^:iT Player: beefyandbeef Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-06.00:48:30.ttyrec Time: (1770338910) Fri Feb 6 00:48:30 2026 _:i [?1051l[?1052l[?1060l[?1061h_:iV)0[?7h[?25l[?1c`:i@a`:i*gObeefyandbeef the ShooterCoglinHealth: 27/27 ========================Magic: 3/3========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 19XL:  3 Next: 52% Place: Dungeon:2Noise: ---------  Time: 1447.2 (0.0)a) +2 sling {Sanele} c) +0 sling {ByeonghFire: a) +2 sling {Sanele} `:ij##.##.###.##.####..#######....... ##.##.#.........#÷......########. ...##.#.#.##.##.#..####.##. #####.#.#.##.........##.##.#.....######...#.##.### #.###.### #..>.#.....# #.#..# #........#.# ####.# ####.########.#####.# #...@...##.......##.# #.......##.##.##.####.# #.......##.##.##.##...# #.......##.##.##.##.### #.......##.##.##.##.# #.......##.......##.# #.......#####.#####.# ######### #.##.##.#`:i`:ifWelcome back, beefyandbeef the Coglin Hunter.`:i`:i _Press ? for a list of commands and other information.a:i 3a:i\ a:i a:i a:i = _Done exploring.b:i[`Ib:itb:iub:itx= _Done exploring.b:i? 3b:iD b:i b:i %Mb:il .........b:i% 5....# #.###b:i \##.##.####..#######...... b:i ##b:i ]........#÷......####### b:i_ ...b:i M##.#..## b:i u#####.#.#.##.........##.# b:iR y.....######...#.##.##b:i ###.###b:i h>.#....b:i .b:ia ..# #........#.# ##b:iQ G##.# ####@########.###)..... ###.# #.......##.##.##.##########b:iN b:i 18.2 (1 _b:iz b:ix _#.#..######.÷.....# ##.###.#.# .........##.##....# #.### #.##.###.##.####..#######....... #.##.#.........#÷......########.# ..##.#.#.##.##.#..####.# #. ####.#.#.##.........##.# #.##.....######...#.##.### #.####.### #..>.#.....# #..#..# #.@......#.# #####.# ####.########.#### b:iEy #.# #...)...##.......#  #.# #.......####.# #.......##...# #.......##.### #.......##.##.##.##.# #.......##.......#b:iy `#.# #.......#####.####b:iՂ @9.2 (2b:iU b:iC.#..# ###.#...# #.......... .#..######.÷.....# ##.###.#.## ........##.##....# #.### .##.###.##.####..#######........<##.#.........#÷......########.## .##.#.#.##.##.#..####.# #... ###.#.#.##.........##.# #.##.....######...#.##.### #.#####.### #..@.#.....# #...#..# #........#.# ####b:i##.# ####.########.#### #.# #...)...##.......# #.# #....###.# #....#...# #....#.### #.......##.##.##.#b:ib#.# #.##.......#b:itA50.2 (3b:i$b:i2b:i:b:i=[ _There is a stone staircase leading down here.c:iLc:i,Mc:iSc:iUC _You can't go up here!d:id:itd:iFd:iKd:ie21.2 (1 _d:id:iN  You climb downwards.  You hear the sound of rushing water.d:i/  --more--e:ig1&3e:i6 . .# . .# .#.# #..# #..#   #..#   #..# #@.# #..# #..#  #..# .... e:is7#..## #..# #.#. e:i-2.7 (2.5e:ie:iٌt  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!e:iZa _There is a stone staircase leading up here.f:i6f:i;Gear: 3/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Sanele}  c - a +0 sling (offhand) {Byeongho} Armour (go to first with [)  b - a +0 leather armour (worn)g:iIwg:ibeefyandbeef the Shooter. .#Coglin. .#Health: 27/27 ========================.#.#Magic: 3/3========================#..#AC: 3Str: 11#..#EV: 11Int: 8#..#SH: 0Dex: 19#..#XL:  3 Next: 52% Place: Dungeon:3#@.#Noise: ---------  Time: 1452.7 (0.0)#..#a) +2 sling {Sanele} c) +0 sling {Byeongh#..#Fire: a) +2 sling {Sanele} #..#....#..###..##.#. _You can't go up here!  You climb downwards.  You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts awg:iњay! _There is a stone staircase leading up here.g:ig:i Gear: 3/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Sanele}  c - a +0 sling (offhand) {Byeongho} Armour (go to first with [)  b - a +0 leather armour (worn)h:ih:ih:ibeefyandbeef the Shooter. .#Coglin. .#Health: 27/27 ========================.#.#Magic: 3/3========================#..#AC: 3Str: 11#..#EV: 11Int: 8#..#SH: 0Dex: 19#..#XL:  3 Next: 52% Place: Dungeon:3#@.#Noise: ---------  Time: 1452.7 (0.0)#..#a) +2 sling {Sanele} c) +0 sling {Byeongh#..#Fire: a) +2 sling {Sanele} #..#....#..###..##.#. _You can't go up here!  You climb downwards.  You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away! h:iQ_There is a stone staircase leading up here.h:ih:ih:ih:ii:isi:iRVRead which item? Scrolls  s - a scroll of butterflies  c - 3 scrolls labelled FUSSIG QUOTACW  e - a scroll labelled FIETENT LIEX  h - a scroll labelled YNNU ZEIHUR  k - a scroll labelled ELOTIGRIDAE  l - a scroll labelled JILAPN PEETTIKU [!] read|quaff[?] describe selectedk:in k:iot k:iz cbeefyandbeef the Shooterk:iS{ . .#Coglin. .#Health: 27/27 ========================.#.#Magic: 3/3========================#..#AC: 3Str: 11#..#EV: 11Int: 8#..#SH: 0Dex: 19#..#XL:  3 Next: 52% Place: Dungeon:3#@.#Noise: ---------  Time: 1452.7 (0.0)#..#a) +2 sling {Sanele} c) +0 sling {Byeongh#..#Fire: a) +2 sling {Sanele} #..#....#..###..##.#. _You can't go up here!  You climb downwards.  You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away! _There is a stone staircase leading up here.k:i P  Okay, then.k:i> k:i k:i . _l:il:i<Dungeon Crawl Stone Soup 0.34-b1-41-gfa6b30bd71  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  l:iHQ - Quit and abandon characterm:i%m:ibeefyandbeef the Shooter. .#Coglin. .#Health: 27/27 ========================.#.#Magic: 3/3========================#..#AC: 3Str: 11#..#EV: 11Int: 8#..#SH: 0Dex: 19#..#XL:  3 Next: 52% Place: Dungeon:3#@.#Noise: ---------  Time: 1452.7 (0.0)#..#a) +2 sling {Sanele} c) +0 sling {Byeongh#..#Fire: a) +2 sling {Sanele} #..#....#..###..##.#.  You climb downwards.  You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away! _Thm:ieere is a stone staircase leading up here. _Okay, then.p:ip:i Dungeon Crawl Stone Soup 0.34-b1-41-gfa6b30bd71  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterq:i; q:i" beefyandbeef the Shooter. .#Coglin. .#Health: 27/27 ========================.#.#Magic: 3/3========================#..#AC: 3Str: 11#..#EV: 11Int: 8#..#SH: 0Dex: 19#..#XL:  3 Next: 52% Place: Dungeon:3#@.#Noise: ---------  Time: 1452.7 (0.0)#..#a) +2 sling {Sanele} c) +0 sling {Byeongh#..#Fire: a) +2 sling {Sanele} #..#....#..###..##.#.  You climb downwards.  You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away! _Thq:i eere is a stone staircase leading up here. _Okay, then.t:ibt:iŽDungeon Crawl Stone Soup 0.34-b1-41-gfa6b30bd71  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon charactert:ibeefyandbeef the Shooter. .#Coglin. .#Health: 27/27 ========================.#.#Magic: 3/3========================#..#AC: 3Str: 11#..#EV: 11Int: 8#..#SH: 0Dex: 19#..#XL:  3 Next: 52% Place: Dungeon:3#@.#Noise: ---------  Time: 1452.7 (0.0)#..#a) +2 sling {Sanele} c) +0 sling {Byeongh#..#Fire: a) +2 sling {Sanele} #..#....#..###..##.#.  You climb downwards.  You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away! _:immThere is a stone staircase leading up here. _Okay, then.u:iru:i]Gear: 3/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Sanele}  c - a +0 sling (offhand) {Byeongho} Armour (go to first with [) u:iI b - a +0 leather armour (worn)v:i>&v:i1'v:i.ebeefyandbeef the Shooter. .#Coglin. .#Health: 27/27 ========================.#.#Magic: 3/3========================#..#AC: 3Str: 11#..#EV: 11Int: 8#..#SH: 0Dex: 19#..#XL:  3 Next: 52% Place: Dungeon:3#@.#v:i /iNoise: ---------  Time: 1452.7 (0.0)#..#a) +2 sling {Sanele} c) +0 sling {Byeongh#..#Fire: a) +2 sling {Sanele} #..#....#..###..#v:i/#.#.  You climb downwards.  You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away! _There is a stone staircase leading up here. _Okay, then.v:i54v:i8v:i_;v:i֋ v:iՍ SRead which item? Scrolls  s - a scroll of butterflies  c - 3 scrolls labelled FUSSIG QUOTACW  e - a scroll labelled FIETENT LIEX  h - a scroll labelled YNNU ZEIHUR  k - a scroll labelled ELOTIGRIDAE v:i*  l - a scroll labelled JILAPN PEETTIKU [!] read|quaff[?] describe selectedy:i y:iFbeefyandbeef the Shooter. .#Coglin. .#Health: 27/27 ========================.#.#Magic: 3/3========================#..#AC: 3Str: 11#..#EV: 11Int: 8#..#SH: 0Dex: 19#..#XL:  3 Next: 52% Place: Dungeon:3#@.#Noise: ---------  Time: 1452.7 (0.0)#..#a) +2 sling {Sanele} c) +0 sling {Byeongh#..#Fire: a) +2 sling {Sanele} #..#....#..###..##.#.  You climb downwards.  You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away! _y:iThere is a stone staircase leading up here. _Okay, then.  As you read the scroll labelled FUSSIG QUOTACW, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation.3.7 (1Tele  _c -> t - 2 scrolls of teleportation{:i(R{:i S{:iNX{:i9M.. .#<#..###.#.{:i;4{:i{:i/nKM#. #.# .#.<#..##..#{:it@5.7 (2{:iy{:i TM #. #.##. .#.<#..##..#{:i {:i. ## ..: .. #.## #.#...######..#.....@.......###...#####J#.####   J   endoplasm (asleep) {:i  Your surroundings suddenly seem different.  You encounter an endoplasm.{:i6 {:i {:iC 36.7 (3 {:i" {:i;$ I _Found a parchment of Maxwell's Portable Piledriver.|:i ))))JYou shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.|:ir  The endoplasm quivers.You shoot a sling bullet. The sling bullet hits the endoplasm.|:ik $J.|:i (...|:i' b===7.9 (1.2Rev |:i1 |:i ] _The endoplasm is almost dead.}:ix }:iZym.  You shoot a sling bullet. The sling bullet hits the endoplasm.}:i}?))) }:ir ))))You kill the endoplasm!}:i?,.......}:i469.2 (1.3}:i}:i/ _You shoot a sling bullet.~:i?~:iBlRead which item? Scrolls  t - 2 scrolls of teleportations - a scroll of butterflies  e - a scroll labelled FIETENT LIEX  h - a scroll labelled YNNU ZEIHUR  k - a scroll labelled ELOTIGRIDAE ~:iT l - a scroll labelled JILAPN PEETTIKU [!] read|quaff[?] describe selected:i cbeefyandbeef the ShooterCoglinHealth: 27/27 ========================##Magic: 3/3========================..:AC: 3Str: 11..EV: 11Int: 8#.##SH: 0Dex: 19#.#...######..XL:  3 Next: 56% Place: Dungeon:3#.....@.......Noise: ===------  Time: 1459.2 (0.0)###...#####.#.a) +2 sling {Sanele} c) +0 sling {Byeongh####Fire: a) +2 sling {Sanele} Rev The endoplasm quivers.You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm! _You shoot a sling bullet.  As you read the scroll labelled FIETENT LIEX, it :icicrumbles to dust.  It is a scroll of identify.  --more--:izN:iOqIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled YNNU ZEIHUR  k - a scroll labelled ELOTIGRIDAE  l - a scroll labelled JILAPN PEETTIKU :iO9Potions (select first with !)  d - a fizzy ruby potion  f - a viscous ruby potion  j - 2 glowing ruby potions[?] describe selected:i :i;mbeefyandbeef the ShooterCoglinHealth: 27/27 ========================##Magic: 3/3========================..:AC: 3Str: 11..EV: 11Int: 8#.##SH: 0Dex: 19#.#...######..XL:  3 Next: 56% Place: Dungeon:3#.....@.......Noise: ===------  Time: 1459.2 (0.0)###...#####.#.a) +2 sling {Sanele} c) +0 sling {Byeongh####Fire: a) +2 sling {Sanele} Rev _The endoplasm is almost dead.:i You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm! _You shoot a sling bullet.  As you read the scroll labelled FIETENT LIEX, it crumbles to dust.  It is a scroll of identify.:i7K---60.2 (1:i:iY _h -> f - a scroll of fear:icxHRead which item? Scrolls  f - a scroll of fear  t - 2 scrolls of teleportations - a scroll of butterflies  k - a scroll labelled ELOTIGRIDAE  l - a scroll labelled JILAPN PEETTIKU [!] read|quaff[?] describe selected:i :i :i;" +:i# Ebeefyandbeef the ShooterCoglinHealth: 27/27 ========================##Magic: 3/3========================..:AC: 3Str: 11..EV: 11Int: 8#.##SH: 0Dex: 19#.#...######..XL:  3 Next: 56% Place: Dungeon:3#.....@.......Noise: ---------  Time: 1460.2 (0.0)###...#####.#.a) +2 sling {Sanele} c) +0 sling {Byeongh####Fire: a) +2 sling {Sanele} Rev You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm! _You shoot a sling bullet.  As you read the scroll labelled FIETENT LIEX, it crumbles to dust.  It is a scroll of identify. _h -> f - a scroll of fear:i- E .....:i. ....@.......As you read the scroll labelled ELOTIGRIDAE, it crumbles to dust.Silenced 1.2 (1:i4 :i< Q _A profound silence engulfs you. It was a scroll of silence.:il  You cannot read scrolls while silenced!:i׷:i:i\. _:ik~:i:in:i/## ..: .. #.## #.#...######.#......###...#####.#..#### :i B2 _:iS#:iJk## ..: :iȫ9.. #.## !#.#...######.#.......###...#####.#..~#### :icI3.2 (2 :i^:iZGy ## ..: .. ##.## .!.#.#...######.....#.......~###...#####.#..~#### .. ~?r~.r~..rr 2 river rats (asleep). _Found a white potion.:idNj  You encounter 2 river rats.:iYWP.......:iMX+4.2 (3:ig^:i~ad _Found a scroll labelled GUQANL QEIX.:iiJ ))))r1 asleep)You shoot a sling bullet. The sling bullet hits the river rat.:i )rThe river rat is lightly wounded.  You shoot a sling bullet.  The sling bullet barely misses the river rat.:iX4r.:iY2r.:i[ rThe sling bullet hits the river rat but does no damage.:i,]/S:i^1w:ieg....w   ribbon worm (wandering)rr 2 river ratsS   ball python (constriction, wandering)r   rat (wandering):i^hX5.4 (1.2Rev :iq:iv _You encounter a rat. You encounter a ball python. You encounter a ribbon worm.:i ))))You shoot a sling bullet.  The sling bullet closely misses the river rat.:iL  The sling bullet hits the river rat but does no damage.  You shoot a sling bullet. The sling bullet hits the river rat.:i JS~:i> xr?r.:i R~r:i] 7.S:i Kr.:iE -r.:i* ].r:i) c6.7 (1.3Rev+ :i :i a _The river rat is heavily wounded.:i; )You shoot a sling bullet.  The sling bullet hits the river rat but does no damage.:i: )The river rat is heavily wounded.You shoot a sling bullet.:iLvS~~:iLJr.:iMDr.:iN;S.:iNEr~:iW ...S):iX,7.9 (1.2:i`:icd _The sling bullet closely misses the river rat.:ic  You shoot a sling bullet. The sling bullet hits the river rat.:i<;  The river rat is almost dead.You shoot a sling bullet.  The sling bullet hits the river rat but does no damage.:ir1S.:i![ r.:i[OThe river rat is almost dead.:i7r.:i3w:iaM..w   ribbon worm (wandering) .:i_k9.2 (1.3Rev* :i:iW _The river rat closely misses you.:i  ## ..: .. # #.## .!. #.#...######..... #.......@.rr.S..~ ###...#####.#r.~~ #### .. w ?.~ ..~...:iS.r.r..r 700Rev+  _The rat twitches its whiskers.:i}  You shoot a sling bullet.  The sling bullet hits the river rat but does no damage.:i<  .The river rat is almost dead.You shoot a sling bullet. The sling bullet hits the river rat.:i'~   river rat:i1S.:i>r.:i.r:if9S.:i.r   rat:i:t831.4 (1.2Rev* :i\:iNM _You kill the river rat!:i  You shoot a sling bullet. The sling bullet hits the river rat!:i? †The river rat is almost dead.You shoot a sling bullet. The sling bullet hits the river rat.:iѮS   ball python (constriction)r   rat :iF r.S.:iH :iS beefyandbeef the ShooterCoglinHealth: 27/27 ========================##Magic: 3/3========================..::iU bAC: 3Str: 11..#EV: 11Int: 8#.##.!.SH: 0:iU ADex: 19#.#...######.....XL:  3 Next: 108% Place: Dungeon:3:ieV #.......@S.r....~Noise: Silenced  Time: 1472.7 (1.3):iV 5###...#####.#..~~a) +2 sling {Sanele} c) +0 sling {Byeongh:i\W ####.. wFire: a) +2 sling {Sanele} ?.~Rev* ..~..:iVX yS   ball python (constriction).r   ratThe river rat is almost dead.You shoot a sling bullet. The sling bullet hits the river rat. _You kill the river rat!You shoot a sling bullet. The sling bullet hits the river rat!  The river rat is almost dead.You shoot a sling bullet. The sling bullet hits the river rat.:irZ  :iZ _You kill the river rat!You have reached level 4!:ii /  --more--:iU L33/334/494 4% :i:iXP _You feel clever.:i+ # †You shoot a sling bullet. The sling bullet hits the ball python.r   rat:iM )) You kill the ball python!You shoot a sling bullet. The sling bullet hits the rat.:i1 1r.:i1 7r.:iP: U...#####.:i> 463.9 (1.2:iD :iG ^ _The rat is moderately wounded.:iGo 9))))))):i  :i!:i7†:ihYou shoot a sling bullet. The sling bullet barely misses the rat.:iUYou shoot a sling bullet. The sling bullet hits the rat.:i :i ):i! :i0w:i†.....w   ribbon worm (wandering):i475.2 (1.3:i:i+G _You kill the rat!:i\dm )))))))You shoot a sling bullet.:i  wThe sling bullet barely misses the ribbon worm.You shoot a sling bullet.:id{Ew.:iC†....:i},6.4 (1.2:i:iO _The sling bullet hits the ribbon worm but does no damage.:it )))))You shoot a sling bullet. The sling bullet hits the ribbon worm.:i+  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm.:i w.†...7.6:id:i c _The ribbon worm is heavily wounded.:iz m )))))))You shoot a sling bullet.:i  The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.:i 3w.:i †..w...8.7 (1.1:i :i" c _The ribbon worm is heavily wounded.:i )))You shoot a sling bullet. The sling bullet hits the ribbon worm.:i:  The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm!:iM 3w.:iY ..@†. :i ,9.9 (1.2:iZ :iU _ _The ribbon worm is almost dead.:ij  )) You shoot a sling bullet. The sling bullet hits the ribbon worm.:iqk †The ribbon worm is almost dead.:i߿]You shoot a sling bullet. The sling bullet hits the ribbon worm.:i](:i!:i.{†.1281.0 (1.1:iV1O _You kill the ribbon worm!:i3:i:ik?## ..: .. # #.## .!. #.#...######..... #..@.†....~ ###...#####.#..~~ #### .. ~ ?.~ ..~...:i'~A20:i0:iE$  Things that are here::i ## ..: #.. #>##.## ..!.#.#...######.....#.:iUz.†@†....~###...#####.#..~#### ... ~~∩#.?.~ ~....~..............  a rat corpse; a ball python corpse; a river rat corpse3.0 (2:i7 .#.### .#..: .# # .. .##>##.## ...!.#.#...######.....#..†.@....~###...#####.#..~#### #....~~∩~:i##.?.~~~~....~~~................. _Found a glowing drain and an escape hatch in the floor.:i..@..4.0 (3:i:i/X S #.# #.# ## #.# #..: #.# .# .. #.##>##.## #...!.#.#...######........#..†.†@...~~~.###...#####.#..~#### #....~~∩~~##.?.~~~~....~~~.........g   goblin (wandering)........g.  You see here a ribbon worm corpse.:i e  You encounter a goblin. It is wielding a +0 dagger.:ih A.g:ir :it h5.0 (4Rev+ _:i :i )))))g  )You shoot a sling bullet. The sling bullet hits the goblin.:iQP )The goblin is moderately wounded.You shoot a sling bullet.:ig %g.:i s..~~.:i k6.2 (1.2Rev* :i :i a _The sling bullet closely misses the goblin.:i` )))))))You shoot a sling bullet.:i] )The sling bullet closely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin!:i):iV!):iT..~~:i9.).:id/37.4:i:iaJ _You kill the goblin!:i:i:iD:iVH _No target in view!:i[l.†.†:i:i:ip #.# #.# ### #.# .# ..: #.# .# .. #.##>####.#.## #...!.:i`q I#.#...######........#.†.†.@..~~~..###...#####.#..~~~~~.#### #....~~∩~~.:iq ##.?.~~~~~.#....~~~..:iq #........#......).#..:i| :i 280 _:iB :i J#.# .##.# )#  ## #.# .#  ..: #.# .# #.. #.##>####.#.## #...!.#.#...######........#.†.†..@.~~~..###...#####.#..~~~~~..#### #....~~∩~~..##.?.~~~~~..#....~~~..#........#......).#.#:i ! :i! *9.4 (2:i'* :i v #.##.# #.##)# ## #.##.# ..: #.##.# #.. #.##>####.#.## #...!.  #.#...######........  #.†.†...@~~~..  ###...#####.#..~~~~~..#### #....~~∩~~..##.?.~~~~~..#....~~~...#:i6 #..........##......)...##.# _Found a trident.:iX n--------- 90.4 (3:i[ :ig  #.##.##.##)# ##.##.# # .:#.##.# .###  ..#.##>####...#.## #...!.......# #.#...######...........# #........†.†....~~~....# ###...#####.#..~# #### #....~~∩~~...# ##.?.~~~~~...#....~~~...###..........##......)...##...###########:ih a## _Your hearing returns.:iNu  You enter the shallow water.2.0 (4.6Water Rev+ :ix} :i #.##)# #.##.# .# ::i3 #.##.# .###.#.##>####...#  #.## #...!.......# :ig W.#...######...........# ........†.†....~~~....# :i #...#####.#..~~# :i  #### #....~~@~~...#  ##.?.~~~~~...# :i #....~~~...## #..........# #......):iO ...##...############# _Moving in this stuff is going to be slow.:iv :i d3.0 (5Rev+ :i :i :i" :i$ T _There is a glowing drain here.:iW:i :i:i&:i34.0 (1.0 _:i:i a Sewer  The world spins around you as you enter the gateway.  You enter a sewer!:iL #####  #∩@.#  #w≈≈.#  ≈≈.≈≈≈≈~~ ≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈S≈≈≈≈≈≈≈≈w   brain worm≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈S   ball python (constriction, asleep)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:i[5.5 (2.5Rev :i:i  _You encounter a brain worm and a ball python.Found a gate leading back out of this place.:i c _There is an empty arch of ancient stone here.:ivQ )You shoot a sling bullet. The sling bullet hits the brain worm.:i  The brain worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the brain worm!:i` S≈The brain worm is severely wounded.:i`Bw~:igo≈ S):iKhm===6.7 (1.2Rev+ :ixn:i5 _The ball python hisses angrily.:i  You shoot a sling bullet. The sling bullet hits the brain worm!:ir+  The brain worm is almost dead.You shoot a sling bullet.  The sling bullet hits the brain worm but does no damage.:i rS≈S≈:i S≈The brain worm is almost dead.:iU B8.0 (1.3:i< :in B _The brain worm bites you but does no damage.:i&  :i^XYou shoot a sling bullet.  The sling bullet hits the brain worm but does no damage.:i ∩The brain worm is almost dead.You shoot a sling bullet. The sling bullet hits the brain worm!:i ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:ii  You kill the brain worm!The ball python misses you.The ball python bites you but does no damage.:i:ibeefyandbeef the ShooterCoglinHealth: 33/33 ========================Magic: 4/4========================AC: 3Str: 11EV: 11:iNInt: 9SH: 0Dex: 19#####XL:  4 Next: 122% Place: a Sewer#∩@.#Noise: ===------  Time: 1499.2 (1.2)#~≈S.#a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈.≈≈≈≈~~:i/@Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈~~Rev* ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:iRS   ball python (constriction)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:itm≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈The brain worm is almost dead.:iYou shoot a sling bullet. The sling bullet hits the brain worm!  You kill the brain worm!:i,The ball python misses you.:iЫThe ball python bites you but does no damage. _The ball python barely misses you.:i  You kill the brain worm!  The ball python misses you.  The ball python bites you but does no damage. _The ball python barely misses you.:ivYour Ranged Weapons skill increases to level 5!You have reached level 5!:iV/  --more--:iVC8/385/55% :i :i 4 _:i )))))))You shoot a sling bullet.:i  The sling bullet closely misses the ball python.You shoot a sling bullet.:i S≈≈≈≈≈≈The sling bullet closely misses the ball python.The ball python bites you but does no damage.:i.500.3 (1.1:i:iY _The ball python closely misses you.:i=@ )))))))You shoot a sling bullet.:iI :i The sling bullet closely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.:iaf S≈≈≈≈≈:ia≈The ball python is moderately wounded.The ball python bites you. The ball python grabs you.:idd6--  1  :iKdp1.4Constr Rev* :ij:im_ _The ball python constricts you.:i )))))))You shoot a sling bullet.:iF | ≈The sling bullet barely misses the ball python.:i2G You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!:iL =):i/ g≈≈≈≈≈≈≈:i 11 2.6 (1.2Rev* :i :i| ( _You hear a splash.:i:i":i:i5:in7=----30:i:i:i]F---4.6 (2:i:i:ia5.6 (3Rev+ :i:i:i#8:i/==:i5#6.6 (4:iF :iY  ##### #@∩.# #~≈≈.# ≈≈.≈≈≈≈~~# ≈≈~~≈≈≈≈≈ _HP restored.:i:i*7.6 (5:id:iC  There is a gate leading back out of this place here.:i+y #####∩∩.#≈≈.#≈≈≈≈≈≈.≈≈≈≈~~#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈##  You see here a brain worm corpse.:i5A  You enter the shallow water.:il5i9.2 (6.6Water Rev+ :i::iOS ~#≈~~≈≈≈.≈≈≈~#≈≈≈≈.. #####≈≈≈≈~.###∩∩.#≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈@≈≈≈≈~~#≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈:i≈≈#≈≈≈≈##≈ ####≈##≈≈≈≈## _Moving in this stuff is going to be slow.:iJ:iS10.2 (7Rev :i:i&f8..#~~≈.~## ≈.. #####~.###∩∩.# #~≈≈.###.≈≈≈≈~~# ~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈#≈≈≈≈#≈≈≈≈≈≈#≈≈####≈##≈≈≈≈##:ik  You enter the shallow water.=1.8 (9.2Water Rev :io:i ≈..##.~~≈. ~##F# ≈...######l≈≈≈≈≈~@###∩∩.# ~#~≈≈.###.≈≈≈≈~~# ≈≈≈~~≈≈F   rock fish (asleep)#≈l   frilled lizard (asleep)≈≈≈≈≈≈≈≈≈≈≈≈#≈#≈≈≈≈#≈≈≈≈≈≈#≈≈ _Moving in this stuff is going to be slow.:iY ~  You encounter a rock fish and a frilled lizard.:i:i?d2.8 (10.2)Rev  _:i:i:ipj )F:i/You shoot a sling bullet.:i  The sling bullet hits the rock fish but does no damage.  You shoot a sling bullet. The sling bullet hits the rock fish.:iOG#F:iV.:i}W:===4.0 (1.2):i]:i`a _The rock fish is heavily wounded.:iq}  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i,  The rock fish is moderately wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:iK≈l  The sling bullet hits the rock fish but does no damage.  The rock fish is moderately wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is moderately wounded.frilled lizard hisses angrily.:i6Ml:i4---5.2Rev+ :i6:i. _The rock fish bites you.:i}  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i' _The rock fish bites you.  You shoot a sling bullet.sling bullet hits the rock fish but does no damage.  The rock fish is moderately wounded.:i≈l  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is moderately wounded.:iThe sling bullet hits the rock fish but does no damage.  The rock fish is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is moderately wounded.  The rock fish bites you.:i!b2----6.4:iJ':i)A _The rock fish bites you but does no damage.:iۄ}  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:ir V)rock fish bites you. _The rock fish bites you but does no damage.