Ri*  Player: beefyandbeef Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-06.02:32:42.ttyrec Time: (1770345162) Fri Feb 6 02:32:42 2026 Ri< [?1051l[?1052l[?1060l[?1061hRiQV)0[?7h[?25l[?1cRiRi RitWelcome, beefyandbeef. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin HunterRiWRioRiWelcome, beefyandbeef the Coglin. Please select your background. WarriorAdventurerRiMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - ShapeshifterRi3r - Conjurer c - Monkk - WandererRi>s - Summoner d - Hunter l - Delvert - Necromancer e - BrigandRiiWarrior-mageu - Forgewright Zealotm - WarperRiv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder AcolyteRiGo - Enchanterx - Air Elementalist h - Chaos KnightRi0p - Reavery - Earth ElementalistRixz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. RiS+ - Recommended background * - Random background Ri7Y# - Recommended character ! - Random character % - List aptitudesRiASpace - Change species ? - Help Tab - Coglin HunterRiRim@j - Shapeshifter d - Hunter Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour.RiD b - Gladiator  j - Shapeshifter Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.Ri  b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additiRi Ional piety with the first god they worship.Rinh c - Monk d - Hunter RiPoHunters carry a shortbow, light armour and a scroll of butterflies. RiRi6NRiOibeefyandbeef the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Francis c) +0 sling {RaimundFire: a) +2 sling {Francisca} #####+######.........##.......).##..⌠...⌠..##.........#+....@....+#.........##..⌠...⌠..##.....Rii....##.........######+#####Ri'j?You whisper farewell to Francisca.RimWelcome, beefyandbeef the Coglin Hunter.Everyone else who sought the Orb of Zot has failed. Will you be different?RitRiPress ? for a list of commands and other information.  Found a dagger.Riq _Found a staircase leading out of the dungeon.RiRiRiSRi"\M####+####............)⌠...⌠#....@....#+....<....+.....#..⌠...⌠..#RircRic11.0 (1 _Ri`iRinM####+####............)⌠.@.⌠#.........#+....<....+#.........#Ri@2.0 (2RiRi7M####+####.........@..)⌠...⌠#.........#+....<....+#####+#####Ri>@3.0 (3RiDRiWM####+####...@........)⌠...⌠#.........##.........#Ri=Ri*4.0 (4RiRiP♣♣.P....###..#'Ria@5.0 (5RibRi~/ M.. P ♣♣♣P. ..♣P.. ..P.## #...# #####@#####............)#..⌠...⌠..##.........# _You open the door.Ri@6.0 (6Ri,Ri"  ......P. P.. ♣♣.J ♣P.....♣P.. #....P.### #.@.#  #####'##### #.........# #.......).# #..⌠..⌠..# #.........#J   endoplasm (asleep) +....<....+ #.........#Rih #..⌠...⌠..#There is an open door here.Rij  You encounter an endoplasm.Ri'.JRi1JRi+7.0 (7RiRi^ _The endoplasm quivers.RiRiRiRia _An endoplasm is nearby!Riv } .... ..P. P.. ♣♣.. . ♣P.J ...♣P.. #....P.### #.@.# #####'#####  #.........#  #.......).#  Ri #..⌠...⌠..#  #.........#  +....<....+  #.........#   Ri1 .... ..P. P.. ♣♣.. . ♣P.J ...♣P.. #....P.### #.@.# #####'#####  #.........#  #.......). #..⌠...⌠..# #.........#  Ri2+....<....+ #.........# RiT9Ri9Ri>Ri~Ba _An endoplasm is nearby!Ri3 .... ..P. P.. ♣♣.. . ♣P.J ...♣P.. #....P.### #.@.# #####'#####  #.........#  #.......).#  #..⌠...⌠..#  #.........#  +....<....+ RiV #.........#   Ri+ .... ..P. P.. ♣♣..Ri} . ♣P.J ...♣P.. #....P.### #.@.# Ri#####'#####  #.........#  RiV#.......).Ri7 #..⌠...⌠..# RiTv#.........#  RiyE+....<....+ Ri{#.........# RiRi?RiRiRiK Rit[_An endoplasm is nearby!Rim ))You shoot a sling bullet.Ri  The sling bullet hits the endoplasm but does no damage.  You shoot a sling bullet. The sling bullet hits the endoplasm.Ri).J.Ri#&..Ri$7===8.2 (1.2Ri$+Rev Ri`*Ri|-d _The endoplasm is moderately wounded.Riœ .  You shoot a sling bullet. The sling bullet hits the endoplasm.)Ric# t ))You kill the endoplasm!Ri P..29.6 (1.4Rev+  _You shoot a sling bullet.Ri_ RiU` Rize Ribi H _No target in view!Ri!s'....<Ri%"Ri'Ri$ ....S ..P.# P..# ♣♣..#. ♣P..#.♣P..# #....P.### #@..# #####'#####Ri] #.........# #.......).# #..⌠...⌠..# #.........#S   ball python (constriction, asleep) +....<....+Ri[ #.........#  #..⌠...⌠..#RiЈRik  You encounter a ball python.Ri(0.0Ri7---10.6 (1.0) RiL_Ri,Ri[Riv8 ....S ..P.# P..# ♣♣..# .. ♣P..# Ri8....♣P..# #....P.###  #@..#  #####'#####  ....# Ri8, .).#  Ri94..#  .# Ri;9. +....<....+  RiZ9D   Ri8R ....S ..P.# P..# ♣♣..# .. ♣P..# ....♣P..# Ri #....P.###  #@..#  #####'#####  ....#  .).#  Ri..# .# Ria +....<....+Ri /  RipRi9---RiRib _A ball python is nearby!Ri2 ....S ..P.# P..# ♣♣..# .. ♣P..# ....♣P..# #....P.###  #@..#  #####'#####  ....#  .).#  ..#  .#  +....<....+     RiC  ....S ..P.# P..# ♣♣..# .. ♣P..# ....♣P..# #....P.###  RidD ~#@..#  #####'#####  ....#  .).#  ..# .#  +....<....+RiD /  RivL RiL RiR RiU b _A ball python is nearby!RiEm †You shoot a sling bullet. The sling bullet hits the ball python.Riq _))))))Ri q )You kill the ball python!Ri J†...Ri ...Ri >3===1.9 (1.3RiH Ri / _You shoot a sling bullet.Ri`x Rix Ri-~ RiT H _No target in view!RikRi)lRipRirH _No target in view!RiuRi RinRi+H _No target in view!Ri#.RiRi4RiVHM#..♣......†..P P ♣♣. ....♣P..# #....P@####.####...# ####'####.....#.......).#...Ri#W ...Ri^RiU_<---20 _Ri eRizj #.♣ ♣PP#..♣.. ....†..P.# P..# ♣♣..# .. ♣P..#....♣P@.#  #....P.####.####...# # #####'##### #.......Ri..# #.......).# #..⌠...⌠..# #.........# +....<....+Ri,RiF---3.9 (2RicRi?#.♣ ♣PP #..♣... ....† ..P.# P..##. ♣♣..###..♣ ♣P..##.....♣P..# #...@P.### #.####...#Ri? # #####'##### #.........# #.......).# #..⌠...⌠..# #.........#Ri?@ +....<....+ #.........#RiH@4.9 (3RirORi϶ #.♣ ♣PP#.. #..♣...#..##....†## ..#P..P.#.. ... P..# #. ..♣♣..# ##..♣P♣P..# #.....♣P..# #..@.P.### #.####...# # #####'##### #.........#  #.).#  #..⌠...⌠..#  #.# Ri  +....<....+  #.#RiMo5.9 (4Rev RiRi' #. #.♣ ♣PP #.. #..♣... #..##....†## ..#P..P.#.. ...♣P..# #. ..♣♣..# ##..♣P♣P..##....@♣P..# ##.#....P.###RiK(5 #.####...# #. #####'#####.. #...#Ris(... #.......).#... #..⌠...⌠..#Ri(#... #.........# +....<....+Ri0Ri{1*6.9 (5Ri7Riޜ#. #.♣ ♣PP #.. #..♣... #..##....†###..#P..P.# ......♣P..# #....♣♣..##..♣P♣P..# #.....♣P..# ##.#@...P.### #.####...# #.######'##### ...#.........#....#).#RiBP ....#..⌠...⌠..##....#.........# ##...+....<....+ #.........#Ri[Ri,*7.9 (6RiRig . #..♣...##....† ###..#P..P.# ......♣P..#Ri #....♣♣..###..♣P♣P..##.....♣P.##.#....P.###Ri #@####...#####'#####...#.............#).##RiXa##.###..⌠...⌠..#RiK8.9 (7RiwRi!Ri''Ri)T _Key pressed, stopping explore.Ri=Ri=x.♣P.....P.RiC>&.Ri>Ri+ERi] ##....† ###..#P..P.# ......♣P.RiI #....♣♣..###..♣P♣P..#.....♣P..##.#....P.### #.####...##'######...#.........Ri}f#....#).Rim##.##.........#Ri^RiF19.9 (1 _RiRi-  ###..#P..P.# ......♣P. #....♣♣##..♣P♣P.....♣#.#....P.### #.####...##.######'######.@.#.........#.)...⌠...⌠.##.##.........#Ri RiR $20.9 (2Ri!# Ri8  ......♣P..# #....♣♣..##..♣P♣P..# #.....♣P..# ##.#....P.### #.####...##.######'#####...#.........#.#).#..........#..⌠...⌠..#RiՄ L.#####....#.........# ##...+....<....+ ##.##.........#Ri f #.##..⌠...⌠..#Ri  #.##.........# .##RiG S.# #####+#####Ri Ri0 *1.9 (3Riґ Ri J ......♣P..# #....♣♣..# ##..♣P♣P..# #.....♣P..# ##.#....P.### #.####...# ##.######'##### ##...#.# #@...#.).##.#..⌠...⌠..##.#####....#.#  ##...+....<....+ ##.##.#  #.##..⌠...⌠..# RiG  #.##.#  .##.#  #####+#####Ri Ri #2.9 (4Ri Rive g  #....♣♣##..♣P♣P.....#.#....P.### #.####...##.######'#######...#.........#######...)#......@...#..⌠...⌠.#####..... ##...+....<....+.Rik Ril *3.9 (5Riq RiF ##..♣P♣P..# #.....♣P..# ##.#....P.### #.####...# ##.######'#######...#.........# #######....#.).# #..........#..⌠...⌠..# #.#####.@..#.........# Ri l ##...+....<....+ ##.........# .##..⌠...⌠..##.##.........#Ri! W.######+#####..Ri8 Ri *4.9 (6Ri Ri Rif Ri& T _Key pressed, stopping explore.RiH >......Ri) Ri Ri(l Ril =#.....♣P..# Rim H##.#....P.###RiAm t #.####...# Riwm J##.######'#####Rim a##...#.........# Rin P#######....#.Rizn 4).# RiYo k#..........#..⌠...⌠..# Rix V#.#####....#.........#  ##.@.+....<....+ ##.........# .##..⌠...⌠..# #.##.........###.######+######..#..5.9 (1 _Ri~ Ri ? #.#....P.### #.####...##.######'#######...#.........#######.)......⌠...⌠.#####....#....... ##...+....<....+ ##@##.........#Ril  #.##..⌠...⌠.....#..Ri Ri #6.9 (2Ri RiN   #.####...##.######'#######...#.........#######.)......⌠...⌠.#####....#....... ##...+....<....+ ##.##.........# RiO s⌠...⌠.....#..#RiV RiLW #7.9 (3RiB] Ri Y###'#######...#.........#######.)......⌠...⌠.#####....#....... ##...+....<....+ ##.##.........# ⌠...⌠.....Ri? _####+####.##Ri Ri *8.9 (4Ril Ri+ d##...#.........#######.)Ri@+ ,..........#..⌠...⌠.#####....#....... ##...+....<....+Rib+ { ##.##.........# Ri+ 8⌠...⌠.....####+####Ri+ D. ##Ri+ ##Ri!2 Rik2 *9.9 (5Ri7 Riߛ  #######.)..........#..⌠...⌠.#####....#....... ##...+....<....+ ##.##.........# ⌠...⌠.....####+####....... ####.#Ri Ri` +30.9 (6Ri< Ri #..........#..⌠...⌠..# #.#####....#.........#  ##...+....<....+ #.##.........# #.##..⌠...⌠..# #.##.........# #.##.# #.######+##### #.@......# #..####.###..# ###Ri; *# RiRiL*1.9 (7RiRit#.#..⌠...⌠..# #.#####....#.# RitS##...+....<....+ ##.##.# #.##..⌠...⌠..# #.##.# Rit#.##.# #.######+##### Riu\#..# Rius#..####.## Ri1u#..# #..#RiKu#..#####Ri|Ri}*2.9 (8RiRi#.#..⌠...⌠..# #.#####....#.# ##...+....<....+ ##.##.# #.##..⌠...⌠..# #.##.# #.##.# #.######+##### #..Ri# #..####.## #..# #..##..#####RiRi7*3.9 (9RiRi#.#..⌠...⌠..# #.#####....#.# ##...+....<....+ ##.##.# #.##..⌠...⌠..# #.##.# #.##.# #.######+##### #..# #..####.## #..# ##..# RiRi8.4.9 (10.0)Ri[Ri0}#.#..⌠...⌠..# #.#####....#.