolf is severely wounded.~li ## ### # .#########..#P.#.......... .....#####.#.....P#.#.P..#.....##.#.###.#......##.....#...#....'.@.h....h..+...#......##....h##..#...##.....##......#.....#P.....##.##....#.....##>.......##+.###.....##.#...##..##.####.....##...#....†.....##.#+##.. .#..#~li;h.~lio h.The wolf howls!~lih@h.~liZh1~li-9.4 (0.6~li ~liv _The wolf attacks as it pursues you! The wolf closely misses you.~lim8 ## ### ## .########..#P.#........ .....#####.#.....P#.#.P..#.....##.#.###.#......##.....#...#....'.h....h...+...#......##...h.##..#...##.....##......#~li...#P.....##.##....#.....##>.......##+.###.....##.#...##..##.####.....##...#....†.....##.#+##.. .#..#~liM;h.~liF.h~li@h.~litHhh~lic 3---50.0~li ~li ~liV .You shoot a bolt. The bolt hits the wolf. You drain the wolf.  You kill the wolf!~liY }h 2 wolves (1 wandering)~li >h.~li <h.~li =h.~li8 Ah.~li ~li ?1===1.3 (1.3~lis ~li, P _Okawaru accepts your kill.~li4 9)))))))~liQ" |.hh.~li% 8h.~li/ ...hYou shoot a bolt. The bolt closely misses the wolf.~liY0 -2.5 (1.2~li7 ~liI: U _The wolf completely misses you.~liIN  You shoot a bolt. The bolt hits the wolf.~li:S?h.~li`A  The wolf is lightly wounded.~li`-3.8 (1.3~lih~li'jM _The wolf misses you. x2~li&F )You shoot a bolt. The bolt closely misses the wolf. The bolt hits the wolf!~liw h  The wolf is moderately wounded.~liH-5.0 (1.2~liE~liU _The wolf closely misses you. x2~li (1 drained)You shoot a bolt. The bolt hits the wolf! You drain the wolf.~li  The wolf is severely wounded.~li~li=-6.3 (1.3~li%!~li" _The wolf closely misses you. The wolf completely misses you.~li#N  You shoot a bolt. The bolt hits the wolf.~li n  The wolf is moderately wounded.~li(7.6~li"~li _The wolf misses you. The wolf completely misses you.~li_ 9)))))))~liG hh.....You shoot a bolt. The bolt misses the wolf. x2~liH (8.9~lirP ~liS X _The wolf completely misses you. x2~liB ' ~li †  You shoot a bolt. The bolt misses the wolf. The bolt hits the wolf.  You drain the wolf.  You kill the wolf!~li )   wolf~li6  h  Okawaru accepts your kill. 260.2 _The wolf completely misses you. The wolf misses you. _Your Ranged Weapons skill increases to level 13!~li59)))))))~li h†.....You shoot a bolt. The bolt barely misses the wolf.~li-1.4 (1.2~li~lib _The wolf completely misses you. The wolf closely misses you.~li[9)))))))~li h†.....You shoot a bolt. The bolt barely misses the wolf. The wolf bites you.~li#8~li8-2.7 (1.3~li~li _The wolf completely misses you. The wolf closely misses you.~li †  You shoot a bolt. The bolt hits the wolf!!  You kill the wolf!~li(~liH~li+Mc9=33.9 (1.2~liS~liLVP _Okawaru accepts your kill.~li{~li<~liU ~li H _No target in view!~li ~li   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting7.7  11.3  -2   h - Spellcasting   4.6   3.5  +2  ~li\ G         b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2  ~li  c - Throwing   0.0   1.0   0   j - Translocations   0.0   0.5  +4      ~li 5 k - Fire Magic   0.7   1.4  -2   d * Ranged Weapons  13.0  16.5   0      ~li ^    ~li l - Invocations   5.0   6.0   0  ~liE  e - Armour   0.0   1.7  -3   m - Evocations   6.0   4.2  +3  ~lio 8 f - Dodging   7.0   4.8  +3      ~li ; g - Stealth   8.0   3.8  +5      ~li _    ~li# !            ~liM         ~li{ l    ~li         ~li         ~li$         ~liL a    ~lir pThe relative cost of raising each skill is in cyan.  ~li The species aptitude is in white.  [?] Help[=] set a skill target  ~li^ [/] auto|manual mode [*] useful|all skills [!] training|cost|targets~lio d - Ranged Weapons  13.0~li = d + Ranged Weapons 13.0~li d * Ranged Weapons  13.0~lio d - Ranged Weapons  13.0~lik > m + Evocations 6.0~li.7TargetTarget--  5.0  --  8.0  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets~li<[?25h[?0c0 ~lil  [?25l[?1c9.0 current training targets, if any.=] set aall targets~liv@~liFH~liRjaspacedog the SkirmisherSpriggan of Okawaru *****.## ###Health: 59/59 ======================== ## .###############..#P.#Magic: 18/18 ======================== .................... ....AC: 6Str: 6 ....#####.#.....P#.#.P.EV: 26Int: 16 ~limS....#######.....##.#.###SH: 0Dex: 19 .........#......##.....#..XL: 11 Next: 93% Place: Lair:1 ....#....'......@††.......Noise: ===------  Time: 9063.9 (0.0) .....+...#......##.....##.k) +1 arbalest (drain) .....#...##.....##......#~liSFire: k) +1 arbalest (drain) ................#P.....## ~liS....##....#.....##>...... ~liS\....##+.###.....##.#...##. ~liS....##.####.....##...#... ..........†.....##.#+##.. .........#..#~liSYou shoot a bolt. The bolt barely misses the wolf. The wolf bites you. ~liT_The wolf completely misses you. The wolf closely misses you.You shoot a bolt. The bolt hits the wolf!!  ~li.TYou kill the wolf! _Okawaru accepts your kill. _No target in view!~liY4~lii~li l~li~li ~lir~li~lin  You encounter a water moccasin.~li### ###  .########..#P.# ....... .... #####.#.....P#.#.P. #.....##.#.### #......##.....#.. #....'.......@†. ~li&+...#......##.....##. #...##.....##......# ..#P.....####....#.....##>......##+.###.....##.#...##. S   water moccasin (wandering)##.####.....##...#S..†.....##.#+##.. ~liUE.S~li~li>---4.5 (0.6 _~lib~li7q _You see here a wolf corpse.~li  ## ### # ###..#P.# .......... .... #.....P#.#.P. #.....##.#.### ......##.....#.. .......@†....... ......##.....##. #.....##......# ......#P.....## #.....##>...... #..#...##. #...#... ~li V†.#+##S. ~liĦ~liǧ~lib ~li ~li]e## ###  ~li@###..#P.# .......... .... #.....P#.#.P. #.....##.#.### ~li......##.....#.. .......@†....... ......##.....##. #.....##......# ~liU......#P.....###.....##>......#..#...##. #~li...#...†.#+##S.~li~liַ:---~li~li.e _A water moccasin is nearby!~liO:< ## ### # ###..#P.# .......... .... #.....P#.#.P. #.....##.#.### ......##.....#.. .......@†....... ......##.....##. ~li:#.....##......# ......#P.....## #.....##>...... #..#...##. #...#... †.#+##S. ~li4 ## ###  ###..#P.# .......... .... #.....P#.#.P. #.....##.#.### ......##.....#.. .......@†....... ......##.....##. #.....##......# ~li......#P.....###.....##>......#..#...##. #...#...†.#+##S.~li{~li~li~line _A water moccasin is nearby!~li )))))))You shoot a bolt.~limb AS.~lin R.....~lio 7===5.7 (1.2~li%x ~li{ K _The bolt closely misses the water moccasin.~li{ ~li7 )))))Sdrained)  You shoot a bolt. ~li>8 _The bolt closely misses the water moccasin.  You shoot a bolt.  The bolt hits the water moccasin but does no damage.drain the water moccasin.  The water moccasin hisses angrily.~li AS.~liŽ AS.~li J.....~lij (6.9~liI ~li < _The water moccasin is lightly wounded.~li2 ))) You shoot a bolt. The bolt hits the water moccasin!!~li(AS.~liAS.~lixN.....~li(8.1~lid~lib _The water moccasin is almost dead.~li †You shoot a bolt. The bolt hits the water moccasin!  You kill the water moccasin!~liA)~li6.~li059.3~li#~li&P _Okawaru accepts your kill.~li~li~li~liH _No target in view!~liR~liS~liT~liX~li^~li;c: _~liBj3 ## ###  .###############..#P.##............... ....~lij#####.#.....P#.#.P. #######.....##.#.### ....#......##@....#.. ---9 (0.6#....'.††....... +...#......##.....##.#...##.....##.†....#~li0k/...........#P.....####....#.....##>......~lihk ##+.###.....##.#...####.####.....##...#...†.....##.#+##..~liYl:---~lis~lilvT _Key pressed, stopping explore.~li~li~li~liH _No target in view!~li ~li ~li ~li ~li ~li$ : _~li ~li. ~lix ~li ~lia ~li ~li) ~lim ~lim ~li ~li ~li ~li8 ~li ~li ~li ~li: ~li ~li_ ~liY ~liU ~li ~li ~li ~lik ~li ~li ~li ~lix ~lig ~li ~liw ~li ~li ~li ~li ~li^ ~li ~liA ~li ~li ~li ~li ~li ~li ~li ~li ~li ~liP ~li ~li{ ~li0 ~li ~li ~li0 ~li ~li ~liK ~li ~li ~li ~li ,~li ~li ~li ~lif ~li ~li6 ~li} i  You encounter a cane toad.~li( N####### ### #####..#P.####.########## ......................... ..P#.#.P.#...............~lig( ##.#.####...................#.....##.#####...††..........#.........##.....##......#.#.†....#....#.~li( L##P.....##......#~li( ##>..................###.#...##. ##+#.#~li( b####... .. ~li) F   cane toad (asleep).#+##.. ..~li) M ..F ~li1 080.7 (10.8)~lit3 51.3 (11.4 _~li : ~liI< ~li ;   ###~li .########## .................... .#.P.#............... ... .##.#####.. ††#......... ~li #@......#. †#.......# #.......# >........# ~li  ##+#.####  ..  ...  ..F ~liG !~lijd1   ###.########## .................... .#.P.#............... ... .##.#####.. ††#......... #@......#. ~lieI†#.......# #.......# >........# ##+#.#### ..  ... ..F ~lim~li/n~liBu~lix` _A cane toad is nearby!~li NJ )))))F  drained))You shoot a bolt. The bolt hits the cane toad! You drain the cane toad.  The cane toad croaks.~liF..~liDy.......~liq;===2.6 (1.3)~li~liJd _The cane toad is moderately wounded.~li4~li~liH _No target in view!~li>~li?~liI~liMH _No target in view!~liU~li~li~li5~lijk  A cane toad comes into view.~li####### ### #####..#P.####.########## .........................P#.#.P.#...........##.#.####.........~limY.....#.....##.#####..††............##.....###†.... P.....##>...........~li.#...##. .##+#.###..#... .. ...~li#+##.. .. ...FF   cane toad (drained)~lit +#. .....~liB ...~lik0.0F.~liQ ~li9 >---3.2 (0.6 _~li= ~li ~lih= ))))You shoot a bolt. The bolt hits the cane toad.~li? F.F.~li" u....===4.5 (1.3~li ~li? d _The cane toad is moderately wounded.~li{ )) You shoot a bolt. The bolt hits the cane toad!~liLKF.~lix9.~li-5.7 (1.2~li$~li'L _The cane toad is severely wounded.~li (~li )You shoot a bolt. The bolt hits the cane toad. You drain the cane toad.~li%AKF.~liJq  The cane toad is severely wounded.~li}K-7.0 (1.3~liQ~li2TV _The cane toad barely misses you.~liz  The cane toad is severely wounded. _The cane toad barely misses you.  You shoot a bolt. The bolt hits the cane toad!!  You kill the cane toad!  Okawaru accepts your kill.  Okawaru grants you throwing weapons!~li/  --more--~li# 1.~lim- )~li ~li- ?60/60998.2 (1.2~li ~li 5 _Something appears at your feet!~li~liM~li~lip~liN~li~li,~li~liD~li~li~li ~lib~li~li ~li~li~li~li~li~liD~li~li ~lix~liH  You encounter a water moccasin.........#P.....##....#.......# ..#.....##>..................# ###.....##.#...##....##+#.#### ###.....##...#...............†.....##.#+##............... .#..# ###+#........... .#... #.....#........... #....... .#.. ##.####.---#.. ........I...# ## ..S..#.....#.#  ..I. .....##.#.# ... .....## .#.# .. ..~liH[40mI...# S   water moccasin (asleep) ...# . ......#. ..... .I...##.. ...#.~lib.94.2 (6.0~li;cN---8 (6.6 _~lij~lil~liq7. >.. .##+ ......... †.....  ###+#.....  #.....#  #.....#  #@....#  ........I...# ##  ..S..#.....#.#  ..I. .....##.#  ... .....## .#  .. ..I...# . ......#. .I...##..~li8 . >.. .##+ ......... †.....  ###+#.....  #.....#  #.....#  #@....#  ........I...# ## ~li9  ..S..#.....#.#  ..I. .....## ... .....##  .. ..I...# . ......#. .I...##..~liyC 4~liJ ~li M e _A water moccasin is nearby!~lie  ))))S  You shoot a bolt. The bolt hits the water moccasin!  The water moccasin hisses angrily.~li {S..S~li p...===6.0 (1.2~li; ~lik i _The water moccasin is moderately wounded.~li )) You shoot a bolt. The bolt hits the water moccasin!~liP =.S~li|S 5.S~lil[ ~li,\ -7.3 (1.3~lib ~lie g _The water moccasin is severely wounded.~li5` )You shoot a bolt.~li SThe bolt closely misses the water moccasin.~li-8.5 (1.2~li~liT _The water moccasin misses you.~liw7. >.. .##+ ......... †.....  ###+#.....  #.....#  #.....#  #@....#  ......S.I...# ##  .....#.....#.#  ..I. .....##.#  ... .....## .#  .. ..I...# . ......#. .I...##..~lii. >.. .##+ ......... †.....  ###+#.....  #.....#  #.....# ~liR< #@....#  ......S.I...# ##  .....#.....#.#  ..I. .....## ... .....##  .. ..I...# . ......#.~lij .I...##..~li~li~li"~liE&e _A water moccasin is nearby!~li8` )You shoot a bolt.~li SThe bolt barely misses the water moccasin.The water moccasin bites you but does no damage.~li*-9.8 (1.3~li~li$T _The water moccasin misses you.~liX^. >.. .##+ ......... †.....  ###+#.....  #.....#~li_  #.....#  #@....#  ......S.I...# ##  .....#.....#.#  ..I. .....##.# ~li`_? ... .....## .#  .. ..I...#~li#aW . ......#. .I...##..~lio}. >.. .##+ ......... †..... ~li< ###+#.....  #.....#  #.....#  #@....#  ......S.I...# ## ~liiF .....#.....#.#  ..I. .....## ... .....##  .. ..I...# . ......#.~lij .I...##..~lit ~li~li~li2e _A water moccasin is nearby!~li3 †You shoot a bolt. The bolt hits the water moccasin!!  You kill the water moccasin!~li9)~li~li=........#P.....##....#.......#aspacedog the Skirmisher ..#.....##>..................#Spriggan of Okawaru *****. ###.....##.#...##....##+#.####Health: 60/60 ======================== ###.....##...#...............Magic: 18/18 ======================== ..†.....##.#+##...............AC: 6Str: 6 .#..####+#...........EV: 26~liInt: 16 .#...#.....#........SH: 0Dex: 19 .....#.....#.......XL: 11 Next: 100% Place: Lair:1 .#..#@....##.####.Noise: ===------  Time: 9101.0 (1.2) .#.. ......†.I...# ##k) +1 arbalest (drain) ..#~li.....#.....#.#Fire: k) +1 arbalest (drain) ..#~lif..I. .....##.# ~liE'...# ... .....## .# ...# .. ..I...# ...# . ......#. ..... .I...##.. ...#.The bolt barely misses the water moccasin.~limThe water moccasin bites you but does no damage. _The water moccasin misses you. _A water moccasin is nearby!~liYou shoot a bolt. The bolt hits the water moccasin!!  You kill the water moccasin!~liL _Okawaru accepts your kill.You have reached level 12!~li/  --more--~liG94/649/192~li5H 0% ~liP~livS4 _~li~li'~li7~liv~lii##>............ ##.#...##....##+#.####...#............... ~li..†#.#+##........ .#..# ... ###+#.....~li. .... #.....#.. ....... #... ~li #.. ..I...#.####......†@I...# ## ~liH0.0.# #.....#.# ~lioI.......##.#.#........## ~li>..I......#.~li.. ..I...##.#. .....# ~li3... ~li3~li5---6 (0.6~liy~li; _Found a stone staircase leading down.~li~li~li~li~li< ~li#,~li'&j  You see here a water moccasin corpse.~lik*~li+ _~li,~li1~li4~li5~liD6~li<~liA~liDB~liD~liF~litK~liK~libM~liO~liS~liS~li\^~li`~liTe~lie~lig~lij~litm~lim~lio~li r~li}w,~liy~liY.........#P.....##....#.. .....##....#.....##>............. .....##+.###.....##.#...##....##+...##.####.....##...#.... ...........†.....##.#+##... ..........#..#+##......###+#.....~li.....#..... #.....##.....#.. ....#+..#.......##.....##.....#.. ....#.....#.../.@#..I...#.....##.---7.0 (5.4..#.....#...I.........†.I...# #..#......#.....#.....#.#........##.......I.......##.#.#.......#..............## .#~li+.#.......#....I..>..I...##.......#.##..........#...................I...##... ~...#.......#...#......## ....~li~li$~liT _Key pressed, stopping explore.~li~li$~lid~liH _No target in view!~liN# ~li# ~li* ~liD- H _No target in view!~lik? ~li-@ ~liaH ~li(K H _No target in view!~li~li"~lia~li~liT~li: _~li~li~liC~liG~li~li~li~liQ _a - a wand of flame (23) (gained 12 charges)~li~li"~li~li~li~liE~li~li,~liMM  You encounter a yak.~li~li7##.####.....##...#..............†.....##.#+##....#..#+##......###+#......~lik....#.....##.....##.....##+..#.......##.....##.....##.....#......#..I...#.....##.##.....#...I.........†.I...# ##~li #......#...........#.....#.# ......##....@..I.......##.# ~li#.......#..............## .# ~li#.......#....I..>..I...# #~lio#.##..........#..~liS................I...##...#.......#...#......## ....Y   yak (wandering)#.......# ...###+.## ~li♣≈..##.+#.# Y... ..♣♣......~liM10.4 (3Y~li+.~liCc  You encounter a yak.~li-1.0 (4.0~li# ~li 0 _The yak leaves your sight.~li.†.....##.#+###..#+##......##.....##.....#......##.....###......#..I...##...I.........† #...........#.~liDF #....@..I.... #..............## .# #....I..>..I...# #.##..........#.. .........I...##... ..#...#......## .... ..# ...###+.##  .Y.. .. ~lii.†.....##.#+###..#+##......##.....##.....#......##.....###......#..I...##...I.........† #...........#. #....@..I.... ~liwjn#..............## .# #....I..>..I...# #.##..................I...#..#...#......## .... ..# ...###+.## .Y.. ..~liq~liNr~li{y~li|Z _A yak is nearby!~liVi.†.....##.#+###..#+##......##.....##.....#......##.....###......#..I...##...I.........† #...........#. #....@..I.... #..............## .# #....I..>..I...# #.##..........#.. .........I...##... ~li_W..#...#......## .... ..# ...###+.##  .Y.. .. ~liWt.†.....##.#+###..#+##......##.....##.....#......##.....###......#..I...##...I.........† #...........#. #....@..I.... #..............## .# ~li#....I..>..I...# #.##..................I...#..#...#......## .... ..# ...###+.## .Y.. ..~li~li~li~liZ _A yak is nearby!~lii )))))Y~li)You shoot a bolt. The bolt hits the yak.  The yak bellows!~lir YThe yak is lightly wounded.~liĞAY.~li.....Y 2 yaks.~liV7===2.3 (1.3~li~lie+ _You hear a bellow! x2~liC|b)))))))~liCY.~li' ~li YYou shoot a bolt. The bolt barely misses the yak.~li *Y.~li ~li )Y.~li ~li} :Y.~liF @Y.~li7 0Y~li ...YY 4 yaks (2 wandering)~li (3.6~li ~li  W _You encounter a yak. x2~liO )))You shoot a bolt. The bolt hits the yak!~liQr  The yak is heavily wounded.~lis @Y.~lins ..~li~t @Y.~li} ...Y 3 yaks (1~liP -4.8 (1.2~li ~li & _The yak bellows!~lix  )))), 1 drained)You shoot a bolt. The bolt completely misses the yak. The bolt hits the yak!  You drain the yak.~li  ~liRY.The yak is heavily wounded.~li;Y.~li/Y ~li!~liY~li%.The yak bellows!~li~lio.Y~li~liA~li.~liz .~li.~li0.YYY ~lip< 5 yaks (1 wandering, 1 drained)~li~li~lig!6.0~li~li4$ ~li$~li$0_You encounter a yak.~liZ%~li ~li!~li)~lic)~li>You shoot a bolt. The bolt hits the yak.~li}S~liTY~liGU .~liU~likW~liWY~li@Y .~li2Z~li[~li&\Y~li\ .~li\~lih^~li_Y~li_ .~li`~li]a~liaY~liWb .~lib~lim~litn.~lin~lip~li..I...##.#.##Y.........#............Y...I...##... ~liA$.#...#Y.....## .... ...#.......# .Y.###+.## ~lij♣≈..##.+#.# .... ..~liő@Y.~li2Y~li\!.~li(Y.~liђ~lit'Y.~li~li-Y.~li~lig~li5---8 (0.6~liZ~li~li@O ##....#.....##>...............##+.###.....##.#...##....##+###.####.....##...#..†.....##.#+##.....#..#+##......###+#.........#.....##.....##.....#.#+..#.......##.....##.....#....#.....#......#..I...#.....##.~liTP >#.....#...I†.I...# ####....#.# ......##.......I.# #.#....Y.......## .##.#..Y.I..>..I##.##Y.........#.. ......Y.I...#.#..Y#......## .... ..#......###+.##~liU^ tYY~li_ R==-8.4~li)g ~lii & _The yak bellows!~li .......P.....##....#....>..............+.#...##....##+###.####.....##...#.~li x.†.....##.#+##......#+##.#+#.........#.....#+..#.......##.....##.....#..........#@.I...#.....##.###...I.†.I...# ###....#......##.......I.##~li 0#....Y.........## .#.Y.I..>..I...#  4~li x#.#.##Y.........#~liD ........Y.I...##...~li X..Y#......## ....~li @Y.~li )Y.~li ~liI ,Y~li AY.~lib :Y.~li5 Y 5 yaks (1 drained).~li 1--9.0~li# ~li% ~li\ B#...##.....##.†....#....#(...........#P.....##....###....#.....##>...............##+.###.....##.#...##....##+#.###.####.....##...#..†.....##.#+##.....#..#+##......###+#.........#.....##.....##.....#. .#+..#.......##.@...##.....#..... .#.....#......#..I...#.....##.### .#.....#...I.†.I...# ## .~liH] ##...........##.#......##.....Y.I.##.#...Y..........## .# 4#.#...YI..>..I##.##..Y.......~liw] l......Y...I...~liH_ @Y.~li%` @Y.~li` BY.~li6j ~li>k A--6~li-t ~liu ~li+...#.....#.#...##.....##.†....(............#P.....##....#....#.....##>................~li+.###.....##.#...##....##+#.###.####.....##...#..†.....##.#+##....#+##.#+#... .......#+..#.......##.....##........#..I...#.....##.####...I.........†.I...# ## .#......Y....#..... .~li.##.......I.......###...YY........## .##....IY.>..I...###.##..........#~li~liBY.~lil~li)20.2~li*~li~li#....'.††..........#.+...#......##.....##....#..#...##.....##.†....#....#(...........#P.....##....# .##....#.....##>................. .##+.###.....##.#...##....##+#.## .~li##.####.....##...#..†.....##.#+##.....#..#+##...@..###+#.... ......#.....##.....##.....#. #+..#.......##.....##.....#...... #.....#......#..I...#.....##.#### #.....#...I.........†.I...# ## ##......Y....#.....#.#  3......##...Y...I......~li .# #.#....Y.........## .# #.#....IY.>..I...#~liAY.~liAY.~li,Y~liPY 4 yaks (1 drained).~li#&8~li~li"~lie~li.~liN ~li} ~liG )))You shoot a bolt. The bolt hits the yak!~liUBY.~liIVBY.~liV@Y.~liW5Y~li[XAY.~liX;Y.~li/d..Y 5 yaks (1 drained)~li'e7===2.1 (1.3~lin~liq^ _The yak is moderately wounded.~liV......###.....#.....##.####....'.......††..........#.+....##.....##....##...##.....##.†....#....#(.............#P.....##....# .~liBWc.##....#.....##>................ ..##+.###.....##.#...##....##+#.###.####.....##.....†.....##@#+##....#..#+#.###+#.. .......#.....##.....##.....# .#+..#.##.....##.....#..... .#.....#......#.YI...#.....##.### .#I..Y......†.I...# ## 4~lioW#......#......Y....#.....#.# .#......YI.......##.# ~liWX.#.#...Y..........## .#~liY?Y.~liFZ*Y.~lisZ~li^[,Y~lieY 5 yaks (1 drained).~li'f5---7 (0.6~lin~li q~li########.####...............###.....#.....##.####....'.††......+...#.....#.#...###.†....#....#(.......P.....##....#....>................~li+.#...##....##+#.###.####..#..†.....##.#+##....#+##......###+#... .......#....#+..#.......##.Y...##........#..I...#.....##.### 4#...I..Y......†.I...# ## .~li+#......YY...#..... ..##....Y..I.##~li@Y.~liAY.~li-BY.~li~li,#---~liZ!3.3~li9~lil ~lia$ ].P#.#.P.#.########.####...............###.....#.....##.####....'.††......+...#.....#.~liA% *#...##.....##.†....#....#(.......P.....##....#....>................+.#...##....##+#.###.####..#..†.....##.#+##....#+##......###+#... .......##.Y...+..#.......##.....#..... 3~li% ...#Y.I...#.....##.####...I.†.I...# ## .#.......Y...#.....~li( 1Y~li( =Y.~liD2 Y 4 yaks (1 drained).~li/3 &9~li; ~li> ~liW ;.....................P#.#.P.#..########.####...............###.....#.....##.####....'~li܃ .††......+...#......##.....#.#...##.....##.†....#....#(............#P.....##....#....~li ................+.#...##....##+#.#~liP ##.####..#.....†.....##.#+##....~li} Y#+##......###+#... .......#~li m#.Y.. 3~liτ K+..#.......##.....#.....~li f...#YYI...#.....##.####...I...Y.....†.I...#~li! @ ##~li @Y.~li3 ?Y.~li͔ ~li (4.5~li ~liڥ c _There is a stone staircase leading down here.~lix+ .###############..#P.####.######.....................P#.#.P.#..########.####...............#~liy##.....#.....##.####....'.††.......+...#......##.....#.#...###.†....#....#(............#P@....##....#....##>................+.#...##....##+#.###.####..#.~liz..†.....##.#+##....#+##..Y...###+#... 2~li2z3......#.~liYzi+..#.......##.Y...#........#.YI...#.....##~liz!.###~li}~li ~~li~+Y~liuY 3 yaks (1 drained).~liN/5.1 _~li=~li6~li ####### ###  .###############..#P.####.######.....................P#.#.P.#..########.####...............###.....#~li#.####....'.††.......+...#......##.....#.#...##.....##@†....#....#(.......P.....##....#....##>................~li+.#...##....##+#.###.####..#....~li.†.....##.#+##....   yak~li##+##..Y...###+#... .......#..~liID+..#.......##YY...#.....~lib?Y.~li~li\&7~liJ~lia~liC ####### ###  .###############..#P.####.######.....................#.....P#.#.P.#..#######.....##.#.####...............#......##.....##.####....'.......††.......+...#.....##....#.#...##.....##.†....(~liEe............#P.....##....#....##>................+.#...##....##+#.###.####...#.....†.....##Y#+##....#+##.##+#... .......#..~liG?Y.~liP~liQ(6.3~liZ~liK\~liE ####### ###  .###############..#P.####.######.....................#.....P#.#.P.#.#######.....##.#.####...............###.....##.####....'.......†@.......+...#......##.....##....#.#...##.....##.†....(............#P.....##....#....~li>................+..#...##....##+#.###.####Y..#.....†.....##.#+##....#+##.#+#...~li~lik&9~li~liYq _You see here a wolf corpse.~liL  ####### ###  .###############..#P.####.######......................#.....P#.#.P.#.#######.....##.#.####...............#......##@....#.....##.####....'.††......+...#......##.....##....#.#...##.....##.†....(............#P.....##....#....#.....##>................+.###..#...##....##+#.###.####~li_ Y..#....†.....##.#+##....~li ?Y.~li ~li /7.5 _~li ~li ~li6  ####### ###  .###############..#P.####.######.....................P#.#.P.#.########.####...............#......##.....#.....##.####....'.......††......+...#......##.....##....#.#...##.....##.†....(............#P.....##....#....#.>................+.~li7 pY#...##....##+#.###.####..#.~liNA ~liA (8.1~liH ~liJ ~li}q&M ####### ###  .###############..#P.####.######~liKr.......................P#@#.P.#.########.####...............###.....#.....##.### ..#....'.......††..........#.....##.....##..# ##Y#...## ~lis.Y~lizY   yak.~li{&7~liZ~liۂ~li >You shoot a bolt. The bolt hits the yak!! You drain the yak!  You kill the yak!~liQ))))))~li7U ~liNhy..†...~lim@1===30.0 (1.3~liu~li.xP _Okawaru accepts your kill.~li~li~li~li!H _No target in view!~lil~li1~li~li?H _No target in view!~li  ####### ###.###############..#P.####.###### .................................#####.#.....P#.#.P.#..###@#.####.....#.....#.....##.####....'.††..........#.....##.....##..##Y   yak~liL #Y#...## ..##.####.....##...#.............~li ~li <---6 (0.6 _~li ~liP ~li C####### ###.###############..#P.####.###### .................................#####.#.....P#.#.P.####.#.####.....#.....#.....##.####....'.......††..........#......+...#......##.....###...##.....##.†....#....#(...........#P.....#.##....#.....##>...........+.###.Y#...##....##+#.#.#...#...................†#+##~li nYY.~li kY 2 yaks~liu D---1.2~li ~li ~lii6####### ###.###############..#P.####.###### .................................#####.#.....P#.#.P.#.##.....##.#.####.....#......##.....#.....##.####....'.......†@..........#......+...###.....###...##.....##.†....#....#(...........#P.....#.##....#.....##Y...........+.###.....##.#...##....##+#.#Y 3 yaks (1 drained).####.~lijY..#...................†#+##..#..#+##......###+#~li}k?Y.~lis~li5t&8~li3|~liq _You see here a wolf corpse.~li0 ))))You shoot a bolt. The bolt barely misses the yak. The bolt hits the yak!~liO(TY>Y.Y.Y.Y.~li2k.===3.0 (1.2~li7~li9^ _The yak is moderately wounded.~liDw )You shoot a bolt. The bolt hits the yak!~linLY>Y.Y.~liS~liS(4.2~liZ~li\\ _The yak is severely wounded.~li  ####### ###  .###############..#P.####.######......................#.....P#.#.P.#.#######.....##.#.####...............#......##@....#.....##.####....'.††......+...#......##Y....##....#.#...##.....##.†....(~li............#PY....##....#....#.....##Y................+.###..#...##....##+#.###.####..#....†.....##.#+##....~li ?Y.~li=~li5---8 (0.6~li~lig1 _The yak seems less drained.~licr )(1 drained)You shoot a bolt. The bolt hits the yak! You drain the yak.~liPY.Y>~li@Y.~li Y.The yak is almost dead.~li}~li7===6.1 (1.3~li~li T _The yak completely misses you.~li= ####### ###  .###############..#P.####.######.....................P#.#.P.#.########.####...............#......##.....#.....##.####....'.......†Y......+...#......##Y....##....#.#...##.....##Y†....(............#P.....##....#....#.>................+..#...##....##+#.###.####..#.~li7~li~li5---7 (0.6~liS$~liz%~li )2You shoot a bolt. The bolt hits the yak!! You drain the yak.~liԊCY.~lix;Y.~liA8Y†~li;Y.~li?Y.~li~li47===7.9 (1.2~li؛~liW _The yak is almost dead.~li0w  ####### ###  .###############..#P.####.######.......................P#@#.P.#.#######.#.####...............###YY...#.....##.####....'.†Y.......+...#.....##....#.#...###.†....#....#(.......~liwP.....##....#....>................+.#...##....##+#.#~li~li%7---8.5 (0.6~li~li~li` †You shoot a bolt. The bolt hits the yak!  You kill the yak!~li@f v) 2 yaks (1~li* rY†Y.~li ~li/ ?2===9.8 (1.3~li ~li P _Okawaru accepts your kill.~li .You shoot a bolt. The bolt hits the yak!!  You kill the yak!~li` y   yak~lig 3Y†~liNr _  Okawaru accepts your kill.~liu a59--441.1~liD| ~li ( _The yak gores you.~li3w  You shoot a bolt. The bolt hits the yak!~li1f  The yak is almost dead.~li(2.4~li~liT _The yak completely misses you.~li .You shoot a bolt. The bolt hits the yak!!  You kill the yak!~liZS~lij"~li%` --53.7 ~li&C_Okawaru accepts your kill.~li;,~li.i _Your Fighting skill increases to level 8!~li~lic~liI~livH _No target in view!~li~lig  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting8.0  12.7  -2   h - Spellcasting   4.6   3.5  +2          ~liɎg b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2   c - Throwing   0.0   1.0   0   j - Translocations   0.0   0.5  +4       k - Fire Magic   0.7   1.4  -2  ~liB d - Ranged Weapons  13.0  16.5   0      ~liR    ~li l - Invocations   5.0   6.0   0  ~li3 e - Armour   0.0   1.7  -3   m + Evocations~liD6.7   4.2  +3  ~liT f - Dodging   7.0   4.8  +3  ~lin.     g - Stealth   8.0   3.8  +5  ~liď                ~li        ~li         ~li-        ~liO        ~liq        ~liX    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help~liG[=] set a skill target  ~liא[/] auto|manual mode [*] useful|all skills [!] training|cost|targets~li)~lin~liaspacedog the SkirmisherSpriggan of Okawaru *****.Health: 59/64 ======================--Magic: 19/19 ========================AC: 6Str: 6####### ###EV: 26Int: 16  .###############..#P.####.###### SH: 0Dex: 19 ................................. XL: 12 Next:  5% Place: Lair:1 ..#####.#.....P#@#.P.#........... Noise: ===------  Time: 9143.7 (0.0) ..#######.....##.#.####.......... k) +1 arbalest (drain) .......#......##†....#.....##.### Fire: k) +1 arbalest (drain) ~li..#....'.......††..........#..... ...+...#......##.....##....#..... ...#...##.....##.†....#....#(....  ..............#P.....##....#.....  ..##....#.....##>................  ..##+.###.....##.#...##....##+#.#~liï  _The yak completely misses you.You shoot a bolt. The bolt hits the yak!!  ~liYou kill the yak! _Okawaru accepts your kill. _Your Fighting skill increases to level 8! ~li3_No target in view!~liA~li~li`~li~liT~li~liB~li~li#C60 _~li)%~lij%~liq&~li(~li)~li)~li,~li;-%1~lim.~li0~li1~li1~li4~li25~li;6~li{8~li852=~li9~li9~li=,~li>~lisA~liA~liB~liF~liF~liG~liI~liYJU3=~liK~liO~liFO~liP~li%S,~liT~liW~liWK4=~liY~lia~liUc~lic~lid~lig~lii~lii~lik~lim~li?p,~li.q~lis~li`v~liv9=~liw~li!z~li{~liv~li,~liZ~li~li2~liw~li~li!~li]~li~li ~lis,~li~li~li?~li~li<~li,~li~liL~lim~li~li~liC~liѶ~li~liF~li~li~li4~liA~liZ~li~li:~li9~lia~li8!#### ############.P####.######## ........................ .##.###.##......#####.# #@##......#######---72.1 (28.4) +.....##....# #.....##......#....'.. .........#+...# )##.....##.......#...## ####+###.......... ##......##....# ........##+.### ........##.####.---7 (29.0 _Found a club.~li ~li~~li~li[~li ~li,~li~lix~li~li*~lir~li~li4~li~li3~li ~lir ~liV ~li^ ~li~li~li~li~li,~li9~li~li~li~li~li~li!!,~li"~li$~li'~li(~li)~li6<  You see here a +0 club.~li8~li8 _~li8:~li%=~li|A~liA~li'C~liE~liH~li+I~li K~liP~liR~liPS~liT~liCW~lixZ~liZ~li.\~lig^~li>a~li}a~lib~liTe~lig,~lii~lik~lin~liMn~lio~lios~lihv,~li1w~lin~li~li~li^~liۃ~li,~li~li~liҋ~li1~li~li:~li~lim~liّ~li~li~liI~li~liR~li~li~li~li͞~li~li~li~li¢~li,~li\~li ~lio,~liI~li~liۭ,~li~li~li@,~li~lij~liB~li5~li~li~li~li~li<~li~lic~li~li~lim~li~liF~liX~li~li~li!~li~li$~liP~liE~li7~li~li~liE~li~li~li~li~li~li~liO~li%!~li#~li#~li$~li4*~li-B~liI2~li4~li5~li6~li;~liP=~li=~li>~liC~li5F~li|F~liG~liL~liZO~liO~liQ~liU~liX~liX~liZ~li^~li0b~lib~li;d~lii~liFm~lim~lip~li#u~lix~lix~liG{~li)~li,~li~li&~li~li3~li~liQ~liE~li~li~liN~li~li~li~li`~li,~lig~liU~li~li7~li~li ~li~li~lia~lin~li~liܻ~li~li~li~liQ~li~li~li~li~li~li~li~liJ~li ~liF~li~li~liO~li~li ,~li~li~li~li7~li2~li~li~li^~li~li~li~lio~liO~lig~li9~li~liU~li~li~li~li~li~li-~lis~li*~li ~li ~li ~liZ ~liC~li~li~li~lim~liH~li~li[~li~li$......~♣♣............ P......~♣~........... ...!...~♣~........... ...)P.÷P♣P........... ..÷.....♣~.##..###...# P....P.≈≈..##..## .# ..P..P.♣P..#....# ..#.. ...P.♣≈≈..#....###...... P..P♣♣...##.....@....P.. 215.3 (42.6 ~li%♣≈♣♣♣≈÷..##....##....... ♣~~~~....##.##.# #...#.. ........###. ### ...# ..... #. ...# ..... ).... ..... .... ..... .... .....~li.~liv/,9 (43.2~li6~li#9% _Found a rapier.~li_X~liX~liGZ~li\~li_~lib,~liHc~lie~liJf~lig~lij~li] ))~li] )~li] ))~li\^ )~li^ 'You shoot a bolt.~lim S.The bolt barely misses the water moccasin.~li t......S~liH -2.6 (1.2~li ~li 8 _The water moccasin hisses angrily.~lir1 )))))))You shoot a bolt.~li]sG.S~lisF.S~li=~L......~liL(3.8~li~lia _The bolt closely misses the water moccasin.~lif ) You shoot a bolt. The bolt hits the water moccasin!~liG.S~liu  The water moccasin is heavily wounded.~liI(5.0~liy~li/_ _The water moccasin completely misses you.~liS )))))~li6))You shoot a bolt.~li9a ......SThe bolt closely misses the water moccasin.6.2~li@h~liiF _The water moccasin bites you but does no damage.~li+= .You shoot a bolt. The bolt hits the water moccasin!!  You kill the water moccasin!~liDR~li*.~li067.4~li4~liP _Okawaru accepts your kill.~liz ~li ~li ~lij H _No target in view!~lii ~lij ~li[l ~li]q ~lit ~liy : _~li} ~li ~li? ~li. ~li4 ~li ~li ~li ~li ~li ~liF ~li ~li >  You see here a +0 rapier.