?hi Player: avangion Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-10-14.19:27:59.ttyrec Time: (1760470079) Tue Oct 14 19:27:59 2025 @hv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c@h@h@hWelcome, avangion. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Made of living stone, Gargoyles have a preternatural affinity for earth magic. They have low health, but their stone bodies are incredibly tough. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gargoyle Earth ElementalistAh8AhIAhdavangion the DiggerGargoyleHealth: 10/10 ========================Magic: 3/3========================AC: 4Str: 11EV: 11Int: 15SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: SandblastAh#.#######.##≈≈≈≈♣~♣ ##≈..P... ≈##≈.PPP.♣♣ .≈##≈..P...♣..≈#.#♣♣.......♣♣#........@....~..##♣♣....?..♣♣#.#≈..P...P..≈##≈.PPP)PPP.≈##≈..P...P. ≈##≈≈≈≈♣~♣≈≈≈ #######.## ###..AhWelcome, avangion the Gargoyle Earth Elementalist.Everyone else who sought the Orb of Zot has failed. Will you be different?AhDAhPress ? for a list of commands and other information.  Found a scroll labelled KIEGGA KIESY and a spear.AhAhe _Found a staircase leading out of the dungeon.Ah0Ah-5  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f + Spellcasting 2.0   3.6  -1          Ah5 b - Unarmed Combat   0.0   1.0   0   g + Conjurations 1.1   1.7  +1      h + Earth Magic3.6   2.8  +2  Ah6]         c - Armour   0.0   0.8  +1      d + Dodging1.5   2.8  -2      e + StealthAh062.1   2.1  +2      Ahp6            Ah6        Ah6        Ah7@                        Ah7!            Ah8        Ah$8pThe relative cost of raising each skill is in cyan.  AhG8The species aptitude is in white.  [?] HelpAhg8G[=] set a skill target  Ah8 [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsCh< f - Spellcasting   2.0 g - Conjurations   1.1 h - Earth Magic   3.6Ch~a e - Stealth   2.1DhTargetTarget--  --  Dh4--  --  --  -- Dh[U --  Dh~9--  Dha-z] set[-] clear selected targetDh!mcost|targetsDhV [?25h[?0cDh10 Dh " Dh7 [?25l[?1cDh5" 2.0  -2 current training targets, if any.=] set aall targetsDhB Dhe DhW avangion the Digger#.#Gargoyle######.#Health: 10/10 ========================#≈≈≈≈♣~♣ #Magic: 3/3========================#≈..P... ≈#AC: 4Str: 11#≈.PPP.♣♣ .≈#EV: 11Int: 15Dh #≈..P...♣..≈#SH: 0Dex: 10.#♣♣.......♣♣#.XL:  1 Next:  0% Place: Dungeon:1.......@....~..Noise: ---------  Time: 0.0 (0.0)##♣♣....?..♣♣#.-) Nothing wielded#≈..P...P..≈#Cast: Sandblast#≈.PPP)PPP.≈##≈..P...P. ≈##≈≈≈≈♣~♣≈≈≈ #######.## ###..  Welcome, avangion the Gargoyle Earth Elementalist.Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information.  Found Dh a scroll labelled KIEGGA KIESY and a spear. _Found a staircase leading out of the dungeon.Dh Dh Dh Dh3 Dh]dDhdDhgDhkDh#rDhv: _DhL#.#######.# ###≈≈≈≈♣~♣ ≈##≈..P... .≈# #≈.PPP.♣♣♣.≈# #≈..P...♣..≈# .#♣♣.......♣♣#.#Dhh.......<....~..###♣♣♣♣#. ≈..P...P..≈# #≈.PPP)PPP.≈# Dh9#≈..P...P. ≈##≈≈≈≈♣~♣≈≈≈#######.## ## #..DhC-##Dhm+1.0 (1Dh8+2.0 (2DhΝDh3Z _c - a scroll labelled KIEGGA KIESYEhN gEhF EhmP EhT EhkT EhZV EhX Eh5[ Ehq[ Eh$] Eh_ Ehc A  You enter the shallow water.Ehc ?Water Ehoe Ehh N _Moving in this stuff is going to be slow.Ehj EhSj (Eh--------GhgGGhI,GhOXGhQ,Gh TGhdW,GhwYGh@\j3========Ghk]Gh2a4 _Magic restored.GhYcGhcGhdGhgGhhGhNiGhjGhqXGhsGhuGh7v@========GhdwGh[ .......## #.......##.#......#..#......# .#Ghq #......# +......+ #..@...####- +.........$ ##.....#### ##.....##Gho ..#.......# ...........# ...........# ............# ......####.##Gh041.1 (15.0)Gh\H-2.1 (16Gh+Gha _d - a scroll labelled UVULEM OSUFGh Gh Gh Gh Gh Gh BGh Gh Gh Gh Gh Gh Gh Gh" Gh# Gh$ Gh$ Gh& Gh ( Gh9( Gh( Ghn* Gh+ Gh+ Ghc, Gh- Gh2 BGhD4 Gh4 Gh.6 Gh: t _You now have 13 gold pieces.Gh: Gh; Gh> ,Gh> GhE nGhtG ,GhG GhI Gh R ... . g.......## ..... # #....... .... GhR N##.#......# #.. ..#......# #.# ........# #@# #......# #.# +......+ #.# GhR #......####.#+...........###.....###### g   hobgoblin (asleep)GhR ##.....##..#.......#...........#Gh[ -54.1 (12Gh] ,5.1 (13Gh`c Ghof \ _A hobgoblin comes into view.Hh4Hh!Hh` _A hobgoblin is nearby!HhN####)#..##...# #......g..# .##.........# # . .......##..#..#...## #.+......+ #.HhD#......####.+...........#### ##.....# ..#HhN2  Found a whip.Hhja.ggHhL===6.0)SandblastHhBHh+ _The hobgoblin shouts!HhP@ ##HhQPM The blast of sand hits the hobgoblin.Hh4HhT.g.Hh m2----------7.6 (1.5HhHh] _The hobgoblin is almost dead.HhŜ #.# ####)# ..# #.#  #.#  .......##.........# #............g....###.#......# #.@.#..## #.#.#........# #.#.##......# #.#..+......+ #.##..#......####.# ...+...........# ....##.....###### ..... ###HhHhͦ6/10 ------------80HhجHh- _The hobgoblin hits you.HhHhHhVHhh _You are too injured to fight recklessly!Hh Hh Hhx Hh) h _You are too injured to fight recklessly!HhDHhsHhHhh _You are too injured to fight recklessly!Ih   avangion the Digger #.......#  Gargoyle ####......)#  Health: 6/10==============---------- ..........#  Magic: 1/3========---------------- #.........#  AC: 4Str: 11 #.........#  EV: 11Ih 0Int: 15  .......##.........#  SH: 0Dex: 10  # #............g....#  XL:  1 Next: 10% Place: Dungeon:1 Ih  ##.#......# #.@.# Noise: =--------  Time: 58.6 (0.0)  ..#......# #.#.# -) Nothing wielded  ........# #.#.# Cast: Sandblast  #......# #.#..  +......+ #.##..  #......####.# ...  g   hobgoblin Ih  +...........# ....  ##.....###### .....  ##.....## _You are too injured to fight recklessly! Ih _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 4% risk of failure)  IhF Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 82% to hit)IhM4   avangion the Digger #.......#  Gargoyle ####......)#  Health: 6/10==============---------- ..........#  Magic: 1/3========---------------- #.........#  AC: 4Str: 11 #.........#  EV: 11Int: 15  .......##.........#  SH: 0Dex: 10  # #............g....#  XL:  1 Next: 10% Place: Dungeon:1  ##.#......# #.@.# Noise: =--------  Time: 58.6 (0.0)  ..#......# #.#.#hg7 34H -) Nothing wielded  ........# #.#.# Cast: Sandblast  #......# #.#..  +......+ #.##..  #......####.# ...  g   hobgoblin  +...........# ....  ##.....###### .....  ##.....##Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 82% to hit)  The blast of sand hits the hobgoblin.  You kill the hobgoblin! #.......#  ####......)#  ..........#  .#  .#  .......#.#  # #............Ih98 ![33m†....#   #.@.#   #.#.#   #.#.#        #.# ...  ..# ....  ### .....  Ih Ih }360.1 (1.5Sandblast _Ih Ih1IhºIhIhIhBIhT7==Ih8IhIhIhjIh:IhtIhIhGIhIhIhv==8===IhIhIhIhIhIhMT2========IhIh,IhIhIh};===IhIhb9==IhiIhV========IhIhIhIhxIh,IhIhIh3==IhIhIhQ10/10===IhaIhPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (almost dead, 82% to hit)  The blast of sand hits the hobgoblin. _You kill the hobgoblin! _HP restored.IhIhIh,IhIhY,IhIhVIh\===3========IhIh4(  You see here a hobgoblin corpse. _IhIh========IhIh,Ih&IhIh!,Ih#Ih&Ih+),Ih*Ih-Ih0,Ih0Ih3Ih{5Ih5Ih=7Jh) .#......##.#...##### .. .#......# #.#.# ... ........# #.#.### ....  #......# #.#...###....  +......+ #.##.........  #......####.##.........  +...........##.........  ##.....######.......##.....## #..@....#- .#.......# #.......+ ...# #.......# .........# ##......... .........# #######.## ...####.## ... h30m#.# #..# .. #.######.# ♣~♣≈≈≈≈#.#  You pick up a parchment of Iskenderun's Mystic Blast and begin reading...92.1 (32.0)JhH-3.1 (33JhJhzR _You add the spell Iskenderun's Mystic Blast to your library.Jh Jh, Jh Jh Jh JhW BJhY Jh Jh³ Jh۵ Jh ,Jh Jh Jh JhԼ Jh ,Jh ,Jhj Jh Jh Jh. Jh Jh Jh Jh Jh Jh% Jh ,Jh Jh ,Jh ,Jh Jhz  #.#.# #.....#  #.#.### #.....# # #.#...###.....###### .+ #.##................ .####.##................ Jhw ......##...........### .######.......##...# .## #.......##...# ..# #.......+.@### 102.1 (9.# #.......#.## ##.......## #######.#####..### #... >..# #... #Jh  #. #.#Jh Jh /3.1 (10.0)JhJ Jh9 ; _Found a stone staircase leading down.Kh Kh/ Kh Kh"# Kh$ Kh$ Kh( nKht) Kh* Kh,+ Kh+ Kh. Kh]0 ,Kha1 Kh2 Kh4 ,Kh5 KhJ9 Kh> BKh@ R  There is a stone staircase leading down here.KhB KhC  _KhD Kh}G Kh1I KhJ ,KhK KhAM ,KhM Kh P Kh?Q KhQ KhR KhS Kh-U KhiU Kh#V KhfX KhY KhY KhcZ Khj[ Kh] KhK] Kh] Kh_ Kha Khaa Khb KhWd Khf ,Khf Khh Kh3j Khwj Khk Khm Kh o KhUo Kho Khr Kht Kht Kh'v Kh0x KhK{ BKh} Kh ,KhZ Kh߂ Khυ Kh Kh Kh XKh KhΑ Kh& Kh Kh ,KhA Kh  _You now have 22 gold pieces (gained 9).Kh BKhS =   .....   .....   Kh ...   ...   #.#   #.#  KhԪ ### ##########.####.# . #...........@...# . #....##....######  Kh #####.....#..#.#  .# #.#....#.#  ##.# #.#.#.##.# Kh+  .#.####........#    .#.#......###### Kh e  .#...####......   .#..## #.....#  Kh Y30.1 (271.1 (28Kh& Kh , _b - a +0 pair of bootsLh[Lhf\LhJ]Lh_Lha,Lhe,LhpfLhMgLhEhLhjLhmlLhlLhPmLhnLh;q,LhUrLhtLhuLhvLh3wLhzLhOzLh){LhU}p _g - 2 potions of magic (gained 1)Lh%LhgLhLhLh&LhYLh LhLhLhӆLhSLhLhLh/LhLhًLhLhLheLhLhϏ,Lh;LhKLh2LhpLh LhLh2LhLh•LhiLhӡ  .>#  #.#  #.#  #.#  #.#  #.#  #.#   #@#  45.1 (14 #.#   #.#  ..... #.#  ..... #.#  ... #.#  ... ##.#  #.# #..#  #.# hZm#.## LhoLhM,6.1 (15LhRLha; _Found a stone staircase leading down.Lh Lhq Lh9 Lhr Lh Lh BLh Lh4 Lhȡ LhB Lh LhФ Lh+ Lh Lhا Lh Lh Lh Lh ,Lh Lh Lhp Lh Lh٭ Lh Lh= ,Lhְ Lh R  There is a stone staircase leading down here.Lh Lh  _Lhܶ Lh LhX Lh Lh Lh Lh LhG Lhͽ Lh Lhp Lh Lh# Lhl Lh ,Lh Lh LhN Lh Lh Lh, Lh Lh Lh Lh; Lh Lh Lh Lh| LhL Lh Lh Lh Lh Lh Lh Lh! Lh Lh\ Lh& Lh Lh Lh' Lh- Lh6 Lh Lh Lh Lh6 Lhh Lh Lha LhLh/Lh,LhLh|LhLhcLhLh\###### .....# .###.# Lh #.# ###.###.######## ..............>#  ###.##########.# ...#.# .#Lh_#.# g   goblin (asleep) . #.# .g Lh#.# #.#Lh-69.1 (23LhR-70.1 (24LhPLh&#s _A goblin comes into view. It is wielding a +0 club.Mh' #######  #.....#  #.###.#  #@# #.#  ###.###.  ..............># Mhf ###.##.#  ... #.#  .## #.#  . #.#  .g #.#  #.# Mh #######  #.....#  Mh2#.###.#  #@# #.#  ###.###.  ..............>#  ###.##. ... #. .## #.#  . #. .g #.Mhs #.#Mhv%4Mhx(Mh+ Mh,O_A goblin is nearby!Mh/#######......###..# #.###@###.########+.................>#.#####.##########.MhPZ ... #.##... ..g......Mh%MhB81.1 (1.0) _Mh[MhwMh Mh Mh Mh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)MhHU 9#######Mh.V 6.....MhV /###MhV  MhV y#######.###.########Mh5W w+......@..........>MhrW #.#####.##########.MhW  MhW ... MhX ..###MhHX #... MhX ...gMhY #.....MhLY S   ball python (constriction, asleep)MhY 4....S[MhY Mha  Mha  Mh'c \A ball python comes into view.Found a robe.Mhf Mhp Mhq gMhNq .Mh~q gMhq Mhq SMhr SMhFr wanderMhur ing)Mhr .Mh!w Mhzw ===Mhw 2MhYx SandblastMh  Mh  Mh MhC _The goblin shouts!Mh6 G  The blast of sand hits the goblin!Mhq; ###)S   ball python (constriction, wandering)Mhƽ Mh} Mh ...SS).Mhc u2--------4--3.6 (1.5Mh Mhu J _You kill the goblin!Mh 5#######.....### #######.###.########MhT +.................>#.#####@##########.............# #......#####.###.....S #......#..#.....[#..?...Mh> Mhj S)---40Mh֝ MhǠ f _Found a scroll labelled VYELOK EWAIJU.MhLJ#####MhPMh%  MhSThe blast of sand misses the ball python.Mh_Mh9} .S.S.S 2 ball pythons (constriction, 1 wande…)A ball python comes into view.The ball python closely misses you. The ball python grabs you.Mhh9/10 ---1----------------  1 Mhw =6.1 (1.5Constr MhMh_ _The ball python constricts you.NhL  The blast of sand hits the ball python.NhؖNh  The ball python is severely wounded.The ball python bites you but does no damage.Nh2 S.S)The ball python constricts you.The ball python bites you but does no damage.10/10===0----------------7.6SandblastNhPNh_ _The ball python constricts you.Nht3Nh Nh U _You are out of magic!NhLK3NhTNhWU _You are out of magic!NhNh|NhNhЮU _You are out of magic!Oh5 Z####### #.....# #.###.#  #.# #.# #######.###.######## +.......@.........># #.#####.##########.# #.....SS......# #.# #......#####.## #.# #.....)#...... Oh5 G#.# #......#.....[#..?...OhE7 OhA S.  You escape the ball python's grasp.  The ball python attacks as it pursues you!OhBB @11 80OhI OhL C _The ball python bites you but does no damage.Oh Oh; Oh Oh Ph####### #.....# #.###.# #.# #.# #.###.# +.Ph># #.#####S#.# #......S......# #.# #......##.....#...... #.#    ball python#.....#..... Ph PhQ PhK)S.S 2 ball pythons (constriction)Ph)&9Phh0PhM6 _The ball python barely misses you. The ball python closely misses you.Qho####### #.....# #.###.# #.# #.# #.###.#Qhx +.S.># #.#####S#.# #.......# #.# #.....#....#...... #.# #.. Qh} S.S.  The ball python attacks as it pursues you!  The ball python bites you but does no damage.Qhd~'80Qh\Qh Qh.T_The ball python barely misses you.Qhė=  You hit the ball python.Qh .SThe ball python is severely wounded.The ball python bites you. The ball python grabs you.Qh{=8/10 -----Qh--------  1  1Constr QhQh_ _The ball python constricts you.QhZ  You hit the ball python but do no damage.The ball python is severely wounded.Qh@12QhQh _The ball python completely misses you. The ball python constricts you.QhQ  You barely miss the ball python.The ball python is severely wounded.Qh~Rz5------------3QhyZQhQ]z _The ball python bites you. The ball python constricts you.Qh   ####### #.....# #.###.# #.# #.# #######.###.######## Qh\  +.......SS@.......>#  #.#####.##########.#   #.#   #.#  ) #.#   #.#   #.#  [ #.#  Qh #..?... #.# You barely miss the ball python.The ball python is severely wounded.Qh6  ####### #.....# #.###.# #.# #.# #######.###.########  +.......SS@.......>#  #.#####.##########.# Qh   #.#   #.#  )   #.#    [  #..?... Qh  The ball python bites you. The ball python constricts you.Qh| Z3------------1Qh P========4SandblastQh Qh V _* * * LOW HITPOINT WARNING * * *Qhp =  You hit the ball python.Qh#r Qhz .   ball pythonQh(~ B11 55Qh e _You kill the ball python!Qh7  You hit the ball python.†4==---66Sandblast _You kill the ball python!ShShGShShShShw$========Sh&Sh"'Sh(Sh*Sh'+a5=====Sh,Sh.,ShQ0ShA2Sh|2Sh3Sh5Sh$6Sh8ShD:Sh:;===Sh<Sh=Sh>T6==Sh?ShAShASh#CShESh F%2Sh6F/========ShGShI,ShKShMShM:==ShOShQShRT7==ShSShVShV@========ShXSh [Sh`[Sh$]Sh_Sh6`ShaShdShd:==ShsfShhShhO8===ShSjSh+mShsmShoShqShJrShtShwShXwShxShzShz%9Sh,{=====3========Sh|Sh~,ShShShHShaSh,Sh ShShS==========ShԊSh^Sh;10/10===ShʍSh5ShShTShShSh You hit the ball python. _You kill the ball python!  Things that are here:  a ball python corpse; a ball python corpseShSh^Sh _ShyShXShbShSh;===ShذShSh,Sh}ShNSh ShSSh ShShxShShShzShB#.# #.########.###.########+........†........># #.#####.##########.# #.............# #.# #......#####.## #.# #.....)##.# Sh..# #......#### #.# ..# #.. #.#-221.6 (35.0) .)# #.....[..... #.# ..# #..?........ #.# ..# ######...... #.# ShO..# ......... #.# ..# ......... #.#  ShA..####### ....... #.#  ###.....# .).... ##.# #.....#  #.# #..# ShShnH-2.6 (36Sh*Sh# _Found a club.Sh 3Sh Sh0ShlSh,Sh Shd Sh Sh2Sh+........†........>#.#####.####.#.............# #......#####.## )# ..#..#### ..#........)Sh[...... ..#####. ................). # #.....##.# #.## ###.....###### ##########.####.#ShShs(14.6 (2.0)Sh++5.6 (3Sh1ShS4c _e - a scroll labelled VYELOK EWAIJUThzThT{Thj}ThcTh*Th,ThThҌ,ThThThThThThDTh,ThThzThThTh2Th٪ThܭThTh"ThzTh6ThpThThThW,Th}ThThThThThTh2,ThThEThThVTh"Th$ThThThThThThThThThThThThWTh[,ThlTh Th ThThWThTh,ThThSTh6,ThTh Thg#Th#Th%Th'Tht)Th)Th*Th+ThH-,Th-Th/ThY1Th1Ths2Thm6The9,Th:ThW=7 _You open the door.Th@3ThBThjEThHThHTh8KThP@  There is an open door here.Th>TThT _ThYTh[Th h... #######  ...####### #.....#  .......?.# #.###.#  Thh.........# #.# #.#  #......@.#######.###.## .........'........†..... .........#.#####.###### .........#............ Thh.....#.###......#####.# Thhg...... #.....)# #.# g   goblin (asleep) .......# ####### #......#####.# Thgi_.......# #.............. ......)# #.....[........Thn051.6 (26.0)ThRvmg.gThz,2.6 (27ThgThs _A goblin comes into view. It is wielding a +0 club.UhI30 . ..   ...#######   .......?.#   .........# #.# #.#  #......@.# .........'........† .........#.#### .........#... .g...#.###..... ....... #.....)# #.#  ####### #...... ......)# [.......Uh . ..   ...#######   .......?.#   .........# #.# #.#  UhN#......@.# .........'........† .........#.#### .........#... .g...#.###..... ....... #.....)# #.# Uh~ ####### #...... ......)# [.......UhUhUhUh] _A goblin is nearby!Uh%..Uh7Jh.....#######..####### #.....#.....?.# #.###.#Uhc ...# #.# #.###.#######.###.##.Uhɲ.'........†....#..#.#####.#######.#.............#.g...#.###......######.......# #.....)# #. Uh9#.......########## #......#####.# h   jackal (asleep) #.# #............. g   goblin #)# #.....[.......#Uh=U #............Uh Uhb A jackal comes into view.Uh8 hg.hwandering)  The jackal barks!==3.6 (1.0)SandblastUh@ _The jackal moves out of view. _A jackal comes into view.UhG  The blast of sand hits the goblin!Uh c##)#Uh?  You kill the goblin!  The jackal barks!Uh2M.hhhUhl...hhh 3 jackals (1 wandering)Uh2--------75.1 (1.5  You kill the goblin!  barks! Uhܟ_Training target 2.0 for Dodging reached!  Your Dodging skill increases to level 2!You need to enable at least one skill for training.Uh(/  --more--XhR  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   0.0   1.0   0   g - Conjurations   1.1   1.7  +1       h - Earth Magic   3.6   2.8  +2         h0m  c - Armour   0.0   0.8  +1       d - Dodging   2.0   4.2  -2       e - Stealth   2.1   2.1  +2                                              h@m                                You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsYh= a + Fighting 0.0YhޒYh a * Fighting   0.0Zh{ a - Fighting   0.0Zhn= a + Fighting 0.0Zhϯ gTargetTarget--  --  --  --  --  --  --  --  a-z] setZh [-] clear selected targetcost|targetsZh<[?25h[?0c0 [h7" [hn [?25l[?1c[h\?2.0  +1  The current training targets, if any.  The species aptitude is in white.=] set a[hܱall targets[h4[h[havangion the Digger..Gargoyle.h.Health: 10/10 ========================hh..####### Magic: 2/3================--------....####### #.....# AC: 4Str: 11........?.# #.###.# EV: 11Int: 15..........# #.# #.# SH: 0Dex: 10##........#######.###.## XL:  1 Next: 70% Place: Dungeon:1[hE.......@..'........†.... Noise: ==-------  Time: 255.1 (1.5)#.........#.#####.###### -) Nothing wielded#..)......#............. Cast: Sandblast#.....#.###......#####.##.......# #.....)# #.# #.......########## #......#####.# hhh 3 jackals (1 wandering) #.......#[h#............. #......)##.....[....... ........##.............You kill the goblin!The jackal barks! _A jackal comes into view.Training target 2.0 for Dodging reached!  Your Dodging skill increases to level 2!You need to enable at least one skill for training.[hESandblast[h N _[h1.. .h. hh.. # ....# #.....# [h.?.# #.###.# .# #.# #.# ##.#.###.#.'.[hы†.#.#.#####.##..)......#.[h##.....#.###......#####.##.[hW# .#[h@|# #......#####.#h 2 jackals [hd.# #. ......)# [hi#.....[.# [h3#.[h[h[h[ha[h*[hW.hhhh 3 jackals (1 wandering)[h,--6[h%0 _[hS[h\h,.. ... hh.. # ...h# #.....# ...h....?.# #.###.# .\h# #.# #.# ##.#.###.#.'.†.#.#.#####.##..)......#...# #.....#.###.....\h#.......# #.....\h########## #......#####.#\h; 2 jackals# #......\hYg#)# \hwo#.....[.## \h<#.#\ht\h\hR..hh\hC--7\h\h\hȁ.. ... hh.. # ....####### #.....# ....h...?.# #.###.# ....h.....# #.# #.# ##.#.###.#..†.#.#.#####.##..)......#....# #.....#.###..#.......# #.....)########### #......#####.### # #.......)# #[\h37m.....[. \h.h.hhh 3 jackals (1 wandering)\h78Sandblast\h \hO \hM_There is an open door here.\h.. ... hh.. # ....####### #.....# .?.# #.###.# \h...h.h....# #.# #.# ##....h...#.###.#.'†.#.#.#####.##..)......#....# ##.....#.###......#####.##\h# ##.......# #.....)# #.# ##### #......#####.### # 2 jackals# #........# #)# \h#.....[..# ## #.# #\h\h\h\hno..h.h\h-9 _\hb \hA \hL.. ... hh.. # ....####### #.....# \hI........?.# #.###.# ...h...h..# #.# #.# ##.....h..#.###.#.'.\h†.>#.#.#####.#\h.#..)......#...# #.\h#.....#.###......#####.## #.\h9#.......# #.....)# #.# #.########## #......#####.### #.\h^a# #.......\h# #.)# \h#.....[..# #.# #.\hǟK# #.\h\hn\hĬ:..hh\h<\h''60\hM\h\h .. ... hh.. # ....# #.....# ........?.# #.###.# \ha f...h......# #.# #.# ##......h.#.###.#.h.'.†.>##.#.#####.#\h 5.##..)......#..# #.##.....#.###......#####.## #.##.\h # #.....)# #.# #.##\h  #......#####.### #.## #..\h  # #.# .)# \h- #.....[.# #.## \hP j#.# #.#\h \hi \h \h'! \hf+ .hh...hhh 3 jackals (1 wandering)\h, &1\h7 \h9 \hfe9.. \he... hh.. # \h&g8....# #.....# .?.# #.###.# ...h......# #.# #.# ##.h#.###.# \hgK......h...h.†.># #.#.#####.#.# #..)......#.# #.# #\h]h #......#####.### #.# hh 2 jackals \h j\hTj\hj\h@l\hpv..h..hhh 3 jackals (1 wandering)\h|w&2\h}\h]h-m..  ...  ]h-hh.. #  ....# #.....#  .]h .j?.# #.###.#  ]h0....h......# #.# #.#  ##.]hZ.c#.###.#]h.6  .]h.jh..hh.†.]h.>#  #.#.#####.#]h/.#  #..)......#.]hG/......# #.#  #.....#.###......#### ]h~/# #......#####.### #.# ]h/1 2 jackals ]h:2]hJ4]h5]hwAb'h.h]hB&3]hfJ]h}L]hF2 .. ... hh.. ####### ....# #.....# .?.# #.###.# ...h......# #.# #.# ##.#.###.# .h..'h.h..@..†.># #.#.#####.#.# #..)......#.............# #.# #.....#.###......##  #......#####.### #.#    ]hLG,]hsI]h#Noise: ==-------  Time: 267.1 (1.5) #.........[4^h0m#.#####.##########.#-) Nothing wielded #..)......#.............# #.#Cast: Sandblast #.....#.###......#####.## #.# #.......# #.....)# #.# #.# ######### #......#####.### #.#hh 2 jackals#..............# #.##.....[........# #.##..............# #.#You kill the jackal!A jackal comes into view. _The jackal bites you.  The blast of sand hits the jackal!  You kill the jackal! _The jackal barks! x2 _The jackal bites you.  The blast of sand hits the jackal!  You kill the jackal! _The jackal barks! x2  Your Fighting skill increases to level 1!You have reached level 2!  --more--_h4@4/16==1/5----2 4% 2 jackals __hr ###The blast of sand hits the jackal._hX_h_O'.h†h†_h:w0---------8.6_hd=Sandblast_h_h^ _The jackal is heavily wounded._h6 - _You are out of magic!_h  _You are out of magic!`h14`h:`h=U _You are out of magic!`h4`h`hU _You are out of magic!`ht   ..  ...  hh.. #######  ....# #.....#  .?.# #.###.#  ...h......# #.# #.#  ##.#.###.#  .h..'.h†h@...†.>#  #.#.#####.#.#  #..)......#.............# #.#  #.....#.###......#####.## #.#  #.# #.....)# #.# #.## #......#####.### #.# # #.# #.# #[39;49`h m #.....[.# #.# # #.# #.#`h`h<.hh`h6w5==90`h-`h24 _You are out of magic! _You are out of magic! _The jackal barely misses you. x2see here a jackal corpse.`h/  You hit the jackal.  The jackal is almost dead.70`hI5 `h 8 ] _The jackal barely misses you.ah  You closely miss the jackal.The jackal is almost dead.The jackal stops to sniff the ground.1ahoah> _The jackal bites you but does no damage.ah   You hit the jackal but do no damage.The jackal is almost dead.ahF E----2ahah=A _The jackal bites you but does no damage. x2ah  You barely miss the jackal.The jackal is almost dead.ah_B=3ahah> _The jackal bites you but does no damage.ah%<  You hit the jackal but do no damage.The jackal is almost dead.ah<T4-4ahDahiG. _The jackal bites you. x2ah  You hit the jackal but do no damage.The jackal is almost dead.ah&5ahah?] _The jackal barely misses you.ah15  You closely miss the jackal.The jackal is almost dead.ah5K3---ah966ah0?ahA+ _The jackal bites you.ah N  You hit the jackal.ah †   jackalYou kill the jackal!ahv$ --1====127Sandblastah, ah/ > _The jackal bites you but does no damage.bh(}  You hit the jackal.  The jackal is heavily wounded.4==8bh҅bh`a _The jackal completely misses you.bh)  You closely miss the jackal.The jackal is heavily wounded.The jackal bites you but does no damage.bhC+&9bh2bh/5] _The jackal barely misses you.bh  You barely miss the jackal.The jackal is heavily wounded.bhP'80bhިbhc> _The jackal bites you but does no damage.bh.S  You barely miss the jackal.The jackal is heavily wounded.====1 _The jackal closely misses you.bh+  You hit the jackal but do no damage.The jackal is moderately wounded.The jackal bites you but does no damage.2---2bhbh + _The jackal bites you.bhf  You hit the jackal.  The jackal is severely wounded.3=--3bh{T _The jackal bites you but does no damage.bhl"  You closely miss the jackal.The jackal is severely wounded.bh#&4bh|0bh3 _The jackal closely misses you. The jackal barely misses you.cha  You hit the jackal but do no damage.The jackal is severely wounded.5chvch[> _The jackal bites you but does no damage.ch}  You closely miss the jackal.The jackal is severely wounded.ch$&6ch-ch] _The jackal barely misses you.ch IYou closely miss the jackal.The jackal is severely wounded. _The jackal barely misses you.hit the jackal but do no damage.  The jackal bites you but does no damage.4===7 _The jackal misses you.ch.b  You barely miss the jackal.The jackal is severely wounded.chYc^2=====8chlcho] _The jackal barely misses you.ch=  You hit the jackal but do no damage.The jackal is severely wounded.The jackal bites you but does no damage.9ch[A chZG ] _The jackal barely misses you.chV~ }  You hit the jackal.†ch" ==2090Sandblastch ch? J _You kill the jackal!chN K .. ... hh.. # ....# #.....#ch  .?.# #.###.# ...h......# #.# #.# ##.#.###.# ....'..†@†...†.># #ch .#.#####.#.# #..)......#.......# #.# #.....#.###......#####.## #.#  #.# #.....)# #.# #.# ch .# #......#####.### #.# .# #.# #.# ch* )# #.....[.# #.# .# #chp M.# #.#chj chF .-1ch+  _You see here a jackal corpse.choi ' .. ... hh.. # ....# #.....# .?.# #.###.# ...h......# #.# #.# ##.#.###.# .'..@††...†.># #.#.#####.#.# #..)......#.# #.#  #.....#.###......#####.## #.#  #chUj .# #.....)# #.# #.# ..# #......#####.### #.#  ..# #.# #.#  .)# #.....[.# #.#  ..# #.# #.# chv ch{y 5======-2 _chO ch2 _You see here a jackal corpse.ch,9 ..chG- ... hh.. # ....# #.....# ........?.# #.###.# ...h......# #.# #.#ch- ##.#.###. .'.@†††...†ch-.> #.#.#####.#.ch@. #..)......#..# #. #.....#.###......#####.## #. #.# #.....)# #.# #.chk..# #......#####.### #.ch.3.# #..# #. ..)# #.....[ch..# #..# #.# #.ch/chy8ch:$3 ch; _dhdhdh6===dh?Bdhődh dhdhdhIQ3=====dhdhdhM:==dhdh١dh1dhdhdhdhdh{dh======dhdh,dhdhdhVdhrdhsdhdh:dh?Bdhdhdhdhdh1%4dhZ,=====dhwdhvdhdh dh,dhdhdhdhdhdh======dhdh/,dhdh,dh,dhdhkdhdhdh} 5=====dhdhdhdhdhXdhdh9dhdhN#@  There is an open door here.dh%dh& _dh*dh'9=====dhd>BdhQ?dhL .. ...dh#MP h... ####### ....####### #.....#  ..@.# #.###.#  ....# #.# #.# dhM ##........#######.###.### ..........'..†††...†.... #.........#.#####.####### #..)......#.............# dhRb#.....#.###......#####.## #.......# #.....)# #.# ....########## ######.##dh0W1327.6 (34.0)dhY,8.6 (35dhadhGdc _h - a scroll labelled KITHEY ONGUNOeh/eh[0eh6,ehR9,eh=,eh7?eh?eh\Aeh:DehIBehNJeh LehuLehNehETBehUehVehYehYeh[eh]eh`,ehaehceheeheehfeh2iehjeh;keh.lehmeh#p,ehWqehrehtehteh vehwehy,ehzeh; eh[########  #@.....#  #......##  #.......##  #........# ####..... eh#...........#  #...........#  #.##........### +eh&.....'..eh-40.6 (12eh,1.6 (13ehˏehQY _f - a fizzy purple potioneh8 Ieh; eh?= ehB XehB ehC ehE ehH ehDI ehJ ehL ehzO ehO ehP eh'S ehU ehfU ehV ehZY eh\ ,eh] eh_ eh` eh5a eh... ............ #......... #..............##.....2.6 (31ehT eh< J _Found a stone staircase leading down.eh ,3.6 (32eh eh] o _h - 2 scrolls labelled KITHEY ONGUNO (gained 1)fhfhEfhƨfhتfh.fh #.##.....##### #.##.###' #.. #.##....... #.###.##..... #.............#####.###.###...... #.........# #fh #.#..###### # #.@.## .....### #.# ####....g..  #Sandblast...#.#####.>..... ...#... .. #fhʹYg   goblin (wandering)#.. ... ##.. ... .......##fh# #............†fh,0.0)fh+4.6 (1fhfhu _A goblin comes into view. It is wielding a +0 dagger.gh;G  The blast of sand hits the goblin!ghA#)#gh{/..ght4-----5=6.1 (1.5Sandblastgh!gh|J _You kill the goblin!ghDghghgh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ghXghighgh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ghhghghghghP _ghHghghgh3ghMghghf=-----ghgh,ghghjghghghEghghlghgh<ghghBghO5=====ghghggh,ghrgh`gh8ghg### #.##.###' #.. #.##...... #.###.## #......#####.###.### #.........# #gh #.#..###### # #...## .....## #@## ####...-.:...)..#  #......#.######..>...... ...##... ... # #........ #l   frilled lizard (asleep)ghS #.. ............## #..l...#.#............†#.###.#...ght 80.0)  A frilled lizard comes into view.ghH-7.1 (11ghTgh3 _Found a parchment of Foxfire.hh@ #.. #.##..... #.###.## #......## #####.###.###... #.........# #hh&.... #.#..###### #..... #...## .....#......##.## ####....:...)@.#  #......#.######hh>....... ...###.......... #hh? #...........# # #...............##hh: #..l...#.#....... ..... ##.#......##.#.. ..#......# #.#hhhh 18.1 (1.0)hhKhhhh!hhhhhh29  #.###.##.. #......######. #####.###.###....... #.........# #.... #.#..###### #... #...## ...##.# ####.:...)..#  #hhЛ@.....@#.######>.......... ...####..........: # #...........# # #.........## #..l...#.#....... ......##.#......##.#.....#......# # .hh).# #. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hh  Found a parchment of Dispel Undead.  A malevolent force fills the Dungeon...hh/  --more--ihry  You fall into a shaft and drop 1 floor!  --more--ih ##  #. $#  ##. #.  .. ..  #.##. #...   #..#  2 #.@#  . .......#...... ##...##.###.###..... ... #.... ..#### .## #. ih- ih7U F=====9ihY ih#] } _The shaft crumbles and collapses. _Found 9 gold pieces.jh _jh;   #. ##. $####. #.#r.. ...##.#.###....... #..#.##### #..# # Sandblast...............#.......#......##...##.###.###l   frilled lizard (wandering)..... ... #jh-r   rat (asleep)....l ..##### .##jh 90l.1.1 (2 _A frilled lizard and a rat come into view.jhpv ###.# #... #.#.  #.. # #.. $#.######.####.#.....r.......#  #@##.#.### #......... #..#.##### #..# # ............... #.......#......r   rat (asleep) ##...##.###.### ..... ... # ...l. ..#2.1 (1khD  The blast of sand hits the rat!khF†#kh&.khY4-----9=3.6 (1.5SandblastkhkhG _You kill the rat!khkh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)kh=khkhkh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)khykhkh\kh5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)kh kh kh@ kh : _kh Bkh khk" ,khM# kh% kh+& =-----kh& kh( ,khs) kh+ kh+ kh, kh. ,kh/ khp2 kh2 kh3 kh6 khu6 kh 7 khd9 kh9 kh9 H5=====kh: kh= 4 _Magic restored.kh? 3kh@ khB khD ,khD khFF khlH khH khI khJ khL kh%M ======khM khP khvQ khQ khkR khS khU khV khV khW khY khY kh~Z kh_ ,khZ` khrc L _You now have 31 gold pieces (gained 9).khe khXe khhf kh|g khh kh5i khi kh#k khl ,khQm khn khp khp khdq khr khM} #### ##..# kh} ...##  ... #.#####.## .......@.# -415.6 (22.0)#<###.##.# kh~ #... #.# khk~ 1#.#. #.# #.. #.#kh~ #.. #..######.####.kh~ .....†.......#kh~ F######.##.#.kh !###kh7 kh #-kh؆ %6.6 (23kh̊ khݍ  kh -_Found an escape hatch in the ceiling.lh]3lh^lhalhclh|gnlhhlhilhIklhklhllhrmlholhplhplh*rlhvtlhtlhUulhwlhx,lhylh{lh(~,lhlhlh #########..#......#####.##.............#.#####.#####.##!......#23.6 (7.0)<#####<###.##.# #.#....#.# #.#.#..#.# #.#....#.# ..#....#.# lh.######.####.# .....†.......# ######.##.#.###lhMlhh+4.6 (8lhZlh9 _Found a stone staircase leading up.lh 3lhZ lh: lh lh Blh ,lh lh lh7 lh lh$ lhW lhzXlh, lh lhe lh lhLlhlhlh### #### #.# #######..#lhn #.. ........##### #.# #............ #.####.####lh  #.......# lh? #<#####<###.##.# #.#....#.# #.#.#..#.# #.#....#.#lh< ..#....#.# .######.####.# .....†.......# ######.##.#.###lhlh,30.6 (6lh+1.6 (7lhlhd"Z _j - a glowing green potionmh&#mh0Level 2 of the Dungeon<<(Press ? for help)########.# #######..#  #.. ........#####.##.# #.............#mhc1#.####.#####.#####.# #@............#  #<#####<###.##.##.  #.#....#.##.  #.#.#..#.#mh1 #.   #.#....#.# ..   ..#....#.#mh2 ##.######.####.# .....†.......# ######.##.#.### mhr2#......... #..#.#####  #..#.#  ............... mh23 #.......#......  ##...##.###.###  ..... ... # ...l. ..# mh3w #### .##mhi ;@<mhpy mh   avangion the DiggerGargoyleHealth: 16/16 ========================#######Magic: 5/5========================#.# #######..#AC: 4Str: 11#.. ........##### EV: 11Int: 15#.# #............ SH: 0Dex: 10#.####.#####.##### XL:  2 Next: 29% Place: Dungeon:2#@............#mh Noise: ---------  Time: 431.6 (0.0)#<#####<###.##.#-) Nothing wielded#. #.#....#.#Cast: Sandblast#. #.#.#..#.##. #.#....#.#.. ..#....#.###.######.####.#.....†.......#######.##.#.### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored. _You now have 31 gold pieces (gained 9). _Found an escape hatch in the ceiling. _Found a stone staircase leading up. _j - a glowing green potionmh mh mh' mh/ mh mhċ mh; u#######mh x #.# #######..# #.. ........#### #.# #..... #.####.#####.#####.............# #####<###.##.#2.6 (1 #.# #.#....#.#mhi ' #.# #.#.#..#.# #.# #.#....#.# ... ..#....#.# ##.######.####.# .....†.......# .######.##.#.###  #......... mhВ mh mh k _There is a stone staircase leading up here.nh&7nh8nhn=nhBnhG-3 _nhIInh .. #........  #.#######.######.###.###  #.........##.........# #  #........##.#..###### #  #........##...## ..  #........##.### ##  #....:...)..#  #.........#.#' ###1  #.....@.......... ..  ######..........: #  nh~..........# #  ..............##  #..l...#.#........  ......##.#......## l   frilled lizard (asleep)  ..........#......#  ................#   ##nhWnh7  You climb upwards.nh4l.lnhQF=5.1 (2.5SandblastnhL]nh^ _The frilled lizard hisses angrily. _There is a stone staircase leading down here.nh7U ..  #.#######.# #.........#  #........##.#.  #........##...##  #........##.###  #....:...)..#  #.........#.#'  #.....@..........  ######..........:  #...........#  nh V#..l..... #......#. ......## ........  ........   nh t..  #.#######.# #.........#  #........##.#.  #........##...##  #........##.###  #....:...)..#  #.........#.#'  #.....@..........  ######..........:  #...........#  #..l..... #......#. ......##nh  ........ ........nhr nh nhN nh e _A frilled lizard is nearby!oh? O  The blast of sand hits the frilled lizard!oh$e##.oh4...oh 4-----336.6 (1SandblastohohR _You kill the frilled lizard!oh4oh oh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)oh^ohқohohS oh˥_You can't see any susceptible monsters within range! (Use Z to cast anyway.)oh J Ioh8P P _ohR ,ohIT ohV oh9W ohX ohu[ oh[ =-----ohe] oh2` ,oha ohFd ,ohe ohg oh.h ohi ohk ,ohm ohkp ohp H5=====ohr oh| g _Magic restored.oh} ohۀ oh ,ohx oh    #.. #.##  # ... #.###.  #. ... #....... #######.######.###.# .##.........#  oh ^ #.##.#..######   #........##...## .  ##.###   #)..# -  #.........#.#' # #.....>. . ######: oh  #...........#  #.........#   #......#.#.......   ......##.#......#  ..........#......#oh  You pick up a parchment of Foxfire and begin reading...ohȘ 047.6 (11.0)oh H-8.6 (12oh V _You add the spell Foxfire to your library.phLphNMph}NphQphTphT======ph`XphwYph[ph[phF]ph,`ph-bphjbphcphgphdiphiphjphmphoph0pphqphtphw,phFyph{ph}ph8~phphphphmphrphlph,phphXphUphpphph&ph< .#######.######.###.###........#. .........##.........# #........+. #........##.#..###### #........## #........##...## .....###### #........##.##### ####.# #........)..#... #.......# ph#.........#.#'###########......)# #.....>................. ######..........@# #.........# #...........# #......... #...............##.........# #......#.#............†....#  .......##.#......##.#...#####  ...........#......# #.#.#  #..................# #.#.### #  ##+##########......# #.#...## ++ #.##.....You phnpick up a parchment of Dispel Undead and begin reading...59.6 (11ph-60.6 (12ph\ _You add the spell Dispel Undead to your library.phphphphbphph,phphphph<phJph ph ph ph phP ,ph ph ph ,ph ph phA ph ph ph ph. phw ph phQ" ph$ ph% ph& ph+ @  There is an open door here.ph- ph^.  _ph/ ph1 ph3 ph4 ph.5 phl7 ph;9 ph9 ph: ph< phr= ,ph> phI *  #.. #.##..#. ... #.###.##..#.# ... #.........'.. #######.######.###.###........#.# .##.........# #........+ ........##.#..########........## ph}J ........##...## ......###### ........##.#######.###### ........)..#....@..# ## .........#.#'###########)# .....>.................# #####...........######....##...........######.........# #...............##.........#  #phJ j#.#............†....# .......##.#......##.#...#####............#......# #.#.# #You pick up a parchment of Frozen Ramparts and begin reading...phT '72phCV ,3.6 (13ph[ ph\^ H _You add the spell Frozen Ramparts to your library.qh4IqhoqhqhqhqhqhJqhqh4qhdqhqh9qh3qhqhjqhqhqh-qhqhyqhP qh qh qh4 qhqhqhqh&qhqhFqhqhuqh#qh%,qh'qh*qhD,qh,qh(.qhM1qh2qh,3qh54qh:6qh7qhT8qh69qh;qh=,qh=qhCFqhG,qhHqhKqhgMqhMqhNqh!QqhRqhSqhSqhVqhEX,qhYqh[qhS]qh]qhe^qhw`qhaqh4bqh:cqh(eqhg,qhhqhiqhk,qhlqhlnqhoqh$pqhpqh|sqhu,qh}vqhz7 _You open the door.qhu######...........######......#...........######........ #...............##...... #......#.#............÷... .......##.#......##.#...## ...........#......##.#.#.# qhH #..................##.#.#.##  ##+####......##.#.#... .......@......+..#.##...97.6 (24 .......#......####.##... .......+...........##... .......##.....######.... ##.....##.....## #.... ∩#.....#.......# #.... ###............# #.... ###............# ##.. ......# ####qhrqh,8.6 (25qh—qh _Found Rauful's Antique Weapon Boutique. _There is an open door here.qhiqh4kqhlqhsqhuqh{: _qh{qh}qh~qh~qhǀqhqh qhqhqhFqhqhqhqhTqhqhRqhǐqhqhqhqhqhZqhqhsqh^qhqhqhqhߠ7 _You open the door.qhFqhqhqhL  There is an open translucent door here.qhqh _qh֩qhqhCtWelcome to Rauful's Antique Weapon Boutique! What would you like to do?  a -  46 gold a daggerb -  69 gold a hand axe  c -  207 gold a runed morningstarqhd -  126 gold a rapier  e -  69 gold a short sword  f -  184 gold a smoking short sword  g -  149 gold a runed war axeh -  57 gold a whip  i -  57 gold a whip You have 31 gold pieces. [Esc] exit[!] buy|examine itemsqh{R[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listshbx f $  You are short 153 gold pieces for the purchase.[Enter] buy shopping listth th4 ...........#......##. avangion the Digger  #..................##. Gargoyle  ##+##########......##. Health: 16/16 ========================  #..........'......+.. Magic: 5/5========================  #.####........#......### AC: 4Str: 11  #.............+......... EV: 11Int: 15 thsp #####........##.....### SH: 0Dex: 10  #'##.....##.....## XL:  2 Next: 33% Place: Dungeon:1  ##@#.....#.......# Noise: ---------  Time: 508.6 (10.0)  #####............# -) Nothing wielded  #####............# Cast: Sandblast  ............#  ......####.##  ####.# #..#  ######.######.#  #≈≈≈≈♣~♣≈≈≈≈#.#  #≈..P...♣..≈#.# _You open the door. _Found Rauful's Antique Weapon Boutique. _There is an open door here. _You open the door. _There is an open translucent door here.  There is an entrance to Rauful's Antique Weapon Boutique here.thLththZK _Found Rauful's Antique Weapon Boutique. _There is an open door here. _You open the door. _There is an open translucent door here.  entrance to Rauful's Antique Weapon Boutique here. _You can access your shopping list by pressing '$'.thIththGth: _thL  There is an open translucent door here.th1th _thth!thAthth-thththJthth.th0thththYthgthth4thuthothth2ththDthFththth thr,thLth Xthl7 _You open the door.thth1ththP@  There is an open door here.thth/ _ththhthththUththzthththMth"thT",thk#th%thg%th%th6(th2 #.....#......##.#.# #.#.........##.#.# #.##'###thn3......##.#.# #.##..........'......+..#.# #.####........#......####. #.............+...# th3######........##.....### th3#'##.....##.....## # th3##∩#.@...#.......# #29.6 (21th3 #####...# #th 4p #####.....th)4f# # thF4h#............# thb4(......####.## th}4Y#####.## th4c######.# th4a#≈≈≈≈♣~♣ th4 th<th=-30.6 (22thBthZE- _Found 3 poisoned darts.th XD  You see here 3 poisoned darts.thم _ththHth_thth.thNth;ththșthΝthSth)th+thHth thththִth}th[thDth'thpththxth%  thYou see here a +0 spear.thth> _ththth( th; You enter the shallow water.thth7Water thth ththl*_Moving in this stuff is going to be slow.th th(thththththth8thththth\!th& thJ' th'You enter the shallow water.th(th)!Water thc)th+th5 th5thT6*_Moving in this stuff is going to be slow.th?:thK;th; thi>uhuh0 uh uhpuh- uh7 You see here a +0 spear.uh uh" uh#_uh'uh-.uha1uh82uh4uh[:uh/>uh;?uh{BuhK[  You enter the shallow water. _Moving in this stuff is goiuhFM0ng to be slow.  You enter the shallow wateruhM&. _Moving in this stuff is goiuhgN,ng to be slow. _You see here a +0 spearuhN . uhTO There is a staircase leuhOading out of the dungeon here.uhTuh2V uhV_uhZuhcuhhuhgiuhmuhvuh{uh?}uhuhyuhuhuh,uh*uh uh uh[You enter the shallow water.uhDuh7Water uh`uh uhH_Moving in this stuff is going to be slow.uhuhͱuh. uhuhuhluh!uhpuhuhauh:uhuh/uhCuhGuh4uhYuhuhuhuhuhSuhuhuhuhEuh.uhuhuhuh|uhSuh8uhe uh uhuhuhuh,uhuhPuhuh]uh+uh uh"uhs"uhH#uhu%uh'uh'uhA(uh+@  There is an open door here.uhW-uh- _uh.uh1uh3,uh4uh7uh9uh:uhQ;uh=uh?,uhNAuhCuhEuh$GuhGuhJuhM,uhNuh%RuhJTuhTuh?VuhYuhY[,uh]uh_uhNcuhcuheuhguhjuhjuhkuhmuhjp,uh!ruhtuh5v,uhvuhxuhy,uhzuh|uh#~uh~uhLuhruh,uhuhluh݇uhCuhuhuhuhuhhuhuh,uhuh(uh,uh(uh$uh,uhuhuhɞ,uhuhuhBuhZuhʮ2  .....## ###  ....... ..#  .....## #.###  ..g..'. #.##..  .....#### #.##  .....##.. #.##..  uhѯe#########.....##.###.##..  #.......@.....##.........  #.#######.######.###.###.  #.........##.........# #.Sandblast  ##........##.#..########.  #........##...## #.....  #........##.#######.#### g   hobgoblin (asleep)  #........)..#.......#  #.........#.#'##########  uh]f#.....>.................uh?~ 603.4 (72.8  A hobgoblin comes into view.uht.gguh"6===4.4 (73uhuh8+ _The hobgoblin shouts!uh  .....## ###  ....... ..#  .....##  .....'.  ..g..####  .....##..  #########.....# #.......@.....# #.#######.##### #...#  ##..# #..# uh v #........# #........)  #......... #.....>uhi R.....## ### ....... ..# .....## .....'. ..g..#### .....##..  #########.....# #.......@.....# #.#######.##### #...#  ##..#uhj s #..#  #........# #........) #......... #.....>uhr uht uhz uh| ` _A hobgoblin is nearby!vh #.....#  #.....### ###  #....... ..#  #.....### #.#####vh1 r.....'.. #.##... #..g..#### #.##.## #.....##.. #.##. #########@....##.###.## #.............##......... #.#######.######.###.###. #.........##.........# #.vh. ##........##.#..######## #........##...## #...... r   quokka (wandering) #........##.#######.##### g   hobgoblinvhj #........)..#.......#  #.........#.#'###########vhvhvh.r..gvh;---5.4 (1.0)vhvhY _A quokka comes into view.vhJ  The blast of sand hits the hobgoblin!vh E.vhfvho .r.  You kill the hobgoblin!vhu5--4-----41=--6.9 (1.5vhW}vh+ _The quokka bites you.vhȹD####vhG ...rThe blast of sand misses the quokka. The quokka barely misses you.vhIu3----------8.4vhOvhQ vh6R[_The quokka completely misses you.vh0G  The blast of sand hits the quokka.vh].vhb&.vhii6/17--2----------509.9Sandblastvh:ovhrJ _You kill the quokka!vh vh vh8 vh+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)vhw% 3vh0' vh) vh'* L7==vh/ d _HP restored.vh1 vhs2 vh3 vh4 vh5 =-----vh56 vh-7 vh8 vhV9 :==vh: vhV< ,vh= vh~? vh@ Q3=====vhA vh B vhB vhC vhE vhF vhG vhJ vhWJ vhK vh N vhN ======vhO vh#Q vhQ vhR vhlT vhT vhU vh}W vhW vh+Y vhZ ,vh[ vh] vh5^ vho_ vh` vh3a vhb vh!d vhzd Q4=====vhQe vhf vh.g vh@h vhi vh+j vh`k vhm vhim vhn vhAp vhp ======vhq vhys ,vht vhqv vhv vhw vhy vhy vhz vhd~ Bvh ,vh vh vhڂ vh vh vhÅ O5=====vh) vhU vh vh vh vh` vh vhF vh vh vh vh vh vh vhV vh ======vh vh3 vh2 vhj vh vh nvh6 vh vh1 vh vh vh vh Xvh vh vhy vh˯ vh| vh& vh vh# vh vhȶ vh vhͷ vhm vh vh vh, vhp vh- vhǼ vh vh7 vh vh vhξ vh! vh vh vh vh vh3 vh vh vha vh% vh vhn vh vh @  There is an open door here.vhI vh  _vhD vhg vh vhT vh vh+ vh vh4 vh vhI vh ,vhM vh vh ,vh vh$ vhY vh vh vh{ vhW ,vh vh vh vhT vh vhUvhvhvh]vhvh;,vhvh+ vh- vhy vh vh:vhvhevhvhvhqvhvhvhvhvhvhvh&vh4vhvhvhvh ,vhz"vh&vh0)vh)vh*vh.vh1vh\1vh2vh{6vh8,vh99vh;vh=,vh>vhhAvhCvhCvh-Fvh!Jvh7LvhLvhMvhpQvhASvhSvh UvhXvh}[vh[vh]vh@avhAcvhcvhdvhEjq  You see here a hobgoblin skeleton.vhlvh m _vhnvhaqvh=svhsvhsx,vhxvh;yvhzvhk|vh}vh9~vh~vhvhRvhvh?vhvhنvhOvhvhWvhvh vhvh vhTvhvhwvhvhC,vhՕvhvhvh6vh$vhvhq,vhvh_vhvhvhvhvhvhFvhMvhvh4,vh@vhvhKvhvhvhMvhvhvhvhݻvhvh}vh*vh4vh@vhvhvhvhvhUvhvhvh,vhvhvhvhvh~vh]vhvhvhvhvhZ,vhYvhR  There is a stone staircase leading down here.vh vh _vhvhuvhvhvhvhvh,vhvhvhvhvhvhvhvvhvhvhvhvhvh+vhvhvhvhvhvhavh,vh"vh vhz vh vh2XvhZvh0vhvhvh3vhcvhvhvh !vh%vh%vh&vh6........#...####...... .#####..#..## #.....# .......>..## ##.##.# vh7P........#.# .# .. ........#.#######.##### ........#+##.......... ..................## #.................+ #...............@.#- #.##....##### #. #.........############# vh=2717.9 (108.0)vh@H-89whwh`a _k - a scroll labelled GACAOC WOGIwhyi _You open the door.  There is an open door here. _whnwhowhtXwht,whDuwhvwhwwhwwhNxwhzwh*{wh{wh{whI}wh1~wh~wh~whxwh"whywh?whQwhh,whЄwh*whB,wh·whwhqwhҊwhwhwhwhWwhwh%whp,whwhrwh0whwhwh2whkwhwhgwhvwhwhBwhwhkwh,whwwhMwhL,whwhwh,whɨwhwhwhwhwhwhwhwhIwhwh~wh"whwhAwh,whwhXwh4,whwhjwh0,whwhwh,whwh wh,whwh wh wh whr whwh<whwh=whwhwhPwhwhwhwhwhwhwhkwhwhbwh wh!whg"wh"wh$wh%wh%wh%wh'wh\(,wh)wh|+wh,,wh-wh.whl/wh/whM0wh}3Xwh3wh+5,wh5wh17wh7wh.8wh`8wh9wh:wh:wh%;wh<whz=wh=wh6>wh?wh@wh@whAwhBwhZCwhCwhDwhHEwhFwhFwh;GwhmHwhIwhIwh$JwhKwhLwh MwhMwhNwhOwhPwhzPwhQwhRwh/SwhSwhTwhUwh1VwhdVwhWwhXwhXwh7YwhVZwh[,wh@\wh]whn^wh^whL_wh`whYawhawhbwh%cwh d,whdwhewhvfwhfwhgwhJhwhiwhciwhiwhkwhlwhlwhhmwhnwhrowhqBwhrwhrwhswhtwhPvBwhwwhxwhywhzwh|wh},wh[~whnwh,whwhwh‡whwh]whgwhwhUwhƋwhwh/P #........#+##.............#  #..................########  ##.................'.......  #.................#######.  #.##..........#####  #.##.........## wh #.############  #.#....#########  #.##.#......  #.##.#########.  #.##.....# .#Sandblast.######.# K.#.# #.# ####.######.#whK   kobold (missile, asleep)#........###########wh4802.9 (84.0)wh,3.9 (85whwhȯu _A kobold comes into view. It is wielding a +0 dagger.xhGG  The blast of sand hits the kobold!xhp\##)xhB...xhG4-----4=5.4 (1.5)Sandblastxh#MxhOJ _You kill the kobold!xhAxh̐xhExhE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)xh xh xh9 ,xh $ _xh Xxh Bxh xh =-----xh xh ,xh xh xh xh xh ,xh% xh xh xh xhY xh xh xh xhV #5xh ,=====xh xh xh+ xh xhD xh xh ,xh xhY xh xh@ xh xhq xh xh ======xh xh  Things that are here:  a +0 dagger; 3 stones; a kobold corpsexh xhL  _xh" xh xh xhg xh xh xh xh xh> xh xh xh xh>! xh# xhg% ,xh`& xhF) xh+ ,xh- xh|/ xh 1 xho1 xhq2 xhG4 xh5 xh 6 xh7 xh9 xh}: xh: xh; xhJ= xh> xh> xh@ xhoA xhB xhC xhC xhTE xhzF xhF xhG xhXL BxhL xh"R nxh'S xhS ,xhT xhU xhU xh#V xhY XxhZ xh[ xh[ xha\ xh] xh^ xh^ xhV_ xhb ,xhDc xh*d xhe xhzf xhf xh`g xhi xh^j xhj ,xhJm xhn xh"o xhr BxhYs xhAt xh@v xh; .........#######.  .....##### #r#  ....## #.#  ##### #:#  ####### #.#  ......# #.# #####.# #.# # #.##### #.#  # #)....# #@#  - # #####.# #.#  # #.# #.#  # #.# #xhX [47m.#  # #.# #.#   #.# #.#  r   quokka (asleep) #.######.#  #........# ########## 43.4 (38.0)-4.4 (39 _A quokka comes into view.yhrl'..........#######..#####r ....##. : ###### ...... #####.# .####).....#####...... #...# #..######.........yhzyh{15.4 (1.0)yhƁyhyhZ A########'..........#######..#####r ....##. : ###### ..... #yhT ####.# .####)...#### # ######yh` yhi &6yht yh2 yhP yhR yhY yh[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)yhyhyhyh, M+##.......########'..........#######..#####yhr ....##. : ###### ..... #####.# .####)...#### ##.# #.# #.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)yhyhGA7Sandblast _yhdyhzh_G  The blast of sand hits the quokka.zh†###zh\.:.zh4-----62=8.9 (1.5Sandblastzh"zhb$J _You kill the quokka!zhSzhzhzh)R _No target in view!zh IzhJzhoNzhHP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)zh_\zh]zh)dzhg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)zh_zh$ _zhBzhzh!Xzh!=-----zh"zh#zh$zh%zh9',zh'zh)zh)zh*zh,zh,zh-zh%/zh/zhL0zh1zh82O5=====zh:3zh=zh=zhn>zh>>∩(Press ? for help) {ha[ _#####............# ##..............#...####.........#  ####............# #######.#####..#..## #.....###.#  #..(......####.###.......>..## ##.##.#.#.#  #.######.## #..##........#.# #.#....#.#  #.######.######.##........#.#######.######.#  {h[ #.#≈≈≈≈♣~♣≈≈≈≈#.##........#+##.............#  #.#≈..P...♣..≈#.##..................#########  #.#≈.PPP.♣♣♣.≈#.#{h[ h##.................'.......#  #.#≈..P...♣..≈#.#{h%\ #.................#######.#  #.#♣♣.......♣♣#.##.##..........##### #†#  {hT\ m#.......<....~..##.##.........###.#  ###♣♣.......♣♣#.#{h\ #.#############@#  #≈..P...P..≈#.##.#....##########.#  #≈.PPP)PPP.≈#.#{h\ #.##.#.........##.#  #≈..P...P..≈#.#{h] #.##.#########.##.#  #≈≈≈≈♣~♣≈≈≈≈#.#{h=] y#.##.....# #.##### #.#  ######.######.#{hm] X#.######.# #)....# #.#  #........#{h] #.# #.# #####.# #.#  ###########.######.#{h] S#.# #.#  #........##.# #.#  {h] -###########.# #.#  #.# #.#  {h2^ t#.######.#{h' .##......###########..............#...###...###......# #######.#####..#..## #.....##.(......####.#>..## ##.##.# #. #.#....#####.#####.#######.######≈≈≈♣~♣≈≈≈#+##.......#.P...♣..########PPP.♣♣♣#'......≈..P...♣..≈......#######.#♣♣.......[0;1{hc G0;1m♣♣#.#####†.......<....~..........##.###♣♣.......♣♣#### @.P...P.....########PPP)PPP..........P...P..#########.# ≈≈≈≈♣~♣≈≈≈≈.....##########.##########)........... ####################........########## |hKb |h_~ M.# #.#....#.#  avangion the Digger .#######.######.#  Gargoyle +##.............#  Health: 17/17 ======================== .........#########  Magic: 5/5======================== .........'.......#  AC: 4Str: 11 .........#######.#  EV: 11Int: 15 |he .....##### #†#  SH: 0Dex: 10 ....###.#  XL:  2 Next: 62% Place: Dungeon:1 ######@#  Noise: ---------  Time: 861.9 (0.0) ########.#  -) Nothing wielded ......##.#  Cast: Sandblast #####.##.# # #.##### #.# # #)....# #.# |h y  # #####.# #.#   ##.# #.# |hG   ##.# #.#   _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You pick up a parchment of Kinetic Grapnel and begin reading... _You add the spell Kinetic Grapnel to your library. _Done exploring.|h' |hƁ |h@ ,|h : _|hA X|h l  You see here a quokka corpse.|h6 |h  _|h |h B|h |hY |hd B|hm |h| |hӫ |h; |h |h ,|h۱ |h' |h |h> |h |h |h B|h |h ,|h |h @  There is an open door here.|h |h  _|h |hg |h |hX |h |h |h |h( |he |hC |h ,|hS |h |h# |h |h |h |h |h5 |h |h |h0 |h |h1 |h$ |h- |hu |h- |h |hm |h |h |h" 7 _You open the door.|hq |h |h |h @  There is an open door here.|h |h  _|h\ |h, |h[ |h. |h |h |h |h_ |hK |h |h |h |h |h* g#................##....##....##...........#######.....#..#.# ##.##...#....####.#....#.#  ###...#.##.# #.#.#.##.#  #+..###..#.####........#  #.......#.#......#######  ##..............#...####........  #######.#####..#..## #.....### #.......@..## ##.##.#.#85.9 (24.0) #........#.# #.#....# #........#.#######.###### |h #........#'##............ #..................###### ##.................'..... #.................###### #.##..........##### #.##.........##|h |h |ht m _There is a stone staircase leading down here.}h!}h%}h*}h/}h386.9 (1.0) _}h9}h=E}h ######### 2 #@.......  #..######  .....  ##..#... #..#.### #..# . #..# # }h\W#..# }h}h}h].-7.6 (1.7}h3}h%6 _You climb downwards. _There is a stone staircase leading up here.}h 3}h }h }h }h P _}hI ,}h }hE }h" }h }hi ,}h X}hz }h }h }h }h ,}h }h, }hU X}ha B}h* }ha }h }h7 }h$ }h ,}h }h; }h }hB }h }hH }hb! ,}h<" }h"$ }h& }h' }h( }h* }hi- }h- }hM. }h0 }h2 }hn3 }h3 }hQ5 }hT7 }h7 }hJ8 }h: }h> ,}h? }hA }hkC }hC }hqD }hE }hIH ,}h/I }hK }heM }hM }hJN }hZP }hR ,}hjS }hOU }hV }hW }hW }hY }hz[ }h[ }h\ }h4^ }h_ }hr` }h2a }h4b }hud }hd }h\e }hg }hh }h }h? }h@ ,}h3A }h B }h|B }hB }hC }h E }hE ,}hG }hI B}hJ }hK }hJL }hL }h=M }hN ,}h#O }hP }hQ ,}h?R }hR }hT ,}hCU }hIV }hW ,}hXY }h#Z }hu\ ,}h\ }h%^ }h_ ,}h_ }ha }h*b ,}hb }hd }hd }hze }he }h g }hh ,}hoi }hj }hk ,}h3l }hn B}ho }h$q }hDr ,}hr }hAt }h7v ,}hv }hx }hy }h z }hHz }h| }h} }h B}h ,}h }h }h ,}h }h }h }h2 }h }hNJ }h] }hČ }h^ }h }hސ }h' }h }h }ho ,}h }h }h ,}h2 }h }hț B}h; }hP }h ,}hY }h }hU }h }hd }h }h }h4 }hS }h ,}h }h }h }h }hǯ }hJ }h }ho }h }h }h ,}hx }h }hn ,}h4 }hݾ }hq }h }hG }h }h ,}hw }h }h }h+ }h }h! }h B}h7 }hI ,}h }h }h} #>##.##.##.##.##########.##<.......#########..######...............1005.6 (118.0).#.#######..#....#.# #..#.### #.# #..#.....# #..#..##.# #..#..#}h .# ######..#..#.# ...........#############.#########..#.##}h }h^ ,69}hJ }hb 9 _Found an escape hatch in the floor.~hh3~h$~h͹~hX~h,~h&~h~h,~h~hl~h~hR~h~h~h~h1~h~h~hB~h~h~hG~h~hP  There is an escape hatch in the floor here.~h5 _~h,~h,~h-~h ~hF~h~h|~h;~h~h\~h~h_~h~hv~h~h|~h~h~h~h~h~h5~h~h~h~h(,~hR~hI~h~h6~hP ~hK ,~h ~h ~h~h~h~h_~h~h~h~h~hf,~h~h$~h~h,~hq~h6 ~h ~h ~hR"~hv$~h$~h%~hL'~h(~h)~h)~h+~h,~hE-~h-~hT/~h1~hD2~h2~hm5~h?.....†.......#..S.######.##.#.###...#.. #............#.# #..#.#####.... #..#.#................. .......#...... ####.##...##.###.### #...@......... # #.##.........# ~h?\#.########..## #.# #.#.##.#  S   adder (wandering)#.##.# #.~ht@6#~hrD332.6 (26.0)~hM| .  An adder comes into view.~hP,3.6 (27~h_V~hOY2 _The adder moves out of view.h 9_h<rM##.######.####....^S....†.......# .....######.##.#.###....#.. #.........#...#.#####..... #..#.# ........... #.#.......#......####@##...##.###.###..... ##.##.........#.########..##..S   adder (wandering)..h=.h6A,0.0)hI #.# #.#.#..#.# #.### #.#....#.# ...= ..#....#.######.######.####.#....S.....†.......######.##.#.##.#.. #...#.#.##..#.#### #@.......#..#.# ...............#########.#.......#..... ####.##...##.###.##hJ; #............. # #.##.........# #.########..## #.##.  #.#h-N  The adder enters a dispersal trap! You blink. Found a marble ring.hXp§S§h]<4.6 (1SandblasthbhGf' _The adder blinks!hD #S  The blast of sand hits the adder!h8 v .SThe adder is severely wounded.4-----=6.1 (1.5 _The adder closely misses you.h:H D####hq  .^..S.The blast of sand misses the adder. The adder bites you but does no damage.3----------7.6 _The adder closely misses you.h!  The blast of sand hits the adder!.h:mM.2----------116%9.1 _The adder closely misses you.  The blast of sand hits the adder! _You kill the adder!  Training target 2.0 for Fighting reached!  Your Fighting skill increases to level 2!You need to enable at least one skill for training.  --more--h&h*  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   f - Spellcasting   2.0   3.6  -1          ha+ b - Unarmed Combat   0.0   1.0   0   g - Conjurations   1.1   1.7  +1       h - Earth Magic   3.6   2.8  +2           c - Armour   0.0   0.8  +1  h-     d - Dodging   2.0   4.2  -2       e - Stealth   2.1   2.1  +2                          ht-!            h-            hE.s                h.            You need to enable at least one skill.[?] Helph7/R[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsh> f + Spellcasting 2.0h TargetTarget--  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetshXh<[?25h[?0c0 h?" hq [?25l[?1ch 5.0   The current training targets, if any.  The species aptitude is in white.=] set ahr!all targetshc > h + Earth Magic 3.6hR a-z] setselected target hk <[?25h[?0c0 h" hz[?25l[?1c7.0 =] set aall targetshLL> g + Conjurations 1.1h a-z] setselected target hqQ [?25h[?0chU *0 h" h $ [?25l[?1ch$3.0 =] set aall targetsh/ h*4?#.# #.#.#..#.# avangion the Digger#.### #.#....#.# Gargoyle...= ..#....#.# Health: 17/17 ========================######.######.####.# Magic: 2/5=========---------------hm5....^.....†.......# AC: 4Str: 11.....######.##.#.## EV: 11Int: 15....#.. #........ SH: 0Dex: 10#...#.#.##..#.#### XL:  2 Next: 116% Place: Dungeon:2#@.......#..#.#Noise: =--------  Time: 1039.1 (1.5)........................ -) Nothing wielded#########.#.......#..... Cast: Sandblast####.##...##.###.###............. ##.##.........##.########..###.##.h6#.# _The adder closely misses you.The blast of sand hits the adder! _You kill the adder!Training target 2.0 for Fighting reached!  Your Fighting skill increases to level 2!You need to enable at least one skill for training.h7h>#.# #.#.#..#.# avangion the Diggerh?E#.### #.#....#.# Gargoyle...= ..#....#.# Health: 17/17 ========================######.######.####.# Magic: 2/5=========---------------....^.....†.......# AC: 4h @Str: 11.....######.##.#.## EV: 11Int: 15....#.. #........ SH: 0Dex: 10#...#.#.##..#.#### XL:  2 Next: 116% Place: Dungeon:2h@#@.......#..#.#Noise: =--------  Time: 1039.1 (1.5)........................ -) Nothing wielded#########.#.......#..... Cast: Sandblast####.##...##.###.###............. ##.##.........##.########..###.##.h#A:#.# _The adder closely misses you.The blast of sand hits the adder! _You kill the adder!Training target 2.0 for Fighting reached!  Your Fighting skill increases to level 2!huAIYou need to enable at least one skill for training.hBe  You have reached level 3!h%O/  --more--hK   h Your experience leads to an increase in your attributes!Increase (s)trength, (i)ntelligence, or (d)exterity? h21/216-73 8% SandblasthXh{ _You feel clever. x2h3hhhf _h<hPhhhO-hhh$hhhzV3====hhhPhThhhh h% h- h h <====h hq h h h h* hM h hM h hC ,hr h h h h h P4====hi h" Xh=# h' Xh* R====h+ h- hN. hh/ h~1 h1 h3 h4 hj5 h6 h8 h?9 hg: hd< h< h= h@ h@ P5====hA hC hTD hnE h*G hG h-I hJ h3K h L hN h9O <====hP hR hS hKT hOV hV h+X hY hKZ hq[ h ^ h^ h_ ha hOb hLc h=f hf N6====hg hk 4 _Magic restored.hn 3hr Bhs ht hCw h ##.............# #<#####<###.##.# #.# #.#....#.#  #.# #.#.#..#.#  #.### #.#....#.# h F...= ..#....#.# ########.######.####.# .......^.....÷.l.....# ........@######.##.#.###-..#.. #. ...#.#.##..#.##### #........#..#.#.........................hj #########.#.......#...... l   frilled lizard (wandering)####.##...##.###.####............. ##.##.........#h 077.1 (38.0)h_ &.h hN ^-8.1 (39h hERhBShShXh_M #.####.#####.######............<#####<###.#.#.# #.#.##.### # h~`+...= ..#....########.######.####^@....÷.......# #####l##.#.###.........#.. #.........#####...#.#.##..#.#####.l   frilled lizard (wandering).h&a*#...h-d,0.0)hk/.hoJ====9.1 (1hqhTshhnh+#.. ........#####.#.# #....#.####.#####.#####.##.............# #<#####<###.##.# #.# #.#....#.# #.# #.#.#..#.# .####.#####.#....#.# #hn{.@....#....#.# ########.######.####.# .......^.....÷.......# .........######.##.#.###.........#.. #......... #####...#.#.##..#.##### #........#..#.#.........................#########.##......h,81.1 (2h+2.1 (3hdh1 _c - a ring of magical powerh@ hD =Equip or unequip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 pair of boots Jewellery (go to first with "=)c - a ring of magical power[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hkhhu#.. ........#####. avangion the Digger#.# #............. Gargoyle#.####.#####.#####. Health: 21/21 ========================##.............#Magic: 6/6========================hB#<#####<###.##.#AC: 5Str: 11#.# #.#....#.#EV: 11Int: 17#.# #.#.#..#.#SH: 0Dex: 10#.####.#####.#....#.#XL:  3 Next:  8% Place: Dungeon:2#.......@....#....#.#h'Noise: ---------  Time: 1082.1 (0.0)########.######.####.#-) Nothing wielded.......^.....÷.......#Cast: Sandblast.........######.##.#.###.........#.. #.........#####...#.#.##..#.######........#..#.#.........................#########.#.......#......You have reached level 3!hXYour experience leads to an increase in your attributes!Increase (s)trength, (i)ntelligence, or (d)exterity? _You feel clever. x2 _Magic restored. _c - a ring of magical powerhAK  You feel your magic capacity increase.hR6/15---------------6 (0.5hhW8 _c - a ring of magical power (worn)h6 h Equip or unequip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 pair of boots Jewellery (go to first with "=)  c - a ring of magical power (worn)[?] describe selected [!] equip|wield|wear|put onh y[tab] equip|unequip h5`hfhlo#.. ........#####. avangion the Digger#.# #............. Gargoyle#.####.#####.#####. Health: 21/21 ========================##.............#Magic: 6/15=========---------------#<#####<###.##.#AC: 5Str: 11#.# #.#....#.#EV: 11Int: 17hq#.# #.#.#..#.#SH: 0Dex: 10#.####.#####.#....#.#XL:  3 Next:  8% Place: Dungeon:2#.......@....#....#.#Noise: ---------  Time: 1082.6 (0.0)########.######.####.#-) Nothing wielded.......^.....÷.......#Cast: Sandblast.........######.##.#.###.........#.. #.........#####...#.#.##..#.######........#..#.#.........................#########.#.......#......Increase (s)trength, (i)ntelligence, or (d)exterity? _You feel clever. x2 _Magic restored. _c - a ring of magical power  You feel your magic capacity increase. _c - a ring of magical power (worn)hxh{hhp  You start putting on your armour.hI+3.6 (1hWhʛhY+4.6 (2h?h h+5.6 (3h,hQh'+6.6 (4hhh+7.6 (5hch 6 _You continue putting on your +0 pair of boots. x5hhhl _You finish putting on your +0 pair of boots.h h 3h h _7==h BhF h h h ==8=h h hi h h h h h h 9=h hK h h h h{ h h d9==h h h h h h> h h ,h h h :==h h h% h h h@ h h& h10/15==h h` hf ,h h  hs h h ht h h) :==h hM Xh- hn h 115.6 (28.0)..l   frilled lizard (wandering)lhM h h! e _A frilled lizard is nearby!h s #.# #..... #.####.#####.#######.............#  #<#####<###.##.#h O #.# #.#....#.# #.# #.#.#..#.##.####.#####.#....#.# #............#....#.########@######.####.# .......^.....÷.......# .........######.##.#.### .........#.. #.........h; a #####...#.#.##..#.##### #........#..#.# .........l............... #########.##...... ####.##...##.###.###h h# :l.h 86.6 (1.0) _h h-4hhP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h@h'hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hv 4h h< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h[| h~ h hm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hW% ^###.#####.#######.............# <#####<###.##.# #.#....##.####.#####.#..#............#########.######.###hT& .......^@....÷........######.##.#.###.. #......... #####...#.#.##..#.##### #..l.....#.........................#########.## ####.##...##.###.###............. #h' h. :l.h3 q1=7Sandblast _h8 h: hg _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _ The blast of sand hits the frilled lizard!hF g##.h...0-10=9.1 (1.5SandblasthEhXR _You kill the frilled lizard!hhhkhKqhs _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hZ4h]h$^ h^_You can't see any susceptible monsters within range! (Use Z to cast anyway.)hxhxhyh{h| _hhhÁhho9-h?hh<hچh_hوF1=h6hƖ+=hBhD2==h,hHh,hhi,hǥhhu:==hhh2h,hhhh5hK3=hhHhhhZhŵhhh^hEhh#=hлhh9hhrhhZhhPhL4==hhh`hChh0hhEhhhh:==hhq,hjh?hhuhhL5==h=hh,hhhhhhhhahhhh#:==hhhhghhBh0hh*hh,hh^h,hh hl h h h]hhhhh-,hhh,hhjhShh0h!h?#h#hn$hE(,h(hc)h++h,h5-hA.hZ/h0h!1ha2h3h5,h5hT7hI8h8,h@<hE2.......######.##.#.### .......#....#... ####...#.#.##..#.##### ####........#..#.#... ...................... h\F5######.#.......#...... ####.##...##.###.### #..............# # #.##.........#@# -72.1 (53.0)#.########..##.##.# ##..#.##.# ## #.# ...#.# ###.# ...#.# .)..hF8#.#hyMhNH-3.1 (54hzThzV$ _Found a spear.hhhhhh'Bhh6hhh,h*hdh,hhUh................ #####.#.......#......  ####.##...##.###.###  #..............#.#  #.##.........#.#.#  #.########..##.#.#  #.# ##..#.#g#  #.# ##...#.#  #.# ##..@.##.# ##.........  #.# h\ ......##.._Sandblast  #.# ....)..... .  #.# #............#.# #.?.......###g   goblin (asleep)#.# #..........  #.# #........##.  #.#hL 7.1 (4.0)  A goblin comes into view. It is wielding a +0 dagger.h+8.1 (5h$h-C _Found an ancient bone altar of Kikubaaqudgha.h/KG  The blast of sand hits the goblin!hePS)#h&.h4--2=9.6 (1.5SandblasthhJ _You kill the goblin!hhvh h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhhS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hmhhhzh8: _h#hvhhhhqhOf--h,hU h6 h L5==hh$hh{hh(hhh( hZ#h[&,h/,,h .h.:==h0h3h6h6h8hK= #.########..##.#.# #.# ##..#.#)# #.# ##...#.# #.# ##....##... #.# #####......... #.# #........##.._ #.# #....)........ #.# #............ #.# #.@.......###-  #.# hL-.. #.# #........##.# #.# #........# .# #.# #.# #.# #...!....# #.# #..# #># #........#  #.#h}U090.6 (11.0)hX#-h_Y%1.6 (12h`hfcd _l - a scroll labelled KOBEGAR SERGHUh h֗hhkhhhhh;hh"hFh,hthҷhh2h!hqBhh#.# #........##.._#.# #....)........#.# #............#.# #.........### #.# #........... hr#.# #........##.# #.# #........# .# #.# #..# #.# #..# #.# #..# #># #..# #.# ###########.#hz#.##.# ##########.# #<.......#.#########..#########hr16.6 (5.0)hX+7.6 (6hwh_T _n - a coppery potionhthRhHhڴhhmhhԿhhk...)........ ho........... hYx........### hj..........# h .......##.# h.......##.## h.......##..# h.......###.### hw.......# #.@.# 210.6 (1h, 3.0)h.......# ###...# hZo######### ##...#h h, #h+..#hA h .)h& #########h\.hc #<....... hC#####..######### h$................h!hhh%1.6 (14hhs hSh_Found a club.h 3h h2 h h Bh he h h hh#............  #..###  #...#  #..##.#  #..##.##  #........##..#  #........###.###........# #..#..# ##3.6 (2.0)  ##########  ##..# .)hm##########..>#<....... ## ###..######### .............. ###..#h he+4.6 (3hNh; _Found a stone staircase leading down.hwIhzh"|h,h؂hՃh6h\hZhʙh/hkXh,hPh3hzhh©h<  You see here a +0 club.hGK _hhhh9hhվh1hh  There is a stone staircase leading down here. _h_hhnhhhhh?hFhhhf,h]h9hhhrhjXhhh(h5hqV..# .#. #.### ....# #...### ### .. K# ###...### #.. ..#.#  ###...## #.# .#..#h   ###..###.# .#.####  ##.)##.##.......  ##..>...##.######  ######.#@....... ## #.......###### ..#.##....#  ..# #..###  #. #... hs # #....   K   kobold (missile, asleep) # #...##  #...#  ....# h}032.6 (18.0)h;,3.6 (19hhaz _A kobold comes into view. It is wielding a +0 short sword.hP  .#.  ....#  ### .. K# ..### #.. ..#.#  ###...## #.# .#..#  ###..###.# .#.####  ##.)##.##.......  ##..>...##.######  .#@.......  #.......######  #.##....# h # #..###  #... # #.... # #...##  #...#  ....# h .#.  ....#  ### .. K# ..### #.. ..#.#  ###...## #.# .#..#  ###..###.# .#.#### h ##.)##.##.......  ##..>...##.######  .#@.......  #.......######  #.##....#  # #..###  #... #....  #...##  #...#  h|C....# h1 hThAh hO_A kobold is nearby!h##   .# .#..#  hy.### ....#  ...### ####.. K#  ##...### #.....#.#  ###...## #.##.#..#  ###..###.##.#.#####.# ##.)##.##.......... ##..>...##@######   ######.#.........h # #.......######. . #.##....#  . # #..### .#...   #....  #...# #...#  h)ht.KK)hL===4.0)SandblasthOh*( _The kobold shouts!h'H####h=HK...hIa (((((((h#iThe blast of sand misses the kobold. The kobold throws a stone.h?o...@...h_De4----6.1 (1.5hpJhM\ _The stone barely misses you.h(G  The blast of sand hits the kobold!h,[)###h-1h`3...h+3----4--7.6SandblasthhJ _You kill the kobold!hhʩh˫heR _No target in view!hŽ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h IhM h : _h ,hN h ,h h hE L4==h hv ,h h h h h h h h f==h hh h h h# h h hQ L5==h h h ,h7 h h h h hA hg ,h h h h :==h hm  Things that are here:  a +0 short sword; 3 stones; a kobold corpseh h  _h h h h h h hM h h h h h9 h hX h h\ h h h1 h h h h h h h$ Bh% h0' h( ,h]) h, h3/ h/ h0 h2 h<3 h3 h4 h]5 hm6 h6 hw7 h8 h9 hc: h: h< hB r   .>#   ...   #.# hC   #.#   #.#   #.#   #.#  ##@#  -65.6 (28.hC Z0) . #.#  . #.#   #.h@D   ##.  ##..# hD d####..#####..  #............  #.##.#######.  hI h~K H-6.6 (29h(P h"S ; _Found a stone staircase leading down.hC_hEhMIhJhKh]LhLhOhZ# #. )####.....?.>##h[@... 9.6 (3.0) # . #. . #.# . #.#  ##.# hdhf,70.6 (4hMt hnv _Found a war axe.h 3h hl h h ,h hp h hG hx h h h ho h h h hU ,h* h  _l - 2 scrolls labelled KOBEGAR SERGHU (gained 1)h6 3h h! h# ,hd% h\' h( ,he) hg* h_+ h+ hu, h. ,h/ h 3 | _k - 2 scrolls labelled GACAOC WOGI (gained 1)h4 h$5 h5 h7 h8 h-9 h9 h: h;; h; h< hv= h> h> ,hGA h|B ,hUC hD hE ,hF h=H h0I ,hI h0K h$L hL h M hN h.P hP hsQ hc vh(e BhKg hh hi h~i hj h1l hl hFm ho hp hLq hr hTt hIu hu hkv hw hx h7y ,hiz h{ h#| h~| hZ} h~ hc~ h~ h hҀ h ,h\ h h] h h h… h3 h h hD h hψ hщ h hˊ h( hC h h6 h hx hB h h h6 hǑ h3 ,hȒ hO hѓ ,h h h ,h h hm hۙ hښ h hH h֜ h h h< h hG h h h h hW ,hm h֭ Xh{ hk ,hp h hR h h he hҷ h6 hĸ h hƻ h h h h ,h h h h h h h% ,h~ h h |#.# #..#  #.#.# #..#  #.#.# #..#  #.#)# #..# # #.#.# #..# .#.#.# #..# ##.#)#####..##### ######.#............# .h @........@....>#####.## 324.6 (54.0) ......................# ##############.####..##  #.# #..#  #.# #..#  #.# #..#  #.# #..#  ##.# #.# #..# ...... #.# #..# h h ,5.6 (55h h & _Found a trident.hQ 3h hhBhhhh8hhh. h3!h#hg%h%h&h^)hB+h+h,h.h\3h3hQ4hK5h6h6hF7h):h%;h;h!<hi=h|>h>hB?h@hA,hBhChD,h|Eh>HhYIhIhQJhzKhL,h^Mh(OhzPhPh{QhTTh7VhVhWhYh:[h[hI\h]h:_h_h`hdhf,hfhhhihjhqjhkhlhJmhmhnhohp,huhv,h]wh yhyh=zhzh{h|h}h}h~hhh;h+hh.,hjh h_hhËhhhWhh,hhޒhhK,hh,h hߙh,hFhh]hhdhhh"hhhh,hhh:hhhhKhhh,hhhhbhhhX,h׻hYXh#hNhhhhnBhIh&hh"hxh|hhHhhhmhhhh,hP  There is a stone staircase leading up here.hh _h*hhh)h}h3h&hhh=h,hhXhhhhxhhhhMhthZhhhhhh,hDh,hh:h,heh6hha,h`hhyhhhph,hShhkhhh,hhI ho ,h6 hn h,h~h`hhhh;hhh.hhh|hhRhIhFhhphhhBhh!Bh4h5hU7,h8hc;Xh8>nh?,h)B,hCBhEXh+PJh([vh]Xh_Xha,h"bhc,hYdhdhf,hgBhhhiBhojhJkBhlBhCn,hWoBhqXhrXhtBh`uXhw,hw,hyh|nhzhXhOBh~hshPXh#.# #......#.# ##########.# ........^#.# .........  ##.############# .........  #..............# #######..  ##############.# ########.. #.# .......... #@# ########## #....b.# #### ## #...Sandblast #.## #.## #.# b   bat (asleep) #.# #.# r5;10;1m#.#h2436.6 (111.0)hc,72hϪl _A bat comes into view.h>`#.# ##########.# ........^.#.# ..##.#############.#..............# #####################.# ##. #.# .........#.####.###########h?#.@..b.# ####.######## #.... #.###.##.##.# h\Gh6I08.0) hRNh>Ph1D  The blast of sand hits the bat.h4Y##.h(...hm4--6=40.1 (1.5ha=SandblasthhG _You kill the bat!h=hhEh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h h h< h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h"  _h& --h' h^( L5==h( h) h* hf+ ,h, h- h. h/ ,h;1 h1 hA2 h3 h95 h5 :==h6 h88 h9 ,h<= ,hxE  #.####. .. #... hiF 8# ###.############.##### #.#..............^.....÷ .>...............##### #....?...........#. ...........# #...########...#.#.# ##########.# #..########.......#.#...........-51.1 (11.0)#.####.#####.#......#####.##..h4G #########.........#.##......#.#########.# # hL hhB,h_Ch$Fh^I,hqNhQhIT,hrVhXhZhW[h\h$chf,hhhkhn,hTphGrh`t,hyh9|h,h\hKhˆhhhxhBhBhUhhh,h h5,hxhh|,hhqhhUhwhh=hhhXh(hnh,hhDhhLhhhhh,hhhXh2hdh[,hhhhShBhBh nhh:hhhhh"hd&Bh/?  You see here a +0 war axe.h1h2 _h3hJ6h9,h:hg>h @hA,h}R?  You see here a +0 trident.hXK _hZh\hy]h]^h`hbhchdhls  You see here a +0 war axe. _huh }BhQhh,hthh0,hŌhhܐh_hhhܖhyhhhΙhhxhh`hhFhh֠hhhhh^h:,hih_hhUhThhhhhhhhhwhh|h+hCh\,hh[,hhwhh hhhh@hhFh4Bhhh<hhh~hhQhhhnhhhhhhh<h,hhhChhhhhOhheBhh@hhthhBhh,hhphhhShh,h _c - 2 scrolls labelled KIEGGA KIESY (gained 1)hhh ,hhhh1,h hw h hg hhFhh[hhuhG,hphh\hh hlhh[hhhj h h!h#ho$h$h(,h(h1+M _You now have 51 gold pieces (gained 10).h,3h-h[/hE0h0h1h2h:h;,h,<h1>hb?,h@hBhBhChvChyiXhjhkhglhlhnhpBhbrhsht,huhTwhwh-xh zht{h{h_|hY~h,hhhhh@hhah....##.... #.#.# ###.# #. #...###.###.#.## # ##. #...# #........ # .. ....# #####.#### # .. #.#  ###. #.# # ... #.# .# ######.####.# ..##......@............# ####.####.###  #.   h#.#. ####.g   hobgoblin (asleep) ...#g ####. h 583.1 (131.0)  A hobgoblin comes into view.htjgg.h35==42hh++ _The hobgoblin shouts!h###.##. #...###.###.#.# .# ##.##...# #........ .# .......# #####.## .# ... #.# ####.# #.# .# .... #.# ##.#######.############.# ...# #...................# hs#### #.####@############## #.#  #.# #.# #### #g# .... #.# #### #.# ..#hkh:g.h(K--5.0)SandblasthhOhjH####h,hkHg...hvi4--=-h&6.6 (1.5h_hdg _The blast of sand misses the hobgoblin.hj t  The blast of sand hits the hobgoblin.h l  The hobgoblin is almost dead.h7 m3----8.1h hM ` _The hobgoblin barely misses you.hJ H####h& g... The blast of sand misses the hobgoblin. The hobgoblin barely misses you.2---9.6 _The hobgoblin hits you but does no damage.hz]J  The blast of sand hits the hobgoblin.hqaF.h~'.hm1---2091.1Sandblasth$hM _You kill the hobgoblin!h/3hhhL2==hhhhhhDP==hhhkhhhc h h a3=h@ h h\hhAhhUhlhhh;h9=hah,hh,h3hqhL4==hhhhhh; ,hm!h"h"h#P==hk$hq%h&h|&hR'h'h9(hP)h)h@*h!+h+L5==hZ,h/,h/hZ0hC2h3h4h5h7h38h8h[9h>|==h?h@h`AhBhDh,GhGhHhOXhNRhT,hUh.XhDbI#######......### ....... .# #.# .......#.##..### #.#. ######.hPc|#.##...###.# .....# <# #.##......###.# .. #.##...###.###.#.# .# .##....# #........ .# ..# #####.### .# ....)..@.....# #.-622.1 (31.0) ##.######.##...#.### #.# .#.................. #.# ##.#hc######.############.# ...#...................# #####.####.############## ##.#h}khmH-3.1 (32hsthv9 _Found a stone staircase leading up.hQ# #hQ.######.#.. #.##....# #.#. #.##..### #.#. .######. . #.##...### #.#..# #<# #.##..... #.#. ..###.# .. #.##...###.###.#. ..##.##.###.##...# # ..##.# #####. ..#.).@......# #.# .###.######.##...#.### #.# ..#h69 .................. #.##.# ######.############.#.# #........## #.####.## #.# #.#  #.#hh14.1 (1.0)hN hh# #.######.#. .. #.##....# #.# #.. .# #.##..### #.# #.######... .. #.##...### #.# h8#......# #<#. #.##..... #.# #..###.# ... #.##...###.###.# #..# #.##.###.##...# # #..# .#.# #####..#.).# #.# #.## .#.######.##...#.### #.#.# ............ #.##.# ######.####.#.# #.......## #.####.h;# #.# #.#  #.#h h&5hhwh .# #.######.. ..#.# #.##....# #. .#.. .#.. #.##..### #. .#.######... ... #.##...### #. .#......# #<#.. #.##..... #. .#..###.# # ... #.##...###.###. h .#..# #.##.###.##...# # .#..# ..#.# #####..#..# #. .#.## #.#.######.##...#.### #..# ... #. .####.# ######.###..# #.# #.####.  #.#  #.#  #.#h& h@ 6 _You see here the +1 hand axe "Enegar" {freeze, rC++}.h' <7h&h s _d - the +1 hand axe "Enegar" {freeze, rC++}hZhT]Equip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" {freeze, rC++} Armour (go to first with [)  b - a +0 pair of boots (worn) h3^% a - a +0 robe (worn) Jewellery (go to first with "=)  c - a ring of magical power (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hhy hI.#########hP#.......######. avangion the Digger .......... ..#.# #.##....# #. Gargoyle .#......... .#.. #.##..### #. Health: 21/21 ======================== .#.######... ... #.##...### #. Magic: 15/15 ======================== .#......# #<#.. #.##..... #. AC: 6Str: 11 h.#..###.# # ... #.##...###.###. EV: 11Int: 17 .#..##.##.###.##...# #..... SH: 0Dex: 10 .#..# ..#.............# #####. XL:  3 Next: 20% Place: Dungeon:2 h-....# .......@........# #. Noise: ---------  Time: 1627.1 (0.0) .#.## #.#.######.##...#.### #. -) Nothing wielded ....#h.................. #. Cast: Sandblast .####.#######.############. ......##................... ########.####.#############h#.##.##.# _The hobgoblin hits you but does no damage.  The blast of sand hits the hobgoblin. _You kill the hobgoblin! _Found a stone staircase leading up. h,_You see here the +1 hand axe "Enegar" {freeze, rC++}. _d - the +1 hand axe "Enegar" {freeze, rC++}hj  The +1 hand axe "Enegar" {freeze, rC++} glows with a cold blue light!h6 (0.5d) +1 hand axe "Enegar" {freeze, rC++} h5h>!J _d - the +1 hand axe "Enegar" (weapon) {freeze, rC++}h5h)hfhh"<....... ######.#.......######### # #? #.......###### ..hѢ..#.## #.##....# # ..#......... .#..# #.## # ..#.######... .... #.##...### # ..#......# #<#..# #.##..... # ..#..###.# # ...# #.##...###.### ..#..# #.##.###.##...# #...#..# ..#.# ##### .....# #................# #h4T#.## ##.#.######.##...#.### # .....# w................... #####.# ## ######.############ h.......# #.................. w   dart slug (asleep) #########.####.############ # #.# # #.#hүt 0  A dart slug comes into view.h+8.6 (1hhf _Found a scroll labelled VYELOK EWAIJU.hR#..######### # #? #.......#####.......... ..#.## #.##....# #..#.. .#..# #.##..### #..#.######... .... #.##...### #..#......# #<#..# #.##..... #..#..###.# #....# #.##...###.# #..#..# #.##.###.##...# #... #..#..# #..#.............# ####....# #...# #..#.## ##.#.######.##...#.### ....# w...................T7m ####.# ## ######.##########......# #................. .######## #.####.########### .#  #.# .# #.# .# #.#9SandblasthUhXh2J  The blast of sand hits the dart slug!h:8k##†#hп6...h 4--7=31.1 (1.5SandblasthhM _You kill the dart slug!hhhhs _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhxhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hL h h h; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hn hp hu hx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h h 3hj h $ _--h x5==hO Xh hP Bh6 h h# h h h h :==h: hu h( h h h) h hF h? hN hV h h hp h  h h h ,h h ~ _e - 2 scrolls labelled VYELOK EWAIJU (gained 1)h% h@' h,0 h1 h1 h6 XhU8 h8 h9 h; h= ha> hW? hB hRD hD hE h]H P  There is a stone staircase leading up here.h J hJ  _hK hL h#Q ,hQ h S h]T hT hGU hV h)X hX h Y hZ hS\ h\ ha] h^ h` hz` h a hc hnh Xhi hj hj hm o  You see here a dart slug corpse.h=o ho  _hp hq hos ,ht hEu h|w Bhgx hy hy hIz h~ hM h h/ h~ ĥ ,hL h h ,hB h h h$ hr hR h ,h h4 h؎ ,hR h h ,h hQ hD hS BhЖ h$ ho hX h Bh Xh h hڟ hS hy h h ,h hΣ h5 h h$ h- h h h h h ,h# h h ,h h ,h^ h̭ h5 h ,hR hү ,h" h h h9 ,ho ,h ,h h hL h h h ,h% h= hK h h ho hn h۽ hi hz h h hB h hh h h h h h7 h h h ,hv h h3 ,h h h h4 ,h h ,h hg h h h h hs h h h h h! h h h hH h h hs h h h h h6 h hq hJ h hO h h ,h h XhY nh ,h h h h>hh6hw,h/hhhhhhi h ,h h BhBhAhhdhEhBhhRhyh,hhP!h"h6#h@$h&h|(,hh)hh*h+h+h1,hN-h.hy/h/h0h62,hI3hO5hF7,h8hZ:hr;,h*<h=h>,h?h BhuChChDh2FhdKhSh/UhUhVh1[h\hX]h^h*`hah[bhchfhhhhhmihmho,hphuhvhwhxhXhhhhhKh,hh.hhih5h9h hh\hhthhhhChhQhh{,hzhN,hܰ,hh*hhhhhh,hh׺hChջhhhhhhY,h#hphhhhhhhjhhh,h|h,hlhtP  There is a stone staircase leading up here.h:h _hhGh,hhhqhhhhhh*h*h,hhhC,hhdh#hxhhzhh'hh_hhhmhhhMhh:nh,h@h}hhh,h-h,hh ,hB,hh$hhhh hThh h ,ha hd hf#######..#############....#...............#.##.#.##.. .#######..#.........#.#..#.#.##.. #..#.######.........#.##.. hi#..#......#..#<#..###.##.. #..#..###.#..#....# #.##.. #..#..# #.#..#.##.###.##.  ######..#..#K#.#..#............  ...........#..@#...............-#######..#.##.####.#.######.##.........#.#...†......Sandblast#.###....####.#.#####.hp#.# #.........#.# #......# #..########.# #.####.K   kobold (asleep).# #..##.# #.# #.#.# #..##.# #.# #.#h.# #..##.# #.# #.#h92770.1 (139.0)hVI-1.1 (140h#h%s _A kobold comes into view. It is wielding a +0 whip.hLn ............#.#... #..#.######........ #..#......#..#<#... #.#..#....# #.##. # #.#..#.##..  #K#.#..#..........  #..@#......#.####.#.#.#...†........ .# #..... .# hko . #..# #.# #.# #.#  #..# #.# #.# #.#  #..# #.# #.# #.# h ............#.#... #..#.######........ #..#......#..#<#... #.#..#....# #.##. # #.#..#.##..  h+ =#K#.#..#..........  #..@#......#.####.#.#.#...†........ .# #..... .# . #..# #.# #.# #. #..# #.# #.# #. #..# #.# #.# #.hC hk hj h ] _A kobold is nearby!h{ G  The blast of sand hits the kobold!hM V)#h &.h 4--9=2.6 (1.5)Sandblasth( h J _You kill the kobold!h+hSh h  h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h`4hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h|hc}h~~hhwf _hԆhΈ,h׉hh,:--h$hh[hhhԒ[5==hhohӖhhkhhh7hh,hצhhתh^:==hNhkhhjhhhŴh+h޵hhhkhRh@hhhhdhh@hahUhhh_hhhhhhAhhbh#h%Xh4h hqhhhhEhhhh hphSh)hhh&hh<hhhh`hhT  #.#..####### #.#................ #.#.#######..#...... #.#.# #..#.##### #.#.# #..#...... hz >#.#.# #..#..### #.#.# #..#..#.# #.#.#######..#..#)# #.#@......#...-97.6 (25.0)  ######.#########..#.##.##  #................#.#.  #.##########...#.###....####.#.  #.#..#.# #.........#  #.#.##hK.#.#.# #..########.   #.#........#.#.#.# #..# #.   #.########.#.#.#.# #..# #.   #............#.#.# #..# #. h-:-h'hO _Done exploring.hE h h h% F.........h& 0.0)..#.##......#..####.....h* h, h7/  h/ A_Done exploring.hbLevel 2 of the Dungeon <<<<>>>>_(Press ? for help)#.####.)##.##..........#.##.#################.##..>...##.########.##.##<...............#######.#.........#.##.#########..#############....#.......######.#.###.#......................#.##.#.##....# #.#..##.#.#######..#.........#.#..m#.#.##..### #.#.###.#.# #..#.######.........#.##...##### #.#.##.#.# #..#......#..#<#..###.##.......# #.#.##.#.# #..#..###.#..#....# #.##...###.###.#.###.#.# #4m..#..#.#.#..#.##.###.##...#.#........##.#.#######..#..#)#.#..#.............#.#####.#####.#@............#...#................#.....#.#############.#########..#.##.####.#.######.##...#.###.#.##..........................#.#...†....................#.##.##########...#.###(m....####.#.###########.############.##.#..........#.#.# #.........#.# #...................##.#.########.#.#.# #..########.# #.####.###############.#........#.#.#.# #..##.# #.# #.##.########.#.#.#.# #..##.# #h.# #.##............#.#.# #..##.# #.# #.##.########.###.#.# #..########.######.# #.#####.# #.#.# #..................# #.##.###.#.####.########.###########.#h #........##..# #.#..####.##........###.### #....# #.#..# #...### ####..#.# #.#># #........# ###...### #.....#)# #.## ########## ###...## #.##.#..# #.##.####..###.##.#. ;10;1m#####.#####.)##.##......... ###############.##..>...##.####### <...............#######.#........#########..#############....#.......######.#.#.....................#.##.#.##....# #.#...#######..#.........#.#..#.#.##..### #.## #.#.# ####.........####  m#.#.# #.#.# #..#......#..#<#..###.### #.#.# #.#.# #..#..###.#..#....# #.##...###.#.## #.#.# #..#..#.#.#..#.##.###.###.#........# #.#.#######..#0;10m..#)#.#..#.............#.##.#### #.#@............#...#................#.....#.####.#########..#.##.####.#.######.##...#.###.#.#..............#.#...†....................#.###...#.###....####.#####.############.#.#..........#.# #...................##.#.########.#.h #.# #. #.##############hW <>>hh #.#########..####### avangion the Digger#.#................. Gargoyle#.#.#######..#...... Health: 21/21 ========================#.#.# #..#.##### Magic: 15/15 ========================#.#.# #..#...... AC: 6Str: 11#.#.# #..#..###. EV: 11Int: 17#.#.# #..#..#.#. SH: 0Dex: 10hB#.#.#######..#..#)#. XL:  3 Next: 29% Place: Dungeon:2#.#@............#... Noise: ---------  Time: 1797.6 (0.0)############.#########..#.##.## d) +1 hand axe "Enegar" {freeze, rC++} #..........................#.#. Cast: Sandblast#.##########...#.###....####.#.#.#..........#.#.# #.........#.#.#.########.#.#.# #..########. #.#........#.#.#.# #..##. #.########.#.#.#.# #..##. #............#.#.# #..##. The blast of sand hits the kobold! _You kill the kobold! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _L>mDone exploring.hh"h h$: _h'h'hA(h(h-h/h/h/h6h7h(8hy8h(?h?h@hAhFhGh,HhHhNhPh.QhRhkWhXhYh]Zh ahbh1chchihj,hkhrhXtBh'zh{,h|hXhhhh{hh ,hhh?hњhhhh(hǡhhhDhߧhehh$hhhThͲhAhhhnh%hhdhhhhhhhhhvhthhwhhh _You kill the kobold! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) __Done exploring. _ There is a stone staircase leading up here.hh _hQhhhhhh}hh8h&hhhuhAhh1hhhhKhhhhChhOhh0hEhXhh,hRhIhhIhhhS,hh'h9h,h4hhchhhz ,h h hahh/h,hXhhhzh&...##.## #.#.......##. ...##..# #.#..####.##.# ...###.### #....# #.##.# ...# #...### ####..#.# #.##. ...# ###...### #.....#)# #.##.# #### ###...## #.##.#..# #.##.####..###.##.#.#####.##.####.)##.##..........#.# ###########.##..@...##.########.#840.6 (43.0) ............#######.#.........#. ###########....#.......######.#.# ..........#.##.#.##....# #.#. ........#.#..#.#.##..### ha' #.#.# ######.........#.##...##### #.#.# .....#..#<#..###.##.......# #.#.# .###.#..#....# #.##...###.###.#.# .#.#.#..#.##.###.##...#.#.......h+h-m _There is a stone staircase leading down here.hn h1 h h^ h 81.6 (1.0) _hv hz       #########  3 .......@#   #########       h} l         h h -2.3 (1.7h hK _You climb downwards. _There is a stone staircase leading up here.hͣ3hLh"hEh _h ,hBh5,hhnhe,h,hUhsh,hhHBhhBhGh;%##  #.###########  #.@........<#  #.########### #. #. #. %. B   bombardier beetle (asleep)..  .B     50.3 (8.0  A bombardier beetle comes into view.1.3 (9 _Found an inkwell talisman.h: ###  #.###########  #..........<#  #@###########  #.#  #.#  #.#  %.#  ..#  .B# ..#  h?hE+2.3 (1hHhKh3x###.###########.........<########## %...B....hnUBBhK&3h*hh hP h hk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h_ hD` he hj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hI h:K hS h W _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h|###.###########.........<########## %.....B......(....B.4Sandblast _Found 4 poisoned darts.h(S ## h)CThe blast of sand hits the bombardier beetle!hX.B.4--=5.8 (1.5 _The bombardier beetle is heavily wounded.h8 #The blast of sand hits the bombardier beetle but does no damage.hhBB.hm3----7.3hh#i _The bombardier beetle is heavily wounded.hz|  The blast of sand hits the bombardier beetle!hf 2---8.8 _The bombardier beetle is almost dead.hjRV  You miscast Sandblast. Nothing appears to happen.hS1---Contam: 10% 90h[h'^i _The bombardier beetle closely misses you.hme  The blast of sand hits the bombardier beetle but does no damage.hUt  The bombardier beetle is almost dead.hvz0----61.3 (1.5h h_ 6 _The bombardier beetle bites you.h R  The blast of sand hits the bombardier beetle!h j†h$ h( h9   avangion the Digger  Gargoyle  Health: 20/21 ======================--###  Magic: 10/15 ================--------#.###########   AC: 6Str: 11#..........<#   EV: 11Int: 17 Contam: 10% #.###########   SH: 0Dex: 10#.#  XL:  3 Next: 122% Place: Dungeon:3#@#  Noise: =--------  Time: 1862.8 (1.5)#†#  d) +1 hand axe "Enegah; r" {freeze, rC++} %.#  Cast: Sandblast...# ....# .....#  .(....#  .......#    The blast of sand hits the bombardier beetle but does no damage.  The bombardier beetle is almost dead. _The bombardier beetle bites you.  The blast of sand hits the bombardier beetle! _You kill the bombardier beetle!Your Conjurations skill increases to level 2!h<  _The bombardier beetle bites you.  The blast of sand hits the bombardier beetle! _You kill the bombardier beetle!  Your Conjurations skill increases to level 2!  Your Earth Magic skill increases to level 4! have reached level 4!hF /  --more--hz5/26=6--243% Sandblasth[hEd _You feel stronger.h 3h h 6==hq" N _HP restored.h$ hv& h' h( hU, Y-8% h- hl0 h21 =1=6h2 h9 hI: 94hd< hl> h? 92hA hH e1hV = hEX h6Y h[ h 2====h- h 3=h h% ,h& h ,h% hB h 9=h h ,h h* h L4==h h| ,hq h h h h ,h h h :==h h h h h ht h h h K5=h h< Bh h{ hO h ,h h O=h~ h- ,h h ,h/ h` h! L6==h> h[ 4 _Magic restored.h h hr h w  You see here a bombardier beetle corpse.h h  _h h h ,h8 h+ \  You see here an inkwell talisman.hA- A== _h/ h/1 h4 ,h8 h hҌ Bhq h? hj ,hW h h$ 4h h` Bh hW ,h h h ,h hg hz h h hm" h% hh& h& h) h, h - h- hy/ h6 ,h7 h8 h: h; ht; h= hh> h> hm? hA hjD ,hgE hF hFK BhL h?X  ..........#.# ..........#.# #######.###.# #.# #.# ..# #.# #.# hNY T# #.###.######.# #.# #............J..##.#.########.#######.......@.........# -....#.#.########## # # #  #.# #.# #hZ  J   endoplasm (asleep)  .## h_ 1930.8 (68.0)hj JJJ 2 endoplasms (1 wandering, 1 asleep)h@m H-1.8 (69h u h.y ` _An endoplasm comes into view. x2hg ....#.# ....#.# #.###.######## #.# #.#.....# #.# #.#..#.# #.###.######. #.#.# #.....J..##.#.hbn#.⌠..........#.J...#.#.#.## #.#.##.#.##.#.##.#.##...##..##hhrRkJ.JhT12.8 (1.0)ht _The endoplasm quivers.hQW hW[ hb hf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h4  .#.# .#.#hk k #.###.# ####### #.# #.# .....# #.# #.#> ..#.# #.###... #.#.# #.J..##.#.hB #..⌠.J.#.#.#.#.### #.#.# #.#.# #.#.# #.#.# #...# #..##h h .J..hr 73Sandblasthc h ; _Found a stone staircase leading down.hY J  The blast of sand hits the endoplasm!hL .##J   endoplasm (h h+$ (...h) 5--5=5.3 (1.5SandblasthU0 h4 M _You kill the endoplasm!h L .#.# .#.## #.###.#.. ####### #.# #.#... .....# #.# #.#.>.. ..#.# #.###..⌠ #.#.# #.J..##.#.#.⌠.⌠.#.#.#.#h .###.#.#.#. ..#.#.#...#.#.#....#.#.#....$#...#.....#..##h h  E-60Sandblasth^ h! + _Found 14 gold pieces.h J  The blast of sand hits the endoplasm!hȮ ^.###hG-....h K4---8=7.8 (1.5SandblasthOhTRM _You kill the endoplasm!hhhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hh@hIh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhh1  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hIhh@$ _h 5=h hhwh,hphhhhh2=h@h.hhh4#Xhy$L6==h&h*hW4 .#.###### #######.###.#...:.######## #.# #.#....#.....# #.# #.#>.... ..#.# #.###.###h,6$....⌠. #.#.# #...........##.#.########.###⌠.⌠.................# K......@#.#.##########-#...###.#.#.# . ..#.#.# ...#.#.#.#.#.#$#...#K   kobold (missile, asleep).##..########hBC K46.8 (9.0K)A kobold comes into view. It is wielding a +0 short sword.hiW ((((((Found a parchment of Swiftness. The kobold throws a stone.h+......h7=7.8 (10.0)h R _The stone hits you but does no damage.¤h .#.## #.###.##...:.######## #.# #.#.#.....# #.# #.#.>.......#.# #.###.⌠.....⌠.##.#.# #.##.#.#.¤h` .⌠.⌠.....#.K.#.#.##...###.#.#.##.. ..#.#.## ...#.#.# ....#.#.# ....$#...# .....##..## ######¤h¤h B.K¤h 9-8.0)¤h#¤h¤h~:-¤h\¤h> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)¤h .#.# ###### #.###.##...:.######## #.# #.##.#.....# #.# #.#.>.......#.# #.###..⌠.....⌠.##.#.# #.##.#.#..⌠.⌠.#.K...@..#.#.##...###.#.#.# #... ..#.#.# #.. ...#.#.##. ....#.#.#.. ....$#...## .....##..##  ######.¤h~[40mK9Sandblast _¤hG  The blast of sand hits the kobold!¤hO)##¤h¨'..¤h5--9=51.3 (1.5Sandblast¤hϷ¤hpJ _You kill the kobold!¤h_¤hZ¤hл¤hR _No target in view!¤h!¤h¤hb¤hi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)¤hd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)¤hn 4¤hv  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)¤hI 3¤hK ¤hN ¤hO $ _¤hU ¤h7Z ¤h![ ¤h\\ ¤hK_ ¤h/` ¤ha ¤h(d ¤hd :--¤hf ¤hi ¤hi L6==¤hk ¤hn ¤hq ¤hr ¤hs ¤hv ¤h)y ¤hy ¤h{ ¤h~ ¤h ¤h ¤h ¤h ¤h{ ¤h :==¤h ¤h ¤h1 ,¤h ¤h ¤h ,¤h| ¤h 8  % ......... ......... ......... .....(... ..........# ......... ####### #######.##. ##...@.######## #.# -¤h ..#.......#.....# #.# #......>.......#.# #.###...⌠.....⌠.##.#.# #...............##.########...⌠.⌠......................).....#.#.#############...###.#.#.##..... ..#.#.#You pick up a parchment of Swiftness and begin reading...¤h 062.3 (11.0)¤hw H-3.3 (12¤h ¤h B _You add the spell Swiftness to your library.äh 3äh äh äh[ äh  ähQ ,äh" ähA# äh$ ähm' ähM) äh) äh* äh- äh/ ähh0 äh1 äh3 äh6 äh7 äh48 ähk: äh< ,äh> äh? ähA ,ähIC ähE ähG ,äh4I ähFK äh:M ähM ähN ähQ ähR ähmS ähkT äh\ BähX^ äha ähFb ähjc ähh M _You now have 65 gold pieces (gained 14).äh7k ähk äh1m äho ähq ,ähAs ähVx ähy ,äh { ähF äh äh| äh΂ äh ähB Bäh ähю äh ähܐ äh/ äh ,ähD äh@ äh äh äh ähJ äh äh; äh& ähr äh äh- ,ähU äh ähi äh äh> ähg äh ähN ähw äh äh ,äh äh" äh ,ähP ähg äh ,äh] ähw äh äh äh äh ,äh? ähI äh{ #........#.#.# ..........#...# ##.......##..## ########...## ##.#.# ##..#.# ##..##.#  #####..###.#  #..@..## #.#  #.##### #.#  .. #.#  .w. +.#äh !##! #w   ribbon worm (asleep) ähn } 92.3 (29  A ribbon worm comes into view.äh ,3.3 (30äh äh ] _Found a bubbling inky potion.Ĥh`p& .#.#.#  ..#...#  .##..##  ...##  ##.#.#  ##..#.#  ##..##.#  #####..###.#  #..@..## #.#  #.##### #.#  .. #.#  .w. +.#  ##! #Ĥhw1 .#.#.#  ..#...#  .##..##  ...##  ##.#.#  ##..#.#  ##..##.#  #####..###.#  #..@..## #.#  #.##### #.#  .. #.#  .w.  Ĥh ##! # ĤhĤhcĤh|Ĥhb _A ribbon worm is nearby!Ĥh'# #..#.#.# ...#...# ##.......##..## #...## ##.#.# ##..#.# ##..##.# #####..###.# #.@...## #.# #.##### #.# ... #.# .w... +.# ##!..# #...#...#...Ĥh.Ĥh3L4.3 (1.0)Sandblast _Ĥh"7Ĥh#9Ĥh ###w  The blast of sand hits the ribbon worm!ĤhtĤh.w..5--=5.8 (1.5ĤhÅĤhc _The ribbon worm is heavily wounded.Ĥh;~ ..#...# ###..## ########. ##.#..#.#.##.######..###.# #.....## #.# #@##### #.##....w..# #.#......... +.##.##!..### #... #...  #...  #...Ĥh Ĥh~ B(catching breath)Ĥh `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.Ĥh \.Ĥh   5  -60Held Ĥh" Ĥh t _You are caught in a web! _There is a web here.Ĥh3 v #The blast of sand hits the ribbon worm.Ĥh .(catching breath)The ribbon worm is heavily wounded.Ĥh+ `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.ĤhN '.ĤhO K4---ĤhP G =8.3 (1.5ĤhnV ĤhY 2 _You are even more entangled.Ĥhz L  The blast of sand hits the ribbon worm!Ĥh Y.#Ĥh>| (..Ĥh# 3---229.8SandblastĤhc Ĥh O _You kill the ribbon worm!ĤhPĤhfĤhTĤhC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ŤhmŤhnŤhsŤhv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ŤhV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ťh#_  4== _ŤhbBŤhcŤh3fŤhfŤhgŤhiŤhjŤhlŤhnŤhEo:==ŤhpŤhrŤhrŤh`sŤhluŤhuŤhvŤhxŤhyK5=ŤhGzŤh{Ťh|Ťh}Ťh:ŤhŤhŤhMŤhԂŤh̃ŤhŤh9=Ťh5Ťh ŤhŤhHŤh׌,ŤhڍŤhԏŤhL6==Ťh^ŤhH11 ŤhŤhs9 _The web tears apart.ŤhŤhŤhŤhŤh٬ ########...# ##.#.#  ##..#.##..##.######..###.#Ťh;# #.....## #.##.#.###.##### #.###.......####.. #.#+......@........+.#-#.##!..########  #...#  #...# #...# #....r   rat (asleep) #.... #r...Ťh22016.8 (17.0)ŤhH-7.8 (18ŤhQŤhV _A rat comes into view.Ťh`|          ####  # #.....## #.# Ťh}  #.#.###.##### #.#  ##.......####.. #.#  +......@........+.#  ##.##!..########  #...# #...# #...# #.... #.... #r...Ťh_-c         ####  # #.....## #.#  #.#.###.##### #.# Ťh.f ##.......####.. #.#  +......@........+.#  ##.##!..########  #...# #...# #...# #.... #.... #r... Ťh6ŤhF9Ťh@Ƥh3Z _A rat is nearby!Ƥhg  ##.#..#.###.## #. #####..###.##. #. #.....## #.##.#.###.##### #.##.......####.. #.# +.........+.#Ƥh  ##.##!@.########  #...#  #...#  #...# #.... #..... #r.... #......ƤhƤh@==8Ƥh.0) _Ƥh)"Ƥh7%Ƥh_ƤhIcƤhqjƤh_n _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ƥhdd##.# #.##..##. #. #####..#..#. #.....##  #.#.###.##### ##.......####..+.........+##.##!..########  #.@.# ..r....ß........ß...ƤhmƤhq-9 _Ƥh6{ƤhŃ4ƤhƤh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ƥh# #.##..#. #. #####..##..#. #.....##  #.#.###.##### ##.......####..+...............+##.##!..########  #...# Ƥh5..r....ß...#.........r   rat (asleep)#....ß....###.......ƤhLƤh+B20Sandblast _ƤhƤhD  The blast of sand hits the rat!Ƥhn###.ƤhM=....ƤhL5--4=2.3 (1.5SandblastƤhƤhG _You kill the rat!ƤhPeƤhtgƤhmƤhp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ƤhU- Ƥh/ Ƥh06 Ƥh8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ƥh D 4ƤhE ƤheJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ƥh=3Ƥh?ƤhBƤh D$ _ƤhIBƤhIƤhKƤhLƤhcMƤhOƤhOP:--ƤhQƤhGTƤhTL6==Ƥh{VƤhkhƤhbw ##.#.# #. ##..#.# # #. ##..##.##. #. #####..###.# #..#. #.....## #.# #.#.###.##### #.# ##.......####.. #.#Ƥhyh+...............+.###.##@..########- #...# #...# #...# #..... #....... #.....ß... #...#....ß....Ƥh^-9.3 (7.0ƤhH-30.3 (8ƤhƤhΛZ _o - a bubbling inky potionǤhJ3Ǥh#LǤhOǤhQǤhxR:==Ǥh_W,Ǥh5X,Ǥh$YǤh[Ǥh\Ǥh^,ǤhaǤhk##.###.......##..#.##.#.# ########...## ..#.#.# ##.#.# ...#.# ##..#.#Ǥhm #..#.# ##..##.# #.@#.# #####..###.# #..#.# #.....## #.# #.#.###.##### #.# ##.@.....####.. #.#+...............+.###.##...########Sandblast#. #...##. #...##. #...# @   Terence (polearm, asleep)#. #.....#. #.. #.....ß...Ǥhz+3.3 (3ǤhX~+4.3 (4ǤhǤh _Terence the Veteran comes into view. He is wielding a +0 trident.Ǥh ##@)The blast of sand hits Terence but does no damage.Ȥh64  Terence shouts!Ȥh>\.@.ȤhB{5--====5.8 (1.5ȤhOv _Terence bares his teeth.Ȥh: # The blast of sand hits Terence!ȤhDEs .  Terence is heavily wounded.ȤhG4---=---7.3ȤhXNȤhQ _Terence closely misses you. Terence hits you but does no damage.Ȥh # The blast of sand hits Terence!Ȥh.Oo .  Terence is almost dead.ȤhQv3------8.8ȤhXȤh[S _Terence misses you.ȤhNw #The blast of sand hits Terence but does no damage.Ȥh .  Terence is almost dead.Terence hits you from afar with a +0 trident.Ȥh3---2---40.3Ȥh Ȥh[[ _Terence closely misses you.ȤhmD####Ȥh ..@.  The blast of sand misses Terence.ȤhBv1------1.8Ȥh>ȤhC _Terence hits you from afar with a +0 trident.ɤh2- #.###.......##..# avangion the Digger .##.#.# ########...## Gargoyle ..#.#.# ##.#.#  Health: 21/26 ===================----- ...#.# ##..#.#  Magic: 11/16 ================-------- #..#.# ##..##.#  AC: 6Str: 12 #..#.# #####..###.#  EV: 11Int: 17 #.@#.# #.....## #.#  SH: 0Dex: 10 #*#.###.##### #.#  XL:  4 Next: 24% Place: Dungeon:3 ɤh.##.@.....####.. #.#  Noise: =--------  Time: 2041.8 (0.0) +...............+.#  d) +1 hand axe "Enegar" {freeze, rC++}  ##.##...########  Cast: Sandblast #. #...#  #. #...#  #. #...#  @   Terence (polearm) #. #.....  #. #.......  #.....ß... _Terence hits you from afar with a +0 trident.  Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)ɤhs#.###.......##..# avangion the Digger.##.#.# ########...## Gargoyle..#.#.###.#.# Health: 21/26 ===================-----...#.###..#.# Magic: 11/16 ================--------ɤht#..#.# ##..##.# AC: 6Str: 12#..#.# #####..###.# EV: 11Int: 17#.@#.# #.....## #.# SH: 0Dex: 10###.###.##### #.# XL:  4 Next: 24% Place: Dungeon:3##.@.....####.. #.# Noise: =--------  Time: 2041.8 (0.0)+...............+.# d) +1 hand axe "Enegar" {freeze, rC++} ##.##...########Cast: Sandblast#. #...##. [3ɤhv0m#...##. #...#@   Terence (polearm)#. #.....#. #.......#.....ß...Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)  The blast of sand hits Terence but does no damage.  Terence is almost dead.ɤhi.  Shift-Dir - straight lineɤhZAim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)  The blast of sand hits Terence but does no damage.  Terence is almost dead.  Terence hits you from afar with a +0 trident.ɤh[0-3.3 (1.5ɤh ɤh: _Terence hits you but does no damage.ɤhJL  #.###.......##..# avangion the Digger .##.#.# ########...## Gargoyle ..#.#.# ##.#.#  Health: 20/26 ==================------ ...#.# ##..#.#  Magic: 10/16 ===============--------- #..#.# ##..##.#  AC: 6Str: 12 #..#.# #####..###.#  EV: 11Int: 17 #.@#.# #.....## #.#  SH: 0Dex: 10 ɤhM #*#.###.##### #.#  XL:  4 Next: 24% Place: Dungeon:3 ##.@.....####.. #.#  Noise: =--------  Time: 2043.3 (0.0) +...............+.#  d) +1 hand axe "Enegar" {freeze, rC++}  ##.##...########  Cast: Sandblast #. #...#  #. #...#  #. #...#  @   Terence (polearm) #. #.....  #. #.......  #.....ß... _Terence hits you but does no damage.  Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail ([40ɤhO <malmost dead,  84% to hit)ɤh #.###.......##..# avangion the Digger.##.#.# ########...## Gargoyle..#.#.###.#.# Health: 20/26 ==================------...#.###..#.# Magic: 10/16 ===============---------#..#.# ##..##.# AC: 6Str: 12#..#.# #####..###.# EV: 11Int: 17ɤhz #.@#.# #.....## #.# SH: 0Dex: 10###.###.##### #.# XL:  4 Next: 24% Place: Dungeon:3##.@.....####.. #.# Noise: =--------  Time: 2043.3 (0.0)+...............+.# d) +1 hand axe "Enegar" {freeze, rC++} ##.##...########Cast: Sandblast#. #...##. #...##. #...#@   Terence (polearm)#. #.....#. #.......#.....ß...ɤh< Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)  The blast of sand hits Terence but does no damage.  Terence is almost dead.ɤh? M.  Shift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)  The blast of sand hits Terence but does no damage.  Terence is almost dead.Terence screams, "Stand, coward! You want a fight, show some honour!"ɤhA -4.8 (1.5ɤh*H ɤhJ Z _Terence barely misses you.ʤhA #.###.......##..# avangion the Digger .##.#.# ########...## Gargoyle ..#.#.# ##.#.#  Health: 20/26 ==================------ ...#.# ##..#.#  Magic: 9/16=============----------- #..#.# ##..##.#  AC: 6Str: 12 #..#.# #####..###.#  EV: 11Int: 17 #.@#.# #.....## #.#  SH: 0Dex: 10 #*#.###.##### #.#  XL:  4 Next: 24% Place: Dungeon:3 ##.@.....####.. #.#  Noise: =--------  Time: 2ʤh 044.8 (0.0) +...............+.#  d) +1 hand axe "Enegar" {freeze, rC++}  ##.##...########  Cast: Sandblast #. #...#  #. #...#  #. #...#  @   Terence (polearm) #. #.....  #. #.......  #.....ß... _Terence barely misses you.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)ʤhU#.###.......##..# avangion the DiggerʤhQW.##.#.# ########...## Gargoyle..#.#.###.#.# Health: 20/26 ==================------...#.###..#.# Magic: 9/16=============-----------#..#.# ##..##.# AC: 6Str: 12#..#.# #####..###.# EV: 11Int: 17#.@#.# #.....## #.# SH: 0Dex: 10###.###.##### #.# XL:  4 Next: 24% Place: Dungeon:3##.@.....#ʤh8X###.. #.# Noise: =--------  Time: 2044.8 (0.0)+...............+.# d) +1 hand axe "Enegar" {freeze, rC++} ##.##...########Cast: Sandblast#. #...##. #...##. #...#@   Terence (polearm)#. #.....#. #.......#.....ß...Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)  The blast of sand hits Terence.  Terence is almost dead.ʤhA.  Shift-Dir - straight line  Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)  The blast of sand hits Terence.  ʤhdxTerence is almost dead.  Terence hits you from afar with a +0 trident.ʤhee18--6.3 (1.5ʤhʤhS _Terence misses you.ʤhC  #.###.......##..# avangion the Digger .##.#.# ########...## Gargoyle ..#.#.# ##.#.#  Health: 18/26 ================-------- ...#.# ##..#.#  Magic: 8/16============------------ #..#.# ##..##.#  AC: 6Str: 12 #..#.# #####..###.#  EV: 11Int: 17 #.@#.# #.....## #.#  SH: 0Dex: 10 #*#.###.##### #.#  XL:  4 Next: 24% Place: Dungeon:3 ##.@.....####.. #.#  Noise: =-------- ʤhE ! Time: 2046.3 (0.0) +...............+.#  d) +1 hand axe "Enegar" {freeze, rC++}  ##.##...########  Cast: Sandblast #. #...#  #. #...#  #. #...#  @   Terence (polearm) #. #.....  #. #.......  #.....ß... _Terence misses you.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)ʤhs #.###.......##..# avangion the Digger.##.#.# ########...## Gargoyle..#.#.###.#.# Health: 18/26 ================--------...#.###..#.# Magic: 8/16============------------#..#.# ##..##.# AC: 6Str: 12#..#.# #####..###.# EV: 11Int: 17ʤh #.@#.# #.....## #.# SH: 0Dex: 10###.###.##### #.# XL:  4 Next: 24% Place: Dungeon:3##.@.....####.. #.# Noise: =--------  Time: 2046.3 (0.0)+...............+.# d) +1 hand axe "Enegar" {freeze, rC++} ##.##...########Cast: Sandblast#. #...##. #...##. #...#@   Terence (polearm)#. #.....#. #.......#.....ß...ʤhy Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)  The blast of sand hits Terence but does no damage.  Terence is almost dead.ʤh  &.ʤht 19=9=7.8 (1.5ʤh% ʤhd(   Shift-Dir - straight line  Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)  The blast of sand hits Terence but does no damage.  Terence is almost dead. _Terence barely misses you.ˤh  #.###.......##..# avangion the Digger .##.#.# ########...## Gargoyle ..#.#.# ##.#.#  Health: 19/26 =================------- ...#.# ##..#.#  Magic: 8/16============------------ #..#.# ##..##.#  AC: 6Str: 12 #..#.# #####..###.#  EV: 11Int: 17 #.@#.# #.....## #.#  SH: 0Dex: 10 #*#.###.##### #.#  XL:  4 Next: 24% Place: Dungeon:3 ##.@.....####.. #.#  Noise: =--------  Time:ˤh'  2047.8 (0.0) +...............+.#  d) +1 hand axe "Enegar" {freeze, rC++}  ##.##...########  Cast: Sandblast #. #...#  #. #...#  #. #...#  @   Terence (polearm) #. #.....  #. #.......  #.....ß... _Terence barely misses you.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)ˤhi$  #.###.......##..# avangion the Digger .##.#.# ########...## Gargoyle ..#.#.# ##.#.#  Health: 19/26 =================------- ...#.# ##..#.#  Magic: 8/16============------------ #..#.# ##..##.#  AC: 6Str: 12 #..#.# #####..###.#  EV: 11Int: 17 #.@#.# #.....## #.#  SH: 0Dex: 10 ˤh4& #.#.###.##### #.#  XL:  4 Next: 24% Place: Dungeon:3 ##.@.....####.. #.#  Noise: =--------  Time: 2047.8 (0.0) +...............+.#  d) +1 hand axe "Enegar" {freeze, rC++}  ##.##...########  Cast: Sandblast #. #...#  #. #...#  #. #...#  @   Terence (polearm) #. #.....  #. #.......  #.....ß... Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead,  84% to hit)  The blast of sand hits Terence.  You kill Terence!ˤhO+  .##.#.#  ..#.#.#   ...#.#     ˤh-     #.)#.#  #.#  ###.###.##### #.#  .####.. #.#  ...  ########  #. #...# #. #...# #. #...# #. #.... #. #..... ˤh׷ &.ˤh 7-669.3 (1.5Sandblast _ˤh ˤhF ̤h3 ̤h ̤ha ̤h, ̤h ̤h x20=̤h ̤hL ̤h ̤h ̤h e-̤hn' 9=1==̤h( ̤h* ,̤hE+ ̤hn- ,̤hm. ̤h0 ̤h@1 9=̤h]2 ̤h4 ̤hW5 9=̤hX6 ̤h8 ̤h`9 K2=̤h> 10/17==̤h@ ,̤h|C ,̤h'D ̤hD ̤hF ̤hdG h3==̤hH ̤hJ ̤h1K :==̤h3L ̤hgN ̤hO ̤h1P ̤hQ ̤hR M1=̤hLS ̤h U ̤hU h4==̤hrV ̤hX ,̤hxY ̤h[ ̤h\ ̤h] ̤hI_ ̤h` O=̤h8a ̤hb ~5==̤hc ̤hZd ̤h1e ̤h;g ̤hg M2=̤hh ̤hk ,̤hk ̤hBm ̤h}n h6==̤h5o ̤h(q ̤hq ̤hwr ̤hGu O=̤hav ̤h}w ̤hx ̤hx ̤hz ̤h{ 9=̤h| ̤h d3==̤h ̤h ,̤hl ==̤h B̤h1 4=̤hm B̤h =̤hQ B̤h (5====̤h B̤h 6=̤h ̤h ̤h ̤h ̤h ̤h ̤h ̤h ̤ha 9=̤h n̤h L7==̤h ̤hD ̤h ̤h~ ̤h^ ̤hy ̤hB ̤h ̤h ̤h X̤h5 ̤h ̤h_ :==̤h ̤h5 ~ .##.#.# ########...̤hV  ..#.#.# ##.#. ...#.# ##..#. #..#.# ##..##.### #..#.# #####..###.[... #.)#.# #.....## #...... #.#.###.##### #.......##.......####.. #.......'.........+.-111.3 (62.0)......##.##...######## ##### #.##...#  #.##...# #.##...#̤h  #.##..... #.##....... #.##.....ß...#.##......... _You open the door.̤hg M _Found a robe.ͤhͤhͤhͤhߒͤh#ͤh$ _ͤhͤhN@  There is an open door here.ͤh!ͤh _ͤh3ͤhͤhh #.###.... .##.#.# ######## ..#.#.# ##. ...#.# .. #..#.# ##.J..#######..#.# #####..#ͤh##.[.....#.)#.# #.....##...##.#.###.#####  #....@.##.......####.- +......'.............. #......##.##...################.##...# #.##...# #.##...#J   endoplasm (asleep) #.##..... #.##....... #.##.....ß...ͤh13.3 (2.0)ͤh+4.3 (3ͤhͤh] _An endoplasm comes into view.Τh+     .   ..   J..#######..#.#  ##.[.....#.)#.#  .........#  #....@.# +......'..... #......##.##. #########.##...#           Τh~     .   ..   J..#######..#.#  ##.[.....#.)#.#  .........#  #....@.# +......'..... #......##.##. #########.#      ΤhۆΤhΤh:Τha _An endoplasm is nearby!ΤhJ . #.###...... .##.#.# ##### ..#.#.# #. ...#.# ##... #..#.# ##..J..#######..#.# #####..###.[.....#.)#.# #.....#....##.#.###.#########......##.......#### +......'............. #......##.##...###############.##...#ΤhK  #.##...# #.##...# #.##..... #.##.......ΤhTΤhV25.3 (1 _ΤheΤhiΤhkΤhuΤhx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ΤhM1 # . #.###..... .##.#.# ##### ..#.#.# .. ...#.# #... #..#.# ##..J..#######..#.# #####.Τhǿ ###.[.@...#.)#.# #.....[....##.#.###.#########......###### +......'............ #......##.##...##############.##...#  #.##...# #.##...# #.##.....ΤhΤh &6Τh+Τh7) _Found a scale mail.ΤhE4ΤhΤh# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Τh4 # $ #.####ßΤhT .##.#.# ##. ..#.#.#... ...#.# .. #..#.# .J..#..#.# ##### ###.[@....#.)#.# #.[.##.#.###.#......##. +......'.. #......##.##... ##.##...#  #.##...#  #.##...#  #.##.....Τh  Τh 77SandblastΤh ΤhE + _Found 17 gold pieces.Τh  ###J  The blast of sand hits the endoplasm.  The endoplasm is heavily wounded.Τh Τh8 M.J.[Τh! T6--=Τhr" 8.8 (1.5Τh'+ Τh|- ^ _The endoplasm quivers.Τh=  The blast of sand hits the endoplasm!.##Τhp@ a..[5---820.3Sandblast _You kill the endoplasm!Τh3Τh6Τhb>Τh@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ϤhHϤhϤheϤh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ϤhϤh&ϤhϤhaϤhf _ϤhϤhϤhϤhϤh2ϤhK6=ϤhϤhϤh_ϤhϤhg,Ϥh+Ϥhr,ϤhϤh: Ϥh% 9=ϤhT7==ϤhϤh}"Ϥh2H #...> .$.. #.### #ß.. .##.#.# .##..## ..#.#.#... ...#.#.. #..#.# .#..#.#  ###.@.....#.)#.# #-31.3 (11.0).[.##.#.###.#......##. +......' #......##.##...  ##.##...#  #.##...#  #.##...#  #.##.....Ϥh{9Ϥhc<H-2.3 (12ϤhaCϤh2M _Found a stone staircase leading down. _You see here a +0 robe.Ϥhs 3Ϥhiv Ϥh{ ϤhȊ  # ...>l  .$..S #.#### #ß.. .##.#.# #.##..### ..#.#.##.# ...#.##.# #..#.##.#..#.#  ###@[.....#.)#.# #.[.##.#.###.Ϥh o#......##. +......' #......##.##... ###.##...# S   ball python (constriction, asleep) #.##...# l   frilled lizard (asleep)  #.##...#  #.##.....Ϥh ,0.0)Ϥh +3.3 (1ϤhD Ϥh r _A frilled lizard and a ball python come into view.Фh9 ####ß.. # ...>l . .$..S #.###. # #ß.. .##.#.# ## #.##..####.#.# #Фh.# ...#.# #.# #..#.# #.....@.#######..#.# ## #######.[.....#.)#.# #. ...[....##.#.###.########......## +......'........ #......##.##...##########.##...#  #.##...# #.##...#ФhФh&4ФhSФhФhkФhФh:Фh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Фhn4 #####ß.. ##...>l .. .$..S #.###.# #ß.. .#####..### ..#.  .......#######..#.# ##Фhp#######.[.....#.)#.# ...[..........##.#.#############+'..............########Фh>uФhwФhQ  The ball python hisses angrily. The frilled lizard hisses angrily.r.lSr   quokkaS   ball python (constriction)l   frilled lizardФh\===5SandblastФhގФhY _A quokka comes into view.ФhF6,Фh7,ФhC.r.lSФhtF6--Contam: 10% -ФhnG 6ФhSФhXG _You miscast Sandblast. Nothing appears to happen.Фh6 L  The blast of sand hits the ball python!Фh& †l   frilled lizardФh Фhت ,Фh .r.lФhV 5---9=7.8 (1.5Фh3 Фh O _You kill the ball python!Фh D####Фh{ ,Фh| Фh ...r.lThe blast of sand misses the frilled lizard.Фh+ 5-4---9.3Фh I _The frilled lizard bites you.Фh O  The blast of sand hits the frilled lizard!Фh4 E†ФhE ФhO .rYou kill the frilled lizard!Фh,T v3---7140.8Фh-a ФhAg ] _The quokka barely misses you.Фh G  The blast of sand hits the quokka.ФhƼq†Ѥh-32.3Sandblast _You kill the quokka!Ѥh4ѤhѤhQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ѤhѤhѤhѤh Ѥh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)ѤhP3Ѥh|ѤhsѤh6=8% _Ѥh96Ѥh%ѤhѤh94ѤhѤh2Ѥh92ѤhdѤh.ѤhK=1Ѥh`Ѥh#4= ѤhiѤhcѤhѤhѤhѤhѤhrѤh.ѤhѤhѤhQ9=ѤhѤh,Ѥh.ѤhjѤhѤhѤhѤhp L5==ѤhJ ѤhZѤhѤhѤh,Ѥh6ѤhѤhѤhѤhѤh :==Ѥh#Ѥh&,Ѥh)Ѥh&-,ѤhR/Ѥh2ѤhB3D6=Ѥh3Ѥh\6,ѤhI8Ѥh5:,Ѥhu=ѤhwBѤh>CѤhDѤhGѤhH9=ѤhJѤhuM,ѤhOѤh ex7==ѤhgѤhVhѤhiѤhjѤhmѤhoѤhpѤhqѤhHtѤh1w,Ѥh@},Ѥhz~P==ѤhѤh,Ѥh,ѤhѤh,Ѥh8ѤhM _You now have 82 gold pieces (gained 17).Ѥh3ѤhqnѤhѤh~ѤhYѤhѤhǟѤhTѤhܡѤh`ѤhץѤh,ѤhѤhHѤhثѤhqѤhѤhѤh,ѤhѤhѤhѤhѤhAѤh}ѤhpѤhѤhѤhٸѤhѤhѤh)ѤhѤh,Ѥh5ѤhѤhѤh\ѤhѤhѤh,ѤhѤhjѤhѤhѤhѤhVѤhѤhѤh ѤhѤhѤhѤhѤhXѤh^ѤhXѤhѤhѤhcѤhѤh`Ѥhn ,Ѥh Ѥh4 Ѥh Ѥh ѤhJ Ѥh Ѥh ,Ѥh Ѥh Ѥh Ѥh ,Ѥh9 Ѥh ,Ѥh\ Ѥh" _  Things that are here:  a +0 trident; a +0 scale mailѤhm% 5 _Ѥh& ѤhC) Ѥh[+ Ѥh, Ѥh5- Ѥh/ Ѥh0 Ѥh=2 Ѥh3 Ѥh4 Ѥh7 Ѥh7 Ѥh8 Ѥh: Ѥh< Ѥh= ѤhJ> Ѥh@ ѤhB ѤhC ѤhUD ѤhkG ѤhI ѤhUJ ѤhK ѤhP ѤhLY |##.[.....#.)#.# #.....## #.# .........##.#.###.##### #.# ###......##.......####.. #.# +......'...............+.# #......##.##...######## #########.##...# .... Ѥh<[ #.##...# #._.# #.##...#.?S... #.##..@....... -#.##.......ß.. #.##.....ß...ß Sandblast#.##.......... #....ß###.. S   adder (asleep)#...ß...ß#.....ß.. Ѥhh | 206.3 (64.0)  An adder comes into view.Ѥh8o H-7.3 (65Ѥht Ѥhw _Found a scroll labelled GACAOC WOGI. Found a hide-covered altar of Uskayaw.Ҥh.[.....#.)#.# #.....## #.# ##.#.###.##### #.# Ҥh......##.......####.. #.#  +......'.........+.#  #......##.##...########  #.##...#...#.##...#.#._.#.#.##...#.?S.#.##.#.##.ß.#.##.....ß...ß.#.##.#....ß.....ß###.#...ß...ß.#.....ß.Ҥh!7_Ҥh#8.3 (1Ҥh* .0) Ҥha8_ҤhgҤh _##S    The blast of sand hits the adder.  The adder is heavily wounded.ҤhG,Ҥh:Om?.SҤhHRe6--==9.8 (1.5ҤhzX8_ҤhZ/ _The adder hisses angrily.ҤhF  The blast of sand hits the adder!ҤhE.Ҥh~ @_.Ҥh 5---89-11.3SandblastҤh 8_Ҥh I _You kill the adder!Ҥh 7_Ҥh :-Ҥh 8_Ҥh) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ҥh 7_Ҥhh Ҥh2' Ҥh( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ҤhҤh@Ҥh!Ҥh^Ҥh: _Ҥh},ҤhҤhRҤhҤhҤhXҤh%K6=ҤhFҤhҤh ҤhҤhLҤhWҤh7ҤhdҤhҤhҤh Ҥh 9=Ҥh Ҥh} ҤhҤhҤh`Ҥh#ҤhҤhWҤhL7==ҤhҤh9Ҥh!,Ҥhe"Ҥh$Ҥh&,Ҥh@(Ҥh+,Ҥh,Ҥh1| _k - 4 scrolls labelled GACAOC WOGI (gained 1)Ҥh3Ҥh4:==Ҥho5Ҥhi:Ҥh<Ҥh<Ҥhq=ҤhI@ҤhBӤhzӤh;ӤhӤh,ӤhӤh ӤhӤh[ӤhӤhӤhӤhUӤhӤhӤhӤhEӤh,Ӥh Ӥh|!Ӥh"Ӥh$Ӥh&ӤhO'ӤhO(Ӥh*Ӥh+,Ӥh-Ӥh-Ӥh/Ӥh1Ӥh2Ӥhg3Ӥhu5Ӥh7,Ӥh9Ӥh';Ӥh"=,Ӥh>Ӥh@ӤhB,ӤhCӤhHnӤh\MBӤhOӤhP,ӤhyQӤhRӤhS,ӤhTӤhYnӤh ZӤhZӤhJ[ӤhH]Ӥh0^Ӥh^,Ӥhih7 _You open the door.ӤhiӤhsj3ӤhWo@  There is an open door here.ӤhpӤhq _Ӥh@rӤhtӤhvBӤhPxӤhyӤh=z,Ӥh|Ӥh}Ӥh~ӤhNӤhӤhӤh0ӤhӤhQӤhӤhY,ӤhՉӤh ,ӤhƋӤh}ӤhӤhӤhhӤhӤhӤh2Ӥh4ӤhҜXӤhžӤhӤhNӤh/ӤhӤhWӤhӤhͧӤhӤhfӤh#ӤhӤh߳ӤhӤhӤhӤhºӤhӤhiӤhӤhӤhӤhSӤhCӤh ӤhZӤh,Ӥh5ӤhӤh$ӤhӤh`ӤhӤhu,ӤhӤh.Ӥha,ӤhӤh}ӤhӤhӤhӤhӤhӤhӤhjӤhӤh2ӤhӤhӤhӤh%ӤhӤhMӤh`Ӥh> D ... ########## ... #......... ... #........# ... #........# ####### ### #........###.....#######..<.........#.......#.....#.#...?.........>.......#..#...⌠.....⌠.##.#.-71.3 (60.0)....................##.#.Ӥh #.#######.....⌠.⌠........ #########.# #......).....#.#. .......##.############...###.#.#. ................# #........#.#.  ###..####..####.# #........#.#.  ##ß..ß####.# #.#####........#.#.  ...>...# #.####.#............#... ӤhӤh"H-2.3 (61Ӥh#!Ӥh#; _Found an escape hatch in the ceiling.Ӥh2 3Ӥh4 Ӥh+9 Ӥh; Ӥh< ӤhB ,ӤhnC ,Ӥhv  ############  #..........  #........#  #........# #######  #.##..###.....#### ...<.#.#. #.#...@.........>..... .#..........⌠.....⌠.## #..............## ##.#######.....⌠.⌠.... ############.# #......).....###.############...###.# ...................# #........#####..####..####.# #........#  ###ß..ß####.# #.#####........#5.3 (3.0)6.3 (4[Ӥhw |11;76H _m - a scroll labelled CENUHUGHUEԤhԤhDԤhjԤhԤhԤhEBԤhx,ԤhCԤh{ԤhԤhԤhԤhԤhԤhoԤh,ԤhR  There is an escape hatch in the ceiling here.Ԥh5 _ԤhԤhuԤhԤhVԤh?ԤhԤhԤh,Ԥh,Ԥh/Ԥh,ԤhPԤhԤh,ԤhԤhԤh;ԤhԤhԤhԤh1ԤhAԤhԤh>ԤhmԤhXԤh,ԤhԤhԤhBԤhL ###### #....# #...@# #....#####....##############...........##.......... ####....##.##... #######.##........#  #######.##..## .........<...#. ########.#.....Ԥh092.3 (16.0)Ԥh1 ,3.3 (17Ԥh ԤhUd _q - 3 scrolls labelled CITOOG JEWUMMԤh Ԥh!3Ԥh#Ԥh%Ԥh\*BԤh\+,Ԥh-Ԥh.ԤhR:#######....##....# #....########....#############>......@......##........5.3 (2.0)[..####....##.##........ #######.##........ #######.##. .........<........ ########.#........ #.#........ #... ##.#######ԤhcAԤhD+6.3 (3ԤhKԤhM; _Found a stone staircase leading down.դh:դhK դhNդh. ###### #....# #....# #....# #########.... +.>.@...........## ##[..####....##.#####.# #######.##Sandblast#.# #######.###.r .........<### ########.#r   rat (asleep) #.#... # ##.###300.3 (41.3 (5դh4դh7V _A rat comes into view.դh  դh > The blast of sand hits the rat!դh ###.դhv ;....դh 6--90=2.8 (1.5Sandblast _You kill the rat!դh դh դh դh R _No target in view!դhB դh, դh դh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֤h֤h$֤hB֤h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֤h֤hO֤h?֤hg֤hB _֤h֤h֤h:--֤h֤hд֤hL7==֤h]֤h֤h,֤h֤h:֤h֤h֤hs֤h###### #....# #....# #....##########....###### +.>.............##. ##@..####....##.##- ###.# #######.##֤h #.# #######.## #.. .........< #### ########.# #.#  ##.###############.֤hu9.8 (7.0-10.8 (8֤h,֤hO _e - a scarf of resistanceפh,פh Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} Armour (go to first with [)  b - a +0 pair of boots (worn)  a - a +0 robe (worn)  e - a scarf of resistance Jewellery (go to first with "=)  c - a ring of magical power (worn)[?] describe selected פh[!] equip|wield|wear|put on[tab] equip|unequip פh\ פhbb פhzh avangion the DiggerGargoyle######Health: 26/26 ========================#....#Magic: 17/17 ========================#....#AC: 6פhXi Str: 12#....#EV: 11Int: 17#########....###### SH: 0Dex: 10+.>.............##. XL:  4 Next: 90% Place: Dungeon:3##@..####....##.##. Noise: ---------  Time: 2310.8 (0.0)###.# #######.##. d) +1 hand axe "Enegar" {freeze, rC++} #.# #######.##. Cast: Sandblast#.. .........<.#### ########.#.#.#. #...פh-j  ##.# ##############.# The blast of sand hits the rat! _You kill the rat! _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _e - a scarf of resistanceפho פhp פhyv פhr} p  You start putting on your armour.פhW +1.8 (1פhk פh פh +2.8 (2פh פhݙ פh& +3.8 (3פh פhȣ פh4 +4.8 (4פh פh4 A5.8 (5פh פh$ _You continue putting on your scarf of resistance. x5  You finish putting on your scarf of resistance.פh פhн  _You feel resistant to extremes of temperature.ؤh;nؤhNo3ؤhpؤh0rؤhx| _ؤhyؤhx  ######### #....#....ؤh #....#..... #....# ......#########....#####..=...'@>.............##7.8 (2......##...####....##.##<.... ###.# #.##.### #.# #######.## #.. .........<#### ########.# #.# #.. ##. _You open the door.ؤh ؤh;U_Found a stone staircase leading up.ؤhȁ ؤh ؤh& ؤhʍ R _No target in view!ؤh&0 ؤhT1 ؤh4 ؤhy6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ؤh ؤh. ؤh ؤh ؤh# ؤh : _ؤhT %  ؤh There is an open door here.ؤhC { ############ #....#..:.# #....#...# #....#ؤhc ..##....g...=..@'.>....##...####....##...<.....####.# #######.##.###### #.# #######.# #.. . #### ## g   hobgoblin (asleep) # # #ؤhL 8.8 (1  A hobgoblin comes into view.Found a glowing green potion.ؤh| u!ggؤh 4==9.8 (2ؤh ؤh$ + _The hobgoblin shouts!٤ht ####### #....#.:.# #....#.# #....#.#.....!g..=.@.'.>.##...####....##٤hu.<.....####.# ##.###### #.# # # #..  #### ٤hv٤h.g--20.8 (1Sandblast٤h J  The blast of sand hits the hobgoblin!٤h Z.###٤ht S..=.٤h| 6--2=-2.3 (1.5Sandblast٤h ٤h c _You kill the hobgoblin!٤h ٤hc ٤h5 R _No target in view!٤h$ ٤h ٤h{ ٤h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ڤh8ڤhڤhڤh ڤh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)ڤh $4ڤhe&ڤh( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ڤh&3ڤh`(ڤh-: _ڤh1ڤh6,ڤh8ڤh=,ڤhAڤhFP--ڤhHڤhQKڤh/LL7==ڤhHMڤhOڤhRڤhRڤh_Tڤh+WڤhZڤhB[ڤh[ڤhBj     #####   ## #....   #.......:.# #....   #..# #....  ##..##....  #..!...@...'.>ڤhk-  #..##...####....  #....<.....####.#  .###.###### #.#  # #. #..  #. ####  #   ڤh5s-9.3 (7.0ڤh)vH-30.3 (8ڤh|ڤh=1 _f - a ring of see invisibleۤhqmIۤhoۤh rP==ۤhv,ۤhZy,ۤhzۤh}ۤh~ۤhۤhۤh  ######  ########### #....#  #.......@.# #....# ۤh #...# #....#  ##.........#########.... #..!.......'.>............ #..........##...####....## #....<.....####.# ##  #.###.###### #.# #######  # #.#.. .......  #.#### #######ۤh@ You pick up a parchment of Gloom and begin reading...ۤh,+3.3 (3ۤh+4.3 (4ۤh!T _You add the spell Gloom to your library.ۤhۤh2{Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} Armour (go to first with [)  b - a +0 pair of boots (worn)  a - a +0 robe (worn)  e - a scarf of resistance (worn) Jewellery (go to first with "=) ۤh? c - a ring of magical power (worn)f - a ring of see invisible[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ۤhe}ۤh5ۤh|avangion the DiggerGargoyleHealth: 26/26 ========================Magic: 17/17 ========================AC: 6ۤhStr: 12EV: 11Int: 17###### SH: 0Dex: 10############....# XL:  4 Next: 92% Place: Dungeon:3#.......@.##....# Noise: ---------  Time: 2334.3 (0.0)#.........##....# d) +1 hand axe "Enegar" {freeze, rC++} ##.........#########....## Cast: Sandblast#..!.......'.>............#..........##...####....###....<.....####.# ####### #.###.###### #.# ####### # #.#..[3ۤhЋ*7m ....... #.#### #######  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _f - a ring of see invisible  You pick up a parchment of Gloom and begin reading... _You add the spell Gloom to your library.ۤhۤh+8 (0.5ۤhۤh8 _f - a ring of see invisible (worn)ܤhtܤhRu3ܤhwܤh)z,ܤh2~,ܤh,ܤhܤhܤhܤhC    ####  ############...  #.........##...  #.........# #...   ##.........#########...   #..!..@....'.>.........   #..........##...####...   #....<.....####.# ##   #.###.###### #.# ####   # #. #.. ....   #. #### g   hobgoblin (wandering)   #.   #g  [40ܤhm6.8 (2.07.8 (3 _A hobgoblin comes into view.ܤh  ###########  #.........#  #.........#  ܤh \##.........### #..!..@....'.> #..........##. #....<.....####.#  #.###.###### #.#  # #. #..  #. ####  #. #gܤhLb  ###########  #.........#  #.........#  ##.........###ܤhc  #..!..@....'.> #..........##. #....<.....####.#  #.###.###### #.#  # #. #..  #. ####  #. #ܤh;i ܤhk ܤhp ܤhs  ܤht Z_A hobgoblin is nearby!ܤhݘ {###############.............#...########..!.......'.>.......##...####<###.# #######.###### ܤh, # #. #.. .... ### #### g.#########ܤh ܤhޢ :g.ܤh_ 28.8 (1 _ܤhޭ ܤh ݤhXݤhDݤh<ݤh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ݤh###############............########..!'.>.......##...####<##.# #######.###### # #. #.. .... ### ####g.#########.........ݤh':g.ݤh[A9Sandblast _ݤh7ݤhݤhjJ  The blast of sand hits the hobgoblin.ݤhE##.ݤhx9ݤh(5...ݤh.6--5=41.3 (1.5SandblastݤhQ5ݤhZ7M _You kill the hobgoblin!ݤh>ݤhKݤh`ݤhR _No target in view!ݤht]ݤh_ݤh0hݤhIk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ݤhyI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ݤh ݤh(ݤhQݤh0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ݤh8 ݤh ݤh ݤhٵ ݤh $ _ݤh Bݤh ݤhD ,ݤh) ݤh f--ݤh ݤh L7==ݤh ݤh ݤh ,ݤh ݤhZ ݤh ݤh ,ݤh ݤh ,ݤh ݤh) ݤh :==ݤh ݤh u _j - 2 glowing green potions (gained 1)ݤh` ݤh 3ݤh2 ݤh Xݤhe Bݤh ݤh" ݤh ,ݤh ݤhW ݤh) ,ݤh ݤh ,ݤh_ ݤh ݤh ݤh ݤh ݤh ݤh ݤh ݤh ݤh ݤh ݤh} ݤh ݤh ݤh\ ݤh= ݤhW ݤh2 ݤh  ݤh ݤh[ ݤhE ݤh4 ݤh! ݤh] ݤh! ݤh;" ݤh" ݤho,   #.# #.# #.# #.#   #.# #.# ݤh-    #.###.#### #####  #.#....... ..  #......... ..  #.....### #####  #.....# #  #.@..## -  #....#   ###### #     #  ݤh. *#  #      You pick up a parchment of Mephitic Cloud and begin reading...ݤhq3 064.3 (23.0)ݤh5 H-5.3 (24ݤh9 ݤhy< G _You add the spell Mephitic Cloud to your library.ޤh:Iޤh1ޤhޤhgޤh,ޤhޤhyޤhޤhoޤhޤhCޤhޤh5ޤhޤh)ޤhޤhޤh0ޤhfޤhޤhޤhrޤhk,ޤhޤhޤhGޤhޤhޤhޤhL ޤh ޤhh ޤh ޤhF ޤh ޤhPޤh^ޤhޤhNޤhޤhh,ޤh-ޤhOޤhޤhޤhFޤhJޤhޤhlޤh+ޤh ޤh!ޤhx"ޤh#ޤh$ޤhS&ޤh 'ޤh'ޤh )ޤh~.ޤhR/,ޤh0ޤh]2ޤh3ޤh3ޤh4ޤh5ޤhs6ޤh7ޤh9 ޤh;: There is an open door here.ޤh%=5 _ޤhW,ޤhX,ޤhJZޤh-[ޤh\ޤhb],ޤh^ޤh_ޤh`ޤhaޤhmޤhnޤhޤh',ޤhМ,ޤhtޤh;ޤhޤhBޤhСޤh\ޤh?ޤhڥޤhaޤhڦޤhޤh}ޤhޤhޤhRޤhޤhޤh<ޤh̴R  There is an escape hatch in the ceiling here.ޤhjޤh _ޤhUޤh{ޤh',ޤhޤh/ޤhޤhޤhޤhxޤhޤh}ޤhޤhޤhޤh8ޤhޤhޤh"ޤhޤhgޤhޤhzޤh&ޤhޤhNޤhޤhuޤhޤhޤhޤh!ޤhޤh|ޤh/,ޤhޤhޤhޤh\ޤhޤhޤhޤhw,ޤhޤhޤhޤh ޤhޤhޤh,ޤhFޤhޤhޤh,ޤhX ,ޤh ޤhޤh#ޤhޤhޤhޤhޤhIޤhޤhk!ޤh"ޤht#ޤh-$ޤh'ޤhM)ޤh)ޤh*ޤh.ޤhG/ޤh/ޤhi0ޤh3ޤh,5ޤh5ޤh6ޤh9ޤh ;ޤh;ޤhQ<ޤh7?ޤh@ޤh9AޤhAޤhDޤhEޤhF,ޤhGޤhHޤhmIޤhIޤh-LޤhjM,ޤhNޤhJPޤhQ,ޤh|RޤhTޤh1VޤhVޤhWޤhmYޤhZޤh{[ޤh\ޤh]ޤhg_ޤh`ޤh`ޤhbޤhd,ޤheޤhgޤhhޤhi,ޤhlޤhnޤhoޤhpޤh!sޤhyuޤh:vޤhwޤhzޤh`|ޤh }ޤhv~ޤhޤhOޤhޤh҆ޤhޤhޤhޤhޤhs  You see here a ball python skeleton.ޤhqޤh( _ޤhޤhޤh,ޤheޤhhޤhlޤh(ޤhլޤhW<  You see here a +0 robe.ޤh0ޤh _ޤhޤhޤhޤhޤhޤhޤhޤhޤh!ޤhW7 _You open the door.ޤhޤhޤhޤhL@  There is an open door here.ޤh.ޤh _ޤhޤhoޤhޤhޤhޤhޤhޤhuޤhޤh%ޤhjޤhޤhޤhYޤhXޤhޤh{ޤhkޤhޤhPޤhޤhޤhXޤh ,ޤh ޤh ޤhޤhޤhޤh^ޤh'ޤhޤhޤhޤhޤhVޤh ޤh!ޤhs* #.......# ## #.......####### #######.[.....# ...[..........ޤh+ ###########......# #.........'......' #.#########...... #.# ####### #@#  458.3 (93 ..<.....#   #########  ޤhX9B9.3 (94ޤhT<ޤh{?9 _Found a stone staircase leading up.ޤh* 3ޤh, ޤh. ޤh0 ޤh1 ޤh6 ,ޤh7 ,ޤh>9 ޤh: ޤhN= ޤh> ޤhn? ޤh@ ޤhAB ,ޤhB ޤhC ޤhD ޤhXE ,ޤhF ޤhG ޤhH ޤh*I ޤhK P  There is a stone staircase leading up here.ޤh:M ޤhM  _ޤh[N ޤh7P ޤhdQ ޤh&R ,ޤhS ޤh\ L #.##..###  #.....÷.#  #.......#  #.......# ޤh(^ x#######.[. ...[......#.## ### #####.......##.# #.........'.........@# #.#########..67.3 (8.0)..>##.# #.####.....##.####.#ޤh>_ .......<.....#....###########.ޤhJf ޤhg +8.3 (9ޤhq O _Found an escape hatch in the floor.ߤhߤh5nߤh  ###### #.#ß..   #.##..  ߤh #.....   #.....   #....   ######   # ...[  #####.####### #########  .##.# #......  ........# #.####  .....>##.# #.#  ........##.####.#  ...........<.....#  S.......##########ߤhS   ball python (constriction, asleep)  #####.#..  #.#.#  #...ߤh,71.3 (3ߤho"+2.3 (4ߤh)ߤh+^ _A ball python comes into view.ߤhG<   # ...[ #####.#######  .......@.##.#  ............#  ........>##.# #.#  .........##.####.#  ...........<  S.......###  #####.#.. #.#.# #...h   # ...[ #####.#######  .......@.##.#  ............#  ........>##.# #.#  .........##.# ...........< S.......###  #####.#.. #.#.# hy _A ball python is nearby!h\5   #.##   #..   #   #  ##h] #####  #. ...[.  ######.####### ########  .........##.# #.......  #....# #.######  #.>##.# #.#  #..##.####.#  #...<.....#  #S##########  ######.#..  h^: #.#.#  #.... h##.# #.#   #..##.####.#  #...<.....#  #S##########  ######.#..  #.#.##  #....  ###.## _You can't see any susceptible monsters within range! (Use Zh to cast anyway.)hh-4 _hh|!hoX  #  # ### ###  #.. ... ######.####### ###### hZ #.........##.# #.....  #....# #.####  #>##.# #.#   #..##.####.#  #...<.....#  #S##########  ######.#...  #.#.###  #....  ###.## hC[2 h_bhf75Sandblasth phqhL  The blast of sand hits the ball python!h1hL##.#h!hO2....hp&6--6=6.8 (1.5Sandblasth+h-O _You kill the ball python!h~hhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hdh h] R _No target in view!h& h) h. hs1  h/2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h hA h hq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hj 3hɪ h h _h6 P--h h h L7==h hL h ,hԾ h h9 h h h h# h hG hV h h :==h h] h ,h h h hY ,h h h ,h h ,h h h h& h hf hH h ,hE hH h ,hy h ,h h h hu h hP h ,h- h h h hf h h h hhh%hhahhh h ####################   #................[ ######.###############   #.........##.# #.....   #............# #.#   #........>##.# #.#  #.........##.####.#  #...........<.....#  #.......@########## -500.8 (24.0) ######.#....)...   #.#.#######   #.... ###.#h\[30m# #.. ###h hJ!H-1.8 (25h'h_*$ _Found a spear.hnhhhhr,h,h,hhBhhlXhDhhlhJhh #........>##.# #.#  #.........##.####.#  #...........<.....#  #........##########  ######.#....)...  #.#.########.  #............  ###.###...###  #..@......J  h#####...### ..#  .# # J   endoplasm (asleep) ha16.8 (5.0)heJ.Jh+7.8 (6h$ h7] _An endoplasm comes into view.h#.>##.# #.# ##.##.####.# #.<.....# #.# ######.#....)... ##.#.########.##............####.###...##...@....J.#####...#...# ...#...h#...#....#####hh&"J.h <8.8 (1Sandblasth'h(h|J  The blast of sand hits the endoplasm.hZ###.h )....h6--7=10.3 (1.5SandblasthKhM _You kill the endoplasm!hzh|hhR _No target in view!hz% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hJh h&h1) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hX 3hZ h[ h` f _hxa h[b hb hsc h3e P--he hf b7==hg hh hj ,hk hn hp h\q h r hot hu hGv hv hy hz P==h`| hB~ h h h+ h hD Xh ,h vh5 h ,hL h h h[ h h Xht h h ,h7 hF h h hT h h/ h h h hA ,h h hV h h h h h h& h h@ ,hH h^ h h h hp hd ,h h h ,hg hW u...<.....##.##... ###########.##.... ...).....##.##.... ########.#h #.##.... .........# ######### #.##.... ###...#######........ #.... ..................... ###.. ###...#######.####### #..#...# #.#.@...# #..-#...# #.#.#.#.# #..#...# #...#.# #..#...# #####.# ####.....#######J# J   endoplasm (asleep)h 039.3 (29.0)h I-40.3 (30h h ] _An endoplasm comes into view.hKhMh,^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhghhE  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h ######### #.##..... ..).....# #.##. #######.# #.##. ........# ######### #.##. ##...#######........ #....ß ............. ### ##...#######.#######  #.  #...# #.#.....# #.#...# #.#.#@#.# #.#...# #...#.# #.#...# #####.# #####.... #.#  #######J# ... ### h h hJ.Jh B1.3 (1.0)Sandblasth h& ^ _The endoplasm quivers.hp  The blast of sand hits the endoplasm!##.h 5...h h9 ##########.##..... avangion the Digger h L..).....##.##..... Gargoyle #######.##.##..... Health: 26/26 ======================== ........# ######### #.##..... Magic: 16/17 ======================-- ##...#######........#....ß AC: 6Str: 12 ....................###... EV: 11Int: 17 ##...#######.########... SH: 0Dex: 10  h #...# #.#.....##... XL:  4 Next: 100% Place: Dungeon:3  #...# #.#.#@#.##... Noise: =--------  Time: 2542.8 (1.5)  #...# #...#.##... d) +1 hand axe "Enegar" {freeze, rC++} h s#...# #####.##### Cast: Sandblast  #....#.########.#...### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _An endoplasm comes into view. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _The endoplasm quivers.The blast of sand hits the endoplasm!h< x _You kill the endoplasm!You have reached level 5!h h /  --more--hVh30/308---5 0% Sandblasth(h( _hh[ x _-7==8====hKe Xhgm nhs ,hHv ,hx ,h| h h h hS _You open the large door.  There is a large open door here.h* K _hb E  There is a large open door here.h h 5 _h hש h̫ h h  ho  hE There is a large open door here.hԿ hO  hV _h h% h h6 h h hD h ,h h h" BhA h" Bh- vh4 hi6 Bh7 h9 ,h9 ,h; hf_ k.........##....##....ß..............''....####.. .#.#######.#....# #...ß .# #.#.....#.#....# #.....ß .# #.#.#.#.#.###### #....... .# #...#.#...# #.... .# #####.##### ######## .. .. #.#...#  ### #.#.#.#@#  -82.8 (40.0) #....  ## [.#-3.8 (41 _Found a robe.h3hhh_hhXhhͧhh`,h<  You see here a +0 robe.h{h5 _hh,hQhhh[h,h,hhho,hhhhx,hMhZhh,hh,hBh_h{hhhShhh,h1hh&hhqh;h ,h hEhj,h=hMhO,h[h,hhhh,hhh ,h!h"h#,h&hs),h*h,h.h/h0h2hS4,h5hxIhK,h&MhThkW,hXhbhdhe,hdmhnhohphvwhy,h]|hhhphyhhh(,hh,hQhhh,hJhhhhݰhh̳hh>Xh#hBhChMhhhh h,hwE  There is a large open door here.hh _hhC,h8,h~hh,hhh,hKhdhW,hhh,hhW ,h( hhhhhhhhhghL h*!h"h&h'h(h)h-h/,h0h5hh7hI8h9h<h>he?h6@hChE,hFhVRnhT,hAVh_XhahchFd,h fhgh[h,hjhkhl,hGohp,hqhshuthAu,hUwhRy,h~zh9}h3~h0hh]h,hyhhh^,hOhGh;,hh),hhCh&Bhhwh9hhh$hʚhhGhoh=,hh͠h,hhh{,h8h h,hh˨h,huhh,hYhUhί,hhhEhhܳhƴhhh(h hhh̼h,hhhh,hhh,hhh,hyhh,hh`.......###  (....#.. g..  ........#.# #.#  ........#.# #.#  #####.###.# #.#  ## #.# #.# #.#  hB`#.# #.# #.#  .# #.###.######.#  .# #...........@#  .########.########  ..........#  .##########  .#  .#  g   goblin (asleep) .# .# .# h.670.8 (87h,1.8 (88hhu _A goblin comes into view. It is wielding a +0 dagger.h9 .....### ###(. g.. h;........###.## # #.# ###.###### #............########.######## .......... .########## ...h8>hCf.gghE:==2.8 (1.0)hLhN( _The goblin shouts!hhqhh h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)h, hԪ7.....### ###(. ...g ........###.## # #.# ###.###### #............########.########.........#########hh0&.gh5A--3Sandblast h> _hhh-<G  The blast of sand hits the goblin!hA)##h,..hq7--7=-h_c5.3 (1.5SandblasthhJ _You kill the goblin!h$h8&hA+h1-R _No target in view!h hhqhR _No target in view!h h hٲ h` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h  _--h 8==h ,h hF Bh nh!0  Things that are here:  a +0 dagger; a goblin corpseh1 h2 A== _h#4 h6 h7 hR8 h9 h? hyA hAB hB hE h5G hG hH hN XhQ hTS hT h;U hX hnZ h;[ h\ h8^ h` ,h` hzb hc ,hd h8f h2g hg hOh hi hFl hl hbn h'q hs hwt hw ,hfz Bh2} h ,h hW h h hG h^ hB h5 h hԕ h hٗ h h? h h hF hǟ ,h hs h_ h h h@ BhM h  #.#  ##########.#  #........%.# ####### #..........# #.....# #..........# #.....# #..........########### .....# #.....(....#.........# ...#### #..........#.######.## h e##.# #......@...#.# #)# -705.3 (30.0) ####### ########.###.# #.# #.....######## #.# #.# #.# ......#.....# #.# #.# #.#>.#.# #.###.######.# ⌠.....⌠.##.#.# #............#.......##.#.########.########.⌠.⌠.................#..).....#.#.##########h :-h h O _Done exploring.hhfhh`?).......hdC...0.0).###...# #...# #...###....hGhJhfLO _Done exploring.h h" 7Level 3 of the Dungeon <<<<>>>>_(Press ? for help)#..........<# #.########### #.##.###########.########........%.#############....######## #..........##.........##....#h#.....# #..........##.........##....##.....# #..........########### ##.........#########....################.....# #.....(....#.........# #..........'.>.............##.............#### #..........#.######.## #..........##...####....##.##........####.# #......@...#.# #)# #....<.....####.# #######h.##........# ####### ########.###.# #.# #.###.###### #.##########.##........###.....######## #.# #.# #.# #.# #.##.............<.........#.......#.....# #.# #.# #.# #.# #.##############.#.............>.......#.# #.;1m###.######.# #.# #.##.#..........⌠.....⌠.##.#.# #............# #.# #.##....................##.#.########.######## #.# #.###.#######.....⌠.⌠.................##.###.######################.# #......).....#.#.###########.#.......................##.############...###.#.m#.##..................................# #........#.#.##.....################..####..####.# #........#.#.#hO@>hh$#.#avangion the Digger##########.#Gargoyle#........%.#Health: 30/30 ======================== ####### #..........#Magic: 18/18 ======================== #.....# #..........#AC: 7Str: 12 #.....# #..........###########EV: 11Int: 17 ht&#.....# #.....(....#.........#SH: 0Dex: 10 ...#### #..........#.######.##XL:  5 Next:  0% Place: Dungeon:3 ##.# #......@...#.# #)#Noise: ---------  Time: 2705.3 (0.0) ####### ########.###.# #.#d) +1 hand axe "Enegar" {freeze, rC++} #.....######## #.# #.# #.#Cast: Sandblast .......#.....# #.# #.# #.# ...>.......#.# #.###.######.# ⌠.....⌠.##.#.# #............# ........##.#.########.#####h'### ..⌠.⌠.................# ...).....#.#.########## _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 dagger; a goblin corpse _Done exploring. _Done exploring.h2h,3h8P _h8,h9hQ=h>h?hK@hBhDhDh.#  #..#........  ..#........  #..........  .....  #.... 4 #..@...#  ##..[.##  #...?#  #....# ###### hghȑh-3.0 (1.7ha _There is a dry fountain here. _There is a stone staircase leading down here. _You climb downwards.  Found a chain mail and a scroll labelled GACAOC WOGI.  Found a stone staircase leading down. _uph 3h h h P _h; B  You see here a +0 chain mail.hR hL  _hU h  h h h$ | _k - 5 scrolls labelled GACAOC WOGI (gained 1)hE( h) h) hS, h0 h0 h1 h4 hV@ ..#. ##..... .....##..... #.......#>.## #..#........## #..#.# #...# #...####.......#..<...#......hA 2##..[.## ....l#....# ....#....# ...###### .#l   iguana (asleep)#hH y 8.0 (5.0  An iguana comes into view.hQ l.lhYV +9.0 (6hp] h` 0 _The iguana hisses angrily.hn..#. ##..... .....##..... #.......#>.## #..#.## #..#.# #.# #.###.#.hBp#..<...#....l.##..[.###.....##....# ..#....# #.###### #.#.##hqhz9l.hh}=40.0 (1Sandblasthhho@ ###hCJ The blast of sand hits the iguana!h h/( N..l.h- d7--=1.5 (1.5h1: hQ= ^ _The iguana is heavily wounded.h 9..#. ##..... .....##..... #.......#>.## #..#.## #..#.# #.# #.###.#.##..<...#..l....#h= F##..[.###.....##....# .#....# ##.###### #.#.## .h: h% 8l.h 4-20h# h hR 4####hN 4l...h 12---------------6---==4.0 (1.5h; h[ } _The blast of sand misses the iguana. The iguana bites you! x2hY h[ hb he h _You are too injured to fight recklessly!hl"h#h*h/h _You are too injured to fight recklessly!h> h hhoh _You are too injured to fight recklessly!hB   avangion the Digger ..#. ##.....  Gargoyle .....##..... Health: 12/30 =========--------------- #.......#>.##  Magic: 15/18 ====================---- #..#........##  AC: 7Str: 12 #..#.........#  EV: 11Int: 17 #...........#  SH: 0Dex: 10 #..........###..  XL:  5 Next:  0% Place: Dungeon:4 h"D#.......@l.....#  Noise: ==-------  Time: 2744.0 (0.0) #..<...#.......#  d) +1 hand axe "Enegar" {freeze, rC++}  ##..[.###.....##  Cast: Sandblast #....# .......  #....# ##.....  ###### #.#..  l   iguana ## .  _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an iguana (heavily wounded, 84% to hit)havangion the Digger..#. ##.....hGargoyle.....##.....Health: 12/30 =========---------------#.......#>.##Magic: 15/18 ====================----#..#........##AC: 7Str: 12#..#.........#EV: 11Int: 17#...........#SH: 0Dex: 10#..........###..XL:  5 Next:  0% Place: Dungeon:4#.......@l.....#Noise: ==-------  Time: 2744.0 (0.0)#..<...#.......#d) +1 hand axe "Enegar" {freeze, rC++} ##..[.###.....##Cast: Sandblast#....# .......#....#W=40m ##.....###### #.#..l   iguana## .  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an iguana (heavily wounded, 84% to hit)  The blast of sand hits the iguana.  The iguana is almost dead.h<_ Q ..#. ##.....  .....##..... #.......#>.##  #..#........##  #..#.........#  #...........#  #..........###..  #.......@l.....#  #..<...#.......#  ##..[.###.....##  #....# .......  #....# ##.....  ###### #.#..  ## . h4  ..#. ##.....  .....##..... #.......#>.##  #..#........##  #..#.........#  #...........#  #..........###..  h6 #.......@l.....#  #..<...#.......#  ##..[.###.....##  #....# ....... #....# ##..... ###### #.#..  ## . hwA Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an iguana (heavily wounded, 84% to hit)  The blast of sand hits the iguana.  The iguana is almost dead.  The iguana bites you!hC 5/30 ------5.5 (1.5hgI h M V _* * * LOW HITPOINT WARNING * * *h  avangion the Digger ..#. ##.....  Gargoyle .....##..... Health: 5/30====-------------------- #.......#>.##  Magic: 14/18 ==================------ #..#........##  AC: 7Str: 12 #..#.........#  EV: 11Int: 17 #...........#  SH: 0Dex: 10 hV #..........###..  XL:  5 Next:  0% Place: Dungeon:4 #.......@l.....#  Noise: =--------  Time: 2745.5 (0.0) #..<...#.......#  d) +1 hand axe "Enegar" {freeze, rC++}  ##..[.###.....##  Cast: Sandblast #....# .......  #....# ##.....  ###### #.#..  l   iguana ## . The iguana bites you! _* * * LOW HITPOINT WARNING * * *Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an iguana (almost dead, 84% to hit)h|X  avangion the Digger ..#. ##.....  Gargoyle .....##..... Health: 5/30====-------------------- #.......#>.##  Magic: 14/18 ==================------ #..#........##  AC: 7Str: 12 #..#.........#  EV: 11Int: 17 #...........#  SH: 0Dex: 10 #..........###..  XL:  5 Next:  0% Place: Dungeon:4 #.......@l.....#  Noise: =--------  Time: 2745.5 (0.0) #..<...#.......#  d) +1 hand axe "Enegar" {freeze, rC++} Z;8H ##..[.###.....##  Cast: Sandblast #....# .......  #....# ##.....  ###### #.#..  l   iguana ## . Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an iguana (almost dead, 84% to hit)  The blast of sand hits the iguana!  You kill the iguana!h&`T ..#. ##.....  .....##..... #.......#>.##  #..#.  ha#..#.  #...  #...#..  #.......@......#  #..<..#  ##...##  #....# ....... #....# ##..... ###### #.#.. ## . hc.65==247.0 (1.5Sandblast _hNhh< ..#. ##..... .....##..... #.......#>.## #..#.## #..#.# #.# #.###.. #.# #..<...#.# ##..[.###.....## #....# . #....# ##.....h>" ###### #.#.. ## .hGhK4-80hRhlUh^  ..#. ##..... .....##..... #.......#>.## #..#.## #..#.# #.# #.###.. #.# #..<...#.# ##..[.###.....## #....# ... #....# ##.. ###### #.#.. h ` q## .hYi h4n B-9h[w hXy h<  ..#. ##..... .....##..... #.......#>.## #..#.## #..#.# #.# #.###.. #.# #..<...#.# ##..[.###.....##hG  #....# ...... #....# ##..... ###### #.#.. ## .hG h '50h h hhɋh Spells (Memorise)TypeFailure Level  a - PasswallEarth8% 3b - FoxfireConjuration/Fire10%1  c - Stone ArrowConjuration/Earth12% 3  d - Kinetic GrapnelForgecraft19%1  e - Mephitic CloudConjuration/Alchemy/Air 36% 3  f - Brom's Barrelling BoulderhConjuration/Earth36% 4  g - Frozen RampartsIce47% 3  h - GloomHexes/Necromancy47% 3  i - SwiftnessAir47% 3  j - PetrifyAlchemy/Earth56% 4  k - Iskenderun's Mystic BlastConjuration/Translocation 69% 4  l - Dispel UndeadNecromancy87% 4 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith$h+hP3avangion the Digger..#. ##.....Gargoyle.....##.....Health: 6/30====--------------------#.......#>.##Magic: 15/18 ====================----#..#........##AC: 7Str: 12#..#.........#EV: 11Int: 17#...........#SH: 0Dex: 10#..........###..XL:  5 Next: 24% Place: Dungeon:4#....@.........#Noise: ---------  Time: 2750.0 (0.0)#..<...#.......#d) +1 hand axe "Enegar" {freeze, rC++} ##..[h4.###.....##Cast: Sandblast#....# .......#....# ##.....###### #.#..## .Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an iguana (almost dead, 84% to hit)  The blast of sand hits the iguana! _You kill the iguana!h<h(>Memorise Passwall, consuming 3 spell levels and leaving 5? Y - Yes  N - Nohch,{avangion the Digger..#. ##.....Gargoyle.....##.....Health: 6/30====--------------------#.......#>.##Magic: 15/18 ====================----h}#..#........##AC: 7Str: 12#..#.........#EV: 11Int: 17#...........#SH: 0Dex: 10#..........###..XL:  5 Next: 24% Place: Dungeon:4#....@.........#Noise: ---------  Time: 2750.0 (0.0)#..<...#.......#d) +1 hand axe "Enegar" {freeze, rC++} ##..[.###.....##Cast: Sandblast#....# .......#....# ##.....###### #.#..## .Aiming: Sandblast (safe; 2% risk of failure)  ~DmPress: ? - help, Q - select actionShift-Dir - straight lineAim: an iguana (almost dead, 84% to hit)  The blast of sand hits the iguana! _You kill the iguana!h\W7=1.0 (1hh!( MPress: ? - help, Q - select actionShift-Dir - straight line _This spell is quite dangerous to cast!h+2.0 (2h)hhY6=3.0 (3hhlhE+4.0 (4hh _You start memorising the spell. You continue memorising. x3hh/hnm _You finish memorising. Spell assigned to 'w'.hh  Spells (Memorise)TypeFailure Level  a - FoxfirehConjuration/Fire 10% 1b - Stone ArrowConjuration/Earth12% 3  c - Kinetic GrapnelForgecraft19%1  d - Mephitic CloudConjuration/Alchemy/Air 36% 3  e - Brom's Barrelling BoulderConjuration/Earth36% 4  f - Frozen RampartsIce47% 3  g - GloomHexes/Necromancy47% 3  h - SwiftnessAir47% 3  i - PetrifyAlchemy/Earth56% 4  j - Iskenderun's Mystic BlastConjuration/Translocation 69% 4  k - Dispel UndeadhNecromancy87% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith avangion the Digger..#. ##.....Gargoyle.....##.....Health: 7/30=====-------------------#.......#>.##Magic: 16/18 =====================---#..#........##AC: 7Str: 12#..#.........#EV: 11Int: 17#...........#SH: 0Dex: 10#..........###..XL:  5 Next: 24% Place: Dungeon:4#....@.........#Noise: ---------  Time: 2754.0 (0.0)#..<...#.......#d) +1 hand axe "Enegar" {freeze, rC++} ##..[h9 o[39;49m.###.....##Cast: Sandblast#....# .......#....# ##.....###### #.#..## .Aim: an iguana (almost dead, 84% to hit)  The blast of sand hits the iguana! _You kill the iguana! _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'w'.h h Memorise Stone Arrow, consuming 3 spell levels and leaving 2? Y - Yes h ' N - Noh2avangion the Digger..#. ##.....Gargoyle.....##.....Health: 7/30=====-------------------#.......#>.##Magic: 16/18 =====================---#..#........##AC: 7Str: 12#..#.........#EV: 11Int: 17#...........#SH: 0Dex: 10#..........###..XL:  5 Next: 24% Place: Dungeon:4#....@.........#Noise: ---------  Time: 2754.0 (0.0)#..<...#.......#d) +1 hand axe "Enegar" {freeze, rC++} ##..[¼r49m.###.....##Cast: Sandblast#....# .......#....# ##.....###### #.#..## .Aim: an iguana (almost dead, 84% to hit)  The blast of sand hits the iguana! _You kill the iguana! _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'w'.hl8=5.0 (1 hh;_This spell is quite dangerous to cast!hh/hw$6.0 (2hh%h7h~$7.0 (3h hh+$h%$8.0 (4h-h 5 h6h 8_You start memorising the spell. You continue memorising. x3h<hEhN hPh4R__You finish memorising. Spell assigned to 'x'.h٥h" Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 10% 1b - Kinetic GrapnelForgecraft19%1  c - Mephitic CloudConjuration/Alchemy/Air 36% 3  d - Brom's Barrelling Boulder Conjuration/Earth 36% 4  e - Frozen RampartsIce47% 3  f - GloomHexes/Necromancy 47% 3  g - SwiftnessAir47% 3  h - PetrifyAlchemy/Earth 56% 4  i - Iskenderun's Mystic Blast Conjuration/Translocation 69% 4  j - Dispel UndeadNecromancy87% 4 2 spell levels left h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithohhavangion the Digger..#. ##.....Gargoyle.....##.....Health: 8/30======------------------#.......#>.##Magic: 16/18 =====================---#..#........##AC: 7Str: 12#..#.........#EV: 11Int: 17#...........#SH: 0Dex: 10#..........###..XL:  5 Next: 24% Place: Dungeon:4h#....@.........#Noise: ---------  Time: 2758.0 (0.0)#..<...#.......#d) +1 hand axe "Enegar" {freeze, rC++} ##..[.###.....##Cast: Sandblast#....# .......#....# ##.....###### #.#..## . _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'w'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'x'.hP  Okay, then.hhyh8 _h h h^ hm P _Unknown command.h9h:hU<h>h@O9=7hEE= _hGhHhIhHM,hOh ShThaUh)Yh\Z10/30===h[h`h5ahbhehfL8==hghl4 _Magic restored.hmhnhri1=hth xhxhyh|hOP==h,hЄh_2=hFh,h(hhhhN,hh˥h_13==h!h%BhLh/h5h,hnht4==hhhhhhhh,hht5==hhwhvhh,hhh#h hh%K6=hh,h~ hC,hh,,hhi7=hhY!,h#h&,h(h-,h.h2h3^8==h5h:h<hH=h"AhcBhhChmGhIhNKhMhN^9==hOh Th5UheVhZ,h\h^hz_hahdu20==h khnlBh`ohkphrh}w,h}zh~a1=hہh,hhhhQhhȒhhod22=h1h,h>hhئh_h,hhhnj3==hhhhºhhhhhhhhh4==h>h"hhhQh}hmh,hhfhoh5==h1h8,hh,hrh,hh{hU6=hSh,hHhEht hB h ,hhha7=h?,h.h,ho!h$h%hq&h)h*h8==hI-h/h0h0h4,h6h:,h?<h?h@h9==hrAh"G,hHhJ,hLhOhPhQh3V30==hWh\1 _HP restored.hah`bhTdhfhMj,h3lhnhOs,hqthvhzh{9=h|hhӁhh>hAhhhYhhih$h٘,hjhh,hGhH,hhBhuh4,h,hLhhhh3hhhhhZhFh3h ..##..... .....#>.## .. #........## ..# . #.........# ###.## .. ..........###....### ... .........###.......#.... .............# .<...#.......#.. ..[.###.....#### h....# #..............# ....# ###........##.## ##### ##.#....## #####...#..#...###..#####You pick up a parchment of Confusing Touch and begin reading...h!1857.0 (99.0)h%-8.0 (100.0)hM,hwH _You add the spell Confusing Touch to your library.hT IhRW hAZ h_ BhSa h;b hb hd hg hi ,h3m hp ,h]r hu h| ,hQ h h h h h h ,hC hw h˜ ,h h h ,h h hL h5 hʯ h h: h= h h ,hm h M _You now have 98 gold pieces (gained 16).h 3h hS h- hI h h] hi h0 hR hY h ,h` h h h h h0 h ,h h h ,h h h3h;h^hh ,hU hA ... ##### ###~~~#### #### ~~~~~~~~ ...~ ~~~~~~.. . ... #~~~......... ..##.###.. #>.## ........@...###.# ..# #..#....##...#..# ...hP.# ###.###..#.......##.# .....###....###............## ....###.......#...##.......# ........#.........###........ #.......#.................... ##.....###......#........####..............##.......#hP"379.0 (21.0)hy%-80.0 (22h+hD/c _u - a scroll labelled INAOCU IFENUFhh3h h,h,h ... ##### . ###~~~####.. ##### ~~~~~~~~... ...~ ~~~~~~.... ##..... . ... #~~~...... #..... ...##.##.......#.. hO ..#>.## .....###.# ..1.0 (1.0)..## >#..#....##...#..# .....# ###.###..#.......##.#..###....###............##..###.......#....##.......#..#.........###........ ..#.......#.................... .###.....###......#........### .# #......##.......#hT&h)+2.0 (2h[/h29 _Found an escape hatch in the floor.hu3hNhhh"Bh,$,h%h'h45 K. ...  ##### . ###~~~####.. ######~~~~~~~~... ###...~~~~~~~~~.... . ##.............##~~~...... .##..... #....##@##.......#.. #>.###..............###.# ...###>#..#....##...#..# .....# ###.###..###.#...###....###.....##h6s###.......#....##.# K   kobold (asleep)...#.........###.. <...#.......#.................... .[.###.....###......#..###hC&4h F+5.0 (3hMh}Wu _A kobold comes into view. It is wielding a +0 dagger.hŒ* K.  ...  ##### .  ###~  ######~~  ###...~~~ . ........#  #@# >.###..............###.# ##>#..#....##...#..#  ###.###..# ...###.........#.....#..## <..... .[ hp$  K.  ...  ##### .  ###~  ######~~  ###...~~~  ........#  #@# h& :>.###..............###.# ##>#..#....##...#..#  ###.###..#...###.........#.....#..## <.....[h. h1 hy8 ho< ] _A kobold is nearby!h" h& hj1 h3 \ _No reachable target in view!hJEhLh+OhS\ _No reachable target in view!hh.!h].h#6h b K.... ##### .###~~~####.######~~~~~~~~.###...~~~~~~~~~. . ##.............##~~~..##..... #....##.##.......#.. .h ...#>.###......@.......###.# ......###>#..#....##...#..# ..# ###.###..#.......##.# ##....###......#####.......#....##..#......... ...# #..............##.......#hΖ hG 26.0 (1 _h h h9( K. ... ##### . ###~~~####.. ######~~~~~~~~...###...~~~~~~~~~.... #. ##......##~~~...... ..##..... #....##.##.#...#>.###.###.# h&#.###>#..#....##...#..# #.# ###.###..#.##.#.###....###......###.......#....##..#.........### h(.<...#.......#......... ..[.###.....###......#........### ....# #.##.#h/hR &7hUh'hKu  K. ... ##### . ###~~~####.. ######~~...#...~~~.... .#. ##.....##~~~.......##..... #....##.##.#...#>.###hu.###.# .#.###>#..#....##...#..# .#.# ###.###..#.##..###....###..###.......#....##..#.........### .hEv4.<...#.......#......... #..[.###.....###......#. #....# #.##hv.#hh&8hKhߌh  K. ... ##### . ###~~~####.. ######~....#####...~~.... ..#. ##....##~~~.......##..... #....##.##ha.#...#>.###.###.# ..#.###>#..#....##...#..# .#.#####.###..#hk.## #.###....###. #h.###.......#....## #.#.........###h  #..<...#.#......h "  #huP#..[.###.....###......#.#   #....# #.##.# hh&9h/hh} K. ... ##### . ###~~~####.. ######~~~~~~~~....#####...~~~~~~~~~....  ..#. ##......##~~~.......##..... #....##.##.#.. #.#>.###.###.# #..#.###>#..#....##...#..# #..#.#####.###..#hw~\.  #.###....###.  #.###.......#....##  #.#.........###  #..<...#.#.......  ##..[.###.....###......#h~. #....# #.##.hh'90hh&h"  K. ... ##### . ###~~~####.. ######~... ..#####...~~~~~~~~~.... ..#. ##......##~~~......  .....##..... #....##.##.#  #.#>.###.###.  #..#.###>#..#....##...#..  #..#.#####.###..#. #.###....### #.###.......#....## #.#.........###h## O #..<...#.#..... ##..[.###.....###......# #....# #.##h", h. &1h4 h8 h + K. ... #####  ###~~~#### ######~ ..#####...~ ..#. ##......##~~~ .....##..... #....##.##.# #.#>.###.### #..#.###>#..#....##...# #..#.#####.###..# #.###....### #.###.......#....## #.#.........### #..<...#.#..... ##..[.###.....###......# #....# #.##h hJ <2h hK( Qh% h, h hΦ h<^ M K. ...  #####  ###~~~####.. ######~ #...#####...~~~~~~~~~ ..#. ##.............##~~~.....h _ ~.....##..... #@...##.##............#>.###..............######>#..#....##...##..#.........#####.###..#.......#.. .hi hl &3hr huu hl9M K. ...  #####  ###~~~####.. ######~ #...#####...~~~~~~~~~hm ..#. ##......@......##~~~..........##......#....##.##............#>.###..............####..#........###>#..#....##...#..#.###. ..huhIz&4hh= K. ... ###### ###~~~####.. ######~ #...#####...~ ..#. ##.##~~~ .....##......#....##.##. #.#>.###. #..#........###>#..#....##...# #..#.........#####.###..# #...........###....### #..........###.......#....## #.#.........### #..<...#.#hhS&5hJh*h;  K. ... ####### ###~~~.# ######~ #...#####...~h , ..#. ##.##~~~ .....##......#....##.## #.#>.###.. #..#........###>#..#....##... #..#.........#####.###..# #...........###....###h+  #..........###.......#....## #........#.###hN } #..<...#.#h h &6h h? hSx  K. ... ###### ###~~~.## ###### #...#####...~ ..#. ##.##~~~ .....##......#....##.## #.#>.###...hx I #..#........###>#..#....## #..#.........#####.###..# #....###....### #....###.#....hx  #........#. #..<...#hx .#hƁ h &7h؊ h h Ihha,hh>Bh$hh h?hBhhh^h h ho h hhfhVhxh/",h),h+hj,h-hl1hA8,h9h<hA,hChGhKhKhMhPhTh=VhWXh [h_h_hahdh_hhXrh]thwh{h|h(}h~hQhh`hOh1Xhhvhbhh<,hh.h,hhhXh6hhRhhhضhhThBhnhhNhhh7hhh6hhhLhlh,h>h%K. K. ..###... ....# ##### ....## ###~~~####...... ######~~~~~~~~....... ####...~~~~~~~~~........ .........##~~~.......... .#....##.##.....@.#.. ##..............###.# .. ###>#..#....##...#..# ... .#####.###..#.......##.# .###....###............##&K ###.......#....##.......# K   kobold (asleep) ....#.........###... ....#.................... ...###......#.##933.0 (36.0)4.0 (37h4.h$8u _A kobold comes into view. It is wielding a +0 dagger.hM  K. K. ..###  ... ....#  ##### ....##  ###~~~####......  ~~~~~~~~....... ~~~~~~~........ #~~~.......... #.....@.#.. .......###.# .. >#..#....##...#..# ... #..#... ..... hdN #....# .....# ..... . h  K. K. ..###  ... ....#  ##### ....##  ###~~~####......  ~~~~~~~~....... ~~~~~~~........ #~~~.......... #.....@.#.. h Y.......###.# .. >#..#....##...#..# ... #..#........#....# .....#......hG h hh_ [ _A kobold comes into view. It is wielding a +0 dagger. _is nearby!No reachable target in view! _A kobold comes into view. It is wielding a +0 dagger. _is nearby!h*ho-h6hB:8 _is nearby!No reachable target in view! _A kobold comes into view. It is wielding a +0 dagger. _is nearby!No reachable target in view!h-hxhh\ _No reachable target in view!h4hEhЎ\ _No reachable target in view!h. >K. K. ..### .... ....# ##### ....####~~~####.######~....~.h̆ ##~~~. #....##.##.#.. .###.# .. >#..#....##...#..# ... #####.###..#... ###....###......#....##.# h #.........##.........###....h h n.KKh` 15.0 (1.0)h h ( _The kobold shouts!hU" #.# K K. ..##....   ##### ....### ###~~~####  ######~ ###...~~~~~~~~~ ........##~~~...@.......h",##.##.......#....................###.#....>#..#....##...#..# ...##.###..#.......##.#.#....###......## ##.......#....#h#j....###.#......h2&h/.KK   koboldh2&6h9h<h".#.# .. K. #..### .K.. .....# ##### .....###:h$o###~~~####.  ######~....~.##~~~. ....##.##.#. hw.###.#.>#..#....##...#..# ..###..#.......##.#.....###............##..#....##.......##.........###....hB.... hԶh0.h]&7hh? _Found a parchment of Hoarfrost Cannonade.hM#  .#.# . K. ##..##....   ##### .....###: ###~~~####  ######~ ##...~~~~~~~~~...##~~~.....##.##.......#.. h@u..............###.#.......#..#....#....hh7&8hhh1h? M ..#  .#.#  K.###..##.... .  ##### .....###: ###~~~####  ######~ ##...~~~~~~~~~h D...##~~~..... ....##.##.......#.......#.....##....##....h h &9h hS hH M# ..#  ### .#.# hH g.K.###..##....K..  #####.......###: ###~~~####  ######~ ##...~~~~~~~~~ .......##~~~............hH |g   hobgoblin (wandering)KK 2 kobolds (1 wandering).....##...........##.h4U  A hobgoblin comes into view. It is wielding a +0 club.hW hY M  The kobold shouts! The hobgoblin shouts!h(Z hc %.g.K..KKgKK 3 kobolds (1 wandering)hf B===40SandblasthBn hy s _A kobold comes into view. It is wielding a +0 club.h  The blast of sand misses the kobold. The blast of sand hits the kobold!h)###K 2hmY  You kill the kobold!h߅,h;.g.K.).K.Khpl7--5-1.5 (1.5hhB( _The kobold shouts!h$ G  The blast of sand hits the kobold!h* )#   koboldh h h h hA `...Kg).h 6-----3.0h h: J _You kill the kobold!hq5 K  The blast of sand hits the hobgoblin!!h; )##K   koboldhk hI S)K).h1 5--7-4.5h h  h, ?_You kill the hobgoblin!h^G  The blast of sand hits the kobold!h%W)##h[9).h-6.0Sandblasth?hJ _You kill the kobold!hNhQhRYhk\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h@4hGh6K _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hthhDhCEhHhRBhUh1VhXh\h@]h_hea6=hhhl,hvhxh yh{hh܀h4=7=h<,hAhhhhѱ,hhֽe=hh+hhhhL8==hLhhU,h!hNh,hphMh,hhBhtP==hh<hhphhihhkhn$+ ... ......#. ..# ..#........ #.. .......h%..##.# ##.....### ..#.# .....  .....###..### ...#  ....))......# #..#  #####)).....###@.#.# - ##~~~####...........# ~~~~~~~~.........$....# ~~~~~~~.....### ##~~~.........# ###............# .......###.#.........## ...##...#..#.......###..#.......##.#...##  You pick up a parchment of Hoarfrost Cannonade and begin reading...hp.073.0 (27.0)h~1H-4.0 (28h5h9L _You add the spell Hoarfrost Cannonade to your library.hX_hZh_BhbBhmg,hhhnM _You now have 107 gold pieces (gained 9).hbqhqhrhthwhwhxh{hs~,hjhh4,h3hhʊhhȋhLh4h{hhhhߙh[hhhɟhh>XhǯhײhhIh=h8..J.s ....... ......... ....... ......... ....... .......... ....... .......... .......#...........h? ........##......... #@........... #. ..#....#......# ... #...#........# ..##.####......# ### ..#.# #.......# .....###..####...#.##s   scorpion (asleep) ....))......###..###J   jelly (wandering) hC#####)).....###[47m..#.#  ###~~~####...........###h-87.0 (13hHU.Jh,8.0 (14hEh{f _A scorpion and a jelly come into view.hq[......s..hN. J...............................................@.##................#....h@n..##.....#....#......#....##...#........#hq ....##.####..#hn #### ..#.# #.......# .....###..####...#.##hq ....))......###..### #####)).....###..#.#h,h3J...ssh 19.0)hh-( _Found a ring mail.hBh]h!hB$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hnh;sh@~hց _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h.x h{ h4 h5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h_ o..[..J.......... s...... .. #....##....hm .......#............##.....#....#......#.##...#........# ....##.#### #####..#.# #........###..####...##....)).#ha hc h rJ...sh B90Sandblast _h h h! ## The blast of sand hits the scorpion!h-o  The scorpion is heavily wounded.h/.hb.h(8.J..sJh9d7--=1.5 (1.5hBhDZ _The jelly quivers.h$\  The blast of sand hits the scorpion but does no damage.hh  The scorpion is heavily wounded.The scorpion stings you but does no damage.hhڽq.J6hɾ(---h!3.0hh hh<_The scorpion closely misses you.h.h  You miscast Sandblast. Nothing appears to happen..J5--Contam: 10% 40 _The scorpion barely misses you.h  The blast of sand hits the scorpion!†J   jellyhm7N.J 4/19----815.5 (1.5 _You kill the scorpion!Training target 3.0 for Conjurations reached!  Your Spellcasting skill increases to level 3! _Your Conjurations skill increases to level 3!h_p  The blast of sand hits the jelly!hM  The jelly is severely wounded.---7.0 _The jelly hits you but does no damage. The jelly closely misses you.hȊ  The blast of sand hits the jelly!†h2#avangion the Digger...............Gargoyle...[...........Health: 30/30 ========================...............Magic: 13/19 ================--------..................AC: 7Str: 12..................EV: 11Int: 17 Contam: 10% ...................SH: 0Dex: 10.......†...........XL:  5 Next: 108% Place: Dungeon:4.......@#...........Noise: =--------  Time: 2998.5 (1.5).........##.........d) +1 hand axe "Enegar" {freeze, rC++} .......#............Cast: Sandblast##.....#....#......#....[40h(bm##...#........#....##.####......######..#.# #.......#.....###..####...#.##....))......###..### _Your Conjurations skill increases to level 3!The blast of sand hits the jelly!  The jelly is severely wounded. _The jelly hits you but does no damage. The jelly closely misses you.The blast of sand hits the jelly! _You kill the jelly!  The jelly is severely wounded. _The jelly hits you but does no damage. The jelly closely misses you.  The blast of sand hits the jelly! _You kill the jelly!Your Earth Magic skill increases to level 5!You have reached level 6!  --more--h5/3520--6 4% Sandblast _hf 3h i hl hq : _hs hBt ;8% hyv hz hz 96h} h h S4=4h% h h_ h 92h h h 91h hu h . h9 hv hɞ #=h h h? h h{ h d5==hy h} h° h hQ h h h ,hn h hd :==hH ht h h h hc #6h (=h h ,h+ h h9 h hr hG h h hU 9=h/ h ,hz h h" K7=hq h Bh h' h- hw ,hF hq h 9=h hM h #8h (=h h hc h. h ,h h ,h hD$ h$ 9=h& hO* h* h@, h/ h00 K9=hU2 h5 h6 h7 h; h?; h< hA hA hC h;H hH 9=hJ hoO ,hQ hU hTV F20==hX h` hc htp M##.[ hp  .S........... -.#........##...........#.............#....hq S   adder (wandering)...h:q (..####...#h~ 23037.5 (39.0)h H-8.5 (40hd h _An adder comes into view. _You see here a scorpion corpse.h.##......[........S†...#.g.##.#.#...........#.....#....#......# ....##...#........#.##.####......#g   goblin (asleep) #####..#.# #.......#  .....###..####...#.##hh=S.h19.5 (1.0)hd hs_ _A goblin comes into view. It is wielding a +0 dagger.hhhlh&h#) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h^~.##......[.......S..†..#..g.##...#.#.....h>_. ###.....#....#......# ....##...#.# .....##.####......# #####..#.# #.he_....# h_] .....###..####...#.##hMghghhhq..Sg.SghsA==40Sandblasthzh|T _The adder hisses angrily. The goblin shouts! You hear a shout!h^F  The blast of sand hits the adder!hi†##g   goblinh!g...19--8-2.0 (1.5h h I _You kill the adder!hcA.##......[........g.@..†..#..##...#.#...... ###.....#....#......# ....##...#.# .....##.####.....# #####..#.# #.......#  .....###..####...#.##hfhp0†ghq_--30hzh|h G  The blast of sand hits the goblin!h" C)h hX 8---9=4.5 (1.5Sandblasthʽ hJ J _You kill the goblin!h x h h$ h+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h+~hh h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hh2hehhc: _hخh:K9=hαhhfhh!,hh*hWhhO=hIhhhhc20==h=hihahM............##...........[.......K...†)...†...@....#....-..##.##..... ###.....#....## ....##...#..hxc.##.####K   kobold (wandering)#####..#.# #.......#.....###..####...#.## ....))......###..#h7.52.5 (8.0hG-3.5 (9hh9 z _A kobold comes into view. It is wielding a +0 short sword.h ##......[. ..K.......)...†.......##...#.......#........ ###.....#....#........ ....##.....#= .....##.####......# #####..#.# #.......# .....###..####...#.##hؔ F.Kh +4.5 (1hD h 4 _Found a ring of magical power. h y_You see here an adder corpse.h X h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hX. ##......[. ..K.....†)...†.....##..#.......#.......###.....#....#.....h:Y.... ....##......=.. .....##.####......# #####..#.# #.......#h,[hߞ.K5Sandblast _hG  The blast of sand hits the kobold!h)##h?+..hC19--=7.0 (1.5SandblasthMh\QJ _You kill the kobold!hhDhhpR _No target in view!hBR4h+a _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hFgg   hobgoblin (wandering)0.0hY&JJ   jelly (wandering)g   hobgoblinh)3-8.0 (1hz> _A hobgoblin comes into view. A jelly comes into view.hiA##.. J##......[.# hDj#....)......†)...†..........##g....#.......#......###.....#....#..... ....##....hj.=.. .....##.####......hphFqh|.J.gJhB-9hhZ _The jelly quivers.h`9hF=hGh)K _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h##.# .>##. .##....J...[. #  #....)h"......†)...†.........##g...#.......#.....###.....#....#..... ....##...h%hh~v.Jg.h6!860Sandblasth'Q _Found a stone staircase leading down.hF  The blast of sand hits the jelly!h.##g   hobgoblinh:h-G\...g.hnL[--22=1.5 (1.5hWhsYI _You kill the jelly!hFI##.........# .>..##...........##...........[. #....#....†)...†g............#...####..hS.###.....#....#......##...#.. .=.##.####h\h>g...h4-20hh  Things that are here: _a +0 short sword; a kobold corpseh|J  The blast of sand hits the hobgoblin!h)x#.h{?/..hHk8-3=4.0 (1.5hI=Sandblasth$ShVM _You kill the hobgoblin!hhh h _No target in view!h 4h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hUv hy h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hkQ hPV h_ hd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h3hhh$ _hhhhhhK9=hh,hzh,h"h(,h+h1O=hL=h>h5? hp hB h$20 h)== h  h9n== h: hB h`J...... #.....# .. #.....##..#### .> #....###... . hJ& ...#...[-77.0 (13.0)#..)..#... hJ" ##....#..............).....< hK...#....... h6K†)...† #....................# hXK  hKq................##...........# hK hU hYH-8.0 (14 h e hf; _Found an escape hatch in the ceiling. hqj  hk  hm  hr  hv  h/{ , h6}  h , h  h ...... #.....# .. ....... #.....##..# .......##.........# .>###......##..................#.[ .#..)@.#........ ##....#..................)<...............#....†)...†. #.... h% 2......# ...... ...#..# #..###.....# h(  ...... #.....# .. ....... #.....##..# .......##.# .>.###....#.## #...[ .#..@..# ##....# ......) ..<...#.†).....##.  hœ . ...#.#. #.###..... h 280.0 (2.0) hA +1.0 (3 h  h _You see here a +0 antimagic hand axe. h _ h  h : _ h  h D .. .......##.........#..###....#...........##.............. .......... ...... ##....[> ...#..)..#......#.##....# h .#.....@.........)2.0 (1.....<...............#........†).#....# ###. .. .....## .. ..#######[ .. .# .=.. .....# h 1Found a chain mail. hf  h +3.0 (2 h  h A _Found a staircase to the Ecumenical Temple. h3 h hx h ..###....#..# ............ ........... ..........##.....[.>.....#..)..#.......#.##....#.##...............)......<...#†)#....# h.. ###... .....##...###.###J   endoplasm (asleep)#[#.. ......#.J##~ ...=.. ..... #####. hm&0 h+4.0 (1 h  h] _An endoplasm comes into view. hσ4 hM _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ha hf ho hct _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h ............#.........⌠..#..........##.....⌠.>.....#..)..#. .....#.##....#⌠.##...............)......<.. hٯ#......@#......†#..#....#........ ###......... .....#.........#..###........####[#... ..........#.J##~~~ ...=..  ##. ~~~~~ #####.....# hg h-5 _ h h hܗ hF hq hJ ..# ⌠..#........ ....##...ß⌠.>.....#..)..#.......#.##....#ß⌠.##...............)........<........... #.......#..... #..#..@.#. ###........ .....#...####........####[#...  h#...#.J##~~~~ ...=..  ##. ~~~~~~ #### ## ~~~~~~ ..... ....) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h h|jJ.J hA6Sandblast _ h h h ⌠..#....##........ß⌠.>.....#..)..#.......#.##....ß⌠.##...............)........<............ #.#.....#..#....#..... ###@....... #.....##......###..##...#J#.... .....#.##..##~~~~~ ...=.. # ##. ~~~~~~~. #### ## ~~~~~~~ .....[39;4 hx 9m ##≈####)##### h  h RJ[ h &7 h  hȱ  hb t #The blast of sand hits the endoplasm. h7  h@ .J. hA e19--=8.5 (1.5 hK  hN 7 _The endoplasm is lightly wounded. hw J  The blast of sand hits the endoplasm! h ^. hD%'. h",8---90.0Sandblast h4 h8M _You kill the endoplasm! h h; hU  h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h4D hF hwO hjR _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h uM..#.⌠..#.......... ....##.........ß⌠.>.....#..).........#.##....#.....ß⌠.##...............)..<......#.......#.....#..#..@.#.....###...... #.....#...........###........###...#.#~ # ##~.~##≈#### h  hȜ ;-10 _ h  hZ hRh:cLevel 4 of the Dungeon<<>>>>(Press ? for help) .. .......##.........# .>  ..###....#...........##...  ...........................  ..#...........................##....  ⌠..#................................  ....##..................[........... hc, ß⌠.>.....#..)..#.....................  .......#.##....#........................  ß⌠.##...............)...................  ........<................................  #.......#..............†)...†........... hd#..#..@.#....................#...........  ###........................##.........  #.....#.........#.......#............  ......###........###.....#....#......#  ...#[#.... .............##...#........# #.##..##~~~~~ ...=.. .....##.####......# hd# ##. ~~~~~~~. #####..#.# #.......#hre## ~~~~~~~   .....###..####...#.##he% ##≈####   ....))......###..###  #####)).....###..#.###########~~~####...........####.....### ######~~~~~~~~..............#hw\>@hh..#.................... avangion the Digger⌠..#................... Gargoyle....##................. Health: 35/35 ========================ß⌠.>.....#..)..#........ Magic: 18/20 =====================---.......#.##....#........ AC: 7Str: 12ß⌠.##...............)... EV: 11Int: 17........<............... SH: 0Dex: 10#.......#.............. XL:  6 Next: 23% Place: [39;49hmDungeon:4#..#..@.#.............. Noise: ---------  Time: 3091.0 (0.0)###................. d) +1 hand axe "Enegar" {freeze, rC++} #.....#.........#.. Cast: Sandblast......###........###...#[#.... ...........#.##..##~~~~~ ...=.. ... # ##. ~~~~~~~. #### ## ~~~~~~~ ..... ##≈#### ....) The blast of sand hits the endoplasm. _The endoplasm is lightly wounded.  The blast of sand hits the endoplasm! _[h31mYou kill the endoplasm! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhh?hK9=hhqh%hhh BhW hH h9hhh4hh}  # ..... .......... # #.... ..........## .... ..###....# ##... ........ #....#h. #.ß⌠..#...... ##.... #.ß⌠.@.....#..)..#6.0 (5#........#.##....#hS#..ß⌠.##....#...........<....##.###.......#.#. #..#....#.......h{# ##.###.............h #. #.....#.... ......###.......h!hg#h)h,s _There is a staircase to the Ecumenical Temple here.h h޺ h h h' N=7.0 (1 _h h  ############## ### ## #........#...###.### #.P......+....#...#Temple #..#.....#.# #.......##....... #......##......#+# #....###......##.## #...##.....####...### ##+##....+##.##...## #........#...#.._..##.......##._.##...###.......#...P.#...#.PYou climb downwards. Welcome to the Ecumenical Temple!_h+7 (1.7h9_h _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.h% X[?25h[?0c  Search for what [? for help]? h [?25l[?1ch h 5_vehuh` hQ$ h.  h2 \_Can't find anything matching that.hH:_h`hxhlP _Unknown command.h]# m_h(* 9_h. S20==8h!0 0h5 9_h8  ...... #......... .......... #....#.... ..........##........ ..###....#......##... ................#....#................#.ß⌠..#..............#......##...........Dungeon:4#.ß⌠.#..)..#.#.#.##....##..ß⌠.##............#...........<.........##.###.......#..........#. #.h V.#....#.........# ##.###............ #. #.....#....... . ......###....... _Magic restored.==h*& h /100.2 (2.5h hԻ _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.hXh[Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($38)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruh\Qazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:1 (hh...... #.... avangion the Digger..... .......... #.... Gargoyle#.... ..........##.... Health: 35/35 ========================.... ..###....#...... Magic: 20/20 ========================##... ................ AC: 7Str: 12#....#................ EV: 11Int: 17#.ß⌠..#............... SH: 0Dex: 10#......##............. XL:  6 Next: 23% Place: Dungeon:4#.ß⌠.@.....#[0;h10;1m..)..#.... Noise: ---------  Time: 3100.2 (0.0)#........#.##....#.... d) +1 hand axe "Enegar" {freeze, rC++} #..ß⌠.##............... Cast: Sandblast#...........<...........##.###.......#..........#. #..#....#.......... # ##.###............. #. #.....#........ . ......###....... Search for what [? for help]? vehu _Can't find anything matching that. _Unknown command. _Magic restored. _You climb upwards. Whelcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.hshwhhIhrh^hP _hצ,h,h,hhBhhhyh hhh|hhhhh ,hh?hShhlh:hhoh7~ _h - 3 scrolls labelled KITHEY ONGUNO (gained 1)hr3hhhhhh   #### . #...## .. ##.....####... ###.....# #.......@..####. h ##.............. ##......... #.....# #.....#.......... #.....###...............###.......###....###..........#....#...........#.ß⌠..#.....You pick up a parchment of Passage of Golubria and begin reading...h 011.2 (11.0)h ,2.2 (12h h L _You add the spell Passage of Golubria to your library.hhhYh hh!h#h&hC'h{(he*h,h6-hy.h90h2h3h4hp5h7h68h8h#:h<h<h=h#?hBhBhChZGheJhJhLhNh'Y.!##.. ####....# ##..#...#  ......## ##### #hY.##...## ##@.......21.2 (9.0)##.....####.#<h-Z###...........#...#.# #..........####...###.............  ##...............##.....# ..  h[Zy#.....#...........#.....##..# #...............##.# .>hZB#.......###....###ht2.2 (10.0) _Found a stone staircase leading up.hI~ h~ h h h hԍ Bh ,h Xhi h BhP h hK ,hF h h{ hۺ h h h ## ### .#...##.#... #.!..... ###8.2 (6.0) ####....#....#. ##..#...## <#... #......## # . ##### ##......#. #...## ##........# .....####.......#<.. ....#...#.##... .......####...#.# h h +9.2 (7h\ h@ 9 _Found a stone staircase leading up.hhh0h$hNh,hR# ### #...## ##..#..#.###.........# #..h5 ####.......####....#....#.###..#...###<#... #......## .# #..### ##......#. .. .## ....# ..####.......#<.......#...#.##...h,30.2 (1h+1.2 (2hhU _p - an emerald potionhK hL hM h`V XhDZ hf Xhlj ##### #...## ##..#..#.## #...hj # 3 ##.. ####.......####....#....#.###..#...###<#....$hj  #......## .###.. hk ### ##......#. .. ...hQk ## ....#... >.####.......#<.hzo "....hr hv +4.2 (3hJ| ho ; _Found a stone staircase leading down.h3h{hhhRh,h ,h h h#########.#...####..#..#.###.........##.........# ####.......### ####....#...@#.# ##..#...###<#....$# h#L#......## #.###......##......#.#.. ...... # ##........#... >.... ####.......#<..... .j   gnoll (polearm, asleep) h^M.....#...#.##... #..j##...#.# ... .........# ..h, 6.2 (2  A gnoll comes into view. It is wielding a +0 halberd.hT4Yjj).h84==7.2 (3h?hK9 _The gnoll shouts! You hear a shout!hz\V ####### ##.#...## ##..#..#.##  #.........##  ##.........#  ####.......###  #...@#.#  ##<#....$#   #.###......   ...... #  >.... <..... .#.j.  #...  ... ..  ..hV  ####### ##.#...## ##..#..#.##  h #.........##  ##.........#  ####.......###  #...@#.#  ##<#....$# h  #.###......   ......h9 N  >....h_ G<..... .#.j.  #... ... .. ..hk h h h \ _A gnoll is nearby!hP M#########.#...##..#..#.###.........####.........# ####.......### ~####....#....#.##.$PP##..#...###<#.@..$##......## #.###......##.#.. ......###..#... .>....+h ##.......#<.......#.j.# ....#...#.##... ..#...#####...#.# ... ... ........# .. ... ####.....# ..h h :  Found 10 gold pieces.h jj.j 2 gnolls (polearms)h E--8.2 (1Sandblasth hq u _A gnoll comes into view. It is wielding a +0 halberd.h q ###The blast of sand hits the gnoll!h| h~ hv h h k..j$j.h 19--=-9.7 (1.5h h Y _The gnoll is almost dead.hp ####### ##.#...## ##..#..#.## #.........## ##.........# P####.......### P~P####....#....#.##.$P  ##..#...###<#..@j$#  #......## #.###......#  h ##......#.#.. ..j....#  ##.#.....#<.....#...#.##.......#...# ####...#.# ........ .##........ .##. h h ) gg   hobgoblin (wandering)The gnoll hits you with a +0 halberd. The gnoll barely misses you.h! ]2---400h h \ _A hobgoblin comes into view.hK$ h$ hi%!The blast of sand hits the gnoll!h-")hj.G   gnoll (polearmh. )h|X  You kill the gnoll!h^}hA hh   hound (wandering)g.j   gnoll (polearm)g   hobgoblinThe gnoll closely misses you.hm3=--8---hސ.82.2 (1.5h7hX _A hound comes into view.h1 # The blast of sand hits the gnoll.hHo  The gnoll is moderately wounded.hIhK5  The hound barks!hLh0V$h.gh.hiWt7--==3.7h_hb _The gnoll barely misses you. The gnoll closely misses you.hּ # The blast of sand hits the gnoll!h"AhD  The gnoll is almost dead.The hound barely misses you.h Nph$..g.hO}29------5.2hVhYE _The gnoll hits you from afar with a +0 halberd.hzF  The blast of sand hits the gnoll!h#)g   hobgoblinh(X  You kill the gnoll!h.h 5Bg.hv930=--6-32--6.7hLAhD _The hound bites you but does no damage. The hound barely misses you. x2hgp  The blast of sand hits the hound!hl  The hound is heavily wounded.h e jj   gnoll (polearm)g   hobgoblinThe hound barely misses you.A gnoll comes into view. It is wielding a +0 halberd.h hk5--8.2hNh _The hobgoblin closely misses you. The hound bites you but does no damage.hR 9  hRS 7The blast of sand hits the hound.h:   The hound is almost dead.  The hound bites you but does no damage. The hobgoblin barely misses you.$j-9.7h _The hound barely misses you. The hobgoblin closely misses you.h F  The blast of sand hits the hound!h& )j   gnoll (polearm)g   hobgoblinha  You kill the hound!The gnoll closely misses you.h 1==4--4751.2h h @ _The hobgoblin hits you but does no damage.h J  The blast of sand hits the hobgoblin!h F.h f .  You kill the hobgoblin!hv n3---2.7h h _The gnoll misses you. The gnoll closely misses you.h| # The blast of sand hits the gnoll.hoM )The gnoll is moderately wounded.hAN2=2--hN!4.2h6Xh[\ _The gnoll barely misses you.h|m0##he )jThe blast of sand misses the gnoll.hC24------5.7hDhH _The gnoll hits you from afar with a +0 halberd. x2hL4hShVh _You are too injured to fight recklessly!hhVh^hh _You are too injured to fight recklessly!hhhhgh _You are too injured to fight recklessly!hhhhh _You are too injured to fight recklessly!hۧ   avangion the Digger #######h - Gargoyle ##.#...## Health: 24/35 ================-------- ##..#..#.## Magic: 11/20 =============----------- #.........## AC: 7Str: 12 ##.........# P  EV: 11Int: 17 ####.......### P~P  SH: 0Dex: 10  ####....#....#.##.$PPP  XL:  6 Next: 47% Place: Dungeon:4  ##..#...###<#..@*j#  Noise: =--------  Time: 3155.7 (0.0) hj _ #......## #.###......#  d) +1 hand axe "Enegar" {freeze, rC++}  ##......#.#.. ..)....#  Cast: Sandblast  ##........#.....>....+ ##.......#<.......#...# ...#...#.##.......#...#  j   gnoll (polearm) ####...#.# ........ .... .........##........ .##. .....##.....# .. _You are too injured to fight recklessly! _You are too injured to fight recklessly!  h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (moderately wounded, 85% to hit) hA`avangion the Digger#######Gargoyle##.#...## hBHealth: 24/35 ================--------##..#..#.##Magic: 11/20 =============-----------#.........##AC: 7Str: 12##.........# PEV: 11Int: 17####.......### P~PSH: 0Dex: 10####....#....#.##.$PPPXL:  6 Next: 47% Place: Dungeon:4  ##..#...###<#..@#j#Noise: =--------  Time: 3155.7 (0.0)  h=C#......## #.###......#d) +1 hand axe "Enegar" {freeze, rC++} ##......#.#.. ..)....#Cast: Sandblast  ##........#.....>....+ ##.......#<.......#...# ...#...#.##.......#...#j   gnoll (polearm) ####...#.# ........ .... .........##........ .##.  hC.....##.....# ..Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line hCAim: a gnoll, wielding a +0 halberd (moderately wounded, 85% to hit)  The blast of sand hits the gnoll.  The gnoll is severely wounded. h8) hq16------=7.2 (1.5 h hU  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (moderately wounded, 85% to hit)  The blast of sand hits the gnoll.  The gnoll is severely wounded. _The gnoll hits you from afar with a +0 halberd! he  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h7  avangion the Digger ####### Gargoyle ##.#...## Health: 16/35 ==========-------------- ##..#..#.## Magic: 8/20=========--------------- #.........## AC: 7Str: 12 ##.........# P  EV: 11Int: 17 hO ####.......### P~P  SH: 0Dex: 10  ####....#....#.##.$PPP  XL:  6 Next: 47% Place: Dungeon:4  ##..#...###<#..@*j#  Noise: ==-------  Time: 3157.2 (0.0)  #......## #.###......#  d) +1 hand axe "Enegar" {freeze, rC++}  ##......#.#.. ..)....#  Cast: Sandblast  ##........#.....>....+  h##.......#<.......#...# ...#...#.##.......#...#  j   gnoll (polearm) ####...#.# ........ .... .........##........ .##. .....##.....# .. _The gnoll hits you from afar with a +0 halberd!  hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hBAiming: Stone Arrow (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 72% to hit) h\&  avangion the Digger ####### Gargoyle ##.#...## Health: 16/35 ==========-------------- ##..#..#.## Magic: 8/20=========--------------- #.........## AC: 7Str: 12 ##.........# P  EV: 11Int: 17 ####.......### P~P  SH: 0Dex: 10  ####....#....#.##.$PPP  XL:  6 Next: 47% Place: Dungeon:4  ##..#...###<#..@)j#  Noise: ==-------  Time: 3157.2 (0.0)  #......## #. h)[33m###......#  d) +1 hand axe "Enegar" {freeze, rC++}  ##......#.#.. ..)....#  Cast: Sandblast  ##........#.....>....+ ##.......#<.......#...# ...#...#.##.......#...#  j   gnoll (polearm) ####...#.# ........ .... .........##........ .##. .....##.....# ..Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 72% to hit)  The stone arrow hits the gnoll! ####### ##.#...## ##..#..#[3 h* 7m.## #.... ##... P  ####... P~P  #.PPP  <#..@`$#   .#   .#  .+<.#......#...# ........ ....#........ .##. .. hS8) h7=528.2 (1Sandblast h h7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (severely wounded, 72% to hit)  hfThe stone arrow hits the gnoll! _You kill the gnoll! hI h9 hg, h, h) h4 h h h h8H8== hhL9= h h h h h, h h , h  hx hz9=== h h B h h)f10/20== hN  hG#, h$ h{& h&L20= h( h+ h+ h/. h2 hZ2:== h\4 ha9, h; h? hb@1=11=!h!h,!hL!h !h !hs!h!h,!h!h!h z2===!h!hS !h M2=!h*"!h%&,!h(!h+,!h.!ho2!h2K3=!h!4!h7O=!hv:!h3>!h|>!h@!hE!hEM3=!hH!hcL!hLS4=!hR!hV,!hX!hv\!h\!h^!hb!hc9=!h>e!h~h25==!hj!hmc4=!ho!hp!hq!h8r!hs,!hEu!h&w!hpwW6=!hy!h|!hV|9=!h}~!h;,!h!h!h8N5==!h!h !hYK7=!h}!hד,!h*!h,!hܘ!hP==!h!h*!hyh8==!h!ha6=!h!h},!h!hK,!hG!hk9=!h>!h[!h9=!hy!h۾,!h!ha7=!h9!h:!hE30=!h!h,!h!hW,!h!h!h9=!h!h%!hh1==!h!hia8=!ho!hz,!h!h,!h>!h!hU2=!h=!h!h9=!h!hS ,!hm !ha9=!h!h6!h}K3=!h!h ,!hN!hq,!h+ !h#!h#9=!h&!h)~4==!h ,!h/!h/0M20==!h2!h5Q _Magic restored.!h7!h8,!h9!h2<!hy<h5==!h=!hA1 _HP restored.!hF!h#G:==!hI!h[P  Things that are here:  a +0 halberd; a gnoll corpse!h2W!hW _!hZ!hg  You now have 118 gold pieces (gained 11).  Things that are here:!hjk _a +0 halberd; a gnoll corpse!hnO=!hq!hs!h/x,!hz!hh~!h~!hs!hN _You now have 128 gold pieces (gained 10).!h3!h#!hR!h,!h!hB!hɛ,!h!h{!h##.#...## #.PPPPP.####..#..#.## #.P~P~P..##.........###.P~P~P...##.........##.P~P~P.# ####.......####.P~P~P.# #....#....#.##..PPPPP.# #...###<#...))#.......# ...## #.###......####.# ....#.#.....)...@# -- ......#.....>....'j§# ....#<.......#...#.!# Sandblast ..#.##....!h...#...#### ..#.##.......##..........##. j   gnoll (polearm, asleep).....# ......#.....##..##. ##.........# .> 239.2 (81.0)  You open the door.--40.2 (82§ _A gnoll comes into view. It is wielding a +0 halberd. _Found a blue potion.!hF  The blast of sand hits the gnoll!!h\O#)"h-^')§"h5~ 19/21---7=1.7 (1.5)"h6zSandblast _You kill the gnoll!"hx@"hqC _Your Spellcasting skill increases to level 4!"h:>"h1B"hL"hN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"h 4"h*:§"h4. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"ho;§"hZ"h"hB  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"hV! 3"h' "h* "h + $ _"h2 "h3 ,"h9 "h? "hn? "hC "hJ "h5K b20=--"hN "hzS "hS "hW "h\ "h] "hf` "hKe "he "hyh "hk "hl 9="hm "hq ,"h9t "hv "hv L1=="h0{ "h "h "hx  ##..#..#.## #.P~P~P...........##P...#.........~P.# ##.####.P~P~P #....#....#.##..PPPP###<#...))#...... ...## #.###......####.#.#.....)....#?.# .>...@')§#-#<.......#...#.!#.##.......#...###.......g   goblin (wandering)...##g>. ...........##..."h /50.0)"h H-2.7 (11"h¹ "h s _A goblin comes into view. It is wielding a +0 club.#hd    #.P~P~P...  ....##.P~P~P.# ..####.P~P~P.# .#.##..PPPPP.# <#...))#.......#  #.###......####.# ...)....#?.# ...>...@')§# <.......#...#.!# ....#...#### ............##. .........##.....##g>.#hq    #.P~P~P...  ....##.P~P~P.# ..####.P~P~P.# .#.##..PPPPP.# <#...))#.......#  #.###......####.# #hr...)....#?.# ...>...@')§# <.......#...#.!# ....#...#### #hzr ...........## .........##.....##g>.#hρ#h_#h;#hg] _A goblin is nearby!#h #.........###.P~P~P... ##.........##.P~P~P.#####.####.P~P~P.#....#....#.##..PPPPP.# .#...###<#...))#.......# ....## #.###......####.#..#.#.....)....#?.# ...#.....>....')§##<.......#.@.#.!##.##.......#...####.#.##............. ...##..........##..###.....##........ ..# ..#.....##..##.... ..##.........##g#h_p[0;10;1m>.. ..?..##....# ..........  Found a scroll labelled NAIZUF JICO.#hgg.==3.7 (1.0)#h#&#h|* #h+#hU+_The goblin shouts!#hQW  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#hz  ##..##.P~P~P.#####.####.P~P~P.# ###....#....#.##..PPPPP.# ..#...###<#...))#.......# .....## #.###......####.#..#.#.....)....#?.# ...#.....>....')§##<.......#...#.!# #...#.##.#@..#### #...#.##...................##..........##..####.....##.. ..#..#.....##..##g.... ..##.........##.>..#. ..?..##....###... ...[#hk{ 40m.....#.##....#hO #h g#hߌ .#h &--#h 4#h9 Sandblast #hu _#hF #h #hK G  The blast of sand hits the goblin!#h S##)#hT; 6..#h< /0--#h = 3=-#h>= &6.2 (1.5#ht= 'Sandblast#h= #hU #hSl ` _You kill the goblin!#hn #h$y #h| R _No target in view!#h~ 4#h|' #h* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$hI$hj$h$ _$h: $h\$h$h$h$h$h$h%$h%$h&E1==$h*$hd.$h2$h2$h7$h=$hE$hF$hI$hL$hP$h Q$hiT$hY@  There is an open door here.$hn\$h\A== _$h^$h@c,$h3f$hk} _c - 3 scrolls labelled KIEGGA KIESY (gained 1)$hp$hq$h$u$h:{?  You see here a +0 halberd.$h$h  _$h$hEC.........###.P~P~P... #.........##.P~P~P.# .......####.P~P~P.# .#.##..PPPPP.# ###<#...))#.......# ## #.###......####.# #.#.....)....#..# #.....>....')§# .#<.......#...#.@# - .##.......#...#### $hs##................ ##..........##..##.##....)... ..#..##..##..... ..#.##.>..#. ..?##....###...#$h067.2 (11.0)$hH-8.2 (12$h$hQ _s - a blue potion$h9 $h $hj $h $h $h* ,$h ?  You see here a +0 halberd.$h& $hǪ  _$h' $h @  There is an open door here.$h` $hh  _$h $hr $h@ $h $h $h/ $h $h $h $h $h $h $h $h $h $h $h $h $h# $ht $h $h $h $h $h9 $h $hP $h $hI $h $h> $h< $h$ $h $h $h1 $hO $h. ~#.....)....#..# ###>....')§# #.... .# .#...#..#...?....#...####........#.................##.... $h. ..........##..###.......#....)...#..###.......##..##........#............##.>..#....@...........##....###.....#......# #.....# ...$h#/ ##........#.................#.[...............#$hL/ .........##................... )$ho/ 8......$h; '80$h@ ,1.2 (13$hG $hK a _v - a scroll labelled NAIZUF JICO%h:;%h,%h%hO%h%hs%h} _c - 4 scrolls labelled KIEGGA KIESY (gained 1)%h3%h%h!%h^%h%h%hC%h,%hB%h%hM%hZ%h ,%h*%h%h;%h%h3%h%h'%hB%hx%hx%%h)%h*%h-%hjA%hhE%hF%hH%hYO%h7T%hU%hV%h:Y%h0\%h%^%h1_%ha%hfd%hKe%hf%hh%hk%hl%ho%hs%hu%h]v%hw%h.z%h}%h~%h%h%h߅%h͆%h%hJ%hM%hh%h%h%hȘ,%h̙%h%hמ%h7%h%h%h5%h}%h%h %h%h %h+%hT%h5,%h=%ho%h%h`%h%h%h2%h%h%h %h%h%hL%hl%h%h/%hB%hv%h0%h%h?%hi%h,%h.%h.%hB%hB,%h%h3)%h7%h:%h:%h;%h?%hA%hOB%haC%hF%hKMB%h_N%h!Q%hlQ%hRR%h_V%hX,%h6Y%hO]%h_,%h_%hb%he,%hBg%h*i%hpk%hk%hl%h(p%h r%h[r%h|s%h%hD%hNB%h%h%h%h%hČ%h|%h%h%h%hS,%h%h%hB%h%h%h#%hС%h%hG%h%h%h%hB%h X%h۶%hi%h%hm%h%h%h%h%h6%h %h`%h!%h%h%h_%h%h~%h'B%hH%hB....##~~~................## .##.##.......#............#....###.#.........###....##...#..#.......### #.###..#.......##.#...#####...K........##.## ....#....##.......#.# ........###........## ...........@....# #......#........###..# ##.......# #.## ##.###........######### ##.......## ###[39;%h49m K   kobold (wandering)# #....#### ##...# ..# #####%h.348.2 (67%hG.K%h_,9.2 (68%h%hGs _A kobold comes into view. It is wielding a +0 club.&h/~~~~~~~~~.### .....##~~~................####.##.......#............#..........###.#.........##.#....##...#..#.......### ###.......##.#...#####....K#.###....##&hV0".#.# #.###...@....##.......# ##.......###..#.....##.# #.##..##.#..####.##### ##.......#.# #....&h0..## #..# #....###.#..&h0.#&h3&h;<K.&h/A250.2 (1.0)&hF&h#I&hA&hD&hK&hO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&h######~~...# #...~~~~~~~~~.............###....##~~~................####.##.......#............# .............###.#.........## >#..#....##...#..#.......### ####.K.....##.#...## #....###.....#.## .#....##.# .#..###&hA# ..........# ###.......###..#.....### #.##..##.##.####.##### ##.......#.# #....&h..## ##..# .###&h=K.&h`$1 &h _&h&h&h &h&h&hb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&hh&hR&h&hY*  &h###~~~#######  ######~~~~~~~~..............# &ht##...~~~~~~~~~.............###&h....##~~~................####.##.......#............# &h0..............###.#.........## #>#..#....##K..#..#.......### #&h(b######.#...## &hKO##....###.....#.## #.&hoS#....##.# ..#&h...#### .................# .&hu###......#........###..#.....##&h# #.##..##.##.####&h=.##### ##.......#.# #......## &hn_You can't see any susceptible monsters within range! (Use Z to cast anyway.)&h&h<K.&h$2 &h/ _&h. &h &h& &h* &h1 &h4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&h{  #####)).....###..#.# &hZ|  ###~~~####...........###  ######~~~~~~~~..............# ###...~~~~~~~~~.........#....##~~~.........# #....##.##.......#.....# #&h| ...........K..###.#...##>#..#....##...#..#.......######.###..#&h| ##.#...## ###....###.....#.## ##.&h} #....##.#.#.........###&h4} s## ..................&h]} .####......#........###..#.....##.......# &h~ #.## .......##.###..#### .#....##### ##.......#&h &h <K.&h -3 _&he &hؓ &hA &h: &h/ &h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&h:&h&h&h[#≈#### ....))......###..### #####)).....###..#.#  ###~~~####...........###  ######~~~~~~~~..............# ####...~~~~~~~~~......# .........##~~~.......# &h.#....##.##.K.....#...#..............###.#...##>#..#....##..@#..#.......### .#####.###..#&hc##.#...## .###....###.....#.## ###.......#....##.#.#..#####.................####......#........###..#.....##.......# #.## ........##.#.####You can't see any susceptible monsters within range! (Use Z to cast anyway.) ___&hL.K&h-4 _&h&h'hHB#≈#### ....))......###..### #####)).....###..#.# ###~~~####....### # ######~~....#'hB#...~~~....###.##~~~.....## ..#....##.##.......#.##.K....###.#'hB.## .###>#..#....##.@.#..#.### ..#####.###..#'hBj.##.#...## ..###....###'hB~.##.## .###.#....##'hCf.#.#.#.........###'h5CK..##.#....'hCh.#.###......#........#..#.##.......# #.## #.##.###.####'hE'hNn.KK'hQ75Sandblast'hY'h['hr ____ The blast of sand hits the kobold!!'hoW)##'h=+..'hD0--=6.7 (1.5Sandblast'hM'hPJ _You kill the kobold!'h'h'h'hR _No target in view!'hc='h@'hG'h&K _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'hu'h'hC'hR _No target in view!'hu'h#'hX'h) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'h-'h6'h9 'hb9D_No target in view!'h'h'h'hB _No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)'h3 3'hG 'h 'h[ : _'h ,'h5 'h ,'h 'hU 'h :--'h 'h 'h L1=='hX 'h 'h ,'hK 'h 'hW 'h 'h 'h 'h 'h& 'h 'h 'h 'h :=='h 'h 'h 'h 'h 'h 'h 'h 'h" 'h 'h7 ,'h 'h4 'h 'hM 'h 'hE 'h ,'h 'h 'h 'h 'h 'h% 'h' 'h$( 'h) 'hx. 'h11 ,'h-2 'h3 'hx6 'h6 'h; 'h= 'hp? ,'h@ 'hA 'hC 'h]C 'hD 'h7H 'hJ ,'hdL 'h(Q 'h6T ,'hU 'hY 'h] 'hV] 'h_ 'hed 'hi ,'hSk 'ho 'hls 'ht 'hv 'hxz 'hX~ 'h~ 'h 'hن 'hU 'h 'h> 'hS 'h 'h 'hJ 'h 'h 'h 'h 'h 'hDZ B'h You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 club.'h 'h̻  _'h 'h 'h6 'hu 'h 'h 'hQ 'h 'h 'h 'h 'hf 'h 'h 'h 'hO 'h 'h 'h 'h= 'h? 'h 'ho 'h 'h 'h 'h 'h( 'h 'hK 'h^  ##.###..................###. #.....#.........#.......#.... ......###........###.....#...  ...#[#.... .............##...#. #.##..##~~~~~ ...=.. .....##.# # ##. ~~~~~~~. #######..#.# #. 'h[  ## ~~~~~~~ ###.....###..### ##≈######......)). #....@..#####)).....##- ####### K.......###~~~####...... #.....###K..######~~~~~~~~....... #...#...#####...~~~~~~~~~........ #.###.............##~~~..........##......#....##.##.......#..... KK 2 kobolds (asleep).#>.###..........)...###.#... #'h ###>#..#....##...#..#....#####.###..#.......##.#'h,$ 094.7 (38.0)'h% H-5.7 (39'h1 'hj9 Y _2 kobolds come into view.(hOU ##.###. #. #.....#.#.# . ......###.###.....# ...#[#.... .##...# (hU| #.##..##~~~~~ ...=.. .....##.  # ##. ~. #######..#.# # ## ~ ###.....###.. ##≈######......))...... #...@...#####)).....  # .K(hdV.###~~~####  #.....###K..######~. ##...#...#####...~.. .#.###.##~~~.....##......#....##.##.#.#>.###(hW.)...###.# .#.###>#..#....##...#..# .#.#####.###..#.......##.(hu\(h%eu.KK1 asleep)(hh16.7 (1.0)(hq(hrt(h+(h(h(h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(h} #. ###. . .##.###.....# ...#[#.... ......##.#.##..##~~~~~ ...=.. .....##.# # ##. ~~~~~~~. #######..#.#  ## ~~~~~~~ ###.....###..# ##≈######......))........###.......#####)).....#######..K.###~~~####.... #.....###.K.######~~~~~~~~ ###...#...#####...~ ..#.###.............##~~~. ....#....##.##.......#....#>.###..........)...###.#(hQ~#........###>#..#....##...#..# ..#..#####.###..#.......## #..###....###...(h(hx(h.K.KK(hA===7Sandblast(hf(hd( _The kobold shouts!(h) ;######(ho (h (h( O.KK...(h e0----9.2 (1.5(h (h F  #. #.....#.#.# . ......###.###.....# ...#[#.... .## #.##..##~~~~~ ...=.. .....##.(h 8 # ##. ~. #######..#.# ## ~ ###.....###.. ##≈######......))K..###.#####))(h  #....KK@...###~~~#### #.....###...######~#...#...#####...~ #..#.###.##~~~(h P.##......#....##.##.# #.#>.###(h .)...###.# K   kobold brigand (missile, wandering) #..#(h .###>#..#....##...#..# KK 2 kobolds #..#.#####.###..#(h . ##.###....### _The blast of sand misses the kobold.(he  A kobold brigand comes into view. It is wielding a +0 dagger of draining andquivering curare-tipped darts.(h (ht  .K.###K.K)The kobold brigand shouts!(h- X=-400(hc 0(h< (h V _The kobold misses you.(h G  The blast of sand hits the kobold.(hy (h| m  The kobold is heavily wounded.(h} (h ) K..KK 3 kobolds (1 wandering)The kobold barely misses you. x2; The kobold hits you but does no damage. x2(hq z19----1.7 (1.5(h (h s _A kobold comes into view. It is wielding a +0 club.(h G  The blast of sand hits the kobold!(h |)K 2(hi KKYou kill the kobold!(ht (((((((The kobold brigand throws a curare-tipped dart.(h (h& (hS.K..)@...  The curare-tipped dart closely misses you.(h 1----8-3.2(hd(hj (h3_The kobold hits you with a +0 club.(hG  The blast of sand hits the kobold!(h)   kobold)h])Y  You kill the kobold!)hr6 (((((((The kobold brigand throws a curare-tipped dart.)h6,)h)hl..KK.)@...)hwV8-4.7)ha)hsm _The curare-tipped dart completely misses you.)h4f ## The blast of sand hits the kobold brigand!)h)h)ho.KK))hA2---)hd7--6.2)h)hf _The kobold brigand is heavily wounded.)hAV  You miscast Sandblast. Nothing appears to happen.)hVK (The kobold brigand throws a curare-tipped dart.)h)hv.K)K)h6--Contam: 10% 70)h)h@l _The curare-tipped dart hits you. You resist.)h 0####)h\ ..K)The blast of sand misses the kobold brigand.)hx (The kobold brigand throws a curare-tipped dart.)h-B)hX9UKK.)h!:I-8.7 (1.5)hD)heGl _The curare-tipped dart hits you. You resist.)h _The curare-tipped dart hits you. You resist.  The blast of sand misses the kobold brigand.  The kobold brigand throws a curare-tipped dart. _The curare-tipped dart hits you. You resist.  The blast of sand misses the kobold brigand.  The blast of sand hits the kobold.)hSR)#)hwK3=5-10.2 _You kill the kobold!)h= O  The blast of sand hits the kobold brigand.)h u  The kobold brigand is heavily wounded.)h $26)h |-----4--1.7)h )h R _The kobold brigand hits you with a +0 dagger of draining. x2)h O  The blast of sand hits the kobold brigand!)h o))h )h  3---903.2Sandblast _You kill the kobold brigand!)h$ )h& ~ _Your Earth Magic skill increases to level 6!)h H )hI )hX )h[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.))h)h)h )hj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*h|*hd*h*hZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*h*hc*h*h(*h7=----4==8% _*hu*h96*h*hO4*hY*h\*h92*h*hT*h#8*ht====1*h*h*h. *h7*hI*hM5=*h~*hs,*h*h*h4U9=*h*h],*hU*h*hc9=*h *h$ ,*ht*h*hz30=6=*h>*h*h*h!*h,*h!*h%,*h1(*h51===*hJB7=*hT2=*hYe=*h2fB*hh*h+iy3=8=*hk*ho*hlo*hq*hu*hu*h1x*h{,*h2~*h*h4===*h*h*hއ*h*h*hҍK9=*hR*h*hU*h*h*hh5==*h\*h{*hۡ*h#*h:*h9=*h«*h*h*hF*hϵ*h(h=20=*hi*hL,*h+*h*h*hA*h*hj*h*h*hb9=*h*h*h*h*h"*hvL1==*h*hr$-*h_g #. #.....#.#. . ......###.###..... ...#[#.... .## #.##..##~~~~~ ...=.. .....##. # ##. ~. #######..#. ## ~ ###.....###... ##≈######......)).###)......#####)) #######....)