h@  Player: astrolabe Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-09-17.12:14:07.ttyrec Time: (1758111247) Wed Sep 17 12:14:07 2025 h:H[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, astrolabe. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitieshbh h astrolabe the CoveredHumanHealth: 18/18 ========================hμ Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredh ########.....######..@.......#.....############h In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.h- /  --more--hCh?DhdIhIl' hph0t[ _Found a staircase leading out of the dungeon.hj  # #.....##### #.@<....... #.....##### #hq hq 21.0 (1 _hw h= hį+###### ...#####<............############hth&2hhEh@         #   #@....#####   #..<.   #.....#####   #      h~<3h*h1h #######.....#####<..........########### h<4h)hhP  #  #.....#####  #.@<.  #.....#####  # h& <5h h h#######.....#####<..........########### hDh6hhh <# #.....##### #..<....... #..@..##### # hIB<7hFh2Hhs# #.....##..<........#...@.##### # hzy<8h~hh L###### ...######<@............#####.#######hO <9h h h d###### .@.######<............#####.#######hE10.0 (1.0)hh^h  # #..@..###### #..<........ #.....#####.  #h <1h h h # #.@...###### #..<........ #.....#####.  #hm0h0&2hQ6h57hk         #   #@....######   #..<.  h #.....#####.   #      h<3hh(h#######.....######<...........########### h<4h'huh0 #######.....######<...........###########  h <5h h) hD #  #.....######  #..<.  h.#.@...#####.  #  hfh&6hhfh# #.....###### #..<........ #..@..#####. # h<7hhhg # #.....###### #..<........ #...@.#####. # h h &8h{ hIL###### ...######<@............#####.#######h<9hhChMtd###### .@.######<............#####.#######h{=20hhˁh'  # #..@..###### #..<........ #.....#####.  #h <1h= h hu # #.@...###### #..<........ #.....#####.  #hP{<2h(h=hV         #   #@....######   #..<.   #.....#####.   #    hV%  h\<3hahbh#######.....######<...........########### h_h4h6h&h #######.....######<...........###########  h h 5h h h4hhh5o #  #.....######  #..<.  #.@...#####.  #  6h7h9h) # #.....###### #..<........ #..@..#####. # hS0 <7h4 h`5 h ###### ...######..........#####.#######h<8hhk _There is a staircase leading out of the dungeon here.hT# #.....###### #..<.. #.....#####. # 9 _h|} # #.....###### #..... #.....#####. #h=30hhk _There is a staircase leading out of the dungeon here.h; Qh r# #.....###### #..<.. #.....#####. # h hD $1 hi _h  hb hh@ In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts. _Found a staircase leading out of the dungeon. _There is a staircase leading out of the dungeon here.  h95There is a staircase leading out of the dungeon here.hhhܗhמ=astrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#######SH: 0Dex: 12#.....######XL:  1 Next:  0% Place: Dungeon:1#..<@.......Noise: ---------  Time: 31.0 (0.0)hps#.....#####.-) Nothing wielded#######Nothing quiveredYou can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts. _Found a staircase leading out of the dungeon. _There is a staircase leading out of the dungeon here. _There is a staircase leading out of the dungeon here.h4hh!hV # #.....##..<.@......##.....#####.## h(] A2.0 (1h_ ha h ####### #.....# #..<..@.....# #.....#####.# ####### hL <3h hx h$####### #.....# #..<...@....# #.....#####.# ####### h<4hxhhl!####### #.....# #..<....@...# #.....#####.# ####### hh\&5hh2hBr 3####### #.....# #..<.....@..# #.....#####.# ####### #hKw <6h| h5  ####### #.....# #..<..# #.....#####.# ####### .# ..### h?<7hAhBz _You're doing great! Now, explore a bit until you reach the next blue square. h!D# #.....# #..<.......@# #.....#####.# # hD #.# ...#### hJ hK&8 hO hP h  hM n h , hS n hY  h-  hj  h  h  h  h;  h  h!  h" , h]#  h$  h& , h&  h'  hg) , h)  h*  h, , h,  h .  h/ , h 0  hQ1  h2  h2  h3  ht4  h5 , h\6  h7  h8  h9  h`9  h_:  h; , h<  h E  .....####### ..<........# .....#####.# ###### ##.