~li ~li~  ~li _~liݯ ~li ~li ~li ~li ~lig ~li< ~li ~li ~li} ~li ~lir ~li ~li ~li ~liC ~li ~li ~lig ~li ~li ~li ~li4 ~li ~li ~li ~lim j  You encounter a blink frog.~liV P♣≈..P....P.≈≈..##..###...#...... .♣♣P...P..P.♣P..#....##...#...... ..≈≈P...P.♣≈≈..#....###.......... ...≈≈P..P♣♣...##..........P...... ....≈♣≈♣♣♣≈÷..##....##........... .P#..♣~~~~....##.##.###...#......~li P..........###.#### #...#................###..#####....##.### ................@.......)........--- .............. ~liZ P............ .......##.###....... ..............# #.# #....[.. .####.#%...... ... ##....###.#F   blink frog (asleep) ~li ##.##.##......##... #....#....... #P............+....F#P...# ##.....#......# #...#.......~lin H34.0 (6.6F~li ).~li PF~liD N---6 (7.2 _~li ~li ~li7.#..#..#..÷..##..#.#....###.#### #...#.....###..#####...........@.......)................~li.....................##.###........# #.# #....[%...... ... ##.......##..F .....+..... ~li\U.#..#..#..÷..##..#.#....###.#### #...#.....###..#####...........@.......)...............................~lih]......##.###........# #.# #....[%...... ... ##.......##..F .....+..... ~lire~lif~lim~lipa _A blink frog is nearby!~liE'.#..#..#..÷..##..#.#....###.#### #...#.....###..#####...........@.......).....................................##.###........# #.# #....[%...... ... ##..~livFo.....##..F .....+..... ~liZ2.#..#..#..÷..##..#.#....###.#### #...#.....###..#####...........@.......).....................................##.###........# #.# #....[~lir8%...... ... ##.......##..F .....+..... ~liK~li ~li~lia _A blink frog is nearby!~lih ))))) You shoot a bolt. The bolt hits the blink frog!!~liB F.The blink frog is almost dead.~li5F.~li@~li#} FYou hear a loud, deep croak!~liZ1...F 2 blink frogs~li25===5.8 (1~li<~li{@[ _You encounter a blink frog.~li )))))))You shoot a bolt. The bolt closely misses the blink frog.~lip F.The bolt barely misses the blink frog.~liqIF.~li:rKF.~lisr FYou hear a croak.~liPtJF.~li~.F 3 blink frogs~li-7.1 (1.3~li~li[ _You encounter a blink frog.~li2c .You shoot a bolt. The bolt hits the blink frog.  You kill the blink frog!~lii n) 2~li HF.~li KF.~liN I..~li 078.4~li ~li P _Okawaru accepts your kill.~li )))You shoot a bolt. The bolt hits the blink frog!!~lioZ LF.~liZ JF.~li[ /F.~li[ ~li\ 4F.~lik\ ~li>g 8.~lig ~lig !9.7~lip ~lis c _The blink frog is severely wounded.~li1:))~litSF.~li[uDF.~liJw/§~li    blink frogYou shoot a bolt. The bolt barely misses the blink frog. The blink frog blinks!~liz.40.9 (1.2~liދ~li܎W _The blink frog barely misses you.~li| .You shoot a bolt. The bolt hits the blink frog!  You kill the blink frog!~lipS~li0F~li1 HF.~liF   blink frog~liH7 92.1 ~liC_Okawaru accepts your kill.~li &~li(k _Your Evocations skill increases to level 7!~li])))))))~li1WMF.~li]d......3.4 (1.3~lim~lipn _You shoot a bolt. The bolt barely misses the blink frog.~liZ )))) (drained)You shoot a bolt. The bolt hits the blink frog! You drain the blink frog.~li §The blink frog is heavily wounded.~li:....~li-4.6 (1.2~li~liq, _The blink frog blinks!~li ~li ~li ~li H _No target in view!~li+ ~li6, ~li3 ~li6 H _No target in view!~li~li_~li~liH _No target in view!~li?~li~li~li~lil  A blink frog comes into view.~li ..♣♣P...P..P.♣P..#....##...# ...≈≈P...P.♣≈≈..#....###.....≈≈P..P♣♣...##..........P..≈♣≈♣♣♣≈÷..##....##....P#..♣~~~~....##.##.###...# ...P..........###.#### #...#.....###..#####....##.##............)................##.###~li #F# #....[####.#%...... ..§ ##....###.#.##.##......##....#....#...... F   blink frog (drained) .#P............+.....#P...# .##.....#......# .##...# .P#....##......# #...~li-(0.0~li ~li&>---5.2 (0.6 _~li~lir~liG.....♣♣≈÷..##..~~....##.#.....###.#### .....###..#####................).......@.............................##.###........# #F# #....[%...... ..§ ......##..........#......# .# ~li.....♣♣≈÷..##..~~....##.#.....###.#### .....###..#####................).......@.............................##.###........# #F# #....[%...... ..§ ......##..........#......# .# ~li?~li:---~li~li_ a _A blink frog is nearby!~li.....♣♣≈÷..##..~~....##.#.....###.#### .....###..#####................).......@.............................##.###........# #F# #....[%...... ..§ ......##..........#......# .# ~li}.....♣♣≈÷..##..~~....##.#.....###.#### .....###..#####................).......@.............................##.###........# #F# #....[%...... ..§ ......##..........#......# .# ~li~li~lig~lia _A blink frog is nearby!~liGX))))))~li0LF.~li0JF.~li:L...~li;;7===6.4 (1.2~liB~liZEg _You shoot a bolt. The bolt misses the blink frog.~lil >))~liڈ W§F~li 2.~li -7.7 (1.3~li5 ~li| _You shoot a bolt. The bolt barely misses the blink frog. The blink frog blinks!~li{ C)))))))~li KF.~liW DF.~li+ E....~li, -8.9 (1.2~li 5 ~liA< g _You shoot a bolt. The bolt misses the blink frog.~li% †You shoot a bolt. The bolt hits the blink frog!!  You kill the blink frog!~li-b)))~liazb.....#~li 21150.1~liΆ~liP _Okawaru accepts your kill.~liI~li~li~li~li~lix~li@,~liq~li~lib~liͶ~li~li5~li~li~li~liȿ~li|~li~li1~li~~lio,~li~li7 _You open the door.~li$3~li~lim@  There is an open door here.~li[~li _~liH~liL~li~li~li~li~liQ~li~li~li~li>~li~liD~lil .............................. ..............†...............##.###........###.###....[ ###.#%......##....##....###.#.#+# .##.##......##....#....#........#...'.....#P...#........#......##....##...#..##......##..@.##....P---##......+......#...#♣.♣#.......##....##...#ß###......####.###....#.##...[ #.#.#P......#P#####............. ..................... ####.###.#P########.#.#########.#  ### ##### ##### ###  You pick up a parchment of Confusing Touch and begin reading...~lis-7.1 (7.0~li:G---8.1 (8~li ~li H _You add the spell Confusing Touch to your library.~liss~liIt~li{~li~H _No target in view!~li~liW~liT ~liH _No target in view!~liV~liW~liY~lil~lip~li!u: _~liz~liM|~li>}~liw~~li~liB~li~li~lis~liܓ~lip~li~li)~lix~li ~li~li0~liC~li~li>~liڱ~lia~liݴ~li~li~li5~lix~li:~li ~lid~li~lij~li~li ~li ~li~li~li~liD~li~liU~liy~liM~li~li~liR~li~li ~li~liT~li~liC~li1~li~li~li!~li$~li7~♣♣..~♣~............. .>.. ~♣~............# ... ÷P♣P............##.I ..♣~.##..###...#...##### ≈≈..##..###...#........ ~li8>♣P..#....##...#........ ≈≈..#....###............ ##..........P@....... 67.1 (9 ~li8÷..##....##............. ##.##.###...#........ ~li9B###.#### #...#........ ..###..#####....##.###.+~li(9....)..........   ~li9....................... ......  ........†............... ......  ~li9....##.###.............. ...... ~liYH~liI+7 (9.6~liT~liX; _Found a stone staircase leading down.~li3~liu~li ~li^~li,~li~li\~li~li: ~li ~li  ~li_ ~li ~li ~li! ~lir ~li ~liv ~li1 ~li ~liL ~li ~li2 ~li ~liD ~li ~li{ e  A yak comes into view.~li' X.......#....I..>..I...# .......#.##..........#.. .....Y...I...##... .......#...#......## .........#....###+.## .. ##.+#.#...........###............... ...............>Y.........#...@.# ............##.I.## ##..###...#...###### ##..###...#........##....##...#........# #....###..............Y   yak (wandering) #...P.......... #....##.............#. #.##.###...#~li' !~li3( +71.3 (3~li/ ~li?1 29 (4.2 _~li7 ~li9 ~li+ .> ... ..Y...I.. ..#......## .... ...###+.## .. .........###... ............... ......>......Y. #...@.###.I.###...###### #... #... .... ..P. ....  ~li.m > ... ..Y...I.. ..#......## .... ...###+.## .. .........###... ............... ......>......Y. #...@.#~lim ##.I.###...###### #...#....... ..P.~lin >....~liy ~liy ~li ~li: Z _A yak is nearby!~liF)))))))~lir0.~liQ......~liy7===3.2 (1.3~lin#~li&g _You shoot a bolt. The bolt barely misses the yak.~li~liW~lig ~li H _No target in view!~lir~lis~liz~li}H _No target in view!~li #.#..............## .# #.#....I..>..I...# ##.##..........#.......Y...I...##.. #.#...#......## .... #.......#....###+.## .. .##.+#.#...###..... ~.......@........ ~....#.....#.... P............##.I.## . ~.##..###...#...###### ..##..###...#..~li......# ..#....##...#........# .#....###........ ##..........P.......... ##....##....#.~li)&~li&<---8 (0.6 _~li,~li/c _There is a stone staircase leading down here.~li*~li*:---~lir1~li3H _No target in view!~li$.#.#.## .# .#.#....I..>..I...# .#.#.##..........#....Y...I...##... .#.#...#......## .... .#~liF.#....###+.## .. ..##.+#.#....###... ♣. ♣~>. ♣~~li9Y.#.....#.... ♣P....##.I.## . ♣~.##..###...#...###### ≈..##..###...#........# ~li[LP..#....##...#........# ..#....###.......~li{3....... .##..P....~liG...... .##....##.#.~li ~liD /4.4 _~li~liz~li'~li(~li2~li3H _No target in view!~li>#.#.## .# #.#....I..>..I...# #.#.##..........#.. .Y...I...##... #.#...#......## .... #.#....###+.## .. ##.+#.#....~li4###... . ~.. ~.#.....#.... P....##.I.## . ~.##..### ..##..###...#........# ..#....##...#........##....###........ ##..P.......... ~li޵~li/5.0 _~li?~li _No target in view! __There is a stone staircase leading down here. _No target in view! _There is a stone staircase leading down here.~lifs.#.## .# .~li=#....I..>..I...# .#.##..........#.. .Y...I...##... .#...#......## .... .#....###+.## .. ##.+#.#....###...  .> .#.....#. ....##.I.## .. ~liT.##..###...#...###### .##..###...# #....###.........P... ~li~lie-6 _~li~li~li b##....Y..I.# #..............## .##....I..>..I...# #.##..........#.. ...Y...I...##... #...#......## .... ......#....###+.## .. #.+#.####...>......#.....#.............##.I.##.....! ##..###...#...######.... ##..###...#........#.......#........# ... ....###....... .. ..........P.~lie ~li (6.2~li ~li __There is a stone staircase leading down here. _No target in view! _There is a stone staircase leading down here. _Found 2 green potions.~li##....Y..I.##.# #..............## .# #....I..>..I...# #.##..........#.. Y...I...##... #...#......## .....#....###+.## ... .+#.#.###.>.#.....#.##.I.##.....!...###...#...######...###...#........#....# ~li@....##...#........# ...####..........# ~li.~li&8~li~liK~li[O##....Y..I.##.# #........## .# #....I..>..I...# ##.##..........#.. .#Y...I...##......#...#......## .....##....###+.## .. +#.#.###.>.#.....#.~liv\##.I.##.....!. ..###...#...######. ..###...#........#....#.##...#........#....####..........# ~lill~li4m(7.4~li|x~li{~liְ~li_~li~liUH _No target in view!~li..I...#...# #.##..........#....#....Y...I...##.....#...#......## .....###....###+.## ....... #.#...........###.. .......>#.....###.I.##.....!###...#...######.....~li ###...#........#....#.Y...#........#....# Y   yak (wandering)###..........#.....P##......#.~li] G0.~li )~li -8.0 (0.6~li{ ~li 0 _The yak leaves your sight.~li ~li ~li ~li ~liae  A yak comes into view.~li #....I..>..I...#...# #.##..........#....#....Y...I...##......# #...#......##+.....##[#....###+.## #........#...........###. ...~lik B...>#.....###.I.##.....! ###...#...######..... ###...#........#....#..#~li ...#.#....# .Y ###..........# ~li Y   yak (wandering).....P.~li ....# ##......#....# ###...#~lie ".~li&0~li+6 (0.6~li~liUM _Found a pair of gloves.~li&> .#....#. .I...##......# ....##+.....##[ #+.## #........ ....###........ ............... .>............. #..@....... #.....!.... ###........ #....#..# #....# .Y .....# . .....# #....# ~lia> .#....#. .I...##......# ....##+.....##[ #+.## #........ ....###........ ............... .>............. #..@....... #.....!.... ###........ #....#..#~libX#....# ......# . .....##....#~lij~li:k~lis~livZ _A yak is nearby!~li=)&> .#....#. .I...##......# ....##+.....##[ #+.## #........ ....###........ ............... .>............. #..@....... #.....!.... ###........ #....#..# #....# .Y .....# . .....# #....# ~li~> .#....#. .I...##......# ....##+.....##[ #+.## #........ ....###........ ............... .>............. #..@....... #.....!.... ###........ #....#..##....# ......# . ~liV.....##....#~li~lit~li~liZ _A yak is nearby!~liM)))))))~li1.~liS......~li7===9.9 (1.3~li~liǔg _You shoot a bolt. The bolt barely misses the yak.~liQi~lii~lip~lihsH _No target in view!~li ~li ~li ~liI H _No target in view!~li4 ~li ~li ~liU ~li ~li : _~li% ~li e  A yak comes into view.~li( #.##..........#....#. ..Y...I...##......#. #...#......##+.....##[## #....###+.## #...................###......>~li) #.....#....##.I.##....@!--- #...#...#####....#........#....#..###...#..#....# ..# #......~li* .....# . ....P......# YY   yak (wandering)~liA* .......#....# ....#..............~li* X...#..#.~li.1 _80.5 (0.6Y.~li= UY~li$? W==-1.1 (1.2~likK ~liO & _The yak bellows!~lib ))))  yak (drained)You shoot a bolt. The bolt hits the yak! You drain the yak.~lim 1.~lixz Q....~li | 5=2.4 (1.3~liG ~li׊ ^ _The yak is moderately wounded.~li ~li ~li ~li ~li e  A yak comes into view.~liw .##.#....#. Y...I...##......#.. ...#......##+.....##[# ....###+.## #.###.>.#.....#....~li ##.I.##.....@. ...#...######. ...#.#....#..# ...#.#....##..# .......# Y~li: ...P.............# ...#~li` Y   yak (drained)...#....# ..^ ~li Q...#........ ... ~li "~liX Z0.0Y.~li ~li@ >---3.0 (0.6 _~li ~li} _You see here 2 green potions.~li/ .You shoot a bolt. The bolt hits the yak!!  You kill the yak!~lil5J))~liŻ SOkawaru accepts your kill.You hear an angry hiss.~li...S   water moccasin2===4.3 (1.3~li~li_ _You encounter a water moccasin.~li †You shoot a bolt. The bolt hits the water moccasin!!  You drain the water moccasin!  You kill the water moccasin!~li )))))..#)~liBi......~liG95/65135.6~li^O~liERP _Okawaru accepts your kill.~liL~liM~liN~liS~linX,~li\m _p - 5 green potions (gained 2)~li#_~li|_~lia~liXd~libg~lig~lih~lik~li@m~lim~lin~lihp~lir,~lit~li w~lix~lix~li?z~li |~li~,~lic~li~li,~li~li6~li`,~lir~liKj  You see here a water moccasin corpse.~li~li _~li~li~li~liϗ~li~liH,~li/~lil _l - 4 puce potions (gained 2)~li~liУ~li~liۦ~li~liϪ~li~li^~li ~liO~lik~li~li&~lia~li~liؿ~li~li~li~li~li,~li~li~li~li~li~li~li~li ~lif~li~lil~li~li~lii~li>~li~li~li~li~liF~liT~liF~liP~li~li~li~li~li%~lid~li;  There is a shaft here.~li~li _~lie~li8~lif,~lij~li~li~li~lif~li~lin ~li ~liy ~li,~li B~liK##+.....##[####  # #..............#  ###..............#  .............#  .......#  ##  #.......#  ###........#  #....#..#####.@#  ---304.4 (18.8)~li;#....##..####..#  ....##........#  ....##....##..##  #....##....^....#  ........†.....##   #....####.###..##    .+#.....###..##...#   ........##  ~li-:---~liK%~li\(T _Key pressed, stopping explore.~lieB~liB~liXI~liLH _No target in view!~li~li8~li~li~li~li : _~liv~li2~li~li,~li4 ~li ~li!~li#~lip%~li%~liS'~lia)~lil,,~li,~li.~li/~li%0~li0~li1~lib3~li3~li4~li6~li8,~li<~liD=~li?~li?~li@~liC~liD~liRE~liF~liI~li`K~liK~liL~liIO~li2Q~liQ~liR~liT~liaV~liV~liX~li![~li\~li]~li]~ligb~lic~li7d~li*e~lif~lih,~lih~li0j~li;l,~lil~lin~lio~liFp~li#q~lir~lit~lit~liu~li>w~liy~liuy~liBz~li{~li|~li#}~li}~liɁ~li~li~li~lix~li~li~li~li0~li~liL~li ~li~li~li~li~li~liҚ,~li~li~lio~liС~liآ~li~liZ~li~li~li~li~li~liG~li~liN~li~li.~liB~li7~li~li~li=.#.P.#...............# .#.####..............## †....#.....##.#####...# ††...#.........P# #.....##....#.......#.## ~li.†....#....#(......#.# P.....##....#.......#.# >..........#.# #.#...##....##+#@####.# 24.2 (19 #...#.................# #.#+##................# ###+#............# ...##.....#.........# YY...##.....#.........## ~liyI...#.....##.####....# Y.....†.I...#.## ###..# #.....#.##. ##.## ~li~li~liT _Key pressed, stopping explore.~li~liD~liW~liH _No target in view!~liY/ ~liz0 ~li7 ~li; H _No target in view!~li 3~li ~li ~li ~li" : _~li ~li0 ~li ~li ~li ~li: ~li ~li ~li ~liC ~li ~li* ~li0 ~li ~li ~li ~li ~li% ~li| ~li ~lin ~li ~lir ~lic ~liH ~li ~li0 ~li ~li ~li" ~lim ~liS ~liT ~liy ~li ~li ~li ~li ~li4 ~lii! ~li$ ~lil' ~li' ~li* ~li'- ~liW1 ~li1 ~li3 ~li8 ~liK; ~li; ~li= ~liJ _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view! _You open the door.~liN ~liO ~li3Q ~ligT ~liV ~li#W ~liX ~li~[ ~liA^ ~li5` ~li` ~lid ~li'f ~lif ~liuh ~lij ~lim ~lim ~lio ~liq ~li t ~liit ~liv ~li! ~li ~li ~li ~li ~li ~liz ~lie ~li ~lic ~li ~liU ~li ~li ~liC ~li7 ~liS ~li' ~li ~li ~liy ~li ~li ~li\ ~li ~li9 ,~li ~li ~li ~li ~li(E ~liH ~liK ~liL ~liM ~liqV ~liY ~liZ ~lirZ ~lib ~li@d ~lid ~lie ~liWn ~lio ~lip ~li/q ~liy ~liz ~liz ~li5| ~liZ ~li[ ~li: ~li( ~li7 ~li! ~li ~liE ~li ~li ~li ~liܝ ~lib ~li ~li ~li; ~lih ~li) ,~li ~liv ~li ~liL ~li ~li ~li6 ,~liB ~li ~li ~li ~li ~li< ~li( ~li ~lip ~li ~li ~li ~li/ ~li ~li ~lii ~li> ~li ~li ~li^ ~li0 ~li ~li ~li` ~li~ ~li f  You see here a blink frog corpse.~li ~li  _~li] ~lil$ ~li% ~liG& ~li( ~li* ~li . ~li. ~li/ ~li4 ~li6 ~li 7 ~li 8 ~li+= ~li> ~liK? ~li@ ~liiE ~liOG ~liG ~liH ~lieM ~li%O ~liO ~liP ~lipT ~liiV ~liV ~liY ~li\ ~li_ ,~li?a ~lik .......###..#####.... ..............................).. ................................. ...........†....... ...............##.###...... ....................###.###....[. #......####.#%......##....##....# #~lil ...†.##.##.##......##....#....#.....#P........@...'.....#P...#.57.6 (33.4 ......##.....###....##...#.....P#....####....##..... #...........##+......#...#..#.....###....##...#. #.....##...#######.###....#~lil ....###.#.#P......#P#####...... ................................. .####.######.###.#P########.#.###~lim ~liu ~lix T _Key pressed, stopping explore.~li< 3~li ~li ~liʫ ~li2 $ _~li ~lit ~li ,~lil ~li ~li ~liX ~liV ~li( ~li ~li ~li ~li ~li ~li ~li ~li ~li ~li[ ~li ~li ~lio ~li: ~li| ~li ~li ~li ~li ~liG ~li ~li ~liT ~li ~li2 ~li ~li ~liS ~li~liV~liL~li+~li~liM~liE~li$ ~li ~li ~li ~li~li~liJ~liG~li/~li,~li^~li"~li~li2~li~li!~liZ#~li#~li$~li!'~li-(~li(~li:)~liP.~li%0~li0~li|1~li-3~li4~liB5~li5~li8~li9~lii9~li9~li;~li9>,~li>~liB~liC~li4D~li~li~li~li~li/~li~li,~lie~liU~liw~li~liR~lij ~li6 ~li ~li~li~li~liC~li~lim~li#~lin~li~liS$~liN%~li%~liB&~li*~li*~li)+~li`+~li.~li.~li.~li/~li82~li3~liZ3~li"4~lie9~liE:,~li:~li>~li?~li@~li@~li~libB~li,~li ,~li] ~li4B~li6~li_8~li8~li|9~li=~li?~li?~liW@~liD~liD~liE~lifE~liF~liTG~liG~liG~li&I~liI~li&J~li`J~liK~licM~liM~liNN~li%Q~li=R~liR~lieS~li[V~li1W~lijW~liX~liAY~liY~li9Z~liZ~li[~li ]~lie]~li^~li`~lib~lib~li\c~lie~lif,~liGh~lij~lil~li9m~lin~liAq~lir~liUs~lit~liv~liy~liJy~liz~li{~li|~li|~li}~liT ##### ### ####  ######.#.###P##########.P### #............... #...#..####....##.###.## #...#.....#.....#.###.##... #...+.....#.....+.....##.... #.........#...##... #...#.....#@...........#...99.6 (42.0 #...#.........).##... #.........####+### #.........#....#####.###... #.......................... #...##.##.#................. #..................... #............ ~li{~#.......................[...~liɪ~li~liݶE _Done exploring.~liI~li0.0)........~li ~li>E _Done exploring.~li' ~li!iWhere to? (Tab - Lair:1, ? - help) ~liU!_D - Dungeon T - Temple  L - Lair ~li! ~li= aspacedog the Skirmisher##### #######Spriggan of Okawaru *****.######.#.###P##########.P### Health: 65/65 ========================#........................... Magic: 19/19 ========================#...#..####....##.###.##.... AC: 6Str: 6#...#.....#.....#.###.##.... EV: 26Int: 16#...+.....#.....+.....##.... SH: 0Dex: 19#.........#....##.....##.... XL: 12 Next: 13% Place: Lair:1#...#.....#@...........#.... Noise: ---------  Time: 9399.6 (0.0)~li> #...#.........)##.....##.... k) +1 arbalest (drain)#.........#....#####+###.... Fire: k) +1 arbalest (drain) #.........#....#####.###....#...........................#...##.##.#................. #........................... #........................... #.......................[...  _No target in view! _You open the door. _You see here a blink frog corpse. _Key pressed, stopping explore. _Done exploring. ~li> 0_Done exploring.~li? ~liA ~li[ P _~li_ ~lid ~lie ~liLf ~lif ~lim ~li@n ~lin ~lio ~li9w ~lix ~liy ~liz ~li ~li B~li ~li ~li ~li ~li ~li ~li ~liF ~li ~li ~li ~li ~li ~li ~liе ~li ~liƾ ~liM ~li ~li ~li ~liZ ~li ~lii ~li? ~li ~li1 ~li ~li ~lik ~li ~liV ~li ~li ~li ~li ~li ~li ~li ~li ~li ~li; ~li ~li` ~li ~li@ ~li ~li ~lir% X~li( ~li5* ~li* ~li^+ ~li. ~lia/ ~li/ ~lio0 ~li2 ~li3 ~li3 ~li:4 ~li6 ~li8 ~liR9 ~lis: ~liA= ~li= ~li> ~li> ~lir@ ~liA ~liFB ~li`C ~liOF ~liG ,~li"H ~liI ~liJ ~liJ ~liK ~liL ~lifN ,~liO ~li Q ~liR ~liS ~li0T ~liV ~liQY ~liY ~liZ ~li] ~li` ~li` ~lia ~lib ~lid ~li e ~lie ~liTg ~liFj ~lij ~lik ~lim ~li@p ,~liaq ~lis ~liu ~li?v ~liw ~li4z Y  There is a stone staircase leading down here.~li{ ~lix~ ~li~ $ _~li ~li+ J 2  You climb downwards.~li- ~lio- ~li. ~li/ _You encounter a black mamba.There is a stone staircase leading up here.~liE ~li b ##### #..@#422.5 (22.9) ......  ...#.#.#.....#P  . .. ## #....# ..# #.### . .SS   black mamba (asleep) .. .#. ~li ~lim ~li b _A black mamba is nearby!~li. ))))S  drained)You shoot a bolt. The bolt hits the black mamba! You drain the black mamba.  ~li/The black mamba hisses angrily.~liAS.~liAS.~limD....~li*;===3.8 (1.3)~li1~li4c _The black mamba is heavily wounded.~livD)))~liZ AS.~li AS.~liF ~li (5.1~li$ ~li& h _You shoot a bolt. The bolt misses the black mamba.~li  You shoot a bolt. The bolt hits the black mamba! You drain the black mamba.~liB  The black mamba is severely wounded.The black mamba bites you but does no damage.~liۘ -6.3 (1.2~li ~li \ _The black mamba completely misses you.~liPw D)))~lie S..You shoot a bolt. The bolt misses the black mamba.~li(7.5~li~li  _The black mamba completely misses you. The black mamba misses you. x2~liK .You shoot a bolt. The bolt hits the black mamba!  You kill the black mamba!~li)~liZ;{ hOkawaru accepts your kill.~liElh   wolf (wandering)~liF568.8 (1.3~licK~liMU _You encounter a wolf.~liS ))))))h    You shoot a bolt. The bolt hits the wolf!  The wolf howls!~li h.The wolf is heavily wounded.~li| hYou hear a howl! x2; You hear a roar!~liGh.~li ....h 2 wolves (1 wandering)  You encounter a wolf.~li.30.0 (1.2~li~li> _You hear a howl! You hear an angry hiss.~lii ))))You shoot a bolt. The bolt hits the wolf.~li hThe wolf is severely wounded.~li0.~li3.h~li <h.~li Gh.~li_:..~li_(1.2~li~li U _You encounter a wolf.~li A)))~li h.You shoot a bolt. The bolt closely misses the wolf..h~li7 Z h  The wolf howls! You hear a howl! x2~li Fh.~li h.h.l.h h.You encounter a wolf. You encounter a komodo dragon.h .hl   komodo dragonhhhh 4 wolves  The wolf completely misses you.2.5 (1.3 _You hear a roar! The wolf howls!~li` †  You shoot a bolt. The bolt hits the wolf!  You kill the wolf!~lie , 3~li h.Okawaru accepts your kill.h.~li Ah.~li ' ~li h  You hear a howl!~li D.l~li h.You encounter a wolf.~li0 3.h~li @h.~liy 1h 4 wolves~li W0--3.8~li ~li ) _The wolf bites you.~li †  You shoot a bolt. The bolt hits the wolf!! You drain the wolf!  You kill the wolf!~li, 3~li8h.h.~lixE.l~li2.h~liGh.~li) DOkawaru accepts your kill.The wolf closely misses you.l.~liEh.~li&D   eight-headed hydral   komodo dragonhhh 3 wolves~li+_1--75.1~li1~li4d _You encounter an eight-headed hydra.~li6d4~lihP~liiFh.~lij.lD.~lick*†h~li=m9 h~limGThe wolf completely misses you.~libtQh 4 wolves (1 wandering)~lit5--60~liy~lip 1-- _You encounter a wolf.~li:y......#..#+##......###+#......... ......#.....##.....##.....#...... #+..#.......##.....##.....#...... #.....#......#..I...#.....##.#### #.....#...I.........÷.I...#.##### #......#...........#.....#.##.... .......##.......I.......##.#P.... #.......#..............##..##.... #.......#....I..@..I...#...##.... #.......#.##..........#....#..... ................I...##......#..#. #.......#...#......##'.....##[### #.......#....###+.##.#........... .##.+#.#...........###........... ................................. ~...............>................  ~............#.....#............. ~li=2-7.6 (2.5~li~li4! _You climb upwards.~lic _There is a stone staircase leading down here.~liF ~liG 8-~liwL ~liM H _No target in view!~li3 ~liȲ ~lij ~li H _No target in view!~li}~li~li ~liH _No target in view!~li X.#.....##.....##.....# .#+..#.......##.....##.....# .#.....#......#..I...#.....##.### .#.....#...I.........÷.I... .#......#...........#..... ..##I..#.#P .#.......#..## .#~li!.#....I..>..I...#...## .#.#.##...@.... ..........I...##......#..# .##...#......##'.....##[## .#.#....###+.##.#.......... ..##.+#.#...........### ♣............... ♣~~li!>.... ♣~...#.....#.. ♣P.##.I.##~li.J8.2 (0.6 _~li4~lij6~liK  #+..#.......#......#..I...#.....##.###I.........÷.I...#.#.#...........#.....#.##... ..#I.......##.#P .#..##..###....I..>..I...#.##..........#....#. ..~li B.......@I...##......#..# .##...#......##'.....##[#....###+.##.#..............#...............#...~li z... ♣~.##..###...#...######.......... ~li ~liA &8~li~li~li5:#.....#..I...#.....##.#### #.....#...I.........÷.I...#.## #.........#.....#.##.... .......#I.......##.#P. #.......##..##. #.~liu:#....I..>..I...#...##. #.#.##..........#....#.. .........I...##..# ~li:#~li:#...#...@..##'.....##[## #.~li:#....###+.##.#...........#.+#.#...........###.~li:8..................... ~~li:O.......>.. ~.~li;D....#.....#.... P.~li*;t....##.I.##. ~.##..###...#...###### ~liB;H..##..###...#........#....#..####~liD~li0E(9.4~liJ~liL~li=\A.....#...I.........÷.I...#.## .........#.....#.##.... ......#I.......##.#P....#.......##..##....# .#....I..>..I...#...##....# .#.##..........#....#.. ........I...##..#.##...#......##'.....##[#### .#....###+@##.#............ ##.+#.#...........###. ............................>...... ....#.....#..... ....##.I.##. .##..###...#...###### .##..###...#........#....#..##### .~lirJ#....##...#.#....#~liIt)40.0~liy~li{~li .#...#.....#.##....#.......I.......##.#P.#........##..##...I..>..I...#.##..........#....#..............I...##......#..#.##...#......##'.....##[###...###+.##.#............ ##.+#.#.........@.## ................~liw>........#..... #....###.................##...... ~lif~li &6~li5#~li%~li.##I..#.#P.... #.......#.........##.... #.#....I..>..I...#...##.... #.#.##.......~li.#..............I...##......#..# ##...#......##'~li#[## #.#....###+.##.#........... .##.+#.#...........###.. ..........~li<B...... ~> ~li[Y~#.....# P~li{.##.I.##. ~.##..###...#...######. .~lis.##..###...#........#....#..#### ..#....##...#........#....##..~liW#.................##..... ##..........P.##....#~li~li9~liV3=1.2~liw~li~li2 #..##..##I..>..I...#..##..........#....#. .........I...##......#..# #~lim#...#......##'.....##[###..###+.##.#........... .##.+#.#...........###............... ~#.....# P~li...##.I.##.....#.P...~liӔ ##....##.............#....##....^ ~li)~liٝ&8~lio~li3c _There is a stone staircase leading down here.~liU ~li ~li'~liH.~li242.8 (1.0 _~li4~lic- =2 _There is a stone staircase leading down here.No target in view! _There is a stone staircase leading down here.  You climb downwards.~li2 ########P##  #~li2.#  ~li 3w#........:...F  ..P...P.F......  .......##.#...# ~li63m#.#..## ## ..# .<..# .# F   cane toad (asleep) .... P F   bullfrog (asleep) ~liV37... ~li544.3 (2.5~li5~li _You encounter a cane toad and a bullfrog.Found a parchment of Iskenderun's Battlesphere.  Found an escape hatch in the ceiling.~lia _There is a stone staircase leading up here.~lin  )F  You shoot a bolt. The bolt hits the cane toad!  The cane toad gives a loud, deep croak!~li <F.~li KF.~li <F.~li .Fwandering)  The cane toad is moderately wounded.~lix L====5.6 (1.3~li  ~li7 Z _The cane toad completely misses you.~li †You shoot a bolt. The bolt hits the cane toad!! You drain the cane toad.  You kill the cane toad!~li} ~F   bullfrog (wandering)~liN /F.~li@O -F.~liT DF~li~X k20===-6.8 (1.2~lin\ ~li^ P _Okawaru accepts your kill.~li6>G))))))~liHF:~li}0F.~liJ.....5=-8.0~li1~lipm _You shoot a bolt. The bolt closely misses the bullfrog.~liی  (drained)  You shoot a bolt. The bolt hits the bullfrog! You drain the bullfrog.~lip  The bullfrog is severely wounded.~li(9.2~lib~li U _The bullfrog barely misses you.~li .You shoot a bolt. The bolt hits the bullfrog!!  You kill the bullfrog!~liM(~li~liJ=50.5 (1.3~li~liDP _Okawaru accepts your kill.~lip~li~li~liH _No target in view!~li ~li ~li ~li ~li ~li : _~li= ~li ,~li ~li ~li% ,~lic ~li { ##########P## ####...<.....#....#.....†..@.......---..P...P........#.......##.#...## #.#..## ###~li ,..#.<..# ..#.... ..P#... ...# ..##You pick up a parchment of Iskenderun's Battlesphere and begin reading...~li -2.3 (1.8~li G---3.3 (2~li ~lix R _You add the spell Iskenderun's Battlesphere to your library.~liH~libH~liH~liJ~liqL~liOB~li*P~li]P~liP~liQ~liU~li.U~liCV~liW~liY~liY~livZ~li[~li\~li6]~li]~li^~li|`,~lia~lia~lic~lic~liXd~lie~li2g~li^g~lig~li0i~lilk,~lil~lim~lin~lin~lio~lip~lir,~li&s~li u~liv~li w~liw~liz,~li'{~li|p _h - 7 potions of haste (gained 1)~liSu  An eight-headed hydra comes into view.~liނs.<..##..##....##..P##...#.....###....###..#.###~li ####......#. #.P.......... #............ #..@.######## ~lia#....##  #.....#  #P....### #..... ##..## D   eight-headed hydra (wandering) #...#.D~li.61.5 (8.2~li~li42.1 (8.8 _~liI~liw~liHU .<..# #..##  .... ##..P##  ... #.....#  ##....##  #..#.###  ####......#.  #.P..........  #............  #..@.# ~li #....## #.....# #P....### #..... ##..## #... ~li´W#.D~liJ .<..# #..##  .... ##..P##  ... #.....#  ##....##  #..#.###  ####......#.  #.P.......... ~ligJh #............  #..@.#  #....## #.....#~liJ #P....### #..... ~liJ##..## #... ~liJT#.D ~liP~liP~liS~liaUj _An eight-headed hydra is nearby!~lig3 D )))))D  )You shoot a bolt. The bolt hits the eight-headed hydra!!  The eight-headed hydra roars!~liO MD.~li i.......~liC 7===3.4 (1.3~liP ~li m _The eight-headed hydra is moderately wounded.~lid ))))) You shoot a bolt. The bolt hits the eight-headed hydra!!~lip D.The eight-headed hydra is almost dead.~li$ N....~li -4.6 (1.2~li ~liD - _You hear an angry hiss.~liF †You shoot a bolt. The bolt hits the eight-headed hydra!  You kill the eight-headed hydra!~liJ[))))~liN....~li 65.8 _Okawaru is honoured by your kill.~li~liyk _Your Evocations skill increases to level 8!~lic~li~li~liH _No target in view!~li`Q~liQ~liX~liZH _No target in view!~li؁~li:~li/~li…~li~lǐ: _~li~li9~li͓~liW~li$~li~li~liq~li=~li&f  A wolf comes into view.~li % #..#.### ####......#. #.P......................~liZ##....######## ##....## ###.....# #P....### #...@.# ---#.†# #... ~li #... #.... ##...h   wolf (wandering)#####....#.†<#.h.#....hhlh.......~li-7.6 (1.8~li~liP---8.2 (2.4 _~lid~li~liC3 b)))))))~li 1.~li hYou shoot a bolt. The bolt misses the wolf.~li *.~li †......hhYou encounter a wolf.~li7 7===9.5 (1.3~lib ~li 1 _The wolf leaves your sight.~li7~li 8~li =~li@H _No target in view!~liӰ~liC~li߶~liPH _No target in view!~lic~  #..#.### ####......#. #.P. #............ ##....## ##....## ###.....# #P....### #..@..# ##.†### #.... #....# #....## ##...# #####....#~li~  #.†<#...#.  ....hhlh.hh....~liЇ ~liv ?---70.1 (0.6 _~li1 ~li ~li0, ~li, :---~li'2 ~li4 H _No target in view!~li ~li~li ~liXH _No target in view!~li#  ####......#..P.....##....##########....## ###.....# P....###.....# ~li ##.@###.........###h   wolf (wandering).h.......#.#.#.....#P~li1h~li-Ah.~liuh 2 wolves (wandering).~li-7 _~li~li#r _You see here a hydra corpse.~li †  You shoot a bolt. The bolt hits the wolf!!  You kill the wolf!~li<)))))   wolf~li hOkawaru accepts your kill.The wolf howls!~lih~liDh.~li*h~li Ah.~li'#nhh.~liT#Fh.~li\$<h.~li0.....hhhhh 5 wolves (3 wandering)~li97===1.9 (1.2~liu?~li!CX _You encounter a wolf. x2~li2 .You shoot a bolt. The bolt completely misses the wolf. The bolt hits the wolf!!You drain the wolf.  You kill the wolf!~li6p))))) 4 wolves (2~li h†  Okawaru accepts your kill.~li?h.~liFh.~li*Eh.~lih~liCh.~liDh.~liCh.~li.h.~li~liFh.~liFh.~li`7.h~li...hhh 5 wolves (1 wandering)~li573.2 (1.3~li~li6 _The wolf howls! You hear a howl!~li` ))You shoot a bolt. The bolt hits the wolf.~liK, h.The wolf is moderately wounded.~li,Ch.~li-Fh.~li-Fh.~liK.?h.~li0Ch.~liW0Ch.~li0Fh.~liC2h.h.~li-4l h.The wolf howls!~liAy h  The wolf completely misses you.~li=B(4.5~liWI~liK> _You hear a howl! You hear an angry hiss.~lid c #..#.### ####. P #............ ##....######## ##....####.....#P....####..@..##h†##..h..# #..h.###..h.~li k## ##h####....# #.†<#.†.#.hhl........~liB Eh.~li Gh.~li  @h.~li Ch.~li#  The wolf attacks as it pursues you! The wolf closely misses you.~li 6--5.1 (0.6~lil$ ~li' < _The wolf bites you but does no damage.~liX #.... #..#.### ####. P #............ ##....######## ##....####.....#P.@..###.....#hh####...h. #..h.###.h..## ######....# #.†<#.†.#.~li܆ Eh.~li Fh.~li h†h.~li Fh.~li ~li? "--~li# 7 _The wolf attacks as it pursues you! The wolf completely misses you.~li ........# ##....##  #..#.### #####. #.P ............ ###### #####.@...# #P....####.hh..# ##.h####..h..##h...###....## ##...######....#~lip Fh.~li ~li ~liû Dh.~liY h.h.~li  The wolf attacks as it pursues you! The wolf completely misses you.~li (6.3~liN ~liu  ~li `_The wolf attacks as it pursues you! The wolf misses you.~li:.##..P## ........