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is moderately wounded.You shoot a sling bullet.:i4≈l:i֏ ≈lThe sling bullet barely misses the rock fish.:i7F:il$29:i---7.5 (1.1Rev* :i:iמ. _The rock fish bites you.:i2 }  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:iͺ _The rock fish bites you.  The sling bullet hits the rock fish but does no damage.  The rock fish is moderately wounded.:i$? Q≈l  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  :i? XThe rock fish is moderately wounded.:iJF :iF $20:iF K--------8.6:iM :iP  The sling bullet hits the rock fish but does no damage.  The rock fish is moderately wounded.  You shoot a sling bullet.  The sling bullet hits th:iIP }e rock fish but does no damage.  The rock fish is moderately wounded. :ivP #_The rock fish bites you!:ig )You shoot a sling bullet.:i^# _The rock fish bites you!  You shoot a sling bullet.  The sling bullet closely misses the rock fish.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:if ≈lThe rock fish is moderately wounded.:i r5F:is,9.8 (1.2:iC~:iUO _The rock fish misses you.:i3g )You shoot a sling bullet.:i  The sling bullet closely misses the rock fish.You shoot a sling bullet.:i FThe sling bullet barely misses the rock fish.The rock fish bites you but does no damage.:id19------21.0:i :i"3 _The frilled lizard bites you.:i :ip:i:iG^ _You are too injured to fight recklessly!:i?:iCDrink which item? Potions  d - a fizzy ruby potion  f - a viscous ruby potion  j - 2 glowing ruby potions [!] read|quaff[?] describe selected:ig:i$:io,beefyandbeef the Shooter≈.Coglin≈..#Health: 19/38 ============------------≈≈~#.Magic: 5/5:i,========================≈≈≈~~AC: 3Str: 11≈≈≈≈≈.EV: 11Int: 9≈≈≈≈≈~####:i,SH: 0Dex: 19≈≈≈≈≈≈.F.######:i-XL:  5 Next: 12% Place: a Sewer:i$-W≈≈≈≈≈≈l@###∩∩.#Noise: ===------  Time: 1521.0 (0.0)≈≈≈≈≈≈≈≈~#~≈≈.###:iG-3a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈.≈≈≈≈~~#Fire: a) +2 sling {Sanele} :ik-≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈Rev* ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:i-,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:i-l   frilled lizard#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈#≈≈≈≈#≈≈≈≈≈≈#≈≈The sling bullet closely misses the rock fish.You shoot a sling bullet.  The sling bullet barely misses the rock fish.:i.kThe rock fish bites you but does no damage. _The frilled lizard bites you. :iG.I_You are too injured to fight recklessly!:i<  It was a potion of magic. Magic courses through your body.  The rock fish closely misses you.The frilled lizard hisses.:io=P20--2.0 (1:iC:i7E_ _The frilled lizard completely misses you.:iDrink which item? Potions  f - a viscous ruby potion  j - 2 glowing ruby potions [!] read|quaff[?] describe selected:i!:i(:i.2beefyandbeef the Shooter≈.Coglin≈..#Health: 20/38 ============------------≈≈~#.Magic: 5/5========================≈≈≈~~AC: 3Str: 11≈≈≈≈≈.EV: 11Int: 9≈≈≈≈≈~####SH: 0Dex: 19≈≈≈≈≈≈.F.######XL:  5 Next: 12% Place: a Sewer≈≈≈≈≈≈l@###∩∩.#Noise: =--------  Time: 1522.0 (0.0)≈≈≈≈≈≈≈≈~#~≈≈.###a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈.≈≈≈≈~~#Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈Re:i2v* ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈l   frilled lizard#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈#≈≈≈≈#≈≈≈≈≈≈#≈≈ _The frilled lizard bites you. _You are too injured to fight recklessly!  It was a potion of magic. Magic courses through your body.  The rock fish closely misses you.The frilled lizard hisses. _The frilled lizard completely misses you.:i?g ≈. ≈..# ≈≈~#. ≈≈≈~~ ≈≈≈≈≈. ≈≈≈≈≈~#### ≈≈≈≈≈≈.F.######  ≈≈≈≈≈≈l@###∩∩.#  ≈≈≈≈≈≈≈≈~#~  ≈≈≈≈≈≈≈≈≈.≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  :i1@s  The frilled lizard hisses. _The frilled lizard completely misses you.enlightenment.  You feel very buoyant.  You fly up into the air.  j -> e - a potion of enlightenment:ir3 ≈. ≈..# ≈≈~#. ≈≈≈~~ ≈≈≈≈≈. ≈≈≈≈≈~#### ≈≈≈≈≈≈.F.######  ≈≈≈≈≈≈l@###∩∩.#  ≈≈≈≈≈≈≈≈~#~  ≈≈≈≈≈≈≈≈≈.≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  :i #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈ :i -  ≈. ≈..# ≈≈~#. ≈≈≈~~ ≈≈≈≈≈. ≈≈≈≈≈~#### ≈≈≈≈≈≈.F.######  ≈≈≈≈≈≈l@###∩∩.#  ≈≈≈≈≈≈≈≈~#~  ≈≈≈≈≈≈≈≈≈.≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈   The rock fish bites you!  * * * LOW HITPOINT WARNING * * *:iX ≈. ≈..# ≈≈~#. ≈≈≈~~ ≈≈≈≈≈. ≈≈≈≈≈~#### ≈≈≈≈≈≈.F.######  ≈≈≈≈≈≈l@###∩∩.#  ≈≈≈≈≈≈≈≈~#~  :i≈≈≈≈≈≈≈≈≈.≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈ :i"  The frilled lizard bites you.9/38 -------=3.0 (1Will+ Fly Rev*  _* * * LOW HITPOINT WARNING * * *:iH≈..##≈~#.≈~~#≈≈.~####≈.F.######l.###∩∩.≈@~#~≈≈.###≈.≈≈≈≈~~≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈##≈#≈≈≈≈##≈≈ ####≈##≈≈≈≈##:i>D.F:i`-4Water Rev+ :i:i3F _The frilled lizard bites you but does no damage.:i p ≈..##≈≈~#.≈≈~~#≈≈≈.≈~####≈≈...######≈l.F##∩∩.#≈≈≈~#~≈≈.###≈≈.≈≈≈≈~~#≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈##≈≈≈≈≈≈ #:ig ≈ ##≈#≈≈≈≈##≈≈  ######≈##≈≈≈≈## :i C#F:i ~:i ,l:i) :it* N--5:ii1 :i3 :ie:iDrink which item? Potions  e - a potion of enlightenment  f - a viscous ruby potion [!] read|quaff[?] describe selected:i~:io:ii≈..##beefyandbeef the Shooter≈≈≈~#.Coglin≈≈≈≈~~#Health: 9/38=====-------------------≈≈≈≈≈≈.Magic: 5/5========================≈≈≈≈≈≈~####AC: 3Str: 11≈≈≈≈≈≈≈...######EV: 11Int: 9≈≈≈≈≈≈≈~.###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈l≈F#~≈≈.###XL:  5 Next: 12% Place: a Sewer≈≈≈≈≈≈≈@≈≈.≈≈≈≈~~#Noise: ---------  Time: 1525.0 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh:i+≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Will+ Fly Water Rev+ ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈l   frilled lizard######≈##≈≈≈≈##j -> e - a potion of enlightenment  :ibThe rock fish bites you!  * * * LOW HITPOINT WARNING * * *The frilled lizard bites you. :ix_* * * LOW HITPOINT WARNING * * * _The frilled lizard bites you but does no damage.:i% F~It was a potion of moonshine. You feel tipsy.:i :ik10/38==:i6.0 (1Vertigo Will+ Fly Water Rev+ :i:i[ _The frilled lizard barely misses you.:i ≈..##beefyandbeef the Shooter≈≈≈~#.Coglin≈≈≈≈~~#Health: 10/38 ======------------------≈≈≈≈≈≈.Magic: 5/5========================≈≈≈≈≈≈~####AC: 3Str: 11≈≈≈≈≈≈≈...######EV:  6 Int: 9≈≈≈≈≈≈≈~F###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈l*~#~≈≈.###XL:  5 Next: 12% Place: a Sewer≈≈≈≈≈≈≈@≈≈.≈≈≈≈~~#Noise: =--------  Time: 1526.0 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≧:i U≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev+ ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈l   frilled lizard######≈##≈≈≈≈##It was a potion of moonshine. You feel tipsy. _The frilled lizard barely misses you.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (moderately wounded, 70% to hit):i u ~Fl≈:i!4≈..##beefyandbeef the Shooter≈≈≈~#.Coglin≈≈≈≈~~#Health: 10/38 ======------------------≈≈≈≈≈≈.Magic: 5/5========================≈≈≈≈≈≈~####AC: 3Str: 11:i05≈≈≈≈≈≈≈...######EV:  6 Int: 9≈≈≈≈≈≈≈~F###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈l≈~#~≈≈.###XL:  5 Next: 12% Place: a Sewer≈≈≈≈≈≈≈@≈≈.≈≈≈≈~~#Noise: =--------  Time: 1526.0 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev+ ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:ik5#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈l   frilled lizard:i5######≈##≈≈≈≈##It was a potion of moonshine. You feel tipsy. _The frilled lizard barely misses you.:i5Fire: a) +2 sling {Sanele}Press: ? - help, Q - select action:i5AShift-Dir - straight lineOkay, then.:i67:ib=:i?. _:i~ ≈..##≈~#.≈~~##≈.#≈~####≈...######≈~F###∩∩.#≈l≈~#~≈≈.###≈.≈≈≈≈~~#≈~~≈≈≈#≈ #≈ ##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈:i g ######≈##≈##:i ≈..## ≈≈≈≈~#. ≈≈≈≈≈~~## ≈≈≈≈≈≈≈.# ≈≈≈≈≈≈≈~####  ≈≈≈≈≈≈≈≈...######  ≈≈≈≈≈≈≈≈~F###∩∩.#  ≈≈≈≈≈≈≈≈l≈~#~≈≈.###  ≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ###≈≈≈≈≈≈≈≈≈≈≈≈  #≈≈≈≈≈≈≈≈≈≈≈≈  ##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈  ######≈##≈≈≈≈## :id ≈..## ≈≈≈≈~#. ≈≈≈≈≈~~## ≈≈≈≈≈≈≈.# ≈≈≈≈≈≈≈~####  ≈≈≈≈≈≈≈≈...######  ≈≈≈≈≈≈≈≈~F###∩∩.#  ≈≈≈≈≈≈≈≈l≈~#~≈≈.###  ≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ###≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈  ##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈  ######≈##≈≈≈  F.The frilled lizard bites you.:ik:iMlq7/38 --7.0 (1:ir:ivV _* * * LOW HITPOINT WARNING * * *:i{! ≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 7/38====--------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~####AC: 3Str: 11≈≈≈≈≈≈≈≈...######EV:  6 Int: 9:i" D≈≈≈≈≈≈≈≈F.###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈≈l≈~#~≈≈.###XL:  5 Next: 12% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: =--------  Time: 1527.0 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev+ ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:i" "F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈l   frilled lizard######≈##≈≈≈≈##The frilled lizard bites you. _* * * LOW HITPOINT WARNING * * *Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (moderately wounded, 70% to hit):i ≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 7/38====--------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~####AC: 3Str: 11≈≈≈≈≈≈≈≈...######EV:  6 Int: 9≈≈≈≈≈≈≈≈F.###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈≈)≈~#~≈≈.###XL:  5 Next: 12% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: =--------  Time: 1527.0 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈:ij S≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev+ ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈l   frilled lizard######≈##≈≈≈≈##Shift-Dir - straight lineAim: a rock fish (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet misses the frilled lizard.The sling bullet hits the rock fish.  The rock fish is heavily wounded.:ia N≈The sling bullet hits the rock fish.  The rock fish is heavily wounded.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!  You hear a splash.:ig <):i HF~:i 3≈:i D3==8.1 (1.1 _:i :i :i 3:i:i5F _Unknown command.:i* ≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 7/38====--------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~####AC: 3Str: 11≈≈≈≈≈≈≈≈.F.######EV:  6 Int: 9≈≈≈≈≈≈≈≈*.###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈≈*≈~#~≈≈.###XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: ===------  Time: 1528.1 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh:i ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev+ ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈## _You hear a splash. _Unknown command.Fire: a) +2 sling {Sanele}:i Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (moderately wounded, 70% to hit):i ≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 7/38====--------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~####AC: 3Str: 11≈≈≈≈≈≈≈≈.F.######EV:  6 :i~ Int: 9≈≈≈≈≈≈≈≈).###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈≈)≈~#~≈≈.###XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: ===------  Time: 1528.1 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev+ ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##:i Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (moderately wounded, 70% to hit)  :i WYou shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i)Shift-Dir - straight line  Aim: a rock fish (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is moderately wounded.You shoot a sling bullet.:i F.  The sling bullet barely misses the rock fish.:i R~≈:iz r9.3 (1.2Rev* _:i&:i$:is:i:i:i:iQ ≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 7/38====--------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~##F#AC: 3Str: 11≈≈≈≈≈≈≈≈.*.######EV:  6 Int: 9≈≈≈≈≈≈≈≈*.###∩∩.#SH: 0Dex: 19:i ≈≈≈≈≈≈≈≈*≈~#~≈≈.###XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: ===------  Time: 1529.3 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev* :i# ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈:iQ ######≈##≈≈≈≈##You shoot a sling bullet. _The sling bullet barely misses the rock fish.:ix Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight line:i xAim: a rock fish (moderately wounded, 70% to hit):i F.~.:izH.#*:is_.*#≈:iF*.*.Aim: a rock fish (moderately wounded, 70% to hit):is ≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 7/38====--------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~##F#AC: 3Str: 11≈≈≈≈≈≈≈≈.).######EV:  6 Int: 9≈≈≈≈≈≈≈≈).###∩∩.#SH: 0Dex: 19:i ≈≈≈≈≈≈≈≈)≈~#~≈≈.###XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: ===------  Time: 1529.3 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev* ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish:iO ##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##Fire: a) +2 sling {Sanele}:it Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (moderately wounded, 70% to hit)  :i You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is severely wounded.:i )Shift-Dir - straight line  Aim: a rock fish (moderately wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is severely wounded.  The sling bullet barely misses the rock fish.:i 0#:i z.~≈:i `8=30.4 (1.1 _:i\ :i :ii  :i:iX'0.0:i]:i_:i<F:i :idS ≈. ..## ≈≈≈≈~#. ≈≈≈≈≈~~## ≈.# ≈~#### ≈...###### ≈~.###∩∩.# ≈~#~≈≈.### ≈.≈≈≈≈~~# ≈~~≈ ≈ ≈≈≈≈###≈#≈≈≈≈≈≈≈≈≈≈:i&U ≈≈≈##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##:iTW 0F:i$v F   rock fish---1.4 (1:i :i :iq(≈.beefyandbeef the Shooter≈≈..##Coglin≈≈≈≈~#.Health: 8/38=====-------------------≈≈≈≈≈~~##Magic: 5/5========================≈≈≈≈≈≈≈.#AC: 3Str: 11:i≈≈≈≈≈≈≈~###FEV:  6 Int: 9≈≈≈≈≈≈≈≈..*######SH: 0Dex: 19≈≈≈≈≈≈≈≈~*###∩∩.#XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈≈@≈~#~≈≈.###Noise: ---------  Time: 1531.4 (0.0):itk≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~#a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev* ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:iDF   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈:iU######≈##≈≈≈≈##You shoot a sling bullet. :i_The sling bullet barely misses the rock fish.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select action:iShift-Dir - straight lineAim: a rock fish (severely wounded, 70% to hit):i≈.beefyandbeef the Shooter≈≈..##Coglin≈≈≈≈~#.Health: 8/38=====-------------------≈≈≈≈≈~~##Magic: 5/5========================≈≈≈≈≈≈≈.#AC: 3Str: 11≈≈≈≈≈≈≈~###)EV:  6 Int: 9≈≈≈≈≈≈≈≈..)######SH: 0Dex: 19≈≈≈≈≈≈≈≈~)###∩∩.#XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈≈@≈~#~≈≈.###Noise: ---------  Time: 1531.4 (0.0)≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~#a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:il≈≈~~≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev* ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the rock fish.:i.Shift-Dir - straight line  Aim: a rock fish (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the rock fish.  The sling bullet hits the rock fish but does no damage.:i #FThe rock fish is severely wounded..F:i:i'===:i2.7 (1.3 _:iJ:i]:iL ≈.beefyandbeef the Shooter≈≈..##Coglin≈≈≈≈~#.Health: 8/38=====-------------------≈≈≈≈≈~~##Magic: 5/5========================≈≈≈≈≈≈≈.#AC: 3Str: 11≈≈≈≈≈≈≈~####EV:  6 :i Int: 9≈≈≈≈≈≈≈≈...######SH: 0Dex: 19≈≈≈≈≈≈≈≈~F###∩∩.#XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈≈@≈~#~≈≈.###Noise: ===------  Time: 1532.7 (0.0)≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~#a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈Fire: a) +2 sling {Sanele} :i ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev* ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈:i& ######≈##≈≈≈≈##The sling bullet hits the rock fish but does no damage. _The rock fish is severely wounded.:iK Fire: a) +2 sling {Sanele}Press: ? - help, Q - select action:in Shift-Dir - straight lineAim: a rock fish (severely wounded, 70% to hit):ỉ S F#:i&2 F#Aim: a rock fish (severely wounded, 70% to hit):i* ≈.beefyandbeef the Shooter≈≈..##Coglin≈≈≈≈~#.Health: 8/38=====-------------------≈≈≈≈≈~~##Magic: 5/5========================≈≈≈≈≈≈≈.#AC: 3Str: 11≈≈≈≈≈≈≈~####EV:  6 Int: 9≈≈≈≈≈≈≈≈...######SH: 0Dex: 19≈≈≈≈≈≈≈≈~F###∩∩.#XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈≈@≈~#~≈≈.###Noise: ===------  Time: 1532.7 (0.0)≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~#a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≷:i≈≈≈≈≈≈≈≈≈~~≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev* ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:iYou shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is severely wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is severely wounded.:i:i2 F93.9 (1.2:iu&:i(  The sling bullet hits the rock fish but does no damage.  The rock fish is severely wounded.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  :i^)The rock fish is severely wounded. _The rock fish completely misses you.:i ≈.beefyandbeef the Shooter≈≈..##Coglin≈≈≈≈~#.Health: 9/38=====-------------------≈≈≈≈≈~~##Magic: 5/5========================≈≈≈≈≈≈≈.#AC: 3Str: 11≈≈≈≈≈≈≈~####EV:  6 Int: 9≈≈≈≈≈≈≈≈...######SH: 0Dex: 19≈≈≈≈≈≈≈≈~F###∩∩.#XL:  5 Next: 13% Place: a Sewer:i ~≈≈≈≈≈≈≈≈@≈~#~≈≈.###Noise: ===------  Time: 1533.9 (0.0)≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~#a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev* ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:i F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##The rock fish is severely wounded. :i- _The rock fish completely misses you.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight line:iQ vAim: a rock fish (severely wounded, 70% to hit):iU≈.beefyandbeef the Shooter≈≈..##Coglin≈≈≈≈~#.Health: 9/38=====-------------------≈≈≈≈≈~~##Magic: 5/5========================≈≈≈≈≈≈≈.#AC: 3Str: 11≈≈≈≈≈≈≈~####EV:  6 Int: 9≈≈≈≈≈≈≈≈...######SH: 0Dex: 19≈≈≈≈≈≈≈≈~F###∩∩.#XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈≈@≈~#~≈≈.###Noise: ===------  Time: 1533.9 (0.0)≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~#a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≷:i'≈≈≈≈≈≈≈≈≈~~≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev* ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:ij5))Shift-Dir - straight line  Aim: a rock fish (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is severely wounded.You shoot a sling bullet.:iH .FThe sling bullet barely misses the rock fish.5.1 (1.2:i:iaV _The rock fish barely misses you.:i#≈..##≈≈~#. ≈≈≈≈≈~~## ≈≈≈≈≈≈≈.# ≈~#### ≈≈...###### ≈~F###∩∩.# ≈≈≈~#~≈≈.### ≈≈.≈≈≈≈~~# ≈≈≈≈≈≈≈≈~~≈ ≈≈≈≈≈ ≈ ###≈ #≈ ##≈#≈≈≈≈##≈≈ ######≈##≈≈≈≈## :i@;F.:i:in5---60:ic:i:i*≈≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 9/38=====-------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~####AC: 3Str: 11≈≈≈≈≈≈≈≈...######EV:  6 Int: 9≈≈≈≈≈≈≈≈F.###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈≈*≈~#~≈≈.###XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: ---------  Time: 1536.1 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≈≈≈≈≹:i+≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev* ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##The sling bullet barely misses the rock fish. _The rock fish barely misses you.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 70% to hit):i< +:iQ ≈≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 9/38=====-------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~####AC: 3Str: 11≈≈≈≈≈≈≈≈...######EV:  6 Int: 9≈≈≈≈≈≈≈≈F.###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈≈)≈~#~≈≈.###XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: ---------  Time: 1536.1 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈[3:i 3mFire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev* ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is severely wounded.:is ))Shift-Dir - straight line  Aim: a rock fish (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is severely wounded.  The sling bullet closely misses the rock fish.:iF~≈10/38====7.4 (1.3 _:i/:i≈≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 10/38 ======------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~####AC: 3Str: 11≈≈≈≈≈≈≈≈.F.######EV:  6 Int: 9≈≈≈≈≈≈≈≈*.###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈≈*≈~#~≈≈.###XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: ===------  Time: 1537.4 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh[0;:i 10m≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev* ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##You shoot a sling bullet. _The sling bullet closely misses the rock fish.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 70% to hit):iy ≈≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 10/38 ======------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~####AC: 3Str: 11≈≈≈≈≈≈≈≈.).######EV:  6 Int: 9≈≈≈≈≈≈≈≈).###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈≈)≈~#~≈≈.###XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: ===------  Time: 1537.4 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh[0;:i 10m≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Vertigo Will+ Fly Water Rev* ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet completely misses the rock fish.:i Shift-Dir - straight line  Aim: a rock fish (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet completely misses the rock fish.The sling bullet hits the rock fish but does no damage.:i < F.  The rock fish is severely wounded.~≈11 8.5 (1.1:i :iQ Y _The world stops spinning.:i≈≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 10/38 ======------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~##F#AC: 3Str: 11≈≈≈≈≈≈≈≈.*.######EV: 11Int: 9≈≈≈≈≈≈≈≈*.###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈≈*≈~#~≈≈.###XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: ===------  Time: 1538.5 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh[1:i1;10H≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Will+ Fly Water Rev* ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##The rock fish is severely wounded. _The world stops spinning.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 75% to hit):i'd F..~*:ih|F*.*.Aim: a rock fish (severely wounded, 75% to hit):ion≈≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin:i:p≈≈≈≈≈~~##Health: 10/38 ======------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~##F#AC: 3Str: 11≈≈≈≈≈≈≈≈.).######EV: 11Int: 9≈≈≈≈≈≈≈≈).###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈≈)≈~#~≈≈.###XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: ===------  Time: 1538.5 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈:ip ≈≈≈≈≈Will+ Fly Water Rev* ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is almost dead.:iShift-Dir - straight line  Aim: a rock fish (severely wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is almost dead.  The sling bullet hits the rock fish but does no damage.:ip o #The rock fish is almost dead.F.~≈9.7 (1.2 _:i ≈≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 10/38 ======------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~##F#AC: 3Str: 11≈≈≈≈≈≈≈≈.*.######EV: 11Int: 9≈≈≈≈≈≈≈≈*.###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈≈*≈~#~≈≈.###XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: ===------  Time: 1539.7 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh[1:i 1;10H≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Will+ Fly Water Rev* ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##The sling bullet hits the rock fish but does no damage. _The rock fish is almost dead.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (almost dead, 75% to hit):i7≈≈..##beefyandbeef the Shooter≈≈≈≈~#.Coglin≈≈≈≈≈~~##Health: 10/38 ======------------------≈≈≈≈≈≈≈.#Magic: 5/5========================≈≈≈≈≈≈≈~####AC: 3Str: 11≈≈≈≈≈≈≈≈...######EV: 11Int: 9≈≈≈≈≈≈≈≈~.###∩∩.#SH: 0Dex: 19≈≈≈≈≈≈≈≈≈≈~#~≈≈.###XL:  5 Next: 13% Place: a Sewer≈≈≈≈≈≈≈@≈≈≈.≈≈≈≈~~#Noise: ===------  Time: 1539.7 (0.0)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈a) +2 sling {Sanele} c) +0 sling {Byeongh≈≈≈≈≈≈≈≈≈≼:iN≈≈≈≈≈≈≈≈≈≈≈≈Fire: a) +2 sling {Sanele} ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Will+ Fly Water Rev* ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈F   rock fish##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  You kill the rock fish!))):ii:i[.~≈Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  You kill the rock fish!  You shoot a sling bullet.6040.9 (1.2 _:i'g _Your Armour skill increases to level 1!:iH*. ..## ≈≈≈≈~#. ≈≈≈≈≈~~## ≈.# ≈~#### ≈...###### ≈~.###∩∩.# ≈~#~≈≈.### ≈.≈≈≈≈~~# ≈~~≈ ≈ ≈≈≈≈###≈#≈≈≈≈≈≈≈≈≈≈≈≈≈##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈######≈##≈≈≈≈##1---10 _:iK+ sM  ≈≈..##~#. ~~#.# ~#### ...#####.###∩∩.# ~#~≈≈.##.≈≈≈≈~~# ~~≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈#≈≈≈≈≈:iA ---2Water :i"}:iā:i:iVr3Rev+ :i<:i.:iz*4.9 (2:iH:iv:iԫV2=5.9 (3:i%:i:i*6.9 (4:iV:i7.9 (5Rev 3==8.9 (6:i:iG:i*9.9 (7:i:iaA50.9 (8:i:iK1.9 (9:i1:iuz4=2.9 (10.0):i<:i:i?+3.9 (11:i:iA4.9 (12:iH!:iV':i'+5.9 (13:i-:i3:iA4T5=6.9 (14:iS9:i>A7.9 (15:i D:iKm8.9 (16Fly :iQ:ilQ _You are starting to lose your buoyancy.9.9 (1716==60.9 (18:in:io+1.9 (19:iu:i|A2.9 (20:iĀ:i-:i+3.9 (21:in:iK:iՓW7=4.9 (22:iޚ:iA5.9 (23:i:iA6.9 (24:iٱ:i:i+7.9 (25:i:iP _Your Armour skill increases to level 1! _You are starting to lose your buoyancy.  