@....###~~~#### #.....###...######*h]~  ####...#...#####...~ ##..#.###.##~~~ #.....##......#....##.##.# ##.#>.###.)...###.  #..#.###>#..#....##...#..  #..#.#####.###..#.  ##.###....###*h056.2 (43.0)*hH-7.2 (44*h\*h"[  g - 6 curare-tipped darts  Things that are here:*h$,8.2 (45*h=.*hU5Z _a +0 dagger of draining; a +0 dagger+hm3+h+h +h #. #.....#.# . ......###.### ...#[#.... .## #.##..##~~~~~ ...=.. .....## # ##. ~~~~~~~. #..# ## ~~~~~~~ ###.....###!.. ##≈######......)))....###)......#####)) #######....@)....###~~~####0.0) #.....###...######~ ####...#...#####...~ [3+h<7m ##..#.###.##~~~  #.....##......#....##.##.#  ##.#>.###.)...### #..#.###>#..#....##...# #..#.#####.###..# ##.###....###+h#(+h,+9.2 (1+hH4+h8n _Found a dagger. _You see here a +0 club.+h+Y 3+h-] +h&f +hx ! #. #.....#.# . ......###..### ...#[#...... #.##..##~~~~~ ...=.. ..... # ##. ~~~~~~~. #..## ~~~~~~~ ###.....###+hz $!..###≈######......))[)....###)......#####)) #######...@))....###~~~####0 #.....###...######~ ####...#...#####...~ ##..#.###.##~~~ #.....##......#....##.##. ##.#>.###.)... #..#.###>#..#....##...# #..#.#####.###..# ##.###....###+h +h I==60.2 (1+h֚ +h - _Found a leather armour.,h3,h,h,h0,h,h,hF,h,h,h ,h ,hI,h,h,h ,hs,h,h#,hP),h0,,h3,h7,h;,,h=,hK #..#....#......# ##.###.... #. #.....#. . ......###........ ...#[#........... #.##..##~~~~~....=..  # ##. ~~~~~~~. ### ######~~~~~~~ ###. ,hL#$@..###≈######.... #[)....###)......## #######....))....###~ #.....###...######~~~ #########...~~~~~ ##..#...##~ #.....##....##. ,hLM##.#>.###..... #..#........###>#..#,hKW+6.2 (6,hX+7.2 (7,hda,hXdY _t - a murky orange potion,h0 3,h2 ,h*7 ,hx: ,h; ,h1H X,hZ N _You now have 142 gold pieces (gained 14).,h^ ,h_ ,hF_ ,ha ,h7x >  You see here a +0 dagger.,hy| ,h|  _,h: ,h ,hL ,h ,hu ,h ,hO ,,h ,h^ ,h ,,h ,h ,h ,ha ,h ,hC ,h ,,h< ,h ,hP ,,h ,h <  You see here a +0 club.,h 5 _,h ,hH  Things that are here:  a +0 club; a kobold corpse,hs ,h  _,h ,hr# ,h' ,h4( ,h;+ ,h1 ,hk< B,h= ,hA ,h)B ,hE ,hM ,hR ,hS ,h%V ,h] ,h$b ,,he ,ho ,hDt ,,hv ,hp{ ,h ,h؀ ,hx ,h ,h ,h: ,hK ,h ,h B,h ,h ,h ,h ,h >  You see here a +0 dagger.,h( ,h  _,hݸ ,h <  You see here a +0 club.,hc ,h  _,h~ ,h ,h ,h ,h ,h' ,ha ,h ,h ,h* ,h ,h ,ht ,h ,h ,h& ,h ,h ,h ,,h= ,h ,h ,,h ,h ,h ,,h ,hJF ,hJ ,,hwK ,hR ,hX ,,hZ ,h] ,h` ,,hb ,hd ,h(g ,hg ,hAj ,hn ,hr ,hr ,hau ,hz ,ho} ,,hM ,hH ,h ,,h ,hؕ ,hl ,hę ,h ,h ,h" ,,hz ,h` ,h ,hZ ,he ,hK ,h ,ht ,h7 ,hm ,h ,h< ,h= ,h ,h ,h ,h ,h ,h ,,h ,h ,h ,,h ,hn ,h ,,h ,h ,h ,hF ,h ,h1 [ #.ß⌠.>.....#..)..# #........#.##....##..ß⌠.##......#...........<...##.###.......##. #..#....#..........#.. ##.###..................##.##.....#......#......@......###...............#[#......,h2 ...##.##..##~~~~~....=... ## ##.~~~~~~~~....## ######~~~~~~~~###. #....###≈######... #[)....###)......# #######....))....### #.....###...######~~,hE? 1517.2 (50.0),hB ,8.2 (51,hK ,h/N d _y - a scroll labelled ITWUKE ESICVEO-ha3-h[-h-h-h­-h-ho-h<-h-h-h-h-h,-h-hŽ-ho,-h-h-h3,-h-h-h-h-hj,-h-h-hk-h-h-h[-h-h-h-h,-h-h-h@-h-huB-hX-h-h-hG-hg-hLB-h-h6-hw `-h,-h,-hB-hi-h-hZ-h-h.-h-h-h -h(-h*-ho*-h+-h2.-h/-h0-h0-hS3-h6B-h8-h:-h2;-hg<-h?-h)B,-hC-hF-hG,-hH-hJ-hL,-h4N-hQR  There is a fountain of clear blue water here.-hS-h W5 _-hX-h|Z,-h[-hk_R  There is a fountain of clear blue water here.-h"a-ha _-hd-he-h|f-hf-h@h-hj-hm-hm-hn-hop-hr,-hs-h:u-hw-hVw-hx-h-h-h-h-h-h-hb-h<-h-hɘ-h4-hn-h-hˠ-h!-hϡ-hX-h-h-ht-h--hA-h-hd-hd-h5-h-h-h-h2-h"-h) ##..#..#.## #.P~P~P #.........###.P~P~P ##..##.P~P~P ####.......####.P~P~P####....###..PPPPP##..#...###<#...))##......####.###......#### -hU*G##### ##......#.#.....)....#..# #...## ##......@.#.....>....')§#80.2 (62 .....####.#<.......#...#..# ..........#...#.##.......#...#### .......####...#.##............... -h*G................##..........##..# ............##.....##....)...#..# .#...........#.....##..##........ -h+............##.........##.>..#... ....###....#...........##....###.-h.-h6-h99O _Done exploring.-h3-h8-h6......0.0)......... .-h;-h8A.hO _Done exploring..h.huLevel 4 of the Dungeon <<<<>>>>>(Press ? for help) #########  ####### #.......#  ##.#...## #.PPPPP.##  ##..#..#.## #.P~P~P..##  #.........###.P~P~P...#  ##.........##.P~P~P.#.#  .hc####.......####.P~P~P.#.## ####  ####....#....#.##..PPPPP.#..###..#  ##..#...###<#...))#.......##......##  #......####.###......####.#####....#  .h]##### ##......#.#.....)....#..#..###....##  .h##...## ##......@.#.....>....')§#.#......##  ##.....####.......#<.......#...#..#........#  ###...........#...#.##.......#...####........##  .hܑ#..........####...#.##..................##....#  ##..................##..........##..###.......##  .h##...............##.....##....)...#..###........#  .h^*#.....#...........#.....##..##........#.........#  ##...............##.........##.>..#.............#  .h#.......###....#...........##....###.....#....##  ##...............................###.....###..#  .hΒo#....#...........................##........####  #.ß⌠..#....................................#.h L@>.hG.hMt##..#..#.## #.P~P~P avangion the Digger#.........###.P~P~P Gargoyle##.........##.P~P~P Health: 35/35 ========================####.......####.P~P~P Magic: 21/21 ========================####....#....#.##..PPPPP AC: 7Str: 12##..#...###<#...))#...... EV: 11Int: 17#......####.###......#### SH: 0Dex: 10 ##### ##......#.#.....)....#..# XL:  6 Next: 90% Place: Dungeon:4 #...## ##......@.#......h+v[40m>....')§# Noise: ---------  Time: 3580.2 (0.0) .....####.......#<.......#...#..# d) +1 hand axe "Enegar" {freeze, rC++} ..........#...#.##.......#...#### Cast: Sandblast .......####...#.##............... ................##..........##..# ............##.....##....)...#..#  .#...........#.....##..##........  ............##.........##.>..#...  ....###....#...........##....###.  _You see here a +0 club. _y -.hvC a scroll labelled ITWUKE ESICVEO _There is a fountain of clear blue water here. _There is a fountain of clear blue water here. _Done exploring. _Done exploring..hew.hm,.h$$ _.h}.hP  There is a stone staircase leading up here..h{.hA _.hd.hR.h.h .h1.h.h_.h.h .h.h.hX.hY.hŽ.h*.h.hL.h1.h+,.h}.h.h,.h.h##..#..#.## #.P~P~P..## #.........###.P~P~P...# ##.........##.P~P~P.#.# ####.......####.P~P~P.#.## ######....#....#.##..PPPPP.#..###. ##..#...###<#...))#.......## #......####.###......####.#####........#.#.....)....#..#..###... ##........#.....@....')§#.#......8.2 (8 #.......#<.......#...#..#........#...#.##.......#...####........ ###...#.##[.h40m..................####..........##..###......##.....##....)...#..###...... .....#.....##..##........###...##.>..#........#...........##....###.....#...h.h.hwm _There is a stone staircase leading down here./h>8§/hC/hR/h1a;§/hf29.2 (1 _/h9§/h+L #########  #......$. 5 #@# /hɫl### /h/hг/h .90.0 (1.8/h/ /h _You climb downwards.  Found 19 gold pieces. _There is a stone staircase leading up here.0h* _0hkn0h0ht0hK0h,0h0h0hm%n0h',0h+,0h,0h.N _You now have 161 gold pieces (gained 19).0hd10h10h;20h40h6,0h.80h80ha:0h:,0h<0h=,0h >0h5?0h`D0hD0hZF0hG0hsG0hEH0h3I0hJ,0hvK0hL0hN,0hO0hyP0hR,0hS0hU0hX0hRX0hX0hZ0h\,0h]0h`0hb0h!c0hgc0hrf0hi0hj0hBk0h"m0huo,0hIq0hUr0hu,0hv0h~B0hP ######### ........# ######## #.....#.# #......# #.###.#.###.####.# ..# #.#.....# #.# ### #.########.# ...........y.##.# #######...l..#Sandblast..##.......##.#####.#... .y   hornet (asleep)###l   iguana (asleep)0h 615.0 (25.0)  An iguana and a hornet come into view.0hҵfy.l.ylwandering)===6.0 (260h^ _The hornet buzzes angrily. _You see here a wand of light (10).1h1`,1hwhdy...l1hi:---7.0 (1.0) 1hnq1hMt. _b - a wand of light (10)1hh ######### ........# #######....#.# #...... #.###.#.###.####. ..# #.#..... ### #.####### #.# ........y....##.# #######....l.#..#......##.#####.#... .###1hk1hr<y.1hsD---81hx1h*{2h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h  avangion the Digger  Gargoyle  Health: 35/35 ========================  Magic: 18/21 ====================---- ######### AC: 7Str: 12 2h$)........# ######## EV: 11Int: 17 #.....#.# #......# SH: 0Dex: 10 #.###.#.###.####.# XL:  6 Next: 90% Place: Dungeon:5 ..# #.#.....# #@#2hQ Noise: ---------  Time: 3618.0 (0.0) ### #.####### #y# d) +1 hand axe "Enegar" {freeze, rC++} 2hy #.# .............#  Cast: Sandblast  #.# #######....l.#  ..# #.......# 2h #.#####.#  y   hornet 2h̪/... .  ###2h  2h_b - a wand of light (10)  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hhEAiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hornet (52% to hit)2h8+avangion the DiggerGargoyleHealth: 35/35 ========================Magic: 18/21 ====================---- #########AC: 7Str: 12 ........# ########EV: 11Int: 17 #.....#.# #......#SH: 0Dex: 10 #.###.#.###.####.#XL:  6 Next: 90% Place: Dungeon:5 ..# #.#.....# #@#Noise: ---------  Time: 3618.0 (0.0) 2h6### #.####### #y#d) +1 hand axe "Enegar" {freeze, rC++} #.# .............#Cast: Sandblast#.# #######....l.#..##.......##.#####.#y   hornet... .###Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hornet (52% to hit)  The stone arrow hits the hornet!!2h.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hornet (52% to hit)  The stone arrow hits the hornet!!  The hornet is severely wounded.2hu/a2-------==9.0 (12h52h=8C _The hornet stings you. The hornet stings you!2hI  Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h@b  avangion the Digger  Gargoyle  Health: 25/35 =================-------  Magic: 15/21 =================------- ######### AC: 7Str: 12 ........# ######## EV: 11Int: 17 #.....#.# #......# SH: 0Dex: 10 #.###.#.###.####.# XL:  6 Next: 90% Place: Dungeon:5 2h'..# #.#.....# #@# Noise: ==-------  Time: 3619.0 (0.0) ### #.####### #y# d) +1 hand axe "Enegar" {freeze, rC++}  #.# .............#  Cast: Sandblast 2h #.# #######....l.#  ..# #.......#  #.#####.#  y   hornet ... .  ### _The hornet stings you. The hornet stings you!  Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hornet (severely wounded, 52% to hit)2hx  avangion the Digger  Gargoyle  Health: 25/35 =================-------  Magic: 15/21 =================------- ######### AC: 7Str: 12 ........# ######## EV: 11Int: 17 #.....#.# #......# SH: 0Dex: 10 #.###.#.###.####.# XL:  6 Next: 90% Place: Dungeon:5 ..# #.#.....# #@# Noise: ==-------  Time: 3619.0 (0.0) ### #.####### #y# d) +1 hand axe "Enegar" {freeze, rC++}  #.# .............#  Cast: Sandblast ;10;1m #.# #######....l.#  ..# #.......#  #.#####.#  y   hornet ... .  ###Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hornet (severely wounded, 52% to hit)  The stone arrow hits the hornet!2hԆ    #@#  #.#  #.#   #.#   ..#  #.#### ...  ### 2h y.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hornet (severely wounded, 52% to hit)  The stone arrow hits the hornet!  You kill the hornet!2h 2h! avangion the DiggerGargoyleHealth: 25/35 =================-------Magic: 15/22 ================-------- #########AC: 7Str: 12 ........# ########EV: 11Int: 17 #.....#.# #......#SH: 0Dex: 10 #.###.#.###.####.#XL:  6 Next: 185% Place: Dungeon:5 ..# #.#.....# #@#Noise: ==-------  Time: 3620.0 (1.0) ### #.####### #.#d) +1 hand axe "Enegar" {freeze, rC++} #.# .............#Cast: Sandblast#.# #######....l.#..##.......##g" A39;49m.#####.#... .###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hornet (severely wounded, 52% to hit)  The stone arrow hits the hornet!  You kill the hornet! _You hear an angry hiss.  You have reached level 7!2h+ /  --more--2hl 9/403--743% Sandblast 2hf 2_3h33h3h3h13hP _4h04hQ8--1lSandblastl   iguana4h9;--4h|>4hB^ _An iguana is nearby!4hd I  Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h@   avangion the Digger  Gargoyle  Health: 29/40 =================-------  Magic: 12/23 ============------------ ######### AC: 7Str: 12 4h> R........# ######## EV: 11Int: 17 #.....#.# #......# SH: 0Dex: 10 #.###.#.###.####.# XL:  7 Next: 43% Place: Dungeon:5 ..# #.#.....# #@# Noise: ---------  Time: 3621.0 (0.0) ### #.####### #*#4h  d) +1 hand axe "Enegar" {freeze, rC++}  #.# ........l....#  Cast: Sandblast  #.# #######....l.#  ..# #.......# 4h  #.#####.#  l   iguana ... .  4h @### _An iguana is nearby!4hW 2Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h FAiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)4hz avangion the DiggerGargoyleHealth: 29/40 =================-------4hz rMagic: 12/23 ============------------ #########AC: 7Str: 12 ........# ########EV: 114hz Int: 17 #.....#.# #......#SH: 04hz Dex: 10 #.###.#.###.####.#XL:  7 Next: 43% Place: Dungeon:5 ..# #.#.....# #@#4h4{ Noise: ---------  Time: 3621.0 (0.0) ### #.####### #`#d) +1 hand axe "Enegar" {freeze, rC++} #.# ........`....#4h^{ >Cast: Sandblast4h{ #.# #######.`..l.#..##..`....#4h{ #.#####.#l   iguana4h{ V... .### 4h{ :_An iguana is nearby!4h| 2Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hA| Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line4hd| 1Aim: an iguana (75% to hit)4h 4h =l.4h9 ..4hq 4==2.0 (14h 4hR  Casting: Stone Arrow (dangerous; 6% risk of failure)4h !onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  4h Press: ? - help, Shift-Dir - straight line  Aim: an iguana (75% to hit) _The stone arrow misses the iguana.5h\I  Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hq  avangion the Digger  Gargoyle  Health: 29/40 =================-------  Magic: 9/23=========--------------- ######### AC: 75hqHStr: 12 ........# ######## EV: 11Int: 17 #.....#.# #......# SH: 0Dex: 10 #.###.#.###.####.#5hq  XL:  7 Next: 43% Place: Dungeon:5 ..# #.#.....# #@#5hq- Noise: ==-------  Time: 3622.0 (0.0) ### #.####### #l#5h,r  d) +1 hand axe "Enegar" {freeze, rC++}  #.# .............#  Cast: Sandblast 5hgr #.# #######....l.#  ..# #.......#  5hr#.#####.#  l   iguana ... .  ### 5hr9_The stone arrow misses the iguana.Casting: Stone Arrow (dangerous; 6% risk of failure)  5h:sZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line5hv9Aim: an iguana (75% to hit)5h[avangion the DiggerGargoyleHealth: 29/40 =================-------5hqMagic: 9/23=========--------------- #########AC: 7Str: 12 ........# ########EV: 11Int: 17 #.....#.# #......#SH: 0Dex: 10 #.###.#.###.####.#5hXL:  7 Next: 43% Place: Dungeon:5 ..# #.#.....# #@#Noise: ==-------  Time: 3622.0 (0.0) ### #.####### #l#d) +1 hand axe "Enegar" {freeze, rC++} #.# .............#Cast: Sandblast#.# #######....l.#..##.......##.#####.#l   iguana... .###Casting: Stone Arrow (dangerous; 6% risk of failure)  5hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)  The stone arrow hits the iguana!5h<MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (75% to hit)  5h&sThe stone arrow hits the iguana!  The iguana is severely wounded.5hq10/23=3.0 (15hz5h@^ _The iguana closely misses you.5hbI  Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h   avangion the Digger  Gargoyle  Health: 29/40 =================-------  Magic: 7/23=======----------------- ######### AC: 7Str: 12 ........# ######## EV: 11Int: 17 #.....#.# #......# SH: 0Dex: 10 #.###.#.###.####.# XL:  7 Next: 43% Place: Dungeon:5 ..# #.#.....# #@# Noise: ==-------  Time: 3623.0 (0.0) ### #.####### #l# d) +1 hand axe "Enegar" {freeze, rC++}  #.# .............#  Cast: R mSandblast  #.# #######....l.#  ..# #.......#  #.#####.#  l   iguana ... .  ### _The iguana closely misses you.Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 75% to hit)5h!Y  avangion the Digger  Gargoyle  Health: 29/40 =================-------  Magic: 7/23=======----------------- ######### AC: 7Str: 12 ........# ######## EV: 11Int: 17 #.....#.# #......# SH: 0Dex: 10 #.###.#.###.####.# XL:  7 Next: 43% Place: Dungeon:5 5h 8..# #.#.....# #@# Noise: ==-------  Time: 3623.0 (0.0) ### #.####### #l# d) +1 hand axe "Enegar" {freeze, rC++}  #.# .............#  Cast: Sandblast  #.# #######....l.#  ..# #.......#  #.#####.#  l   iguana ... .  ###Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 75% to hit)  The stone arrow hits the iguana!!5hP    #@#  #†#  #.# 5hR  #.#   ..#  #.#### ...  ### 5hI5h630=5h`j504.0 (1Sandblast5h5hYconfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (severely wounded, 75% to hit)  The stone arrow hits the iguana!! _You kill the iguana!5h3G 5hG 5hG 5hI 5hM ,5hN ,5hN 5hP 5hQ 5hQ 5hR 5h]S U1=5hS 5hPU 5hU S8=5h!V 5hW 5hW 5hXX 5hRZ 5hZ 5hZ D2=5h[ 5h.] 5hm] 5h] 5h_ 5hy_ 9=5h` 5ha 5ha S9=5h{b 5hd k3=5he 5h0g 5hg 5hg 5hsi ,5hj 5hk 5hl 9=5hl 5hon 5hn K4=5hfo 5h_q 5hq e10/23=5hs 5ht 5ht 5hu 5hw 5hx 5hx 5hy 5h6z 5h^z a5==5hP{ 5h } 5hJ} 9=5h} 5hL 5h 5h) 5h 5h S1=5h 5h 5hk N6=5hȇ 5hw ,5h? 5hʋ 5h 5h 5h 5h 9=5h 5hN 5hĐ |7=12=5h 5h 5h 5h8 5h 5hB 5h 5hc 5h 5h( 5h 5hL #85hz D==5h 5hb 5h 5hV 5h 5h M3=5h 5h 5h K9=5hW 5h 5hӨ 5h_ 5hm 5h 5h& 5h 5h 9=5h 5h 5hL 40==4=5h 5h N _HP restored.5h 5h 5h 5hV 5hϸ ,5h) 5h 5h K==5h] 5h ,5hD 5h 5h M5=5h 5h 5hI 5h 5hU ,5h 5h 5h_ 5h 5h 5hq 9=5h 5hg 5h M6=5h\ 5h 5h 5h 5h 5h( 5hm 5h- 5hh 5h 5h2 5hq 9=5h 5hK 5h 5h 5h c7=5ho 5hj ,5h 5h' ,5h 5h4 5h\ 5h 5h- 5hb 9=5h 5hr 5h K8=5h 5h 5h 5h 5h ,5h/ 5h 5h 5h 5h 5h 9=5hN 5h 5hM 5h 5h 5h K9=5h5 5h 5h 5hG 5h+ ,5hc 5h ,5hm 5h O=5h% 5h ,5h- 5h 5h L20=5hI 5h 5h! 5hX 5ha ,5h 5h 5h 5hW 5hu 5h 9=5h8 5hI 5h K1=5h 5h ,5h 5hB5h,5hk5hO=5h5h5h65h5h5hK2=5h$5h 5h 5h 5h ,5h 5h+ ,5hD e=5h 5h5hL3==5h65h4 _Magic restored.5h 35h5hNm  You see here an iguana corpse.5hT5h _5h"5h5h,5h"5h5h5h :==5h5h 5h6!5h}!5h="5h/#5h:$5h~$5hL%5h'5h'5h'5h^(5h7*5h ,5h^,5h,5h.5hR05h05hv15h35h45h45h9B5h95h:5hn<5h0>5h>5h=?5h A5hB5hB5htC5hD5h^G,5hG5hI5h>K,5hK5hL5hM5hXM5hN5hEO5h`P5hP5h,Q5hpR5hS5hT5hQT5hW5hcX5hX5h`Y5hZ5h,\5hv\5h\5h,^5h _5hG_5h_5h_a5hb5hJc5hc5he5hlg,5h h5hi5hk5hk5hpl5hn5htw#<#.....#.# #......####.###.#.###.####.#...# #.#.....# #.###### #.##########†###### 5hwf#.#...............# #.#.########......## ..#.#......#.......# 5hx#######.#.####.#.#####.# >......@................--73612.0) ##.##.#.######.#######.# .....#......#######. 5hxx...................... #.....#.###############^........##....#.##... #.5hn}5h~I--735h5h; _Found a stone staircase leading down.6h56h6h6ht6h.6hnB6h,6ha6h6hM,6h6h6h6h6h6hZ6hs,6h,6hB6hF6h\6h6hr 6ht 6h 6hP6h6h6hwB6h6h[6h6h96hs6h,6h:6h6h,6h 6h "6h"6hR#6h#6h&B6h0'6h(6h*6h*6h,6h}-6h/,6h8n6h:6h<,6hN=6h?6hA,6hGB6hD6hoF,6hG6hI6h. ..# #.# 804.0 (27 #.# #.#.# # # #.##########.## #.###.............# #.....#####.#####.# #####.# ### #.# ...<#.##.# ###...##.# ......#7h0!#.#7h;B5.0 (287hDQ _Found a stone staircase leading down.7h! 7h  7h9 7h 7h! ,7h' n7h<) 7h+ ,7h+ 7h- 7h. 7h. 7hM/ 7h2 7h9 87hp:  ## ##.. .# ..# .## 7h: #.#  ..# .# ######..##### 7h: u#.# #....@.>..... #.####.######.# #.# .#7h; #######.## .#..........# .# ..#####.#####.# 7hA; B   clockroach (asleep, warded) #.# ### #.# 7hs; .# #.# B 7huD G9.0 (4.0)7hF kBB.7hH ,10.0 (57hM 7h=W ] _A clockroach comes into view.8h,N### #....# .# ..## #..# .# ######..###### .# #......>...... .# #.####@###### .# #.# #.# .##########.## #.# .............# #.# .#####.#####.# #B## ### #.# #.# .# #.# #.# .# #.# #.# 8h8h:B.8h<1.0 (1Sandblast8hO8h)8h8ht8h8hR _No target in view!8h}$w### #.... .# ##..######..#######......>......#.####.######  #@# #########.## .............# #B#####.#####.# #. ###  .#.8h]%8h+:B.8h--2 _8hC38h>58h)- u  The blast of sand hits the clockroach.8h q  The clockroach is heavily wounded.8h d2--=3.5 (1.58hؾ 8h E _The clockroach bites you but does no damage. x28ho  You closely miss the clockroach.The clockroach is heavily wounded.8h q -4.8 (1.38h1v 8hx B _The clockroach bites you but does no damage.8hJ K  The blast of sand hits the clockroach!8hsN F†8hT 8h_ 1---66.3 (1.5 _You kill the clockroach!  Training target 5.0 for Spellcasting reached!  Training target 7.0 for Earth Magic reached!  Your Spellcasting skill increases to level 5!  Your Earth Magic skill increases to level 7!You need to enable at least one skill for training.8h /  --more--9hV9hW[C  Skill  Level Cost  Apt Skill  Level Cost  Apt 9h\ a - Fighting   2.0   2.5  +1   h - Spellcasting   5.0   7.1  -1           b - Axes   0.0   1.2  -1   i - Conjurations   3.0   3.4  +1   c - Unarmed Combat   0.0   1.0   0   j - Earth Magic   7.0   5.7  +2   d - Throwing   0.0   1.2  -1  9h\q         k - Evocations   0.0   1.2  -1          9h3] e - Armour   0.0   0.8  +1       f - Dodging   2.0   4.2  -2      9hq]k g - Stealth   2.1   2.1  +2      9h]        9h^        9h^^                9h^                9h^        9h_You need to enable at least one skill.[?] Help9hB_G[=] set a skill target  9hv_ [/] auto|manual mode [*] useful|all skills [!] training|cost|targets;hZ= a + Fighting 2.0;h_TargetTarget--  --  --  --  --  ;hj--  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets;h<[?25h[?0c0 ;h [?25l[?1c;hU U5.0  +1  The current training targets, if any.  The species aptitude is in white.=] set aall targets......SH: 0Dex: 10 .##.####.######ESandblast...... #.####.####### #.# #.#########.## #†...........####.#### .# ### #.# #.#...... ...# #.# #.#.####.#######=h>235.3 (8.0)=h+6.3 (9=h1=hz _An orc wizard comes into view. It is wielding a +0 dagger.>h#######. ......... o..o.## ######### #o....#....# ....# #...## ####### #........ #..>h.# #.# #...## ....# #..:.# #.### #..#.##### #.######.. #..#..... ........# #........##o 2 orc wizards (asleep) .######.# #.######..# o   orc (asleep) >hO.# #.# #.######..###### .#### #.# #.#......>......>h*  An orc and an orc wizard come into view.Found a stone staircase leading down.>h$,>h->h:).o.>..oooo1 wandering)o>h>4==7.3 (1>hE>h)H< _The orc shouts! The orc wizard shouts!>h-6>h8>h4A>hC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>h## .#######o.#.# ......... .o.>.## ######### #..o..#.o....#  #...####. #######......... ## .## ....: #### #.######..#.....# .............#o 2 orcs (1 wandering)########## #####..######>h  An orc comes into view. It is wielding a +0 hand axe.>h^>h>h>hK..oo..ooo>h 78Sandblast>h>hm, _The orc wizard shouts!>h=z ##The blast of sand hits the orc wizard.>hF:,>h.;,>hD..ooo.o.>hSEd2---9.8 (1.5>hM>hO8 _The orc wizard is lightly wounded.>hح..........## .#############.# ......... ...>.## ######### #.o...#.o>h3o...#  #o..#### #######.........####.## .## ....:# #### #.######..>h#.....# .............######>h>h>hŻh.oo>hݽI-400>h>hA _The orc wizard hits you but does no damage.>h΂ >hQE The blast of sand hits the orc wizard.>h,>h5 q  The orc wizard is heavily wounded.>h .ooThe orc wizard hits you but does no damage.>h}  The orc wizard gestures at you while chanting.>hR>h>hm.oo>hUy1---=2.3 (1.5>hƷ>hD _The puff of flame hits you but does no damage.>h˔K  The blast of sand hits the orc wizard!>hm)   orc wizard>h!]  You kill the orc wizard!>h[*G .o>h*AThe orc wizard hits you but does no damage.>hW/y39--62->h/ 3.8>hZ8>h<;7 _The orc hits you with a +0 flail.>h D  The blast of sand hits the orc!>h )   orc>h   You kill the orc!The orc wizard closely misses you. The orc hits you with a +0 flail.  The orc closely misses you.>h  The orc wizard points at you and mumbles some strange words.>h >h 2-----0--5.3>h' >h* . _The magic dart hits you.>h1  The blast of sand hits the orc!)>h.E V  You kill the orc!>hI 3----19--36.8>hR >h[U A _The orc wizard hits you but does no damage.>h݌ u  The blast of sand hits the orc wizard!>hq  The orc wizard is heavily wounded.>hk8--8.3>hv$>h'd _The orc wizard barely misses you. x2?hVu  The blast of sand hits the orc wizard.?ht  The orc wizard is severely wounded.29---9.8?h?hB? _The orc wizard hits you with a +0 dagger.?hJ3 ?h 4 ?h4&The blast of sand hits the orc wizard!?hu;?hA<)?hu?h30=-7-951.3Sandblast?h?hN _You kill the orc wizard!?h14?h?h  ?hx?h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)?hl?h?h?h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?h ?h ?h ?hy ?hd f _?h ?hc ?h U1=?h ?hK ?h K8=?h ?hw ?h ?h ?h ?h6 ?h ?h[ ?h K2=?h ?hU ?h 9=?h ?h ?h ?hv D9=?h ?h ?h9 ?h ?h T3==?h ?h 4=20=?h ?h ?h= ?h 5?h> `===?h ?h ?h K1=?hV ?h?! ?h! ?hq" ?h# ?h-$ #6?hG$ 2=?hl& ?hG( ?h( ?h* ?h, ?h- 2=?h0 ?h1 ?h1 ?hc3 ?h5 ?h6 y7=2=?h6 ?h8 ?h99 ?h: ?h; ?h; ?h< ?h? ?h? ?h@ ?hfB S8=?hB (=?hmD ?h$H ?hyH L3==?hUJ ?hM ,?hhO ?h/Q ,?h9R ?hS ?h)T 59=?hKT ?hFU ?hnW ?hW :==?hX ?hBZ ,?h[ ?h\ ?h\ ?h^ ?hc 40==?hc ?hf ,?h(g ?hNk %  ?hk ?Items here: )) [ †.?hwm ?hm  _?h.o ?hqp ?hJs ?hs ?ht ?hz ?h} ?hr} 9=?h~ ?h ?h{ ?hƒ ?h ?h ?hy ?h ?h ?h ?h ?h ?hϒ ?hN ?hٙ ?h ?h ?hМ ?h ,?h ?h ?h ,?h ?h ?ḩ ?h ?h ?h ?h ,?h5 ?hn ?h֯ ?h ?h° ?h ?hG ?hz ?h ?hG ?h ?h ?hj ?h ,?h0 ?hT t _t - 2 murky orange potions (gained 1)?h 3?h ?hf ?h ,?h ?h> ?h ?h ?h: ?h ?h ?h ?h^ ?h ?h` ,?h ?h ?h[ ?h ?hP ?h ?h ,?hk ?h ?h ,?h ?hB ?h, ?h ?h ?hc ?h+ ?hj ?hf ?h ?h ?h ?h ?h ?h ?h^ ?h ?h ?h ?h ?h ?h ?h' ,?hc ?h ?h ?h ?h ?hV ?h ?h^ ?h ?h ?h8 ?hx ?hD ?h! ?h# ?hg# ?h# ?h% ?h& ,?hO' ?hJ) ?h* ?h3+ ?hi, ?h. ?h,3 ?h3 ?h; ?h< ?h? ?h? ?h!A ?hB ?hE ?hSE ?h@F ?hG ?hI ?h J ?hdJ ?h L ?hM ?hN ?htN ?hP ?hQ ,?hVR ?h T ?hvU ?hU ?h|V ?h`X ?hY ?hY ?hUZ ?h[ ?h\ ?h/] ?h] ?h8_ ?hq X?hr ?hIs ?hs ?hiu ?hv ?hsw ?hw ?h$y ?hz ,?h{ ?h=| ?h} ?h} ?h~ ?h ?h< ?h ?h ?h ?h ?h ?hͅ ?h ?h ### ...####.#####  .......@....# ?h4 '- # Z..####.###.# # ####.# #########.....# .#.....##.##### .#..#..#########.# ?ht xZ   jackal zombie (dormant) ....#.........##.###...#######.##.?h #........#.##.##.?hȏ 6#?h 1941.3 (90.0)?hʙ H-2.3 (91?h# ?h% ` _A jackal zombie comes into view.@h7a ###@hF8/ ...####.#####  .......@....# # Z..####.###.# ######.#  #.....#  #.##### .#@h8\........##.#..##.#..##.#@hU ### ...####.#####  .......@....#  Z..####.###.# #####.#  #..... #..#........##...##...##.@h@hUd _A jackal zombie is nearby!@h*≈ ###Z...####.#####.....##.Z..####.###.# .#≈ #####.# .# #.....# ..#.....# #.##### #.#..#..#.#Z 2 jackal zombies (dormant).#.........##.# #.##...#.##.# #.........#.##.##.#@h.@hZ0@h7z..ZZ1 dormant)@hc913.3 (1.0)@h>@h5B` _A jackal zombie comes into view.@h\7 4@h< @h? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@hŶ ,#≈≈ ###.####.#####.Z.##$.Z..####.###.#.#≈≈ #####.# ..# #.....# ...#.....# #.##### ##.#..#..#.# ......#.##.# ##.##...#.##.# ##.#.##.##.#.Z4Sandblast@h{ + _Found 17 gold pieces.@h N  The blast of sand hits the jackal zombie!@h .##Z   jackal zombie (@h^ @h @h Z...Z@ho d2--=5.8 (1.5@h4 @h!! T _You destroy the jackal zombie!@h{ 9###≈≈ ###.####.#####p....Z.#@h } &# .$....####.###.#.#≈≈ #####.#.### #.....# ....#.....# #.######.#..#..#.#p   burial acolyte (asleep).#.##.#Z   jackal zombie ###.##...#.##.# ###.#.##.##.#@hS  A burial acolyte comes into view. It is wielding a +0 dagger.@h G.Z@h 4-60@h r _Found a murky orange potion.@h!^ N  The blast of sand hits the jackal zombie!@hb E.@h] &.@h8 1---=8.3 (1.5Sandblast@hu @h T _You destroy the jackal zombie!@hA @h @h@ho _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ah4Ah Ah _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ah9Ah:AhIAh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)AhrAhAhAh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ah@/###≈≈ ###.####.#####.p.## ..$....####.###.#.#≈≈ #####.#.### #.....# .....#.....# #.######.#..#..#.# .#.##.# ####.##...#.##.# ####.#.##.##.#AhŘAh8;-90 _AhAhqAh P-Ah Ahg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ah  ### #≈# ### #.####.##### #Ah 7.p.## Z..$....####.###.#.#≈# #####.#.## #.....# ......#.....# #.######.#..#..#.#.#.##.#Ah Z   adder zombie (dormant) #####.##...#.##.# #####.#.##.##.#Ah Ah@ Z.Z2=50Ah? Ah B _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ___An adder zombie comes into view.Ahm3 Ah+6 Ah== Ah> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ah! ## .##≈# ### .##.####.##### .#.Zp.# Ahà ;†###### #...$....####.###.#.# #≈# #####.#.#### #.....# .#.....# #.##### .#####.#..#..#.#.#.##.# AhT R######.##...#.##.# ######.#.##.##.#Ahݢ Ah <Z.Ah A1Sandblast _Ah\ Ah AhS6 O  The blast of sand hits the burial acolyte!AhW> )###Z   adder zombieAhZ Ah Ah M..Z.Ah I 1/411-Ah\ z81=2.8 (1.5 _You kill the burial acolyte!Ah Ah { _Your Fighting skill increases to level 3!AhDN  The blast of sand hits the adder zombie!!AhYKX.#Ah'..Ahh0--2Ah/H4.3SandblastAhAhS _You destroy the adder zombie!BhǵBhhBhBh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhBhVBhJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh-O4Bh SBhFU _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bhj#IBh)&Bh): _BhH,Bh,K1=Bh.Bh'=Bh->,Bh-?BhQDe=BhFa2=Bh}GBhOBhR,BhSBh`VO=BhWBhZ,Bh[Bh^b3==Bh_BhpbBhe,Bh9fBh hBhHr ############## ...# #≈≈≈≈≈≈≈≈# ### Bhr\##.###........####.#####  #.# _....)..............# ##†###### #...$@...####.###.#-68.3 (14.0) ........# #≈≈≈≈≈≈≈≈# #####.# ##......############# #.....# .Bhs#.......#.....# #.##### .#.#####.#..#..#########.#...........#.........##.# .#######.##...#####Bh[s##.##.# .#######.........#.##.##.# ........>.##.##.#Bhr{Bh!~H-9.3 (15Bh„BhC _Found an ancient bone altar of Kikubaaqudgha.BhBhBhBhB"Bhr)BBhz*Bh+3==Bh--Bh2N _You now have 178 gold pieces (gained 17).Bh4BhX5Bh^:Bhv@  t - 3 murky orange potions (gained 1)  Things that are here:Bh0BChx u _a +0 dagger; a +0 robe; a human corpseCh3ChChNCh0,ChCh'Ch ,Ch"Ch9&ChV(,ChL*Ch1/Ch1,ChV3Ch6Ch8,Ch:Ch?Ch-AChAChCChFChGChHChHChLChaN,ChNChQChwSChSCh(TCh2WCh{XChYChYCh\ChX^Ch^Ch[_ChaChcChc,ChfChhChnhChChɯChLChDzChChCh[ChChChCh,ChCh ChBChhCh ,ChChChBChChChCh,ChoChChChChyChYChChvChChhCh ChW Ch\ChChChQChChBChkChChCh~!Ch$Ch %ChT'Ch;*Ch-Ch@.Ch 0Ch3Ch/7,Ch 9Ch;Ch>,Ch]@ChTBChDChF,ChLIChjBChnXChepChqChrChsCh~XChCh,ChChnCh......##..:.# ######### ###.###.: #..#.##### ###.######.. .. #..#.....# ..........# #. #........## ...######.# #. #.######..##.# #. #.######..###### ...#### #.# #l #.#......>...... ......# #.# #.##.#.####.####### #.###.# #.# #.@..#.# #.# ## # #.##########.## #†# ....#.###.............# #.# Sandblast...#.....#####.#####.# #.#h39;49m ###.#####.# ### #.# #.#  #....<#.# #.# #.#l   iguana (asleep)  #####...#  #.# ..........#  #.# #######....# ..# 4019.3 (50  An iguana comes into view.Found a parchment of Searing Ray.Ch.ll==20.3 (51ChCh0 _The iguana hisses angrily.ChuS #..:.#  .: #.  .. #.  #. #.  #. #.  #.# #. #. #.# #. #.#> #.# #l##.# #.# #.@..#.# #.#  # ######.## #†#  #.#  #.#  ### #.# #.#  #....<#.# #.# #.#   #.# #.#  #.# #.#  ..# Chp #..:.#  .: #.  .. #.  #. #.  #. #.  #.# #. #. #.# #. #.#> #.# #l##.# #.# #.@..#.# #.#  # ######.## #†#  #.#  #.# ### #.#   #....<#.# #.# #.#   #.#  Chcq\ #.#  ChtChuChW|Ch^ _An iguana is nearby!Ch q  The blast of sand hits the iguana!Ch m  The iguana is heavily wounded.Chѐ g2---1.8 (1.5) Ch@ Ch > _The iguana bites you but does no damage.Ch'q  The blast of sand hits the iguana!Dhyy  The iguana is almost dead.The iguana bites you but does no damage.1----3.3 _The iguana misses you.Dh  The blast of sand hits the iguana!.Dhi6.0--84.8Sandblast _You kill the iguana!Dh@;Dh<<Dh;E _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhE3DhFDh+HDh(M1= _Dh\=2=Dh^,Dh\_DhaDhaDh>bDhUdDhd9=DheDh/g,Dh hDhjDhjL3==Dh`kDhamDhoDhRoDh+pDhGrDhjtDhtDh0vDh,xDhр.# #..## #....... .......#DhWj. #...## #....... .......# .###..:.# ######## ####.### .:##..#.### ####.######.. ..##..#...........# #.##........## .######.# #.##.######..# Dh-# #.# #.##.######.. ....#### #.# #@##.#......>.....-....# #.# #.##.#.####.###### Dh##.###.# #.# #....#.# #.## # #.##########.## #†# .....#.###...........Dh..# #.# .....#.....#####.#####.# #.#j   gnoll (asleep) ####.#####.# ### #.# #.#  #....<#.# #.# #.#  ##### Dhc#.# #.#Dh038.8 (14.0)DhH-9.8 (15DhDh`s _A gnoll comes into view. It is wielding a +0 flail.Ehy( #..##  j.   .###..:.#  .:#  ..#  #.#  #.#  #.# #.# #.# #@#>EhIz #.# #.# #.# #....#.# #.#  # ######.## #†#  #.#  #.#  ### #.# #.#  #....<#.# #.# #.#   #.# #.# Eh #..##  j.  EhE .###..:.#  .:#  ..#  #.#  #.#  #.# #.# #.# #@#> #.# #.#Eh #.# #....#.# #.#  # ######.## #† #.#Eh #.#  ### #.#  Eh  #....<#.# #.#    #.# EhEhEhh'Eh*\ _A gnoll is nearby!Eh1...##### #..## j. #...## #....... .........###..:.# ######## .:#### ####.######.. ..##..# .............#####  #####..########.##.#......>..... .......##.#.####.###### Eh;##.###.# #.# #....#.# #.## # #.##########.## #†###............ .....#.....#####.#### ####.#######....<#EhEhV==40.0) _EhEhEh4Eh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)EhH}YM##########Eh})........ ####### #..## l.j. #...## #....... ..........###..:.# ######## ..:#### ####.######.. ..##..#Eh.~ .............#####  #####..########Eh[~.....>..... .......# #.# #.##.#.####.######Eh~l   iguana (asleep)EhHi  An iguana comes into view.EhEhc  The gnoll shouts! The iguana hisses angrily. You hear a shout!Eh...ljjljj 2 gnolls (1 polearm, 1 wandering)EhX0===1EhSandblastEh:Eh s _A gnoll comes into view. It is wielding a +0 spear.EhB ##j)  The blast of sand hits the gnoll!  The gnoll is heavily wounded.Ehڄx  The gnoll shouts!Eh?...jj.jj 2 gnolls (1 polearm)Ehs62--Eh˗E====3.3 (1.5Eh@Eh\ _The gnoll barely misses you.Eh F  The blast of sand hits the gnoll!Eh z)#   gnollEh Eh0 Eh` l.jl   iguanaj   gnollEhA V2/421---EhŜ _90=---4.8Ehy Eh+ I _You kill the gnoll!Eh} F  The blast of sand hits the gnoll!Eh C)Ehb Ehe X  You kill the gnoll!EhBf Eht 6 j)lj   gnoll (polearm)  A gnoll comes into view. It is wielding a +0 halberd.EhBv 0--3---6.3Eh~ Ehۅ  Eh W_The iguana barely misses you.Eh q  The blast of sand hits the iguana!Eh Eh .  The iguana is heavily wounded.Eh D-7.8Eh Eh1 > _The iguana bites you but does no damage.EhkG  The blast of sand hits the iguana!EhbC)Fh8 Fh 3/4319-99.3Sandblast _You kill the iguana!FhFh{ _Your Fighting skill increases to level 4!Fh<4Fhb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Fh_Fh3aFhmFhp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Fh*Fh,Fh6Fh8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)FhbFhFhf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Fh Fh Fh Fh Fhz FhC P _Fhr Fh j-500Sandblastj   gnoll (polearm)Fh :-Fh FhO \ _A gnoll is nearby!GhJ ## The blast of sand hits the gnoll.Gh$,Gh7/Z)) Gh7x8--=1.8 (1.5Gh:Gh I _The gnoll is heavily wounded. _A gnoll comes into view. It is wielding a +0 halberd.Gh ## The blast of sand hits the gnoll!Gh,Ghj)j 2 gnolls (polearms)Gh!D-3.3GhQ)Gh+Y _The gnoll is almost dead.Gh-NF  The blast of sand hits the gnoll!GhJU)#   gnoll (polearm)Gh.j)Gh###########.)............ avangion the Digger ..........#..#####....... Gargoyle .......# ##### #..## #....... Health: 43/43 ======================== .......# .... #...## #....... Magic: 17/23 =================------- .......# ...###..:.# ######## AC: 7Str: 12 ####.###..:##..#.#####EV: 11Int: 17 ####.######.. j.##..#.....#SH: 0Dex: 10 ...........# #)##........##XL:  7 Next: 101% Place: Dungeon:5 ....######.# #@##.######..#h 0mNoise: =--------  Time: 4054.8 (1.5) ....# #.# #.##.######..##### d) +1 hand axe "Enegar" {freeze, rC++} ....#### #.# #.##.#......>..... Cast: Sandblast .......# #.# #.##.#.####.###### ##.###.# #.# #....#.# #.# ....## # #.##########.## #†#j   gnoll (polearm) .....#.###.............# #.# .....#.....#####.#####.# #.# ####.#####.# ### #.# #.#The blast of sand hits the gnoll. _The gnoll is heavily wounded. _A gnoll comes into view. It is wielding a +0 halberd.The blast of sand hits the gnoll! _The gnoll isGh almost dead.The blast of sand hits the gnoll! _You kill the gnoll!You have reached level 8!Gh/  --more--HhOx8/484-38 0% HhXLgnoll (polearm)HhZ Hh[V_You feel stronger.Hh.Y  The blast of sand hits the gnoll!!)#HhP8)Hh;6-16.3SandblastHh_HhI _You kill the gnoll!Hh 4Hhb  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Hh 4HhQ Hh( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)HhF Hh HhY Hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ih}*IIhh.Ih3: _Ih3Ih4M7=Ihu6Ih:Ih5;Ih=IhAIhBBIhDIh^GIhGIhIIhMIh4N9=IhpPIhTa8=IhVIhYIhZIhu\IhinIhwoIhLpIhp9=Ih[rIhtIhJuK9=Ih=wIh{,IhXIhBIhO=Ih-Ih̗,Ih20=IhBIhSXIhiIhƶ9=IhIhIhoIhD1=IhIhIhIh/IhbIhIhIhIh-IhG=2=IhzIh4IhIhIh*Ih|IhIhBIh4Ih"9=IhsIhIhK3=Ih)IhIhfIhIhIhIhIh2IhIhIhIhq9=Ih? Ih/ Ih{ Ih IhIhK4=Ih-IhIh,IhIh$&  Ih6%`Things that are here:  a +0 flail; a gnoll corpseIh,5 _Ih`1Ih5Ih:,IhW=IhL  #....#####.# # #....# ##.##### ###)).### IhM`########## #.)........ #..#####....... .......# ###### #..## #....... .......# #..... #...## #.......# .#.....###..:.# ######## ####.### .......@##..#.##### - ####.######....).##..#.....# .......#####)##..## ....######.# #.##.######..# ....# #.# #.##.######..##### ....#### #.# #.##.#......>.....### Ih[N_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You pick up a parchment of Searing Ray and begin reading...Ihg\098.3 (42.0)Ih]Z=-9.3 (43IhfIh lD _You add the spell Searing Ray to your library.Ihs 3Ih.# Ih) Ih0 BIh6 Ih9 Ih~: Ih< Ih? IhC IhD Ih=F IhH Ih_K IhK IhM IhT IhW ,IhPX Ih[ Ih^ Ih_ Ih` Ih]c Ih}f ,Ih.h Ihn Ih)q IhJr IhYs Ihqv Ihx ,Ihy IhG| Ih@ ,Ih Ih$ Ih ,Ih Ih IhɈ ,Ih' Ih Ih Ihf IhЏ Ih Ih IhҚ Ih= Ihڝ Ih ,Ih Ih Ihu ,Ih} Ih Ihު ,Ih Ih Ih ,Ihm Ih Ih0 ,Ih Ih IhQ Ihö Ih Ih IhD ,IhϽ Ih Ih Ih' Ih IhV Ih Ih Ih Ih Ih\ Ih IhG Ih Ih Ih[ Ih^ Ih Ih Ih; Ih Ihs Ih" Ih IhU IhT Ih Ih Ih Ih Ih ,Ih Ih Ih ,Ih Ih Ih Ih* IhK IhM Ih` ,Ih Ihg Ih Ih Ihk Ih IhI Ih Ih[ Ih Ihn Ih Ih( Ih Ih ,Ih Ih% Ih ,Ihl Ih Ih ' #####...# #.#  ..........## #.# #.#  #######....# ..#  #...## #.#  #...# #.#  #...# #...# +# ###.#####.#####.  #.....@....... 136.3 (37 #######.######  ..#  #.# Ih y.< ### Ih Ih ,7.3 (38Ih Ih 9 _Found a stone staircase leading up.JhfJh3JhJhJh`Jh|XJhJh6 Jho#....<#.# #.# #.#  #####...# #~# #.# #.#  ..........## #.# ##.# #.########....#~ ._. ~#..# #...##~##w##~ #.# #...# ~###~ #.##...# ~~~ #...# #'# ###.#####@#####.##.............#######.#######Jh#..###.#.< w   ribbon worm (asleep)###Jh%& w9.3 (2.0)wYou open the door.Jh(,40.3 (3Jh0Jh5 _A ribbon worm comes into view. _Found a snail-covered altar of Cheibriados.KhRKhUKh[]Kh c _You can't see any susceptible monsters within range! (Use Z to cast anyway.)KhQ #....<#.# #.# #.#   #~# #.# #.#  # #.# ##.# #.#  #~ ._. ~#..#  ~##w##~ #.#  #...# ~###~ #.#  #...# ~~~ #...# #'# #@#  #.............#  #######.#######  #..# ##.# .< ### Khk #....<#.# #.# #.#   #~# #.# #.#  # #.# ##.# #.#  #~ ._. ~#..#  ~##w##~ #.#  #...# ~###~ #.#  #...# ~~~ #...# #'# #@#  #.............#  #######.#######  #..# ##.# .< ### Khu[K _A ribbon worm is nearby!Kh /####.#######....<#.# ~~~ #####...# #~#  ..........## #.# ##.# #.########....#~ ._. ~#.##~##w##~###~~~###~~~#.##~~~~~~~~~#...# #@# Kh ###.#####.#####.##.............########.#######.##.#.<###Kh* Kh< 21.3 (1 _Kh8 KhO [ _There is an open door here.Kh .....#.....#####.#### ####.#######....<#.# ~~~Kh O #####...# #~#  ..........## #.# ##.# #.########....#~ ._. ~#.#~##w##~####~~~#.##~~~~@~~~~#...#⌠~~#'#~~⌠# ###.#####.#####.............#######.#Kh ######.##.#.<###Khq A  You enter the shallow water.Kh ]2Water Kh Kh! ? _Moving in this stuff is going to be slow.Lh.;Lh=#.....#.....#####.#####.# #.##.#####.# ### #.# #.# #....<#.# ~~~ #.# #.# #####...# #~# #.# #.# .## #.## ##.# #.# #....#~ ._. ~#..# #...##~##w##~##.# #...#~~~###~~~#.# #...#~# #...#⌠~~#'#~~⌠# ###.#####.#####Lh@K[30m.# #.............# #######.####### #..# ##.#  .<  ###LhHLhK,3.9 (1.6LhRLhULhe #.....#.....#####.#####.# #.#  #####.#####.#⌠~ ### #.# #.# #....<#.#~~ ~~~ #.# #.# #####...#~~ #~# #.# #.# .##~ #.## ##.# #.# #....#~ ._. ~#..# #...##~##w##~##.# #...#~~~###~~~#.# #...#~# #...#⌠~~#'#~~⌠#LhfB ###.#####.#####.# #.............# #.####### #..# ##.# .<  ###Lh mLho'5.5LhxLhlM###.................#.....#####.####LhBH#####.#####.#⌠~ ###....<#.#~~ ~~~ #####...#~~ #~# ..........##~ #.## ##.# #.########....#~ ._. ~#.#~##w##~#####~~~#.#~~~~~~~~~...#⌠~~#'#~~⌠# ###.#####.######.............###LhrLh'7.1Lh͗LhLhoB  #.....#.###.# #.# #.....#.....#####.#####.# #.# #####.#####.#⌠~~### #.# #.#LhD  #....<#.#~~~~~~ #.# #.# #####...#~~~#~# #.# #.# .##~##.## ##.# #.# #....#~#._. ~#..# #...##~##w##~##.# #...#~@~###~~~#.# #...#~# #...#⌠~~#'#~~⌠# ###.#####.#####.# #.......# #.#######  #..#  ##.#  .<LhJ LhM '8.7LhR LhT Lh/ -M##.# #.##########.## #†###.................#.....#####.#########.#####.#⌠~~###....<#.#~~~~~~ #####...#~~~#~# ..........##~##.##~##.# #.########....#~#._.#~#.##@##w##~####~~~#.#~~~~~~~~~...#⌠~~#'#~~⌠# ###.#####.#####.#.#Lh5 Lh8 (50.3LhT> Lh!@ LhM####.# #....#.# #.##.# #.##########.## #†###.................#.....#####.#########.#####.#⌠~~###....<#.#~~~~~~ #####...#~~~#~# ..........##~##.##~##.# #.#Lh3#######....#@#._.#~#.##~##w##~##~~~###~~~#.#~~~~~~~~~#...#⌠~~#'#~~⌠#w   ribbon wormLhLh=w.Lh!'1.9Lh)Lh6/Mḧ́s.......##.#.####.#######.# #....#.# #.##.# #.##########.## #†###.................#.....#####.#########.#####.#⌠~~###....<#.#~~~~~~ #####...#~~~#~# ..........##@##.##~##.# #.########....#~#w_.#~#.#~##.##~##~~~###~~~#.##~~~~~~~~~...#⌠~~#'#~~⌠# ###.#####.#####.............#######.#######MhMh1.Mh'3.5Mh7MhMh@M###.....>.........##.#.####.#######.# #....#.# #.##.# #.##########.## #†###.................#.....#####.#########.#####.#⌠~~###~~⌠....<#.#~~~~~~~~~ #####...#~@~#~# ..........##~##.##~##.# #.########....#~#._.#~#.#~##.##~##...#~~~###~~~#.##⌠~~#MhcJMh'L'5.1MhJRMhSMhEM #####..#####.....>.........##.#.####.#######.# #....#.# #.##.# #.##########.## #†###.................#.....#####.#########.#####.#⌠~~###~~⌠....<#.#~@~~~~~~~ #####...#~~~#w#~~~..........##~##.##~##.# #.########....#~#._.#~#.#...##~##.##~##.#w   ribbon worm#####(catching breath) ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.Mh}9~~Mh8  5  6.7SandblastHeld Water MhMhn. _You are caught in a web!Mh Mhd Ow~Mh_ T11 1570Mh Mh Mh #.....# #.# #.##.######..# #.....#### #.# #.##.#......>. #.# #.# #.##.#.####.# ####.###.# #.# #....#.# #.#  #....##.# #.#.## #†#  #.....#.###.# #.#  #.....#.....#####.#####.# #.#  #####.#####.#⌠~~###~~⌠#.# #.# #....<#.#~~@w~~~~~#.# #.# #####...#~~~#~#~~~#.# #.# MhN H.##~##.##~##.# #.# #....#~#._.#~#..# #...##~##...#~~~###~~~#.# #...#~~~#...#⌠~~ Mh ?  The ribbon worm bites you.Mh c4--=9.3 (1.6Mh Mh C _The ribbon worm splashes around in the water.Nh8v  The blast of sand hits the ribbon worm!Nh The ribbon worm is almost dead.Nh5--3-60.8 (1.5Nh$Nhf _The ribbon worm completely misses you.NhטL  The blast of sand hits the ribbon worm!NhE~Nh&8~Nh$.2--22.3SandblastNh3Nh6 Nh7I_You kill the ribbon worm!Nh Nh Nh Nh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Nh  _3=6=7==4=Nh* Nh Nh' Nh NhX ,Nh Nh\ Nh K8=Nh Nh Nh@ Nh 9=Nh) NhS! NhC" Nh" Nh"# Nh^$ Nh% Nh.& Nh& Nh( Nh) Nh8* 9=Nh* Nh+ Nh- Nh- NhF. Nh/ Nh0 Nh 1 Nh}1 Nh2 Nh#4 >Nh4 Nhi7 @  There is an open door here.Nh8 Nh:  _Nh: Nh< Nh> BNh? NhA Nh\A NhA Nh4C NhD ,NhWE NhF Nh+H ,NhH NhI Nh,K NhK Nh:L NhM NhN Nh3O NhO NhS P  There is a stone staircase leading up here.NhT NhU  _NhoU NhCW NhIX ,NhX NhZ Nh[ ,Nhm\ Nh|] Nhb XNhQl #~~~###~~~#.##~~~~~~~~~# ).... #⌠~~#'#~~⌠# ....# .#####.#####.#....#  #.............#....#  #######.#######....#  #..# ....#  ##.######....###  #.<....@....... -Nhem 94.5 (32.2) ###############  Nht Nhv H-5.5 (33Nh| Nh $ _Found a spear.Oh3Oh,Oh Oh BOh,Oh)OhbOhOhOhoOhKOh XOh"Oh#Oh#Oh&Oh),Oh1*Oh(,Oh.Oh//Oh0Oh%3Oh8BOh9OhIOhR _You open the door.OhYnOhfOhr#####.# #.# ##~~⌠#.# #.# Ohre~~~~~~#.# #.# ~#~~~#.# #.# #.##~##.# #.# ._.#~#..# #.# #.##~##.###'## ###~~~#.#....###### ~~~~~~# #)..# Ohvs#'#~~⌠# #....####.# #.#####.#....# .#Sandblast ........#....# .# #.#######....# S# #..# #....# .#S   water moccasin (asleep) ##.######....####.#Ohs#.<..............#################Oh0209.5 (14.0OhE-10.5 (15OhOha _A water moccasin comes into view.Oh#~~⌠#.# #.# ~~~~~#.# #.# #~~~#.# #.# .##~##.# #.# _.#~#..# #.# ##~##.###'# ##~~~#.#....###### ~~~~~# #)........# '#~~⌠# #....####@# .#####.#....# #.# .......#....# #.# #######....# #SOh9# ..# #....# #.#######....####.# .<..............# ################## OhOh01.0) OhxOhPhzk ##SThe blast of sand hits the water moccasin.  The water moccasin is lightly wounded.Ph,PhS..3-==3.0 (1.5PhPh8 _The water moccasin hisses angrily.Phy  The blast of sand hits the water moccasin!Ph  The water moccasin is severely wounded.2---2---4.5 _The water moccasin bites you. The water moccasin barely misses you.PhbO  The blast of sand hits the water moccasin!Ph iF.Ph"'.Ph 3/49---1--14-6.0 _bites you. The water moccasin barely misses you.  The blast of sand hits the water moccasin! _You kill the water moccasin!  PhTraining target 5.0 for Fighting reached!  Your Fighting skill increases to level 5!  You need to enable at least one skill for training.Ph/  --more--QhaQh  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   5.0  +1   h - Spellcasting   5.0   7.1  -1           b - Axes   0.0   1.2  -1   i - Conjurations   3.0   3.4  +1   c - Unarmed Combat   0.0   1.0   0   j - Earth Magic   7.0   5.7  +2   d - Throwing h39m  0.0   1.2  -1           k - Evocations   0.0   1.2  -1           e - Armour   0.0   0.8  +1       f - Dodging   2.0   4.2  -2       g - Stealth   2.1   2.1  +2            QhM[37m                                              Qh,    You need to enable at least one skill.[?] Help[=] set a skill target  Qh[ [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsUh 1> f + Dodging 2.0VhTargetTarget--  --  --  --  --  --  Vh\2--  --  --  --  --  a-z] set[-] clear selected targetcost|targetsVh[?25h[?0cVh*0 Vh  [?25l[?1c3.0  -2  The current training targets, if any.  The species aptitude is in white.=] set aall targetsWh Wh Wh5Wh##~~⌠#.# #.#avangion the Digger WhR~~~~~#.# #.#Gargoyle ~#~~~#.# #.#Health: 43/49 =====================--- .##~##.# #.#Magic: 21/24 =====================--- _.#~#..# #.#AC: 8WhWStr: 13 .##~##.###'##EV: 11Int: 17 ##~~~#.#....######SH: 0Dex: 10 ~~~~~# #)........#XL:  8 Next: 14% Place: Dungeon:5 Wh^'#~~⌠# #....####@#Noise: =--------  Time: 4216.0 (1.5) .#####.#....# #.#d) +1 hand axe "Enegar" {freeze, rC++} .......#....# #.#Cast: Sandblast .#######....# #.# ..# #....# #.# Whm#.######....####.# #.<..............# ################## _The water moccasin bites you. The water moccasin barely misses you.The blast of sand hits the water moccasin! Wh_You kill the water moccasin!Training target 5.0 for Fighting reached!  Your Fighting skill increases to level 5!You need to enable at least one skill for training.WhN!ESandblastWh&Wh(8 _WhWhWhi2= _4Who=5=3=WhWhz6==WhWhWhWh]WhWh`#4WhX(=WhWh:WhWhWWh Wh 57=Wh Wh WhWh WheWhWh9=Wh|8=Wh[nWh_ ,Wh$9=Who3XWh%8XWhM=Wh?,Wh@WhFWhHWhDI9=WhLWh MWhRBWhV,WhWWhd  There is an open door here. _Whe,WhkXWh#uWhvWh{XWhr|,Wh~Whk,WhWh0Wh]WhσWhnWhWhiWhWhWhWh,WhWhWh<d#### #..## #.......# .....# #...## #.......# .....###..:.# ######### ......##..#.##### ....).##..#.....# #####)##........##Wh #.##.######.. # #.##.######..######. # #.##.#......@......W- # #.##.#.####.######## # #....#.# #.# ###.## #.#......Wh`D#.#####.#####.# #.# W   phantom (dormant)⌠~~###~~⌠#.# #.#~~~~~~~~~#.# #.# Wh#~~~#~#~~~#.# #.#WhCx53.0 (37.0)-4.0 (38WhpWh! _A phantom comes into view. _There is a stone staircase leading down here.Xh #..## #.# # #...## #.# ###..:.# # ##..#.##### ).##..#.....# Xh)##........##  #.##.######..#  #.##.######..######.#  #.##.#......>W#  #.##.#.####.#  #....#.# #.# .## #.## #.#.#####.# #.# ⌠~~###~~⌠#.# #.# ~#.# #.# ~~~#~#~~~#.# #.#XhC Xh?'~W.WXh)85.0 (1.0) _Xh/Xh1XhXhXh%Xh0   #..## #.# # #...## #.# ###..:.# # ##..#.##### ).##..#.....# )##........## Xh1#.##.######..# #.##.######..######.# #.##.#......>.@...W.# #.##.#.####.# #....#.# #.# .#####.# #.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Xh2XhV94W.Xh:A6Sandblast _Xh@Xh BXh_ ## The blast of sand hits the phantom!XhpXhh H.W.Xh c3-=7.5 (1.5XhXh  #..## #.# # #...## #.# ###..:.# # ##..#.##### ).##..#.....# )##........##  #.##.######..#  Xh##.##.######..######.#  #.##.#......>..@W...#  #.##.#.####.#  #....#.# #.# .#####.# #.# _The phantom is heavily damaged.XhK%Xh<&Z7-80XhX,Xh/+ _The phantom hits you.Xh^ H  The blast of sand hits the phantom!Xh c E.Xh &.Xh 2--260.0 (1.5SandblastXhF Xh0 N _You destroy the phantom!Xh) Xh Xh Xh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Xh 4Xh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)YhYh3YhYhZ3= _8-Yh@,YhYhYh YhDYhNYhf9==YhYhYhja4=YhYhTYhYh%YhYhYh!YhYhYhYh-9=YhYhYh Yh9=YhYhUYhYhQYhYhYhdYhYh8YhYhYhmYhYhYhFYhYhYhYh Yh Yhk Yh Yh Yhv Yh Yh Yh3YhYh ,YhYhYhYhYh,YhAYhzYhYh2YhYhYhYhYhPYhrYh YhM!Yh!Yh#Yh#Yh;$Yh$Yh%Yh 'Yh'Yh(Yh(Yh)Yh)YhR*Yh+Yhi,Yh,Yh3-YhV.Yhk1XYh[5XYh5Yh6,Yh7YhZ:,Yh:Yh;Yh=Yh=Yh=Yh?Yh+@Yh@YhAYhBYhfCYhCYh,DYhEYhFYhGYhzGYhHYhIYhFJYhJYhKYhLYhLYh&MYhNYhO,YhLPYhSQYhRYhRYh'SYh"TYhU,YhGVYhJWYh YYhhYYhYYhZYh[Yh<\,Yh]Yh^Yh+_Yh_Yh`YhaYhbYhcYhVdYheYhOf,YhTgYhVhYhhYhiYh jYhAkYh~kYhMlYhmYhCoYhoYhpYhqYhNrYhrYhsYhtYhu,YhDvYh]wYhx,Yh)yYhGzYhc{Yh{Yh|Yh}Yh~Yh(YhYhπYhYhYhYhYhʄYhpYhDžYhYhYh YhYhcYh|YhʊYh]YhYhYhYhYhYh9,YhYhYhYhSYhYhYhYh7YhYhYhYhKYhYhYhџ,YhYhZYhnYhYhYh,Yh˯Yh#YhԱYhYhoYhYhYh YhYhCYhYhYhοYh,YhYhVYhYhYhYhYhBYhYhYhCYhf,YhSYh;YhYhYhYh>Yh+YhYh YhOYhYh YhYhYhYh1Yh+YhJ Yh YhYh<YhgYhYhYhYhiYh"Yh4#Yh$Yh)Yh-*Yh*Yh*Yh^/Yh 1Yh1Yh1Yh86Yh7Yh7Yh7Yh <Yh?BYhpCYhFDYhDYhDYh}IYhJYhSK,YhOYhPYh5QYhQYhUYhWYhmWYhWYh\Yh]Yh]Yh.^YhbYhcYhdYhdYh@iYh[jYhjYh,kYh pYhOrBYh:vYhSwYhwYh#xYh|Yh~Yh~YhYhrYhqYhׄYhcYhYhъYh/YhYhYhYh4YhYh9YhYh'YhYhƟYhYhYhHYh&Yh,Yh YhYhF,YhYhhYhYh~YhϴYhYh͹Yh$YhYhYhBYhYhYhNYhYh_YhYh+YhYhEYh"YhvYh2YhYh,YhnYhXYhYh ,Yh YhYh\YhYh=YhBYh&YhYh,YhYhYhMYhYhYh|"Yh#Yh $Yh]$Yhf&Yh'Yh'Yh(Yh*Yh+Yh.,Yh,Yh.Yh/Yh0Yh"1Yh3Yh3Yh\4Yh4Yh`6Yh77Yh7Yh7Yh9Yh:Yh^;Yh;Yh=Yh$?,YhJYhLYhNYhOYh_R,YhVYhz[Yh(\BYh\Yh],YhA^YhaXYhhbYhc,YhiYh^o  There is a stone staircase leading down here. _YhpYhqYhsYh2tYhtYhvYhxYhyYhyYh{Yh}Yh~Yh~YhYh&YhnYhYhYhYhYh",YhYhYhYhrXYhBYh,YhYhYhYh,YhYhgYhYh7,Yh-,YhYhaYh$YhYh<Yh4YhYhMYhYhYhYh,YhCBYh YhYhYhgYhYh=YhmYhYhYhYhYh1YhYh Yh Yh Yh YhYh=YhYhdYh&Yh YhYh]YhYhYhYYhYh Yh,Yh!YhN$Yh>&Yh&Yh'Yh)Yhn*Yh*YhC+Yh,Yh.Yh.Yh.Yh*0Yhd1Yh1Yh$2Yh3Yh5,Yh6Yh7Yh8Yhg9Yh9Yh:Yh<,Yh=Yh>Yh?,Yh@YhAYhBYhC,YhDYhF,YhFYhwGYh}HYhHYhIYhJYhKYh]LYhLYhMYhNYhMOYhOYhPYhQYhRYh}RYhSYhTYhUYhUYhrVYhWYhX,YhdYYhZ,Yh&[Yh!\YhO]Yh],Yh|_YhaYhoaYhaYhcYhdYhd,YheYhfYhPgYhgYhhYhXiYhiYh|jYhjYh lYhlYh mYhmYhoBYhqYh.r,Yh+sYhsYhuYh`uYhuYhxYh  # ########.......##.# #####.####.. ######.###### #............ #.....######. Yh#.....# #. # #.....#### #. +.######........# #. #..@..#####.###.# #.- ##.##.# #....##.# #. #. #.# #.....#.###. .. #.# #.....#..... ##. #.# #####.#####. #. #.# #....<#. 5   Grinder (asleep) #: #.###########... 5. #............... YhB#############...Yhi 439.0 (179.0)  Grinder comes into view.Found a parchment of Gloom.Yh{55.YhQ7==40.0 (180YhYh% _Grinder shouts!Zh ZhI = Spells (Memorise)TypeFailure Level  a - Searing RayConjuration6% 2b - FoxfireConjuration/Fire8%1  c - Kinetic GrapnelZh Forgecraft14%1  d - Brom's Barrelling BoulderConjuration/Earth19% 4  e - Mephitic CloudConjuration/Alchemy/Air 28% 3  f - PetrifyAlchemy/Earth32% 4  g - Confusing TouchHexes38% 3  h - Frozen RampartsIceZhQ 38% 3  i - GloomHexes/Necromancy38% 3  j - SwiftnessAir38% 3  Zh k - Iskenderun's Mystic BlastConjuration/Translocation 58% 4  l - Dispel UndeadNecromancy80% 4  Zh" Vm - Passage of GolubriaTranslocation80% 4  n - Hoarfrost CannonadeIce/Forgecraft98% 5 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\h\hr\h# ########.......##.# avangion the Digger#####.####.. Gargoyle######.###### Health: 49/49 ========================#............ Magic: 24/24 ========================#.....######. AC: 8Str: 13#.....# #. EV: 11Int: 17\h?}##.....#### #. SH: 0Dex: 10+.######........# #. XL:  8 Next: 24% Place: Dungeon:5#..@..#####.###.# #. Noise: ==-------  Time: 4440.0 (0.0)##.##.# #....##.# #. d) +1 hand axe "Enegar" {freeze, rC++} #. #.# #.....#.###. Cast: Sandblast.. #.# #.....#.....##. #.# #####.#####.\h#. #.# #....<#. 5   Grinder#5 #.###########..... #...............#############... \hU_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is a stone staircase leading down here.  \hXGrinder comes into view.Found a parchment of Gloom. _Grinder shouts!\hP  Okay, then.\h\h\h8 _\h J\h x _Sorry, you're not good enough to have a special ability.]hG ]hQ n Spells (Memorise)Type]h cFailure Level  a - Searing RayConjuration6% 2b - FoxfireConjuration/Fire8%1  c - Kinetic GrapnelForgecraft14%1  d - Brom's Barrelling BoulderConjuration/Earth19% 4  ]h6 e - Mephitic CloudConjuration/Alchemy/Air 28% 3  f - PetrifyAlchemy/Earth32% 4  g - Confusing TouchHexes]h X38% 3  h - Frozen RampartsIce38% 3  i - GloomHexes/Necromancy38% 3  j - SwiftnessAir38% 3  ]h k - Iskenderun's Mystic BlastConjuration/Translocation 58% 4  l - Dispel UndeadNecromancy80% 4  m - Passage of GolubriaTranslocation]hd "80% 4  n - Hoarfrost CannonadeIce/Forgecraft98% 5 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit`h2u`h{`hg# ########.......##.# avangion the Digger#####.####.. Gargoyle######.###### Health: 49/49 ========================#............ Magic: 24/24 ========================#.....######. AC: 8Str: 13#.....# #. EV: 11Int: 17##.....#### #. SH: 0Dex: 10`hۃ+.######........# #. XL:  8 Next: 24% Place: Dungeon:5#..@..#####.###.# #. Noise: ==-------  Time: 4440.0 (0.0)##.##.# #....##.# #. d) +1 hand axe "Enegar" {freeze, rC++} #. #.# #.....#.###. Cast: Sandblast.. #.# #.....#.....##. #.# #####.#####.#. #.# #....<#. 5   Grinder`h#5 #.###########..... #...............#############... _There is a stone staircase leading down here.  Grinder comes into view.Found a parchment of Gloom. _Grinder shouts! _Okay, then. _Sorry, you're not good enough to have a special ability.`hkP  Okay, then.`hҋ`h`hג8 _h.+$# #.##.#.#####.####.######.######.#.##.....######.##.....# #.## #.....#### #.#+.######.# #.##...@.#####.###.# #.###.##.# #....##.# #.##. #.# #.....#.###... #.# #.....#.....###. #.# #####.#####.#h#-c#. #.# #....<#.##5 #.#...# .. #...............# #.... h2h4;--1.0 (1 _h9h[;h+d # #.##.# #####.#### ######.###### #. #.....######. #.....# #. # #.....#### #.h), +.######.# #. #..@..#####.###.# #. ##.##.# #....##.# #. #. #.# #.....#.### .. #.# #.....#..... ##. #.# #####.#####. #5 #.# #....<#. 5   Grinder #: #.#... .. #.. #...h/hA7E§5h8C--2h?hA% _Grinder blinks!ho# #.##.#.#####.####.######.######.#.##.....######.##.....# #.## #.....#### #.#+.######.# #.##...@.#####.###.# #.###.##.# #....##.# #.##. #.# #.....#.###.heq.. #.# #.....#.....###. #.# #####.#####.##§ #.# #....<#.##: #.#...# .5 #..# #.... h{h}&3hhhhhi3hvkh0q # #.##.# #####.#### ######.###### #. #.....######. #.....# #.hq # #.....#### #. +.######.# #. #..@..#####.###.# #.h*rm ##.##.# #....##.# #. #. #.# #.....#.### .. #.# #.....#..... ##. #.# #####.#####. #§ #.# #....<#. 5   Grinder #5 #.#... .. #.hrd. #...hu&0h1{@5:h+4.0 (1hVhh*B #####.####.#.##### #........... #.....######h]Cz #.....# ### #.....#### # +.######........# # #.....#####.###.# # ##@##.# #....##.# # #.##.# #.....#.### ..##.# #.....#...##.##.# #####.##### #5##.# #....<# #:##.###########. ..##........... ################ #hEh}M:5.hN75SandblasthThVh:  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hF  #####.####. avangion the Digger ######.##### Gargoyle #........... Health: 49/49 ======================== #.....###### Magic: 21/24 =====================--- #.....# # AC: 8Str: 13 ## #.....#### # EV: 11Int: 17 +.######........# # SH: 0Dex: 10 #.....#####.###.# # XL:  8 Next: 24% Place: Dungeon:5 hiH ##@##.# #....##.# # Noise: ---------  Time: 4445.0 (0.0) #*##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++}  .*##.# #.....#.... Cast: Sandblast ##5##.# #####.##### #.##.# #....<# #:##.###########.. 5   Grinder ..##.............. ################.. #.. _Grinder blinks!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (68% to hit)hp #####.####. avangion the Digger######.##### Gargoyle#........... Health: 49/49 ========================#.....###### Magic: 21/24 =====================---#.....# # AC: 8Str: 13## #.....#### # EV: 11Int: 17+.######........# # SH: 0Dex: 10#.....#####.###.# # XL:  8 Next: 24% Place: Dungeon:5##@##.# #....##.# # Noise: ---------  Time: 4445.0 (0.0)#`##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++} gr 0m.`##.# #.....#.... Cast: Sandblast##`##.# #####.######`##.# #....<##:##.###########.. 5   Grinder..##..............################..#.. _Grinder blinks!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (68% to hit)h| ..5.  Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Grinder (68% to hit)  The stone arrow misses Grinder.h 8*h# g  Grinder gestures at you.h"f 8@h+g b8-==6.0 (1hHm ho 4 _Pain shoots through your body!hI  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hK #####.####. avangion the Digger ######.##### Gargoyle #........... Health: 48/49 =======================- #.....###### Magic: 18/24 ==================------ #.....# # AC: 8Str: 13 ## #.....#### # EV: 11Int: 17 +.######........# # SH: 0Dex: 10 h#.....#####.###.# # XL:  8 Next: 24% Place: Dungeon:5 ##@##.# #....##.# # Noise: ==-------  Time: 4446.0 (0.0) #*##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++}  .*##.# #.....#.... Cast: Sandblast ##5##.# #####.##### #.##.# #....<# #:##.###########.. 5   Grinder ..##.............. ################.. #.. _Pain shoots through your body!  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linh?eAim: Grinder (68% to hit)hU#####.####. avangion the Digger######.##### Gargoyle#........... Health: 48/49 =======================-#.....###### Magic: 18/24 ==================------#.....# # AC: 8Str: 13## #.....#### # EV: 11Int: 17+.######........# # SH: 0Dex: 10#.....#####.###.# # XL:  8 Next: 24% Place: Dungeon:5##@##.# #....##.# # Noise: ==-------  Time: 4446.0 (0.0)#`##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++}  6H.`##.# #.....#.... Cast: Sandblast##`##.# #####.######`##.# #....<##:##.###########.. 5   Grinder..##..............################..#.. _Pain shoots through your body!  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (68% to hit)hohu\.5..hvY9=7.0 (1h|h  Casting: Stone Arrow (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Grinder (68% to hit) _The stone arrow misses Grinder.h[JI  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #####.####. avangion the Digger ######.##### Gargoyle #........... Health: 49/49 ======================== #.....###### Magic: 15/24 ===============--------- #.....# # AC: 8Str: 13 ## #.....#### # EV: 11Int: 17 +.######........# # SH: 0Dex: 10 #.....#####.###.# # XL:  8 Next: 24% Place: Dungeon:5 ##@##.# #....##.# # Noise: ==-------  Time: 4447.0 (0.0) #*##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++}  .5##.# #.....#....49m Cast: Sandblast ##.##.# #####.##### #.##.# #....<# #:##.###########.. 5   Grinder ..##.............. ################.. #.. _The stone arrow misses Grinder.  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (68% to hit)h#####.####. avangion the Digger######.##### Gargoyle#........... Health: 49/49 ========================#.....###### Magic: 15/24 ===============---------#.....# # AC: 8Str: 13## #.....#### # EV: 11Int: 17+.######........# # SH: 0Dex: 10#.....#####.###.# # XL:  8 Next: 24% Place: Dungeon:5##@##.# #....##.# # Noise: ==-------  Time: 4447.0 (0.0)#`##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++} 6H.5##.# #.....#.... Cast: Sandblast##.##.# #####.######.##.# #....<##:##.###########.. 5   Grinder..##..............################..#..Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (68% to hit)  The stone arrow hits Grinder!hC5.8.0 (1hFh@IMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: Grinder (68% to hit)  The stone arrow hits Grinder! _Grinder is moderately wounded.h)I  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hr$ #####.####. avangion the Digger ######.##### Gargoyle #........... Health: 49/49 ======================== #.....###### Magic: 12/24 ============------------ #.....# # AC: 8Str: 13 ## #.....#### # EV: 11Int: 17 +.######........# # SH: 0Dex: 10 h%#.....#####.###.# # XL:  8 Next: 24% Place: Dungeon:5 ##@##.# #....##.# # Noise: ==-------  Time: 4448.0 (0.0) #5##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++}  ..##.# #.....#.... Cast: Sandblast ##.##.# #####.##### #.##.# #....<# #:##.###########.. 5   Grinder ..##.............. ################.. #.. _Grinder is moderately wounded.Casting: Stone Arrow (dangerous; 5% risk of failure)  hi&Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (moderately wounded, 68% to hit)hZ #####.####. avangion the Digger######.##### Gargoyle#........... Health: 49/49 ========================#.....###### Magic: 12/24 ============------------#.....# # AC: 8Str: 13## #.....#### # EV: 11Int: 17+.######........# # SH: 0Dex: 10#.....#####.###.# # XL:  8 Next: 24% Place: Dungeon:5##@##.# #....##.# # Noise: ==-------  Time: 4448.0 (0.0)#5##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++} h @ ..##.# #.....#.... Cast: Sandblast##.##.# #####.######.##.# #....<##:##.###########.. 5   Grinder..##..............################..#..Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (moderately wounded, 68% to hit)  The stone arrow hits Grinder.h qonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Grinder (moderately wounded, 68% to hit)  The stone arrow hits Grinder.  Grinder is moderately wounded.ht [4---9.0 (1h h < _Grinder hits you. You writhe in agony.hnI  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #####.####. avangion the Digger ######.##### Gargoyle #........... Health: 44/49 =====================--- #.....###### Magic: 9/24=========--------------- #.....# # AC: 8Str: 13 ## #.....#### # EV: 11Int: 17 +.######........# # SH: 0Dex: 10 h#.....#####.###.# # XL:  8 Next: 24% Place: Dungeon:5 ##@##.# #....##.# # Noise: ==-------  Time: 4449.0 (0.0) #5##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++}  ..##.# #.....#.... Cast: Sandblast ##.##.# #####.##### #.##.# #....<# #:##.###########.. 5   Grinder ..##.............. ################.. #.. _Grinder hits you. You writhe in agony.  Casting: Stone Arrow (dangerous; 5% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (moderately wounded, 68% to hit)h#####.####. avangion the Digger######.##### Gargoyle#........... Health: 44/49 =====================---#.....###### Magic: 9/24=========---------------#.....# # AC: 8Str: 13## #.....#### # EV: 11Int: 17+.######........# # SH: 0Dex: 10h#.....#####.###.# # XL:  8 Next: 24% Place: Dungeon:5##@##.# #....##.# # Noise: ==-------  Time: 4449.0 (0.0)#5##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++} ..##.# #.....#.... Cast: Sandblast##.##.# #####.######.##.# #....<##:##.###########.. 5   Grinder..##..............################..#..Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.20;2HAiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (moderately wounded, 68% to hit)  The stone arrow hits Grinder!hNronfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Grinder (moderately wounded, 68% to hit)  The stone arrow hits Grinder!  Grinder is severely wounded.hKOs10/24=50.0 (1hUh|W' _Grinder hits you.h*I  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #####.####. avangion the Digger ######.##### Gargoyle #........... Health: 44/49 =====================--- #.....###### Magic: 7/24=======----------------- #.....# # AC: 8Str: 13 ## #.....#### # EV: 11Int: 17 +.######........# # SH: 0Dex: 10 #.....#####.###.# # XL:  8 Next: 24% Place: Dungeon:5 ##@##.# #....##.# # Noise: ==-------  Time: 4450.0 (0.0) #5##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++}  ..##.# #.....#....h[40m Cast: Sandblast ##.##.# #####.##### #.##.# #....<# #:##.###########.. 5   Grinder ..##.............. ################.. #.. _Grinder hits you.  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (severely wounded, 68% to hit)h| #####.####. avangion the Digger ######.##### Gargoyle #........... Health: 44/49 =====================--- h~#.....###### Magic: 7/24=======----------------- #.....# # AC: 8Str: 13 ## #.....#### # EV: 11Int: 17 +.######........# # SH: 0Dex: 10 #.....#####.###.# # XL:  8 Next: 24% Place: Dungeon:5 ##@##.# #....##.# # Noise: ==-------  Time: 4450.0 (0.0) #5##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++}  ..##.# #.....#.... Cast: Sandblast ##.##.# #####.##### h #.##.# #....<# #:##.###########.. 5   Grinder ..##.............. ################.. #..Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (severely wounded, 68% to hit)  The stone arrow hits Grinder!h   ##          h #.##.#       #....< #:# ..#  ###  #.. h'.5=481.0 (1  Aim: Grinder (severely wounded, 68% to hit)  The stone arrow hits Grinder! _You kill Grinder!  Training target 3.0 for Dodging reached!  Your Dodging skill increases to level 3!  You need to enable at least one skill for training.hc/  --more--h6   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   5.0  +1   h - Spellcasting   5.0   7.1  -1           b - Axes   0.0   1.2  -1   i - Conjurations   3.0   3.4  +1   c - Unarmed Combat   0.0   1.0   0   j - Earth Magic   7.0   5.7  +2   d - Throwing  39;49m  0.0   1.2  -1           k - Evocations   0.0   1.2  -1           e - Armour   0.0   0.8  +1       f - Dodging   3.0   5.7  -2       g - Stealth   2.1   2.1  +2             49m                                                  You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsh/= a + Fighting 5.0h TargetTarget--  --  --  h--  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsh+<[?25h[?0c0 hx [?25l[?1ch U10.0  +1  The current training targets, if any.  The species aptitude is in white.=] set aall targetshf> k + Evocations 0.0hAa-z] setselected target h\~ [?25h[?0ch' *0 hi* !2h%k # hp [?25l[?1chFs -- =] set aall targetsh`hha6#####.####. avangion the Digger######.##### Gargoyle#........... Health: 45/49 ======================--#.....###### Magic: 7/24=======-----------------#.....# # AC: 8Str: 13## #.....#### # EV: 11Int: 17+.######........# # SH: 0Dex: 10#.....#####.###.# # XL:  8 Next: 48% Place: Dungeon:5##@##.# #....##.# # Noise: ==-------  Time: 4451.0 (1.0)#.##.# #.....#.### d) +1 hand axe "Enegar" {freeh9Mze, rC++} ..##.# #.....#.... Cast: Sandblast##.##.# #####.######.##.# #....<##:##.###########.. ..##.............. ################.. #.. Aim: Grinder (severely wounded, 68% to hit)  The stone arrow hits Grinder! _You kill Grinder!Training target 3.0 for Dodging reached!  Your Dodging skill increases to level 3!You need to enable at least one skill for training.6/50Sandblast _Your Evocations skill increases to level 1!hhs  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.4   5.0  +1   h - Spellcasting   5.0   7.1  -1           b - Axes   0.0   1.2  -1   i - Conjurations   3.0   3.4  +1   c - Unarmed Combat   0.0   1.0   0   j - Earth Magic   7.0   5.7  +2   d - Throwing   0.0h`g[40m   1.2  -1          k + Evocations1.4   2.4  -1           e - Armour   0.0   0.8  +1       f - Dodging   3.0   5.7  -2       g - Stealth   2.1   2.1  +2          h                                hD                    The relative cost of raising each skill is in cyan.  hThe species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetshGSTargetTarget10.0 --  --  --  --  --  --  hT--  --  --  --  a-z] set[-] clear selected targetcost|targetsh<[?25h[?0c0 h=" hfV [?25l[?1ch[2.0 current training targets, if any.=] set aall targetshN h hE #####.####. avangion the Digger######.##### Gargoyle#........... Health: 46/50 ======================--#.....###### Magic: 7/24=======-----------------#.....# # AC: 8Str: 13h2 ## #.....#### # EV: 11Int: 17+.######........# # SH: 0Dex: 10#.....#####.###.# # XL:  8 Next: 48% Place: Dungeon:5##@##.# #....##.# # Noise: ==-------  Time: 4451.0 (0.0)#.##.# #.....#.### d) +1 hand axe "Enegar" {freeze, rC++} ..##.# #.....#.... Cast: Sandblast##.##.# #####.######.##.# #....<##:##.###########.. h6 ..##.............. ################.. #.. The stone arrow hits Grinder! _You kill Grinder!Training target 3.0 for Dodging reached!  Your Dodging skill increases to level 3!You need to enable at least one skill for training. _Your Evocations skill increases to level 1!hp h^ hc h> hthu3hwhx$ _h|Xhn}hP~hhhP%7hhhS8=hȄhq,h/h^hK8=hhhxh hhԎ9=h|hhtS9=h\hғhGU9=h h,hbhĘh&h֙hh~9=hehlh50=10/24=hhNhޡh_hhhhhOhhhK==h٩h/hS1=hahhh h^hðhchh{hhUh9=h\hhVhhWhS2=hqh,hhgh׿hqhhhhLh9=hhhN13=hMhhhhh,hehhmhh@9=hh;4h*(=hhhah$hhhfhhhh(h9=h_hh*hhhAM5=hhDhhhhh_h&hhhh9=h{h&hM6=hh hhrhhwhhdhhhh9=hhhM7=hLhhZhhLhhJh,hh h 9=h h& h D8=hW hLhhIhhmh hc,h8hhe9=hhhh$hhQK9=hhV,h hkhhF"h,,h.h/hK09=h0h2h3L20=hP4h5hR6h6hm8,h)9h:hf;h;h1=h=9=ho>h?h<@K1=h'AhBh=ChCh,EhEh FhM=hHRa2=hShShTh"UhNVhVhOWhXh%YhYhZh[9=h\h]h ^hq^h_h`K3=h`hahhbhbhdhhiO=h1jhkhlK4=hlhnhohephphy# ########.......## #####. ######.#### #.......... #.....#### #.....# hzQ ### #.....####  +.######........#  #@....#####.###.# --##.##.# #....##.#  #.##.# #.....#.## ..##.# #.....#...##.##.# #####.### #.##.# #....< #:##.########### ..##...........################hk##+#......h5=#'5490.0)h@hvM======2.0 (91hzh = _As you open the door, it creaks loudly!h%Rh{hhhA,hIh+=  There is an open door here. _h͡  There is an open door here. _hwh,h$ hVd_You open the door.hht@  There is an open door here.hh _hD  # ########.... # ## # +##+### #..... #.....# #..... #.....### #.....hnX+##+##'##'.######.....#....@#..#.....#####.#------52.0 (10#+###'#..##.##.# #......#..##.##.# #...._..+..+..##.# #.....#..##.##.# #+###+#..##.##.# # #..##:##.# +##+..## # _You open the door.h+ _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a broken altar of Ashenzari.h h h h7 hA h $ _h  h : There is an open door here.h hӶ  _h6 h h h$ h h 7 _You open the door.h h h h& @  There is an open door here.h h K _h hs ,hn hJ h h! h 7 _You open the door.h h h3 h @  There is an open door here.h hV  _h hT h h h hO h h ha hz h h( ,h h hR ,h h9 h h8 hr hD h hf h% h ,h5 h h ,h h h h h h h hs h ~hi h ,hf# There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.h$ 3h4& h& hC+ Bh- You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open h\. door here.hG1 h2  _h3 h5 h7 h8 h9 h< hC Bh~I ?  ####  #.........  #<#.....#.  ########.###.#.#   ###........# #.#   #.....###### #.###  hRJ L #.....# #.#   #.....# #.#.#   #@....# ..------   #.....# ########.#  ###'### #>....   #...# ###.##.#.#   ###.# #.......  hJ  #...# #........  .### ##.....#.  #...#..^  #.#######....#.hP -84.0 (32h B5.0 (33h _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _h - a +0 helmeth"ah{Bh|h~h hhh',hQhh,hh|hhsh͎hh,hho,hQhhhר,h~hwh,h2hڭhϮ,hhh&BhXh߸h¹,hrhh(h,hrhhP,h@hBh/8 _p - 2 emerald potions (gained 1)hJh _Jhhh~Bhh7,hhlXhU`hhhhh{hhh hhS,hXh'hEnhc,hfhh#,h hv@  There is an open door here.hha _hnh h ,h h hh,h~h,hhhh,hrhh,h\hhhhhhh4 h h"h|#,h$h%h&hf'h(h(h*h+,h,h7.h.h /h`0h1h 2h2h 4h4he5h5h6h<hT>h>h9?h~AhaBhBhChTDhEhF,hGhlHhH,hhKh/M,hMhnP7 _You open the door.hZ #............. #.#######.### ######.#  #......###  #.###....#  #.###+##'##+###  #.#.....#.....#  #.#.....#.....###  #.@##+##'##'##'.## h%\#.#..#.....#..#.... #.#..#+###'#..##.## #.#..#.....#..##.# #.+..+.._..+..+..# #.#..#.....#..##.## h   hound (wandering) #.#..#+###+#..##.## #. .h# #..##:##  +##+..##hax 666.0 (81  A hound comes into view.h:iVhh.hzk5==7.0 (82hqh!us _The hound barks! _There is an open door here.h  #.#######.##### ######.#  #......### #.###....#  #.###+##'##+### hX#.#.....#.....#  #.#.....#.....### #.'##+##'##'##'.#### #.#@.#.....#..#..... #.#..#+###'#..##.## #.#..#.....#..##.##. #.+..+.._..+..+..##. #.#..#.....#..##.##. #.#.h#+###+#..##.##. #.#..# #..##:##.  +##+ +##+..##.  ###h"hhR@h.hU--8.0 (1.0)Sandblast _hhh h!h#hu #h h7The blast of sand hits the hound!h\;,h=h..3-=-h>&9.5 (1.5hEhDG hGP_The hound is severely wounded.hTM  You hit the hound. You freeze the hound.hj†h̲t5170.8 (1.3SandblasthxhI _You kill the hound!h+  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h  _No target in view!h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h h@ h} ha _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hj2h3h9h0< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hrh _4=h  You see here a hound corpse. _h,hYh7 _You open the door.hh|9=hhK@  There is an open door here.hnh/ _hԘhh,hphŞhh_hPhhhh ha _You open the door.h%@  There is an open door here.hhӲ _hhhh%hhOhDh˻hǼhq7 _You open the door.hhhhWopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.hh" _h6h hBhhmhhh1hhlThere is an open door here. _You open the door. _There is an open hyddoor here. _You open the door. _There is an open door here. _You open the door.hh9hhYou open the door. _There is an open door here. _You open the door. _There is an open h0Hdoor here. _You open the door.  There is an open door here.hGh _hhhBhJhhhhfThere is an open door here. _You open the door. _There is an open door here. _You open the doorh B. _There is an open door here. _You open the door.h1hhzhYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the doorhM&.  There is an open door here.hK _hS,hhjhhYhhh} lThere is an open door here. _You open the door. _There is an open h ddoor here. _You open the door. _There is an open door here. _You open the door.hw IhYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.hh _hohhvhhh_h| h h!hw#h$h'%h:&h(hV)h*h*h,h-hZ.hp/h1h2h3h4h 6h7h78h9hHThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.   _hJhLh QYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.hQh.VThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.hra _hXhBh;y #.#######....#.##.#  #.# #....#.##.# #.# #......##.###### #.# #.#######....... #.#######.########...... #....................... #.#######.########......  ######.# ####.# #####.  #......####.@..# ######.#-  #.###....##.##.# #......  #.###+##'##'#### #.....##  #.#.....#.....# #.....#  #.#.....#.....### #.....##  #.'##+##'##'##'.######......  #.#..#.h{....#..#.....#####.###  #.#†.#+###'#..##.##.# #....##  #.#..#.....#..##.##.# #.....712.8 (42.0)hH-3.8 (43hFh _You open the door. _There is an open door here. _You open the door. _There is an open door here. _p - a wand of polymorph (6)hz h! 3hE 4.0.0)h8G .'..'..†...hM ,hbO O _Done exploring.h:}#.#######....#.##.#avangion the Digger#.# #....#.##.#Gargoyle#.# #......##.###### Health: 50/50 ========================#.# #.#######....... Magic: 24/24 ========================#.#######.########...... AC: 8Str: 13#....................... EV: 11Int: 17#.#######.########...... SH: 0Dex: 10h<######.# ####.######.# XL:  8 Next: 51% Place: Dungeon:5#......####.@..# ######.# Noise: ---------  Time: 4713.8 (0.0)#.###....##.##.# #....... d) +1 hand axe "Enegar" {freeze, rC++} #.###+##'##'#### #.....## Cast: Sandblast#.#.....#.....##.....##.#.....#.....### #.....###.'##+##'##'##'.######....... #.#..#.....#..#.....#####.### #.#†.#+###'#..##.##.# #....## #.#..#.....#..##.##.# #.....#  =40m_You open the door. _There is an open door here. _p - a wand of polymorph (6) _Done exploring.  Press: ? - help, v - describe, . - travelThe floor.heP#.#######....#.##.#avangion the Digger#.# #....#.##.#Gargoyle#.# #......##.###### Health: 50/50 ========================#.# #.#######....... Magic: 24/24 ========================#.#######.########...... AC: 8Str: 13#....................... EV: 11Int: 17#.#######.########...... SH: 0h2Dex: 10######.# ####.######.# XL:  8 Next: 51% Place: Dungeon:5#......####.@..# ######.# Noise: ---------  Time: 4713.8 (0.0)#.###....##.##.# #....... d) +1 hand axe "Enegar" {freeze, rC++} #.###+##'##'#### #.....## Cast: Sandblast#.#.....#.....##.....##.#.....#.....### #.....###.'##+##'##'##'.######....... #.#..#.....#..#.....#####.### #.#†.#+###'#..##.##.# #....## #.#..#.....#..##.##.# #...hH..#  _You open the door. _There is an open door here. _p - a wand of polymorph (6) _Done exploring.  Press: ? - help, v - describe, . - travelThe floor.h hN h\ 8 _h5hH hhP _Unknown command.hPhhhFP _Unknown command.h[hfLevel 5 of the Dungeon <<<>>>___(Press ? for help)#...#.##..............................>.##.##.# #######.##.###.##.....#.#####################.......##.##.##...#..^..........##....#####.##.##.#######....#.##.##....# ##.###### #.#h i#.# #....#.##.###)).####.......# #.##.# #......##.############.)............# #.####.# #.#######...........##..#####.......# #...##.#######.########.......##.####### #..## #.......########.##........................##.#.....# #...## #.......#........##.#######i0m.########.......##.#.....###..:.# #########.##############.# ####.######.####........##..#.##### #.##......####.@..# ######.######....).##..#.....# #.##.###....##.##.# #............#####)##........## #.##.###+##'##'#### #.....######.# #.##.######..#j9m #.##.#.....#.....##.....# #.# #.##.######..######.##.#.....#.....### #.....#### #.# #.##.#......>.......##.'##+##'##'##'.######........# #.# #.##.#.####.##########.#..#.....#..#.....#####.###.# #.# #....k30m#.# #.##.#†.#+###'#..##.##.# #....##.# #.##########.## #.##.#..#.....#..##.##.# #.....#.###.............# #.#hl#.'..+.._..+..+..##.# #.....#.....#####.#####.# #.##.#..#.....#..##.##.# #####.#####.#⌠~~###~~⌠#.# #.#hl/#.#..#+###+#..##.##.# #....<#.#~~~~~~~~~#.# #.#h~ #.....########.#.##################### #.....#.# #.....#.........#.......#.....# #.#####.# #.....#.########.#.####.#.#####.#..#..#####.# ###'###.#>.........................#.........##.# #.# ..#.###.##.#.######.#######.##...#######.##.# #.h ########.#.##................#.##.##.# #.......# ..#.##...................>.##.##.# #######.# .##.....#.##############.......##.# #.# #..^##....#####.# #.# ...#.##.##....# ##. #.#  #.# #.hR ...#.##.###)).####.......# #.# #.# #......##.##### #.)............# #.### #.# #.####### #..#####.......# #...# #.#######.########.......##.####### #..## #.......########.# #........................##.#.....# #...## #h׀ .......#........# #.#######.########.......##.#.....###..:.# #########.#############.# ####.# #####.####........##..#.##### #......####.@..# ######.######....).##..#....#.###....##.##.# #...........)##........## #.###+##'##'#### #.....######.# #.##.h5 *######..# #.##.....#.....# #.....# #.# #.##.######..######.#...#.....### #.....#### #.# #.##.#......>.......#'##+##'##'##'.######........# #.# #.##.#.####.#########hJhQ#.#######....#.##.#avangion the Digger#.# #....#.##.#Gargoyle#.# #......##.###### Health: 50/50 ========================#.# #.#######....... Magic: 24/24 ========================#.#######.########...... AC: 8Str: 13#....................... EV: 11Int: 17#.#######.########...... SH: 0Dex: 10######.# ####.######.# XL:  8 Next: 51% Place: Dungeon:5#......####.@..# ######.# Noise: ---------  Time: 4713.8 (0.0)#.###....##.##.# #....... d) +1 hand axe "Enegar" {freeze,h rC++} #.###+##'##'#### #.....## Cast: Sandblast#.#.....#.....##.....##.#.....#.....### #.....###.'##+##'##'##'.######....... #.#..#.....#..#.....#####.### #.#†.#+###'#..##.##.# #....## #.#..#.....#..##.##.# #.....#  _p - a wand of polymorph (6) _Done exploring.  Press: ? - help, v - describe, . - travel _The floor. _Unknown command. _Unknown command.hh: _hnhmhuhhZhh\h,hh,hh^hA,hCh$hPhh8hhhahhhhrhhhhh|h h,XhQhhIhhhhhhhBhhhhUh_hhh) h h #<#. #......#######.###.#.###.####.###........# #.#.....# #.#.....###### #.##########†#.....# #.#....#.....########.#.########h#.....#........#.#......# #.....#.########.#.####.#. ###'###.#@................29.8 (16.0) #...#.###.##.#.######.## ###.#.##.......#. #...#.##................ #.###.##.....#.####### #...#..^..........#  ho#.#######....#.##.#  #.# #....#.##.#  #.# #......##.#####hhthh _Done exploring.  Press: ? - help, v - describe, . - travel _The floor.Unknown command. __There is a stone staircase leading down here.h[thuh{hh 930.0) _hxhi M h} #### ..# #.#6 #@# #.# ### h h h -1.5 (1.7h h$ _You climb downwards. _There is a stone staircase leading up here.hh3hYhFhsf _h,hXhhfhi,hhhk,hhknhP,hhhhh<hH'h(,hx*h+h,h-h/h0hu1,hV3h4hc5,hr7h8h9,hH;h<h=,hT?h@hAhBhChzF,h GhGhIhJ,hLhNhOhOPhQhS,h7UhVhlXhYhYha\hh  ##.## ###...# # hi2#...... .#  ##.#...##.####  #.............  #............o  #.........# #....@######## #............. #.....######## #..#### hnj#..#########  ##..........#o   orc (asleep)  #...#######.#  #...# #<#  #...# #.#hv051.5 (20.0)h~z,2.5 (21hah2q _An orc comes into view. It is wielding a +0 club.hF   .   ##.##  ###...# ##  ...... .#  ##.#...##.##### #.. #...o.hϥ  #......@..#  ##.....########  #.............  #.....######## #..#### #..#########  ##..........# #...#######.# #...# #<#hE hױ I  The orc shouts! You hear a shout! x3hҿ  o.ooo 2 orcs (1 wandering)An orc comes into view. It is wielding a +0 club.h :==3.5 (1.0)hq h ' _You hear a shout!hu4 h68 hHC h/G _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h& 6  #.  ##.##  ###...# ##  #...... .#  ##.#...##.#####o #. #.o.o. #.#  ##.....######## h~  #......  #..... #..#### #..# o 3 orcs (2 wandering) ##. #. h h h hg  An orc comes into view. It is wielding a +0 flail.hi .ooo.oo 4 orcs (1 missile, 2 wandering)h h @--4Sandblasthl h q _An orc comes into view. It is wielding a +0 mace.hpZ 9##h W  The blast of sand hits the orc but does no damage.h ,h> h# oo.o..o..oo)h d3-==6.0 (1.5h h ; _The orc shouts! x2; You hear a shout!h   #.  ##.##  ###...####  #........#  ##.#...##.#####.# #.oo. #.o..o. #.#  ##.....########  #.....  #... #..h!#### #..#  ## hQ$h&h)h,  An orc comes into view. It is wielding a +0 short sword.An orc comes into view. It is wielding a +0 mace.h.h7ooo.o...ooo 6 orcs (1 missile)h:4-70hBhMS _The orc misses you.hΌ h> The blast of sand hits the orc.h,h,hh7   The orc is moderately wounded.hV!,hS$i  The orc barely misses you.h%h 0oo.o..o..o 7 orcs (1 missile)h2x2---8.5 (1.5h;hGt _An orc comes into view. It is wielding a +0 war axe.hN<W  The blast of sand hits the orc but does no damage.hah,hm  The orc is moderately wounded.hhKh.o.o.oo.oo.hE-60.0hhr _The orc barely misses you.You closely miss the orc.The orc is moderately wounded.hhxh+j  You hit the orc. You freeze the orc. The orc hits you with a +0 club.h!o.o.o.o.h"\49-1.3 (1.3h-h/Z _The orc barely misses you.hD  The blast of sand hits the orc.hUhFW,hFYk  The orc is severely wounded.hpZ,h[hz]h&^hj .o.oThe orc hits you but does no damage. The orc hits you with a +0 mace.hmkw-1-2.8 (1.5hshv _The orc barely misses you. The orc hits you but does no damage.h  The blast of sand hits the orc!) 6hf[hL^h`hd hGf hXgYou kill the orc!hhht.oo.oo.ohyk0--4.3hh܄Z _The orc barely misses you.h3D  The blast of sand hits the orc!hhq) 5h4?hS@hG  You kill the orc!The orc barely misses you. The orc hits you with a +0 mace.hQtoo..ohtU~3------25.8h^hb[ _The orc hits you but does no damage. The orc hits you with a +0 mace.h D  The blast of sand hits the orc!h q) 4h h" V  You kill the orc!h, W.oh1 w-----19-7.3h9 h<  hu= q_The orc hits you but does no damage. The orc barely misses you.h   #.  ##.##  ###...####  #........#  ##.#...##.#####.#h  #.o.  #.ooo......  #.@.#  ##.....########  #.....  #.....#  #..####  #..#  #.# hn  #...#.#   #...# #<#hץhOhji  A centaur comes into view.hh  The orc hits you with a +0 club. The orc attacks as it pursues you!hhUqo..ohd35--80h2h h_The orc closely misses you. The centaur moves out of view. _Items here: ))) [[ ††.h    #.  ##.##  ###...####  #........#  ##.#...##.#####.#  #.o.h   #.oo.  #)o#  ##.....########  #....c.  #.....#  #..####  #..#c   centaur (wandering)  ##..#oooo 4 orcs (1 missile)  #...#.# h  #...# #<#h h% 8  The centaur shouts!h h 7 .oo.occlauncher)The orc hits you but does no damage.  The centaur wields a +1 shortbow of draining.hH C(h '.hU X--====9h> h ` _You sense an unholy aura. The centaur shoots an arrow. The arrow hits you.hn1 #. #.## h2###...####  #........# #.#...##.#####.#  #................  #oo.  #.......oo#   ##....@########  #....c........  #.....########  #..####  #..#########  ##..........#  #...#######.#  #...# #<#  #...# #.#h7T  The centaur unwields a +1 shortbow of draining.h8hE9h9hF  .ooo.The centaur closely misses you. The centaur barely misses you.hG20==---70h PhS} _The orc attacks as it pursues you! The orc barely misses you.h  ##.## ###...#### #........#  ##.#...##.#####.# #................  #.......o........  #.....ooo.#  ######### #....c@.......  #.....########  #..####  #..######### ##..........# #...#######.#  #...# #<#    orc #...# #.# ##.## ###h n  The centaur closely misses you.h N  The centaur kicks you but does no damage.h  .oo 2 orcsThe orc attacks as it pursues you! The orc completely misses you.4---1 _The centaur barely misses you. The centaur kicks you.hB ##.## avangion the Digger ###...####  Gargoyle #........#  Health: 34/50 ================-------- ##.#...##.#####.#  Magic: 19/24 ===================----- hCh#................  AC: 8Str: 13 #.......o........  EV: 11Int: 17 #.....o.o.#  SH: 0Dex: 10 ##....o########  XL:  8 Next: 52% Place: Dungeon:6 #....c@.......  Noise: =--------  Time: 4771.3 (0.0) #.....########  d) +1 hand axe "Enegar" {freeze, rC++}  #..#### Cast: Sandblast #..#########  hD_##..........#  #...#######.#  c   centaur #...# #<#  oo 2 orcs #...# #.#  ##.## ### The orc attacks as it pursues you! The orc completely misses you. _The centaur barely misses you. The centaur kicks you.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)ha ##.##avangion the Digger  ###...####Gargoyle  #........#Health: 34/50 ================--------   ##.#...##.#####.#h5hMagic: 19/24 ===================-----   #................AC: 8Str: 13   #.......o........EV: 11Int: 17   #.....o.o.#SH: 0Dex: 10   ##....o########XL:  8 Next: 52% Place: Dungeon:6  #....c@.......Noise: =--------  Time: 4771.3 (0.0)  #.....########d) +1 hand axe "Enegar" {freeze, rC++}  #..####hVCast: Sandblast  #..#########   ##..........#   #...#######.#c   centaur   #...# #<#oo 2 orcs   #...# #.#   ##.## ###The orc attacks as it pursues you! The orc completely misses you. _The centaur barely misses you. The centaur kicks you.  Aiming: Sandblast (safe; 1% risk of failure)  hOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)h\ _The centaur barely misses you. The centaur kicks you. h_3 Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the orc but does no damage.hb  The centaur misses you. The centaur closely misses you.heu  The orc hits you with a +0 mace.  The centaur hits you but does no damage.hDghWihqo.ooo 3 orcsh9s@28---hs&2.8 (1.5hzhG}Q _The centaur kicks you. The orc hits you but does no damage.h2 ##.##  ###...####  #........#  ##.#...##.#####.#  #.......  #.....o.o.  #......oo.#  ##....o#. #...oc. #.....# #..####  #.  #...#.#  #...# #<#  2hf8 orcs hIhhh ..ocoThe centaur attacks as it pursues you! The centaur closely misses you. x2h[p7----3h' 0hChu _The centaur hits you. The centaur closely misses you.hcd  ##.## avangion the Digger ###...#### Gargoyle #........# Health: 27/50 ============------------ ##.#...##.#####.#  Magic: 18/24 ==================------ #................  AC: 8Str: 13 #.....o.o........  EV: 11Int: 17 #......oo.# SH: 0Dex: 10 ##.....########.  XL:  8 Next: 52% Place: Dungeon:6 #....oc@.......  Noise: =--------  Time: 4773.8 (0.0) #....o#########  d) +1 hand axe "Enegar" {freeze, rC++} f +m #..#### Cast: Sandblast #..#########  ##..........#  #...#######.#  c   centaur #...# #<#  oo 2 orcs #...# #.#  ##.## ### The centaur attacks as it pursues you! The centaur closely misses you. x2 _The centaur hits you. The centaur closely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)h  ##.##avangion the Digger  ###...####Gargoyle  #........#Health: 27/50 ============------------   ##.#...##.#####.#Magic: 18/24 ==================------   #................AC: 8Str: 13   #.....o.o........EV: 11Int: 17   #......oo.#SH: 0hi Dex: 10   ##.....########.XL:  8 Next: 52% Place: Dungeon:6  #....oc@.......Noise: =--------  Time: 4773.8 (0.0)  #....o#########d) +1 hand axe "Enegar" {freeze, rC++}  #..####Cast: Sandblast  #..#########   ##..........#   #...#######.#c   centaur   #...# #<#h̫ Noo 2 orcs   #...# #.#   ##.## ###Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the centaur.  The centaur is lightly wounded.hO= 4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the centaur.centaur is lightly wounded.  The centaur misses you.hD g .oooo 4 orcs (1 missile)The centaur kicks you but does no damage.  The centaur hits you but does no damage.9=5.3 (1.5hJ hM  hN 9_The centaur kicks you but does no damage.hC0 ##.## avangion the Digger ###...#### Gargoyle #........# Health: 27/50 ============------------ ##.#...##.#####.#  Magic: 18/24 ==================------ #................  AC: 8Str: 13 h;E!#.....o.o........  EV: 11Int: 17 #.......o.# SH: 0Dex: 10 ##...oo########.  XL:  8 Next: 52% Place: Dungeon:6 #....oc@.......  Noise: =--------  Time: 4775.3 (0.0) #....o#########  d) +1 hand axe "Enegar" {freeze, rC++}  #..#### Cast: Sandblast #..#########  ##..........#  #...#######.#  c   centaur #...# #<#  oooo 4 orcs (1 missile) hF#...# #.#  ##.## ### The centaur hits you but does no damage. _The centaur kicks you but does no damage.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)h! ##.##avangion the Digger  ###...####Gargoyle  #........#Health: 27/50 ============------------   ##.#...##.#####.#Magic: 18/24 ==================------   #................AC: 8Str: 13   #.....o.o........EV: 11Int: 17   #.......o.#SH: 0Dex: 10   ##...oo########.XL:  8 Next: 52% Place: Dungeon:6  #....oc@.......Noise: =--------  Time: 4775.3 (0.0)  #....31mo#########d) +1 hand axe "Enegar" {freeze, rC++}  #..####Cast: Sandblast  #..#########   ##..........#   #...#######.#c   centaur   #...# #<#oooo 4 orcs (1 missile)   #...# #.#   ##.## ###Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the centaur!  The centaur is severely wounded.hpEhFhIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  hJAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the centaur!  The centaur is severely wounded.  The centaur closely misses you. x2; The centaur barely misses you.hR..  2 orcshTc8=6.8 (1.5hZh^? _The centaur kicks you but does no damage.h  ##.## avangion the Digger ###...#### Gargoyle #........# Health: 28/50 =============----------- ##.#...##.#####.#  Magic: 17/24 =================------- #................  AC: 8Str: 13 #.....o.o........  EV: 11h Int: 17 #.......o.# SH: 0Dex: 10 ##.....########.  XL:  8 Next: 52% Place: Dungeon:6 #....oc@.......  Noise: =--------  Time: 4776.8 (0.0) #....o#########  d) +1 hand axe "Enegar" {freeze, rC++}  #..#### Cast: Sandblast #..#########  ##..........#  #...#######.#  c   centaur #...# #<#  oo 2 orcs #...# #.#  ##.## ### The centaur closely misses you. x2; The centaur barely misses you. _The centaur kicks you but does no damage.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? -h B help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)h  ##.##avangion the Digger  ###...####Gargoyle  #........#h Health: 28/50 =============-----------   ##.#...##.#####.#Magic: 17/24 =================-------   #................AC: 8Str: 13   #.....o.o........EV: 11Int: 17   #.......o.#SH: 0Dex: 10   ##.....########.XL:  8 Next: 52% Place: Dungeon:6  #....oc@.......Noise: =--------  Time: 4776.8 (0.0)  h #....o#########d) +1 hand axe "Enegar" {freeze, rC++}  #..####Cast: Sandblast  #..#########   ##..........#   #...#######.#c   centaur   #...# #<#oo 2 orcs   #...# #.#   ##.## ###Aiming: Sandblast (safe; 1% risk of failure)  h} Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the centaur.  The centaur is almost dead.h~ : an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the centaur.  The centaur is almost dead.The centaur closely misses you.centaur kicks you but does no damage.  The centaur hits you but does no damage.oh ~o 3 orcs8.3 (1.5hֺ h _ _The centaur closely misses you.hXhh#h7'h _You are too injured to fight recklessly!hk$ hX& h", h- h _You are too injured to fight recklessly!h h h h7 h _You are too injured to fight recklessly!h^ ##.## avangion the Digger ###...#### Gargoyle #........# Health: 28/50 =============----------- h`##.#...##.#####.#  Magic: 16/24 ================-------- #................  AC: 8Str: 13 #.....o.o........  EV: 11Int: 17 #.......o.# SH: 0Dex: 10 ##....o########.  XL:  8 Next: 52% Place: Dungeon:6 #....oc@.......  Noise: =--------  Time: 4778.3 (0.0) #....o#########  d) +1 hand axe "Enegar" {freeze, rC++}  #..#### Cast: Sandblast #..######### h`C ##..........#  #...#######.#  c   centaur #...# #<#  ooo 3 orcs #...# #.#  ##.## ### _You are too injured to fight recklessly! _You are too injured to fight recklessly!  h!aAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)h ##.## avangion the Digger ###...#### Gargoyle #........# Health: 28/50 =============----------- ##.#...##.#####.#  Magic: 16/24 ================-------- #................  AC: 8Str: 13 #.....o.o........  EV: 11Int: 17 #.......o.# SH: 0Dex: 10 ##....o########.  XL:  8 Next: 52% Place: Dungeon:6 #....oc@.......  Noise: =--------  Time: 4778.3 (0.0) #....o#########  d) +1 hand axe "Enegar" {freeze, rC++} h  #..#### Cast: Sandblast #..#########  ##..........#  #...#######.#  c   centaur #...# #<#  ooo 3 orcs #...# #.#  ##.## ### Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the centaur!  You kill the centaur! ##.##  # ##.  #...  #...  #... ##..##.  #....o)@.......  #..### Z11;4H #..#### #  ooo 3 orcs #...# #< #...#  ##.## hPh'U.oh-9/5169.8 (1.5  Shift-Dir - straight line  Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the centaur!  You kill the centaur! _The orc closely misses you.  Training target 2.0 for Evocations reached!hA8h:} _Your Evocations skill increases to level 2!hR ##.## avangion the Digger ###...#### Gargoyle #........# Health: 29/51 =============----------- ##.#...##.#####.#  Magic: 15/24 ===============--------- #................  AC: 8Str: 13 #.....o.o........  EV: 11Int: 17 #.......o.# SH: 0Dex: 10 ##.....########.  XL:  8 Next: 62% Place: Dungeon:6 #....oo@.......  Noise: =--------  Time: 4779.8 (0.0) #....o#########  d) +1 hand axe "Enegar" {freeze, rC++} ^m #..#### Cast: Sandblast #..#########  ##..........#  #...#######.#  ooo 3 orcs #...# #<#  #...# #.#  ##.## ### Training target 2.0 for Evocations reached! _Your Evocations skill increases to level 2!Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)hp2 ##.## avangion the Digger ###...#### Gargoyle #........# Health: 29/51 =============----------- ##.#...##.#####.#  Magic: 15/24 ===============--------- #................  AC: 8Str: 13 #.....o.o........  EV: 11Int: 17 #.......o.# SH: 0Dex: 10 ##.....########.  XL:  8 Next: 62% Place: Dungeon:6 hj4O#....oo@.......  Noise: =--------  Time: 4779.8 (0.0) #....o#########  d) +1 hand axe "Enegar" {freeze, rC++}  #..#### Cast: Sandblast #..#########  ##..........#  #...#######.#  ooo 3 orcs #...# #<#  #...# #.#  ##.## ### Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the orc!  You kill the orc!h=j ##.##  # ##.  #...  #...  #... ##..##.  #....o)@.......  #..###  #..#### #    2 orcs #...# #< #...#  ##.## h hh;o.h 30=6=81.3 (1.5 _h ##.## avangion the Digger ###...#### Gargoyle #........# Health: 30/51 ==============---------- ##.#...##.#####.#  Magic: 15/24 ===============--------- #................  AC: 8Str: 13 #.....o.o........  EV: 11Int: 17 #.......o.# SH: 0Dex: 10 ##.....########.  XL:  8 Next: 62% Place: Dungeon:6 #....oo@.......  Noise: =--------  Time: 4781.3 (0.0) #.....#########  d) +1 hand axe "Enegar" {freeze, rC++}  #..#ho### Cast: Sandblast #..#########  ##..........#  #...#######.#  oo 2 orcs #...# #<#  #...# #.#  ##.## ### The blast of sand hits the orc! _You kill the orc!Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)h ##.## avangion the Digger ###...#### Gargoyle #........# Health: 30/51 ==============---------- ##.#...##.#####.#  Magic: 15/24 ===============--------- #................  AC: 8Str: 13 #.....o.o........  EV: 11Int: 17 #.......o.# SH: 0Dex: 10 ##.....########.  XL:  8 Next: 62% Place: Dungeon:6 #....oo@.......  Noise: =--------  Time: 4781.3 (0.0) #.....#########  d) +1 hand axe "Enegar" {freeze, rC++}  #..##i m## Cast: Sandblast #..#########  ##..........#  #...#######.#  oo 2 orcs #...# #<#  #...# #.#  ##.## ### Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the orc!  You kill the orc!h$1 ##.##  # ##.  #...  #...  #... ##..##.  #....o$@.......  #..###  #..#### #  o   orc #...# #< #...#  ##.## h;hQ.ohe26--2.8 (1.5hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the orc!  You kill the orc! _The orc hits you with a +0 mace.h ##.## avangion the Digger ###...#### Gargoyle #........# Health: 26/51 ============------------ ##.#...##.#####.#  Magic: 14/24 ==============---------- #................  AC: 8Str: 13 #.....o.o........  EV: 11Int: 17 #.......o.# SH: 0Dex: 10 ##.....########.  XL:  8 Next: 62% Place: Dungeon:6 #.....o@.......  Noise: =--------  Time: 4782.8 (0.0) hh#.....#########  d) +1 hand axe "Enegar" {freeze, rC++}  #..#### Cast: Sandblast #..#########  ##..........#  #...#######.#  o   orc #...# #<#  #...# #.#  ##.## ### You kill the orc! _The orc hits you with a +0 mace.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)hr-  ##.##avangion the Digger  ###...####Gargoyle  #........#Health: 26/51 ============------------ h/   ##.#...##.#####.#Magic: 14/24 ==============----------   #................AC: 8Str: 13   #.....o.o........EV: 11Int: 17   #.......o.#SH: 0Dex: 10   ##.....########.XL:  8 Next: 62% Place: Dungeon:6  #.....o@.......Noise: =--------  Time: 4782.8 (0.0)  #.....#########d) +1 hand axe "Enegar" {freeze, rC++}  #..####Cast: Sandblast  #..#########   ##..........#  1 O40m #...#######.#o   orc   #...# #<#   #...# #.#   ##.## ###Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the orc.  The orc is almost dead.hټ h[ -4.3 (1.5h_ V  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)  The blast of sand hits the orc.  The orc is almost dead. _The orc closely misses you.h- ' ##.## avangion the Digger ###...#### Gargoyle #........#hߦ  Health: 26/51 ============------------ ##.#...##.#####.#  Magic: 13/24 =============----------- #................  AC: 8Str: 13 #.....o.o........  EV: 11Int: 17 #.......o.# SH: 0Dex: 10 ##.....########.  XL:  8 Next: 62% Place: Dungeon:6 #.....o@.......  Noise: =--------  Time: 4784.3 (0.0) #.....#########  d) +1 hand axe "Enegar" {freeze, rC++}  #..#### Cast: Sandblast #..#########  ##..........#  #...#######.#  oʧ 40m   orc #...# #<#  #...# #.#  ##.## ### _The orc closely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead,  83% to hit)hn)  ##.## avangion the Digger ###...#### Gargoyle #........# Health: 26/51 ============------------ ##.#...##.#####.#  Magic: 13/24 =============----------- #................  AC: 8Str: 13 #.....o.o........  EV: 11Int: 17 #.......o.# SH: 0Dex: 10 h+ ##.....########.  XL:  8 Next: 62% Place: Dungeon:6 #.....o@.......  Noise: =--------  Time: 4784.3 (0.0) #.....#########  d) +1 hand axe "Enegar" {freeze, rC++}  #..#### Cast: Sandblast #..#########  ##..........#  #...#######.#  o   orc #...# #<#  #...# #.#  ##.## ### Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead,  83% to hit)  The blast of sand hits the orc!  You kill the orc!h+1  ##.##  # ##.  #...  #...  #... ##..##.  #.....$@.......  #..###  #..#### #h2 c   #...# #< #...#  ##.## h 74=5.8 (1.5Sandblast _h h1 h3hfhhLXhhƓhYS8=hGhhܜO=hhh\=Eo-9.8 (4.0Sandblasto   orc (missile)-hChI[ _An orc is nearby!h ##.## avangion the Digger ###...#### Gargoyle #........# Health: 28/51 =============----------- ##.#...##.#####.#  Magic: 13/24 =============----------- #................  AC: 8Str: 13 #.....o.o........  EV: 11Int: 17 #.......o.# SH: 0Dex: 10 ##....o########.  XL:  8 Next: 62% Place: Dungeon:6 #.....*@.......  Noise: ---------  Time: 4789.8 (0.0) #.....#########  d) +1 hand axe "Enegar" {freeze, rC++}  #..##);10;1m## Cast: Sandblast #..#########  ##..........#  #...#######.#  o   orc (missile) #...# #<#  #...# #.#  ##.## ### _An orc is nearby!Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and quivering boomerangs (severely wounded, 83%to hit)hh ##.## avangion the Digger ###...#### Gargoyle #........# Health: 28/51 =============----------- ##.#...##.#####.#  Magic: 13/24 =============----------- #................  AC: 8hStr: 13 #.....o.o........  EV: 11Int: 17 #.......o.# SH: 0Dex: 10 ##....o########.  XL:  8 Next: 62% Place: Dungeon:6 #.....$@.......  Noise: ---------  Time: 4789.8 (0.0) #.....#########  d) +1 hand axe "Enegar" {freeze, rC++}  #..#### Cast: Sandblast #..#########  ##..........#  #...#######.#  o   orc (missile) hZ#...# #<#  #...# #.#  ##.## ### Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and quivering boomerangs (severely wounded, 83%to hit)  The blast of sand hits the orc.  You kill the orc!h B ##.##  # ##.  #...hZ   #...  #... ##....)##.  #.....#@.......  #..###  #..#### #   #...# #< #...# h- I ##.## h̗8$hI4=3=91.3 (1.5Sandblast _hhYhhh<h^e9hWBh,h'hhn30==h hhöM5=hBh hۼh"h,hhhcK1=h?hGh9=h@h,,hh2=6=hh^h:hhhOhh\hhhx h Z3==h] h  c7=h hL ,h h= h h h! h" S4=h# hR( hN) 9=h* h/ hj0 K8=h1 h;5 h06 K5=h8 h< hy= h> hB hB hD hlH hI 9=hJ h>O h P e69=h,R hU hV hmX h\ h`^ ,hjh <37h*j (=hAk hVn hqo 9=hp h\v ,h(x hn~ x20=h@ hU W8=hH h hʼn h hf h F-F   bullfrog (wandering)h 1825.3 (34.0)h[ 9F.hX H-6.3 (35h h$   Shift-Dir - straight line  Aim: an orc, wielding a +0 mace and quivering boomerangs (severely wounded, 83%to hit)  The blast of sand hits the orc. _You kill the orc! _A bullfrog comes into view.h  ##.##  ###...####  #.#  ##.#...##.#####.#  #....  #.....o.o.  #.......o.#  ##....)#. #.....$.@....F. #.....#. #..####  #  #...#.# h h <F.h2 {9==7.3 (1.0)h- hhh@.1=8h hI h՘  ##.##  ###...####  #.#  ##.#...##.#####.#  #....  #.....o.o.  #.......o.#  ##....)#..  #.....$.  #.....#.  #..####  #..#   ##.#   #...#.#   #...# #<#   #...# #.#   ##.## ###hh&9hhh6Ni  ##.##  ###...####  #........#  ##.#...##.#####.#  #.......  #.......o.hO  #.......o.#  ##....)#..  #......  #.....#.  #..####  #..#   ##.#   #...#.#   #...# #<#   #...# #.#   ##.## ###hYh\'30h/dhwM  You now have 183 gold pieces (gained 5).hzd40=1.3 (2hȂhj _Items here: )))) [[ †.hf hh hhj h6o ho 9=ht ,hu K2=hXw h}{ hP| h;} hU h K1=hB h h܇ hW hB h 9=h hS h U2=hY h` a3=hR h} hY hh hD h h hܯ h K3=h۱ hE h 9=hI hD i _You start resting.h) 043.3 (12.0)h Z4=4.3 (13h h % _Magic restored.hhhhh k4=h&Bh'h(h)h-h.9=h/h2h!4K5=h4h6h<7h8h;hR<hq=hAhAU6=heChTGhGhXIhM,hNhNR,hTh7XhXK7=hZh^,h`hchdh7fhi,hjhohoU8=hkrhuhvhwh{h|h~hh}K9=hƄhJh܈hvhh"hhhDhhnh@V50=hhhhhh,hhAhK1=hch1 _HP restored.hw3hh  Things that are here:  a +0 mace; 2 boomerangs; an orc corpsehhw _hJhhhJhh~hh9=hhihhhhdh,hhhhhhhh[ hM hhAhhhdhe,hv h"h%h}&h'h)h-h/he0hN2hR5|  You see here a scroll labelled VYELOK EWAIJU.hh ###  #. ..# .  ##.## #.# .# ###...#### #.# .# #........# #.# .# #.#...##.#####.####.### ......................# ................@...# 82.3 (38 .......).#####......# #....)########..###.#Sandblast #.....).........# F. #.....#########.# .# #..#### #.# ..F   bullfrog (wandering) hK#..######### #.# . #..........# #?# ...#######.#hhh_ _A bullfrog is nearby!ho####...# ..  ##.###.# ##.# ##...#### #.# .#.# ........# #.# ..# .#...##.#####.####.## .....................# ?...# ).#####...@..# )########..###.# .....).........# F. .....#########.# .# ..#### #.# .. ..######### #.# # ..........# #?# # ..#######.## hϲc[40m#<#hϼ1.hx3.3 (1.0)Sandblast _hhhkhmhuhx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h%hhh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hxhzhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hv hw hx h0{ h| h ~ h h : _h- h hՉ h׍ ~ _e - 3 scrolls labelled VYELOK EWAIJU (gained 1)h hZ h- hs h hj h h) h\ h h hy h$ ,hR h6 h h: h h) h ,hѷ h h hB hM h ?#......................# #....................# #.......).#####......# .)########..###.  #.....).........# ..  #.....#########.# .# h  #..#### #.# ..  #..######### #.# .# ##..........# #@# # #...#.# #..# #...# #<# #+## #...# #.# ##.## ###  #.#  #.#  #.#  #.#h ,92.3 (9h /3.3 (10.0)h h b _z - a scroll labelled FEMEOX GAICSh#3h)nh0Bh1h/47 _You open the door.h7h8h(9h:hz=,h>hA@  There is an open door here.hcDh%E _hEh^HhJhKh7LhMNhQhmR,hThV,hWhYh\hb]h@^h_hb,hchn ### ##.# #  #...#######.# #..#  #...# #<###'##  #...# #.##...## #.## ###.....##  #.# ##.ß...ß.#  h[pi #.# ##.#.....#.##  #.# #...ß...#...#  #.# +.....@.....+  #...#...ß...# ##.#.....#.## ##.ß...ß.## ##.....## ##...## ##+## h!} 90  You now have enough gold to buy a smoking short sword on D:1.  You can access your shopping list by pressing '$'.h@,4.3 (11hU _You now have 198 gold pieces (gained 15).hN3h)PhRhThVhL[,h5\h\hx]h_hObhc,hdhhhhhWihjh2mhPn,hwf........# ##.# # #######.# #..# # #<###'## # #.##...## # ###.....##  ##.ß...ß.## hy ##.#.....#.##  #...ß...#...#  +..........@+ #...#...ß...# ##.#.....#.## ##.ß...ß.####.....####...####+##h##'.#9.3 (5.0)..#.#..#..h&hM======10.3 (6hhM= _As you open the door, it creaks loudly!hh3hƭhhmhQV  There is an open door here.h#####.# #..#   #<###'##  #.##...##  ###.....##  ##.ß...ß.## h##.#.....#.## #...ß...#...#+...........'.## #...#...ß...#@.# ------##.#.....#.###.# ##.ß...ß.## ... ##.....## .##.)##...## .# ...##+## .o ##o   orc (wandering) .#:#h` 1.3 (1  An orc comes into view. It is wielding a +0 hand axe.h+  Found a glowing short sword and a parchment of Searing Ray.hHoo.o 2 orcsh]------2.3 (2Sandblasthhq _An orc comes into view. It is wielding a +0 club.h #<###'## #.##...###..##.ß...ß##.#.....##...ß...#...###+...........'.hf#...#...ß...#..# ##.#.....#.###@# ß...ß.##.........#....#####.##.)..### #o# ...#+## .o. ### ..# .:#....hHh3h]<o.h+3.3 (1hhhE  The blast of sand hits the orc!!h#)   orch(ha*h1Bo.hh7 3-=4.8 (1.5 _You kill the orc!h?hB{ _Your Fighting skill increases to level 6!h7E  The blast of sand hits the orc!!hD)hDhJ2--6.3SandblasthRhUG _You kill the orc!hܞhFhDh> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h9[h_]hehh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h h h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h hM h h h $ _h h h K3=h h$ h% hG' h+ ,h- h0 ,h6 hU< O=h= h>B a4=h~D hjH hL ,hN hU  Things that are here:  a +0 hand axe; an orc corpsehX hY  _h[ h}^ hb hc hd hg hfk O=hm hjx #.##...## ###.....## ##.ß...ß.## #.#.....#.## ...ß...#...### ...........'.## ...#...ß...#..# # #.#.....#.###.####.## ##.ß...ß.##..)..@...#-  hy ##.....#####)##.)..# ##...## #.##....# ##+## .....#### #..###..:##.....#......h #.. #.ß...ß.~ .#.....#.# ..ß...#...### .#.......'.## .##...ß...#..# .##.....#.###.####.#ß...ß.##..)......# ....#####)##.@..# h h## #.##....# +## .....####  #..##.##..:##.#.....#.#........ #.h͍ 027.3 (11.0)h9 H-8.3 (12h h _You see here a +1 short sword of flaming.h3z 3h h h ## ....## #.S ß...ß.## #.~ #.....#.## #.# ß...#...### #.# .......'.## #.# ß...#..# #.# ....#.###.####.## .ß...ß.##..)....@.# #.....#####)##.)..# ##...## #.##....#  h ##+## .....#####..##.##..:##.# S   electric eel (asleep).....#.#........#.h ,0.0)h +9.3 (1h hQ ` _An electric eel comes into view.hc>#'## #...## . #.....## S .ß...ß.## ~ #.....#.## ß...#...### ........'.# .#...ß...#..# #.# #.....#.###.####@## .ß...ß.##..).........#####)##.) ##...## #.##....  ##+## .....#### #..##..:##.#.#........hTh8q≈SSh߱'30hyhhh+h$hI  #..#'## #.##...## . #.....## ≈ .ß...ß.## S #.....#.## ß...#...### ........'.# .#...ß...#..# #@# #.....#.###.####.## .ß...ß.##..)......# #.....#####)##.) ##...## #.##....  ##+## .....#### #..##..:##.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hyhj S ****h _*The electric eel shoots out a bolt of lightning at you!hד _...@.hT A===1Sandblasth h% c _The bolt of electricity misses you.hop ### The blast of sand hits the electric eel!h< ...  The electric eel is almost dead.hq *****The electric eel shoots out a bolt of lightning at you!hƝ ...@.  The bolt of electricity hits you. You resist.h> *****The electric eel shoots out a bolt of lightning at you!h4 _...@.h7 45---3-2.8 (1.5hE hU J ## # #.. #'## #.##...## .# #.....## ≈ .ß...ß.## S #.....#.## ß...#...### ........'.# .#...ß...#..# #.# #.....#.###.####.# .ß...ß.##..)......# #.....#####)##.)..# hX o##...## #.##....  ##+## .....#### #..#..:# _The bolt of electricity hits you. You resist.he ho *****The electric eel shoots out a bolt of lightning at you!h `..@..h q4----30hD h C _The bolt of electricity hits you. You resist.h`) _The blast of sand hits the electric eel.  You kill the electric eel!h0 f†##hݾ G†..h 5=2--8--5.3 (1.5Sandblasth h ( _You hear a splash.hR>hTA;--hqhK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hJhQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhyh{hhM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hRM3hOh}ShxT$ _hXh7YhYD3=hZh]h^U6=h_hc,hehhh0ihjhNmhn9=hPoh shsy7=4=h.uhJxhxhyh}h~hhhЅU8=hhՉh9=hh,hhhhhזa9=hh,hh,hhVhV50=hh,hDh],h#hhkhùh[hK1=hlhh,h'hqh<hhhah,hh+hTA  You enter the shallow water.hUQ=Water hhJ _Moving in this stuff is going to be slow.  You see here an electric eel corpse.hZh*/ _hhhg3h*hh,hghJh%........# #......#... .S..###.#.# #. ....# .. ##.###.##.# .# ##...#>  #.# .. .....  #.# .# ...  ##.# #  #..# - ##'## ##.## #..h....## #.≈~## ß...ß.## #.†≈≈# .....#.## #.#≈≈≈#S   adder (wandering) ß...#...### #.##≈≈≈# ........'.## #.# #≈≈≈## #...ß...#..# #.# #≈≈≈#hd{ 63.9 (28.6)  An adder comes into view.h W.Sh+H-4.9 (29hh; _Found a stone staircase leading down.h..# ..<.# .#...... ... ##..###.# #.# #S## ....# .. ##.###...# ##.# ###...#>.... .......  .# #...###  #.. #.#'## #.# #...## #..## .....## #.≈~# ß...ß.## .†≈≈# .....#.## #.#≈≈≈# ß...#...### #.##≈≈# ........'.##≈≈≈#=9;49mheH  Found a stone staircase leading up.h[hc>  The adder hisses angrily.hy<.5SS5   shadow imph;B5.9 (1.0)Sandblasth4h4] _A shadow imp comes into view.hϚK####hBhL3...>.5.S3-=7.4 (1.5 _The blast of sand misses the adder.h4RhSh[95..h\-8.7 (1.3hdhg _You miss the adder. The adder closely misses you.hG  The blast of sand hits the adder!!h†5   shadow imphjhs[>5hxy2--970.2 (1.5hh<I _You kill the adder!hs#.####.### .# #.. . .......# <.# .#......# ... ... #..###.# #.# #.## ...# .. ##.###...## ##.# .#.###...#>....##.# ........5.......# .# #.. ##.# # ##.#..# #.# '## ##### #..## ....## #.≈~## huß.## #.†≈≈# ....#.## #.#≈≈≈##...### #.##≈≈#h<hn  The shadow imp gestures at you.hhb3=-10hh _You struggle to resist. _You see here an adder corpse.hN2K####h ..>5The blast of sand misses the shadow imp.hc2-=2.7 (1.5hhD _The shadow imp hits you but does no damage. x2h' L  The blast of sand hits the shadow imp!!h E.h= &.h 1--704.2Sandblasthb h N _You kill the shadow imp!hY 4h\ h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhh} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hh3hUh: _hrh#2hd(=h: hL#h$h1%h'h(hD)hS,h,h-h'0h4hR59=hR6h7hhcF-80.2 (6.0F   bullfrog (wandering)h1:-hth hWQ_A bullfrog is nearby!hlT .# ..# ####.### ..# #.. . ......# #<.# .#. ......# ... ..F ###.# #.# #.## ..# .. ##.###...## #.# .#.###...#>....## #.# ........@......#h,V .# .###..†#.....### # ##.###...## ..# #.# #S## '## ##.# #### #..## ## #.≈~## S   adder (asleep)ß.## #.†≈≈### #.#≈≈≈#hX hY hb M.Fhd j3=1.2 (1Sandblasthnl ho Y _An adder comes into view.h  ##S  The blast of sand hits the adder!  The adder is almost dead.h[| ,h0~ Bh{ 0 F.FS..F   sky beastF   bullfrogS   adderThe adder hisses angrily. The bullfrog croaks.h9 z2-====2.7 (1.5hd hs \ _A sky beast comes into view.h   You barely miss the adder.The adder is almost dead.You closely miss the bullfrog. The bullfrog closely misses you.hm .F The adder bites you but does no damage. The bullfrog hits you.h 48--=---4.0 (1.3hy h * _The adder bites you.h}F  The blast of sand hits the adder!hH†hiFX  You kill the adder!hHhPM.Fh V39/52------1--1---5.5 (1.5h5_h g _The bullfrog hits you. The bullfrog hits you!  You hit the bullfrog. You freeze the bullfrog.  The bullfrog is moderately wounded.h'o`.F hp[2=6.8 (1.3hxhz{ _The bullfrog barely misses you. The bullfrog closely misses you.hs  The blast of sand hits the bullfrog!h_Dk  The bullfrog is almost dead.hLM.FhhN[1-8.3 (1.5hUhX _The bullfrog closely misses you. The bullfrog misses you.h/J  The blast of sand hits the bullfrog!!hM>hhu .FYou kill the bullfrog!hf"33-------0--99.8h)hk,T _The sky beast hits you. The air twists around and strikes you!h3hS5h?~ _You are too injured to fight recklessly!hh h(h1+ h],Z_You are too injured to fight recklessly!hµhWhRhh _You are too injured to fight recklessly!hnz 4h; hH h _You are too injured to fight recklessly!h h hd h h _You are too injured to fight recklessly!h h hf h c _You are too injured to fight recklessly!h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hm.# ..# avangion the Digger .####.### ..  Gargoyle ........# #.. . .  Health: 33/52 ===============--------- ......# #<.# .#.  Magic: 17/24 =================------- ......# ... ...  AC: 8Str: 13 ..###.# #.# #.##  EV: 11htInt: 17 ..# .. ##.###...##  SH: 0Dex: 10 #.# .#.###...#F....##  XL:  8 Next: 79% Place: Dungeon:6 #.# ........@......#  Noise: =--------  Time: 4989.8 (0.0) #.# .###..†#†....##  d) +1 hand axe "Enegar" {freeze, rC++} #.# # ##.###...##  Cast: Sandblast ..# #.# #.## '## ##.# ## ..## #..## F   sky beast ...## #.≈~## ..ß.## h #.†≈≈# ...#.## #.#≈≈≈# _You are too injured to fight recklessly!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (60% to hit)h3 .# ..#avangion the Digger .####.###..Gargoyle ........# #... .Health: 33/52 ===============--------- ......# #<.# .#.Magic: 17/24 =================------- ......#... ...AC: 8Str: 13 ..###.##.# #.##EV: 11Int: 17 ..# .. ##.###...##SH: 0Dex: 10 #.# .#.###...#F....##XL:  8 Next: 79% Place: Dungeon:6 #.# ........@......#h:6 Noise: =--------  Time: 4989.8 (0.0) #.#.###..†#†....##d) +1 hand axe "Enegar" {freeze, rC++} #.## ##.###...##Cast: Sandblast ..##.# #.## '####.# ## ..###..##F   sky beast ...###.≈~## ..ß.###.†≈≈# ...#.## #.#≈≈≈#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (60% to hit)  The stone arrow hits the sky beast!!h Eonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sky beast (60% to hit)  The stone arrow hits the sky beast!!  The sky beast is severely wounded.h^ k0--=90.8 (1h h# T _The sky beast hits you. The air twists around and strikes you.h I  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hx .# ..# avangion the Digger .####.### ..  Gargoyle ........# #.. . .  Health: 30/52 =============----------- ......# #<.# .#.  Magic: 14/24 ==============---------- ......# ... ...  AC: 8Str: 13 ..###.# #.# #.##  EV: 11Int: 17 ..# .. ##.###...##  SH: 0Dex: 10 #.# .#.###...#F....##  XL:  8 Next: 79% Place: Dungeon:6 #.# ........@......#  Noise: ==------- h2{  Time: 4990.8 (0.0) #.# .###..†#†....##  d) +1 hand axe "Enegar" {freeze, rC++} #.# # ##.###...##  Cast: Sandblast ..# #.# #.## '## ##.# ## ..## #..## F   sky beast ...## #.≈~## ..ß.## #.†≈≈# ...#.## #.#≈≈≈# _The sky beast hits you. The air twists around and strikes you.  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (severely wounded, 60% to hit)hz .# ..#avangion the Digger .####.###..Gargoyle ........# #... .Health: 30/52 =============----------- ......# #<.# .#.Magic: 14/24 ==============---------- ......#... ...AC: 8Str: 13 ..###.##.# #.##EV: 11Int: 17 ..# .. ##.###...##SH: 0Dex: 10 #.# .#.###...#F....##XL:  8 Next: 79% Place: Dungeon:6 #.# ........@......#Noise: ==------- h [37m Time: 4990.8 (0.0) #.#.###..†#†....##d) +1 hand axe "Enegar" {freeze, rC++} #.## ##.###...##Cast: Sandblast ..##.# #.## '####.# ## ..###..##F   sky beast ...###.≈~## ..ß.###.†≈≈# ...#.## #.#≈≈≈#Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (severely wounded, 60% to hit)  You miscast Stone Arrow. Nothing appears to happen. The sky beast hits you.24--Contam: 12% -1.8 (1hp [11;76Hh* hU Sonfirm with . or Enter, or press ? or * to list all spells.hW 'Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sky beast (severely wounded, 60% to hit)  You miscast Stone Arrow. Nothing appears to happen. The sky beast hits you. _The air twists around and strikeh+I  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h X.# ..# avangion the Digger .####.### ..  Gargoyle ........# #.. . .  Health: 24/52 ===========------------- ......# #<.# .#.  Magic: 11/24 ===========------------- ......# ... ...  AC: 8Str: 13 ..###.# #.# #.##  EV: 11Int: 17 Contam: 12% ..# .. ##.###...##  SH: 0Dex: 10 #.# .#.###...#F....##  XL:  8 Next: 79% Place: Dungeon:6 #.# ........@......#  Noise: =Z0m--------  Time: 4991.8 (0.0) #.# .###..†#†....##  d) +1 hand axe "Enegar" {freeze, rC++} #.# # ##.###...##  Cast: Sandblast ..# #.# #.## '## ##.# ## ..## #..## F   sky beast ...## #.≈~## ..ß.## #.†≈≈# ...#.## #.#≈≈≈# _The air twists around and strikes you.  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (severely wounded, 60% to hit)hq.# ..# avangion the Digger .####.### ..  Gargoyle ........# #.. . .  Health: 24/52 ===========------------- ......# #<.# .#.  Magic: 11/24 ===========------------- ......# ... ...  AC: 8Str: 13 ..###.# #.# #.##  EV: 11Int: 17 Contam: 12% ..# .. ##.###...##  SH: 0Dex: 10 #.# .#.###...#F....##  XL:  8 Next: 79% Place: Dungeon:6 #.# ........@......#  Noise: =--------h  Time: 4991.8 (0.0) #.# .###..†#†....##  d) +1 hand axe "Enegar" {freeze, rC++} #.# # ##.###...##  Cast: Sandblast ..# #.# #.## '## ##.# ## ..## #..## F   sky beast ...## #.≈~## ..ß.## #.†≈≈# ...#.## #.#≈≈≈#Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (severely wounded, 60% to hit)  The stone arrow hits the sky beast!hH ..# ..  #.. . .  #<.# .#.  ... ...  #.# #.##  .. ##  .#.###...#>....##  ......#  .##.##  # ## h0m #.# #.## ##.#     h7hh@Trooper5/532=90=2.8 (1SandblasthBlonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sky beast (severely wounded, 60% to hit)  The stone arrow hits the sky beast! _You kill the sky beast!hHhyK{ _Your Fighting skill increases to level 7!h3hh: _hl6h`hO=hhd13=hh7=0hThhFQ8% hh)96h7h9hEl8==4hfhh~4=2h0h'91hhKhQD hohNS9=hhhbe=hc5=hhhL30=hhhhhhhEhh9=hyhZi1=hlhhM6=h=hahHhh h K2=h hhhhK==7=3=4=8=5==9=h>,hAi6=hhBhO=h*hJ h/ K7=h hhL20=hhahJhh2hhTh\ h[!N38=h"h3$h$9=h%hW(h)K1=h)h.h/W9=h0hA2,h73h5h6he7h9h99=h:hE=h.>z40=2=h?h@hAhxBh DhDhEh%HhHhIhRhhTg1==hdUhPXh#YK3=hZh]h^h~_haht2==hq3=4=h,h]h@hh4=hÍhhehhHhhWa5=hhhhBhњ,hhhÝU6=hh՟,hhhѢ,hMhhhh?K7=hh,hhhhXhxk8=hAhhh/h ,hŷh޹hK9=h%h,hh,hhhihhhV50=h~h,hh,hhhK1=h{hh,h?hhhhJhhxh-k2=hhph<hhhhhK3=hKhh,hhR  There is a stone staircase leading down here.hh _hhh  ##  .#.# .. .  ..# .#... % ###.## .#.. ..#.. .#. ...hgn..# #<.# ..#....# ... ... ##.# #.# ##.##  .. ##.###@..## --5000.0) .#.###...#>....##  ...............# # .###..†#†... # # ##.###... # #.# ##.## # ##.# ## ## #..#### #.≈~##h08%h9 I--31hJh2 _Found a wellspring talisman.h/D3hFhHhQ{=hShThP[,h^h_h`hdhghhhDjhohb.. .####.##### ##.# .........# .# .......#.# # #.#....%.# ### #.#......##h# #.. #.#......:## #<.####..#........ #.........@.....# #.####.###?...## .. ##.###...##  .#.###...#>....##.....o  ...............#......  .###..†#†....##.#.##.o   orc (wand, wandering)  # ##.###...## #.# #.# ##.## # ##.# ###h17.8 (4.0)hL<o.h+8.8 (5hhj  An orc comes into view. It is wielding a +0 falchion and carrying a wand of _roots.hF ...####.##### #.# ........# .# h .......#.#  #.#....%.# ##.#......# .# #.. #.#......:### #<.####..#..J #...............#  #.####.###@...## . ##.###...##....# #.###...#>....##....o................#......####..†#†....##.#.##.## ##.###...## .#.# #J   jelly (asleep) h [40m#.# ##.## .# # o   orc (wand, wandering)##.# ### .##..##h ~  A jelly comes into view.The orc shouts!h h J.o.Jo)h' F===9.8 (1Sandblasth4 8%h& _The jelly quivers. _You see here a scroll labelled AKAATZ DESOYM.h D  The blast of sand hits the orc!h1 h%###$h!Zh`KJ....hg3---101.3 (1.5Sandblasth?q8%hKuG _You kill the orc!h$7%hL(;--h18%h35 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h` 7%h"h,h/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhh!hd% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h"4h*% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h{" h% hU. h1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hC  .. .####.##### .........# .......#.#  #.#....%.# # #.#......## # #.. #.#......:#####<.####..#J...#...........@...#  #.####.###?...#  ##.###...##....# #.###...#>....##...$... ...............#......#  .###..†#†....##.#.##fE b40m.# # ##.###...###.#.# .#.# ##.## #.#.# ###.# ### .#hK hLX :J.hZ E-20Sandblasthqg 8%hhj _You can't see any susceptible monsters within range! (Use Z to cast anyway.) hXk O_The jelly jiggles.h G  The blast of sand hits the jelly!!h %#.#h /...hn 2--4=3.8 (1.5Sandblasthn h` I _You kill the jelly!hhՆh?h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hC64hK98%hW= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hS6%hWhb8%hf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hsIhEhR3= _hhBh?,hkhGh h>hhb9=hFh!a4=h+h@hhhhc ...####.##### #.# .........# .......#.# #.#....%.# ## #.#......## .# #.. #.#......:#### #<.####..#.......... #...............#  #.####.###@...##- . ##.###...##.... .#.###...#>....##...$...  ...............#......# h  .###..†#†....##.#.##.# # ##.###...###.#.# .# #.# ##.## #.#.# ##.# ### .# #..##hNH%10.8 (7.0hG-1.8 (8hh8c _B - a scroll labelled AKAATZ DESOYMh#33h<>nh@h FO=hbGh.NBh?PhKRhU,hyWhj  .......#.#  #.#....%.#  #.#......##  #.. #.#......:####  #<.####..#..........  #...............# #.####.###....##  ##.###...##....######## ##...#>....##...@..................#......####. ##..†#†....##.#.##.#  ##.###...###.#.# h m.##.# ##.## #.#.# #  ##.# ### #.#.  #..## #....  #.≈~## #$...  #.†≈≈#  You now have 217 gold pieces (gained 19).  c - a wand of roots (11)  Things that are here:huE%5.8 (4h[z+6.8 (5hb8%h+\ _a +0 falchion; an orc corpseh$hhhhhh,h,hh hh|hhhh>,hhwh'hhhF  #  #.  .####.#####  h|.........#  #.#  #.#....%.#  #.#......##  #.. #.#......@####.#  #<.####..#...........#  #...............###### #.####.###....##  ##.###...##....######## ##...#>....##...)....... ............#......####. ##..†#†....##.#.##.##.###...###.#.# .#You pick up a parchment of Ignite Poison and begin reading...hA%21h+2.8 (6h8%h F _You add the spell Ignite Poison to your library.h3hhhhh|,hBhNh*,hhh,hhhhh^hghhahihah8 hi h hh.hhVhF&hD/Bh3h7hc9h<h?h1Dh2FhHhMhThTV,hsY,h[h!_M _You now have 223 gold pieces (gained 6).hahbh]chehkXhl,hmh&qhv~p##.###...##....######## ##...#>....##...)....... ............#......####. ##..†#†....##.#.##.###.###...###.#.# .##.# ##.## #.#.# ###.# ### #.#.## ##..## #....#.#≈~## #...@..# .†≈≈# ####''#.# #≈≈≈# ...# Sandblast  #.##≈≈≈# ....#h܀v.# #≈≈≈## .K...#  #.# #≈≈≈# ..(T..# T   troll (asleep) ##.## #≈≈≈##.....# K   kobold brigand (missile, asleep) ....# #≈≈≈##....# .)..# #≈h 38.8 (16.0)  You open the large door.  A kobold brigand and a troll come into view.The kobold brigand is wielding a +0 whip and quivering curare-tipped darts.h hKTTK)h   hound (wandering)The kobold brigand shouts! The troll shouts!  A hound comes into view.hʥ (((The kobold brigand throws a curare-tipped dart.h/-,hy7'...hT.h{96===9.8 (17hDhM _The curare-tipped dart hits you. You resist. _Found 2 boomerangs.åh[ #.####.###....##  ##.###...##....######## ###...#>....##...)....... .............#......####. ###..†#†....##.#.##.# # ##.###...###.#.# .# #.# ##.## #.#.# # ##.# ### #.#.## # #.. #..@.#.# #.≈~## #.....  #.†åh@](####''#.# #. ...# ..  #.##≈≈≈# ....# [ #.## .KhT.#  #.# ..(...# ###.## #≈≈≈##.....#....# #≈≈≈##....#åhaåhVk>T.åhMo;---40.0) åhxåh{- _Found a pair of gloves.åhT#...............###### #.####.###....##  ##.###...##....######## ###...#>....##...)...... .............#......####. ###..†#†....# # ##.###...###.#.# . #.# ##.## #.#.# #.# ### #.#@## .## åhW#.#≈~#......# †≈≈# ####''#.#≈≈≈# ...# ..#≈≈≈# ..T.# #[#≈≈≈## .Kh  #.# #≈≈≈# ..( ###.## #≈≈≈##.åhX,åhbK.K   kobold brigand (missile)åhfD---1åhqåhAuåhȺ<.####..#.....#...............###### #.####.###....## åh ##.###...##....######## ###...#>....##...)...... .............#......####. ###..†#†....# # ##.###...##. #.# ##.## #.# ### #.#.## .## #....#.≈~##......#†≈≈# ####''#.#≈≈≈# .K.# .. #≈≈≈# ....# #[#≈≈≈## .Kh  #.# #≈≈≈# ..(åhåh6W (((åh|M(The kobold brigand throws a curare-tipped dart.åhQåh]4...TT   trollK   kobold brigand (missile)åhK`.=2åhjåhCnl _The curare-tipped dart hits you. You resist.åhi R.. #.#.####<.####..#...........#...............###### #.####.###....##  ##.###...##....######## ###...#>....##...)...... .............#......####. ###..†#†....# # ##.###...##. #.# ##.## #.# ### #.#.## .## ....#åh ≈~##......#†≈≈# ####T'#.# ≈≈≈# .K.# .. #≈≈≈# ....# #[#≈≈≈## .Khåh ,åhf rT'K.åh .-3åhx åh åh % ## .. #.#.####<.####..#.....#...............###### #.####.###....##  ##.###...##....######## ###...#>....##...)...... .............#......####. ###..†#†....# # ##.###...##.åh 7 #.# ##.## #.# ### #.#.## .## .#≈~#...T..# †≈≈# ####'K#.#≈≈≈# ...# ..#≈≈≈# ....# #[åh åh :T.åhc B-4åh åh ĥh #.#....%. #.###  #.. #.#.####.# #<.####..#...........#..............###### #.####.###....##  ##.###ĥh.######## .###...#>....##...)....... ..............#.@....####. .###..†#†....##.#.##.## ##.###...###.#.# .# #.# ##.## #.#.# # ##.# ### #.#.## # #.. #..T.#.# #.≈~## #..... #.†####'K#.# #. ...# ..ĥhĥh_,ĥh)ĥh] }%T.KhK   kobold brigand (missile)h   hound (wandering)ĥh<5ĥhĥhO # .......#.# #.#....%. # #.## # #.. #.#####.#ĥh  #<.####..#...........#..............###### #.####.###....##  ##.###.######## #.###...#>....##@..)....... ...............#......####..###..†#†....##.#.##.## ##.###...###.#.#.# #.# ##.## #.#.# # ##.# ### #.#T## # #.. #...K#.# #.≈~## #..h...# #.†####'K#.#ĥh**ĥh-c6Sandblastĥh58%ĥh7ĥh.# ...# .# .......#.# #.#....%.# #.# .# #.. #.#####.#ĥhE #<.####..#...........#..............###### #.####.###....## . ##.###.######## .#.###...#>....##...).....................#......####..###..†#†....##.#.##.## ##.###...###.#.# .# #.# ##.## #.#.# # ##.# ### #.#T## # #.. #...K#.# #.≈~## #..h..ĥh0ĥh%TT   trollĥhL77Sandblastĥhĥh%ĥhĥhĥh7%ĥhĥhN"%ĥhĤĥhrĥh2K ...####.#### #.#....... .#.......# %.# ## #.### ĥh M .# #.. #.#.####<.####..#.....#...............###### #.####.#  ##.###...##....######## .#.###...#>....##...).....................#......####..###..†#†....##.#.##.# ##.###...###.#T# .# #.# ##.## #.#.# #.# ### #.#T## .## .K#ĥhNĥhXQ%T.ĥhKC8ĥh #.  ..####.##### ##.# .........#.# .......#.# . #.#....%. ### #.# ..# #.. #.#####.# # #<.####..#...........# #........@.....###### # #.####.###....## . ##.###...##....#########.###...#>....##...).....................#......####..###..†#†....##.#T##.## ##.###...###.[0;10ĥhFm#.#.# #.# ##.## #.#.# # ##.# ### #.#T## #T.KK   kobold brigand (missile)9ĥhťh #. .. .####.#####  ##.# .........# .#.# .......#.#.# #.#....%.# .### #.#......##.# #.. #.#.......####.# .# #<.####..#.# .# #.###### .# #.####.###....##  .. ##.###...##....##ťhֽP .#.###...#>....##...)...... ........#..T.####. .###..†#†....##.#.##.# # ##.###...###.#K# .# #.# ##.## #.#.# #  ##.# ### #.#T## #ťh-ťhK%.ťh5d50Sandblastťh8%ťh!ťhu #. .. .####.##### ##.# ...#  .#.# .......#.#  ..# #.#....%.# #.### #.#......##.# #.. #.#.......####.# ..# #<.####..#.# ..# #.###### #.# #.####.###....#[0;10;1m# .. ##.###...##....#ťhu# .#.###...#>....##...). .........#......####. .###..†#†....##.#.##.# # ##.###...###.#K# .# #.# ##.## #.#.# #  ##.# ### #.#T## #ťh7%ťhD&1ťhc8%ťhťh #. .. .####.##### ##.# .........# .#.# .......#.# ..# #.#....%.# ##.### #.#......##.# #.. #.#.......####.#.# #<.####..#.#.# #.###### ##.##.####.###....## .. ##.###...##....# .#.###...#>....##...). ..ťh[37m.......#......####. .###..†#†....##.#.##.# # ##.###...###.#K# .# #.# ##.## #.#.# #  ##.# ### #.#T## #ťhԡ7%ťhx&2ťhNťhťh+  #. .. .####.##### ##.# .........# .#.#ťh-  .......#.# ..# #.#....%.##.### #.#......##.# #.. #.#.......####.#.# #<.####..#.#.# #.#######.# ##.####.###....## # .. ##.###...##....# # .#.###...#>....##...). # ........#......####. # .###..†#†....##.#.##.# # # ##.###...###.#K# [30ťh/ m.# # #.# ##.## #.#.# # # ##.# ### #.#T## #ťh0 ťh/: %TT   trollťh= &3ťh)J ťhL ťhN }# #. # .. .####.##### # ##.# .........# # .#.# .......#.# # ..# #.#....%.##.### #.#......##.# #.. #.#.......####.#ťh t.# #<.####..#.#.# #.###### .###.# ##.####.###T...## .# .. ##.###...##.... .# .#.###...#>....##...) .# .....#......#### .# .###..†#†....##.#.##.# .# # ##.###...###.#K# .# .# #.# ##.## #.#.# # ## ##.# ### #.#T## #ťhY ťh! ;T.ťh# &4ťh( 8%ťh-* ťhQ T# #. ťh .# .. .####.##### .# ##.# .# .# .#.# .#.# .# ..# #.#....%.# .####.### # #.#......##.# #.. #.#.......####..# #<.####..#..# #.T..... ..###.# ##.####.###....## ..# .. ##.###...##.... ťh¾ #.# .#.###...#>....##...) #.# ..#...... #.# .###..†#†....##.#.##.# #.# # ##.###...###.#K# .# ..# #.# ##.## #.#.# # '## ##.# ### #.#T## #ťho ťh< ťh; %T.KK   kobold brigand (missile)ťh7 &5ťh ťhu ƥhi# #. ..# .. ... .####.##### #.# ##.# .?. .# ƥh#.# .#.# #.. .#.# #.# ..# #.. #.#....%.# #.####.### #.. #.#......##.# #.. #.#.......####.# #<.####..# #......# #.T...... #..###.# ##.####.###K...##.# .. ##.###...##.... ##.# .#.###...#>....##...)  #.# ........#......  #.# .###..†#†....##.#.##.# ##.# # ##.###...###.#K# .# #..# #.#[39ƥhp;49m ##.## #.#.# # #'## ##.# ### #.#T## #ƥhT ,ƥhK%T.K.K   kobold brigand (missile)ƥh&6ƥhƥhnd _Found a scroll labelled GACAOC WOGI.ǥhG ### #.  ..# .. .... .####.#####  #.# ##.# .?.# .#  #.# .#.# #... .#.#  #.# ..# #..# #.#....%.# ##.####.### #..# #.#......##.# #..# #.#.ǥhI.# #<.####..##......# #.T.K..... ##..###.# ##.####.###....##.# .. ##.###...##....#.# .#.###...#>....##...) #.# .........#...... #.# .###..†#†....##.#.##.#  ##.# # ##.###...###.#K# .#  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## #ǥhJǥhLǥhUT.K.K   kobold brigand (missile)ǥhsW&7ǥh'^ǥhv`ȥh2S,ȥhk[bT.K.ȥh\78Sandblastȥheȥhgȥh  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ȥh0 ####.  avangion the Trooper  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 53/53 ========================  #.# .#.# #... .......#.#  Magic: 21/24 =====================---  #.# ..# #..# #.#....%.#  AC: 8Str: 13 ##.####.### #..# #.#......##  EV: 11Int: 17 ..........# #..# #.#.......### SH: 0Dex: 10 ȥhD........# #<.####..#......... XL:  8 Next: 94% Place: Dungeon:6 ##......# #.@***T.K.......### Noise: ---------  Time: 5158.8 (0.0) ##..###.# ##.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# ...............#......#  #.# .###..†#†....##.#.##.# T   troll  ##.# # ##.###...###.#K# .# K   kobold brigand (missile)  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## # _Found a scroll labelled GACAOC WOGI.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [4ȥhݴ!0mStone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (71% to hit)ɥh@ ####.avangion the Trooper..#.. .... .####.#####Gargoyle#.# ##.# .?.# .........#Health: 53/53 ========================#.# .#.# #... .......#.#Magic: 21/24 =====================---#.# ..# #..# #.#....%.#AC: 8Str: 13 ##.####.### #..# #.#......##EV: 11Int: 17 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  8 Next: 94% Place: Dungeon:6 ##......#[3ɥhC7m #.@```T.K.......### Noise: ---------  Time: 5158.8 (0.0) ##..###.# ##.####.###....##d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...#.# ...............#......##.#.###..†#†....##.#.##.# T   troll##.## ##.###...###.#K# .# K   kobold brigand (missile)#..##.# ##.## #.#.# # ##'##ɥhE[17;15H##.# ### #.#T## #Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (71% to hit)  The stone arrow hits the troll!ɥhɥhɥh%..T.K.ɥh4==9.8 (1ɥhɥhSonfirm with . or Enter, or press ? or * to list all spells.ɥh-Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (71% to hit)  The stone arrow hits the troll! _The troll is moderately wounded.ɥh I  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɥh  ####.  avangion the Trooper  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 53/53 ========================  #.# .#.# #... .......#.#  Magic: 18/24 ==================------  #.# ..# #..# #.#....%.#  AC: 8Str: 13 ##.####.### #..# #.#......##  EV: 11ɥh" Int: 17 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  8 Next: 94% Place: Dungeon:6 ##......# #.@**T.K........### Noise: ==-------  Time: 5159.8 (0.0) ##..###.# ##.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# ...............#......#  #.# .###..†#†....##.#.##.# T   troll  ##.# # ##.###...###.#K# .# K   kobold brigand (missile)  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## # _Thɥh] e troll is moderately wounded.Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, 71% to hit)ɥh u ####.avangion the Trooperɥh ..#.. .... .####.#####Gargoyle#.# ##.# .?.# .........#Health: 53/53 ========================#.# .#.# #... .......#.#Magic: 18/24 ==================------#.# ..# #..# #.#....%.#AC: 8Str: 13 ##.####.### #..# #.#......##EV: 11Int: 17 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  8 Next: 94% Place: Dungeon:6 ##......# #.@``T.[33ɥh mK........### Noise: ==-------  Time: 5159.8 (0.0) ##..###.# ##.####.###....##d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...#.# ...............#......##.#.###..†#†....##.#.##.# T   troll##.## ##.###...###.#K# .# K   kobold brigand (missile)#..##.# ##.## #.#.# # ##'####.# ### #.#T#ɥhf # #Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, 71% to hit)  The stone arrow hits the troll!ɥhm ,ɥh .T.K. ɥh7 ,60.8 (1ɥhN ɥh uonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (moderately wounded, 71% to hit)  The stone arrow hits the troll! _The troll is severely wounded.ʥhiI  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʥhn ####.  avangion the Trooper  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 53/53 ========================  #.# .#.# #... .......#.#  Magic: 15/24 ===============---------  #.# ..# #..# #.#....%.#  AC: 8Str: 13 ##.####.### #..# #.#......##  EV: 11Int: 17 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  8 Next: 94% Place: Dungeon:6 ##......# #.@*T.K.........### Noise: ==-------  Time: 5160.8 (0.0) ##..###.# #ʥhq#.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# ...............#......#  #.# .###..†#†....##.#.##.# T   troll  ##.# # ##.###...###.#K# .# K   kobold brigand (missile)  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## # _The troll is severely wounded.Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, 71% to hit)ʥhTk ####.avangion the Trooper..#.. .... .####.#####Gargoyle#.# ##.# .?.# .........#Health: 53/53 ========================#.# .#.# #... .......#.#Magic: 15/24 ===============---------#.# ..# #..# #.#....%.#AC: 8Str: 13 ʥhL##.####.### #..# #.#......##EV: 11Int: 17 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  8 Next: 94% Place: Dungeon:6 ##......# #.@`T.K.........### Noise: ==-------  Time: 5160.8 (0.0) ##..###.# ##.####.###....##d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...#.#[3ʥh 7m ...............#......##.#.###..†#†....##.#.##.# T   troll##.## ##.###...###.#K# .# K   kobold brigand (missile)#..##.# ##.## #.#.# # ##'####.# ### #.#T## #Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, 71% to hit)  The stone arrow hits the troll!ʥhyʥh>ʥhkwT.K.ʥh+1.8 (1ʥhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (heavily wounded, 71% to hit)  The stone arrow hits the troll! _The troll is almost dead.ʥhI  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʥhfD ####.  avangion the Trooper  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 53/53 ========================  #.# .#.# #... .......#.#  Magic: 12/24 ============------------  #.# ..# #..# #.#....%.#  AC: 8Str: 13 ##.####.### #..# #.#......##  EV: 11Int: 17 ..........# #..# #.#.......### SH: 0Dex: 10 ʥh........# #<.####..#......... XL:  8 Next: 94% Place: Dungeon:6 ##......# #.@T.K..........### Noise: ==-------  Time: 5161.8 (0.0) ##..###.# ##.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# ...............#......#  #.# .###..†#†....##.#.##.# T   troll  ##.# # ##.###...###.#K# .# K   kobold brigand (missile)  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## # _The troll is almost dead.Casting: Stone Arrow (dangerous; 5% risk of failure)  Cʥhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (almost dead, 71% to hit)ʥh?( ####.  avangion the Trooper  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 53/53 ========================  #.# .#.# #... .......#.#  Magic: 12/24 ============------------  #.# ..# #..# #.#....%.#  AC: 8Str: 13 ##.####.### #..# #.#......##  EV: 11Int: 17 ..........# #..# #.#.......### SH: 0Dex: 10 ʥhC........# #<.####..#......... XL:  8 Next: 94% Place: Dungeon:6 ##......# #.@T.K..........### Noise: ==-------  Time: 5161.8 (0.0) ##..###.# ##.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# ...............#......#  #.# .###..†#†....##.#.##.# T   troll  ##.# # ##.###...###.#K# .# K   kobold brigand (missile)  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## #Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: ʥh(GStone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (almost dead, 71% to hit)  The stone arrow hits the troll!ʥhP ####.  ..# .. ....   #.# ##.# .?.#   #.# .#.# #...   #.# ..# #..# %.#  #..#   #..#  ..# #.@..K.... .##  ..  >)  #.#  #.# .###..†#†K   kobold brigand (missile)  ##.# # ##.##   #..ʥhR@# #.# ##.## #.#.#  ##.# ###  ʥh+ʥh~%.K.ʥhʥh ####.avangion the Fighter..#.. .... .####.#####Gargoyle#.# ##.# .?.# .........#Health: 54/54 ========================#.# .#.# #... .......#.#Magic: 12/24 ============------------#.# ..# #..# #.#....%.#AC: 8Str: 13 ##.####.### #..# #.#......##EV: 11Int: 17 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  8 Next: 121% Place: Dungeon:6 ##..ʥhc....# #.@.K...........### Noise: ==-------  Time: 5162.8 (1.0) ##..###.# ##.####.###....##d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...#.# ...............#......##.#.###..†#†....##.#.##.# K   kobold brigand (missile)##.## ##.###...###.#K# .##..##.# ##.## #.#.# # ##'####.# ### #.ʥh /#T## #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (almost dead, 71% to hit)  The stone arrow hits the troll! _You kill the troll!Press: ? - help, Shift-Dir - straight line: a troll (almost dead, 71% to hit)  The stone arrow hits the troll! _You kill the troll!  Your Fighting skill increases to level 8!  You have reached level 9!ʥh# /  --more--ʥh7  Your experience leads to an increase in your attributes!Increase (s)trength, (i)ntelligence, or (d)exterity? ̥hvq9/595-990% ̥ht}8%̥he _You feel clever. x2̥h?. I  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̥h9  ####.  avangion the Fighter  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 59/59 ========================  #.# .#.# #... .......#.#  Magic: 9/25========----------------  #.# ..# #..# #.#....%.#  AC: 9Str: 13 ##.####.### #..# #.#......##  EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ##......# #.@*K...........### Noise: ==-------  Time: 5162.8 (0.0) ##..###.# [̥h < )33m##.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# ...............#......#  #.# .###..†#†....##.#.##.# K   kobold brigand (missile)  ##.# # ##.###...###.#K# .#  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## #Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (64% to hit)̥h  ####.avangion the Fighter..#.. .... .####.#####Gargoyle̥h #.# ##.# .?.# .........#Health: 59/59 ========================#.# .#.# #... .......#.#Magic: 9/25========----------------#.# ..# #..# #.#....%.#AC: 9Str: 13 ##.####.### #..# #.#......##EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ̥h ##......# #.@````.........### Noise: ==-------  Time: 5162.8 (0.0) ##..###.# ##.####.###....##d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...#.# ...............#......##.#.###..†#†....##.#.##.# K   kobold brigand (missile)##.## ##.###...###.#K# .##..##.# ##.## #.#.# # ##'####.# ### #.#T## ̥h #Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (64% to hit)̥hvE .K..onfirm with . or Enter, or press ? or * to list all spells.̥hF Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (64% to hit)  The stone arrow misses the kobold brigand.̥h M %(The kobold brigand throws a curare-tipped dart.̥h @%.̥hT p10/25=3.8 (1̥h 8%̥ha  ̥hz ^_The curare-tipped dart hits you. You resist.ͥh:!I  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ͥhr ####.  avangion the Fighter  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 59/59 ========================  #.# .#.# #... .......#.#  Magic: 7/25======------------------  #.# ..# #..# #.#....%.#  AC: 9Str: 13 ##.####.### #..# #.#......##  EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ##......# #.@*K...........### Noise: ==-------  Time: 5163.8 (0.0) ##..###.# [ͥh)33m##.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# ...............#......#  #.# .###..†#†....##.#.##.# K   kobold brigand (missile)  ##.# # ##.###...###.#K# .#  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## #Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (64% to hit)ͥh<R ####.avangion the Fighter..#.. .... .####.#####Gargoyle#.# ##.# .?.# .........#Health: 59/59 ========================#.# .#.# #... .......#.#Magic: 7/25======------------------#.# ..# #..# #.#....%.#AC: 9ͥhD?Str: 13 ##.####.### #..# #.#......##EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ##......# #.@````.........### Noise: ==-------  Time: 5163.8 (0.0) ##..###.# ##.####.###....##d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...#.# [0;10ͥhS@[;1m...............#......##.#.###..†#†....##.#.##.# K   kobold brigand (missile)##.## ##.###...###.#K# .##..##.# ##.## #.#.# # ##'####.# ### #.#T## #Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (64% to hit)ͥhZ.K..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (64% to hit)  The stone arrow misses the kobold brigand.ͥh (((The kobold brigand throws a curare-tipped dart.ͥh}[H.@.ͥh\+4.8 (1ͥhs% _The curare-tipped dart misses you.ͥhI  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ͥh1 ####.  avangion the Fighter  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 59/59 ========================  #.# .#.# #... .......#.#  Magic: 4/25===---------------------  #.# ..# #..# #.#....%.#  AC: 9Str: 13 ##.####.### #..# #.#......##  EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ##......# #.@*K...........### Noise: ==-------  Time: 5164.8 (0.0) ##..###.# ##ͥhތ.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# ...............#......#  #.# .###..†#†....##.#.##.# K   kobold brigand (missile)  ##.# # ##.###...###.#K# .#  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## #Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (64% to hit)ͥh ####.avangion the Fighter..#.. .... .####.#####Gargoyle#.# ##.# .?.# .........#Health: 59/59 ========================ͥh#.# .#.# #... .......#.#Magic: 4/25===---------------------#.# ..# #..# #.#....%.#AC: 9Str: 13 ##.####.### #..# #.#......##EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ##......# #.@`K...........### Noise: ==-------  Time: 5164.8 (0.0) ##..###.# ##.####.##ͥh #....##d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...#.# ...............#......##.#.###..†#†....##.#.##.# K   kobold brigand (missile)##.## ##.###...###.#K# .##..##.# ##.## #.#.# # ##'####.# ### #.#T## #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (64% to hit)  The stone arrowͥh  hits the kobold brigand.ͥhܐͥh;K.ͥh̜+5.8 (1ͥh8%ͥh  Aiming: Stone Arrow (dangerous; 4% risk of failure)  ͥhh;Press: ? - help, Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (64% to hit)  The stone arrow hits the kobold brigand. _The kobold brigand is lightly wounded.ͥh  ####.  avangion the Fighter ͥh  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 59/59 ========================  #.# .#.# #... .......#.#  Magic: 3/25==----------------------  #.# ..# #..# #.#....%.#  AC: 9Str: 13 ##.####.### #..# #.#......##  EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ##......# #.@K............### Noise: ==-------  Time: 5165.8 (0.0) ##..###.# ##.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ͥh  ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# ...............#......#  #.# .###..†#†....##.#.##.# K   kobold brigand (missile)  ##.# # ##.###...###.#K# .#  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## # _The kobold brigand is lightly wounded.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (lightly wounded, 80% to hit)Υh? ####.avangion the Fighter..#.. .... .####.#####Gargoyle#.# ##.# .?.# .........#Health: 59/59 ========================#.# .#.# #... .......#.#Magic: 3/25==----------------------#.# ..# #..# #.#....%.#AC: 9Str: 13 ##.####.### #..# #.#......##Υh EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ##......# #.@K............### Noise: ==-------  Time: 5165.8 (0.0) ##..###.# ##.####.###....##d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...#.# ...............#......##.#.###..[32Υh}m†#†....##.#.##.# K   kobold brigand (missile)##.## ##.###...###.#K# .##..##.# ##.## #.#.# # ##'####.# ### #.#T## #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (lightly wounded, 80% to hit)  The blast of sand hits the kobold brigand!  The kobold brigand is severely wounded.Υh4m%-7.3 (1.5Υh=ΥhAe _The kobold brigand barely misses you.Υh:9 ####.  avangion the Fighter  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 59/59 ========================  #.# .#.# #... .......#.#  Magic: 2/25=-----------------------  #.# ..# #..# #.#....%.#  AC: 9Str: 13 ##.####.### #..# #.#......##  EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 Υh~........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ##......# #.@K............### Noise: =--------  Time: 5167.3 (0.0) ##..###.# ##.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# ...............#......#  #.# .###..†#†....##.#.##.# K   kobold brigand (missile)  ##.# # ##.###...###.#K# .#  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## # _The kobold brigand barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [39;Υh49ma kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (severely wounded, 80% to hit)Υh ####.avangion the Fighter..#.. .... .####.#####Gargoyle#.# ##.# .?.# .........#Health: 59/59 ========================#.# .#.# #... .......#.#ΥhMagic: 2/25=-----------------------#.# ..# #..# #.#....%.#AC: 9Str: 13 ##.####.### #..# #.#......##EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ##......# #.@####.........### Noise: =--------  Time: 5167.3 (0.0) ##..###.# ##.####.###....##d) +1 hand axe "Enegar" {freeze, rC++} ....# .. #[0Υh;10m#.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...#.# ...............#......##.#.###..†#†....##.#.##.# K   kobold brigand (missile)##.## ##.###...###.#K# .##..##.# ##.## #.#.# # ##'####.# ### #.#T## # _The kobold brigand barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (severely wounded, 80% to hit)Υh FbK...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ΥhGAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (severely wounded, 80% to hit)  The blast of sand misses the kobold brigand.  The kobold brigand closely misses you.1----=8.8 (1.5Υh*QΥh$XA _The kobold brigand hits you with a +0 whip!ΥhB  ####.  avangion the Fighter  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 51/59 ====================---- ΥhG  #.# .#.# #... .......#.#  Magic: 1/25------------------------  #.# ..# #..# #.#....%.#  AC: 9Str: 13 ##.####.### #..# #.#......##  EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ##......# #.@K............### Noise: ==-------  Time: 5168.8 (0.0) ##..###.# ##.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# Υh  ...............#......#  #.# .###..†#†....##.#.##.# K   kobold brigand (missile)  ##.# # ##.###...###.#K# .#  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## # _The kobold brigand hits you with a +0 whip!  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (severely wounded, 80% to hit)Υh ####.avangion the Fighter..#.. .... .####.#####Gargoyle#.# ##.# .?.# .........#Health: 51/59 ====================----#.# .#.# #... .......#.#ΥhsMagic: 1/25------------------------#.# ..# #..# #.#....%.#AC: 9Str: 13 ##.####.### #..# #.#......##EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ##......# #.@K............### Noise: ==-------  Time: 5168.8 (0.0) ##..###.# ##.####.###....##d) +1 hand axe "Enegar" {freeze, rC++} ....# ..Υh[40m ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...#.# ...............#......##.#.###..†#†....##.#.##.# K   kobold brigand (missile)##.## ##.###...###.#K# .##..##.# ##.## #.#.# # ##'####.# ### #.#T## #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (severely wounded, 80% to hit)  The blast of sand hits the kobold brigand!  The kobold brigand is almost dead.ϥh38%ϥh52=2=-70.3 (1.5ϥh@%  Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (severely wounded, 80% to hit)  The blast of sand hits the kobold brigand!  The kobold brigand is almost dead. _The kobold brigand hits you but does no damage.ϥh</ ####.  avangion the Fighter  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 52/59 =====================---  #.# .#.# #... .......#.#  Magic: 1/25------------------------  #.# ..# #..# #.#....%.#  AC: 9Str: 13 ##.####.### #..# #.#......##  EV: 11Int: 19 ϥhe..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ##......# #.@K............### Noise: =--------  Time: 5170.3 (0.0) ##..###.# ##.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# ...............#......#  #.# .###..†#†....##.#.##.# K   kobold brigand (missile)  ##.# # ##.###...###.#K# .#  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## # _The kobold brigand hits you but does no damage.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, [0;ϥhu10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (almost dead, 80% to hit)ϥha9 ####.  avangion the Fighter  ..# .. .... .####.#####  Gargoyle  #.# ##.# .?.# .........#  Health: 52/59 =====================---  #.# .#.# #... .......#.#  Magic: 1/25------------------------  #.# ..# #..# #.#....%.#  AC: 9Str: 13 ##.####.### #..# #.#......##  EV: 11Int: 19 ..........# #..# #.#.......### SH: 0Dex: 10 ........# #<.####..#......... XL:  9 Next: 10% Place: Dungeon:6 ϥh)##......# #.@K............### Noise: =--------  Time: 5170.3 (0.0) ##..###.# ##.####.###....##  d) +1 hand axe "Enegar" {freeze, rC++} ....# .. ##.###...##....#### Cast: Sandblast ###.# .#.###...#>....##...)...  #.# ...............#......#  #.# .###..†#†....##.#.##.# K   kobold brigand (missile)  ##.# # ##.###...###.#K# .#  #..# #.# ##.## #.#.# # ##'## ##.# ### #.#T## #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts  (almost dead, 80% to hit)  The blast of sand hits the kobold brigand.  You kill the kobold brigand!ϥhH ####.  ..# .. ....   #.# ##.# .?.#   #.# .#.# #...   #.# ..# #..# %.#  #..#   #..#  ..# #.@)...... .##  ..  >)  #.# ϥh #.# .###..†#†  ##.# # ##.##    #..# #.# ##.## #.#.#   ##.# ###   ϥh<ϥhA3/60141.8 (1.5Sandblast _ϥhIϥhLϥhϥhNϥhϥhͱϥh%4ϥhBϥhɹϥhüϥhI2=ϥhƾϥh.ϥhϥhϥha5=ϥhϥhqϥhBϥhsϥhYϥh$ϥh.9=ϥhϥhХh'Хh1k%h-8.8 (7.0Хh{3h   hound (wandering)Хh4:-Хh=8%Хh?\ _A hound is nearby!ѥh& " # ### ...# #.  ..# .. .... .####.##### #.# ##.# .?.## ...# #.# .#.# #... .......#.# ѥh(  #.# ..# #..# #.#....%. ###.####.### #..# #.# ...# #..# #.### ...# #@.####..#........#......# #..).....h......## ###..###.# ##.####.###....## .....# .. ##.###.### ####.# .#.###...#>....##...).. #.#..............#...... # #.#.###..†#†....##.#.##. # ##.## ##.###...###.#K# . # [4ѥh* 0m#..# #.# ##.## #.#.#ѥh+ ѥh3 %.hh   hound (wandering)ѥh96 6=3=9.8 (1 _ѥhv< 8%ѥh@ k _There is a stone staircase leading up here.ҥh%7%ҥh:ҥhv8%ҥh=ҥhV%.÷ҥh.80 _ҥh8%ҥh ###### #..## #.......########.# .....# #...## #.......#........# .....###..:.# #########.######## ......##..#.##### #.# ....).##..#.....# #.# #####)##........## #.#  #.###..# #.# # #.##.######..######.# 5 # #.##.#......@.......#  #.##.#.####.#########  #....#.# #.# ##########.## #.# ............# ҥh W[40m#.# #####.#####.# #.#⌠~~###~~⌠#.# #.#~~~~~~~~~#.# #.~~~#~#~~~#.##.#=ҥhu ҥhI -2.3 (2.5ҥhN ҥhQ _You climb upwards. _There is a stone staircase leading down here.ӥhBӥhqD3ӥhJ}7ӥhALӥhsMӥhNI4=ӥhOӥhQa8=ӥhHTBӥhW,ӥhYIӥh[H=ӥh\ӥh ^9=5=ӥh_ӥhF`,ӥhaӥhbӥh#d,ӥh oi _You start resting.ӥhVx092.3 (10.0)ӥhz[60=3.3 (11ӥhӥh " _HP restored.ԥha3ԥh;ԥhԥhɓ=6=ԥhcԥh,ԥhXԥh9=ԥhԥhԥh`ԥhԥhԥh9=ԥhuԥhOԥh#ԥhբԥhԥhS7=ԥhzԥhKԥhԥhԥh,ԥhԥhԥhԥh_ԥhmԥh9=ԥhԥhԥhS8=ԥhMԥh,ԥhԥhĵԥhԥh<ԥh,ԥhϹԥhԥhO=ԥhԥhIS9=ԥhԥhrԥhԥhԥhCԥh,ԥhԥhԥh,ԥhԥhw9=ԥhԥhԥhyԥhԥhԥhe10/25=ԥhԥhUԥh ԥhԥhԥhSԥhԥh#,ԥhԥhԥhV9=ԥhԥhԥhS1=ԥhԥhBԥhԥhԥhԥhoԥh,ԥhԥh1O=ԥhԥhvS2=ԥhԥhn,ԥhԥhԥhԥhԥhk,ԥhԥh ԥh9=ԥhԥhDd13=ԥhAԥh,ԥh,ԥh,ԥh,ԥh_ԥhKe=ԥhS,ԥh!ԥhԥhc4=ԥh,ԥhkԥh&ԥh ԥhԥhF,ԥhfԥhԥh9=ԥh ԥh ԥhz M5=ԥh0 ԥhv,ԥhԥh,ԥhԥhԥhԥh'{=ԥhc6=ԥhԥh]ԥh3 ԥh ԥh`",ԥhw#ԥh$ԥh%ԥhe&ԥhp'ԥh(9=ԥh(ԥh)ԥh*M7=ԥhx+ԥh$-,ԥh-.ԥhJ/ԥh0ԥh0ԥh1ԥh-2ԥh2ԥh3ԥh4O=ԥh5ԥh)6,ԥh6ԥhs7c8=ԥh8ԥh 9,ԥhz:ԥh#;ԥhM<ԥhy=,ԥhT>ԥh-@ԥh@2=ԥhAԥhCa9=ԥhDԥhbFԥh5GԥhGԥhH,ԥhIԥh?KԥhKԥhLԥhMԥh5N9=ԥhNԥh*PԥhPL20=ԥhQԥhS,ԥhTԥhUԥh'V,ԥhV,ԥhWԥhXԥhY9=ԥhZԥh[[ԥh\K1=ԥh\ԥh]ԥh^ԥh)_ԥh9`ԥh`ԥhaԥhb,ԥhcԥhVdO=ԥheԥheԥhjf,ԥhngԥh&ha2=ԥh3iԥhi,ԥhj,ԥhSkԥhk,ԥhlԥhmO=ԥh-nԥh oa3=ԥhoԥh:qԥhBrԥhsԥhs,ԥh_tԥhu,ԥhuԥhRvO=ԥhvԥhwԥhNxa4=ԥhyԥhy,ԥhz,ԥh{ԥhp|Bԥht}ԥh+~9=ԥh~ԥhi _You start resting.ԥhv229401.0)ԥhqZ5=52ԥhԥhw% _Magic restored.եhեhեh եh'եhK*16.0)եh0եh #  ### ...# #.  ..# .. .... .####.#####  #.# ##.# .?.## .........#  #.# .#.# #... .......#.#  #.# ..# #..# #.#....%.# ###.## #..# #.#......## ...........# #..# #.#.......##6 .........# #@.####..#........ ###......# #..(............## ###..###.# ##.####.###....## .....# .. ##.###...##....### եhP[13d####.# .#.###...#>....##...)..  #.# ...............#...... h   hound (wandering) #.# .###..h#†....##.#.##. # ##.# # ##.###...###.#K# . # #..# #.# ##.## #.#.#=եh,եhDh÷եhs-7.8 (2.5եhեh$ _You climb downwards. _There is a stone staircase leading up here.֥h< #  ### ...# #.  ..# .. ....   #.# ##.# .?.##   #.# .#.# #...   #.# ..# #..# %.#  #..#   #..#  #@.# #..(..... ##.####.#  .. ##.# ..#>)  #.# .. # #.# .###..÷#† # ##.# # ##.## # #..# #.# ##.## #.#.# ֥h #  ### ...# #.  ..# .. ....   #.# ##.# .?.##   #.# .#.# #...   #.# ..# #..# %.#  #..#   #..#  #@.#֥hL #..(..... ##.####.#  .. ##.# ..#>)  #.# .. #.# .###..÷#† ##.# # ##.##  #..# #.# ##.## ֥h!7%֥h֥h8%֥h\ _A hound is nearby!֥h###...#..... .... .####.######֥hX##.# .?.## ..........#.# #... #.# # #.#....% ###.####.###..## ............### #<.####..#.. ###(......######.####.###....## .....# .. ##.###...# ####.# .#.###...#>....##...)..   ........h......#.... # .###..÷#÷....##.#.### # ##.###...###.#K# . #.# ##.## #.#.#֥h[40m##'###.# ### #.#T##֥hD1.֥h48.8 (1.0 _֥h֥h_֥h9$֥h&֥h-8%֥h1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֥h֥h֥hG֥hR _No target in view!֥hRi 7%֥h_k ֥hr ֥hv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֥hC 7%֥h^E ֥hO 8%֥hS  ֥hT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֥h8 7%֥h: ֥hC 8%֥hO % _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֥h&Q ֥h'Z 8%֥hI] s _You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!ץh^uץhv3ץh;xץh\}P _ץh8$### ...# #.  ..# .. .... .####.#####  #.# ##.# .?.## .ץh7#  #.# .#.# #... .#.#  #.# ..# #..# #.#....%.# .####.### #..# #.#......## # #..# #.#.## #<.####..#.......# #.@(....#..###.# ##.####.###....## # .. ##.###...##....#.# .#.###...#>....##...).#.# ...............#......#  #.# .###..÷#÷....##.#.##.# ץh~   ##.# # ##.###...###.#K# .#   #..# #.# ##.## #.#.# # '## ##.# ### #.#T## # ץhM### ...# #. ..# .. .... .####.##### #.# ##.# .?.## .# #.# .#.# #... .#.# #.# ..# #..# #.#....%.# .####.### #..# #.#......## # #..# #.#.## #<.####..#.......# #..@....# #..###.# ##.####.###....## # ..[ץh|37m ##.###...##....#.# .#.###...#>....##...).#.# .........#......##.# .###..÷#÷....##.#.##.# ##.# # ##.###...###.#K# .# #..# #.# ##.## #.#.# #'## ##.# ### #.#T## #ץhm@%9ץh՘-300.8 (2ץhץh/You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view!  g - 7 curare-tipped darts (gained 1)  Things that are here:ץh%hh   hound (wandering)1.8 (3Sandblastץh8%ץhZ _a +0 whip; a kobold corpseץhL9 D ...# #.  .. ....   ##.# .?.##   .#.# #...   ..# #..# %.#  #..#   #..#  #<.####..#. #..@....... ##.####.###  .. ##. ...#>)  #.# ......  #.# .###..÷#÷  # ##. .#  #.# ##.## #.#.# #  ##.# ###  # ץh  ...# #.  .. ....   ##.# .?.##   .#.# #...   ..# #..# %.#  #..#   #..#  #<.####..#. #..@....... ##.####.###  .. ##. ...#>)  #.# ......  #.# .###..÷#÷  # ##. ץh A #.# ##.## #.#.#  ##.# ###  ץh 7%ץh ץh % _A hound is nearby!ץh ) %###h    The blast of sand hits the hound.  The hound is moderately wounded.ץhF M%h...4-===3.3 (1.5 _The hound barks!ץh<F  The blast of sand hits the hound!ץhF.ץh"A%.ץh'3--6--4.8Sandblastץh/ץh1I _You kill the hound!إhإh,;--إhs8%إhf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)إhܰإhҲإh8%إh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)إh3إhsإhإh: _إhBإha4=إhإh,إh"إh2إhoإhSإhA,إhإhCإh_9=إh-إh&a5=إh^إh4 _Magic restored.إhbإh{إhإhإh,إhإhإh,إhإhإhإhO=إh إh( إh ,إhfإh"  ###  #..  ##.## #  ### ##.###...#### #. إhK ..# <...........####.#####  #.# ##.# #.@.##..........# -17.8 (13.0)  #.# .#.# ##............#.#  #.# ..# #..####.#....%.# #.####.### #..# #.#......## ...........# #..# #.#. .........# #<.####..#........ #......# #..)............##  ###..###.# ##.####.###....##  .....# .. ##.###...##....### إhy#إh%H-8.8 (14إhp-إh?7r % _Found a stone staircase leading up.إh9,9.8 (15إh@إhyCm _k - 6 scrolls labelled GACAOC WOGI (gained 1)إhEuإhŨ,إh6Bإhإhmإh,إhإhϸإhإhإhإhإhإh إhhإhإhzإhGإhإhYإh ,إhإh`إhإh,إhإhإh,إhpإhإh],إhإhإhu,إhUإhإh[إhإhإhAإh ,إhXإhإh,إhإhإhإh(,إh4إhإh|إhGإhYإh إhإhإh|إhNإh,,إhs Bإhإhإh9Xإhz<##...## #...##.###.## ##.## #إh ###.#####.###...#### #. ...#.##.<...........####. .###.#.##.##.###...##...... ..#### #.##.#.#.## ##.......... .....# #.###...## #..####.#.. ..##.#####.####.### #..# #.#.. ................@.# #..# #.#..40.8 (21 ................#.# #<.####..#. ...).#####......#.# #..)....... .)########..###.#># [إh"40m##.####.###)...# #.... ##.############.# #.#.#.###...#>....# #.# .......##### #.# #. .#.###..÷#÷....#..# ##.# # ##.###...إh(إh+,1.8 (22إh4إh7; _Found a stone staircase leading down.٥hσ٥h3٥h٥h٥h8X٥h,٥h٥h>٥hQ,٥hR  There is a stone staircase leading down here.٥hC٥hu5 _٥h`٥h,٥h`٥h٥hc٥h٥h٥h٥h٥h٥h٥h!٥h٥h,٥h[٥h8٥h.٥h8٥h٥h4٥hR,٥h٥h٥h,٥h"٥hr٥h,٥h٥h٥h,٥h٥hB٥hZ٥hY,٥h٥h٥h٥h٥h٥h٥hp,٥h,٥h,٥h٥hV٥h,٥hV٥h٥h,٥h8٥hA٥h٥h ,٥h! ٥h ٥h ٥h"٥hRB٥h`٥h٥h٥h٥hn٥h٥h,٥h1 ٥h@!٥h"٥h#٥h%٥h&٥hb)B٥h+٥hr-٥h.,٥h7٥h:,٥h;٥h=٥h?٥h@٥hA٥hTC٥hE,٥hG٥hV٥h,X,٥hGZ٥h|]٥h_٥hH`٥ha٥hc٥h g٥hh٥h!i٥hPl٥hn٥hq,٥h|n٥h~٥hH,٥h'٥h=٥hu٥h#٥h2٥h٥h,٥h٥h٥h“,٥h٥h٥ha,٥h٥h٥h8,٥h:٥h"٥h|,٥h٥h&٥h_,٥h٥h٥hA,٥h٥h٥h٥h2٥h٥hJ٥h٥hu,٥h ,٥hX٥h٥h٥h>,٥hV٥h٥hC٥h@B٥hB٥hX٥hT٥h/,٥h٥h>,٥h^٥h=٥h٥h,٥h٥hY٥hr٥h,٥h( ٥h ٥h{ ,٥h ٥h ٥h ٥h ٥h ٥h5 ٥h" ٥h ٥h; ٥h B٥h" ٥h ,٥h ٥h ٥h ٥h ٥h! ٥h# ٥h& ,٥hk( ٥h3 H  You see here a wellspring talisman.٥h5 ٥h7  _٥h 9 ٥h: ٥h= ٥h> ٥hr? ٥hA ٥hE ,٥h*G ٥hI ٥hL ٥hM ٥hN ٥hP ٥hmS ٥hU ,٥hW ٥hZ ,٥hB\ ٥h^ ٥ha ,٥he ٥hm n٥hTo ,٥hr ٥ht ٥h(w ٥h|x ٥hy ٥h| ٥h~ ٥h ٥h ٥hف ٥hO ,٥hH ٥hև ٥h ٥hB ,٥h ٥h ٥h ,٥hr ٥h ٥hʑ ,٥h ٥h ,٥h ٥h ٥h ٥hz ٥hi ٥h ٥h P # # #  ###### ٥h/ ....# ######## .#.# #....... 423.8 (8%.# #.###### .## #.# )#....####.# .........# .....######  ....## .. ....######## ## #...).......٥hʰ 8%٥h ,4.8 (83٥h ٥h # _Found a club.ڥhڥhR3ڥhgڥh״ڥhڥhI,ڥh,ڥhڥh׽ڥhڥh,ڥh^<  You see here a +0 club.ڥhoڥhZ _ڥhڥhڥhڥhWڥhڥhڥh+ڥhڥhڥhڥhڥh/,ڥhڥhڥhڥhڥh2ڥhM,ڥhڥh<ڥhڥh*ڥhFڥh1ڥhڥhڥhڥhڥhY,ڥhڥhڥh%ڥhڥhڥh2ڥhC ڥh= ڥh<$; _c - a wand of roots (14) (gained 3 charges)ڥhd&ڥhI(ڥh*Bڥh`+ڥh0Bڥh2ڥhL3,ڥh<4ڥh5ڥhl6,ڥh37ڥhr9ڥhFb..#......####..# .##.#.##.# #..# ###.#K# .# #..##.#.# # #..#  #.#T## # #..####++#  #...K#.# #....ß#..#ß.  #..h...# ##...+....+  ####'K#.# #...ß####ßh ...# .. #..@.......  ....# #[###.....### # .Kh..# #.##### ڥhH# ..(...# #.# ≈##.....# #.# ≈≈##....# #.# h   black bear (asleep) ≈ #.# Y   ice beast (asleep) #Y# ڥhkS-48.8 (24ڥhU,9.8 (25ڥh]ڥh`m _A black bear and an ice beast come into view.ۥhs##.#.##.# #.. ###.#K# . #.#.# # #..  #.#T##.####++#ۥhu..K#.# #....ß#..#ß.h...# ##...+....+ ###'K#.# #...ß####ßh ...# .. #..............# #[###@....### # .Kh..# #.##### ..(. ≈##..≈##  #Y.ۥhBۥh250.8 (1.0)ۥhAۥhcۥhS.\###.#K#  #.#.#  #.#T######++#..K#.# #....ß#..#ß.h...# ##...+....+ ###'K#.# #...ß####ßh ...# .. #..............# #[###.....### # .Kh..# #@##### ..(. ۥhj0≈##..≈##  #Y..ۥh/7ۥh9&1ۥhAۥhCۥhɯ  #.#.#  #.#T## # #..####++#..K#.# #....ß#..#ß.h...# ##...+....+ ###'K#.# #...ß####ßh ...# .. #..............# #[###.....### # .Kh..# #.##### ..(. ≈##..≈##  #Yۥhb2###ۥhۥh>72Sandblastۥhۥhۥh ###Y  The blast of sand hits the ice beast!ۥhYq,ۥhWrf.Y..ۥhZvc4-=4.3 (1.5ۥh>|ۥh`a _The ice beast is heavily wounded.ۥhk! #The blast of sand hits the ice beast but does no damage.ۥh ۥhۧ BY.ۥhe k3--5.8ۥho ۥh a _The ice beast is heavily wounded.ۥhc K  The blast of sand hits the ice beast!!ۥh F.ۥht ;.2--227.3Sandblast _You kill the ice beast!ۥh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ܥh H _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ܥhM3= _=4==5=ܥh%}=ܥh(ܥhy)ܥhL+ܥh-ܥh-ܥht.ܥh0ܥh1ܥhB2ܥh3ܥh4ܥh6ܥh6ܥhk7ܥh8ܥh5:ܥh:ܥh;ܥh=ܥhV>ܥh>ܥh?ܥh@ܥh^BܥhiCܥhCܥhFܥhGܥh#HܥhHܥhJܥh LܥhLܥhMܥhNܥhNPܥhPܥhQܥhSܥhUܥh VܥhVܥhkXܥhYܥhZܥhT[ܥh]ܥh_,ܥh`ܥhbܥhdܥhJeܥhDfܥh\hܥhiܥhjܥhkܥh+mܥhnܥhoܥhtpܥhrܥhbtܥhtܥhuܥhwܥhgyܥh zܥhzܥh|ܥh?~ܥh~ܥh.ܥhWܥh'ܥhܥhܥhܥhܥhܥh$ ܥh*_You now have 233 gold pieces (gained 10).ܥh܍ܥhzܥhFܥhZܥhܥhܥhܥhܥh—,ܥhiܥhܥhCܥh͛ܥhܥhܥhܥh;ܥh[ܥhܥhgܥhfܥhXܥhܥhwܥhܥhܥhܥhܥhܥhBܥhܥhܥhJܥhܥhڵܥhjܥhܥhܥhܥh!ܥhܥh]ܥhܥhܥhuܥhܥhܥhܥhyܥhVܥhXܥh}ܥhDܥhܥhܥh/ܥhnXܥhܥhܥhܥhܥhܥhxܥhjܥhPܥh/ܥhܥh6ܥhܥhTܥhܥh|ܥhPܥhܥhܥhܥhzܥhܥh ܥhW ܥhT ܥhܥhܥhܥhܥhܥh"ܥhܥhܥh1ܥh.%,ܥh%ܥhx'ܥh2(ܥh(ܥhY*ܥh+ܥh,ܥh,ܥh.ܥh50ܥh0ܥh%1ܥh2ܥh4ܥh4ܥh(5ܥh%:nܥh{>Bܥh>ܥh[@ܥh@ܥhiAܥh&DܥhsM #..#  # #..# #.#  # #..####++####.#  # #....ß#..#ß...#  # ##...+....+...#  ܥhMF.# #...ß####ßh..#  .. #............#  ܥhN #[###.....####.#   #.#######ܥh5N- - ܥhUN#.# #... ܥhzN #.# #.## ܥhNSandblast #.# #.####### ܥhN#.# #.......# ܥhO #.# #######.#  h   black bear (asleep)ܥh1O#.#### #.# ܥhRO#....# #.# ܥhyOb####.##.#ܥhO! ܥh!U1531.3 (74.0)ܥh[s.hhܥho^K====2.3 (75ܥhvJ _The black bear growls angrily.ݥh@ # The blast of sand hits the black bear!!ݥhaݥhgK.hݥhoh4-=---3.8 (1.5ݥhh ) ݥh pݥhrc _The black bear is severely wounded.ݥhK  The blast of sand hits the black bear.ݥh  The blast of sand hits the black bear.  The black bear is severely wounded.  The black bear barely misses you. The black bear misses you.The black bear barely misses you.  The black bear bites you but does no damage.ck bear claws you but does no damage.ݥhu3-----5.3ݥhݥhLZ _The black bear misses you.ݥh_K  The blast of sand hits the black bear!ݥhq†ݥhK ݥh_R 2--86.8Sandblast _You kill the black bear!ݥhW ݥhZ { _Your Fighting skill increases to level 9!ݥh! ݥh# ݥh* ݥh*. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ݥh ݥhs ݥh ݥh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ݥh<ݥhڵݥhݥhY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ޥheޥhfޥhfޥh%hޥhkh3= _ޥh lޥhMlޥhlޥhnޥhZnޥhnޥhp,ޥh'qޥh\rޥhr9=ޥh sޥhtޥhtK4=ޥhuޥh>w,ޥhwޥh"yޥhPyޥhyޥhz,ޥh\{ޥh|ޥh|9=ޥhY}ޥhv~ޥh~K5=ޥh\ޥhޥhzޥhޥh ޥhp  You see here a black bear corpse.ޥhvޥh _ޥhޥhψޥhޥhÉޥh;ޥhޥhޥh59=ޥhՍޥhޥho,ޥh%ޥhޥhKޥh{ޥhޥhgޥh@,ޥhޥh\ޥhޥh'ޥhbޥh ޥhޥhޥh'ޥhޥh֞ޥh ޥhޥhޥhXޥhBޥhޥhޥhaޥh@ޥhޥh[,ޥhޥhޥh!,ޥhޥhޥhޥhޥhhޥhޥhޥhظޥhޥhޥhEޥhnޥhޥhֽޥhޥh۾ޥhjޥhޥhBޥhޥh\ޥhޥhޥh7 _You open the door.ޥh 3ޥhޥh@  There is an open door here.ޥhޥhF _ޥhޥh]ޥhޥhAޥhޥhޥhޥhޥhޥh)= _You open the large door.ޥhޥh"ޥhޥhE  There is a large open door here.ޥhޥhn _ޥhޥh"ޥhޥhޥh^ޥhޥhg,ޥhgޥhޥh BޥhޥhEޥhޥhޥhi,ޥhyޥh _y - 2 scrolls labelled ITWUKE ESICVEO (gained 1)ޥh'.# #.........# .# #.#######.#  .## #.# #)#  ..####.# #.####### .......# #.......## .############.#####..# .## #.......# .########..########...# .)........##....@.##..# - ....####..#..#..#..#..# .##.# #..# #..#_.#.## Sandblast ޥhbK# .# #..# #..#..#. .# # #..# #..#o⌠# T## # #..####''#### o   orc (asleep) .K#.# #....ß#..#ß.. ޥhF$h...# ##...+....'.. #'K#.# #...ß####ß..ޥh 79.8 (43.0)  An orc comes into view. It is wielding a +2 falchion of freezing.ޥh*I-80.8 (44ޥhޥh9 _Found a blossoming altar of Fedhas.ޥh l   #.# #)#       ########...# .)#....@.##..# #..#..#..#..#  #..# #..#_.#.## ޥh k .# #..# #..#..#.#  # #..# #..#o⌠#.#  # ޥh E#''####.#  #..#ß...#  ޥhE O....'...#  .# ޥh    #.# #)#       ########...# )#....@.##..# ޥhY #..#..#..#..#  #..# #..#_.#.##  .# #..# #..#..#. # #..# #..#o⌠#. # ޥh )#''####.#  #..#ß... ޥh ....'... .ޥh ޥh ޥhY ޥh [ _An orc is nearby!ߥhE  The blast of sand hits the orc!!ߥhc###)ߥhrU._.ߥh4-=2.3 (1.5)Sandblast _You kill the orc!ߥhߥh ߥh2ߥh\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ߥhߥhԸߥh7ߥh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ߥh6 ߥh ߥh\ ߥh ߥh : _ߥh ߥh ߥhD ߥh ߥh< ߥh ߥhp ߥh K5=ߥh# ߥhB ߥh ߥh ߥh ߥh/ ߥhk ߥh ߥh ߥh P  There is a blossoming altar of Fedhas here.ߥh ߥh  _ߥhS ߥh ###.# #.####### ......# #.......############.#####..# ## #............. ########..########...# )........##......##..# ..####..#..#..#..#..# ##.# #..# #..#_.#.## # .# #..# #..#@.#.# - # # #..# #..#)⌠#.# ## # #..####''####.# .# #....ß#..#ß...#..# ##...+....'...# 'K#..ß####ß...#ߥh .# ..........# ..# #[###.....####†# ..# #.########.#ߥh 2 ..........## .############.#####.. ## #...........######..######## )........##......## ...####..#..#..#.. ##.# #..# #..#_.#.# # ..#.#  ⌠#ߥh ###''### K#...ß#..#ß.. ..##.# #...#ߥh -9.3 (7.0ߥh Z=-90.3 (8ߥhP   Things that are here: _a +2 falchion of freezing; an orc corpsehDYhYhg[hp]hl_hHc: _h`f,hfhghPkP  There is a blossoming altar of Fedhas here.hymhn _hohzqh t,huhMwh~Xh,hYhփh2#.# #.........# .%.# #.#######.# ....## #.# #)# .....####.# #.####### ..# #.......##..############.#####..# ....## #.............# ....########..########...# #...)........##.@....##..# #......####..#..#..#..#..# #.#.##.# #..#._#..#_.#.##Sandblast #.#K# .# #..#..#..#..#.# #. #..#⌠l#..#)⌠#.# hQ#.#T## # #..####''####.#l   iguana (asleep) #...K#.# #....ß#..#ß...# #..h...# ##...+....'...# ####'K#.# #...ß####ß...#h 6.3 (6  An iguana comes into view.Found a shimmering blue altar of Sif Muna.h!{%l.lhס3=7.3 (7hAh80 _The iguana hisses angrily.h %## The blast of sand hits the iguana!hPhYU.l.h[[4-8.8 (1.5hc7%hfa _The iguana is moderately wounded.h?G  The blast of sand hits the iguana!h;f%#_h`'.hld3--9600.3Sandblasthn7%hgqJ _You kill the iguana!h?B F%_hD hL 6_hO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h h hw 7%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h 6%hp h 7%hk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h(3h"hhM: _ha4=hh,hh&,hh,hh hI 9=h hM,hhhjK5=hhXhD"h#h?$h$hY)hI,h,hI.h1h`4h49=hT6h_;hL>,hJ@hFE  There is a large open door here.h#IhI _hKh,Oh\R,hFThZh[h{[h0]ha7 _You open the door.h'dhdh`fh'k@  There is an open door here.hmhn _hohshxhQxhzhe}hрh&hhih,hhhWhёhϓhBhhnhghm,h}BhhhdhhSh,hhhThh.hhdhhhh^,hh{h<hkhhh,hhh,hhhq,hh h h2 hhhhFh8hhfhhhh!,h%#h;%hK',h(h4÷....##.#.##.# #..#._#..#_.#.## #...###.#K##.# #..#..#..#..#.# ##.## #.#.##.# #..#⌠.#..#)⌠#.# h6b ### #.#.##.# #..####''####.# #....#.# #....ß#..#ß...# # #......## ##...'....'...# # ####''#.####...ß####ß...# ≈# .....#....#............# ≈≈# #.##@###.....####†#- ≈≈≈##.......####.# #.########.# #≈≈≈##..(...# #.# #.# #...#  #≈≈≈##.....# #.# #.# #.### h8, #≈≈≈##....# #.# #.# #.#####  #≈ #.# #.# #......  #.# #.# #######  #.# #.####  #.# hB041.3 (41.0)hHCH-2.3 (42hJhT- _i - a +0 pair of gloveshh[Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} Armour (go to first with [)  b - a +0 pair of boots (worn)  a - a +0 robe (worn)  e - a scarf of resistance (worn)h - a +0 helmet  i - a +0 pair of gloves h--Jewellery (go to first with "=)  c - a ring of magical power (worn)  f - a ring of see invisible (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hW h'$h÷....##.#.##.# #..#._#..#_.#.## avangion the Fighter #...###.#K##.# #..#..#..#..#.#Gargoyle ##.## #.#.##.# #..#⌠.#..#)⌠#.#Health: 60/60 ========================### #.#.##.# #..####''####.#Magic: 25/25 ========================#....#.# #....ß#..#ß...#AC: 9Str: 13 # #......## ##...'....'...#EV: 11Int: 19 #9;49m ####''#.####...ß####ß...#SH: 0Dex: 10 ≈# .....#....#............#XL:  9 Next: 29% Place: Dungeon:6 ≈≈# .......#.##@###.....####†#Noise: ---------  Time: 5642.3 (0.0) ≈≈≈##.......####.# #.########.#d) +1 hand axe "Enegar" {freeze, rC++} #≈≈≈##..(...# #.# #.# #...#Cast: Sandblast#≈≈≈##.....# #.# #.# #.####≈≈≈##....# #.# #.# #.######≈#.# #.# #...... #h?[m.# #.# ####### #.# #.##### #....##  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is a large open door here. _You open the door. _There is an open door here. _i - a +0 pair of gloveshh hEhp  You start putting on your armour.h"+3.3 (1hm'hHm4.3 (2hJ+5.3 (3hRhkW6.3 (4hthXu+7.3 (5h 10 _You continue putting on your +0 pair of gloves. x5hhhhm _You finish putting on your +0 pair of gloves.hh#Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} Armour (go to first with [)  b - a +0 pair of boots (worn)  i - a +0 pair of gloves (worn)  a - a +0 robe (worn)  e - a scarf of resistance (worn)h - a +0 helmet Jewellery (go to first with "=)  c - a ring of magical power (worn)  f - a ring of see invisible (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hh/÷....##.#.##.# #..#._#..#_.#.## avangion the Fighter #...###.#K##.# #..#..#..#..#.#Gargoyle ##.## #.#.##.# #..#⌠.#..#)⌠#.#Health: 60/60 ========================### #.#.##.# #..####''####.#Magic: 25/25 ========================#....#.# #....ß#..#ß...#AC: 10Str: 13 # #......## ##...'....'...#EV: 11Int:hx0[40m 19 # ####''#.####...ß####ß...#SH: 0Dex: 10 ≈# .....#....#............#XL:  9 Next: 29% Place: Dungeon:6 ≈≈# .......#.##@###.....####†#Noise: ---------  Time: 5647.3 (0.0) ≈≈≈##.......####.# #.########.#d) +1 hand axe "Enegar" {freeze, rC++} #≈≈≈##..(...# #.# #.# #...#Cast: Sandblast#≈≈≈##.....# #.# #.# #.####≈≈≈##....# #.# #.# #.######≈#.# #.# #...... 0<30m#.# #.# ####### #.# #.##### #....##  _You open the door. _There is an open door here. _i - a +0 pair of gloves  h$1 You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves.h9h< _hFhKhP+8.3 (1hXUho]h_+9.3 (2hehtB50.3 (3hYxhh8+1.3 (4hWhQh+2.3 (5hNh 1 _You start putting on your armour. You continue putting on your +0 helmet. x5hghhbe _You finish putting on your +0 helmet.h hq h h h P _hc Xh hŨ ,h ,h h hr h h hd ,hʼ hҾ h< ,hſ h h h; hp h< vh h h h h  You enter the shallow water.Water h h N _Moving in this stuff is going to be slow.hb hY 3hh h h >h h h h~ h@ h  ,h h ,hC h h h, h h. h hs h h'! h" h8# h# hW% h& hs' h' h+ h}, h, hf- h-> h? h? hpJ hS ,hU ,he hHh hs _You now have 246 gold pieces (gained 13).h  _t - 4 murky orange potions (gained 1)h hD h Xhe h hq hm h ,hI hٜ h( h h1 hy h3 ,hɢ h h~ ,h h ho BhC Xh ht h) ,hõ h hB hѷ hH hp ,h ht h: h hy hP h h h h ,hl h hp h ,h h h h ,h ,h Bh h BhG h h ,h h h hz h\ ,h hX h h1 h{ ,h h hD h h* h] h h nhZ ,h ,h? h ,h0 h h; h h, hm h ,h h h= ,h! h h Bh hE h{ h h hl ,h hd h ,hY hm hq/ h81 Bh4 h4 h hs  #..:##.# ##≈ .....#.# # ........  #.#  S# #### ###. .... #.. #### #.#  #@# ### #.# #.. #.# #.#Sandblast #.# #.# #.## #. #..# #.# S   adder (asleep)#.# #[ 0m. #.# ######.#.# #......745.5 (93.2)hT B6.5 (94h( Y _An adder comes into view.h"! ] #..≈#..:###≈#.##........#.  S#######.####. ..........> #### .##......# ..#....##. #..#####.7.5 (1.0) hT( h}. ; _Found a stone staircase leading down.h  ##S  The blast of sand hits the adder!  The adder is heavily wounded.hЙ,h.]..Shd4-==9.0 (1.5hh/ _The adder hisses angrily.h<  You miss the adder.The adder is heavily wounded.-50.3 (1.3 _The adder barely misses you. x2hbO=##h .SThe blast of sand misses the adder. The adder bites you but does no damage.3---1.8 (1.5 _The adder barely misses you.hS  The blast of sand hits the adder!†h`!h-303.3Sandblasth'hI _You kill the adder!ht _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhh~ hJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h 3h hm h f _hh! h# hi$ h$ h& h4' K4=h=( h) h) h* h- h1 h4 h6 ,h!8 h9 h: 9=hb; h< ,h= h@ a5=h.A hE hG ,h}G hjI h L ,hL h`S l  You see here an adder corpse.hU hjV  _hW hK\ hc_ 9=h_ h` hc he ,hf hh hom ,ho h/t h #.#.....#.###.####.## #≈≈≈##.... ##.ß...ß.##..)......# #≈≈≈##...##.....#####)##.)..# #≈ ≈# ##...######.##....#≈≈###+## .......####≈≈≈###..##.# #≈≈≈##..:##.# ##≈≈≈#.....#.#### #≈≈#......@...##≈-hڃ #.5.o.#.#### ...5. #.######Sandblast###.###.####... ......# #.†.....># ######.#........ o   orc priest (asleep)#.######### ##### 55 2 ufetubi (asleep)#.# #....#.#  #.###h 069.3 (16.0)h I-70.3 (17he h@ k _2 ufetubi and an orc priest come into view.h ##o    The blast of sand hits the orc priest!hw q  The orc priest is heavily wounded.h h ,h h2 h9 (5o5.....554-===1.8 (1.5) h hh - _The ufetubus shouts! x2hN I  The blast of sand hits the ufetubus!h h ,h 5. _The ufetubus shouts! x2  The blast of sand hits the ufetubus!  The ufetubus is almost dead.  The ufetubus barely misses you.  hits you but does no damage.  The ufetubus misses you.h^ i3----h 3.3h h) ? _The ufetubus hits you but does no damage.h(I  The blast of sand hits the ufetubus.h ..@55The ufetubus hits you.  The ufetubus hits you but does no damage.  hi4The ufetubus barely misses you. x2; The ufetubus slips past you!  The ufetubus hits you but does no damage.  The ufetubus closely misses you. The ufetubus slips past you!ufetubus hits you but does no damage.h$59h{W----4.8hIh_ _The ufetubus barely misses you.h0####hpw  The blast of sand misses the orc priest.h~...o _  The blast of sand misses the orc priest.barely misses you. x3; The ufetubus closely misses you.The ufetubus barely misses you.  The ufetubus hits you but does no damage.ufetubus closely misses you. x2h660=h;O2-6.3hhA _The orc priest hits you but does no damage.hL  The blast of sand hits the orc priest!!h)55 2 ufetubihsThe ufetubus hits you.  The ufetubus hits you but does no damage.  The ufetubus barely misses you. The ufetubus hits you.  The ufetubus hits you but does no damage.  The ufetubus barely misses you. x4ufetubus hits you but does no damage.h;x52----1--27.8hZh" _The ufetubus barely misses you. The ufetubus closely misses you.hI  The blast of sand hits the ufetubus!h.   ufetubushe  You kill the ufetubus!The ufetubus barely misses you.The ufetubus hits you but does no damage. x2hj----0--9.3hth[w` _The ufetubus closely misses you.hۀ2###hm 5..  The blast of sand misses the ufetubus. The ufetubus completely misses you.The ufetubus barely misses you. The ufetubus completely misses you.h r3=-80.8hh? _The ufetubus hits you but does no damage.h8 2###h k5@...The ufetubus completely misses you. _  The blast of sand misses the ufetubus.The ufetubus hits you but does no damage. x2  The ufetubus slips past you!  h/ W19-2.3h& h%" ` _The ufetubus closely misses you.hrc J  The blast of sand hits the ufetubus!!hj o)h h` h 4=8--3.8Sandblasth $ h (_You kill the ufetubus!h hWhWhZh]h^hbhchc#9hc(=hehih=jK5=hlhoh;phXrhth>uhwhzhB{#6hq{D==h~hahՁL20=hNhh`hh͍h%7hhh hh]h#=hКhŞhh<51=h{h˥hѨh K8=hh/hzh`hh`hhոh #9hbD==hlhJ,h"hh*K2=hhMh660=hhh1 _HP restored.h<hrhshh3hh#=h6h hh ?=3h,(=h@hh,hhhhh\hhhh9=hh5hvK4=hhhhhh h hhhhh%9=hhh 55=h,hh"h%h%hh'hx,  Things that are here:  a +0 club; an orc corpseh}/h/ _h1hw5h7h7h8hE;hH=h=9=h>h@hMB,hChFhH,hIhKhRhURhShThUhUhVh8Zh[h\h\h"_h`h`h}ahbhOdhdhehehfhghghhhi,hjhkhblhlhmhmhnhohkohphqhqhfrhvh x,h!yhzhk|h|h}h[h,hhchhhhh|hȈhhkhhFhhhҐh hhhhhh=hKhhLhBs  #.# +...........'.## #.# #...#...ß...#..# #.# ##.#.....#.###.####.#h  ##.ß...ß.##..)...... ##.....#####[##.).. ##...######.##.... ###+## .......### h0#.#.# ##..##.#  #@..# ##..:##.# - #.### #.....#.# #.....).......##h?##.....#.####.................##.#hn...#####..#######.###.### #..# #.#.†.... #..#######.#.h #..........#.##You pick up a parchment of Plasma Beam and begin reading...h1841.8 (58.0)h٬H-2.8 (59hh=D _You add the spell Plasma Beam to your library.h h h h< h h h h. ,hƬ hW h  ##.....#####[##.). ##...######.##... ###+## .......# #.#.# ##..##.#  #...# ##..:##.# h  #.### #.....#.## #.# #.....)......#####.######.....#.###.....@...........##.#...#####..#######.###. #..# #.#.† #..#######.#.#...h  #....#.#### #.##########.# J   jelly (wandering) #.# #.# #J# #.# #.# #.##hy 15.8 (3.0)h BJ.h +6.8 (4h n _A jelly comes into view.h0 ######.##...###+## .......####.#.# ##..##.# #...# ##..:##.# #.### #.....#.####.# #.....)....hX1 {...#####.######.....#.####.................##.# ...#####@.#######.###.### #..# #.#.†....#..#######.#.#.h}1 #..........#.######.##########.#h1 #J# #.# #.h1 s#.# #.#h1 W#.. #..#h< J.J7.8 (1SandblasthC hE hkr#+## .......###.#.# ##..##.# ..# ##..:### #.....#.### ).......#####.######.### #.................##.# ...#####..#######.###.### h#@.# #.#.†....######.#.#........#.#####J##########.#.# #..###hhWhb7J.h&8h hhl # The blast of sand hits the jelly!hsh  The jelly is almost dead.h J.  The jelly jiggles.hd4-=50.3 (1.5hh%] _The jelly closely misses you.ho}F  The blast of sand hits the jelly!h6F.hv '.h3--41.8Sandblasthqh I _You kill the jelly!h jhlh=uhu _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h h h ho _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h 3h} h hB _4=h h h h h# he hR h{ h hl h 9=hi h h K5=h h h ,h h h h( h hz h h h h h" h 9=h$ h h h hy h h   ##.....#####[  ... ##...######.#  #.. ###+## .....  #.. #.#.# ##..  #.. #...# ##..:#   #.J #.### #.....   ##.. #.# #.....   #...#####.######.....  #.@...............#-  #...#####..#######.##  h #### #..# #.#.Sandblast   #..#######.#.   #..........#.   #.##########. J   jelly (asleep)   #.# #.   #.# #.   #.# #.h~# 064.8 (13.0)hi& H-5.8 (14h+ hT. X _A jelly comes into view.hG  The blast of sand hits the jelly!!hk.##h2}2...h1/614-6=7.3 (1.5)SandblasthhmI _You kill the jelly!h h h hĐ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hR hS hZ h\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hy' h( hh/ h42 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h93h:h@<hA _hza5=hhhXhh,hIhhAhh h ,hN hV h h69=hhdhX,hhFhhhhh,hhhhhhhhhjh"h#hW$h$h&h'h(h(hq*hq+h+h-h.hW0,h81h#2h<3,h3h)6h7hQ7h8hf9h:,h/;h<h&>,h>h?hA,hAhChcDhDhEhVh~WhWhqXh[h\h]h|]h_h`h$ahahchdheheh/ghhhOhhPihkhlhTlhlhInhohohphqhrh3shsh'uh8vh{vhwhxhQ|Bh~XhhhhMhbhhhhȅhhhxhh,hAhhehh+h~h6h`hhIh,hNhhhƕhZhehihhhHh h>hڜhhhhhhhhhԣhhƤhh'hhqhhQhhhhhhhnhhʰhhhh߳h!hshh,hǷhChh,hhbBhh#...#####..#######.###.####... ##### #..# #.#.†.....>#  #..#######.#.#........  #..........#.#########  #.##########.#  #.# #.#  #.# #.#  #.##########.##  #.......@.##..# -922.3 (55.0) #########.###.#  [# #.# ### .# #.# #.. #.###.########.## #............hX ...# ##########.##...# #......# ####...#-3.3 (56 _Found a ring mail.h@ h-A h6B hG hI hAM ,hLR hS h.T h U hW hY ,h[ hd  ho ; You see here a +0 ring mail.hq hr  _hs hv h5x hx hy h{ h~ h~ h hm hq hՄ h h` h ,h h h. Bhk h h+ h* h hJ hҙ h h h. hc hW hy h h2 h? h h hI h h4 h hƯ hJ h& hn ,hY h hۺ ,h, h< h h nhX h hU ,h hY  You see here an adder corpse.h  _h h1 h h h h h hA hS h h+ h h h h ,hf h h| h h h> R  There is a stone staircase leading down here.hd h  _h h hy ,h hh h ...#####[##.)..# #≈ ≈# # ..######.##....#....##≈≈≈# # +## .......####.....##≈≈≈# # hL m.# ##..##.# #..s)..##≈≈≈# # .# ##..:##.# #...s$..##≈≈≈# # ## #.....#.####...... #≈≈≈#####.....)....#.... #≈≈≈... #####.....#.####''# ##≈≈~## .........##.# #@.###########~~## #######.###.####................. # #.#.†.....>###.########.h jSandblast #######.#.#..........# #.# ........#.############ .# #########.# #. ss 2 scorpions (asleep)#.# #.###.#.###.##.# ##.## #########.###.# #.#h M 51.3 (28  You open the large door.h" ,2.3 (29hL, h[0 _2 scorpions come into view. _Found 13 gold pieces and a short sword.ha  ###s1 asleep)The blast of sand hits the scorpion!h,hB,h(]..s..hy.s'shڛf4-=3.8 (1.5) hfh\ _The scorpion is almost dead.h= I  The blast of sand hits the scorpion!h .#   scorpionh>>__(Press ? for help) #.....#########.###.#.#.###...#>....##...)........##......##..#  #..#####.##...................#......####..#..#..#..#..# hѲ  #..######### #.###.#.#.###..÷#÷....##.#.##.# #..#._#..#_.#.## h^   ##..........# ##.##.....## ##.###...###.#.##.# #..#..#..#..#.# h _  #...#######.# #..##.##.## #.# ##.## #.#.##.# #..#⌠.#..#)⌠#.#   #...# #<###'###.#### ##.# ### #.#.##.# #..####''####.#   #...# #.##...##.##..##hH #....#.# #....ß#..#ß...# hj  ##.## ###.....###h X#.≈~## #......## ##...'....'...#  h #.#########.ß...ß.##hܴ #.÷≈≈# ########''#.####...ß####ß...#  h ;#.##....##.#.....#.## #.#≈≈≈##.........#....#............#  #.##.####...ß...#...### #.##≈≈≈##........#.##.###.....####†#  h #.##.##.+...........'.## #.# #≈≈≈##.....@.####.# #.########.#  hS #.......#...#...ß...#..# #.####≈≈≈##..(...# #.# #.# #...#  h޶ ####.#..##.#.....#.###.####.##.##≈≈≈##.....# #.# #.# #.###  h #.#.####.ß...ß.##..)......#..##≈≈≈##....# #.# #.# #.#######  h #.#.# ##.....#####[##.)..#...##≈≈≈##...# #.# #.# #.......#  h y#...# ##...######.##....#....##≈≈≈##..# #.# #.# #######.#  h# ##..# ###+##.........####.....##≈≈≈##.# #.# #.#####.# hc h #..# #.#.######..##.# #...)..##≈≈≈### #.# #....##.#  h. #..# #...# ##..:##.# #.......##≈≈≈#  #.# ####.##.#  h #..# #.### #.....#.####........##≈≈≈####.# #.#h 9#.#  h ##..# #.# #.....)....#.........##≈≈≈....# #.##.# hV  #...#####.######.....#.####''##########≈≈~#### #.##.#h #.......[.#####......#.# #..)............############.#####....)########..###.#>## ##.####.###....## #..............).........# #....## ##.###...##....########..########...h  #########.###.#.#.###...#>....##...)........##......##..# # #.##...................#......####..#..#..#....#h  #..######### #.###.#.#.###..÷#÷....#h ._#..#_.##h{ #..........# ##.##.....## ##.###...###.#.##..#..#..#...#######.# #..##.##.## #.# ##.## #.#.##.# #..#⌠.#..#)⌠##...# #<###'###.#### ##.# ### #.#.##.# #..####''#####...# #.t m##...##.# .## #....#.# #....ß#..#ß##.## ###.....### #.≈~## #......## ##...'....'...h3 #######.ß...ß.## #.÷≈≈# ########''#.####...ß####ß..##....##.#.....#.## #.#≈≈≈##.........#....#..........##.####...ß...#...### #.##≈≈≈##....##.###.....####†#.##.##.+...........'.## #.# #≈≈≈##.....@.##########.##....... m#...#...ß...#..# #.####≈≈≈##..(...#####.#..##.#.....#.##.##.##≈≈≈##....#.#.####.ß...ß.##..)......#..##≈≈≈##... #.#######.#.# ##.....#####[##.)..#...##≈≈≈##...# #......#.#...######.##....% 0;1m#....##≈≈≈##..#.# #########+##........##≈≈≈##.# #.# #.### .######..##.# #...)..##≈≈≈### #.# #... #..# #...# ##..:##.# #.......##≈≈≈#  #.# ###hShs ##.###...###.#.##.# #..#..#..#. avangion the Fighter#.# ##.## #.#.##.# #..#⌠.#..#) Gargoyle##.# ### #.#.##.# #..####''## Health: 62/62 ========================#..###....#.# #....ß#..#ß Magic: 25/25 ========================#.≈~## #......## ##...'....' AC: 11Str: 13  #.÷≈≈# ########''#.####...ß####ß EV: 11Int: 19  #.#≈≈≈##.........#....#......... SH: 0Dex: 10  #.##≈≈≈##..hRu......#.##.###.....## XL:  9 Next: 43% Place: Dungeon:6  #.# #≈≈≈##.....@.####.# #.###### Noise: ---------  Time: 6036.3 (0.0)  #.####≈≈≈##..(...# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++} ##.##.##≈≈≈##.....# #.# #.# # Cast: Sandblast ....#..##≈≈≈##....# #.# #.# # .)..#...##≈≈≈##...# #.# #.# # ....#....##≈≈≈##..# #.#um #.# # .####.....##≈≈≈##.# #.# #.#### .# #...)..##≈≈≈### #.# #....# .# #.......##≈≈≈# #.# ####.# _You see here a +1 short sword of flaming. _You see here an adder skeleton. _There is a stone staircase leading down here. _There is a large open door here. _Partly explored, can't reach some places. _Partly explored, can't reach some places.hAwhhHP _hhc,hhEhhvhhWan adder skeleton. _There is a stone staircase leading down here.large open door _Partly explored, can't reach some places. _ There is a large open door here. _h.h h,hbh7h+,h0hhB,hhhh>hZh˻h,hhhhwhhhj,h<hhh0hhJhhhhhZhhhhh'hhh(Bhhhhhh,h;hhhhh1##.#.#.## ##............#.# #. ###...## #..####.#....%.# #.# ####.### #..# #.#......## #. .......# #..# #.#.......####.# h2.....#.# #<.####..#...........# .....#.# #..)............###### .###.#>## ##.####.###....## .# #....## ##.###...##....##### hR.###.#.#.###...#@....##...)......55.3 (19.0) .##...................#......### .###.#.#.###..÷#÷....##.#.##.# .##.....## ##.###...###.#.##.# .##.##.## #.# ##.## #.#.##.# ###.#### ##.# ### #.#.##.#hL .# #..## #....#.# #  ..### #.≈~## #......## #  .ß.## #.÷≈≈# ########''#.### hOhh!; _There is a stone staircase leading down here.large open door _Partly explored, can't reach some places. _There is a large open door here. _stone staircase leading down here.h7%hh%8%h-h286.0) _h78%h:9F         #.###########. 7   #.....@.......   #############.  h99      h:h?hR-7.1 (1.8h5h}O _Partly explored, can't reach some places. _Partly explored, can't reach some places. _There is a large open door here. _There is a stone staircase leading down here. _You climb downwards. _uph 3h h P _h nh h ,hk h h h h  h h h h h h ,h hv h h h hV hE h h h h h hY hU hn h h h h h h h h h, h3 h h h0 h h)" h-$ hr$ h% h& h' h,( h<) h!1 $  #. #. #$ h1 #. #. #.  #.###   #.@.#  h2  ###.#  #.# #.# hZ2 #.# #.# #.# h2 G#.# h2 ;#.###########.h2 eYou pick up a parchment of Ensorcelled Hibernation and begin reading...h9 072.1 (15.0)h4: ,3.1 (16h? h(C P _You add the spell Ensorcelled Hibernation to your library.hh)hdh'h hK$Bh)%hl%h"&h'h(hY)h)h2+h-,h^.h/h>1,h1h 3h4h5h5hz8,hY9h;N _You now have 270 gold pieces (gained 11).h=h>hh>h?h1AhAhAhCCh.DhkDhDhYFhGhGh^HhIhKhCLhLh.NhOhOhYPhrQh"ShbSh ThUhWh`WhWhVYhSZhZhZh[hw\h\h\h]hI^h^h9_hahah[bhzfN _You now have 291 gold pieces (gained 21).hjl   ..∩  ...  #.#  #.#  #.#  #.#  #.# hm ##@##92.1 (19 .. #.. #... ##.# #hm`.# #.# #.# #.#hrhjt,3.1 (20hwh{? _Found Suivajut's Antique Weapon Boutique.h, h h, hG h M[.∩... #@# 0.0)##.###...# #...#..h D..#.#hȫ h7 +4.1 (1h h & _Found a buckler.h¯hjhhhjM##K##[.∩... #.# #.# #...##...#K   kobold (missile, asleep)#.#hZ&0h+5.1 (1hhu _A kobold comes into view. It is wielding a +0 dagger.h>] ### ##K###.[.#∩.... #.# #.##...##...###.##hMFheH&6hNhPhWhbXh_hb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h>m  ### #K###.[.##...∩K... #.##.#K 2 kobolds (1 missile, asleep)#...###.##h2P  A kobold comes into view. It is wielding a +0 dagger.hS,h[ .KKK   kobold brigand (missile)K   kobold (missile)The kobold shouts! You hear a shout! x3  The kobold moves out of view.h^V====7Sandblastheh\r _The kobold shouts!  A kobold brigand comes into view. It is wielding a +0 dagger and quivering _poisoned darts.hC###hOhel.KK..h4-===-8.6 (1.5hDh l _The blast of sand misses the kobold brigand.hC###h0 K..  The blast of sand misses the kobold brigand.h;E(((h>hhȜ,h∩KK.K@K 2 kobolds (1 missile)h3-----100.1h  _The kobold throws a stone. The stone closely misses you.hr_y  The blast of sand hits the kobold brigand!hu  The kobold brigand is heavily wounded.hM.Kh57--2----1.6hh)C _The kobold brigand hits you with a +0 dagger.hf  You hit the kobold brigand. You freeze the kobold brigand.  The kobold brigand is severely wounded.hD8--3=2.9 (1.3hh~E _The kobold brigand hits you but does no damage.h=y  The blast of sand hits the kobold brigand.hHq  The kobold brigand is almost dead.h 2-The kobold brigand barely misses you.A kobold comes into view. It is wielding a +0 dagger of distortion.h/  --more--h.[ ### hԻn##.## ##.[.##  ...∩K .KK #K# #@# #.# h}#.# #.# ##.## hF#...# #...#K 3 kobolds (2 missilhsZes, 1 wandering) #...# ##.##hh ### ##.## ##.[.##  ...∩K .KK #K# #@# #.# #.# #.# ##.# #...# #...# #... h”haoK.)h[6-4.4 (1.5hۨh>C _The kobold brigand hits you with a +0 dagger.he O  The blast of sand hits the kobold brigand.h h1 K∩The kobold brigand is almost dead.h 5-1--5.9h h9 C _The kobold brigand hits you with a +0 dagger.h%O  The blast of sand hits the kobold brigand!hU*)KKK 3 kobolds (2 missiles)h\hha  You kill the kobold brigand!h  A kobold comes into view. It is wielding a +0 dagger.h.KKKK 4 kobolds (3 missiles)hj6-77.4hh] _The kobold barely misses you.hG  The blast of sand hits the kobold!hv)KK 3 kobolds (hO,h5W∩KKKKK 3 kobolds (missiles)hE[#0h[3-8.9hbhfJ _You kill the kobold!hG  The blast of sand hits the kobold!h)KK 2 kobolds (missiles)h^R,hB^s .KYou kill the kobold!hb7=19--10.4hjhm= _The kobold hits you but does no damage.hgG  The blast of sand hits the kobold!hC)   kobold (missile)hq4Y  You kill the kobold!h9:a(((((((hk)@.....h>=8--81.9hhp _The kobold throws a stone. The stone misses you.h\G  The blast of sand hits the kobold!h_aS)#h8)hH8-3.4Sandblasth]hJ _You kill the kobold!hh4h\ h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h̵ h4 h h# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hPU h-W h] h` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h` 3h hh: _hHhh h#;9hk%h*,h,h0h0K9=h+2h66,h7h;b60=h=h/A,hOChFh G9=hHhLhL1=20=hENh!R,hThYh Zh[h_a2=hah9f1 _HP restored.hf9=hhhkh{lK1=hnhq,hAthWxhx9=h"{hE,hhh9=hha2=hMh,hhĖ,hh,hhh9=hh,hdhbhͱK3=hwh,h<hz,hh,hghJh9=hhh8K4=hh9,hh,hhhhhh 9=hha5=hthh-h h  h  h , ### hY N ##.## h Y##.[.###h P#...∩..h9 W#.).#h .h e #.#h- 5#.#hw ... h &_Magic restored.hh49.4 (36.h@ 0)h,!h!-h!&50.4 (37h0hJ@ h6AhA_Items here: (( )))) †††.hV hOW hY hwe hQj hsn : _hu W  Things that are here:  a +0 dagger; 3 stoneshy h2z  _hi| h/ hč xWelcome to Suivajut's Antique Weapon Boutique! What would you like to do?  a -  98 gold a flailb -  84 gold a hand axe  c -  84 gold a hand axe  hS d -  84 gold a hand axe  e -  448 gold a bloodstained longbowf -  84 gold a mace  g -  168 gold a glowing spear  h -  182 gold a glowing tridenti -  98 gold a trident  j -  70 gold a whip You have 291 gold pieces. [Esc] exith M[!] buy|examine items[a-j] mark item for purchase [/] sort (type)h [A-J] put item on shopping listh#h+h25 avangion the Fighter Gargoyle Health: 62/62 ======================== Magic: 25/25 ========================h5 AC: 11Str: 13 ###EV: 11Int: 19 ##.##SH: 0h5Dex: 10  ##.[.###:##h6XL:  9 Next: 48% Place: Dungeon:7  #...@.....#h@68Noise: ---------  Time: 6152.4 (2.0)  ##.).###.##ht6d) +1 hand axe "Enegar" {freeze, rC++}  ##)##h6Cast: Sandblast #.# h6U#.# h7#.# #.#h+7R ##.##hO7> #...# _HP restored. hu7_Magic restored. _Items here: (( )))) †††.  h7xThings that are here: _a +0 dagger; 3 stones  There is an entrance to Suivajut's Antique Weapon Boutique here.h=hChZF8 _h       ###  ##.##  ##.[.###:##h  #..@∩.....#  ##.).###.##  ##)## #.# #.#  #.#h  #.# ##.## #...#h,hh023.4 (1 _h:h;hsM  ###  ##.