i;i Player: beefyandbeef Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-06.00:52:57.ttyrec Time: (1770339177) Fri Feb 6 00:52:57 2026 j;i [?1051l[?1052l[?1060l[?1061hj;iC)0[?7hj;i[?25l[?1cj;ij;iOj;ibeefyandbeef the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================AC: 4Str: 11EV: 11Int: 9SH: 0Dex: 19XL:  6 Next: 85% Place: Dungeon:3j;ifNoise: ---------  Time: 2479.1 (0.0)c) +0 sling {Byeongh a) +2 sling {Sanele}Fire: c) +0 sling {Byeongho} j;i\<......###...# #.#..# ........####...####.#.#. .....##.##.......##..... .##### .# ######.............# .#. .<)..........##..... .## ########...####.##.# .#####...# #.##)# .#################...#### #.##.# ................@..#.# #.##.# j;i#######.#####.###....# #.##>##.# #.# #[#.### #.....#.# #.# #.#...######.....#.# #.# #........÷......~j;iS#.#####.# ###...#####.#..~~ #.......# ##### #....~~ j;itM###########...~~ #....~j;iE j;i"j;id$fWelcome back, beefyandbeef the Coglin Hunter.j;i*k;iXc,k;iMi _Press ? for a list of commands and other information.m;i\3m;ibm;i......## #...# #.#..## ###...####.#.#.###.# #.##. ##### .# ######.# # 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You shoot a sling bullet. The sling bullet hits the bat.p;iu]))))))p;i͝i )You kill the bat!p;i#,.......p;i''g===40.3 (1.2)Rev p;iY,p;iI./ _You shoot a sling bullet.p;i*p;i+p;i0p;i3H _No target in view!p;i p;i p;i& p;i ( H _No target in view!p;i8 t........p;i:9 p;i> p;is M ## . .# ##.#####........#.###### #.#p;i" 1..p;i p;i ----1p;iʨ 0 _p;iD p;i      ###  ..  .#  p;i 5###.#p;i%  p;if #.p;i  p;i e#.#.#####.p;i  p;iO m#.#.# p;i p;i \#.#:#p;i  p;i, "#.p;id 4#.#p;i  p;i {#.#/# p;iJ #.#.. ####.##### p;i$ r---2.3 (2p;i* p;i     #### #..  #.#  ###.####### #......... #.#@#####. # #.#.# #p;i  #.#:# # #.#.# # #.#/# # #.#.. #  ####.######  p;i ;#.>.."...# #  #.##.###.############ # p;i p;i\ *3.3 (3p;i p;i6  ####.. ####.########.........##.#.#####. #.#@# :p;i .  #.##.# #............# # p;i @4.3 (4p;i p;iMk  ####.. ####.#######.........#.#####. #.#.# ./  #.##.# ############.### p;ir @5.3 (5p;iw p;i k  You pick up a parchment of Mephitic Cloud and begin reading...p;iO +6.3 (6p;i p;iL G _You add the spell Mephitic Cloud to your library.p;irn...#..p;ip;iFp;ip ####.. ####.#######.........#.#####. # ./..# p;iiqj #.##.###.##. p;i@7.3 (1p;i p;i- .. ####.#######.........#.#####. # ........S####.#########S   adder (asleep)  #.....####....p;iyf  You encounter an adder.p;ip;iD)8.3 (2 p;if _p;i}p;i\ _You see here a wand of polymorph (12).q;i; ))))))S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.q;i{ )The adder is moderately wounded.You shoot a sling bullet.q;iE4S.q;iM%.....q;iM`===9.3 (1Rev q;iSq;iU` _The sling bullet closely misses the adder.q;iʷ )))))You shoot a sling bullet.  The sling bullet hits the adder but does no damage.q;i@ : )q;iA jThe adder is moderately wounded.You shoot a sling bullet.q;i S.S....50.4 (1.1Rev+ q;i# q;i6 ` _The sling bullet closely misses the adder.q;iz k ))))You shoot a sling bullet.q;i r  The sling bullet barely misses the adder.You shoot a sling bullet.q;i 4S.q;i !..q;ig '1.5q;i q;ig ` _The sling bullet closely misses the adder.q;i&tj )))You shoot a sling bullet.q;i  The sling bullet closely misses the adder.You shoot a sling bullet.r;iz>cS.S.r;i'F20Rev* r;iNr;iO` _The sling bullet closely misses the adder.r;iHh )You shoot a sling bullet.r;in  The sling bullet barely misses the adder.r;iKk SYou shoot a sling bullet. The sling bullet misses the adder.r;ik%3r;ih _The adder barely misses you.r;ij6)r;it †You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder!r;i xU)r;i3.†r;i -94r;ir;i*I _You kill the adder!r;i~pr;ipr;i/xr;izH _No target in view!r;iDr;ir;ir;ilH _No target in view!r;ig C..r;ito r;ipw &0r;i~ J---5.5 (1r;i> 2 _p - a wand of polymorph (12)s;i e---s;i& ; ####.#######.........#.#####. # .#######†......####.#########.>.."...# Rev*   ####..###########....#. 6s;iw #.#  ###.#######  #.........#  #.#.#####. # #.#.# #. #.#.# #. #.#.# #. #.#.##. #.#.@.#. ####.##. #.>.."...# #. #.##.###.# #. #.##.# #.# #. #.##.# #.###. #.##.## #.##. #.....# ###. ####..#....#.7.5 (2s;i  #.#  ###.#  #.........#  #.#.#####. #   #.#.# #.   #.#.# #.#   #.#.# #.#   #.#.##.#   #.#.†#.#   ####.##.#   #.>.."...# #.#   #.##.###.# #.#   #.##.# #.# #.#   #.##.# #.###.#   #.##.## #.##.   #.....# ###.   ####..#....#.You see here an adder corpse.8.5 (3Rev+ _t;i #.#  ###.#  #.#  #.#.#####. # #.#.# #. #.#.# #.# #.#.# #.#  #.#.##.#  #.#.†.#.#  ####.##.#  #.>.."...# #.#  #.##.###.# #.#   #.##.# #.###.# #.##.## #.##...# #.....# ###. ####..#....#...#9.5 (4t;i3#.# ###.# #.# #.#.#####. ##.#.# #.#.#.# #.##.#.# #.# #.#.#. #.# #.#.†.#.# ####.##.# #.>.."...# #.# #.##.###.# #.# #.##.# #.###.## #.##.## #.##...##.....# ###.####..#....#...#60.5 (5t;iFn#.# ###.# #.# #.#.#####. ##.#.# #.#.#.# #.##.#.# #.# #.#.#.# #.# #.#.†.# #.# ####.##.# #.>.."...# #.# #.##.###.# #.# #.##.# #.###.## #.##.## #.##...##.....# ###.####..#....#...#1.5 (6t;i/c#.# ###.# #.# #.#.#####. ##.#.# #.#.#.# #.##.#.# #.# #.#.#.# #.# #.#.†.# #.# ####.# #.# #.>.."...# #.# #.##.###.# #.# #.##.# #.###.## #.##.## #.##...##.....# ###.####..#....#...#2.5 (7Rev t;iet;i[#.# ###.# #.# #.#.#####. ##.#.# #.#.#.# #.##.#.# #.# #.#.#.# #.# #.#.†.# #.# ####.# #.# #.>.."...# #.# #.##.###.#t;ig #.# #.##.# #.###.## ##.##.## #.##...##.....# ###.####..#....#...#t;iV@3.5 (8t;i)t;i7#.# ###.# #.# #.#.#####. ##.#.# #.#.#.# #.##.#.# #.# #.#.#.# #.# #.#.†.# #.# ####.# #.# #.>.."...# #.# #.##.###.# #.#  #.##.# #.###.## ##.##.## t;i28#.##...#####.#.....# ###.####..#....#...#####.t;i>@4.5 (9t;iDt;i#.# ###.# #.# #.#.#####. ##.#.# #.#.#.# #.##.#.# # #.# ##.#.#.# #.# ##.#.†.# #.# #####.# #.# ##.>.."...# #.# ##.##.###.# #.# ##.##.# #.# #.# ##.##.# #.###.## ##.##.## #.##...#####.#.....# t;iO###.####..#....#...#####.t;iͬD5.5 (10.0)t;it;iTo#.# ###.# .##.# >##.#.#####. .# ##.#.# .## #.#.#.# .. #.#.#.#.# .# #.# #.#.#.#.# #.# #.#.#.†.# #.# #. ####.# #.# #. #.>.."...# #.# #† #.##.###.# #.# #. #.##.# #.# #.# # #.##.# #.###.## # #.##.## #.##...#####. #.....# ###. ####..#....#...#####.t;it;it;i66.5 (11t;iG t;i"; _Found a stone staircase leading down.t;iH t;i\I t;iTO t;iQ H _No target in view!t;i t;iN t;i t;ieH _No target in view!u;i4u;iu;iH _No target in view!u;iG..†........u;ixu;iNT##.# ###.# #.# #.# #># #.#.#####. #.# ##.#.# #.## #.##.#.# !.. #.#.##.#.# #.# #.# #.#.#.#.# #.# #.#.#.†..@# #.# #..# #.# #. .>.."...# u;iT#.# #†. .##.###.# #.# #. .##.# #.# #.# ##. .##.# #.###.## ####. .##.## #.##...#####...# .....# ###.u;iVUA#..#....#...#####...#u;i]M7.5 (1.0) _u;iNcu;icM. #.# ##.####### #.........# #>#####. #############.## #.........!..#######.# ##########  #.#.†.......... ###.##############. u;iK.>.."...##.##†.u;iu;iE#8.5 (2u;ivu;i1CdM###.. #.# ##.####### #.........# #>#####. #.# ############.####.###.#.........#.>..!.....#.########.# u;iC ##########  #.#.†.......... ###.############## #.##..u;iNu;iO+9.5 (3u;i)Wu;iY; _Found a stone staircase leading down.u;i^ u;i̓ u;i u;i _Found a stone staircase leading down. _No target in view! _Found a stone staircase leading down. _No target in view!u;i} G...u;i| u;i% M#####.. #.# ##.####### #.........# #>#####. #.# ###############.###.#.........#.>..!@....#.########.# ######.################.#.†..........# #.##..#u;i u;iF 270.5 (1 _u;is u;i]Sb #### ### #.. ..# #.# #.# ###.# #.# #.# #># #.#.#####. #.#  #.#.# #.####.###.#. #.#.# #.>..@.....#.u;i T#. #.#.# ######.#####.# # #.#.##.# #.# # #.#.†...# #.# ##.#### #.# # #.>.."...# #.# #† #.##.###.# #.# # #.##.# #.# #.# ## u;iuT{#.##.# #.###.## ####u;in\@1.5 (2u;iUbu;i j@2.5 (3u;iCou;i #### ### #.. ..# #.# #.# ###.# #.# #u;i.# #># #.#.#####. #.#  #.#.# #.####.###.# #.#.# #.>.@......#.# #.#.# ######.#####.# # #.#.#.# #.# # #.#.†..# #.# #  ####.### #.# #  #.>.."...#u;i #.# #  #.##.###.u;i# #.# #  #.##.# #u;iS.# #.#  #.##.# #.###.## _No target in view! u;iN_Found a stone staircase leading down. _No target in view! _u;iHf - 2 white potions (gained 1)u;ixu;i*3.5 (4u;iv;i #### ### #.. ..# #.# #.# ###.# #.# #.# #># #.#.#####. #.#  #.#.# #.####.###.#v;i] #.#.# #.>@.......#. #.#.# ######.#####.#  #.#.#.# #.#  #.#.†v;i.# #.#  ####.# #.v;i#  #.>.."...# #.#  v;iEJ #.##.###.# #.#  #.##.# #.# #.#  #.##.# #.###.## v;iZ @4.5 (5v;iEv;iv #### ### #.. ..# #.# #.# ###.####### #.# #..# #># #.#.#####. #.#  #.#.# #.####.###.# #.#.# #.@........#.v;i>w} #.#.# ######.#####.# #.#.#.# #.#  #.#.†.# #.#  ####.# #.# #.>.."...# #.# #.##.###.v;ihw# #.# #.##.# #.# #.# #.##.# v;iw2#.###.## v;i"@5.5 (6v;iv;i  #### ### #.. ..# #.# #.# ###.####### #.# #v;ic-...# #># #.#.#####.# #.#  #.#.# #.####.###.# #.#.# #@>........#.v;i #.#.# ######.#####.# #.#.#.# #.# v;iD #.#.†.# #.#  ####.# #.# #.>.."...#v;i< #.# #.##.###.# #.# #.##.# #.# #.#  #.##.# ############.###.##There is a stone staircase leading down here.v;i$v;i16.5 (7 _v;iv;i]#### ### #.. ..# #.# #.# ###.####### #.# #...# #># #.#.#####.# #.# #v;i]<#.#.# #.####.###.#.#.#.# #.@........#.##.#.# ######.#####.# #.#.#.# #.# #.>.."...# #.#v;iC^#.##.###.# #.##.##.# #.# #.#v;if^#.##.# #.###.## # v;idv;i:e*7.5 (8v;ijv;i5nZ  There is a stone staircase leading down here.v;i^sv;iuT _Key pressed, stopping explore.v;iLK.@.....v;iv;iv;iQ#### ### #.. ..# #.# #.# ###.####### #.# #..# #># #.#.#####.# #.# ##.#.# #.####.###.#.#.#.# #.>#.##.#.# ######.#####.# #.#.#v;iC.# #.#  #.>.."...# #.# #.##.###.# #.# #.##.# #.# #.# #.##.# #.###.## #v;iv;iT18.5 (1 _v;i v;i_#### ### #.. ..# #.# #.# ###.# #.# #.# #># #.#.#####.# #.# ##.#.# #.####.###.#.v;i}`#.#.# #.>.#.##.#.# ######.#####.# ##.#.#.# #.# ##.#.†.# #.# #####.# #.# ##.>.."...# v;i`#.# ##.##.###.# #.# ##.##.# #.v;i`# #.# ##.##.# #.###.## #v;igv;iRh*9.5 (2v;i%nv;i#### ### #.. ..# #.# #.# ###.# #.# #.# #># #.#.#####.# #.# #v;ia-#.#.# #.####.###.#.#.#.# #.>.#.#.#.#.# ######.#####.# #.#.#.#.# #.# #.v;i#.#.†..# #.# #. ####.#v;i$g## #.# #. #.>.."...# #.# #† #.##.###.# #.# #. #.##.# #.# #.# # #.##.# #.###.## #v;iA80.5 (3v;iv;i@<#### ### #.. ..# #.# #.# ###.#v;i@ #.# #.# #># #.#.#####.# #.# ##.#.# #.####.###.#.##.#.# #.>.#.#v;i@.##.#.# ######.#####.# #.#.#.#v;i@7#.# #.# #.#.#.†...# #.# #..#v;iA ### #.# #. .>.."...# #.# #†. v;i7A.##.###.# #.# #. .##.# #.v;ixA# #.# ##. .##.# #v;iAL.###.## ####.v;iHv;isI*1.5 (4v;i`Ov;i~#### ### #.. ..# #.# #.#  ###.# #.#  #.# #>#  #.#.#####.# #.# #  #.#.# #.####.###.#.v;i7#  #.#.# #.>.#.#.##.#.# ######.#####.# #.#.#.##.# #.# #..##.#.†...# #.# #..#.##### #.# #..# >.."...# #.# #†.# ##.###.# #.# #. ##.# #.# #.# ##.# ##.# #.###.## ####.v;iv;ig@2.5 (5v;iϾv;i #### ### #.. ..# #.# #.# ###.# #.# #.# #># #.#.#####.# #.# # #.#.# #.####.###.#.# #.#.# #.>.#.#.# v;i!#.#.# ######.#####.# #. #.#.##.# #.# #..# #.#.†...### .."...# #.# #†.# #.###.# #.# #. #.# #.# #.# ##.# #.# #.###.## ####.v;i)@3.5 (6v;i.v;iŒI#### ###  #.. ..#  #.# #.# ##.# #.# .. .# #># .# .#.#####.# #.# .## .#.# #.####.###.#.# # .#.# #.>.#.#.# .#.# ######.#####.# #. .#.#.# #.# #..# .#.†.# #.# #..# # "...# #.# #†.# .###.# #.# #. .# #.# #.# ##.# .# #.###.## ####.v;iv;iҚ*4.5 (7v;iv;i #### ### #.. ..# #.# #.# ### # #.# #.# #.. .# #># #.# # #.#####.# #.# #.## # #.# #.####.###.#.# # #.# #.>.#.#.####. #.# ######.#####.# #. #.#.# #.# #..###. #.†.# #.# #..# # # #.# #..# # "...# #.# #†.# ###.# #.# #. # #.# #.# ##.# # #.###.##;i~9;49m ####.5.5 (8v;iSv;iczM#####...#   ### v;i{#.####### #.# #... ........# #># #.# ####.# #.# #.############ ####.###@#..........# ##.>........#.########.####v;iD{ ######.#####... #.##########.# #.##..###.v;i{{ v;iv;i4*6.5 (9v;iljv;iyM#####...#   #### #.####### #.# #... ........# #># #.# ####.# #.# #@############ ####.###.#..........# ##.>........#.########.#### #.# ######.#####.##......v;iv;i .7.5 (10.0)v;iv;i^dM#####...#   ######### #.####### #.# #......... ........# #># #@# ####.# #.# #.############ ####.###.#..........# ## 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#.##.#;iLF4.0);i;i{ ##.......##...#####......# #####...###..##...##..# ##. #.>#..###.## ##. #.........# #....##..#.####### ##.....#...##@# #....##### ##  #......#.#;i!@5.0 (2;i&;iA ##...#####......# #####...###..#...##..# ##. #.>#..###.## ##. #.........# #....##..#.####### ##.....#...##.# #....##### ##  #... ###<.....#;i@6.0 (3;i;i54 .....# #####...###..#...##..# ##. #.>#..###.## ##. #.........# #....##..#.####### ##.....#...##.# #....##### ##  #... ###< #....###;i@7.0 (4;i/;ig6#####...###..#...##..# ##. #.>#..###.## ##. #.........# #....##..#.####### ##.....#...##.# #....##### ##  #... ###< #...[.#.#.#....#.# ... #.##..#.#### ;in;i4o*8.0 (5;i*t;i ...##..# ##. #.>#..###.## ##. #.........# #....##..#.####### ##.....#...##.# #....##### ##  #... ###< #.#.......[........###.#.#........#.##....####.#;i@9.0 (6;i ;iGs #.>#..###.## ##. #.........# #....##..#.####### ##.....#...##.# #....##### ###  #.# .## ##.....### #.# ...#. ###<......#.#...... #.#......@[........###.#.# #....#...##.....#.## ....#### ...#.## #####;i_H* ;isRA20.0 (7;iY;i;`#.>#..###.## ##....# #.........# #....## #..#.####### ##.....# #...##.# #....### #### #.# ## #...## #.# #.## ##...# ..### #.##...#.# ###<# ......#.#......# #.# #.......@.#.# ..###.#.#......# #.# ;i`h#....#...#.# #.# #.....##....##..#.######.##.#;ii;ii+1.0 (8;i8p;iwo _You see here a +1 helmet.;i;iQ+2.0 (1;i;i!!E _h - a +1 helmet;i ;iF gWear or take off which item? Armour (go to first with [)  d - a +0 troll leather armour (worn) {Pargi}  e - a +0 cloak (worn)b - a +0 leather armour ;i  h - a +1 helmet[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ;i~;i;i@#.>#..###.## ##....# beefyandbeef the Shooter#.........# #....## Coglin#..#.####### ##.....# Health: 44/44 ========================#...##.##....### Magic: 6/6========================#### #.# ## #...##AC: 4Str: 11#.# #.## ##...#EV: 11Int: 9..### #.##...#.# ###<#SH: 0Dex: 19......#.#......# #.#XL:  6 Next: 89% Place: Dungeon:4#.......@....... #;i.#Noise: ---------  Time: 2722.0 (0.0)..###.#.#......# #.#c) +0 sling {Byeongh a) +2 sling {Sanele}#....#...#.# #.#Fire: c) +0 sling {Byeongho} #.....#.## #.##....####..#..#.#########.##.# _l - a pink potion _You open the door. _There is an open door here. _Found a stone staircase leading down. _You see here a +1 helmet. _h - a +1 helmet;i&;iE';i-;iI3;i8A3.0 (1;i?A4.0 (2;iVE;ikS5.0 (36.0 (47.0 (5 6 _You start putting on your armour. You continue putting on your +1 helmet. x5 _You finish putting on your +1 helmet.;ibe........;iv;io#...##..# # #.>#..###.## # .......# #....##  #..#.####### ##.....# #...##.# #....####### #.# ## #...##  #.# #.## ##...# ..### #.##...#.# ###<# ......#.## #.# #.........[ #.# ..###.#.#......## #.# #....#...#.##.....#.## # #.##....####..#..#.#340m#######.##.#;i;08.0 (1 _Found a ring mail.;i =.;i ;i" #...##..# ##...# #.>#..###.## ##....# #.# #....## #..#.# ##.....# #...##.# #....### #### #.# ## #...## #.###.## ##...# ..### #.##...#.# ###<# ......#.#.@....# #.# #.[. #.# ;ia# ..###.#.#......### #.# #...#.....#....#..#.#####.# ;iW, ;9;i1 ;i M####...## ##..####...##..# ###.>#..###.## ##.... #.........# #....# #..#.####### ##........##.# .####### #.# ## #...# #.###.## ##...### #.##@..#.# ###<......#.#......# #.........[...###.#.#......### #.#........#.#####.;i( A30.0 (2;im ;i >#####...## ##..### #...##..# ##...# #.>#..###.## ##....# #.# #....## #..#.# ##.....# #...##.# #....### #### #.# ### #...## #.###.## ##...# ..### #.##.@.#.# ###<# ......#.#......# #.# #.......[..#.# ..###.#.#......###.#.##...#..#....##;iA ..#.## # ;i^ @1.0 (3;i ;ibq M #..... #....####...## ##..####...##..# ###.>#..###.## ##.... #.........# #....# #..#.####### ##........##.# .####### #.# ### #...# #.###@## ##...### #.##...#.# ###<......#.#......# #...............[..#.##....;iq c....#### ..#.##;iUz @2.0 (4;i ;iV _#####...## ##..### #...##..# ##...#  #.>#..###.## ##....# ........# #....## #..#.####### ##.....# #...##.# #....### #### #.# ### #...##  #.###.## ##...# ..### #.##..@#.# ###<# ......#.#......# #.# #...............[..#.# ;i 7..###.#.####.#.# #....#...#.# #.##.##....#### .. ..#..#.## ### #######.#;iA @3.0 (5;i ;iSR #...##..# ##...#  #.>#..###.## ##....# ........# #....## #..#.####### ##.....# #...##.# #....### #### #.# ### ###...##  #.###.##.###...# ..### #.##...#.# ###<# ......#.#....@.# #.# #...............[..#.# ..###.#.####.#.#  #....#...#.# #.##.##;iR #....#### .. ..#..#.## ### #######.# #.#;i7c @4.0 (6;ii ;i U#####...#####...##..# # #.>#..###.## # .......# #....##  #..#.####### ##.....# #...##.# #....####### #.# #######...##  #.###.##.###...# ..### #.##...#@# ###<# ......#.#......# #.# #.........[..#.# ..###.#.#......###.#.##....#..#.....#.##.# #.##....#####.. ..#..#.#;ip # #### #######.#;i @5.0 (7;i ;i> ...##..# ##...#  #.>#..###.## ##. #.........# #....##..#.####### ##.....#...##.# #....##### #.# #######...##  #.###.##.###.....### #.##...#.# ###<....#.#.....@# #.;i#?#...............[..#..###.#.####.####.#;iG@6.0 (8;iCL;i   #.>#..###.## ##. #.........# #....##..#.####### ##.....#...##.# #....##### #.# #######...##  #.###.##.###.....### #.##...#.# ###<....#.#......#####.#.............@.[..#..###.#.#### #....#...#.# #;i@7.0 (9;i;i!#.>#..###.## ##....# #.# #....## #..#.# ##.....# #...##.# #....### #### #.# #######...## #.###.##.###...#  ..### #.##...#.# ###<#  ;i!R......#.#......#####.#  #..@[..#.#  ..###.#.#......###.#.# #....#...#.# #.# ;i"#.....#.##.##....#####..;i3"..#.## ### ;iR";i+;iR+.8.0 (10.0);i0;iQM#.>#..###.## ##....# #.# #....## #..#.# ##.....#  ;i(R#...##.# #....###  #### #.# #######...## #.###.##.###...# ..### #.##...#.# ###<# ......#.#......#####.# #...@..#.# ;iR5..###.#.#......###.#.# #....#...#.# #.# #.....#.##.#....#####...#.## ## ;i[A9.0 (11;iyb;iu  #.>#..###.## ##....# #.# #....## #..#.# ##.....# #...##.# #....### #### #.# #...## #.###.##.###...# ### #.##...#.# ###<# #.#......#####.# ...[@.#.# ###.#.#......###.#.# #....#...#.# .#.# #.....#.##.# .#;i=.##....#####.. ...#..#.## #### .#######.# ;iz..#.# .#You see here a +0 ring mail.;i;i340.0 (12 _;i;i;,#.>#..###.## ##....# #.# #....##  #..#.# ##.....# ...##.# #....###  #.# #...## #.###.##.###...# ### #.##...#.# ###<# #.#......#####.# ..[.@#.# ###.#.#......###.#.# #....#...#.# #.#.# #.....#.##.# #.#.##....#####.. ....#..#.## #####.###  ####.# ...#.# #.#;iDA1.0 (13;itJ;iJ  #.........# #....##..#.####### ##..... ...##.# #....## ### #.# #######...##  #.###.##.###... ### #.##...#.# ###< ....#.#......#####...........[.. ###.#.#......###  #....#...#.# .#.##[#;i;iG,2.0 (14;iB;i- _Found a leather armour.;i{....#.........[..;i{;i؂;i #..#.####### ##..... ...##.# #....## ;iy}### #.# #######...##  #.###.##.###... ### #.##...#.# ###< ....#.#......#####...........[.. ###.#.#......###.  #....#...#.# .#.######.. ...##.###..;i[;i03.0);i;iW q ...##.# #....## ### #.# #######...##  #.###.##.###... ### #.##...#.# ###< ....#.#......#####.....[.. ###.#.####.  #....#...#.# .#.#;iW >#####.......#;i"X ..#.## #####.####..;i_ ;i2` *4.0 (2;i2f ;iX ### #.# #######...##  #.###.##.###... ### #.##...#.# ###< ....#.#......#####.....[.. ###.#.####.  #....#...#.# #.#.#.#.##.###.#.######....@..#..#.## #####.######.# ...  .#.#S ;i .##[#...# #.. ..S   ball python (constriction, wandering)#...## .#. .#;iS k  You encounter a ball python.;i I.S;i 0S.;i ;i 25.0 (3 _;i ;i^ ;i )))))))You shoot a sling bullet.;igK  The sling bullet barely misses the ball python.You shoot a sling bullet.;i S.  The sling bullet closely misses the ball python.;i...S)..;ib===6.1 (1.1Rev ;iQ;i5 _The ball python hisses angrily.;i ) You shoot a sling bullet. The sling bullet hits the ball python.;i )The ball python is moderately wounded.You shoot a sling bullet.;i7S.;iM=7.2;i=;ipf _The sling bullet closely misses the ball python.;i@, ))))))You shoot a sling bullet.;i  The sling bullet barely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.;iuC  S..[..  The ball python is heavily wounded.The ball python closely misses you. The ball python barely misses you.The ball python bites you but does no damage.;i4D   1  8.3Constr Rev+ ;iK ;i,N z _The ball python grabs you. The ball python constricts you.;i †You shoot a sling bullet. The sling bullet hits the ball python.;il );i u ))))))You kill the ball python!;iH ~†..[..;i 11 9090Rev* ;ii ;i  / _You shoot a sling bullet.;iZ^ ;iD_ ;if ;ih H _No target in view!;i,I...;iG!;i'  #.###.##.###... ### #.##...#.# ###< ....#.#......#####.....[.. ###.#.####.#.#  #....#...#.# #.#.#.#.##.###.#.#####........#.## #####@#######.# #...#  #.#.#.###Rev* ##. #. ##;i;iIn---50Rev+ _;iɖ;i ## #.##...#.# ###<# ...#.#......#####.# ...[..#.# ##.#.####.#.#  #....#...#.# #.#.#  #.##.###.#.#  #....#####.......#  ..#.## #####†### ####.# #..@#  #.# #.#.# #.##[#.#.# #...#. #....## .#...# . #..##. ...  You see here a ball python corpse.;i(;iM---1.3 (2 _;i^;irS ..#.#......#####.# ...[..#.# #.#.####.#.# ....#...#.# #.#.# #.##.###.#.# #....#####.......# ..#.## #####†### ###.# #...##  #.# #.#.# #.##[#.#.# #...#. #.....# # ....# ...#..##........## ......;i{@2.3 (3;i;i?....[.. #.#.####...#...#.# .#.##.########...... ..#.## #####†## ###.# #...##  #.#.#.## #.##[#@.##.# #.....# #. #.# ....#..#.........### . #.#..###;iw@3.3 (4;iH;i@W;iXH[..#.# ;iX;.#.#......###.#.# ....#...#.# #.#.# .....#.##.###.#.# ....#####.......# ;i4Y #.## #####†### .# #...##  ;iY@#.# #.#.#.## #.##[#.@# #.# #.....# #. #.....# # #.#....# ;i_Z......###.......;iwc##.#..###;iIe;ie$4.3 (5;ie.Rev ;im;i #.#### ....#...#.# .#.##.########...... .#.## #####†## ##.# #...#  #.#.#.## #.##[#..###.# #...@.#  #.#.Rev ..##....#..;iw@5.3 (6;i;iI #.#......###.#.# #...#.# #.#.# #.##.###.#.# #####.......# #.## #####†### .# #...## #.# #.#.#.## #.##[#..## #.# #....@# #. #.....# # #.#....# ....#..## .........###.......##.#..######..;i&R@6.3 (7;iEX;i n ....#...#.# #.#.#..#.##.###.#.#####.......# .#.## #####†### ##.# #...##  #.##.#.## #.##[#..## #.....# #. #...@.# # #.#....# ....#..##.........###....... ##.#..### ###.. #..;iK7.3 (8;i!;i_..#.##.#######...... .#.## #####†## ##.# #...#  #.#.#.## #.##[#..###.# #..... . #.#;i. #....#..#......... ###........ ##.#..###. ###.. .# ##;i6@8.3 (9;i<;i #####...... .#.## #####†## ##.# #...#  #.#.#.## #.##[#..###.# #..... . #.# #....#.@##...............###.........###.###.;i'D9.3 (10.0);i;ih#.## #####†### #.# #...## .# #.#.# #.##[#..###.# #.....# #. #.....# # ##.#....# ....#..######.#........@.......######.# ##.#..###.# ###.. .# #.. ##.##. ;itB60.3 (11;i%;i.# #...## .# #.#.#.# #.##[#..##.# #.....# #. #.....# # ##.#....# ....#..######.#..................######.#  ##.#..###.# ###.. .#  #.. .##.# .#;i~#. .# ##;iʑ;i+1.3 (12;i);ia# #...## # #.#.#.## #.##[#..## #.# #.....# #. #.....# # ##.#....# #....#..######.#....###..@###.# ##.#..###.# ###.. #.# #.. #.##.# #.##. ..####;i;i +2.3 (13;i?;i.# #...## .# #.#.#.## #.##[#..## #.# #.....# #. #.....# # ##.#....# #....#..######.#.. ... ###.@.###.# ##.#..###.# ###.. #.# #.. #.# #.# #.# #. ..# ###;i1A3.3 (14;ix;io#.# #...## #.# #.#.#.## #.##[#..## #.# #.....# #. #.....# # ##.#....# #....#..######.#.. ... ###.###.# ##.#..###.# ###.. #.# #.. #.# #.# #.# #. ..# ###;iA4.3 (15;i ;i&f #.# #...##  #.# #.#.#.## #.##[#..## #.# #.....# #. ##.....# #.##.#....# #....#..######.#.. ... ###.###.# ##.#..###.# ###.. #.# #.. #.# #.# #.#;if  #. ..##. ####.;in A5.3 (16;iF~ ;i #.# #...## #.# #.#.#.## #.##[#..## #.# #.....# #. ##.....# #.##.#....##....#..######.#.....;id H ###.###.# ##.#..###.# ###..# #.# #..# #.# #.## #.#  #. ..#  #. ###  #.;i A6.3 (17;i ;iV y  #.#.#.## #.##[#..###.# #.....#. ##......##.#....##....#..######.#...................###.........###.#  ##.#.@###.#  ###..# #.# #.;i\ A7.3 (18;ib ;iz  #.##[#..## #.....# #. ##.....# #.##.#....# ##....#..######.#.. ................... ###.........###.#  ##.#..###.#  ###@.# #.# #..# #.# #.## #.# #.. ..# #.# ### #.# #.# ..#;ig A8.3 (19;i ;i-K ) #.# #..... ##.....##.#....##....#..######.#...................###.........###.#  ##.#..###.#  ###..#  #. .####9.3 (20;i >  ##.....##.#....##....#..######.#...................###.........###.#  ##.#..###.#  ###..#  ##.....#######;i^ B70.3 (21;i ;i4 #.##.#....# ##....#..######.#..................... ###.........###.#  ##.#..###.# #..# #.#  #..# #.# #.####.# #.@....# #.###### #.# #.#..#### ;i2 A1.3 (22;iZ ;ih  ##....#..######.