######......######..# #......# #.. #....... hE  #########.# #.# #.# #.##.### hK /546.0)  hK sMove diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/\|/ hL 4-.-6  h=L h-.-l/|\/|\ h+Q B5.0 (17 hS  h0V _1 2 3 b j nhZX #.....# #..<..# #.....#####.## ##.##### #......# #####..# #......# #..# #......@.# #.# #.###.#.###h`hRa16.0)hfhlhh} 5  #.....#  #..<.#  #.....#####.#  # ##.##### #......# #####..# #......# #..# #..# #.# #.#.#.#.###hx <7h… h h  #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......#hVF #..# #..# #.# #.##.#hw##h& h &8hGhVhS  #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# #.##.###h&<9hhhI   #.....# #..<.# #.....#####.#hrJ w # ##.##### #......# #####..# #......# #..# #..# #.# #.##.###hwP =60hS huU hG  #.....# #..<.# #.....#####.# # ##.##### #......# #####..#h #......# #..# #..# #.# #.##.###hԏhh=&1hhh-}  #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# #.##.###hs1<2h]5h6hzM###### ...######<............#####.# ####### ##.######......#####..#....# ######........# #########.# #.#hh&3hhͲh[ <M###### ...######<............#####.# ####### ##.######......#####....# ######........# #########.#h <4h h h M# #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #.@....# #..####### #........# #########.##.##h <5h h" hzM# #.....# #..<.# #.....#####.# # ##.##### hUz#......# #####..# #..@...# #..####### #........# #####h{zX#.##hh6hhhM# #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #...@..# #..####### #........# ####.##h$ <7h#h$hL M# #.....# #..<.# #.....#####.# hLo# ##.##### #......# #####..# #....@.# #..####### #..# ##.##h^Y8hEmM###### ...######<............#####.# ####### ##.####....#####....# ..#######........##hN$<9h`(h)hf 4hi hDk h˯ M###### ...######<............#####.# ####### ##.#####....#####......# h W#..########.#h =70h h/ h  # #.....# #..<.#hv #.....#####.# # ##.##### #...@..# #####..# #......# #..#h~######  #.#  hݠM#.#  #.# hs #.#  #.#hh'&1hhh[14h/6h6h 4# #.....# #..<.# #.....#####.# # ##.##### #....@.# #####..# h#......# #..####### hh&2hhB #######.....#######<...........########### ##.##### #......#####....#..########.##.#h/.Y3h|xhxh  #######.....#######<...........########### ##.##### #......#####....#######........###4hIh%hϿmM###### ...######<............#####.# ####### ##.####....#####....# ..#######........##hR<5hhAh 4h hD  #######.....#######<...........########### ##.##### #......#####....#######........###h5 ht 6h h h_mM###### ...######<............#####.# ####### ##.####....#####....# ..#######........##h<7hhIhQh #######.....#######<...........########### ##.##### #......#####....#######........###8hM###### ...######<............#####.# ####### ##.####....#####....# ..#######........##9h 4hx hH h8 > #######.....#######<...........########### ##.##### #......####h }#....#######........###hA =80h| h hzmM###### ...######<............#####.# ####### ##.####....#####....# ..#######........##h~<1h)h}h  #######.....#######<...........########### ##.##### #......#####....#######........###h <2hz h hl   # #.....# #..<.# #.....#####.# # ##.##### #......#hdl  #####..# #...@..# #..####### #..# hl %##.#hl (.###h/r hpr &3hDv h3w h 4hռ h@ h M# #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #....@.# #..####### #..# ##.##h? <4h hA hI?MhI###### ...######<.......hI.....#####.# ####### ##.####hJ....#####....# h6J`..#######........#hTJ(#hPhP5h.Wh|nM#  #.....#  #..<.#  #.....#####.#  # ##.##### #......# #####.@# #......# #..####### ##.#h<6hӈh  # #.....# #..<.# #.....#####.# # ##.##### #......# #####@.# #......#hS #..#######  #..# ##.##.#h <7hhTh!M###### ...######ht<............#####.# ####### ##.####h#....#####......# #..#######h'#.#hݱh8hYhn h&B #######.....#######<...........########### ##.##### #......#####....#..########.##.# h,<9 hF0 h[1 hkYDM#  #.....#  #..<.#  #.....#####.#  # ##.##### #......# #####.@# #......# #..