# ##....##  #..#.### #####. #.P ............ ###### ~liF#####.....# #P.hh.####.....###hh####h....# ~lij#....#....# ##~li$...#~li3.h~liRh†~liGh.~li h.h.h.~li~li T3-9~li,~liM _The wolf attacks as it pursues you! The wolf bites you.~li .<..#..## .##..P## ........# ##....##  #..#.### #####. #.P ............ ###### ##....####.hh..# #P....####.hh..###.h### #.....~liy##....#....#~liFh.~liCh.~liJh†~liOGh.~li(~liS4--~li 7.5~li%~li~liн~liEvoke which item? Wands  a - a wand of flame (23)c - a wand of warping (14)  d - a wand of digging (5)  ~liWf - a wand of mindburst (25) [!] read|quaff|evoke[?] describe selected~li~li~lil.<..##..##aspacedog the Skirmisher....##..P##Spriggan of Okawaru *****....#.....#Health: 64/65 =======================-##....##Magic: 19/19 ========================#..#.###AC: 6Str: 6####......#.EV: 26Int: 16#.P..........SH: 0Dex: 19#............XL: 12 Next: 27% Place: Lair:2##.@..########Noise: ---------  Time: 9477.5 (0.0)##..h.##k) +1 arbalest (drain)###.h...#Fire: k) +1 arbalest (drain) #P.hh.####..h..#[4~li0m##.†###hhhhh 5 wolves#.....##....###....##The wolf attacks as it pursues you! The wolf closely misses you. _The wolf bites you but does no damage. _The wolf attacks as it pursues you! The wolf completely misses you.The wolf attacks as it pursues you! The wolf completely misses you. _The wolf attacks as it pursues you! The wolf misses you. _The wolf attacks as it pursues you! The wolf bites you.~li19 .<..# #..##  aspacedog the Skirmisher .... ##..P##  Spriggan of Okawaru *****. ... #.....#  Health: 64/65 =======================- ##....##  Magic: 19/19 ======================== #..#.###  AC: 6Str: 6 ####......#.  EV: 26Int: 16 ~li9#.P..........  SH: 0Dex: 19 #............  XL: 12 Next: 27% Place: Lair:2 ##.@..########  Noise: ---------  Time: 9477.5 (0.0) ##**h.##  k) +1 arbalest (drain) ###*h*..# Fire: k) +1 arbalest (drain)  ~li#:M#P.hh*### #..h..# ##.†### hhhhh 5 wolves~liH:S #.....# #....## #....##~lih:The wolf attacks as it pursues you! The wolf completely misses you. _The wolf attacks as it pursues you! The wolf misses you. ~li:_The wolf attacks as it pursues you! The wolf bites you.  Aiming: Warp Space~li:Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, chance to blink: 79%)~lid .<..# #..##  aspacedog the Skirmisher .... ##..P##  Spriggan of Okawaru *****. ... #.....#  Health: 64/65 =======================- ##....##  Magic: 19/19 ======================== #..#.###  AC: 6Str: 6 ~li####......#.  EV: 26Int: 16 #.P..........  SH: 0Dex: 19 #............  XL: 12 Next: 27% Place: Lair:2 ##.@..########  Noise: ---------  Time: 9477.5 (0.0) ##..h.##  k) +1 arbalest (drain) ###.§...# Fire: k) +1 arbalest (drain)  #P.hh.### #..hh.# ##.†### hhhhh 5 wolves #.....# #....## #....##~li The wolf attacks as it pursues you! The wolf completely misses you. _The wolf attacks as it pursues you! The wolf misses you. _The wolf attacks as it pursues you! The wolf bites you.  Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, chance to blink: 79%)~liO. _The wolf bites you.  Aiming: Warp Space  Press: ? - help, Shift-Dir - straight line: a wolf (moderately wounded, chance to blink: 79%)  Space twists violently! The rupture engulfs the wolf!! The wolf blinks!  You kill the wolf!~li  .Okawaru accepts your kill.The rupture engulfs the wolf!!  You kill the wolf!~li$ h§Okawaru accepts your kill.~li- .The rupture engulfs the wolf!! The wolf blinks!  You kill the wolf!~li26 .<..# #..##  .... ##..P##  ... #.....#  ##....##  ~li4K#..#.###  ..#.  .....  .....    ####h.##  ######..# #P.### # # 2 ~lis4#... #... ~li ~liB h.Okawaru accepts your kill.~li0$ ...§.§.You hear a howl! You hear an angry hiss. You hear a howl!~li) 55---9=======8.5 (1~li0 ~li43 ) _The wolf bites you!~lim #.#..## ####..# .<..#..## .##..P## ........# ##....##  #..#.### #####. #.P #..@......... ..######## ##..h.#~li ###.§...##P.h§.####.....# ##.†####.....#~liq Gh.~lid Gh.~li! Bh§~li ~li, M-------9.1 (0.6~li5~li~li.......##.#...##.#..## ####..# .<..#..## .##..P## ........# ##....##  #..#.### #####. #.P #..........l. .h.######## ##.h..####.§...##P..§.###~lil   komodo dragon (wandering)#.....# hh 2 wolves##.†####.....#~li h.You encounter a komodo dragon.~lil.h.~li] ^..~li F-------7~li~li7 _The komodo dragon hisses angrily.~li..P...P........#.........##.#...###.#..## ####..# .<..#..## .##..P## ........# ##....##  #..#.### #####. #.P.......l.. #...h........ h..~li^b######## ####.....# #P....####.....###.†###~liģDh.~li~li1)80.3~lid~li~liT  #.....†....P...P........#.........##.#...###.#..## ####..# <..# #..## .#..P#... #.....##....## #.@#.### ####......#. #.P..h....l #............ ##.h..######## ##....####.....P....~liȑ @###.....~li֒ Fh.~liU Fh.~liД Cl.~liU Gh.~li ~li~ V6---9~li7 ~li~ ~li ##...<.....#.....P #.....†....P...P........#.........##.#...###.#..## ####..# <..# #..## .#..P#... #.....###@...#~li-  #..#.### ###.h....#. #.Ph.....l... #............ ##....######## ##....####.....P....###~li, Ch.~li Ah.~liU ~li (1.5~li! ~li# ~li;M> ########P##########...<.....#.....P #.....†....P...P........#.........##.#...###.#..## ####..# <..# #..## .~liMG#..P#... #@....###....## #.h#.### ###h.....#.P......l... #............ ##....######## ##.####.....~liOCh.~liQKl.~lijQGh.~liY~liZ0=2.1~lik`~licu _The wolf attacks as it pursues you! The wolf barely misses you.~liH ###  ########P######## ###...<.....#.....P#.....†...........P...P........#.........##.#...###.#..## ####..# .<..#..## .##@.P## ...#.....# ##h...##  #.h#.#######....l.#.#.P.......... ............ ....######## #~liDh.~li. ?h.~li Fl.~li~liM.-7~lit~li~li&. ###  ########P##########...<.....#.....P #.....†...........P...P........#.........##.#...##~li /#.#..## ####..# <..# #@.## .##..P##... #.h...#.h..## #..#l#####......#. P. #............ ##....########~liX0Ch.~liK1?h.~li8~li9B-3.3~lidA~liB~liD ###  ########P##########...<.....#.....P #.....†...........P...P........#.........##.#...###.#..## ####@.# ~lix<..# #..## .#h.P##... #.h...#....## #..#l### ####. P. #............~liCh.~li?h.~li4Il.~lik~li&9~li~li~li^  ###  ########P######## ###...<.....#.....P #.....†..... ..P...P........#.. .......##.#@..## #.#..## ####..# .<..# #h. .... ##h.P##... #.....# ##.l..## #..#.### ####......# #.P.~li Gh.~li Dh.~li ~li ~li˟ O7=4.5~li: ~li ~li}  ###  ########P######## ###...<.....#.....P #.....†..... ..P...P...@....#..~li Z .......##.#...## #.#..## ####h.# .<..# #.h .... ##..P##... #.....#hh 2 wolves ##.l..## #..#.### #####~li Fh.~li Eh.~li7 ~li (5.1~li ~liG ~lih ###  ########P######## ###...<.....#.....P #.....†..... ..P...P........#.. .......##.#h..## #.#..## ####.h# .<..# #.. .... ##..P##~li... #.....# ##.l..## #..#.###~lij@h.~liEh.~li(~li6)&7~li/~li1~li ###  ########P######## ###...<@....#.....P #.....†........... ..P...P...h....#.. .......##.#..~liy.## #.#..## ####h.# .<..# #.. .... ##..P##... #.....# ##.l..##~lisEh.~liEh.~li~lir(6.3~liW~li ~liM  ### #P######## ###...@.....#.....P #.....†.h. ..P...P........#.. .##.#h..## #.#..## ##..# .<..# #..## .... ##..P## ... #.....#  ##.l..##~li!Eh.~li#Dh.~li*~li*B=9~liQ/~li2a _There is a stone staircase leading up here.~li~lix~li~limEh.~li>h.~li3l~li+l   komodo dragonhh 2 wolves~li=8=7.9 (1.0~li&~li 1. _The wolf completely misses you. The wolf closely misses you.~liM#.......#..............##..##.... #.......#....I..>..I...#...##.... #.......#.##..........#....#..... ................I...##......#..#. #.......#...#......##'.....##[### #.......#....###+.##.#........... .##.+#.#...........###........... ................................. ~...............@................ ~............#..h..#..... P............##.I.##............. ~.##..###...#...######........... ..##..###...#........#....#..#### ..#....##...#........#....##..### h   wolf .#....###.................##..... ##..........P.............##....# ##....##.............#....##....^~liP)5-9.4 (2.5~li/~li|1! _You climb upwards.~li3c _There is a stone staircase leading down here.~li .You shoot a bolt. The bolt hits the wolf!!  You kill the wolf!~liCS~li~,..~liI930===90.7 (1.3~li~liP _Okawaru accepts your kill.~lilS~li?T~li[~li^H _No target in view!~li5 4~li ~liz H _No target in view!~li ;......##.I#P....# .#..............##..##....# .#....I..>..I.##....##.##..........#....#..... ........I...##...#. .~li^ #...#......##'.....##[#### .......#....###+.##.#... ##.+#.#...### ....>.... ...#.....#.... ............##.I.##.....##..###...#...######............ .##..###...#........#....#..##~li ...#........#....##..#### #....###........##...... #..........P~li 1....##....##~li ~li >---1.3 (0.6 _~liK ~li* ~liA{M....#.....#.####.......I.......##.#P...........##...I..>..I...#...##....##.##..........#....#..............I...##......#..#...#......##'.....##[#### .......#....###+.##.#... ##.+#.#...~liA###.......>... ............#.....#.................# ......~liC~liB---9~li~li~li >M#...I.÷.I...#.#####...........#.....#.####.......I.##.#P.............##...I..>..I...#...##....##.##..........#....#..............I...##......#..#...#......##'.....##[#### .......#....###+@##. ##.+#.#...###............ ...............>.................#.....~li>~liF~li`G(2.5~liZN~liQ~lilM...#..I...#.....##.####.#...I.........÷.I...#.#####....#.....#.###I.##.#P..........##...I..>..I...#...##....##.##..........#....#..............I...##......#..#.#....@.##'.....##[#### .......#....###+.##. ##.+#.#...........### ............................................. ............~liiw~liw(3.1~li~li~li~li~liͿ~li~li"b60=~liU~li~li~li~li~li~li,~li~li5~liU1=~li:~lin~li~liN~li~li~li~li&~lik%2~li ~liF~liz~li4~li,~liM~lix~liK3=~liw~li,~li~li~li~li~li~li~li~liwk4=~liE~li,~lil~li~li~lif~lik _You start resting.HP restored.~li~liH1510.1 (17.0)~lia5=1.1 (18 _~li~li~liM+..#.......##.....#.........#..I...#.....##.####.#...I.........÷.I...#.#####....#.....#.###~lirI.##.#P..........##...I..>..I...#...##....##.##..........#....#..............I@..##......#..#..#......##'.....##[#### ~li:.......#....###+.##. ##.+#.#...........###...................>.... ~li{#.....#..#.....######..~li2~li/7 (0.6)~li~li[~liqHM......#.....##.....##.....# #+..#.#.....##.....#..... #.....#......#..I...#.....##. #I.........÷.I...#.#### #..........#.....#.##....#I.......##.#P.... #.#..............##..##.... #.#....I..>..I...#...## ##.##....@.....#~libr............I...##......#..#. #.#...#......##'.....##[### #.......#....###+.##.#........... .##.+#.#...........###...........  ~.......>... ~.#.....#. P.##.I.##~liz~liw{(2.3~li~liV~liƥ M#+##.#+#... ......#.....##... #+..#.......##.....##.....#.........#..I...#.....##.#...I.........÷.I...#.##### #.~liɦ ...#.....#.## .#I.##.#P..........##....I..@..I...#...## ##.##..........#....#.... .........I...##......#..#. #.......#...#......##'.....##[###... .....#.~liѱ ~liŲ &9~liW ~liL c _There is a stone staircase leading down here.~li4~li@~lio~liP=3.9 (1.0 _~li~liv&2~li~li ~liW #P....###  #.....#  ##.†###  #.....#  #....##  #....##  ##...#  #####....#  #.†@#.†.#.  ~li...............  ...#.#.#.....#.  . .. ## #....# ..# #.### . .. .. .#. ~li\H-5.4 (2.5~liCN~liOH _You climb downwards. The komodo dragon leaves your sight.~li-Sa _There is a stone staircase leading up here.~li ~li ~li ~li H _No target in view!~liJ ~li ~li ~li H _No target in view!~li9~3~li~~li~lis%  ~li?You encounter a wolf.~li+#.....# ##.†### #.....# #....## #...h## ##...# ~lis#####....# .l.#.†<#.†.#.#.........@..........#.#.#.....#.#. .. ####....# ~li..# #.###. .. ...~liъl   komodo dragon (wandering).#h   wolf (wandering)~li5#..~liQ.h0.0~lirF.l~liOl~li`-6.0 (0.6~lis~li7 _The komodo dragon hisses angrily.~li   ##.†###  #.....#  #....##  #....##  ##..h#  #####....#  ~lij..l#.†<#.†.#.#.  ........@.......  ...#.#.#.....#.#  . .. ####....#  ..# #.###  . .. ~li< ...  .#.  ~li5#... ~liR?   ##.†###  #.....#  #....##  #....##  ##..h#  #####....#  ..l#.†<#.†.#.#.  ........@.......  ...#.#.#.....#.#  . .. ####....#  ..# #.### . .. ...  .#.  ~liR@A#... ~liF4~liK~liNd _There are monsters nearby!~liG))))~liE .h  You shoot a bolt. The bolt barely misses the wolf.~liF<.h~liF.~liF/l~liNF.h~liSO7===7.2 (1.2~liT~liW6 _The wolf howls! You hear a howl!~liHw )You shoot a bolt. The bolt hits the wolf.~li-†h~liF.l~lij .The wolf is lightly wounded.~liI(8.4~li~liU _The wolf completely misses you.~liX 9)))))))~li7T B.l~lio\ Ih......~li\ -9.7 (1.3~lic ~lig  You shoot a bolt. The bolt barely misses the wolf. The wolf closely misses you._x2~li?* 9)))))))~li hYou shoot a bolt. The bolt completely misses the wolf.The wolf barely misses you.~li\ F.l~liα †hYou encounter a wolf.~li vh......h 2 wolves (1 wandering)~li `56----20.9 (1.2~li ~li ) _The wolf bites you!~li[? ~li? 1 #P....###~lin@ / #.....#~li@ W ##.†###~li A / #..h..#~liEA 0 #....##~li{A / #....##~liA  ~liA ##...#~li"B U #####....# ~licB ...#.†@#.†.#.#.~liB  .......l.h......~liB  ...#.#.#.....#.#~liZC  . .. ####...~liC .#~liC 3 ..#~liC !#.###~liD .~li1D 4 ..~liUD ..~liD H   wolf~liD  .#~liD #...~liD ~liF ~liG "h.~li`G ~li!] ~li_ ~li_ --~li_ 1.5 (0.6~lih ~lik  ~lik ~lik /_The komodo dragon barely misses you.~lik ~li8o  ~lio ~lio S_There is a stone staircase leading up here.~li*~liw~li--~li=~liП~lip ~liɪ!~li.~li2The wolf closely misses you. The komodo dragon bites you!! The wolf misses you.~liU~li~li34~liѱ/------------~li==~li\2.5 (1.0~li~li1 ~li ~li--------1.. _You hear a howl!~li......#..#+##......###+#......... ......#.....##.....##.....#...... #+..#.......##.....##.....#...... #.....#......#..I...#.....##.#### #.....#...I.........÷.I...#.##### #......#...........#.....#.##.... .......##.......I.......##.#P.... #.......#..............##..##.... #.......#....I..@h.I...#...##.... ~li.#.......#.##...l......#....#..... ................I...##......#..#. #.......#...#......##'.....##[### #.......#....###+.##.#........... .##.+#.#...........###........... ................................. ~...............>................ ~............#.....#.............~liWWS5---4.0 (2.5~liG`~lia! _You climb upwards.~lidc _There is a stone staircase leading down here.~lid Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes3% 3b - Sigil of BindingHexes3% 3  c - Inner FlameHexes/Fire11% 3  d - Momentum StrikeConjuration/Translocation 24% 2  e - Ozocubu's ArmourIce43% 3  f - Ignite PoisonFire/Alchemy80% 4  g - Iskenderun's BattlesphereConjuration/Forgecraft 85% 4  h - FireballConjuration/Fire98% 5 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit~li< ~li ~liv ......#..#+##......###+#......... aspacedog the Skirmisher ......#.....##.....##.....#...... Spriggan of Okawaru *****. #+..#.......##.....##.....#...... Health: 35/65 ============------------ #.....#......#..I...#.....##.#### Magic: 19/19 ======================== #.....#...I.........÷.I...#.##### AC: 6Str: 6 #......#...........#.....#.##.... EV: 26Int: 16 .......##.......I.......##.#P.... SH: 0Dex: 19 #.......#..............##..##.... XL: 12 Next: 30% Place: Lair:1 #.......#....I..@h.I...#...##.... Noise: ---------  Tim~lic e: 9524.0 (0.0) #.......#.##...l......#....#..... k) +1 arbalest (drain) ................I...##......#..#. Fire: k) +1 arbalest (drain) #.......#...#......##'.....##[### #.......#....###+.##.#........... .##.+#.#...........###........... l   komodo dragon ................................. h   wolf ~...............>................ ~............#.....#............. _The komodo dragon barely misses you. _There is a stone staircase leading up here.  The wolf closely misses you. The komodo dragon bites you!! The wolf misses you._You hear a howl! _You climb upwards. _There is a stone staircase leading down here.~li n  Okay, then.~li!# ~li$ . _~li\~li%]~lih~lilF _Unknown command.~lij..†.....##.#+##....#..#+##......###+#.. .......#.....##.....##.....# .#+..#.#.....##.....#..... .#.....#......#..I...#.....##. .#I.........÷.I...#.#### .#..........#.....#.## .#I.......##.#P .#.#......@.......##..## .#.#....I..>h.I...#...## .##.##...l......#. ..........I...##......#.. .#.#...#......##'.....##[##~li X.......#....###+.##.###.+#.#...........### ♣.......... ♣~....>..~li @h.~li2 Gl.~li2~li\26 (0.6 _~li~li~li0  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~liBH~liI) Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Cause FearHexes11%~liI4  c - Dimensional BullseyeHexes/Translocation38%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit~li ~lia ~lim ........†.....##.#+##............ aspacedog the Skirmisher ~li .......#..#+##......###+#........ Spriggan of Okawaru *****. .......#.....##.....##.....#..... Health: 35/65 ============------------ ~li .#+..#.......##.....##.....#..... Magic: 19/19 ======================== .#.....#......#..I...#.....##.### AC: 6~li@! Str: 6 .#.....#...I.........÷.I...#.#### EV: 26Int: 16 .#......#...........#.....#.##... SH: 0Dex: 19 ........##.......I.......##.#P... XL: 12 Next: 30% Place: Lair:1 ~liq! .#.......#......@h......##..##... Noise: ---------  Time: 9524.6 (0.0) ~li! .#.......#....I.l>..I...#...##... k) +1 arbalest (drain) ~li! T.#.......#.##..........#....#.... Fire: k) +1 arbalest (drain) .................I...##......#..# ~li! .#.......#...#......##'.....##[## ~li! .#.......#....###+.##.#.......... l   komodo dragon ~li" ..##.+#.#...........###.......... h   wolf ~li?" ♣................................ ♣~...............>............... _You climb upwards. ~li`" _There is a stone staircase leading down here. _Okay, then. _Unknown command.~li" Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~li # ~li* }........†.....##.#+##............ aspacedog the Skirmisher .......#..#+##......###+#........ Spriggan of Okawaru *****. .......#.....##.....##.....#..... Health: 35/65 ============------------ .#+..#.......##.....##.....#..... Magic: 19/19 ======================== ~li-+ .#.....#......#..I...#.....##.### AC: 6Str: 6 .#.....#...I.........÷.I...#.#### EV: 26Int: 16 .#......#...........#.....#.##... SH: 0Dex: 19 ........##.......I.......##.#P... XL: 12 Next: 30% Place: Lair:1 .#.......#......@h......##..##... Noise: ---------  Time: 9524.6 (0.0) .#.......#....I.l>..I...#...##... k) +1 arbalest (drain) .#.......#.##..........#....#.... Fire: k) +1 arbalest (drain) .................I...##......#..# .#.......#...#......##'.....##[## ~liZ+ .#.......#....###+.##.#.......... l   komodo dragon ..##.+#.#...........###.......... h   wolf ♣................................ ♣~...............>............... _You climb upwards. ~li+ 3_There is a stone staircase leading down here. _Okay, then. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  ~li+ \Confirm with . or Enter, or press ? or * to list all spells.~li]C ........†.....##.#+##............ aspacedog the Skirmisher .......#..#+##......###+#........ Spriggan of Okawaru *****. ~liC .......#.....##.....##.....#..... Health: 35/65 ============------------ .#+..#.......##.....##.....#..... Magic: 15/19 ==================------ .#.....#......#..I...#.....##.### AC: 6Str: 6 .#.....#...I.........÷.I...#.#### EV: 26~li&D Int: 16 .#......#...........#.....#.##... SH: 0Dex: 19 ........##.......I.......##.#P... XL: 12 Next: 30% Place: Lair:1 ~liID .#.......#......@h......##..##... Noise: ---------  Time: 9524.6 (0.0) ~liD .#.......#....I.l>..I...#...##... k) +1 arbalest (drain) .#.......#.##..........#....#.... Fire: k) +1 arbalest (drain) ~liD .................I...##......#..# .#.......#...#......##'.....##[## ~liD .#.......#....###+.##.#.......... l   komodo dragon ..##.+#.#...........###.......... h   wolf ~liE ♣................................ ♣~...............>............... _Okay, then. _Unknown command.~liEE Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~ligE *Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate~lih ........†.....##.#+##............ aspacedog the Skirmisher .......#..#+##......###+#........ Spriggan of Okawaru *****. .......#.....##.....##.....#..... Health: 35/65 ============------------ ~liIk .#+..#.......##.....##.....#..... Magic: 15/19 ==================------ .#.....#......#..I...#.....##.### AC: 6Str: 6 .#.....#...I.........÷.I...#.#### EV: 26Int: 16 .#......#...........#.....#.##... SH: 0Dex: 19 ........##.......I.......##.#P... XL: 12 Next: 30% Place: Lair:1 .#.......#......@h......##..##... Noise: ---------  Time: 9524.6 (0.0) .#.......#....I.l>..I...#...##... k) +1 arbalest (drain) .#.......#.##..........#....#.... Fire: k) +1 arbalest (drain) .................I...##......#..# ~lik [13d.#.......#...#......##'.....##[## .#.......#....###+.##.#.......... l   komodo dragon ..##.+#.#...........###.......... h   wolf ♣................................ ♣~...............>...............Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activateThe komodo dragon resists with almost no effort.  The wolf easily resists. The wolf closely misses you. x2===5.6 (1~lir ~liu Sonfirm with . or Enter, or press ? or * to list all spells.~liWu asting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate  The komodo dragon resists with almost no effort.wolf easily resists. The wolf closely misses you. x2 _The komodo dragon closely misses you.~liI  Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~lix |........†.....##.#+##............ aspacedog the Skirmisher .......#..#+##......###+#........ Spriggan of Okawaru *****. .......#.....##.....##.....#..... Health: 35/65 ============------------ .#+..#.......##.....##.....#..... Magic: 11/19 =============----------- .#.....#......#..I...#.....##.### AC: 6Str: 6 ~liy .#.....#...I.........÷.I...#.#### EV: 26Int: 16 .#......#...........#.....#.##... SH: 0Dex: 19 ........##.......I.......##.#P... XL: 12 Next: 30% Place: Lair:1 .#.......#......@h......##..##... Noise: ===------  Time: 9525.6 (0.0) ~li[y H.#.......#....I.l>..I...#...##... k) +1 arbalest (drain) .#.......#.##..........#....#.... Fire: k) +1 arbalest (drain) .................I...##......#..# ~liy .#.......#...#......##'.....##[## .#.......#....###+.##.#.......... l   komodo dragon ~liy ..##.+#.#...........###.......... h   wolf ♣................................ ~liy ♣~...............>...............The wolf easily resists. The wolf closely misses you. x2 ~liy _The komodo dragon closely misses you.Casting: Cause Fear (dangerous; 11% risk of failure)  ~liz MConfirm with . or Enter, or press ? or * to list all spells.~li6z *Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate~liI @l ~li5_The komodo dragon closely misses you.  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate~liYKLook: a komodo dragon (chance to affect: 47%)~li) ........†.....##.#+##............ aspacedog the Skirmisher .......#..#+##......###+#........ Spriggan of Okawaru *****. .......#.....##.....##.....#..... Health: 35/65 ============------------ ~li, .#+..#.......##.....##.....#..... Magic: 11/19 =============----------- .#.....#......#..I...#.....##.### AC: 6Str: 6 .#.....#...I.........÷.I...#.#### EV: 26Int: 16 .#......#...........#.....#.##... SH: 0Dex: 19 ........##.......I.......##.#P... XL: 12 Next: 30% Place: Lair:1 .#.......#......@h......##..##... Noise: ===------  Time: 9525.6 (0.0) .#.......#....I..>..I...#...##... k) +1 arbalest (drain) .#.......#.##...l......#....#.... Fire: k) +1 arbalest (drain) ~lim .................I...##......#..# .#.......#...#......##'.....##[## ~li #.#.......#....###+.##.#.......... l   komodo dragon ..##.+#.#...........###.......... h   wolf ♣................................ ~li h♣~...............>...............Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~li! Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate~lif Look: a komodo dragon (chance to affect: 47%)  The komodo dragon looks frightened! The wolf resists with almost no effort.~li Vl(fleeing)~liJ +6.6 (1~liX ~li n onfirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate~lii Look: a komodo dragon (chance to affect: 47%)  The komodo dragon looks frightened! The wolf resists with almost no effort. _The wolf completely misses you.~liT##.####.....##.....÷.....##.#+##....#..#+##......###+#.. ........#.....##.....##.....# ..#+..#.#.....##.....#.... ..#.....#......#..I...#.....##. ..#I.........÷.I...#.####..........#.....#.## ..##.I.......##.#P ..#.#.......h......##..## ..#.#....I..>..I...#...####.##...l......#. ...........I...##......#.. ..#.#...#......##'.....##[#~liGU.......#....###+.##.# ≈..##.+#.#...........###♣.~li(V@h.~li`~lila6--7.2 (0.6~lii~liMlu _The wolf attacks as it pursues you! The wolf barely misses you.~liT1.##+.###.....##.#...##....##+###.####.....##...#..÷.....##.#+##....#..#+##......###+#.........#.....##.....##.....#.#+..#.#.....##.....#...~liU.#.....#......#..I...#.....##..#I.........÷.I...#.###...........#.....#.##.#hI.......##.#P.#.#..............##..##.#.#....I..>..I...#...###.......#.##...l......#...........I...##......#..#.......#...#......##'.....##[ ...#.......#....###+.##.#≈..##.+#.####~li}W@h.~liQ\M.l~lib~lico6=--8~liHi~li"ky _The wolf attacks as it pursues you! The wolf completely misses you.~liq  (drained)  You shoot a bolt. The bolt hits the wolf. You drain the wolf.~lij .lThe wolf is moderately wounded.~li͛ ~li 6==9.0 (1.2~li} ~li4 _The wolf barely misses you. The wolf completely misses you.~li~ †  You shoot a bolt. The bolt hits the wolf!!  You kill the wolf!~liڄ (~li D.l~li ~li ~=2==130.2~lis ~liZ P _Okawaru accepts your kill.~li m.##....#.....##>..............##+.###.....##.#...##....##+##.####.....##...#..÷.....##.#+##....#..#+##......###+#.........#.....##.....##.....#.#+..#.#.....##.....#...#.....#......#..I...#.....##..#I.@.......÷.I...#.##......†....#.....#.##.#I.......##.#P.#.#..............##..##.#.#....I..>..I...#...###.......#.##..........#.................I...##......# ~li ~...#.......#...#...l..##'.....##...#.......#....###+.##.#~li 1.~liM l 7---8 (0.6~li_ ~li) ~li#~li$:---~liK,~li.H _No target in view!~lib.............#P.....##....#.##....#.....##>.............##+.###.....##.#...##....####.####.....##...#..÷.....##.#+##.....#..#+##......###+#.. [..........#.....##.....##.....#.#+..#.#.....##......#.....#....@.#..I...#.....#.#.....#...I.........÷.I...#.#......†....#.....#.#~lib........##I.......##..#.#..............##...#.#....I..>..I...#...##.#.##..........# ≈..............I...##...... ~~...#.#...#......##'.....#~li1l~li&m/1.4 _~li+t~liv~li9~li ~li5~liH _No target in view!~liB ##....##>...........+.##.#...##....##.####..#...............÷.#+##..#..#+##......###+# [~liCV..#.....##.....##.....# .....#+..#..#..........#......#..I...#I@........÷.I...#....#......†....#.....#.#.......##.......I.......#.#...#...... ♣♣...#.......#....###+l##.#...... ~liM~liN/2.0 _~li[V~liX~li# ~li)$ ~li% ~liW) ~liZ- P==~liq. ~li. S8=~liP0 ~li3 ~li3 ~li5 ~li|7 ~li7 ~li9 ~li!< ~liZ< M3=~li= ~lic@ ~li@ K9=~liA ~liBO _You start resting.A komodo dragon comes into view.~liU l   komodo dragonl8.0 (6.0~lik\ ~li3] )9.0 (7 ~liL] _~lib ~lic ~li )))))))You shoot a bolt.~liiLl.~li3R......~liޢ8===40.3 (1.3~li_~lil_ _The bolt barely misses the komodo dragon.~liS~li0T~li[~liQ^| _Your line of fire to the komodo dragon is blocked by a pile of debris.~li֬~li>~li~li | _Your line of fire to the komodo dragon is blocked by a pile of debris.~li~li~li~lio| _Your line of fire to the komodo dragon is blocked by a pile of debris.~lij ~lijk ~lit ~liqy | _Your line of fire to the komodo dragon is blocked by a pile of debris.~liN #.......P.....##....#....>............+.####...##....####.####...#....÷.....##.#+##.... .~li2O ..#..#+##......###+#... [..........##.....+..#.......##.....#..@.#..I...#.....##..#...I.........÷.I...#.#......#......†....#............#I.###..............##~liO G...I..>..I...# .....##.##..........#....# ≈...........l..I...##...... ~~~liO -#......##'.....#~liFQ Ll.~liY ~liZ k40=---9 (0.6 _~lib ~li/d ~li'..................#P.....##....#. aspacedog the Skirmisher ......##....#.....##>............ Spriggan of Okawaru *****. ......##+.###.....##.#...##....## Health: 40/65 ==============---------- ......##.####.....##...#......... Magic: 13/19 ================-------- ............÷.....##.#+##........ AC: 6Str: 6 ...........#..#+##......###+#.... EV: 26Int: 16 [..........#.....##.....##.....#. SH: 0Dex: 19 .....#+..#.......##.....##.....#. XL: 12 Next: 31% Place: Lair:1 .....#.....#....@.#..I...#.....## Noise: ---------  Time: 9540.9 (0.0) .....#.....#...I.*.......[~li*(439;49m÷.I...#. k) +1 arbalest (drain) .....#......#....*.†....#.....#.# Fire: k) +1 arbalest (drain) ............##...*...I.......##.# .....#.......#....*.........##..# .....#.......#....I..>..I...#...# l   komodo dragon .....#.......#.##.l........#....# ≈....................I...##...... ~~...#.......#...#......##'.....# _Your line of fire to the komodo dragon is blocked by a pile of debris. _Your line of fire to the komodo dragon is blocked by a pile of debris. _Your line of fire to the komodo dragon is blocked by a pile of debris.  Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (77% to hit)~li]}..................#P.....##....#. aspacedog the Skirmisher ......##....#.....##>............ Spriggan of Okawaru *****. ......##+.###.....##.#...##....## Health: 40/65 ==============---------- ......##.####.....##...#......... Magic: 13/19 ================-------- ............÷.....##.#+##........ AC: 6Str: 6 ...........#..#+##......###+#.... EV: 26Int: 16 [..........#.....##.....##.....#. SH: 0Dex: 19 .....#+..#.......##.....##.....#. XL: 12 Next: 31% Place: Lair:1 .....#.....#....@.#..I...#.....## Noise: ---------  Time: 9540.9 (0.0) ~li1q.....#.....#...I.........÷.I...#. k) +1 arbalest (drain) .....#......#......†....#.....#.# Fire: k) +1 arbalest (drain) ............##.......I.......##.# .....#.......#..............##..# .....#.......#....I..>..I...#...# l   komodo dragon .....#.......#.##.l........#....# ≈....................I...##...... ~~...#.......#...#......##'.....# _Your line of fire to the komodo dragon is blocked by a pile of debris. _Your line of fire to the komodo dragon is blocked by a pile of debris. _Your line of fire to the komodo dragon is blocked by a pile of debris.  Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (77% to hit)~liG~li~li= _ Fire: k) +1 arbalest (drain)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (77% to hit) _Your line of fire to the komodo dragon is blocked by a pile of debris.~liQ\#...###.†....(.......P.....##....#....>............+.####...##....####.####...#....÷.....##.#+##.... ...#..#+##.#+#... [..........##+..#......@##.....#...#......#..I...#.....##..#...I.........÷.I...#.~li4#......#......†....#............#I.##....#..............##...I..>..I...# .....##.##.l........#....# ≈.............I...##......~liսKl.~li~li41.5 (0.6 _~li~li~liVv .......#...##.....##.†....#....#( aspacedog the Skirmisher ..................#P.....##....#. Spriggan of Okawaru *****. ......##....#.....##>............ Health: 40/65 ==============---------- ......##+.###.....##.#...##....## Magic: 13/19 ================-------- ......##.####.....##...#......... AC: 6Str: 6 ............÷.....##.#+##........ EV: 26Int: 16 ...........#..#+##......###+#.... SH: 0Dex: 19 [..........#.....##.....##.....#. XL: 12 Next: 31% Place: Lair:1 .....#+..#......@##.....##.....#. Noise: ---------  Time: 9541.5 (0.0) .....#.....#....*.#..I...#.....## [~liv 33mk) +1 arbalest (drain) .....#.....#...I*........÷.I...#. Fire: k) +1 arbalest (drain) .....#......#...*..†....#.....#.# ............##...*...I.......##.# .....#.......#...*..........##..# l   komodo dragon .....#.......#...lI..>..I...#...# .....#.......#.##..........#....# ≈....................I...##......Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (77% to hit) _Your line of fire to the komodo dragon is blocked by a pile of debris.  Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (77% to hit)~li I.......#...##.....##.†....#....#( aspacedog the Skirmisher ..................#P.....##....#. Spriggan of Okawaru *****. ......##....#.....##>............ Health: 40/65 ==============---------- ......##+.###.....##.#...##....## Magic: 13/19 ================-------- ......##.####.....##...#......... AC: 6Str: 6 ............÷.....##.#+##........ EV: 26~liT Int: 16 ...........#..#+##......###+#.... SH: 0Dex: 19 ~li m[..........#.....##.....##.....#. XL: 12 Next: 31% Place: Lair:1 .....#+..#......@##.....##.....#. Noise: ---------  Time: 9541.5 (0.0) .....#.....#....).#..I...#.....## k) +1 arbalest (drain) .....#.....#...I)........÷.I...#. Fire: k) +1 arbalest (drain) .....#......#...)..†....