#.. ................... ###.........###.#  ##.#..###.#  ###..# #.# #..# #.# #.####.# #......# #@###### #.#  #.# ..# ### ;io A2.3 (23;iht ;i a.................###.........###.#  ##.#..###.#  ###..#  ###......#.###### .### ;i A3.3 (24;i ;i; ###.........###.#  ##.#..###.#  ###..#  ###......##### .......######## ;iZC A4.3 (25;iG ;iT Z ##.#..###.#  ###..#  ###......##### ######.......########   ;iҮ A5.3 (26;i ;i ##.#..###.# ###..# #.# #..# #.# #.####.# #......# #.###### #.##.#.#.#;iAA6.3 (27;i;i({ ##.#..###.# ###..# #.# #..# #.# #.####.# #......# #.###### #.##.#.#.#;iA7.3 (28;i ;i;ihG ##.#..###.#;if ###..# #.#;idd #..# #.#;iD #.####.#;ilD #......#;iD #.######;i? #.#;i('#.#;iZ.#;i.;i#;i;i;ih+8.3 (29;i;i> ##.#..###.# ###..# #.# #..# #.# #.####.# #......# #.###### #.#.#.#.#h...#.h   hound (asleep) ;i ;iMe  You encounter a hound.;i#K.h;i$C.h;i)Fh;i*5==9.3 (30;ii1;i~4& _The hound barks!;i )))) You shoot a sling bullet. The sling bullet hits the hound.;i  The hound is moderately wounded.You shoot a sling bullet. The sling bullet hits the hound.;i Lh.;i')....;ib(%=;i(@80.3 (1.0)Rev ;if/;i0] _The hound is heavily wounded.;i_ m )))))))You shoot a sling bullet.;ir  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.;i .h.h;iE s.....h.1;if ;i ^ _The hound is severely wounded.;i  ;iu g)))))))You shoot a sling bullet.;i †The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.;iЇ T);i@ O.....†.;i ;i ##.#..###.#beefyandbeef the Shooter###..# #.#Coglin#..# #.#Health: 44/44 ========================#.####.#Magic: 6/6========================#......#AC: 6Str: 11#.######EV: 11Int: 9#.#SH: 0Dex: 19;i .##########.#XL:  6 Next: 103% Place: Dungeon:4.....†.@....#Noise: ===------  Time: 2782.4 (1.1)....#########c) +0 sling {Byeongh a) +2 sling {Sanele}.Fire: c) +0 sling {Byeongho} Rev+   The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound. _The hound is severely wounded.;i You shoot a sling bullet.  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.;iO _You kill the hound!You have reached level 7!;i) /  --more--;ilB D50/507/77 1% ;iD ;iE  Your brain swirls with designs for a vanadium omnirod. You just need some more _time...;i)h............;i  ##.#..###.# ###..# #.# #..# #.# #.####.# #......# #.###### #.#.#.#.†@.....#...#..#;ih'---;i30 _;i$;i/ ##.#..###.# ###..# #.#;ia0P #..# #.#;i00 #.####.#;i1` #......# #.######;iW2B #.#.#.#.@......#...#..;iy4R##.#;i;;i<;i=---;iAR4.4 (2Rev ;iy;ie  ##.#..###.# ###..# #.# #..# #.# #.####.# #......# #.####### #.##...#.#†......##......#<......#... ##.##...##You see here a hound corpse.;im9<;in*5.4 (3;it;ix9 _Found a stone staircase leading up.;i6†..;i;i;i l ##.#..###.# ###..# #.# #..# #.# #.####.# #......# #.######;is j ## #.##...#.#.†......##......#.<.......#...## ##.## #. ..;i * ##;io" @6.4 (1;i' ;iQ   ###..#  ###....;i ########. ##...##########.........†.....##.....@########.<.......# ;iي s#####...##Rev ;iC S  ;iĔ @7.4 (2;i$ ;i b #..# #.# #.####.## #......##. #.#######.# #.# ###...##########.#..........†......####......#########..<....@..# ######...##;iY  ## #. ..# ###;id K8.4 (3;iK ;iFg  ####......#######.# ###...#########..........†.....###......########..<.......# ######.@.## ##.## ;ig #.#   ;in ;in #9.4 (4;ias ;i( #.....#######.# ###...#########..........†.....###......########..<.......# ######...## ##@## ;i #.# .###;ij A90.4 (5;i` ;i> d#######.# ###...#########..........†.....###......########..<.......# ######...##;i1?  ##.##  #@# .......########;iE ;iQE *1.4 (6;iI ;i ,##.# ###...#########..........†.....###......########..<.......# ######...# ##.## #######.# .......########;i @2.4 (7;iQ ;id  ##.# #.# ###...##########.# ..........†......# ###......### ..<.......#;i % ######...## ##.##.#.#.##;id ;i *3.4 (8;i ;i|  ##.# #.# ###...####.# ....†......# ###......## ..<.......# ######...## ##.###.#.##.##;i ;i *4.4 (9;iB ;i&  ##.# #.# ###...#.# ...†......#;iz 0 ###......# ..<.......# ######...## ##.##;i  #.#.# #.# #;i ;i .5.4 (10.0);i| ;iSL $ ##.# #.# ###...#.# ...†......# ###......# ..<.......# ######...## ##.## #.#.# #.# #;iS A6.4 (11;iY ;i $ ##.# #.# ###...#.# ...†......# ###......# ..<.......# ######...## ##.## #.#.# #.# #;iA ;i +7.4 (12;iK ;i!4 ##.# #.# ###...#.# ...†......# ###......# ..<.......# ######...### ##.## #.#.# #.# #;i2'A8.4 (13;i*;iL;iŊ, ##.#;i* #.;i.######...;i] #.;i'#.;iҋM...†......;i F#.###......;iA\....<.......#;iwR#.######...##;ih #. ##.##;i.> #.;i`(#.#;i) #;i.#;i  ;iA#;ip;i;i;i.$9.4 (14;i;i0 ##.# # #####...# #.....† #.###...... ....<.......# #.######...## #.# ##.## #.;i#.# #.# #;i2;i-800.4 (15;i;i% #.  ##.# ####...##########....†.....#.###......#######....<.......#####...## ##.#########.........;i-t ########### ;i5/;i0$1.4 (16;i4;i #.  ##.# ####...##########....†.....##.###......#######....<.......#####...## ##.#########......... ###########;iA2.4 (17;i?;iwuM #.  ##.# ####...########## #...........†.....#.####.###......########........<.......#####...## ##.##########.........##;i;i +3.4 (18;iK;iTeM #.  ##.# ####...########## #...........†.....####.###......########.....@..<.......######.######...## ##.###.#######.#;inl;il+4.4 (19;iq;i #.  #.  ##.# ;iRa #####... #...........† #.####.###...... #....@...<.......# ######.######...##;i} #.# ##.## #.#######.# ;i#...# ####;i;i8+5.4 (20;iC;iR>e #. #. ##.# #####... #...........† #.####.###...... #...@....<.......# ######.######...## #.# ##.## #.#.# #..# ###;iH;i^J;iJ$6.4 (21;ihT;i.(    #.   #.   ##.#   #####...  # #..;i...†   #.####.###......   #..@.....<.......#   ######.######...##  ;i #.# ##.##   #.;iZ#.#   #;il.#   #;iA7.4 (22;i;i   #. #. #.  #. #.  #. ##.#  ;i #. #####...   #. #...†  #.####.###......  #.@......<.......#  ;i#~  ######.######...##  ;iI #.# ##.##   #.;il[#.#   #;iW.#   #;i;iE&A8.4 (23;ib*;i   #.#  #.# #.  #.# #.  #.# ##.# ;i #.# #####...  #.# #...†  #.####.###...... ;i$ #@.......<.......# ;iu ######.######...## ;iӊ #.# ##.##   #.#.#  ;i%P #.# ;i1 #;i;i;i+9.4 (24;iҕ;iM  #.  ##.# ####...##### #.....†;i6####.###......#........<.......######.######...##  #.# ##.##;i;i,10.4 (25;i;ip_4M  #.  ##.# ####...##### #.....†####.###......#........<.......  ######.######...##;id;i6e+1.4 (26;ii;iM#  #.  ##.# ####...##### #.....†####.###......#  #........<.......##;i/0;i;i$2.4 (27;i;i5GM.;i5Q...# ;i5~ #.  ##.# ####...#####;i5T #.....† ;i6r #.####.###......##;i/6;i<A3.4 (28;iB;iM#....#  #.  ##.# ####...#####  #.# #...........†;i;i.+4.4 (29;i8;iM#....#  #.  ##.#  #.# #####...#####;iA5.4 (30;i";iM##.###....#  #.  #.###.#### ;i;i$6.4 (31;iߗ;i M ### ##.###...##....#  #.##.#..;iA7.4 (32;i;igcM # . ### #.##.#.#...###.........#  #.##.#.#;inA8.4 (33;i t;iM#.#  # . ### #.##.## #.#...#####........#.....##  #.#;izx#.#;i;i=$9.4 (34;i;iHM####.#  # . ### .##.## #...#####...+.#...@.######.##  #.#;i_IJ#.#;iPB20.4 (35;iT;iF ..#.## ## ####.#  #.#   # #. . ### #. #.##.## #.;i\ #.#...#### ## #....@...+.. #.....###### ####.# #.#;i #.# #.# ;i#.# #. #.# ;i<. #.# ##.#;i;i$1.4 (36;i;i* } ..#.## #   ####.#  #.# #   #.   # #.#   . ### #.  #.##.## ;i+ .#.#   #.#...#### ##.   #.....@..+ .   #.....#### #   ####.## #  #.# #.# #.;i+ k #. ;iv2 ;i2 +2.4 (37;i'9 ;i5  ..#.## # ####.# # #.# #. #.# # #.#  . ### #. # #.##.## #.# ;i #.#...#### ##. #......@.+ . #.....#### ###. ####.## #;iڛ n #.# #;i n #.# ;i2 "  ;iX  ;i A3.4 (38;iҨ ;i ..#.## #####.# #.#.# #.##.## #.# #. ### #. ##.##.## #.##.#.#...#### ##.#.......@+ .#.....#### ;i ###.####.## ##.#.# # ;i ;i  +4.4 (39;im ;iw +#..................'........................+#;il~ A5.4 (40;i5 ;iZ V ..#.## #####†####.# #.#.# #.#.#+## #.##[# #...# #.# #.. ### #.#. ##.#.##.## #.#.##.##.#...####.;i ##.#........@..#.....####.###.####.## #.##.##.# #.##.# #...###.# #+## ;iA #.# #. # #.# #. ;it # #.# ##.# ;i #;i V  _You open the door.;i A6.4 (41;i ;i]^  ..#.## #####†#####.# #.#.# #.#.##+## #.##[## #...## #.# #.. ### #.....# #. ##.#.##.## ##.;iX_ 3#.##.#.#.#...####.##....##........'.#.....####.###.####.## ##.##.#.#.# #.....# ###.#.# #...##.#.# #+## #.#.# #. #.#.# #. #.;i_ #.# ##.# #.There is an open door here.;ig ;ih 27.4 (42 _;iWn ;i\ #....#####.........#.## #####†######.# .#.# ;i .#. #+## #.##[## ## #.# #.;i . ### ## #. ##..#.##.## # #.##.#..;i }#.#...####.##....##........'.;iB i....#.....####..;ig w###....####.## ##..;i ##.#.#.# ##..###.;i' #.# #...#.#.# #+##;i #.##.# #. #.#.# . #.#;im A8.4 (43;i ;iL #.....#.##.###.#.##....#####.........#.## #####†######.# ..###.# .#.# #+## #.##[## ## #.# #.. ### ## #. ##..#.##.## # #.##.#..#.#...####.###....##........'.;i>M +....#.....####..###....####.## ##..##.#..##.# ##..###..##.# ##...#.#.# #+###.###.# #. #...;iU A9.4 (44;i[ ;iZ <#....#...#.# #.#.# #.....#.##.###.#.# #....#####.......# ..#.## #####†### ####.# ..## #.# .#.## ##+## #.##[#..## ## #.# #.. ### ;i M## #. ##..#.##.## # #.##.#..#.#...####.###....#..##........'.+....#.....####..###.......####.## ##..##.#..#;i7 #.# ##..###..# #.# ##...;if #..# #.# #+###.###;i ;i ;io %30.4 (45;i ;i9 s#.##.###.#.# #....#####.......# ..#.## #####†### ####.# #...##  #.# #.#.###+## #.##[#.###...## #.# #.... ### ##..#. ##.....##.##.## ##.. #.##.#....##.#...####....##....#..###........'...;i: E+...........#.....####..########.## ## 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##.#..### #.# ##.....## ###..#  ##...## #.# #...........†......#;i;i+5.4 (50;i;i8 ##+## #.##[#..#####...## #.# #..... . ### ##.....## #. ##.##.## ##.......###.##.#...####.........###....#..#.......'.........+.............####.#######.## #### ##.#..### #.# ##..@..## ###..#  ##...##  ##+## ####.####.###......#########;iAA6.4 (51;iG;i ###...## #.# #..... . ### ##.....## #. ##.##.## ##.......###.##.#...####.........###....#..#.......'.........+.............####.#######.## #### ##.#..### #.# ##.....## ###..#  ##.@.##  ##+## ### #. ....#........<.......#;i ;i]+7.4 (52;i;iy*'#.##.##.#.........;i1A8.4 (53;i7;iG  . ### ##.....## #. ##.##.## ##.......###.##.#...####.........###....#..#.......'.........+.............####.#######.## #### ##.#..### #.# ##.....## ###..#  ##...##  ##@## ### #.# ....####....######.######...## _You open the door.;iA9.4 (54;iت;i I  #.##.## ##.......###.##.#...####.........###....#..#.......'.........+.............####.#######.## ##;i n## ##.#..### #.# ##.....## ###..#  ##...##  ##'## ### #@# ....;i 6##### ;ie#....####..;i,#.# ##.##There is an open door here.;iI40.4 (55 _;i;ia ...####.........###....#..#.......'.........+.............####.........#######.## ##.......## ##.#..### #.# ##.....## ###..#  ##...##  ##'## ### #.# ....##### #####...#########.....##........#;iPz#.###.#######.#;iA1.4 (56;iU;i .......'.........+.............####.........#######.## ##.......## ##.#..### #.# ##.....## ###..#  ##...##  ##'## ### #.# ....##### #####...#########...........†.....#;i^.#.###.##.........#;i*A2.4 (57;i3;ik]k ..####.#######.## ##.......## ##.#..### #.# ##.....## ###..#  ##...##  ##'## ### #.# ....######.## #####.@.##########...........†.....###.###......########.############;ieA3.4 (58;i{i;i+M.....'.+........####.........####........####.## ##.......## ##.#..####.....## ####...##.# ##'######.... #.# ### ##@## #####...##########;i}4 #...........†......#.####.###......#########.#;iW4.4 (59;iK7M#...####.........###....#..##.....'.........+........####.........####........####.## ##.......## ##.#..####.....## ####...##.# ##'######.... #@# ### ##.## ;i,Lz####...###########.# #...........†......##.#.###.#;izTA5.4 (60;iZ;i(M#.## ##.......###.##.#....#...####.........###....#..##.....'.........+........####.........####........####.## ##.......## ##.#..####.....## ####...##.# ##'######.... #.# ###;i ##.## #.# #####...##########.#.....##........##.##;iA6.4 (61;i;i62 M. ### ##.....## #. ##.#.## ##.......###.##.#....#...####.........###....#..##.....'.+........####..####........####.## ##.......## ##.#..####.....## ####...##.# ##@######;i2-.... #.# ####.###.###.##....####..;i<A7.4 (62;iD;iΫ # ..## #.# #.....#  . ### ..## #. ##.....#  #.##.## ##.......###.##.#....#  #.#...####.###....#..####........'.........+....#.....####.........####.........####.## ##.....##.#..###.#.# ##....###..# #.#.# ##..#..# #.#.# ##'##.#####.# #.# #......#.# #.# #.######.# ##.## #.#am#.# #####...##########.##.# #...........†......##.####.###......##########........<.......#  There is an open door here.;i;i28.4 (63 _;iǺ;i ##+## #.##[#..##  ##...## #.# #.....# . ### ..## #. ##.....# #.##.## ##.......###.##.#....# #.#...####.###....#..#### #........'.........+.... #.....####.........####.........# ####.## ##.....##.#..###.##.# ##....###..# #.##.# ##...#..# #.##.# ##'#;iG#.####.##.# #.# #......#.# #.# #.#######.# ##.## #.##.# #####...##########.##.# #...........†......##.####.###......##;i$#######;i2;iI3+9.4 (64;i;;i\.# .#.## +## #.##[#..##  ##...## #.# #.....#  ### ..## #. ##.....# .##.## ##.......###.##.#....# .#...####.###....#..##### ........'.........+..... .....####.........####.........# ###.## ##.....##.#..###.# #.# ##....###..# #.# #.# ##...;i֢X#..# #.# #.# ##'##.####.##.# #.# #......##.# #.# #.#######.# ##.## #.##.# #####...##########.#;i#.# #...........†......#;i(B50.4 (65;iг;i####.# ..## #.# .#.## +## #.##[#..##  ##...## #.# #.....#  ### ..## #. ##.....# ##.## ##.......###.##.#....# #...####.###....#..######...'.........+...... ....####........@####.........### ##.## ##.....##.#..###.#  #.# ##....###..# #.#  #.# ##...#..# #.#  #.# ##'##.####.#  ;i#o#.# #.# #......#  #.# #.# #.#######.# ##.## #.#  #.# #####...##########.#;i%A1.4 (66;i ;i{a.###....'......;iA2.4 (67;i;i..#.## #####†### ####.# ..## #.# .#.## +## #.##[#..##  ##...## #.# #.....# # ;i..## #. ##.....# ## ##.......###.##.#....# ####.###....#..######...'.........@.......... ...####.........####.........###. #.## ##.....##.#..###.# ;iU#.# ##....## #.# ##...#..# #.# #.# ##'##.####.# #.# ;i#.# #......# #.# ;i#.# #.###### #.# ##.## ;iZ#.# _You open the door. _There is an open ;i$>door here. _You open the door. _There is an open ;iD&door here. _You open the door.;iKA3.4 (68;i;isg..#.## #####†### ####.# #...## #.# #.#.#.## ##+## #.##[#..## ##...## #.# #.....#  ##.....## #. ##.....# .## ##.......###.##.#....# ####.........###....#..######.# .....'.........' ..####.........####.###.# .## ##.......## ##.#..###.# .# ##.....# .# ##;i+h/...# .# ##'# .# #. .# # _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.;ip;iVq24.4 (69 _;ix;i..#.## #####†### ####.# #...## #.# #.#.#.## ##+## #.##[#..## ##...## #.# #.....#  ##.....## #. ##.....# ## ##.......###.##.#....# ####.........###....#..######.#. ....'.........'. .####.........####.###.# ## ##.......## ##.#..###.# # ##.....## ###..#;ie #.# # ##... # ##' # # ;iA5.4 (70;i;iO #....#####.......# ..#.## #####†### ####.# ..## .# .#.## +## ##.##[#..##  ##...## #.# #.....#  ..## #. ##.....# ;inO # ##.......###.##.#....# ####.........###@...#..######.# ...'.........'..........;iO W##.........####.........###.###.......## ##.#..###.# ;iQP  ##....###..# #.# ##...#..# #.# ##'##.####.# ;iP #.# #......# #.# #.#;iP "#####;iY A6.4 (71;ia ;i  #.....#.##.###.#.# #....#####.......# ..#.## #####†#######.# #...## #.# #.#.#.# ##+## ##.##[#..## ## #.# #.....# ## #.###.....# ##..##.#....# .####.........###....#..######.# ....'.........'......... .####.........####......;i T...###.# ##.....## ##.#..###.# #....## ###.# #.# #...## #..# #.# ##'## #.####.# ;i # #.# #......#;i# A7.4 (72;i* ;i< M#...#.# .#.##.###.#.#....#####.......;i$= ^ ..#.## #####†#### #...##  #.# #.#.#.## ;iC=  ##+## ##.##[#..# ##...## #.# ;i= P ##.....## #@###. ## ##.......###.##.#....# .####.........###....#..######.# ....'.........'........................#.##;isE ;iE +8.4 (73;iK ;i M..###.#.#......###...#.# #.#.#.#.##.###.#.##....#####....... ..#.## #####†#### #...## ;i 9 #.# #.#.#.##  ##+## ##.##[#..# ##...## #@#  ##.....## #.###. ## ##.......###.##.#....# .####.........###....#..######.#....#;i_ ##;i ;i +9.4 (74;i ;i% #.........[..#.#  ..###.#.#......###.#.# #....#...#.# #.#.# #.....#.##.###.#.# #....#####.......# ..#.## #####†### ####.# ..## .# .#.## +## ##@##[#..##  ;i& ##...## #.###.....#  ..## #.###.....# # ##.......###.##.#....# ####.###....#..######.# ...'.........'...........##.........####.........###.###.....;i' z##.#..###.#  ##....##;i51 ;i1 %60.4 (75;i9 ;i ......#.######.# #.........[..#.# ..###.#.#......###.#.# #....#...#.# #.#.# #.....#.##.###.#.# #....#####.......# ..#.## #####†### ####.# ;i ..## .# .#.## +## ##.##[#..## ..## #.###.....#  ..## #.###.....# ;iC ##.......###.##.#....# ###.###....#..######.#;ih .. ..'.........'.......... #;i l##.........####.........###.###.....;iŸ +##.#..###.#;iڨ ;i +1.4 (76;iȱ ;i N### #.##...#.# ###<# .....#.######.# .......[..#.# .###.#.#......###.#.# #....#...#.# #.#.# #.....#.##.###.#.# #....#####.......# ;i i..#.## #####†### ####.# ..## .# .#.## +## ##.##[#..## ..## #.###..;i" ...#..## #.###.....#  ##.......###.##.#... ##.###....#..######.#.. .'.........'................... ##.........####.........###.#;i$ A2.4 (77;i + ;i3 ...#.#......#####.# ...[..#.# ###.#.####.#.#  #....#...#.# #.#.# #.##.###.#.# #....#####.......# ..#.## #####†###  ####.# ##...##  #.# ##.#@#.#;i ##+## ##.##[#..###...## #.###.....#  ##..#.###.....# ##..#.##.#.# #....#....#..######.#.. ;i$ '.........'................... #.........####.........###.#....## ##.#;iW ;i $3.4 (78;ia ;ihW Z ....[.. ###.#.####  #....#...#.# .#.##.#######........#.## #####†######.# ##...# ##.#.#.####+## ##.##@#..####...## #.###.....###.....##...#.##.##.#..###.  ##.....## ###..# #.#4.4 (79;i" %##.#.####.#.#  #....#...#.# #.#.#  #.##.###.#.#  #....#####.......#  ..#.## #####†### ####.# ##...##  #.# ##.#.#.####+## ##.##[#..####...## #.###.@...# ##..#.###.....# #..#.##.#....# ........#..######.#.. ;i .........'................... .........####.........###.#....## ##.#..####...## ###..# #.#..##  _You open the door. _There is an open ;i pdoor here. _You open the door. _There is an open door here.  You see here a +0 leather armour.;i ;ie 25.4 (80 _;i ;i v....#...#.# #.#.# #.##.###.#.# #....#####.......# ..#.## #####†### ###.# ##...##  #.# ##.#.#.  ##+## ##.##[#. ##...## #.###.....# #..#.###..@..# ..#.##.#....# ......#..######.#.. .;i{ .......'................... ........####.........###.#....## ##.#..####;i ...## ###..# #.#..## #..# #.#'## #.####.#;i, A6.4 (81;i;ind.##.###.#.# ....#####.......# .#.## #####†### ##.# ##...##  #.# ##.#.# ##+## ##.##[#. #...## #.###.....# ..#.###.....# .#.##.#..@.# .;idP#....#..######.#.. .......'................... .....#######.#....## ##.#..####;i\e_...## ###..# #.#..## #..# #.#'## #.####.#.# #.....;ie".#;i=oA7.4 (82;i7v;i5% #####...... .#.## #####†## ##.# ##...#  ##.#.#.## ##+## ##.##[#..##...## #.###..... .....##.. ......###.##.#... .......###....#.@######.#.......'..................####.........###.# #;i##.  #.##.######;iyA8.4 (83;iy;i#.## #####†### #.# ##...## .# ##.#.# #+## ##.##[#..## ...## #.###.....# .#.###.....# #.##.#....# .....#..######.#.. ......'.........@......... .....#######.# ....## ##.#..###.# ...## ###..# #.#..## #..# #.#VK'## #.####.#.# #......# #.# #.###### #.##.#;iw;i$9.4 (84;id$;i.## #####†### .# ##...## .# ##.#.#.## +## ##.##[#..## ## #.###.....# ...## #.###.....# ....###.##.#....# ....###....#..######.#.. .....'.... .....####.###.#. ....## ##.#..###.# ...## ###..# #.# ..## #..# #.# ;in[30m'## #.####.# .# #......# .# #.###### ;i1B70.4 (85;i;i*!## #####†### # ##...## # ##.#.#.## ## ##.##[#..## ## #.###.....# ## #.###.....# ...###.##.#....# ....###....#..######.#.. ;i:....'.... ....####.###.#. ...## ##.#..###.# ..## ###..# #;i.### #..# #.# ## #.####.# # #......# # ;i0F#.###### ;iA1.4 (86;i ;iIn #####†###  ##...##  ##.#.#.##  ##.##[#..## ## #.###.....# ## #.###.....# ###.##.#....# ...###....#..######.#.'....J.####.###.#..## ##.#..###.# .## ###..# #.# ## ;in#..# #.# #.####.# J   jelly (asleep) #......# #.###### ;iiwe  You encounter a jelly.;ix3J.;i;~OJ;i~32.4 (87 _;ip;iK;i ;i Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Sanele}  c - a +0 sling (offhand) {Byeongho} Armour (go to first with [)  d - a +0 troll leather armour (worn) {Pargi}  e - a +0 cloak (worn)  h - a +1 helmet (worn)b - a +0 leather armour Talismans (go to first with %)f - a scarab talisman  g - a medusa talisman;i)Q;i2X;i9a# #####†###beefyandbeef the Shooter##...##Coglin##.#.#.##Health: 50/50 ======================== # ##.##[#..##Magic: 7/7======================== ## #.###.....#AC: 6Str: 11 .## #.###.....#EV: 11Int: 9 ..###.##.#....#SH: 0Dex: 19 ...###....#..######.#...XL:  7 Next:  1% Place: Dungeon:4 ...'............@.....J.Noise: ---------  Time: 2872.4 (0.0) ...####.........###.#...c) +0 sling {Byeongh a) ;iZb8[32m+2 sling {Sanele} ..## ##.#..###.#Fire: c) +0 sling {Byeongho} .## ###..# #.# ###..# #.# ##.####.#J   jelly#......##.###### ##.# _There is an open door here. _There is an open door here. _You open the door. _There is an open door here. _You see here a +0 leather armour. _You encounter a jelly.;ih;i'i;io;ip;i0Drink which item? Potions  d - 2 orange potions  f - 2 white potions  l - a pink potion [!] read|quaff|evoke[?] describe selected;i, ;i} ;i # #####†###beefyandbeef the Shooter##...##Coglin##.#.#.##Health: 50/50 ======================== # ##.##[#..##Magic: 7/7======================== ;if ## #.###.....#AC: 6Str: 11 .## #.###.....#EV: 11Int: 9 ..###.##.#....#SH: 0;i pDex: 19 ...###....#..######.#...XL:  7 Next:  1% Place: Dungeon:4 ;i ...'............@.....J.Noise: ---------  Time: 2872.4 (0.0) ...####.........###.#...;i +c) +0 sling {Byeongh a) +2 sling {Sanele} ..## ##.#..###.#;i. FFire: c) +0 sling {Byeongho} .## ###..# #.# ###..# #.# ;i\ ##.####.#J   jelly;i v#......##.###### ##.# ;i _There is an open door here. _There is an open door here. _You open the door. _There is an open door here. _You see here a +0 leather armour. ;i A_You encounter a jelly.;i P  Okay, then.;i< ;i ;i\ . _;iLP;iTRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 2 scrolls of teleportations - a scroll of butterflies  c - a scroll labelled IRUXEN SYNACA  e - a scroll labelled RASKUP DELEREA  h - a scroll labelled READGH UVEIPP  j - a scroll labelled GUQANL QEIX ;iT k - a scroll labelled DAIXOE MADIN [!] read|quaff|evoke[?] describe selected;i^;iVf;iPo# #####†###beefyandbeef the Shooter##...##Coglin##.#.#.##Health: 50/50 ======================== # ##.##[#..##Magic: 7/7======================== ## #.###.....#AC: 6;ipStr: 11 .## #.###.....#EV: 11Int: 9 ..###.##.#....#SH: 0Dex: 19 ...###....#..######.#...XL:  7 Next:  1% Place: Dungeon:4 ...'............@.....J.Noise: ---------  Time: 2872.4 (0.0) ...####.........###.#...c) +0 sling {Byeongh a) +2 sling {Sanele} ..## ##.#..###.#Fire: c) +0 sling {Byeongho} .## ###..# #.# ###..# #.# ##.####.#J   jelly#......##.#####Bq&40m# ##.# _There is an open door here. _You open the door. _There is an open door here. _You see here a +0 leather armour. _You encounter a jelly. _Okay, then.;iyP  Okay, then.;iz;i;i. _;i! ))))) You shoot a sling bullet. The sling bullet hits the jelly.;iH  The jelly is moderately wounded.You shoot a sling bullet. The sling bullet hits the jelly.;ix 3J.;iT $....;i b===3.5 (1.1Rev ;i2 ;i ` _The jelly is moderately wounded.;i ))))You shoot a sling bullet.  The sling bullet hits the jelly but does no damage.;i%  The jelly is moderately wounded.You shoot a sling bullet. The sling bullet hits the jelly!;i&3J.;i:...4.6Rev+  _The jelly is almost dead.;is )))You shoot a sling bullet. The sling bullet hits the jelly.;iSy .  The jelly is almost dead.You shoot a sling bullet. The sling bullet hits the jelly.;ia(;i ....;iv/95.7;i;iTI _You kill the jelly!;i< 3;i@ ;iVB H _No target in view!;iE 5..#..##[.###...###.........#..'....... .;i ;iC  #####†### ##...## ##.#.#.##  ##.##[#..##  #.###.....# ## #.###.....# ###.##.#....# # ####....#..######.#...#'..####.###.#...#;ikD## ##.#..###.# # # ## ###..# #.#  #..# #.# #.####.##......##.#####;iD1# ;iSL;i9M<---60 _;iQ;iD#####†### ##...## ..##.#.#.## .###.##[#..## .#  #.###.....# .. #.###.....# .# ###.##.#....# .# ## ###....#..######.#...#'..####.###.#...# ;iPG## ##.#..###.# .# ##  ###..# #.# .# #..# #.# .##.####.# .[#......# ## ;id---7.7 (2;i%;i2- _Found a leather armour.;iH]..;id^;id;i #####†### ##...