####### # hY*#.# hF_=90 hc hd!h}H  # #.....# #..<.#!hHt #.....#####.# # ##.##### #......# #####@.#!hIb #......# #..#######  #..# ##.##.#!hN<1!hS!hT!h #######.....#######<...........########### ##.##### #......#####....#######........###!h<2!h!hU!hD  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #...@..# #..####### #..# ##.#.###!h$ <3!h!h'"h  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #..@...# #..####### #........# #########.#.###"hz<4"h"h"h?  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..#"h? #.@....# #..####### #........# #########.#.###"hE<5"hK"h@ p #######.....#######<...........########### ##.##### #......######......#######......#########.#6"h;( .....#######<...........########### ##.##### #......######..#......########......#########.# #.#"h<7"hL!"h"#h˛ M#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# #.# #.###8$hxM#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# #.# #.###$hq$hV&9$hƫ$h90h?  #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..#0hg #..# #.# #.##.###0h0hf0100.0 (1.0)0h;0hh1h!WM#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# #.# #.##1h\!!#1h{'<11h+1hB-1hXM#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# #.# #.###1h<21h1h S  #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# #.##.###1hG <31h 1ho 3h  #.....# #..<.# #.....#####.# # ##.##### #......# #####..#3h #......# #..# #..# #.# #.##.###3h<43hv3h3h #######  #.....####### #..<........# #.....#####.# ####### ##.##### #......# #####..# #......#  #.@####### #........3hl#########..###3hH <53hQ3h4hVA 4hC Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn)6h 7h 7ho 7h #######astrolabe the Covered#.....#######Human#..<........#Health: 18/18 ========================#.....#####.#Magic: 3/3========================####### ##.#####AC: 2Str: 16#......#EV: 10Int: 8#####..#SH: 0Dex: 12#......#XL:  1 Next:  0% Place: Dungeon:1#.@#######Noise: ---------  Time: 105.0 (0.0)#........#7hu -) Nothing wielded#########.#Nothing quivered#.##.##.##.###7h \Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/7h \|/4-.-6 h-.-l/|\/|\ _1 2 3 b j n7h 7h) 7h 7h 8h,/ ####### #.....####### #..<........# #.....#####.# ####### ##.##### #......# #####..# #..@...# #..####### #........# #########.##.##8hw4 A6.0 (18hm8 8h9 ;hr  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #.@....# #..####### #........# #########.#.###;h<7;h;h;hZ 4;h1 ;hC h:>h`  Skill  Level Train   Skill  Level Train   a + Fighting3.0  44%    f + Spellcasting   0.0         >h؍s    b + Unarmed Combat 2.0  12%                   >hE    c + Armour3.0  44%        d + Dodging   0.0          e + Stealth   0.0                                                             >h             This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skilltraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.[?] Skill descriptions [=] set a skill target  [!] training|cost|targets@hԚ @h @h) astrolabe the Covered#######Human#.....#######Health: 18/18 ========================#..<........#Magic: 3/3========================#.....#####.#AC: 2Str: 16####### ##.#####EV: 10Int: 8#......#SH: 0Dex: 12#####..#XL:  1 Next:  0% Place: Dungeon:1#..@...#Noise: ---------  Time: 108.0 (0.0)#..#######-) Nothing wielded#........#Nothing quivered#########.##.##.##.##.###Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/\|/@h 4-.-6 h-.-l/|\/|\ _1 2 3 b j n@h˫ 4@h @h Ah Q   # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #.@....# #..####### #........# #########.#.###9.0 (1AhQ BhN #######.....#######<...........########### ##.##### #......######......#######......#BhG########.#Bh=10BhBhBh( .....#######<...........########### ##.##### #......######..#......########......#########.# #.#Bhu<1BhBh[Bh M###### ...######<............#####.# ####### ##.######......#####..#....# #######........# #########.# #.