## ##.@.###:##...∩.....##.).###.## ##)###.#hR4hC_Magic restored. _Items here: (( )))) †††.  Things that are here: _a +0 dagger; 3 stones _You see here a +0 buckler.h %h'&5hB/h2& _j - a +0 bucklerhi h4n Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} Armour (go to first with [)  h - a +0 helmet (worn)  b - a +0 pair of boots (worn)  i - a +0 pair of gloves (worn)  a - a +0 robe (worn)  e - a scarf of resistance (worn)j - a +0 buckler Jewellery (go to first with "=)  c - a ring of magical power (worn)  f - a ring of see invisible (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h# h. hC8 W  avangion the Fighter Gargoyle Health: 62/62 ======================== h9 Magic: 25/25 ======================== AC: 11Str: 13 EV: 11Int: 19 ###SH: 0Dex: 10 ##.##XL:  9 Next: 48% Place: Dungeon:7  ##.@.###:##Noise: ---------  Time: 6155.4 (0.0)  #...∩.....#d) +1 hand axe "Enegar" {freeze, rC++}   ##.).###.##Cast: SandblasthK: c ##)## #.# #.# #.# h: j#.# ##.## h: _Items here: (( )))) †††.  Things that are here: _a +0 dagger; 3 stones _There is an entrance to Suivajut's Antique Weapon Boutique here. h; \_You see here a +0 buckler. _j - a +0 bucklerh^E h G hM h0V p  You start putting on your armour.h[ +6.4 (1hT^ hf hg +7.4 (2hm hq hr +8.4 (3hw h} h~ +9.4 (4h! hɋ h ,60.4 (5h h 3 _You continue putting on your +0 buckler. x5h h h f _You finish putting on your +0 buckler.hAhzECEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} Armour (go to first with [)  j - a +0 buckler (worn)  h - a +0 helmet (worn)  b - a +0 pair of boots (worn)  i - a +0 pair of gloves (worn)  a - a +0 robe (worn)  e - a scarf of resistance (worn) Jewellery (go to first with "=)  c - a ring of magical power (worn)  f - a ring of see invisible (worn)h6Hc[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hhihh[  avangion the Fighter Gargoyle Health: 62/62 ======================== Magic: 25/25 ======================== AC: 11Str: 13 hS[EV: 11Int: 19 ###SH: 3Dex: 10 ##.##XL:  9 Next: 48% Place: Dungeon:7  ##.@.###:##Noise: ---------  Time: 6160.4 (0.0)  #...∩.....#d) +1 hand axe "Enegar" {freeze, rC++}   ##.).###.##Cast: Sandblast ##)## h#.# #.# #.#h+ #.# ##.## _There is an entrance to Suivajut's Antique Weapon Boutique here. _You see here a +0 buckler. hB_j - a +0 buckler  You start putting on your armour. _You continue putting on your +0 buckler. x5 _You finish putting on your +0 buckler.hRP  Okay, then.hh$h7&8 _hp Spells (Memorise)TypeFailure Level  a - Searing RayConjuration8% 2b - FoxfireConjuration/Fire10%1  c - Kinetic GrapnelForgecraft17%1  d - Brom's Barrelling BoulderConjuration/Earth22% 4  e - Ensorcelled HibernationHexes/Ice26% 2  f - Mephitic CloudConjuration/Alchemy/Air 34% 3  g - PetrifyAlchemy/Earth38% 4  h - Confusing TouchHexes45% 3  i - Frozen RampartsIce45% 3  j - GloomHexes/Necromancy45% 3  k - SwiftnessAir45% 3  l - Iskenderun's Mystic BlastConjuration/Translocation 67% 4  m - Dispel UndeadNecromancy86% 4  n - Ignite PoisonFire/Alchemy86% 4  o - Passage of GolubriaTranslocation86% 4  p - Hoarfrost CannonadeIce/Forgecraft99% 5  q - Plasma BeamFire/Air100% 6 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [[39ho;49m?] help[Esc] exith:^hehl;  avangion the Fighter Gargoyle Health: 62/62 ======================== Magic: 25/25 ======================== AC: 11Str: 13hn* EV: 11Int: 19 ###SH: 3Dex: 10 ##.##XL:  9 Next: 48% Place: Dungeon:7  ##.@.###:##Noise: ---------  Time: 6160.4 (0.0)  #...∩.....#d) +1 hand axe "Enegar" {freeze, rC++}   ##.).###.##Cast: Sandblast ##)## #.# #.# ho_#.# #.# ##.## _You see here a +0 buckler. _j - a +0 buckler  You start putting on your armour. _You continue putting on your +0 buckler. x5 _You finish putting on your +0 buckler. _Okay, then.hvP  Okay, then.h'yhah8 _hh  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting9.8   8.8  +1   i - Spellcasting   5.0   7.1  -1          h{4 b - Axes   0.0   1.2  -1   j - Conjurations   3.0   3.4  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic   7.0   5.7  +2   d - Throwing   0.0   1.2  -1      h {     l - Evocations   2.0   3.6  -1           e - Armour   0.0   0.8  +1      h f - Dodging   3.0   5.7  -2       g - Shields   0.0   0.8  +1      h h - Stealth   2.1   2.1  +2              h        hG        h        h,            hX    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Helph<[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetshTht> g + Shields 0.0h1TargetTarget10.0 --  --  --  --  --  --  --  h2--  --  --  --  a-z] set[-] clear selected targetcost|targetshQ~=[?25h[?0c0 h [?25l[?1ch 5.0  +1 current training targets, if any.=] set aall targets hy= e + Armour 0.0 hSa-z] setselected target hF*<[?25h[?0c0  hE [?25l[?1c5.0  +1 =] set aall targets hĭ hS hj;  avangion the Fighter Gargoyle Health: 62/62 ======================== Magic: 25/25 ======================== AC: 11Str: 13 hE/ EV: 11Int: 19 ###SH: 3Dex: 10 ##.##XL:  9 Next: 48% Place: Dungeon:7  ##.@.###:##Noise: ---------  Time: 6160.4 (0.0)  #...∩.....#d) +1 hand axe "Enegar" {freeze, rC++}   ##.).###.##Cast: Sandblast ##)## #.# #.#  hq#.# #.# ##.## _j - a +0 buckler  You start putting on your armour. _You continue putting on your +0 buckler. x5 _You finish putting on your +0 buckler. _Okay, then. _Okay, then. h h h} hƑ } _  There is an entrance to Suivajut's Antique Weapon Boutique here. _ h+ B h 3       ###  ##.## ###  ##...###@##  #...∩.....#  h  ##.).###.##  ##)## #.# #.# #.. #.# #### #.# #.#  You pick up a book of Duality and begin reading... h +6.4 (6 h= +7.4 (7 hѫ  h  You add the spells Vampiric Draining, Nazja's Percussive Tempering and _Splinterfrost Shell to your library.h(3h)h.h1hn2h7,h9h(:h;h=hA,hBhEhjHhHh JhLh6OhOhPh*VhLYhYh [h$\h^h$_hy_h`hbhc,hdhfhfgh5hhihwlhlhnhnhqhwqhqhshuh]uhuhwhz,h<{h|h~hhh؀h h_hhhhhhihhhOhh+hhޑhh}hѕhahh,hhhChhh2h=hhhhhhshhm#.## ...# #.## #.#################### #....................# ###########.###.####.# #.# #.# #.# #.######## #.# #.@......K #.# ########## #.#  #.# h.#.# K   kobold (missile, asleep) h K90.4 (23.0)K)A kobold comes into view. It is wielding a +0 dagger.The kobold shouts! You hear a shout!h=((((((h[X+......h&Z5==1.4 (24h_hnW _The kobold throws a stone. The stone hits you but does no damage.h .## .# .## .######## ....................# .###.####.# #.# #.# #.# #.##.# #..KK#.# ##.# K 2 kobolds (1 missile, 1 wandering)h hl K.KK)--2.4 (1.0)h h" _A kobold comes into view. It is wielding a +1 dagger of draining.h( Q--hb  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hT !## # ## # # .###.####.# #.# #.# #.# #.##.# #.K.KK#.# ##.# hU wK 3 kobolds (2 missiles, 1 wandering)hb ,hh VK.K.h.j 73Sandblasth0x hz u _A kobold comes into view. It is wielding a +0 dagger.h| 4####h h*..KK..KK)h  ((The blast of sand misses the kobold. The kobold throws a stone.hIhl..KK.K.h c4-=4.9 (1.5hhb M #   # .###.####.# #.# #.# #.# #.##.# #....@.KK.K.K#.# #h#.# K   kobold brigand (missile, wandering) _The stone hits you but does no damage.hD  A kobold brigand comes into view. It is wielding a +0 dagger and quiveringpoisoned darts.h8(hhh-v.KKK.K.h,50hu hJ#W _The kobold throws a stone. The stone hits you but does no damage.h@ KK)You miscast Sandblast. Nothing appears to happen.  The kobold brigand shouts! You hear a shout!hgF=((((((h,hZ ....@.KKKK.KK 4 kobolds (2 missiles)The kobold throws a stone. The stone closely misses you.h3--Contam: 10% =6h hu _A kobold comes into view. It is wielding a +0 dagger.ha>G  The blast of sand hits the kobold!hE#) 3 kobolds (1 missile)h}h>hhh}hY  You kill the kobold!hhbK)KKK.KK 4 kobolds (2 missiles, 1 wandering)hQ--8.4 (1.5hhu _A kobold comes into view. It is wielding a +0 dagger.hIG  The blast of sand hits the kobold!hL|)K 3hU _A kobold comes into view. It is wielding a +0 dagger.  The blast of sand hits the kobold!  You kill the kobold! _A kobold comes into view. It is wielding a +0 dagger.  The blast of sand hits the kobold!  You kill the kobold!h@hhKK.KK.K)hC^2-=9.9hh8]  The blast of sand hits the kobold!  You kill the kobold! _A kobold comes into view. It is wielding a +0 dagger.  The blast of sand hits the kobold!  You kill the kobold! _The kobold shouts!h?H  The blast of sand hits the kobold!!h-G#) 2 kobolds (1 missile)htl )You kill the kobold!hT ((The kobold brigand throws a poisoned dart.hahbh5l ))KKK.  The poisoned dart hits you!h (((((((The kobold brigand throws a poisoned dart.hx`....@))hHm1--201.4h3 h-] _The poisoned dart misses you.h& ## The blast of sand hits the kobold brigand!h, ))The kobold brigand is heavily wounded.h& h1j(((((((The kobold brigand throws a poisoned dart.h{G `....@))hH s0---2.9hP hT e _The poisoned dart closely misses you.h P  The blast of sand hits the kobold brigand!!h i ##)h2 Bh9 Z)K)K.hA? -7% 52-4.4hVI hWK R _You kill the kobold brigand!hL G  The blast of sand hits the kobold!h+b #)   kobold (h l )You kill the kobold!h :(((h D)))h O19-4h !5.9h h٨ W _The kobold throws a stone. The stone hits you but does no damage.h 4####hD h/ hn )K).8--17.4h۟ hl d _The blast of sand misses the kobold.heG  The blast of sand hits the kobold!hL#) hY8)h- 8.9Sandblasth h!J _You kill the kobold!hh.h/h{7hH: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhTh$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h+h+h*.h2h@7: _hM<Bh@,hBhEhPK-K   kobold (missile, wandering)hZ.11.9 (3.0h \G-2.9 (4hgh;r  A kobold comes into view. It is wielding a +0 club and quivering poisoned _darts.h$Bq # h~B.###.####.# #.# #.# #.# #.##.# #.....@))...K.#.# #hBH#.# hGhJOK.K)h R4==3.9 (1hXh]( _The kobold shouts! h^w_You see here a +1 dagger of draining.h4h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h@ # .###.####.# #.# #.# #.# #.#.#.# #.....)@)..K.#.# #.#.# hVEK.9=--4Sandblast _htIhO _Items here: ( )))) †.hYTH  The blast of sand hits the kobold!!hzZM##) h^9).h!8-=-6.4 (1.5SandblasthZhJ _You kill the kobold!hhh_h% h:%D_No target in view!hohhhʎh: _hhhhh4K9=hh,hĨhګ,hh~hhhh49=hh,hh hL20=hchhhAhhhPhhuhhJh9=hhhK1=hh h<h=2=hc,hh h 9=h hhh*hhh,D3=h h h!hK#h`',h~(hV+h+h-ha4e=h9w4=h=,hAhhhhY,hh O=h5hhK5=hh"$$-h, # .###.####.# #.# #.# #.# #.#.##.# #.....))@.)....##.# #.#.# h 7051.4 (35.0)h8H-2.4 (36h3?hADz  Things that are here: _a +0 dagger; 6 poisoned dartshh]hhhQhm: _h  # .###.####.# #.# #.# #.# #.#.# #.# #.....)))@)....# #.# #.#.#  # .###.####.# #.# #.# #.# #.#.# #.# #.....))).@....# #.# #.#.# .  #.#  #.#3.4 (1.0)4.4 (2h hB x  Things that are here: _a +0 club; 5 poisoned dartshe3h-h{hh}V= _h hHh|h٩hh,hܱhhhBhh1h,h9hh,hhhG,hghhX,hhyhhRhhh,hhEhnhhh hhhhhB hs h hm hvhhmhhg,hnh! # #.....))).)....#####.## # ##############......... ##.##.##### ##.# .. ##.# ## #.# h!#.# #.#  #@#  #.#  ...  #####  You pick up a parchment of Fireball and begin reading...h+]69.4 (15.0)70.4 (16h,h.A _You add the spell Fireball to your library.hVhh*hӚhZ#############......... #.##.#####.# .. .# ##hj #.# hKS....f......?.....############### f   Maurice (wand, asleep)h 0.0)  Maurice the Thief comes into view. He is wielding a +0 short sword and carryinga wand of roots.h[+1.4 (1hhd _Found a scroll labelled GACAOC WOGI.hU<.##.##.##### .# #.# .. h<.# #.# ## #.# h< #.# #.#h<a #.#########.##.###...f...@..?.....h=^###############hJ ff)Maurice shouts!hlO8*hr&z , invisible)Maurice casts a spell.h:fhA===2SandblasthhA _Maurice flickers and vanishes for a moment.h ### The blast of sand hits Maurice!!hV  Maurice is moderately wounded.Maurice casts a spell.h`o§...fhh4---3.9 (1.5Sandblasthjhm% _Maurice blinks!hhT;--hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h 4h} h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hv # ##############......... # #.##.##### # #.# .. ##.# ###.# #.# h #.#  #.# ########@##.### ...§......?..... f############### h> h f.f   Maurice (wand, invisible)h ;-40 _h h. h......))).)....#####.################.........#.#####.. #hN## #@# ########.##.### f.§......?.....hM\.############### hrhA B-5hthfhyM############.# h.....))).)....#####.################.........#.#####.. ### #.# ########.##.### .f.§......?.....#####hhu&6hhhYM .......h<############.# .....))).)....#####.################.........#.#####h4.. ### #.# ########.##.###hhhT5=7hhh M##.####.####### .......############.# .....))).)....#####.################.........#.#####.. ####.#h hd &8hV h# h-M.........# ##.####.####### .......############.# .....))).)....#####.################.........#.#####.. ####.#hh&9hhhSeM#########. .........# ##.####.####### .......############.# .....))).)....#####.################.........#.#####.. ####.####hVhdf   Maurice (wand, invisible)fhVf'80h mh1ohM ### #########. .........# ##.####.####### .......############.# .....))).)....#####.################.........#.#####.. ####.#f..hh f   Maurice (wand, invisible)f.hB=1hJhhӘ -M ### #########. .........# ##.####.####### .......############.# .....))).)....#####.################@........#.#####.. ##.# ###f#f   Maurice (wand, invisible)f.h &2h hv hF ### ########### #.. ..........# #.# .###.####.#######.# .# #.# ........# .# #.############.# .# #.....))).)..@.#####.## .# ##############......... .# #.##.##### .# #.# .. .# #.# ## #.# #.# #.# #f#hFSf   Maurice (wand, invisible)f.hiW&3hz`hchs #### #..h.# #.# #.###.####.#.# #.# #.# h..# #.# #.#.# h_2#.# #.....))).).@..#####.## #.# #h. #.# #.##.##### #.#h #.# .. #.# #.# ##ho #.# #f#h q #.#  #.#h,hHh&4hShyh5  #### #...# #.# #h >#.###.####.#.#  #.# #.# .#  #.# #.#.#  #.# #.....))).)@...#####.## h h #.# #.  #.# #.##.#####  #.#h5  #.# ..  #.# #.# ## h^  #.#  #f#  #.# h S #.#h h, &5h ht h ###  #.. # #.# .###.####.#.# #.# #.# .# #.# #.#.# #.# #.....))).).@..#####.## #.# #. #.# #.##.##### h 8h h h 6h h'O###  #.. # #.# .###.####.#.# .# #.# ..# .# #.#.# .# #.....))).)..@.#####.## .# #. .# #.##.##### hO.# #f# .. .# #.# ###.# f   Maurice (wand, invisible)#.##.# hdRh\@f.h^77Sandblasthfh-ih  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hk   avangion the Fighter  Gargoyle ### Health: 62/62 ======================== ########### #.. Magic: 22/25 =====================--- ..........# #.# AC: 11Str: 13 .###.####.#######.# EV: 11Int: 19 .# #.# ........# SH: 3Dex: 10 .# #.############.# XL:  9 Next: 52% Place: Dungeon:7 .# #.....))).)..@.#####.##  Noise: ---------  Time: 6287.9 (0.0) .# ##############*........  d) +1 hand axe "Enegar"h 3 {freeze, rC++} .##f##.#####  Cast: Sandblast .##.# .. .##.# ##  #.# f   Maurice (wand, invisible) #.# #.# #.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandof roots (lightly wounded, slightly transparent, 60% to hit)hjavangion the FighterGargoyle###Health: 62/62 ======================== ########### #..Magic: 22/25 =====================--- ..........# #.#AC: 11Str: 13 .###.####.#######.#hk6EV: 11Int: 19 .# #.# ........#SH: 3Dex: 10 .# #.############.#XL:  9 Next: 52% Place: Dungeon:7 .# #.....))).)..@.#####.##Noise: ---------  Time: 6287.9 (0.0) .# ##############`........d) +1 hand axe "Enegar" {freeze, rC++} .##f##.#####hkCast: Sandblast .##.# .. .#hk1#.# ###.#f   Maurice (wand, invisible)hlt#.##.#h@ls#.#Confirm with . or Enter, or press ? or * to list all spells.hglAiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandof roots (lightly wounded, slightly transparent, 60% to hit)  hlThe stone arrow hits Maurice!hhCBf.h4==8.9 (1h hl  Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandof roots (lightly wounded, slightly transparent, 60% to hit)  The stone arrow hits Maurice! _Maurice is moderately wounded.hqI  Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  avangion the Fighter  Gargoyle ### Health: 62/62 ======================== ########### #.. Magic: 19/25 ==================------ ..........# #.# AC: 11Str: 13 .###.####.#######.# EV: 11Int: 19 .# #.# ........# SH: 3Dex: 10 .# #.############.# XL:  9 Next: 52% Place: Dungeon:7 .# #.....))).)..@.#####.##  Noise: ==-------  Time: 6288.9 (0.0) .# ##############f........  d) +1 hand haxe "Enegar" {freeze, rC++} .##.##.#####  Cast: Sandblast .##.# .. .##.# ##  #.# f   Maurice (wand, invisible) #.# #.# #.#Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandof roots (moderately wounded, slightly transparent, 60% to hit)h! qavangion the FighterGargoyle###Health: 62/62 ======================== ########### #..Magic: 19/25 ==================------ ..........# #.#AC: 11Str: 13 h" .###.####.#######.#EV: 11Int: 19 .# #.# ........#SH: 3Dex: 10 .# #.############.#XL:  9 Next: 52% Place: Dungeon:7 .# #.....))).)..@.#####.##Noise: ==-------  Time: 6288.9 (0.0) .# ##############f........d) +1 hand axe "Enegar" {freeze, rC++} .##.##.#####h# Cast: Sandblast .##.# .. .##.# ###.#f   Maurice (wand, invisible)hG# t#.##.#h# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandh# of roots (moderately wounded, slightly transparent, 60% to hit)  The stone arrow hits Maurice!h- Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandof roots (moderately wounded, slightly transparent, 60% to hit)  The stone arrow hits Maurice!  Maurice is heavily wounded.h I##*##h *Maurice zaps a wand. The roots erupt in riotous growth!he k  The grasping roots grab you!h hZd..@.f59--  1  =======9.9 (1Constr h:_ h `h[`@_Maurice is unaffected. The grasping roots constrict you.hy+hg4avangion the FighterhĶGargoyleh &###h]cHealth: 59/62 ======================-- hZ########### #..hmMagic: 16/25 ===============--------- h.d..........# #.#h`#AC: 11h,Str: 13 hڸN.###.####.#######.#h+.EV:  1 h,Int: 19 h&.# #.# ........#h#SH: 3hĺ,Dex: 10 h4.# #.############.#h}XL:  9 Next: 52% Place: Dungeon:7 h.# #.....))).)..@.#####.##h\Noise: =======--  Time: 6289.9 (0.0) h3.# ##############f........hVd) +1 hand axe "Enegar" {freeze, rC++} h.#h:f#.##.#####h=Cast: Sandblast hZ.#hE#.# ..hv!Constr h.#hIl#.# ##h?#.#h1f   Maurice (wand, invisible)h5#.#h?#.#h #.#hxUConfirm with . or Enter, or press ? or * to list all spells.h Aiming: Stone Arrow (dangerous; 7% risk of failure)  h|;Press: ? - help, Shift-Dir - straight linehlAim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandhXmof roots (heavily wounded, slightly transparent, 60% to hit)  hThe stone arrow hits Maurice!!h%of roots (heavily wounded, slightly transparent, 60% to hit)  The stone arrow hits Maurice!!  Maurice is almost dead.  Maurice completely misses you. Maurice bites you.  You feel your power leaking away.  Maurice drains your magic. The grasping roots constrict you.hk(p3--12----hc)11 h)==-----hW*%90.9 (1h* h7h?I _Maurice's grasping roots sink back into the ground.hI  Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh  avangion the Fighter  Gargoyle ### Health: 53/62 ====================---- ########### #.. Magic: 9/25========---------------- ..........# #.# AC: 11Str: 13 hSj.###.####.#######.# EV: 11Int: 19 .# #.# ........# SH: 3Dex: 10 .# #.############.# XL:  9 Next: 52% Place: Dungeon:7 .# #.....))).)..@.#####.##  Noise: ==-------  Time: 6290.9 (0.0) .# ##############f........  d) +1 hand axe "Enegar" {freeze, rC++} .##.##.#####  Cast: Sandblast .##.# .. .##.# ##  #.# f   Maurice (wand, invisible) #.# hjc#.# #.#Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linehjAim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandof roots (almost dead, slightly transparent, 60% to hit)h  avangion the Fighter  Gargoyle ### Health: 53/62 ====================---- ########### #.. Magic: 9/25========---------------- ..........# #.# AC: 11Str: 13 h.###.####.#######.# EV: 11Int: 19 .# #.# ........# SH: 3Dex: 10 .# #.############.# XL:  9 Next: 52% Place: Dungeon:7 .# #.....))).)..@.#####.##  Noise: ==-------  Time: 6290.9 (0.0) .# ##############f........  d) +1 hand axe "Enegar" {freeze, rC++} .##.##.#####  Cast: Sandblast .##.# .. .##.# ##  #.# f   Maurice (wand, invisible) #.# hx#.# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandof roots (almost dead, slightly transparent, 60% to hit)  The stone arrow hits Maurice!h ### #.. #.# #.#  ###h+q )))  ########$........ #.##.##### h#.# ..#.# ## #.# #.# #.#h= #.#hURh\724751.9 (1Sandblastof roots (almost dead, slightly transparent, 60% to hit)  The stone arrow hits Maurice! _You kill Maurice!  Training target 10.0 for Fighting reached!  Your Fighting skill increases to level 10!  Your Armour skill gained 3 levels and is now at level 3!hdhf _Your Shields skill gained 2 levels and is now at level 2!hhYhhhZ410/25hE= _hhۗhhdhĞhAh,hwh]hԪ`5==hh i1=h1h@,hh9hU6=hh,hhfe=ha7=hhh%S2=hhBh,hhhhqN8=hh`O=hhd13=hh h[%9hKh,h7 h,hghEhh60==hhhM4=hh"h$#h%h+Bh0h0U1=h\6h:O=hD=hPt5=2=hRO=hThXO=h\hc`h`M6=hrchghFhhkhohoh#rhv,h yhlO=hh΅hKM7=h{h-hxhh,hh,hNhУh<2=hlhhM8=hth,hhVhhkh#,h\hzh#=hhKhhK9=hLh^hhhXhh_h hKhhoh9=h$hhNhh;b20=hh h h h ,h h hG h h h 9=h h" hl" K1=ho% h* ,h, h1 h1 h4 ho; ,h; hD hE 2=hG hK h?L K2=hO hR hR hU hZ ,h] ha ha hd hi hj 9=hl hq hq K3=ht h{y ,h@| h= ,h h hއ h h h? 9=h| h Bh hi K4=h h h hJ h ,h hȵ ,hY h =5=  You now have 300 gold pieces (gained 9).  c - a wand of roots (18) (gained 4 charges)  Things that are here: _a +0 short sword; a +0 cloakh h h 9=h h h- ,h h h h6 h h h* h h h h! Xh& ,h' h) h, ,hx. h0 h73 ,h<6 ,hnB #.##.######.# ...#.# .### #.# .# #.#  #.#  #.#  .##.####.. ..........@....... --h#C 382.9 (91.0) .######(  hK hO I--3.9 (92hFT h^ < _Found 3 poisoned darts.h_ ,4.9 (93hj hm m _k - 7 scrolls labelled GACAOC WOGI (gained 1) h}I h h h, h h h  hd, h, h h h, h  h h, h  h  h), h: h hX h#, hpn hC  You see here 3 poisoned darts. h 5 _ h  h_  hn, h h hB h h , h! h$ hm(, h* h, h1 h1 h3 h5 h!: hq: hA< h4> hA, hvC hE hS#.####### #... ..##.# #.### #.##.# #.# ##.##.## #.# #......# #.# #..##..# #.# #..##..## ### #.####..##...#####...# ........#......# #######(.##.##.###...# #.###.###.. .....#.# #.. .... ......# #### .......F.#.#.###... ##F   bullfrog (asleep)#. #..!#...#. hAa.401.9 (17 hb,2.9 (18 hk hp _A bullfrog comes into view. _You see here a fizzy purple potion. h9.#  hZ... ..##.# .### #.##.# .# ##.##.## .# #......# .# #..##..# .# #..##..## #### .####..##...#####...# .......#.......!@...# (.##.##.###...# #.###.###.. ......##.# #.. ...... hu/..# #### .......F.#.#. ###...###. # ..!.#. ...##  h'! h#83.0) _ hk, h-!h!h-!h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!h/. ..##.# ### #.##.# # ##.##.# # #......# # #..##..# # #..##..## ##### ####..##...#####...# .....#.......!....# #####(.##.##.###@..#  #.###.###.........##.# #........#!h..# #####.......F..+#.#. #.###...######. # ... ...!. #. ..# #...###. ## ##.## !h!hA4Sandblast _!h!h !h66! ###F  The blast of sand hits the bullfrog!  The bullfrog is severely wounded.!h!h!hT.F..!he4-===6.4 (1.5!h!h  ..##.#  #.##.#  ##.##.##  #......#  #..##..#  #..##..## ##### ..##...#####...# #.!....# (.##.##.###.@.# #.###.###.....F...# #.# #.# ..# ##  !h.C#. # ... ...!. #. ..# #...###. ## _The bullfrog croaks. You hear a shout!!h}!hc0---70!h!h(M _The bullfrog hits you. You block the bullfrog's attack.!h6J  The blast of sand hits the bullfrog!!!hAF†!h^!h3--8--8.9 (1.5!h[=Sandblast!h!hL _You kill the bullfrog!!hT!h.!hx!hT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!h !h !hP !h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!h 3!h !h !hE 1-4= _!h !hM !h !hk ,!h !h! !ho" K2=!h$ !h( !hO) 9=!h* !h- !h9 55=-oSandblasto   orc warrior (wandering)!h J .13.9 (5.0!hN !hpO -!hP $4.9 (6!h\ !hBs ~ _An orc warrior comes into view. It is wielding a +0 battleaxe."h77 ..##.#  #.##.#  ##.##.##  #......#  #..##..#  #..##..## ##### ..##...#####...# #.!....# (.##.##.###..@# #.###.###.....†.o.# "h7Z#.# #.# ..# ###  #. # ... ...!.  #. ..# # "h@"h~Kyo.o"hMJ====5.9 (1"h[X _The orc warrior shouts! You hear a shout! x2"hbvD###"h. o..  The blast of sand misses the orc warrior.The orc warrior hits you with a +0 battleaxe."h 56---4-=---7.4 (1.5"h"hb _The orc warrior barely misses you."h[ L  The blast of sand hits the orc warrior."hj H  The orc warrior is lightly wounded."hE u3-----8.9"h "h: [ _The orc warrior misses you."h v  The blast of sand hits the orc warrior!"h(r  The orc warrior is heavily wounded.The orc warrior hits you with a +0 battleaxe!"hy oo   orcThe orc warrior barely misses you."h 44-------2--=20.4"h "h2 q _An orc comes into view. It is wielding a +0 club."h_  The blast of sand hits the orc warrior but does no damage.#h,#hz%Goo.#h&L--1.9#h0#h4c _The orc warrior is heavily wounded.#hw\v  The blast of sand hits the orc warrior.#hP   #          ##########...#...!....#(#..@#  #.....oo..#  #.# #..............#  ..# #####..........+ #h #.#. #.###...#####  #. # ... ...!.  #. ..# ##...##  #. ## ##.##The orc warrior is severely wounded.The orc warrior hits you with a +0 battleaxe!!  The orc hits you but does no damage.#h}           ##########...#...!....#(#..@#  #h4#.....oo..#  #.# #..............#  ..# #####..........+  #.#. #.###...#####  #. # ... ...!.  #. ..# ##...##  #. ## ##.## #h #haL The orc warrior hits you with a +0 battleaxe!#h oo 2 orcs* * * LOW HITPOINT WARNING * * *An orc comes into view. It is wielding a +0 dagger.16---------------1-==3.4#h#h: _The orc hits you but does no damage.#hlx#h6y#hC#hڃh _You are too injured to fight recklessly!#h#h#h+#h,h _You are too injured to fight recklessly!#h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h ..##.# avangion the Fighter # #.##.##hP Gargoyle  ##.##.## Health: 16/62 ======------------------  #......# Magic: 18/25 =================-------  #..##..# AC: 12Str: 13  #..##..## ######h2 EV: 11Int: 19 ##..##...#####...# SH: 4#h#DDex: 10 ....#.......!....# XL:  9 Next: 78% Place: Dungeon:7 ###(.##.##.###..@# Noise: ===------  Time: 6423.4 (0.0)  #.###.###.....oo.o#  d) +1 hand axe "Enegar" {freeze, rC++}  #.# #..............#  Cast: Sandblast #h_ ..# #####..........+  #.#. #.###...#####  #. # ... ...!. o   orc warrior #h‹ #. ..# ##...## oo 2 orcs  #. ## ##.###hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  #h+;Press: ? - help, Shift-Dir - straight line#hNAim: an orc warrior, wielding a +0 battleaxe and wearing a +0 plate armour  (severely wounded, 71% to hit)$h ..##.# avangion the Fighter # #.##.# Gargoyle  ##.##.## Health: 16/62 ======------------------  #......# Magic: 18/25 =================-------  #..##..# AC: 12$huStr: 13  #..##..## ##### EV: 11Int: 19 ##..##...#####...# SH: 4Dex: 10 ....#.......!....# XL:  9 Next: 78% Place: Dungeon:7 ###(.##.##.###..@#$h Noise: ===------  Time: 6423.4 (0.0)  #.###.###.....oo.o#  d) +1 hand axe "Enegar" {freeze, rC++}  #.# #..............#  Cast: Sandblast  ..# #####..........+ $h #.#. #.###...#####  #. # ... ...!. o   orc warrior $hM #. ..# ##...## oo 2 orcs  #. ## ##.##$hUConfirm with . or Enter, or press ? or * to list all spells.$h Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 battleaxe and wearing a +0 plate armour  (severely wounded, 71% to hit)  $hA%The stone arrow hits the orc warrior!$h           ########...($h^  #.....)o.o#  #.# #.....#  ..# #####.+  #.#. #.## $hB #. # ... ...!.oo 2 orcs $hw #. ..# ##...#  #. ## ##.## $hP $hn,$h3ho.o.$hE<84-4.4 (1$h$h l  Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 plate armour  (severely wounded, 71% to hit)  The stone arrow hits the orc warrior! _You kill the orc warrior!%h ..##.# avangion the Fighter # #.##.# Gargoyle  ##.##.## Health: 16/62 ======------------------  #......# Magic: 17/25 ================--------  #..##..# AC: 12Str: 13  #..##..## ##### EV: 11%h9Int: 19 ##..##...#####...# SH: 4Dex: 10 ....#.......!....# XL:  9 Next: 84% Place: Dungeon:7 ###(.##.##.###..@# Noise: ==-------  Time: 6424.4 (0.0)  #.###.###.....o.o.#  d) +1 hand axe "Enegar" {freeze, rC++}  #.# #..............#  Cast: Sandblast  ..# #####..........+  #.#. #.###...#####  #. # ... ...!. oo 2 orcs  #. ..# ##...##  #. ## ##.##The stone arrow hits the orc warrior! _You kill the orc warrior!%hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (84% to hit)%h ..##.# avangion the Fighter # #.##.# Gargoyle  ##.##.## Health: 16/62 ======------------------  #......# Magic: 17/25 ================--------  #..##..# AC: 12Str: 13  #..##..## ##### EV: 11Int: 19 ##..##...#####...# SH: 4Dex: 10 ....#.......!....# XL:  9 Next: 84% Place: Dungeon:7 ###(.##.##.###..@# Noise: ==-------  Time: 6424.4 (0.0)  #.###.###.....o.o.#  d) +1 hand axe "Enegar" {freeze, rC++}  #%hR.# #..............#  Cast: Sandblast  ..# #####..........+  #.#. #.###...#####  #. # ... ...!. oo 2 orcs  #. ..# ##...##  #. ## ##.##Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (84% to hit)  The blast of sand hits the orc!!  You kill the orc!%hi           ########...(  #.....).o.#  #.# #.....#  ..# #####.+ %hi #.#. #.##  #. # ... ...!.o   orc  #. ..# ##...#  #. ## ##.## %h5%h%h!o.oo 2 orcs (1 polearm)%h&=5-5.9 (1.5%h#/%hE:0  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 club (84% to hit)  The blast of sand hits the orc!!  You kill the orc! _An orc comes into view. It is wielding a +0 heavy trident.%hNW  ..##.# avangion the Fighter # #.##.# Gargoyle  ##.##.## Health: 16/62 ======------------------  #......# Magic: 16/25 ===============---------  #..##..# AC: 12Str: 13  #..##..## ##### EV: 11Int: 19 %hW >##..##...#####...# SH: 4Dex: 10 ....#.......!....# XL:  9 Next: 85% Place: Dungeon:7 ###(.##.##.###..@# Noise: =--------  Time: 6425.9 (0.0) %hYX  #.###.###.....)o.o#  d) +1 hand axe "Enegar" {freeze, rC++}  #.# #..............#  Cast: Sandblast  ..# #####..........+  #.#. #.###...#####  #. # ... ...!. oo 2 orcs (1 polearm)  #. ..# ##...##  #. ## ##.##You kill the orc! _An orc comes into view. It is wielding a +0 heavy trident.%hX Aiming: Sandblast (safe; 1% risk of failure)  %hX 9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (84% to hit)%hF ..##.# avangion the Fighter # #.##.# Gargoyle  ##.##.## Health: 16/62 ======------------------  #......# Magic: 16/25 ===============---------  #..##..# AC: 12Str: 13  #..##..## ##### EV: 11Int: 19 ##..##...#####...# SH: 4Dex: 10 ....#.......!....# XL:  9 Next: 85% Place: Dungeon:7 ###(.##.##.###..@# Noise: =--------  Time: 6425.9 (0.0)  #.###.###.....)o.o#  d) +1 hand axe "Enegar" {freeze, rC++}  #.# #%hh[..............#  Cast: Sandblast  ..# #####..........+  #.#. #.###...#####  #. # ... ...!. oo 2 orcs (1 polearm)  #. ..# ##...##  #. ## ##.##Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (84% to hit)  The blast of sand hits the orc!  You kill the orc!%h$u           ########...(  #.....)).o#  #.# #.....#  ..# #####.+  #.#. #.##  #. # ... ...!.o   orc (  #. ..# ##...#%hh%  #. ## ##.## %hQ%hN<o.%h޺u77=7.4 (1.5%h%h  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (84% to hit)  The blast of sand hits the orc!  %hYou kill the orc! _The orc barely misses you.&h5 ..##.# avangion the Fighter # #.##.# Gargoyle  ##.##.## Health: 17/62 ======------------------  #......# Magic: 16/25 ===============---------  #..##..# AC: 12Str: 13  #..##..## ##### EV: 11Int: 19 ##..##...#####...# SH: 4Dex: 10 ....#.......!....#&h5 XL:  9 Next: 85% Place: Dungeon:7 ###(.##.##.###..@# Noise: =--------  Time: 6427.4 (0.0) &h|6{ #.###.###.....)*o.#  d) +1 hand axe "Enegar" {freeze, rC++}  #.# #..............#  Cast: Sandblast  ..# #####..........+  #.#. #.###...#####  #. # ... ...!. o   orc (polearm)  #. ..# ##...##  #. ## ##.##&h6V _The orc barely misses you.&h6Aiming: Sandblast (safe; 1% risk of failure)  &h6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&h7yAim: an orc, wielding a +0 heavy trident and wearing a +0 leather armour (84%  to hit)&hJd ..##.# avangion the Fighter # #.##.# Gargoyle  ##.##.## Health: 17/62 ======------------------  #......# Magic: 16/25 ===============---------  #..##..# AC: 12Str: 13  #..##..## ##### EV: 11&hjInt: 19 ##..##...#####...# SH: 4Dex: 10 ....#.......!....# XL:  9 Next: 85% Place: Dungeon:7 ###(.##.##.###..@# Noise: =--------  Time: 6427.4 (0.0) &hfC #.###.###.....))o.#  d) +1 hand axe "Enegar" {freeze, rC++}  #.# #..............#  Cast: Sandblast  ..# #####..........+  #.#. #.###...#####  #. # ... ...!. o   orc (polearm)  #. ..# ##...##  #. ## ##.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 heavy trident and wearing a +0 leather armour (84%  to hit)  The blast of sand hits the orc!!  You kill the orc!&h           ########...(  #.....)#).#  #.# #.....#  ..# #####.+ &h #.#. #.##  #. # ... ...!.  #. ..# ##...#  #. ## ##.## &h9)&ht8.9 (1.5Sandblast _&he&hʺ'h|3'h'hqM8'hʈ'h'h'hf'h'hݘM7='hћ'h0'hI9='h;'h,'hd'hԮ,'hx'h¶'h.2='ho'h~'hT20='h'h'h M8='h'h'h'h'h'hsI1='h'h,'hQ'h'h9='h'h'h2=9='h'h\'h'h'h'h'hW'h'h'h'h 'h S3='h#'h'h7$20'h(='hO'h='h'h!'h)_4='h9-'h2,'h5'h9'h[:9='h<'h@'h_A5=1='hC'h X'h.]26=='h`'he`'hc'hlw2='hp'hkqK7='hu'h x,'h|'h~'h6'hE'h'hK8='h'h'hK3='h'hԞ,'h'hB'h'hS9='hk'h'h?9='hϷ'h'hK4='h'h'hL30='h'h,'h?'h'h'hz'h1=='h'ha5='h'h/'h/'h'hz'h'h'h'hK2='h3'hO='h&'hu,'hL'hO3'h'h,'h!!'h%,'h('h<-'h-S4='h0'h15,'h7'h<,'h?'hD,'hH'hM'h,NK5='hQ'h9V'hV'hX'h\'h^]'h^a'hgO6'hk'hiq,'ht'h*y,'hb|'hS7='h'h'ht,'h'h,'hP'hǚ,'h'hea8='h'h,'h]'h,'hK'hq'h9='h(,'h:x40='h;'h_?'h?'hyC'hNL,'h(s1'htB'hz,'h2='hԷ=3='hB'h,'h'hi4='h(B'h'h> 445='hnQ6'h'h"B'h='hW7='hXU8='hruB'h'hM}9'hSX'hB'hj50='h 'h,'h'h=,'h'h'"'h"U1='h%'hW*,'h-'h1,'h-7'h@'hAK2='hC'huH,'hK'hQ,'hR'hW,'hY'h^93'h8_2='ha'hUi,'hk'hp,'h45='hB'h<6='hX'hw7='h,'h8='hZ,'h'h8(Y9'hRg60=1='hZn'h5o'hq'hzw2='hX'hٝ  Items here: )) [ †. _'h  #.##.# #.##.# #......# #..##..# # #..##..## ##### .. #..##...#####...# #.# ...#.......!....# .. ##(.##.##.###...##.#  #.###.###.....)@).#-  #.# #..............#  ..# #####+ #.#. #.###...##### #. # ... ....!. #. ..# ###...## #. ## .## #.  Things that are here: 'h[m#.##.#  #.##.##  ......#  ..##..# # ..##..## ##### ..  ..##...#####...# ###.#  #.!....# ...  #(.##.##.###...##.#  #.###.###.....))@.#  #.# #.#  ..# #####.+  .#. #.###...#####  . # ... ....!.  . ..# ###...##    . ## ##[39;'hL49m.##   #.     a +0 dagger; an orc corpse'h15750.0)'hre-91 _'h  Things that are here: _a +0 heavy trident; a +0 leather armour(ḫ3(h (hX(hl= _(h(h,(h(h(hq,(h(hy(h,(hk(h #..##..## ##### .. #..##...#####...# ###.# #.......!....# ... ###(.##.##.###...##.#   #.###.###.....))).##   #.# #..............#  ..# #####..........+  #.#. #.###...#####  #. # ........@...#  #. ..#####...##.#  #.[(hm ## ##.## #  #. #. #. ## (h283.9 (4.0)(h +4.9 (5(h,(hV _x - an amethyst potion(h 3(h (h (h (h{ (hE (h (h`% (h% (hN) (h. (h2 (h7 ,(h9 (h= (h"> (h]@ (hC (htH ,(hK (hM (hV ,(hY (h[ (h _ (he_ (ha (hf (hAg (hh (hp t _f - 2 fizzy purple potions (gained 1)(h&t (ht (h3v (hmy (h} (h} (h (h (hՅ ,(h (h (hڎ (h* (h* (h d  Items here: )) [ †.(h 5 _(hʞ (h  Things that are here:  a +0 dagger; an orc corpse(hA (h  _(h (hQ  Things that are here:  a +0 heavy trident; a +0 leather armour(hʷ (h  _(h/ (h (h0 (h (hR (hL (h (hU (h (h. (h0 ,(h (hA (h} ,(hX (h (hS (h (h (h| (h/ (h (hZ (h (hS (h (h (hF (h ~      # # ## .# .# ##########  .## ##### #.@......#  606.9 (22.0) ..#####...#####.#'####.#  ..........##....#.#  (h .##.###...##.####.. .###.....))).## ⌠.⌠ ..............# .∩..   ####..........+ ⌠.⌠!#   #.###...##### ...##   ............#  (h (h ,7.9 (23(h! (h|$  (h$ ,_Found Lygramp's Weapon Shop.)h3)h )h`)h)h,)h@  There is an open door here.)hB)h\ _)h)h B)h)h)hJ,)h_ n)h@()h/LWelcome to Lygramp's Weapon Shop! What would you like to do?  a -  599 gold a +3 bardiche of painb -  22 gold a +0 dagger  c -  33 gold a +0 falchion  d -  38 gold a +0 flail  e -  495 gold 5 silver javelins  f -  66 gold a +0 morningstar  )ht0g -  38 gold a +0 trident  h -  38 gold a +0 trident You have 300 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list*h[*h*h   avangion the Fighter  Gargoyle##########   Health: 62/62 ======================== # ##### #........#   Magic: 25/25 ======================== #####...#####.#'####.#   AC: 12Str: 13 ........##....#.###  EV: 11Int: 19 *h"!#.###...##.####...###   SH: 4Dex: 10 ##.....))).###.⌠.⌠..+   XL:  9 Next: 85% Place: Dungeon:7 ............##..@..##   Noise: ---------  Time: 6612.9 (5.0) ##..........+..⌠.⌠!#   d) +1 hand axe "Enegar" {freeze, rC++} #.###...#######...##   Cast: Sandblast ...........# ###.# #####...##.# +# ##.## #  #.#  #.#  #.. *h"{  _a +0 dagger; an orc corpseThings that are here: _a +0 heavy trident; a +0 leather armour _Found Lygramp's Weapon Shop. _There is an open door here.  There is an entrance to Lygramp's Weapon Shop here.*h'*h,*h /8 _*h! 3*h *h *h5 *hݝ : _*h  Things that are here: _a +0 heavy trident; a +0 leather armour _Found Lygramp's Weapon Shop. *h P_There is an open door here.  There is a fountain of clear blue water here.*h *h  _*h* *h> *h *h *h o _p - 3 emerald potions (gained 1)*h 3*h; *h ,*hK *h *h *h *h *h *h 7 _You open the door.*h 3*h4 *hU @  There is an open door here.*hR *h  _*hQ *h *h ,*h *h *h B*hV @  There is an open door here.*ha *h3  _*h *h. *h *h *h *hj *h< B*h R  There is a fountain of clear blue water here.*h *ho  _*h *hn *h *h> *h *hV *h_ ,*h *h 7 _You open the door.*h 3*hL *hB @  There is an open door here.*h *h  _*h* *h *hs *h  *h *h *h! ,*hx *h *h *h *h *hq# *hT% ,*h& *hk' *h( ,*hl) *h* *hx, *h, *hS- *h0 *h[3 *h3 *hq5 *h37 *h*9 ,*h9 *hy; *hF ###.###.....))).###.⌠.⌠..'.# # #..............##..∩..#### # #####..........+..⌠.⌠.# . #.###...#######...##  ............##.###.#  ..#####...##.##.# #'#  ## ##.###.##.# #.#  #.# #.##.###.#  #.# #.@......# 38.9 (26.0) *hRH #.....#####.##  #####< #.#  #. #.#  #. #.#  #> #.#  .. ..#  #. ... *hsO *hSQ ,9.9 (27*hKW *hZ \ _Found a stone staircase leading up and a stone staircase leading down.+hoI+hs+hZv+hv+hB|B+h|+h}+h+hN,+h +hlP  There is a stone staircase leading up here.+h+h _+h+h+h+h +h+h+h+h+hD+hڙR  There is a stone staircase leading down here.+h[+h5 _+h+hy,+h+h{+hg,+h+h+h`+hB+hL+h+hJ+h+hd+h+hk+h+h+h+hZ+h+h +h ,+hx +h +hjX+h,+h+h+h+h[+h+h9+h!+hn+h/n+h+h +h!+hw!+h#+h, ..............###   .######.#.......#   #.#.#####.#   #.#.# #.#  +h- #.#.# #.#   #.#.# #.#   #.#.#####.#  ..#.......#   ####@####  63.9 (24 #.#   #.#  +h- #.#   #.#   #.#   #.#   #)#   +h5+h7,4.9 (25+h-=+h@* _Found a morningstar.+hq +h~r +hs +hv +hz +hP{ +h ,+h +h +h9 +h{ +h +h +h +h +ht +h ,+h +hO +ho +h +h2 +h] ,+hr +h7 +h +hY +h` +h C  You see here a +0 morningstar.+h +hͽ  _+h| +h +hU +hK +h +h, +h{ +h +h +h +h +hu +h +h +hD +h +h +h +h\ +h +h +ho +h} +h +h +h +h +hW +h5 +h +h +h +h +hu +hT +h +h +h X+h} +h +hD +h +hx +h ,+h +hV +h ,+hO +h +h  #.#  +h: #.#  #.#  #.#  #.#  +h$" _#.#  #)# #.##################.# .......@.............# 85.9 (21<.####################  +h>& +hn( +h* ,6.9 (22+h/ +hl3 9 _Found a stone staircase leading up.,ho3,hp,h9v,h2 #.# #.# #.# #.# #.# #.# #)##.#.#.............#,h0.0)[<.#,h,h?+7.9 (1,h,hZ, _Found a pair of boots.,hB& ,h& ,h( ,h+ ,huF 4,h1N X,hT ,,hV ,hV ,hX ,hg[ ,h^ ,,h ` ,h9c ,hk ...k..#.#.. ###.#,h{l u #.# #.# #.#  #.# ,hl #@# #.########.################.............................[<.#########################,hm k   wyvern (wandering),h"v ,94.9 (7,hF .  A wyvern comes into view.5.9 (8 _The wyvern moves out of view.-h -h! -hN$ -h2' x _Sorry, you're not good enough to have a special ability..hEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} Armour (go to first with [)  j - a +0 buckler (worn)  h - a +0 helmet (worn)  b - a +0 pair of boots (worn)  i - a +0 pair of gloves (worn)  a - a +0 robe (worn)  e - a scarf of resistance (worn) Jewellery (go to first with "=)  c - a ring of magical power (worn)  f - a ring of see invisible (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip /h /h /hQ #.#. avangion the Fighter.....#. Gargoyle#..## Health: 62/62 ========================#.#Magic: 25/25 ========================#.#AC: 12/h Str: 13#.#EV: 11Int: 19#.#SH: 4Dex: 10#.#XL:  9 Next: 85% Place: Dungeon:7#@#Noise: ---------  Time: 6695.9 (0.0)#.#d) +1 hand axe "Enegar" {freeze, rC++} /h1 t#######.################ Cast: Sandblast.............................[<.################/h t######### _You see here a +0 morningstar. _Found a stone staircase leading up. _Found a pair of boots.  A wyvern comes into view. _The wyvern moves out of view. _Sorry, you're not good enough to have a special ability./h P  Okay, then./h /h /hM 8 _/hC+ /h+ /h- /hg0 /h24 /h4 $ _/hY9 ,/h; ,/h> /ha /hGt C.###### ##. #.#.#. #.#... #.#..########$ #.#.......k.. ..#......:.## #.# #.# #.# #.k   wyvern (wandering)#.########.################......................../hv 9.9 (4  Found a parchment of Mephitic Cloud and 13 gold pieces./hp k.k/h >700.9 (5Sandblast/h# /h 0 _The wyvern hisses angrily.0h ### The blast of sand hits the wyvern!0h'90h90h{EZ...k0hfFc4-=2.4 (1.50hN0hnQa _The wyvern is moderately wounded.0h # The blast of sand hits the wyvern!!0h 0h k.  The wyvern is almost dead.0hf k3--3.90h7 0hj ^ _The wyvern closely misses you.0h} H  The blast of sand hits the wyvern!!0h g†0h 0h~ s 2--940h! 5.4Sandblast _You kill the wyvern!Your Armour skill increases to level 4!0h' 0h* z _Your Shields skill increases to level 3!0hk0h0h20h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1hL1h̒1hN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1hՔ1hK1hG1h> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1hd31h4i1hl1hmR3= _1hr1hs1ht1hu1hy,1hz1h~,1hM1hG1h9=1h1h1h$D4=1hW1h1hʋ1hm1h,1h1h,1h1hae=1h,1h5=1h1hV,1h1h1h,1h1h1hr,1h1h!1ho1h:9=1h1h1h,1h1h1h,1h\1h1h(#######>  ..............## .######.#......# .# #.#.#####. .# #.#.# ##. .# #.#.# ... )# #.#.# #.########$######.#.#####.#........@........#.......-23.4 (18.0)###.†....:.###### ####.####.#########.##.# #.##.# #.##.# #.##.# #.#.##.##.##)#1h1hH-4.4 (191h91h6% _Found a dagger.1h2 1h2 1h3 1h9 B1h= ,1hA ,1hbB 1h7F 1hF 1hG 1hL N _You now have 313 gold pieces (gained 13).1hbP 31hQ 1hS 1hW ,1hX 1hZ 1hS] 1h] 1h^ 1h-` 1hc ,1hFd 1hf 1hh ,1hk 1hm 1h8q 1hq 1hFs 1hu 1h\x ,1h3y 1h{ 1hJ~ ,1ht 1h/  #####<#>.# #.#..# # #..# ########> #..# #....... #..# #.##### #..# #.#  #..# #.#  ##.###.@# #.# #38.4 (14 ........# #)# #.######.########.######. #................. ###.†1h ....:.####### #.########   #.#9.4 (15 _Found a stone staircase leading down.1hԱ -40.4 (161h 1hֵ f _o - 2 bubbling inky potions (gained 1)2h+2h2hc2h2h,2h,2h2h,2h92h2hE2h2h2h2h,2h~2h2hH2h2h2h2h2h2h2h2h 2h^2h.2hf2hB2hS2h #.# #>.#  #.# #..# .# #.# #..# .#. #.# #..# ... #.# #..# . .. #.# #..# ∩..#. #.# #..# P.....#######.###..# ......!@...........# 51.4 (11#.....###.########.#####2h .#. #.# #....... ... ###.†#. ##..# #....... #.#. ....##.#....##.# #.#2h2h,2.4 (122h2h !5 _Found Boon's Assorted Antiques.2h+2h12h"Y  #.# #>.#. .. #.# #..# #. #. #. #.# #..# .. #.. #. #.# #..# #.. ..##. #.# #..#.P.... #.# #..#P∩..#.. #.# #..#.P.....#.###..#h......@............##.....###.#. ##.#.. #.# #...... ... ###.†. #.#.# ##..# #. ...#. 2hZ0[30m.... #.# h   black bear (wandering).. .. ....# #.#.. #. ....# #.#  #.#f - 3 fizzy purple potions (gained 1)3.0)4.4 (2 _A black bear comes into view.3h7  #.# #>.# .. ... #.# #..# ##. #. #.# #.# #..#.3h 9 3###.. #.# #.# #..# ##.....##.# #.# #..#.P....# #.# #..#.P∩..#..# #.# #..#.P.....#.###..#.h..#3h: .##.....###.#. ##.#..# #.# # ....... ... ###.†..#.#.####..# #......#. .... #.#... .. ....# #.# ..# #. ....# #.#  #.#3h\= 3hE B.h3hrI +5.4 (13hP 3hpS 3h:k 3hn 3hw  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3h[  #.# #>.# .. ... #.# #..##. #. #.# #.# #..#. .###.. #.# #.# #..##....##.# #.# #..#.P....# #.# #..#.P∩..#..# #.# #..#.P.....#.###..#.h.#.##.....###.#. ##.#..# #.# # ....... ... 3hk @ ###. ...#.#.####..# #.....#.# .... #..... ... ....# #.....# #.. ....# #. #..h6Sandblast _3h  3hP !3h #3h #3hr 5h  3h 3h CThe blast of sand hits the black bear!  3h 6The black bear is heavily wounded.3h 3hjZ3hBc3hd2h.3he ..3hg3hZh43hh-3h+i====3hi&7.9 (1.53hQq3h!v 3hw3hw&_The black bear growls angrily.4hR  The blast of sand hits the black bear!†#4h;&.4hYM#34hO--9=---9.4Sandblast4hP4hZ4hc` 4hSa4ha*_You kill the black bear!4hb4hS'4hF,<---4h34hR6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h4h4h̏4h1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h4h;4h4hm4h$ _4hD4h4hK4=4h4hr,4h4h4he4h4h4hY4hw4h4hQ9=4h4h4hFK5=4h4hv4hV4h4h4h4h,4h4h{4h  #.. # #.## . #.# #> .. ....... #.# #.4h ;###. #. #..##.# #.# #. ....... ###.###..##.# #.# #. ######. .........##.# #.# #.....P....# #.# #.P∩@.#..# #.# #.-4h 68.4 (9.0....P.....#######.###..##.....†.................##.....###.########.###[ ##.#..# #.# #4h x # ........... # ...#.#.####..#4h ......#.# ....4h o......... ....#4hM 4h K-9.4 (10.0)4h 4h - _Found a leather armour.5h k5h:l5hm5ho5hr5h #..## #.### . #.# # ... ...o... #.# ##. #.. #..##.# #.# # <. ####.###..##.# #.# ##..##.# #.# #.P....# #.# #.P@..#..# #.# ##......P.....#######.####.##.....†. .....##.....###.5h#.###[ ##.#..# #.#. #. ........... o   orc (wandering)#...#.#.#..# ......#.# ....  . ....#5h ,0.0)5hH=70.4 (15hh5h( _An orc comes into view. It is wielding a +0 falchion. _There is an entrance to Boon's Assorted Antiques here.5h; .# #..### #.### 5h;2 ... ...o... #######. #.. # <....... ####.###..##.# #######...##.@P....#......P∩..#..# #.# 5h<.....P.....#######.####.##.....†....................##.....##########.###[ ##.#..# #.#. #. ...........#...#.#.####..##.#5hw>5hJ:o.5hNA1Sandblast _5hZ5h^]5h-&##5hF.###6hpp  The blast of sand misses the orc.6hz$.6h@{o...o6he4-===2.9 (1.56h6h2% _The orc shouts!6hK  The blast of sand hits the orc!6h^S$##6h1..6hřavangion the Fighter.#Gargoyle#..Health: 62/62 ========================### #.### . #.# # Magic: 23/25 ======================--... ....... #.# # AC: 12Str: 13 #######. #.. #$.##.# #.# # EV: 11Int: 19 <....... ####.###..##.# #.# # SH: 4Dex: 10 #######. ..........##.# 6h#.# # XL:  9 Next: 100% Place: Dungeon:7.......@P....# #.# # Noise: =--------  Time: 6774.4 (1.5)......P∩..#..# #.# # d) +1 hand axe "Enegar" {freeze, rC++} #......P.....#######.### Cast: Sandblast#.##.....†....................##.....###.########.###[ ##.#..# #.#. #. ...........#...#.#.####..#......#.# .... _Found a leather armour. _6hHAn orc comes into view. It is wielding a +0 falchion. _There is an entrance to Boon's Assorted Antiques here.  The blast of sand misses the orc. _The orc shouts!  The blast of sand hits the orc! 6hޝ-- _You kill the orc!You have reached level 10!6h/  --more--7h 8/686--10 0% Sandblast7h 7h > _7h 7hF 7hD 7h 7h $ _7h 7hl 947h  (=7h X7h 7h^ 7hp 7h 7h 7h 7h 7h) -W   bes kemwar (wandering)W7h5 -9.4 (5.07h< Z=-80.4 (67h+B 7hD ] _A bes kemwar comes into view.8hd{.##.. ### #.### . #.# #>... ....... #.# #. ######. #.. #$.##.# #.# #. ....... ####.###..##.# #.# #. ######. ..........##.# #.# #. .P....# #.# #.......P∩@.#..# #.# #.#.....#######.###.#.##.....†......|m...............##.....###.#########.###[ ##.#..# #.# . #. .......W... # #...#.#.####..#......#.# ....... ....#8hI~8h1.8hrY5=1.4 (18h8h'8h 8h 8h 8h\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8hy 8h~ 8h 8ho R _No target in view!8h 8h 8h/ 8hT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8h~ 8h! 8hA 8h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9h*M9hP9hZX9hS[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9h39hC9hH9h: _9h9h#9h9h9h`9hI9hO=9h*9h 9h_ K6=9h9h9hu9hE9h9h9h#oWelcome to Boon's Assorted Antiques! What would you like to do?  a -  216 gold a shimmering falchion  b -  24 gold a grey potion  c -  24 gold a yellow potiond -  108 gold a ring mail  e -  189 gold a glowing scale mail  f -  27 gold a scroll labelled GACAOC WOGI  g -  27 gold a scroll labelled MIVOETS ZE PACWIXT 9h# h -  108 gold a wooden wand You have 313 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list;hza $  After the purchase, you will have 97 gold pieces.[Enter] buy shopping list=h  a $  216 gold a shimmering falchion  b +  24 gold a grey potion289 gold pieces.marked items =h  b +  24 gold a grey potion  c +  24 gold a yellow potion65>hM5  c +  24 gold a yellow potion  f +  27 gold a scroll labelled GACAOC WOGI38>h  f +  27 gold a scroll labelled GACAOC WOGI  g +  27 gold a scroll labelled MIVOETS ZE PACWIXT11?h5Y Purchase items for 102 gold? (y/N)@h(  b -  108 gold a ring mail-  189glowing scale mail  d -  108 gold a wooden wand 211 You are short 5 gold pieces for the purchase.dshopping listDBhG Bh Bh* 0.#avangion the Fighter#..Gargoyle### #.### . #.# # Health: 68/68 ========================Bh+ H... ....... #.# # Magic: 26/26 ======================== #######. #.. #$.##.# #.# # AC: 13Str: 13 <....... ####.###..##.# #.# # EV: 11Int: 19 #######. ..........##.# #.# # SH: 4Bh+ gDex: 10........P....# #.# # XL: 10 Next:  0% Place: Dungeon:7Bh, *......P@..#..# #.# # Noise: ---------  Time: 6787.4 (6.0)#......P.....#######.### d) +1 hand axe "Enegar" {freeze, rC++} #.##.....†.............. Cast: SandblastBh, ......##.....###.########.###[ ##.#..# #.#. #. ...........#...#.#.####..#......#.# ....Bhh- f......... ....# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an entrance to Boon's Assorted Antiques here.  k - 8 scrolls labelled GACAOC WOGI (gained 1)  D - a grey potionC - a scroll labelled MIVOETS ZE PACWIXTBh75   There is an entrance to Boon's Assorted Antiques here.  k - 8 scrolls labelled GACAOC WOGI (gained 1)  D - a grey potion  C - a labelled MIVOETS ZE PACWIXT  F - a yellow potionThank you for shopping at Boon's Assorted Antiques!Bh< Bh? r _You can access your shopping list by pressing '$'.BhBhBhBhBhLBh Bh: _BhBhBBhBh,BhBhBh< Bh Bh Bh #. #. Bh### # ..# ##  ##. #.. ...  ###...##.###.#.# #>...#.....#.# #. Bh ######. #.. #@.##.# #.# #. ....... ####.###..##.# #.# #. ######. ..........##.# #.# #Bh........P....# #.# #.......P∩..#..# #.# #.#......P.....#######.###. #.##.....†............... ......##.....###.######## #.###[ ##.#..# #.# # Bh'91.4 (4  Thank you for shopping at Boon's Assorted Antiques! _You can access your shopping list by pressing '$'.  Bh<(You now have enough gold to buy a shimmering falchion on this level.  You can access your shopping list by pressing '$'.  You now have 232 gold pieces (gained 21).  Things that are here:Bh;++2.4 (5Bh2Bh5[ _a +0 falchion; a +0 leather armour; an orc corpseBh5Ch 3Ch ChS Ch Chж BChD Ch Ch$ Ch/ Ch{ Ch Ch> Ch Ch/ Ch Ch Ch~ Ch Ch Ch t _f - 4 fizzy purple potions (gained 1)Ch 3Ch Ch Ch ,Ch Ch Ch Chp Ch[ Che Ch Ch Ch Ch Ch Ch Ch Chn Chl Ch Ch Ch Ch~ Chi ,Ch Ch* ########.##.#.............############ ####  ..###.###  #.$.....[  #@#804.4 (12.0) Ch_ A#.# #.# #.##### #.....### ## ##.###.... ...  #####...##.###..# # #......#.........# #. ##########.####...##).##.## #.Ch+ Ch ,5.4 (13Chz ChN * _Found a kite shield.DhDhDhDhDhDhBDh ,Dh;DhDh}DhDhwN _You now have 246 gold pieces (gained 14).DhgDhDhDhDh,DhDh3DhP,DhDh`DhDh)DhDhDhRDhDhDhDh" Dh Dh DhBDhDhDhODhDhDh"Dh@#Dh#DhL',Dh)Dh)Dh +Dh,Dhh/,Dh0Dh<C  You see here a +0 kite shield.Dh?Dh&A _DhlADhFDhCI,DhJDhfMDhoR,DhXDhZDh?]Dh]Dh2_Dh.bDhbeDheDhYgDh'jDhmDh{mDhoDhsDhKwDhwDh-zDhWDhDhiDhDhDhDhDhADhHDhFDhŖDhDhDhODhDh^Dh!Dh ,DhDhDhDhDhjDhDhW#.#..# #.##### #..# #.....###..# ##.###.............######...##.###..######.# #DhH3#......#.........# #.# # #######.####...##).##.## #.# # <....... ####.###..##.# #.# # #######. .......@..##.# #.# #........P....# #.# #........P∩..#..# #.# #..#......P.....#######.###. #.##.....†....................##.....###.####### W   bes kemwar (wandering)Dh #.###[ ##.#..# #.#. #. ......W.... #...#.#.####..#Dh-32.4 (27DhpWW.Dh,3.4 (28DhDhEh #### #......###..##########.###.............#####...##.###..######.# ##......#.........# #######.####...##).##.# <....... ####.###..##.# Eh8#######. ..........##.# P....#..P∩..##......P.....#######.##...#.W   bes kemwar..#...#.#.###Ehj......#.# ....Eh̪Eh>W.EhѵB4.4 (1.0)SandblastEh"Eh7Eh/ ' Eh/ ###Eh/ <The blast of sand hits the bes kemwar.Eh> EhZ Eh) 4.WEh[ %..Eh c5-=5.9 (1.5Eh? Eh 8 _The bes kemwar is lightly damaged.Eh0 Eh .#.....###..########Eh m##.###.............# Eh4 #####...##.###..######.# #>Eh| #......#.........# #.# #. Eh; ######.####...##).##.## #.# #. EhD ....... ####.###..##.# #.# #. Eh ######. ..........##.# #.# #.Eh  Eh6 .Eh P....# #.# #.Eh ........P∩@.#..# #.# #.Eh ..#Eht l.W...#######.###.Eh . #.##.....†...............Eh  ......##.....###.########Eh #.###[ ##.#..# #.# Eh . #. ........... #Eh  #...#.#.####..#Eh m......#.# ....Eh* u... ....#Eh X60Eh Ehq B _The bes kemwar bites you but does no damage.Ehs u  The blast of sand hits the bes kemwar!Eh  The bes kemwar is almost destroyed.You block the bes kemwar's attack.Eh :*Eh  The bes kemwar writhes about, and something writhes within you.Eh. EhM & Ehw @WW   phantom (wandering)Eh ]W   bes kemwar  Eh KYou feel your spells grow feeble.Eh 4--==8.4 (1.5Dim Eh Eh" Z _A phantom comes into view.Eh9 u  The blast of sand hits the bes kemwar.Eh; r  The bes kemwar is almost destroyed.Eh. /W.W---9.9 _The bes kemwar bites you but does no damage. x2FhK  The blast of sand hits the bes kemwar.Fh F.Fhʍ,FhS.W.Fh>3-1--41.4Fh FhRQ _You destroy the bes kemwar!Fh/ # The blast of sand hits the phantom!FhFh?W.Fhj2--2.9Fh$FhVb _The phantom is moderately damaged.Fh/[H  The blast of sand hits the phantom!Fh  The phantom is heavily damaged.You block the phantom's attack.FhC-4.4FhT _The phantom hits you but does no damage.Fhr  The blast of sand hits the phantom.Fhco  The phantom is severely damaged.Fh_eU1-5.9FhsFhvu5 _You block the phantom's attack.Fh0H  The blast of sand hits the phantom!Fh F.Fh` '.Fh S 0--Fh Q37.4Sandblast Fh V_You destroy the phantom!Fh  _Your Shields skill increases to level 4!Fhƀ Fh Fh Fh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Fhl Fhp Fhx Fh{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)GhHIGh)KGhN$ _Gh!OGh*SGhVa1=GhlYGh{ZGh[Gh^Ghm_Gh{aGhyd,GhfGhiGhj#=GhjGhmGhpGhpK2=GhrGhv,GhxGhM{Gh|{Gh}GhGhGhGhZ=GhΈGhx _Your spells return to their normal power.Ghy#3Gh(=Gh͏Gh,GhGhGh)Gh%Gh\,Gh8e=GhQGh߭GhK4=GhDGhZGhGhGhGhݸGhGhGh4GhtGhGh9=GhGha5=Gh>Gh9GhrGhOGh:,GhjGhGhGhJGhGhGh2=GhGhGhK6=GhGhGhGhGhGh[  There is an entrance to Boon's Assorted Antiques here.GhGhc _GhGh<GhGhGh7GhGhO=GhGhW GhA ,GhGh F  You see here a +0 leather armour.Gh&K _Gh)Gh+Gh,Gh-Gh50Gh"<GhAGhED,GhEGhOKGhMGhMGhqOGhQGhS,Gh'UGhVGhX,GhGZGh]GhcBGhdGhSg,GhhGh@oBGhpGhPrGhsGh$tGhuGhvGh5 #.##......##......... ##.#....#.#.#...#.#.## Gh"#.................#.#  #...#.#.#..........  # ##............###..  #..#...#.#.###..#.# #  Ghڀ#.......### #.###.# Gh #####.#.# .## #..  #@#.# # ... Ghr- #........ ## GhBn #....###W  Gh_#....# ####.#Gh{ ..  W   bes kemwar (dormant) Gh3## Gh Gh)091.4 (44.0)GhH-2.4 (45GhGh] _A bes kemwar comes into view.Gh- ##.#....#.#.#...#.#.####.................#.#  #...#.#.#.......... # ##............###.. #..#...#.#.###..#.# # .....### #.###.# #####.#.# .## #.. #.#.#####. .#.@....... ## #....###W #....# ####.# ..### Gh Gh #3.4 (1Gh .0)Gh Gh Hh%HhHhHh'& Hhb,##.#....#.#.#...#.#.##.........#.# .#...#.#.#. .Hh@# ##......###.. .#..#...#.#.###..#.# # HhƝX#.......### #.###.# #####.#.# .## #.. #.#.#####.# ... Hh#.## #....###W.#....# Hh 6### HhR_You can't see any susceptible monsters within range! (Use Z to cast anyway.)HhߤHh(-4 _Hh­HhdHhNDHh#IHhoMHhP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Hhi.HhA0Hh06Hh9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Hh<JHhE ##.#....#.#.#...#.#.####.#.........#.# .#...#.#.#. .# ##......###.. .#..#...#.#.###..#.# # Hh-Fk#.......### #.###.# #####.#.# .## #.. #.#.#####.## ... #.# ## #....###W.#....# # Hh`F#..#### HhF_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Hh;IHhPoW.WHhXJh@JhZBJhBJhCJhiEJhG,JhSHJhJJhLBJhNJhPJhQJh0RJhmSJhuT,JhTJhbVJh_WJhWJh(XJh:YJh2ZJhaZJh[Jh9\Jh ]JhZ]Jh]Jh]_Jh2`Jh{`Jh`Jh-bJhbJhcJhrcJhfJhgJhhJhhJhjJhPk,JhkJhlJhmJhTnJhnJhhqXJh{`Jh݂Jh,JhJh7JhPJhĞJh8JhJhxJhעJhsJhݥJhjJhɦJhOJhJhJhJJhԪJhJhJh­JhJhPJhJhoJhJhJhgJhJh,JhJhܷJhJhJhJhJhFJhƻJhRJh@JhJhJhBJh1Jh_JhJhKJhAJhJhJhJhMJhJhJhdJh=JhJhJhJhJhJhPJhJhJhJh}JhNJhJh Jh$JhJh!JhJh>Jh_JhJhJhJhJh;Jh}JhJh JhVJhJhJhJhNJhJhJh$JheJhJhJhJh7Jh|JhK JhJhJhJhJhJhJh Jh!Jh$Jh'Jh'Jh*Jh -Jh/Jh/Jh1Jh4Jh6Jh/7Jh8Jh;Jh >Jh`>Jh@JhYCJhEJh-FJh HJhKJhMJhNJhoQJhTJhWJhWJh;ZJh]Jhg=JhRh,####### ##########..>..# .........#7055.9 (8 ###.####.#######.# # #.# #.........# # #.############. Jhh# #.....))).)....#####.## # ##############)........ #Jhi#.##.####### ##.##... ..##.# ##.##.### #.##.#JhqJhNr,6.9 (84JhyJh&|; _Found a stone staircase leading down.KhR?m[?25h[?0c  Search for what [Enter for "vehu", or ? for help]? Lh} [?25l[?1cLhcLh2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] LhgyResults at your position ([,] to cycle)  a - [carried] j - a +0 buckler (worn) Results elsewhere ([,] to cycle)  b - [D:7] a +0 kite shieldLh_Level 7 of the Dungeon <<<>>>∩∩∩(Press ? for help) #.# #.##.##.# ##.##.## #.# #.#Lh#.##.# #......# #.# #.# #.##.# #..##..###########  Lh9h#.# #.# #.##.# #..##..## ##### #........# Lh*#.##.##########.##.####..##...#####...#####.#'####.## #.##.#Lh#..................#............##....#.####..# #.# ########.#LhNc#.################(.##.##.###...##.####...###.# #.# #........##.#Lh#.###.###.....))).###.⌠.⌠..'.# Lhx#.# #.#########.# #.# #..............##..∩..#### #.# #.############# #.# ..# #####..........+..⌠.⌠.# #.# #.............###.######Lh#.#.   #.###...#######...## #.### #############.......[..#Lh9N#. # ............##.###.##...##.#######..##.   ..#####...##.##.# #'#Lh>###.#Lh#.# #..#LhB#.   ##  ##.###.##.# #.##.##.# #..# Lh5#.# #.##.###.##.##.##### #..##.###........#Lh8#.##.....###..#########.....#####.###.#LhE##.###.............#  #####<# #.##.#######...##.###..######.# #>.##.# #.##.#Lh#......#.........# #.# #..##.# #.##.###########.####...##).##.## #.# #..#########>#####.##.....<........####.###..##.# #.# #..##..............### Lh>#############............##.# #.# #..##.######.#.......# Lh Lh( LhH 4avangion the FighterGargoyleHealth: 68/68 ========================Magic: 26/26 ========================AC: 13Str: 13EV: 11Int: 19SH: 4Dex: 10XL: 10 Next:  5% Place: Dungeon:7Time: _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Lh You pick up a parchment of Lesser Beckoning and begin reading... _You add the spell Lesser Beckoning to your library. _Found a stone staircase leading down.  Search for what [Enter for "vehu", or ? for help]? shieldLh 4Lhv Lh Lh Lh3 % _Lh LhV Lh+ Lh Lh> Lh Lh LhR Lh LhU Lh ,Lh Lh Lh(! Lh|! Lh# Lh + ^  Things that are here:  a +0 short sword; a +0 cloakLhU. Lh. _Lh0 Lh4 Lh8 Lho8 Lhn> LhJB LhD ,LhF LhJ LhL ,LhN LhYR LhT LhU LhV LhZ LhD\ Lh\ Lhs^ Lha Lh/c ,Lh.##......#.........# #.#Lh J #..#Lh Lh LhY ^ _You see here a +0 kite shield.Mhj/Mh015.9 (1.0)Mh7Mh9* _k - a +0 kite shieldMhN 3Mh MhO Mh Mh| BMhM ,Mh Mh Mhq Mhm ,Mh2 Mh MhW Mh Mh Mh ,MhE Mht Mh Mh Mh Mhz Mh Mh' Mh Mh Mh ,Mhw Mh Mh Mh Mh Mh Mh Mh Mhi Mh Mh Mh Mh Mh Mh; ,Mh  Mh Mh[ ,Mh  Mh= Mh MhO Mh Mht Mh Mh Mh Mh: Mh Mh- Mh Mh! Mh# Mh$ Mh% Mh& Mh+( Mhr( MhG) Mhn+ Mh- MhY- Mhg. Mh0 Mhs2 Mh2 Mh4 Mhf6 Mhe8 ,Mh9 Mht< Mh:> Mh> Mh? MhB MhD ,MhF MhqH MhfJ ,MhTK MhLR Mh)] L ######### #######....>..# ......## .####.#######.## #......... .############.# Mh] .....))).)....#####.#### #############).........)  #.##@####### 109.9 (24.0) #.##.......##.#  #.##.#####.##.#  #.##.# ##.##.## #.##.# #......# #.##.# #..##..# #.##.# #..##..## #Mh@^   #########.##.####..##...#####  #..................#......... Mhf Mhh -10.9 (25Mho Mhjr % _Found a glaive.NhLNhLNhNNhe[Nh]Nhb,Nh(dNhf,NhhNhZjNhGlNhlNhmNhvNh8x,NhzNhF}Nh|~,NhNh^NhNhbNhNhNh,Nh NhNh ,NhtNhNh<NhNhNhNhs,NhݬNhNhf,NhNhgNhvNh¸Nh*Nh NhNhNhGNhNhNhNhRNh5Nh,NhyNhNhNhNh NhNh9BNhsNhNhUNhNhNh >  You see here a +0 glaive.Nh, NhO  Nh _NhNh3NhXNhNhRNhNh"Nh "Nhk"Nh%Nhn'Nh*Nh*Nh[-Nh/NhO2Nh2Nht4Nh8Nh:Nh ;Nh%=Nh?Nh BNh[BNhCNhENhGNh!HNhtINhKNhMNhNNhaONhRNhSNhTNhUNhWNhwZNh[Nh;]NhO_NhaNhuaNhbNhFeNhfNh$gNhhNh5jNhlNhmNhnNhrqNh?sNhsNhuNh]wNhPy,Nh=zNh}Nh,NhNhNhzNhۇNhΈNh"NhNh2NhLNhNh,NhqNhNh2NhNhZNhئNh,NhNhNh@NhNhNhNh,NhNhNhxNhNhNhNhNhNh.# ##.# #............ .# #..#######........ .##### #.#.#####.###...## ......# #.##.##........... ####..# #.......#####...##  #..# #.####### ##.###  #..# #.# #.# # #..# #.## #.### .###..######## #@.# #....59.9 (49 .............# #..# ##### .###..######.# #>.# # ......# #.# #..# # ).##.##h9m #.# #..# ######## ..##.# #.# #..# #....... ..##.# #.# #..# #.##### P....# #.# #..# #.# ..#..# #.# #..# #.# #Nh!NhD(NhO+O _Done exploring.NhD* 3Nh* NhKW ..............0.0)NhL\ Nhg^ Nha O _Done exploring.Oh>OhLevel 7 of the Dungeon <<<>>>∩∩∩(Press ? for help)#.##.##..................#............##....#.####..# #.# ########.##.################(.##.##.###...##.####...###.#Oh #.# #........##.##.###.###.....))).###.⌠.⌠..'.# #.# #.#########.###.# #..............##..∩..#### #.# #.############# #.##..#######..........+..⌠.⌠.#Oh #.# #.............###.######Oh#.#.#####.###...#######...## Oh#.### #############..........#Oh #.##.##............##.###.#OhC#...##.#######..#Ohf#.......#####...##.##.# #'#Oh###.##.# #..#Ohi#.####### ##.###.##.# #.##.#Oh#.# #..##.#Oh  #.# #.##.###.##.#Oh-#.##### #..##.##OhO#.###........##.#Ohq #.....###..######## #@.##.....#####.##Oh#.###.###.............# #..#Oh#####<# #.#Oh1#.#Oh######...##.###..######.# #>.##.# #.#Oh<#.#Oh@#......#.........# #.# #..##.# #.#Ohg Oh#.###########.####...##).##.## #.# #..#########>#####.#Oh#.....<........####.###..##.# #.# #..##..............###OhH #############............##.# #.# #..##.######.#.......# Oh#####..........P....# #.# #..##.# #.#.#####.#Oh: Oh}#............P∩..#..# #.# #..##.# #.#.# #.# Oh[#.###..#......P.....#######.###..##.# #.#.# #.# #.###..#.##.....÷................##)# #.#.# #.# Oh)#.##.........##.....###.########.########.######.#.#####.# Oh1M@>Oha OhB} .###.# #............ avangion the Fighter .##..#######........ Gargoyle .#######.#.#####.###...## Health: 68/68 ======================== ......##.##.##........... Magic: 26/26 ======================== ####..##.......#####...## AC: 13Str: 13#..##.####### ##.### EV: 11Int: 19#..##.##.# # SH: 4Dex: 10 ## #..##.###.### XL: 10 Next:  5% Place: Dungeon:7 .###..######## #@.#h~ ;1m#.... Noise: ---------  Time: 7159.9 (0.0) .............# #..###### d) +1 hand axe "Enegar" {freeze, rC++} .###..######.# #>.## Cast: Sandblast ......# #.# #..## ).##.## #.# #..######### ..##.# #.# #..##.......  ..##.# #.# #..##.######  P....# #.# #..##.# #  ..#..# #.# #..##.# #  _You see here a +0 kite shield. _k - a +0 kite shield Oh~ _Found a glaive. _You see here a +0 glaive. _Done exploring. _Done exploring.Oh Oh Oh) Oh׉ OhԎ | _Oh) Oh` S#####.#.#####.###...## ......###.##... ####........##  ###### ##.###  Ohԗ i# #.# ### .###..######## #..#... .............# #..#. #61.9 (2# #Oh  ).##.## #.# #.Oh( E#########.# OhL n#....... ..##.# . P...Ohm `# #. Oh l.....#######.## .÷..............Oh 1)Oh Oh Oh m _There is a stone staircase leading down here.PhCPh Ph'Ph-Ph(222.9 (1 _Pho5Ph #######  #.....#  Ph/o.#.#F....# 8 .......@..#  ..#.#.....# Phi #.....#  ####### Ph} F   marrowcuda (dormant)Ph Phro   orc priest (asleep) PhPhPhd>3.7 (1.8SandblastPhOjPht _You climb downwards. _There is a stone staircase leading up here.Ph #F    The blast of sand hits the marrowcuda!Ph q  The marrowcuda is heavily damaged.Ph( ,Ph  o.#.#..o....Foo   orc (wandering)The orc priest shouts!  PhL _An orc comes into view. It is wielding a +0 hand axe.Ph d5-==5.2 (1.5Ph% Ph0 b _The marrowcuda closely misses you.Qh$0####Qh w  The blast of sand misses the marrowcuda.Qh!Qh#F  The orc shouts! You hear a shout!Qhn't  The marrowcuda closely misses you. x2Qh'Qh0oo.o...FQhF1_oo 2 orcsQh3k4--6.7Qh9QhCr _An orc comes into view. It is wielding a +0 flail.Qh$u  The blast of sand hits the marrowcuda!Qh/r  The marrowcuda is severely damaged.Qh/Qhg1Qh> o.oo   orc wizard (wandering)o   orcThe marrowcuda bites you but does no damage.--8.2QhDQhW _You block the marrowcuda's attack. _An orc wizard comes into view. It is wielding a +0 dagger.Qh^  The blast of sand hits the marrowcuda but does no damage.QhCtO  The marrowcuda is severely damaged.  The orc wizard shouts!.o.o.oo3-=9.7 _The marrowcuda bites you but does no damage.Qh  The blast of sand hits the marrowcuda! .QhxPo.o.o.o.o 2 orcs2--6-71.2 _You destroy the marrowcuda!Qh  The blast of sand hits the orc!)#   orcQh` oo..o.o.o 2 orc wizards (1 wandering)1---2.7Qh _You kill the orc! _An orc wizard comes into view. It is wielding a +0 dagger.Qh K  The blast of sand hits the orc priest!Qh h )#QhnK ]  You kill the orc priest!QhK QhM QhU ..oo.o).oQhZ T-7=4.2Qh}b Qhe , _The orc wizard shouts!Rh7nu ##The blast of sand hits the orc wizard!Rh,,RhW,RhlRhRhJ{..oo)oRh^0--5.7RhRh b _The orc wizard is heavily wounded.RhsK  The blast of sand hits the orc wizard!Rhp)   orc wizardRh(0,Rh8MooRh9>19--8-7.2RhLFRhtIN _You kill the orc wizard!Rh ## The blast of sand hits the orc wizard!Rh0 ))The orc wizard is almost dead.Rh58*Rh  (invisible)  The orc wizard casts a spell.Rho-==8.7RhJRhH _The orc wizard flickers and vanishes for a moment.RhvK  The blast of sand hits the orc wizard!Rhӽi )##Rh? RhI e.o))RhQ 8-9--80.2 _You kill the orc wizard!RhTQ ETraining target 5.0 for Armour reached!RhX RhV\ y _Your Armour skill increases to level 5!Rh+@  The blast of sand hits the orc!)## Rh ))7----1.7SandblastRh= RhU G _You kill the orc!Rh@ Rh Rh> Rh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Rh4RhRhRh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ShSh"Sh*Sh5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ShSh9ShSh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ShIShShh: _ShSh@M8=ShShShShSh:Sh{ShSh,ShSh Sho9=ShShSh@M9=Sh&ShShShShShShShe,Sh? Sh= Sho 9=ShShSh*$20ShJ(=Sh2ShShSh~Sh< ,Sh!Shj$,ShV%Sh (ShV(#=Shu(Sh8*Sh/a1=Sh~1Sh 5ShR5Sh7ShN<Sh<Sh?ShB,ShCShYFShF9=ShGShJShShShSh.ShSh5ShtShZShSh9=ShShaShK5=ShShмShShShvShShwSh@ShjShuShShj9=Sh>ShShK6=Sh$ _Magic restored.  Things that are here:  a +0 dagger; a +0 robe; an orc corpseSh5 _ShShln  Things that are here:  a +0 falchion; a +0 hand axe; a +0 ring mailSh Sh _ShShd  Items here: )) [ †.Sh ShN @= _ShShnSh,ShSh#Sh'Sh(ShL)Sh,Sh/ShH0Sh1Sh3Sh5Sh5Shn8Sh=;Sh?Sh?Sh AShvF,ShGShK| _k - 9 scrolls labelled GACAOC WOGI (gained 1)Sh#NShMNShOShPShSShSSh}&ShShԄ,ShͅShkShA8#. #..... .##.#..#.#..# .#Sh~#.#..#.#..###.##.. #...........#... #..........####Sh##...#####........#.#...............#.....#.#...Sh’..........#.......)))<Sh...@....#..#..#.#...-Sh<r#####.###.##.......#... #. #.......####### #. ####.#####. #.##z #.#z   wight (wandering)Sh_t.. #.##. ...Sh~!..#ShD1242.7 (61.0)ShN.zShH-3.7 (62ShSh~ _A wight comes into view. It is wielding a +3 mace of freezing.Th΅#. #..#.#..# .# #... #..#.#..###.# #... #........... #... #######...######.#..Th.............#.....#.#.#.......))).#..#..#.#.. .#####@###.##.......# Th5 #.# #.......###### #.# ####.#### ThU #.# #.# #.Thu# #.# .z# #.#Thz 2 wights (wandering) #.. ...Th z.# ..# ...Th՘ThjTh{.z1 wandering)zz.Th814.7 (1.0)ThThx _A wight comes into view. It is wielding a +0 long sword.ThThTh;Th _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Thh..##.......... ....######...#####........#.#...............#..............#.......))).............#..#..#.#..Thh .#####.###.##...... #@# #.......#########.####  #.# .#zz ...Th i..##.. ThlTh&mTh'upz..   wightThwA5Sandblast _Th}ThThG~ ###The blast of sand hits the wight.ThTh B  The wight is lightly damaged.Th)..z.z 2 wights (1 polearm, 1 wandering)zTh-+c5-=7.2 (1.5Th2Th?u _A wight comes into view. It is wielding a +3 trident.ThVw ##The blast of sand hits the wight.ThM',Th)Th,%  Th,JThe wight is moderately damaged.Th@-Th<6z..zzz 3 wights (1 polearm, 1 wandering)zTh~6.Th7#4Th7H--8.7Th?ThMy _A wight comes into view. It is wielding a +6 short sword.ThBF  The blast of sand hits the wight.Thm  The wight is severely damaged.Th( zzz 4 wights (1 polearm, 1 wandering)  The wight closely misses you.-50.2Th  A wight comes into view. It is wielding a +0 hand axe and wearing a +4 ring of _slaying.Th F  The blast of sand hits the wight!Thu! S)z 3Th Th zzzzz 4 wights (1 polearm, 1 wandering).Th _3-101.7Th Th L _You destroy the wight!Ths 2#Tht Y  The blast of sand hits the wight but does no damage.Thxu Th~ )z.z)Th 0---2--=3.2Th1 Thd E _The wight hits you from afar with a +3 trident!Thܼ 2#Th?Y  The blast of sand hits the wight but does no damage.Th?Th i + Spellcasting 5.0Xh _TargetTarget--  --  --  --  --  Xhk --  --  --  --  Xh r--  --  Xh 9--  Xh a-z] set[-] clear selected targetXh mcost|targetsXh[y [?25h[?0cXhUz *0 ZhQ " ZhnV [?25l[?1cZhZ $10.0   The current training targets, if any.  The species aptitude is in white.=] set aall targets^h> j + Conjurations 3.0^hRa-z] setselected target ^h;<[?25h[?0c0 _h" _h [?25l[?1c_h5.0 =] set aall targetsahi> f + Dodging 3.0ahƂa-z] setselected target ah/=[?25h[?0c0 ah= " ah"D [?25l[?1cahUE 5.0  -2 =] set aall targetsbhbhbh0+bhR#... #..#.#..###.# avangion the Fighterbh#... #...........Gargoylebh#... #..........### Health: 61/68 =====================---bh###...#####........#.#.. Magic: 19/26 =================-------bhFi.............#.....#.#.. AC: 13Str: 13.............#.......))) EV: 11Int: 19.............#..#..#.#.. SH: 4Dex: 10bh`.#####.###.##.......#.. XL: 10 Next: 13% Place: Dungeon:8bhyy#@# #.......###### Noise: =--------  Time: 7260.7 (1.5)#z# ####.####bhd) +1 hand axe "Enegar" {freeze, rC++} #z# #.#bh?Cast: Sandblastbhf#.# #.#bh\..# #.#bh#.. ...zz 2 wightsbhF..# ..#bh;... ...bh%?The blast of sand hits the wight!!  bhSYou destroy the wight! _You block the wight's attack.  Training target 5.0 for Shields reached!  bh}Your Shields skill increases to level 5!You need to enable at least one skill for training.bhbhbhS8 _bh{  #... #..#.#..###.#  avangion the Fighter #... #...........  Gargoyle #... #..........### Health: 61/68 =====================--- ###...#####........#.#.. Magic: 18/26 ================-------- .............#.....#.#.. AC: 13Str: 13 .............#.......))) EV: 11Int: 19 .............#..#..#.#.. SH: 4Dex: 10 .#####.###.##.......#.. XL: 10 Next: 13% Place: Dungeon:8 #@# #.......###### Noise: =--------  Time: 7260.7 (0.0) #z# ####.####  d) +1 hand axe "Enegar" {freeze, rC++}  h `0m#z# #.#  Cast: Sandblast #.# #.#  ..# #.#  #.. ...  zz 2 wights ..# ..#  ... ...  _You need to enable at least one skill for training.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 hand axe, wearing a +0 robe and wearing a +4 ring  of slaying (84% to hit)bhR #... #..#.#..###.# avangion the Fighter#... #...........Gargoyle#... #..........### Health: 61/68 =====================---###...#####........#.#.. Magic: 18/26 ================--------.............#.....#.#.. AC: 13Str: 13.............#.......))) EV: 11Int: 19.............#..#..#.#.. SH: 4Dex: 10bhS S.#####.###.##.......#.. XL: 10 Next: 13% Place: Dungeon:8#@# #.......###### Noise: =--------  Time: 7260.7 (0.0)#z# ####.####d) +1 hand axe "Enegar" {freeze, rC++} #z# #.#Cast: Sandblast#.# #.#..# #.##.. ...zz 2 wights..# ..#... ...bhS }Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 hand axe, wearing a +0 robe and wearing a +4 ring  of slaying (84% to hit)  bhS pThe blast of sand hits the wight!  The wight is severely damaged.bhb2.2 (1.5  Shift-Dir - straight line  Aim: a wight, wielding a +0 hand axe, wearing a +0 robe and wearing a +4 ring  of slaying (84% to hit)  The blast of sand hits the wight!  The wight is severely damaged. _The wight barely misses you.bh #... #..#.#..###.#  avangion the Fighter #... #...........  Gargoyle #... #..........### Health: 61/68 =====================--- ###...#####........#.#.. Magic: 17/26 ===============--------- .............#.....#.#.. AC: 13Str: 13 .............#.......))) EV: 11Int: 19 bhC.............#..#..#.#.. SH: 4Dex: 10 .#####.###.##.......#.. XL: 10 Next: 13% Place: Dungeon:8 #@# #.......###### Noise: =--------  Time: 7262.2 (0.0) #z# ####.####  d) +1 hand axe "Enegar" {freeze, rC++}  #z# #.#  Cast: Sandblast #.# #.#  ..# #.#  bh#.. ...  zz 2 wights ..# ..#  ... ...  bh._The wight barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 hand axe, wearing a +0 robe and wearing a +4 ring  bhG[of slaying (severely damaged, 84% to hit)ch'#... #..#.#..###.# avangion the Fighter#... #...........Gargoyle#... #..........### Health: 61/68 =====================---###...#####........#.#.. Magic: 17/26 ===============---------.............#.....#.#.. AC: 13Str: 13.............#.......))) EV: 11Int: 19.............#..#..#.#.. SH: 4Dex: 10.#####.###.##.......#.. XL: 10 Next: 13% Place: Dungeon:8#@# #.......###### Noise: =--------  Time: 7262.2 (0.0)#h=M40mz# ####.####d) +1 hand axe "Enegar" {freeze, rC++} #z# #.#Cast: Sandblast#.# #.#..# #.##.. ...zz 2 wights..# ..#... ...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 hand axe, wearing a +0 robe and wearing a +4 ring  of slaying (severely damaged, 84% to hit)  The blast of sand hits the wight but does no damage.  The wight is severely damaged.ch)MchMe5---=3.7 (1.5chIVchyY  Shift-Dir - straight line  Aim: a wight, wielding a +0 hand axe, wearing a +0 robe and wearing a +4 ring  of slaying (severely damaged, 84% to hit)  The blast of sand hits the wight but does no damage.  The wight is severely damaged. _The wight hits you with a +0 hand axe! The wight barely misses you.ch #... #..#.#..###.#  avangion the Fighter #... #...........  Gargoyle #... #..........### Health: 51/68 ==================------ ###...#####........#.#.. Magic: 16/26 ==============---------- .............#.....#.#.. AC: 13Str: 13 .............#.......))) EV: 11Int: 19 cht.............#..#..#.#.. SH: 4Dex: 10 chs.#####.###.##.......#.. XL: 10 Next: 13% Place: Dungeon:8 #@# #.......###### Noise: ==-------  Time: 7263.7 (0.0) #z# ####.####  d) +1 hand axe "Enegar" {freeze, rC++}  #z# #.#  Cast: Sandblast #.# #.#  ..# #.#  ch#.. ...  zz 2 wights ..# ..#  ... ...  ch'_The wight hits you with a +0 hand axe! The wight barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  chcWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 hand axe, wearing a +0 robe and wearing a +4 ring  ch[of slaying (severely damaged, 84% to hit)chm #... #..#.#..###.#  avangion the Fighter #... #...........  Gargoyle #... #..........### Health: 51/68 ==================------ ###...#####........#.#.. Magic: 16/26 ==============---------- .............#.....#.#.. AC: 13Str: 13 .............#.......))) EV: 11Int: 19 .............#..#..#.#.. SH: 4Dex: 10 .#####.###.##.......#.. XL: 10 Next: 13% Place: Dungeon:8 #@# #.......###### Noise: ==-------  Time: 7263.7 (0.0) #z# ####.####  d) +1 hand axe "Enegar" {freeze, rC++}  #z#h;10;1m #.#  Cast: Sandblast #.# #.#  ..# #.#  #.. ...  zz 2 wights ..# ..#  ... ... Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 hand axe, wearing a +0 robe and wearing a +4 ring  of slaying (severely damaged, 84% to hit)  The blast of sand hits the wight!  You destroy the wight! #...   #... #...  #... #.. ###...#####. )))  #@#  #$#   #z# #.#  #.#  ..#  #.. ...h^40m z   wight ..#  ...  ch`z)ch7=5-5.2 (1.5 _chU #... #..#.#..###.#  avangion the Fighter #... #...........  Gargoyle #... #..........### Health: 51/68 ==================------ ###...#####........#.#.. Magic: 16/26 ==============---------- .............#.....#.#.. AC: 13Str: 13 .............#.......))) EV: 11Int: 19 .............#..#..#.#.. SH: 4Dex: 10 .#####.###.##.......#.. XL: 10 Next: 15% Place: Dungeon:8 #@# #.......###### Noise: =--------  Time: 7265.2 (0.0) #z# ####.####  d) +1 hand axe "Enegar" {freeze, rC++} chV; #)# #.#  Cast: Sandblast #.# #.#  ..# #.#  #.. ...  z   wight ..# ..#  ... ... The blast of sand hits the wight! _You destroy the wight!Aiming: Sandblast (safe; 1% risk of failure)  chWUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +6 short sword and wearing a +0 robe (84% to hit)chD#... #..#.#..###.# avangion the Fighter#... #...........Gargoyle#... #..........### Health: 51/68 ==================------###...#####........#.#.. Magic: 16/26 ==============----------.............#.....#.#.. AC: 13Str: 13.............#.......))) EV: 11Int: 19.............#..#..#.#.. SH: 4Dex: 10.#####.###.##.......#.. XL: 10 Next: 15% Place: Dungeon:8#@# #.......###### Noise: =--------  Time: 7265.2 (0.0)#hz40mz# ####.####d) +1 hand axe "Enegar" {freeze, rC++} #)# #.#Cast: Sandblast#.# #.#..# #.##.. ...z   wight..# ..#... ...Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +6 short sword and wearing a +0 robe (84% to hit)  The blast of sand hits the wight!  The wight is heavily damaged.ch chۢ\49-6.7 (1.5chch-  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +6 short sword and wearing a +0 robe (84% to hit)  The blast of sand hits the wight!  The wight is heavily damaged. _The wight hits you with a +6 short sword. x2ch #... #..#.#..###.#  avangion the Fighter #... #...........  Gargoyle #... #..........### Health: 49/68 =================------- ###...#####........#.#.. Magic: 15/26 =============----------- .............#.....#.#.. AC: 13Str: 13 .............#.......))) EV: 11Int: 19 .............#..#..#.#.. SH: 4Dex: 10 .#####.###.##.......#.. XL: 10 Next: 15% Place: Dungeon:8 #@# #.......###### Noise: =--------  Time: 7266.7 (0.0)ch¯ #z# ####.####  d) +1 hand axe "Enegar" {freeze, rC++}  #)# #.#  Cast: Sandblast #.# #.#  ..# #.#  #.. ...  z   wight ..# ..#  ... ...  _The wight hits you with a +6 short sword. x2  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +6 short sword and wearing a +0 robe (heavily damaged,84% to hit)chb  #... #..#.#..###.#  avangion the Fighter #... #...........  Gargoyle #... #..........### Health: 49/68 =================------- ###...#####........#.#.. Magic: 15/26 =============----------- .............#.....#.#.. AC: 13Str: 13 .............#.......))) EV: 11Int: 19 .............#..#..#.#.. SH: 4Dex: 10 .#####.###.##.......#.. XL: 10 Next: 15% Place: Dungeon:8 #@# #.......###### Noise: =--------  Time: 7266.7 (0.0) #z# ####.####  d) +1 hand axe "Enegar" {freeze, rC++}  #)#hihih< $ _ih,ih,ihihihQih}ih2ihih!ih!ih&,iho-ih-ih/ih52ih;8Bih9ihY=,ih>ihFAihC,ihDihhGihJ,ihKihMihPihQihTihLWihZih;[ihL]ihaihaihcih*gM _You now have 265 gold pieces (gained 4).ih _m - 2 scrolls labelled CENUHUGHUE (gained 1)..........######.#  ##.#...#. # ###.......####...# #. .................. .. ###.##..#.####. #.#.###.###.#.####. #..ih8.....###.#...... #..#.###.......## # ####@#### 54.2 (23.0) #  ... ... ./... ..... #....>#5.2 (24ihc $ ih -_Found a stone staircase leading down.jh#H3jhIjhLjhNjhSBjhhU,jhVjhXjh8ZjhZjhy[jh]jh_jh`jh`jh]cjh6fjhyfjh1gjh%q#.#.###.###.#.####. #.......###.# ..#.###.......##  # ####.####  #.#  ###.###  jhq #.....#  #.....#  #.@...##.....##....>######## jhw260.2 (5.0)jhJy+1.2 (6jht}jhƇ/ _d - a wand of digging (7)khWIkh3`kh}bkhgXkhch,khikhzkkhkkh`lkhmkhokhVokhokhqkhEvXkhvkh wkhwkhzkh ###.#####.# #.# ..........######.# ##.#...#.........# ###.......####...##. .................... ###.##..#.####.#.#.###.###.#.####.)#.......###.#.......#..#.###.....@.## 7# ####.#### #.# ###.####.....##.....##.....##.....##....>#kh]kha+8.2 (7khkh& _Found an orcbow.khkhkhkhkhkhBkhqkhSBkhhkhkh khFkhM kh kh kh kh khj kh kh kh kh khP khN kh[ ,kh kh" kh$ khU$ kh& kh- kh 0 kh0 khn2 kh4 kh*7 khx7 kh8 khD khG ,khK ,khM kh9N khO kh>Q khPT khT khEV kh?X khoZ khZ khq[ kh] kh0` kh` khta kh~c khd khe khe khf kh#i kh]i khi khk khm ,khgn kh p khq khEr khr khlu khv kh~w khw khCy kh{ kh| kh| kh kh kh kh kh_ kh ,kh kh+ kh ,khu XkhԎ kh kh kh- kh̓ kh khg kh kh> khə kh kh kh khQ kh! ..#..#.#.....# .......#.....# ....########## .#### ### ###  .# #.. ..#  .# #.# #.#  .######### #.###.###.#  .........# #.#......c#  kh F.#######.# #.#.#@#  ..# #.###.#.#.#  .## #.........# Sandblast ## ########### # kh  #   c   centaur (asleep) #  #  #  kh c96.2 (28.0)clauncher)A centaur comes into view.The centaur shouts!kh (((The centaur wields a +0 orcbow. The centaur shoots an arrow.khN (...khP 6===7.2 (29kh^V khte * _You block the arrow.lh _....)))<..#  .#..#.#.....#  ..#.....#  ...##########  ###########  # #.. ..#  # #.# #.#  ######### #.###.###.#  ........# #.#...@..c# #######.# #.#.#.##### lh #.###.#.#.#  #.........#  ###########     lh    lhlhg>((((((lh5Q ...@..  The centaur shoots an arrow. The arrow barely misses you.lh lh ? _The centaur kicks you but does no damage.lh2###lh  c..  The blast of sand misses the centaur.The centaur hits you but does no damage.lhOD-4.2lh=lh _You block the centaur's attack. x2; The centaur closely misses you.mh<r  The blast of sand hits the centaur.mhb _You block the centaur's attack. x2; The centaur closely misses you.  The blast of sand hits the centaur.  The centaur is almost dead.  The centaur kicks you but does no damage.  You block the centaur's attack.mhV2-5.7mh0mhb? _The centaur kicks you but does no damage.mh#KH  The blast of sand hits the centaur!mhOm)mhmh~1--97.2SandblastmhmmhK _You kill the centaur!mhmh?mhmhh mhP_You can't see any susceptible monsters within range! (Use Z to cast anyway.)mh!; 2= _=3=mhi =4==5=mh s mhx mhdz mhK~ mh mhр mh mhh 9=mh mh mhU #6mh (=mh mh1 mha mhQ mh mhU  mhǣ  mh Things that are here:  mho Ga +0 orcbow; a centaur corpsemhd mh˨  _mhA mhl mh mh^ mh mhB mh mh #=mhQ mh mhd mh\ mhZ mh mh mhV mhZ mh mhx mh mh mh? mh mh6 mh mh mh mh mh/ mhq mhO mh" mh) mh mhc mha mh7 mh* mh mh mh mh mh mh0 mh mh mh/ mh mhg mhQ mh" mh$ mh% mh& mh) mh , mha. mh/ mhE2 mhn4 mh%5 mh6 mh)8 mh?: mh: mh; mhP> mhD BmhE mhZG mhG mhH mhLK mhK mhL mhL mhM mhnO mhO mhEP mhR mh7T mhrT mh.U mhV mhX mhX mhY mh\ ,mh] mh|^ mha mhzc ,mhQe mh>g mheq ( ##   ..   #>   #.#########  #..... .# #..@......# -54.2 (47.mhq 0) ..#.#..# .# #########.# .#.#..###.# #.### ........... #...# mhq ..........####### #####.### mhz ........#.#.....# #.......# mh{ ..#.....#.#.....# #.###.#.# mhv{ ..#.......)))<..# #..#.# mh{ ..#..#..#.#.....# # #.##.#mh mh #-mhx %5.2 (48mhږ mh(  mh mh0 -_Found a stone staircase leading down.nhVnhhVnhWnhnZnh]nha,nh9bnh%enhenh\gnhchnhjnhjnhknh[lnhYmnh~mnhmnhnnh[pnhpnhAqnhtR  There is a stone staircase leading down here.nhvnhv _nhNwnhxnh)znhdznhT{nhm|nh}nh}nh ~nh~nhnhnh~nhńnhnhnh1nhֈnh,nhnh.nhnhQnh nhnhWnhnh%nhnhܛnhnhߜnhnhȣnhnhnhnhnh$nhnhnhPnhnhenhnhnhnhnhѽnhanhnhnhnhnhnhnh,nh #.(...#.#.##.# ..#nhH.. ##.##.## ..#..#nhf..# #.# #.### nh}k.....##@##########...#nh*75.2 (20 nh#....................# nh$......###...##.##>..#nh7  #####..###...##.###.#### #..#.....##.# #..... nh_#. #..#.#..###.# ###### nhp#... #..#.#..##nh#.# #... #...........#nh{ #... #..........#######nhnh,6.2 (21nhSnho- _Found 5 poisoned darts.nht nhɛ nhs nh nh nh. Bnh nhv nh nh. nh+ nhۯ ,nh[ nh nhij nh} nhc nh2 nhѸ nhU nh nh ,nh nhǿ nh nh nh nh nh> nh nh N _You now have 277 gold pieces (gained 12).nh nh/ nh nh nhL nh nh* nh) nh ,nh nh nh nh nhf nh nhk nh nh nh nh nh# nh nh nh ,nhe nh nh nh nhK nh nh[ nh nhg nh nhnhnhnhnhnh(nhnhnh? ># .#  ..  . #.( .# ...###.##### # #........ ..#  nhO,#@# #..# 95.2 (19 ##.# #........#  #.##..###..#..##.#  #.............##.#nhs##########.......... ##.........###...nhT  nh#...#####..###...  nh#...# #..#.....  nh#...# #..#.#..# nh"nh,6.2 (20nh& nh"; _Found a stone staircase leading down.ohohohohYohoh,oh,ohLohqohQohOohohohohohJohohkohoh*####### # #.....# #.# #....># ....#.... §.○.......# ._........# #.( ohwU ... 500.2 (4.0)###.########.#  #............#  #.###..#####.# ##.# #........##.##..###..#..##.# oh##.............##.#################.........##.........###...#ohVm☼.○_oh8+1.2 (5oh S☼_ohE oh})_Found a radiant altar of Vehumet.oha 3oh5 oh} oh oh@ oh ,oh ,oh4 oh oh Boh ohm oh oh oh oh ,oh ,oh; Boh oh| oh ,oh oh ,oh <oh" Boh# oh% oh% ohz& oh' oh) oh&* oh* oh5 ohS7 oh7 oh@8 oh+; ohU= oh= ohR> oh@ ohB ohPC ohD ohNF ohGH oh{H oh I ohL ,ohM ohM ohN ohZO ohO ohO ohP ohQ ohQ ohR oh S ohS ohT ohT ohMV ohW ,ohX oh^ oh_ oh` oh` oh# #.... .°°.#.....# #..) ☼§§.......# # #..# §§........# #.##.(.#.#.. §°.°###.### #.[........##. ....###.########.#37.2 (36.0) #.# #............# .. ..# #.###..#####.# #.## #.###.# #........# oh  ..# #.##..###..#..##.# #.### #.............##.##########...# ##########....................# ##.........###...##.##>..# #...#####..###...##.###.##oh ohq ,8.2 (37oh> ohb ) _Found a chain mail.rh0K ####### ...###.# #.....# ....#rhK ,#.###....># #.... ☼.°°.#.....# #..)☼§§.......# # #..## .§§........# #.##.(.#.#.. rh L .§°.°###.### #.[........##. .....###.########.# #.# ##.# #..........@.# .. rhDL ...# #.###..#####.# #.## rhnL ##.###.# #........# ..#  #.##..###..#..##.#rhL  #.###  #.............##.##########..rhL .#  ##########....................# rhM {##.........###...##.##>..# #...#####..###...##.###.### #...# #..#.....##.# #....rhX rhZ 19.2 (1.0)rhd rhg she # ...## #.# #.....# ....##.###....># #.... sh#☼.°°.#.....# #..) #.☼§§.......# # #..## #.§§........# #.##.(.#.#.. ..§°.°###.### #.[........##. ......###.#.# #.# .##.# #.# ..shD.# #.###..#####.# #.###.###.# #shs..# ..# #.##..###..#..##.#shw #.### #.##.shO#...# #.......shq.# ##.###...##.##>..#shJ #...#####..###...##.###.sh' #...# #..#.....##.# #shushp'40sh;thA^thC`theathhth:kthXothqthTtthythzth{th}tho,ththgth'thth^thQththththڒthth5th[thth.thththth͡ththtththththththZththyth6 ####### ...##thø #.# #.....# ....# ###.###....># #.... #..§..#.....# #..) th#.☼.☼.......# # #..## th)7##.☼_.○.@....# #.##.(.#.#50.0)thV #..☼.☼.###.### #.[.......th #...☼..###.########.#  thŹ#.##.# #............# th#....# #.###...# ####.###.# #th4#  #.##..###..#..##.#  #.............##.###th__ ##########.........th~thD☼☼thuhAuh.Really walk into a travel-excluded area? Y - Yes  N - Nouhauht|avangion the FighterGargoyleHealth: 68/68 ========================# ####### ...## Magic: 26/26 ========================#.# #.....# ....# AC: 13Str: 13###.###....># #.... EV: 11Int: 19#..§..#.....# #..)SH: 4Dex: 10#.☼.☼.......# # #..## XL: 10 Next: 19% Place: Dungeon:8##.☼_.○@.....# #.##.(h5} 30m.#. Noise: ---------  Time: 7550.2 (0.0)#..☼.☼.###.### #.[...... d) +1 hand axe "Enegar" {freeze, rC++} #...☼..###.########.#Cast: Sandblast#.##.###............##....# #.###..#####.#####.###.# #........##.##..###..#..##.##.............##.#### ##########...........  _There is a stone staircase leading down here. _Found 5 poisoned darts. _You now have 277 gold pieces (gained 12). _Found a stone staircase leading down. _Found a radiant altar of Vehumet. _Found a chain mail.uh§○○_.○○.☼☼uho+1.2 (1uhK§_uhvh #.#. ####### ...## #.# #.....# ....####.###....># #.... #..§..#.....# #..) #.☼.○.......# # #..###.○_.○......# #.##.(.# #..○.☼@###.### #.[.... #...☼..###.########.#  #.##.###............# #....# #.###..#####.# ####hy U;1m.###.# #........# #.##..###..#..##.# #.............##.### ##########.......... ##..###☼○.○○_.°○.○○vhY &2vhBA_wh #. #. #. #######  #.# #.....#  ###.###....># #... #..☼..#.....# #..) #.○.○.......# # #. ##.○_@°......# #.##.( #..○.○.###.### #.[.... #...○..###.########.# #.##.###............# #....#wh #.###..#####.#####.###.# #........# #.##..###..#..##.#  #.............##.############........☼○.°°_@.°.○○3wh"A_whM #.# #.# #.# ####### ... #.# #.....#  ###.###....># # #..☼..#.....# #.. #.○.°.......# # #.. ##.°@........# #.##.( #..°.○.###.### #.[ #...○..###.#.#  #.##.###.# #.h7Mm...# #.###..#####.# ####.###.# #.# #.##..###..#..##.# #...##. #wh○°.....°°wh&4wh#wh&i _There is a radiant altar of Vehumet here.xh! N  You kneel at the altar of Vehumet.xh& /  --more--xh xh !Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religionyhώyhyhavangion the Fighter#.#Gargoyle#.#Health: 68/68 ========================#.# ####### ... Magic: 26/26 ========================#.# #.....# ... AC: 13Str: 13yh###.###....># #.. EV: 11Int: 19#..○..#.....# #.. SH: 4Dex: 10#.°.........# # #.. XL: 10 Next: 19% Place: Dungeon:8yh8##..@........# #.##.( Noise: ---------  Time: 7554.2 (0.0)yh`h#....°.###.### #.[... d) +1 hand axe "Enegar" {freeze, rC++} yh1#...°..###.########.# Cast: Sandblast#.##.###............#yhB#....# #.###..#####.#####.###.# #........# #.##..###..#..##.# #.............##.# ##########........  _You now have 277 gold pieces (gained 12). _Found a stone staircase leading down. _Found a radiant altar of Vehumet. yh_Found a chain mail. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.yhk  Vehumet welcomes you!yhP/  --more--yhF.  Vehumet offers you knowledge of Poisonous Vapours.yh5/  --more--zhL #.# #.# #.# zh  #.# #.....#  ###.###....>#  #..○..#.....#  #.°.........# # zh: ##.....# #.##.( zh#....°.###.### #.[ #...°..#zh%^ #.##.### zhIw#....#  ####.###.# zht) #.# zhA#..zh." #.# #.# #.#   #.# #.....#  ###.###....>#  #..○..#.....#  #.°.........# #  ##.....# #.##.( #....°.###.### #.[ #...°..# #.##.### #....# zh ####.###.#  #.# #..zh1I○..§zh§§.§..§zhc of Vehumet ......1---5.2 (1zhx§§.§zhE _You are engulfed in blazing flames. You resist.{h" #.# #.# #.# #  #.# #.....#  ###.###....># # #..○..#.....# # #...§.......# # # ##.@☼§.......# #.##. #..§.§.###.### #.[ #.....§###.#. #.##.###. #.{h5Q...# #.###..#####. ####.###.# #. #.##..###..#..##. #...##. #{h§.°§.☼☼§☼.☼☼{h&6{h}☼§☼.☼☼{h!|hR%#.# #.# #.# ####### . #.# #.....# ###.###....># # #§.°..#.....# # #.§.☼.......# # ##..☼§.......# #.##|hS #.@☼.☼.###.### #.[ #.....☼###.######## #.##.###.......... #....# #.###..##### ####.###.# #...... #.##..###..#..## #.............## ##########..... ##..|hv\☼..§.☼○☼☼.☼|hb``2---7|hPgW§☼|hPj|h #.# #.# ####### #.# #.....# ###.###....>#  #☼....#.....# |hH #.§.☼.......# # #..○☼.......# #. #..☼.☼.###.### #.[ #@....☼###.#######|h #.##.###.......... #....# #.###..#### ####.###.# #...... #.##..###..#..# #............. ##########..... ##.. #...#####|h|h☼☼.○○☼○.○○|h{!&8|h'|hi*}h}h)}hO*}h,}hQ13=}h 2}h3}h4}h4}ht7,}h(8}h&:}hn:U4=}h;}h3=}hm=}h>}h?}huCn}hAF;5}hHG}hO..○○.☼☼_.}h..○..#......○.☼☼.###.._...#..§.°.###.### #.[§...°######.###..............# #.###..#######.###.# #......#~h#...# #. ~h °°.☼☼_☼..☼....~h28.2 (1 _~hVE☼☼~h~h& .....###.###....>..°..#......°.☼☼..###.._.....#..☼...###.### #.[~hS&☼....#######.###.............# #.###..#######.###.# #...... #.##..###..#..#~hu&#...# #. ~h..☼.○§☼☼~hB0&9~h4U☼☼~h7~hLO☼§☼~h~h<☼~h ~h6=7=8==~hr4~hS~h?X~h~h ,~hy ~h~h~h<~h~h~h~h~h~h~h ~h!!~h"~hM%~h4+B~h+~h.~h.~h0~h2~h5~h 6~h7~h:~h<~h=~hV?~hAhh5hh~ C  You see here 5 poisoned darts.hAh _hh###.# .##.... .##.#.. .# ####### #...## .# #.....# ....## .###....># #....# ...#.....# #..)# .........# # #.@## °........# #.##.(.#.#.. .○.###.### #.[........##. ○..###.########.#####..#.# .###...........[37hm.# ... .# #.###..#####.# #.## .###.# #........#  .##..###..#..##.# #.### .............##.##########...#h '7 #.  ###.# # #.... # #.#.. # ####### ###...## # #.....# ......## h'###....># #.....#.....# #..@# ........# # #..## .......# #.##.(.#.#.. .###.### #.[........##.hf(4.###.########.#####..#.# ###............# ... # #.###..#####.# #.## ###.# #........# ..# h(##..###..#..##.# #.###h6099.2 (30.0)h9.600.2 (31hChR} _You see here a +1 heavy mace.h"k 3hm hsr hu hy : _h} h5 h h݃ hF hG  .[# #.# ... ### hD #.# ...# ###.##... .# #...... .# # .# ####### ###..@##2.2 (2.0) .# #.....# #......## .###....># #.##....# ...#.....# # #..)## .........# # #..## °........# #.##.(.#.#h .. .○.###.### #.[........##. ○..###.########.#####..#.# .###............#...h hM +3.2 (3hѦ h\ - _Found a leather armour.hh hchIh"h&,h)h/,h1h*4h)@ .### .#.[# .# ##.# .# ... .###  #.# ...# ###.##...# #....@...# #.#..#.#..#  ####### ###...##5# ...Sandblast  #.....# #......### # ##....># #.##....# .#.....# # #..)## 5   drude (asleep)......# # #..##hAg .......# #.##.(.#.#.. .###.### #.[........##.hIu 5.2 (2  A drude comes into view.hST 5.5  The drude shouts! You hear a shout!hUJ====6.2 (3h _h=`? _The drude hits you but does no damage. x2h  The blast of sand hits the drude!!  You kill the drude!h F.hu h d .KK   kobold brigand (missile)Vehumet accepts your kill.A kobold brigand comes into view. It is wielding a +0 dagger and quiveringcurare-tipped darts.hB ((((The kobold brigand throws a curare-tipped dart.hr .....h  5-20=---7.7 (1.5Sandblasth% h. 7 _You block the curare-tipped dart.hR---h h% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h|hhEhȋ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h..# ## #.# .[##.# ##.##.# .....### #.##...# ###.##...# #.....@..# #.#..#.#..# # ###...##.# .K.. #.....# #......### #.#.....># #.##....# # #.....# # #..)## ......# #hN #..## heh!@K.h$O-80Sandblast _hY.hM0hH~ ##The blast of sand hits the kobold brigand.hhcY.K..h'y4--=10.2 (1.5hnh6< _The kobold brigand is lightly wounded.h9 #hR The blast of sand hits the kobold brigand!hqq h K.  The kobold brigand is heavily wounded.-1.7hN m  _You block the kobold brigand's attack.  You slash the kobold brigand! You freeze the kobold brigand.  The kobold brigand is almost dead.=3.0 (1.3hЯ E _The kobold brigand hits you but does no damage.h$  The blast of sand hits the kobold brigand!  You kill the kobold brigand!hV C)h, h 3-2-4.5 (1.5Sandblasth! h$ Z _Vehumet accepts your kill.h5 h$8 :-hV@ hcC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h"VhXhahd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhohhh: _hhK4=h,h$hhxhh^hhh4hzhhk9=hhhBK5=hhhihhh hhh(hh?h9=hChhK6=hlh $-hZ ..# ## #.# .[##.# ##.##.# .....### #.##...# ###.##...# #......@.# #.#..#.#..#  ###...##.##.... h4.....# #......### .#.#. ....># #.##....# # # h 026.5 (12.0)h!H-7.5 (13h)h4I  g - 8 curare-tipped darts (gained 1)h>7,8.5 (14hWBhE/ _You see here a +0 dagger.he 3hqi hp hx Bh| h h, 9=h h h h hÒ hF h h h! hs h hd hU hh h: h h h" ,hK hԻ o _n - 2 coppery potions (gained 1)h hg h h h h h o _p - 4 emerald potions (gained 1)hG h hp h hV ,h~ h h h hZ h h #.#..#.#..##### ##### ###...##.##.....# ....# #......###..#.#..# ...># #.##....#..##.# # ....# # #..)###..### ....# # #..##o##..# ....# #.##.(.#.#..## h 5#.### #.[........##. #.########.#####@.#.# ...........# ##.....#..#####.# ###.##Sandblast # #........# ..# ###..#..##.# #.###...##.##########...#o   orc priest (asleep) ####....................# #.........###...##.##>..# ...#####..###...##.###.#########h, -40.5 (12h7 ,1.5 (13h h$ _An orc priest comes into view. It is wielding a +2 whip of venom.h94hn75-Contam: 10% 2.0) h?hBG _You miscast Sandblast. Nothing appears to happen.h0s ##o  The blast of sand hits the orc priest but does no damage.h D..o4--====4.0 (1.5 _The orc priest shouts!h ^ K  The blast of sand hits the orc priest.hP >  The orc priest is lightly wounded.3--=---5.5 _The orc priest hits you but does no damage.h+  You closely miss the orc priest.The orc priest is lightly wounded.  The orc priest hits you with a +2 whip of venom.h, 4--4=---h/- &6.9 (1.4hz5 hV8 A _The orc priest hits you but does no damage.hJ ^  The blast of sand hits the orc priest but does no damage.h  The orc priest is lightly wounded.  The orc priest mumbles some strange prayers to Beogh against you.h 5-----3-==8.4 (1.5h h ' _Beogh smites you!hH^  The blast of sand hits the orc priest but does no damage.h  The orc priest is lightly wounded.  The orc priest hits you but does no damage.2--7% --9.9hh b _The orc priest closely misses you.hu  The blast of sand hits the orc priest!hvm  The orc priest is almost dead.hw<----4--hw"51.4hȀhF _The orc priest hits you with a +2 whip of venom.hU  The blast of sand hits the orc priest!  You kill the orc priest!h,C)h̡hӨO1-1h,f32.9Sandblasth)p _Vehumet accepts your kill.hhh\hw! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhhk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hb h5 hc h h S5 _hl h h h h_ h h }62=h hD h* h hQ h  h@$ a7=h& hn- h<. #=hb. hn0 h9 w3=h; ,ha= h@ hA ?8=hA hC hG hG h4N h*R hR 9=hU h4Y h8Z Q94=hb\ h_a ha hd hh hi hk h 60==5=1=h\ =26=3==4=hj -5h 6=7=h Bh Bh h K8=h# h. p..........-hY7  #......).##  #.#..#.#..##### ###### ###...##.##.....# #......###..#.#..#># #.##....#..##.# #.# # #..)###..###h7 .# # #..##.##..# .....# #.##.(.#.#..## ##.### #.[......@.##. ##.########.#####..#.# ............# ##.....# .###..#####.# ###.## .# #........#h48  ..####..#..##.# #.#h_8 1## .........##.#########h8 `#...# #####....................# ##.........###...##.##>..h8 "#hH 095.9 (43.0)hL H-6.9 (44h)X h^  Things that are here: _a +2 whip of venom; a +0 chain mailhdmIh|| _hBhhh"9=hYhÒhyBhphAhhhnhBhh|hhh?hfhhh5hh0hhihN,hC h hp h; h h/ ,h h'  Things that are here:  a +2 whip of venom; a +0 chain mailhi+ h_,  _h. h2 h6 h6 h9 h!= h@ hA h$D hG hK ,hN h?Q h$W hW h5[ h"_ hc hc hf hsi h]n hn hq h B _ Things that are here: h _a +2 whip of venom; a +0 chain mail  Things that are here: _a +2 whip of venom; a +0 chain mail  You see here a +0 chain mail.h h  _h݇ h hA hƗ h h h͢ ,h h[ h hi h@ h h h h^ h h h3 h3 h hw h h hl h h h hD hw ,h h hz h h h h h h h hz h hn h h h h h h(  ###  k.#  hj) 8#.. ..#  ####..#####.# ..... .[##.# .##.#..##.##.# ......###h)  .####.###.##...# # ###.##...#  #.# #......).##  #.# #.#..#.#..##### h* 8 #.# ####### ###...##.##.....##k   wyvern (asleep) h[*  #.# #.....# #......###..#.#..#h* .###....># #.##....#..##.##.# .....# #.##..)###..###..#h6 .733.9 (37hI9 ,4.9 (38h@ hYD Y _A wyvern comes into view.h '## k.##  #... ..##.####..#####.##.........[##.# .##.#.@##.##.# .............####.####.###.##...# #.###.##... #.#..#......)##  #.# ####.#..#.#..### #.# ####### ###...##.##.....##  #.# #.....# #......###..#.#..# ###.###....># #.##....#..##.##.#h1h5B5.9 (1.0)Sandblasthf=h?h[\###khM\h,hh?\...kh55-h.=7.4 (1.5h>hK _The blast of sand hits the wyvern but does no damage.h48--------=8.7 (1.3hht _You barely miss the wyvern. The wyvern bites you! x2h5q  The blast of sand hits the wyvern!hD  The wyvern is severely wounded.The wyvern bites you.h}5-----------h#40.2 (1.5hhg> _The wyvern bites you but does no damage.h8 P-h hK h _You are too injured to fight recklessly!hH 4h h# h _You are too injured to fight recklessly!hQ 4h h  h Z_You are too injured to fight recklessly!h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  avangion the Fighter  Gargoyle of Vehumet ......  Health: 45/68 ===============--------- ### Magic: 22/26 ====================---- ..## AC: 13Str: 13 #... ..#  EV: 11Int: 19 #.####..#####.#  SH: 4Dex: 10 hH #......k..[##.#  XL: 10 Next: 23% Place: Dungeon:8 .##.#.@##.##.#  Noise: =--------  Time: 7740.2 (0.0) ..............###  d) +1 hand axe "Enegar" {freeze, rC++}  #.####.###.##...#  Cast: Sandblast hx#.###.##...#  #.# ..#......).##  #.# ####.#..#.#..#####  k   wyvern h #.# ####### ###...##.##.....##  #.# #.....# #......###..#.#..# ###.###....># #.##....#..##.##.# _You are too injured to fight recklessly!  hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Stone Arrow (dangerous; 5% risk of failure)  h)Press: ? - help, Shift-Dir - straight lineAim: a wyvern (severely wounded, 71% to hit)h   avangion the Fighter  Gargoyle of Vehumet ......Health: 45/68 ===============---------###Magic: 22/26 ====================----..##AC: 13Str: 13#... ..#EV: 11Int: 19h#.####..#####.#SH: 4Dex: 10#......k..[##.#XL: 10 Next: 23% Place: Dungeon:8.##.#.@##.##.#Noise: =--------  Time: 7740.2 (0.0)..............###d) +1 hand axe "Enegar" {freeze, rC++} #.####.###.##...#Cast: Sandblast#.###.##...##.#..#......).###.#####.#..#.#..#####k   wyvern#.# ####### ###...##.##.....###.# #.....# #......###..#.#..# ###.###....># #.##....#..##.##.#Casting: Sandblast h#[m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (severely wounded, 71% to hit)  The stone arrow hits the wyvern!hShT}onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  hTAim: a wyvern (severely wounded, 71% to hit)  The stone arrow hits the wyvern!  The wyvern is almost dead.hfXk37--=1.2 (1hi`hct _The wyvern closely misses you. The wyvern bites you!hн   hI 9Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hv   avangion the Fighter  Gargoyle of Vehumet ......hw j  Health: 37/68 =============----------- ### Magic: 19/26 =================------- h>w ..## AC: 13Str: 13hkw  #... ..#  EV: 11Int: 19 hw #.####..#####.#  SH: 4Dex: 10 hw (#......k..[##.#  XL: 10 Next: 23% Place: Dungeon:8 hx .##.#.@##.##.#  Noise: ==-------  Time: 7741.2 (0.0) ..............###  d) +1 hand axe "Enegar" {freeze, rC++}  h:x #.####.###.##...#  Cast: Sandblast hhx #.###.##...#  #.# ..#......).## hx #.# ####.#..#.#..#####  k   wyvern  #.# ####### ###...##.##.....## hx #.# #.....# #......###..#.#..# ###.###....># #.##....#..##.##.# _The wyvern closely misses you. The wyvern bites you!  hx *Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h4y Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linehy nAim: a wyvern (almost dead, 71% to hit)h.   avangion the Fighter  Gargoyle of Vehumet ...... h  Health: 37/68 =============----------- ### Magic: 19/26 =================------- ..## AC: 13Str: 13h  #... ..#  EV: 11Int: 19 h  #.####..#####.#  SH: 4Dex: 10 #......k..[##.#  XL: 10 Next: 23% Place: Dungeon:8 h^ .##.#.@##.##.#  Noise: ==-------  Time: 7741.2 (0.0) ..............###  d) +1 hand axe "Enegar" {freeze, rC++}  h #.####.###.##...#  Cast: Sandblast #.###.##...#  #.# ..#......).##  #.# ####.#..#.#..#####  k   wyvern  #.# ####### ###...##.##.....##  #.# #.....# #......###..#.#..# ###.###....># #.##....#..##.##.# h1 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (almost dead, 71% to hit)  hn \The stone arrow hits the wyvern!!  You kill the wyvern!h"  ### ..## #... ..#  #.#  #......†    .....###  #.##...#    #.# )  #.# ###  #.#   hE# #.#  ># h h p72.2 (1Sandblasth< h i  Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wyvern (almost dead, 71% to hit)  The stone arrow hits the wyvern!!  You kill the wyvern! _Vehumet accepts your kill.h3hhhC,h 820=9=40=1=h,h9hr,hhhkhh h#1hV:==hhNhhD2=h hhNhhh392hhh4hhO=hH h#hH$#3h$^=3=h&hB-h-h/h{3,h5h7h754=h%8h9h<h|=9=h/?hAh)B54=hSBhDhGhCGh|IhKhLL95hMhPh3QhShUh'V9=hWhZh8[#6h^[H=5=h[h]h`hM`hbhdh ehfh1ihiK7=hkhsnhn9=hphshtK6=hvhUyhy28hO{hz}h}hshh[hDŽhohAj49==h~hh hӏhh\hahhhhn50=hh)BhhhhIhMK1=h~hp,hhhhhhU2=hh_,hhhh/h;3hhh`hhhhAhhh\ h h D4=hh,hJhhhHhJhhN5=hth!h"hg#h%hk&h'h*h3+%6h,hR/h/hi1h4h5h6h;a7=h<h?h9@hAh5DhDhmFh*Ih{IhJh#Mh_M#8h~M2=hjNhPPhPhRhTh'UhWhZhI[%9h]h+`he`hahdh*ehfhkihiL60=hHlh#ohZohphrh2sh3uhwh&xU1=hyh|h9}hʂhLhheh*;2hh,hhhIhhxhhhhhK3=hmhUhh4hh.hhAhU4=hhhhhhhh-hk%5h7h,hAh3h_hbhh7#6h[(=h/hhh6hhHhhh"hhhC?7=hdhChhhhhhhh#8h(=hghhh9hhl  You see here a wyvern corpse.h5 _h h hW ,h hhO=h hhhh h!h($h~$h%h*h,h,h/.hV0h2h2h3hc5h7hP8h9h>;h=h=h%?hmAhC,hyEhGhTI,hdYh[h]hm]ho^h_h{ahahbhdhcghghghhhi,hzjhmhrXhs,hGthuhwh9xhxhzh{,hQ|h}h7hhh6h>huhhՅhhhhhh'hhhKBh%h,hhuhhhhShyhhh[hbhhchphh,h ho,hh huhhbhhshh-h\XhhbhhIhhthhfhvhhohhbhGhhhh,hhhhhh$ hhhhQhhh h$h"(h\(h:*h/hs2h2h4h^;h?,h;Bh|KhKh?LhWh)Zh+^h^hahihnhcnhrh|h~hphhhhhGhhh=h hmh hhhh,h hh+hhhhm"h"h8%h.Bh0h3h7hT8h;hq?hBh'ChEhHhLhdLhNh%QhShThUhZXh[,h\h)]h=^hr^h^h_hahahvbhjdhf,hfhhhrjhjhkh,mhnhnhdoh:qhrhshshuhwh5xhyh({hBhhhBhhBhhXh/hhLhhshwhީhhhHhh@hhhzhhhrhhh_nhRhhbhh,hrhCh,hhhd ##########.. .P.P...# ##.....#....... # #...####..P...#..# #...##P..PP.#..# #...###..P...#..# #...#.P.PP...#..# #...#hms.P.P......# #...# #@#.########...###-- #.#.#............. #.................h ###.#............. #.######.#####.# h0#.# #.# #.# s   scorpion (asleep) #.# #.# )# hS..# #.# #)# h{l### ###.#####.#h8292482.0)h^I--53hh  [ _A scorpion comes into view.hhhȢh hN_No reachable target in view!h9hhιh| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhhq\ _No reachable target in view!h h h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h h` h hO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h+M...........Y..P..#.# ##########.P.P.P...# #.......... #..###..P...#..#. #P..PP.#...##..P...#...P.PP...#.s.P.P..@...# #...# .P...P#.#.########...###PP... #.#.#.......P.# #......................#Y   yak (asleep)#hh16.0)h=#h% _No reachable target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No reachable target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A yak comes into view.hU # Y..P..#.# # P.P.P...# ## #. # #... #..P...#..# #...# #P..PP.#..# #...##..P...#..# #...#.P.PP...#..# #...#hs.P.P.@....# #...#P.P...P#.#.########...hV%.PP...##.#.#.P.## #... ###.#. #.######.#####.# #.# #.# #. h   black bear (asleep) #.# #.# #) s   scorpion (asleep) ..# #.# #)hehi&7hrhjv] _A black bear comes into view.h  # Y..P..#.# # P.P.P...## ## #. # #... #..P...#..# #...# #P..PP.#..# #...##..P...#..# #...#.P.PP...#..# #...#Phs.P.P@.....# #...#.P.P...P#.#.########...h zP.PP...##.#.#.P.## #..# ###.#.. #.######.####### #.# #.# # #.# #.# # ..# #.# #h hi &8h hc hY..P..#.# ######### P.P.P...## ##.. #....... #  #..P...#..# #... #P..PP.#..# #...P####..P...#..# #...P...P.PP...#..# #...Phs.P.P......# #....P.P..@P#.#.########...P...##.#.#..........D...P.####.....# ###.#. #.######.######## #.# #.# D   steam dragon (asleep) #.# ;1m#.#  ..# #.#  ### ###.###hh 79Sandblasthh_ _A steam dragon comes into view.h( P.P.P...## ##. #....... #  #..P...#..# #F #P..PP.#..# #.P####..P...#..# #.P...P.PP...#..# #P.Phs.P.P......# #.P.P...P#.#.########..P.PP.@.##.#.#......#D...P.####...h)#.....# ###.##..... #.######.######## #.# #.# #.# #.# ..# #.# ### ###.### F   bullfrog ....... s   scorpion (asleep)h=j  A bullfrog comes into view.h>h@hAhDK  The bullfrog gives a loud, deep croak!hR lhs..D.l   komodo dragonD   steam dragon (wandering)h   black bear (wandering)swandering)A komodo dragon comes into view.hX0==30hchg5 _The bullfrog moves out of view.hT P.P.P...####. avangion the Fighter#....... # #.. Gargoyle of Vehumet ......#..P...#..# #.. Health: 68/68 ========================l #P..PP.#..# #.. Magic: 26/26 ========================.P####..P...#..# #.. AC: 13Str: 13.Phs.P.PP...#..# #.. EV: 11Int: 19P.P...P.P......# #.. SH: 4Dex: 10.P.P.P...P#.#.########.. XL: 10 Next: 27% Place: Dungeon:8D.P.PP.@U 37m.##.#.#......... Noise: ==-------  Time: 7930.2 (0.0)#....P.####............. d) +1 hand axe "Enegar" {freeze, rC++} #.....# ###.#......... Cast: Sandblast#.....#.######.#########.# #.##.# #.#l   komodo dragon..# #.#D   steam dragon (wandering)### ###.### h   black bear (wandering)....... s   scorpion (wandering) _A black bear comes into view. _A steam dragon comes into view.A bullfrog comes into view.The bullfrog gives a loud, deep croak!  A komodo dragon comes into view. _The bullfrog moves out of view.h'X ha hg hn y _Your line of fire to the scorpion is blocked by a fungus.hb h1P.P.P...####. avangion the Fighter#....... # #.. Gargoyle of Vehumet ......#..P...#..# #.. Health: 68/68 ========================l #P..PP.#..# #.. Magic: 26/26 ========================.P####..P...#..# #.. AC: 13Str: 13.Phs.P.PP...#..# #.. EV: 11Int: 19P.P...P.P......# #.. SH: 4Dex: 10.P.P.P...P#.#.########.. XL: 10 Next: 27% Place: Dungeon:8D.P.PP.@h3[40m.##.#.#......... Noise: ==-------  Time: 7930.2 (0.0)#....P.####............. d) +1 hand axe "Enegar" {freeze, rC++} #.....# ###.#......... Cast: Sandblast#.....#.######.#########.# #.##.# #.#l   komodo dragon..# #.#D   steam dragon (wandering)### ###.### h   black bear (wandering)....... s   scorpion (wandering) _A steam dragon comes into view.A bullfrog comes into view.The bullfrog gives a loud, deep croak!  A komodo dragon comes into view. _The bullfrog moves out of view. _Your line of fire to the scorpion is blocked by a fungus.h7h<hh y _Your line of fire to the scorpion is blocked by a fungus.h Y..P..#.# #########P.P.P...## ##....... # #. #..P...#..# #.h )l #P..PP.#..# #..P####..P...#..# #..Phs.P.PP...#..# #.P.P...P.P......# #..P.P.P..@P#.#.########hթ @D.P.PP...##.#.##....P.####.....#.....# ###.#..........#.....h #.######.##########.# #.# h   black bear (wandering)h #.# #.# s   scorpi..# #.#### ###.####h hq h hO ..h.shsh +1.2 (1h@ h. _ _The black bear growls angrily. You hear an angry hiss. You hear a bellow!h} #............P..#.# ##########P.P.P...## ##....... # #...# #..P...#..# #...#h'l #P..PP.#..# #...#.P####..P...#..# #...#.P...P.PP...#..# #...#P.Ph.sP.P@.....# #...#.P.P.P...P#.#.########...#D.P.PP...##.#.##....P.####.....h#.....# ###.#...........#.....#.######.##########h #.# #.# ##.# #.# #h+T..# #.# h3hh~`s.h.h/--2hhh#....P..#.# #.P.P.P...## ##.#. # #...##..P...#..# #...# l #P..PP.#..# #...# .P####..P...#..# #...# .P...PsPP...#..# #...# hP.P.h.P.P.@....# #...# .P.P.P...P#.#.########...#D.P.PP...##.#.#.#....P.####..#.....# ###.#.#..... #.######.#####.##### #.# #.# #.#.# #.# #)..# #.# #)h(hh1l..hPsh;C--3hh4 h ...P..#.# ##########P.P.P...## ##....#....... # #...####..P...#..# #...# l #P..PP.#..# #...# .P####..P...#..# #...# .P...P.PP...#..# #...# P.P..hPsP......# #...# .P.P.P...P#@#.########...###D.P.PP...##.#.#.............#....P.####.....#.....# ###.##..... #.######.#####.###### #.# h ' #.# #.# #.# #.# #)#..# #.# #)#### ###.#####.#h)d.P.hZ0hc4Sandblasthhhv$ P.P.P...## ##... #....... #...####..P...#.. l #P..PP.P####..P...#..#...P.PP...#..#P.P...P.P......#.P.P.P...P#.#.########...###D.P.PP...##@#.#.............#....P.####.........# ###.#....##..........# hh.&5hMh2hʺhss   scorpionh'76SandblasthOhCh~LP.shaM.=7hThWA _The scorpion stings you but does no damage.huahb&8h^jhUnA _The scorpion stings you but does no damage.h^ I  The blast of sand hits the scorpion.h1 E  The scorpion is lightly wounded.h7  The scorpion stings you but does no damage.  An orc comes into view. It is wielding a +0 war axe.hC oo   orc (wandering)5-9.7 (1.5h`K hQT ` _The scorpion closely misses you.hs  The blast of sand hits the scorpion.h_o  The scorpion is heavily wounded.h" r.ooh}l4--41.2hhA _The scorpion stings you but does no damage.hAs  The blast of sand hits the scorpion.hp  The scorpion is severely wounded.h hV..oh/4--3--2.7hQh5x _The scorpion barely misses you. The scorpion stings you.h~ I  The blast of sand hits the scorpion.hMp  The scorpion is severely wounded.hxhh.oh   black bears   scorpiono   orch;v58-----4.2hhX1 _The scorpion stings you. x2h  The blast of sand hits the scorpion.  You kill the scorpion!h1†o   orch /h0ha0h0h21hIA F..h.oF   bullfrogo   orcVehumet accepts your kill.Something bites the fungus. The fungus begins to die.h.Q^2-95.7h4_hfV _Something claws the fungus. The orc hits you but does no damage.hY}~  The blast of sand hits the orc!!  You kill the orc!hC)h ,h h h hiY.DF.hY   yakD   steam dragon (wandering)h   black bearF   bullfrogh9--1--7.2h3p _Vehumet accepts your kill.h 1#h85 ^  The blast of sand hits the black bear but does no damage.hn6 Bh6 h;8 h;  The steam dragon hisses angrily.  The black bear bites you. The black bear barely misses you.h= hmG .Y..DFhDhH A8-hH !8.7hR hT 8 _You block the black bear's attack.h u  The blast of sand hits the black bear!h\G q  The black bear is heavily wounded.hG hYH h V .Y.DA nearby fungus withers and dies.hV ]90-50.2h^ h\b _The black bear barely misses you. The black bear misses you. x2h~#....... # #...#####..P...#..# #...# l #P..PP.#..# #...# .P####..Y...#..# #...# .P...P.PP...#..# #...# P.DF...# #...# .P.P.P...P#h#.########...####h}D.P.PP...##.#.#..............#....P.####.@.......#.....# ###.##..... #.######.#####.####### #.# #.# #.# h#.# #.# #)#h\..# #.# #)# ### ###.#####.# hPS ..........###.#...#...hlh_,hHhh$.Y.D)#Fhh&4-10h/hK2h!BR#..P...#..# #...# l #P..PP.#..# #...# #.P####......#..# #...# #.P...P.PPY..#..# #...# #P..D...# #...# #.P.P.P...P#)#F########...#####D.P.PP...##h#.#...............#....P.####.....#.....# ###@#......#..... #.######.#####.######## #.# #.# #.#  hB#.# #.# #)# #..# #.# #)#### ###.#####.#  ..........### h   black bear##.#...#.... F   bullfrog# ###.......###hEhGhGhL  The black bear attacks as it pursues you!  The black bear bites you but does no damage.  The black bear misses you.hW!...D#..#FhD   steam dragonhX.=2h.`h!cB _The black bear claws you but does no damage.hl #P..PP.P####......#..#...P.PP..P.P...P.P.....P.P.P...P#D#.########...####D.P.PP...##.#F#...............#....P.####.h.........# ###.#...... #@######.#####.####### hP #.# #.#  ).)#### ###.#####. ..........### ##.#...#....# ###.......###. ......hhehƉhhYY)D#..FhY   yakD   steam dragonh   black bearF   bullfrogh\1=-3hhehOf  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h { l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 59/68 ====================----  P.P...P.P.Y....# #...# # Magic: 18/26 ================--------  .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##D#.#............... EV: 11Int: 19  #....P.####..F................ SH: 4h ?Dex: 10  #.....# ###h#............... XL: 10 Next: 29% Place: Dungeon:8  #..... #@######.#####.### Noise: ---------  Time: 7953.2 (0.0)  ##### #.# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #.# #.# #)# # Cast: Sandblast ..# #.# #)#  ### ###.#####.#  ..........### Y   yak h <##.#...#.... D   steam dragon # ###.......### h   black bearh!  #. ............. F   bullfrog hG _The black bear claws you but does no damage.  Casting: Sandblast (safe; 1% risk of failure)  hh MConfirm with . or Enter, or press ? or * to list all spells.h Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineh vAim: a black bear (heavily wounded, 79% to hit)h m l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 59/68 ====================----  P.P...P.P.Y....# #...# # Magic: 18/26 ================--------  .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##D#.#............... EV: 11h Int: 19  #....P.####..F................ SH: 4Dex: 10  #.....# ###h#............... XL: 10 Next: 29% Place: Dungeon:8  #..... #@######.#####.### Noise: ---------  Time: 7953.2 (0.0)  ##### #.# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #.# #.# #)# # Cast: Sandblasth  ..# #.# #)#  ### ###.#####.# h  ..........### Y   yak h <##.#...#.... D   steam dragon # ###.......### h   black bearhX  #. ............. F   bullfrogConfirm with . or Enter, or press ? or * to list all spells.h Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)  h cThe stone arrow hits the black bear!  You kill the black bear!h i l  #...#  ....#..# #...#  ...#..# #...#  ...# #...# h 3     ###.    ##### #.# #.# #.#  #.# #.# #)#  ..# #.# #) ### h   # F   bullfrog #. h Bh] .Y.D.FAiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a black bear (heavily wounded, 79% to hit)  The stone arrow hits the black bear!  You kill the black bear!  Vehumet accepts your kill.60=732==4.2 (1 _The bullfrog barely misses you.hqI  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h-S l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 60/68 =====================---  P.P...P.P......# #...# # Magic: 15/27 =============-----------  .P.P.P...P#Y#.########...##### AC: 13Str: 13  D.P.PP...##.#.#............... EV: 11h}.OInt: 19  #....P.####.D................. SH: 4Dex: 10  #.....# ###F#............... XL: 10 Next: 32% Place: Dungeon:8  #..... #@######.#####.### Noise: ==-------  Time: 7954.2 (0.0) h. ##### #.# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  h.#.# #.# #)# # Cast: Sandblast ..# #.# #)#  h/### ###.#####.#  ..........### Y   yakhE/ ##.#...#.... D   steam dragon h|/ # ###.......### F   bullfrog #. ............. _The bullfrog barely misses you.h/2Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h0FAiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (64% to hit)h3$ l #P..PP.#..# #...# # avangion the FighterhS.P####......#..# #...# # Gargoyle of Vehumet .......P...P.PP...#..# #...# # Health: 60/68 =====================---P.P...P.P......# #...# # Magic: 15/27 =============-----------.P.P.P...P#Y#.########...##### AC: 13Str: 13D.P.PP...##.#.#............... EV: 11Int: 19#....P.####.D................. SH: 4hDex: 10#.....# ###F#............... XL: 10 Next: 32% Place: Dungeon:8#.....h4W#@######.#####.### Noise: ==-------  Time: 7954.2 (0.0)######.# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++} h#.# #.# #)# # Cast: Sandblast..# #.# #)#### ###.#####.#..........### Y   yak##.#...#.... D   steam dragon# ###.......### F   bullfroghL#. .............hCasting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  hcPress: ? - help, Shift-Dir - straight lineAim: a bullfrog (64% to hit)  The stone arrow hits the bullfrog!hZVonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bullfrog (64% to hit)  The stone arrow hits the bullfrog!  The bullfrog is heavily wounded.h1gn)Y.Dh,h+5.2 (1hrqht? _The bullfrog hits you but does no damage.hSA I  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ...... h | .P...P.PP...#..# #...# # Health: 60/68 =====================---  P.P...P.P......# #...# # Magic: 12/27 ==========--------------  .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##Y#.#............... EV: 11Int: 19 hM  #....P.####..D................ SH: 4Dex: 10  #.....# ###F#............... XL: 10 Next: 32% Place: Dungeon:8 h  #..... #@######.#####.### Noise: ==-------  Time: 7955.2 (0.0)  ##### #.# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #.# #.# #)# # Cast: Sandblast h ..# #.# #)#  ### ###.#####.#  ..........### Y   yak ##.#...#.... D   steam dragon # ###.......### F   bullfrog #. ............. _The bullfrog hits you but does no damage.  Casting: Stone Arrow (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 64% to hit)hd l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 60/68 =====================---  P.P...P.P......# #...# # Magic: 12/27 ==========-------------- hc .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##Y#.#............... EV: 11Int: 19  #....P.####..D................ SH: 4Dex: 10  #.....# ###F#............... XL: 10 Next: 32% Place: Dungeon:8  #..... #@######.#####.### Noise: ==-------  Time: 7955.2 (0.0)  ##### #.# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #.# #.# #)# # Cast: Sandblast h؜n..# #.# #)#  ### ###.#####.#  ..........### Y   yak ##.#...#.... D   steam dragon # ###.......### F   bullfrogh| #. .............Confirm with . or Enter, or press ? or * to list all spells.hE Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a bullfrog (heavily wounded, 64% to hit)  The stone arrow hits the bullfrog!!  You kill the bullfrog!hG l  #...#  ....#..# #...#  ...#..# #...#  h.....# #...#    hʦF  ###† h   ##### #.# #.# #.# hT #.# #.# #)#  ..# #.# #) ###   #  #. h&,hr.Y.Dh446.2 (1  Aiming: Stone Arrow (dangerous; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bullfrog (heavily wounded, 64% to hit)  The stone arrow hits the bullfrog!!  You kill the bullfrog! _Vehumet accepts your kill.h hJ#C Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h l #P..PP.#..# #...# # avangion the Fighter h .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 60/68 =====================---  P.P...P.P......# #...# # Magic: 9/27========----------------  .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##.#.#............... EV: 11Int: 19  #....P.####.Y................. SH: 4Dex: 10  #.....# ###D#............... XL: 10 Next: 34% Place: Dungeon:8 h #..... #@######.#####.### Noise: ==-------  Time: 7956.2 (0.0)  ##### #.# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #.# #.# #)# # Cast: Sandblasthr ..# #.# #)#  ### ###.#####.#  ..........### Y   yak ##.#...#.... D   steam dragon # ###.......### #. ............. _Vehumet accepts your kill.h2Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hٚJAiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (71% to hit)ht l #P..PP.#..# #...# # avangion the Fighter.P####......#..# #...# # Gargoyle of Vehumet .......P...P.PP...#..# #...# # Health: 60/68 =====================---ht P.P...P.P......# #...# # Magic: 9/27========----------------.P.P.P...P#)#.########...##### AC: 13h|uStr: 13D.P.PP...##.#.#............... EV: 11Int: 19#....P.####.Y................. SH: 4Dex: 10hx#.....# ###D#............... XL: 10 Next: 34% Place: Dungeon:8#.....#@######.#####.### Noise: ==-------  Time: 7956.2 (0.0)######.# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++} #.# #.# #)# # Cast: Sandblast..# #.# #)#### ###.#####.#..........### Y   yak##.#...#.... D   steam dragon# ###.......####. .............Casting: Stone Arrow (y40;10;1mdangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (71% to hit)  The stone arrow hits the steam dragon!hh9m.Yonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a steam dragon (71% to hit)  The stone arrow hits the steam dragon!  The steam dragon is heavily wounded.h317.2 (1hh _The steam dragon barely misses you. You block the steam dragon's attack.h7   h 9Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h8  l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 61/68 =====================---  P.P...P.P......# #...# # Magic: 6/27=====-------------------  .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##.#.#............... EV: 11Int: 19  #....P.####..Y................ SH: 4Dex: 10  #.....# ###D#............... XL: 10 Next: 34% Place: Dungeon:8  #..... #@######.#####.### Noise: ==-------  Time: 7957.2 (0.0)  ##### 9 j0m#.# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #.# #.# #)# # Cast: Sandblasth=: e ..# #.# #)#  ### ###.#####.#  ..........### Y   yak ##.#...#.... D   steam dragon # ###.......### #. ............. _The steam dragon barely misses you. You block the steam dragon's attack.  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (heavily wounded, 71% to hit)hд  l #P..PP.#..# #...# # avangion the Fighter.P####......#..# #...# # Gargoyle of Vehumet .......P...P.PP...#..# #...# # Health: 61/68 =====================---P.P...P.P......# #...# # Magic: 6/27=====-------------------.P.P.P...P#)#.########...##### AC: 13Str: 13D.P.PP...##.#.#............... EV: 11Int: 19#....P.####..Y................ SH: 4Dex: 10 H#.....# ###`#............... XL: 10 Next: 34% Place: Dungeon:8#.....#@######.#####.### Noise: ==-------  Time: 7957.2 (0.0)######.# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++} #.# #.# #)# # Cast: Sandblast..# #.# #)#### ###.#####.#..........### Y   yak##.#...#.... D   steam dragon# ###.......####. .............Confirm with . or Enter, or press ? or * to list all spells.Aiming:  10;1mStone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (heavily wounded, 71% to hit)  The stone arrow misses the steam dragon.The stone arrow hits the yak!hF D(catching breath)Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a steam dragon (heavily wounded, 71% to hit)  The stone arrow misses the steam dragon.  The stone arrow hits the yak!  The yak is heavily wounded.hR ***  The steam dragon breathes steam at you.h Y @§§..####The ball of steam hits you. You resist.58-7=======8.2 (1h h - _You hear an angry hiss.h3 l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 58/68 ====================----  P.P...P.P......# #...# # Magic: 6/27=====-------------------  .P.P.P...P#)#.########...##### AC: 13Str: 13 h D.P.PP...##.#.#............... EV: 11Int: 19  #....P.####..Y................ SH: 4Dex: 10  #.....# ###D#............... XL: 10 Next: 34% Place: Dungeon:8  #..... #@######.#####.### Noise: ======---  Time: 7958.2 (0.0)  ##### #§# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #§# #.# #)# # Cast: Sandblasth&W ..# #.# #)#  ### ###.#####.#  hlp..........### Y   yak ##.#...#.... D   steam dragon (catching breath) # ###.......### hz#. .............The ball of steam hits you. You resist. _You hear an angry hiss.  hAiming: Sandblast (safe; 1% risk of failure)  hzPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (heavily wounded, catching its breath, 84% to hit)hv  l #P..PP.#..# #...# # avangion the Fighter.P####......#..# #...# # Gargoyle of Vehumet .......P...P.PP...#..# #...# # Health: 58/68 ====================----P.P...P.P......# #...# # Magic: 6/27=====-------------------.P.P.P...P#)#.########...##### AC: 13Str: 13D.P.PP...##.#.#............... EV: 11Int: 19#....P.####..Y................ SH: 4Dex: 10v H#.....# ###D#............... XL: 10 Next: 34% Place: Dungeon:8#.....#@######.#####.### Noise: ======---  Time: 7958.2 (0.0)######§# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++} #§# #.# #)# # Cast: Sandblast..# #.# #)#### ###.#####.#..........### Y   yak##.#...#.... D   steam dragon (catching breath)# ###.......####. .............Aiming: Sandblast (safehw &; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (heavily wounded, catching its breath, 84% to hit)  The blast of sand hits the steam dragon but does no damage.  The steam dragon is heavily wounded.h h 56-hG ]=-----9.7 (1.5hr h   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a steam dragon (heavily wounded, catching its breath, 84% to hit)  The blast of sand hits the steam dragon but does no damage.  The steam dragon is heavily wounded. _The steam dragon bites you. The steam dragon barely misses you.h l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 56/68 ===================-----  P.P...P.P......# #...# # Magic: 5/27====--------------------  .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##.#.#............... EV: 11Int: 19  #....P.####..Y................ SH: 4Dex: 10  #.....# ###D#............... XL: 10 Next: 34% Place: Dungeon:8  #..... #@######.#####.### Noise: =--------  Time: 7959.7 (0.0) h ##### #§# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #§# #.# #)# # Cast: Sandblast ..# #.# #)#  ### ###.#####.#  ..........### Y   yak ##.#...#.... D   steam dragon (catching breath) # ###.......### #. .............The steam dragon is heavily wounded. hg_The steam dragon bites you. The steam dragon barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehuShift-Dir - straight lineAim: a steam dragon (heavily wounded, catching its breath, 84% to hit)hO l #P..PP.#..# #...# # avangion the Fighter.P####......#..# #...# # Gargoyle of Vehumet .......P...P.PP...#..# #...# # Health: 56/68 ===================-----P.P...P.P......# #...# # Magic: 5/27hPV====--------------------.P.P.P...P#)##########...##### AC: 13Str: 13D.P.PP...##.###............... EV: 11Int: 19#....P.####..#................ SH: 4Dex: 10#.....# #####............... XL: 10 Next: 34% Place: Dungeon:8#.....#@######.#####.### Noise: =--------  Time: 7959.7 (0.0)#####h'Q #§# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++} #§# #.# #)# # Cast: Sandblast..# #.# #)#hkQ### ###.#####.#..........### Y   yak##.#...#.... D   steam dragon (catching breath)hQ# ###.......####. .............hQVAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehR)Shift-Dir - straight lineAim: a steam dragon (heavily wounded, catching its breath, 84% to hit)  The blast of sand misses the steam dragon.The blast of sand misses the yak.hTQ..YDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  h-nAim: a steam dragon (heavily wounded, catching its breath, 84% to hit)  The blast of sand misses the steam dragon.yak.  The steam dragon bites you. You block the steam dragon's attack.h ***  The steam dragon breathes steam at you.hӊH@§§h!}2-======61.2 (1.5hh] _The ball of steam misses you.hE  l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 52/68 ==================------  P.P...P.P......# #...# # Magic: 4/27===---------------------  .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##.#.#............... EV: 11Int: 19  #....P.####..Y................ SH: 4Dex: 10  #.....# ###D#............... XL: 10 Next: 34% Place: Dungeon:8  #..... #@######.#####.### Noise: ======---  Time: 7961.2 (0.0)  ##### # 49m§# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #§# #.# #)# # Cast: Sandblast ..# #.# #)#  ### ###.#####.#  ..........### Y   yak ##.#...#.... D   steam dragon (catching breath) # ###.......### #. .............The steam dragon breathes steam at you. _The ball of steam misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (heavily wounded, catching its breath, 84% to hit)h T l #P..PP.#..# #...# # avangion the Fighter.P####......#..# #...# # Gargoyle of Vehumet ......h' .P...P.PP...#..# #...# # Health: 52/68 ==================------P.P...P.P......# #...# # Magic: 4/27===---------------------h .P.P.P...P#)#.########...##### AC: 13Str: 13D.P.PP...##.#.#............... EV: 11Int: 19h #....P.####..Y................ SH: 4Dex: 10h C#.....# #####............... XL: 10 Next: 34% Place: Dungeon:8#.....h #@######.#####.### Noise: ======---  Time: 7961.2 (0.0)#####h #§# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++} #§# #.# #)# # Cast: Sandblast..# #.# #)#### ###.#####.#..........### Y   yak##.#...#.... D   steam dragon (catching breath)h # ###.......####. .............Aiming: Sandblast (safe; 1% risk of failure)  h Press: ? - help, Q - select action, ( or ) - cycleh' Shift-Dir - straight lineAim: a steam dragon (heavily wounded, catching its breath, 84% to hit)  The blast of sand misses the steam dragon.hK 5The blast of sand hits the yak.hYD..§##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line: a steam dragon (heavily wounded, catching its breath, 84% to hit)  The blast of sand misses the steam dragon.  h-oThe blast of sand hits the yak.  The yak is severely wounded.h[d=-----2.7 (1.5hGh5 _The steam dragon barely misses you. You block the steam dragon's attack.h l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 52/68 ==================------ h+ P.P...P.P......# #...# # Magic: 3/27==----------------------  .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##.#.#............... EV: 11Int: 19  #....P.####..Y................ SH: 4hDex: 10  #.....# ###D#............... XL: 10 Next: 34% Place: Dungeon:8  #..... #@######.#####.### Noise: =--------  Time: 7962.7 (0.0)  ##### #§# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #.# #.# #)# # Cast: Sandblast .§# #.# #)#  ### ###.#####.# h ..........### Y   yak h5##.#...#.... D   steam dragon (catching breath) # ###.......### hZ#. .............The yak is severely wounded. _The steam dragon barely misses you. You block the steam dragon's attack.  h}Aiming: Sandblast (safe; 1% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehAim: a steam dragon (heavily wounded, catching its breath, 84% to hit)h l #P..PP.#..# #...# # avangion the Fighter.P####......#..# #...# # Gargoyle of Vehumet .......P...P.PP...#..# #...# # Health: 52/68 ==================------P.P...P.P......# #...# # Magic: 3/27==----------------------.P.P.P...P#)#.########...##### AC: 13Str: 13hD.P.PP...##.#.#............... EV: 11Int: 19#....P.####..Y................ SH: 4Dex: 10#.....# #####............... XL: 10 Next: 34% Place: Dungeon:8#.....#@######.#####.### Noise: =--------  Time: 7962.7 (0.0)######§# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++} #.# #.# #)# # Cast: Sandblast.§# #.# #)#### ###.#####.#..........### h:/Y   yak##.#...#.... D   steam dragon (catching breath)# ###.......####. .............Aiming: Sandblast (safe; 1% risk of failure)  hzPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (heavily wounded, catching its breath, 84% to hit)  hzThe blast of sand misses the steam dragon.The blast of sand hits the yak.h@ D§.##Aim: a steam dragon (heavily wounded, catching its breath, 84% to hit)  The blast of sand misses the steam dragon.The blast of sand hits the yak.  The yak is severely wounded.steam dragon bites you but does no damage.  You block the steam dragon's attack. The steam dragon misses you.hDn34=4.2 (1.5hMhXP: _You block the steam dragon's attack.hx l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 53/68 ==================------  P.P...P.P......# #...# # Magic: 3/27==----------------------  .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##.#.#............... EV: 11Int: 19  #....P.####..Y................ SH: 4Dex: 10  #.....# ###D#............... XL: 10 Next: 34% Place: Dungeon:8  #..... #@######.#####.### Noise: =--------  Time: 7964.2 (0.0)  ##### x0m#§# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #.# #.# #)# # Cast: Sandblast §.# #.# #)#  ### ###.#####.#  ..........### Y   yak ##.#...#.... D   steam dragon # ###.......### #. .............You block the steam dragon's attack. The steam dragon misses you. _You block the steam dragon's attack.  Aiming: Sandblast (safe; 1% risk of failure)  ht ePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (heavily wounded, 84% to hit)hT l #P..PP.#..# #...# # avangion the Fighter.P####......#..# #...# # Gargoyle of Vehumet .......P...P.PP...#..# #...# # Health: 53/68 ==================------P.P...P.P......# #...# # Magic: 3/27==----------------------hP.P.P.P...P#)#.########...##### AC: 13Str: 13D.P.PP...##.#.#............... EV: 11Int: 19#....P.####..Y................ SH: 4Dex: 10#.....# ###D#............... XL: 10 Next: 34% Place: Dungeon:8#.....#@######.#####.### Noise: =--------  Time: 7964.2 (0.0)h######§# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++} #.# #.# #)# # Cast: Sandblast§.# #.# #)#### ###.#####.#..........### Y   yak##.#...#.... D   steam dragon# ###.......####. .............Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (heavily wounded, 84% to hit)  The blast of sand hits the steam dragon!  The steam dragon is almost dead.h2fPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (heavily wounded, 84% to hit)  The blast of sand hits the steam dragon!  The steam dragon is almost dead.The steam dragon bites you but does no damage.h;l..l   komodo dragon (wandering)Y   yakD   steam dragon5.7 (1.5h&Ch?Fg _The steam dragon completely misses you.hI  l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PPl..#..# #...# # Health: 53/68 ==================------  P.P...P.P......# #...# # Magic: 2/27=-----------------------  .P.P.P...P#)#.########...##### AC: 13Str: 13 hޏ  D.P.PP...##.#.#............... EV: 11Int: 19  #....P.####..Y................ SH: 4Dex: 10  #.....# ###D#............... XL: 10 Next: 34% Place: Dungeon:8 h!  #..... #@######.#####.### Noise: =--------  Time: 7965.7 (0.0)  ##### #.# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #.# #.# #)# # Cast: SandblasthI l ..# #.# #)#  hl E### ###.#####.#  h ..........### l   komodo dragon (wandering) h 5##.#...#.... Y   yak # ###.......### D   steam dragonhΐ ' #. .............h The steam dragon bites you but does no damage. _The steam dragon completely misses you.h[ Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (almost dead, 84% to hit)hc  l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PPl..#..# #...# # Health: 53/68 ==================------  P.P...P.P......# #...# # Magic: 2/27=-----------------------  .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##.#.#............... EV: 11Int: 19  #....P.####..Y................ SH: 4Dex: 10 hc C #.....# ###D#............... XL: 10 Next: 34% Place: Dungeon:8  #..... #@######.#####.### Noise: =--------  Time: 7965.7 (0.0)  ##### #.# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #.# #.# #)# # Cast: Sandblast ..# #.# #)# hc  ### ###.#####.#  ..........### l   komodo dragon (wandering) h d 5##.#...#.... Y   yak # ###.......### D   steam dragonh0d Y #. .............Shift-Dir - straight lineh\d Aim: a steam dragon (almost dead, 84% to hit)  The blast of sand misses the steam dragon.hd The blast of sand hits the yak!  You kill the yak!Vehumet accepts your kill.hk  l  #...#  ....#..# #...#  ..#..# #...#  hl .....# #...#    †   ####    ##### #.# #.# #.#  #.# #.# #)#  ..# #.# #)hl T ###   hm D   steam dragon # h&m ; #. h lDl(catching breath)Aim: a steam dragon (almost dead, 84% to hit)  hk .The blast of sand misses the steam dragon.  The blast of sand hits the yak!  You kill the yak!  Vehumet accepts your kill.The komodo dragon hisses angrily.h' ***  The steam dragon breathes steam at you.h+ h  .l@§h §..####The ball of steam misses you.The steam dragon bites you but does no damage.h  4=8======7.2 (1.5 _The steam dragon misses you. _Your Conjurations skill increases to level 4!hy  l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 54/68 ===================-----  P.P...P.P.l....# #...# # Magic: 1/27------------------------  .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##.#.#............... EV: 11Int: 19  #....P.####..†................ SH: 4Dex: 10 h {  #.....# ###D#............... XL: 10 Next: 38% Place: Dungeon:8  #..... #@######.#####.### Noise: ======---  Time: 7967.2 (0.0)  ##### #§# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #§# #.# #)# # Cast: Sandblast ..# #.# #)#  ### ###.#####.#  ..........### l   komodo dragon ##.#...#.... D   steam dragon (catching breath) # ###.......### #. ............. _The steam dragon misses you. _Your Conjurations skill increases to level 4!Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (hZ{ Oalmost dead, catching its breath, 84% to hit)hD ~ l #P..PP.#..# #...# # avangion the Fighter  .P####......#..# #...# # Gargoyle of Vehumet ......  .P...P.PP...#..# #...# # Health: 54/68 ===================-----  P.P...P.P.l....# #...# # Magic: 1/27------------------------  .P.P.P...P#)#.########...##### AC: 13Str: 13  D.P.PP...##.#.#............... EV: 11Int: 19  #....P.####..†................ SH: 4Dex: 10 hB N #.....# ###D#............... XL: 10 Next: 38% Place: Dungeon:8  #..... #@######.#####.### Noise: ======---  Time: 7967.2 (0.0)  ##### #§# #.# #.# # d) +1 hand axe "Enegar" {freeze, rC++}  #§# #.# #)# # Cast: Sandblast ..# #.# #)#  ### ###.#####.#  ..........### l   komodo dragon ##.#...#.... D   steam dragon (catching breath) # ###.......### #. .............Aiming: Sandblast (safe; 1% risk of failure)  h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (almost dead, catching its breath, 84% to hit)  The blast of sand hits the steam dragon!  You kill the steam dragon!h h  l  #...#  ....#..# #...#  ...#..# #...#  ...# #...#    h   ###†    ##### #§# #.# #.#  #§# #.# #)#  ..# #.# #) ###    #  #. hr bPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a steam dragon (almost dead, catching its breath, 84% to hit)  The blast of sand hits the steam dragon!  You kill the steam dragon!  Vehumet accepts your kill.h h׉ .l..§##h 2=43=-----8.7 (1.5 _hC h h #..P..l #P..PP.#..#####......P...P.PP...#h[P.P...P.P......# #...# .P.P.P...P#)#.########...#####D.P.PP...##l#.#......P.####..†.......h/# ###@#....................#####.#####.#######hz"§.#.#)# #.§# #.# #)h/### ###.#####.# ..........### ##.#...#.... ######hh .l5------90hJ h _You see here a bullfrog corpse.hzU  There are no objects that can be picked up here.h|:-hhQ _a bullfrog corpsehQ x  The blast of sand hits the komodo dragon!h^ .#.#..####The komodo dragon is moderately wounded.h_ b1-=71.2 (1.5hh hk e _The komodo dragon closely misses you.h N  The blast of sand hits the komodo dragon!h[ ( h \ .  The komodo dragon is heavily wounded.The komodo dragon barely misses you.h] 0-2.7Sandblasthi hj E _The komodo dragon bites you but does no damage.hj 4hhU _You are out of magic!hlNhGOhDWhYU _You are out of magic!h/whxhhdU _You are out of magic!hhhh7hU _You are out of magic!hh4hahU _You are out of magic!h+ _You are out of magic!  You barely miss the komodo dragon.  The komodo dragon is heavily wounded.h, 43----1=4.1 (1.4SandblasthO h 2 _The komodo dragon bites you!h8  _You are too injured to fight recklessly!hhDh/hh _You are too injured to fight recklessly!hh'h^hh _You are too injured to fight recklessly!hphh hh _You are too injured to fight recklessly!hH'h)h3h6h _You are too injured to fight recklessly!hhɛhh` _You are too injured to fight recklessly!hhh"h&hˌhԍh9hGh h h` h h h[ h۝ h+ h( 4h hk hg h hk h h3 h4 h? hB h h h h hh hP h h" hD h h h~ h!  You hit the komodo dragon but do no damage.  The komodo dragon is heavily wounded.h#5-5.4 (1.3h+h.; _You block the komodo dragon's attack.h ,  You barely miss the komodo dragon.The komodo dragon is heavily wounded.The komodo dragon bites you but does no damage.h2- @4-----ht- !6.7h>: hP= d _The komodo dragon barely misses you.h4  You completely miss the komodo dragon.The komodo dragon is heavily wounded.hg6`39--8.0h?h(B2 _The komodo dragon bites you.h_  You barely miss the komodo dragon.The komodo dragon is heavily wounded.ha1-----2==9.3hjhm2 _The komodo dragon bites you!h;  You barely miss the komodo dragon.The komodo dragon is heavily wounded.h<j22------80.7 (1.4hEhWH _The komodo dragon closely misses you. The komodo dragon bites you!hfhtdDrink which item? Potions  g - 2 potions of magic  p - 4 emerald potions  f - 4 fizzy purple potions  t - 4 murky orange potions  o - 2 bubbling inky potions  n - 2 coppery potions  j - 2 glowing green potions  x - an amethyst potion  s - a blue potion  D - a grey potion  F - a yellow potion [!] read|quaff|evokehG[?] describe selectedh#..P...#..# #...# # avangion the Fighterl #P..PP.#..# #...# # Gargoyle of Vehumet .......P####......#..# #...# # Health: 22/68 =======-----------------.P...P.PP...#..# #...# # Magic: 2/27=-----------------------P.P...P.P......# #...# # AC: 13Str: 13.P.P.P...P#)#.########...##### EV: 11Int: 19D.P.PP...##.#.#h............... SH: 4Dex: 10#....P.####.l†................ XL: 10 Next: 43% Place: Dungeon:8#.....# ###@#............... Noise: ==-------  Time: 7980.7 (0.0)#.....#.######.#####.### d) +1 hand axe "Enegar" {freeze, rC++} ######.# #.# #.# # Cast: Sandblast#.# #.# #)# #..# #.# #)#### ###.#####.#l   komodo dragon..........#####.#...#....# #h;##.......###You barely miss the komodo dragon.The komodo dragon is heavily wounded. _The komodo dragon bites you!  You barely miss the komodo dragon.The komodo dragon is heavily wounded. _The komodo dragon closely misses you. The komodo dragon bites you!  Okay, then.hh h3_hh'h#){ Ability - do what?CostFailure hu)n Invocations -  X - Renounce ReligionNone0% h)}[?] toggle between ability selection and description.hb hN h #..P...#..# #...# # avangion the Fighterl #P..PP.#..# #...# # Gargoyle of Vehumet .......P####......#..# #...# # Health: 22/68 =======-----------------.P...P.PP...#..# #...# # Magic: 2/27h$ \=-----------------------P.P...P.P......# #...# # AC: 13Str: 13.P.P.P...P#)#.########...##### EV: 11Int: 19D.P.PP...##.#.#............... SH: 4Dex: 10#....P.####.l†................ XL: 10 Next: 43% Place: Dungeon:8#.....# ###@#............... Noise: ==-------  Time: 7980.7 (0.0)#.....hf #.######.#####.### d) +1 hand axe "Enegar" {freeze, rC++} #####h #.# #.# #.# # Cast: Sandblast#.# #.# #)# #h ..# #.# #)#### ###.#####.#l   komodo dragon..........#####.#...#....h # ###.......###The komodo dragon is heavily wounded. _The komodo dragon bites you!  h| CYou barely miss the komodo dragon.The komodo dragon is heavily wounded. _The komodo dragon closely misses you. The komodo dragon bites you! _Okay, then.h P  Okay, then.hc hq h 8 _h{Throw: 8 darts (curare)hhha h OZap: wand of roots (18)hY h h  #..P...#..# #...# # avangion the Fighter  l #P..PP.#..# #...# # Gargoyle of Vehumet ......  .P####......#..# #...# # Health: 22/68 =======-----------------  .P...P.PP...#..# #...# # Magic: 2/27=-----------------------  P.P...P.P......# #...# # AC: 13Str: 13 h  ~ .P.P.P...P#)#.########...##### EV: 11Int: 19  D.P.PP...##*#*#............... SH: 4Dex: 10  #....P.####*l*................ XL: 10 Next: 43% Place: Dungeon:8 h<  #.....# ###@#............... Noise: ==-------  Time: 7980.7 (0.0)  #..... #.######.#####.### d) +1 hand axe "Enegar" {freeze, rC++} ho H ##### #.# #.# #.# # Zap: wand of roots (18) #.# #.# #)# # h S..# #.# #)#  h %### ###.#####.#  l   komodo dragon ..........### ##.#...#.... # ###.......### h| _Okay, then. _Okay, then.Aiming: FastrootPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (heavily wounded)h <#..P...#..# #...# # avangion the Fighterl #P..PP.#..# #...# # Gargoyle of Vehumet .......P####......#..# #...# # Health: 22/68 =======-----------------.P...P.PP...#..# #...# # Magic: 2/27=-----------------------P.P...P.P......# #...# # AC: 13h jStr: 13.P.P.P...P#)#.########...##### EV: 11Int: 19D.P.PP...######............... SH: 4Dex: 10#....P.#####*#................ XL: 10 Next: 43% Place: Dungeon:8#.....# #####............... Noise: ==-------  Time: 7980.7 (0.0)#.....#.######.#####.### d) +1 hand axe "Enegar" {freeze, rC++} #####h #.# #.# #.# # Zap: wand of roots (18)#.# #.# #)# #h ..# #.# #)#### ###.#####.#l   komodo dragon..........#####.#...#....# ###.......### _Okay, then. _Okay, then.Aiming: FastrootPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (heavily wounded)hmrd(rooted)  Aiming: Fastroot  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (heavily wounded)  The roots erupt in riotous growth!  Roots grab the komodo dragon.hYh#b   #...#  l #P..PP.#..# #...#  ....#..# #...#  ...#..# #...#  .....# #...#  #)#.#######  #####......  ##*#.......   #####   #.#  ##### #.# #.# #.#  #.# #.# #)#  ..# #.# #)#  ###     # The grasping roots constrict the komodo dragon!h  #...#  l #P..PP.#..# #...#  ....#..# #...#  ...#..# #...#  .....# #...#  #)#.#######  #####......  ##*#.......   #####   #.#  ##### #.# #.# #.#  #.# #.# #)#  ..# #.# #) ###    # 23;49HhP .#.h>t.l†@The komodo dragon bites you!hi6/68 -----=======1.7 (1h7h hV _* * * LOW HITPOINT WARNING * * *h#....... # #...#####. #..P...#..# #...# #.l #P..PP.#..# #...# #..P####......#..# #...# #..P...P.PP...#..# #...# #.P.P...P.P......# #...# #..P.P.P...P#)#.########...#####D.P.PP...##.#.##....P.####.l†@.......#.....# ###†#................#.....#.######.#####.###.######.m1m# #.# #.# #.#.# #.# #)# ##..# #.# #)# ### ###.#####.#..........#### ##.#...#.....h~  The grasping roots constrict the komodo dragon!h7------------2hohAI _The komodo dragon struggles to escape constriction.h[#. # #...#####.#..P...#..# #...# #.l #P..PP.#..# #...# #..P####......#..# #...# #..P...P.PP...#..# #...# #.P.P...P.P......# #...# #..P.P.P...P#)#.##...#####.D.P.PP...##.#.#.  #....P.####.l†.  #.....# ###†#.  #..... #.######.#####.###.###### #.# #.# #.# #.#.# #.# #)# #..# #.# #)#h\ ##.###.#...#.ha  The grasping roots constrict the komodo dragon!3=hUbA-------3hkhnI _The komodo dragon struggles to escape constriction.h ~#. # #...#####..##..P...#..# #...# #..# l #P..PP.#..# #...# #..# .P####......#..# #...# #..# .P...P.PP...#..# #...# #. P.P...P.P......# #...# #. .P.P.P...P#)#.#...#####. D.P.PP...##.#.#.# #....P.####.l†.# #.....# ###†#.# #..... #.######.#####.###.# ##### h~#.# #.# #.# #.#.# #.# #)# #..# #.# #)# #### ###.#####.# #.###.#...#.hgrasping roots constrict the komodo dragon! _The komodo dragon struggles to escape constriction.  You kill the komodo dragon!hi†hK=504hhnZ _Vehumet accepts your kill.h,<#. # #...#####..##..P...#..# #...# #..#.  #P..PP.#..# #...# #..#. P####......#..# #...# #..#. P...P.PP...#..# #...# #. .P...P.P......# #...# #. P.P.P...P#)#.#...#####. .P.PP...##.#.#.hi-#. ....P.####.††.#. .....# ###†#.#. ..... #.######.#####.###.##. #.# #.# #.# #.#.# #.# #)# ####...# #.# #)# #.### ###.#####.# #..######.##.#...#.h@=h=@85hFhHhg#. # #...#####..##..P...#..# #...# #..#.#P..PP.#..# #...# #..#.# ####......#..# #...# #..#.# ...P.PP...#..# #...# #. P...P.P......# #...# #. .P.P...P#)#.#...#####. P.PP...##.#.#.#.P.####.††.#.# ###†#.#. #.######.#####.###.##. #.# #.# #.# #.#.# #.# #)# ####.#..# #.# #[ 30m)# #.#### ###.#####.# #.#.######.###.#...#.hf h &6h hO h}#. # #...#####..###.#..P...#..# #...# #..#.#P..PP.#..# #...# #..#.#.......#..# #...# #..#.#.P.PP...#..# #...# #. ...P.P......# #...# #. P.P...P#)#.#hCI...#####. .PP...##.#.#.#.P.####.††.#.# ###†#.#..# #.######.#####.###.##. #.# #.# #.# #.hɽ-#.# #.# #)# ####.#..# #.# #)# #.# ### ###.#####.# #.# ..........######.###.#...#.hh?&7hhh1#. # #...#####..###.#..P...#..# #...# #..#.#P..PP.#..# #...# #..#.#.......#..# #...# #..#.#. .P.PP...#..# #...# #.P.P......# #...# #. .P...P#)#.#...#####. PP...##.#.#.#. .P.####.††.#.# ###†#.#..#. #.######.#####.###.##. # hc#.# #.# #.# #.#.# #.# #)# ####.#..# #.# #)# #.# ### ###.#####.# #.# ..........######.###.#...#.hmh4=8hhhW#. # #...#####..###. #..P...#..# #...# #..#. #P..PP.#..# #...# #..#.#..# #......#..# #...# #..#.#..# hMMP.PP...#..# #...# #. .P.P......# #...# #. P...P#)#.#...#####. P...##.#.#.#. P.####.††.#. .# ###†#.#..#. . #.######.#####.###.##. #.# #.# #.# #.##.# #.# #)# ####.#..# #.# #)# #.# ### ###.#####.# #.# h$~..........######.###.#...#.h)h?*R9=9hc2h5hV/. # #...#####..###...# ..P...#..# #...# #..#.....# P..PP.#..# #...# #..#.#..# ......#..# #...# #..#.#..# .PP...#..# #...# #. P.P......# #...# #. ...P#)#.#...#####.# ...##.#.#.#.....# .####.††.#. # ###†#.#..#..# #.######.#####.###.##.#.# #.# #.# #.##.# #...# #.# #)# #.# ### 030m###.#####.# #.# ..........######.###.#...#.h_9h:'90hRBhDh> # #...#####..###...# .P...#..# #...# #..#.....# ..PP.#..# #...# #..#.#..##..# #...# #..#.#..# PP...#..# #...# #. .P......# #...# #.P#)#.#...#####.#.##.#.#.#.....#. ####.††.#.  ###†#.#..#..#.#.######.#####.###.##.#.# #.# #.# #.##.# #h..# #.# #)# #.# ### ###.#####.# #.# .######.###.#...#.hh&1h,hh # #...#####..###...##. P...#..# #...# #..#.....##. .PP.#..# #...# #..#.#..###.#..# #...# #..#.#..###. P...#..# #...# #. P......# #...# #.# .P#)#.#...#####.h#.# .##.#.#.#.....#.#.††.#.)###†#.#..#..#.##.######.#####.###.##.##.# #.# #.# #.##.# #.# #)#..# #.# #)# #.# ### ###.#####.# #.# .######.###.#...#.h'h(10/68==2h`1h2h # #...#####..###...##.# ...#..# #...# #..#.....##.# PP.#..# #...# #..#.#..###.##..# #...# #..#.#..###.# ...#..# #...# #.# ......# #...# #...# P#)#.#...#####.#.#. ##.#.#.#.....#.#..††.#.))###†#.#..#..#.#.#.######.#####.###.##.#.#.# #.# #.# #.# ..# #.# #)# #.# 80m### ###.#####.# #.# ..######.###.#...#.hh5=3hthhSR # #...#####..###...##.##..# #...# #..#.....##.# .#..# #...# #..#.#..###.# #..# #...# #..#.#..###.# #..# #...# #....# # #...# #...# #)#.#...#####.#.#. #.#.#.#.....#.#. #.††.#.)) ###†#.#..#..#.#.h#.######.#####.###.##.#.#.# #.# #.# #.......##.# #.# #)# ####.####..# #.# #)# #.# ### ###.#####.# #.# ...######.###.#...#.#h`DY4he # #...#####..###...##.# .#..# #...# #..#.....##.# # .#..# #...# #..#.#..###.# # .#..# #...# #..#.#..###.# #..# #...# #....# hz# #...# #..# )#.#...#####.#.#. .#.#.#.....#.#. .††.#.)))<†#.#..#..#.#.#.######.#####.###.##.#.#.# #.# #.# #.......#h#.# #.# #)# ####.####  ..# #.# #)# #.#  ### ###.#####.# #.#...######.###.#...#.#hh@15hhPhG # #...#####..###...##.###. #..# #...# #..#.....##.# #. #..# #...# #..#.#..###.# # #..# #...# #..#.#..###.# #..# #...# #...hHV# # #...# #..# #.#...#####.#.#. #.#.#.....#.#. ††.#.)))<. #†#.#..#..#.#. #.######.#####.###.##.#. #.# #.# #.# #.......# #.# #.# #)# ####.#### # ..# #.# #)# #.# #hI  ### ###.#####.# #.# # ..######.# # ##.#...#.# # hUhV&6h`hchB\# ##.........###...##.##>.  # #...#####..###...##.###.# ..# #...# #..#.....##.# #.. hI..# #...# #..#.#..###.# ### ..# #...# #..#.#..###.# # #...# #. ..# #...# #..###### .########...#####........#.#. .##.....#.#.... †..#.......)))< †#.................#..#..#.#. .######.#####.###.##.......#..... h.# #.# #.# #.......######## .# #.# #)# ####.##### .# #.# #)# #.# #. ## ###.#####.# #.# #...........######.######### #.h&X=7hwhh{ G ##########.............# ##.........###...##.##>.  # #...#####..###...##.###.## .# #...# #..#.....##.# #... .# #...# #..#.#..###.# #### .hn # #...# #..#.#..###.# # #...# #.  #...# #..####### ########...#####@.......#.#.....# ##.....#.#.....# ..#.......)))<..# #.................#..#..#.#.....# ######.#####.###.##.......#..... hi U# #.# #.# #.......######## # #.# #)# ####.####### # #.# #)# #.# #. # ###.#####.# #.# #.#he h$ v2=6=8h h h#.............##.##########...#  ##########....................#  ##.........###...##.##>..# # #...#####..###...##.###.### # #...# #..#.....##.# #.... # #...# #..#.#..###.# ##### # #...# #..#.#..###.# h# #...# #.  #...# #..####### ######...#####........#.#.....# ........#.....#.#.....# ...#.......)))<..# .................#..#..#####.#####.###.##.......#.....#  #.# #.# #.......##########  #.# #)# ####.######## hؿ #.# #)# #.# #..hh&9hhhrhrhthh'x3==hh_7=hhchݒ,h͔hO74h̖hBh/hƠ9=hhh5=8=h`h,hh,h`hh_S6=hhh9=hغh|hS9=hh_h0I7=hhwhh`h hzh~=8=10/27hhc9h1=hnhJ20=hhhhTh,hhxhe1==hzh h[S2=hh,hh,hh) h 72h h?h9=hhchS3=h,hh9_3=h,hdhh3h( h"hD#e4==h$h'd14=h)h,ho,h-h0hN175h3h5hD:h'?hCO=hrFhIhJy6=5=hWLhcOhOh%Rh/ThThWhYhYh[h^h_e7==h`hchdM6=h+fhi,h~kh?nhn:28hphuBhxhh\Ah-BhCh:EhE#1h7F:==hGhJhJK5=h>LhZNhNhPhRh3S92hhThVhBWhYhZh<[9=h\h^h_3=6=h`hc,hdhg,hBihkhkh0mho94h7p:==hqh|i _You start resting.h810203.0)7=34hh% _Magic restored.h֦hhhhBh95hhh hh;h9=hh7i6=h0hhhhhOhha7=hah:hhhhhh7849=50=1=h ,h2 h,hh92hQ2=hhh>hhhhQh ,h"h-h.%3h0h{3h3h5h8h8h3;h?a4=h{AhpDhEhnFhN5=hRBhDThVhFWhsXh>[h[%6h]h`h`hah'dhzdhehha7=hihylhlhdnhq,hrhu,hCwh{k8=h|h,hhhPh_h͉;9hh~,hh5hh h{hL60=hNhRh,hphhh2hhxU1=h&h,h>hhEhhи,hhӽhQ%2hh,hLhhhhea3=hIhhhhj,h`h&94h2=hhh`hhK,hh2h%5hhhhhhChhhhnhka6=hthhAhkhhNhhhHU7=h h h h hUhhhhhD8=hh*1 _HP restored.hF.3h*0h3h$7,h9h<h?h$@hAh9EhHhH9=hKhNhS,hbThXh[h[h]h`hbhMchdhrpw  Items here: )))) [[[[.hgwhx _hzhy  Things that are here:  a +3 trident; a +0 robehh _hh"hhRh#hhhhohh hhhhhehhhc,hhhhhPhhhrhh_hлhWh[hhh2hhhphhKhhh5hhfhAhF,hhohhGhhhhh^hh9hhhhhUhhh'hhyh=hh-hhhKhh hehh:hhh5hhth#,hhjh,hh" h ,hO h h hJhhnhGhh;hh,hhhChhh"h$h$h%h(he*h*h+h-ho/h/h1h2h35h5h6h8hx:h:h<h>h]@,hAhChEhEhFh'Jh"K,hMo _n - 4 coppery potions (gained 2)hhP3hvQhT;  There is a shaft here.hVhW _hXhYha #.......# #.....#  #.##....# #....>#  # #.....# #######  #.....# h=b#.....# #.##....#######  #......^......#  #####.#.#####.#  #.#@#226.7 (123 #....<.#  ###.##..... hb #.# ##.# #.. ###hkc      hFihi,74hInhtt _Found a stone staircase leading up.85hxh+{> _You now have 286 gold pieces (gained 9).h}hk~hFhhzhBh hRhh9hlhh]hP  There is a stone staircase leading up here.hh _hDhh# #.....# ####### #.....# #.....# #.##....########......^......######.#.#####.# #.#.#### # ##....<.##.#...)###.##.@....#33.7 (5.0)#.#####.####.. # ###4.7 (6 _Found a spear.h {Throw: 8 darts (curare)h h hh$]Cast: Sandblasthhh,IhhDBhBhEhhhhhXhXhhNhHh  You see here a +0 spear.h _h,hBh,#hC*v...# #.....# ...# #....># #<. ...# ####### #.# ...# #.# ...# #.# ...####### #.# ..^......# #.# .#.#####.# #.# h*}.#.#####.#######@# 48.7 (14.0) ....<.##.#...)...# ##.##......#######  #.#####.###  #.......#  #########h2hx3,9.7 (15h9hw<9 _Found a stone staircase leading up.hh1  There is a stone staircase leading up here. _h&Ah1hhdh h h hh hhhhxhhhS!hF$h'h(h)h-h1h%2h3hcB h`C h{DYou see here a +0 orcbow.hh1AheEhBGh6M hM  hNThings that are here:  h O3a +0 orcbow; a centaur skeletonhvOhRhT _hVhZh\h]h_hfhihjh-khlhnh4ohFphqhIththuhswhyh zh{h$}h~h@hXhhhBhoh\hƮhhZh|hhh hh\h(hlhthh$hh4hhh4hh}hh>h,hh`h,hFhhhhhSh`hh1hhh$hhh1 h h h2h%hhnhDh+hhh$h`*,h+h1hz4h4h6h<h?hb@hAhFh HhiH,h^KhDLhLhLhuSR  There is a stone staircase leading down here.hUhOV _hWhV[h]hk]h_hpchehGfhCghlhnhuohphuhx,h\yh~hh5hhhhuhh~hNhhhhhqhhhh\hhhhЧh7hhhOhh]hh)hwhhIhƾ,hhMhC,hhhhhkhhMhh!hhhhhah,h}hhA,h6hhhahhhhhhh,hh[hJ,hhhh.hh4hBhh9hh h"h%Bh#'h)h$*h+h-h0h1h2h4h7h7h69h=p  You see here a bullfrog skeleton.h?h@ _hRBhChnF,h(HhIhLhuLhTMhrOhQhJRh~X,hY,hYhQ[h\h\hP]h_hehfhfhih`k,hnlh9ohkphphiqh6shth.uhuhwhxh^yhzh{h|h[}h}hsh%h{h!h,h{hUhh~hAhh;hhWhѐhhfh hjh!hThhhoh:hh,hhhh*håhhhhZhƫhhǬh4hhhhh,hM _You now have 292 gold pieces (gained 6).h3hQhChhhþh1hh*hh4hh3h%hrhh,hhChh,h&h`hhjhhJhhhh hdh[h`hh4hh?hhhhhghhhhFhh@hh%hh'hrhh7hh]hhhhSh,hghshhhhhMhhmhehhuhqh h h h hhhhhhVhM,hhhhUhhh&h}h@hR!h",hj$h:&hw)h)h*h .hz0h'1hx1h4h_8h8hQ:h<h\@h@hBhADhG,hHhjKhOhtOhQhBWhYhZhf\h`hchJdhOehgh3lhlhnhrhvh[whyhA}hRhǂh݄hhhhohUhhh)hhVhhʤhh hhh(h,h`h5hhMhhFhhh\hhhhhph#hohhThhhhLhh2hehhNhh/h h h hheh,hhh+)T #...○ ####### #.##. ###.....### #.... ###...P.....## ####. ##..P.P.P.....## #. ####P...P...PP....# #. #............P..#.# ## ##.#.........P.P...##hu*+ #.......@####....... # #....P...'.Y#..P...#..# #.....P..#[>#P..PP.#..#Sandblast #....PP..####......#..# #.............PP...#..# #.#.#.PP.P...P.P......#Y   elephant (trample, asleep) #.......P.P.P...P#)#.#### #........P.PP...##.#.#... #.#.#.##....P.####.÷÷....hK/L 431.7 (182.0)  You open the door.h;Y.Y)h0=,23hGhL _An elephant comes into view. _Found a pair of gloves. Found a staircase to the Lair.hON  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hb * #...○ avangion the Fighter ####### #.##. Gargoyle of Vehumet ...... ###.....### #.... Health: 68/68 ======================== ###...P.....## ####. Magic: 24/27 =====================--- ##..P.P.P.....## #. AC: 13Str: 13 h X####P...P...PP....# #. EV: 11Int: 19 #............P..#.# ## SH: 4Dex: 10 ##.#.........P.P...##  XL: 10 Next: 50% Place: Dungeon:8 h: 3#.......@####....... #  Noise: ---------  Time: 8432.7 (0.0) #....P...*Y.#..P...#..#  d) +1 hand axe "Enegar" {freeze, rC++} hl ! #.....P..#[>#P..PP.#..#  Cast: Sandblast h k#....PP..####......#..#  h #.............PP...#..#  #.#.#.PP.P...P.P......#  Y   elephant (trample) hB #.......P.P.P...P#)#.#### #........P.PP...##.#.#... #.#.#.##....P.####.÷÷.... _Found a pair of gloves. Found a staircase to the Lair.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (100% to hit)h{#...○ avangion the Fighter####### #.##. Gargoyle of Vehumet ......###.....### #.... Health: 68/68 ========================###...P.....## ####. Magic: 24/27 =====================---##..P.P.P.....## #. AC: 13Str: 13####P...P...PP....# #. EV: 11Int: 19#............P..#.# ## SH: 4Dex: 10##.#T;49m.........P.P...##XL: 10 Next: 50% Place: Dungeon:8#.......@####....... #Noise: ---------  Time: 8432.7 (0.0)#....P...`Y.#..P...#..#d) +1 hand axe "Enegar" {freeze, rC++} #.....P..#[>#P..PP.#..#Cast: Sandblast#....PP..####......#..##.............PP...#..##.#.#.PP.P...P.P......#Y   elephant (trample)#.......P.P.P...P#)#.#####........P.PP...##.#.#...#.#.#.##....P.####.÷÷....Casting: 1 40mSandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (100% to hit)  The stone arrow hits the elephant!h3h:Y.h 4==3.7 (1hhkonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (100% to hit)  hSThe stone arrow hits the elephant! _The elephant is lightly wounded.hI  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hi #...○ avangion the Fighter ####### #.##. Gargoyle of Vehumet ...... ###.....### #.... Health: 68/68 ======================== ###...P.....## ####. Magic: 21/27 ==================------ ##..P.P.P.....## #. AC: 13Str: 13 ####P...P...PP....# #. EV: 11Int: 19 #............P..#.# ## SH: 4hDex: 10 ##.#.........P.P...##  XL: 10 Next: 50% Place: Dungeon:8 #.......@####....... #  Noise: ==-------  Time: 8433.7 (0.0) #....P...Y..#..P...#..#  d) +1 hand axe "Enegar" {freeze, rC++}  #.....P..#[>#P..PP.#..#  Cast: Sandblast #....PP..####......#..#  #.............PP...#..#  #.#.#.PP.P...P.P......#  Y   elephant (trample) #.......P.P.P...P#)#.#### #........P.PP...##.#.#... #.#.#.##....P.####.÷÷.... _The elephant is lightly wounded.  hCasting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (lightly wounded, 100% to hit)hc#...○ avangion the Fighter####### #.##. Gargoyle of Vehumet ......###.....### #.... Health: 68/68 ========================###...P.....## ####. Magic: 21/27 ==================------##..P.P.P.....## #. AC: 13Str: 13####P...P...PP....# #. EV: 11Int: 19#............P..#.# ## SH: 4Dex: 10##.#W;49m.........P.P...##XL: 10 Next: 50% Place: Dungeon:8#.......@####....... #Noise: ==-------  Time: 8433.7 (0.0)#....P...Y..#..P...#..#d) +1 hand axe "Enegar" {freeze, rC++} #.....P..#[>#P..PP.#..#Cast: Sandblast#....PP..####......#..##.............PP...#..##.#.#.PP.P...P.P......#Y   elephant (trample)#.......P.P.P...P#)#.#####........P.PP...##.#.#...#.#.#.##....P.####.÷÷....Casting: ;10;1mStone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (lightly wounded, 100% to hit)  The stone arrow hits the elephant!h*>Sonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (lightly wounded, 100% to hit)  The stone arrow hits the elephant!  The elephant is moderately wounded.h@+4.7 (1h2NhvQ _The elephant completely misses you. You block the elephant's attack.h}>I  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hv #...○ avangion the Fighter ####### #.##. Gargoyle of Vehumet ...... ###.....### #.... Health: 68/68 ======================== ###...P.....## ####. Magic: 18/27 ================-------- h##..P.P.P.....## #. AC: 13Str: 13 ####P...P...PP....# #. EV: 11Int: 19 #............P..#.# ## SH: 4Dex: 10 ##.#.........P.P...##  XL: 10 Next: 50% Place: Dungeon:8 #.......@####....... #  Noise: ==-------  Time: 8434.7 (0.0) #....P...Y..#..P...#..#  d) +1 hand axe "Enegar" {freeze, rC++}  #.....P..#[>#P..PP.#..#  Cast: Sandblast #....PPh.[39;49m..####......#..#  #.............PP...#..#  #.#.#.PP.P...P.P......#  Y   elephant (trample) #.......P.P.P...P#)#.#### #........P.PP...##.#.#... #.#.#.##....P.####.÷÷.... _The elephant completely misses you. You block the elephant's attack.  Casting: Stone Arrow (dangerous; 4% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, 100% to hit)hɴ#...○ avangion the Fighter####### #.##. Gargoyle of Vehumet ......###.....### #.... Health: 68/68 ========================###...P.....## ####. Magic: 18/27 ================--------##..P.P.P.....## #. AC: 13Str: 13####P...P...PP....# #. EV: 11Int: 19#............P..#.# ## SH: 4Dex: 10hյT##.#.........P.P...##XL: 10 Next: 50% Place: Dungeon:8#.......@####....... #Noise: ==-------  Time: 8434.7 (0.0)#....P...Y..#..P...#..#d) +1 hand axe "Enegar" {freeze, rC++} #.....P..#[>#P..PP.#..#Cast: Sandblast#....PP..####......#..##.............PP...#..##.#.#.PP.P...P.P......#hbY   elephant (trample)#.......P.P.P...P#)#.#####........P.PP...##.#.#...#.#.#.##....P.####.÷÷....Casting: Stone Arrow (dangerous; 4% risk of failure)  h]Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, 100% to hit)  The stone arrow hits the elephant!!hSonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (moderately wounded, 100% to hit)  The stone arrow hits the elephant!!  The elephant is heavily wounded.h7U+5.7 (1hah&e _The elephant barely misses you. The elephant misses you.h I  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #...○ avangion the Fighter ####### #.##. Gargoyle of Vehumet ...... ###.....### #.... Health: 68/68 ======================== ###...P.....## ####. Magic: 15/27 =============----------- ##..P.P.P.....## #. AC: 13Str: 13 ####P...P...PP....# #. EV: 11Int: 19 #............P..#.# ## SH: 4Dex: 10 ##.#.........P.P...##  XL: 10 Next: 50% Place: Dungeon:8 #.......@####....... # δ 49m Noise: ==-------  Time: 8435.7 (0.0) #....P...Y..#..P...#..#  d) +1 hand axe "Enegar" {freeze, rC++}  #.....P..#[>#P..PP.#..#  Cast: Sandblast #....PP..####......#..#  #.............PP...#..#  #.#.#.PP.P...P.P......#  Y   elephant (trample) #.......P.P.P...P#)#.#### #........P.PP...##.#.#... #.#.#.##....P.####.÷÷.... _The elephant barely misses you. The elephant misses you.Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, 100% to hit)h [10;18Hh"] #...○ avangion the Fighter####### #.##. Gargoyle of Vehumet ......###.....### #.... Health: 68/68 ========================###...P.....## ####. Magic: 15/27 =============-----------##..P.P.P.....## #. AC: 13Str: 13####P...P...PP....# #. EV: 11Int: 19#............P..#.# ## SH: 4Dex: 10##.#^ ;49m.........P.P...##XL: 10 Next: 50% Place: Dungeon:8#.......@####....... #Noise: ==-------  Time: 8435.7 (0.0)#....P...Y..#..P...#..#d) +1 hand axe "Enegar" {freeze, rC++} #.....P..#[>#P..PP.#..#Cast: Sandblast#....PP..####......#..##.............PP...#..##.#.#.PP.P...P.P......#Y   elephant (trample)#.......P.P.P...P#)#.#####........P.PP...##.#.#...#.#.#.##....P.####.÷÷....Casting: _ ;10;1mStone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, 100% to hit)  The stone arrow hits the elephant.hR  #. #.. ####### #.## ###.....### #.. ###...P#### ##..P.P.P.....## # ####P...P...PP....#  #............P..#.# # ##.#...@.....P.P...##  #........####....... # #....P...Y..#..P...#..# #.....P..#[>#h [0;10;1mP..PP.#..# #....PP..####......#..# #.............PP...#..# #.#.#.PP.P...P.P......# #.......P.P.P...P#)#.### #........P.PP...##.#.#..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (heavily wounded, 100% to hit)  The stone arrow hits the elephant.  The elephant is severely wounded.hZ ?Y'h% Z3--6.7 (1h[ h_ G _The elephant tramples you. You stumble backwards!h"I  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #..○ avangion the Fighter h #... Gargoyle of Vehumet ...... ####### #.## Health: 63/68 ======================-- ###.....### #... Magic: 12/27 ==========-------------- ###...P.....## #### AC: 13Str: 13 ##..P.P.P.....## # EV: 11Int: 19h4 ####P...P...PP....# # SH: 4Dex: 10 #............P..#.# # XL: 10 Next: 50% Place: Dungeon:8 ##.#...@.....P.P...##  Noise: ==-------  Time: 8436.7 (0.0) #.......Y####....... #  d) +1 hand axe "Enegar" {freeze, rC++}  #....P...'..#..P...#..#  Cast: Sandblast #.....P..#[>#P..PP.#..#  #....PP..####......#..#  #.............PP...#..#  Y   elephant (trample) #.#.#.PP.P...P.P......#  #.......P.P.P...P#)#.### #........P.PP...##.#.#.. h_The elephant tramples you. You stumble backwards!  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, 100% to hit)h5#..○ avangion the Fighter#... Gargoyle of Vehumet ......####### #.## Health: 63/68 ======================--###.....### #... Magic: 12/27 ==========--------------###...P.....## #### AC: 13Str: 13##..P.P.P.....## # EV: 11Int: 19####P...P...PP....# # SH: 4h6Dex: 10#............P..#.# # XL: 10 Next: 50% Place: Dungeon:8##.#...@.....P.P...##Noise: ==-------  Time: 8436.7 (0.0)#.......Y####....... # d) +1 hand axe "Enegar" {freeze, rC++} #....P...'..#..P...#..# Cast: Sandblast#.....P..#[>#P..PP.#..##....PP..####......#..##.............PP...#..# Y   elephant (trample)#.#.#.PP.P...P.P......##h7.......P.P.P...P#)#.####........P.PP...##.#.#..Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, 100% to hit)  The stone arrow hits the elephant!!h{onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (severely wounded, 100% to hit)  The stone arrow hits the elephant!!  The elephant is almost dead.h]|43=7.7 (1hhNy _You block the elephant's attack. The elephant misses you.hvI  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h# #..○ avangion the Fighter #... Gargoyle of Vehumet ...... ####### #.## Health: 64/68 ======================-- ###.....### #... Magic: 10/27 ========---------------- ###...P.....## #### AC: 13Str: 13 ##..P.P.P.....## # EV: 11Int: 19 ####P...P...PP....# # SH: 4Dex: 10 #............P..#.# # XL: 10 Next: 50% Place: Dungeon:8 h$##.#...@.....P.P...##  Noise: ==-------  Time: 8437.7 (0.0) #.......Y####....... #  d) +1 hand axe "Enegar" {freeze, rC++}  #....P...'..#..P...#..#  Cast: Sandblast #.....P..#[>#P..PP.#..#  #....PP..####......#..#  #.............PP...#..#  Y   elephant (trample) #.#.#.PP.P...P.P......#  #.......P.P.P...P#)#.### #........P.PP...##.#.#.. _You block the elephant's attack. The elephant misses you.h%Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead, 100% to hit)h #..○ avangion the Fighter #... Gargoyle of Vehumet ...... ####### #.## Health: 64/68 ======================-- ###.....### #... Magic: 10/27 ========---------------- ###...P.....## #### AC: 13Str: 13 ##..P.P.P.....## # EV: 11Int: 19 ####P...P...PP....# # SH: 4Dex: 10 #............P..#.# # XL: 10 Next: 50% Place: Dungeon:8 ##.#...@.....P.P...##  Noise: ==m-------  Time: 8437.7 (0.0) #.......Y####....... #  d) +1 hand axe "Enegar" {freeze, rC++}  #....P...'..#..P...#..#  Cast: Sandblast #.....P..#[>#P..PP.#..#  #....PP..####......#..#  #.............PP...#..#  Y   elephant (trample) #.#.#.PP.P...P.P......#  #.......P.P.P...P#)#.### #........P.PP...##.#.#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead, 100% to hit)  The stone arrow hits the elephant!!  You kill the elephant!h|  #######  ###.....###  .....##  P.....## hu  hF ##h f.PP....# h h)#.hOE..P..#.# h9  .P.  #........####....... #  #..  #..# #..# #.........  #.#.#.PP.P  h=5#.......P.P)  #.... hR9.hD618.7 (1SandblastAiming: Stone Arrow (dangerous; 4% risk of failure)  hPress: ? - help, Shift-Dir - straight line  Aim: an elephant (almost dead, 100% to hit)  The stone arrow hits the elephant!!  You kill the elephant! _Vehumet accepts your kill.hj _Your Dodging skill increases to level 4!hQ  _h Q5h h h% h h h S1=hJ hz h K6=h^ h ,h h h h. h hJ 9=h " h,' h' 7=2=hw. h/ h70 h23 h7 hk8 h; h@ hA K8=hE hI h[J 9=hM hR h,S S3=hEV hy[ h\ h` hc hd 9=h^g hk hl ho h9t ht 9=hw h3} h} N14=h hB ,h hߎ hk h; hn ,hɛ hE h 9=h h hP M5=h} hW h h hq h h h ht h h hE 9=hK h h M6=h} hj h h= h h1 h h hv h h hL 9=h?h}hM7=hoh h+ h0h8,hhhFh]!h%O=h)h2c8=h@6h:h@;h1>h[BhBhEhJ,hNh4ShS9=h3Wh[h\%9h_hchudhTghtXh uhfwh{h2|hȆz20=hhhhhΓhUhXh)O=huh4hK1=höXh hhhhhhhd9=hhhrK2=hhhAh]hhhhrhhh%h9=hhhK3=hh,hh: h he h,hhh9=hMh h!K4=h$h(h4)h=,hu0h1h4h(8,h;h?hN@9=hha5=h h1hhhh0hht",h &h|*h*9=h{.hT2h256=h2h5h9h&:he=h:BhBhEh_JhlKh|NhQShS9=hVh$\h\K7=h_hghlh`mhphVuhayhyhˀhhth;hRhѓhhњ9=hhh֬,hhh,hh#h hhhhuhh hGhhRhhh="h"h&h.h@7BhBhGhGHhZKhsPhT,hWh\h?_h_h'bhTehghVhhjhn?  You see here a +0 war axe.h4qhq _hHshvh`xhxh4zhN~u  You see here a komodo dragon skeleton.hh _hhp  You see here a bullfrog skeleton.huh! _h%hhh hhޑhǓhMhPh>hChhӚhh,hh)hh,hh֯Bh;hݲ,hhh_hɵh-hhոh=hhhh,hhahhhUnhh,hhh;h3hCh BhXhOh,hfhx h h^ h hBhhIp  You see here a bullfrog skeleton.hJhmK _hLh8QhwS,hThXhYh4Zh@[h^hq`h`haheh(ghghvhh lhKnhnhphth:vhvhwhA{h~}h}h3hEhhh~hhh$hhhhwhhh+hh4h2hhhhhhhhhw,hկhhhohhh8hhhhF,h!hhh~h޾hho,hhhxh,hh@h,hfh&hwhhJh,hhhh,hhh>,hhhhh7hhy,h=hh},h...# ##########.###.......###.#.. #####.##..#.###.......##.##.##.# ####.###.##.##.# #.# #.......# ###.###  ####.#### #.....#  #.# #.....#  ####.#### #.....#  #.@.....# #.....#--59759.0) #.##....# #....> #.#.....# ###### #.#.....# #.#.....# #.##....#######  #......h^......#  #####.#.#####.#  #.#.#####.#####--hh`O _Done exploring.ho hG 3h{.........0.0)h hKhO _Done exploring.¦h!t¦ht3¦h¦h",¦h{ ¦h״I_Done exploring.¦hI ¦hR Level 8 of the Dungeon <<<>>>>^_(Press ? for help)#.##........#####.######.....................# #.###.#.#.##.#####.###.#####.##.......###.##..#.####...## #.........#¦hT #.#####.# #.......##.###.#.###.###.#.####.)## ############.......# ##########.###.......###.#.......###########.##..#.###.......#####.##.##.##.# ####.#### #.##.##.##.# #.##.##.......# ###.### #.######.#### #.....# ¦hEU #..##.# #.....# ##.#####.#### #.....# #.##.@.....# #.....# ####.##.##....# #....># #<...##.#.....# ####### #.#####.#.....##.##.#.....##.##.##....####### #.##......^......# #.#¦hU 9#####.#.#####.# #.##.#.#####.#######.##....<.##.#...)...####.##......########.#####.###¦hO@>æhH8 æhF ...# ##########.###.......###.#.. avangion the Fighter #####.##..#.###.......# Gargoyle of Vehumet ......#.##.##.# ####.#### Health: 68/68 ========================#.##.##.# #.#Magic: 27/27 ========================#.......# ###.### AC: 13Str: 13####.#### #.....# EV: 11Int: 19#.# #.....# SH: 4Dex: 10æhI ####.#### #.....# XL: 10 Next: 61% Place: Dungeon:8#.@.....# #.....# Noise: ---------  Time: 8597.7 (0.0)#.##....# #....># d) +1 hand axe "Enegar" {freeze, rC++} #.#.....# ####### Cast: Sandblast#.#.....##.#.....##.##....########......^......######.#.#####.##.#.#####.#####  _You see here a komodo dragon skeleton. _You see here a bullfrog skeleton. _You see here a bullfrog skeleton. _Done exploring. _Done exploring. [2æhI a3d_Done exploring.æhzO æhQ ĦhĦhLevel 8 of the Dungeon <<<>>>>^_(Press ? for help)#.##........#####.######.....................# #.###.#.#.#Ħhy#.#####.###.#####.##.......###.##..#.####...## #.........##.#####.# #.......##.###.#.###.###.#.####.)## ############.......# ##########.###.......###.#.......###########.##..#.###.......#####.##.##.##.# ####.#### #.##.##.##.# #[34Ħh$0m.##.##.......# ###.### #.######.#### #.....# #..##.# #.....# ##.#####.#### #.....# #.##.@.....# #.....# ####.##.##....# #....># #<...#Ħh#.#.....# ####### #.#####.#.....##.##.#.....##.##.##....####### #.##......^......# #.######.#.#####.# #.##.#.#####.#######.#Ħh#....<.##.#...)...####.##......########.#####.###Ħh O@>ĦhT ĦhnU Ħhu D...# ##########.###.......###.#.. avangion the Fighter #####.##..#.###.......# Gargoyle of Vehumet ......#.##.##.# ####.#### Health: 68/68 ========================#.##.##.# #.#Magic: 27/27 ========================#.......# ###.### AC: 13Str: 13####.#### #.....# EV: 11Int: 19Ħhw #.# #.....# SH: 4Dex: 10####.#### #.....# XL: 10 Next: 61% Place: Dungeon:8#.@.....# #.....# Noise: ---------  Time: 8597.7 (0.0)#.##....# #....># d) +1 hand axe "Enegar" {freeze, rC++} #.#.....# ####### Cast: Sandblast#.#.....##.#.....##.##....########......^......######.#.#####.##.#.#####.#####  _You see here a komodo dragon skeleton. _You see here a bullfrog skeleton. Ħhw _You see here a bullfrog skeleton. _Done exploring. _Done exploring. _Done exploring.Ħhx Ħhx Ħh Ħh Ħh؉ P _ĦhS Ħh Ħh Ħh Ħhf Ħhِ Ħhr Ħh Ħh5 ,Ħh Ħh Ħhr ĦhM ,Ħh1 Ħh Ħh\ ,Ħh Ħhٟ Ħh$ Ħh۠ Ħh Ħh Ħh9 Ħh Ħh< ĦhS Ħh Ħh: Ħh Ħh Ħh ĦhR Ħh+ ĦhϬ Ħh Ħh Ħh( Ħhb Ħh ĦhY Ħh Ħh4 Ħh Ħh Ħh| Ħh Ħh Ħh ĦhB Ħh Ħhi Ħh Ħh4 Ħh Ħh Ħh Ħhƿ Ħh Ħhh Ħh Ħh ĦhQ Ħh Ħh Ħh Ħh Ħhs Ħh Ħh Ħh ,Ħh Ħh8 Ħh Ħh" Ħh Ħh ĦhM Ħh ĦhJ Ħh Ħhs Ħh ĦhJ Ħh #.##..#.###.......#####.# .##.##.# ####.#### #.# Ħh ~#.##.##.# #.# #.# #.......# ###.### #.## ####.#### #.....# #..# #.# #.....# ##.# ####.#### #.....# #.# Ħh #.......# #.....# ####.# #.##....# #....@# #<...# 620.7 (23.0) #.#.....# ####### #.#### #.#.....# #.# Ħh x#.#.....# #.# #.##....####### #.# #......^......# #.# #####.#.#####.# #.##.#.#####.#######.##....<.##.#...)...#Ħh Ħh Ħh. bullfrog _Done exploring. __There is a stone staircase leading down here.ŦhzFJŦhMŦhS81.7 (1.0) _ŦhUŦh@ #####  ...$..#### 9 .......@.#  ......##.#  ..... .#  .... .# ... .# .. .# # .# .. Ŧh -2.4 (1.7ŦhzŦh _You climb downwards.  Found 16 gold pieces. _There is a stone staircase leading up here.ŦhQ Ŧhq 3Ŧh Ŧh  Ŧh7 P _Ŧh Ŧh0 Ŧh- Ŧh] Ŧh@ Ŧhϭ Ŧhү ,Ŧh< Ŧh  ######### #....@..#### #........<.# #.......##.#T.........# .####.......# .#Ŧh  #.......# .#T   troll (wandering) #.......# .########## .#..Ŧh -5.4 (3.0Ŧh +6.4 (4Ŧh Ŧh _A troll comes into view. _You see here 16 gold pieces.Ʀh N  You now have 308 gold pieces (gained 16).Ʀh p.TTƦha 4==7.4 (1Ʀh) ƦhQ ' _The troll shouts!Ʀh,######### #.......#### #...@....<.# #.......##.#..T.# .#####.# .# #.# .# #.# .# ######### .# .. ƦhƦhlG.TƦh@--8SandblastƦh5Ʀh{ǦhǦhnG.TǦh6-Contam: 10% --9ǦhǦh#G _You miscast Sandblast. Nothing appears to happen.Ǧh4 Ǧh<6!Ǧh:J##The blast of sand hits the troll.Ǧh`T..Ǧhr5--=30.9 (1.5Ǧh*Ǧh3 _The troll is lightly wounded.ǦhKp #The blast of sand hits the troll.ǦhǦhBt T..  The troll is lightly wounded.ǦhMk4--2.4ǦhǦhyp  The troll bites you but does no damage. The troll claws you but does no damage._x2Ǧh3F  The blast of sand hits the troll.ǦhB  The troll is lightly wounded.Ǧh4}5-----=3.9ǦheǦhڦK _The troll bites you! You block the troll's attack. x2Ǧhf ' Ǧhk!  Ǧh* 7The blast of sand hits the troll!Ǧh& &  ǦhN 8The troll is heavily wounded.Ǧh eThe troll bites you but does no damage. You block the troll's attack. x2  ǦhB <The troll bites you but does no damage. The troll claws you.Ǧh Ǧh 6ǦhN *-----Ǧh 3Ǧh -Ǧh ?-5.4Ǧh  Ǧh6 Ǧh 9_The troll closely misses you.Ǧhh Ǧh F  The blast of sand hits the troll!Ǧh&  Ǧh  ǦhY 1The troll is heavily wounded.ǦhĞ Ǧh Ǧh@ 0Ǧhʡ (---Ǧhp 2Ǧh &--Ǧh 7% Ǧh/ -Ǧh !6.9Ǧh' Ǧh  Ǧh} Ǧh k_You block the troll's attack. The troll claws you. The troll barely misses you.Ǧhذ Ǧh p  The blast of sand hits the troll!Ǧh :  Ǧh The troll is almost dead.You block the troll's attack. The troll claws you but does no damage.  The troll barely misses you. You block the troll's attack. The troll claws you.Ǧh! 41------4=8.4Ǧh Ǧh * _The troll claws you!ǦhǦhǦh~"Ǧh/&h _You are too injured to fight recklessly!ȦhȦhbȦhܰȦhFh _You are too injured to fight recklessly!ȦhdȦhBȦhȦhh _You are too injured to fight recklessly!ȦhȦhȦh'Ȧh Ȧh8Z_You are too injured to fight recklessly!Ȧh>  _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ȧh I  avangion the Fighter  Gargoyle of Vehumet ......  Health: 41/68 ==============----------  Magic: 19/27 ================--------  AC: 13Str: 13  EV: 11Int: 19 Contam: 4%  #########  SH: 4Dex: 10 Ȧh #.......####  XL: 10 Next: 61% Place: Dungeon:9 #..T@....<.#  Noise: ==-------  Time: 8638.4 (0.0) #.......##.#  d) +1 hand axe "Enegar" {freeze, rC++}  ...........# .#  Cast: Sandblast ####.......# .#  #.......# .#  #.......# .#  T   troll ######### .#  ..  _You are too injured to fight recklessly!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (Ȧh ?severely wounded, 71% to hit)Ȧhr #avangion the FighterGargoyle of Vehumet ......Health: 41/68 ==============----------Magic: 19/27 ================--------AC: 13Str: 13EV: 11Int: 19 Contam: 4% #########SH: 4Dex: 10#.......####XL: 10 Next: 61% Place: Dungeon:9#..T@....<.#Ȧh;t jNoise: ==-------  Time: 8638.4 (0.0)#.......##.#d) +1 hand axe "Enegar" {freeze, rC++} ...........# .#Cast: Sandblast####.......# .##.......# .##.......# .#T   troll######### .#..Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (severely wounded, 71% to hit)  The stone arrow hits the troll!Ȧh6Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line: a troll (severely wounded, 71% to hit)  The stone arrow hits the troll!  The troll is almost dead.  The troll closely misses you. The troll claws you!Ȧhr32---29.4 (1ȦhȦh ] _The troll closely misses you.ɦh?0I  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɦh  avangion the Fighter  Gargoyle of Vehumet ......  Health: 32/68 ===========-------------  Magic: 16/27 ==============----------  AC: 13Str: 13  EV: 11Int: 19 Contam: 2%  #########  SH: 4Dex: 10 #.......####  XL: 10 Next: 61% Place: Dungeon:9 #..T@....<.#  Noise: ==-------  Time: 8639.4 (0.0) #.......##.#  d) +1 hand axe "Enegar" {freeze, rC++}  ...........# .#  Cast: ɦh[mSandblast ####.......# .#  #.......# .#  #.......# .#  T   troll ######### .#  ..  _The troll closely misses you.Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (almost dead, 71% to hit)ɦh  avangion the Fighter  Gargoyle of Vehumet ......  Health: 32/68 ===========-------------  Magic: 16/27 ==============----------  AC: 13Str: 13  EV: 11Int: 19 Contam: 2%  #########  SH: 4Dex: 10 #.......####  XL: 10 Next: 61% Place: Dungeon:9 #..T@....<.#  Noise: ==-------  Time: 8639.4 (0.0) #.......##.#  d) +1 hand axe "Enegar" {freeze, rC++}  ...........# .#  Cast: Sandblaɦh?st ####.......# .#  #.......# .#  #.......# .#  T   troll ######### .#  .. Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (almost dead, 71% to hit)  The stone arrow hits the troll!  You kill the troll!Vehumet accepts your kill.ɦh I   ###  #..[@....<.#  #.#  ... .#  ###    #.......#  #########  .. ɦhڪɦhBF38- 840.4 (1SandblastThe stone arrow hits the troll!  You kill the troll!  Vehumet accepts your kill. _The troll leather armour is intact enough to wear.  Training target 5.0 for Conjurations reached!  Your Spellcasting skill increases to level 6!ɦhɦhϿ _Your Conjurations skill increases to level 5!ɦhX ɦhqY ɦhGZ ɦh^ ɦhb : _ɦhd ɦhe ɦhf ɦh\i ɦhi M7=ɦhk ɦho ɦh p S4=ɦhKq ɦhit ɦht ɦhu ɦhMy ɦhy ɦhz ɦh} ɦh0~ 5=8==ɦhr ɦh ,ɦhc ɦh ɦhx ɦhވ ɦhE ɦh 96ɦh ɦh ɦhq 9=ɦh ɦh ɦh M9=ɦh/ ɦhW ɦh S7=ɦh ɦh ,ɦh ɦh% ɦh ɦh% ɦh5 ɦh 9=ɦh( ɦh8 |8=20=ɦh ɦh ɦhF ɦh ɦh ɦh ,ɦhʸ ɦh ɦh 99ɦh ɦh0 O=ɦh& ɦh: a1=ɦh* ɦh ɦhT T40=ɦh ɦhG ɦh ɦh9 ɦho ,ɦh ɦh ɦh ]1==ɦh ɦh} ɦh %2ɦh ɦh ,ɦh] ɦh$ ɦh ɦh ɦh` ɦh 92ɦh ɦh ɦh1 K3=ɦh ɦh ,ɦh ɦh ɦh] S3=ɦh ɦhS ,ɦh ɦh O=ɦh ɦhɦhA54=ɦhD4=ɦhɦhɦhHɦhɦh ɦhJ ɦh) ɦhE ɦh 95ɦhIɦhnɦh9=ɦhwɦh*a5=ɦhvɦhi6=ɦhɦh,ɦhɦh,ɦh{ɦh ɦh 9=ɦh"ɦhV%ɦh%y7=6=ɦh~&ɦhc(,ɦh)ɦhp+,ɦh ,ɦh.ɦhU/98ɦh_0ɦh3ɦhD4h7==ɦh5ɦh7,ɦh8ɦh:ɦh:N49=ɦh{;ɦhn=,ɦhM>ɦh@ɦh}@9=ɦhAɦhBɦh$C50=8=ɦhCɦhF4 _Magic restored.ɦh?GɦhGɦhIɦhRJ,ɦh2LɦhLɦhMɦhPɦh{Pg1==ɦhRɦhU,ɦh+WɦhY,ɦhɦh ?ɦh@ʦhʦhʦhtʦhʦh ʦhMʦh9=ʦhʦhʦh{ʦhʦhʦhʦhʦhmʦhpʦh ʦh#,ʦh#ʦh$ʦhK&ʦh&ʦhT'ʦh'ʦhF)Bʦh)ʦh +,ʦh+ʦh,ʦh.ʦhg/,ʦh1ʦh3ʦh3,ʦh:4ʦh[5ʦh5ʦh7ʦhy8ʦh:,ʦhc<,ʦh=,ʦh)>ʦh>ʦh?ʦh?,ʦh0AʦhuIE #.......# #..[..... ##########.......# #................# ʦhJ;#.########.......# #.##.......#  #.# #.......#  ##.# #########  #.@# --ʦhSJ  #.##   #.  ʦhJ #  #ʦh8K  #. W   wraith (dormant)  .. #WʦhN276929.0)ʦh(U} .  A wraith comes into view.ʦhVK--70.4 (130ʦhZʦh]3 _The wraith moves out of view.ʦh] Iʦh ʦh   #.  #..[  ####.......  #................  #.##.ʦh   #.# #.  #.# #.  ##.#   #@.#  #.##  #.#  #.#  #.#  #.#W   wraith  ..W  #.# ʦḥ ,0.0)ʦh -W.ʦh +1.4 (1ʦhi ʦhβ ˦h=[##########............######## #########. ## W˦h&]...#.#>˦h˦hV(W.˦hW72Sandblast˦h˦hc9 _Found an escape hatch in the floor.˦h ## The blast of sand hits the wraith!˦hS˦h5.W.˦hc7-=3.9 (1.5˦hy˦ha _The wraith is moderately damaged.˦h #The blast of sand hits the wraith but does no damage.˦h*˦h3 W.  The wraith is moderately damaged.˦h4k6--5.4˦h9˦h<= _The wraith hits you but does no damage.˦hS| Z  The blast of sand hits the wraith but does no damage.˦h p  The wraith is moderately damaged.˦h2 D-6.9˦h ˦h ] _The wraith barely misses you.˦h"z Z  The blast of sand hits the wraith but does no damage.˦hS   The wraith is moderately damaged.The wraith closely misses you. The wraith hits you!  The wraith drains your vigour!˦h 59----5-=8.4Slow ˦h ˦h \ _You feel yourself slow down.˦hs H####˦h W...  The blast of sand misses the wraith. The wraith hits you but does no damage.˦h60=---4---80.6 (2.2˦h˦h)a _The wraith completely misses you.̦hHH####̦hҐ W...  The blast of sand misses the wraith. The wraith barely misses you.̦hۑ#1̦hwT=--2.8̦hp̦hsV _The wraith misses you.̦hH####̦h&Y W...  The blast of sand misses the wraith. The wraith hits you but does no damage.3-5.0 _You block the wraith's attack.̦hG  The blast of sand hits the wraith!̦hm  The wraith is heavily damaged.̦h̦hbZ2-7.2̦h̦h\ _You block the wraith's attack. The wraith hits you but does no damage.̦h)j  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̦h) #..[.... avangion the Fighter ##########....... Gargoyle of Vehumet ...... #................ Health: 62/68 =====================--- #.########....... Magic: 20/28 =================------- #.# #....... AC: 13Str: 13 #.# #....... EV: 11Int: 19 ̦h+##.# ######## SH: 4Dex: 10 #..# XL: 10 Next: 68% Place: Dungeon:9 #@## Noise: =--------  Time: 8787.2 (0.0) #W# d) +1 hand axe "Enegar" {freeze, rC++}  #.# Cast: Sandblast #.# Slow  #.# ... W   wraith #.# #># _You block the wraith's attack. The wraith hits you but does no damage.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous[39;49̦h;,m; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (heavily damaged, 71% to hit)̦h+5 #..[.... avangion the Fighter ##########....... Gargoyle of Vehumet ...... #................ Health: 62/68 =====================---̦hS #.########....... Magic: 20/28 =================------- #.##....... AC: 13Str: 13 #.##....... EV: 11Int: 19 ##.######### SH: 4Dex: 10 #..#̦hXL: 10 Next: 68% Place: Dungeon:9 #@##Noise: =--------  Time: 8787.2 (0.0) #`#d) +1 hand axe "Enegar" {freeze, rC++}  #`#Cast: Sandblast ̦h#`#Slow  #`# ...W   wraith #.# #># ̦h3_You block the wraith's attack. The wraith hits you but does no damage.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̦h-xAiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (heavily damaged, 71% to hit)̦h(c <W...̦h_d d5---=8.7 (1.5̦hki ̦h3l   Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  ̦hl %Aim: a wraith (heavily damaged, 71% to hit) _The stone arrow misses the wraith. The wraith hits you! The wraith misses you.̦h> I  Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̦ho  #..[.... avangion the Fighter ##########....... Gargoyle of Vehumet ...... ̦hq #................ Health: 52/68 ==================------ #.########....... Magic: 17/28 ==============---------- #.# #....... AC: 13Str: 13 #.# #....... EV: 11Int: 19 ##.# ######## SH: 4Dex: 10 #..# XL: 10 Next: 68% Place: Dungeon:9 #@## Noise: ==-------  Time: 8788.7 (0.0) #W# d) +1 hand axe "Enegar" {freeze, rC++}  #.# Cast: Sandblasțhq o #.# Slow  #.# ... W   wraith #.# #># _The stone arrow misses the wraith. The wraith hits you! The wraith misses you.̦h*r 2Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̦h`r Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (heavily damaged, 71% to hit)̦h5  #..[.... avangion the Fighter ##########....... Gargoyle of Vehumet ...... #................ Health: 52/68 ==================------ #.########....... Magic: 17/28 ==============---------- #.# #....... AC: 13Str: 13 #.# #....... EV: 11Int: 19̦h\ g ##.# ######## SH: 4Dex: 10 #..# XL: 10 Next: 68% Place: Dungeon:9 #@## Noise: ==-------  Time: 8788.7 (0.0) #W# d) +1 hand axe "Enegar" {freeze, rC++}  #.# Cast: Sandblast #.# Slow  #.# ... W   wraith #.# #>#̦h (Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (heavily damaged, 71% to hit)  The stone arrow hits the wraith!!  You destroy the wraith!̦h ̦h #..[ ### #.. #.# #.#  #.#  ##.#  #..#̦h $ #@## #.# #.# #.#  ... #.# #>#̦hʄ '.̦h ~37290.2 (1.5Sandblasțh ̦hu m  Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wraith (heavily damaged, 71% to hit)  The stone arrow hits the wraith!!  You destroy the wraith! _Vehumet accepts your kill.̦hI  Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ͦhͦhͦhͦh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ͦh;ͦh~ͦhͦhP _Unknown command.ͦh&ͦh'3ͦh,ͦh;2j8= _ͦh2ͦh3V4=ͦh34ͦh7j _You feel yourself speed up.ͦhk5=9==6=20=7=8==1=9ͦhp2=ͦhqͦhrL60=ͦh,sͦhuͦh2v,ͦhNxͦhxͦh yͦh {ͦh{1=3=ͦhB~ͦh ,ͦh ,ͦhͦhͦhn%2ͦhͦhkͦh9=ͦhgͦhͦhK4=ͦh4ͦhŽͦhNK3=ͦhtͦh,ͦhͦhͦh ͦh|ͦhͦh9=ͦhͦhͦh4=5=ͦhͦhá,ͦhbͦhͦhͦhХͦhͦh*%5ͦhzͦhͦh#6ͦhE==ͦhͦh,ͦhͦhͦhK6=ͦhͦhJͦhͦh ͦh6ͦhǺ9=ͦhxͦhͦh7=7=ͦhPͦhͦh#ͦhͦh1,ͦhL,ͦhͦhͦhf8==ͦhͦh,ͦhK8=ͦhOͦhcͦh,ͦh%ͦh{ͦh,ͦhͦhͦhͦh69=ͦhͦhͦhͦhD9=ͦh[ͦhͦhͦh0ͦhͦhHͦhͦhjͦh ͦhcͦh #.##.......#  ##.# #########  #..# #.## #.#   #.#   #.#   ###.########. #....@:.....Y-- #.#.########.ͦh #.#>#  # #.# #.# #.. Y   yak (asleep) ###ͦh 1845.2 (55.0)ͦhFI--6.2 (56ͦhͦhV _A yak comes into view.Φh #.# #.# . ##.# # . #..# . #.##  #.#  #.#  #.#  ###.#.# #.....@.....Y. #.#.#. #.#>#  #..   ΦhUΦh17.2 (1.0)ΦhΦhFk _You see here a parchment of Tukima's Dance.ΦhD#Φh$ΦhB*Φh- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Φh0eu #.# #.# .# ##.# # .# #..# . #.##  #.#  #.# Φh=g #.#  ###.#.# #.....:@....Y.# #.#.#..# #.#>#  #..   Φh'pΦhq-8 _ΦhnwΦhyΦh-Φh/ΦhA5Φh8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Φh7 Φh>9 Φhc> Φh A _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Φh^, Φh. Φh4 Φh7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Φh Φh Φh Φh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Φh3ΦhxΦhΦh _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Ϧh(G #.# #.# .#  ##.# # .#  #..# ..  #.##  #.#  #.#  #.#  ###.#.## Ϧh)0 #.....:.@...Y.#  #.#.#..#  #.#>#  #..   ϦhO.Ϧh5{Y.YϦh7A9Sandblast _Ϧh@Ϧh@ϦhRx## __ The blast of sand hits the yak.ϦhXDϦhIGϦhN:Y..ϦhOd7-=50.7 (1.5ϦhXϦhk[1 _The yak is lightly wounded.Ϧh-D  The blast of sand hits the yak.Ϧh $@  The yak is lightly wounded.Ϧh<%k6--2.2Ϧh*ϦhD-; _The yak gores you but does no damage.ϦhmW  The blast of sand hits the yak but does no damage.Ϧh9@  The yak is lightly wounded.Ϧh$s0----3.7ϦhϦh+ _The yak gores you. x2Ϧhx)n  The blast of sand hits the yak!Ϧhܲm  The yak is moderately wounded.ϦhEV5-5.2Ϧh;Ϧh[ _The yak closely misses you.Ϧh3n  The blast of sand hits the yak!ϦhSk  The yak is severely wounded.ϦhT1---4--6.7Ϧha6=ЦhBk7=ЦhCЦh G,ЦhGЦhOL,ЦhLЦhNЦhOh7==ЦhOЦhSЦhSK8=Цh5XBЦh5YЦh\Цh\Цh}]Цh_Цh`9=Цh`ЦhbЦhbg=8=ЦhWcЦh7dЦhofЦhfЦhgЦhhЦhslЦhmЦhmЦhs   #.# #.......# .  ##.# ## .  #..# .  #.##  #.#  #.#  #.#  ###.##.##  #.....@..†....#Цht-  #.#.##..#  #.#>#   # #.#   #.#   #..   ###  You pick up a parchment of Tukima's Dance and begin reading...Цh[x089.2 (28.0)Цh7zI-90.2 (29Цh\~ЦhG _You add the spell Tukima's Dance to your library.ѦhѦh3Ѧh+ѦhIe=ѦhѦh\ѦhQѦhГѦhѦhIѦh@,ѦhGi  You see here a yak corpse.Ѧh #.# #.......# .#  ##.# ######### .#  #..# ..  #.##  #.#  #.#  #.# # ###.########.##  #........†@...#  #.#.########..# Ѧhi  #.#># Y#Sandblast # #.# #  #.. Y   yak (asleep) ѦhV13.2 (3.0)Ѧha+4.2 (4ѦhѦhüV _A yak comes into view.Ѧhk } #.#  .#  ##.#  .#  #..#.. Ѧhl  #.## #.# #.# #.# #  ###.########.##  #........†@...#  #.#.########..#  #.#># Y#  # #.# #  #.# #.. ###Ѧh n #.#  .#  ##.#  .#  #..#..  #.## #.# #.# #.# #  ###.########.##  #........†@...#  #.#.########..# Ѧh.  #.#># Y#  # #.# #  #.. Ѧh ѦhY Ѧh Ѧh? Z _A yak is nearby!Ѧhv  #.# #.# .#  ##.# # .#  #..# ..  #.##  #.# ### #.# .. #.# .# Ѧh  ###.#.##  #........†.@..#  #.#.#..#  #.#># .Y#  # #.# YY# #.# YY# #.. ..#YYYYYY 7 yaks (3 wandering, 4 asleep) ### Y.# Y.? Ѧh e  6 yaks come into view.Ѧh +5.2 (1Ѧh$ Ѧh  d _Found a scroll labelled GACAOC WOGI.Ѧh# #Y3The blast of sand hits the yak but does no damage.Ѧh! Ѧh ,Ѧh O  The yak bellows! x6; You hear a bellow! x2Ѧhܴ BѦh Ѧh ,Ѧh ,Ѧh~ !Y.YY.YYY.YYYYYYY 8 yaksYYѦh z7-====6.7 (1.5Ѧh Ѧh V _A yak comes into view.ѦhvD  The blast of sand hits the yak.Ҧh\V  The yak is lightly wounded.Ҧh]BҦhZgYY..Y.Y.Y.ҦhFh6--=---8.2ҦhpҦhs1 _You block the yak's attack.ҦhfD  The blast of sand hits the yak!Ҧh"*  The yak is moderately wounded.  The yak completely misses you.  A yak comes into view.  The yak gores you but does no damage. The yak misses you.Ҧh2YY.YY.YY9(1 wandering).7-----9.7Ҧh< _The yak closely misses you. The yak gores you.ҦhL  #.# #.# .#   ##.# # .#   #..# ..   #.##   #.# ###   #.# ..   #.# .#  ###.#Y##  #.†@.Y.#  #.#.#YY#  #.#># YY#  # #.# Y.#  #.# .Y#   #.. Y.# 5 yaks  ###[3Ҧh2N7m ..#   ..? ҦhdOҦhWPҦhHYY.Y 6 yaksҦh)Z6-9000ҦhҦhOu   #.# #.# .#  ##.# # .#  #..# ..  #.##  #.# ###  #.# ..  #.# .#  ###.#Y##  #.@.YY.#  #.#.#YY#  #.#># .Y#  # #.# Y.#   #.# .Y#Ҧhv   #.. Y.# 5 yaks   ### ..#   ..? Ҧhz ,ҦhH Ҧhu ]YY.Y.Ҧh S8==ҦhV 1Ҧhʎ Ҧh T _The yak attacks as it pursues you! You block the yak's attack. Ҧhk v_You see here a yak corpse.Ҧh`Y H  #.# #.# .#  ##.# # .#  #..# ..  #.##  #.# ###  #.# ..  #.# .#  ###.#Y##  #†YY.Y#ҦhZ   #.#.#Y.#  #.#># .Y#   # #.# Y.#   #.# .Y#  #.. Y.#   ### ..#   ..? Ҧh_ ,Ҧhu` Ҧhzn Y.YY.Y 6 yaksҦho 5-2 _Ҧhx Ҧhiz Ҧho   #.# #.# .#  ##.# # .#  #..# ..  #.##  #.# ###  #.# ..  #.# .#  ###.#Y##  #.Y.YYY#  #.#.#Y.#  #.#># ..#   # #.# Y.#   #.# .Y#  #.. Y.#   ### ..#   ..? Ҧhs ,Ҧh$u Ҧhu Ҧh~ 8Y†YYY.Ҧh \6-=3Ҧh Ҧh K _The yak attacks as it pursues you! The yak gores you.ҦhVg   #.# #.# .  ##.# # .  #..#   #.##  #.# ###  #.#Ҧhh * ..  #.# .#  ###.#Y##  #.Y†YYY.#  #.#.#Y.#  #.#># ..#   # #.# Y.#   #.# .Y#  #.. Y.#   ### ..#   ..? ҦhVn ҦhIo Ҧh,p ҦhRy Y.Y.YY 7 yaksҦhz \7=-4Ҧh9 Ҧh Ӧh   #.# #.#   ##.# #   #..#Ӧh    #.##  #.# ###  #.# ..  #.# .#  ###.#Y##  #....@.Y.Y.YY.#Ӧh`   #.#.#YY#  #.#># ..#   # #.