You float gracefully downwards.  Splash!  You fall into the shallow water.  Moving in this stuff is going to be slow.8======8.9 (26:im:iY _Your enlightenment fades.:iZ 3:i]` :i+f :iCk f-----9.9 (1.0):is _-----70.9 (2:i 9==1.9 (3:i :iA :iH *2.9 (4:i :i; @3.9 (5:iޤ :iϪ :ic *4.9 (6:i :i :i Y20=5.9 (7:iھ :iA @6.9 (8:i :i5 @7.9 (9:iZ :iO D8.9 (10.0):iD :i w1=9.9 (11:iU :i5 B80.9 (12:i :iA1.9 (13:iu:i A2.9 (14:i:i?o2=3.9 (15:i:i %A4.9 (16:i/):iN/:i/$5.9 (17:i{4:i::i:+6.9 (18:ir@:iE:iyFa3=7.9 (19:iK:iQ:i{R+8.9 (20:iZ:i^A9.9 (21:ia:if:i5g,90.9 (22:igl:ip4==1.9 (23:it:iyA2.9 (24:i|:iA3.9 (25:il:iA4.9 (26:i:iޖo5=5.9 (27:i:i:i+6.9 (28:iע:i6:i+7.9 (29:iݭ:i~:ia6=8.9 (30:i%:iU:i|+9.9 (31:i:iC600.9 (32:iw:i A1.9 (33:i:iV27==2.9 (34:i:iS:i+3.9 (35:i.:i:i+4.9 (36:iJ:i:i@+5.9 (37:i :iH:ie8=6.9 (38:iJ:iA:i8B+7.9 (39:i-:iX :i +8.9 (40:if:ik:i+9.9 (41:i:i>":i"Z9=10.9 (42:i':i,:iS-+1.9 (43:i1:i6:i7+2.9 (44:i<:iB:iC+3.9 (45:izH:iM:iNd30=4.9 (46:iS:itZA5.9 (47:i_:iiW6.9 (48:iqqA7.9 (49:is:iOzo1=8.9 (50:iD:il:iń+9.9 (51:iʼn:i:i,20.9 (52:i2==1.9 (53:i:iiA2.9 (54:iƮ:i:i/$3.9 (55:i:iA4.9 (56:iz:im:ic3=5.9 (57:i:iA6.9 (58:i:i+A7.9 (59:i^:iwA8.9 (60:iS:iJ:iY4=9.9 (61:il:iB30.9 (62:i :iA1.9 (63:i:i$A2.9 (64:i*:i05==3.9 (65:i4.9 (665.9 (676.9 (686=7.9 (698.9 (709.9 (7140.9 (727=1.9 (73:i:iA2.9 (74:i%:i A3.9 (75:iH:i8A4.9 (76:i0 :i3':i?(v8==5.9 (77:ip-:iƸJM   ≈≈..##~#. ~~#.# ~#### ..#####~.###∩∩.# ~#~≈≈.##.≈≈≈≈~~# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈:i6L6.9 (78:iy:iT?≈≈≈.  ≈≈≈..## ≈≈≈≈~#.  ≈≈≈≈≈~~## ≈.#  ####  ≈...###### ~.###∩∩.#  ~#~≈≈.### .≈≈≈≈~~# ≈≈≈≈~~ ≈ ≈≈≈###≈:ir^  You enter the shallow water.8.5 (79.6Water :ijd:i' M≈≈≈ . ..##~#. ~~## ~#### ...#####~.###∩∩.# ≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ _Moving in this stuff is going to be slow.:iL9.5 (80:i:i ≈≈≈. ..####.~@##≈.# ~#### ≈...######~.###∩∩.#~#~≈≈.###.≈≈≈≈~~#~~  ≈:i3 :i You enter the shallow water.=51.1 (82.2Water :i:i-)m ≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈~#≈..≈..###≈~#.#≈@~##≈.#≈~####≈...######≈~.###∩∩.#≈~#~≈≈.###≈.≈≈≈≈~~#≈≈≈≈≈≈~~≈  ≈  _Moving in this stuff is going to be slow.:i0C2.7 (83.8:it6:ia≈≈≈≈≈~≈~##≈..# #≈≈≈≈≈..####.~~##≈.# ~#### ≈...######~.###∩∩.# ~#~≈≈.####.≈≈≈≈~~# ≈~~:igC4.3 (85.4:i :i&M≈ ~#≈ #≈≈≈≈≈.@##~#.# ~~#.# ≈≈≈≈≈≈≈≈≈≈~####.:i•b≈≈≈≈≈≈≈≈≈≈≈≈≈.:iL5.3 (86:if:i\.##≈≈≈≈≈≈≈≈≈#≈≈≈≈≈.#≈≈#≈≈≈≈≈≈≈~≈~≈~##≈@.# ##≈≈≈≈≈..#####.#~~###≈.#~####≈...#######~.###∩∩.# ~#~≈≈.###:iq7A6.3 (87:i=:iM ~##≈~#≈.≈.#≈T#≈~ ≈#≈≈≈≈≈≈..# #≈≈≈≈≈..###≈≈≈≈≈≈≈~#.#T   Pargi (asleep)~.≈≈≈≈≈≈≈≈≈≈≈~.:i{You enter the shallow water. _Moving in this stuff is going to be slow.  :i:iHbeefyandbeef the Shooter#≈≈≈≈≈≈≈≈≈~#Coglin##≈≈≈≈≈≈≈≈≈~Health: 38/38 ========================#≈≈≈≈≈≈≈≈≈.Magic: 5/5========================≈≈≈≈≈≈≈≈≈.#AC: 3Str: 11#≈≈≈≈≈≈≈≈TEV: 11Int: 9#≈≈≈≈≈≈≈~SH: 0Dex: 19≈≈≈≈≈≈≈~#XL:  5 Next: 60% Place: a Sewer≈≈≈≈≈≈≈@##Noise: ---------  Time: 1656.3 (87.4)#≈≈≈≈≈≈..#:i a) +2 sling {Sanele} c) +0 sling {Byeongh##≈≈≈≈≈..###Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈~#.#Water #≈≈≈≈≈≈≈≈~~###≈≈≈≈≈≈≈≈≈≈.#T   Pargi (asleep)≈≈≈≈≈≈≈≈≈≈≈~####≈≈≈≈≈≈≈≈≈≈≈≈...#######≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.  Moving in this stuff is going to be slow.  You encounter Pargi the Meek.:ic/  --more--:i,H :i8P w F  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.  Moving in this stuff is going to be slow.  You encounter Pargi the Meek.Pargi shouts!.:i{Q L~F:iIY F   rock fishYou encounter a rock fish.:iZ L====7.9 (89.0:i` :ic . _Pargi leaves your sight.:iKc  You shoot a sling bullet. The sling bullet hits the rock fish.:i  The rock fish is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:iW0T:ia9 T   PargiF   rock fishThe rock fish is lightly wounded.:ib29------===-9.0 (1.1)Rev :ii:iXk. _The rock fish bites you!:i }Drink which item? Potions  e - a potion of enlightenment [!] read|quaff[?] describe selected:iL :i :i beefyandbeef the Shooter#≈≈≈≈≈≈≈≈≈~#Coglin##≈≈≈≈≈≈≈≈≈~Health: 29/38 ==================------#≈≈≈≈≈≈≈≈≈.Magic: 5/5========================≈≈≈≈≈≈≈≈≈.#AC: 3Str: 11#≈≈≈≈≈≈≈≈.EV: 11Int: 9#≈≈≈≈≈≈≈TSH: 0:i Dex: 19≈≈≈≈≈≈≈~FXL:  5 Next: 60% Place: a Sewer≈≈≈≈≈≈≈@##Noise: ===------  Time: 1659.0 (0.0)#≈≈≈≈≈≈..#a) +2 sling {Sanele} c) +0 sling {Byeongh##≈≈≈≈≈..###Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈~#.#Water Rev #≈≈≈≈≈≈≈≈~~###≈≈≈≈≈≈≈≈≈≈.#T   Pargi≈≈≈≈≈≈≈≈≈≈≈~####F   rock fish≈≈≈≈≈≈≈≈≈≈≈≈...#######≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.#You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is lightly wounded.  :i5 You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is lightly wounded. _The rock fish bites you!:ii ~TYou feel very buoyant.:iF :iq --60.0 (1Will+ Fly Water Rev :iK :iV o _You fly up into the air. The rock fish barely misses you.:iS#≈≈≈≈≈≈≈≈≈~##≈~.# #≈.#~TF#≈~## #..# ##≈≈≈≈≈..### ≈≈~#.# #≈≈~~## #≈≈≈.#≈~#####≈≈...########≈~.###∩∩.#:iT] ≈≈≈~#~≈≈.###:iWM~T:iZ F#Pargi attacks as he pursues you! Pargi bites you. Pargi misses you.:ib:ic8---1Water :ij:ioO _Pargi closely misses you.:ii#≈~. # #≈.#~ F# #≈T## #≈≈≈≈≈≈..# ##≈≈≈@≈..### ≈≈~#.# #:i≈≈~~## #≈≈≈.#≈~#### #≈≈...###### ##≈~.###∩∩.# #≈≈≈~#~≈≈.## #≈≈.≈≈≈≈~~:iM~T:iSC-2:i:iֱ:iN )You shoot a sling bullet. The sling bullet hits Pargi.:i_ g )Pargi is lightly wounded.:i M~F:i >.T:i 0≈:i b===3.1 (1.1Rev :i :i U _You shoot a sling bullet. The sling bullet barely misses Pargi.:i )You shoot a sling bullet. The sling bullet hits the rock fish.:i" )The rock fish is lightly wounded.  You shoot a sling bullet.:iJM~F:iݮ7≈:i^4.2Rev+ :iK:ic _The sling bullet barely misses the rock fish.:i) )You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:ir )The rock fish is lightly wounded.  You shoot a sling bullet.:i=6K.T:i=<≈F:i>U9=5.3:i y _The sling bullet barely misses the rock fish.:ib' )You shoot a sling bullet. The sling bullet hits Pargi.:iڱ h ))Pargi is lightly wounded.:i$1 ].T.:i 2 $T:i8 3≈:i9 k6.5 (1.2Rev* :i@ :iC U _You shoot a sling bullet. The sling bullet barely misses Pargi.:i` )You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i  )The rock fish is lightly wounded.  You shoot a sling bullet.:iPO~T:iDYE≈F:iZ'7.7:i_:ibd _The sling bullet closely misses the rock fish.:i )You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i? _The sling bullet closely misses the rock fish.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is lightly wounded.:iO~T≈30=8.9:iM _The rock fish is lightly wounded.:i8 h ))You shoot a sling bullet.:ij  The sling bullet barely misses the rock fish.You shoot a sling bullet.:i O~T:i2 E≈F:i -70.0 (1.1:i :i d _The sling bullet closely misses the rock fish.:i=s )You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i )The rock fish is lightly wounded.  You shoot a sling bullet.:iX}I.T:iE≈F:i'1.1:i:i0c _The sling bullet barely misses the rock fish.:il' )You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i  _The sling bullet barely misses the rock fish.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is lightly wounded.:i0 O~T:i6 :≈:i7 Z1=2.3 (1.2:i= :i? 7 _The rock fish is lightly wounded.:i :iq)You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i!>)sling bullet hits the rock fish but does no damage. _The rock fish is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is lightly wounded.  You shoot a sling bullet.:i.:iŭ≈FTF   rock fish:i'3.5:ir:ig _The sling bullet completely misses the rock fish.:i!o )You shoot a sling bullet.  :iM"7The sling bullet hits the rock fish but does no damage.:i; _The sling bullet completely misses the rock fish.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is lightly wounded.:i3:≈:i3'4.7:i=M _The rock fish is lightly wounded.:iB ) You shoot a sling bullet. The sling bullet hits the rock fish.:i_  The rock fish is moderately wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i :≈:i r2==5.9:i6 :i d _The rock fish is moderately wounded.:ih ))You shoot a sling bullet.:iZ9  The sling bullet barely misses the rock fish.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i`1T:ip4≈F.T   PargiF   rock fish:i0'7.1:i^:id _The rock fish is moderately wounded.:i )You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i)N  The rock fish is moderately wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i 7T.:i :≈:i( ,8.2 (1.1:i :i d _The rock fish is moderately wounded.:ik] )You shoot a sling bullet. The sling bullet hits the rock fish.:i )The rock fish is heavily wounded.You shoot a sling bullet.:idLT~:i.lE≈F:il,9.4 (1.2:i0s:ivc _The sling bullet barely misses the rock fish.:i :i Read which item? Scrolls  f - a scroll of fear  t - 2 scrolls of teleportations - a scroll of butterflies :i^  l - a scroll labelled JILAPN PEETTIKU[?] describe selected:i:i`:i##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 32/38 ====================----#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19:i+#≈≈≈≈≈≈F.#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈..###Noise: ===------  Time: 1679.4 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈T#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~:i-The sling bullet hits the rock fish but does no damage. _The rock fish is moderately wounded.You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is heavily wounded.You shoot a sling bullet. _The sling bullet barely misses the rock fish.:i@ T.  As you read the scroll labelled JILAPN PEETTIKU, it crumbles to dust.  Your body is wracked with pain! The rock fish convulses! Pargi convulses!:iJ  :it18------------80.4 (1:i :i1 _It was a scroll of torment.:iJ##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 18/38 ===========-------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈*F.#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈..###Noise: ---------  Time: 1680.4 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~T##Fire: a) +2 slin:ig {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~Your body is wracked with pain! The rock fish convulses! Pargi convulses! _It was a scroll of torment.  Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 75% to hit):iw ≈F.*:i *F.≈Aim: a rock fish (severely wounded, 75% to hit):i ##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 18/38 ===========-------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈)F.#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈..###Noise: ---------  Time: 1680.4 (0.0)#≈≈≈≈≈≈≈~#.#:i& a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~T##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:it You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is severely wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is severely wounded.:i T~T~:i :≈:i ====1.5 (1.1 _:i :iS :i@9##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 18/38 ===========-------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈*F.#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈..###Noise: ===------  Time: 1681.5 (0.0)#≈≈≈≈≈≈≈T#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} :i: #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~The sling bullet hits the rock fish but does no damage. _The rock fish is severely wounded.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 75% to hit):ifq+:is&##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 18/38 ===========-------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈)).#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈..###Noise: ===------  Time: 1681.5 (0.0)#≈≈≈≈≈≈≈T#.#a) +2 sling {Sanele} c) +0 sling {Byeongh:it #≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the rock fish.:iShift-Dir - straight line  Aim: a rock fish (severely wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the rock fish.  The sling bullet hits the rock fish but does no damage.:i݀ T~The rock fish is severely wounded.:i!E≈F:ir32.7 (1.2 _:i:io:i<##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 18/38 ===========-------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈*F.#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈T.###Noise: ===------  Time: 1682.7 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) :i+2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~The sling bullet hits the rock fish but does no damage. _The rock fish is severely wounded.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 75% to hit):i^##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 18/38 ===========-------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈)F.#XL:  5 Next: 60% Place: a Sewer:i;`##≈≈≈@≈T.###Noise: ===------  Time: 1682.7 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (severely wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is severely wounded.  You shoot a sling bullet.  The sling bullet hits the rock fish.  The rock fish is almost dead.:i[q:≈:ijri9=3.8 (1.1 _:ix:iyy:i ##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 19/38 ============------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈*F.#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈T.###Noise: ===------  Time: 1683.8 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) :i +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~The sling bullet hits the rock fish. _The rock fish is almost dead.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (almost dead, 75% to hit):i##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 19/38 ============------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈)).#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈T.###Noise: ===------  Time: 1683.8 (0.0)#≈≈≈≈≈≈≈~#.#:ia) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (almost dead, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the rock fish.:i9yShift-Dir - straight line  Aim: a rock fish (almost dead, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the rock fish.The sling bullet hits the rock fish but does no damage.:i ≈FThe rock fish is almost dead.:iu35.0 (1.2 _:i:iX:iP##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 19/38 ============------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈*F.#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈T.###Noise: ===------  Time: 1685.0 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) :i+2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~The sling bullet hits the rock fish but does no damage. _The rock fish is almost dead.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (almost dead, 75% to hit):i ##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 19/38 ============------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈)F.#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈T.###Noise: ===------  Time: 1685.0 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) :i g+2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (almost dead, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i wYou shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is almost dead.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is almost dead.:i  :≈:iE 36.2 (1.2 _:i :is(##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 19/38 ============------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈*F.#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈T.###Noise: ===------  Time: 1686.2 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) :i)+2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~The sling bullet hits the rock fish but does no damage. _The rock fish is almost dead.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (almost dead, 75% to hit):i-##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 19/38 ============------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈)F.#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈T.###:i*fNoise: ===------  Time: 1686.2 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (almost dead, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:i$T)Shift-Dir - straight lineAim: a rock fish (almost dead, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is almost dead.You shoot a sling bullet.:i ≈FThe sling bullet closely misses the rock fish.:iP207.4 (1.2 _:i:iU:i 3:i| :i> F _Unknown command.:iY ##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 20/38 ============------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9:i #≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈*F.#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈T.###Noise: ===------  Time: 1687.4 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* :ia #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~ :i _The sling bullet closely misses the rock fish. _Unknown command.Fire: a) +2 sling {Sanele}:i Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (almost dead, 75% to hit):i ≈F**≈:iv f*≈≈≈:iQ [≈*≈≈:i E≈≈:if H≈≈:iD≈≈:iOL*FAim: a rock fish (almost dead, 75% to hit):iw ≈F.*:i {#*F.≈:iJ~#F:iDS~FAim: a rock fish (almost dead, 75% to hit):i)##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 20/38 ============------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11:i©Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈)F.#XL:  5 Next: 60% Place: a Sewer##≈≈≈@≈T.###Noise: ===------  Time: 1687.4 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.# F   rock fish:i?#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rock fish (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is almost dead.:i*_.  Shift-Dir - straight line  Aim: a rock fish (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is almost dead.  You kill the rock fish!:iQ0≈:io:i##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 20/38 ============------------#≈≈≈≈≈≈≈≈.Magic: 5/5========================##≈≈≈≈≈≈≈~:iAC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈≈..#XL:  5 Next: 109% Place: a Sewer##≈≈≈@≈T.###Noise: ===------  Time: 1688.5 (1.1)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#:iWill+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~####:i#≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~Aim: a rock fish (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits the rock fish.  :i!The rock fish is almost dead.You shoot a sling bullet. The sling bullet hits the rock fish.  You kill the rock fish! _Careful! You are starting to lose your buoyancy.:iJThe rock fish is almost dead.  You kill the rock fish! _Careful! You are starting to lose your buoyancy.  Your Ranged Weapons skill increases to level 6!  You have reached level 6!:iy/  --more--:iW3/446/66 4% :i;J _:iL: ##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 23/44 ============------------#≈≈≈≈≈≈≈≈.Magic: 6/6========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19:i; {#≈≈≈≈≈≈..#XL:  6 Next:  4% Place: a Sewer##≈≈≈@*T.###Noise: ===------  Time: 1688.5 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~####:i; ##≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~Your Ranged Weapons skill increases to level 6! _You have reached level 6!Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight line:iC< rAim: Pargi (moderately wounded, 59% to hit):i3 S T.:i3tT.  Aim: Pargi (moderately wounded, 59% to hit):i mC##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 23/44 ============------------#≈≈≈≈≈≈≈≈.Magic: 6/6========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈≈..#XL:  6 Next:  4% Place: a Sewer##≈≈≈@)))###Noise: ===------  Time: 1688.5 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh:i nP#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~Your Ranged Weapons skill increases to level 6! _You have reached level 6!Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (moderately wounded, 59% to hit):iShift-Dir - straight line  Aim: Pargi (moderately wounded, 59% to hit)  You shoot a sling bullet. The sling bullet closely misses Pargi.  You shoot a sling bullet.  The sling bullet hits Pargi!  Pargi is moderately wounded.:i{@.T:i0≈:i39.6 (1.1 _:is:iS:i ##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 23/44 ============------------#≈≈≈≈≈≈≈≈.Magic: 6/6========================##≈≈≈≈≈≈≈~AC: 3:i Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈≈..#XL:  6 Next:  4% Place: a Sewer##≈≈≈@**T###Noise: ===------  Time: 1689.6 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} :ib #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~The sling bullet hits Pargi! _Pargi is moderately wounded.:iˇ Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (moderately wounded, 59% to hit):iE##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 23/44 ============------------#≈≈≈≈≈≈≈≈.Magic: 6/6========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19:i8 #≈≈≈≈≈≈..#XL:  6 Next:  4% Place: a Sewer##≈≈≈@)))###Noise: ===------  Time: 1689.6 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.##:i#≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~The sling bullet hits Pargi! _Pargi is moderately wounded.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (moderately wounded, 59% to hit):ifFire: a) +2 sling {Sanele}  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: Pargi (moderately wounded, 59% to hit)  You shoot a sling bullet. The sling bullet misses Pargi.  You shoot a sling bullet.:i .TThe sling bullet closely misses Pargi.:i0≈..:ih4=90.6 (1 _:i:i:i6' ##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 24/44 =============-----------#≈≈≈≈≈≈≈≈.Magic: 6/6========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈≈..#XL:  6 Next:  4% Place: a Sewer##≈≈≈@*..###Noise: ===------  Time: 1690.6 (0.0)#≈≈≈≈≈≈*T#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} :ir(  #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~You shoot a sling bullet. _The sling bullet closely misses Pargi.  Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (moderately wounded, 59% to hit):i##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 24/44 =============-----------#≈≈≈≈≈≈≈≈.Magic: 6/6========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈≈..#XL:  6 Next:  4% Place: a Sewer##≈≈≈@)..###Noise: ===------  Time: 1690.6 (0.0)#≈≈≈≈≈≈))#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈))##Fire: a) +2 sling {Sanele} #≈≈:iyR≈≈≈≈≈≈≈)#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~You shoot a sling bullet. _The sling bullet closely misses Pargi.  Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (moderately wounded, 59% to hit):iNMFire: a) +2 sling {Sanele}Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: Pargi (moderately wounded, 59% to hit)  You shoot a sling bullet. The sling bullet closely misses Pargi.  You shoot a sling bullet.:i/ ~TThe sling bullet closely misses Pargi.:id≈≈~.:i31.8 (1.2 _:i:i:ig##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 24/44 =============-----------#≈≈≈≈≈≈≈≈.Magic: 6/6:iȁ========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈≈..#XL:  6 Next:  4% Place: a Sewer##≈≈≈@≈..###Noise: ===------  Time: 1691.8 (0.0)#≈≈≈≈≈**~#.#:i*Xa) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈*T~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~####:iZ#≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.#:i#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~You shoot a sling bullet. :iȂ_The sling bullet closely misses Pargi.  Fire: a) +2 sling {Sanele}Press: ? - help, Q - select action:iShift-Dir - straight lineAim: Pargi (moderately wounded, 59% to hit):i≈≈~#.≈T _The sling bullet closely misses Pargi.  Fire: a) +2 sling {Sanele}  Press: ? - help, Q - select actionShift-Dir - straight line  You can't see that place.  [the floor.]:iVx ***#.T~:i}≈**~*T~Aim: Pargi (moderately wounded, 59% to hit):i3 ##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 24/44 =============-----------#≈≈≈≈≈≈≈≈.Magic: 6/6========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈≈..#XL:  6 Next:  4% Place: a Sewer:iT4 ##≈≈≈@≈..###Noise: ===------  Time: 1691.8 (0.0)#≈≈≈≈≈))~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈))~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈))#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~Fire: a) +2 sling {Sanele}:i4 Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (moderately wounded, 59% to hit)  You shoot a sling bullet.  :i&5 )The sling bullet completely misses Pargi.:i   Shift-Dir - straight line  Aim: Pargi (moderately wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet completely misses Pargi.  You shoot a sling bullet. The sling bullet hits Pargi.  Pargi is moderately wounded.:iA G~T:iRH N≈≈≈≈.:iI 33.0 (1.2 _:iO :iP :iID##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 24/44 =============-----------#≈≈≈≈≈≈≈≈.Magic: 6/6========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈≈..#XL:  6 Next:  4% Place: a Sewer##≈≈≈@*..###Noise: ===------  Time: 1693.0 (0.0)#≈≈≈≈≈≈**#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈*T##Fire: a) +2 sling {Sanele} [0;10:iEm#≈≈≈≈≈≈≈≈≈≈.#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~You shoot a sling bullet. The sling bullet hits Pargi. _Pargi is moderately wounded.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (moderately wounded, 59% to hit):iM##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.