#.....#.# ~li +............##...)...I.......##.# .....#.......#...)..........##..# l   komodo dragon (drained) .....#.......#...lI..>..I...#...# ~li~ .....#.......#.##..........#....# ≈....................I...##......Aim: a komodo dragon (77% to hit) _Your line of fire to the komodo dragon is blocked by a pile of debris.  Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (77% to hit)  You shoot a bolt. The bolt hits the komodo dragon! You drain the komodo dragon.~lip Ll.~liz I....~liz g4====2.7 (1.2~li ~li e _The komodo dragon is heavily wounded.~liپ.......#...##.....##.†....#....#( aspacedog the Skirmisher ..................#P.....##....#. Spriggan of Okawaru *****. ......##....#.....##>............ Health: 40/65 ==============---------- ......##+.###.....##.#...##....## Magic: 14/19 =================------- ......##.####.....##...#......... AC: 6Str: 6 ~li............÷.....##.#+##........ EV: 26Int: 16 ...........#..#+##......###+#.... SH: 0Dex: 19 ~liE.[..........#.....##.....##.....#. XL: 12 Next: 31% Place: Lair:1 .....#+..#......@##.....##.....#. Noise: ===------  Time: 9542.7 (0.0) ~lij.....#.....#....*.#..I...#.....## k) +1 arbalest (drain) ~li .....#.....#...I*........÷.I...#. Fire: k) +1 arbalest (drain) .....#......#....*.†....#.....#.# ............##...*...I.......##.# ~lil.....#.......#...l..........##..# l   komodo dragon (drained) .....#.......#....I..>..I...#...# .....#.......#.##..........#....# ≈....................I...##......Aim: a komodo dragon (77% to hit)  You shoot a bolt. The bolt hits the komodo dragon! You drain the komodo dragon._The komodo dragon is heavily wounded.Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight line~liHAim: a komodo dragon (heavily wounded, lightly drained, 77% to hit)~liu.......#...##.....##.†....#....#( aspacedog the Skirmisher ..................#P.....##....#. Spriggan of Okawaru *****. ......##....#.....##>............ Health: 40/65 ==============---------- ......##+.###.....##.#...##....## Magic: 14/19 =================------- ......##.####.....##...#......... AC: 6Str: 6 ............÷.....##.#+##........ EV: 26Int: 16 ~li...........#..#+##......###+#.... SH: 0Dex: 19 [..........#.....##.....##.....#. XL: 12 Next: 31% Place: Lair:1 .....#+..#......@##.....##.....#. Noise: ===------  Time: 9542.7 (0.0) ~liB.....#.....#....).#..I...#.....## k) +1 arbalest (drain) .....#.....#...I)........÷.I...#. Fire: k) +1 arbalest (drain) ~lii.....#......#....).†....#.....#.# ............##...)...I.......##.# ~li.....#.......#...)..........##..# l   komodo dragon (drained) .....#.......#....I..>..I...#...# .....#.......#.##..........#....# ≈....................I...##...... _The komodo dragon is heavily wounded.Fire: k) +1 arbalest (drain)~liPress: ? - help, Shift-Dir - straight lineAim: a komodo dragon (heavily wounded, lightly drained, 77% to hit)  You shoot a bolt.  ~liJThe bolt closely misses the komodo dragon.~liu;Ll.~liAB...~li\B-3.9 (1.2~liG~liJJ _The bolt hits the pile of debris but does no damage.~liT ))) You shoot a bolt. The bolt hits the komodo dragon! You drain the komodo dragon.~lioKl.~licxB...~lix^1=5.1~li)~li}a _The komodo dragon is almost dead.~lij! †You shoot a bolt. The bolt hits the komodo dragon!!  You kill the komodo dragon!~li(a))~li;..~liL=36.3~li1~liP _Okawaru accepts your kill.~li/J ~liJ ~liaO ~liQ H _No target in view!~li..........#P.....##....#..##....#.....##>............##+.###.....##.#...##....##+##.####.....##...#...............÷.....##.#+#.#..#+##......###+#.#.....##.....##.....# ....#+..#.......##.....##.....#.#.....#..I...#.....##.....#...I.........÷.I...#.~li(:#......#...†..†....#.....#.##......##.......I.......##.#P#.......#..............##..##.......#....I..>..I...#...##.#.##..........#....#..~li........I...##.. ~...##...#......##'.....##~liR---9 (0.6 _~li!~li#~li}~li~lir~lie2~li~likK5=~li( ~li2 ~li ~li~li~liK93~li~li&,~li&)~li;-~li.9=~li/~liX3,~li25~li9~li :S4=~li;~li>~li?L6==~liA~liBE,~li?G~liJ~li6JK5=~liK~liO~liO~liR~lisT~liU:==~liV~liZ~lij[96~li(]~liN`~li`K7=~li6b~lif~lif~lih~lix,~liz~lid47=~lic~likO=~liz~li׊~li"~li~li~li18=8=~liؑ~li=~liv~lit~liS~li~li;~li~liK9=~li~li~li9=~liШ~li~li~li~li޲n _You start resting.Magic restored.~li:---~liy072.9 (26.0)~liY9==3.9 (27 ~li7 _~liv~li~liM4##....#.....##>............##+.###.....##.#...##....##+###.####.....##...#................÷.....##.#+###..#+##......###+##.....##.....##.....##+..#.......##.....##.....#.#.....#..I...#.....##.#~li4C#.....#...I..@......÷.I...#.###......#...†..†....#.....#.##.......##.......I.......##.#P.#..............##..##.#.#....I..>..I...#...##.#.#.##..........#....#...........I...##..#~liP5.#...#......##'.....##[ ...#.#....###+l##.#........~liG@~liKAj50=4.5 (0.6)~liJ~liL~lib##+.###.....##.#...##....##+###.####.....##...#.................÷.....##.#+###..#+##......###+##.....##.....##.....##+..#.......##.....##.....#.#.....#..I...#.....##.###.....#...I.........÷.I...#.###.†..@....#.....#.##........##.......I.......##.#P.#..............##..##.#.#....I..>..I...#...##.#.#.##..........#....#..~li...............I...##..#.#...#......##'.....##[##.#....###+.##.#......... ≈..##.+#.#...........###.~liI~li(5.1~li~liq _You see here a wolf corpse.~liyt~lit~liv~li}z~lin~,~li~lir:==~li>~li~li%1~li~li~li׊~li~li~li}~liv~li~linK2=~li~li~lis~li~li~liԟ~liϡ~li<~liU3=~li~liX~li~liw~lin,~li`~liٲ~li%~li~liض~li5%4~li~li~li~li~liU,~li~li~liwK5=~liA~liE~li~lih~li~li~li~li~liU6=~li~li~li~li~li=~li~li6~li~li~li~li~liUK7=~li~li~li~li ~li ~li ~li ~li_ ~lig U8=~li ~li8 ,~liV ~li ,~li ~li ~liS %9~li ~li ,~li! ~li" ~li" ~li$ ~li( ,~liR* ~li- ~li . L60=~li/ ~li1@ ,~liA ~liAE ,~liG ~liJ ~liK #1~liK 2=~liM ~liY ,~li[ ~li_ ~li` ~lia ~li6d ~lid %2~liTf ~liDj ~lij ~lil ~lin ~li1o ~lip ~li]t ~lit ~liv ~lix ~li!y K3=~li{ ~li ,~li ~li ,~li ~li. ~li U4=~li ~liJ ~li ~li' ~li ,~li ~liޙ k _You start resting.HP restored.~li ~li 1623.1 (48.0)~li٫ a5=4.1 (49 _~li ~liյ ~li ##.####.....##...#.................÷.....##.#+###..#+##......###+##.....##.....##.....# .#+..#.......##.....##.....#. .#.....#..I...#.....##.### .#.....#...I.........÷.I...#.## .#.†..†....#.....#.##.........##......@I.......##.#P. .#..............##..##. .#.#....I..>..I...#...##. .#.#.##..........#....#...........I...##..# .##...#......##'.....##[## .#.#....###+.##.#..........#.+#.#...........###. ♣............~liF ~li /7 (0.6)~li4 ~li ~lijW ......÷#+###..#+##......###+#...##.....# .#+..#.......##.......#......#..I...#.....##.###I.........÷.I...#.#.#...†..†....#.....#.##... ..#.......I.......##.#P .#.#......@.##..##~li7X#....I..>..I...#.##..........#....#..#............ ♣~...............>............... ~li1b~lib(5.3~lij~lil~liƕ#..#+##......###+##.....##.....##.....# #+..#.......##.....##.....#. #.....#..I...#.....##.#### #.....#...I.........÷.I...#.## #.†..†....#.....#.##.... .......##.......I.......##.#P. #..............##..##. #.#....I..@..I...#...##. #.#.##..........#....#.. .........I...##..# ##...#......##'.....##[## #.~lih#....###+.##.#...........#.+#.#...........###...................... ~.....>.... ~.#.....#~li~li@&9~li~lic _There is a stone staircase leading down here.~liE3 ~li3 ~li< ~liF ~liK P=6.9 (1.0 _~liRQ ~li{ &2~liB / #P....###  #.....#  ##.†###  #..h..#  #....##  #....##  ##...#  #####....#  ...#.†@#.†.#.#.  ................  ...#.#.#.....#.#  . .. ####....# ..# #.### . .. ... .#. #...~li -8.4 (2.5~li) ~li # _You climb downwards.~li w _There is a stone staircase leading up, spattered with blood here.~lin~li(~li~li~liXf  A wolf comes into view.~lis D#.....# ##.†### #.....# #....## #..h.## ##...# #####....# ...#.†<#.†.#.#.........@....... ...#.#.#.....#.# . .. ####....# ..# #.###. .. ...h   wolf (wandering).##.. ~liQ.h0.0~li~li'49.0 (0.6 _~liN~liz!~lis9 ))h  drained)  You shoot a bolt. The bolt hits the wolf. You drain the wolf.~li <.h.h===30.2 (1.2 _The wolf is moderately wounded.~liJ †  You shoot a bolt. The bolt hits the wolf!!  You kill the wolf!~liդ (~li'1 ~li5 041.4~li< ~li? P _Okawaru accepts your kill.~li~li~liS!~li(H _No target in view!~li _~li#.....# #....## #....## ##...# #####....## #...#.†<#††.#.#......................#.#.#.....#.# . .. ####@...# ---2.0 (0.6..# ##.### . ...  ..... #.#.)##....##.... # ..~li]---6 (1.2~li6~li* _Found a morningstar.~li[3~li\~li`~lic~lig,~lih~lil~liPn~lin~lijr~li~li,~li-5.0 (2.4~liN~li+; _Found a stone staircase leading down.~liZ~liZ~liY\~li_~lieX~lilh~lih~lii~lil~li\p,~lioq~lifs~liu~liu~liv~lily~li|~li|~li}~lih~li,~li~lim~li/,~liM~liV~li,~liN~li~li5~lii~li~li~liΚ,~liR~liR  There is a stone staircase leading down here.~li~li3 _~li~li~li`~li~li|~liH~li ,~liK~li/~li~li7~li~li~liw,~li~liϺ~li~liڻ~li5~li~liY~li~liL~li~li=,~li~li~li,~li;~li~li,~li|~li^~liv~li~li~liV~li,~li~li~li]~li~li#~liF~li~li^~li~liO~liR  You open the large door.  You encounter a merfolk siren and a merfolk.~liw....... ...#.# ...# .### ...### .....# #.#.)## ###### ##....## #.##.#  ~liO##....## ###..@# ##....####P#.''# #...........#~. ###.........#.m~li9##>.......##~..#...####.## m..# m   merfolk (polearm, asleep)##### #.# #~.. m   merfolk siren (polearm, asleep)### ~#.~liw049.4 (14.4)~li450.4 (15 _~li~li5~li X## .....# #.#.)## ######....## #.##.#  ##....## ###..@#  ##.#.''#  #...........#~.  ###.........#.m. ##>.......##~.. ~li  #...####.## m..#  ##### #.# #~..  ### ~#.# ~lirR S....#.#.)## ######....## #.##.#  ##....## ###..@#  ##.#.''#  #...........#~.  ###.........#.m. ##>.......##~.. ~liS S#...####.## m..#  ##### #.# #~..  ~liS {### ~#.# ~liZ ~li] ~liea ~li d d _There are monsters nearby!~li[ ))m  drained)You shoot a bolt. The bolt hits the merfolk siren! You drain the merfolk siren.The merfolk siren shouts!~liM m~The merfolk siren is heavily wounded.~li6m~~lis m~You hear a shout!  The merfolk siren chants a haunting song.~li@'.m)~liP====1.6 (1.2)~li~li( _You easily resist.~lin )))You shoot a bolt.~li]/emm~li/0m~~li6 '.The bolt barely misses the merfolk siren.~li7]===-2.8~li=~liw@X _The merfolk completely misses you.~liQ ) You shoot a bolt. The bolt hits the merfolk siren. You drain the merfolk siren.~liX mThe merfolk siren is severely wounded.~lij m~You encounter a merfolk. It is wielding a +0 spear.~li 'm 2 merfolk (polearms)The merfolk siren barely misses you.~lix s50-------4.1 (1.3~li: ~li E _The merfolk hits you from afar with a +0 spear!~liEv )You shoot a bolt. The bolt hits the merfolk siren!!  You kill the merfolk siren!~li| A)~li Im~~li m.Okawaru accepts your kill.~lim ''~li O------65.4~li ~lix X _The merfolk completely misses you.~li A)))~liR mYou shoot a bolt. The bolt barely misses the merfolk.~liT m~You encounter a merfolk. It is wielding a +0 spear.~liVIm~~lil`'mm 3 merfolk (polearms, 1 wandering)~li-ad33------6.7~livh~li$sE _The merfolk hits you from afar with a +0 spear!~li~li Ability - do what?CostFailure  Invocations - ~li@ X - Renounce ReligionNone0% a - Heroism2 MP, Piety-0%  b - Finesse~li`@5 MP, Piety--19%  c - Duel7 MP, Piety--~lip56% [?] toggle between ability selection and description.~lizf~lin~li'x.......aspacedog the Skirmisher ...#.#Spriggan of Okawaru *****. ...#Health: 33/65 ============------------ .###Magic: 19/19 ======================== ...###AC: 6Str: 6 .....#EV: 26Int: 16 #.#.)## ######SH: 0Dex: 19 ~li{##....## #.##.#XL: 12 Next: 36% Place: Lair:2  ##....## ###..@#Noise: ===------  Time: 9656.7 (0.0)##....####P#.''#k) +1 arbalest (drain)#...........#m)Fire: k) +1 arbalest (drain) ###.........#m~.##>.......##~..#...####.## ~..#mmm 3 merfolk (polearms, 1 wandering)##### #.# #m..### ~#.#You kill the merfolk siren!Okawaru accepts your kill. _The merfolk completely misses you.You shoot a bolt. The bolt barely misses the merfolk.You encounter a merfolk. It is wielding a +0 spear. _The merfolk hits you from afar with a +0 spear!~li m~You gain the combat prowess of a mighty hero.The merfolk shouts! You hear a croak.~liLm.~liIm~~lim)47---730-7.7 (1Hero ~li~li]X _The merfolk completely misses you.~liI  Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~li@.......aspacedog the Skirmisher ...#.#Spriggan of Okawaru *****. ...#Health: 34/65 ============------------ .###Magic: 13/19 ================-------- ...###AC: 7Str: 6 .....#EV: 30Int: 16 #.#.)## ######SH: 0Dex: 19 ##....## #.##.#XL: 12 Next: 36% Place: Lair:2  ##....## ###..@#Noise: ==-------  Time: 9657.7 (0.0)##....####P#.''#k) +1 arbalest (drain)#...........#mmFire: k) +1 arbalest (drain) ###.........#.~.Hero ##>.......##~li`m..#...####.## ~..#mmm 3 merfolk (polearms)##### #.# #~..### ~#.#The merfolk shouts! You hear a croak. _The merfolk completely misses you.Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate~li .......aspacedog the Skirmisher ...#.#Spriggan of Okawaru *****. ...#Health: 34/65 ============------------ .###Magic: 13/19 ================-------- ...###AC: 7Str: 6 .....#EV: 30Int: 16 #.#.)## ######SH: 0Dex: 19 ##....## #.##.#XL: 12 Next: 36% Place: Lair:2  ##....## ###..@#Noise: ==-------  Time: 9657.7 (0.0)##....####P#.''#k) +1 arbalest (drain)#...........#mmFire: k) +1 arbalest (drain) ###.........#.~.Hero ##>.......##~[3~lik 2m..#...####.## ~m.#mmm 3 merfolk (polearms)##### #.# #~..### ~#.#Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk resists with almost no effort. x2  The merfolk looks frightened!  The merfolk hits you from afar with a +0 spear.~lim, 1 fleeing)28--=8.7 (1~li`~liasting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate  The merfolk resists with almost no effort. x2looks frightened!hits you from afar with a +0 spear. _The merfolk closely misses you.~li I  Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~li .......aspacedog the Skirmisher ...#.#Spriggan of Okawaru *****. ...#Health: 28/65 ==========-------------- .###Magic: 9/19===========------------- ...###AC: 7Str: 6 .....#EV: 30Int: 16 #.#.)## ######SH: 0Dex: 19 ##....## #.##.#XL: 12 Next: 36% Place: Lair:2  ##....## ###..@#Noise: ===------  Time: 9658.7 (0.0)##....####P#.''#k) +1 arbalest (drain)#...........#mmFire: k) +1 arbalest (drain) ###.........#.~.Hero ##>.......[3~lim 3m##~..#...####.## ~m.#mmm 3 merfolk (polearms, 1 fleeing)##### #.# #~..### ~#.#The merfolk hits you from afar with a +0 spear. _The merfolk closely misses you.Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate~liS Y.......aspacedog the Skirmisher ...#.#Spriggan of Okawaru *****. ...#Health: 28/65 ==========-------------- .###Magic: 9/19===========------------- ...###AC: 7Str: 6 .....#EV: 30Int: 16 #.#.)## ######SH: 0Dex: 19 ##....## #.##.#XL: 12 Next: 36% Place: Lair:2  ##....## ###..@#Noise: ===------  Time: 9658.7 (0.0)##....####P#.''#k) +1 arbalest (drain)~liU #...........#m)Fire: k) +1 arbalest (drain) ###.........#.~mHero ##>.......##~..#...####.## ~m.#mmm 3 merfolk (polearms, 1 fleeing)##### #.# #~..### ~#.#Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate~lihU The merfolk resists with some effort. The merfolk looks frightened!  The merfolk completely misses you.~liV L.m~li1` Nm2~li` *9.7 (1~lijh ~lik ~  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk resists with some effort. The merfolk looks frightened!  The merfolk completely misses you. _The merfolk attempts to regain its composure.~liKI  Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~li.......aspacedog the Skirmisher ...#.#Spriggan of Okawaru *****. ...#Health: 28/65 ==========-------------- .###Magic: 5/19======------------------ ...###AC: 7Str: 6 .....#EV: 30Int: 16 #.#.)## ######SH: 0Dex: 19 ##....## #.##.#XL: 12 Next: 36% Place: Lair:2  ##....## ###..@#Noise: ===------  Time: 9659.7 (0.0)##....####P#.''#k) +1 arbalest (drain)#...........#m)Fire: k) +1 arbalest (drain) ###.........#.~mHero ##>......[34~li,m.##~..#...####.## ~..#mmm 3 merfolk (polearms, 2 fleeing)##### #.# #~m.### ~#.#The merfolk completely misses you. _The merfolk attempts to regain its composure.Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate~lij....... aspacedog the Skirmisher ...#.# Spriggan of Okawaru *****. ...# Health: 28/65 ==========-------------- .### Magic: 5/19======------------------ ...### AC: 7Str: 6 .....# EV: 30Int: 16 #.#.)## ###### SH: 0Dex: 19 ##....## #.##.# XL: 12 Next: 36% Place: Lair:2  ##....## ###..@# Noise: ===------  Time: 9659.7 (0.0)  ##....####P#.''# k) +1 arbalest (drain) ~li #...........#m) Fire: k) +1 arbalest (drain)  ###.........#.~m Hero  ##>.......##~..  #...####.## ~..#  mmm 3 merfolk (polearms, 2 fleeing) ##### #.# #~m.  ### ~#.#  _The merfolk attempts to regain its composure.~lizCasting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk resists with almost no effort.~liԞ ....#.#.)## ######....## #.##.#  ##....## ###..@#  ##.#.''#  #...........#m)  ###.........#.~m ##>.......##~.. #...####.## ~..#  ~li<6##### #.# #~m. ### ~#.# ~li9 .m  Casting: Cause Fear (dangerous; 11% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate  The merfolk resists with almost no effort.hits you from afar with a +0 spear!~liL.m~liG8.~liܬR14-----60.7 (1~li~liV _* * * LOW HITPOINT WARNING * * *~li: ..#.#.# #.###.### #.....# ##.#.)## ###### ~li  ##....## #.##.# ##....## ###.@.# ##....####P#.''# #...........#m). ###.........#.~.# ##>.......##~.m# #...####.## ~..# ##### #.# #~.. ### ~#m#~li O.m~li ..~li l 2 merfolk (polearms, 1~li 5--1.3 (0.6~lib ~li X _The merfolk completely misses you.~lif ..#.# #....# ##.### #....### ##.....#  ##.#.)## ###### ##....## #.##.# ##....## ###@..# ##....####P#.''# #....#m).# ###.........#.~.# ##>.......#~..# #...####.## ~.m# ##### #.# #~..#  ### ~#.#~lin B##~lin   ##.#.)## ######   #.##.#   ###@..#  ~li8o #.''#  ..#m).# ~lido @ ...#.~.#  ~lio ##>.......##~..#  #...####.## ~.m# ~lio T ##### #.# #~..#  ~li_p b### ~#.# ~liD  ##.#.)## ######   #.##.#   ###@..#  ~liAE#.''#  ..#m).#  ...#.~.#  ##>.......##~..# #...####.## ~.m#  ~lisE.##### #.# #~..# ### ~#.# ~liE ~liOT  The merfolk hits you from afar with a +0 spear!~liP6/65 --------=-9~liW~liZV _* * * LOW HITPOINT WARNING * * *~li1~li~li ~li<~li a#.# #....# #.## #....### ##.....  ##.#.)## ###### ##....## #.##. ##....## ###... ##....####P#@''~li  #...........#m).###.........#.~ ##>.......##~..#...####.## ~.m#### #.# #~..# ### ~#. ~li O.m~li$ ~li% 0--2.5~li- ~li{/ ~li ~liDrink which item? Potions  c - 7 potions of curing  h - 7 potions of haste  w - 6 potions of heal wounds~lim - 3 potions of might  d - a bubbling silvery potion  j - 2 fuming puce potions  k - 3 golden potions  l - 4 puce potions  p - 5 green potions  q - 3 viscous sapphire potions  s - 3 emerald potions  t - a lumpy dark potion [!] read|quaff|evoke[?] describe selected~liB~li~li<q.....#.#aspacedog the Skirmisher #....#Spriggan of Okawaru *****. ##.###Health: 6/65==---------------------- #....###~liMagic: 5/19======------------------ ##.....#AC: 7Str: 6  ##.#.)## ######EV: 30Int: 16~li##....## #.##.#SH: 0Dex: 19##....## ###...#~liXL: 12 Next: 36% Place: Lair:2##....####P#@''#~li*Noise: ---------  Time: 9662.5 (0.0)#...........#m).#k) +1 arbalest (drain)~liP###.........#.~.#Fire: k) +1 arbalest (drain) ~li%##>.......##~..#Hero #...####.## ~..#~li'##### #.# #~.m#mm 2 merfolk (polearms, 1 fleeing)~liW### ~#.#~liThe merfolk resists with almost no effort.  The merfolk hits you from afar with a +0 spear! _* * * LOW HITPOINT WARNING * * * ~li_The merfolk completely misses you.The merfolk hits you from afar with a +0 spear! _* * * LOW HITPOINT WARNING * * *~liY1.~li   merfolk (polearm)m~lik20/65=====6~liE==3.5 (1~li~li|X _You feel much better. The merfolk completely misses you.~li~li /##....#  ##.###  #....###  ##.....#  ##.#.)## ######~liu  ##....## #.##.# ##....## ###...# ##....####P#.''# #.........@.#m).# ###.#.~.# ##>.##~..#~li " #...####.## ~..# ##### #.# #~..#~li x ### ~#m# ~li 2m~li% ~m   merfolk (polearm)~li~ f1=====4.1 (0.6~li ~li  _The merfolk attacks as it pursues you! The merfolk completely misses you.~liT 3#....# ##.### #....### ##.....# ##.#.)## ######~li  ##....## #.##.# ##....## ###...# ##....####P#.m'#~li h #.#~).#~li a ###.#.~.#~li E ##>~li( .##~..# #...####.## ~..#~li= H ##### ~liP #.# #~..# ### ~#m#~li ~lii ~li --7~li/ ~liW ~li,#....# ##.### #....### ##.....# ##.#.)## ###### ##....## #.##.# ##....## ###...# ##....####P#.m'# #.#~).# ###.#.~.# ##>.##~..# #...####.## ~..# ##### #.# #~..# ### ~#m#~li.U'm~li[5~li6A-5.3~li;~li(>~lix ####....# ##.### #....### ##.....# ##.#.)## ###### ##....## #.##.# ##....## ###...# ##....####P#.''# #~liy.m#~).# ###.#.~.# ##>.##~..# #...####.## ~..#  ##### #.# #~..# ### ~#m#~li{Cm.~li~liA=9~li~li ~liV. ####....# ##.### #....### ##.....# ##.#.)## ###### ##....## #.##.# ##....## ###...# ##....####P#.''#~li #.m.#~).# ###.#.~.# ##>.##~..# #...####.## ~..# ##### #.# #~..# ### ~#m#~li~li5'6.5~li~li}~li0. ####....# # ##.### #....### ##.....# ##.#.)## ###### ##....## #.##.# ##....## ###...# ##....####P#.''# #~li0.m.#~).# ###.#.~.# ##>.##~..# #...####.## ~..# ##### #.# #~..# ### ~#m#~li2Cm.~liv9~li9'7.1~li>~li1A~liem x .. ####....# .# ##.### #....### ##.....# ##.#.)## ###### ##....## #.##.#~li:n  ##....## ###...# ##....####P#.''# #.m..#~).# ###.#.~.# ##>.##~..# #...####.## ~..# ##### #.# #~..# ### ~#m#~liw ~lix Q2=7~li~ ~lij ~li3 . .. ####....# ..# ##.### . #....### ##.....# ##.#.)## ###### ##....## #.##.# ##....## ###...# ##....####P#.''# #~li v.m..#~).# ###.#.~.# ##>.##~..# #...####.## ~..# ##### #.# #~..# ### ~#m#~li Cm.~li ~li< '8.3~li ~li ~li )))) You shoot a bolt. The bolt hits the merfolk!!!~liEm.~li5...~lil7====9.3 (1.0~li~liC` _The merfolk is severely wounded.~liw5 )You shoot a bolt. The bolt hits the merfolk! You drain the merfolk.  You kill the merfolk!~liE<A)))~li2...~lix =870 _Okawaru accepts your kill.Training target 9.0 for Evocations reached!~lia~lik _Your Evocations skill increases to level 9!~li9)))))))~liM...)...~li?31~li ~li#' _You shoot a bolt.~liD  . .. ####....#  ..# ##.###  . #....### ##.....# ##.#.)## ###### ##....## #.##.# ##....## ###...# ##....####P#.''#~li  #.@....)....#~).# ###.#.~.# ##>.##~..# #...####.## ~..# ##### #.# #~..#  ### ~#m#~li ~li 4---9 (0.6~li ~li ~liv ~liӟ ~lia ~li e=~li _You start resting.A merfolk comes into view.~li m---m   merfolk (polearm, wandering)~liN ,2.9 (1.0~li =)~li 13.9 (2 _~liu ~liV ~lid ))))))You shoot a bolt.~liEm.~liA....)~liɥN4===4.9 (1~li~liC _The bolt hits the merfolk but does no damage.~lim ~ )))))You shoot a bolt. The bolt hits the merfolk!~liEm.~li6....~liZ8==5~li~li5 _The merfolk is lightly wounded.~li? } ))))You shoot a bolt. The bolt hits the merfolk.~liM Em)~liL 5...~li %6~liv ~li 5 _The merfolk is lightly wounded.~li|r ))) , drained)You shoot a bolt. The bolt hits the merfolk. You drain the merfolk.~liz Em.~li 3..~li N5=7~li ~liq b _The merfolk is moderately wounded.~li; 9)))))))~liPsmm.~liZ.m..).m 2 merfolk (polearms, 1 drained)~liw[%8~lic~li)fl _You shoot a bolt. The bolt closely misses the merfolk.~liz )You shoot a bolt. The bolt hits the merfolk!~liDEm.~li O .The merfolk is heavily wounded.~liO@==9~liW~li[T _The merfolk barely misses you.~li )You shoot a bolt. The bolt hits the merfolk! You drain the merfolk.~liEm.~li .The merfolk is severely wounded.~liZ6=80~li4~liX _The merfolk completely misses you.~li8lz )You shoot a bolt. The bolt hits the merfolk.~liEm)~li8} .The merfolk is almost dead.~liZ9=1~li~liM _The merfolk misses you.~li )You shoot a bolt. The bolt hits the merfolk!!  You kill the merfolk!~li )   merfolk (polearm)~li >m.~li# 2.~liZ, 7/66402 _Okawaru accepts your kill.~li3 ~lii6 n _Your base Fighting skill increases to level 9!~liJ3 ...#.#.#.....#.# . .. ####....# ..# ##.### . #....###.... #.) ###### #.##.# ###...###@...####P#.''#  #...)m.)....#~).####..#.~ ##>.......##~..# #...####.## ##### #.# #~..### ~#m~liFm.~li~li=---3.5 (0.6 _~lic~li?~li8z................#.#.#.....#.# .. ####.....##.### .#....####.....# ##.#.)## #######....## #.####.@..## ###...##....####P#.''# ...m..)....#~)###...~.# #>.......##...####.## ~..###### #.# #~..### ~#m~liT;Km)~liVB~liBC---4.1~liNI~li]K~li ...#.†<#††.#.#..# ................. ...#.#.#.....#.# . .. ####....# ..# ##.### . #....###.... #.) ###### #.##.#..## ###...##..m.####P#.''#  #...)..)....#~).####.~liv.#.~ ##>.......##~.. #...####.## ##### #.# #~.### ~#~lie~li\=6267~lio~li` _You feel like a meek peon again.~li' #####....## # ...#.÷<#††.#.#..#................#.#.#.....#.# .. ####.....##.### .#....####.....# ##.#@)## #######....## #.##~li}(##....## ###...##..m.####P#.''#...)..)....#~)###...~.##>.......##...####.## ~.##### #.# #~.~li*Km.~lif3~li3(5.3~liJ~liK~liU ##...#  #####....## # ...#.÷<#††.#.#..#................#.#.#.....#.# .. ####.....##.### .#....####...@.# ##.#.)## #######....## #.####..m.## ###...##....####P#.''#~liV2...)..)....#~)###...~.##>.......##...####.## ~.~libXKm.~lia~liTb]28=9~li?j~li#l~liX  #....## ##...#  #####....## ## ...#.÷<#††.#.#..# ................. ...#.#.#.....#.#~li.......##~~li6d ~lid (6.5~lik ~lim ~li ~li? ~li0 ~li ~liV #....## ##...# #####....## ## ...#.÷<#††.#.#..# ................. ...#.#.#.....#.# . .. ####....#~li3 ..# ##.### . #..@.### ##.....# ##.#.)## ###### ##..m.## #.##.# ##....## ###...# ##....####P#.''# #...)..)....#~) ###.#.~ ##>.##~~liKm.~li~li!(7.1~li6 ~li, ~li!V #....## #....## ##...#  #####....## ##~li ...#.÷<#††.#.#..# ................. ...#.#.#.....#.# . .. ####....# ..# ##@### . #....###....# #m) ####.~li #.##.# ###...#....####P#.'' #...)..)....#~liC)###..#.~liW%~li%&7~li,~li.~liV #.....# #....## #....## ##...#  #####....## ## ...#.÷<#††.#.#..# ................. ...#.#.#.....#.# . .. ####@...# ..# ##.### . #....#####.....##m) #### #.##....## ###..#....####P#.' #...)..)....#~li XKm.~li5]~li]x=10/19=8.3~lirb~lic~liJ ##.†### #.....# #....## #....## ##...#  #####....## ##~li ...#.÷<#††.#.#..# ................. ...#.#.#@....#.# . .. ####....# ..# ##.### . #....####..m..##.#.) ## #.#....## ###.#....####P#.~li&Km.~li~li=&9~li~li~liL  #.....# ##.†### #.....# #....## #....## ##...#  #####....## ## ....#.÷<#††.#.#..# .......@......... ...#.#.#.....#.# . .. ####....#~liM  ..# ##.###. #..m.###..... .#.) ##.  ###~liW ~liW D99.5~li6_ ~lia ~li P....###.....#.†##.. #....##....## ##...# . #####....## #....#.÷@#††.#.#..#.................#.#.#.....#.#. .. ####......##.###...m.####.....###.#.)## ####....## #.~li Km.~li ~li )90.1~li ~li3 w _There is a stone staircase leading up, spattered with blood here.~li9w#P....###aspacedog the Skirmisher#.....#Spriggan of Okawaru *****.##.†###Health: 29/66 ==========--------------#.....#Magic: 10/19 ============------------#....##AC: 6Str: 6#....##EV: 26Int: 16##...#SH: 0Dex: 19~li:. #####....## ##XL: 12 Next: 40% Place: Lair:2....#.÷@#††.#.#..#Noise: ---------  Time: 9690.1 (0.0)........*........k) +1 arbalest (drain)...#.#.#*....#.#Fire: k) +1 arbalest (drain) . .. ####*...#..# ##m###.#....###m   merfolk (polearm)##.....###.#.)## ##~li;##....## #. _Your base Fighting skill increases to level 9! _You feel like a meek peon again. ~li1;_There is a stone staircase leading up, spattered with blood here.  Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +0 spear (67% to hit)~li#P....###aspacedog the Skirmisher#.....#Spriggan of Okawaru *****.##.†###~li`Health: 29/66 ==========--------------#.....#Magic: 10/19 ============------------#....##AC: 6Str: 6#....##EV: 26Int: 16##...#SH: 0Dex: 19. #####....## ##XL: 12 Next: 40% Place: Lair:2....#.÷@#††.#.#..#Noise: ---------  Time: 9690.1 (0.0)........)........k) +1 arbalest (drain)...#.#.#)....#.#Fire: k) +1 arbalest (drain) ~li. .. ####)...#..# ##m###.#....###m   merfolk (polearm, drained)##.....###.#.)## ####....## #. _You feel like a meek peon again. _There is a stone staircase leading up, spattered with blood here.  ~li.Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +0 spear (67% to hit)  You shoot a bolt. The bolt hits the merfolk. You drain the merfolk.~lia&Km.~li5..===1.4 (1.3~li7~liZ;= _There is a stone staircase leading up, spattered with blood here.  Fire: k) +1 arbalest (drain)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +0 spear (67% to hit)  ~li;sYou shoot a bolt. The bolt hits the merfolk. You drain the merfolk. _The merfolk is lightly wounded.~li#P....###aspacedog the Skirmisher#.....#Spriggan of Okawaru *****.##.†###Health: 29/66 ==========--------------#.....#Magic: 10/19 ============------------#....##AC: 6Str: 6#....##EV: 26Int: 16##...#SH: 0Dex: 19. #####....## ##XL: 12 Next: 40% Place: Lair:2....#.÷@#††.#.#..#Noise: ===------  Time: 9691.4 (0.0)........*........k) +1 arbalest (drain)...#.#.#*....#.#Fire: k) +1 arbalest (drain) . .. ####m...#..# ##.###[4~li0m.#....###m   merfolk (polearm, drained)##.....###.#.)## ####....## #.You shoot a bolt. The bolt hits the merfolk. You drain the merfolk. _The merfolk is lightly wounded.  Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +0 spear (lightly wounded, lightly drained, 67% to  hit)~lic #P....###aspacedog the Skirmisher#.....#Spriggan of Okawaru *****.##.†###Health: 29/66 ==========--------------#.....#Magic: 10/19 ============------------#....##AC: 6Str: 6#....##EV: 26Int: 16##...#SH: 0Dex: 19. #####....## ##~li XL: 12 Next: 40% Place: Lair:2....#.÷@#††.#.#..#Noise: ===------  Time: 9691.4 (0.0)........)........k) +1 arbalest (drain)...#.#.#)....#.#Fire: k) +1 arbalest (drain) ~li d. .. ####)...#..# ##.###.#....###m   merfolk (polearm, drained)##.....###.#.)## ####....## #.You shoot a bolt. The bolt hits the merfolk. You drain the merfolk. _The merfolk is lightly wounded.  Fire: k) +1 arbalest (drain)~li Press: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +0 spear (lightly wounded, lightly drained, 67% to  hit)~li8Km.~li8.~li9J302.7 (1.3~li~li̧ _The merfolk is lightly wounded.  Fire: k) +1 arbalest (drain)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +0 spear (lightly wounded, lightly drained, 67% to  hit) _You shoot a bolt. The bolt barely misses the merfolk.~liE #P....###aspacedog the Skirmisher#.....#Spriggan of Okawaru *****.##.†###Health: 30/66 ==========--------------#.....#Magic: 10/19 ============------------#....##AC: 6Str: 6#....##EV: 26Int: 16##...#SH: 0Dex: 19. #####....## ##~li|E XL: 12 Next: 40% Place: Lair:2....#.÷@#††.#.#..#Noise: ===------  Time: 9692.7 (0.0)........*........k) +1 arbalest (drain)...#.#.#m....#.#Fire: k) +1 arbalest (drain) ~liF l. .. ####....#..# ##.###.#....###m   merfolk (polearm, drained)##.....###.#.)## ####....## #.hit) _You shoot a bolt. The bolt barely misses the merfolk.Fire: k) +1 arbalest (drain)Press: ? - help, Shift-Dir - straight line~li;F vAim: a merfolk, wielding a +0 spear (lightly wounded, lightly drained, 67% to  hit)~livB #P....###aspacedog the Skirmisher#.....#Spriggan of Okawaru *****.##.†###Health: 30/66 ==========--------------#.....#Magic: 10/19 ============------------#....##AC: 6Str: 6#....##EV: 26Int: 16##...#~liLC SH: 0Dex: 19. #####....## ##XL: 12 Next: 40% Place: Lair:2....#.÷@#††.#.#..#Noise: ===------  Time: 9692.7 (0.0)........)........k) +1 arbalest (drain)...#.#.#)....#.#Fire: k) +1 arbalest (drain) . .. ####)...#..# ##.###.#....###m   merfolk (polearm, drained)~liC t##.....###.#.)## ####....## #.hit) _You shoot a bolt. The bolt barely misses the merfolk.Fire: k) +1 arbalest (drain)~liD Press: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +0 spear (lightly wounded, lightly drained, 67% to  hit)~li  .m.  Fire: k) +1 arbalest (drain)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +0 spear (lightly wounded, lightly drained, 67% to  hit)  You shoot a bolt. The bolt closely misses the merfolk.The merfolk closely misses you.~li1 O23--4.0 (1.3~li ~li* E _The merfolk hits you from afar with a +0 spear!~li~li;~li֕~li     ##.†###          . ##### ##  ....#.÷@#††  .................  ...#.#.#m....#.#  . .. ####....#  ..# ##.###  . #....###  ~liԟ##.....#  ##.#.)##   ~liu     ##.†###        ~liMv  . ##### ##  ....#.÷@#††  .................  ~li|v_...#.#.#m....#.#  . .. ####....# ~liv..# ##.### . #....###  ~livD##... ~liv##.#.)##  ~liw ~li*T  The merfolk hits you from afar with a +0 spear!~li1------1=-50~li>~li| ----=1- _* * * LOW HITPOINT WARNING * * *~li= ......#..#+##......###+#......... ......#.....##.....##.....#...... #+..#.......##.....##.....#...... #.....#......#..I...#.....##.#### #.....#...I.........÷.I...#.##### #......#...†..†....#.....#.##.... .......##.......I.......##.#P.... #.......#..............##..##.... #.......#....I..@..I...#...##.... #.......#.##..........#....#..... ................I...##......#..#. #.......#...#......##'.....##[### #.......#....###+.##.