# Y.#   #.# .Y#  #.. Y.# 6 yaks Ӧh   ### ..#   ..? Ӧh? Y.Y†Y#.7--5Ӧh Ӧh ԦhK   #.# #.#  ##.# #  #..#  #.##  #.# ###  #.# ..  #.# .#  ###.#Y##  #...@.Y.Y†YYY.#  #.#.#.Y#  #.#># ..#  # #.# Y.#  #.# .Y#  #.. Y.# 4 yaks  ###Ԧh  ..#   ..? ԦhK ,Ԧh ԦhF Ԧh ԦhY .Y.Y.YY 5 yaksԦh .=6Ԧh Ԧh T _The yak attacks as it pursues you! You block the yak's attack.զh ##The blast of sand misses the yak. The blast of sand hits the yak!զhz  The yak is moderately wounded.YYY.YYY.Y 6 yaks8=6-զh|&8.2 (1.5զhIզh; _The yak gores you but does no damage.զhD  The blast of sand hits the yak!զhDզh2Gզh`Jk  The yak is severely wounded.զhTV;YYY.զh<_Z-9.7զh?a զhal_You block the yak's attack. The yak completely misses you.զh9W  The blast of sand hits the yak but does no damage.զhզh YY 7 yaksThe yak is severely wounded.զhW5-11.2զh'զh *1 _You block the yak's attack.զh~  The blast of sand hits the yak!!  You kill the yak!զhcw. 6 yaksզhL զhM զhN i  Vehumet accepts your kill.զhP ,զh[ =YYYYY.զh` 4--4--812.7զhfi զh`l ( _The yak gores you.զh D  The blast of sand hits the yak!զh X  The yak is severely wounded.Y.-4.2 _The yak barely misses you.զhc}  The blast of sand hits the yak!  You kill the yak!զhWw† 5 yaks֦h֦h,֦hW B֦h*YYY.YYYYY 6 yaks (1 wandering)֦hc65--3-65.7֦h@@֦hF _Vehumet accepts your kill. _A yak comes into view.֦huD  The blast of sand hits the yak.֦hX  The yak is lightly wounded.  The yak bellows!֦h eY†YYY֦h- 53----2--=7.2֦h֦h; _The yak gores you! The yak gores you.֦h #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 53/68 ==================------ #.## Magic: 21/28 ==================------ #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 86% Place: Dungeon:9 #...@YYYY†YYY.#  Noise: ==-------  Time: 8917.2 (0.0) #.#.########.Y# ֦h[39;49m d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYY 6 yaks ### ..#  ..? The yak bellows! _The yak gores you! The yak gores you.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 90% to hit)֦he #.##.......# avangion the Fighter ##.########## Gargoyle of Vehumet ...... #..#Health: 53/68 ==================------ #.##Magic: 21/28 ==================------ #.####AC: 13Str: 13 #.#..EV: 11Int: 19 #.#.#SH: 4Dex: 10  ###.########.##֦hhXL: 10 Next: 86% Place: Dungeon:9  #...@YYYY†YYY.#Noise: ==-------  Time: 8917.2 (0.0)  #.#.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#Cast: Sandblast  # #.#Y.# #.#.Y# #..Y.#YYYYYY 6 yaks ###..# ..?Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 90% to hit)  The blast of sand hits the yak but does no damage.  The yak is lightly wounded.֦h YY.4=-8.7 (1.5֦hu ֦h  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (lightly wounded, 90% to hit)  The blast of sand hits the yak but does no damage.yak is lightly wounded. _gores you but does no damage.֦h4 #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..#֦h Health: 54/68 ===================----- #.## Magic: 20/28 =================------- #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 86% Place: Dungeon:9 #...@YYYYYY.Y.#  Noise: =--------  Time: 8918.7 (0.0) #.#.########.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #֦hm[40m.# Y.#  #.# .Y#  #.. Y.#  YYYYYY 6 yaks ### ..#  ..? The yak is lightly wounded. _The yak gores you but does no damage.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 90% to hit)֦h&` #.##.......# avangion the Fighter ##.########## Gargoyle of Vehumet ...... #..#Health: 54/68 ===================----- #.##֦h|PMagic: 20/28 =================------- #.####AC: 13Str: 13 #.#..EV: 11Int: 19 #.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 86% Place: Dungeon:9  #...@YYYYYY.Y.#Noise: =--------  Time: 8918.7 (0.0) ֦hU #.#.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#Cast: Sandblast  # #.#Y.# #.#.Y# #..Y.#YYYYYY 6 yaks ֦hh###..# ..?Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 90% to hit)  The blast of sand hits the yak!  The yak is heavily wounded.֦h~֦hJYY 7 yaks (1 wandering)Shift-Dir - straight line  Aim: a yak (lightly wounded, 90% to hit)  The blast of sand hits the yak!  The yak is heavily wounded.  The yak closely misses you.  A yak comes into view.֦h47---1=20.2 (1.5֦h> _The yak gores you!֦hV  #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 47/68 ================-------- #.## Magic: 20/28 =================------- #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 86% Place: Dungeon:9 #...@YYYYYYYY.#  Noise: =--------  Time: 8920.2 (0.0) #.#.#####[40֦h m###.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYYY 7 yaks (1 wandering) ### ..#  ..? A yak comes into view. _The yak gores you!  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 90% to hit)֦h?  #.##.......# avangion the Fighter ##.########## Gargoyle of Vehumet ...... #..#Health: 47/68 ================-------- #.##Magic: 20/28 =================------- ֦h B #.####AC: 13Str: 13 #.#..EV: 11Int: 19 #.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 86% Place: Dungeon:9  #...@YYYYYYYY.#Noise: =--------  Time: 8920.2 (0.0)  #.#.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#Cast: Sandblast  # #.#Y.# #.#.Y# #..Y.#YYYYYYY ֦hC 7 yaks (1 wandering) ###..# ..?Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 90% to hit)  The blast of sand hits the yak.  The yak is heavily wounded.֦h [YYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 90% to hit)  The blast of sand hits the yak.  The yak is heavily wounded.  The yak bellows!֦h& [3-=֦hE 1.7 (1.5֦hQ ֦hZ ( _The yak gores you.֦hQr  #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 43/68 ===============--------- #.## Magic: 19/28 ================-------- #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 86% Place: Dungeon:9 #...@YYYYYYYY.#  Noise: ==-------  Time: 8921.7 (0.0) #.#.########.Y# ֦hs   d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYYY 7 yaks ### ..#  ..? The yak bellows! _The yak gores you.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 90% to hit)֦h> #.##.......# avangion the Fighter ##.#֦hI######### Gargoyle of Vehumet ...... #..#Health: 43/68 ===============--------- #.##Magic: 19/28 ================-------- #.####AC: 13Str: 13 #.#..EV: 11Int: 19֦h$ #.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 86% Place: Dungeon:9  #...@YYYYYYYY.#Noise: ==-------  Time: 8921.7 (0.0)֦hP  #.#.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#Cast: Sandblast  # #.#֦h,Y.# #.#.Y# #..Y.#֦hYYYYYYY 7 yaks ###..# ..?֦hkAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle֦h6 Shift-Dir - straight lineAim: a yak (heavily wounded, 90% to hit)  The blast of sand hits the yak but does no damage.  The yak is heavily wounded.֦h٣K-3.2 (1.5֦h8֦hMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 90% to hit)  ֦hThe blast of sand hits the yak but does no damage.  The yak is heavily wounded. _The yak gores you but does no damage. The yak closely misses you.צh,c4 #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..#צh$d  Health: 43/68 ===============--------- #.## Magic: 18/28 ===============--------- #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 86% Place: Dungeon:9 צheV#...@YYYYYYYY.#  Noise: =--------  Time: 8923.2 (0.0) #.#.########.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYYY 7 yaks ### ..#  ..? צheThe yak is heavily wounded. _The yak gores you but does no damage. The yak closely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 90% to hit)צh #.##.......# avangion the Fighter ##.#צhNn######### Gargoyle of Vehumet ...... #..#Health: 43/68 ===============--------- #.##Magic: 18/28 ===============--------- #.####AC: 13Str: 13 #.#..EV: 11Int: 19 #.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 86% Place: Dungeon:9צh  #...@YYYYYYYY.#Noise: =--------  Time: 8923.2 (0.0)  #.#.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#Cast: Sandblast  # #.#Y.# #.#.Y# #..Y.#YYYYYYY 7 yaks ###..# צhu..?Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 90% to hit)  The blast of sand hits the yak!  The yak is almost dead.צh$VצhW37--9=4.7 (1.5צh^צha  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 90% to hit)  צhfbThe blast of sand hits the yak!  The yak is almost dead. _The yak gores you!צh'} #.# #.......# avangion the Fighterצh} ##.# ######### Gargoyle of Vehumet ...... #..# Health: 37/68 =============----------- #.## Magic: 18/28 ===============--------- #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 86% Place: Dungeon:9 צh~#...@YYYYYYYY.#  Noise: =--------  Time: 8924.7 (0.0) #.#.########.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYYY 7 yaks ### ..#  ..? The yak is almost dead. _The yak gores you!  צhAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 90% to hit)צhp Q #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 37/68 =============----------- #.## Magic: 18/28 ===============--------- #.# ###  AC: 13Str: 13 צh6 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 86% Place: Dungeon:9 #...@YYYYYYYY.#  Noise: =--------  Time: 8924.7 (0.0) #.#.########.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYYY 7 yaks ### ..#  ..? Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - seצh`lect action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 90% to hit)  The blast of sand hits the yak!  You kill the yak!צhWn #.#  ##.#  #..# #.## #.# ###  #.# ..  #.# .#  ###.## צh #...@†  ###.Y#  #.#># ..#  # #.#  #.#  #.. Y.#  6 yaks ### ..?צhٙ2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 90% to hit)  The blast of sand hits the yak!  You kill the yak!  Vehumet accepts your kill.צhצhצhq;YYY.צh=906.2 (1.5 _צhצhצhN #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 37/68 =============----------- #.## Magic: 17/28 ==============---------- #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 90% Place: Dungeon:9 #...@YYY.YYYY.#  Noise: =--------  Time: 8926.2 (0.0) #.#.##צhͭ######.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYY 6 yaks ### ..#  ..? You kill the yak! _Vehumet accepts your kill.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (90% to hit)צh9  #.##.......# avangion the Fighter צh: ##.########## Gargoyle of Vehumet ...... #..#Health: 37/68 =============----------- #.##Magic: 17/28 ==============---------- #.####AC: 13Str: 13 צh; #.#..EV: 11Int: 19 #.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 90% Place: Dungeon:9  #...@YYY.YYYY.#Noise: =--------  Time: 8926.2 (0.0)  #.#.########.Y#d) +1 hand axe "Enegar" {freeze, rC++} צh< `  #.#>#..#Cast: Sandblast  # #.#Y.# #.#.Y# #..Y.#YYYYYY 6 yaksצh%=  ###..# ..?Aiming: Sandblast (safe; 1% risk of failure)  צh= bPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (90% to hit)  The blast of sand hits the yak.  The yak is lightly wounded.צh צh: צh& :YY.צhX I87.7 (1.5צhY צh   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (90% to hit)  The blast of sand hits the yak.yak is lightly woundedצh . _The yak barely misses you. The yak completely misses you.צh"y צhnz צh+ צh׃ h _You are too injured to fight recklessly!צhW4צh\צh _ צh_Z_You are too injured to fight recklessly!ئhئhئh&ئh,)h _You are too injured to fight recklessly!ئhYئhئhئhh _You are too injured to fight recklessly!ئhئh!ئhئh6h _You are too injured to fight recklessly!ئh(f' #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 38/68 =============----------- #.## Magic: 16/28 =============----------- #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ئhg###.########.##  XL: 10 Next: 90% Place: Dungeon:9 #...@YYYYY.YY.#  Noise: =--------  Time: 8927.7 (0.0) #.#.########.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYY 6 yaks ### ..#  ..?  _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 90% to hit)ئh'  #.##.......# avangion the Fighter ##.########## Gargoyle of Vehumet ...... #..#Health: 38/68 =============----------- #.##Magic: 16/28 =============----------- #.####AC: 13Str: 13 #.#..EV: 11Int: 19 #.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 90% Place: Dungeon:9  #...@YYYYY.YY.#Noise: =--------  Time: 8927.7 (0.0)  #ئh [37m.#.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#Cast: Sandblast  # #.#Y.# #.#.Y# #..Y.#YYYYYY 6 yaks ###..# ..?Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 90% to hit)  The blast of sand hits the yak!  The yak is moderately wounded.ئh$ ئh' ئhJ uYYY 7 yaks (1 wandering)ئh8 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (lightly wounded, 90% to hit)  The blast of sand hits the yak!  The yak is moderately wounded.  The yak gores you but does no damage.ئh3 77=ئhע &9.2 (1.5ئhܥ ئh @ _A yak comes into view.ئh ئhi  #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 38/68 =============----------- #.## Magic: 16/28 =============----------- #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 90% Place: Dungeon:9 #...@YYYYYYYY.#  Noise: =--------  Time: 8929.2 (0.0) #.#.#####[40ئhk m###.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYYY 7 yaks (1 wandering) ### ..#  ..? The yak gores you but does no damage. _A yak comes into view.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 90% to hit)ئhR  #.##.......# avangion the Fighter ##.########## Gargoyle of Vehumet ...... #..#Health: 38/68 =============----------- #.##Magic: 16/28 =============----------- ئh #.####AC: 13Str: 13 #.#..EV: 11Int: 19 #.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 90% Place: Dungeon:9  #...@YYYYYYYY.#Noise: =--------  Time: 8929.2 (0.0)  #.#.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#Cast: Sandblast  # #.#Y.# #.#.Y# #..Y.#YYYYYYY ئhk 7 yaks (1 wandering) ###..# ..?Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 90% to hit)  The blast of sand hits the yak!  The yak is heavily wounded.ئht@ ^YYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (moderately wounded, 90% to hit)  The blast of sand hits the yak!  The yak is heavily wounded.  The yak bellows!ئhB \27----=30.7 (1.5ئhIK ئh5N n _The yak closely misses you. The yak gores you!ئh, ' #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 27/68 =========--------------- #.## Magic: 15/28 ============------------ #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19ئh.  #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 90% Place: Dungeon:9 #...@YYYYYYYY.#  Noise: ==-------  Time: 8930.7 (0.0) #.#.########.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  ئh. -#.. Y.#  YYYYYYY 7 yaks ### ..#  ..? The yak bellows! _The yak closely misses you. The yak gores you!  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 90% to hit)ئhN #.##.......# avangion the Fighter ##.########## Gargoyle of Vehumet ...... #..#Health: 27/68 =========--------------- #.##Magic: 15/28 ============------------ #.####AC: 13Str: 13 #.#..EV: 11Int: 19 #.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 90% Place: Dungeon:9  #...@YYYYYYYY.#Noise: ==-------  Time: 8930.7 (0.0)  #.#[40ئhm.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#Cast: Sandblast  # #.#Y.# #.#.Y# #..Y.#YYYYYYY 7 yaks ###..# ..?Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 90% to hit)  The blast of sand hits the yak!  The yak is severely wounded.٦hX٦h5-2.2 (1.5٦h*٦h!  ٦h"Press: ? - help, Q - select action, ( or ) - cycle٦h"Shift-Dir - straight lin٦h#!e  ٦h$yAim: a yak (heavily wounded, 90% to hit)  ٦hA%)The blast of sand hits the yak!  ٦h&OThe yak is severely wounded. ٦h&-_The yak gores you but does no damage.٦h[ #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 27/68 =========--------------- #.## Magic: 14/28 ============------------ #.# ###  AC: 13Str: 13 ٦h#.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 90% Place: Dungeon:9 #...@YYYYYYYY.#  Noise: =--------  Time: 8932.2 (0.0) #.#.########.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYYY 7 yaks ### ..# ٦hl ..? The yak is severely wounded. _The yak gores you but does no damage.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 90% to hit)٦h9 #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 27/68 =========--------------- #.## Magic: 14/28 ============------------ #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19٦h #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 90% Place: Dungeon:9 #...@YYYYYYYY.#  Noise: =--------  Time: 8932.2 (0.0) #.#.########.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYYY 7 yaks ### ..#  ..? Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line٦hAim: a yak (severely wounded, 90% to hit)  The blast of sand hits the yak!  You kill the yak!٦h #.#  ##.#  #..# #.## #.# ### ٦h #.# ..  #.# .#  ###.##  #...@†  ###.Y#  #.#># ..#  # #.#  #.#  #.. Y.#  6 yaks٦hj ### ..?٦h=7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (severely wounded, 90% to hit)  The blast of sand hits the yak!  You kill the yak!  Vehumet accepts your kill.٦hD?٦hG:YY.٦hNw 3-15/29953.7 (1.5 ٦hOJ_The yak gores you.  Training target 5.0 for Dodging reached!٦h [ _Your Dodging skill increases to level 5!٦h"I0 #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 23/68 ========---------------- #.## Magic: 14/29 ===========------------- #.# ###  AC: 13٦hWJyStr: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 95% Place: Dungeon:9 #...@YY.YYYYY.#  Noise: =--------  Time: 8933.7 (0.0) #.#.########.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  ٦h/K[#.# .Y#  #.. Y.#  YYYYYY 6 yaks ### ..#  ..? Training target 5.0 for Dodging reached! _Your Dodging skill increases to level 5!Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (90% to hit)٦hN #.#٦hy#.......# avangion the Fighter ##.########## Gargoyle of Vehumet ...... #..#Health: 23/68 ========---------------- #.##Magic: 14/29 ===========------------- #.####AC: 13Str: 13 ٦h#.#..EV: 11Int: 19 #.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 95% Place: Dungeon:9٦h[  #...@YY.YYYYY.#Noise: =--------  Time: 8933.7 (0.0)  #.#.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#٦hCast: Sandblast  # #.#Y.# ٦h #.#.Y# #..Y.#YYYYYY 6 yaks ٦hps###..# ..?٦ho Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (90% to hit)  The blast of sand hits the yak!  The yak is moderately wounded.٦h٦h٦h<YY†٦hˑ-5.2 (1.5٦hh٦h  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin٦he  Aim: a yak (90% to hit)  The blast of sand hits the yak!  The yak is moderately wounded. _The yak gores you.٦he #.# #.......# avangion the Fighter ٦ht##.# ######### Gargoyle of Vehumet ...... #..# Health: 23/68 ========---------------- #.## Magic: 13/29 ==========-------------- #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 95% Place: Dungeon:9 ٦h2n#...@YYYY†YYY.#  Noise: =--------  Time: 8935.2 (0.0) #.#.########.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYY 6 yaks ### ..#  ٦hշX..? The yak is moderately wounded. _The yak gores you.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 90% to hit)٦h>  #.##.......# avangion the Fighter ##.########## Gargoyle of Vehumet ...... #..#٦h? Health: 23/68 ========---------------- #.##Magic: 13/29 ==========-------------- #.####AC: 13Str: 13 #.#..EV: 11Int: 19 #.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 95% Place: Dungeon:9  #...@YYYY†YYY.#Noise: =--------  Time: 8935.2 (0.0)  #.#.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#Cast: Sandblast ٦h@  # #.#Y.# #.#.Y# #..Y.#YYYYYY 6 yaks ###..# ..?Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line٦hKA Aim: a yak (moderately wounded, 90% to hit)  The blast of sand hits the yak!  The yak is heavily wounded.٦h ٦h~ ٦h :YY.٦h -6.7 (1.5٦h ٦h   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (moderately wounded, 90% to hit)  The blast of sand hits the yak!  The yak is heavily wounded. ٦h r_The yak barely misses you. The yak gores you but does no damage.٦h 1 #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 23/68 ========---------------- #.## Magic: 12/29 =========--------------- #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ٦h ###.########.##  XL: 10 Next: 95% Place: Dungeon:9 #...@YYYYYY.Y.#  Noise: =--------  Time: 8936.7 (0.0) #.#.########.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYY 6 yaks ### ..#  ..? The yak is heavily wounded. _The yak barely misses you. The yak gores you but does no damage.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 90% to hit)٦h ٦h1v M #.##.......# avangion the Fighter ##.########## Gargoyle of Vehumet ...... ٦hPw L#..#Health: 23/68 ========---------------- #.##Magic: 12/29 =========--------------- #.####AC: 13Str: 13 #.#..EV: 11Int: 19 ٦h*x v#.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 95% Place: Dungeon:9  #...@YYYYYY.Y.#Noise: =--------  Time: 8936.7 (0.0)  #.#.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#Cast: Sandblast  # #.#Y.#٦h*y  #.#.Y# #..Y.#YYYYYY 6 yaks ###..# ..?Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 90% to hit)  The blast of sand hits the yak!  The yak is severely wounded.٦h- ٦h  #.#  ##.#  #..# #.## ٦h #.# ###  #.# ..  #.# .#  ###.########.##  #...YY.#  #.#.########.Y#  #.#># ..#  # #.# Y.#  #.# .Y#  #.. Y.# Y 7 yaks ### ..#  ..? ٦h  #.#  ##.#  #..# #.## #.# ###  #.# ..  #.# .#  ###.########.##  #...  #.#.########.Y#  #.#># ..#  # #.#  #.# ٦h @ #.. Y.#  ### ..?٦h_ .YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 90% to hit)  The blast of sand hits the yak!  The yak is severely wounded.  The yak gores you!٦h 11-----3==8.2 (1.5٦h1 ٦h% V _* * * LOW HITPOINT WARNING * * *٦h!^ #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 11/68 ===--------------------- #.## Magic: 12/29 =========--------------- #.# ###  AC: 13Str: 13٦hG# #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 95% Place: Dungeon:9 #...@YYYYYYYY.#  Noise: ==-------  Time: 8938.2 (0.0) #.#.########.Y#  d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYYY 7 yaks ### ..#  ..? The yak gores you! _* * * LOW HITPOINT WARNING * * *Aiming: Sandblast $m(safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 90% to hit)ڦh #.##.......# avangion the Fighter ##.########## Gargoyle of Vehumet ...... #..#Health: 11/68 ===--------------------- #.##Magic: 12/29 =========--------------- #.####AC: 13Str: 13 #.#..EV: 11Int: 19 #.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 95% Place: Dungeon:9  #...@YYYYYYYY.#Noise: ==-------  Time: 8938.2 (0.0)  #.#ڦh[m.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#Cast: Sandblast  # #.#Y.# #.#.Y# #..Y.#YYYYYYY 7 yaks ###..# ..?Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 90% to hit)  The blast of sand hits the yak!  The yak is almost dead.ڦh$@ #.#  ##.#  #..# #.## #.# ###  #.# ..  #.# .#  ###.########.##  #...  #.#.########.Y#  #.#># ..#  # #.# Y.#  #.# .Y#  #.. Y.#  ### ..#  ..? ڦh(6 #.#  ##.#  #..# #.## #.# ###  #.# ..  #.# .#  ###.########.##  #...  #.#.########.Y#  #.#># ..#  # #.#  #.#  #.. Y.#  ### ..?ڦh'[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (severely wounded, 90% to hit)  The blast of sand hits the yak!  The yak is almost dead.  The yak closely misses you. The yak gores you!ڦhVz4/68 ---9.7 (1.5ڦh$ڦh+'V _* * * LOW HITPOINT WARNING * * *ڦh.M #.# #.......# avangion the Fighter ##.# ######### Gargoyle of Vehumet ...... #..# Health: 4/68=----------------------- #.## Magic: 11/29 =========--------------- #.# ###  AC: 13Str: 13 #.# ..  EV: 11Int: 19 #.# .#  SH: 4Dex: 10 ###.########.##  XL: 10 Next: 95% Place: Dungeon:9 #...@YYYYYYYY.#  Noise: =--------  Time: 8939.7 (0.0) #.#.########.Y# [37ڦhOm d) +1 hand axe "Enegar" {freeze, rC++}  #.#># ..#  Cast: Sandblast # #.# Y.#  #.# .Y#  #.. Y.#  YYYYYYY 7 yaks ### ..#  ..? The yak closely misses you. The yak gores you! _* * * LOW HITPOINT WARNING * * *Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 90% to hit)ڦhcs ڦhQ} " #.##.......# avangion the Fighter ##.########## Gargoyle of Vehumet ...... #..#Health: 4/68=----------------------- ڦh~ #.##Magic: 12/29 =========--------------- #.####AC: 13Str: 13 #.#..EV: 11Int: 19 #.#.#SH: 4Dex: 10  ###.########.##XL: 10 Next: 95% Place: Dungeon:9  #...@YYYYYYYY.#Noise: =--------  Time: 8939.7 (0.0) ڦh  #.#.########.Y#d) +1 hand axe "Enegar" {freeze, rC++}   #.#>#..#Cast: Sandblast  # #.#Y.# #.#.Y# #..Y.#YYYYYYY 7 yaks ###..# ..?The yak closely misses you. The yak gores you! ڦh _* * * LOW HITPOINT WARNING * * *Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 90% to hit)ڦhn  _* * * LOW HITPOINT WARNING * * *  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 90% to hit)  Okay, then.ڦh ڦh ڦh 8 _ܦh`;  #.# #.  #.# #.......  ##.#########  #..#  #.##   #.# ###ܦh=b  #.# ..  #.# .  ###@########.##  #....YYYYYYYY.#  #.#.########.Y#  #.#># ..#  # #.# .#  #.# .Y# 6 yaks  #.. Y.# ### ..# ..?ܦhJ@ܦhQG #.#  #.#  ##.#  #..# #.## #.# ###  #.# ..  #.# .#  ###@#  #...Y†ܦh1L  #.#.########.Y#  #.#># ..#  # #.# Y.#  #.# .Y#  #.. Y.#  ### ..#  ..? ܦh* #.#  #.#  ##.# ܦh0 #..# #.## #.# ###  #.# ..  #.# .#  ###@#  #...Y†  #.#.########.Y#  #.#>#  # #.#  #.# .Y#  #.. ܦh2 ### ..?ܦh& YThe yak attacks as it pursues you! The yak gores you.ܦh'N1-40.7 (1ܦh:/ܦh1V _* * * LOW HITPOINT WARNING * * *ަh`####### #.......#########.# ###. #@# .# ###.########.##...Y†YYYYYYY.#.#.########.Y.#>.#Y.   yak#.Y..Y####ަhަh?:Y.ަh:&1ަhVަhо} _The yak attacks as it pursues you! The yak barely misses you.h< #.########....... avangion the Fighter #.# #....... Gargoyle of Vehumet ...... #.# #....... Health: 1/68------------------------ ##.# ######## Magic: 11/29 =========--------------- #..# AC: 13Str: 13 #.## EV: 11Int: 19 #.# ###  SH: 4Dex: 10 #.# ..  XL: 10 Next: 95% Place: Dungeon:9 #@# .#  Noise: =--------  Time: 8941.7 (0.0) ###Y########.##  d) +1 hand axe "Enegar" {freeze, rC++} hB0  #....†YYYYYYY.#  Cast: Sandblast #.#.########.Y#  #.#># ..#  # #.# Y.#  Y   yak #.# .Y#  #.. Y.#  ### ..# _* * * LOW HITPOINT WARNING * * * _The yak attacks as it pursues you! The yak barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 90% to hit)hNn #.########....... avangion the Fighter #.# #....... Gargoyle of Vehumet ...... #.# #....... Health: 1/68------------------------ ##.# ######## Magic: 11/29 =========---------------hi #..# AC: 13Str: 13 #.## EV: 11Int: 19 #.# ###  SH: 4Dex: 10 #.# ..  XL: 10 Next: 95% Place: Dungeon:9 #@# .#  Noise: =--------  Time: 8941.7 (0.0) ###Y########.##  d) +1 hand axe "Enegar" {freeze, rC++}  #....†YYYYYYY.#  Cast: Sandblast #.#.########.Y#  #.#># ..#  # #.# Y.#  Y   yak #.# .Y#  #.. Y.#  ##hO# ..# Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 90% to hit)  The blast of sand hits the yak!  You kill the yak!h  #.#  #.# h+t ##.#  #..# #.## #.# ###  #.# ..  #@# .#  ###.  #....†   #.#>#  # #.#  #.#  #..  ### hhBMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 90% to hit)  The blast of sand hits the yak!  You kill the yak!  Vehumet accepts your kill.hWjho.YY   yakhBxX293.2 (1.5 _h{h~ _Your Spellcasting skill increases to level 7!h?f ........####### #.#.......#########.# ###. #.# .# ##.########.#...Y†YYYYYYY.#.#.########.Y#.#>.#Y.#.Y..Yhu PY.hx U2-40 _h~ h h#########........###### #.#.......#.#########.# ###. #.# .# ##Y########.#...†YYYYYYY..########.Y.#>.#Y.#.Yhg,hY.YY 2 yakshB-5hؗhÙh[ #..[#########........###### #.......#.#########.## ###.. #Y# ###.########.#..Y†YYYYYYY..########.Y.#>.#Y.h],hfhY.Y.hRh&6h1ohphI . #..[#########........###### #.......#########.## .###Y. #.# ###Y########.#...†YYYYYYY..########.Y.#>.h` h Bh Y.Y 3 yaksYh R3=7hJ hW h  ######### #.......#  #..[h  ########### #..........# #.########.# #.# #.# .# #....... ##@# ######### #..#  #.#  #Y# ### #Y# .. #.# .#  2 yaksh y ###.########.## #...Y†YYYYYYY.# #.#.########.Y#h1 h h hL Y.Y 3 yaksY.hQ Z3=8h h/ hB #######.....# #..[.....#########........###### .......############..##Y###. #.# ###Y########.#...†YYYYYYY.Y.YY 4 yaks9 _The yak snorts and paws the ground.h4 #######.....# #..[.....#########........###### .......#.##########.Y#Y##.### 3 yaksY. #.# ###Y########.#YY..YY 4 yaks.Y.4=50h 7hY #######.....# #..[.....#########........###### #........#Y#########Y.#.##  3 yaks#Y###.. #Y# #h^,hIcY.Y 4 yaksh7dKY.he&1hRlhnh! "      #########  #.......##  #..[.....< ########### #.@........# h 7 #.########.#  #.# #.#  #Y# #.......# ##Y# ######### #..#  3 yaks #.## #Y# ### #Y# ..h0 ,h) h h% Y.Y 4 yaksY.h @=2h# h% hH     #  #.# #..[.....<. #.##. #.# . #.#.# . #Y# #.# . #Y# #.# . ##.# # . #..# . #Y## #Y Y.Y   yak4=3hy     #  #.# #..[.....<.# #.##.#hnz #.# .# #Y#.# .# #.# #.# .# #Y# #.# .# ##.# # .# #..# . hz,hmYY 2 yaksh)@54hQhh ~     #  #.####  #..[.....<.#  #.h ##.#  #.Y.# .#  #Y#.# .#  #.# #.# .#  #..# .. h hh;Y.hR&5hsh h     #  #.####  h#..[.....<.#  #.##.#  #.YY.# .#  #.#.# .#  #.# #.......# .#  #..# .. hh5hQh@.YYh&6h~h[h\]     #  #.......####  #..[.....<.#  #.##.#  #..YY.# .#  #.#.# .#  #.# #.......# .#  #Y# #.....  #..# .. h^heQ.YYYY hf73 yaksh#h6=15==7hph{h#; m     #########  #.......####  #..[.....<.#  #.##.#  #...YY.# .#  #Y#.# .#  #.# #.......# .#  h< #Y# #.......# .# ##.# ######### .# #..# .. h> h@ ,hB hpS Y..YYY 4 yaks8hZY hz[ hu E hʹ #########  #.......####  #..[.....<.#  #.##.#  #.Y..YY.# .#  #Y#.# .#  #.# #.......# .#  #Y# #.......# .# ##.# ######### .# #..# ..  3 yaks   hٻ h hb h hH Y..YY.Y 4 yakshc &9h- h hĐ## #.#### #..[.....<.# #.##.# #.YY..YY.# .# #.#.# .# #.# #.# .# #Y# #.# .###.# ## .##..# ..  3 yaks h3,h.Y.Y.YYY 4 yakshv]7=60h@hdhDD# #.#### #..[.....<.# #.##.# #..Y.Y.YY.# .# #.#.# .# #.# #.# .# #..# ..  3 yaks h9FhGBhVP.Y.Y.YYY 4 yakshQB=1hZh[h~# #.#### #..[.....<.# #.##.# #...Y.Y.YY.# .# h#.#.# .# #.# #.# .# #..# ..  3 yaks h1h,hK.YY..YYY 4 yakshV6=2hShh# #.#### #..[.....<.# #.##.# #....YY..YY..@...# .# #.#.# .# #.# #.# .#  #..# ..  3 yaks hhw,hhoY.YY...YY 4 yaksh@83hۯh±hmM# #.#### #..[.....<.# #Y......##.# #.....YY...Y..@..# .# #.#.# .# #.# #.# .# hN #..# ..  3 yaks  #Y## h Ph0QhR,h&Z..YY..YYY 4 yaksh[&4hbhdhH######### #.......####  #..[.....<.#  hK##########.....@.##.#  #......YY..YY....# .#  #.########.# .#  #.Y# #.......# .# ##.# ######### .#  3 yaks #..# .. #Y## #Y# ###hh,h hYY.YY...Y 4 yaksh&5h% h h######### #.......####  #..[...@.<.# ##########..YY...##.# #.......YY.# .# #.####### #.Y# #.......# .#  3 yaks# ######### .# ..# .. Y##h,h,hYY...YYY 4 yakshB=6hhhj X## #.#### #..[YY..@<.# .##.# .YY......# .# hdl .#.# .# .# #.# .# Y# #.# .#  3 yaks .# ## .# ##hm h)o h/p ,h\x ..YY...Y..YY hLy 74 yaksh z 9=7=7h h hw }### #.#### #..[..Y..@.# Y...Y..##.# Y.....# .# #hy .......# .# # #.......# .# # #.......# .#  3 yaks # ######### .# # .. hz h| h} hz~ ,h( Y[Y..Y.....Y.Y 4 yakshv &8h h5 k _There is a stone staircase leading up here.hhhh ,h. ,h .Y.Y..Y.YhH -9 _h\ hu J#.##..#.###.......#####.# #.##.##.# ####.#### #.# #.##.##.# #.##.# h #.......# ###.### #.## ####.#### #.....# #..##.# #.....# ##.# ####.#### #.....# #.# #.......# #.....# ####.#8 #.##....# #....@# #<...# #.#.....# ####### #.#### #.#.....# #.# #.#.....# #.# #.##....####### #.# #......^......# #.#####.#.#####.# #.#  #.#.#####.#######.#  #....<.##.#...)...#hx L==h$ h 10/6870.7 (2.5Sandblasth hJ _You climb upwards. _There is a stone staircase leading down here.h|h}3h';8h`y1hhh+h Bh,hh\hDy2=9=hh̐hOhܑhMh hh3==hhN20=hhh874h͞hhh-hGhhh^h 5=1==hhڦh,hhhahhūhUhuh*e6==hۮhhڰK2=hhhhԵu7=hhh,hhO=hh8=3=hhhh|h 9=h" 420=5=1=2=6=3==4=7=5=8=hO( 6=hu1 i _You start resting.h8 9022.7 (52.0)9==3.7 (53h< h> % _Magic restored.h+hW3hh7=hVBhhb28=hha,h#,hh7h,hLhS9=h=h Bh,hhb30=hhD,hhBhCR12=hhVh,hh:,hhxa3=hh,hE,hhGh,hi4=hhh#,hh8hh;ha5=hh,hhp,hh996hh&hhXhhj,hh%S7=hh hhh,hhhL ,hO h K8=h- h ,h? h ,h9 h hO9h'h,h:h,h]hj40=hh?,h,hh<a1=hh{h,hh,hhnO2h&,hh,hhh\ h h!hE"S3=h"hF$h$h%h&,h['h')h)K4=h/*h,h,hV-hF.h.hJ/hi0h095h[1h2,h3h6Bhv7h8S6=h8h9h:h:h;h<h =h>h>h?h @h@K7=h@hPBhBhtChnDhE,hGhG98hSHhpIhIhfJhKhzL,hNhNN49=h%OhPhQhQhRhShShTn50=hUhW,hMXhYhZ,h(\h\K1=h]h^h_h_hXah2bhbh@d,hehyfh'gU2=hghhhi,hqk,hlhmhln%3h oh(phph(qhCrhrh_shyth!uK4=huhvhwwhwhyhyhkzh{h|k5=h'Bh#h,hPhh hh[%6hh;hhhp,h h0hK7=hchBhԐh^hhГk8=hhh&,hh5hhhq%9hh_hh~hJh֞hxhhhx60=h"h1=h/,hhհ;2hȱh.,h޳hh,hh#K3=hhh,h&4=hht,hh,,hh,hh%5hhh,hhhh8hh^K6=hh,hFh hhDh+hU7=hqh4,h)hZhhphki _You start resting.h2155.7 (132.0)hZ8=63h;8 _HP restored.hhhhIh117.0)hhEh #########  #.....YY#### 9 #..[....Y@Y# #######.....Y.##.# ...............# .# #######...Y...# .# #.......# .# #.......# .# YYYYYY 6 yaks ######### .# #.. #h:=hhhRh%Bh\.YY.h]u3--=9.2 (2.5Sandblasthihl _You climb downwards. The yak gores you. The yak gores you but does no damage. _There is a stone staircase leading up here.h{hhhjhThheY.Y.hlg4--60.2 (1.0hhhy2 #.##..#.###.......#####.# #.##.##.# ####.#### #.# #.##.##.# #.##.# #.......# ###.### #.## ####.#### #.....# #..##.# #.....# ##.# ####.#### #.....# #.# #.......# #....Y# ####.#8 h$u#.##....# #...Y@# #<...# #.#.....# ####### #.#### #.#.....# #.# #.#.....# #.# #.##....####### #.# #......^......# #.# 2 yaks####.#.#####.# #.#  #.#.#####.#######.#  #....<.##.#...)...# _The yak gores you but does no damage. The yak closely misses you.hhh5-1.7 (2.5hbhT _You climb upwards. _There is a stone staircase leading down here.h h$ Z-Passwall (2%)h hݸ h h GStone Arrow (3%)h hd hB  The stone arrow hits the yak!h-Om  The yak is moderately wounded.h/Q58--6---==2.7 (1.0hVhZN _The yak gores you. The yak gores you but does no damage.hl B  The stone arrow hits the yak!hy k  The yak is severely wounded.h{ h3----3h| I-----3h hJ D _The yak gores you. You block the yak's attack.h< ````hS ...Y0-----4hZ h] _The stone arrow misses the yak. The yak closely misses you. The yak misses you.h ````h9>...YhT;39-------17-----5h ?hBB _The stone arrow misses the yak. The yak gores you. The yak gores you!hHhIhePh[Sh _You are too injured to fight recklessly!h|hhhXh _You are too injured to fight recklessly!h4hhh _You are too injured to fight recklessly!h4hhh _You are too injured to fight recklessly!h #.##..#.###.......#####.#  avangion the Fighter #.##.##.# ####.#### #.#  Gargoyle of Vehumet ...... #.##.##.# #.# #.#  Health: 39/68 =============----------- #.......# ###.### #.##  Magic: 14/29 ===========------------- ####.#### #.....# #..#  AC: 13Str: 13  #.# #.....# ##.#  EV: 11Int: 19 ####.#### #.....# #.#  SH: 4Dex: 10 #.......# #....Y# ####.#  XL: 10 Next: 99% Place: Dungeon:8 #.##....# #...Y@# #<...#  Noise: ==-------  Time: 9165.7 (0.0) #.#.....# ####### #.####  I md) +1 hand axe "Enegar" {freeze, rC++} #.#.....# #.#  Cast: Stone Arrow (3%) #.#.....# #.# #.##....####### #.# #......^......# #.#  YY 2 yaks #####.#.#####.# #.#  #.#.#####.#######.#  #....<.##.#...)...# _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 83% to hit)h )#.##..#.###.......#####.#  avangion the Fighter #.##.##.# ####.#### #.#  Gargoyle of Vehumet ...... #.##.##.# #.# #.#  Health: 39/68 =============----------- #.......# ###.### #.##  Magic: 14/29 ===========------------- ####.#### #.....# #..#  AC: 13Str: 13  #.# #.....# ##.#  EV: 11Int: 19 ####.#### #.....# #.#  SH: 4Dex: 10 #.......# #....Y# ####.#  XL: 10 Next: 99% Place: Dungeon:8 h u#.##....# #...Y@# #<...#  Noise: ==-------  Time: 9165.7 (0.0) #.#.....# ####### #.####  d) +1 hand axe "Enegar" {freeze, rC++} #.#.....# #.#  Cast: Stone Arrow (3%) #.#.....# #.# #.##....####### #.# #......^......# #.#  YY 2 yaks #####.#.#####.# #.#  #.#.#####.#######.#  #....<.##.#...)...# Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 83% to hit)  The stone arrow hits the yak!!  You kill the yak!hS   ####.#### #.#  #.# #.#  ###.### #.##  # #..#  #.# # ##.#  # #.#  #  hӛ  #...†@# #<...#  #   #.#   ^ #.#Y   yak     #....<)h( YPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a yak (severely wounded, 83% to hit)  The stone arrow hits the yak!!  You kill the yak!  Vehumet accepts your kill.hG* ha2 "#.##..#.###.......#####.#avangion the Fighter #.##.##.# ####.#### #.#Gargoyle of Vehumet ...... #.##.##.# #.##.#Health: 40/68 ==============---------- #.......# ###.### #.##Magic: 15/29 ============------------ ####.#### #.....# #..#h3 AC: 13Str: 13#.# #.....# ##.#EV: 11Int: 19 ####.#### #.....# #.#SH: 4Dex: 10 #.......# #....Y# ####.#XL: 10 Next: 104% Place: Dungeon:8 #.##....# #...†@# #<...#Noise: ==-------  Time: 9166.7 (1.0) #.#.....# ####### #.####d) +1 hand axe "Enegar" {freeze, rC++} #.#.....##.#Cast: Stone Arrow (3%) #.#.....##.# #.##....####### #.# #......^......# #.#Y   yak #####.#.#####.# #.##.#.#####.#####hL5 a##.##....<.##.#...)...#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 83% to hit)  The stone arrow hits the yak!!  You kill the yak!Vehumet accepts your kill.h'6 _The yak barely misses you.You have reached level 11!hB /  --more--hh 2/72=15/30=1 2% h > _hbO#.##..#.###.......#####.#  avangion the Fighter #.##.##.# ####.#### #.#  Gargoyle of Vehumet ...... #.##.##.# #.# #.#  Health: 42/72 ==============---------- #.......# ###.### #.##  Magic: 12/30 =========--------------- ####.#### #.....# #..#  AC: 14Str: 13  #.# #.....# ##.#  EV: 11Int: 19 ####.#### #.....# #.#  SH: 4Dex: 10 #.......# #....Y# ####.#  XL: 11 Next:  2% Place: Dungeon:8 hdx#.##....# #...†@# #<...#  Noise: ==-------  Time: 9166.7 (0.0) #.#.....# ####### #.####  d) +1 hand axe "Enegar" {freeze, rC++} #.#.....# #.#  Cast: Stone Arrow (3%) #.#.....# #.# #.##....####### #.# #......^......# #.#  Y   yak #####.#.#####.# #.#  #.#.#####.#######.#  #....<.##.#...)...# _The yak barely misses you. _You have reached level 11!Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)h'#.##..#.###.......#####.#avangion the Fighter #.##.##.# ####.#### #.#Gargoyle of Vehumet ...... #.##.##.# #.##.#Health: 42/72 ==============---------- #.......# ###.### #.##Magic: 12/30 =========--------------- ####.#### #.....# #..#AC: 14Str: 13#.# #.....# ##.#EV: 11Int: 19 ####.#### #.....# #.#SH: 4Dex: 10 #.......# #....Y# ####.#h'XL: 11 Next:  2% Place: Dungeon:8 #.##....# #...†@# #<...#Noise: ==-------  Time: 9166.7 (0.0) #.#.....# ####### #.####d) +1 hand axe "Enegar" {freeze, rC++} #.#.....##.#Cast: Stone Arrow (3%) #.#.....##.# #.##....####### #.# #......^......# #.#Y   yak #####.#.#####.# #.##.#.#####.#######.##....<.##.#...)...#Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)  The stone arrow hits the yak!!  The yak is heavily wounded.h~hX+7.7 (1hhӕPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a yak (83% to hit)  The stone arrow hits the yak!!  The yak is heavily wounded. hkC_The yak gores you but does no damage.h^#.##..#.###.......#####.#  avangion the Fighter #.##.##.# ####.#### #.#  Gargoyle of Vehumet ...... #.##.##.# #.# #.#  Health: 42/72 ==============---------- #.......# ###.### #.##  Magic: 9/30=======----------------- ####.#### #.....# #..#  AC: 14Str: 13  #.# #.....# ##.#  EV: 11Int: 19 hl####.#### #.....# #.#  SH: 4Dex: 10 #.......# #....Y# ####.#  XL: 11 Next:  2% Place: Dungeon:8 #.##....# #...†@# #<...#  Noise: ==-------  Time: 9167.7 (0.0) #.#.....# ####### #.####  d) +1 hand axe "Enegar" {freeze, rC++} #.#.....# #.#  Cast: Stone Arrow (3%) #.#.....# #.# #.##....####### #.# #......^......# #.#  Y   yak #####.#.#####.# #.#  #.#.#####.#######.#  #....<.##.#...)...# The yak is heavily wounded. _The yak gores you but does no damage.  Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle{2;2HShift-Dir - straight lineAim: a yak (heavily wounded, 83% to hit)h #.##..#.###.......#####.#avangion the Fighter #.##.##.# ####.#### #.#Gargoyle of Vehumet ...... #.##.##.# #.##.#Health: 42/72 ==============---------- #.......# ###.### #.##Magic: 9/30=======----------------- ####.#### #.....# #..#AC: 14Str: 13#.# #.....# ##.#EV: 11Int: 19 ####.#### #.....# #.#SH: 4Dex: 10 #.......# #....Y# ####.#XL: 11 Next:  2% Place: Dungeon:8 #.##....# #...†@h# #<...#Noise: ==-------  Time: 9167.7 (0.0) #.#.....# ####### #.####d) +1 hand axe "Enegar" {freeze, rC++} #.#.....##.#Cast: Stone Arrow (3%) #.#.....##.# #.##....####### #.# #......^......# #.#Y   yak #####.#.#####.# #.##.#.#####.#######.##....<.##.#...)...#Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 83% to hit)  The stone arrow hits the yak!  The yak is almost dead.hkhMa1-8.7 (1hߣh  h0Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a yak (heavily wounded, 83% to hit)  The stone arrow hits the yak!  The yak is almost dead. _The yak gores you.h=x#.##..#.###.......#####.#  avangion the Fighter #.##.##.# ####.#### #.#  Gargoyle of Vehumet ...... #.##.##.# #.# #.#  Health: 41/72 =============----------- #.......# ###.### #.##  Magic: 6/30====-------------------- ####.#### #.....# #..#  AC: 14Str: 13 h #.# #.....# ##.#  EV: 11Int: 19 ####.#### #.....# #.#  SH: 4Dex: 10 #.......# #....Y# ####.#  XL: 11 Next:  2% Place: Dungeon:8 #.##....# #...†@# #<...#  Noise: ==-------  Time: 9168.7 (0.0) #.#.....# ####### #.####  d) +1 hand axe "Enegar" {freeze, rC++} #.#.....# #.#  Cast: Stone Arrow (3%) #.#.....# #.# #.##....####### #.# #......^......# #.#  Y   yak #####.#.#####.# #.#  #.#.#####.#######.#  #....<.##.#...)...# The yak is almost dead. _The yak gores you.  Aiming: Stone Arrow (dangerous; 3% risk of failure)  TmPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 83% to hit)hE #.##..#.###.......#####.#  avangion the Fighter #.##.##.# ####.#### #.#  Gargoyle of Vehumet ...... #.##.##.# #.# #.#  Health: 41/72 =============----------- #.......# ###.### #.##  Magic: 6/30====-------------------- ####.#### #.....# #..#  AC: 14Str: 13  #.# #.....# ##.#  EV: 11Int: 19 ####.#### #.....# #.#  SH: 4Dex: 10 #.......# #....Y# ####.#  XL: 11 Next:  2% Place: Dungeon:8 #.##....# #...†@# #<...#  Noise: ==-------  Time: 9168.7 (0.0) #.#.....# ####### #.####  d) +1 hand axe "h|G Enegar" {freeze, rC++} #.#.....# #.#  Cast: Stone Arrow (3%) #.#.....# #.# #.##....####### #.# #......^......# #.#  Y   yak #####.#.#####.# #.#  #.#.#####.#######.#  #....<.##.#...)...# Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 83% to hit)  The stone arrow hits the yak!  You kill the yak!hT   ####.#### #.#  #.# #.#  ###.### #.##  # #..#  #.# # ##.#  # #.#  #.....#   # #<...#  #   #.#   ^      #....<)h e.Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a yak (almost dead, 83% to hit)  The stone arrow hits the yak!  You kill the yak!  Vehumet accepts your kill.h 149.7 (1Stone Arrow (3%) _h h hjh͉3hh,h̙2=7=h Bhhܞ,hhXa3=hhf8==h'h,h h.h^94hh_hD,hh9=hhshO9hջhS5=hyhhR,h hhhh6=10/31=h Xhh{hHh"h97hh\h9=hhhS1=hh'h]i8=hh,hh,hsh`9=2==h(h7h,hh,hphc:50h,h?h9=hh`hi3=hhS1=hhhhkhh2hhhj52==h0hbh?94hh h h hS h ,hnh;3h]hi5=h,h hT!h"a4=hb%,h,&h$(h!)9=h)h,h,5=16=h-hm.h/,hw1h"2h2h3h4%6h5hK7h38j7==hE9h:,hz;h@7=hBhCh*EO=hFs8=8hHhJhHL,hMhmN,hPh^Q%9h,RhJSh TM9=hTh3W,hXhYL60=hZ,h_=h`hbd20=hchihjU1=hkhmhnhPohp,hqhs21==hAuh w,hwhy,hzh|h9}K3=h~h9=hj,hHc2=h hن4=hq,hjh*h׋hvhhC#5hɎ:3=hGh"hёhhh ,hh]K6=h,hrhhh hK4=hh͞hk7=hhhHh,h/h9hW8=hhԩha5=hh,h6h7,h(h9=6==70==17hiBh2=h<1 _HP restored.h#a8=hn,hhh,h`hO=hh9=h\h^ha9=hNh'hKh&,hh&BhO30==hXh,hnh,h}hhw9=hKhbh_a1=h0Z --280.7 (111.0) _Magic restored.h3;--h9h<O _Done exploring.h+Jhhz81.7 (1.0) _hh #########  #.....Y.#### 9 #..[...YY@.# #######.....Y.##.# ...............# .# #######.......# .#h #.......# .# #.......# .# YYYY 4 yaks (1 wandering) ######### .# #.. #=hέQ  You climb downwards.  The yak bellows!h+7  The yak gores you.hha .YYY.YYYYY 5 yaksThe yak snorts and paws the ground.h69-====3.2 (2.5Stone Arrow (3%)h\ h % _You block the yak's attack. _There is a stone staircase leading up here.hʨ70-=---4.2 (1.0hih #.##..#.###.......#####.# #.##.##.# ####.#### #.# #.##.##.# #.##.# #.......# ###.### #.## ####.#### #.....# #..##.# #.....# ##.# ####.#### #.....# #.# h0#.......# #...Y.# ####.#8 #.##....# #...†@# #<...# #.#.....# ####### #.#### #.#.....# #.# #.#.....# #.# #.##....####### #.# #......^......# #.#   yak####.#.#####.# #.#  #.#.#####.#######.#  #....<.##.#...)...# _You block the yak's attack.h<---hرh5-5.7 (2.5h%h) _You climb upwards. _There is a stone staircase leading down here.h m  The stone arrow hits the yak!!h6 %  hS EThe yak is heavily wounded.h& $28h C---==6.7 (1.0h h1  h% U_The yak closely misses you.h|  The stone arrow hits the yak!!  You kill the yak!h.E.h&.h.15-----67Stone Arrow (3%)hGh6hiZ _Vehumet accepts your kill.hhh'h' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)haz4h~h h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)h4^4hm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hrhhihh: _h$he6=-2= _HP restored.==7hBhIh0,hh2hhha8=hGh,h hh[hؾh,hh9=hhhPa9=hh%hhhphhhFhhhh9=hhhL30=h6hehhhhhhAhhh6hh1==hht Y --312.7 (25.0) _Magic restored.hI;--hhO _Done exploring.hhhhh`83.7 (1.0) _hh=h #########  #.......#### 9 #..[.YYYY@.# #######.......##.# ...............# .# #######.......# .# #.......# .# #.......# .# YYYY 4 yaks ######### .# #.. #h]:=hABh5gY..Yh364---==5.2 (2.5Stone Arrow (3%)h<hA _You climb downwards. The yak gores you but does no damage. The yak gores you! _There is a stone staircase leading up here.huw hy hS hɉ h 5-6.2 (1.0h h  #.##..#.###.......#####.# #.##.##.# ####.#### #.# #.##.##.# #.##.# #.......# ###.### #.## ####.#### #.....# #..##.# #.....# ##.# hH ####.#### #.....# #.# #.......# #...Y.# ####.#8 #.##....# #...†@# #<...# #.#.....# ####### #.#### #.#.....# #.# #.#.....# #.# #.##....####### #.# #......^......# #.#   yak####.#.#####.# #.#  #.#.#####.#######.#  #....<.##.#...)...# _The yak closely misses you.h D----h h8 5-7.7 (2.5h h _You climb upwards. _There is a stone staircase leading down here.h5l  The stone arrow hits the yak!hCm  The yak is moderately wounded.hE+528hFC---==8.7 (1.0hMh QZ _The yak barely misses you.h0l  The stone arrow hits the yak!h6k  The yak is severely wounded.h7l5-----9h~>hA; _The yak gores you but does no damage.h8  The stone arrow hits the yak!!  You kill the yak!.h1 .2----820Stone Arrow (3%)h4 Z _Vehumet accepts your kill.h h] h- hv  hI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h hЩ h h< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hg3hhhjho~6= _ho#3hhp3--hphrh1shshuhvU7=hvh5xhxhyh {h{#4hk|(=h|h~h~%8hhhJh́hhhhh@9=hΆhhy9=5=hghqhhhh3hhMhV70=hxhh2h6==hhhhhhj%1hhjhhhh99=hhϟh]S2=7h#h~1 _HP restored.hhhۦhthhéhnhhYhg=8=hhhƯhQhchhdhhhh+h9=h;h޸hiK9=hhh8hhh hh_h,hh;i30==hh:h,h Bhhk,h3hO=hhVK1=hh|X --58.7 (38.0) _Magic restored.hl;--huh4O _Done exploring.h?DhuFhLhShT89.7 (1.0) _hYhV Oh_X  #########  #.......#### 9 #..[..Y.Y@.# #######.......##Y# ...............# .# #######.......# .# #.......# .# #.......# .# YYY 3 yaks ######### .# #.. #hY :=h\ he .YYou climb downwards. The yak gores you but does no damage.h z=61.2 (2.5Stone Arrow (3%)h  _The yak closely misses you. _There is a stone staircase leading up here.hhhhhر-2.2 (1.0hDhm #.##..#.###.......#####.# #.##.##.# ####.#### #.# #.##.##.# #.##.# #.......# ###.### #.## ####.#### #.....# #..##.# #.....# ##.# ####.#### #.....# #.# #.......# #...YY# ####.#8 #.##....# #...†@# #<...# #.#.....# ####### #.#### #.#.....# #.# #.#.....# #.# #.##....####### #.# #......^......# #.# 2 yaks####.#.#####.# #.#  #.#.#####.#######.# h* #....<.##.#...)...# _The yak gores you but does no damage. You block the yak's attack.hih"5-3.7 (2.5h)h, _You climb upwards. _There is a stone staircase leading down here.h C  The stone arrow hits the yak!!h j  The yak is heavily wounded.h h68--28---h /==4.7 (1.0hK h/ m _The yak gores you. The yak barely misses you.hB  The stone arrow hits the yak!h#P  The yak is almost dead.h$h%9=-5-----5h,h/v _The yak barely misses you. You block the yak's attack.hwO{  The stone arrow hits the yak!  You kill the yak!hW.   yakhG| .Vehumet accepts your kill.ht2----116hh1 _You block the yak's attack.h2````hR...Yh-57----19-----7h-hr _The stone arrow misses the yak. The yak gores you!hB  The stone arrow hits the yak.hV@  The yak is lightly wounded.hԄ8----7----8hh:; _The yak gores you but does no damage.hQl  The stone arrow hits the yak!h&j  The yak is heavily wounded.h(t14----9h.h1; _The yak gores you but does no damage.hz2````h' <...Yh# h+ 1-----70h0  h-2 h)3 _The stone arrow misses the yak. The yak closely misses you.h4 hD l  The stone arrow hits the yak!h+   The yak is almost dead.2--8/31 ----1h h, ( _The yak gores you!h {  The stone arrow hits the yak!  You kill the yak!h6 E.hС k. 6/32----32Stone Arrow (3%) _Vehumet accepts your kill.hQ h,  _Your Spellcasting skill increases to level 8!h ] _3--h7=-4=h(hIhhhh,hhMO=hh5=8=hshh,hThh h!h"%6hQ#h$h}%a9=hi'h-(,h)h*K7=h+h,hh-h-h/h/,h1h628=10/32=h2h3h4h25h6,h7h39h9%9h|:h$<h<^1==h=h>hx?h?hAhBL60=hBhDhDhEh GhG^2==hJ1=h%Lh!M,hMhOhP,h/QhQW2=hRhShDT93hThVhV,h9XBh.YhZK3=hZh\h\S4=h]h^h_h2`hahbk4=hCdhe,hJj5==5hkhlhRmhTnhnhyohph?q#6hqD==harhshYtS6=huhvhhwhxh4yhyU7=hozh{hQ|h|h~hX17=h,hh!;8hh9=8=70==hpy9=hV,hsh/h֞%1hhhh&hg20==h&hhѨK2=hshF1 _HP restored.hB3hhhDhbhW1=hhh#=h<hhh@hhhhhBhc2=h5h(hhxhhBhhdBhhTT3==hhhf,hh[,h)hh@,hhfj4==hJhhGhhhhh\hhohOh9=hhPh%5hhhhv,h<hK6=hmhih#hh/hhhhh hlhh7==hh=hh`hhX,hhhGhKh'9=hhh K8=h ht h+ h h hhhh.hJh>hU9=hhhh~hhjhhhhhhbL30=hh h!h!h!#h#hu$h\&h'h'h)hV*9=h*h+h,K1=h*-hC.h.hJ/h@1h1h2hd3h4h4h6hu7h2==h18h'nc ÷--48513.0) _Magic restored.hip;--hyvhyO _Done exploring.hhxhhUhU86.0) _hh #########  #.......#### 9 #..[.....@.# #######.......##Y# ...............# .# #######.......# .# #.......# .# #.......# .# Y   yak ######### .# #.. #h:=h\h65---=8.2 (2.5Stone Arrow (3%)hh _You climb downwards. The yak gores you but does no damage. The yak gores you! _There is a stone staircase leading up here.h l  The stone arrow hits the yak!hX m  The yak is moderately wounded.heZ f29---=9.2 (1.0ha hd S _The yak misses you.h> B  The stone arrow hits the yak!h j  The yak is heavily wounded.h 0----6-----90h h ( _The yak gores you.h l  The stone arrow hits the yak!hU  The yak is severely wounded.hU58--3----1h6hϥ( _The yak gores you.hl  The stone arrow hits the yak.hY f  The yak is almost dead.h!m0----2h(h+S _The yak misses you.h|  The stone arrow hits the yak!!  You kill the yak!hF†hD0hz318----53Stone Arrow (3%)h9h@=Z _Vehumet accepts your kill.h shuhs{h~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)huhwh hT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h'- h/ h^0 h2 ha3 \9- _h7 hL: Bh+= hv> hbC hyF h:G 60=9=-hdH hK hK hdL hO ,hP hS h_T U1=h)U haZ 20==hX[ h\ h\ h_ ;2h2a hc ,hc hf hTg 9=hch h j hj S3=1hk hxn ho ho hq hr hRs hu hv U4=hw hz hz M2=h{ hB~ h~ h{ h~ h0 %5ĥ h h hp hň h j3==h\ h h9 K6=h> hL ,hܑ h h̔ h hB hח 9=h h hU 7=4=h h ,hà h hţ h hަ h %8h< h h U5=hZ Xhu h K9=h+ h h hw h? hA K6=h h h V70=hY h ,h h h h h hB W1=h- h h K7=h h h h< h h K2=h% h 1 _HP restored.h hK h hY h8==h h ,h h h 9=h hs ,h h 99h 2=hn hS h h h h~ h hT ,h h# h+ ,hT h b30=h hP ,ha ,h2 hh h' ,h h h1==h h h hY h h ,hU h ,h h w2==h! 4 _Magic restored.hU# h$ 3h\% h( ,hJ) h5- i  You see here a yak corpse.hQ Q _=##########.......#####..[.....<.# #######.......##†# ..............##.# #######.......##.##.......##.# #.......##@# -- ##########.#  ...  ....$ ### ....... .. .........F   bullfrog (asleep) .# ...........#####.## #...........F YYYYYYY.#hY ~ 558.2 (65.0)  A bullfrog comes into view.h^ I--9.2 (66he h,g + _Found 12 gold pieces.h^"  ### #..[.....<.##†##.##.# #.# #@# #.# ... ....$ ### .......  .. .........  .# ...........  #...........F h%  ### #..[.....<.##†##.##.# h(h#.# #@# #.# ... ....$ ### ....... .. .........  .# ........... #...........h1h2h]?u _A bullfrog is nearby!h72#########.......####[.....<. #######.......##† ........ #######. ..####### #...<.....#....$#....### #.......# #... ....# #..# ######.## #.F. YYYYYYY.# #.#h3W.. ######.Yh<7<h^@260.2 (1.0)hXHhxK9 _Found a stone staircase leading up.hB #.......#####..[.....<.#.# ######.......##†#># .......##.#.# ########.#.# #.##.#.# ##.##.#.# ...##########.#[#..... #..@<......#....$#....#### #.......# #.#.. ......# #.# #####.## #.F. YYYYYY.# #.#.# #####.Y# #.##hC O ..#hQ hOT &1h^ ha N _Found a ring mail. Found a stone staircase leading down.h` he hl ho _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h{1 h4 h= h@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hdhh(hq* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h1hh h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h51#..[.....<.#.# #####.......##†#># ......##.#.# #######.#.#  #.##.#.# ####.#.##.#.##.....##########.#[#... ##...<..#....@#....# ### #.......# #.# h!6.. ..... .# ## ####.## #.F. YYYYY.# #.#.# ####.Y# #.##  ..# #....##Y.#h(h0t2Stone Arrow (3%) _hh\ _You see here 12 gold pieces.h?W ```F    The stone arrow hits the bullfrog!  The bullfrog is severely wounded.he,hY.F..ha29---===3hOh*< _The bullfrog gives a loud, deep croak!h1  The bullfrog is severely wounded. _The bullfrog gives a loud, deep croak!  The stone arrow hits the bullfrog!  You kill the bullfrog!  Vehumet accepts your kill.  You can now gain magical power from killing.h6b`.h|M..hX*7----6-4Stone Arrow (3%)h?h4 _You feel your power returning.hP-hzh- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hox h{ h9 h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hp hs h| h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h h% h, h h $ _h! h# ,h% h' hk( K8=h)) h, ,h- h0 h1 hI2 hC4 h4 h6 h: h; U9=h= h@ h3A hB hF huG hH h7L h)M hN h}Q h"R L30=hS hV h>W huX h[ h\ h&] h^ h2_ h_ hb hc 9=hd h.g hg K1=h2i hk ,hm hp h^q hr h.u hu hw h} h~ h2==h h hh hb h N _You now have 320 gold pieces (gained 12).h h h h hJ h h” h h h 9=h֜ hH h hA h& h h hs h. h h h h3 h h6 ## #### .[.....<.#.# ......##†#># ......##.#.# # ......##.#.# ##.#### ......##.#.######[ ......##.#.##...@.#.# --91.2 (2h w7.0) ########.#[#...........# ##...<.........##.###.....#....#### #.......#.#.#  ............#.#  #...........#.# # #.............. # #.#...........#h5 hf I--2.2 (28hI h ) _Found a chain mail.hhhhhphhhh?h"hnhh,hhh hh$hzhhhhhh h h hhhah;hhhhQhhphT h!hS)h\,hh-h .h>0hu2h3h3h$6h8h9h:h$=h4?h?h@hyDhFhOGhWHh3JhYLhVM,hPhhRh"ShSh2Vhgb?#.######......[... #.##.....#.####### #[#...........# #hHd<.........##.# .##....######.# .##.#.######.####.# ####.#...........#...o#.#.####.# ..........@...## .......######.###.#.# .......# #.# .# .##..... ..# .####### #### .# .#o   orc (polearm, missile, asleep) .# .# hl 608.2 (16  An orc comes into view. It is wielding a +0 trident.h"to.o)hrv5==9.2 (17h}h% _The orc shouts!h ......[.....#. #[...# # .<.# .# .# .# .####.# ### ......#..o. ####.###....# .......@...## ####.###.#.#  #.# .# ..# .# #  #### .# .# .# .#h......[.....#.[...# # <.# .# .# .# .####.# ### ......#..o. ####.###....# .......@...## ####.###.#.#  #.# .# ..# .#  #### .# .# .# .# hhhph[ _An orc is nearby!hBlhn.# ###.####### .######......[....# .##.#######.# [#..# .# hN{<.........##.# .# #....######.# .# #.#.######.####.# #####.#...........#..o..#.#.####.###@...# ............#######.###.#.#.....# #.# #.#.##..... ..# #.# ####### #### #.# #.##.#.#h=((((h h  ..o.o..owizard (wanderingo   orc (polearm, missile)The orc throws a boomerang. You block the boomerang.h/ :-10.0)h h) z _An orc wizard comes into view. It is wielding a +0 dagger.hM hl :-h hW  h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h^K h^M hU h)X  h?Y _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h<4h>DhF hG_You can't see any susceptible monsters within range! (Use Z to cast anyway.)h\h`_hihl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hP3# ###.# ######......[....# ##.....#.#######.# #.# #.# .h65##.# #.# #....######.# #.# #.#.######.####.# ###.#.#..o.o.#.#.####.###.@..# ## ######.###.#.# # #.# #.#.#..... ..# #.#.#  ###### #### #.#.##.#.##.#.# h6h7hl?\o.o.hA]-1Stone Arrow (3%) hB_hIhDLh" _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _ The stone arrow hits the orc!!  You kill the orc!`)`hO i  Vehumet accepts your kill.h#P  The orc wizard shouts! You hear a shout! x2h-5.)o..o.oo   orch8a29---===2h3?hKq _An orc comes into view. It is wielding a +0 club.hg ###.# ......[....# .....#.#######.# .# #.# ##.# #.# ....######.# #.# #.#.######.####.####.#.#.)o..o.#.#.####.###..@.# ## ######.###.#.# # #.# #.#.# h..... ..# #.#.# ###### #### #.#.# #.#.# #.#.# hh,ho..o.oo 2 orcsh0---3hh  An orc comes into view. It is wielding a +0 mace and wearing a +1 chain mail of_fire resistance.huh'w,h).o.o.oh36-----Contam: 11% ---4hhRI _You miscast Stone Arrow. Nothing appears to happen.h:  The stone arrow hits the orc wizard!!  You kill the orc wizard!h@ )oo 2 orcsh ,hW go.o.h s4---==5h h, Z _Vehumet accepts your kill.h R ``  The stone arrow hits the orc.h ,hs o.o.)h m1----6h< h [ _The orc is heavily wounded.h\f  The stone arrow hits the orc!!  You kill the orc!h-^hh`)   orch hG].)o.ho18-----7h?hZ _Vehumet accepts your kill.h{  The stone arrow hits the orc!  You kill the orc!hUZ`)`h;oI))hv15----8Stone Arrow (3%)hy}hZ _Vehumet accepts your kill.hh7hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hEheJh9PhR hS_You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhhG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hsG hI hK hO hUU : _hW hX h6=-hl[ h^ h_ ;9% ha he hLl h5q H7hi e5h h j17=3h e1hy h h3 . hҞ h_ h hJ h4 h6 h ha ha M8=h h ,h h h h h h h2 h5 h j9==h1 h; hu h h> h h h= h hW h~ hc k20==hO h h h h hH! =h# h7% %1hp& hE+ ,h, hA/ ,h1 h6 ,h8 h3; h< M2=hv= h@ ,hB hE ,hG hpJ hAK h^L hO hO j3==haQ h/V ,hrY h{] ,h` hc hd hBf h,i hi 9=hk ho ho D4=hp hr hAs h,w hny ,h{ h~ h h h k5=hr hv ,h hݏ h/ h* hD ,hq h hg K6=hC h ,h- h ,h2 h ,h h O=h h2 97hW (=h hĸ h` h hA ,h h ,h h ~8==h h- ,h h h hD h ,h h h U9=h h ,h h h hu hz h7 h h h h h b30=h hI h h h ,hU h ,h h h h1==hi h ,h h h~ h' hd h h$ h " ~2==h# h* h . ,h0 h2 h5 ,h6 hKC .#  ###.####### ##......[....# #.#######.# .# #.# ..##.# #.# ..######.# #.# #.######.####.########## #.#...........#.@)......-- hE #.#.####.###...)########...........## ######.###.#.## #.# #.#.# ... ..# #.#.# #### #### #.#.##.#.##.#hK  #.#  ###.# ......[....# hL F#.#.# # #.# ##.# #.# ######.# #.# .######.####.# .#.#.)@. .#.####.###...)#.## ######.###.#.## #.# #.#.#  Items here: ( )) [.hr^ 091.2 (73.0)h@` P--2.2 (74 _hgg h/l  Things that are here: _a +0 mace; a +1 chain mail of fire resistancehhQ.Passwallh>hh{ h| ESandblasthg h h3h}hhh!@= _h%,h'hK(h/)hk+hK.h.h 0h2h4,h&:h;hq>hR?hP@hbBhDhMEhVFhGh|Ih/JhJhvPhRhShThVhuX,hYYhZh\hv]hF^h_h`hb,h]hhjhkhwlhcnhqhprhshyh~BhWh8,hhhhhh=h,hhԏh-h,h.hF.........## ###.# ##.###.#.# #...#  #.# #.#.# #.###  ..# #.#.# #.# #### #.#.# #.# #.#.# #.# hP#.#.# #.# .# #.#  #@# 710.2 (18 #...<#  ####.# # heh5,1.2 (19hh{9 _Found a stone staircase leading up.hP 3h ,h[ h Xh2 ,h" h }###.#.# #...# .# #.#.# #.### .# #.#.# #.# ## #.#.# #.#  #.#.# #.# #.#.# #.# .# #.# h  #.#####..@<#####.#  .# .#[#.#yy 2 killer bees (asleep)y#y#h 3.2 (2.0)  2 killer bees come into view.Found a robe.h ,h& ~yyyy.h1 E==4.2 (3Sandblasth1$ h5' U _The killer bee buzzes angrily. You hear an angry buzzing noise.hb@# #.#.# #.### # #.#.# #.# # #.#.# #.#  #.#.# #.# #.#.# #.# .# #.#  #.####hA#...<# ####@#  #.# #.# #y##.##y# y 3 killer bees (1 wandering)#.##y#hh,hBhV0 y.yyA killer bee comes into view. x2-5.2 (1h7 _The killer bee moves out of view.h@s ##The blast of sand misses the killer bee.The blast of sand hits the killer bee!hZ h h< r  The killer bee is severely wounded.h? ,h@ h ,h9 hG c yy[yh^ yy 5 killer bees (2 wandering)yyThe killer bee stings you.h3 68--1--6.7 (1.5h h ] _A killer bee comes into view.h  You closely miss the killer bee.The killer bee is severely wounded.h~ h& h  The killer bee stings you but does no damage.h h _yyy..hB r2----8.1 (1.4h h$ S _You block the killer bee's attack. The killer bee stings you.h #The blast of sand misses the killer bee.The blast of sand hits the killer bee!hE  yyyyy  The killer bee is almost dead.The killer bee buzzes angrily.  The killer bee barely misses you. The killer bee closely misses you.hG 3=--==9.6 (1.5hM hO C _The killer bee stings you but does no damage.h ^  The blast of sand hits the killer bee but does no damage.h33  The killer bee is severely wounded.The killer bee stings you. The killer bee barely misses you.h42-0---21.1h;h>b _The killer bee closely misses you.h5u  The blast of sand misses the killer bee.The blast of sand hits the killer bee!  You kill the killer bee!hQ#† 4h.i  Vehumet accepts your kill.h,h Gyy.hl3=29--7--2.6 _You block the killer bee's attack. x2; The killer bee misses you.hA  The blast of sand hits the killer bee!!  You kill the killer bee!hFJ. 3h,hi  Vehumet accepts your kill.h y.  The killer bee stings you but does no damage.h3L-84.1hshb _The killer bee closely misses you.hc #The blast of sand misses the killer bee.The blast of sand hits the killer bee.h: yhThe killer bee is lightly wounded.  You block the killer bee's attack. x24hE=85.6hgY _The killer bee stings you but does no damage.hK  The blast of sand hits the killer bee!h(  The killer bee is severely wounded.The killer bee stings you but does no damage.hw)V7-7.1h&5h ? _The killer bee closely misses you. You block the killer bee's attack.h  The blast of sand hits the killer bee!  You kill the killer bee!hD%J† 2hܧhh% y[Vehumet accepts your kill.The killer bee misses you.h b5-8.6h(hqC _The killer bee stings you but does no damage.h K  The blast of sand hits the killer bee!h4  The killer bee is almost dead.The killer bee barely misses you.hP6 W6-30.1ht< hZ? F _The killer bee stings you but does no damage. x2hm  The blast of sand hits the killer bee!!  You kill the killer bee!Vehumet accepts your kill.hut s†   killer beeh h y†You feel your power returning. The killer bee completely misses you.h z6=-91.6h h C _The killer bee stings you but does no damage.hrh u  The blast of sand hits the killer bee.h t  The killer bee is moderately wounded.h (3.1hh ht _You block the killer bee's attack. x2; The killer bee closely misses you.h,u  The blast of sand hits the killer bee! hIv  The killer bee is almost dead.The killer bee closely misses you. You block the killer bee's attack. hw7=5-4.6 h~ hKC _The killer bee stings you but does no damage. h;  The blast of sand hits the killer bee!  You kill the killer bee! hF† ha hf4-206.1Sandblast hl hoZ _Vehumet accepts your kill. hQ hS hkZ h\  h7d_You can't see any susceptible monsters within range! (Use Z to cast anyway.) h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h\I h6` hNa285 _ hzeB h4f hBi hj, h l hlK9= hWm ho hp hVq hr hGsK6= h6t hv hw hx hz h>{O70= h{ hG~, h h hŁh7== h h  h%1 h hT h hʛ2=8== h h& h h3 hD== hҧ h: h;9 h h h hs h( hDZ h^ h h´ h h[30= h| h2, h h, hؽ h hA h7 hh1== hu h h, h h, h, h h h9= h h haK2= h h hT, h hp  You see here a killer bee corpse. h h _ h ht%  hKYou see here a killer bee corpse. h h _ h h<  You see here a +0 robe. h h@= _ h h h, h! h h, , hi  h  h , h^  hk  h6  h  h  h  h  h  h  h  h' B h)  h+  h,  h-  h/  h1  hN3 , h6  h: B h;  h<  hs= , h>  h? , h@  hA  hB  hC , h1E  hF  hXG , hmH  hI  h+J , hDM  h7N  hN , h>P  hLQ  hQ , hS  hyT , hU  hTV  hcW  hX  hX  hY  hZ  h*[  h[  hx]  hg  #.# hh ####.## #.##...# #.#..#.# #.#....# #.#.#### #. #.# #.#######.# #.@.......#-91.1 (55.0) hi l#.##########. #.#.#.#..[ hxp  hr H-2.1 (56 hHw  hx + _Found a plate armour. h6 h3 h h h@B h,, hW h  h  h~  hH h h h hs h9 h], hX h0 h h h h hO! h! h" h $ h& h' h!( h6D  You see here a +0 plate armour. h 95 _ hB: h,= hv>, hv? h@ hA hMB hB hC hWF hF hVG hI hL, hlM h&P hQ hR h8S hU hV, hOX h Y hY, hwZ hC\ h] hH^, h ` haa hb, hc hd hVe he hf hg, hh hi hkB hal h1m hm, h%o h`p hp hq hs hu hgv hv hx hez h{, ht| h}, h̀ hi h4 h h h hЋ h h& hK h h h5 h hO h h͗ h& h3 hJ h h, h h< _y - 3 scrolls labelled ITWUKE ESICVEO (gained 1) h hr h] ḫ h7 h hϱ h h h h h h` h hǺ h h hh h  h  h* h, h* h hs, h0 h6 h hE h& h  h hF h% h.  ..  ...  ....######## ....>...... .........#.#  #@.#.# 833.1 (41 #..#.#  #..#.# #..#.# h #..#.###..#.##.....# ##########....###.......#.........# h h,4.1 (42 h h|; _Found a stone staircase leading down. ha h3 h h h, h` h{###... >....########>......#.......@..#.#5.1 (1.0) hs..######..#.# #..#.# #..#.# #..#.# #..#.# ##..#.# #.....# ######## ##....###....... h5 h+6.1 (2 h h,; _Found a stone staircase leading down. h hr3 hX  h  h B h , h  he R  There is a stone staircase leading down here. h%  h  _ h  h  h  h  h  h   h  h  h  h  h[  h , h|  hQ! , h6"  hi$  hy&  h-'  h'  h*  h,  he-  h(.  h/  h2  h2  h3  h35  h7  h7  h8  h> X h3@  hA  hB  hC  hCE  hG  hH  hKI  hMJ  hvK  h@L , hTM  h>O  hO  hP  hT  hU , hX } _k - 10 scrolls labelled GACAOC WOGI (gained 1) hY  hZ  h_[  h\  hHf =###.########.## #................ #....†YYYYY...# #.#...........### #.#.########..# #.##..........# #.#># #..# .##....##.....  hg t# #.# #..###.##..## #######.# #..##....#.. #..##..# ### ##.###..##..###.#..........@.....#54.1 (18.0)#######.##.#######.#♣.# #######.#..#........♣∩♣#####.##.#. #........#♣.#####.#..##.## #.....# hn  hvq ,5.1 (19 h0  h׫ 2 _Found Ydwum's General Store. hI h hB hn hB hM hB h" h&!Welcome to Ydwum's General Store! What would you like to do?  a -  408 gold a book of Dreamsb -  34 gold a +0 leather armour  h'c -  321 gold a parchment of Conjure Ball Lightning  d -  91 gold a parchment of Freeze  e -  91 gold a parchment of Sandblast  f -  145 gold a potion of heal wounds (unknown)  g -  357 gold a +2 scale mail of willpowerh -  72 gold a scroll of amnesia (unknown)  i -  72 gold a scroll of fear (unknown)j -  151 gold a wand of digging (2) You have 320 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listhg(buy|examineexamine item[Enter] describehw " h` A book of Dreams. The somniloquent utterings of a famed mystic, using uniquely bizarre imagery andcryptic digressions to describe spells drawn from the mystic's visions. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - Ensorcelled Hibernation Hexes/Ice2 yes  b - Fugue of the Fallen Necromancy3 no  c - AnguishHexes/Necromancy 4 nohpvWelcome to Ydwum's General Store! What would you like to do?  a -  408 gold a book of Dreams  b -  34 gold a +0 leather armour  c -  321 gold a parchment of Conjure Ball Lightning  d -  91 gold a parchment of Freeze  e -  91 gold a parchment of Sandblast  f -  145 gold a potion of heal wounds (unknown) hrD g -  357 gold a +2 scale mail of willpower  h -  72 gold a scroll of amnesia (unknown)  i -  72 gold a scroll of fear (unknown)  j -  151 gold a wand of digging (2) You have 320 gold pieces. [Esc] exit[!] buy|examine items[a-j] examine item [/] sort (type) [Enter] describe[A-J] put item on shopping listh f $  After the purchase, you will have 175 gold pieces.hK h{X hE] y # #.##..###.##..## ###### avangion the Fighter#.##..##....Gargoyle of Vehumet *.....#..#..##..#Health: 72/72 ========================### ##.###..##..###.#Magic: 32/32 ========================................#AC: 14Str: 13#######.##.######EV: 11Int: 19h_ r#.#♣.#SH: 4Dex: 10#######.#..#XL: 11 Next: 20% Place: Dungeon:9........♣@♣#Noise: ---------  Time: 9859.1 (4.0)####.##.#..#d) +1 hand axe "Enegar" {freeze, rC++} ........#♣.#Cast: Sandblast####.#..##.## #.....#.##.#...###....>....########.........>......#..##...........#.# _Found a stone staircase leading down. _Found a stone staircase leading down. _There is a stone staircase leading down here. _k - 10 scrolls labelled GACAOC WOGI (gained 1) _Found Ydwum's General Store.  There is an entrance to Ydwum's General Store here.hg hp hs ` _There is a stone staircase leading down here. _k - 10 scrolls labelled GACAOC WOGI (gained 1) _Found Ydwum's General Store.  There is an entrance to Ydwum's General Store here. _You can access your shopping list by pressing '$'.h3hh$ _h+h .,h/h0h2h3h4h5,h7h69h:h;hJhhh,h3$ ##########.#[#...........#  ##...<..S......##.# ##.....#....######.#h% #######.......#.#.######.##.. .............#.#.........# #...........#.#.####.## ######.## #...................... YYYYY...# #.#...........######.## ######..# #.##..@.......# #.##..# #.##....##..... ..##..###.##..### ###### #####..##......#..##..###.# ##.###..##..###.# S   water moccasin (wandering) ................#[4h '0m #######.##.#######.#♣.#h^6070.1 (11.0)hk:,1.1 (12h|Ch5FK _A water moccasin comes into view.hUJh #.......##.#.##.################.#[#.....# <..S......##.#  #....######.# ########.#.######.###.. .....#.#......... .# #.#.#.####.### #####.## #............ YYYY...# #.#..######.### h #####..# #.##..........# #.# ##..# #.##....##..... ..# ##..###.##..### ###### #### ##..##......# #  #..##..###.# # #.###..##..###.# ...............# ######.##.######h .SSh B2.0)Sandblasth h 8 _The water moccasin hisses angrily.hR ### The blast of sand hits the water moccasin!!h),h^4[..S..hE7c1-=3.6 (1.5h^?hOBb _The water moccasin is almost dead.h####......[.........##.#.##.....#.################.#[#.......... ##...<......... ##.....#.... ########.#.######.###. .......#.#......... .# S....#.#.####.### #####.## #............ YYYY...# #.#.#####.## ######..........# # ..##..... ..#.##..### ###### ####....  #..##..###.[15;3h3H# #.###..##..###. ...............hhh%40h h hh$P_The water moccasin misses you.h  The blast of sand hits the water moccasin!  You kill the water moccasin!hE†h6hl>-16.1 (1.5SandblasthGhKZ _Vehumet accepts your kill.h%h+hV8h< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhh< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhhR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h+lhmhohrh=s$ _hwhM{,h|h~hh8hȄhhنhh(K2=hghhVhfh hVh,hh:hwhOhhhh{O=hhhBhh.h,h>hJ,h3hwhhUhYhh,hht  You see here a water moccasin corpse.hOht _hhahs,hqhhhhh~hhhhp hT h h h3 h ,h) h h h h hw hI h!K hO h3Z h;\ ,hF^ h` hd he hf h/i h8n h7o hp h &  You see here a +0 ring mail. _hs ,h# hi  There is a stone staircase leading down here. _hA h Bh- h{ h h h! hE h ho h h h ,h h h h ,h? h Bh h ,h h ,h h h h h h hI h hg hf h h ,h4 hl hx1 `h5 Bh< ,h*> ,h? hF hI heK ,hfL hO hR h.S h^W ,hX hY hZ h^ h` ha hb hqf hi hj hl hp hr hs hu hx h| h} h hw hS hW h h h h h1 h% h h\ h~ h` hy ,h\ h h hǫ h ,h h h h hi ,hؼ h h &....#.#.####.###...)########.# ............## ###.# .......###.#.# #...# h ......######.# #.#.# #.### ##...........# #.#.# #.# ############## #.#.# #.#  #.#.# #.#  #.#.# #.#  #@# #.# -940.1 (64.0) #.# #.####  #.. #...<#  .... ####.# ##... #†# ###.#†# )##[# ##.# #.#h h H-1.1 (65h h & _Found an orcbow.hٶhd3hhhGXh^Bh.Bhhhsh6hhhhh;h h,hhh(,hhThhhhihhkhhYh,hh+hhj,hhhhh]hh\hhJ h3 h hJ h hhKh6hh9hhh4......######.# #.#.# #.## ....##..# #.#.# #.# ..########## #.#.# #.# ..#hw#.#.# #.# #.##.#.# #.# #.##.#.# #.# ..# #.#.## #.## #########....## #...#.@........# ####57.1 (16#.#####....# ##< ####.# ##. #)# ##. #.# ##. #.# # #. #.# #h y #. ##.# ##  #####..# ##. hl&h',8.1 (17h,h/; _Found an escape hatch in the ceiling.hy h> 3h hN hm ,hp Xh h h ,hL R  There is an escape hatch in the ceiling here.h hv  _hO h` h hw hA h% h? h ,h h ##.#.## #. #### ######....## #.. #..........# ### #.#####....#  #<# ####.#  h #.# #)#  #.# #.#  #.# #.#  #@# #.# 64.1 (6.0) #.# ##.# ##### #.# #..# # ....# #.#.## #. ..#.# #.##. ..#.# #.##. ..#.# #.##. ..#.# #[# #.#######. ..#.# #........h$ hS' +5.1 (7hD- hP0  h1 _Found a leather armour.h3hhhhYhBh,h hDh]hkh-hh h hL hh,hhhvh{hhhhhBW  You see here a +0 leather armour. _h!FBhGhMBhQhbThUhKWh0Yh-[h \h\h^h`h&b,h\ehBfh4gh)hhjhkhlhmhohqhrhhshpuh"whwhxh\zh{hm|,h~h|h,h%h4,h ,hm,h,h5h5 #.........##########  #####.##..# ##########..#..###.........h0######............................############.#####..#### ..# ..# .# 93.1 (28.0)#.)......# .........# ########## hh ,4.1 (29hhI% _Found a dagger.hݏ h 3h hʖ h˗ h2 Xhў h h% h֢ hu h h hQ h h h h hn h< hɱ h h hO  You see here a +0 dagger. _h hV h h h h hq ,h h hd hJ h? h h h h h h1 h h h h hh h[ h h hQ h h hm h| ,hx h h  ,h+ hr h h h. h h= ,h h ,h hx h ,h hy h h h< h2 hk h/ h hD h/" ,h" h$ h4& h& h( hf) h_+ h0, ,hi. h0 h0 h1 h2 h4 hp5 h36 h7 hW9 h,: h: h= h=? h@ h@ hB hC h\D ,hjG hH ,hI hK hL hM ,hzO hSQ ,hR hS hT hsU h8V hIX h Y hY hZ h[ h\ h|] ,hIa hNb hc ,hTf h@g hh ,hj hk hk hl hm hn hp hp ht hy h z hz h{ h:} h~ ,h hĀ h h\ h h hk ,hƉ h hҋ ,h hS hu he h, Bh h h9 h h h h he h! h h~ hD ,hß h hˡ h h h ,h h^ h hܮ ,h h? Bhߵ h4 h hŸ h1 h h[ ,h h< h hO h0 h hA ,h h h ,h h Xh: h% h h: hq h h h ha h h h h h@ h hI h ho hA hn h hn ,h h h hg h h h hv h h h hI h h   ####.##.#..  #z ........#♣.#   #. ####.#..##.#   #.#######.#.....#   #......##.#...### h!   #.........>....####  #..............>...  #......##..........  #^@.........######.  #.#.....##..### #.  #.#...........# #.  #.#.....#####.####.  #.........##...ß##.  ####.#..#####.####. z   wight (polearm, dormant) #...#..# #ß...ß#.. #.#.[hw" 47m...#####.####. #.###....#ß...ß#..h?. 310065.1 (71.0)hl1 ,6.1 (72hX8 h|G s _A wight comes into view. It is wielding a +1 spear.h> @........♣∩♣# ####.##.#.z ........#♣ ####.#..#########.#.....##.#...### >....####..>h@ .@....##.........^..........######.....##..##...........# #.....#####.##.........##...ß####.#..#####.####..#..# #ß...ß#.....#####.####h.H h|K 17.1 (1.0)hoR hT h h hC h  #######.#.. ........♣∩♣# ####.##.#.z ........#♣ ####.#..#########.#.....h ##.#...### >....####........>......##.........^..........######.....##..##......# #.....#####.##.........##...ß####.#..#####.####..#..# #ß...ß#. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h2 h -8 _hw h h 4h h   #.#♣#######.#.. ........♣∩♣# ####.##.#.z ........#♣ ####.#..#########.#.....##.#...### >....####..>[11;16H......##.........^..........######.....##..##......# #.....#####.##.........##...ß####.#..#####.#### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h5 W9Sandblast _hp h h_###z)hGJ  The blast of sand hits the wight but does no damage..z..1-=70.6 (1.5 hM _A wight comes into view. It is wielding a +3 falchion of freezing.hY#######.##.### #.#♣#######.#.. ........♣∩♣hf[# ####.##.#.. ........#♣z ####.#..#########.#.....##.#...### >....####..>......##.........^..........######.....##..##......# #.....#####.##.........##...ßh^,h4ez.zz 2 wights (1 polearm)hyg3-10 hmhXohuhuY  The blast of sand hits the wight but does no damage.h .zThe wight misses you. You block the wight's attack.hP-=3.1 (1.5 hh] _The wight closely misses you.h F  The blast of sand hits the wight.ho  The wight is moderately damaged.hlV0-4.6hh _The wight hits you but does no damage. The wight closely misses you.hP) F  The blast of sand hits the wight!hи  _The wight hits you but does no damage. The wight closely misses you.  The blast of sand hits the wight!  The wight is severely damaged.  The wight misses you.  from afar with a +1 spear!wight hits you with a +3 falchion of freezing.ho 59-----29--=6.1h h < _The wight hits you but does no damage.h7 F  The blast of sand hits the wight.he  The wight is almost destroyed.The wight hits you with a +3 falchion of freezing!h 49---------7.6h h s _The wight freezes you. The wight barely misses you.hѠ h h h h _You are too injured to fight recklessly!h _You are too injured to fight recklessly!hhhhh _You are too injured to fight recklessly!hhhhh _You are too injured to fight recklessly!h  _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hW  #######.##.### avangion the Fighter #.#♣.#  Gargoyle of Vehumet *..... #######.#..#  Health: 49/72 ================-------- ........♣∩♣#  Magic: 26/32 ===================----- ## ####.##.#..#  AC: 14Str: 13 #. ........#♣.#  EV: 11Int: 19 #z ####.#..##.#  SH: 4hY Dex: 10 #z#######.#.....#  XL: 11 Next: 21% Place: Dungeon:9 #.@....##.#...###  Noise: ==-------  Time: 10077.6 (0.0) #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}  #..............>... Cast: Sandblast #......##.......... #^..........######. #.#.....##..### #. zz 2 wights (1 polearm) #.#...........# #. #.#.....#####.####. #.........##...ß##. _You are too injured to fight recklessly!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: hZ Ka wight, wielding a +1 spear and wearing a +0 robe (74% to hit)h 0 #######.##.### avangion the Fighter #.#♣.#  Gargoyle of Vehumet *..... #######.#..#  Health: 49/72 ================-------- ........♣∩♣#  Magic: 26/32 ===================----- ## ####.##.#..#  AC: 14Str: 13 h #. ........#♣.#  EV: 11Int: 19 #z ####.#..##.#  SH: 4Dex: 10 #z#######.#.....#  XL: 11 Next: 21% Place: Dungeon:9 #.@....##.#...###  Noise: ==-------  Time: 10077.6 (0.0) #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}  #..............>... Cast: Sandblast #......##.......... #^..........######. #.#.....##..### #. zz 2 wights (1 polearm) #.#...........# #. #.#.....#####.####. #.........##...ß##.Aiming: Stone Arrow (dangerous; 3% rho Disk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 spear and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!!  You destroy the wight!Vehumet accepts your kill.h      ∩♣#  ##   #.   #z   #)######  #  ...> ........> h $##. .. #.#.....##..###    wight ( #.#...........#  #.#.....## h h a7=28.6 (1h h   Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +1 spear and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!!  You destroy the wight!  Vehumet accepts your kill. _You feel your power returning. The wight closely misses you.h3 h .Passwallh h h h LStone Arrow (3%)h? h h #######.##.### avangion the Fighter #.#♣.#  Gargoyle of Vehumet *..... #######.#..#  Health: 49/72 ================-------- ........♣∩♣#  Magic: 24/32 ==================------ ## ####.##.#..#  AC: 14Str: 13 #. ........#♣.#  EV: 11Int: 19 #z ####.#..##.#  SH: 4Dex: 10 #*#######.#.....#  XL: 11 Next: 22% Place: Dungeon:9 #.@....##.#...###  Noise: ==-------  Time: 10078.6 (0.0) #.........>....#### d) +1 hand axe "Enegar"hƱu {freeze, rC++}  #..............>... Cast: Stone Arrow (3%) #......##.......... #^..........######. #.#.....##..### #. z   wight (polearm) #.#...........# #. #.#.....#####.####. #.........##...ß##.Vehumet accepts your kill. _You feel your power returning. The wight closely misses you.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 spear and wearing a +0 robe (74% to hit)hv #######.##.### avangion the Fighter #.#♣.#Gargoyle of Vehumet *..... #######.#..#Health: 49/72 ================-------- ........♣∩♣#Magic: 24/32 ==================------  ## ####.##.#..#AC: 14Str: 13  #. ........#♣.#EV: 11Int: 19  #` ####.#..##.#SH: 4Dex: 10  #`#######.#.....#XL: 11 Next: 22% Place: Dungeon:9 h|y #.@....##.#...###Noise: ==-------  Time: 10078.6 (0.0)  #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}   #..............>... Cast: Stone Arrow (3%)  #......##..........  #^..........######.  #.#.....##..### #. z   wight (polearm)  #.#...........# #.  #.#.....#####.####.  #.........##...ß##.Vehumet accepts your kill. _You feel your power returning. The wight closely misses you.Aiming: Stone h{Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 spear and wearing a +0 robe (74% to hit)h a _You feel your power returning. The wight closely misses you.  Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a wight, wielding a +1 spear and wearing a +0 robe (74% to hit)  The stone arrow misses the wight.h Sz)h| 29.6 (1 _h h(- _A wight comes into view. It is wielding a +0 short sword.h L #######.##.### avangion the Fighter #.#♣.#  Gargoyle of Vehumet *..... #######.#..#  Health: 49/72 ================-------- ........♣∩♣#  Magic: 21/32 ===============--------- ## ####.##.#..#  AC: 14Str: 13 h #. ........#♣.#  EV: 11Int: 19 #z ####.#..##.#  SH: 4Dex: 10 #*#######.#.....#  XL: 11 Next: 22% Place: Dungeon:9 #.@....##.#...###  Noise: ==-------  Time: 10079.6 (0.0) #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}  #..............>... Cast: Stone Arrow (3%) #......##.......... #^..........######. #.#.....##..### #. z   wight #.#...........# #. #.#.....#####.####. #.........##...ß##. _The stone arrow misses the wight. _A wight comes into view. It is wielding a +0 short sword.[h )40mAiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (74% to hit)h$`  #######.##.### avangion the Fighter #.#♣.#Gargoyle of Vehumet *..... #######.#..#Health: 49/72 ================--------ha  ........♣∩♣#Magic: 21/32 ===============---------  ## ####.##.#..#AC: 14Str: 13  #. ........#♣.#EV: 11Int: 19  #z ####.#..##.#SH: 4Dex: 10  #)#######.#.....#XL: 11 Next: 22% Place: Dungeon:9  #.@....##.#...###Noise: ==-------  Time: 10079.6 (0.0)  #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}   #..............>... Cast: Stone Arrow (3%)  #......##.[0;10h9c A;1m.........  #^..........######.  #.#.....##..### #. z   wight  #.#...........# #.  #.#.....#####.####.  #.........##...ß##. _A wight comes into view. It is wielding a +0 short sword.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (74% to hit)  You miscast Stone Arrow. Nothing appears to happen.hmn Contam: 11% --80.6 (1 _h}p h  #######.##.### avangion the Fighter #.#♣.#  Gargoyle of Vehumet *..... #######.#..#  Health: 49/72 ================-------- ........♣∩♣#  Magic: 18/32 =============----------- ## ####.##.#..#  AC: 14Str: 13 #. ........#♣.#  EV: 11h Int: 19 Contam: 11%  #z ####.#..##.#  SH: 4Dex: 10 #*#######.#.....#  XL: 11 Next: 22% Place: Dungeon:9 #.@....##.#...###  Noise: ---------  Time: 10080.6 (0.0) #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}  #..............>... Cast: Stone Arrow (3%) #......##.......... #^..........######. #.#.....##..### #. z   wight #.#...........# #. #.#.....#####.####. #.........##...ß##.Aim: a wight, wielding a +0 short sword and wearing a +0 robe (74% to hit) _You miscast Stone Arrow. Nothing appears to happen.  Aiming: Stone Arrow (dangeroush ; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (74% to hit)hx #######.##.### avangion the Fighter #.#♣.#Gargoyle of Vehumet *..... #######.#..#Health: 49/72 ================-------- ........♣∩♣#Magic: 18/32 =============-----------  ## ####.##.#..#AC: 14Str: 13  #. ........#♣.#EV: 11Int: 19 Contam: 11%   #z ####.#..##.#SH: 4Dex: 10  #`#######.#.....#XL: 11 Next: 22% Place: Dungeon:9  #.@....##.#...###Noise: ---------  Time: 10080.6 (0.0)  #.........>....#### h d) +1 hand axe "Enegar" {freeze, rC++}   #..............>... Cast: Stone Arrow (3%)  #......##..........  #^..........######.  #.#.....##..### #. z   wight  #.#...........# #.  #.#.....#####.####.  #.........##...ß##.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!  The wight is almost destroyed.hmzz 2 wights (1 polearm)509===1.6 (1 _h hPr #######.##.### avangion the Fighter hzt#.#♣.#  Gargoyle of Vehumet *..... #######.#..#  Health: 50/72 ================-------- ........♣∩♣#  Magic: 16/32 ============------------ ## ####.##.#..#  AC: 14Str: 13 #. ........#♣.#  EV: 11Int: 19 Contam: 11%  #z ####.#..##.#  SH: 4Dex: 10 #z#######.#.....#  XL: 11 Next: 22% Place: Dungeon:9 #.@....##.#...###  Noise: ==-------  Time: 10081.6 (0.0) #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}  #..............>... huCast: Stone Arrow (3%) #......##.......... #^..........######. #.#.....##..### #. zz 2 wights (1 polearm) #.#...........# #. #.#.....#####.####. #.........##...ß##. _The wight is almost destroyed.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (almostdestroyed, 74% to hit)h #######.##.### avangion the Fighter #.#♣.#  Gargoyle of Vehumet *..... #######.#..#  Health: 50/72 ================-------- ........♣∩♣#  Magic: 16/32 ============------------ ## ####.##.#..#  AC: 14Str: 13 #. ........#♣.#  EV: 11Int: 19 Contam: 11%  #z ####.#..##.#  SH: 4Dex: 10 #z#######.#.....#  XL: 11 Next: 22% Place: Dungeon:9 hs#.@....##.#...###  Noise: ==-------  Time: 10081.6 (0.0) #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}  #..............>... Cast: Stone Arrow (3%) #......##.......... #^..........######. #.#.....##..### #. zz 2 wights (1 polearm) #.#...........# #. #.#.....#####.####. #.........##...ß##.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (almostdestroyed, 74% to hit)  The stone arrow hits the wight!  You destroy the wight!h     ∩♣#  ##   #.   #z   #)######  #  ...> ........> h$##. .. #.#.....##..###    wight ( #.#...........#  #.#.....## hC Shift-Dir - straight line  Aim: a wight, wielding a +0 short sword and wearing a +0 robe (almostdestroyed, 74% to hit)  The stone arrow hits the wight!  You destroy the wight!  Vehumet accepts your kill.hR 332.6 (1h h ] _The wight closely misses you. hW* #######.##.### avangion the Fighter #.#♣.#  Gargoyle of Vehumet *..... #######.#..#  Health: 50/72 ================-------- ........♣∩♣#  Magic: 13/32 =========--------------- ## ####.##.#..#  AC: 14Str: 13 #. ........#♣.#  EV: 11Int: 19 Contam: 11%  #z ####.#..##.#  SH: 4Dex: 10 hS#*#######.#.....#  XL: 11 Next: 23% Place: Dungeon:9 #.@....##.#...###  Noise: ==-------  Time: 10082.6 (0.0) #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}  #..............>... Cast: Stone Arrow (3%) #......##.......... #^..........######. #.#.....##..### #. z   wight (polearm) #.#...........# #. #.#.....#####.####. #.........##...ß##.Vehumet accepts your kill. _The wight closely misses you.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [ hZma wight, wielding a +1 spear and wearing a +0 robe (74% to hit) hE #######.##.### avangion the Fighter #.#♣.#Gargoyle of Vehumet *..... #######.#..#Health: 50/72 ================-------- ........♣∩♣#Magic: 13/32 =========---------------  ## ####.##.#..#AC: 14Str: 13  #. ........#♣.#EV: 11Int: 19 Contam: 11%  h/ #z ####.#..##.#SH: 4Dex: 10  #`#######.#.....#XL: 11 Next: 23% Place: Dungeon:9  #.@....##.#...###Noise: ==-------  Time: 10082.6 (0.0)  #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}   #..............>... Cast: Stone Arrow (3%)  #......##..........  #^..........######.  #.#.....##..### #. z   wight (polearm)  #.#.......[ hw40m....# #.  #.#.....#####.####.  #.........##...ß##.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 spear and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!  The wight is almost destroyed. hD)47-3.6 (1 hK hqM  hNCPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a wight, wielding a +1 spear and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!  The wight is almost destroyed. _The wight hits you from afar with a +1 spear. h  #######.##.### avangion the Fighter #.#♣.#  Gargoyle of Vehumet *..... #######.#..#  Health: 47/72 ===============--------- ........♣∩♣#  Magic: 10/32 =======----------------- ## ####.##.#..#  AC: 14Str: 13 #. ........#♣.#  EV: 11Int: 19 Contam: 11%  #z ####.#..##.#  SH: 4Dex: 10 #*#######.#.....#  XL: 11 Next: 23% Place: Dungeon:9 #.@....##.#...###  Noise: ==-------  Time: 10083.6 (0.0) #.........>....#### [ h 40md) +1 hand axe "Enegar" {freeze, rC++}  #..............>... Cast: Stone Arrow (3%) #......##.......... #^..........######. #.#.....##..### #. z   wight (polearm) #.#...........# #. #.#.....#####.####. #.........##...ß##. _The wight hits you from afar with a +1 spear.  Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 spear and wearing a +0 robe (almost destroyed, 74%  to hit)!h #######.##.### avangion the Fighter #.#♣.#Gargoyle of Vehumet *..... !h#######.#..#Health: 47/72 ===============--------- ........♣∩♣#Magic: 10/32 =======-----------------  ## ####.##.#..#AC: 14Str: 13  #. ........#♣.#EV: 11Int: 19 Contam: 11%   #` ####.#..##.#SH: 4Dex: 10  #`#######.#.....#XL: 11 Next: 23% Place: Dungeon:9  #.@....##.#...###Noise: ==-------  Time: 10083.6 (0.0)  #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}   #..............>...[!hm Cast: Stone Arrow (3%)  #......##..........  #^..........######.  #.#.....##..### #. z   wight (polearm)  #.#...........# #.  #.#.....#####.####.  #.........##...ß##. _The wight hits you from afar with a +1 spear.  Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 spear and wearing a +0 robe (almost destroyed, 74%  to hit)!hdGz)  Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a wight, wielding a +1 spear and wearing a +0 robe (almost destroyed, 74%  to hit)  The stone arrow misses the wight.!hga8=4.6 (1!hKn!hp] _The wight closely misses you.!hwk: #######.##.### avangion the Fighter #.#♣.#  Gargoyle of Vehumet *..... #######.#..#  Health: 48/72 ================-------- ........♣∩♣#  Magic: 7/32=====------------------- ## ####.##.#..#  AC: 14Str: 13 #. ........#♣.#  EV: 11Int: 19 Contam: 11%  #z ####.#..##.#  SH: 4Dex: 10 #*#######.#.....#  XL: 11 Next: 23% Place: Dungeon:9 !hmV#.@....##.#...###  Noise: ==-------  Time: 10084.6 (0.0) #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}  #..............>... Cast: Stone Arrow (3%) #......##.......... #^..........######. #.#.....##..### #. z   wight (polearm) #.#...........# #. #.#.....#####.####. #.........##...ß##. _The wight closely misses you.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 spear and wearing a +0 robe (almost destroyed, 74%  to hit)!h& : #######.##.### avangion the Fighter #.#♣.#Gargoyle of Vehumet *..... #######.#..#Health: 48/72 ================-------- ........♣∩♣#Magic: 7/32=====-------------------  ## ####.##.#..#AC: 14Str: 13  #. ........#♣.#EV: 11Int: 19 Contam: 11%  !h)  #z ####.#..##.#SH: 4Dex: 10  #)#######.#.....#XL: 11 Next: 23% Place: Dungeon:9  #.@....##.#...###Noise: ==-------  Time: 10084.6 (0.0)  #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}   #..............>... Cast: Stone Arrow (3%)  #......##..........  #^..........######.  #.#.....##..### #. z   wight (polearm)  #.#...........#!h+ E #.  #.#.....#####.####.  #.........##...ß##.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 spear and wearing a +0 robe (almost destroyed, 74%  to hit)  You miscast Stone Arrow. Nothing appears to happen.8=22-5.6 (1!h3 !h16   Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a wight, wielding a +1 spear and wearing a +0 robe (almost destroyed, 74%  to hit)  !hN7 You miscast Stone Arrow. Nothing appears to happen. _The wight barely misses you."h~ #######.##.### avangion the Fighter #.#♣.#  Gargoyle of Vehumet *..... #######.#..#  Health: 48/72 ================-------- "hT........♣∩♣#  Magic: 5/32===--------------------- ## ####.##.#..#  AC: 14Str: 13 #. ........#♣.#  EV: 11Int: 19 Contam: 22%  #z ####.#..##.#  SH: 4Dex: 10 #*#######.#.....#  XL: 11 Next: 23% Place: Dungeon:9 #.@....##.#...###  Noise: =--------  Time: 10085.6 (0.0) #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}  #..............>... Cast: Stone Arrow (3%) #......##.......... #^..........######.["h 14;14H #.#.....##..### #. z   wight (polearm) #.#...........# #. #.#.....#####.####. #.........##...ß##. _The wight barely misses you.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 spear and wearing a +0 robe (almost destroyed, 74%  to hit)"hi #######.##.### avangion the Fighter #.#♣.#  Gargoyle of Vehumet *..... #######.#..#  Health: 48/72 ================-------- ........♣∩♣#  Magic: 5/32===--------------------- ## ####.##.#..#  AC: 14Str: 13 #. ........#♣.#  EV: 11Int: 19 Contam: 22%  #z ####.#..##.#  SH: 4Dex: 10 "hJk#)#######.#.....#  XL: 11 Next: 23% Place: Dungeon:9 #.@....##.#...###  Noise: =--------  Time: 10085.6 (0.0) #.........>....#### d) +1 hand axe "Enegar" {freeze, rC++}  #..............>... Cast: Stone Arrow (3%) #......##.......... #^..........######. #.#.....##..### #. z   wight (polearm) #.#...........# #. #.#.....#####.####. #.........##...ß##.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 spear and wearing a +0 robe (almost destroyed, 74%  to hit)  The stone arrow hits the wight!!  You destroy the wight!"h p      ∩♣#  ##   #.   #)   #`######  #  "hpn...> ........> ##. .. #.#.....##..###   #.#...........#   #.#.....##   "h| )Vehumet accepts your kill."h= 4=6.6 (1Stone Arrow (3%) _"h "hs #hC3#hD9#h*B#h#h#he506=#h|#h,#h#hq#h90#h#h\#h?i1=18#h#hl#h(7==6#h#h=#h 94#hv#h"#hj52=2#hk#h#h90#h#h&#h 8==8% #h#h#hW36#h#ha#h{94#h#h^#h824==19 #h,#h*#h95#h=10/32=#h!#h&}6#h'#h),#h+#hc-#h .9=#h5/#hJ197#h82^=1=#h3#h4#hA5#h&7#h8,#h7:#h;#h<U8=#h=#hg?t2==#h@#hB,#h&D#h F#hF%9#hI#hK,#hDM#hO#hPK3=#h~R#h'U#h VL60=#hV#hY,#h [#h\#hx]#h^#hf`91#ha2=#hb#h5ei4=#h"f#hg#hh#hi#hfk#hl%2#hm#hlo,#hq#hr#hs^5==#ht#hv,#h|3=#h #h#h#h#hy^6==#hs#h"#hՊU4=#h#hl,#h#hD#h #h#h#haW5=#hv#h:#h&17#h#h#h#hd#h;#hK6=#hm#hڢ#h#hh#h#hM8=#h#h#hfU7=#hV#h>,#h׮#hذ#h#h#hϴ#hp89==#h#h',#h7#h,#hؾ#ha9=#h&#h#h9=#h#h#hN20=#h#h70=#h#h#hw#hT#h#h W1=#h#h#h%1#h#h,#h#h#h#h#h2=2=#h#h#hU#hB#hB#h:#h a==#h]c3=#h#h#h#h#h#h#h#hn #hT #h #hN4==#hB#hL#hQ#hJ#hw#h~#hj#h$k5=#h&#h=(,#h)#h ,#hb-#hW.#h[0#h31#h2#h(4,#h5#h7#h9a6=#h<,#hTB#h]V#hZ,#h(\#hu^#h_h7==#h`#hb#hc#he#h=g#hlh#hpi#hj#hl#hm#h&o#h ph8==#h)q#hs,#h;u#hw,#hOy#h{,#h}#h3#hD9=#hs#h0;9#h #h^#ht#hf#h-,#h#h30=#h#h3,#h#h^,#h8#hg#hk#ht#hN#hJh1==#hO#hm,#hk#h:#hP#hU#h#h#hκ#h#h9=#hſ#h a2=#h#hJ#h,#h6#h  #.##.  #.#♣.#  #.#..#  .♣∩♣#  ### ####.##.#..#  #.. .#♣.#  #)# ####.#..##.#  #)#######.#.....##h  #@.....##.#...###--  #.>....  #.>  #......##  #^....######  #.#.....##..### #  #.#.# #  #.#.....#####.####  #.##...ß###h78 M.............#######.##.## #.#♣#######.#.. ........♣∩♣#h]### ####.##.#... ........#♣)# ####.#..########........##.#...### >....###  #..............>..#.#.....##h@220418.0)#h-I--59#h#h> _Items here: )) [[.$hsk..78 M### ##.###..##..#.............#######.##.## #.#♣#######.#.. ........♣∩♣########.##.#.............#♣ ##)######......##.#...###   #.........>....###.....## ..##.#......0.0)6.6 (1 _  Things that are here: _a +1 spear; a +0 robe$ha& $h^( 3$h'- $hV. $h1/ @= _$h3 ,$h4 ,$hg5 $h6 $h 7 ,$h7 $h8 $h9 $h9: $h: $hm< $h^= $h > $h> $hZ? $hK@ $h@ ,$h=B $hC ,$hC $h E $hE $hF $h1G $hG $h}H ,$hI $hJ $hTK $hK $hM $hO $hER ,$h9S $hT $hV $hW $h,Y $h[ $hr] $h'^ $h_ $hYb $h d ,$hd $hg $hh $hBi $hj $hGk $h*l ,$h m $hm $hn $h;o ,$hip $h6q $hq ,$hu $hw $hx $hy $hJ} $hY~ ,$h $hs $hy $h- $h $h҅ $h ,$h $h $hM $h $h $h΍ $h ,$h $h $hD $h $hŔ $h $h[ ,$h? $h^ $h# $h ,$hٜ $h) $h˞ $h $h" $h B$h  #.# #.####......†. ###.########.## # #....†YYYYY...# #.#...... #.#.########..# #.##..... #.#>##..# #.##....# #.#.##..###.##..### #.#.###### #..##......#  #.#......# #..##..###.#  #.######@###..##..###.# 35.6 (29.0) #.# #.................#  #.# #.#######.##.######  #.# #.# #.#♣.# #.###.#######.#..# #.........[0;1$h" 0;1m....♣∩♣# ##########.##.#..# #............#♣.# #)#######.#..##.#$h$ $hc O _Done exploring.%h3%hN%h0.0)......###...................%h"%h'%h)O _Done exploring.&h~&hBLevel 9 of the Dungeon <<<<>>>>∩(Press ? for help) #Y####.....#....######.# #.# #Y#########.......#.#.######.####.############ &h#.##................#.#...........#.)).......# #.##.####......†....#.#.####.###...)########.#  ###.########.## #..........................## ###.#  #....†YYYYY...# #.#...........######.###.#.# #...#  #.#.########..# #.##..........######.# #.#.# &h0#.###  #.#>##..# #.##....##...........# #.#.# #.#  #.#.##..###.##..################ #.#.# #.#  #.#.###### #..##......##.#.# #.#  #.#......# #..##..###.##.#.# #.&h[0;10;1m#  #.######@###..##..###.##.#.# #.#  #.# #.................##.#.## #.####  #.# #.#######.##.############....## #...<#  #.# #.# #.#♣.##..........# ####.#  #.###.#######.#..##.#####....[0;1&h*0;1m##†#  #.............♣∩♣##<# ####.##†#  ##########.##.#..##.##)##[#  #............#♣.##.##.##.#  #)#######.#..##.##.##.##.#  #)#######.#.....##.##.##.#  #......##.#...####.# ##.#&hf ##.##  #.........>....#########.# #..# ##...#&h\>@&hk >>  #..............>......##.# #.## #..#.#  #......##...........#.##.# #.# #....#  #^..........######..#.##.# #.# #.####'h'hI #.#'h #.####......†. avangion the Fighter   ###.########.## #........ Gargoyle of Vehumet *.....   #....†YYYYY...# #.#...... Health: 72/72 ========================   #.#.########..# #.##..... Magic: 32/32 ========================   #.#>##..# #.##....# AC: 14Str: 13   #.#.##..###.##..### EV: 11Int: 19   #.#.###### #..##......#SH: 4Dex: 10   #.#......# #..##..###.#XL: 11 Next: 24% Place: Dungeon:9   ['h 30m#.######@###..##..###.#Noise: ---------  Time: 10235.6 (0.0)   #.# #.................#d) +1 hand axe "Enegar" {freeze, rC++}   #.# #.#######.##.######Cast: Stone Arrow (3%)   #.# #.# #.#♣.#   #.###.#######.#..#   #.............♣∩♣#   ##########.##.#..#   #............#♣.#   #)#######.#..##.# _Vehumet accepts your kill. _Items here: )) [[.  Things that are here: _a +1 spear; a +0 robe _Done exploring. _Done exploring.'h 'h_ 'h'h'hF$ _'h,'h,'h'h!'h=#'h%'h&'hB('h*'h*'ht+'h-'h9/'h62B'h?8'hx@'h B'hD'hD,'hE'hG'hH'hI'h6J'hL'h>M'hM'hN'hXP'hKR'h^S'h$T'hVU'hW'hX'hOY'hd #.# #.# #.#♣.#  #.###.#######.#..#  #.............♣∩♣#  ##########.##.#..#  #............#♣.# 'hf #)#######.#..##.#  #)#######.#.....#  #......##.#...###  #.........@....######## 49.6 (14.0) #......>#  #......##...........#.#  #^..........######..#.#   #.#.....##..### #..#.#   #.#...........# #..#.#   #.#.....#####.####..#.#   #....'hh.....##...ß##..#.#   ####.#..#####.####..#.#'hj'hs'h3u _Items here: )) [[.  Things that are here: _a +1 spear; a +0 robe _Done exploring. _'hnv__There is a stone staircase leading down here.'hOK'huM'hR'hZ'h_950.0) _'hgd(ho  You climb downwards.  You hear the solemn chanting of funerary rites.(hx/  --more--)hk"R #####  ##...  ...#  #..#.# 10 #@...#  ####  #........#  #......... #.........# #....Y..... )h$EYY 2 yaks (asleep) #.Y......... +........#.#. )h++yY1 asleep)Y)h-1.3 (1.7)h^)h  There is an entrance to the Necropolis on this level. Hurry and find it before _the portal closes! _There is a stone staircase leading up here.*h4*h]*h͉ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*h*h*h)*h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*hg4*h*h# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*h, *h. 7Y.*h4 320 _*h7 *hS: +h 8#######...  ...# ##..#.#..#####<..#......@.### .##Y..Y...............YY 4 yaks (3 asleep)+##.#..YY..+h e  2 yaks come into view.+h +h +h +h Y....YYYYY1 wandering)YY..+hn s==3Stone Arrow (3%)+h4 +h ) _The yak bellows! x2,hNjV ```  The stone arrow hits the yak!,hp  The yak is moderately wounded.,h....YYY.YY..,h_29---=4,h^$,h'& _The yak bellows!,hHO U ``  The stone arrow hits the yak!!,hh B,hI ,h .YY.Y...,h t6------5,h ,h W _The yak is almost dead.-hk|  The stone arrow hits the yak!!  You kill the yak!-hq`. 3 yaks-h,-h-h].YY..Y...-h3----6-6Stone Arrow (2%)-h< -hZ _Vehumet accepts your kill.-hI<````-h,-h-hYY..Y.....-hkm1----7-h-h_ _The stone arrow misses the yak.-h5 + #######... ...# # #..#..#####@...#...###..Y..# .Y..Y..#.# #...+.#........#.#..-h-7 -h8 ,-h? YY.Y....-huA .-8-hBH -hK _The yak attacks as it pursues you! The yak gores you but does no damage. _There is a stone staircase leading up here..hh.h:-.hk .h",.h&CYYY....h@0K-9 _/hL  #.# #.# #.#♣.#   #.###.#######.#..#   #.............♣∩♣#   ##########.##.#..#   #............#♣.#   #)#######.#..##.#   #)#######.#.....# /hlf  #......##.#...###9   #.........@....########   #.........Y....>......#   #......##...........#.#   #^..........######..#.#   #.#.....##..### #..#.#   #.#...........# #..#.#   yak   #.#.....#####.####..#.#   #.........##...ß##..#.#   ####.#..#####.####..#.#/hW<---/h/hb.60.8 (2.5/h k/h9m _You climb upwards. _There is a stone staircase leading down here./h, l  The stone arrow hits the yak!/h  The yak is heavily wounded.The yak snorts and paws the ground./h] g19-==1.8 (1.0/hn /h 1 _You block the yak's attack./h`Gl  The stone arrow hits the yak!/hf  The yak is almost dead./h61----16---2/h/h{( _The yak gores you!0h`  The stone arrow hits the yak!  You kill the yak!Vehumet accepts your kill.0hF.0h5u'.0h}5---83Stone Arrow (2%)0h0hI4 _You feel your power returning.0h4}0h0h~0h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0hc0h-0hV10h4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0h 30h5 0h 0h0 $ _0hN 2----6=0hx 0hz 0h` 0h 0h 0h 0h w3=0h O=0h 0h 0h &170hG 0h| 0hY N4=0h֭ 0h B0hҵ 58=0h ,0h ,0hI 0h 0hw 0hF 0hv a6=0h 9==0h 0h B0h0 k7=0h ,0h ,0h 9=0hj ,0h d20=0hz ,0h %80h 0h ,0h7 0h ,0h 0h 9=1=0hj 0h B0h ,0h6 0h 70=0hf y2=0hq 10h ,0h! 0hP O=0h 0h 0h] {2=3=0h 0h 1 _HP restored.0h 30h ,0h 0hK 0h 0h 0h6 0h =4==0hv 0h B0h" 0h 0hU 0h 0h 0hg 0h 0hV 9=0h 0h ;50h 0hU 0h ,0h ,0h\ 0h? ,0h/ 0hx 0h& K6=0h 0h 0h 0h 0h1 0h& 0h 0h 7==0h 0h! B0h" ,0h# B0h$ 0h/& 0h& 9=0h' 0h( 0h) K8=0h* 0hG, ,0h\- 0h:/ ,0hN0 0h1 0hR2 0h2 0h(4 0h4 U9=0hr5 0h6 0h7 0h8 0h9 ,0hj: 0h; 0hq< 0h!= 0hi> 0ht? [30=0h@ 0hA 0hLB 0hC 0hWD 0hE 0hF 0hF 0hG 0hsH 0hI 9=0hJ 0hJ 0hK K1=0hL 0hM 0hjN ,0hP B0hqQ B0hYS 0hAT h2==0h$U 0h --335.8 (72.0) _Magic restored.--0h 0h O _Done exploring.1h\d1hdg1hn1ht1hy86.8 (1.0) _1hn1h =You climb downwards.  You hear the solemn chanting of funerary rites.1h/  --more--1h ' 1h7  #####  ##...  ...# #  #.Y#.# 10 ..#####@Y..#  ####  #........#  #.........# #.........# #.......... YY 2 yaks #........... +........#.#. 1hƛ #........#.#..  There is an entrance to the Necropolis on this level. Hurry and find it before  the portal closes!1hM  You hear the lone wailing of a funeral chant very nearby.1h 68--=8.3 (2.5Stone Arrow (2%)1hr 1h _The yak gores you. The yak gores you but does no damage. _There is a stone staircase leading up here.2hB  The stone arrow hits the yak!2hvj  The yak is heavily wounded.2hx55------29---=9.3 (1.02h#2h; _The yak gores you! The yak gores you.2h |  The stone arrow hits the yak!!  You kill the yak!2h .   yak2h_ | .Vehumet accepts your kill.2h ^6----62h; S-----31402hƕ 2hӘ 1 _You block the yak's attack.2h l  The stone arrow hits the yak!2hƅ m  The yak is moderately wounded.2h݇ q43----12h( 2h ( _The yak gores you.2h 2h ```2h*o2Y..2hqm1----22h"u2hXx _The stone arrow misses the yak. The yak gores you but does no damage.3h=kl  The stone arrow hits the yak!3h k  The yak is severely wounded.3hu518----33h3h[ _The yak closely misses you.3hVl  The stone arrow hits the yak!3hf  The yak is almost dead.3hkt15----43hx3hHZ _The yak barely misses you.3hKG3hI2----Contam: 12% -53hN3hQ _You miscast Stone Arrow. Nothing appears to happen. The yak barely misses you.3h}[&  3h:]VThe stone arrow hits the yak!!  You kill the yak!3h`E†3h@3hF WW   shadowghast (wandering)Vehumet accepts your kill.3hK 9/33 -----3=6Stone Arrow (2%) _A shadowghast comes into view.3h3h  _Your Spellcasting skill increases to level 9!3h u  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h4h4ht4hb4h K.W4h]610/33=----7 _4h4h  #.# #.# #.#♣.#   #.###.#######.#..#   #.............♣∩♣# 4h  ##########.##.#..#   #............#♣.#   #)#######.#..##.#   #)#######.#.....#   #......##.#...###9   #.........@....########   #......>......#   #......##...........#.#   #^..........######..#.#   #.#.....##..### 4h#..#.#   #.#...........# #..#.#   #.#.....#####.####..#.#   #.........##...ß##..#.#   ####.#..#####.####..#.#=--4h4hA8 -8.8 (2.54hW> 4h@ _You climb upwards. _There is a stone staircase leading down here.5hF5hH35h)J5h.O7= _5htP1=05hQ5h5S5hSf8=8% 5hT5h)V5hV965hW5h5Ze45h[5h\y92=25h]5h^O15h_5haD 5hg60=3=5hi5hj5hk5hnX5hoU1=5h3q5hrO=5h/s5ht5h]uS4=5hv5h.w5h x%25hx5hy5hz5hP{5h[|5h}5h{~5h3=5=4=6=5hҌ,5h&,5hQ55h5hU=5h@6=17=5hb5hÚ5h5h5hy5hf5hH5hz5hLU7=5h5h5hyj8==5h`5hA5h?,5h5hl5hP5hv;85h5h5hW9=5h5h5hα,5h)a9=5h5hɵ5h5h?5hq5hH5hz5hR70=20=5h5h5h5h5h,5h5hkQ15h5hj1==5hg5h5h~5h:5h5hK2=5h5h1 _HP restored.5h5h5hj5h2==5hS,5hk5hO=5h5h5hn5h5h55h9=5h1g35hZ,5h5h5h;45h(=5h05h`5hg5hL5h<5h5h5h5h>5h5h5hj5==5h5h5h_5hA5h!,5h,5hY5h)5h 5h5h9=5hB5h5h%65he5hm5hM5h5h5h5h{5h\ 5hD ,5h, 5h K7=5h5hR5h=5h5h5h05hFn5h8==5h.,5hw,5h5h_ ,5hP!5h#9=5h#5h$5h%5hi&K9=5hG'5h',5h(5h_),5h*5h*,5h+5hU-5h .V30=5h.5h605h05h15h25hD35h4,5h4,5h5a1=5hX65h6,5h75ha8,5h*95h9,5hr:5h';O=5h;5h=5h=K2=5h>5h@B5hA5hB,5h6C5h D,5hE5hEw3==5h&aP 446.8 (98.0) _Magic restored.5hd5hj5hmO _Done exploring.5hl 5hH 5h 5h 5h 87.8 (1.0) _5hf 5hh =You climb downwards.  You hear the solemn chanting of funerary rites.5hb /  --more--6h.)  #####  ##...  ...# #  #..#.# 10 ..#####@†..# 6h. ####  #........#  #.........# #.........# #.......... W   shadowghast (wandering) #..W........ +........#.#. #........#.#..  There is an entrance to the Necropolis on this level. Hurry and find it before  the portal closes!6h6h6hp@W.6ha;-9.3 (2.56h=6hA _You hear the small ensemble of a funeral chant very nearby. _There is a stone staircase leading up here.6h(6hx+6h!36h6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7h7h=7hO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7h7hJ7h= 7hr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7h#######... ...# # #..#.#...#####<†..# #.....@..### #.#  #.........# #.........# #..W........ #..... +#.#.. #.#.#.. 7h7hW.W7h 50.3 (1.0Stone Arrow (2%) _7h&7h)7hh `` The stone arrow hits the shadowghast!7hV7h]a.W.7h`_0---==17hXf7h]jf _The shadowghast is moderately damaged.7h~<````7h7 W...7h*: m27-----27hY? 7hB g _The stone arrow misses the shadowghast.7h t  The stone arrow hits the shadowghast!7h: s  The shadowghast is severely damaged.7hD< 6----4----37h B 7hE 0 _The shadowghast claws you!7h;  The stone arrow hits the shadowghast!  You destroy the shadowghast!Vehumet accepts your kill.7h F.7h/ '.7h6 3---54Stone Arrow (2%)7h= 7hA 4 _You feel your power returning.7h7hQ7h7h# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8h8h8hܼ8h& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8h%_8hb8h"i8hl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8h 8h38h]8hzT4= _8h{3=---8h^8h,8h<,8h8h&8h4=5==8h8h8h,8h,8h8hG8h(%58h8h8hU6=8h8h8h8hر8hd8h;K6=8h 8h8hh8h8h8ht8hD8h8h7=7=8h{8h8h8h8h8h8h8h8h8h8h#8h n88==8h8h8h8h8h78h'8h8h8h@K9=8h8h8ha9==8h^8h58h 8h8h8h~V70=8h8h8hQ8h8h8h9=8h8he8hE-1308h98h8h,8h8h8hX8h8hK2=8h8h1 _HP restored.8hK1=8h8h,8h8h ,8h 8hb8hE9=8h!8h8hh2==8h8h8h,8h8h8h8h8h8h8hT!8h-"9=8h"8h%8h"'K3=8h'8h*4 _Magic restored.8h-8h-8h.8h18h38h48h58hC88hQ:8h-;8h;8hJ>8hB8h C9=8hC8hF _You hear the small ensemble of a funeral chant nearby.8hH8hI8hJ8hL8hN8hO8hP8hQ8h:T8hU8hV8hX8h|Z8h|[,8h_8ha8h b,8hc8he8hf,8hMh8hj8hj,8hl8hxm8h_n,8hp8hr8hs,8h,t8hu8hv,8hw8hr}X8h~,8h}8h>8h8hs,8h8hŅ8hÆ,8hƇ8h,8hЉ8ht8hv8h8h,8h[8hΐ8h,8h8h8h',8h,8h,8h8h8hV8h.,8h{8hҢB8h8hү##... #...#.##..#.# ####<†..# ......### ### ......##8h^ ...# .......###### D...+ .......##...## ###.....# .............# #@'.....#-- ..........#..# #.#.....# ......#.#....# #.# ....#Stone Arrow (2%) ......#.#....# #.# !..# .#+####.########.# ..# # #..........# .#D   steam dragon (wandering)############ # 8h K 519.3 (65.0)  You open the door.8h?D.8h,J--20.3 (668h 8h _A steam dragon comes into view. _Found a clear potion.9h%##... # ...#.# 9h'#..#.# <†..# ..### ###### .## ..D..# .###### .....+ ##...## ###.....# ......# #.@.....# .#..# #.#.....# #.#....# #.#.....# #.#....# #.#..!..# #+####.##.#.....# #..........#.....# ##########9h)9h0F.D9h%981.3 (1.0) _9h=9h#B[ _There is an open door here.9h5  ```D  The stone arrow hits the steam dragon!  The steam dragon is moderately wounded.9h= D...(catching breath)The steam dragon hisses angrily.9hLE *****  The steam dragon breathes steam at you.9h###.D§§§§@§9h0-0---=====9hc2Stone Arrow (2%)9h9h= _The ball of steam hits you. You resist.9h*9h9h9h 9hx_You can't see any susceptible monsters within range! (Use Z to cast anyway.)9hj 9hpn 9hnt 9hw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9hT 9hUW 9h^ 9hka _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9hϟ9h9h9hj 9h!_You can't see any susceptible monsters within range! (Use Z to cast anyway.):h##... #  ...#.#  #..#.# :h~C<†..# ### ####### ## #...D.# ###### #.§§..+ ##...## ###§....# # #§§@....# #..# #.#.....# #.#....# #.#.....# #.#....# #.# +####.#.##..#.....# D   steam dragon (catching breath)##:h_:h#####.§§.§§D###§.§#.:h-----3Stone Arrow (2%) _:h:h:hx 2```:h :h( v.....D§:h 27-----==---4:h :h h _The stone arrow misses the steam dragon.:hu u  The stone arrow hits the steam dragon!:h] ###§.###.D.#§§@§§..#The steam dragon is almost dead.:h>1-5---5:h :h _The steam dragon closely misses you. The steam dragon barely misses you.:h   The stone arrow hits the steam dragon!  You kill the steam dragon!:hF§;h9S##....§###§.#.'@....#;h U;h[2---76Stone Arrow (2%);hb;heZ _Vehumet accepts your kill.;hR I;h ;h ;h; w2=;hB ;hG ;h X3--;hX ;ht ,;h ;h ;hS ;h! ;h ;h, H=;hr ,;h ;h ;ht M4=;h& ;h ;h ;h ;h ;h ;h ;h X;h j5==;h ;h ;hz ;h1 ;h2 ;h ;h ;h_ ;hZ ;h ;h ;h U6=;h ;h ;h ;h ;h ;h ;hW ;hf ;hI ;h& ;h ;h ,;h ;h[ K7=;hX ;h{ ;h ;h ;h ;h1 ;hV ;h _You hear the small ensemble of a distant funeral chant.;hN 3;hp ~8==;h ;h ;h ;h ;h ;h ,;h ;h ,;h ;h h9==;h ;h ;h ;h# ,;h" ,;h# ,;h$ ;h% ;h& 9=;hO( ;h - R30;hV. ,;h/ ;h0 ,;h1 ;hq3 ;h4 ;h5 ;h7 ;h8 K1=;h9 ;h< ,;hG= ;h? ;h@ ;h@ ;hB ,;hC ;hE ;hyG h2==;hH ;hJ ,;hK ;h'N ;hbO ;hmP ;h6R ,;hPS ;h9V ;hW 9=;hX ;h[ ;h\ K3=;h] ;h` ;hPb ;h(c ;hc ;hf ;hUj ,;hRk ;hum ;hno ;hp ;hq ;h~ _<†..# ..### ####### ..## #.....# ...###### #.....+##...## ###.....# .....# #.'.....# .#..# #.#.....# ;h #.#....# #.#.....# #.#....# #.#..@..# -- ###.########.#.....#  #..........#.....#  ################## ;h] 076.3 (50.0);h [=--7.3 (51;hޏ ;h+ R _G - a clear potionE  There is a large open door here.=h=h=hN=h]=hq=h=h=hh$ =hY_c - 5 scrolls labelled KIEGGA KIESY (gained 1)=h=h3=h=h=h=h=h=h=h&=h3=h _You hear the gathering chorus of a very distant funeral chant.=h=h3=h=h=h,=h=h,=hs=h=h W ## .)  .###  ...#  ...  ######.#  #....@.# 603.3 (18.0) #......#...  =h #...........  ############.#####.#..  #<...................  #...........######...............# ..# ##....+ #.. ''...........#=hI=hv,4.3 (19=h=h' _Found a falchion.=h > =h? 3=hYC =hE =hJ B=hK ,=hL =hP =hR =hS =hT ,=hVV =hY =hK^ =h+_ =ha =hd =hj B=h-n =h# ..........#=h1 =h ,10.3 (6=h^ =h ; _Found a stone staircase leading down.>hc>h"f>hg>hj>hm>hn>hXs,>hHv>hw>hFy>hN{>h`~>ha>h>h2>h >h4>h<>h>h>h>h>h>hٔ>h>h>h>h>hӜ>hr} _k - 11 scrolls labelled GACAOC WOGI (gained 1)>h>hF>h=>h>h,>h>h>>h߯>h˰>h>h8>h>h>hk>h>h>h>h¾>h>ha>hH>hm>h;>h~>hb>hA>h^>h>h>hB>h>hl>hQ>h.>h>ho,>h{ _m - 3 scrolls labelled CENUHUGHUE (gained 1)>h>h>h>hb>h<>h>h>h>hl>hK>h >h>h>h,>h>hC>h!>h>h>hq>hO,>h>h}>h^>h>h >h>h,>h>h4 >h >h >h >h>ht,>h >h>h>h{>hJ>h>h,>h=>h1>h>h >h!>h">h#>hy$>hO%>h&>h'>h(>hk)>hS+>h6,,>h.>h/>h1,>h2>hU4>h75>h 6>h6>h+9>h9,>h;>h=>h}>,>h]@>hA>hB,>haD>hF,>hG>h&MR  There is a stone staircase leading down here.>hN>hP5 _>hR>hT>hU,>hW _You hear the gathering chorus of a very distant funeral chant.>hY>hZ3>h~\>hG^>h^_>h@`>hta>h/c>hd>h e>hf>hg>hg,>hi>h`k>hLl>h1m>hn>hq>h~r>hSs>hu>hy>hz>hz>h}>h>hۀ>h>h>hm>hn>hP>h>h>h͐>h>h7>h˰ .....  #...# ## #...##.# #.......#.# #.(..##Z#.# ##....#.#### ##.....##...#####..@...#61.3 (51.0).....).....#..<.>#...####.## ..#.# #...#..# .# #......# #  ######.#.#..#  #......#.#..#  #......#....#  #......#>h,2.3 (52>hi>h] _Found an escape hatch in the floor. Found a stone staircase leading up.?hK?hM3?hP?hvT?hYB?h\?h]?h^?h`?hc?hd?he?hro.##..# #...# #©..### .....  #...# ## #...##.# ?hYq.#.#.# #.@..# #Z#.# ##....# .#### ##.....# #...#####......#.....).....#..<.># ...####.###..#.# #...#..# ..# .. #......# ..# #######.#.#..# ..#?h\5.3 (3.0)6.3 (4?hEQ _g - 14 curare-tipped darts (gained 6)?h֗?h3?h|?hf?hC?hH,?h,?hN?h6?h0?h?h?hXX?h?h?h,?hP?h ?h,?h?h?h,?hֿ?hg?h,?hG?hW?h ,?h?h,?ha?h.?h,?h?hF?hB?hX?hB?h?h,?h?h?h,?h,?h,?hT?h ,?h?h?h2?h,?h9P  There is an escape hatch in the floor here.?h?h_ _?h?h?h?h,?h?hu?h7,?h?hB?h?h?h?hW?h4?h ?h?h?h?hc?h+,?h?h?h,?h?h0?h ,?h?h,?hr?h?h ?h ,?h` ?h ?hn?h?h?h?h,?h?h?h?hE?h?h?h^?h ?h!?hn"?hI$?h&?h0(?h)?h)?h8/,?h1?h12?h'3?h6$ ?h7i_You hear the gathering chorus of a very distant funeral chant.?h<?h=?h>@hr _The slime creature quivers.@h@h@h3@h @h*X@hB@h@hB@hO@h,@h-@h@h,@h @h""@h $@h$,@hm&@h=-      @h\.     # #..### ##. #..#..D  #.#.#..#@###  .#.##..#...  #.##...###. Stone Arrow (2%) #Z#©..###.  @hI/##.......#   #.##...########  D   fire dragon (trample, asleep) #...##.#...###   #......#.....#  .#.# #....#...#.#.#  @h85 710.3 (44.0)  A fire dragon comes into view.@h?;zD.D)@hb<M======1.3 (45@hB@hrC8 _The fire dragon roars deafeningly!BhBJ  The stone arrow hits the fire dragon!BhH&  BhJThe fire dragon is lightly wounded.  The fire dragon bites you but does no damage.  You block the fire dragon's attack.0BhKu---==----2.3 (1.0)BhOBhcRF _The fire dragon tramples you but does no damage.BhC]  The stone arrow hits the fire dragon but does no damage.Bh=s  The fire dragon is lightly wounded.  The fire dragon barely misses you. The fire dragon misses you.Bh,u68--27---------3Bh zBh }I _The fire dragon tramples you. You hold your ground!Bh t  The stone arrow hits the fire dragon!BhT , catching breath)The fire dragon is moderately wounded.Bh *The fire dragon breathes flames at you.Bhx! 8@Bhq# 1----4----======4Bhz' Bh+ > _The blast of flame hits you! You resist.Bh J  The stone arrow hits the fire dragon!Bhυ )The fire dragon is heavily wounded.The fire dragon closely misses you. You block the fire dragon's attack.Bh/ 2--2---==----5Bh Bh b _The fire dragon barely misses you.Bh;'t  The stone arrow hits the fire dragon!Bhа  The fire dragon is severely wounded.The fire dragon bites you! The fire dragon misses you.Bh=53---19--------6BhBh9 _You block the fire dragon's attack.ChJ  The stone arrow hits the fire dragon.ChlarMThe stone arrow hits the fire dragon.  The fire dragon is severely wounded.  The fire dragon bites you but does no damage.  The fire dragon closely misses you. The fire dragon tramples you.Ch*c47-----16-----7ChlA _You hold your ground!ChChCh^Chh _You are too injured to fight recklessly!ChpChChChxh _You are too injured to fight recklessly!ChChCh͒Chh _You are too injured to fight recklessly!ChChCh<ChPh _You are too injured to fight recklessly!Dhx[  avangion the Fighter  Gargoyle of Vehumet *.....  Health: 47/72 ===============---------  Magic: 13/33 =========---------------  AC: 14Str: 13  EV: 11Int: 19 # #..#####.#  SH: 4Dex: 10 DhE##. #..#.D...#  XL: 11 Next: 37% Place: Dungeon:10 #.#.#..#@###  Noise: ==-------  Time: 10717.3 (0.0) .#.##..#...#  d) +1 hand axe "Enegar" {freeze, rC++}  #.##...###.#  Cast: Stone Arrow (2%) #Z#©..###.#  ##.......#  #.##...########  D   fire dragon (trample) #...##.#...###  #......#.....#  .#.# #....#...#.#.# _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or )DhĞ[40m - cycleShift-Dir - straight lineAim: a fire dragon (severely wounded, 81% to hit)Dh\_4  avangion the Fighter  Gargoyle of Vehumet *.....  Health: 47/72 ===============---------  Magic: 13/33 =========---------------  AC: 14Str: 13  EV: 11Int: 19Dha# #..#####.#  SH: 4Dex: 10##. #..#.`...#  XL: 11 Next: 37% Place: Dungeon:10#.#.#..#@###  Noise: ==-------  Time: 10717.3 (0.0).#.##..#...#  d) +1 hand axe "Enegar" {freeze, rC++} #.##...###.#  Cast: Stone Arrow (2%)#Z#©..###.# ##.......# #.##...########  D   fire dragon (trample)#...##.#...###  #......#.....#  .#.##....#...#.#.#  _hcmYou are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire dragon (severely wounded, 81% to hit)DhD, catching breath)  Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a fire dragon (severely wounded, 81% to hit)  The stone arrow misses the fire dragon. *The fire dragon breathes flames at you.Dh=@29------======8.3 (1 _The blast of flame hits you!! You resist.Dh *  avangion the Fighter  Gargoyle of Vehumet *.....  Health: 29/72 =========---------------  Magic: 10/33 =======-----------------  AC: 14Str: 13  EV: 11DhSInt: 19 # #..#####.#  SH: 4Dex: 10 ##. #..#.D...#  XL: 11 Next: 37% Place: Dungeon:10 #.#.#..#@###  Noise: ======---  Time: 10718.3 (0.0) .#.##..#...#  d) +1 hand axe "Enegar" {freeze, rC++}  #.##...###.#  Cast: Stone Arrow (2%) #Z#©..###.#  ##.......#  #.##...########  D   fire dragon (trample, catching breath) #...##.#...###  #......#.....#  .#.# #....#...#.#.# The fire dragon breathes flames at you. _The blast of flame hits you!! You resist.  Aiming: Stone Arrow (mildly dangerousDh&[40m; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire dragon (severely wounded, catching its breath, 81% to hit)Dhμ   avangion the Fighter  Gargoyle of Vehumet *.....  Health: 29/72 =========---------------  Magic: 10/33 =======-----------------  AC: 14Str: 13  EV: 11Int: 19# #..#####.#  SH: 4Dex: 10##. #..#.D...#  XL: 11 Next: 37% Place: Dungeon:10#.#.#..#@###  Noise: ======---  Time: 10718.3 (0.0).#.##..#...#  d) +1 hand axe "Enegar" {freeze, rC++} #.##...###.#  Dh =[40mCast: Stone Arrow (2%)#Z#©..###.# ##.......# #.##...########  D   fire dragon (trample, catching breath)#...##.#...###  #......#.....#  .#.##....#...#.#.#  Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire dragon (severely wounded, catching its breath, 81% to hit)  The stone arrow hits the fire dragon!  The fire dragon is severely wounded.DhJ  # #..#####.#  ##. #..#.D...#  #@###  #...#  ###.#  .#  ...#  .  #...  #......  .#.# #....#...#.#.# Shift-Dir - straight line  Aim: a fire dragon (severely wounded, catching its breath, 81% to hit)  The stone arrow hits the fire dragon!  The fire dragon is severely wounded.fire dragon bites you.  The fire dragon claws you but does no damage.Dh q # #..#####.#  ##. #..#.D...#  #@###  #...#  ###.#  .#  ...# Dh  .  #...  #......  .#.# #....#...#.#.# Dhv' )The fire dragon tramples you!  * * * LOW HITPOINT WARNING * * *Dh:) 17----==----9.3 (1Dh$. Dh1 + _You hold your ground!Ehe  avangion the Fighter  Gargoyle of Vehumet *.....  Health: 17/72 =====-------------------  Magic: 7/33=====-------------------  AC: 14Str: 13  EV: 11Int: 19 Eh# #..#####.#  SH: 4Dex: 10 ##. #..#.D...#  XL: 11 Next: 37% Place: Dungeon:10 #.#.#..#@###  Noise: ==-------  Time: 10719.3 (0.0) .#.##..#...#  d) +1 hand axe "Enegar" {freeze, rC++}  #.##...###.#  Cast: Stone Arrow (2%) #Z#©..###.#  ##.......#  #.##...########  D   fire dragon (trample) #...##.#...###  #......#.....#  .#.# #....#...#.#.# * * * LOW HITPOINT WARNING * * * _You hold your ground!  Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  PrEhYess: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire dragon (severely wounded, 81% to hit)Ehf  avangion the Fighter  Gargoyle of Vehumet *.....  Health: 17/72 =====-------------------  Magic: 7/33=====-------------------  AC: 14Str: 13  EV: 11Int: 19# #..#####.#  SH: 4Dex: 10##. #..#.`...#  XL: 11 Next: 37% Place: Dungeon:10#.#.#..#@###  Noise: ==-------  Time: 10719.3 (0.0).#.##..#...#  d) +1 hand axe "Enegar" {freeze, rC++} #.##...###.#  Cast: StoEhhne Arrow (2%)#Z#©..###.# ##.......# #.##...########  D   fire dragon (trample)#...##.#...###  #......#.....#  .#.##....#...#.#.#  * * * LOW HITPOINT WARNING * * * _You hold your ground!  Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire dragon (severely wounded, 81% to hit)EhdD, catching breath) _You hold your ground!  Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a fire dragon (severely wounded, 81% to hit)  The stone arrow misses the fire dragon.Eh  # #..#####.#  ##. #..#.D...#  #@###  #...#  ###.#  .#  ...#  Ehh.  #...  #......  .#.# #....#...#.#.# The fire dragon breathes flames at you.Eh # #..#####.#  ##. #..#.D...#  #@###  #...#  ###.#  .#  ...#  .  #...  Eh#......  .#.# #....#...#.#.# EhQv *The blast of flame hits you! You resist.Eh[@7/72 ---8======20.3 (1Eh `EhncV _* * * LOW HITPOINT WARNING * * *EhQ T  avangion the Fighter  Gargoyle of Vehumet *.....  Health: 7/72Eh7 ==----------------------  Magic: 5/33===---------------------  AC: 14Str: 13  EV: 11Int: 19 # #..#####.#  SH: 4Dex: 10 ##. #..#.D...#  XL: 11 Next: 37% Place: Dungeon:10 #.#.#..#@###  Noise: ======---  Time: 10720.3 (0.0) .#.##..#...#  d) +1 hand axe "Enegar" {freeze, rC++}  #.##...###.#  Cast: Stone Arrow (2%) #Z#©..###.#  ##.......#  #.##...########  D   h mfire dragon (trample, catching breath) #...##.#...###  #......#.....#  .#.# #....#...#.#.# The blast of flame hits you! You resist. _* * * LOW HITPOINT WARNING * * *Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire dragon (severely wounded, catching its breath, 81% to hit)EhY  avangion the Fighter  Gargoyle of Vehumet *.....  Health: 7/72==----------------------  Magic: 5/33===---------------------  AC: 14Str: 13  EV: 11Int: 19# #..#####.#  SH: 4Dex: 10##. #..#.D...#  XL: 11 Next: 37% Place: Dungeon:10Eh\#.#.#..#@###  Noise: ======---  Time: 10720.3 (0.0).#.##..#...#  d) +1 hand axe "Enegar" {freeze, rC++} #.##...###.#  Cast: Stone Arrow (2%)#Z#©..###.# ##.......# #.##...########  D   fire dragon (trample, catching breath)#...##.#...###  #......#.....#  .#.##....#...#.#.#  Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire dragon (severely wounded, catcEh2^hing its breath, 81% to hit)  The stone arrow hits the fire dragon!  The fire dragon is almost dead.Eh)Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a fire dragon (severely wounded, catching its breath, 81% to hit)  The stone arrow hits the fire dragon!  The fire dragon is almost dead.  The fire dragon closely misses you. The fire dragon completely misses you.Ehb==----1.3 (1EhEhc _The fire dragon closely misses you.Fh  avangion the Fighter  Gargoyle of Vehumet *.....  Health: 7/72==----------------------  Magic: 2/33=-----------------------  AC: 14Str: 13  EV: 11Int: 19 # #..#####.#  SH: 4Dex: 10 ##. #..#.D...#  XL: 11 Next: 37% Place: Dungeon:10 #.#.#..#@###  Noise: ==-------  Time: 10721.3 (0.0)Fhޱ .#.##..#...#  d) +1 hand axe "Enegar" {freeze, rC++}  #.##...###.#  Cast: Stone Arrow (2%) #Z#©..###.#  ##.......#  #.##...########  D   fire dragon (trample) #...##.#...###  #......#.....#  .#.# #....#...#.#.# The fire dragon closely misses you. The fire dragon completely misses you. _The fire dragon closely misses you.Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire dragon (almost dead, 81% to hit)Fhj   avangion the Fighter  Gargoyle of Vehumet *.....  Health: 7/72==----------------------  Magic: 2/33=-----------------------  AC: 14Str: 13  EV: 11Int: 19 # #..#####.#  SH: 4Dex: 10 ##. #..#.D...#  XL: 11 Next: 37% Place: Dungeon:10 #.#.#..#@###  Noise: ==-------  Time: 10721.3 (0.0) .#.##..#...#  d) +1 hand axe "Enegar" {freeze, rC++}  #.##...###.#  Cast: Stone ArroFh w (2%) #Z#©..###.#  ##.......#  #.##...########  D   fire dragon (trample) #...##.#...###  #......#.....#  .#.# #....#...#.#.# Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire dragon (almost dead, 81% to hit)  The stone arrow hits the fire dragon!  You kill the fire dragon!Fh  # #  Fhǯ $##. #..#.†...#          ...#  .  #...   #......    .#.# #....#...#.#.#  Fh8 kPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a fire dragon (almost dead, 81% to hit)  The stone arrow hits the fire dragon!  You kill the fire dragon!  Vehumet accepts your kill.Fh? 842.3 (1Stone Arrow (2%) _FhD FhF GhA@Gh+B3GhCGhGBGhH_3=GhIJGhKI9=Gh3LGhMGhNGhsOGh8PGhP,GhmSGhnT10/72=4=GhVBGhyXGhzY,GhZGh[M1Gh]Gh~^,Gh_Gh`_5=GhaGhb_2=Ghc,GhdGheGhyf,Gh1h3=6==Gh6iGhjGhl,Gh`mGh]n,GhpGhqM4GhrGhs|7==GhuGhv,GhpwGhSx_5=Gh@zGh{,Gh|Gh}O=GhGhM8GhGhi6=Ghʄ,GhʅGhGh,GhGhF79=Gh`8= _You hear the gathering chorus of a very distant funeral chant.10/33==9==201=Gh8BGh-_1=GhGhѳa2=GhGh,GhGh`2=Gho,Gh9GhGhS3=GhGhM3GhGhGh,Gh,GhGhGhO=Gh4=4=GhGhGh,GhGh,Ghi5=GhGhGha5=GhGh,GhGhM6GhGh,GhGhi6=GhL_7=Gh"Gh[,Gh5Gh-GhGhGhYGhI{8==GhIGhd17=Gh,GhGhGhM9GhnGh),GhGh8==Gh#:30GhF=GhgGhB,Gh>,Gh^ Gh Gh 1=9=Gh Gh Gh,GhGh,GhGhf,Gh4GhO2Gh20=Gh3=Ghp,Gh*Ghv Gh6!j1==Gh!Gh#a4=Gh$Gh)Ghr*,Gh- _You hear the gathering chorus of a very distant funeral chant.Ghm/GhN9Gh:52==Gh6<GhB>Ghb?,GhB,GhDGhFi6=GhK{=GhLGhN%3Gh OGhPGhQa7=GhKSGhTT,GhZVGhW,GhYGhZg84=Gh[GhY_Gh`,GhbGhc,GhLfGhqgi9=GhriGhJj9=GhkGh`ow5=Gh qGhr,Gh(tGhOuL40=Gh vGhwGhxGh^yGhZ{GhF|U6=Gh)}Gh~Gh91GhbGhGh,GhNGhO,GheGhU2=7=GhXGhGh,GhGhI,GhGha3=GhՠGhO=GhGhޤK8=GhեGh˧GhިO4GhfnGhGhGh|5=9==GhFGhfGh,GhGhGhGh+Gha6=Ghl30=GhGhGGho,GhGhO7Gh(BGhoBGhGhZ1=GhGhS8=GhsGhIGh ,Gh,GhGh0Gh9=2==GhGhGh,Gh*Gh ,GhxGhqP50GhRGhZ~3==GhGh,Gh _You hear the gathering chorus of a very distant funeral chant.Gh i1=GhGh,Gh Gh. O=Gh Gh X52=GhGhNGh,Gh;Gh,GhGh;3Gh)Gh6,Gh,Ghr!Gh"Gh#a4=Gho',Gh(Gh*,Gh8,Gh:.Gh/k5=Gh2Gh3,Gh5Gh6,Ghv8GhX9,Ghx;Ghc<;6GhH>Gh-?,Gh(B,GhDGhEa7=GhFGhzHGhII,Gh=KGhL,GhMGhNk8=GhlQ,GhRGhTGhV,GhBWGhMX;9GhZ,Gh \Ghb]Gh@^Gh|_Gh_aGhWbL60=GhcGhdGheGhfGhckBGhl91Gh]mH=Gho,GhDqGhrGhs,GhNvGhZw;2Gh(y,GhzGh|,Gh}Gh&GhK3=GhGhʂGh,Gh҅Ghц,GhGh,GhGhk4=Gh,GhGh ,Gh<GhvGh{%5Gh4GhMGhW,GhGhޠ,GhGhףK6=Gh6GhGh,GhGh«,Ghk7=GhGhr _You hear the rising multitudes of a very distant funeral chant.Ghv3GhGh,GhGh;8GhGhGh9a9=GhGh9,GhlGhDGh%GhGh/l70=Gh?Gh,GhGh,GhGh;1GhrGhN,GhGh{,Gh,GhGhGha2=GhGh~Ghu,Ghq  You see here a fire dragon corpse.GhGh+ _GhGhGhKGh<,Gh)GhGhO=Gh[GhGhGhGhGhGhGhGhGh,GhJGh^Gh6 Gh' ,Gh GheGh,GhGh(Gh,GhGh+,GhXM _You now have 328 gold pieces (gained 8).GhGh3GhT Gh/#Gh$,Gh%Gh(GhY*,Gh+Gh-,Ghq/,Gh1Gh5BGh7BGh39Gh;Gh6=,Gh>Gh@Gh B,Gh}CGhcEGhF,GhHGhoJGhL,Gh:NGhiO,GhmPGhZQGh T,GhUGhWGh8ZBGh\Ghc^,Ghv_Gh`GhcGhcGhdGheGhkXGhmGhn,GhoGh,rGh s,GhgtGhvGhw,GhryGh]|Gh]},GhGh*,Gh,Gh Gh@,Gh,GhGh~,GhGhGh,Gh՚ _You hear the rising multitudes of a very distant funeral chant.Ghp,GhGh6GhXGhGh,GhGhGh,GhGhuGh,Gh%GhGh,Gh#Gh\Ght,GhGhGh,GhGhGh ,GhGhGh,GhGhGh,Gh Gh #.. #.# ... .#######.####### .......#.#.....# Ghw .......#.#.###.#  #......#.#.###.######  +......@.#...#.#....# --969.3 (247.0) #....#.#.....#.#.##.#  #.. #.##..#.#.#.##.# . >.......#.#.##.# ......#.##.#.##.# .#####....#.#.##.### ##...#.Gh #.##.##. #..#...#..# # #..#####.##Gh Gh' J--708Gh Gh^! ; _Found a stone staircase leading down.Hh;3Hh ,Hh Hh*BHhx,HhHh1HhFHh,HhHht)##.##. ...#.#######.########.......#.#.....# #.......#.#.###.# #......#.#.###.##### +........#...#.#.... #....#.#.....#.#.##. #..@.#.##..#.#.#.##.3.3 (3.0).........>.......#.#.##...............#.##.#.##.####...#####....#.#.##.Hh+##### ##...#.#.##.#.#.#) #..#...#..  .#.# # # #..#####.#  .# # ##. #..#.†...#  #.#.#..#.##### Hh2Hh6+4.3 (4Hh>HhA% _Found a dagger.IhIhIhþIh,Ih0IhIh Ih9IhIhIhEIhIhIhIhHIh`IhIhIhIh{Ih9Iho _n - 6 coppery potions (gained 2)IhIhIhIhIhI #. ... #.#######.###### #.......#.#..... #.......#.#.###. ###......#.#.###. #.+........#...#.Ih #.#....#.#.....#########.#....#.##..#.)......@......>.......81.3 (7#####...... #...####...#####.... #..## #####k ##...#. #.#K#)#.# #..# .#.#.#.## #..## k   wyvern (asleep) .# # #.###. #..#. #. #.#.#.#..#. .#.##..#.Ih7  Found a battleaxe.Ihh$w.kkIh(+2.3 (8IhR,Ih/0 _The wyvern hisses angrily.Jh4JhJhe\ _No reachable target in view!KhB6IKh8Kh=P _Kh?KheBBKhEKhGKhH,KhJKhMKhNKhOKhPKh>UKh^V,KhYKh"]Kh(^Kh_KhdKhf,Kh:hKh lKhpKhrKh sKh1vKh4zKh{Kh}KhKhKh‡KhJKhKhۙ..).............>....#####..............##...####...######..### #####. ###.##⌠# #.#K#k#.# #.#[$# .#.#.#.## Kh#.#./+.# # #.###.  #.#!$#. # #@#### .#.#92.3 (10.0) #.ß..## #.## ....©## #Z# .#.ß..## ## ....####.# #.# .. ..# .# ... ..# .... ...# .#.##Z#.# # Kh'B3.3 (11KhfKhK Kh_Found a transporter.LhILhbLhwLhLhB,LhٛBLhLh0BLhҮLh9,LhδLhLhOLhLh;LhLh2,LhjLhDLhBLhLh',LhLhLh,LhLhLh  ##...####........# #..### ##........# #.##⌠# #.#....$...# #.#[$# .#.#.......# #.#./+.# ##.......# #.#!$#. Lh#.......#######.####.# .%.......#...##.ß..## .......@.#........©## .........#....#.ß..## ................####.# .:..............#.$ .#O...............#.[+ ................#$[# .#. O   two-headed ogre (asleep)###......###..#.##⌠# #Z# #......# ##.#..### .###......# .. .. #.Lh041002.3 (9.0)Lh8,3.3 (10.0)LhALhR  A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a _+0 giant club.Mh^........# #..### #.# #.##⌠# #.$...# #.#[$#  #.......# #.#./+.#  #.# #.#!$#. #.#######.####.#..%.......#...##.ß..#..#........©##.#....#.ß..##.........####.#:........#.$ .#O....#.[+ ...#$[# .########..#.##⌠# #Z #......# ##.#..### . #hxa0m......# .. ..  ####### ##+Mh}cMhte.OOMhw:==4.0)MhKMh; _The two-headed ogre shouts in stereo!NhK `  Casting: Stone Arrow (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh Nh8  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)OhB OhO BO.OhGY --5Stone Arrow (2%) _Ohi Ph](b ```  The stone arrow hits the two-headed ogre!PhPh^\...OPhu_0---==6Ph'Ph = _The two-headed ogre is lightly wounded.Phq `` The stone arrow hits the two-headed ogre!!PhPhEO..PhIm27-----7PhPh= PhwY_The two-headed ogre is heavily wounded.Ph` ` The stone arrow hits the two-headed ogre!Ph-w  The two-headed ogre is severely wounded.PhUO..Phk4----8Ph _You hear the full choir of a distant funeral chant.PhB  The stone arrow hits the two-headed ogre!!  You kill the two-headed ogre!PhA& C)Ph, Ph2 1----569Stone Arrow (2%)PhP Ph6  Phi L_Vehumet accepts your kill.PhN Ph˥ Ph Ph _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Phf Ph|  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Qh=QhAQhfKQhN QhO_You can't see any susceptible monsters within range! (Use Z to cast anyway.)QhtQhvQhwQh}Qhsi2=- _Qh-QhQhІQhcQhÎQhԏQhQhQh QhQhQhW3=QhQhQh&Qh]QhhQhXQh(QhLQhXQhQhQhǽM4=QhQhG,QhQh1QhCQhQhQhGQhQhIO=QhQhQh|K5=QhuQh*QhPQhYQhOQh;QhQh2Qh?QhqQh$Qh/N6=Qh6QhQhQh"QhJ,QhQhq ,Qh QhQhK7=QhQhQhQhQhQhQhQh Qh!Qh_"Qh$Qh{%9=Qh )Qh+Qhy,K8=Qh-Qh@1Qh 2Qh3Qh6Qh6Qh8Qh<Qh<Qh5>Qh]@QhAh9==Qh1BQhWE,QhFQhK,Qh MQhQQhRQhSQh)VQh1WV30=Qh]Qhb,Qh4eQhi,QhBlQhzqQhrQh%tQhxQh*{QhA|QhQhK1=Qh_QhQhU,QhQh*QhQh>,QhHQhQhh2==Qh<QhQhQhQhíQhxQhQh,QhQhQh;h3==QhQh6QhQhQhQhyQhBQhC _You hear the full choir of a funeral chant nearby.QhQhDQh\QhpQhQhl9=Qh2Qh`QhUQhMQhQh<  .....$...# #.#[ #.......# #. #.......# #.#! ###.......#######.## #..%.......#...##.ß.Qhj #..........#........ #......)...#....#.ß. #.................## #..@..............#.-- #......#. #.....#$ ########..#.## ## ##.#. #......# .. .. ######## ##+  You pick up a parchment of Forge Lightning Spire and begin reading...Qh062.3 (53.0)QhI--3.3 (54Qh Qh{#N _You add the spell Forge Lightning Spire to your library.Qh3QhƻQhQh.QhQh8,Qh,QhKQhQhIQh9QhQh ##....#..# .....$...# #.#[ #.# #.#Qh ## #.#!##.......#######.##%.......#...##.ß........#.....)...#....#.ß....##.................#.#.................#.#.................#$ ...... Qh278 M#####.#.. ..#.....$[.  #.#!##.#######.####.ß.....)...#....#.ß.Qh]#.................##......Qh \6.3 (3.0)7.3 (4QhQh  _You see here the rimehorn talisman of Inquiry {*Slow Will++ Slay+2}.RhtRhVRhRh5Rh~&..)..............)..# #####....# ##......# #..........# #.##⌠.....$...# #.#[$#.# #.#./Rhd5 #.# #.#!$##########.###0#..%.#...##.ß#..........#........©#......)...#....#.ß..#......####.#.$#.#.[#...........#$[#####......###..#.##⌠RhYRh+8.3 (1RhRh% _Found a rapier.RhK_Rh#########.c...+ ..).......)..# #####...# ##.......# #..###............# #.##⌠#......$...# #.#[$##.# #.#./+ #.Rh# #.#!$###.......#######.#####..%#...##.ß..##....#........©##......)...#....#.ß..#......#### c   centaur (asleep)#.#.$#.#.[+#...........#$[#Rh4&0Rh!+9.3 (1Rh'Rhv-Z _A centaur comes into view.Sh ####.......# #########c...+ ..)....)#####..#....##...#⌠........$[$#./+ #.. #.#!$###.#######.####..%##.ß.......©.)...#....#.ß...###$.[+Sh B ccSh ^launcher)The centaur shouts! You hear a howl!Shr N ((Sh g(((The centaur wields a +0 orcbow. The centaur shoots an arrow.Shv ShQ h.....h   howler monkey  You block the arrow.Sh 0==70Sh6 Shn ` _A howler monkey comes into view.Sht V . h####.......# #########c...+ ..)....)#####..#....##.#⌠.......@$[$#####Shv ./+  #.#!$##.#######.####..%##.ß..#.....©.)...#....#.ß.........###$Sh. Sh6 f(((((((Sh Sh .h....@..ShI .-1Sh ShD } _The centaur shoots an arrow. The arrow completely misses you.ShSh :-Sh9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Sh. . ####.......# #########hc...+ ..)....)#####..#....##.#⌠........$[$#####./+  #.#!$##.#######.###..%##.ß..#Sh.....©.)...#....#.ß..###ShShDL((((((ShD(Th=Th&@ThJ.h......c...@...ThMz=2Stone Arrow (2%)Th(VThZz _The centaur shoots an arrow. The arrow closely misses you.Tho, `ThnqR` The stone arrow hits the centaur!ThWTh(7 h..h 2 howler monkeys (1 wandering)  The centaur is moderately wounded.A howler monkey comes into view.Thx H((ThThS_.h..Thՠ69-0---3ThTh1F _The centaur shoots an arrow. The arrow hits you.Th: U ``  The stone arrow hits the centaur.ThWTh,Th .h..h...cTh .h  The centaur is heavily wounded.Th-k(((((((Th/,Thu=.h.h.@...Th~@..27-----=4ThKThNz _The centaur shoots an arrow. The arrow closely misses you.Th  The stone arrow hits the centaur!!  You kill the centaur!Vehumet accepts your kill.Th#)`hh 2 howler monkeysTh,ThƸ.h.h.Th70-5---7-Th 5ThTh4 _You feel your power returning.ThDL  The stone arrow hits the howler monkey!Th/zTh .hThe howler monkey is almost dead.ThNt2----6ThTh; _You block the howler monkey's attack.Th>  The stone arrow hits the howler monkey!  You kill the howler monkey!Vehumet accepts your kill.Thw†   howler monkeyThut,Th h.hh 2 howler monkeys (1 wandering)  You feel your power returning.ThΆ1/34----87  Vehumet accepts your kill.  You feel your power returning. _A howler monkey comes into view.  Training target 10.0 for Spellcasting reached!  Your Spellcasting skill increases to level 10!need to enable at least one skill for training.ThI/  --more--Uh  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  10.0  10.1  +1   i - Spellcasting  10.0  14.3  -1           b - Axes   0.0   1.2  -1   j - Conjurations   5.0   5.0  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic   7.0   5.7  +2   d - Throwing h{39;49m  0.0   1.2  -1           l - Evocations   2.0   3.6  -1           e - Armour   5.0   5.0  +1       f - Dodging   5.0   8.5  -2       g - Shields   5.0   5.0  +1       h - Stealth   2.1   2.1 Uh +2                                                      You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|Uh'&[40mtargetsYh@> k + Earth Magic 7.0Yh+TargetTarget--  --  --  --  --  --  --  --  Yh --  --  --  --  a-z] set[-] clear selected targetcost|targetsYh0T<[?25h[?0c0 Zh [?25l[?1cZh$12.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsZh Zh Zh! avangion the Fighterh........#Gargoyle of Vehumet *.............#Health: 70/72 =======================-.####.......# ######### Magic: 21/34 ==============----------............+ ..)...... AC: 14Str: 13.........)..# #####.. EV: 11Int: 19.......)....# ##...# SH: 4Dex: 10.....h†.....# #..### XL: 11 Next: 58% Place: Dungeon:10.......@....# #.##⌠# Noise: ==-------  Time: 11077.3 (1.0)........$...# #.#[$#Zh  d) +1 hand axe "Enegar" {freeze, rC++} #####.......# #.#./+ Cast: Stone Arrow (2%)#.......# #.#!$####.......#######.#####..%.......#...##.ß..# hh 2 howler monkeys (1 wandering)#..........#........©##......)...#....#.ß..##.................####Vehumet accepts your kill.You feel your power returning. _A howler monkey comes into view.Training target 10.0 for Spellcasting reached!  Your Spellcasting skill increases to level 10!You need to enable at least one skill for training.ZhO Zh ZhM 8 _hU `  The stone arrow hits the howler monkey!hIbp  The howler monkey is almost dead.hPfh|.h.†hhh~_118--8h!h. _The howler monkey howls!h$#  You miscast Stone Arrow. Nothing appears to happen.  The howler monkey barely misses you.The howler monkey hoots and howls with incredible vigour!hZ2p.h(1 catching breath)h415----Contam: 13% ========9h1@hDd _The howler monkey barely misses you.h?  The stone arrow hits the howler monkey!!  You kill the howler monkey!hmx.   howler monkey (hCq.h.h2----9==------80hhTZ _Vehumet accepts your kill.h]  The stone arrow hits the howler monkey!!  You kill the howler monkey!Vehumet accepts your kill..```hW..).hM2=1---------1Stone Arrow (2%)hhС4 _You feel your power returning.hׄ hh h_ hΖ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h:k ho hz hf} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h> hRB hP hS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hShhjhlh^rht$ _hzh}hGhh#hĈhh {=2=hhzh[91hzhFQ9% hQhvhҼ97hϾhhOz3==5hhO3hhh-91hh h. hwh h:9=h@hhM94hh^hShhT h hGhhhh!i5=hu%h-,h2h8,hBhI,hLhRt6==hVh],h:ch!fhghihw,h|h97h;==hhh3hhߔ,hhhhh@hX18=h߬ht _You hear the full choir of a funeral chant nearby.hhFh,hhZ,hhhM9=hAh,h9hzhhhG,hh7O=hh<20h(=h hhh h&,h"h',h+h1h3W1=h6h@,hDhJ,h`Mh1S,hiVh\h^M2=hbhg,hajhp,hyshGy,hh3==hhhhhhhQh^hw,hإh>;4h2=h(h,hh _You hear the full choir of a funeral chant nearby.hwhd,hhhM5=hLh,hh,hh3hhh}O=h hhK6=hh hwhGh"h$h]&h&-,h0h6h8h7==h:hAhwDh FhJhLhOhU,h0k8=h@nhqhshuh{,h~haa9=hh,hh,hΠhZ[30==h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You hear the full choir of a funeral chant nearby.hh)hVhU1=hjh",h\h,hh1,hhj,hh a2=hhhZhh,h h%,hc(h;.~3==hJ1h5he7h8h>hQ@hDh1J,hNh W~4==hZh&^hchdhghn,hrh$ _You hear the full choir of a funeral chant nearby. _You now have 334 gold pieces (gained 6).ha3hh֒hgh9=hhu _The funeral rites reach a fever pitch!hhhhh[hh h hּhh/hhnhhh7 _You open the door.h3h h{vh t############  #....@......# --19009.0):..###........#  .####.......##########......'....).............)..######.......)....# ##........†.....# #..............# #.#.....# #.#[hl  Found a parchment of Foxfire.hJ--1.3 (110hC'h)I _The walls and floor vibrate strangely for a moment.h$h3hh hhh,hhhhBh$*^######>......### #...#3.3 (2.0) #:..###........####.####....... ............'....) .........).. .......)....# # ......†.....# h.,  ............#  ............# #h2h4+4.3 (3h;hD?; _Found a stone staircase leading down.hW3hZh_hbh9dhi,hjhfkhGlhqhRuhvhwhbzh},hih5h,hhmhJhӐhבhlhzhhehŸh,hnh h,hh]hh?,hchF,hhEhRh,hh>##.### #....########.####.>......###########<......@..##...........#206.3 (12.0).#####.##:..###........# #. ###.####.......#. ###............'#. #...........)..#. #.........)....#. #........†.....#. #...... #......hh,7.3 (13hhA9 _Found a stone staircase leading up.h"OIhDRhkXBhH^Bh%`hAdhGo  # #.#### #....##ß..####.>........<..##.9.3 (2.0)hq2∩..#####.##:..###. #.####.####...... #.####.. #.##...........). #.##..)... #.##..†.... #.##...##.hyhZ|,10.3 (3h9ßh8 _Found Lifemyto's Magical Supplies.hHh3hahqBhKBh,hbBhQhhw,hihBhaP  There is a stone staircase leading up here.h    ####   ..#.####  # ###.#....########  #.#ß..####.>......###   #....<.........##....   #..∩@.#####.##:..###5.3 (5   ##......∩.#.####.####  ##ß####..#.####  #. .#.##  .. #.##......  ... #.##....  .... #.##...  .... ..##   ########6.3 (6ßh!0 _Found Kaopn's Weapon Shop.hIhhh,h:haWelcome to Lifemyto's Magical Supplies! What would you like to do?  a -  456 gold the Annotations on Posthumous Conductionb -  408 gold the Atlas of Spellforging  c -  504 gold the Elucidation of United Evil Rituals  d -  480 gold the Monograph on Snowy Arrival  e -  576 gold the Treatise on Mustering and the Wendigo  f -  36 gold a potion of lignification (unknown)g -  10 gold a +0 robe  h -  90 gold a scroll of enchant weapon (unknown)  hi -  75 gold a wand of flame (9) (unknown)  j -  86 gold a wand of roots (3) You have 334 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listhbuy|examineexamine item[Enter] describeh.p i The Annotations on Posthumous Conduction. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - Static DischargeConjuration/Air 2 no  b - ArcjoltConjuration/Air 5 no  c - Death's DoorNecromancy9 noh5 Welcome to Lifemyto's Magical Supplies! What would you like to do?  a -  456 gold the Annotations on Posthumous Conduction  b -  408 gold the Atlas of Spellforging  c -  504 gold the Elucidation of United Evil Rituals  d -  480 gold the Monograph on Snowy Arrival  e -  576 gold the Treatise on Mustering and the Wendigo  f -  36 gold a potion of lignification (unknown)  g -  10 gold a +0 robe  h -  90 gold a scroll of enchant weapon (unknown)  i -  75 gold a wand of flame (9) (unknown)  j -  86 gold a wand of roots (3) You have 334 gold pieces. [Esc] exit[!] buy|examine items[a-j] examine item [/] sort (type) [Enter] describe[A-J] put item on shopping listhz The Atlas of Spellforging. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - Forge Blazeheart Golem Fire/Forgecraft 4 no  b - Alistair's Walking Alembic Alchemy/Forgecraft 5 no  c - Nazja's Percussive Tempering Forgecraft5 yesh) Welcome to Lifemyto's Magical Supplies! What would you like to do?a -  456 gold the Annotations on Posthumous Conduction  b -  408 gold the Atlas of Spellforgingc -  504 gold the Elucidation of United Evil Rituals  d -  480 gold the Monograph on Snowy Arrival  e -  576 gold the Treatise on Mustering and the Wendigo  f -  36 gold a potion of lignification (unknown)  g -  10 gold a +0 robe  h -  90 gold a scroll of enchant weapon (unknown)  i -  75 gold a wand of flame (9) (unknown)  hy, j -  86 gold a wand of roots (3) You have 334 gold pieces. [Esc] exit[!] buy|examine items[a-j] examine item [/] sort (type) [Enter] describe[A-J] put item on shopping listhشT The Elucidation of United Evil Rituals. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - Martyr's KnellNecromancy/Summoning 4 no  b - Summon Cactus Giant Summoning6 no  c - InfestationNecromancy8 noh*h"Welcome to Lifemyto's Magical Supplies! What would you like to do?a -  456 gold the Annotations on Posthumous Conduction  b -  408 gold the Atlas of Spellforging  c -  504 gold the Elucidation of United Evil Rituals  d -  480 gold the Monograph on Snowy Arrival  e -  576 gold the Treatise on Mustering and the Wendigo  f -  36 gold a potion of lignification (unknown)  g -  10 gold a +0 robe  h -  90 gold a scroll of enchant weapon (unknown)  i -  75 gold a wand of flame (9) (unknown)  j -  86 gold a wand of roots (3) You have 334 gold pieces. [Esc] exit[!] buy|examine items[a-j] examine item [/] sort (type) [Enter] describe[A-J] put item on shopping listh The Monograph on Snowy Arrival. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book h  SpellsType LevelKnown  a - FreezeIce1 no  b - Ensorcelled Hibernation Hexes/Ice2 yes  c - Sculpt SimulacrumIce/Alchemy6 no  d - Malign GatewaySummoning/Translocation 7 nohv (Welcome to Lifemyto's Magical Supplies! What would you like to do?a -  456 gold the Annotations on Posthumous Conduction  b -  408 gold the Atlas of Spellforging  c -  504 gold the Elucidation of United Evil Rituals  d -  480 gold the Monograph on Snowy Arrivale -  576 gold the Treatise on Mustering and the Wendigo h@y  f -  36 gold a potion of lignification (unknown)  g -  10 gold a +0 robe  h -  90 gold a scroll of enchant weapon (unknown)  i -  75 gold a wand of flame (9) (unknown)  j -  86 gold a wand of roots (3) You have 334 gold pieces. [Esc] exit[!] buy|examine items[a-j] examine item [/] sort (type) [Enter] describe[A-J] put item on shopping listhC  The Treatise on Mustering and the Wendigo. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - HailstormConjuration/Ice 3 no  b - Frozen RampartsIce3 yes  c - Sphinx SistersHexes/Summoning 7 no  d - Splinterfrost Shell Ice/Forgecraft7 yesh@ Welcome to Lifemyto's Magical Supplies! What would you like to do?a -  456 gold the Annotations on Posthumous Conduction  b -  408 gold the Atlas of Spellforging  c -  504 gold the Elucidation of United Evil Rituals  d -  480 gold the Monograph on Snowy Arrival  e -  576 gold the Treatise on Mustering and the Wendigo  f -  36 gold a potion of lignification (unknown)  g -  10 gold a +0 robe  h -  90 gold a scroll of enchant weapon (unknown)  i -  75 gold a wand of flame (9) (unknown)  h j -  86 gold a wand of roots (3) You have 334 gold pieces. [Esc] exit[!] buy|examine items[a-j] examine item [/] sort (type) [Enter] describe[A-J] put item on shopping listhh!h' avangion the Fighter  Gargoyle of Vehumet *.....  Health: 72/72 ========================  ####Magic: 34/34 ======================== hY) # ..#.####AC: 14Str: 13  #.###.#....######## EV: 11Int: 19  #.#ß..####.>......## SH: 4Dex: 10  #....<.........##... XL: 11 Next: 59% Place: Dungeon:10  #..@..#####.##:..### Noise: ---------  Time: 11217.3 (1.0)  ##......∩.#.####.### d) +1 hand axe "Enegar" {freeze, rC++}  ##ß####..#.####.... Cast: Stone Arrow (2%)  #hJ*[37m.. .#.##......  ..# #.##......  ...# #.##......   ..... #.##......   ..... ..##......   #######  _Found a stone staircase leading down. _Found a stone staircase leading up. _Found Lifemyto's Magical Supplies.  There is a stone staircase leading up here. _Found Kaopn's Weapon Shop.  There is an entrance to Lifemyto's Magical Supplies here.h.h4CßhU78 _hI#>ßh%h<,Rßßh82P _Unknown command.hA _hXhT BhhUBhh,hzh)h &Welcome to Kaopn's Weapon Shop! What would you like to do?  a -  44 gold 2 boomerangsb -  13 gold 2 poisoned darts  c -  49 gold 5 atropa-tipped darts  d -  66 gold 2 javelins h (r e -  457 gold the +5 spear of the Pariah {drain, rPois}f -  38 gold a +0 war axe  g -  27 gold a +0 whip You have 334 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listh~hh7:avangion the FighterGargoyle of Vehumet *.....####Health: 72/72 ========================# ..#.####Magic: 34/34 ========================#.###.#....########AC: 14Str: 13h3#.#ß..####.>......####### EV: 11Int: 19#....<.........##........ SH: 4Dex: 10#..∩..#####.##:..###..... XL: 11 Next: 59% Place: Dungeon:10##......@.#.####.####.... Noise: ---------  Time: 11222.3 (5.0)##ß####..#.####......... d) +1 hand axe "Enegar" {freeze, rC++} #.. .#.#.##........... Cast: Stone Arrow (2%)..# .. .#.##.........)....#... .#.##........†.......... .#.##........... ......... ...##........... #...67m...... .# ########.... #....  _Found Lifemyto's Magical Supplies.  There is a stone staircase leading up here. _Found Kaopn's Weapon Shop. _There is an entrance to Lifemyto's Magical Supplies here. _Unknown command.There is an entrance to Kaopn's Weapon Shop here.hhDßh8 _hIhf _hL ,h ,hhkh,hwhhhhhp&BhKhT#.....#.#.##...........)..##..#.....#.##.........)....#...#.....#.##........†.....#..........#.##..............#.............##..............##...........###########.......# ..#.#...# #.h_# ..#.....##### ###.......#######....@# #..%.......#35.3 (13.0) #####.# #..# ..# )...# #.## . #) . ..  .#  .. ......##......#hf,6.3 (14h8U There is a stone staircase leading up here. _Found Kaopn's Weapon Shop. _There is an entrance to Lifemyto's Magical Supplies here. _Unknown command. _Found a club.hh` hzb 3hd hjg hsh hUl ,hm hn ho hr huu hhv h_w h|x h{ ,h} hG h\ h h h h2 h> h1 h hs hQ h h h hS h! h> h+ hO ,hm hg ,h h7 hӲ hU ,h" H  There is a collapsed entrance here.h޺ h 5 _h hw Bh hv hj h ,h ,h h h h hj hx h h! ,h Bh h h Bh ht ,h3 h h h ,h h h ,h~ h3 h ,h= hP hF ,h hm hM ,h^ ht h ,h h h ,h h? h ,hv hW ,h! h$ h7( ,hO) h* h7 hR: Bh@< h#A ,hB hF hFH ,hcI hJ h#O hdP ,hQ hS hT ,hV h6[ ,h\ h] h_ h` ,hc  hd J There is a stone staircase leading up here.hf hg  _hBh hZi hk h%m ,ho hp hq ,h3s h$u hu ,h8w h} Bh! hQ hg ,hV h. h ,hC hg hq h h԰ Xh h} Bh. h h- ,h h h ,h h( h| ,h2 h$ BhQ h ,h h h h ,h h h h h; h h| hz h h h ,h~ h BhQhF,h-hs  You see here a parchment of Foxfire.h4 h5  _h hhhhh#hhhh"h&h;(h*h0h5,hv7h<h?,hBhGhJhphshvhy,h{hh΅,hh~hhFh&hhɡ,hɣh2hh7hFhhh,hhh(hhhhhhWhh"hhrhhV,h<hRhhhhhhghh ,hhh,hh[hhhihw!h)Bh.7 _You open the door.h2h4h?5h;@  There is an open door here.h?h@ _hAh:h h hhhhhhhB#Bh6&h|*h,hb/hj2hc7hm8h]:h2IhRQ,hShYh_he,haghhh/hhhݑhhښhڠhhh-hhж,hhhhhOhhXh;h(hh!hh&hehxhhhhBh%  hYou see here a +0 falchion.h^ K _h%h)hR*h++h.h2h3hj5h.:h9=hE>h?hChVHhEIhFKhmOh;UBhXhN\h@]h@^h{ahgehfhghlhnhphqhuhzh{hZ}hFh,hÕhTh>he _The raiju barks! You hear a hideous shriek! You hear two shouts!hhwIhh'hhh"H _The raiju changes into a queen bee!hhh(h?hkG _The queen bee changes into a warg!hhhh.hh,h?hh5,hhh,h: h h h hhOhJh]hh\h@h(h0hh[ ,h!ht(Xh3*,h9+h^,h/h0,h1h4,h5h6h9,h:h;h G ## ### #  .. #...#  # #.##.#^#  #. #h.....# .#######@####### hTI#.......#.#.....# #.......#.#.###.# Stone Arrow (2%)###......#.#.###.#######.+........#...#.#....##.#....#.#.....#.#.##.# h   howler monkey (asleep) #######.#....#.##..#.#.#.##.# .............>.......#.#.##.# ####..............#.##.#.##.#h]S2362.3 (126.0)hLU,37hZh^` _A howler monkey comes into view.h3## ##### .. #...# # #.##.#^# #. #h.@...#  #.#######.####### #.#.#.....# .#.#.###.# ###......#.#.###.###### #.+........#...#.#....# #.#....#.#.....#.#.##.# ########.#....#.##.#.#.#.##.# )...>.......#.#.##.#hh14.0)hhh  `h    The stone arrow hits the howler monkey!  The howler monkey is heavily wounded.h>d  The howler monkey howls! You hear a howl!h)r hhh.h8$hh 3 howler monkeys (1 wandering, 1 cat…)A howler monkey comes into view. x21---=========5h̩ _The howler monkey hoots and howls with incredible vigour!hU  The stone arrow hits the howler monkey!!  hu ;You kill the howler monkey!hS †`h 2 howler monkeys (1 wandering)h  Vehumet accepts your kill.The howler monkey howls!h.h.hcatching breath)hv28-----606hh٫y _The howler monkey hoots and howls with incredible vigour!h4U `  The stone arrow hits the howler monkey!hhC,hLX.hhM5----==-------7hShV hWS_The howler monkey is almost dead.h  The stone arrow hits the howler monkey!  You kill the howler monkey!h u.   howler monkeyhO h U.hh z3----------8hס h Z _Vehumet accepts your kill.h  The stone arrow hits the howler monkey!!  You kill the howler monkey!h E.h5[ 8.hm` 0---19Stone Arrow (2%)hPf hh Z _Vehumet accepts your kill.hhhhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hxhh7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hRhTh]h{_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhh4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h3VhY3h[h_: _h`Bhchen1--hghh,hjhk,hohp,hdrhZsc2=huhv,hwhx,hy,hzh|h}O=hJhBc3=hh,h9hN,hh,hhtm4=h,hԒh0,hhh,hŜc5=h۝h,hh,hh ,hhOh\6==hhP,hh,hhX,h0hu~7==hh,h ,hh,hhhk8=h|,hhhMh9,hh ,h,hKhha9=h,hh$h.,h,hhRhx30==h7hhh},hhhD,hhKk1=hUh|,h,hh h- ,hiha2=hh,h/h,hh,hMhe~3==h]!,h"hZ%,h&h@(h\),h,h,.w4==hf/h2h3,h4hC  You see here a howler monkey corpse. _hwHe=hJhKBhiMh.P,hQ,h=TBhUhW,hXhYh\Bh{oh ,h h ht ,h h ,h h0 h ,h8 hΝ hš hk ,h h ,h h߳ h Bh h ,hz h h ,h$ h h h ,h h ,h h he ,h h h ,hZ h h* h ,hJ hJ Bhp hN ,h! h h h ,h h ,h hc" h& hb' ,h) he/ Bh2 h5 h 7 ,h9 h= ,h> hR <  You see here a +0 club.hW hY 5 _h+\ hL` ha hb hd hh hGj ,hm hs hu ,hix h{ h| h:~ h~ h hF hE h h h} ,hy Xh hj Bhf h/ h ,h 7 _You open the door.h 3h h @  There is an open door here.hI h  _h߽ h h ,hS hH h ,h h= ,h h } _c - 6 scrolls labelled KIEGGA KIESY (gained 1)h h0 3h h= ,h h2 h Xh h Bh h ,h h Xh1 ,h hC h hq ,h h h ,hR h hg ,h h|" Xh>% h& ,h^( h* h+ ,h/ ,h0 ,hG2 h]4 ,h5 hp7 h8 ,h9 h; hY= h> ,hC ,h9E ,hG hI h&K ,hL hN hP ,hVT hz ,h M _You open the door.hK Iht @  There is an open door here.h h  _h h h h? ,hs hM ,h/ h h h$ ,h hG ,h hq h RhA hhdY  There is a stone staircase leading up here. _hYv U #.#...#.#...#.## #######.............##.............######..#..#####hx ####.###'####.........#  #.##......# #######.##......#####....  #.........+....@.#.#--550.3 (181.0)  ###.#.....#####..#.# #.#.....#####<÷..# #.#####........### #####.# ...## #...#.# #.........###### #... #.# #.........##...## ###...   #.#{ '0m #...............# #.'...   #.#####.......# #.#... --hf} hi g _Partly explored, unvisited transporter.hIh]6U....'.......0.0)...<............h<h|@hvBg _Partly explored, unvisited transporter.hghLevel 10 of the Dungeon <<<<>>>>∩∩∩(Press ? for help)###..#####..#..# #####......###..#.##⌠#.#.#.#z#.# ##....###.#.#.##..............##......# ##.#..###..#####z# ##.....# #.....##..............##......# #......####...#####......#####.###hx#.#...#.#...#.###############'##..........).....#..<.>##.##.............##...................####.###..#.##.##.............##...........#######...#..# #..#....######..#..######...........# #......# #..##########.###'####...........#######.#.#..# #..#....##.........##...........##......#.#..# 0m#.......##.##......# ####################......#....# ##...#####.##......#####....##...........# ######.........+....@.#.#############.#####.#..#######.#.....#####..#.##<.......................##.#.....#####<÷..##...........######....#..##.#####........###########...........#####.#...#..##.# #........###.....##..h;.........+.....###...>##.# #.........###### #.....''...........#####.# #.##.##.# #.........##...## ###.....##...........# #.###.##.##.# #...............# #.'.....##...........#####.....#####.#####............#..# #.#.....##...........+...#..#####.#...'........#.m#....# #.#.....##...........###....##.#.###........#.#....# #.#.....############.# #....##...# #...#+####.########.#.....##.###.####h ###.#######.####### #.....#.#### #.......#.h #.###.#....#########.......#.#.#### #.#ß..####.>......#### ###......#.#.###.###### #....<.........##...........# #.'........#...#.#....# #..∩..#####.##:..###........# #.#....#.#.....#.#.##.# ##......∩.#.#### ;10m.####.......#############.#....#.##..#.#.#.##.# ##ß####..#.####............'....).......>.......#.#.##.# #####.....#.#.##...........)..##########........#.##.#.##.# #.....#.....#.##.........)....# ##...####...#####....#.#.##.# #.....#.....#h[34m.##........÷.....# #..###  #####. ##...#.#.#.# #....#.##..............# #.##⌠# #.#.#)#.# ##.....#..# #.............##..............# #.#[$# .#.#.#.### #..#####.##..........###########.......# #.#./+.# # #.###.##..#.†...####.....#.#...# 1m#.......# #.#!$#.   #.#.#.#..#.######.......##### ###.......#######.####.#  #.#.##..#...##.#####.##### #..%.......#...##.ß..##   #.#..###.##.####..#..######.# #..........#..©##  #©#©..###.##........# #......)...#....#.ß..## h$B[39;49m  #.##.......##........#.## #.................####.#   #.#h##...##########.#...#.#...#.#)# #.................#.$#..#   #:#.#z#...##.#...####....... #.................#.['.#.# .###y##......#.....##......∩.......## #.................#$[#.Y#.#.#.### #....#...#.#.#h^  #.#...#.#...#.######## avangion the Fighter#.............#Gargoyle of Vehumet *.....#.............#Health: 72/72 ========================#####..#..#####Magic: 34/34 ========================####.###'###AC: 14Str: 13  #.........#EV: 11Int: 19  #.##......# ######SH: 4Dex: 10  #.##......#####....#XL: 11 Next: 61% Place: Dungeon:10  #.........+....@.#.#Noise: ---------  Time: 11550.3 (0.0)  ###.#.....#####..#.#d) +1 hand axe "Enegar" {freeze, rC++} #.#.....#####<÷..#Cast: Stone Arrow (2%)#.#####........########.# #........#b 0m##...#.# #.........###### #... #.# #.........##...## ###... #.# #...............# #.'... #.#####............#..# #.#...  _c - 6 scrolls labelled KIEGGA KIESY (gained 1) _You open the door. _There is an open door here. _There is a stone staircase leading up here. _Partly explored, unvisited transporter. _Partly explored, unvisited transporter.hd h 3)[?25h[?0c _You open the door. _There is an open door here. stone staircase leading up here. _Partly explored, unvisited transporter.  Search for what [Enter for "shield", or ? for help]? hD [?25l[?1ch[h1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:8] a staircase to the Lairhz5Level 8 of the Dungeon <<<>>>>^_(Press ? for help) #..○.○.###.### #.[......).##.##.#ht7#...○..###.########.#####..#.#..######## #.##.###............# ##.....#####.....### #....# #.###..#####.# ####.#####...P.....## ####.###.# #........##..###..P.P.P.....## #.##..###..#..##.###.#######P...P...PP....# #.............##.##########...##............P..#.# ##########....................###.#.........P.P...#### ##.........###...##.##>..##........####.........# #...#####..###...##.###.##########....P...'..#..P...#..# #...# #..#.....##.# #.........##.....P..#[>#P..PP.#..# #...# #..#.#..###.# #########.##....PP..####......#..# #...# #..#.#..###.##.####.............PP...#..# #...# #...........##...#h8[16;10H#.#.#.PP.P...P.P......# #...# #..........####### #####.### #.......P.P.P...P#)#.########...#####........#.#.....# #.......# #........P.PP...##.#.#.................#.....#.#.....# #.###.#.# #.#.#.##....P.####.÷÷..................#.......)))<..# #.##..#.# #.#.#.##.....## ###÷#.................#..#..#.#.....# #.##.##.# #...#.##.....# #.######.#####.###.##.......#.....# #.##.##.# #.###.########## #.# #.# #.# #.......########## #.......# #.....##.......#####.# #.# #)# ####.#############.#### #.######.#####.#.....# #.#W:9m #)# #.##.....# #.#h "avangion the FighterGargoyle of Vehumet *.....Health: 72/72 ========================Magic: 34/34 ========================AC: 14Str: 13EV: 11Int: 19SH: 4Dex: 10XL: 11 Next: 61% Place: Dungeon:10Time: _You open the door. _There is an open door here. _There is a stone staircase leading up here. _Partly explored, unvisited transporter. _Partly explored, unvisited transporter.  Search for what [Enter for "shield", or ? for help]? lair _  There is a stone staircase leading up here.h Q _hr !9h Jh h$ l _You climb upwards.  There is a stone staircase leading down here.h h _h h5 h h ,h h' h h h h ,h h h ,hg h hS h\ h^ BhhBh[hB,h)hPhh hN h h_ h,hfhh,hh7h3,h<hN,hGh hBhh,h h!h",h $hI&h=(,h9)h*h,h,h-h/h2h2h3h5h_7hL8h69h>:h;,h<hZAh.ChDh_EhGhIhJhwKhMX  There is a stone staircase leading up here.hNhPhQ% _hRh(#8h%4h',h7l _You climb upwards.  There is a stone staircase leading down here.h:h;6 _hiChEhFhGhmNhPhQh&Sh"WhYhZh[h^h`hahchghUjhGkhWlhnh+ph9q,h=`hlh#,hhh3heBhһh,hzhhhhhhj,hhmh],h>hEhAh9hRhhhqhhfhdhhhdhUhVh<h,h5hh#h h h hhhhhhXh~hQhz,h& h#h%h&h'h+h-h.h/h 5hK6hz7h8h>=h@hAhyCh\GhJhKhDPh&UhXhYh[h_hGch ehhhphsh4uhwh}h-hƒhhhݏhʐhEhh~hhh,hqBh ,hhhQhshehshnhhhhJhthqhhIJYou climb upwards. _There is a stone h*staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here.  n open doorhh _hehF  You see here a +0 pair of gloves.hhL _h>h###.....### #....# ####...P.....## ####.#####..P.P.P.....## #.##.####P...P...PP....# #....h\C#............P..#.# #######.#.........P.P...#####........####.........##....P...'..#..P...#..##.....P..#[@#P..PP.#..#Noise: --------- 11626.3 (76.0)#....PP..####......#..#d) +1 hand axe "Enegar" {freeze, rC++} #.............PP...#..#Cast: Stone Arrow (2%)#.#.#.PP.P...P.P......##.......P.P.P...P#)#.########........P.PP...##.#.#...... #.#.#.##....P.####.÷÷....... #.#.#.##.....## ###÷#...... #...#.##.....# #.######. hhhMf _There is a staircase to the Lair here.hJ" hm$ h* hV2 h7 87.3 (1.0) _h; h Generating dungeon...o\\/o/ building the Dungeonh/ < \o\h9 < /o/hc< \o\h< /o/ha< \o\htbuilding the Lair of Beasts /o/hEh?avangion the FighterGargoyle of Vehumet *.....Health: 72/72 ========================# ###Magic: 34/34 ========================#.#####.#######AC: 14Str: 13...S.......[...EV: 11Int: 19...............SH: 4Dex: 10#...........XL: 11 Next: 61% Place: Lair:1#...@..#Noise: ---------  Time: 11627.3 (1.0)#......#d) +1 hand axe "Enegar" {freeze, rC++} #......#Cast: Stone Arrow (2%)#......#........##P#.......S   water moccasin (asleep)###......#.#.......#+ h_There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is an open door here. _You see here a +0 pair of gloves. _There is a staircase to the Lair here.hhCy8.1 (1.8Stone Arrow (2%)hJhO _You climb downwards. Welcome to the Lair of Beasts!  Found a chain mail. _There is a staircase back to the Dungeon here.hU # ### ##.#####.#######S[........ #..@........ #...<..###P #......#  #......# #......# .# #P#......h@Y`###.#.......#+hch g390 _hmhphI ``S  The stone arrow hits the water moccasin!  The water moccasin is moderately wounded.hthh5...S1---==30hh8 _The water moccasin hisses angrily.hS  The stone arrow hits the water moccasin!!  You kill the water moccasin!h WE.h8.h28-----31Stone Arrow (2%)hhbZ _Vehumet accepts your kill.h~ h h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hߺ h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hh3hhY$ _h h,hhbh``9=-h;h,hh,h׻hhHhh`30==hh_hh9hhh+hahhuhhRU1=hhhh7hh=hihh{h hhK2=hhhh h!,h#h.)h*h+hM2h3h3==h 9h>h=@h6AhFh)HhIhK,hPh/R~4==hnShhYg _Magic restored.h[h\hahbhRdh{ehihj,hnhsO=hthKwhf{hd|,hhdh,hHhBh h{h,hh@,hhhBhnhήhկhh]hQhhպhhrh,hhfh,hh.........................###..###............. ###.# #...<..###P....##PP.# #......#.........# #......#....#.#..###......#... ###...........# #..#P#....... ##@###......#.--68.1 (37.0) #.# #.......#+ ...  ......>.....#####..... .##h3.. hh]I--9.1 (38h.h~; _Found a stone staircase leading down.h h6 3h h ;###..###.... ###.# #...<..###P ..##PP....# h< .....#.#..## ###..... #..#P#.##.###. #@# .#+0.0)............... .........................>..........).......####..#........ .##..... ..hn h ,70.1 (1h h ' _Found a shortbow.h+hʣ3hhhxBhhĺhbhJhMhh_h`h,ht,hh,hhd ... ###...........#  #..#P#....... h ##.###......#. ...####.###.......#+................. ................. ..........>...... ............)...# .....####@.#....P 5.1 (5..... #.##....P..... ... ...#.... )..## ..# #...# ... ..... ##...# #####h` h +6.1 (6hXh+ _Found a quarterstaff.hٶ h9 3h h Bh h/ ,h h h h h h? hn ,h h h* hb hq h h h h: hK h h hd h+ nhh/ h_1 ,h6 h = h> h'@ hpB hH hJ ,hGM hS h1U ,heX h^ h<` hUa hb hf hh ,hj ho h'q ,hdw h} h ,h hD h ,hz h h] h h h h hץ h h ,hM h h ......)...## ###..#....P#####..# ###.##....P#......## . #.........##.......# .. .)..##....##....... #...##.....#......##...Y .....#....##.......P h #...##.....#......:..... ######....##.##.@.# ##.#....##.#...##P. ..................... ...............................................................Y   yak (asleep).....................##.##...#+###.####...#. #.... .... ..#h< 096.1 (20.0)h ,7.1 (21h h V _A yak comes into view.h5@>....... .....)...## #### hYBb..#....P#####..# #.##....P#......## ........##.# )..##....##. ...###.....#......##...Y# ....#....##.P....# ...##.....#.....@:.....# #####....##.##...##.Y...##.#....##.#...##P. ................. ........  ....... Y 2 yaks (asleep).......  .....................  ##.##...#+###.####...h0Fh>IhVhXpFF   bullfrog (wandering)h\}8.1 (1.0)Stone Arrow (2%)hdh g h#i_A yak comes into view. A bullfrog comes into view.h% J ```Yh! 1 asleep)The stone arrow hits the yak!  The yak is moderately wounded.h8 h ,h m  The yak bellows! The bullfrog gives a loud, deep croak! The yak bellows!h h =Y.FY..Y:.Y..YYY 4 yaks (1 wandering)Fho `1---===9h h 3 >. )...## #### ......#....P#####..# ...#.##....P#......## ...Y.##.......# .. ..##....##....... ...F# hW ##.....#......##.Y..# #....##.P..Y.# ##.....#..Y...# ....##.##...##.....# ##.#....##.#...##P... ............... ........... ........ .. ......... . ... _A yak comes into view. x2h h ,ho h h> h .YF...YY.Y.h 2---700he h d _You see here a parchment of Discord.h" C  The stone arrow hits the yak!!hk f  The yak is almost dead.h? BhЫ h Y..FYP..YYh w28-----===1h hL & _The yak bellows!h4`h  The stone arrow misses the yak. The bullfrog hits the fungus.  The fungus begins to die. The yak barely misses you.Y..YPF5-----2h _The yak closely misses you. The yak gores the fungus.h{...)...## #### .... ##..#....P#####..# ...# ##.##....P#......## ..... .........##.......# Y.... )..##....##....... ....#.##.....#......##....#..#....##......YPF...##.....#......:YY...# #####....##.##..@##.....#  ##.#....##.P......  ........................  ..........  ........ ..  ........ .  .........  ##.##...#+###.####...  #. #....~;49m .... ..#ho..YYY. 3 yaksh6=----3hh˔3 _The bullfrog hits the fungus.h###..#....P#####..# ...##.##....P#......## ..... #h.........##.......# ..... .)..##....##. ....# #...##.....###....#..#....##.......PF...# #...##.....#.....YYY....# ######....##.##...##.....#  ##.#....##.P...... ........................ .......... .......... ........ . ........  ##.##...#+###.####.... #. #.... .... ..## . #...# ...hhhWuYP..haC--4hAhhf ###.##....P#......## .....  #.........##.......# .....)..##....##....... ....# ##...##.....#......##....# ......#....##......YP....# ##...##.....#.....YY.....#  ######....##.##...##.....#  ##.#....##.#...##P...... .............@.......... . .  . .hh ##.##...#+###.####.... #. #.... .... ..## . #...# .... . hkXhohzY..YYFY 4 yaksF   bullfroghb&5hhh ]. #.........##.......# .....)..##....##......Y ....#  ##...##.....#......##....#  ......#....##.......P....# .##...##.....#......Y.....#  ######....##.##.YY##.....# ##.#....##.#...##PF.....h2!  ........................ . .  . . ##.##...#+###.####.. #. #.... .... ..## . #...# .... . ...h$ Bh+ Bh3 A.Y:h5 .YY##P.F6ho> h@ h?. #.##.# ..... . #.)..##....##....... ....# ##...##.....#.....Y##....# ......#....##.......P....# ..##...##.....#......:.....# . ######....##.##..Y##.....# ##.#....##.#.YY##P...... . .F. . . . ... ##.##...#+###.####... #. #.... ...;10;1m. ..## . #...# .... .##. ....h$hCBh,h.Y....YYF.hq7==7hZhӵa _A nearby fungus withers and dies.hQ. #.##.# ..... .. #.)..##....##....... ....# ##...##.....#......##....# ......#....##.....Y......#  ..##...##.....#......:.....#  . ######....##.##...##.....#h t ##.#....##.#..Y##P...... .YY. .F. . . . .... ##.##...#+###.####.... #. #.... .... ..## . #...# .... .# #.. ....hM,h Xh}.Y..YYF..h.=8hh ^ _The yak attacks as it pursues you! The yak gores you but does no damage.h_. #.##.# ...... #.)..##....##....... ....# ##...##.....#......##....# ......#....##......# ..##...##.....#....Y.:.....# . ######....##.##...##.....#hbn ##.#....##.#...##P...... .Y. .YYF. . . . ..... ##.##...#+###.#.... #. #.... .... ..## . #...# ..... .# #... ....hYe,h4g,h-jhs.YY.YY..Fhu&9hhT _The yak attacks as it pursues you! You block the yak's attack.hA|. ###.##....P## ....... #.........##.......# ..... .... #.)..##....##....... ....#h~U ##...##.....#......##....# ......#....##............# ..##...##.....#......:. ######....##.##Y..##.....# ##.#....##.#...##P...... ...Y. YY. F... .. . ......................#.##...#+###.####.... 3 yaks #. #.... .##. #...#. .##... ....hBhCBh.YYYY.F..Y 4 yakshX/-10h}hh?  .....####..#....P#####..# ...#  ..... ###.##....P## .....  ..... #.........##.# ......... #.)..##....##....... ....# ##...##.....###....# ......#....##............#hbB W ..##...##.....#......:. ######....##.##...##.....# ##.#...@##.#Y..##P...... YYY. F. ... .. . ...................... 3 yaks#.##...#+###.####.... #. #.... .##. #...#. .#hE hWG BhMT c.YF.hV f8==1hE_ hc _The yak attacks as it pursues you! The yak completely misses you.h\{.......)...## ###.####..#....P#####..# ...###.##....P#. #.....hd}F# ......... #.)#. ##...##.....### ......#....##..##....#......:.....# . ######...##.....###.#....##.#...##PYFYY................. Y   yak......................##.##...#+###.####....#. #.... ..##hBhYF..F   bullfrogh.-2hhЖhI,>..............)...## ###.h/b####..#....P#####..# ...###.##....P#. #.....# ......... #.)##. ##...##.....### ......#....#..##....#......:.....# . ######....##.##...##.....###.#...Y##.#...##P.......F..YY...........................##.##...#+###.####....h0BhG;YF..YY 2 yaksh3=B-3h(Fh+IhM..>..............)...## ###.####..#....P#####..# ...###.##....P#. #.........### ......... #.)##. ##...##.....## ......#...@##h1p..##...##.....#......:.....# . ######...Y##.##...##.....###.#..F.##.#...##P..Y.YY...... ...................h1XhFY..YY 3 yaksh&4hh h....>..............)...## ###.####..#....P#####..# ...###.##....P#. #.........### ......... #.)#. h>##...##...@.### ......#....#..##...##..FY.#......:.....# . ######....##.##...##.....###.#...Y##.#...##P.......Y.YY......h6Bh#FY..YY 4 yaksh\9==5hhT _The yak attacks as it pursues you! You block the yak's attack.hv####.####+.......>..............)...## ###.####..#....P#####..# ...###.##....P#h:. #.........### ......... #.)##. ##...##.....## ......#..FY##..##...##.....#......:. ######...##.....###.#...Y##.#...##P......Y.YY..hѩhZ  The yak attacks as it pursues you! The yak gores you!honYF..Y.hm_64---=6hh` _The bullfrog closely misses you.hQ #. ####.###.#+.......>..............)...## ###.####..#....P#####..# ...###.##....P#hlT#. #.....# ......... #.)..##....##. ##...##..YF.### ......#....##..##....#......:. ######...##.....###.#...Y##.#...##P.YYh\VBhXhftFY..Y.hi/--7hbshvh" %..#P.  ##.###. ####.###.#+.......>..............)...## ###.####..#....P#####..# ...###.##...@P##. #.........### ......... #.)..##..FY#. ##...##.....### ......#...Y#..##....#......:.....# . ######...Y##.##...##.....###.#....##.#...##PYYhU% XhO1 jYF..Y.h3 C--8h> h0A h I... ###.....#..#P... ##.###. ####.####+......>..............)...## ###.####..#...@P#####..# ...###.##....P#. #.......YF### ......... #.)..##....#. ##...##...Y.## ......#...Y#..##...##.....#......:.....# . ######...Y##.##...##.....###.#....##.#...##Ph Xh h0 YF..Y.Y.h 3---30===9h h , _The bullfrog hits you.hϷ .#.#..### ... ###.....#.....#P... . ##.###. ..####.####+.#.............>............ .......)..@## ###.####..#....P#####..# ...###.##..YFP#. #.........### ......... #.)..##...Y#. ##...##...Y.## ......#....#..##...##...Y.#......:. ######...##.....#h+ ;YF..Y.Y.20 _The bullfrog attacks as it pursues you! The bullfrog closely misses you.h'.....# .#.#..### ... ... ###.....#... ..#P... h?* ##.###. .####.####+.#.>....@....... .......)...########.####..#..YFP#####..# ...###.##....P#. #........Y### ......... #.)..##...Y#. ##...##.....## ......#...Y#..##....#......:hA,Xh!0c  The yak attacks as it pursues you! You block the yak's attack.hS2h<oYF..Y.h?V57--1h h , _The bullfrog hits you.hV##PP.....# ..#.#..###..... ... ###.....#......#P.... . ##.###.. ..####.####+.#.>............ .......).YF########.####..#....P#####..# ...###.##...YP##. #........Y### ......... #.)..##...Y#. ##...##.....## ......#....#.huYF..Y.8--2 _The bullfrog attacks as it pursues you! The bullfrog misses you.he ###<..###P##PP .....#  ....#.#..###. ... ###.....#.......#P...... ##.###.....####.####+.#......>...YF....... .......)...########.####..#...YP#####..# ...###.##...YP##. #........Y# .....hh/.... #.)..##....#. ##...##.....##hjhOmhDr\F.Y.hs56-htW1=3hNzhc|, _The bullfrog hits you.h ...###..###........... ###<..###P.###PP........#  ...#.#..###. ... ###.....#......#P...... ##.###....####.####+.#.......F>...Y...............)..Y########.####..#...YP#####..# ...###.##...YP#. #.....# ......... #.)#. hxXh#rFY.Y.h%.-4h/h1hxO........  ...###..###...........  ###<..###P.###PP.......#  ..#.#..###.... ... ###.....#....#P. #....####.###.......#+.#.hnF........>....Y..............)..Y########.####..#....P#####..# ...###.##...YP#. #.....# .....h*Xh/FY.Y.Y.h\7==5hPhI"` _The bullfrog closely misses you.hhmP[..........  ...###..###...........  ###<..###P.#hh##PP........#  ....#.#..###.. ... ###.....#..#P...... ..#.....####.###....F..#+.#.Y.............Y......>....Y....... .......)...########.####..#...YP#####..# ...###.##....P#hhbBhFY.YY..Y.h .-6h+hùhg >########.#####.#######.[..........  ...###..###...........  ###<..###P.###PP......#  .....#.#..###..... ... ###.....#.......#P#....... F.#....hk ####.###....Y..#+.#...Y...........Y......>............ .......)..Y########.####..####..# ...#hm ,h{ FY.YY..Y.hL~ .=7hn h ? _The bullfrog hits you but does no damage.hx? g ### ###  ########.#####.#######..[................  ...###..###...........  ###<..###P.###PP.....#  .#.#..### ... ###...........#.....hB ..#P#....F....... Y.#.....####.###.....Y.#+.#..Y...................>....Y..............)...########.hwD BhQ wFY.YY..YhxS .8=2=-8h` h  ### ###  ########.#####.#######.[.................  ...###..###...........  ###<..###P.#hmO##PP.....#  .#.#..###..... ... ###.........F.#...#P#....Y..... ##.#.Y#....####.###....Y..#+.#.......................Y....>............hGnh~ FY.YY..Y.h#67=9hK-h/, _The bullfrog hits you.h6m# ### ###  ########.#####.########.[......................  ...###..###........... ho ###<..###P.###PP.....# #......# .#.#..###....F ... ###.........Y.#..#P#.....Y.. ##.#Y.#....####.###.......#+.#......Y....hqXh}FY.YY..Y.hG/-30hhh0  ### ###  ########.#####.######## [.... ................  ...###..###...........  .. ###.# #...@..###P.#  ....##PP.# #......# ....  .........# #....F.# ....  ....#.#..###.#........ ###..........Y#..... #..#P#....Y....... ##.###......#..... ...####.###....Y..#+#.  .h4 nhgA FY..YY..Y.hE 68=1hM hzQ  h;T _The bullfrog barely misses you. _There is a staircase back to the Dungeon here.h` D h3c  avangion the Fighter  Gargoyle of Vehumet *.....  Health: 58/72 ===================----- ### ### Magic: 29/34 ====================----  ########.#####.########  AC: 14Str: 13  ..................[....  EV: 11Int: 19  ......................  SH: 4Dex: 10  ...###..###...........  XL: 11 Next: 63% Place: Lair:1  .. ###.# #...@..###P.#  Noise: =--------  Time: 11731.1 (0.0)  ....##PP.# #...F..# ....  d) +1 hand axe "Enegar" {freeze, rC++}  .........# #...Yhze ..# ....  Cast: Stone Arrow (2%)  ....#.#..###.....Y#.....  ... ###.........Y.#.....  #..#P#............  YYYY 4 yaks ##.###....Y.#.....  F   bullfrog  ...####.###.......#+.#.  ....................... _The bullfrog barely misses you. _There is a staircase back to the Dungeon here.  Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 84% to hit)hG   avangion the Fighter  Gargoyle of Vehumet *.....  Health: 58/72 ===================----- ### ### Magic: 29/34 ====================----  ########.#####.########  AC: 14Str: 13  ..................[....  EV: 11Int: 19  ......................  SH: 4Dex: 10  ...###..###...........  XL: 11 Next: 63% Place: Lair:1  .. ###.# #...@..###P.#  Noise: =--------  Time: 11731.1 (0.0)  ....##PP.# #...F..# ....  d) +1 hand axe "Enegar" {freeze, rC++}  .........# # m...Y..# ....  Cast: Stone Arrow (2%)  ....#.#..###.....Y#.....  ... ###.........Y.#.....  #..#P#............  YYYY 4 yaks ##.###....Y.#.....  F   bullfrog  ...####.###.......#+.#.  ....................... Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 84% to hit)  The stone arrow misses the bullfrog. The stone arrow hits the yak!  You kill the yak!h  ### ### hx F #.#####  .......  ......  ...  .. ###.#    #...`..# ....   #...†..# ....    ... . #..#P#............  3 yaks ##.###....Y.#.....  #.......#+  htPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a yak (almost dead, 84% to hit)  The stone arrow misses the bullfrog. The stone arrow hits the yak!  You kill the yak!  Vehumet accepts your kill.hw,hFYY..Y.h\30=5=h2.1 (1hh_ _The bullfrog barely misses you.h hj h hM h ,h uYY..Y.h5 .-3h7 h+ ` ###.....### #....# ####...P.....## ####.#####..P.P.P.....## #.##.hf. g####P...P...PP....# #.... #............P..#.# ##### ##.#.........P.P...#### #........####.........# #....P...'.F#..P...#..#Dungeon:8  #.....P..#[@#P..PP.#..# #....PP..####......#..# #.............PP...#..# #.#.#.PP.P...P.P......# #.......P.P.P...P#)#.########........P.PP...##.#.#...... F   bullfrog#.#.#.##....P.####.÷÷....... #.#.#.##.....## ###÷#...... #...#.##.....# #.######. _The bullfrog hits you but does no damage. x2he0 L=-h6: h =9-4.6 (2.5h{ h _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Lair here.h q  The stone arrow hits the bullfrog!hu o  The bullfrog is heavily wounded.hy f28--==5.6 (1.0h h# ? _The bullfrog hits you but does no damage.h  The stone arrow hits the bullfrog!!  You kill the bullfrog!†h hO 5----66Stone Arrow (2%)hK h Z _Vehumet accepts your kill.h@hrhh} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhh,  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hah5hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hN3h;h'h%S60= _hBhh;hhhh?1=6=-hh0hhNh(,hhh%2hghhh7==hhhh=ha3=hhh,hFhU8=hhhLN4=hh,hzht,hh hq Q59=h h,h@h/,h>6=30==h/BhE,h(MBhPk7=h:ShXk1=hZh\h(^h_hGbhc%8hNeh?ghhhjhMmhnhlphrhsy9=2=hthm|,h~hBh0hol70=h‹~3==hhhhh”h.;1hh,h~hl4==h4 _Magic restored.h4hZ2=hU --74.6 (38.0) _HP restored.h;--hthO _Done exploring.h{ h} h h h3 85.6 (1.0) _h h  ### ###hn ########.#####.######## ..................[.... ...................... ...###..###...YY...... Lair:1  .. ###.# #...@..###P.#  ....##PP.# #..Y...# ....  .........# #...†..# ....  ....#.#..###......#.....  ... ###...........#..... #..#P#............ YYY 3 yaks ##.###......#........####.###.......#+.#........................ RK==h  You climb downwards. Welcome back to the Lair of Beasts! The yak misses you.The yak gores you. The yak gores you but does no damage. The yak gores you!hI[58-----==7.1 (2.5Stone Arrow (2%) _The yak barely misses you. _There is a staircase back to the Dungeon here.hM;C  The stone arrow hits the yak!!h  The yak is heavily wounded.You block the yak's attack. The yak gores you but does no damage.h9-----1---8.1 (1.0 _You block the yak's attack.hj><````h[ Y...hThe stone arrow misses the yak. The yak barely misses you. The yak gores you.828-----9h2hm hL_The yak barely misses you.h! B  The stone arrow hits the yak!hڳ  The yak is severely wounded.The yak barely misses you. The yak gores you but does no damage.hն r75----80h h4 ( _The yak gores you.h  The stone arrow hits the yak!!  You kill the yak!Vehumet accepts your kill.h} R. 2hf & yaksh: 9.hA 84---81Stone ArrowhJ h/N _You feel your power returning. You block the yak's attack. The yak misses you.h C  The stone arrow hits the yak!!hI  h  The yak is heavily wounded.1---2h hk _The yak gores you but does no damage. The yak closely misses you.h B  The stone arrow hits the yak!hj%  hldThe yak is almost dead.3hnz--18----3huhnyN _The yak gores you. The yak gores you but does no damage.h{  The stone arrow hits the yak!  You kill the yak!h†   yakhYWi  Vehumet accepts your kill.h_ 4=-15----704 _The yak misses you.hih\n~ _Your Earth Magic skill increases to level 8!h!Nl  The stone arrow hits the yak!hm  The yak is moderately wounded.hq3---5hh[ _The yak closely misses you.h m  The stone arrow hits the yak!!hmf  The yak is almost dead.hpo0---6h9yh|^ _The yak completely misses you.h'2````h}$N...Yh&5=7/34 -----7h4 _The stone arrow misses the yak. The yak closely misses you.hJ  The stone arrow hits the yak!  You kill the yak!Vehumet accepts your kill.h$SE†hqhq5----38h?Stone Arrowh J _You feel your power returning.h h hz h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hy6= _6h{=hs7=7hގhhhdhX,hh8=8=hhhhh%9hhzhRhhPh^9==hhhXL60=h)hhCh h;h#hhh1=10/34==h+hhhh h h h;2hhhK1=hh*Bh1K3=h4,h9hK;,h?hAS2=h?hhZ U4=hf h ,hhhh!h])h,O=hH5U53hf70=h<9h`?h.AhChI,hMhQhSK6=h&Uh[a4=hhjhp,hshuh%wU7=hxh,hdhh#S5=hhAh"%8h hf&9=6==h7h,hqh;hhhh`V70=hMhhW7==hhhhhhh%1hhh<hh h X18=h ha2=hhA1 _HP restored.hjh h&hT(h)h.hn/h1h;=9=hH@hcBh=EhKN,hmG20==hx,h.{Bh)m1=hMh hH,h,hh,hh\c2=h|h`hhh]hhhhh%h hy3==hY,hh*,hh=hhh1hW4=hVhhhK,hh,h hhh_hhbh-h M5=h!h+,h.hJ4,h6h<,hW?hEh'Hj6==h+JhOh:Rh'ThW^hiahche,hgh-n97hp[==hw,hzhʀ,hh>,h!h}U8=h,h,hh۟,hrhJhvh7hha9=hϻ,hh,hhhh&hhPx30==h,hh,hh,hhuh^9=h<h@hC %1h h,hh(Press ? for help)### ###### # ########.#####.###############.###############P###  ..................[...............................  ......................................@..........o  ...###..###...††...........[......................  .. ###.# #...<..###P.##.......##P###P#....###....  ....##PP.# #......#......#.......### ###....... ...  .........# #d40m...†..#.............## #....#... ..  ....#.#..###......#......#......##....#....  ... ###...........#......#......##....# ...   #..#P#....................#  #..... ...   ##.###......#......#.......    ...####.###.......#+.#.#........  ...............................  .......................  ..........>............ hbg9   ............)...#########  ....  .....####..#....P#####..#  ...#  ..... ###.##....P#......## .....  ..... #.........##.......# .....  .... #.)..##....##....... ....#  ##...##.....#......##....# ......#....##............#h3G@.hC5..h5..hOG5..h.5..h75..h 5..h+5..h5..h[5..h5.ohhja...............o.........###...... ...... ......hdA.... ...§h7§hISavangion the FighterGargoyle of Vehumet *.....Health: 72/72 ========================Magic: 34/34 ========================AC: 14Str: 13####EV: 11Int: 19 ########.###############P###SH: 4Dex: 10 ............................XL: 11 Next: 73% Place: Lair:1 ................@..........o§hqNoise: ---------  Time: 11943.1 (0.0) .....[......................d) +1 hand axe "Enegar" {freeze, rC++} ##.......##P###P#....###....Cast: Stone Arrow ..#.......### ###....... ... .........## #....#... .. ..#......##....#.... ..#......##....# ... .........##..... ... ..#....... _Magic restored. _You see here a yak corpse. _Found a leather armour. _o - 3 bubbling inky potions (gained 1) _You now have 343 gold pieces (gained 9). _Urug the Orcish Ballista comes into view. She is wielding a +1 heavy partisan.§h§h§ha§hR(§h\+3§h.§h3§h6,§hd?X§hA§hM#### #######.###############P### ........................... ..........................o ....[...................... ###P###P#....###.... #### ###@.... ...## #....#... .. .# #....#.... #......# #....# ...# #.........#. .....#.. F   blink frog (asleep) #.. .....#...§hpP ....F# .. §h[+5.1 (2§hY_+6.1 (3§hwe§hk] _A blink frog comes into view.çht##### ######.###############P### .......................... .o [.... ...##P###P#....###.... # ###........... ......## #.@..#... .. #çhU# #....#.... #......# #....# ... ......# #......... # .....#... ......#.... . .....F# ..# ........ çhçhsFF.çh4==7.1 (1çhçh[^ _The blink frog croaks. You hear a loud, deep croak! You hear a croak. x2çhM+##### çheP######.###############P### ...........................o[......##P###P#....### #.### ###....... .## #....#... # .  ... #......#.... .....F.... .......# ..#F 2 blink frogs (1 wandering) ... ....F # ....çhiVl  A blink frog comes into view.çhX,çhC_  The blink frog gives a loud, deep croak!çhaçhRjU F.FFF 4 blink frogs (1 wandering)FF.A blink frog comes into view. x2çh{m98Stone Arrowçhqçhwu _The blink frog moves out of view. _A blink frog comes into view.çh4}######.###############P### ...........................o[......##P###P#....### #.### ###....... .## #....#... # .  .çhVF.... #. ......#.... ..... .........F# ..# ..... ..F 5 blink frogs (1 wandering)..FF. # .... ..$F...#çhLP  Found 22 gold pieces.çhçhçhFFFFF...çhYD-9çhΟA _The blink frog hits you but does no damage.çh 6````çh  The stone arrow misses the blink frog.  The blink frog croaks.çh) J FFF..F.F.§.F.The blink frog barely misses you. The blink frog blinks!1---==50çhj. çh0 8 _You block the blink frog's attack.çh6````ħhħhħh"#  The stone arrow misses the blink frog. x2; The blink frog blinks!ħh&ħh6.F§FF.F.....ħh~961----28------1ħhrMħhR. _The blink frog hits you!ħhUc ```  The stone arrow hits the blink frog!ħhq  The blink frog is heavily wounded.ħhT  The blink frog hits you! The blink frog blinks!ħh,ħh5ħhF"F..F...FF...ħhv%..........49--------5-----2ħh,ħhD0O _You block the blink frog's attack. The blink frog blinks!ħh/ħhp2ħh:ħh=h _You are too injured to fight recklessly!ħh>ħhtħh"ħh>h _You are too injured to fight recklessly!ħhbħh<ħhħhE h _You are too injured to fight recklessly!ħhħhNJħhħh˘h _You are too injured to fight recklessly!ħhI ħhM ħhT ħh|W h _You are too injured to fight recklessly!ħh0 ħhI4 ħh; ħhg> c _You are too injured to fight recklessly!ŧh######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... ..............F..........o  Health: 49/72 ================-------- ...[......................  Magic: 22/34 ===============--------- .......##P###P#....###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4ŧhDex: 10 #......# #....#....  XL: 11 Next: 73% Place: Lair:1 #......# #.@..# ...  Noise: ==-------  Time: 11952.1 (0.0) .......# #*FF......  d) +1 hand axe "Enegar" {freeze, rC++} #....... .*..F.#....  Cast: Stone Arrow ........ ..F.....#.... ....... ..........# ..#  ........... ..  FFFFF 5 blink frogs ............ # .... ..$.......... # ...# _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select actŧhȿ ion, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (heavily wounded, 54% to hit)ŧhC######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... ..............F..........o  Health: 49/72 ================-------- ŧh...[......................  Magic: 22/34 ===============--------- .......##P###P#....###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #....#....  XL: 11 Next: 73% Place: Lair:1 #......# #.@..# ...  Noise: ==-------  Time: 11952.1 (0.0) .......# #.FF......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ....F.#....  Cast: ŧh1Z[37mStone Arrow ........ ..F.....#.... ....... ..........# ..#  ........... ..  FFFFF 5 blink frogs ............ # .... ..$.......... # ...#Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (heavily wounded, 54% to hit)  The stone arrow hits the blink frog!!  You kill the blink frog!ŧhج ..... ... [.... #....     ..     ...  #`  .`...  ..†... ... ..# ........... ..  4 ............ .... ..$.......... ŧh1JPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (heavily wounded, 54% to hit)  The stone arrow hits the blink frog!!  You kill the blink frog!  Vehumet accepts your kill.ŧh%5ŧhk8  The blink frog barely misses you. You block the blink frog's attack.ŧhC .FF....The blink frog hits you but does no damage.ŧhI~503=53.1 (1ŧhQŧhUa _The blink frog barely misses you.ŧh2######.###############P###  avangion the Fighter ŧh6..........................  Gargoyle of Vehumet *..... .........................o  Health: 50/72 ================-------- ...[...........F..........  Magic: 20/34 ==============---------- .......##P###P#....###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #....#....  XL: 11 Next: 75% Place: Lair:1 #......# #.@..# ...  Noise: ==-------  Time: 11953.1 (0.0) [0;1ŧh90;1m.......# #FFF......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Stone Arrow ........ ..†.....#.... ....... ..........# ..#  ........... ..  FFFF 4 blink frogs ............ # .... ..$.......... # ...#The blink frog hits you but does no damage. _The blink frog barely misses you.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (54% to hit)ŧh. ######.###############P###avangion the Fighter ..........................Gargoyle of Vehumet *..... .........................oHealth: 50/72 ================-------- ...[...........F..........Magic: 20/34 ==============---------- .......##P###P#....###....AC: 14Str: 13 #.......### ###...........EV: 11Int: 19 .......## #....#... ..SH: 4Dex: 10 #......##....#....XL: 11 Next: 75% Place: Lair:1 #......##.@..# ...Noise: ==-------  Time: 11953.1 (0.0) .......##FFF......d) [4ŧh4 0m+1 hand axe "Enegar" {freeze, rC++} #....... ......#....Cast: Stone Arrow ........ ..†.....#.... ....... ..........# ..#........... ..FFFF 4 blink frogs............ # .... ..$.......... # ...#Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (54% to hit)  The stone arrow hits the blink frog!  The blink frog is moderately wounded.ŧh ŧh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (54% to hit)  The stone arrow hits the blink frog!  The blink frog is moderately wounded.The blink frog hits you! The blink frog misses you..F43--4.1 (1ŧh ŧhq A _The blink frog hits you but does no damage.Ƨh.J######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 43/72 ==============---------- ...[......................  Magic: 17/34 ============------------ .......##P###P#....###....  AC: 14Str: 13 #.......### ###.F.........  EV: 11Int: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #....#....  XL: 11 Next: 75% Place: Lair:1 #......# #.@..# ... ƧhM  Noise: ==-------  Time: 11954.1 (0.0) .......# #FFF......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Stone Arrow ........ ..†.....#.... ....... ..........# ..#  ........... ..  FFFF 4 blink frogs ............ # .... ..$.......... # ...#The blink frog hits you! The blink frog misses you. _The blink frog hits you but does no damage.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (moderately wounded, 54% to hit)Ƨh׾######.###############P###avangion the Fighter ..........................Gargoyle of Vehumet *..... .........................oHealth: 43/72 ==============---------- ...[......................Magic: 17/34 ============------------ .......##P###P#....###....AC: 14Str: 13 #.......### ###.F.........EV: 11Int: 19 .......## #....#... ..SH: 4Dex: 10 #......##....#....XL: 11 Next: 75% Place: Lair:1 #......##.@..# ...Noise: ==-------  Time: 11954.1 (0.0) .......##FFF......dƧhpG) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....Cast: Stone Arrow ........ ..†.....#.... ....... ..........# ..#........... ..FFFF 4 blink frogs............ # .... ..$.......... # ...#Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (moderately wounded, 54% to hit)  The stone arrow hits the blink frog!  The blink frog is severely wounded.ƧhKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (moderately wounded, 54% to hit)  The stone arrow hits the blink frog!  The blink frog is severely wounded.  The blink frog closely misses you. You block the blink frog's attack.ƧhRS  The blink frog hits you but does no damage. x2ƧhBq.F§F37--5.1 (1Ƨh?zƧh+~E _The blink frog hits you. The blink frog blinks!Ƨhn ######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 37/72 ============------------ ...[......................  Magic: 14/34 =========--------------- .......##P###P#....###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #.F..#... ..  SH: 4Dex: 10 #......# #....#....  XL: 11 Next: 75% Place: Lair:1 #......# #.@..# ... Ƨh   Noise: ==-------  Time: 11955.1 (0.0) .......# #F§F......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Stone Arrow ........ ..†.....#.... ....... ..........# ..#  ........... ..  FFFF 4 blink frogs ......F..... # .... ..$.......... # ...#The blink frog hits you but does no damage. x2 _The blink frog hits you. The blink frog blinks!  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (54% to hit)Ƨh)######.###############P###avangion the Fighter ..........................Gargoyle of Vehumet *..... .........................oHealth: 37/72 ============------------ ...[......................Magic: 14/34 =========--------------- .......##P###P#....###....AC: 14Str: 13 #.......### ###...........EV: 11ƧhInt: 19 .......## #.F..#... ..SH: 4Dex: 10 #......##....#....XL: 11 Next: 75% Place: Lair:1 #......##.@..# ...Noise: ==-------  Time: 11955.1 (0.0) .......##F§F......d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....Cast: Stone Arrow ........ ..†.....#.... ....... ..........# ..#........... ..FFFF 4 blink frogs......F..... # .... ..$.......... # ...#[18;ƧhK/2HAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (54% to hit)  The stone arrow hits the blink frog!  The blink frog is moderately wounded.Ƨh*6ǧhb?{.F 3§Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (54% to hit)  The stone arrow hits the blink frog!  The blink frog is moderately wounded.The blink frog barely misses you. The blink frog blinks!86.1 (1 _The blink frog closely misses you.ǧhX######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 38/72 ============------------ ...[......................  Magic: 11/34 =======----------------- .......##P###P#....###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #.F..#....  XL: 11 Next: 75% Place: Lair:1 #......# #.@..# ... ǧh\  Noise: ==-------  Time: 11956.1 (0.0) .......# #F§F......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Stone Arrow ........ ..†.....#.... ....... ..........# ..#  ........... ..  FFF 3 blink frogs ......§..... # .... ..$.......... # ...#The blink frog barely misses you. The blink frog blinks! _The blink frog closely misses you.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (moderately wounded, 54% to hit)ǧhU######.###############P###avangion the Fighter ..........................Gargoyle of Vehumet *..... .........................oHealth: 38/72 ============------------ ...[......................Magic: 11/34 =======----------------- .......##P###P#....###....AC: 14Str: 13 #.......### ###...........EV: 11Int: 19 ǧh .......## #....#... ..SH: 4Dex: 10 #......##.F..#....XL: 11 Next: 75% Place: Lair:1 #......##.@..# ...Noise: ==-------  Time: 11956.1 (0.0) .......##F§F......d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....Cast: Stone Arrow ........ ..†.....#.... ....... ..........# ..#........... ..FFF 3 blink frogs......§..... # .... ..$.......... # ...#Aiming: Stone ǧh)Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (moderately wounded, 54% to hit)  The stone arrow hits the blink frog!!  The blink frog is almost dead.ǧhǧh{Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (moderately wounded, 54% to hit)  The stone arrow hits the blink frog!!  The blink frog is almost dead.  The blink frog barely misses you. The blink frog blinks!ǧh'F.§F 4 blink frogsFǧha2=7.1 (1ǧhRǧhhD _The blink frog hits you but does no damage. x2ȧhC######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... ȧh.........................o  Health: 38/72 ============------------ ...[......................  Magic: 9/34======------------------ .......##P###P#....###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #.F..#....  XL: 11 Next: 75% Place: Lair:1 #......# #F@..# ...  Noise: ==-------  Time: 11957.1 (0.0) .......# #F.§.ȧh.....  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Stone Arrow ........ ..†.....#.... ....... ..........# ..#  ........... ..  FFFF 4 blink frogs ......§..... # .... ..$...F...... # ...#The blink frog barely misses you. The blink frog blinks! _The blink frog hits you but does no damage. x2  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (almost dead, 54% to hit)ȧh######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 38/72 ============------------ ...[......................  Magic: 9/34======------------------ .......##P###P#....###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #.F..#....  XL: 11 Next: 75% Place: Lair:1 #......# #F@..# ... [ȧh<39;49m Noise: ==-------  Time: 11957.1 (0.0) .......# #F.§......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Stone Arrow ........ ..†.....#.... ....... ..........# ..#  ........... ..  FFFF 4 blink frogs ......§..... # .... ..$...F...... # ...#Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (almost dead, 54% to hit)  The stone arrow hits the blink frog!!  You kill the blink frog!ȧh ..... .... [.... #....     ..    #†@..# ...    ...  .... ... ..# ........... ..  3 ......§..... .... ..$...F...... ȧhIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (almost dead, 54% to hit)  The stone arrow hits the blink frog!!  You kill the blink frog!  Vehumet accepts your kill..F..88.1 (1 _You block the blink frog's attack. The blink frog misses you. x2ɧh@R ######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 38/72 ============------------ ...[......................  Magic: 6/34====-------------------- .......##P###P#....###....  AC: 14Str: 13 ɧhXU #.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #.F..#....  XL: 11 Next: 78% Place: Lair:1 #......# #†@..# ...  Noise: ==-------  Time: 11958.1 (0.0) .......# #F........  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Stone Arrow ........ ..†.....#.... ....... ..........# ..#  .......F... ..  FFF 3 blink frogs ............ ɧh-X  # .... ..$.......... # ...#Vehumet accepts your kill. _You block the blink frog's attack. The blink frog misses you. x2  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (54% to hit)ɧh l######.###############P###avangion the Fighter ..........................Gargoyle of Vehumet *..... .........................oHealth: 38/72 ============------------ ...[......................Magic: 6/34====-------------------- .......##P###P#....###....AC: 14Str: 13 ɧh #.......### ###...........EV: 11Int: 19 .......## #....#... ..SH: 4Dex: 10 #......##.F..#....XL: 11 Next: 78% Place: Lair:1 #......##†@..# ...Noise: ==-------  Time: 11958.1 (0.0) .......##F........d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....Cast: Stone Arrow ........ ..†.....#.... ....... ..........# ..#.......F... ..FFF 3 blink frogs............ # ....[3ɧh 9;49m ..$.......... # ...#Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (54% to hit)  The stone arrow hits the blink frog!  The blink frog is heavily wounded.ɧh~ɧhށɧhpɧhRs§FF.ɧhb1--9.1 (1ɧhɧh   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (54% to hit)  The stone arrow hits the blink frog!  The blink frog is heavily wounded. _The blink frog blinks! The blink frog hits you!˧h˧hDPasswall˧h˧h˧h ˧h /Sandblast˧h` ˧hR ̧hl######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 31/72 ==========-------------- ...[......................  Magic: 5/34===--------------------- .......##P###P#....###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4̧hOpDex: 10 #......# #.§..#....  XL: 11 Next: 78% Place: Lair:1 #......# #†@F.# ...  Noise: ==-------  Time: 11959.1 (0.0) .......# #F........  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Sandblast ........ ..†.....#.... ....... .......F..# ..#  ........... ..  FFF 3 blink frogs ............ # .... ..$.......... # ...#The blink frog is heavily wounded. _The blink frog blinks! The blink frog hits you!  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ̧hs( or ) - cycleShift-Dir - straight lineAim: a blink frog (heavily wounded, 73% to hit)̧h&%######.###############P###avangion the Fighter ..........................Gargoyle of Vehumet *..... ̧h'.........................oHealth: 31/72 ==========-------------- ...[......................Magic: 5/34===--------------------- .......##P###P#....###....AC: 14Str: 13 #.......### ###...........EV: 11Int: 19 .......## #....#... ..SH: 4Dex: 10 #......##.§..#....XL: 11 Next: 78% Place: Lair:1 #......##†@### ...Noise: ==-------  Time: 11959.1 (0.0) .......##F........d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....Cast: Sandblast ........ [̧h~*P32m..†.....#.... ....... .......F..# ..#........... ..FFF 3 blink frogs............ # .... ..$.......... # ...#The blink frog is heavily wounded. _The blink frog blinks! The blink frog hits you!  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (heavily wounded, 73% to hit)̧hF_The blink frog blinks! The blink frog hits you!  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a blink frog (heavily wounded, 73% to hit)  The blast of sand misses the blink frog.̧h/=  The blink frog hits you.̧hS  The blink frog hits you but does no damage. x2̧hOF.§.F.̧hZ22----60.6 (1.5 ̧ḩhdE _The blink frog hits you. The blink frog blinks!̧h.[ ######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 22/72 =======----------------- ...[......................  Magic: 4/34==---------------------- .......##P###P#....###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #.F..#... ..  SH: 4Dex: 10 ̧h^ #......# #.*..#....  XL: 11 Next: 78% Place: Lair:1 #......# #†@§.# ...  Noise: =--------  Time: 11960.6 (0.0) .......# #F........  d) +1 hand axe "Enegar" {freeze, rC++} #....... ...F..#....  Cast: Sandblast ........ ..†.....#.... ....... ..........# ..#  ........... ..  FFF 3 blink frogs ............ # .... ..$.......... # ...#The blink frog hits you but does no damage. x2 _The blink frog hits you. The blink frog blinks!  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ([0;̧ha 10m or ) - cycleShift-Dir - straight lineAim: a blink frog (heavily wounded, 73% to hit)̧ht ######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 22/72 =======----------------- ...[......................  Magic: 4/34==---------------------- .......##P###P#....###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #.F..#... ..  SH: 4Dex: 10 #......# #....#....  XL: 11 Next: 78% Place: Lair:1 #......# #†@§.# ... ̧h   Noise: =--------  Time: 11960.6 (0.0) .......# #F........  d) +1 hand axe "Enegar" {freeze, rC++} #....... ...F..#....  Cast: Sandblast ........ ..†.....#.... ....... ..........# ..#  ........... ..  FFF 3 blink frogs ............ # .... ..$.......... # ...#Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (heavily wounded, 73% to hit)  The blast of sand hits the blink frog!!  You kill the blink frog! ..... .... [.... #....  [6;2̧h 7H  #.. ..  #.#   ...    ...  .... ... ..# ........... ..  2 ............ .... ..$.......... ̧h. +MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (heavily wounded, 73% to hit)  The blast of sand hits the blink frog!!  You kill the blink frog!  Vehumet accepts your kill.  The blink frog blinks!....F..F35=812.1 (1.5  _The blink frog hits you but does no damage.ͧhC######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... ͧh.........................o  Health: 23/72 =======----------------- ...[......................  Magic: 4/34==---------------------- .......##P###P#....###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #....#....  XL: 11 Next: 81% Place: Lair:1 #......# #†@..# ...  Noise: =--------  Time: 11962.1 (0.0) .......# #.F....... ͧhc[37m d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Sandblast ........ ..†....F#.... ....... ..........# ..#  ........... ..  FF 2 blink frogs ............ # .... ..$.......... # ...#The blink frog blinks! _The blink frog hits you but does no damage.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 73% to hit)ͧh######.###############P###avangion the Fighter ..........................Gargoyle of Vehumet *..... .........................oHealth: 23/72 =======----------------- ...[......................Magic: 4/34==---------------------- .......##P###P#....###....AC: 14Str: 13 #.......### ###...........EV: 11Int: 19 .......## #....#... ..SH: 4Dex: 10 #......##....#....XL: 11 Next: 81% Place: Lair:1 #......##†@..# ...Noise: =--------  Time: 11962.1 (0.0) .......##.F.......d) [0;10;ͧhT1m+1 hand axe "Enegar" {freeze, rC++} #....... ......#....Cast: Sandblast ........ ..†....F#.... ....... ..........# ..#........... ..FF 2 blink frogs............ # .... ..$.......... # ...#Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 73% to hit)  The blast of sand hits the blink frog.  The blink frog is severely wounded.ͧhG ͧhPK ͧh8N ,ͧh7\ F.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (severely wounded, 73% to hit)  The blast of sand hits the blink frog.  ͧh_ The blink frog is severely wounded.  The blink frog closely misses you. The blink frog blinks!3.6 (1.5 ͧhf ͧh^i A _The blink frog hits you but does no damage.Χh######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 23/72 =======----------------- ...[......................  Magic: 3/34==---------------------- .......##P###P#..F.###....  AC: 14Str: 13 #.......### ###..*........  EV: 11Int: 19 .......## #.*..#... ..  SH: 4Dex: 10 #......# #.*..#....  XL: 11 Next: 81% Place: Lair:1 #......# #†@..#Χh  ...  Noise: =--------  Time: 11963.6 (0.0) .......# #.F.......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Sandblast ........ ..†.....#.... ....... ..........# ..#  ........... ..  FF 2 blink frogs ............ # .... ..$.......... # ...#The blink frog closely misses you. The blink frog blinks! _The blink frog hits you but does no damage.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 73% to hit)Χh######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 23/72 =======----------------- ...[......................  Magic: 3/34==---------------------- .......##P###P#..F.###....  AC: 14Str: 13 Χh#.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #....#....  XL: 11 Next: 81% Place: Lair:1 #......# #†@..# ...  Noise: =--------  Time: 11963.6 (0.0) .......# #.F.......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Sandblast ........ ..†.....#.... ....... ..........# ..#  ........... ..  FF 2 blink frogs ............ Χh# .... ..$.......... # ...#Shift-Dir - straight lineAim: a blink frog (severely wounded, 73% to hit)  The blast of sand hits the blink frog!  You kill the blink frog!Vehumet accepts your kill.You feel your power returning.Χh ..... .... [Χh.... †.###....  ###..#  #.# ..  #.#   ...    ...  .... ... ..# ........... .. F   blink frog ............ .... ..$.......... Χh| ..... .... [.... #..†.###....  ###..#..  #.#..#... ..  #.#..#....  #†@..# ...  #.F.......  ......#....  ..†.....#....  ..........# ..#  ........... ..  ............ #Χhw .... ..$.......... # ...#ΧhX ..... .... [.... #..†.###....  ###..#..  #.#..#... ..  #.#..#....  #†@..# ...  #.F.......  ......#....  ..†.....#.... ..........# ..# ........... ..  ............ .... ..$.......... Χh ` ..... .... [.... #..†.###....  ###..#..  #.#..#... .. Χhb #.#..#....  #†@..# ...  #.F.......  ......#....  ..†.....#....  ..........# ..#  ........... ..  ............ # .... ..$.......... # ...#The blast of sand hits the blink frog!  You kill the blink frog!  Vehumet accepts your kill.  You feel your power returning.  The blink frog hits you.  * * * LOW HITPOINT WARNING * * *ΧhjC ..... .... [.... #..†.###....  ###..#..  #.#..#... ..  #.#..#....  #†@..# ...  #.F.......  ......#....  ..†.....#.... ..........# ..# ........... ..  ............ .... ..$.......... ΧhG} ...The blink frog hits you.ΧhO 19-445.1 (1.5 _* * * LOW HITPOINT WARNING * * *ΧhZΧha~ _Your Earth Magic skill increases to level 9!ϧh-######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 19/72 ======------------------ ...[......................  Magic: 3/34==---------------------- .......##P###P#..†.###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #....#....  XL: 11 Next: 84% Place: Lair:1 #......# #†@..# ... ϧh1 Noise: =--------  Time: 11965.1 (0.0) .......# #.F.......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Sandblast ........ ..†.....#.... ....... ..........# ..#  ........... ..  F   blink frog ............ # .... ..$.......... # ...# _* * * LOW HITPOINT WARNING * * * _Your Earth Magic skill increases to level 9!Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (73% to hit)ϧhh######.###############P###avangion the Fighter ..........................Gargoyle of Vehumet *..... .........................oHealth: 19/72 ======------------------ ...[......................Magic: 3/34==---------------------- ϧh.......##P###P#..†.###....AC: 14Str: 13 #.......### ###...........EV: 11Int: 19 .......## #....#... ..SH: 4Dex: 10 #......##....#....XL: 11 Next: 84% Place: Lair:1 #......##†@..# ...Noise: =--------  Time: 11965.1 (0.0) .......##.F.......d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....Cast: Sandblast ........ ..†.....#.... ....... ..........# ..#........... ..F[40ϧh)m   blink frog............ # .... ..$.......... # ...#Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (73% to hit)  The blast of sand hits the blink frog!!  The blink frog is severely wounded.ϧhQa Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (73% to hit)  The blast of sand hits the blink frog!!  The blink frog is severely wounded.  The blink frog hits you but does no damage.ϧhdF46.6 (1.5 ϧhqϧh&wa _The blink frog barely misses you.ϧh+b ######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 19/72 ======------------------ ...[......................  Magic: 3/34==---------------------- .......##P###P#..†.###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #....#....  XL: 11 Next: 84% Place: Lair:1 #......# #†@..# ... ϧhe  Noise: =--------  Time: 11966.6 (0.0) .......# #.F.......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Sandblast ........ ..†.....#.... ....... ..........# ..#  ........... ..  F   blink frog ............ # .... ..$.......... # ...#The blink frog hits you but does no damage. _The blink frog barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 73% to hit)ϧhh' ######.###############P###avangion the Fighter ..........................Gargoyle of Vehumet *..... .........................oHealth: 19/72 ======------------------ ...[......................Magic: 3/34==---------------------- .......##P###P#..†.###....AC: 14Str: 13 #.......### ###...........EV: 11Int: 19 .......## #....#... ..SH: 4Dex: 10 #......##....#....ϧhP* XL: 11 Next: 84% Place: Lair:1 #......##†@..# ...Noise: =--------  Time: 11966.6 (0.0) .......##.#.......d) +1 hand axe "Enegar" {freeze, rC++} #....... ...#..#....Cast: Sandblast ........ ..†..#..#.... ....... .......#..# ..#........... ..F   blink frog............ # .... ..$.......... # ...#The blink frog hits you but does no damage. _The blink frog barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ([0;ϧh. 10m or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 73% to hit)ϧh  ..... .... [.... #..†.###....  ###..... ϧht  #....#... ..  #....#....  #†@..# ...  #.#.......  ...#..#....  ..†..#..#....  .......#..# ..#  ........... ..  ............ # .... ..$.......... # ...# _The blink frog barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (severely wounded, 73% to hit)  The blast of sand misses the blink frog.ϧh}  ..... .... [.... #..†.###....  ###.....  #....#... ..  #....#....  #†@..# ...  #.#.......  ...#..#....  ..†..#..#.... .......#..# ..# ........... ..  ϧh ............ .... ..$.......... ϧh F...The blink frog hits you.  * * * LOW HITPOINT WARNING * * *ϧh F88.1 (1.5 ϧhH ϧh a _The blink frog barely misses you.ЧhI######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 18/72 ======------------------ ...[......................  Magic: 2/34=----------------------- .......##P###P#..†.###....  AC: 14Str: 13 #.......### ###...........  EV: 11ЧhNInt: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #....#....  XL: 11 Next: 84% Place: Lair:1 #......# #†@..# ...  Noise: =--------  Time: 11968.1 (0.0) .......# #.F.......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Sandblast ........ ..†.....#.... ....... ..........# ..#  ........... ..  F   blink frog ............ # .... ..$.......... # ...#* * * LOW HITPOINT WARNING * * * _The blink froЧhQ g barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 73% to hit)Чhg######.###############P###avangion the Fighter ..........................Gargoyle of Vehumet *..... .........................oHealth: 18/72 ======------------------ ...[......................Magic: 2/34=----------------------- .......##P###P#..†.###....AC: 14Str: 13 #.......### ###...........EV: 11Int: 19 .......## #....#... ..SH: 4Dex: 10 #......##....#....XL: 11 Next: 84% Place: Lair:1 #......##†@..# ...Noise: =--------  Time: 11968.1 (0.0) .......##.#.......[4Чhg$0md) +1 hand axe "Enegar" {freeze, rC++} #....... ...#..#....Cast: Sandblast ........ ..†..#..#.... ....... .......#..# ..#........... ..F   blink frog............ # .... ..$.......... # ...#* * * LOW HITPOINT WARNING * * * _The blink frog barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 73% to hit)Чh~ ..... .... [.... #..†.###....  ###..... Чh #....#... ..  #....#....  #†@..# ...  #.#.......  ...#..#....  ..†..#..#....  .......#..# ..#  ........... ..  ............ # .... ..$.......... # ...# _The blink frog barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (severely wounded, 73% to hit)  The blast of sand misses the blink frog.Чh2| ..... .... [.... #..†.###....  ###.....  #....#... ..  #....#....  #†@..# ...  #.#.......  ...#..#....  ..†..#..#.... .......#..# ..# ........... ..  ............ .... ..$..........  ЧhtNF...The blink frog hits you!  * * * LOW HITPOINT WARNING * * *5/72 -----3==9.6 (1.5 ЧhGW _The blink frog hits you but does no damage.ѧh)######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 5/72=----------------------- ...[......................  Magic: 2/34=----------------------- .......##P###P#..†.###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 ѧh[.......## #....#... ..  SH: 4Dex: 10 #......# #....#....  XL: 11 Next: 84% Place: Lair:1 #......# #†@..# ...  Noise: ==-------  Time: 11969.6 (0.0) .......# #.F.......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Sandblast ........ ..†.....#.... ....... ..........# ..#  ........... ..  F   blink frog ............ # .... ..$.......... # ...#* * * LOW HITPOINT WARNING * * * _The blink frog hits you but does no damage.  Aiming: ѧhSandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 73% to hit)ѧh######.###############P###  avangion the Fighter ..........................  Gargoyle of Vehumet *..... .........................o  Health: 5/72=----------------------- ...[......................  Magic: 2/34=----------------------- ѧh.......##P###P#..†.###....  AC: 14Str: 13 #.......### ###...........  EV: 11Int: 19 .......## #....#... ..  SH: 4Dex: 10 #......# #....#....  XL: 11 Next: 84% Place: Lair:1 #......# #†@..# ...  Noise: ==-------  Time: 11969.6 (0.0) .......# #.F.......  d) +1 hand axe "Enegar" {freeze, rC++} #....... ......#....  Cast: Sandblast ........ ..†.....#.... ...ѧh.... ..........# ..#  ........... ..  F   blink frog ............ # .... ..$.......... # ...#Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 73% to hit)  The blast of sand hits the blink frog!!  You kill the blink frog!ѧh= ..... .... [.... #....     ..     ...  #.†  ...  .... ... ..# ...........  ............ .... ..$.......... ѧh,MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (severely wounded, 73% to hit)  The blast of sand hits the blink frog!!  You kill the blink frog!  Vehumet accepts your kill.7-71.1 (1.5Sandblast _ѧhy0ѧh3ѧhC ^#.#P###.......ѧh ......o.[...... #.##P###P#..†.###.... .#.### ###............## #....#... .. .#......# #....#.... .#......# #@...# ....# #.†....... .#. ......#.... #. ..†.....#..... ..........# ..# ... .. .. ## .... ..$. .# ...#ѧh] ѧh6=--20ѧh- ѧh  ѧh_You see here a blink frog corpse.ҧh~...........................o[. #.......##P###P#..†.### .#.### ###........ҧh## #....#... # .. †..†....#............#.... #......†... . ...... ..# ....... ....... ## .......$.. .##.#+###..# .....ҧhҧhI-3 _ҧhМҧhҧh o[. #.......##P###P#..†.### .#.### ###........ҧh|## #....#... # .. †..##..+##.†...#........@...#.... #.†... . ...... ..#... .#...#.. .. ..# .....ҧhҧh-R3=4ҧhRҧhҧh(m ..o.[......#ҧhwm .##P###P#..†.###.....#.### ###............## #....#... ..ҧhm F.#......# #....#.....#......# # #†...#....ҧhm .###..+##.†........#ҧhm .#.... .#.†.....#....ҧh'n .............# ..# ..... .ҧhFn '.# ҧhen :.$. .ҧhn .# ...##.#+#......##.. .ҧhn .## ....... .#...#.. .. ...# .....ҧhv| ҧh \7=5ҧhZ ҧhƋ ҧh..o.[..... .##.##P###P#..†.###.....#.### ###............## #....#... ...#......##. #....#.....#......# #. #†...#.....###..+##.†........#.#.... #.#ҧhw:.†.....#............# ..# ..... ....# .$.. #..# ...##.#+#......##.. ...## ....... .#...#.. .. ....# .....ҧhҧh&6ҧhӧhYY2..o.[.. 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Y   yak (wandering) ....? ... Y..... ... ԧh4209.1 (13.0)ԧhį-10.1 (14ԧhԧhV _A yak comes into view.֧hvo........ #+###.####..... . .... #..##P.###### #....##...####  ....#.. #...... ........##..#. .... #.#....# ....#..#..# .##...##..#  ....? .... Y 2 yaks (wandering)Y..... ....֧h'p^Y. ...֧h:z{  A yak comes into view.֧ht|Y1 wandering)Y֧hR:==1.0)֧h֧hJ& _The yak bellows!֧hb֧he֧hm֧h~ .............. .#+###.####............. .. .... #..##P.######. .# ........##...#### . ....#.. #......# ...... #......##.. ...#. ##.......... #.... ##......# ... #..#..#..# .. ##...##..# . ....? ....Y...... ....Y 3 yaks (2 wandering)Y....... ... YY..[40֧hm ... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֧hO֧h"֧h֧h;YYY.֧h/--2֧h}֧h _2 yaks come into view. A yak comes into view.֧h?֧hyC;--֧hCL֧hP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֧h>#+###.#### .. .... #..##P.###### .#....##...####  ....#.. #...... ....#..֧h:#. #.. #.#....## ..#..#..# #...##..#  ....? ....Y...... ....Y. YYY 6 yaks (wandering)YY... .......Y... #####.֧h=e  2 yaks come into view.֧h֧hL  The yak bellows! x2; You hear a bellow!֧h֧h֧h֧h :Y.YYYYYYY 7 yaks (2 wandering)YYYY.YA yak comes into view.==3Sandblast _You hear a bellow! The yak bellows! x2اhg+.......... .#+###.####............ .. #..##P.######. .# ........##...### . ....# ... ##...#. ##.... #..#......# ...#..#..# .##...##..#اh' . ....? .... :Y..... .YY 3 yaks Y........ ... YYY.. ......Y.Y.. #####.اha&اh 'اh(,اhr6Y.Y 4 yaksYY..Y.اh;&4اhEاhI+ _You hear a bellow! x2اh5........... .#+###.####............ .. #..##P.######. .# ........##...### . ....# ... ##...#. ##.... ...#......# .اhz4#..#..#..# .##...##..# . .Y..? ....  3 yaks :...... ... YYY...... ... Y..Y. .....اhc ,اh!اh"اh+.YY..Y.اh.l--5Sandblastاh8اh<k _The yak snorts and paws the ground.اhb.....................#+###.####............ .. #..##P.######. .# ........##...### . ....# اhb... ##....#. ##.... ...##......# .#..#..#..# .##...##..# . 2 yaksاhbr ....? .... :YY.... ...اhMc Y..Y..... ...اh-fاhfاhi,اhsYYY 4 yaksYY..اhyT--6Sandblastاh?اhاh...............................#+###.####............ .. #..##P.######. .# ........##...### . ....# ... ##....#. ##.... #...##......# .#.Y#..#..# . 3 yaks##...##..# . YY..? .... :.Y.... .اhY. 2 yaksY..اh&7اhاhyاh ##.#...##P...........................................#+###.####............ .. #..##P.######. .# ........##.@.#### . ....# ... ##....#. ##....#...##Y.....# ...#..#..# .##Y..##..# . ....? ....Y.YY 4 yaksY#Y8اh #...##.....#.#.### .##.#...##P.................اh= h.......................#+###.####.............. #..##P@######. .# ........##...#### . ....#.# ... ##.اh O...#. ##..........#..Y....#. 3 yaks#......# ..Y#Y.#..# .##Y..##..# .اh اh اh اh اhH TY.Y اh 4 yaksYY..اh &9اhU اh ٧h$8..#............# ..##.##...##.....#.#.###.##.#...##P٧hz8q..... ............٧h8#+###.####....@........ ... .... #..##P.######. ..#.....##...#### ..٧hG9..#.. #......# ...... #......##.....#. ##.Y.... 3 yaks #.......#٧h{9|... ##YY....#٧h9v... #.Y#..#..#..٧h<٧h>٧h?٧hB٧hMSY.Y ٧h N4 yaksYY..٧h7P'20٧hY٧hN]٧h#.#......+ ......#........٧hiC.....#.##.##...##.....#.#.###.##.#...##P...............٧h.#+###.####............... .... #..##P.######..# ........##...##٧h## ......#.. #......# ...... #Y.....##..٧h5 3 yaks...#. ##......٧hn.. #.YY....#.... ##Y......٧hϗ٧hG٧hz٧h٧hY.Y 4 yaksYY..٧h&1٧h޳٧hc٧h..###....#......#.....#......#......+ ......#.............#.##.##...##.....#.#.###.##.#...##P٧h................ #...#+###.####............. #.... .... #..##P.######. #...# ........##...#### #... ....#.. #.Y....#  2 yaks ...... #......##..٧h.#..##YY...... #.Y.....#....٧h8٧h٧hkY.Y.٧h&2٧h ٧h ٧h;#....##............#..........# ٧h9#.....#......##....#......#..... #....##......#......+ .... #.....#.............# #....##.##...##.....#.#.###. #....##.#...##P٧hi-....٧h. ............... ##...#+###.####.............  #.... .... #..##P.######.  #...#٧h.....##.Y.#####......#..##......#٧h$ ......##.Y....##..٧hN).#..##Y.....٧h٧hz٧h !Y٧h| J.Y.٧h"&3٧h>+٧hK.٧h .......###....٧h #...# ##....##............#..........# ##.....###....#......#..... .#....##............#......+ .... ##.....#.............# #٧hl z#....##.##...##.....#.#.###. .#....##.#...##P..... .................... .##...#+###.####............. . #.... ..... #..##PY######. #...# .........##...#####....#..##.Y....# ......####..٧hB ٧hg ٧hR ٧h  VY.Y ٧hK d3 yaksYY.٧h &4٧h ٧h; ٧h .##.#.#...# .##....##......#.# .##.....#......##....#......# .٧h ^.#....##............#......+ .##.....#............#......##....##.##...##.....#.#.###. #.#....##.#...##P..٧h .٧h .٧h .٧h \. #.##...#+###.####....Y٧h. ...... #. #.... ..... #..##P.######. ٧he . #...# ..........##YY.٧h ####٧h  #... .. ....#..##....# ٧h Z ......##......##..٧h? ٧h ٧hM iY.Y.٧h 5 _The yak gores the plant! The plant begins to die.٧h W.##.#.#... ..##....##............#. ..##.....#......##....#......#.#....##............#......+ .##.....#............#......##....##.##...##.....#.#.###. ##.#....##.#...##P٧h......Y... #٧hj#.##...#+###.####. ٧ht #. #.... ..... #..##PY######. 2 yaks ٧h . #...# ..........##Y.####٧h7 #... .......#..##......# ٧hcZ ......##......##..٧hB,٧h,٧hY.Y 3 yaksY٧h$&6٧hx٧h!ڧh#.##.#.# )..##....##............#.##.....#......##....#......#.#....##............#......+ .##.....#............#......##....##.##...##.....#.#.###.  ##.#....##.#...##P.  .  .  .  .  .Y.  ##.##...#+###.####. #. #.... ..... #..##PY######.   yak . #...# ..........##YY.####ڧh #... .......#..##......#  ......##......##..ڧhڧhCY.ڧh}&7ڧhڧhF0 _Something gores the plant!ڧhN#.##.#.# .)..##....##............# #...##.....#......##....#......#.#....##............#......+ ڧh#...##.....#............#......##....##.##...##.....#.#.###. ##.#....##.#...##P. . . . ڧh^. .Yڧh.ڧh. ##.##...#+###.####ڧhC.ڧh #. #.... ..... #..##PY######. . #...# .ڧh.........##YY.#### #... .......#..##......# ......##......##ڧhڧhHY.ڧh&8ڧh[ڧh8ڧh  #.##.#.# #.)..##....##............# ##...##.....#......##....#......#.#....##............#......+ ##...##.....#............#......#  ######....##.##...##.....#.#.###ڧh# r ##.#....##.#...##P    .Y  ##.##...#+###.####ڧh\  #. #.... ..... #..##PY###### . #...# .........ڧh .##YY.#### #... .......#..ڧh i##......# ......##......##ڧh ڧh CY.ڧh &9ڧh ڧh ڧh} . #.##.#.  #.)..##....##............#  ##...##.....#......##....#......  ......#....##............#...... .##...##.....#............#...... ######....##.##...##.....#.#. ##.#....##.#...##P    .Y  ##.##...#+###.#### #. #.... ..... #..##PY . #...# ..........##YY.#### #... .......#..##......# ......##......[39ڧh ;49mY.30ۧhlA. #.##.# . #.)..##....##............# ##...##.....#......##....# ......#....##............# ..##...##.....#............# . ######....##.##...##.....#.#. ##.#....##.#...##P    .Y  ##.##...#+###.#### #. #.... ..... #..##PY . #...# ..........##YY. #... .......#..##......[1ۧhB7;19H ......##......Y.1ۧh:. #.##.# .. #.)..##....##............# ##...##.....#......##....# ......#....##.....#  ..##...##.....#............#  . ######....##.##...##.....#.#. ##.#....##.#...##P    .Y  ##.##...#+###.#### #. #.... ..... #..##PY . #...# ..........##YY. #ۧh;... .......#..## ......##ۧh&?ۧhnGCY.ۧhI&2ۧhPۧhSܧh "##.##....P#. #.........#..... .. #.)..##....##........##...##.....#......## ......#....##........ܧh +.##...##.....#............#.... ######....##.##...##.....#.###.#....##.#...##P.Y..................##.##...#+###.####.........ܧhٵ #. #.... ..... #..##PY#. #...# ..........##YY.###... .......#ܧh ܧh& HY.ܧhn &3ܧh ܧh ܧh\ ####..######.###.##....P#......#. #.........#..... .. #.)##........##...##.....#......## ......#....##.........##...##.....#............#.... ######....##.##...##.....#.###.#....##@#...##P.Y..................ܧh ##.##...#+###.####.........#. #.... ..... #..##PY#.#...##YY.##ܧhp ,ܧh Y....Y.Y 2 yaksܧhL &4ܧh ܧh ܧh.......)...#########..........####..######.###.##....P##. #.......#..... .. #.)##........ܧh##...##.....#......## ......#....##.........##....#............#.... ######...##.....#.###.#....##.#...##P........................Y....Y..............   yakܧh..................##.##...#+###.####.........#. #.... ..... #..##PY#ܧhRܧh Yܧh(.ܧhj&5ܧhܧhݧh 2#ݧhX ݧhEf Y.3-=6.6 (1.5 ݧho ^ _The blast of sand hits the yak but does no damage.ݧhD  The blast of sand hits the yak.ާhq_@  The yak is lightly wounded.ާh-`k2--8.1ާhlfާhyh _The yak barely misses you. The yak misses you.ާho  The blast of sand hits the yak!!ާhS"  The yak is severely wounded.YY 2 yaks-9.6ާhZާh^; _The yak gores you but does no damage.ާh{D  The blast of sand hits the yak.ާhf  The yak is almost dead.ާhާh +Y.ާh dYY 3 yaksާh 61----1-41.1ާhާhNy _The yak gores you. The yak gores you! The yak misses you.ާhWr~  The blast of sand hits the yak!!  You kill the yak!ާhxx† 2 yaksާhާh0i  Vehumet accepts your kill.ާhy LY.ާh 57-----0-9ާh  2.6ާh)ާh(( _The yak gores you.ާhtE  The blast of sand hits the yak!!ާhRk  The yak is severely wounded.ާhQJ6--ާh!4.1ާhoާh~ _The yak closely misses you. The yak gores you. The yak closely misses you.ާh The yak is severely wounded. _The yak closely misses you. The yak gores you. The yak closely misses you.The blast of sand hits the yak!  Vehumet offers you knowledge of Hailstorm.ާh:' /  --more--ߧhA)#####..# #......## #.......# #.)#........  #......##  #........  #.Y......  . #@# ߧhhB#Y# ... ..... ....... .........   yak ................ ##.##...#+###.### #. #.... ..... ߧh{R)#####..# #......## #.......# #.)#........  #......##  #........  #.Y......  . #@# #Y# ... .....ߧh ....... ......... ................ ##.##...#+###.### #. #.... ..... ߧhI"ߧh(;†ߧhߧh52=ߧh *925.6ߧhߧh6z _You feel your power returning. The yak closely misses you.ߧh n  The blast of sand hits the yak!ߧh5  The yak is moderately wounded.ߧhI 7=1-7.1ߧh# ߧhH o _You block the yak's attack. The yak misses you.ߧhn  The blast of sand hits the yak!ߧh ߧhsj  The yak is heavily wounded.ߧhysYY 2 yaksߧhar6--8.6ߧhjߧhG( _The yak gores you.h h h+The blast of sand hits the yak!hQf  The yak is almost dead.h-XI.YhY_7=050.1h`hdo _The yak misses you. You block the yak's attack.h'o}  The blast of sand hits the yak!  You kill the yak!hx.   yakh? | .Vehumet accepts your kill.h041.6h~hW _The yak gores you but does no damage. You block the yak's attack.h2D  The blast of sand hits the yak.hh YY 2 yaksThe yak is lightly wounded.h56-hP29-3.1h?hr( _The yak gores you.hzD  The blast of sand hits the yak!hhj  The yak is heavily wounded.hhC YY.Y 3 yaks (1 wandering)h3--8--4.6h hN _The yak gores you but does no damage. The yak gores you.h (D  The blast of sand hits the yak!h  The yak is almost dead.The yak bellows! You hear a bellow!hY Y.Y.YYou block the yak's attack.hۿp4=-==h" 6.1hh( _You hear a bellow!h>  The blast of sand hits the yak!  You kill the yak!Vehumet accepts your kill.hE w. 2 yaksh h Y.Y.h f*43----30h~ D==6-7.6ha hn  h ~_You feel your power returning. The yak gores you! The yak barely misses you.h. h/ :-hL8 h; h _You are too injured to fight recklessly!hhhh*h _You are too injured to fight recklessly!hhh&hY)h _You are too injured to fight recklessly!h0ohphxh{h _You are too injured to fight recklessly!hzh{h݂h܅h _You are too injured to fight recklessly!hD A _You are too injured to fight recklessly!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hg ..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 43/72 ==============---------- ... #.........##.......#......... Magic: 27/34 ===================----- hƯ t.. #.)..##....##............#.... AC: 14Str: 13  ##...##.....#......##....#.... EV: 11Int: 19  ......#....##............#.... SH: 4Dex: 10 h  ..##...##.....#............#.... XL: 11 Next: 96% Place: Lair:1 h J . ######....##@##...##.....#.#. Noise: ==-------  Time: 12257.6 (0.0) hx ##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++}  h ..........Y................ Cast: Sandblast .................Y......... h G........................... ........................... YY 2 yaks ........................... ##.##...#+###.####......... #. #.... ..... #..##PY### h] _You are too injured to fight recklessly!  Casting: Sandblast (safe; 1% risk of failure)  h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh 5Aim: a yak (84% to hit)hʥ }..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... h& ... ###.##....P#......##......... Health: 43/72 ==============---------- ... #.........##.......#......... Magic: 27/34 ===================----- .. #.)..##....##............#.... AC: 14hK Str: 13##...##.....#......##....#.... EV: 11hp Int: 19......#....##............#.... SH: 4Dex: 10  h ..##...##.....#............#.... XL: 11 Next: 96% Place: Lair:1  h . ######....##@##...##.....#.#. Noise: ==-------  Time: 12257.6 (0.0)##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} h ..........Y................ Cast: Sandblasth( .................Y....................................hI ........................... YY 2 yaks...........................h ##.##...#+###.####.........#. #.... ..... #..##PY###Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  hK Press: ? - help, Shift-Dir - straight lineAim: a yak (84% to hit)  The stone arrow hits the yak!!h5h6Tonfirm with . or Enter, or press ? or * to list all spells.h;7|Aiming: Stone Arrow (safe; 1% risk of failure)  h7TPress: ? - help, Shift-Dir - straight line  h7AAim: a yak (84% to hit)  h<8%The stone arrow hits the yak!!  h8HThe yak is heavily wounded.h=:h:$8.6 (1hDh%H[ _The yak closely misses you.h..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 43/72 ==============---------- ... #.........##.......#......... Magic: 27/34 ===================----- .. #.)..##....##............#.... AC: 14Str: 13##...##.....#......##....#.... EV: 11Int: 19......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 11 Next: 96% Place: Lair:1  . ######....##h|@##...##.....#.#. Noise: ==-------  Time: 12258.6 (0.0)##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} ..........Y................ Cast: Sandblast.................Y............................................................... YY 2 yaks...........................##.##...#+###.####.........#. #.... ..... #..##PY###Aim: a yak (84% to hit)  The stone arrow hits the yak!!  The yak is heavily wounded. _The yak closely misses you.Press: ? - help, v - describe, . - travelThe floor.hr ..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 43/72 ==============---------- ... #.........##.......#......... Magic: 27/34 ===================----- h .. #.)..##....##............#.... AC: 14Str: 13##...##.....#......##....#.... EV: 11Int: 19......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 11 Next: 96% Place: Lair:1  h$ . ######....##@##...##.....#.#. Noise: ==-------  Time: 12258.6 (0.0)##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} h w..........Y................ Cast: Sandblast.................Y............................................................... YY 2 yaks...........................##.##...#+###.####.........#. #.... ..... #..##PY###h̽ Aim: a yak (84% to hit)  The stone arrow hits the yak!!  The yak is heavily wounded. h _The yak closely misses you.Press: ? - help, v - describe, . - travelThe floor.h~ h2 h 8 _h h h h P _Unknown command.h6h28hF@hBP _Unknown command.hdHDPasswallh:PhRhLhN.Stone Arrowh7Wh\h he h` h h _You are too injured to fight recklessly!h}h~h#hoh _You are too injured to fight recklessly!hhh@h[h _You are too injured to fight recklessly!hS..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 43/72 ==============---------- ... #.........##.......#......... Magic: 24/34 ================-------- .. #.)..##....##............#.... AC: 14Str: 13  ##...##.....#......##....#.... EV: 11h^TQInt: 19  ......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 11 Next: 96% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ==-------  Time: 12258.6 (0.0) hT'##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++}  ..........Y................ Cast: Stone Arrow .................Y......... ........................... hT........................... YY 2 yaks ........................... hU##.##...#+###.####......... #. #.... ..... #..##PY### _You are too injured to fight recklessly! h(U_You are too injured to fight recklessly!  Aiming: Stone Arrow (safe; 1% risk of failure)  hXUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehUpAim: a yak (heavily wounded, 84% to hit)h2..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 43/72 ==============---------- ... #.........##.......#......... Magic: 24/34 ================-------- .. #.)..##....##............#.... AC: 14Str: 13##...##.....#......##....#.... EV: 11Int: 19......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 11 Next: 96% Place: Lair:1  . ######....##@#hZ3#...##.....#.#. Noise: ==-------  Time: 12258.6 (0.0)##.#....##`#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} ..........Y................ Cast: Stone Arrow.................Y............................................................... YY 2 yaks...........................##.##...#+###.####.........#. #.... ..... #..##PY###Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 84% to hit)  The stone arrow misses the yak. The stone arrow hits the yak!  The yak is moderately wounded.hh}YYY 3 yaksh9a0-9.6 (1hjx  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 84% to hit)  The stone arrow misses the yak. The stone arrow hits the yak!  The yak is moderately wounded. _The yak gores you.h..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 40/72 =============----------- ... #.........##.......#......... Magic: 21/34 ==============---------- .. #.)..##....##............#.... AC: 14Str: 13  ##...##.....#......##....#.... EV: 11Int: 19  ......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 11 Next: 96% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ==-------  Time: 12259.6 (0.0) ##.#....##Y#...##P......... d) +1 hand haxe "Enegar" {freeze, rC++}  ..........Y................ Cast: Stone Arrow .................Y......... .............Y............. ........................... YYY 3 yaks ........................... ##.##...#+###.####......... #. #.... ..... #..##PY###The yak is moderately wounded. _The yak gores you.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 84% to hit)hd }..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... hCe ... ###.##....P#......##......... Health: 40/72 =============----------- ... #.........##.......#......... Magic: 21/34 ==============---------- .. #.)..##....##............#.... AC: 14Str: 13##...##.....#......##....#.... EV: 11Int: 19......#....##............#.... SH: 4Dex: 10  he ..##...##.....#............#.... XL: 11 Next: 96% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ==-------  Time: 12259.6 (0.0)##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} ..........Y................ Cast: Stone Arrowhe .................Y......................Y........................................ YYY 3 yaks...........................hf :##.##...#+###.####.........#. #.... ..... #..##PY###Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 84% to hit)  The stone arrow hits the yak!  h3f AThe yak is almost dead.h5 h `. 2 yaksh h \2=60.6 (1h\ hn   h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 84% to hit)  h 'The stone arrow hits the yak!  h wThe yak is almost dead. _The yak gores you but does no damage.hX ..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 40/72 =============----------- hRY ... #.........##.......#......... Magic: 19/34 =============----------- .. #.)..##....##............#.... AC: 14Str: 13  ##...##.....#......##....#.... EV: 11Int: 19  ......#....##............#.... SH: 4h|Y ,Dex: 10 hY  ..##...##.....#............#.... XL: 11 Next: 96% Place: Lair:1 hY J . ######....##@##...##.....#.#. Noise: ==-------  Time: 12260.6 (0.0) hm^ h##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++}  ..........Y................ Cast: Stone Arrow .................Y......... ........................... ........................... YY 2 yaks ........................... ##.##...#+###.####......... #. #.... ..... #..##PY###The yak is almost dead. _The yak gores you but does no damage.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 84% to hit)h#..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 40/72 =============----------- ... #.........##.......#......... Magic: 19/34 =============----------- .. #.)..##....##............#.... AC: 14hJStr: 13  ##...##.....#......##....#.... EV: 11Int: 19  ......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 11 Next: 96% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ==-------  Time: 12260.6 (0.0)hz ##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++}  h..........Y................ Cast: Stone Arrow .................Y.........hR ........................... h1-........................... YY 2 yaks ........................... ##.##...#+###.####......... #. #.... ..... #..##PY###Shift-Dir - straight linehAim: a yak (almost dead, 84% to hit)  The stone arrow hits the yak!  You kill the yak!Vehumet accepts your kill.You feel your power returning.hZ)#####..# #......## #.......# #.)...  .##  h...  ...  .   † h0.........   yak ................ h\7##.##...#+###.### #. #.... ..... h DhDh~Fh?RY...YYYY 3 yakshXo20=81.6 (1  Aim: a yak (almost dead, 84% to hit)  The stone arrow hits the yak!  You kill the yak!  Vehumet accepts your kill.hsYYou feel your power returning. _A yak comes into view.hchf _Your Earth Magic skill increases to level 10!hD..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 40/72 =============----------- hf... #.........##.......#......... Magic: 17/34 ============------------ .. #.)..##....##............#.... AC: 14Str: 13  ##...##.....#......##....#.... EV: 11Int: 19  ......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 11 Next: 98% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ==-------  Time: 12261.6 (0.0) ##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++}  hwy........................... Cast: Stone Arrow .................Y......... .............Y............. .............Y............. YYY 3 yaks ........................... ##.##...#+###.####......... #. #.... ..... #..##PY### _A yak comes into view. _Your Earth Magic skill increases to level 10!Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehsAim: a yak (moderately wounded, 84% to hit)hp..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 40/72 =============----------- hq... #.........##.......#......... Magic: 17/34 ============------------ .. #.)..##....##............#.... AC: 14Str: 13##...##.....#......##....#.... EV: 11Int: 19......#....##............#.... SH: 4hTrDex: 10  ..##...##.....#............#.... XL: 11 Next: 98% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ==-------  Time: 12261.6 (0.0)hr[##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} ........................... Cast: Stone Arrowhr.................Y......................Y.............hr .............Y............. YYY 3 yaks...........................hs##.##...#+###.####.........h+s*#. #.... ..... #..##PY###Aiming: Stone Arrow (safe; 1% risk of failure)  hPsPress: ? - help, Q - select action, ( or ) - cyclehsShift-Dir - straight lineAim: a yak (moderately wounded, 84% to hit)  The stone arrow hits the yak!  The yak is heavily wounded.hshBh{YY.Y 4 yaksh"G12.6 (1hhq"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 84% to hit)  The stone arrow hits the yak!  The yak is heavily wounded. _The yak gores you but does no damage.h W..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 41/72 =============----------- ... #.........##.......#......... Magic: 14/34 =========--------------- .. #.)..##....##............#.... AC: 14Str: 13  ##...##.....#......##....#.... EV: 11Int: 19 h % ......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 11 Next: 98% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ==-------  Time: 12262.6 (0.0) h+##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++}  ...........Y............... Cast: Stone Arrow ............Y....Y.........hh .............Y............. ........................... YYYY 4 yaksh] ........................... ##.##...#+###.####......... h#. #.... ..... #..##PY###The yak is heavily wounded. _The yak gores you but does no damage.  hAiming: Stone Arrow (safe; 1% risk of failure)  h6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehpAim: a yak (heavily wounded, 84% to hit)h..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 41/72 =============----------- hC... #.........##.......#......... Magic: 14/34 =========--------------- .. #.)..##....##............#.... AC: 14Str: 13##...##.....#......##....#.... EV: 11Int: 19......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 11 Next: 98% Place: Lair:1  hZ. ######....##@##...##.....#.#. Noise: ==-------  Time: 12262.6 (0.0)h֣##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} ...........Y............... Cast: Stone Arrow............Y....Y.........hR.............Y.............h)........................... YYYY 4 yaks...........................hS##.##...#+###.####.........h}#. #.... ..... #..##PY###hAiming: Stone Arrow (safe; 1% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehAim: a yak (heavily wounded, 84% to hit)  The stone arrow hits the yak!  The yak is severely wounded.hhq7h7h'8hmF@Y.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 84% to hit)  The stone arrow hits the yak!  The yak is severely wounded.  You hear a bellow!hF3=3.6 (1hNhQS _The yak misses you.h1eW..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 41/72 =============----------- ... #.........##.......#......... Magic: 11/34 =======----------------- .. #.)..##....##............#.... AC: 14Str: 13  ##...##.....#......##....#.... EV: 11Int: 19 he ......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 11 Next: 98% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ===------  Time: 12263.6 (0.0) ##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++}  ..........YY............... Cast: Stone Arrow hf............Y....Y......... ........................... hJf........................... YYYY 4 yaks ........................... hsf##.##...#+###.####......... #. #.... ..... #..##PY###You hear a bellow! _The yak misses you.hfAiming: Stone Arrow (safe; 1% risk of failure)  hf^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 84% to hit)h ..........)...#########.......... avangion the Fighter ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 41/72 =============----------- ... #.........##.......#......... Magic: 11/34 =======----------------- .. #.)..##....##............#.... AC: 14Str: 13  ##...##.....#......##....#.... EV: 11h_! Int: 19  ......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 11 Next: 98% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ===------  Time: 12263.6 (0.0) ##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} h!  ..........YY............... Cast: Stone Arrow ............Y....Y......... h" ........................... ........................... YYYY 4 yaks ........................... h3" H##.##...#+###.####......... #. #.... ..... #..##PY###hZ" Aiming: Stone Arrow (safe; 1% risk of failure)  h" Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh" Aim: a yak (severely wounded, 84% to hit)  The stone arrow hits the yak!  You kill the yak!h" h) )#####..# #......## #.......# #.)...  .##  ...  h* ...  .   † ......... 3 yaks ................ ##.##...#+###.### #. #.... ..... h½ wPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (severely wounded, 84% to hit)  The stone arrow hits the yak!  You kill the yak!  Vehumet accepts your kill.h tYY 4 yaksh h# $h ..........)...#########.......... avangion the Geomancer ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 41/72 =============----------- ... #.........##.......#......... Magic: 12/34 ========---------------- h .. #.)..##....##............#.... AC: 14Str: 13h# ##...##.....#......##....#.... EV: 11Int: 19......#....##............#.... SH: 4Dex: 10  hr %..##...##.....#............#.... XL: 11 Next: 101% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ==-------  Time: 12264.6 (1.0)##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} h\ ..........YY............... Cast: Stone Arrow............Y....Y............................................................... YYYY 4 yaks...........................##.##...#+###.####.........#. #.... ..... #..##PY###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 84% to hit)  h The stone arrow hits the yak!  You kill the yak!Vehumet accepts your kill.hk - _A yak comes into view.You have reached level 12!h /  --more--hժ4/775=202 0% hhjb _You feel clever.h..........)...#########.......... avangion the Geomancer ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 44/77 =============----------- hv... #.........##.......#......... Magic: 9/35======------------------ .. #.)..##....##............#.... AC: 14Str: 13  ##...##.....#......##....#.... EV: 11Int: 20  ......#....##............#.... SH: 4h/Dex: 10  ..##...##.....#............#.... XL: 12 Next:  0% Place: Lair:1 hZ . ######....##@##...##.....#.#. Noise: ==-------  Time: 12264.6 (0.0) ##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++}  ..........YY............... Cast: Stone Arrow ............Y....Y......... ........................... ........................... YYYY 4 yaksh~ ........................... ##.##...#+###.####......... #. #.... ..... #..##PY###hpYou have reached level 12! _You feel clever.hPAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh&UShift-Dir - straight lineAim: a yak (85% to hit)hȶ..........)...#########.......... avangion the Geomancer ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... hA4... ###.##....P#......##......... Health: 44/77 =============----------- ... #.........##.......#......... Magic: 9/35======------------------ .. #.)..##....##............#.... AC: 14Str: 13##...##.....#......##....#.... EV: 11Int: 20hm......#....##............#.... SH: 4Dex: 10  h ..##...##.....#............#.... XL: 12 Next:  0% Place: Lair:1  hZ. ######....##@##...##.....#.#. Noise: ==-------  Time: 12264.6 (0.0)h/##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} ..........YY............... Cast: Stone Arrow............Y....Y....................................h`........................... YYYY 4 yaks...........................##.##...#+###.####.........h#. #.... ..... #..##PY###hXAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh Shift-Dir - straight lineh~Aim: a yak (85% to hit)  The stone arrow hits the yak!  The yak is heavily wounded.h`<h<h+=h=hH[..YhTIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (85% to hit)  The stone arrow hits the yak!  The yak is heavily wounded.  The yak misses you.hJa5=5.6 (1hShW hWP_A yak comes into view.h..........)...#########.......... avangion the Geomancer ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 45/77 ==============---------- ... #.........##.......#......... Magic: 6/35====-------------------- h.. #.)..##....##............#.... AC: 14Str: 13  ##...##.....#......##....#.... EV: 11Int: 20  ......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 12 Next:  0% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ==-------  Time: 12265.6 (0.0) ##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} h5 ..........YY............... Cast: Stone Arrow .................Y......... ........................... ..............Y............ YYYY 4 yaks ...........................hCM ##.##...#+###.####......... #. #.... ..... #..##PY###hsaThe yak misses you. _A yak comes into view.hAiming: Stone Arrow (safe; 1% risk of failure)  hʨ`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 85% to hit)h ..........)...#########.......... avangion the Geomancer ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 45/77 ==============---------- h ... #.........##.......#......... Magic: 6/35====-------------------- .. #.)..##....##............#.... AC: 14Str: 13##...##.....#......##....#.... EV: 11Int: 20......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 12 Next:  0% Place: Lair:1  h' . ######....##@##...##.....#.#. Noise: ==-------  Time: 12265.6 (0.0)##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} ..........YY............... Cast: Stone Arrow.................Y..................................................Y............ YYYY 4 yaks...........................##.##...#+###.####.........#. #.... ..... #..##PY###Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehV Aim: a yak (moderately wounded, 85% to hit)  The stone arrow hits the yak!  The yak is severely wounded.h h ,h v. 3 yakshϋ b1--6.6 (1hu h֖   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (moderately wounded, 85% to hit)  The stone arrow hits the yak!  h lThe yak is severely wounded. _The yak gores you.h{ ..........)...#########.......... avangion the Geomancer ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 41/77 ============------------ h A... #.........##.......#......... Magic: 3/35==---------------------- .. #.)..##....##............#.... AC: 14Str: 13  ##...##.....#......##....#.... EV: 11Int: 20  ......#....##............#.... SH: 4Dex: 10 h  ..##...##.....#............#.... XL: 12 Next:  0% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ==-------  Time: 12266.6 (0.0) ##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++}  ..........YY............... Cast: Stone Arrowh  .................Y......... ........................... ........................... YYY 3 yaks ........................... ##.##...#+###.####......... hO #. #.... ..... #..##PY###The yak is severely wounded. _The yak gores you.  Aiming: Stone Arrow (safe; 1% risk of failure)  h ^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 85% to hit)h3 Z..........)...#########.......... avangion the Geomancer ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 41/77 ============------------ ... #.........##.......#......... Magic: 3/35==---------------------- .. #.)..##....##............#.... AC: 14Str: 13 h  ##...##.....#......##....#.... EV: 11Int: 20  ......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 12 Next:  0% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ==-------  Time: 12266.6 (0.0)h[  ##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++}  ..........YY............... Cast: Stone Arrow .................Y......... ........................... ........................... YYY 3 yaks ........................... ##.##...#+###.####......... #. #.... ..... #..##PY###h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 85% to hit)  h VThe stone arrow hits the yak!!  You kill the yak!hB )#####..# #......## #.......# #.)...  .##  ...  ...  .   † ......... 2 yaks ................ ##.##...#+###.### #. #.... ..... h!LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (severely wounded, 85% to hit)  The stone arrow hits the yak!!  You kill the yak!  Vehumet accepts your kill.h )IY.h0:27.6 (1 _h2h_5h ..........)...#########.......... avangion the Geomancer ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 41/77 ============------------ ... #.........##.......#......... Magic: 0/35------------------------ .. #.)..##....##............#.... AC: 14Str: 13  ##...##.....#......##....#.... EV: 11Int: 20  ......#....##............#.... SH: 4Dex: 10 h: ..##...##.....#............#.... XL: 12 Next:  2% Place: Lair:1  . ######....##@##...##.....#.#. Noise: ==-------  Time: 12267.6 (0.0) ##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++}  ..........Y................ Cast: Stone Arrow .................Y......... ........................... ........................... YY 2 yaks h\........................... ##.##...#+###.####......... #. #.... ..... #..##PY###You kill the yak! _Vehumet accepts your kill.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh5Aim: a yak (85% to hit)hK..........)...#########.......... avangion the Geomancer ...####..#....P#####..##.....##.# Gargoyle of Vehumet **.... ... ###.##....P#......##......... Health: 41/77 ============------------ ... #.........##.......#......... Magic: 0/35------------------------ .. #.)..##....##............#.... AC: 14Str: 13##...##.....#......##....#.... EV: 11Int: 20......#....##............#.... SH: 4Dex: 10  ..##...##.....#............#.... XL: 12 Next:  2% Place: Lair:1  . ######....##@h"3##...##.....#.#. Noise: ==-------  Time: 12267.6 (0.0)##.#....##Y#...##P......... d) +1 hand axe "Enegar" {freeze, rC++} ..........Y................ Cast: Stone Arrow.................Y............................................................... YY 2 yaks...........................##.##...#+###.####.........#. #.... ..... #..##PY###Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (85% to hit)  The stone arrow hits the yak!!  The yak is heavily wounded.hhsYY 3 yakshws2=18.6 (1h?Stone Arrowh'#h&  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (85% to hit)  The stone arrow hits the yak!!  The yak is heavily wounded. _The yak closely misses you.h(MT  You don't have enough magic to cast this spell.hMhThW8 _h'>.....................)...#########...........####..#....P#####..##.....##.#+ ###.##....P#......##.h((........##.#...... . #.)..##....##......#.##...##.....#......##....#. ......#....##............#. hx(L..##...##.....#.@Y.........#.... . ######....##.##...##.....#.#.###.#....##Y#...##P.Y.................h(....................................##.##...#+###.####..........h&+h,%  h,>You block the yak's attack. The yak attacks as it pursues you!h38JY.h8.-9hAhD; _The yak gores you but does no damage.h1.>.....................)...#########............ .####..#....P#####..##.....##.#+# . ###.##....P[40m#......##.........##.#......#.)..##....##......#.##...##.....#......##....#.  ......#....##..@.........#. .##...##.....#..Y.........#......hk2 ######....##Y##...##.....#.#.####.#....##Y#...##P...............................................................h5Bh?Y#Y†Y 4 yakshq@h34---=70hRHhM( _The yak gores you!hC.>............... .......)...#########............. ####..#....P#####..##.....##.#+#  ###.##....P#......##..h`D#........##.#...........# #.)..##....##......#. ##...##.....#...@..##....#......# ......#....##............#......+ ##...##.....#.YY.........#......######....##Y##Y..##.....#.#.###h(E##.#....##†#...##P.......................................hFhhGhHhR}YYY.Y.##.hS/--1h,\hs^h'#.####+.#.#÷.>............... ......)...#########............. ###..#....P#####..##.....##.#+#.. ###.##....P#......##...#.........##.h#...........# .)..##....##......#.. #...##.....#......##....#......#. .....#....##...Y........#......+ #...##.....#YY.Y........#......# ######....##.##...##.....#.#.#####.#....##†#...##P...............hi~..............h6hhhhz{YY.Y.Y..hPQ5---2hN=--2hhh? .###......#...... .####+.#.#÷.>............... .....)...#########...............#....P#####..##.....##.#+#.. ##.##....P#......##.....#. .........##.#...........# )..##....##............#..##.....#....Y.##....#......#.. ....#....##..Y.Y.......#......+ . ...##.....#.Y..........#......# #####....##.##...##.....#.#.###.  ##.#....##†#...##P....  ............ h ,hf h< RYY..h h 3h h k _The yak snorts and paws the ground.huO.#P#.......###..+## #.###......#. #.####+.#.#÷.h7P>............. ......)...#########...........#..#....P#####..##.....##.#+ ###.##....P##.# #.........##.......#....# .)..##....##.....Y......#...... #...##.....#...Y..##....#......#hP..#....##..Y.Y.......#......+ #...##.....#.............# ######....##.##...##.....#.#.##hP#. ##.#....##†#...##PhPC.  .hQhShlThTh Uhh^lYY.Y...h8_&4hgh8jhq[ ...## #.#. ..#P..###..+###......#h] . #.####+.#.#÷.>.............. ......)...#########.............#######.#+#. ###.##....P#......## #.....#.....# .)##....Y........ #...##.....#...YY.##....#. .....#....#...+ #....#............#......# #####.##...##.....#.#.#####.#....##†#...##Ph1_ hz` ,h` h,a hj QYY..hl Z6=5hiu hBx h8 hª h OYYY..hf 3==6Stone Arrowh h h  hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h...........#......#......# #.#. # avangion the Geomancer hE..#P#....................###..+## Gargoyle of Vehumet **.... #.###......#......#.............. Health: 36/77 ===========------------- #.###.......#+.#.#.............÷. Magic: 0/35------------------------ ................................. AC: 14Str: 13 ................................. EV: 11hsInt: 20 ....>............................ SH: 4Dex: 10 h ......)...#########.............. XL: 12 Next:  2% Place: Lair:1 ###..#....P#####@.##.....##.#+#.. Noise: ---------  Time: 12276.6 (0.0) h3q###.##....P#....Y.##...........#. d) +1 hand axe "Enegar" {freeze, rC++} #.........##...YY..#...........#. Cast: Stone Arrow .)..##....##....Y.......#........ #...##.....#......##....#......#. .....#....##............#......+  YYYY 4 yaks he#...##.....#............#......# ######....##.##...##.....#.#.###.  ##.#....##†#...##P............. _The yak snorts and paws the ground.hOCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Passwall (safe; 1% risk of failure)  hePress: ? - help, Dir - move targetPlease select a wall.h#M y**@A rockhK\...........#......#......# #.#. # avangion the Geomancer ..#P#....................###..+## Gargoyle of Vehumet **.... #.###......#......#.............. Health: 36/77 ===========------------- #.###.......#+.#.#.............÷. Magic: 0/35h------------------------ ................................. AC: 14Str: 13 ................................. EV: 11Int: 20 ....>............................ SH: 4Dex: 10 ......)...#########.............. XL: 12 Next:  2% Place: Lair:1 ###..#....P#####@.##.....##.#+#.. Noise: ---------  Time: 12276.6 (0.0) h]q###.##....P#....Y.##...........#. d) +1 hand axe "Enegar" {freeze, rC++} #.........##...YY..#...........#. Cast: Stone Arrow .)..##....##....Y.......#........ #...##.....#......##....#......#. .....#....##............#......+  YYYY 4 yaks h-#...##.....#............#......# ######....##.##...##.....#.#.###.  ##.#....##†#...##P............. _The yak snorts and paws the ground.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Passwall (safe; 1% risk of failure)  hUPress: ? - help, Dir - move targetA rock wall.h!hphZ #.#. ÷hM>)@.##...YY.##....YY.#)#.........#......##..#............hz #............#.##...##.... hH †h 24 =7.6 (1Stone Arrowhch _You block the yak's attack.  You begin to meditate on the wall. You continue meditating on the rock.h hJY.h[#G78.6 (2h(h6 _The yak gores you but does no damage. The yak barely misses you.You continue meditating on the rock.69.6 (3hH>h@ _The yak gores you. The yak closely misses you. The yak misses you.ho@>You finish merging with the rock.hL/  --more--h7 i# #...†.#.. .###......#......##.. . .....hm8 #......#......# #.#. # ..#P#....................###..+## #.###......#......#..... #.###.......#+.#.#......÷...................................... h8 )....>...........@.............. ......)...#########...... ###..#....P#####..##.....##.#+#. ###P#...YYY##.....#......##....Y..#..... .)..##..............h9 :#......##..... .....h>9 #............#......+ #...##.....#............##h; 114 h> hB hE > _hal.# #...†..#.##.. . #..###......#......#......##.. . #...#......#......# #.#. #..#P#..............###..+ ##.###......#......##.###.#+.#.#.÷.>.)...##..#....P#####..##.....##.#+#  ###.##....P#...YYY##....#  #.##....Y..#.# #.)..##....##.#  ##...##.....#......##....#......# .#....##.#......+  ##...##.....#.#......# h|h};-80.6 (1 _hȅhUh#PP.# #......##.......### ....# #...†..#.......##.. . .#..###......#......#......##.. . ##....#......#......# #.#.  #..#P#....................###..+ h- ##.####......#. ###.####+.#.#.>............. ........)...#########........... .####..#....P#####..##.....##.#+ . ###.##....P#...YYY##. . #.........##....Y..#....  #.)..##....##............#......  ##...##.....###....#......  ......#....##.#......h71-1hhh  ###.# #...<..###P.#P# ##PP.# #......#......#.......### ....# #...†..#.............##.. .#..###......#......#......##.. ###....#......#......# #.# #..#P#....................###  ##.####......#.. ####.####+.#.#.>.....................)...#########........... ..####..#....P#####..##.....##.#+ .. ###.##....P#...YYY## h E.. #.........##....Y..#.... . #.)..##....##............# ##...##.....###....#h# hO &2h h hB h h h2" ###.# #...<..###P.##.##P .##PP.# #......#......#.###.# #...÷..#.......##.. h".#.#..###......#......#......##..  ###...#......#......# #. #..#P#....................### ##.###......#......# .####.###.#+.#.#h8#.>.)...#.####..#....P#####..##.....##.#. ###.##....P#...YYY##. #.........##....Y..# .hK'. #.)..##....##.# ##...##.....#......##....#h-h-&3hn6h8h6..###..###...††...........[...... h ###.# #...<..###P.##.P##PP.# #......#......#.......## .......# #...÷..#.............## ..#.#..###......#......#......# . ###....h.#......#......# # #..#P#..............h###  ##.###......#hG####.####+.#.#..>.............hN........)...#########..........####..#....P#####..##.....##. ###.##....P#...YYY##.. #.........##....Y..#.... ... #.)..##....##............#hh}B84hιh6h.............. ...###..###...÷÷...........[..... . ###.# #...<..###P.#ha##PP.# #......#......#.......#......# #...÷..#.......## ...#.#..###......#......#......# .. ###.....##......#  #..#P#.......## ##.###......#####.####+.#.#.......>.....................)...########..hA.####..#....P#####..##.....##. ###.##....P#...YYY##.. #.........##....Y..#....hhR2=5hKhh\= R [  ...........................  ...###..###...÷÷...........[.... ###.# #...<..###P.###PP.# #......#......#.............# #...÷..#......h> ...#.#..###......#......#......# ... ###....##...... #..#P#....@........# ##.###......#  ...####.####+.#.#  h> .  ...  >.............  ............)...#######..  .....####..#....P#####..##.....#  ..... ###.##....P#...YYY##h:L <6hT h W h  ########.#####.############### .[. ....................  ...###..###...÷÷...........[...  .. ###.# #...<..###P.#  ....##PP.# #......#......#......  .........# #...÷..#.......  ....#.#..###......#......#......... ###....#......#...... #..#P#....... ##.###......# ...####.####+.#.# ... .... >........... 0m.. ............)...#######. .....####..#....P#####..##h0 r9=7h h hv ### ### #hw ########.#####.############### [.. ..................... ...###..###...÷÷...........[ .. ###.# #...<..###P.# ....##PP.# #......## .........# #...÷..#...... ....#.#..###..@...#......#... ###....#......# #..#P#....... ##.###......#h|x7 ...####.####+.#.# ... .... ....>............. ............)...#######h<8hhhRM ### ### ########.#####.###############.[..................... ...###..###...÷÷...........[ ###<..###P.##.##PP.#.....# #..@÷h~S..#.#..###... ###.....#......##..#P#...................# ....>..........hs^hfo3==9hsh H ### ### ########.#####.###############.....[........................###..###...÷÷...........[h8.. ###.# #...<..###P.##......##PP.# #...@..#......#.........# #...÷..#......#.#..####......#.... ###...........#......##..#P#......... ##.###......#........####.####+.#.#.....hhEV40=90hh!h M ### ### ##########.#####.###############..[.........................hS z ...###..###...÷÷...........[ #####P.##.##PP.#.....# #...÷.....#.#..###......#......#......#.........h h &1h hm$ n _There is a staircase back to the Dungeon here.h hz h( hu+ W _You can't go down here!hhĖhhh-2 _hghP###.....### #....# ####...P.....## ####.#####..P.P.P.....## #.##.####P...P...PP....# #.... #............P..#.# ##### ##.#.........P.P...####  #........####.........#  #....P...'.÷#..P...#..# Dungeon:8  #.....P..#[@#P..PP.#..#  #....PP..####......#..#  #.............PP...#..#  #.#.#.PP.P...P.P......#  #.......P.P.P...P#)#.#######h#........P.PP...##.#.##.#.#.##....P.####.÷÷. #.#.#.##.....## ###÷# #...#.##.....# #.######h.:=hh5Hb144.1 (2.5h8ThV _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Lair here.hhhhuh߽hh@hhhwhS2=hChdhI5=hhhyhhhkK3=hh7hhAhhf6==hhvh94h\h hh2h$Bh5h5=7=hhhuhhhNhhhghRh1e6=8h(=hMhhE h h h=h$hh]97hhhSf9==h>hh1h:h0!h!98h"h$,h%h*e=h09=10/35h3,h>5hV8h8h9h*<h<L50=hu>hAhAS1=hChFhFhuHhKhK91hLhNhNhPh|QhQ^2==hSh5VhVS2=hzXhL[,hahdh^dhfhhhhG3=3h3i(=hjhjmhmhoh~rhshth_whxhZzh }h}!4h~84=hAh2hhɅhFhhъhh-N55=hhqhߒH5==h.hh2hhahhݜ%6h 2=h}huhh1hh#=h-hhLhU76h.hhhbhرhKhdzhhrK8=hhh0L7=hhhUhheh#9h2=h^hth*hhh\k18==hhh@&60hTh h[h,h"hlhhMh#1hu=9==h9hhah`hIhhhhhPhh(hh2=20=hh hT hA hUhhh<h%3hh|h71=h.hhwhh h#h$%4h'h*h+hJY=5=2=6=3=7h_y4=hi8=hnhnhphruhu#9hRv=5==hxh|h}hhhhh6hhLhWh$70h.:6=h@h"h͓hhhܘh%h*h#1h(=hРhjhK7=hh,hhhSU2=hhhhh h9=hyhh8Q38=hhXhhhhhhw4=hShk9=hhhh=hU5=hhhBhhh&L30=hhh%6h4hh hhlhh>h? i _You start resting.h405.1 (111.0)7=1==62h!h"" _HP restored.h>h+@h&KhWh\17.0)hah  ### ### ##########.#####.###############...................[..............................................###..###...÷÷...........[...Lair:1  .. ###.# #...@..###P.##...........##PP.# #......#......#...............# #...÷..#.................#.#..###......#......#......... ###...........#......#...... #..#P#.............. ##.###......#......#...####.###.......#+.#.#...............................You climb downwards. Welcome back to the Lair of Beasts!==hq-8.6 (2.5h _Level annotation: Urug _There is a staircase back to the Dungeon here.hhhhhjhk _23=h>4==h,h,hh9hhChh95hE==h hD4 _Magic restored.hhphhhhhh_h1h{hChhEh9=hh<h}hhhzh#hihnh~hhhOhhhqhhh ### ###  ##########.#####.#######h3 .........[ F......@......... .....###..###...÷÷ ... ###.# #...<..###Phf .....##PP.# #......# h.........# #...÷..# ....#.#..####hsF   bullfrog (asleep) ... ###...........#.... #..#P#.... ##.####....h} 30.6 (22.0)  A bullfrog comes into view.hchN..FFh5==1.6 (23hh* _The bullfrog croaks.hq ~ ### ###h #.#####....[.F...@.......#.....###..###...÷÷#.... ###.# #...<..###P#.....##PP.# #......##...# #...÷..#......#.#..###......## ... ###h& .# #..#P# ##.###......#h h 0.F..h! M--2.6 (1.0)Stone ArrowhA h hrN  The stone arrow hits the bullfrog!!  You kill the bullfrog!Vehumet accepts your kill.hV.``hh...hhfhg4h(-h==hZ 3h)Stone ArrowhhhFh hh&_You feel your power returning.hl' Jh)  h) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h-, 4hd0 h4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h  h hb% hx(  h( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h&Ihh: _hohhhhK5=hhh~Q ### ####.#####....[.--6.6 (3#.....###..###...÷÷ #....> ###.# #...<..###h(l #.....##PP.# #......# #..........# #...÷..#.....#.#..###......##.....###.#...... #..#P# ##.###......#hhH--7.6 (4hhI; _Found a stone staircase leading down.h-&_hq)ht.Bh5Bh =hDAhA9=hDhUFhHNBhOhT,hUhXh\hU]h^h-ahd,hfhhhkhylhzmh{oh&shshthvhA ##############.###  ..................  ..................  ###.....###..###.  #######....>####.# #.  #....##.....##PP.# #.   #....##..........# #.   #...........#.#..###   #...@##.....###   #....#......# #..#P#   ####..#......###.###.   #.##.....####.###   ................   ...........S   water moccasin (asleep)   .......>   S.... ...hj   .....####..#h 46.6 (9  A water moccasin comes into view.hÎh|SS.hJ,7.6 (10.0)h!hͥ _The water moccasin hisses angrily. _You see here a parchment of Chain Lightning.h?.................. ###.....###..##########....>####.# ....##.....##PP#................#.#..##:##.....###...... #..#P#ha###..#......###.## #.##.....#...................S......> ..... ........####..# ###.#hyh4hIS.Y   yak (wandering)S   water moccasinYhD8.0)Stone ArrowhhV _A yak comes into view.hL(6````hy  The stone arrow misses the water moccasin.hhh5  The yak bellows!hS...YY 2 yaksYYh_2---==9hhV _A yak comes into view.hN x  The stone arrow hits the water moccasin!!h h h( Y.The water moccasin is severely wounded.h n29-----50h h F _The water moccasin bites you but does no damage.hO 6````hC y  The stone arrow misses the water moccasin.hޓ hޞ ~S..YY..h #6hu H----1h< h[ F _The water moccasin bites you but does no damage.hk ````  The stone arrow misses the water moccasin.h h hR S.YY.. h m3----2h h _The stone arrow misses the yak. The water moccasin barely misses you. x2h  The stone arrow hits the water moccasin!  You kill the water moccasin!hl#F.hdhehp\.Y.hOwt1---33hhZ _Vehumet accepts your kill.hJ ``  The stone arrow misses the yak. The stone arrow hits the yak!!h˞,hQYY.hwm18---4hh[ _The yak is heavily wounded.h C  The stone arrow hits the yak!!hMk  The yak is severely wounded.hKY.h2t15----5hh. h&+_You block the yak's attack.hB  The stone arrow hits the yak!hUh Y 3 yaks (1 wandering)YThe yak is almost dead.A yak comes into view.h21--2----6hPh;f _The yak misses you. The yak gores you.h|  The stone arrow hits the yak!!  You kill the yak!h.Y 2h]di  Vehumet accepts your kill.hf5  The yak bellows!hKih]v .YYY 4 yaks (1 wandering)YY.YA yak comes into view. x2h{{0----57hhZ _The yak barely misses you.hv B  The stone arrow hits the yak!h;2 f  The yak is almost dead.h2 hE3 h? YY 3 yaks..Y...The yak bellows!hFA 7/35 ----8hCH hK 1 _You block the yak's attack.h~ |  The stone arrow hits the yak!!  You kill the yak!h x. 2 yaksh h h ...Y   yak.h 2--4----69Stone Arrowh# h& Z _Vehumet accepts your kill.h hh`h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h/NhShq[h _ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h ##############.###................. ###.....###..########....>#####.....##PP##..........# ........#.#..######.........#......# #..#P####..#......#.##.....####.### .. .........Y....> ..... ..............####..h h h h' YYY 2 yaks.h M--60Stone Arrow _h< h l _You see here a parchment of Chain Lightning.h_ z  You pick up a parchment of Chain Lightning and begin reading...he gY.Y.hf p5=---1hm h]r H _You add the spell Chain Lightning to your library.hA  ###  ##############.####   .   haB..................    ###.....###..###.   #######....>####.# #.   #....##.....##PP.# #.   #....##hB....# #.   #....@......#.#..###   #....##.....###......   #....#......# #..#P#.   ####..#......###.###.   hC.#Y##.....####.###   .Y........ ..........h2C;.   hgC.........>  ............)hiEhEhFh2NYY.Y 3 yakshS.32hYh\hu  ### # ##############.# .......... ......... ###.....###..###. #######....>####.# #. #....##.....##PP.# #. #....##.# #. #.#.#..###. #....##.....###. #....#......# #..#P#. ####Y.#......###.###. #Y##.....####.###. Y........ ...........  .............hz .....>...  ..... .). 3Stone Arrowh4 h( ### ##############.#####....................... ###.....###..###...÷#######....>####.# #...<#....##.....##PP.# #.h/8w#....##....# #...÷#...........#.#..####....##.....###......#....#......# #..#P#.####Y.#.##.###.#Y##.....####.###Y.............................>...YY   yak4Stone Arrowh@h bU ### #################.#####.#........................... ###.....###..###...÷÷#######....>####.# #...<#....##.@...##PP.# #.....#....##....# #...÷#...........#.#..####...Y##.....###......#....#......# #..#P#.####Y.#......###.###.#Y##.....####.###Y......hudh'eh osYY 2 yakshas4=6==5h{h}hS ### ### P##############.#####.##.............................. ###.....###..###...÷÷#######..@.>####.# #...<#....##.....##PP.# #.....#....##....# #...÷#....Y......#.#..####...Y##.....###......#....#......# #..#P#.####Y.#......###.###.#.##.....####.###Yh KY.h9&6hnhLh ### ### P##############.#####.###............................ ###...@.###..###...÷÷#######....>####.# #...<..##....##.....##PP.# #......##....##..........# #...÷..##....YY.....#.#..#####....##.....###...........#h#....#......# #..#P#.####Y.#......###.###......##.##.....####.###hhhh̴Y.YY 3 yaksh&7h&hh. {### ### P#.#####.#.[.###....@###..###...÷÷.h/ #######....>####.# #...<..##....##.....##PP.# #......#.#....##Y.........# #...÷..#.#.....Y.....#.#..###......#.#...Y##.....###.#.#....#......# #..#P#.####Y.#......###.###......#.#.##.....####.###.#hs2 ,h3 h< u.YY.Y.h? ^5=8hF hI h%65 ### ### P##############.#####.#####..[.........@............. ###.....###..###...÷÷....#######....>####.# #...<..####....##.....##PP.# #......#.#....##.Y........# #...÷..#.h7d#....Y.Y....#.#..####.#....##.....###...........##....#......# #..#P#..####Y.#..###......#..h9hn;h;hY.Y.7=9h hh### ### P#.#####.#.[..###.....###..###...÷÷.#######....>####.# #...<..###P#....##..Y..##PP.# #......#.h #....##.Y........# #...÷..#.#.....Y.....#.#..###......#.#....##.....###.#.#....#......# #..#P#.####Y.#......###.###......#.hhhh JY.h;D70ho### ### P#.#####.#.[..###.....###..###...÷÷.#....>####.# #...<..###P.#....##..Y..##PP.# #......#.#....##YY.# #...÷..#.#...........#.#..###......#.#....##.....###.#.... #....#......# #..#P#. ####Y.#......###.###......#.... hwhxe1Stone Arrowhh?h### ### P#.#####.#.[..hӋ###.....###..###...÷÷.#....>####.# #...<..###P.##....##..Y..##PP.# #......#.#....##YY..# #...÷..#.#.#.#..###......#.#....##.....###...#.#....#......# #..#P#.####Y.#......###.###......#.hh.62hh}h̏ ### ### P#.#####.#.[..###.....###..###...÷÷. #....>####.# #...<..###P.# #....##..Y..##PP.# #......#. #....##YY........# #...÷..#. #.#.#..###......#. hϐ #....##.....###....#. #....#......# #..#P#. ####Y.#......###.###......#.h] h/ R8=3h h} h ### ###  P#.#####.#.[..###.....###..###...÷÷.....>####.# #...<..###P.##. ....##..Y..##PP.# #......#......# ....##YY........# #...÷..#. .#.#..###......#......# h ....##.....###....#......# ....#......# #..#P#.Y.#......###.###......#......#h. h޵ h YYYY 2 yaksh &4h h h*!### ### P#.#####.# .[..###...YY###..###...÷÷.....>####.# #...<..###P.##.##..Y..##PP.# #......#......#.##YY........# #...÷..#.#.#..###......#......#. Y   yak##.....###....#......#.#......# #..#P#.Y.#......###.###......#......#.Y.Y 2 yaks7=5h,h.h### ### #.#####.#[. .Y.###....Y###..###...÷÷.hm....>####.# #...<..###P.##.##..Y..##PP.# #......#......#.##YY.# #...÷..#.#.#..###......#......#.   yak##.....###...........#......#.#......# #..#P#.......hPY.#......###.###......#......#.hq ,hY.Y 2 yaksh&6hh!hmn### ### .#####.#[.YY. ###.....###..###...÷÷.[....>####.# #...<..###P.##. .##..Y..##PP.# #......#......#. .##YY.# #...÷..#.h!#.#..###......#......#.   yak##.....###...........#......#. .#......# #..#P#.. Y.#......###.###......#......#.hB=7hhh0### ### .#####.#[.YY......###..###...÷÷.[.....>####.# #...<..###P.##. ##..Y..##PP.# #......#......#. ##YY.# #...÷..#.#.#..###......#......#. ##.....###.....#......#....  #......# #..#P#..h1  .#......###.###......#......#.... h)<h@R9=8h"JhzLhqy ### #### ###########.#####.############### .....................[...........YY. #.....###..###..@÷÷[....>####.# #...<..###P.##..... #..Y..##PP.# #......#...... #YY........# #...÷..#.. ......#.#..###......#......# #.....###...........#......#. ......# #..#P#..##.###......## #.....####.###.+.#.#..h h= B=9h6 h& h'### ##### ##########.#####.###############. ....................[............YY.###..###...÷÷[ ....>####.# #...@..###P.##..... ..Y..##PP.# #......#...... YY........# #...÷..#.. .....#.#..###......#......####...........#......#. .....# #..#P#..##.###......## .....####.###.+.#.#.. ....................h;h/K'80hNh,Wn _There is a staircase back to the Dungeon here. hR  hU  h_  he , h n YYYY 2 yaks h@r -1 _ hz  hם )###.....### #....# ####...P.....## ####.#####..P.P.P.....## #.##.####P...P...PP....# #.... #............P..#.# ##### ##.#.........P.P...####  #........####.........#  #....P...'.÷#..P...#..# Dungeon:8 h #.....P..#[@#P..PP.#..#  #....PP..####......#..#  #.............PP...#..#  #.#.#.PP.P...P.P......# #.......P.P.P...P#)#.####### #........P.PP...##.#.# #.#.#.##....P.####.÷÷.  #.#.#.##.....## ###÷#  #...#.##.....# #.######.  hm := hը  h7 M10/353.1 (2.5 hA  hzE _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Lair here. hv]  ho^  h`  hd  hh , hi  h1j  hl  hr 1= hs  hBt  hu  hx  hy  h/ B h  h O= h  h  h S2= hɏ  h  h  h  h  h  h  hۜ  h  h  h̢ a3= h  h  h  h  h , hh  h1 =4=5== h 6= h , h , h B hg  h  hC  h  h} S7= h  hW , hG X h  h)  h  h/# O= h%  h>(  h( N18= h*  h,  h-  h70  h3  hg3  h[5  ha8  h8  h:  h?  h`@ j9== hB  hXG , hI  h2M  hM  h7P  hS  hS  h;U  hZ n20= he\  h_  h$`  hb  he , hh  hj  h1k  hPm  h!p  hp M1= hr  h}y , h}  h  hP  h B h  h  h j2== h  h?  h  hq  h  h  h  h  h  h  hP  h W3= h  h  h  h  h , h!  h , h  h  hb  h{  h  h( M4= h  h , h  h  h  h  h  h+  h/  h:  h j5== hp  h B h* 6=7=8== h,  h1 B h5 , hi:  h=  h{= U9= hI?  hA  h[B  h5D  hE  hdF  h-G  hJ , hL  hqN  hN  hP  hVR  hR L30= hS  hgU , hV  hwY B hZ  hvZ  hU[  h 1==2=3= h 4== h , h  h  h  h  h  hA  h  h i _You start resting. hc 2585.1 (102.0) h. w5==63 h ; _Magic restored. h hQ hUs7.0) h@`  ### ### ## ##########.#####.###############. ..........Y.........[............ .....YY.......................... .....###..###..Y÷÷...........[...Lair:1 ....>####.# #...@..###P.##....... ..Y..##PP.# #......#......#......  hOaYY........# #...÷..#............. .....#.#..###......#......#...... .....###...........#......#...... .....# #..#P#..............YY 2 yaks ......###.###......#......# .....####.###.......#+.#.#. .................................  You climb downwards. Welcome back to the Lair of Beasts! hb:= hi, hn{  Level annotation: Urug h/z..YYY 3 yaks h^=8.6 (2.5Stone Arrow h _You block the yak's attack. _There is a staircase back to the Dungeon here. hC  The stone arrow hits the yak!! h  The yak is heavily wounded. hK..YY h4-2---=9.6 (1.0 h> h{( _The yak gores you. h>  The stone arrow hits the yak!!  You kill the yak!. 2 yaks h<, hS..Y. h~5-29-----890 h hZ _Vehumet accepts your kill. h L `  The stone arrow hits the yak!! h* hd+ h^9!. h:9.Y hu;k6----1 h,I hL[ _The yak is heavily wounded. h|  The stone arrow hits the yak!!  You kill the yak! h̆†   yak hy  hG.Y hu3----92 h& hU*Z _Vehumet accepts your kill. hl  The stone arrow hits the yak! h-  h. h/2The yak is moderately wounded. h~;61---3 hD hH1 _You block the yak's attack. h^am  The stone arrow hits the yak!! hf  The yak is almost dead. hqm18---4 hH h;Z _The yak barely misses you. h|  The stone arrow hits the yak!!  You kill the yak! h!q† h? 15----115Stone Arrow _Vehumet accepts your kill. h _Your Earth Magic skill increases to level 11! h h hb h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) hw  hz  h  hd _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h  h  hձ  hҶ  h : _ hF  hh z7=6-- h  h 1 _HP restored. h  h  hI , h6  h1  h  h:  h  h e=7= h  h# , h  hI  h  hg  h , h  h  h k18== h1  h  h> h hb, h  h , hw h hj9== h h h h hS# h# h[* h+ h{, h. h1n20= h3 hL8 h8 hH: hn?, h@ hE, hH hN, h-O hTc1= hV hq]B ha, hc hg hYh hxn hs2== hv hz h{ h} hN h` hZ h hW h h huW3= h h, hY h, h hd hݞ h hc4= h! h h# hu h, hױ hr, h~ h' hj5== hM h h? h0 h h8 hO h_, h h[ hW6= h; h h h) h h h9 h, h\ hW h h h hK7= h h#, h( h, h+ h3 h h  hU hh8== h hJ h h hQ h hu! hD& h& h4( h+ h ,U9= h- h1, h3 hs6 hL7 h8 h?,h h3hL30=h hh(hh,hWhh_h h<$h$h1==h)h-hZ.hO0h4h/5h6h;hY<h@hDhDU2=hGhKhELhMhNRhRh{ThoZhA[hahfhghihmh9nK3=hohshPthvuhFzhzh{|hh;hhhh4==hhPhڍhЏhhhh,hh~5==h/h4 _Magic restored.hjhhhhhhhhKh,hPhVh:h 9=hDhhhh hdhG,hfh%hDhh_hhbhhhh;hhhhhhhhh.h:nhCXh{GBhuNhPh/Qh\RhXh#ZhZhe[h\h_,hah@dhuehfh2ghqihkhRlh^mhohrhshsh vhYyhyhzhhhh4hh,hhPhhohhqhhhh~h ,h:,hƫBhhBhEhihhhhhch?h hh,hohgh9hhh=hI,hdhh-hhLhuhhhhh^hhh@hhh<hNhhhdhhhUhphhhhh ,h hh h{h_hih,hh7 h$h$h%h(h],h,h.h0h4h5h6h9h<h]=h>hAh*DhDhGhGIhM,hOh(Z>  h,[d#.####.#.#.... #..####..##... ##.##...........  #P.##.....##....   #P.#.......# ...  h)\> ##.##......# .   #P........#...   ##..#.....#...   #@##......#... --  #.##.....## ..   #.###.##.#   #.# .# .#  #.. .. .  #..  hu\ #  # h]k  You pick up a parchment of Leda's Liquefaction and begin reading...hd272934.0)h2g$--hg&305hlhpL _You add the spell Leda's Liquefaction to your library.h 3h h hV h h< ,h h ,h h h hD hv h, h he h& h h h h h h ,hP h h* h h h h2 h h9 h h hJ h h~ h h h h ,h h3 hh: hf  #..##.##.##  #..##.....#  #.........#  #..#......#  #..##.....#  #..P#.....#  #..##.#####  #..#P.######.  ##....@......> 55.6 (25.0) #.########.###  ### 6.6 (26h Q _Found a stone staircase leading down.hٻ3hhhhnBhhmhhh=hh>hhhFhhhh,hIhOhh,hh #..##.##.##  #..##.....# ..... #.........# ....# #..#......# ....# h#..##.....# ..>.# #..P#.....# ....## #..##.##### .....## #..#P.######......  ##..........@>......62.6 (6.0)  #.########.######  ### ### hh@+3.6 (7hh9 _Found an escape hatch in the floor.h| 3h| h hx h݀ hO h  There is a stone staircase leading down here.h h  _h& h h^ hՊ h h h hh h hݒ h ,h h h h~ ,h h h h h5 h hM hL h h h| h$ h h h hȮ h h h hK ,h0 hn h h9 h hi h ,h h- h hM h[ h h h hu h h ,h h Xh& h! ,h h h] h h/ h8 h ,ha h h h h h hm ,h3 hB hF h h* h h ,h h h h" hu hV h h h* hx h ,h hi h ,h h h h h hq" h# ,h$ h& h' ,h4( h\+ h, ,h- h#. h0 ,h71 h[4 hA7 ,h7 h9 h|< ,h= h? hC hrC htD hG hJ ,hJ hL hM hM hN hO hvQ hQ hR h{X hD[ h[ h\ h#^ h` h2a ha hpg Bhk hq  ................................. ##.#.#........................... ###..##....##P#P##.##...#+###.### ...........#######.##.... ..... .....##....##......##...# ....... ......#....##......##... ....... ......#....##......+ ... .....#.....##......# ... hr .....#.....##...@..# .. ......#.....#......# .....##....#####.### #.##.##.....########. ..##.#............... ..................... ..................... ..................... .....................You pick up a parchment of Anguish and begin reading...hx 1808.6 (45.0)h*z ,9.6 (46h hҁ @ _You add the spell Anguish to your library.h$h%h%hc(h*hx+h/,h2,h3h5hlA _You open the large door.hEIhJE  There is a large open door here.hNhO _hmQhGVE  There is a large open door here.h]K _h_hchldhehih{lhlhmhohqhrhwhwh2|h] ...................... ..##P#P##.##...#+###.####........#######.##............#..##PY####......##...#...........##YY.###......##............#..####......''...#...........##.##......##...P........#..##Y##......##....@/...... #.Y.#......##...... ##....#####.###....#........ #..#.. ...########............. ##...#h.............#P.###### ....?.......... :.Y... l   komodo dragon (wandering)......... Y......l.......###P Y.... .. .Y.... ##h218.6 (9.0)hs,9.6 (10.0)hh` _A komodo dragon comes into view.hN*##P#P##.##...#+###.####.#######.##............#..##PY#h?b.##......##...#....##YY..##......##....#..##....##......''...#....##.##......##...P#..##Y.##......##...../...... #.Y..#......##...@.. ######.##. #..#..########...... ##..............#P.###### ....hX...... :.Y.........Y..l.......###P ....... .. .. .Y.... #####...#h hMl.h_220.0)hh!hۂ##P#P##.##...#+###.####.#######.##............#..##PY.##......##...#hG....##YY.##......##...#..##..##......''...#....##.##......##...P#..##Y.##......##...../...... #.Y..#......##...... ######.##........ #..#..########..... ##.h=].............#P.###### ...... :.Y........ Y..l........###PP ..#.. .. .Y...h.####...#...#.. #......####.##hhMl.hǖ&1hh,h~4h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h hF h ha _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ht& .#######.##............#..##P #....##......##...#....## #....##......##...#..##. #....##......''...#....##.##......##...P#..##Y.##......##...../...... #.Y #.....#......##............ ## #....#####.###....#. #.....########..@.......... ##..............#P.###### ....... :.Y... Y..l..###PP.#.. .. .Y.... #####...#...#... ##......####.##...#..........l.[39h' ;;49m2 _h- hp##....##......##...#....## .#....##......##...#..## .#....##......''...#....##.##......##...P#..## #.....##......##...../...... #. .#.....#......##............ ## ##....#####.###....#.hq. #.....########..... ##..........@..#P.###### ....... :l...... Y...###PP#... .. .Y ######...#...#.... ##......####.##...#.... .......##.?.# .. .##....##.....#hthM.lh93Stone ArrowhRhd _Found a scroll labelled GACAOC WOGI.ht# ``l  The stone arrow hits the komodo dragon!!  The komodo dragon is heavily wounded.h@hKWl..hO_2---==4hXh_7 _The komodo dragon hisses angrily.hn.##....##......##...#. ..#....##......##.#.. ..#....##......''...#. .#.....##......##...P.#.. .#.....##......##...../...... # ..#.....#......##............ .##....#####.###....#. # .##.....#. .#.#P.###### .l. :. Y.###PP Y.#... .. .Y#......####...#...#.... hBo.###......####.##...#.... ..#...##.?.# .. ..##....##.....#h^zh{.-5hh d _The komodo dragon barely misses you.h=w  The stone arrow hits the komodo dragon!!h+p  The komodo dragon is almost dead.h-u29-----=6h<h!@E _The komodo dragon bites you but does no damage.h  The stone arrow hits the komodo dragon!!  You kill the komodo dragon!hF.hf&9.h,7---47Stone Arrowh6h9Z _Vehumet accepts your kill.h&hhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hسhhh9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h_ 4hwi h8l _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h h h h h : _hB h h) h h h; h h K8=h] h" hb# h% h( ,h* h . h. h/ h}3 hg4 U9=hm6 hg: h: hm< h? hp@ hA h-E hE hG h|J hJ hkL hO hGP L30=h R hV ,hIX h[ h \ h] h2a ha h-c hYg hg h1==hi hl ,hp hs ht h/ I--7.6 (40hm7 hC 2 _f - a wand of mindburst (11)hq3hWshzh}h,hhmhhhh!,hGh(hh6hMh~h2hhfhShhhhh1hh#hhhvhhhh<hhh!h~hhh8,hhBh} _k - 12 scrolls labelled GACAOC WOGI (gained 1)hhph hhh:hhoha,h-h h h h h}hd,hjhx,h*hO ,h!h"h$h'hZ)h)h_+h.hU1h52h3h6h:h;hW=hDhEh=GhcON _You now have 377 gold pieces (gained 12).hUhjVhYhC[h_,hbh|h}h~hhʂh[hh=hphhhh~hhh{hQ ##..### '...#...........##......##.. #...P........#..##Y......... #...............#.Y.....#.... #............#..##......# ... ...#...........#..#..#..# .. ............#..##...##..# . ...#P.#######.?..... ................. ............. ...[39;hg49m .....###PP.#... ..#.........#####. #...#........#........ #...#..#.....#... #...#........+.....#.... #...#........#...... ... #...#  You pick up a parchment of Momentum Strike and begin reading...hd-96.6 (29h2,7.6 (30hZhH _You add the spell Momentum Strike to your library.hThVhWh[hZ^h^h?inhjhn,hphYrhTuhuhvhxh{ha|h|}hh@h h _l - 3 scrolls labelled KOBEGAR SERGHU (gained 1)hThhhh K.##......##.. ......#..##............. .........#.......#...... ......#..##......##..... .........#..#..#..#..... h`..#..##...##..#..... #######................k ..................... .............. ##PP.# ...........##### ....#........ ...... ......#.....#... ..... ......+.....#.... .....k   wyvern (asleep) hќ......#...... ... ...... .....h]3904.6 (7.0)h"+5.6 (8hh4Y _A wyvern comes into view.h_ )#..##......# ..##......##...#..##.............#.......#...#..##......##.....:..#..#..#..#. .....#..##...##..#...... ######..........k ...... #PP.#...........#####......##........ ..#.....#... ......#+.....#.... ......##...... ... ......#... ....h O  Found a parchment of Launch Clockwork Bee.h h r.kkh$ >6.6 (1Stone Arrowh h 0 _The wyvern hisses angrily.hKz ``` The stone arrow hits the wyvern!!hha..k.h_2---==7hRhm #..##......# ##......##......##..##..............P#.......#...#..##......##.....:##..#..#..#......##..##...##..#..k. PP.#.#####......##........ ..##.....#... .......#.+.....#....##...... ...P _The wyvern is almost dead.hh [k. h .-8hSh> _The wyvern bites you but does no damage.h  The stone arrow hits the wyvern!!  You kill the wyvern!hE.h(8.hk29-----5=9Stone ArrowhŪp _Vehumet accepts your kill.hh|hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hPh,hhO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h 3h~ h h $ _h~ h h a30=-h h hp h h|! h! h# h' ,hV) h+ h, h1==hH- hG0 ,h1 h14 h4 h<6 h.9 ,h: h= h= U2=h ? h;C ,hiE hG h3H hI hL h*M hN hQ hR K3=hT hIW hW h[Y h\ hl] h_ ha ,hc he he h4==hf hh ,hi hk ,hWm hp hp h t h)v hv h5==hew hy hI{ h| h| h~ h ,h h h hb h/ h݉ h8 h 9=h h h+ ,h h h0 ,h/ h ( ........ ..... ##PY######......# ##YY.####.......## ##......##....... ##.##......##......## ....##..............P#..#P .#.......#####.....@# --#..#..#..#......##. .##...##..#.......... ...........................................h ..............#####......###.##.... ........# .#  You pick up a parchment of Launch Clockwork Bee and begin reading...  You add the spell Launch Clockwork Bee to your library.h 037.6 (28.0)h+ I--8.6 (29h hY . _m - a +5 ring of evasionh8h2Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} h4 nArmour (go to first with [)  j - a +0 buckler (worn)  h - a +0 helmet (worn)  b - a +0 pair of boots (worn)  i - a +0 pair of gloves (worn)  a - a +0 robe (worn)  e - a scarf of resistance (worn)k - a +0 kite shield Jewellery (go to first with "=)  c - a ring of magical power (worn)  f - a ring of see invisible (worn)l - a +4 ring of slaying  h!mm - a +5 ring of evasion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h h ............avangion the Geomancer ..................Gargoyle of Vehumet **.... .##PY######......#Health: 77/77 ======================== .##YY.####.......##Magic: 35/35 ======================== .##......##....... ##.AC: 14Str: 13 .##......##......## ....EV: 11Int: 20 .##..............P#..#P.SH: 4Dex: 10 .#.......#..............XL: 12 Next: 15% Place: Lair:1 .##......##.....@#Noise: ---------  Time: 12938.6 (0.0) .#..#..#..#......##.d) +1 hand axe "Enegar" {freeze, rC++} .##...##..#..........Cast: Stone Arrow h6 x[12d...................... ....................... ....................... ....................... .....#####......###.### ....... ........# .# _Vehumet accepts your kill. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You pick up a parchment of Launch Clockwork Bee and begin reading...  You add the spell Launch Clockwork Bee to your library. _m - a +5 ring of evasion  Okay, then.hd ht h: 8 _hhĶhUhhZh: _hhh1hhhJ,hhhhhh*hh+hhhh,hhhhAhhehfhhhh_hhhHhh7h*hh h7 h h%hhWh*hhhhhh h!h"hO&h*)h)h*hb-h@0h0h1h3h7,h9hAXhFChhJXhM,hNh=QhThThTZ,h{\,h^hchdhdhkN _You now have 388 gold pieces (gained 11).huo3hph?shivhwhwhyh}hY~hWhUXh5hhhhrhyO##..### #.# .........# ...............)..# .............. ...# +#......##...+##..#  ..#...#.....#  ..#...##..#  ......#...........#  ........#@.# 66.6 (28.0).+............#...# .hL.#...#........#..##  ###.. #........+..#  #...........#  +#.###P..#   .........#   .............#   ...........#   hh_,7.6 (29h4h\# _Found a mace.h 3h& h h h ,h h[ h ,h0 h h ,hw h! h$ h/% hR& h + h7, h, h. h3 h68 ,h9 hE <  You see here a +0 mace.hH hBI  _hI hM hQ haR hS hV hEZ hZ h"\ hc hg h i h[j ho hs h7t hu h{ h} ,hu h h h h& h^ h& Bh h h h h h h hή hŲ hJ h h h hݽ hh h hK h hG h h h ,h h h ,h hR h h2 h h h ,hM hG h] h h h hj h h h 7 _You open the door.hv h h h] h{ h h hi h h hN hk hV hZ h h ! h$ h$ h% h- hd1 ,h2 h= ,h> h^? hG r  You see here a blink frog skeleton.hJ hBK  _hK hnQ hT h*U hU h`\ h] h2^ h^ h e hg hTh h/i h*m h$o ho h p hs hu h0v hv hz hq| h| h} hЀ h0 ,h h h} h hw hː h h h h h hP h( hi h١ hA h hv h 4h h Bh ,h> h h h ,h h0 h? h h he h h hU h3 hT h h h h1 h h h h h h hZhhxhh.hhf h hw hhhh\h,hhh,hehhh h h+P#..#P...#  #........#  ###...##...#  .###.###...#  ..........#  .......#  .......#  ...........# ........ #......###.#####)##  ......##.# #.#  .......#.. #.#  #......##. ..#  P# ..#   .... #.#   #.#    h 5. #...... ###...## .#.##.........##. ####.#####@## ..##.# #.# #.. .##.#  h:P3033.6 (664.6 (67 _You see here a +1 falchion of protection.h(3hh, _hkBh7h%hohܹhhhxhh"hhhihhhhZh`h`hh5hh,hhh*h|h~h"h^hhghh<hhph2hhh*hh,hmhehh3h hh_hhxh hhh h hH hv hhqhhhRh(hVhhOhhPhhbh h"h #h$h&h)h)h*h,hd/,h0h2h5h5h6h8hQ:h:hj;h=h>h>h?hDh)R......# ........##.##### ......#.....#...........#......## ......+.....#....#......##.....#. ......#..........P......##.....#. .. #...........##.^....# (..#....#......#......## ........#......## #....#........##.#.## hR1..##P.@#......####.####62.6 (28 ........................ #############..#PP###.## ####### ### h S hh\h_,3.6 (29h fhg) _Found 2 boomerangs.hIhhhB,hh:hhhhh:hhh-hnhhhh h h,hhhhhhjhhE,h h"h%h%hO)h*h\-,h;/h4h_8,h9h;h?h@hAhWKh2OBh2RhThUhyVhXhV[h[h\hc^hZ`h`hahcheh%fhfhVhhqjhjhakhmhjo,hphwhzh3{h~{h0~hh hhقh5hbhhևhQhhJhYhchhSh(h;hhahhhhh!hhhhhh hh;%h&hc'h'hy6Bh6hAhUDhDh9EhOhQh/Rh>Shb]h`h`hqahjhsmhmhnhvwhyhWzhm{hho,hLhЏh,hh6hhD,h+h}Bhhhϵhhhhhhh:hhh^hhhthhhhhhUh6hhhhhhShhhthGh8h,hh[hh h h h hhMh hVhhxhBhV h',h(h)h,h:/hu/h0h3hx5h5h6hZ9hx;h;h<hI?heBhBhChxFhHhIhJhiLhNhNhOh1RhThThUhWhIZhZh}[h]h_h_hahbhe,hfhShhjhjhkhmho,h$qhrhth-uhvhwhyhyhzh|h~h~hh>h,hhkh-h\hhhh#hϐhEhhhhhhh\hnhhh?hhhC,hAhhh/hhbhQhh@ h1h4hk4hV5hEoho,hphhh7h&h_h,hhhhæhhhh߶h7hhLhhhhhhDhh3hh h5hhhhhmhBhhh@h hh "hx"h6#h-h/hG0h1h;h;@,hBh;Lh}OhOhQhZhZ^,h `hihdmhmhQoh{k  You see here a yak skeleton.h}h~ _hhyk  You see here a yak skeleton.hڏh3 _hhhahh¢hh,hԱhh6,h6hhhhFhhhh!hShhwhhhh6hhhhh/h hhhyhNh`hh4h#h'h'h)h9F  You see here a +0 leather armour.hv<h*= _h>hPCh GhlGh IhMhPh:QhRhVhYhZh\h$ahVdhdhfhihn,h$phshwhwhWyh{h~h~hhhͤhhTh)BhhhhFhQh{,hhhhhhhh%Bh'hS+,hZ-heIh P,hThXh[h(\h]h`hdhdh>>>^(Press ? for help)###### ###### #######P##############.#####.###############.###############P### ##.............................[............................... #P............................................................o. hv 3##.########.....###..###...÷÷...........[.........................##.########....>####.# #..÷<..###P.##.......##P###P#..÷.###....#P.##.##....##.....##PP.# #......#......#.......#######............+.#h #..#....##..........# #...÷..#.............##....##....#.......#.#h #.##...........#.#..###......#......#......##....##....#.......P.#h #.##....##.....###...........#......#......###.#.##÷...#.........#hD ~#.##....#......###..#P#....................###..'##.÷............#h #.#####..#......###.###......#......#..................#......@P.#h۸ #..####.##.....####.###.......#+.#.#.............÷.....#.......#.#h P#......................................................##..###.#.##................................................................#h> T##.....................>.......................................)..##P.......................)...#########............................#h ##................####..#....P#####..##.....##.#+#......##...+##..#h( #................####.##....P#...YYY##...........#...#...........###...#..####......##.........##....Y..#...........#...#........#..#hn B#.................#.)..##....##............#..........#...........#h ##...#............##...##.....#......##....#......#............#..###...#..................#....##............#......+............#...#hr O@>hBh}U...............o.  avangion the Geomancer ...................#  Gargoyle of Vehumet **.... ###P#..÷.###....#P.#  Health: 77/77 ======================== #####............+.#  Magic: 35/35 ======================== ...##....#.......#.#  AC: 14Str: 13 ...##....#.......P.#  EV: 11hInt: 20 .#.##÷...#.........#  SH: 4Dex: 10 ..'##.÷............#  XL: 12 Next: 15% Place: Lair:1 .........#......@P.#hW  Noise: ---------  Time: 13209.6 (0.0) ...÷.....#.......#.#hG  d) +1 hand axe "Enegar" {freeze, rC++} .........##..###.#.#hon  Cast: Stone Arrow h...................# ................)..#hQ ...................# hgq  #+#......##...+##..#   ...#...#...........#   ...#...#........#..#   _Found 2 boomerangs. _You see here a yak skeleton. _You see here a yak skeleton. h_You see here a +0 leather armour. _Partly explored, can't reach some places. _Partly explored, can't reach some places.hhhhh: _h.h1,h4hBhqF,hHh[h_`,hZbh$uhw,h zhӉh Bhhh$hҦhŴhֶh%h'hh,hhrh,hhhhhhhBh1h*hoh>hshXhhh# hh=h:hhIhhhl(h*h>+h+h~0h 4,h+5h=h@,h@hFhJ,hKhRhiUhUhVhN\h^h7^h_hdhh,hihlhaohohphovh{BhhhlhhGh׋,hhȪ`h+,hh]h,h^,hlh{hD,h[h8hx,hhh,hh1hh7,hGhyht,h,h^hEhhh^hhhhl ##..........# #...÷..#..........#.#..###......#......#.. ..##.....###...........#......#.. ..#......###..#P#................ #..#......###.###......#......#.. #.##.....####.###.......#+.#.#... .................................................................................h 440.0)........)...#########....####..#....P#####..##...####.##....P#...YYY##. .####......##.........##....Y..#.h2 #.)..##....##......... .....##...##.....#......##.hd ..............#....##..........#......##...##.....#.........hC h. h m _There is a stone staircase leading down here.hhhh hu950.6 (1.0) _h h<? . .  ... ## ### ..♣  ....##.♣..#....   2 ♣.@..+  #.....#  ##.♣..#  #. ♣## .# .. .. ... hEAh-1.4 (1.8hѷh _You climb downwards. _There is a stone staircase leading up here.h! hg" h7# h>% h0/ . . ... ###### ..♣....##.♣..#........@.......0.0...#♣.<..+.♣.>.h/ D#.....# h 3 ##.♣..##.♣♣### hx3 A...h= hA +2.4 (1h8E hVH ; _Found a stone staircase leading down. hE3 h h  hX h , hi h! h( hJ) hN* hP. h4 hz4 h5 h8 h.@ h@ hcA hD hJ hK h L h_Q h]##. ..##..# ##...... ... .##... ..##... .. .#..... .#...... ##....♣ # h^z. ###......#.#... ######...♣..###....##.♣..#..................................#♣.<..+.♣.>.♣..♣.SS   black mamba (asleep)#.....#...........##.♣..#..........#.♣♣# h._+#...♣...#.. hfr+8.4 (6 h#v+9.4 (7 h:~ h^ _A black mamba comes into view.!hȻ##. ..##..####.. #........ .###..##....#.....#.......###....♣...+#........###..@...#.#  !h'... ######...♣..###  ....##.♣..#...............................#♣.<..+.♣.>.♣..♣.S. #.....#............##.♣..#.......... .♣♣##...♣...#..#.# ##.......!h!h,60.4 (1!h!h!h^##..####.. #........ .###....##...#.!hH#.......#.......# ##....♣...+ #.......... .###......#.# ... ######...♣.@### !h;....##.♣..#............. ........................!h]#♣.<..+.♣.>.♣..♣.S..!h #.....#............+!h##.♣..#.......... .#!h0.♣♣##...♣...#..#.# ##........##!hm.. ##.....!h@ !h$&1!h+!ht.!h!h !h!!h*!h0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!h( !hd, !h3 !h7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!h} !hX !h' !h+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!h !h5 !h !h] X ........ .###....##...#...#....... #.......# !h G##....♣...+ #.......... ###......#.# . ######...♣..######..##.♣..#......@..............#♣.<..+.♣.>.♣..♣.S #.....#............+##.♣..#.......... .#!hk .♣♣##...♣...#..#.# ##........## #.. ###..........  .. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!h!hC2Stone Arrow _!h!h !h ```S   _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _ The stone arrow hits the black mamba! !hT The black mamba is moderately wounded."h9"h;"h`E_.S.."hhG_2---==3"hJN"hQ5 _The black mamba hisses angrily."h~ ` The stone arrow hits the black mamba!!"hѓ"he S..The black mamba is almost dead."htm29-----4"h "h9 _You block the black mamba's attack."h  The stone arrow hits the black mamba!  You kill the black mamba!Vehumet accepts your kill."hE."hآ8."hN--85Stone Arrow"hV"h4 _You feel your power returning."h{"h\"h"h2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"hj "hEp "ht "hw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"h "hu "h "h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"hPS 3"hS "hlY "h]] : _"h] "hg i30=--S"hg S   black mamba (wandering)"hFv &6"hy H--7.4 (2"h~ "hʀ ^ _A black mamba comes into view.#hP. .### ......##...#. ....#. .#.......# ##....♣...+ #.......... #hQ###......#.#  ######...♣..######..###.♣..#......S.#♣.<..+.♣.>.♣..♣...#.....#............+.###.♣..#............# ##.♣♣##...♣...#..##.# .# ##........## ##.. ###....... #hS#hU#hK_#heC.S#hMg>8.4 (1Stone Arrow#hCn#hkq#h3````#h)  The stone arrow misses the black mamba...S..S27--==9 _The black mamba hisses angrily.#h 8````#h #hS TS...#h n4----70#h #h  #h _The stone arrow misses the black mamba. You block the black mamba's attack.#h u  The stone arrow hits the black mamba!!#h7 r  The black mamba is heavily wounded.#h l2---1#h #hN _The black mamba closely misses you. You block the black mamba's attack.#h9f  #hn  You miss the black mamba.The black mamba is heavily wounded.#ht r3---2.8 (1.4 #hz  #hަ w_The black mamba bites you. The black mamba barely misses you.#h t  The stone arrow hits the black mamba!#hWs  The black mamba is severely wounded.#hőm61-----19#hT---=30 #h#hŘ} _The black mamba barely misses you. The black mamba bites you!$h8````$hfS S...The stone arrow misses the black mamba.The black mamba bites you but does no damage.$hJV2---17----$hV4$h\$h>`[ _The black mamba misses you.$h58````$hKTS...$hA54---4----$h5$h$h _The stone arrow misses the black mamba. The black mamba bites you!$hU  The stone arrow hits the black mamba!  You kill the black mamba!Vehumet accepts your kill..$h29.$h2---226Stone Arrow$h$h4 _You feel your power returning.$h$h!$h%$h' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$h $h! $h$ $hN. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$h _$hK $ _$h $hw $h d55=--$h $h[ $hɐ K3-$h3 $h" ,$h5 $hy m6=$hL $hĝ $h" $hΞ $h $hu S4=$h $h3 $h{ %7$h7 <8=5==$h $h $h[ $h $hx $hɺ $h0 $h $hw U9=$h $h. $h K6=$h $h $hC $h2 $h <60$h $hd ,$h $h $h S7=$h $h $h@ K1=$h $h ,$h) X$hb 2=18==$h B$h $h $h $hc $h $h2 $hT 3=$hg 9=$h ,$h $h1 %4$h $h  B$h 20=5=$h $h $hp $hj ,$h $h $h9 6=1=$h $h $h^ $h $h ,$h! $h|( 72==$h+ $hT+ $h+ $h]/ $h/ K8=$hQ0 $h2 ,$h3 $h7 $h8 W3=$h8 $h< k9=$h= $hW 704=$h[ 1==$hY_ c5=$hc ,$hc $hc $hg $hEh U2=$hh $hl ,$h\m $hu 6=3$h"v $hГ ,$h| $hy ,$h] $hc 4=7=$hv 5=$hb $h h8==$h $hS ,$hi $hG Q6$hG 9=7= _HP restored.$hE X$h x30=$h e=$hb ,$h $h% ,$h $hC $h 9=$hI $h] $h K1=$hy $h $h $hx $hK ,$h $h ,$h $h $hE U2=$h  $h ,$h $hV $h $h6 $h ,$hL $h $h: K3=$h $hK ,$h $h  ,$h $h $h $h! $h{% $h% h4==$hV& $h( $h=) $h * $h- ,$h3. $h:1 $hy1 $h)2 $h7 $he7 h5==$h7 $h: 4 _Magic restored.$h> $h? $h? $hA $h-K .. .### ......##...#. ....#....... .#.......# ##....♣...+ #.... ###......#.# #  ######...♣..######..#.N ##.♣..#.........--$hL ... #♣.<..+.♣.>.♣..♣.... #.....#............+.#.N ##.♣..#............# # .#.♣♣##...♣...#..##.# NN 2 nagas (constriction, asleep).# ##........## ## .. ###.... $h]Y 1371.8 (95.0)$hZ I--2.8 (96$h` $h\k W _2 nagas come into view.%h. .### ......##...#. ....#. .#.# ##....♣...+ #. ###......#.# ## ######...♣..######..#.N..♣..#..... ♣.<..+.♣.>.♣..♣... .....#............+.#.N..♣..#............### . %h،=#.♣♣##...♣...#..##.# . .# ##........## ## ###.... %h%hq NNSS   water moccasinNN 2 nagas (constriction, 1 wandering)The naga shouts! You hear an angry hiss.%h-:==3.8 (1.0)%h%ha _A water moccasin comes into view.%hnh %hp %hv %hNz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h %hl %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&hd . .### ......##...#. ....#. .#.# ##....♣...+ #. ###......#.# ##  ######...♣..######..#.N. ##.♣..#.... #♣.<..+.♣.>.♣..♣... #.....#............+.#.NS ##.♣..#............### ..  #.♣♣##...♣...#..##.# .NN 2 nagas (constriction, 1 wandering)  .# ##........## ##. ###.... .. &h#...NNS..S   water moccasinNN 2 nagas (constriction)&hF~=4 _The naga shouts!&h . .### ......##...#. ....#. .#.# ##....♣...+ #. ###......#.# ## ######...♣..######..#... .##.♣..#&h.N..... .#♣.<..+.♣.>.♣..♣......NS.  #.....#............+.#..  ##.♣..#............### .. #.♣♣##...♣...#..##.# .NN 2 nagas (constriction) .# ##........## ##  .. ###.....&h[.. ... #..&h&h&h@&h&hIN.NS..S   water moccasinNN 2 nagas (constriction)&h8/--5&h&h?&h5C . .### ......##...#. ....#. .#.# ##....♣...+ #... ###......#.# ## . ######...♣..######..#... ..##.♣..#.N..........N... ..#♣.<..+.♣.>.♣..♣.....S... #.....#............+.#... ##.♣..#............### ..&hAD #.♣♣##...♣...#..##.# . .# ##........## ## .. ###.......  ... #..&hF&h PHS.&hUC--6&hZ&h a&hc* . .### ......##...#. ....#. .#.......# ##....♣...+ #..........&h# U ###......#.# ## .. ######...♣..######..#....##.♣..#.N.........SN....#♣.<..+.♣.>.♣..♣... #.....#............+.#...&hz  ##.♣..#............### .. #.♣♣##...♣...#..##.# .&h! .# ##........## ## .. ###.......  ... #..&h#&h]$&h+%&h\0N.SN.NN 2 nagas (constriction)&h3&7&h~:&h<'h9 . .### ......##...#. ....#....... .#.......# ##....♣...+ #.......... . ###......#.# ##. ######...♣..######..#....##.♣..#.N.........SN....  ...#♣.<..+.♣.>.♣..♣... #.....#............+.#...'h ##.♣..#............### .. #.♣♣##...♣...#..##.# . .# ##........## ## .. ###.....  ... #..'h5'he'h'hv'hNS.N...NN 2 nagas (constriction)'h&8'h̺'hý'h  . .### ......##...#. ....#....... .#.......# ##....♣...+ #..........  . ###......#.# ##  ... ######...♣..######N.#... 'hR _ ....##.♣..#.S.N.....  ... ...#♣.<..+.♣.>.♣..♣... #.....#............+.#...'h x ##.♣..#............### .. #.♣♣##...♣...#..##.# . .# ##........## ##'h  .. ###.......  ... #..'h,'h.S.NN   naga (constriction)'hO#&9'h+'h-'h . .### ......##...#. ....#....... .#.......# ##....♣...+ #.......... . ###......#.# ## ... ######...♣..######..#... ....##.♣..#'hт.S.NN..... ... ...#♣.<..+.♣.>.♣..♣... #.....#............+.#... ##.♣..#.........### .. #.♣♣##...♣...#..##.# . .# ##........## ## .. ###.......  ... #..'hׄ'hnS..80Stone Arrow'hH'h?'h . .### ......##...#. ....#....... .#.......# ##....♣...+ #.......... . ###......#.# ## ... ######...♣..######..#... ....##.♣..#.S...NN..... ... ...#♣.<..+.♣.>.♣..♣.. #.....#............+.#... ##.♣..#...........### .. #.♣♣##['hD32m...♣...#..##.# . .# ##........# ## .. ###.......  ... #..'h'h >S.'h &1'h 'h'h . .### ......##...#. ....#....... .#.......# ##....♣...+ #.......... .'h ###......#.# ## ... ######...♣..######..#... ....##.♣..#.@....S....NN..... ... ...#♣.<..+.♣.>.♣..♣. #.....#...........+.#...'hr ##.♣..#............### .. #.♣♣##...♣...#..##.# . .# ##........## ## .. ###.......  ...'hK #..'h&'h>S.'h&2'h3'h'hP/ . .### ......##...#. ....#. .#.# ##....♣...+ #.......... . ###......#.# ## ... ######...♣..######..#'h/ ....##.♣..#@....S.....NN . ...#♣.<..+.♣.>.♣..♣ #.....#............+.# ##.♣..#....###  #.♣♣##...♣...#..##.#  .# ##....## ## .. ###.... 'hh0 ... #..'h2'h4'h<?S..'h ='h6=3'hB'hE'h  ##...#. ....#...... .#.......# ##....♣...+...........####.# ##.. ######...♣..######..#...##.♣..#...S.......NN.........@..... ...#♣.<..+.♣.>.♣..♣ #.....#............+.##.♣..#....###  #.♣♣##...♣...#..##.#.# ##........## #.. ###.......'h$2. #...S4'h S ......##...#. ....#. .#.# ##....♣...+'hn  #.......... . ###......#.# ## ... ######...♣..######..# ....##.♣..#.NN .S ...#♣.<..+.♣.>.♣..♣ #.....#.....+.# ##.♣..#............###'h #.♣♣##...♣...#..##.#'h  .# ##........## ## .. ###..... 'h n ... #.. 'h. K ...'hK 'h~ 'h <S..'h &5'h8 'h 'h ......##...#. ....#. .#.......# ##....♣...+ #.. . ###......#.# ## ... ######...♣..######..# ....##.♣..#.NN .S ...#♣.<..+.♣.>.♣..♣'hΎ #.....#......+.# ##.♣..#............### #.♣♣##...♣...#..##.# .# ##........## ## .. ###....... ... #..  ...'h͒'h@:S.'h&6'h8'h(hݾ9 ......##...#. ....#. .#.......# ##....♣...+ #....(hb . ###......#.#  ... ######...♣..######.. ....##.♣..#.NN .S ...#♣.<..+.♣.>.♣..♣(h #.....#......+. ##.♣..#..... #.♣♣##...♣...#..##.# .# ##........## ## .. ###. ... #.. (h K ...(h(h:S.(h.=7(h(h!F _The water moccasin bites you but does no damage.(h, ......##...#. ....#. .#.# ##....♣...+ #. . ###......#.#  ... ######...♣..###### ....##.♣..#.NN .S.#♣.<..+.♣.>.♣..♣. #.....#.+ ##.♣..#. #.♣♣##...♣...#..##. .# ##.##  .. ###. ... #..  ...(h-(h 0(h67 S.The water moccasin attacks as it pursues you!(h8&8(h=(hAF _The water moccasin bites you but does no damage.(h E ....#...... .#.......# ##....♣...+...........###......#.# ... ######...♣..######....##.♣..#...........NN....S........#♣.@..+.♣.>.♣..♣. #.....#............+ ##.♣# #.♣♣##...♣...#..##..# ##........## #.. ###. .. #..... (h} (h &9(h' (hژ _The water moccasin bites you but does no damage. _There is a stone staircase leading up here.)huw  The stone arrow hits the water moccasin!)hu  The water moccasin is heavily wounded.)h4-2---=90)hX )h& _The water moccasin bites you. The water moccasin closely misses you.)h+``)h=)hlK .S.....NN   naga (constriction)The stone arrow misses the water moccasin.)hLm29-----1)hX)h[< _You block the water moccasin's attack.)h+``)h)y  The stone arrow misses the water moccasin.)h)#Y.S....N.)h$3--6----2)hI+)h-3 _The water moccasin bites you.)hmo  The stone arrow hits the water moccasin!!  You kill the water moccasin!)ho DVehumet accepts your kill.)hku †N   naga (constriction))hK )h 9N.)h 4=--33Stone Arrow)h )h 4 _You feel your power returning.)h? )h! )h( )hV- _You can't see any susceptible monsters within range! (Use Z to cast anyway.))hm)hEp)h*w)hz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*h4*hz*h *h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)*h=] *hX` 6--4 _*hh *hk *h) *h6 8N.*h= V--5Stone Arrow*h0D *hF +hhb ``` The stone arrow hits the naga!!+h!.+hU..'.♣.N...N 2 nagas (constriction)+hg  The naga is almost dead.+h>N.+h5=3--==6+h+hl, _A naga opens the door.+h~  The stone arrow hits the naga!!  You kill the naga!+hR`)``   naga+hkA...+hԦu0----47+h +hZ _Vehumet accepts your kill.+h "````+h ..'N, catching breath)The stone arrow misses the naga.+h *****The naga spits poison at you.+h57 .@..')+h7 m18---8+hi@ +htD ` _The splash of poison misses you.+h| x ``` The stone arrow hits the naga!!+hx ..', catching breath)The naga is almost dead.+h ***The naga spits poison at you.The splash of poison hits you but does no damage.+hS :..'+h $6+h M15---+h 9+h +h   +hJ _You resist.+h  The stone arrow hits the naga!!  You kill the naga!Vehumet accepts your kill.+h ^```)+h :..'+hx 3----5400Stone Arrow+h۔ +h 4 _You feel your power returning.+h)+h,+h3+h`7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.),hh4,h,hD _You can't see any susceptible monsters within range! (Use Z to cast anyway.),hӿ,h,h,h _You can't see any susceptible monsters within range! (Use Z to cast anyway.),hX,hX,hZ,h*c,h$g: _,hl,hlR4=-,h!m,hn,h-ya7=,h|z,h,hA,hҁ,h,h,h-,hՍ,hS^5==,h,h,hZ9=,h՗,h,hH,h,h6,h,hʧ,h,hK6=,h,h,,he,h,,h-,hJ,,h?,h7,h=7=,h,hO,hG,h,h,hm,,hM,h,h,h,h18==,hl,h ,,h,h,,h,h{,hth--h   polar bear (wandering),h= 020.8 (20.0),hI--1.8 (21,h,h] _A polar bear comes into view.-h\-hB.-hL=2.8 (1.0)-h-h6-h8 9=3-h( -h+ &4-h2 -hI4 .ht.hv.h}.hi<5.hm.hQ ..##..........# #...÷..#.. .........#.#..###......##.. ..##.....###...........#......#.. ..#......###..#P#........ #..#......###.###......#......#.. #.##.....####.###.......#+.#.#.. .ht...................... .............1 ................@............ ..................)...#########.. ...........####..#....P#####..##. ...........####.##....P#...YYY .h.####......##.........##....Y..#. ...........#.)..##....##....h:  ...........##...##.....#......##..h\  .................#....##..........hX  ....#......##...##.....#..........hg You climb upwards..h8=.h.h6207.3 (2.5.h.h _Level annotation: Urug _There is a stone staircase leading down here./h,u/h:0/hy3/h3/h6/h;/hb;/h9>/h|C/hCM1=/hF/hTJ/hJ/hL/hP/h Q/hkS/hV/hW/hY/h^O=/h`/hBe/hYfM2=/h5/h19,/hW;/h>,/h.A/hE,/hF/hI/hIh1==/hL/hO,/hS/hY,/hZ/h^/h_/hd/hh/hhU2=/hsn,/hn/hp/h/t/hlt/hv/hy/hz/h{/h/h_K3=/hi/h,/h/h /h]/h/h@/h/h/hޚ/h/9=/h/hK/h54=/h/h/h,/h/h8/hƭ/h/h/h/h//hi _You start resting./h089.3 (62.0)/h~x5==90.3 (63/h/h% _Magic restored./h/h!/h}'/h5/h911.3 (1.0)0hD0h?  ....# .#.#  ##....♣...+ 0h  #..  . ###......#.#  ... ######...♣..######0h  ....##.♣..#NN †..)2 ....#♣.@..')♣.>.♣..♣ 0h 2. #.....#............+ ##.♣..#............# 0hD s#.♣♣##...♣...#.. .# ##........## # .. ###.0h  ... #.. ... 0h :=0h0h^2.8 (2.5 _You climb downwards. _There is a stone staircase leading up here.0hE:0h ;0h<0h5@0hG0hK: _0haL0hS,0hT0hW0h0_0h_0hqa0he0hOk,0hcm0hPp0hWt0ht0h-v0hx0h)}0h}0h~0hiB0hN _You now have 406 gold pieces (gained 18).0h_0h,0hR0h0h,0h0hV0h0hȯ0hΰ0h#0h,0hȽ0h0h0h  ##..####  #> .⌠ .⌠♣ .  #. .♣♣.⌠ ......##  #.♣♣....♣ ....#..   #.......# .#....   #.......# ##....♣   #......# #......   ##......# ###   #...@..######...♣..##504.8 (12.0)   #.....##.♣..#.  #.........†..).  ##....#♣.<..')♣.>.♣.  ##....#.....0h4#........  #.....##.♣..#........   ##.....#.♣♣##...♣...#   #.......## ##.......   #.......# ###..... 0h0h,5.8 (130h0h; _Found a stone staircase leading down.1hI1h1huB1hN1h1h{1h1h1h,1h1hx1h11h1hI1h1h[,1h1hB1h!1h1h 1h1h- 1h 1h1h1h1hi1h01h"B  There is a flower patch here.1h."5 _1h"1h %1h*1h*1h*1h<-1hB21h21h\31h41h<,1h=1hBB  There is a flower patch here.1hI5 _1hI1hFMB  There is a flower patch here.1hsR1hS _1hS1hzU1hZ,1h[1h_1hc1hd1hd1h7g1hp    ..... ...  # #...# ..  #.#......  #.#...#.#  ##.  #.F.#  .....P.P#   +@##..♣  1hq ♣....♣   ♣.♣♣.♣♣ Stone Arrow  ♣.⌠♣.⌠♣  ♣.⌠⌠.⌠♣  ♣.⌠⌠.♣♣F   bullfrog (asleep)  ♣♣.♣♣.⌠♣ ##.   ♣⌠.♣⌠.⌠♣##..####.. >♣⌠.⌠⌠.⌠♣ ........ 1h-21.8 (161h,2.8 (171h1hƎ[ _A bullfrog comes into view.1hA  ..... ...  # #...# ..  #.#......  #.#...#.##  ##........#  #.F.......#  #.....P.P#  +@##..♣  ♣....♣  ♣.♣♣.♣♣  ♣.⌠♣.⌠♣  ♣.⌠⌠.⌠♣  ♣.⌠⌠.♣♣  ♣♣.♣♣.⌠♣ ##. ..  ♣⌠.♣⌠.  #>♣⌠.⌠⌠.⌠♣  1h;8  ..... ...  # #...# ..  #.#......  #.#...#.##  ##........#  #.F.......#  #.....P.P#  +@##..♣  ♣....♣  ♣.♣♣.♣♣  ♣.⌠♣.⌠♣ ♣.⌠⌠.⌠♣ ♣.⌠⌠.♣♣  ♣♣.♣♣.⌠♣ ##.  ♣⌠.♣⌠. #>♣⌠.⌠⌠.⌠1h9 *♣  1h? 1hA 1hH 1hL _ _A bullfrog is nearby!1hd'    #....  # ......... 1h(  #.#...#....  #.#......#  #.#...#.##  ##.# F.......# #..@..P.P# 1h( #.#+.##..♣ #P ♣.... # ♣.♣♣.♣♣  ♣.⌠♣.⌠♣  ♣.⌠⌠.⌠♣ 1h(  ♣.⌠⌠.♣♣ 1h( : ♣♣.♣♣.⌠♣ ##. ..  ♣⌠.♣⌠.⌠♣##..####.1h03 1h66 83.0) _1h< 1h> 1h  1h `F    The stone arrow hits the bullfrog!!  The bullfrog is almost dead.1hL1h X{ ..FThe bullfrog gives a loud, deep croak!1hyYu2---====41hl_1hjb? _The bullfrog hits you but does no damage.2hO  The stone arrow hits the bullfrog!  2h{6You kill the bullfrog!2h].2h28.2h729-----6==--5  You kill the bullfrog! _Vehumet accepts your kill.  Training target 12.0 for Earth Magic reached!  Your Earth Magic skill increases to level 12!You need to enable at least one skill for training.2hA/  --more--2hWc 2hg E  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  10.0  10.1  +1   i - Spellcasting  10.0  14.3  -1  2hqh          b - Axes   0.0   1.2  -1   j - Conjurations   5.0   5.0  +1  2hh H c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  12.0  10.6  +2   d - Throwing   0.0   1.2  -1      2hh ^    2hi a l - Evocations   2.0   3.6  -1      2hi      e - Armour   5.0   5.0  +1      2h.j ^ f - Dodging   5.0   8.5  -2      2haj ^ g - Shields   5.0   5.0  +1      2hj k h - Stealth   2.1   2.1  +2      2h k                 2h:k         2hlk         2hk l    2hk         2h=l     You need to enable at least one skill.[?] Help2hol G[=] set a skill target  2hl [/] auto|manual mode [*] useful|all skills [!] training|cost|targets5h= a + Fighting 10.05hWTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets5hs<[?25h[?0c0 6h߷ [?25l[?1c6h?15.0  +1  The current training targets, if any.  The species aptitude is in white.=] set a6hall targets7hi> i + Spellcasting 10.07hV a-z] setselected target 7hM <[?25h[?0c0 8h9" 8h: [?25l[?1c8h15.0 =] set aall targets8h.Y 8h` 8hh  avangion the Geomancer  #.......Gargoyle of Vehumet **....  # .........Health: 77/77 ========================  #.#...#....Magic: 29/35 ===================-----  #.#......#AC: 14Str: 13  #.#...#.##EV: 11Int: 20  ##........#8hFj SH: 4Dex: 10  #.........#XL: 12 Next: 26% Place: Lair:2  #..@..P.P#Noise: ==-------  Time: 13525.8 (1.0)  #.#+.##..♣d) +1 hand axe "Enegar" {freeze, rC++}  #P ♣....♣Cast: Stone Arrow  # ♣.♣♣.♣♣  ♣.⌠♣.⌠♣  ♣.⌠⌠.⌠♣  ♣.⌠⌠.♣♣  ♣♣.♣♣.⌠♣ ##. ..   ♣⌠.♣⌠.⌠♣##..####.. The stone arrow hits the bullfrog!  You kill the bullfrog! 8hj _Vehumet accepts your kill.Training target 12.0 for Earth Magic reached!  Your Earth Magic skill increases to level 12!You need to enable at least one skill for training.8hr GStone Arrow8h>y 8h{ 8 _9h9h9h9h89ho: _9h9hQL30=9hL9h69h9h9h,9h9hR9h9hs9h~1==9h9h,9h9h 9h 9h, 9h B9h9h}U2=9h9h9hT9h9h$,9h&9he+9h+9h -9h.29h~253=9h29h59h99h99h;9h@9hFA9hA9h'F9hF9hG9hL9hM9=9h{N9hR9hSK4=9hS9hW,9hX9h],9h^9hb9hc9hc9hj~5==9h"k9hAo4 _Magic restored.9hs9hCt9hWu9h#x7 _You open the door.9h}39h9h@  There is an open door here.9h  P.#F  #..........  #.#...#....  #.#......#  #.#...#.##  ##.#  #.#  #.@...P.P#--  #.#'.##..♣  #P.♣♣....♣  #.. ♣.♣♣.♣♣ ##. ♣.⌠♣.⌠♣ P. ♣.⌠⌠.⌠♣F   cane toad (wandering) #. ♣.9hΐ⌠⌠.♣♣ #.♣♣.♣♣.⌠♣ ##.   ♣⌠.♣⌠.⌠♣##..####.9h050.8 (25.0)9hS.F9h:I--1.8 (269hr _A cane toad comes into view.:h3   #. P.#........  #.......F..  #.#...#.... #.#......#  :he.#...#.##  ##  #...@.....#  ##.....P.P#  .#'.##..♣ :h#P.♣♣....♣ :hM#.. ♣.♣♣.♣♣ ##. ♣.⌠♣.⌠♣  P. ♣.⌠⌠.⌠♣ #. ♣.⌠⌠.♣♣ #.♣♣.♣♣.⌠♣ ##. .:h:h:hg.FF:h6j====2.8 (1.0)Stone Arrow:h:h :h)%_The cane toad croaks.:h   # #.##.....# .#........# P.# #........... #.#...#.... #.#...F..#  .#...#.##  ##  :h m#.........#  ##.....P.P#  .#'.##..♣ #P.♣♣....♣♣ #.. ♣.♣♣.♣♣  ##. ♣.⌠♣.⌠♣ P. ♣.⌠⌠.⌠♣ #. ♣.⌠⌠.♣♣:h:hQ.F:h>0---3:h :h#:huBs  The stone arrow hits the cane toad!!:hp  The cane toad is heavily wounded.:h2---==-4:h:h7 _You block the cane toad's attack.:hqr9````:h@_...F:h/m29-----5:h:h  _The stone arrow misses the cane toad. You block the cane toad's attack.:hgr  The stone arrow hits the cane toad!:hq  The cane toad is severely wounded.:h:k6----6:h>:h 7 _You block the cane toad's attack.:h L r  The stone arrow hits the cane toad.:h s  The cane toad is almost dead.:h 6----4---7:h :h { _The cane toad closely misses you. The cane toad stings you!:h;  The stone arrow hits the cane toad!!  You kill the cane toad!:h? E.:h 8.:hx ----1---98Stone Arrow:hQ :hE Z _Vehumet accepts your kill.:h):h.:h\9:hk; _You can't see any susceptible monsters within range! (Use Z to cast anyway.);h-;h;h ;h _You can't see any susceptible monsters within range! (Use Z to cast anyway.);hs ;h;h;hw;hh8= _;h;h;h#;h4&;h&b2=-;h[(;h.k9=;h/;hU6;h7;h7;h=;hl>;h7@;hH;hEI^703=;htK;hO;hP;hR;hW;hkX;hY;hp`;hea1=;hg;h^iM4=;hj;hq,;h}s;hyk2=;h&{;h};h;hف;hʅ;hE9=;h;hi35=;h<;h;h3,;hϤ;h ;he~4=6=;h;hv;h;h;hq;h ;h;h;hU5=;hi;h;hK7=;h5;h,;h;h6;h;hva8==;hJ;hw7=;h1 _HP restored.;h;h ;h;h0;h;h;h5#9;h2=;h;h ;h!9=;h";h(;hL);h*;h 1;h1;h63;h7;h8$30;h9(=;h:;h,A;hC,;hJ;hJ;hL;h S;hS;hU;hv[;h\9=;h^;hWe;h?f51=;hf;h[h;ho;hHp;hq;hyB;h ,;h;hS;hԅU2=;h;h;h;h;hv;hŕ;h;h;h ;h2;ha3=;hX;h;hN;hҲ;h;hs;h;h ~4==;h;h;h";h;h,;h[;h B;h;hh5==;h;h;h,;h;ha;h#;hZ$;h)&;h';h-;h".;h/;h1;hB7;h79=;h"9;hJ=;hRB,;hC;h[F;hL,;hM;hO;hoT;h0U;hU;hrX;h,_;h_;h`;hb;hf;hHg;h:h;hj;h?n;hn;hBo;hq;hv;h7w;hw;hz;hb;h<   #...   #..   #..   #..   #.#.##.....#  ##.#........#  #P.#.........  #@......S...--  #.#...#....  #.#......#  #.#...#.##  ##........#  #.........#S   black mamba (wandering)  ;h ##.....P.P#  ##.#'.##..♣  #P.♣♣....♣♣;h\z626.8 (68.0)--7.8 (69;hN;h^ _A black mamba comes into view.=ha5===h =h.$=h -,=h/=h1=hO8,=h":=h<=h A=huA=hB=hnD=hI=hPJ9==h*L=hyP=hW,=hD\=h\=hdB=h,i=hj=hk=hvl=ho=hu=h:w=h x=hz=h݂=h=h5,=h,=h,=hq=h=h=h=hf=hk=h-=hzB=h=h=hg=h=h)=h=h=h=h=h,=h=h( =h=h=h=h`=h=ha=h=h =h'=h'=h(=hh,=h4=h9=hj;=h>=hO=h=h v=h=hg,=hl=hm=h=h6=hP=h=h=h.=h=hf=h?=h=h=h=h=h!B=h=h_=h=h=h!=h"=h#=hm%=h-,=h/=h1=h@P.♣♣....♣♣##...#.... ..♣♣.♣♣.♣♣ ##........ #.♣♣.⌠♣.⌠♣ ##.....###+ P.♣♣.⌠⌠.⌠♣ #.#........ #.♣♣.⌠⌠.♣♣ ##....#.#.# #.♣♣.♣♣.⌠♣ ##. ##....## # =hA,P.♣⌠.♣⌠.⌠♣##..####...## #>♣⌠.⌠⌠.⌠♣.........#.### #.♣⌠.♣♣.⌠♣......@.##...#-- #.♣♣....♣♣###....#....... #.......# ##.#.......#.. =hB{#.......# ##....♣...+ . #......## .. #......# ###......#.#. ##l   basilisk (wandering) ......######...♣..######..#... .....##.♣..#....l......NN..... .........†..).................=h2I1728.1 (92.0)=h;^Dl.=haI--9.1 (93=hKuq _A basilisk comes into view.>hK-..♣♣.♣♣>hw.... #.♣♣.⌠♣.⌠##.....###+ P.♣♣.⌠⌠>hR .#........ #♣♣ # ##....#.#.#♣♣.⌠♣ ##. ##....## P.♣⌠.♣⌠.⌠♣##..####...## #>♣⌠.⌠⌠.⌠♣.........#.### #.♣⌠.♣♣.⌠♣>hA.##...#.♣....♣♣###...@#............# ##.#.......#.. ##....♣...+ ## #.......... ###......#.#. ## ......######...♣..######..#...##.♣..#...l.......NN......†..)..... #....#♣.<..')♣.>.♣..♣>hN>h=@l.>h230.1 (1.0)>h>h% #.♣♣.⌠♣.⌠##.....###+ P.♣♣.⌠⌠.#........ #♣♣ # ##....#.#.#♣♣.⌠♣ ##. ##....## P.♣⌠.♣⌠.⌠♣##..####...## #>♣⌠.⌠⌠.⌠♣.........#.###.♣⌠.♣♣.⌠♣##...#.♣....♣♣###....#............# ##.#@......#.. ##....♣...+ #..........  ####.#. ## ......######...♣..######..#...##.♣..#..l........NN......†..).... #....#♣.[0>h9 ;10m<..')♣.>.♣..♣.....#............+.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l.1 _>hg>hJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>h: >hD >hWT >hZ  >hZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>hI >hR >hqn >ho _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>h?J>hM  P.♣♣.⌠⌠.⌠♣ #.#........  #.♣♣.⌠⌠.♣♣ ## ##....#.#.#  #.♣♣.♣♣.⌠♣ ##. ##....## #  P.♣⌠.♣⌠.⌠♣##..####  #>♣⌠.⌠⌠.⌠♣.........#.###  #.♣⌠.♣♣.⌠♣........##...#.  #.♣♣....♣♣###....#.......  #.......# ##.#.#..  #.# ##@...♣...+ .  ## #.......... #......# ##[4>hs0m##.#. #######...♣..######..#... #.♣..#.l.........NN..... #.........†..)................. ##....#♣.<..')♣.>.♣..♣. ##....#.....#............+.#....##.♣..#.### .. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l.2Stone Arrow _>ht?hw```l   _You can't see any susceptible monsters within range! (Use Z to cast anyway.) __ The stone arrow hits the basilisk!  The basilisk is heavily wounded.?h& ...lThe basilisk hisses angrily.?h)i  The basilisk gazes at you.?h?hV2---==?hL 3?h?h ?h{%$_You resist with some effort.?h=IQ ``` ?hyJ8The stone arrow hits the basilisk!?h_q....?h29-----4Stone Arrow?h9?h\ _The basilisk is almost dead.?h]? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?hJ?h ?h#d_You can't see any susceptible monsters within range! (Use Z to cast anyway.)?hh4?h/  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?h 4?hI  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?h 3?h$ ?h" ?h)1 ?h:A P _?h --5Stone Arrowll   basilisk-- _A basilisk is nearby!@h  The stone arrow hits the basilisk!  You kill the basilisk!``†@hz@..@h7---4==6Stone Arrow@h@h @hCj_Vehumet accepts your kill.@h@h@h @h|L_No target in view!@hE@hM@h @hN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@h[ @hٌ @hk @h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@h I@hK : _@h& @h ,@h @hN ,@h @h O-@h 8=@hS89=30=@h?Z@hZ@h_@hv1==@hg{,@h,@h@h92@h$2=@h[@hU=3=@h=@h4=@ha1X@h98,@h9,@h>Ah=5==Ah Ah,AhNAh4Ah,AhAh3&AhbO=Ah]AhRAhFAh,AhGnAhBAhAhAh% #P........  ##...#....... ..[  ##........... #...  ##.....###+..##+.... #.#................. ####....#.#.#......$.. ##.# ##....## #.?....... #..####...## ##..# ..#.####P.@.....# --86.1 (50.0) .......##...#........## ....#.........  ##.#.......#........  ##....♣...+........P#  #............h)dm###...###......#.#..## ......†.♣..######..#.......#.........--7.1 (51Ah,X Ah]_Found a robe.Ah{IAhAhAh,AhBAhAhf,Ah[ Ah,Ah<Ah(~ _h - 4 scrolls labelled KITHEY ONGUNO (gained 1)Ah(###.. #.#......##+. ##....#........ P........... .#...#....... ..[> ....... #.. Ah( ##.....###+..##+  #.#.......... #####....#.#.#..@...$...90.1 (3.0) #.# ##....## #.......... ..####...## ##.#. .......#.####P..Ah(## ......##...#..## #....#..............#Ah&)v.#.......#........# AhZ) ##....♣...+........P#  ####...##Ah5Ah>:+1.1 (4BhNBhO ; _Found a stone staircase leading down.Bh>_BhBhϙ,BhBh^BhBh+BhvXBhZ,Bh9BhBh%BhBhBh,N _You now have 421 gold pieces (gained 15).BhBh|Bh^BhBhBhBhBhBh Bh,BhNBhBh %,Bh7'Bh/Bhd2,Bh3Bh5Bh:Bh<BhC=Bh"@BhE,Bh HBhKBhPQBBhbVBh^BBh2eBBhfBhkBhnBhnBhoBhpBhXt,Bh8uBhyBhS~,Bh.BhBhGXBh ### ### # ### ##.# #### ..####.. ##..##..###.... ........ ............. BhȔ........ ........... ........ .<## .......# ## 812.1 (21.0) ........ ###....# ...... ##..P##  #..#.# ##..## .......# #### #..# .......###...###..# ..................# ......###Bh2!#.#Bh+BhP,3.1 (22Bh"Bh*9 _Found a stone staircase leading up.ChCh4Ch\Ch3Ch|ChCh,ChChChaChChBChChChChWChChLChChCh Ch9ChChOCh$ P  There is a stone staircase leading up here.ChCh _ChChCh ChChOChCh=ChCh6Ch.!ChO%Ch%Ch'Ch+Ch.ChL/Ch0Ch 2Ch5Ch$6Ch7ChW<Ch>,Ch>Chg@ChDChEChEChGCh|JChJChlKChMChP,ChiQChVChZCh[Ch-\ChY^ChbChbChNcCh{eCh&iChiChjChlChpCh.qChrCh tCh@xChxChyCh{Ch_ChChCh{Ch1XChChoChԏChChD,ChChMChCh=,Ch ChChfChPChFChChJChChChCh0ChGChChChChChٻCh ChChChChCh?ChChChCh"ChCh>Ch,ChChOChMChChChChBChChChChChChXBCh.ChCh>ChChChCh`Ch ,ChChDChChChFBCh=Ch.,##..##..###.....##P.P#.P ........................ .............###........ .<.......######......... ##.##.....## ##.... #######....# ##........ # ##..P## #......... # #....# #......... ##..## ##@.#P##.# #### #..# #..### ## #...###..# ....# ..# #....####.##...#.#...............F   bullfrog (asleep)#.....###~#..P...#. .....F.[>.#.~~Ch3y 55.1 (4  A bullfrog comes into view.ChEtFF.ChH5==6.1 (43ChlSChT< _The bullfrog gives a loud, deep croak!DhL<....................... .###.. <.......######......... #.##.....## ##........ ####....# ##........  ##..P## #.........  #....# #.........  ##..## ##..#P##.# ### #..# #.@### ## ...###..# #....# ........# #....# ####.##...#DhM#.#................#.....###~#..P..F.. ~.......[>.#.~~~~~~....#.......≈~≈DhGODhPDh SDhieF.N   naga (constriction, wandering)NF   bullfrog--7.1 (1.0)Stone ArrowDh%nDh}w _A naga comes into view. It is wielding a +0 dire flail.DhV ``` The stone arrow hits the bullfrog!DhPDhi ..F.Ncatching breath)NThe bullfrog is severely wounded.DhsP ****Dhut*The naga spits poison at you.The splash of poison hits you but does no damage.DhW.....Dh"{2---==8 Dh%_You resist.DhƗ#### <######......... #.##.....## ##....... ######....# ##......  ##..P## #..........# #.....#..## ##..#P##.# ### #..# ##..### # ...###..@.# ...###.##..F#.#................###~#P..........#. N.......[>.#.~~~~~~.....#.......≈~≈≈≈~~~.... ##+.~~~~DhyDhDhVF.N~Dh/.-9Dh[Dh_ _The bullfrog barely misses you.DhY  The stone arrow hits the bullfrog!!  You kill the bullfrog!DhF.Dho9.Dhv29-----=60DhĠDhpZ _Vehumet accepts your kill.DhH? ```DhF The stone arrow hits the naga!DhDhy..N.)DhSj7---1DhnDhd] _The naga is severely wounded.Dh}}  The stone arrow hits the naga!  You kill the naga!Dh-a``$DhՅ@..Dh74---52Stone ArrowDhDh@Z _Vehumet accepts your kill.Dh/ Dh Dh Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhx Dhl| Dh DhH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Eh;Eh;>EhEEhH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)EhC3Eh EEh9KEh$L$ _EhSBEhSTEhZEhB[b5=-Eh]Eh0dBEhiEhiEhjEhpEh.qEhrEhvm6=EhxEhr~Eh9EhPEh,EhEh,EhEhEh2K7=EhדEhEhEh]EhEhaEhϤEhXEhEh@EhˬO=EhEha8=Eh:Eh@,EhƻEhEhEhEh,EhEh%EhU9=EhJEh&EhEhEh,EhEho,EhEhx30=EhEh7EhEh?,Eh`Eh,Eh2Eh5 Eh R1==Eh4 Eh Eh,Eh!EhEhuEhEh:"Eh"Eh$EhH)Eh)N2=Eh*Eh3BEh5Eh6Eh/7EhY<Eh<EhO>Eh>BEhBK3=Eh DEh^+=Eh#aEhbK4=EhtbEhf,EhhEhkEh(lEhmEhQqEhqEhrEhw~5==Eh yEh<{EhT~Eh~EhEhEhEhEhEhEh########....# ##.. .# ##..P## #... ## #....# #......... ##..## ##..#P##.##### #..# ##..### ## ##...###..# #....# ..........# # #....# ..........####.##...#..# +..#.#..........@........EhL{--909.1 (47.0)#.....###~#..P..........#. ~......... ........[>.#.~~~~~~........#.......≈~≈≈≈~~~....##+.......~~~~~~≈~~..........~≈≈~.~~~~~##...~~≈≈~<.~~~~# .....≈≈≈Eh<EhJ--10.1 (48Eh{Eh*y _Found a stone staircase leading up.  You now have 438 gold pieces (gained 17).Eh_H=1.1 (49EhvEh3 _You see here a +0 dire flail.Eh8 3Ehe< Eh@ EhE EhJ ,EhO EhU EhV EhW Eh0] B  You see here a +0 dire flail.Eha EhJb  _Ehd Eh:g Eh l ,Eh4m Eho Eht Ehwt Ehv Ehx Eh Eh5 EhT Ehc Eh{ Eh Eht Eh Eh| Ehʧ Eh Eh Eho EhDZ Ehl ,Eh Ehv Eh ,Eh Eh Eh y.# ##........ ## #......... .# ..#  #......... .. ... # ##..#P##.# .# ...#  ##..### ## .S....#  #....# .#....+  ###....###### ....... ###.##...#..#.###....... .....)..........@.P..# ###~#..P................ #.~~........... Stone Arrow #.~~~~~~...........EhA ≈~≈≈≈~~~..............~~~~~~≈~~...........##. S   black mamba (wandering)~≈≈~.~~~~~##..#..#### ~~≈≈~<.~~~~#####... .≈≈≈Eh -23.1 (12Ehr EhI &S.4.1 (13Stone Arrow _A black mamba comes into view.Fhhu   .# ..# #  S. ... #  .# ...#   ## ......#   .#....+   ....... #..#.###....... .)..........@.P..# ............... ............... ............... ~.............. ~...........##. ~~##..#..#### <.~~~~#####...Fh    .# ..#   S. ...   .# ...#   ## ......#   .#....+   ....... #..#.###....... .)..........@.P..# ............... ............... ...............~..............~...........##. ~~##..#..####Fh <.~~~~#####...FhFhFh!Fh#b _A black mamba is nearby!FhϤ # ##.  #..... ##. #. ...# ..#  #......... ..S. .....##..#P##.# ..# ...# ##..### ## .......#  #....# ##.#....+  ###....#######.. ##.##...#..#.###@....... ....)...P..# ##~#..P.... .~~~~~~...≈~≈≈≈~~~... ~~~~~~≈~~...........##..≈≈~.~~~~~##..#..#### .. ~≈≈~<.~~~~#####...Fh S.5.0) _Fh-d  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Fh>^  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ghe###..... #....... .##. #....S# ...#....................P##.# ...#..#..### ## .......#   ##.#....+  ###....#######. ##.##...#..#.###..... ....)............P..##~#..P........ #.~~......... .~~~~~~..... .≈~≈≈≈~~~....~~~~~≈~~...........##.~..#..#### ...6 _Gh>4GhWGhA[GhaGhe _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Gh}Gh=Gh h _No target in view!GhGhGGh6Ghȍ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ghj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Gh,4GhGh __No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!GhB GhF GhT Gh0Z  Ghh\ _Gh] 2No target in view!Gh^ You can't see any susceptible monsters within range! (Use Z to cast anyway.)Gh^ No target in view!Gh_ You can't see any susceptible monsters within range! (Use Z to cast anyway.)Gh} Gho~ Ghl Ghv GhZ Gh f _HhM..### ####......... S .#............. .##. #......# ...#....................P##.##...#.#..### ## #.......#   ##@#....+.7  ###....#######.. ##.##...#..#.###..... ....)............P..#.......S   black mamba (wandering)..............##..No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A black mamba is nearby!Hhr...  . /...  ###.......  ##....S .#  #..........##..# #.............#....#.# #....................# ##..#P##.##...#....#  ##..### ## #..@....#   #....# ##.#....+.  #....#######... #.##...#..#.###........#Hh] ...).....P..# #~#..P.# ........# ~~~~~~..........# ≈~≈≈≈~~~....  HhHhn.Hh(&8HhHh͠0 _Found a wand of light (6).HhHhrHhHh5  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Hh Hh Hh HhZ R _No target in view!HhT< HhA HhH Hh]K _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Hh Hh Hh Hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Hh Hh Hh4 R _No target in view!Hh Hh Hh Hh_  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)IhIhIhkIhۤIh2 IhJ_IhAIhN##P.P#.P  ...... .../... # ##.....S ##...... .#  #Ih\O..##..#  #.#....#.#  #....................# ##..#P##.##...#@...#  9  ##..### ## #.......#   #....# ##.#....+.  #IhP#....#######..........  .##...#..#.###........#  ..)...P..#.....  S   black mamba (wandering) ~#..P.........# Ih"Q..........#   ~~~~~...# IhTIh_IhcNo target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A black mamba is nearby!Iht #### ########P.P#.P#.#####..### ............... #...../.... # ##........S .#...... .##....##.#....#Ih ..............@.....#P##.##...#....#.##..### ####.......#   ##.#....+. ##....#######... .##...#..#.###........# ..)...P..#.....#..P.#...Ih IhG FS.IhQ .30 _Ih Ih Ihw> IhA IhK IhO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ih Ih Ih Ih _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ih0Ih6Ihy7IhBJh JhmJh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Jh)Jh4Jh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)JhJR  ### ######## ### JhS ##P.P#.P#.#####..### .............  .../.S.. #  #....# ##..... .#  #..##..#  #......#.@..#.#  #....................#  ##..#P##.##...#....#.# JhT##..### ####.......# # #....# ##.#....+.  #....#######.......... JhT ##...#..#.###........#  .)....P..#.....  #..P# Jh;VJhXJhaF.SJh[cC1Stone Arrow _JhjJhmJh``S   __You can't see any susceptible monsters within range! (Use Z to cast anyway.) _ The stone arrow hits the black mamba!!  The black mamba is severely wounded.Jh]V,JhaN..SJh$b_2---==2JhiJhqm5 _The black mamba hisses angrily.Jh (slow)  The black mamba is severely wounded. _The black mamba hisses angrily.  You slash the black mamba! The black mamba seems to slow down.  You freeze the black mamba.almost dead.  bites you but does no damage.Jh~4-3.4 (1.3 JhJh9 _You block the black mamba's attack.Jh:l  The stone arrow hits the black mamba!!  You kill the black mamba!Jh*sq†JhJh 8/7829-----9=40Stone ArrowJhhJhZ _Vehumet accepts your kill.Jh]S Jh@f  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Jh{6 Jh: JhwB JhE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Jh_JhC~30=- _JhBJhJhJhJhǯ,Jh̲JhJhh1==JhJh.JhJhJhpJhJhJh,JhJhk2=JhJhJhOJhJh2,JhJh,JhJha3=JhJh,JhJh,JhJh",Jh$Jh+94Jh`,E==Jh-Jh5JhD6Jh7Jh;,Jhx?KhM,KhKh ~5==Kh` KhKh,KhKhKh,Kh Kh/#Kh),Kh+Kh.Kh4O=Kh5Kh<,Kh_=Kh@P _b - a wand of light (16) (gained 6 charges)KhEKhEKhgFKh%HKhL,KhMKhPKhSKh=TKhTKh;WKh\,Kh#^Kh;`KhGdKhdKhzeKhgKhYlKhlKhmKh4pKhsKhrtKhuKhcwKhu|Kh|Kh}KhNKhKhKhKhˏKh_KhKhKhCKh/Kh<KhKh%Kh3KhKhKh3KhKhKh˲KhKh,KhKhpKhKhKhKheKh,KhKh KhKhKhHKhjKhKh`KhKhKhKhZKhKhKh KhKh/"Khn'BKhH*Kh*Khe+Kh,Khm1Kh1KhI2Kh3Kh!8Kh8Kh8Kh:Kh=Kh%>Kh>KhQAKh/EBKhGKhKKhLKh^MKh^QKhHT,Kh$VKhWKh[,Kh]Kh_Kh)d,KheKh^gKhjKh2kKh(lKhnKhsKhsKhsKhuKh{BKhKh,Kh l _D - 2 grey potions (gained 1)KhKh&Kh׉Kh KhKhKh͏KhՒKhqKhKhPKh̗KhKhKh KhSKh,Kh,KhKhKh KhKhKh$Kh&KhbKh̻Kh_KhKhKhjKhKhKho,KhEKhKh|KhKhKh)KhKhBKh KhSKhKhKhKhKh[#..##.#....#  #.........##  #.#####...#  ####..# #...#  ..####.#...# #...  .....# ##.  ..## #..##  .#.####...######...#  #.....@.....## --4016.4 (82.0) ♣♣♣.#  ♣♣........P#  #........##  #........#  #..#  ÷#.....#..#  ###......#.. KhKhI--7.4 (83KhKhW _Found a human skeleton.Kh Kh[ Kh& Kh Kh Kh ,KhT Kh? Kh Kh Kh KhD ,Kh] Kh KhƤ Kh; KhD Kh KhW ...........# ##..# ..........## #..##.#.####...######...# #...........## ♣♣♣.........## ♣♣........P# # #........## ÷...#........# ....#.. 21.4 (4.0)...÷#.....#######..#.....#.##.....#.......P#P.#...............####.###.#Kh Kh 2.4 (5 _Found a human skeleton.LhzLh{Lh|LhLhLhLhLh!LhTLhLh?LhLh<LhLhҕLhЩLhKLh۬LhhLhLht,Lh_LhvLhùLh?LhLh-LhXLhLhLh6LhLhLh,LhLhELhULhLhLhLhALhLhVLhxLhLhcLhLhLhLhLhLhLhLhLhLhLh ,LhLh-LhLhLh$Lh^Lh Lh Lh LhkLhLh=LhLhMLhuLhLhVLh)%Lhh- ..♣............#.##  .................#  #........P#P.#.#  #..............# Lh- #.....####.###.#  #.....# ### P.#  #.....## #..  #### #.##  #.## .# ....[...#  Lh0.........P .......P.######.###.#PLhh.# ### # Lh. Lh6 ...#  #.P#P.#.........####.###..# ### P...## #..###......######.......## .# ....  .......PLh6.LhQA042.4 (20.0)LhC,3.4 (21LhILhUW _You see here a +2 ring mail of cold resistance.Lh 3Lh Lh Lh Lhݵ P _Lh Lhѷ Lh` Lh Lh LhT Lh\ Lh Lh Lh Lh Lhp Lh LhE Lhw Lh Lh$ LhW LhK Lhi Lh ,Lh Lh Lh Lh* Lh Lh Lh Lh Lhi Lh> Lh Lh/ Lh LhI Lh ,Lh Lhn Lh@ Lh Lh Lhe Lh1 Lhl Lhb Lh LhH Lh Lhd Lh Lh LhgLhLhqLh,LhLh LhLhLhLhLhLh^LhLh8Lh,Lh Lh#Lh@'Lh'Lh(Lh +Lh.Lht/Lh 0LhQ2Lh6Lh7Lh<8Lh~:Lh=Lh>Lhe?LhgALhELhELhGLhILhM,LhNLhQLhTLh$YLh\YLh^ZLh\LhDaLhaLhbLhdLhfLhk,LhlLh pLhqLhv,LhwLhuyLh{Lh},Lh~Lh}Lh,LhLh!Lh,LhLhxLhLh<Lh6LhLhLh,LhKLh,Lh۟LhLh̠LhLh,LhLhܨLh,LhLhFLh,LhLhrLh·LhLhJLhLhLhLhLhLhvLhLhLhLhALhyLhLhLhLhLhLhLhjLhLheLhLh!Lh_LhLhLh}Lh_Lh*LhLhB,LhLhLhtLhLhQLhLhLhLhhLh<Lh+LhfLhLh LhLh_LhLhLLh' Lhl Lh Lh LhzLhLh|LhQLhLhLhLh5LhLhCLh6Lh LhY#Lh#Lh$LhH'Lh*Lh+Lh+Lh.Lh4BMhxMhMhMh#MhMh Mhe MhMhVMhXMh Mh_MhMhMh!Mh!MhQ"Mhb#Mh4'BMh'(Mh8*,Mh+Mh-Mh1Mhm1Mh82Mhf3Mh6Mh6Mh7Mh 9Mh;Mh;Mh<Mh`>Mh...... ###..♣##♣.♣ #... .......... ...## ##.#♣ ♣♣♣ ♣♣♣. ...+.#.......# #..♣ ♣♣♣ ♣♣ ...###.......##.#♣ ♣###+##Mhȑ  .##.# ...# # #..#♣ #.÷...#  Mh ## ## .. ..#.#...♣ #.....#  ..........#♣♣ ♣l..÷# MhMh<,2.4 (79MhMh9 _Found a staircase to the Snake Pit.Mh IMh Mh6 Mh= BMh XMh Mh' MhG Mh MhV BMh$ Mh Mhl Mh MhD Mh% ,Mh Mh Mh!! Mh! ,Mh% Mh( ,Mhc) Mh, Mh. Mh2 ,Mh3 MhJ5 Mh Mh` j....♣...+........P# ##.# .....###...### ########..##...#.#..##.......###...#.##... ♣..######h.#.......#........................#.##.#....#.#.......>......####..♣##♣ Mh >.♣..♣..............### ##.#♣ ♣♣ .........+.#.......## #..♣ .........###....@..# ##.#♣ ♣31.4 (9.0) Mh ♣...#..##.####...### # #..#♣ #Mh <## ## #.... ..#.#...♣ # #..... .........#Mh<  #.. ...................♣# Mhr .....................♣ h   polar bear (wandering) Mh (###................#... #.?#...#......###...# Mh l...... #####Mh Mh Mh a _A polar bear is nearby!NhNh#.......#.#######.# #....♣...+........P# ##........###...### ########..# ......#.#..##.###...#.## .♣..######h.##..................#.##.#....# ......>......####..♣## .>.♣..♣........### ##.#♣ ♣.+.#...@...## #..♣ ..........###.......# ##.#♣ ♣...#..##.####...### # #..#♣ ## ## #.... ..#.#...♣..... #..... #♣♣#.. . h|"#10;1m...###..........#..#.?#...#......###...h.NhB(+2.4 (1 _Nh.NhO1Nh7NhG?OhOh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)OhOhOhOh_3 ...#......# #..~~~~.#.......#........## #######. ##....♣...+........P# ##. #............###...### ######## #......#.#.h##.###...#.## †.♣..######..##................#.##.#....# .......>......####..♣## ♣.>.♣..♣.......### ##.#♣..+.#.## #..♣ ...........###.......# ##.#♣♣...#..##.####...### # #..#♣ .## ## #.... ..#.#...♣ ##....... #..... #OhE41#.. . ...###..........# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ohb8OhrAn.hhOhIC===3Stone ArrowOhSOhV4 _The polar bear growls angrily.OhM ``` The stone arrow hits the polar bear!Oh_Ohi.h..Ohs^2----4OhOh2 OhZ__The polar bear is moderately wounded.Oh..##...#.## ##.~~~~~~...#..............# #..~~~~#.......#........## #######  ##....♣...+........P# ##  #............###...### ######## ##......#.#..##.###...#.## .†.♣..######..##..........h........#.##.#.... ).........>......####..♣# )♣.>.♣..♣.......### ##.#♣...+.#.## #..♣..........###.......# ##.#♣♣...#..##.####...### # #..#♣ hʥd#.## ## #.... ..#.#... ###....... #..... ##.. .. ..OhpOh޴G.hOhJ;---Oh|5OhOhOhj_I  The stone arrow hits the polar bear!Oh  The polar bear is heavily wounded.The polar bear closely misses you.The polar bear claws you but does no damage.OhN29-----Oh)(==6OhOh8 _You block the polar bear's attack.Oh*  You hit the polar bear.  The polar bear is heavily wounded.The polar bear bites you but does no damage.Ohx30=--7.7 (1.3 Oh"Oh Oh̵_The polar bear closely misses you. The polar bear misses you.OhA  The stone arrow hits the polar bear!!  You kill the polar bear!OhRIi†OhOhHOh27--41=80Stone ArrowOh OhZ _Vehumet accepts your kill.Ohˣ Oh< Oha Oh_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Oh Ohƒ Oh Oh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Oh3OhOh&Ohf: _Oh Oh Oh"Oh%Oh:&`8=-Oh&Oh"*OhY*Oh_+OhD/Ohz/Oh0Oh4,Oh5Oh"8Oh89=Oh9Oh=Oh$>%9Oh?OhICOhCOhDOhGOhHOhIOh]MOhMOhNOhROh0S$30OhQS(=OhTOhXOhQXOhgOh5kOhka1==OhlOhq,OhsOhw,OhxOhP|,Oh}OhPOhU2=Oh9OhOhҘ,OhOhOhK3=Oh'OhOhTOhͧOhOh4OhcOhBOh<Ohh4==Oh OhmOhOhOhOhOhOhk,OhOhOh=9=Oh|OhOhK5=OhBOhOhOhROhOh~OhOh#,Oh'Ohv,OhOhOhGOh9=OhOhxOhOhOh Oh OhOhOhnOhOh`OhOhFOhOh!Oh!Oh"Oh%OhD2♣.>.♣..♣..............### ##.#♣ ...........+.#.......## #..♣ ...........###.......# ##.#♣ ..♣...#..##.####...### # #..#♣ ..Oh2## ## #.....##..#.#...♣ . ##.###...............#♣  #.. .+............ ....... ...###.@........#.-- .# #.?#...#......###.. OhW3 #..'........... ### ..#.#........... ..... .......... Oh#4....... ......... Y   yak (wandering) ....... .......  Y......  #### ....OhAx 79.7 (41.0)  A yak comes into view.Ph-YY.Ph6==80.7 (42PhPh9 _The yak bellows! You hear a bellow!Ph N............+.#.. #..♣.###.......#.#♣♣...#..##.####...### # #..#♣ #........## ## #.....##..#.#...♣ ###....... ##.###...............#  #.. .+....... .......Ph  ...###.# .# #@?#...#......## #..'..... ##..#.#.. ......#..Y.......#...Ph< Y.Y.....#....... YYYYY 5 yaks (4 wandering)Phd Y.......#.....##Ph Y....... .... ... Ph e  4 yaks come into view.Phճ O  The yak bellows! x2; You hear a bellow! x2Ph ,Ph6 ,Ph g .Y.Y.Y.YYYYYY 6 yaks (2 wandering)YY.A yak comes into view.Ph( D1.7 (1.0)Stone ArrowPh Phb & _The yak bellows!Ph \ ```  The stone arrow hits the yak!Pht j  The yak is heavily wounded.Ph@v Phv Phw Phx Phx Ph ..Y.Y.Y.YYYY.Y.Phφ V2---2Ph Ph = _The yak bellows! x2; You hear a bellow!Ph #.###.#.# #...♣...#..##.####...### # #..# ##........## ## #.....##..#.#...  ###....... ##.###............... Ph0  #.. .+..... ...... ...###...... .# ##.?#...### Phw #@.'........... ##..#.#. .Y.Y...#.....Y.....#....Ph Y.....#.......Y.Y......#.....##Ph YY 8 yaks (2 wandering)Y......... .... ..Ph R ..   Ph XPh Ph Ph PhG PhG YY.Y..91YPh /--3PhF Ph _2 yaks come into view. A yak comes into view.Ph`e C  The stone arrow hits the yak!!Ph BPh f  The yak is almost dead.Ph] Ph Ph% Ph~ Ph Y..Y.YY.YY..PhF v29-----==4Ph0PhZ _The yak barely misses you.Ph3  You hit the yak. You freeze the yak.  You kill the yak!Ph4,Ph)5Phd6i  Vehumet accepts your kill.Ph6Ph 7,Ph7,Ph7Ph 8Ph78Phu8Ph8PhQ;h  A yak comes into view. x2Ph;Ph <Pha<QhH.YYYYY..Y..Y...YQh 30=-2-6.1 (1.4 QhQhv _The yak closely misses you. The yak moves out of view.Qh8B  The stone arrow hits the yak!QhAQhXBQhCj  The yak is heavily wounded.Qh_DQhDQh>EQhEQh/F,QhRP YY.Y.Y...YYYYY 8(1 wandering).QhKQ967----QhQ\27--=70 QhXQhY( _The yak gores you!Rh>G [.+.#.#..♣ ............###.......# ##.#♣ ...♣...#..##.####...### # #..#♣ #........## ## #.....##..#.#...♣ ###....... ##.####Rh@H #.. .+.....................###...........# ##@?#...#......###. #..'. ## #YY#.#... Y.Y.YY.#........YY..Y.#..................#...... YYYY 9RhH m..Y......#...... ###... ............ ..RhH .RhK ,Rh6L RhYL RhU Rh] Y.Y#Y.YYY.YY..Y..YY 10 yaks (1 wandering).--8Rhg Rhmk k _The yak snorts and paws the ground.Rh ♣.>.♣..♣.......# ##.#♣ +.#.......#..♣ ........###.......# ##.#♣ ..♣...#..##.####...### # #..#♣ ........## ## #.....##..#.#...♣ ##....... ##.####♣#.. .+...............###.@...............# ##.?#...####.. #Y.'.. ### #.Y#Y#... .YYY.YY#.........Y...#.........Y 9 yakshg ;8H...Y.....#...... .#...... ####... .....Rh ,Rh Y..YYY#...YYRh] Y.10 yaks (1 wandering).YRhě j8------9Rh Rhߨ Rh\ .............†..>......####..♣##♣ .>.♣..♣..............### ##.#♣ ♣+.#.......#..♣ ........###.......# ##.#♣ ♣...#..##.####...### ## #..#♣ .......## ## #.....##..#.#...♣ #....... ##.####♣♣#.. .+♣.......Rh ....###...........# ##Y?#...####... #..Y........... #### #YY#.#..... ...YYYY#..........Y....#.............Y....#.. .#...... ####Rh Rhf Rh Rh< Rh Rh= Rh\ ,Rh Rh Y.YY.'.Y#Y..Y.YRh8 j8=-90Rhe RhM Sh........#.##.#....#. .............†..>......####..♣## .Shv>.♣..♣..............### ##.#♣ ♣+.#.......## #.. ..........###.......# ## .♣...#..##.####...### ## #..# .## ## Sh##..#.#...♣ #....... ##.####♣#.. .+Sh♣........###.Y........#.# ##.Y#...#......###... #Y.'####ShI #.Y#Y#.9 yaks ....YYYShl{....Y.ShoY.. ##Sh,ShEShSh*ShShShShY.YY?.(1 wandering)Y.Y.Sh&1Sh3ShSh@♣..######..##...........Sh...........#.##.#....#. .............†..>......####..♣## .>.♣..♣.......### ##.#♣ ♣+.#.......## #.. ..........###.......# ## .Sh♣...#..##.####...### ## #..# .## ## ##..#.#...♣ #....... ##.###Sh#♣#.. .+.♣....ShR&..###..Y.......#.# ##Y?#...####...Shz #..'......####8Sh #.Y#Y#.... ...Y.YY...Sh*Y.Sh Sh"!Sh!ShH&,Sha0Y.Y.Y9(1 wandering).Y.Sh2\9==2Sh>;Sh>T _The yak attacks as it pursues you! You block the yak's attack.Sh@.....#.#..###...#.## .♣..######..##.......................#.##.#....#. .............†..>......####..♣## .>.♣..♣.......### ##.#♣ ♣+.#.......## #.. ..........###.......# ## .♣...#..##.####...### ## #..# .## ## ##..#.#...♣ #....... ##.###..#♣#.. .+......Y♣...........###Y.Y.......#.# ##.?#...#......###... 6 yaks #Y.'.###Sh@# #.Y#Y#.... ....YYY#.ShC,ShCShDShfEShEShPY.YY...YY ShPz7 yaks..Y.ShR&3Sh[ShW_~ _The yak attacks as it pursues you! The yak closely misses you.ThP#............###...### ######## #......#.#..##.###...#.## †.♣..######..##.......................#.##.#....# .......†..>......####..♣## ♣.>.♣..♣.......### ##.#♣.+.#.## #..♣ ...........###.......# ##.#♣♣...#..##.####@..### ## #..#♣ .## ## #.....##..#.#...♣ ##....... ##.###.Y##.. .+...... .......YY. ...###..........# 5 yaks.# ##Yhom?#...#......###.. #..Y. ### #.Y#Y#..Y.YY..YYY 7 yaks.YYY'.#.9=4Th Th_N_The yak attacks as it pursues you! You block the yak's attack.Th  ##....♣...+........P# ##  #............###...### ######## ##......#.#..##.###...#.## .†.♣..######..##........................#.##.#.... )..............†..>......####..♣# )♣.>.♣..♣.......### ##.#♣.+.#.## #..♣..........###.@.....# ##.#♣♣...#..##.####...### ## #..#♣ #.## ## #Y....##..#.#... ###....... ##.###.##.. .+.....YY ........ 4 yaks Th( [30m...###Y.........#.# ##.Y#...#......###. #YY'. ##Y.YY..Y?70=-5Th Uht[#.......#.## #### ##....♣...+........P# #  #............###...### ######## ###......#.#..##UhWt.###...#.## #.†.♣..######..##..... #...............#.##.#... .)..............†..>......####.. Uh|t')♣.>.♣..♣.......### ##.# #Uht.+.#.## #.. #............###.......# ##.#♣...#..##.####Y..### ## #..#.Uht## ## #.....##..#.#...UhtV###....... ##.###YYUhu#.. .+...... 2Uh7uU yaks ..........Uh{u ...###YY........# ##.?#...#......#UhuUh`wUhwUhxUhփY.YY..Y 3 yaksUh#-Uh6UhcUhUhL###....#......# #..~~#.......#........## #### ##....♣...+........P#  #............###...### #####  ###......#.#..##.###...#.# ##.†.♣..######..#.... .#..........#.##.#.. ..)..............†..>......####.. .')♣.>.♣..♣.......### ## .#.....+.#.......## #. .#............###.Y.....# ##.♣...#..##.####...### ##hL;49m #.## ## #YY...##..#.####....... ##.###.#.. .+. ......... ...###YY.......UhMUhMUhNUhWlY.YY..UhY&7UhaUhocUh ♣###....#.# #.. ##.#.......#........##  ##....♣...+........P# #.....###...###  ###......#.#..##.###...#.#.†.♣..######..#.# ..#.#.##.# †..)........†..>......#### ..')♣.>.♣..♣...### ## ..#.+.#Y......## # ..#...###.......# ## ♣##...♣...#..##.####YY.### ## #hg 40m ##........## ## #.....##..#.# ###....... ##.###.. #... .+.. ... ...###YYUhZ Uh Uh UhD Uh? NYY..Uh[ +130Uh 9==8Uh UhN ^ _The yak attacks as it pursues you! The yak gores you but does no damage.Uh< ♣###....#.# #.. # ##.#.......#........## # ##....♣...+........P# # #.....###...### Uh=  ###......#.#..##.###...##.†.♣..######..#.# ♣..#.#.##.# .†..)........†..>......#### <..')♣.>.♣..♣...@.Y.### .#.+.#Y......## Uh= ♣..#..###..Y....# Uh > ♣##...♣...#..##.####...### ## # # ##.## ## #.....##..#.#UhD>  ###....... ##.###... #...♣ .+Uhq> v...  ...###YYUh@ UhB UhC UhM aY.Y.Uh{O &9Uhm[ Uh^ T _The yak attacks as it pursues you! You block the yak's attack.UhF.♣♣###....#.# # .# ##.#.#........## .# ##....♣...+........P# ## #....###...### UhJ# ###......#.#..##.......###...#.†.♣..######..#.# .♣..#.#.##. ..†..)........†..>...... .<..')♣.>.♣..♣..@.YYUh.### .#.+.#.Y.....## .♣..#.###.......# .♣♣##...♣...#..##.####...### ## ##.## ## #.....##..#. # ###....... ##.### #Uh2 #...♣ .+ ##.. .UhXP ...###YYUh-UhUh[ZY.YY.Uh0-200Uh UhVhc.♣♣###....#.# # ..# ##.#.#........## .# ##....♣...+........P# .## #.....###...### .# ###......#.#..##.......####.†.♣..######..#.# #.♣..#.#.##.†..)........†..>...... ♣.<..')♣.>.♣..♣.@.Y.YY.###.#.+.#.## #.♣..#.###.......# #.♣♣##...♣...#..##.####...### ## .## ##........## ## #.....##..# .#h 7m ###....... ##.### .# #...♣. .+ .# #.... . ...###YYVhVhVhGVh*!YVhm*YY...Vhp Vh .2=Vh =Vh  1VhhVhi VhP_The yak attacks as it pursues you! The yak gores you but does no damage.Vh .♣♣###....#.# .# ##.#.#........## .# ##....♣...+........P# ..## #.....###...### .# ###......#.#..##.......### .######.†.♣..######..#.# ##.♣..#.#..†..).......Y†..>...... #♣.<..')♣.>.♣..♣@.YY.### #.....#.+.#.## ##.♣..#.###.# .#.♣♣##...♣...#..##.####...### .## ##........## ## #.....##.. ..# ###.....Vh.. ##.### ..##...♣. .+ ..##.... . ...###YYVh]Y.YY.Vhy1==-2Vh Vh\#Vhq|♣♣.⌠♣........##...#.## #.♣♣###....#...............# ##.#.......#........##..# ##....♣...+........P# .## #............###...### # ...# ###......#.#..##.......### ..######.÷.♣..######..#. .##.♣..#................#. VhUr.....†..).......@....Y.†..>...... .#♣.<..')♣.>.♣..♣.YY....## .#.....#............+.#.......###.♣..#............###.......#Vhr.♣♣##...♣...#..##.####...###.## ##........## ## #.....##.# ###....... ##.###.#♣. .+#VhrU##.... .......VhuVhyVhy,VhYY.Y...YY 4 yaksVhB-3VhVhVh ⌠.♣♣.⌠♣.##...#.## ♣....♣♣###....#.#.# ##.#.#.##.# ##....♣...+.P#.## #....###...### .# ###......#.#..##..######.÷.♣..######..#.# ..##.♣..#.#.†..).YY.Y..†..>.#♣.<..')♣.>.♣..♣... .Vho .#.....#............+.#Y......## ..##.♣..#............###.#.#.♣♣##...♣...#..#.####...###.## ##........## ## #.....## 3 yaks.# ###....... ##.###.# ##...♣...+.# ##.... Vh VhX BVh PY..Y.Y....Y.Y 4 yaks3=4Vh Vh Vhm ♣⌠.♣♣.⌠♣.##...#.##♣....♣♣###....#.#.# ##.#.......#.##.# ##....♣...+.P#.## #.....###...###.# ###......#.#..##..######.÷.♣..######..#.#.##.♣..#..†..).Y..Y...†..>.#♣.<..')♣.>.♣..♣Y....Y..#.....#............+.#..##.♣..#............###.#.#.♣♣##...♣...#..##.####...###.## ##........## ## #..... 3 yaks.# hr m###....... ##.###.# ##...♣...+.# ##.... YY.Y..Y......Y 4 yaks5Vht VhEw WhN[Whf.♣⌠.♣♣.⌠♣.##...#.## .♣♣....♣♣###....#...#.# ##.#.......#.##.# ##....♣...+.P#.## #......###....# ###......#.#..##..######.÷.♣..######..#..##.♣..#.†..)....@.YY.Y..Y.†..>.#♣.<..')♣.>.♣..♣...#.....#............+.#..##.♣..#............###..#.♣♣##...♣...#..##.####....## ##........## ## #..... 3 yaks.# h@g33m###....... ##.###.# ##...♣...+.# ##.... WhsY.YY..Y.Y 4 yaksWh\uS67--2WhuC==6WhWhK _The yak attacks as it pursues you! The yak gores you.Wh9#.♣⌠.♣♣.⌠♣.##...#. #.♣♣....♣♣###....#......# #.# ##.#.......#. #.# ##....♣...+.P #......## #............###... #......# ###......#.#..##.######.÷.♣..######..#.##.♣..#.÷..)...@.Y.YY..Y..†..> #....#♣.<..')♣.>.♣..♣.. #....#.....#............+.#.##.♣..#............### #.....#.♣♣##...♣...#..##.####....## ##........## ## # 3 yaks.# ###......hx0m. ##.###.# ##...♣...+.# ##.... WhւWh@WhWh#Y.YY..Y.Y 4 yaksWh̐_8--7WhWhȚh _The yak attacks as it pursues you! The yak closely misses you.WhWh V #.♣⌠.♣♣.⌠♣.##...#.  #.♣♣....♣♣###....#......  #.# ##.#.......#.  #.# ##....♣...+. WhZ  #......## #............###... ##......# ###......#.#..## #......######.÷.♣..######..# #.....##.♣..# #.÷..)..@.Y.YY..Y...†..>Wh |#....#♣.<..')♣.>.♣..♣..#....#.....#............+.# #.....##.♣..#......### ##.....#.♣♣##...♣...#..##.####... #Wh 3.## ##........## ## # 3 yaks #Wh@ .# ###....... ##.### #Whe v.# ##...♣...+ #.#Wh O ##.... WhWhWhWhY...Y.YY 4 yaksWhu.-8Wh&Wh+Wh- #.♣⌠.♣♣.⌠♣.##...# #.♣♣....♣♣###....#.... #Wh-O.# ##.#.......# #.# ##....♣...+ #......## #............###  ##......# ###......#.#..##  #......######.÷.♣..######..# Wh.= #.....##.♣..#  #.÷..).@..YY...Y....†..>  ##....#♣.<..')♣.>.♣.Y♣.  ##....#.....#............+.#  #.....##.♣..#....###  ##.....#.♣♣##...♣...#..##.####  #.## ##........## ## # 3Wh. yaks  #.# ###....... ##.###  #.# ##...♣...+  #.# ##.... Wh^1Wh1WhS2Wh2Wh$6WhfS8Y.YY..Y..Y 4 yaks-9WhWWha  #.♣⌠.♣♣.⌠♣.##...# #.♣♣....♣♣###....#Whjb  #.# ##.#.......# #.# ##....♣...+ #......## #.....### ##......# ###......#.#..##Whb ? #......######.÷.♣..######..# #.....##.♣..# #.÷..)@.Y.YY..Y.....†..Whb  ##....#♣.<..')♣.>.♣..♣Wh/c ] ##....#.....#............+.# #.....##.♣..#...###Whc v ##.....#.♣♣##...♣...#..##.#### #.## ##..## ## # 3 yaks #Whc .# ###....... ##.### #Whc .# ##...♣...+Wh d  #.# ##.... Wh)f Whf WhTg Whh Wh"i Wht YY.Y..Y.Y Wh&u 74 yaksWhAw 9=3=10Whځ Wh Wh #.♣♣....♣♣###....#..... #.......# ##.#.# #.# ##....♣...+ ## #............####......# ####.#..##. #####.÷.♣..######..# #.....##.♣..#.............. #.........÷..).YY.Y..Y† ##....#♣.<..'@♣.>.♣..♣...... ##....#.....#............+.# #.....##.♣..#..### ##.....#.♣♣##...♣...#..##.#### ..## ##WhN[40m........## ## # #.# ###....... ##.### 3 yaks #.# ##...♣...+.... #.# ##.... . #.. ...###Y.Y..Y.1 _You see here a +0 scimitar.Xh߀ #.♣♣....♣♣###....# #.# ##.#.......# #.# ##....♣...+ #......## #.... ##......# ###......#.#..## #......######.÷.♣..######..# #.....##.♣..# #.÷..).Y.Y..Y.† ##....#♣.<..@)♣.>.♣..♣ ##....#.....#.+.# #.....##.♣..#.### ##.....#.♣♣##...♣...#..##. #.## h40m##........## # #.# ###....... ##. 2 yaks #.# ##...♣...+ #.# ##....  #. ...###XhY.Y..Y.YYY 4 yaksXh-2 _Xh/q _There is an open door here.Xht #.♣♣....♣♣###....# #.# ##.#.# #.# ##....♣...+ #......## #. ##......# ###......#.#..##Xhb #......######.÷.♣..######..# #.....##.♣..# #.÷..)Y.Y..Y.XhC ##....#♣.<.@'Y♣.>.♣..♣ ##....#.....#.+.# #.....##.♣..#..### ##.....#.♣♣##...♣...#..##. #.## ##.....## ##Xh: #.# ###....... ##.Xhg- 3Xh@ yaks #Xh.# ##...♣...+ #Xh.#Xh ##....  #. ...XhXhXhVXh$XhXhY....Y.Y)Xhf70=3 _XhXhFXh9 ] #.♣♣....♣♣###....# #.# ##.#.......# #.# ##....♣...+XhΏ  #......## #.. ##......# ###......#.#.. #......######.÷.♣..######.. #.....##.♣..# #.÷..Y....YXh  ##....#♣.<@.Y)♣.>.♣..♣ ##....#.....#.+. #.....##.♣..#...Xh  ##.....#.♣♣##...♣...#..##. #.## ##........## ## #.......# ###....... ##. 2 yaks #.......# ##...♣...+Xhʐ  #.......# ##....  #. ...Xh XhH Xh sYY 3 yaksXhȞ B=4XhT Xhz YhC  #.♣♣....♣♣###....# #.# ##.#.# #.# ##....♣...+ #......## #..Yhț  ##......# ###......#.#.. #......######.÷.♣..###### #.....##.♣..# #.÷..Y....YYh R ##....#♣.@..Y)♣.>.♣..♣ ##....#.....#.YYh8 .+ #.....##.♣..#....Yh_ J ##.....#.♣♣##...♣...#..##. #.......## ##Yh .##  #.......# ###Yh 5. ##Yh  #.......# ##...♣...+ #.......# ##....  #. ...Yh Yhן Yh% YhC Yh Y)Y.'Y.Yh¬ T4=5Yh Yh k _There is a stone staircase leading up here.Zh8kB  The stone arrow hits the yak!ZhZh1Zh .YY)The yak is severely wounded.ZhLd11--==6Zh9 Zhd [ _The yak closely misses you.[h K  The stone arrow hits the yak!!  [hofYou kill the yak!Vehumet accepts your kill.[h,[h!†[hS 2 yaks[hSR,[hS[h"_YYY'Y 3 yaks[hdr0---47[h|m[hp4 _You feel your power returning.\h"B  The stone arrow hits the yak!\hԦj  The yak is heavily wounded.\hX\hyY..)..Y.'YY 4 yaks (1 wandering)27---8 _The yak gores you but does no damage.\h 4\h< \h .Y)YYYY 5 yaks (1 wandering)2=8=--9\hQ \h8  ..##..........# #...÷..#.. .........#.#..###......##. ..##.....###...........#......#. ..#......###..#P#....... #..#......###.###......#..... #.##.....####.###.......#+.#.#.. .................... .................1 ................@Y........... ...............Y..)...#########.. ...........####..#....P#####..##. ...........####.##....P#...YYY .####......##.........##....Y..#. \hT ...........#.)..##....##... 2 yaks ...........##...##.....#......## ..........#....##...... ....#......##...##.....#...... _The yak gores you but does no damage. x2  You climb upwards.==-\h- \h 5-20.6 (2.5 \h \h6 _Level annotation: Urug _There is a stone staircase leading down here.]h]B  The stone arrow hits the yak!]hf  The yak is almost dead.]had5--==1.6 (1.0 ]h]h  _The yak barely misses you. The yak gores you but does no damage.]h o E  The stone arrow hits the yak!  You kill the yak!Vehumet accepts your kill.†   yak]h0 ]h@ m36--52]h8 ]hY y _You feel your power returning. The yak barely misses you.]h : `]h Y3--3]h ]hj _The stone arrow misses the yak. The yak closely misses you.]h l  The stone arrow hits the yak!]hғ m  The yak is moderately wounded.]h m0----4]h ]hl  ]hѡ U_The yak closely misses you.]h-m  The stone arrow hits the yak!!^h|f  The yak is almost dead.^h~417----5^hÉ^hЌ[ _The yak closely misses you.^hވ|  The stone arrow hits the yak!!  You kill the yak!^hr†^h2^h84----76Stone Arrow^hD^hFZ _Vehumet accepts your kill.^h?^hA^h,L^hN ^hN_You can't see any susceptible monsters within range! (Use Z to cast anyway.)^h^h^h"^h% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^hI ^h'J ^hZM ^hT ^hX 5=- _^h^ ^h^ ^h^ D5=^ha ^hg ^hsg ^hi ^hKo ^ho ^h,u ^hc{ ^h{ y6=6=^h~ ^h= ^h ^h ^h ^hی ^h ^h ^hٕ %7^h9 ^hn ^h̞ S7=^hw ^h] ^h ^hq ^h ^hY K8=^hO ^ha 1 _HP restored.^h@ ^h9 ^h ^h &18^hA E==^h ^h= ,^h ^h, O=^h ^h. ,^h 9==^h ^h ^h ^h: ^h ,^h ^h( ^h ^h! ^h n20=^h1 ^ha ^h ^h ^h ,^h ^h* ^h ^hv ^h ^h;! ^hz" ^h& ^hr& M1=^h' ^h-* ,^h+ ^h/ ^h<0 ^hT2 ^hB6 ^h6 ^h{8 ^hX= ^h= j2==^h7@ ^hqD ^hD ^h}F ^h\J ^hJ ^hL ^hO ^hP ^h2Q ^h~T ^hT W3=^hdV ^h,Z ^h|Z ^h\ ^ha ^ha ^hd ^h_h ^hh ^hj ^h,o ^hto 74=^ho ^h/q ^hPs ^hs ^hYu ^hy ^hby ^h{ ^h ^h ^hӂ ^h ^h@ j5==^h ^h ^hƌ ^hێ ^hF ^h ^h ^h ^h ^h ^h ^h W6=^h? ^hO ^h{ ^h ^h ^h^ ^hi ^h2 ^hm ^h ^h ^h8 ^h ^hƵ ^h 57=^h: ^h ^h ^hü ^h ^hݿ ^h ^hL ^h ^h ^h< ^h? ^h h8==^h ^h ^h ^h ^h ,^h, ^hF ^h ^hf ^h ^h #9^h; 2=^h+ ^h ^h4 ^h ^h ^h ^hu ^h ^h ^hB ^h[ ^h L30=^h ^h ^h9 ^h ^hw ^h ^h ^h ^h ^h ^h ^h8 h1==^hj ^he ^h ^h ^h- ,^hM ^h ^h  ^hc ^hn ^h U2=^h ^h! ^h" ^h# ^h& ^hD& ^hd( ^h+ ^h+ ^h- ^h/ ^h/ ^h0 ^h3 ^h84 #3^hf4 (=^h7 ^h8 ,^hS: ^h< ^h< ^h= ^h? ^h@ ^hA ^hC 94^h8D E==^h4E ^hH ^hH ^hHJ ^h"M ^hiM ^hN ^h~Q ^hQ ^hR ^hV ^h`V h5==^hW ^hz Y --310.6 (84.0) _Magic restored.^hb ;--^h ^h i _Partly explored, can't reach some places._hR_h_h(_h2_h6/1.6 (1.0) _h7 __hB_h@y #.♣♣....♣♣###....# #.......# ##.#.# #.......# ##....♣...+ #......## #.. ##......# ###......# #......######.÷.♣..###### #.....##.♣..# #÷.Y)..Y.Y_hy2 ##....#♣.@Y.')♣.>.♣..♣ ##....#.....#............+ #.....##.♣..#............# ##.....#.♣♣##...♣...#.. #.......## ##........## # _hz#.......# ###. ## YYY 3 yaks (1 wandering) #.......# ##...♣...+._hJz? #_hyz# ##....  #........_h|:=_h؃9  You climb downwards._h_h+_h5  The yak bellows!_h_hz~Y.).Y.Y_hܔsYYY 5 yaks (3 wandering)_hzI==3.1 (2.5Stone Arrow_h_h _h_The yak closely misses you. _There is a stone staircase leading up here.`h`h`hI`h?`h `h~`h8  The yak bellows! x2`hJ `hvY.Y..)...`h}Y.YY 4 yaks`h2,4.1 (1.0 `h% `h#3 ..##..........# #...÷..#.. .........#.#..###......##. ..##.....###...........#......#. ..#......###..#P#....... #..#......###.###......#..... #.##.....####.###.......#+.#.#.. ....................... ..............1 ................@†........... ...............†..)...#########.. ...........####..#....P#####..##. ...........####.##....P#...YYY .####......##.........##....Y..#. `h3...........#.)..##....##... Y   yak ...........##...##.....#......## ..........#....##...... ....#......##...##.....#...... _The yak misses you.You climb upwards.`h84`h6>`hܾ5--5.6 (2.5 `h`h _Level annotation: Urug _There is a stone staircase leading down here.`hƈm  The stone arrow hits the yak!!`hj  The yak is heavily wounded.`he2---==6.6 (1.0 `hv#`h3&; _The yak gores you but does no damage.ah\l  The stone arrow hits the yak!ah?f  The yak is almost dead.ahm29-----7ahahZ _The yak barely misses you.ah{  The stone arrow hits the yak!  You kill the yak!ah*].ah8.ah9/796----88Stone ArrowahahZ _Vehumet accepts your kill.ah^ahahKah _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ahahTahګah" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ahD ah&E ahhG ahM ah(R }7=- _ahIY ,aha ahg ahah ahj aho ah p ah>r ah w ahtw h8==ahy ah~ ahs~ ah ah ah ah ahv ah ahY ahd ahې #9ah 2=ahA ah ah͗ ah ah> ah ah ahE ah ah ah ahb ah: ah ahI L30=ah ahw ah ahɽ ah ah` ah ahe ah ah ah ah R1==ah ah ah ahG ah ah ahq ah ah ah ah ah[ ah U2=ah ah- ah ah ah) ah ah ah{ ah ah ah ahA K3=ahL ahi ah ah} ah" ah# ah$ ah>+ ah+ ah. ah2 ahw3 h4==ah5 ahd; ah; ah$> ahPC ahC ahG ah4M ,ahO ahS ah-T h5==ahUU aht X --52.6 (34.0) _Magic restored.ah ;--ahF ahM i _Partly explored, can't reach some places.bhbhbhbhbh{83.6 (1.0) _bhbhr #.♣♣....♣♣###....# #.......# ##.#.# #.......# ##....♣...+ #......## #.. bhAs##......# ###......# #......######.÷.♣..###### #.....##.♣..# #Y.÷..).Y..Ybhvs2 ##....#♣.@†.')♣.>.♣..♣bhs ##....#...Y.#.Y..........+ #.....##.♣..#............# ##.....#.♣♣##...♣...#.. #.......## ##........## # bh)tH#.......# ###. ## YYYY 4 yaks (1 wandering) bhbt#.......# ##...♣...+. #bht# ##....  #........bht bh+v:=bh(}9  You climb downwards.bh~5  The yak bellows!bhbhbh.~  The yak misses you. You block the yak's attack.bhbhńbhS Y..YY.YYYYY 6 yaksThe yak gores you but does no damage.  The yak snorts and paws the ground.bh%J===5.1 (2.5Stone Arrowbh+bh. _The yak gores you but does no damage. _There is a stone staircase leading up here.chrch Y)YY). 5 yakschThe yak gores you!  The yak snorts and paws the ground.ch,g68------6.1 (1.0 chuchSz ..##..........# #...÷..#.. .........#.#..###......##. ..##.....###...........#......#. chS..#......###..#P#....... #..#......###.###......#..... #.##.....####.###.......#+.#.#.. .................... .........Y.........1 chCT4................@†........... ...............†.Y)...#########.. ...........####..#....P#####..##. ...........####.##....P#...YYY .####......##.........##....Y..#. ...........#.)..##....##... 2chmT yaks ...........##...##.....#......## chTx..........#....##...... chTm....#......##...##.....#...... _The yak gores you.  You climb upwards.chVF------chgch4-7.6 (2.5 chch _Level annotation: Urug _There is a stone staircase leading down here.ch B  The stone arrow hits the yak!ch m  The yak is moderately wounded.ch# k72---==8.6 (1.0 ch ch N _The yak gores you. The yak gores you but does no damage.ch C  The stone arrow hits the yak!!ch/ f  The yak is almost dead.chP 55----29-----9ch ch N _The yak gores you! The yak gores you but does no damage.chs  The stone arrow hits the yak!  You kill the yak!Vehumet accepts your kill.chb.   yakdh29.dh4<----7---5060dhK _You feel your power returning. The yak completely misses you.dhbm  The stone arrow hits the yak!!dhk  The yak is severely wounded.dh6=4---1dhdh; _The yak gores you but does no damage.dh?Gl  The stone arrow hits the yak!dhIf  The yak is almost dead.dh3-2---2dhdh( _The yak gores you.dh"dhdhdh h _You are too injured to fight recklessly!dhNdh5dh| dhV h _You are too injured to fight recklessly!dh}dhydhBdhh _You are too injured to fight recklessly!dh1B 1 #...÷......##...........#..#P#.......#.###......#####.###.............................Y..............@†............†..)...##dhB ..####..#....P##.##....P#........##)..##....#...##.....#.....#....##dh  #...÷......##...........#..#P#.......#.###......#####.###.............................Y..............@†............†..)...##..####..#....P##.##....P#dh H........##)..##....#...##.....#.....#....##dh dh dh dhD Z _A yak is nearby!eh ..##..........# #...÷..#......... avangion the Geomancer .........#.#..###......#......#.. Gargoyle of Vehumet **.... ..##.....###...........#......#.. Health: 53/79 ================-------- ..#......###..#P#................ Magic: 19/35 =============----------- #..#......###.###......#......#.. AC: 14Str: 13 #.##.....####.###.......#+.#.#... EV: 11Int: 20 ................................. SH: 4Dex: 10 ................Y................ XL: 12 Next: 50% Place: Lair:1 ................@†............... Noise: ==-------  Time: 14362.6 (0.0) ...............†..h 40m)...#########.. d) +1 hand axe "Enegar" {freeze, rC++} ...........####..#....P#####..##. Cast: Stone Arrow ...........####.##....P#...YYY##. .####......##.........##....Y..#. ...........#.)..##....##......... Y   yak ...........##...##.....#......##. .................#....##......... ....#......##...##.....#......... _You are too injured to fight recklessly! _A yak is nearby!Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 85% to hit)eh"..##..........# #...÷..#......... avangion the Geomancer .........#.#..###......#......#.. Gargoyle of Vehumet **.... ..##.....###...........#......#.. Health: 53/79 ================-------- ..#......###..#P#................ Magic: 19/35 =============----------- #..#......###.###......#......#.. AC: 14Str: 13 #.##.....####.###.......#+.#.#... EV: 11Int: 20 ................................. SH: 4ehDex: 10 ................Y................ XL: 12 Next: 50% Place: Lair:1 ................@†............... Noise: ==-------  Time: 14362.6 (0.0) ...............†..)...#########.. d) +1 hand axe "Enegar" {freeze, rC++} ...........####..#....P#####..##. Cast: Stone Arrow ...........####.##....P#...YYY##. .####......##.........##....Y..#. ...........#.)..##....##......... Y   yak ...........##...##.....#......##. eh<.................#....##......... ....#......##...##.....#.........Shift-Dir - straight lineAim: a yak (almost dead, 85% to hit)  ehd|The stone arrow hits the yak!!  You kill the yak!Vehumet accepts your kill.eh4You feel your power returning.eh #...÷......##...........#..#P#.........####................†.................##eh8..#.P#.P#.##)..##....#...##.....# .....#....## ehGehP2013.6 (1Stone Arrow _eh^eh`eh eh eh eh0 eh 94eh eh! eh eh ehj eh M1=ehG eh eh- 95eh eh eh eh eh eh eh eheh"6=2==eh~eheheh eheheh=eheh/X57=ehehehUA3=eheh!eh&ehe&eh,eh32eh2%8eh5eh9eh:eh<ehAc4=ehCehAGehG%9ehIehNeh2Oeh QehUehUehWeh\ehy\j5==eh^ehbehfh?fhFN1=3=fhFPfh9U,fh"Wfh[fh[%2fh^fhhcfhc#4fhcE==fhffh)kfhn,fhqfhrfh rD3=fh}tfh!xfhxfhzfh fhga5==fhfh݆4 _Magic restored.fh4U4=fhtfhҍ,fhfhfhffh3fhfhP5=fh:fh,fh6fhá,fhfhfhK6=fhgfh,fhfh,fhȱfhdfhU7=fhSfhۻfh4fhfhk,fhgfhfhD%8fhfhfhUfh^fhfhfhfhfhK9=fh>fh:# ÷--440.6 (77.0)÷ _HP restored.-- _Partly explored, can't reach some places.fhك fh: fh0 fh) fhv 81.6 (1.0) _fhв fh  #.♣♣....♣♣###....# #.......# ##.#.# #.......# ##....♣...+ #......## #.. ##......# ###......# #......######.÷.♣..###### fh #.....##.♣..# #Y.÷Y.)....Y2 ##....#♣.@Y.')♣.>.♣..♣ ##....#.Y...#............+ #.....##.♣..#............# ##.....#.♣♣##...♣...#.. #.......## ##........## # #.......# ###. ## YYYY 4 yaksfh  #.......# ##...♣...+. ## ##....  #........fh :=fh| fh! CY.fhV 53--------==3.1 (2.5Stone ArrowfhQ fh _You climb downwards. The yak gores you! The yak gores you. The yak gores you! _There is a stone staircase leading up here.ihihih6ihih i4---------4.1 (1.0 ih1ihVp ..##..........# #...÷..#.. .........#.#..###......##. ..##.....###...........#......#. ..#......###..#P#....... ihph#..#......###.###......#..... #.##.....####.###.......#+.#.#.. .................... .........†Y........1 ...............Y@÷........... ...............÷YY)...#########.. ...........####..#....P#####..##. ihq...........####.##....P#...YYY .####......##.........##....Y..#. ...........#.)..##....##... ...........##...##.....#......## ..........#....##...... ....#......##...##.....#...... ihq_The yak barely misses you. The yak gores you but does no damage. x3  You climb upwards.ihs:-ihƂih4-5.6 (2.5 ihdih  _Level annotation: Urug _There is a stone staircase leading down here.lh1#.##.....##PP.# #......####..........# #...÷..#..............#.#..###......#......#.##.....###...........## .#..#P#....... ##..#......###.###......# ##.##.....####.####+.#.#..lh2.@†Y.Y>÷.................÷YY)...#######...####..#....P#####..## ............####.##....P#...YYY######......##.........##....Y..#.#.)..##....##.......##...##.....###........#....##lh4lh8Z  The yak attacks as it pursues you! The yak gores you.lh`9lh FsY.YY..lhRGj0-=6.6 (1.0 lhSlhKV; _The yak gores you but does no damage.lhp#######....>####.# #..÷<..###P.#.##.....##PP.# #......####..........# #...÷..#..............#.#..###......#......#.##.....###...........## ..#..#P#.......#..#......###.###......#......# ###.##.....####.####+.#.#....Y..YY÷.................Y..)...#######..####..#....P#####.............####.##....P#...YYY #..####......##.........##....Y....#.)..##....##....... #lhsq0##...##.....##lhrlhtlhulh"xm  The yak attacks as it pursues you! The yak gores you but does no damage.lh?lYYY†Y.>÷lhr48--7lhlh^K _The yak attacks as it pursues you! The yak gores you.lhR0#.....###..###...÷÷....... #######....>####.# #..÷<..###P.# #....##.....##PP.# #......# #....##..........# #...÷..#...... #...........#.#..###......#...... #....##.....###...........# #..#..#P#.......lhS#..#......###.###......#..... ####.##.....####@###.......#+.#.#..Y..YY†.Y.>÷.................÷..)...#######.####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y ..#.)..##....##......lh#VlhWlhYlh+Zlh.gQYYY...lhhT7-8lh8slhIvK _The yak attacks as it pursues you! The yak gores you.lh S..........................###..###...÷÷........ #####>####÷<..###P.####PP.##..........# #...÷...#..####lh! ##.....# #....#......###..#P...#...... ####.##.....####.###.......#+.#.#.......YYY............Y..†..............>÷............lhV :.........÷..)...######## 3 yaks.....####..#....P#####.. ..........lhy l##.##....P#...YYY .#..#####.....lh Ylhx lh lhn lh lh@ YYYY..Y 4 yakslh J8-9lh lhֿ mhk8................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 48/79 ==============---------- #....##.....##PP.# #......#...... Magic: 32/35 =====================--- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 51% Place: Lair:1 mh####..#......###@###......#...... Noise: ---------  Time: 14449.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ...............YYY............... Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## YYYY 4 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y. _The yak attacks as it pursues you! The yak gores you. _The yak attacks as it pursues you! The yak gores you.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (85% to hit)nh2................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 48/79 ==============---------- #....##.....##PP.# #......#...... Magic: 32/35 =====================--- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 51% Place: Lair:1 ####..#......###@#h+m##......#...... Noise: ---------  Time: 14449.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ...............YYY............... Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## YYYY 4 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (85% to hit)  The stone arrow hits the yak!  The yak is moderately wounded.nhDLnhEM5==50.6 (1nhYnhZ  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (85% to hit)  The stone arrow hits the yak!  The yak is moderately wounded. _You block the yak's attack.nh ................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 48/79 ==============---------- #....##.....##PP.# #......#...... Magic: 29/35 ===================----- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4nh EDex: 10 #....#......###..#P#............. XL: 12 Next: 51% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14450.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ...............YYY............... Cast: Stone Arrow ...................†............. nh ...................>÷............ ..................÷..)...######## YYYY 4 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.The yak is moderately wounded. nh? _You block the yak's attack.  Aiming: Stone Arrow (safe; 1% risk of failure)  nhn `Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 85% to hit)nh>................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 48/79 ==============---------- #....##.....##PP.# #......#...... Magic: 29/35 ===================----- nh?#....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 51% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14450.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ...............YYY............... Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## YYYY h@m4 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 85% to hit)  The stone arrow hits the yak!!  The yak is almost dead.nh|nhs+1.6 (1nhPnhN  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (moderately wounded, 85% to hit)  The stone arrow hits the yak!!  nhThe yak is almost dead. _The yak closely misses you.ohq................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 48/79 ==============---------- #....##.....##PP.# #......#...... Magic: 26/35 =================------- ohr#....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 51% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14451.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ...............YYY............... Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## YYYY 4 yaks ..............####..#....P#####.. ohu..............####.##....P#...YYY .#..####......##.........##....Y.The yak is almost dead. _The yak closely misses you.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 85% to hit)ohhU................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 48/79 ==============---------- #....##.....##PP.# #......#...... Magic: 26/35 =================------- #....##..........# #...÷..#...... AC: 14Str: 13 oh#...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 51% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14451.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ...............YYY............... Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## YYYY 4 yaks ..............####..#....P#####.. ..............####.##....P#...YYY oha.#..####......##.........##....Y.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 85% to hit)  The stone arrow hits the yak!!  You kill the yak!ohW..###...÷÷>####.# #..÷<#PP.#  #...÷††÷......÷..) 3 yaks...####..#.....####.##..oho1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 85% to hit)  The stone arrow hits the yak!!  You kill the yak!  Vehumet accepts your kill.ohIY.ohɵV932.6 (1 _oh)ohohn................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 49/79 ==============---------- ohC#....##.....##PP.# #......#...... Magic: 23/35 ===============--------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 ohj=#....#......###..#P#............. XL: 12 Next: 53% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14452.6 (0.0) oh####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ...............YY................ Cast: Stone Arrow oh...................†............. ...................>÷............ oh..................÷..)...######## YYY 3 yaks ..............####..#....P#####.. ..............####.##....P#...YYY oh_.#..####......##.........##....Y.You kill the yak! _Vehumet accepts your kill.ohAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (85% to hit)oh?................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 49/79 ==============---------- #....##.....##PP.# #......#...... Magic: 23/35 ===============--------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 oh_#....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 53% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14452.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ...............YY................ Cast: Stone Arrow ...................†............. ...................>÷............ oh2]..................÷..)...######## YYY 3 yaks ..............####..#....P#####.. oha:..............####.##....P#...YYY .#..####......##.........##....Y.Aiming: Stone Arrow (safe; 1% risk of failure)  ohPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineohAim: a yak (85% to hit)  The stone arrow hits the yak!!  The yak is heavily wounded.oh&vohv6-4=3.6 (1oh;oh҂s  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (85% to hit)  The stone arrow hits the yak!!  oh&kThe yak is heavily wounded. _The yak gores you.oh................................. avangion the Geomancer oh #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 46/79 =============----------- #....##.....##PP.# #......#...... Magic: 21/35 ==============---------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11ohIInt: 20 #....##.....###...........#...... SH: 4ohi,Dex: 10 oh #....#......###..#P#............. XL: 12 Next: 53% Place: Lair:1 oh0####..#......###@###......#...... Noise: ==-------  Time: 14453.6 (0.0) oh####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ...............YY................ Cast: Stone Arrow ohܔ...................†............. ...................>÷............ oh..................÷..)...######## YYY 3 yaks ..............####..#....P#####.. ..............####.##....P#...YYY oh.#..####......##.........##....Y.The yak is heavily wounded. _The yak gores you.  oh;Aiming: Stone Arrow (safe; 1% risk of failure)  oh]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 85% to hit)ohQ................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 46/79 =============----------- oh!R#....##.....##PP.# #......#...... Magic: 21/35 ==============---------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 53% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14453.6 (0.0) ohxRJ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ...............YY................ Cast: Stone Arrow ...................†............. ...................>÷............ ohR ..................÷..)...######## YYY 3 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.ohRXAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleoh?SShift-Dir - straight lineAim: a yak (heavily wounded, 85% to hit)  The stone arrow hits the yak!  The yak is almost dead.ohMoh+4.6 (1ohoh$  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 85% to hit)  The stone arrow hits the yak!  The yak is almost dead. _The yak gores you but does no damage.oh ................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 46/79 =============----------- #....##.....##PP.# #......#...... Magic: 18/35 ============------------ #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 53% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14454.6 (0.0) ####.##.....####Y###.......#+.#.# d) h6 0;10;1m+1 hand axe "Enegar" {freeze, rC++} ...............YY................ Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## YYY 3 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.The yak is almost dead. _The yak gores you but does no damage.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 85% to hit)ohX !................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... ohY #######....>####.# #..÷<..###P.## Health: 46/79 =============----------- #....##.....##PP.# #......#...... Magic: 18/35 ============------------ #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 ohZ #....#......###..#P#............. XL: 12 Next: 53% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14454.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ...............YY................ Cast: Stone Arrow ...................†............. oh]Z \...................>÷............ ..................÷..)...######## YYY 3 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.ohZ xAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineoh[ Aim: a yak (almost dead, 85% to hit)  The stone arrow hits the yak!  You kill the yak!ohXc `..###...÷÷ohc f>####.# #..÷<#PP.#  #...÷††÷ohc ......÷..) 2 yaks...####..#.ohd e....####.##..oh 0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 85% to hit)  The stone arrow hits the yak!  You kill the yak!  Vehumet accepts your kill.oh KY.oh p7=45.6 (1 _oh ohg ohCF ?................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 47/79 ==============---------- #....##.....##PP.# #......#...... Magic: 15/35 ==========-------------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 ohG `#....#......###..#P#............. XL: 12 Next: 54% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14455.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................Y................ Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## YY 2 yaks ..............####..#....P#####.. ..............####.##....P#...YYY ohG J.#..####......##.........##....Y.You kill the yak! _Vehumet accepts your kill.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (85% to hit)ohF................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 47/79 ==============---------- #....##.....##PP.# #......#...... Magic: 15/35 ==========-------------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 54% Place: Lair:1 oh####..#......###@###......#...... Noise: ==-------  Time: 14455.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................Y................ Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## YY 2 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (85% to hit)  The stone arrow hits the yak!  The yak is moderately wounded.phDphD+6.6 (1ph)Nph-Q  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (85% to hit)  The stone arrow hits the yak!  The yak is moderately wounded. _The yak gores you but does no damage.ph ?................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 47/79 ==============---------- #....##.....##PP.# #......#...... Magic: 12/35 ========---------------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 phY #....#......###..#P#............. XL: 12 Next: 54% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14456.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................Y................ Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## YY 2 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.The yak is moderately wounded. _The yak gores you but does no damage.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 85% to hit)phL=................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 47/79 ==============---------- #....##.....##PP.# #......#...... Magic: 12/35 ========---------------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11ph=Int: 20 #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 54% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14456.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................Y................ Cast: Stone Arrow ...................†............. ...................>÷............ ph>b..................÷..)...######## YY 2 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y. _The yak gores you but does no damage.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 85% to hit)  You miscast Stone Arrow. Nothing appears to happen.ph@3Contam: 11% -7.6 (1ph5Kph|Nu  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (moderately wounded, 85% to hit)  You miscast Stone Arrow. Nothing appears to happen. _The yak gores you but does no damage.ph................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 47/79 ==============---------- ph~#....##.....##PP.# #......#...... Magic: 10/35 ======------------------ #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 Contam: 11% #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 54% Place: Lair:1 ph####..#......###@###......#...... Noise: =--------  Time: 14457.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................Y................ Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## YY 2 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.You miscast Stone Arrow. Nothing appears to happen. _The yak gores you but does no damage.  phAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 85% to hit)ph{................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... ph#######....>####.# #..÷<..###P.## Health: 47/79 ==============---------- #....##.....##PP.# #......#...... Magic: 10/35 ======------------------ #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 Contam: 11% phz#....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 54% Place: Lair:1 ####..#......###@###......#...... Noise: =--------  Time: 14457.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................Y................ Cast: Stone Arrow ph 7...................†............. ...................>÷............ ..................÷..)...######## YY 2 yaks ..............####..#....P#####.. phk:..............####.##....P#...YYY .#..####......##.........##....Y.Aiming: Stone Arrow (safe; 1% risk of failure)  ph_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 85% to hit)  phfThe stone arrow hits the yak!!  The yak is almost dead.ph 4-=8.6 (1phpht( _The yak gores you.ph................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 44/79 =============----------- #....##.....##PP.# #......#...... Magic: 7/35====-------------------- phų#....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 Contam: 11% #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 54% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14458.