# ##...+....<....+ ##.##.# #.##..⌠...⌠..# #.##.# #.##.# #.######+##### #..# #..####.## #..# .# #..# ..Ri}[#..# ### RiRiX$5.9 (11Ri Ri {#.#..⌠...⌠..#  #.#####....#.# ##...+....<....+ ##.##.# #.##..⌠...⌠..# #.##.# #.##.# #.######+##### #..# #..####.## Rif.#..# #.# #..# #..#..# #### RiRi_$6.9 (12Ri~RiRs #####....#....... ##...+....<....+ ##.##.........# ⌠...⌠.....#.######+####........# #..####@##RiS#..# #.# .#RiSYRiY+7.9 (13Ri|]Rif  ##...+....<....+ ##.##.........# ⌠...⌠.....####+#####........# #..####.## #@# .).....########RiRi,8.9 (14RiRi' _No target in view! _Key pressed, stopping explore. _Found a sling.Rifc.............RifRiM ##.######'#### ##. #.....) .⌠...⌠ #....#.........# ##...+....<....+  #.......# .⌠...⌠..#####.PP..?.#.........#.##########+####Riֲa#........# #.#Ri Ri*2.9 (5RiLPPRixR s##.######'##### ...#.# ....#.).# #..⌠...⌠..# ....#.# ...+....<....+ . ##.##.# ..P#.##..⌠...⌠..#####.PP.P#.##.#.@?.#  #.##.#.####  #.######+#####.#  #.# #.#  #..####.## #.#  #..# #.######.#  #..# #..).....#  #..# ####  ####3.9 (6PPPRi @.######'##### ...#.# #.).# .#..⌠...⌠..# P.#.# .P. ...+....<....+ .P.P #.##.# P..PP #.##..⌠...⌠..#####.PP.P. #.##.#..@.# #.##.#.#### #.######+#####.# #.# #.# #..####.## #.# #..# #.######.# #..# #..).....# #..# ### ####Ri @4.9 (7Ri PP.PP..PPPRi I5.9 (8Ri PP.PP..PPPPRi? a _c - a scroll labelled QEIFOH PESTRin!e.......RiU"RiW)Ri.######'##### #.# ###.).# ##.#..⌠...⌠..# PPP.#.# ##..P.+....<....+ .P.P.P .##.# PP..PP. .##..⌠...⌠..#####.PP.P.P .##.#...@# .##.#.#### .######+#####.#  6.9 (1RifPP.P.PPP..PPPPRi####...# ######'#####  #..#  ####.......).# ## ###..P#..⌠...⌠..# . PPP.#.........# .##..P...+....<....+ #.P.P.PP ##.........# #PP..PP.P ##..⌠...⌠..#####@PP.P.PP ##.#....##.P.P.. ##.........#.#### P.Pr. ######+#####.# #P.......# #.# ######.## #.# r   quokka (asleep)# #.######.## #..).....# .# ##########Ri2f  You encounter a quokka.Ri'P7.9 (2 _Ri,PPPP.P.PPP..PP.PP.PPRi/RiDx ### ).# ## ###..P  . PPP...  .##..P... <....+ #.P.P.PP.  #PP..PP.P #@PP.P.PP #....##.P.P.. #.#### P.Pr.  #P..  #.# ##  #.#   Ri  ### ).# ## ###..P  . PPP...  .##..P... <....+ #.P.P.PP. Rip \ #PP..PP.P #@PP.P.PP #....##.P.P.. #.#### P.Pr.  #P.. #.# ## #.# Ri 2  Ri Ri5 Ri' RiP, ] _A quokka is nearby!Ri%Ri&Ri.Ri2t _Your line of fire to the quokka is blocked by a demonic plant.Ri4RiRit _Your line of fire to the quokka is blocked by a demonic plant.RiRi28.9 (1 _Ri,PPPP.P.PPP..PP.PPPP.PPRiRi$7 rr  The quokka bites the withered plant! The withered plant begins to crumble.Ri7 &9Ri@ PPPP.P.PPP..PPPPP.PPRiS 7 _The withered plant begins to die.RiIBr.RiQRiR'60RiZPPPP.P.PPP..PP.PPPP.PPRi<]Rib RiPc Ril Ri[q t _Your line of fire to the quokka is blocked by a demonic plant.Rim Rim Riv Riiz t _Your line of fire to the quokka is blocked by a demonic plant.Rii####...#beefyandbeef the Shooter ######'#####Coglin .#.........####Health: 16/16 ======================== .#.......).# ## ###..PMagic: 1/1======================== .#..⌠...⌠..# . PPP...AC: 3Str: 11 .#.........# .##..P...EV: 11Int: 8 .+....<....+ #.P.P.PP.SH: 0Dex: 17 ##.........# #PP..PP.PXL:  1 Next: 30% Place: Dungeon:1 ##..⌠...⌠..#####@PP*P.PPNoise: ---------  Time: 60.9 (0.0) ##.........#....##.P*Pr.Ri0[33ma) +2 sling {Francis c) +0 sling {Raimund ##.........#.#### P.P..Fire: a) +2 sling {Francisca} ######+#####.##P.. .......# #.### .####.## #.#r   quokka .# #.######.# .# #..).....# .# ########## _Your line of fire to the quokka is blocked by a demonic plant. _Your line of fire to the quokka is blocked by a demonic plant.  Fire: a) +2 sling {Francisca}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (51% to hit)Ri####...#beefyandbeef the Shooter ######'#####Coglin .#.........####Health: 16/16 ======================== .#.......).# ## ###..PMagic: 1/1======================== .#..⌠...⌠..# . PPP...Ri"AC: 3Str: 11 .#.........# .##..P...EV: 11Int: 8 Ri.+....<....+ #.P.P.PP.SH: 0Dex: 17 ##.........# #PP..PP.PRiO:XL:  1 Next: 30% Place: Dungeon:1 ##..⌠...⌠..#####@PP.P.PPRirBNoise: ---------  Time: 60.9 (0.0) ##.........#....##.P.Pr.Ri>a) +2 sling {Francis c) +0 sling {Raimund ##.........#.#### P.P..Ri Fire: a) +2 sling {Francisca} ######+#####.##P.. .......# #.### RiRI.####.## #.#r   quokka .# #.######.# .# #..).....# .# ########## _Your line of fire to the quokka is blocked by a demonic plant.  Fire: a) +2 sling {Francisca}Press: ? - help, Q - select actionShift-Dir - straight lineRi~uAim: a quokka (51% to hit)  Your line of fire to the quokka is blocked by a demonic plant.RiRi Ri. _RiRiRiRi  Fire: a) +2 sling {Francisca}  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a quokka (51% to hit) _Your line of fire to the quokka is blocked by a demonic plant.Unknown command.Ri####...#beefyandbeef the Shooter ######'#####Coglin .#.........####Health: 16/16 ======================== .#.......).# ## ###..PMagic: 1/1======================== .#..⌠...⌠..# . PPP...AC: 3Str: 11 .#.........# .##..P...EV: 11Int: 8 .+....<....+ #.P.P.PP.SH: 0Dex: 17 ##.........# #PP..PP.PXL:  1 Next: 30% Place: Dungeon:1 ##..⌠...⌠..#####@PP*P.PPNoise: ---------  Time: 60.9 (0.0) ##.........#....##.P*Pr.Ri{[33ma) +2 sling {Francis c) +0 sling {Raimund ##.........#.#### P.P..Fire: a) +2 sling {Francisca} ######+#####.##P.. .......# #.### .####.## #.#r   quokka .# #.######.# .# #..).....# .# ########## _Your line of fire to the quokka is blocked by a demonic plant. _Unknown command.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (51% to hit)Riŏ####...#beefyandbeef the Shooter ######'#####Coglin .#.........####Health: 16/16 ======================== .#.......).# ## ###..PRi6Magic: 1/1======================== .#..⌠...⌠..# . PPP...AC: 3Str: 11 .#.........# .##..P...EV: 11RixInt: 8 .+....<....+ #.P.P.PP.SH: 0Dex: 17 ##.........# #PP..PP.PRi:XL:  1 Next: 30% Place: Dungeon:1 ##..⌠...⌠..#####@PP.P.PPRiNoise: ---------  Time: 60.9 (0.0) ##.........#....##.P.Pr.a) +2 sling {Francis c) +0 sling {Raimund Ri<##.........#.#### P.P..Fire: a) +2 sling {Francisca} ######+#####.##P.. .......# #.#Ri~## .####.## #.#r   quokka .# #.######.# .# #..).....# .# ########## _Unknown command.RiFire: a) +2 sling {Francisca}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (51% to hit)  Your line of fire to the quokka is blocked by a demonic plant.Rib _Ri .######'##### ..#.........#### ..#).# ## ###..P ..#..⌠...⌠..# . PPP... ..#.........# .##..P... ..+....<....+ #.P.P.PP. .##.........# #PP..PP.P .##..⌠...⌠..#####.PP.P.PP .##.........#...@##.P.Pr. .##.#.#### P.P.. .######+#####.# #P.. ........# #.# ######.## #.#.# #.######.#.# #..).....# ..# ########## ###Ri:rRi,.Ri5rP.Ri0+1.9 (1Ri@PPP.P.PPP..PPPPRi  Fire: a) +2 sling {Francisca}Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a quokka (51% to hit) _Your line of fire to the quokka is blocked by a demonic plant. _The quokka leaves your sight.Ri4Ri7RiCRiRi2RiRi`Ri 3Ri Ri> t#.######'#####.#.# ###.#.).# ## ###..P.#..⌠...⌠..# . PPP....#.# .##..P....+....<....+ #.P.P.PP. #.##.# #PP..PP.P #.##..⌠...⌠..#####.PP.P.PP #.##.#..@.##.PrP.. #.##Ri? .#.#### P.P.. #.######+#####.# #P.. #.# #.# ## #..####.## #.# #..# #.######.# #..# #..).....# #..# ##RiI rr   quokka  A quokka comes into view.Ri_J %0Ri Y 1.RiZ 22.9 (1 _Ria PPP..PPPPRid Ri|j#.######'##### #...#.# ###Ri3}.#.).# ## ###..P.#..⌠...⌠..# . PPP....#.# .##..P... #...+....<....+ #.P.P.PP. ##.##.# #PP..PP.P  #.##..⌠...⌠..#####.PPrP.PP Ria} #.##.#.@..##.P.P..  #.##Ri}6.#.#### P.P..  #.######+#####.# #P..  #.# #Ri}.# ##  #..####.## #Ri}.#  #..# #.######.#  #..# #..)....Ri~q.#  #..# ### Ri~B ####RiL.RiArRi\&3RiRLPPRiNRil_ 3Rif Ri s..#.........####.#).# ## ###..P.#..⌠...⌠..# . PPP... #....#.........# .##..P... ##...+....<....+ #.P.P.PP.  ##.##.........# #PP..PP.P  #.##..⌠...⌠..#####.PP.P.PP #.##.........#....##rP.P.. #.##.#@#### P.P.. #.######+#####.# #P..Ri  #........# #.# ## #..####.## #.#  #..# #.######.# #..# #..).....# #..# ########## #### Ri$ ;4Ri DPPRiC  .).# ## ###..P .⌠...⌠..# . PPP... #.....##.. ##...+....<....+ #.P.P.PP  ##.##.........# #PP..PP.P ⌠...⌠..#####.PP.P.P.......#....##rP.P...#### RiD ####+#####@# #.......#  ######.# _Something bites the demonic plant. The demonic plant begins to die.RiM RilM *5.9 (2RiS Riq  .⌠...⌠..# . PPP... #.....##.. ##...+....<....+ #.P.P.PP  ##.##.........# #PP..PP.P ⌠...⌠..#####.PP.P.P.......#....##rP.P...#### ####+#####.# #.......# Ri$ r ######.#  #.#####Ri Rik *6.9 (3Ri RiV*  #.....##.. ##...+....<....+ #.P.P.PP  ##.##.........# #PP..PP.P ⌠...⌠..#####.PP.P.P.......#....##rP.P..Ri* .#### ####+#####.# #.......#  ######.# Ri* > #.#####.)....Ri+ (#RiN4 Ri4 *7.9 (4Ria: RiB  #...+....<....+ #.P.P.PP  ##.##.........# #PP..PP.P ⌠...⌠..#####.PP.P.P.......#....##rP.P...#### ####+#####.# #.......#  ##Rik F####.#  #.#####Ri t..)....########Ri @8.9 (5Ri! Ri ##.##.........# #PP..PP.P #.##..⌠...⌠..#####.PP.P.PP #.##.........#....##rP.P.. #.##.#.#### P.P.. #.######+#####.# #P.. #........# #.# ## #..####.## #.#  #..# #.######.# #..# #..)...@.# #..# ########## #### RigRi*9.9 (6RiRi ##.##.# #PP..PP.P #.##..⌠...⌠..#####.PP.P.PP #.##.#....##rP.P.. #.##.#.#### P.P.. #.######+#####.# #P.. #.# #.# ## #..####.## #.# #..# #.######.# #..# #..)..@..# #..# # ####Ri͋Ri0+70.9 (7Ri"Ri ##.##.# #PP..PP.P #.##..⌠...⌠..#####.PP.P.PP #.##.#....##rP.P.. #.##.#.#### P.P.. #.######+#####.# #P.. #.# #.# ## #..####.## #.# #..# #.######.# #..# #..).@...# #..# # ####Ri%Ri*1.9 (8Ri9RiRiHRiT _Key pressed, stopping explore.Ri'+[........Ri+Ri0RiO ##.