h Player: astrolabe Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-09-17.16:20:41.ttyrec Time: (1758126041) Wed Sep 17 16:20:41 2025 h. [?1051l[?1052l[?1060l[?1061hh,1V)0[?7h[?25l[?1chr<hLbWelcome, astrolabe. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesh hMhKaastrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredh{#+##.##)####.####.....##..@..##.....########hThis lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.hF/  --more--xhU xhW xh xhi @  Found a quarterstaff.xhn xhq c _Found a staircase leading out of the dungeon.h/ 4h; hl h 4h h F _Unknown command.h` _Unknown command.hv+. #)# ##.##<.....#######hh?h]+1.0 (1 _hhNh~ GM+. #)# ###@###.<#.....#h h &2h hu# hyM+. #@# ###.####.....#h7m#..<..# huh`&3hh' _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.hZ<4h`hb# _b - a +0 quarterstaffh`_h~aEquip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wearhay[tab] equip|unequip h۾ h h astrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....#h3 C####### _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaffh h ~5 (0.5b) +0 quarterstaffh h , _b - a +0 quarterstaff (weapon)hp Equip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip h s  - - Unarmed  a - a +0 robe (worn)hhz  b - a +0 quarterstaff (weapon)  a - a +0 robe (worn)h?hBhhBz  b - a +0 quarterstaff (weapon)  a - a +0 robe (worn)h h# h astrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.5 (0.0)h$ ###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff hY _b - a +0 quarterstaff (weapon)h XOkay, then.h h4 . _h Inventory: 2/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)hF  a - a +0 robe (worn) hj  hM Dastrolabe the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================h AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.5 (0.0)###.###h< b) +0 quarterstaff#.....#Nothing quiveredhi #..<..##.....######## h _Pick up this weapon with [,] or [g] and then wield it with [e]. h _You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon) _Okay, then.h hbhhhhcM+ #.# ##.###.....#..<..#.....########h!h"25.5 (1 _h'h**he.........#I##.##.#'I   training dummy (dormant)h`IIh&6hhh _You open the door.h[M........I.. #.# ##.##...<..#.....# h)<7hLh8  To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.h##...##.............I'. #.###.##.<.....#######hEC8 _hhlh 4hy hU hu8 ##### ##...####.....#......#........I.'. #.###.##.<.....h}D=9hShT _The training dummy closely misses you.ho  You thump the training dummy!  The training dummy is almost destroyed.=10.8 (1.3)h h [ _The training dummy barely misses you.h3a  You hit the training dummy but do no damage.The training dummy is almost destroyed.The training dummy hits you with a +0 whip.4-------2.1 _The training dummy closely misses you.hn  You hit the training dummy.  The training dummy is almost destroyed.h;o m5==-----3.4hAu hw \ _The training dummy closely misses you.hU A  You sock the training dummy!h0[ 1)hA\ hNh astrolabe the Trooper#####Human##...##Health: 15/18 ====================----##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 14.7 (1.3)#.#b) +0 quarterstaff#'#Nothing quivered#.##.####.####.....##..<..##.....#The training dummy hits you with a +0 whip. _The training dummy closely misses you.You hit the training dummy.  The training dummy is almost destroyed. _The training dummy closely misses you.You sock the training dummy!h/p _You destroy the training dummy!You have reached level 2!  --more--h\E20/244/42 4% hhh}  Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.hh7M #####  ##...###+......##.....##...#.#'#.<.1=-50 _ _You see here a +0 whip.h,hs@-6hhl# _c - a +0 whiph*Inventory: 3/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)h U  b - a +0 quarterstaff (weapon)hw hOn h8Cx b - a +0 quarterstaff (weapon)  c - a +0 whip h9 c - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.At 100% training you would reach 12.0 in about 7.3 XLs. Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a training dummy on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.hhhFastrolabe the TrooperHuman#####Health: 21/24 =====================---##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 16.7 (0.0)#.#c) +0 whip#.#Nothing quiveredh'#'##.##.####.####.....##..<..#Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. ht_You see here a +0 whip. _c - a +0 whip  You unwield your +0 quarterstaff.h{hR2=7.7 (1hhlJ  health and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _You see here a +0 whip. _c - a +0 whip  You unwield your +0 quarterstaff. _c - a +0 whip (weapon)h~hInventory: 3/52 slots Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)hg1c - a +0 whip (weapon). A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.At 100% training you would reach 12.0 in about 7.3 XLs. Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a training dummy on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon (u)nwield, (d)rop, (=)adjust, or (s)kill target.'hkp7 Inventory: 3/52 slots Hand Weapons (go to first with ))  c - a +0 whip (weapon)  b - a +0 quarterstaff 'hpArmour (go to first with [)  a - a +0 robe (worn) (h/z b - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.1; use (s) to set 14.0 as a target for Staves.At 100% training you would reach 14.0 in about 8.1 XLs.At current training (5%) you reach 14.0 in the equivalent of 30.4 XLs.Current attack delay: 1.2. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.-h  Inventory: 3/52 slots Hand Weapons (go to first with ))  c - a +0 whip (weapon)  b - a +0 quarterstaff Armour (go to first with [) -hj H a - a +0 robe (worn) .h c - a +0 whip (weapon). A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. .h DBase accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.At 100% training you would reach 12.0 in about 7.3 XLs. .h Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a training dummy on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon (u)nwield, (d)rop, (=)adjust, or (s)kill target.0hC Inventory: 3/52 slots Hand Weapons (go to first with ))  c - a +0 whip (weapon)  b - a +0 quarterstaff Armour (go to first with [) 0hE a - a +0 robe (worn) 1h(b - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.1; use (s) to set 14.0 as a target for Staves.At 100% training you would reach 14.0 in about 8.1 XLs.At current training (5%) you reach 14.0 in the equivalent of 30.4 XLs.Current attack delay: 1.2. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.2hk\ Inventory: 3/52 slots Hand Weapons (go to first with ))  c - a +0 whip (weapon)  b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn) 3hb - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.1; use (s) to set 14.0 as a target for Staves.At 100% training you would reach 14.0 in about 8.1 XLs.At current training (5%) you reach 14.0 in the equivalent of 30.4 XLs.Current attack delay: 1.2. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.3hn 3hr 3hy astrolabe the TrooperHuman#####Health: 22/24 ======================--##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 17.7 (0.0)#.#b) +0 quarterstaff#.#Nothing quivered#'##.##.####.###3hlz `#.....##..<..# _strength, intelligence, and dexterity. _You see here a +0 whip. _c - a +0 whip  You unwield your +0 quarterstaff. _c - a +0 whip (weapon)  You unwield your +0 whip.3h A8.7 (13h 3h _You see here a +0 whip. _c - a +0 whip  You unwield your +0 quarterstaff. _c - a +0 whip (weapon)  You unwield your +0 whip. _b - a +0 quarterstaff (weapon)6hfnDM #####  ##...###+.#.....##.@.###.###.#.96hڍ M #####  ##...###+.#..@..###...####.###.##.#6hg =206h 7hOM #####  ##...###+.##.....##...####.###.#7h$b3=17h ##### ##...## ##.....# +..@...# ##.....# ##...##  ##.## #.# #.# #'# #.#  #.#7h<27hZ7h7hM  ##### ##...## ##.....# +.@....# ##.....# ##...## ##.##  #.#  #.# #'# #.#  #.#38h v  ##### ##...## ##.....# +@.....# ##.....# ##...##  ##.##  #.# #.# #'#  #.#  #.# 8h <48h# 8h%   Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.>h >h0 >h >hr >h &0>hs v4==5.7 (1>h >h M _You start resting. HP restored.Hh.######.r....'######r   rat (asleep)You open the door.  A rat comes into view..rrHh/==6HhYHhK% _The rat squeaks loudly.Ih  ##### ##...###.....#.r...@......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#.r--7 _There is an open door here.Rh[ Rh >.rRh H--8 _Rh  Rh! ThDTh|.r=9ThThUh' =31.0 (1.3 _You barely miss the rat. The rat completely misses you. x2YhX6  You sock the rat!YhE†Yh082.3Yh^YhG _You kill the rat!\h_% ##### ##...###.....#+......@'......##.....# ##...## ##.## #.#  #.#  #'#  #.#  #.#\hUJ-30\hq\hCp _You see here a rat corpse.ah ##### ##...## #.....# +†'......# #.....# ##...## ##.##  #.#  #.# ah #'#  #.#  #.#ahz-4 _ahf  ##### ##...## #.....# +....@.†'......# #.....# ##...##  ##.## ahg  #.#  #.#  #'#  #.#  #.#ahp <5ahty bh|) ##### ##...## #.....# +...@..†'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#bhObh&6bhbhcnhf4nhnh n _Sorry, you're not good enough to have a special ability.oh 4ohߓ oh1 H _No target in view!vhnR ##### ##...## #.....# +..@...†'......# #.....# ##...##  ##.##  #.# vh #.#  #'#  #.#  #.#vh&C7 _vh+vh,vh  ##### ##...## #.....# +.@....†'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#vh vh &8vh vhb wh ##### ##...## #.....# +@.....†'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#whtR9wh.wh Y##...r...#r.....'.....##r.#rrr 3 rats (asleep)wh0^  You open the door.40whl _3 rats come into view.xh)  ### ######... ##...###.r...#.....##r......†'......##.....#.....##r.. ##...## ##xhTL. ##.### #.# #.#  #'#  #.#  #.# xhORather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.xh,xh-h.r.r.rrrr===1 _The rat squeaks loudly. x3 _There is an open door here.hP h R ,hX }.r.rr.h#Y 7---2 _h_ hLa h ShThVTh_.r.rr.