#Bh1 <2Bh4 Bh Ch  .....#######<...........########### ##.##### #......######..#......########......#Ch% w########.# #.#ChhR3Ch]Ch3 xM#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# #.# #.###ChL7 Ch7 &4Chn< Ch= Dh[M#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# #.# #.###5Fhh M#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# Fh s#..# #..# #.# #.# #.###Fh <6Fh Fh FhyM#.....#  #..<.#  #.....#####.#  # ##.##### #......# #####..# #......# #..# #..# #Fh.# #.# #.###Fh<7Fh"Fh#GhM#.....# #..<.# #.....#####.# # ##.##### #......# #####..# Gh@C#......# #..# #..# #.# Ghf#.# #.#Ghw.#.##Gh$<8Ght'Gh(Gh|,~M.....# ..<.# .....#####.#  ##.##### #......# #####..# #......# #..# #.# #.# #.# #.###.##Gh*1<9GhK5Gh7 _1 2 3 b j nKhwi4KhpmKhoKhb 4Kh Kh Lh|4LhLh1Lh\4Lh`LhibLh3m 4Lhq Lhs Lh< 4Lh5 Lh LhS$ 4Lh$* Lh)+ Lh7F LhF LhL Lh6N Mh4MhMhMh*4MhMh|Mhi4MhMhMhc4MhCMhHQhA)<........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########.# Qhw3=20Qh9QhZ;Qh/..#####.# #### ##.##### #......# #####..# #......# #..########........#########..# Qha<1Qh QhjRh ### ##.##### #......# #####..# #......# #..########........#########..# Rh6 <2Rhl RhN ShY #......# #####..# #......# #..########........#########..# Sh<3ShShShp-  #####..# #......# #..##########........#.##########.#.# #.##.#.##  Sh+3<4Sh7Sh8T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].Uh [ Uh~[ Uh[ Uh7] Uh^ Uhc Uh.d Uhe Uhf Uhf ,Uhh BUhci Uhk ,UhPl UhPq /## .# ## .# #..  .##### .>.  .....# ..# ###..# #.# .....# #.# .####### #.## .......##9.0 (5 #######.## ##.##.## ##.####.###.##Uh+r ##.#.####.#####Uhuv Uh y 3 _Found a stone staircase leading down.WhM% Wh% Wh& Whz( WhR* ,Wh. nWh0 Wh1 Wh2 WhL2 Wh3 Wh5 ,Wh6 Wha;  ##### ## ... ##.## ######...##  ##.##### #..>..#  #......# #..@##33.0 (4  Wh; .# ##.#.###......# ####.###..####### ##.###........## ##.#Wh; #########.## ##.####.## ##.##Wh< 6##.###.####.#.##Wh< WhXB Wh$D [hdR   ####### # ......# ## #####.# ##...## # ##.#####..# #......# ##...## #####..# ##.#. #......# ####. #..#####.## #....... #.######## ##.### ##.#####.## [hlm4.0 (1  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.eh eh*-5 _ehehLfhE4fh`fhfh&6fhfh  ####### #.....#2 #.@...+ #.....# ####### fh{ A new level! To begin with, head over to that door to the right.fhfhLfh+7 (1.7fhfh _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.phD# #.....# #.<@..+ #.....# # phIph J370 _phMphOhA# #.....# #.<.@.+ #.....# # hG<8h*LhMhoO  # #.....# #.<..@+ #.....# # hV <9hX hZ \ _You can open a closed door by walking into it.hV###.#'....+###.#h!=40hh _You open the door.hmJ ####### #.....####.# #.<...@....+ #.....####.# ####### hO <1hT h`V I _There is an open door here.hx####### #.....####.# #.<...'@...+ #.....####.# ####### hh-2 _hhh?vJ####### ##.....####.# #.<...'.@..+ #.....####.# ####### #h|<3hThh9? L####### ## #.....####.# #.<...'..@.+ #.....####.# ####### ## hK R4hN h####### ### #.....####@# #.<...'....+ #.....####.# ####### ###hgh&5hFhhI h####### ### #.....####.# #.<...'..@.+ #.....####.# ####### ### hO <6h8R hX hx ####### ### #.....####@# #.<...'....+ #.....####.# ####### ###h} <7h h hRh####### ### #.....####.# #.<...'..@.+ #.....####.# ####### ### hY<8hah$####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### ht<9hhhE #.###.≈'.....≈h\E x.###.≈#h^ s50 _You open the door.hh # ##### #.....####.#.###.≈#.<...'....@.....≈#.....####.#.###.≈# ##### h <1h h I _There is an open door here.h  # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈ h <2h h } _To close an open door, press [C].hhPUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequiphWXh _hcastrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8h$d####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈hOdNoise: ---------  Time: 152.7 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈hdNothing quivered _To close an open door, press [C].hiXOkay, then.h>nho. _h W # ##### ≈ #.....