## #.. ##.#.#.## #.#  ##.##[#..## #.#  #.###.....# ...  #.###.....# #.# #.##.#....# #.# .## ###....#..######.#...# '.. ####.;i+;###.#...# ##.#..###.# #.# .##  ###..# #.# #.# ##..# #.# #.##.####.# #.[#......# ### ;io8.7 (1Rev ;i;iWA M##.......#####†## ##...## .  ##.#.#.## #.##[#..## #.#...  #.###. # .##.#....# #.# .## ;iEB R###....#..######@#...### '..............###.........###.#...### # ##.#..###.#####..# #.# #.# ##;iL ;iL *9.7 (2;iOS ;i ###†### ##. ##...## #..  ##.#.##.# ##.##[#.#.# #.###.....# ... #.###.....# #.# ## #.##.#....# #.##.##...#..######.#...#### ................@......+ ######.#...####  ##.#..###.# #.##.##  ###..# #.# #.# ##  #..# #.# #.##.####.# #.[#......# ####.#######.#80.7 (3;i/  .......# ####†### ##. ..## #.. .#.## #.# [#..## #.# .###.....# ... .###.....# #.# ## .##.#....# #.##.## #....#..######.#@..#### .............+ ;i0 ##.........###.#...######.#..###.# #.##.###..# #.# #.# ###..# #.# #.##.####.# #.[#......# ####.######;i : ;i: *1.7 (4;iL ;i # †### ##. ##...## #.. .#.#.## #.# .##[#..## #.# ###.....# ... ###.....# #.#### ##.#....# #.##.## ....#..######.#.@.#### .........+ .;iV ###.#...#### ##.#..###.# #.##.##  ###..# #.# #.#### ;i K2.7 (5;i ;i'  ##†### ##. #...## #.. .#.##.# #[#.#.# ##.....# ... .....# #.#### #.#....# #.##. ...#..######.#...####............@...+ ;ip( ###.#...#### #..###.# #.##.## #..# #.# #.####  #..# #.# #.##.####.# #.[#......# ####.#######.#;i2 @3.7 (6;i7 ;i †### ##. ...## #.. #.#.## #.# [#..## #.# .....# ... .....# #.#### .#....# #.##.## #..######.#...#### ......@..+ ###.#...#### .#..###.# #.##.## ;i* [ #.#;iϢ @4.7 (7;i˨ ;i S†### ##. ## #.. .#.## #.# [#..## #.# .....# ... .....# #.#### #....# #.##.## #..######.#...#### .......@.+ ###.#...#### #..###.# #.##.## ..# #.# #.#### #.#;i  @5.7 (8;i ;iy ### ##. ## #.. #.## #.# #..## #.# # ... # #.#### ....# #.##.## #..######.#...#### ........@+ ###.#...#### ..###.# #.##.## ..# #.# #.#### .#;i ;i" *6.7 (9;ic ;iK +#..................'........$................##;i D7.7 (10.0);iO ;ib p  ##. ## #.. .## #.# ..## #.# #+## ... #...## #.#### #.# #.##.## #. ..######.#...####..........@.###.#...####..$...$;ic 3###.# #.##.## #.# #.# #.#### ..# #.# #.# #...# ####.# #.[ #.## ### .# ###### . #_You open the door.;il ;im $8.7 (11;is ;iD J  ##.  #.. ## #.# ## #.# #+## # ... #...## #.#### #.....## #.##.## ##.######.#...####..........'###.#...####..$...$. ###.# #.##.## ##. # #.# #.#### ......# ;i A# #.# #.# .#...#.# #.[ .##.### ### .# .# .# .  There is an open door here.;i H9.7 (12 _;i ;ihO #.. #.# #.# #+## ... #...# #.#### ##..# #.##.## ##.. ######.#...####...............'.###.#...####.@$...$ ##.# #.##.## ##.......#  #.# #.#### #......##  #.# #.# #.#...###.# #.[ #.##.## ...# ### #.# .# #### #.# . ;i"Pn#.# ##;iV;i8W,90.7 (13;i[;iX#..  #.#  #.# #+## # ... ##...## # #.#### ##.....## # #.##.## ##.#.#...####.#;i.........'..+###.#...####..@...$..#.# #.##.## ##.# #.# #.#### #......## .# #.[ #.##.##;id# ### #.# .# #.# ..#.# .##;iA1.7 (14;i;iA2.7 (15;i;iz>  #.. #.#  #.# ##+##  ... ##...##  #.#### ##.....## ;i$? #.##.## ##.## .#...####.# .........'..+ ###.#...####...@..$..# .# #.##.## ##.## .# #.#### #......## .# #.[ #.#;ih?#.##  #.# ..#.# .## ;i?)_You now have 149 gold pieces (gained 7).;iA3.7 (16;i ;i@o#.. #.# #.# ##+## ... ##...## #.#### ##.....## #.##.## ##.## .#...####.# .........'..+ ###.#...####....@.$..# ;iJp# #.##.## ##.## # #.#### #......## # ### #.##.# #.#...#.#..##;iSwA4.7 (17;iY};i#..  #.#  #.# ##+##  ... ##...##  #.#### ##.....##  #.##.## ##.## .#...####.# .........'..+ .#...####.....@$..# ;i #.##.## ##.##  #.#### #......##  #.[ #.##.##  ### #.##.# #.#...#.#..##;iu;i+5.7 (18;i);iRN#.. #.# #.# ##+## ... ##...## #.#### ##.....## #.##.## ##.## .#...####.# .........'..+ .#...####......@..# ;iO#.##.## ##.## #.#### #......## #.[ #.##.## #.#..##;iV;iW+6.7 (19;iP];iJeA7.7 (20;ijk;i_  .. .#  # +## .. ## .#### ## .##.## ## #...####..# ........'.......@.+ ;iL .#...####.........# .##.## ##. .#### #... .# #.#.. .[ #.##.# ###.##.##.#...#.#..## _You now have 153 gold pieces (gained 4).;i;i$8.7 (21;iz;i@.  # # ##+##  ##...## #### ##.....## ##.## ##.## #...####.# ......'........@+ ;iAf#...####.........# ##.## ##.## #### #......## # # [ # #.#... ;iAJA9.7 (22;iN;iԳ###...'.[....###...;iC900.7 (23;i=;i~) _You open the door.;iH _Found a ring mail.;i{ u .. .......'.........;i} ;il\  ##+##  ##...##  ##.....## .## ##.## . ;iW] $...####.####.'..@.[. ...####.####...#.## ##.## # #. #.  ;ie ;iXf 71.7 (1.0) _;i2l ;iT  ##+## ##...##  ##.....## # .## ##.## ..#####.####....#'.;i r.'@[.....#####.####...# .## ##.## .#  #......###.#...###.##.###.##.##.#.;i +..  ;iy There is an open door here.;i ;i` )2.7 (2 ;i _;i ;i2F    ##+##  ##...##  # ##.....## ###  ## ##.......## ...#  .####.####....#  '..'.@.....#  .;i"G ####.####...##  ## ##.......## ..#  # #......## .# #.#...## # #.##.##   #.##.#   #.#...  ;ihG  #.#..##   ;iP @3.7 (3;iW ;i a    ##+##  ##...## #  ##.....## .###  # ##.......## #...#  ####.####....# ;i  '..'.[@....#  ####.####...##  # ##.......## #..#   #......## #.#  #.#...## .#  ;i p#.##.## # #.##.# ;i I #.#...  ;i 8#.#..##  ;i/ 2You see here a +0 ring mail.;ih ;iE *4.7 (4 _;i ;i1  .# .# ##+## .# ##...## $#  ##.....## .###   ##.......## ##...#  .####....# ;i2 S '..'.[.@...#  .####...##   ##.......## ##..#  #......## #.#  #.#...## .#  #.##.## .#  #.##.# # #.#... ;i'3 ` #.#..##  ;iw< @5.7 (5;iB ;i% M ##+## . ##...## $#  ##.....## .##  ##.......## ## ###...#### ..'.'.[..... ;i ###.........####...####.......## ##..# .;i ;i) *6.7 (6;i ;i7 : #.#  #.#  #.#  ##+## #.#  ##...## #$#  ##.....## #.###  ##.## ##...#  ;i T.####.@..#  .'..'.[.....#  .####...##  ##.## ##..#  #......## ##.# ;i(  #.#...## .#  #.##.## .#  ;iY #.##.# .#  #.#...  ;i @7.7 (7;i) ;i M ##+## . ##...## #$#  ##.....## #.##  #### ## ##..####.. .'..'.[..... ##.........####...##;iK @ .#;id @8.7 (8;i ;iQ M. ##+## . ##...## #$#  ##.....## #@###  #### ## ##;i .####.. .'.........'.[.....# #.#;ia@9.7 (9;i;if M##. ##+## . ##...##   ##.....## #.###  #### ##...# ##.........####....#;iCg .# .#;in;in/10.7 (10.0);i:t;iP{;il|+1.7 (11;i;ir M##. ##+##  ##...##   ##.....## #.####.......## ##...# .# ;i7#...####.# _You now have 161 gold pieces (gained 8).;iK;i+2.7 (12;iX;i0M##. ##+##  ##...##  ##.....## #.### .##..#;ig;i+3.7 (13;i;iD|@M##. ##+## ##...## #.# ...#;i݄;ie+4.7 (14;i;i5M##. .##.##+###.# ...;iT;i$5.7 (15;i;iVLM #. ...##.###.....#.# ...;i]A6.7 (16;ilb;iM#  #. ...##.###........####.# #..;i;i$7.7 (17;i;i/  ## .. #.  #. . #. .##.###  #....@.# #...####.# # #.# ;i/p #.#  #.#  ##+## #.#  ##...## #.#  ##.....## #.###  ##.## ##...# ;i8 SS   ball python (constriction, wandering)  ##.......## ##...#    You encounter a ball python.;iL9;i>;iJ?*8.7 (18 ;i}? _;iD;iE;i7> ## .. #. #. S #. ....##.###  #....@.#  #...####.#  # #.#  ;i#.#  #.#  ##+## #.#   #.#   #.###   ##...# ;iXL ## .. #. #. S #. ....##.###  #....@.# ;i M #...####.#  # #.#  #.#  #.#  ##+## #.#   #.#   #.###  ;i9NL ##...# ;iS;ipT;iY;i \b _A ball python is nearby!;i' u )))))))You shoot a sling bullet.;i †The sling bullet barely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.;i T);i#D A†......;iG ;===9.8 (1.1);i)H +Rev ;iN ;i Q O _You kill the ball python!;iM ;i ;iL ;i H _No target in view!;i;i';i;iH _No target in view!;iy.........;ih;i;i\   ### ;ix ..#  #.#  #.# #†# #.# .##.### ;i #...@..#  #...####.#;i  ## #.#  #.#;iS  #.# ;i+_ ##+## #.# ;iV ##...## #.#  ##.....## #.### ;i# ##.## ##...# ;iu;i;=---200 _;iw;iM##.#†# #.# .....##@### #........####.### #.##.# ---1.8 (2;i  ### # ..# #. #.# .. #.# .#†#. #.# ......##.###  #..@...# #...####.#  ### #.#  #.#  #.# ##+## #.#;iE ...## #.# #..## #.### ##..## ##...# ;i-;i52.8 (3;i;iWL# ###  #. ..# # #.# #.# ..... #.# #.#†#.# #.# .##.###  #.@....#  #...####.#  #### #.#  #.# #.# ##+## #.# ##...## #.## ##.....## #.### .## ##.## ##...#;iN@3.8 (4;iTU;i;M # #### #. ..# #.#.## #.# ..... #.#.#.#†#.###.#.##.### #@.....# #...####.# ##### #.#  #.#  #.#  ##+## #.# ;i . ##...## #.# ### ##.....## #.### #.## ##.## ##...#;iZ;i*4.8 (5;i;ii)| # #### #. ...#.#.## #........#.#†#.###.#.......##.####......#..@####.##### #.# ...####.........####....#;i2@5.8 (6;i.8;iGM # ## # #. ..#.#.##....... #.##.#†#.###.# ..##.##......#@.....#...####.#######.#;i@6.8 (7;i;im0< # ### # #. ..# .#.#.### #.# .......# #.##.#.#†#.###.# #......@.##.###.......#......###...#...####.# .;i1##. ##### #.# .# #.# #  #.# # ##+## #.# . ## #.;i1#### ## #.###;i:@7.8 (8;iA;i!M # ## # #. .#.#.#.##........# #.#.#†#@###.# #..##.###.......#......###...#...####.##.#;iQ;i#8.8 (9;iZ;i ## ### # #. ..###.#.#.### #.#.......@.# #.##.#.#†#.###.#  #........##.### .......#......# ##...#...####.# #.#.###### #.# .. #;i . #.# .# #.  #.# .# ##+## #.#;iD!;i!.9.8 (10.0);i';i #### ### # #.. ..##.#.#.### #.#..# #.##.#.#†#.###.# #........##.###........#......#####...#...####.# ##.;iX ##.###### #.# #.. #. #.# #.# #. #.# #.#;iFl ##+## #.#;id;i•,30.8 (11;i;iM ######### # #.......####.#.#@###..........# ###.#.#†#.###.# #........##.###........#.####.##.#######.;i;iU+1.8 (12;i ;ipl#.#...#.#.##########.#.......#####.#.#.### #.#.......@...# #.#####.#.#†#.###.# #........##.###........#......#####...#...####.#;i?q##. ##.###### #.#  #.. #. #.#  #.# #.;imq #.#  #.##+## #.#;izA2.8 (13;i;i #.# #.# #.# ... #.#  #.######### #.#.......# ####.#@#.### #.#............# #.######.#.#†#.###.# ;i$ #........##.### ........#......# ####...#...####.# ##.;i#.###### #.# #.. #.# #.# #.# #.  #.#;iA3.8 (14;i;iV<#.# #.# #.# ...####.#..#.##########.#.#.......#.#####.#.#.### #.#.......@.....# #.#;iuW#####.#.#†#.###.# #........##.###........#......#####...#...####.###. ##.###### #.# #..;iW #.# #.# #.# ;iW#.# #.# #.##+## #.#;iX;i`A4.8 (15;i g;i# # #.# # #.# # #.# # ...####.#  ..#.######### #.#.#.......# .#####@#.#.### #.#.............# #.#;iH#.#####.#.#†#.###.#  #........##.### ........#....;i..# ####...#...####.# ##.#.###### #.# #.. #.#;i #.# #.# #.#;iA #.#;i A5.8 (16;i;ib M## #.# # ...#########.# #.......#.######## #@#.#...... .#####.#.#.###..............# #.#####.#.#†#.###.#....#...#.#6.8 (17;i M..## #.# # ...########.# #......@#.#########.#####.#.#...... .#####.#.#.##..............# #.###.#.;iɭ ?.....#.#.####;i A7.8 (18;i ;i  ## #.#... #########.#.......#.##########.#####@#.#....... .#####.#.#.### #..............##.#......#.;i ~#.#####..#.##.#;i# ;i$ +8.8 (19;i( ;iÌ '  #.#... #########.##.......#.##########.#####.#.#....... .#.### #..............##.#####.#.#†#.##....#...;i9 y#.##.##.##.#;i A9.8 (20;i ;i0  #.#... #########.#.......#.##############.#.#.......#.#####.#.#.### #.......@......##.#####.#.#†#.## #........##.###....##;i ###O   ogre (wandering)#.##O##.# ###+##;i6-   You encounter an ogre. It is wielding a +0 giant club..O40.8 (21;i2 ;iN 1 _The ogre leaves your sight.;iݥ...#.#.........##.......;i;i;i;i  ... #########.#.......#.##############.#.#.......#.#####.#.#.### #..............#.#####@#.#†#.## #........##.###........#......###...#O   ogre (wandering);iiO# # ...##...## #.#;ikqg  An ogre comes into view.;iuT0.0)O';i}UO;i7~4==1.8 (1;iƄ;iʇ& _The ogre shouts!;i ))))))You shoot a sling bullet.;i4  The sling bullet barely misses the ogre.You shoot a sling bullet. The sling bullet hits the ogre!;iO;ix0O.;i6O.;iA2....;iå`=3.0 (1.2Rev ;iG;ir_ _The ogre is moderately wounded.;i] )))You shoot a sling bullet. The sling bullet hits the ogre.;iH$  The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre.;iDBO.;iI-..;iϯM4.1 (1.1Rev+ ;i;i;i_ _The ogre is moderately wounded.;iz ' ;i h))You shoot a sling bullet. The sling bullet hits the ogre.;i$  The ogre is heavily wounded.You shoot a sling bullet. The sling bullet hits the ogre.;i& 7O.;i!- $..;i- '5.2;iu4 ;i6 ] _The ogre is severely wounded.;iT ) You shoot a sling bullet. The sling bullet hits the ogre.;i[^ )The ogre is almost dead.You shoot a sling bullet. The sling bullet hits the ogre.;id);is .;in26.3Rev* ;i;iH _You kill the ogre!;i3;i|;iH _No target in view!;i.;i!;i;iOP ... #########.#.......#.##############.#.#.......##.#.#.### #..............##.#####.#.#†#.## #@.......##.####.......)....#......########...#...#####Rev* ;iP' # #.#### ##.....## #.###;iX;ioYs---70Rev+ _;i^;i ... #########.#.......#.##############.#.#........#.### #..............;i#.#####.#.#†#.###.#####........##.####......@)....#......#######...#...######. ##.###### Rev+ .# ;i9# #.##.## ##.......## ##...#;i;iF---8.3 (2;iL;iL5R #.#  ;i5... #########.# #.......#.######### #.#####.#.#.......# #.#####.#.#.### #.# ;i5l..............# #.# #.#####.#.#†#.###.# #.#####.@......##.### #.......)....#......# ;i$6k ########...#...####.# ##. ##.###### #.# #.. ;iN6~#.  #.# .# ;iv6q  #.# '##  ;i6d ... ..## #.;i6#  #.#### ## #.##;i6!#;i>@9.3 (3;iE;i##.# #.#  ... #########.# #.......#.######### #.#####.#.#.......# #.#####.#.#.### #.# ..............# #.# #.#####.#@#†#.###.# #.#####........##.### #.......)....#......# ;i" ########...#...####.# ##. ##.###### #.##.. ##.# #.# #.# ;ie#'## ... ## #.#;i};i̳$50.3 (4;iP;i #.# #.# #.#  ... #########.# #.......#.######### #.#####.#.#.......# #.#####.#.#.### #.# ..........@...# #.# ;iP #.#####.#.#†#.###.# #.#####........##.### #.......)....#......#  ########...#...####.#  ##. ##.###### #.#  #.. #.#;ix   #.# #.# ;i f  #.# '## ;i' ;iW( R1.3 (5Rev ;i. ;i 7#.# #.# #.#  ... #########.# #.......#.######### #.#####.#.#.......# #.#####.#.#@### #.# ;ip ..............# #.# #.#####.#.#†#.###.# #.#####........##.### #.......)....#......#  ########...#...####.# ##. ##.###### #.# #.. ;iג Z#.# .# ;iڛ ;iA #2.3 (6;iP ;i h#.# #.# #.#  ... #########.# #.......#.######### #.#####.#.#.@.....# #.#####.#.#.#####.# ..............# #.# #.#####.#.#†#.###.# ;iY #.#####........##.####.......)....#......#  ########...#...####.# ##.######;i q #.# ..;i @3.3 (7;i^" ;ip z#.# #.# #.# ...#########.# #.......#.######### #.#####.#.#.......# #.#####.#.#@#####.# ..............# #.#;i  #.#####.#.#†#.###.# #.#####........##.### #.......)....#......#;i  ########...#...####.# ;iO ##. ##.###### #.#. #.# ;i݉ #.# #.# #.# #.#;i ;i #4.3 (8;i" ;iB ##.#;iv  #.# #.# ...;i #########.# #.......#.#########;i F #.#####.#.#.......# #.#####.#.#.#####.#;i H ..........@...# #.# #.#####.#.#†#.###.#;i  #.#####........##.###;i X #.......)....#......# ########...#...###;i #.###. ##.###### #.# ;i  #.. #.# #.#  #.;i6 # #.# #.#  #.##'#;iW G# #.#;i ;i  55.3 (9;i3 ;ix  #.# #.# #.# ... #########.#  #.......#.######### #.#####.#.#.......# #.#####.#@#.#####.# ..............# #.# #.#####.#.#†#.###.#  #.#####........##.### #.......)....#......# ########...#...####.# ##.#.###### #.# #.. #.# #.# #.# #.# #.#6.3 (10.0);i< ;i !M#...#.# ...########.# ;i2 ......#.########......#.#####.#.#.####..............# #.#####.#.#†#.###.#..;ic q#...#...##.#;i6 A7.3 (11;i ;iMT ;iU IM#h;irV ... ;iV |#.###.#.;iW  ...########.# ......#@########......;i4X u#.#####.#.#.####..............# #.#.#......h   jackal (asleep);iX ..)....####...#..##.#####;i?c  ;id  ;i+e +You encounter a jackal.;ike ;in ;io ;ip ;imq #8.3 (12 ;iq _;iy ;i3~ ;iB..h ... #.# #  #.#.#  ##.#. ... #.# #@#  #.#..  #.#.  ......# #.#  .#.#†  ....;iQC  .)..  ...  ##.  #.# ;iu..h ... #.# #  #.#.#  ##.#. ... #.# #@#  #.#..  #.#.  ......#  .#.#† ....  .).. ...  ##.  ;i;i;i;iI] _A jackal is nearby!;it ))))))h  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!;i_ †The jackal is severely wounded.You shoot a sling bullet. The sling bullet hits the jackal.;i(;i,s hYou kill the jackal!;i-8h†;iK6......h   jackal (wandering);i:o30===9.4 (1.1)Rev ;iA;iDW _You encounter a jackal.;i ))))))hYou shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!;i †The jackal is lightly wounded.  You shoot a sling bullet. The sling bullet hits the jackal.;i (;i8 s BYou kill the jackal!;i? ......B   clockroach (wandering, warded);iB (60.5;iI ;iJK [ _You encounter a clockroach.;i h#.. #B†...   #.#.##.###.#.# #.......#########@# ......#.########.#......#.#####.#.#.####..............# .#.#†#.###.# #####........##.##.......)....#..... ########...#...###;i ;B†;i ;i1 5---10;iJ ;i ;i$b.#.. #B††...  # #.#.###.# #....@..#########.### ......#.########.....#.#####.#.#.####..............# #.#†#.###.#;i#####........##.##.......)....#.....;i$W---2;i;i;ik#.##... #B††...  # #.#.##.###@#.# #.......########.### ......#.########.....#.#####.#.#.####..............# #.#†#.###.######........##.##B.;ill<.B;is;is%3;i};i9{### #...###.B.# ##.††....   #.###.#.# #.......#########.### ......#.########.....#.#####.#.#.####..............# #.#†#.###.#;i@.B;i;i04;i7;i;;iu 4# #.# ## #...#..B# ##.††.#.##......#  ###.# #.......#######;i ##......#.########.....#.#####.#.#.####..............# ;i K.B;i YB;i &5;iZ# ;i$ ;iO;i)What do you want to examine? Monsters  a - (B) a clockroach (damage-immune at range) Items  b - (†) a jackal corpse;i^;ie;i|p#beefyandbeef the Shooter#.#Coglin ##.###Health: 50/50 ======================== ##...#Magic: 7/7======================== ##...#AC: 6Str: 11 ###...#EV: 11Int: 9 ##.†B.#.#SH: 0Dex: 19#......#XL:  7 Next: 30% Place: Dungeon:4#@# #Noise: ---------  Time: 2965.5 (1.0)#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}#.###.#.#Fire: c) +0 sling {Byeongho} #.......##########.####.......#.#########B   clockroach (warded)q@H#.#####.#.#.......##.#####.#.#.#####.#..............# #.#You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!  The jackal is lightly wounded.  You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal! _You encounter a clockroach.;iw;i`x;i;i+;iag ;ii )What do you want to examine? Monsters  a - (B) a clockroach (damage-immune at range) Items  b - (†) a jackal corpse;i A clockroach. A common dungeon pest that combines the worst features of a scavenging insect and a looming deadline. Time flows strangely around it, rewinding any injuries inflicted upon it unless the source of them is near enough to be caught up in its timestream. Max HP: ~11Will: +AC: +EV: ++  rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: High Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 63% to hit with your +0 sling. It has about 49% to hit you. Attack Max Damage Bite 4 It possesses the following magical abilities, which are affected by antimagic (but not silence): [!]: Description|Statuses;ir ;i #beefyandbeef the Shooter#.#Coglin ##.###Health: 50/50 ======================== ##...#Magic: 7/7======================== ##...#AC: 6Str: 11 ###...#EV: 11Int: 9 ##.†B.#.#SH: 0Dex: 19#......#XL:  7 Next: 30% Place: Dungeon:4#@# #Noise: ---------  Time: 2965.5 (0.0)#.#.#;i c) +0 sling {Byeongh a) +2 sling {Sanele}#.###.#.#Fire: c) +0 sling {Byeongho} #.......##########.####.......#.#########B   clockroach (warded)#.#####.#.#.......##.#####.#.#.#####.#..............# #.#You shoot a sling bullet. The sling bullet hits the jackal.  ;i1 The jackal barks!  The jackal is lightly wounded.  You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal! _You encounter a clockroach.;iB  What do you want to examine? Monsters  a - (B) a clockroach (damage-immune at range) Items  b - (†) a jackal corpse;i ;i#beefyandbeef the Shooter#.#Coglin ##.###Health: 50/50 ======================== ##...#Magic: 7/7======================== ##...#AC: 6Str: 11 ###...#EV: 11Int: 9 ##.†B.#.#SH: 0Dex: 19#......#XL:  7 Next: 30% Place: Dungeon:4#@# #Noise: ---------  Time: 2965.5 (0.0)#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele};iR0#.###.#.#Fire: c) +0 sling {Byeongho} #.......##########.####.......#.#########B   clockroach (warded)#.#####.#.#.......##.#####.#.#.#####.#..............# #.#You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!  The jackal is lightly wounded.  You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal! _You encounter a clockroach.;i;i;i;i;i5z ,#beefyandbeef the Shooter#.#Coglin ##.###Health: 50/50 ======================== ##...#Magic: 7/7======================== ##...#AC: 6Str: 11 ###...#EV: 11Int: 9 ##.†B.#.#SH: 0Dex: 19#..*...#;iz eXL:  7 Next: 30% Place: Dungeon:4#@# #Noise: ---------  Time: 2965.5 (0.0)#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}#.###.#.#;i!{ Fire: c) +0 sling {Byeongho} #.......##########.####.......#.#########B   clockroach (warded)#.#####.#.#.......##.#####.#.#.#####.#..............# #.#You kill the jackal! ;iw{ _You encounter a clockroach.Fire: c) +0 sling {Byeongho}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 63% to hit);iu S B.;i[ B.  Aim: a clockroach (damage-immune at range, 63% to hit);ij%#beefyandbeef the Shooter#.#Coglin ##.###Health: 50/50 ======================== ##...#Magic: 7/7======================== ##...#AC: 6Str: 11 ###...#EV: 11Int: 9 ##.†B.#.#SH: 0Dex: 19#..)...#XL:  7 Next: 30% Place: Dungeon:4#@# #Noise: ---------  Time: 2965.5 (0.0)#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}#.###.#.#Fire: c) +0 sling {Byeongho} #.......##########.####.......#.#########B   ;i&[40mclockroach (warded)#.#####.#.#.......##.#####.#.#.#####.#..............# #.#Fire: c) +0 sling {Byeongho}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 63% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.;ivo Shift-Dir - straight line  Aim: a clockroach (damage-immune at range, 63% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is warded from harm.;i?†B;i.;ibi===6.6 (1.1Rev _;i;i%;iu#beefyandbeef the Shooter#.#Coglin ##.###Health: 50/50 ======================== ##...#Magic: 7/7======================== ##...#AC: 6Str: 11 ###...#EV: 11Int: 9 ##.††.#.#SH: 0Dex: 19#.B....#XL:  7 Next: 30% Place: Dungeon:4#@# #Noise: ===------  Time: 2966.6 (0.0)#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}#.###.#.#Fire: c) +0 sling {Byeongho} #.......#Rev #########.####.......#.#########B  ;i' clockroach (warded)#.#####.#.#.......##.#####.#.#.#####.#..............# #.#You shoot a sling bullet. The sling bullet hits the clockroach. _The clockroach is warded from harm.  Fire: c) +0 sling {Byeongho}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 63% to hit);i S B.;iz B.  Aim: a clockroach (damage-immune at range, 63% to hit);iW #beefyandbeef the Shooter#.#Coglin ##.###Health: 50/50 ======================== ##...#Magic: 7/7======================== ##...#AC: 6Str: 11 ###...#EV: 11Int: 9 ##.††.#.#SH: 0Dex: 19#.B....#XL:  7 Next: 30% Place: Dungeon:4#@# #Noise: ===------  Time: 2966.6 (0.0)#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}#.###.#.#Fire: c) +0 sling {Byeongho} #.......#Rev #########.####.......#.#########B  ;i  clockroach (warded)#.#####.#.#.......##.#####.#.#.#####.#..............# #.#Fire: c) +0 sling {Byeongho}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (damage-immune at range, 63% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is lightly wounded.;iNK`Shift-Dir - straight line  Aim: a clockroach (damage-immune at range, 63% to hit)  You shoot a sling bullet. The sling bullet hits the clockroach.  The clockroach is lightly wounded.sling bullet hits the clockroach but does no damage.;iG  The clockroach is lightly wounded.;iic7.7 (1.1Rev+ ;i;iE _The clockroach bites you but does no damage. x2;i'N#beefyandbeef the Shooter#.#Coglin ##.###Health: 50/50 ======================== ##...#Magic: 7/7======================== ##...#AC: 6Str: 11 ###...#EV: 11Int: 9 ##.††.#.#SH: 0Dex: 19#.B....#XL:  7 Next: 30% Place: Dungeon:4#@# #Noise: ===------  Time: 2967.7 (0.0)#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}#.###.#.#Fire: c) +0 sling {Byeongho} #.......#Rev+ ;i'#########.####.......#.#########B   clockroach (warded)#.#####.#.#.......##.#####.#.#.#####.#..............# #.#The clockroach is lightly wounded. _The clockroach bites you but does no damage. x2  Fire: c) +0 sling {Byeongho}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;i(dAim: a clockroach (lightly wounded, damage-immune at range, 63% to hit);iY ^#beefyandbeef the Shooter#)#Coglin ##)###Health: 50/50 ======================== ##)..#Magic: 7/7======================== ##)..#AC: 6Str: 11 ###)..#EV: 11;i~ Int: 9 ##.)†.#.#SH: 0Dex: 19#.)....#XL:  7 Next: 30% Place: Dungeon:4#@# #Noise: ===------  Time: 2967.7 (0.0)#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}#.###.#.#Fire: c) +0 sling {Byeongho} #.......#Rev+ #########.####.......#.