#Health: 24/44 =============-----------#≈≈≈≈≈≈≈≈.Magic: 6/6========================##≈≈≈≈≈≈≈~AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈≈..#XL:  6 Next:  4% Place: a Sewer##≈≈≈@)..###Noise: ===------  Time: 1693.0 (0.0)#≈≈≈≈≈≈))#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈))##Fire: a) +2 sling {Sanele} #≈≈:id≈≈≈≈≈≈≈)#Will+ Fly Water Rev* #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...###### T   Pargi##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~You shoot a sling bullet. The sling bullet hits Pargi. _Pargi is moderately wounded.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (moderately wounded, 59% to hit):iWT Shift-Dir - straight line  Aim: Pargi (moderately wounded, 59% to hit)  You shoot a sling bullet. The sling bullet closely misses Pargi.  You shoot a sling bullet.  The sling bullet hits Pargi!  Pargi is heavily wounded.:i x 5You fall into the water!:i /  --more--:i ~TYou can't survive in this terrain! You fly above the water, but the process is  draining.:i\≈≈~~~P: 25/42 (44)=4.2 (1.2Fly Drain Rev* :i~:iQ _You feel drained.:i y##≈~ ##≈. #≈.# #≈. ##≈~ #≈~# #≈~## #≈≈≈≈≈≈..# ##≈≈≈≈@..### #≈~#.# #≈~~## #≈T# #≈...###### ##≈~.#≈~#~≈≈.##≈.≈≈≈≈~~#:i I.T:i:i0==---50:i:i=Q _You feel drained.:i≈~#~#. #≈≈.#≈.# #≈~# #≈≈≈≈≈≈≈~## #≈≈# #..### #≈~#.# #≈~~## .##≈T#### #≈≈...########≈~.###∩∩.##≈≈~#~≈≈.###:iحO~T:i7:iN---6:iH:i55 _You float gracefully downwards.:i#≈≈≈≈≈≈≈≈≈~#beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈~Coglin##≈≈≈≈≈≈≈≈≈.HP: 25/40 (44) ===============---------:i#≈≈≈≈≈≈≈≈≈.#MP: 6/6========================#≈≈≈≈≈≈≈≈.AC: 3Str: 11##≈≈≈≈≈≈≈~EV: 11Int: 9#≈≈≈≈≈≈≈~#SH: 0Dex: 19#≈≈≈≈≈≈≈~##XL:  6 Next:  4% Place: a Sewer#≈≈≈≈≈≈@.#Noise: ---------  Time: 1696.2 (0.0)##≈≈≈≈≈.*###a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈*#.#Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈*~##Will+ Drain Rev* :io#≈≈≈≈≈≈≈≈≈*.##≈≈≈≈≈≈≈≈≈≈≈*####T   Pargi#≈≈≈≈≈≈≈≈≈≈≈≈T..######:iV##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.### _You feel drained. _You float gracefully downwards.  :i/Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (heavily wounded, 59% to hit):i.~~≈~##TYou float gracefully downwards.  Fire: a) +2 sling {Sanele}  Press: ? - help, Q - select actionShift-Dir - straight line  You can't see that place.  [a rock wall.]:i?{7##:iѩ#≈≈≈≈≈≈≈≈≈~#beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈~:i-Coglin##≈≈≈≈≈≈≈≈≈.HP: 25/40 (44) ===============---------#≈≈≈≈≈≈≈≈≈.#MP: 6/6========================#≈≈≈≈≈≈≈≈.AC: 3Str: 11##≈≈≈≈≈≈≈~EV: 11Int: 9#≈≈≈≈≈≈≈~#SH: 0Dex: 19#≈≈≈≈≈≈≈~##XL:  6 Next:  4% Place: a Sewer#≈≈≈≈≈≈@.#Noise: ---------  Time: 1696.2 (0.0)##≈≈≈≈≈..###a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈~#.#Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈~~##Will+ Drain Rev* #≈≈≈≈≈≈≈≈≈≈.##≈≈≈≈≈≈:im≈≈≈≈≈~####T   Pargi#≈≈≈≈≈≈≈≈≈≈≈≈T..########≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###Press: ? - help, Q - select actionShift-Dir - straight lineYou can't see that place.  [a rock wall.]  You can't see that place.  Okay, then.:i':i:i. _:iy #≈≈≈≈≈≈≈≈≈~#beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈~Coglin##≈≈≈≈≈≈≈≈≈.HP: 25/40 (44) ===============---------#≈≈≈≈≈≈≈≈≈.#MP: 6/6========================#≈≈≈≈≈≈≈≈.AC: 3Str: 11##≈≈≈≈≈≈≈~EV: 11Int: 9#≈≈≈≈≈≈≈~#SH: 0Dex: 19#≈≈≈≈≈≈≈~##XL:  6 Next:  4% Place: a Sewer#≈≈≈≈≈≈@.#Noise: ---------  Time: 1696.2 (0.0)##≈≈≈≈≈.*###a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈*#.#Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈*[4:i 0m~##Will+ Drain Rev* #≈≈≈≈≈≈≈≈≈*.##≈≈≈≈≈≈≈≈≈≈≈*####T   Pargi#≈≈≈≈≈≈≈≈≈≈≈≈T..########≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###You can't see that place. _Okay, then.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (heavily wounded, 59% to hit):i#≈≈≈≈≈≈≈≈≈~#beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈~Coglin##≈≈≈≈≈≈≈≈≈.HP: 25/40 (44) ===============---------#≈≈≈≈≈≈≈≈≈.#MP: 6/6========================#≈≈≈≈≈≈≈≈.AC: 3Str: 11##≈≈≈≈≈≈≈~EV: 11Int: 9#≈≈≈≈≈≈≈~#SH: 0Dex: 19#≈≈≈≈≈≈≈~##XL:  6 Next:  4% Place: a Sewer#≈≈≈≈≈≈@.#Noise: ---------  Time: 1696.2 (0.0)##≈≈≈≈≈.)###a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈)#.#Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈)~##:iWill+ Drain Rev* #≈≈≈≈≈≈≈≈≈).##≈≈≈≈≈≈≈≈≈≈≈)####T   Pargi#≈≈≈≈≈≈≈≈≈≈≈≈T..########≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (heavily wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits Pargi.  Pargi is heavily wounded.:iˆ))Shift-Dir - straight line  Aim: Pargi (heavily wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits Pargi.  Pargi is heavily wounded.   The sling bullet completely misses Pargi.:i E.T:i$.~~≈~:i ====7.3 (1.1 _:i:i;:iy #≈≈≈≈≈≈≈≈≈~#beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈~Coglin##≈≈≈≈≈≈≈≈≈.HP: 25/40 (44) ===============---------#≈≈≈≈≈≈≈≈≈.#MP: 6/6========================#≈≈≈≈≈≈≈≈.:i AC: 3Str: 11##≈≈≈≈≈≈≈~EV: 11Int: 9#≈≈≈≈≈≈≈~#SH: 0Dex: 19#≈≈≈≈≈≈≈~##XL:  6 Next:  4% Place: a Sewer#≈≈≈≈≈≈@.#Noise: ===------  Time: 1697.3 (0.0)##≈≈≈≈≈.*###a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈*#.#Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈*~##Will+ Drain Rev* #≈≈≈≈≈≈≈≈≈*.##≈≈≈≈≈≈≈≈≈≈*~####T   Pargi#≈≈≈≈≈≈≈≈≈≈≈*...########≈≈≈≈≈≈≈≈≈≈≈T.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###:iL tYou shoot a sling bullet. _The sling bullet completely misses Pargi.  Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (heavily wounded, 59% to hit):iy_#≈≈≈≈≈≈≈≈≈~#beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈~Coglin##≈≈≈≈≈≈≈≈≈.HP: 25/40 (44) ===============---------#≈≈≈≈≈≈≈≈≈.#MP: 6/6========================#≈≈≈≈≈≈≈≈.AC: 3Str: 11##≈≈≈≈≈≈≈~EV: 11Int: 9#≈≈≈≈≈≈≈~#SH: 0Dex: 19#≈≈≈≈≈≈≈~##XL:  6 Next:  4% Place: a Sewer:iPz#≈≈≈≈≈≈@.#Noise: ===------  Time: 1697.3 (0.0)##≈≈≈≈≈.)###a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈)#.#Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈)~##Will+ Drain Rev* #≈≈≈≈≈≈≈≈≈).##≈≈≈≈≈≈≈≈≈≈)~####T   Pargi#≈≈≈≈≈≈≈≈≈≈≈)...########≈≈≈≈≈≈≈≈≈≈≈T.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (heavily wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits Pargi.  Pargi is severely wounded.:i Shift-Dir - straight line  Aim: Pargi (heavily wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits Pargi.  Pargi is severely wounded.almost dead.:i,LT~:i'.~~≈≈ ≈:iT68.4 (1.1:i:i֕Y _Your enlightenment fades.:i_ H#≈≈≈≈≈≈≈≈≈~#beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈~Coglin##≈≈≈≈≈≈≈≈≈.:i HP: 26/40 (44) ===============---------#≈≈≈≈≈≈≈≈≈.#MP: 6/6========================#≈≈≈≈≈≈≈≈.AC: 3Str: 11##≈≈≈≈≈≈≈~EV: 11Int: 9#≈≈≈≈≈≈≈~#SH: 0Dex: 19#≈≈≈≈≈≈≈~##XL:  6 Next:  4% Place: a Sewer#≈≈≈≈≈≈@.#Noise: ===------  Time: 1698.4 (0.0)##≈≈≈≈≈.*###a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈*#.#Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈*~##Drain Rev* #≈≈≈≈≈≈≈≈≈*.##≈≈≈≈≈≈≈≈≈≈≈*####T  [37:iB m Pargi#≈≈≈≈≈≈≈≈≈≈≈≈T..########≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###Pargi is almost dead. _Your enlightenment fades.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (severely wounded, 59% to hit):i#≈≈≈≈≈≈≈≈≈~#beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈~Coglin##≈≈≈≈≈≈≈≈≈.HP: 26/40 (44) ===============---------#≈≈≈≈≈≈≈≈≈.#MP: 6/6========================#≈≈≈≈≈≈≈≈.AC: 3Str: 11##≈≈≈≈≈≈≈~EV: 11Int: 9#≈≈≈≈≈≈≈~#SH: 0Dex: 19#≈≈≈≈≈≈≈~##XL:  6 Next:  4% Place: a Sewer#≈≈≈≈≈≈@.#Noise: ===------  Time: 1698.4 (0.0)##≈≈≈≈≈.)###a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈)#.#Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈)~##[1:i]2;38HDrain Rev* #≈≈≈≈≈≈≈≈≈).##≈≈≈≈≈≈≈≈≈≈≈)####T   Pargi#≈≈≈≈≈≈≈≈≈≈≈≈)..########≈≈≈≈≈≈≈≈≈≈≈).###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###Pargi is almost dead. _Your enlightenment fades.Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (severely wounded, 59% to hit):iM Shift-Dir - straight line  Aim: Pargi (severely wounded, 59% to hit)  You shoot a sling bullet. The sling bullet closely misses Pargi.  You shoot a sling bullet.  The sling bullet hits Pargi.  Pargi is almost dead.:iAT.:i)~.~~≈T~9.5 (1.1:i%:iK_ _Pargi hisses, "I bite!":iA M ~# ##≈~#≈.#≈.# ≈.#:il ≈~ #≈#≈ #≈≈≈≈≈..##~#.# #≈≈≈≈≈≈≈≈~~##~.≈≈≈≈≈≈≈≈≈≈≈~.:i +  You enter the shallow water.:i :i ---701.1 (1.6Water Drain Rev*  _Moving in this stuff is going to be slow.:iqM≈ # ##≈~#≈.#≈## ≈..##≈~.# #≈~#≈ #≈≈≈≈≈..###≈≈≈≈≈≈≈~#.#≈≈≈≈≈≈≈≈≈≈≈≈≈:i1T:iHT~:iT   Pargi:ir7=---2.7:i<6Rev+ :i:i :ibeefyandbeef the Shooter≈≈≈≈≈≈≈≈≈≈~#Coglin#≈≈≈≈≈≈≈≈≈~#HP: 27/40 (44) ================--------##≈≈≈≈≈≈≈≈≈~MP: 6/6========================##≈≈≈≈≈≈≈≈≈.AC: 3Str: 11#≈≈≈≈≈≈≈≈≈.##EV: 11Int: 9#≈≈≈≈≈≈≈≈..#SH: 0Dex: 19##≈≈≈≈≈≈≈~.#XL:  6 Next:  4% Place: a Sewer#≈≈≈≈≈≈≈@#Noise: ---------  Time: 1702.7 (0.0)#≈≈≈≈≈≈≈*##a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈*.#Fire: a) +2 sling {Sanele} ##≈≈≈≈≈[39;49:i(m.*###Water Drain Rev+ #≈≈≈≈≈≈≈T#.##≈≈≈≈≈≈≈≈~~##T   Pargi#≈≈≈≈≈≈≈≈≈≈T##≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...######You enter the shallow water. _Moving in this stuff is going to be slow.  Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (almost dead, 59% to hit):i4K beefyandbeef the Shooter≈≈≈≈≈≈≈≈≈≈~#Coglin#≈≈≈≈≈≈≈≈≈~#HP: 27/40 (44) ================--------##≈≈≈≈≈≈≈≈≈~MP: 6/6========================##≈≈≈≈≈≈≈≈≈.AC: 3Str: 11#≈≈≈≈≈≈≈≈≈.##EV: 11Int: 9#≈≈≈≈≈≈≈≈..#SH: 0Dex: 19:iL ,##≈≈≈≈≈≈≈~.#XL:  6 Next:  4% Place: a Sewer#≈≈≈≈≈≈≈@#Noise: ---------  Time: 1702.7 (0.0)#≈≈≈≈≈≈≈)##a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈).#Fire: a) +2 sling {Sanele} ##≈≈≈≈≈.)###Water Drain Rev+ #≈≈≈≈≈≈≈T#.##≈≈≈≈≈≈≈≈~~##T   Pargi#≈≈≈≈≈≈≈≈≈≈T##≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...######Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (almost dead, 59% to hit)  You shoot a sling bullet. The sling bullet hits Pargi.  Pargi is almost dead.:i M)))):iV T~Press: ? - help, Q - select actionShift-Dir - straight line  Aim: Pargi (almost dead, 59% to hit)  You shoot a sling bullet. The sling bullet hits Pargi.  Pargi is almost dead.  You shoot a sling bullet. The sling bullet barely misses Pargi.:i] ~..≈≈≈:i _ |===3.9 (1.2Rev* _:i[e :iif :i%beefyandbeef the Shooter≈≈≈≈≈≈≈≈≈≈~#Coglin#≈≈≈≈≈≈≈≈≈~#HP: 27/40 (44) ================--------##≈≈≈≈≈≈≈≈≈~MP: 6/6========================##≈≈≈≈≈≈≈≈≈.AC: 3Str: 11#≈≈≈≈≈≈≈≈≈.##EV: 11Int: 9#≈≈≈≈≈≈≈≈..#SH: 0Dex: 19##≈≈≈≈≈≈≈~.#:iH"XL:  6 Next:  4% Place: a Sewer#≈≈≈≈≈≈≈@#Noise: ===------  Time: 1703.9 (0.0)#≈≈≈≈≈≈≈*##a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈*.#Fire: a) +2 sling {Sanele} ##≈≈≈≈≈T.###Water Drain Rev* #≈≈≈≈≈≈≈~#.##≈≈≈≈≈≈≈≈~~##T   Pargi#≈≈≈≈≈≈≈≈≈≈T##≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...######Pargi is almost dead. _You shoot a sling bullet. The sling bullet barely misses Pargi.  Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (almost dead, 59% to hit):iHbeefyandbeef the Shooter≈≈≈≈≈≈≈≈≈≈~#Coglin#≈≈≈≈≈≈≈≈≈~#HP: 27/40 (44) ================--------##≈≈≈≈≈≈≈≈≈~MP: 6/6========================##≈≈≈≈≈≈≈≈≈.AC: 3Str: 11#≈≈≈≈≈≈≈≈≈.##EV: 11:i@Int: 9#≈≈≈≈≈≈≈≈..#SH: 0Dex: 19##≈≈≈≈≈≈≈~.#XL:  6 Next:  4% Place: a Sewer#≈≈≈≈≈≈≈@#Noise: ===------  Time: 1703.9 (0.0)#≈≈≈≈≈≈≈)##a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈).#Fire: a) +2 sling {Sanele} ##≈≈≈≈≈T.###Water Drain Rev* #≈≈≈≈≈≈≈~#.##≈≈≈≈≈≈≈≈~~##T   Pargi#≈≈≈≈≈≈≈≈≈≈T##≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...######:i+\Fire: a) +2 sling {Sanele}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Pargi (almost dead, 59% to hit)  You shoot a sling bullet.  The sling bullet hits Pargi but does no damage.:iTl [You shoot a sling bullet.  The sling bullet hits Pargi but does no damage.  Pargi is almost dead.  You shoot a sling bullet.  The sling bullet hits Pargi.  You kill Pargi!:i6Z):i ~.  The troll leather armour {Pargi} is intact enough to wear.:iJealth: 27/44 --515.0 (1.1Rev*  _:i:ii _Your life force feels restored.:ifT 3:i[ :i  ≈≈≈≈≈≈≈≈≈≈~### ##≈. ≈.## #.#~.# ≈~# # #..#≈≈≈≈≈[.###≈≈≈≈≈≈≈~#.≈≈≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.#:i~ :i ~8=----6.6 (1.6 _:i :i_x  ##~ ##≈. ≈.## #..#~.# ≈~# # #.#≈≈≈≈≈[.###≈≈≈≈≈≈≈~#.≈~~##~.≈≈≈≈≈≈≈≈≈≈≈~.#≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.###:i~ ---7.6 (2Rev* :iU :i  # ##≈. ≈.## #..#~.# ≈~# # #..###≈≈≈≈≈≈≈~#.≈~~##≈≈..≈≈≈≈≈≈≈≈≈≈≈≈≈~#≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~#:ia w8.6 (3Rev+ :i< :i $  Things that are here::i :i" :i$ _a +0 troll leather armour {Pargi}; the troll corpse of Pargi:i :iZ9=9.6 (1.0:i:i; _d - a +0 troll leather armour {Pargi}:i:ig$Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Sanele}  c - a +0 sling (offhand) {Byeongho} Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 troll leather armour {Pargi}:iw:i~:i##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.##Health: 29/44 ===============---------#≈≈≈≈≈≈≈≈..#Magic: 6/6========================##≈≈≈≈≈≈≈~.#AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈≈..#XL:  6 Next: 51% Place: a Sewer##≈≈≈≈≈@.###Noise: ---------  Time: 1709.6 (0.0)#≈≈≈≈≈≈≈~#.#:iha) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈.#Rev+ #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...########≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.####≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~#You kill Pargi! _The troll leather armour {Pargi} is intact enough to wear. _Your life force feels restored.Things that are here: _a +0 troll leather armour {Pargi}; the troll corpse of Pargi _d - a +0 troll leather armour {Pargi}:i%:i:iё:i:iι:iHWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Sanele}  c - a +0 sling (offhand) {Byeongho}[?] describe selected [!] equip|wield|wear:iy[tab] equip|unequip :i:i:i ##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.##Health: 29/44 ===============---------#≈≈≈≈≈≈≈≈..#Magic: 6/6========================##≈≈≈≈≈≈≈~.#AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈≈..#XL:  6 Next: 51% Place: a Sewer##≈≈≈≈≈@.###Noise: ---------  Time: 1709.6 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈[39;:iЛ49m.#Rev+ #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...########≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.####≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~#You kill Pargi! _The troll leather armour {Pargi} is intact enough to wear. _Your life force feels restored.Things that are here: _a +0 troll leather armour {Pargi}; the troll corpse of Pargi _d - a +0 troll leather armour {Pargi}:iP  Okay, then.:i :i<:i:i-. _:imWear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 troll leather armour {Pargi}[?] describe selected [!] equip|wield|wear[tab] equip|unequip :i vEquip or unequip  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Sanele}  c - a +0 sling (offhand) {Byeongho} Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 troll leather armour {Pargi}equipwear:i˓ :iϘ :i٥ ##≈≈≈≈≈≈≈≈≈~beefyandbeef the Shooter##≈≈≈≈≈≈≈≈≈.Coglin#≈≈≈≈≈≈≈≈≈.##Health: 29/44 ===============---------#≈≈≈≈≈≈≈≈..#Magic: 6/6========================##≈≈≈≈≈≈≈~.#AC: 3Str: 11#≈≈≈≈≈≈≈~#EV: 11Int: 9#≈≈≈≈≈≈≈~##SH: 0Dex: 19#≈≈≈≈≈≈..#XL:  6 Next: 51% Place: a Sewer##≈≈≈≈≈@.###Noise: ---------  Time: 1709.6 (0.0)#≈≈≈≈≈≈≈~#.#a) +2 sling {Sanele} c) +0 sling {Byeongh#≈≈≈≈≈≈≈≈~~##Fire: a) +2 sling {Sanele} #≈≈≈≈≈≈≈≈≈≈[39;:i 49m.#Rev+ #≈≈≈≈≈≈≈≈≈≈≈~#####≈≈≈≈≈≈≈≈≈≈≈≈...########≈≈≈≈≈≈≈≈≈≈≈~.###∩∩.##≈≈≈≈≈≈≈≈≈≈≈≈≈~#~≈≈.####≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈~~# _The troll leather armour {Pargi} is intact enough to wear. _Your life force feels restored.Things that are here: _a +0 troll leather armour {Pargi}; the troll corpse of Pargi _d - a +0 troll leather armour {Pargi} _Okay, then.:iɧ :i  _:i :i d  You start removing your armour.:i +10.6 (1:i :im :iO *1.6 (2:i :iv :i Y2.6 (3Rev :i' :i< w30=3.6 (4:i :i :i *4.6 (5:i$  0c) +0Byeongh a) +2Sanele} _You continue removing your +0 leather armour. x5c) +0Byeongho}:iJ) :i1  You finish removing your +0 leather armour.  You start putting on your armour.:iK2 55.6 (6:i[8 :i? :i? +6.6 (7:iE :i&M :iM Y1=7.6 (8:iJS :iZ :iZ +8.6 (9:i_ :ig :ig /9.6 (10.0):im :ip 3 _You continue putting on your +0 troll leather armour {Pargi}. x5  You finish putting on your +0 troll leather armour {Pargi}.:ip :iw :iz k _The armour cannot attune itself to your injured body.:i0]~~.:il:i :i|32=20.0) _:iP@1.6 (2:iV2.6 (3:i:i5@3.6 (4:i:iU:iw3==4.6 (5:i:i~:i*5.6 (6:i:i:i. *6.6 (7:i :i6:i*7.6 (8:ip:i :i"b4=8.6 (9:i*:i-:iU..9.6 (10.0):i3:i::iN:,30.6 (11:iF5=1.6 (12:iXW2.6 (13:iX:i\a:ic+3.6 (14:if:ip:iq+4.6 (15:iw:i|:iX}c6=5.6 (16:i;:i/6.6 (177.6 (18:in:i՟A8.6 (19:i:ie:iY7=9.6 (20:i:i:B40.6 (21:i:iaA1.6 (22:i:iDA2.6 (23:i!8=3.6 (24:i):iA4.6 (25:i:iA5.6 (26:i:i:i$Y9=6.6 (27:i:iF A7.6 (28:i:ib:i+8.6 (29:i:iV :i +9.6 (30:iE%:i,{40=50.6 (31:i0:i6A1.6 (32:iA;:ivAA2.6 (33:iSF:i!LA3.6 (34:iQQ:iV:iWY1=4.6 (35:i\:i8~5.6 (366.6 (372=7.6 (388.6 (39:i:i:i/+9.6 (40:iG:iƜ:i',60.6 (41:i::i2:iR3=1.6 (42:i:iwA2.6 (43:i:iA3.6 (44:i:i:i+4.6 (45:i:iO:iv4==5.6 (46:iO:il M # ##≈~#≈. #≈.# ≈..##≈~.# #≈~#≈ #≈≈≈≈≈†.##~#.# #≈≈≈≈≈≈≈≈~~##..≈≈≈≈≈≈≈≈≈≈≈≈≈~Your armour attunes itself to your body, and you begin to regenerate more _quickly.:i`vA6.6 (47:iz:iM≈ ~# ##≈~#≈. #≈.# ≈..##≈~.# #≈#≈≈≈≈≈≈..# #≈≈≈≈≈†.###≈≈≈≈≈≈≈~#.#~.≈≈≈≈≈≈≈≈≈≈≈~.:i o  You enter the shallow water.8.2 (48.6:iW7Water :iC:i> M≈ # ##≈~#≈. #≈# ≈..##≈~.# #≈~#≈≈≈≈≈≈..# #≈≈≈≈≈†.###≈≈≈≈≈≈≈~#.#≈≈≈≈≈≈≈≈≈≈≈≈≈ _Moving in this stuff is going to be slow.:iʩC9.8 (50.2:i:i9 x#. ≈≈~# ≈~#~# #≈≈.## ≈.#.##≈~##≈≈≈≈≈≈≈~## :i!: #≈≈≈≈≈≈..# #†.####≈~#.##≈≈~~##≈≈≈.##≈~####:iDB :iB J=71.4 (51.8:iH :i ≈#. ≈≈~# ≈~#~# #≈≈.## ≈#.#≈~##≈≈≈≈≈≈≈~## #≈≈≈≈≈≈..##†.####≈≈≈≈≈≈≈~#.##≈≈≈≈≈≈≈≈~~#:iH M#.#:iI :i 62.4 (52:i :ij M##≈ #≈≈#≈.≈ ## ##≈~.##≈..##≈# ≈..#≈~.###≈≈≈≈≈≈≈~###.:ij H≈≈≈≈≈:iu FF   rock fish (wandering)You encounter a rock fish.:i^v :i~ :i 33.4 (53 _:i :i ;i ))))FYou shoot a sling bullet.;iz  The sling bullet hits the rock fish but does no damage.  You shoot a sling bullet. The sling bullet hits the rock fish.;iG.F;i _~~≈.;if===4.5 (1.1)Rev ;i ;id _The rock fish is moderately wounded.;i )))You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.;iC  The rock fish is moderately wounded.You shoot a sling bullet. The sling bullet hits the rock fish.;i C#F;i E#F;i U~≈.;i ,5.7 (1.2;i ;im d _The rock fish is moderately wounded.;in ))You shoot a sling bullet.;iSuThe sling bullet hits the rock fish. _The rock fish is moderately wounded.  You shoot a sling bullet.  The sling bullet barely misses the rock fish.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.;iF.60Rev+ ;i;iLd _The rock fish is moderately wounded.;iMn ))You shoot a sling bullet.;iJ  The sling bullet closely misses the rock fish.You shoot a sling bullet. The sling bullet hits the rock fish.;iQ~F;i<7.8 (1.1Rev* ;i;i"a _The rock fish is heavily wounded.;i! }  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.;i  The rock fish is heavily wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.;iL5   You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is heavily wounded.;i5 V1--8.9;ii< ;i>   The sling bullet hits the rock fish but does no damage.  The rock fish is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is heavily wounded. _The rock fish closely misses you. The rock fish bites you.;ihn ))You shoot a sling bullet.;i  The sling bullet closely misses the rock fish.You shoot a sling bullet. The sling bullet hits the rock fish.;iϠ ~FThe rock fish is heavily wounded.;iZ2--90;i;iA _The rock fish bites you but does no damage.;ik}  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.;iN ))The rock fish is heavily wounded.You shoot a sling bullet.;i;~ ~FThe sling bullet closely misses the rock fish.;i~[3=81.0 (1.1;is;iW _The rock fish closely misses you.;i}  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.;i` _The rock fish closely misses you.The sling bullet hits the rock fish but does no damage.  The rock fish is heavily wounded.;i  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is heavily wounded.;i]38---2.2 (1.2;i;ir  The sling bullet hits the rock fish but does no damage.  The rock fish is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  The rock fish is heavily wounded. _The rock fish bites you.;i-O n ))You shoot a sling bullet.;i  _The rock fish bites you.  You shoot a sling bullet.  The sling bullet barely misses the rock fish.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.;ib ~FThe rock fish is heavily wounded.;iGc B40=--;i{c $30;i.k ;il A _The rock fish bites you but does no damage.;i  You shoot a sling bullet. The sling bullet hits the rock fish!;i{ .  The rock fish is almost dead.You shoot a sling bullet. The sling bullet hits the rock fish!;i(;i;iV 1==764.3 (1.1;i;iM _You kill the rock fish!;i];i];id;igH _No target in view!;i .~~~.†;i;i;i;it2=---50 _;i;i;iR#3;i~I=---6.3 (2;i;i ;i9 R4==;ia Z7.3 (3Rev+ ;i;i՛U #≈ ###≈≈#. ≈≈~# ≈~## ~#.#≈≈.##≈..# #;id~.#≈~##≈≈≈≈≈≈≈~###≈≈≈≈≈≈..##†.####≈~#.;i!#;i;is#8.3 (4;ie;i6 #≈≈ ###≈≈≈ #≈≈ #≈. ≈;i>7E~# ;ih7#≈;i7F~## ;i7##≈~.# ##≈;i7.@# #≈.### ;i74#≈..# ;i8I##≈~.## #≈;i=8Y~####≈≈≈≈≈≈≈~;in8S###≈≈≈≈≈≈;i8x..###≈≈≈≈≈†.### ;i09 ;iA;iB*9.3 (5;iMH;i2M≈ ≈##≈≈ #≈≈#≈.≈  # ##≈@.##;i≈..###≈.### ≈..##≈≈≈≈≈≈≈~.##~≈~≈≈;iA  You enter the shallow water.;i).90.9 (6.6;iZ<Water Rev+ ;i ;is  M##≈≈≈≈S≈≈≈≈≈≈≈≈≈ ≈≈##≈≈ #≈≈#≈.≈  #;iks  ##≈~.#≈..###≈.####≈≈≈≈≈≈≈≈..#.S   ball python (constriction, asleep);is O≈≈≈ _Moving in this stuff is going to be slow.;id} k  You encounter a ball python.;i ;≈S;iw 9≈S;i 9≈S;i NS);i w=2.5 (8.2Rev ;i ;i 5 _The ball python hisses angrily.;i͓ )))))))You shoot a sling bullet.;it'  The sling bullet barely misses the ball python.You shoot a sling bullet.;i+;≈S;i9≈S;i9≈S;iD≈≈≈;im===3.6 (1.1Rev+ ;i;i}e _The sling bullet barely misses the ball python.;iG  You shoot a sling bullet. The sling bullet hits the ball python.;i$ †The ball python is heavily wounded.You shoot a sling bullet. The sling bullet hits the ball python!  You kill the ball python!;i(;iG`;iTd,4.8 (1.2;iij;i l( _You hear a splash.;iI3;i;iH _No target in view!;ic ;i ;i ;i H _No target in view!;i f~...;i/ ;ixM ##l##≈≈≈≈≈ ≈≈≈≈##≈~~≈≈ #≈≈~.##≈.~#≈  ~# ##≈~.#≈..##;iy#≈≈≈≈≈≈≈≈≈.###l   frilled lizard (asleep)≈≈≈~;i~n  You encounter a frilled lizard.;iT(0.0;i=---6.4 (1.6 _;i;ȋx _You see here a ball python corpse.;ic;id9---;ipk;ime _A frilled lizard is nearby!;i* ≈You shoot a sling bullet.  The sling bullet hits the frilled lizard.;i.d))))));it )You kill the frilled lizard!;i:n≈≈≈≈≈≈.;i>=7===70;iC;iqF/ _You shoot a sling bullet.;ih;ih;i5.8 (1.6 _;iB;iz#≈≈≈#≈≈##≈##≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈#≈##≈###≈≈#≈≈≈#≈###≈~~#≈≈≈≈≈≈≈≈≈≈≈~.#@~≈.~~~ #≈≈≈≈.~###.#.#.##. ≈≈≈†#.# ### # #≈~### #≈≈~.# ≈≈..## ≈.#;i##..# ≈~.##;iEB7.4 (3.2;i?;ieeQ#≈≈≈#≈≈##≈##≈≈≈≈ #≈##≈##≈###≈#≈#≈ ###≈~~≈ #≈~.#~@≈.~~~≈ ≈.~###.#.#.##.≈†#.# ###.# ≈~### .# ;if1≈~.# .#..## ~#.### .#..# ~# ;igmB9.0 (4.8;iMs;i#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##≈≈##≈###≈≈#≈≈≈#≈ ##≈≈≈≈~~ ≈≈≈≈≈~.#~~≈.~~~ ≈.~###.#@#.##.≈ ;i:U†#.# ###.# ~### #.# ~.# #.# ..## #~#.### #.#..# #~#~.## !~?~###;iO;i610.0 (5;i};i< ≈≈##≈≈≈≈≈≈###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈~~≈≈≈≈≈≈≈≈≈≈ ≈≈~.#~~≈.~~~≈≈≈.~###.#.#.##.≈ †#.# ###@# ~### .# [∩) ≈≈≈≈~##;iQ  Found a dagger and a leather armour.;i+1.0 (6;i;iگB _Found a gate leading back out of this place.;i0U~~~~.;i61;iD;;i(3 ####≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #~~≈≈≈≈≈≈ ≈≈;i~.#~~≈.~~~.~###.#.#.##.≈ †#.# ###.# ~### .# ..#~;i.Q??! ≈≈≈≈..#;i;ii,2.0 (1.0;i;i hb ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #~~≈≈≈≈≈ ≈≈~.#~~≈.~~~.~###.#.#.##.≈ †#.# ###.# ~### .# ;ih..#~.### #.##### ≈≈≈≈†.###;ir@3.0 (2;iz;i ≈≈≈≈≈≈≈ #~~ ≈≈~.#~~≈.~~~.~###.#.#.##.≈ †#.# ###.# ~### .# ..#.### #..# ~;i#??!# ≈≈≈≈≈~#.#;iA  You enter the shallow water.;iV-4.6 (3.6;in7Water ;i ;iɲ #~~ ≈≈~.#~~≈.~~~.~###.#.#.##.≈ †#.# ###.# ~### ;iHx.# ..#~.### .# ~~.#!~?#[∩)#Water ;iqn≈≈≈≈≈≈~~## _Moving in this stuff is going to be slow.;iK5.6 (4;i#;imM #~~ ≈≈~.#~~≈.~~~.~###.#.#.##.≈ †#.# ###.# ~### .# ..#~;i-Ny.### #..# ~.##!~?#~### #[∩)# ≈≈≈≈≈≈≈≈.#;imYH  You enter the shallow water.;iY]7.2 (6.2Water ;ib;iK ≈≈~.#~~≈.~~~.~###.#.#.##.≈ †#.# ###.# ~### .# ..#~.### #..# ##~##~.##!@?#;i,~### [∩) ??!..### ≈≈≈≈≈≈≈≈~#### _Moving in this stuff is going to be slow.;i;io%8.8 (7.8;i;i5J~.#~~≈.~~~≈≈≈ .~###.#.#.##.≈ †#.# ###.# ~### #.# ~.# #.# ..## #~# .### #.# ..# ##~## ~.## #!~@# ~### #[∩)# ~## #??!# ..# ;i;##### ;i̛;i 59.8 (8;iФ;i;i,20.8 (9;i ;ib _c - a scroll labelled SUVIUGGAGGOB;i9 ...~.~~;iË ;i] ;i# .~###.#.#.##.†#.# ###.# ≈~### #.#≈~.# #.#..## #~## #.#≈..#~##~.## #!~.## #[@)#≈~ #??!#≈..# #####≈†.###≈≈~#.#≈≈~~##≈≈≈.#≈~####≈≈...######;i- B1.8 (1.0;i7 ;i r ≈.~###.#.#.##.≈≈†#.# ###.#≈~### #.#≈~.# #.#≈..## #~#≈.### #.#≈..# ##~##≈~.## #!~.#≈~### #@∩)#≈~## #??!#≈..# ##### ≈≈≈≈≈†.### ≈≈≈≈≈≈~#.# ≈~~## ≈.# ≈~#### ;i ]≈...######There is a gate leading back out of this place here.;i ;i 12.8 (2 _;i ;i ;i= ;i W _You see here a +0 leather armour. ;iU I.∩ ;i  ;iY  ;iNr M#≈≈~.#~~≈.~~~≈≈≈≈.~###.#.#.##.≈†#.# #####≈~. ;ir .≈..