##.# #PP..PP.P #.##..⌠...⌠..#####.PP.P.PP #.##.#....##rP.P.. #.##.#.#### P.P.. #.######+#####.# #P.. #.# #.# ## #..####.## #.# #..# #.######.# #..# #..)@....# #..# #Ri PB ####RiVRi`W12.9 (1 _Ri]Ri* ##.##.# #PP..PP.P #.##..⌠...⌠..#####.PP.P.PP #.##.#....##rP.P.. #.##.#.#### P.P.. #.######+#####.# #P.. #.# #.# ##Rio3 #..####.## #.# #..# #.######.# #..# #..@.....# #..# # ####RiRic*3.9 (2RiRi7  ##.##.# #PP..PP. #.##..⌠...⌠..#####.PP.P. #.##.#....##rP.P #.##.#.#### P.P #.######+#####.# #P #........# #.#  #..####.## #.# #..# #.######.# #..# #.@).....# #..# # ####You see here a +0 sling.Ri;<RiA=14.9 (3 _RiUCRiP,..+....<....+ #.P.P.P#.##.........# #PP..P #.##..⌠...⌠..#####.P #.##.#....##rP.P #.##.........#.#### P.P #.######+#####.##P #........# #.# #..####.## #.# #..# #@######.# #..# #..).....#Ri #..# ##############RiRi*5.9 (4RiMRiZM#.#####....#.........# .##..P.##...+....<....+ #.P.P.#.......# #PP..PP⌠...⌠..#####.PP.P....##r.........#.#### P.#.######+#####P#........####@## .######...).....#..# ##########RiC'Ri'*6.9 (5Ri-Ri#..........#..⌠...⌠..# . PPP. #.#####....#.........# .##..P..##...+....<....+ #.P.P##.##.........# #PP..P#.##..⌠...⌠..#####.PP.#.##.#....##rP.P.#.##.........#.#### P.P.#.######+#####.# #P.#.......@# #.# ##..####.## #.# #..# #.######.# #..# #..).....##..# ##############Ri@7.9 (6RiRi#.........#+....<....+..........⌠...⌠.........'RiRi( *8.9 (7Ri%Ril(? _You open the door.Ri/Ri2T _Key pressed, stopping explore.RigDT...)..RirERiKRiM######.....).# ## ###.....⌠...⌠ PP #.#####....#.........# .##..P..##...+....<....+ #.P.P.PP##.##.........# #PP..PP.#..⌠...⌠..#####.PP.P.P#.........#....##r.##.........#.#### P..######@#####P.......#..####.## #..# #.######.#RiRi19.9 (1 _RiRi;"   ##...#..# ### ######....#.......).# ## ###..P ..........#..⌠...⌠..# . PPP. .#####....#.........# .##..P...##...+....<....+ #.P.P##.##.........# #PP..P#.##..⌠...⌠..#####.PP.P.PPRi##.##.........#....##rP.P.#.##.....@...#.#### P.P.#.######'#####.# #P..#........# #.# ###..####.## #.##..# #.######.##..# #..).....##..# ##############There is an open door here.Ri+Rib,280.9 (2 _Ri0Ri######'#####   ##...#.........# ### #####....#.......).# ## ###..P ........#..⌠...⌠..# . PPP... #####....#.........# .##..P... ##...+....<....+ #.P.P.PP. ##.##.........# #PP..PP.P #.##..⌠...⌠..#####.PP.P.PP #.##......@..#....##rP.P.. #.##.........#.#### P.P.. #.######'#####.# #P.. iʔR12;7H#........# #.# ###..####.## #.##..# #.######.##..# #..).....##..# ##############Ri@1.9 (3RiqRiB.####...# ######'#####   ##...#.........# ### ####....#.......).# ## ###..P ........#..⌠...⌠..# . PPP... ####....#.........# .##..P... ##...+....<....+ #.P.P.PP. ##.##.........# #PP..PP.P Ri#.##..⌠...⌠@.#####.PP.P.PP #.##.........#....##rP.P.. #.##.........#.#### P.P.. #.######'#####.# #P..#........# #.# ###..####.## #.##..# #.######.##..# #..).....##..# ##########Ri Ri*2.9 (4RiRi9##.#....P.### .####...# ######'#####   ##...#.........# ### ###....#.......).# ## ###..P .......#..⌠...⌠..# . PPP... ###....#.........# .##..P... ##...+....<....+ #.P.P.PP. ##.##........@# #PP..PP.P #.##..⌠...⌠..#####.PP.P.PP #.##.........#....##rP.P.. #.##.........#.#### P.P..#.######'#####.# #P..#.......iO0m.# #.# ###..####.## #.##..# #.######.##..# #..).....#Ri_@3.9 (5RigRi$M.....♣P..#  ##.#....P.## #.####...#  ##.######'####  ##...#.........# ### ###.....).# ## ###..P ...⌠...⌠ PP ###....#.........# .##..P..##...+....<...@+ #.P.P.PP.#.......# #PP..PP.⌠...⌠..#####.PP.P.PP#.##.........#....##rP.P...##4.9 (6 _Key pressed, stopping explore.Ri/....'.RizRi#.#'..#0###Ri;rRiʛ>r.Riulr   quokkaRiҢRiE======5.9 (1Ri#Ri= _As you open the door, it creaks loudly!Ri   .###  ..#  ###'#####  ........# ### ......).# ##  .⌠...⌠..# .  ........##.#  ...<...@'..#  ........####  #.##..⌠...⌠..#  #.##.........#RiA  #.##.........#.#### P.P..  #.######'#####.# #P..  .# #.# ##  #.## #.#  #..#  RiK    .###  ..#  ###'#####  ........# ### ......).# ##  .⌠...⌠..# .  ........##.#  ...<...@'..#  RilL ........####  #.##..⌠...⌠..#  #.##.........#  #.##.........#.####   #.######'#####.# #P..  .# #.#   #.##   #..# RiS Ri`U RiX[ Riz_ ] _A quokka is nearby!RiAl )))))You shoot a sling bullet.Ri( ))The sling bullet hits the quokka but does no damage.  You shoot a sling bullet.Ri6Cr.Ri=j.⌠...Ri>===---7.2 (1.3Rev RiFRiH` _The sling bullet barely misses the quokka.Ri*   .###  ..#  ###'#####  ........# ### ......).# ##  .⌠...⌠..# .  ........##.#  ...<...@'..#  ........####  #.##..⌠...⌠..#  #.##.........#  #.##.........#.#### P.P..  #.######r#####.# #P..  ..# #.# ##  #.## #.#  #..#  Ri   .###  ..#  ###'#####  ........# ### ......).# ##  .⌠...⌠..# .  ........##.#  ...<...@'..#  ........####  #.##..⌠...⌠..#Ri  #.##.........#  #.##.........#.####   #.######r#####.# #P..  ..# #.#   #.##   #..# RiRiB9---Ri RiY] _A quokka is nearby!Ri$   .###  ..#  ###'#####  ........# ### ......).# ##  Ri$.⌠...⌠..# .  ........##.#  ...<...@'..#  ........####  #.##..⌠...⌠..# Ri$J #.##.........#  #.##.........#.#### P.P.. Ri$ #.######r#####.# #P..  ..# #.# ##  Ri%Y#.## #.#  #..#  Ri#v   .###  ..#  ###'#####  ........# ### ......).# ##  .⌠...⌠..# .  ........##.#  Ri2...<...@'..#  ........####  #.##..⌠...⌠..#  #.##.........#Ri;  #.##.........#.####   #.######r#####.# #P..  ..# #.#   #.##   #..# Ri3RiRi] _A quokka is nearby!Riw g )))))))RiKx /You shoot a sling bullet.Ri  The sling bullet barely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.Ri r'r.Riґ n.⌠.....Ri7 '8.5Riř RiR 4 _The quokka is lightly wounded.Rin )) You shoot a sling bullet. The sling bullet hits the quokka.Ri  The quokka is heavily wounded.You shoot a sling bullet. The sling bullet hits the quokka.Ri+ Ur.Rib4 8.Ri=5 c9.7 (1.2Rev+ Ri< Ri@ Z _The quokka is almost dead.RiY †You shoot a sling bullet. The sling bullet hits the quokka.Ri!`?)Ri} )))You kill the quokka!Ri5.†..Ri>590.9Rev* Ri"M/ _You shoot a sling bullet.Ri\:Ri*<Ri<RiERi #.....♣P..# ##.#....P.### #.####...# ##.######'#####  ##...#.# #. ### ....#.......).# ##..###..P #..⌠...⌠..# .. PPP... ....#.........##.#.##..P...  ##...+....<....@..##.P.P.PP. ##.##.........#####PP..PP.P #.##..⌠...†..#####.PP.P.PP #.##.........#....##rP.P.. #.##.##.######'######...... Ri_---10Rev+ RiRi'n .....♣P..# .#....P.### #.####...#  ##.######'##### . ##...#.........# #.# ### ....#.......).# ###..###..P #..⌠...⌠..# ... PPP... ....#.........##.#.##..P... ##...+....<....'@.##.P.P.PP.  ##.##.........#####PP..PP.P Ri[)b#.##..⌠...†..#####.PP.P.PP #.##.........#....##rP.P.. #.##.........#.######'#####..#..####.  There is an open door here.Ri0Riz1M---2.9 (2 _Rio7Ri9Ri?RiBT _Key pressed, stopping explore.Ri"VRiVRi\Ri^H _No target in view!Ri.'RiSRiRi♣P..# .#....P.### #.  #.####...# #. ##.######'#####.. ...#.........#. #.# ### ....#.......).#.###..###..P #..⌠...⌠..#.... PPP... ....#.........##.#.##..P... ...+....<....'.@##.P.P.PP. ##.##.........#####PP..PP.P  #.##..⌠...†..#####.PP.P.PP  #.##.........#....##rP.P..  #.##......  #.######'  #. RiRih13.9 (1 _RiRilM♣P ....♣P..# .#....P.##  ...#  #.######'#### .. #.....#. #.# ###.....).#.###..###..P⌠...⌠..#.....#PP ....#.........##@#.##..P.. #...+....<....'..##.P.P.PP. #.......#####PP..PP.#.##..⌠...†..#####.PP.P.PPRev+ ....'Ri@4.9 (2Ri\ Ri$l  #....♣♣..# #..♣P♣P..# #.#....♣P..# #.# #.#....P.### #.#  #.####...# #.#  ##.######'#####.# .. ##...#...#.# #.# ### #....#.......).#.###..###..P.#..⌠...⌠..#@....#PPP....#.........##.#.##..P.....+....<....'..##.P.P.PP.#.##.........#####PP..PP.P #.##..⌠...†..#####.PP.P.PP #.##.........#....##rP.P.. #.##.........#.#### P.P.. #.######'#####.##P.. #........# #.###Rit Riu Y5.9 (3Rev Rifz Ri M.....♣P..♣♣ #..♣P .....♣P..# #.#....P.## ...#   ##.######'#### .. #..#.# #.# ### #.....).#@###..###..P .⌠...⌠..#.....#PP #....#.........##.#.##..P.. ##...+....<....'..##.P.P.PP.Rev P..P.PRi @6.9 (4Ri sPPPPRiV ♣♣..# #.# ..♣P♣P..# #.# ....♣P..# #.# #....P.### #.#  #.####...# #.# ##.######'#####.# .. #...#.........#.# #.# ### ....#.).#.###..###..P ....#..⌠...⌠..#.@...#PPP... #.........##.#.##..P... +....<....'..##.P.P.PP. ##.........#####PP..PP.P .##..⌠...†..#####.PP.P.PP  #.##.........#....##rP.P..  #.##.#.#### P.P..  #.######'#####.# #P..  iW 4m#........# #.#  ##RiH` @7.9 (5Rig PPPPRi ♣♣..# #.# ♣P♣P..# #.# ♣P..# #.# #....P.### #.# #.####...# #.# #.######'#####.# .. ...#.#.# #.# ### #.).#.###..###..P #..⌠...⌠..#..@..#PPP... #.##.#.##..P... ...+....<....'..##.P.P.PP. .##...#####PP..PP.P #.##..⌠...†..#####..P.P.PP #.##.........#....##.P.PRi) F.. #.##.........#.#### .P.P.. #.######'#####.# ##... Ri @8.9 (6Ri PPPPP.PPRiB g♣♣..# #.# ♣P♣P..# #.# ♣P..# #.# ....P.### #.# RiC q.####...# #.# ## .######'#####.# .. #.#.# ##.# ### #.).#.###..###..P #..⌠...⌠..#...@.#PPP... #.RiSC 4##.#.##..P... +....<....'..##.P.P.PP. .##.RiC x..#####PP..PP.P .##..⌠...†..#####..P.P.PP .##...#....##.P.PRi D h.. .##. RiL K9.9 (7Ri\R PPPPPRiL Z ♣♣..# #.# P♣P..# #.# ♣P..# #.# P.### #.# ####...# #.# ### ######'#####.# ... #.#.# ###.# ### #.).#.###..###..P #..⌠...⌠..#....@#PPP... #.##.#.##..P... +....<....'..##.P.P.PP. ##..#####PP ##..⌠...†..#####..PRi 1.P.PP ##...#....##.P.P.. ##.#.#### .P.P.. ######'#####.# ##... RiP E100.9 (8.0)Ri Ri Ri( Ri T _Key pressed, stopping explore.Ri `........RiB Ri RiEQ ♣P..# ♣♣..# #.# ♣P..# #.# ♣P..# #.# ..P.### #.# ...# #.# #### #####'#####.# ... #..#.# ###.# ### #.......).#.###.@###..P #..⌠...⌠..#.....#PPP.... #.........##.#.##..P...P +....<....'..##.P.P.PP...........