#########B   clockroach (warded)#.#####.#.#.......##.#####.#.#.#####.#..............# #.#Fire: c) +0 sling {Byeongho};i GPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (lightly wounded, damage-immune at range, 63% to hit)  ;i oYou shoot a sling bullet.  The sling bullet closely misses the clockroach.;i 7Shift-Dir - straight line  Aim: a clockroach (lightly wounded, damage-immune at range, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the clockroach.;i: l.....†B;ij E ###;i g#The clockroach sprays sand from its hourglass at you.;i ;iC p@...8.7 (1;i ;i S _The blast of sand misses you.;ik )))))))You shoot a sling bullet.;iL  The sling bullet closely misses the clockroach.You shoot a sling bullet.  The sling bullet hits the clockroach but does no damage.;i .....†BThe clockroach is lightly wounded.;iQ k9.8 (1.1Rev* ;i ;i B _The clockroach bites you but does no damage.;iy )))))))You shoot a sling bullet.;iu  The sling bullet closely misses the clockroach.You shoot a sling bullet.;isj .....†BThe sling bullet barely misses the clockroach.;ij;ik(70.9;iq;i/tX _The clockroach closely misses you.;iX  You shoot a sling bullet. The sling bullet hits the clockroach.;i †The clockroach is heavily wounded.You shoot a sling bullet. The sling bullet hits the clockroach!;i(;i;i /62.0;im;i0N _You kill the clockroach!;i7;i;i- ;i  ;i" :_No target in view!;i;i{;i";i_M#' #.# ## #...# #†.##.@....###.#.### #.#.####.##.......##.#;i;iV'---;i3;i)0 ;i[_;i;i_  #'# #.#  #.###  #...#  #...#  ##...#  #.††.#.# #.†@...# ##.#.### #.#.# #.###.#.# #.......###.####.#.##.#####.#.#  You see here a clockroach corpse.;i;i M---4.0 (2 _;i(;iJ#'# #.# #.### #...# #...# ####...# ..#.††.#.# #.†.@..# ##.#.### #.#.# #.###.#.# #......##.####.#.#.#####.#. ;i;iKZ5.0 (3Rev+ ;i;i{#'# #.# #.### #...# #...##### ##...#... #.††.#.# #.†..@.# ##.#.### #.#.# #.###.#.# #.......##.### ;i@6.0 (4;i;i3s#'# #.# #.### #...# #...######.###...#......##.††.#@# #.†....# ##.#.### #.#.# #.###.#.# #.......##########.####.......#.##########.#####.#.#.......#;i6{@7.0 (5;iC;iM'# ###  #...#######...#@.....##.††.#.#######.†....##.#.####.#.#8.0 (6;i X#'# #.# #.### #...# #...######.# ##...#.@....# #.††.#.###### #.†....# ##.#.### ;i_o9.0 (7Rev ;i)e;iA#'# #.# #.### #...# #...######.# ##...#..@...# #.††.#.###### #.†....# ##.#.### #.#.##.###.#.# ;iA80.0 (8;i;ivE%   #'#  #.#  #.###  #...# # #...######.#  ##...#...@..#  #.††.#.######  #.†....#  ##.#.###  #.#.#  #.###.#.#   #.#    #.###    #.#.#   1.0 (9;i .# .# #'# .# #.# .# #.### .# #...# .#  #...######.#  ##...#....@.#  #.††.#.######  #.†....#  ##.#.###  #.#.#  #.###.#.#  #.#  .###  ;iW.#.#  ;i{;i'2.0 (10.0);i;i #.#  #.#  #'# #.#  #.# #.#  #.### #.#  #...# #.#  #...######.#  ##...#.....@#  #.††.#.######  #.†....#  ##.#.###  #.#.#  #.###.#.#  #.#  .###  #.#  ;i;i63.0 (11;i;iM.'# ###  #...#######...#......††.#.#######.†....# ;iA4.0 (12;i;iM.'# ###  #...#######...#......#.††.#.###### ;iKA5.0 (13;iB ;ic OM...'# ###  #...########...#......# #;ik A6.0 (14;iOr ;i? KM#......'# ### #...######.# ;i A7.0 (15;iH ;iF M#.#.#........'# ###...# #.# ;iM A8.0 (16;iT ;iQ .M .#.##.#.##....#.......'# #.### #.# 9.0 (17;i~X M #.##....#.....#.#.#'#.##.# ###90.0 (18;i M . #.###.....#.#.###'##.# ..#;i A1.0 (19;i^ ;i M . # ##.##.##+.......#.#.####.# #.#;i A2.0 (20;i ;i)| 2M. .# .#.# ##.##.##+...@...#####...##.###.## #.#;i_ A3.0 (21;i ;iN  #.#  ...  #.#  #.#  #.#.#   #.#.#  # ##.#.#  #.##.@..#  +.......#  ####.. #.. #.#  #.#  #'# #.#  #.# #.#  #.### #.#  ;i' A4.0 (22;i ;iY rM#.#... # #.#.# ##@#.##.##..+.......####...## #.;ixw W5.0 (23;i #.# #.### ....# #.#.# #.#.# #.#.# #.#.#  # ##.#.#  #.##..@.#  +.......#  ####...##   #..##  #.##  #.#  #'##.#  #.# #.#  #.### #.#  ;i A6.0 (24;i ;i< #.###  ....#  #.#.#  #.#.#  #.#.#  #.#.# # ##.#.#  #.##....#  +....@..#  ####...##  #.  #.  #. #'# #.#  #.# #.#  #.### #.#  #...# #.# ;iBA7.0 (25;iG;iA #.###  ....#  #.#.#  #.#.#  #.#.#  #.#.#  # ##.#.#  #.##....#  +...@...#  ####...##  #..##  #.##  #.#  #'# #.#  #.# #.#  #.### #.#  #...# #.# ;iqA8.0 (26;i;iI #.###  ....#  #.#.#  #.#.#  #.#.#  #.#.#  # ##.#.#  #.##....#  +..@....#  ####...##  #..##  #.##  #.#  #'# #.#  #.# #.#  #.### #.#  #...# #.# ;iA9.0 (27;i$;izH #.### #. ....# #. #.#.# #. #.#.# #. #.#.# #. #.#.#  #. ##.#.#  #.##....#  +.@.....#  ####...##  #..##  #.##  #.#  #'# #.#  #.# #.#  #.### #.#  #...# #.# ;iPD3000.0 (28;iT;iU #.###  #.. ....#  #.# #.#.#  #.# #.#.#  #.# #.#.#  #.# #.#.#  #.###.#.#  #.##....#  +@......#  ####...##  #..##  #.## #.# #'# #.# #.# #.# #.### #.# #...# #.#;iw;i)+1.0 (29;iP;i6&M ## #.##. ... #.#.###.#.##@##....#+.......####...###..###;i=A2.0 (30;i C;i ### #.###.. ....# #.###.#.#.##....#+@......#####...# #..## ##...# #.#;i;iP+3.0 (31;i;iK4#+......................W.'...............#..#'W   phantom (dormant)#  You open the door.  You encounter a phantom.4.0 (32 _;iW;iY. ### #.###  #.. ....#  #.# #.#.#  #+ #.# #.#.#  ... #.# #.#.#  .... #.# #.#.#  ..... #.###.#.#  ......#.##....#  ....W.'@......#  ......####...##  ..... #..##  .... #.##  #.. #.#  #'# #.#  #.# #.#  #.### #.#  #...# #.# ;i  ### #.###  #.. ....#  #.# #.#.#  #+ #.# #.#.#  ... #.# #.#.#  .... #.# #.#.#  ..... #.###.#.#  ......#.##....#  ....W.'@......#  ......####...##  ..... #..##  .... #. ;i( #.. #. #'# #.#  #.# #. #.### #. #...# #.;i ;iO ;ie ;i ^ _A phantom is nearby!;i7 ))WYou shoot a sling bullet.;i )))))The sling bullet hits the phantom but does no damage.  You shoot a sling bullet.;iߗ @.W;iv D.....W';iڞ f===5.0 (1.0)Rev ;i ;i b _The sling bullet closely misses the phantom.;i m )))))))You shoot a sling bullet.;i_j  The sling bullet barely misses the phantom.You shoot a sling bullet.;iI@.W;i!......;i\6Rev+ ;iI;iRe _The sling bullet completely misses the phantom.;i4)))))));ia  You shoot a sling bullet. The sling bullet misses the phantom.;i ......WYou shoot a sling bullet. The sling bullet misses the phantom.;ic,7.1 (1.1;i;iK> _The phantom hits you but does no damage.;i&m )))))))You shoot a sling bullet.;iB  The sling bullet barely misses the phantom.You shoot a sling bullet.;i ......WThe sling bullet barely misses the phantom.8.2;i>Rev* ;i;iU _The phantom hits you but does no damage.  You shoot a sling bullet.  The sling bullet barely misses the phantom.You shoot a sling bullet.  The sling bullet barely misses the phantom. _The phantom hits you but does no damage.;iWu  You shoot a sling bullet.  The sling bullet barely misses the phantom.You shoot a sling bullet.  The sling bullet barely misses the phantom. _The phantom hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the phantom.;iv )))))))The phantom is lightly damaged.  You shoot a sling bullet.;i ......WThe sling bullet closely misses the phantom.90;i ;i{ > _The phantom hits you but does no damage.;i2m )))))))You shoot a sling bullet.;ib  The sling bullet barely misses the phantom.;iBkYou shoot a sling bullet.  The sling bullet hits the phantom but does no damage.;iBs ......WThe phantom is lightly damaged.;iB&10;i/H;i _The phantom hits you but does no damage.;iU  You shoot a sling bullet. The sling bullet hits the phantom.;ig )))))))The phantom is moderately damaged.;ic §WYou shoot a sling bullet. The sling bullet misses the phantom.;ih ... #.# #.#.###.....###.# #.#.#.......##.###.#.# .......#.##....#;ii } #......§§......# #......####...## #.....# #..## #....# #.## #W@# #.# #'## #.#;ii  #.# #.# #.### #.# #...# #.# #...######.# ##...#;ii ......# #.††.###### #.†....;i p ;ip \46--1.3 (1.1;ipv ;iw J _The phantom hits you. The phantom blinks! You blink.;iԬ {  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.;iu3 )The phantom is moderately damaged.You shoot a sling bullet.;iF W§The sling bullet closely misses the phantom.;i] o ##.# # ### #.### # #.. ....# ### #.# #.#.# .^# #+## #.# #.#.# .## ##...## #.# #.#.# .###@....###.# #.#.# .##..W....##.###.#.# .##.........#.##....# .###.##......§§......# ..#.. #......####...## ..##.ß #.....## #..## ..##. #....## ;i  #.## ..### #§§## #.# .## #'##.#;iV /'.;iL a4---2.4;iT ;i J _The phantom hits you. The phantom blinks! You blink.;i )))))You shoot a sling bullet.;id  The sling bullet barely misses the phantom.You shoot a sling bullet. The sling bullet hits the phantom.;i\ W....  The phantom is heavily damaged.;iY5-30;i;iU _The phantom closely misses you.;iJ )))))You shoot a sling bullet.;idR  The sling bullet barely misses the phantom.You shoot a sling bullet. The sling bullet hits the phantom.;i W.....  The phantom is heavily damaged.;iwZ6=4.5 (1.1;i;i> _The phantom hits you but does no damage.;i|a  You shoot a sling bullet. The sling bullet hits the phantom.;i/  The phantom is heavily damaged.You shoot a sling bullet. The sling bullet hits the phantom.;io  The phantom is severely damaged.;ilr8==5.6;i{;iU _The phantom closely misses you.;i )))))You shoot a sling bullet.;iUL  The sling bullet closely misses the phantom.You shoot a sling bullet. The sling bullet hits the phantom.;i3 W....  The phantom is almost destroyed.;i?9=;i$60;i;i> _The phantom hits you but does no damage.;i )))))You shoot a sling bullet.;i#i q  The sling bullet closely misses the phantom.;i W.... You shoot a sling bullet. The sling bullet misses the phantom.;i Z7-7.7 (1.1;i ;i + _The phantom hits you.;i )))))You shoot a sling bullet.;ic{  The sling bullet barely misses the phantom.You shoot a sling bullet. The sling bullet hits the phantom.;i §WThe phantom is almost destroyed.;i. M###...## #.# #.#.###§....###.# #.#.# #..§....##.###. #.........#.##....# #.##......'.......#  .. #......####...## # #.ß #.....## #..## # #. #.W..## #.## # ## #@.## #.# #  #'## #.#  ;i #.# #.# #  #.### #.# #  #...# #.# #  #...######.# #  ##...#......# #  #.††.#.###### #.†....#;i 8.;i2 a2---8.8;i: ;i J _The phantom hits you. The phantom blinks! You blink.;iI )))))))You shoot a sling bullet.;i .  The sling bullet closely misses the phantom.You shoot a sling bullet. The sling bullet hits the phantom.;iW<);iB........;ii# kirmisher3--549.9 _You destroy the phantom!Training target 8.0 for Ranged Weapons reached!;i);i,o _Your Ranged Weapons skill increases to level 8!;i;iq;iӝ;i6H _No target in view!;id..##........;idU................;id7†...;ie;ij;ir;ivk4=---200 _;ix;ia;i~5=---1.9 (2;i;i;iGX6=2.9 (3;iC;i97;iv=3.9 (4Rev+ ;i ;in9=4.9 (5;iq;i;iv50==5.9 (6;i۷;i " M #+## # ##...## #.....###.#  #.##.###.# #...#.###.#'....... ...####...##ß.## #..##. #.@..##### ##..## #'## #.# ##.### #.#.††. _HP restored.;i)o6.9 (7Rev ;i?0;i # #.# #.#.# ^# ##+## #.# #.#.# ## ##...## #.# #.#.# # ##.#.# #.#.# # #.#.###.#.# #...#.##....# ## #.##......'.......# .# .. #......####...## .# #.ß #@....## #..## .# #. #....## #.## .### ##..## #.# ## #'## #.# #.# #.# ## #.### #.# .# #...# #.# ##;i& #...######.# .# ##...#......#;ij;i#7.9 (8;i&;ib M #.. ... # ^ ##+## # ##...## ##.....###.#  #.##.###.# # ..#.## ##.#'....... ...####...##ß #.....## #..##. #....### .## ##..## ###'## #.#..;i ;i *8.9 (9;i ;ir M## #.## #.. ... # ^ ##+## # ##...## ##.....###.# ##.##.###.# # #...#.## ##.#'....... ...####...##ß #.....## #..##. #....### .### ##..## #.#..;iy ;i]z J=9.9 (10.0);i~ ;iw  # #.# # ### #.### #  #.. ....# ### #.# #.#.# .^# ##+## #.# #.#.# .## ##...## #.# #.#.# .# ##.#.# #.#.# .# ###.###.#.# . #...#.##....## #.##......'.......# ..# #.. #......####...## ..# #.ß #.....## #..## ..# #. #....## #.## ..### ##..## #.# .## #'## #.# . #.# ;i #.## #.### #.#;i M30.9 (11;i_ ;iL  # #.# .# ### #.### .# #.. ....# .### #.# #.#.# ..^# ##+## #.# #.#.# ..## ##...## #.# #.#.# ..# ##.....###.# #.#.# ..# ##.##.###.#.# ..#;iM ] #.@.......#.##....# ..## #.##......'.#.# #.. #......####...##.# #.ß #.....# #..##.# #.. #....## #.##.# ##. ##..## #.# ..##.. #'## #.# ..#.. #.# #.# ..## #.### #.#;i|U ;iU $1.9 (12;iZ ;iX .## #.# ..# ### #. ..# #.. .... ..### #.# #.#..^# ##+## #.# #.#. #..## ##...## #.# #.#. #..# ##.....###.# #.#. #..# ##.##.###.#..# #@........#.##.....## #.##......'..#;iu h #...#......####....# #.ß.#.....## #..##.# #...#....## #.##.# ##.###..## #.#.## ... #'## #.#.# ... #.# #.# #..## #.### #.#;iw A2.9 (13;i ;i) Z .### #.##.. ....### #.#.^##+## #..###...## ##.....####.......##.## ..........#.##...##@##......'....#...#......####...##.ß.#.....## #..#.>. #...##...# #.#;i0 ;i0 ;i0 %3.9 (14;i5 ;i7 A _Found a staircase to the Ecumenical Temple.;i c........;i9 ;i^;iu# #.. .... .####.# #.#.#^# ##+## #.# #.#.### ##...## #.# #.#.# ..# ##.....###.# #.#.# ..# ##.......##.###.#.# ..# #.........#.##....####.##......'.......# #..@#......####...### #.ß.#.....## #..## # #...#....## #.## # ##.###..## #.### ... #'## # .... #.# #..>. #.### ...# #... #... ..## #...######.#;i!x;i~x04.0);iu};i7 ### #.# ..^##+#####...## ##.....####.......##.##..#.##...###.##'.......####...#ß## #..## .## #.## #.###..##  ;ir##ß.. ...###...#......#;i@5.9 (2;i;iM..^###+## #.# #.#. #..##...## #.# #.#. #..#.....###.# #.#. #..###.......##.###.#..# #.........#.##.....####.##......'.........# #...#......####.# #.ß.# #.# #.@.# #.# ##.### #.# ... #' #.#....#.# #.# #..###..>..#.### #.# #...# #.....#...# #.##;iFN  #ß....#...######.#..# ###.###...#......#### #.††.#.######;i9T@6.9 (3;iZ;i #..###...## ##.....####.......##.## ...#.##...###.##'.......####...#ß## #..#..#....## #.## ##@###..##  ##....ß#'##  #.....#.# ... ..##.†....#;i@7.9 (4;i;i^7  ##.....####.......##.## ...#.##...###.##'.......####...#ß## #..##...#....## #.## ###.###..##  #;i7#..@.ß#'##  .#.# #..##>..#.###;ix8z.ß. ..###.#.###;i'@;i@*8.9 (5;iG;i˩ ##.......##.## ...#.##...###.##'.......####...##.ß.#.....## #..##...#....## #.## ###.###..##  #....ß#'##  .#.# #..##>..#.###....#...;i?V... .###.#.#;i@9.9 (6;i;i ...#.##...###.##'....#...#####...##.ß.#.....## #..#..#....## #.## ###.###..##  #....ß#'##  .#.# #..####....#... ...#ß######.## ..#;i&#.###.#.#;i A40.9 (7;i&;i(;i-;i/i _There is a staircase to the Ecumenical Temple here.;i ;i ;i! ;iu' ;i, 21.9 (1 _;i7- ;i.Temple;i -≈~≈♣♣♣ ♣♣≈≈≈≈≈.~~≈≈♣ ..≈≈≈♣♣♣≈≈≈~≈...~~~♣♣ ~_.~~~≈≈≈≈≈≈~~..§~~~.~♣ ♣......~≈~~~~......~...♣ .....~≈.......~~.♣~♣♣ ..♣♣♣.........~~~..≈♣ ._....♣♣♣._....~~..~≈♣ ;i9 M~~~......~♣♣......~~..~~♣♣ ♣.~.........~..§@.~~~≈≈≈≈♣ ......♣.♣..........~~≈≈≈≈♣ ...♣......~.♣.♣.~~≈≈≈≈♣ ~_........_.♣♣♣♣.~~≈≈≈≈♣ ♣♣......~.....♣♣♣...§≈≈≈♣♣ ♣♣♣.....~♣♣....♣♣._.~≈≈≈♣;i K♣♣♣._.~♣♣~..♣♣..~.~≈≈≈♣ ~.~.♣......§.~~......~≈≈♣ ~._......♣...........≈≈≈♣;ij-3.4 (2.5;iBsS___;iuY _You climb downwards. Welcome to the Ecumenical Temple! Found three altars.;ivd _There is a staircase back to the Dungeon here.;i13;ip;i$S...≈≈≈♣♣♣≈≈≈~≈...~~~♣♣~_.~~~≈≈≈≈≈≈~~..§~~~.~♣ ♣♣......~≈~~~~......~...♣ ....~≈.~.♣~♣♣ ♣♣♣♣..~~~..≈♣ ♣...._....♣♣♣._....~~..~≈♣ .~~~......~♣♣......~~..~~♣♣ .♣.~.........~..§<.~~~≈≈≈≈♣ .......♣.♣......@...~~≈≈≈≈♣.♣......~.♣.♣.~~≈≈≈≈♣~_..;iT_.♣♣♣♣.~~≈≈≈≈♣ .♣♣......~.....♣♣♣...§♣♣ .♣♣♣.....§♣♣....♣♣._.~≈≈≈ ~..♣♣♣._.~♣♣~..♣♣..~.~≈≈≈♣ ~~.~.♣......§.~~......~≈≈♣ ~~._......♣...........≈≈≈♣.._~.≈≈≈♣;i]A§§;i_^34.4 (1.0 _;id;i`l_§_§§__;i~_.~~~≈≈≈≈≈≈~~..§~~~.~♣ .♣♣......~≈~~~~......~...♣ .....~≈..§....~~.♣~♣♣ .♣♣♣♣.........~~~..≈♣♣...._....♣♣♣._....~~..~≈♣~~~......~♣♣.....§~~..~~♣♣ ..♣.~.........~..§<.~~~≈≈≈≈♣ ........♣.♣..........~~≈≈≈≈♣.♣......~@♣.♣.~~≈≈≈≈♣~_..;i_.♣♣♣♣.~~≈≈≈≈♣ _.♣♣......~.....♣♣♣...§≈≈≈♣♣ ..♣♣♣.....§♣♣....♣♣._.~≈≈≈ ~~..♣♣♣._.~♣♣~..♣♣..~.~≈≈≈♣ ~~~.~.♣......§.~~......~≈≈♣;iD{~._......♣.....≈≈≈♣ .~.........._;ieX~.≈≈≈♣ .~~.~...~.........~♣♣;ib~5.4 (2;i___§§_;i> \♣♣......~≈~~~~......~...♣ _.....~≈..§....~~.♣~♣♣♣♣♣♣.........~~~..≈♣♣...._....♣♣♣._....~~..~≈♣ ~♣.~~~......~♣♣.....§~~..~~♣♣ ...♣.~.........~..§<.~~~≈≈≈≈♣ ♣........♣.♣..........~~≈≈≈≈♣.♣......~.♣.♣.~~≈≈≈≈♣~_.._@♣♣♣♣.~~≈≈≈≈♣ ._.♣♣......~.....♣♣♣...§≈≈≈♣♣ ~..♣♣♣.....~♣♣....♣♣._.~≈≈≈ ~~~..♣♣♣.§.~♣♣~..♣♣..~.~≈≈≈♣ .~~~.~.♣......§.~~......~≈≈♣~._......♣...........≈≈≈♣ ..~..;iu> ........_~.≈≈≈♣ ♣.~~.~...~.........~♣♣ ♣....~....~~~...;iH A_~;iI *6.4 (3;i5P _§__;i  .♣♣......~≈~~~~......~...♣ ._.~≈..§....~~.♣~♣♣.♣......♣♣♣...~~~..≈♣ ..♣♣...._....♣♣♣._....~~..~≈♣ .~♣.~~~......~♣♣.....§~~..~~♣♣.♣.~.........~..§<.~~~≈≈≈≈♣ ~♣.♣.♣..........~~≈≈≈≈♣ ≈.♣......~.♣.♣.~~≈≈≈≈♣ ~.....~_.@.♣♣♣♣.~~≈≈≈≈♣ ♣._.♣♣......~.....♣♣♣...§≈≈≈♣♣ ;i p♣~..♣♣♣.....~♣♣....♣♣._.~≈≈≈♣ ♣~~~..♣♣♣._.~♣♣~..♣♣..~.~≈≈≈♣ ~.~~~.~.♣......~.~~......~≈≈♣~._......♣...........≈≈≈♣ ~..~........_..~.≈≈≈♣♣.~~.~...~...;i x......~♣♣ .♣....~....~~~.♣♣ _Found an iron altar of Okawaru.;i §§..§§§;i *7.4 (4;i ___....§§_;i)  ~...♣♣......~≈~~~~......~...♣ ~._§....~≈..§....~~.♣~♣♣.♣......♣♣♣.........~~~..≈♣.♣♣...._....♣♣♣._....§~..~≈♣ ..~♣.~~~......~♣♣....§.~~..~~♣♣ ≈....♣.~.........~...<.~~~≈≈≈≈♣ ~~♣.♣.♣..........~~≈≈≈≈♣≈.♣......~.♣.♣.~~≈≈≈≈♣ ♣~.....~_..§....@_.♣♣♣♣.~~≈≈≈≈♣♣._.♣♣......~.....♣♣♣...§≈≈≈♣♣  ♣~..♣♣♣.....~♣♣....♣♣._.~≈≈≈♣♣~~~..♣._.~♣♣~..♣♣..~.~≈≈≈♣ ♣~.~~~.~.♣......~.~~......~≈≈♣~._......♣.§.........≈≈≈♣ ~~..~................_..~.≈≈≈♣ ~♣♣.~~.~..§~.....<* 4m....~♣♣ ~.♣....~....~~~.♣♣There is a shimmering blue altar of Sif Muna here.;i3 b.8.4 (5;iu: _§____;iƜ  ≈~...♣♣......~≈~~~~......~...♣ ≈~._......§....~≈.......~~.♣~♣♣ ~....♣......♣♣♣.........~~~..≈♣ ~...♣♣...._....♣♣♣._....§~..~≈♣ ;iI ≈..~♣.~~~......~♣♣....§.~~..~~♣♣≈....♣.~.........~...<.~~~≈≈≈≈♣ ♣~~♣.♣.♣..........~~≈≈≈≈♣ ♣≈≈.♣......~.♣.♣.~~≈≈≈≈♣♣~.....~_..§...@._.♣♣♣♣.~~≈≈≈≈♣ ;iw  ♣♣._.♣♣......~.....♣♣♣...§≈≈≈♣♣;i @ ♣~..♣♣♣.....~♣♣....♣♣._.~≈≈≈♣  ♣♣~~~..♣♣♣._.~♣;i" 5♣~..♣♣..~.~≈≈≈♣♣~.~~~.~.♣......~.~~......~≈≈♣ ♣~~~~~~._......♣.§.........≈≈≈♣ ♣~~..~................_..~.≈≈≈♣ ~~♣♣.....§.~~.~..§~.........~♣♣ ~~.♣....~....~~~.♣♣ ;iJ [_Found an opulent altar of Gozag and a hide-covered altar of Uskayaw.;i .§§§§§.;i9 *9.4 (6;i ___§§_;i [ ≈~...♣♣......~≈~~~~......~...♣ ~≈~._...........~≈.......~~.♣~♣♣ ~~....♣......♣♣♣.........~~~..≈♣ ≈~...♣♣...._....♣♣♣._....§~..~≈♣ ♣≈..~♣.~~~......~♣♣..§.§.~~..~~♣♣ ♣≈≈....♣.~.........~...<.~~~≈≈≈≈♣♣~~♣........♣.♣.....§....~~≈≈≈≈♣  ♣≈≈.♣.§....~.♣.♣.~~≈≈≈≈♣ ;i3  ♣♣~.....~_..§..@.._.♣♣♣♣.~~≈≈≈≈♣ ♣♣._.♣♣......~.....♣♣♣...§≈≈≈♣♣ ♣~..♣♣♣.....~♣♣....♣♣._.~≈≈≈♣ ♣♣~~~..♣♣♣._.~♣♣~.§♣♣..~.~≈≈≈♣  ♣♣~.~~~.~.♣......~.~~......~≈≈♣ ;ih  ♣~~~~~~._......♣.§.........≈≈≈♣♣~~..~...§............_..~.≈≈≈♣ ;i ♣~~♣♣.....§.~~.~...~.....~♣♣ ♣~~.♣....~....~~~.♣♣ ;i 8_Found a burning altar of Makhleb.;i t...50.4 (7;i% __§§_§;i ≈~...♣♣......~≈~~~~......~...♣ ≈~≈~._...........~≈.......~~.♣~♣♣ ♣~~....♣......♣♣♣.........~~~..≈♣ ♣≈~...♣♣...._....♣♣♣._....§~..~≈♣♣≈..~♣.~~~......~♣♣..§...~~..~~  ♣≈≈....♣§~.........~...<.~~~≈≈≈≈  ♣♣~~♣........♣.♣.....§....~~≈≈≈≈ ♣≈≈.♣.§....~.♣.♣.~~≈≈≈≈ ♣♣~.....~_._.♣♣♣♣.~~≈≈≈≈ ♣♣._.♣♣......~.....♣♣♣...§≈≈≈;i  ♣~..♣♣♣.....~♣♣....♣♣._.~≈≈≈♣ ♣♣~~~..♣♣♣._.~♣♣~.§♣♣..~.~≈≈≈♣ ♣♣~.~~~.~.♣......~.~~......~≈≈♣ ♣~~~~~~._......♣.§.......≈≈≈♣  ♣♣~~..~...§............_..~.≈≈≈♣  ♣~~♣♣.......~~.~...~.........~♣♣ ♣♣~~.♣....~....~~~.♣♣;i ?..;i *1.4 (8;iЙ ___§__;i `♣≈~≈~._.....~≈.~.♣~♣ ♣♣~~....♣......♣♣♣..~~~..≈  ♣≈~...♣♣...._....♣♣♣._....§~..~≈  ♣♣≈..~♣.~~~......~♣♣..§...~~..~~  ♣≈≈....♣§~.........~...<.~~~≈≈≈ ♣♣~~♣........♣.♣..........~~ ♣≈≈...♣.§....~.♣.♣.~~ ♣♣~.....~_........_.♣♣♣♣.~~ ♣♣._.♣♣.....@~.....♣♣♣...§ ♣~..♣♣♣.....~♣♣....♣♣._.~≈≈≈♣~~~..♣♣♣._.~♣♣~..♣♣..~.~≈≈≈.~~~.~.♣......~.~~......~≈≈;i  ♣~~~~~~._......♣.§.........≈≈≈♣~~..~...§............_..~.≈≈≈  ♣~~♣♣.......~~.~...~.........~ ♣~~.♣....~....§~~.....   ♣~~..♣...♣♣....~~~._...♣♣....~♣♣ ;i] ..~....§§§.§§...~2.4 (9;iJ __§§__;iw  ♣♣~~....♣♣♣♣..~~~..  ♣≈~...♣♣...._....♣♣♣._....§~..~ ♣♣≈..~♣.~~~......~♣♣......~~..~ ♣≈≈...§♣.~....§....~...<.~~~≈≈ ♣♣~~♣........♣.♣...§......~~ ♣≈≈.♣.§....~.♣.♣.~~ ♣♣~.....~_........_.♣♣♣♣.~~ ♣♣._.♣♣......~..§..♣♣♣...§ ♣~..♣♣♣...@.~♣♣....♣♣._.~;ix ♣~~~..♣♣♣._.~♣♣~..♣♣..~.~.~~~.~.♣......~.~~......~ ♣~~~~~~._......♣.....♣~~..~.........._..~. ♣~~♣♣.~~.~...§.........~♣~~.♣....~§...~~~..... ♣~~..♣...♣♣....~~~._...♣♣....~ ♣~~......♣♣..♣.~~~....♣♣♣♣.....;i e.3.4 (10.0);i f___;iv   ♣≈~...♣♣...._....♣♣♣._....§ ♣♣≈..~♣.~~~......~♣♣......~~.. ♣≈≈...§♣.~....§....~...<.~~~≈ ♣♣~~♣........♣.♣...§......~~ ♣≈≈.♣......~.♣.♣.~~ ♣♣~.....~_........_.♣♣♣♣.~~ ♣♣._.♣♣......~..§..♣♣♣...§ ♣~..♣♣♣.....~♣♣....♣♣._.~♣~~~..♣♣♣@_.~♣♣~..♣♣..~.~.~~~.~.♣......~.~~......~ ♣~~~~~~._......♣.....♣~~..~.........._..~. ♣~~♣♣.~~.~...§.........♣~~.♣....~§...~~~... ♣~~..♣...;i[ ♣♣....~~~._...♣♣....~ ♣~~......♣♣..♣.~~~....♣♣♣♣.... ♣~~....♣♣......~~~~...♣♣♣♣♣~ _Found a sparkling altar of Nemelex Xobeh.;iE .§§.§§4.4 (11;i __§§__;i ;i ;i= ♣≈~...♣♣...._....♣♣♣._....§~..~♣♣≈..~♣.~~~......~♣♣......~~..~♣≈≈...§♣.~.........~...<.~~~≈♣♣~~♣.♣.♣.§.§......~~≈♣≈≈...§.....♣......~.♣.♣.~~≈♣♣~.....~_........_.♣♣♣♣.~~≈♣♣._.♣♣......~.....♣♣♣...§≈♣~..♣♣♣.....~♣♣....♣♣._.~≈♣♣~~~..♣♣♣.@.~♣♣~..♣♣..~.~≈;i ♣♣~.~~~.~.♣......~.~~......~≈♣~~~~~~._......♣.§.≈♣♣~~..~........_..~.≈♣~~♣♣.......~~.~...§.~♣♣~~.♣....~§.§.~~~.♣♣~~..♣...♣♣....~~~._...♣♣....~♣;i ♣~~......♣♣..♣.~~~....♣♣♣♣.♣~~....♣♣......~~~~...♣♣♣♣♣~.;i ;i 15.4 (1.0);i §___§;i  ;i O_There is an iron altar of Okawaru here.;iN  You kneel at the altar of Okawaru.;i!/  --more--;iT ;iFW >Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-);iW WYou can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath [J/Enter]: join religion;i ;iU  ♣≈~...♣♣...._....♣♣♣._....§~..~ beefyandbeef the Skirmisher♣♣≈..~♣.~~~......~♣♣......~~..~ Coglin♣≈≈...§♣.~.........~...<.~~~≈≈ Health: 50/50 ========================♣♣~~♣........♣.♣.§.§......~~≈≈ Magic: 7/7========================♣≈≈...§.....♣......~.♣.♣.~~≈≈ AC: 6Str: 11♣♣~.....~_........_.♣♣♣♣.~~≈≈ EV: 11Int: 9♣♣._.♣♣......~.....♣♣♣...§≈≈ SH: 0Dex: 19♣~..♣♣♣.....~♣♣....♣♣._.~≈≈ XL:  7 Next: 54% Place: ;i Temple♣♣~~~..♣♣♣.@.~♣♣~..♣♣..~.~≈≈ Noise: ---------  Time: 3055.4 (0.0)♣♣~.~~~.~.♣......~.~~......~≈ c) +0 sling {Byeongh a) +2 sling {Sanele}♣~~~~~~._......♣.§.........≈≈ Fire: c) +0 sling {Byeongho} ♣♣~~..~................_..~.≈≈♣~~♣♣.......~~.~...§.........~♣♣~~.♣....~§.§.~~~............♣ ♣~~..♣...♣♣....~~~._...♣♣....~♣ ♣~~......♣♣..♣.~~~....♣♣♣♣..... ♣~~....♣♣......~~~~...♣♣♣♣♣~... 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'.......................' #######.#...#### # ##.#..###.# #.##.## ##  ###..# ## # ###.## #.#...####[.....# #.##.## .....# ######.# ###### #.#... ##;iA26;i#;iߊ#.###.....#####.#### ##.....# #.##.#....# #.##.## ##.#....#..######.#...####. ..........'..###.#...####.  ##.#..###.# #.##.## ##.####..# #.# #.#### #......##..# #.# #.####.## #.#...## #.####.# #.@.....# #.##.## #......# ######.## #.##.# #.###### #.#...  # ;i;i+37;i;i .###.....#####.#### ##.....## .##.#....# #.##.## ##.# #....#..######.#...####.#..'.'.###.#...####.###.#..###.# #.##.## ##.####..# #.# #.#### #......## #..# #.# #.####.## #.#...## ;i#.####.# #.[@....# #.##.## #......# ######.## #.##.# #.###### #.#...   ;i!You see here a +0 leather armour.;i. ;i 248 _;iy;ir&###.....#####.#### ##.....## ##.#....# #.##.## ##.## ....#..######.#...####.#..'.'. #.###.#...####.# ##.#..###.# #.##.## ##.##  ###..# #.# #.#### # #......## #..# #.# #.####.## #.#...## #.####.# #.[.@...# #.##.## #......# ######.## #.##.# #.###### # #.#... # ;iuyA59;i#;i.....#####.#### ##.....## .#....# #.##.## ##.## #..######.#...####.#..'.'.[ .###.#...####.# #.#..###.# #.##.## ##.## ###..# #.# #.###### #......## #..# #.# #.####.## #.#...## #.####.# #.[..@..# #.##.## #......# ######.## #.##.# #.###### .# #.#... #.# .#.# ..# .# .#;i3$.;i;i,6.0 (110;iy;i}Z.....##.......# ## ....#####.#### ## #....# #.##.## ## #..######.#...####.####..........'.'.[. ........###.#...####..## .#..###.# #.##.## ##.# ##..# #.# #.###### #...#..# #.# #.####@## #.#..#.####.# #.[.....# #.##.##......# ######.## #.##.#  #.#######.# #.#...  #.# ;iZ#.# #.#..## ##.# ... ...# #.# #####.#$.;ibA71;ih;iJ ###.#### ##.....## .#....# #.##.## ##.......## # ..#..######.#...####..###.................''.[.###.#...######## .#..###.# #.##.## #### ##..# #### ##  #.####.## #.#...## ####.# #.[...@.# #.##.## .....# ######.# ###### #.# #.#...#$.;iA82;i;i93 ;i9j.#....# #.##.## ##.......## # ..#..######.#...####..###.................''.[.###.#...######## .;i.:#..###.# #.##.## #### ##..# #### ;i:##  #.####.## #.#...## ###;i:[.....# #.##.## .....# ######@## ;i:###### #.# #.#... #####;iEA93;iG;i .#..######.#...####..###.................''.[.###.#...######## .#..###.# #.##.## #### ##..# #### ##  ##.## #.#...## ####.# #.[.....