## #~### #.# ≈.. ;ir _#~#≈~.## ;ir C~.# ;is [∩)~#??! ≈≈≈≈≈..# ;i1s "##### ;ih|  ;i| 13.8 (1 _ ;if  ;i  ;i +4.8 (2 ;i  ;i T _d - an orange potion ;i2[ ;i ;ij ;ima ≈.~###.#.#.##.≈ †#.# ###.# ~### .# ..#~.### #..# ##~##~.#.~.~### ∩) ??!..### ≈≈≈≈≈≈≈≈≈≈...###### ;iHw ;iw*5.8 (1 ;i ;i"  †#.# ###.# ~### .# ..#~.### #..# ##~##~.#.~.~### [∩) ?!..###†.### ≈≈≈≈≈≈≈≈≈≈~.###∩∩.#You see here a +0 leather armour.6.8 (2 _ ;iQ& ;i0 ;iS1+7.8 (3 ;i7 ;i9d _e - a scroll labelled RASKUP DELEREA ;imc.[ ;i ;ih†#.# ###.# ~### #.# ~.# #.# ..## #~# .### #.# ..# ##~## ~.## #.~.# ~### #[∩)# ~## #.@!# ..# ##### †.###  ;i@8.8 (1 ;i ;iI9.8 (2 ;iŬ ;ic _h - a scroll labelled READGH UVEIPP ;i 3 . ;iZ3  ;iK:  ;i †#.# ###.# ~### #.#  ;i ~.# #.# ..## #~# .### #.# ..# ##~## ~.## #.~.# ~### #[∩)# ~## #..@# ..#  ;il #####  ;i p†.###  ;i@ A30.8 (1 ;i  ;i. V1.8 (2 ;i*u p M≈.~###.#.#.##.≈†#.# #####≈~..≈..## #~### #.# ≈..#~#≈~.##.~.#[∩~#.....# ##### ≈≈≈†.### _You see here a +0 leather armour. _d - 2 orange potions (gained 1) ;ii  ;i *2.8 (3 ;ie  ;iu)  M≈≈~.#~~≈.~~~≈≈≈≈.~###.#.#.##.≈†#.# #####≈~..≈..## #~### #.# ≈..#~#≈~.##.~#[∩)~#... ≈≈≈..######  You see here a +0 dagger. ;i3  ;i3 13.8 (4 _ ;i%;  ;i 8##≈≈~~≈≈≈≈≈≈≈≈≈≈≈≈≈~.#~~≈.~~~≈≈≈≈≈.~###.#.#.##.≈≈†#.# ###.#≈~### #.#≈≈~.# #.#≈≈..## #~#≈.### #.≈≈..# ##@##≈≈~.## #.~.#≈~### #[∩)#≈~## #...#≈..# #####†.# ;iC B###.~~##≈.# ;i  You enter the shallow water.5.4 (5.6Water  ;i  ;i]  M ≈≈ ##≈~~≈≈≈≈≈≈≈≈≈~.#~~≈.~~~≈≈≈≈.~###.#.#.##.≈†#.# #####≈~..≈..## #~### #@# ≈..##~##≈~.## #.~.##[∩) ≈≈≈≈~###...# _Moving in this stuff is going to be slow. ;ipd K6.4 (6 ;ij  ;il  ;ir  ;it T _Key pressed, stopping explore. ;í l~.).. ;i  ;iχ  ;i{ hM ≈≈ ##≈~~≈≈≈≈≈≈≈≈≈~.#~~≈.~~~≈≈≈≈.~###.#.#.##.≈†#.# ##### ;i ~≈~..≈..##### #.# ≈..#~# ≈≈≈≈≈~.## #.~.# ;i B#[∩)# ;i A  You enter the shallow water. ;i b8.0 (1Water  ;i  ;i  M##≈≈≈≈≈  ≈≈ ##≈~~≈≈≈≈≈≈≈≈≈~.#~~≈.~~~≈≈≈≈.~###.#.#.##.≈†#.# #####≈~.≈..## #~### #.# ≈..#~# ≈≈≈≈≈~.## #.~.##...# _Moving in this stuff is going to be slow. ;ip K9.0 (2 ;i  ;i?M ####≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈ ##≈~~≈≈≈≈≈≈≈≈≈~.#~~≈.~~~≈≈≈≈.~###.#.#.##.≈†#.# #####≈~..≈..## #~ ≈≈≈≈≈≈.### #.###### ;i GA40.0 (3 ;iBL ;iM  ##≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈ ##≈~~≈≈≈≈≈≈≈≈≈~.#~~≈.~~~≈≈≈ ;iS!≈.~###.#.#.##.≈†#.# #####≈~.. ≈≈≈≈≈≈≈..## #~#... ;i@1.0 (4 ;i ;i*5M ;i*#  #≈≈≈≈≈≈ ##≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ;i+b≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ##≈~~≈≈≈≈≈≈≈≈≈≈≈≈~.#~~≈.~~~≈≈≈≈.~###.#@#.##.≈†#.# ##### ≈≈≈≈≈≈≈≈~.# #.# ;i3@2.0 (5 ;i9 ;i#≈≈##≈##≈≈≈≈ #≈###≈ ### #≈≈≈≈≈≈≈ #≈≈~~≈≈≈≈≈≈≈≈≈~.#~~≈@~~~≈≈≈≈.~###.#.#.##.≈≈≈†#.# ###.### ≈~### #.#~.# #.#.#~#.###.#..# ##~##.#.~.# ;iZ@3.0 (6 ;i ;ib!#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈####≈≈≈##≈# ##≈≈# ≈≈≈ ≈≈~~ ≈~.#~~≈.~~~.~###.#.#@##.≈≈≈ †#.# ###.### ≈ ~### #.# ~.# #.#..## #~#.### #.#..# ##~#~.## #.~.#~### #[∩)# ;i)j ;ij*4.0 (7 ;iq ;i#≈≈##≈##≈≈≈≈  #≈#### ≈# # ####≈≈~~≈≈≈≈≈≈≈≈≈~.#~~≈.~@~≈≈≈≈≈≈.~###.#.#.##.≈≈≈≈≈†#.# ###.### .≈≈≈≈~### #.# ≈≈≈≈ ;i<~.# #.# ≈≈≈.#~# ≈≈.##.# ≈..# ##~## ;i5.#.~.# ;i  You enter the shallow water.5.6 (9.2Water  ;iD  ;i*M  #≈≈≈#≈≈##≈##≈≈≈≈ #≈#### #≈# ≈# ≈## #~~≈~.#~~≈.~~@≈.~###.#.#.##.≈†#.# ###.### #.≈~### #.# ~≈~.# #.# ~≈..## #~# .≈≈.### #.# ~≈≈..# ##~## ~≈≈≈ _Moving in this stuff is going to be slow. ;iҟD7.2 (10.8) ;i ;i0 ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#### ≈≈≈# ≈# ≈####≈~~#~.#~~≈.~~~.~###.#.#.##†#.# ###.###~### #.# ~≈≈≈≈≈l~.# #.# #..## #~# .≈.### #.# #~l   frilled lizard (asleep)..# ##~#~≈ ~.## #.~.# . ### #[∩)# ;i8n  You encounter a frilled lizard. ;i @ ;i@=8.2 (11 _ ;iF ;iQH ;ixU ≈You shoot a sling bullet.  The sling bullet hits the frilled lizard. ;iP[ R)))))) ;i u )You kill the frilled lizard! ;iRh V≈≈≈≈≈≈≈ ;i1l ===9.3 (1.1)Rev _You shoot a sling bullet. ;ip  ;is o _Your Ranged Weapons skill increases to level 7! ;i  ;ic  ;i-  ;i H _No target in view! ;i ;i ;il ;iH _No target in view! ;i).~~~.#....~. ;i ;i ;i|≈≈# # ####≈# ~~≈≈≈#~.#~~≈.~~~.~###.#.#.##.†#.# ###.###~### #.# #~≈~.# #.# ##..## #~# .≈ .### #.# #~ ..# ##~#~≈ .## #.~.# . ## #[∩)# #~≈ #... ;i3}!# ;irS---500 _ ;i ;i ≈#≈≈≈###≈≈≈≈≈~~≈≈≈≈≈#~.#~~≈.~~~≈.~###.#.#.##.≈†#.# ###.#####.~### #.# .# #~..#~# .Rev ..≈≈≈ ###### ;i-  You enter the shallow water.---1.9 (2.6Water  ;i7 ;i ####≈# ~~#~.#~~≈.~~~.~###.#.#.##.†#.# ###.###~### #.# #~≈~.# #.# # ..## #~# #.≈ ### #.# ##~ ##~#~≈ ## #.~.# . # #[∩)# #~≈l   frilled lizard (asleep) ;i #...# .. ##### .~≈≈l# _Moving in this stuff is going to be slow. ;iEn  You encounter a frilled lizard. ;i ;i33.5 (4.2 _ ;i ;i@ ;i" . )))))l  )You shoot a sling bullet.  The sling bullet hits the frilled lizard.  The frilled lizard hisses angrily. ;i3 ≈The frilled lizard is heavily wounded.You shoot a sling bullet.  The sling bullet hits the frilled lizard. ;i9 ) ;i? d≈≈≈≈≈≈ ;i b===4.6 (1.1Rev  ;i  ;i R _You kill the frilled lizard! ;i 3 ;i& ;i(H _No target in view!;i;i;i;iH _No target in view!;iUs..~;i;iGG ≈###≈≈≈≈~~≈≈≈≈≈≈#~.#~~≈.~~~≈##.~###.#.#.##.≈†#.# ###.#####.≈~### #.# #~.# #~ ..#~# ### #.#~ .# ##~## #.~.;iH.~#~≈≈≈≈ .#;ipO;iO6---50;iO5Rev  _;iV;iV1≈# ~~≈≈≈≈≈≈#~.#~~≈.~~~.~###.#.#.##. †#.# ###.### ~### #.# #~≈ ~.# #.# ##~ .## #~# #.≈ ## #.# # # ##~#~≈ ;i8# #.~.# #. #[∩)# ##~≈ #...# ..##### .~≈ # #~≈ ;i<.≈ #;i<  You enter the shallow water.---7.2 (2.6Water Rev ;iw;iW ~~#~.#~~≈.~~~≈##.~###.#.#.##.≈## †#.# ###.#####.≈ ~### #.# #~≈.# #~ .#~# #. ## #.#~ ##~## .~..~ ;i#[∩)#...# ..≈≈≈≈≈≈ .# _Moving in this stuff is going to be slow.;iM8.8 (4.2;i;i2n ~.#~~≈.~~~≈##.~###.#.#.##.≈## †#.# ###.#####.≈ ~### #.# #~≈.# #~ .#~# #. ## #.#~ ##~## .~.~ #[∩)#...# ..###;iC3q~≈≈≈≈≈≈ ~####;i:K9.8 (5;i@;i9;~.#~~≈.~~~≈## .~###.#.#.##.≈## #.# ###.#####.≈# ### #.# #~≈# .# #.# ##~≈ ## #~# #.≈ #.# ##~≈ ##~## #~≈ #.~.# #.@≈#[∩)# ##~≈#...# #..≈##### #.~≈;i= ##~≈ .≈≈≈≈≈# # ≈ # ≈ ####;iA  You enter the shallow water.;ie61.4 (6.8Water ;i.;iOf .~###.#.#.##.≈## #.# ###.#####.≈## ### #.# #~≈ .# #~≈ #~# #. #.#~ ##~## .~..~[∩)#...# #..###~Water ≈≈≈≈≈≈≈ ...###### ;if_No target in view! _ You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.;inB3.0 (8.4;it;iOq #.# ###.#####.≈## ### #.# #~≈ .# #~≈ #~# #. #.#~ ##~## .~..~[∩);iU#...# #@.###~ ## .≈≈≈≈≈#≈≈≈≈≈≈# ~.###∩∩.#;izK4.0 (9;iO ;iMg ## #.# #~≈ .# #~≈ #~# #. #.#~ ##~## .~..~[∩)#...# #..###~ ## .≈≈≈≈≈#≈≈≈≈≈≈# ≈≈~#~≈≈.###;iD5.0 (10.4);ip;iY<  #.# #~≈# # #.# ##~≈# # #~# #.≈# #.# ##~≈###~## #~≈##.~.# #.~≈##[∩)# ##~≈##...# #..≈;i< ##### #.@≈≈≈≈≈≈###~≈≈≈≈≈≈#..≈≈≈≈≈# #~≈# #~≈;i< S ~≈≈;i< ###### ≈≈≈≈≈≈≈≈# .###∩∩.# ~≈≈;ij= + ;iF _ You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.;ixF .6.6 (12.0;iF 7Water ;idL ;i   #~≈#~# #. #.#~##~## .~..~[∩)#...# #..;iL ≈###~# ##..≈≈≈≈≈##~≈≈≈≈≈≈≈≈~S   ball python (constriction, asleep);iu ~≈≈≈S≈≈≈≈≈# ≈≈.≈≈≈≈~~#  You enter the shallow water. ;i r_Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi;i dng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.;i B _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You encounter a ball python.;iX ;iH 48.2 (13.6 _;i ;i ;iy& )))))S  ))You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.;i ≈The ball python is heavily wounded.You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!;i );io.≈≈≈≈≈;in8===9.3 (1.1)Rev ;iۜ;i( _You hear a splash.;i;i;i;iӡH _No target in view!;i;ip;i2;iH _No target in view!;i ;i ;i;iH _No target in view!;i ~.~~.~~..~;i ;i ;i e # #~# #.≈# #.# ##~≈≈##~## #~≈≈# #.~.# #.~≈# #[∩)# ##~≈# #...# #..≈≈≈≈≈≈≈ ##### #.~# ;i ##~≈≈≈≈≈≈# #@.# # #~≈≈≈≈≈≈≈# # #~≈≈ #### ≈ ...###### ~;i9 ## ~.###∩∩.# ~≈ ;i_ ≈≈~#~≈≈.### ~≈#≈≈.≈≈≈≈~~# ;i~ N#≈#≈≈≈≈≈≈≈≈~~≈;i ;i l   frilled lizard (wandering)lYou encounter a frilled lizard.;i (0.0;i1 ;i 6---70.3 (1;i 5Rev  _;i ;ik ;i  #~#  # #.# ##~≈≈≈≈≈≈≈≈#  ##~## #~≈≈≈≈≈≈≈≈#  #.~.# #.~≈≈≈≈≈≈≈#  #[∩)# ##~≈≈≈≈≈≈≈#  #...# #..≈≈≈≈≈≈≈  ##### #.~≈≈≈≈≈≈#  ##~≈≈≈≈≈≈#  ;iS #@.≈≈≈≈≈## ##~≈≈≈≈≈≈≈# ##~≈≈≈≈≈≈≈≈  ~≈≈≈≈≈≈≈≈≈  ~≈≈≈≈≈≈≈≈## ∩∩.# ~≈≈≈≈≈≈≈≈#  ~≈≈≈≈≈≈≈≈≈#  ≈≈≈≈l≈≈≈#≈# ;iw ";iϜ  #~#   #.# ##~≈≈≈≈≈≈≈≈#  ;iӞ \##~## #~≈≈≈≈≈≈≈≈#  #.~.# #.~≈≈≈≈≈≈≈#  #[∩)# ##~≈≈≈≈≈≈≈#  #...# #..≈≈≈≈≈≈≈  ;iw a##### #.~≈≈≈≈≈≈#  ##~≈≈≈≈≈≈#  #@.≈≈≈≈≈## #~≈≈≈≈≈≈≈# #~≈≈≈≈≈≈≈≈  ~≈≈≈≈≈≈≈≈≈  ~≈≈≈≈≈≈≈≈;i ∩∩.# ~≈≈≈≈≈≈≈≈#  ~≈≈≈≈≈≈≈≈≈ ≈≈≈≈l≈≈≈#≈;i ;if 9---;i ;i e _A frilled lizard is nearby!;iֈE )));i&L))))You shoot a sling bullet.;i  The sling bullet misses the frilled lizard.You shoot a sling bullet.;iؔ l≈The sling bullet closely misses the frilled lizard.;i~~≈≈≈l≈;iƜ6===1.4 (1.1;i2;i68 _The frilled lizard hisses angrily.;i ≈You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!;ip;iW[)))));i9h ))You hear a splash.;i~~≈≈≈≈≈;i^2.5Rev+ ;i;i/ _You shoot a sling bullet.;i ;i;i;iTH _No target in view!;iT;i;i ;iH _No target in view!;io 7~;i4 ;i ;i   #.#~ ##~## .~..~[∩)#...# #..≈###~# ##..≈≈≈≈≈# #≈≈≈≈≈≈≈≈ ####~≈~Rev+ #~.~≈≈≈≈≈≈≈≈#### ≈≈≈≈≈≈≈≈≈≈≈≈≈≈;i A  You enter the shallow water.;i! 7---4.1 (1.6;i#! <Water Rev+ ;i]2 ;i    ##~## .~..~;iS v[∩)#...# #..≈###~# ##..≈≈≈≈≈# #~≈≈≈≈≈≈≈≈ #####~~≈ ...###### #.~≈## ~.###∩∩.# ## ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# _Moving in this stuff is going to be slow.;iX ;i w---5.7 (3.2Rev ;i ;i[ \ # #.~.# #.~≈# #[∩)# ##~≈# #...# #..≈≈≈≈≈≈≈ ##### #.~# ###~≈≈≈≈≈≈# # #..# ## #~≈≈≈≈≈≈≈# .####~;i[ ≈≈ ~#####~≈ ≈...###### #.## ≈~.###∩∩.# ##~≈ ≈≈≈~#~≈≈.### ≈#≈≈.≈≈≈≈~~# .;i5\ #≈#≈≈≈≈≈≈≈≈~~###≈≈≈#≈#≈;i|b ;i:d ,7.3 (4.8;ii ;i B #[∩)# ##~≈# #...# #..≈≈≈≈≈≈≈ ##### #.~# ####~≈≈≈≈≈≈# .# #..# ~## #~≈≈≈≈≈≈≈# ≈.####~≈≈ ≈~####~≈ ≈≈...###### #.##≈~.###∩∩.# ##~≈≈≈≈~#~≈≈.### ≈#≈≈.≈≈≈≈~~# .#≈#≈≈≈≈≈≈≈≈~~###≈≈≈#;iN G≈##≈;is ;i 78.9 (6.4;i ;i   #...# #..≈###~# ## #~ ...≈≈≈≈≈# ~##~≈≈≈≈≈≈≈ ≈.##≈~######~~≈≈...###### #.~≈##~.###∩∩.# ## ≈≈~#~≈≈.### #~≈≈.≈≈≈≈~~#..≈#≈~Water ≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#####≈≈;i ;i -80.5 (8.0;iϚ ;i ;iР ;iϢ T _Key pressed, stopping explore.;ia g.~~~~;i ;i ;ii=k # ##### #.~;i=+# ###;i=##~≈≈≈≈≈≈# #.# #..# ~~##;i>9 #~≈≈≈≈≈≈≈# ≈≈.####~≈≈≈~####~≈≈≈...###### #.;i>##≈~.###∩∩.# ##~≈≈≈≈~#~≈≈.### ≈#≈≈.≈≈≈≈~~#..#≈#≈≈≈≈≈≈≈≈~~###≈≈≈≈≈≈# ;i>.≈### ;i>U#≈≈≈≈##≈≈≈##### ;i>A####≈##≈≈≈≈##;iE;iE32.1 (1.6 _;iJ;i* .#####~≈≈≈≈≈≈# ~#.# #..# ≈~~## #~≈≈≈≈≈≈≈# ≈≈≈.####~≈≈≈~####~≈≈≈...###### #.;i|;##≈~.###∩∩.# ##~≈≈≈≈~#~≈≈.###≈#≈≈.≈≈≈≈~~#.#≈#≈≈≈≈≈≈≈≈~~;io###≈≈≈≈≈≈≈# ;ib≈####≈≈≈≈##≈≈≈##;i;#######≈##;i.##### ;iK3.1 (2;i};ib+ ≈~#.# #..# ≈≈~~## #~≈≈≈≈≈≈≈#≈≈≈.####~≈≈≈~####~≈≈≈...###### #.##≈~.###∩∩.# ##~≈≈≈≈~#~≈≈.###≈#≈≈.≈≈≈≈~~#..;i.#≈#≈≈≈≈≈≈≈≈~###≈≈≈# ;ii.≈#;i.G## #≈#≈≈≈≈##≈≈≈##;i4### ######≈####### ##≈#;i= ;i> ;i>You enter the shallow water.;i?;i@&4.7 (4.2;i3A!Water ;ihA;i-L;i ≈~#.# #..≈≈≈≈≈##≈~~## #~≈≈≈≈≈≈≈#≈.# ###~≈≈~#### ##~~≈≈...###### #.~≈##≈~.###∩∩.# ##~≈#≈~#~≈≈.#####~≈#;iQ≈.≈≈≈≈~~#..≈#≈#≈@~≈####≈#≈# #≈## #≈### ##≈#≈≈≈≈#≈≈≈≈≈≈#≈≈≈#####  ######≈##≈≈≈≈#########≈# _Moving in this stuff is going to be slow.;i1;i%6.3 (5.8;i[;iC †.### ##~≈ ~#.# #..≈≈≈≈≈## ~~##  #~≈# .# # ~#### ##~≈ ...###### #.~≈;i#~.###∩∩.# # ~#~≈≈.#####~≈# .≈≈≈≈~~#@.≈# ~~##### ;iq≈ ≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈;i|≈### #≈#≈≈≈≈#≈≈≈≈≈##### ######≈##≈≈≈;iȅ;#########≈#;iM;i.7.3 (6;i;i ;i;is  You enter the shallow water. _Moving in this stuff is going to be slow. _Key pressed, stopping explore.  You enter the shallow water. _Moving in this stuff is going to be slow. ;iI_Key pressed, stopping explore.;ib~~.~~;i>;i;i;i?.### ##~≈≈≈≈≈≈# ~#.# #..≈≈≈≈≈## ~~## #~≈≈≈≈≈≈≈# .# ###~≈ ~#### ##~~≈ ...###### #.~≈## ~.###∩∩.# ##~≈# ;i@~#~≈≈.#####~≈# .≈≈≈≈~~#.@≈#≈# ~~≈#### # # ≈#≈≈≈≈#≈≈##≈ ;i #≈≈≈#≈≈##≈##≈≈≈≈ ##### #≈# #≈ ###≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈~.#~~≈.~~≈≈.~###.#.#.≈†#.# ###.#####.≈~### #.# ##≈≈~.# #.# ##~≈≈≈≈≈#≈≈..## #~# #.;iG?≈≈≈≈≈#≈.### #.#~≈≈≈≈≈# ≈≈..# ##~## #~≈≈≈≈≈# ≈~.## #.~.# #.~≈#;i^E} _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.6.1 (13.6Water ;iP;ih"  #≈≈≈#≈≈##≈##≈≈≈≈  #≈####  #≈# ##≈# #≈##≈###≈#≈~~≈##≈~.#~~≈.~@~≈##≈.~###.#.#.##.≈##≈†#.# ###.#####.≈##≈~### #.# #~≈##≈~.# #.# ##~≈≈≈≈≈≈#≈..## #~# #.≈≈≈≈≈≈≈#≈.### #.# ##~≈≈≈≈≈≈≈#≈..# ##~## #~≈≈≈≈≈≈≈≈# ≈≈~.## #.~.# #.~≈#  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.;i?;i-7.7 (15.2;iJ;im ≈≈≈≈≈≈≈≈≈≈≈≈≈≈#### #≈≈≈≈##≈#≈## ≈≈≈###≈≈≈#~~≈##~.#~~≈.~~~≈≈##.~###.#.#@##.≈≈≈≈≈≈≈≈##†#.# ###.#####.≈≈≈≈≈≈≈≈##≈~### #.# #~≈≈≈≈≈≈≈≈≈##≈~.# #.# ##~≈≈≈≈≈≈≈≈≈#..## #~# #.≈≈≈## #.# ##~≈≈#;i5n ≈..#~## #~≈≈#~.## #.~.# #.~≈## #[∩)# ##~≈#;i;w L8.7 (16;iP} ;i  #≈≈≈#≈≈##≈##≈≈≈≈  ##### #≈#  ##≈ ### #### #≈≈≈ #≈≈~~≈≈≈≈≈≈≈≈≈~.#~~≈@~~~≈≈≈≈≈≈.~###.#.#.##.≈≈≈;i  N≈†#.# ###.#####.≈≈≈~### #.# ##≈≈~.# #.# ##~≈#≈≈..## #~# #.≈# ≈.### #.#~≈# ≈≈..# ##~## #~≈# ≈≈~.## #.~.# #.~≈# ;i ;iK +9.7 (17;i ;i ≈≈≈≈≈≈≈≈≈≈≈≈≈≈#### #≈≈≈≈##≈##≈##  #≈≈≈###  #≈≈≈# ##≈≈≈~~≈## ≈≈≈~.#~~≈.~~~≈≈##.~###.#@#.##.≈≈≈≈≈≈≈≈##†#.# ###.#####.≈≈≈≈≈≈≈≈##≈~### #.# #~≈≈≈#≈~.# #.# ##~≈≈..## #~# #.≈# #.# ##~≈≈..##~## #~≈~.## #.~.# #.~≈# #[∩)# ##~≈;i B20.7 (18;iM ;i(*  ≈≈≈##≈≈≈≈≈≈###≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈## ≈≈~.#~~≈.~~~≈≈≈≈≈≈≈≈##.~###.#.#.##.≈≈≈≈≈≈≈≈##†#.# ###@#####.≈##;i$+ ~~### #.# #~≈.# #~≈ ≈≈≈≈~###...# #..≈≈≈≈≈≈ ;i4 A1.7 (19;i< ;i 8 ####≈≈≈≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #~~≈≈≈≈≈≈# ≈≈~.#~~≈.~~~≈##.~###.#.#.##.;i ≈##†#.# ###.#####.≈##~### #@# #~≈.# #~≈..#~# #.;iP ... ≈≈≈≈..###### #.~≈≈≈≈≈≈;i D ;iW A2.7 (20;i ;ia  ###≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###≈≈≈≈≈≈≈ #~~≈≈≈≈≈# ≈≈~.#~~≈.~~~≈##.~###.#.#.##.;ib ≈##†#.# ###.#####.≈##~### #.# #~≈.# #~≈..#~# #.;iKb o.### #.#~;ib ##### ≈≈≈≈†.#####~≈≈≈≈≈≈ ;i_j A3.7 (21;irp ;i! W ≈≈≈###;i ≈≈≈≈≈≈≈ #~~# ≈≈~.#~~≈.~~~≈##.~###.#.#.##.≈##†#.# ###.#####.≈##;i ~### #.# #~≈.# #~;i Q≈..# #.;i M.### #.#~;i .# ##~## #...# ;i, |≈≈≈≈≈~#.##..≈≈≈≈≈# ;i@  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.;i O5.3 (22.8Water ;i ;i_ ;i*  ≈≈ #~~# ≈≈~.#~~≈.~~~≈##.~###.#.#.##.≈##†#.# ###.#####.≈##~### #.# #~≈.# #~≈..#~# #..### #~.# ##~## ~.#.~..~#[∩)#Water  ≈≈≈≈≈≈~~###~≈≈≈≈≈≈≈   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.6.3 (23;i. ;i.-v #~~# ≈≈~.#~~≈.~~~≈##.~###.#.#.##.≈##†#.# ###.#####.≈##~### #.# #~≈.# #~≈..#~# #..### #.#~.# ##@## ~.##.~.# #.~~### #[∩)# ##~ ≈≈≈≈≈≈≈≈.####~≈≈≈≈≈≈≈ ;i6} _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.7.9 (25.4Water ;i<;iZ5 ≈≈~.#~~≈.~~~.~###.#.#.##.†#.# ###.###~### #.# #~≈~.# #.# #..## #~# #.≈#.### #.# ##~#..# ##~#~≈#~.## #.~@# #.~#~### #[∩)# ##~≈#~## #...# #....# ##### #.~≈≈≈≈≈≈#†.###;i ##~≈≈≈≈≈≈#~#.# #..≈≈≈≈≈##~##~≈≈≈.# ###~≈~######~~≈≈  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.;i;iE68.9 (26;i;i[.~###.#.#.##.≈≈##†#.# ###.#####.≈≈##≈~### #.# #~≈≈#≈~.# #.# ##~≈≈..## #~# #.≈# #.# ##~≈≈..#~## #~≈;i~.## #.~.# #.~≈# #[@)# ##~≈≈~ #...# #..≈≈≈≈≈≈≈..# ##### #.~≈†.#####~≈≈≈≈≈≈≈≈~#.# #..≈≈~~## #~≈≈≈≈≈≈≈≈≈≈.#;i+###~≈≈~####~;iZ≈≈...###### #.#;i#A9.9 (27;i*;i+;i3;i4> _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a gate leading back out of this place here.;i? ;i  Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy63% 2b - Mercury ArrowConjuration/Alchemy63% 2  c - Fugue of the FallenNecromancy;i1 ~85% 3 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help;iP <[Esc] exit;i# ;i>' ;i. ≈≈≈≈≈≈≈≈≈.~###.#.#.##.≈≈≈≈≈≈≈≈## beefyandbeef the Shooter ≈≈≈≈≈≈≈≈†#.# ###.#####.≈≈≈≈≈≈≈≈## Coglin ≈≈≈≈≈≈≈≈~### #.# #~≈≈≈≈≈≈≈≈≈# Health: 44/44 ======================== ≈≈≈≈≈≈≈≈~.# #.# ##~≈≈≈≈≈≈≈≈≈ Magic: 6/6======================== ≈≈≈≈≈≈≈..## #~# #.≈≈≈≈≈≈≈≈≈ AC: 3Str: 11 ≈≈≈≈≈≈.### #.# ##~≈≈≈≈≈≈≈≈ EV: 11Int: 9 ≈≈≈≈≈≈..# ##~## #~≈≈≈≈≈≈≈≈ SH: 0Dex: 19 ≈≈≈≈≈~.## #.~.# ;i/ #.~≈≈≈≈≈≈≈ XL:  6 Next: 78% Place: a Sewer ≈≈≈≈~####[@)# ##~≈≈≈≈≈≈≈ Noise: ---------  Time: 1929.9 (0.0) ≈≈≈≈~###...# #..≈≈≈≈≈≈ c) +0 sling {Byeongh a) +2 sling {Sanele} ≈≈≈≈..###### #.~≈≈≈≈≈≈ Fire: c) +0 sling {Byeongho} ≈≈≈≈†.#####~≈≈≈≈≈≈ ≈≈≈≈≈~#.##..≈≈≈≈≈# ≈≈≈≈≈≈~~###~≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈.####~≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈~######~~≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈...###### #.~≈≈≈≈≈≈≈≈#  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a gate leading back out of this place here.;if5 P  Okay, then.;i 6 ;iX< ;i= . _;iN;i<;i;i;i:330.9 (1 _;i4;iO.Dungeon:3;ic  #.##)# #.##.# .# : #.##.# .### .. #.##>####...#  #.## #...!.......# .#...######...........# ........†......~~~....# ##...#####.#..~~~~~...#  #### #....~~@~~...#  ;id*##.?.~~~~~...#  #....~~~...##  #..........# #......)...# #.........## ########### ;iD-2.4 (2.5;id;i+ _Welcome back to the Dungeon!;iMY _There is a collapsed entrance here.;i24;i ;iR"H _No target in view!;iv3;i};ig # #.##.# .# .: #.##.# .###  .. #.##>####...#  #.## #...!.......# #.#...######...........# #........†......~~~....# ###...#####.#..~~~~~...#  #### #....~~.~~...# ##.?.~@~~~...# #....~~~...## #.......... #......)...# #.........## ######### ;iA  You enter the shallow water.;ipd4.0 (1.6Water ;i;i ..: #.##.# .###  .. #.##>####...# #.## #...!.......#;iB#.#...######...........#  #........÷......~~~....# ;iK ###...#####.#..~~~~~...# ;i(! #### #....~~.~~...# ##.?.~~~~~...# #...@~~~...## #.......... #......)...# #.........## ######### _Moving in this stuff is going to be slow.;i;iw55.0 (2;i#;iE   ## #.##.# .#  ..: #.##.# .###.. #.##>####...# #.## #...!.......# #.#...######...........# #........÷.......####...#####.#..~~~~~...##### #....~~.~~...###.?@~~~~~...#;iE  #....~~~...## #..........# #)...# #.........#############;iO @6.0 (3;iU ;i`  ## #.##.# .# ..: #.##.# .### .. #.##>####...# #.## #...!.# #.#...######...........# #.÷......~~~....# ###...#####.#..~~~~~...# #### #....~~.~~...# ##.@.~~~~~...#;i  #....~~~...## #..........# #......).# #.## #;i @7.0 (4;i8 ;i ;i +8.0 (5;iN ;i a _j - a scroll labelled GUQANL QEIX;iz7 ..~~.;i6= ;i , #.##)#  ## #.##.# .#  ..: #.##.# .### .. #.##>####...#  #.## #...!.......# #.#...######...........# #........÷......~~~....# ###...#####.#..~~~~~...# #### #...@~~.~~...# ;i ##...~~~~~...# #....~~~...##..........##......)##.........###########;i X9.0 (1.0;i[b M. #.##)#  ## #  ..: ##.# .##.. ##>#### #.## #...!...#...######........;ib ........÷......~~~..###...#####.#.@~~~~~.#### #....~~.~~.##...~~~~~...#....~~~...##;ik A40.0 (2;iq ;iO #.##.#  #.##)# ## #.##.# .# ..: #.##.# .### .. #.##>####...#  #.## #...!.......#  #.#...######...........#  #........÷.....@~~~....#  ###...#####.#..~~~~~...# #### #....~~.~~...# ;i# {##...~~~~~.##....~~~...##..........##......)#.........###########;i_ ;i #1.0 (3;if ;iu M .... #.##)# ## #.# ..: .##.# .##.. ##>#### #.## #...!...#...######...@............÷......~~~..  ###...#####.#..~~~~~.#### #....~~.~~...##.........##;i~ @2.0 (4;i׭ ;i: 6M# .... #.##)# ## # ..: #.##.# .##.. ##>#### #.## #...@...#...######................÷......~~~..  ###...#####.#..~~~~~...#.;ic; C##......)...#;ifE @3.0 (5;i-L ;iS I4.0 (6;iW ;iZ R _f - a white potion;ik _......;iEm ;i\r ;i[ ..# ...#.##.# #.##)### #.##.# .#  ..: #.##.# .###  .. #.##>####...# #.## #...........##.#...######..@........# #........÷......~~~....#;i d ###...#####.#..~~~~~...# #### #....~~.~~..# ##...~~~~~..# #....~~~.## #..........;i #......)...# #.........##;iF@5.0 (1;i ;i ...#.##.# #.##)### #.##.# .# ..: #.##.# .### .. #.##>####...# #.## #...........##.#...######...........# #........÷...@..~~~....# ###...#####.#..~~~~~...#;i #### #....~~.~~...# ##...~~~~~...# #....~~~.## #.......... #......).# #.........## #########;i;i*6.0 (2;i٧;i/ ... #.##.# #.##)# ## #.##.# .# ..: #.##.# .### .. #.##>####...#;i0L #.## #.....# #.#...######...........# #.÷..@...~~~....# ###...#####.#..~~~~~...# #### #....~~.~~...# ##...~~~~~...# #....~~~...## #.........# #......)..# #..##  #;i|8;i09*7.0 (3;i6?;i ... #.##.# #.##)# ## #.##.# .# ..: #.##.# .### .. #.##>####...# #.## #.....# #.#...######...........# #.÷.@....~~~....# ###...#####.#..~~~~~...# #### #....~~.~~...# ##...~~~~...# #....~~~...## #..........;iT# #......)...# #...##  #;i;iD*8.0 (4;i;is ... #.##.# #.##)# ## #.##.# .# ..: #.##.# .### ..;i #.##>####...# #.## #.....# #.#...######.....# #.÷@.....~~~....#;i ###...#####.#..~~~~~...# #### #....~~.~~...# ##...~~~;iJ~~...# #....~~~...## #........#;ih #......)...# #;i.........##  #;im%@9.0 (5;i +;i ... #.##.# #.##)# ## #.##.# .# ..: #.##.# .### .. #.##>####...# #.## #.....# #.#...######.....# #.@......~~~....# ###...#####.#..~~~~~...# #### #....~~.~~...# ##...~~~~~...#;i #....~~~...## #.........# #.....)...# #.........##  #;iA50.0 (6;i;id$  Things that are here:;il  a rat skeleton; a ball python skeleton; a river rat skeleton;iq;iT _Key pressed, stopping explore.;imR......;i;i`pY ... #.##.# #.##)# ## #.##.# .# ..: #.##.# .### .. #.##>####...# #.## #....# #.#...######.....# #;iq÷......~~~....# ###...#####.#..~~~~~...# #### #....~~.~~...# ##...~~~~~...# #....~~~...## #..........# #......)...#  #.##  #;i{;iG1.0 (1 _;i  ... #.##.# #.##)# ## #.##.# .# ..: #.##.# .### .. #.##>####...# #.## #....# #.#...######;i H.# #.÷......~~~....# ###...#####.#..~~~~~...# #### #....~~.~~...#  ##...~~~~~...#  #....~~~...##  #.# ;i  #......)...#  #.##  #;i@2.0 (2;ii;i;t ... #.##.# #.##)# ## #.##.# .# ..: #.##.# . .. #.##>####... #.## #. #.#...######. #.÷......~~~.... ###...#####.#..~~~~~... #### #....~~.~~... ##...~~~~~... #....~~~...  #.#  #......)...#  #;iX.##  #;i@3.0 (3;i;i@ ... #.##.## #.##)# ###. #.##.# .# ..:. #.##.# . ... #.##>#### #.### # #.#...###### #.÷......~~~ ###...#####.#..~~~~~ ##### #....~~.~~ ##...~~~~~ #....~~~... #.  #......)...  #.#;iA  # ;iJ@4.0 (4;iQ;im ..# ... #.##.# ## #.##)# ####. #.##.# ...:.# #.##.# ... #.##>#### #.### # #.#.@.######...... #........÷......###...#####.#..~~~~~##### #....~~.~~#~~ #....~~~ #...... #).. #.........;i@5.0 (5;iF;i;ig;i6 T _Key pressed, stopping explore.;itF....;i";i ..#.. .... #.##.# ## #. #.##)# ####. .# #.##.#  ..:.#.# #.##.#  .... #.##>#### #.### # #.#@..###### #.÷......~~~ ###...#####.#..~~~~~ ##### #....~~.~~ ##...~~~~~ #....~~~ # #......) #;i;i16.0 (1 _;i;iyKM.#. ... ... ## #.)#####. ...:.#.#.# #....# ##>#### #@### #.#...######.......#........÷......~~~.###...#####.#..~~~~~;iT@7.0 (2;iZ;i M#.#. .... ....#. ... ... ## #.)######. .....:.#.# #..@.# ##>#####[#.### #.#...######.......#........÷......~~~.##...####;iG;i+8.0 (3;i+C _Found a leather armour.;i>*...;il?;i1F;ili #.#. .... .... ..# ... ... .. #.##.# ####. #.##)##...# #.##.#.:.#.# #.##.# #.@..# #.##> #[#.### # #.#...###### #........÷......~~~ ###...#####.#.. ##### #....~~. ##... #....~~~ #;iA@9.0 (1;i;i*s ? #..# #.#. ....  .... ..# .... ... ...# #.##.# ####...# #.##)#########...# #.##.#.......@.#.# #.##.# ###.###....# #.##>## #[#.### # #.#...######...... #........÷......###...#####.#..~~##### #....~~.#;is E #....~~;i } ;i} +60.0 (2;id ;i z  You pick up a parchment of Maxwell's Portable Piledriver and begin reading...;i١ +1.0 (3;iI ;i# V _You add the spell Maxwell's Portable Piledriver to your library.;i ;i!;i(;iz*H _No target in view!;imC..;it;i#..##..#  #.#. .... ..# .... ...  ...# #.##.#  ####...# #.##)# ########@..# #.##.# ;i}k.........#.# #.##.# ###.###....# #.##>####[#.### #.#.#...######.......#........÷....###...#####.#..~~~~##### #....~~.##...~~;i;i*2.0 (1 _;i;iA #..## #..# # #.#. ....#...... ..# ..... ... ...# #.##.# ;i' ####...# #.##)# ##.@.# #.##.# ...#.# #.##.# ###.###....# #.##>##[#.### #.#.#...######.#........÷......~~~.###...#####.#..~##### #....~~.~##...~;i5@3.0 (2;iS;i/#..## ...# #..# ...### #.#. .....#....... ..# ..... ... ...# #.##.# ####...# #.##)# ##..@# #.##.# ....#.# #.##.# .###.###....# #.##>####.#[#.### #.#.#...######.#........÷......~~~.###...#####.#..~~~~~.##### #....~~.~~.##...~~~~~.;i:@4.0 (3;iA;i.... ##### #..##...# #..# ###...### #.#.#.......##. .......... ..# ......# ...  #...# #.##.#  ####@..# #.##)# ########...#### #.##.# .#.........#.# #.##.# .####.###....# #.##>#####[#.### #.#.#...######........#........÷......~~~..###...#####.#..~~~~~.##### #....~~.~~.;i@5.0 (4;i;ieM#..# .... #### #...# #..###...### #.#.###. #####.... ..#<o..........# ... . ####...)# ########...####.........#.# #.##.# .####.#o   orc (asleep)#.;iWo <You encounter an orc. It is wielding a +0 dagger.;iwyI6.0 (5;i;i`9 _Found a stone staircase leading up.;i^ )))))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!;i~ )The orc is almost dead.You shoot a sling bullet. The sling bullet hits the orc.;i R;i2z .....;i~ h9===7.0 (1Rev ;i҄ ;ic G _You kill the orc!;isw.....;iRt;iz;iM#..# .... #### #...# #..###...### #.#. ##. #####... ..#<).....@....# ...#######...####.##. ####...)# ########...#### #.##.# .# Rev ##..;i< ;i /---8;i;i #..# #..# .... ##### #..## #...# #..# ###...### #.#. #.##.#. ..#.<)....@.....# ...#...####.##.# ####...# #.##)# #...#### #.##.# . ;i^.#.# #.##.# . ###.###....# #.##>#### #[#.### # #.#...###### #.÷......~~~;i;iF---9.0 (2;i;i w#..# #..# #..#  .... ##### #..# #...# #..# ###...### #.#. #.##. ######..@....... ..# .<)..........##. ... ########...####.##.#  ####...# #.##)# ########...#### #.##.# .#.........#.# #.##.# .####.###....# #.##>#####[#.### #.#.#...######........;iL70.0 (3;i;i#..# #..# #..# .... ##### #..## #...# #..# ###...### #.#. #.##.######.....# .<)..........##..... #...####.##.# .;ix#.# #.##.# .####.###....# #.##>####.#[#.### #.#.#...######.;i@1.0 (4;iz";iŭ#..# #..# #..# .... ##### #..## #...# #..# ###...### #.#. #.##.######...# .<)..........##..... #...####.##.# .#.# #.##.# .####.###....# #.##>####...##[#.### #.##.#...######.#;i<;i*2.0 (5;iƹ;i;D#..# #..# #..