---3h}chdhMdhdhkb.rr4hrhJsh.J -You hit the rat.hL ,hgR Y. 2 ratshU >12=5.6 (1.3h[ h] ? _You kill the rat!h}2h4!6.9h8h; _You barely miss the rat. The rat closely misses you.h  You closely miss the rat. The rat bites you but does no damage.h W2--8.2h > _The rat bites you.hh(9.5hhut _You barely miss the rat. The rat bites you but does no damage.hթ   astrolabe the Trooper  Human  Health: 22/24 ======================--  Magic: 4/4========================  AC: 2Str: 16 ### #####  EV: 10Int: 8 ##... ##...##  SH: 0Dex: 12 #.....###########.....#  XL:  2 Next: 12% Place: Dungeon:1hu  #....rr@......†'......#  Noise: =--------  Time: 49.5 (0.0) #.....###########.....#  b) +0 quarterstaff ##... ##...##  Nothing quivered ##. ##.##  ##.#  #.#  rr 2 ratsh c #'#  #.#  #.# You closely miss the rat. The rat bites you but does no damage. _The rat bites you. _You barely miss the rat. The rat bites you but does no damage.  Hit: b) +0 quarterstaffPress: ? - help, Dir - move targeth> 4Aim: a rat (59% to hit)h SY r#hlr#Aim: a rat (59% to hit)hb [ #rhv 5##he 5##h` :#*h-b @.#hU 7##hhq]##########...####.......###########.†'......†'.#.....#############...## ## ##.##  ## #@#  #.#...'......+.....+#########...............<. h5h&2hhh"!hG` ##########...####..#.....###########.#.....†'......†'.#.....############...## ## ##.##  ## #.#  #@##B..#.....#..k#'#...#.....#...#.#...+.....+...#h_H#+# ####### #+# ###. ......... .#... k   wyvern (asleep)# .. #< B   giant cockroach (asleep)######.######.### hTh3U&3hS]h`  Examine these monsters (by pressing [x] to enter examine mode, and then [+] toha(cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.h######## astrolabe the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 63.7 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#.....#{49m...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...####Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]h;while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelThe floor.hXY @BhU]gHere: a giant cockroach (asleep, fire blocked by an iron grate)hӥVBkwyvernhv*Bkgiant cockroach (asleep, fire blocked by an iron grate)hVBkwyvernh| Bkgiant cockroach (asleep, fire blocked by an iron grate)hVBkwyvernhK Bkgiant cockroach (asleep, fire blocked by an iron grate)hpIVBkwyvernh K &######## astrolabe the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.#hnK #. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 63.7 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#.....#...#hK #. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.######h%L !#...####hBL {cycle through nearby monsters) and compare their descriptions (by pressing [v]hdL while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelhL ]Here: a wyvern (asleep, fire blocked by an iron grate)  The floor.hDN hW hZ . _h]######## astrolabe the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 63.7 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#.....#^49m...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...#### _to fight through.Press: ? - help, v - describe, . - travelHere: a wyvern (asleep, fire blocked by an iron grate) _The floor.  Press: ? - help, v - describe, . - travelThe floor.h87######## astrolabe the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 63.7 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#...h+8..#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...#### _to fight through.Press: ? - help, v - describe, . - travelHere: a wyvern (asleep, fire blocked by an iron grate) _The floor.  Press: ? - help, v - describe, . - travelThe floor.hn9h<. _hP[ ##### ### astrolabe the Trooper ##...## ##.. Human #.....###########... Health: 24/24 ======================== #.....†'......†'.... Magic: 4/4======================== #.....###########... AC: 2Str: 16 ##...## ##.. EV: 10Int: 8 ##.## ##. SH: 0Dex: 12 #.# #. XL:  2 Next: 20% Place: Dungeon:1 #@# #. Noise: ---------  Time: 63.7 (0.0) #B..#.....#..k# #' b) +0 quarterstaff #...#.....#...# #. Nothing quivered hx@#...+.....+...# #. #+# ####### #+# ###. #. ......... .# #... k   wyvern (asleep) # ........... # #..< B   giant cockroach (asleep) ######.###### #... ####Here: a wyvern (asleep, fire blocked by an iron grate) _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Hit: b) +0 quarterstaffPress: ? - help, Dir - move targethh&######## astrolabe the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...##h'##.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 63.7 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.######h'#...#### _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Hit: b) +0 quarterstaffPress: ? - help, Dir - move targetOkay, then.h(hE(h1h;4. _hU ######## astrolabe the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 63.7 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#.....#H D49m...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...#### _The floor.  Hit: b) +0 quarterstaffPress: ? - help, Dir - move target _Okay, then.Press: ? - help, v - describe, . - travelThe floor.h ######## astrolabe the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 63.7 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#...h H..