#####PP..PP.P...⌠...†..#####..P.P.PP..RiwR 3#....##.P.P............#.#### .P.P... #####'#####.# ##...Ri] RiC_ 11.9 (1 _Rif :PPP.PPP.PPP.PPRi r.P.# P..# ..# #.# P..# #.# P..# #.# .P.### #.# ...# #.# ########.###'#####.# #........ ..#.# ###@# ### .......).#.###..###..P ..⌠...⌠..#.....#PPP.... .........##.#.##..P...P ....<....'..##.P.P.PP.. .........#####PP..PP.P. ..⌠...†..#####..P.P.PP. .#....##.P.P... Ri [.........#.#### .P.PRi4 Ri *2.9 (2Rik Ri@ KM..† .P P ♣P..# .P.## ...# ####### ####'#####.# #@.........#.# ###.#.#####.....).#.###..###..P ..⌠...⌠..#.....#PPP....#.#.P#'..#S   ball python (constriction, asleep)SRiI k  You encounter a ball python.Ri3Q RiQ +3.9 (3Ri/W RiY < _Found a faded altar of an unknown god.Ri]1† #.# #.# #.# #.# #.# ########.  #@.......  ###.#.##### ).###..P .#PPP.... .#Ri.P# <##.#  †  Ri† #.# #.# #.# #.# #.# ########.  #@.......  ###.#.##### ).###..P .#PPP.....#.P#<##.# †RiBRiRiaRi̯b _A ball python is nearby!RiA ))))))S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.Rio )The ball python is heavily wounded.You shoot a sling bullet.Ri1_Ri4.SRi>.....Rixb===5.1 (1.2Rev Ri Ri e _The sling bullet barely misses the ball python.Rir ))))) You shoot a sling bullet. The sling bullet hits the ball python.Ri .  The ball python is severely wounded.You shoot a sling bullet. The sling bullet hits the ball python!Ri )Ri4 <......Ri > 66.4 (1.3Ri vRev+ _You kill the ball python!Ri ~ _Your Stealth skill increases to level 1!Ri 3Ri Ri H _No target in view!Ri׃3Ri̊RiH _No target in view!RiP...Ri1Ri>† P.# ..# ..# #.# ..# #.# ..# #.# P.### #.# ...# #.# #.#'#####.# #.#.# ###.#.#).#.###..###..P ⌠...⌠..#.....#PPP.... ##.#.##..P...P#<....'..##.P.P.PP..#Ri#####PP..PP.P._P⌠...†..#####..P.P.PP.#. 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Ri') 6♣. ♣.  ♣.  #♣.♣####  RiO) #.###..@...##  #Riu) .####..# #.#.Ri) ###.# ##.# #..###..P.#P.P.###.#.# .#PPP....#...PP.P##.## Ri) .##..P...P#PP.P...##..# #.P.P.PP..#P.PP..P..#.## Ri) #PP..PP.P._PP..P...P#..# #..P.P.PP.#.PPP..PPP##.# Ri/ Ri/ *5.7 (5RiQ4 Rip   ♣.♣  ♣.♣Ri 7  ♣.♣  ♣.♣  ♣.♣ Riߖ ♣.♣  #♣.♣#### Ri #.###.@....##  #Ri7 .####..#  ###.#.##.# ##.# Rid #..###..P.#P.P.###.#.# .#PPP....#...PP.P##.## Ri #.##..P...P#PP.P...##..# #.P.P.PP..#P.PP..P..#.## #PP..PP.P._PP..P...P#..# Ri A#..P.P.PP.#.PPP..PPP##.# Ri @6.7 (6Ri Ri Ri; Ri@ T _Key pressed, stopping explore.Ri Q......Ri Ri2 RiF ♣.♣  ♣.♣  ♣.♣ # ♣.♣ # ♣.♣ # ♣.♣ ##♣.♣#### # ########.###......## # #...........@####..# # ###.#.#########.# ##.# ###..###..P.#P.P.###.#.# ....#PPP....#...PP.P##.## #.##..P...P#PP.P...##..# .##.P.P.PP..#P.PP..P..#.## #PP..PP.P._PP..P...P#..# #..P.P.PP.#.PPP..PPP##.# ...##.P.P...#..P...P## #.# 7.7 (1 _Ri  ♣.♣  ♣.♣  ♣.♣ .# ♣.♣ .# ♣.♣ .# ♣.♣ .# #♣.♣#### .# #.###......## .# #.####..# .# ###.#.#.# ##.# .###..###..P.#P.P.###.#.# .#PPP....#...PP.P##.## #.#.##..P...P#PP.P...##..# .##.P.P.PP..#P.PP..P..#.## #PP..PP.P._PP..P...P#..# #..P.P.PP.#.PPP..PPP##.# .##.P.P...#..P...P## #.# 8.7 (2_Ri.  ♣.♣  ♣.♣  ♣.♣ #.# ♣.♣ #.# ♣.♣ #.# ♣.♣ #.## #♣.♣#### #.# #.###......## #.# #.####..# #.# ###.#.#.# ##.# #.###..###..P.#P.P.###.#.# #.....#PPP....#...PP.P##.## #.#.##..P...P#PP.P...##..# '..##.P.P.PP..#P.PP..P..#.## #PP..PP.P._PP..P...P#..# #..P.P.PP.#.PPP..PPP##.# #....##.P.P...#..P...P## #.# 9.7 (3_Rig T ♣.♣ Ri lP ♣. ♣.♣Ri  Rig n♣. ♣. ♣.♣RiȆ  Ri  #.#Ri u.♣♣. ♣.♣ Ri  #.#Ri T.#. ♣.♣Ri 1  #.#Ri 3.. ♣.♣RiX 1  #.#Ri  #. #♣.♣#### Ri , #.# Rit #.###......## Riώ 8#.# #Ri P.####..# .#.# ###.#.#.# ##.# .#.###..###..P.#P.P.###.#.# .#.....#PPP....#...PP.P##.## .##.#.##..P...P#PP.P...##..# .'..##.P.P.PP..#P.PP..P..#.## .#####PP..PP.P._PP..P...P#..# .#####..P.P.PP.#.PPP..PPP##.# .#....##.P.P...#..P...P## #.# 60.7 (4Ri8  ♣.♣  P ♣....♣.♣  ♣. ♣... ♣.♣  #.# .♣♣... ♣.♣  #.# .#.. ♣.♣  #.# ... ♣.♣  #.# #.# #♣.♣####  #.# #.###......## #.# #.####..# .#.# ###.#.#.# ##.# ).#.###..###..P.#P.P.###.#.# .#.....#PPP....#...PP.P##.## .##.#.##..P...P#PP.P...##..# .'..##.P.P.PP..#P.PP..P..#.## .#####PP..PP.P._PP..P...P#..# .#####..P.P.PP.#.PPP..PPP##.# .#....##.P.P...#..P...P## #.# Rim< @1.7 (5RiB Ri- @MRi ♣ ♣....♣P ♣....♣ ♣. ♣....♣.♣♣.....#...... ♣.♣ Riy r #.# #♣.♣####  #######@###......# ###.# #............####. ..#.# ###.#.#########.# # ).#.###..###..P.#P.P.###.#.#  RiF Ri *2.7 (6RiJ Ri" iM ♣ Ri&# ♣ ♣P ♣ ♣. ♣....♣♣.♣♣....♣#..#...##....# ♣.♣  #@# #♣.♣####  #######.###......# RiP# t###.# #............####. Ri~# ..#.# ###.#.#########.# ##.#  Rii- @3.7 (7Ri2 &_Rid M# ♣ ♣ ♣P ♣ ♣. ♣....♣♣.♣♣....♣#..#...##..@.# ♣.♣  ###.###♣.♣####  #######.###......# ###.# #............####..#  #####Ri9 Ri V4.7 (8RiS ♣..##  ♣...#♣   ♣....♣  ♣ ♣....♣.♣  P ♣....♣.♣   ♣. ♣....♣.♣  #.# ♣.♣♣....♣.♣  #.# #..#.@.#♣.♣  #.# #....##♣.♣  #.# ###.###♣.♣####  Ri #.# ########.###......##  ##.# #............####..#  .#.# ###.#.#########.# ##.#  .#.###..###..P.#P.P.###.#.#  .#.....#PPP....#...PP.P##.##  .##.#.##..P...P#PP.P...##..#  Ri]Ri*5.7 (9RiRiu♣..##  ♣...#♣  ♣....♣ ♣ ♣....♣.♣  P ♣....♣.♣  ♣. ♣....♣.♣ #.# ♣.♣♣....♣.♣  #.# #..#...#♣.♣  #.# #..@.##♣.♣  #.# ###.###♣.♣####  #.# ########.###......## ###.# #............####..# Ri<..#.# ###.#.#########.# ##.# ).#.###..###..P.#P.P.###.#.# .#.....#PPP....#...PP.P##.## .##.#.##..P...P#PP.P...##..# .'..##.P.P.PP..#P.PP..P..#.## RiD6.7 (10.0)RihRi ♣..##  ♣...#♣  ♣....♣  ♣♣ ♣....♣.♣  P ♣....♣.♣  ♣. ♣....♣.♣  #.# ♣.♣♣....♣.♣  #.# #..#...#♣.♣  #.# #.@..##♣.♣  #.# ###.###♣.♣####  #.# ##.###......## #.# #............####..#.#.# ###.#.#########.# ##.# .).#.###..###..P.#P.P.###.#.# ⌠..#.....Ri#PPP....#...PP.P##.##.##.#.##..P...P#PP.P...##..#.'..##.P.P.PP..#P.PP..P..#.##Ri_RiI+7.7 (11Ri Ri.P. ♣..##.. ♣...#♣ ♣. ♣....♣ ♣♣. ♣....♣.♣ Pr ♣....♣.♣ ♣. ♣....♣.♣ #.# ♣.♣♣....♣.♣ #.##...#♣.♣Ri~/ #.#....##♣.♣ # #.# ###.###♣.♣## # #.# ########.###......## #####.# #............####..# ....#.# ###.#.#########.# ##.#r   rat (asleep) ..).#.###..###..P.#P.P.###.#. .⌠..#.....#PPP....#...PP.P##.##.##.#.##..P...P#PP.P...##..Ri8 _No target in view! _Key pressed, stopping explore.  You encounter a rat.Ri7Nn8.7 (12 _Rim .  You shoot a sling bullet. The sling bullet hits the rat.RiOF))Rii )You kill the rat!Ri2...Rio8===70.0 (1.3)Rev RiRi/ _You shoot a sling bullet.Ri RiB Rid Ri H _No target in view!Ri*H Ri6I RiO RiQ H _No target in view!RiR~.....###.......RiRiV P.♣♣..## P ..♣♣...#♣ . ♣..♣....♣ ♣♣..♣....♣.♣ P.♣♣....♣.♣ ♣..♣....♣.♣ #.# ♣.♣♣....♣.♣ #.#Ri42 #@.#...#♣.♣ #.# ##....##♣.♣ ## #.# ###.###♣.♣#### .# #.# #.###......## '#####.# #.....####..#.#.# ###.#.#########.# ##.# ...).#.###..###..P.#P.P.###.#.# ..⌠..#.....#PPP....#...PP.P##.## .....##.#.##..P...P#PP.P...##..#RiRi<---10 _Ri%RiM..♣  P.♣♣..## P..♣♣...# .  ♣♣..♣P.♣♣ ♣..♣♣@♣♣......#... ##....##♣.♣ ## #.####.###♣.♣####Rev ..#Rio F---2.0 (2Ri&RiVvM♣♣..♣  P.♣♣..## P..♣♣...# . ♣..♣....♣ ♣♣..♣♣P.♣ Ri͍3♣@.♣♣.♣♣......#...#.###....##♣.♣Rev #RiÕRiN.3.0 (3RiRi"M ♣♣♣..♣  P.♣♣..## P..♣♣...# . ♣..♣....♣ ♣♣..♣Ri|/♣P@♣♣ ♣♣..♣♣.♣♣....#.##..#...#♣.♣.Ri..#Ri@$.#Rij Ri *4.0 (4RiRivM..# ♣♣..♣  ♣P.♣♣..## P..♣♣...# .  Ri5w♣♣@.♣P.♣ ♣♣..♣RiXwU#.#♣.♣♣....♣.♣#RiywRi_Ri*5.0 (5Ri@RigM♣..# ♣..♣  ♣P.♣♣..## PRi♣..♣♣...# .  ♣♣..♣♣P.♣♣♣♣..♣....♣.♣♣RiRi *6.0 (6RigRi[M.♣..# ♣..♣  ♣P.♣♣..## P♣.@♣♣...# Ri[!.♣ ♣..♣♣P.♣♣....♣.♣♣#RiAa@7.0 (7Ri}dRi0M...♣.♣..# ♣..♣  ♣P@♣♣..## P..♣♣...# .Ri♣♣..♣....♣ ♣♣..♣....♣.♣##.RiRi*8.0 (8RiRiRiRi@T _Key pressed, stopping explore.Rik........RivRifPM..K##...♣....♣..# ♣.@♣  ♣P.♣♣..## RiPKP..♣♣...# .♣♣..♣....♣♣K   kobold (asleep)#..RiX  You encounter a kobold. It is wielding a +0 whip.Ri^&0Ri_29.0 (1 _RiLdRi8gRiZQ ..K## ...♣ .... ..♣ ..# ♣.♣ ♣♣.♣ ♣.@♣ ♣P.♣♣..## P ♣..♣ . ♣♣..  ♣♣..  ♣P.♣♣  ♣♣..  #.# ♣.♣  #.#  Ri(C ..K## ...♣ .... ..♣ ..# ♣.♣ ♣♣.♣ ♣.@♣ ♣P.♣♣..##  ♣..♣  ♣♣.. ♣♣.. ♣P.♣♣ Ri:) ♣♣.. #.# ♣.♣ #.# Ri]/Ri/Ri6Ri8] _A kobold is nearby!Rix ))))))K  You shoot a sling bullet. The sling bullet hits the kobold.RiH )The kobold is severely wounded.You shoot a sling bullet.RiV G.KRi >......Ri c===80.2 (1.2Rev Ri Ri  a _The sling bullet closely misses the kobold.Ri )You shoot a sling bullet. The sling bullet hits the kobold.Ri/$ /))))Riw$ ))RiZ l )You kill the kobold!Ri/D).....91.4Rev+ RiJ/ _You shoot a sling bullet.Ri%Ri&Ri,Ri0H _No target in view!RiL+Ri+RiF1Ri5H _No target in view!RiRiERizRiH _No target in view!Ri .RiRiRiCKM.w... ....##...)♣#.......♣..# ♣♣..♣  RiK♣P.♣♣..## P..♣♣...# .♣♣..♣....♣w   dart slug (asleep)♣♣.♣Ri{Ti  You encounter a dart slug.Ri"\(0.0Ri\;---2.4 (1 _Ri'oRi7@ .w... ....## ...)♣ #.... ...♣ ..# ♣.♣ ♣♣@♣ ♣..♣ ♣P.♣♣..## P ♣..♣ . ♣♣..  ♣♣..  ♣P.♣  ♣♣..  #.#  Ri| / .w... ....## ...)♣ #.... ...♣ ..# ♣.♣ ♣♣@♣ Ri ♣..♣ ♣P.♣♣..##  ♣..♣  ♣♣.. ♣♣..  ♣P.♣ ♣♣.. #.# Ri --- _A dart slug is nearby!Ri  .w... ....## ...)♣ #.... ...♣ ..# ♣.♣ Ri *♣♣@♣ ♣..♣ ♣P.♣♣..## P ♣..♣ . ♣♣..  ♣♣..  ♣P.♣  ♣♣.. RiL ; #.#  RiR  .w... ....## RiS ...)♣ #.... ...♣ ..# ♣.♣ ♣♣@♣RiS  ♣..♣ ♣P.♣♣..## RiT t ♣..♣ Ri;T ♣♣.. ♣♣..Ri_T y  ♣P.♣RiT N ♣♣.. RiT <#.# RiZ RiU[ Ri_ Ria ` _A dart slug is nearby!Ri ))))))w    You shoot a sling bullet. The sling bullet hits the dart slug.Riz  The dart slug is moderately wounded.You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.RiXw......Ri 6===3.6 (1.2RiSRi4d _The dart slug is moderately wounded.Rim ))))))You shoot a sling bullet. The sling bullet hits the dart slug.Ri )The dart slug is heavily wounded.You shoot a sling bullet.RiG.wRi\%=......Ri%k4.9 (1.3Rev* RiI+Ri.g _The sling bullet completely misses the dart slug.Ri7Q )))))You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.Ri  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.RiFYG.wRi]8.....Ri],6.1 (1.2RiQaRic] _The dart slug is almost dead.RiL2 †You shoot a sling bullet. The sling bullet hits the dart slug.Ri7O))))Ri$z )))You kill the dart slug!RiTJh..