# .... ##### #..## #...# #..# ###...### #.#. #.##.######...# .<)..........##..... #...####.##.# ####...##...####..#.# #.##.# .######.###....# #.##>####...##[#.### #.##.#...######.#;iL@3.0 (6;iTR;i4c#..# #..# #..# .... ##### #..## #...# #..# ###...### #.#. #.##.######...# .<)..........##..... #...####.##.#  #...###  ..#.  ###.###...#[# ;i2@4.0 (7;i;ips#..# #..# #..# .... ##### #..## #...# #..# ###...### #.#.##.##.######...# .<)..........##.....?#...####.##.#####... #...## .;irt= ;i{@5.0 (8;i;i#..# #..# ##..# ..... ##### .#..## #...# .#..# ###...### .#.#.#.#.##.;iF ######...# .<)..........##.....?.#...####.##.##.####...# #.##)#...#### #.##.# #.#.###....# #.#;i} w#[#.### #.. ;i@6.0 (9;if;i#..# ###..###..... ##### #.#..###...# #.#..## ####...####.#.#.#.##.......##.......#######.............##.#.<)..........##@....?.#########...####.##.##. ####...# #.##)# ######...#### #.##.# .# .......#.# #.##.# .### #.###....# #.##>####...#  #[#.### #...........##.#...######[1;iP#........÷......~~~....#7.0 (10.0);iK;i9 *#..# ###..## #..... ##### #.#..## #...# #.#..## # ###...####.#.#.#.# #.##.# ######.......##.# ;i9 *.<)..........##.@...?.# #...####.##.##.####...# #.##)# ...#### #.##.# #.# .###....# #.##[#.### #..#.#...######.. ;ilA A8.0 (11;iE ;i 6#..# ###..## #..... ##### #.#..## #...# #.#..## # ###...####.#.#.#.# #.##.......# .......##.# <)..........##..@..?.# ...####.##.##...#;ib ####...# #.##)# #...#### #.##.# .##.# #.##.# ###....# #.##>##[#.### #.....#.#...######..... ;i ;ib +9.0 (12;i ;ij i#..# ###..## #..... ##### #.#..## #...# #.#..## # ###...####.#.#.#.# #.##.......# .......##.# )..........##...@.?.# ...####.##.##...# ####...# #.##)# .# ...#### #.###.# #.##....# #.##  #[#.### #...  #.#...######... ;its B80.0 (13;idy ;i #..# ###..## #..... ##### #.#..## #...# #.#..## # ###...####.#.#.#.# #.##.......# .......##.# ..........##....@?.# ...####.##.##...#  ####...# #.##)# #.# ...#### #.##.# .##.# #.##.#....# #.##># #[#.### #..... #.#...######..... [;i! I37m1.0 (14;in #..# ###..##.##..... .###### #.#..##.##...# #.#..##.#  ###...####.#.#.#.#  #.##.......# .......##.# ......##.....@.# ...####.##.##...# ####...# #.##)# ##.# ...#### #.##.#.# #.##. ....# #.## [#.### #.... .#...######.... ;i A2.0 (15;i} ;i_ ;i ,3.0 (16;i ;i . _i - a scroll of identify;i ;i Read which item? Scrolls  f - a scroll of fear ;i  t - 2 scrolls of teleportationi - a scroll of identify  s - a scroll of butterflies  c - a scroll labelled SUVIUGGAGGOB  e - a scroll labelled RASKUP DELEREA  h - a scroll labelled READGH UVEIPP ;i j - a scroll labelled GUQANL QEIX [!] read|quaff[?] describe selected;i;i;i8#..#beefyandbeef the Shooter###..##.#Coglin#..... .#Health: 44/44 ========================##### #.#..##.#Magic: 6/6========================;iF#...# #.#..##.#AC: 3Str: 11  ###...####.#.#.#.#EV: 11Int: 9  #.......##.......#SH: 0;io!Dex: 19 ##.............##.#XL:  6 Next: 79% Place: Dungeon:3 ;i.........##.....@.#Noise: ---------  Time: 1983.0 (0.0) ####...####.##.##...#c) +0 sling {Byeongh a) +2 sling {Sanele} ####...# #.##)# ##.#Fire: c) +0 sling {Byeongho} ;i#...#### #.##.# .# ..#.# #.##.# .### ;i<....# #.##>####...# [#.### #...........# ;icP.#...######...........# ........÷......~~~....#;iYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is almost dead.;iYou shoot a sling bullet. The sling bullet hits the orc. _You kill the orc! _i - a scroll of identify;i2.Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled SUVIUGGAGGOB  e - a scroll labelled RASKUP DELEREA  h - a scroll labelled READGH UVEIPP  j - a scroll labelled GUQANL QEIX Potions (select first with !)  d - 2 orange potions  f - a white potion[?] describe selected;i[;ia;iDp}#..#beefyandbeef the Shooter###..##.#Coglin#..... .#Health: 44/44 ========================##### #.#..##.#Magic: 6/6========================#...# #.#..##.#AC: 3Str: 11  ###...####.#.#.#.#EV: 11Int: 9  #.......##.......#SH: 0Dex: 19 ;ipV##.............##.#XL:  6 Next: 79% Place: Dungeon:3 .........##.....@.#Noise: ---------  Time: 1983.0 (0.0) ####...####.##.##...#c) +0 sling {Byeongh a) +2 sling {Sanele} ####...# #.##)# ##.#Fire: c) +0 sling {Byeongho} #...#### #.##.# .# ;iq..#.# #.##.# .### ....# #.##>####...# [#.### #...........# .#...######...........# ........÷......~~~....#You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is almost dead.You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc! _i - a scroll of identify;i]  As you read the scroll of identify, it crumbles to dust.;i\+4.0 (1;i&;iƉ] _c -> b - a scroll of blinking;i ...............;i2 ;i ;iC Q#..# ###..##.# #.......# ##### #.#..##.# #...# #.#..##.# ;iC s###...####.#.#.#.# #.##.......# .##.# ##......@# ...####.##.##...# ;iD ...# #.##)####.# ...#### #.##.# .#;i;D #.# #.##.# .### ;iaD ;iK ;iK %5;isP ;i~ ~ ###..##.#......##### #.#..##...# #.#.. ###...####.#.#. #.......##............## .##.......### ###...####.##.##@..#;i  #.##)#### ...###.# .# #...#####.#..~~~~~...#;i ;i #6.0 (2;iV ;ip###..##.# #.......#  ##### #.#..##.#  #...# #.#..##.# ...####.#.#.#.# .##.......# .##.# ##.......### ...####.##.##.@.# ...# #.##)####.# #### #.##.# .# #.# #.##.# .#### #.##>####...# .### #....# ...######....#÷......~~~....# ;ix;ix*7.0 (3;i~;i###..##.# #.......# ##### #.#..##.# #...# #.#..##.# ...####.#.#.#.# ##.......# ##.# ##.......### ...####.##.##..@# ...# #.##)####.# #### #.##.# #.# .# #.##.# #.#### #.##>####...# ### #.....#######.....;iw #÷......~~~....# ;i@8.0 (4;i ;iX ###..##.# #.......#  ##### #.#..##.#  #...# #.#..##.# ##...####.#.#.#.#.##.......#.##.#.##.......####...####.##.##.@.##...# #.##)####.#.#### #.##.# #.# #.# #.##.# #.### ..# #.##>####...# .### #.....#.######.....#.÷......~~~....# ...#####.#..~~~~~...# ;iq`@9.0 (5 ;ie ;ig ;iNl ;ioT _Key pressed, stopping explore. ;i2G...@. ;i ;i) ;i  #..#  ###..##.# #.......# ##### #.#..##.#  #...# #.#..##.# ###...####.#.#.#.# ###.......# #.......##.# ........##......@####...####.##.##...# ###...# #.##)####.# ...#### #.##.# #.##.# #.##.# #.### ...# #.##>####. ;i ..# #.### #....# #...######...........#....÷......~~~....# ;i ;iv290.0 (1 _ ;i  ;izNM ####..## #......#### #.#..#  #...# #.#..###...####.#.#.###...... #......##@# ........##.......######.##.##...# ###...# #.##)####.# ;i7@1.0 (2 ;iڰ ;i;@M< ####..## #......#### #.#..#  #...# #.#..# ###...####.#.#.###...... #......##.# ........##.......## ###...####.##.##...##)####..## ;i{C@2.0 (3 ;igH ;iM.< ##..## #......###..  #...# #.#..# ###...####.#.#.###...... #......##.# ........##.......###.##.## ;i@3.0 (4 ;i  ;i|d:M..##..< ##..## #......###  #...# #.#..# ###...####.#.#.###...... #.............##.##...#.## ;ik@4.0 (5 ;i?q ;is ;ix ;iF{T _Key pressed, stopping explore. ;iOp..... ;ioM..##..<# #..####..## #......###  #...# #.#..##.##...####.#.#.# #.......##.......## ;i<# ;i$15.0 (1 _ ;iO* ;iM..##..#<#. #..###..## #......#### #.#..#  #...# #.#..##. ###...####.#.#.#.#### ;i@6.0 (2 ;iG ;irGM.#...##..<# #..####..## #......#### #.#..##...# #.#..##.###.. ;iM@7.0 (3 ;i/R ;iM#. .#.##..o..o..##..< ###..## #......##### #.#..##.##.#oo 2 orcs (asleep)..# ;id  You encounter 2 orcs. ;i ;i28.0 (4 _ ;i ;i ;i #. .# .#.##..o.  #..##... ;iW #..##..o #..##.. #..##.. #<.##.# #..##.# #..##@# #.# ..#  ##### #.#..##.#  #...# #.##.#..# ;i:9#.###  ;iҞ #. .# .#.##..o.  #..##... #..##..o #..##.. #..##.. #<.##.# #..##.# #..##@# #.# ..#  ;i֟ ##### #.#..##.#  #...# #.##.#..##.# ;i ;i  ;i ;id _There are monsters nearby! ;iW  #. .# .#.##..o.  #..##... #..##..o #..##.. #..##.. #<.##.# #..##.# #..##@# #.# ..#  ##### #.#..##.#  #...# #.##.#..##.###  ;iW  #. .# .#.##..o.  #..##... #..##..o #..##.. #..##.. #<.##.# #..##.# ;i #..##@# #.# ..#  ##### #.#..##.#  #...# #.# ;i ~#.#..# ;i? X#.# ;iW 4 ;i  ;i^ d _There are monsters nearby! ;i ~ #. .# .#.##..o.  #..##... #..##..o #..##.. #..##.. #<.##.# #..##.# #..##@# #.#  ;i ..#  ##### #.#..##.#  #...# #.##.#..##.###  ;i A #. .# .#.##..o.  #..##... #..##..o #..##.. #..##.. #<.##.# #..##.# #..##@# #.# ..#  ##### #.#..##.#  #...# #.##.#..# ;iy X#.# ;iY 4 ;i  ;if d _There are monsters nearby! ;iF% ))))o1 asleep)You shoot a sling bullet.  The sling bullet hits the orc but does no damage. ;i3 t  The orc shouts!  You shoot a sling bullet. The sling bullet hits the orc. ;i[7U.o ;i8O.o ;i?...owandering) ;i@`===9.0 (1Rev  ;iYF ;iI1 _The orc is lightly wounded.!;ihO )))You shoot a sling bullet. The sling bullet hits the orc.!;i )The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.!;io   orc (!;i}f oYou kill the orc!You hear a shout!!;isg .!;ig.o!;iqo..oo 2 orcs!;iuh802000Rev+ !;i}!;io _You encounter an orc. It is wielding a +0 mace.!;i^ ))You shoot a sling bullet. The sling bullet hits the orc.!;iI*You hear a shout! _You encounter an orc. It is wielding a +0 mace.You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet hits the orc but does no damage.!;ikU.o!;iT.o!;i"..!;i1.1 (1.1 _The orc is heavily wounded.!;iV)))))))!;iZ  You shoot a sling bullet. The sling bullet barely misses the orc.!;i)o.o!;i:8.....!;i'2.2!;i7!;iw _You shoot a sling bullet. The sling bullet barely misses the orc.!;i' )You shoot a sling bullet. The sling bullet hits the orc.!;in   orc!;i )))))))You kill the orc!!;iU.o!;iub.....)!;ir130Rev* !;i !;i/ _You shoot a sling bullet.!;ic )You shoot a sling bullet. The sling bullet hits the orc.!;i  The orc is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc.!;i# M.o!;i+ !;i+ ,4.3 (1.1!;iB3 !;i95 [ _The orc is heavily wounded.!;i+  You shoot a sling bullet. The sling bullet hits the orc.!;i )))))))The orc is severely wounded.You shoot a sling bullet.!;i} ......oThe sling bullet closely misses the orc.!;i U3-5.4!;i !;iv# 6 _The orc hits you with a +0 club.!;i* )You shoot a sling bullet. The sling bullet hits the orc.!;i 2 (!;i )))))))You kill the orc!!;iMt......)!;i3Pa4=260!;iU!;i Y/ _You shoot a sling bullet.!;i#!;i!;i.!;iH _No target in view!";iS....";iU";iKM#. .###.####.#..#.....)...##..<.##. #..##.##..###.......#Rev* ##.##.#";iT";iU6---7 _";i[";iX/ M. .# #. .###.###.##.###.......).[.#..##.....#<) #..##.##..###.......#..#Items here: )) [[ †.";ij---8.4 (2 _Found a leather armour.";i>.";i ";i<M#. #. .# #. .###.###.# ###.......).[..##@....#<.##.#.###)# # ###..##.##.#";iKw9.4 (1Rev+ ";iѪ";i6#. ## .. .# #.# #. .# #.# #. .###.#### .#.##.....# #..##.....##..##.#..##.).[.# #..##.@...# #<.##.#.### #..##)#.# #..##.#.####..##.#.##.......#.###### #.#..##.#..  #...# #.#..##.#";i63## ";iO@]=10.4 (2";iG";iD#. #. ## #. .. .# #.# #. .# #.# #. .###.#### .#.##.....# #..##.....######..##..........#..##.)@[.# #..##.....# #<.##.#.####..##)#.#  #..##.#.####..##.#.# #.......#.# ##### #.#..##.#.....# #.#..##.###";i ";if*1.4 (3";i";iq u#. #. ## #. .. .# #.# #. .# #.# #. .###.#### .#.##.....# #..##.....#######..##...@.......";ir J#..##.).[.#######..##.....# #<.##.#.####..##)#.# #..##.#.####..##.#.# #.......#.#### #.#..##.#..";i } @2.4 (4";i߃ ";i ~#. #. ## #. .. .# #.# #. .# #.# #. .###.#### .#.##.....# #..##.....######.#..##....:#..##.).[.##..##.....# #<.##.#.### #..##.#.####..##.#.##.#.# ";i o3.4 (5Rev ";iW" ";i5 #. #. ## #. .. .# #.# #. .# #.# #. .###.#### .#.##.....# #..##.....######.#..##....:##..##.).[.##..##.....# #<.##.#.### #..##.#.####..##.#.# ";i ";i @4.4 (6";i ";i1K l#. #. ## #. .. .# #.# #. .# #.# #. .###.#### .#.##.....# #..##.....######.#..##....:# #..##.).[.# #..##.....# #<.##.#.### #..##)#.##..##.#.# ";iT @5.4 (7";i] ";i #. #. ## #. .. .# #.# #. .# #.# #. .###.#### .#.##.....# .#..##.....######.#..##....:# #..##.).[.# #..##.....# #<.##.#.### #..##)#.# ";i6 @6.4 (8";i; ";i ";i$ j _Key pressed, stopping explore.";i8 3";i@ ";iB H _No target in view!#;i#;iϷ#;iν#;ixH _No target in view!#;i$u`........#;iu#;ic{#;igy#. #. ## #. .. .# #.# #. .# #.# #. .###.#### .#.##.....# #.##..##.....######....##..##..@..:# #..##.).[.# #..##.....# #<.##.#.### #;i #;i <7.4 (1 _#;i#;iɝ*#.  #. ## #.  .. .# #.#  #. .# #.#  #. .###.#### .#.##.....# ##.# #..##.....######....# #..##...@.:# #..##.).[.# #..##.....# #;i@8.4 (2#;i#;iZ4 #. #. ## #. .. .# #.# #. .# #.# #. .###.#### #.#.##.....# ###.#  #..##.....######....#  #..##....@:#  #..##.).[.#  #..##.....# #;i^<@9.4 (3#;iB#;iK . . ## #.  .# #.# . .# #.# . .###.#### # .#.##.....# ####.# #..##.....######....# #..##.....@# #..##.).[.# #..##.....# #;iA20.4 (4#;i#;iqe  You pick up a parchment of Jinxbite and begin reading...#;i+1.4 (5#;ii#;iA _You add the spell Jinxbite to your library.#;i[;....#;ib#;iqcM ## #.  #.#   .###.#### # .#.# ####.######@...#...........####).[.######## #..##.....##;i(@2.4 (1#;iG#;i݂ F  ## #.  .# #.#  .# #.#  .###.#### # #.##.....# ####.# ..##.....######.@..# ..##..#### ..##.).[.## #;i @3.4 (2#;i #;i  .. .# ## #. .# .# #.# .# .# #.# .# .###.#### .#  .##.....# ####.#  .##.....######..@.#  .##..####  .##.).[.########  .##.....#  .##.#.###  .##)#.#    .##.#.#    .##.#.#   #.#   #;i @4.4 (3#;i% #;i[  ...  #.#  # #. #.#  # #.# ..#  # #.# #.#  ###.#### #.#  ##.....# ####.#  ##.....######...@#  ##..####  ##.).[.########  ##.....#  ##.#.###  ##)#.#  ##.#.#  #;i ##.#.#  #.#  #;iµ @5.4 (4#;i? #;ibB M... #. #.# #.####  ##########...............#### ##.).[.######## #;iAI @6.4 (5#;i&N #;i M... ##. #.# #.####  ##########.... ##............#### #####;i @7.4 (6#;i #;ih M#...#... ..  ....###$...... #.# #.####  #### ##.....######....# ##;io @8.4 (7#;i@u #;i UM.....#...##...# ... ..  ....###$...... #.# #######.#### ##.....# ####.# #;i^ @9.4 (8#;i} #;i b  .....  #...#  #...##  .... $ ... .. #.# # #. K....###.# .# #.# .$.# .# #.##.# .###.#### #.# .##.....# ####.# .##.....######....# .##..#####;i    K   kobold (asleep) .##.).[.#   .##.....#   .##.#.###  #;i+  You encounter a kobold. It is wielding a +0 dagger.#;i %#;ic %30.4 (9#;i #;i + _Found 12 gold pieces.$;i& .....  #...#  #...##  ....  $ ...  ... #.#  #. K....###.#  #.# .$.....@.#  #.# ########.#  #.#  ####.# ....# .#### ).[$;iw .....  #...#  #...##  ....  $ ...  ... #.#  #. K....###.#  #.# .$.....@.#  #.# ########.#  #.#  ####.# ....# .#### ).[$;iһ$;i$;i$;iW] _A kobold is nearby!$;i} ))))))K  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!$;i )The kobold is severely wounded.You shoot a sling bullet. The sling bullet hits the kobold.$;i R$;i '......$;i b===1.5 (1.1Rev $;i $;i J _You kill the kobold!$;i $;i< $;i $;iC H _No target in view!$;i7[ 3$;ib $;id H _No target in view!$;i.........$;i{$;i %;iIW .....  #...#  #...## . .... .$. ... .# #.#  ## #. .)....###.#  .# #.# ..$....@..#  .# #.##.#  .###.#### #.# #.##.....# ####.# .##.....######....#.##.####.##.).[.#.##.....# <.##.#.###%;i3Y%;iRZ<---20 _%;i`%;i ..... #...### ## #...###.. ##$ .....$. .[ ... ..#. #.# . ## #. ..)....###.# . .# #.# #..$...@...# . .# #.##.# . .###.#### #.# %;i.#.##.....# ####.# #..##.....######....# #..##.#### #..##.).[.# #..##.....# #<.##.#.###%;i%;ijQ---3.5 (2%;i%;i$ _Found a cloak.%;i4%;i%;iCH _No target in view!&;ix[ Q..&;i C# ......#. .#...# ##.# ##.#...###...##$. ....#..$...[. ... #..#.# #.# #. ## #. ...)....###.#. .# #.# #..$..@....# #. .# #.# #.# #. .###.#### #.#  .#.##.....# ####.#  #..##.....######....#  #..##.#### &;i  #..##.).[.#  #..##.....#  #<.##.#.###&;iH &;i 14.5 (1 _&;i &;i M ## ### ...... #. .#...#  ##.# ##.#...###...##$...... #..$...[. ... ......#.# #.# #. ## #. ...)...@###.# .##..$...... #.# ##########.# #. .###.#####.#&;i @5.5 (2&;ic &;in, M ## ### ....... #. .#...#  ##.# ##.#...###...##$....... #..$...[....... ......#@# #. ## #. ...)....###.# .&;i- ##..$.......# #. .# #.# ##########.#&;ic8 &;i9 *6.5 (3&;iyA &;i M ### #### ....... #. .#...#  ##.# ##.#...###...##$ #..$...@....... ......#.###.### #. ## #. ...)....### .. .# #.###..$.......########&;iz @7.5 (4&;iH &;ic &;i0 &;i& N _You see here a +0 cloak.';iG';i+8.5 (1';i`';i$ _e - a +0 cloak';i ';i> Wear or take off which item? Armour (go to first with [)  d - a +0 troll leather armour (worn) {Pargi}b - a +0 leather armour  e - a +0 cloak[?] describe selected ';i [!] equip|wield|wear[tab] equip|unequip (;i9 (;i@ beefyandbeef the ShooterCoglinHealth: 44/44 ========================### ###Magic: 6/6========================# .......AC: 3Str: 11#. .#...#EV: 11Int: 9##.# ##.#...##SH: 0Dex: 19##...##$.......XL:  6 Next: 82% Place: Dungeon:3#..$...@.......Noise: ---------  Time: 2038.5 (0.0) #.......#.###.###c) +0 sling {Byeongh a) +2 sling {Sanele} (;iB #. ## #. ...)....###.#Fire: c) +0 sling {Byeongho} .. .# #.###..$.......# #. .# #.# ##########.# #. .###.#####.#.#.##.....# ####.##..##.....######....##..##............#### _No target in view! _No target in view! _Found a cloak. _No target in view! _You see here a +0 cloak. _e - a +0 cloak(;iH (;irI (;iN (;iSV (;i[ +9.5 (1(;iI\ (;ib (;ic ,40.5 (2(;iAi (;i}o (;ip +1.5 (3(;if (;iX (;i4 +2.5 (4(;iO (;i A3.5 (5(;i7 (;i 4 _You start putting on your armour. You continue putting on your +0 cloak. x5(;i, (;ir (;il Z _You finish putting on your +0 cloak.);i4N....);i);i#M ### ### ....... #. .#...#  ##.# ##.#...####...## );i$#..$........... ......#.###.### #. ## #. ...)....###.#.#);i+);i,14.5 (1 _);i3);iG;);i;*5.5 (2);iMA);i ### #### ....... #. .#...###.# ##.#...####...##........ #..$..@..#........#.###.### );il #. ## #.....)....###.#  .. .# #.###..$.......#  #. .# #.# ##########.#  #. .###.#### #.#  .#.##.....# ####.# #..##.....######....# #..##............#### );i?_You now have 91 gold pieces (gained 19).);i@6.5 (3);ib);idb ### ### # ....... #. .#...# ##.# ##.#...## ##...##.. #..$.@... #. #.#.###.### #. ## #.....)....###.# .. .# #.###..$.......# #. .# #.# ########);i}c##.#  #. .###.#### #.#  .#.##.....# ####.#  #..##.....######....#  #..##.####);ij);ik#7.5 (4);ip);i###.#. ### ###);i' #. . #. .#...# ##.####.#...## ##...##.. #..$@....);i #. #.#.###.###);i #. ## #.....)....###.# .. .# #.###..$.......#);i6 #. .# #.# ###.#  #. .###.####);i^ #.#  .#.##.....# ####.#  #..##.....######....# );iS #..##.####);i|@8.5 (5);iF);i; ### #.. #.# ### ### #.# . #.# .#...# ##.####.#...## ##...##.. #..@..... #. #.#.###.###);i #. ## #.....)....###.# .. .# #.###..$.......#  #. .# #.# #.#  #. .###.#### #.#  .#.##.....# ####.#  #..##.....######....#  #..##.####);iΚ@9.5 (6);iB);iA50.5 (7);i.);iV _You now have 103 gold pieces (gained 12).);i);iT _Key pressed, stopping explore.);i>......);i);i );i(U)####.. #.# ### ####.# ....... #.# .#...# ##.####.#...###...##........ #.#....... #. #.....@.#.###.### );iU#. ## #.....)....###.# .. .# #.###..$.......# #. .# #.# ############. .###.#### #.#.#.##.....# ####.##..##.....######....##..##............###);iAV##..##.).[.########);i]);is^11.5 (1 _);ic);iy ..# ### ###........#...# ##.####.#...####...##........#.#...........#. ##.......#.###.##### #.....)@...###.# .. .# #.###..$.......#. .# #.# ###########..##.....#);i);i-*2.5 (2);i);i # ### ###........#...# ##.####.#...### ##...##........#.#.......#. ##.......#.###.##### #.....)....###.# .. .# #.###..@.......#. .# #.# ############.#### #.#<.##.#.###);i^@3.5 (3);i);i@4.5 (4);i);i / #.. #.# ### ### #.# ........# .#...#  ##.####.#...## # ##...##........  #.#.............. #. #..#.###.###);ir/#. ## #.....).@..###.# .. .# #.###..........# #. .# #.# ##########.# #. .###.#### #.#);i/.#.##.....# ####.##..##.....######....#);i/Y#..##............#####..##.).[.#);i/########..##.....);i0I# _You now have 111 gold pieces (gained 8).);i7@5.5 (5);i;);i=);i@);iXBT _Key pressed, stopping explore.);iN2....);iyN);iR);isM###.. .# ### ###....... #.# .#...#  ##.####.#...### ##...##...... #.#.............. ##......@#.###.####. ## #.....)....###.#..###..........##. .# #.# ##########.#);i);i;16.5 (1 _);i);iUo>### #.. #.# ### ### #.# ........# .#...#  ##.####.#...## # ##...##  #.#........  #. #..#.###.###);io#. ## #.....)....###.#  .. .# #.###..........#  #. .# #.# ##########.#  #. .###.#### #.#.#.##.....# ####.##..##.....######....##..##............####);itw);iw#7.5 (2);i|);i b### #.. #.# ### ### #.# .......#.# .#...#  ##.####.#...## # ##...##  #.#........ #. #..#.###.### #. ## #.....)....###.# .. .# #.###..........# #. .# #.# ##########.# #. .###.#### #.#  .#.##.....# ####.#  #..##.....######....#8.5 (3);i 7### #.. #.# #### ###.#.# #....... #.# #.#...# ##.####.#...##.# ##...##.#.#....... . ##.......#.###.# . ## #.....)....###.# .# #.###..........# . .# #.# ##########.# );i );i *9.5 (4);i );ip@ F### ###.. .# ##.# ####.###.##.# #....... #.# #.#...# ##.####.#...##.## ##...##.#.#.......  ##.......#.###.#  ## #.....)....###.#  .# #.###..........#  .# #.# ##########.# );iC );i:E );iE $60.5 (5);iYL );iMS );iOY );i[ T _Key pressed, stopping explore.);il 9.....);iWm );is );i     ### ##  );in #.. .# #  #.# ####.###.# #.# #........ .# #.#...#   ##.####.#@..##.#  # ##...##... .#);i ...........  #..#.###.###### ## #.....)....###.#  .# #.###..........#    .# #.# ##########.#    .###.#### #.#    .##.....# ####.#   );i );i 11.5 (1 _);ik );i      ### ###  #.. ..# #  #.# ####.###.### #.# #..........# .# #.#.@.#   ##.####.#...##.#  # ##...##...........  .#.................   #..#.###.###### # #.....)....###.#  # #.###..........#  # #.# ##########.#  ###.#### #.#  );iB );i֟ *2.5 (2);i );i#.       ### #####  #.. ...# #  #.# ####.###.###  #.# #....@.....# .# #.#...##.#.#  ##.####.#...##.# );i.  # ##...##...........  .#.................   #..#.###.######  #.....)....###.#   #.###..........#   #.# ##########.#  );i7 );i7 *3.5 (3);i< );i m     ### #####  #.. ...# #  #.# ####.###.###  #.# #.....@....#  #.# #.#...##.#.#  ##.####.#...##.#  # ##...##...........  #.#.................  ##.#.###.######  );i{ t#.....)....###.#  #.###..........#  #.# #.#  );i @4.5 (4);i );i] u ## .. .# r# ### ##### .# #.. ...# .#  #.# ####.###.###  );i-_ #.# #......@...#  #.# #.#...##.#.#  ##.####.#...##.#  # ##...##...........  #.#.........  #.#.###.######. r   quokka (asleep) );i_ v.....)....###.# .#  .###..# #  .# #.#  );i g f  You encounter a quokka.);im );in 25.5 (5 _);it );iv );i > ##  ..  .#  r#  ### ##### .#  #.. ...# .#  #.# ####.###.###  #.# #......@...#  #.# #.#...##.#.#  #...##.# # .......... ........... .####. ) .#  #   );it/ ##  ..  .#  r#  ### ##### .#  #.. ...# .# );i0[ #.# ####.###.###  #.# #......@...#  #.# #.#...##.#.#  #...##.#  .......... ........... .####. ) .#  # );ie0  );i74);i=);i@] _A quokka is nearby!*;i?Q> ##  ..  .#  r#  ### ##### .#  #.. ...# .#  #.# ####.###.###  #.# #......@...#  #.# #.#...##.#.#  #...##.# # .......... ........... .####. ) .#  #   *;ix ##  ..  .#  r#  ### ##### .#  #.. ...# .#  #.# ####.###.###  #.# #......@...#  #.# #.#...##.#.#  #...##.#  .......... ........... .####. ) .#  #   *;i4*;i*;i0] _A quokka is nearby!*;ibsp .  You shoot a sling bullet. 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The sling bullet hits the quokka./;i )The quokka is almost dead.You shoot a sling bullet./;i_z Rr./;iF *...../;i f===5.6 (1.1)Rev /;i /;i ` _The sling bullet barely misses the quokka./;iO †You shoot a sling bullet. The sling bullet hits the quokka!/;i \)))))/;i* m ))You kill the quokka!/;i `.....†./;ij ^6.7Rev+ /;iu /;i / _You shoot a sling bullet./;i 3/;i /;i_ H _No target in view!/;i...#...###.#.# #....###....../;i/;i0;i| v     ###  .#####  #....# # #.#.###.#.# #...@....†.# #..## ##..###.#.# #.## ##.....#  #..## #..##### ###  #.#.###.#.# #..  #.##.#.##.# #.#  ..###.# #.# #.#  ...###.# ##### #.#  #.###.... ...# #.#  0;id#0;iD$6---700;ib$5Rev  _0;i*0;iE     ###  .#####  #....# #  .#.###.#.# #....@...†.#  ..## ##..###.#.#  .## ##.....#  ..## #..##### ###  .#.###.#.# #..  .##.#.##.# #.#  .###.# #.# #.#  ...###.# ##### #.#  #.###.... ...# #.#  0;iP\---8.7 (20;im0;iGP     ###  .#####  #....# #  #.###.#.# #.....@..†.#  .## ##..###.#.#  ## ##.....#  .## #..##### ###  0;izHc#.###.#.# #..  ##.#.##.# #.#  ###.# #.# #.#  #...###.# ##### #.#  #.###.... ...# #.#  0;itO@9.7 (30;i~S0;i      ###  .#####  #....# #  .###.#.# #......@.†.#  ## ##..###.#.#  # ##.....#  ## #..##### ###  .###.#.# #..  #.#.##.# #.#  .# #.# #.#  ...###.# ##### #.#  .###.... ...# #.#  0;i0;i(+70.7 (40;i0;im     ###  #.#####  .#....# #  ###.#.# #.......@†.#  # ##..###.#.#   ##.....# # # #..##### ###  ###.#.# #..  .#.##.# #.#  #.# #.# #.#  ###.# ##### #.#  0;i>n###.... ...# #.#  0;it0;it51.7 (50;iy0;iZ       .#####  #....# #  .#.# #....#   ##..###.#.#  ##.....# .#   #..##### ### .# .#.# #.. .# #.##.# #.# ## .# #.# #.#  .###.# ##### #.#  .... ...# #.#  0;i`@2.7 (60;i 0;i j  You see here a quokka corpse.0;iX0;iT _Key pressed, stopping explore.0;i"!......0;i\"0;i*&0;iF     #  #####  ....# #  #.#.# #.†@#  ##..###.#.#  ##.....# #.#  #..##### ####.#  #.#.# #....#  .##.# #.####  # #.# #.#  ###.# ##### #.#  #.... ...# #.# 0;i( 0;iM0;i13.7 (1 _0;i80;i>:     # .##### #....# # #.#.# #.@.#  ##..###.#.#  ##.....# #.#  #..##### ####.# #.#.# #....# #.##.# #.#### .# #.# #.# .###.# ##### #.# #.... ...# #.# 0;iC@4.7 (20;i H0;ij      # #.##### .#....# # #.#.# #†.# # ##..###.#.#  ##.....# #.# # #..##### ####.# #.#.# #....# .#.##.# #.#### #.# #.# #.# .###.# ##### #.# #.... ...# #.#  You see here a quokka corpse.0;i=0;i15.7 (3 _0;i0;ihS      ### #.##### .#....# # .###.#.# #.†.# # ##..###.#.# # ##.....# #.# # #..##### ####.# .###.#.# #....# #.#.##.# #.#### #.# #.# #.# .###.# ##### #.# .###.... ...# #.# 0;io@6.7 (40;imt0;i8      ### #.##### .#....# # #.###.#.# #0;i.†.# .## ##..###.#.# # ##.....# #.# .## #..##### ####.# #.###.#.#0;i  #....# #.#.##.# #.#### #.# #.# #.#0;i" #...