#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)h՚ w# ........... # #..< B   giant cockroach (asleep)######.#######...#### _The floor.  Hit: b) +0 quarterstaffPress: ? - help, Dir - move target _Okay, then.Press: ? - help, v - describe, . - travelThe floor. _h"Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displhay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesh@Movement: Item types and inventory management To move in a direction or to attack, hand weapons (wield) use the numpad (try Numlock off andmissiles (Quiver, fire, )/( cycle) on) or vi keys:armour (Wear and Take off) 7 8 9 y k uscrolls (read) \|/\|/potions (quaff)hKA 4-5-6h-.-lrings (Put on and Remove) /|\ /|\amulets (Put on and Remove) 1 2 3 b j ntalismans (eVoke) hAwands (eVoke) Shift-Dir. runs into one directionbooks (Memorise, zap, Zap, < or > : ascend/descend the stairs pick up to add to spell library) o : autoexplore staves (wield) Rest:hAi : inventory (select item to view) . : wait a turn (also s, Del)h!B1, : pick up item from ground (also g) 5 : rest and long wait; stops whend : drop itemhHealth or Magic become full orD : drop the last item(s) you picked uph8something is detected. If Healthand Magic are already full, stops Additional important commandshXwhen 100 turns over (numpad-5)Ctrl-S: Save the game and exithCtrl-P: show previous messages Attacking monstersha : use an ability Walking into a monster will attack it % : show character overviewh h hd ######## astrolabe the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 63.7 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#...h ..#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...#### _The floor.  Hit: b) +0 quarterstaffPress: ? - help, Dir - move target _Okay, then.hV ZPress: ? - help, v - describe, . - travel _The floor.h 4h? h h######## astrolabe the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 63.7 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#.....#[39;hj49m...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...####Press: ? - help, Dir - move target _Okay, then.Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.hw? E@#A stone wall. h}4@#  The floor. h######### astrolabe the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 63.7 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#... h..#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...####Press: ? - help, Dir - move target _Okay, then.Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor. _ h h You open the door. _3 rats come into view.Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you. _The rat squeaks loudly. x3 _There is an open door here.  You hit the rat. _You kill the rat! _You barely miss the rat. The rat closely misses you.You closely miss the rat. The rat bites you but does no damage. _The rat bites you. _You barely miss the rat. The rat bites you but does no damage.  You hit the rat. _You kill the rat! _You hit the rat but do no damage. The rat barely misses you. The rat bites you._You barely miss the rat. The rat completely misses you.You hit the rat. _You kill the rat!Things that are here: _a rat corpse; a rat corpseExamine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer hcH_to fight through. h_You destroy the training dummy!  You have reached level 2!Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes:strength, intelligence, and dexterity.  You see here a +0 whip. _c - a +0 whip  You unwield your +0 quarterstaff. _c - a +0 whip (weapon)  You unwield your +0 whip. _b - a +0 quarterstaff (weapon)  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.You start resting. HP restored.  You open the door.  A rat comes into view. _The rat squeaks loudly. _There is an open door here. _You barely miss the rat. The rat completely misses you. x2  You sock the rat! _You kill the rat! _You see here a rat corpse.  Sorry, you're not good enough to have a special ability. _No target in view!h #... h( h2 6.7 (3  You open the door. The wyvern bites you!9/24 ---------------==7.7 (4h:h*<M _Ouch! That really hurt!h Q #.....†'......†' #.....# ##...## ##... ##.## ##. #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #...+...@.k...# #.# #+#+# ###. #h .# # #.# #..< #.# # ...  ..> #...h$! h) fk'--8.7 (1h0 h=2  hO ?###########.....†'......†'......###########.##...####...##.### #.# ######.######.'...#...@.#..B+....k'... +###########+##.#..............<#######.#######.... ...##### B   giant cockroach ..>#... h\  -9/24 --------------------------The wyvern bites you!!  Ouch! That really hurt!You die... h /  --more--"h "h You die... In Crawl, death is a sad but common occurrence. Note that there's usually something you could have done to survive, for example by using some kind of item, running away, resting between fights, or by avoiding combat entirely. Keeptrying, eventually you'll prevail! Hit any key to exit...4hO K [?25h[?0c [?1051l[?1052l[?1060l[?1061l