†....RiMRiWbeefyandbeef the Shooter.....Coglin....##Health: 16/16 ========================†..)♣Magic: 1/1========================#....AC: 3Str: 11...♣EV: 11Int: 8..#SH: 0Dex: 17♣.♣XL:  1 Next: 130% Place: Dungeon:1♣♣@♣Noise: ===------  Time: 187.4 (1.3)♣..♣a) +2 sling {Francis c) +0 sling {Raimund♣P.♣♣..##Fire: a) +2 sling {Francisca} P♣..♣♣...#♣Rev* .♣♣..♣....♣♣♣..♣....♣.♣♣P.♣♣....♣.♣♣♣RiW[m..♣....♣.♣#.#♣.♣♣....♣.♣The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is almost dead.You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug! _You shoot a sling bullet.RiYQ _The dart slug is almost dead.  You kill the dart slug! _.  Your Dodging skill increases to level 2!  You have reached level 2!Ric/  --more--RiaE22/222/222% RimJ _RiS.RixM...... ....##†..)♣.# #........#...♣........# ♣♣.♣..♣  ♣P.♣♣..## P♣..♣♣...#♣♣..---80 _RisRi#u&MRiv.Riv..Riv....... Riw.....## .†..)♣♣# #....Rix#...♣.......@#.####♣♣.Rix♣..♣Rev* ♣P.♣RiWRiF---9.4 (2RiuRi& .# ........ .......# .....## .†..)♣♣♣#.# #......#...♣.#.####♣♣.♣ ♣♣.♣ ♣..♣RiA ♣P.♣♣..## PP ♣..♣♣...#♣ .. ♣♣..♣....♣ † ♣♣..♣....♣.♣ # ♣P.♣♣....♣.♣Ri\ Ri b90.4 (3Rev+ Ri Rio . .......# ........ .......# .......## .. ..†..)♣♣♣..JP#.# #.......#.....#..@♣ .........# ..####♣♣.♣ ♣♣.♣ ♣..♣ ♣P.♣♣..## J   endoplasm (asleep) P ♣..♣♣...#♣ .♣♣..♣....♣Riq 8 ♣♣..RiXy j  You encounter an endoplasm.Ri| J.Ri QJRi *1.4 (4Ri Ri ^ _The endoplasm quivers.Rif'  ....... .......# ........ .......# .......## ..  ..†..)♣♣♣.J.P  #.# #.......# Ri'  .....#..@♣ .........# ..####♣♣.♣ ♣♣.♣ ♣..♣ ♣P.♣♣..## P ♣..♣Ri9( l . ♣♣..   Ri  ....... .......# ........ .......# .......## ..  ..†..)♣♣♣.J.P  #.# #.......#  .....#..@♣ .........# ..####♣♣.♣ ♣♣.♣ ♣..♣ ♣P.♣♣..##  ♣..♣ ♣♣.. Ri$ Ri Ri Ri; a _An endoplasm is nearby!Ri  ....... .......# ........ .......# .......## ..  ..†..)♣♣♣.J.P  #.# #.......#  .....#..@♣ .........# ..####♣♣.♣ ♣♣.♣ ♣..♣ Ri ♣P.♣♣..## P ♣..♣ . ♣♣..   RiK ....... .......# ........ .......# .......## ..  ..†..)♣♣♣.J.P  #.# #.......#  .....#..@♣ RiP.........# ..####♣♣.♣ ♣♣.♣ ♣..♣ ♣P.♣♣..##  ♣..♣ ♣♣.. RiWRiYRiaRida _An endoplasm is nearby!Ri, ....... .......# ........ .......# .......## ..  ..†..)♣♣♣.J.P Ri1- #.# #.......#  .....#..@♣ .........# ..####♣♣.♣ ♣♣.♣ Ri^-:♣..♣ ♣P.♣♣..## PRi-* ♣..♣ .Ri-0 ♣♣..  Ri-, RiS ....... .......# ........ .......# .......## ..  ..†..)♣♣♣.J.P  #.# #.......#  .....#..@♣ .........# ..####♣♣.♣RiH ♣♣.♣ ♣..♣ ♣P.♣♣..##  ♣..♣ ♣♣.. Ri}Ri$RiRi$a _An endoplasm is nearby!Ri )))) You shoot a sling bullet. The sling bullet hits the endoplasm.RiFc. _An endoplasm is nearby! _An endoplasm is nearby!  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.Ri!(Ri9......20===2.7 (1.3Rev* Ri@RiCM _You kill the endoplasm!RiyRizRiDRiH _No target in view!Ri3RivRioH _No target in view!RiRiRiRiH _No target in view!Ri5 N....Ri Ri Q KM #RiZQ r.# .......## .. ....†..)♣♣♣...P#.# #..@....#RiQ ....#...♣♣♣.#........#..####♣RiQ u♣♣.♣♣♣..Ri[ Ria <---30 _Rid Ri> -....... ....... .......# ........ .# ♣.## ..♣....†..)♣♣♣...P.#.# #...@...# Ri .....#...♣♣♣.# .........# ..####♣♣.♣ ♣♣.♣♣..♣♣P.♣♣..## ♣..♣Ri  Riq Ri }---4.7 (2Rev+ Ri6 RiRG ....... ....... .......# ........ .......# ♣♣♣ .## ...♣♣....†..)♣♣♣...P.♣#.# #....@..# .....#...♣♣♣.# RiH g..# #..####♣♣.♣ ♣♣.♣♣..♣♣P.♣.. Ri2P Ri|P *5.7 (3RiuX Ri # .  .......  .......#  ........ ♣ .......# .♣♣♣  .......## #...♣♣  ....†..)♣♣♣...P.♣  Ri #.# #.....@.#  .....#...♣♣♣.#  ...# .#  ..####♣♣.♣ ## ♣♣.♣  ♣..♣   ♣P.♣♣..##   ♣..♣♣...#♣   ♣♣..♣....♣   Ri Ri *6.7 (4Ri Rin6  .  .  .# ♣P . P♣  .......# .♣♣♣  .......## ##...♣♣  ....†..)♣♣♣...P.♣  #.# #......@#  .....#...♣♣♣.#  .........# ..#  ..####♣♣.♣♣J## Ri97  ♣♣.♣♣. ♣..♣♣.  J   endoplasm (asleep)♣P.♣♣..##  ♣..♣♣...#♣  ♣♣..♣....♣  Ri? j  You encounter an endoplasm.RiH Ri1J 17.7 (5 _RiP RiR Ri     ♣P   P♣   .♣♣♣  .......## ##...♣♣  ....†..)♣♣♣...P.♣  #.# #......@#  .....#...♣♣♣.#  .........# ..#  ♣J##  ♣♣.♣♣. ♣..♣♣. ♣P.♣♣..##  ♣..♣♣...#♣   RiK    ♣P  Ri}K P♣   .♣♣♣  .......## ##...♣♣  ....†..)♣♣♣...P.♣ Ri@L #.# #......@#  .....#...♣♣♣.#  .........# ..#  ♣J##  ♣♣.♣♣. ♣..♣♣. ♣P.♣♣..##  ♣..♣♣...#♣   RiOTRiWRi^Ri`a _An endoplasm is nearby!Ri~- Ri   ♣P   P♣   .♣♣♣  .......## ##...♣♣  ....†..)♣♣♣...P.♣  #.# #......@#  .....#...♣♣♣.#  .........# ..#  ♣J## Ri ♣♣.♣♣. ♣..♣♣. ♣P.♣♣..##  ♣..♣♣...#♣   RiS    ♣P   P♣   .♣♣♣  .......## ##...♣♣  ....†..)♣♣♣...P.♣  #.# #......@# Ri  .....#...♣♣♣.#  .........# ..#  ♣J##  ♣♣.♣♣. ♣..♣♣. ♣P.♣♣..##  ♣..♣♣...#♣   Ri|#3Ri`)Ri_.a _An endoplasm is nearby!Ri    ♣P   P♣   .♣♣♣  .......## ##...♣♣  ....†..)♣♣♣...P.♣  #.# #......@#  .....#...♣♣♣.#  .........# ..#  Ri♣J##  ♣♣.♣♣. ♣..♣♣. ♣P.♣♣..##  ♣..♣♣...#♣   Ri     ♣P   P♣   .♣♣♣  .......## ##...♣♣  ....†..)♣♣♣...P.♣  #.# #......@#  .....#...♣♣♣.#  .........# ..#  ♣J##  ♣♣.♣♣. ♣..♣♣. ♣P.♣♣..##  ♣..♣♣...#♣   Ri w _An endoplasm is nearby!Ri1 u .  You shoot a sling bullet. The sling bullet hits the endoplasm.Ri a))Rii p )You kill the endoplasm!Ri 6...Ri >9===9.0 (1.3Ri Ri / _You shoot a sling bullet.Rin 3Ri Ri: F _Unknown command.Ric3RiRicH _No target in view!RiUXRiYRi_RicH _No target in view!Ri3RiyRi H _No target in view!Ri% -........Ri& Ri. RiZ M # ♣P. P♣ ...# .♣♣♣ ...## ##...♣♣ ....†..)♣♣♣@..P.♣#.# #.......##...P.#...♣♣♣.# ..........# ..#..####♣♣.♣♣.## ♣.Rim RiT >---2000 _Ri Ri  #.. . .. . .P♣ .# P.♣P  . #.P♣  .# ..♣♣♣  .## ##...♣♣  ....†..)♣♣♣.@.P.♣ Rip  #.# #.......##...P. .....#...♣♣♣.# .. ...# ..# ### ..####♣♣.♣♣.##  ♣♣.♣♣.  ♣..♣♣.  ♣P.♣♣..##  ♣..♣♣...#♣  Ri \---1.0 (2Ri Ri MJ ##..  .P♣ # P.♣P. #.P♣  #..♣♣♣ ...## ##@..♣♣ ....†..)♣♣♣...P.♣ #.# #.......##...P..#...♣♣♣.# #..............# ..# .#### #J   endoplasm (asleep)♣. Ri j  You encounter an endoplasm.Ri Ri `2.0 (3Rev  _Riu Ri Ri=m #J. #..   #..   .P♣   P.♣P   #.P♣   #..♣♣♣   ##@..♣♣  ....†..)♣♣♣...P.♣  #.# #.......##...P..  ♣♣♣.# #.....   ..# .####  ♣.## #  ♣♣.♣♣. ♣..♣♣.  Ri< #J. #..   #..   .P♣   P.♣P   #.P♣   #..♣♣♣   ##@..♣♣  ....†..)♣♣♣...P.♣  #.# #.......##...P..  ♣♣♣.# #.....   ..# .####  ♣.## #  ♣♣.♣♣. ♣..♣♣.  RioRi a _An endoplasm is nearby!RiRiRiRi,o _Your line of fire to the endoplasm is blocked by a plant.Ri%Ri&Ri.RiD7o _Your line of fire to the endoplasm is blocked by a plant.Ri Rii Ri Ri o _Your line of fire to the endoplasm is blocked by a plant.Ri E 3Ri:J RiK o _Your line of fire to the endoplasm is blocked by a plant.RiF Q #J. RiJG #..   #..   .P♣   P.♣P   #.P♣   #..♣♣♣ RixG h  ##@..♣♣  ....†..)♣♣♣...P.♣ RiG X #.# #.......##...P..  ♣♣♣.# #.....  RiG A ..# .####  ♣.## #  RiG D♣♣.♣♣. ♣..♣♣. Ri H ) Riv #J. #..   #..   .P♣   P.♣P   #.P♣   #..♣♣♣  Ri>/ ##@..♣♣  ....†..)♣♣♣...P.♣  #.# #.......##...P..  ♣♣♣.# #.....   ..# .####  ♣.## #  ♣♣.♣♣. ♣..♣♣.  RiRipRiRi  _An endoplasm is nearby!Your line of fire to the endoplasm is blocked by a plant.An endoplasm is nearby!RiRiKRitRi_Ri 3Ri Ri Ri`2 H #J......... # .P♣# P.♣P. #.P♣# #..♣♣♣# ##...♣♣†..)♣♣♣.@.P.♣Ri]3 ##.# #.......##...P.......#...♣♣♣.# #.........# ..# .########♣♣.♣♣.## # ♣. ♣..♣♣...#♣  Ri< Ri= 13.0 (1 _Ri`D RiF Ri3 #J.  #..  . #..  . .P♣  .# P.♣P  . #.P♣  .# #..♣♣♣  .## ##...♣♣  ....†..)♣♣♣@..P.♣  #.# #.##...P..  .....#...♣♣♣.# #.....  ...# ..# .####  ..####♣♣.♣♣.## #  ♣♣.♣♣.  ♣..♣♣.  ♣P.♣♣..##  ♣..♣♣...#♣ Ri24Ri7Rig8%4Ri>RiARiU Ri Ri Ri RiRinRiRiRi < ........ .P♣# P.♣P. #.P♣# #..♣♣♣...## ##...♣♣†..)♣♣♣...P.♣#.# #......@##...P.......#...♣♣♣.# #........# ..# .####♣  Rev ♣.♣♣..♣....♣  Ri| %5Ri Ri Rit #..  . #..  . .P♣  .# P.♣P  . #.P♣  .......# #..♣♣♣  .......## ##...♣♣  ....†..)♣♣♣...P.♣  #.# #.##...P..  .....#...♣♣♣.# #.....  .........# ..# .####  ..####♣♣.♣♣.## #  ♣♣.♣♣.  ♣..♣♣.  ♣P.♣♣..##  ♣..♣♣...#♣  ♣♣..♣....♣ Ri|Ri}06Ri}RiRi<t #..  . #..  ....... .P♣  .......# P.♣P  ........ #.P♣  .......# #..♣♣♣  .......## ##...♣♣ Ri ....†..)♣♣♣...P.♣  #.# #.##...P..  .....#...♣♣♣.# #.....  Riy2...# ..# .####  ..####♣♣.♣♣.## # ♣♣.♣♣. ♣..♣♣. ♣P.♣♣..## ♣..♣♣...#♣ ♣♣..♣....♣Ri Ri8&7RiRiRiX #.. ....... #.. ....... .P♣ .......# P.♣P ........ #.P♣ .......# #..♣♣♣ .## ##...♣♣ ....†..)♣♣♣...P.♣ #.# #.##...P.. .....#...♣♣♣.# #..... ..# ..# .#### ..####♣♣.♣♣.## # ♣♣.♣♣. ♣..♣♣. ♣P.♣♣..## ♣..♣♣...#♣  ♣♣..♣....♣Ri hY8Ri #.. ....... #.. ....... .P♣ .......# P.♣P ........ #.P♣ .# #..♣♣♣ .## ##...♣♣ ....†..)♣♣♣...P.♣ #.# #.##...P.. .....#...♣♣♣.# #..... .........# ..# .#### ..####♣♣.♣♣.## # ♣♣.♣♣. ♣..♣♣. ♣P.♣♣..## P ♣..♣♣...#♣ .RiP ♣♣..♣....♣Ri Ri&9RiTRi+  #...##..#.# .P♣#.# P.♣P#.. #.P♣.# #..♣♣♣#.## ##...♣♣#....†..)♣♣♣...P.♣ #.# #.##...P.. .....#...♣♣♣.# #..... .........# ..# .#### ..####♣♣.♣♣.## # ♣♣.♣♣. ♣..♣♣. ♣Ri P.♣♣..## PP ♣..♣♣...#♣ .. ♣♣..♣....♣Ri RiZ '10Ri? RiP Rir  #.. .##.. #.# .P♣ #.## P.♣P#. #.P♣.# #..♣♣♣ #.## ##...♣♣ #....†..)♣♣♣...P.♣ #.# #.##...P..Ri  .....#...♣♣♣.# #..... .........# ..# .#### ..####♣♣.♣♣.## #  ♣♣.♣♣.  ♣..♣♣. ♣P.♣♣..## ♣PP ♣..♣♣...#♣ ... ♣♣..♣....♣Ri Ri[ &1RiT Ri Ri'RiW(Ri/Ri1Ri8MJ......#)#..#..  .P♣  ## P.♣P##. #.P♣ .. #..♣♣♣ ...## ##...♣#....†@.)♣♣♣...P.♣ #.##.#.......##...P...#...♣♣♣.# #..............# ..# .####...###....RiaCRiC&2RiIRiMYour line of fire to the endoplasm is blocked by a plant. _An endoplasm is nearby! _Found a sling.RiUR 3RiY Ri . #J. ......#)###.. ...##.. #.# .P♣ .## P.♣P ## #.P♣ ...# #..♣♣♣ #......@## ##...♣♣ #....†..)♣♣♣...P.