#........... .##.+#.#...........###...........~lie .................................  ~...............>................  ~............#.....#............. ~liHb4=--6.5 (2.5~liS~liJT! _You climb upwards.~liVc _There is a stone staircase leading down here.~li( ~liz ~li ~li ~li ,~li  ~liN ~li\ ~li ~liM S5=~li ~li: ~li~ N2==~li ~li ,~li  ~li M6~li ~lis ~li ~li! ~li% P==~li' ~li) ~li) I7=~lis+ ~liP/ ,~lid1 ~li4 ~li~4 M3=~liR6 ~li9 ~li: ~lib; ~li*> ~li{> S8=~li9@ ~liC ~liD ~liE ~li4H ~liH 9=~liJ ~liM ~li?N 79~liO ~likR c4=~livT ~liW ~liW ~liY ~li g `20=~liji ~liwm ~lim ~lio ~li_} O=~li ~li` ~li S1=~li ~li| ~liň K5=~li ~li ~li ~li ~lir _2=~li% ~li ,~li ~lif ~li؞ 9=~lid ~li ,~liΥ ~lin ~li 3=6==~li ~li ,~li ~lic ~li ~liI ~li` ~li 74~li ~li ~li6 :==~li& ~li ,~li ~li ~li I5=~li% ~li a7=~li ~li ,~li ~li i6=~li ~liE ~li ~li7 ~li ~li[ 9=~liU ~li ~li> ~li ~li% ~li c78=~li ~li ,~lin ~liH ~li4 ~li ~li ~li6 T28=~liI ~li ~lis 9=~liY ~lie ~lim ~li' ~li n _You start resting.Magic restored.~liD 9=--743.5 (47.0)9==4.5 (48 _~li!~li!~li$~li'~li+,~li/,~li&0~li;3~li3:30~li5~li9~li[9$==~li|9~li;~lis?,~liA~liD~li%ES1=~li/G~liJ,~liK~liM~li&N~liOO~liP~liQ~liR~liZw2=~li[~li[~liF^~lia~li\a~lic~li]f~ligS3=~lii~lim~lim~lio~li\r~lir~lit~lix~liyK4=~liz~li|,~li}~li?~liv~liM~li~li95~li~li~liB~li~li׍,~liǎ~li~liِ~li~liX~li=6=~li~li}~li7=8~li~li~li~lie~li~li~lit~li=9=~li1~li~li;~lir~liH~li~li(~li9~li~li#$40~liG(=~li~li~li~liO~lig~li~li/~li~li ~li~lik~li#1~li~li~liY~li~li~li~li~li~liH~li#2~li0=~li~li~li~li~lib~li~lir ~li ~li K3=~li^~li~li@~li~li0~li~li%~lii4=~li~li #~liD#~li%~li(,~li-+~li.,~li0~li3~li3K5=~li 6~li8~li=9~li3;~li@B~liqC~liD96~liJ~li1U~livU~li}W~livZ~liZ~lio\~liz_~li_N47=~lib~lik~lin~lioW8=~liq~lit~liXt~liv~lix,~liy~li{~li{~li>~~liU~li%9~li~li~liŇ~liM~li~liՍ~li ~liZ~liL50=~liѕ~li ~liC~li~li,~li~liʯ~linU1=~li;~li*~lie~liP~li<~li|~li~li~liK%2~li~li~li~li~li~li8~li~li~liEK3=~li~li~li~li~li{,~li@~li~li~li~li~liU4=~lid~liE~li~li~liL~li~lin ~liu ~li K5=~li~liv~li~liw~li~li~li]~lis~li?6=~li~li~liv!~li!~li#~liS&,~li (~li0+~li+%7~li-~li0~li0~li 3~li5~li5~li7~li:~li;~li<~li?~li?58=~li,@~li B~liD~liE~liF~liI~li@J~liFL~liN~li>OU9=~liQ~lijT~liT~liV~liLZ,~li(\~li_~li_&60~li"b~lice~lie~lig~livk~lik~lim~lip~lirqK1=~lirs~li3v~liv~lix~li{~li{~li ~~liԀ~liU2=~liD~li,~liʒ~li~li~li ~liњ~li ~li ~li ~li%3~li~li~liT~liQ~liT~li~liЬ~li ~li~liD4=~li~li~liõ~li~li\~li~li̼~li~liU5=~li~li~li'~li ~li~li~li~lik _You start resting.HP restored.~liK÷..÷~li2862.5 (118.0)~li56=~li3~li%9 ~li6 _~li~li~lii#.....##.....# +..#.......##.....##.....#. .....#..I...#.....##.#### .....#...I.........÷.I...#.## .÷..÷....#.....#.##.... ......##.......I.......##.#P....#..............##..##....# .~li՝/#....I..>..I...#...##....# .#.##.....@....#....#.. ........I...##..#.##...#......##'.....##[#### .#....###+.##.#............ #~li9;#.+#.#...........###. ............................>... ....#.....#. .##.I.##.~liG4.1 (0.6)~li~li~liye +..#.. .....#......#..I...#.####I.........÷.I...#.######.#...÷..÷....#.....#.##....#.......I.......##.#P.#........##..##.I..>..I...#.##..........#....#..............I@..##......#..#.#~li#...#......##'.....##[###..###+.##.#...............>...#.I.## .##..###...#...######............ ~li~li &7~li~liz~liqB .....#......#..I...#.####I.........÷.I...#.######.#...÷..÷....#.....#.##....#.......I.......##.#P.#........##..##.I..>..I...#.##..........#....#..............I...##......#..#.#~liBH#...#....@.##'.....##[###..###+.##.#............ ##.+#.#...........##.......>....#.....#..#.....######.. .##..###...#........#....#..#####~liCD ~liL~liM(5.3~liU~liW~liP I.........÷.I...#.######.#...÷..÷....#.....#.##....#.......I.......##.#P.#........~lilP##..##.I..>..I...#.##..........#....#..............I...##......#..#.##...#......##'.....##[###~liP.###+@##.#............ ##.+#.#...........## .....................~liP3............~liPH.....~liPE....... .#....##...#........#....##..####~liQD ~li[~li[#=~li[9~lic~lie~li\{W .#...÷..÷....#.....#.##....#.......I.......##.#P.#........##..##...I..>..I...#.##..........#....#..............I...##......#..#.##...#......##'.....##[###~li{...###+.##.#............ ##.+#.#.........@.## ................>........#..... #....###.................##...... ~li~liX(6.5~li~liA~li .##.......I..#.#P.... #.......#.........##.... #.#....I..>..I...#...##.... #.#.##........#..............I...##......#..# ##...#......##'#[## #.#....###+.##.#........... .##.+#.#...........###.. ................ ~~li L> ~#.....# P.##.I.##. ~.##..###...#...######. ..##..###...#........#....#..#### .~li@ .#....##...#........#....##..#.................##..... ##..........P.##....#~liZ ~li (7.1~li ~li ~liU  #..##..##I..>..I...#..##..........#....#. .........I...##......#..# ##...#......##'.....##[###~li ..###+.##.#........... .##.+#.#...........###............... ~#.....# P...##.I.##...~li F..#~li *.P...~li v ##....##.............#....##....^ ~li' ~li ~li+ &7~li ~li c _There is a stone staircase leading down here.~li7~li~li ~li~li48.7 (1.0 _~li~li&2~li~li ###  ########P######## ~li? ###...@.....#.....P  #.....÷... ~lie ..P...P...l....#..  ~li{.......##.#...## ~li#.#..## ####..# ~li8.<..# #..## l   komodo dragon (wandering) ~li$.... ##..P## ~liBa... #.....# ~li`3##.l..##~li.70.2 (2.5~liܙ~li# _You climb downwards.~liZa _There is a stone staircase leading up here.~lif#X ))l~li#drained)You shoot a bolt. The bolt hits the komodo dragon. You drain the komodo dragon.~lilKl.~li/q6...~lir7===1.5 (1.3~lix~li-{; _The komodo dragon is lightly wounded.~lio ))))))You shoot a bolt.~liu~Jl.~li ......The bolt barely misses the komodo dragon.~li.(2.8~li~li[ _The komodo dragon closely misses you.~lir  You shoot a bolt. The bolt hits the komodo dragon!~liAw  The komodo dragon is moderately wounded.~lif46--------4.1~li~li3 _The komodo dragon bites you!!~li־  You shoot a bolt. The bolt hits the komodo dragon!!  You drain the komodo dragon!~limK .The komodo dragon is almost dead.~li9L(5.4~liS~liNV^ _The komodo dragon completely misses you.~lip)  You shoot a bolt.  The bolt hits the komodo dragon but does no damage.  You drain the komodo dragon.~liI  The komodo dragon is almost dead.The komodo dragon bites you but does no damage.~li[ j47=-------6.7~li ~li S _The komodo dragon misses you.~li The komodo dragon bites you but does no damage. _The komodo dragon misses you.shoot a bolt. The bolt hits the komodo dragon.  You kill the komodo dragon!  Okawaru accepts your kill.  Okawaru grants you throwing weapons!~liO /  --more--~liC0.~li (~li8~liL"L=28.0~li(~li-5 _Something appears at your feet!~li@ ~li6A ~liB ~liG ~liXK ,~li L ~liM %8~liM ~li|Q ,~liS ~liV ~liW ~liX ~li] f  A wolf comes into view.~lisc 9---h   wolf (wandering)h~lic .82.0 (4.0~li k ~li&l N---3.0 (5 _~lis ~liiu ~liʹ { ###  ########P##~li  ###...@.....#  #.....÷...........  ..P...P........#..  ~li0 C.......##.#...##  #.#..## ####..# ~liC $ .<..# #..## ~liU 8 h... ##..P## ~lig  ~lix ...  ~li   ~li ~liR' ###  ########P##  ###...@.....#~lipR  #.....÷...........  ..P...P........#..  .......##.#...#~liR #.#..## ####..# ~liR.<..# #..##  ~liRmh... ##..P ~liSQ...  ~liY~lilZ~li`~liNc[ _A wolf is nearby!~li: †  You shoot a bolt. The bolt hits the wolf!! You drain the wolf!  You kill the wolf!~liөf))))))~li> ....<.Okawaru accepts your kill.~li"C?3===4.2 (1.2~liI~liL( _You hear a bellow!~li~li~li~li&H _No target in view!~li~liu~li#~li&H _No target in view!~li~li5~li~li,~li: _~lic  You encounter a yak.~li50=---Y   yak (wandering)Y~li,50~li=~liE---6.2 (2 ~li _~li~li~liP ))))))You shoot a bolt. The bolt hits the yak.~li& ;Y†~lib .U f)))))))~lic YYou shoot a bolt. The bolt completely misses the naga.~li 0Y.~liN 8N†~li 9N.~liu BY.~lil CY.~li ?Y.~li( ..Y 3 yaks (1 wandering).~li (7.4~li ~li T _You encounter a yak.~li ))You shoot a bolt. The bolt hits the naga!~li= YThe naga is almost dead.~li6? .Y~li? ,Y.~li @ ~li@ +Y.~li@ ~lioB !†~liD 8<N~liQ ..Y 4 yaks (2 wandering), 1 catching bre…)~li6R 7You encounter a yak. x2~li$Z **The naga spits poison at you.The splash of poison hits you!~li A..~li D42===----~li W8.7Pois ~liE ~li Q _You are poisoned.~li# )You shoot a bolt. The bolt hits the naga.  You kill the naga!~li)))   naga (constriction)~liѭ .YOkawaru accepts your kill.~li-CY.~lih!Y~li!.~li@Y.~lir1Y~liCN.~liw.Y 5 yaks (3 wandering)~liv39-----5900.0~li/~liS _You feel very sick.~lixM-~li}~liBY.~lia"Y~li!.~liAY.~li;Y†~li&;Y.~li~lik8----10~li.~li -1--- _You feel sick.~li| #.......#..............##..##.... #.......#....I..>..I...#...##.... #.......#.##..........#....#..... ................I...##......#..#. #.......#...#......##'.....##[### #.......#....###+.##.#........... .##.+#.#...........###........... ................................. ~...............@................ ~............#.....#..... P............##.I.##............. ~.##..###...#...######........... ..##..###...#........#....#..#### ~li..#....##...#........#....##..### .#....###.................##..... ##..........P.............##....#  ##....##.............#....##....^ ~li2H72.5 (2.5~li}9~li:0 _You climb upwards. You feel sick.~li>=c _There is a stone staircase leading down here.~li..I...#...##....## ......#.##..........#....# ..............I...##......#..#.##....#...#......##'.....##[#~li ....#....###+.##.#............. ~li; #.+#.#...........###........ ..............~liU & ........>~lio <............~li ~li ~li ~liwV~liW~lifZ~lii~liy~lit{~li-}~li~liށ~li͂94~li~liƅ~li~li~li~li~lig~li&~liԐ~lie~liޕ~liЖ~li~liӚ~li~liڝ~liH~lix~li~li~li7~li?'.......††....# +....##.....##....## #...##.....##.†....#....#(~li;#...#P.....##....# ~li|#....#.....##>..................# #+.###.....##.#...##....##+#. #.####.....##...#................~li÷.....##.#+##..............#..#+#####+#..........~lir&11.5 (4.2~li`#.....##.....##.....#........~liKh#.......##.....##.....#.#......#~li #.....##.####..~lir#...I.........÷.I...#.##~lic#...÷..÷....#.....#.##....## ~liw.....##.......I.......##.#P....#~liZI#..............##..##....#~li$M#....I..>..I...#...##....##~li~li~li~liK ~liL ~liM ~li` ~lijo ~li~s O5~liet $ ~lit _You open the door.~liv ~lix ~lix ~li{ @  There is an open door here.~li} ~li}  _~lie~ ~li ~li ,~li ~li( ~li ~li S6=~li ~li7 .... ..#####.#.....P#.#.P.#.... ..#######.....##.#.####....~lip #......##÷....#.....##.## ..#....'.......÷÷..........#..... ...+...#......##.....##....#..... ~li ...#...##.....##.÷....#....#(.........#P.....##....#~liĊ ##....#.....##@.......4.9 (3.4##+.###.....##.#...##....##+#.#~li c#.####.....##...#.....~li @....÷.....##.#'##.............#..#+##......###+#..........#.....##.....##.....#..... .~li@ #+..#.......##.....##.....#.... .#.....#......#..I...#.....##.### .~lid \#.....#.......÷.I...#.##~li ~lij ~li y _There is a stone staircase leading down, spattered with blood here.~li`3~lib~lihn~liSi~lij,~li7l~lim~liOnK7=~liWo~li q,~litr~lit,~liu~li}w~liw98~lix~liz~lir{~li{~li},~li~~lib~liS9=~li~li,~li҄~li~liɺ40=1~li~li>~liͽ~li,~li~li~liS2=~li~li,~li~li ,~li~li~li K3=~li`~li,~li~li~li ~lik~li~liS4=~li5~li~li~li"~li~li~li~li~liK5=~li~li,~li~li,~li~li~li~li~liO6~lig~li~li6~li,~li~li~li~li~liAN47=~liv~li~li#~li~li~li+~li~li~li: W8=~li ~li] ,~lijo9~li~li L50=~li ~li#,~lig$~li0,~liL1~li3~li4U1=~li4~li6,~li7~li9,~li;~li=~li?=%2~lih>~lie@,~li*A~liC,~li'E~liFa3=~liG~liI~liJ~liJ~liM,~liN~liO~li+PU4=~li Q~liWS,~liST~liqV,~liW~liY~liZ~li[~li\~li\K5=~li9^~lia,~lib~lito,~liop~lir~lirU6=~lis~liv,~li8w~lix~liy~li?z~li|;7~li}~li,~li~li7~li~li|~li~liK8=~li~li~li=~liI~li~li5~liv~li~li4~liO~lir~liؙU9=~liE~li,~li՞~li~lib~li~li~liY&60~li~li~li~li`~li~liѬ~li~li)~lirK1=~liɱ~liW,~li~~li,~li~lii~li޻U2=~li~li/~lio~li~li,~li~li~li<~li~li~lic%3~li~li\,~li~li~li=~liQ~li~liUD4=~li~li,~li;~li',~li ~li~li#5~li2=~liq~li~li~lic~li~li~li+~li_k _You start resting.HP restored.~li u..'.~li310010.9 (96.0)~lia6=1.9 (97 _~li ~li~li w~liyAPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a +4 ring of slaying (worn)~liym - a ring of poison resistance  n - a ring of resist corrosion[?] describe selected [!] equip|wield|wear|put on~liy[tab] equip|unequip ~li~liT~liQ................................. aspacedog the Skirmisher ..#####.#.....P#.#.P.#........... Spriggan of Okawaru *****. ..#######.....##.#.####.......... Health: 66/66 ======================== ~lin.......#......##÷....#.....##.### Magic: 19/19 ======================== ..#....'.......÷÷..........#..... AC: 6Str: 6 ...+...#......##.....##....#..... EV: 26~liFAInt: 16 ...#...##.....##.÷....#....#(.... SH: 0Dex: 19 ~liќ..............#P.....##....#..... XL: 12 Next: 45% Place: Lair:1 ..##....#.....##@................ Noise: ---------  Time: 10011.9 (0.0) ..##+.###.....##.#...##....##+#.# k) +1 arbalest (drain) ..##.####.....##...#............. Fire: k) +1 arbalest (drain) ~li........÷.....##.#'##............ .......#..#+##......###+#........ ~li_.......#.....##.....##.....#.....  .#+..#.......##.....##.....#.....  .#.....#......#..I...#.....##.###  .#.....#...I.........÷.I...#.####~li  _You are no longer poisoned. _You open the door. _There is an open door here. ~li۝_There is a stone staircase leading down, spattered with blood here. _You start resting. _HP restored.~liP  Okay, then.~liG~li~li. _~lii ~lij ~liu ~li ~lia 22.9 (1 _~li[ ~li&2~li +\ # ## ###### ##.##P..P ......#~li+.. ......(####.. .........## ## #..^.@..# # ####....# ## ##..## P## ####~li+### ###~lip,\.#.....~lik-4.4 (2.5~li~li2 ~lifP_You climb downwards.  Found 5 large rocks.~lia _There is a stone staircase leading up here.~li63~li~li ~li ~li : _~liy ~li ~li ~li$ ~li `  You see here 5 large rocks.~lif ~liT  _~liW! ~lir$ ~li( ~li) ~li* ~li/ `  You see here 5 large rocks.~li5 ~li6  _~li7 ~liY: ~li? ~li? ~liA ~li-D ~liJ ~lidK ~li M ~liO ~liU ~liAV ~liW ~li[ ~li_ ~li` ~lia ~lie ~lil ~li)m ~lio ~lir ~liYv ~liv ~li)x ~liz ~lid ~liŁ ~liЂ ~li4 ~li O  A yak comes into view.~li ~liʑ  ### ###### #######P#############.##P###<.....#.....P.........#.# .YY÷.....Y~li4 n.......(### ..P........#....@...........## )..##.#...#####.###.##..^.<..# ~lie .## ####..# ## #######....# # #..## ##..## ~li ?##..P###### ~li #.....#~li Y   yak (wandering) ~li 4##.l..## ~li, N#..#.###  ####......#.~li[ ~li XY.21.6 (7.2~li <~li +2.2 (7.8 ~li _~li@ ~liۯ ~li ))))) You shoot a bolt. The bolt hits the yak!~li-<.Y~li&:....~li['7===3.4 (1.2~liO-~li/^ _The yak is moderately wounded.~liai 1 ### ###### ######P#############.##P### .<.....#.Y...P.........#.# YY÷.......@.......(### ~lii .P........#................## .##.#...#####.###.##..^.<..# # ####..# ## #######....#..## ##..##..P## ####.....###.l..##~lij 4 #..#.###~liq ~liFr 7---4.0 (0.6~liSv ~lix ~li )))))  yak (drained)You shoot a bolt. The bolt hits the yak! You drain the yak.~li <.Y~liL <.Y~li 7....~liǨ 7===5.2 (1.2~li; ~li F _The yak is severely wounded.~liO ~li z### ###### ~li# XP#.##P### <.....#.....P.#.# ÷.Y.(### ~liR YP.#.## ~li B##.#...#####.###.##..^.<..#  ####..# ## #######.~li֓ ...# ##..P## #### ~lib ~li ~li 5---8 (0.6~liȢ ~li ~liđ †You shoot a bolt. The bolt hits the yak!!  You kill the yak!~li[ >))))~lip"0....~li%?7===7.0 (1.2~li)~liw,P _Okawaru accepts your kill.~li~liv~liO~liH _No target in view!~lir### ###### P#.##P### <.....#.....P.#.# ÷.~lij†.(### .#.## ##.#...#####.###.##..^.<..#  ####..# ## #######..~li..##..## ##..## ~li&~li;~li+3---6 (0.6 ~liX _~li~li~li~li>~li=D~liI[ _A naga is nearby!~li J ### ###### P#.##P### #....NP.#.# †.(### #.## #...#####.###.##..^.<..# ..# ## #######....#  #..## ##..## ##..P## #### ~li ~li >=6 ~li9 _~li ~liK ~li:6 ###### P#.##P### #....NP.#.# †.(### #.## ...#####.###.##..^.<..# ~li<<~li<D74.2~liO@~liT~li ###### #.##P### #....NP.#.# †.(### #.## #####.###.##..^.<..# ..# ## # # l..## #.###~li˜~li!&8~liD~li&~li^o# ###### P#.##P### ..#....NP.#.#.†.(###.#.##.#####.###.##..^.<..# #..# ## #######....# #..## ##..## #..P## #### .....# .l..## .#.###~liq.N~liyN   naga (constriction)5.4~liX~lif~li )You shoot a bolt. The bolt hits the naga!!  You kill the naga!~li @))))))~liO 3......~liR ?8===6.6 (1.2~liX ~liZ P _Okawaru accepts your kill.~li(4)))))))~li>)......~liI87.9 (1.3~li~li`' _You shoot a bolt.~liB`4)))))))~li1>)......~liC-9.1 (1.2~li~li"' _You shoot a bolt.~li~li~li~li~liܞ~li~lib~liɥS9=~li'~li~li~li|~liA~liu~li~li~li$40~li(=~liV~li׻~li ~lit~li0~lii~li~lih~li91~li=~li/~lij~li~li~li~li&~li~li~liU~liJ~liS2=~li~li~li~li<~li~li~li~li&~lix#3~li(=~li ~li~liR~li~li~li~li?~li ~li S4=~li ~li~li=~li~li~li~li~li:~liK5=~li~liM!,~li"~lig&~li&~li'~li,~li,~li[.~li]2~li296~liB4~li8~li8~lif:~liu=~li=~li>~liC~liCN47=~liE~liH~li0I~liJ~liN~li7O~liP~liS~liT%8~li/T2=~liU~li{Z,~li[~lix_~li_~lia~lihf~lif%9~li0h~lik~li l~liPm~lir~liCr~li t~liyw~liwL50=~liey~li}~liV}~li~~li,~li~li,~li~li~li#1~li2=~li~li4~lio~li~li~liS~li~liß~li3%2~li~li,~li~liϫ~li~lis~li~li۱53=~li~liq~li~liI~li~li9~lik~liľ~li ~liE~liN4=~li~li~liC~li~li~li~li~li~li.~liI~liS~li~liD5=~li~li~li~li8~li~li~li~li~liU6=~li~liK~li~li~li~li~lih~li5~li%7~li~lil~li~li~lit ~li ~li? ~liU~li#8~li(=~liq~li~li~li~li~li~li~li#~liX##9~li#2=~li$~lib(~li(~li)~li8.~li|.~li/~li23~li3~li 5~li8~li9&60~li{:~li>~li>~li&@~liD~li2E~liF~liQa1=~li6S~liiX~liX~liY~li^~li^~li(`~liQe~lieU2=~lif~libj~li+k~li4l~lip~li q~lir~liv~li`v%3~liw~li|~liX|~li}~li,~lii~li~li~liC~li~liW#4~li(=~li~li]~li~li(~li/~li~li~li8~lix?5=~li~li~li~~li~li;~li~li ~lif~lik _You start resting.HP restored.~li (---~li1127.1 (88.0)~liu6=---8.1 (89 _~li~lilili\li+liHlili|,li<lilili[liљli,li{liNli lili9=lilili4lili[liYliI,li3li  ### ###### ######P######.##P###<.....#.....P.........#.# YY÷.........†..)@.......(### .P........#......##li##.#...#####.###.##..^.<..# ## ####..# ## #######....# #..## ##..## ##..P## #### #.....#  ##.l..##  #..#.###li{ ### #######P#.##P###.<.....#.....P.#.# .YY÷.†....(### ..Pliž8.#.## )..##.#...#####.###.##..^.<..# .## ####..# ## #######....# # #..## ##..##  ##..P## #### li #.....#  ##.l..##  #..#.###li9231.7 (3.6)li-2.3 (4.2liNlir$  Things that are here:liR _a +1 short sword of electrocution; a naga corpseli| li[} lih~ lig li li/ : _li{ liҍ li li= liY liϔ li li li _  You see here a yak corpse.li li  _li li li liz li li liq liɪ liB li liF liS li li li li- li li˽ li li` li li. liS ,li li liM li li7 li, li li liZ li- li; li li li! li lii liQ li li ,li liP li   You encounter a naga. It is wielding a +1 long sword of valour.li6 P###########P######### ###...<.....#.....P. .####.....÷.........†..) .....P...P........#..... li #....@..##.#...#####.# ##.#..#######..# ### .<..## #..##  ..÷... ##...## li9 [..?....#.....# N...### ##....N   naga (constriction, wandering) ..#.#..#.### ..# ####......#. #.P..........li# c41.3 (9.0.Nli li 29 (9.6 _li% liU, $  Things that are here:li. u _a +0 long sword; a yak skeletonli# ))))))N  drained)You shoot a bolt. The bolt hits the naga! You drain the naga.  The naga shouts!li..÷.?.Nli[7===3.1 (1.2licliX _The naga is almost dead.li )You shoot a bolt. The bolt hits the naga. You drain the naga.  You kill the naga!lig))))))li+..÷.?.li0594.4 (1.3li8li7;P _Okawaru accepts your kill.li li) li li H _No target in view!liG liҧ li0 li H _No target in view!lij ###  ########P########## ###...<.....#.....P...####.....÷.........†..).....P..@P........#......##....)..##.#...#####.##.#..#######..# ####.<..##..##..÷... ##...##..?.... .....#....### ##....##).#. #..#.###..######.lili>---5.0 (0.6 _lilili7Read which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  g - a scroll of fog  t - 4 scrolls of teleportationx - a scroll of amnesia  p - 5 scrolls of poison  I - 6 scrolls of immolation  N - 2 scrolls of noise [!] read|quaff|evoke[?] describe selectedliL^ lif paspacedog the SkirmisherSpriggan of Okawaru *****.Health: 66/66 ========================Magic: 19/19 ========================###AC: 6Str: 6########P########## EV: 26Int: 16lih ###...<.....#.....P.. SH: 0Dex: 19.####.....÷.........†..). XL: 12 Next: 49% Place: Lair:2.....P..@P........#...... Noise: ---------  Time: 10145.0 (0.0)##....)..##.#...#####.## k) +1 arbalest (drain)##.#..#######..# ### Fire: k) +1 arbalest (drain) #.<..## #..##..÷...##...##..?....#.....#....### ##....##).#.#..#.###..#####......#. _The naga is almost dead.You shoot a bolt. The bolt hits the naga. You drain the naga.  You kill the naga! _Okawaru accepts your kill. _No lii (target in view! _No target in view!litq P  Okay, then.lir lix liz . _li li   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting9.3  14.9  -2   h - Spellcasting   4.6   3.5  +2          li7  b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2   c - Throwing   0.0   1.0   0   j - Translocations   0.0   0.5  +4       k - Fire Magic   0.7   1.4  -2   d - Ranged Weapons  13.0  16.5   0          li N l - Invocations   5.0   6.0   0   e - Armour   0.0   1.7  -3   m - Evocations   9.0   6.3  +3   f - Dodging   7.0   4.8  +3  liҏ      g - Stealth   8.0   3.8  +5      li         li5         li^             li         li         lib             The relative cost of raising each skill is in cyan.  li The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsli{= d + Ranged Weapons 13.0li d * Ranged Weapons  13.0li .li6li@aspacedog the SkirmisherSpriggan of Okawaru *****.Health: 66/66 ========================Magic: 19/19 ========================###AC: 6Str: 6########P########## EV: 26Int: 16###...<.....#.....P.. SH: 0Dex: 19.####.....÷.........†..). XL: 12 Next: 49% Place: Lair:2.....P..@P........#...... Noise: ---------  Time: 10145.0 (0.0)liB##....)..##.#...#####.## k) +1 arbalest (drain)##.#..#######..# ### Fire: k) +1 arbalest (drain) #.<..## #..##..÷...##...##..?....#.....#....### ##....##).#.#..#.###..#####......#.You shoot a bolt. The bolt hits the naga. You drain the naga.  You kill the naga! _Okawaru accepts your kill. _No target in view! _No target in view! _Okay, then.liYliZliIflihli:P liP liS liX li\ li` : _lib $  Things that are here:liif d  a +0 long sword; a yak skeletonli|s liRt  _li"w li-z lḯ 1###########P######## ###...<.....#.....#.####.....÷.........†.......P...P........#...##....)..##.#...##### ##.#..#######..# # #.<@.## #..## 6.2 (1.2.....÷...# ##...## >...?....# #.....# ......#### ##....##..).# #..#.### ....## ####......#. li  ..# .P..........  .. ..........  ######## li$ li +8 (1.8li liA 9 _Found a staircase to the Snake Pit.liǢ3lili?liBlilimliƷli  You encounter a bullfrog.########P##### ###...<.....#..###.####.....÷........#.......P...P........###...###....)..##.#...##.......##.#..#######..# .......#.<..## #..F.......÷...# ##......>...@....# #.........#### ##....#.....).# #..#.##.###......##...##P.......#.P.. ... F   bullfrog (wandering))... ##....######... ##....##[34lim#.....# .F8.0 (1.2  Found a trident.F==6 (1.8 _The bullfrog gives a loud, deep croak! _You see here a scroll of identify.li e )))))))You shoot a bolt.li=Q 2.FliR +.Fli\ 6...F...li\ 5=9.8 (1.2lig lij ^ _The bolt completely misses the bullfrog.liF } )))You shoot a bolt. The bolt hits the bullfrog.li: F>Flie ..51.0 _The bullfrog is lightly wounded.li#c4)))))))li5..Fliy+.FliJ...>li|(2.2lili_m _You shoot a bolt. The bolt closely misses the bullfrog.li # ###...< ##.....÷ ##.......P...P ##...###....).. .......##.#..#  .......#.<..##  ........÷...#  ...>..F@....#  .........####  .....).#.#  .......###  ##...##  #.P..  )...  #...    li fn # ###...< ##.....÷ ##.......P...P ##...###....).. .......##.#..#  .......#.<..##  ........÷...#  ...>..F@....#  .........####  lif.....).#.#  .......###  ##...##  #.P..  )...  #...  li߃lioli=li ))))))) _A bullfrog is nearby!You shoot a bolt.li=9 ...>..FThe bolt completely misses the bullfrog.li:W3--3.4liYli~ _The bullfrog hits you. The bullfrog completely misses you. # ###...< ##.....÷ ##.......P...P ##...###....).. .......##.#..#  .......#.<..##  ........÷...#  ...>..F@....#  .........####  .....).#.#  .......###  ##...##  #.P..  )...  #...    li # ###...< ##.....÷ ##.......P...P ##...###....).. .......##.#..#  .......#.<..##  ........÷...#  ...>..F@....#  .........####  .....).#.#  li.......###  ##...##  #.P..  )...  #...  li!li)"liq+liP7 ))))))) _A bullfrog is nearby!li ...>..FYou shoot a bolt. The bolt closely misses the bullfrog.li(4.6liliU _The bullfrog barely misses you. The bullfrog closely misses you.lia4)))))))liu ...>..FYou shoot a bolt. The bolt closely misses the bullfrog.The bullfrog hits you but does no damage.liu(5.8li}li.V _The bullfrog closely misses you.liC # ###...< ##.....÷ ##.......P...P ##...###....).. .......##.#..#  .......#.<..##  ........÷...#  ...>..F@....#  .........####  .....).#.#  .......###  ##...##  #.P..  )... liT #...    li. $ # ###...< ##.....÷ ##.......P...P ##...###....).. .......##.#..#  .......#.<..## li0 f ........÷...#  ...>..F@....#  .........####  .....).#.#  .......###  ##...##  #.P..  )...  #...  li9 lid: lixD liPG _ _A bullfrog is nearby!liY 4)))))))liY ...>..FYou shoot a bolt. The bolt barely misses the bullfrog.liZ a4=-7.0li li U _The bullfrog barely misses you.li8\  # ###...< ##.....÷ ##.......P...P ##...###....).. .......##.#..#  .......#.<..##  ........÷...#  ...>..F@....#  .........####  .....).#.#  .......###  ##...##  #.P..  )...  #...    lik  # ###...< ##.....÷ ##.......P...P ##...###....).. .......##.#..#  .......#.<..##  ........÷...#  ...>..F@....#  .........####  .....).#.#  .......###  ##...##  #.P..  )...  #...  li5 li li li _ _A bullfrog is nearby!li 4)))))))li) l ...>..FYou shoot a bolt. The bolt barely misses the bullfrog.8.3 (1.3 _The bullfrog closely misses you. x2liI4 # ###...< ##.....÷ ##.......P...P ##...###....).. .......##.#..#  .......#.<..##  ........÷...#  ...>..F@....#  .........####  .....).#.#  .......###  ##...##  #.P.. li4m )...  #...    liދh # ###...< ##.....÷ ##.......P...P ##...###....).. .......##.#..#  .......#.<..##  ........÷...#  ...>..F@....#  .........####  .....).#.#  .......###  ##...##  #.P..  )...  #... liӌ" lilililiۢ_ _A bullfrog is nearby!lis .You shoot a bolt. The bolt hits the bullfrog! You drain the bullfrog!  You kill the bullfrog!li:(lij`*.li9eI=9.5 (1.2liolisP _Okawaru accepts your kill.li 3liliVQ5lii...---600lil:---liliT _Key pressed, stopping explore.lilili2lifH _No target in view!liO4liliH _No target in view!li293li<liqAliyG: _liIJliJliLliTTw6=lialii+3.5 (3lisj+4.5 (4liqliu. _i - a scroll of identifyli]3lililii ,liQli4# ###...<.....#.###.####.....÷............P...P###...###....)..##.#.......##.#..#######..#.#.<..## #..#..÷...##...>........# #....li....@..#### ###.....).#.# #..##.......### ####.....###...### #.P #.P..  #..)...##....######...## #...#. #P....###li###.####.....÷............P...P###...###....)..##.# #.......##.#..#######...#.#.<..## #.....÷...##..>........# .......#### ## ##.# #..# #.......### ####.... ###...### #.P #.P..  #..)...##....#####...## #...#. #... #P....### #.....#liC)-5.1 (0.6li)+7 (1.2li0li5} _You see here a +1 long sword of valour.li{ 3li? li li li l= _li li} liž li lie li li8 li liv li lio li liD li li li? li li li li li liz li liF li li liA li liW li li li li liD li li7 li li li li lih li li li ?  You see here a +0 trident.li li  _li lit lia li li li! li$ li6% li( li* li, liD- lif. li0 li2 li3 liX4 li8 li; ,li< lim> li? li=@ li A liYB liD liD liE liH liEL liL li3N liP liR li>S liS liX XliY li\ li\ li$^ li` liid lid lie li{h li=j lij lik lio li q lilq li)s liKw liz liK{ li| li li* li liY li li7 ,liˉ li li ,li9 li li li٘ lia li li) li li li li) ,li lit $  Things that are here:liX d  a +0 long sword; a yak skeletonli' li  _li li li li lif lig li@ li li= li li lim liB li li li3 li liI li li liS li liu e  A yak comes into view.lip ] ### ############P#############.##### ###...<.....#.....P...... ##.####.....÷.........†..).... .......P...P........#......... ..###....)..##.#@..#####.###.##. ....##.#..#######..# ### ###### li; ....#.<..## #..## .....÷...# ##...## >........# #.....# ......#### ##....## Y   yak (wandering) ..).#.# #..#.### ....### ####...Y..#. ..####.P..........liz !li Q89.7 (24.0)Yli /.li8 6Yli /90.3 (24.6lir li) 0 _The yak leaves your sight.li ###  ########P#######  ### ###...<.....#........÷.........†..) .......P...P........#....)..##.#@..###..# ### <..## #..## ÷...# ##...## > #.....#  ##....## ).#.# #..#Y### ....### ...#. ..###  liȲ ###  ########P#######  ### ###...<.....#........÷.........†..) .......P...P........#....)..##.#@..###..# ### <..## #..## ÷...# ##...# >lit #.....# ##....## ).#.# #..#Y##...### ...### liMliŻliliZ _A yak is nearby!liF )))))Y  You shoot a bolt. The bolt hits the yak!!  The yak bellows!li YThe yak is severely wounded.li@Y.li%.....Y 2 yaksli;===1.6 (1.3)lili+ _You hear a bellow! x3li †You shoot a bolt. The bolt hits the yak!!  You kill the yak!li^))))   yakli9?Y.liCL.....liH>7/67502.8 (1.2liQliTP _Okawaru accepts your kill.liD# ))))) You shoot a bolt. The bolt hits the yak!!li oY.Yli .....Y 2 yaks#li -4.1 (1.3li liY [ _The yak is heavily wounded.li ))))You shoot a bolt. The bolt hits the yak.lia 1Yli 9Y†liP >Y.li l.Y.liv ?Y.li" ...YThe yak is severely wounded.li# -5.3 (1.2liK- li20 0 _The yak leaves your sight.li`*U †You shoot a bolt. The bolt hits the yak!!  You kill the yak!))   yakli(oY.Yli..Y 2 yaks.liű026.5lihf _Okawaru accepts your kill.liJ )))You shoot a bolt. The bolt hits the yak!liY.Y.liB...li-7.8 (1.3li.t _The yak is moderately wounded.liոR)))))li;>yY.Y†liIB...liiJ(9.1libSliWh _You shoot a bolt. The bolt closely misses the yak.li;; )(1 drained)You shoot a bolt. The bolt hits the yak!! You drain the yak.liY.Y.liݾ;Y.lif  The yak is almost dead.li/200.3 (1.2lili3P _The yak barely misses you.li .You shoot a bolt. The bolt hits the yak!!  You kill the yak!liy   yakliM :Y.liwV liw[ 531.6 (1.3like liQg P _Okawaru accepts your kill.liOG w  You shoot a bolt. The bolt hits the yak!li m  The yak is moderately wounded.li* \4--2.8 (1.2li li ( _The yak gores you.lil J))))lid2 Y...You shoot a bolt. The bolt barely misses the yak.li7(4.0li:li>T _The yak completely misses you.li J))))lis Y...You shoot a bolt. The bolt barely misses the yak.litf5=-5.3 (1.3li|liLW _The yak completely misses you. x2liQB   yak (drained)You shoot a bolt. The bolt hits the yak! You drain the yak.lif  The yak is almost dead.li0-6.5 (1.2liPliBQ _The yak closely misses you.li .You shoot a bolt. The bolt hits the yak!  You kill the yak!li)lipg=47.8 (1.3lisliwP _Okawaru accepts your kill.li|\li]lirplicsH _No target in view!li0 li:1 liI4 li8 li< B6 _liP 7=lisS liWV ,liW linZ li^ li _ li` lib li| li%~ li li li li= li li݄ li li) li liZ liB li li li0 li li li0 li li} li li ,li li li li li I _i - 2 scrolls of identify (gained 1)li li li li" li liE liX li li liұ li liR liT li lix li( li޺ li7 li li li li li liL li li4 li R _c - a wand of warping (15) (gained 2 charges)li 3li li li ,li li li li li li= liy li li li li lik li li li{ li li li li li li li li liD li li lid li liS li li ,li li\ liw ,li li liG li ,li li li` li li< li li li li li h  You encounter a hell rat.li K...........## .....#......# ### #####..#....###.#######..#..##   #......## ##......## ##......##  #.#...#.#  ###..@### --- #.....#  #.....# li  #...#... ##...#.#. .... #. #r   hell rat (asleep) ##.. .# r#.) . li 033.0 (25.2)li  H---6 (25.8li li * _Found a morningstar.li J...........# ###....###.#  ######..#..## #......## ##......## ##......##  #.#...#.#  ###..@###  #.....#  #.....#  #...#...  ##...#.#.  .... #. #  ##.. .#  r#.) . li>...........# ###....###.#  ######..#..## #......## ##......## ##......##  #.#...#.#  ###..@###  #.....#  #.....#  #...#... ##...#.#. .... #. #  ##.. .# r#.) . liDliqEliRKliON_ _A hell rat is nearby!li{ †You shoot a bolt. The bolt hits the hell rat!!  You kill the hell rat!li))))))li, rOkawaru accepts your kill.li.....r   hell rat (wandering).liգC5===4.8 (1.2)liliY _You encounter a hell rat.li/p )))))r  )You shoot a bolt. The bolt hits the hell rat.  The hell rat roars deafeningly!li r†The hell rat is moderately wounded.li` lYou hear a loud caw. You hear a deafening roar!li.rli FYou encounter a komodo dragon. You encounter a hell rat.liLr.liN@l†liX....l   komodo dragon (wandering)F   bullfrog (wandering)rr 2 hell rats (1 wandering)limL====6.1 (1.3linliY _You encounter a bullfrog.li ))))You shoot a bolt.  The bolt hits the hell rat but does no damage.li{ .FThe hell rat is moderately wounded.li;~x bThe komodo dragon hisses angrily.liLr.li+1.li9Ll.li/b)liRIr.li+ ...lb   raven (wandering)You encounter a raven.lib===-7.3 (1.2lili0 _You hear a deafening roar!li †You shoot a bolt. The bolt hits the hell rat!!  