####.#.###.≈≈≈h = #.<...'....@.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈hV h 23.7 (1 _h h I _There is an open door here.h KTUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequiph`hfhXmastrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....@.....≈≈≈Noise: ---------  Time: 153.7 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈h"nNothing quivered _To close an open door, press [C]. _Okay, then. _There is an open door here.hvXOkay, then.hzh?|. _h # ##### ≈ #.....####.#.###.≈≈≈ #.<...'...@'.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈hh)4.7 (1 h _hh2hf h+ XUnequip which item? ht |Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take offh |[tab] equip|unequiphx9 h~: h I astrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'...@'.....≈≈≈Noise: ---------  Time: 154.7 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C]. _Okay, then. _There is an open door here. _Okay, then.Okay, then.hO x _hc -# ##### ≈ #.....####.#.###.≈≈≈ #.<...'....@.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈ 5.7 (1 _ _There is an open door here.h#C W # ##### ≈ #.....####.#.###.≈≈≈hC  #.<...'...@'.....≈≈≈ #.....####.#.###.≈≈≈ h D # ##### ≈hI h J $6 h3J _hTN hO h]# ##### ≈ #.....####.#.###.≈≈≈ #.<...'....@.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈ hgR7hk _Okay, then. _There is an open door here. _Okay, then. _There is an open door here. _h h PUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequiphhIhJastrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....@.....≈≈≈Noise: ---------  Time: 157.7 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _Okay, then. _There is an open door here. _Okay, then. h(_Okay, then. _There is an open door here. _There is an open door here.h _There is an open door here. _Okay, then. _There is an open door here. _ Okay, then.hqhLh`. _h # ##### ≈ #.....####.#.###.≈≈≈ #.<...'...@'.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈hh.28.7 (1 _hhh*4h/h0hh}  Skill  Level Train   Skill  Level Train   a + Fighting3.0  44%    f + Spellcasting   0.0             b + Unarmed Combat 2.0  12%                       c + Armour3.0  44%        d + Dodging   0.0          e + Stealth   0.0    h[33m                                                                     This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skill;2Htraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.[?] Skill descriptions [=] set a skill target  [!] training|cost|targetsh)B a + Fighting hFih  a + Fighting   b + Unarmed Combat h\h  b + Unarmed Combat   c + Armour h]r  c + Armour   d + Dodging hn  d + Dodging  e + Stealth hn& x f + Spellcasting  e + Stealth h= l  a + Fighting  f + Spellcasting hSh  a + Fighting   b + Unarmed Combat h= ` a + Fighting  b + Unarmed Combat h1s  a + Fighting  f + Spellcasting h l  a + Fighting  f + Spellcasting h8qh  a + Fighting   b + Unarmed Combat h` a + Fighting  b + Unarmed Combat h ph,xhrastrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8hO####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'...@'.....≈≈≈Noise: ---------  Time: 158.7 (0.0)h8a#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈hpjNothing quivered _There is an open door here. _Okay, then. h_Okay, then. _There is an open door here. _There is an open door here. _Okay, then.hŁh4hhh'hH7Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.hE Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsh!M.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesh >Movement: Item types and inventory management To move in a direction or to attack, hand weapons (wield) use the numpad (try Numlock off andmissiles (Quiver, fire, )/( cycle) on) or vi keys:h armour (Wear and Take off) 7 8 9 y k uscrolls (read) \|/\|/potions (quaff) 4-5-6h-.