###.# ##### #.# #.###.... ...# #.# 0;i@7.7 (50;i:0;iӎ      ### #.##### .#....# # .#.###.#.# #.†.# .## ##..###.#.# .## ##.....# #.# .## #..##### ####.# 0;iM/.#.###.#.# #....# .##.#.##.# #.#### .###.# #.# #.# #...###.# ##### #.#  #.###.... ...# #.#0;i 0;ip0;iҖ#8.7 (60;i0;i<0;iٞ0;imT _Key pressed, stopping explore.0;iW...†.0;iJ0;i0;i8E      ### #.##### .#....# # #.#.###.#.# #...@....†.# #..## ##..###.#.# #.## ##.....# #.# #..## #..##### ####.# #.#.###.#.# #....# #.##.#.##.# #.#### 0;i/9.###.# #.# #.# #...###.# ##### #.#  #.###.... ...# #.# 0;i?0;i@19.7 (1 _0;i^E0;i      ### #.##### .#....# # .#.#.###.#.# #..@.....†.#  #..## ##..###.#.#  #.## ##.....# #.#  #..## #..##### ####.#  #.#.###.#.# #....#  #.##.#.##.# #.####  ..###.# #.#0;iQ #.# #...###.# ##### #.#  #.###.... ...# #.# 0;iA80.7 (20;i0;i_Z      ### #.##### .#....# # #.#.#.###.#.# #.@......†.#  #..## ##..###.#.#  #.## ##.....# #.#  #..## #..##### ####.#  #.#.###.#.# #....#  #.##.#.##.# #.####  ..###.# #.# #.#  ####...###.# ##### #.#0;i_  #.###.... ...# #.# 0;ie@1.7 (30;ioi0;iA:### ########.##### ........#....# ############ ##.#.#.###.#.# #........†.#  #..## ##..###@########.#  #.## ##.....# #.#  #..## #..##### ####.#  #.#.###.#.# #....# #.##.#.##.# #.#### ..###.# #.# #.#0;ia####...###.# ##### #.#  #.###.... ...# #.# #.# #.#######.###.###0;i.@2.7 (40;i0;i ### .########.##### .........#....# ############ .##.#.#.###.#.# #........†.#  #..## ##..###.########.# #.## ##...@.# #.# #..## #..##### ####.# #.#.###.#.# #....# #.##.#.##.# #.#### ..###.# #.# #.0;i #####...###.# ##### #.# #.###.... ...# #.# #.# #.#######.###.### #.# #.# #..........#0;iօ @3.7 (50;i 0;iY  ###  .#.#####  .#....# ######  .##.#.#.###.#.# #........†.# #..## ##..###.##.# #.## ##..@..# #.# #..## #..##### ####.# #.#.###.#.# #....# #.##.#.##.# #.####  ..###.# #.# #.# 0;i  ####...###.# ##### #.#  #.###.... ...# #.#  #.# #.#.###.###  #.# #.# #.#0;i @4.7 (60;i& 0;i& 0;i+ 0;i- T _Key pressed, stopping explore.0;i? 40;iwF 0;i(H H _No target in view!0;isR......0;i#t0;ipx0;i~ ### .#.##### .#....# ##### .##.#.#.###.#.# #........†.# #..## ##..###.##.# #.## ##.@...# #.# #..## #..##### ####.# #.#.###.#.# #....# #.##.#.##.#0;i} #.#### ..###.# #.# #.# ####...###.# ##### #.# #.###.... ...# #.# #.# #.#######.###.###  #.# #.# #.#0;i0;i15.7 (1 _0;ib$1;il###.########.##### .........#....# ############ .##.#.#.###.#.# #........†.# #..## ##..###.########.# #.## ##.....# #.# #..## #.@##### ####.# #.#.###.#.# #....# #.##.#.##.# #.#### ..###.# #.# #.#####...###.# ##### #.# #.###.... ...# #.# #.# #.#######.###.###[m7m #.# #.# #..........# #.# #.# #.#...##.#.#1;ip@6.7 (21;it1;iC ### .#.##### .#....# # .##.#.#.###.#.# #.†.# #..## ##..###.##.# #.## ##.....# #.# #..## #@.##### ####.# #.#.###.#.#1;is #....# #.##.#.##.# #.#### ..###.# #.# #.# ####...###.# ##### #.# #.###.... ...# #.# #.# #.1;iJK#######.###.### #.# #.# #.#  #.# #.# #.#...##.#.#1;i31;i*7.7 (31;i1;i###.########.##### .........#....# ############ .##.#.#.###.#.# #........†.# #..## ##..###.########.# #.## ##.....# #.# #..## ##..##### ####.# #.#.###@#.# #....# #.##.#.##.# #.#### ..###.# #.# #.# ####...###.# ##### #.#1;i+  #.###.... ...# #.# #.# #.#######.###.###  #.# #.# #..........#  #.# #.# #.#...##.#.#  #.###.####.#...##.#.## 1;i@8.7 (41;i1;i$####.########.##### .........#....# ########### .##.#.#.###.#.# #........†. #..## ##..###.########. #.## ##.....# #. #..## ##..##### ####. #.#.###.#.# #.... #.##.#@##.# #.## ..###.###.# #.# 1;i0$E####...###.# ##### #.# #.###.... ...# #.# #.# #.#######.###.### #.# #.# #..........# #.# #.# #.#...##.#.# #.###.####.#...##.#.# #.##...##............1;i=*@9.7 (51;i.1;iT01;i{41;i6T _Key pressed, stopping explore.1;iG6.....1;iH1;iL1;i ### .########.##### .........#....# ############.##.#.#.###.#.# #........†.##..## ##..###.########.##.## ##.....# #.##..## ##..##### ####.##.#.###@#.# #....#.##.#.##.# #.####..###.###.# #.# ####...###.# ##### #.##.###.... ...# #.#1;i#.# #.#######.###.### #.# #.# #..........# #.# #.# #.#...##.#.# #.###.####.#...##.#.##1;i\H90.7 (1 _1;i1;ij ### .########.#####.........#....# ############ .##.#.#.###.#.# #........†.# #..## ##..###.########.# #.## ##.....# #.# #..## ##@.##### ####.# #.#.###.#.# #....# #.##.#.##.# #.####..###.###.# #.#####...###.# ##### #.##.###.... ...# #.##.# #.#######.###.###1;il #.# #.# #..........##.# #.# #.#...##.#.#1;ir@1.7 (21;iw1;i}###.########.#####.........#....# ############.##.#.#.###.#.# #........†.#  #..## ##..###.########.# #.## ##.....# #.# #..## ##..##### ####.# #.#.###.#@# #....# #.##.#.##.# #.#### ..###.###.# #.# ####...###.# ##### #.#1;i  #.###.... ...# #.##.# #.#######.###.####.# #.# #..........##.# #.# #.#...##.#.##.###.####.#...##.#.#1;i@2.7 (31;i1;ie ###.########.#####........#....# ##############.#.#.###.#.# #........†. #..## ##..###.########## ##.....# .## ##..##### ####.###.#.# #...#.#.####..###.# ####..######.##...##............#3.7 (41;iZ, .########.#####........#....# ##############.#.#.###.#.# #........†. #..## ##..###.########## ##.....# .## ##..##### ####.###.#.# #...#.#.####..###.# 1;iy-####..##### #.###.... ....#####.##.#..................#1;i41;i=5*4.7 (51;iK:1;i<1;iwB1;i{T _Key pressed, stopping explore.1;iQV..#.1;i҄P.##.1;i1;i  ........#....# ##############.#.#.###.#.# #........†. #..## ##..###.########## ##.....# .## ##..##### ####.###.#.# #...#.#.####..###.###. ####..##### #.###.........#1;is #.#######.###.####. ##.......#.###.######.#1;i1;iy15.7 (1 _1;iw"1;iC3 ##.#.#.###.#.# #........†. #..## ##..###.########## ##.....# .## ##..##### ####.###.#.# #...#.#.####..###.###. ####...###.####### #.###..@......# #.#######.###.###.# #..........##. ## #.....)....###.# #.#1;i4@6.7 (21;i1;iO1;i:RM........#....# ###########.##.#.#.###.#.# #........†.## ##..###.######### ##.....# .## ##..##### ####.###....#.##.#.##.### ..###.###.# ####...###@#########.........# #.# .#######.###.###.# #.# #..........##1;i Y@7.7 (31;i[^1;iM########.##### ........#....# ###########.##.#.#.###.#.# #........†.## ##..###.######### ##.....# .## ##..##### ####.###....#.##.#.##.### ..### ####...###.#########.........# #.# #.# #.#######.###.###1;i*8.7 (41;ia1;i~M ### ########.##### ........#....# ###########.##.#.#.###.#.# #........†.## ##..###.######### ##.....# .## ##..##### ####.###....#.##.#.### ..### ####...###.#######.###.........# #.#.#####.#1;i@9.7 (51;i1;i0 1M ### ########.##### ........#....# ###########.##.#.#.###.#.# #........†.## ##..###.######### ##.....# .## ##..##### ####.###....#.##.#.### ..### ####...###.####### #.#1;i9 B200.7 (61;iH? 1;imA 1;iF 1;iKI T _Key pressed, stopping explore.1;i[ S....1;i_ 1;is  ###  .########.#####  .........#....# ############.##.#.#.###.#.# #........†.# #..## ##..###.########.# #.## ##.....# #.# #..## ##@.##### ####.# #.#.###.#.#1;i V #....# #.##.#.##.# #.#### ..###.###.# #.#####...###.####### #.# #.###.........# #.# #.# #.#######.###.###1;i.  #.# #.# #..........# #.# #.# #.#...##.#.1;i 1;i 11.7 (1 _1;i 1;i ###.########.##### .........#....# ############ .##.#.#.###.#.# #........†.# #..## ##..###.########.# #.## ##.....# #.# #..## ##..##### ####.# #.#.###@#.# #....# #.##.#.##.# #.#### ..###.###.# #.# ####...###.####### #.# #.###.........# #.# #.# #.#######.###.###  #.# #.# #..........#  #.# #.# #.#...##.#.#  t9;49m #.###.####.#...##.#.## 1;iS @2.7 (21;i 1;i6 Q###.########.##### .........#....# ########### .##.#.#.###.#.# #........†. 1;i #..## ##..###.########. #.## ##.....# #. #..## ##..##### ####. #.#.###.#.# #.... #.##.#@##.# #.##1;i  ..###.###.# #.# 1;i n####...###.####### #.# #.###.........# #.# #.# #.#######.###.###1;i#  #.# #.# #..........# #.# #.# #.#...##.#.#1;i  #.###.####.#...##.#.# #.##...##............1;i" @3.7 (31;i( 1;iK G.########.##### .........#....# ########## .##.#.#.###.#.# #........† #..## ##..###.######## #.## ##.....# # #..## ##..##### #### #.#.###.#.# #.. #.##.#.##.# #.## ..###@###.#1;i̱ C #.# ####...###.####### #.# #.###.........# #.# #.# #.#######.###.## #.# #.# #.......... #.# #.# #.#...##.#. #.###.####.#...##.#. #.##...##...........1;i F #.#.....1;i 1;i *4.7 (41;i 1;iL  ###  .########.#####  .........#....# #########.##.#.#.###.#.# #........ #..## ##..###.###### #.## ##.....#  #..## ##..##### ### #.#.###.#.# #.. #.##@#.##.# #.# ..###.###.# #.#####...###.####### #.#1;iM E #.###.........# #. #.# #.#######.###.# #.# #.# #........ #.# #.# #.#...##.# #.###.####.#...##.# #.##...##1;iT 1;iT #5.7 (51;iX 1;i  ###  .########.#####  .........#....# ########.##.#.#.###.#.# #....... #..## ##..###.###### #.## ##.....#  #..## ##..##### ## #.#@###.#.# #. #.##.#.##.# #. ..###.###.# #.1;i4 u####...###.####### #. #.###.........# #. #.# #.#######.### #.# #.# #........ #.# #.# #.#...##. #.###.####.#...##1;i @6.7 (61;i 1;i 1;i: 1;i T _Key pressed, stopping explore.1;i$! }..#..#..1;i! 1;i]& 1;i  ###  .########.#####  .........#....# #######.##.#.#.###.#.# #...... #..## ##..###.##### #.## ##.....#  #.@## ##..##### # #.#.###.#.#1;i) R # #.##.#.##.# # ..###.###.# #####...###.####### # #.###.........# #1;ik b #.# #.#######.### #.# #.# #...... #.# #.# #.#...##1;is 1;i: 17.7 (1 _1;i 1;iR###.########.##### .........#....# ###### .##.#.#.###.#.# #..... #..## ##..###.#### #.## ##.....#  #..## ##..##### #@#.###.#.#  #.##.#.##.#  ..###.###.# ####...###.####### #.###.........# #.# #.#######.# #.# #.# #...... #.# #.# #.#...# #.###.####.#...1;iY@8.7 (21;i`1;i2L ###.########.#####........#....# ########.#.#.###.#.# #..... #..## ##..###.###### ##.....# .## ##..####.#.###.#.# #.#.#........###.###$######..1;i #######.##...##....... 1;i)1;i*9.7 (31;i2;i0< .########.#####........#....# ########.#.#.###.#.# #..... #..## ##..###.###### ##.....# .## ##..####.#.###.#.# ##.####.##.#.#.......@###.###$######..###### #.###.........2;i<#.#............. 2;iD2;iE+10.7 (42;iI2;i .#.##### .........#....#  .##.#.#.###.#.# # #..## ##..###. #.## ##.....# #..## ##..##### #.#.###.#.##.####.##.#.##.#.###.###.##$######...###.# #.###.# #.# #.#. #.# #.# # #.# #.# #.#... #.###.####.#... #.##...## #.#2;i2;i~2;i*1.7 (52;i*2;i2;ij _Key pressed, stopping explore.2;ia..#...2;i2;ij2;iS .#.##### .........#....#  .##.#.#.###.#.# # #..## ##..###. #.## ##.....# #..## ##..##### #.#.###.#.##.####.##.#.##.#..###.###.##$######...###. #.###. #.# #.#. #.# #.# # #.# #.# #.# #.###.####.# #.##...## #.#2.7 (1 _2;i>8> .#.##### .#....#  .##.#.#.###.#.# # #..## ##..###. #.## ##.....### #..## ##..#####.. #.#.###.#.##.####.##.#.##.#..###.###.##$######...###.# #.### #.# #.# #.# #.# # #.# #.# #.# #.###.####.# #.##...## #.#2;i92;i9*3.7 (22;i@2;i .#.#####...#....# ...##.#.#.###.#.# #.# #..## ##..###... #.## ##..... ###. #..## ##.. ... #.#.###.#.#r#####.####.##.#.##.#..###.###.##$######...###. #. #.####) #.# #.#. #.# #.# ##. #.# #.# #.# r   rat (wandering)#. #.###.####.##. #.##...##... #.#2;i#Key pressed, stopping explore.  You encounter a rat.2;i.2;iR2;i{+4.7 (32;i2;i? _Found a flail. The rat leaves your sight.2;ipt=...2;ix2;i .#.##### ...#....#  ...##.#.#.###.#.# # .#.. #..## ##..### ...# #.## ## ###..# #..## ##.. .... #.#.###.#.##.#####.####.##.#.##.##.....###.###.#.######$######...###. #.# #.###2;i4  #)# #.# #. #.# #.# #.# # #.# #.# #.# #.2;i5 #.# #.###.####. #.# #.##...## #.#2;i @5.7 (12;iM2;im ...........#....# #...##.#.#.###.# .#.. #..## ##..##..# #.## ##....###..# #..## ##..### .... #.#.###.#.# #.#####.####.##.#.#...........###.#.######@######..## #.# #.###......) #.######.##. ##.......#.# 2;i@6.7 (22;i2;i'@7.7 (32;i2;iN M .########.##### ...........#......##.#.#.###.#.# #.. #..## ##..### ...# #.## ##....###..# #..## ##..### .... #.#.###.#####.####.##.#.#......@.....### .######.######...###.###.##......#)# #.# #.######.# _You now have 123 gold pieces (gained 12).2;iW@8.7 (42;i;i2;iM ### #...########.##### ...........#......##.#.#.###.#.# #.. #..## ##..### .## ##......#####..# #..## ##..###.........# #.#.###.#.#####@####.##.#.#............### .######.######...###.####.# #.###......#.#2;i9 r2;i?r   rat (wandering) #.# #.##...##..A rat comes into view.2;i29.7 (5 _2;i2;i2;iVB ###  #...####  ......  ...##.  .#.. #..##  ...# #.##  r.#####..# #..##  .........#   #@#  #............#  .######.###### #.#  #)# #.#  #.# #.# #.#  #.# #.# #.#  #.#  #.# 2;iCq ###  #...####  ......  ...##.  .#.. #..##  ...# #.##  r.#####..# #..##  .........#   #@#  #............#  .######.###### #.#  #)# #.#  #.# #.# #.#  #.# #.# #.#  #.#  #.# 2;i2;i2;i2;iZ _A rat is nearby!2;i9 ))))))rYou shoot a sling bullet.  The sling bullet hits the rat but does no damage.3;ihv †The rat squeaks loudly.  You shoot a sling bullet. The sling bullet hits the rat.3;i......4===20.9 (1.2Rev 3;i3;i]G _You kill the rat!3;i3;i3;i 3;i H _No target in view!3;iU33;i`3;igd 3;ie3;if:_No target in view!3;iQ*...3;iR3;ivY3;iM#. ### #...########.##### ............#......##.#.#.###.#.# #.#.. #..## ##..### .## ##....†.#####.## ##..###.......@.# #.#.###.#####.####.##.#.#............### .######.######...###.####.# #.###......#.#3;ih---10 _3;iPM##.######### #.#  .......@# ##.## #########.####...########.................#..###...##.#.#.####.#4;i4;i#3.9 (24;iv 4;in ### ..# #.## #.#.# ##.## #.####...# #.... #..###...##.#.#. #..# ##.#...#..## #..# #...###.## #†.#####..# #..## #.........# #.#. ##.#####.####.##.4;i4;iJ*4.9 (34;i(4;i( ### ..# #.## #.#.# ##.## .#.####... #... #..###...##.#.#. #..# ##.#...#.. #..# #...###.## #†.#####..# #.. #...# #.#. ##.#####.####.##4;i.4;i/*5.9 (44;i34;i̻ ### ..# #.## #.##.# ##.###.#.####... #.. #..###...##.#.# #..# ##.#...#.. #..# #...###. #†.#####..# #.. #.# #.# ##.#####.####.4;iQ@6.9 (54;i'4;iQL4;iU ### ..# #.# # #.# #.# ##.## #.#.####... #. #..###...##.#. #..# ##.#...# #..# #...###. #†.#####..# # #.# #. ##.#####.####.4;i7W4;iW#7.9 (64;iS^4;i ### ..# #.# # #.# #.# ##.## #.#.####... #. #..###...##.# #..# ##.#...# #..# #...### #†.#####..# # #.# # ##.#####.####4;i4;i*8.9 (74;i 4;i ### ..# #.# # #.# #.# ##.## #.#.####... #. #..###...##. #..# ##.#... #..# #... #†.#####..#  #.#  ##.#####.4;i(@9.9 (84;i4;i ### ..# #.# # #.# #.# ##.## #.#.####...# #. #..###...## #..# ##.# #..# #... #†.#####..# #.# ##.#####.4;i A40.9 (94;iJ%4;i%(4;ix+4;i-T _Key pressed, stopping explore.4;i|<4;i<4;iq@4;iKC _No target in view! _Key pressed, stopping explore. _No target in view!4;imr.........4;ip4;i: ### ..# #.# # #.# #.@..# ##.## #.#.####... #. ##. #..###...#. #..# ##.##. #..# #...#. #†.#####..#. #. ##.#####.4;i4;i11.9 (1 _4;iɬ4;i64  ### ..# #.# # #.# #@...# ##. #.#.####... #.# # #.# #..###... #.# #..# ##.# #.# #..# # #.# #†.##### #.# # ##.#####.4;i; @2.9 (24;i=A 4;i  ###..#############..........# #########.####... #.....####.##....... 4;if @3.9 (34;i 4;i^  ###..#############..........# #########.####... #.....### ##.##.#.######. 4;ie @4.9 (44;ik 4;i g ###..#############..........# #########.####... #.....### ##.#4;i  #.....#. 4;i @5.9 (54;i< 4;i 4;i 4;i A _Key pressed, stopping explore. _4;i x_No target in view! _Key pressed, stopping explore.4;i P.....4;i 4;i* 4;i D ###..#############..........# #########.####... #......### ##.# #..†.#####...#)4;i 4;i 16.9 (1 _4;i 4;iT; l ..#############..........# #########.####... #......### ##.# #..†.#####.......... #. 4;iE 4;ib *7.9 (24;iYh 4;if C #############..........# #########.####... #......### ##.# #..†.#####.......#.#######.###.4;i D 4;i 4;i? *8.9 (34;i 4;iŇ  ############..........# #########.####... #......### ##.# #..†.#####.......#.##### #......#...##.##. 4;i @9.9 (44;i 4;i9..........# #########.####... #......### ##.# #..†.#####.......#.##### #..........######..... .#...##).###.#.#. #.# #4;i#4;i9$+50.9 (54;iz(4;i'` ########.####... #......### ##.# #..†.#####.......#.##### #......#...#.######....... ...#...###)..#.###.## .#..##. 4;i@1.9 (64;i64;i44;i _Key pressed, stopping explore. __No target in view! _Key pressed, stopping explore. _4;i>......4;i4;i5;i,%  #.....### ##.# #..†.#####.......#.#######.## #......#.@.#.#######............ #....#...#####.)#.#####. 5;i15;ib212.9 (1 _5;i!85;iM:5;i0A5;iCT _Key pressed, stopping explore.5;ivT5;iU5;iZ5;i\ __No target in view! _Key pressed, stopping explore. _No target in view!5;i'<.5;i5;i6v#.# #..###...##.# #..# ##.##.# #..# #...#.# #†.#####.# #........#.# ##.#####.###.#.......#.##...#####...######.##.....@....... #.##....#...######)#..#.###.## #.## #. #.# #.# # #.# #.# ..# #.#### #.# #.#.5;i^=5;i=,3 _5;iXC5;ipS#.# #..###...##.# #..# ##.#.#.# #..# #...##.# #†.#####..##.# #.##.# ##.#####.###.## #.#.##...#####...######.##......5;i# #.# #....#...#####.#)# ..#.###.## #.# # #...# #.# ### #.# #.#. # 5;i5;i]*4.9 (25;i5;ib#.# #..###...##.#.# #..# ##.#.#.# #..# #...##.# #†.#####..# #.# #.# #.# ##.#####.#5;iic##.## #.#.##...#####...######.##......# #.# #....#...#####...# #)# ..#.###.## # #.# # #. #.# #..# #.# ### #.# #. 5;icK#. #5;ii5;i j*5.9 (35;in5;i#.# #..###...##.##.# #..# ##.#...##.# #..# #...##.# #†.#####..# ##.# #.# ##.# ##.#####.###.## #.#.##...#####...######.##......# #.# #....#...#####...# #)# ..#.###.## ## #.# # #. # ..# #.#### #.##.#. ##5;iZ@6.9 (45;i 5;is 5;i 5;i8 _No target in view! _Key pressed, stopping explore. __No target in view! _Key pressed, stopping explore.5;i 5;i 5;i5% 5;i' _Key pressed, stopping explore. __No target in view! _Key pressed, stopping explore.No target in view!5;i2 B....5;iW6 5;i; #.# #..###...##.#.#.# #..# ##.#...#.#.# #..# #...###.#.# #†.#####..# #.#.# #.# #.#.# ##.#####.####.##.## ##.#.##...#####...######.##..@....# #.# #....#...#####...# #)# ..#.###.## .## #.# # #. #.# # ..# #.#5;iG *### #.##. # #. ## # 5;i 5;i 17.9 (1 _5;iD 5;iT #.# #..###...##.#.##.# #..# ##.#...#.#.# #..# #...###.##.# #†.#####..# #.#.# #.# #.##.# ##.#####.####.###.## ###.##.##...#####...######.##...@...# #.# ##....#...#####...# #)# #..#.###.## #.## #.# ## #. #.# .# #.# ## #.# # #.# #..# #.# #### #.# ##. ##. ## #.5;it[ @8.9 (25;i` 5;i #.# #..###...##.#.#.#.# #..# ##.#...#..##.# #..# #...###.##.# #†.#####..# #..##.# #.# #.#.#.# ##.#####.####.###.## ####.....##.##...#####...######.######.#....@..# #.# #.#....#...#####...# #)# #...#.###.## ##.## #.# #.# #. #.# .# #.# #.# #.# .# #.# #...# .# #.# #.### .# #.# #.%# #. ##.#. ## 749m #.5;i[ 5;i +9.9 (35;i ;%5;i __No target in view! _Key pressed, stopping explore. _No target in view! _Found a scarab talisman.6;iz...6;iC{6;iD6;iN#.# #..# ##.#...#..###.# #..# #...###.## #.# #†.#####..# #.#.# #.........# #.##.# ##.#####.####.###.## ####............##.##...#####...######.######..#..............# #.# #.##....#...#####.@.# #)# #.#..#.###.## ##.## #.# #.#6;iS# #. #.# #.# #.# #.# # #.# #.# #.# #.# ..# #.# #.# #.#### #.# #.# #.# #%# #. ##.#.# #. ## #.... .# #.##6;i6;i+60.9 (16;i\ 6;i-  #...###.## †.#####..# #..##.......#.#.#####.####.##.##.## ####............####.##...#####...######.######...............# #.# #.##....#...#####..)  ..#.###.## ##@## #.# #. #.# #.#  # #<.#. .# #.#6;i6;i+1.9 (26;i6;i; _Found an escape hatch in the ceiling.6;i.C..6;iv46;i1# †.#####..# #..##.......#.#.#####.####.##.##.## ####............####.##...#####...######.######...............# #.# #.##....#...#####...# #)  ..#.###.## ##.## #.# #. #.# #@#  #  .6;i### #. .###.## 6;i]@2.9 (16;i:%6;i3Z  .......#.#.#####.####.##.##.## ####............####.##...#####...######.######...............# #.# #.##....#...#####...# #)  ..#.###.## ##.#.# #. #.# #.#  #  .##.#.##.... 6;ima@3.9 (26;ig8%6;i #.#####.####.##.##.## ####............####.##...#####...######.######...............# #.# #.##....#...#####)  ..#.###.## ##.#.# #. #.# #.#  #  .## #% ##..#..##.... 6;irV4.9 (36;i ##.## ####............####.##...#####...######.######...............# #.# #.##....#...#####)  ..#.###.## ##.#.# #. #.# #.#  #  .## #% ##...## #.#..##.... 6;iܑ6;i*5.9 (46;iw:%6;i!  #.##...#####...######.######...............# #.# #.##....#...#####)  ..#.###.## ##.#.# #. #.# #.#  #  .## 6;i"  ##...## #.<. .. .# #.####..##.).[ 6;in+ @6.9 (56;i1 6;i  .............# #.# #.##....#...#####)  ..#.###.## ##.#.# #. #.# #.#  #  .## #% ##..## #.6;iK U<........ .# #.########## #..##.... You see here a scarab talisman.6;i 6;i6 17.9 (6 _6;i 7%6;ify  #....#...#####)  ..#.###.## ##.#.# #. #.# #.#  #  .## #% ##...#######. ## #......... .# #.##########  #. .###.###<.##.#.# 8.9 (7%6;i X #....#...#####...# #)# #.# ..#.###.## ##.## #.# #.# # #. #.# #.# #.# #.# # #.# #.# #.# #.#..# #.# #.# #.#### #.# #.# #.#.#%# #. ##.#.#. ## #.#< .# #.##. .# #.# ##. .###.#.#.##.#..##.#..##.#..##.).[.#..##.#<.##.#.#There is an escape hatch in the ceiling here.6;iU 6;i2 19.9 (8 _6;i 6;i '....#...#####...# #)# #.# # .#.###.## ##.## #.# #.# #  #. #.# #.# #.# #.# ## #.# #.# #.# #.#..# #.# #.# #.##.### #.# #.# #.#.#%# #. ##.#.#.### #.#<..# #.###.#.#.# #.# ##. .###.#.#.##.....##..##.....##..##.#..##.).[.##..##.....##<.##.#.#6;ik A70.9 (96;ia 6;i@ #...#####...# #)# #.# #. #.###.## ##.## #.# #.# #. #. #.# #.# #.# #.# #. # #.# #.# #.# #.###...# #.# #.# #.##.### #.# #.# #.#.#%# #. ##.#.#.### #.....)#<.# #.###.#.#.# #.# ##. .###.#### #..##.....##..##.#..##.).[.###..##.....##<.##.#.###6;i9H D1.9 (10.0)6;ifN 6;izP 6;i9W 6;i]Z T _Key pressed, stopping explore.6;ik 6;il 6;ir 6;i7v H _No target in view!7;i7.....%.<..7;i7;iIb#...#####...# #)# #.# #.# .###.## ##.## #.# #.# #.# 7;iq. #.# #.# #.# #.# #.#  #.# #.# #.# #.###.#..# #.# #.# #.##.### #.# #.# #.#.7;i#%# #. ##.#.#.### #.....).#<...# #.###.#7;iiu.#.# #.# ##. .###.#### #..##.....##..##.#..##.).[.# 7;iK7;iC72.0) _7;i9%7;if)m#...#####...# #)# #.# #.# ###.## ##.## #.# #.# #.#  #.# #.# #.# #.# #.# #.# #.# #.# #.###.#..# #.# #.# #.##...#### #.# #.# #.#.#%# #. ##.#.#.### #.....).#<...# #.###.#7;i *u.#.# #.# ##. .###.#### #..##.....##..##.#..##.).[.# 7;i/7;i/*3.9 (27;i@9%7;i7F#...#####...# #)# #.# #.#.## ##.## #.# #.# #.#  #.# #.# #.# #.# #.#  #.# #.# #.# #.###.#..# #.# #.# #.##...#### #.# #.# #.#.#%# #.# ##.##.#.### #.....).#<...# #.###.#.#.# #.# ##...###.#### .#.##..##.....##..##.#..##.).[.# 7;i@4.9 (37;i7%7;iZ...#####...# #)# #.# #.# #.## ##.## #.# #.# #.# # #.# #.# #.# #.# #.# # #.# #.# #.# #.###.# ..# #.# #.# #.##...##. ### #.# #.# #.#.#%# #.# ##.#.#.#.### #.....).#<...# #.###.#.#.# #.# ##...###.#### .#.##.....# ##..##.....##..##.#..##.D[`0m).[.##.. 7;iuy5.9 (4%7;i7.......# #.# #.###...... ..#####...# #)# #.# #.#### .## ##.## #.# #.# #.# #. .# #.# #.# #.# #.# #. .# #.# #.# #.###.## .# #.# #.# #.##...## ## #.# #.# #.#.#%# #.# #..#.##.#######@### #.....)....##<..........# #.###.......#########.#.# #.# #########...###.#####.#.##.....# 7;ir##..##.....#######..##............#..##.).[.########..##.....#7;i @6.9 (57;i7;ipM#####...######.######...###.###......##...... ..#####...)##### ##.## #.# #.#### .#...## ##. #.#........%# #@# ##.......#.#######.### #.....)....#<..........# #.###.......#########.#.# #.# ########. 7;iL@7.9 (67;i@7;i\M## ####............### #####...######.######...###.###......##...... ..#####...)##### ##.## #.# #.#### .#...## ##. #.#........%# #.# ##.......#.#######.### #.....)....##<..........# #.###.......##.#..##.8.9 (7%7;iM ##.#####.####.##.#. .## ####............### #####...######.######...###.###......##...... ..#####...)##### ##.## #.# #.#### .#...## ##. #.#........%# #.# ##.......##.#######.### #.....)....###.7;i@9.9 (87;i7;iuM.........# #.#.###. ##.#####.####.##.#. .## ####............### #####...######.######...###.###......##...... ..#####...)##### ##.## #.# #.#### .#...## ##. #.#........#%# #.# ##.......#.##.#7;ivA80.9 (97;i݄7;iOM†.#####.## ##..###.........# #.#.###. ##.#####.####.##.#. .## ####............### #####...######.######...###.###......##...... ..#####...)##### ##.## #.# #.#### .#...## ## #.# #.# #.#........#..7;in$D1.9 (10.0)7;i,9%7;iEM..# #...###.## ##....†.#####.## ##..###.........# #.#.###. ##.#####.####.##.#. .## ####............### #####...######.######...###.###......##...... ..#####...)##### ##.## #.# #.#### .# #.# #.# #.##...##..#.# 7;iA2.9 (117;iN7;iSM##.#...#..## ##..###..# #...###.## ##....†.#####.## ##..###.........# #.#.###. ##.#####.####.##.#. .## ####............### #####...######.######...###.###......##...... ..#####...##### ##.## #.# .# #.# #.# #.###.####....7;iZA3.9 (127;i1`9%7;ijC M##...##.#.#.###.#.# ##.#...#..## ##..###..# #...###.## ##....†.#####.## ##..###.........# #.#.###. ##.#####.####.##.#. .## ####............### #####...######.######...###.###.....##...... ..#####...)##### ##.## .# #.# #.# #.# #.# #.#.#You see here a +0 flail.7;i7;i\24.9 (13 _7;i#7%7;i~ M..............#...##...##.#.#.###.#.# ##.#...#..## ##..###..# #...###.## ##....†.#####.## ##..###.........# #.#.###. ##.#####.####.##.#. .## ####............### #####...######@######...###.###......##...... ..#####...)#### 7;i .## ##.## #.# #.# #.# #.#.#7;iԎ A5.9 (147;iݔ 9%7;iؖ 7;i 7;i T _Key pressed, stopping explore.7;iޱ 7;i 7;i` 7;i beefyandbeef the Shooter (Coglin Hunter) Turns: 2207, Time: 00:07:25 Health: 44/44AC:  4 Str: 11 XL: 6 Next: 84% Magic: 6/6EV: 11 Int:  9 God: Gold: 123SH:  0 Dex: 19 Spells: 5/5 levels left rFire . . . (100%) a - +2 sling {Sanele} rCold . . . (100%) c - +0 sling {Byeongho} rNeg . . . (100%) d - +0 troll leather armour {Pargi} rPois .(100%) (no helmet) rElec .(100%) e - +0 cloak rCorr .(100%) (no gloves) SInv .(no boots) Will .....(no gizmo) Stlth ++ HPRegen 1.07/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: off-hand wielding, 7;i +slow wielding, warmup strikes, no jewellery8;iP8;i_%.