You kill the hell rat!li)))r   hell rat (liJ+ b.Okawaru accepts your kill.liO: ...bThe raven caws.li@ 8*li o  The raven stares into your soul.li O.rli~ Jl.li o FYou feel an ill-omen....li k @rF   bullfrog (wandering)r   hell ratYou encounter a bullfrog.li wDoom: 23%-8.6 (1.3li li 5 _The hell rat roars deafeningly!li ))))))You shoot a bolt.li b.The bolt closely misses the komodo dragon.liϘ 1.li~ Ab.li Jr.li ;l†li @b.li Ir.liw ...r   hell rat lia L====9.8 (1.2li[ li 3 _You hear a deafening roar! x2li' V))))))li?b.li$1FliMl.li&"Lr.li~$Kl.lir-B.†..F   bullfrog (wandering)r   hell ratliw.6-===-41.1 (1.3li85li8 _You shoot a bolt. The bolt closely misses the raven. The raven pecks you. liG I  Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!li}!li}8-!li!li0P _You don't know that spell.!li$ !li& Evoke which item? Wands  a - a wand of flame (23)!li#' >c - a wand of warping (15)  d - a wand of digging (5)  f - a wand of mindburst (25) [!] read|quaff|evoke[?] describe selected"li]"liܢ"li...........##aspacedog the Skirmisher .....#......# ###Spriggan of Okawaru *****. #####..#....###.#Health: 66/67 =======================-######..#..##Magic: 19/19 ========================#......##AC: 6Str: 6Doom: 23%##......##EV: 26Int: 16##......##SH: 0Dex: 19#.#...#.#XL: 12 Next: 55% Place: Lair:2###..@###Noise: ===------  Time: 10241.1 (0.0)"li#.lb..#k) +1 arbalest (drain)#.....#Fire: k) +1 arbalest (drain) #...#...##.†r#.#..... #. #l   komodo dragon##.. .#b   raven†#.F .F   bullfrog (wandering)r   hell ratThe bolt closely misses the komodo dragon. _You hear a deafening roar! x2 _You shoot a bolt. The bolt closely misses the raven. The raven pecks you.  Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell."li÷P  Okay, then."li"li"li. _"li{I  Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."li4x "litz  Your spells (cast)TypeFailure Level a - JinxbiteHexes1%2  b + Cause FearHexes11% 4 c - Dimensional BullseyeHexes/Translocation38%4 "li+{ Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit#lift#liS|#li{...........##aspacedog the Skirmisher .....#......# ###Spriggan of Okawaru *****. #####..#....###.#Health: 66/67 =======================-######..#..##Magic: 19/19 ========================#......##AC: 6Str: 6Doom: 23%##......##EV: 26Int: 16##......##SH: 0Dex: 19#liwr#.#...#.#XL: 12 Next: 55% Place: Lair:2###..@###Noise: ===------  Time: 10241.1 (0.0)#.lb..#k) +1 arbalest (drain)#.....#Fire: k) +1 arbalest (drain) #...#...##.†r#.#..... #. #l   komodo dragon##.. .#b   raven†#.F .F   bullfrog (wandering)r   hell ratCasting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. #li_You don't know that spell. _Okay, then.Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#li;#lix...........##aspacedog the Skirmisher .....#......# ###Spriggan of Okawaru *****. #####..#....###.#Health: 66/67 =======================-######..#..##Magic: 19/19 ========================#......##AC: 6Str: 6#li}Doom: 23%##......##EV: 26Int: 16##......##SH: 0Dex: 19#.#...#.#XL: 12 Next: 55% Place: Lair:2###..@###Noise: ===------  Time: 10241.1 (0.0)#.lb..#k) +1 arbalest (drain)#.....#Fire: k) +1 arbalest (drain) #...#...##.†r#.#..... #. #l   komodo dragon#li##.. .#b   raven†#.F .F   bullfrog (wandering)r   hell rat#lijCasting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. #liiV_Okay, then.Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#liD...........##aspacedog the Skirmisher .....#......# ###Spriggan of Okawaru *****. #####..#....###.#Health: 66/67 =======================-######..#..##Magic: 15/19 ==================------#......##AC: 6Str: 6Doom: 23%##......##EV: 26Int: 16##......##SH: 0Dex: 19#.#...#.#XL: 12 Next: 55% Place: Lair:2###..@###Noise: ===------  Time: 10241.1 (0.0)#.lb..#k) +1 arbalest (drain)#.....#Fire: k) +1 arbalest (drain) #...#...##.#li)[0;10;1m†r#.#..... #. #l   komodo dragon##.. .#b   raven†#.F .F   bullfrog (wandering)r   hell rat _You don't know that spell. _Okay, then.Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate#li-^...........##aspacedog the Skirmisher .....#......# ###Spriggan of Okawaru *****. #####..#....###.#Health: 66/67 =======================-######..#..##Magic: 15/19 ==================------#......##AC: 6Str: 6Doom: 23%##......##EV: 26Int: 16##......##SH: 0Dex: 19#.#...#.#XL: 12 Next: 55% Place: Lair:2###..@####liE_Noise: ===------  Time: 10241.1 (0.0)#.l...#k) +1 arbalest (drain)#..b..#Fire: k) +1 arbalest (drain) #...#...##.†r#.#..... #. #l   komodo dragon##.. .#b   raven†#.F .F   bullfrog (wandering)r   hell rat _Okay, then.Casting: Cause Fear (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activateThe raven looks frightened! The hell rat resists with some effort.#li`Ir.#lieR.l  Casting: Cause Fear (dangerous; 11% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 11% risk of failure)  #lifPress: ? - help, Dir - look around, f - activate  The raven looks frightened! The hell rat resists with some effort.komodo dragon looks frightened! The bullfrog looks frightened!#linl(fleeing)b(fleeing)FF#lio+2.1 (1#liu#li#y< _Cornered, the bullfrog turns to fight!#liT ..#.#........## ......#......# ### ######..#....###.#######..#.. #.......###......## #.#.@.#.####...### #.....# #l.b..# #..r#..##.†.#.#. .... #. ###..# .#r   hell rat†#.F .#liV 1F#liW Kr.#liY A.b#lia F   bullfrog)r   hell rat#lib 5---7 (0.6#liwi #lik $li #.######P##.#.#......# .......#......# ### #######..#....###.#######..# ##..@...## #.#...#.####...### #.....# #lr...# #..b#..##.†.#.#. ....##. #r   hell rat##.F# .#$li1F$li-O.l$liE.b$liTKr.$liF   bullfrog.r   hell rat$liD---3.3$li0$li$li#.†..## ###### .#.######P##.#.#............## ........#......# ### ########..#....###.# #######..# #......## #.#...#.####...### #.r...# #.....#$li #l..#..##.b.#.#.r   hell rat ..F.##. #$li1F$li#-†$li+F   bullfrogb$li~,T7=9$li(3$li5$li#.....# #.†..## #######.######P##.#.#.....#.......## .........#......# ### .########..#....###.# ########..# # ##......## #.#...#.####...### #.r...#r   hell rat #.....# #l..#.. ###F†.#.#.$lia1F$liJr.$liVF   bullfrogr   hell rat.$li1(4.5$liK$li$li ##.†.######  #.....# ##.†..## ###### #..#.######P##. ##.#.## .........#......# ### ..########..#....###.# .########.@#..# .# ###......## #.#...#.####r..###r   hell rat #.....# #.....# #lF.#..$li$li1F$liKr.$liF   bullfrogr   hell rat.$liv(5.1$li$li$li]  #...## ##.†.######  #.....#  ##.†..## ######  #..#.######P##. ###.#..# .........#......# ### ...########..#..@.###.# ..########..#..# ..# #......# ###.# ##......## # #.#r..#.#r   hell rat ####...### # #..# #.F...#$lia Kr.$lig $lih &7$lip $lir $liZ s#####..# ### #######....# #...## ##.†.###### #.....#  ##.†..## ######  #..#.######P##. ####.#...# .........#...@..# ###..########..#....###.#.########..# ...# #..... .###..... .##.r....## ## #.#....# .####...### ## #.....#$li 1F$li F   bullfrogr   hell rat$li D=6.3$li $li %li.##.#...#####.###.##..^.<..# ######..# ### #######....# #...## ##.†.###### #.....#  ##.†..## ######  #..#.######P##. ####%li˻u#.# #....# #............#......# ### #....########..#....###.#.########..#...# # ..###....r   hell rat ..##.r....## ### #.#...#.# ..####F..###%lipKr.%liž.F%liF   bullfrogr   hell rat.%liJ&9%li<%li%li.##.#...#####.###.##..^.<..##..# ### #....# # #..## ##..## ##.†.## #### #.....#%lih ##.†..## ###### #..#.######P##.#  ####......#.#.....##  #.##  #.#......# ### ##....########..#....###.# #....## ###..#..## .....# #......##.### ##.r....##.# ##......## †###%liA #.#F..#.# ...# ###...###%liKr.%li]4F.%li%liW6==7.5%liZ%li(%lidl )))You shoot a bolt.%li0Kr.%li14F.%li4Kr.%li<9.%li4=7===8.8 (1.3%li7C%liFD _The bolt hits the hell rat but does no damage.%li)..##.#...#####.###.##..^.<..# .#..# ### #....# ## #..## ##..## # ##.†.## #### # #.....# %li[# ##.†..## ###### #..#.######P##.# ####......#.#.....## #.## #.#......# ###  ##....########..#.r..###.# ##....## ######..#..## #.....# #......##.### ##.F....##.#%li ##......## .†### #.#...#.# ....# ###...###%li#1.%liFr   hell rat%li7---9.4 (0.6%li%li%lie †You shoot a bolt. The bolt hits the hell rat!!  You kill the hell rat!%li C))%li) .F%li ..#F   bullfrog%lij @2===50.7 (1.3%li %li+ P _Okawaru accepts your kill.%liE 5.)..##.#...#####.###.##..^.<..# ..#..# ### #....# .## #..## ##..## .# ##.†.## #### .# #.....# ## ##.†..## ###### #..#.######P##.# ####......#.#.....## #.## #.#......# ### ##....##..#.†..###.#  ##....## ####F.#..## ##.....# #....## P....### ##F.....##.# ##......## #.†### #.#...#.# .....# ###...###%li 7F.%liG %li T==---1.3 (0.6%li %liU &li[.)..##.#...#####.###.##..^.<..# #..#..# ### #....# ..## #..## ##..## ..# ##.†.## #### ..# #.....## ##.†..## ###### #..#.######P##.# ####......#.#.....## #.## #.#......# ### ##....#..#.F..###.# ##....## ######..#..###.....# #.....## #P....### ##F.....## #.....# ##......## ##.†### #.#...#.# #.....# ###...###&li'MF†&li &liB---9&li&li&lir.)..##.#...#####.###.##..^.<..# .#..#..# ### #....# <..## #..## ##..##.# ##.†.## ####.# #.....## ##.†..## ###### # #..#.######P##.# # ####......#.#.....## #.## #.#..F...# ### ##....#..#.†..###.# ##....## ######.#..##  ###.....# #.&lis.....##  #P....### ##F.....##  #.....# ##......##  ##.†### #.#...#.#  #.....# ###...###&lit2F.&lix}&li}(2.5&liu&li&li .You shoot a bolt. The bolt hits the bullfrog! You drain the bullfrog!  You kill the bullfrog!&li&b)))&liB....&lim7=6===3.8 (1.3&li&liiP _Okawaru accepts your kill.&li@.)..##.#...#####.###.##..^.<.. #.#..#..# ### #.... .<..## #..## ##.. ÷...# ##.†.## ####.# #.....# .#### ##.†..## ###### .# #..#.######P##.# ## ####......#.#.....## #.## #.#......# ### ##....&liZ#..#.†..###.# ##....## ######..#..##  ###.....# #......## #P....### ##F.....## #.....# ##...... ##.†### #.#...#. #.....# ###...&lir&li7---4.4 (0.6&li&li>&lij #....)..##.#...#####.###.##..^.<#.#..#..# ### # #.<..## #..## ##.. .÷...# ##.†.## .# #.....# ..#### ##.†..## ###### #.# #..#.######P##.## ####......#.#.....## # #.## #.#......# ### ##....&lik #..#.†..###.# ##....## ######..#..##  ###.....# #......## #P....### ##F..... #.....# ##...... ##.†### #.#...# #.....# ###...&liu &liu D---5.0&liP| &liu~ &lie #....)..##.#...#####.###.##..^.< .##.#..#..# ### # .#.<..## #..## ## ..÷...# ##.†.## .# #.....#.#### ##.†..## ###### .#.# #..#.######P##.# &lif .### ####......#.#.....## ## #.## #.#......# ### ##....#..#.†..###.# ##....## ######..#..## ###.....# #...... #P....### ##F..... #.....# ## ##.†### #.#... #.....# ###...&liq &libr &6&lix &liz &liб &lip &liȲ &li &liн O=&li" ,&li &li &li1 &li &li &liT K8=&li &li &li &li &li* &li &li &li ,&li &li &li 9=&li= &li &li_ &li &liQ &li &li@ &li n _You start resting.Magic restored.&li &lio[65.6 (10.0)r&li r   hell rat (wandering)&li [9==6.6 (11&li7&lifY _You encounter a hell rat.'lir ))))))r  You shoot a bolt. The bolt hits the hell rat.  The hell rat roars deafeningly!'liFr.'liIr.'li;....'liP====7.9 (1.3)'li 'li c _The hell rat is moderately wounded.'li9)))))))'liϐr....r...'lib===-9.1 (1.2'li'lil _You shoot a bolt. The bolt barely misses the hell rat.'li?s ))) You shoot a bolt. The bolt hits the hell rat.'lij rThe hell rat is severely wounded.'li' Er.'li 1.'liw Er.'li .rYou encounter a hell rat.'li C-70.3'li 'li 5 _The hell rat leaves your sight.'li :#....)..##.#...#####.###.##..^. ..##.#..#######..# ### # ..#.<..## #..## ##.÷...# ##.†.## .# #.....#.#### ##.†..## ###### 'li g).#.# #..#.######P##.# ..### ####......#.#.....### #.r.## # #.#......# # ##....#..#r†..###. ##....## ######..#.. ###.....# #...... # #P....### ##F # #.....# ## # ##.†### #.# #.....# ###'li 'li^ R==---9 (0.6'liǨ 'li 'li )) You shoot a bolt. The bolt hits the hell rat.'li~ Er.'li Ar.'li 'li 7===2.1 (1.2'liV 'liԹ \ _The hell rat is almost dead.(li8 .You shoot a bolt. The bolt hits the hell rat!!  You kill the hell rat!(liLR(li(li(3.3(liR(li'P _Okawaru accepts your kill.(lit(liu(liCv(li|  You start waiting.A raven comes into view.(libb   raven (wandering)(li7'0.0(li(li<---4.3 (1 _(lid(li(li ))))))bYou shoot a bolt. The bolt hits the raven.  The raven caws.(lii G.b(li l ;b.(lix t.....===5.5 (1.2(li;~ (lif 3 _The raven is lightly wounded.)li|)liEvoke which item? Wands  a - a wand of flame (23)c - a wand of warping (15)  d - a wand of digging (5)  f - a wand of mindburst (25) [!] read|quaff|evoke[?] describe selected+li +li +li ###....)..##.#...#####.###.##..^. aspacedog the Skirmisher ..##.#..#######..# ### #######. Spriggan of Okawaru *****. ..#.<..## #..#### Health: 67/67 ======================== ...÷...# ##.†.### Magic: 19/19 ======================== .......# #.....#AC: 6Str: 6Doom: 22% ....#### ##.†..## ######EV: 26+li Int: 16 ).#.##..#.######P##.#SH: 0Dex: 19 ..### ####......#.#.....##XL: 12 Next: 56% Place: Lair:2 ###+liG #......@....b......##Noise: ===------  Time: 10275.5 (0.0) #+li #............#......# ## k) +1 arbalest (drain) #+li !##....########..#r†..###. Fire: k) +1 arbalest (drain) ##....########..#..####.....##...... # #P....#####F.... b   raven +li= L# #.....###.... # ##.†####.#..#.....####.. _Okawaru accepts your kill.You start waiting. +lix _A raven comes into view.You shoot a bolt. The bolt hits the raven.  The raven caws. _The raven is lightly wounded.+li 3###....)..##.#...#####.###.##..^. aspacedog the Skirmisher ..##.#..#######..# ### #######. Spriggan of Okawaru *****. ..#.<..## #..## ## Health: 67/67 ======================== +li\ ...÷...# ##.†.## # Magic: 19/19 ======================== .......# #.....#  AC: 6Str: 6Doom: 22% ....#### ##.†..## ######  EV: 26Int: 16 +li> ).#.# #..#.######P##.#  SH: 0Dex: 19 ..### ####......#.#.....##  XL: 12 Next: 56% Place: Lair:2 ### #......@****b......##  Noise: ===------  Time: 10275.5 (0.0) # #............#......# ## k) +1 arbalest (drain) # ##....########..#r†..###. Fire: k) +1 arbalest (drain)  ##....## ######..#..# ###.....# #...... # #P....### ##F.... b   raven # #.....###.... # ##.†####.#.. #.....####..You shoot a bolt. The bolt hits the raven.  The raven caws. _The raven is lightly wounded.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a raven (lightly wounded, chance to affect: 88%)+li ###....)..##.#...#####.###.##..^. aspacedog the Skirmisher ..##.#..#######..# ### #######. Spriggan of Okawaru *****. ..#.<..## #..#### Health: 67/67 ======================== +li q...÷...# ##.†.### Magic: 19/19 ======================== .......# #.....#AC: 6Str: 6Doom: 22% ....#### ##.†..## ######EV: 26Int: 16 ).#.##..#.######P##.#SH: 0Dex: 19 ..### ####......#.#.....##+li XL: 12 Next: 56% Place: Lair:2 ####......@....*......##Noise: ===------  Time: 10275.5 (0.0) #+li0 #............#......# ## k) +1 arbalest (drain) ###....########..#r†..###. Fire: k) +1 arbalest (drain) ##....########..#..#+liZ |###.....##...... # #P....###+li I##F.... b   raven # #.....###.... # ##.†###+li #.#..#.....####..You shoot a bolt. The bolt hits the raven.  The raven caws. +li] _The raven is lightly wounded.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a raven (lightly wounded, chance to affect: 88%)+lis . _The raven is lightly wounded.  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight line: a raven (lightly wounded, chance to affect: 88%)  The raven's mind is blasted!!!  You blow up the raven!+li h*+lii *.+lim h7====6.5 (1+lis +liv P _Okawaru accepts your kill.,libu ,lizy   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting9.5  14.9  -2   h - Spellcasting   4.6   3.5  +2          ,liz  b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2   c - Throwing   0.0   1.0   0   j - Translocations   0.0   0.5  +4       k - Fire Magic   0.7   1.4  -2   d * Ranged Weapons  13.2  16.5   0  ,liJz         ,lixz l - Invocations   5.0   6.0   0  ,liz  e - Armour   0.0   1.7  -3   m - Evocations   9.0   6.3  +3   f - Dodging   7.0   4.8  +3  ,li#{      g - Stealth   8.0   3.8  +5                  ,liM{         ,liu{         ,li{ !            ,li{ _    ,li |         ,lih| X    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help,li| *[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets.li>.li[.lijt###....)..##.#...#####.###.##..^. aspacedog the Skirmisher ..##.#..#######..# ### #######. Spriggan of Okawaru *****. ..#.<..## #..#### Health: 67/67 ======================== ...÷...# ##.†.##.li޲# Magic: 19/19 ======================== .......# #.....#AC: 6Str: 6Doom: 22% ....#### ##.†..## ######EV: 26Int: 16 ).#.##..#.######P##.#SH: 0Dex: 19 ..### ####......#.#.....##XL: 12 Next: 57% Place: Lair:2 ####......@...........##Noise: ====-----  Time: 10276.5 (0.0) ##............#......# ## k) +1 arbalest (drain) ###....########..#r†..###. Fire: k) +1 arbalest (drain) ##....########..#..####.....##...... # #P....#####F....  #[.lim #.....###....  # ##.†####.#.. #.....####.. Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a raven (lightly wounded, chance to affect: 88%)  The raven's mind is blasted!!!  You blow up the raven! _Okawaru accepts your kill..li4.li.li.lin3.liT.liC.lij.li3.lio,.liB.liG.lid,.li.li 4.li .li".li .li.li.li.li%c  You see here a hydra skeleton..li^G.li`H _.liGJ.liL.liZP.liP.liQ.liS.liV,.liW.liY.li\.li\.li].li_.li-c,.li[d.lif.lik,.lil.lio.lir,.li;t.lixu.lit.liX.li.liÉ.li.li.li.li7.lid  You encounter a wolf..li.# #.....###  ### ##.÷### #.....# # ##....## ..  #....## ... ##...# ....  #####....##### ..... .#.÷<#÷÷.#.#..##.P.... ................h ---- .lir..#.#.#.....#.##.###....  .. ####....###### # .#.### #....### ##.....# h   wolf (wandering) ##.#.)## ###### ##....## #.##.# ##....## ###...#.li/86.7 (10.2).li.liR----7.3 (10.8 _.liޱ.li.lil9))))))).li ?h..li?h..li"8.......li(;===8.5 (1.2).li .li' i _You shoot a bolt. The bolt closely misses the wolf..lii .li@ .liC .liw j _Your line of fire to the wolf is blocked by a plant..li .liɀ .li .li j _Your line of fire to the wolf is blocked by a plant./li #.....#  ### ##.÷### #.....# #  ##....## ..  #....## ...  ##...# .... /liC .##### ...h. ÷<#÷÷.#.#..##.P.... .......@....... ...#.##.###....  .. ### #     ##.#.)##  /liw[      /lirx #.....#  ### ##.÷### #.....# #  ##....## ..  #....## ...  ##...# ....  /li^yg.##### ...h. ÷<#÷÷.#.#..##.P.... .......@....... ...#.##.###....  .. ### #     ##.#.)##  /liz2   /liq/li/liˆ/liʋ[ _A wolf is nearby!/li*/li< _Your line of fire to the wolf is blocked by a plant./li  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel./li =.h/li4 .h/li M======90/li /li" P _You shout for attention! The wolf howls! You hear a shout!/li =.h/li ?h./liQ /li H------90/li /li 0li8#.# #.....# ## ### ##.÷### # #.....# #  ##....## .. #....## ... ##...# .... . #####....##### ......#.÷<#÷÷.#.#..##.P.......@...h.....#.#.#.....#.##.###.... . .. ####....###### # ..# ##.### . #....### ##.....#  ##.#.)## ######  ##....## #.##.#  ##....## ###...#0li;=h.0liC0liDL------1.1 (0.60liL0liN0li9)))))))0lii[=h.0li\;h.0li^c4....0lic7===2.4 (1.30li$j0lima _You shoot a bolt. The bolt misses the wolf.0liAN  You shoot a bolt. The bolt hits the wolf.0li"n  The wolf is lightly wounded.3.6 (1.20li0li _The wolf completely misses you. The wolf barely misses you.0liwx  You shoot a bolt. The bolt hits the wolf.0li7u  The wolf is moderately wounded.0li!4.80li 0li _The wolf completely misses you. The wolf misses you.0li! †  You shoot a bolt. The bolt hits the wolf! You drain the wolf.  You kill the wolf!0li-&(0li&0li8186.00li0liLP _Okawaru accepts your kill.0li0liK0li%0liH _No target in view!0li6.# #.....# ##.### ##.÷### #.#.....# # ###....## .. #....## ... ##...# ....  #####....##### ..... #.÷<#÷÷.#.#..##.P.... . #.#.#.....#.##.###....  .. ####....###### #  0li 0li <---6 (0.6 _0li%0liTq _You see here a wolf corpse.0li? .# #.....# ##. ### ##.÷### .##.##.....# #[####....## ###.../##....## .#..###...# ......>######....##### ..##.÷<#÷÷.#.#..##.P.†#.#.#.....#.##.###. .. ####....###### .#. 0liU@ 0liL q  Found a wand of warping (6) and a ring mail.0liL D---7.20li^S 0liVV 9 _Found an escape hatch in the floor.0liz 0li&{ 0li 0li݂ H _No target in view!0lik .# #.....# ##. ##.÷### .# #.#.#.....# #[####.##....## ####.../##.#....## #.#.#.##...# #......>.0li #l#####....######.# .#.÷<#÷÷.#.#..##.P..†.# #.#.#.....#.##.###.....# ####....###### ..#.# ##.### ## 0li9 0li -8 _0li% 0li~ 0liS# #.....# ##. # ##.÷### .# #.#.#.....# #[### ###.##....## ####.../##.#....## #.#......##.F##...# #......>.#l. #####....######.##. #.÷<#÷÷.#.#..##.P..†.# .#.#.....#.##.###.....#†  ####....###### #..#.# 0li##.### ### 0lik0li6(8.40li0li1liz #.....# ##.  ##.÷### .# #.#.#.....# #[### ###.##....## ####.../## #.#....## #.#......##.F.##...# #......>.#l.....######.# ##.† .÷<#÷÷.#.#..##.P.#..b†.###. 1li#.#.....#.##.###.....#†# ####....###### ##..#.# ##.### ### # 1li 1li(9.01li 1li{ 1li7#P....#####F.....##.....# ## ##...##.÷### .# #.#...#.....# ##[### ###...######.../## #...#....## #.#......### #.F  ##...# #......>#l..# ###....######...# ##.†. ÷<#÷÷.#.#..##.P1lit# ..b ...........†..........# ##.. .#.....#.##.###.....###†#. ###....###### ##..#.###.### .###.##....### # ###.....###.#.)## ########....## #.##.#1li1li&61liL1li1liL###.....# #......## #P....### ##F.....###.....# ### ##...##.÷### .# #.#...#......# ##[### ###...#######.../## #...#....## #.#......### #.F...  ##...# #......>#l..# ##....######...1li7# ##.†.# <#÷÷.#.#..##.P# ..b.# ..........†..........# ##..# #.....#.##.###.....###†#.) ##....###### ##..#.#  ##.### .###.#  #....### # ####.....###.#.)## ######1li1li3*300.21liQ1li1liC  #######..#..##  ###.....# #......##  #P....### ##F.....##  #.....# ### ##......####.÷### .# #.#...#......# ##[### ###...### #####.../## #.....# #....## #.#......### #.F...## #.....@>#l..#.. #....######...## ##.†.#. #÷÷.#.#..##.P# ..b.# .........†..........# ##..# .....#.##.###.....###1li= †#.) #....###### ##..#.# ##.### .###.# #....### ## ## ##.....#1li% 1li &81li 1li! 1li0? T######..#r†..###.#  #######..#..## ###.....# #......## #P....### ##F.....## #.....# ### ##......## ##.÷### 1liT@ .# #.#...#.# .....# ##[### ###...### ####.../## #.....# ....## #.#....@.### #.F...# # #......>...# #l..#.. ....######...## ##.†.#. ÷÷.#.#..##.P# ..b.##....†..........# ##..# . ....#.##.###.....###†#.) ....###### ##...#### .###.# ....### ## ##1li5I 1liI (1.41liqP 1liQ 1li M #............#......# ## ##....########..#r†..###.  ##....########..#..## ##...........## P....### ##F.....## .....####......# ##.÷## #.# .#...#..# ##[### ###...## #....## ####...@## . ....## #.#......### #.F...# #...# >...# #l..#... ....######.........## ##.†.#.#.###.#1li> 1li. (2.01li 1li/ 1liª +3.0 (11li^ 1li C _c - a wand of warping (21) (gained 6 charges)2li92li%2liW2liZ2lig2li2li,2li0,2lir2liP  There is an escape hatch in the floor here.2li2lim _2li2li2li2li|2li2lis2li,2lio2li2li2liH2li$2li2li)2li2li 2liW2li,2li 2li 2lii,2li2li2li,2lip2lie2li 2li 2li 2lis2lir2li2li2li2li5,2li%2li(2li.2li.2li02li4`  You see here a wolf corpse.2li~82li19 _2li[:2li[<2li?2liR@2li@2liB2li%D2livD2liE2liG2liK2libK2liL2liM2liO2liO2liP2liR2liU2liPV2liW2liY2li[2lim\2li]2li_2li9c2lic2li|d2lif2li:j,2lik2lin2li@r2lir2lis2liu2liAx2lix2liy2li {2lim}2li},2li~2li* ### ##.÷###  #.....#  ## ##....## ### # #>. #....## #.# #.#.. ##...# #.. #....######....######.. #....#.÷<#÷÷.#.#..##.P #.................†... #...#@#.#.....#.##.###18.6 (15.6) #....#####....###### # #..## ##.### # #. #....###  # ##.....# ##.#.)## ##....## ##....## ##....### [11;762liH2li2li.9.2 (16.22liS2li"; _Found a stone staircase leading down.2li&O 2liP 2ligP 2liVS 2liV 2li?[ B2lic # #.....###.. ##....## ##>.. #....##  #.#..# ##...#  #....######....###### #....#.÷<#÷÷.#.#..## #.................†. #...#.#.#.....#.##.# #..@.#####....###2liEe K8 (0.6) #..### ##.###  #.. #....###  #.$ ##.....# .). ##.#.)###... ##....####.. ##....###.. ##....# #...).2lin 2lin .20.4 (1.22liw 2li] % _Found a rapier.2li2li2li2liYH _No target in view!3li!3li!3li"3li%3li )3li-P _3li03li"13li/23liU43li73li83li83li{:3li=3li5>3li"?3liD,3liE3lifIN _You now have 859 gold pieces (gained 27).3liN3liN3liiO3liY>  You see here a +0 rapier.3li]3liZ^ _3li_3lib3lie3liof3li_g3lipi3lim3lim3li o3li]q3li t3liot3liu3liw3liz3li {3liN|3liT~3li3liy3li3li3liM3li3liى3liЋ3li3liH3li3li3li3liJ3lit3liM#....# #....### ####....# ##.....# #.)...# ##.#.)## #....## ##....## ##...# ##....## 3li̢M#...### ##....###.....# #...)..)##..#.## ###......##...@# ##>....##....# #...####.P...# ##### ##.....#3liL2 #.....# ##...... .P....# ###.... 3li-9.8 (9.43li-30.8 (10.4)3li~3liZ _f - a metallic puce potion3li"3li3li3li3liߪ3lia3li3li3li 3lio3li3li3lie3li3li3li3li)3liw3li3li3li3li@3lie3li3li3li}3li3li3lic3li`3li3li3li3liS3lie3li'3li3li^3li63li3li3li=3li$ 3liT_t - 5 scrolls of teleportation (gained 1)3li33liW3li63li23li3li.3li{3lih 3li 3li 3li3li,3li3li 3li3li\3li3lid3li'##....### #...####.## ~..# ##.P...## ##### #.# #~..###.....# ### ~#m##.....###3li'##......#  #.P....## ### ####....####..###P# ##.............> ##.....@......# 40.2 (9.4)#.....#....#.. 3li(###.######## ### 3liJ( 3li(/3li/*8 (10.0)3li 33li5; _Found a stone staircase leading down.3liÙ 3li 3li 3liV 3lil 3li 3li! ,3liզ 3li6 3li 3li6 3li 3li 3li 3lid 3li 3li 3li 3li 3li> 3li 3lis 3li 3liw 3li 3li 3li 3li 3li0 3li{ 3li 3li~ 3li 3lic 3li 3li 3liD 3li 3li7 3li 3li 3li 3li 3li+  You open the large door.  You encounter a cane toad.3li ..### ....#~#.# ....## #### ### ~..# 3li+ #....####..###P## ~.F# ##.............># ~..###............## .~.##.....#....#..##~..# ###.########...''# ### ##.@..#  ##.###  3lio ### F   cane toad (wandering)3li Z.F6.8 (6.0)3li 3li )7.8 (7 3li _3liu 3li 3liY" ~#.#  #### ### ~..# ..###P## ~..# ......># ~.F#  .......## .~.#  3li# #..##~..#  #...''#  ### ##.@..#  ##.###  ###3liMA~#.#  #### ### ~..# ..###P## ~..# ......># ~.F#  .......## .~.# 3lieM #..##~..#  #...''#  ### ##.@..#  ##.###  ###  3li3li83li:3li 3liIR_A cane toad is nearby!4li ))))FYou shoot a bolt. The bolt hits the cane toad.4liQ.F4lisEF.4lifJ~.'4li7===9.0 (1.24li4liV7 _The cane toad is lightly wounded.4li}Y))))))4liQ~F4liP~F4li D...4lic .50.3 (1.34li~4liYm _You shoot a bolt. The bolt barely misses the cane toad.4li  (drained)You shoot a bolt.  4liNThe bolt hits the cane toad but does no damage.  You drain the cane toad.4liu  The cane toad is moderately wounded.4liv-1.5 (1.24li~4li] _The cane toad completely misses you. x24liD  You shoot a bolt. The bolt hits the cane toad! You drain the cane toad.4li:  The cane toad is almost dead.The cane toad stings you.  You are poisoned.4li #64li\ =====-2.8 (1.3Pois 4liY 4li 0 _The cane toad poisons you!4li †You shoot a bolt. The bolt hits the cane toad!!  You kill the cane toad!4li2 & 4liD _  Okawaru accepts your kill.4liI v2--0604.0 (1.24liM 4liXP S _You feel very sick.4li"4li#7-4lik(4li+H _No target in view!5li~5liM35li5li@a0-5li3 _You feel sick.5li[$575li3--5li[5li(b _You feel very sick.5li7-5lii5liJ3 _You feel sick.5liK5-5li5li3 _You feel sick.5li954-5li5li5li3 _You feel sick.5li_5liC5li43 _You feel sick.5lih3=-5li5li 3 _You feel sick.5li K2-5liE 5lim=You feel sick.  5liB= 5li5lij _You are no longer poisoned.5lif5li5li5lil5li5lil5li5li5li;35liP 5li($5li$5li$5liO(,5li)5li+a4=5li,5li.,5li@/5li=2,5li25li45li4#55li42=5li>55li75liA85li85li:5li:5liA;5li.>5liz>5li>D6=5li?5liA5liA5liYB5liaE5liE5li|F5liI5li2J5liJ5liN5li.OU7=5liO5li%S5liS5liT5liW5li6X5liX5liQ[5li[%85liZ\5li`,5li`5lid5liwd5lie5lii5liSjK9=5li(k5lip5lip5li8q5liu5liev5li0w5lioz5liz5li {O60=5li{5li5lig5li5li#5li,5lil5liLj%15li5li5li5li5liS5li5li5li5li65lic5li 5liYK2=5liʓ5li5li5li05li5lij5li5lik3=5li5li,5li75li5li15li®5li5lidz%45li5li5liQ5li5li5li_5li 5li5liK5=5li5li5li35li5li(5li5li-5li5liI5li5li5liLU6=5li65li5liQ5li5li5li-5li5li5liZ7=5liG1 _HP restored.5litd# ### ~#m# .### ~>.# #~#.# 5li,...## #### ### # ....####..###P## ~..# #.............># #~. ##............## .~.#  #.....#....#..##~..####.########...@'# ---412.0 (58.0)5li{#####....# ##.######5li85liH---6 (58.65lih5lim _Found a staircase to the Shoals.  There is a large open door, spattered with blood here.5liv _You see here a cane toad corpse.5li5li5li#5lia5li55li7 _  There is a large open door here.5li9A  You enter the shallow water.5li?Water 5li5liN _Moving in this stuff is going to be slow.5li5li0D=5liv5li5liJ5li5li15li5li$5li5li"5liQ5li5liw5li5li5li5li5liw5li5li5li5li=5li5liJ5li5liR5li5li5li 5li5li5lib,5liH5li5liD 5li ,5lit5li5lib5li5lir5li5li5liv5li!5li%,5li%5li'5li),5li*5li,$  Things that are here:5lik1c  a +0 spear; a merfolk skeleton5lid45li4 _5li65li:E  There is a large open door here.5li=5li> _5li@5liDE  There is a large open door here.5liH5liH _5liJ5lizM5liQ5liQ5liS5liV5liZ5lifZ5li[5li_5li@b5lib5liXd5li_g5li0k5lik5li%m5lint=  You see here a +0 spear.5lix5liyy _5li^{5li~5li5liM5li 5li&5lii  A merfolk comes into view.5li.#.#.#.....#.##.###.....### ...#####....###### ##..#.# .### ##m####.###.# #....### ### #### ##.....# 5liA ...# ##.#.)## ###### ..## ##....## #.##.# ..# ##....## ###...# ..### ####P#.''### ....# ...)..)....#~).# ..#.#####.........#.~.## #....##5li>.......##~..# ##....### #...####.###~..####.P...## ##### #.# ##~..#m   merfolk (polearm, wandering)##.....#### #~#.#5li#.....####~>.###......##~#.#5li _.m28.2 (155li֠Pm)5liۡ5==8 (16.25li5li) _The merfolk shouts!6liH ))))), drained)You shoot a bolt. The bolt hits the merfolk. You drain the merfolk.6liF.m6liD.....6li:=30.0 (1.2)6li96li5 _The merfolk is lightly wounded.6li )))) You shoot a bolt. The bolt hits the merfolk! You drain the merfolk.6liTM.m6li\[O)..6li7\(1.26lib6lid_ _The merfolk is heavily wounded.6li+ )You shoot a bolt. The bolt hits the merfolk!! You drain the merfolk!  You kill the merfolk!6li0I)))6liL)..6li<1922.5 (1.36li6liP _Okawaru accepts your kill.6li$y 6liy 6liȃ 6li; H _No target in view!6li 6li 6li 6li H _No target in view!7lis$7li'(  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting9.5  14.9  -2   h - Spellcasting   4.6   3.5  +2  7li(O         b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2   c - Throwing   0.0   1.0   0   j - Translocations   0.0   0.5  +4      7li(5 k - Fire Magic   0.7   1.4  -2   d * Ranged Weapons  13.3  16.5   0      7li:)'     l - Invocations   5.0   6.0   0  7li) e - Armour   0.0   1.7  -3   m - Evocations   9.0   6.3  +3   f - Dodging   7.0   4.8  +3      7li) g - Stealth   8.0   3.8  +5                      7li1*        7lit*            7li*        7li*        7li +    The relative cost of raising each skill is in cyan.  7li<+The species aptitude is in white.  [?] Help[=] set a skill target  7li+[/] auto|manual mode [*] useful|all skills [!] training|cost|targets8li5 TargetTarget--  5.0  --  8.0  --  --  --  --  --  --  --  --  8li6*--  a-z] set[-] clear selected targetcost|targets8li<[?25h[?0c0 9li [?25l[?1c9li10.0  -2 current training targets, if any.=] set aall targets9lif9li:9li..#.#.#.....#.##.###.....###aspacedog the Skirmisher ...#####....###### ##..#.#Spriggan of Okawaru *****. .### ##.####.###.#Health: 67/67 ======================== ...# #....### ### ###Magic: 19/19 ======================== ...# ##...).#AC: 6Str: 6Doom: 19% ...# ##.#.)## ######EV: 26Int: 16 ..## ##....## #.##.#SH: 0Dex: 19 ..###....## ###...#XL: 12 Next: 62% Place: Lair:2 ..#####...@####P#.''###Noise: ===------  Time: 10432.5 (0.0) ....#9li{#...)..)....#~).#k) +1 arbalest (drain) ..#.#####.........#.~.##Fire: k) +1 arbalest (drain) #....####>.......##~..# ##....### #...####.###~..####.P...## ##### #.# ##~..###.....#### #~#.##.....####~>.###......##~#.# _The merfolk is heavily wounded.You shoot a bolt. The bolt hits the merfolk!! You drain the merfolk!  You kill the merfolk! _Okawaru accepts your kill. _No target in view! _No target in view!9lij9li@9li9li9li/9li09liZ19li79li:9li>: _9liH@9liD9lihE9liF9liSI9li&M9liM9li:O9liZC  You see here a +0 morningstar.9li ]9li] _9liS_9liHc=  You see here a +0 spear.9lif9lig _9lig9liPi9liVk,9li%l9lim9liEq9liq9liMs9liAu9lihx,9liy9li|9lid~,9li_9li:9li9li 9lin9li"9liM9li͊9li9li9li9li29li9li9lie9liޙ9liÚ9li֜9li9li19li89li9liF9liǥ9lip9liܧ9li9li9li9liB9li9li9li,9liz9li9li,9li9li9li9li9li9li,9li9liz9lip9li9li9li9li9li)9li 9liH9li~9li9li9li9li~9li9li]9li@9li9li9li9liE 9li 9li9liw9li b  You see here a wolf skeleton.9lit9liS _9li9lie9li,9liQ 9li"9liv%9li%9li&9lid)9li:-9li-9liP.9li09li&39li39li49liY79li-:,9li4;9liw?c  You see here a hydra skeleton.9lihB9liBC _9li&D9liRF9li8I9liI9liNJ9lifL9liN9li|O9li*P9liR9liU9liV9li W9liY9li;],9li^9liMa9lid,9liof9lih9liEk9lik9lim9lin9liGr,9lis9liu9liXy9liy9liz9li}9li%,9lit9li9li`9li̅9li9liň9liw,9li9li9li,9liG9li}9li9li9liɚ9li-9lin,9li9li#9li9li09li9li@9li,9li,9li9liZ9li;9li2f  You see here a hell rat skeleton.9li<9li _9li9li9li,9li=9li9li9li9li9li9li,9li9lit9li9li9lip9li9li,9li9li9li,9lia9li89lil,9li9li9li ,9lim9li9liY9li9li9li.9li(,9li_9li9li ,9li 9liP 9li####..#..##  #......## #.##  ##......# ...#  ##......