♣ #.##.#.......##...P.. .....#...♣♣♣.# #...........# ..# .####...####♣♣.♣♣.## #.♣.♣♣..♣..♣♣. ♣P.♣♣..##Ri Q3Ri5 M#######  ....... #J. ##)###.. ....#..PP .P♣=. ##.P.♣P##...#.P♣ .. #..♣♣♣ ...## ##...♣...†..)♣♣♣...P.♣ Ri06 f#.##.#.......##...P.......♣....###..♣Ri@ %RiWA $4.0 (2RiH RiL O _Found a runed agate ring.Ri?4RiFRiIH _No target in view!Ri/[..RiM#######  ....... #J. ##)###.. ....#..PP  .P♣=. RiT##.P.♣P##...#.P♣ ...##.#..♣♣♣ ...## ##...♣#....†..)♣♣♣...P.♣..♣...##...♣Ri=]5.0 (1 _Riu####### . #J. ##......#)###.. .. .##..PP ##.# .P♣=.#.##.P.♣P ##.......@..#.P♣ ..##.#..♣♣♣ #.## ##...♣♣ ##.##.#........#...♣.........#...####♣♣.♣ Ri$#Ri$*6.0 (2RiB,Ri+'..######## .......... #J.#### ......#)###..$.. ...##..PP.#.#.......# .P♣=.#.##.P.♣P ##........@.#.P♣ ..##.#..♣♣♣ #.......##.##...♣♣ #....†..)♣♣♣#.##.#.......#...♣♣♣.# #..... J   endoplasm (asleep)...........####♣♣ Ril  An endoplasm comes into view.RiI7.0 (3RiRiͼ* _Found 5 gold pieces.Ri ..#  ####### ...  ....... #J.####  ......#)###..$..  .........##..PP.#.  #.......# .P♣=...  #.......##.P.♣P  ##........@.#.P♣  .........##.#..♣♣♣  #.......##.#  #....†..)♣♣♣  #.##.  ....   ... ..# .####   #  ... Ri"Ri  ..#  ####### ...  ....... #J.####  ......#)###..$..  .........##..PP.#. Ri  #.......# .P♣=...  #.......##.P.♣P  ##........@.#.P♣  .........##.#..♣♣♣  Ri{ #.......##.#  #....†..)♣♣♣ #.##. ....   ... ..#  Riˆ K  ... RiA Ri۔ Ri Ri/ a _An endoplasm is nearby!Ri. . ))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.Ri-2 .  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.Ri8 (Ri 2....Ri k37===8.2 (1.2Rev Ri5 Ri M _You kill the endoplasm!RiARi6Ri Ri H _No target in view!RiRijRi%RiW(H _No target in view!Riu&....RiuRigRig#..# ####### #... #....... #..####.#......#)###..$.............##..PP.#.#.......##.P♣=... #.##.P.♣P ##..@#.P♣ .##.#..♣♣♣ #.......##.##...♣♣ #....†..)♣♣♣...P.♣ #.##........ RiBRi4---90 Ri_RiRiaRia&MRi#b ....RiYb RibO#..# RibW####### #... Ric ....... #..####.#RiWc..#)###..$.... Ric.........##..PP.#..Ric.....##.P♣=...#Rid #.......##@P.♣PRiZd##Rid|...#.P♣ Ri}e.........##.#..♣♣♣ Rie#.......##.##...♣♣RiSf Rev Rif.Ri g%P.Ri_g Rig*#.Rig ..Ri)h .Ri]h.RiBtRiuRi7v---Rikv%20.2 (2Riv RiC~Rim/M.... #..## ####### #...  ....... #..####.##)###..$....#...PP.#..♣=...# #.......##.P.♣P##..........#.P♣ .........##.#..♣♣♣.........#.#..#.Ri7@1.2 (3Ri?Ri #.#..  ....  ....   #..##  ####### #... #  . #..####.#  ......#)###..$....#  ...##.@PP.#..  #.##.P♣=...# .##.P.♣PP..# ##..#.P♣.P.. ...##.#..♣♣♣P. #.......##.##...♣♣P  #....†..)♣♣♣...P.♣   RiX:#.##.#.......##...P..   .....#...♣♣♣.# #.....   Riڼ@2.2 (4Ri#Rij+I ....  ##.#..  .....  ....   #..##  ####### #... #  . #..####.#  ......#)###..@....#  ...##..PP.#.... #.##.P♣=...#  .##.P.♣PP..#  ##..#.P♣.P..# ...RiD,##.#..♣♣♣P.. #.......##.##...♣♣P. #....†..)♣♣♣...P.♣  #.##.#.......##...P..  Ri4RiJ5*3.2 (5Ri;Ri|CRiC*4.2 (6Ri\JRiF  #.....#  ....♣. ##.#... ..  ....  #..######  ####### #.......#  ....... #.@####.#  #)###.......#  ..##..PP.#....  #.##.P♣=...# #  ###.P.♣PP Ri3 ##....#.P♣.P..# ..##.#..♣♣♣P..  #.......##.##...♣♣P.  #....†..)♣♣♣...P.♣  _You now have 13 gold pieces (gained 5).Riؼ@5.2 (7RirRi~RiRi T _Key pressed, stopping explore.RikC......RiRiZRiU9M.###♣r♣.♣.#.....## ....♣.♣#.##.#...?.......#....  #..############ #.@.....# ....... #..#####)###.......# .........##..PP.#.... ....#r   rat (asleep).P.. ♣♣P. #.##. Ri`c  You encounter a rat.Rik&0Ril+6.2 (1RisRivg _Found a scroll labelled LAKKOO YNESKOZ.RiT  .###♣r♣.♣  .#.....#  # ....♣.♣#  .##.#...?  .......  #....Ri(U  #..######   #.@.....#   #..####.#  #.......#  #..PP  RiUU 0#.P♣=...# #  RiU U#.P.♣PP..#  ..#.P♣.P..#  #.#.RiU )   RiU Ri  .###♣r♣.♣  .#.....#  # ....♣.♣#  .##.#...?  .......  #.... #..######  Ri P #.@.....#   #..####.#  #.......#  #..PP  #.P♣=...# #  #.P.♣PP..#  Ri# ..#.P♣.P..#  #.#. RiW   Ri Rip Ri RiN Z _A rat is nearby!RiN$RiN .###♣r♣.♣  .#.....#  # ....♣.♣#  .##.#...?  .......  RiNl#.... #..######   #.@.....#  RiN+ #..####.#  RiO.#.......#  #..PPRi!O  RiJO(#.P♣=...# #  RiyOU#.P.♣PP..#  ..#.P♣.P..#  #.#.RiO  RiO$ Riȧ( .###♣r♣.♣  .#.....#  # ....♣.♣#  .##.#...? Ri88 .......  #.... #..######   #.@.....# Ri  #..####.#  #.......#  Riʨo#..PP  Ri,#.P♣=...# #  #.P.♣PP..#  ..#.P♣.P..#  RiVr#.#.   Ri RiRiRiZ _A rat is nearby!RiGO )))))Ri)rYou shoot a sling bullet.  The sling bullet hits the rat but does no damage.RiX †The rat squeaks loudly.  You shoot a sling bullet. The sling bullet hits the rat.Ri]RRi1>......Rik41===7.4 (1.2Rev RiRi\G _You kill the rat!RiURiRi,RiH _No target in view!RidRi-RiRiH _No target in view!Ri .Ri! Ri:, Ri PM.. ....#Ric j.###♣†♣.♣ .#.....# ## ....♣.♣#.##.##.#...?...........#....# Ri  #.@############# #......Riד  ....... #..####.#......#)###.......#  Rev Ri7 >P .Ri d PP♣#.#.Ri Ri ----8RiҞ 0 _Ri Ri @  ♣# .♣  .. ....# Ri x #.###♣†♣.♣  #..#.....# #  # .....♣.♣#.# #.##.#...?..### #............!# #...@#   ##..######  ####### #.......#  . #..####.#  Ri ......#)###.......#  ...##..PP.#....  #.##.P♣=...#  .##.P.♣PP..#  ##..#.P♣.P..#  Ri4 Ri gg   hobgoblin (wandering)Rid V  You encounter a hobgoblin.Ri Ri Ri M---9.4 (2 _Ri$ Ri' Ri~  ♣# .♣  g. ....#  #.###♣†♣.♣  #..#.....# #  # .....♣.♣#.#  #.##.#...?..### Ri  #............!#  #...@#  ##..######   #..   #..  #..Ri %  #..Ri !  #.PRi # #  #.PRi =   Ri @ ♣# .♣  g. ....#  #.###♣†♣.♣  #..#.....# #  # .....♣.♣#.#  #.##.#...?..###  Ri |#............!#  #...@#  ##..######   #..   #..  #..  #..  #.P #  #.P   Ri% Ri& Ri$? v _A hobgoblin is nearby!Riۼ ♣# .♣  g. ....#  #.###♣†♣.♣  #..#.....# #  # .....♣.♣#.#  #.##.#...?..###  #............!#  #...@#  ##..######   #..   #..Rim  #..  #..  #.P #  #.P   Ri3 ♣# .♣ Ri g. ....#  #.###♣†♣.♣  #..#.....# #  # .....♣.♣#.# Ri #.##.#...?..###  Ri#............!#  #...@#  Rir##..######   #..   #..  Rim#..  #..RiK  #.PRi #  #.PRi =   RiRiRi"%Ri(` _A hobgoblin is nearby!Ri'I ♣# .♣  Rikg. ....#  #.###♣†♣.♣  #..#.....# #  # .....♣.♣#.# RiC #.##.#...?..###  #............!# Ri9 #...@#  RiD##..######   #..  Ri, #..  #..RiJa  #..  #.P #  RihE#.P   Ri= ♣# .♣  g. ....#  #.###♣†♣.♣  #..#.....# #  # .....♣.♣#.#  #.##.#...?..###  #............!#  #...@#  ##..######   #.. Ri/>  #..  #..  #..  #.P #  #.P   RiFRiGRiORi;RJ _A hobgoblin is nearby!RiRRiz ))))))gYou shoot a sling bullet.Ri _A hobgoblin is nearby! _A hobgoblin is nearby!  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.RiG.gRil.....===30.6 (1.2RiRiM _The sling bullet hits the hobgoblin but does no damage.Ria w )))))You shoot a sling bullet.Rie )The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet.Ri G.gRi# 0....Ri<$ c1.9 (1.3Rev+ Ri, Ri3/ d _The sling bullet closely misses the hobgoblin.Ri  )))) You shoot a sling bullet. The sling bullet hits the hobgoblin.Ri- ))The hobgoblin is almost dead.You shoot a sling bullet.Ri G.gRis D.gRiD" -...Ri" ,3.1 (1.2Ri* Ri- d _The sling bullet closely misses the hobgoblin.Ri m )))You shoot a sling bullet.RiI L†  The hobgoblin is almost dead. _The sling bullet closely misses the hobgoblin.  barThe sling bullet hits the hobgoblin.Ri̚ T)Ri& 7†..Rit) o504.3Rev* RiB6 Ri9 M _You kill the hobgoblin!Ri}RiRivRi7H _No target in view!Ri](..Rim RiRiwM .. ♣# .♣.. ....##.###♣†♣.♣ ..#.....# # .....♣.♣#.# ##†#...?..###......@.....!#####....#####.# Rix6##..############ #.......#  Rev* #.PRiKRi;<---50 _RiRii9---RiRiT _Key pressed, stopping explore.Ri RiRiٳRiH _No target in view!Ri .Ri?RicRi  .# ♣.♣  .. ...   .♣#♣.♣  .. ....#  #.###♣†♣.♣  #..#.....# #  #......♣.♣#.#  #.##†#..@?..###  #............!#  ####....#####.#  ##..###### Ri]F ####### #.......#  . #..####.#  ......#)###.......#  ...##..PP.#....  #.##.P♣=...#  RixRi*E6Rev+ Ri_Ri#RiS .# ♣.♣  ... ...  ..♣#♣.♣  .. .....#  #.###♣†♣.♣  #..#.....# #  #......♣.♣#.#  Rḯ2#.##†#...@..###  #............!#  ####....#####.#  ##..###### .# #Ri'_ #.......#  . #..####.#  ......#)###.......#  .RiVA##..PP.#....  #.Rir##.P♣=...# #  RiōRiQ*7.3 (2RiRiڝRiD*8.3 (3Ri@Ri?d _d - a scroll labelled LAKKOO YNESKOZRi{f$...RigRi>oRij.# ♣.♣ ... ... .# ♣#♣.♣ $# .. .....# .# #.###♣†♣.♣ .# #..#.....# .# #......♣.♣#.#  #.##†#......### #......!# Ri ####....#####.#   ##..###### .# ####### #.......#  ....... #..####.#  ......#)###.......#  ...##..PP.#.... ###.P♣=...# #  #.##.P.♣PP..#  Ri@9.3 (1Ri%Ri`J.# ♣.♣  ... .....#  ..♣#♣.♣#$#  .. .....##.#  #.###♣†♣.♣#.#  #..#.....##.#  #......♣.♣#.#  #.##†#......###  #..@.!#  ####....#####.#  ##..###### .#  #RiJ3 #.# ..  . #..####.# #:  #)###.# #  ##..PP.#....  #.##.P♣=...# #  #.##.P.♣PP..#  Ri~40.3 (2Rev Ri4.# ♣.♣  ... .....#  ..♣#♣.♣#$#  .. .....##.#  #.###♣†♣.♣#.#  #..#.....##.#  #......♣.♣#.#  #.##†#......###  #...@!#  ####....#####.#  ##..######..#   #.##...   #..####.# ###:  #)###.# #  ##..PP.#....  .##.P♣=...# #  .##.P.♣PP..#  1.3 (3RimRiq0 .# ♣.♣  ... .....# Ri0 v ..♣#♣.♣#$#  Ri0 .. .....##.#  #.###♣†♣.♣#.#  #..#.....##.# Ri0  #......♣.♣#.#  Ri1 #.##†#......###  #.Ri>1 ...@#  ####....#####.#  Riv1 ##..######..#   #.##...  Ri1  #..####.# ###:  #)###.# #  Ri1 :##..PP.#....  Ri1 ##.P♣=...# #  ##.P.♣PP..#  RiF @2.3 (4RiO RiV Ri.##.##...♣♣P. Ri@3.3 (1RiRi|[\ .. .....##.#  #.###♣†♣.♣#.#  #..#.....##.#  #......♣.♣#.#  #.##†#......###  #....#  ####....#####.##  ##..######..#### # #.##.@..### . #..####.#####...# .#)###.#....##..#.##..PP.#...... #.#.##.P♣=...###.# .#.##.P.♣PP..##. #.#.P♣.P..#. .##.#..♣♣♣P.. .##.##...♣♣P. Ri_Ri`*4.3 (2RiLeRi| ..♣#♣.♣#$#  .. .....##.#  #.###♣†♣.♣#.#  #..#.....##.#  #......♣.♣#.#   #.##†#......