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................Y................ Cast: Stone Arrow ...................†............. phߴ...................>÷............ ..................÷..)...######## YY 2 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.The yak is almost dead. _The yak gores you.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 85% to hit)ph4 n................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 44/79 =============----------- #....##.....##PP.# #......#...... Magic: 7/35====-------------------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 Contam: 11% ph 8#....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 54% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14458.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................Y................ Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## YY 2 yaks ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.phu LShift-Dir - straight lineAim: a yak (almost dead, 85% to hit)  The stone arrow hits the yak!  You kill the yak!Vehumet accepts your kill.You feel your power returning.ph $..###...÷÷>####.# #..÷<#PP.#  #...÷††÷......÷..)   yak...####..#.....####.##..phl phzw JY.ph#| f8=69.6 (1 _ph ph ph ................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 44/79 =============----------- #....##.....##PP.# #......#...... Magic: 5/35===--------------------- phk #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 Contam: 11% #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 56% Place: Lair:1 ph ####..#......###@###......#...... Noise: ==-------  Time: 14459.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ph ................................. Cast: Stone Arrow ...................†............. ph )...................>÷............ ..................÷..)...######## Y   yak ..............####..#....P#####.. ph2 y..............####.##....P#...YYY .#..####......##.........##....Y.Vehumet accepts your kill. ph _You feel your power returning.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (85% to hit)ph................................. avangion the Geomancer ph (#######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 44/79 =============----------- #....##.....##PP.# #......#...... Magic: 5/35===--------------------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 Contam: 11% #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 56% Place: Lair:1 ph####..#......###@###......#...... Noise: ==-------  Time: 14459.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## Y   yak ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (85% to hit)  The stone arrow hits the yak!!  The yak is heavily wounded.qh,qh$.,60.6 (1qh8qh;N  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (85% to hit)  qh_<The stone arrow hits the yak!!  The yak is heavily wounded. _The yak barely misses you.qh7N................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 44/79 =============----------- #....##.....##PP.# #......#...... Magic: 2/35=----------------------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 Contam: 11% #....##.....###...........#...... SH: 4Dex: 10 qh"#....#......###..#P#............. XL: 12 Next: 56% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14460.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## Y   yak ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.The yak is heavily wounded. _The yak barely misses you.qh_Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 85% to hit)qh................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 44/79 =============----------- #....##.....##PP.# #......#...... Magic: 2/35=----------------------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 Contam: 11% #....##.....###...........#...... SH: 4qhDex: 10 #....#......###..#P#............. XL: 12 Next: 56% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14460.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Stone Arrow ...................†............. ...................>÷............ ..................÷..)...######## Y   yak ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or h="7m) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 85% to hit)  The stone arrow hits the yak!  The yak is severely wounded.qhhgqhVh51.6 (1Stone Arrowqhiqqh&t"  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 85% to hit)  The stone arrow hits the yak!  The yak is severely wounded. _You block the yak's attack.qh T  You don't have enough magic to cast this spell.qh qh; qh 8 _shsh}BPasswall sh-shTshESandblastshHshsh`R ................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 45/79 =============----------- #....##.....##PP.# #......#...... Magic: 1/35------------------------ #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 Contam: 11% #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 56% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14461.6 (0.0) ####.##.....####Y###.......#+.#.# hS 80md) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ...................†............. ...................>÷............ ..................÷..)...######## Y   yak ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y. _You block the yak's attack. _You don't have enough magic to cast this spell.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 91% to hit)she (................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 45/79 =============----------- #....##.....##PP.# #......#...... Magic: 1/35------------------------ #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 Contam: 11% #....##.....###...........#...... SH: 4Dex: 10 shf #....#......###..#P#............. XL: 12 Next: 56% Place: Lair:1 ####..#......###@###......#...... Noise: ==-------  Time: 14461.6 (0.0) ####.##.....####Y###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ...................†............. ...................>÷............ ..................÷..)...######## Y   yak ..............####..#....P#####.. ..............####.##....P#...YYY .#..####......##.........##....Y.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 91% to hit)  The blast of sand hits the yak!!  You kill the yak!shom ..###...÷÷>####.# #..÷<#PP.#  #...÷††÷sh&n ......÷..)...####..#. ....####.##.. shR 8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (severely wounded, 91% to hit)  The blast of sand hits the yak!!  You kill the yak!  Vehumet accepts your kill.shB2=7-3.1 (1.5Sandblast _shshfthG ?................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 45/79 =============----------- #....##.....##PP.# #......#...... Magic: 1/35------------------------ #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 Contam: 11% #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 57% Place: Lair:1 the####..#......###@###......#...... Noise: =--------  Time: 14463.1 (0.0) ####.##.....####†###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ...................†............. ...................>÷............ ..................÷..)...########  ..............####..#....P#####..  ..............####.##....P#...YYY  .#..####......##.........##....Y. You kill the yak! _Vehumet accepts your kill.Aiming: Sandblast (safe; 1% risk of failure)  thPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineth th# ................................. avangion the Geomancer #######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 45/79 =============----------- th #....##.....##PP.# #......#...... Magic: 2/35=----------------------- #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 Contam: 11% #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 57% Place: Lair:1 ####..#......###@###......#...... Noise: =--------  Time: 14463.1 (0.0) ####.##.....####†###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ...................†............. .............th, ......>÷............ ..................÷..)...########  ..............####..#....P#####..  ..............####.##....P#...YYY  .#..####......##.........##....Y. You kill the yak! _Vehumet accepts your kill.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineth :Okay, then.th] thR thW 8 _thS 3tha th thz X9% _th thv K67thX th thl 3==5th th O3th th th2 o7=1th thb th . thV th2 th S4=th thD th K8=th th thc th thZ 95=th th 50=6==th  Z1=thR thw th th( th th th@ 27=thU th th  th ,thw th# th3$ S3=th% th( thD) I8=th* th*, th, th- th/ thM0 K4=th1 th5 ,th6 thz; |9==th = th@ O5thIB thwF ,thKH thJ thRK thL thO th|P 6=10/35=thR thU thLV thW th[ th-\ th] th` tha X57=th c thf thf th4h thk thk S1=thm thQq thq %8thns thu thGv thw th{ th| thW} th 92==thL th ,th_ th ,th] th tht L60=th> thf th̙ 53=th th thӞ th@ th+ thA k1=th th Bthެ thO S4=th7 thP th %2thܴ th thF th th ,th th tht 3=5==th th ,th th th3 thp tho th #4th7 2=th th th% K6=tho th th th th tha %5th thE ,thQ thM th th th/ th 56=th L7=th th th th th th thb th 97thN 2=th th thI k18==th^ th; th thU th th' th th  tht %8thm th7! 9==th! the% ,th& th+ ;9the, the. th. th0 thj3 th3 X20=th5 th9 th9 E70=th); thA ,thC thE thEF thG thtK 91thL b=1=thQM thP thjQ thR thV th1W thP[ th\ th:] %2th^ tha th&b j2==thc thf ,thh thk thk K3=thm thTp ,thq thu th!v 9=thIx th9| th| ]4=3th} th th th- th BthL th %5thߐ th th M4=th th th th th th K6=th th ,th, thܭ j5==thA thF thʲ th+ U7=th th th7 th th ,th th s86=th th tha th th th- th thh w9=thj _Vehumet accepts your kill.  Aiming: Sandblast (safe; 1% risk of failure)  th GPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _HP restored.th= K7=th thG ,th th th9 th th th 9=th th th h8==thH th th\ thz thi ,th,thththmthH th 9=th6 th@;9ththBthTththDth"Bth$thM%L30=th&th*,ths,th/,th~1thS4th4th6thO:~1==th;th>th>th@thCthDthEthHth4IthJth0NthNU2=th]PthT,thVthZthZthx\th9`th`th bthIfthfK3=thhthm,thoth`r,thtth*wthz,th}th~h4==th8ththLthothththHthnthŲththطth=5=th.1Y -600.1 (137.0) _Magic restored.th6:-th&>th@i _Partly explored, can't reach some places.uhZFuhfLevel 1 of the Lair of Beasts <>>>>^(Press ? for help)###### ###### #######P##############.#####.###############.###############P### ##.............................[............................... #P............................................................o. ##.########.....###..###...÷÷...........[.........................##.########....>####.# #..÷<..###P.##.......##P###P#..÷.###....#P.##.##....##.....##PP.# #hi4m......#......#.......#######............+.##..#....##..........# #...÷..#.............##....##....#.......#.##.##...........#.#..###......#......#......##....##....#.......P.##.##....##.....###...........#......#......###.#.##÷...#.........##.##....#......###..#P#....................###..'##.÷............uhAo##.#####..#......###@###......#......#..................#.......P.##..####.##.....####†###.......#+.#.#.............÷.....#.......#.##......................................................##..###.#.##.....................†..........................................###.....................>÷......................................)..##P....................÷..)...#########............................###................####..#....P#####..##.....##.#+#......##...+##..uhOps[40m##................####.##....P#...YYY##...........#...#...........###...#..####......##.........##....Y..#...........#...#........#..##.................#.)..##....##............#..........#...........###...#............##...##.....#......##....#......#............#..###...#..................#....##............#......+............#...#uh O@>vhvh................................. avangion the Geomancer vhN#######.....###..###...÷÷........ Gargoyle of Vehumet **.... #######....>####.# #..÷<..###P.## Health: 79/79 ======================== #....##.....##PP.# #......#...... Magic: 35/35 ======================== #....##..........# #...÷..#...... AC: 14Str: 13 #...........#.#..###......#...... EV: 11Int: 20 #....##.....###...........#...... SH: 4Dex: 10 #....#......###..#P#............. XL: 12 Next: 57% Place: Lair:1 ####..#......###@###......#...... Noise: ---------  Time: 14600.1 vh(0.0) ####.##.....####†###.......#+.#.# d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ...................†............. ...................>÷............ ..................÷..)...########  ..............####..#....P#####..  ..............####.##....P#...YYY  .#..####......##.........##....Y. Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _HP restored. _Magic restored. vhx_Partly explored, can't reach some places.vhvh,vh 2vh6: _vh<  Things that are here:  a yak corpse; a yak corpsevh?vh@ _vhBvhEvhbKvhKvhMvh2TvhVvhVvhXvhd### #...÷..# .........#.#..###......#......# ..##.....###...........#......#.. ..#......###..#P#..........#......###.###......#......###.....####†###.......#+.#.# ........................... ................÷....... ................@÷.........4.1 (4 ...............÷..)...#########....####..#....P#####..######.##....P#...YYY## .####vh##.........##....Y..##.)..##....##.........##...##.....#......##.......#....##......... ....#......##...##.....#........ _There is a stone staircase leading down here.vh9 vhA vh vh vh 25.1 (1 _vh vhr p #.♣♣....♣♣###....# vhbt ?#.......# ##.#.# #.......# ##....♣...+ #......## #.. ##......# ###......# #......######.÷.♣..###### #.....##.♣..# #..÷..)....Y2 vhGw ##....#♣.@÷.')♣.>.♣..♣ ##....#.....#............+ #.....##.♣..#............# ##.....#.♣♣##...♣...#.. #.......## ##........## # #.......# ###. ## #.......# ##...♣...+ ## ##....  #........vh vh -6.6 (2.5vh> vh" _You climb downwards. _There is a stone staircase leading up here.hªhīh`hh4hDf _hhhhhhihh9hhdhh,h4hhhhehh4hhh hhTh1hhhhhhhMhhdhT ,h hhnhhhhh@h?h=hhLhh)!h"hO#hT$h&h%(h(hl)h-h0h&1h22h4hJ7h7h9h:h-=h=hP>heAhkChDhDhFhHh.IhJhcKhLhWMhNhmPhShThqThjZh\h]h^hY`hHchchdhghZihih{jhlhnhVohohqh2ththBuhdwhyhtzhzh|h1,h1hhhNh<h h,hhhhhܑhhh,h9hhhihnh͠hhhhݩhshhhhصBhh;hh;hqhhhhhJhh<hhhzhhthhh7h,hfBh,h0 _y - 4 scrolls labelled ITWUKE ESICVEO (gained 1)h 3hhhhhPhh h5hh'h% hv h h hh hhhhtheh,h h"!h"hL%h'h(hs)h+hL.h.h0h4h75h5h;} _c - 7 scrolls labelled KIEGGA KIESY (gained 1)h=h>h?hBhDh#Eh _The wyvern bites you but does no damage.h M_The wyvern bites you but does no damage.  The blast of sand hits the wyvern!  You kill the wyvern!Vehumet accepts your kill.hU C. hlf.5=99.4SandblasthXl hq._You feel your power returning.hm(h;*h0h4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hňhhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h _hnhh>=h*h,hhhhhhXhhhhThVhQ,hhh* ,h hhvhhF!h(h*h+hs,h3h4h5hf6h8<h>h?h?hEhGh"HhIhNhPhhh#hy%h%h'h+hH/h/h1h5h>8h8h:hm=h@hAh"ChFh2IhIh(KhMhOhZPhQhIThVhWhXhZh\h]h^h`hchchehghihnBh phdphnqhy|h~,hhAhmhhȉhhΐhUhhIhטh0h*hhhh!hpBhhFh hhNh_h,hhhkhhhhhhhdh^h\hhzhh3hhhhd,hhWhh7hhmhhh0hhh hX h hhhhh,hhh,hmhhhth"nh$h%h7&h'h(h*h*h+h{-h.h,/h/h1h4hABhCChChDhFh0HhHhcK,hqLhMhEMhOhQhQhRhThnVhVhWhYh[,h\hk^h#`h`h ah(dhehMfhDghih[khkhDlh(mhnhnhaohhۍh`hhΜhhhğhh,h7hh;hhhhBBhhhhuhvhh,hhnh,hh h h; h h2 h hj hJ h' h) h* h0+ hW7 h9 h9 hv: h-F hH ,hI h`X BhMY hFe hg hg hbh hXt hcv hv hw hG h h h h hR h h h˟ h~ h hD h hs h: hf h h hx h h h h8 hQ h h' ,h" h\ hk h h h hW Bh h h8 h h h ,h  h[ h ,h h h$ ,h h h h h h3& h( h4) h* h- h/ h0 h1 h; h> ht> h? hB hD hDE hF h L h;O hO hMR h=X hZ hS[ h] h b hd hHe hf hl hkn hn hp hu h*x hx hmz h/ h hL h hW h} h hA h׏ hC h h hƗ h0 ,h h hM h h= h h hm hĩ h0 hK h® hǯ h h h hf h6 h h hݸ h. h Rh_ h Bh hf h ,h[ Xhy h hW h h h h8 h h Xh hD h h h( hC h h h h h) h hm h hk h h hd ,h  h h h h h! h" hu# h$ h' h( h) hh* h- hg0 h2 hf3 h4 h7 h: h< h= h> hB hyD hF hG hG hK hM hN h h? h@ hA htK hM hM h"O hU hW hYX hzY hb he he hf hp hq hyr hs hz h Jh Xh h hD h8 hZ h( h h h׿ hX h h h\ h ,h6 hk h hv h h h h h h hQ h h h h hg h% h h h hn h h h h h hL h h hE h hi h_ h h5 h| hP h ho ,hT h\ h h hy h; R  There is a stone staircase leading down here.h0  _  You see here a +0 flail. _h1 ,h5 Bh-6 h9   You see here a water moccasin skeleton.h; h<  _hq> h@ h"B hXB hWC hE hF hG hG hlJ hL hM h_N hO hP hP hXQ h^R h9S hS hS h'U hV h+W hX hZ ht[ h[ h%] h_ ha ,hb h:d h/f hf hag hdi hj h k hRk h@l hl hIm hm hdw h♣⌠.⌠⌠.⌠♣........ #.♣⌠.♣♣.⌠♣........  #.♣♣....♣♣###....#  h[ t#.......# ##.#..  #.......# ##... h :-h hg O _Done exploring.h- IhT 0.0)...>....hY hD] h_ O _Done exploring.hz h:Level 2 of the Lair of Beasts <<<>>>>(Press ? for help)hJ##........................###..## ##..#P##.##...#....#.##.#...#..................# ##### #..# ##..########.......#.##.#......###.#P.#........###...###..# #....# ##.#....+.###.#...#.## ####.#P..................# ###....#######..........#h;##........# ###...................####.##...#..#.###........###hr#.........# #.#......##+..#.#..........)............P..#.....#h##.....P.P# ##....#.........#.....###~#..P.................#####.#'.##..♣#P....................#.~~....................#h#P.♣♣....♣♣##...#............[>.#.~~~~~~.................##..♣♣.♣♣.♣♣hN##.............#.......≈~≈≈≈~~~...............####.♣♣.⌠♣.⌠♣ ##.....###+..##+.......~~~~~~≈~~...........##...#h9#P@♣♣.⌠⌠.⌠♣ #.#....................~≈≈~.~~~~~##..#..#####..P#h-N##.♣♣.⌠⌠.♣♣ #####....#.#.#...........~~≈≈~<.~~~~#####...# #..####.♣♣.♣♣.⌠♣ ##.# ##....####............≈≈≈~~~~~~~# #...#####..##P.♣⌠.♣⌠.⌠♣##..####...## ##........#..~~~~~~~~~~.## ##...P##...#hf h##>♣⌠.⌠⌠.⌠♣.........#.####P.......###..^~~~~~~~...# #...###...##h#.♣⌠.♣♣.⌠♣........##...#........###.##.~~~~~~.~### #..##.#....##.♣♣....♣♣###....#..............# #####..~~~~..# #.........##h h<#.......# ##.#.......#........## #######.## #.#####...#h#.......# ##....♣...+........P###.# ####..# #...#h#......## #............###...### ########..####.#...# #...###......# ###......#.#..##.......###...#.##...........# ##..#h #......######.÷.♣..######..#.......#...................## #..##h-M@>hU h  #.#...#.## ####.#P avangion the Geomancer ##........# ###. Gargoyle of Vehumet **.... #.........# #.# Health: 79/79 ======================== ##.....P.P# ##. Magic: 35/35 ======================== ht J##.#'.##..♣#P AC: 14Str: 13 #P.♣♣....♣♣## EV: 11Int: 20 #..♣♣.♣♣.♣♣## SH: 4Dex: 10 ##.♣♣.⌠♣.⌠♣ ##. XL: 12 Next: 59% Place: Lair:2 #P@♣♣.⌠⌠.⌠♣ #.# Noise: ---------  Time: 14927.4 (0.0) ##.♣♣.⌠⌠.♣♣ #####. d) +1 hand axe "Enegar" {freeze, rC++}  h ##.♣♣.♣♣.⌠♣ ##.# ## Cast: Sandblast #P.♣⌠.♣⌠.⌠♣##..#### ##>♣⌠.⌠⌠.⌠♣........ #.♣⌠.♣♣.⌠♣........  #.♣♣....♣♣###....#  #.......# ##.#..  #.......# ##...  _There is a stone staircase leading down here. _You see here a +0 flail. _You see here a water moccasin skeleton. _There is a stone staircase leading down here. _Done exploring. _Done exploring.h/ hŴ h h hs _h hL h hd h h ha h h ##.#'.##..♣ P.♣♣....♣♣ ##♣♣.♣♣.♣♣ #♣♣.⌠♣.⌠♣#P.♣♣.⌠⌠.⌠#.#ho ##.♣♣.⌠⌠.♣♣ #####.##.⌠♣ ##.#P.♣⌠.♣⌠.⌠♣##..######@♣⌠........31.4 (4 #.♣⌠.♣♣.⌠♣....... #.♣♣....♣♣###.... #.......# ##.#.. #.......# ##.....## ###......# ###....#......######.÷.♣#.....##.♣..#...h hH h m _There is a stone staircase leading down here.hODh4FhMhTh]Y22.4 (1 _h]h>IThere is a stone staircase leading down here. _Done exploring. _Done exploring. _There is a stone staircase leading down here.  You climb downwards.  You hear a distant snort.hq/  --more--hxNg ....#.   . .....   .. ....  ... ... .  .... ## ..# #..  .....#.#..#....  ..............[ 3 .......@.......  ...............  ...............  ......P#######. ......P ....... ...... ...... hOhVh -3.1 (1.7hCh  You climb downwards.  You hear a distant snort.  Hark! There is a gateway to a gauntlet on this level. Find the entrance quicklyh%before the gate is sealed!  Found a ring mail. _There is a stone staircase leading up here.hG h sRead which item? Scrolls h F k - 12 scrolls labelled GACAOC WOGI  c - 7 scrolls labelled KIEGGA KIESY  y - 4 scrolls labelled ITWUKE ESICVEO  h - 4 scrolls labelled KITHEY ONGUNO  m - 3 scrolls labelled CENUHUGHUE  q - 3 scrolls labelled CITOOG JEWUMM  l - 3 scrolls labelled KOBEGAR SERGHU  e - 3 scrolls labelled VYELOK EWAIJU  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF [!] read|quaff|evoke[?] describe selectedhhh,avangion the Geomancer....#.Gargoyle of Vehumet **..........Health: 79/79 ========================......Magic: 35/35 ========================... ... .AC: 14Str: 13.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14933.1 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: Sandblast......P#######.......P.............#......haYou climb downwards.  You hear a distant snort.Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly_before the gate is sealed!  Found a ring mail. _There is a stone staircase leading up here.h  As you read the scroll labelled GACAOC WOGI, it crumbles to dust.  It is a scroll of identify.h:/  --more--h hl Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 7 scrolls labelled KIEGGA KIESY  y - 4 scrolls labelled ITWUKE ESICVEO  h - 4 scrolls labelled KITHEY ONGUNO  m - 3 scrolls labelled CENUHUGHUE  q - 3 scrolls labelled CITOOG JEWUMM  l - 3 scrolls labelled KOBEGAR SERGHU h]  e - 3 scrolls labelled VYELOK EWAIJU  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF Potions (select first with !)  n - 6 coppery potions  p - 4 emerald potions  f - 4 fizzy purple potions  t - 4 murky orange potions  o - 3 bubbling inky potions  j - 2 glowing green potions  D - 2 grey potions[?] describe selectedhh$havangion the Geomancer....#.hI&Gargoyle of Vehumet **..........Health: 79/79 ========================......Magic: 35/35 ========================... ... .AC: 14Str: 13.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14933.1 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: Sandblast......P#######.......P.............#......Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly_before the gate is sealed!  hFound a ring mail. _There is a stone staircase leading up here.  As you read the scroll labelled GACAOC WOGI, it crumbles to dust.  It is a scroll of identify.hh+4.1 (1hh[ _c -> t - 7 scrolls of teleportation; k -> i - 11 scrolls of identifyh Read which item? Scrolls  i - 11 scrolls of identify  t - 7 scrolls of teleportation  y - 4 scrolls labelled ITWUKE ESICVEO  h - 4 scrolls labelled KITHEY ONGUNO  m - 3 scrolls labelled CENUHUGHUE  q - 3 scrolls labelled CITOOG JEWUMM  l - 3 scrolls labelled KOBEGAR SERGHU  e - 3 scrolls labelled VYELOK EWAIJU  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF [!] read|quaff|evoke[?] describe selectedhJhhpavangion the Geomancer....#.Gargoyle of Vehumet **..........Health: 79/79 ========================......Magic: 35/35 ========================... ... .AC: 14hStr: 13.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14934.1 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: Sandblast......P#######.......P.............#h2...... _before the gate is sealed!  Found a ring mail. _There is a stone staircase leading up here.  As you read the scroll labelled GACAOC WOGI, it crumbles to dust.  It is a scroll of identify. _c -> t - 7 scrolls of teleportation; k -> i - 11 scrolls of identifyhChtMIdentify which item? (\ to view known items) Scrolls (select first with ?)  y - 4 scrolls labelled ITWUKE ESICVEO  h - 4 scrolls labelled KITHEY ONGUNO hh m - 3 scrolls labelled CENUHUGHUE  q - 3 scrolls labelled CITOOG JEWUMM  l - 3 scrolls labelled KOBEGAR SERGHU  e - 3 scrolls labelled VYELOK EWAIJU  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF Potions (select first with !)  n - 6 coppery potions  p - 4 emerald potions  f - 4 fizzy purple potions  t - 4 murky orange potions h o - 3 bubbling inky potions  j - 2 glowing green potions  D - 2 grey potions  x - an amethyst potion[?] describe selectedhG hOavangion the Geomancer....#.Gargoyle of Vehumet **..........Health: 79/79 ========================......Magic: 35/35 ========================... ... .AC: 14Str: 13h`P.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14934.1 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: Sandblast......P#######.......P.............#...... hP_before the gate is sealed!  Found a ring mail. _There is a stone staircase leading up here.  As you read the scroll labelled GACAOC WOGI, it crumbles to dust.  It is a scroll of identify. _c -> t - 7 scrolls of teleportation; k -> i - 11 scrolls of identifyhk]  As you read the scroll of identify, it crumbles to dust.hm+5.1 (1hvhl{ hG},_y -> p - 4 scrolls of poisonhMh t - 7 scrolls of teleportation; k -> i - 11 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _y -> p - 4 scrolls of poisonh͊hIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - 4 scrolls labelled KITHEY ONGUNO  m - 3 scrolls labelled CENUHUGHUE  q - 3 scrolls labelled CITOOG JEWUMM  l - 3 scrolls labelled KOBEGAR SERGHU  e - 3 scrolls labelled VYELOK EWAIJU  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO h} d - a scroll labelled UVULEM OSUF Potions (select first with !)  n - 6 coppery potions  p - 4 emerald potions  f - 4 fizzy purple potions  t - 4 murky orange potions  o - 3 bubbling inky potions  j - 2 glowing green potions  D - 2 grey potions  x - an amethyst potion  s - a blue potion[?] describe selectedhhhavangion the Geomancer....#.Gargoyle of Vehumet **..........Health: 79/79 ========================......Magic: 35/35 ========================... ... .AC: 14Str: 13.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14935.1 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: Sandblast......P#######.......P.............#...... _There is a stone staircase leading up here.  As you read the scroll labelled GACAOC WOGI, it crumbles to dust.  It is a scroll of identify. _c -> ht - 7 scrolls of teleportation; k -> i - 11 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _y -> p - 4 scrolls of poisonh]  As you read the scroll of identify, it crumbles to dust.hL+6.1 (1hh7: _h -> w - 4 scrolls of enchant weaponhu hz Read which item? Scrolls  i - 9 scrolls of identify  t - 7 scrolls of teleportation  w - 4 scrolls of enchant weaponp - 4 scrolls of poison  m - 3 scrolls labelled CENUHUGHUE  q - 3 scrolls labelled CITOOG JEWUMM  l - 3 scrolls labelled KOBEGAR SERGHU  e - 3 scrolls labelled VYELOK EWAIJU hz  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF [!] read|quaff|evoke[?] describe selectedh h :avangion the Geomancer....#.Gargoyle of Vehumet **..........Health: 79/79 ========================......Magic: 35/35 ========================... ... .AC: 14Str: 13.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......h dNoise: ---------  Time: 14936.1 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: Sandblast......P#######.......P.............#......It is a scroll of identify. _c -> t - 7 scrolls of teleportation; k -> i - 11 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _y -> p - 4 scrolls of poison  As you read the scroll of identify, it crumbles to dust. _h -> w - 4 scrolls of enchant weaponh h Identify which item? (\ to view known items) Scrolls (select first with ?)  m - 3 scrolls labelled CENUHUGHUE  q - 3 scrolls labelled CITOOG JEWUMM  l - 3 scrolls labelled KOBEGAR SERGHU  e - 3 scrolls labelled VYELOK EWAIJU  B - a scroll labelled AKAATZ DESOYM hR & z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF Potions (select first with !)  n - 6 coppery potions  p - 4 emerald potions  f - 4 fizzy purple potions  t - 4 murky orange potions  o - 3 bubbling inky potions  j - 2 glowing green potions  D - 2 grey potions h x - an amethyst potion  s - a blue potion  G - a clear potion[?] describe selectedhwhh>avangion the Geomancer....#.Gargoyle of Vehumet **..........Health: 79/79 ========================......Magic: 35/35 ========================... ... .AC: 14Str: 13.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14936.1 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} h`...............Cast: Sandblast......P#######.......P.............#......It is a scroll of identify. _c -> t - 7 scrolls of teleportation; k -> i - 11 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _y -> p - 4 scrolls of poison  As you read the scroll of identify, it crumbles to dust. _h -> w - 4 scrolls of enchant weaponh]  As you read the scroll of identify, it crumbles to dust.h= +7.1 (1h]'h*Q _m -> N - 3 scrolls of noisehu hw DRead which item? Scrolls  i - 8 scrolls of identify  t - 7 scrolls of teleportation  w - 4 scrolls of enchant weaponp - 4 scrolls of poison  N - 3 scrolls of noise  q - 3 scrolls labelled CITOOG JEWUMM  l - 3 scrolls labelled KOBEGAR SERGHU  e - 3 scrolls labelled VYELOK EWAIJU  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS hx  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF [!] read|quaff|evoke[?] describe selectedh hl h avangion the Geomancer....#.Gargoyle of Vehumet **..........Health: 79/79 ========================......Magic: 35/35 ========================h ... ... .AC: 14Str: 13.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14937.1 (0.0)...............h ^d) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: Sandblast......P#######.......P.............#......As you read the scroll of identify, it crumbles to dust. _y -> p - 4 scrolls of poison  As you read the scroll of identify, it crumbles to dust. _h -> w - 4 scrolls of enchant weapon  As you read the scroll of identify, it crumbles to dust. h& <_m -> N - 3 scrolls of noisehv h qIdentify which item? (\ to view known items) hr iScrolls (select first with ?)  q - 3 scrolls labelled CITOOG JEWUMM  l - 3 scrolls labelled KOBEGAR SERGHU  e - 3 scrolls labelled VYELOK EWAIJU  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF Potions (select first with !) hX  n - 6 coppery potions  p - 4 emerald potions  f - 4 fizzy purple potions  t - 4 murky orange potions  o - 3 bubbling inky potions  j - 2 glowing green potions  D - 2 grey potions  x - an amethyst potion  s - a blue potion  G - a clear potion  F - a yellow potion[?] describe selectedh5^ hDe hn xavangion the Geomancer....#.Gargoyle of Vehumet **..........Health: 79/79 ========================......Magic: 35/35 ========================... ... .AC: 14Str: 13.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[hup XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14937.1 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: Sandblast......P#######.......P.............#......As you read the scroll of identify, it crumbles to dust. _y -> p - 4 scrolls of poison  As you read the scroll of identify, it crumbles to dust. _h -> w - 4 scrolls of enchant weapon  As you read the scroll of identify, it crumbles to dust. _m -> N - 3 scrolls of noisehK ]  As you read the scroll of identify, it crumbles to dust.hH +8.1 (1h h 8 _q -> W - 3 scrolls of brand weaponhh3Read which item? Scrolls  i - 7 scrolls of identify  t - 7 scrolls of teleportation  w - 4 scrolls of enchant weaponp - 4 scrolls of poison  W - 3 scrolls of brand weapon  N - 3 scrolls of noise  l - 3 scrolls labelled KOBEGAR SERGHU  e - 3 scrolls labelled VYELOK EWAIJU  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF [!] read|quaff|evoke[?] describe selectedhhheavangion the Geomancer....#.Gargoyle of Vehumet **.....h.....Health: 79/79 ========================......Magic: 35/35 ========================... ... .AC: 14Str: 13.... ## ..# #..EV: 11Int: 20h.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14938.1 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: Sandblast......P#######.......P.............#......h^bAs you read the scroll of identify, it crumbles to dust. _h -> w - 4 scrolls of enchant weapon  As you read the scroll of identify, it crumbles to dust. _m -> N - 3 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _q -> W - 3 scrolls of brand weaponhΧhqIdentify which item? (\ to view known items) hScrolls (select first with ?)  l - 3 scrolls labelled KOBEGAR SERGHU  e - 3 scrolls labelled VYELOK EWAIJU  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF hoUPotions (select first with !)  n - 6 coppery potions  p - 4 emerald potions  f - 4 fizzy purple potions  t - 4 murky orange potions  o - 3 bubbling inky potions  j - 2 glowing green potions  D - 2 grey potions hî x - an amethyst potion  s - a blue potion  G - a clear potion  F - a yellow potion[?] describe selectedhh]hv#Cavangion the Geomancer....#.Gargoyle of Vehumet **..........Health: 79/79 ========================......Magic: 35/35 ========================... ... .hX$AC: 14Str: 13.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14938.1 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: Sandblast......P#######.......P.......h%......#......As you read the scroll of identify, it crumbles to dust. _h -> w - 4 scrolls of enchant weapon  As you read the scroll of identify, it crumbles to dust. _m -> N - 3 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _q -> W - 3 scrolls of brand weaponhv7]  As you read the scroll of identify, it crumbles to dust.h;+9.1 (1h9BhE: _l -> a - 3 scrolls of enchant armourhŸ ha LRead which item? Scrolls  t - 7 scrolls of teleportationi - 6 scrolls of identify  w - 4 scrolls of enchant weaponp - 4 scrolls of poison h  W - 3 scrolls of brand weapona - 3 scrolls of enchant armour  N - 3 scrolls of noise  e - 3 scrolls labelled VYELOK EWAIJU  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF [!] read|quaff|evoke[?] describe selectedhc hg hn avangion the Geomancer....#.Gargoyle of Vehumet **..........Health: 79/79 ========================......Magic: 35/35 ========================ho ... ... .AC: 14Str: 13.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14939.1 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: SandblasthEq ......P#######.......P.............#......As you read the scroll of identify, it crumbles to dust. _m -> N - 3 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _q -> W - 3 scrolls of brand weapon  As you read the scroll of identify, it crumbles to dust. _l -> a - 3 scrolls of enchant armourh2v h-y Identify which item? (\ to view known items) Scrolls (select first with ?) hy Y e - 3 scrolls labelled VYELOK EWAIJU  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF Potions (select first with !)  n - 6 coppery potions  p - 4 emerald potions  f - 4 fizzy purple potions  t - 4 murky orange potions  o - 3 bubbling inky potions h@z  j - 2 glowing green potions  D - 2 grey potions  x - an amethyst potion  s - a blue potion  G - a clear potion  F - a yellow potion[?] describe selectedh h\avangion the Geomancer....#.Gargoyle of Vehumet **..........Health: 79/79 ========================......Magic: 35/35 ========================... ... .AC: 14Str: 13.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14939.1 (0.0)...............hd) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: Sandblast......P#######.......P.............#......As you read the scroll of identify, it crumbles to dust. _m -> N - 3 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _q -> W - 3 scrolls of brand weapon  As you read the scroll of identify, it crumbles to dust. _l -> a - 3 scrolls of enchant armourh]  As you read the scroll of identify, it crumbles to dust.h,40.1 (1hho6 _e -> r - 3 scrolls of revelationhZ h# Read which item? Scrolls  t - 7 scrolls of teleportationi - 5 scrolls of identify h * w - 4 scrolls of enchant weaponp - 4 scrolls of poison  W - 3 scrolls of brand weapona - 3 scrolls of enchant armour  N - 3 scrolls of noiser - 3 scrolls of revelation  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF [!] read|quaff|evoke[?] describe selectedhEhhkavangion the Geomancer....#.Gargoyle of Vehumet **..........Health: 79/79 ========================..hf6....Magic: 35/35 ========================... ... .AC: 14Str: 13.... ## ..# #..EV: 11Int: 20.....#.#..#....SH: 4Dex: 10..............[XL: 12 Next: 59% Place: Lair:3.......@.......Noise: ---------  Time: 14940.1 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} ...............Cast: SandblasthC......P#######.......P.............#......As you read the scroll of identify, it crumbles to dust. _q -> W - 3 scrolls of brand weapon  As you read the scroll of identify, it crumbles to dust. _l -> a - 3 scrolls of enchant armour  As you read the scroll of identify, it crumbles to dust. _e -> r - 3 scrolls of revelationh ,,,,,,,,,,,,,,**,,,,,**,,,,,,**** ,,,,,,,*,.....+...,,,,,,,,, ,,,,,,,**.....#.........,,,,,,,,* ,*****,,*.....##........,,,,**,,, ,***,,,,*...∩.##........,,,,****, ,,,,,,,,,.....##...###..,,,,,**** ,,,,,,,,,h:,,,,,,,,, ,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,**,*,,* *,*+,**,,.#P####.,******,* ,**,**,,,.....##.,* **,,  ,,,,,,,,,P.....#.,* **,+*  ,*,,,,,,,......#..,* *,,,,  ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* As you read the scroll of revelation, it crumbles to dust.h+1.1 (1h# <∩hd _You feel aware of your surroundings. You sensed 1 shop/portal. _Found a gate leading to a gauntlet.h},**,,,,,**,,,,,,,*......+......#..,*#.....#., ,,*****,,#.....##.,,,,** ,,***,,,,#...∩.##.,,,,****.##...###..,,,,,.#.#..#.....[h#<....P#.,,**,*,, ,*,*+,**.P.#P####.,******, ,,**,**.##.,* **.#P.....#.,* **,+ ,,*.#..,* *,*,* *,,,ho..+...#.....##.∩.##.......###P####....##.....#......#.h+-2 _hBhTh9',**,,,,,**,,,,,,,*......+......#..,*#.....#.........,*****,,#.....##........,,,,**,***,,,P#...∩.##........,,,,hz(|.##...###..,,,,,.#.#..#.....[.<....P#.,,**,* ,,*,*+,**P.P.#P####.,******,**,**.....##.,* **Ph!)F.#P.....#.,* **,,*.......#..,* *,*,* *h68∩h;&3hChFhk,**,,,,,**,,,,,,,*......+......#..,*#.....#.........,*****.,#.....##........,,,,**,***,,.P#...∩.##........,,,,.##...###..,,,,,.#.#..#.....[.<....P#.,,**,*,*,*+,*#Ph.P.#P####.,,**,**P....##.,* .P.#P.....#.,* **,*...#..,* *,*,* *hm4∩hj&4hh<∩hrhA*,**,,,,,**,,,,,, *,*......+......#.. *.,*#.....#.........,****#.,#.....##........,,,, *,,,,***,..P#...∩.##........,,,,.##...###..,,,,,.#.#..#.....[.<....P#.,,**,,*,*+,##P.P.#P####.,,**,*#P....##.,* .P.#P.....#.,* ,*..#..,* *,*,* *h4∩hB&5hhh dM**,****,*,,,**,.#*,,,,,**,,,*......+......# *,,,,,,,,.,*....., ,*#.,#.....##.... *,,,,***,..P#...∩.##......*#...####.#..#.....[< ,,,,,,,,,...................,,,,,# .................6∩hp6 bM**,,,,*,*,,*,h97 **,*###,*,,,**,.#*,,,,,**,,,*......+# *,,,,,,,,.,*., ,*#.,#.... *,,,,***,..P#...∩...h7 <*#...####.#..#.....[< ,,,,,,,,,...................,,,,,#..P.......#P..hB h\E &7hM hP hEVM,,,,,,,,,,,,,,,,,,,,**,,,,**,*,,*,**,####,*,,,**,..#*,,,,,**,,,#......+# *,,,,,,,,.,*., ,*#.,#.... *,,,,***,..P#...∩...*#...####.#..#...........[ ,,,,,,,,,...........<.......,,,,,P...........h>LhP&8hYh]\h[M,,,,,,,.......,,,,,,**,,,,**,*,,*,**,####,*,,,**,..#*,,,,,**,,,#......+# *,,,,,,,,.,*., ,hb\*#.,#.... *,,,,***,..P#...*#...###hZ_6#.#..#.... hj,,,,,,,,,..................[,,,,,.... .. # ##P.......P. hC9  There is a gate leading to a gauntlet here. _Beware, the minotaur awaits!hbM,.,,,,,,,.......,,,,,,**,,,,**,*,,*,**,####h,*,,,**,...#*,,,,,**,,,#......+# *,,,,,,,,.,*., ,*#., *,,,,***,..P#...∩...*#...### ,,,,,,,,,.........#.#..#....,,,,,............P###h 4∩hu.50 _hdhhNB *........,**,,,,*#.....#*,*,,*,**,###,*,,,**,,,....*,,,,,**,,#+......#...,*#.....#. ,,,,,****#.,#* *,..P ,,,,,,,,,........###,.#..#..............P### ,,,,*,*+,##P.......P.#P####.,**** hMPhS&1hF[h8`  There is a gate leading to a gauntlet here. _Beware, the minotaur awaits!h\2 _hh4 h3  ##≈.#.#...#.#.≈##  #≈≈.#.#.©.#Q#.≈≈#  ##≈.#Q#...#.#.≈##  ##.#..####.#.##  ##≈.#.......#.≈##  #≈≈.#########.≈≈#  ##≈.....©.....≈##  ##...........## a Gauntlet ##≈...@...∩...≈## h  #≈≈≈#≈≈≈#≈≈≈#≈≈≈#  ##≈###≈###≈###≈##  ### ### ### ###   QQ 2 tengu conjurers (wandering) h     There is a gate leading to a gauntlet hereh; . _Beware, the minotaur awaits! world spins around you as you enter the gateway.  You enter a gauntlet!  The nature of this place prevents you from teleporting.  Found a gate leading back out of this place.h hb h +8 (1.7h hʙ _Found a transporter. _There is an empty arch of ancient stone here.hShSThVh o(0.0hrhxh{g _Partly explored, unvisited transporter.h ##.#.####..#.## ##..#.#.≈#≈≈.#.#.©.#Q#.≈≈##≈.#Q#...#.#.≈## ##.#..####.#.## #≈.#.......#.≈#hi#≈≈.#########.≈≈##≈.....©.....≈## ##....## ##≈...∩...∩...≈#≈≈≈#≈≈≈#≈≈≈#≈≈≈##≈###≈###≈##≈##### ### ### ###hbhh..#...#QQQ1 wandering)h+3.8 (1hv6X _The tengu conjurer shouts! You hear a shout!hkM##≈.#Q..©.?.#.≈## ##.#Q####..#.## ##..#.#.≈##≈≈.#.#.©.#.#.≈≈##≈.#.#...#Q#.≈## ##.#.Q####.#.## #≈.#.......#.≈##≈≈.#########.≈≈##≈...@.©.....≈## ##...........## ##≈...∩...∩...≈##≈≈≈#≈≈≈#≈≈≈#≈0m≈≈####≈#####Q   tengu warrior (wandering)h#n.Q..Q   tengu conjurer4h)8∩h-/ _The tengu warrior shouts!hr3##≈.#Q..©.?.#.≈## ##.#.####..#.## ##≈.#Q#...#.#.≈## #≈≈.#.#.©.#Q#.≈≈# ##≈.#.#...#.#.≈## ##.#..####.#.## ##≈.#.Q.....#.≈## h$4d#≈≈.#.≈≈# ##≈....@©.....≈## ##.## ##≈...∩...∩...≈## #≈≈≈#≈≈≈#≈≈≈#≈≈###≈###≈###≈###≈##### ### ### ### Q 2 tengu conjurers (1 wandering)hpFBh/Gv.Q#.©.#.Qh^Gr.Q∩QhMh&5h`qh^w0 _The tengu conjurer shouts!h ##≈.#Q..©.?.#.≈## ##.#.####..#.## h ##≈.#.#...#.#.≈## #≈≈.#Q#.©.#.#.≈≈# h ##≈.#.#...#Q#.≈## ##.#..####.#.## hj ##≈.#..Q....#.≈## #≈≈.#.≈≈# ##≈.....@.....≈## ##.## h ##≈...∩...∩...≈## h0 #≈≈≈#≈≈≈#≈≈≈#≈###≈###≈###≈###≈##### ### ### ### hB hs hM h .Q#...#.Q.Qh &6h h׺ \ _There is a transporter here.hbh hJ≈≈.#########.≈≈##≈....#©..ß#.≈## ##..ß.#...©#.## #≈....#©..ß#.≈#≈≈.#########.≈≈##≈.#...©.?.#.≈## ##.#.####..#.## #≈.#.#...#.#.≈#≈≈.#.#.@.#.#.≈≈##≈.#.#...#.#.≈## ##.#Q.####.#.## #≈.#...Q...#.≈#≈≈.#########.≈≈hШ##≈.....©.....≈####...........## ##≈...∩...∩...≈## #≈≈≈#≈≈≈#≈≈≈#≈≈≈#h77Sandblasth(;∩hٷL _You enter the transporter and appear at another place.h%[##≈.#..##...#.≈## #≈≈.#########.≈≈# ##≈....#©..ß#.≈###..ß.#...©#.## ##≈....#©..ß#.≈## #≈≈.#########.≈≈# ##≈.#...©.?.#.≈##.#.####..#.## ##≈.#.#..@#.#.≈## #≈≈.#.#.©.#.#.≈≈# ##≈.#.#...#.#.≈.#Q.####.#.####≈.#...Q...#.≈###≈≈.########'`m#.≈≈# ##≈.....©.....≈###...........####≈...∩...∩...≈##.Q∩8∩h{D.#.#.## ##≈.#.W##...#.≈## #≈≈.#########.≈≈# ##≈....#©..ß#.≈##..ß.#...©#.## ##≈....#©..ß#.≈## #≈≈.#########.≈≈# ##≈.#...©.?.#.≈.#.####@.#.## ##≈.#.#...#.#.≈## #≈≈.#.#.©.#Q#.≈≈hE[37m# ##≈.#.#...#.#.≈##.#.Q####.#.####≈.#...Q...#.≈## #≈≈.#########.≈≈# Q   tengu conjurer##≈.....©.....≈##W   shadowghast (wandering)...........##.Q.Q.9hG ≈.#W#..##.#.≈## ##.#.W.##..#. ##≈.#..##...#.≈##hG O #≈≈.#########.≈≈#≈....#©..ß#.≈## ##..ß.#...©#. ##≈....#©..ß#.≈##hmH  #≈≈.#########.≈≈#≈.#...©@?.#.≈## ##.#.####..#.## ##≈.#.#...#Q#.≈##hH  #≈≈.#.#.©.#.#.≈≈#≈.#.#Q..#.#hH .≈## ##.#..####.#.##hH Q   tengu conjurer ##≈.#...Q...#.≈##hH W   shadowghast (wandering) #≈≈.#########.≈≈[0;10;1m#hI !≈.....©hqJ -.≈##hM hO hT  The tengu conjurer attacks as it pursues you!  The tengu conjurer hits you.  The tengu conjurer pecks you but does no damage.h_ e.WQ.h(` ^5--=60hf hi F _The tengu conjurer claws you but does no damage.hs ##≈.#W#..##.#.≈## ##.#...##..#.## ##≈.#.W##...#.≈## #≈≈.#.≈≈# ##≈....#©..ß#.≈## ##..ß.#...©#.##h  ##≈....#©..ß#.≈## #≈≈.#.≈≈# ##≈.#...@.?.#.≈## ##.#.####Q.#.##h2 ##≈.#.#...#.#.≈##hY #≈≈.#.#.©.#.#.≈≈#h2 ##≈.#.#Q..#.#.≈## ##.#..####.#.##h ##≈.#...Q...#.≈## #≈≈.#.≈≈#  ##≈.....©.....≈##hvh0.h h6=--h  1hTh\ _There is a transporter here.h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h1 ##≈.#W#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... h^s##≈.#..##...#.≈##  Health: 76/79 =======================- #≈≈.#########.≈≈#  Magic: 32/35 =====================--- ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 ##≈....#©..ß#.≈##  SH: 4Dex: 10 hK#≈≈.#########.≈≈#  XL: 12 Next: 59% Place: a Gauntlet ##≈.#...@*?.#.≈##  Noise: ---------  Time: 14961.8 (0.0) ##.#.####Q.#.##  d) +1 hand axe "Enegar" {freeze, rC++}  ##≈.#.#...#.#.≈##  Cast: Sandblast #≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  ##.#..####.#.##  Q   tengu conjurer ##≈.#...Q...#.≈##  #≈≈.#########.≈≈# h< ##≈.....©.....≈## _There is a transporter here.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu conjurer, wearing a +0 buckler (54% to hit)h?!##≈.#W#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#..##...#.≈##Health: 76/79 =======================-#≈≈.#########.≈≈#Magic: 32/35 =====================---##≈....#©..ß#.≈##AC: 14Str: 13##..ß.#...©#.##EV: 11Int: 20hg##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.#########.≈≈#XL: 12 Next: 59% Place: a Gauntlet##≈.#...@`?.#.≈##Noise: ---------  Time: 14961.8 (0.0)##.#.####Q.#.##d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#.#.≈##Cast: Sandblast#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈ym####.#..####.#.##Q   tengu conjurer##≈.#...Q...#.≈###≈≈.#########.≈≈###≈.....©.....≈## _There is a transporter here.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu conjurer, wearing a +0 buckler (54% to hit)hfhZghdsWQ.W   shadowghast (wandering)hPt4==2.8 (1h/~h8  Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a tengu conjurer, wearing a +0 buckler (54% to hit) _The tengu conjurer blocks the stone arrow.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h`  ##≈.#W#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... ##≈.#.W##...#.≈##  Health: 76/79 =======================- #≈≈.#########.≈≈#  Magic: 29/35 ===================----- ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 ##≈....#©..ß#.≈##  SH: 4Dex: 10 #≈≈.#########.≈≈#  XL: 12 Next: 59% Place: a Gauntlet ##≈.#...@Q?.#.≈##  Noise: ==-------  Time: 14962.8 (0.0) ##.#.####..#.##  d) +1 hand axe "Enegar" {h b /freeze, rC++}  ##≈.#.#...#.#.≈##  Cast: Sandblast #≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  ##.#..####.#.##  Q   tengu conjurer ##≈.#...Q...#.≈##  W   shadowghast (wandering) #≈≈.#########.≈≈#  ##≈.....©.....≈## _The tengu conjurer blocks the stone arrow.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu conjurer, wearing a +0 buckler (54% to hit)h/ ##≈.#W#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#.W##...#.≈##Health: 76/79 =======================-#≈≈.#########.≈≈#Magic: 29/35 ===================-----##≈....#©..ß#.≈##AC: 14Str: 13##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.#h1 ########.≈≈#XL: 12 Next: 59% Place: a Gauntlet##≈.#...@Q?.#.≈##Noise: ==-------  Time: 14962.8 (0.0)##.#.####..#.##d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#.#.≈##Cast: Sandblast#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##Q   tengu conjurer##≈.#...Q...#.≈##W   shadowghast (wandering)#≈≈.#########.≈≈###≈.....h2 @[37m©.....≈## _The tengu conjurer blocks the stone arrow.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu conjurer, wearing a +0 buckler (54% to hit)h oMWWh TConfirm with . or Enter, or press ? or * to list all spells. h  Aiming: Stone Arrow (safe; 1% risk of failure)  hS TPress: ? - help, Shift-Dir - straight line  h Aim: a tengu conjurer, wearing a +0 buckler (54% to hit)  The tengu conjurer blocks the stone arrow.  h] wThe tengu conjurer closely misses you. You block the tengu conjurer's attack.h +3.8 (1h h f _The tengu conjurer closely misses you.hJ  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ##≈.#W#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... ##≈.#.W##...#.≈##  Health: 76/79 =======================- #≈≈.#########.≈≈#  Magic: 26/35 =================------- ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 ##≈....#©..ß#.≈##  SH: 4Dex: 10 #≈≈.#########.≈≈#  XL: 12 Next: 59% Place: a Gauntlet ##≈.#...@Q?.#.≈##  Noise: ==-------  Time: 14963.8 (0.0) ##.#.####..#.##  d) +1 hand axe "Enegar" {h*;freeze, rC++}  ##≈.#.#...#.#.≈##  Cast: Sandblast #≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  ##.#..####.#.##  Q   tengu conjurer ##≈.#...Q...#.≈##  W   shadowghast #≈≈.#########.≈≈#  ##≈.....©.....≈## _The tengu conjurer closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu conjurer, wearing a +0 buckler (54% to hit)hʞ##≈.#W#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#.W##...#.≈##Health: 76/79 =======================-#≈≈.#########.≈≈#Magic: 26/35 =================-------##≈....#©..ß#.≈##AC: 14Str: 13##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.#h$########.≈≈#XL: 12 Next: 59% Place: a Gauntlet##≈.#...@Q?.#.≈##Noise: ==-------  Time: 14963.8 (0.0)##.#.####..#.##d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#.#.≈##Cast: Sandblast#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##Q   tengu conjurer##≈.#...Q...#.≈##W   shadowghast#≈≈.#########.≈≈###≈.....©hL[30m.....≈## _The tengu conjurer closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu conjurer, wearing a +0 buckler (54% to hit)h '  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  h\(bAim: a tengu conjurer, wearing a +0 buckler (54% to hit)  h(4The tengu conjurer blocks the stone arrow.  hD)YThe tengu conjurer hits you!  The tengu conjurer pecks you but does no damage.hz+60--hm,$4.8 (1h/7h> h?h.@W_The tengu conjurer barely misses you.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hb  ##≈.#W#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... ##≈.#.W##...#.≈##  Health: 70/79 =====================--- #≈≈.#########.≈≈#  Magic: 23/35 ===============--------- ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 ##≈....#©..ß#.≈##  SH: 4Dex: 10 #≈≈.#########.≈≈#  XL: 12 Next: 59% Place: a Gauntlet ##≈.#...@Q?.#.≈##  Noise: ==-------  Time: 14964.8 (0.0) ##.#.####..#.##  d) +1 hand axe "Enegar" {h :freeze, rC++}  ##≈.#.#...#.#.≈##  Cast: Sandblast #≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  ##.#..####.#.##  Q   tengu conjurer ##≈.#...Q...#.≈##  W   shadowghast #≈≈.#########.≈≈#  ##≈.....©.....≈## _The tengu conjurer barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu conjurer, wearing a +0 buckler (54% to hit)hC ##≈.#W#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#.W##...#.≈##Health: 70/79 =====================---#≈≈.#########.≈≈#Magic: 23/35 ===============---------##≈....#©..ß#.≈##AC: 14Str: 13##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.#hxD ########.≈≈#XL: 12 Next: 59% Place: a Gauntlet##≈.#...@Q?.#.≈##Noise: ==-------  Time: 14964.8 (0.0)##.#.####..#.##d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#.#.≈##Cast: Sandblast#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##Q   tengu conjurer##≈.#...Q...#.≈##W   shadowghast#≈≈.#########.≈≈###≈.....©hF %[30m.....≈##Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu conjurer, wearing a +0 buckler (54% to hit)  The stone arrow hits the tengu conjurer!!h Press: ? - help, Shift-Dir - straight line  Aim: a tengu conjurer, wearing a +0 buckler (54% to hit)  The stone arrow hits the tengu conjurer!!  The tengu conjurer is severely wounded.  You block the tengu conjurer's attack.tengu conjurer pecks you but does no damage.h [4=5.8 (1he h ^ _The tengu conjurer misses you.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h1 ##≈.#W#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... ##≈.#.W##...#.≈##  Health: 70/79 =====================--- h1#≈≈.#########.≈≈#  Magic: 21/35 ==============---------- ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 ##≈....#©..ß#.≈##  SH: 4Dex: 10 h2#≈≈.#########.≈≈#  XL: 12 Next: 59% Place: a Gauntlet ##≈.#...@Q?.#.≈##  Noise: ==-------  Time: 14965.8 (0.0) ##.#.####..#.##  d) +1 hand axe "Enegar" {freeze, rC++}  ##≈.#.#...#.#.≈##  Cast: Sandblast hY2#≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  ##.#..####.#.##  Q   tengu conjurer h{2##≈.#...Q...#.≈##  W   shadowghast h2#≈≈.#########.≈≈#  ##≈.....©.....≈## _The tengu conjurer misses you.h2Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h2Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh2Aim: a tengu conjurer, wearing a +0 buckler (severely wounded, 54% to hit)h ##≈.#W#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#.W##...#.≈##Health: 70/79 =====================---#≈≈.#########.≈≈#Magic: 21/35 ==============----------##≈....#©..ß#.≈##AC: 14h=Str: 13##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.#########.≈≈#XL: 12 Next: 59% Place: a Gauntlet##≈.#...@Q?.#.≈##Noise: ==-------  Time: 14965.8 (0.0)##.#.####..#.##h5d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#.#.≈##Cast: Sandblastha#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##hQ   tengu conjurer##≈.#...Q...#.≈##hW   shadowghast#≈≈.#########.≈≈###≈.....©.....≈## h_The tengu conjurer misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  h Press: ? - help, Shift-Dir - straight lineAim: a tengu conjurer, wearing a +0 buckler (severely wounded, 54% to hit)h#**   battlesphere (minion, distracted)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a tengu conjurer, wearing a +0 buckler (severely wounded, 54% to hit)  The tengu conjurer blocks the stone arrow.  The tengu conjurer mumbles some strange words.h[3=6.8 (1h8*h|L _The tengu conjurer conjures a globe of magical energy!h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ##≈.#W#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... ##≈.#.W##...#.≈##  Health: 70/79 =====================--- #≈≈.#########.≈≈#  Magic: 18/35 ============------------ ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 ##≈....#©..ß#.≈##  SH: 4Dex: 10 #≈≈.#########.≈≈#  XL: 12 Next: 59% Place: a Gauntlet ##≈.#...@Q*.#.≈##  Noise: ===------  Time: 14966.8 (0.0) ##.#.####..#.##  d) +1 hand axe "Enegar" {freeze, rCh++}  ##≈.#.#...#.#.≈##  Cast: Sandblast #≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  ##.#..####.#.##  Q   tengu conjurer ##≈.#...Q...#.≈##  W   shadowghast #≈≈.#########.≈≈#  *   battlesphere (minion, distracted) ##≈.....©.....≈## _The tengu conjurer conjures a globe of magical energy!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu conjurer, wearing a +0 buckler (severely wounded, 54% to hit)hy ##≈.#W#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... ##≈.#.W##...#.≈##  Health: 70/79 =====================--- #≈≈.#########.≈≈#  Magic: 18/35 ============------------ ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 ##≈....#©..ß#.≈##  SH: 4Dex: 10 #≈≈.#########.≈≈#  XL: 12 Next: 59% Place: a Gauntlet ##≈.#...@Q*.#.≈##  Noise: ===------  Time: 14966.8 (0.0) ##.#.####..#.##  d) +1 hand axe "Enegar" {freeze, rC++} ?m ##≈.#.#...#.#.≈##  Cast: Sandblast #≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  ##.#..####.#.##  Q   tengu conjurer ##≈.#...Q...#.≈##  W   shadowghast #≈≈.#########.≈≈#  *   battlesphere (minion, distracted) ##≈.....©.....≈## Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu conjurer, wearing a +0 buckler (severely wounded, 54% to hit)  The stone arrow hits the tengu conjurer!!  You kill the tengu conjurer!Vehumet accepts your kill. h~h hU h ##.#...##..#.## hy h+##≈.#.W##...#.≈## h+ h#≈≈.#########.≈≈# h h})##≈....#©..ß#.≈## h h0##..ß.#...©#.## hs h!##≈....#©..ß#.≈## hU #≈≈..≈≈#  ##≈.#...@[○.#.≈##  ##..##  ##≈.#..≈##  #≈≈.#.≈≈ ##≈..≈# #### W   shadowghast   ©hI<○hѶ1/8061-7.8 (1SandblastPress: ? - help, Shift-Dir - straight line  h>Aim: a tengu conjurer, wearing a +0 buckler (severely wounded, 54% to hit)  The stone arrow hits the tengu conjurer!!  You kill the tengu conjurer!  Vehumet accepts your kill. _The battlesphere dissipates.h○ _Your Fighting skill increases to level 11!h!##≈.#W#..##.#.≈## ##.#...##..#.## ##≈.#.W##...#.≈## h"Z#≈≈.#.≈≈# ##≈....#©..ß#.≈## ##..ß.#...©#.## ##≈....#©..ß#.≈## #≈≈.#.≈≈# ##≈.#...©@○.#.≈## h1###.#.####..#.## ##≈.#.#...#.#.≈## #≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.## ##≈.#...Q...#.≈###≈≈.#.≈≈hs#?# h21/°h4i2---8 _h=hBZ _You see here a +0 buckler.hWhYhe_.W?QQ   tengu warriorWW 2 shadowghasts (1 wandering)hUh9=--9Sandblasthrhy& _n - a +0 bucklerh ##≈.#.#..##.#.≈## ##.#W..##..#.## ##≈.#.W##...#.≈## #≈≈.#.≈≈#hu ##≈....#©..ß#.≈## ##..ß.#...©#.## ##≈....#©..ß#.≈## #≈≈.#.≈≈# ##≈.#...@.?.#.≈## ##.#Q####..#.## ##≈.#.#...#.#.≈##h #≈≈.#.#.©.#.#.≈≈# ##≈.#.#Q..#.#.≈##hȤ ##.#..####.#.## ##≈.#...Q...#.≈##hJ #≈≈.#.≈≈# hϥ~ ##≈.....©.....≈##hhh.WQ.70h+h1\ _There is a transporter here.hhDrink which item? Potions  g - 2 potions of magic  n - 6 coppery potions h p - 4 emerald potions  f - 4 fizzy purple potions  t - 4 murky orange potions  o - 3 bubbling inky potions  j - 2 glowing green potions  D - 2 grey potions hN x - an amethyst potion  s - a blue potion  G - a clear potion h F - a yellow potion [!] read|quaff|evoke[?] describe selectedh)hڶh;##≈.#.#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#WW##...#.≈##Health: 72/80 =====================---#≈≈.#########.≈≈#Magic: 19/35 =============-----------##≈....#©..ß#.≈##AC: 14Str: 13hTh##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10h#≈≈.#########.≈≈#XL: 12 Next: 61% Place: a Gauntlet##≈.#.Q.@.?.#.≈##Noise: ---------  Time: 14970.8 (0.0)##.#.####..#.##d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#.#.≈##hCast: Sandblast#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##hMQ   tengu warrior##≈.#...Q...#.≈##WW 2 shadowghasts (1 wandering)#≈≈.#########.≈≈###≈.....©.....≈##Vehumet accepts your kill. _The battlesphere dissipates. _Your Fighting skill increases to level 11! _You see here a +0 buckler. _n - a +0 buckler _There is a transporter here.hn  Okay, then.hh8 _hRead which item? Scrolls  t - 7 scrolls of teleportationi - 5 scrolls of identify  w - 4 scrolls of enchant weaponp - 4 scrolls of poison  W - 3 scrolls of brand weapona - 3 scrolls of enchant armour  N - 3 scrolls of noiser - 2 scrolls of revelation  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF [!] read|quaff|evoke[?] describe selectedh hs ##≈.#.#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#WW##...#.≈##Health: 72/80 =====================---h #≈≈.#########.≈≈#Magic: 19/35 =============-----------##≈....#©..ß#.≈##AC: 14Str: 13##..ß.#...©#.##h ZEV: 11Int: 20h ##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.#########.≈≈#XL: 12 Next: 61% Place: a Gauntlet##≈.#.Q.@.?.#.≈##Noise: ---------  Time: 14970.8 (0.0)h 1##.#.####..#.##d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#.#.≈##Cast: Sandblasth W#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##Q   tengu warrior##≈.#...Q...#.≈##hv WW 2 shadowghasts (1 wandering)#≈≈.#########.≈≈###≈.....©.....≈## _The battlesphere dissipates. _Your Fighting skill increases to level 11! _You see here a +0 buckler. h _n - a +0 buckler _There is a transporter here. _Okay, then.h h h' rIdentify which item? (\ to view known items) Scrolls (select first with ?)  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF hy t C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF Potions (select first with !)  n - 6 coppery potions  p - 4 emerald potions  f - 4 fizzy purple potions  t - 4 murky orange potions h o - 3 bubbling inky potions  j - 2 glowing green potions  D - 2 grey potions  x - an amethyst potion  s - a blue potion  G - a clear potion h y F - a yellow potion[?] describe selectedhK hi h ##≈.#.#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#WW##...#.≈##Health: 72/80 =====================---#≈≈.#########.≈≈#Magic: 19/35 =============-----------##≈....#©..ß#.≈##AC: 14Str: 13##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.#####hH ####.≈≈#XL: 12 Next: 61% Place: a Gauntlet##≈.#.Q.@.?.#.≈##Noise: ---------  Time: 14970.8 (0.0)##.#.####..#.##d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#.#.≈##Cast: Sandblast#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##Q   tengu warrior##≈.#...Q...#.≈##WW 2 shadowghasts (1 wandering)h #≈≈.#########.≈≈###≈.....©.....≈## _The battlesphere dissipates. _Your Fighting skill increases to level 11! _You see here a +0 buckler. _n - a +0 buckler _There is a transporter here. _Okay, then.hx n  Okay, then.hD N _h h Read which item? Scrolls  t - 7 scrolls of teleportationi - 5 scrolls of identify  w - 4 scrolls of enchant weaponp - 4 scrolls of poison  W - 3 scrolls of brand weapona - 3 scrolls of enchant armour  N - 3 scrolls of noiser - 2 scrolls of revelation  B - a scroll labelled AKAATZ DESOYM  z - a scroll labelled FEMEOX GAICS  u - a scroll labelled INAOCU IFENUF  C - a scroll labelled MIVOETS ZE PACWIXT hu - v - a scroll labelled NAIZUF JICO  d - a scroll labelled UVULEM OSUF [!] read|quaff|evoke[?] describe selectedh. hjE ##≈.#.#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#WW##...#.≈##Health: 72/80 =====================---#≈≈.#########.≈≈#Magic: 19/35 =============-----------hzF ##≈....#©..ß#.≈##AC: 14Str: 13##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.#########.≈≈#XL: 12 Next: 61% Place: a Gauntlet##≈.#.Q.@.?.#.≈##Noise: ---------  Time: 14970.8 (0.0)##.#.####..#.##d) +1 hand axe "Enegar" {freeze, rC++} hG }##≈.#.#...#.#.≈##Cast: Sandblast#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##Q   tengu warriorhOG ##≈.#...Q...#.≈##WW 2 shadowghasts (1 wandering)#≈≈.#########.≈≈###≈.....©.....≈## hG 8_Your Fighting skill increases to level 11! _You see here a +0 buckler. _n - a +0 buckler _There is a transporter here. _Okay, then. hG H_Okay, then.hX  §Q§@§§§§####§§§The air fills with toxic fumes!hfZ 331.8 (1hu b _As you read the scroll of poison, it crumbles to dust.hp  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hw ##≈.#.#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... ##≈.#WW##...#.≈##  Health: 73/80 =====================--- #≈≈.#########.≈≈#  Magic: 16/35 ==========-------------- ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 ##≈....#©..ß#.≈##  SH: 4Dex: 10 h(:#≈≈.#########.≈≈#  XL: 12 Next: 61% Place: a Gauntlet ##≈.#§Q*@§§§#.≈##  Noise: ---------  Time: 14971.8 (0.0) ##.#§####§§#.##  d) +1 hand axe "Enegar" {freeze, rC++}  h}##≈.#.#...#§#.≈##  Cast: Sandblast #≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  ##.#..####.#.##  Q   tengu warriorh ##≈.#...Q...#.≈##  WW 2 shadowghasts (1 wandering) #≈≈.#########.≈≈#  ##≈.....©.....≈## Casting: Stone Arrow (safe; 1% risk of failure)  h{Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail (57%to hit)h- ##≈.#.#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#WW##...#.≈##Health: 73/80 =====================---#≈≈.#########.≈≈#Magic: 16/35 ==========--------------##≈....#©..ß#.≈##AC: 14Str: 13##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.. 0;1m#########.≈≈#XL: 12 Next: 61% Place: a Gauntlet##≈.#§Q`@§§§#.≈##Noise: ---------  Time: 14971.8 (0.0)##.#§####§§#.##d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#§#.≈##Cast: Sandblast#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##Q   tengu warrior##≈.#...Q...#.≈##WW 2 shadowghasts (1 wandering)#≈≈.#########.≈≈###≈.....©.....≈##Confirm hH/ with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail (57%to hit)  The stone arrow hits the tengu warrior!h W§WhS 4==2.8 (1hi h   Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail (57%to hit)  The stone arrow hits the tengu warrior! h Z_The tengu warrior is moderately wounded.¨h$  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¨h1 ##≈.#.#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... ¨hC##≈.#WW##...#.≈##  Health: 73/80 =====================--- #≈≈.#########.≈≈#  Magic: 13/35 ========----------------¨h ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 ##≈....#©..ß#.≈##  SH: 4Dex: 10 ¨hB#≈≈.#########.≈≈#  XL: 12 Next: 61% Place: a Gauntlet ¨h}P##≈.#§Q*@§§§#.≈##  Noise: ==-------  Time: 14972.8 (0.0) ##.#§####§§#.##  d) +1 hand axe "Enegar" {freeze, rC++} ¨h ##≈.#.#...#§#.≈##  Cast: Sandblast ¨hk#≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  ¨h##.#..####.#.##  Q   tengu warrior ¨hK##≈.#...Q...#.≈##  WW 2 shadowghasts #≈≈.#########.≈≈#  ¨hu##≈.....©.....≈## Casting: Stone Arrow (safe; 1% risk of failure)  ¨hMConfirm with . or Enter, or press ? or * to list all spells.¨hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line¨hAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (moderately wounded, 57% to hit)¨h##≈.#.#..##.#.≈##avangion the Geomancer¨hW##.#...##..#.##Gargoyle of Vehumet **....##≈.#WW##...#.≈##Health: 73/80 =====================---#≈≈.#########.≈≈#Magic: 13/35 ========----------------##≈....#©..ß#.≈##AC: 14¨hStr: 13##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.#########.≈≈#XL: 12 Next: 61% Place: a Gauntlet##≈.#§Q`@§§§#.≈##¨hNoise: ==-------  Time: 14972.8 (0.0)##.#§####§§#.##d) +1 hand axe "Enegar" {freeze, rC++} ¨hP##≈.#.#...#§#.≈##Cast: Sandblast#≈≈.#.#.©.#.#.≈≈#¨hZ A##≈.#.#Q..#.#.≈####.#..####.#.##Q   tengu warrior##≈.#...Q...#.≈##WW 2 shadowghasts#≈≈.#########.≈≈###≈.....©.....≈##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (moderately wounded, 57% to hit)  The stone arrow hits the tengu warrior!¨h§4=3.8 (1¨hʨ¨h@-  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (moderately wounded, 57% to hit)  The stone arrow hits the tengu warrior! _The tengu warrior is heavily wounded.¨hE  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¨h_ ##≈.#.#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... ##≈.#WW##...#.≈##  Health: 73/80 =====================--- ¨h#≈≈.#########.≈≈#  Magic: 11/35 =======----------------- ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20¨h ##≈....#©..ß#.≈##  SH: 4Dex: 10¨h1 #≈≈.#########.≈≈#  XL: 12 Next: 61% Place: a Gauntlet¨hX ¨h##≈.#§Q*@§§§#.≈##  Noise: ==-------  Time: 14973.8 (0.0) ##.#§####§§#.##  d) +1 hand axe "Enegar" {freeze, rC++}  ##≈.#.#...#§#.≈##  Cast: Sandblast ¨h_#≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  ##.#..####.#.##  Q   tengu warrior ##≈.#...Q...#.≈##  WW 2 shadowghasts #≈≈.#########.≈≈# ¨h ##≈.....©.....≈## Casting: Stone Arrow (safe; 1% risk of failure)  ¨hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ¨hPress: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded, 57% to hit)¨h/##≈.#.#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#WW##...#.≈##Health: 73/80 =====================---#≈≈.#########.≈≈#Magic: 11/35 =======-----------------##≈....#©..ß#.≈##AC: 14Str: 13##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.¨h~0#########.≈≈#XL: 12 Next: 61% Place: a Gauntlet##≈.#§Q`@§§§#.≈##Noise: ==-------  Time: 14973.8 (0.0)##.#§####§§#.##d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#§#.≈##Cast: Sandblast#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##Q   tengu warrior##≈.#...Q...#.≈##WW 2 shadowghasts#≈≈.#########.≈≈###≈.....©.....≈##Confirm with . or En¨h11ter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded, 57% to hit)  The stone arrow hits the tengu warrior!¨he;§¨hY4=4.8 (1¨h¨hAiming: Stone Arrow (safe; 1% risk of failure)  ¨hC}Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded, 57% to hit)  The stone arrow hits the tengu warrior! _The tengu warrior is heavily wounded.¨h+  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¨h. 1 ##≈.#.#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... ¨h/ ##≈.#WW##...#.≈##  Health: 74/80 ======================-- #≈≈.#########.≈≈#  Magic: 8/35=====------------------- ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 ¨ho0 ##≈....#©..ß#.≈##  SH: 4Dex: 10 #≈≈.#########.≈≈#  XL: 12 Next: 61% Place: a Gauntlet ##≈.#§Q*@§§§#.≈##  Noise: ==-------  Time: 14974.8 (0.0) ¨h0 ##.#§####§§#.##  d) +1 hand axe "Enegar" {freeze, rC++}  ##≈.#.#...#§#.≈##  Cast: Sandblast ¨h0 #≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  ##.#..####.#.##  Q   tengu warrior¨h81  ##≈.#...Q...#.≈##  WW 2 shadowghasts #≈≈.#########.≈≈#  ¨hl1 ##≈.....©.....≈## Casting: Stone Arrow (safe; 1% risk of failure)  ¨h1 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line¨h1 Aim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded, 57% to hit)¨hRR ##≈.#.#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#WW##...#.≈##Health: 74/80 ======================--#≈≈.#########.≈≈#Magic: 8/35=====-------------------##≈....#©..ß#.≈##AC: 14Str: 13##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.######¨h S a###.≈≈#XL: 12 Next: 61% Place: a Gauntlet##≈.#```@§§§#.≈##Noise: ==-------  Time: 14974.8 (0.0)##.#§####§§#.##d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#§#.≈##Cast: Sandblast#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##¨hDS Q   tengu warrior##≈.#...Q...#.≈##WW 2 shadowghasts#≈≈.#########.≈≈#¨hS ##≈.....©.....≈##Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¨hS Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  ¨hT G(heavily wounded, 57% to hit)¨hM d§Q§¨h +5.8 (1¨h ¨h8 ?onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded, 57% to hit) _The stone arrow misses the tengu warrior.èh ##≈.#.#..##.#.≈##  avangion the Geomancer èh2##.#...##..#.##  Gargoyle of Vehumet **.... ##≈.#WW##...#.≈##  Health: 74/80 ======================-- #≈≈.#########.≈≈#  Magic: 7/35====-------------------- èh{:##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20èh ##≈....#©..ß#.≈##  SH: 4Dex: 10 èha#≈≈.#########.≈≈#  XL: 12 Next: 61% Place: a Gauntlet ##≈.#§Q*@§§§#.≈##  Noise: ==-------  Time: 14975.8 (0.0) èhR{##.#§####§§#.##  d) +1 hand axe "Enegar" {freeze, rC++}  ##≈.#.#...#§#.≈##  Cast: Sandblastèh #≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  èh##.#..####.#.##  Q   tengu warrior èh##≈.#...Q...#.≈##  WW 2 shadowghasts #≈≈.#########.≈≈#  èh##≈.....©.....≈## _The stone arrow misses the tengu warrior.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded, 74% to hit)èh)z ##≈.#.#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#WW##...#.≈##Health: 74/80 ======================--#≈≈.#########.≈≈#Magic: 7/35====--------------------##≈....#©..ß#.≈##AC: 14èh| Str: 13##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10#≈≈.#########.≈≈#XL: 12 Next: 61% Place: a Gauntlet##≈.####@§§§#.≈##Noise: ==-------  Time: 14975.8 (0.0)##.#§####§§#.##d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#§#.≈##Cast: Sandblast#≈≈.#.#.©.#.èh@ #.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##Q   tengu warrior##≈.#...Q...#.≈##WW 2 shadowghasts#≈≈.#########.≈≈###≈.....©.....≈## _The stone arrow misses the tengu warrior.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded, 74% to hit)èh! 0§Q§@☼§☼  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded, 74% to hit)  The blast of sand misses the tengu warrior.èh%) D5-7.3 (1.5 _èh@0 èh5 Ĩh ##≈.#.#..##.#.≈##  avangion the Geomancer Ĩhs##.#...##..#.##  Gargoyle of Vehumet **.... ##≈.#WW##...#.≈##  Health: 75/80 ======================-- #≈≈.#########.≈≈#  Magic: 6/35====-------------------- ĨhǿS##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 Ĩh##≈....#©..ß#.≈##  SH: 4Dex: 10 Ĩh#≈≈.#########.≈≈#  XL: 12 Next: 61% Place: a Gauntlet ĨhOr##≈.#§Q*@☼§☼#.≈##  Noise: =--------  Time: 14977.3 (0.0) Ĩh##.#§####§§#.##  d) +1 hand axe "Enegar" {freeze, rC++}  ##≈.#.#...#§#.≈##  Cast: Sandblast #≈≈.#.#.©.#.#.≈≈#  Ĩh##≈.#.#Q..#.#.≈##  ##.#..####.#.##  Q   tengu warrior Ĩh##≈.#...Q...#.≈##  WW 2 shadowghasts Ĩh7#≈≈.#########.≈≈#  ##≈.....©.....≈## _The blast of sand misses the tengu warrior.Aiming: Sandblast (safe; 1% risk of failure)  ĨhPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded, 74% to hit)Ĩh##≈.#.#..##.#.≈##avangion the Geomancer##.#...##..#.##Gargoyle of Vehumet **....##≈.#WW##...#.≈##Health: 75/80 ======================--#≈≈.#########.≈≈#Magic: 6/35====--------------------##≈....#©..ß#.≈##AC: 14Str: 13##..ß.#...©#.##EV: 11Int: 20##≈....#©..ß#.≈##SH: 4Dex: 10ĨhR#≈≈.#########.≈≈#XL: 12 Next: 61% Place: a Gauntlet##≈.#§Q#@☼§☼#.≈##Noise: =--------  Time: 14977.3 (0.0)##.#§####§§#.##d) +1 hand axe "Enegar" {freeze, rC++} ##≈.#.#...#§#.≈##Cast: Sandblast#≈≈.#.#.©.#.#.≈≈###≈.#.#Q..#.#.≈####.#..####.#.##Q   tengu warrior##≈.#...Q...#.≈##WW 2 shadowghasts#≈≈.#########.≈≈###≈.....[37Ĩh+Mm©.....≈##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded, 74% to hit)  The blast of sand hits the tengu warrior!  The tengu warrior is severely wounded.ĨhQĨhbĨh%W☼Q§@☼§○☼WW 3 shadowghasts (1 wandering)Ĩh!N78.8 (1.5 _Ĩh+Ĩh/.Ĩh ##≈.#.#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... ##≈.#WW##..W#.≈##  Health: 75/80 ======================-- #≈≈.#########.≈≈#  Magic: 6/35====-------------------- ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 ##≈....#©..ß#.≈##  SH: 4Dex: 10 #≈≈.#########.≈≈#  XL: 12 Next: 61% Place: a Gauntlet ##≈.#☼Q*@☼§○#.≈##  Noise: =--------  Time: 14978.8 (0.0) ##.#§####§☼#.##  d) +1 hand axe Ĩh"Enegar" {freeze, rC++}  ##≈.#.#...#§#.≈##  Cast: Sandblast #≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈##  ##.#..####.#.##  Q   tengu warrior ##≈.#...Q...#.≈##  WWW 3 shadowghasts (1 wandering) #≈≈.#########.≈≈#  ##≈.....©.....≈## _The tengu warrior is severely wounded.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (severely wounded, 74% to hit)Ĩh  ##≈.#.#..##.#.≈##  avangion the Geomancer ##.#...##..#.##  Gargoyle of Vehumet **.... ##≈.#WW##..W#.≈##  Health: 75/80 ======================-- #≈≈.#########.≈≈#  Magic: 6/35====-------------------- ##≈....#©..ß#.≈##  AC: 14Str: 13 ##..ß.#...©#.##  EV: 11Int: 20 ##≈....#©..ß#.≈##  SH: 4Ĩh Dex: 10 #≈≈.#########.≈≈#  XL: 12 Next: 61% Place: a Gauntlet ##≈.#☼Q§@☼§○#.≈##  Noise: =--------  Time: 14978.8 (0.0) ##.#§####§☼#.##  d) +1 hand axe "Enegar" {freeze, rC++}  ##≈.#.#...#§#.≈##  Cast: Sandblast #≈≈.#.#.©.#.#.≈≈#  ##≈.#.#Q..#.#.≈## ĨhQ  ##.#..####.#.##  Q   tengu warrior ##≈.#...Q...#.≈##  WWW 3 shadowghasts (1 wandering) #≈≈.#########.≈≈#  Ĩh ##≈.....©.....≈## Aim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  Ĩh (severely wounded, 74% to hit)  The blast of sand hits the tengu warrior!!  Ĩh aYou kill the tengu warrior!Vehumet accepts your kill.Ĩh 4You feel your power returning.Ĩh    ##.#...##..#.##  ##≈.#WW##..W#.≈##  #≈≈.#########.≈≈#  ##≈....#©..ß#.≈##  Ĩh ##..ß.#...©#.##  ##≈....#©..ß#.≈##  #≈≈..≈≈#  ##≈.#☼)#@☼§○#.≈##  ##..##  ##≈.#..≈##  #≈≈.#Ĩh& .≈≈ ##≈..≈#ĨhY  #### WWW 3 shadowghasts (1 wandering)Ĩh :  Ĩh ^ ©Ĩhhq Ĩhr W.○)§@○§°☼○W69==780.3 (1.5Sandblast _ƨh 3ƨh ƨhƨhƨh,ƨh@%ƨh%p10/35==ƨhC)ƨh0ƨhQ1K7=ƨhy4ƨh>,ƨhCƨhMƨhMƨhQƨh'e8=1=ƨhOm,ƨhqƨhyƨh7zƨhM}ƨh!ƨh%9ƨhuƨhnt2==ƨhƨhƨhƨh%ƨh ƨhL80=ƨhYƨh1 _HP restored.ƨhbƨhƨhHƨhK3=ƨhƨh ,ƨhƨhƨhz9=ƨh`ƨhƨhwƨh9ƨh ƨhgS4=ƨhcƨh1ƨhƨhƨh#ƨh<$ƨh'ƨhm.ƨh.ƨh>4ƨhr9ƨh99=ƨh;ƨh!CƨhCS5=ƨhFƨhOƨh-PƨhRƨhZƨh@[ƨh^ƨh;gƨhgƨhjoƨhqsƨhsK6=ƨhlwƨhƨhMƨhƨhƨhnƨhƨhӖƨh/ƨhNƨhƨh١S7=ƨh2ƨh6ƨhƨh_ƨh9,ƨhdƨh,ƨh.ƨh$<18ƨh{E==ƨhVƨh5,ƨhƨhƨhNƨhdƨh,ƨh[ƨhƨh:j9==ƨhƨh,ƨhƨh ƨh( ƨhƨh,ƨhƨh%n20=ƨh%ƨhb.ƨh.ƨh2ƨh:ƨh|:ƨh=ƨhD,ƨhFƨh N,ƨhOƨhmWc1=ƨhYƨh]`,ƨhcƨhj,ƨhlƨh sƨhZsƨhmxƨh~ƨhx~j2==ƨh߁ƨh,ƨh͌ƨh3=ƨhSBƨhƨhƨhƨh{ƨhƨhƨh~ƨhM4=ƨhƨh-ƨhƨhXƨhAƨhƨhƨh$ƨh%ƨh )ƨh-3ƨh3j5==ƨh6ƨh>ƨhi?ƨh,Bƨh!KƨhuKƨhQƨhWƨhWƨh[ƨh4eƨheW6=ƨhciƨhrƨhprƨh or f - a ring of see invisibleڨhQvK  You remove your ring of see invisible.ڨh>x368.3 (1ڨhڨh25 _m - a +5 ring of evasion (worn)ۨh_0 ##≈.#.#..##.#.≈## ##.#...##..#.## ##≈.#WW##.W.#.≈## #≈≈.#.≈≈# ##≈....#©..ß#.≈## ##..ß.#...©#.## ##≈....#©..ß#.≈## #≈≈.#.≈≈#ۨhb ##≈.#.[.©@[.#.≈## ##.#.####..#.## ##≈.#.#...#.#.≈## #≈≈.#.#.©.#.#.≈≈# ##≈.#.#...#.#.≈## ##.#..####.#.## ##≈.#...Q...#.≈## #≈≈.#########.≈≈#  ##≈.....©.....≈##ۨhTۨhp5W.ۨh&9ۨh(ۨhۨh9 ##≈.#.#..##.#.≈## ##.#...##..#.## ##≈.#WW##W..#.≈## #≈≈.#.≈≈# ##≈....#©..ß#.≈## ##..ß.#...©#.## ##≈....#©..ß#.≈## #≈≈.#.≈≈# ##≈.#.[.@.[.#.≈## ##.#[31ۨh<m.####..#.## ##≈.#.#...#.#.≈## #≈≈.#.#.©.#.#.≈≈# ##≈.#.#...#.#.≈## ##.#..####.#.## ##≈.#...Q...#.≈## #≈≈.#.≈≈#  ##≈.....©.....≈##ۨhwK'10ۨhLۨhR\ _There is a transporter here.ܨhQܨhrRܨhXܨh}h&0ܨhymܨhsܨhwg _Partly explored, unvisited transporter.ܨhp%WW##..#≈≈.#.##©.#.#.≈≈#.#..##ܨh$& ##.#...##..#.## #WW##W..#≈≈.#########.≈≈#© ##..ß.#...©#.## ...#@..ß#≈≈.#########.≈≈#[.§.[ ##.#.####..#.###.#...#.##≈≈.#.#.©.#.#.≈≈##≈.#.#...#.#.≈#ܨh& ##.#..####.#.###...Q...#ܨh)+1.3 (1ܨh4ܨh8L _You enter the transporter and appear at another place.ݨhݨhݨhݨh&0ݨhݨhݨhwg _Partly explored, unvisited transporter.ݨhQ  ##.#.!.##..#.## ####≈.#.W##...#.≈#≈≈.#.##©.#.#.≈≈##≈.#.#..##.#.≈## ##.#...##..#.## #≈.#WW##W..#.≈#≈≈.#########.≈≈##≈....#©..ß#.≈## ##..ß.#@..©#.## ݨhDR 7#≈....#©..ß#.≈#≈≈.#########.≈≈##≈.#.[.§.[.#.≈## ##.#.####..#.###≈.#.#...#.#.≈#≈≈.#.#.©.#.#.≈≈##≈.#.#...#.#.≈## ##.#..####.#.##ݨh ©2.3 (1 _ިh\m##≈.#..!©##.#..###≈## ##.#.!.##..#.## ####≈.#.W##...#.≈#≈≈.#.##©.#.#.≈≈##≈.#.#..##.#.≈## ##.#...##..#.## #≈.#WW##W..#.≈#≈≈.#########.≈≈##≈....#@..ß#.≈## ##..ß.#...©#.## #≈....#©..ß#.≈[3ިhn7m#≈≈.#########.≈≈##≈.#.[.©.[.#.≈## ##.#.####..#.## #≈.#.#...#.#.≈#≈©≈##≈.#.#...#.#.≈##ިhpިh4~=W.ިhx&3ިhިh\ _There is a transporter here.ߨhq&h##≈.#..!©##.#..###≈## ##.#.!.##..#.## ### ##≈.#.W##...#.≈## #≈≈.#.##©.#.#.≈≈# ##≈.#.#..##.#.≈## ##.#.W.##..#.## ߨh'Y##≈.#.W##W..#.≈## #≈≈.#.≈≈# ##≈....#©@.ß#.≈## ##..ß.#...©#.## ##≈....#©..ß#.≈## #≈≈.#.≈≈###≈.#.[.©.[.#.≈####.#.####..#.##  2ߨhn(F##≈.#.#...#.#.≈###≈ ߨh)ߨhl*ߨhU69.ߨhd7-4 _ߨhZIߨhLߨh ,##≈.#..!©##.#..###≈## ##.#.!.##..#.## ### ##≈.#.W##...#.≈## #≈≈.#.##©.#.#.≈≈# ##≈.#.#..##.#.≈## ߨh ##.#...##..#.## ##≈.#.W##W..#.≈## #≈≈.#.≈≈# ##≈....#©.@ß#.≈## ##..ß.#...©#.## ##≈....#©..ß#.≈## #≈≈##≈##.#.####..#.## ##≈.#.#...ߨhI #≈≈.#.#.©. ߨh ߨh4 B.Wߨh &5ߨh ߨh hVf ##.#.!.##..#.## ### ##≈.#.W##...#.≈## ≈≈.#.##©.#.#.≈≈##≈.#.#..##.#.≈## ##.#...##..#.## ##≈.#.W##.W.#.≈##hCX≈≈.#########.≈≈#≈....#©..ß#.≈## ##..ß.#..@©#.## ##≈....#©..ß#.≈##≈≈.#########.≈≈##≈.#.[.©.[.#.≈# ##.#.####.####≈.#.#...#.#.≈##≈≈.#.#.©.#.#.≈≈#≈.#.#..## ##.#..####.#.##X7Hhihj&6huhtyhw##.#.!.##..#.## ### ##≈.#.W##...#.≈## hN#≈≈.#.##©.#.#.≈≈# ##≈.#.#..##.#.≈## ##.#...##..#.## ##≈.#.W##.W.#.≈## #≈≈.#.≈≈# ##≈....#©..ß#.≈## h##..ß.#...@#.## ##≈....#©..ß#.≈## #≈≈.#.≈≈# ##≈.##.hH##≈.#.#...#.#.≈## #≈≈.#.#.©.#h7W##≈.#.#...# h_huB.Wh:&7hh\ _There is a transporter here.h ,hT ≈.#########.ß.#.©. ≈.#...©.!5#...#.ß.# #.#.#...#4#...#.©.# ≈.#.#...#.#.ß.#.ß.## # ≈.#.##©##.#.∩.#.©.. # ≈.#..#.#..#.ß.#.ß.# # #.####.####...#.©.# ≈.#5..455.#...#.ß.##.# ≈.#########.ß.#.@....# ≈....h #©..ß#.⌠.#.ß.##.# #..ß.#...©#.ß.#...# ≈....#©..ß#...#...# ≈.#########...#≈≈≈# ≈.#..!©##.#..###≈## 4   ice devil (wandering) #.#.!.##..#.## ### 5   white imp (wandering) ≈.#.W##...#.≈## ≈.#.##©.#.#.≈≈#8hG :∩h 7Partly explored, unvisited transporter. _You enter the transporter and appear at another place. _Partly explored, unvisited transporter. _There is a transporter here. __You enter the transporter and appear at another place.h≈.#.ß.#.©. #≈.#...©.!5#...#.ß.##.#.#...#4#...#.©.# #≈.#.#...#.#.ß.#.ß.## #≈.#.##©##.#.∩.#.©.. # #≈.#..#.#..#.ß.#.ß.# # ##.####.####...#.©.# #≈.#5..45..#...#.ß.##.#≈.#.ß.#@©....# #≈....#©..ßq36m#.⌠.#.ß.##.##..ß.#...©#.ß.#...# #≈....#©..ß#...#...#≈.###...#≈≈≈# #≈.#..!©##.#..###≈###.#.!.##..#.## ### #≈.#.W##...#.≈## ≈≈.#.##©.#.#.≈≈#hd_44hl&9hhh 3h! h% h( h- h[. h2 h5 hL ,hXN ,hO h=W I _There is a transporter here. _There is a transporter here. _You enter the transporter and appear at another place. _The white imp shouts, "Decamp, thou euchred flap-mouthed frater!"  There is a transporter landing site here.hgh 5 _hli hk hn hio hp hq hu ,hv hx h{ h7| h BhR 4hd h Bh$ h .w###..###≈## ####...#≈≈≈# ©..ß#...#...###### ...©#.ß.#...##...#  ©..ß#.⌠.#.ß.##.#.#  hm \####.ß.#.©....#.#  ©.!.#...#.ß.##.#.# ..#5#...#.©.##...# ..#.#.ß.#.ß.##.#@# # ©##4#.∩.#.©....#.'..H.⌠+ # .#..#.ß.#.ß.##.#.##.⌠..# #Sandblast h .####...#.©.##...# +### 45..#...#.ß.##.#.#####.ß.#.©....#.# H   minotaur (missile, wandering) ©..ß#.⌠.#.ß.##.#. hy ...©#.ß.#...##...# ©..ß#...#...######hO  30.3 (11.0)HH)You open the door.  A minotaur comes into view. It is quivering silver javelins.The minotaur bellows!h @((((hQW @@'..hX 6===1.3 (12ha hr _The minotaur throws a silver javelin. The silver javelin barely misses you.hʠ  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hz .w###..###≈## avangion the Geomancer #####...#≈≈≈# Gargoyle of Vehumet **.... ©..ß#...#...###### Health: 80/80 ======================== ...©#.ß.#...##...# Magic: 32/35 =====================--- ©..ß#.⌠.#.ß.##.#.# AC: 14Str: 13 #####.ß.#.©....#.#h{  EV: 16Int: 20 ©.!.#...#.ß.##.#.# SH: 4Dex: 10 ..#5#...#.©.##...# XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@# #  Noise: ===------  Time: 15131.3 (0.0) ©##4#.∩.#.©....#.***H.⌠+ #  d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #  Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.# H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Casting:  } 10;1mStone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins (89%  to hit)hc..w###..###≈##avangion the Geomancer #####...#≈≈≈#Gargoyle of Vehumet **.... ©..ß#...#...######Health: 80/80 ======================== ...©#.ß.#...##...#Magic: 32/35 =====================--- ©..ß#.⌠.#.ß.##.#.#AC: 14Str: 13 #####.ß.#.©....#.#EV: 16Int: 20 h©.!.#...#.ß.##.#.#SH: 4Dex: 10 ..#5#...#.©.##...#XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@##Noise: ===------  Time: 15131.3 (0.0) ©##4#.∩.#.©....#.```H.⌠+ #d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.#H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.qIm# ...©#.ß.#...##...# ©..ß#...#...######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins (89%  to hit)  The stone arrow hits the minotaur!h͌hT'.H.h3-2.3 (1hj:∩h  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a minotaur, wearing a +0 plate armour and quivering silver javelins (89%  to hit)  The stone arrow hits the minotaur! _The minotaur is lightly wounded.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h( .w###..###≈## avangion the Geomancer #####...#≈≈≈# Gargoyle of Vehumet **.... ©..ß#...#...###### Health: 80/80 ======================== ...©#.ß.#...##...# Magic: 29/35 ===================----- ©..ß#.⌠.#.ß.##.#.# AC: 14Str: 13 #####.ß.#.©....#.# EV: 16Int: 20 ©.!.#...#.ß.##.#.# SH: 4Dex: 10 ..#5#...#.©.##...# XL: 12 Next: 70% Place: a Gauntlet hE* i..#.#.ß.#.ß.##.#@# #  Noise: ==-------  Time: 15132.3 (0.0) ©##4#.∩.#.©....#.**H..⌠+ #  d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #  Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.# H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (lightly wounded, 89% to hit)hB .w###..###≈##avangion the Geomancer #####...#≈≈≈#Gargoyle of Vehumet **.... ©..ß#...#...######Health: 80/80 ======================== ...©#.ß.#...##...#Magic: 29/35 ===================----- ©..ß#.⌠.#.ß.##.#.#AC: 14Str: 13 #####.ß.#.©....#.#EV: 16haD Int: 20 ©.!.#...#.ß.##.#.#SH: 4Dex: 10 ..#5#...#.©.##...#XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@##Noise: ==-------  Time: 15132.3 (0.0) ©##4#.∩.#.©....#.``H..⌠+ #d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.#H   minotaur (missile) ©..ß#.⌠.#.ß.##. E 0;10m#.# ...©#.ß.#...##...# ©..ß#...#...######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (lightly wounded, 89% to hit)  The stone arrow hits the minotaur.h '. Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (lightly wounded, 89% to hit)  The stone arrow hits the minotaur.  h MThe minotaur is moderately wounded.h `(∩((hp ?@'.hNr g63------=3.3 (1h| y _The minotaur throws a silver javelin. The silver javelin pierces through you!h!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hp.w###..###≈## avangion the Geomancer #####...#≈≈≈# Gargoyle of Vehumet **.... ©..ß#...#...###### Health: 63/80 ==================------ ...©#.ß.#...##...# Magic: 26/35 =================------- ©..ß#.⌠.#.ß.##.#.# AC: 14Str: 13 #####.ß.#.©....#.# EV: 16Int: 20 ©.!.#...#.ß.##.#.# SH: 4Dex: 10 ..#5#...#.©.##...# XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@# #  Noise: ===------  Time: 15133.3 (0.0) hdq#©##4#.∩.#.©....#.**H..⌠+ #  d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #  Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.# H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (lightly wounded, 89% to hit)hN.w###..###≈##h|avangion the Geomancer #####...#≈≈≈#Gargoyle of Vehumet **.... ©..ß#...#...######Health: 63/80 ==================------ ...©#.ß.#...##...#Magic: 26/35 =================------- ©..ß#.⌠.#.ß.##.#.#AC: 14Str: 13 #####.ß.#.©....#.#EV: 16hVInt: 20 ©.!.#...#.ß.##.#.#SH: 4Dex: 10 ..#5#...#.©.##...#XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@##Noise: ===------  Time: 15133.3 (0.0) ©##4#.∩.#.©....#.``H..⌠+ #d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #Cast: Sandblast .####...#.©.##...# +### hU45..#...#.ß.##.#.# #####.ß.#.©....#.#H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (lightly wounded, 89% to hit)  The stone arrow hits the minotaur but does no damage.hh∩'H.-4.3 (1h<∩h  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (lightly wounded, 89% to hit)  The stone arrow hits the minotaur but does no damage. h+_The minotaur is lightly wounded.h?  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hSA.w###..###≈## avangion the Geomancer #####...#≈≈≈# Gargoyle of Vehumet **.... ©..ß#...#...######h Health: 63/80 ==================------ ...©#.ß.#...##...# Magic: 23/35 ===============--------- ©..ß#.⌠.#.ß.##.#.# AC: 14Str: 13 #####.ß.#.©....#.# EV: 16Int: 20 ©.!.#...#.ß.##.#.# SH: 4Dex: 10 ..#5#...#.©.##...# XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@# #  Noise: ==-------  Time: 15134.3 (0.0) ©##4#.∩.#.©....#.*H...⌠+ #  d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#m.##.⌠..# #  Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.# H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######hACasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh|Aim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (lightly wounded, 89% to hit)ha@8.w###..###≈##avangion the Geomancer #####...#≈≈≈#Gargoyle of Vehumet **.... ©..ß#...#...######h/AHealth: 63/80 ==================------ ...©#.ß.#...##...#Magic: 23/35 ===============--------- ©..ß#.⌠.#.ß.##.#.#AC: 14Str: 13 #####.ß.#.©....#.#EV: 16Int: 20 ©.!.#...#.ß.##.#.#SH: 4Dex: 10 hA..#5#...#.©.##...#XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@##Noise: ==-------  Time: 15134.3 (0.0) ©##4#.∩.#.©....#.`H...⌠+ #d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #Cast: Sandblast hCB.####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.#H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# hB8©..ß#...#...######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehBAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (lightly wounded, 89% to hit)  The stone arrow hits the minotaur!h '  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (lightly wounded, 89% to hit)  The stone arrow hits the minotaur!  The minotaur is moderately wounded.h>((ha_@∩'hec_48----4hOd6=5.3 (1hl:∩hoc _The minotaur throws a silver javelin. The silver javelin pierces through you!h N  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hJ.w###..###≈## avangion the Geomancer #####...#≈≈≈# Gargoyle of Vehumet **.... ©..ß#...#...###### Health: 48/80 ==============---------- ...©#.ß.#...##...# Magic: 21/35 ==============---------- ©..ß#.⌠.#.ß.##.#.# AC: 14Str: 13 #####.ß.#.©....#.# EV: 16Int: 20 ©.!.#...#.ß.##.#.# SH: 4Dex: 10 ..#5#...#.©.##...# XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@# #  Noise: ==-------  Time: 15135.3 (0.0) hX|©##4#.∩.#.©....#.*H...⌠+ #  d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #  Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.# H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (moderately wounded, 89% to hit)hdZ .w###..###≈##avangion the Geomancer #####...#≈≈≈#Gargoyle of Vehumet **.... ©..ß#...#...######Health: 48/80 ==============---------- ...©#.ß.#...##...#Magic: 21/35 ==============---------- ©..ß#.⌠.#.ß.##.#.#AC: 14Str: 13 #####.ß.#.©....#.#EV: 16h[ Int: 20 ©.!.#...#.ß.##.#.#SH: 4Dex: 10 ..#5#...#.©.##...#XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@##Noise: ==-------  Time: 15135.3 (0.0) ©##4#.∩.#.©....#.``...⌠+ #d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##``..# #Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# h\ E#####.ß.#.©....#.#H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (moderately wounded, 89% to hit)h? h9 H..⌠6.3 (1h. :∩he onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a minotaur, wearing a +0 plate armour and quivering silver javelins  h (moderately wounded, 89% to hit) _The stone arrow misses the minotaur.hd  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hq#.w###..###≈## avangion the Geomancer #####...#≈≈≈#ht$b Gargoyle of Vehumet **.... ©..ß#...#...###### Health: 48/80 ==============---------- ...©#.ß.#...##...# Magic: 18/35 ============------------ ©..ß#.⌠.#.ß.##.#.# AC: 14Str: 13 #####.ß.#.©....#.# EV: 16Int: 20 ©.!.#...#.ß.##.#.# SH: 4Dex: 10 ..#5#...#.©.##...#h$ XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@# #  Noise: ==-------  Time: 15136.3 (0.0) h%©##4#.∩.#.©....#.H....⌠+ #  d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #  Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.# H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h&kAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (moderately wounded, 89% to hit)h.w###..###≈##avangion the Geomancer #####...#≈≈≈#Gargoyle of Vehumet **.... ©..ß#...#...######Health: 48/80 ==============---------- h...©#.ß.#...##...#Magic: 18/35 ============------------ ©..ß#.⌠.#.ß.##.#.#AC: 14Str: 13 #####.ß.#.©....#.#EV: 16Int: 20 ©.!.#...#.ß.##.#.#SH: 4Dex: 10 ..#5#...#.©.##...#XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@##Noise: ==-------  Time: 15136.3 (0.0) ©##4#.∩.#.©....#.H....⌠+ #d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #hqdCast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.#H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (moderately wounded, 89% to hit)  The stone arrow hits the minotaur!hyhM∩Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a minotaur, wearing a +0 plate armour and quivering silver javelins  (moderately wounded, 89% to hit)  The stone arrow hits the minotaur!  The minotaur is heavily wounded.ha|b2--7.3 (1h∩ _You block the minotaur's attack. The minotaur gores you.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h>.w###..###≈## avangion the Geomancer #####...#≈≈≈# Gargoyle of Vehumet **.... ©..ß#...#...###### Health: 42/80 ============------------ ...©#.ß.#...##...# Magic: 15/35 ==========-------------- ©..ß#.⌠.#.ß.##.#.# AC: 14Str: 13 #####.ß.#.©....#.# EV: 16Int: 20 ©.!.#...#.ß.##.#.# SH: 4Dex: 10 ..#5#...#.©.##...# XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@# #  Noise: ==-------  Time:hc 15137.3 (0.0) ©##4#.∩.#.©....#.H....⌠+ #  d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #  Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.# H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (heavily wounded, 89% to hit)hh18.w###..###≈##avangion the Geomancer #####...#≈≈≈#Gargoyle of Vehumet **.... ©..ß#...#...######h42~Health: 42/80 ============------------ ...©#.ß.#...##...#Magic: 15/35 ==========-------------- ©..ß#.⌠.#.ß.##.#.#AC: 14Str: 13 #####.ß.#.©....#.#EV: 16Int: 20 ©.!.#...#.ß.##.#.#SH: 4Dex: 10 ..#5#...#.©.##...#h2XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@##Noise: ==-------  Time: 15137.3 (0.0) ©##4#.∩.#.©....#.H....⌠+ #h 3(d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #Cast: Sandblast .####...#.©.##...# +### h345..#...#.ß.##.#.# #####.ß.#.©....#.#H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehJ4Aim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (heavily wounded, 89% to hit)  The stone arrow hits the minotaur!!h  ©...######©#.ß.#...##...#.##.#.#...#.# ©.!h"#.#.##...#.#@# # ∩.#.©....#.H....⌠+ # .##.#.##.⌠..# # ©.##...# +### .ß.##.#.#.©....#.# ©#.#©..#Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  h8Aim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (heavily wounded, 89% to hit)  The stone arrow hits the minotaur!!  The minotaur is severely wounded.hNY ©...######©#.ß.#...##...#.##.#.#...#.# ©.!#.#.#htZP#...#.#@# # ∩.#.©....#.H....⌠+ # .##.#.##.⌠..# # ©.##...# +###.ß.##.#.#.©....#.# ©#.#©..#hDl ∩The minotaur hits you!! The minotaur gores you!h+n^11---------=8.3 (1huhxV _* * * LOW HITPOINT WARNING * * *hr  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h .w###..###≈## avangion the Geomancer #####...#≈≈≈# Gargoyle of Vehumet **.... ©..ß#...#...###### Health: 11/80 ===--------------------- ...©#.ß.#...##...# Magic: 12/35 ========---------------- ©..ß#.⌠.#.ß.##.#.# AC: 14Str: 13 #####.ß.#.©....#.# EV: 16Int: 20 ©.!.#...#.ß.##.#.# SH: 4Dex: 10 ..#5#...#.©.##...# XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@# #  Noise: ===------  Time: 15138.3 (h 0.0) ©##4#.∩.#.©....#.H....⌠+ #  d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #  Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.# H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh Aim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (severely wounded, 89% to hit)h 8.w###..###≈##avangion the Geomancer #####...#≈≈≈#Gargoyle of Vehumet **.... ©..ß#...#...######h Health: 11/80 ===--------------------- ...©#.ß.#...##...#Magic: 12/35 ========---------------- ©..ß#.⌠.#.ß.##.#.#AC: 14Str: 13 #####.ß.#.©....#.#EV: 16Int: 20 ©.!.#...#.ß.##.#.#SH: 4Dex: 10 ..#5#...#.©.##...#XL: 12 Next: 70% Place: a Gauntlet hd O..#.#.ß.#.ß.##.#@##Noise: ===------  Time: 15138.3 (0.0) ©##4#.∩.#.©....#.`....⌠+ #d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.#h) H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (severely wounded, 89% to hit)hG$Honfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (severely wounded, 89% to hit)  The stone arrow misses the minotaur. The minotaur barely misses you.h%hv&F3-9.3 (1h-h)0X _The minotaur misses you.h!m  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h.w###..###≈## avangion the Geomancer #####...#≈≈≈# Gargoyle of Vehumet **.... ©..ß#...#...###### Health: 11/80 ===--------------------- ...©#.ß.#...##...# Magic: 10/35 ======------------------ ©..ß#.⌠.#.ß.##.#.# AC: 14hStr: 13 #####.ß.#.©....#.# EV: 16Int: 20 ©.!.#...#.ß.##.#.# SH: 4Dex: 10 ..#5#...#.©.##...# XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@# #  Noise: ==-------  Time: 15139.3 (0.0) h% ©##4#.∩.#.©....#.H....⌠+ #  d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #  Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.#h H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  hP(severely wounded, 89% to hit)h.w###..###≈##avangion the Geomancer #####...#≈≈≈#Gargoyle of Vehumet **.... ©..ß#...#...######Health: 11/80 ===--------------------- ...©#.ß.#...##...#Magic: 10/35 ======------------------ ©..ß#.⌠.#.ß.##.#.#AC: 14Str: 13 #####.ß.#.©....#.#EV: 16Int: 20 ©.!.#...#.ß.##.#.#SH: 4Dex: 10 ..#5#...#.©.##...#XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@##Noise: ==-------  Time: 15139.3 (0.0) ©##4#.∩.#.©....#.H..h..⌠+ #d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.#H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (severely wounded, 89% to hit)  The stone arrow hits the minotaur!!he[h\&Mhl]∩h];Press: ? - help, Shift-Dir - straight linehk^eAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  h^G(severely wounded, 89% to hith_ )  h_-The stone arrow hits the minotaur!!  h`PThe minotaur is almost dead.  h a#You block the minotaur's attack.hchc%40.3 (1hkhl∩hCmhp hrqhGr2_The minotaur gores you but does no damage.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ] .w###..###≈## avangion the Geomancer #####...#≈≈≈# Gargoyle of Vehumet **.... ©..ß#...#...###### Health: 11/80 ===--------------------- ...©#.ß.#...##...# Magic: 7/35====-------------------- ©..ß#.⌠.#.ß.##.#.# AC: 14Str: 13 #####.ß.#.©....#.# EV: 16Int: 20 ©.!.#...#.ß.##.#.# SH: 4Dex: 10 ..#5#...#.©.##...# XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@# #  Noise: ==-------  Time: 15140.3 (0.0) hs^ J[0;10;1m©##4#.∩.#.©....#.H....⌠+ #  d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #  Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.# H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (almost dead, 89% to hit)hs .w###..###≈## avangion the Geomancer #####...#≈≈≈# Gargoyle of Vehumet **.... ©..ß#...#...###### Health: 11/80 ===--------------------- ...©#.ß.#...##...# Magic: 7/35====-------------------- ©..ß#.⌠.#.ß.##.#.# AC: 14Str: 13 #####.ß.#.©....#.# EV: 16Int: 20 ©.!.#...#.ß.##.#.# SH: 4Dex: 10 ..#5#...#.©.##...# XL: 12 Next: 70% Place: a Gauntlet ..#.#.ß.#.ß.##.#@# #  Noise: ==-------  Time: 15140.3 (0.0) ©##4#.h .#.©....#.H....⌠+ #  d) +1 hand axe "Enegar" {freeze, rC++} .#..#.ß.#.ß.##.#.##.⌠..# #  Cast: Sandblast .####...#.©.##...# +### 45..#...#.ß.##.#.# #####.ß.#.©....#.# H   minotaur (missile) ©..ß#.⌠.#.ß.##.#.# ...©#.ß.#...##...# ©..ß#...#...######Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (almost dead, 89% to hit)  The stone arrow hits the minotaur!!  You kill the minotaur!h ^ ©...######©#.ß.#...##...#h . ©.!.#@# # ∩.#.©....#.(....⌠+ # ...# # © +###h ..©....#.# ©#.#©..#hjj hs 2671.3 (1SandblastPress: ? - help, Shift-Dir - straight line  ht rAim: a minotaur, wearing a +0 plate armour and quivering silver javelins  (almost dead, 89% to hit)  The stone arrow hits the minotaur!!  You kill the minotaur! _Vehumet accepts your kill.h{ :∩h8 _Your Spellcasting skill increases to level 11!h) h 3ha h : _h _8=h h hm 73hF hr h h[ h h hV h h{ 4=9==h h< h h h h* hO hp h S5=h h hx o10/36=h h ,h h h% 76h h h ho hL h S1=h h h8 I7=hS! hB% h% h& hg* h* h+ h/ h|0 8=2==h1 h4 hx5 hh6 h ; ,h0< h&? h? 79h@ hVE hE K3=hYG hJ ,hK hP hQ J20=hR h~U ,hV h=[ 94h&\ 0=h\ h` h'a S1=hDb hg ,hh h\l ,hm hep 25==hq h8s ,ht hw ,hy h*| h| 73h} h6 h҂ K6=h h҆ hY h` h hÍ I4=h h hQ h~ h9 97h 0=hʘ h& 75h 2=hҝ hˡ ,hʣ h h h% h h v68==h h ,h h ,h hּ hY I7=hu hN h X19=h9 h ,hn h i8=h h ,h h h N20=hd h M9h hB h hY h h h h h 30=1==h h h he hz h  h hJ h S1=h hr 2=h h hx h h M2hD ,hD5 h: h? c3=h&A hA :33hB hF ,hG hJ hpK h[L htP hRQ 4=4==hBR hZU hV ,hZ ,h\ h^ hX_ K5=h\` hd m5=h"f hi hi hnj hn hFo 96ho h(s hs hzu h~ hl M6=h| h ,h& hZ h S7=h h h h h“ h c7==h ,h K8=h h h h! h/ ,h h 98=hֱ h] h h Bh D40=9=1=30==2hr ,h 31=4=hF h! r2=5=h# ~3==hO& h+ e6h1 h1 h&3 h6 h%7 ht8 hnc 7=4=h g hg hh hl hl hm hxp hr a8=h ha K5=h1 hņ hF h h< h؍ 99hʏ h h hŕ hc 6==h ha T50=h hŧ hJ h© h ,hT h s1==hY h hL h3 h hl h h h 92h h h h hm ,h h O3h h ,hh h@ ,h? h i4=hf hV# ,h$ h' ,h( h - h- K5=h. h2 ,h 4 hI= BhB> O6hv? h'D ,hME hH ,hJ hiN hN N57=hO hkS hS hT hX ,ha[ h j8=960=h Xh\ h7 1=h] Bh h ;2h! h hS hȰ h0 h6 h h %3h߷ h] ,h! h ,h߿ hJ h K4=h h ,he h ,h hQ h U5=h h ,h h> ,h h ;6hp h ,h h ,h h* a7=h h* h h h hD h h h N8=h h ,h h ,h h,h%9h}h ,hdh,h h h ,hh>L70=hh/,hh,hhhlU1=hh.hyh hhhih$Q2hK-,h.hc3hh4h5h9h:%3h;h%@h@hAhFhFh}GhKh1L54=huLhwMh3PhPhQhV,h1Xh^5=hfBhg,h|hhn;6hLphet,huhXhK7=hh,hZh,hhk8=hyh2,h$hhhPhh?%9h1hhh!h<hhíh:80h(=h0hh' #####...#≈≈≈ ©..ß#...#...###### ...©#.ß.#...##... ©..ß#.⌠.#.ß.##.# #####.ß.#.©....#.# ©.!.#...#.ß.##h# ..#5©.##...# ⌠.#.#.ß.#.ß.##.#.##∩...# # ©##4#.∩.#.©....#@(....⌠+--347.3 (206.0) .#..#.ß.#.ß.##.#.##.⌠..####...#.©.##...# +### .ß.##..©....hb##### #####...#≈≈≈#h9∩h I--87h9∩hB _Found a gate leading back out of this place.h!3h hY.∩h ...#≈≈≈# ..ß#...#...###### ©#.ß.#...##...# ..ß#.⌠.#.ß.##.#.# h.ß.#.©....#.# # .!.#...#.ß.##.#.# '## #5#...#.©.##...# .⌠.# #.#.ß.#.ß.##.#.##∩...# # h##4#.∩.#.©....#.@....⌠+ # #..#.ß.#.ß.##.#.##.⌠..# # ####...#.©.##...# +### 5..#...#.ß.##.#.#.ß.#.©....#.# ..ß#.⌠.#.ß.##.#.#©#.ß.#...##...# h(w..ß#...#...###### h3+,0.0)h61+9.3 (1h?>;∩hF  There is an open door, spattered with blood here.  Things that are here: _7 silver javelins; a +0 plate armour; a minotaur corpseh:hh,hKh-P _h.O=hyhը...#≈≈≈# ß#...#...###### ©#.ß.#...##...# ß#.⌠.#.ß.##.#.# ##.ß.#.©....#.# ?# #...#.ß.##.#.####'## 5#...#.©.##...##..⌠.# ß.#.ß.##.#.##∩...# # hթ4#.∩.#.©....#.(.@..⌠+ # .#.ß.#.ß.##.#.##.⌠..# # ...#.©.##...###+### .#...#.ß.##.#.#.ß.#.©....#.# ß#.⌠.#.ß.##.#.# ©#.ß.#...##...# ß#...#...###### h 78 M###≈# ##...#≈≈≈# ß#..### ©#.ß.#...##...# ß#.⌠.#.ß.#### ##.ß.#.©....#.# ?# .ß.##.#.####'# 5#...#.©.##...##..⌠.# .#.ß.#.ß.##.#.##@...# 4#.∩.#.©....#.(....⌠+ .#.ß.#.ß.##.#.##.⌠..# # ##...#.©.##...###+####...#51.3 (22.3 (3hC  b - a wand of light (22) (gained 6 charges)  r - 3 scrolls of revelation (gained 1); x - 2 amethyst potions (gained 1)  a - 4 scrolls of enchant armour (gained 1)  n - a staff of conjurationere is a gate leading back out of this place here.  Things that are here:3.3 (4hha _a +0 leather armour; +1 storm dragon scalesh3hh'hj,h2Bh6h 7h 9hFC  There is a fountain of sparkling water here.  You take a small sip from the fountain. Your emotions uncomfortably twist.hGhH _hJhN@  There is an open door here.hThT _hWh\hC\h]hd} _z - 2 scrolls labelled FEMEOX GAICS (gained 1)hhhihjhn@  There is an open door here.hMshs _huhzh?{,h|hhhhh .###≈## ..#≈≈≈# ..#...###### ß.#...##...# ⌠.#.ß.##.#.# ### ß.#.©....#.# #.# .#.ß.##.#.####'## ..#.©.##...##..⌠.# ß.#.ß.##.#.##∩..@# # 62.3 (9 ∩.#.©....#.(....⌠')# hLß.#.ß.##.#.##.⌠..### ..#.©.##...#.ß.##.#.# ß.#.©....#.# ⌠.#.ß.#hzQ#.#.# _You open the door.hN _Found a flail.hh]hhkh": _hH%hw+Q  There is a fountain of sparkling water here.ha/h/ _h1h5hA?..#...###### .ß.#...##...# .hA⌠.#.ß.##.#.# ### .ß.#.©....#.# #.# ...#.ß.##.#.####'## ...#.©.##...##..⌠.#ß.#.ß.##.#.##∩...###∩.#.©....#.(....⌠')# hA.ß.#.ß.##.#.##.⌠@.### ...#.©.##...###'### hA...#.ß.##.#.# #Z SandblasthAß.#.©....#.# ##⌠.#.ß.##.#.# hB.ß.#...##...#Z   minotaur zombie (wandering) ...#...####h*B6## ...#≈≈≈#hUB<##≈##hG& h+H4.3 (2  You open the door.hGX4∩ZhXg.Zh\+5.3 (3hab;∩hveb _A minotaur zombie comes into view.h"K ### #.####'###..⌠.##.##∩...### .∩#.(....⌠')# #.⌠@.### ##Z### #.h\ ##h6I ### #.####'###..⌠.##.##∩...### ∩#.(....⌠')# #.⌠@.### ##Z### #. ##h=9 ∩h>h'L∩ _A minotaur zombie is nearby!h=` { ∩The blast of sand hits the minotaur zombie!h ∩The minotaur zombie is lightly damaged.  The minotaur zombie hits you but does no damage.hq b5-=6.8 (1.5 hh]g _The minotaur zombie closely misses you.h>P  The blast of sand hits the minotaur zombie!h_  The minotaur zombie is lightly damaged.  The minotaur zombie completely misses you.h_k4--8.3hh= _You block the minotaur zombie's attack.h9 ∩ The blast of sand hits the minotaur zombie!h ∩The minotaur zombie is moderately damaged.hBs65------=h 9.8hh_R _The minotaur zombie hits you. The minotaur zombie gores you!hQ  The blast of sand hits the minotaur zombie!!h  The minotaur zombie is heavily damaged.The minotaur zombie barely misses you.6-----3-71.3 _The minotaur zombie gores you but does no damage.h֪P  The blast of sand hits the minotaur zombie.h2  The minotaur zombie is heavily damaged.The minotaur zombie closely misses you. The minotaur zombie misses you.2--2.8∩ h_You block the minotaur zombie's attack. The minotaur zombie closely misses you.h ∩ The blast of sand hits the minotaur zombie!!hD w  The minotaur zombie is severely damaged.h |58---=4.3h' h+ ~ _The minotaur zombie misses you. The minotaur zombie gores you!h@ {  The blast of sand hits the minotaur zombie!!hN ∩The minotaur zombie is almost destroyed.h H1--5.8∩ _The minotaur zombie closely misses you. The minotaur zombie misses you.h  The blast of sand hits the minotaur zombie!  You destroy the minotaur zombie!Vehumet accepts your kill.h F'h\ `∩∩'h, 9--2=9-7.3Sandblasth M∩∩hq 4 _You feel your power returning.hV∩h :∩h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h _60=3==h:Bhh}hN1=hhU,hhFhhN4=hh.hu%2hUh]hhhchhth.ht#3h.5=hhhhhhhhhD4=h hCha6==h8h#h h-5==6h.h8,h:hI?h?K7=hBhFh/GhvIhMhMhOhShTU8=hVhv[h[h]hahTah>chWlhl%9hnhrh&sh9uhXyhyh{hh L70=h9h,hhO,h&hk1=hh7hmhih"hahhh%2hh,hh,hŵhh^%3h]h/,hh,hhhK4=hihM,h~h,hh,hhuhU5=hhhhhO,h)h;6h$ha,h'7=8=h75nh5%9h%:h;h <h.@h-C,hrEhkJb80=hShXh\,h_h|A #...#...###### #.ß.#...##...# #.⌠.#.ß.##.#.# ### #.ß.#.©....#.# #.# #...#.ß.##.#.####'## #...#.©.##...##..⌠.# #.ß.#.ß.##.#.##∩...### #.∩.#.©....#.(....⌠')# #.ß.#.ß.##.#.##.@..###-442.3 (65.0) #...#.©.##...###'### #...#.ß.##.#.# #.# #.ß.#.©....#.# ### #.⌠.#.ß.##.#.# #.ß.#...##...# #...#...###### #...#≈≈≈# #..###≈##h~JThere is a fountain of sparkling water here.h:-h8} _Partly explored, unvisited transporter.hb3hxdhu4.0.0)hZyh:∩hqg _Partly explored, unvisited transporter.h6hH7h9hm :∩hh4hgg _Partly explored, unvisited transporter.h$h$h(hl:;∩h>h(D#∩hDhGg _Partly explored, unvisited transporter.hh h h}/∩ _Partly explored, unvisited transporter.h6 hR A Gauntlet∩∩∩∩(Press ? for help)##.###...###.## #####≈.###w.w###..###≈###≈≈.#########...#≈≈≈###≈....#©..ß#...#...########..ß.#...©#.ß.#...##...###≈....#©..ß#.⌠.#.ß.##.#.# ####≈≈.#########.ß.#.©....#.# #.###≈.#...©.!.#...#.ß.##.#.####'####.#.#...#5#...#.©.##...##..⌠.###≈.#.#...#.#.ß.#.ß.##.#.##∩...####≈≈.#.##©##4#.∩.#.©hS 3[0;10m....#.(....⌠')###≈.#..#.#..#.ß.#.ß.##.#.##.@..#####.####.####...#.©.##...###'#####≈.#5..45..#...#.ß.##.#.# #.##≈≈.#########.ß.#.©....#.# #####≈....#©..ß#.⌠.#.ß.##.#.###..ß.#...©#.ß.#...##...###≈....#©..ß#...#...#######≈≈.#########...#≈≈≈###≈.#..!©##.#..###≈####.#.!.##..#.## #####≈.#.W##...#.≈###≈≈.#.##©.#.#.≈≈#h ;∩hZ∩@ha h" #...#...######avangion the Geomancer #.ß.#...##...#Gargoyle of Vehumet **.... #.⌠.#.ß.##.#.# ###Health: 80/80 ======================== #.ß.#.©....#.# #.#Magic: 36/36 ======================== #...#.ß.##.#.####'##AC: 14ha# Str: 13 #...#.©.##...##..⌠.#EV: 16Int: 20 #.ß.#.ß.##.#.##∩...###SH: 4Dex: 10 #.∩.#.©....#.(....⌠')#h# !XL: 12 Next: 79% Place: a Gauntlet #.ß.#.ß.##.#.##.@..###h# Noise: ---------  Time: 15442.3 (0.0) h# #...#.©.##...###'###d) +1 hand axe "Enegar" {freeze, rC++} h$ #...#.ß.##.#.# #.#Cast: Sandblast h*$ z#.ß.#.©....#.# ### #.⌠.#.ß.##.#.# #.ß.#...##...# hM$ ;#...#...###### #...#≈≈≈# #..###≈##hr$ HThere is a fountain of sparkling water here. h$ _Partly explored, unvisited transporter. _Partly explored, unvisited transporter. h$ _Partly explored, unvisited transporter. _Partly explored, unvisited transporter. _Partly explored, unvisited transporter.h% h' h* h. h3 : _h4 h9 h: h; hF H#..###≈## #...#≈≈≈# ß#...#...###### ©#.ß.#...##...# ß#.⌠.#.ß.##.#.# ####.ß.#.©....#.# # .#...#.ß.##.#.####'## hAG 5#...#.©.##...##..⌠.# .#.ß.#.ß.##.#.##@...###4.3 (2 4#.∩.#.©....#.(....⌠')# .#.ß.#.ß.##.#.##.⌠..###hG p#...#.©.##...###'### .#...#.ß.##.#.# #.##.ß.#.©....#.# ### ß#.⌠.#.ß.##.#.# ©#.ß.#...##...# ß#...#...###### hG u_Partly explored, unvisited transporter. _ There is a gate leading back out of thhH 5is place here.  Things that are here:hJ hQ hqT _a +0 leather armour; +1 storm dragon scalesh8  .#≈≈≈ ß#...#...###### ©#.ß... ß#.⌠.#.ß.##.#.# ### ##.ß.#.©...hR8 .# .#...#.ß.##.#.####'## 5©.##...##..⌠. hq8 .#.ß.#.ß.##.#.##∩...### h8 4#.∩.#.©....#.(.@..⌠')# .#.ß.#.ß.##.#.##.⌠..## h8 ##...#.©.##...###'### #.h8 ..# h8 -##...#≈≈≈#hDG hH 25.3 (1 _hV h[ h #...#≈≈≈# .ß#...#...###### .©#.ß.#...##...# .ß#.⌠.#.ß.##.#.# ###h B#.ß.#.©....#.# #.# !.#...#.ß.##.#.####'## #5#...#.©.##...##..⌠.# #.#.ß.#.ß.##.#.##∩...### #4#.∩.#.©....#.(@...⌠')#.#.ß.#.ß.##.#.##.⌠..####...#.©.##...###'###.#...#.ß.##.#.# #.##.ß.#.©....#.# ### .ß#.⌠.#.ß.h ##.#.# .©#.ß.#...##...# .ß#...#...###### ###...#≈≈≈#hC h &6h8 hG hH#...#≈≈≈# ..ß#...#...###### ..©#.ß.#...##...# ..ß#.⌠.#.ß.##.#.# ####.ß.#.©....#.# #.# .!.#...#.ß.##.#.####'## .#5#...#.©.##...##..⌠.# .#.#.ß.#.ß.##.#.##∩...### ##4#.∩.#.©....#.@....⌠')# #..#.ß.#.ß.##.#.##.⌠..####...#.©.##...###'### 5..#...#.ß.##.#.# #.##.ß.#.©....#.# ### ..ß#.⌠.#.ß.##.h:[0;10m#.# ..©#.ß.#...##...# ..ß#...#...###### ####...#≈≈≈#h$9∩hC&7hh  There is an open door, spattered with blood here.  Things that are here: _7 silver javelins; a +0 plate armour; a minotaur skeletonh h A Gauntlet∩∩∩∩(Press ? for help)##≈.#w.##+..#.≈####.###...###.## #####≈.###w.w###..###≈###≈≈.#########...#≈≈≈###≈....#©..ß#...#...######hK]##..ß.#...©#.ß.#...##...###≈....#©..ß#.⌠.#.ß.##.#.# ####≈≈.#########.ß.#.©....#.# #.###≈.#...©.!.#...#.ß.##.#.####'##hm##.#.#...#5#...#.©.##...##..⌠.###≈.#.#...#.#.ß.#.ß.##.#.##∩...###h#≈≈.#.##©##4#.∩.#.©....#.@....⌠')###≈.#..#.#..#.ß.#.ß.##.#.##.⌠..###h##.####.####...#.©.##...###'#####≈.#5..45..#...#.ß.##.#.# #.#h#≈≈.#########.ß.#.©....#.# #####≈....#©..ß#.⌠.#.ß.##.#.#h-##..ß.#...©#.ß.#...##...###≈....#©..ß#...#...#######≈≈.#########...#≈≈≈###≈.#..!©##.#..###≈####.#.!.##..#.## #####≈.#.W##...#.≈##h:s^∩@h h ####...#≈≈≈#avangion the Geomancer ..ß#...#...######Gargoyle of Vehumet **.... ..©#.ß.#...##...#Health: 80/80 ======================== ..ß#.⌠.#.ß.##.#.# ###Magic: 36/36 ======================== h ####.ß.#.©....#.# #.#AC: 14Str: 13 .!.#...#.ß.##.#.####'##EV: 16Int: 20 .#5#...#.©.##...##..⌠.#SH: 4Dex: 10 .#.#.ß.#.ß.##.#.##∩...###hm XL: 12 Next: 79% Place: a Gauntlet ##4#.∩.#.©....#.@....⌠')#Noise: ---------  Time: 15447.3 (0.0) #..#.ß.#.ß.##.#.##.⌠..###h Qd) +1 hand axe "Enegar" {freeze, rC++} ####...#.©.##...###'###Cast: Sandblast 5..#...#.ß.##.#.# #.# ####.ß.#.©....#.# ### h /..ß#.⌠.#.ß.##.#.# ..©#.ß.#...##...# ..ß#...#...###### ####...#≈≈≈#There is a gate leading back out of this place here.  Things that are here: _a +0 leather armour; +1 storm dragon scalesThere is an open door, spattered with blood here.  Things that are here: _7 silver javelins; a +0 plate armour; a minotaur skeletonh h h h : _h hhUhh ..###≈## ##...#≈≈≈# ß#...#...###### ©#.ß.#...##...# ß#.⌠.#.ß.##.#.# ### ##.ß.#.©....#.# #.# ...#.ß.##.#.####'## 5#...#.©.##...##..⌠.# .#.ß.#.ß.##.#.##@...### 9.3 (2 4#.∩.#.©....#.(....⌠')# h+.#.ß.#.ß.##.#.##.⌠..### ##...#.©.##...###'## .#...#.ß.##.#.# #.# ##.ß.#.©....#.# ### ß#.⌠.#.ß.##.#.h# ©#.ß.#...##...# ß#...#...######There is a gate leading back out of this place here.  Things that are here:h(h<∩h! _a +0 leather armour; +1 storm dragon scaleshZJ9∩hPhjUh^h,c350.3 (1 _hg:∩h2*,,,,,,,,,,........,,,,,,,,,,,,,, *,,,,,,,,,,,.......,,,,,,,,,,,,,, *,,,,**,,,,*#.....#*,*,,*,,,,,,,, hC3*,,,,,**,####.....#,*,,,**,,,,,,, *,,,,,,,,.........#*,,,,,**,,,,,, *,,,,,,,,,,#......+......#..,,,,, *,,,,,,,,.,*#.....#.........,,,,, ,,,,,****#.,#.....##........,,,,*hx3Lair:3 *,,,,***,..P#...@.##........,,,,* h3,,,,,,,,,.........##...###..,,,,, ,,,,,,,,,.........#.#..#....,,,,, h3,,,,,,,,,..................[,,,,, ,,,,,,,,,...........<.......,,,,, h3,,,,,,,,,...................,,,,,  ,,,,,,,,,...................,,,,,h3  ,,,,,,,,,..........P#######.,,**,  ,,,,*,*+,##P.......P.#P####.,****h4N hZ5hz>h -1.0 (1.7hh h_Welcome back to the Lair of Beasts! _There is an empty arch of ancient stone here.h,hh\hhhB P _h1,,,,,,,,, ,....[...., ,,,,,,,,,.........,,,,,,, ,,,,,,,,,,........,,,,,,,, ,,,,**,,,,*#.....#*,*,,*,,, ,,,,,**,####,*,,,**,,,,,,,* ,hR2D.........#*,,,,,**,,,,,,*,,,,,#......+......#..,,,,,, ,,,,,,,,.,*#....@#..,,,,,,20h|2?****#.,#.....##........,,,,*****,..P#...∩.##........,,,,**.##...###..,,,,,*.h2#.#..#....,.........[,..<.......,..........,,,,,,,,,............,,,,,,h<h?+3.0 (2hFhrJ# _Found a robe.h 3h hc h ho ,h7 7 _You open the door.hi h h h  There is an open door here. _hc h h hK h h hJ ,h hv! h' Bh( h+ h , h - h3 h~8 h9 h0; hI> hC ,hG h%J hM hM hbO h`T hZ ,h}\ h` h.q ...##*#P..P.........* >...#.##..##..........* ...............** ...[............* hq h........................** ........................,* *#.....##.#..#.........:,,,,,,** ##.....#.#...##.......#*,*,,,,* hq .......##.....##@.....#****,,,* #......'......#....:...Y,,,,,,* hr ##.....#.............PP.,*,,,,* ,#.....##......##.,,, P#...∩.##....#***,,,,,,** .......##...###.......#****,,,,* Y   yak (asleep) .......#.#..#...........,,,,,,,* hr ................[.......,,,,,,** .........<hr D,,,,,,,,,,,,,,*hz x 66.0 (13.0)  A yak comes into view.hp sY.Yh ,7.0 (14h h, 1 _Found a parchment of Blink.hO...##*#P..P.,* >...#.##..##.* ** [.* ..** ...* #.....##.#..#..:.,,,,,** .....#.#...##.......#*,*,,,,* ##.....##.@....#****,,,* ......'......#....:..Y.Y,,,,,* .....#......PP..*,,,,*** #.....##...##.Y #...∩.##.#**###...###.#****,,,,* hlP.YY 3 yaks (2 asleep)#.#..#....... hpe  2 yaks come into view.hqhrhuK  The yak bellows! You hear a bellow! x2hNY.YYY.YYY 4 yaks (1 wandering)hÄK==8.0)Sandblasthh V _A yak comes into view.h p ###The blast of sand hits the yak!!hqC j  The yak is heavily wounded.hC hWD h&E hG 5  The yak bellows!hJ BhdX .Y..YY.YY 5 yaksA yak comes into view.hZ Z5-9.5 (1.5 h?f hg d _The yak completely misses the plant.hg  The blast of sand hits the yak!!  You kill the yak!#† 4 yakshm | .Vehumet accepts your kill.hӛ 04--81-71.0Sandblast _The yak gores the plant! The plant begins to die. The yak gores the plant!hjQhV:-hnhĄ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h>...#.##..##...,,,,,* ..............,,,,,**[........,,,,,,*.....*.....,,,,,,* *#.....##.#..#:.* ##.....#.#...###*,*,,,, .......##.....##...†..##***,,,* hG#......'......#.@..:..YYY,,,,,* ##.....#.............PPY.*,,,,*** ,#.....##...##..,,,,,,,* P#...∩.##.#**#** .......##...###.......#****,,,,h2.#.#..#....,,,,,,,* 3hX yaks..........[.......h}**<.......,,,,,,,*h...**h,h>Y.hb5=-20hh1 _The yak gores the plant! x2h' ..............,,,,,**[.............,,,,,,*........* ,.........,,,,,,* ho ,*#.....##.#..#..:.* ###.....#.#...##.#*,*,,,, h ,........##.....##...†..##***,,,* ,#......'......#....:.Y.YY,,,,,* h ,##.....#.......@.....PPY.*,,,,** .,#.....##h .##..,,,,,,, .P#...∩.##.#**# h+ ........##...###.......#****,,,,.#.#..#....,,hX i,,,,,*..........[h .* Y   yak<......h 2.,,,,,,,*.....h΢ 3**.,,*h h hr .Y.YY 2 yakshͶ B-3h( h h)[.,,,,,, ,................... ,,...........,,,,,, ,,*#.....##.#..#..:. ####.....#.#...##.#*,*,,,, .........##.....##...†..##***,,,* ,,#......'......#....:..Y.Y,,,,,* .,##.....#............YPPY.*,,,,* #.,#.....##..##..,,,,,, ..P#...∩.##.#**# .........##...###.......#****,,,,.#.#..#.....,,,,,,,..........[.<.......,,,,,,, Y   yak..........,,P#######.,,**,*,,****Y.Y.Y 2 yaksh/&4hP7h:hhM,..... ,,,............,,,,,,*#.....##.#..#...:. ,####.....#.#...##.#*,*,,,, ,.........##.....##...†..##***,,, ,,,#......'......#....:.Y..Y,,,,, ,.,##.....#...........Y.PPY.*,,,, *#.,#.....##...##..,,,,, hڏ,..P#...∩.##.#**# ,.........##...###.......#**** ,.#.#..#...........,, ,..........[h. ,...<..............,,,,,, ,...........h   yak ,......, ,P#######.,,**,*,,**** hE=,##P.P.#P####.,******,*,**,hɓh~hh..YYY 2 yaks5SandblasthshShhThR@h Ch^hchQh>;h=hHhsKhX- e,.,............,*#.....##.#..#.........:. *,####.....#.#...##.......#*,* ,,.##.....##...†..##***,#......'......#....:....Y ,,.,##.....#.YPPY.* **#.,#.....##.Y...##.. *,..P#...∩.##.#**# ,,.##...###.#**** ,,h- .#.#..#..... ,,..........[....... ,,....<.............. ,,..........   yak,......... ,,...P#######.,,**,*,,**** +,##P.P.#P####.,******,*,**h1 h3 h]> Y.Y.Y 2 yaksh`A q6==6hzM h1O hv ,,. *,,,,*#.....##.#..#:. **,####.....#.#...###*,* ,,,.........##.....##...†..##***,,,#......'......#....:....Y,.,##.....#...........Y.PPY.* ***#.,#.....##Y....##..,..P#...∩.##......#**# ,,,.........##..@###.......#****,h p.#.#..#...........,,,..........[.......,....<..............,..........,.....h    yak,P#######.,,**,*,,*** *+,##P.P.#P####..******,*, *,*.......##.,* **,h h> Y.Y 2 yaksh\ c7Sandblasthv h hR**,,,,*#.....##.#..#:. ,**,####.....#.#...###*,* ,,,,.........##.....##...†..##***,,,#......'......#....:....Y,.,##.....#..........Y..PPY.* ****#.,#.....##Y....##..,..P#...∩.##............#**# ,,,,.........##...###.......#****,.#.#@.#....,,,..................[.......,...........<..............,....................,....,hP#######..,**,*,,** ,*+,##P.P.#P####..******,*,  **,*.......##.,* **,,*  ,,,,..Phm#P.....#.,* **,+*, hh&8h'&h&h,,**,####.....#.#...###*,* ,,,,,.........##.....##...†..##**,,,#......'......#....:....Y,.,##.....#..........Y..PPY.* ,****#.,#.....##.......Y....##.. ,***,..P#...∩.##............#**# ,,,,,.........##...###.......#***,.........#.#..#...........,,,...........@......[.,<.......,.,,hP#######..,**,*,,* *,*+,##P.P.#P####..******,*,*.......##.,* **, ,,,,,..P#P.....#.,* **,+ ,*,,,.....,* *,,,hh&9hohhfk ,,,....#.....##...†..##*,,#'.....:....Y,.,##.....#....Y..PPY.* ,hlg****#.,#.....##.......Y....##..,,..P#...∩........#**# ,,,,,.........##...###.......#***..#.#..#.....,,.........[..,,...... ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* h.thxC=80hh$k _There is a stone staircase leading up here.hhYY   yakhA1Sandblast _hhPh>hH.Yh&2hhh ,h Y.YY 2 yaksh &3hZ h- h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 80/80 ======================== ,****#.,#.....##.......Y....##.., Magic: 33/36 ======================-- ,***,..P#...∩.##...Y........#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#Y.#...........,, SH: 4Dex: 10 ,,,,,............*.....[.......,, XL: 12 Next: 81% Place: Lair:3 ,,,,,...........@..............,, Noise: ---------  Time: 15483.0 (0.0) ,,,,,.......hU..................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* _There is a stone staircase leading up here.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (85% to hit)h#,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 80/80 ======================== hY$,****#.,#.....##.......Y....##.., Magic: 33/36 ======================-- ,***,..P#...∩.##...Y........#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#Y.#...........,, SH: 4Dex: 10 h$#,,,,,............`.....[.......,, XL: 12 Next: 81% Place: Lair:3 h$,,,,,...........@..............,, Noise: ---------  Time: 15483.0 (0.0) h$%,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* h %],**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* hI%S,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,*Casting: Sandblast (safe; 1% risk of failure)  h%Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh%QAim: a yak (85% to hit)  The stone arrow hits the yak!hȩ,hv.Y.Y.h4==4.0 (1hh+onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (85% to hit)  The stone arrow hits the yak! _The yak is moderately wounded.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 80/80 ======================== ,****#.,#.....##.......Y....##.., Magic: 30/36 ====================---- hD ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##..Y###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...........,, SH: 4hu 9Dex: 10 ,,,,,...........Y......[.......,, XL: 12 Next: 81% Place: Lair:3 h 0,,,,,...........@..............,, Noise: ==-------  Time: 15484.0 (0.0) h' ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YY 2 yaks hq [,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* _The yak is moderately wounded.Casting: Stone Arrow (safe; 1% risk of failure)  h sConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 85% to hit)h ,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 80/80 ======================== ,****#.,#.....##.......Y....##.., Magic: 30/36 ====================---- ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##..Y###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...........,, SH: 4Dex: 10 ,,,,,...........Y......[.......,, XL: 12 Next: 81% hl [40mPlace: Lair:3 ,,,,,...........@..............,, Noise: ==-------  Time: 15484.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 85% to hit)  The stone arrow hits the yak!!hS| hj 6.Yonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (moderately wounded, 85% to hit)  The stone arrow hits the yak!!  The yak is almost dead.he [74--5.0 (1h h ( _The yak gores you.hkS  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ha w,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 74/80 ======================-- ,****#.,#.....##.......Y....##.., Magic: 27/36 ==================------ ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 h4b ,,,,,.........#.#Y.#...........,, SH: 4Dex: 10 ,,,,,...........Y......[.......,, XL: 12 Next: 81% Place: Lair:3 ,,,,,...........@..............,, Noise: ==-------  Time: 15485.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} he y,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* _The yak gores you.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, 85% to hit)h [,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 74/80 ======================-- ,****#.,#.....##.......Y....##.., Magic: 27/36 ==================------ ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 h <,,,,,.........#.#Y.#...........,, SH: 4Dex: 10 ,,,,,...........Y......[.......,, XL: 12 Next: 81% Place: Lair:3 ,,,,,...........@..............,, Noise: ==-------  Time: 15485.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, h },,,,,,*,,,,,,,,,,,,,,,,,,* *,,,*Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, 85% to hit)  hE VThe stone arrow hits the yak!!  You kill the yak!h] †....#....:...............∩....#...............†......[.....................##...........    yak......# ......  hUg,hu..#...YYY 2 yaksh{;526.0 (1hSh  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (almost dead, 85% to hit)  The stone arrow hits the yak!!  You kill the yak! _Vehumet accepts your kill.hO/  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hK,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 75/80 ======================-- ,****#.,#.....##.......Y....##.., Magic: 24/36 ================-------- ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16h$iInt: 20 ,,,,,.........#.#..#...Y.......,, SH: 4Dex: 10 ,,,,,...........Y......[.......,, XL: 12 Next: 82% Place: Lair:3 hO0,,,,,...........@..............,, Noise: ==-------  Time: 15486.0 (0.0) h|c,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast h,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* h,**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* hL_Vehumet accepts your kill.h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hNAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (85% to hit)hh,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 75/80 ======================-- ,****#.,#.....##.......Y....##.., Magic: 24/36 ================-------- ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...Y.......,, SH: 4hhDex: 10 ,,,,,...........Y......[.......,, XL: 12 Next: 82% Place: Lair:3 ,,,,,...........@..............,, Noise: ==-------  Time: 15486.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast hh,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* hi],**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* hNiU,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,*Casting: Stone Arrow (safe; 1% risk of failure)  hiRConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (85% to hit)  The stone arrow hits the yak!honfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (85% to hit)  The stone arrow hits the yak!  The yak is heavily wounded.hCY.h}e62----57.0 (1h h ( _The yak gores you!h?s  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h[v,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 62/80 ==================------ ,****#.,#.....##.......Y....##.., Magic: 22/36 ==============---------- ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#..Y........,, SH: 4Dex: 10 ,,,,,...........Y......[.......,, XL: 12 Next: 82% Place: Lair:3 ,,,,,...........@..............,, Noise: ==-------  Time: 15487.0 (0.0) hw@,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* _The yak gores you!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 85% to hit)hO,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 62/80 ==================------ ,****#.,#.....##.......Y....##.., Magic: 22/36 ==============---------- ,***,..P#...∩.##............#**#, AC: 14Str: 13 h|,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#..Y........,, SH: 4Dex: 10 ,,,,,...........Y......[.......,, XL: 12 Next: 82% Place: Lair:3 ,,,,,...........@..............,, Noise: ==-------  Time: 15487.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} h64,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YY 2 yaks h9m,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 85% to hit)  The stone arrow hits the yak!h +onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (heavily wounded, 85% to hit)  The stone arrow hits the yak!  The yak is almost dead.h+h9Y.YY 3 yakshc;+8.0 (1hJh P1 _You block the yak's attack.hU&  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h8 ,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 62/80 ==================------ ,****#.,#.....##.......Y....##.., Magic: 19/36 ============------------ h ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#.Y.........,, SH: 4Dex: 10 h &,,,,,...........Y......Y.......,, XL: 12 Next: 82% Place: Lair:3 ,,,,,...........@..............,, Noise: ==-------  Time: 15488.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} h ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YYY 3 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* _You block the yak's attack.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  h* Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, 85% to hit)h ,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 62/80 ==================------ h d,****#.,#.....##.......Y....##.., Magic: 19/36 ============------------ ,***,..P#...∩.##............#**#, AC: 14Str: 13 h ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#.Y.........,, SH: 4Dex: 10 ,,,,,...........Y......Y.......,, XL: 12 Next: 82% Place: Lair:3 ,,,,,...........@..............,, Noise: ==-------  Time: 15488.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast h ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YYY 3 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,*hNj Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh Aim: a yak (almost dead, 85% to hit)  The stone arrow hits the yak!  You kill the yak!h DVehumet accepts your kill.h K†....#....:...............∩....#..............†.........h &..................##...........  2 yaks......# ......hG '  h1 h h) t.Y.Y[h1 k320=49.0 (1h< h@   Press: ? - help, Shift-Dir - straight line  Aim: a yak (almost dead, 85% to hit)  The stone arrow hits the yak!  You kill the yak!  Vehumet accepts your kill. _You feel your power returning.hT  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hH ,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 63/80 ==================------ ,****#.,#.....##.......Y....##.., Magic: 17/36 ===========------------- ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...........,, SH: 4Dex: 10 ,,,,,...........†..*Y.Y[.......,, XL: 12 Next: 84% Place: Lair:3 ,,,,,...........@**............,, Noise: ==------- [4hI M0m Time: 15489.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* _You feel your power returning.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (85% to hit)h ),,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 63/80 ==================------ ,****#.,#.....##.......Y....##.., Magic: 17/36 ===========------------- ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...........,, SH: 4Dex: 10 h ,,,,,...........†..`Y.Y[.......,, XL: 12 Next: 84% Place: Lair:3 ,,,,,...........@``............,, Noise: ==-------  Time: 15489.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, h ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh; RAim: a yak (85% to hit)  The stone arrow hits the yak!!h ,h$ eY.......Yhz' ,90.0 (1h1 h?5 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (85% to hit)  The stone arrow hits the yak!! _The yak is severely wounded.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hPg,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 63/80 ==================------ ,****#.,#.....##.......Y....##.., Magic: 14/36 =========--------------- ,***,..P#...∩.##............#**#, AC: 14Str: 13 hۣm,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...........,, SH: 4Dex: 10 ,,,,,...........†.*Y...[.......,, XL: 12 Next: 84% Place: Lair:3 hV,,,,,...........@*...Y.........,, Noise: ==-------  Time: 15490.0 (0.0) hcc,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast h,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* hŤ,**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* h'_The yak is severely wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h{$Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, 85% to hit)h,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 63/80 ==================------ hT,****#.,#.....##.......Y....##.., Magic: 14/36 =========--------------- ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...........,, SH: 4Dex: 10 ,,,,,...........†.`Y...[.......,, XL: 12 Next: 84% Place: Lair:3 ,,,,,...........@`...Y.........,, Noise: ==-------  Time: 15490.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,...h.....................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, 85% to hit)  The stone arrow hits the yak!h:4,h=m...Y.Y.h?^5=1.0 (1h&HhLonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (severely wounded, 85% to hit)  The stone arrow hits the yak! _The yak is almost dead.hV  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hG,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 63/80 ==================------ ,****#.,#.....##.......Y....##.., Magic: 12/36 ========---------------- ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...........,, SH: 4Dex: 10 ,,,,,...........†......[.......,, XL: 12 Next: 84% Place: Lair:3 ,,,,,...........@*Y.Y..........,, Noise: ==-------  Time: 15491hzk.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* _The yak is almost dead.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, 85% to hit)h>y,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 63/80 ==================------ ,****#.,#.....##.......Y....##.., Magic: 12/36 ========---------------- ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...........,, SH: 4Dex: 10 h{,,,,,...........†......[.......,, XL: 12 Next: 84% Place: Lair:3 ,,,,,...........@.Y.Y..........,, Noise: ==-------  Time: 15491.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, YY 2 yaks ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a yak (almost dead, 85% to hit)  The stone arrow hits the yak!!  You kill the yak!h†....#....:...............∩....#.............[.......@`†.Y..................##...........    yak......# ......  h[\hjQ.†Y.hqa4=52.0 (1h|h  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (almost dead, 85% to hit)  The stone arrow hits the yak!!  You kill the yak! _Vehumet accepts your kill.h_  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h@ \,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 64/80 ===================----- ,****#.,#.....##.......Y....##.., Magic: 9/36======------------------ ,***,..P#...∩.##............#**#, AC: 14Str: 13 hA G,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...........,, SH: 4Dex: 10 ,,,,,...........†......[.......,, XL: 12 Next: 85% Place: Lair:3 hGA ,,,,,...........@**Y...........,, Noise: ==-------  Time: 15492.0 (0.0) ,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} hjA ,,,,,........................,,,, Cast: Sandblast hA ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* hA ,**,*#P..............##.,* **,, Y   yak ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, hA s,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* _Vehumet accepts your kill.hA Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.huB Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (85% to hit)h ,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... h ,,,,,.,##.....#..........Y..PPY.* Health: 64/80 ===================----- ,****#.,#.....##.......Y....##.., Magic: 9/36======------------------ ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...........,, SH: 4Dex: 10 ,,,,,...........†......[.......,, XL: 12 Next: 85% Place: Lair:3 ,,,,,...........@``Y...........,, Noise: ==-------  Time: 15492.0 (0.0) [h \30m,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, Y   yak ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,*h4 Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (85% to hit)  The stone arrow hits the yak!h1 h N.Y.h +3.0 (1h h donfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (85% to hit)  h) sThe stone arrow hits the yak! _The yak is moderately wounded. hH  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hD,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 64/80 ===================----- ,****#.,#.....##.......Y....##.., Magic: 6/36====--------------------  h,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...........,, SH: 4 hEDex: 10 ,,,,,...........†......[.......,, XL: 12 Next: 85% Place: Lair:3  h`,,,,,...........@*Y............,, Noise: ==-------  Time: 15493.0 (0.0)  h8,,,,,.........................,,, d) +1 hand axe "Enegar" {freeze, rC++}  hY ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,*  hM*,*+,##P.......P.#P####..******,*  hn,**,*#P..............##.,* **,, Y   yak ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,* _The yak is moderately wounded. hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line h9rAim: a yak (moderately wounded, 85% to hit) hЀ,,,,,.........##.....##...†..##** avangion the Geomancer ,,,,,,,#......'......#....:....Y, Gargoyle of Vehumet **.... ,,,,,.,##.....#..........Y..PPY.* Health: 64/80 ===================----- ,****#.,#.....##.......Y....##.., Magic: 6/36====-------------------- ,***,..P#...∩.##............#**#, AC: 14Str: 13 ,,,,,.........##...###.......#*** EV: 16Int: 20 ,,,,,.........#.#..#...........,, SH: 4Dex: 10 ,,,,,...........†......[.......,, XL: 12 Next: 85% Place: Lair:3 ,,,,,...........@.Y............,, Noise: ==-------  Time: 15493.0 (0.0) ,,,,,.......[3 h2m..................,,, d) +1 hand axe "Enegar" {freeze, rC++} ,,,,,........................,,,, Cast: Sandblast ,,,,,..........P#######..,**,*,,* *,*+,##P.......P.#P####..******,* ,**,*#P..............##.,* **,, Y   yak ,,,,,..P.......#P.....#.,* **,+* ,*,,,................#..,* *,,,, ,,,,,,*,,,,,,,,,,,,,,,,,,* *,,,*Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 85% to hit)  The stone arrow hits the yak!!  You kill the yak!Vehumet accepts your kill.†....#....:...............∩....#.............[.......@`†....................##........... ......#  ......  [39;49 h|Km   h78. h9==74.0 (1Sandblast h# ha'  Press: ? - help, Shift-Dir - straight line  Aim: a yak (moderately wounded, 85% to hit)  The stone arrow hits the yak!!  You kill the yak!  Vehumet accepts your kill. _You feel your power returning. h}D  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h hp hu _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h h hq hP _Unknown command. h  h  h  h1 510/36== _ h  h[  h"  hM  h  h  hA  h hu h} h' ho61= h  h hg h hR h h hP hK7= h h)# h#^2== h% hl* h+ hB- h~0 h/1U8= h 3 h;B h>a3= h@ hE hE%9 h[H hK hL heN hS hS hU hX h[70=4= h_ hg` hb hfkB hsp1= hs hct^5== hv hz h{ h| h hb%2 h hI h hc ho hK6= h h  hd%3 h h h h h h֢ h h h4=7= h h, hl h hS h h h"U5= hn h hA^8== h h h h? h< h%6 h h h h, h hHX19= h hM hK7= h h hN hm h h/ h h8=20= h h h hN h  h7  hP  h@ h F9--F   bullfrog (wandering) h01537.0 (43.0) h'4I--8.0 (44 h> hA[ _A bullfrog comes into view. h: @**,####.....#.#...##.......#*,*, h .........##.....##...†..##***,#......'......#F...:....Y,, ,,,,.,##.....#....Y..PPY.* ****#.,#.....##.......Y....##..,  h N***,..P#...∩.##............#**#,,.........##...####****. h w#.#..#.....,. hJ †@.....[,.<.†. ho o...............,,,,, ,,,,.... h P#######..,**,*,,*+,#P.#P####..******,* **,*#P.. hӋ M.....##.,* **,, ,,,,..P h #P,* **,+* *,,,................#..,* *,,,,, h  hB HF. h ~1==9.0 (1.0) h7  h  h%  h}  h-  h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h *,,,,*#.....##.#..#..:.,, **,####.....#.#...##.......#*,*,,.........##.....##F..†..##***,#......'......#....:....Y,, ,,,.,##.....#...Y..PPY.*#.,#.....##.Y....##..,  h **,..P#...∩.##............#**#,,,.........##...###.......#****.........#.#.@#...........,.†......[,.<.†................,,,,,, ,,,....P#######...**,*,,*** *+,#P.#P####..#*****,* *,*#P.......##..# **,,** ,,,..P#P,* **,+* hU  h n. hu .40 _ hU  h)  hz hm~ h݈ h  h_You can't see any susceptible monsters within range! (Use Z to cast anyway.) h hC$ hq. hQ3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) hS h h' h) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h: h> hJ h8R _No target in view! h% h) h2 h6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h;3 h h hb80= h1 _HP restored. h h h hW2= h h h h h? h h hl  h 4.0 (4FSandblastF   bullfrog (wandering) h  h-  h _ _A bullfrog is nearby! h?####.....#.#...##*,* ,,.........##.....##...†..##**,#'......#....:....Y,,,.,##.............PPY.* **#.,#.....##.......Y....##..,, *,..P#...∩.##............#**#, ,,.........##...###.......#****...#.#..#...........,,,,. h@i....†..@..F[.......,.<.†......,.....,,.,,. h9@P#######...#*,*,,**** +,##PP.#P####..##****,*, ,*#P.. h\@q......##..# **,,** ,,...#P h@.,# **,+*,,.........#..,* *,,,,, h C hMEF. hQE=5.0 (1  hXR _ hZ\ hs_ h  The blast of sand hits the bullfrog!!  You kill the bullfrog! h#†## h9U... hz1=6.5 (1.5Sandblast hr hZ _Vehumet accepts your kill. hV hm h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h hK h' hE _You can't see any susceptible monsters within range! (Use Z to cast anyway.) hdb hZf hZs hv _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h  h  h  h  h B2 _ hM , h  h'  h  h  h , h  hB  h M3= h  hy , h  h  h  h]  h  h  h_  h  h j4== h  h  h#  h  h , h  hZ , h  h  h W5= h  h$ , h&  h)  h*  h,,  h0  h&1  h53  h6 c6= h8  h!= , h?  hB  hB  hD  hI  hgI  hK  h9O  hO j7== h6R  hV , hLY  h^\  h\  h^  h:c  h}c  he  h=i  hi U8= h:l  hp , h s  hx  h+y  hO|  h  hU  h  h  h؈ K9= hx  h  hx  h  h[  h  hO  hs  hݟ  h  hf  h i30== hM  h  h  h  hc  h  h  hκ , hd  h 1= h  h  hs  h~  h+ , h  h  h K2= h-  hb  h  h5  h  hc  hm  h B h`  h h3== h  hp  h  h  h  h  h  h  h  hQ  h6  h U4= h9  h  h  hw  hz  h  h!  h%  h9&  h(  h+  h, K5= h.  h2  h)3  h5  h8  h; , hg?  h?  h^C  hE  huF h6== hJ  hQ 4 _Magic restored. hV  hW  h$Z  h]  h`  ha  hyc  hg  hl  h_l  ho  h9s  hZx O= h{  h{  h , h  hy  h , h!  h  h0  h  h  h#  ...#.##..##...........,,,,,* .................,,,** [.......................,,,,* ........................,,,** ......................,,,,,,* ....##.#..#.........:.,,,,,** ....#.#...##.......#*,*,,,,* ....##.....##...†..#####,,,* ....'......#....@.......,,,* - ....#.........#.,,,*** ....##....##....,,,,,* ..∩.##.....##*#..,,,,** ....##...###.......#***#,,,,* ....#.#..#...†........,,,,,,*  h9 -......†......[........,,,,,** ......<.†..............,,,,,* .......................,,,,**You pick up a parchment of Maxwell's Portable Piledriver and begin reading... h 1610.5 (64.0) h H-1.5 (65 h  h V _You add the spell Maxwell's Portable Piledriver to your library. h} hB h , h  h+ *....,*.......******,,,,*  *,######.#..#*  #*#P..P#  .##..###  .#*  ..........P*  ............#*   h`....................*  ##.#..#.........#*  #.#...##.##.#....#  ##.....##...†..#####,..#  '......#.............,,#  #.................#..,,***  ##............##.....,,,,*    ##............####...,,,**    ##...###.......#**##.,,,*    #.#..#...† hi,,,,,,*   You pick up a parchment of Blink and begin reading... h!16.5 (5.0) hw$+7.5 (6 hF/T _You add the spell Blink to your library.hC h H Spells (Memorise)TypeFailure Level  a - HailstormConjuration/Ice 9% 3b - Searing RayConjuration1%2  c - Brom's Barrelling BoulderConjuration/Earth2% 4  d - FoxfireConjuration/Fire3%1  e - Momentum StrikeConjuration/Translocation 4%2  f - Leda's LiquefactionAlchemy/Earth7% 4  g - PetrifyAlchemy/Earth7% 4  h - Kinetic GrapnelForgecraft9%1  i - BlinkTranslocationh ,12%2  j - Ensorcelled HibernationHexes/Ice12%2  k - Lesser BeckoningTranslocation12%2  l - Mephitic CloudConjuration/Alchemy/Air 12% 3  m - Confusing TouchHexesh a24% 3  n - Frozen RampartsIceh" 24% 3  o - GloomHexes/Necromancy24% 3  p - Launch Clockwork BeeForgecraft24% 3  q - Maxwell's Portable Piledriver Translocation24% 3  r - SwiftnessAir24% 3  s - Tukima's DanceHexes24% 3  t - Vampiric DrainingNecromancy24% 3  u - Iskenderun's Mystic BlastConjuration/Translocation 28% 4 26 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithl h]r hXz !*....,*.......******,,,,*  avangion the Geomancer *,...........######.#..#*  Gargoyle of Vehumet **.... #*#P..P................#  Health: 80/80 ======================== .##..##................#  Magic: 36/36 ======================== h{ .......................#*  AC: 14Str: 13 .......................P*  EV: 16Int: 20 .......................#*  SH: 4Dex: 10 ........................*  XL: 12 Next: 87% Place: Lair:3 ##.#..#.........@......#*  Noise: ---------  Time: 15617.5 (0.0) #.#...##.......##.#....#  d) +1 hand axe "Enegar" {freeze, rC++} ##.....##...†..#####,..#  Cast: Sandblast '......#.............,,# #.................#..,,***  ##............##.....,,,,* [40hk| im   ##............####...,,,**    ##...###.......#**##.,,,*   #.#..#...†........,,,,,,*   _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.  You pick up a parchment of Maxwell's Portable Piledriver and begin reading... _You add the spell Maxwell's Portable Piledriver to your library.  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library.h_ h݈ Memorise Blink, consuming 2 spell levels and leaving 24? Y - Yes h} ' N - NohGh *....,*.......******,,,,*  avangion the Geomancer *,...........######.#..#*  Gargoyle of Vehumet **.... #*#P..P................#  Health: 80/80 ======================== .##..##................#  Magic: 36/36 ======================== .......................#*  AC: 14Str: 13 .......................P*  EV: 16Int: 20 .......................#*  SH: 4Dex: 10 ........................*hf9  XL: 12 Next: 87% Place: Lair:3 ##.#..#.........@......#*  Noise: ---------  Time: 15617.5 (0.0) #.#...##.......##.#....#  d) +1 hand axe "Enegar" {freeze, rC++} ##.....##...†..#####,..#  Cast: Sandblast '......#.............,,# #.................#..,,***  ##............##.....,,,,*    ##............####...,,,**    ##...###.......#**##.,,,* hg  #.#..#...†........,,,,,,*   _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.  You pick up a parchment of Maxwell's Portable Piledriver and begin reading... _You add the spell Maxwell's Portable Piledriver to your library.  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library.h+8.5 (1h8 h?h+9.5 (2h.h%hC),20.5 (3h/h5 _You start memorising the spell. You continue memorising. x2h9hBhcEm _You finish memorising. Spell assigned to 'b'.hh Spells (Memorise)TypeFailure Level  a - HailstormConjuration/Ice 9% 3b - Searing RayConjuration1%2  c - Brom's Barrelling BoulderConjuration/Earth2% 4  d - FoxfireConjuration/Fire3%1  e - Momentum StrikeConjuration/Translocation 4%hA)2  f - Leda's LiquefactionAlchemy/Earth7% 4  g - PetrifyAlchemy/Earth7% 4  h - Kinetic GrapnelForgecraft9%1  i - Ensorcelled HibernationHexes/Ice12%2  j - Lesser BeckoningTranslocation12%2  k - Mephitic CloudConjuration/Alchemy/Air 12% 3  l - Confusing TouchHexeshŪ24% 3  m - Frozen RampartsIce24% 3  n - GloomHexes/Necromancy24% 3  o - Launch Clockwork BeeForgecraft24% 3  p - Maxwell's Portable Piledriver Translocation24% 3  q - SwiftnessAirh24% 3  r - Tukima's DanceHexes24% 3  s - Vampiric DrainingNecromancy24% 3  t - Iskenderun's Mystic BlastConjuration/Translocation 28% 4  u - AnguishhUHexes/Necromancy63% 4 24 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithS h hנ *....,*.......******,,,,*  avangion the Geomancer *,...........######.#..#*  Gargoyle of Vehumet **.... #*#P..P................#h   Health: 80/80 ======================== .##..##................#  Magic: 36/36 ======================== .......................#*  AC: 14Str: 13 .......................P*  EV: 16Int: 20 .......................#*  SH: 4Dex: 10 h ........................*  XL: 12 Next: 87% Place: Lair:3 ##.#..#.........@......#*  Noise: ---------  Time: 15620.5 (0.0) #.#...##.......##.#....#  d) +1 hand axe "Enegar" {freeze, rC++} ##.....##...†..#####,..#  Cast: Sandblast '......#.............,,# #.................#..,,***  ##............##.....,,,,*  h   ##............####...,,,**    ##...###.......#**##.,,,*   #.#..#...†........,,,,,,*  You pick up a parchment of Maxwell's Portable Piledriver and begin reading... hi _You add the spell Maxwell's Portable Piledriver to your library.  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.h- P  Okay, then.h h hk 8 _hh߅l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fightingh8(11.6  11.3  +1   j + Spellcasting 11.1  16.1  -1          h b - Axes   0.0   1.2  -1   k - Conjurations   5.0   5.0  +1   c - Staves   0.0   1.0   0   l - Translocations   0.0   1.2  -1  hT d - Unarmed Combat   0.0   1.0   0   m - Earth Magic  12.0  10.6  +2   e - Throwing   0.0   1.2  -1      hm     n - Evocations   2.0   3.6  -1      h^     f - Armour   5.0   5.0  +1  hӇ     g - Dodging   5.0   8.5  -2      hh h - Shields   5.0   5.0  +1       i - Stealth   2.1   2.1  +2  h3                        h>.            hf_    h    The relative cost of raising each skill is in cyan.  hThe species aptitude is in white.  [?] HelphĉG[=] set a skill target  h [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsh> l + Translocations 0.0ht>TargetTarget15.0 15.0--  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsh#[?25h[?0ch*0 h0 " h$5 [?25l[?1ch8 2.0 current training targets, if any.=] set aall targetshhh*....,*.......******,,,,*  avangion the Geomancer *,...........######.#..#*  Gargoyle of Vehumet **.... #*#P..P................#  Health: 80/80 ======================== .##..##................#  Magic: 36/36 ======================== .......................#*  AC: 14Str: 13 .......................P*  EV: 16hInt: 20 .......................#*  SH: 4Dex: 10 ........................*  XL: 12 Next: 87% Place: Lair:3 ##.#..#.........@......#*  Noise: ---------  Time: 15620.5 (0.0) #.#...##.......##.#....#  d) +1 hand axe "Enegar" {freeze, rC++} ##.....##...†..#####,..#  Cast: Sandblast '......#.............,,# #.................#..,,***  ##............##.....,,,,*    ##............####...,,,**    ##...###.......#**##.,,,*   h#.#..#...†........,,,,,,*   _You add the spell Maxwell's Portable Piledriver to your library.  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _Okay, then.hh"h*h-hV3hh\!h#h(P _hM*h*h#,h,h.hU.h=/h(3hg5h5h6h8hD;,hn<hS@hXAhAh2BhrCh`DhDh9EhFh*GhyGhWHhJhKhLhMh]Phz\..........##  ......P#  .......##  ..................#  #........##  ####.#....#  .##...†..#####...#  .#.#  ............#...@#**  h@]9.5 (9 ........##.........#  ........####......##  ##.......#*###....#  ...†........,.....#  ...[.............##  ...........*  ................[#*  ............,,,,,,*  hGchxf-30.5 (10.0)hmh;q- _Found a leather armour.h h" h? h ho h h h hj ,h( h h$ h h h h h h hNhhh h h h hJhhhhh)F  You see here a +0 leather armour.h+h, _h-h~1h3hv4h5h 8h:h ;hX<hAhCh~DhEhKhNhjNh|Oh]RhUThThUhXh2[h[h\h^ha,hdhChhVk,hlhqhshWthuhxhzhzhO|h3hhh~hSh^hhChŒhhJhh6h~hΙhh%hڝ,hhPhݣhxh*h/hhUh`hhFhh?hBhh2hʴhhLhh{hhh h۾h hhh6hh h,hhh[h1hh(hch=hhh$hhhhhhnhhBhhShh0hFhhBhh,hh<h@hhhhh"hh h:hwhhzhhh% ~ _u - 2 scrolls labelled INAOCU IFENUF (gained 1)h hhuhhhghhhghh3h h"h:#h$hr+h.,h0h3h6hc6h7hI:h\=h >h ?hAhhh]hhhhh hJ\**,*#P...##..# ##..# ,,,,..P.......#P.....#..# ##P+#. *,,,..........#...# #..... ,,,,,*,,,...............# #...#. ,,,,,,*,,......P....#P..## ###.## ,,,,,**,,......#P...#....# #...# *,,,**,,,....%,##.#.##..######.## ,*,,,,,,,hn##.#.##.....#P..## ,,,,,,,,,.......@................82.5 (52 **,,*,,**######....###..###.P.##.  *,***** ####.# #### #######  *** ### h#:%h',3.5 (53h/:%h1. _Found a scarab talisman.h hh8hh,hhh#hthhhh4hh<hh-h: vh' h&) h) h+ h0 h>5 h,6 h7 h`= h= h`> h@ hE h|H hI hJ hAO hNs Bhy Xh:| h-~ h~ h h hj h ,h3 h hՍ h h^ h h h h h> h h h hZ ,hΥ h- h h hc hA h ,,,,,,,,+,,,,*#.....#*,##P...... *,,,,,,,**,,,,*#...........P.... **,,,,,,*#,,,,*#....P#........... **,,,,,,*#.,,,##..........#...... ,+,,,,,,*#.),,#P....#......#..... **,,,,,,*,,..,*#....#.....##..... h  *,,,,,,****#.##....##...##...... **##.#.......#.#...P.....................704.5 (21 ,**,*,***###.#.###.P###..#..##### ******* **#** #### #.#####  ###hn h ,5.5 (22h` h( * _Found a short sword.h#h$hs&h*hE-h1,h2hh4h4h!6hVAnh[B,hChEhGhHhHhNhRhRhUThVh@[,h[h^h:ahahchehhhhhjh!phshshPuh*C  You see here a +0 short sword.hLh_ _hvhhۑh"h*hԔhh*hQhhh-hh١7 _You open the door.h3h8hhhXhh@  There is an open door here.hu****,,**,,,,,,,*,*+****,,,,***,*,**,,#......,,,,,***,,,,,,,,, ,,,.......,,,,,,,,,,,,,,,,, *,,.......,,,,,,,...,,,,,,, *,,.......,,,,,,....,,,,,,, *,,.......,,,,,.....,,,,,,, *,,.......,,,,,...,,,,,,,,, ,,,F......###+#.#,,,,,,,,,,*,,,,[$P#..##*,,,,*,*+, *,****<**........'....##.....#*, *,,**,,,*.......##....##......... *,***,,,*#......*#....##....P#... h*,* *,,,*#......*#....##......... ,,* *,,,,+......##.)..#P....#.... F   bullfrog (asleep) ,,* *****#......#.....##....#.... *,*** #.:....#####.##....##... *,,,******,,,...###.#.......#.#..h z 21.5 (16  A bullfrog comes into view.h,2.5 (17hh?V _Found a leather armour and a parchment of Eringya's Noxious Bog.h #...............................................###[$.....@P#<**........'....#.......##....##......*#....# *,,,*#......*#....# *,,,,+......##.)..# *****#......#.....# #.:....#####.#.hFa #...............................................###[$.....@P#<**........'....#.......##....##......*#....# *,,,*#......*#....# *,,,,+......##.)..# *****#......#.....# #.:....#####.#.h9m hq h{ h~  h~ Q_A bullfrog is nearby!hX  *,****,,**,*,*+****,,,,*** **,,*,**,.#...........#** *......*.....,,,...  *....,,,....  *...,,,..... **..,,,,... *.F......###+#.# *,,,,*,,,.[$....@.P#..##*,,,,*,*+ **,****<*#.'....##.....#*,  *,,**,,,#.##....##  *,***,,,##......##....##....P# **,* *,,,*#......##....## *,,* *,,,,+......##.)..#P....# *,,* *****#......#.....##....# **,*** #.:....#####.##h$ r....##  *,,,******,,,...###.#.#.#h h 83.0) _hk h hh#h11h4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h] *,****,,**,*,*+****,,,,  **,,*,**..#.#**  *..  **...,... *........ *...,..... h@ **..,,,...  *.F......###+#.#  *,,,,*,,..[$...@..P#..##*,,,,*,*  **,****<##.'....##.....#*h< *,,**,,,#.##....## *,***,,,##......##....##....P# h **,* *,,,*#......##....##  *,,* *,,,,+......##.)..#P....# h" *,,* *****#......#.....##....#  **,*** #.:....#####.##....## *,,,******,,,...###.#.#.#hVhh-4 _hxhX hOhSh_hb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h.ChaHh_Xh\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hWhpYhdhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h6%4h.hn2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h: hZ@ hI hM _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _h L *,****,,**,*,*+****,,,, **,,*,*#..#.#** *. **hY .,... *. *....... **..,,... *.F......###+#.# *,,,,*,...[$..@...P#..##*,,,,*, **,****<##.'....##.....# *,,**,,,#.##....##h = *,***,,,##......##....##....P# **,* *,,,*#......##....## *,,* *,,,,+......##.)..#P....#h s *,,* *****#......#.....##....# **,*** #.:....#####.##....##h e *,,,******,,,...###.#.#.h ^ _ Found a stone staircase leading up.h hY ].F<Fhڮ A===5Sandblasth h * _The bullfrog croaks.hy hz ####hч h [$.F5---7.0 (1.5 hd  h _The blast of sand misses the bullfrog. The bullfrog closely misses you.h t  The blast of sand hits the bullfrog!!h,  The bullfrog is almost dead.The bullfrog hits you but does no damage.4----8.5h15h8X _The bullfrog misses you.hpU0####h [$.FThe blast of sand misses the bullfrog. The bullfrog misses you.hvE-30.0hhc _The bullfrog completely misses you.h)  The blast of sand hits the bullfrog!  You kill the bullfrog!h 5q†hhsu381.5SandblasthhZ _Vehumet accepts your kill.hlhZqh`|h5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhDhkh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h; 3h( h h B4 _h ,h h ,hj h h h h hL K5=h h h3 h hh ,h/ h% h h& hQ h h6==hw h hN h hc h n  You see here a bullfrog corpse.h hM  _h h h hK h h hx 9=h" h( M _You now have 445 gold pieces (gained 7).h. ho. h1 hr5 hD  *,,,...................,,,,,, **,,........,... *,,....... *,,....... **,,.hnE .., *,,,.###+#.#, *,,,,#....[..†....P#..##* **,**##<##........'....##.... *,,**,,,#..@....##....##....- *,***,,,##......##....##.... **,* *,,,*#......##....##hE  *,,* *,,,,+......##.)..#P.... *,,* *****#......#.....## **,*** #.:....#####.##.... l   komodo dragon (asleep) *,,,*****#......###.#.......hF *,,,,,,,,..l................ ***,****,**,*,######.#.###.PhO 45.5 (14.0)  A komodo dragon comes into view.hZ |ll.h] H-6.5 (15h{g hj 7 _The komodo dragon hisses angrily.h2*... .*..,...,,,,,...###+#.#,,#....[..†....P#..##*hx*,**##<##........'....##.... *,,**,,,#.......##.***,,,##**,* *,,,*,,+)..#P****#.....##h *,*** #.:....##### *,,,*****#.l.#...hF,,,,,............**,****,##.#.######.#.###.P *** ******** ##### ###hhNl.hB7.0)Sandblasth h#ho ### The blast of sand hits the komodo dragon!hhl..l:hb5-=9.0 (1.5 h3 hrh _The komodo dragon is moderately wounded.ha ...**,,......,...,,,,,....###+#.#,hO,#....[..†....P#..##**,**##<##........'....##.... *,,**,,,##.***,,,##**,* *,,,*,,+)..#P****#.l....#.....##*,*** #.:....##### *,,,*****#...#...,,,,,......hl**,****,##.#.######.#.###.P *** ***##### ##### ### hUhHNl.hZ4-500 hheh}N  The blast of sand hits the komodo dragon!hM t  The komodo dragon is heavily wounded.h@ }77--=1.5 (1.5 h h# z _The komodo dragon misses you. The komodo dragon bites you.hs x  The blast of sand hits the komodo dragon!h u  The komodo dragon is severely wounded.hv 5-------4-==3.0h hC 3 _The komodo dragon bites you!!hU N  The blast of sand hits the komodo dragon.h u  The komodo dragon is severely wounded.h) 39------------3-4.5h h _The komodo dragon closely misses you. The komodo dragon bites you!!h6hThhh _You are too injured to fight recklessly!hc>h@hVPhSh _You are too injured to fight recklessly!hI!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h $ *,,.......................,, avangion the Geomancer *,,.......................,, Gargoyle of Vehumet **.... h  **,,.................,...,,,, Health: 39/80 ===========-------------  *,,,.............###+#.#,,,,, Magic: 30/36 ====================----  *,,,,#....[..†....P#..##*,,,, AC: 14Str: 13  **,**##<##........'....##.... EV: 16Int: 20 *,,**,,,#.......##....##.... SH: 4h 0Dex: 10 *,***,,,##......##....##.... XL: 12 Next: 88% Place: Lair:3 h : **,* *,,,*#.@....##....##.... Noise: ===------  Time: 15754.5 (0.0) h  *,,* *,,,,+.l....##.)..#P.... d) +1 hand axe "Enegar" {freeze, rC++}  *,,* *****#......#.....##.... Cast: Sandblast h  **,*** #.:....#####.##.... *,,,*****#......###.#....... hB *,,,,,,,,................... l   komodo dragon ***,****,##.#.######.#.###.P *** ***##### ##### ### hn F_You are too injured to fight recklessly!  h HCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  h Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (severely wounded, 82% to hit)h ; *,,.......................,, avangion the Geomancer *,,.......................,, Gargoyle of Vehumet **....  **,,.................,...,,,, Health: 39/80 ===========-------------  *,,,.............###+#.#,,,,, Magic: 30/36 ====================----  *,,,,#....[..†....P#..##*,,,, AC: 14Str: 13  **,**##<##........'....##.... EV: 16Int: 20h  *,,**,,,#.......##....##.... SH: 4Dex: 10 *,***,,,##......##....##.... XL: 12 Next: 88% Place: Lair:3  **,* *,,,*#.@....##....##.... Noise: ===------  Time: 15754.5 (0.0)  *,,* *,,,,+.l....##.)..#P.... d) +1 hand axe "Enegar" {freeze, rC++}  *,,* *****#......#.....##.... Cast: Sandblast  **,*** #.:....#####.##.... *,,,*****#......###.#....... *,,,,,,,,................... l   komodo dragon ***,****,##.#.######.#.###.P *** ***##### ##### ###h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (severely wounded, 82% to hit)  h iThe stone arrow hits the komodo dragon!  You kill the komodo dragon!h  *,,...............  ...........  .........###  .P#  <.'. # #  **,* #  *,,* .....##.)  *,,* #  h  # # ......... ##.#.##### *** ***##### ##### h 9.hw 191-5.5 (1Sandblasth h )  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a komodo dragon (severely wounded, 82% to hit)  The stone arrow hits the komodo dragon!  You kill the komodo dragon! _Vehumet accepts your kill.hT  hXUCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh:-hhb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhh h" P _Unknown command.h3hhhϣhq40= _hAhhhqhh˲hh#1hV=2=h#hdhhh>hhh7h#2hhhhR3==hVhLhhWhhh293hhhhh&h?4=h hhhF#4hq0=hh*h{hRhhihbh"hy5=5=hAhhhh,hh6h96hhh h6==h#h*,h5+h /hp/S7=h1h4,h 7h{:h:9=hN=h@h AK8=hJChFh)GhgIhLhLh)OhRhtS99h1[h_h9`hZbhfhfhHihslhmT50=hnhrh%shthwhlxhzh~h~K1=hhhahh…h},hhrhǏ92hhyhՕhihhhhhoO3hhh~hhhthi4=h'hAhhdh,hhhK5=h(hh]h~hh|hhhQ96h0hh,hh1h{hhDhN57=hhhh4hh`h h h W8=h h%hehhGhhMh/hw%9h^h!h!h#hn'h'h)h+hG,L60=hF-h0h1h2h5h5h>8h;hu;U1=h<h>h?h3@hChChEhjHhH%2hIh5M,h=OhRhURhThWhCX%3hYhh\h\h^hZbhbhdhQghgK4=hihmhmhohrhrhth>xhxU5=hzh}h~h؁hh}hшhh%6hhGhhhhYhh*h#7hţ(=h@hQhhhhh6hqhU8=hηhлh$hh`hh2h;9hYh&hhhhhh{hh E70=hh=,hhuhhh8hhhlU1=hhh,hh;hhhh?%2hehhhihDhhhh3hh< h h h ,hh*hyK4=hhhhhOhhhy$h$U5=hi'h+hG,h /h2h2h5hL9h9%6h;h?hh?h[AhcEhEhGhNJhJK7=hLhaPhPhRhUhUhWh_h`U8=htbh:ehehOghjhkhmhp;9hhhVhhQhhh8hL80=hh_hXhhh6hǣh9hhh{h֪hhKS  *,###+#.#,,,hܺ*,,,,#....[..†....P#..##*,,**##<##'....##.... *,,**,,,##....##.... *,***,,,##......##....##.... *,,,*#......##.*,,* *,,,,+..)..#Ph**,,* *****#......#.** ###-- *,,,*****#h_#.#... *,,,,,,,..........h ***,***#.##.#.######.#.###.P *** ##*##### ##### ###  You pick up a parchment of Eringya's Noxious Bog and begin reading...h288025.0)h[=--16h5hN _You add the spell Eringya's Noxious Bog to your library.hM3hhĤhϦhBh۬hKhhhkhhhhhմhZhhWhhhshhhhӽh=hhgh"hh]hhhhh$hfhhThhThhPhhh hehhh\hhh(hh'hPhhuhh hhqh,hh/hhh[hh6hyhh hRhhhShhhVh,hhkhhhIhh,hhhhhhh,hhh,hhP  There is a stone staircase leading up here.h}h _hh} h,hh_hhDhhhh&h!h*h:,hhh;,h}h h"h#h#h$h(h(h-h^/h13h~3h4hk6h|8h8hw9h;h<h =h=>hBhN _You now have 456 gold pieces (gained 11).h4hh h= h  *,,,^*,*,*,,,  #....,,,,,,,,,h  #...,,,,,,,,,,,,,,  *#...,,,,,,,,,,,,,,  *...,,,,,,,,,,,,,,,  ##..####..,,,,,,,,*  #P.#.P..##*,,,,,,,*  #....w...#*,,,,,,,*  *#@#,,,,,,*,,,,,,,* hH #.##,,,,**,,,,,,,,  #..#,,,,#*,,,,,,,*Sandblast  #.####,.##..,,,,,*  ##..#.##..#........ hH#.................. w   Gastronok (asleep) ##................. h#................. #.................h.X w920.5 (39hh/2.0)wswift)Gastronok the Ponderous comes into view. He is wearing a +2 hat of ice.Gastronok gurgles horribly! You hear an angry hiss.  Gastronok mumbles some strange words.h1K====1.5 (40hf7h=C9 _Gastronok puts on a burst of speed!hS  *,,,^ #.... #... *#... *... ##..####.. #P.#.P..## #....w...# *#@# hT #.# #.. #.## ##.. #... ##.. #... #..h=  *,,,^ #.... #... *#... *... ##..####.. #P.#.P..## #....w...# *#@# #.# #..h  #.## ##.. #... ##.. #... #..h h h- hM ^ _Gastronok is nearby! hh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 80/80 ======================== *#...,,,,,,,,,,,,,, Magic: 33/36 ======================-- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..**w...#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ====-----  Time: 15921.5 (0.0) #.##,,,,**,,,,,,,, d) [0;1 h 0;1m+1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #................. _Gastronok is nearby!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (covering ground quickly, 100% to hit) hn  *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 80/80 ======================== *#...,,,,,,,,,,,,,, Magic: 33/36 ======================-- *...,,,,,,,,,,,,,,, AC: 14Str: 13  hvp ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..``w...#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ====-----  Time: 15921.5 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* ##..#.##..#........ #.................. w   Gastronok (swift) ##.................  hq #................. #.................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  htq ;Press: ? - help, Shift-Dir - straight line hq Aim: Gastronok, wearing a +2 hat of ice (covering ground quickly, 100% to hit)  The stone arrow hits Gastronok! hr 9.. h| `==--2.5 (1 h  h@ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Gastronok, wearing a +2 hat of ice (covering ground quickly, 100% to hit)  The stone arrow hits Gastronok! _Gastronok is lightly wounded. h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!h`T *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 80/80 ======================== *#...,,,,,,,,,,,,,, Magic: 30/36 ====================---- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..**w...#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15922.5 (0.0) #.##,,,,**,,,,,,,, !h7U[40md) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #.................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (lightly wounded, covering ground  quickly, 100% to hit)!h% *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 80/80 ======================== *#...,,,,,,,,,,,,,, Magic: 30/36 ====================---- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..``w...#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==------- [40!h!m Time: 15922.5 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #.................Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (lightly wounded, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!!!hM..Aiming: Stone Arrow (safe; 1% risk of failure)  !hQPress: ? - help, Shift-Dir - straight line: Gastronok, wearing a +2 hat of ice (lightly wounded, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!!  Gastronok is moderately wounded.!hê:*!h~  Gastronok looks at you and mumbles some strange words.!h=8@!h W3.5 (1Slow !h!hL\ _You feel yourself slow down.!h*  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!h@ *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 80/80 ======================== *#...,,,,,,,,,,,,,, Magic: 27/36 ==================------ *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..**w...#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15923.5 (0.0) #.##,,,,**,,,,,,,, !hHC[40md) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #.................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (moderately wounded, covering ground  quickly, 100% to hit)!h *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 80/80 ======================== *#...,,,,,,,,,,,,,, Magic: 27/36 ==================------ *...,,,,,,,,,,,,,,, AC: 14Str: 13 !h/##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..``w...#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15923.5 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ !h`#.................. w   Gastronok (swift) ##................. #................. #.................Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (moderately wounded, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!!!h_9..!ha,5.0 (1.5!hg!hk  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Gastronok, wearing a +2 hat of ice (moderately wounded, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!! _Gastronok is heavily wounded.!h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!hID !hI*,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 80/80 ======================== *#...,,,,,,,,,,,,,, Magic: 24/36 ================-------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 !hHJ"##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..**w...#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 !hJ*#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15925.0 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++} !h0KV #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift)!hmKN ##................. #................. !hK#.................Casting: Stone Arrow (safe; 1% risk of failure)  !hKConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!h LAim: Gastronok, wearing a +2 hat of ice (heavily wounded, covering ground  quickly, 100% to hit)!h *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 80/80 ======================== *#...,,,,,,,,,,,,,, Magic: 24/36 ================-------- !h*...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..``w...#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15925.0 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast !h#.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) !h##................. #................. #.................!h4 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!hjAim: Gastronok, wearing a +2 hat of ice (heavily wounded, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!!hc!hmq...!h{pt56.5 (1.5Sandblast!h_v!h`y  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Gastronok, wearing a +2 hat of ice (heavily wounded, covering ground  quickly, 100% to hit)  !hywThe stone arrow hits Gastronok! _Gastronok is heavily wounded.!h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!h !h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!h^ 3!h !h P _Unknown command."hN _"hO"hxYw--8.0..Sandblast....w   Gastronok (swift)..."h7Z!"h[:--"hb"he^ _Gastronok is nearby!"h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h  *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 80/80 ======================== "h *#...,,,,,,,,,,,,,, Magic: 22/36 ==============---------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ---------  Time: 15928.0 (0.0) "h "#.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) ##................."h v #................. #.................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (heavily wounded, covering ground  quickly, 100% to hit)"hA  *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 80/80 ======================== *#...,,,,,,,,,,,,,, Magic: 22/36 ==============---------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ---------  Time: 1592"h 8.0 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #.................Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (heavily wounded, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!"hlRAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Gastronok, wearing a +2 hat of ice (heavily wounded, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!  Gastronok is severely wounded."hLTe3===9.5 (1.5"h4Z"h]] _Gastronok closely misses you.#hu  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#hI1 *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 80/80 ======================== *#...,,,,,,,,,,,,,, Magic: 20/36 =============----------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15929.5 (0.0) #.##,,,,**,,,,,,,, d) +#h11 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #.................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (severely wounded, covering ground  quickly, 100% to hit)#h *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 80/80 ======================== *#...,,,,,,,,,,,,,, Magic: 20/36 =============----------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10#h! #..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15929.5 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #.................Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (severely wounded, covering ground [#h?22d quickly, 100% to hit)  The stone arrow hits Gastronok!#h`Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (severely wounded, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!  Gastronok is severely wounded.#hb\77-31.0 (1.5#hbj#hm* _Gastronok bites you.#h:( *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 77/80 =======================- *#...,,,,,,,,,,,,,, Magic: 20/36 =============----------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20#h)g #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15931.0 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #h)#..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #h*v#.................quickly, 100% to hit)  The stone arrow hits Gastronok!  #hk*Gastronok is severely wounded. _Gastronok bites you.  Press: ? - help, v - describe, . - travelThe floor.#hb *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 77/80 =======================- *#...,,,,,,,,,,,,,, Magic: 20/36 =============----------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time:#hc~[39;49m 15931.0 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #.................quickly, 100% to hit)  The stone arrow hits Gastronok!  Gastronok is severely wounded. _Gastronok bites you.  Press: ? - help, v - describe, . - travelThe floor.#hi#hl8 _#h 6  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#hK *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 77/80 =======================- *#...,,,,,,,,,,,,,, Magic: 17/36 ===========------------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15931.0 (0.0) #.##,,,,**,,,,,,,, d) #h6M%[0;10;1m+1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #.................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (severely wounded, covering ground  quickly, 100% to hit)$h  *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 77/80 =======================- *#...,,,,,,,,,,,,,, Magic: 17/36 ===========------------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20$ho #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15931.0 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #.................Confirm with . or Enter, or press ? or * to list all spells.Aiming: [39;4$hh9mStone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (severely wounded, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!$h*Press: ? - help, Shift-Dir - straight line: Gastronok, wearing a +2 hat of ice (severely wounded, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!  Gastronok is severely wounded.Gastronok waves his eye-stalks in wide circles.$h8@$hg63-----=2.5 (1.5$h;$h< _The air twists around and strikes you!$h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$h7S *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 63/80 ==================------ *#...,,,,,,,,,,,,,, Magic: 14/36 =========--------------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 $h^9#..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ===------  Time: 15932.5 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #.................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  $h9Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (severely wounded, covering ground  quickly, 100% to hit)$hW= *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 63/80 ==================------$hUX *#...,,,,,,,,,,,,,, Magic: 14/36 =========--------------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4$hXiDex: 10 #..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 $hX-*#@#,,,,,,*,,,,,,,* Noise: ===------  Time: 15932.5 (0.0) $hY#.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow $hYr ##..#.##..#........ $hY#.................. w   Gastronok (swift) $h=Z##................. #.................$hZ #.................Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (severely wounded, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!$h$hj5=-4.0 (1.5$h$h  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  $hc-Aim: Gastronok, wearing a +2 hat of ice (severely wounded, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok! _Gastronok is almost dead.$hQX   $h1Y Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$h  *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 63/80 ==================------ $h *#...,,,,,,,,,,,,,, Magic: 12/36 ========---------------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15934.0 (0.0) $h 8#.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #.................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$hC \Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (almost dead, covering ground quickly,  100% to hit)$h%  *,,,^*,*,*,,,,,,,, avangion the Geomancer $h8& #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 63/80 ==================------ *#...,,,,,,,,,,,,,, Magic: 12/36 ========---------------- *...,,,,,,,,,,,,,,, AC: 14$hp& KStr: 13 $h& ##..####..,,,,,,,,* EV: 16Int: 20 $h' #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15934.0 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast $h' #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) $h9( ##................. #................. #.................$h( Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (almost dead, covering ground quickly,  $h( 2100% to hit)  The stone arrow hits Gastronok.$h8 *Press: ? - help, Shift-Dir - straight line: Gastronok, wearing a +2 hat of ice (almost dead, covering ground quickly,  100% to hit)  The stone arrow hits Gastronok.  Gastronok is almost dead.Gastronok waves his eye-stalks in wide circles.$hԸ8@$hb4==5.5 (1.5$h$hQ< _The air twists around and strikes you.%h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h#% *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... %h$##...,,,,,,,,,,,,,, Health: 64/80 ===================----- *#...,,,,,,,,,,,,,, Magic: 9/36======------------------ *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 %h%#..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ===------  Time: 15935.5 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast %h%#.####,.##..,,,,,* Slow  ##..#.##..#........%h&& %hn&#.................. w   Gastronok (swift) ##................. #................. %h&#.................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h&Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%h'Aim: Gastronok, wearing a +2 hat of ice (almost dead, covering ground quickly,  %hO'100% to hit)%h *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 64/80 ===================----- *#...,,,,,,,,,,,,,, Magic: 9/36======------------------ *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 #..w.....#*,,,,,,,* XL: 12 Next: 91% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ===------  Time: 15935.5 (0.0) #.##,,,,**,,,,,,,, d) +1 hand axe "Enegar"%h> {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast #.####,.##..,,,,,* Slow  ##..#.##..#........ #.................. w   Gastronok (swift) ##................. #................. #.................Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of ice (almost dead, covering ground quickly,  100% to hit)  The stone arrow hits Gastronok!!  You kill Gastronok!Vehumet accepts your kill.%h *,,,^ #.... #...%h *#...  #.. .## #..[.....#      #...%hз ##..  #...   %hD%hG%hPB *,,,^*,*,*,,,,,,,, avangion the Geomancer #....,,,,,,,,,,,,, Gargoyle of Vehumet **.... #...,,,,,,,,,,,,,, Health: 65/81 ===================----- %hP*#...,,,,,,,,,,,,,, Magic: 12/36 ========---------------- *...,,,,,,,,,,,,,,, AC: 14Str: 13 ##..####..,,,,,,,,* EV: 16Int: 20 #P.#.P..##*,,,,,,,* SH: 4Dex: 10 %hhQK#..[.....#*,,,,,,,* XL: 12 Next: 102% Place: Lair:3 *#@#,,,,,,*,,,,,,,* Noise: ==-------  Time: 15937.0 (1.5) %hQy#.##,,,,**,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  #..#,,,,#*,,,,,,,* Cast: Sandblast %hR#.####,.##..,,,,,* Slow  %hJR##..#.##..#........ #.................. %hR ##.................  %hR#.................  #.................%hR Aim: Gastronok, wearing a +2 hat of ice (almost dead, covering ground quickly,  %hZS100% to hit)  The stone arrow hits Gastronok!!  You kill Gastronok!Vehumet accepts your kill. _You feel your power returning.%hT-The stone arrow hits Gastronok!!  You kill Gastronok!Vehumet accepts your kill. %h?U_You feel your power returning.  Your Translocations skill increases to level 1!  You have reached level 13!%hW`/  --more--&h 8/857=-3 1% Sandblast&h &h} > _'h3'h'h2'h93= _'h'hF'h'hY"'h"&70'h$'h(t4=='hk*'h-'hY.K1='h/'h 3'hf3Q2=5'h3(='h5'h7'h7'h9'h='h=%3'hQ?'hB'hLCS6='hD'heH'hH04'hJ'hNj _You feel yourself speed up.'h%O'hqP'hS'h#T^7=='hqW'hZ'h^[K5='h]'hb,'hd'hg'hwg'hn'hcr'hry6=8='ht'hx'hy'h |'h'hO'h 'hX'h%7'h'h'hN19='h 'hB'h'h\K8='h0'h'h_'h'h$'h&20'h2='h'h,'h'hݨN9='h['h:B'h801='hB'h'hf'h'h{'h'h%1'h'h'h@k2==--k   wyvern (wandering)'h073.0 (36.0)'hI--4.0 (37'h'hY _A wyvern comes into view.(hdD**,>,**,**,^#.#,*k.. #.....(hE#....*....,,,,,,#..####..,P.#.P..##.@[.....###.#......*##....#,.#,...#*,, #.####..##..,,,,,*#..#.##..#.(hAEo.##...(hF(hH(hhPQ.k(hWB5.0 (1.0)Sandblast(hN\(h_(h, ###k  The blast of sand hits the wyvern.  The wyvern is moderately wounded.(hM (hqN (huW s..k.(hZ 2=1-=6.5 (1.5 (h^b (hm  ,,,,*,,,***#.>.##.#*,^#.#.*... #........##......*.....,,,,,#.k####..,P@#.P..##..[.....###.#......*##.,.#....#*,, #.####..##..,,,,,*#..#.##..#.(hn ]..# _The wyvern hisses angrily.(hjx  Found a stone staircase leading down. The wyvern closely misses you.(h z +70 (h (h V _The wyvern misses you.(h q  The blast of sand hits the wyvern!(hr n  The wyvern is severely wounded.(hht v3=-9.0 (1.5 (h@} (h  The blast of sand hits the wyvern!  The wyvern is severely wounded. _The wyvern closely misses you. The wyvern  You hit the wyvern. You freeze the wyvern.  The wyvern is almost dead.  You hit the fungus. The fungus begins to die. You freeze the fungus.(hݍ -80.3 (1.3 (h] (h| _The wyvern barely misses you. The wyvern closely misses you.(h  The blast of sand hits the wyvern!  You kill the wyvern!Vehumet accepts your kill.(h ].(hs 8.(h>| 42=21.8 (1.5Sandblast(h/ (hT 4 _You feel your power returning.)hFA)h2D)hK)hN _You can't see any susceptible monsters within range! (Use Z to cast anyway.))h8)hu;)hN)hzV )hW)h>X_You can't see any susceptible monsters within range! (Use Z to cast anyway.))h1&4)h*)h. _You can't see any susceptible monsters within range! (Use Z to cast anyway.))h)h)h)h)h2)h)h|)h0p _A nearby fungus withers and dies.)h%)h)h)hK5=)h)h)hW3=)h)h)h8)h)h ,)h& )hs)h#=)h-)h)h)hM4=)he)h)hH)h)h, )h )h")h$)h)%)h&)h))h&*j5==)h+)hE.)h.)hB0)hE3)h3)hw5)h8)h8)h9)h<)hT=W6=)hpD)hH)hH)hM)hQ)hR)hS)hV)hW)hW)hZ)h[M7=)h\)h_)ha`)ha)h.##.#*,, #...^#.#. #........,, #........, ##......,,,)h$:B *.....,,,,.* ##..####...** #..#.P..##** #..@.....#*,*- ##.#.,* .##....##,,)h:i #..#....#*,** #.####..##..,,,,,*, ##..#.##..#......... #...........)hA; ##... .)h:G26042.8 (61.0))hJH-3.8 (62)hP)hSI _o - a +2 hat of ice*h5w *hy Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} Armour (go to first with [)  j - a +0 buckler (worn)  h - a +0 helmet (worn)  b - a +0 pair of boots (worn)  i - a +0 pair of gloves (worn)  a - a +0 robe (worn)  e - a scarf of resistance (worn)k - a +0 kite shield  o - a +2 hat of ice Magical Staves (go to first with |)  n - a staff of conjuration Jewellery (go to first with "=)  m - a +5 ring of evasion (worn)  c - a ring of magical power (worn)l - a +4 ring of slaying  f - a ring of see invisible[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ,h{^ ,h+g ,hDo g *#.>.##.#*,,,,,,,,,, avangion the Geomancer #...^#.#.*,,,,,,,,, Gargoyle of Vehumet **.... #........,,,,,,,,,, Health: 85/85 ======================== ,h p #........,,,,,,,,,, Magic: 37/37 ======================== ##......,,,,,,,,,,,, AC: 15Str: 13 *.....,,,,.,,,,,,,,* EV: 16Int: 20 ##..####...,,,,,,,** SH: 4Dex: 10 ,h\p u#..#.P..##*,,,,,,,** XL: 13 Next:  2% Place: Lair:3 #..@.....#*,,,,,,,** Noise: ---------  Time: 16043.8 (0.0) ,hp ##.#......#,,,,,,,** d) +1 hand axe "Enegar" {freeze, rC++}  #.##....##,,,,,,,,, Cast: Sandblast,hq ^ #..#....#*,,,,,,,** #.####..##..,,,,,*, ##..#.##..#.........  #...................  ##..................  #..................  _You feel your power returning. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ,hSr _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A nearby fungus withers and dies. _o - a +2 hat of ice,h8{ ,h(~ ,h ,h ,hc +4.8 (1,hl ,h6 ,hV ,h Keep disrobing? Y - Yes  N - No.hI.h_ *#.>.##.#*,,,,,,,,,, avangion the Geomancer #...^#.#.*,,,,,,,,, Gargoyle of Vehumet **.... #........,,,,,,,,,, Health: 85/85 ======================== #........,,,,,,,,,, Magic: 37/37 ======================== ##......,,,,,,,,,,,, AC: 15Str: 13 *.....,,,,.,,,,,,,,* EV: 16Int: 20 ##..####..Y,,,,,,,** SH: 4Dex: 10 .h`#..#.P..##*,,,,,,,** XL: 13 Next:  2% Place: Lair:3 #..@.....#*,,,,,,,** Noise: ---------  Time: 16044.8 (1.0) ##.#......#,,,,,,,** d) +1 hand axe "Enegar" {freeze, rC++}  #.##....##,,,,,,,,, Cast: Sandblast #..#....#*,,,,,,,** .haI#.####..##..,,,,,*, ##..#.##..#......... Y   yak (wandering) #................... ##.................. #.................. _You feel your power returning. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) .hNc5_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A nearby fungus withers and dies. _o - a +2 hat of ice.h!h+5.8 (2.hn.h~p.hxo..hf|+6.8 (3.h^.h.h+7.8 (4.h.hy.h+8.8 (5.hB.h 4 _You start removing your armour. You continue removing your +0 helmet. x5.he.h5.hc _You finish removing your +0 helmet./ĥI/haf _/h/h/hq/h/h\/hx/h/h/hĞ/hg/h/h/h@/h/h/h/h/h/h/h/h/h/h./h/h/h,/he/h,/h/h/h4/h/h/h/h/h/hg/h/h/h/h/h/h7/h/h/h.~ /hm  *,,,,,,,,^,, ##...#,,+#.,, #....#*...., *....##..##,*,* *#...P#...+*,** #.......#*, #....P..**,,,,, #....#...#,,,,***,* ##...@...#*,,,,,*,,*,60.8 (1/hW 2.0) #P...#...#*,,,, ##.>.##.##,,, #...^#.#.*,,,, #........,,,,,,,,,,, #........,,,,,,,,,,,, Y   yak (wandering)/hE  ##...,,,,,,,,,,* #........P.Y,,,,,,,*+* ##..####...,,,,,,,**,,/hǑ /h3 /hH Z _A yak is nearby!0h0h2Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} 0hArmour (go to first with [)  j - a +0 buckler (worn)  b - a +0 pair of boots (worn)  i - a +0 pair of gloves (worn)  a - a +0 robe (worn)  e - a scarf of resistance (worn)h - a +0 helmet  k - a +0 kite shield  o - a +2 hat of ice Magical Staves (go to first with |)  n - a staff of conjuration 0hJewellery (go to first with "=)  m - a +5 ring of evasion (worn)  c - a ring of magical power (worn)l - a +4 ring of slaying  f - a ring of see invisible0h5M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 1h%1h1.1h6 *,,,,,,,,^,,,,,,,,,,,, avangion the Geomancer ##...#,,+#.,,,,,,,,,,, Gargoyle of Vehumet **.... #....#*....,,,,,,,,,,, Health: 85/85 ======================== 1h7*....##..##,,,,,,,,*,* Magic: 37/37 ======================== *#...P#...+,,,,,,,*,** AC: 14Str: 13 #.......#*,.,,,,,,,,, EV: 16Int: 20 #....P..#...,,**,,,,, SH: 4Dex: 101hW8v #....#...#,,,,***,*** XL: 13 Next:  2% Place: Lair:3 ##...@...#*,,,,,*,,*,* Noise: ---------  Time: 16060.8 (0.0) 1h9#P...#...#*,,,,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  ##.>.##.##,,,,,,,,,,,, Cast: Sandblast #...^#.#.*,,,,,,,,,,, 1h9#........,,,,,,,,,,,, #........,,,,,,,,,,,, Y   yak (wandering) ##.........,,,,,,,,,,* #........P.Y,,,,,,,*+* 1h:S##..####...,,,,,,,**,, _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A nearby fungus withers and dies. _o - a +2 hat of ice 1hP:(_You start removing your armour. You continue removing your +0 helmet. x5 _You finish removing your +0 helmet. _A yak is nearby!1h@ ^ ##...#,,+#. #....#*... *....##..# *#...P#.. 1hEA#.......#*,. #....P..#... #....#...# ##...@...# #P...#...# ##.>.##.## #...^#.# #....... #........ ##......... #........P.1hB& ##.1h'  ^ ##...#,,+#.1h  #....#*... *....##..# *#...P#.. #.......#*,. #....P..#... #....#...# ##...@...# #P...#...#1h  ##.>.##.## #...^#.# #....... #........ ##......... #........P. ##.1h 1h( Spend multiple turns changing equipment while enemies are nearby? Y - Yes  N - No2hU 2h|v  *,,,,,,,,^,,,,,,,,,,,, avangion the Geomancer ##...#,,+#.,,,,,,,,,,, Gargoyle of Vehumet **.... #....#*....,,,,,,,,,,, Health: 85/85 ======================== *....##..##,,,,,,,,*,* Magic: 37/37 ======================== *#...P#...+,,,,,,,*,** AC: 14Str: 13 #.......#*,.,,,,,,,,, EV: 16Int: 20 #....P..#...,,**,,,,, SH: 4Dex: 10 #....#...#,,,,***,*** XL: 13 Next:  2% Place: Lair:3 #{ m#...@...#*,,,,,*,,*,* Noise: ---------  Time: 16060.8 (0.0) #P...#...#*,,,,,,,,,,, d) +1 hand axe "Enegar" {freeze, rC++}  ##.>.##.##,,,,,,,,,,,, Cast: Sandblast #...^#.#.*,,,,,,,,,,, #........,,,,,,,,,,,, #........,,,,,,,,,,,, Y   yak (wandering) ##.........,,,,,,,,,,* #........P.Y,,,,,,,*+* ##..####...,,,,,,,**,, _A nearby fungus withers and dies. _o - a +2 hat of ice _You start removing your armour. You continue removing your +0 helmet. 2hM} x5 _You finish removing your +0 helmet. _A yak is nearby!A yak is nearby! _2h 2h ^ _o - a +2 hat of ice _2h jYou start removing your armour. You continue removing your +0 helmet. x5 _You finish removing your +0 helmet. __A yak is nearby!You start putting on your armour.2h5 . 2h; +1.8 (12h 2h4 2h +2.8 (22hU 2h 2h +3.8 (32h 2h 2h +4.8 (42h 2h 2h +5.8 (52h  2h 6 _You continue putting on your +2 hat of ice. x52hu 2h 2h  2h< [_You finish putting on your +2 hat of ice.4hHI4hI4hM4hN$ _4hR,4hCV4hV4hX4hNY4h(\4h\4h]4h(`4hhc,4hd4hi4h)l4hl4h6n4hr4hL **,,,,,,,,,....... *...,,...^......... ##...#..+#......... #....##............,,, #....##..##......P.*,**,,*,, *#...P#...+.....P.#,****,,* #.......##........,,,,,,** #....P..#.....#*,,,,,,,,*,, #....#...#*,***,,***, ##.......##.....#,,*,*,,*** #P...#...##........ ##.>.##.##......... #...^#.#.#........ #.................Y   yak (asleep) #.................4h`, ##..............Y..,,*****,, #........P..,,,,,,,*+*****,,4hh'704h@YY.1.8 (64h24h~V _A yak comes into view.4h *...,,...^..##...#..+#.#....##....#....##..##P.#,**,,**#...P#...+.....P.#,**#.......##........,,,,,,**,#....P..#.....#*,,,,,,,,*,,#....#...#....##*,***,,**##.......##.@...#,,*,*,,***,4h #P...#...##.........,,,,,,,,##.>.##.##.....^#.#.##..........#..............YYY 3 yaks (2 asleep)##............,*****#........P.....YY..#+*****,##..####...,,,,,,,**,,,,,*,4hs e  2 yaks come into view.4h 4h 4h Y.YY1 wandering)YY4h# E==2.8 (1Sandblast4h| 4h_ & _The yak bellows!4h,F E###4hE  The blast of sand hits the yak but does no damage.4hJ a  The yak bellows!4ho ..Y..YYYY 5 yaks (2 wandering)Y4h ?Y.Y4hD Z6-4.3 (1.5 4h 4h\ V _A yak comes into view.4h )##...#..+#.~#....##......,~#....##..##P.#,**,,*,,,~*#...P#...+.....P.#,**4h3 #.......##........,,,,,,**,,~#....P..#.....#*,,,,,,,,*,,,*#....#.##*,***,,**##.......##.....#..#.*,,***,#P...#...##..@.......,,,,,,,,*##.>.##.##....Y...^#.#.#.....#..........#.....Y##......Y.....*****#..4h HP.....Y.Y.#+*****,##..####...P......##,,,,,*,#..#.P..##*,**,,,,**,4h% 4h 4h{ 8  The yak bellows! x24h 4hk* Y.YY.YYY...4hO, +50 4h>6 4h*: ; _The yak gores you but does no damage.4hPn E  The blast of sand hits the yak!!4h ,4h1 j  The yak is heavily wounded.4h0 4h eYY.Y...4hP--6.8 (1.5 4h 4h _You block the yak's attack.  You hit the yak. You freeze the yak.4h! YYY.Y....The yak is severely wounded.4h$v4--8.1 (1.3 4h-4h0( _The yak gores you.5hD  The blast of sand hits the yak.5h5h,5hb5h#k  The yak is severely wounded.5h֥5hL5hnYYYY.Y...5h.Q5=55h7-9.6 (1.5 5h5h9 _The yak closely misses you. The yak barely misses you.5h}D  The blast of sand hits the yak.5h,5h=|  The yak is almost dead.5hAlY.Y.5hr2--81.15hD5h*"( _The yak gores you.6h X *...,,...^, ##...#..+#..., #....##.......,,,,,,,,, #....##..##......P.#,*#...P#...+.....P.#,****,,*,,6h  #.......##........,,,,,,**,, #....P.#*,,,,,,,, #....#...#....##*,***,,*** ##.......##.@...#..#.*,,***,, #P...#...##...Y......#.>.##.##...YY...... #...^#.#.#..YY...... #..... #.....,,,, ##....***** #........P...#+***** ##..####...P......##,,,,,*6h 6h 6h,6h YY.YY..The yak attacks as it pursues you! The yak misses you.6hc3-20 6hp$6h-(^ _The yak attacks as it pursues you! The yak gores you but does no damage.6h **,,,,,,,,, *...,,...^ ##...#..+#. #....##.......,,,,, #....##..##......P.#,*#...P#...+.....P.#,****,,* #.......##........,,,,,,** #....P6h0.#*,,,,,,,, #....#...#@...##*,***,,*** ##.......##..Y..#..#.*,,*** #P...#...##..Y.#.>.##.##..YY. #...^#.#.#..Y. #......... #.........,,,, ##...........***** #........P...#+*****6h6hW!6h!6h:"6h"6hb#6hV.rYY.YY...6h0.-36hI6h  ,,,,,,, **,,,,,,,,, *...,,...^. ##...#..+#.. #....##.............,,,,, #....##..##......P.#,*#...P#...+.....P.#,****,,* #.......##........,,,,,,** #....P..#@....#*,,,,,,,, #....#...#.Y..##*,***,,*** ##.......##.Y...#..#.*,,*** #P...#...##Y.#.>.##.##...Y. #...^#.#.#. #..........6hR  #..........,,,, ##....*****6h 6h YY.Y..Y.The yak attacks as it pursues you! The yak misses you.1-=46h,6hj1K _The yak attacks as it pursues you! The yak gores you.6hN 6h 6h 6h  7h9  **.......   *...,,...^.........   ##...#..+#..........   #....##......   #....##..##......P.#,**,,*   *#...P#...+**,   #.......##........,,,,   #....P..#.Y...#*,,   #....#..@#Y...##*,***,,**  7hi#.......##Y....#..#.*,,   #P...#...##Y.Y.......,,,,,   ##.>.##.##...........   #...^#.#.#..........   #...................   yak   #...................  #...................*****   P#+*****7h7h7hY.Y 2 yaks7hû2=6=-57h7h7h; E  The blast of sand hits the yak!!7h j  The yak is heavily wounded.7h= ,7hD YYY 3 yaks7h b5-=6.6 (1.5 7h 7h S _The yak misses you.8hLD  The blast of sand hits the yak!8hx,8h8 YY 4 yaksThe yak is moderately wounded.8h3=4-8.18h8h*; _The yak gores you but does no damage.8hWQ  The blast of sand misses the yak. The blast of sand hits the yak!!  You kill the yak!8hXx#† 3 yaks8h,8h8hi  Vehumet accepts your kill.8h8h4.YY.. 2 yaks8hk039.68h8h> _The yak completely misses you. The yak gores you but does no damage.8hE  The blast of sand hits the yak!!8h6f  The yak is almost dead.8hW]43-91.18hp8h[ _The yak closely misses you.8hO~  The blast of sand hits the yak!!  You kill the yak!8h†   yak8h@,8hM Y† Vehumet accepts your kill.8hcU -42.6 _The yak closely misses you.Training target 2.0 for Translocations reached!8hx]8h` _Your Translocations skill increases to level 2!8hGPn  The blast of sand hits the yak!8hzj  The yak is heavily wounded.8hsYY 2 yaks8h5=2-4.18hS8h; _The yak gores you but does no damage.8h[   The yak is heavily wounded. _The yak gores you but does no damage.  The blast of sand hits the yak!!  You kill the yak!  Vehumet accepts your kill.  Vehumet offers you knowledge of Static Discharge.8h  /  --more--9h  ...^....... ##...#..+#....... #....##.......... #....##..##...... *#...P#...+.....P #.......##...... 9h H#....P..#YY...# #....#..@# ##.......## #P...#... ##.>.##.# #...^#. #......   yak #..... ##.....9hU   ...^....... ##...#..+#....... #....##.......... #....##..##...... *#...P#...+.....P #.......##...... #....P..#YY...# #....#..@# ##.......## #P...#... ##.>.##.# #...^#. #...... #..... ##..... 9h 9h :†9hw 9hx ,9h[ Y†YY 2 yaks9h& g 6/86=19h -55.6 _The yak barely misses you.9h@ 9h- | _Your Fighting skill increases to level 12!9h Vehumet offers you knowledge of Static Discharge. _The yak barely misses you. _Your Fighting skill increases to level 12!The blast of sand hits the yak!!  You kill the yak!  Vehumet accepts your kill.9hA †   yak9hC 9hJL KY.9hrT 027.19h] 9h'  _:hR( :h+ :hE. :h. :h0 :h2 :h5 :h#6 9=:h8 :h: :h= :hv> :hG :hJ :hL :hLM :hO :hT :hX ,:hZ :h\ :h^ :hg_ :h` :hg :h|k :hl :hm :hp :hgs :ht :hXu :h0y :h{ :h} :h~ :h\ :hӑ ,,,,,,,,,,,,,*,,,,,**,,,,,~*,,,,* ,,,,,,,,,...,,*...,**>..,,~~~~~~~ ,,,,,,,,,....**#.####...,,~~~~~~~ ,,,,,,,,.....###...#P...,~~~***** ,,,.....................,~~**, ,,,.....................,~~*,,, ,,...^.....,~~*,,>,, .#..+#.................:,~~*,,,,, .##.............@.......,~~**,,,-35.6 (34.0) .##..##......P.#.##..#..,~~~**+ :hғ .P#...+.....P.#.####..#,,,~~~~,~~ .....##..............#*,,~~~~~,~~ ..P..#††...##........#,,,**,,,,,* ..#...#....###.###..##*,,,,, .....##.....#..#.*..#**,,,**** .#...##..........,,...,,,****,,,, .##.##...,,,...,,,,,,,,,,:hН :hr H-6.6 (35:h$ Q _Found a stone staircase leading down.;hi;hUj;hl;hNp;hzt,;hz,;hQ~;h~;h;h;h;hv;h,;h(;h,;h;h;hm;hח;h;h;h;ht;h;hΣ;h;hݥ;h;hT *,,,,,**,,,,,,,,,,,,,,,,,,,*...,,*#.....~#...,*,,,,***...,,#...,*#>....~~~~~~~~,,,,,*....**#.####.....~~~~~~~~~,,,,, ,.....###...#P....~~~#****~~~,,,, ...~~#*,,,**~~ ......~~#,,,,,*~~,, ......~~#,,>,,*~~ .........@.~≈#,,,,,*~~,,,, ..................~~#*,,,**~~,, ......P.#.##..#...~~~#*+**~~~,,**P.#.####..#...~~≈≈.~~~~,,,**............##..~~~~~.~~~,,,,,, †...##........#...##....,**,,,,*###.###..###...,....,,,,,, .....#..#.#..#*#...#*##.,,*,,,,** ..........,,...,,,**;hp**,**You pick up a parchment of Freezing Cloud and begin reading...;hE243.6 (7.0);h+4.6 (8;h;hG _You add the spell Freezing Cloud to your library.;h ;h ;h ;h ;hZ ;h ;hJ ,;h' ;h ;h ;h ;h ;hn ;hd ;hZ ;h& X;h ;hq ;h. ;hS ;h ;h} ;h ;h ;h ;hE ;h ;h ;h2 ..................~≈#,,,,,*~~ ..................~~##,,,**~~,, ......P.#.##..#...~~~##+##~~~,,* .....P.#.####..#...~~≈≈.** ;h3 ..............##..~~~~~.~~~,, †...##........#...##.....#*,,,,*###.###..###..........,,,#..#.#..###...####...*,,,,**......@.##**,..,,,,,,**51.6 (7.......,,,,...##..................,,,>...#....................,...............)...........[.... ..........#####......................#+****#.........,........ ;h`4 P......##,,,,,#...:##...,*#.....# ,,,,,,,**,,,,**,,,,,**,####.....#;h@ ;hC +2.6 (8;hL ;hO e _Found a parchment of Momentum Strike....#.......,........)....[....#####........#+****# P...#............[#####...#+****, ...#.##..##..................................)...........[............... 