## ...#  #.#...#.# ..## ###...###### ..[.# # #.....##.##...# ### #.....##.#...P#  #...#...#@# ---69.7 (37.2)## ##.÷.#.#...# # #....##..#..# .# ###..#..#⌠#..#9liqb ÷#.)#..#..#. ...####...#..# ..#. #.##.## ..# # #. #. 9liB"9li#K---70.3 (37.89li(9liY+M _Found a leather armour.9li_9li49li9li9liU9li,9li9li?9li9li*9li9lie9liͽ9lit9li9li89li9li:9li9li9li 9lic9li9li,9li9lix9li9li;9lih9li#9li,9li9liv9li9liq9liy9liT9li[9li9li9li9li9liX9lig9li9li9li9li9li'9liN ,9liC 9li9liV,9li9li9lij  A bullfrog comes into view.9liqk ####  F.. # # ..## # #.....# ## #....#### .## ..#.... ..# ### #....# ..###.# #...# ..## #..@## ......## ###..#.## #......## #.#..... ##......## ##.....##  #.#...#.# #....##  ###...#######..[.# 9li, \F   bullfrog (wandering)#.....##.##..#.....##.#...P##...#...#.#....#9li)18.7 (8.4)9liS,49.3 (9.0 _9lip19li2:lif #### F.. # # ..## # #.....# #....#### ..#.... ### #....# #...# #..@## ###..#.##  #.#.....#  ##.....##   #....##  ##..[.#  #...##  ...P#  .:liAv #### F.. # ..## #.....# #....#### ..#.... ### #....# #...# #..@## ###..#.##  #.#.....#  ##.....##   #....##  ##..[.#  #..  ...  :liw0.:li4:li>:liӈ_ _A bullfrog is nearby!:liU ))))))F    You shoot a bolt. The bolt hits the bullfrog!  The bullfrog croaks.:liC.F:liY6.F:liG....:li8===80.6 (1.3:li:li: ` _The bullfrog is heavily wounded.:li  †You shoot a bolt. The bolt hits the bullfrog! You drain the bullfrog.  You kill the bullfrog!:lip O)))):li[ D....:li 031.9:li :li. P _Okawaru accepts your kill.:li :liÕ :li% :li H _No target in view!:lid 3:li= :li :li :lip $ _:li ,:liϺ :liI :li :li :li ,:li :liR :li4 ,:li :li :li :li :li :li :li :li< :li5 :li$ :li :liF :li :li :liy :li :lif :li7 d  You see here a bullfrog corpse.:li 5 _:li :li :li ,:liq :liB :li$ ,:lic :li :li} ,:li :lit :li :li :li :liC:li_:li:li:li? :liL ,:li :li:liU,:li:lis:liOj  A hell rat comes into view.:li!.## ##....#### ..## #..#....# ...# ### ###....## ÷..###.# ##...# #..#..## #...## #......## ###..#.## ##......## #.#.....#  ##......## ##.....##  #.#...#.#:liK").##---  ###...#######..[.#  #.....##.##...#  #.....##.#...P#  #...#...#.#....# ##.÷.#.#...#..##r   hell rat (wandering) #..#..#.#:li" ###..#r.#⌠#..## ÷#.)#..#..#:liw#.91.5 (9.6:li+:lim-R---2.1 (10.2) _:li3:li9;li )))))r  )You shoot a bolt. The bolt hits the hell rat!  The hell rat roars deafeningly!;lijMr.;liuW.....;livP====3.4 (1.3);li&~;liY` _The hell rat is heavily wounded.;li֑^ ##....####  #..#....#  ### ###....## ÷ ##...# #...##  ###..#.##  #.#.....#   ##.....##   #..@.##  ;li##..[.#  #...##  ...P#  .#....#  ##.÷.#.#...#..##  .#..#.#  ..#⌠#..## ÷#.);li+ ##....####  #..#....#  ### ###....## ÷ ##...# #...##  ###..#.##  #.#.....#   ##.....##  ;li, #..@.##  ##..[.#  #...##  ...P#  .#....  ##.÷.#.#...#..##  .#..#.#  ..#⌠#..## ÷#.);liRP _A hell rat is nearby!;liC ##....####  #..#....#  ### ###....## ÷ ##...# #...##  ###..#.##  #.#.....#   ##.....##   #..@.##  ##..[.#  #...##  ;li ...P#  .#....#  ##.÷.#.#...#..##  .#..#.#  ..#⌠#..## ÷#.);lit ##....####  #..#....#  ### ###....## ÷ ##...# #...##  ###..#.##  #.#.....#   ##.....##   #..@.##  ;liRu1##..[.#  #...##  ...P#  .#....  ##.÷.#.#...#..##  .#..#.#  ..#⌠#..## ÷#.);li};lil~;li{;li_ _A hell rat is nearby!;liȜI )));lil))You shoot a bolt.  The bolt hits the hell rat but does no damage.;liN#Mr.;li%Mr.;liJ.G...;li.]===-4.7;li6;li8` _The hell rat is heavily wounded.;li .You shoot a bolt. The bolt hits the hell rat!!  You kill the hell rat!;livS)));li,F...;li71B-6.0;li9;lir;P _Okawaru accepts your kill.;li ;li ;li\ ;li- H _No target in view!;liy 4;liU~ ;li H _No target in view!;li 3;li ;li? ;li ;li P _;li| ;li ;lip ;li ;li ;li ;li ;li? ;li ;li ;li ;li~ ;li9 .....## ###..#. #......## #.#..... ##......## ##.....  #.#...#.# #....#  ###...#######..[.#  #.....##.##...##  #.....##.#...P##  #...#...#.#....#  ##.÷.#.#...#.@## ---8.4 (2.4 #....##..#..#.# ###..#..#⌠#..##  ÷#.)#..#..#.#...####...#..#;li ..#. .#.##.##..# # .#. #. :$ ;li> ;li I---9.0 (3.0;li ;lid \ _Found a parchment of Summon Ice Beast.<liQ/<li 0<li31<li4<li7<li;,<liY<<li?<li@<liA<liAD<liWH<liH<liI<liK<liOh  You encounter a hell rat.<liXn ###...#######..[.# <liHY#.....##.##...## #.....##.#...P## .# #...#...#.#....# ## ##.÷.#.#...#..## # #....##..#..#.# # ###..#r.#⌠#..## # ÷#.)#..#..#.# ...####..@#..# ..#. #..#.##.## ..# #..#..#. #. ..#.:$ .. #..$ #.. #.#. #..r   hell rat (wandering) ##. .## ##[39;<liZJ49m .. .#<liJ[.500.8 (1.8<licJ1.4 (2.4 _<liqi<lidk<li [.#  ..##  ##.#...P##  .#.#....#  ##.÷.#.#...#..## # #....##..#..#.# # ###..#r.#⌠#..## # ÷#.)#..#..#.#  #..@#..#  ..#. #..#.##.##  ..# #..#..#. #.  ..#.:$ ..  #..$ #..  #.#. #..  ##. .##  ..<li9 [.#  ..##  ##.#...P##  .#.#....#  ##.÷.#.#...#..##  #....##..#..#.#  ###..#r.#⌠#..##  ÷#.)#..#..#.#  #..@#..#  <lirG..#. #..#.##.##  ..# #..#..#. #.  ..#.:$  #..$  #.#. #..  ##.  ..<li:<li<li/<li_ _A hell rat is nearby!<li [.#  ..##  ##.#...P##  .#.#....#  ##.÷.#.#...#..## # #....##..#..#.# # ###..#r.#⌠#..## # ÷#.)#..#..#.#  #..@#..#  ..#. #..#.##.##  ..# #..#..#. #.  ..#.:$ ..  #..$ #..  #.#. #..  ##. .##  ..<li  [.#  ..##  ##.#...P##  .#.#....#  ##.÷.#.#...#..##  #....##..#..#.#  ###..#r.#⌠#..##  ÷#.)#..#..#.#  #..@#..#  ..#. #..#.##.##  ..# #..#..#. #.  ..#.:$  #..$  #.#. #..  ##. <lin ? ..<li# <li[$ <li+ <li. _ _A hell rat is nearby!<liF^ )))r  You shoot a bolt. The bolt hits the hell rat.  The hell rat roars deafeningly!<li_ .rThe hell rat is moderately wounded.<li { rYou hear a deafening roar!<li ...r 2 hell ratsYou encounter a hell rat.<li M=====2.6 (1.2<li. <li 0 _You hear a deafening roar!<li ))You shoot a bolt. The bolt hits the hell rat.<liLb M.r<lic Mr.<livd M.r<li(m <lim ^===--3.8<liu <li_ ` _The hell rat is heavily wounded.=liI ? †You shoot a bolt. The bolt hits the hell rat!  You kill the hell rat!   hell rat=liΒMr.=liG=liC--5.0=liF=li,P _Okawaru accepts your kill.=lir )))) You shoot a bolt. The bolt hits the hell rat.=liLr.=liBr$=liZ..$=li-6.3 (1.3=li<=lic _The hell rat is moderately wounded.=liV)))))=liGDr:=liۈJ...=liʼn-7.5 (1.2=li=lim _You shoot a bolt. The bolt closely misses the hell rat.=li .You shoot a bolt. The bolt hits the hell rat!!  You kill the hell rat!=liS?)=li;!2.=li'(8.7=li0=li,2P _Okawaru accepts your kill.=liw$ 3=li% =li) =li0 B=li+2 =li< z.### #.....##.#...P## ...# #...#...#.#....# ..## ##.÷.#.#...#..## ..# #....##..#..#.# ..# ###..#..#⌠#..## ### ÷#.)#..#..#.# ...####.†.#..#..#. #..#.##.## #=li= # #..#.@#.##.---9.3 (0.6 ..#.:$..# .. ## #..$$)#..#.. .# #.#.!#..#_#.. .# ##.#:.#.. ..## '### ...## #.. ~).# .#. #. .~.##=liP>  .# # ## #~..#=lieH =liI G---9 (1.2=liQ 9_=li$S E _Found a flail. Found a shimmering altar of Xom.=li\ =li] =lie =li^h H _No target in view!=li=li=li=liy=li,..#...#.#....##.÷.#.#...#..# #....##..#..#.# ##..#..#⌠#..## ## ÷#.)#..#..#. # ...####.†.#...#. #..#.##.#..# #..#..#.##.  ..#.:@..# ..0.0 ##=li #..$$)#..#.. .#.!#..#_#..#.#:.#..#..## '### ...## #... ~).:.#. #.## .~.##..# # ## #~...##=li=li{.10.5 (0.6=li/8_=liWj _Found a parchment of Momentum Strike.=li'+1.5 (1=li @_=li% ? _You now have 877 gold pieces (gained 18).>lik3>lio>liq>liZv>li(z,>liH~,>liW>liN _You now have 896 gold pieces (gained 19).>liǘ# .##..#..#.#  ###..#..#⌠#..## ## #÷#.)#..#..#. # ...####.†.#.. # ..#..#..#.##.#..#_#..#..#.##.  #..#.:...# .. ## #..$.)#..#.. .# #.#.@#..#_#..3.1 .##.#:.#..#..## '###..####... ~).##:.#. #.## .~.## #..#⌠# ## #~..# #.#.$# #~..## ##.[>li39;49m .#~..#  #~#.>liʥA7 (2.2>liڪX__>liE _Found a shimmering altar of Xom.>li+4.7 (3>li:_>lic _t - 2 lumpy dark potions (gained 1)>li>li>li>li#>li>li,>li ##..#..#⌠#..# ## #÷#.)#..#..#. # >li}...####.†.#...#..#..#.##.##..#_#..#..#.##.## #..#.:...#... ## #..$.)#..#.. .#.#..#..#_#..#.#@.#..#..## '####...####... ~).#:.#. #.##.##>liE###~>.#>liWYou pick up a parchment of Irradiate and begin reading...>liF-5.3 (0.6>li+6.3 (1>li T__>li=B _You add the spell Irradiate to your library.>li]>li>li>liC>li B>liy >li >li/>li>li>li6>li>liN _You now have 932 gold pieces (gained 36).>lih  You encounter a hell rat.>li&`M....##..#..#. ..###..#..#⌠#..# ### ##÷#.)#..#..# ...####.†.#..# ..#..#..#.##.## #>li&^..#_#..#..#.##.## #..#.:...#... #>li'K#....)#..#.. .#.@#..#_#.. .# >li['##.#..#..#..## '## #...####... ~).##:.#. #.##>li'.#r   hell rat (wandering)#r####>li1-8.5 (2.2>li249.1 (2.8 _>li9N__>li;>li 4   ###  ##÷#.)#..#..#.# # ...####.†.#..# # ..#..#..#.##.## # ..#_#..#..#.##.##  #..#.:...#...  #....)#..#.. >li _ #.#.@#..#_#..  ##.#..#  #...####... ~).# #:.#. #.##  #..#⌠# ##  #.#.$# ##.#r ##.  #~#.# ##>liO    ###  ##÷#.)#..#..#.#  ...####.†.#..#  ..#..#..#.##.##  ..#_#..#..#.##.##  #..#.:...#...  #....)#..#..  #.#.@#..#_#..  ##.#..#  #...####... ).# #:.#. >li(P v #..#⌠#  #.#.$# # ##.  #~#.# >liZ >lil[ >lijb >lid _ _A hell rat is nearby!>li    ###  ##÷#.)#..#..#.# # ...####.†.#..# # ..#..#..#.##.## # ..#_#..#..#.##.##  #..#.:...#...  #....)#..#..  #.#.@#..#_#..  ##.#..#  #...####... ~).# #:.#. #.##  #..#⌠# ##  #.#.$# ##.#r ##.  #~#.# ##>li   ###  ##÷#.)#..#..#.#  ...####.†.#..#  ..#..#..#.##.##  ..#_#..#..#.##.##  #..#.:...#... >li> #....)#..#..  #.#.@#..#_#..  ##.#..#  #...####... ).# #:.#.  #..#⌠#  #.#.$# #>lis ##.  #~#.# >lic>li>liۿ>li^_ _A hell rat is nearby!?li )))))r  You shoot a bolt. The bolt hits the hell rat.  The hell rat roars deafeningly!?li.B r?li/o.The hell rat is moderately wounded.?li0Br$?li@Q...?li@M====20.4 (1.3?liI:_?liL3 _You hear a deafening roar! x4?li ⌠You shoot a bolt. The bolt hits the hell rat!!  You kill the hell rat!?limS)))?lixP...?li|I=1.6 (1.2?li$8_?liP _Okawaru accepts your kill.?li7?li?li??liH _No target in view!?li'?li'?liJ*?li-?lio1?li|5: _?liW7?lic;h  You encounter a hell rat.?liXD### ##÷#.)#..#..#.# .# ...####.†.#..# .# ..#..#..#.##.###..#_#..#..#.##.## #..#.:...#...?liD]## #....)#..#.. #.# #.#..#..#_#.. ..# ##.#..#..#..## ''### #..@####... ----- ?liD#~).##:.#..# #.## ?liE#.~.## #..#⌠#..# ## ?li]E##~..# #.#.$# .#r. ##~..## ##.#. #..##  ##~..# ##. .##?liEur   hell rat (wandering) ?liE #~#.# ## ##  #~>.#  #~#.?liE"#?liHX2.2 (0.6r?liHKr.?liRvr 2 hell rats (1 wandering)?liSI-----8 (1.2?liuwT__?li6{Y _You encounter a hell rat.?li? | )You shoot a bolt. The bolt hits the hell rat!?li9 rThe hell rat is heavily wounded.You hear a deafening roar! The hell rat roars deafeningly!?liMr.?liIr?liFr.?li.r 3 hell rats (1 wandering)=====4.0__ _You encounter a hell rat. x2?li (  ##÷#.)  ...####.†.#..#  ..#..#..#.##.##  ..#_#..#..#.##.##  #..#.:...#...  #....)#..#..  #.#..#..#_#..  ##.#..#  #..@# ).# #:.#..# #.##  #..#⌠#rr# ##  #.#.$# .#..  ##.#r #..##   ##. .##  #~#.# ## ##  #~>.#  #~#.#?li  ##÷#.)  ...####.†.#..#  ..#..#..#.##.##  ..#_#..#..#.##.##  #..#.:...#...  #....)#..#..  #.#..#..#_#..  ##.#..#  #..@# ).# #:.#..# #.##  #..#⌠#rr# ## ?li"  #.#.$# .#.. ##.#r #..##   ##. .##  #~#.# ## ##  #~> ?li  ?li ?liI ?lib ?li d _There are monsters nearby!?liq  ##÷#.)  ...####.†.#..#  ..#..#..#.##.##  ..#_#..#..#.##.##  #..#.:...#...  #....)#..#..  #.#..#..#_#..  ##.#..#  #..@# ).# #:.#..# #.##  #..#⌠#rr# ##  #.#.$# .#..  ##.#r #..##   ##. .##  #~#.# ## ## ?liɈ ; #~>.#  #~#.#?li! s ##÷#.)  ...####.†.#..#  ..#..#..#.##.##  ..#_#..#..#.##.##  ?liY" #..#.:...#...  #....)#..#..  #.#..#..#_#..  ##.#..#  #..@# ).# #:.#..# #.##  #..#⌠#rr# ##  #.#.$# .#..?li"  ##.#r #..##   ##. .## ?li" #~#.# ## ##  #~>  ?li, ?li- ?li5 ?li8 d _There are monsters nearby!?li ?li!?li)?li)?li.'You shoot a bolt.?liQ r.The bolt completely misses the hell rat.r.?liؙ,r?li`r.r$?liFr.?li rrr 4 hell ratsThe hell rat roars deafeningly!?li{D=5.2?liwJ__?li%Y _The hell rat completely misses you.@lifR  You shoot a bolt. The bolt hits the hell rat!@li r⌠The hell rat is heavily wounded.@li2r.@li@li@li$d===---6.5 (1.3@li"B__@liX _The hell rat barely misses you. x2@li{ x.# ###..#..#⌠#..## ### ##÷#.)#..#..#.# # .####.†.#..#  .#..#..#.##.## #@lic| ..#_#..#..#.##.## #..#.:...#... # #....)#..#.. # #.#..#..#_#.. @li| .# ##.#@.#..#..## '### .r.####... @li| ~).# #:r#.r# #. @li| .~.## #..#⌠#r.# ## #@li} ^~..# #.#.$# .#.. #~..## ##.#. #..## 2@li}  ##~..# ##. .###~#.# ## ###~>.#@li Lr.@li' .r@li /r@liw ..rr 4 hell rats@li Z------7.1 (0.6@li \__@li @liI :....##..#..#. ..##..#..#⌠#..# ### ##÷#.)#..#..# ...####.†.#..# ..#..#..#.##.## #@li ..#_#..#..#.##.## #..#.:...#... ##....)#..#.. .#.@#..#_#.. .# ##.#..#..#..## '##@li h #rrr####... ~).# #:.#r.# #@li F.## .~.## #..#⌠#..# ## #.#.$# .#..  3@li= y #~..## ##.#. #..## @lia /##~.##..##@li~ 6#.## ##@li @lif Lr.@li!---7__Ali]7# ##.÷.#.#...#..##....##..#..#. ..#..#..#⌠#..# ### ##÷#.)#..#..# ...####.†.#.. ..#..#..#.##.## #..#_#..#..#.##.## Ali^#..#.:...#... ##...@)#..#.. #.#..#..#_#.. .# ##r#..#..#..## '## #.rr####... ~).# #:.#r.# #.## .~.## #..#⌠#..# ##r Ali^4 hell rats #.#.$# .#..Ali^~..## ##.#. #..## ##~.Ali_(##..##Alia/.Alib4r.AlibAlicA.rAlimhr 3Ali?n(8.3AliwK__AliyAli~$ #...#...#.#....# ## ##.÷.#.#...#..# .# #....##..#..#.# .# ###..#..#⌠#..## # ##÷#.)#..#..#.#  ...####.†.#..#  Ali$..#..#..#.##.## ..#_#..#..#.##.## #..#.:.@.#... # #....)#..#.. # Alio%#.#..#..#_#.. # ##r#r.#..#..## ### ..r####... ).# #:.#.r# #.## Ali%'~.## #..#⌠#..# ## ~..# #.#.$# .#..Ali% ~..## ##.#. #.Ali}'Lr.Ali (Jr.Ali(2rAli)Jr.Ali4.r 4 hell ratsAli5&9Ali?R__AliAAli## #.....##.#...P##  #...#...#.#....# ## ##.÷.#.#...#..# # #....##..#..#.#  ###..#..#⌠#..## # ##÷#.)#..#..#.# .####.†.#..# ..#..#.##.## Ali^..#_#..#..#@##.## #..#.:...#...  #....)#..#..  #.#rr#..#_#.. ##.#r.#..#..## Aliz## ...####... .# #:.#r.# #.## .## .#⌠#..# ## ..# #.#.$# .#..Ali#Lr.Ali5r.AliAli>9.5AliN__AliAli)Ali3*Ali63AliH5Ali| )You shoot a bolt. The bolt hits the hell rat!Aliq lr.rAlimr ..Alir Er.Alit 9r)Ali*u Lr.Aliu Mr.Aliˀ o  The hell rat is heavily wounded.AliO 8===30.8 (1.3Alii B__Ali Y _The hell rat completely misses you.Aliy W #.....##.##...## ### #.....##.#...P## ..# #...#...#.#....# .## ##.÷.#.#...#..## .# #....##..#..#.# Ali0 ).# ###..#..#⌠#..## ## ##÷#.)#..#..#.# ...####.†.#..# ..#AliX ..#_#..#..#.##.##Ali #..#.:.rr#. # #....r#.. # #.#..#..#_#.. # AliՍ ##.#r.#..#..## 2 Ali \### #...####..Ali M. # ).Ali4  #:.#..# #.## ~.## #..#⌠#..# ##AliJ Alȉ Lr.Ali> #rAlid ).Ali 3rAli )r 3 hell ratsAli 6--1.4 (0.6Ali %_Ali# 1_Ali v _The hell rat attacks as it pursues you! The hell rat misses you.Aliϧ P ###...#######..[. # ...##.##...## ##..##.#...P#....#...#.#....Alit # ##.÷.#.#...#..##....##..#..#.# .#..#..#⌠#..# ## ##÷#.)#..#..# ...####.@.#.. ..#..#..#.##.## ..#_#..#..#r##.##Ali < #..#.:.rr#... #....)#..Ali #..#.#.r#..#_#..  Ali Z##.#..#..#..## Ali h## #...####...Aliu  # ).# #:.#..# #.##Ali Ali R---2.0Ali ;_AliZ u _You see here a hell rat corpse.Ali)#.#...#.# #....##  ###...#######..[.#  #.....##.##...## ## #.....##.#...P##  #...#...#.#....# ## ##.÷.#.#...#..## # #....##..#..#.#  ###..#..#⌠#..## # ##÷#.)#..#@.#.# .####.†.#..# ..#..#.##.## ..#_#..#..#r##.## #..#.:.rr#... . #....)#..#..[15;10H li4m#.#.r#..#_ ##.#..#..#..# ## ...####... AliW1rAli2rAli.rr 2 hell rats.AliG-6 _Ali:_Ali Blim##......## ##.#.#...#.# #....## ###...#######..[.#  #.....##.##...## # #.....##.#...P##  #...#...#.#....# ##.÷.#.#...#..## #....##..#..#.#  ###..#..#⌠#@.## Blio##÷#.)#..#..#.# .####.†.#..# ..#..#r##.##..#_#..#..#.##.###..#.:.rr#...    hell rat. #...r)#..#..#.#..#..#_#. ##.#..#..#..#BliqKr.Bli}r2rBlis0rBlimrrr 3 hell rats.Bli(3.2BliK__BliBliz##......## #.#.....##......## ##.....##.#...#.# #....#####...#######..[. #.....##.##.....##.#...P##...#...#.#....# # ##.÷.#.#...#..##....##..#.@#.Bli#..#..#⌠#..####÷#.)#..#..#. ...####.†r#..# ..#..#..#r##.##Bli..#_#..#..#.##.###..#.:rrr#.... #....)#..#...#..#..#_#..BliJJr.Bli,Bli,&8Bli[9U__Bli^;Bli3BliBliBli4Bli#......## ###..#.## ##......## #.#.....#  ##......## ##.....###.#...#.# #....## ###...#######..[.#  #.....##.##...##  #.....##.#...P##  #...#...#.#....# ##.÷.#.#...#@.##....##..#..#.# ###..#..#⌠#..## Bli##÷#.)#..#.r#.#Bli(>.####.†.#..#..#..#r##.## ..#_#..#..#.##.###..#.:rrr#.... #....)#..BliLr.BliKr.BliLr.Bli>4.4Bli ?_Bli u#..## #...## ......## ###..#.# ##......## #.#.....##......## ##.....##.#...#.# #....#####...#######..[.##...##..##.#...P#...#...#.#.@..##.÷.#.#...#..##....##..#..#.#..#..#⌠#r.####÷#.)#..#..# ...####.r.#.. ..#..#..#.##.##..#_#..#.r#.##.###..#.:.rr#...Bli <r†Blin Kr.Bli& BliI' !5.0Bli0 8_Bli2 BliM .÷..###.##... ##..# #...##   ###..#.## #.#.....##......## ##.....## #.#...#.# #....#####...#######..[.# #.....##.##...## # #.....##.#.@.P## # #...#...#.#....# # ##.÷.#.#...#..## #....##..#..#.#Bli&  ###..#..#⌠#r.####÷#.)#..#r.#.# ...####.†.#..# ..#r..#_#..#..#.##.##Bli BliG &6Bli1 8_Bli| Bli! uM...# ### ###....## .÷..###.##...# ##..#..## #...## Bli ......## ###..#.####......## #.#.....###......## ##.....##.#...#.# #....####...#######..[.# ##@....##.#...P##...#...#.#.... # ##.÷.#.#...#..##.#.##..###..Bli 3rBli8 r   hell ratBlib (6.2Bli Cli? ## #..#.... ....# ### ###....## .÷..###.##...# ##..#..## #...## ......## ###..#.#Cli_##......## #.#.....###......## ##.....##.#...#.# #....####...#######@.[.# ##...##..##.#...P##...#...#.#.... CliV# ##.÷.#.#...#r##Cli....##..#..#.#..#..#⌠#r.##Cli##÷#.)#..#r.# ...####.†.#..CliCliLr.CliCli&8Cli0+Cli.CliR## ##....#### ## #..#....# ..# ### ###....# ÷..###.# ##...# #..#..## #...## Cli#......## ###..#.## ##......## #.  ##......## ##.....###.#...#.# #..@.## ###...#######..[.#  #.....##.##...##  #.....##.#...P##  #...#...#.#.r..###.÷.#.#...#..#r 2 hell rats#....##..#.r#.####..#..#⌠#..##Cli˖z##÷#.)#..#r.#.#CliBJr.Cli1rCliѠor 3 hell rats.Cli(7.4CliOClivCli #. #..†..# #....##### #..#....# ....# ### ###....## .÷..###.# ##...#..#Cli3  #...#   ###..#.## #.#.....##......## ##.@...## #.#...#.# #....#####...#######..[.# #.....##.##...## Clii # #.....##.#...P## # #...#...#.#.r..# 2Cli  # ##.÷.#.#...#r.##Cli  #....##..#..#.# ###..#..#⌠#r.##ClifLr.ClirCli).CliCli(8.0CliCli!ClisN;##..## #.# ..†..# ## ##....###### #..#....CliNL...# ### ###....## .÷..###.##...# ##..#..## #...## ......## ###..#.###......## #.#@....#CliO##......## ##.....##.#...#.# #....####...#######..[. Cli;O4#...##Cli]O..##.#..rP#...#...#.#.r..# CliO# ##.÷.#.#...#..##CliP4....##..#..#.CliSHr.ClihCli/i&6CliqClisCli #...# # ##..### # #..†..# ## ##....#### ## #..#....# ..# ### ###....## Cliq÷..###.# ##...# #..#..## #...## #......## ###.@#.## ##......## #.  ##......## ##.#.#...#.# #....##CliS###...#######..[.#  #.....##.##r..##  #.....##.#...P## Cli5 #...#...#.#.r..###.÷.#.#...#..#CliIr.CliKr.Cli[Cli(9.2CliXCli!Clinf######### #...# ### ##..### #. #..†..# #....##### #..#....# ....# ### ###....## Clid.÷..###.# ##...##..# #@..#   ###..#.## #.#.....##......## ##.....## #.#...#.# #....##Cli###...#######r.[.# #.....##.##...## Cli;# #.....##.#..rP## # #...#...#.#....#Cli^CliELr.CliCli&8Cli6Cli9Cli9##..## ######## #...# ###..## #.# #..†..# ## ##....##### #..#....#...# ### ###....## .÷..###.##@..# ##..#..## #...## ......## ###..#.#CliI##......## #.#.....###......## ##.....##.#...#.# #....#####...#######r.[.# #.r.##..##.#...P#CliIr.CliDr.Cli)Cliz)40.4CliCliCliŰ_)))))))Cli2Ir.CliW3Dr.Cli31rCli<...r 3 hell rats..Cli=7===1.6 (1.2CliPECliHl _You shoot a bolt. The bolt barely misses the hell rat.Cli#######....##..## ######## #...# ##..## #.# #..†..# ## ##....###Cli_D## #..#....#...# ### ###.@..## .÷..###.##...# ##..#..## #...## ......## ###..#.####......## #.#.....##......## ##.r...##Cli 2.#...#.# #..r.####...#######..[.#CliN #.r.ClitIr.CliDr.Cli$Cli%7---2.2 (0.6Cli۶CliCliD .You shoot a bolt. The bolt hits the hell rat!!  You kill the hell rat!CliJ )))   hell ratCliE 1rCli Jr.Clio Jr.CliD ...r 2 hell rats.Cli G84===3.4 (1.2Cli CliR P _Okawaru accepts your kill.Cli .You shoot a bolt. The bolt hits the hell rat!  You kill the hell rat!CliS )))   hell ratCli-' Jr.Clix1 B...Clil6 574.7 (1.3Cli> Cli0A P _Okawaru accepts your kill.Cli4 . _Okawaru accepts your kill.  You shoot a bolt. The bolt hits the hell rat!  You kill the hell rat! _Okawaru accepts your kill.  You shoot a bolt. The bolt hits the hell rat!!  You kill the hell rat!CliW))))Cliނ1rClipHr.Cli.....r   hell rat (wandering)Cli5-5.9 (1.2Cli Cli,P _Okawaru accepts your kill.CliY.##..^.< #######....##..## ######## #...# ##..## Cli#.# #..†..# ## ##....##### #..#@...#...# ### ###....## .÷..###.Cli+u##...# ##..#..## CliKA.##Clik......## ###..#.####......## #.#.....#Clim##......## ##.....##Cli.#...#.# #..r.####...#######..[.Cli`Cli7---6.5 (0.6CliCliDli] )))))r  )You shoot a bolt. The bolt hits the hell rat.  The hell rat roars deafeningly!DliLr.DliMJr.Dli^P.....DliL====7.7 (1.2DliDli` _The hell rat is heavily wounded.Dli..........# #.##..^.< #######....##..## ######## #...# ##..## #.# #..†..# ## Dlib##...@###### #..#.......# ### ###....## .÷..###.# ##..#..## #...##......## ###..#.###......## #.#r....#Dli##......## ##.....##.#...#.# #....#DliDlihL----8.3 (0.6Dli`DliGDli †You shoot a bolt. The bolt hits the hell rat!  You kill the hell rat!Dliw[)))))Dli܉P.....DliX===-9.5 (1.2DliDliݗP _Okawaru accepts your kill.DliDlivDliDliH _No target in view!Dli Dli Dli Dli H _No target in view!Dlib Dli:g J  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting9.6  14.9  -2   h - Spellcasting   4.6   3.5  +2      Dlidh      b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2   c - Throwing   0.0   1.0   0   j - Translocations   0.0   0.5  +4       k - Fire Magic   0.7   1.4  -2   d * Ranged Weapons  13.4  16.5   0  Dlih z         l - Invocations   5.0   6.0   0  Dlih  e - Armour   0.0   1.7  -3   m - Evocations   9.0   6.3  +3   f - Dodging   7.0   4.8  +3  Dlih .     g - Stealth   8.0   3.8  +5  Dlii         Dli8i a    Dli~i         Dlii             Dlij n    Dli'j _    DliOj         Dlisj         Dlij a    Dlij pThe relative cost of raising each skill is in cyan.  Dlij The species aptitude is in white.  [?] Help[=] set a skill target  DliRk [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsEliYEliʛEli..........##aspacedog the Skirmisher #.##..^.<..#Spriggan of Okawaru *****. #######....#Health: 67/67 ========================##..##Magic: 19/19 ========================#########AC: 6Str: 6Doom: 17%#...#EV: 26Int: 16 #####..###SH: 0Dex: 19 #.##..†..#XL: 12 Next: 64% Place: Lair:2 ..####...@####Eli*Noise: ===------  Time: 10549.5 (0.0) ...###..#....#k) +1 arbalest (drain) ....# ### ###....##Fire: k) +1 arbalest (drain) .÷..###.# ##...# ##..#..###...###......## ###..#.##Eli##......## #.#†....###......## ##.....###.#...#.# #....## _The hell rat is heavily wounded.You shoot a bolt. The bolt hits the hell rat!  You kill the hell rat! _Okawaru accepts your kill. _No target in view! _No target in view!EliQEliŪEliDEli>ElisElitEliMuEli={Eli~Eli~$ _Eli,EliGEliӄEliElikEliEliPEliEliEli,ElizEliEliv,EliEliEliԟ,EliqEliEliEliSEliEliElihEliEliEEliWEli#EliuEli.EliMEliX,Eli\EliVElimEliEliREliEliEliIEliEliEli ,EliEliEli`,EliEliEli,Eli4EliEli?EliEliVEliEliH,EliElid  You see here a hell rat corpse.Eli Eli  _Elik EliEliEli:EliElicEliEliEliElioEli5"Eli"Eli$Eli&Eli(,Eliw*Eli!,Eli?/,Eli0Eli2Eli:5Eli5Eli6Eli8Eli\;Eli;Eli<Eli(?Eli BEli_BEliQDEliG]  There is a fountain of blood, spattered with blood here.EliTJEliJ _EliLEliHPEliPEli2REliVN _You now have 948 gold pieces (gained 16).EliX3EliZEli\Eli_Eli^_Eli`Eli6cEli#eElipeElifElihElink,ElilEliv# ... .##.#..#..#_#.. .# ....#.##.#..#..#..## '### ....#...####...## ~).# #.#:.#..#..#.## .~.## #..#⌠#..#..## #~..# #.#..#..#..#Eliw~..## ##.#...#..## ##~..# ##.#.#..##  #~#.##.#.@## ---  #~>.# #....##  #~#.# #....## ##~..# ....##~..## #.... #~..# #...# .~.## .. ~..# '#Eli3x###Eli069.1 (19.6)ElitI---70.1 (20EliІ8_Eliډ6 _c - 24 poisoned darts (gained 4)Eli EliEliEli&EliEli}Eli`XEliǾEliEli"EliEliQEli`EligEliEliElirEli?EliEliXEliGEliEliEliEliAEliEliElieEliBEli,EliEliEli@EliEli Eli Eli,Eli4EliEliEliLEliEliEliEliKEliEliEliEliOEliEliEli*ElinEliEli;EliEliEli?ElieElivEliEliWEliEli'EliiEliEliEliEliEliLElidEliOEliEliEli8Eli<EliElinEliEliKEliElibEli Eli~ Eli Eli@ Eli Elik,EliEliqEliEli-EliEliEli+EliEliEliEliEliElisEliEli Eli Eli!Eli#EliMHEliIEliGKElitMEliOEliSPEliQEliTElieElifEligEliWkElihnElinElirElitEli}xElixEliPzEli|Eli~EliEliEliHEli+EliEliEli]EliώEli&EliEliEliEliEli_EliTEliV,ElilEliEliПEli*EliEliEliCEliEliEliEli,Eli Eli1EliҸEli#EliEliEliEliEli.EliEliEliEli7EliEliEliEliEliEli#EliEliEliEliEli.EliEliEliEliTElibEli<EliPEliEliEliEli,EliEli EliEli~Eli@EliEliEliEliElinEliE!Eli!Eli#Eli(EliS0BEli]`Eli #.###.# ##..#..#..#.##.# # ### ### #..#_#..#..#.##. ###..#..#.:...#.. ## ###### ##.#...#....)#..# .## #.##.# #...#.##.#..#..#_ ..## ###...# ###....#.##.#..#..# ...####P#.''###........#...####.. ..)..)....#~).#.#.#.#.#:.#..#..#. #.........#.~.##@#####..#⌠#..#..#604.3 (34.2 ##>.......##~..### #.#..#..#..## #...####.###~..## ##.#...#..##### #.# ##~..# ##.#.#..## Eli### #~#.# ##.#..## #~>.# ##....## #~#.# ###....##  #### ### ##~..# #....### ##..###P## #~..#####....##EliEliʦE _Done exploring.Elib 3Eli Eli\/ ...#...#.:...#..............0.0)................Eli@0 Eli7 Eli|:  Eli; ?_Done exploring.EliEliEliܠEli4Eli]EliAE _Done exploring.FliFliFliFli FliFliFli&E _Done exploring.FliMFliIWhere to? (Tab - Lair:1 @ (x,y), ? - help) D - Dungeon T - Temple  L - Lair  A - ShoalsP - Snake Pit FliC Fli< #.###.# ##..#..#..#.##.# aspacedog the Skirmisher # ### ### #..#_#..#..#.##. Spriggan of Okawaru *****. ###..#..#.:...#.. Health: 67/67 ======================== ## ###### ##.#...#....)#..# Magic: 19/19 ======================== .## #.##.# #...#.##.#..#..#_ AC: 6Str: 6Doom: 17% ..## ###...# ###....#.##.#..#..# EV: 26Int: 16 ...####P#.''###........#...####.. SH: 0Dex: 19 ..)..)....#~).#.#.#.#.FliC= #:.#..#..#. XL: 12 Next: 64% Place: Lair:2 #.........#.~.##@#####..#⌠#..#..# Noise: ---------  Time: 10604.3 (0.0) ##>.......##~..### #.#..#..#..## k) +1 arbalest (drain) #...####.###~..## ##.#...#..## Fire: k) +1 arbalest (drain) ##### #.# ##~..# ##.#.#..##### #~#.# ##.#..###~>.# ##....###~#.# ###....###### ### ##~..# #....### ##..###P## #~..#####....## _You now have 948 gold pieces (gained 16). _c - 24 poisoned darts (gained 4) _Done exploring. _Done exploring. _Done exploring. _Done exploring.FliO> FliM FliO FliS : _FliW FliuY FliY Fli[ Flia FliFd ,Flif FliHl Flin ,Flilp Fliv Flix Flix FliDz Fli Fli FliL Fli: FliZ Fli ,Fli> Fli) M  There is a shimmering altar of Xom here.Fli FliE  _Fli Fli Fli ,Flix Fli Fliص Fli3 FliY Fli FliW Fli Fli Fli& FliY Fli Fli Fli Fliy Fli Fli Fli\ Fli Fli Fli/ Fli Fli FliN Fli Fli Fli ,Fli Flib FliX ,Flir Fli< BFli Fli Fli FliZ Fli5 Fli Fli Fli Fli Flir Fli Fli Fli Fli Fli_ Fli FliR Fli FliJ Fli Fli Fli$ f  You see here a hell rat skeleton.Fli Flij  _Flig Fli" Fli$ ,FliC% FliK( FliZ) Fli) Fli* Fli+- Fli. Fli. Flil/ Fliq3 Fli=6 j  You encounter a tarantella.FliB #..#######..# ### #######....# ..## #..## ##..## ..# ##.÷.## ###### ..# #.....##. ##.÷..## ###### ## #..#.######.##.# #.  ####......#.#.....## ##  #..................## #  #....s......@#......# ### Fli^C  ##....########..#.÷..###.#  ##....## ######..#..## .....# #......## #P....### ##......## #.....# ### ##......## s   tarantella (wandering) ##.÷### #.# #.#...#.# #.....# ##[### ###...#### #....## ####....## #.....##FliUE I.20.5 (16.2)Fli,M ZsFliM .1.1 (16.8Fli_V FliV 7 _The tarantella leaves your sight.Gli,vGlivGli{GliF~H _No target in view!GliGliGliGli H _No target in view!Glic3Gli#eGli....0.0)÷.......GliGliGliE _Done exploring.Gli*%  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking.Gli% J g - Guard the area.f - Follow me.  Anything else - Cancel.Gli~< 2sGli= @.sGli~D .s   tarantellaGliKE L======2.1 (1GliL Gli{N Q _You shout for attention! You hear a faint skittering sound.Gliz D.sGli2 Gli G------3GliN Gli9 Hli )))) You shoot a bolt. The bolt hits the tarantella!!Hli_.s.sHlih0..HliiZ===---4.3 (1.2HlikpHliYsc _The tarantella is severely wounded.Hli, .You shoot a bolt. The bolt hits the tarantella!!  You kill the tarantella!Hli2T))Hli,..Hli8665.5HliBHliP _Okawaru accepts your kill.HliYHliHliHli3H _No target in view!Hli 4Hli\ Hli^ H _No target in view!Hli> Hlib? Hli@ HliZ (0.0Hli^ Hlia Hlic E _Done exploring.HliHliLHliHlid&4Hlii)Hli+E _Done exploring.Ilia]Ili^Where to? (Tab - Lair:3, ? - help) D - Dungeon T - Temple  L - Lair  A - ShoalsIli^P - Snake Pit IligIli~#..#######..# ### #######....# aspacedog the Skirmisher ..## #..####..## Spriggan of Okawaru *****. ..# ##.÷.######## Health: 67/67 ======================== ..# #.....##. Magic: 19/19 ======================== ### ##.÷..## ######## AC: 6Str: 6Doom: 16%Ili #..#.######.##.##. EV: 26Int: 16####......#.#.....#### SH: 0Dex: 19#..................### XL: 12 Next: 66% Place: Lair:2#...........@#......# ### # Noise: ===------  Time: 10625.5 (0.0)##....########..#.÷..###.#Iliyk) +1 arbalest (drain)##....########..#..##Fire: k) +1 arbalest (drain) ###.....##......## #P....#####......## #.....######......##  ##.÷####.#Ili#.#...#.#  #.....# ##[### ###...####  Iliʞ#....## ####....###.....## You kill the tarantella! Ili_Okawaru accepts your kill. _No target in view! _No target in view! Ilif_Done exploring. _Done exploring.IliIliIliAIliԭIli: _IlifIliIliIliIli޷IliiIliIliIliGIli,IliIliTIliIliIliDIliIliEIlisIliIli IliYIliIliIliUIli,Ili\IliIliIli:IliRIliBIliIlizIliIli IliIliIliIliIliIli2IliIliIliIli c  You see here a hydra skeleton.IliIli4 _IliIliIli.Ili|IliIliIlisIliIlioIlibIliIli=IliIliIli Ili9IliIliXIliIliIliIlib  You see here a wolf skeleton.IliIliB  _Ili Ili Ili IliIliIli=IliIliIliIliIliIliIliIliIliFIlivIlixIliIli,IliIli Ili!Ili!Ili}"Ili#Ilip$Ili$Ili_%Ilio&IliG'Ili'Ili(Ilim*Y  There is a stone staircase leading down here.Ili*Ili+IliZ,$ _Ili,IliЎ &3Ili_ ,Ili IliR # _You climb downwards.Ili  ##  #.#  # ..   #.♣ ♣♣♣.   ...♣♣..♣   ♣....♣♣♣..#   ♣..@....♣ ---44.8 (19.Ili7 \3) ♣.....♣♣..#  ...♣..♣♣♣  #.♣ ♣♣♣♣ # Iliƕ :---Ilis Ili_ a _There is a stone staircase leading up here.Jli 3Jlie Jli}JliJliP _JliJlirJliJliJli h  You encounter a bullfrog.Jli ....[.. ..  #.#  # .. ###..#.#.#.### #.......## #.♣ ♣♣♣@...# #...♣♣..♣♣.♣# ♣....♣♣♣..# ♣..<....♣F#JliE! ♣.....♣♣..#...♣..♣♣♣ #F   bullfrog (asleep)#.♣.♣♣♣♣# .#Jli)16.0 (1.2)Jli+6 (1.8JliJliM _Found a pair of gloves.JliA6 .You shoot a bolt. The bolt hits the bullfrog!!  You kill the bullfrog!Jli: O)))Jlie N....#JliT ?7===7.8 (1.2Jli4 Jli P _Okawaru accepts your kill.JliY Jli Jlie Jli/ H _No target in view!KlijKli Kli KliH _No target in view!Kli3KliKliKli1KliP _KliKli>KliTKliVKli7KlipKliKKliKliKliKliKliiKliKlilKliKliKli#KliXKliKlimKli,KliKliKliKliKliKlif  You see here a +0 pair of gloves.KliKli _KliKli]Kli Kli Kli Klit /.P#.###.....#.#................................................KliH.............. #..#....P# #......# #@.[..P#---Klirb ##....## Kli####.## #...###Kli #..#.#.#.## # #.......##Kliq #.♣..♣♣♣....# Klim#...♣♣..♣♣.♣# ..♣♣....♣♣♣..#Kli7WYou pick up a parchment of Dispersal and begin reading...Kli.53.8 (6.0KliG---4.8 (7Kli^$Kli(B _You add the spell Dispersal to your library.KlitKlifuKliOwKlizKliDBKliKliHKliKliKliKli8KliwKliKliKliKliKli KliKliKliʚKliKliKliٟKli+KliΡKliףKli ,KligKliKliCKliPKliޯQ _a - a wand of flame (36) (gained 13 charges)KliWKliKliڲKliKlii  You encounter an elephant.Kli .. ....#### ######## ....###..$.###...P#.###.....#........@........................................................................................Y##..#.###.P#......P#Kliо##### ######......#Y   elephant (trample, asleep) #..[..P# ##....## ####.##Kli.60.6 (5.8Kli41.2 (6.4 _KliKliKli ))))))Y)You shoot a bolt. The bolt hits the elephant!  The elephant trumpets!Kli 9Y.KliA w YThe elephant is lightly wounded.Kli .....YY 2 elephants (trample, 1 wandering)Kli. 7===2.4 (1.2Kli KliB Z _You encounter an elephant.LliA )))))You shoot a bolt.  The bolt hits the elephant but does no damage.LliN .YThe elephant is lightly wounded.Y.Llit....Y)LliG!3.6LliOLliC _The elephant trumpets! You hear a trumpeting!Lli ))))You shoot a bolt. The bolt hits the elephant!LliO9Y.LliP6Y.LliQ^.Y.YLli Z8..LliZ(4.8LliaLlic` _The elephant is heavily wounded.Mlip......##### ######## ....##..$.###...P#.###.....#.#...Y....................Mli%........@.......Y........ .##..#.###.P#..#....P# ##### ######......# #..[..P# ##....####Mli݂S.## #...###MliMli7---5.4 (0.6MliMli*Mli......##### ######## ....##..$.###...P#.###.....#.#...Y..................... ..... ....Y ...... .##..#.###.P#..#....P# Mlib ##### ######..# #..[..P###....## ##.## #...####..#.#.#.MliF9.YMli/.YMliMliVD---6.0Mli MliMliJ%.. ....# #### ## ....## #..$.###...P#.###.....#.# . ....Y. .....Y. . .##..#.###.P#..#....P# ##### ######......# ##....## Mli%Mli-Mli-&6Mlip3MliY5Mli.. ....# #### # ....## #..$.###...P#.###.....#.# .Mli׍ ....Y. .....Y. . .##..#.###.P#..#....P# ##### ######.....##..[..P###....## ####.