# #.##.## .....# ######.## ###### #@# #.#... ## #... ##.##;iC3004;iS;i) .................''.[.###.#...######## .#..###.# #.##.## #### ##..# #### ##  .## #.#...## ###[.....# #.##.## .....# ######.# ###### #.# #.#... ## ##.?........# ..#.###.###....#.;i A15;i&;is ###.#...######## .#..###.# #.##.## #### ##..# #### ##  .## #.#...## ###[.....# #.##.## .....# ######.# ###### #.# #.#... #####.####.#..## ##.?..@.....# ..###.###.... ### #.# #;iA26;i;iX#..###.# #.##.## #### ##..# #### ##  .## #.#...## ###[.....# #.##.## .....# ######.# ###### #.# #.#... #####.####.#..## #.?........# ..#.###@###.... ### #.# #. #$. ###   ;i93;iO7;i;ig)##..# #### ##  .## #.#...## ###[.....# #.##.## .....# ######.# ###### #.# #.#... #####.####.#..## ##.?........# ..#.###.###.... ### #@# # #$.......####.### ;inA48;it;i| .## #.#...## ###[.....# #.##.## .....# ######.# ###### #.# #.#... #####.####.#..## #;i4$.?........# ..###.###.... ### #.###.##. #@.......####.###;iA59;iF;iB6.0 (120;i;i-Q ### #......##.# ####.## #.#...######.# #.[.....#.....# ######.## #.##.###### #.# #.#...  ####.####.#..## ##?........# ...#.###.###.... #######.##.........#####.### _You now have 199 gold pieces (gained 10).;iVA71;i[;i.#..##.## #.## # ### #......##.# ####.## #.#...######.# #.[.....#.....# ######.## #.##.###### #.# #.#...  #####.####.#..## ###.?........# ...#.##.. #######.##.........#####.###;iA82;i;i+........###.#...##..## #.#..###.# #.##.## ##.......## ###..# #.# #.###### #......## #..# #.# #.####.## #.#...## #.####.# #.[.....# #.##.## #......# ######.## #.##.# #.###### #.# #.#...  #.# #####.####.#..## ###.# #.?.@......# ....##.###.###.... ;iH,##### #.###.##. #........#####.### ;il3;i3+93;i8;i*#.###.#...####. ##.#..###.# #.##.## ##.##  ###..# #.# #.###### #......## #..# #.# #.####.## #.#...## #.####.# #.[.....# #.##.## #......# ######.## #.##.# #.###### #.# #.#... #.# #####.####.#..###.# #.?@.......#.# #.###.###....## #.###.##. #.. #####.###;ihB104;iI;i& #.###.#...####.  ##.#..###.# #.##.## ##.## ###..# #.# #.###### #......## #..# #.# #.####.## #.#...## #.####.# #.[.....# #.##.## #......# ######.## #.##.#;i2  #.###### #.# #.#... #.# #####.####.#..###.# #.@........#.# #.###.###....# #. #.###.##.#. #..#. #####.####.#.#.;iIA15;i;iL$J26;i0&;iv(. _i - a scroll of identify;i....####..[.............;i;i;i:s#.###.#...####. ##.#..###.# #.##.## ##. ###..# #.# #.###### #......## #..# #.# #.####.## #.#...## #.####.# #.[.....# #.##.## #......# ######.## #.##.# #.###### #.# #.#... #.# #####.####.#..###.# #@..# †......# #.###.###....# #.# #.###.##. # #.# #. # #.# #####.### #.# #.# #..;i`\3.0);iŭ  ##.#..###.# #.##.## ### ###..# #### # .## #.#...## ###[.....# #.##.## .....# ######.# ###### #.# #.#... #####.####.#..## #####..........# †.....###.###.... ####### #.###.## # ......###  ;ik@4.0 (2;i;i-  ###..# #### # .## #.#...## ###[.....# #.##.## .....# ######.# ###### #.# #.#... #####.####.#..## #####..........# †.....###.###.... ####### ## # ......####.###  ;i#@5.0 (3;im);i  .## #.#...## ###[.....# #.##.## .....# ######.# ###### #.# #.#... #####.####.#..## #####..........# †.....###.###.... ####### ## # ......####.### #.# ;i|S  ;i@6.0 (4;i_;i\i ###[.....# #.##.## .....# ######.# ###### #.# #.#...;i #####.####.#..## #####..........# †.....###.###.... #######;ii ## # ......;i+####.### ;io#.#  ;i*D ;i;i *7.0 (5;i;i`.....# ######.# ###### #.# #.#... #####.####.#..## #####..........# †.....###.###.... ####### ## # ......####.### #@# .###;iUe@8.0 (6;i&i;i###### #.# #.#... #####.####.#..## #####..........# †.....###.###.... ####### ## # ......####.### #.# .......########;iV@9.0 (7;iV;i2O #####.####.#..## #####..........# †.....###.###.... ####### ## # ......####.### #.# ######.......########;i8A20.0 (8;i{<;iߚj#.# #####.####.#..## .# #...# ......# #.###.###....  #.# #.###.##.  #.# #.  #.# #####.### #.# #.#.#.#;iv@1.0 (9;iS;i[#.# #####.####.#..## .# #...# # #.###.###....  #.# #.###.##. #.# #. #.# #####.### #.# #.#.##.##;iQD2.0 (10.0);i ;i}j#.# #####.####.#..## .# #...# # #.###.###....  #.# #.###.##. #.# #. #.# #####.### #.# #.#.# #.# # ;imA3.0 (11;iXr;i,#.# #####.####.#..## .# #...# # #.###.###....  #.# #.###.##. #.# #. #.# #####.### #.# #.#.# #.# # ;iA4.0 (12;i;i5#.# #####.####.#..## .# #...# # #.###.###....  #.# #.###.##. #.# #. #.# #####.### #.# #.#.# #.# # ;iU;;i;+5.0 (13;iD;ib.# #####.####.#..## .# #...# # #.###.###....  #.# #.###.##. #.# #. #.# #####.### #.# ##.#.# #.# # ;i;iW+6.0 (14;iT;i t# #####.####.#..## # #..........# # #.###.###....  #.# #.###.##. #.# #........ #.# #####.### #.# .# #.#.# #.# # ;i;iK+7.0 (15;i;iqb #####.####.#..##  #..........#  #.###.###....  #.# #.###.##. #.# #........ #.# #####.### #.# #.# #.#.# #.# # ;iwA8.0 (16;iX|;i##### #.# #.#... ####.####.#..##.........# #..###.##........#####.#### #######......... ###########;iz;i+9.0 (17;i;i El....# ######.## #.##.#.# ##### #.# #.#... ####.####.#..##.........# #..###.##........#####.### #######......... ###########;iI;i/J,30.0 (18;i N;iO;i,S;iUT _Key pressed, stopping explore.;iWd;ieRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear ;if t - 2 scrolls of teleportationi - a scroll of identify  s - a scroll of butterflies  c - a scroll labelled IRUXEN SYNACA  e - a scroll labelled RASKUP DELEREA ;i*fR h - a scroll labelled READGH UVEIPP  j - a scroll labelled GUQANL QEIX ;iRf k - a scroll labelled DAIXOE MADIN [!] read|quaff|evoke[?] describe selected;i ;i4 ....# ######.## #.##.#.# beefyandbeef the Skirmisher ######.# #.#...Coglin of Okawaru ......#####.####.#..##Health: 50/50 ========================#..........#Magic: 7/7========================#.###.###....AC: 6Str: 11;i #.# #.###.##.EV: 11Int: 9#.# #........SH: 0Dex: 19#.# #####.###XL:  7 Next: 54% Place: Dungeon:4#.# #@#;i Noise: ---------  Time: 3330.0 (0.0)#.#######.#c) +0 sling {Byeongh a) +2 sling {Sanele}#.........#Fire: c) +0 sling {Byeongho} ###########         _You see here a jackal skeleton. _You now have 189 gold pieces (gained 16). _You see here a +0 leather armour. _You now have 199 gold pieces (gained 10). _i - a scroll of identify _Key pressed, stopping explore.;i. ;i uIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled IRUXEN SYNACA  e - a scroll labelled RASKUP DELEREA  h - a scroll labelled READGH UVEIPP  j - a scroll labelled GUQANL QEIX  k - a scroll labelled DAIXOE MADIN Potions (select first with !)  d - 2 orange potions  f - 2 white potions ;i w l - a pink potion[?] describe selected;iJ;i ;i....# ######.## #.##.#.# beefyandbeef the Skirmisher ######.# #.#...Coglin of Okawaru ......#####.####.#..##;ipHealth: 50/50 ========================#..........#Magic: 7/7========================#.###.###....AC: 6Str: 11#.# #.###.##.EV: 11Int: 9#.# #........SH: 0Dex: 19#.# #####.###XL:  7 Next: 54% Place: Dungeon:4;i^#.# #@#Noise: ---------  Time: 3330.0 (0.0)#.#######.#c) +0 sling {Byeongh a) +2 sling {Sanele}#.........#Fire: c) +0 sling {Byeongho} ###########         _You see here a jackal skeleton. _You now have 189 gold pieces (gained 16). _You see here a +0 leather armour. ;i_You now have 199 gold pieces (gained 10). _i - a scroll of identify _Key pressed, stopping explore.;i]]  As you read the scroll of identify, it crumbles to dust.;i+1.0 (1;iK;i1 _d -> m - 2 potions of might;iw ..................;i: ;i* ;i M###.# #.[.....# ....# ######.## #.##.#.# ##### #.# #.#... ####.####.#..##.........# .####.###.......##.###.##...##.........######@### #.########.........##;i ;2;i% ;i  #.# #.####.## #.#...# ##.# #.[.....# #.##.#.# ...# ######.## #.##.# .# #### #.# #.#... #####.####.#..## #..........# .## #.###.###....#.# #.###.###.# #.....@...##.# #####.######.# #.# #.#######.##.........# ###########;i @3.0 (2;iW ;i #.# #.####.## #.#...## .# .# #.[.....# #.##.## .# # ######.## #.##.##.#  #.# #.#... #####.####.#..## #...#...## #.###.###.......# #.# #.###.##...# #.# #......@..# #.# #####.##### #.# #.# #.#.;iC ##..#### ;i @4.0 (3;i ;ikb ;i+c j.# #.###### #...;ic ##.# ;ic .# #.####.## #.#...#;i?d .# ;id # #.[.....# #.##.## ;id (.# ;ie .# ######.## #.##.##;i^f .# ;if ## 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######.###.........# # #..#..#.####### ## ##...##.# # ######.# #... # #.###.##.### #.#####.##...#.# ### #.###.#.#......######..###.## ######.###.........#  #..###.##  ######.###.# # #..#..#.# ###..###.##  ######.###.#  #..#..#.#  ##...##.# # ######.# # # #.###.##. #.#####.##...#.# #..###.##   ######.###.#   #..#..#.# #..###.##   ######.###.#   #..#..#.#   ##...##.#   ######.#   # #.###.##.   #.#####.##...#.   #.###.#.#......   #.###.##6.2 (7#..###.  ######.###.  #..#..#.   ##...##.#  ######.#     #.##.# #.# ##...##  #.##)# #.# ##'##  #.##.###.# #.#   #........# #.##### ####.##### ##......  #.# ##  #.# #.....####..### ######.###........  #..#..#.######..###  ######.###........#..###.########..)....###.......''.#.##...##.###.......####.# ##.....##.##...###.##)# #.# ##'###.##@###.#Y ........# #.#########.##### ##......  #.###...##############..)....###.......''.#.##...##.###.......####.# ##.....##.##...## ##'###.##.###.# #........# #.#####  ####.##### ##......#..5.2 (16#######..)....###.......''.#.##...##.###.......####.# ##.....####...##)# ##'####.###  #........# #.#######.###.#You see here a +0 short sword.#######..)....###.......''.#.##...##.###.......####.# ##.....##.##...##)# ##'##  #.##.###.# #.#.. ..#.#7.0)#######..)....###.......''.#.##...##.###.......####.# ##.....##.##...##  #.##)# #.# ##'###.########...)....##.##.......'.'.#.##...##.###.......####.# ##.....##  #.##.# #.# ##...###.#########...)....####.@.....'.########..##.##.#.......''##...#.##..  #.##..##.###.......##...1######.##  #...)@...##.# #.#.'.'. #.##...#.##.#  #.##.# #.# ##...##  #.##)# #.# ##'##[######.######.##  #...)@...##.  #.#.'.'.  #.##...#.##.  #.##..##.###.......##  #.##.###.# ##.....##  #.##[4 : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and ######## ..)....##..##.#.......'..'.#.##...#.##..##.##.###.......#####.# ##.....##.##..########  #...)....##.........##...#.###.######.......##.###.##600#######.......###   #...)....##.........## I.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5. : use staircase / Dir., Shift-Dir.: long walk######.......##   #...)....##.........##  _You climb upwards. ######.......##   #...)....##.........##  _HP restored. _You see here a +0 short sword. _You see here a +0 falchion. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelThe floor.######.......##   #...)....##.........##  _You see here a +0 short sword. _You see here a +0 falchion. _There is a stone staircase leading down here.  Press: ? - help, . - travelYou can't see that place.  [the floor.]######.## ######.## #...)....##.#########.## #######.## ######.......#### ..@######.......#### #...)....##.........### #.  _There is a stone staircase leading down here.  Press: ? - help, . - travelYou can't see that place. _[the floor.]  Press: ? - help, v - describe, . - travelThe floor.######.......#### #...)....##.........### #. Press: ? - help, . - travel######.......#### #...)....##.........### #. Press: ? - help, . - travelYou can't see that place. _[the floor.]  Press: ? - help, . - travelYou can't see that place. _[a rock wall.]######.......#### #...)....##.........### #.  _[the floor.]  Press: ? - help, . - travelYou can't see that place. _[a rock wall.]  Press: ? - help, v - describe, . - travelThe floor.######.......#### #...)....##.........### #.  : use staircase ######.......#### #...)....##.........### #. You can't see that place. _[a rock wall.]  Press: ? - help, . - travelYou can't see that place. _[the floor.]=i=is=i=i=i"i........=i*=iQS _Done exploring.=i3=i-=i> ######## #......# #.####.# # ##.#.... #.# #....##.####..... #......#.# #....##.# ##.... #..###.#.#####.....#.# ## #..# #....##.# # #..###.#.######......# ## #......#.# ##.##### ## #.# #.# ## ###....### ##'## # #.#.#.# ##[..##  ##....# ##.....##=i[40m  ###..>######.##  #...)....##.### #=i$]7.2 (1 _=ipB ######## #......# #.####. # ##.#.... #.# #....##.#### #......#.# #....##.# ## #..###.#.#####.....#.# ## #..# #....##.# # #..###.#.######......# ## #......#.# ##.##### ## #.# #.#  ###....### ##'## #.#.#.# ##[..## ##....# ##.....## ###..>######.## #...)....##.###[9;6=i######.##  #...)....##.###=iV@9.2 (3=i/( # #......# #.####. # ##.# #.# #....##.#### #......#.# #....##.# ## #..###.#.#####.....#.# ## #..# #....##.# # #..###.#.######......#  #......#.# ##.#####  #.# #.#  ###....### ##'##  #.#.#.# ##[..##  ##....# ##.....##  ###..>######.##  #...)....##.###=iZ=i[+20.2 (4=ia=ib # #......# #.####. #### ##.# #..# #....##.#### #......#.# #....##.# ## #..###.#.#####.....#.#  #..# #....##.#  #..###.#.######......#  #......#.# ##.##### #..# #.# ###....### ##'## #.#.#.# ##[..## ##....# ##.....## ###..>######.##  #...)....##.###1.2 (5[=i37m=i  ########   #......#   #.####.####  ########## ##.#........   #........# #....##.####   #......#.# #....##.# #   #..###.#.#####.....#.#   #..# #............##.#   #..###.#@######......#   #......#.# ##.#####   #........# #.#   ###....### ##'##   #.#.#.# [..##   ##....#.....##   ###..>######.......##   #...)[4=i 0m......###   #.#.......'.'.#2.2 (6=i  ......####.############## ##.#................# #....##.####....# ###.#.#####.....#.#  #............###.#.######.........#@# ##.####....... #.# ##....### ##'###.#.#.#.#.   #.##...#.##.........#### =i"# V3.2 (7=im   #.####.###  ########## ##.#.......   #........# #....##.###   #......#.# #....##.#   #..###.#.#####.....#.#   #..# #............##.#   #..###.#.######......#   #......#.# ##.#####   #......@.# #.#   ###....### ##'##   #.#.#.# [..##   ##....#.....##   ###..>#=ip #####.......##   #...)......###  #.#.......'.'.#  #.##...#.##.###  #.##..##.###4.2 (8=i]e  ########## ##.#......  #........# #....##.##  #......#.# #....##.#   #..###.#.#####.....#.#  #..# #............##.#  #..###.#.######......#  #......#.# ##.#####  #........# #.#   ###...@### ##'##  #.#.#.# [..##  ##....#.....##  ###..>######.......##  #...)[3=iSf 7m....##..##  #.#.......'.'.  #.##...#.##.#  #.##..##.#####  #.##.###.# ##5.2 (9=i" B ........# #....##.#### #..###.#.#####.......# #............#.###.#.######.........#.# ##.####..# #.# ###....### ##'## #.#.#@# ##[..##=i ##...##.....###..>######.......##.###.##  #.##.# #.# ##...##=i D6.2 (10.0)=i =iJ  # ..###.#.#####.....#..# #............#..###.#.######..........#.# ##.#####........# #.# ###....### ##'## #.#.#.# ##[..###...##.....###..>######.......###...)....##..##...#=iDK .###.  #.##)# #.# ##'##=iT =i?U +7.2 (11=i] =i b ###.#.#####......# #............##..###.#.######...........#.# ##.#####........# #.# ##....### ##'## #.#.#.# ##[..####...##.....####..@######.......##=i8 ^#...)....##..###.......'..'.##..#  #.##.###.# #.#=i A8.2 (12=i =iV =i =i c _There is a stone staircase leading down here.=i"=i#=ijz9.0) _=i&5=i #.  ..  .#  ##.  #..  #.  ###.#  #..@# ...............  ......##....... =i9 #.###. ...#### . . ..## .. ### #. .. .# #=i,.30.7 (2.5=i 3=i4# _You climb downwards.=iL8a _There is a stone staircase leading up here.=ig 3=il =i * #..###. .#. ##..<.#..<####..........@.......###.###. ...####. ...#... ...<0.01.7 (1=io9 _Found a stone staircase leading up.=i3=i.<=i=i\ =i 6#. .. .# ##. #.. #.# . ###.# ...<.#..<####.........##.#.###. ....#. . ....##.....####........... # # ###### 2=i#  .###. .##. ##....<.#..<####..................###.###......#####..........## .#..#...# #.#=i/ =iP> *3.7 (2=i/` =i  .###.. #.... #.# .#... ###.# ... ..<.#..<####.... ................ ##.. #.###..@...##### ....  ..#.....# #.....#........ .# # ######### ...#.# ...###4.7 (3=i_  ##. .. #... #.# .#..##...<.#..<####.................###.###......#####.......@..## #.....###   . .#... .=i$r =i2s *5.7 (4=i =i  .. #.. #.# #.#.##....<.#..<####...................##.......=i #.###......#####..........## ..#....@###   .........# ... ...=i V6.7 (5=i  . #.# #.#....##......<.#..<####........................##.......#.###......#####..........## ..#.....###   ...........# .# # ############ .#...=.=i V7.7 (6=i  .##.....<.#..<####...................##....#.###......#####..........## ..#.....### .####.......@...# .# # ############.. ..s....8.7 (7=ifM  #.#...###.# ..<.#..<####...................##........#.###......#####..........##..## .##....@#### ...........## # ############ ...=i؜*9.7 (8=i=iM #.. ...  #.#....###.# .....<.#..<####........................##........#.###......#####..........##. .##.....#### ...........# .# # ############40.7 (9=i%=i ##. .. #.. .# ... #.# #.# ....###.# .... ..<.#..<####.... ................ ......##........ #.###......#####........@.#..#.....### .##.....####  ...........# # # ############ .. #.#.### #... .1.7 (10.0)=i,Z .# ##. # .. #.. .# ... #.# #.##....###.# ...<.#..<####.......................##.........#.###....@.#####............#.....### .##.....#### ...........#  # ############ .# .###2.7 (11=iI..  .#  ##. # .. #.. .# ... #.# #.###....###.# .....[..<.#..<####..........##..@.......#.###......#######............#.....###.##.....#### ...........# # ############ #=iJ3.7 (12=iC _Found a leather armour.=i'v u...........=iv =i =ig M#. ..  .#  ##. # .. #.. .# ... #.# ##.####....###.# .....[..<.#..<####...............##...........#.#########............#.....###.##..... ####4.0)=i #. .. ..# .##. .# .. #.. .# ... #.# ###.#....###.# #.....[...<.#..<####.........##....#.###......#........#...##.....####...........#######=i؜ *5.7 (2=iQ =i9/G#. .#.. ..  .# ..  ##. .# .. #.. .# ... #.# ###.######....###.# #.....[..<.#..<####..............##............#.##########.#..........#..#.....##=i/#.##.....####...........#############=i=@6.7 (3=idD=i? #.# #. #.#... #..  .# #..  ##. #.# .. #.. #.# ... #.# ###.#######....###.# #..@..[..<.#..<####..............##..............#.##########.#..........#..#.....###.##.....####...........#=i=i*7.7 (4=i=ii3ZM..# #.#.##.. .# #.. ## #.. #.#  #.# ###@#######..###.# #.....[<.#..<####........................#..#8.7 (5=i_Mo. ..# #.#.###.#.. .# #.. ## #.. #@#  #.# ###.#######..###.# #.....[......<.#..<####...................o   orc (asleep)..##..###=i  You encounter an orc. It is wielding a +0 dagger.=i=iZH9.7 (6 _=i=i ))))))oYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!=iQ )The orc is lightly wounded.  You shoot a sling bullet.=i  oThe sling bullet closely misses the orc.You hear a shout!.o.....o 2 orcs (1 wandering)===50.8 (1.1Rev =i =iX s _You encounter an orc. It is wielding a +0 hand axe.=iM | )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!)))))o   orc (=i" x ))Okawaru accepts your kill.=is <.o.......61.9Rev+  _You shoot a sling bullet.=imN )))))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!=iQ  )The orc is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!=iF(=im oOkawaru accepts your kill......o   orc20=iV=io _You encounter an orc. It is wielding a +0 club.=i )))))))You shoot a sling bullet.=i_mp  The sling bullet completely misses the orc.=iQ.o=i]8.....=i8k4.0 (1.1Rev* =iZ =i\@w _You shoot a sling bullet. The sling bullet barely misses the orc.=iE V)))))))=i@  You shoot a sling bullet. The sling bullet barely misses the orc.=i )o oYou shoot a sling bullet. The sling bullet barely misses the orc.....o 2 orcs (1 wandering)=i $50=i =is  You encounter an orc. It is wielding a +0 hand axe and wearing a +1 scale mail _of resonance.=i) ))))You shoot a sling bullet. The sling bullet hits the orc.=i^  The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.=i[ 3.o.o.oo)=im R..6.1 (1.1=iK m _The orc is almost dead.=i )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!=iޖ))o   orc (=it )))))Okawaru accepts your kill.=iq.=im .)..)..77.2 _You shoot a sling bullet.=i 3=i$^ _No target in view!=ilf I=ig H _No target in view!=i 3=i =i H _No target in view!=i E......=i* =i =iMo .. ). #.#. #.#.#. #)..# .# #..# ## #.. #.#  ##.#######..###.# #.....[..<.#..<####.................o   orc (wandering)...........#...#.#  An orc comes into view..0.0---8.2 (1=i;F _The orc leaves your sight.=iH--- _No target in view!=iu .=iRv=i=iM. .. #).. #.#. #.#. #)..# .# #@.# ##.## #.. #.# ... #.# ###.#######Rev* .....=ir$#######=iw=i,9 _=i(=i'b#...##....#...# #).o# #.#.# #. #.#.# .. #)..# .# #.@# ##. #.##  .. #.. #.#  ... #.# ###.#######  ....###.# #....  ..<.#..<####.......... =ic)o   orc (wandering).....  ......##.............. =i`mf  An orc comes into view.=ipQ.o=i}=i~i60.2 (2Rev+ _=i=i=i 2 #...# #.... #...# #)..# #.#o# #. #.#.# .. #)..# .# #.@# ##. #.##  .. #.. #.#  ... #.# ###.   #.....[....  ..<.#..<####...  ...  ...   =i + #...# #.... #...# #)..# #.#o# #. #.#.# .. #)..# .# #.@# ##. #.##  .. #.. #.#  ... #.# ###.   #.....[  ..<.#..<####...  ...  ...   _An orc is nearby!=i@2 #...# #.... #...# #)..# #.#o# #. #.#.# .. #)..# .# #.@# ##. #.##  .. #.. #.#  ... #.# ###.   #.....[....  ..<.#..<####...  ...  ...   =iXq #...# #.... #...# #)..# #.#o# #. #.#.# .. #)..# .# #.@# ##. #.##  .. #.. #.# =iq ... #.# ###.   #.....[  ..<.#..<####...  ...  ...  =i|=id}=iq _An orc is nearby!=it )))You shoot a sling bullet.=i  o  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!=i|Q.o=i"..=igL====1.3 (1.1=i>Rev* =iY=i+\ _The orc is severely wounded.=i )You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!)=i8rr )Okawaru accepts your kill.=i>).=i\===-2.4=i=i/ _You shoot a sling bullet.=i=i'"7-=i'=iN*H _No target in view!=i=i=it=iH _No target in view!=ik ?..=i^ =i `M .#..). #.#.#. #.#). #)@.# .# #..## ####.. #.. #.#Rev* ...=i =i <---30 _=i =iL c#.### #...# #...# #.... #...# #)..#  #.#.# #. #.#@# .. #)..#  .# #.. ##. #.# .. #.. #.# ... #.# ###.####### ....###.# #.....[.... ..<.#..<####... ..=i d---4.4 (2=i =i $  Things that are here:=il _a +0 hand axe; a +1 scale mail of resonance=iz (..=i\ =iŒ =i M.. ####....#.#).#. #.#). #).. .# #..####. #.##.5.4 (1Rev+ _=is M... ### ##.>#...#). #.#.#. #.#). #)...# #..####.=iʇ =iZ *6.4 (2=i& =iG ; _Found a stone staircase leading down.=ip .=iz3=iM#... #### ##.>.#.##...........).. #.#.#. #.#).. #)..#..#.=i7=i8*7.4 (1=i;=iCBM... #.... .. ##### ##...>. #.##..........####...).. #.#.#. #.#)##8.4 (2=i=i[H... =i\#... #... ... ## #.######.. #...#.>. .#...#.##.#...#...####.#)..# .#.#.# #. #.#)#.. #)..#.# #..## =i?o9.4 (3Rev =i^=iSs... #... #...  ... #####.######....##...#.>.....##...#@##.... #...........##...####....##)..# ...# #.#.# ..##. #.#)# .#.. #)..# # .# #..#  ##. #.#=iA70.4 (4=i =if... #... #...  ... #### #.######....# #...#.@.....##...#.##....# #...........# #...####....# #)..# ...# #.#.# ..##. #.#)# .#.. #) # .# #.=ir@1.4 (5=i{=i` ... #... #... ... ##### #.######....# #...#.>@....# #...#.##....# #...........# #...####....# #)..# ....##.#.# ....##. #.#)# ....#.. #)..# #####  There is a stone staircase leading down here.=i=io12.4 (6 _=i7=i\o... #... #... ... ###### #.######....# #...#.>.@...# #...#.##....# #...........# #...####....# #)..# #....##.#.# #....##. #.#)# #....#.. #)..# ###### =iK3.4 (7=i,=i  ... #... #... ... ###### #.######....# #...#.>@....# #...#.##....# #...........# #...####....# #)..# #....# #.#.# #....# #. #.#)# #....# .. #)..# ######  .# #..##=i??V4.4 (8=i ... #... #... ... ###### #.######....# #...#.@.....# #...#.##....# #...........# #...####.=i...# #)..# #....# #.#.# #....# #. #.#)# #....# .. #)..# ######  .# #..##=iV5.4 (9=i N =iP... #... #... ... ###### #.######....# #...#.>.....# #...#@##....# #...........# #...####....# #)..# #....# #.#.# #....##. #.#)# #....# .. #)..# ###### .# #..####. #There is a stone staircase leading down here.=ia6.4 (10.0) _=izx... #... #... ... ###### #.######....# #...#.>.....# #...#.##....# #...@.......# #...####....# #)..# #....# #.#.# #....##. #.#)# #....# .. #)..# ###### .# #..####. #.# . #.. #.=i=i+7.4 (11=i'=i[i. .. #...#... ... ###### #.######....# #...#.>.....# #..@#.##....# #...........# #...####....# #)..# #....# #.#.# #....# #. #.#)# #....# .. #)..# ###### .# #..## ##. #.##=if=ig+8.4 (12=iu=i,...... .... #...#... ... ###### #.######....# #.@.#.>.....# #...#.##....# #...........# #...####....# #)..# #....# #.#.# #....# #. #.#)# #....# .. #)..# ###### .# #..##=iA9.4 (13=i=i^^ ....... ...... ..... #...# #...# ...# ###### #.######....# #@..#.>.....