=hp@=hcC=hC=hE=hI=hYD~~#,,>,,*~~,,,,,,,,,,,,,,,,,,~≈#,,,,,#~~...,,...,,,,,,,,**~~##,,,##~~..#*,..*#,,,,,,,,* #...~~~##+##~~~..#*..#.#*,,,,,,,* =hZ.#...~~≈≈.~~~~...##....!*,,,,,,,,..~~~~~.~~~..,,,,,,,*, #...##.....##....#P....#*,,,,,,,, ##...................F.#*,,,,,,,, ##...####...#...@#*....,*.......*..####....P....#*,...........##.........####P..P...........>...#.##..## =hZY....................... ..)...........[..............F   cane toad (asleep) =h[#................................ =h<[k#...............=h\["... =h[#...:##....##.....##.#..#.=h?e 16.6 (9.0)  A cane toad comes into view.Found a potion of magic.=hpuF.F=hr9===7.6 (10.0)=hsSandblast=h&=hR= _The cane toad gives a loud, deep croak!=h >,,#~~...,,...##~~..#*,..*#+##~~~..#*..#.#.~~~~...##....!~~.............##....#P....#...........F..#=h #...@#...P....#........#....>...#.........).....[......................=h+ ':.=hF@,>#~~...,,...##~~..#*,..*#+##~~~..#*..#.#.~~~~...##....!~~.............##....#P....#...........F..##...@#...P....#........#....>...#.........)=hA.....[......................:.>h; >h >h>h` _A cane toad is nearby!>h(c~~#,,,,,*~~,,,,<~~#,,>,,#~~..,,,.,,~≈#,,,,,#~~...,,...,,** >h)y...~~##,,,##~~..#*...*#,,* ..~~~##+##~~~..#*..#.##,** #>h4)...~~≈≈.~~~~...##....!#,+>hX)w~~~~~.~~~............,,,,,,* >hz)...##.....##....#P....#*, #>h)...............@..F..#*,,,,,,,,, #>h)#....##....P#**>h)####....P....#*,...........###>h*...####P..P.>...#.##..##>h<*............ .)>hg*[.......... ....... .........................>h*>hM.>h9GF.>h=;----8>hf;.0) _>hD>hG>h:s #The blast of sand hits the cane toad.>hRQ>h_ F.The cane toad is lightly wounded.>h.a6-=--20.1 (1.5 >hk>ho` _The cane toad barely misses you.>ht  The blast of sand hits the cane toad!>h`s  The cane toad is moderately wounded.>haJ5-->ha!1.6>hk>hn _The cane toad closely misses you. The cane toad barely misses you.>h9  >h;The blast of sand hits the cane toad!>h!Wq  The cane toad is severely wounded.>h]XD-3.1>hc>hf _The cane toad completely misses you. The cane toad barely misses you.>h2t  The blast of sand hits the cane toad!>h3-  The cane toad is almost dead.44.6>h8 >h; _You block the cane toad's attack. The cane toad completely misses you.>hxI ]  The blast of sand hits the cane toad but does no damage.>h6 l  The cane toad is almost dead.>h V3-6.1>h >h ` _The cane toad barely misses you.>h6_ ]  The blast of sand hits the cane toad but does no damage.>hl  The cane toad is almost dead.>hVD-7.6>h>h _You block the cane toad's attack. The cane toad closely misses you.>h]  The blast of sand hits the cane toad but does no damage.?hRl  The cane toad is almost dead.?hSV2-9.1?h%b?he _You block the cane toad's attack. The cane toad barely misses you.?hk+  The blast of sand hits the cane toad!  You kill the cane toad!.?h.Fighter -830.6Sandblast?hZ _Vehumet accepts your kill.?h?h?h[?hw ?h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)?hJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?hB  _3=?h" 4==?h( B?h* ?h. ,?h0 ?h4 ?h4 ?h88 ?h; ?h; ?h < N5=?h> ?hD ,?h_ B?h'p 6=?h=v ,?hw ?h| ,?hs ?h ?h ?h ,?h> h7==?h2 ?h ?h ?hx ?h͜ ?h ?hа V~~#*,,,**~~,,,,,,, .~~#,,,,,*~~,,,.<....,, .~~#,,>,,#~~..,......,,,, .~≈#,,,,,#~~........,,,,,,,,***** .~~##,,,##~~..##...##,,,,,,,,* .~~~##+##~~~..##..#.##,,,,,,,**** ..~~≈≈.~~~~...##....!#+ .~~~~~.~~~..............,,,,* .##.....##....#P@...#*,,-51.6 (21.?hޱ 0) ....................#*,,,,,,,,,,####...#....##....P#.......**** .####....P....##............#####..####P..P..>...#.##..##..............[..........?h? ?h{ H-2.6 (22?h O _Found a stone staircase leading up.@hRI@hzU@hZ,@h!^@h^@ha@h1b9=@hd@h.g@hj@h/k@hm@hp@hr@h,,#~~..................,,,,,,,, ,,,#~~................##***,,,, ,,##~~..##...### **** +##~~~#.##@......#*****,,,*9.6 (7.0)~~~~...##.....#........+,,** .~~~..................#.,,,***,, ..##....#P....#,,,,**,,,.....##........,,*,**,,*#....##....P#.......#***##P....##............######.#..#####P..P.......#>...#.##..###60.6 (8@h@h( _Found a ring mail.@hI@h@h@h,@h@h@h@h,@h@hg,@h@h&@h+8 @h8 @h; @h> @hAA @hA @hLD @hG @hJ @hJ @hL @hyO @h9V B@h'\ @h^ @h^_ @hb @hQe @hi @hki @hlk @hPn @hr ,@hs @hz @h~ @h~ @hY @h4 @h, ,@hI @hč @h @h @h @hv @hS @h @h# @hl @h @hn @h @hܪ @h @h! @hu @h @h> @h| @h~ @hz @h_ @ht @hA @hm ,@h @h ,@hS @hv @h @hn @h @h @hG @hh @h @h @hZ @h ,@h+ @h @h @hi @h @h @hX @h @hX @h @hZ @h @hX @h  *** @h6 ** ***,* ### ####### ******,,.#######P#######.P#..### ,,,,,,,,,.......@..........P..... @hX ,,,,,,***#..#....##.##.###P...... @h ,,,,,,*****#.#......P...###...... *,,,,,**,,........#......##...... @h *,,,,,*,,....#....#......#....... @h ,,,,,,**,...##............... ,,,,,,,,,...,...PP............... @h ,,,,,,,*,..,.....PP........ @h N#.....~#...,*,,,,*###...##.......@h> ^You pick up a parchment of Ozocubu's Armour and begin reading...@h 087.6 (27.0)@h ,8.6 (28@h# @h[' I _You add the spell Ozocubu's Armour to your library.@h7@h8@h-:@hJ?AhAhBAh@ Ah Ah AhB AhyAhAh`AhAhAhAhAhAhAhAhKAh Ah"Ah #Ahw$AhQ&Ah&(Ah(Aho*Ah!,Ah-Ah.Aho/Ah4,Ah4Ah{5Ah7Ah19Ah9Ah:AhS<Ahd?Ah?Ah@Ah CAhM ###*********** ###.# ### ,*,,,*#.P######.P.#######P#......AhN$,,....##..#....##.##**,,.#......#**###.#......P ,,,,**,,,..#.....#*,,........# ,,,,,*,,,.*#.....#,.....#....#**,,,,.......##....##...AhCNF   blink frog (asleep)*,,,F.............,...PP....AhwN**,,,.........#.........PP... ,,,,*...,,*#.....~#...,*,,,P####.AhZ 99.6 (11  A blink frog comes into view.The blink frog gives a loud, deep croak!Ah[Ah^A  You hear a loud, deep croak!Ah`AhaAh5bAhmFFFFFF 3 blink frogs (1 wandering).Ah"p7==300.6 (12AhwAh'{` _A blink frog comes into view. x2GhiGh3v.FF.F§FFGhzK--1.0)SandblastGhGh, _The blink frog blinks!HhRXHhs^.F.F.FFFHhx_C--2Hh9iHhl] _A blink frog comes into view.Hh ###  ###.# ### **,*,,,*#.P######.P.#P#...F....@...........*,,.F####..#....##.##.**,,.#......#**###.#......P.**,,,..#.....#*,,.#.*,,,F*#.....#,.....#....#.**,,,,.§.....##....##. 2 blink frogs*,,,.......,...PP.HhtZ**,,,..#.PP.*...,,*#.....~#...,*,,,P####.Hh|,HhZHhHhE"..F.F.3Hh)Hh;-, _The blink frog blinks!HhZ ###  ###.# ### ,*,,,*#.P######.P.#P#.....F.*,,.####..#....##.##.#**,,.#......#**###.#......P.**,,,..#.....#*,,.#.*,,,F*#..F..#,.....#....#.Hh Q**,,,,.......##....##.   blink frog*,,,..............,...PP.**,,,.........#.PP.*...,,*#.....~#...,*,,,P####.HhQ Hh; Hh §F.4Hh Hh , _The blink frog blinks!Ih,I ### The blast of sand hits the blink frog!!Ihqr  The blink frog is severely wounded.Ih5...§Ih6-=6.1 (1.5SandblastIhTIh, _The blink frog blinks!Ih IhŅ Ih Ih7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)IhQ 4IhW Ih$b _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ih`d Ihk Ihm R _No target in view!Ih; Ih= IhQC Ih*N _You can't see any susceptible monsters within range! (Use Z to cast anyway.)IhyP Ih7V IhY R _No target in view!JhM Jh2JhJhF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)JhJhJh8 JhINo target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)JhtJhJhJhkJh)Jh\JhX: _JhJh Jh F..-70.F   blink frogJh Jh :-Jh Jhp No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.) __A blink frog is nearby!Kh ###* ###.# ### **,*,,,*#.P######.P.#P,...F,*,,.F......####..#....##.##.,**,,.#......#**###.#......P,**,,,..#.....#*,,.#,*,,,F*#.....#,.....#....#,**,,,,.......##....##FF 3 blink frogs (1 wandering),*,,,..............,...PP,**,,,.F.......#.PP,*...,,*#.....~#...,*,,,P####KhKhKhkKha.F.FF.Kh78SandblastKhKh] _A blink frog comes into view.Kh: ###Kh.=The blast of sand hits the blink frog!!Khت  The blink frog is severely wounded.Kh,Kh.KhKh.FF...FF.KhQ-==9.6 (1.5 Kh%KhK, _The blink frog croaks.Kh ###* ###.# ### ,**,*,,,*#.P######.P.#P,.....FF,*,,.####..#....##.##,**,,.#......#**###.#......P,**,,,..#.....#*,,.#,*,,,F*#.F...#,.....#....#,**,,,,.##....##F 4 blink frogs (1 wandering),*,,,.......,...PP,**,,,..#.PP,*...,,*#.....~#...,*,,,P####Kh8Kh Kh KhY Kh Khp Kh Kh*FF.F 5 blink frogs (2 wandering)Kh4-100 Kht Kh#Z _The blink frog misses you.KhTuK  The blast of sand hits the blink frog!Kh t  The blink frog is moderately wounded.KhBKhKhf  The blink frog gives a loud, deep croak! x2KhKh)F.....§FF.....*#FFFKh+b5-=2.1 (1.5 KhL4Kh7} _The blink frog closely misses you. x2; The blink frog blinks!KhE  gives a loud, deep croak! x2closely misses you. x2; The blink frog blinks!  You hit the blink frog. You freeze the blink frog.  The blink frog is almost dead.  You closely miss the blink frog.  The blink frog hits you but does no damage.Kh#Kh#Kh~KhKh̳Kh.FF.§.§ 4FKh۾S6=-Kh 3.4 (1.3 Kh{KhS _The blink frog blinks! x2; You block the blink frog's attack.KhF[L  The blast of sand hits the blink frog!!Kh8  The blink frog is almost dead.  The blink frog blinks! x2; The blink frog closely misses you.  The blink frog hits you but does no damage.Kh ..FFF 5 blink frogsF......FKh/ Q5--Khi %4.9 (1.5 Kh- B _The blink frog blinks!Kh  The blast of sand hits the blink frog!!  You kill the blink frog!Vehumet accepts your kill.Kh s. 4Khf Kh C  You feel your power returning.Kh Kh P  The blink frog hits you but does no damage.KhE Kh͜ ? ..Khz §....FF 3..The blink frog blinks! The blink frog closely misses you.Kh _7==96.4Kh Kh , _The blink frog blinks!Kh K  The blast of sand hits the blink frog!Kh Kh  Kh%  The blink frog is moderately wounded.  The blink frog misses you. The blink frog blinks!Kh Khn F...§F 4 blink frogsFFKh s6=-7.9KhD Kh 8 _You block the blink frog's attack.KhEz L  The blast of sand hits the blink frog!!Kh Kh r  The blink frog is severely wounded.KhH Kh Kh Kh5 The blink frog misses you. The blink frog barely misses you.Kh F.F.....FKh :..Kh O4--Kh !9.4KhKh`. _The blink frog hits you.Lh=  The blast of sand hits the blink frog!!  You kill the blink frog!Vehumet accepts your kill.Lhv† 3Lh,Lh?LhդLhLhLhA§FLh mF.F.....Lha5-7=1120.9LhLhK _You feel your power returning. The blink frog blinks!LhY  The blast of sand hits the blink frog!  You kill the blink frog!Vehumet accepts your kill.Lh#. 2LhoBLhSsLh{F†F...§.Lh=22.4 _You feel your power returning. The blink frog blinks!LhK  The blast of sand hits the blink frog.Lhm  The blink frog is almost dead.LhLh# §F..§The blink frog blinks! The blink frog barely misses you. The blink frog blinks!LhY&6=6-3.9Lh-Lh08 _You block the blink frog's attack.Lh%  The blast of sand hits the blink frog!!  You kill the blink frog!Vehumet accepts your kill.Lh>-†   blink frogLh  You feel your power returning. The blink frog completely misses you.LhxF.§.Lh3-7=35.4SandblastLhQLhnE _The blink frog hits you. The blink frog blinks!LhLhܯLhLh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Lh& Lh LhS LhR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Mh ###* ###.# ### ,,**,*,,,##.P######.P.#P.F,*.†§####..#....##.,**,..#......#**###.#......P,**,,...#.....#*,,.#,*,,..*#.....#,.....#....#,**,,.,.......##....##,*,,,.......,...PP,**,,,.#.PP,*...,,*#.....~#...,*,,,P####MhI..FMhO-60Sandblast _Mh MhMh"Y ## The blast of sand hits the blink frog!Mh  The blink frog is heavily wounded.Mh u.§..FMh1==7.9 (1.5SandblastMhMht, _The blink frog blinks!Mh#### ***********##** ###.# ### ,,,**,*,,P##.P######.P.#######P##,,,,,,,......§.................Mh{$*.......@†.####..#....##*...#......#**###.#...... *..#.....#*,,........#. *,,,,,,*,...*#.....#,.....#....# **,..,.......##....##.... *,,,,,,*,,,..F...........,...PP **,,,...#.........PPMh$,*.....##.....~#...,*,,,P###...,,#...,*#>....~~~~~~~~,,,,,Mh6Mh;e.§FMh9?l4--80Mh!IMhL, _The blink frog blinks!MhMh:-Mh/"Mh% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)MhaMhdMhlMhp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Mh Mh Mh; Mh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Mhz ### ##** ###.# ### P##.P######.P.#......................@†.#...#......#....#.....#...*#.....#..,.......#.§..............F#..##.....~#>NhV ### ##** ###.# ### P##.P######.P.#......................@†.#Nh...#......#....#.....#...*#.....#..,.......#.§..............F#..##.....~#>NhNh*NhNh& _The blink frog blinks! Nh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)A blink frog is nearby!Nh### **********##** ###.# ### ,,**,*,,P##.P######.P.#######P###,,,,,.........................*.†.####..#....##.#**...#....@.#**###..P**,.#*,,........# ,,...*#.....#,.....#....#. ,,,,,**,..,.......##....##...... ,,,...§.....,...PP ,,,,,**,,.........F#...... ,,,,,*.....##.....~#...,*,,,P#### ,...,,#....*#>....~~~~~~~~,,,,, ,....**#.####.....~..NhNh'Nh .....§.Nhn &9NhNh, _The blink frog blinks!NhU NhHZ NhUb Nhe _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Nh9 Nh Nh Nh R _No target in view!NhG NhJ Nh R NhV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Nh Nhh Nh/ Nh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)NhWNh}[NhcNh7g _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Oh&Oh*Oh[1Oh4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)OhLOhLOhbNOhfa _5OhOh 31.9 (2.F   blink frogFOhOhh Oha _A blink frog is nearby!Oh@ G### **********###* ###.# ### ,,**,*,,P##.P######.P.#######P###,,,,,,.........................*†.####..#....##.#**...#......#**###.#......P**,....#,,........#..,*,...*,.....#**,.....#....##.....,*,,........,...PP*Oh #.........PP.....##.....~#...,*,,,P#### ,...,,#....*#>..F.~~~~~~~~,,,,,.**#.####.....~~~~~~~~~,,,,.. .....###...#P....~~~#****~~~...Ohr Ohs OhZ NF.Oh` F2.9 (1Sandblast _Oh Oh Oh@  The blast of sand hits the blink frog!!  You kill the blink frog!OhDH ###.Oh9 N....Ohb 7/87=6-4=4.4 (1.5SandblastOh Oh Z _Vehumet accepts your kill.Oh> Oh" Oh OhѨ R _No target in view!Oh. Oh<3 Oh9 OhE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Oh=J Oh6Q OhbT R _No target in view!OhOh Oh]Oh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)OhOhOhOh R _No target in view!PhDTPhXPh_Phb _No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)PhGPhPhQPh^PhP _PhPhPhPh2K7=Ph;PhPhzPh9=PhPhPhY,PhPh7PhPhmPhuPhKPhPh29=PhPhPhPh]PhPhPhPhPhPhPhPhPh|PhPhOPhPhwPhBPhPhPhPhPh@PhPhPh- PhT Ph Ph PhPhPhnPhhPhPhPhPhPhPhc Ph Ph["Ph'Ph)Ph)Ph*Ph1-Ph/Ph'0Ph1Ph3Ph5,Ph@7Ph 9Ph ;Phc;Ph<PhU>Ph?Ph@PhAPh~DPhcFPhFPhGPhIPh[LPhLPhMPhOPhQPhRPhSPhGUPhEX,PhYPh[Ph\PhN]Ph_PhbPhcPhdPhgePhgPhwiPhiPhjPhlPh\oPh9pPh qPhrPh;tPhqtPhLuPhyBPhzPh|Ph>~Ph~PhPPh0Ph Ph\PhqPh1PhPhDPhPh_Ph;PhPhϏPhPhPPhPhPhەPh{,PhգPhBPhPhPhyPhPhPhPhPhPh6PhȵPh Ph_Ph?PhӻPhPh(PhnPhA PhPhiI### Ph Ph_g ##.###############Ph Ph #.#.##.#.#...##P#.Ph Phc #..............Ph Ph #.................PhN Ph ##.###.P.#........#Ph PhR #.@#*#.#..##.....##Ph-Ph Ph& ##.##.....##.....P#Phf PhR #.P#.Ph0.##Ph? Ph0 #PhJ##......#Ph PhQ #.#..P.#.##.....##Ph Ph@ *#....P,,........#. @   Rupert (asleep)Ph, Php} *.......,.........Ph Ph Ph/ *#..,...@........##Ph Phd **,,,,,,,........##Phf76.4 (42.0)-7.4 (43PhYou can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!Ph You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Rupert the Wild comes into view. He is wielding a +0 great mace of protection.RhBM  ####.###############.#.##.#.#...##P#......... #..........RhW##@###.P.#..........#*#.#.###.#.P #.P#.....##.....##....## .P.#....# #..,...@ RhX'G8.4 (1.0)Rh,Rhb/Rh&} Rh Level 3 of the Lair of Beasts <<<>>>>∩(Press ? for help)########.#####################* ###.# ### ####### ****RhX #.#.##.#.#...##P#.PP##.P######.P.#######P#######.P#..#####**,,****#.................................................P.......,,,,,,,**#.................#........†.####..#....##.##.###P........,,,,,,,,*Rhы ##@###.P.#........##...#......#**###.#......P...###.......#**,,*,,,*Rh #..#*#.#..##.....##.....#.....#*,,........#......##......#.,,,**,,**RhD ##.##.....##.....P#....##.....#,.....#....#......#.........,,,**,,**Rh #.P#.....##.....##...........##....##...................#.,,,*,,,,*#........##......#.................,...PP...............#*,,,**,,**Rh #.#..P.#.##.....##............#.........PP................,,,**,,**Rhō *#....P,,........#.....##.....~#...,*,,,P####...##.......#.*****,,,**.......,.........#....##>....~~~~~~~~,,,,,###...#.......#,,***,,,***#..,...@........###.####.....~~~~~~~~~,,,,............[...,,,,,,,,***,,,,,,,........###...#P....~~~##***~~~...................,,,,,,,**Rh *,,,,,,......................~~##,,,**~~...................,,,,,,,,***,,,,,......................~~#,,,,,*~~....<.............,,,,,,,,**RhR *...,,...^...................~~#,,>,,#~~..................,,,,,,,,***Rh <##...#..+#...................~≈#,,,,,#~~................##***,,,,,,,*Rhŏ #....##......................~~##,,,##~~..##...##........# ****,,,**#....##..##......P.#.##..#...~~~##+##~~~..##..#.##.......#*****,,,***#...P#...+.....P.#.####..#...~~≈≈.~~~~...##.....#........+,,**,,,*#.......##..............##..~~~~~.~~~..................#.,,,***,,**RhrFL@.Sh:..ShA;..Sh;..Shem;..Sh;..Sh[ ;..Shm ;..Sh 5..Th15.,Thʪ5,.Th5..ThV5..Th 5.@ThS ..#*#.#...##.....##....ThkT {.P#.....##............##.....#..P.#.##........P,,..............,.........,...@.......,,,,,,,.......,,,,,,.........,,,,,............,,...^......ThT >...#..+#..........##.............##..##.....Uh(rUhQw avangion the Fighter Gargoyle of Vehumet **.... Health: 87/87 ======================== ###Magic: 37/37 ======================== ##.############### AC: 16Str: 13 #.#.##.#.#...##P#. EV: 16Int: 20 #................. SH: 4Dex: 10 #................. XL: 13 Next: 14% Place: Lair:3 ##@###.P.#........# Noise: ---------  Time: 16378.4 (0.0) #..#*#.#..##.....## d) +1 hand axe "Enegar" {freeze, rC++} hw-40m ##.##.....##.....P# Cast: Sandblast #.P#.....##.....## #........##......# #.#..P.#.##.....##  *#....P,,........#.  *.......,.........#  *#..,...@........##  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view! Uhx_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Rupert the Wild comes into view. He is wielding a +0 great mace of protection.UhzUhUhUhkIUhUhIUhI ,UhcUhwUhUh9UhKUhP,UhVUhDX,UhxYUh-bUhdUhjdUheUhnUhOq,UhrUhyUh-|Uh|Uh~UhXUhUhUhѢUhaUhUhOUhˬ,UhUhUh#Uh~Uh˶UhLUh?UhUhWUh Uh)UhUhUhUhUh3UhUhUhUh,UhUhhUhUh/UhUhUUhUh Uh$UhUhUhAUh ,Uhs Uh Uh Uh# ,Uh& Uhj) UhC, Uh, Uh3. Uh0 Uh4 Uh4 Uh6 Uh#9 UhH; Uh; Uh= Uhm@ UhiD UhD UhG Uh:Q XUhQ UhpT ,UhU UhZ Uh\ Uh\ Uh^ Uha Uhd Uhe Uh8g Uhj Uhm Uh1n Uh$p Uhr Uhu UhUv UhZx Uhz Uh} Uh~ Uh Uh ..............................P.. .......†.####..#....##.##.###P... Uh l..#......######.#......P...###... ...#.....##..........#......##... ..##.....#......#....#......#.... Uh% ..........##....##............... ...................PP ..........#.........PP Uh ..##.....~#....#@..P####...##.... ..##>....~~~~~~~~.....###...#.... ####.....~~~~≈~~~~............... ..#P....~~~#####≈~~.............. Uhܐ .........~~##,,,##~~.............. ........~~#,,,,,*≈~....<......... ........~~#,,>,,#~~............. Uh ........~≈#,,,,,#~~.............. ........~~##,,,##~~..##...##.....Uh$ RYou pick up a parchment of Slow and begin reading...Uh 1413.4 (35.0)Uh 4.4 (36 _You add the spell Slow to your library.Uh Uh jLevel 3 of the Lair of Beasts <<<>>>>∩(Press ? for help)######Uh` I##.###################### ###.# ### ####### ****#.#.##.#.#...##P#.PP##.P######.P.#######P#######.P#..#####**,,****Uh `#.................................................P.......,,,,,,,**#.................#........†.####..#....##.##.###P........,,,,,,,,*##.###.P.#........##...#......######.#......P...###.......#**,,*,,,*UhW #..#*#.#..##.....##.....#.....##..........#......##......#.,,,**,,**Uh ##.##.....##.....P#....##.....#......#....#......#.........,,,**,,**Uh܍ #.P#.....##.....##...........##....##...................#.,,,*,,,,*Uh j#........##......#.....................PP...............#*,,,**,,**UhI #.#..P.#.##.....##............#.........PP................,,,**,,**Uh P*#....P,,........#.....##.....~#....#@..P####...##.......#.*****,,,**.......,.........#....##>....~~~~~~~~.....###...#.......#,,***,,,**Uh )*#..,...@........###.####.....~~~~≈~~~~................[...,,,,,,,,*UhЎ **,,,,,,,........###...#P....~~~#####≈~~...................,,,,,,,***,,,,,,......................~~##,,,##~~...................,,,,,,,,*Uh **,,,,,......................~~#,,,,,*≈~....<.............,,,,,,,,**Uh *...,,...^...................~~#,,>,,#~~..................,,,,,,,,***UhE F##...#..+#...................~≈#,,,,,#~~................##***,,,,,,,*Uh #....##......................~~##,,,##~~..##...##........# ****,,,**Uhޏ 1#....##..##......P.#.##..#...~~~##+##~~~..##..#.##.......#*****,,,**Uh *#...P#...+.....P.#.####..#...~~≈≈.~~~~...##.....#........+,,**,,,*Uhf #.......##..............##..~~~~~.~~~..................#.,,,***,,**Uh3@>Vh Vh ..............................P.. avangion the Fighter .......†.####..#....##.##.###P... Gargoyle of Vehumet **.... ..#......######.#......P...###... Health: 87/87 ======================== Vh' ...#.....##..........#......##... Magic: 37/37 ======================== ..##.....#......#....#......#.... AC: 16Str: 13 .........##....##................ EV: 16Int: 20 ...................PP............ SH: 4Dex: 10 ..........#.........PP........... XL: 13 Next: 14% Place: Lair:3 Vh ..##.....~#....#@..P####...##.... Noise: ---------  Time: 16414.4 (0.0) ..##>....~~~~~~~~.....###...#.... d) +1 hand axe "Enegar" {freeze, rC++} ####.....~~~~≈~~~~............... Cast: Sandblast Vh 5..#P....~~~#####≈~~.............. ........~~##,,,##~~.............. ........~~#,,,,,*≈~....<.........Vh? P  ........~~#,,>,,#~~..............  ........~≈#,,,,,#~~..............  ........~~##,,,##~~..##...##.....  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Vhr 2_No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Rupert the Wild comes into view. He is wielding a +0 great mace of protection.Vh You pick up a parchment of Slow and begin reading... _You add the spell Slow to your library.Vhn Vh Vhl WhʛIWhWhڻBWhBWh^WhWh,WhWhWhN,WhmWhHWh,WhjWhcWhTWhWhWWhtWhA  You enter the shallow water.Whg?Water WhWWhKN _Moving in this stuff is going to be slow.WhUWhWh#WhtWhxWhWhJWhWhCWhWh4Wh}WhCWhz,WhAWh p #.####.....~~~~≈~~~~.. #...#P....~~~#####≈~~......... ..........~~##..,##~~......... .Wh .........~~#E..,,#≈~....<............~~#..>,,#~~......~≈#...,,#~~Wh3 q...~~##..,##~~..##...## #.##..#...~~~##'##~~~..##..#.## .Wh ####..#...~~≈≈.@~~~...##.....#....##..~~~~~.~~~.......... ......#...##.....##....#P....## ###..###............## #.#..###...####...#....##....P#..####....P....##E   water elemental (dormant)...............####P..P..Wh ...........>...#.##..##......................Wh5 !WhYJ 27.8 (13.4)  You open the door.WhLy.EEWh?8.8 (14SandblastWh%7EWh( _A water elemental comes into view. _Found a staircase to the Shoals.Wh ...##>....~~~~~~~~.....###...# ##.####.....~~~~≈~~~~. ##...#P....~~~#####≈~~...~~##...##~~.....~~#....t#≈~....<.~~#.E>..#~~....~≈#.....#~~........ ...........~~##...##~~..##.....~~~##@##~~~..##..#.## #.####..#...~~≈≈.~~~~...##.....#.##..~~~~~.~~~........... .......#...##.....##....#P....## .###..###.....................## .#.#..###...####...#....##....P#. t   snapping turtle (reaching, asleep)..####....P....##.....E   water elemental...............####P..P>...#.##..##Whd q  A snapping turtle comes into view.Wh] Wh ,Whz ..tEt)=30.4 (1.6)Wh Wh _The snapping turtle hisses angrily. _There is an open door here.Wh EE  The blast of sand hits the water elemental!!Xh$ E(engulfing you)The water elemental is heavily damaged.The water elemental hits you.  The water elemental engulfs you in water!Xh>64-------6-==1.9 (1.5Engulf Xh"8EXh$&? _The snapping turtle bites you from afar!!XhnThe water elemental engulfs you in water! _The snapping turtle bites you from afar!!blast of sand hits the water elemental!!  You destroy the water elemental!  Vehumet accepts your kill.XhE.Xh*8.XhT0-------5--5--3.4Xh 8Xh;a _The water engulfing you falls away. You block the snapping turtle's attack.Xh1#Xh  .The blast of sand hits the snapping turtle but does no damage.Xhk5---4.9XhrXhf _The snapping turtle barely misses you.Xh`.y #The blast of sand hits the snapping turtle!Xhu .The snapping turtle is lightly wounded.Xhj046.4XhHXhf _The snapping turtle barely misses you.Xh/% #The blast of sand hits the snapping turtle but does no damage.Xh۰ .The snapping turtle is lightly wounded.  The snapping turtle bites you but does no damage.XhزV6=7.9Xh Xhg _The snapping turtle closely misses you.Xh-D #The blast of sand hits the snapping turtle but does no damage.Xh u .The snapping turtle is lightly wounded.Xh V3-9.4Xh\ Xh G _The snapping turtle bites you but does no damage.Xh y #The blast of sand hits the snapping turtle.Xhh u .The snapping turtle is lightly wounded.Xhi 7=2--40.9XhCr Xhu = _You block the snapping turtle's attack.Xh] #The blast of sand hits the snapping turtle but does no damage.Xh; u .The snapping turtle is lightly wounded.Xh= D-2.4XhE XhK g _The snapping turtle closely misses you.Yh2P  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YhNg#....##>....~~~~~~~~.....###...#. avangion the Fighter ##.####.....~~~~≈~~~~............ Gargoyle of Vehumet **.... ##...#P....~~~#####≈~~........... Health: 67/87 ==================------ ...........~~##...##~~........... Magic: 29/37 ==================------ ...........~~#.....#≈~....<...... AC: 16Str: 13 YhOc...........~~#..>..#~~........... EV: 16Int: 20 ...........~≈#..t..#~~........... SH: 4Dex: 10 ...........~~##.*.##~~..##...##.. XL: 13 Next: 15% Place: Lair:3 .#.##..#...~~~##@##~~~..##..#.##. Noise: =--------  Time: 16442.4 (0.0) YhO"#.####..#...~~≈≈.~~~~...##.....#. d) +1 hand axe "Enegar" {freeze, rC++} .......##..~~~~~.~~~............. Cast: Sandblast .......#...##.....##....#P....##. Yh P.###..###.....................##. .#.#..###...####...#....##....P#. t   snapping turtle (reaching) Yh-P...........####....P....##....... ........................####P..P. ....................>...#.##..##. YhOPY_The snapping turtle closely misses you.YhsPCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YhPAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (lightly wounded, 92% to hit)YhH#....##>....~~~~~~~~.....###...#. avangion the Fighter ##.####.....~~~~≈~~~~............ Gargoyle of Vehumet **.... ##...#P....~~~#####≈~~........... Health: 67/87 ==================------ ...........~~##...##~~........... Magic: 29/37 ==================------ ...........~~#.....#≈~....<...... AC: 16Str: 13 YhV...........~~#..>..#~~........... EV: 16Int: 20 ...........~≈#..t..#~~........... SH: 4Dex: 10 ...........~~##.`.##~~..##...##.. XL: 13 Next: 15% Place: Lair:3 .#.##..#...~~~##@##~~~..##..#.##. Noise: =--------  Time: 16442.4 (0.0) #.####..#...~~≈≈.~~~~...##.....#. d) +1 hand axe "Enegar" {freeze, rC++} .......##..~~~~~.~~~............. Cast: Sandblast .......#...##.....##....#P....##. Yh.###..###.....................##. .#.#..###...####...#....##....P#. t   snapping turtle (reaching) Yh6...........####....P....##....... ........................####P..P. YhD....................>...#.##..##.Yh Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yh0Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYhSzAim: a snapping turtle (lightly wounded, 92% to hit)  The stone arrow hits the snapping turtle.Yh.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a snapping turtle (lightly wounded, 92% to hit)  The stone arrow hits the snapping turtle.napping turtle is lightly wounded.Yh5;8=3.4 (1YhYhf _The snapping turtle barely misses you.Yh{t  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yhp#....##>....~~~~~~~~.....###...#. avangion the Fighter ##.####.....~~~~≈~~~~............ Gargoyle of Vehumet **.... ##...#P....~~~#####≈~~........... Health: 68/87 ==================------ ...........~~##...##~~........... Magic: 26/37 ================-------- ...........~~#.....#≈~....<...... AC: 16Str: 13 ...........~~#..>..#~~........... EV: 16Int: 20 ...........~≈#..t..#~~........... SH: 4Dex: 10 ...........~~##.*.##~~..##...##.. XL: 13 Next: 15% Place: Lair:3 .#.##..#...~~~##@##~~~..##..#.##. Noise: ==-------  Time: 16443.4 (0.0) #.####..#...~~hq34m≈≈.~~~~...##.....#. d) +1 hand axe "Enegar" {freeze, rC++} .......##..~~~~~.~~~............. Cast: Sandblast .......#...##.....##....#P....##. .###..###.....................##. .#.#..###...####...#....##....P#. t   snapping turtle (reaching) ...........####....P....##....... ........................####P..P. ....................>...#.##..##. _The snapping turtle barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (lightly wounded, 92% to hit)Yh#....##>....~~~~~~~~.....###...#. avangion the Fighter ##.####.....~~~~≈~~~~............ Gargoyle of Vehumet **.... ##...#P....~~~#####≈~~........... Health: 68/87 ==================------ ...........~~##...##~~........... Magic: 26/37 ================-------- Yh\8...........~~#.....#≈~....<...... AC: 16Str: 13 ...........~~#..>..#~~........... EV: 16Int: 20 ...........~≈#..t..#~~........... SH: 4Dex: 10 ...........~~##.`.##~~..##...##.. XL: 13 Next: 15% Place: Lair:3 .#.##..#...~~~##@##~~~..##..#.##. Noise: ==-------  Time: 16443.4 (0.0) #.####..#...~~≈≈.~~~~...##.....#. d) +1 hand axe "Enegar" {freeze, rC++} Yh.......##..~~~~~.~~~............. Cast: Sandblast .......#...##.....##....#P....##. .###..###.....................##. .#.#..###...####...#....##....P#. t   snapping turtle (reaching) ...........####....P....##....... Yhd........................####P..P. ....................>...#.##..##.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (lightly wounded, 92% to hit)  The stone arrow hits the snapping turtle!!YhD#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (lightly wounded, 92% to hit)  The stone arrow hits the snapping turtle!!  The snapping turtle is heavily wounded.YhFFc59--4.4 (1YhNYhiU> _The snapping turtle bites you from afar!Yh   Yh Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yhr7 #....##>....~~~~~~~~.....###...#. avangion the Fighter ##.####.....~~~~≈~~~~............ Gargoyle of Vehumet **.... ##...#P....~~~#####≈~~........... Health: 59/87 ================-------- ...........~~##...##~~........... Magic: 23/37 ==============---------- Yh 8 3...........~~#.....#≈~....<...... AC: 16Str: 13 ...........~~#..>..#~~........... EV: 16Int: 20 ...........~≈#..t..#~~........... SH: 4Dex: 10 ...........~~##.*.##~~..##...##.. XL: 13 Next: 15% Place: Lair:3 .#.##..#...~~~##@##~~~..##..#.##. Noise: ==-------  Time: 16444.4 (0.0) Yh8 o#.####..#...~~≈≈.~~~~...##.....#. d) +1 hand axe "Enegar" {freeze, rC++} .......##..~~~~~.~~~............. Cast: Sandblast .......#...##.....##....#P....##. .###..###.....................##. .#.#..###...####...#....##....P#. t   snapping turtle (reaching) ...........####....P....##....... ........................####P..P. ....................>...#.##..##. _The snapping turtle bites you from afar!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYh8 {Aim: a snapping turtle (heavily wounded, 92% to hit)Yh #....##>....~~~~~~~~.....###...#. avangion the Fighter ##.####.....~~~~≈~~~~............ Gargoyle of Vehumet **.... ##...#P....~~~#####≈~~........... Health: 59/87 ================-------- ...........~~##...##~~........... Magic: 23/37 ==============---------- ...........~~#.....#≈~....<...... AC: 16Str: 13 ...........~~#..>..#~~........... EV: 16Yh Int: 20 ...........~≈#..t..#~~........... SH: 4Dex: 10 ...........~~##.`.##~~..##...##.. XL: 13 Next: 15% Place: Lair:3 .#.##..#...~~~##@##~~~..##..#.##. Noise: ==-------  Time: 16444.4 (0.0) #.####..#...~~≈≈.~~~~...##.....#. d) +1 hand axe "Enegar" {freeze, rC++} .......##..~~~~~.~~~............. Cast: Sandblast .......#...##.....##....#P....##. Yh .###..###.....................##. .#.#..###...####...#....##....P#. t   snapping turtle (reaching) Yh& 6...........####....P....##....... ........................####P..P. YhQ ....................>...#.##..##.Casting: Stone Arrow (safe; 1% risk of failure)  Yh~ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYh Aim: a snapping turtle (heavily wounded, 92% to hit)  The stone arrow hits the snapping turtle.Yh t.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a snapping turtle (heavily wounded, 92% to hit)  The stone arrow hits the snapping turtle.  The snapping turtle is heavily wounded.5.4 (1Yh Yh5! f _The snapping turtle barely misses you.ZhP  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh#....##>....~~~~~~~~.....###...#. avangion the Fighter ##.####.....~~~~≈~~~~............ Gargoyle of Vehumet **.... ##...#P....~~~#####≈~~........... Health: 59/87 ================-------- ...........~~##...##~~........... Magic: 20/37 ============------------ ...........~~#.....#≈~....<...... AC: 16Str: 13 ...........~~#..>..#~~........... EV: 16Int: 20 ZhO@...........~≈#..t..#~~........... SH: 4Dex: 10 ...........~~##.*.##~~..##...##.. XL: 13 Next: 15% Place: Lair:3 .#.##..#...~~~##@##~~~..##..#.##. Noise: ==-------  Time: 16445.4 (0.0) #.####..#...~~≈≈.~~~~...##.....#. d) +1 hand axe "Enegar" {freeze, rC++} Zh.......##..~~~~~.~~~............. Cast: Sandblast .......#...##.....##....#P....##. .###..###.....................##. .#.#..###...####...#....##....P#. t   snapping turtle (reaching) ...........####....P....##....... ........................####P..P. ....................>...#.##..##. ZhP`_The snapping turtle barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (heavily wounded, 92% to hit)Zhʎ)#....##>....~~~~~~~~.....###...#. avangion the Fighter ##.####.....~~~~≈~~~~............ Gargoyle of Vehumet **.... ##...#P....~~~#####≈~~........... Health: 59/87 ================-------- Zho...........~~##...##~~........... Magic: 20/37 ============------------ ...........~~#.....#≈~....<...... AC: 16Str: 13 ...........~~#..>..#~~........... EV: 16Int: 20 ...........~≈#..t..#~~........... SH: 4Dex: 10 ...........~~##.`.##~~..##...##.. XL: 13 Next: 15% Place: Lair:3 Zhԏ.#.##..#...~~~##@##~~~..##..#.##. Noise: ==-------  Time: 16445.4 (0.0) #.####..#...~~≈≈.~~~~...##.....#. d) +1 hand axe "Enegar" {freeze, rC++} .......##..~~~~~.~~~............. Cast: Sandblast Zh.......#...##.....##....#P....##. .###..###.....................##. Zhq&.#.#..###...####...#....##....P#. t   snapping turtle (reaching) ...........####....P....##....... ........................####P..P. ....................>...#.##..##.Casting: Stone Arrow (safe; 1% risk of failure)  ZhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ZhÐPress: ? - help, Shift-Dir - straight lineAim: a snapping turtle (heavily wounded, 92% to hit)  The stone arrow hits the snapping turtle!Zh'8.Zhv601=6.4 (1Zh1$Zh''Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (heavily wounded, 92% to hit)  The stone arrow hits the snapping turtle! _The snapping turtle is almost dead.Zh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh6#....##>....~~~~~~~~.....###...#. avangion the Fighter ##.####.....~~~~≈~~~~............ Gargoyle of Vehumet **.... ##...#P....~~~#####≈~~........... Health: 60/87 ================-------- Zh...........~~##...##~~........... Magic: 18/37 ===========------------- ...........~~#.....#≈~....<...... AC: 16Str: 13 ...........~~#..>..#~~........... EV: 16Int: 20 ...........~≈#..t..#~~........... SH: 4Dex: 10 Zh\...........~~##.*.##~~..##...##.. XL: 13 Next: 15% Place: Lair:3 .#.##..#...~~~##@##~~~..##..#.##. Noise: ==-------  Time: 16446.4 (0.0) #.####..#...~~≈≈.~~~~...##.....#. d) +1 hand axe "Enegar" {freeze, rC++} .......##..~~~~~.~~~............. Cast: Sandblast .......#...##.....##....#P....##. .###..###.....................##. .#.#..###...####...#....##....P#. t   snapping turtle (reaching) ...........####....P....##....... ........................####P..P. ....................>...#.##..##. _The snapping turtle is almost dead.ZhCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (almost dead, 92% to hit)Zh)#....##>....~~~~~~~~.....###...#. avangion the Fighter ##.####.....~~~~≈~~~~............ Gargoyle of Vehumet **.... ##...#P....~~~#####≈~~........... Health: 60/87 ================-------- Zhڨ...........~~##...##~~........... Magic: 18/37 ===========------------- ...........~~#.....#≈~....<...... AC: 16Str: 13 ...........~~#..>..#~~........... EV: 16Int: 20 ...........~≈#..t..#~~........... SH: 4Dex: 10 ...........~~##.`.##~~..##...##.. XL: 13 Next: 15% Place: Lair:3 Zh3z.#.##..#...~~~##@##~~~..##..#.##. Noise: ==-------  Time: 16446.4 (0.0) #.####..#...~~≈≈.~~~~...##.....#. d) +1 hand axe "Enegar" {freeze, rC++} .......##..~~~~~.~~~............. Cast: Sandblast .......#...##.....##....#P....##. Zh8:.###..###.....................##. .#.#..###...####...#....##....P#. t   snapping turtle (reaching) ...........####....P....##....... ........................####P..P. ....................>...#.##..##.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (almost dead, 92% to hit)  The stone arrow hits the snapping turtle.Zh*8j.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a snapping turtle (almost dead, 92% to hit)  The stone arrow hits the snapping turtle.  The snapping turtle is almost dead.Zh7:+7.4 (1ZhAZhEj _The snapping turtle completely misses you.Zh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh\ #....##>....~~~~~~~~.....###...#. avangion the Fighter ##.####.....~~~~≈~~~~............ Gargoyle of Vehumet **.... ##...#P....~~~#####≈~~........... Health: 60/87 ================-------- ...........~~##...##~~........... Magic: 15/37 =========--------------- ...........~~#.....#≈~....<...... AC: 16Str: 13 ...........~~#..>..#~~........... EV: 16Int: 20 ...........~≈#..t..#~~........... SH: 4Dex: 10 ...........~~##.*.##~~..##...##.. XL: 13 Next: 15% Place: Lair:3 .#.##..#...~~~##@##~~~..##..#.##. Noise: ==-------  Time: 16447.4 (0.0) hQ m#.####..#...~~≈≈.~~~~...##.....#. d) +1 hand axe "Enegar" {freeze, rC++} .......##..~~~~~.~~~............. Cast: Sandblast .......#...##.....##....#P....##. .###..###.....................##. .#.#..###...####...#....##....P#. t   snapping turtle (reaching) ...........####....P....##....... ........................####P..P. ....................>...#.##..##. _The snapping turtle completely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (almost dead, 92% to hit)Zh9 {#....##>....~~~~~~~~.....###...#. avangion the Fighter ##.####.....~~~~≈~~~~............ Gargoyle of Vehumet **.... ##...#P....~~~#####≈~~........... Health: 60/87 ================-------- ...........~~##...##~~........... Magic: 15/37 =========--------------- ...........~~#.....#≈~....<...... AC: 16Str: 13 ...........~~#..>..#~~........... EV: 16Int: 20 ZhP Q...........~≈#..t..#~~........... SH: 4Dex: 10 ...........~~##...##~~..##...##.. XL: 13 Next: 15% Place: Lair:3 .#.##..#...~~~##@##~~~..##..#.##. Noise: ==-------  Time: 16447.4 (0.0) #.####..#...~~≈≈.~~~~...##.....#. d) +1 hand axe "Enegar" {freeze, rC++} .......##..~~~~~.~~~............. Cast: Sandblast .......#...##.....##....#P....##. .###..###.....................##. .#.#..###...####...#....##....P#. t   snapping turtle (reaching) ...........####....P....##....... ........................####P..P. ....................>...#.##..##.Aiming: Stone Arrow (safe; 1% risk of failure)  Zh TPress: ? - help, Shift-Dir - straight lineAim: a snapping turtle (almost dead, 92% to hit)  The stone arrow hits the snapping turtle!  You kill the snapping turtle!Vehumet accepts your kill.Zh a>#######...##<†`........~.....#.........####...#......####....P.... ............ > Zh$ 8.Zh, 8==68.4 (1SandblastZh4 Zh5  Press: ? - help, Shift-Dir - straight line  Aim: a snapping turtle (almost dead, 92% to hit)  Zh^6 The stone arrow hits the snapping turtle!  You kill the snapping turtle!  Vehumet accepts your kill. _You feel your power returning.[h3[hH4[hv5[h7[hA;O1[h;[hG<l19===[ho=[h ?[h?[hq@[h{C[hCN62=[hE[hF[hG[hG[hJ[hJX20=[hL[hM[hlNW3=[htO[h(R,[hS[hdU[hU[hV[hFY[hYS41=[h4[[h\[hP][hC^[hxa,[hb[hd[hVe%5[hf[hh[hi%2[h`iE==[hj[hk[h@l[hm[h(p[hspD6=[h~q[hӁ[h[h[h[hW3=[h[h[h~#7[h2=[h[hs[h֎[h[hy,[hp[h[h:#8[hn04=[hv[h,[h[hB[hX[hK9=[h2[hp[h{j5==[h[h[h[h4[hҬ[h{V70=[h0[h[hE[h[h$[hp#1[h:6=[hͶ[h[h[h[h[hS[h[hS[h%2[h[h[h`M7=[h[h[h[h[h,[hz#3[h(=[h[h,[h[h>[hj8==[h[h6[hsU4=[h*[h[h[h[h[hF[h[hq59=[h;[h$[h[h[h[h$[h3[h[h%6[h,[hjL30=[h[hx[h[hL[h[h`K7=[h[h,[h|[h/[hh1==[h[h[h[hN8=[h][h&[h~[h [hk [h [h [h[h[hQT92=[h[hX[h[h[h[h[hG[h[h\L80=[hb[hp[hK3=[h [h"[h"[h#[hQ&[h&#1[h&2=[h'[h)[h)[h*[h-[h-h4==[h/[h0[h21[hf12[hV2[h4[h"5[h5[h8[hW8[hY9[h%<[hj<[35=[h=[hQ?[h?[h@[hC[hzC[hD[hF[hIa4=[hJ[h8KK6=[hrL[hN[hmN[hO[haR[hRU5=[hS[hIV,[hV[hLY[hL[h7==[hz|67==[h[hۍ[hC[h[h[h[hE[h[h3[h[hs[h[h[h;[h29=[h[h[hz,[h"[h[ha[h[h[h2[h[h[h[h[h3[hz[h[h[h[h [h[hy[h[h[h[h#[h/[h[h)[h[h1[h[hT[hi[h[h[h[h[h,[h[h[h[h[h[h [h [ha [h [h[h[h[h [hN[h-[h[h [h[h([h[h [h"[hK$[h$[h%[hw'[h([h([h)[hc,[hX.[h.[h/[hV2[h|4[h4[hU6[h<[h>[hD?[h(@[hA[hvC[hC[h-E[hF[hyG[h H[hH[h N[hXO[hO[hP[hW[h\Y[hY[hZ[h\[hh^[h^[h_[hvc[hf[hFg[hh[hk[hm[hYn[ho[hr[hu[hu[hw[hz[h+HPP...............#*,,,**,,** .PP................%,,**,,** P####...##.......#.##***,,,* ###...#.......#..###.,,** ......[........,,,* ...............,,** ...............,,,* <...................,,** ...............@.......,,*** --[h2\5510.0) ................#####...,,,,* ##......# ****,,,** ##..#.##.......#####*,,,**.##.....#........+..#*,,,* ................#....##*,,**#P....##............#*,,,*##..........#.#*,,**##....P#######....*[hr[hI--91[h[h0 _Found a rimehorn talisman.[hI[h[h[hA,[h[h[hP[h[h[h[h[h [hQ[hC[h[hP[h[h [h [h [hC[h[hi[hE[h[h[hU[h[h[hm[h[h [h [h"[h@#[h3$[h%[h([hJ([hG)[h.[h/[h:0[h0[hb2[h{3[h3[h4[h6[h8[h9[h:[h=[h@[h%A\hj\hf\h \h4 \h \h\h*\h\h3\h[\hg\h\h\h\h\h\hu\h \h"\h]#\h$\h'\h)\h*\h+\h-\hv/\h/\hk0\h2\h$4,\h4\h67\hG9\h9\h:\h>=\h:?\h?\h@\hdE\hG\h H\hJ\h|K\hL\h@M\hN\hS\hV\hW\h`Y\h\\h-_\h|_\h+a\hc\h1f\hf\h2k\hl\hn\ho\hGt\h~v\hz\h%{\hU~\h\h\h$\h\hH   ####### ####  \h"####.P#..#######..####  ...P..............##  #.###P.........P#  ###.......###..#...#  ###.P..##..##  #P.##..##  ...#...@#P...#  ...##...##..##  \h............%..##..##  .##.......#.#####..P#  #...#.......#..###...##  ..........[...........#   ...................##   ..............#   ............##   \hP391.4 (32.0)\h(,2.4 (33\hú\hX- _a - a wand of flame (8)\h \hn \h \hJ B\ho \h6 \h \h \h\ \h3 F  You see here a rimehorn talisman.\hk \h!  _\h# \h( \hX+ \h+ \h- \h;2 \h%5 \hr5 \h7 \h; \h> \hk? \hA \hE \h]J ,\hO \h,R \hT \hHU \hV \hY \h$\ \h\ \h~a ,\h@b \hb \hc \he \hg ,\h i \hnk \hl \h'm \hn \hSp \hlq \hq \hr \ht \hu \hHv \hv \hx \hQz \hA{ \h{ \ht} \h \h \h \h: \h \h \hG \hљ \h] \h \h \h: \h \hĤ \h \h \h\ \h \h \hͲ \hW \h \h \h \h׼ \h/ \h \h] \hn \hQ \h \h &\h ,\h4 \hi \h  \h \hD \h B\h+ \h \hs ,\he \h# \h% \h&& \h) \h- \h. \h. \h0 \h3 \h5 \h6 \h'8 \h: \hc= \h > \h? \hqB \hE ,\hF \hI \hK \h]L \h^M \hmO \hQ \hQ \hS \h \hk \hv \h? \h~ \h \h3 \h \h4 \h \hS \h" \hl \hM B\h? \h \h \h \hC \h+G \hG \hN \hic \hd \h}e \hg \h ,\h \hg \hٔ \h ,\h \h \h ,\h \hn \h \hc \hJ \hS \hV \h= \h \h \hk \h \h \h \h \h \h \h \h! \h \h \h(% \h*' \h' \h) \h8 \h; ,\hV= \hrL \h,P \hP \haS \h` \hc ,\h[f \h\q \hs \hZt \hIv \hH \h0 \h \hy \h \h B\h \h \h \hu \hڲ \h \h \hV \hY \h \h \h \h \h ,\h \h \hn \h \h# \h \h ,\h \hQ\h \h \h\h\h,\h\h$\h&\h'\h)\h/\hg2\h2\h&5\h<\h=\hE>\h?\haG\hoJ\hJ\h&M\hR\hV\hV\hX\h]\h`\ha\hc\hFn\hq\hq\hs\hux\h/{\h{\h}\hǁ\h\h\h \hӊ\hN\h\h\h5\h\h\h\h7\h \hv\h\h\h\hͣ\hR\hw\h\h^\h\h\h?\h\h\h\hj,\hu\h\h\h1]hR*#..,...@........###.####.....**,,,,)..........###...#P....~  *,,,,,.......................~  **,,,,,......................~  *...,,...^...................~  ##...#..+#...................~ ]hB #....##......................~  #....##..##......P.#.##..#...~  *#...P#...+..@..P.#.####..#...680.4 (88  ###..............##..~  #....P..#÷÷...##........#...# ]hO #....#...#....###.###..###...  #.##.....#..#.#..###...  #P...#...##..................#  ##.>.##.##....................  #...^#.#.#...................  #.............]h\]hB,1.4 (89]hL"]h## _Found a mace.]h]hq]h]h]h]h]hi,]h]h4,]h(]h-B]hc 7 _You open the door.]h ]h[]h]]h3@  There is an open door here.]h585 _]h9`]hY]h]h]hp]h~]hu]h ]hN]h]h]h]h ]h]h]hI]h]h]h]h$]h]hl]hR,]h]hs]h ,]h ]h8]hy]hR]h]h|6]h9,]h;]hJB]hD,]hE]hDL]h[N]hN]h7P]hU]hX]h5Y]hZ]hz`]hd]hd]hf]h3m]h3p]hp]hr]hx]h{]h,|]h~]h<@  There is an open door here.]hi _]hDB]h^]h]h]h]hY]h]h_]h,]h]h8]h]hB]h]]h]h#]hy]h]h]h4]h]hi]h]h]h]]h]h.]h|]h]h]h]h ]h]h?]h>]h,]h]h^ ]hm ]h ]h ]h ]hz ]h ]h ]h[ ]hf ]h ]h ]hp ]h& ]h ]h ]h ]h ]h% ]h ]h" ]h$ ]h-% ]h& ]hp) ]hB+ ]h+ ]h, ]h;/ ]h0 ]hU1 ]h2 ]h~5 ]h7 ]h-8 ]h~9 ]hhZ B]hc[ ]hy ]h{ ]h| ]h~ ]h ]h ]hy ]h҄ ]h ]h ]h̋ ]hF ]h ]hZ ]hǘ ]h ]h l    ###   ##.#####################   #.#.##.#.#...##P#.PP##.P   #..........   #.................#.....   ##.###.P.#........##...#.   #..###.#..##.....##.....#   ##.##...@.##.....P#....##730.4 (4 ]h   #.P#.....##.....##......   #........##......#......   #.#..P.#.##.....##...   *#....P.P........#.....##   *.................#....#   *#..!...@........###.####   ##....)..........###...#P   *................]h ]h ]hY s _Partly explored, can't reach some items and places.^hP^hQ^hS^h3......#........0.0)........^h^hs _Partly explored, can't reach some items and places._hM7_h'DLevel 3 of the Lair of Beasts <<<>>>>∩(Press ? for help)########.###################### ###.# ### ####### ####_hD #.#.##.#.#...##P#.PP##.P######.P.#######P#######.P#..#######..#####.................................................P..............###.................#........†.####..#....##.##.###P...............P###.###.P.#........##...#......######.#......P...###.......###..#...#_hLE#..###.#..##.....##.....#.....##..........#......##......#.P..##..##_hE##.##...@.##.....P#....##.....#......#....#......#..........P.##..##_hE#.P#.....##.....##...........##....##...................#....#P...#_hhF#........##......#.....................PP...............##...##..###.#..P.#.##.....##............#.........PP................%..##..##*#....P.P........#.....##.....~#....#...P####...##.......#.#####..P#_hF*.................#....##>....~~~~~~~~.....###...#.......#..###...##*#..!...@........###.####.....~~~~≈~~~~................[...........#_h=G##....)..........###...#P....~~~#####≈~~..........................##*............................~~##...##~~...........................#_hvG##...........................~~#.....#≈~....<.....................##_hG#........^...................~~#..>..#~~..........................###_hGg##...#..+#...................~≈#..÷..#~~................#####.......#_hH#....##......................~~##...##~~..##...##........# ####...##_hHS#....##..##......P.#.##..#...~~~##'##~~~..##..#.##.......######...####...P#...'.....P.#.####..#...~~≈≈.~~~~...##.....#........+..##...##.......##..............##..~~~~~.~~~..................#....###..##_hO@>_h _h_  avangion the Fighter  ###Gargoyle of Vehumet **....  ##.##################### Health: 87/87 ========================  #.#.##.#.#...##P#.PP##.P Magic: 37/37 ========================  #....................... AC: 16Str: 13  #.................#..... EV: 16Int: 20  _ha ##.###.P.#........##...#. SH: 4Dex: 10  #..###.#..##.....##.....# XL: 13 Next: 16% Place: Lair:3  ##.##...@.##.....P#....## Noise: ---------  Time: 16730.4 (0.0)  #.P#.....##.....##...... d) +1 hand axe "Enegar" {freeze, rC++}  #........##......#...... Cast: Sandblast  #.#..P.#.##.....##......  *#....P.P........#.....##  *.................#....##   *#..!..._hb [0;10;1m@........###.####   ##....)..........###...#P   *........................  _Found a mace. _You open the door. _There is an open door here. _There is an open door here. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places._hb _he _h^ B __hƟ X_h _hӠ _h _h< _h̦ _h _h _h: _h _h _h _h _hܳ _hD _hη _hҹ ,_h _hȽ _h _h _h! _h` _h _hI _h( _h _h4 _h _hy _h _h _h _h _h _hK _h _h _h _h ,_h _h[ _h _h% _hO _hS _h _hg _hh _h _ht _h _h _h@ _h _h\ _h _hM _h _hu _hv _hn _h4 _h _h _hr _h _hY _hK _h ..........#........÷.####..#....# #........##...#......######.#.... .##.....##.....#.....##.......... .##.....P#....##.....#......#.... .##.....##...........##....## .##................PP .##.....##............#.........P ........#.....##.....~#....#...P .........#....##@....~~~~~~~~....52.4 (22.0) ........###.####.....~~~~≈~~~~ ........###...#P....~~~#####≈~~ ....................~~##...##~~ ....................~~_hG ~#.....#≈~.. ^...................~~#..>..#~~.. #...................~≈#..÷..#~~.. ....................~~##...##~~.. ##......P.#.##..#...~~~##'##~~~_h! _h!  _There is a stone staircase leading down here.`h"`h/&`h/`h8`h@?83.4 (1.0) _`hE`hPV ##♣ ♣# #..♣.♣#  `h♣.....♣ 4 ♣.@.♣ ♣.....♣  #..♣...♣  ##♣ ♣.F.. ♣.♣♣♣ ♣♣F   bullfrog (asleep) `h`hʭ`h>4.1 (1.7Sandblast`h$`h( _You climb downwards. _There is a stone staircase leading up here.ahDv ##F  ah  The blast of sand hits the bullfrog!  The bullfrog is heavily wounded.ahCahoOahPEF..ahRVy6-====5.6 (1.5 ahWahbZ< _The bullfrog gives a loud, deep croak!ahs  The blast of sand hits the bullfrog.aho  The bullfrog is almost dead.ah q5--=---7.1ahvahy _The bullfrog barely misses you. The bullfrog misses you.ah  (slow)  You hit the bullfrog. The bullfrog seems to slow down. You freeze the bullfrog.The bullfrog is almost dead.ahix6=---8.4 (1.3 ah0ah_ _The bullfrog barely misses you.ahq  The blast of sand hits the bullfrog!  You kill the bullfrog!ahIahF†ah` ahg 5-79.9 (1.5Sandblastahm ahp Z _Vehumet accepts your kill.ah^ aha ahg ahj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ah$ 4ah ah _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ah4ah@ah ahF_You can't see any susceptible monsters within range! (Use Z to cast anyway.)bh%bhbhbhbh : _bhk bh #6bh (=bh bh)bhbhRbh,bhbh,bhbh%bh%~7==bhN(4 _Magic restored.bh,3bh&-bhW/bh5bh5bhJ6bh8bhs<bh<bh=bh.?bhDbhE9=bhEbhGbhKbh~KbhLbhMbhRbhRbhSbh Ubh ZbhZbh[bh]bhn..♣..##♣♣♣#♣.♣#..♣.♣# ..♣♣.....♣ ♣♣.♣♣♣.<.♣♣#♣..♣.♣♣♣♣...†.♣#.......♣#..♣...♣@♣.♣-72.9 (13.0)##♣♣♣.....♣ #♣.♣♣♣.♣ ♣.♣♣ .#♣. .. ...♣.♣.♣<...bh}qbhtH-3.9 (14bhxbh}9 _Found a stone staircase leading up.bh28 bh8 bh9 bh; bh@ bhDA bhhE ,bhG bhH bhhH bhJ bh%T bhV bh^ Bbh{ Xbh} bh BbhD bh Bbh׋ bht bhː bhm bhے bh bhe bh bh bhՠ bh. bhP bh bh ## ...F.###.. ......... ....# #........ #....###........ #............... ................ .......bhR k.. #@......# ##......# #......## #..bhմ ....# ♣♣......###♣♣♣# ♣♣♣.♣.....#F   cane toad (asleep)#..♣.♣# ♣..♣.♣....#♣.....♣ ♣♣♣.♣♣♣.♣....#♣♣.<.♣♣#♣..♣.♣♣♣♣...##bh -84.9 (11bhR ,5.9 (12bh bh \ _A cane toad comes into view.chi .......### ....F.#.# ##.. .. ....# #. #....### # . ch/h............#P#.......#P##......# #......##. ♣♣......#  ##♣♣♣# ♣♣♣.♣.....#  ch#..♣.♣# ♣..♣.♣....#  ♣.....♣ ♣♣♣.♣♣♣.♣....#chchf.FFch16.0)chch ch ch[ ch5 ch & ##.....P#  #.# # #......#.####.. ...F.....#....# #.##....####..............#P#.......#P## ####......##......#  ♣♣. ##♣♣♣# ♣♣♣.....# #..♣.♣# ♣.. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ch$ ch P.Fch' A7Sandblast _ch ch chO] ## The blast of sand hits the cane toad!ch) ,chT Y..FchR b6-=9.4 (1.5 chL ch _The cane toad is moderately wounded.You hit the cane toad. You freeze the cane toad.  The cane toad is heavily wounded.ch -90.8 (1.4 ch ch \ _The cane toad misses you. x2ch$5 D####chL ...FThe blast of sand misses the cane toad. The cane toad closely misses you.ch H-2.3 (1.5 ch ch Y _The cane toad misses you.chJD####dhY-X...FdhA/V5-3.8dhC7dh: _The blast of sand misses the cane toad. The cane toad barely misses you.dhD####dh ...FThe blast of sand misses the cane toad.The cane toad stings you but does no damage.4-5.3 _The cane toad barely misses you.dhǡJ  The blast of sand hits the cane toad.dhX3p  The cane toad is heavily wounded.dh4(6.8dh:dhL> _You block the cane toad's attack. The cane toad completely misses you.dhE  The blast of sand hits the cane toad!!  You kill the cane toad!dh~G†dh*OdhZW3-88.3Sandblastdh_dh bZ _Vehumet accepts your kill.dhjdhdh$dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)dhr dh@ dh` dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)dh dhF dh dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)dhk6 3dhX7 dh< dh B : _dhE dheF K4=dhG dhM dhM dhN dhT dh4U dhV dh[ dh\ dh] dh-d dhd U5=dhtf dh=k dhk dh m dhr ,dh9t dhsy ,dhg| dh dh K6=dhL dh dh dh‰ dhÐ ,dhR dh՘ ,dh dh dh h7==dhȢ dh dh dh dhH dh dhW ,dh) dhp dh Xdh dh 9=dh dh dhS dh dh dh dh dh dh dh dh dh dhY dh dh Bdh dh s ######## ##.....P# #.......## ## #......#.## ###.. #.........# #....# ##........# #....###......... #....@...†.......- #........ k.................#P#.......#P#...#.#####......#dh} .# ## #......##k   rime drake (asleep) #......# ♣♣......#  ##♣♣♣# ♣♣.♣.....#dhO 1820.3 (22.0)dhF H-1.3 (23dhdh&] _A rime drake comes into view.ehf ######## .....P### ..####. #.#####.. #.........#eh& #....####........# #....###...#........†......#k...#P##P##.#####......#eh# ## #..### #......♣♣.....###♣♣♣# ♣♣♣.♣.....# #..♣.♣# ♣.♣....#eheh12.3 (1.0)eheheh eh eh eh  ## ##.....P#eh } ##. #.## ##.# #......#.## ###..# #.........# #....####........# #....###. ##.†. #. #k..#P#ehE z.#P#.#.#####...#.#### #.....##.# #......# ♣♣......# eh  ##♣♣♣# ♣♣♣.♣.....#  #..♣.♣# ♣..♣.♣....# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)eh eh -3 _eh eh eh 4eh eh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ehn_ ehfc ehj ehm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)eh5ehx9fh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fhfhfh fh.u  # # ##.....P# ##. #.## ##.# #......#.## ###..# #.# #....####........# #....###. ##.†. #fh.. #k..#P#.#P#.#.#####.....#.##### #......##.#. #......## # ♣♣......# fhG/ ##♣♣♣# ♣♣♣.♣.....#  #..♣.♣# ♣..♣.♣....# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fhM4fh6fhM@wk.kfhA?=4SandblastfhIfhL _You can't see any susceptible monsters within range! (Use Z to cast anyway.) __The rime drake hisses angrily.fhx7fh8*##fhfh,6.kfhZ6-5.8 (1.5 fhfhh _The blast of sand misses the rime drake.fhv  The blast of sand hits the rime drake!!fhq  The rime drake is heavily wounded.fhk5--7.3fhfh _The rime drake completely misses you. The rime drake misses you.fh,##fhy .kThe blast of sand misses the rime drake.fh)D-8.8fhfh _The rime drake closely misses you. You block the rime drake's attack.fhp$ The blast of sand misses the rime drake. _The rime drake closely misses you. You block the rime drake's attack.  The blast of sand hits the rime drake!!  You kill the rime drake!  Vehumet accepts your kill.fh* E.fh 8.fh 7==2030.3Sandblastfh fh 4 _You feel your power returning.fh[ fh^ fhd fhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fhfhbfh!fhK$ fh$_You can't see any susceptible monsters within range! (Use Z to cast anyway.)ghugh@: _ghghghgh4ghghIghghghghogh3==ghghWghgh~ghghgh,ghnghghgh;ghghghX,ghNghghgh'gh,gh Bghghghghghghgh@gh/ghM"gh-Bgh2gh2gh{3gh4gh9gh<gh^=ghD>ghk@gh;EghEghGgh.JghPBghqTgh\gh]gh^^ghbghf,ghgghjgh)nghnghoghftghyghzghP{gh}gh9ghghghgh{Bghgh,ghghޥgh,ghghdghghghghghgh]gh*ghghghXghghwgh=ghghghghBghxghlghghg,gh ,ghghNghy,gh"gh"ghr-,gh./gh2gh?,ghg@ghBghMBghQgh]N### ##...##..♣.♣##..###....#♣.....♣ ♣♣#...#.....#♣♣.<.♣♣#♣.#........##♣...†.♣#..##.......## #..♣...♣.♣#P.......# ##♣♣♣.....####....## #♣.♣♣♣ #...## ♣.♣♣ #.@..# ♣. -gh^" #....## ..  #...## ..♣  #...## ♣.♣ .P...  ...... F   cane toad (asleep)....... .....F. ghx066.3 (36.0)gh|H-7.3 (37ghgh\ _A cane toad comes into view.ghP ### ##...  #..###....#  #...#.....#♣♣.< #........† ##.......##  #P.......#  ####....##  #...## ♣.♣♣  #.@..# ♣.  #....## ..  #...## ..♣  #...## ♣.♣  .P... ..  ghx...... ....... .....F.hh ### ##...  #..###....#  #...#.....#♣♣.<hh{ #........† ##.......##  #P.......#  ####....##  #...## ♣.♣♣  hhwA#.@..# ♣.  #....## ..  #...## ..♣  #...##  .P...  hhm...... ....... hh`.....F. hh 4hh+.hh…` _A cane toad is nearby!hhc  #..###....#♣.....♣ ♣   #...#.....#♣♣.<.♣♣#   #........##♣...†.♣#  ##.......## #..♣...♣   #P.......# ##♣♣♣....   ####....## #♣.♣♣   #...## ♣.♣♣  #....# ♣.  # ..   #♣  ♣  .P... ..  .....#  ..#  #.....F.#  ....  hhhh88.3 (1.0) _hhphhhh4hhHhhN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hh#1.#.♣.<.♣♣#........##♣...†.♣#.### #..♣...♣P# ##♣♣♣...###....## #♣.♣♣ #...## ♣.♣♣ ##.... ....##.## ..♣#...## ♣.♣ ..P...# .. #.....#.....F.........hh,hh-9 _hhhhhh#hh'hh/hhB .....##♣...†.♣#.### #..♣...♣P# ##♣♣♣...###....## #♣.♣♣ #...## ♣.♣♣ ##.... ....##.##...## ..♣#..@## ♣.♣ #P..P...# .. ##... ..#.....F......... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhMhhPhh_F.F===70Sandblasthh_mhhQs hhJuhhv/_The cane toad gives a loud, deep croak!hhs2#hh?hhLNF.hhMc6---1.8 (1.5 hh&gd _The blast of sand hits the cane toad but does no damage.hh59 t  The blast of sand hits the cane toad!hh   The cane toad is moderately wounded.76-----=-3.3hhi hh[ s _The cane toad misses you. The cane toad stings you!hhK t  The blast of sand hits the cane toad!hhs   The cane toad is severely wounded.5----5--4.8hhEx Q _You block the cane toad's attack. The cane toad stings you.hh J  The blast of sand hits the cane toad.hhm q  The cane toad is severely wounded.hho #6hho K4--6.3hh|  _You block the cane toad's attack. The cane toad completely misses you.hhPThe blast of sand hits the cane toad.  The cane toad is severely wounded. _You block the cane toad's attack. The cane toad completely misses you.!  hhYou kill the cane toad!  Vehumet accepts your kill.hhH†ih&ih.6=27.8Sandblastih5ih84 _You feel your power returning.ih4ihih\? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ihC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ihc7= _ih)mihqih}ih ihހ8ih:=ih7ih΁/==ih ihihɌihtihih[ihihihih&ih9ih_ihihih=ihihxih$ihĺihihlih[80=ihrihihihihihih'ih]*ih|+1ih,=ih^-ih)0ihB<ih>ihmBihJihMihPihMXihZih[2ih^ihIgihkihmihv,ihZxih`Q3ihC4=ih_,ih ih ihh ih ih; 5=6ihD ihE K7=ih\  _HP restored.ih_ ihc` ihc ihj ih݊   #P.......# ##♣♣♣   ####....## #♣   #...## ♣   ##....# ♣.   #....## ..   ##...## ..♣  #####...## ♣.♣  #P..P..†# ..  ##..@...# -909.8 (32.0)  #........#   ##.......#  ......  .......> .......  .......  h, 6;19H.......  -10.8 (33ih> ih ; _Found a stone staircase leading down.jhR@jhׄIjhjhߍ9=jh,jh/,jhjh>jhج,jhϯjhȲjhjh! ##....# ♣.  #....## ..  ##...## ..♣  #####...## ♣.♣  #P..P..†# ..  ###......# .  #........# P..  ##.......###.....  ..........@......F .......>.... ............ .......?.. ..... ..###.....##.##.#. F h"0m  bullfrog (wandering) ##....# ##  .....#  jh'13.8 (3.0)jh;CF.jhτ4.8 (4 _A bullfrog comes into view.jh>S##....# ♣. #....## .. ##...## ..♣ #####...## ♣.♣ #P..P..†# ♣.. ###......# ..#........# #P..♣##.......###...@....F..>...?..#..###.....##.##.#.##....# ## ... jh.KjhF.F===5.8 (1Sandblastjh^R _The bullfrog gives a loud, deep croak!jh& ### The blast of sand hits the bullfrog!!khBkh'k  The bullfrog is almost dead.kh:=qF.....FF 2 bullfrogs (1 wandering)kh>c6---7.3 (1.5 kh........ .......- ........##....#....^ .......#......### hm#.##.#.......... ##.. ###......#..##... #....##....##... #.# #..bb   raven (wandering)...#...... ....#...♣ ....#....81.7 (57.0)lhlhK.blhH-2.7 (58lh{n _A raven comes into view.lh Read which item? Scrolls  t - 7 scrolls of teleportationi - 6 scrolls of identify  a - 4 scrolls of enchant armour  w - 4 scrolls of enchant weapon  W - 3 scrolls of brand weapon  N - 3 scrolls of noisep - 3 scrolls of poison  r - 3 scrolls of revelation  z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO [!] read|quaff|evoke[?] describe selectednhi## ♣♣♣...♣♣.#......♣avangion the Fighter # ♣.♣♣.♣.♣♣#♣♣.<.♣♣Gargoyle of Vehumet ***...#♣.♣....♣♣#......♣Health: 87/87 ========================####...♣..♣♣.##..♣..# .Magic: 37/37 ========================#P#P..♣..♣♣...##♣.♣##..AC: 16Str: 13 ##.......♣♣.....#####...EV: 16Int: 20 .†......................SH: 4Dex: 10 ..>....hj0;1m.................XL: 13 Next: 23% Place: Lair:4 ................@.......Noise: ---------  Time: 16982.7 (0.0) ........##....#....^....d) +1 hand axe "Enegar" {freeze, rC++} .......#......###.......Cast: Sandblast #.##.#.......... ##..... ###......#..##... #....##....##... #.# #...b   raven (wandering)...#...........#...♣b...#.... _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _i - 6 scrolls of identify (gained 1) _a - a wand of flame (18) (gained 10 charges) _You now have 458 gold pieces (gained 2). _A raven comes into view.nhvP  Okay, then.nh znhnh8 _nh ♣.♣♣.♣.♣♣#♣♣.<.♣♣  #♣.♣....♣♣#......♣ .. ####...♣..♣♣.##..♣..##.. #P#P..♣..♣♣...##♣.♣##.. #.......♣♣.....#####.. †.............. .>.........................##....#..@.^...#......###....##.#..........####......#..##...  nho##... #.# ...#...... ...#...♣ b..#.... . nhnh "Q.nhV&23.7 (1 _nh,nh.ohohohX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)oh5oh9oh@ohCR _No target in view!ohoh׮ohoh- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)oh<oh/ _No target in view!ohKoh,oh;oh÷ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)oh;oh׎ohb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!ohEYou can't see any susceptible monsters within range! (Use Z to cast anyway.)oh _oh #♣.♣....♣♣#......♣ .. ###...♣..♣♣.##..♣..##. P#P..♣..♣♣...##♣.♣##.. .......♣♣.....#####.. ............. >.##....#....^#......###.@.. ##.#....### #......#..##... ##... #.#  ...#...... ...#...♣ b   raven (wandering)..#....  boh &0oh O.ohh% 4==4.7 (1oh* oh1 bNo target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.) _The raven caws.ph8Iph):phL<#♣.♣....♣♣#......♣ .. ...♣..♣♣.##..♣..##...< #P..♣..♣♣...##♣.♣##.♣♣.....#####. .##....#....^.#......###...#.###. ......#..##... ##.....##... #.# #. ...#...... . ..#...♣ b.b   raven ..#.... ....0ph3OphNW`  Found an escape hatch in the ceiling.phfFb.F   cane toad (wandering)b   raven--5.7 (1SandblastphmphLp\ _A cane toad comes into view.ph] l#...♣..♣♣.##..♣..##...< P..♣..♣♣...##♣.♣##...... .....♣♣.....#####..............F.##....#....^#......###....#....###.# .....#..##... ##... #.# .#b ..#...... .. ..#...♣ ... .#.... .... . ..... ..$.#... ......#ph ph ph {.Fb.phN Y=-6ph ph v _Found 19 gold pieces. The raven completely misses you.ph- q  The blast of sand hits the raven!!ph h  The raven is almost dead.ph' W  The raven pecks you. You block the raven's attack.ph$" .FF2--6-8.2 (1.5 ph* ph, = _The raven pecks you but does no damage.ph   The blast of sand hits the raven!  You kill the raven!Vehumet accepts your kill.phb!ph(F†phجphS.Fph@--7ph;=49.7phph74 _You feel your power returning.qhs #The blast of sand hits the cane toad.qhA]qhq ..FThe cane toad is lightly wounded.66----6-==91.2qhyqhi}/ _The cane toad stings you!qh!t  The blast of sand hits the cane toad!qh<  The cane toad is heavily wounded.The cane toad stings you but does no damage.qh>48----------2.7qh*FqhvI0 _The cane toad stings you!!qhzqh,|qhqhh _You are too injured to fight recklessly!qh+pqhqqh1|qhh _You are too injured to fight recklessly!qhRs _You are too injured to fight recklessly!qhU  _You are too injured to fight recklessly!rhY _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rh `$rhb#...♣..♣♣.##..♣..##...<  avangion the Fighter P..♣..♣♣...##♣.♣##......  Gargoyle of Vehumet ***... .....♣♣.....#####.......  Health: 48/87 =============----------- ........................  Magic: 33/37 =====================--- ........................  AC: 16Str: 13 ........................  EV: 16Int: 20 ....##....#....^........  SH: 4Dex: 10 ...#......###...........  XL: 13 Next: 24% Place: Lair:4 .#..........###.@F.....#  Noise: ===------  Time: 16992.7 (0.0) .....#..##... ##†.......  d) +1 hand axrhHde "Enegar" {freeze, rC++} ....##... #.# .#.......  Cast: Sandblast ..#...... .. ....... .#...♣ ... ....... .#.... .... .......  F   cane toad ..... .......  $.#... ......#  _You are too injured to fight recklessly!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (heavily wounded, 79% to hit)rhȦ#...♣..♣♣.##..♣..##...<avangion the Fighter P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... .....♣♣.....#####.......Health: 48/87 =============----------- ........................Magic: 33/37 =====================--- ........................AC: 16Str: 13 ........................EV: 16Int: 20 ....##....#....^........SH: 4Dex: 10 ...#......###...........XL: 13 Next: 24% Place: Lair:4 .#..........###.@F.....#Noise: ===------  Time: 16992.7 (0.0) .....#..##... ##†.......d) +1 hand axe "Enegar" {freeze, rC++} ....##... #.# .#.......rhCast: Sandblast ..#...... .. ....... .#...♣... ....... .#........ .......F   cane toad..... .......$.#... ......#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (heavily wounded, 79% to hit)  The stone arrow hits the cane toad!!rh .rh?%l   komodo dragon (wandering)F   cane toadlAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a cane toad (heavily wounded, 79% to hit  The stone arrow hits the cane toad!!  The cane toad is almost dead.  A komodo dragon comes into view.rhAj1---3.7 (1rhIrhM/ _The cane toad stings you!rh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rhn #...♣..♣♣.##..♣..##...<  avangion the Fighter P..♣..♣♣...##♣.♣##......  Gargoyle of Vehumet ***... .....♣♣.....#####.......  Health: 41/87 ===========------------- ........................  Magic: 30/37 ===================----- ........................  AC: 16Str: 13 ........................  EV: 16Int: 20 ....##....#....^........  SH: 4Dex: 10 ...#......###...........  XL: 13 Next: 24% Place: Lair:4 .#..........###.@F.....#  Noise: ==-------  Time: 16993.7 (0.0) .....#..##... ##†.......  hh 40md) +1 hand axe "Enegar" {freeze, rC++} ....##... #.# .#.......  Cast: Sandblast ..#...... .. ....... .#...♣ ... ....... .#.... .... .......  l   komodo dragon (wandering) ..... .......  F   cane toad $.#... ...l..#  _The cane toad stings you!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (almost dead, 79% to hit)rhT /#...♣..♣♣.##..♣..##...<  avangion the Fighter P..♣..♣♣...##♣.♣##......  Gargoyle of Vehumet ***... .....♣♣.....#####.......  Health: 41/87 ===========------------- ........................  Magic: 30/37 ===================----- ........................  AC: 16rhU IStr: 13 ........................  EV: 16Int: 20 ....##....#....^........  SH: 4Dex: 10 ...#......###...........  XL: 13 Next: 24% Place: Lair:4 .#..........###.@F.....#  Noise: ==-------  Time: 16993.7 (0.0) .....#..##... ##†.......  d) +1 hand axe "Enegar" {freeze, rC++} ....##... #.# .#.......  Cast: Sandblast ..#...... .. ....... rh^V .#...♣ ... ....... .#.... .... .......  l   komodo dragon (wandering) ..... .......  F   cane toad $.#... ...l..# Confirm with . or Enter, or press ? or * to list all spells.rhW Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (almost dead, 79% to hit)  The stone arrow hits the cane toad!  You kill the cane toad!rh_ < ..##♣.♣##...... ...#####....... ............... ...... rhc ...... #.... ... †.....#  ...  #.# ...  .. ....... ... ....... .... .......  ..... ....... $.#... ...l..# rh) Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (almost dead, 79% to hit)  The stone arrow hits the cane toad!  You kill the cane toad!  Vehumet accepts your kill.rh |ll.rhPp64.7 (1Sandblastrhrh7 _The komodo dragon hisses angrily.shP) #...♣..♣♣.##..♣..##...< #P..♣..♣♣...##♣.♣##.......♣♣.....#####.....##....#....^..#......###. #.#sh* s.###@.†.....#.#..##... ##†. #....##... #.# .#..#...... .. . ..#...♣ ... ....... ..#.... .... ....... ..... ...l... $.#... ......#sh. sh; Rl.sh,? ]1=--5shH shJ th #♣.♣....♣♣#......♣ .. #...♣..♣♣.##..♣..##...< #P..♣..♣♣...##♣.♣##♣♣.....#####.............##....#....^ ....####..@........ #.#..........###..†.....# ......#..##... ##† #....##... #.# .#.#...... .. .♣ ... ... ..#.... .l ..... .......$.#... ......#thHthRl.thIU2--6thth th #♣.♣....♣♣#......♣ ..#...♣..♣♣.##..♣..##...< P#P..♣..♣♣...##♣.♣##.......♣♣.....#####.. >.th4..##....#....^..#......###. ##.#.###..†.....# #......#..##... ##†. ##....##... #.# .#..  ...#...... .. ..  ..#...♣ ... .l.....  ..#.... .... ....th ..... ....  $.#... ......#th<thSl.th77Sandblastthֿth"thx #♣.♣....♣♣#......♣ ..#...♣..♣♣.##..♣..##...< #P#P..♣..♣♣...##♣.♣##...... #.♣♣.....#####. †. .>.....##....#....^.thyX.#......###. .##.#.###..†.....# ##......#..##... ##†.  ##....##... #.# .#... ...#...... .. .l... ..#...♣ ... ....... ..#.... .... ...... ..... ....... th6z $.#... ......#th`}thyC.thNc8Sandblastth thŖth c4thljthlth &M ♣.♣♣.♣.♣♣#♣♣.<.♣♣  #♣.♣....♣♣#......♣ .. ###...♣..♣♣.##..♣..##...< P#P..♣..♣♣...##♣.♣## #♣♣.....##### †.>th ...............##....#..@.^.....####........... .##.#..........###..†.....# ##......#..##... ##†.......#ll   komodo dragon..th th Sl.th 32=9Sandblastth thħ ths A# ♣♣♣...♣♣.#...... ♣.♣♣.♣.♣♣#♣♣.<.♣♣  #♣.♣....♣♣#......♣ .. ###...♣..♣♣.##..♣..##...< P#P..♣..♣♣...##♣.♣## #♣♣.....##### †.thM >.........@...##....#....^.....#......###........... .##.#..........###..†.....# ##......#..##... ##†.##....##... #.# .#l.#...... .. .♣ ... ....#.... thK th Rl.th) )7000tht th uh # ♣♣♣...♣♣.#......♣ # ♣.♣♣.♣.♣♣#♣♣.<.♣♣ #♣.♣....♣♣#......♣ .. uh ####...♣..♣♣.##..♣..##...<  #P#P..♣..♣♣...##♣.♣##...... ##.♣♣.....#####. .†. ..>...##....#....^..#......###. #.##.#..........###..†...##......#..##... ##l.... ##....##... #.# .#. ...#...... .. .... ..#...♣ ... .....  ..#.... .... .uhpuh>l†uh&uh(&1uhuhiS.## ♣♣♣...♣♣.#......♣ ## ♣.♣♣.♣.♣♣#♣♣.<.♣♣ # #♣.♣....♣♣#......♣ .. # ####...♣..♣♣.##..♣..##...< # #P#P..♣..♣♣...##♣.♣##......#.♣♣.....#####. ..†..>..uhT.##....#....^..#......###. ##.##.#..........###l.†....##......#..##... ##†..... # ##....##... #.# .#. ...#...... .. ...... ..#...♣ ... .......  ..#.... .... .uhXuhdRl.uhg\4=2uh7puh_ruhkl.## ♣♣♣...♣♣.#......♣ uhl>.## ♣.♣♣.♣.♣♣#♣♣.<.♣♣ †# #♣.♣....♣♣#......♣ .. .# ####...♣..♣♣.##..♣..##...< .# #P#P..♣..♣♣...##♣.♣##...... .###.♣♣.....#####..†.uhl,.>...##....#....^..#......###.l. uhmh.##.##.#..........###..†.....# .####......#..##... ##†...... .# ##....##... #.# .#. ...#...... .. ....... ..#...♣. ... .  ..#.... .... .uh?quh{Rl.uhN53=uh3uhuhtuh.## ♣♣♣...♣♣.#......♣ ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣ uh.†# #♣.♣....♣♣#......♣ .. ..# ####...♣..♣♣.##..♣..##...<.# #P#P..♣..♣♣...##♣.♣##...... ..###.♣♣.....#####..†..>...##....#..l.^uhy..#......###. ..##.##.#...###..†.....# ..####......#..##... ##†uh!. .uh.# ##....##... #.# .#. . ...#......uh. .. . ..#...♣.. ..... .  ..#.... .... .uhRuhOl.uh1&4uh~uhvh3#  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vh@ =...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... vh%.†# #♣.♣....♣♣#......♣ ..  Health: 44/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 30/37 ===================----- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4Dex: 10 .....>.........................  XL: 13 Next: 26% Place: Lair:4 vh................@**l...........  Noise: ---------  Time: 17004.7 (0.0) ...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  l   komodo dragon . ...#...... . .. .......  ..#...♣.. ..... ....... vh( ..#.... .... ....... _The komodo dragon hisses angrily.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (82% to hit)vhb^...## ♣♣♣...♣♣.#......♣avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..Health: 44/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<vhVMagic: 30/37 ===================----- ..# #P#P..♣..♣♣...##♣.♣##......AC: 16Str: 13 ..###.......♣♣.....#####.......EV: 16Int: 20 ....†..........................SH: 4Dex: 10 .....>.........................XL: 13 Next: 26% Place: Lair:4 ................@``l...........Noise: ---------  Time: 17004.7 (0.0) vhI...........##....#....^........d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......l   komodo dragon vh. ...#...... . .. .........#...♣.. ..... .........#........ .......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vhAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (82% to hit)  The stone arrow hits the komodo dragon!!vhyvh`.l.vhP5==5.7 (1vhvhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a komodo dragon (82% to hit)  The stone arrow hits the komodo dragon!! _The komodo dragon is heavily wounded.vh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vh ...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 45/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 27/37 =================------- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4Dex: 10 .....>.........................  XL: 13 Next: 26% Place: Lair:4 ................@*l............  Noise: ==-------  Time: 17005.7 (0.0) ...........##....h 40m#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  l   komodo dragon . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _The komodo dragon is heavily wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (heavily wounded, 82% to hit)vh7 ...## ♣♣♣...♣♣.#......♣avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..Health: 45/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<Magic: 27/37 =================------- ..# #P#P..♣..♣♣...##♣.♣##......AC: 16vh Str: 13 ..###.......♣♣.....#####.......EV: 16Int: 20 ....†..........................SH: 4Dex: 10 .....>.........................XL: 13 Next: 26% Place: Lair:4 ................@`l............Noise: ==-------  Time: 17005.7 (0.0) ...........##....#....^........d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##..vh+ ![0;10;1m. #.# .#.......l   komodo dragon . ...#...... . .. .........#...♣.. ..... .........#........ .......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (heavily wounded, 82% to hit)  The stone arrow hits the komodo dragon!!vh< vhM Ml.vh +6.7 (1vh vhD Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a komodo dragon (heavily wounded, 82% to hit)  vh The stone arrow hits the komodo dragon!! _The komodo dragon is almost dead.vh8  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vha =...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 45/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 24/37 ===============--------- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4vhw Dex: 10 .....>.........................  XL: 13 Next: 26% Place: Lair:4 ................@l.............  Noise: ==-------  Time: 17006.7 (0.0) ...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  l   komodo dragon . ...#...... . .. .......  ..#...♣.. ..... ....... vh! { ..#.... .... ....... _The komodo dragon is almost dead.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (almost dead, 82% to hit)vhl M...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 45/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 24/37 ===============--------- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4Dex: 10 vhm .....>.........................  XL: 13 Next: 26% Place: Lair:4 ................@l.............  Noise: ==-------  Time: 17006.7 (0.0) ...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  l   komodo dragon . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (almost dead, 82% to hit)  The stone arrow hits the komodo dragon!  You kill the komodo dragon!vhn DVehumet accepts your kill.vhMu    <.♣♣ †# ♣♣# ..  ♣♣.##<  #P#P..♣ ...vhu ### †.......... >......... .......@†...... ..#.^. #.vhv ... ...#..†... ##† ##....##... #.#  ...#...... . ..  vhv ..#...♣.. .....   .... vh+vh6=77.7 (1Sandblastvhvh  Press: ? - help, Shift-Dir - straight line  Aim: a komodo dragon (almost dead, 82% to hit)  The stone arrow hits the komodo dragon!  You kill the komodo dragon!  Vehumet accepts your kill. _You feel your power returning.wh}  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.whxJwh3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)whwh wh,#wh"'P _Unknown command.wh5wh6wh7xh+ 6 _xh1 xhq,xhxhCxhxh }77==xh"xh,,xh.xh1xh?8=--bb   raven (wandering)xhPH,12.7 (5xh?UJb.xhhZH--3.7 (6xhexh$iX _A raven comes into view.yhm## ♣♣♣...♣♣.#......♣ ## ♣.♣♣.♣.♣♣#♣♣.<.♣♣ †# #♣.♣....♣♣#......♣ .. # ####...♣..♣♣.##..♣..##...< # #P#P..♣..♣♣...##♣.♣##...... ###.♣♣.....#####. †. >. . ##....#....^b. #......###. ##.##.#..####......#..##... ##†.# ##....##... #.# .#.yhho}  ...#...... ...#...♣.. .. yh'uHb.yhy+4.7 (1yhyh1 _You see here a komodo dragon corpse.yhir yh`v yh yh h _You are too injured to fight recklessly!yh ## ♣♣♣...♣♣.#......♣ ## ♣.♣♣.♣.♣♣#♣♣.<.♣♣ # #♣.♣....♣♣#......♣ .. # ####...♣..♣♣.##..♣..##...< # #P#P..♣..♣♣...##♣.♣##...... ###.♣♣.....#####. †. >.b. †yh  ##....#....^. #......###. ##.##.#..........###..†.....# ####......#..##... ##†....... # ##....##... #.# .#. ...#...... . .. .........#...♣. yh yh yh q.bbyh 8==5Sandblast _yhL yhj zh*  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zh .## ♣♣♣...♣♣.#......♣  avangion the Fighter ## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... # #♣.♣....♣♣#......♣ ..  Health: 48/87 =============----------- zhN# ####...♣..♣♣.##..♣..##...<  Magic: 25/37 ================-------- # #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ###.......♣♣.....#####.......  EV: 16Int: 20 ..†..........................  SH: 4Dex: 10 ...>.........................  XL: 13 Next: 27% Place: Lair:4 ...............†@**b.........  Noise: ---------  Time: 17015.7 (0.0) .........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ........#......###...........  Cast: Sandblast zh̉##.##.#..........###..†.....# ####......#..##... ##†....... # ##....##... #.# .#.......  b   raven  ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _You are too injured to fight recklessly!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a raven (60% to hit)zhR$zhah.## ♣♣♣...♣♣.#......♣zhD(avangion the Fighter zh## ♣.♣♣.♣.♣♣#♣♣.<.♣♣zh)Gargoyle of Vehumet ***... zh*# #♣.♣....♣♣#......♣ ..zhHealth: 48/87 =============----------- zh0# ####...♣..♣♣.##..♣..##...<zhcMagic: 25/37 ================-------- zh# #P#P..♣..♣♣...##♣.♣##......zh5AC: 16zhh,Str: 13 zh###.......♣♣.....#####.......zhp5EV: 16zh,Int: 20 zhf..†..........................zhү5SH: 4zhJ,Dex: 10 zhаz...>.........................zhIXL: 13 Next: 27% Place: Lair:4 zhͱ...............†@``b.........zhmNoise: ---------  Time: 17015.7 (0.0) zh.........##....#....^........zhVd) +1 hand axe "Enegar" {freeze, rC++} zh ........#......###...........zh=Cast: Sandblast zh##.##.#..........###..†.....# zh̵####......#..##... ##†....... zho# ##....##... #.# .#.......zh&ob   ravenzh...#...... . .. .......zh3v..#...♣.. ..... .......zhѸ ..#....zh.... .......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linezhUAim: a raven (60% to hit)  The stone arrow hits the raven!zh< zh> zhI Db..zhK P9==6.7 (1zhR zhW onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a raven (60% to hit)  The stone arrow hits the raven! _The raven is heavily wounded.zht  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zh.## ♣♣♣...♣♣.#......♣  avangion the Fighter ## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... # #♣.♣....♣♣#......♣ ..  Health: 49/87 =============----------- # ####...♣..♣♣.##..♣..##...<  Magic: 22/37 ==============---------- # #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ###.......♣♣.....#####.......  EV: 16Int: 20 ..†..........................  SH: 4Dex: 10 ...>.........................  XL: 13 Next: 27% Place: Lair:4 ...............†@b...........  Noise: ==-------  Time: 17016.7 (0.0) zhw.........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ........#......###...........  Cast: Sandblast ##.##.#..........###..†.....# ####......#..##... ##†....... # ##....##... #.# .#.......  b   raven  ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _The raven is heavily wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a raven (heavily wounded, 60% to hit){h\.## ♣♣♣...♣♣.#......♣avangion the Fighter ## ♣.♣♣.♣.♣♣#♣♣.<.♣♣Gargoyle of Vehumet ***... # #♣.♣....♣♣#......♣ ..Health: 49/87 =============----------- # ####...♣..♣♣.##..♣..##...<Magic: 22/37 ==============---------- # #P#P..♣..♣♣...##♣.♣##......AC: 16Str: 13 ###.......♣♣.....#####.......EV: 16Int: 20 {hx..†..........................SH: 4Dex: 10 ...>.........................XL: 13 Next: 27% Place: Lair:4 ...............†@````........Noise: ==-------  Time: 17016.7 (0.0) .........##....#....^........d) +1 hand axe "Enegar" {freeze, rC++} ........#......###...........Cast: Sandblast ##.##.#..........###..†.....# ####......#..##... ##†....... # ##....##... #.# .#.......b   raven{hk...#...... . .. .........#...♣.. ..... .........#........ ....... _The raven is heavily wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a raven (heavily wounded, 60% to hit){h)b...  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a raven (heavily wounded, 60% to hit)  The stone arrow misses the raven. The raven misses you.{h++7.7 (1{h^8r _The raven barely misses you.{hS  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{h.## ♣♣♣...♣♣.#......♣  avangion the Fighter ## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... # #♣.♣....♣♣#......♣ ..  Health: 49/87 =============----------- # ####...♣..♣♣.##..♣..##...<  Magic: 19/37 ============------------ # #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ###.......♣♣.....#####.......  EV: 16Int: 20 ..†..........................  SH: 4Dex: 10 ...>.........................  XL: 13 Next: 27% Place: Lair:4 ...............†@b...........  Noise: ==-------  Time: 17017.7 (0.0) .........##....#....^[0{h;10;1m........  d) +1 hand axe "Enegar" {freeze, rC++} ........#......###...........  Cast: Sandblast ##.##.#..........###..†.....# ####......#..##... ##†....... # ##....##... #.# .#.......  b   raven  ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _The raven barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a raven (heavily wounded, 60% to hit){h.## ♣♣♣...♣♣.#......♣avangion the Fighter ## ♣.♣♣.♣.♣♣#♣♣.<.♣♣Gargoyle of Vehumet ***... # #♣.♣....♣♣#......♣ ..Health: 49/87 =============----------- # ####...♣..♣♣.##..♣..##...<Magic: 19/37 ============------------ {h# #P#P..♣..♣♣...##♣.♣##......AC: 16Str: 13 ###.......♣♣.....#####.......EV: 16Int: 20 ..†..........................SH: 4Dex: 10 ...>.........................XL: 13 Next: 27% Place: Lair:4 ...............†@b...........Noise: ==-------  Time: 17017.7 (0.0) .........##....#....^........d) +1 hand axe "Enegar" {freeze, rC++} ........#......###...........Cast: Sandblast ##.##.#..........###..†.....# ####......#..##...[39;4{hk9m ##†....... # ##....##... #.# .#.......b   raven...#...... . .. .........#...♣.. ..... .........#........ .......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a raven (heavily wounded, 60% to hit)  The stone arrow hits the raven!{honfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a raven (heavily wounded, 60% to hit)  The stone arrow hits the raven!  The raven is almost dead.{h+8.7 (1{h{h _The raven completely misses you. The raven misses you.{h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{hn g.## ♣♣♣...♣♣.#......♣  avangion the Fighter ## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... # #♣.♣....♣♣#......♣ ..  Health: 49/87 =============----------- # ####...♣..♣♣.##..♣..##...<  Magic: 16/37 ==========-------------- # #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ###.......♣♣.....#####.......  EV: 16Int: 20 ..†..........................  SH: 4Dex: 10 {hs r...>.........................  XL: 13 Next: 27% Place: Lair:4 ...............†@b...........  Noise: ==-------  Time: 17018.7 (0.0) .........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ........#......###...........  Cast: Sandblast ##.##.#..........###..†.....# ####......#..##... ##†....... # ##....##... #.# .#.......  b   raven  ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _The raven completely misses you. The raven misses you.{hh Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a raven (almost dead, 60% to hit){hT =.## ♣♣♣...♣♣.#......♣  avangion the Fighter ## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... {hU @# #♣.♣....♣♣#......♣ ..  Health: 49/87 =============----------- # ####...♣..♣♣.##..♣..##...<  Magic: 16/37 ==========-------------- # #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ###.......♣♣.....#####.......  EV: 16Int: 20 ..†..........................  SH: 4Dex: 10 ...>.........................  XL: 13 Next: 27% Place: Lair:4 ...............†@b...........  Noise: ==-------  Time: 17018.7 (0.0) .........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} {h[Z ........#......###...........  Cast: Sandblast ##.##.#..........###..†.....# ####......#..##... ##†....... # ##....##... #.# .#.......  b   raven  ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a raven (almost dead, 60% to hit)  The stone arrow hits the raven!!  You kill the raven!{h:]    <.♣♣  ♣♣ .. {h] ! ♣♣.#<  ♣...... .♣♣#....... †........... >................ {hA^ ......†@†........... ##......... ........... ....†.{h_ .#. ##†.. #... #.# .#..   . .. ..   .....    .... {h {h^ 507=89.7 (1Sandblast{h {h^   Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a raven (almost dead, 60% to hit)  The stone arrow hits the raven!!  {h You kill the raven! _Vehumet accepts your kill.|hxoI|hzuB|h/y|hy|hz|hHi1=|hv|h|hbK8=|h*|hj|h)|h|hПw2=|h|h|h>|h|hN19=|h|h|h23|hJ|h|h|h|hA|h|h|hc|h<s420=|h?|heB|hG|h|hF|h{5=|h7|hM1=|h|h4,|hC|h|hK6=|h,|h^|h|h|h|hj2==|h|h2O7|hp|h ,|h'!|hD',|h5(|h-98|h-j=3=|h;.|h4|h4|h"5|h9|hR:|h:|hAa9=|hCB|hrG|hGM4=|h~H|h P,|hQ|hU|h|V:60|hFW|h],|h^|hd|h_ej5==|h f|h[m|h n91|hn|ht,|hu|h},|hV~|hN62=|h̄P6=|hj|hB|hj,|h |h׼3=7=4|h4Z58==6=9=|h|hU7=|h|h|h|h|h |h@L30=|h|h&|h%8|h|h |h|h|h"|hQ#|h#|ha*|h?,9=1==|hQ3|h3|h4|h:B|h>|hP?V70=|h/E|hE|hSFU2=|hG|hN,|hO|hT|h|U%1|hU|hdzx3=2|h{|h|hā3=4==|ht|h|h|h|h,|h|h4=|h5=|h֧,|h|hfQ5|h:,|h|h|h a6=|hK;6|h$|h|hY|h|hb|h|hx|h|hAB7=7==--FF   blink frog (wandering)|h098.7 (79.0)|hI--9.7 (80|hR|he] _A blink frog comes into view.}h.## ♣♣♣...♣♣.#......♣ .## ♣.♣♣.♣.♣♣#♣♣.<.♣♣ †# #♣.♣....♣♣#......♣ .. .# ####...♣..♣♣.##..♣..##...< .# #P#P..♣..♣♣...##♣.♣##...... .###.♣♣.....#####..†..>..@.†..##....#....^..#......###. .##.##.#..........###..†.....# .####.....F#..##... ##†...... .# ##...F##... #.# .#.FF 3 blink frogs (wandering) ...#....}h[30m.. . .. ....... ..#..F♣.. ..... .  ..#.... .... .  2 blink frogs come into view.The blink frog gives a loud, deep croak!}h}hG,}hÔFF.FFFF}h1.}hߙ<==100.7 (1.0)}h}h _The blink frog croaks. You hear a croak. _You see here a komodo dragon corpse.}hO.## ♣♣♣...♣♣.#......♣ ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣ .†# #♣.♣....♣♣#......♣ .. ..# ####...♣..♣♣.##..♣..##...<.# #P#P..♣..♣♣...##♣.♣##...... ..###.♣♣.....#####.}h.†..>.†.†..##....#....^..#......###. ..##.##.#...F......###..†.....# ..####.....F#..##... ##†. ..# ##....##... #.# .#. . ...#..F... . .. . ..#...♣.. ..... }h.  ..#.... .... .}h2}h}h}h}h}h}h)}F.#.FF}h{F 4 blink frogs (1 wandering).}h@--1Sandblast}hO}h] _A blink frog comes into view.}hF v #The blast of sand hits the blink frog!!}h m  The blink frog is almost dead.}h X  The blink frog croaks. You hear a loud, deep croak!}h- }h ;  The blink frog blinks!}h }h }h }h l  A blink frog comes into view.}h* FF..F.F.#..§F}hv 8=6-==3.2 (1.5 }hp }h 8 _You block the blink frog's attack.~h  The blast of sand hits the blink frog!!  You kill the blink frog!~h!t. 3~h{~hc~hki  Vehumet accepts your kill.~h֨~hz~h$F..F...F..~hѹ{5--9-4.7~h~h ~hc_The blink frog blinks! The blink frog misses you.~hM K  The blast of sand hits the blink frog!~h t  The blink frog is moderately wounded.~h ~h2  The blink frog closely misses you. The blink frog blinks!~hv ~h4 qF.§F~hs ~h j9--6.2~ht# w _The blink frog barely misses you.~h K  The blast of sand hits the blink frog!~h r  The blink frog is severely wounded.~h ~h P  The blink frog hits you but does no damage.~h^ ,~hS §§FF.You block the blink frog's attack. The blink frog blinks! x2~h] 047.7~h ~h a _The blink frog barely misses you.~hl t #The blast of sand hits the blink frog.~h ~hI %  ~h HThe blink frog is almost dead.~h m  The blink frog blinks! The blink frog hits you! The blink frog hits you.~h ~h\ ~hD =F.~h e.@§...F~h 66--~h W3-=9.2~h  _The blink frog blinks! The blink frog misses you.~hQXK  The blast of sand hits the blink frog!~h~hg~h ~h3 ~hC"The blink frog is lightly wounded.~h~h~h2  .§F†F§You block the blink frog's attack. The blink frog blinks! x2~h M--10.7~h~he _The blink frog completely misses you.h];K  The blast of sand hits the blink frog!h6hjhq  The blink frog is heavily wounded.hhhhhhhhe.F.F.F..##..§.F 4 blink frogsFhT2----2--2.2h`h7I _The blink frog hits you. x2; The blink frog blinks!hΘz ###The blast of sand hits the blink frog!hhm  The blink frog is almost dead.hhJ hA!h#,hb$h...FF..F.F..h0i3---3.7h(;B _The blink frog blinks!hj  The blast of sand hits the blink frog!!  You kill the blink frog!hu† 3h@  Vehumet accepts your kill.hShnh"h)hhC§F.§.Fhѭ hR h56h--hR1/38hȷ-305.2 _The blink frog blinks! The blink frog hits you! The blink frog blinks! x2 hehz _Your Spellcasting skill increases to level 12!h3hܪ _You are too injured to fight recklessly!h hX h+ h h _You are too injured to fight recklessly!h* h h5' h- h _You are too injured to fight recklessly!h h h h# h _You are too injured to fight recklessly!h~h+hhh _You are too injured to fight recklessly!hI)You are too injured to fight recklessly!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 56/87 ===============--------- ..# ####...♣..♣♣.##..♣..##...<  Magic: 28/38 =================------- ..# #P#P..♣..♣♣§..##♣.♣##......  AC: 16Str: 13 ..###.......♣♣...F.#####.......  EV: 16Int: 20 ....†............*.............  SH: 4Dex: 10 h].....>.........§*..............  XL: 13 Next: 30% Place: Lair:4 ...............F@†.†...........  Noise: =--------  Time: 17115.2 (0.0) ...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#.F....###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  FFF 3 blink frogs . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _You are too injured to fight recklessly!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shihft-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)h ...## ♣♣♣...♣♣.#......♣avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..Health: 56/87 ===============--------- ..# ####...♣..♣♣.##..♣..##...<Magic: 28/38 =================------- ..# #P#P..♣..♣♣§..##♣.♣##......AC: 16Str: 13 ..###.......♣♣...`.#####.......EV: 16Int: 20 h....†............`.............SH: 4Dex: 10 .....>.........§`..............XL: 13 Next: 30% Place: Lair:4 ...............F@†.†...........Noise: =--------  Time: 17115.2 (0.0) ...........##....#....^........d) +1 hand axe "Enegar" {freeze, rC++} ..........#.F....###...........Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......hZ wFFF 3 blink frogs . ...#...... . .. .........#...♣.. ..... .........#........ ....... _You are too injured to fight recklessly!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)hhh;.F.†..Fhl47---=6.2 (1hh  Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a blink frog (almost dead, 57% to hit) _The stone arrow misses the blink frog. The blink frog hits you!hu(  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.he ...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 47/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 25/38 ===============--------- ..# #P#P..♣..♣♣§..##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†...........F..............  SH: 4Dex: 10 .....>.........†*..............  XL: 13 Next: 30% Place: Lair:4 ...............F@†.†...........  Noise: ==-------  40m Time: 17116.2 (0.0) ...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#..F...###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  FFF 3 blink frogs . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _The stone arrow misses the blink frog. The blink frog hits you!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)h:' h4 ...## ♣♣♣...♣♣.#......♣avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..Health: 47/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<Magic: 28/38 =================------- ..# #P#P..♣..♣♣§..##♣.♣##......AC: 16Str: 13 ..###.......♣♣.....#####.......EV: 16Int: 20 h6 ....†...........F..............SH: 4Dex: 10 .....>.........†...............XL: 13 Next: 30% Place: Lair:4 ...............F@†.†...........Noise: ==-------  Time: 17116.2 (0.0) ...........##....#....^........d) +1 hand axe "Enegar" {freeze, rC++} ..........#..F...###...........Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......Q8 q38GFFF 3 blink frogs . ...#...... . .. .........#...♣.. ..... .........#........ .......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)  Okay, then.h C hC h6V hX 8 _h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 47/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 25/38 ===============--------- ..# #P#P..♣..♣♣§..##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†...........F..............  SH: 4Dex: 10 .....>.........†*..............  XL: 13 Next: 30% Place: Lair:4 h0 X...............F@†.†...........  Noise: ==-------  Time: 17116.2 (0.0) ...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#..F...###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  FFF 3 blink frogs . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)h f...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 47/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 25/38 ===============--------- ..# #P#P..♣..♣♣§..##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16h5 Int: 20 ....†...........F..............  SH: 4Dex: 10 .....>.........†...............  XL: 13 Next: 30% Place: Lair:4 ...............F@†.†...........  Noise: ==-------  Time: 17116.2 (0.0) ...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#..F...###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  FFF 3 blink frogs . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... Aiming: Stone Arrow (safe; 1% rih [sk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)  The stone arrow hits the blink frog!!  You kill the blink frog!Vehumet accepts your kill.hW    <.♣♣ †# ♣♣#h  ..  ♣♣.##<  #P#P..♣ ...### †................... hۡ q>.........†`....... ...... ..#.^. #.... ...#..†... ##†hӣ  ##....##... #.#   2 ...#...... . ..  ..#...♣.. .....   .... hh%h9'h3z...F.hF98=6=27.2 (1hAhDZ _You feel your power returning. You block the blink frog's attack. x2h4h...## ♣♣♣...♣♣.#......♣avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..Health: 48/87 =============----------- ..# ####...♣..♣♣.##..♣..##...<Magic: 26/38 ================-------- ..# #P#P..♣..♣♣...##♣.♣##......AC: 16Str: 13 ..###.......♣♣.....#####.......EV: 16Int: 20 ....†..........................SH: 4Dex: 10 .....>.........†...............XL: 13 Next: 32% Place: Lair:4 hi...............F@†.†...........Noise: ==-------  Time: 17117.2 (0.0) ...........##..F.#....^........d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......FF 2 blink frogs . ...#...... . .. .........#...♣.. ..... .........#........ .......hQk][39;49mThe stone arrow hits the blink frog!!  You kill the blink frog!Vehumet accepts your kill. _You feel your power returning. You block the blink frog's attack. x2  Press: ? - help, v - describe, . - travelThe floor.h!m...## ♣♣♣...♣♣.#......♣avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣Gargoyle of Vehumet ***... h%.†# #♣.♣....♣♣#......♣ ..Health: 48/87 =============----------- ..# ####...♣..♣♣.##..♣..##...<Magic: 26/38 ================-------- ..# #P#P..♣..♣♣...##♣.♣##......AC: 16Str: 13 ..###.......♣♣.....#####.......EV: 16Int: 20 ....†..........................SH: 4hyDex: 10 .....>.........†...............XL: 13 Next: 32% Place: Lair:4 ...............F@†.†...........Noise: ==-------  Time: 17117.2 (0.0) h...........##..F.#....^........d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........Cast: Sandblast h ..##.##.#..........###..†.....# h9..####......#..##... ##†....... ..# ##....##... #.# .#.......FF 2 blink frogs . ...#...... . .. .......h6..#...♣.. ..... .........#........ .......The stone arrow hits the blink frog!!  You kill the blink frog!Vehumet accepts your kill. _You feel your power returning. You block the blink frog's attack. x2  Press: ? - help, v - describe, . - travelThe floor.hh5hq8 _h;  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h"...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 48/87 =============----------- ..# ####...♣..♣♣.##..♣..##...<  Magic: 23/38 ==============---------- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4Dex: 10 .....>.........†...............  XL: 13 Next: 32% Place: Lair:4 ...............F@†.†...........  Noise: ==-------  Time: 17117.2 (0.0) h9#...........##..F.#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  FF 2 blink frogs . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _The floor.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (57% to hit)h...## ♣♣♣...♣♣.#......♣avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..Health: 48/87 =============----------- ..# ####...♣..♣♣.##..♣..##...<Magic: 23/38 ==============---------- ..# #P#P..♣..♣♣...##♣.♣##......AC: 16Str: 13 h..###.......♣♣.....#####.......EV: 16Int: 20 ....†..........................SH: 4Dex: 10 .....>.........†...............XL: 13 Next: 32% Place: Lair:4 ...............F@†.†...........Noise: ==-------  Time: 17117.2 (0.0) ...........##..F.#....^........d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##..h[32m..##... #.# .#.......FF 2 blink frogs . ...#...... . .. .........#...♣.. ..... .........#........ .......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (57% to hit)  The stone arrow hits the blink frog!!h7V onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a blink frog (57% to hit)  The stone arrow hits the blink frog!!  The blink frog is severely wounded.h$e .FThe blink frog hits you. The blink frog blinks!hf m5-4=hg $8.2 (1h'p hs a _The blink frog barely misses you.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hU...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 45/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 21/38 =============----------- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4Dex: 10 .....>.........†...............  XL: 13 Next: 32% Place: Lair:4 ...............F@†.†...........  Noise: ==-------  Time: 17118.2 (0.0) Vm...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........  Cast: Sandblast ..##.##.#......F...###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  FF 2 blink frogs . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _The blink frog barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, 57% to hit)h}...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 45/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 21/38 =============----------- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 h....†..........................  SH: 4Dex: 10 .....>.........†...............  XL: 13 Next: 32% Place: Lair:4 ...............F@†.†...........  Noise: ==-------  Time: 17118.2 (0.0) ...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........  Cast: Sandblast ..##.##.#......F...###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  FF 2 blink frogs . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure) h[20d Press: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, 57% to hit)  The stone arrow hits the blink frog!!  You kill the blink frog!h&   <.♣♣ †# ♣♣# ..  ♣♣.##< h'M #P#P..♣ ...### †.......... >......... .......@†.†.... ..#.^. #.... ...#..†...h( ##† ##....##... #.#  F   blink frog ...#...... . ..  ..#...♣.. .....   .... hlmAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a blink frog (severely wounded, 57% to hit)  The stone arrow hits the blink frog!!  You kill the blink frog!  Vehumet accepts your kill.h(shH|dF.§hʂ339.2 (1hʋhW, _The blink frog blinks!hd  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 45/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 18/38 ===========------------- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4Dex: 10 .....>.........F...............  XL: 13 Next: 33% Place: Lair:4 ................@†.†...........  Noise: ==-------  Time: 17119.2 (0.0) m...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........  Cast: Sandblast ..##.##.#......§...###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  F   blink frog . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _The blink frog blinks!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)ha...## ♣♣♣...♣♣.#......♣avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..Health: 45/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<Magic: 18/38 ===========------------- ..# #P#P..♣..♣♣...##♣.♣##......AC: 16Str: 13 ..###.......♣♣.....#####.......h EV: 16Int: 20 ....†.........`................SH: 4Dex: 10 .....>.........`...............XL: 13 Next: 33% Place: Lair:4 ................@†.†...........Noise: ==-------  Time: 17119.2 (0.0) ...........##....#....^........d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........Cast: Sandblast ..##.##.#......§...###..†.....# ..####......#..##... ##†....... ..# ##....##... #.#9;49m .#.......F   blink frog . ...#...... . .. .........#...♣.. ..... .........#........ ....... _The blink frog blinks!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)h"j.F.h%H620.2 (1hI2h6  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a blink frog (almost dead, 57% to hit) _The stone arrow misses the blink frog. You block the blink frog's attack.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 46/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 15/38 =========--------------- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4Dex: 10 .....>.........F...............  XL: 13 Next: 33% Place: Lair:4 ................@†.†...........  Noise: ==-------  Time: 17120.2 (0.0)  <m...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  F   blink frog . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _The stone arrow misses the blink frog. You block the blink frog's attack.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)h3j D...## ♣♣♣...♣♣.#......♣avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣h4k FGargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..Health: 46/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<Magic: 15/38 =========--------------- ..# #P#P..♣..♣♣...##♣.♣##......AC: 16Str: 13 ..###.......♣♣.....#####.......hn EV: 16Int: 20 ....†.........`................SH: 4Dex: 10 .....>.........`...............XL: 13 Next: 33% Place: Lair:4 ................@†.†...........Noise: ==-------  Time: 17120.2 (0.0) ...........##....#....^........d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# o 10;1m.#.......F   blink frog . ...#...... . .. .........#...♣.. ..... .........#........ ....... _The stone arrow misses the blink frog. You block the blink frog's attack.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a blink frog (almost dead, 57% to hit)  The stone arrow misses the blink frog.h  .FF F   bullfrog (wandering)  The blink frog hits you but does no damage.h:6=hP $1.2 (1h{h[[ _A bullfrog comes into view.h!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h4}...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 46/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 13/38 ========---------------- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4Dex: 10 hQ6 .....>.........F...............  XL: 13 Next: 33% Place: Lair:4 ................@†.†...........  Noise: ==-------  Time: 17121.2 (0.0) ...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##F.. ##†....... ..# ##....##... #.# .#.......  F   blink frog . ...#...... . .. .......  F   bullfrog (wandering) ..#...♣.. ..... .......  ..#.... .... ....... _A bullfrog comes into view.h|7Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, 57% to hit)hv ...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 46/87 ============------------ h ..# ####...♣..♣♣.##..♣..##...<  Magic: 13/38 ========---------------- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4Dex: 10 .....>.........F...............  XL: 13 Next: 33% Place: Lair:4 ................@†.†...........  Noise: ==-------  Time: 17121.2 (0.0) ...........##....#....^........  d) +1 hand axe "Enegar" {freeze, rC++} hx 0..........#......###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##F.. ##†....... ..# ##....##... #.# .#.......  F   blink frog . ...#...... . .. .......  F   bullfrog (wandering) ..#...♣.. ..... .......  ..#.... .... ....... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  h; Press: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, 57% to hit)  The stone arrow hits the blink frog!  You kill the blink frog!hU    <.♣♣ †# ♣♣# ..  ♣♣.##<  #P#P..♣ ...### †.......... h Q>.........†........ ...... ..#.^. #.... ...#..†... ##†h  ##....##... #.#  F   bullfrog (wandering) ...#...... . ..  ..#...♣.. .....   .... h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a blink frog (severely wounded, 57% to hit)  The stone arrow hits the blink frog!  You kill the blink frog!  Vehumet accepts your kill.h h SF.FhZ ;4=2.2 (1h h< < _The bullfrog gives a loud, deep croak!h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hл}...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 46/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 10/38 ======------------------ ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 ..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4Dex: 10 h.....>.........†...............  XL: 13 Next: 34% Place: Lair:4 ................@†.†...........  Noise: ===------  Time: 17122.2 (0.0) ...........##...*#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#.....F###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  F   bullfrog . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... _The bullfrog gives a loud, deep croak!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straihIght lineAim: a bullfrog (70% to hit)h...## ♣♣♣...♣♣.#......♣avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..Health: 46/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<Magic: 10/38 ======------------------ ..# #P#P..♣..♣♣...##♣.♣##......AC: 16Str: 13 hA..###.......♣♣.....#####.......EV: 16Int: 20 ....†..........................SH: 4Dex: 10 .....>.........†...............XL: 13 Next: 34% Place: Lair:4 ................@†.†...........Noise: ===------  Time: 17122.2 (0.0) ...........##...`#....^........d) +1 hand axe "Enegar" {freeze, rC++} ..........#.....F###...........Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##h=[32m... #.# .#.......F   bullfrog . ...#...... . .. .........#...♣.. ..... .........#........ .......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (70% to hit)  The stone arrow hits the bullfrog!hV!h5JF.h9BM7-3.2 (1hKh*Oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bullfrog (70% to hit)  The stone arrow hits the bullfrog! _The bullfrog is heavily wounded.hg  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hD...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 47/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 7/38====-------------------- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 hDF..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4Dex: 10 .....>.........†...............  XL: 13 Next: 34% Place: Lair:4 ................@†.†...........  Noise: ==-------  Time: 17123.2 (0.0) ...........##...F#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  F   bullfrog . ...#...... . .. .......  ..#...♣.. ..... .......  ..#.... .... ....... hYG>_The bullfrog is heavily wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 70% to hit)hͱ...## ♣♣♣...♣♣.#......♣  avangion the Fighter ..## ♣.♣♣.♣.♣♣#♣♣.<.♣♣  Gargoyle of Vehumet ***... .†# #♣.♣....♣♣#......♣ ..  Health: 47/87 ============------------ ..# ####...♣..♣♣.##..♣..##...<  Magic: 7/38====-------------------- ..# #P#P..♣..♣♣...##♣.♣##......  AC: 16Str: 13 h"..###.......♣♣.....#####.......  EV: 16Int: 20 ....†..........................  SH: 4Dex: 10 .....>.........†...............  XL: 13 Next: 34% Place: Lair:4 ................@†.†...........  Noise: ==-------  Time: 17123.2 (0.0) ...........##...F#....^........  d) +1 hand axe "Enegar" {freeze, rC++} ..........#......###...........  Cast: Sandblast ..##.##.#..........###..†.....# ..####......#..##... ##†....... ..# ##....##... #.# .#.......  F   bullfrog . ...#...... . .. .......  hP'..#...♣.. ..... .......  ..#.... .... ....... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 70% to hit)  The stone arrow hits the bullfrog!  You kill the bullfrog!hս   <.♣♣ †# ♣♣# ..  ♣♣.##<  #P#P..♣ ...###h †.......... >......... ...... ..##....#....^. #.... ...#..†... ##† ##....##... #.# h ...#...... . ..  ..#...♣.. .....   .... h:O9.hXh4.2 (1SandblasthJcheiMAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a bullfrog (heavily wounded, 70% to hithf)  The stone arrow hits the bullfrog!  You kill the bullfrog! _Vehumet accepts your kill.ht3hhhu8=hi8=hhhPhhhhhT9=9=hhhhhhhhh:50hhhe10/38=hh h\ h hhS1=hhehhhhyK1=hh!h"K2=hY#h'h(hA)hJ,h-93h.h2hf3S2=h)4h~8,h9h>hb?94h @hChDhEh9O3==hRi5=h_h7ahbhfhfK4=hhh4mhwnK6=hoh^rh#shshx,hbzh}hR~Y75=h]h"hh hnj,hhhS8=h=h6==hhhhAhK9=h%h,hhhK7=hFhٶh:60h`hYh3h׽hh,hhh[Y18=hhZ,hh,hh4hN62=hhh^9==hhd,hKh9hW3=hhH20=4hm,hhc1=h:h&h%5hhv ,h hhK,hh~6=2=hPh',hQh6#,h}$h)h)U7=h*h\/c3=h`0h3hL4h5h9h:%8hH;h?h`@hAhyI4==hJhNh~OK9=h`PhV,hWhZhQ[V70=hn\hahobW5=h1chghhhih oho%1huphxuhvh0xhB|h/}M6=h}hh;2hhphQhhj7==hL3=hSh2hh%4=8=hبhx,hɮh,h/hWh@%5h ha9=hhBh7hh;6h1hh,hhV30=hth!7=hhBh:8=1=hLhBhhhkh'92==hb80=h$h]k3=hBh",h#h<(h)N1=h)h,,h.h4a4=h4h8hj9%2h :h=,hn@h B,h`ChGhHn35==hIhNM,hNhS,hThWhYa4=hb6=hhdhihjU5=hkhlohp,hQuhvK7=hvhHyhy%6hkzh~,h`hJhK7=h0hhRh8==hhehhAh̑h h^hhhh# ####...♣..♣♣.##..♣..##...<# #P#P..♣..♣♣...##♣.♣##...... .###.......♣♣.....#####........†............................>.........†............... .......÷.÷..... h......##....#....^.. ....#......###..... ##.##.#.@.###..†.....# --24319.0)####..##....##÷. # ##....##....#.#...#.  ...#....... .. ..... ..#...♣...♣ ....... ..#.....<. ....... h0T...♣... ..... . ... $.#...#......# hqh#\=--4.2 (120hth9 _Found a stone staircase leading up.hyhWEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} Armour (go to first with [)  j - a +0 buckler (worn)  b - a +0 pair of boots (worn)  i - a +0 pair of gloves (worn)  a - a +0 robe (worn)  o - a +2 hat of ice (worn)  e - a scarf of resistance (worn)h - a +0 helmet  k - a +0 kite shield hMagical Staves (go to first with |)  n - a staff of conjuration Jewellery (go to first with "=)  m - a +5 ring of evasion (worn)  c - a ring of magical power (worn)l - a +4 ring of slaying  f - a ring of see invisible[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h*hh.# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... .###.......♣♣.....#####.......Health: 87/87 ======================== ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16Str: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 .##.##.#........@.###..[*m†.....#Noise: ---------  Time: 17244.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ ...............#.....<. ................♣... ..... .......... $.#...#......#Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 70% to hit)  The stone arrow hits the bullfrog!  You kill the bullfrog! _Vehumet accepts your kill. _Found a stone staircase leading up.hP  Okay, then.hnhhȶ8 _h h Read which item? Scrolls  t - 7 scrolls of teleportationi - 6 scrolls of identify  a - 4 scrolls of enchant armour  w - 4 scrolls of enchant weapon  W - 3 scrolls of brand weapon  N - 3 scrolls of noisep - 3 scrolls of poison  r - 3 scrolls of revelation  z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM ha 4 C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO [!] read|quaff|evoke[?] describe selectedh[h.# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... .###.......♣♣.....#####.......Health: 87/87 ======================== ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16Str: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 .##.##.#........@.###..h†.....#Noise: ---------  Time: 17244.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ ...............#.....<. ................♣... ..... .......... $.#...#......#Aim: a bullfrog (heavily wounded, 70% to hit)  The stone arrow hits the bullfrog!  You kill the bullfrog! _Vehumet accepts your kill. _Found a stone staircase leading up. _Okay, then.Identify which item? (\ to view known items) Scrolls (select first with \39;49m?)  z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO Potions (select first with !)  n - 6 coppery potions  p - 4 emerald potions  f - 4 fizzy purple potions  t - 4 murky orange potions  o - 3 bubbling inky potions  x - 2 amethyst potions  j - 2 glowing green potions  D - 2 grey potions  s - a blue potion  G - a clear potion  F - a yellow potion[?] describe selectedh~w h* h .# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... h .###.......♣♣.....#####.......Health: 87/87 ======================== ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16Str: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 hi .##.##.#........@.###..†.....#Noise: ---------  Time: 17244.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ ...............#.....<. ................♣... ..... .......... $.#...#......#Aim: a bullfrog (heavily wounded, 70% to hit)  The stone arrow hits the bullfrog!  You kill the bullfrog! h5 _Vehumet accepts your kill. _Found a stone staircase leading up. _Okay, then.hW ]  As you read the scroll of identify, it crumbles to dust.hJ +5.2 (1hl h T _n -> M - 6 potions of mutationhGhaRead which item? Scrolls  t - 7 scrolls of teleportationi - 5 scrolls of identify  a - 4 scrolls of enchant armour  w - 4 scrolls of enchant weapon  W - 3 scrolls of brand weapon ht N - 3 scrolls of noisep - 3 scrolls of poison  r - 3 scrolls of revelation  z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO [!] read|quaff|evoke[?] describe selectedhȯhKh.# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... .###.......♣♣.....#####.......Health: 87/87 ======================== h ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16Str: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 h.##.##.#........@.###..†.....#Noise: ---------  Time: 17245.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ ...............#.....<. ................♣... ..... .......... $.#...#......#You kill the bullfrog! _Vehumet accepts your kill. _Found a stone staircase leading up. _Okay, then.As you read the scroll of identify, it crumbles to dust. _n -> M - 6 potions of mutationhhIdentify which item? (\ to view known items) Scrolls (select first with ?)  z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO Potions (select first with !)  p - 4 emerald potions  f - 4 fizzy purple potions  t - 4 murky orange potions  o - 3 bubbling inky potions  x - 2 amethyst potions  j - 2 glowing green potions  D - 2 grey potions  s - a blue potion  G - a clear potion  F - a yellow potion[?] describe selectedh h h .# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......h? Gargoyle of Vehumet ***... .###.......♣♣.....#####.......Health: 87/87 ======================== ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16Str: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 .##.##.#........@.###..†.....#Noise: ---------  Time: 17245.2 (0.0) .####......#..##....##÷.......d)  2m+1 hand axe "Enegar" {freeze, rC++} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ ...............#.....<. ................♣... ..... .......... $.#...#......#You kill the bullfrog! _Vehumet accepts your kill. _Found a stone staircase leading up. _Okay, then.As you read the scroll of identify, it crumbles to dust. _n -> M - 6 potions of mutationhBA  As you read the scroll of identify, it crumbles to dust.6.2 (1 _p -> h - 4 potions of hastehh#Read which item? Scrolls  t - 7 scrolls of teleportationa - 4 scrolls of enchant armour  w - 4 scrolls of enchant weaponi - 4 scrolls of identify  W - 3 scrolls of brand weapon  N - 3 scrolls of noiseh$Ep - 3 scrolls of poison  r - 3 scrolls of revelation  z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO [!] read|quaff|evoke[?] describe selectedhb*h~9hB9.# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... .###.......♣♣.....#####.......h6DHealth: 87/87 ======================== ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16Str: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 .##.##.#........@.###..†.....#Noise: ---------  Time: 17246.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++} .# ##....##...hD[32m.#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ ...............#.....<. ................♣... ..... .......... $.#...#......# _Found a stone staircase leading up. _Okay, then.As you read the scroll of identify, it crumbles to dust. _n -> M - 6 potions of mutationAs you read the scroll of identify, it crumbles to dust. _p -> h - 4 potions of hastehYIhIMIdentify which item? (\ to view known items) Scrolls (select first with ?) hM z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO Potions (select first with !)  f - 4 fizzy purple potions hNE t - 4 murky orange potions  o - 3 bubbling inky potions  x - 2 amethyst potions  j - 2 glowing green potions  D - 2 grey potions  s - a blue potion  G - a clear potion  F - a yellow potion[?] describe selectedh5h=h.# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... .###.......♣♣.....#####.......Health: 87/87 ======================== ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16Str: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 h.##.##.#........@.###..†.....#Noise: ---------  Time: 17246.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ ...............#.....<. ................♣... ..... .......... $.#...#......# _Found a stone staircase leading up. _Okay, then.As you read the scroll of identify, it crumbles to dust. _n -> M - 6 potions of mutationAs you read the scroll of identify, it crumbles to dust. _p -> h - 4 potions of hasteh!]  As you read the scroll of identify, it crumbles to dust.h"+7.2 (1h4+h`-\ _f -> c - 4 potions of curinghНhlRead which item? Scrolls  t - 7 scrolls of teleportationh7a - 4 scrolls of enchant armour  w - 4 scrolls of enchant weapon  W - 3 scrolls of brand weaponi - 3 scrolls of identify  N - 3 scrolls of noisep - 3 scrolls of poison  r - 3 scrolls of revelation  z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO [!] read|quaff|evoke[?] describe selectedhh<hD.# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... .###.......♣♣.....#####.......Health: 87/87 ======================== ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16hStr: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 .##.##.#........@.###..†.....#Noise: ---------  Time: 17247.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ ...............#.....<. ....h............♣... ..... .......... $.#...#......#As you read the scroll of identify, it crumbles to dust. _n -> M - 6 potions of mutationAs you read the scroll of identify, it crumbles to dust. _p -> h - 4 potions of hasteAs you read the scroll of identify, it crumbles to dust. _f -> c - 4 potions of curinghhIdentify which item? (\ to view known items) Scrolls (select first with ?)  z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO h_Potions (select first with !)  t - 4 murky orange potions  o - 3 bubbling inky potions  x - 2 amethyst potions  j - 2 glowing green potions  D - 2 grey potions  s - a blue potion  G - a clear potion  F - a yellow potion[?] describe selectedh hp h" 9.# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... .###.......♣♣.....#####.......h\ THealth: 87/87 ======================== ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16Str: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 h8 f.##.##.#........@.###..†.....#Noise: ---------  Time: 17247.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ .............h ..#.....<. ................♣... ..... .......... $.#...#......#As you read the scroll of identify, it crumbles to dust. _n -> M - 6 potions of mutationAs you read the scroll of identify, it crumbles to dust. _p -> h - 4 potions of hasteAs you read the scroll of identify, it crumbles to dust. h> G_f -> c - 4 potions of curingh> ]  As you read the scroll of identify, it crumbles to dust.hB +8.2 (1hK h!O Y _t -> L - 4 potions of lignificationhph8Read which item? Scrolls  t - 7 scrolls of teleportationa - 4 scrolls of enchant armour  w - 4 scrolls of enchant weapon  W - 3 scrolls of brand weapon  N - 3 scrolls of noisep - 3 scrolls of poison  r - 3 scrolls of revelation  i - 2 scrolls of identify  z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO [!] read|quaff|evoke[?] describe selectedhhjh.# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... h?.###.......♣♣.....#####.......Health: 87/87 ======================== ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16Str: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 .##.##.#........@.###..†.....#Noise: ---------  Time: 17248.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++h} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ ...............#.....<. ................♣... ..... .......... $.#...#......#As you read the scroll of identify, it crumbles to dust. _p -> h - 4 potions of hasteAs you read the scroll of identify, it crumbles to dust. _f -> c - 4 potions of curingAs you read the scroll of identify, it crumbles to dust. _t -> L - 4 potions of lignificationhh` Identify which item? (\ to view known items) Scrolls (select first with ?)  z - 2 scrolls labelled FEMEOX GAICS h | u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO Potions (select first with !)  o - 3 bubbling inky potions  x - 2 amethyst potions  j - 2 glowing green potions  D - 2 grey potions  s - a blue potion  G - a clear potion  F - a yellow potion[?] describe selectedhhh.# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... .###.......♣♣.....#####.......Health: 87/87 ======================== ...†..........................Magic: 38/38 ======================== h....>.........†...............AC: 16Str: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 .##.##.#........@.###..†.....#Noise: ---------  Time: 17248.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣E39;49m ...............#.....<. ................♣... ..... .......... $.#...#......#As you read the scroll of identify, it crumbles to dust. _p -> h - 4 potions of hasteAs you read the scroll of identify, it crumbles to dust. _f -> c - 4 potions of curingAs you read the scroll of identify, it crumbles to dust. _t -> L - 4 potions of lignificationh]  As you read the scroll of identify, it crumbles to dust.h+9.2 (1hh(Z _o - 3 potions of moonshinehZhYRead which item? Scrolls  t - 7 scrolls of teleportationa - 4 scrolls of enchant armour  w - 4 scrolls of enchant weapon  W - 3 scrolls of brand weapon  N - 3 scrolls of noisep - 3 scrolls of poison  r - 3 scrolls of revelation  i - a scroll of identify  z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO [!] read|quaff|evoke[?] describe selectedh hְ h p.# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... .###.......♣♣.....#####.......Health: 87/87 ======================== ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16Str: 13 h ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 .##.##.#........@.###..†.....#Noise: ---------  Time: 17249.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ .............hҼ Z..#.....<. ................♣... ..... .......... $.#...#......#As you read the scroll of identify, it crumbles to dust. _f -> c - 4 potions of curingAs you read the scroll of identify, it crumbles to dust. _t -> L - 4 potions of lignificationAs you read the scroll of identify, it crumbles to dust. _o - 3 potions of moonshineh uIdentify which item? (\ to view known items) Scrolls (select first with ?)  z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO Potions (select first with !)  x - 2 amethyst potions  j - 2 glowing green potions  D - 2 grey potions  s - a blue potion  G - a clear potion  F - a yellow potion[?] describe selectedhhh.# ####...♣..♣♣.##..♣..##...<avangion the Fighter h.# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... .###.......♣♣.....#####.......Health: 87/87 ======================== ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16Str: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4hDex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 .##.##.#........@.###..†.....#Noise: ---------  Time: 17249.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ ...............#.....<. ................♣... ..... .......hH... $.#...#......#As you read the scroll of identify, it crumbles to dust. _f -> c - 4 potions of curingAs you read the scroll of identify, it crumbles to dust. _t -> L - 4 potions of lignificationAs you read the scroll of identify, it crumbles to dust. _o - 3 potions of moonshineh]  As you read the scroll of identify, it crumbles to dust.hd)50.2 (1 _x -> r - 2 potions of resistancehhBRead which item? Scrolls  t - 7 scrolls of teleportationa - 4 scrolls of enchant armour  w - 4 scrolls of enchant weapon  W - 3 scrolls of brand weapon hs N - 3 scrolls of noisep - 3 scrolls of poison  r - 3 scrolls of revelation  z - 2 scrolls labelled FEMEOX GAICS  u - 2 scrolls labelled INAOCU IFENUF  d - 2 scrolls labelled UVULEM OSUF  B - a scroll labelled AKAATZ DESOYM  C - a scroll labelled MIVOETS ZE PACWIXT  v - a scroll labelled NAIZUF JICO [!] read|quaff|evoke[?] describe selectedh Bh).# ####...♣..♣♣.##..♣..##...<avangion the Fighter .# #P#P..♣..♣♣...##♣.♣##......Gargoyle of Vehumet ***... .###.......♣♣.....#####.......Health: 87/87 ======================== ...†..........................Magic: 38/38 ======================== ....>.........†...............AC: 16Str: 13 ................÷.÷...........EV: 16Int: 20 ..........##....#....^........SH: 4Dex: 10 .........#......###...........XL: 13 Next: 34% Place: Lair:4 .##.##.#........@.#h[40m##..†.....#Noise: ---------  Time: 17250.2 (0.0) .####......#..##....##÷.......d) +1 hand axe "Enegar" {freeze, rC++} .# ##....##....#.#...#.......Cast: Sandblast...#....... .. ............#...♣...♣ ...............#.....<. ................♣... ..... .......... $.#...#......#As you read the scroll of identify, it crumbles to dust. _t -> L - 4 potions of lignificationAs you read the scroll of identify, it crumbles to dust. _o - 3 potions of moonshineAs you read the scroll of identify, it crumbles to dust. _x -> r - 2 potions of resistance  Okay, then.hٶh_8 _h hj h3 h h# h` $ _hҾ ,h h h hr h h hg h0 h ,h h hq hL h' h hZ h! h& h, h h hq hT Bh N _You now have 477 gold pieces (gained 19).hz 3h{ h h ,h h hk ,hT h h^ h! h h h h1 h$ N _You now have 500 gold pieces (gained 23).h( h( hi) h{+ h37  ##....####......#..##....##÷....  .....# ##....##....#.#...#....  .... ...#..........#....... ..#...♣...♣..... ..#.....<...... #...♣...♣..... #. #.........#...#.... #..#.#....##....## . #...@###......## 64.2 (14.0) ##...........##  ####......###  #..#### hv8 e#...# .....# >.♣# ...h@ h4C ,5.2 (15h{I hxL ; _Found a stone staircase leading down.hh83hhBhh|h,hh% h hJ h5 h[,hhhhnhhhhK #..#.#....##....##  .. #....###......##  ... ##...........## .... ####......### )...# ##..#### ...... ##...## ......####.....# .......#.#♣.>.♣# .......@.......# 74.2 (9.0)#.#♣..# ......#### #.#......######N32m......P.......#...............##..hQhjS,5.2 (10.0)hZh@a' _Found a scimitar.hһhhhhh,hh>hOh8hthh=h;hRhhhhmhhhh'hhhXhDh hFhhh,hh$!h~),hQ-h@ .... ...#.......   .!....####..#...♣...♣.   ............#.....<...   .....)..#. #...♣...♣.   .P$....#.. #........   #.....##..#.#....##   #.....###....###...   #.....###.........   #@....######......  hC #.)...#.# ##..###   #P......# ##...##   .####.....#   #........#.#♣.>.♣#  #..........#  ###.###.......♣..#   ### ##......####  #.#......#hN284.2 (9.0)hQ,5.2 (10.0)hZhmn0 _e - a wand of charming (8)hecM.# ##....##....###.....# ...#........!....####..#...♣...♣............#.....<.......)..#. #...♣...♣.P$....#.. #........##..#.#....##ho#.....###....###....###.......######.......)...#.##  #P......# ##...##... . ## ##. hh16.0)hLhhhժ_M##....####......#..##. ##....##....####.....# ...#.......#..!....####..#...♣...♣#............#.....<..#.....)..#. #...♣...♣.P$....#.. #........#..#.#....###.@...###....####.......######......  #.)...#.# ##..#######.###..hhm&7h3h M..###..##.#........#....####......#..##. ##....##....###.....# ...#.......#..!....####..#...♣...♣#............#.....<..#.#.....)..#. #...♣...♣#..!.P$....#.. #..........#.#....##.....###....####...  #.....######......#........8 h W_Found a glowing green potion.h޶M...................##..###..##.#........#....####......#..##. ##....##....###.....# ...#.......#..!....####..#...♣...♣ #............#.....<..#.....)..#. #...♣...♣#..!.P$@...#.. #........#####..#.#....##.....###....###  ##.....###..........##........hh&9h[hh  .#......   ..###.....##.##.#   ##....####......#..##   #.....# ##....##....  ha ###.....# ...#   #..!....####..#...♣...♣   #.#.....<  #.#.....)..#. #...♣...♣   #..!.P@....#.. #   ######.....##..#.#....   #.....###....###   ##.....###   #.....######   #.)...#.# ##..   #P......# ##...   #.####.....   #.#.#♣.>.♣h2h?'90hhyh+1.2 (2hLU _You now have 516 gold pieces (gained 16).ho  .#......#   ..###.....##.##.#.   ##....####......#..##.   #.....# ##....##....#   ###.....# ...#.   #..!....####..#...♣...♣.   #.#.....<.   #.#.....)..#. #...♣...♣.   h k#..!.P.@...#.. #.   ######.....##..#.#....#   #.....###....###.   ##.....###.   #.....######.   #.)...#.# ##..#   #P......# ##...#   #.####.....#   #.#.#♣.>.♣#h h +2.2 (1h@ h h' .#......# ..###.....##.##.#.hyQ ##....####......#..##. #.....# ##....##....#. ###.....# ...#. #..!....####..#...♣...♣. #.#.....<. #.#.....)..#. #...♣...♣. #..!.P..@..#.. #. ######.....##..#.#....##. #.....###....###. ##.....###.h #.....######......# #.)...#.# ##..#### #P......# ##...## #.####.....# #.#.#♣.>.♣#h hr&3hhhUeBM.##....#....................###..###..##.#........#....####......#..##. ##....##....###.....# ...#.......hf#..!....####..#...♣...♣ #............#.....<...#... #...♣...♣..!.P.. #........#####..#.#....###.....###....###....##.......hhE&4hh^ _You see here the +5 dagger of Oneowk {holy, +Blink rF- Will++ SInv}.h _h<Bhx#h'hA)hq5hLhOhShY$ ha\Q_j - 3 glowing green potions (gained 1)h dhehih ohwh|hx~hKhhEhh hhhən _F - 2 yellow potions (gained 1)h3hhhhh\hhd,hhMh^hRhFhhhhWhhhhhPh/hhhhvhhhehYh hhah2hhhh,hh h8 h hhyh hhzS _e - a wand of charming (12) (gained 4 charges)hIh$'h/h71,h5hn9hu:hG;h~?hChChDhHhKhLhSMhPh h ? h@ hD ,hF h9H h+L hL hM h"O hR h1S hS hV hZ ,h[ h_^ h c hc hd h&g hk ,hm hto hr hss ht hv h| Bh} hw h hڂ h hڕ ]#P......# ##...## #.......####.....# #........#.#♣.>.♣# #................# hR '###.###.......♣..#### ##......#####.#......#.### #####........##  #P.# 352.2 (58.0) #.............. ......##....... ###....# #......###.## ##....## #... ... [# hc h ,3.2 (59h h ) _Found a scale mail.hhhhhU,h%,h)hY*h+hd.h4,h(6h(7h:,h;h9@hChChEhJIhMhNhOhbRhUh7VhWh)Zh`,hahch&hh>ihjhnh{#.♣..#  ##......#### ....  #.#......#.### ....  #####.#### .....  #P.........#.##.....h}}G #...................#......##............###....#.#...........###.###.##.@.......62.2 (9.0)## ##### #. #.[# ###.....) #..........####  hhQ,3.2 (10.0)h$h& _Found an orcbow.huhhh$h)hu/,h2h:9,h;h?hSLXhHOhiPhQhUhXhYhZh]h d,hehhh%lh0mhJnhNqhthuh|,h,hhȄhŇhhwhhX,hhhhhΟhh ,h%hǴ...♣.............. .<.......... ...♣........ ......#...#......# ...##....##.....# ##......###.....# .......## #.....# .....### #.....## ..#### #.....@# ...## ##......# h....# #......## .>.♣# #......## ....# #.......# .♣..# #......## .#### ##.....## ..#.### #......# ......#####......#h-76.2 (13h.,7.2 (14hh{; _g - 18 curare-tipped darts (gained 4)hIhwhBh6hNhQ,h!hhhhh,hxhh hhh4h h),h nh ,h h! h> Bh h" ,h# h' h}, ,h- h/0 h4 ,h5 h!9 hH> ,hk? hLC hG ,hH hK hY #♣.♣## #####P.>.....###............................ ÷................/...... ...^.................... #..........^...... ###..÷.....#........#.÷.......#..#91 #...#......hZ ..##..........##..............####..........#.#............#### #...#......###.##.....####.....#hg hk ,2.2 (15h9u hMx ; _Found a stone staircase leading down.h3hchxh Q.♣..##...< ♣.♣...).### ## ####P.>.....###.# .../ ..^. ................^....... ##..÷.....#.#. 0.0) .##÷.#..#..#....### #......####...#.# ............###......###.....#hA3.2 (1h~hX * _Found a short sword.hJ h~K hM hR hUc ..♣ .. .##...<.....[# .♣...).### ## ###P.>.....###.##../^. ...............^@.......0 #..#.#.###P ##÷.#..# ..#.###..#####.#..hUe E###.###hq hx +4.2 (1h h ( _Found a ring mail.h3hhh<h,hhhhh,hh-S _e - a wand of charming (14) (gained 2 charges)hM*a♣.♣.♣# .....♣ ..[..#### ♣.<.♣♣ ......#.# .....♣ ..........# ♣..##...<.....[## #♣.♣##).### ## #####P.>.....###.## .......7.2 (3 ÷......................... ...^.......... #...^........ ###..÷.....#........#.###P##÷.....#..## #...#.......####.......##.......####8.2 (4h@hdC) _Found a chain mail.hz 3h} h h h h^ ,h h h7 h R  There is a stone staircase leading down here.h h5  _h h h hm h h| h h h h h ,h h h/ hz h h h ,h h h h h h h h8 h^ h hs h| h h1 Xh3 h8 ,h$; h@ hB hB htD hJ hMN hO hgP hAS hV ,hNX h[ h_ h_ h` h:h hn Bhp ht h{v ,hx h{ h| ,h_ hJ ,h h6 h ,h h h Bh nh7 Bh h BhE h Bh2 h Bh h Bhg h ,h3 hb h Bh h ,h hm Bh Bh hS h` Bh Xh+ nhc1 Xh"4 h<5 ,hA; h.< ,h= h? h/C h1D hD hF h-J hK hK hM h`Q hR hsS hT h\ Bh] h3` ha ha hc hk Bhm h!o ,hMs N _You now have 543 gold pieces (gained 27).hv h x hx hvz h} h~ h2 h h h h hJ hh Bh h Bhě h hZ h h h Xh7 ,h nh h^ ,he h h! h h h h h h h h h h h2 BhW6 N _You now have 564 gold pieces (gained 21).h; h< h= hA hK  ##...##  hL #....#   ##...#####  #...#.#.##  ##......P#  #.......#   #.......#   ##....###   hM #...@.#  ## ## #....##  .###.## #....#.  . ...  ....... ...........  ..... ....h   h   black bear (asleep) hN ....... ...$... ..... .......  ......  .#.###P  hU\ 1465.2 (67.0)h` ,6.2 (68h^f hgi ] _A black bear comes into view.hN\ ##...##  #....#  ##...#####  #...#.#.##  ##......P#  #.......#  #.......#  ##....###  #...@.#  ## #....##  #....#.  ..........  ...........  ...........h  ...$... .....  ....... ...... hh ##...##  #....#  ##...#####  #...#.#.##  ##......P#  #.......#  #.......#  ##....###  #...@.#  ## #....##  #....#.  ..........  ...........  ...........h  ...$... .....  ....... ...... hhShhJa _A black bear is nearby!h  #....#...##### #...#.#.####......P# #.......#.....##....## #.....# ## #### .###.## #....#....... ..............h...$... ..........#.###P .########.## h hv L7.2 (1.0)Sandblast _h; h hX  ###h    The blast of sand hits the black bear!  The black bear is heavily wounded.ha hk _..h.hm d7-===8.7 (1.5 h t hw 4 _The black bear growls angrily.h< i##...##### ...#.#.## ##......P#  #.......#  #.......#  ##....###  #.....#  # ###....##  #.#....#@#  ...... ................   ...h.....   .........  h v ...$.....  ......... #.###P .###......######  # .......#  ##  h Hh.h6 5---90 h h h u  The blast of sand hits the black bear!hq j hh(berserk)  hϓ The black bear is almost dead.The black bear misses you. x2; You block the black bear's attack.hє }-=--71.2 (1.5 hÛ h. \ _The black bear goes berserk!h  The blast of sand hits the black bear!  You kill the black bear!hpI†ha)ha3h:6-52.7SandblasthAhQDZ _Vehumet accepts your kill.hG|hh{h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hEhT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h]23h3hW8h79$ _h+>,hI?K7=h?h=ChChDhI,hKhN,hOhThUh8==hhGM _You now have 572 gold pieces (gained 8).h-3hghhhҢU[## #.....# ).### ## ## ##....#### ....###.###.###....#.#.#... .....................†...... ............................ ............................ ............................ h6.^.......................... ....#.###P##.###@.....###### -#..## # #.......# ### ### ## ....##.# ### #...# ## #....# Y   dream sheep (wandering)...##   Y    h085.7 (13.0)hH-6.7 (14h̽h^ _A dream sheep comes into view.h:%).### ## ## ##....#### ....###.###.###....#.#.#....................†...............................^...........#.###P##.###......#######..## # #. h&.### ####  ....## ### ##...# ## # ....# #Y 2 dream sheep (wandering) Y..# Y.h/  A dream sheep comes into view.hp0hZ; YYY 3 dream sheep (2 wandering)YYThe dream sheep bleats! You hear a bleat!h>:==7.0)hrFhZI^ _A dream sheep comes into view.hhh0hq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hT....###.###.###....#.#.#....................†.............. .^. ....#.###P##.##########..## # #. .### #### ....## ### ##...# ## #  ....# # h.Y..# Y 4 dream sheep (3 wandering)YY.Y.hAW  A dream sheep comes into view.hhBhJ  Y.YYYYY 5 dream sheep (3 wandering).YThe dream sheep bleats!h78Sandblasthh^ _A dream sheep comes into view.hL ###The blast of sand hits the dream sheep!h  The dream sheep is severely wounded.hXh,hyh)h<.Y.Y.YYY 4 dream sheep...ho[7-90.2 (1.5 h%hp0 _The dream sheep bleats! x3hv #The blast of sand hits the dream sheep.h  The dream sheep is almost dead.YY..YY..YY 6 dream sheep (1 wandering)Y6---1.7 _A dream sheep comes into view.hUs  The blast of sand hits the dream sheep!!  You kill the dream sheep!h }.Y 5h  Vehumet accepts your kill.hEXhzhZ.YY..YY.hT-6=3.2hh1!- _The dream sheep bleats!h*v #The blast of sand hits the dream sheep.h2,h4Bh >rYY...Y.hU?75-4.7hGh_Jf _The dream sheep is moderately wounded.hgThe blast of sand hits the dream sheep. _The dream sheep is moderately wounded.The blast of sand misses the dream sheep.h#† 4h,hC  You feel your power returning.h,hb( YYY..The dream sheep headbutts you but does no damage.  The dream sheep closely misses you.h*7=7-6.2h64h!:G _The dream sheep headbutts you but does no damage.ho_  The blast of sand hits the dream sheep but does no damage.h  The dream sheep is lightly wounded.Y.h]V6-7.7h hJ _The dream sheep headbutts you but does no damage. x3ho  The blast of sand hits the dream sheep!!  You kill the dream sheep!Vehumet accepts your kill.h^ut. 3h  .You feel your power returning.  The dream sheep headbutts you but does no damage. x2  The dream sheep misses you. The dream sheep headbutts you!h  0--7=89.2h h4 _The dream sheep closely misses you. The dream sheep misses you.h~@ M  The blast of sand hits the dream sheep!!hj  The dream sheep is almost dead.The dream sheep completely misses you. You block the dream sheep's attack.h: F=500.7h hi b _The dream sheep barely misses you.h  The blast of sand hits the dream sheep!  You kill the dream sheep!h s. 2h 6.  You kill the dream sheep!  Vehumet accepts your kill.  dream sheep headbutts you but does no damage.  The dream sheep headbutts you.h) 76----6-402.2h hf G _The dream sheep headbutts you but does no damage.h  The blast of sand hits the dream sheep!!  You kill the dream sheep!Vehumet accepts your kill.h †   ha68----8==1=3.7hejh8mS _You feel your power returning. The dream sheep headbutts you!h{,v  The blast of sand hits the dream sheep!hAr  The dream sheep is heavily wounded.h9=-==-5.2hh _The dream sheep completely misses you. The dream sheep misses you.hD-The dream sheep is heavily wounded. _The dream sheep completely misses you. The dream sheep misses you.The blast of sand hits the dream sheep!!  Vehumet offers you knowledge of Olgreb's Toxic Radiance.h/  --more--h2" ........†...... .............. .............. ............. .^............. ##......######  # #.......#  ##@.....#  #†.Y.##.#  ##†..# ## #....# #...##  ....#  ....#   .....#    h ........†...... .............. .............. ............. ^............. ##......######  # #.......#  ##@.....#  #†.Y.##.# h   ##†..# ## ....# ...##  ....#  ....#  .....# hh;.h. 70/88=7-26.7Sandblast _ _Your Fighting skill increases to level 13!hh3hP _hR18=2h e=hBh̰Q3hhײhh,hɷhshxK4=h[hh~hhhhChk5=h]hE,hahE,hzhh;6h(,h]h#,hMh7=h&8=9h,h~80hh,hhWh hhMhK1=hhI ,h) h hRh<hhN2=hh:hh hKh %3h h hhhh h!h#h~$%4h'%h&hH'h1(hv+h\,hg-h.h.K5=h 0ha1,h2hv4BhA6h7k6=h9h:h;h=h?,h@;7hAhDhEhJhu,hayh8=............................ .^.#.###P##.######### ..#..## # ## ### ##......# # #†...##.# ### # ##-59.7 (53.0) # #.....#  #....##  #.....#  #.....# ..#.......#......>-60.7 (54h|hLj _Found an escape hatch in the floor. _You see here a dream sheep corpse.hWh3hLhc: _h{=hh3hѝhhh6hޫhNh{hih:hh+h\h2h]hVhQBhBh hg_G - 2 clear potions (gained 1)h h3hhz,hM _You now have 580 gold pieces (gained 8).hIhh h h7 hh#### ##....## ##.....#  ##.....#  #......##  #.......#  ##......>#  #........#  #.#....#..#  #...@..#.#   #.....#####  #..$....#  #.......#.....####.....  F   cane toad (asleep)..[.#..F h_--73.7 (13h1,4.7 (14h:h>\ _A cane toad comes into view.ht  #..... ##.....# #......##h w #.......##......>## ...##.#....#..## ##......#..######..$....#  #.......#......####.[.. .#..F . .#.. .hh>15.0)hhh<hF@h@HhML _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h,hW0h:hVd hf_You can't see any susceptible monsters within range! (Use Z to cast anyway.)h hN% h+ h0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h/ hC3 h < h> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h hߤ h hU _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hN* #.....# #......## #.......# ##># ##..# # #.#....#..## # ##......#. ####### ##..$.@..# # #.......# #.......#### #. #[.. #.#..F..h,# .#..#.##.##.hp6h 9-6 _hBh Eh"3h7h3AheD _You can't see any susceptible monsters within range! (Use Z to cast anyway.) __hy .## # #.......# ###># .####..# .# #.#....#..## ## ##......#. ######## .# #..$....# # #...@...##........#### .#.. .#..[.... .#.h#..F.#.# ...# .#..#.##. ##.## #. ## #..hh#h& yF.Fh A===7Sandblasthh=^ ___The cane toad croaks.h;t #The blast of sand hits the cane toad.h hTF.hc7---9.2 (1.5 hh!7 _The cane toad is lightly wounded.ht  You barely miss the cane toad.The cane toad is lightly wounded.h77---=-80.5 (1.3 h2hQ _You block the cane toad's attack. The cane toad stings you!hJ  The blast of sand hits the cane toad.h7F  The cane toad is lightly wounded.h9?8---hz:5--2.0 (1.5 hBhCd _The cane toad closely misses you. x2h8u  The blast of sand hits the cane toad!!hq  The cane toad is severely wounded.hCr6--3.5hhUY _The cane toad misses you.hJ  The blast of sand hits the cane toad.hn c  The cane toad is severely wounded.h}p IThe cane toad stings you but does no damage.hu _95-5.0h hF ` _The cane toad barely misses you.h t  The blast of sand hits the cane toad!hLS l  The cane toad is almost dead.hfU `6---=6.5h^ h` I _The cane toad stings you! The cane toad stings you.hƹ ]  The blast of sand hits the cane toad but does no damage.h9N  The cane toad is almost dead.The cane toad stings you but does no damage.hLP 70=--4--8.0hY h[ ` _The cane toad barely misses you.hfk  The blast of sand hits the cane toad!!  You kill the cane toad!htH†h=-4-9.5Sandblasth.:h;>Z _Vehumet accepts your kill.hۿhdhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhOh\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hoJ3hLhPhU: _h7WhW%1hoYh\h\hl_hhhjK5=hkh5nh o%2hpht,huhWx,h zh~h~[36=hhrhڄhƅh7,hhhݎK4=hhhD7=h=h,h,hU5=hEh!,hh68==hhDhhhR,hVh_h#K7=hUhL=hhk8=h!h,hRXhQ9h80hh,h,hJ,hhK1=hh,h"hah h hk2=hh%,hhhu hL!h$h%%3hL'h,Bh0,hf1h4h5%4h6h^9h:he;h.?,hAhChDK5=hEhI,hTKhfN,hOhShITU6=hvUh],h`hwch,dhehYhhi%7hjhn,hohrhshthwhxK8=hyhH|h~~hXhhm,hhN _You now have 597 gold pieces (gained 17).hhihh^=hΟ,hhH..## ##......># ...####..# ...#.#....#..## ..## ###.# ..#####.....##### ...## #.......# ..## #.#.##.......# .###.......†#### ...#h#W#..- ...#[....#..#.#....#.#....##.#..#.##.... P## ##.#####.. ###..#.# ..#hf .###...#....#..###......#.# ###.....####.# # #.......# ##.#.##.......#h' #.......†###.#..## ...#.#....#.##.#..#.#### ...#hf1646.5 (57.0)hgH-7.5 (58h"h _You see here a +3 leather armour.h3hhVhhP _h,h@hCh;hthhahchhhdh:hhhhhhahhhhhDh),hhhhh0hh,hhh[,hhh[hhh3hh(hhvh,h6h hShhhh~hh<hh,hhh!h"h#h#h%h&,h(h.h0,h2hQ5h7h7h9h:h%=h=h ?hAhhhhhhh h h2,h hhS,hh$h&hC'h=)h .h0,h2hm6h@9,h;h?hVB,hJhHNh#Q,hSh>Vh6Xh.YhZhn]hT`h`hbh+ehTg,hxihNkh n,hnhqhMshshthvhQyhyh{h}hh9hhfh׊Xhh,h_h,hh~h4,hhhѪ,hhhhXhh'h,hhhhžh#hfh,h8vh Xhh,hAh"h,ha hh,hhPh-,hheh!h"h#hD&hb(,h)h+h,h1-h.h/h)1he1h$2h{4h5h5hz6h88h9h9h:h<hAXhBhChEhGhI,hZJhKMhNh;OhPh/Rh/UhkUh!WhYXhYh"Zh*[hRchf,hhhkhmh(nhphshw,hyh|hhh,hhhhhhhhrhIhh),hwhhxh9hQhheh5,hhhIh5hhh^hC,h0hIhhQhhh6hh}hhhch^hh,hhhChh nh hv h h h'hhhhhhh%hhehhGhh ,h!hd$h%h &h&h(h*h8+h,hW.h/h#0hG1h=3h4h25h5hTh+VhZBh[h],ho^hahbhbh1dhfh8hhrhhihlho,hXqhrheththuh|xhzhzh{h~hhyhhքhhhhh,hߌhhkhhhch.,hGh hh6h]hwhchhģhh?hhhĮhhȰhhh{hh϶hhhhKh-h,hhrh>,hhhF,h+hhh6h+h'hhh`hhhh hXh h h h hih?hhhhhuhh h!hB!hE"h%h',h(h+h,h1-h .h0h*2h2h3h:6h8,h9hV=hABh\BhCh)DhDhGhHhLIhtJhMhNh5Oh:Ph7ShTh Uh)VhXhRZhZh[h:^h_,h`hbhZdhdhehhhihihjhlhm,hnhohqhSqh+rhvshththAvhwhyhbyhzha|h}h}h~hh8hhhhhhޘhhahhohhh<hh|h¶,hMhfhh,hNhY,hkhhhhhdh1Bhhhh h1hhhh $h$h%h%hQ*h?+h+h,h1h!3,h#6h:hx<,h=hBhDh(Eh6FhvLhMhMhOh UhW,hYh]h_hwd,h~fhShhhh jhnhEphphqhvhfwhwhxh }h~hhhh,hh2hhhhh?hhXhÐhhhҒhhh=h hh,hhhhZhhhhUh5hhh8hXhhh7hhhߴh%hh"hvhh}hh?,h(hrh hQhh6hRhhh8hh?hhhhh[hhhhuhHhBhhhhhhhhh@hthh hhhh#   ##...#......    #...........    #.........##    ##P.....#.#  #....######  ##...##♣♣♣#    #### ##...##..♣.♣#   #..###....#♣.....♣   #.@.#.....#♣♣.<.♣♣#839.5 (19h$2.0)   #........##♣...†.♣#   ##.......## #..♣...♣   #P.......# ##♣♣♣...   ####....###♣.♣   #...## ♣♣♣.♣♣    ##....# ♣.♣..♣    #....## ♣♣.....    ##...## ♣♣♣...♣♣. h'h-h1O _Done exploring.hvIh............#...0.0)...h̤hhO _Done exploring.hhLevel 4 of the Lair of Beasts <<<<>>>>^(Press ? for help)######........÷........#..##...####### #.#.#....................##......##..###.#..............................###...#.........#P#.......#P#.........#.###...........#.#####......####.#......##.#h#.........##### #......## ##.#.......#####P.....#.##......# ######......#######....###### ♣♣......####.....#...###...##♣♣♣# ♣♣♣.♣.....##.....P...###### ##...##..♣.♣# ♣..♣.♣....####.........##..###....#♣.....♣ ♣♣♣.♣♣♣.♣....##.........##.@.#.....#♣♣.<.S10;1m♣♣#♣..♣.♣♣♣♣...#####......###........##♣...†.♣#.......♣♣....###.....###.......## #..♣...♣.♣.♣.♣♣♣.....###....##P.......# ##♣♣♣.....♣♣♣♣♣.....####...##hZ####....###♣.♣♣♣.♣ ♣.......##....##...## ♣♣♣.♣♣♣..####.....######...#####h##....# ♣.♣..♣....♣♣##....##.####...#.#.##h?~#....## ♣♣.....♣.♣.♣.♣##........###......P#hD##...## ♣♣♣...♣♣.#......♣#....[..#####.......######...## ♣.♣♣.♣.♣♣#♣♣.<.♣♣#........#.##.......#h#P..P..†# #♣.♣....♣♣#......♣#..........###....###h36###......# ####...♣..♣♣.##..♣..##...<.....[## ####.....# ###ho #....###### ♣♣......# ###.....#...###...##♣♣♣# ♣♣♣.♣.....# #...P...###### ##...##..♣.♣# ♣..♣.♣....## hp  ##.........##..###....#♣.....♣ ♣♣♣.♣♣♣.♣....# #.........#hKp #.@.#.....#♣♣.<.♣♣#♣..♣.♣♣♣♣...## ###......##hp *#........##♣...†.♣#.......♣♣....# .....#hq ##.......## #..♣...♣.♣.♣.♣♣♣.....###....#P.......# ##♣♣♣.....♣♣♣♣♣# #hr ##h7r "####....## #♣.♣♣♣.♣ ♣.......#h[r O #....hr Y #...## ♣♣♣.♣♣♣..####.## ##hr ##### ##....# ♣.♣..♣....♣♣##....##.### ##.#.##hs  #....## ♣♣.....♣.♣.♣.♣##........# ##......P#hAs #...## ♣♣♣...♣♣.#hfs #....[..#### #.......#hs y#####...## ♣.♣♣.♣.♣♣#♣♣.<.♣♣#........#.# #.......##P..P..†# #♣.♣....♣♣#......♣#..........# ##ht 4....###h`t ###......# ####...♣..♣♣.##..♣..##...<.....[## ### #ht b....# ###ht $### #........# #P#P..♣..♣♣...##♣.♣##..........).####.## ### ##...ht K.######.### h'u ###.#####.......###.......♣♣.....#####.......P.>.....###.###.###....#.#.#...#.###.................÷.....................hu ................÷........##..................>.........†....................................#hu #..............................÷.÷..............................##........................##....#....^................................##.........hv ........#......###................^............................[?7l#[?7hh%hU ##...#...... avangion the Fighter  #........... Gargoyle of Vehumet ***...  #.........## Health: 88/88 ========================  ##P.....#.# Magic: 38/38 ========================  #....###### AC: 16Str: 13  ##...##♣♣♣#EV: 16Int: 20  hU<#### ##...##..♣.♣# SH: 4Dex: 10  #..###....#♣.....♣ XL: 13 Next: 44% Place: Lair:4  #.@.#.....#♣♣.<.♣♣# Noise: ---------  Time: 17839.5 (0.0)  #........##♣...†.♣# d) +1 hand axe "Enegar" {freeze, rC++}  hUi##.......## #..♣...♣ Cast: Sandblast  #P.......# ##♣♣♣...  ####....##h!V#♣.♣  #...## ♣♣♣.♣♣   hV_##....# ♣.♣..♣   #....## ♣♣.....   ##...## ♣♣♣...♣♣.  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) hW=_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You now have 597 gold pieces (gained 17). _You see here a +3 leather armour. _Done exploring. h XA_Done exploring.hXh ^hy| _h&hiA _now have 597 gold pieces (gained 17).see here a +3 leather armour. _Done exploring. _ You see here a cane toad skeleton. _h hEhݘBhàXh'hڥhZhݵh3hYhhhih]\ #....## ♣♣.....♣.♣.♣ ##...## ♣♣♣...♣♣.# #####...## ♣.♣♣.♣.♣♣#♣♣.< #P..P..÷# #♣.♣....♣♣#....  ###......# ####...♣..♣♣.##..♣ h## #........# #P#P..♣..♣♣...##♣. .#####.......###.......♣♣.....### ...............÷................. ................@.........†......56.5 (17.0) ....................÷.÷.. ...................#.... ...............#......### .##..###.....##.##.#..........### ####.# ##....####......#..##....#  ### #.....# ##....##....#.#.. ###.....# #...#..........#  ##.......####..#...♣...♣....hh)h4m _There is a stone staircase leading down here.hm[?25h[?0c  Search for what [Enter for "lair", or ? for help]? h [?25l[?1ch h 34 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn)  b - [carried] b - a +0 pair of boots (worn)  c - [carried] e - a scarf of resistance (worn)  d - [carried] h - a +0 helmet  e - [carried] i - a +0 pair of gloves (worn)  f - [carried] j - a +0 buckler (worn)  g - [carried] k - a +0 kite shield  h - [carried] o - a +2 hat of ice (worn) Results elsewhere ([,] to cycle)  i - [Lair:4] a chain mail (3 further duplicates)j - [Lair:4] a ring mail (3 further duplicates)  k - [Lair:4] a scale mail (1 further duplicate)  l - [Lair:4] a +3 leather armourm - [Lair:3] a +0 leather armour (10 further duplicates)  n - [Lair:3] a leather armour (2 further duplicates)  o - [Lair:3] a robe (2 further duplicates)  p - [Lair:2] a +2 ring mail of cold resistanceq - [D:8] a +0 chain mail (2 further duplicates)  r - [D:8] a +0 pair of gloves  h Cs - [D:8] a +0 ring mail (3 further duplicates)  t - [D:8] a +0 robe (16 further duplicates) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hM:  f - [carried] j - a +0 buckler (worn)gkkite shield  ho2 hat of ice Results elsewhere ([,] to cycle)  i - [Lair:4] a chain mail (3 further duplicates)  j - [Lair:4] a ring mail (3 further duplicates)  k - [Lair:4] a scale mail (1 further duplicate)  l - [Lair:4] a +3 leather armour hQM) m - [Lair:3] a +0 leather armour (10 further duplicates)  n - [Lair:3] a leather armour (2 further duplicates)  o - [Lair:3] a robe (2 further duplicates)  p - [Lair:2] a +2 ring mail of cold resistance  q - [D:8] a +0 chain2hMxs)  r - [D:8] a +0 pair of gloves  s - [D:8] a +0 ring mail (3  t - [D:8] a +0 robe (16  hMu - [D:7] a +0 cloak  v - [D:9] a +0 leather armour (34 gold)  w9plate armour (1 further duplicathMe)  x9troll leather armour  y - [D:9] a +1 chain mail of fire resistance h,N| z - [D:9] a +2 scale mail of willpower (357 gold)42%h v - [D:9] a +0 leather armour (34 gold)  z - [D:9] a +2 scale mail of willpower (357 gold)  A - [D:7] a glowing scale mail (189 gold)B - [D:7] a pair of boots  C - [D:7] a ring mail (108 gold)  D - [D:10] a +0 robe (10 gold)71hh# z - [D:9] a +2 scale mail of willpower (357 gold)  C - [D:7] a ring mail (108 gold)  E - [D:10] a runed plate armour  F - [D:10] a twisted robe  G - [D:10] the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5}92ha  C - [D:7] a ring mail (108 gold)  D - [D:10] a +0 robe (10 gold)H - [D:3] a +0 scale mailbothI]  D - [D:10] a +0 robe (10 gold)  H - [D:3] a +0 scale mailh[)}Level 10 of the Dungeon <<<<>>>>∩∩∩(Press ? for help) #.....#.....#.##........÷.....# #..###  #####. ##...#.#.##.# #...........#.##..............# #.##⌠# #.#.#)#.# ##..#...#..# #.............##..............# #.#[$# .#.#.#.### #..#####.## h)#...........###########.......# #.#./+.# # #.###.##..#.†...# ###.....#.#...# #.......# #.#!$#.   #.#.#.#..#.##### #.......#.....##### ###.......#######.####.#  #.#.##..#...#h) #.#####.#####.....# #..%.......#...##.ß..##   #.##...###.# #.####..#..######.# #..........#........©##h*; #©#©..###.#h;*  #.................# #......)...#....#.ß..##   #.##.......#hX* #..............#.## #.................####.#   #.#h##...########h%+` ##.#...#.#...#.#)# #.................#.$#..#   #:#.#z#...##.#...### #...............# #.................#.['.#.# #.###y##......#.....# #......∩.......## #.................#$[#.Y#.#.#.### #....#...#.#.# ###..#####..#..# #####......###..#.##⌠#.#.#.#z#.# ##....###.#.#.# #..............# #......# ##.#..###..#####z# ##.....# #.....# hf,#..............# #......# #......####...#####......#####.### #.#...#.#...#.## #############'##..........).....#..<.>##.# #.............# #...................####.###..#.##.# #.............##...........#######...#..# #..#....# #####..#..##### #...........# #......# #..###### ####.###'####...........#######.#.#..# #..#....# #.........# #...........##......#.#..# #.......# h,#.##......# ###### ##############......#....# ##...####h+h,h/avangion the FighterGargoyle of Vehumet ***...Health: 88/88 ========================Magic: 38/38 ========================AC: 16Str: 13EV: 16Int: 20SH: 4Dex: 10XL: 13 Next: 44% Place: Lair:4Time: _You see here a +3 leather armour. _Done exploring. _Done exploring. _You see here a cane toad skeleton. h0_There is a stone staircase leading down here.  Search for what [Enter for "lair", or ? for help]? armorh2h3hr4h9P#....## ♣♣.....♣.♣.♣##...## ♣♣♣...♣♣.#....#####...## ♣.♣♣.♣.♣♣#♣♣.<#P..P..÷# #♣.♣....♣♣#....###......# ####...♣..♣♣.##..♣ ## #........# #P#P..♣..♣♣...##♣. .#####.......###.......♣♣.....### ...............÷................. hP3................@.........†...... Noise: --------- 17856.5 (0.0) ............................÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. hP.##..###.....##.##.#..........### ####.# ##....####......#..##....# hP### #.....# ##....##....#.#.. hQ###.....# #...#..........#. ##.......####..#...♣...♣.....hQO hVh^ha _Done exploring. _You see here a cane toad skeleton. _There is a stone staircase leading down here. hMa Search for what [Enter for "lair", or ? for help]? armor _Sorry, I don't know how to get there.h4A h'F huP hbZ h^ 27.5 (1 _hf hkm...#.. )....Y.  ..#... ..Y..Y. hm[ ......##.......  .........<..Y..  .........Y.....  hml.......Y  .hn9 5 h#n-   hYnY #P...  hn# .P. ..........# # ...........hoYYYYYY 6 death yaks (asleep) ..........## ..........P hph]B YhY..Y<..YYYYYYYYY2 wandh7ering)You climb downwards.h.V==8.2 (1.7Sandblast _The death yak bellows! x3  Found a glowing trident. Found a stone staircase leading up. _There is a stone staircase leading up here.h6 #h\C#The blast of sand hits the death yak!h`UF  The death yak is lightly wounded.hQVheWhWhIXhXhcZ...Y.Y.YY..Y....Y..YYYheb7-=9.7 (1.5 hoht/ _The death yak bellows! x2h s #The blast of sand hits the death yak.hBh\  The death yak is lightly wounded.hh>hʚhhhP,h9hohh F....Y..Y.Y....Y...YF   skyshark (wandering)A skyshark comes into view.hqN---61.2hh7 _You block the death yak's attack.h[  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hpP  avangion the Fighter ...#.. )...F..  Gargoyle of Vehumet ***... ..#... .......  Health: 88/88 ======================== ......##.......  Magic: 34/38 =====================--- .........<.Y...  AC: 16Str: 13 ........Y..Y...  EV: 16Int: 20 .........Y.....  SH: 4Dex: 10 hA.......Y...Y...  XL: 13 Next: 44% Place: Lair:5 .......@.......  Noise: =--------  Time: 17861.2 (0.0) h9...............  d) +1 hand axe "Enegar" {freeze, rC++}  ..........#P...  Cast: Sandblast ..........# .P.  ..........# #  h[...........  YYYYYY 6 death yaks ..........##  F   skyshark (wandering) ..........P  _You block the death yak's attack.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (lightly wounded, 92% to hit)hCavangion the Fighter...#.. )...F..Gargoyle of Vehumet ***.....#... .......Health: 88/88 ========================......##.......Magic: 34/38 =====================---.........<.Y...AC: 16Str: 13........Y..Y...EV: 16Int: 20.........Y.....SH: 4Dex: 10.......Y...Y...XL: 13 Next: 44% Place: Lair:5.......@.......Noise: =--------  Time: 17861.2 (0.0)...............d) +1 hand axe "Enegar" {freeze, rC++} hO..........#P...Cast: Sandblast..........# .P...........# #...........YYYYYY 6 death yaks..........##F   skyshark (wandering)..........PhCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehx oAim: a death yak (lightly wounded, 92% to hit)  The stone arrow hits the death yak!!h ,h; (onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (lightly wounded, 92% to hit)  The stone arrow hits the death yak!!  The death yak is heavily wounded.hs ,hL .F...Y.h Y..YY.Y.Fh5 +h˝ 3=2.2 (1hJ hM A _The death yak gores you but does no damage.h h h h h; ,h h  h .F...Y.YYYY.Yh% .-3h+ hoI  #....## ♣♣.....♣.♣.♣##...## ♣♣♣...♣♣.#....#####...## ♣.♣♣.♣.♣♣#♣♣.<#P..P..÷# #♣.♣....♣♣#....###......# ####...♣..♣♣.##..♣ ## #........# #P#P..♣..♣♣...##♣. .#####.......###.......♣♣.....### .........÷Y................4 .................†...... .........Y....÷.÷.. ............##....#.... ...........#......###.. .##..###.....##.##.#..........### ####.# ##....####....h0J ..#..##....# 2### #.....# ##....##....#.#..###.....# #...#..........#.##.......####..#...♣...♣..... _The death yak gores you but does no damage.-hT h 4-4.7 (2.5 hM h _You climb upwards. _There is a stone staircase leading down here.hY  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hB  #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 88/88 ======================== #P..P..÷# #♣.♣....♣♣#.... Magic: 31/38 ===================-----  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷Y................ XL: 13 Next: 44% Place: Lair:4 ................@.........†...... Noise: ---------  Time: 17864.7 (0.0) .................Y... c30m.......÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# YY 2 death yaks  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.......####..#...♣...♣..... _There is a stone staircase leading down here.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, 92% to hit)h #....## ♣♣.....♣.♣.♣ avangion the Fighter##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***...#####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 88/88 ========================#P..P..÷# #♣.♣....♣♣#.... Magic: 31/38 ===================-----###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷Y.......h ......... XL: 13 Next: 44% Place: Lair:4 ................@.........†...... Noise: ---------  Time: 17864.7 (0.0) .................Y..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# YY 2 death yaks### #.....# ##....##....#.#..###.....# #...#..........#.##.......####..#...♣...♣.....Casting: : 0mStone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, 92% to hit)  The stone arrow hits the death yak!!h "onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (heavily wounded, 92% to hit)  The stone arrow hits the death yak!!  The death yak is almost dead.h 71-----2====5.7 (1hi h r _The death yak gores you! The death yak misses you.hqA  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hx #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 71/88 ===================----- #P..P..÷# #♣.♣....♣♣#.... Magic: 29/38 ==================------  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 h## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷Y................ XL: 13 Next: 44% Place: Lair:4 hZ2................@.........†...... Noise: ===------  Time: 17865.7 (0.0) h.................Y..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast ha.....................#......###.. h.##..###.....##.##.#..........### ####.# ##....####......#..##....# YY 2 death yaks hY ### #.....# ##....##....#.#.. ###.....# #...#..........#. h$ ##.......####..#...♣...♣..... _The death yak gores you! The death yak misses you.hKCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hlAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehqAim: a death yak (almost dead, 92% to hit)hm #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 71/88 ===================----- #P..P..÷# #♣.♣....♣♣#.... Magic: 29/38 ==================------  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷Y................ XL: 13 Next: 44% Place: Lair:4 hڊ8................@.........†...... Noise: ===------  Time: 17865.7 (0.0) .................Y..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# YY 2 death yaks  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.......####..#...♣...♣.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (almost dead, 92% to hit)  h\aThe stone arrow hits the death yak!  You kill the death yak!h    ♣♣♣ h ♣.♣♣.< ÷# #♣.♣..  ###......# .♣.h #........# ♣.......♣hȕ......÷†...............†..........÷.÷....##...#........ ##....####......#   death yak h ### #.....# ##....## ###.....# #...#..  h'Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (almost dead, 92% to hit)  The stone arrow hits the death yak!  You kill the death yak!  Vehumet accepts your kill.h.;7-6.7 (1hh8h:7 _You block the death yak's attack.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ht #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 71/88 ===================----- #P..P..÷# #♣.♣....♣♣#.... Magic: 26/38 ================--------  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷†................ XL: 13 Next: 47% Place: Lair:4 ................@.........†...... Noise: ==-------  Time: 17866.7 (0.0) .................Yh8R[32m..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# Y   death yak  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.......####..#...♣...♣..... _You block the death yak's attack.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (92% to hit)h 1#....## ♣♣.....♣.♣.♣ avangion the Fighter##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***...#####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 71/88 ===================-----#P..P..÷# #♣.♣....♣♣#.... Magic: 26/38 ================--------###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 hH## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷†................ XL: 13 Next: 47% Place: Lair:4 ................@.........†...... Noise: ==-------  Time: 17866.7 (0.0) .................Y..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### h/####.# ##....####......#..##....# Y   death yak### #.....# ##....##....#.#..hѾa###.....# #...#..........#.##.......####..#...♣...♣.....Casting: Stone Arrow (safe; 1% risk of failure)  hS^Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (92% to hit)  The stone arrow hits the death yak!hNonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (92% to hit)  The stone arrow hits the death yak!death yak is lightly wounded.hPZ66-7.7 (1h\hU_. _The death yak gores you.h?  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 66/88 ==================------ #P..P..÷# #♣.♣....♣♣#.... Magic: 23/38 ==============----------  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷†................ XL: 13 Next: 47% Place: Lair:4 ................@.........†...... Noise: ==-------  Time: 17867.7 (0.0) .................Yh Z[32m..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# Y   death yak  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.......####..#...♣...♣..... _The death yak gores you.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (lightly wounded, 92% to hit)hS i#....## ♣♣.....♣.♣.♣ avangion the Fighter##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***...#####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 66/88 ==================------#P..P..÷# #♣.♣....♣♣#.... Magic: 23/38 ==============----------###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16hT Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷†................ XL: 13 Next: 47% Place: Lair:4 ................@.........†...... Noise: ==-------  Time: 17867.7 (0.0) .................Y..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### h[U ####.# ##....####......#..##....# Y   death yak### #.....# ##....##....#.#..###.....# #...#..........#.##.......####..#...♣...♣.....Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehU oAim: a death yak (lightly wounded, 92% to hit)  The stone arrow hits the death yak!!h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (lightly wounded, 92% to hit)  The stone arrow hits the death yak!!  The death yak is heavily wounded.h +8.7 (1h h; Y _The death yak misses you.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hr\ #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 66/88 ==================------ #P..P..÷# #♣.♣....♣♣#.... Magic: 20/38 ============------------  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷†................ XL: 13 Next: 47% Place: Lair:4 ................@.........†...... Noise: ==-------  Time: 17868.7 (0.0) .................Yh][32m..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# Y   death yak  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.......####..#...♣...♣..... _The death yak misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, 92% to hit)h'1#....## ♣♣.....♣.♣.♣ avangion the Fighter##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***...#####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 66/88 ==================------#P..P..÷# #♣.♣....♣♣#.... Magic: 20/38 ============------------###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 hq(### #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷†................ XL: 13 Next: 47% Place: Lair:4 ................@.........†...... Noise: ==-------  Time: 17868.7 (0.0) .................Y..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} h )......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# Y   death yak### #.....# ##....##....#.#..h\)###.....# #...#..........#.##.......####..#...♣...♣.....Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h)LAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, 92% to hit)  The stone arrow hits the death yak!hq&onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (heavily wounded, 92% to hit)  The stone arrow hits the death yak!  The death yak is severely wounded.h[1=9.7 (1hhY _The death yak misses you.h  hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h u #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 66/88 ==================------ #P..P..÷# #♣.♣....♣♣#.... Magic: 18/38 ===========-------------  ###......# ####...♣..♣♣.##..♣ AC: 16h{*Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷†................ XL: 13 Next: 47% Place: Lair:4 h................@.........†...... Noise: ==-------  Time: 17869.7 (0.0) .................Y..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### hfW####.# ##....####......#..##....# Y   death yak  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.......####..#...♣...♣..... _The death yak misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h+Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, 92% to hit)h9#....## ♣♣.....♣.♣.♣ avangion the Fighter##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***...#####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 66/88 ==================------h#P..P..÷# #♣.♣....♣♣#.... Magic: 18/38 ===========-------------###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4h޺,Dex: 10 h8...............÷†................ XL: 13 Next: 47% Place: Lair:4 hyA................@.........†...... Noise: ==-------  Time: 17869.7 (0.0) .................Y..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast h.....................#......###.. .##..###.....##.##.#..........### hV####.# ##....####......#..##....# Y   death yakh### #.....# ##....##....#.#..###.....# #...#..........#.h1##.......####..#...♣...♣.....Casting: Stone Arrow (safe; 1% risk of failure)  hZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a death yak (severely wounded, 92% to hit)  The stone arrow hits the death yak!!hTonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  hUTPress: ? - help, Shift-Dir - straight line  h4VAim: a death yak (severely wounded, 92% to hit)  hW.The stone arrow hits the death yak!!  hXJThe death yak is almost dead.h_4770.7 (1hLu$ hxv<_The death yak barely misses you.hMwh8  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 67/88 ==================------ #P..P..÷# #♣.♣....♣♣#.... Magic: 15/38 =========---------------  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 h ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷†................ XL: 13 Next: 47% Place: Lair:4 ................@.........†...... Noise: ==-------  Time: 17870.7 (0.0) .................Y..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} h ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### h; ####.# ##....####......#..##....# Y   death yak  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.......####..#...♣...♣..... _The death yak barely misses you.ha Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh rAim: a death yak (almost dead, 92% to hit)hd  #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 67/88 ==================------ he #P..P..÷# #♣.♣....♣♣#.... Magic: 15/38 =========---------------  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷†................ XL: 13 Next: 47% Place: Lair:4 ................@.........†...... Noise: ==-------  Time: 17870.7 (0.0) .................Y..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} he ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### h&f ####.# ##....####......#..##....# Y   death yak  ### #.....# ##....##....#.#.. hNf N###.....# #...#..........#.  ##.......####..#...♣...♣.....h{f Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehf Aim: a death yak (almost dead, 92% to hit)  The stone arrow hits the death yak!!  hf 7You kill the death yak!hm     ♣♣♣ h n ♣.♣♣.< ÷# #♣.♣.. hLn - ###......# .♣. #........# hn {♣.......♣..............†...................÷.÷...hn T.##...#.....hn ... ##....####......#ho   ### #.....# ##....##h5o S  hYo ###.....# #...#..  ho [  h 9.hq511.7 (1Sandblasth h~  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (almost dead, 92% to hit)  The stone arrow hits the death yak!!  You kill the death yak! hL_Vehumet accepts your kill.hh*hh7i6=hQ8hhMhhhhh:hhg97=hoh[,hhh7hhh9L70=hohhv#8h0=h h&hbh,hYhhN1=hh hHhhhW9==h5hh%2hhnhhh h h= h{ h _320=h}h,hh,hhw4=hfc1=hhh#5h2=hhh?hJh,hKh h@ ]62=hX!h"hH"h#h$,hc%hL&h&e7=3=h&hi'hY),h%*h0,,h,h.h.N8=h/h04==h1h3,h3h5;9h.6h7h7h8h_:h:W5=h<he=<80hI>hb?h?h@hBhPBh>ChDhTD{1=6=h"EhWFhFhOGhMHhpHh%IhJk2=hJLh N7==hNhSQ,hQhShKS%3hShuUhUh_VhgWhWW8=hXhW[h[%4h\h]h%^h^hbw9=h$ch`cK5=hLdhe,hfhghghhhj96h/kk=30=hkhlhmhnho,hphqhq%7hxrhshs51=hththu,hvhxhxK8=h0zh{1 _HP restored.h{h|h<~hs~h2==hJhI,h<hqh9=hh,hh-h_U3=hhhފhhAhhh',hhhkD4=hhhHhxhmhhh^hh hh͟h5==hʠh,hh~hhhhU6=huhhhhhGhh=hhh4hhL57=huhhz,h:hfhhLh޹,h5hhٽh8==hhY --957.7 (86.0) _Magic restored.h;--hhO _Done exploring.h* h(> Level 4 of the Lair of Beasts <<<<>>>>^(Press ? for help)####....###♣.♣♣♣.♣ ♣.......##....##...## ♣♣♣.♣♣♣..####.....######...#####h> B##....# ♣.♣..♣....♣♣##....##.####...#.#.###....## ♣♣.....♣.♣.♣.♣##........###......P#h> }##...## ♣♣♣...♣♣.#......♣#....[..#####.......#h? #####...## ♣.♣♣.♣.♣♣#♣♣.<.♣♣#........#.##.......#hA? a#P..P..÷# #♣.♣....♣♣#......♣#..........#h? ##....######......# ####...♣..♣♣.##..♣..##...<.....[## ###h:@ #.....# ###### #........# #P#P..♣..♣♣...##♣.♣##..........).####.## ### ##....######.### h@ w###.#####.......###.......♣♣.....#####.......P.>.....###.###.###....#.#.#...#.##h@ #.................÷†..................................................÷........##..................@.........†.................................................#h@ #..............................÷.÷.............................................#h@ #........................##....#....^..........................................#h A #.......................#......###................^............................#hZA ###.##..###.....##.##.#..........###..÷.....#........#.###P##.###......#########hA #####.# ##....####......#..##....##÷.............#..## #######.......#hA F### #.....# ##....##....#.#...#..............#####......####.....# #...#..........#................###÷...##.###.......####..#...♣...♣.................#######÷..####hA T#.#............#.....<..................#.##.....###.#.....)..#..#...♣...♣...............####h!B ##....###....P.....#..##.........#...#......####.....#hW q #..................@.........†..........................................##..............................÷.÷.............................................##........................##....#....^..........................................#h #.......................#......###........^......................#h ###.##..###.....##.##.#..........###..÷.....#........#.###P##.###########h #####.# ##....####......#..##....##÷.....#..## ######hX ### #.....# ##....##....#.#...#....###.. ###h| A #...#..........#................## #÷...##.h X# ##h .###..#...♣...♣........#### ###÷..#h j### #.#h ......#.....<...........#.# #.....h6 :# h\ ##.#.....)..#..#...♣...♣#### ##....#h~ &# h 0#....P.....#..##.........#...#####h ' h ~######.....##..#.#....##....##.....#### h& +#.....###....###......###.....####hJ  ##.....###.....## #.....#hl =# h #.....######### #.....##h ##......># #.)...#.# ##..#### #h t# ###. h #P......# ##...## #h5 # #.#....#..#ho # #.......####.....# #h ## ##......#.# h #........#.#♣.>.♣# #h ## ###.....#### h ~#.........# #h  q# ######.. hV ###.###.......♣..# #h{ ## #.#.##.......# h ### ##......#### ### ##.......†###h "#hL  #P..P..÷# #♣.♣....♣♣#......♣#..........###....######......# ####...♣..♣♣.##..♣..##...<.....[## ####.....# ###### #........# #P#P..♣..♣♣...##♣.♣##..........).####.## ### ##....######.### ###.#####.......###.......♣♣.....#####.......P.>.....###.###.###....( 1m#.#.#...#.###.................÷†..................................................÷........#hh1#....## ♣♣.....♣.♣.♣ avangion the Fighter##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***...#####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 88/88 ========================#P..P..÷# #♣.♣....♣♣#.... Magic: 38/38 ========================###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ha## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷†................ XL: 13 Next: 51% Place: Lair:4 ................@.........†...... Noise: ---------  Time: 17957.7 (0.0) hi............................÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# ### #.....# ##....##....#.#.. ###.....# #...#..........#.h& ##.......####..#...♣...♣..... The stone arrow hits the death yak!!  hiYou kill the death yak! _Vehumet accepts your kill. _HP restored. _Magic restored. _Done exploring.hT3hf _h7hh3hhOhq ,h hYhhbhuh} h#h$h%h,h.hz/h0h7h:hS;h<h#GXhKhvMhMhNhpThhVhVhuXh4^h>`h`hxnh|h}hb~hh!h,h hxhhhhhh]hhhShhPh]hhhhhh0hehhuhزhմh3hBhhhbhhJhhh,hMh~hh&h^hhEh*hhhh}hdh@hh%hh :♣..####.....######. ....♣♣##....##.### # ♣.♣.♣.♣##........# ## #......♣#....[..#### # #♣♣.<.♣♣#........#.# # #......♣#..........# # ##..♣..##...<.....[## ### ##♣.♣##...).####.## ### ######P.h" ###.###.###85.7 (28.0) ............................ ÷.÷.... #....^.................................^............. ..###..÷.....#........#.###P##.## ....##÷.............#..## ####### #.#...#........### #h' h1 h4 m _There is a stone staircase leading down here.©ho©h!©h<;©h'J©hP86.7 (1.0) _©hA\©hD .........<.F ##............ ...........Y... ####........YYYY... P...........<.Y... P................. ##..............#P. #...............# .5 ©h}#.........#  #P  ##  P #.# ....l#.#....... l   komodo dragon (asleep) ..... # .......©h ..... #....#. ©h©h©hM-7.4 (1.7©hX©h^ _You climb downwards. _There is a stone staircase leading up here.©h 4©h©h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)éhéh!éh*éh[; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)éh6U##... .Y####YYYY P...<.Y P...###P .# #.<.# éh6P........##...P#.#l#.... # .. #....#.. #.###ĩhL]80Sandblast _ĩh.ĩh4' ###lThe blast of sand hits the komodo dragon but does no damage.ĩhD ĩh ĩh w..l..ĩh b7-=9.9 (1.5 ĩh ĩh 7 _The komodo dragon hisses angrily.ĩh, # The blast of sand hits the komodo dragon!!ĩh ĩhd Tl.ĩh l6--91.4ĩh { _The komodo dragon is heavily wounded.ĩh x  The blast of sand hits the komodo dragon!ĩhG u  The komodo dragon is severely wounded.ĩh |77----=2.9ĩh ĩhv O _The komodo dragon bites you. The komodo dragon bites you!ĩhM  The blast of sand hits the komodo dragon!!  You kill the komodo dragon!ĩhH†ũhsYũh&b8---53-4.4Sandblastũh!iũhmZ _Vehumet accepts your kill.ũh;vũhz:-ũh=ũh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ũh-ũh1ũh8ũh< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ũhũhwũhHũh+ũh`: _ũhũh%6ũh3ũh4ũh%9ũhEũh,ũhũh#ũh$ũhW%ũh.ũh.R807=ũh/ũh59,ũh:ũhqDũhDũh|FũhOũh=PQ1=8ũh|PE==ũhRũh[Q _Magic restored.ũh]ũh;e,ũhfũhjpũhqU2=ũhrũhyũh{9=ũh |ũhũhũhCũhũhЎ%3ũhũhgũhLũhũhũh%4ũhũhDũhHK5=ũh ũhkũhũh<ũhũh,ũh6=ũh'ũhũh ũhũhhũh ũhũh$%7ũhũhD,ũh8ũh ũh ũhe ũh ũhh K8=ũh ũh2 1 _HP restored.ũhE ũh ũhY" ũh% ũh- ũh8. ũh0 ũh3 ũh#; ũh; ũh< ũhA ũhK ũhK 9=ũhM ũhP ũh^ l ####Y P... P......... #####.........##.##.. #..##.<..####..#P...##.......†..#....- ##.......#.#  ##.#.  #........###....... #.........P# #....#......## #.###F   skyshark (asleep).....# ###..F...ũh^ /.###ũhe 28027.4 (33.0)ũhi ũht |FF.ũhy H-8.4 (34ũhq ũhb [ _A skyshark comes into view.Ʃh#ƩhƩh&Ʃh, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ʃh* P.. P#####.##.. #..##.<####..#P........† #........ ###.#  ..###..P# #....#......F.....## #.###.......# ## #.####Ʃhi####..P...#ƩhƩhVF.Ʃhd L9.4 (1.0)Sandblast _ƩhƩhS$Ʃhj ## The blast of sand hits the skyshark!!ƩhsƩh/Ʃh# F..7-=30.9 (1.5 Ʃh Ʃh? c _The skyshark is moderately wounded.ƩhF I  The blast of sand hits the skyshark!ƩhU The skyshark is moderately wounded.  The blast of sand hits the skyshark!  The skyshark is moderately wounded.  You block the skyshark's attack.  The skyshark tail-slaps you but does no damage.  The skyshark closely misses you. The skyshark bites you.ƩhW 3--6--2.4Ʃh^ Ʃhb H _The skyshark tail-slaps you but does no damage. x2Ʃh~/ I  The blast of sand hits the skyshark.Ʃh  Ʃh  The skyshark is heavily wounded.The skyshark bites you!  The skyshark tail-slaps you but does no damage.Ʃh` r74-----=Ʃh 3.9Ʃhf Ʃh X _The skyshark misses you.Ʃh)-t  The blast of sand hits the skyshark!!ƩhThe skyshark is severely wounded.  The skyshark bites you but does no damage.  The skyshark closely misses you.  The skyshark bites you but does no damage.  The skyshark completely misses you.5--5-5.4ƩhƩh(E _The skyshark tail-slaps you but does no damage.ǩhs  The blast of sand hits the skyshark!ǩhf  The skyshark is almost dead.You block the skyshark's attack.  The skyshark tail-slaps you but does no damage.ǩhhr4--6.9ǩhoǩhtX _The skyshark misses you.ǩhe^  The blast of sand hits the skyshark!  You kill the skyshark!ǩhcF.ǩh9.ǩh6-68.4SandblastǩhU $ ǩh L_Vehumet accepts your kill.٩h=٩hMLevel 5 of the Lair of Beasts <<<(Press ? for help) ...#.. )......  ..#... ....... ٩h ......##.......  .........<.F...  ##...............  ...........Y..... ####........YYYY.....  P...........<.Y..... ٩h,} P................... #####..............#P... ##.##...............# .P. ٩hX ٩h}#..##.<.............# # ٩h####..#P................ ٩h##.......†..............###.......................P ٩hD##.@.....#.#......  #.......#.#....... ٩h #........###.......  #.........P# #....#.  ...........##  #.###  ............#  ##٩h՚ #.#.......#######..P...#٩ho^<@٩h@ ٩h ;P.......... avangion the FighterP.......... Gargoyle of Vehumet ***...#####.......... Health: 76/88 ====================----##.##........... Magic: 34/38 =====================---#..##.<......... AC: 16Str: 13####..#P........... EV: 16Int: 20##.......†.......... SH: 4Dex: 10#................... XL: 13 Next: 56% Place: Lair:5##.@.....#.#......Noise: =--------  Time: 18038.4 (0.0)٩hQ #.......#.#.......d) +1 hand axe "Enegar" {freeze, rC++} #........###.......Cast: Sandblast#.........P# #....#............## #.###............# ###.#.......#######..P...#You block the skyshark's attack.  The skyshark tail-slaps you but does no damage. _The skyshark misses you.The blast of sand hits the skyshark!  ٩h You kill the skyshark! _Vehumet accepts your kill.٩h ٩h ٩h ٩h$ ٩hb ,٩h ٩h ٩h> ٩h ٩h| ٩h ٩h ٩hM r7=5=٩h ٩hk ٩h2 ٩h ٩h ٩h ٩h~ ٩hx ٩h ٩h ٩h# ٩h!$ #8٩hI$ 2=٩h% ٩h( ٩h- ٩hz1 ٩hL2 ٩h2 86=٩h2 ٩h5 ٩h7 P  There is a stone staircase leading up here.٩h ٩h ...<.F##...F...........Y٩h` ####........YYYYP...........<.Y P......#####.#P##.### #..........#-45.4 (7٩h ####..#P.........##.......†........٩h ###..............P##.......#.#......٩h #.......#.#....... F   skyshark (wandering)٩h #........###.......#.........P# #....#............## #.###٩hS :-٩h ٩hV  ٩h Q_A skyshark is nearby!کh" H......##..... .........<.F##...F. ...Y.####YYYY.#P.<.Y #P...###P.##.##.# .P #..##.<# ##..#P.. ##.......†###.................P##.#.###.......#P# #....#.کhn کhG کh y.FFکh; =6.4 (1Sandblast کh _کh ۩hFm ### The blast of sand hits the skyshark!!۩h۩h۩h {..F.۩h B95=7.9 (1.5 ۩h ۩hS c _The skyshark is moderately wounded.۩h r #The blast of sand hits the skyshark!۩h ۩h- .FThe skyshark is heavily wounded.You block the skyshark's attack. The skyshark tail-slaps you.۩he" 089.4۩h) ۩h. X _The skyshark misses you.۩h I  The blast of sand hits the skyshark.۩h#1  The skyshark is heavily wounded.The skyshark bites you but does no damage.  The skyshark tail-slaps you.۩h3 6-4-50.9۩hx; ۩h? E _The skyshark tail-slaps you but does no damage.۩h,wK####ܩhbk...F  The skyshark tail-slaps you. _The skyshark tail-slaps you but does no damage.  The blast of sand misses the skyshark. but does no damage.  The skyshark completely misses you. You block the skyshark's attack.3--2.4 _The skyshark tail-slaps you but does no damage. x2ܩhA\  The blast of sand hits the skyshark but does no damage.ܩhEi  The skyshark is heavily wounded.The skyshark bites you but does no damage.  The skyshark completely misses you.ܩhkp7=-3.9ܩhfsܩhwE _The skyshark tail-slaps you but does no damage.ܩh2  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ܩhѲ ......##...... avangion the Fighter .........<.F.. Gargoyle of Vehumet ***... ##.............. Health: 77/88 =====================--- ...........Y.... Magic: 30/38 ==================------ ####........YYYY.... AC: 16Str: 13 #P...........<.Y.... EV: 16Int: 20 #P.................. SH: 4Dex: 10ܩhr #####..F...........#P.. XL: 13 Next: 56% Place: Lair:5 ##.##..@............# .P Noise: =--------  Time: 18053.9 (0.0) #..##.<.............#  d) +1 hand axe "Enegar" {freeze, rC++}  ####..#P................  Cast: Sandblast ##.......†..............##  #.......................P  ܩh~##.......#.#.......  F   skyshark #.......#.#........  #........###........  #.........P# #....#. _The skyshark tail-slaps you but does no damage.  ܩh<Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, 82% to hit)ܩh......##...... avangion the Fighter.........<.F.. Gargoyle of Vehumet ***...##.............. Health: 77/88 =====================---...........Y.... Magic: 30/38 ==================------####........YYYY.... AC: 16Str: 13#P...........<.Y.... EV: 16Int: 20#P.................. SH: 4Dex: 10#####..F...........#P.. XL: 13 Next: 56% Place: Lair:5##.##..@............# .P Noise: =--------  Time: 18053.9 (0.0)#..##.<.............#ܩh]6d) +1 hand axe "Enegar" {freeze, rC++} ####..#P................Cast: Sandblast##.......†..............###.......................P##.......#.#.......F   skyshark#.......#.#........#........###........#.........P# #....#.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ܩhPress: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, 82% to hit)  The stone arrow hits the skyshark!ܩhb Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a skyshark (heavily wounded, 82% to hit)  The stone arrow hits the skyshark!  The skyshark is severely wounded.kyshark bites you but does no damage.ܩhd3=4.9 (1ܩh-lܩhq _You block the skyshark's attack. The skyshark barely misses you.ܩhK  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ݩh+ ......##...... avangion the Fighter .........<.F.. Gargoyle of Vehumet ***... ##.............. Health: 77/88 =====================--- ...........Y.... Magic: 27/38 =================------- ####........YYYY.... AC: 16Str: 13 #P...........<.Y.... EV: 16Int: 20 #P.................. SH: 4Dex: 10 ݩhK,#####..F...........#P.. XL: 13 Next: 56% Place: Lair:5 ##.##..@............# .P Noise: ==-------  Time: 18054.9 (0.0) #..##.<.............#  d) +1 hand axe "Enegar" {freeze, rC++} ݩh, ####..#P................  Cast: Sandblast ##.......†..............##  #.......................P  ݩhp-##.......#.#.......  F   skyshark #.......#.#........  #........###........  #.........P# #....#. _You block the skyshark's attack. The skyshark barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ݩh-Press: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded, 82% to hit)ݩh6......##...... avangion the Fighter.........<.F.. Gargoyle of Vehumet ***...##.............. Health: 77/88 =====================---...........Y.... Magic: 27/38 =================-------####........YYYY.... AC: 16Str: 13#P...........<.Y.... EV: 16Int: 20#P.................. SH: 4Dex: 10#####..F...........#P.. XL: 13 Next: 56% Place: Lair:5ݩhH##.##..@............# .P Noise: ==-------  Time: 18054.9 (0.0)#..##.<.............#d) +1 hand axe "Enegar" {freeze, rC++} ####..#P................Cast: Sandblast##.......†..............###.......................P##.......#.#.......F   skyshark#.......#.#........#........###........ݩhm}#.........P# #....#.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded, 82% to hit)  The stone arrow hits the skyshark!ݩhVAim  Press: ? - help, Shift-Dir - straight line: a skyshark (severely wounded, 82% to hit  The stone arrow hits the skyshark!  The skyshark is almost dead.  The skyshark barely misses you. You block the skyshark's attack.