##................#....# # beefyandbeef the Shooter .##..###...##.#.#.###.#.# # Coglin .##..# ##.#...#..## ##..### Health: 44/44 ======================== .##..# #...###.## ##.... Magic: 6/6======================== .##†.#####..# #..## ##..### AC: 4Str: 11 .##.........# #.#.###.#.#EV: 11Int: 9 8;i(&.###.#####.####.##.#.##.#SH: 0Dex: 19 .## ####............###.###.#XL:  6 Next: 84% Place: Dungeon:3 ..#####...######@######...###.### Noise: ---------  Time: 2285.9 (0.0) ..........# #.# #.###...... c) +0 sling {Byeongh a) +2 sling {Sanele} ..#####...# #)# #.# #.##### Fire: c) +0 sling {Byeongho} .## ##.## #.# #.# #.# #. 8;i' .# #.# #.# #.# #.# #. .# #.# #.# #.###.####.  .# #.# #.# #.##...##..  ## #.# #.# #.#........ #%# #.# ##.......#.#  _There is an escape hatch in the ceiling here. _Key pressed, stopping explore. _No target in view! _You see here a +0 flail. _Key pressed, stopping explore. _Unknown command.8;i (8;i_.8;i+08;i' t.)......8;i' 8;i. 8;iK #.########.####...########.##### #.# #................#....# #.# #..###...##.#.#.###.#.# #.# #..# ##.#...#..## ##..## #.# #..# #...###.## ##... #.# #†.#####..# #..## ##..## #.# #.........# #.#.###.#.# #.# ##.#####.####.##.#.##.# #.## ####.....@......###.###.# #####...######.######...###.##.........# #.# #.###..... ...#####...# #)# #.# #.#### #.## ##.## #.# #.# #.# # #.#8;i#  #.# #.# #.# #.# # #.# #.# #.# #.###.#### ..# #.# #.# #.##...## ### #.# #.# #.#.......8;i 8;i 16.9 (1 _8;i 8;iuN- #.#.####...#.#####  #.# #.......#....#  #.# #..###...##.#.#.###.#.#  #.# #..# ##.#...#..## ##..  #.# #..# #...###.## ## 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#.# #..# #...###.##  #.# #†.#####..# #..## ## #.# #...# #.#.###. #.# ##.#####.####.##.#. ##.## ####.@..........###. #.##...#####...######.######... #...# #.# #.###.#...#####...# #)# #.# #. #.###.## ##.## #.# #.# #. #.m #.# #.# #.# #.# #. # #.# #.# #.# #.###. ..# #.# #.# #.## ### #.# #.# #.#9;irA90.9 (59;i9;iCa #.#.####...#. #.# #....# #.# #..###...##.#.#.### #.# #..# ##.#...#..##  #.# #..# #...###.##  #.# #†.#####..# #..##  #.# #.........# #.#.### #.# ##.#####.####.##.#. ##.## ####@...........###.  #.##...#####...######.######...  #..# #.# #.###.#...#####...# #)# #.# # .#.###.## ##.## #.# #.# # Zbm14d #. #.# #.# #.# #.# #  # #.# #.# #.# #.### ..# #.# #.# #.## ### #.# #.# #.#9;ii@1.9 (69;i p9;i #.# #............... #.# #..###...##.#.#.## #.# #..# ##.#...#..##  #.# #..# #...###.##  #.# #†.#####..# #..## #.# #.........# #.#.# #.# ##.#####.####.##.#.## ####............###.##...#####..@######.######... #..............# #.# #.# #....#...#####...# #)# #.# #.###.## ##.## #.# #.# # #. #.# #.# 9;i^[40m#.# #.#  # #.# #.# #.# #.# ..# #.# #.# #. ### #.# #.# #. #%# #.# ##.9;i@2.9 (79;iq:%9;i@ #.# #..###...##.#.# #.# #..# ##.#...#. #.# #..# #...### #.# #†.#####..# #..## #.# #.........# #.#.# #.# ##.#####.####.##.#.## ####............###.##...#####...######.######. #............@.# #.# #.##....#...#####...# #)# #.  ..#.###.## ##.## #.# #.#  # #. #.# #. #.# #.#  # #.# #.#0m #.# #.# ..# #.# #.# #. ### #.# #.# #. #%# #.# ##. #.#######.### 9;i]@3.9 (89;i8%9;i&0  ##.#...#..# #...###.## †.#####..# #..##.......#.#.#####.####.##.##.## ####............####.##...#####...######.######...............# #.# #.##....#...#####)  ..#.###.## ##.#.# #. #.# #.# #.##<..........# #.## 9;i /@4.9 (99;i]5:%9;i  #...###.## †.#####..# #..##.......#.#.#####.####.##.##.## ####............####.##...#####...######.######...............# #.# #.##....#...#####)  ..#.###.## ##@## #.# #. #.# #.#  # #<.#########.#.# #.#9;i9D5.9 (10.0)9;i8%9;i_S †.#####..# #..##.......#.#.#####.####.##.##.## ####............####.##...#####...######.######...............# #.# #.##....#...#####...# #)  ..#.###.## ##.## #.# #. #.# #@#  #  .### #...###.## 9;iY9;iCZ+6.9 (119;i_9;i2h .......#.#.#####.####.##.##.## ####............####.##...#####...######.######...............# #.# #.##....#...#####...# #)  ..#.###.## ##.#.# #. #.# #.#  #  .###.#.##.... 9;iA7.9 (129;iH:%9;iw^ #.#####.####.##.##.## ####............####.##...#####...######.######...............# #.# #.##....#...#####)  ..#.###.## ##.#.# #. #.# #.#  #  .## #%##..##..##.... 8.9 (139;iT8%9;i7 ##.## ####............####.##...#####...######.######...............# #.# #.##....#...#####)  ..#.###.## ##.#.9;it9# #. #.# #.#  #  .## #%##..9;i.#######.### #.#..##....9;iD 9;i)A9.9 (149;i :%9;i #.##...#####...######.######...............# #.# #.##....#...#####)  ..#.###.## ##.#.# #. #.# #.#  # 9;i%? .## 9;iHw##...#######.### #.9;iuv<..........# #.###9;i9;i9;i<#..##.).[9;iD 9;i C300.9 (159;i9;i .............# #.# #.##....#...#####)  ..#.###.## ##.#.# #. #.# #.#  #  .## #%##..######.### #.<..........# #.##########.# 9;i'#..##....  _Key pressed, stopping explore. _No target in view! _You see here a +0 flail. _Key pressed, stopping explore.  You see here a scarab talisman.9;i9;i021.9 (16 _9;iy49;i9;iX9;i+ M##...#####...######.######.. #..............#....#...#####...)  ..#.###.## ##.### #..# #....###. #.# #.# ##.#######.### #...<.........##########.#.# #.#9;i/, (9;i3 9;i4 12.0)9;iY< 9;iA U _You see here a scarab talisman.;;i;;i{&3;;i#;;iI&+ _f - a scarab talisman=;i=;iGear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Sanele}  c - a +0 sling (offhand) {Byeongho} Armour (go to first with [)  d - a +0 troll leather armour (worn) {Pargi}  e - a +0 cloak (worn)b - a +0 leather armour Talismans (go to first with %)f - a scarab talisman>;iv ?;i`f - a scarab talisman. A small golden cameo of a beetle. Transforms the wearer into a sun scarab, a fiery insect that carries around a mote of searing heat and light outside itself, like a tiny sun. This solar ember burns adjacent enemies whenever the scarab attacks, and can be healed by swapping with it. In addition, the scarab's own mandibles can reduce enemies' fire resistance and Fire spells are easier for the wearer to cast. ____________________________________________________________Skill HP AC Flare Dmg ---------------------------------------- Min 8+0% +5.02d14 Max 14 +0% +9.02d24 Cur 0.0 -80% +0.0 2d2 Size: SmallrF: ++.rPois: x Melds: All Weapons and Armour Mutations Suppressed: Anatomy, Blood, Bones (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.L;i\ " L;i\ Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) L;i]  a - a +2 sling (weapon) {Sanele}  c - a +0 sling (offhand) {Byeongho} L;i"] `Armour (go to first with [) L;i>] z d - a +0 troll leather armour (worn) {Pargi}  e - a +0 cloak (worn) L;i] b - a +0 leather armour Talismans (go to first with %)  f - a scarab talisman M;i,M;i#M;i>  #.##...#####...######.######.. beefyandbeef the Shooter#..............# #.# #.# Coglin#....#...#####...# #)# #.# Health: 44/44 ========================M;i ..#.###.## ##.## #.# #.# Magic: 6/6========================# #. #.# #.# #.# #.# AC: 4Str: 11M;i ;# #.# #.# #.# #.# EV: 11Int: 9M;i ..# #.# #.# #.# SH: 0Dex: 19M;i Q### #.# #.# #.# XL:  6 Next: 84% Place: Dungeon:3#@# #.# ##.. Noise: ---------  Time: 2303.9 (0.0)M;i* #.#######.### #... c) +0 sling {Byeongh a) +2 sling {Sanele}#<..........# #.## Fire: c) +0 sling {Byeongho} M;iQ #########.#.# #.##...###.###.#.##.... ##..##....M;it q #..##.... M;i #..##.).[  _You see here a +0 flail. M;i _Key pressed, stopping explore. _Unknown command. _You see here a scarab talisman. M;iD\_You see here a scarab talisman. _f - a scarab talismanM;iNKQM;ij M;in 9  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   2.0     0   g + Spellcasting   0.0    -2      M;io      b + Unarmed Combat   0.0    -1          M;io h + Shapeshifting   0.0    -2  M;io c + Ranged Weapons 7.0  97%  -1  M;i@p         M;isp z    d + ArmourM;iq 1.4   3%  -1      M;iq # e - Dodging   1.7    -1      M;ir f - Stealth   0.7    -1  M;i8r a    M;ihr _    M;ir a    M;ir _    M;is a    M;i@7.9 (4P;iEEP;iCM..# #...###.## †.#####.#.........# #.#.# #.# ##.#####.####.##. ##.## ####............#####...#####...######.######.. #..............# #.#....#...#####...# #)  ..#.###.## ##@### #.# #..# #.# #.# #.####P;i@8.9 (5P;i_P;ivb #.# #..# ##.#...#..# #.# #..# #...### #.# #†.#####..# #. #.# #.........# #. #.# ##.#####.####. ##.## ####............## #.##...#####...######.######. #..............# #.# #. #....#...#####@..# #)# #. ..#.###.## ##.## #.# #.# #. #.# #.# #.# #.# #.# #.# #.# #. ..# #;ic-m.# #.# #.### #.# #.# #.  #.# #.# ##.  #.#######.### #..  #<..........# #.# P;ii@9.9 (6P;ioP;iQ #.# #..###...##.# #.# #..# ##.#...#.. #.# #..# #...### #.# #†.#####..# #. #.# #.........# #. #.# ##.#####.####. ##.## ####............# #.##...#####...######.###### #..........@...# #.# # #....#...#####...# #)# # ..#.###.## ##.## #.# ## #. #.# #.# #.# #P;i# #.# #.# #.# # ..# #.# #.# #### #.# #.# # #.# #.# ## #.#######.### #.P;i9A10.9 (7P;iiP;iY #.# #..###...##.#. #.# #..# ##.#...# #.# #..# #...###. #.# #†.#####..# # #.# #.# #. #.# ##.#####.####. ##.## ####. #.##...#####...######. #....# #.#  #....#...#####...# #)#  ..#.###.## ##.## #.#  # #. #.# #.# #.# # #.# #.# #.# ..# #.#;i.m #.#  ### #.# #.#  #.# #.#  #.#.### #P;ivP;ix*1.9 (8P;ipP;i} #.# #..###...##.# #.# #..# ##.#...# #.# #..# #...### #.# #†.#####..# # #.# #.# # #.# ##.#####.#### ##.## #### #.##...#####...######. #....# #.# #....#...#####...# #)# ..#.###.## ##.## #.# # #. #.# #.P;iw# #.#  # #.# #.# #.# ..# #.# #.# ### #.# #.# #.# #.# #.#.###P;iL&@2.9 (9P;i+P;i4 #.# #..###...##. #.# #..# ##.#... #.# #..# #... #.# #†.#####..#  #.# #.#  #.# ##.#####. ##.## #### #.##...#####...######. #....# #.# #....#...#####...# #)# ..#.###.## ##.## #.# # #. #.# #.# #.# P;i< # #.# #.# #.# ..# #.# #.# ### #.# #.# #.# #.# #.#.### P;iP;i.3.9 (10.0)P;iP;i`GI #.# #..###...## #.# #..# ##.# #.# #..# #... #.# #†.#####..# #.# #.# #.# ##.#####. ##.## #### #.##...#####...######. #....# #.#P;iH6 #....#...#####...# #)# ..#.###.## ##.## #.# # #. #.# #.# #.# # #.# #.# #.# ..# #.# #.# ### #.# #.# #.# #.# #.#.P;iNA4.9 (11P;iQP;i[ #.# #..# ##.#. #.# #..# #. #.# #†.#####.. #.# #......... #.# ##.######.## ####........#.##...#####...######.# #..............# #.#....#..@#####...# #)# ..#.###.## ##.## #.# # #. #.# #.# #.# # #.# #.# #.# ..# #.# #.#;i9;49m ### #.# #.# #.# #.# #.#######.# #<.........P;iP;iV+5.9 (12P;iP;i;m #.# #..# #. #.# #†.##### #.# #...... #.# ##.###### ##.## ####.......#.##...#####...###### #..............# #.P;i^nc#....#...#####...# #) ..#.###@## ##.## #. # #. #.# #.# #. # #.# #.# #. ..# #.# #. ### #.# #. #.# #. #.#######. #<........ #########P;itP;i u+6.9 (13P;iDzP;i †.#####.......#.###### ##.## ####......#.##...#####...#######..............# #....#...#####.)..#.###.## ##.#.# #. #@# #.#  #  .##. P;iA7.9 (14P;i] P;i P;i{P;iT _Key pressed, stopping explore.P;i'  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   2.0     0   g + Spellcasting   0.0    -2           b + Unarmed Combat   0.0    -1           h + Shapeshifting   0.0    -2  c + Ranged Weapons 7.0  97%  -1              d + Armour1.4 ;i(0m  3%  -1       e - Dodging   1.7    -1       f - Stealth   0.7    -1                                                          P;i([41G            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  P;i([/] auto|manual mode [*] useful|all skills [!] training|cost|targetsQ;ia78 d * Armour   1.4  22Q;i 100% d - Armour   1.4   R;iR;i#R;i#.##†.#####. beefyandbeef the Shooter#.##........ Coglin#.###.#####. Health: 44/44 ========================# ##.## ####....... Magic: 6/6========================R;is#.##...#####...######. AC: 4Str: 11#..............# #. EV: 11Int: 9#....#...#####...# #) SH: 0Dex: 19..#.###.## ##.## #. XL:  6 Next: 84% Place: Dungeon:3# #. #@# #.# #. Noise: ---------  Time: 2317.9 (0.0)# #.# #.# #. c) +0 sling {Byeongh a) +2 sling {Sanele}R;it..# #.# #. Fire: c) +0 sling {Byeongho} #### #.# #.#.# #.#.#######. #<........ #########. #.R;ih  _Key pressed, stopping explore. R;i _Unknown command. _You see here a scarab talisman. _You see here a scarab talisman. R;i+[_f - a scarab talisman _Key pressed, stopping explore.R;iR;iXR;i=R;iR;i ......#####........R;i R;iǡ R;i+ .......#.###### ##.## ####.......##...#####...######.............# #....#...#####)..#.###.## ##.#.# #. #.# #.#  # ........###.#####. R;ip2G8.9 (1 _R;iA7R;i #.###### ##.## ####.......##...#####...######.............# #....#...#####)..#.###.## ##.#.# #. #.# #.# ####.#.......###.### # ## R;i@9.9 (2R;iS;i* #.# ##.##### # ##.## #### #.##...#####...###### #.......# # #....#...#####...# # ..#.###.## ##.## # # #. #.# #.# ##.##.# #.# ##.# #.# ##.###.#### #.# # # #.# # #.# #< # # # S;iS;i+20.9 (3S;iS$S;i #.# ##. # ##.## #### #.##...#####...##......#  #....#...#####...#  ..#.###.## ##.##  # #.. #.# #.#  #####.##.# #.#  #.# #.# S;i #.###.#### #.#  #. #.# .. #.### #< S;i1# S;iS;i*1.9 (4S;i!S;iBS;iS;iT _Key pressed, stopping explore.S;iUA....S;iS;iS;i,\( #.# ##. #. ##.## #### #.##...#####... ##..# #....#...#####...# ..#.###.## ##.## # #..##.# #.# #####.##.# #.# #....@...# #.# #.###.#### #.# #.# #.# ..# #. #### #< S;iobS;ib12.9 (1 _S;igS;i #. ##.## ####....##...#####...######..............# #....#...#####..#.###.## ##.## #..##.# #.# #####.##.#.......#.###@#### #.# .#####S;i@3.9 (2S;iuS;iQ ##...#####...######..............# #....#...#####..#.###.## ##.## #..##.# #.# #####.##.##........##.###.#### #@# #......#####.#.####<.....S;i@4.9 (3S;iS;ii##..............# #....#...#####..#.###.## ##.## #..##.# #.# #####.......###.######.###.# #......#####.####<..... ####### S;ih@5.9 (4S;iS;i ##.# #....#...#####...# ..#.###.## ##.## # #..##.# #.# #####.##.# #.# #........# #.# #.###.#### #.# ###.###.# #.# #.# #. #.#.##### #< S;i@6.9 (5S;i S;i5W ##.# #....#...#####...# ..#.###.## ##.## # #..##.# #.# #####.##.# #.# #........# #.# #.###.#### #.# ###.###.# #.# #.# #. #.#.##### #<# S;iL:S;i:*7.9 (6S;i=S;i] ##.# #....#...#####...# ..#.###.## ##.## # #..##.# #.# #####.##.# #.# #........# #.# #.###.#### #.# ###.###.# #.# #.# #. #.#.##### #< #.S;i .........##.###.S;iS;i*8.9 (7S;iS;iV ##. #....#...#####... ..#.###.## ##. # #..##.# #.# #####.##.# #.# #........# #.# #.###.#### #.# ###.###.# #.# #.# #. #.#.##### #<# #.#  ...S;iV .... .....# ##.####  #.S;is\@9.9 (8S;i{`S;i[ #....#...#####..#.###.## ##.## #..##.# #####.......###.######.###.# ......#.#@#####<.# #.# ## ... ....#.###.S;idA30.9 (9S;iS;iw..#.###.## ##.## #..##.# #####.......###.######.###.# #.......##.#.#####<. #@# ###....# .......#.....#.###.#### S;i~D1.9 (10.0)S;iS;i ( # #..##.# #####.......###.#####S;i[ M ......#.#.####<.#g#.## ###..@.# #.....g   hobgoblin (asleep)S;i .S;ii  You encounter a hobgoblin.S;iYQ2.9 (11 _S;i S;iZ"S;i"j> #   ###S;iPj_  #........#  #.###.####  ###.###.# S;ihj #.......# S;i{j #.#.##### #<S;ij6 #g#.##  S;ijA#..@.# #.......#S;ij; .........# #.###.#### S;i k# #. S;iAkM#. #.T;i #   ###  #........#  #.###.####  ###.###.#  #.......#  #.#.##### #< #g#.##  #..@.# #.......# .........# #.###.#### # #. #. #. T;iT;iKT;iT;iX` _A hobgoblin is nearby!T;i #   ###  #........#  #.###.####  ###.###.#  #.......#  #.#.##### #< #g#.##  #..@.# #.......# .........# #.###.#### # #. #. T;iS9#.T;iHK #   ###  #........#  #.###.####  ###.###.#  #.......#  #.#.##### #< #g#.##  #..@.# #.......# .........# #.###.#### T;i"L# #. #. #. T;iT4T;i\T;i^` _A hobgoblin is nearby!T;iG) )g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!T;i )The hobgoblin is almost dead.You shoot a sling bullet.T;if3G.gT;i%;====4.0 (1.1)Rev T;i?T;ikBd _The sling bullet closely misses the hobgoblin.T;is .  You shoot a sling bullet. The sling bullet hits the hobgoblin.T;iU(T;im p ))You kill the hobgoblin!T;i '..T;i `===-50T;i\ T;i / _You shoot a sling bullet.T;i ...........-T;iM ####.##.# #. #........# #. #.###.#### #.###.###.# #. #.......# #. #.#.##### #<T;idM # #.#.##  ###...##....# #....@..#...###.###.####T;iM  # #.  #. T;iM ^ #. ..#.T;iT T;i.U /---6T;ik T;im  #........# # #.###.#### ####.###.# # #.......# # #.#.##### #### #.#.##  # #...##....# ...#.......#....#T;i3 ##.###.#### # #.#  #.# #.# ... #.# #.#T;i r---7.0 (2T;i|f ###.######.###.# ......#.######### #...##.... ...#.............##.###@#### # #.#  #.#T;i|E# T;i~T;i*8.0 (3T;i%T;i<C #........#  #.###.####  ###.###.#  #.......#  #.#.#####  #### #.#.## #...##....##.......#r......@....##.##.###.##### #.# #.# #.# ...T;iCr   rat (asleep) #.# #.##.#T;i/  You encounter a rat.T;i|1<9.0 (4 _T;i9U;iY     ###.###.#  #.......#  #.#.#####  #### #.#.##  . #...##....#  ....#.......#  r......@....#  #.##.###.####  # #.# #.# #.# U;i`Zd... #.# #.# #.#U;i      ###.###.#  #.......#  #.#.#####  #### #.#.##  . #...##....#  ....#.......#  r......@....#  #.##.###.####  # #.# #.# #.# ... U;il#.# #.# #.#U;iU;iAU;iU;iZ _A rat is nearby!U;i&      ###.###.#  #.......#  #.#.#####  #### #.#.##  . #...##....#  ....#.......#  U;ir......@....#  #.##.###.####  # #.# #.# #.# ...U;i* #.# #.#U;i* #.#U;iUl     ###.###.#  #.......#  #.#.#####  #### #.#.##  . #...##....#  U;il....#.......#  r......@....#  #.##.###.####  # #.# U;i m#.# #.#U;i0m5 ...U;iOmS #.#U;i|m U;imS#.# U;im-#.#U;itU;i)uU;iB{U;i}Z _A rat is nearby!U;i †You shoot a sling bullet. The sling bullet hits the rat.U;i@))))))U;ii )You kill the rat!U;i*@†......U;ik5===40.1 (1.1Rev U;iU;i5/ _You shoot a sling bullet.U;iZ U;ic[ U;i` U;ib H _No target in view!U;i7 U;i7 U;i= U;i? H _No target in view!U;iU....U;i U;iȒ #####.##.# #........# #.###.#### ###.###.# #.......# #.#.##### #### #.#.## . #...##....# ....#.#†...........###.##.###.#####. #.## #.# #.# ... #.# U;i6A #.#U;iU;i&'---U;iK10 _U;iU;is+ #####.##.# #.# #.###.#### ###.###.# #.# #.#.##### ######.#.## . #...##....# ....#@......# #†...........#U;i+3 ##.##.###.#### #. #.# #. #.##. #.##. ...## #.#  #.#U;i^29---U;i2.2.1 (2U;i|7V;iiM # #.####.##....... #####.###...... #.#.##### ######.#.## #..@##....##.....#...##†...........##.##.###.#####.###V;i@3.1 (3V;i$V;i< #####.......###.##### ......#.####V;i2w######.#.## . #...##....##.....#@......###†....... ##.##.###.####.####.#V;iV;i*4.1 (4V;iK"V;iF1 #........# #.###.#######.###.# # #.......##. #.#.######.. ######.#.## #...#...##....##.....#.......# ##†...@.......# ##.##.###.#### # #.# #.#  #.# #.# #.# #.# #.. ... ### #.#V;iw #.#  #.#V;i[@5.1 (5V;iV;iC ###.####.## #.........#.####..######.#.## .#...##......#...##†....... ##.##@###.### # #.# #.#  V;iK@6.1 (6V;i RV;iTV;i{[V;i[ V;io\F_Key pressed, stopping explore.V;im7.......V;iznV;isV;i #........# #. #.###.#### #. ###.###.# #.$ #.......# #.. #.#.##### #...######.#.## #...#...##....# #.....#.##†..@........###.##.###.##### #.# #.# V;i:#.# #.# #.# #.# #.. ...### #.#  #.##.#V;iYV;i)7.1 (1 V;i_V;i V;i'  #.#   #.. #.###.####   #.. ###.###.#   #.$# #.#   #... #.#.#####   #...######.#.##   #...#...##....#  V;i #.....#.#   ##†.@..#  V;i ##.##.###.####  V;i9 #. #.# #.#  #. #.V;i[c# #.#  #. #.V;i|c# #.#  #. #.V;ic. ...  #. ##V;i?# #.#  #V;iߖy. #.#   #.#V;i@8.1 (2V;iV;i.2  #.   #.. #.###.   #.. ###.###.#   #.$## #.#   #...# #.#.#####  V;i/& #...######.#.##   #...#...##....#   #.....#.#   ##†@...#   ##.##.###.####   #.##.# #.#   #.V;i/##.# #.#   #.##.# #.#  V;i/ #.##.. ...   #.V;i0#### #.#   #.V;iC0# #.#   #.#V;i7@9.1 (3V;i2<V;iW #..###.##### $## #........#.######## ...##......#...##†.... ##@##.###.### #.##.# #.# #.#  V;iA50.1 (4V;i{V;i(`   #.......  #..# #.###.##  #..# ###.###.#  #.$## #.......#  #...# #.#.#####  #...######.#.##  #...#...##....#  #.....#.# ...........# #.##.###.####  #.##.# #.#  #.##.# #.#  #.##.# #.#  #.##.. ...  #.#### #.#  #.# #.# #.# #.#V;ii@1.1 (5V;illV;i qg  You see here a rat corpse.V;iqyj _Key pressed, stopping explore.V;iO....##.V;iJV;iV;i'V;isUM####.##...... #.# ###.###$#...... ########.#.##...###.@...#...##†...........##.##.###.####  #.##.# #.#.#V;i|/]2.1 (1 _V;iɻM # #..%####.##V;i...... #.# ###.###$#......V;ic ########.#.##...##.....#...V;i߼##†...........  ##.##.###.####.#V;iV;i+3.1 (2V;i:%V;iA. _Found a medusa talisman.V;i g.†V;iՠ V;i(8M..#.##. # #..%####.##...... #.# ###.###$#...... ########.#.#..#...##.....#...  ##†...........##.#.#V;is2@4.1 (1V;i9V;ihM#....#.......#.##. # #..%####.##...... #.# ###.###$#...... ########.#.#..#...##  #.....#.......#..V;i)##.#V;i2@5.1 (2V;iDW;i^(M ##...###....#.#......#.#.#. # #..%####.##...... #.# ###.#####...... ########.#.#  #...#...##....#..#.##.#W;i @6.1 (3W;i'7%W;iy.@7.1 (4W;i59%W;im   #.##  .. ##..  ..## #....  #.... ..# .#..# # #..  .%.# #####.#  #..# #......  #..# #.###.#  #@.# ###.###.#  #..## #.......#  #...# #.#.#####  #...######.#.##  #...#...##....#  #.#.# †...........# #.##.###.####   #.##.# #.# _You now have 129 gold pieces (gained 6).W;i@8.1 (5W;i>7%W;i#[rM #.# #.##  ##... ..####....##......#.#.#. # #..%####.#..... ..# ###.#####......  #...# #.#.######.##.W;iHaW;ia*9.1 (6W;ihg9%W;iM   #.# #.##...#  ##... ..####....##......#.##.#. # #.#.%####.#..... ..# ###.###  #..## #.......###†...W;ixA60.1 (7W;ii7%W;i]M   ##.# #.##...#  ##... #..#####....#.......#.##.#. # #.#.####.##.....  #..# ###.###.###....W;i@1.1 (8W;iRW;i4    #.  #. #.   ##.## #.  ...# ##  #..##### #....  ##...... ..#.  #.#..# # #..  #@%.#W;i.5c #####.  ##..# #  #..# #.###.  #..# ###.###.  #..## #.  #...# #.#.  #...W;i5######.#.##  #...#...##....#   #.....#.#W;i65You see here a medusa talisman.W;i]<W;iM=12.1 (9 _W;iBW;i6   .#  #.#   #. #. ##.## #  ...# ##  #..##### #...  ##....... ..# #..# #  %.# ##### #..# #...  #..# #.###  #..# ###.###  #..## #......  #...# #.#.###  #...######.#.##  #...#...##....#W;iD3.1 (10.0)W;iW;ib   .."  #.#  #.#   #.# #.  ##.## .# ...# # ..###### #... ##@....... ..#.# #.#..##### # #.. ##.%.# ##### ##..# #..... 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X;i ) .." #.#  #.#  #.# #. # ##.##.## ...# X;i ##... #..####### #....# ##......... ..#.## #.#@.##### # #. ##.%.# #####.# ..# X;i6 #..... #..# X;i 7#.###.# X;i$ #..# ###.###.# #..## #.......# X;iT #...# #.#.##### #...######.#.## X;iy 9#...#...##....#X;i F5.1 (1.0)X;i` :%X;i Q #.##. ###.### ...##...#..####### #....###......... ..#.##.#..##### # #..#.@.# ##### ##....... ###.##...#  #.....#.......#X;iX@6.1 (2X;i]X;ig`X;i(eX;igU _You see here a medusa talisman.Y;iqXW7.1 (1Y;iY+ _g - a medusa talismanZ;i&..Z;iZ;iZ;i/M.."  #.#  ##.# #.##...# ##... #..####### #....##......... ..#.#.#@.##### # #.##..####.##.....  #..##.###.##...#Z;i5;8Z;iL;Z;iX    .."  #.#  #.#   #. #.  ##.## #.#  ...# ##..  #..####### #....  ##@........ ..#  #.#..##### # #.. ...# ##### ##..# #.....  #..# #.###.  #..# ###.###.Z;i@d  #..## #.......  #...# #.#.####  #...######.#.##Z;i@9.1 (2Z;iZ;iTM#.#.." # #.#  #.##.# #.##.....# ## #@.####### #....##......... ..#.##.#..##### # #. Z;i,U##...######.... Z;i[A70.1 (3Z;iPaZ;iPM#.#.."  # #.#  ##.# #.##...@.# ######..####### #....#......... ..#.# #.#..##### # #..Z;i04#..#Z;i@1.1 (4Z;iSZ;i6    #.#  #.#  .."  #.#  #.#  # #.# #.  #.##.## #.  #..@..# ##Z;i ?  ####..####### #  ##......... ..#.  #.#..##### # #  ##...#Z;i  #####  ##..# #Z;i  #..# #.###Z;i  #..# ###.### Z;i9 h #..## #Z;i @2.1 (5Z;i Z;i    #.# ## #.# #. .." #. #.# #. #.#  #. #.#Z;i; : #  #.##.## #  #.@...#Z;i  ##  ####..####### #  ##......... ..#  #.#..##### # #Z;i  ##...#  Z;i  ##..# #  #..#Z;i1  #.  #..# ###.Z;iU q  #..## #Z;i Z;i! #3.1 (6Z;i6& Z;i l   #.#  ####.#  #.>.."  #.##.#  #.##.#  #.##.#   #.##.##   #@....#  Z;i  ####..####### # Z;iL B ##......... ..  #.#..##### # Z;ip q ##...#  Z;i ] ##..# # Z;i T #..# #.Z;iܲ ^  #..# ###.Z;i q  #..## #Z;i Z;i~ A4.1 (7Z;i2 ; _Found a stone staircase leading down.Z;i+K Z;iK Z;i^ ^ _No target in view![;i64[;iQ[;iuH _No target in view![;iq{.......[;i[;iT  #.#  ####.#  #.>.."  #.##.#  #.##.#  #.##.# # #.##.## #[;i [, #.@...# # ####..####### #. ##......... ..# #.#..##### # # ##...# # ##..# #. #..# #.# #..# ###.# #..## #.[;iF][;i_^15.1 (1 _[;i5c[;i[;i  #.#  ####.#  #.>.."  #.##.#  #.##.#  #.##.# #. #.##.## #. #..@..# ##. ####..####### #. ##......... ..#.[;i3 #.#..##### # #. ##...# #[;i; ##..# #. #..# [;iZ#.# #..# ###.# #..## #.[;i#[;i~#6.1 (2[;i[;i  #.#   #.#  ####.#  #.>.."  #.##.#  #.##.#   #.##.# #.  #.##@## .# #.....# ## [;i####..####### #... ##......... ..#.# #.#..##### # #.. ##...# ##### ##..# #..... #..# #.###. #..# ###.###[;i[;i *7.1 (3[;i[;i2%vM ###.#>.."   #.##.## #.##.....# ## ####..####### #......#[;i,@8.1 (4[;iI1[;i)M ###.##>.."   .##.# #.# #.....###..##..##..#[;i@9.1 (5[;i[;i[M #.# ####.######.>.."...#    #.##.###.#.#...#[;ibA80.1 (6[;i2h[;iRM #.# ###.#####.>.@"...##.##.###.#  #.##.##..#..[;iU@1.1 (7[;i[;i†  #.#  #.#  #.#  #.#  #.#  #.#  ####.#####  #.>..@...#  #.##.###.#  #.##.#  #.##.# #. # #.##.## #.# #.....# ##. [;i####..# #....# ##... ..#.# #.#..##### # #..#[;i@2.1 (8[;i?[;i!    #.# # #.# # #.# # #.# # #.# # #.# # ####.##### # #.>.."@..# # #.##.###.# # #.##.# ..[;iD" # #.##.# ###. # #.##.## #.##. #.....# ##. ####..# #....#. ##.. ..#.# [;ir" #.#..##### # #..#You see here an amulet of chemistry.[;i1* [;i* 13.1 (9 _[;i/ [;i   #.# # #.# #. #.# #. #.# #. #.# #. #.# #. ####.##### #. #.>..".@.# #. #.##.###.# #. #.##.# ... #. #.##.# #### #. ##. #.##.## [;i> #.##. #.....# ##. ####..# #....#. ##. ..#.###. #.#..##### # #..##.[;i7 D4.1 (10.0)[;i [;iNO .  #.# #   #.# #.   #.# #.#   #.# #.#   #.# #.#   #.# #.#   ####.##### #.#   #.>.."..@# #.#   #.##.###.# [;iO #.#   #.##.# #... #.#   #.##.# ##### #. ##.#   #.##.## #.##.   #.....# ##.   [;iP ####..# #....#.   ##. ..#.###.#   [;i

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