# #...#.##....# #...........# #...####....#  #)..# #....#  #.#.# #....# #. #.#)# #....# .. #)..# ######  .# #..##=ib=i%c,80.4 (14=ij=iWM#########.......##. #...# ###########....#.>..#.###...........###)..#=izA1.4 (15=i=i7Y M###########........... #..@# ######....#.######....#. #...#.>..# # #...#.##....#.##.#)#=ih A2.4 (16=ip =i m #### #... ........ ...... #...# #...#=i^ G #.@.# ###### #....#.######....#.#..#...#.>.....#.## #.##...#.##....#.. #...........##.# #...####....##. #)..# #....##. #.#.# #....#  #. #.#)# #....#=i A3.4 (17=i =i N############ #.......... .. . #...# #...#####...# #######...@#.######....##....#..#...#.>.....### #.##...#.##....# .. #...........##.# #...####....# #. #)..# #....# #. #.#.# #....##.. #.#)# #....# .. #)..# ######=i W4.4 (18=i ' ###### #..........# ......... ....... #...# #...# ####...# ###### #..@.#.######....# #....#..#...#.>.....#.## #.##...#.##....#. ..##.....# #.###...####....#  #. #)..# #....#  #. #.#.# #....#  #.. #.#)# #....#  .. #)..# ######=ih A5.4 (19=iA =i s ############ #..........# ......... ....... #...# #...# ####...# ###### #.@..#.######....# #....#..#...#.>.....#.##.#.##...#.##....#.# ....##.....#. ..#.###...####....##.##. #)..# #....#.. #. #.#.# #....##.##.. #.#)# #....#  .. #)..# ######=i A6.4 (20=iV =ih <############ #..........# .  #...# #...#####...# ##########....#.######....##...@#..#...#.>.....#.....##.#.##...#.##....## ....##...........#. ..#.###...####....# #.##.# #)..# #....# .. #.# #.#.# #....##.##..# #.#)# #....#=i  .. ..## #)..# ###### .# #..##=i =i  +7.4 (21=i+ =iX * ..........   .  #...# .#####...# ##########....#.######........#..#...#.>.......##@#.##...#.##....# #....##......... #..#.###...####.####. #.##=i =i` +8.4 (22=i =i  .  #...# #...#####...# #########....#.######.... #....#..#...#.>..........##.#.##...#.##.... ...# #@...##........... .. #..#.###...####.... #.##.# #)..# #.... .. #.# #.#.# #....#.##..# #.#)# #.... .. ..## #)..# ###### .# #..## ##. #.. #.. #.=i$ =i % +9.4 (23=i- =i 8    #...# ####...# #########....#.######........#..#...#.>.......##.#.##...#.##.###....... #.@#.###...#### #.##.# #)..# #.. #.# #.#...... #.# ###.#######90.4 (24=i . #...# #...# ####...#  ####....#.###### #....#..#...#.>.. .....##.#.##...#.## ...###....##.... .. #@.#.###...#### #.##.# #)..# # #..##.# #.#.# # #.##..# #.#)# # .. ..## #)..#  .## .# #..## .# ##. #.## .... #.. #.#  ... #=iK.# ###.#=i-#=i#+1.4 (25=ij,=i  #...# ####...# ########....#.######.......#..#...#.>.......##.#.##...#.##.###....##....... #..#.###...#### #@##.# #)..# #..##.# #.#.#.##.).........###.# #.....[....=iô=i:+2.4 (26=i=i"? ####...# ########....#.######.......#..#...#.>.......##.#.##...#.##.###....##....... #..#.###...#### ##.##.# #)..# #..#.##.)... ..## #)..# ####.h.....h   howler monkey (asleep).=i"n....<.#..<####..........=ih-m  You encounter a howler monkey.=i/;h.=iN hThe howler monkey hoots and howls with incredible vigour!Something shouts, "Scamper home, thou jarring ill-nurtured socdollager!"========3.4 (27=i\=i =iH$_You hear a shout! x6=i=i% =ig Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   2.0     0   o + Spellcasting 0.0   4%  -2          =i%nb + Maces & Flails 0.0   4%  -1   p + Conjurations 0.0   4%  -1  c + Axes0.0   4%   0   q + Hexes=iZK0.0   4%  -1  d + Polearms0.0   4%  -1   r + Summonings0.0   5%   0  e + Staves=i0.0   4%  -1   s + Necromancy0.0   4%   0  f + Unarmed Combat 0.0   4%  -1   t + Forgecraft0.0   4%  +2  g + Throwing0.0   4%  -1   u + Translocations 0.5   4%   0      v + Alchemy0.0   4%  +1  h + Short Blades 0.0   4%  -1   w + Fire Magic=ih0.0   4%  -1  i + Long Blades0.0   4%   0   x + Ice Magic0.0   4%  -1   j - Ranged Weapons   8.0    -1   y + Air Magic=i0.0   4%  -1      z + Earth Magic0.0   4%  -1   k - Armour   1.4    -1      =i l - Dodging   1.7    -1   0 + Invocations=i6&0.0   5%  -2  m + Shields0.0   4%  -3   1 + Evocations0.1   5%  +3  =io n - Stealth   0.7    -1   2 + Shapeshifting 0.0   5%  -2  The percentage of incoming experience used to train each skill is in brown.  =iThe species aptitude is in white.  [?] Help=iG[=] set a skill target  =i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets=i =iW =i #...#beefyandbeef the Skirmisher####...# #### Coglin of Okawaru ......####....#.######... Health: 50/50 ========================#....#..#...#.>.... Magic: 7/7========================.....##.#.##...#.##... AC: 6Str: 11...###....##.......... EV: 11Int: 9.. #..#.###...####... SH: 0Dex: 19##.##.# #)..# #... XL:  7 Next: 57% Place: Dungeon:5=i- #.@##.# #.#.# #... Noise: ========-  Time: 3693.4 (0.0)#.##..# #.#)# #... c) +0 sling {Byeongh a) +2 sling {Sanele}h.. ..## #)..# #### Fire: c) +0 sling {Byeongho} ...## .# #..##....# ##. #.##.... #.. #.#h   howler monkey... #.# ###.#######....###.# #.....[......<.#..<####.......... _There is a stone staircase leading down here. _There is a stone staircase leading down here.  You encounter a howler monkey.The howler monkey hoots and howls with incredible vigour!Something shouts, "Scamper home, thou jarring ill-nurtured socdollager!" _You hear a shout! x6=i =i =i= =iQ!  =i/o =i  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   2.0     0   o + Spellcasting 0.0   4%  -2          b + Maces & Flails 0.0   4%  -1   p + Conjurations 0.0   4%  -1  c + Axes0.0   4%   0   q + Hexes0.0   4%  -1  d + Polearms0.0   4%  -1   r + Summonings0.0   5%   0[39;49 =iAm  e + Staves0.0   4%  -1   s + Necromancy0.0   4%   0  f + Unarmed Combat 0.0   4%  -1   t + Forgecraft0.0   4%  +2  g + Throwing0.0   4%  -1   u + Translocations 0.5   4%   0      v + Alchemy0.0   4%  +1  h + Short Blades 0.0   4%  -1   w + Fire Magic0.0   4%  -1  i + Long Blades0.0   4%  [39;4 =i9m 0   x + Ice Magic0.0   4%  -1   j - Ranged Weapons   8.0    -1   y + Air Magic0.0   4%  -1      z + Earth Magic0.0   4%  -1   k - Armour   1.4    -1       l - Dodging   1.7    -1   0 + Invocations0.0   5%  -2  m + Shields0.0   4%  -3   1 + Evocations0.1   5%  +3   n - =iStealth   0.7    -1   2 + Shapeshifting 0.0   5%  -2  The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets'=iq?  a - Fighting 2.0  j - Ranged Weapons 8.0  k - Armour 1.4  l - Dodging 1.7  n - Stealth 0.7  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptions'=ip; Skill management You gain experience for killing monsters (and very few other activities). This experience is used to train skills. The skill screen allows you to select which skills to train. By pressing its letter, you can cycle if and how a skill is trained:- deselected Skill will not be trained.+ selected Skill will be trained.  * focused Skill will be weighted higher for training. Pressing a capital letter selects that skill and deselects all the others. This shortcut is useful when you want to train only one skill. Training can be done in two modes, which are toggled with the / key.- automatic: Skills are weighted based on your use of them.- manual: Experience is spread evenly across all activated skills. '=iMIn training target mode you can set skill training targets: target skill levels at which training of the skill will be automatically disabled. How fast you train a skill is governed by the following factors:  - aptitude: Shown white in the Apt column. Higher numbers mean that less experience is needed to advance a skill. Depends on species.(=i  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   2.0     0   o + Spellcasting 0.0   4%  -2              b + Maces & Flails 0.0   4%  -1   p + Conjurations 0.0   4%  -1   c + Axes 0.0   4%   0   q + Hexes0.0   4%  -1  d + Polearms0.0   4%  -1   r + Summonings0.0   5%  (=iE  0   e + Staves 0.0   4%  -1   s + Necromancy 0.0   4%   0  f + Unarmed Combat 0.0   4%  -1   t + Forgecraft0.0   4%  +2  g + Throwing 0.0   4%  -1   u + Translocations 0.5   4%   0       v + Alchemy 0.0   4%  +1  h + Short Blades 0.0   4%  -1   w + Fire Magic0.0   4%  -1   i + Long Blades 0.0  [40(=iŤ m 4%   0   x + Ice Magic 0.0   4%  -1    j - Ranged Weapons   8.0    -1   y + Air Magic 0.0   4%  -1      z + Earth Magic0.0   4%  -1    k - Armour   1.4    -1       l - Dodging   1.7    -1   0 + Invocations 0.0   5%  -2  m + Shields 0.0   4%  -3   1 + Evocations 0.1   5% (=ip E[39;49m +3   n - Stealth   0.7    -1   2 + Shapeshifting 0.0   5%  -2   The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets)=im)=iv)=i%#...#beefyandbeef the Skirmisher####...# #### Coglin of Okawaru ......####....#.######... Health: 50/50 ========================#....#..#...#.>.... Magic: 7/7========================.....##.#.##...#.##... AC: 6Str: 11...###....##.......... EV: 11Int: 9.. #..#.###...####... SH: 0Dex: 19##.##.# #)..# #... XL:  7 Next: 57% Place: Dungeon:5#.@##.# #.#.# #... Noise: ========-  [4)=i0mTime: 3693.4 (0.0)#.##..# #.#)# #... c) +0 sling {Byeongh a) +2 sling {Sanele}h.. ..## #)..# #### Fire: c) +0 sling {Byeongho} ...## .# #..##....# ##. #.##.... #.. #.#h   howler monkey... #.# ###.#######....###.# #.....[......<.#..<####.......... _There is a stone staircase leading down here. _There is a stone staircase leading down here.  You encounter a howler monkey.The howler monkey hoots and howls with incredible vigour!Something shouts, "Scamper home, thou jarring ill-nurtured socdollager!" _You hear a shout! x6)=i)=i;)=ii )=in   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   2.0     0   o + Spellcasting 0.0   4%  -2          b + Maces & Flails 0.0   4%  -1   p + Conjurations 0.0   4%  -1  c + Axes0.0   4%   0   q + Hexes0.0   4%  -1  d + Polearms)=i`o 0.0   4%  -1   r + Summonings0.0   5%   0  e + Staves0.0   4%  -1   s + Necromancy0.0   4%   0  f + Unarmed Combat 0.0   4%  -1   t + Forgecraft0.0   4%  +2  g + Throwing)=io 0.0   4%  -1   u + Translocations 0.5   4%   0      v + Alchemy0.0   4%  +1  )=io h + Short Blades 0.0   4%  -1   w + Fire Magic0.0   4%  -1  i + Long Blades)=ip a0.0   4%   0   x + Ice Magic0.0   4%  -1  )=ip  j - Ranged Weapons   8.0    -1   y + Air Magic0.0   4%  -1      z + Earth Magic)=iq 0.0   4%  -1   k - Armour   1.4    -1       l - Dodging   1.7    -1   0 + Invocations0.0   5%  -2  m + Shields0.0   4%  -3   1 + Evocations0.1   5%  +3  )=iq  n - Stealth   0.7    -1   2 + Shapeshifting 0.0   5%  -2  The percentage of incoming experience used to train each skill is in brown.  )=iq The species aptitude is in white.  [?] Help)=ir G[=] set a skill target  )=idr [/] auto|manual mode [*] useful|all skills [!] training|cost|targets-=i  a - Fighting 2.0  j - Ranged Weapons 8.0  k - Armour 1.4  l - Dodging 1.7  n - Stealth 0.7  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptions.=i1 Skill management You gain experience for killing monsters (and very few other activities). This experience is used to train skills. The skill screen allows you to select which skills to train. .=iBy pressing its letter, you can cycle if and how a skill is trained:- deselected Skill will not be trained.+ selected Skill will be trained.  * focused Skill will be weighted higher for training. Pressing a capital letter selects that skill and deselects all the others. This shortcut is useful when you want to train only one skill. Training can be done in two modes, which are toggled with the / key.- automatic: Skills are weighted based on your use of them.- manual: Experience is spread evenly across all activated skills. In training target mode you can set skill training targets: target skill levels at which training of the skill will be automatically disabled. .=iHow fast you train a skill is governed by the following factors:  - aptitude: Shown white in the Apt column. Hig.=ifher numbers mean that less experience is needed to advance a skill. Depends on species..=i  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   2.0     0   o + Spellcasting 0.0   4%  -2             .=i  b + Maces & Flails 0.0   4%  -1   p + Conjurations 0.0   4%  -1   c + Axes 0.0   4%   0   q + Hexes0.0   4%  -1  d + Polearms0.0   4%  -1   r + Summonings.=i: 0.0   5%   0  .=ie y e + Staves 0.0   4%  -1   s + Necromancy 0.0   4%   0  f + Unarmed Combat 0.0   4%  -1   t + Forgecraft.=i @0.0   4%  +2  g + Throwing 0.0   4%  -1   u + Translocations 0.5   4%   0  .=i      v + Alchemy 0.0   4%  +1  .=iF h + Short Blades 0.0   4%  -1   w + Fire Magic.=i *0.0   4%  -1   i + Long Blades 0.0   4%   0   x + Ice Magic 0.0   4%  -1  .=i   j - Ranged Weapons   8.0    -1   y + Air Magic 0.0   4%  -1  .=i |    z + Earth Magic.=i? 0.0   4%  -1    k - Armour   1.4    -1      .=i&  l - Dodging   1.7    -1   0 + Invocations 0.0   5%  -2  m + Shields 0.0   4%  -3   1 + Evocations 0.1   5%  +3   n - Stealth   0.7    -1   2 + Shapeshifting 0.0   5%  -2   The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets/=i  a - Fighting 2.0  j - Ranged Weapons 8.0  k - Armour 1.4  l - Dodging 1.7  n - Stealth 0.7  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptions0=iG Skill management You gain experience for killing monsters (and very few other activities). This experience is used to train skills. The skill screen allows you to select which skills to train. By pressing its letter, you can cycle if and how a skill is trained:- deselected Skill will not be trained.+ selected Skill will be trained.  * focused Skill will be weighted higher for training. Pressing a capital letter selects that skill and deselects all the others. This shortcut is useful when you want to train only one skill. Training can be done in two modes, which are toggled with the / key.- automatic: Skills are weighted based on your use of them.- manual: Experience is spread evenly across all activated skills. In training target mode you can set skill training targets: target skill levels at which training of the skill will be automatically disabled. How fast you train a skill is governed by the following factors:  - aptitude: Shown white in the Apt column. Higher numbers mean that less experience is needed to advance a skill. Depends on species.0=io  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   2.0     0   o + Spellcasting 0.0   4%  -2             0=i/s  b + Maces & Flails 0.0   4%  -1   p + Conjurations 0.0   4%  -1   c + Axes 0.0   4%   0   q + Hexes0.0   4%  -1  d + Polearms0.0   4%  -1   r + Summonings0.0   5%   0   e + Staves 0.0   4%  -1   s + Necromancy 0.0   4%   0  f + Unarmed Combat 0.0   4%  -1   t + Forgecraft0.0   4%  +2  g + Throwing 0.0   4% 0=i^t   -1   u + Translocations 0.5   4%   0       v + Alchemy 0.0   4%  +1  h + Short Blades 0.0   4%  -1   w + Fire Magic0.0   4%  -1   i + Long Blades 0.0   4%   0   x + Ice Magic 0.0   4%  -1    j - Ranged Weapons   8.0    -1   y + Air Magic 0.0   4%  -1      z + Earth Magic0.0   4%  [0;10=it 0;1m-1    k - Armour   1.4    -1       l - Dodging   1.7    -1   0 + Invocations 0.0   5%  -2  m + Shields 0.0   4%  -3   1 + Evocations 0.1   5%  +3   n - Stealth   0.7    -1   2 + Shapeshifting 0.0   5%  -2   The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto[40=it 0m|manual mode [*] useful|all skills [!] training|cost|targets1=i  a + Fighting 2.0  34% o - Spellcasting   0.0    b - Maces & Flails   0.0    p - Conjurations   0.0    c - Axes   0.0    q - Hexes   0.0    d - Polearms   0.0    r - Summonings   0.0    e - Staves   0.0    s - Necromancy   0.0    f - Unarmed Combat   0.0    t - Forgecraft   0.0    g - Throwing   0.0    u - Translocations   0.5    v - Alchemy   0.0    h - Short Blades   0.0    w - Fire Magic   0.0    i - Long Blades   0.0    x - Ice Magic   0.0    y - Air Magic   0.0    z - Earth Ma1=i"gic   0.0    l + Dodging 1.7  33% 0 - Invocations   0.0    m - Shields   0.0    1 - Evocations   0.1    n + Stealth 0.7  33% 2 - Shapeshifting   0.0   In manual mode, experience is spread evenly across all activated skills. auto|manual2=i* a - Fighting   2.0    o + Spellcasting 0.0   4% b + Maces & Flails 0.0   4% p + Conjurations 0.0   4% c + Axes 0.0   4% q + Hexes 0.0   4% d + Polearms 0.0   4% r + Summonings 0.0   5% e + Staves 0.0   4% s + Necromancy 0.0   4% f + Unarmed Combat 0.0   4% t + Forgecraft 0.0   4% g + Throwing 0.0   4% u + Translocations 0.5   4% v + Alchemy 0.0   4% h + Short Blades 0.0   4% w + Fire Magic 0.0   4% i + Long Blades 0.0   4% x + Ice Magic 0.0   4% y + Air Magic 0.0   4%2=i9+[39;49m z + Earth Magic 0.0   4% l - Dodging   1.7    0 + Invocations 0.0   5% m + Shields 0.0   4% 1 + Evocations 0.1   5% n - Stealth   0.7    2 + Shapeshifting 0.0   5%automatic mode, skills are trained as you use them.auto|manual2=i  a + Fighting 2.0  34% o - Spellcasting   0.0    b - Maces & Flails   0.0    p - Conjurations   0.0    c - Axes   0.0    q - Hexes   0.0    d - Polearms   0.0    r - Summonings   0.0    e - Staves   0.0    s - Necromancy   0.0    f - Unarmed Combat   0.0    t - Forgecraft   0.0    g - Throwing   0.0    u - Translocations   0.5    v - Alchemy   0.0    h - Short Blades   0.0    w - Fire Magic   0.0    i - Long Blades   0.0    x - Ice Magic   0.0    y - Air Magic   0.0    z - Earth Ma2=i gic   0.0    l + Dodging 1.7  33% 0 - Invocations   0.0    m - Shields   0.0    1 - Evocations   0.1    n + Stealth 0.7  33% 2 - Shapeshifting   0.0   manual mode, experience is spread evenly across all activated skills.auto|manual<=i<=iC<=i#...#beefyandbeef the Skirmisher####...# #### Coglin of Okawaru ......####....#.######... Health: 50/50 ========================#....#..#...#.>.... Magic: 7/7========================.....##.#.##...#.##... AC: 6Str: 11...###....##.......... EV: 11Int: 9<=i.. #..#.###...####... SH: 0Dex: 19##.##.# #)..# #... XL:  7 Next: 57% Place: Dungeon:5#.@##.# #.#.# #... Noise: ========-  Time: 3693.4 (0.0)#.##..# #.#)# #... c) +0 sling {Byeongh a) +2 sling {Sanele}h.. ..## #)..# #### Fire: c) +0 sling {Byeongho} ...## .# #..##....# ##. #.##.... #.. #.#h   howler monkey... #.# ###.#######....###.# #.....[[34<=im......<.#..<####.......... _There is a stone staircase leading down here. _There is a stone staircase leading down here.  You encounter a howler monkey.The howler monkey hoots and howls with incredible vigour!Something shouts, "Scamper home, thou jarring ill-nurtured socdollager!" _You hear a shout! x6<=ix4<=i <=i<=i ))  You encounter a howler monkey.  The howler monkey hoots and howls with incredible vigour!Something shouts, "Scamper home, thou jarring ill-nurtured socdollager!" _You hear a shout! x6  You shoot a sling bullet.  The sling bullet hits the howler monkey.<=i  The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.<=i۬ ..  The sling bullet hits the howler monkey.  The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey is moderately wounded.The howler monkey hoots and howls with incredible vigour!<=iD X4.5 (1.1Rev <=i <=i ' _You hear a shout!<=i" )))))))You shoot a sling bullet.==iek  The sling bullet barely misses the howler monkey.You shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.==ivK.h==i"A.....==iZ===-----50==i9==i_+h _The howler monkey is moderately wounded.==i5 )You shoot a sling bullet.  The sling bullet hits the howler monkey.==iP  The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.==iMh.==i 5The howler monkey is severely wounded.==i5   shadow imp==iQz-----6Rev+ ==i==i̼[ _You encounter a shadow imp.==iT  You shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.==i )))))))The howler monkey is severely wounded.You shoot a sling bullet.==iK 5.  The sling bullet completely misses the howler monkey.==i h....==ih(catching breath)..  The howler monkey hoots and howls with incredible vigour!The howler monkey closely misses you.==i=========7.6 (1.1Rev* ==i6==i* _You hear a shout! x3==i9 .  You shoot a sling bullet.  The sling bullet hits the howler monkey!  You kill the howler monkey!==i 5   shadow imp==iu )))))))Okawaru accepts your kill.==i) A.5==i n.......==i 66===------8.7 _You shoot a sling bullet.==i5 ==i:: h _Your Stealth skill increases to level 1!>=i{ )))))))You shoot a sling bullet.>=iw  The sling bullet barely misses the shadow imp.You shoot a sling bullet. The sling bullet hits the shadow imp.>=i95.>=i/g.......>=iJ------90>=i>=i"b _The shadow imp is heavily wounded.>=i] ))) You shoot a sling bullet. The sling bullet hits the shadow imp.>=i] ))))The shadow imp is severely wounded.You shoot a sling bullet.>=i 5.  The sling bullet barely misses the shadow imp.>=i* h.....>=i+ '700>=iA4 >=i7 _The shadow imp shouts, "Get thee gone, thou errant bat-fowling pimple!"?=i )) You shoot a sling bullet. The sling bullet hits the shadow imp.?=i .  The shadow imp is almost dead.You shoot a sling bullet. The sling bullet hits the shadow imp.  You kill the shadow imp!?=i;)?=ioM..?=i*481.8 (1.1?=i?=iKP _Okawaru accepts your kill.?=i?=i?=i?=iH _No target in view!?=iUF .....#..#..#...#.>....#.........?=iVG ?=iO ?=i  #...# ####...#  ####....#.###### #....#..#...#.> .....##.#.##...#.## ...###....## .. #..#.###...#### ##.##.# #)..# # #@.##.# #.#.# # #.##..# #.#)# # ...#..## #)..# ?=iJ  ...###.# #..## ....# ##. #.## .... #.. #.# ... #.# ###.#  ....###.# #.....[....  ..<.#..<####.?=i ?=i '---?=i 20 _?=iW ?=iI ##########....#.######......#..#...#.>......##.#.##...#.#####....##....... #..#.###...#### ##.##.# #)..# ...###.)#...#..## #)..# ###?=iTJ M....###.# #..## .....# ##. #.## ..... #.#.... #.# ###.#######.....##.....[.......<.#..<###...........?=i[ 55   ufetubus (wandering)An ufetubus comes into view.?=i[ ?=i d ;?=i&e M---3.8 (2 _?=il ?=io @=i   ####.. #....#> #.# ...###.. .. #.. ##.##.# #)..#  #..##.# #.#.#  @=i1#@##..# #.#)#  #...#..## #)..#  ....###.# #..##  .....# ##. #.##  ..... #.. #.#  5... #.#   ... [....  ...<.#..<@=i̓4   @=i-   ####.. #....#> @=i.#.# ...###.. .. #.. ##.##.# #)..#  #..##.# #.#.#  #@##..# #.#)#  #...#..## #)..#  ....###.# #..##  @=i.,.....# ##. #.##  ..... #..  5... #.#  @=ih/ ... [ ...<.#..< @=i73@=i?@=iA` _An ufetubus is nearby!@=i-W )))))))You shoot a sling bullet.@=i  The sling bullet barely misses the ufetubus.You shoot a sling bullet.@=ii;5.@=it[.....@=i3v6===4.9 (1.1@=i|@=i<b _The sling bullet barely misses the ufetubus.@=iؾ ))))) You shoot a sling bullet. The sling bullet hits the ufetubus.@=iK0 .  @=iKThe ufetubus is heavily wounded.You shoot a sling bullet. The sling bullet hits the ufetubus.  You kill the ufetubus!@=iaQ)@=iZZ.....@=i} 950 _Okawaru accepts your kill.@=i@=ih _Your Dodging skill increases to level 2!@=iH@=iI@=iQ@=iTH _No target in view!@=i  _No target in view!@=i9&!..@=i.'@=i.@=i ####....#.######......#..#...#.>......##.#.######....... #..#.###...#### ##.##.# #)..# ..##.# #.####.##.)@=ih#..@#..## #)..# ####....###.# #..## .....# ##. #.## . #. ..........##..............@=i@=i6---6 _@=i<@=i 9 ####....#.###### #....#..#...#.> .....##.#.##...#.## ...###....## .. #..#.###...#### ##.##.# #)..# # #..##.# #.#.# # ###.##..# #.#)# # #.@.#..## #)..#  #....###.# #..##@=i -.# ##. #.##.. #.. #.##.... #.# ###.#....###.# #.....[.... ...<.#..<####. #....  ......##. @=i[@=iF---7.9 (2@=i#A=iD ####....#.###### #....#..#...#.> .....##.#.##...#.## ...###....##A=i0EI .. #..#.###...#### ##.##.# #)..# # #..##.# #.#.# # ###.##..# #.#)# #A=iQE #@..#..## #)..#  #....###.# #..##.####. #.##A=isE. #.. #.##..... #.# ###.A=iE..###.# #.....[.<.#..<####A=iE^#..... ......##A=iTUA=i7V*8.9 (3A=i{\A=iRA=i*V....#..#...#.>.A=iwD.....##.#.#A=i ##A=i+###...A=i ....A=iNX #..#.###...####A=i# ##.##.# #)..# A=i..sA=i..A=iB.#A=io...# ###.##.A=i)A=i#.)#...#..## #)..A=iV#...@###.# #..## A=ig.......####. #.## A=i #.A=i A=i### ###.######.......##.....[...<.#..<###A=iUk.s   scorpion (wandering)##.............5   ufetubus (wandering) 5A=i###.###......########.# A=i A=i0An ufetubus comes into view.A=iA=ixA=i.5A=il.A=iA=iv.A=iA=i<5A=ii.A=i!A=iw5   ufetubus (wandering)A=i!A=iA=i$9.9 (4A=i Rev+ A=i A=i A=i& A=iA=ie_Found a runed mace. The scorpion leaves your sight.A=i| .  You shoot a sling bullet. The sling bullet hits the ufetubus!  You kill the ufetubus!A=it))))A=ins )Okawaru accepts your kill.A=iG.....A=i 71===11.0 (1.1Rev* A=i A=i[ / _You shoot a sling bullet.A=im A=i n A=iQv A=iy H _No target in view!A=i A=i A=i& A=i) H _No target in view!B=iO....B=igB=iB=i8 #....