-lhS xrings (Put on and Remove) /|\ /|\amulets (Put on and Remove) 1 2 3 b j nh} talismans (eVoke) wands (eVoke) h Shift-Dir. runs into one directionbooks (Memorise, zap, Zap, h < or > : ascend/descend the stairs pick up to add to spell library) h o : autoexplore staves (wield) h Rest:i : inventory (select item to view) . : wait a turn (also s, Del), : pick up item from ground (also g) 5 : rest and long wait; stops whend : drop itemHealth or Magic become full orD : drop the last item(s) you picked uph something is detected. If Healthand Magic are already full, stops Additional important commandswhen 100 turns over (numpad-5)hU Ctrl-S: Save the game and exitCtrl-P: show previous messages Attacking monstersa : use an ability Walking into a monster will attack it % : show character overviewh hf hk hp astrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈hq rXL:  1 Next:  0% Place: Dungeon:2#.<...'...@'.....≈≈≈Noise: ---------  Time: 158.7 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _There is an open door here. _Okay, then. _Okay, then. _There is an open door here. _There is an open door here. _Okay, then.hu 4hry hz hDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displhay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modeshS Movement: Item types and inventory management To move in a direction or to attack, hand weapons (wield) use the numpad (try Numlock off andmissiles (Quiver, fire, )/( cycle) on) or vi keys:armour (Wear and Take off) 7 8 9 y k uscrolls (read) \|/\|/potions (quaff) 4-5-6h-.-lrings (Put on and Remove) /|\ /|\amulets (Put on and Remove) 1 2 3 b j ntalismans (eVoke) wands (eVoke) Shift-Dir. runs into one directionbooks (Memorise, zap, Zap,  9m< or > : ascend/descend the stairs pick up to add to spell library) o : autoexplore staves (wield) Rest:i : inventory (select item to view) . : wait a turn (also s, Del), : pick up item from ground (also g) 5 : rest and long wait; stops whend : drop itemHealth or Magic become full orD : drop the last item(s) you picked upsomething is detected. If Healthand Magic are already full, stops Additional important commandswhen 100 turns over (numpad-5)Ctrl-S: Save the game and exitCtrl-P: show previous messages Attacking monstersa : use an ability Walking into a monster will attack it % : show character overviewh.h4h9astrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0h@;JDex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'...@'.....≈≈≈Noise: ---------  Time: 158.7 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _There is an open door here. _Okay, then. _Okay, then. _There is an open door here. _There is an open door here. _Okay, then.h?h$@hDhlh# ##### ≈ #.....####.#.###.≈≈≈ #.<...'....@.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈ hA9.7 (1hhޝ _Okay, then. _There is an open door here. __Okay, then. _There is an open door here.*h4*h6*hP _There is an open door here. __Okay, then. _There is an open door here.'s nothing to close nearby.,hC # ##### ≈ #.....####.#.###.≈≈≈ #.<...'...@'.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈,hI,hJ.60 _,hO,h#R,hDw #.###.+......###.#======1,h { ,h} > _As you close the door, it creaks loudly!.hs#.###.'......###.#.h.h9G------2.h.h( _You open the door.0hCO0hX_1 2 3 b j nA quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys]. _Found a stone staircase leading down.  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.  You climb downwards.  A new level! To begin with, head over to that door to the right. _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here. _You can open a closed door by walking into it. _You open the door. _There is an open door here. _You open the door.  There is an open door here. _To close an open door, press [C].There is an open door here. _There is an open door here.  There is an open door here.  