###  Ri #............. ####....#####.##  ##..######.@#### #### #.......##....### Ri... #..####.#####...# #)###.......#....##..#Ri.##..PP.#...... #.#.##.P♣=...###.# .###.P.♣PP..##. #Ri<s....#.P♣.P..#. .##.#..♣♣♣P.. RiRif*5.3 (3RiRi3(. .....#  ..♣#♣.♣#$#  .. .....##.#  #.###♣†♣.♣#.#  #..#.....##.#  #......♣.♣#.#   #.##†#......###  #............. ####....#####@##  ##..######..#### Ri4~##### #.......##....### ... #..####.#####...# #)###.......#....##..#.##..PP.#...... #.#.##.P♣=...###.# .###.P.♣PP..##. #....#.P♣.P..#. Ri;@6.3 (4RiARi .# ♣.♣  . .....#  ..♣#♣.♣#$#  .. .....##.#  #.###♣†♣.♣#.#  #..#.....##.#  #......♣.♣#.#   #.##†####  #...........@.# ####....#####.##  Ri##..######..#### ###### #.......##....### ... #..####.#####...# #)###.......#....##..#.##..PP.#...... #.#.##.P♣=...###.# .###.P.♣PP..##. #Ri:@7.3 (5RiRi .# ♣.♣### . .....#  ..♣#♣.♣#$#  .. .....##.#  #.###♣†♣.♣#.#  #..#.....##.#Ri0  #......♣.♣#.#   #.##†####  #.............# ####....#####.##  Ri-##..######..#### ####### #.......##....### Ri... #..####.#####...# #)###.......#....##..#Ri.##..PP.#...... #.# #.##.P♣=...###.# .#RiU'Ri'*8.3 (6Ri\-RiM# ♣.♣##... ..... ..♣#♣.♣#$.. .....####♣†♣.♣#.....#.....♣.♣#@# ##†#......###.............# ####....#####.## #.. #.#RiK@9.3 (7RiRi[M# ♣.♣##... ..... ..♣#♣.♣#$.. .....####♣†♣.♣#.....#.....♣.♣#.# ##†#......###.............# ....#####.#.... #...####RiRi+60.3 (8RiRiiM# ♣.♣##... ..... ..♣#♣.♣#$.. .....####♣†♣.♣#.....#.....♣.♣#.# #.##†#......### .# RioRip*1.3 (9RiQtRiM# ♣.♣##... ..... ..♣#♣.♣#$.. .....####♣†♣.♣#.....##......♣.♣#.# #Ri/D2.3 (10.0)RiRiM # ##.#♣.♣##.......... ..♣#♣.♣.. .....####♣†♣.♣#..#.....##.# 3.3 (114.3 (12Ri\}       #   .##.#♣.♣### .......@.# Ri ..♣#♣.♣#.#  .. .....##.#  #.###♣†♣.♣#.#Riܱ  #..#.....##.#  #......♣.♣#.# Ri y  #.##†#......### Ri2 #............. ####....#####.## Ri](_You now have 15 gold pieces (gained 2).Ri[Ri+5.3 (13RiԽRi3  # . .# #. #.  #.  .##.#♣.♣###  ..# Ri .♣#♣.♣#.#  .. .....##.#  #.###♣†♣.♣#.#  #..#.....##.#  #......♣.♣#.# Ri  #.##†#......###  #.............#Ri%!p  ####....#####.## Rio'Ri'+6.3 (14RiX,Ri.Ri1Ri3T _Key pressed, stopping explore.RiC4Ri!IRiXLH _No target in view!Ri v.........Rix Ri Ri5Q   #  .  .##  #..  #.#  #.# .##.#♣.♣### ...# .♣#♣.♣#.#  .. .....##.#  #.###♣†♣.♣#.#  #..#.....##.#  #......♣.♣#.#  #.##†#......###  #.............#RiQ \  ####....#####.## RiX Ri Y 77.0) _Ri^ Ri! LM# .##. #.# ..##.#♣@♣###...... ....♣#♣.♣#.#... .....##.# .. ..#†#.......Ri RiZ *8.3 (2Ri Ri% FM## .###. #@# ..##.#♣.♣###...........#....♣#♣.♣#.# ..#...Ri) RiU< @9.3 (3Rie M###. #.###.#...# #.# Riȑ ##.#♣.♣##...........# #♣.♣#♣.♣Ri2 Riw +70.3 (4Ri Ri1M# ##. ##..###...#### #.# ..##.#♣.♣### ..#RiRie#1.3 (5Ri RikRilRiHl!Rinl #######Ril Ril: ##.....#Ril RimM#.@###.#Ri)m RiQme#..#....#Rixm RimY#.##.####Rim Rimh #. #.# Rim Ri)nU ..##.#♣.♣###Rin Rin3 ...........#Rin RinP ....♣#♣.♣#.#Ri o RiCoj ... .....##.#Rido Rio< #.###♣†♣.♣#.#Rio Ri5vRiYwRiw#2.3 (6Ri{Ri'####### .....# .###.# ....#  #.##.####  #. #.#  ..##.#♣.♣###  ...........#  ....♣#♣.♣#.# ......##.#  #.###♣†♣.♣#.# Ri > #..#.....##.# RiRiq*3.3 (7RiRi#M #######  ##.....#  ##..###.#  #@.#....#  #.##.####  #.##.#  ..##.#♣.♣### ...........# ....♣#♣.♣#.# .........##.# #.###♣†♣.♣#.# #..#.....##.#4.3 (8RisZ #########.....##..###..#...##.###Ri5t#.# ..##.#♣.♣###.#......♣.♣#.#Ri|@5.3 (9RigRiRiRi΋T _Key pressed, stopping explore.Ris...#......Ri8  #########.....##..###..#....##.### ..##.#♣.♣###...........♣#♣..##.##.##†#......###RiRiY16.3 (1 _Ri7Riw? Rix#########.....##..###..#...Ri,x.##.### ..##@#♣.♣###RiTx#............#.......♣#♣.♣#.#Rivx;....####Rix6#.............#Ri~Ri~*7.3 (2RiCRiY#######.....####.# #..#....# #.##.####### #.##.# Ri:#...##.#♣.♣####....@.......#..♣#♣.♣#.#.....##.####.###♣†♣.♣#.#Ri #..#.....##.# #......♣.♣#.# #.##†#.....### #.............#Ri"N ####....#####.##RiRiM*8.3 (3RidRiTf ####### ##.....#RiT$ ##..###.# #..#....# #.##.#### #### #.##.# #...##.#♣.♣### #...@..#RiUU[.♣#♣.♣#.##....##.#.###.###♣†♣.♣#.## #..#.....##.# #......♣.♣#.# #.##†#......###  #......#  ####....#####.##Ri[Ri[+9.3 (4Ri`RiUc- _Found a leather armour.RiE....RiSRiRiH*e # ##.....#Riz* ##..###.# #..#....# #.##.#### ######.##.#Ri*4 #...##.#♣.♣### #..@..#.[Ri+.♣#♣.♣#.##...##.#.###.###♣†♣.♣#.## #..#.....##.# #......♣.♣#.# #.##†#.....### #.......#  ####....#####.##Ri2Ri{3+80.3 (1Ri 9Riq#######.....####.# #..#....#Ri #.##.##########.##.# Ri #...##.#♣.♣#########............#Ri..[....@...♣#♣.♣#.####Ri.....##.#....###.###♣†♣.♣#.#### #..#.....##.# #......♣.♣#.# #.##†#......### #.............# ####....#####.##Ri ###..### RiRi*1.3 (2RiRi # ##.....# ##..###.# #..#....# #.##.####Ri ######.##.# #...##.#♣.♣####.....#.[...@....♣#♣.♣#.##.##.#Ri.###.###♣†♣.♣#.#.### #..#.....##.# #......♣.♣#.# #.##†#......### #......# ####....#####.## ##..######..Ri@2.3 (3RiNRiǀ # ##.....# ##..###.# #..#....# #.##.#### ######.##.# #...##.#♣.♣####.....#.[..@.....♣#♣.♣#.##.##.# .....###.###♣†♣.♣#.#.#### #..#.....##.# #......♣.♣#.# #.##†#......###Ri* #.......# ####....#####.## ##..######..RikRi*3.3 (4RiˍRiS.....####.# #..#....# #.##.##########.##.#  #...##.#♣.♣###.########............#>....[........♣#♣.♣#.# #####.@..........##.#Riq.......###.###♣†♣.♣#.#...#### #..#.....##.# #......♣.♣#.# #.##†#......###Ri #.......# ####....#####.# ##.Ri\#..####### #.......##.RiRi+4.3 (5RiRi; _Found a stone staircase leading down.Ri[0.....Rig\RibRi~ ##.....# ##..###.# #..#....# #.##.#### ######.##.# #...##.#♣.♣###.#.#.>....[.♣#♣.♣#.# #####@..##.#.###.###♣†♣.♣#.#.##### #..#.....##.#Ri.#. #......♣.♣#.# #.##†#...... #. ####....#####. ##..###### # #.##Ri@5.3 (1RibRi7 ##..###..#...##.######## ...##.#♣.♣###..########.............>....[........♣#♣.♣##.#####......#.......@###.###♣†♣.♣##### #..#.....##. #......♣.♣Ri8....... #..####.## RiI?Ri?*6.3 (2RitERi ##..###.# #..#....# #.##.#### ######.##.# #...##.#♣.♣### ..########.#Ri]S .>....[.♣#♣.♣#.##.#####...##.#[.###.###♣†♣.♣#.#Ri.##### #..#.....##.##.Rio #......♣.♣#.# #.##†#......Ri # ####....##### ##..######RiޫX # #.Rin . #..####.RiRi+7.3 (3RiRif) _Found a chain mail.Ri1 '...Ri42 Ri9 Ri ! ##..###. #..#.... #.##. ######.##.# #...##.#♣.♣ ..########. .>....[..♣#♣.♣#.#.#####.##..[..###.###♣†♣.♣#.>.....##### #..#.....##.#.# #......♣.♣#... #.##†#......# # ####.... ##.. # #.Riy n . #..####.Ri! Q08.3 (1Ri Ri ; _Found a stone staircase leading down.Ri.RiRRi7Rie1v ##..### #..# #.##. ######.##.# #...##.#♣.♣ ..##. .>....[........♣#♣.♣#.###.#####.##.[....@...###.###♣†♣.♣#.>.....##### #..#.....##Ri1g.###.#. #......♣.♣# .. #. #.##†# ## #. ##. ####....#. ##..#. # # Ri1Q. #..####Ri9Ri9%9Ri@RiW ##.. #..# #.##. ######.##.#### #...##.#♣.♣..$..#...>....[........♣#♣.♣#.###.#####..[...@....###.###♣†♣.♣.>.....##### #..#......###.#.# #......♣.♣ ...#.# #.##†# ### #.# # #.# ####.... #.# ##..Ri# #.## # . #..RiRiU+90.3 (2RiRi!; ..#..##.###########...##.#♣.♣ ..$..########.......... ..>....[........♣#♣.♣#.###.#####............#...[........###.###♣†♣.♣>....@##### #..#.....####.#.# #......♣.♣ ...Ri##†#....#.........#)###..... Ri#@1.3 (3Rij,Rii ##..# #..#. #.##. ######.##.###### #...##.#♣..$..########......... ..>....[........♣#♣.##.###.#####..............[..@.....###.###♣†♣..>.....##### #..#.....#..###.#.# #......♣# ...#.# #.##†####.#.# #.........>#.# ####....#.#.# ##..###.#.######## #.....RieG... #..##Ri]Ri՜+2.3 (4RiRi; _Found a stone staircase leading down.Ri]....RiF ##. ##. #..# #.## ######.########### #...##.#♣.....$..########....... #.(..>....[♣#♣ ##.###@#####............[........###.###♣†♣....>.....##### #..#....#..###.#.# #......♣#. ...#.# #.##†#K. ###.#.# #....... K   kobold (missile, asleep). .>#.# ####.... #.#.# ##..#RiGg#.#.######## #...RiR  You encounter a kobold. It is wielding a +0 short sword and quivering stones.Ri\&0Ri]+3.3 (1RiEeRih- _Found 6 poisoned darts.RiE )You shoot a sling bullet. The sling bullet hits the kobold.RiAL))))))RiLm )You kill the kobold!Ri .>...).Ri#j4===4.5 (1.2Rev Ri+Ri./ _You shoot a sling bullet.RiA.Ri Rio # ## ##. #.. #. ######.########### #...##.#......$..########....... #.(.@>....[.♣# ##.###.#####.......... .....[........###.###♣† ....>.....##### #..#....#..###.#.# #.... #. ...#.# #.##†# ). ###.#.# #... .>#.# ####... #.#.# ##RixK---50Ri~RiG+ # ## #. #. ######.########### #...###......@..########......#.###.(..>....[♣ ##.###.#####......... .....[........###.###♣ ....>.....##### #..##..#..###.#.# #....#..#. ...#.# #.##†##.). ###.#.# #... .>#.# ##Ri\---6.5 (2RinRi@7.5 (3RiRii   ################## #...## #.........########.... #.###.@..>....[.. ##.###.#####......[........###.###.....>.....##### #..#.#..#..###.#.# #.. #..#.. ...#.# #.##† #.).#.###.#.# #.... # .### .>#.# #### #.#.# ## _You now have 26 gold pieces (gained 11).Ri&rRir58.5 (4RiyRi ############### #... #.........########.... #.###.(..>....[.. ##@###.#####.........[........###.##..#.....>.....##### #..#..#..###.#.# #.. #..#......#.# #.## #.).#.###.#.# #... # .###. .>#.# #### # #.#.# # #.#.########  You see here 6 poisoned darts.RiRi-19.5 (5 _RisRi`I}############### #... #.........########... #.###.(..>....[.....#.###.###.#####.......@..[........###.##.....>.....##### #.. #..#..###.#.# #.. #..#......#.# #.# #.).#.###.#.# #.. #..###. .>#.# ### # # #.#.# #.#.######## ..........RiRB300.5 (6RiWRiM0  ########### # #.........#. #.###.(..>....[#...#.###.###.######...[.###.#...#.....>.....##### ## #..#..###.#.# # #..#......#.# #. #.).#.###.#.# # #..###. .>#.#   ##. ###.#.##. #.#.