ݩhYY5-5.9 (1ݩh{aݩhf2 _The skyshark tail-slaps you.ݩh5t  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ݩh:3 ......##...... avangion the Fighter .........<.F.. Gargoyle of Vehumet ***... ##.............. Health: 75/88 ====================---- ...........Y.... Magic: 24/38 ===============--------- ####........YYYY.... AC: 16Str: 13 #P...........<.Y.... EV: 16Int: 20 #P.................. SH: 4Dex: 10 #####..F...........#P.. XL: 13 Next: 56% Place: Lair:5 ##.##..@............# .P Noise: ==-------  Time: 18055.9 (0.0) ݩh#..##.<.............#  d) +1 hand axe "Enegar" {freeze, rC++}  ####..#P................  Cast: Sandblast ##.......†..............##  #.......................P  ##.......#.#.......  F   skyshark #.......#.#........  #........###........  #.........P# #....#. _The skyshark tail-slaps you.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (almost dead, 82% to hit)ݩhXK  ......##...... avangion the Fighter .........<.F.. Gargoyle of Vehumet ***... ##.............. Health: 75/88 ====================---- ...........Y.... Magic: 24/38 ===============--------- ####........YYYY.... AC: 16Str: 13 #P...........<.Y.... EV: 16Int: 20 #P.................. SH: 4Dex: 10 #####..F...........#P.. XL: 13 Next: 56% Place: Lair:5 ##.##..@............# .P Noise: ==-------  Time: 18055.9 (0.0) #..##.<.............#  d) +1 hand axe "Enegar" {freeze, rC++}  ####..ݩhL e[33m#P................  Cast: Sandblast ##.......†..............##  #.......................P  ##.......#.#.......  F   skyshark #.......#.#........  #........###........  #.........P# #....#. Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (almost dead, 82% to hit)  The stone arrow hits the skyshark!  You kill the skyshark!Vehumet accepts your kill.ݩhS U .........< ##..... ....... ... .....< ... †...... ... ݩhS L ...  ...  .... #......... ##.......#.#....... #.......#.#........ ݩhT #........###........   ݩh 7==96.9 (1Sandblastݩh ݩh x  Press: ? - help, Shift-Dir - straight line  Aim: a skyshark (almost dead, 82% to hit)  The stone arrow hits the skyshark!  You kill the skyshark!  Vehumet accepts your kill. ݩh <_You feel your power returning.ީhTީhީhީhxީh,ީh^ީh%6ީhީhީhީh+ީhIީhX8==ީh,ީhީhK7=ީh/ީh ީh ީh ީhީhީhީh)ީh8=9=ީh!ީh$ީhM%ީh&ީh-,ީh/ީh05ީh 6]930=ީh7ީhl=ީh=ީh7?ީhEީh@FީhgGީhMީhN80ީh\OީhVީhTWK1=ީhXީh]ީh]ީh?_ީheީhTfK1=ީhgީhlީhdmީhnީh]vީhwh2==ީhxީh}ީh,~U2=ީhީhީhީhӇީhީh̎ީh1ީhSީhE33=ީhZީhީh֠ީhlީh@ީhީh=ީhީhީh%4ީhީhֻީhxK4=ީhީha5=ީhvީhީhީhީhީhީhީh>ީh#6ީh:}=5==ީhީhuީhީhkީh,ީh<ީhީh#[76=ީhjީhxީh1ީhީh^ީhީhީh%ީh5K8=ީhީh!ީh"K7=ީh$ީhh,ީh,ީh1ީh3ީh4ީh5ީhB>ީh>9=ީh@ީhGFީhFh8==ީhHީhLީhSީhTީhVީh\n  You see here a skyshark corpse.ީh! _=ީhީh֎ީhީh ީhqީhQީhМީhީhީhީhީhީhީhީhީhީhީhZީhgީh]ީhLީhީhީhީh= ...  #...  .....  ####... ީh.... #P.... .P ....# ## ##...##... .....##.##... ......#...@) --#P..#....ީhQ  ##......##  #..........< ###........ #..........####.........ީh#P...........<P...................ީh... ##... ީh..... ####... ..... #P.... .P.....# ## ##...##.ީhJ .....##.##.......#....@.#P..#.....ީh~##......##.#..........<.ީh###.........#...........####...........#P...........<. ީh$"ީh1108.9 (52.0)ީhDީhYY 2 yaks (wandering)YYީh I--9.9 (53ީh\ީh * _A yak comes into view. x2 _You see here a +0 trident of freezing.h!&...##.........####... ......P.... .P# ## ##...##....##.##...... ......#....) #P..#.....#......##..........<###...................####..........Y   death yak (wandering)P...........<YYYYY 3 yaks (wandering).............YY. h #a####..†.#Phs0e  A yak comes into view.h2,h<5K  The yak bellows! You hear a bellow! x2ho6h7heI YYYY 2 death yaksYYYYYYY 4 yaks (1 wandering)..YA yak comes into view.h|==10.9 (1.0) _The death yak bellows! The yak bellows!hKF##......####.........P....#.P# ## ##...##....##.##...... ......#....) #P..#......#......##....<###..................####...............YYP...........<.....YYYhMGbY 3 death yaks (1 wandering)..............Yh   polar bear ( ####..†...#P..hYYYYY 4 yaks (1 wandering) .##.... .PhRl  A polar bear comes into view.hShdThWC  The polar bear growls angrily.hkWhWhXhbXhXhZhi YYYYY.Y.hj7YY.YYYYY 5 yaks (2 wandering)Y.  A yak comes into view.hm71Sandblasthzh7 _The polar bear moves out of view.h(......h####........P....#.P# ## ##...##....##.##...... ......#....) #P..#......h #......##.........@<###...YhW###.....YYYYP..h<......Y..YY 4 death yaks (1 wandering) h####..†#P..Yh   polar bear .##....h*#..YhYYY 5 yaks (2 wandering)<hJ #hghEYYYYY...Y.Y.hYh.Y1hB&2h%h+& _The yak bellows!h, 7...... ####........ #P....#.P.....# ## ##...##......##.##.h2- ......#....).#P..#.....##......##.#..###.#.YYY.####.....YY.#P.<.....Y.Y.#P...†.#P..YY. ##.##..h. h4 ,h4 ,h5 h5 hc6 h6 hf7 h7 hE BYYYYY.....Y...YYYYh..h[H &3hT h[ _The death yak bellows! _There is a stone staircase leading up here.h{ hL h$ hj h ,hj h* ,h hM >YYYYY.....Y.YYh...Y--4 _h| h hhhZj;--hwhA|hX},hX~h~hVhhYY..YYh.Y.h.=5hמh .P.....#..##.........#...#......# ##.....##..#.#....##....##.....###.....###....###......###.....###.....###...........## #.....#######......### #.....###.)...#.# ##..#### #......##P......# ##...## ##......##.......####..Y..# #......##4#........#.#♣.@Y♣# #......###....hPY...# #.......####.###♣..# #......## ### ##......#### ##.....## #.#......#.### #......# #####........#####......# Y   death yak #P.........#.##......# YY 2 yaks ##..................... ##.............. h_The yak misses you. The yak closely misses you. The death yak misses you.hhh}4-7.4 (2.5 hߙh _You climb upwards. _There is a stone staircase leading down here.hhF-Blinkhh h_hDPasswallhhh`ABlinkhhh< ZPasswallh@ h h GStone Arrowh h hf C  The stone arrow hits the yak!!h   The yak is heavily wounded.The yak barely misses you. You block the yak's attack.5--==8.4 (1.0 h h ` _The death yak barely misses you.h C  The stone arrow hits the yak!!hI  The yak is almost dead.The yak gores you but does no damage. The yak completely misses you.hc k2----9h h 7 _You block the death yak's attack.h  The stone arrow hits the yak!!  You kill the yak!Vehumet accepts your kill.hL †   yakh8V  You feel your power returning. The yak gores you!h:U75----1h;Q---6020h_BhEA _The death yak gores you but does no damage.hMl  The stone arrow hits the yak!h\m  The yak is moderately wounded.h66------29--1hܰhسl _The yak misses you. The death yak gores you!hl  The stone arrow hits the yak!hXjk  The yak is severely wounded.hsk55-----6---2hthwl _The yak misses you. The death yak gores you!h hEhahth _You are too injured to fight recklessly!hLRh(ShYh\h _You are too injured to fight recklessly!h h h7 h& h _You are too injured to fight recklessly!hh h h h h _You are too injured to fight recklessly!hz4hhUh _You are too injured to fight recklessly!hehwfhohsc _You are too injured to fight recklessly!h%.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...  #.....###....###......###.....#  Health: 55/88 ===============---------  ##.....###...........## #.....#  Magic: 23/38 ==============----------  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10 hۄ #.......####..Y..# #......## XL: 13 Next: 60% Place: Lair:4  #........#.#♣.@†♣# #......## Noise: ==-------  Time: 18122.4 (0.0)  #............Y...# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Stone Arrow  ### ##......#### ##.....## #.#......#.### #......# hF#####........#####......# Y   death yak #P.........#.##......# Y   yak ##..................... #......##.............. hɅ"_You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Stone Arrow (safe; 1% risk of failure)  h&^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 85% to hit)hY.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...#.....###....###......###.....# Health: 55/88 ===============---------##.....###...........## #.....# Magic: 23/38 ==============----------#.....######......### #.....## AC: 16Str: 13hI#.)...#.# ##..#### #......# EV: 16Int: 20#P......# ##...## ##......# SH: 4Dex: 10#.......####..Y..# #......## XL: 13 Next: 60% Place: Lair:4#........#.#♣.@†♣# #......## Noise: ==-------  Time: 18122.4 (0.0)#............Y...# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###.......♣..# #......## Cast: Stone Arrow### ##......#### ##.....###.#......#.### #....h..######........#####......# Y   death yak#P.........#.##......# Y   yak##.....................#......##..............Aiming: Stone Arrow (safe; 1% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 85% to hit)  The stone arrow hits the yak!  The yak is almost dead.hƪhG63.4 (1hh  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (severely wounded, 85% to hit)  The stone arrow hits the yak!  The yak is almost dead. hg_The yak barely misses you. The death yak barely misses you.hx\ .P.....#..##.........#...#......# avangion the Fighter h ] r##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...  #.....###....###......###.....#  Health: 56/88 ===============---------  ##.....###...........## #.....#  Magic: 20/38 ============------------  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16h] Int: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..Y..# #......## XL: 13 Next: 60% Place: Lair:4  #........#.#♣.@†♣# #......## Noise: ==-------  Time: 18123.4 (0.0) h]  #............Y...# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Stone Arrow h.^  ### ##......#### ##.....## hi^ #.#......#.### #......# #####........#####......# Y   death yak h^ #P.........#.##......# Y   yak ##.....................h_ l #......##..............The yak is almost dead. _The yak barely misses you. The death yak barely misses you.Aiming: Stone Arrow (safe; 1% risk of failure)  h_ YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 85% to hit)h .P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...  #.....###....###......###.....#  Health: 56/88 ===============--------- h  ##.....###...........## #.....#  Magic: 20/38 ============------------  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..Y..# #......## XL: 13 Next: 60% Place: Lair:4  #........#.#♣.@†♣# #......## Noise: ==-------  Time: 18123.4 (0.0) h%  #............Y...# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Stone Arrow  ### ##......#### ##.....## hQ #.#......#.### #......# #####........#####......# Y   death yak hz #P.........#.##......# Y   yak ##..................... h P#......##..............Shift-Dir - straight lineh Aim: a yak (almost dead, 85% to hit)  The stone arrow hits the yak!!  You kill the yak!hK! iVehumet accepts your kill.You feel your power returning.h' .#....#  .###.  .....   h4(   #.)          ..........#  ...hr(   ### ##..  h( #.#.  #####... #P... ##....hX 9.h 49--3==14.4 (1h h q  Aim: a yak (almost dead, 85% to hit)  The stone arrow hits the yak!!  You kill the yak!  Vehumet accepts your kill.You feel your power returning. _The death yak gores you!h .P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***... hZ ) #.....###....###......###.....#  Health: 49/88 =============-----------  ##.....###...........## #.....#  Magic: 20/38 ============------------  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4 h  #........#.#♣.@†♣# #......## Noise: ==-------  Time: 18124.4 (0.0)  #................# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Stone Arrow h  ### ##......#### ##.....## #.#......#.### #......# #####........#####......# Y   death yak #P.........#.##......# ##..................... #......##..............You feel your power returning. _The death yak gores you!  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (92% to hit)h@v.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...#.....###....###......###.....# Health: 49/88 =============-----------##.....###...........## #.....# Magic: 20/38 ============------------hy#.....######......### #.....## AC: 16Str: 13#.)...#.# ##..#### #......# EV: 16Int: 20#P......# ##...## ##......# SH: 4Dex: 10#.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4hf#........#.#♣.@†♣# #......## Noise: ==-------  Time: 18124.4 (0.0)#................# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###.......♣..# #......## Cast: Stone Arrow### ##......#### ##.....##h#.#......#.### #......######........#####......# Y   death yak#P.........#.##......###.....................#......##..............hXAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh8Shift-Dir - straight lineAim: a death yak (92% to hit)  The stone arrow hits the death yak.  The death yak is lightly wounded.h$h&[1=5.4 (1hb-h0Q  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a death yak (92% to hit)  ht0The stone arrow hits the death yak.death yak is lightly wounded. _The death yak misses you.h.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***... h= #.....###....###......###.....#  Health: 49/88 =============-----------  ##.....###...........## #.....#  Magic: 18/38 ===========-------------  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4 h,} #........#.#♣.@†♣# #......## Noise: ==-------  Time: 18125.4 (0.0)  #................# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Stone Arrow  ### ##......#### ##.....## #.#......#.### #......# #####........#####......# Y   death yak #P.........#.##......#hi ##..................... #......##..............The death yak is lightly wounded. h_The death yak misses you.Aiming: Stone Arrow (safe; 1% risk of failure)  h8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (lightly wounded, 92% to hit)h.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...#.....###....###......###.....# Health: 49/88 =============-----------##.....###...........## #.....# Magic: 18/38 ===========-------------#.....######......### #.....## AC: 16Str: 13#.)...#.# ##..#### #......# EV: 16Int: 20hˀo#P......# ##...## ##......# SH: 4Dex: 10#.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4#........#.#♣.@†♣# #......## Noise: ==-------  Time: 18125.4 (0.0)#................# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###.......♣..# #......## Cast: Stone Arrowhy### ##......#### ##.....###.#......#.### #......######........#####......# Y   death yak#P.........#.##......#hJ##.....................#......##..............Aiming: Stone Arrow (safe; 1% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehҁAim: a death yak (lightly wounded, 92% to hit)  The stone arrow hits the death yak.  The death yak is lightly wounded.h+w506.4 (1  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a death yak (lightly wounded, 92% to hit)  The stone arrow hits the death yak.death yak is lightly wounded. _The death yak misses you.hHu.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...  #.....###....###......###.....#  Health: 50/88 =============-----------  ##.....###...........## #.....#  Magic: 15/38 =========---------------  #.....######......### #.....## AC: 16Str: 13 h #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4  #........#.#♣.@†♣# #......## Noise: ==-------  Time: 18126.4 (0.0)  #................# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Stone Arrow  ### ##......#### ##.....## #.#......#.### #......# hK#####........#####......# Y   death yak #P.........#.##......# ##..................... #......##..............h5The death yak is lightly wounded. _The death yak misses you.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (lightly wounded, 92% to hit)hk5.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...#.....###....###......###.....# Health: 50/88 =============-----------##.....###...........## #.....# Magic: 15/38 =========---------------#.....######..`...### #.....## AC: 16Str: 13#.)...#.# ##.`#### #......# EV: 16Int: 20#P......# ##.`.## ##......# SH: 4Dex: 10#.......####..`..# #......## XL: 13 Nhm6ext: 61% Place: Lair:4#........#.#♣.@†♣# #......## Noise: ==-------  Time: 18126.4 (0.0)#................# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###.......♣..# #......## Cast: Stone Arrow### ##......#### ##.....###.#......#.### #......######........#####......# Y   death yak#P.........#.##......###.....................#......##..............The death yak is lightly wounded. _The death yak misses you.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or *740m) - cycleShift-Dir - straight lineAim: a death yak (lightly wounded, 92% to hit)h...Y _The death yak misses you.hw1Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a death yak (lightly wounded, 92% to hit  The stone arrow misses the death yak.h+7.4 (1hha _The death yak closely misses you.hZ.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...  #.....###....###......###.....#  Health: 50/88 =============-----------  ##.....###...........## #.....#  Magic: 12/38 =======-----------------  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4 h #........#.#♣.@†♣# #......## Noise: ==-------  Time: 18127.4 (0.0)  #................# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Stone Arrow  ### ##......#### ##.....## #.#......#.### #......# #####........#####......# Y   death yak #P.........#.##......# ##..................... #......##..............The stone arrow misses the death yak. _The death yak closely misses you.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (lightly wounded, 92% to hit)ho=~.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...#.....###....###......###.....# Health: 50/88 =============-----------h>##.....###...........## #.....# Magic: 12/38 =======-----------------#.....######......### #.....## AC: 16Str: 13#.)...#.# ##..#### #......# EV: 16Int: 20#P......# ##...## ##......# SH: 4Dex: 10#.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4#........#.#♣.@†♣# #......## Noise: ==-------  Time: 18127.4 (0.0)#................# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###>2m.......♣..# #......## Cast: Stone Arrow### ##......#### ##.....###.#......#.### #......######........#####......# Y   death yak#P.........#.##......###.....................#......##..............Aiming: Stone Arrow (safe; 1% risk of failure)  h>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (lightly wounded, 92% to hit)  The stone arrow hits the death yak!  The death yak is lightly wounded.hh 37---8.4 (1 _The death yak gores you!h .P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...  #.....###....###......###.....#  Health: 37/88 ==========--------------  ##.....###...........## #.....#  Magic: 9/38=====-------------------  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16hX 0Int: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4  #........#.#♣.@†♣# #......## Noise: ==-------  Time: 18128.4 (0.0)  #................# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Stone Arrow  ### ##......#### ##.....## #.#......#.### #......# #####........#####......# Y   death yak #P.........#.##......# ##..................... #......##..............The death yak is lightly wounded. h _The death yak gores you!  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (lightly wounded, 92% to hit)h6O ~.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...#.....###....###......###.....# Health: 37/88 ==========--------------hO ##.....###...........## #.....# Magic: 9/38=====-------------------#.....######......### #.....## AC: 16Str: 13#.)...#.# ##..#### #......# EV: 16Int: 20#P......# ##...## ##......# SH: 4hXP Dex: 10#.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4#........#.#♣.@†♣# #......## Noise: ==-------  Time: 18128.4 (0.0)#................# #.......# d) +1 hand axe "Enegar" {freeze, rC++} hP ###.###.......♣..# #......## Cast: Stone Arrow### ##......#### ##.....##hP #.#......#.### #......######........#####......# Y   death yak#P.........#.##......###.....................hP #......##..............Aiming: Stone Arrow (safe; 1% risk of failure)  h,Q 8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (lightly wounded, 92% to hit)  hdQ xThe stone arrow hits the death yak!  The death yak is moderately wounded.hZ h h s810/38=9.4 (1h h"   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a death yak (lightly wounded, 92% to hit)  The stone arrow hits the death yak!  h The death yak is moderately wounded. _The death yak gores you but does no damage.hi Y.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...  #.....###....###......###.....#  Health: 38/88 ==========--------------  ##.....###...........## #.....#  Magic: 7/38h ====--------------------  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4  #........#.#♣.@†♣# #......## Noise: ==-------  Time: 18129.4 (0.0)  #................# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Stone Arrow hY  ### ##......#### ##.....## #.#......#.### #......# #####........#####......# Y   death yak #P.........#.##......# ##..................... #......##..............The death yak is moderately wounded. _The death yak gores you but does no damage.  Aiming: Stone Arrow (safe; 1% risk of failure)  h ePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (moderately wounded, 92% to hit)h).P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...#.....###....###......###.....# Health: 38/88 ==========--------------##.....###...........## #.....# Magic: 7/38====--------------------#.....######......### #.....## AC: 16Str: 13#.)...#.# ##..#### #......# EV: 16Int: 20#P......# ##...## ##......# SH: 4Dex: 10#.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4w*m#........#.#♣.@†♣# #......## Noise: ==-------  Time: 18129.4 (0.0)#................# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###.......♣..# #......## Cast: Stone Arrow### ##......#### ##.....###.#......#.### #......######........#####......# Y   death yak#P.........#.##......###.....................#......##..............Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (moderately wounded, 92% to hit)  The stone arrow h+ghits the death yak!!  The death yak is severely wounded.hfh,30.4 (1h^T  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a death yak (moderately wounded, 92% to hit)  The stone arrow hits the death yak!!  The death yak is severely wounded. _You block the death yak's attack.hL.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...  #.....###....###......###.....#  Health: 38/88 ==========--------------  ##.....###...........## #.....#  Magic: 4/38==----------------------  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16Int: 20 h@Z #P......# ##...## ##......# SH: 4Dex: 10  #.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4  #........#.#♣.@†♣# #......## Noise: ==-------  Time: 18130.4 (0.0)  #................# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Stone Arrow  ### ##......#### ##.....##h N #.#......#.### #......# #####........#####......# Y   death yak #P.........#.##......# ##..................... #......##..............The death yak is severely wounded. _You block the death yak's attack.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehCvAim: a death yak (severely wounded, 92% to hit)hpB.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...#.....###....###......###.....# Health: 38/88 ==========--------------##.....###...........## #.....# Magic: 4/38==----------------------#.....######......### #.....## AC: 16Str: 13#.)...#.# ##..#### #......# EV: 16Int: 20#P......# ##...## ##......# SH: 4Dex: 10hCP#.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4#........#.#♣.@†♣# #......## Noise: ==-------  Time: 18130.4 (0.0)#................# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###.......♣..# #......## Cast: Stone Arrow### ##......#### ##.....###.#......#.### #......######........#####......# Y   death yak#P.........#.##......###.....................#......##..............hDdAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 92% to hit)  The stone arrow hits the death yak!  The death yak is severely wounded.hh+1.4 (1hhB  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a death yak (severely wounded, 92% to hit)  The stone arrow hits the death yak!  The death yak is severely wounded. _The death yak gores you but does no damage.h$hw.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...  #.....###....###......###.....#  Health: 38/88 ==========--------------  ##.....###...........## #.....#  Magic: 1/38------------------------  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10 h #.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4  #........#.#♣.@†♣# #......## Noise: ==-------  Time: 18131.4 (0.0)  #................# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Stone Arrow  ### ##......#### ##.....## #.#......#.### #......# #####........#####......# Y   death yak #P.........#.##......# hPt##..................... #......##..............The death yak is severely wounded. h~_The death yak gores you but does no damage.  Aiming: Stone Arrow (safe; 1% risk of failure)  hcPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 92% to hit)h.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...#.....###....###......###.....# Health: 38/88 ==========--------------##.....###...........## #.....# Magic: 1/38------------------------#.....######......### #.....## AC: 16Str: 13#.)...#.# ##..#### #......# EV: 16Int: 20#P......# ##...## ##......# SH: 4Dex: 10#.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4a0m#........#.#♣.@†♣# #......## Noise: ==-------  Time: 18131.4 (0.0)#................# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###.......♣..# #......## Cast: Stone Arrow### ##......#### ##.....###.#......#.### #......######........#####......# Y   death yak#P.........#.##......###.....................#......##..............Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 92% to hit)  The stone arrow hits the deah-th yak!!  The death yak is almost dead.92.4 (1Stone Arrowh.(T  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a death yak (severely wounded, 92% to hit)  The stone arrow hits the death yak!!  The death yak is almost dead. _The death yak gores you but does no damage.huPasswall h rBlink h h/Sandblasthhh]  You hit the death yak but do no damage.The death yak is almost dead.h_ `2=-3.8 (1.4 hg hj A _The death yak gores you but does no damage.h( _The death yak gores you but does no damage.  You hit the death yak but do no damage.  The death yak is almost dead. _The death yak gores you but does no damage.  You hit the death yak but do no damage.  The death yak is almost dead.h7*[40-5.1 (1.3 h1h'5  You hit the death yak but do no damage.  The death yak is almost dead. _The death yak gores you but does no damage.  You hit the death yak but do no damage.  The death yak is almost dead. _The death yak barely misses you.h h You hit the death yak. You freeze the death yak.  The death yak is almost dead.hrx3=6.5 (1.4 h _You block the death yak's attack. The death yak closely misses you.hl N.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...  #.....###....###......###.....#  Health: 40/88 ==========--------------  ##.....###...........## #.....#  Magic: 2/38=-----------------------  #.....######......### #.....## AC: 16Str: 13 hr  #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4  #........#.#♣.@†♣# #......## Noise: =--------  Time: 18136.5 (0.0)  #................# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Sandblast h ~ ### ##......#### ##.....## #.#......#.### #......# #####........#####......# Y   death yak #P.........#.##......# ##..................... #......##..............The death yak is almost dead. _You block the death yak's attack. The death yak closely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (almost dead, 95% to hit)ho N.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...  #.....###....###......###.....#  Health: 40/88 ==========--------------  ##.....###...........## #.....#  Magic: 2/38=-----------------------  #.....######......### #.....## AC: 16Str: 13 h  #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..Y..# #......## XL: 13 Next: 61% Place: Lair:4 h  #........#.#♣.@†♣# #......## Noise: =--------  Time: 18136.5 (0.0)  #................# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Sandblast  ### ##......#### ##.....## #.#......#.### #......# hW #####........#####......# Y   death yak #P.........#.##......# ##..................... h #......##..............Shift-Dir - straight lineAim: a death yak (almost dead, 95% to hit)  h The blast of sand hits the death yak!  You kill the death yak!Vehumet accepts your kill.You feel your power returning.h .#....#  .###.  .....    hU R #.)      †..#    ...  ... hv  ### ##..  #.#.  #####... #P...  ##....   h h[ 1=5==58.0 (1.5Sandblast _h h h.P.....#..##.........#...#......# avangion the Fighter h{##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...  #.....###....###......###.....#  Health: 41/88 ===========-------------  ##.....###...........## #.....#  Magic: 4/38==----------------------  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16h8CInt: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..†..# #......## XL: 13 Next: 65% Place: Lair:4 h}! #........#.#♣.@†♣# #......## Noise: =--------  Time: 18138.0 (0.0)  #................# #.......# d) +1 hand axe "Enegar" {freeze, rC++} h ###.###.......♣..# #......## Cast: Sandblast  ### ##......#### ##.....## #.#......#.### #......# #####........#####......#  #P.........#.##......#  h5##.....................  #......##.............. hdVehumet accepts your kill. _You feel your power returning.  Aiming: Sandblast (safe; 1% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehz3h=C.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...#.....###....###......###.....# Health: 41/88 ===========-------------##.....###...........## #.....# Magic: 5/38h><===---------------------#.....######......### #.....## AC: 16Str: 13#.)...#.# ##..#### #......# EV: 16Int: 20#P......# ##...## ##......# SH: 4Dex: 10#.......####..†..# #......## XL: 13 Next: 65% Place: Lair:4#........#.#♣.@†♣# #......## Noise: =--------  Time: 18138.0 (0.0)h?#................# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###.......♣..# #......## Cast: Sandblast### ##......#### ##.....###.#......#.### #......######........#####......# #P.........#.##......# ##..................... #......##.............. h @Vehumet accepts your kill. _You feel your power returning.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.hM _You feel your power returning.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  That would be overly suicidal.  Okay, then.hPh;Zhb\8 _h_h: _hhh۝hhn26=hhݣ,hҤhhhh߫h<h]37=hh`,hbhBh4=h[h!8h E==h@h,hh<hK5=h.hh#hhch=9=hh.hh96hh$hAhh#hqhyhhD710/38h(=hh,hh,,hAh{hS8=h hhK1=hh5,hh?hK9=hh,hvh&i2=huhh:50hhhh)h ,hhBhd13==hhL h h h h h hh2=4=hJhBhhhhhPhK3=hh!hS5=hh!h!hX"h#h/$94h6%h>'h'h`(h)hZ*^6==h+h)-h-S5=h.h/h/h0h53h3K6=h4h:6hL7a7=h9h8:h!;h5<h<97h7>h @h@hAh4hS8=hhRO8hhh h[ h ,h hh9=9==hhhzhLhhhhc60=20=h3h,hjh h!h!h#h#91h6$h&h'M1=hb(h)h*h +h-h).92h /h0h0h2h 4h5W2=h 6h!7h7N63=h#8h:,h;h=h~=h>hUF4=3=h!Gh~GhzHhI;5hKhMhNj4==h2OhP,hQhThTK6=h@VhW,hXh+[h[W5=h\hK^h^U7=h_hYbhbhchdh:ehvfhThhhS86=hjhfkh lh mhohZphAqh-t97==h~w,hxhzhizh {h`~b70=h[hUhŁW8=hgha,h1=hhhK9=hhёhR%2h&hhh*h;3hhVhܛV30=hhh~h hh K4=hӢhhhhhaK1=hhhU5=h۬hKhĮhhhoh"hThܴn62==hŵhhZh߸h)hhghh&7=3=hh hxhch,hhhU8=hhhD4=hih,h0h;9hhh@hhhFh5==hhh[&80h8hh(hhqh=hhhp1=6=hJh?,hhhhhhU2=h*hw97h(=hh,h(hhv%3h~hhhhhh8==hhz4 _Magic restored.h%4hh$ ,h/ h ,h hhcd5==hsh hhh,h?hhU6=hh,h h",h6%h&hX(;7h/h1h3K8=h3h`V -277.0 (139.0) _HP restored.h,c:-hihlO _Done exploring.hLLevel 4 of the Lair of Beasts <<<<>>>>^(Press ? for help)##.......####..#...♣...♣.................#######÷..#####.#............#.....<..................#.##.....###.#.....)..#..#...♣...♣...............######....##hN#....P.....#..##.........#...#......####.....#######.....##..#.#....##....##.....####.....##.....###....###......###.....##......####.....###...........## #.....##.......##.....######......### #.....####......>##.)...#.# ##..#### #......####........##P......# ##...## ##......##.1P0m#....#..###.......####..†..# #......####......#.##........#.#♣.@†♣# #......#####.....######................# #.......# ######.......####.###.......♣..# #......## #.#.##.......#### ##......#### ##.....## ##.......†#####.#......#.### #......########.........#######........hP][40m#####......##...........[....##P.........#.##......#..........#....#.###.............................##.#..#.###......##...................P##.##.########....#.#..................###########.###.##.........#.......#### #####........#.##....#h 7### #. #P#P..♣..♣♣...##♣.♣##.).####.## ### ##....######.### ###.#####.###.......♣♣.....#####h P.>.....###.###.###....#.#.#...#.###.................÷†...................................÷........##..................>.........÷...........................................##..............................÷.÷.............................................##........................##....#....^....................................##.......................####................^.....................####.##..###.....##.##.#....###..÷.....#........#.###P##.###......##############.# ##....####......#h [0;10m..##....##÷.......#..## #######.......#### #.....# ##....##....#.#...........### ##......####.....# #...#..........#..........## #÷...##.###.......####..#...♣...♣...........#### ###÷..####h=#.#.....#.....<...........#.# #.....#h##.#.....)..#..#...♣...♣.........#### ##....##hO#....P.....#..##.........#....####.....#h<P######.....##..#.#....##....#####.....##.....###....###......##.....##hzL##.....###..h# #.......##.....######### #.....####......>##.)...#.# ##..#### ## ###........#h;#P......# ##...## ### #.#....#..###.......####..†..# ## ##......#.##........#.#♣.@†♣# ## ###.....#####h hh ~.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ***...hѷ #.....###....###......###.....# Health: 88/88 ========================##.....###...........## #.....# Magic: 38/38 ========================#.....######......### #.....## AC: 16Str: 13#.)...#.# ##..#### #......# EV: 16Int: 20#P......# ##...## ##......# SH: 4Dex: 10#.......####..†..# #......## XL: 13 Next: 65% Place: Lair:4#........#.#♣.@†♣# #......## Noise: ---------  Time: 18277.0 (0.0)ht #................# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###.......♣..# #......## Cast: Sandblast### ##......#### ##.....###.#......#.### #......######........#####......# #P.........#.##......# ##..................... #......##.............. hS Shift-Dir - straight lineThat would be overly suicidal. _Okay, then. _Magic restored. _HP restored. _Done exploring.h h hQ h h : _h hZ h hW hi h& h h h h> h h\ h1 h hp h h! ht h h h h/ h hk h hhdh7hh, h h= hhhhhahhhOhyhI h hv"h%h'hN(h5*h-hL/h/h1h4h7h8hS:h >h@h@heBhEhGh&Hh IhKhMhNh_OhYXhd #....## ♣♣.....♣.♣.♣ ##...## ♣♣♣...♣♣.#.... #### ♣.♣♣.♣.♣♣#♣♣.< #P..P..÷# #♣.♣....♣♣#....h/f ###......# ####...♣..♣♣.##..♣ ## #........# #P#P..♣..♣♣...##♣. .#####.......###.......♣♣.....## .........÷÷.......... ..........@.........÷......96.0 (19.0) ................÷.÷.. ...............##....#.... ...............#......###.. .##..###.....##.##.#..........## ####.# ##....####......#..##### #.....# ##....##....#.#..###.....# #...#..#hf`##.......####..#...♣...♣hnhshvm _There is a stone staircase leading down here.hIhMhWh`hag87.0) _hnh.....##.##........... ......#....)........  #P..#..............  ##......##.YY......  #..........<Y.Y....  ###.................  #...Y...  ####......Y.... 5  #Ph1  #P.....h.... #####..†...#P..... #.##..##......##.<.............# # ..#P................YYY 3 death yaks ....†..............##h   polar bear ...................PYYY 3 yaks (1 wandering) ....#.#...hh[h^hhh hhshP+..Y<Y..Y.YY..Yh.h>8.5 (2.5Sandblasth#hj) _You climb downwards. _There is a stone staircase leading up here.hy ##The blast of sand hits the death yak!hi  The death yak is lightly wounded.hk Bh[l hl hm ,hn ,hn hD~ .<....Y.YYY.Y...Y..h..Y7-==300.0 (1hŇ h & _The yak bellows!h%hIh hU#hU$,h&,h7Y...Y.YYY.Y.h.h<[7---10 hEh}  #....## ♣♣.....♣.♣.♣ ##...## ♣♣♣...♣♣.#....#####...## ♣.♣♣.♣.♣♣#♣♣.<hS~#P..P..÷# #♣.♣....♣♣#....###......# ####...♣..♣♣.##..♣ ## #........# #P#P..♣..♣♣...##♣. .#####.###.......♣♣.....### .......÷÷..........4 ......÷...... .....Y..÷.÷.. ...........##....#.... ......#....###.. .h~##..###.....##.##.#..........### ####.# ##....####......#..##....# Y   death yak  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.....h*V..####..#...♣...♣..... _The death yak gores you!hQB----hh c8=--2.5 (2.5 h& h* _You climb upwards. _There is a stone staircase leading down here.h\yJ  The blast of sand hits the death yak.h} F  The death yak is lightly wounded.h 97-=-4.0 (1hchOA _The death yak gores you but does no damage.h]  The blast of sand hits the death yak but does no damage.h; y  The death yak is lightly wounded.  The death yak gores you but does no damage.h< c80-5.5h)G hI 7 _You block the death yak's attack.h- u  The blast of sand hits the death yak!!h0 p  The death yak is heavily wounded.hz2 V6-7.0hO< h? A _The death yak gores you but does no damage.h# u  The blast of sand hits the death yak!!h* q  The death yak is severely wounded.h 76-5-8.5hO hj P _You block the death yak's attack. The death yak gores you.h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 76/88 ====================---- hu#P..P..÷# #♣.♣....♣♣#.... Magic: 32/38 ====================----  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷÷................ XL: 13 Next: 65% Place: Lair:4 hO................@.........÷...... Noise: =--------  Time: 18308.5 (0.0) .................Y..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# Y   death yak  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.......####..#...♣...♣..... _You block the death yak's attack. The death yak gores you.  Casting: Sandblast (safe; 1% risk of failure)  h<xConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, 92% to hit)heq #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 76/88 ====================---- #P..P..÷# #♣.♣....♣♣#.... Magic: 32/38 ====================----  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 h?## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷÷................ XL: 13 Next: 65% Place: Lair:4 ................@.........÷...... Noise: =--------  Time: 18308.5 (0.0) .................Y..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast h1.....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# Y   death yak  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.......####..#...♣...♣.....Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, 92% to hit)  The stone arrow hits the death yak!!  You kill the death yak!Vehumet accepts your kill.h    ♣♣♣  ♣.♣♣.< ÷# #♣.♣..  ###......# .♣. #........# hz♣.......♣..............÷........†..........÷.÷....##...#........ ##....####......#  ### #.....# ##....##  ###.....# #...#..hč    hhV#6==9=9.5 (1SandblasthG-hX/  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (severely wounded, 92% to hit)  The stone arrow hits the death yak!!  You kill the death yak!  Vehumet accepts your kill. _You feel your power returning.h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h hF# h, h. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hcC hG h{Q h[T P _Unknown command.h{3h"}hhM: _hhK7=hQh,h>hh7===hxh/U8=hhhhIhɝ,hh;hn98==hOhQ _Magic restored.h hThḫh$h&80hhhR9=hhGhùhhhpK1=hh,hhhThkhk2=hThIhhhhg3hXh(45=h<k6=h,h6hHhhhoh%7hhR ,h hh?h,hw8=heGU --44.5 (35.0) _HP restored.hK;--hTh>WO _Done exploring.h3hWLevel 4 of the Lair of Beasts <<<<>>>>^(Press ? for help)####....###♣.♣♣♣.♣ ♣.......##....##...## ♣♣♣.♣♣♣..####.....######...#######....# ♣.♣..♣....♣♣##....##.###h#...#.#.###....## ♣♣.....♣.♣.♣.♣##........###......P###...## ♣♣♣...♣♣.#......♣#....[..#####.......######...## ♣.♣♣.♣.♣♣#♣♣.<.♣♣#........#.##.......##P..P..÷# #♣.♣....♣♣#......♣#..........###....######......# ####...♣..♣♣.##..♣..h##...<.....[## ####.....# ###### #........# #P#P..♣..♣♣...##♣.♣##..........).####.## ### ##....######.### ###.#####.......###.......♣♣.....#####.......P.>.....###.###.###....#.#.#...#.###.................÷÷..................................................÷........##..................@.........÷.................................................##...................†..........÷.÷.............................................h,##........................##....#....^..........................................##.......................#......###................^............................####.##..###.....##.##.#..........###..÷.....#........#.###P##.###......##############.# ##....####......#..##....##÷.............#..## #######.......#hF### #.....# ##....##....#.#...#..............#####......####.....# #...#..........#................###÷...##.###.......####..#...♣...♣.................#######÷..####hm#.#............#.....<..................#.##.....###.#.....)..#..#...♣...♣...............######....###....P.....#..##.........#...#......####.....#hZ #..................@.........÷..........................................##...................†..........÷.÷.............................................##........................##....#....^..........................................##.......................#......###........^......................####.##..###.....##.##.#..........###..÷.....#........#.###P##.################.# ##....####......#..##....##÷.....#..## ######### #.....# ##....##....#h|[40m.#...#....###.. ### #...#..........#................## #÷...##.# #####..#...♣...♣........#### ###÷..#### #.#......#.....<...........#.# #.....# ##.#.....)..#..#...♣...♣#### ##....## #....P.....#..##.........#...####0m# ######.....##..#.#....##....##.....#### #.....###....###......###.....#### ##.....###.....## #.....## #.....######### #.....####......># #.)...#.# ##..#### ## ###. #P......# ##...## ## #.hqI#....#..## #.......####..†..# ### ##......#.# #........#.#♣.>†♣# ### ###.....#### #.........# ## ######.. ###.###.......♣..# ### #.#.##.......# ### ##......#### ### ##.......†####hT [ #P..P..÷# #♣.♣....♣♣#......♣#..........###....######......# ####...♣..♣♣.##..♣..##...<.....[## ####.....# ###### #........# #P#P..♣..♣♣...##♣.♣##..........).####.## ### ##....######.### h V 2###.#####.......###.......♣♣.....#####.......P.>.....###.###.###....#.#.#...#.###.................÷÷..................................................÷........#hhL#....## ♣♣.....♣.♣.♣ avangion the Fighter##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***...h`M#####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 88/88 ========================#P..P..÷# #♣.♣....♣♣#.... Magic: 38/38 ========================###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷÷................ XL: 13 Next: 69% Place: Lair:4 ................@.........÷...... Noise: --------- hN Time: 18344.5 (0.0) .................†..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Sandblast .....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# ### #.....# ##....##....#.#.. ###.....# #...#..........#. ##.......####..#...♣...♣..... Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _Magic restored. _HP restored. _Done exploring.hOhQhdhhh0j$ _hphMthw,h`{hhBh!h,hhəh,hhh h~h§hhhhhhhѹh6h hhhhRh=hhhhhhhhe,h}hhhjhhhjhhhhhhhThh,hch,hhLhqhhhh ,h hhhWhh~hh+hh!h$,h>(h+h .h.hZ1h5hk9,h<h@hFh"Hh0KhkQh8Uh"Vh:XhS\h_h`hdhfhjhjh2nh♣..####.....######. ....♣♣##....##.### # ♣.♣.♣.♣##........# ## #......♣#....[..#### # #♣♣.<.♣♣#........#.# # #......♣#..........# # ##..♣..##...<.....[## ### ##♣.♣##...).####.## ### #h#####P.###.###.###72.5 (28.0) ............................ ÷.÷.... #....^.................................^............. ..###..÷.....#........#.###P##.## ....##÷.............#..## ####### #.#...#........### #hh5h m _There is a stone staircase leading down here.h~hh h\ h 83.5 (1.0) _h h4 [ #..........<.. ###..........Y. #............Y.. ####........YYY.Y.. #P...........<h.... #P................. #####..............#P. ##.##...............##.5 #..##.........#  ####..#P  ##.......÷##  #P ###.#... ##.#........# #........###........ h7  #..P# #....#.  ....## #.###hK h -5.0 (2.5h h* _You climb downwards. _There is a stone staircase leading up here.h #.<.###.Y.#.Y.####.YYY.Y.#P.<h.#P.#####....#P.##.##.##.#..##.<# ####..#P. ##.......÷.## #.##.#.#...#.#.#.##.###.#..P# #....#.# h$ h 46.0 (1.0 _hf h h #.<.###.Y.#.Y.####.hYYY.Y.#P.Y.<h.#P.#####....#P.##.##.##.#..##.<.# #####..#P. ##.÷.## #.....P##.#.#..#.h T#.#..# h   polar bear (wandering)#.###..#Y   yak (wandering)#..P# #....#.#. hd h" h. Yh.hA4 /==7h= hA 4 _The polar bear growls angrily.hr #.<.###.Y.#.Y.####.YYYY.Y.#P.h.Y<h.#P.#####....#P.##.##.##.#..##.<.# # ####..#P. ##.÷.## #....P##.#.#.#.#.#.#.Y   death yak (wandering)#..###.# ht lh   polar bear#...P###....#.#. YY 2 yaks (wandering) hy ,hkz hz h{ hU xY..YYh..YY 2 death yaks (1 wandering)YY 3 yaks (2 wandering)h 78Sandblasth hD 9 _The yak bellows! You hear a bellow!h? #.<.###.Y.#.Y.####.YY.Y.Y.#P.YY<h.#P.h..Y.#####....#P.##.##.##.#..##.<.# # ####..#P. ##.÷.## #...P##.#.#.#.#.#.#.#..###.# . h #.P###....#.#. hhh%h7hhmhYYY..YY.hYYYh"&9h-+h 0, _The death yak bellows!h #.< ###.Y #hf.Y ####.YY.Y.Y #P.Y.<h #P.YY #####......h.#P ##.##.## #..##.<.# # ####..#P.h+0 ##.÷.## #...P ##.#.#h\. #.#.#.#.. #..###hH.# .  #.P###....#.#. .## #.###hh{hchhhk..YY....Yh 2 yaks (1--80hh|hD  #.< ###.Y #.Y ####.Y..Y.Y #P.Y<h #P.Y #####........Y.....#PhnF  ##.##......h.## #..##.<.# # ####..#P. ##.÷.## #....P ##.#.#.. #.#.#.#.. #..###.# . #...P###....#.#.h9G    yak  .## #.###hzI hK hK hL ,h`X <.YY..Y....YhY 2 yaks (1 wandering)hZ C--1hsa hfe ht r #.< ###.Y #.Y ####.Y.Y #Ph{ =.YY.<h #P #####......Y.#P ##.##.Y......## #..##.<@..h.#  ####..#P. ##.÷.## #.....P ##.#.#... #.#.#..#.. #.###..# . #..P###....#.#.   yak  .## #.###h h@ h h[ h, h IY..Y.Y..h..YY 2 yaks (1 wandering)h &2hQ h hJ  #.< ###.Y #.Y ####.Y.Y #P.Y...<h #P.Y #####....#P ##.##......Y.## #..##.@..h..Y.# ####..#P. ##.......÷.## #......P ##.#.#.... #.#.#.#.. #.###hz .# . #..P###....#.#.   yak  .## #.###h h h7 hI h2 hZ.Y..Y.h.YY.Y 2 yaks (1 wandering)h+&3h hk _There is a stone staircase leading up here.hk # The blast of sand hits the polar bear!!hq  The polar bear is heavily wounded.hhh,h  The yak bellows!  The polar bear closely misses you. The polar bear misses you.ho,hr .YY..hY.Y.Yh c7-==4.5 (1.5 h h1 B _The polar bear claws you but does no damage.h@ v  The blast of sand hits the polar bear!!h A  The polar bear is almost dead.The polar bear misses you. The polar bear completely misses you.h ..YYY..YhE s6---6.0hK h B _The polar bear claws you but does no damage.hh":-hhXh $YYY..h.Yh(berserk)Y 3 yaks (1 wandering)h a7=-70 h hD  ♣..####.....###### ....♣♣##....##.### # ♣.♣.♣.♣##........# ## #......♣#....[..#### # #♣♣.<.♣♣#........#.# # #......♣#..........# # ##..♣..##...<.....[## ### .##♣.♣##........Y.).####.## ### #4 ..#####.......P.@h....###.###.### .................... ................hF Z... ÷.÷....... #....^.............. ###.........^............. h   polar bear (berserk) ..###..÷.....#........#.###P##.## Y   yak ....##÷......#..## ####### #.#...#.......#### _The polar bear goes berserk!hG L=-hT hB ,8.5 (2.5 h% h@ _You climb upwards. _There is a stone staircase leading down here.hf*  The blast of sand hits the polar bear!  You kill the polar bear!Vehumet accepts your kill.hm2 .Y   yakh4 8.h l1--70=90.0 (1hj h$ _You feel your power returning. The yak closely misses you. The yak gores you!h(* n  The blast of sand hits the yak!h j  The yak is heavily wounded.hy a2--1.5h h ; _The yak gores you but does no damage.hZ n  The blast of sand hits the yak!h0V f  The yak is almost dead.h1X 70---6-=3.0hd hg ; _The yak gores you! The yak gores you.hAy~  The blast of sand hits the yak!!  You kill the yak!hv].h8.h1----1-4.5Sandblasth'h*Z _Vehumet accepts your kill.hh:-hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhih'h) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hxhhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhhh: _hZhкhhȿhW%2h hh7D7=hh,h(hVh%3hh7hhhh{h8==hhx4 _Magic restored.hK4=hh',hhhU5=hh!h9=h'hs h hy h h9 %6h h ,hE ha ,hI hK a7=h h4" ,h$ h7( ,h* hI. h. N8=h1 h4 hH5 h7 h; h; h > hA hA %9hD h.H ,hJ hN ,hP hxT hU &80hhW hZ ,h` hd ,hi ho 1=hr hr hv ,hx h| 92h| 2=h h ,he h ,h" h: h %3h' h h h# hg h h= h: hФ %4hD h ,hM h ,hd h_ hٵ K5=h h hU h4 h h, h@ h 6=h h ,hU h h %7h@ h ,h h ,h h5 a8=h h'1 U -444.5 (50.0) _HP restored.h5 :-h@ hB O _Done exploring.h1Rh a Level 4 of the Lair of Beasts <<<<>>>>^(Press ? for help)##.......## #..♣...♣.♣.♣.♣♣♣.....###....##P.......# ##♣♣♣.....♣♣♣♣♣.....####...######....###♣.♣♣♣.♣ ♣.......##....#hb#...## ♣♣♣.♣♣♣..####.....######...#######....# ♣.♣..♣....♣♣##....##.####...#.#.###....## ♣♣.....♣.♣.♣.♣##........###......P###...## ♣♣♣...♣♣.#......♣#....[..#####.......######...## ♣.♣♣.♣.♣♣#♣♣.<.♣♣#........#.##.......##P..P..hd÷# #♣.♣....♣♣#......♣#..........###....######......# ####...♣..♣♣.##..♣..##...<.....[## ###hMh#.....# ###### #........# #P#P..♣..♣♣...##♣.♣##..........).####.## ### ##....######.### ###.#####.......###.......♣♣.....#####.......P.@.....###.###.###....#.#.#...#.###.................÷÷..................................................÷........##..................>.........÷.................................................##...................†..........÷.÷.............................................##........................##....#....hi[33m^..........................................##.......................#......###................^............................####.##..###.....##.##.#..........###..÷.....#........#.###P##.###......##############.# ##....####......#..##....##÷.............#..## #######.......#### #.....# ##....##....#.#...#..............#####......####.....# #...#..........#................###÷...hQj[30m##.###.......####..#...♣...♣.................#######÷..#####.#............#.....<..................#.##.....#h+ #............>.........÷.................................................#h,#............†..........÷.÷.............................................##........................##....#....^...................................##.......................#......###................^............................####.##..###.....##.##.#..........###..÷.....#........#.###P##.###......##############.# ##....####......#..##....##÷..h-...#..## #####.### #.....# ##....##....#.#...#..............####.....# #...#..........#........##÷...####.......####..#...♣...♣...#######÷..#.h,.......#.....<..................#.# #.....# ##.#.....)..#..#...♣...♣........#### ##....h.## #....P.....#..##.......####.....#hB/l ######.....##..#.#....##....##.....#### #.....###....###..#.....##......## ##.....###...........## h/##. #.....######### #.....## ##......># h90U#.)...#.# ##..#### ## ###........# #P ##...## ##h}0# #.#....#..##.......####..†..# #......##h0##......#.##........#.#♣.>†♣# #......#####.....######................# #.......# ######.......#h1###.###.......♣..# #......## #.#.##.......#h1J### ##......#### ##.....## ##.......†####h h ♣..####.....######. avangion the Fighter ....♣♣##....##.####. Gargoyle of Vehumet ***... ♣.♣.♣.♣##........### Health: 88/88 ======================== #......♣#....[..##### Magic: 38/38 ======================== #♣♣.<.♣♣#........#.#h# # AC: 16Str: 13 #......♣#..........## EV: 16Int: 20 ##..♣..##...<.....[## ###SH: 4Dex: 10 .##♣.♣##..........).####.## ### # XL: 13 Next: 71% Place: Lair:4 ..#####.......P.@.....###.###.### Noise: ---------  Time: 18444.5 (0.0) ................................. d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ÷.÷.............................. h #....^........................... ###................^.............  ..###..÷.....#........#.###P##.##  ....##÷.............#..## #######  #.#...#..............####  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h ]_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored. _HP restored. h A_Done exploring.h5 h h h h $ _h h h ,hq h; h h] hp h/ hg ,h h h" ,hp# h4( hQ* h+ h, h0 h2 ,h4 h7 h8 hb9 h9 h< h4= ,h#> hA hSC hC hD hI h5K ,hL h{O hQ hQ hR hvU hV h2W ,hZ hl] Bh^ h` hj ho Xh+q hr h*s hs hu h`w hx hx hz hH| h| h} h q  You see here a death yak skeleton.h h[ 5 _hÑ .P.....#..##.........#...#......# ##.....##..#.#....##....##.....##  #.....###....###......###.....# h4 l ##.....###...........## #.....#  #.....######......### #.....#  #.)...#.# ##..#### #......  #P......# ##...## ##......#  #.......####..÷..# #......#  #........#.#♣.@÷♣# #......66.5 (22.0)  #....# ##  ###.###♣..# ###  ### ###### ##.....## #.#......#.### #hܔ # #####........###### #P.........#.##...... ##..................... ###..............hʗ he h m _There is a stone staircase leading down here.hihhhh87.5 (1.0) _hFhex ......  ####.......  .... #P....#.P..  ....# ## ##...##.....  h/#.##...........  ......#....)........  #P..#..............  ##......##......... 5 #..........@.......  ###.........  #............  ####...................  #P...........<.........  #P..................... ###..............#P..... ##..YY...........##..... ##.<h.Y.... #h4hh`-9.0 (2.5hlh2r _You climb downwards. _There is a stone staircase leading up here.hVj ...... ####....... .... #P....#.P.. ....# ## ##...##..... .....##.##. ......#....). #P..#..... ##......##. #<. ###. #. ####..ho. #P.<. #P.#.#P..... .##..YY.##..... .##.<h.Y.# #hh570.0 (1.0 _hbhh* ...... ####....... .... #P....#.P.. ....# ## ##...##.....hW, .....##.##... ......#....). #P..#...... ##......##. #.<. ###. #. ####.... #P.<.. #P..#.#P..... #.##..YY.##hP-.. ..##.<h.Y.# #h;h@&1hIhMhV  ...... ####....... .... #P....#.P.. ....# ## ##...##..... .....##.##........... ......#....).. #P..#....... ##......##. #.<. ###. #. ####..... #P.<... #P...  #####hX .#P..... ##.##..YY.##... #..##.<h.Y.# #htg hk &2hht hx hbT  ####.....P....#.P.# ## ##...##....##.##...... ......#....).. #P..#.......#......##.....<###...###. #..##.<h............# ###P..Y...h6_ hfd &3h\k ho h ....P....#.P# ## ##...##....##.##...... ......#....) #P..#......#......##....<###...###.P..<##............ .....÷..............##hh'&4hh~h # ## ##...##.....##.##...... ......#....) #P..#......#......##....<###...###.P..<.Y   yak (wandering) .....÷...Y..........##.Ph@hQ.h&5hhh .##.##...... ......#....) #P..#......#......##....<###.hJ..###.P..<.######P.#Y   yak (wandering) .........Y..........P#.#hehQ.hw&6hhhIE  ......#....) #P..#......#......##....<###...###.P..<.######P ##.##..YY#..# .....#.#.............##.#.#hUh[&7h$chfh~8 *  #P..#......#......##....<###...###.P..<.######P.. ##.##..YY#.. #..##.<h. ### ....#.#........#..#.### hB hH &8hL h2O hu  #P..#. ##......##. #.<. ###. #. ####... #P.<. #P. #####....#P.....  ##.##...##.....  #..##.<h.# ### ##..#P..Y.#.÷..Yh .##.P#Y   death yak (wandering).#.#.#.#.#..#..#.## .....###.# .h hh7.Y.YY 2 death yaks (wandering)h&9h@%h(hg......#....)#P..#.....###.. #.<## .###.< #P...... #####...P.#.##...Y#.....  #..##.<h# ### ##..#P..Y...÷...Y#hg...P#.#.#.........#.##hphqh|Y..YYYh0==80hchV? _The death yak bellows! You hear a bellow!hfI.....##.##.........#....)P..#.....###.. #.<## .hI###.< #P...... #####...YhIP.#.##...#.....  #..##.<hh'Ju# ### ##..#P..Y....hQJ÷....Y##...hpJ[P#.#.#......hLhOhdPhZ.YYY.Y   yakh`/--1hihnhE(.....##.##. ......#....). #P..#...... ##......##. #.<.hxF ###. #. ####... #P.<. #P.  #####....Y.hF#P..... ##.##...Y.##..... #..##.<h...#P..Y...Y.hG# ÷.## h`IhJhKhVY.Y.Y.Y   yakhYT--2Sandblasth[chfh~.....##.##. ......#....). #P..#...... ##......##. #.<. ###. #. ####... #P.. #P. #####...Y.Y.#P..... .##.##..... ..##.<h....Y.# ### ..#P..Y.# ÷.## hhChʃ,hO.Y.YY.Y   yakhG&3hdhϢk _There is a stone staircase leading up here. hB h-*Y.Y.....Y... h,-4 _ hC6 h9 h; h h hY...Y.Y.. hK&5 hv hu h?   Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h+ .....##.##...........  avangion the Fighter ......#....)........  Gargoyle of Vehumet ***... #P..#..............  Health: 88/88 ======================== hع##......##.........  Magic: 35/38 ======================-- #..........<.......  AC: 16Str: 13 ###.................  EV: 16Int: 20 #...................  SH: 4Dex: 10  ####...................  XL: 13 Next: 71% Place: Lair:5  h) #P......Y....@.........  Noise: ---------  Time: 18485.0 (0.0)  #P........Y.Y..........  d) +1 hand axe "Enegar" {freeze, rC++} #####..............#P.....  Cast: Sandblast #.##...............##..... ..##.h?+7.5 (1hIhML  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a death yak (moderately wounded, 92% to hit)  The stone arrow hits the death yak!  hLThe death yak is heavily wounded. _The death yak closely misses you.h #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 37/89 =========--------------- #P..P..÷# #♣.♣....♣♣#.... Magic: 8/38=====-------------------  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷÷................ XL: 13 Next: 74% Place: Lair:4 ................@.........÷...... Noise: ==-------  Time: 18497.5 (0.0) ................Y[3h0m†..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Stone Arrow .....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# Y   death yak  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.......####..#...♣...♣.....The death yak is heavily wounded. _The death yak closely misses you.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (heavily wounded, 92% to hit)hB#....## ♣♣.....♣.♣.♣ avangion the Fighter##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***...#####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 37/89 =========---------------hCz#P..P..÷# #♣.♣....♣♣#.... Magic: 8/38=====-------------------###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4h3DDex: 10 ...............÷÷................ XL: 13 Next: 74% Place: Lair:4 ................@.........÷...... Noise: ==-------  Time: 18497.5 (0.0) hsD................Y†..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Stone Arrow hD.....................#......###.. .##..###.....##.##.#..........### hDV####.# ##....####......#..##....# Y   death yakhsE9### #.....# ##....##....#.#..###.....# #...#..........#.##.......####..#...♣...♣.....Aiming: Stone Arrow (safe; 1% risk of failure)  hFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (heavily wounded, 92% to hit)  The stone arrow hits the death yak!!  The death yak is severely wounded.hh^8=8.5 (1hHh ]  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a death yak (heavily wounded, 92% to hit)  The stone arrow hits the death yak!!  The death yak is severely wounded. _The death yak misses you.hN #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 38/89 ==========-------------- #P..P..÷# #♣.♣....♣♣#.... Magic: 5/38===---------------------  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 hN.#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷÷................ XL: 13 Next: 74% Place: Lair:4 h?O................@.........÷...... Noise: ==-------  Time: 18498.5 (0.0) ................Y†..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Stone Arrow hO&.....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....# Y   death yak  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.......####..#...♣...♣.....The death yak is severely wounded. _The death yak misses you.Aiming: Stone Arrow (safe; 1% risk of failure)  h+PdPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 92% to hit)h1*( #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 38/89 ==========-------------- #P..P..÷# #♣.♣....♣♣#.... Magic: 5/38===---------------------  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4h+Dex: 10 ...............÷÷................ XL: 13 Next: 74% Place: Lair:4 ................@.........÷...... Noise: ==-------  Time: 18498.5 (0.0) ................Y†..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Stone Arrow .....................#......###.. .##..###.....##.##.#..........### h+####.# ##....####......#..##....# Y   death yak  ### #.....# ##....##....#.#.. ###.....# #...#..........#.  ##.......####..#...♣...♣.....Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a death yak (severely wounded, 92% to hit)  The stone arrow hits the death yak!!  You kill the death yak!h=:    ♣♣♣  ♣.♣♣.< ÷# #♣.♣..  ###......# .♣. #........# ♣.......♣..............÷........†..........÷.÷....##...#........h;2 ##....####......#  ### #.....# ##....##  ###.....# #...#..    h".ha9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a death yak (severely wounded, 92% to hit)  The stone arrow hits the death yak!!  You kill the death yak!  Vehumet accepts your kill.h|89.5 (1Stone Arrow _hh h2 #....## ♣♣.....♣.♣.♣ avangion the Fighter ##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***... #####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 38/89 ==========-------------- #P..P..÷# #♣.♣....♣♣#.... Magic: 2/38h=-----------------------  ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 h.#####.......###.......♣♣.....### SH: 4Dex: 10 ...............÷÷................ XL: 13 Next: 78% Place: Lair:4 h#1................@.........÷...... Noise: ==-------  Time: 18499.5 (0.0) h`.................†..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Stone Arrow h.....................#......###.. .##..###.....##.##.#..........### ####.# ##....####......#..##....#h?C   ### #.....# ##....##....#.#..  ###.....# #...#..........#.   ##.......####..#...♣...♣..... You kill the death yak! _Vehumet accepts your kill.Aiming: Stone Arrow (safe; 1% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh/hH#....## ♣♣.....♣.♣.♣ avangion the Fighter##...## ♣♣♣...♣♣.#.... Gargoyle of Vehumet ***...#####...## ♣.♣♣.♣.♣♣#♣♣.< Health: 38/89 ==========--------------#P..P..÷# #♣.♣....♣♣#.... Magic: 5/38===---------------------hEJ###......# ####...♣..♣♣.##..♣ AC: 16Str: 13 ## #........# #P#P..♣..♣♣...##♣. EV: 16Int: 20 .#####.......###.......♣♣.....### SH: 4hGDex: 10 ...............÷÷................ XL: 13 Next: 78% Place: Lair:4 hW................@.........÷...... Noise: ==-------  Time: 18499.5 (0.0) hI.................†..........÷.÷.. d) +1 hand axe "Enegar" {freeze, rC++} ......................##....#.... Cast: Stone Arrow .....................#......###.. h.##..###.....##.##.#..........### ####.# ##....####......#..##....# ### #.....# ##....##....#.#.. ###.....# #...#..........#. ##.......####..#...♣...♣.....h6 You kill the death yak! _Vehumet accepts your kill.Aiming: Stone Arrow (safe; 1% risk of failure)  h@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh:Okay, then.hh"h#8 _hmhhjhOh6== _h=99hhh@h6hChI7=hhh:40h\hDhhhe h h h h 1=8==h>hX,hhFhhhThK2=hhhS9=hbh@!,h"h[$h$93h%hR(h(h)h,{10/38=hf-h/hE094h^1h3h3h4h97h~7h8h<hq<5=1=h=hz@h@hUBhCh*DhREhHa6=hIhKhLS2=hQMh"PhoPhQhlShSh/T27hUhWh.X^3==hYh7[h[h\hF_h_98h`hc,hRdhghjgK4=hihPjhjS9=hkhn,h1phqhqhshPuhux50=5=h%whxhEyhuzh}h}h~h9h91hhjh^6==h_hhShhYhS2=hIh ,hh1h57=hhhh5K3=hԙhhxhʝhmhݟ94hhۣi8=huh&,hhh`95hhްhhhh^9==hhah6S6=hh~hh"hh;X20=hhWhK7=h h ,hh&,hhh,g81=hh,hhh=hhO9hhhhW2=hLhh,hh T60=hhQ,hhh5M3=hha1=h@h>hhMh,hAhh24==h{hhhhhh%hO3h9hhJW5=hh,hhd64=hZh*h|M6=hh h h& h hsW5=hhhhhY;7hE==hhEC67=8=8=9=930=hFh5I<70hNBhYOhQh"RK1=h_ShAVhVK1=hFXh[hK\h]h`k2=hDbhchdhbehhhhh2==h jhlhl%3h nhphZqhrhthuhTuN3=hvhy;4h8{h}h~hAh hUhhh(55=hD4=hhh@hhoh܏h#hhU6=hhh<h5==hЙhh~hFh`h%7hShئ,hChuhU6=hhbhK8=hhb,hh{h hWh?hļh|9=7=hhxhhhhlhhh0&80hIhvhh!a8==hh+- _Vehumet accepts your kill.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Magic restored.hhhh&%1hWhhahhxO=hhqh"#2hP(=hAhmhhhohh4hhU3=hh,h1hh hb hr ;4h ht Xh h h Q5hW h h2 h hD h h hJ K6=h h7 ,h h h h h k7=h hk" h" h# h$% ;8h& h ( ,h) h+ ,h, h/ h0 K9=h1 hZ W --648.5 (149.0) _HP restored.h^ ;--hf hj O _Done exploring.hChGhNh/Wh3\89.0) _hehc.....##.##........... ......#....)........  #P..#.............. hdm ##......##.........  #..........<.......  ###.................  #......  ####.. 5  #PY  #PY... ######P..... #.####......##.<h............# ### ..#P..Y.............#heYY 2 yaks (1 wandering) ....÷..............## ...................P# ....#.#.......#hf:=h%mQ  You climb downwards.  The yak bellows!h\z|Y.Yh`====51.0 (2.5Stone Arrowhmh _You block the yak's attack. _There is a stone staircase leading up here.hB  The stone arrow hits the yak!hDt  The yak is lightly wounded.5--==--2.0 (1.0 hv}h _The yak completely misses you. The yak misses you.h* h< The stone arrow hits the yak!hWj  The yak is heavily wounded.h^Xt2------3hahe _The yak barely misses you. The yak closely misses you.hB  The stone arrow hits the yak!hHk  The yak is severely wounded.hI5--0----4hRhWD _The yak gores you. You block the yak's attack.h3  The stone arrow hits the yak!!  You kill the yak!Vehumet accepts your kill.h%†   yakhh76----28---95hhG _You feel your power returning. The yak gores you!h"````h: >Y...h; 0----5---6h$F h:J r _The stone arrow misses the yak. The yak gores you.hO l  The stone arrow hits the yak!h7 j  The yak is heavily wounded.h m2----7h h ; _The yak gores you but does no damage.h l  The stone arrow hits the yak!h f  The yak is almost dead.h 1=-0---8h h; Z _The yak barely misses you.h0|  The stone arrow hits the yak!!  You kill the yak!hME.hh8.hq=17---809Stone Arrowhzh~Z _Vehumet accepts your kill.h`[hj]hfh k _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h4hhW# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h<hhjhh: _h$ h %2hhbhXh8=-hhghhCh#h$%3h,Bh .h2h3^9==h5h:h;%4h=hAhJBhDhJhKK5=hMhVRhSX20=hjUhv[h[h]hf6=hHlhlh_ohth/uM1=hxh~h>%7hh,hhchhhŖhm8=2=hhI,h`hOhhhJh9=3=hnhr,hhBh<80hhFhj4==hjhMhhhhi%1hhrhzhhhW5=hh#hK2=hD hXhhVh,h>"h(h23=6=h3h\4h89h>hv>h h h h; ,h hg hW h h6 ~8==hK h 4 _Magic restored.h Ih h hX h h hT h h7 he h! h 9=h hG hE h h hH h h h? h; h hs hr hf h# h$ h% hR) hr9 #P............. ###........#P..... ##...............##..... ##.<h......#####. #P..Y.....# ..÷.......## ........P# ..#.#....# .#.#........#..#@## --747.0 (88.0) .###........#....# .P#.# .## #.### ### ## [P. ## . #... #.... hE hH I--8.0 (89ha[ A _Found a plate armour.h$hhhhwBh$hNi##...##.<h.#####. P..Y.....# ..÷...## ........P#.#.............# ###.#........#..#.##.P#####.#....#....#[P###....#.#....@.......9.0 (1.0) #.### ##...........# ## #.[P........... ## #...h*..... #....... #....P.$.....hNh,50.0 (2hh% _Found a helmet.h; hO h h` h ,h7 h h} h h h h ,h h* hD h h h% h h ha h? hB h h h' h hR h N _You now have 615 gold pieces (gained 18).h h h ,h h h he h# Bh% h' h' h( h* hc- h- h. he3 hf7 h7 h9 h; h? h@ hB h\L BhM hQ hW h}X hZ h^ h)c hc hf hi hn ho hq hGt h y hy hf{ hH~ h h h( h hۆ h= h hk hƋ hO h n _F - 3 yellow potions (gained 1)h hߠ h hN h h: hޭ N _You now have 643 gold pieces (gained 28).h h h hg h hM h h h ,h hF h~ Xh h! hz hW h h hn h hc h ,hA h ,h h h h h h h h hy hX hA h h hU h h] hF h! h=$ h$ h% hC' h) h* h+ h/ h92 h2 hF4 h5 h8 h9 h9 h7< h? h? h@ hD hG ,hH h5K hO h h< Bh h h9 h~ hڔ h h h hٜ h֠ hI h8 h h h h hH h h h h h3 ,h4 h ht ,h h h h7 h9 h h h h h h h h3 h h h hN _You now have 666 gold pieces (gained 23).hhfh# h`9 ..##..... ..#####.#....#  ...# #............#  ## #....#  P# #..........#  .#### ..#  #.##.P##### #......##  ..#....#[.# #.......#  .h=........#####..@#  ............#.#..###  ............##....P#  ...........# ##.P.##  ...........# #...P##  ..........## ##.....##    ..........# #.......#    ..........####.....###    .........###.........#  h You pick up a parchment of Dimensional Bullseye and begin reading...h)$1811.0 (61.0)h(,2.0 (62h/h*3M _You add the spell Dimensional Bullseye to your library.hyhmzh{h3h h,hhhhnhNh͓hh•h+hhfhhhhhh9hihĨhȩhhвh\h9h hB,hh hThh4hhh+hhhhhhh~,hhh,hhyh hfhjhhr h9hh]hhh<hhZ&h&hI*hShWhXh[h'_h[ehehDhhlh8qhqhrhuhzh{hn|hq~hbhЃh̋,h,hhhh/hh h(,hh|hahhhhFh:hEhhhhLhh6,h8hhhh hx h ,h h hZ h h/ h hi% h@& hm' h) h- hH. h/ h 2 h@  P....###  .#  Y......#  #.....#  ...P ##  ##....# #.:...#  .......#####....# ###....#..@..# P....#.P........P..# ##..........P.### .........#.#.# )............#### ..........##### Y   yak (asleep) #.............###..### <..........## #....# .....[3h+A `0m.# ##...P# hNL u 46.0 (34  A yak comes into view.hX l.YYh;Y I===7.0 (35Stone Arrowh` h1e 9 _The yak bellows! You hear a bellow!h P....###  .......#  .......#  #Y....#  ...P ##....#   #.:...#  ##....# #..@..# .......P..# ......P.### ....#.#.# .).....#### ..... ..... <...##  ..#  h P....###  .......#  .......#  #Y....#  ...P ##....#   #.:...#  ##....# #..@..# .......P..# ......P.### ....#.#.# ).....#### ..... ..... <...##  ..#  h4hOhdZ _A yak is nearby!hV ``` The stone arrow hits the yak!!hk  The yak is severely wounded.hoz.Y:.hf5---8.0 (1.0) hh( _You hear a bellow!h>  The stone arrow hits the yak!!  You kill the yak!Vehumet accepts your kill.hE†``hh9 Y:.Y   yak (wandering) .............# ##...P#  You feel your power returning.h9--1-9Stone Arrowhil _A yak comes into view.hj h h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hj~ h hW h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hVhZhch3h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hLh hhM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hϧ####### P....##.Y......# #.....#h٨ ...P ##†##....# #.:...#  h/##### ###..........#... P....#.P........P..##..P.###..#.#.)...#### ......##### #.......###..##<..## #....hhphZYYhB=50Stone Arrowh,h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _The yak bellows!A yak comes into view.h ``` The stone arrow hits the yak!!hoh~Y.†:Y 2 yaksh]3---1hh@[ _The yak is heavily wounded.hu####### #P....##Y......# #.....# ...P ##†##....# #.@...#  #####....#.# ###..........#... P....#.P........P..##..........P.###.#.#.)#### ..##### #...###..##h,hJ..YYhAZ---2hhi _You see here a parchment of Sticky Flame.h  The stone arrow hits the yak!!  You kill the yak!Vehumet accepts your kill.h.`   yakhV{h~C  You feel your power returning.h#Y.Y†Y 2 yaksh=T--2==3hhV _A yak comes into view.h_K `  The stone arrow hits the yak!h%h&h,hC6 YY.YY 3 yaks (1 wandering)The yak is heavily wounded.he8U0--4hBh;GV _A yak comes into view.h8 B  The stone arrow hits the yak!h  The yak is almost dead.The yak bellows!h o.YYh 28---====5h2 h ; _The yak gores you but does no damage.h.+  The stone arrow hits the yak!  You kill the yak!Vehumet accepts your kill.h3 w† 2 yakshٸ h h H.Yh 7-3==--6hQ h 4 _You feel your power returning.h B  The stone arrow hits the yak!hIi m  The yak is moderately wounded.h#u G.Yh@v t4----7hq hi ^ _The yak completely misses you.hFB  The stone arrow hits the yak!hk  The yak is severely wounded.h= 2--1----8hhN _The yak gores you! The yak gores you but does no damage.h1B  The stone arrow hits the yak!h  The yak is almost dead.19---9hyh _The yak barely misses you. The yak gores you but does no damage.h  The stone arrow hits the yak!!  You kill the yak!Vehumet accepts your kill.h†   yakh~hT---460hhP _You feel your power returning. You block the yak's attack.hl  The stone arrow hits the yak!hYm  The yak is moderately wounded.h[\x36--1heh h> U7=h@ h hE hE S8=hG hM hM hP hW hW hY hha ha hyc hi hj ^9==hl hq hr ht hJ| h| h~ h hDŽ h h h X20=h{ h h hؘ h hk h ht h M1=hn h hX hW h h hT hB h hB h hD <2=--k   rime drake (wandering)kh 1915.0 (51.0)h I--6.0 (52hB h ] _A rime drake comes into view.hU #######  #P....###  .......#  .......#  #. ...P#††..# ##....# #.:...#  .......#####@...#.# ####....#.....# h+xP....#.P........P..# #...##......### ...........#.#.# )..#### .k....##### ##.....###..### ...< #....# h, hSIk.h17.0 (1.0)h-h2h f#######  #P....###  .......#  .......#  #. ...P#††..# ##....# #.:...#  .......#####....#.#  ####....#@....#  #P....#.P........P..# h a#...##......### ...........#.#.# )k...#### .......##### ##...###..### ....<## #....# ..# ##...P# hhJk.h98Stone Arrowh(hQ,h ``k  The stone arrow hits the rime drake!  The rime drake is moderately wounded.h" ..k(catching breath)The rime drake hisses angrily.hB *******The rime drake breathes ice at you.h hM( .†:.@.k.hD+ g19-===9h5 h9 ` _The icy flash freeze misses you.h\6 | ` The stone arrow hits the rime drake!h h k.7----20h hn c _The rime drake is severely wounded.hs  The stone arrow hits the rime drake!hV The rime drake is almost dead.h{4-----1hhxa _The rime drake barely misses you.ha  The stone arrow hits the rime drake!!  You kill the rime drake!hNi ^.h 9.hP 1----62Stone ArrowhN h Z _Vehumet accepts your kill.h!~h~hсhωhf,hh|h2=-hhhqhhh7hihhRhhht3==hehhhhhhh.hHhhiK4=hhhKh|h+Bhhh>hq h S5=hQhghHhh!,ho"h(h*^6==hx,h2h3h6h@>h>h@hFh^Gh"IhOh9PK7=h Rh YhYh[hb,hdh.k,hlh7shFtS8=huhq{h{h ~h΄hh0hhVhxhh^9==hh~hh؟hyhDhʨhehܮhhun20=hhMhh h,h{h,hxh(c1=hh.hhh`hh/hh;W2=hh h hWhJhhhh hh"h#M3=h%h,h5-h.h5h5h7h>h?hBh Gh^Hj4==hIhQhRhThYhSZh^hfhghhhq5=hXxhxhg{h,h„hhhh3hM6=hThkhhhhXh h ,h%h*hj7==hh_hhhe,hhhhh@hW8=hhGhhhhmhhh}hD9=hphhih5hhh{hFhhh"hN#$30h#2=hy%h+hL,hQ.h4hP5h6h,<h<h>h Ga1=hGhLhiMh@OhUhTVhWhL]hS^h*_h9e92hh[==hlhmh6ohuhqvhUxh~h~h,hhƇU3=hhnhhh4,hhqhϝhha4=hhhxhݮhhVhַhwhh5==h$hh}hh,hhshhhhCU6=hh&hhhh5hhShhh hf 57=h h6 h@ h h h hM h h! h"" ht$ h) h* #8h?* E==h2, h. h5 h5 h7 h9 h> h? hAA h?P      #######  #P....###  .......#   .......#   #.....#  P ##††..#   hP # #.@...#  --  .......#####....#.#  #..........#.....#  P....#.P........P. ##..........P. #.#.#  .).####  hQ N..#####  #hKQ ###..###  You pick up a parchment of Sticky Flame and begin reading...h^ 3902604.0)hb I--75hj hm E _You add the spell Sticky Flame to your library. hVu hu hXw hz hb hO= hRi  You see here a yak corpse. h h͌ _ h> h h| h hI h] h7 h, h' h h  hW hm h hS hQ h hй, h hH h hZ h* h h h h h h h h h6 h hT h hJ h h h h2 h<!...... ............#...P...##S.......##.........# .........####  hF......@.#..##  F........#.#.########  F.............#P....###  ......................# ......................# h8  .......P....####.....#.# FFF 3 blink frogs (asleep) ...##...P.### ##††..## S   water moccasin (asleep) hb h!#..##....## #.....# .......#####....#.# h 339.0 (12.0) h1-40.0 (13 h' h0r _3 blink frogs and a water moccasin come into view."h4"hK6BPasswall "h@"hC"h("h)+Blink"h5"h-8#h #hD ESandblast#h7 #h $hw...##.P...##.S.##.#.####.F.#..##.F..#.#.#.F......#P....###...#........#.P....####.....#..##...P.### ##††..###..##....## #.....#  .#####....#.#$hM  The blink frog gives a loud, deep croak!$h$h;$hy$h$h$h$h6.SFF..F.FFF1 wandering)Swandering)$haK==1.0)Sandblast$h= _You hear a croak.$h5 ~ ###The blast of sand hits the blink frog!$h q  The blink frog is heavily wounded.$h ;  The blink frog croaks.$h $h) l  A blink frog comes into view.$h $hy $hB $h $h $h $hl $h #..S§...F.F§....FFS$h Z7-2.5 (1.5 $h $h / _The blink frog blinks! x2$hz  The blast of sand hits the blink frog!!  You kill the blink frog!Vehumet accepts your kill.$h t. 2$h' X$hn $h# $h!! ]  You feel your power returning. The blink frog blinks! x2$h\, F....S.F§......FF 3 blink frogs$hD8 90/908=7-4.0 _You block the blink frog's attack.$h> $hB | _Your Fighting skill increases to level 14!$hSxL  The blast of sand hits the blink frog!!$h,$h  The blink frog is severely wounded.$hb$h$hh ..F.....S$hF.The blink frog barely misses you.$h?r7--5.5$h(W _The blink frog hits you but does no damage.%h  The blast of sand hits the blink frog!!!  You kill the blink frog!Vehumet accepts your kill.%hju† 2%hŤ%h  You feel your power returning. The water moccasin misses you. x2%hx.FF.%h 8/39-97.0 _The blink frog blinks!%h%h _Your Spellcasting skill increases to level 13!%h4K  The blast of sand hits the blink frog!%h/%h6  The blink frog is moderately wounded.The water moccasin bites you but does no damage.%h;  The blink frog misses you. The blink frog hits you. The blink frog blinks!%h]GF....F....%hW89-8.5 _The water moccasin barely misses you. The blink frog blinks!%hU{y  The blast of sand hits the water moccasin!%hu  The water moccasin is heavily wounded.%h%h   The blink frog blinks! The water moccasin misses you.%h %hF§F.%hW7-50.0%h^#%h'f _The water moccasin closely misses you.%hm2  The blast of sand hits the water moccasin!  You kill the water moccasin!%hG;F†%hU,%hd%h%hb..F...F%hr90=-1.5%h%hZ _Vehumet accepts your kill.%hL  The blast of sand hits the blink frog!!%h}  The blink frog is almost dead.  The blink frog blinks! The blink frog misses you. The blink frog hits you!%hOe§F†F%h`83--63.0%h %h, _The blink frog blinks!%hg  The blast of sand hits the blink frog!!  You kill the blink frog!Vehumet accepts your kill.%h~ #.#   blink frog%h& %ht....F..%h 4--8=904.5%h%hdW _You feel your power returning. You block the blink frog's attack.%h *0####&hmow  The blast of sand misses the blink frog.&h^p&hs&hc...§F&ho2-=6.0&hύ&huE _The blink frog hits you. The blink frog blinks!&h| ##The blast of sand hits the blink frog.&hLG  The blink frog is lightly wounded.&h&h-&kF†§.&h(3=7-7.5&hF1&h4/ _The blink frog blinks! x2&hJ? ## The blast of sand hits the blink frog!!&hr  The blink frog is severely wounded.&h&h§..F..&hD-9.0&h&h1, _The blink frog blinks!&h D####&h&hw  The blast of sand misses the blink frog.&h#2F......§4=660.5Sandblast&h8, _The blink frog blinks!&h&hڝ&hn&hq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&h:p &hu &hW &hB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&hz7 &hj< &h2E &hQJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&h= 4&hA &hG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'h.........#F.....P....P###....# .@§..##.†...#..## †...#.#.######## ...#P....#:................P........P....####.....#.....##...P.### ##††.####..## #....'h'hB.'h4-10'h:c _Found a parchment of Cause Fear. The blink frog blinks!'h'h:-'hȮ'hd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'hj'hQo'h} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'hH4'hs'hA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'h,W 'ha\ 'hQf 'h x _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'h} 'h 'hَ R _No target in view!'h& 'h' 'h* 'hW+ 'h@1 'hf4 'hy9 g _The blink frog blinks!'h 'hs §F.2SandblastF   blink frog'h 'hk 'h a _A blink frog is nearby!(hF#.....#.§.......(hLG^P..F.P ## #.# #.....###.†...#..## †...#.#.######(hG#...#P....#:#...............#P........P....####.....(hH.....##...P.### ##††..#(h}K(hYP.F(h\;573 _(hf(hj(h _The blink frog blinks! _A blink frog is nearby!  The blast of sand hits the blink frog!!  You kill the blink frog!  Vehumet accepts your kill.  Vehumet is now extending the range of your destructive spells.(h .#(hE...(hɸ*9==2=5.0 (1.5Sandblast(hf(h4 _You feel your power returning.(hd9(hB(hI(hMR _No target in view!(hN(h(h,(hK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(h (hY (h (hl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(h (h (h (h% (h) B6 _(h/ (h/ (h1 (hH8 (h8 (h ; (h@ (h@ f7===(hB (hdH (hI (hK (hAP (hDS (hS (hY (hyZ U8=(h\ (h7c (hc (he (h1m (hm (hLq (h (hy (hہ 9(h1 (h (h (h (h (h (ht E90=(h (h (hO (h (h (hص (hD (hb (h (h (h9 (hJ (h (h (h5 (h (h; 2=(h (h (hS (h (h (h} (h (hJ (h (h@ #^P.......## #.....P...## #.........## ##..........# #...........#### ##.......†...#..## #........†...#.#.## ##................# #.@................- ##................. #P........P....### ......##...P.###  #####..##....##  ##........##### ####(h_#.... #P....#.P......# ## ##...##..........You pick up a parchment of Cause Fear and begin reading...(h"083.0 (18.0)(h`&H-4.0 (19(h\+(h-C _You add the spell Cause Fear to your library.)h$ )hϙ )h )h )h )h B)hί )hr )h )hҴ )h )h )h )h )h )h{ )h )h )hv )h6 )h )h )h )h )hi )h: )h ,)h )h )h )hv )h )h )h )h )h" )h} )hs ,)h )h )h )hY )h )h )h )h^ )h )h? )he )h4! )h" )h% )h+ )hh, )h- )h4 )ht7 )h7 )h9 )h= )hE )h~E )hG )hJ )hWT B)hV )h\ )h\ )h^ )ha )hg )hg )hi )hk )h q )hwq )hSs )hw )hjz )hz )hG| )h ~ )h  ##  ## ..# ##.##.P## . #. )hM P.#####. .............................)h K###.P...........######^P.......## ##.....P...## ##.........##  )h >You pick up a parchment of Freeze and begin reading...)h$ .105.0 (21)h( ,6.0 (22)hq )h ? _You add the spell Freeze to your library.*h3*h *h*h5*h,*h*h*h*hY*h *h%*h&*h/'*h)*h/*hh0*hO4,*hJ8*h8*h:*h>*hBC,*hD*hsG*hM*hM*hN*hP*hT*h8U*h3V*h\*h`,*h|b*he*h!j*hk*hl*hq*ht*ht*hu*hx*h|*h}*hC*h݁*hc*hȇ*h^*hp*h4*h*h*h_*h,*h*h*h*h9X*hX*hX*hPX*hX*h*h*h\*h*h*h{ *h *hu *hu*h*hz*hi*h[*hp*h *h>$*h(*h8)*hh**h .*h3*h4*h5*h99*h?*h@*h#C*hlH*hN*h:O*hQ*hU*h],*h_*hc*h#s.## ##..P##P## #####.....# ###.# #...Y.....P###..###### ##.....=...@...###PP.#####...........*ht............................................#..##.P........#.#P##P###.#######^P..P #### ### ### ##.. Y   yak (asleep).##. ##. *ht5#..*h-37.0 (31*h,8.0 (32*h*hw *hP_A yak comes into view.+hu ## # ..P##P ##  #.....# ###.# #... Y.....P###..######  +hv...=...@...###PP. ........................ ............... ...........#... ...#.#P##P###.#^ .P #### ### ###  .+h? ## # ..P##P ##  #.....# ###.# #... Y.....P###..######  ...=...@...###PP. ........................ ...............+hy ...........#... ...#.#P##P###.#^ .P #### ### ###  .+h?+h]!+h*+hj6Z _A yak is nearby!+hC G# ## Y..P##P ## .#.....## ###.# #...Y.....P###..###### ##.=+hyD .###PP.#####..................#...##.P.#.#P##P###.#^P.P.######## ### ##Y 2 yaks (asleep).. ##.. ## #+h S +hX 19.0 (1.0)+h"a +hc V _A yak comes into view.+h +hN +h +hr p ## ###.Y..P##P# ## .#.....## ###.# #.Y.....P###..###### ##.=.###PP.#####.#...##.P.#.#P##P###.+h #^.P.######## ### ##. ..  # _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+hs +h +h .Y.YYY+hG B===40Sandblast+hx +h= _The yak bellows! x2; You hear a bellow!+hp ###The blast of sand hits the yak!!,hB,hHk  The yak is severely wounded.,hL,,hM,hN,hO,h.Q,hFZ!Y..Y..Y.Y 3 yaksSS   water moccasin (wandering),h$]c8---1.5 (1.5 ,hGc,hw}  ##### ###,h5x#.Y..P##P# ## .#.Y...## ###.# #.P###..###### Y.....Y.###PP..#...##.P.#.#P##P###.#,hox6.P.######## ### YYY 4 yaks (1 wandering).S.#,h.yI . ,hy_A water moccasin comes into view. A yak comes into view.,hb},h  A yak comes into view.,h.Y.Y.YS.,hH--20 ,h,hiZ _The yak barely misses you.,h  The blast of sand hits the yak!  You kill the yak!Vehumet accepts your kill.,h=YYY 3,hEC  You feel your power returning.,hH,hH,hKX  The water moccasin hisses angrily. The yak bellows!,hU.Y.YS.YS,h[[9=3=,h[4.0 (1.5 ,hd,hh; _The yak gores you but does no damage.,hD  The blast of sand hits the yak!,h%B,hp&  The yak is moderately wounded.The yak gores you but does no damage.  The water moccasin bites you but does no damage.,h',h2.Y..YS.,h<4^8--5.5,h=,h@ ,hAE_The yak misses you.,hE  The blast of sand hits the yak!!,hk  The yak is severely wounded.,hT,h,hI"..Y.YY84----7.0,h),h-6 _The water moccasin bites you. x2,h\  The blast of sand hits the yak!  You kill the yak!Vehumet accepts your kill.,h"fw. 2 yaks,h  You feel your power returning.  The water moccasin completely misses you.,hJ Y..The yak closely misses you. The water moccasin bites you.,hg{77----9=,h!8.5,h,h+ D _You block the yak's attack. The yak gores you.-hЪz  The blast of sand hits the water moccasin!!-h<v  The water moccasin is severely wounded.-h>W8-50.0-h\F-hJ _The water moccasin barely misses you. x2; The yak closely misses you. x2-h  The blast of sand hits the water moccasin!!  You kill the water moccasin!-hF†-h [&  -h~\Vehumet accepts your kill.The yak completely misses you. The yak gores you but does no damage. x2-h7dM6------hFet7--4=1.5-h'o-hs -hUt"_The yak gores you!-h`E  The blast of sand hits the yak!!-hVU  The yak is severely wounded.--3.0-h]-ha _The yak gores you but does no damage. The yak closely misses you.-h ~  The blast of sand hits the yak!!  You kill the yak!-h †   yak-ht i  Vehumet accepts your kill.-h$z ---65-4.5-h -hx n _The yak closely misses you. The yak gores you.-h 9  -h 5The blast of sand hits the yak!-hm  The yak is moderately wounded.-h55--hU!6.0-h-hͤ1 _You block the yak's attack..hn  The blast of sand hits the yak!.hak  The yak is severely wounded..hfr8=-7.5.hk.hpw _The yak closely misses you. You block the yak's attack..hZ2#####.hA <....Y.hC V4-9.0.hL .hLQ } _The blast of sand misses the yak. You block the yak's attack..hn ~  The blast of sand hits the yak!!  You kill the yak!.hA C=.h` .hj {9=-660.5.hk =Sandblast.hu .hBy Z _Vehumet accepts your kill..h J.h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/hj/hv/h/hG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/h0/h/hC/h/h: _/h7/h/h/h/h&70/h;/h/hK5=/hD/hT/hJ%1/h/h/hm/h+/h ,/h/h/h 52=/hRa6==/hY/h/h/hB/h$,/h%/h`(/h(U3=/h)/h./h0/U7=/h/1/h4,/h5/h9;4/h;/hI>/h>K8=/h?/hB/hB/hC/hcFa5=/h`G/hfMB/hLP/hwR~9==/hX/htYU6=/h _/h?`/h`/hb/hi,/hk/hp/h5qW7=/h2s/hx/hy/h}/h;8/h)X/hLB/hԓa9=/h/hޘ/hՙ/h/hB/h/hV80=/h,/hͰ/hC/h!/h/h/h/h</h%1/hv/h/hK/h/h/h/hW/hQ2/h/h/h /h/h3=/hB/hb k4=/h /h/h/h/h!/h%5/h/h#$/h$/hn&/hj+/h+/h ./h4/h5%6/h07/h;/h</h>/hF/h/G/hFI/hPRw7=/haV/hV/hZ/h'_/h_/ha/hhk8=/h~k/hq/hr/h+u/h5z/hz/hU|/h;9/h/h,/h/hQ/hِ/h/h/hL90=/hɜ/h'/hǦ,/hD/h  ##### ###.#....P##P# ## .#.....## ###.# .†..P###..###### .@.......###PP.-.†.#...##.P.#.#P##P###./h%.P.######## #......#.p - a +5 ring of evasion/h1221.5 (61.0)/h>H-2.5 (62/h/hnZ _You see here a yak corpse.0hnEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} Armour (go to first with [)  j - a +0 buckler (worn)  b - a +0 pair of boots (worn)  i - a +0 pair of gloves (worn)  a - a +0 robe (worn)  o - a +2 hat of ice (worn)  e - a scarf of resistance (worn)h - a +0 helmet  k - a +0 kite shield Magical Staves (go to first with |)  n - a staff of conjuration Jewellery (go to first with "=)  m - a +5 ring of evasion (worn)  c - a ring of magical power (worn)l - a +4 ring of slaying  p - a +5 ring of evasion  f - a ring of see invisible[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 0h a 0hh   avangion the Fighter  Gargoyle of Vehumet ****..Health: 90/90 ========================Magic: 39/39 ========================##### ###AC: 16Str: 13.#....P##P# ##EV: 16Int: 20....#.....## ###.#SH: 4Dex: 10.......†..P###..######XL: 13 Next: 96% Place: Lair:5.......@.......###PP.### Noise: ---------  Time: 19222.5 (0.0).......†................ d) +1 hand axe "Enegar" {freeze, rC++} ........................ Cast: Sandblast0hmj ...............#...##.P........#.#P##P###.######.....P.######## ###......#......You kill the yak! _Vehumet accepts your kill. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  p - a +5 ring of evasion _You see here a yak corpse.0hr P  Okay, then.0hy 0h 0h 8 _1h1hw Spells (Memorise)TypeFailure Level  a - Olgreb's Toxic Radiance Alchemy17% 4b - FoxfireConjuration/Fire1%1  c - FreezeIce1%1  d - Kinetic Grapnel1hrForgecraft1%1  e - Momentum StrikeConjuration/Translocation 1%2  f - Searing RayConjuration1%2  g - Brom's Barrelling BoulderConjuration/Earth1% 4  h - Mephitic CloudConjuration/Alchemy/Air 2% 3  i - Lesser BeckoningTranslocation4%2  j - Iskenderun's Mystic Blast1heConjuration/Translocation 4% 4  k - Frozen RampartsIce5% 3  l - Leda's LiquefactionAlchemy/Earth5% 4  m - PetrifyAlchemy/Earth5% 4  n - SlowHexes7%1  o - Maxwell's Portable Piledriver Translocation9% 3  p - Ensorcelled HibernationHexes/Ice10%2  q - Ignite PoisonFire/Alchemy1hg[17% 4  r - Sticky FlameFire/Alchemy17% 4  s - FireballConjuration/Fire17% 5  t - Confusing TouchHexes21% 3  u - GloomHexes/Necromancy21% 3 29 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit4h  d - Kinetic GrapnelForgecraft1% 1  e - Momentum StrikeTranslocation2  f - Searing RayConjuration2  g - Brom's Barrelling BoulderConjuration/Earth1% 4  h - Mephitic Cloud Alchemy/Air 2% 3  i - Lesser BeckoningTranslocation4ho4  j - Iskenderun's Mystic BlastTranslocation 4% k - Frozen RampartsIce5l - Leda's LiquefactionAlchemy/Earth5% 4  m - PetrifyAlchemy/Earth 5n - Slow Hexes7% 1  o - Maxwell's Portable Piledriver Translocation93  p - Ensorcelled HibernationHexes/Ice 10% 2  q - Ignite PoisonFire/Alchemy17% 4  r - Sticky FlameFire/Alchemy 17%4  4h.s - FireballConjuration/Fire17% 5  t - Confusing TouchHexes21% 3u - Gloom Hexes/Necromancy213  v - Launch Clockwork BeeForgecraft 4h213  w - Ozocubu's ArmourIce  x - SwiftnessAir 5h 5h 5h O  avangion the Fighter  Gargoyle of Vehumet ****..Health: 90/90 ========================Magic: 39/39 ========================##### ###AC: 16Str: 13.#....P##P# ##EV: 165ho Int: 20....#.....## ###.#SH: 4Dex: 10.......†..P###..######XL: 13 Next: 96% Place: Lair:5.......@.......###PP.### Noise: ---------  Time: 19222.5 (0.0).......†................ d) +1 hand axe "Enegar" {freeze, rC++} 5h >........................ Cast: Sandblast...............#...##.P........#.#P##P###.######.....P.######## ###......#5h =...... _Vehumet accepts your kill. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  p - a +5 ring of evasion _You see here a yak corpse. _Okay, then.5h 5h Memorise Fireball, consuming 5 spell levels and leaving 24? Y - Yes  N - No6hy"6hM  avangion the Fighter  Gargoyle of Vehumet ****..Health: 90/90 ========================Magic: 39/39 ========================##### ###AC: 16Str: 13.#....P##P# ##EV: 16Int: 20....#.....## ###.#SH: 4Dex: 10.......†..P###..######XL: 13 Next: 96% Place: Lair:5.......@.......###PP.### Noise: ---------  Time: 19222.5 (0.0).......†................ d) +1 hand axe "Enegar" {freeze, rC++} ........................ Cast: Sandblast...............#...##.P........#.6h%Nn[40m#P##P###.######.....P.######## ###......#...... _Vehumet accepts your kill. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  p - a +5 ring of evasion _You see here a yak corpse. _Okay, then.6hT+3.5 (16h]6h-mo _This spell is dangerous to cast!6hs+4.5 (26h6hX6hו+5.5 (36hg6h6h4+6.5 (46hK,6hA7.5 (56h86h+8.5 (66hl6h _You start memorising the spell. You continue memorising. x56h6 6h 6h+ m _You finish memorising. Spell assigned to 'f'.7hx7h{  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting14.1  15.1  +1   j + Spellcasting 13.1  19.6  -1          7hS| b - Axes   0.0   1.2  -1   k - Conjurations   5.0   5.0  +1   c - Staves   0.0   1.0   0   l - Translocations   2.0   3.6  -1   d - Unarmed Combat   0.0   1.0   0   m - Fire Magic   0.0   1.0   0   e - Throwing   0.0   1.2  -1   n - Earth Magic  12.0  10.6  +2    4~0m           o - Evocations   2.0   3.6  -1   f - Armour   5.0   5.0  +1       g - Dodging   5.0   8.5  -2       h - Shields   5.0   5.0  +1       i - Stealth   2.1   2.1  +2              7h~]                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets;h|/> m + Fire Magic 0.0;h/TargetTarget15.0 15.0--  --  --  --  --  ;h--  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets;hy[?25h[?0c;h2*0  =h> =h? =hA =hD =hUE =hF =hfH =hK ,=h(M =hO =hvR =hR =hS =hU =hY =hZ =h[ =h^ =h_ =hI` =h` =ha =h,d =hd =he =h_g =h~o X=h-p =hsq =hq =hzt =hx =h)y =h'z =h{ =h =h9 ,=h =h( =h =h =h =hǦ =h- ,=h =h1 ,=h} =h =hͶ =h =h =h =h =hG =h =h ,=h =h =h! =h =h =h =h ,=h =h =h =hf =h =h =hV =h =h =h =hJ =h =h =h =hK ,=h =h =h =h' =h =h =h6 =h =h =h =h " =hg" =hM# =h& =h, ,=h*T ,=hW ,=hZ =h&^ =hdb =hf ,=hi =ham =h n =h;o =hq =ht =ht =hu =hmw =hy =h;z =hz =h} =h~ =h =hӀ =hp =h B=h? =h= =h =h =h0 =h ,=h =hҝ =h ,=hb =h =h} =h̫ =h =h =hȴ =h =h =h =h3 =h =h =h =h =h- =h =h =h =h =h =h =h =hU =h~ =h =hs =h =h =h1 =h =h =ho =hC =h8 =h =h =h) =h =h =hj =h =h# =h $ =h( ,=h. =h/ =hg1 =h@5 =h<: =h: =h= =h? =hlF B=hH =hM =hHN =hP =hQ =h[ 5 #.........P###....#.#...................## ##.######...................####### #.[P.......#.#.......####..#####..........####..P...###..##.P##..........##.......##..........P.#.P.........P.........=h[ +...P............b#......#+++########♣P......♣### ##P..P♣##  ###♣♣#  b   raven (asleep) =hi 089.5 (60.0)=hm -90.5 (61=ht =h/y X _A raven comes into view.>h .   .  ###### #.[P.  ...####..#####...  ...###..##.P##.. ...##.......##. P.#.P.........P ...........P... >h?b......@# #+++#####     >hKv  .   .  ###### #.[P.  ...####..#####...  ...###..##.P##.. ...##.......##. >h.w P.#.P.........P ...........P... b......@# #+++#####      >h >h* >h* >h‘ \ _A raven is nearby!?hv #.P###....#.# .## ##.###### ......####### #.[P #.#.......####..#####.. ####..P...###..##.P##.?hw...##.##.P.#.P.........P....P.b.##+++########♣P......♣ ##P..P♣##  ###♣♣#?h,~,?hpi..bb?h&K==1.5 (1.0)Sandblast?hϒ?h % _The raven caws.?h ### The blast of sand hits the raven!!?h.,?h21?h=:E...b?hG;b8--3.0 (1.5 ?hC?hH^ _The raven is severely wounded.?h~  The blast of sand hits the raven!!  You kill the raven!?hC. ?hhM8.?hV7--7-4.5Sandblast?h\dp _Vehumet accepts your kill.?hހ4?hp?h׌ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?h?h+?hC?h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?he 3?hV ?ha ?hb h8= _?h< ?h ?h ?h ?h  ?hU ?h ?hX ?h; ?h ?h R9==?h ?h ?h ?h ?hC ?h' ?h ?h6" ?h" ?hZ$ ?h/ p #..P###....#.# ...........## ##.###### ......####### #.[P #.#.......####..##### ####..P...###..##.P##P.....##.......###..P.#.P..P..P...#-##+++########♣P......♣ ##P..P♣## ?h1 T ###♣♣#?hmA 301.5 (7.0'''..Z....###ßY⌠.##ßPß####YY 2 dire elephants (trample, asleep)ßY..Y   elephant (trample, asleep)+.Yp[p   necromancer (asleep)Z   yak draugr (dormant)?hQ  As you open the gate, it creaks loudly!  A yak draugr and an elephant come into view.?hR ?hVS ?ha Z..Y.YY1 wandering)YpY).YpZwandering)?hd ]======2.5 (8Sandblast?ho ?hσ _The elephant trumpets! The necromancer shouts! You hear a trumpeting! x2 _Found a ring mail.Bh4###.......##.........P###....#.#.......## ##.######.............####### #.[P#.#.......####..#####.####..P...###..##.P##.P.....##.##..#..P.#.P..P......P.Bh&...........#.......####'''########♣P......♣..Z..Y. ##P..P#####ß.⌠. ###♣♣###ßPß    dire elephant (trample)#### ßYp. Z   yak draugr (wandering)+..Y[BhBhKBh+iYZ......BhO.e=------3.5 (1 _Bh8Bh<Bh|#.###.#....#.#.P###....#.#............## ##.######.............####### #.[P.#.#.......####..#####.####..P...###..##.P##.P.....##.##.#..P.#.P.P..P..#.####''Y########♣P......♣#.Z.....Bhu###ß.⌠##ßPß Y   elephant (trample)####ßYp. BhBhx?Y'BhbG------4BhBhLBh#.###.#....#.#.P###....#.#..## ##.######..####### #.[P.#.#.......####..#####.####..P...###..##.P##.P.....##.##.#..P.#.P.P..P..Y...#.Bhp####'''########♣P......♣#.Z.###ß.##ßPß BhBha8Y.Y.Bh*&5BhBhjBhj#.###.#....#.#.P###....#.#..## ##.######..####### #.[P.#.#.####..#####.BhkA####..P...###..##.P##.P.....##.##.#..P.#.P.P..Y..@..P..#.####'''########♣P......♣#.Z..... ##P..P♣## Bhl`##ßPß BhqqBh|..Y.Bh&6BhBh(Bhf {#.###.#....#.#.P###....#.#..## ##.######. .####### #.[P. #.#.####..#####. ####..P...###..##.P##...P.....##.##.#..P.#.P.P..Y..@.P..#.Bh B####'''########♣P......♣####♣.Z..... ##P..P♣## ####ß.⌠. ###♣♣###ßPß BhM Bh ..Y.BhZ &7BhW Bh Bh #.###.#....#....##.P###....#.#. .## ##.######.####### #.[P. .#.####..#####......P...###..##.P##...P.....##.##.#..P.#.P.P..Y..@P..#.####'''########♣P......♣####♣..Z..... ##P..P♣## ####ß.⌠. ###♣♣# ###ßPß Bh ßYp. #+..Y[ #Bh Bh ..Y.Bhk &8Bh7 Bh Chf  You hit the plant. The plant begins to die. You freeze the plant.Ch 9.YCh4=9.8 (1.3 ChWChO3 _The plant is lightly damaged.Ch^You hit the plant. The plant begins to die. You freeze the plant. _The plant is lightly damaged.  You slash the plant! You freeze the plant.  The plant is lightly damaged.elephant. You freeze the elephant.  The elephant completely misses you.Chn YY   dire elephant (trample)Y   elephant (trample)The elephant trunk-slaps you but does no damage.  A dire elephant comes into view.The elephant tramples you. You hold your ground!ChF`89-=11.1Ch.Ch!F _The elephant trunk-slaps you but does no damage.ChT  You slash the plant! You freeze the plant.  The plant is lightly damaged.  You hit the elephant but do no damage.ChX Chvv }  #.###.#....#....#[ #.P###....#.#.## ##.######..####### #.[P.. #.####..#####......P...###..##.P##..P.....##.##.#..P.#.P.P..Y.@..Y...#.####'''########♣P......♣####♣..Z..... ##P..P♣## ##.###ß.⌠. ###♣♣# ###ßPß ##### #ßYp. #+..Y[ #.A nearby plant withers and dies.Chw Ch M.Y.YCh n76----2.4Ch| ChǕ G _The elephant tramples you! You stumble backwards!Chz #.###.#....#....#[. .P###....#.#....### ##.######..ChD # #.[P. .####..#####.....P...###..##.P##..P.....##.##.#..P.#.P.P..Y..Y..#.Ch p#####'''########♣P......♣####♣..#.Z..... ##P..P♣## ##.###ß.⌠. ###♣♣# ##.##ßPß Ch< #.#### #.ßYp. Ch ##.+..Y[ #.Ch Ch  The elephant attacks as it pursues you! The elephant misses you.Ch M.Y.YChI 3-30 Ch Ch _ _The elephant barely misses you.Ch%< .###.#....#....#[.#P###....#.#..### ##.######.# #.[P.####..#####.. ..P...###..##.P##. P.....##.##.# #..P.#.P.P.# .Y.# .Y.#.# Ch=> ####'''########♣P......♣####♣..# .Z..... ##P..P♣## ##. ###ß.⌠. ###♣♣# ##.###ßPß #.#### #.ßYp. ##.+..Y[ #.Ch@ ChF  The elephant attacks as it pursues you! The elephant closely misses you.Ch9R M.Y.YCh)T h7----4Ch` Ch'e F _The elephant trunk-slaps you but does no damage.Dh^###.#....#....#[.# P###....#.#..### ##.######.# #.[P.####..#####.# .P...###..##.P##.# .....##.##.# ..P.#.P.P.# Y.#Y#.#'''########♣P......♣####♣..##. DhmMZ..... ##P..P♣## ##.ß.⌠. ###♣♣# ##.#.##ßPß #.#### #.ßYp. ##.+..Y[ #.DhDh .YThe elephant attacks as it pursues you! The elephant tramples you!  You hold your ground!Dh^68--=5Dh(DhF _The elephant trunk-slaps you but does no damage.Dh #.#.#..#.##.P##########........#....#....#[.# P###....#.#..###### ##.######.#Dh l.####### #.[P...####..#####.# P...###..##.P##. ..##.##..# .P.#.PP# .....Y ........Y#.............# ##'''########♣P......♣####♣..##.# ..... Dhʅ ##P..P♣## ##.... #ß.⌠. ###♣♣###.#Y   elephant (trample) ##ßPß #....  #### .ßYp. #Dh Dhf DhS cY.....Y.Y   dire elephant (trample)Y   elephant (trample)Dh~ /--6Dh Dhh EhU.....#### ##...#.#.#..#.##.P#######.###........#....#....#[.# #.P###....#.#..###### ##.######.#..####### #.[P# ...####..#####.# ####..##.P##. ..##.......##..## # P.#.P.........P.# Y.....Y# ........#.............###.. #'''########♣P......♣####♣..##.# .... ##P..P♣## ##....Y   elephant (trample) ß.⌠. ###♣♣###.#... #ßPß #. #### .EhHEh.EhEh?kY.Y.....Y   dire elephant (trample)Y   elephant (trample)Ehh9----7Eh2EhHEhjXu...P# #........#### ##...#.#.#..#.##.P#######.###........#....#....#[.# #..P###....#.#..####EhwY## ##.######.#..####### #.[P#.####.# #####..##.P##. ..##.......##...## # .#.P.........PY# #.Y# .......#.............###.. EhY'''########♣P......♣####♣..##.#Y   elephant (trample) ... ##P..P♣## ##....... Eh [.⌠. ###♣♣###.# ßPß #.Eh[Eh[Ehnh  ÷## ##...............P# #...........#### ##...#.#........#..#.##.P#######.###........#....#....#[.# #..EhDiP###....#.#..#####..## ##.######.#..####### #.[P#.. .####.# ##. .###..##.P##. #.#.......##..## # #.P.........P# #.Ehi'.Y# ......#.............###.. ''########♣P......♣####♣..##.# .. EhXj:##P..P♣## ##.... ⌠. ###♣♣###.#The elephant attacks as it pursues you! The elephant tramples you.EhoEhЂoY.Y.Y   dire elephant (trample)Y   elephant (trample)Eh68=8EhEh, _You stumble backwards!Eh@ M#P..# ###.÷..............## #.........P# #..#.#.............#### ##......#..#.##.P#########........#....#....#[.# #.P###....#.#.#####. ##.######.# ...####### #.[PEhA2.##.#..#####....##..##.P##...Y.# .##.......##...............## ##.YY   elephant (trample) ''########♣P......♣####♣..##.# .##P..P♣## ##...FhFhFhZY..YY   dire elephant (trample)Y   elephant (trample)Fh.-9Fh Fh'$Fhq#.<#####.#P..........# ###.Fh÷..............## #...............P# #..#.#.............#### ##...#........#..#.##.P#########........#....#....#[.# #.P###....#.#.#####. ##.######.# ...####### #.[P...##.#..###Y##..##.P.# .####.# ## #.P.Y.P ..#### ......#.............###. ''########♣P......♣####♣..##.#Y..Y9-20FhmY#.##.......#.<......#####.#P................# ###.÷........Fh;## #...............P# #..#.#.............#### ##...#........#..#.##.P#########........#....#....#[.# #.P###....#.#.#####. ##.######..Fh0.# ...####### #.[P.Y.##.#..#####..##.P.# .####.Fh(# ## #.P..YP .....#### ......#.............###.FhFhFhY.Y.1FhFhFhma####P# #.##...........#.<.....#####.#P.........# ###.÷..............## #...............P# #..#.#.............#### ##..Fh3b.#........#..#.##.P#########........#.@..#....#[.# #.P###....#.#...#####. ##.######.Y.# ...####### #.[P.##.#..#####.##..##.P##..# .####Y# ## #.P..P .Fhxb".####FhcFhh  The elephant attacks as it pursues you! The elephant closely misses you.FhmhFhseY.Y.Fhu.=2FhFhF _The elephant trunk-slaps you but does no damage.Fh  #P..### #####P# #.##..#.....#.<#####.#P..# ###.÷......## #...............P# #..#.#.............#### ##...#.##.P#########........#....#....#[.# #.P###....#.#..Y.........#####. ##.######.# ...####### #.[P.##.#..#####..##..##.P##.Y.# .####.# ## #.PP FhFh^Fh''aY.Y.Fh(770-3FhD4Fh9Fhz+ a #P÷<..##  #P.....##  #####.#P# ##.##..##.... #..##.<#####.# #..#P..# #FhZ, ÷.## ##...P# ..#.#........@....#### ##..#.#........#..#.##.P#######.###........#.Y..#....#[.# .P###....#.#.....####.## ##.######.#.# ....####### #.[PFh, .. ..####..#####..Y.# ## ..###..##.P##....# # Fh, `..####.## ##Fh/ Fh{= FhM \Y.Y.FhP B-4FhZ Fh_ FhV  ####...### #P.÷<...........## #P.....##  #####....#P#  ##.##..##....  #..##.<####.# ##..#P..# #÷.## ##...P# ..#.#.......#### ##..#.#..#Y.#.##.P#######FhwW .....#....#....#[.# .P###....#.#............####.## ##.######....####### #.[PY...####..#####....#.###..##.P##..#FhOj ,Fhk $Y.Fh[l 9Y.Fh[o &5Fh Fh x # ####........## #P.÷<...........## #P........## #####....#P# ##.##..##....  #..##.<####.# ###..#PFh ..# #÷.## ##.........P# ..#.#.Y.....#### ##..#.#.#..#.##.P#######.....#....#....#[.# Fh .P###....#.#............#### Y   elephant (trample).## ##.######Y.#...####### #.[P....####..#####.#Fh FhV :Y.Fh .16Fh$ Fh^' GhyM#### ###.. .####...÷<.. #P.........### #####...P##.##..#.....  #..##.<#####. ###..#P..# ###.÷......## #Gh...Y.....P# #. .......#.#.............#### ##...Y   dire elephant (trample).Y.....##.....GhrGh}Gh\Y.Y.Gh&7GhEGh ..P## #.<#### ###.. .####...÷<.. #P.........### #####...P##.##..#.....  #..##.<Gh#####. ###..#P........# ###.÷Y.....## #...P# #..#.#......#### ##...#.##.P#########........#....#....#[.# P###....#.#Y### ##.######Y.2=8GhxT#...######.....P## #.<#### ###.. .####GhvyA...÷<.. #P.........### #####...P##.##.......  #..##.<#####. ###..#P........# ###.÷Y.....## #...P# #.Gh]z.#.#......#### ##....#..#.##.P#########.......Y#....#....#[.# P###....#.#.###Gh|,Gh^Y.Y.Gh&9GhGhGh#T##.....##P..#......##...######...#..P## #..<##### ###.#  #..######...##P.÷<..Gh+ #P................#####...#P.###.##...##......  #..##.<.....#####.#. ##..#P..Y ###..÷## ##....P# #........#### ##...#.#.Y#..#.##.P#######.###.......#....#[.# #.GhGhGhGh\Y.Y.Gh'30GhvGhHh#..........)## ##.....##P..#......##...#####...#..P## #..<##### ###.#  #..######...Hh##P.÷<.. #P...........####P.......# ##.##.......##...... #..##.<Y....#####.#. #..#P.. ###..÷....## ##....Y....P# #.......#### ##...#.#.#..#.##.P#######.HhӪ,Hh|\Y.Y.HhƷ^3=1Hh%HhDHh(t##.##....#.#. ............#....)## #.....##P..#...... HhWv##...#####...# #..P## #..<# #### ###.#  #..######...##P.÷@.. #P.............###...#P.......###...Y...##...... ..##.<#####.#.#P.......# ###..÷Y....## ##....P# #.......#### ##...HhmwHhdzHh`Y.Y.Hh&2HhSHhk _There is a stone staircase leading up here.Ih,  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IhV0#.........##.##..............#.#. avangion the Fighter ............#....)............### Gargoyle of Vehumet ****.. #.....##P..#...................## Health: 73/90 ===================----- ##...####......##.............### Magic: 36/39 ======================-- #..P## #..........<..........## # AC: 16Str: 13 #### ###....................# ## EV: 16Int: 20 #....................#####. SH: 4Dex: 10  ####.....................###.. XL: 13 Next: 97% Place: Lair:5 IhW #P..........÷@...........##... Noise: ---------  Time: 19332.4 (0.0)  #P...........*..........###... d) +1 hand axe "Enegar" {freeze, rC++} #####...........Y..#P.......#.... Cast: Sandblast #.##...............##............ ..##.<.............#####.#....... IhW..#P...........Y....# ###....... Y   dire elephant (trample) ....÷..............## ##...... Y   elephant (trample) ...................P# #...... Ih%X....#.#.............#### ##..... _There is a stone staircase leading up here.  Casting: Sandblast (safe; 1% risk of failure)  Ih]X=Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (100% to hit)Ih-#.........##.##..............#.#. avangion the Fighter Ih............#....)............### Gargoyle of Vehumet ****.. #.....##P..#...................## Health: 73/90 ===================----- ##...####......##.............### Magic: 36/39 ======================-- #..P## #..........<..........## # AC: 16Str: 13 #### ###....................# ## EV: 16Int: 20#....................#####. SH: 4Dex: 10####.....................###.. XL: 13 Next: 97% Place: Lair:5#P..........÷@...........##... Noise: ---------  Time: Ih19332.4 (0.0)#P...........`..........###... d) +1 hand axe "Enegar" {freeze, rC++} #####...........Y..#P.......#.... Cast: Sandblast #.##...............##............ ..##.<.............#####.#....... ..#P...........Y....# ###....... Y   dire elephant (trample) ....÷..............## ##...... Y   elephant (trample) ...................P# #...... ....#.#.............#### ##.....Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (100% to hit)  The stone arrow hits the elephant.IhYqIhtIh5Y.Y.==3.4 (1IhIhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (100% to hit)  The stone arrow hits the elephant. _The elephant is lightly wounded.IhB Ihd Ih Ih .#######...##..P #.##.##...#.#. ............#....)# #.....##P..#...... ##...######...## #..P## #.<# #### ###..# ## .########.@.#÷<.Ih .  #P.Y....### #####P# #.##.....##.....#.<Y..#####.#P..# ###.÷## #...P# #.Ih V  The elephant tramples you! You stumble backwards!Ih bY.Y.Ih V66--4Ih_ Ih 4 _You stop ascending the stairs.Kh# #P....#.P .#######...##.P.###.##....#.#. ...........#....)## .....##P..#.......#####...#. ..P## #..<## #. ### ###.#  #.######...##P.÷Y..  #P.............## ##..#P.# .##...Y..##...... .##.<#####.#. .#P..# ###..÷## ##.Kh-Khy  The elephant attacks as it pursues you! The elephant closely misses you.KhcY<Y.Kh.-5Kh_Kh66 _You block the elephant's attack.Kh81GP....### ####..........#....# #P....#.P.#######...##.P.###.##....#.#.# .....#....)#### ....##P..#......#.#####...#. Kh62.P## #..<## #. ## ###.#  #...######.Y.##P.÷<..  #P.............## #Y.#P.# ##...##...... ##.<#####.#. #P.. ###..Kh4Kh5KhIG\Y.Y.Kh/Ha7--6KhsSKhVKh m...### ##.##### P....##Kh ###..........#... #P....#.P.P..#######...##..P.####.##...#.#.......#....)#### .##P..#......#### ...####Kh ##...## .P## #.# ## ###.Kh ..# ## ..Y########...#Kh= ÷<..  #P..Y...####Kh} P#.#.....#.<Kh 7#####.KhR Kh %  KhV qThe elephant attacks as it pursues you! The elephant barely misses you.Kh cY.Y.Kh0 g7--=7Kh Kh _The elephant misses you. _There is a stone staircase leading up here.LhM Lho Lh Lh5% Lhf/ KY.Lh4 &8Lh: Lh^  P.....#..##.........#...#......# ##.....##..#.#....##....##.....##  #Lh_ ##....###......###.....#  ##.....###...........## #.....#  ######......### #.....##  #.)...#.# ##..#### #......#  #P......# ##...## ##......  #.......####..÷..# #......##4  #........#.#♣.@÷♣# #......##  #....LhZ` Y...# #.......####.###♣..# #......## ### ##......#### ##.....## #.#......#.### #......# #####........#####......# Y   elephant (trample) #P.........#.##......#Lh`  ##............ #..... _The elephant misses you. x2Lhb Lhn Lh 8=8=-9.9 (2.5 Lh LhB _You climb upwards. _There is a stone staircase leading down here.Mhz  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh 7.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ****..  #.....###....###......###.....#  Health: 68/90 ==================------  ##.....###...........## #.....#  Magic: 35/39 =====================---  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10 Mh  #.......####..÷..# #......## XL: 13 Next: 97% Place: Lair:4  #........#.#♣.@÷♣# #......## Noise: ---------  Time: 19339.9 (0.0)  #............Y...# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Sandblast  ### ##......#### ##.....## #.#......#.### #......# #####........#####......# Y   elephant (trample) #P.........#.##......# ##..................... #......##.............. _There is a stone staircase leading down here.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: anMh9 0 elephant (lightly wounded, 100% to hit)Mh.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ****..#.....###....###......###.....# Health: 68/90 ==================------##.....###...........## #.....# Magic: 35/39 =====================---#.....######......### #.....## AC: 16Str: 13#.)...#.# ##..#### #......# EV: 16Int: 20#P......# ##...## ##......# SH: 4Dex: 10#.......####..÷..# #......## XL: 13 Next: 97% Place: Lair:4#........#.#hɢ32m♣.@÷♣# #......## Noise: ---------  Time: 19339.9 (0.0)#............Y...# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###.......♣..# #......## Cast: Sandblast### ##......#### ##.....###.#......#.### #......######........#####......# Y   elephant (trample)#P.........#.##......###.....................#......##..............Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (lightly wounded, 100% to hit)  The stone arrow hits the elephant!!MhC(Aim  Press: ? - help, Shift-Dir - straight line: an elephant (lightly wounded, 100% to hit)  The stone arrow hits the elephant!!  Mhu)The elephant is moderately wounded.elephant tramples you but does no damage.Mh5*5==40.9 (1Mh2Mhx5` _The elephant closely misses you.NhG  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh q.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ****..  #.....###....###......###.....#  Health: 68/90 ==================------  ##.....###...........## #.....#  Magic: 32/39 ===================-----  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..÷..# #......## XL: 13 Next: 97% Place: Lair:4  #........#.#♣.@÷♣# #......## Noise: ==-------  Time: 19340.9 (0.0)  #............Y...hq3m# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Sandblast  ### ##......#### ##.....## #.#......#.### #......# #####........#####......# Y   elephant (trample) #P.........#.##......# ##..................... #......##.............. _The elephant closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, 100% to hit)NhSE.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ****..#.....###....###......###.....# Health: 68/90 ==================------##.....###...........## #.....# Magic: 32/39 ===================-----#.....######......### #.....## AC: 16Str: 13Nhf#.)...#.# ##..#### #......# EV: 16Int: 20#P......# ##...## ##......# SH: 4Dex: 10#.......####..÷..# #......## XL: 13 Next: 97% Place: Lair:4#........#.#♣.@÷♣# #......## Noise: ==-------  Time: 19340.9 (0.0)#............Y...# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###.......♣..# #......## Cast: SandblastNhu ### ##......#### ##.....###.#......#.### #......######........#####......# Y   elephant (trample)#P.........#.##......###.....................#......##..............Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, 100% to hit)  The stone arrow hits the elephant!Nhx[onfirm with . or Enter, or press ? or * to list all spells.NhyAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (moderately wounded, 100% to hit)  The stone arrow hits the elephant!  The elephant is heavily wounded.Nhh{+1.9 (1Nh0Nh _The elephant completely misses you. The elephant closely misses you.Nh  NhCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ****..  #.....###....###......###.....#  Health: 68/90 ==================------  ##.....###...........## #.....#  Magic: 29/39 =================-------  #.....######......### #.....## AC: 16Str: 13  #.)...#.# ##..#### #......# EV: 16Int: 20  #P......# ##...## ##......# SH: 4Dex: 10  #.......####..÷..# #......## XL: 13 Next: 97% Place: Lair:4  #........#.#♣.@÷♣# #......## Noise: ==-------  Time: 19341.9 (0.0)  #............Y...hȽ3m# #.......# d) +1 hand axe "Enegar" {freeze, rC++}  ###.###.......♣..# #......## Cast: Sandblast  ### ##......#### ##.....## #.#......#.### #......# #####........#####......# Y   elephant (trample) #P.........#.##......# ##..................... #......##.............. _The elephant completely misses you. The elephant closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, 100% to hit)Nh~E.P.....#..##.........#...#......# avangion the Fighter ##.....##..#.#....##....##.....## Gargoyle of Vehumet ****..#.....###....###......###.....# Health: 68/90 ==================------##.....###...........## #.....# Magic: 29/39 =================-------#.....######......### #.....## AC: 16Str: 13Nh#.)...#.# ##..#### #......# EV: 16Int: 20#P......# ##...## ##......# SH: 4Dex: 10#.......####..÷..# #......## XL: 13 Next: 97% Place: Lair:4#........#.#♣.@÷♣# #......## Noise: ==-------  Time: 19341.9 (0.0)#............Y...# #.......# d) +1 hand axe "Enegar" {freeze, rC++} ###.###.......♣..# #......## Cast: Sandblast### ##......#### ##.....###.#......#.### #......###h10m###........#####......# Y   elephant (trample)#P.........#.##......###.....................#......##..............Nhk%Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, 100% to hit)  The stone arrow hits the elephant.Nh# ..)..#..#...♣...♣......... P.....#..##.........#...#. #.....##..#.#....##.....# #.....###....###..#.....# ##.....###...........## #.....#  #.....######......### #.....##  Nh ]#.)...#.# ##..#### #......#  #P# ##...## #  #.####..÷@.# #......##  #..#.#♣.>÷♣# #......##  #............Y...# #.  ###.###.......♣..# #.Nhf### ##......#### ##.....###.#......#.### #......######........#####......#P.........#.####..Nhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (heavily wounded, 100% to hit)  Nh yThe stone arrow hits the elephant.  The elephant is heavily wounded.NhKY.Nhtc61--2.9 (1Nh"NhY% Nh%9_The elephant tramples you! You stumble backwards!Nh   NhN Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nhb i...)..#..#...♣...♣............... avangion the Fighter P.....#..##.........#...#......## Gargoyle of Vehumet ****.. #.....##..#.#....##....##.....##  Health: 61/90 ================-------- #.....###....###......###.....#  Magic: 26/39 ================-------- ##.....###...........## #.....#  AC: 16Nhc Str: 13  #.....######......### #.....##  EV: 16Int: 20  #.)...#.# ##..#### #......#  SH: 4Dex: 10  #P......# ##...## ##......#  XL: 13 Next: 97% Place: Lair:4  #.......####..÷@.# #......##  Noise: ==-------  Time: 19342.9 (0.0)  #........#.#♣.Y÷♣# #......##  d) +1 hand axe "Enegar" {freeze, rC++}  #................# #.......#  Cast: Sandblast  ###.###.......♣..# #......##  ### ##......#### ##.....##  Nhd #.#......#.### #......## Y   elephant (trample) #####........#####......## #P.........#.##......#. ##...................... _The elephant tramples you! You stumble backwards!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, 100% to hit)Nhd e...)..#..#...♣...♣............... avangion the Fighter P.....#..##.........#...#......## Gargoyle of Vehumet ****.. Nh f #.....##..#.#....##....##.....## Health: 61/90 ================-------- #.....###....###......###.....#Magic: 26/39 ================-------- ##.....###...........## #.....#AC: 16Str: 13  #.....######......### #.....## EV: 16Int: 20  #.)...#.# ##..#### #......# SH: 4Dex: 10  #P......# ##...## ##......# XL: 13 Next: 97% Place: Lair:4  #.......####..÷@.# #......## Noise: ==-------  Time: 19342.9 (0.0)  #........#.#♣.Y÷Nhf [40m♣# #......## d) +1 hand axe "Enegar" {freeze, rC++} #................# #.......# Cast: Sandblast  ###.###.......♣..# #......##### ##......#### ##.....###.#......#.### #......## Y   elephant (trample)#####........#####......###P.........#.##......#.##......................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, 100% to hit)  The stone arrow hits the elephant!!Nh/ !onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (heavily wounded, 100% to hit)  The stone arrow hits the elephant!!  The elephant is almost dead.Nh 373.9 (1Nh Nh _The elephant barely misses you. The elephant misses you.OhH  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh ...)..#..#...♣...♣............... avangion the Fighter P.....#..##.........#...#......## Gargoyle of Vehumet ****.. #.....##..#.#....##....##.....##  Health: 61/90 ================-------- #.....###....###......###.....#  Magic: 24/39 ==============---------- ##.....###...........## #.....#  AC: 16Str: 13 Oh&  #.....######......### #.....##  EV: 16Int: 20  #.)...#.# ##..#### #......#  SH: 4Dex: 10  #P......# ##...## ##......#  XL: 13 Next: 97% Place: Lair:4  #.......####..÷@.# #......##  Noise: ==-------  Time: 19343.9 (0.0)  #........#.#♣.Y÷♣# #......##  d) +1 hand axe "Enegar" {freeze, rC++}  #................# #.......#  Cast: Sandblast  ###.###.......♣..# #......##  ### ##......#### ##.....##  Oh #.#......#.### #......## Y   elephant (trample) #####........#####......## #P.........#.##......#. ##...................... _The elephant barely misses you. The elephant misses you.Oh Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead, 100% to hit)Oh 3...)..#..#...♣...♣............... avangion the Fighter P.....#..##.........#...#......## Gargoyle of Vehumet ****.. #.....##..#.#....##....##.....##  Health: 61/90 ================-------- #.....###....###......###.....#  Magic: 24/39 ==============---------- ##.....###...........## #.....#  AC: 16Str: 13  #.....######......### #.....##  EV: 16Int: 20  #.)...#.# ##..#### #......#  SH: 4Dex: 10 Oh #P......# ##...## ##......#  XL: 13 Next: 97% Place: Lair:4  #.......####..÷@.# #......##  Noise: ==-------  Time: 19343.9 (0.0)  #........#.#♣.Y÷♣# #......##  d) +1 hand axe "Enegar" {freeze, rC++}  #................# #.......#  Cast: Sandblast  ###.###.......♣..# #......##  ### ##......#### ##.....##  #.#......#.### #......## Y   elephant (trample) #####........#####......## #P.........#.##......#. ##......................Aiming: Stone Arrow (safe; 1% risk of failure)  OhVAPress: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead, 100% to hit)  The stone arrow hits the elephant.  You kill the elephant!Vehumet accepts your kill.OhT)#..#.# .       #.)      OhM     >÷♣#      ..   ### ##..  #.#.  #####..  #P..  Oh9 OhsOhi5=94.9 (1Sandblast  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (almost dead, 100% to hit)  The stone arrow hits the elephant.  You kill the elephant!  Vehumet accepts your kill. _You feel your power returning.Oh Y26==3Ohv 64=7=Oh BOh 5=8=Ohy ,Oh Oh Oh- %6Oh Oh< Oh Oh5 Oh OhS W9=Ohj OhY Oh %7Oh Oh ,Oh Oh Oh] OhU Oh Oh z8=30=Oh OhU Oh Ohx Oh. ,Oh Oh Oh{ U9=OhE Oh Oh$ h1==Oh Oh ,Oh Oh Ohd &70Oh@ Oh ,Oh Oht 92Oh  2=Oh Oh Oh% %1Oh OhV Oh Oh~ Oh OhZ! Oh! Oh# 2=3=Oh$ Oh% Oh& Oh ' Oh( Oh7) U3=Oh<* Oh2+ Oh+ Oh, Oh- Oh). U4=Oh. Oh0 OhG1 %4Oh1 Oh3 ,Ohe4 Oh56 a5=Oh6 Oh8 a5=OhA P6=6==Oh"B Oh=C OhC Oh/D OhE ,OhtF OhG OhqH %7OhH OhI OheJ U7=Oh)K OhL ,OhN OhTO OhO %8OhP OhQ OhR OhR OhS OhT K8=OhU OhMV OhV K9=OhW OhX OhVY OhZ Ohf[ Oh[ V80=Oh\ Ohq^ Oh^ h9==Oh_ Oh7b Q _Magic restored.Ohb Ohc Oh7d %1Oh;e Ohf Ohf Oh>k {=Ohl Q2Ohm OhHn OhGo Ohyp ,OhVq Ohr Ohs K3=Ohs Ohu Ohhu Ohu Oh3w Ohw Ohx OhI} 4=Oh~ Oh& Oh OhD ;5Oh OhE Oh Oh Oha Oh̅ Oh= Oh Oh %6Oh Oh Ohm OhD Oh> Oh K7=Oh Oh Oh Ohˏ Oh Oht Oh Oh> Oh U8=Oh Oh Oh Oh Oh̘ ,Oh^ Oh Oh; %9Oh֛ Oh Oh Oh Oh Oh Oh Oh֢ OhY L90=Oh Ohw V --425.9 (81.0) _HP restored.Oh" ;--Oh Ohd O _Done exploring.PhMPhZLevel 4 of the Lair of Beasts <<<<>>>>^(Press ? for help)###.....# #...#..........#................###÷...##.###.......####..#...♣...♣.................#######÷..####PhG\#.#............#.....<..................#.##.....###.#.....)..#..#...♣...♣...............######....###....P.....#..##.........#...#......####.....#######.....##..#.#....##....##.....####.....##.....###....###......###.....##......####.....###...........## #.....##.......##.....######......### #.....####......>#h ]H#.)...#.# ##..#### #......####........##P......# ##...## ##......##.#....#..###.......####..÷@.# #......####......#.##........#.#♣.>÷♣# #......#####.....######................# #.......# ######.......####.###.......♣..# #......## #.#.##.......h]4;1m#### ##......#### ##.....## ##.......†#####.#......#.### #......########.........#######........#####......##...........[....##P.........#.##......#..........#....#.###.............................##.#..#.###......##...................P##.##.########....#.#..................###########.###.##.........#.......#Ph~ N@>PhR  ### #........# #P#P..♣..♣♣...##♣.♣##..........).####.## ### ##....######.### ###.#####.......###.......♣♣.....#####.......P.>.....###.###.###....#.#.#...#.###.................÷÷..................................................÷........##..................>.........÷.................................................##...................†..........÷.÷.............................................##........................##....#....^..........................................hS1m##.......................#......###................^............................####.##..###.....##.##.#..........###..÷.....#........#.###P##.###......##############.# ##....####......#..##....##÷.............#..## #######.......#### #.....# ##....##....#.#...#..............#####......#>Phv@ 0 #P..P..÷# #♣.♣....♣♣#......♣#..........###....######......# ####...♣..♣♣.##..♣..##...<.....[## ####.....# ###>>QhB?QhpQ...)..#..#...♣...♣............... avangion the Fighter P.....#..##.........#...#......## Gargoyle of Vehumet ****.. #.....##..#.#....##....##.....## Health: 90/90 ======================== Qhq#.....###....###......###.....#Magic: 39/39 ======================== ##.....###...........## #.....#AC: 16Str: 13  #.....######......### #.....## EV: 16Int: 20  #.)...#.# ##..#### #......# SH: 4Dex: 10  #P......# ##...## ##......# XL: 13 Next: 99% Place: Lair:4  #.......####..÷@.# #......## Noise: ---------  Time: 19425.9 (0.0)  Qhmr#........#.#♣.>÷♣# #......## d) +1 hand axe "Enegar" {freeze, rC++} #................# #.......# Cast: Sandblast###.###.......♣..# #......##### ##......#### ##.....###.#......#.### #......## #####........#####......##Qh7s #P.........#.##......#. ##...................... You kill the elephant!Vehumet accepts your kill. _You feel your power returning. _Magic restored. _HP restored. _Done exploring.QhsQhuQhQhsQhN: _QhfQhKQhQhlQhQh,Qh QhQhrQhQhQhBQhKQhhQhBQhѯQhаQhRQhٶQhvQhTQh׼QhQhQhQhQhQhQhQhQhQh@Qh0QhQhQh]Qh!QhQh8QhQhQhQhQh-Qh*QhQh0QhQhQhQhSQhQhQh%Qh^QhQh"QhLQhQhQhQh QhQh6QhQh@QhQhQhQh!Qh/%Qh%Qh(Qh,Qh1Qh22Qh!5QhL9♣..####.....###### ....♣♣##....##.### #. ♣.♣.♣.♣##........# ##.♣#....[..#### # #♣♣.<.♣♣#........#.# # #......♣#..........# # ##..♣..##...<.....[## ### .##♣.♣##..........).####.## ### # ..#####.......P.@.....###.###.###46.9 (2QhM1.0) .................... ................... ÷.÷........................ #....^........................... ###................^....... ..###..÷.....#........#.###P## ....##÷.............#..## ####### #.#...#....### #QhUQh`Qhcm _There is a stone staircase leading down here.Qh Qh Qh) Qh!> N7.9 (1.0) _QhH Qh  #..P## #..........<.. #### ###.........Y.. #............... ####...........Y... #P..........÷<..... #P................. #####..............#P. ##.##...............##.5 #..##....... ####..#P.#  ##.......÷##  #.P# ##.......#.### #.......#.#........#..#.## #........###.......hG |0m.#....#..  #.........P###....#.#........  ...........## ##.######.......Qh) QhX -9.4 (2.5Qh7e Qhf _You climb downwards. _There is a stone staircase leading up here.Rh/B 3RhD RhO RhJ^  #### ###.Y #..####Y #P.÷<. #P..#####...#P.##....## #..##.<.######..#P.........÷# #.........P# ###.#..# .#..#Z.....###.#....Rh_ Z   yak draugr (wandering).P###....#.....## ##.######.####### #.[PRhk (0.0RhSv UZ.Rh| 350.4 (1 _Rh Rh. Sh} #..####Y #P.÷<. #P..#####...###.##....# #..##.<.Sht####..#P...#......@÷ ..P ###.#.. #..Z#..#......###........#.....P###....#...## ##.######.####### #.[P #.#####..#####..ShSh"M.ZSh..71SandblastSh6Sh:Sh= ###Z  The blast of sand hits the yak draugr!ShShSh?{...Z.ShZb8-=2.9 (1.5 ShSh5b _The yak draugr is heavily damaged.Sh,E #The blast of sand hits the yak draugr but does no damage.Sh Sh ]Z.ShX k7--4.4Sh( Sh b _The yak draugr is heavily damaged.Sh2 K  The blast of sand hits the yak draugr.Sh The yak draugr is heavily damaged..  yak draugr hits you  The yak draugr gores you but does no damage.yak draugr hits you but does no damage.Sh* D-5.9Sh Shu a _The yak draugr barely misses you.Sh`K u  The blast of sand hits the yak draugr.Sh  The yak draugr is severely damaged.The yak draugr hits you but does no damage.Sh! h82---6=7.4Sh= Sha / _The yak draugr gores you!Th#  The blast of sand hits the yak draugr!!  You destroy the yak draugr!Vehumet accepts your kill.ThYp)ThThq---7-8.9SandblastThTh4 _You feel your power returning.ThTh:-Th Th  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ThThUThsTh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Th? ThA ThpC ThJ ThO h3= _ThdW Th|X Th Z Th` ,Thb Thh Thi 4=8=Thk Th_t Thmu Thv Th| Th| Th Th Th܆ %5Tḧ Th ThӐ h9==ThΒ Th Q _Magic restored.Th ThΣ Thʤ %6Th> Th Th Th Th Ths 9=Th] Th Th( K7=Th* Th ,Th Th ,Th Th Th U8=Thy Th Th Th? ThK ;9Th5 Th* x90=Th 1 _HP restored.Th": E  You see here a +0 short sword. _ThkB e=Th^F ThP BThR ThY Th1Z ThV[ Th^ Thd Th;e Thg Thk Thp Th`q Thr Tht Thw Th  ##.## #..##.<.... ####..#P.... ##.......÷ #......). ##.......#.#.... ##.......#.#..... ##........###Th  #@.P###....- Y......## ##.## .........#######  ..#.#.#.......####..### # ####..P...###..##.P #P.....##.......# Y   yak (wandering) ##..P.#.P... ........... ...........#....Th 087.9 (29.0)Th YY   death yak (wandering)Y   yak (wandering)Th H-8.9 (30Th Thf _A yak comes into view. A death yak comes into view.Whb###.##... #..##.<##..#P..#.÷#......)............#.#.##@.###.. #P###....Y....## ##.###Y........####### ..#.#.#.......#### ####..P...###..##.P##P.....##.####..P.#.P ...... Wh&d19.9 (1.0)WhnWhoWh #P.####.##... #..##.<###..#P..##.......÷#......).....#.#.####....... #P###....#.Y....## ##.###Y........####### #...#.#.#.......####..#####.# ####..P...###..##.P##.#P.....##.####..P.#.PPWh'90WhWhޮWh=#P. #P.##Wh##.##... #..##.<####..#P..##.......÷#......).....#.#.####....... #P###....#.Y.## ##.#####Y........####### #.[..#.#.#.......####..#####.# ####..P...###..##.P##.#P.....##.##..WhWh+"&1WhIWh}T#####P. #P.#####.##... #..##.<##..#P..#.÷#..@...).....##.#.#####....... #P###....#.#.Y.## ##.######Y........####### #.[P..#.#.#.......####..#####.# ####..P...###..##.P##.Wh}Wh&2WhWhWh ####.#P.÷#P.#####.Wh 0##.##...#..##.<.####..#P.##.÷.#...@..).##.#.#.##.#.#.#.##.###.#.#.P###....#.#.Y.....Whv ## ##.######.Y.####### #.[P...#.#.#.####..#####.# ####..P...###..##.P##.Wh Wh &3Wh Wh Wh 1####.#P.Wh%r÷<#P...#####...##.##...#..##.<.####..#P.##.÷.#....@.).##.#.#.##.#.#.#.##.###.#.#.P###....#.#.Y.## ##.######.Y.####### #.[P...#.#.#.####..#####.# ####..P...###..##.P##.WhWhT%&4WhK1Wh5Xhk####.#P....÷<.#P...#####....##.##..#..##.<.####..#P.##.÷.#.....@).##.#.#.##.#.#.#..###.###.#.#.P###....#.#.Y.## ##.######.Y.####### #.[P...#.#.#.####..#####.# ####..P...###..##.P##.Xh(Xh-&5XhAXh:k####.Y#P..÷<.#P..#####....Xhl0##.##.#..##.<.####..#P.##.÷.#..##.#.#.##.#.#.#..#.##.###.#.#.P###....#.#.Y.## ##.######.Y.####### #.[P...#.#.#.####..#####.# ####..P...###..##.P##.Xhk}Xh(&6XhXh^ _You see here a +0 short sword.Xh<XhTT####.Y.#P.÷<.#P.#####....###.##.##..##.<.#####..#P.##.÷.##......)P##.#.#.##.Xh#.#........#..#.###.###........#....##.P###....#.#. Y.## ##.######. Y.####### #.[P. XhY..#.#.#.####..#####.# ####..P...###..##.P##.XhXh-7 _Xh*Xh.Xh_  #..####..Y#P.÷< #P.....#####...#P##.##...#Xha  #..##.<####..#P..#.###......).....P##............#.#........#..#.#####.......# #P###....#.#.. ..## ##.######.......####### #.[P .#.#.#.......####.Xho Xhnw &8XhD Xhy  XhE _You see here a komodo dragon skeleton.Xhux Xhz N#### ###Xh{ YXhi| G #.XhW} .Xh~ ####Xh~ ..YXhE #P.Xh *÷<Xhu K #P....Xh ..Xhj 3###...Xhp #P.Xhq H##.##...##.Xh߆ k #..##.<####..#P #.÷## #......).....P# .#......#.#........#..#.##Xh G###.......Xhn # Xh 7 #Xhv v.P###....#.#..Xh o.## ##.######. .Xh r......####### #.[PXh9 Xh( Xh 9 Xh _Xh Xh Xhn #..P## #..<.#### ###...Y.....Y #..####..Y#P.Xh! r÷< #P......###...#P.##.##...##.. #..##.<######..#P.. #.÷## #......).....P#.....####.#.#..#.##.P Y   dire elephant (trample, wandering)####.......#...Xh" '  #.P###....#.#..## ##.######.Xh& Xhz2 q.YY)Xh9 (500XhE XhG Xh##...#####...#..P## #..<.#### ###.........Y #....Y.####..Y#P.÷< #P......###...#P.##.##...##... #..##.<#######..#P.. ##.÷###......).....P#......#####.#..#..#.##.P#####.......#  #P###....#.#..XhXhWG.YXh71SandblastXhHXhhYh!##.....##P..#......##...####......##...#..P## #..Yh#<.#### ###Y #.......####....Y......Y#P.÷< #P...........###...#P.##.##...##.... #..##.<#####.##..#P..# ###.÷###......).....P# .....#####.#.Yh$u#..#.##.P######.......#....#Yh(Yh<4H.YYh7&2YhCYhGYhY#..........)##.....##P..#......##...####......##...#..P## #..YhYX<.#### ###Y #..####...........Y#P.....Y....÷< #P...........###...#P.##.##...##.... #..##.<#####.##..#P..# ####.÷## ##......).....P#Yh.....#####.#.#..#.##.P##Yh^Yh]^84--=3YhEYh2 _The dire elephant barely misses you. The dire elephant trunk-slaps you.Zh?  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh #............#....)........ avangion the Fighter ##.....##P..#.............. Gargoyle of Vehumet ****.. ##...####......##......... Health: 84/90 ======================-- #..P## #..........<....... Magic: 36/39 ======================-- #### ###.........Y....... AC: 16Str: 13 #................... EV: 16Int: 20 ####...........Y....... SH: 4Dex: 10 #P.....Y....÷<......... XL: 13 Next: 99% Place: Lair:5 #P....@................ Noise: =--------  Time: 19503.9 (0.0) #####..............#P..... d) hB0;1m+1 hand axe "Enegar" {freeze, rC++}  ##.##...............##..... Cast: Sandblast #..##.<.............#####.#  ####..#P................# ###  ##.......÷..............## # Y   dire elephant (trample)  #......)................P#  ##.......#.#.............####  ##.......#.#........#..#.##.P### _The dire elephant barely misses you. The dire elephant trunk-slaps you.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (100% to hit)Zht#............#....)........ avangion the Fighter##.....##P..#.............. Gargoyle of Vehumet ****..##...####......##......... Health: 84/90 ======================--#..P## #..........<....... Magic: 36/39 ======================--#### ###.........Y....... AC: 16Str: 13#................... EV: 16Int: 20####...........Y....... SH: 4Dex: 10Zh w#P.....Y....÷<......... XL: 13 Next: 99% Place: Lair:5#P....@................ Noise: =--------  Time: 19503.9 (0.0)#####..............#P..... d) +1 hand axe "Enegar" {freeze, rC++} ##.##...............##..... Cast: Sandblast#..##.<.............#####.#####..#P................# #####.......÷..............## # Y   dire elephant (trample)#......)................P###.......#.#.............######.......#.#........#..#.##.P###Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failurZhxe)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (100% to hit)  The stone arrow hits the dire elephant!!ZhnAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a dire elephant (100% to hit)  The stone arrow hits the dire elephant!!  The dire elephant is moderately wounded.The dire elephant completely misses you.Zhs3=4.9 (1ZhSZhUe _The dire elephant closely misses you.Zh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhJ #............#....)........ avangion the Fighter ##.....##P..#.............. Gargoyle of Vehumet ****.. ##...####......##......... Health: 84/90 ======================-- #..P## #..........<....... Magic: 33/39 ====================---- #### ###.........Y....... AC: 16Str: 13 #................... EV: 16Int: 20 ####...........Y....... SH: 4Dex: 10 #P.....Y....÷<......... XL: 13 Next: 99% Place: Lair:5 Zh#P....@................ Noise: ==-------  Time: 19504.9 (0.0) #####..............#P..... d) +1 hand axe "Enegar" {freeze, rC++}  ##.##...............##..... Cast: Sandblast #..##.<.............#####.#  ####..#P................# ###  ##.......÷..............## # Y   dire elephant (trample)  #......)................P#  ##.......#.#.............####  ##.......#.#........#..#.##.P### _The dire elephant closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, 100% to hit)Zhv #............#....)........ avangion the Fighter##.....##P..#.............. Gargoyle of Vehumet ****..##...####......##......... Health: 84/90 ======================--#..P## #..........<....... Magic: 33/39 ====================----#### ###.........Y....... AC: 16Str: 13#................... EV: 16Int: 20####...........Y....... SH: 4Dex: 10#P.....Y....÷<......... XL: 13 Next: 99% Place: Lair:5#P....@................ Noise: ==-------  Time: 19504.9 (0.0)hT 10;1m#####..............#P..... d) +1 hand axe "Enegar" {freeze, rC++} ##.##...............##..... Cast: Sandblast#..##.<.............#####.#####..#P................# #####.......÷..............## # Y   dire elephant (trample)#......)................P###.......#.#.............######.......#.#........#..#.##.P###Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, 100% to hit)  The stone arrow hits the dire elephant!ZhQ  ##.....##P. ##...####......## #..P## #..........< #### ###.YZhS  #..####Y #P.....Y....÷<. #P...........#####........#P.##....## #..##.<.#########..#P...# #.......÷## )..P#  ##.......#.#..#####..#.##.P##.###ZhS @.#....#....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (moderately wounded, 100% to hit)  The stone arrow hits the dire elephant!  The dire elephant is moderately wounded.Zhd I.YZhg ]70----5.9 (1Zhq Zhew L _The dire elephant tramples you! You stumble backwards!Zh/m  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh{  ##.....##P..#............. avangion the Fighter ##...####......##........ Gargoyle of Vehumet ****.. #..P## #..........<...... Health: 70/90 ==================------ #### ###.........Y...... Magic: 30/39 ==================------ #.................. AC: 16Str: 13 Zh l####...........Y...... EV: 16Int: 20 #P..........÷<........ SH: 4Dex: 10 #P....Y............... XL: 13 Next: 99% Place: Lair:5 #####...@..........#P.... Noise: ==-------  Time: 19505.9 (0.0) ##.##...............##.... d) +1 hand axe "Enegar" {freeze, rC++}  #..##.<.............#####. Cast: Sandblast  ####..#P................# ##  ##.......÷..............##  #......)................P#  Y   dire elephant (trample)  ##.......#.#.............####  ##.......#.#........#..#.##.P## Zh } ##........###........#....#....# _The dire elephant tramples you! You stumble backwards!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, 100% to hit)ZhB e##.....##P..#............. avangion the Fighter##...####......##........ Gargoyle of Vehumet ****..#..P## #..........<...... Health: 70/90 ==================------ZhQD #### ###.........Y...... Magic: 30/39 ==================------#.................. AC: 16Str: 13####...........Y...... EV: 16Int: 20#P..........÷<........ SH: 4Dex: 10#P....Y............... XL: 13 Next: 99% Place: Lair:5#####...@..........#P.... Noise: ==-------  Time: 19505.9 (0.0)##.##...............##.... d) +1 hand axe "Enegar" {freeze, rC++} #..##.<.............#####. Cast: Sandblast####..#P................# ####.......÷..............###......)..ZhE ..............P#Y   dire elephant (trample)##.......#.#.............######.......#.#........#..#.##.P####........###........#....#....#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, 100% to hit)  The stone arrow hits the dire elephant!Zh ;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, 100% to hit)  The stone arrow hits the dire elephant!  The dire elephant is moderately wounded.Zh +6.9 (1ZhS Zh ` _The dire elephant misses you. x2Zh|  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[h/ ##.....##P..#............. avangion the Fighter ##...####......##........ Gargoyle of Vehumet ****.. #..P## #..........<...... Health: 70/90 ==================------ #### ###.........Y...... Magic: 27/39 ================--------[h) #.................. AC: 16Str: 13 ####...........Y...... EV: 16Int: 20 #P..........÷<........ SH: 4Dex: 10 #P....Y............... XL: 13 Next: 99% Place: Lair:5 #####...@..........#P.... Noise: ==-------  Time: 19506.9 (0.0) ##.##...............##.... d) +1 hand axe "Enegar" {freeze, rC++}  [hc *#..##.<.............#####. Cast: Sandblast  ####..#P................# ##  ##.......÷..............##  #......)................P#  Y   dire elephant (trample)  ##.......#.#.............####  ##.......#.#........#..#.##.P##  ##........###........#....#....# _The dire elephant misses you. x2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, 100% to hit)[hhe##.....##P..#............. avangion the Fighter##...####......##........ Gargoyle of Vehumet ****..#..P## #..........<...... Health: 70/90 ==================------[hi#### ###.........Y...... Magic: 27/39 ================--------#.................. AC: 16Str: 13####...........Y...... EV: 16Int: 20#P..........÷<........ SH: 4Dex: 10#P....Y............... XL: 13 Next: 99% Place: Lair:5#####...@..........#P.... Noise: ==-------  Time: 19506.9 (0.0)##.##...............##.... d) +1 hand axe "Enegar" {freeze, rC++} #..##.<.............#####. Cast: Sandblast####..#P................# ####.......÷..............##[hj:#......)................P#Y   dire elephant (trample)##.......#.#.............######.......#.#........#..#.##.P####........###........#....#....#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, 100% to hit)  The stone arrow hits the dire elephant!![h5Aim  Press: ? - help, Shift-Dir - straight line: a dire elephant (moderately wounded, 100% to hit)  The stone arrow hits the dire elephant!!  The dire elephant is severely wounded.dire elephant tramples you! You hold your ground![h[56----8=7.9 (1[hK[h"] _The dire elephant misses you.[h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[hO ##.....##P..#............. avangion the Fighter ##...####......##........ Gargoyle of Vehumet ****.. #..P## #..........<...... Health: 56/90 ==============---------- #### ###.........Y...... Magic: 25/39 ===============--------- [hP#.................. AC: 16Str: 13 ####...........Y...... EV: 16Int: 20 #P..........÷<........ SH: 4Dex: 10 #P....Y............... XL: 13 Next: 99% Place: Lair:5 #####...@..........#P.... Noise: ==-------  Time: 19507.9 (0.0) ##.##...............##.... d) +1 hand axe "Enegar" {freeze, rC++}  [h R#..##.<.............#####. Cast: Sandblast  ####..#P................# ##  ##.......÷..............##  #......)................P#  Y   dire elephant (trample)  ##.......#.#.............####  ##.......#.#........#..#.##.P##  ##........###........#....#....# _The dire elephant misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (severely wounded, 100% to hit)[h ##.....##P..#............. avangion the Fighter##...####......##........ Gargoyle of Vehumet ****..#..P## #..........<...... Health: 56/90 ==============----------#### ###.........Y...... Magic: 25/39 ===============---------#.................. AC: 16Str: 13####...........Y...... EV: 16Int: 20#P..........÷<........ SH: 4Dex: 10#P....Y............... XL: 13 Next: 99% Place: Lair:5#####...@..........#P.... Noise: ==-------  Time: 19507.9 (0.0)##.#[0;[hz10m#...............##.... d) +1 hand axe "Enegar" {freeze, rC++} #..##.<.............#####. Cast: Sandblast####..#P................# ####.......÷..............###......)................P#Y   dire elephant (trample)##.......#.#.............######.......#.#........#..#.##.P####........###........#....#....#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (severely wounded, 100% to hit)  The stone arrow hits the dire elephant!![h( ##...####......## #..P## #..........< #### ###.Y #..####Y #P..........÷<. #P....Y......#####..............#P.##....## #..##.<[h+.#########..#P...# #.......÷## )..P# ##.......#.#..#####..#.##.P#.###.#....#.... .P###....#......onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (severely wounded, 100% to hit)  The stone arrow hits the dire elephant!!  The dire elephant is almost dead.[hG;I.Y[h'=G48.9 (1[hF[hJL _The dire elephant tramples you. You stumble backwards![hW   [hC Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[hg  ##...####......##....... avangion the Fighter #..P## #..........<..... Gargoyle of Vehumet ****.. #### ###.........Y..... Health: 54/90 ==============---------- #................. Magic: 22/39 =============----------- ####...........Y..... AC: 16Str: 13 #P..........÷<....... EV: 16Int: 20 #P................... SH: 4Dex: 10 #####...Y..........#P... XL: 13 Next: 99% Place: Lair:5 ##.##...@...........##... Noise: ==-------  Time: 19508.9 (0.0) [hi #..##.<.............##### d) +1 hand axe "Enegar" {freeze, rC++}  ####..#P................# # Cast: Sandblast  ##.......÷..............##  #......)................P#  ##.......#.#.............#### Y   dire elephant (trample)  ##.......#.#........#..#.##.P#  ##........###........#....#....  #.........P###....#.#.......... _The dire elephant tramples you. You stumble backwards!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (almost dead, 100% to hit)[h ##...####......##....... avangion the Fighter#..P## #..........<..... Gargoyle of Vehumet ****..#### ###.........Y..... Health: 54/90 ==============----------#................. Magic: 22/39 =============-----------####...........Y..... AC: 16Str: 13#P..........÷<....... EV: 16Int: 20#P................... SH: 4Dex: 10[h #####...Y..........#P... XL: 13 Next: 99% Place: Lair:5##.##...@...........##... Noise: ==-------  Time: 19508.9 (0.0)#..##.<.............##### d) +1 hand axe "Enegar" {freeze, rC++} ####..#P................# # Cast: Sandblast##.......÷..............###......)................P###.......#.#.............#### Y   dire elephant (trample)##.......#.#........#..#.##.P###........###........#....#....#.........P###....#.#..........Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone ArrowR [40m (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (almost dead, 100% to hit)  The stone arrow hits the dire elephant.[h:E Uonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (almost dead, 100% to hit)  The stone arrow hits the dire elephant.  The dire elephant is almost dead.9.9 (1[hF [hI _You block the dire elephant's attack. The dire elephant barely misses you.\hx \hy Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\hV ##...####......##....... avangion the Fighter #..P## #..........<..... Gargoyle of Vehumet ****.. #### ###.........Y..... Health: 54/90 ==============---------- #................. Magic: 19/39 ===========------------- ####...........Y..... AC: 16Str: 13 #P..........÷<....... EV: 16Int: 20 #P................... SH: 4Dex: 10 #####...Y..........#P... XL: 13 Next: 99% Place: Lair:5 ##.##...@...........##... Noise: ==-------  Time: 19509.9 (0.0) #..##.<\hW.............##### d) +1 hand axe "Enegar" {freeze, rC++}  ####..#P................# # Cast: Sandblast  ##.......÷..............##  #......)................P#  ##.......#.#.............#### Y   dire elephant (trample)  ##.......#.#........#..#.##.P#  ##........###........#....#....  #.........P###....#.#.......... _You block the dire elephant's attack. The dire elephant barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (almost dead, 100% to hit)\h7 ##...####......##....... avangion the Fighter #..P## #..........<..... Gargoyle of Vehumet ****.. #### ###.........Y..... Health: 54/90 ==============---------- #................. Magic: 19/39 ===========------------- ####...........Y..... AC: 16Str: 13\hA #P..........÷<....... EV: 16Int: 20 #P................... SH: 4Dex: 10 #####...Y..........#P... XL: 13 Next: 99% Place: Lair:5 ##.##...@...........##... Noise: ==-------  Time: 19509.9 (0.0) #..##.<.............##### d) +1 hand axe "Enegar" {freeze, rC++}  ####..#P................# # Cast: Sandblast \h ##.......÷..............##  #......)................P#  ##.......#.#.............#### Y   dire elephant (trample)  ##.......#.#........#..#.##.P#  ##........###........#....#....  #.........P###....#.#..........Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (almost dead, 100% to hit)  The stone arrow hits the dire elephant!!  You kill the dire elephant!Vehumet accepts your kill.\h\h:  #..........< #### ###...... \h.. .. ..÷< .. †...... .. .. \ha..  ##.......  #........ \hǐ ##.......  ...#.#........#   ...###........#\hF    \hs%\h(\h~3##...####......##....... avangion the Fighter#..P## #..........<..... Gargoyle of Vehumet ****..#### ###.........Y..... Health: 54/90 ==============----------#................. Magic: 23/39 ==============----------####...........Y..... AC: 16Str: 13#P..........÷<....... EV: 16Int: 20#P................... SH: 4Dex: 10#####...†..........#P... XL: 13 Next: 104% Place: Lair:5##.##...@...........##... Noise: ==-------  Time:[\h4n39;49m 19510.9 (1.0)#..##.<.............##### d) +1 hand axe "Enegar" {freeze, rC++} ####..#P................# # Cast: Sandblast##.......÷..............###......)................P###.......#.#.............#### ##.......#.#........#..#.##.P# ##........###........#....#.... #.........P###....#.#.......... Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (almost dead, 100% to hit)  The stone arrow hits the dire elephant!!  You kill the dire elephant!Vehumet accepts your kill. _You feel your power returning.\h6The stone arrow hits the dire elephant!!  You kill the dire elephant!  Vehumet accepts your kill. _You feel your power returning.  Your Fire Magic skill increases to level 1!  You have reached level 14!\hC/  --more--]hf8/9640==-74 2% SandblastFly ]ha]hn _Your wings grow larger and stronger.]hK]h]h]h]h$ _]h]hw]h #9--Y   elephant (trample, wandering)Y]hR &1]h G--2.9 (2]h ( ]h* \ _An elephant comes into view._h..P## #....<### ###Y #...###YP..........÷<..........#####...†.#P##.##.....#..##.<#######..#P...# ##.......÷## ......)..P#.......#.#.######.#.#.#..#.##.P##......Y.###..#.......P###....#.#...... ...## ##.######_h _h|YY)._hG==3.9 (1Sandblast_hu#_h(, _The elephant trumpets!_h  #..P## #.< #### ###.Y # ####.Y #P..........÷< #P..... #####...†.#P ##.##.## #..##.<. ####..#P.#  ##.÷.## #......).P# ##.#.#_hE . ##......Y#.#..#..#.##.P ##.###..#....# #..P###....#.#.## ##.######_hL _h_ @Y._h 60=4=--4_h _h `hr #..P## #.< #### ###.Y # ####.Y #P..........÷< #P..... #####...†.#P ##.##.## #..##.`hxt<. ####..#P.# ##.......÷.## #......).P# ##......Y#.#. ##.#.#.#..#.##. ##.###.#....# #..P###....#.#.## ##.######`hy`h<Y..`h،B--5`h`h~k _There is a stone staircase leading up here.`h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`h9x #..P## #..........<... avangion the Fighter #### ###.........Y... Gargoyle of Vehumet ****.. #............... Health: 60/96 ===============--------- ####...........Y... Magic: 21/40 ============------------ #P..........÷<..... AC: 17Str: 13 #P................. EV: 16Int: 20 #####...†..........#P. SH: 4Dex: 10 ##.##...............##. XL: 14 Next:  2% Place: Lair:5 #..##.@.............### Noise: ---------  Time: 19515.9 (0.0) ####..#P.*..............# `hz[39;49m d) +1 hand axe "Enegar" {freeze, rC++}  ##.......*..............##  Cast: Sandblast #......).Y..............P#  Fly  ##.......#.#.............## ##.......#.#........#..#.##. Y   elephant (trample)  ##........###........#....#..  #.........P###....#.#........ ..............## ##.######....... _There is a stone staircase leading up here.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (100% to hit)`h#..P## #..........<... avangion the Fighter#### ###.........Y... Gargoyle of Vehumet ****..#............... Health: 60/96 ===============---------####...........Y... Magic: 21/40 ============------------#P..........÷<..... AC: 17Str: 13#P................. EV: 16Int: 20#####...†..........#P. SH: 4Dex: 10##.##...............##. XL: 14 Next:  2% Place: Lair:5#..##.@.............### Noise: ---------  [3`hD_3mTime: 19515.9 (0.0)####..#P.`..............# d) +1 hand axe "Enegar" {freeze, rC++} ##.......`..............## Cast: Sandblast#......).Y..............P# Fly ##.......#.#.............####.......#.#........#..#.##. Y   elephant (trample)##........###........#....#..#.........P###....#.#........ ..............## ##.######.......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (100% to hit)  The stone arrow hits the elephant!!`h o .÷Y.==6.9 (1`h| onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (100% to hit)  The stone arrow hits the elephant!! _The elephant is moderately wounded.ah1  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ah #..P## #..........<... avangion the Fighter #### ###.........Y... Gargoyle of Vehumet ****.. #............... Health: 60/96 ===============--------- ####...........Y... Magic: 18/40 ==========-------------- #P..........÷<..... AC: 17Str: 13 #P................. EV: 16Int: 20 #####...†..........#P. SH: 4Dex: 10 ##.##...............##. XL: 14 Next:  2% Place: Lair:5 #..##.@.............### Noise: ==-------  Time: 19516.9 (0.0) ####..#P.*hrm..............#  d) +1 hand axe "Enegar" {freeze, rC++}  ##.......÷Y.............##  Cast: Sandblast #......)................P#  Fly  ##.......#.#.............## ##.......#.#........#..#.##. Y   elephant (trample)  ##........###........#....#..  #.........P###....#.#........ ..............## ##.######....... _The elephant is moderately wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, 100% to hit)ahN#..P## #..........<... avangion the Fighter#### ###.........Y... Gargoyle of Vehumet ****..#............... Health: 60/96 ===============---------####...........Y... Magic: 18/40 ==========--------------#P..........÷<..... AC: 17Str: 13#P................. EV: 16Int: 20#####...†..........#P. SH: 4Dex: 10##.##...............##. XL: 14 Next:  2% Place: Lair:5#..##.@.............### Noise: ==-------h;10m  Time: 19516.9 (0.0)####..#P.`..............# d) +1 hand axe "Enegar" {freeze, rC++} ##.......÷Y.............## Cast: Sandblast#......)................P# Fly ##.......#.#.............####.......#.#........#..#.##. Y   elephant (trample)##........###........#....#..#.........P###....#.#........ ..............## ##.######.......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, 100% to hit)  The stone arrow hits the elephant!ahah$JY.ahF17.9 (1ah)ahXAConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (moderately wounded, 100% to hit)  The stone arrow hits the elephant! _The elephant is heavily wounded.ahfIahrah;yY 2 elephants (trample, 1 wandering)Yah;~c9=-8ahbhJ ♣..####.....###### ....♣♣##....##.### # ♣.♣.♣.♣##........# ## #......♣#....[..#### # #♣♣.<.♣♣#........#.# # #......♣#..........# # bh8##..♣..##...<.....[## ### .##♣.♣##..........).####.## ### #4 ..#####.......P###.### ................. .................... ÷.÷.......... #....^....... ###.........^............   elephant (trample) ..###..÷.....#........#.###P##.## ....##÷.............#..## ####### #.#...#bhۂ.......### # _The elephant closely misses you. x2bhK=-bhbh+5-20.4 (2.5bh7bhk: _You fly upwards. _There is a stone staircase leading down here.dh♣..####.....######. avangion the Fighter ....♣♣##....##.### #. Gargoyle of Vehumet ****.. ♣.♣.♣.♣##........# ## Health: 61/96 ===============--------- #......♣#....[..#### # Magic: 18/40 ==========-------------- #♣♣.<.♣♣#........#.# # AC: 17Str: 13 #......♣#..........# # EV: 16Int: 20 ##..♣..##...<.....[## ###  SH: 4Dex: 10 .##♣.♣##..........).####.## ### # XL: 14 Next:  2% Place: Lair:4 ..#####.......P.@.....###.###.### Noise: ---------  Time:dh ][40m 19520.4 (0.0) ................Y................ d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ÷.÷.............................. Fly #....^........................... ###................^............. Y   elephant (trample) ..###..÷.....#........#.###P##.## ....##÷.............#..## ####### #.#...#..............### # _You fly upwards. _There is a stone staircase leading down here.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (heavily wounded, 100% to hit)dhK $dh_ ♣..####.....######. avangion the Fighter ....♣♣##....##.####. Gargoyle of Vehumet ****.. ♣.♣.♣.♣##........### Health: 61/96 ===============--------- #......♣#....[..##### Magic: 18/40 ==========-------------- #♣♣.<.♣♣#........#.## AC: 17Str: 13 #......♣#..........## EV: 16Int: 20 ##..♣..##...<.....[## ###SH: 4Dex: 10 .##♣.♣##..........).####.## ### # XL: 14 Next:  2% Place: Lair:4 dh ..#####.......P.@.....###.###.### Noise: ---------  Time: 19520.4 (0.0) ................Y................ d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ÷.÷.............................. Fly #....^........................... ###................^............. Y   elephant (trample) ..###..÷.....#........#.###P##.## ....##÷.............#..## ####### #.#...#..............####Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (heavily woundeddh , 100% to hit)  The blast of sand hits the elephant!  The elephant is severely wounded.dhț EPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an elephant (heavily wounded, 100% to hit)  The blast of sand hits the elephant!  The elephant is severely wounded.  The elephant tramples you but does no damage.dh[ P2=1.9 (1.5dh˫ dh ` _The elephant closely misses you.dh ♣..####.....######. avangion the Fighter ....♣♣##....##.### #. Gargoyle of Vehumet ****.. ♣.♣.♣.♣##........# ## Health: 62/96 ===============--------- #......♣#....[..#### # Magic: 17/40 ==========-------------- #♣♣.<.♣♣#........#.# # AC: 17Str: 13 #......♣#..........# # EV: 16Int: 20 ##..♣..##...<.....[## ###  SH: 4Dex: 10 .##♣.♣##..........).####.## ### # XL: 14 Next:  2% Place: Lair:4 ..#####.......P.@.....###.###.### Noise: =--------  Time: 1dh Z9521.9 (0.0) ................Y................ d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ÷.÷.............................. Fly #....^........................... ###................^............. Y   elephant (trample) ..###..÷.....#........#.###P##.## ....##÷.............#..## ####### #.#...#..............### #The elephant tramples you but does no damage. _The elephant closely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (severely wounded, 100% to hit)dh,Z♣..####.....######. avangion the Fighter ....♣♣##....##.####. Gargoyle of Vehumet ****.. dhIP♣.♣.♣.♣##........### Health: 62/96 ===============--------- #......♣#....[..##### Magic: 17/40 ==========-------------- #♣♣.<.♣♣#........#.## AC: 17Str: 13 #......♣#..........## EV: 16Int: 20 ##..♣..##...<.....[## ###SH: 4Dex: 10 .##♣.♣##..........).####.## ### # XL: 14 Next:  2% Place: Lair:4 dh..#####.......P.@.....###.###.### Noise: =--------  Time: 19521.9 (0.0) ................Y................ d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ÷.÷.............................. Fly #....^........................... dhS###................^............. Y   elephant (trample) ..###..÷.....#........#.###P##.## ....##÷.............#..## ####### #.#...#..............####Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (severely wounded, 100% to hit)  The blast of sand hits the elephant.  The elephant is almost dead.eh/1Shift-Dir - straight line  Aim: an elephant (severely wounded, 100% to hit)  The blast of sand hits the elephant.  The elephant is almost dead.elephant tramples you! You hold your ground!  You block the elephant's attack. The elephant barely misses you.eh350---8=3.4 (1.5ehRFehNF _The elephant trunk-slaps you but does no damage.eh♣..####.....######. avangion the Fighter ....♣♣##....##.### #. Gargoyle of Vehumet ****.. ♣.♣.♣.♣##........# ## Health: 50/96 ============------------ #......♣#....[..#### # Magic: 17/40 ==========-------------- #♣♣.<.♣♣#........#.# # AC: 17Str: 13 #......♣#..........# # EV: 16Int: 20 ##..♣..##...<.....[## ###  SH: 4Dex: 10 .##♣.♣##..........).####.## ### # XL: 14 Next:  2% Place: Lair:4 eh..#####.......P.@.....###.###.### Noise: ==-------  Time: 19523.4 (0.0) ................Y................ d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ÷.÷.............................. Fly #....^........................... ###................^............. Y   elephant (trample) ..###..÷.....#........#.###P##.## ....##÷.............#..## ####### #.#...#..............### #You block the elephant's attack. The elephant barely misses you. _The elephant trunk-slaps you but does no damage.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (almost dead, 100% to hit)eh2♣..####.....######. avangion the Fighter ....♣♣##....##.####. Gargoyle of Vehumet ****.. ♣.♣.♣.♣##........### Health: 50/96 ============------------ #......♣#....[..##### Magic: 17/40 ==========-------------- #♣♣.<.♣♣#........#.#eh# AC: 17Str: 13 #......♣#..........## EV: 16Int: 20 ##..♣..##...<.....[## ###SH: 4Dex: 10 .##♣.♣##..........).####.## ### # XL: 14 Next:  2% Place: Lair:4 ..#####.......P.@.....###.###.### Noise: ==-------  Time: 19523.4 (0.0) ................Y................ d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ÷.÷.............................. Fly #....^........................... ###................^....h1m......... Y   elephant (trample) ..###..÷.....#........#.###P##.## ....##÷.............#..## ####### #.#...#..............####Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (almost dead, 100% to hit)  The blast of sand hits the elephant!  The elephant is almost dead.eh lYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an elephant (almost dead, 100% to hit)  The blast of sand hits the elephant!  The elephant is almost dead.  The elephant closely misses you.ehGn4-4.9 (1.5eh"yehO|F _The elephant trunk-slaps you but does no damage.eh♣..####.....######. avangion the Fighter ....♣♣##....##.### #. Gargoyle of Vehumet ****.. ♣.♣.♣.♣##........# ## Health: 50/96 ============------------ #......♣#....[..#### # Magic: 16/40 =========--------------- #♣♣.<.♣♣#........#.# # AC: 17Str: 13 #......♣#..........# # EV: 16Int: 20 ##..♣..##...<.....[## ###  SH: 4Dex: 10 .##♣.♣##..........).####.## ### # XL: 14 Next:  2% Place: Lair:4 ehZ..#####.......P.@.....###.###.### Noise: =--------  Time: 19524.9 (0.0) ................Y................ d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ÷.÷.............................. Fly #....^........................... ###................^............. Y   elephant (trample) ..###..÷.....#........#.###P##.## ....##÷.............#..## ####### #.#...#..............### #The elephant closely misses you. _The elephant trunk-slaps you but does no damage.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (almost dead, 100% to hit)eh !♣..####.....######. avangion the Fighter ....♣♣##....##.### #. Gargoyle of Vehumet ****.. eh$ ♣.♣.♣.♣##........# ## Health: 50/96 ============------------ #......♣#....[..#### # Magic: 16/40 =========--------------- #♣♣.<.♣♣#........#.# # AC: 17Str: 13 #......♣#..........# # EV: 16Int: 20 ##..♣..##...<.....[## ###  SH: 4Dex: 10 .##♣.♣##..........).####.## ### # XL: 14 Next:  2% Place: Lair:4 ..#####.......P.@.....###.###.### Noise: =--------  Time: 19524.9 (0.0) ................Y................ d) +1 hand axe "Enegar" {freeze, rC++} eh H................................. Cast: Sandblast ÷.÷.............................. Fly #....^........................... ###................^............. Y   elephant (trample) ..###..÷.....#........#.###P##.## ....##÷.............#..## ####### #.#...#..............### #Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (almost dead, 100% to hit)  The blast of sand hits the elephant!!  You kill the elephant!eh 2...##.### ........# .. <.♣♣#.. .. .. ### ..##.## ### ..#................... eh ÷.÷....^...........÷.....#........#. ÷.............#..##    eh}M.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an elephant (almost dead, 100% to hit)  The blast of sand hits the elephant!!  You kill the elephant!  Vehumet accepts your kill.eh>17=46.4 (1.5Sandblast _eh9ehCfh♣..####.....######. avangion the Fighter ....♣♣##....##.### #. Gargoyle of Vehumet ****.. ♣.♣.♣.♣##........# ## Health: 51/96 ============------------ #......♣#....[..#### # Magic: 16/40 =========--------------- #♣♣.<.♣♣#........#.# # AC: 17Str: 13 #......♣#..........# # EV: 16Int: 20 ##..♣..##...<.....[## ###  SH: 4Dex: 10 .##♣.♣##..........).####.## ### # XL: 14 Next:  4% Place: Lair:4 ..#####.......P.@.....###.###.### Noise: =--------  Tfhime: 19526.4 (0.0) ................................. d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ÷.÷.............................. Fly #....^........................... ###................^.............  ..###..÷.....#........#.###P##.##  ....##÷.............#..## #######  #.#...#..............### # You kill the elephant! _Vehumet accepts your kill.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linefhOY fh&i ♣..####.....######. avangion the Fighter ....♣♣##....##.####. Gargoyle of Vehumet ****.. ♣.♣.♣.♣##........### Health: 51/96 ============------------ #......♣#....[..####fhjk # Magic: 17/40 ==========-------------- #♣♣.<.♣♣#........#.## AC: 17Str: 13 #......♣#..........## EV: 16Int: 20 ##..♣..##...<.....[## ###SH: 4Dex: 10 .##♣.♣##..........).####.## ### # XL: 14 Next:  4% Place: Lair:4 ..#####.......P.@.....###.###.### Noise: =--------  Time: 19526.4 (0.0) ................................. d) +1 hand axe "Enegar" {freeze, rC++} ................................. Cast: Sandblast ÷.h\l 0m÷.............................. Fly #....^........................... ###................^.............  ..###..÷.....#........#.###P##.##  ....##÷.............#..## #######  #.#...#..............#### You kill the elephant! _Vehumet accepts your kill.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linefh :Okay, then.fh3 fh fh| 8 _fhar 3fhu fhy fh $ _fhB fh fh‡ fhi fh fh 2=8=fhf fhW fh fh| fh* ,fh fhd fh K3=fh fhѪ fh S9=fhȭ fh fh 94fh fh fh fhX fh fh2 fh fhV fhO f520==fh fh ,fh6 fh fh fhr fh fh S6=fh fhC fh X21=fh fh< fh fhY fhX fhJ K7=fh fh fh M2=fh- fh> ,fh fh] fhD 98fh fh" fh fh fhk fh q93=fh fh# fh$ fh& fh * ,fhZ, fhz/ fh,0 T60=fh2 fho6 fhC7 M4=fh9 fht< fh2= fh> fhB 91fh|C (=fhE fhI 5==fhL fhO fhP fhR fhU fh\V 92fhY fh] ,fh^b fh=g fhh q36=fhj fhn fh{o fhr fhau fhu fhx fhF| fh} S4=fh fhy fhX M7=fh fh fhN fh fh fh K5=fh fh m8=fh fh fh fhb fhg fh 96fh) fh ,fhZ fhz fh% M9=fhL fh fh# 97fhZ fh fh fh fh fh S8=fh] fhT fh k30==fh2 fh fh fh fh fh X69=fh fh A1=70fh fh a2=fh fh fh %1fh5 fh fhq fh fh! fh" K2=fhK% fh( fh) U3=fh, fh/ fh40 fh3 fh6 fh^7 U3=fh{9 fh@ fhA fhD fhG fhqH K4=fhUK fhO fhP %4fh%S fhV ,fh5Y fhJ] fh(^ h5==fh_ fh7e fhLf %5fhh fhp fhq fhv fh B.-fh3 095.4 (69.0)fhN 9-fh fh z _Vehumet accepts your kill.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Vehumet will no longer extend the range of your destructive spells.gh< gh gh\ gh@ gh 6=6=gh ghE ,gh[ gh k7=gh gh ,gh gh gh- K7=ghl! gh# gh$ %8ghC& gh2) ,gh+ gh(. gh/ ghj0 gh3 gh~4 [98=gh7 gh: ,gh|< gh? ,ghA ghD gh9F z80=9=ghJ ghR ghnS ghV ghZ ghX\ U1=ghM_ ghc ,ghf gh+k ghl i40==ghn ghw 4 _Magic restored.ghy %2gh{ ghX ,gh gh@ ,gh ghN m3=gh gh ,ghz ghζ ,gh۸ ghv gh K4=ghk gh gh gh gh gh gh gh' ghQ U5=gh@ gh ,gh gh gh{ %6gh ghI Bghn gh ghu gh gh %7gh, ghTgha8=ghghB,ghgh#ghE$gh&gh)gh*U9=gh-gh1gh2gh 5gh9<90gh<gh?gh@gh CghFghHghhIgh6Zgh[%1gh{^ghJbghcghighjghkghmghqghrK2=ghughyghjzghY|ghghghLgh gh"U3=gh`ghghghghghghghghҠ%4ghZghghghghgh%5ghgh ghghgh%ghghgh]ghcK6=ghgh0 g 651.4 (56 _HP restored.gh gh7 O _Done exploring.hh _hhD 72.4 (1.0) _hh hh~f #..P## #..........<.. #### ###.........Y.. #............... ####...........Y... #P..........÷<..... #P................. hhI#####...†..........#P. ##.##...............##.5 #..##....... ####..#P#  ##.......÷.##  #)..P#  ###.### ###.#........#..#.##. Y   elephant (trample, wandering) hh ##.....Y..###........#....#..  #..P###....#.#........ .......## ##.######.......hhw9=hhݍ7  You fly downwards.hh}YY).ih5==3.9 (2.5ih(ihC2 _The elephant trumpets! _There is a stone staircase leading up here.jh}jh-jh‹jhL  #### ###.Y #..####Y #P..........÷<. #P..#####...†#P.##.....## #..##.<.######..#P.........÷.# #......)..P#jhb ##.......#.#..#Y..#.#..#....###.#.... .P###....#. ......## ##.######.####### #.[P _You can't see any susceptible monsters within range! (Use Z to cast anyway.)jh(jhv@Y.jh=P--4.9 (1.0Sandblast _jhjhjh { ##The blast of sand hits the elephant!jh jh jhr ]Y).jh 39-=-6.4 (1.5jhȳ jh 6 _The elephant is lightly wounded.jh+ I  The blast of sand hits the elephant.jhx  #..P## #..<.#### ###Y #..####...........Y#P.÷< #P.......###...†#P.##.##...##. #..##.####..#P... ##......Y÷## #......).....P# .....#.#.#..#.#####.......jh #  #P###....#.#..## ##.######.The elephant is lightly wounded.jh AY.jh 84---8--=7.9jh jhk J _The elephant tramples you! You are shoved backwards!jh9 s  The blast of sand hits the elephant.jh ##...#####...#..P## #..<.#### ###Y #..####...........Y#P.÷< #P.......###...†#P.##.##.##.. #..##.<######..#PY..jh ##.......÷## #......).....P#.....####.#.#..#.##.P####.......#  #P###....#.#..The elephant is moderately wounded.jhZ Y.The elephant tramples you. You are shoved backwards!  The elephant closely misses you.jh-{3------9.4jh6jhF _The elephant trunk-slaps you but does no damage.khTJ  The blast of sand hits the elephant!!kh m  The elephant is heavily wounded.The elephant closely misses you.kh$pa7-60.9kh\|khIF _The elephant trunk-slaps you but does no damage.khS\  The blast of sand hits the elephant but does no damage.kh* ##.....##P..#......##...####......##...#..P## #..<.#### ###Y #..####...........Y#P.÷< #P.......###..@†kh -K#P.##.##...##... #..##.Y#######..#P... ###.......÷###......).....P# ......#####.#..#..#.##.P#####.......#The elephant is heavily wounded.kh> Y<The elephant tramples you. You are shoved backwards!  The elephant tramples you but does no damage.khBk79--2.4kh*KkhN_ _The elephant barely misses you.khhlt  The blast of sand hits the elephant!!kh,  The elephant is almost dead.The elephant tramples you but does no damage.khU6-3.9khckh` _The elephant closely misses you.kh<I  The blast of sand hits the elephant.khSMThe blast of sand hits the elephant.  The elephant is almost dead.  You block the elephant's attack. The elephant barely misses you.The elephant misses you.kh80=5-5.4khkhF _The elephant trunk-slaps you but does no damage.khXI  The blast of sand hits the elephant.kh  The elephant is almost dead.The elephant tramples you but does no damage.khg'6.9khkhȲF _The elephant trunk-slaps you but does no damage.kh  The blast of sand hits the elephant.  You kill the elephant!khw ^.khF 9.khKP 1=4-58.4SandblastkhWZ kh_ Z _Vehumet accepts your kill.lh%lh+lhw5lh9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lh/lh4lh_@lhE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lh}*lh#.lh:lh= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lh3lh/lh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lh`lhblh+dlhmlhnR5= _lhtlhvvlh`wlhylh:lh^%2lhɄlh&lhZlhlhtlhO[36=lh&lhlhlh֢lhlhlhlhHlhK4=lhسlhlhмK7=lhilhwlh@lhrlhlhU5=lhlhlhU8=lhlhlhnlhlh-lh%6lhKlh,lhBlh{g79=lhlhIlhlhlh)BlhAlh\K8=lhlh)lhFi40==lhlh(4 _Magic restored.lh)lh+lhm1lh<2U9=lhT4lh@BlhKGO=lhIlhQlh S&90lhTlh[lh5\lh]lhpe,lhyflhemlhn%1lh@plh{x,lh6{lha2=lh߃lh5lhylhlhlhlhlhlhU3=lhglh׭lh߮lhlh$,lhelh6;4lhlhulh=Q5lh;lhlh(lhclhoK6=lhalh1 _HP restored.lh lh! lhT lh lh lhq lh  lhp P  There is a stone staircase leading up here.lh' lh  _lh lhn lhN" lh8# 9=lh$ lh( lh}+ lhl, lh)- lh0 C  You see here a +0 short sword.lh=5 lh)6  _lh8 lh3; lh|> lhN  #P #####...†. ##.##........ #..##.<......####..#P.##.......÷.......#......).......##.......#.#. ##....@..#.#........#- ##..###........#lhP 1 #.........P###....#.#...Y.........## ##.######..Y...............####### #.[P....#.#.#.......####..#####..... Y   dire elephant (trample, wandering) # ####..P...###..##.P##..... #P..Y..##.......##..... ##..P.#.P.........P....lh_ 1715.4 (47.0)lhd G-6.4 (48lhm lhAp ` _A dire elephant comes into view.mh#####...†.##....mhg #..##.<####..#P........÷. ). ##.......#.#.#.###.# .P###....#Y......## ##.###### Y.####### #.[P ..#.#.#####..#####.. # ####..P...###..##.P## #P..Y..##.......## ##..P.#.P...P ........mhmhJYY)mh-.mhF9==7.4 (1.0)mhemh1 _The dire elephant trumpets!nh}  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nhnhUnhnhv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)nhAnh{nh>nh nhB_Unknown command.nh nh DY.nh I--8Sandblast _nh nh oh  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ohk7 #####...†....... avangion the Fighter ##.##............ Gargoyle of Vehumet ***... #..##.<.......... Health: 96/96 ======================== ####..#P............ Magic: 37/40 ======================-- ##.......÷........... AC: 17Str: 13 #......)............. EV: 16Int: 20 ##.......#.#......... SH: 4Dex: 10 ##.......#.#........#. XL: 14 Next:  5% Place: Lair:5 ##....@...###........#. Noise: ---------  Time: 19718.4 (0.0) ohm##.....*...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++}  Y...........*...## ##.######. Cast: Sandblast  Y...........*...####### #.[P. Fly  ..#.#.#.....Y.####..#####.... # ####..P...###..##.P##.... Y   dire elephant (trample) #P.....##.......##.... ##..P.#.P.........P... ..................... _Unknown command.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (100% to hit)ohc#####...†....... avangion the Fighter##.##............ Gargoyle of Vehumet ***...#..##.<.......... Health: 96/96 ========================oh####..#P............ Magic: 37/40 ======================--##.......÷........... AC: 17Str: 13#......)............. EV: 16Int: 20##.......#.#......... SH: 4Dex: 10##.......#.#........#. XL: 14 Next:  5% Place: Lair:5##....@...###........#. Noise: ---------  Time: 19718.4 (0.0)#.....`...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++} Y...........`...## ##.######. Cast: SandblastY...........`...####### #.[P.oh$[40m Fly ..#.#.#.....Y.####..#####....# ####..P...###..##.P##.... Y   dire elephant (trample)#P.....##.......##....##..P.#.P.........P........................Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (100% to hit)  The stone arrow hits the dire elephant!ohohZonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (100% to hit)  The stone arrow hits the dire elephant!dire elephant is lightly wounded.oh;..Y.Z   death yak simulacrum (wandering)ZohM3==9.4 (1ohB(oh-g _A death yak simulacrum comes into view.oh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ohS #####...†....... avangion the Fighter ##.##............ Gargoyle of Vehumet ***... #..##.<.......... Health: 96/96 ======================== ####..#P............ Magic: 34/40 ====================---- ##.......÷........... AC: 17Str: 13 oh#......)............. EV: 16Int: 20 ##.......#.#......... SH: 4Dex: 10 ##.......#.#........#. XL: 14 Next:  5% Place: Lair:5 ##....@...###........#. Noise: ==-------  Time: 19719.4 (0.0) #.....*...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++}  Y...........*...## ##.######. Cast: Sandblast  Y...........Y...####### #.[P. Fly  ..#.#.#.......####..#####.... # ####..P...###..##.P##.... Y   dire elephant (trample) oh#H#P.....##.......##.... Z   death yak simulacrum (wandering) ##..PZ#.P.........P... ..................... _A death yak simulacrum comes into view.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (lightly wounded, 100% to hit)oh #####...†....... avangion the Fighter##.##............ Gargoyle of Vehumet ***...#..##.<.......... Health: 96/96 ========================####..#P............ Magic: 34/40 ====================----##.......÷........... AC: 17Str: 13#......)............. EV: 16Int: 20oh ##.......#.#......... SH: 4Dex: 10##.......#.#........#. XL: 14 Next:  5% Place: Lair:5##....@...###........#. Noise: ==-------  Time: 19719.4 (0.0)#.....`...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++} Y...........`...## ##.######. Cast: SandblastY...........Y...####### #.[P. Fly ..#.#.#.......####..#####....# ####..P...###..##.P##.... Y   dire elephant (trample)#P.....##.......##.... Z   death yak oh  simulacrum (wandering)##..PZ#.P.........P........................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (lightly wounded, 100% to hit)  The stone arrow hits the dire elephant!oh ,oh .Y.ZZ.oh +20.4 (1oh# oh` onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (lightly wounded, 100% to hit)  The stone arrow hits the dire elephant! _The dire elephant is moderately wounded.ohȴ  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ohq  #####...†....... avangion the Fighter ##.##............ Gargoyle of Vehumet ***... #..##.<.......... Health: 96/96 ======================== ohqt ####..#P............ Magic: 31/40 ==================------ ##.......÷........... AC: 17Str: 13 #......)............. EV: 16Int: 20 ##.......#.#......... SH: 4Dex: 10 ##.......#.#........#. XL: 14 Next:  5% Place: Lair:5 ##....@...###........#. Noise: ==-------  Time: 19720.4 (0.0) #.....*...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++}  Y...........Y...## ##.######. Cast: Sandblast  Y...............####### #.[P. Fly  ..#.#.#.......hu _33m####..#####.... # ####..P...###..##.P##.... Y   dire elephant (trample) #P...Z.##.......##.... Z   death yak simulacrum ##..P.#.P.........P... ..................... _The dire elephant is moderately wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, 100% to hit)oh- #####...†....... avangion the Fighter##.##............ Gargoyle of Vehumet ***...#..##.<.......... Health: 96/96 ========================####..#P............ Magic: 31/40 ==================------##.......÷........... AC: 17Str: 13#......)............. EV: 16Int: 20oh'/ ##.......#.#......... SH: 4Dex: 10##.......#.#........#. XL: 14 Next:  5% Place: Lair:5##....@...###........#. Noise: ==-------  Time: 19720.4 (0.0)#.....`...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++} Y...........Y...## ##.######. Cast: SandblastY...............####### #.[P. Fly ..#.#.#.......####..#####....# ####..P...###..##.P##.... Y   dire elephant (trample)#P...Z.##.......##.... Z   deatoh0 h yak simulacrum##..P.#.P.........P........................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, 100% to hit)  The stone arrow hits the dire elephant!ohp ohu JY.ohJ X2=1.4 (1oh oh RConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (moderately wounded, 100% to hit)  The stone arrow hits the dire elephant! _The dire elephant is moderately wounded.ph@B  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ph #####...†....... avangion the Fighter ##.##............ Gargoyle of Vehumet ***... #..##.<.......... Health: 96/96 ======================== ####..#P............ Magic: 29/40 =================------- ##.......÷........... AC: 17Str: 13 #......)............. EV: 16Int: 20 ##.......#.#......... SH: 4Dex: 10 ##.......#.#........#. XL: 14 Next:  5% Place: Lair:5ph ##....@...###........#. Noise: ==-------  Time: 19721.4 (0.0) #.....Y...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++}  Y...............## ##.######. Cast: Sandblast  Y...............####### #.[P. Fly  ..#.#.#.......####..#####.... # ####..P...###..##.P##.... Y   dire elephant (trample) #P...Z.##.......##.... Z   death yak simulacrum ##..P.#.P.........P... ..................... _The dire elephant is moderately wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, 100% to hit)phb#####...†....... avangion the Fighter##.##............ Gargoyle of Vehumet ***...#..##.<.......... Health: 96/96 ========================####..#P............ Magic: 29/40 =================-------##.......÷........... AC: 17Str: 13#......)............. EV: 16Int: 20##.......#.#......... SH: 4Dex: 10##.......#.#........#. XL: 14 Next:  5% Place: Lair:5phfd##....@...###........#. Noise: ==-------  Time: 19721.4 (0.0)#.....Y...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++} Y...............## ##.######. Cast: SandblastY...............####### #.[P. Fly ..#.#.#.......####..#####....# ####..P...###..##.P##.... Y   dire elephant (trample)#P...Z.##.......##.... Z   death yak simulacrum##..P.#.P.........P........................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrowphe[40m (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, 100% to hit)  The stone arrow hits the dire elephant!!phphZ.Aim  Press: ? - help, Shift-Dir - straight line: a dire elephant (moderately wounded, 100% to hit)  The stone arrow hits the dire elephant!!  The dire elephant is heavily wounded.dire elephant tramples you!! You hold your ground!ph64--------====2.4 (1ph>pho8 _The dire elephant trunk-slaps you.qh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qh7 #####...†....... avangion the Fighter ##.##............ Gargoyle of Vehumet ***... #..##.<.......... Health: 64/96 ================-------- ####..#P............ Magic: 26/40 ===============--------- qhe8##.......÷........... AC: 17Str: 13 #......)............. EV: 16Int: 20 ##.......#.#......... SH: 4Dex: 10 ##.......#.#........#. XL: 14 Next:  5% Place: Lair:5 ##....@...###........#. Noise: ====-----  Time: 19722.4 (0.0) #.....Y...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++}  Y...............## ##.######. Cast: Sandblast  Y...............####### #.[P. Fly  ..#.#.#.......####..#####.... # ####..P.Z.###..##.P##.... Y   dire elephant (trample)qh9J[K #P.....##.......##.... Z   death yak simulacrum ##..P.#.P.........P... ..................... _The dire elephant trunk-slaps you.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (heavily wounded, 100% to hit)qhh #####...†....... avangion the Fighter##.##............ Gargoyle of Vehumet ***...qhi #..##.<.......... Health: 64/96 ================--------####..#P............ Magic: 26/40 ===============---------##.......÷........... AC: 17Str: 13#......)............. EV: 16Int: 20##.......#.#......... SH: 4Dex: 10##.......#.#........#. XL: 14 Next:  5% Place: Lair:5##....@...###........#. Noise: ====-----  Time: 19722.4 (0.0)#.....Y...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++} Y...............## ##.######. Cast: Sandblastqhxn B[0;10;1mY...............####### #.[P. Fly ..#.#.#.......####..#####....# ####..P.Z.###..##.P##.... Y   dire elephant (trample)#P.....##.......##.... Z   death yak simulacrum##..P.#.P.........P........................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (heavily wounded, 100% to hit)  The stone arrow hits the dire elephant!qh qhm Z.Aim  Press: ? - help, Shift-Dir - straight line: a dire elephant (heavily wounded, 100% to hit)  The stone arrow hits the dire elephant!  The dire elephant is severely wounded.dire elephant tramples you but does no damage.qhR {5==--3.4 (1qhF! z _The dire elephant barely misses you.qh`h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qh #####...†....... avangion the Fighter ##.##............ Gargoyle of Vehumet ***... #..##.<.......... Health: 65/96 ================-------- ####..#P............ Magic: 23/40 =============----------- ##.......÷........... AC: 17Str: 13 #......)............. EV: 16Int: 20 ##.......#.#......... SH: 4Dex: 10 ##.......#.#........#. XL: 14 Next:  5% Place: Lair:5 ##....@...###........#. Noise: ==-------  Time: 19723.4 (0.0) #.....Y...P###....#.#.. d) h'40m+1 hand axe "Enegar" {freeze, rC++}  Y...............## ##.######. Cast: Sandblast  Y...............####### #.[P. Fly  ..#.#.#.....Z.####..#####.... # ####..P...###..##.P##.... Y   dire elephant (trample) #P.....##.......##.... Z   death yak simulacrum ##..P.#.P.........P... ..................... _The dire elephant barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (severely wounded, 100% to hit)rhl#####...†....... avangion the Fighter##.##............ Gargoyle of Vehumet ***...#..##.<.......... Health: 65/96 ================--------####..#P............ Magic: 23/40 =============-----------##.......÷........... AC: 17Str: 13#......)............. EV: 16Int: 20##.......#.#......... SH: 4Dex: 10##.......#.#........#. XL: 14 Next:  5% Place: Lair:5rh8##....@...###........#. Noise: ==-------  Time: 19723.4 (0.0)#.....Y...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++} Y...............## ##.######. Cast: SandblastY...............####### #.[P. Fly ..#.#.#.....Z.####..#####....# ####..P...###..##.P##.... Y   dire elephant (trample)#P.....##.......##.... Z   death yak simulacrum##..P.#.P.........P........................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrowrh[40m (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (severely wounded, 100% to hit)  The stone arrow hits the dire elephant!rh)rh<Z.Aim  Press: ? - help, Shift-Dir - straight line: a dire elephant (severely wounded, 100% to hit)  The stone arrow hits the dire elephant!  The dire elephant is severely wounded.dire elephant tramples you!! You hold your ground!rh>s35--------====4.4 (1rhvIrhQO] _The dire elephant misses you.rhӬ  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rhD+ #####...†....... avangion the Fighter ##.##............ Gargoyle of Vehumet ***... #..##.<.......... Health: 35/96 ========---------------- ####..#P............ Magic: 20/40 ============------------ ##.......÷........... AC: 17Str: 13 #......)............. EV: 16Int: 20 ##.......#.#......... SH: 4Dex: 10 rh##.......#.#........#. XL: 14 Next:  5% Place: Lair:5 ##....@...###........#. Noise: ====-----  Time: 19724.4 (0.0) #.....Y...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++}  Y...............## ##.######. Cast: Sandblast  Y...........Z...####### #.[P. Fly  ..#.#.#.......####..#####.... # ####..P...###..##.P##.... Y   dire elephant (trample) #P.....##.......##.... Z   death yak simulacrum ##..P.#.P.........P... ..................... _The dire elephant misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow h;49m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (severely wounded, 100% to hit)rh #####...†....... avangion the Fighter##.##............ Gargoyle of Vehumet ***...rhY#..##.<.......... Health: 35/96 ========----------------####..#P............ Magic: 20/40 ============------------##.......÷........... AC: 17Str: 13#......)............. EV: 16Int: 20##.......#.#......... SH: 4Dex: 10##.......#.#........#. XL: 14 Next:  5% Place: Lair:5##....@...###........#. Noise: ====-----  Time: 19724.4 (0.0)#.....Y...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++} Y...............## ##.######. Cast: SandblarhMstY...........Z...####### #.[P. Fly ..#.#.#.......####..#####....# ####..P...###..##.P##.... Y   dire elephant (trample)#P.....##.......##.... Z   death yak simulacrum##..P.#.P.........P........................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (severely wounded, 100% to hit)  The stone arrow hits the dire elephant.rh'rh2 † ##.##... #..##.<. ####..#P... ##.......÷.. #......).... ##.......# ##.......# ##....@...# #.....Y...P#  Y...........Z...##  Y...............# #.[  ..#.#.#.......### # ####..P...# #P.....# ##..P.#.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (severely wounded, 100% to hit)  The stone arrow hits the dire elephant.  The dire elephant is severely wounded.rh 1 † ##.##... #..##.<. ####..#P... ##.......÷.. #......).... ##.......# ##.......# ##....@...# #.....Y...P#  Y...........Z...##  Y...............# #.[  ..#.#.#.......### # ####..P...# #P.....# ##..P.#.rh Z.The dire elephant tramples you!  * * * LOW HITPOINT WARNING * * *rh21---21==--5.4 (1rh$rh(Q _You hold your ground! You block the dire elephant's attack.rhq  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rh5 X #####...†....... avangion the Fighter ##.##............ Gargoyle of Vehumet ***... #..##.<.......... Health: 21/96 =====------------------- ####..#P............ Magic: 18/40 ==========-------------- ##.......÷........... AC: 17Str: 13 #......)............. EV: 16Int: 20 rh ##.......#.#......... SH: 4Dex: 10 ##.......#.#........#. XL: 14 Next:  5% Place: Lair:5 ##....@...###........#. Noise: ==-------  Time: 19725.4 (0.0) #.....Y...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++}  Y...........Z...## ##.######. Cast: Sandblast  Y...............####### #.[P. Fly  ..#.#.#.......####..#####.... # ####..P...###..##.P##.... Y   dire elephant (trample) #P.....##.......##.... Z   death yak simulacrum ##..P.#.P.........P... ..................... _You hold your ground! You block the dire elephant's attack.  Casting: Stone Arrowrh  (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (severely wounded, 100% to hit)rhQ#####...†....... avangion the Fighter##.##............ Gargoyle of Vehumet ***...#..##.<.......... Health: 21/96 =====-------------------####..#P............ Magic: 18/40 ==========--------------##.......÷........... AC: 17Str: 13rh#......)............. EV: 16Int: 20##.......#.#......... SH: 4Dex: 10##.......#.#........#. XL: 14 Next:  5% Place: Lair:5##....@...###........#. Noise: ==-------  Time: 19725.4 (0.0)#.....Y...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++} Y...........Z...## ##.######. Cast: SandblastY...............####### #.[P. Fly ..#.#.#.......####..#####....# ####..P...###..##.P##.... Y   dire elephant (trample)h 0;10m#P.....##.......##.... Z   death yak simulacrum##..P.#.P.........P........................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (severely wounded, 100% to hit)  The stone arrow hits the dire elephant!shZ7 † ##.##... #..##.<. ####..#P... ##.......÷.. #......).... ##.......# ##.......# ##....@...# #.....Y...P#  Y...........Z...##  Y...............# #.[  ..#.#.#.......### # ####..P...# #P.....# ##..P.#.shc]Gonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (severely wounded, 100% to hit)  The stone arrow hits the dire elephant!  The dire elephant is almost dead.sh7 † ##.##... #..##.<. ####..#P... ##.......÷.. #......).... ##.......# ##.......# ##....@...# sh.9#.....Y...P#  Y...........Z...##  Y...............# #.[  ..#.#.#.......### # ####..P...# #P.....# ##..P.#.shG  The dire elephant tramples you!!  * * * LOW HITPOINT WARNING * * *You hold your ground!sh>Jg/96 -----=6.4 (1shUshZK _The dire elephant trunk-slaps you but does no damage.sh\f  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sh) #####...†....... avangion the Fighter ##.##............ Gargoyle of Vehumet ***... #..##.<.......... Health: 2/96------------------------ ####..#P............ Magic: 15/40 =========--------------- ##.......÷........... AC: 17Str: 13 #......)............. EV: 16Int: 20 ##.......#.#......... SH: 4Dex: 10 ##.......#.#........#. XL: 14 Next:  5% Place: Lair:5 sh9##....@...###........#. Noise: ===------  Time: 19726.4 (0.0) #.....Y...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++}  Y...........Z...## ##.######. Cast: Sandblast  Y...............####### #.[P. Fly  ..#.#.#.......####..#####.... # ####..P...###..##.P##.... Y   dire elephant (trample) #P.....##.......##.... Z   death yak simulacrum ##..P.#.P.........P... ..................... _The dire elephant trunk-slaps you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (almost dead, 100% to hit)sh; #####...†....... avangion the Fighter##.##............ Gargoyle of Vehumet ***...#..##.<.......... Health: 2/96------------------------####..#P............ Magic: 15/40 =========---------------##.......÷........... AC: 17Str: 13#......)............. EV: 16sh= Int: 20##.......#.#......... SH: 4Dex: 10##.......#.#........#. XL: 14 Next:  5% Place: Lair:5##....@...###........#. Noise: ===------  Time: 19726.4 (0.0)#.....Y...P###....#.#.. d) +1 hand axe "Enegar" {freeze, rC++} Y...........Z...## ##.######. Cast: SandblastY...............####### #.[P. Fly ..#.#.#.......####..#####....# ####..P...###..##.P##.... Y   dire elephant (trample)#P.....##.......##.... Z  shB [37m death yak simulacrum##..P.#.P.........P........................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (almost dead, 100% to hit)  The stone arrow hits the dire elephant but does no damage.sh sh /Z.Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (almost dead, 100% to hit)  The stone arrow hits the dire elephant but does no damage.  The dire elephant is almost dead.  The dire elephant closely misses you. The dire elephant trunk-slaps you!  You die...sh[ ;-6/96sh% /  --more--th,thhInventory: 16/52 gear slots Hand Weapons (go to first with ))  d - the +1 hand axe "Enegar" (weapon) {freeze, rC++} Missiles (go to first with ()g - 18 curare-tipped darts Armour (go to first with [)  j - a +0 buckler (worn)  b - a +0 pair of boots (worn) th i - a +0 pair of gloves (worn)  a - a +0 robe (worn)  o - a +2 hat of ice (worn)  e - a scarf of resistance (worn)h - a +0 helmet  k - a +0 kite shield Magical Staves (go to first with |)  n - a staff of conjuration Jewellery (go to first with "=)  m - a +5 ring of evasion (worn)  c - a ring of magical power (worn)l - a +4 ring of slaying  p - a +5 ring of evasion  f - a ring of see invisible Wands (go to first with /) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]th_ 8th^g th}j Goodbye, avangion.39284 avangion the Fighter (level 14, -6/96 HPs)Began as a Gargoyle Earth Elementalist on Oct 14, 2025.Was a Priest of Vehumet.thl eMangled by a dire elephant (8 damage)... on level 5 of the Lair of Beasts.The game lasted 00:25:52 (19361 turns). 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