There is an open door here. _There's nothing to close nearby. _As you close the door, it creaks loudly!  You open the door.3h7astrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'...@'.....≈≈≈Noise: ---------  Time: 162.7 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _There is an open door here. _Okay, then. _There is an open door here. _There's nothing to close nearby. _As you close the door, it creaks loudly! _You open the door.3h93hF:3h?3h;I3h} .# ##### ≈ #.....####.#.###.≈≈≈ #.<...'....@.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈ 3.7 (1 _There is an open door here.4hrr # ##### ≈ #.....####.#.###.≈≈≈ #.<...'....'@....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈ 4hx<44h _To close an open door, press [C].4h[8 ≈# ##### ≈≈#.....####.#.###.≈#.<...'....'.@...≈#.....####.#.###.≈# ##### ≈≈≈4h"= 4h= &54hC 4h5F 5h^6#≈#≈≈#≈≈≈## ##### .≈≈≈.#.....####.#.###.≈#.<...'....'..@..≈#.....####.#.###.≈# ##### ≈≈5h f≈≈≈≈≈.≈..5h5h0&65h5h5h)≈#≈# ≈≈# ≈≈≈# #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....'...@.≈≈≈≈≈.  5hy#.....####.#.###.≈≈≈≈≈.  # ##### .≈≈≈≈≈..≈≈≈≈≈...≈≈≈.#.≈≈≈.#.~~~.##≈≈≈##5hW"<75hw&5h(6h*≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.# #.....####.#.###.≈≈≈≈≈.# #.<...'....'....@≈≈≈≈≈. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.# 6h1<86h66h\77h ≈≈#≈≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## #####  #.≈≈≈#97h'  ≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## #####  #...≈≈≈.≈≈≈#7hI. =707h; 7hx #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'....7hx.....####.#.########## ##### 7h#y..≈≈≈.#.≈≈≈.#≈≈≈# 7h7hI&17h7ho _Note how you can move through shallow but not through deep water.;hz 4;h ;hB L _Why would you want to do that? lhU > lh$> mh;9  mhw> mh9  mh9  mh}9  mh&9  mhfJ mh$I 9  nhW`J nh-  nh$ -  nh -  nhw-  ohS> oh-  oh-  oh)-  oh -  oh -  oh{ > oh| astrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1oh ♣....@..♣Noise: ---------  Time: 196.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  Press: ? - help, . - travelYou can't see that place. _shshLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.###...## shW ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  sh#......# ####.##  #..####### ##.##  sh#........## ##.#  #########.## ##.##  ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###  shQ♣♣♣  shg  ♣♣.♣♣   ...♣♣♣...♣♣  sh3 ♣....@..♣  sh@♣♣♣♣...♣♣  ♣♣.♣♣  sh&♣♣♣uh uh$ e  pointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  Press: ? - help, . - travel _You can't see that place.  Assign waypoint to what number? (0-9) vh ?  ♣♣♣     ♣♣.♣♣   ...♣♣♣...♣♣   ♣....@..♣  ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣wh-5xhxhnrzhn}h~h\.@h h̼ `astrolabe the Coveredh HumanHealth: 18/18 ========================Magic: 3/3h/ ========================AC: 2Str: 16hM m♣♣♣EV: 10h {Int: 8♣♣.♣♣h SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 196.2 (0.0)♣♣♣♣...♣♣-) Nothing wieldedh ♣♣.♣♣Nothing quivered♣♣♣ _game mode. _There is a stone staircase leading down here.  Press: ? - help, . - travel _You can't see that place.  Assign waypoint to what number? (0-9) Okay, then.h h~ h Have to go through D:2. Continue? Y - Yes  N - Nohd hz astrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 196.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _There is a stone staircase leading down here.  Press: ? - help, . - travel _You can't see that place.  Assign waypoint to what number? (0-9) Okay, then.Okay, then.h D _hpLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  #..####### ##.##  #........## ##.#  #########.## ##.##  ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###  ♣♣♣    ♣♣.♣♣   ...♣♣♣...♣♣   ♣....@..♣  ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣hI.@hW7..h 5..hA..hhastrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 196.