## Mli Mli0.YMliD7.YMliMliȘ(7.2MliMliMli ))))You shoot a bolt.  The bolt hits the elephant but does no damage.Mliww 6Mliw 4Y.Mli ....===8.5 (1.3 _The elephant is heavily wounded.Mlie V))))The elephant is heavily wounded.  The bolt hits the elephant but does no damage. _The elephant is heavily wounded.You shoot a bolt.  The bolt hits the elephant but does no damage.Mli{) a.Y.YMli* /.YMli1 5...Mli2 (9.8Mlit9 Mli; O  You shoot a bolt.  The bolt hits the elephant but does no damage. _The elephant is heavily wounded.  You shoot a bolt.  The bolt hits the elephant but does no damage. _The elephant is heavily wounded.MlihX .. ....# #### ######## ....## #..$.###...P#.###.....#.# . .Y. .Y. . .##..#.###.P#..#....P# ##### ######......##..[.P###....## ####.MlioY ?## MliY 2.YMli]a Mlia 8---70.4 (0.6Mlih Mlii Mli\.. ....# #### ######## ....## #..$.###...P#.###.....#.# . .Y. .Y. . .##..#.###.P#..#....P# Mli##### ######..##..[..P###....## ####.## Mli0.YMliA/.YMliMliD---1.0MliMliOMliG† _The elephant is heavily wounded.You shoot a bolt.  The bolt hits the elephant but does no damage. _The elephant is heavily wounded.You shoot a bolt. The bolt hits the elephant!! You drain the elephant!  You kill the elephant!Mli5)))   elephantNli 0.YNli(5...Nli-H470===2.2 (1.2Nlii4NliG7P _Okawaru accepts your kill.Nlit..#......# #### ## ....## Nlivc#..$.###...P#.###.....#.# . .†. .Y. . .##..#.###.P#..#....P# ##### ######......##..[..P###....## ####.###...### Nli\Nli5---8 (0.6NliNliNli ))) You shoot a bolt. The bolt hits the elephant!!NliX .YThe elephant is moderately wounded.Nli p YYou hear a trumpeting! x2Nli-YNli.0.YNliO..YY 3 elephants (trample)===4.0 (1.2NliNlin] _You encounter an elephant. x2Nliy )You shoot a bolt.  The bolt hits the elephant but does no damage.Nli b.Y.YNli0.YNliNli(5.2NliNlic _The elephant is moderately wounded.NliR  You shoot a bolt. The bolt hits the elephant!Nli\ YThe elephant is heavily wounded.Nli2]0.YNli]/.YNlio4 ...#....#....#  #### ######## ....##  #..$.###...P#.###.....#.#  .  .Y.†.  .Y...Y.  .Y..  Nlipq.##..#.###.P#..#....P###### ######.#..[..P###....## ####.##  You encounter an elephant.Nli{ .YThe elephant tramples you. You stumble backwards! The elephant misses you.Nli{W3--6.4NliNli5 _The elephant leaves your sight.Nli L...##.....# ....# #### ######## ....# #..$.###...P#.###.....#.# ......................... .Y.†Nli  ..Y....Y .Y...... .##..#.###.P#..#....P##.  ##### ######......#  #..[..P###....######.##  #...####..#.#.#.# #......Nli̩ 0.YNli0 /.YNliu 7.YNli۳  The elephant attacks as it pursues you! The elephant completely misses you.Nlic 6--7.0 (0.6Nli Nli N _The elephant misses you.Nli-.....# P....# ### ######## P....## # Nli..$.###...P#.###.....#.# ........................ Y.† ..Y... Y....Y ##..#.###.P#..#.@..P##.  ##### ######......#  Nli#..[..P# ##....####.## #...####..#.#.#.# #......#.♣..♣♣♣....#NliNliP---6NliNliOliDnP....# ### ########### ..$.###...P#.###.....#.......................Y.†...Y.....Y ##..#.###.P#..#....P##.  ##### ######..@...#  #..[..P#....# ####.## #...####..#.#.#.##Oli# #.......##.♣..♣♣♣......♣♣..♣♣.♣OliAY.Olia:.YOli7.YOligOliB-8.2Oli]OliNOli## ######## P....#### .$.###...P#.###.....#.#[......................Y.†.Y....... Y..... Oli$##..#.###.P#..#Y...P##. ### ######......#  #..[@.P# ##....## ##.##  #...####..#.#.#.# #......#.♣..♣♣♣#Oli#...♣♣..♣♣.♣#..♣♣....♣♣♣..OliT7Y.OliOli*A--8Oli2!Oli## _Found a robe.OliV`$.###...P#.###.....#.#[........Y............. Y.†....... ........ Y...... #.###.P#..#Y...P##. ### ######......#  #..[..P# ##...@## ##.##  #...####..#.#.#.# #......#.♣..♣♣♣....#  2#...♣♣..♣♣.♣#..♣♣....♣♣♣..... ♣..<.....#Oliֵ0YOli`9.YOlip.Y 3 elephants (trample)Oli049.4OliOliOliG>.........Y.............Y.†.............. Y...#.###.P#..#....P##. #### ######..Y...#  #..[..P###....## #### #...####..#.#.#.### #.......##.♣..♣♣♣......♣♣..♣♣.♣ 2Oli H..♣♣....♣♣♣..#... ♣..<....♣.#. ♣.....♣♣.Oliv0YOli8.YOli 9.YOli~.Y 3 elephants (trample)Olif)80.0OliUOliCOli { )You shoot a bolt. The bolt hits the elephant!OliU 9.YOliKV /YOliV /.YOliW C.YOliU_ .Y 4 elephants (trample, 1 wandering)Oli_ 7===1.2 (1.2Olijf Olih a _The elephant is severely wounded.Pli , …)You shoot a bolt. The bolt hits the elephant. You drain the elephant.Pli W .YThe elephant is severely wounded.PliXn.Y.YPli{ Y.†.......... .Y.Y#.###.P#..#....P##. #### ######Y.....#  #..[..P###...Y# ####.## #.@.####..#.#.#.### #.......##.♣..♣♣♣.......♣♣..♣♣.♣#..YY 2 elephants (trample, 1 drained).##..#...♣..♣♣♣ #The elephant trumpets! .YThe elephant tramples you! You stumble backwards!57--2.4 _The elephant completely misses you.Pliboj  You shoot a bolt. The bolt hits the elephant! You drain the elephant.Plib9.YPli-YPliv .Y 3 elephants (trample, 1 drained)The elephant is almost dead.PliW8--3.6PliPliB _The elephant closely misses you. The elephant completely misses you.PlixV)))))))Pli9.YPlis7.YPli .YYou shoot a bolt. The bolt barely misses the elephant.Pli'+YPli ......YY 4 elephants (trample, 1 drained)Pli (4.8Pli|Pli _The elephant closely misses you. The elephant misses you.Pli< †You shoot a bolt. The bolt hits the elephant!  You kill the elephant!PliA i 3 elephants (trample)Pli M[YPlis <.YPli 8.YPli 9.YPli# Pli d9=326.0Pli Pli P _Okawaru accepts your kill.Qlix...Y........... #..#.###.P#..#....P## ##### ######......#  #..Y..P# ##...Y## ####Y## #...####..#@#.#.## #.......## #.♣..♣♣♣....# #...♣♣..♣♣.♣# ..♣♣....♣♣♣..#.... ♣..<....♣.# 2#. ♣.....♣♣..# # ...♣..♣♣♣ ##.♣.♣♣QliQli45---6 (0.6Qli~Qli&QlipIY #..#.###.P#..#....P##. #### ######......#  #..Y..P##...Y# ###### #...####..#.#.#.### #.@.....##.♣..♣♣♣....##...♣♣..♣♣.♣#..♣♣....♣♣♣..#.... ♣..<....♣.#. ♣.....♣♣. # ...♣..♣♣♣  #.♣.♣♣♣ .Qlir0.Qlis=†YQli!{Y   elephantQli{D---7.2QliXQli6Qli ##..#.###.P#..#....P##  ##### ######......#  #..Y..P# ##..Y.## ####†##Qli ###Y..### #..#.#.#.####.#.......## #.♣.@♣♣♣....# #...♣♣..♣♣.♣#♣♣....♣♣♣..#..... ♣..<....♣.#Qli$ #. ♣.....♣..## # ...♣..♣♣♣ # #.♣.♣♣ # . #Qli hY.YQli .Y 2 elephants (trample)8QliI Qli_ Qli+ Qli Qli0 Qli Rliz ##### ######......#  #..Y..P# ##....## ####Y######...### #..#Y#.#.###.#.......## #.♣..♣♣♣....# #..@♣♣..♣♣.♣#♣♣....♣♣♣..#..... ♣..<....♣.##. ♣.....♣♣..### # ...♣..♣♣♣ # #.♣.♣♣♣♣  # . # Rli|RliD=8.4RliRliRliv #..Y..P# ##....## ##Y## ####...####..#Y#.#.####.#.......##.♣..♣♣♣....# #...♣♣..♣♣.♣# #..♣♣@...♣♣♣....... ♣..<....♣.# ...#. ♣.....♣♣..# ## # ...♣..♣♣♣ #Rli0w #.♣.♣♣♣♣# ....###Rli~Rli~(9.0RlîRliRli+RlizRliRliEH _No target in view!Rli RliC >6090.0 (1.0 _Rli Rli Sli"##....## ##Y## ####...####..#Y#.#.####.#.......###.♣..♣♣♣....# #...♣♣..♣♣.♣# #..♣♣....♣♣♣....... ♣.@<....♣.# ...#. ♣.....♣♣..# Sli[## # ...♣..♣♣♣ #  #.♣.♣♣♣♣# ..#..### SliVSli +6 (0.6SliSliQSliCSliݠSliSliMH _No target in view!SliVR##....## ####Y## ####...### #..#Y#.#.## ##.#.......## #.♣..♣♣♣....# #...♣♣..♣♣.♣# #..♣♣....♣♣♣..# ..... ♣..@....♣.# ...#. ♣.....♣♣..# ## # ...♣..♣♣♣ # #.♣.SliW♣♣♣♣# ..#..###Sli^Sli_/1.2 _SlidSliha _There is a stone staircase leading up here.SliXs Slit 42.2 (1.0 _Sliy Slia| Tli{TliN.13Tli Tli"TliS0YTli8YY   elephant (trample)TliNZ&4Tlii_Tli$bTlid )), drained)You shoot a bolt. The bolt hits the elephant! You drain the elephant.Tlii} c.YYTli .Y 2 elephants (trample, 1 drained)Tli 7===5.5 (1.3Tli Tli 6 _The elephant is lightly wounded.Uli. Uli/ Uli5 Uliq6 9.YUli6 7.YUli-= UliB d2=---60Uli C Uli; l=2---UliB ..)...####....#.##...##....# ###.....# #...## #P....### ####.# #.....# #### ##.÷### #.## #.....# ##..# ##....## ###@..# #....## #.#..## ##...# #....######....##### ##....#.÷<#÷÷.#.#..# #.................† #...#.#.#.....#.##. #....#####....######..### ##.####....# #....###Uliʿ -8.0 (2.5Uli' Uli ! _You climb upwards.Uli c _There is a stone staircase leading down here.Wli3WliwWlidWli} _3Wli,WliWliWli_,WliWliWliWli6%4Wli!Wli)Wli,WliWlicWli`>###>..# #....## #.#..#.#..## ##...# #......>.#....######....######........##....#.÷<#÷÷.#.#..##.P......#.................†.........#...#.#.#.....#.##.###.....##....#####....###### ##..#.##..### ##.### #.###.##....# #.@..### ### ###704.6 (6.6##....# ##...).# #.)...# ##.#.)## #....## ##....## #.##.##...# ##....##li?40m ###...#...### ##....####P#.'' #.....# #...)..)....#~ ##..#.## ###.........#. ##....## ##>.......## Xli2eXlieXligXli0oXli^qXliqXlibv,XliwXlipxK5=XliVXliOXliĕ,XliXliʚXli,XliXliXli=6...# #....### ### ### # ...# ##...).### ...# ##.#.)## ###### ## ..## ##....## #.##.# # ..# ##....## ###...# ### ..### ##....####P#.''###.... ....# #...)..)....#~).# ..#.## ###.........#.~.##.# #....## ##@.......##~..### 9.4 (4.8 ##....### #...####.###~..####.P...##Xli ##### #.# ##~..# ##.....# ### #~#.##.....####~>.###...... #~#.# #.P....## #### ### ##~..# ####....####..###P## #~..#### ##.............>###~..#...XliXlisc _There is a stone staircase leading down here.XliGXliRead which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  g - a scroll of fog  t - 5 scrolls of teleportationi - 2 scrolls of identify  x - a scroll of amnesia  p - 5 scrolls of poison  I - 6 scrolls of immolation Xli( N - 2 scrolls of noise [!] read|quaff|evoke[?] describe selectedYliYliYYli ...# #....### ### ### #. aspacedog the Skirmisher ...# ##...).### Spriggan of Okawaru *****. ...# ##.#.)## ###### ##. Health: 66/67 =======================- ..## ##....## #.##.# #.. Magic: 19/19 ======================== ..###....## ###...# ###.. AC: 6Str: 6Doom: 13% ..###Yli%##....####P#.''###.... EV: 26Int: 16 ....##...)..)....#~).#.#.# SH: 0Dex: 19 ..#.#####.........#.~.##.## XL: 12 Next: 72% Place: Lair:2 #....####@.......##~..### Noise: ---------  Time: 10709.4 (0.0) ##....### #...####.###~..##k) +1 arbalest (drain)##.P...## ##### #.# ##~..#Fire: k) +1 arbalest (drain) ##.....#### #~#.##.....####~>.###......##~#.##.P....## #### ### ##~..#Ylii####....####..###P## #~..#### ##.............>###~..#...Yli  _There is a stone staircase leading up here.  You shoot a bolt. The bolt hits the elephant! You drain the elephant. Ylit_The elephant is lightly wounded. _You climb upwards. _There is a stone staircase leading down here. YliN_There is a stone staircase leading down here.YliYliPdIdentify which item? (\ to view known items) Potions (select first with !)  d - a bubbling silvery potion  f - a metallic puce potion  j - 2 fuming puce potions  k - 3 golden potions  l - 4 puce potions  p - 5 green potions  q - 3 viscous sapphire potions  s - 3 emerald potions  t - 2 lumpy dark potions[?] describe selectedZli-T Zli Zli ...# #....### ### ### #. aspacedog the Skirmisher ...# ##...).### Spriggan of Okawaru *****. ...# ##.#.)## ###### ##. Health: 66/67 =======================- ..## ##....## #.##.# #.. Magic: 19/19 ======================== ..###....## ###...# ###.. AC: 6Str: 6Doom: 13% ..#####....####P#.''###.... EV: 26Int: 16 ....##...)..)....#~).#.#.# SH: 0Dex: 19 Zli l..#.#####.........#.~.##.## XL: 12 Next: 72% Place: Lair:2 #....####@.......##~..### Noise: ---------  Time: 10709.4 (0.0) ##....### #...####.###~..##k) +1 arbalest (drain)##.P...## ##### #.# ##~..#Fire: k) +1 arbalest (drain) ##.....#### #~#.##.....####~>.###......##~#.##.P....## #### ### ##~..#####....####..###P## #~..#### ##.............>###~..#...Zli   _There is a stone staircase leading up here.  You shoot a bolt. The bolt hits the elephant! You drain the elephant. _The elephant is lightly wounded. _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here.Zli ]  As you read the scroll of identify, it crumbles to dust.Zli ,10.4 (1Zli Zli= V _p -> A - 5 potions of attractionZlij Read which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  g - a scroll of fog  t - 5 scrolls of teleportationi - a scroll of identify  x - a scroll of amnesia  p - 5 scrolls of poison  I - 6 scrolls of immolation  N - 2 scrolls of noise [!] read|quaff|evoke[?] describe selectedZligE ZliN...# #....### ### ### #. aspacedog the Skirmisher ...# ##...).### Spriggan of Okawaru *****. ...# ##.#.)## ###### ##. Health: 66/67 =======================- ..## ##....## #.##.# #.. Magic: 19/19 ======================== ..###....## ###...# ###.. AC: 6Str: 6Doom: 13% ..#####....####P#.''###.... EV: 26Int: 16 ....##...)..)....#~).#.#.# SH: 0Dex: 19 ..#.####ZliO#.........#.~.##.## XL: 12 Next: 72% Place: Lair:2 #....####@.......##~..### Noise: ---------  Time: 10710.4 (0.0) ##....### #...####.###~..##k) +1 arbalest (drain)##.P...## ##### #.# ##~..#Fire: k) +1 arbalest (drain) ##.....#### #~#.##.....####~>.###......##~#.##.P....## #### ### ##~..#####....####..###P## #~..#### ##.............>###~..#...  _The elephant is lightly wounded. _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here.  As you read the scroll of identify, it crumbles to dust. _p -> A - 5 potions of attractionZliSZliVJIdentify which item? (\ to view known items) Potions (select first with !)  d - a bubbling silvery potion  f - a metallic puce potion  j - 2 fuming puce potions  k - 3 golden potions  l - 4 puce potions  q - 3 viscous sapphire potions  s - 3 emerald potions  t - 2 lumpy dark potions[?] describe selected[liD[liL[liV ...# #....### ### ### #. aspacedog the Skirmisher ...# ##...).### Spriggan of Okawaru *****. ...# ##.#.)## ###### ##. Health: 66/67 =======================- ..## ##....## #.##.# #.. Magic: 19/19 ======================== ..###....## ###...# ###.. AC: 6Str: 6Doom: 13% ..###[liW##....####P#.''###.... EV: 26Int: 16 ....##...)..)....#~).#.#.# SH: 0Dex: 19 ..#.##[liXX###.........#.~.##.## XL: 12 Next: 72% Place: Lair:2 #....####@.......##~..### Noise: ---------  Time: 10710.4 (0.0) ##....### #...####.###~..##k) +1 arbalest (drain)##.P...## ##### #.# ##~..#Fire: k) +1 arbalest (drain) ##.....#### #~#.##.....####~>.###......##~#.##.P....## #### ### ##~..#####....####..###P## #~..#### ##.............>###~..#...  _The elephant is lightly wounded. _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here.  As you read the scroll of identify, it crumbles to dust. _p -> A - 5 potions of attraction[lii  As you read the scroll of identify, it crumbles to dust.1.4 (1[liq _l -> g - 4 potions of magic[li=([li )[li0[li9[li?T7=2[li"B[liLP =3 _HP restored.  You climb downwards.[liZ' ##....##  ####Y##   ####...###  #..#Y#.#.## ## #  ##.#.......######.#.##  #.♣..♣♣♣....##........  #...♣♣..♣♣.♣##.?......  #..♣♣Y...♣♣♣..# .... ♣.Y<....♣.# .#. ♣.....♣♣..#........  ...♣..♣♣♣ #........ .♣.♣♣♣♣ #..F.....# .. ........... #........ F   cane toad (asleep)### ......... ......... [lia-3.9 (2.5[li[liUv _You encounter a cane toad.Found a scroll of identify.[li&a _There is a stone staircase leading up here.\li ))FYou shoot a bolt. The bolt hits the cane toad!  The cane toad gives a loud, deep croak!\liKF.\liTKF.\li2.\liXL====5.1 (1.2\liB\li&7 _The cane toad is lightly wounded.\li .You shoot a bolt. The bolt hits the cane toad!!  You kill the cane toad!\li)\li,..\li8256.3\li\lid P _Okawaru accepts your kill.\li%\li\liH\li \li:_No target in view!\li\li{\li\li\li\liP _\lik\li\li\li###......# #..Y..P# ##....## ###Y## ##...### .#Y#.#.## ## #  ##.#.......######.#.###♣..♣♣♣....##.  #...♣♣..♣♣.♣##.---- #..♣♣Y...♣♣♣..#... ... ♣.Y<....♣.#< #. ♣.....♣♣..#.... # ...♣..♣♣♣ ##.♣.♣♣♣♣ #...# .. .#..####..........7.5----8.5 (2 _i - a scroll of identify\li \liRead which item? Scrolls  b - 5 scrolls of blinking  f - a scroll of fear  g - a scroll of fog  t - 5 scrolls of teleportationi - a scroll of identify  x - a scroll of amnesia  p - 5 scrolls of poison  I - 6 scrolls of immolation \li N - 2 scrolls of noise [!] read|quaff|evoke[?] describe selected]li]liZ]li~###......#aspacedog the Skirmisher#..Y..P#Spriggan of Okawaru *****.##....##Health: 67/67 ========================####Y##Magic: 19/19 ========================####...###AC: 6Str: 6Doom: 12%]lie#..#Y#.#.## ## #EV: 26Int: 16  ##.#.......######.#.###SH: 0Dex: 19  #.♣..♣♣♣....##.........XL: 12 Next: 75% Place: Lair:3  #...♣♣..♣♣.♣##.@.......]liNoise: ---------  Time: 10718.5 (0.0) #..♣♣Y...♣♣♣..#.........k) +1 arbalest (drain) ... ♣.Y<....♣.#<........]li9Fire: k) +1 arbalest (drain) #. ♣.....♣♣..#......... # ...♣..♣♣♣ #.........]liE#.♣.♣♣♣♣ #.........# ............#..#.........###.......... _The cane toad is lightly wounded.  You shoot a bolt. The bolt hits the cane toad!!  You kill the cane toad! _Okawaru accepts your kill. _No target in view! _i - a scroll of identify]li2]li31Identify which item? (\ to view known items) Potions (select first with !)  d - a bubbling silvery potion  f - a metallic puce potion  j - 2 fuming puce potions  k - 3 golden potions  q - 3 viscous sapphire potions  s - 3 emerald potions  t - 2 lumpy dark potions[?] describe selected^li ^li^liO###......#aspacedog the Skirmisher#..Y..P#Spriggan of Okawaru *****.##....##Health: 67/67 ========================####Y##Magic: 19/19 ========================####...###AC: 6Str: 6^liDoom: 12%#..#Y#.#.## ## #EV: 26Int: 16  ##.#.......######.#.###SH: 0Dex: 19  #.♣..♣♣♣....##.........^liWXL: 12 Next: 75% Place: Lair:3  #...♣♣..♣♣.♣##.@.......Noise: ---------  Time: 10718.5 (0.0) #..♣♣Y...♣♣♣..#.........^lik) +1 arbalest (drain) ... ♣.Y<....♣.#<........Fire: k) +1 arbalest (drain) #. ♣.....♣♣..#......... # ...♣..♣♣♣ #.........^li#.♣.♣♣♣♣ #.........# ............#..#.........###.......... _The cane toad is lightly wounded.  You shoot a bolt. The bolt hits the cane toad!!  ^liYou kill the cane toad! _Okawaru accepts your kill. _No target in view! _i - a scroll of identify^li!]  As you read the scroll of identify, it crumbles to dust.^li!+9.5 (1^liV%^li'6 _k -> b - 3 potions of brilliance^li3^li^li?^lik^li^li!B^li'.#....P##. #......# #..Y..P# ##....##  ####Y## ####...### #..#Y#.#.## ### # ^li'+#.#.......######.#.###.# .♣..♣♣♣....##...20.1 (0.6 ...♣♣..♣♣.♣##....^li.(\>♣♣Y...♣♣♣..#... . ♣.Y<....♣.#<...  ♣.....♣♣..#.. ...♣..#..... ^lif(.♣.♣♣♣♣ #..... ... #.. #^li.^liK/+7 (1.2^liE4^li#8; _Found a stone staircase leading down._li6r_lir_li.s_liyv_li}#....P##. ......# ..Y..P# ....## ####Y## ...### ..#Y#.#.## ##### .#.######.#.###.#[ ♣..♣♣♣....##.0.0♣♣..♣♣.♣##..._lig~(>. ♣♣Y...♣♣♣..#.  ♣.Y<....♣.#<.♣.....♣♣..#...♣..♣♣♣ #. ♣.♣♣♣♣ #.... .. . _li _liG-1.3 (0.6_li_lib# _Found a robe._li_liZ_li_li _li_li,_li_li,_li_li_li<_li_li_li _lib"_li\%_li%_li&_li(_liP*,_li+_li,_li/_li)0_li1_li3_liN5_li5_li6_liC<  You see here a +0 robe._liE5 __liF_liI_liK_liK_liM_liP_liS_liT_lilU_li\X_li[_li[_li]_liv__lia_lib_li'c_lie_lih,_liqj_li"m_lio_li1p_liq_lit_linv_liv_liNx_liq},_li~_liN _You now have 967 gold pieces (gained 19)._liH3_li/_liь_lir_li_liI_lig_li_li _lin_liĚ_liM_li_liӟ_liT_liܭ# # .....# # #....#### ########....# .#.#[ ###.#P#..#....## ..... ....P..........#... ..............#... [.............# .... .......@......#33.7 (12.4) _lip##. #...##.###....# # # ## ##....## ##P.....# ###....P# ###....## ####......# #.## ##### #####....##.######.#.###.#[#....##_li_li.4.3 (13.0_li_liY _Found a pair of embroidered gloves._liB _liC _liD _liKH _liK _li_O ,_li S _liU i  You encounter a cane toad._li[ ..## ...# .....# ..# #....# ..#### ##....# ...#.#[ #####.#P#..#....##.. F.....P..#....#.. ..[..#.._liV\ :......# .P##. ###...##.###....# ..# ### #####....## .P# #P.....# .## ##....P# Y## ##....##F   cane toad (asleep) ..### #......#.## ##### #####....##..######.#.###.#[#....##_lib /9 (0.6)_lid 45.5 (1.2 __li0j _lirl `lif .You shoot a bolt. The bolt hits the cane toad!! You drain the cane toad!  You kill the cane toad!`livlL))))))`lidM.......`liB08===6.7`li-`liP _Okawaru accepts your kill.`li `li `li`liH _No target in view!`li`li׸`lif`liH _No target in view!`li3`li`li`li`li: _`li~`li`lir`li`lil`li`li`li`li`li`li`li`li>`li`liS`li`li`li`lil`li`li`li `li `liG `li`li$`liz`li`li`li,`li@`li e _Something tramples the fungus! Something trunk-slaps the fungus.`lib%`li%`li&`li@-e _Something tramples the fungus! Something trunk-slaps the fungus.`li/k  An elephant comes into view.`li ; ...##  .....#.. P....##. ####### P....###### ########.P#.###.....#.#[#######.#P#..#.............P......---†...............................`li;....................[.......... .....Y........................... ##.P#..#....P##.....###...##.###.  ######.....Y######## ##########. Y   elephant (trample, wandering) #..[..P##P. ##....####. ####Y####.`li_D.42.7 (6.0`liVEP---3.3 (6.6 _`li{L`li8Nali< _Your line of fire to the elephant is blocked by a fungus.ali N...##.....# ...P....# # ###### P....###### ########. ..P#.###.....#.#[#######.#P#..#.......................P...... †....... ......[Y..... #.P#..#....P##.....###...##.#######.....Y######## ##########. #..[..P##P.##....## ##.. ##Y## ##.. ####...####... Yali9 .Y   elephant (trample, wandering)ali 09 (0 _ali aliG bli2...## .....# .P....# #. P....###### #. .P#.###.....#.#[#.#P#..#.......P. .[.Y. bliR.P#..#...YP##.....###...##.###.......## ###.#..[..P# #P.##....## ##.####Y## ##.####...### blix)#.bliaYY)bli1==4.5blibli, _The elephant trumpets!blirblibliblio _Your line of fire to the elephant is blocked by a fungus.bli  ...## .....#  P....# ## P....###### # ..P#.###.....#.#[#.#P#..#.......P †.[.Y #.P#..#...YP##.....###...##.####......## ### #..[..P# #P ##....## ## ####Y## ## ####...### #bli" 9Y.bli* bli+ 8--5.1 _bli%: bli[M ))))You shoot a bolt. The bolt hits the elephant!bli w .The elephant is lightly wounded.bli 9.Ybli B...bli 7===6.3 (1.2bli" bli W _A nearby fungus withers and dies.bli}3...## .....# .P....# #. P....###### #. .P#.###.....#.#[#.#P#..#.......P. .[.Y.......Y. .P#..#.....##.....###...##.###.......## ###.#..[..P# #P.##....## ##.####Y## ##.####...### bli)#.bli9Y.bli bli5---9 (0.6bliblicli- \...## .....# .P....# #. P....###### #. P#.###.....#.#[#.#P#..#.......P.Y.[.Y........ P#..#.....##.....###...##.###.......## ###.#..[..P# #P.##....## ##.####Y## ##.####...### #.cliKcliD---7.5cliclicliZ...## .....# .....#P....# #....# P....###### #....# #.###.....#.#[#.#P#..#....#......P.#Y.[.# .Y..# cli[#..#.....##.....###...##.###....#......######## ##########....##..[..P# #P.##....## ##....P####Y## clik[j##....#####...### #.cli\6Y.cli]bclib(8.1cli]hcliiclij...## .....# .....# P....# #....#  P....###### ########....# .###.....#.#[#.#P#..#....#......P.#Y.# [.# Y.# ..#.....##.....###...##.......######## ##########....##..[..P# #P.....###....## ##....P#####Y## ##....#####...### #......#cli˟0.YcliTcli&7clitcliscli '~ ))))You shoot a bolt. The bolt hits the elephant.cli2.Ycli[2...cli8===50.0 (1.3cliGclim6 _The elephant is lightly wounded.cli: ...## .....# .....# P....# #....#  P....###### ########....# ###.....#.#[#.#P#..#....## ......P.# Y.# cli; )[.# .# #.....##.....###...##.#......## ######## #..[..P# #P.....# cliC cliC 5---6 (0.6cliLI cli}K cli| ...## .....# .....#  P....# #....#  P....###### ########....# .....#.#[#.#P#..#....## ......P.# Y.# [.# # #.....##.....###...##.## ......######## # ..[..P# #P.....# cliU} 0.Ycli^ cli D---1.2cli cliӋ cli )))) , drained)You shoot a bolt. The bolt hits the elephant! You drain the elephant.cli <.Ycli 2...cli 7===2.4 (1.2cli cli ` _The elephant is heavily wounded.cli ))) You shoot a bolt. The bolt hits the elephant! You drain the elephant.dli'2.Ydli+.Ydlir"..dli#(3.6dlia)dlim+a _The elephant is severely wounded.dliZ...##  .....# .....# P....# #....# P....###### ########....# .....#.#[#.#P#..#....## ......P.# ...Y.# [.# # .....##.....###...##.###....#####[..P# #P.....# dlidli7---4.2 (0.6dlidlidli ))You shoot a bolt. The bolt hits the elephant. You drain the elephant.dli<.Ydli&..dli7===5.4 (1.2dlidlia _The elephant is severely wounded.dliOU )  very drained)You shoot a bolt. The bolt hits the elephant. You drain the elephant.dli<.Ydli  The elephant is almost dead.6.6dlidli2 _The elephant misses you. The elephant completely misses you.dli...## .....# .....# ....# #....# ....###### ########....# .....#.#[#.#P#..#....## ......P.# dli9.....Y.# [.# # ##.....###...##.###....######### ####### dlie[..P# #P.....# dli dli 7---7.2 (0.6dli dlidli )You shoot a bolt.  The bolt hits the elephant but does no damage.  You drain the elephant.dli+&2.Ydli-dli-7===8.4 (1.2dli3dli5\ _The elephant is almost dead.dli  .You shoot a bolt. The bolt hits the elephant!  You kill the elephant!dli (dli *.dli =8%819.6dlim dli P _Okawaru accepts your kill.eli -eli/3  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting9.8  14.9  -2   h - Spellcasting   4.6   3.5  +2           b - Unarmed Combat   0.0   1.4  -2   i - Hexes   6.4   4.9  +2  eli1 c - Throwing   0.0   1.0   0   j - Translocations   0.0   0.5  +4       k - Fire Magic   0.7   1.4  -2   d * Ranged Weapons  13.8  16.5   0           l - Invocations   5.0   6.0   0   e - Armour   0.0   1.7  -3   m - Evocations   9.0   6.3  +3   f - Dodging   7.0   4.8  +3   eli2    g - Stealth   8.0   3.8  +5                                                              The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [eli 3/] auto|manual mode [*] useful|all skills [!] training|cost|targetseli eli" eli" Caspacedog the SkirmisherSpriggan of Okawaru *****....##Health: 67/67 ======================== .....#.....#Magic: 19/19 ======================== ....##....#AC: 6Str: 6Doom: 8% eli# 2....###### ########....#EV: 26Int: 16 .....#.#[#######.#P#..#....##SH: 0Dex: 19 .................P..........#XL: 12 Next: 81% Place: Lair:3 ................@..........#eli# Noise: ===------  Time: 10759.6 (0.0) .............[.............#k) +1 arbalest (drain) ...........................#eli+$ Fire: k) +1 arbalest (drain) ....##.....###...##.###....# ....######## ##########....## [..P##P.....# ...####....P# ##Y####....## #...####......#eliX$ The bolt hits the elephant but does no damage.  You drain the elephant. _The elephant is almost dead.elip$ pYou shoot a bolt. The bolt hits the elephant!  You kill the elephant! eli$ Q_Okawaru accepts your kill.eli<* 4elis. eli/ eli^3eliu`elieeli,helik,elimelioelipeli4qeliqseli{ueliueliiweliyeli{eliH|eli}elifelielideliPeli?eli)elielielieli#..<..## ......# ......#  #.....#  .....#  #....# ### ########....# eli,5#[#######.#P#..#@...## ---63.2 (3.6P..........# ..## eliDn..[............eliZF................ elio....###...##.###....# ##### ##########....#eliL# #P.....eliB# ##....Peli"#eli;eli֘G---8 (4.2elielià9 _Found a stone staircase leading up.fliyfli`zflizfli}fli~fli*BflifliՃflifli9fliÇfli.fliflidflifli9fli flinfliVflȋfli]fli<flifli`fliflifliflifli&fli}fliw,flifli fliF,flifliflifliflifliflijflifliflifli,fli+fliflifli:fliMfli"flifliSfli_fliVflifliûflifliflifliDfli4fli+fliflifliMflifliflifliMfliVflifliflifliflifli<fligfliflim  You encounter a komodo dragon.flik`## ##########.##.###########.#.##.......................................^............ fli........................ .......@................ l#....####.P#####..#P#.. fli#.....# #### ######## #P....# fli#  #########P....###### ####### fliW##...P#.###.....#.#[#######.#P#.. l   komodo dragon (asleep) ............................P.... .Y.†............................. ........................[........fli(075.8 (12.0)fli56.4 (12.6 _fliflifliYv ))))))lYou shoot a bolt. The bolt hits the komodo dragon!fli Ll.fliW B.lfli 4....flir ;===7.6 (1.2)fli flic ; _The komodo dragon is lightly wounded.fli' )))) You shoot a bolt. The bolt hits the komodo dragon.fli58F.lfli]?2...fli.@(8.8gliRglih _The komodo dragon is moderately wounded.gli ))) You shoot a bolt. The bolt hits the komodo dragon!!gliwF.lgli|0..gliR})80.0gliglif _The komodo dragon is severely wounded.gli?i )) You shoot a bolt. The bolt hits the komodo dragon!gliF.lgliU..gli (1.2gli gli a _The komodo dragon is almost dead.gli .You shoot a bolt. The bolt hits the komodo dragon.  You kill the komodo dragon!gliS)gli*.gliJ8632.4gligliËP _Okawaru accepts your kill.gli܇ gli8 gli gli gli$ gliő ,gli gliT gli gli gliΛ gli gli& gli gliۡ gliԤ gli gli gli gliB gli gli gli gli gli= gli gliܲ gli gli gliߵ gli gli gli2 gli` gli gli' gli glit gli gliv gli gli gli gli glif gli] glib gli gli6 gli x _t - 6 scrolls of teleportation (gained 1)gli/ gli gli* gli gli gli gliz gliK gli gli glid gli gliu gli ,gli gli gli gliu gli gli gli gli gli gli ,glik gli gli$ ,gli glix gli1 glio gli gli gli gli gli gli gli ,gli\ gli@ gli' gli[ gli gli gli gli glik gliE gli gli gli gli gli gli gliG gli/ gli gli gliz gli6 gli+ gli^ gli gli gligliglicgligligliCgligligli gli\gli8glix gli/ gli gliQ gliWglih  You encounter a lindwurm.gli ### ###### #### #### ..##.##.####..###..  ##.....................  #P.glic  #..  #..........  #....@..#.##..####.###---gli/X  #....########## ###   #....  #....gliV####  #.... ..$.gli~  #.... .....k   lindwurm (asleep) gli$ .k... .......  #.....  gli.gli51802.6 (20.2)gli:H---3.2 (20.8 glid _gligli$ hli )))))kYou shoot a bolt. The bolt hits the lindwurm!  The lindwurm roars!hli(Mk.hli.N....hli//===4.4 (1.2hli/ )hli4hli66 _The lindwurm is lightly wounded.hli )))) You shoot a bolt. The bolt hits the lindwurm!hli lThe lindwurm is heavily wounded.You hear an angry hiss.hliz* ....(catching breath)l   komodo dragonYou encounter a komodo dragon.hliG ***hli]**The lindwurm breathes flames at you.hli-0 Pl.@....49-------5.6 _The blast of flame hits you!!hli )))) You shoot a bolt. The bolt hits the lindwurm.hli k.l.hli Ik.hli \..hli (6.8hli hli a _The lindwurm is severely wounded.hli@1 )) (drained)You shoot a bolt. The bolt hits the lindwurm. You drain the lindwurm.hli= l.The lindwurm is almost dead.hliǸ Jk.hliW 4.hli (8.0hli hli l _The komodo dragon hisses menacingly.ili †You shoot a bolt. The bolt hits the lindwurm!!  You kill the lindwurm!ilij)l   komodo dragonili|Kl.ili4.ili 50-------579.2 _Okawaru accepts your kill.iliilip _Your Ranged Weapons skill increases to level 14!ili* ))You shoot a bolt. The bolt hits the komodo dragon!ili4Ml.iliֆ4.iliE)10.4iliili@; _The komodo dragon is lightly wounded.iliG ) You shoot a bolt. The bolt hits the komodo dragon!ili <l†ili t  The komodo dragon is heavily wounded.ili_ (1.6ili ili [ _The komodo dragon closely misses you.iliq W  You shoot a bolt. The bolt hits the komodo dragon.ili t  The komodo dragon is heavily wounded.iliP r24---------====2.8ili ili 3 _The komodo dragon bites you!!iliilioilirili\^ _You are too injured to fight recklessly!jlijlijlijli ^ _You are too injured to fight recklessly!jlik  You shoot a bolt. The bolt hits the komodo dragon!jliY  The komodo dragon is severely wounded.The komodo dragon bites you!!  You die...jli&Z-2-----------------jli?/  --more--llillidGear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +1 arbalest of draining (weapon)  a - a +2 sling of draining Missiles (go to first with ()c - 24 poisoned darts  e - 10 curare-tipped darts  l - 3 throwing nets Armour (go to first with [)  b - a +0 cloak (worn)  d - a +0 hat (worn)  i - +0 steam dragon scales (worn)h - +0 acid dragon scales Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a +4 ring of slaying (worn)m - a ring of poison resistance  n - a ring of resist corrosionmlie  Potions:  Potions !  m - 3 potions of might  b - 3 potions of brilliance  h - 7 potions of haste  w - 5 potions of heal wounds  c - 7 potions of curing  A - 5 potions of attraction  s - 3 potions of resistance {unknown}  t - 2 potions of enlightenment {unknown}  d - a potion of berserk rage {unknown}  g - 4 potions of magic  q - 3 potions of invisibility {unknown}  f - a potion of mutation {unknown}  j - 2 potions of lignification {unknown}nli2 Scroll Scroll?  p - 5 scrolls of poison  I - 6 scrolls of immolationt - 6 scrolls of teleportation  b - 5 scrolls of blinkingf - a scroll of fear  x - a scroll of amnesiag - a scroll of fog  N - 2 scrolls of noisenli' j Evocable Items: (Left/Right to switch category) Wands /  c - a wand of warping (21)  f - a wand of mindburst (24)  a - a wand of flame (36)  d - a wand of digging (5)oli hSGear: 13/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +2 sling of draining  k - a +1 arbalest of draining (weapon) Missiles (go to first with ()c - 24 poisoned darts  e - 10 curare-tipped darts  l - 3 throwing nets Armour (go to first with [)  b - a +0 cloak (worn)  d - a +0 hat (worn)h - +0 acid dragon scales  i - +0 steam dragon scales (worn) Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a +4 ring of slaying (worn)m - a ring of poison resistance  n - a ring of resist corrosionoliN oliefGoodbye, aspacedog.25176 aspacedog the Skirmisher (level 12, -2/67 HPs)Began as a Spriggan Hexslinger on Jan 18, 2026.Was a High Priest of Okawaru.Slain by a komodo dragon (26 damage)... on level 3 of the Lair of Beasts.The game lasted 00:19:37 (14444 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the Orboli oli oli ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l