#..#...#.>..........##.#.##...#.# .......###....###. ..... #..#.###...#. ... ##.##.# #)..# #... .s #..##.# #.#.#  ...#.###.##..# #.#)#  #.)#...#..## #)..#  #..@.###.# #..##.####. #.###.# #.. #.#B=i8#.....# #.# ###. .###.# #.....[.<.#..<####s   scorpion (wandering)#...... ........## #.###......#.B=i(Cj  A scorpion comes into view.B=iG_.s0.0B=iP<B=ixQr---2.0 (1Rev+ _B=i ZB=i]B=i ) You shoot a sling bullet. The sling bullet hits the scorpion.B=i ))))))The scorpion is moderately wounded.You shoot a sling bullet.B=i7 Q.sB=i 9......B=i u===3.1 (1.1Rev* B=i' B=im+ b _The sling bullet barely misses the scorpion.B=i |  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.B=i2 )The scorpion is moderately wounded.You shoot a sling bullet.B=i sThe sling bullet closely misses the scorpion.B=iA X44---4.2B=i B=i . _The scorpion stings you.B=iF g )You shoot a sling bullet.B=i#  The sling bullet barely misses the scorpion.You shoot a sling bullet. The sling bullet hits the scorpion!B=iAd sThe scorpion is severely wounded.B=iXeg0-----50B=imB=i0pn _The scorpion barely misses you. The scorpion stings you.C=i"A  You shoot a sling bullet. The sling bullet hits the scorpion.C=i C=i!C=i)  C=iP7The scorpion is almost dead.C=iZYou shoot a sling bullet. The sling bullet hits the scorpion.  C=i'You kill the scorpion!C=iC=iC=iuC=iC=iC=iF C=iC=i[lC=iepC=ip`2/51--856.3 (1.1C=iwC=ip{P _Okawaru accepts your kill.C=iC=i C=iC=iH _No target in view!C=iH3C=iC=i`H _No target in view!C=i9.C=iɨC=icC=iAj3=---70 _C=i54=---8.3 (2C=iC=i5=9.3 (3Rev+ C=ivC=iC=i\6=20.3 (4C=iC=iC=iX7=1.3 (5C=iC=in(99C=i)R==2.3 (6C=i/C=i<C=i<50=3.3 (7Rev C=iWCC=iPC=iPX1=4.3 (8C=iXC=ia  ####....#.######.....###....#..#...#. .....##.#.##...# # .......###....##..... .. #..#.###...## ##. ...# ##.##.# #)..#.#... ..# #..##.# #.#.#......#.###.##..# #.#)# #.@#...#..## #)..# C=iaU#....###.# #..## ........####. #.## #.......# #.. #.# ###.....# #.# ###.####C=i bg .......###.# #.....[ ......<.#..<#######........C=iFb=........##.......... _HP restored.C=ioC=is*5.3 (9C=iwC=iC{ _You see here a +2 mace of holy wrath.C=i#6.C=i{$C=i),D=iPPM ####...#   ####....#.######.....###....#......##.##.......###....##............ #..#.###...## ##.....# ##).D=iP.#......# #..##.......#@###.##..# #.#))#...#..## #).. #....###.# #..##........######.......# #.. #.#D=iP_## ###......D=i]D=i]16.3 (1 _D=idD=i8 #...# ....... ####...#  #.....# ####....#.### ##.....###....#..#...# #....##.#.##...# #..###....##.... ... #..#.###...# ##.....# ##.##.# #)..#D=i1 .#....@.# #..##.# #.#.#.......#.###.##..# #.#)#....###.)#...#..## #)..###. #....###.# #..## ........####. #.## #.......# #.. #.# D=i###.....# #.# ###.### .......###.# #.....[ ......<.#..<####D=iD=i!57.3 (2D=iD=iI#...# #......< #...# ....... ####...# .....# ####....#.#######....#..#...#.#..##.#.##...##.###....##.....#........##..#.###...### ##.##.# #)..# .#......# #..##.# #.#.# .......#.###.##..# #.#)# D=iaJY....###.)#...#..## #)###. #....###.# #..........####. #.##.......# #.. #.# ###.....# #.# ###.####.###.# #.....[D=iYYD=iZG=8.3 (3D=iaD=id; _Found an escape hatch in the ceiling.D=iKL..)D=iD=i2 OM........#< #....... ####...#   ####....#.#####.....###....#....##.###....##.....#.....@..##..#.###...## ##.....####). .#......# #..##........#.###.##..# #.#)#......#D=iB D=iB *9.3 (1D=iI D=i; M.... ........< #....... ####...#   ####....#.#####.....###....#....##.###....##.............##..#.###...##D=iͱ  ##.....####)..#......# #..##.# #.#.##.....D=iA D=i $30.3 (2D=i D=iP- M#.#####...### ..... ........#< #....... ####...#   ####....#.#####.....###....#....##.####....##.............##..#.###...####.....####.##.# #)..#.........D=i@ @1.3 (3D=iB D=iT M########## #### #.#####...### ..... ........#<# #....... ####...#   ####....#.######....@###....#....##.####....##.....#........##..#.###...###.# #...D=i D=i *2.3 (4D=iA D=i yM ########### #### #.#####...#### ..... ........<# #.......# ####...#   ####....#.######.....###....#.....##.###........###....##.....#....###.)#D=iV* @3.3 (5D=if0 D=i uM ########### #### #.#####...#### ..... ........<# #.....@.# ####...# ######....#.######.....###....#..#..........##.#.##...#..##.....#.#D=i @4.3 (6D=i D=ib  ############  #### #..#####...#### ..... .......#.# #...# #.# #...# #.......# ####...# ##.....######....#.#######.....###....#..#...#.>#..........##.#.##...#.##........###....##......#........##..#.###...#####.....####.##.# #).##......# #..##.# #.#.#D=i D=i *5.3 (7D=iY D=i  M ########### #### #.#####...######....................<# .......# ####...# ##.....######....#.#######.....There is an escape hatch in the ceiling here.D=i D=i$ 16.3 (8 _D=i D=i+ M ########### #### #...#####...######.................#######.<# D=i #.......# ####...##...... D=i @7.3 (9D=i D=i|  # #### #.# ####...######. ..#.......#...# #......<# #...#  #.......# ####...# ##.....######....#. ##.....###....#..#...#. #..........##.#.##...#. #........###....## #........##..#.###...D=i D=i .8.3 (10.0)D=iR D=i   ##### #.#...######...#.......#...# #......<# #...#  #.......# ####...# ##.....######....#. ##.....###....#..#...# #..........##.#.##...# #........###....## #........##..#.###...D=io A9.3 (11D=i' D=iG[  ##### ##...######..#.......#...# #......<# #...#  #.......# ####...# ##.....######....#. ##.....###....#..#... #..........##.#.##... #........###....## #........##..#.###...D=idB40.3 (12D=ijD=it  ##### ##...######.#.......#...# #......<# #...#  #.......# ####...# ##.....######....#. ##.....###....#..# #..........##.#.## #........###....## #........##..#.###D=iA1.3 (13D=inD=i?u  ##### ##...######.#.......#... #......<# #... #.......# ####... ##.....######....#. ##.....###....#..# #..........##.#.## #........###....## #........##..#.###E=i E=i +2.3 (14E=iE=ita  ##### ##...######.#.......# #......<# # #.......# #### ##.....######....# ##.....###....#..# #..........##.#.## #........###....## #........##..#.###E=iE=i_+3.3 (15E=iE=ib  ##### ##...######.#.......# #......<# # #.......# #### ##.....######.... ##.....###....#.. #..........##.#. #........###.... #........##..#.E=i$A4.3 (16E=iE=ib  ##### ##...######.#.......# #......<# # #.......# #### ##.....###### ##.....###....# #..........##.#. #........###.... #........##..#.E=i:lA5.3 (17E=iHoE=iJ  ##### ##...######.#....... #......<#  #.......#  ##.....###### ##.....###....# #..........##.# #........### #........##..#.E=iA6.3 (18E=iE=i<+  ##### ##...######.#....... #......<# #.......#  ##.....###### ##.....###.... #..........##. #........### #........##..#E=iSJA7.3 (19E=iME=i)  ##### ##...######.#....... #......<# #.......#  ##.....###### ##.....### #..........## #........### #........##..E=i?A8.3 (20E=iE=i  ##### ##...######.#....... #......<# #.......# ##..... ##.....### #.......... #........### #........##E=i(A9.3 (21E=i:E=i ##### #....#....... #......<#  #.......# ##..... ##.....### #.......... #........ #........##E=iݗB50.3 (22E=i`E=in ######....#....... #......<#  #.......# ##..... ##.....### #...... #........ #........E=iE=ib+1.3 (23E=i E=iFmW ######....#....... #......<#  #.......# ##..... ##..... #...... #........ #........E=iyA2.3 (24E=iD|E=i}E=i- #####E=i #...E=i~E.#....... #......< #....... ##..... ##..... #...... #...... #......3.3 (25E=iIYA #####.#....#...... #...... #...... ##..... ##..... #...... #...... #......E=i,cE=ic+4.3 (26E=igE=i .#....# # #..... ##.... ##.... #..... #..... #.....E=i.E=i+5.3 (27E=iOE=i: .#.# # # ## ##E=i; # # #E=iEE=iE+6.3 (28E=iIE=i+. .#.#. # # ## ##E=i # # #E=iA7.3 (29E=ieE=i... .#.#.. #. # ## ## # # #E=i&E=i'+8.3 (30E=i5,E=i4#.......... ..#.. #... #... ##.. ##. #E=iލh # #E=i3E=iØ+9.3 (31E=i}E=i!m####...#...#.......#.. #... #.... ..... E=i?...... #......# # #E=i E=i %60.3 (32E=iE=iwY##.....#.##.#.#>...# .#.#.#.?......#.## E=iE=i,1.3 (33E=iۉE=i]; _Found a stone staircase leading down.E=im................E=iF=iA######.....##..##..#.#>.###############.................###############.#$F=iB".#.#.#?......##.####F=iPF=iQ02.3 (1.0)F=iWF=i######.....##..##..##.##.>.###############................################.# #$.##.##.##..?......###.## ## ####F=i@3.3 (2F=i@F=i:.....##..## ..# #.# #.>.############# #............... ############## #.#  #$.# #.# #.# #..?......#F=i ; ##.## ## #### #.F=iGF=i0HF=iH#4.3 (3F=iRF=i..## ..# #.# #.>.############ #.............. ############# #.#  #$.# #.# #.# #..?......# ##.## ## ####F=iŷO #. ..F=ie@5.3 (4F=iF=i0 ..# #.# #.>.########### #............. ############ #.#  #$.# #.# #.# #..?......# ##.# ## #### #. .. ...F=i~=@6.3 (5F=iDF=iݪ  #.#   #.>.##########   #............   ###########   #.#   #$.#   #.#   #.#   #.#   ##.#   ##   ####   #.  F=i ..   ...   ..  F=i@7.3 (6F=ihF=iF=iq+8.3 (7F=iF=i:a _d - a scroll labelled CAIPLU DERUF=i**d......F=i-F=in  #.#   #..#   #.>#########   #..........   #.#########   #.#   #$.#   #.#   #.#   #.........#  F=ii..##  .....## ####.## #.#   ..  ..F=i(@9.3 (1F=iF=i   ###  #.#  #..#   #.>########  #.........  #.########  #.#  #$.#  #.#  #.#  #.........# ..## F=i .....## ####.## #.#   .F=i F=ib +70.3 (2F=i! F=i# M ##.....## ##. >########........#######.....  #.........#.F=i& F=i͐ *1.3 (3F=i F=i F=i *2.3 (4F=i F=i   ##.. #..  #.#  #.>######### #........... #.######### #.#  #.#  #.#  #.#  #.#  ##.......## ## ##.##  #.F=i # . . _You now have 217 gold pieces (gained 18).F=i F=i *3.3 (5F=i$ F=i s #..  #.#  #.>##########   #............   #.##########   #.#  #.#  #.#  #.#  #.#  ##.......##  ## ##.##  #.# . ..  F=iL @4.3 (6F=iY F=i  #.#  #.>########### #............. #.########### #.#  F=i #.#  #.#  #.#  #.#  ##.......##  ##  ####.## #.# .. .. F=i . F=iK F=iG *5.3 (7F=i$ F=iTr "#.>#############..............#.#############.# #.# #.# #.# #.# ##...@...## ## ##.##  #.#...........F=ii~ @6.3 (8F=i F=i #...............#.##############.# #.# #.# #.# #.# ##.......## ## ##.##  #.# #..#...#....#....##...F=i @7.3 (9F=i F=io^  ############# ........##.......## ##.....##  ####@##  #.# .F=i_ .F=i` .F=i@a ..F=ia ..F=ib ......F=in F=io .8.3 (10.0)F=i~v F=i)  .#..#...#.........###.......## ##.....##  ####.##  #@# ......................#....... .......#.....F=i A9.3 (11F=iE F=iQ  .#..#.........#........##.......# ##.....###### ####.##..... #.#..............####.#F=i[ F=i\ %80.3 (12F=iBa F=i #..# #.........# #.........# #.........# ##.......## ##.....#######.##.....##.#.#.#.#.#.##.#.#.#.#.####.#.1.3 (13F=i. F=i6#..# #.........# #.........# #.........# ##.......## ##.....####### ####.##.....#.#.#.#..#..#.##.##.#.F=iP7#.#.#.####.#.F=i@F=iA+2.3 (14F=iEF=ii#..# #...# #.........# #.........# ##.......## F=iF##.....####### ####.##.....#.#.#..#..#..#.F=ilP##..F=iS##.#.F=i#.#.#.####.#.F=iKF=iи+3.3 (15F=iƽF=ir"#..# ##...# ##.........# ##.........# ###.......## ###.....# .#####.##.....#.##.#..#F=i:##..#..#.>##.#..##.##.# #.#.F=ie$#.####.#...#. # F=i0F=i2,4.3 (16F=i7F=i;9 _Found an escape hatch in the floor.G=iZ...............G=i[G=i<#.# #.#.# #.#.# ##.# ##.. #.##.......## #.##.....####### .♣#.####.##...♣#G=iXj#.#♣##......#.. ...#.>##.##.....##.#.#...###.#..........#.####.#...#..G=iG=i*05.0)G=i|G=i5 #.# #.#.# #.#.# ##.#.# ##.#.G=i5# #.##.## #.##.....# .♣ #.####.##.....#...♣ ##.#.#....G=i5♣ .#.#......♣ .#.....#G=i6#.>..#..G=i,6|##.#.#.#G=iT6#.#..#.####.#...# .G=i|AG=iA*6.3 (2G=iIG=i#.# #.#.# #.#.# ##.#.# ##.#.# #.##.## .♣#.##.....# #.♣ #.####.##.....#...♣ ##.#.#....G=i`♣ .#.#......♣ .#.....##.>...#..##.#.G=iЬ#.###.#.#..#.####.#...# .G=i3G=i#7.3 (3G=irG=iD+#.# #.#.# #.#.# # ##.#.# .. ##.#.# .. #.##.## .♣ #.##.....#########.♣ #.####.##.....#...♣ ##.#.#....♣ .#.#......♣ .G=i+#.....##.>.... ##.# ##..##.#.#.G=i+# ###.#.#..#.####.#...# G=i,(.G=i8 h   black bear (wandering)h #.####.#...# .....  You encounter a black bear.G=iE9G=iRGG=iFH28.3 (4 _G=i_G=i`H=i; )))))))You shoot a sling bullet.H=i  hThe sling bullet barely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear.  The black bear growls angrily.H=i9h.H=iE......H=i5`===9.3 (1Rev H=iH=iq8 _The black bear is lightly wounded.H=ihU )))))H=i~iUYou shoot a sling bullet. The sling bullet hits the black bear.H=iP ))The black bear is lightly wounded.  You shoot a sling bullet.H=iy8h.H=i<.....H=iW]90Rev+ H=iH=id _The sling bullet barely misses the black bear.H=ib1 ))))You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.H=i  The black bear is lightly wounded.  You shoot a sling bullet. The sling bullet hits the black bear.H=i~H 8h.H=iS 0...H=iZT %1H=i[ H=i^ e _The black bear is moderately wounded.H=ii )))You shoot a sling bullet. The sling bullet hits the black bear.H=io The sling bullet hits the black bear. _The black bear is moderately wounded.  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.H=ik Bh.H=i )..H=i d2Rev* H=iH=i b _The black bear is heavily wounded.H=i$ )))))))You shoot a sling bullet.I=il  The sling bullet closely misses the black bear.You shoot a sling bullet.I=i8h.I=ia.....3I=iI=id _The sling bullet barely misses the black bear.I=iG )))))))You shoot a sling bullet.I=iE  The sling bullet barely misses the black bear.You shoot a sling bullet.I=i+8h.I=iD^.....I=i;,4.4 (1.1I=itI=ie _The sling bullet closely misses the black bear.I=i  You shoot a sling bullet. The sling bullet hits the black bear.I=iid )))))))I=iimThe black bear is severely wounded.You shoot a sling bullet.I=iN h....I=i..  The sling bullet closely misses the black bear.The black bear closely misses you.The black bear claws you but does no damage.I=i'5.5I=i0I=iX _The black bear closely misses you.I=i8 )I=i#)))))I=i7)You shoot a sling bullet.I=i{  The sling bullet barely misses the black bear.You shoot a sling bullet.I=i  h......  The sling bullet barely misses the black bear.The black bear bites you.I=i Y0-60I=iI=i}E _The black bear claws you but does no damage. x2I=i!'  You shoot a sling bullet. The sling bullet hits the black bear.I=i  †The black bear is almost dead.You shoot a sling bullet. The sling bullet hits the black bear!  You kill the black bear!I=i SI=iF I=iN  #.........##.... beefyandbeef the Skirmisher#.........##.... Coglin of Okawaru ......#.........## ##... Health: 51/51 ========================#.........#.. ##... Magic: 7/7========================#.........#.. #.... AC: 6Str: 11##.......##.♣#.... EV: 11I=iDO Int: 9##.....#########.♣#.... SH: 0Dex: 19####.##.....#...♣##... XL:  7 Next: 107% Place: Dungeon:5#.#......@...♣I=isO .#.... Noise: ===------  Time: 3797.5 (1.0)#........†....♣ ....... c) +0 sling {Byeongh a) +2 sling {Sanele}I=iO #................ ....### Fire: c) +0 sling {Byeongho} #...........>.... ##.# # Rev* I=ioP #................ ......##............... #.... #..............# ###.. #.#............. .... #.####.#...#..... The black bear bites you. _The black bear claws you but does no damage. x2  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is almost dead.You shoot a sling bullet. The sling bullet hits the black bear!  You kill the black bear!I=iR _Okawaru accepts your kill.You have reached level 8!I=i ^ /  --more--J=iX|7/57=8/8208 3% J=in J=ihO _You feel agile.J=i +.......J=iX J=iÈ J=i9 ~ #.#################.#.# #.#.#  #..#.# ## ##.#.# ##.. . #.##.......## .♣#.##.....#########.♣ #..####.##.....#@..♣ ##.#....♣ .##.†....♣ .......#..... ....###.#...>....# ##.# ##......##.. #...#...#. ####.#.............J=i J=i 6---8 _J=i$ J=igf  #.#. #.# #. #.# #. #.# ### ##. #.# ###.. ##. #.# .... #. ##.## ..♣ #.##.....#########.♣ #.####.##.....#.@.♣ ##.#.#..........♣ .#.#.†....♣ .#.#.. ....###.)#.>....# ##.# #.#....##.J=if #.#.#.. ###.#.#. .J=iЉ r---9.5 (2J=i  .#. .# #......< .# #. .# ### ##.....# .# ####.. ##.....# .# #.... #. #.## #..♣ #. ##.....#########.♣ #.####.##.....#..@♣ ##.....##.#..........♣ .#......##.†....♣ .#.##... ....###.)##.>....# ##.# #.#..... .##.. #.#.#.. ###.#.#. .J=i B800.5 (3J=iJ=itM.................###############.< #....... #######... ##.....# ...........## #..♣ ##.....#########@♣.......####.##.....#... ###..........♣ .#.....#........†....♣ .......#.# Rev* .. ...............#..J=iua1.5 (4Rev+ J=i{J=iT(M>###################...##.................###############.< #....... ########..... ##.....# ...............## #@.♣ ##.....#########.♣#.......####.##.....#... ###..........♣ .#.....#........†....♣ .......#.#... ...............J=i{@2.5 (5J=iFK=io2 >.#...##.## #......<## #.## ########.....## ####.....###.....## #.#. .## #.@♣ #. #.....##.♣# #. ####.##.....#...♣ ##.....##.#..........♣ .#......# #........†....♣ .#.##................ ....###.)#.#...........>....# ##.# #.#.................. .###. #.#K=i!@3.5 (6K=i)K=ir+K=i1K=i4T _Key pressed, stopping explore.K=iF:......K=iFK=iMK=iM.##### >###################...###..................###############.< #....... ########.....###.....##........ .......## #..♣♣♣...$.....#########.♣# .#........ ####.##.....#. ####.#..........♣.#......#... K=i4..........K=iaK=iҼ14.5 (1 _K=iK=i'# ##### .#...##.## #......<# # #.# # ########.....## ####.....###.....## #..#.## #..♣♣♣...$#.# .....##.♣# ..#.#.##.....#...♣ ##.....##.#..........♣ .#......# #K=i'#........†....♣ .#.##................ ....###.)#.#...........>....# ##.# #....##. .#K=iF3K=i3Y5.5 (2Rev K=ig:K=i # ##### #...##.## #......<# # #.# # #########.....## ####.....###.....###.# #..#.## #..♣♣♣...$#.###.♣# ...#.#.##.....#...♣ ..##.....#K=iJ#.#..........♣ .#......# #.#.†....♣ .......#.###.#......... ....###.)#.#.....>....# ##.# #....##. .#K=i}@6.5 (3K=iK=i# ##### ##...##.## #......<# # #.# # ###.....## ####.....###.....###.# #..#.### #..♣♣♣...$#.###.♣# ♣...#.##. #.##.....#...♣ ...##.....####. #.#....♣ ..#......# #. #.K=iL†....♣ .......#.###.# #.. ....###.)#...# #.>....# ##.## #....# #. .#K=i(K=i(*7.5 (4K=i2K=i# ##### #.#...######.#.## #......<# # #.# ## ###.....## ####.....###.....###.# #..#.### #..♣♣♣...$#.###.#.♣# #♣...#.##. .##.....#...♣ ...##.....####.# .#.♣ ...#......# #..# .K=if†....♣ ........#.###.# . .....###.)#...#. .>....#.##.## #....###. . .####.K=iK8.5 (5K=iK=i!@###################...######.............................#########################......<# # #.# ### ##############.# ####.....###.....###....# #.........#..........#### #..♣♣♣.@.$#.###.. .#########.♣# #♣...#.##..# ##.....#...♣ ♣...##.....####.## #..........♣ ♣...#......# #..# .......†.........#.###.##..............###.)#...#..>....#.##.## #....###.#................####. ## #..K=i@9.5 (6K=i K=i"K=i(K=i+T _Key pressed, stopping explore.K=i;O......K=i_<K=i\BK=i]#...######.#.## #......<# # #.# ## ###.....######.# ####.....###.....###....## #.#.##.# .## #..♣♣♣..@$#.###. #.♣# #♣...#.##..#. #K=i .....#...♣ ♣...##.....####.##. .♣ ♣...#......# #..##.†....♣ .........#.###.##........###.)#...#..#>....#.##.##..... K=iK=i210.5 (1 _K=i^K=i}#...######. .#.# .# #......<# # .# #.# # .# #########.....######. .# ####.....###.....###....#. .# #.#.##.#. ## #..♣♣♣...@#.###..♣# #♣...#.##..#.# .....#...♣ ♣...##.....####.##.#♣ ♣...#......# #..##.#†....♣ .........#.###.##..#.......###.)#...#..#>....#.##.#K=i. K=i+@1.5 (2K=i2K=i=@2.5 (3K=i-DK=i ............................######################## ..##<# .# #.......# ## ..###############.. ..# ####.....###.....###....# ..# #.........#..........##.## #..♣♣♣....####..#######.♣# #♣.@.#K=i_.##..# #.....#...♣ ♣...##.....####.##......♣ ♣...#......# #..##.†....♣ .........#.###.##.................###.)#...>....#.##.## #....###.#..............#.. #.......# ..#.. ###.....# #.# _You now have 228 gold pieces (gained 11).K=i[@3.5 (4K=iK=i#######################.##<# .# #.......# ##.###############..# ####.....###.....###...# #.........#..........##.# #..♣♣♣....####..#######.♣# #♣...#.##..#.....#...♣ ♣@..##.....####.##.....♣ ♣...#......# #..##†....♣ .........#.###...............###.)#...>....#.##.## #....###..............#..# #.......# ..K=iZ#... ###.....# #.# .#.. .......###.#K=i)K=i**4.5 (5K=i1K=iwi <# .# ###########.....######.####.....##............#..........###♣♣♣....###. .#########.♣# #♣.....# ##.....#...♣ ♣...##.....####.# #.......♣@..#. #. .K=i†....♣ ♣.........#.###.##.........###.)#...#.......... .##.. .......#. ....  .####.#...#......<.#..<## K=i o   orc wizard (wandering)o K=iK.####.#...# ......<.#..<##You encounter an orc wizard. It is wielding a +0 dagger.K=iHK=i25.5 (6 _K=iK=itK=i<#   ####### ####.....## ....# ....# #♣...# ♣...# ♣@..#  ♣.................###.)>....#.##.## ............. ........# #.......# #.. .....#... ###.o...# #.# .......#. ....  <.#..<K=iI<#   ####### ####.....## ....# ....# #♣...# ♣...# ♣@..#  ♣.................###.)>....#.##.## .............K=i........# #.......# #.. .....#... ###.o...# .......#. .... <.#..<K=iK=iLK=iʞK=iHb _An orc wizard is nearby!K=i ))))))o  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!L=i`M:  L=iO~The orc wizard is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard.L=ie oThe orc wizard is moderately wounded.L=i6o.L=i.....o   orc priest (wandering)o   orc wizardL=i`===6.5 (1Rev L=i.L=ix _You encounter an orc priest. It is wielding a +0 dagger.L=iP )))))))You shoot a sling bullet.L=i  The sling bullet barely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.L=iyT8o.L=iV7o.L=ij`8......L=i`\7Rev+ L=iiL=iPle _The orc wizard is moderately wounded.L=i )))))))You shoot a sling bullet.  The sling bullet barely misses the orc wizard.L=ihRoThe sling bullet barely misses the orc priest.  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.The sling bullet hits the orc priest but does no damage.L=i io.o.L=i3...L=i+,8.6 (1.1L=i_ L=i#, _The orc priest shouts!L=ip )))You shoot a sling bullet. The sling bullet hits the orc wizard.L=i$) _The orc priest shouts!The sling bullet hits the orc wizard.  The orc wizard is heavily wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!Okawaru accepts your kill.L=i+)L=i/o.L=i+3...L=iK*69.7L=iXL=inb _You can now gain great but temporary skills.L=i z ))))You shoot a sling bullet.L=i˃ )))The sling bullet hits the orc priest but does no damage.  You shoot a sling bullet.L=i 7o.L=is .....20.8Rev* L=i L=i h _The sling bullet completely misses the orc priest.L=i ))) You shoot a sling bullet. The sling bullet hits the orc priest!L=iڄ  The orc priest is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc priest.L=iC ...  The orc priest is severely wounded.L=i L=i +10L=i; L=i m _The orc priest looks encouraged for a moment.L=i )))You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.L=i~ )The orc priest is severely wounded.You shoot a sling bullet. The sling bullet hits the orc priest.  You kill the orc priest!L=i}SL=i3...L=i 8/58102 _Okawaru accepts your kill.Your Fighting skill increases to level 3!L=i"L=i&h _Your Stealth skill increases to level 2!M=iM=iM=iM=iH _No target in view!M=iM=iM=ioM=i2H _No target in view!M=ic.....M=i_ .# ###########.....######.####.....##............#..........###♣♣♣###. .#########.♣# #♣..# ##.....#...♣ ♣...##.....####.# #.......#♣...#......# #. .†....♣ ♣.@.......#.###.##.........###.)#...#..>....#.##.## #....###.#.Rev* ...# #....##...##. .. . ###........... ---3 _M=i&.# #.# .# #########.....######.# ####.....###.....###.# #.........#.##.## #..♣♣♣....#.### ..#.♣# #♣...#.##.. .##.....#...♣ ♣...##.....####. .#.♣ #♣...#......# #...†....♣ ♣@..#.###.##.###.)#...#.>....#.##.## #....###......)......####. #....#.#......# #.. #.#....###.....# #.# #.#....#. ........###.# M=iw#.####.#...##.... ........<.#..< ###M=i.M=izF---4.8 (2M=i^M=i2 #########.....#########.....##............#..........###♣♣♣###.#########.♣# #♣. .##.....#...♣ ♣...##.....####.#..........♣ #♣...#......# #. ..†....♣♣♣.........#.###.#........@.....###.)#...#.M=i32>....#.##.## #....##..........)......##...Rev* .#. ... ..###........##. M=i1@M=i@*5.8 (3M=icHM=i'n.# #......# ####.....###.....###.# #.........#..## #..♣♣♣....#M=i .###.#.♣# #♣...#.## #.##.....#...♣ ♣...##.....####. M=iʲ#.#...♣ #♣...#......# #.. M=iG#.†....♣♣♣..M=i .#.###. M=i$#M=i>s......###.)#...# #M=i[.>....#.##.## #....### #M=iv.......)......#### ##M=iK...#.#M=i^.# #  #M=idz.#....###.....# #.  #.#...#.M=i.###. M=i: #.####.#...##.............<.#..<#. ... ##..###M=i*F .##M=iM=ia6.8 (4Rev+ M=iM=i<.# #......# ####.....###.....###.# #..#..## #..♣♣♣....#..###.♣# #♣...#.## ##.##.....#...♣ ♣...##.....####  #.#..♣ #♣...#......# #  #.