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _There is a stone staircase leading down here.  Press: ? - help, . - travel _You can't see that place.  Assign waypoint to what number? (0-9) hkOkay, then. _Okay, then.hhhh: _hKW ♣ ♣♣.♣...♣♣♣@..♣♣7.2 (1 ♣....>..♣♣♣♣♣...♣♣♣♣.♣♣♣♣♣hhh9hn 4 h(o _♣♣♣. ♣♣.♣♣♣...♣♣♣...♣♣ ♣...@>..♣♣♣♣♣...♣♣ ♣♣.♣♣ h Y8hW9♣♣♣.♣ ♣♣.♣♣♣...♣♣♣...♣♣ ♣....>..♣♣♣♣@..♣♣ ♣♣.♣♣  ♣♣♣ 9h ♣♣♣ .♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣....>..♣ ♣♣♣♣.@.♣♣ ♣♣.♣♣ ♣♣♣ 200h:hGl♣♣♣ .♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣....>..♣ ♣♣♣♣..@♣♣ ♣♣.♣♣ ♣♣♣ 1h!] ♣♣♣ .♣ ♣♣.♣♣ ♣...♣♣♣...♣h." ♣....>@.♣♣♣♣♣...♣♣♣♣.♣♣hR"@♣♣♣h*<2hC/h]1hM ♣♣♣ .♣ ♣♣.♣♣ ♣...♣♣♣..@♣♣♣....>..♣♣♣♣♣...♣♣♣♣.♣♣h<3hghh~b ] ♣♣♣ .♣ ♣♣.♣♣ ♣...♣♣♣.@.♣♣ ♣....>..♣ ♣♣♣♣...♣♣ hb  ♣♣.♣♣ ♣♣♣hk <4h y hvR ♣♣♣ .♣ ♣♣.♣♣ ♣...♣♣♣@..♣♣ ♣....>..♣ ♣♣♣♣...♣♣ h#w ♣♣.♣♣ ♣♣♣h|h_}&5hh`h  ♣♣♣.♣ ♣♣.♣♣♣...♣♣♣...♣♣ ♣...@>..♣♣♣♣♣...♣♣ ♣♣.♣♣ h,<6hhhG $ ♣♣♣.♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣hL <7hbQ hy  . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ hv<8hhl  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].h? 3h h h ,hϻ nh hQ Bh h ,h h hm ,h h; h ,h h hR ,h h h ,h# h hC h ,h h^ h! Bh  ## .#♣♣...♣♣ ##♣♣.....♣♣ .##♣..~~§..♣ #.##♣..~§~..♣ ##.## ♣..~~~..♣##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##h ♣♣..♣♣ ##♣♣.♣♣♣ #♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣h /202.0)  h Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.h '§hx ,1.2 (13h  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].hDn _h+q ,hu Bhu hv hx h{ ,h\{ h} h ,h& ho h ,h hv h! h 4h h h Bh p  ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ hz ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.##h  ♣♣♣. #...## ♣♣♣♣..♣♣hi -43.2 (22h Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.h9 ,4.2 (23h| h . _Found an exit from the tutorial.h   .....♣♣♣♣ .<.....@♣♣♣♣♣ .....♣♣♣....♣♣♣♣ ... ♣♣♣♣♣...♣.♣♣♣♣..♣♣♣.♣♣ ♣♣.♣ ♣♣.♣  # ♣♣.♣♣  ## ♣♣♣.♣♣h G5.2 (1.0)h7 h<♣♣♣♣......♣♣♣♣.<....@.♣♣♣♣♣.♣♣♣....♣♣♣♣.. ♣♣♣♣♣...♣♣♣♣... ♣♣♣♣..♣♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣  ##.## ♣♣♣.♣♣hZ<6hhxh  ♣♣♣♣♣...♣♣.....♣.♣♣♣♣.<...@..♣♣♣♣♣.♣♣♣....♣♣♣♣♣.....♣ ♣♣♣♣♣...♣♣♣♣...♣ ♣♣♣♣..♣♣ ♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣  ##.## ♣♣♣.♣♣h <7hL hD h ♣♣♣♣ ♣♣...♣♣.....♣♣♣.♣♣♣♣♣...<..@...♣♣♣♣♣♣.♣♣♣....♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣  ♣♣...♣ ♣♣♣♣..♣♣  ♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣  ##.## ♣♣♣.♣♣8h9 ♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣hZ ♣.♣♣♣♣ ♣...<.@....♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣he ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣hu ♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣  ##.## ♣♣♣.♣♣h <9hdhhYM ♣♣♣♣  ♣♣...♣♣ ♣♣.....♣♣ ♣.....@.♣♣♣♣ <......♣♣♣♣♣ .......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣50hhhG d ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣  ♣♣...♣♣ ♣♣♣♣..♣♣ ♣♣♣♣♣ ♣♣♣. ♣♣. ♣♣. ### ♣♣.1hfaR ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣  ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣.. ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ### ♣♣.2h  ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣.......♣♣♣♣♣...♣♣♣♣♣....♣♣♣....♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣##.##♣♣♣.♣ Congratulations! You've completed the first lesson!3h  hgPTo exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.hQ 4h- [ _You can't go down here!hȲ Are you sure you want to leave the Dungeon? Y - Yes  N - Nohhastrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 253.2 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulh(ations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. _You can't go down here!h,h24.2 (1 _hhZTutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...h: K [?25h[?0c [?1051l[?1052l[?1060l[?1061l