†....♣♣♣...#.###.  #......###.)#...  #.>....#.##.## #....  #.......)......  ##.#.#.# # #.#....###.....# # #.#...#....### #.####.#...##M=ir=[m.............<.#..#. ....##..### .M=ifDM=iD*7.8 (5M=iMM=iz.# #......# ####.....###.....###.# #.#.## #..♣♣♣....#..#########.♣# #♣...#.M=i^#.##.....#...♣ ♣...##..... #.#.♣ #♣...#......# # #.†....♣♣♣...#.### #......###.)# #M=i .>....#.##.## #.... #..M=iѳ....)...... ##.#.#.#  #M=iZW.#....###.....# #.#.#.... #.####.#...##.....<.# ###. ....##..### .M=iM=iZ*8.8 (6M=i;M=ik1 .# #......# ####.....###......# #..#.## #..♣♣♣....#. #.....#########.♣# #♣...#.#.##.....#...♣ ♣...##..... #.#.♣# #♣...#......#  #.†....♣♣♣...#. #......###.)# #.>....#.##.## #.... #.....)......M=i1  ##.#.#.# #.....#....###.....# #.#.#. #.####.#...##......M=i2 .<.#..###. ....##..###M=i+2  M=iJ M=iK *9.8 (7M=iNT M=i .# ####.....###......# #.........M=iE .. M=i #M=i \# #..♣♣♣....# M=i ##M=iR #######.♣# #♣...# M=i  ####.##.....#...♣ ♣...##.....# M=iJ + #.M=i .....♣# #♣...M=ia .M=i ( #.M=i7 l†....♣♣♣.........#.#M=i{ ' #M=i -........M=iN +###.)M=i  #M=i| `....#.##.## #..M=i * #M=i U.............)..M=i ( ##M=i .M=i #.#M=i . ##....###..... #.#...#.......... #.####.#...##......<. ...###. ....##..###..... .. ....  #.##M=i M=i Z30.8 (8Rev M=i+ M=iX O #.# #.......... ### #..♣♣♣....#  ##########.♣# #♣...#  ####.##.....#...♣ ♣...## #.M=i^Y B.....♣# #♣.... #.†....♣♣♣.........#. #........M=iY >###.) #M=iY >....#.##.## #.. #.M=iY ......).. ##.M=i Z ?#.# #M=i1Z e#....### #.#M=iVZ ...#.... #.####.#...##....<M=i[  ...###......##..###...M=i[  ... .....  ##. .#.. #.# ...There is an escape hatch in the floor here.M=iz M=i{ *1.8 (9 _M=i3 M=i  ##♣♣♣  ##.....#########.♣# #♣ ####.##.....#...♣ ♣...## #.#..........♣# #♣...#..†....♣♣♣.........#..............###.)>....#.##.## #...............)...#.#.#. #....####..#.....Rev ...... .#..# M=i M=i .2.8 (10.0)M=i M=it   ##.....#########.♣# #♣ ####.##.....#...♣ ♣...## #.#..........♣# #♣...#..†....♣♣♣.........#..............###.)>....#.##.## #...............)...#.#.#. #....####..#.....###.#...##.....<.Rev M=ifu .... .#.....## M=i L3.8 (11M=iԊ M=i   ####.##.....#...♣ ♣...## #.#..........♣# #♣...#..†....♣♣♣.........#..............###.)>....#.##.## #...............)...#.#.#. #....####..#.....###.#...##.....< ...###......##..###....... ...[..... ... ##..?.#.. #.# .... .#.....# #..#..M=i M=i ,4.8 (12M=i C _Found a pair of gloves.N=iN=ilN=iִN=iH _No target in view!O=iW ........>...O=ir=  #.#..........♣# #♣...#..†....♣♣♣.........#........###.)>....#.##.## #...............)...#.#.#. #....####.......#.....###.#..@##.....O=i>s < ...###......##..###....... ...[..... . ###..?.#.. #.# ......#...##......O=ifs.....o. .# # ### O=iO=i/5.0) O=i*_O=iO=i#........†....♣♣♣.........#.##..............###.)##.>....#.##.## #...#..............)....#.........#.#.......#....####.#.......#......#.####.#...##......< ...###.@....##..###..............[...... .......###..?.# #.##.#. .......## .........### ..#....... .##.................### ####....... ...O=iBO=i#6.8 (2O=iZP=io) #..............###.)#.#...>....#.##.## #....#..............)......##.........#.#.......#......#....###.....##.#.......#..........##.####.#...##......P=i)<.# ...###......##..###................ .......###..?.#...# #.###P=i)4#. ........### ..... ........### ..#........... .##......P=i*@....#....P=ib*### ######..... .#.#P=iT7.8 (3 _You see here a +0 pair of gloves.P=i P=i +8.8 (1P=i P=i - _i - a +0 pair of glovesQ=ik:Q=it<Wear or take off which item? Armour (go to first with [)  d - a +0 troll leather armour (worn) {Pargi}  e - a +0 cloak (worn)  h - a +1 helmet (worn)b - a +0 leather armour  i - a +0 pair of glovesQ=i<M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip S=iYS=iS=iW #......................###.)#. beefyandbeef the Skirmisher#...........>....#.##.## #.... Coglin of Okawaru *.....#.....................)......# Health: 58/58 ========================##.................#.#.......# Magic: 8/8========================#..............#....###.....# AC: 6Str: 11#.#..............#..........# EV: 11Int: 9#.####.#...##.............<.# SH: 0Dex: 20...###......##..###...... XL:  8 Next: S=i3[37m10% Place: Dungeon:5.........@....... ....... Noise: ---------  Time: 3838.8 (0.0).....###..?.#...# #.### c) +0 sling {Byeongh a) +2 sling {Sanele}.#. ........### ..... Fire: c) +0 sling {Byeongho} ........###..#..............##...................#..........### ######................... .#.# _No target in view! _There is an escape hatch in the floor here. _Found a pair of gloves. _No target in view! _You see here a +0 pair of gloves. _i - a +0 pair of glovesS=iS=iS=iS=if  You start putting on your armour.S=i+9.8 (1S=i1S=i2B40.8 (2S=iS=i0S=i+1.8 (3S=i=m2.8 (4S=iJS=iP+3.8 (5S=ikWS=iY 7 _You continue putting on your +0 pair of gloves. x5S=iYS=icS=iegc _You finish putting on your +0 pair of gloves.S=i ,...S=iΘ S=iH S=i #.>....#.##.## #....##..............)......###.........#.#.......# ......#....###.....# #.#.....#..........##.####.#...##.......<.#. ...###......##..###......................... .......###..@.#...# #.####...........### ...... .........### ..#... .##......#### #######...#.#.#"....o. ...###S=i S=i2 14.8 (1 _S=ic S=i4 S=i4 *5.8 (2S=i!? S=i  ..........)......##....#.#.  ......#....####..............#.....####.#...##......<.#. ...###......##..###........................ .###....#...# #.### .#.......@...### ..... ### #..# #.#."..........###.....)o#.#... . _f - 2 scrolls of fear (gained 1)S=i @6.8 (3S=i S=iI  ##.#.  .........#....####..............#.....####.#...##.............<.#. ...###......##..###........................ ...###....#...# #.### .#...........### ..... ### #..# #.....#......).#.#... ....... ..S=i(U @7.8 (4S=i\ S=i y  #....####.......#.....####.#...##.......<.#. ...###......##..###........................ ...###....#...# #.### .#...........### ..... ### #..# #..... ...###### ######.#................5o.#...=S=i @8.8 (5S=i2 S=iJ #..#.....####.#...##.............<.#. ...###......##..###........................ ..###....#...# #.### .#...........### ..... ### #..##### .#..... ...###### ######..# .................#...#5<..s....S=ij[V9.8 (6S=i~ ###.#...##.....<.#. ...###......##..###........................ ..###....#...# #.### .#...........### ..... ### #..##### .#..... ...###### ######..#  S=is[#.#..#.......########?<..s.........S=iA50.8 (7S=iUS=i<  ...###......##..###........................ ..###....#...# #.###S=i[< .#...........### ..... ### #..##### .#..... ...###### ######..#  #.#"..........###S=i<].#......#.....#.......#......?##T=i"T=ix(91.8 (8T=i! .................. .###....#...# #.### .#...........### ..... ### #..##### .#..... ...###### ######..#  #.#.#"..........###.....).#.#...............#......?##..!.##... oo   orc warrior (polearm, wandering)You encounter an orc warrior. It is wielding a +0 glaive.T=iO2.8 (9 _T=i ))))o)You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.T=iR ]  The orc warrior shouts!  You shoot a sling bullet.T=i+ o.  The sling bullet hits the orc warrior but does no damage.T=ip0 u oYou hear a shout! x3T=i2> ...o   orcT=i> `===3.8 (1Rev T=i=K T=iZ o _You encounter an orc. It is wielding a +0 club.T=ip )))You shoot a sling bullet. The sling bullet hits the orc warrior.T=i  The orc warrior is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.T=i҃ :o.T=i Do?T=iM ...T=iǏ c4.9 (1.1Rev+ T=i T=id 9 _The orc warrior is lightly wounded.T=i7 ))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.T=iW_The orc warrior is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.T=iZo.o.o  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.orc warrior is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.orc warrior is lightly wounded.T=i!.o 2 orcs (1 wandering)T=iB"j50Rev* T=i,T=i4_  The sling bullet hits the orc warrior but does no damage.orc warrior is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.orc warrior is lightly wounded. _You encounter an orc. It is wielding a +0 war axe.U=i )You shoot a sling bullet. The sling bullet hits the orc warrior.U=i?  The orc warrior is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc warrior!U=i o.  The orc warrior is heavily wounded.U=i+o?U=iU=iE'.U=i%6U=iU=i#X _The orc warrior barely misses you.U=i5 )You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.U=i6! ))))))The orc warrior is heavily wounded.You shoot a sling bullet.U=i o.  The sling bullet closely misses the orc warrior.U=i 9o.U=ig .o..?..U=i2 S6-7U=i U=iN J _The orc warrior hits you from afar with a +0 glaive.V=i )You shoot a sling bullet. The sling bullet hits the orc warrior.V=im ))))))The orc warrior is heavily wounded.You shoot a sling bullet.V=i  o.  The sling bullet barely misses the orc warrior.The orc shouts!V=iA  oThe orc warrior hits you but does no damage.V=i3 8o.V=ig .o..?.oo 3 orcs.  You encounter an orc. It is wielding a +0 club.V=iZ7-9.0 (1.1V=i)V=ij0' _You hear a shout!V=i )You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.V=io  The orc warrior is heavily wounded.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.V=io.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is heavily wounded.V=i.V=i7o.V=i% ...o 2 orcsV=i Z8=600V=i V=i   The sling bullet hits the orc warrior but does no damage.  The orc warrior is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is heavily wounded. _The orc warrior closely misses you.W=i?]  You shoot a sling bullet. The sling bullet hits the orc.W=iM $The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!W=i?o   orcW=ih o.  Okawaru accepts your kill.oW=iց.o 2 orcs5--1W=iW=iJ _The orc warrior hits you from afar with a +0 glaive.W=i ) You shoot a sling bullet. The sling bullet hits the orc warrior.W=iG  The orc warrior is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.W=i o.  The orc warrior is severely wounded.W=i :o.W=i '.W=i o35----------2W=i_ W=i` K _The orc warrior hits you from afar with a +0 glaive!!X=i;:.................. ........ beefyandbeef the Skirmisher.....###....#...# #.###. Coglin of Okawaru *......#...........### ...... Health: 35/58 ==============----------.........###..#... Magic: 8/8========================...........##### .##... AC: 7Str: 11................ ...... EV: 11Int: 9#..........##### ###### SH: 0Dex: 20#............#XL:  8 Next: 10% Place: Dungeon:5.......@#.#.#X=i:Noise: ===------  Time: 3862.0 (0.0).".....*o...###c) +0 sling {Byeongh a) +2 sling {Sanele}......)o#.#.....Fire: c) +0 sling {Byeongho} ................Rev* ..........#o..=.#######?<.......X=i:Qo   orc warrior (polearm)#.........oo 2 orcs#......?###..!.##... _The orc warrior hits you from afar with a +0 glaive!!  Fire: c) +0 sling {Byeongho}X=i;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineX=i8;Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, 66% to hit)Y=i5.................. ........ beefyandbeef the Skirmisher.....###....#...# #.###. Coglin of Okawaru *......#...........### ...... Health: 35/58 ==============----------.........###..#... Magic: 8/8========================...........##### .##... AC: 7Str: 11................ ...... EV: 11Int: 9Y=i5h#..........##### ###### SH: 0Dex: 20#............#XL:  8 Next: 10% Place: Dungeon:5.......@#.#.#Noise: ===------  Time: 3862.0 (0.0).".....)o...###c) +0 sling {Byeongh a) +2 sling {Sanele}......)o#.#.....Y=iL6Fire: c) +0 sling {Byeongho} ................Rev* ..........#o..=.#######?<.......o   orc warrior (polearm)#.........oo 2 orcs#......?###..!.##...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineY=i6 Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Y=i You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.Y=iN9o.Y=iW'.Y=iW`2-3.0 (1Y=iOcY=if  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded. _The orc warrior closely misses you. The orc hits you with a +0 war axe.Z=i - ...###......##..###............. ............###....#...# #.###.#Z=i9 ....###. ..### ..Z=i ...##### .##......... .........##### #######....#.......#.#.# "......o...### Z=i )o#.#.....o..............#...=#######?<...........Z=i- J....?##Z=i^ 7o.Z=iB Io$Z=i6 6o.Z=i9' t23------4Z=i * Z=i5. J _The orc warrior hits you from afar with a +0 glaive![=iA...###......##..###....... beefyandbeef the Skirmisher.................. ........ Coglin of Okawaru *..........###....#...# #.###. Health: 23/58 =========---------------.#...........### ...... Magic: 8/8========================.........###..#... AC: 7Str: 11...........##### .##... EV: 11Int: 9................ ...... SH: 0Dex: 20#..........##### ###### XL:  8 Next: 10% Place: Dungeon:5#.......@....#Noise: ==-------  Time: 3864.0 (0.0).......o[[=i40m#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}.".....o$...###Fire: c) +0 sling {Byeongho} ......).#o#.....Rev* ..........................#...=.o   orc warrior (polearm)#######?<.......oo 2 orcs#.........#......?## _The orc warrior hits you from afar with a +0 glaive!  Fire: c) +0 sling {Byeongho}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  [=iZP(severely wounded, 66% to hit)[=i oo, wielding a +0 war axe (66% to hit)[=i oo warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, 66% to hit)[=i...###......##..###....... beefyandbeef the Skirmisher.................. ........ Coglin of Okawaru *..........###....#...# #.###. Health: 23/58 =========---------------.#...........### ...... Magic: 8/8========================[=i.........###..#... AC: 7Str: 11...........##### .##... EV: 11Int: 9................ ...... SH: 0Dex: 20#..........##### ###### XL:  8 Next: 10% Place: Dungeon:5#.......@....#Noise: ==-------  Time: 3864.0 (0.0).......o#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}.".....o$...###[=icFire: c) +0 sling {Byeongho} ......).#o#.....Rev* ..........................#...=.[=io   orc warrior (polearm)#######?<.......oo 2 orcs#.........#......?##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.[=i)))))))Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.  The sling bullet closely misses the orc.[=ic& oThe sling bullet closely misses the orc warrior.[=i (9o.[=i0  ..................  .....###....#...#  .#...........###  .........###  [=i1...........#####  ................  #..........#####  #.......@....#  .......)#.#.#  .".....)o...###  ......))#.#..... [=i1F .......)........  .......)..#...=.  #######)<....... [=i 2o 3 orcs #)....o...  [=i;2P?## The orc hits you with a +0 war axe.[=iZ  ..................  .....###....#...#  .#...........###  .........###  ...........#####  ................  #..........#####  #.......@....#  .......)#.#.#  [=i .".....)o...###  ......))#.#.....  .......)....... .......)..#...=.  #######)<.......  #)....o. ?[=i oo...?.  The orc warrior hits you from afar with a +0 glaive![=i Y11-----=5.0 (1[=i,# [=i% V _* * * LOW HITPOINT WARNING * * *[=iaV [=iV [=ia [=i]d F _Unknown command.]=i ]=icDrink which item? Potions  m - 2 potions of might  f - 2 white potions  l - a pink potion [!] read|quaff|evoke[?] describe selected^=i҈ ^=i) ^=i ...###......##..###....... beefyandbeef the Skirmisher.................. ........ Coglin of Okawaru *..........###....#...# #.###. Health: 11/58 ====--------------------.#...........### ...... Magic: 8/8========================.........###..#... AC: 7Str: 11...........##### .##... EV: 11^=iq Int: 9................ ...... SH: 0Dex: 20#..........##### ###### XL:  8 Next: 10% Place: Dungeon:5#.......@....#Noise: ===------  Time: 3865.0 (0.0).......o#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}^=i .".....oo...###Fire: c) +0 sling {Byeongho} ......).#.#.....Rev* ^=iϢ \..........................#...=.o   orc warrior (polearm)^=i% #######?<.......ooo 3 orcs^=i] #.....o...#......?##The sling bullet closely misses the orc.The sling bullet closely misses the orc warrior.^=i The orc hits you with a +0 war axe.  The orc warrior hits you from afar with a +0 glaive! _* * * LOW HITPOINT WARNING * * * _Unknown command.^=i o.  It was a potion of heal wounds. You feel much better.^=i Mo$^=i  f -> w - a potion of heal wounds  The orc barely misses you.^=i p29========-6.0 (1^=i ^=i- J _The orc warrior hits you from afar with a +0 glaive!b=ib=i^Read which item? Scrolls  b - a scroll of blinking  f - 2 scrolls of fear  t - 2 scrolls of teleportation  s - a scroll of butterflies  c - a scroll labelled IRUXEN SYNACA b=ic d - a scroll labelled CAIPLU DERU  e - a scroll labelled RASKUP DELEREA  h - a scroll labelled READGH UVEIPP  j - a scroll labelled GUQANL QEIX  k - a scroll labelled DAIXOE MADIN [!] read|quaff|evokeb=i6G[?] describe selectedd=id=id=i...###......##..###....... beefyandbeef the Skirmisher.................. ........ Coglin of Okawaru *..........###....#...# #.###. Health: 29/58 ============------------.#...........### ...... Magic: 8/8========================.........###..#... AC: 7Str: 11...........##### .##... EV: 11Int: 9................ ...... SH: 0Dex: 20#..........##### ###### XL:  8 Next: 10% Place: Dungeon:5#.......@....#Noise: ==-------  Time: 3866.0 (0.0)d=iL.......o#o#.#c) +0 sling {Byeongh a) +2 sling {Sanele}.".....o$...###Fire: c) +0 sling {Byeongho} ......).#.#.....Rev* ..........................#...=.o   orc warrior (polearm)#######?<...o...ooo 3 orcs#.........#......?## d=iW_* * * LOW HITPOINT WARNING * * * _Unknown command.It was a potion of heal wounds. You feel much better.  f -> w - a potion of heal wounds  The orc barely misses you. _The orc warrior hits you from afar with a +0 glaive!d=i" o.  As you read the scroll of teleportation, it crumbles to dust.d=i"8o.d=i/  You feel strangely unstable. The orc closely misses you.d=iP030-7.0 (1Tele Rev* d=i.;d=i>B _The orc warrior hits you but does no damage.d=iޙ y...###......##..###....... beefyandbeef the Skirmisher.................. ........ Coglin of Okawaru *.....d=i8 M.....###....#...# #.###. Health: 30/58 ============------------.#...........### ...... Magic: 8/8========================.........###d=ic Z..#... AC: 7Str: 11...........##### .##... EV: 11Int: 9d=i ................ ...... SH: 0Dex: 20d=i #..........##### ###### XL:  8 Next: 10% Place: Dungeon:5#.......@o...#Noise: =--------  Time: 3867.0 (0.0)d=i< .......o#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}.".....o$...###Fire: c) +0 sling {Byeongho} ......).#.#.....Tele Rev* ..........................#o..=.d=i fo   orc warrior (polearm)#######?<.......ooo 3 orcsd=iɛ #.........#......?## _The orc warrior hits you but does no damage.  Fire: c) +0 sling {Byeongho}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lined=i Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, 66% to hit)e=ir...###......##..###....... beefyandbeef the Skirmishere=i.................. ........ Coglin of Okawaru *..........###....#...# #.###. Health: 30/58 ============------------e=iV@.#...........### ...... Magic: 8/8========================.........###..#... AC: 7Str: 11...........##### .##... EV: 11e=iInt: 9................ ...... SH: 0Dex: 20e=i#..........##### ###### XL:  8 Next: 10% Place: Dungeon:5#.......@o...#e=iNoise: =--------  Time: 3867.0 (0.0).......)#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}.".....)$...###Fire: c) +0 sling {Byeongho} ......))#.#.....Tele Rev* .......)...............)..#o..=.o   orc warrior (polearm)e=i/#######)<.......ooo 3 orcs#)........#......?##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  e=ie(severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet closely misses the orc warrior.e=imYou shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet closely misses the orc warrior.You shoot a sling bullet.  e=imThe sling bullet closely misses the orc.The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.e=i9o.e=i=  e=iT..................  .....###....#...#  .#...........###  .........###  ...........#####  e=it................  #..........#####  #.......@o...#  .......)#.#.#  .".....)$...### e=i ......))#.#.....  .......)..o.....  e=i.......)..#...=.  #######)<.......  #)........  ?## The orc closely misses you. The orc barely misses you.e=i ..................  .....###....#...#  .#...........###  .........###  ...........#####  ................  #..........#####  #.......@o...#  .......)#.#.#  .".....)$...###  e=i ......))#.#.....  .......)..o.... .......)..#...=.  #######)<.......  #)...... ?e=i%~ oo...e=im?.  The orc warrior hits you from afar with a +0 glaive!e=i\14-------==8.0 (1e=iI e=i7 V _* * * LOW HITPOINT WARNING * * *e=i e=i8 e=i e=i F _Unknown command.f=iC...###......##..###....... beefyandbeef the Skirmisher.................. ........ Coglin of Okawaru *..........###....#...# #.###. Health: 14/58 =====-------------------.#...........### ...... Magic: 8/8========================.........###..#... AC: 7Str: 11...........##### .##... EV: 11Int: 9................ ...... SH: 0Dex: 20f=iC#..........##### ###### XL:  8 Next: 10% Place: Dungeon:5#.......@o...#Noise: ===------  Time: 3868.0 (0.0).......o#.#.#c) +0 sling {Byeongh a) +2 sling {Sanele}.".....o$...###Fire: c) +0 sling {Byeongho} ......).#.#.....Tele Rev* ..........o...............#...=.o   orc warrior (polearm)#######?<.......f=i3Dooo 3 orcs#.........#......?## _Unknown command.f=iEFire: c) +0 sling {Byeongho}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, 66% to hit)f=izy...###......##..###....... beefyandbeef the Skirmisher.................. ........ Coglin of Okawaru *.....f=is.....###....#...# #.###. Health: 14/58 =====-------------------.#...........### ...... Magic: 8/8========================.........###..#... AC: 7Str: 11...........##### .##... EV: 11Int: 9................ ...... SH: 0Dex: 20#..........##### ###### XL:  8 Next: 10% Place: Dungeon:5#.......@o...#Noise: ===------  Time: 3868.0 (0.0).......)#.#.#f=izc) +0 sling {Byeongh a) +2 sling {Sanele}f=i.".....)$...###Fire: c) +0 sling {Byeongho} ......))#.#.....Tele Rev* f=i/6.......)..o............)..#...=.f=ikTo   orc warrior (polearm)#######)<.......ooo 3 orcsf=i#)........#......?##f=iɩPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef=idAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  f=i(severely wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.f=i8h)You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet closely misses the orc warrior.  You shoot a sling bullet.  The sling bullet hits the orc.  You kill the orc!f=i1Ae) 2 orcsf=iw )o..f=iz.?.  Okawaru accepts your kill.f=i ...###......##..### .................. f=i  .....###....#...# #.### .#..### #.### ..# .##### .## ...  #.#####  #§o...##.)#.#.##.".....o$...####......).#.#.....f=ib#.o.....#..#...=.f=i#?<....... #......... f=io #......?##f=i 9o.f=iI3o.f=i  Your surroundings seem slightly different.  The orc warrior hits you from afar with a +0 glaive!!  You die...f=i5 E-7-----f=iE /  --more--g=ig=i-Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Sanele}  c - a +0 sling (offhand) {Byeongho} Armour (go to first with [)  d - a +0 troll leather armour (worn) {Pargi}  e - a +0 cloak (worn)  h - a +1 helmet (worn) g=i$ i - a +0 pair of gloves (worn)b - a +0 leather armour Talismans (go to first with %)f - a scarab talisman  g - a medusa talismanh=iF h=iyF ,h=iYO h=iS ?Goodbye, beefyandbeef.924 beefyandbeef the Skirmisher (level 8, -7/58 HPs)Began as a Coglin Hunter on Feb 6, 2026.Was a Follower of Okawaru.Mangled by an orc warrior... wielding a +0 glaive(22 damage)... on level 5 of the Dungeon.The game lasted 00:12:56 (3782 turns). Best Crawlers - 777. 954 ManelPoEn-08 slain by Menkaure (D:5) 778. 949 EmotionMot MiFi-07 slain by an ogre (D:5) 779. 944 Elteriel DrFi-07 slain by an orc warrior (D:5) h=iJT -780. 942 Desectar DsBe-07 slain by a boulder beetle (D:6) 781. 936 kwasso OpSh-08 blasted by an orc wizard (D:4) 782. 931 tdtdMiFi-07 slain by a two-headed ogre (D:5) 783. 924 beefyandbe CoHu-08 slain by an orc warrior (D:5) 784. 924 valamere DsRe-07 slain by a scorpion (D:5) 785. 921 valamere DsFi-07 blasted by an orc wizard (D:6) 786. 921 mjkendall GrFE-08 slain by a yak (D:4) 787. 916 ToadDude ReSu-07 slain by a gnoll (D:5)i=iŘi=iVi=i? [?25h[?0c [?1051l[?1052l[?1060l[?1061l