#  .RiD Ri@1.5 (7RiRiRiRi,T _Key pressed, stopping explore.RiRiORiRiH _No target in view!RiRiRiRiuH _No target in view!RiR2.(...###..Rim3RiO=Ri  ########### ## #.........#.. #.###.(..>....[ #...#.###.###.##### #....[.### #...#.....>.....##### # #. #..#..###.#.# # #..#......#.# # #.).#.###.#.# # #..###. .>#.#  ##.. ###.#.# #.# #.#. 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Si0ASiqA---SiA#7.7 (2SiHSiSi % Si;E #............ #..#Si]#)###...Si)Si#Si...##..PSi*.Sie ###Si P♣Si˵e. #..# Si.Si1d#. #..###Sij ...#Si . #...[.........##Sig #..####...Si/#Sihg #....†..)♣♣♣.Si##.#......Siٷ=. .....#...♣♣♣Si .Si?)Rev* Sim.Si SiӸ/######..Si  ...Si@ ...Siq#. #.♣ ♣PP♣..♣♣.. SiSi a8.7 (3Rev+ SiSi 2o#)###...)#...##..P.###P♣. #..# .#. #..###...# . #...[..## #..##### #....†..)♣♣♣.##.#..............#...♣♣♣†.............# .........####♣♣.♣♣.#######...#  ..... ♣. .... ♣P.♣♣..#. #.♣ ♣PP. ♣.. #..♣...♣..Si9D@9.7 (4SiNSi)#...##..P.###P♣. #..# .#. #..###...# . #...[..## #..##### #....†..)♣♣♣.###.##.#..............#...♣♣♣†....# ....####♣♣.♣♣.#..######...#  ..P ..... ♣.♣. P.♣♣..#. #.♣♣♣PP... #..♣... .## ♣♣..##....† SiSi+70.7 (5Si!Si&, r#)#.# #..#.##..P#.#.# #..####.##.P♣=#.#.. #..# #.##.P.♣#.##. #..####.#.P. #...[.##.#.#..####.##.##.#..# #....†..)♣♣♣.#..####.##.#.##..#...♣♣♣.##†.# ..#..####♣♣.♣♣.#...######...# ♣♣.♣♣. .♣. .....# ♣P.♣♣..##. #.♣♣♣PP ....# ♣..♣♣.#.. #..♣... ..### ♣♣..♣.#..##....† ♣♣..♣.Si6 @1.7 (6Si= Si #.#.# #..######.P♣=.#.#.. #..# #.##.P.♣P#.##. #..####..........#.P . #...[.........##.#..♣ #..####.......##.##..# #....†..)♣♣♣..#..####.##.#.......###..........#...♣♣♣.# #†.....# ..# ...........####♣♣.♣♣.## ...######...# ♣♣.♣♣. ..P ..... ♣..♣♣. ♣. .....# ♣P.♣♣..## #. #.♣♣♣PP=....# ♣..♣♣. #.. #..♣... ...### ♣♣..♣. #..##....† Si_ ...# ♣♣..♣. #..#P..P.# ♣P.♣♣.Si w2.7 (7Rev Si Si Q _Found a tubular brass ring.SiK S.......Si Si" SiX #.#.. #..# #.##.P.♣PP#.##. #..####..........#.P♣. . #...[.........##.#..♣ #..####.......##.##...#..# #.......)♣♣♣...P#..####.##.#.......###..........#...♣♣♣.# .##†......# ..# ........@..####♣♣.♣♣.## ...######...# ♣♣.♣♣. Sia ..P ......# ♣..♣♣. ♣. .......# ♣P.♣♣..## . #.♣♣♣PP #..=....# ♣..♣♣...#♣ .. #..♣... ###...### ♣♣..♣....♣ ..##....† #...# ♣♣..♣....♣ ..#P..P.# ...## ♣P.♣♣....♣ ....♣P..# ♣♣..♣....♣Sib Sid *3.7 (1Si$j Si C ###...#.P♣. . #...[.........##.#..♣♣ #..####.......##.##....# #.......)♣♣♣...P####.##.#.......##.........#...♣♣♣.# #SiM .##†.......# ..# ...........####♣♣.♣♣.#...######@..#  Si ..P #.......# ♣.♣. #.P.♣♣..##Rev .#.# ....♣♣..# #.#♣.♣♣....♣ Sil Si *4.7 (2Si SihO  . #...[...##.#..♣♣♣ #..####.......##.##...#..# #.......)♣♣♣...P#..####.##.#.......##..#..........#...♣♣♣.# .##†.............# ..# ............####♣♣.♣♣.## ...######...### ♣♣.♣♣. ..P #...@...# ♣..♣♣. ♣. #.# ♣P.♣♣..##SiXP #.♣♣♣PP #..=....# ♣..♣♣...#♣#..♣... ###...### ♣♣..♣....♣ ##....† #...# ♣♣..♣....♣. .#P..P.# ...## ♣P.♣♣....♣. b   bat (asleep).♣P..# .#.# ♣♣..♣....♣.♣♣..# #.#b. ♣.♣♣....♣.♣P♣P..# #.# #..#...#♣.SiY c  You encounter a bat.Sia Sib )5.7 (3 Sib _Sii Si.k SiiB  . #...[ #..####...... #..# #.......) #..####.##. #.........  .##†....... ..#  SiB .....#  ###...###   ..P #...@...#   ♣. #.......#  SiC $  #..=....#  .Si!C #  ###...###  Si3C -† #...#  ...## SiFC ? .#.#  #.#b. SiYC , #.# Si9 . #...[ #..####...... #..# #.......) #..####.##. #.........  .##†....... ..#  .....#Si9  ###...###   ..P #...@...#   SiA♣. #.......#   Sia} #..=....#  Si{[  ###...### Si Si† #...#  ...## SiU .#.# Si #.#b.  #.# SitSiSiUSiZ _A bat is nearby!Si )))))b  )You shoot a sling bullet. The sling bullet hits the bat.Si  The bat is moderately wounded.You shoot a sling bullet. The sling bullet hits the bat.SiB Fb.Si $b.Si? $b.Si$\... Si%6===6.9 (1.2SiSi"\ _The bat is severely wounded.Siq †  You shoot a sling bullet. The sling bullet hits the bat.Si"R)))Si #SiN ))))You kill the bat!Si4 s...†...Si9 l838.2 (1.3Rev+ Si@ SivC / _You shoot a sling bullet.Siٟ SiZ Sim Si H _No target in view!Si1,...Sie1Si9 Si^j #..####.##.##... #..# #.......)♣♣♣...P #..####.##.#.......## #..........#...♣♣♣.# #.##†.......# ..# ..........####♣♣.♣♣.## ######...### ♣♣.♣♣. P #.......# ♣..♣♣. ♣. # Si_.# ♣P.♣♣..## . #.♣♣♣PP #..=....# ♣..♣♣...#♣ .. #..♣... ###...### ♣♣..♣....♣ ..##....† #.†.# ♣♣..♣....♣ ..#P..P.# ...## ♣P.♣♣....♣ ....♣P..# .#.# ♣♣..♣....♣.♣♣..# #.#.. ♣.♣♣....♣ SiU_♣P♣P..# #.### #..#...#♣ ....♣P..# #.# ##....##♣ Sig Sifh<---90 _ Sip Si  )♣♣♣...P####.##.#.......##.........#...♣♣♣.# #.##†.............# ..# .....####♣♣.♣♣.#...######...###  ..P #.......# ♣.♣. ..P.♣♣..## . #.♣♣♣PP..♣♣...#♣ .. #..♣... ###...### ♣♣..♣....##....† #.†.# Rev+  Si0##. .#....P.### #.####.###♣  Si+ Si~v---80.2 (2Rev  Si# SiR ###.##.#.......##.........#...♣♣♣.# #.##†......# ..# .....####♣♣.♣♣.#...######...###  ..P #.......# ♣.♣. .. SiRP.♣♣..## . #.♣♣♣PP=..♣♣...#♣ .. #..♣... ###@..### ♣♣..♣....##....† #.†.# P..P.# Si+S...## ♣P.♣#Rev  SidS##.  #.####...# #.# ########.###. SiS You see here a +6 ring of strength. Si\ Sik]11.2 (3 _ Sid Sis) ........#...♣♣♣.# #.##†......# ..# .....####♣♣.♣♣.#...######...###  ..P #.......# ♣.♣. #....P.♣♣..## . #.♣♣♣PP #..= Sis..♣♣...#♣ .. #..♣... ###...### ♣♣..♣....##....† #@†.# P..P.# #...## ♣P.♣..♣P.#.#.# ♣♣..Rev #. ##.######'#####.# #............  Si@2.2 (4 Sih Si@ .##†....# ..# .....####♣♣.♣♣.#...######...###  ..P #.......# ♣.♣. #....P.♣♣..## . #.♣♣♣PP #..=....# ♣..♣♣...#♣ .. #..♣... ###...### ♣♣..♣....##....† ##.†.# P..P.# #.@.## ♣P.♣..♣P.#.# ♣♣..♣#... ♣.♣#Rev #. #...#.........#.# ###.#.#########  Si&G SiG*3.2 (5 SijP Siʴn...........####♣♣.♣♣.## ...######...### ♣♣.♣♣. ..P #.......# ♣..♣♣. ♣. #.......# ♣P.♣♣..###.♣♣♣PP #..=....# ♣..♣♣...#♣#..♣... ###...### ♣♣..♣....♣ ##....† ##.†.# ♣♣..♣....♣. .#P..P.# #...## ♣P.♣♣....♣..♣P..# #.#@# ♣♣..♣....♣.♣♣..# #.#......♣♣.♣♣....♣. .♣P♣P..# #.#########..#...#♣..♣P..# #.# ##....##♣. #....P.### #.#  Si]#.###♣. #.####...# #.# ########.###.. #.######'#####.# #............# ...#.........#.# ###.#.######### ...#.).#.###..###..P.#P.P. Si Si954.2 (6 Si Si) ...######  ..P #.......# ♣.♣. #.......# ♣P.♣♣..## Si\)#.♣♣♣PP #..=....# ♣..♣♣...#♣ . #..♣... ###...### ♣♣..♣.... .##....† ##.†.# .P..P.# #...## ♣P.♣ . Si)..♣P.#.#.#####♣♣..♣.....♣♣.♣ . Si){♣P♣P########..#...# ...# ##....# Si)| ...#..⌠...⌠..#.....#PPP....#...PP  Si) SiC2 Si,3*5.2 (7 SiN@ Si FM ........### ...######...### ♣♣..P #.......# ♣..♣♣.  ♣. #.......# ♣P.♣♣..##  #.♣♣♣PP #..=....# ♣..♣♣...# . #..♣... ###...### #....† ##.†.# ♣♣.. .#P..P#...## ♣P.♣P#####♣♣.. ...♣♣......♣♣.♣♣.... .♣P#########..#... ...♣P..# #.###....##♣. SiG Si*6.2 (8 Si SiT .##†.............# ..# ...........####♣♣.♣♣.## ...######...### ♣♣.♣♣. ..P #.......# ♣..♣♣.  ♣. #.......# ♣P.♣♣..## #.♣♣♣PP #..=....# ♣..♣♣...#♣ .. #..♣... ###...### ♣♣..♣....♣ ..##....† ##.†.# ♣♣..♣....♣ Si&#P..P.# #.@.## ♣P.♣♣....♣.♣P..# #.#.#####♣♣..♣....♣ ....♣♣..# #.#......♣♣.♣♣....♣♣P♣P..# #.#########..#...#♣ ....♣P..# #.#....##♣  SiX0.#....P.### #.# ###.###♣  #.####...# #.# ########.###.  Si##.######'#####.# #........... #...#...#.# ###.#.######## Si& Si&#7.2 (9 Si[. Si GM #.#...♣♣♣.# # .##†.......# .. ...........###### ...######...### ♣♣..P #.... SihU..♣♣.  ♣. #.......# ♣P.♣♣..##  #.♣♣♣PP #..=....# ♣..♣♣...# #..♣... ###...### Si#....† ##@†.# ♣♣..#P..P SiG..## ♣P.♣P#.#####♣♣.. ....♣♣..# #.#......♣♣.♣♣....♣ Si3##. Si0 Si|.8.2 (10.0) Si Si PM####.##.#.......##. #...#...♣♣♣.# # .##†.......# .. ...........###### ...######...### ♣♣ Si ..P #......♣♣.  ♣. #...P.♣♣..##  Si^ V #.♣♣♣PP #..=....# ♣..♣♣...# #..♣... ###@..### Si #....† ##.†.# ♣♣..#P..P Si #...## ♣P.♣ ....♣P..# #.#.#####♣♣..♣....♣ SiI *#. Si Si +9.2 (11 Si SiNM #.......)♣♣♣...P####.##.#.......##. #...#...♣♣♣.# # .##†.......# .. ...........###### ...######...### ♣♣..P Si΀....♣♣.  ♣. .P.♣♣..##  #.♣♣♣PP #..@....# ♣..♣♣...# #..♣... ###...### Si>#....†#.†.# ♣♣.. ..#P..P.# #...## ♣P.♣♣....♣ SiX<###. Si SiB,90.2 (12 Si Si M####.##...# #.......)♣♣♣...P####.##.#.......##. #..........#...♣♣♣.# # .##† Si4n.......# .. ...........###### ...######...### ♣♣..P.. Si ..♣♣.  ♣. P.♣♣..##  #.♣♣♣PP #..=....# ♣..♣♣...# #..♣... ###...### ..##....† ##.†.# ♣♣..♣....♣##.You see here a +6 ring of strength. Sif Si?*1.2 (13  Sid_ Si@ SiamM. #...[....♣♣#..####.......##.##...#..# #.......)♣♣♣...P..####.##.#.......##. #..........#...♣♣♣.# # .##†.............# .. ...........#### Sim ## ...######...### ♣♣..P...♣♣.  ♣.  Si"nD.P.♣♣..##  SiFn #.♣♣♣PP #..=....# ♣..♣♣...#  Sijn.. #..♣... ###...### ♣♣..♣....♣ Sin"#.### Siw Si!x+2.2 (14 SiA} Si8M#.##. #..####...#.P♣.. #...[.........##.#..♣♣.####.......##.##...#..# #.......)♣♣♣...P#..####.##.#.......##. #...#...♣♣♣.# # .##†.............# .. ...........#### Si1## ...######@..### ♣♣..P...♣♣.  ♣. .P.♣♣..## . #.♣♣♣PP #..=....# ♣..♣♣...#♣.#.. SiNA3.2 (15 Si Si%h #.#.. #..# ###.P.♣P#.##. #..####..........#.P. #...[.........##.#..♣ #..####.......##.##.. #..# #.......)♣♣♣.. #..####.##.#.......# # Sih2.#...♣♣♣.# #.##†.............# ..# .......@...####♣♣.♣♣.## ...######...### ♣♣.♣♣. ..P #.......# ♣..♣♣.  ♣. #.......# ♣P.♣♣..## #. #.♣♣♣PP #..=....# ♣..♣♣...# #.. #..♣... ###...### ♣♣..♣.... #..##....† ##.†.# ♣♣..♣.... #..#P..P.# #...## ♣P.♣♣.... Si iv.♣P..# #.#.#####♣♣..♣.... Sir Sir+4.2 (16 Six Si #.#.. #..# #.##.P.♣ #.##. #..####..........#.P . #...[.........##.#.. #..####.......##.## #..# #.......)♣♣♣ #..####.##.#. #.#...♣♣♣.##.##†.# ..#....####♣♣.♣♣.## ...######...### ♣♣.♣♣. ..P #.......# ♣..♣♣. ♣. #.......# ♣P.♣♣..  Sid #. #.♣♣♣PP #..=....# ♣..♣♣...  #.. #..♣... ###...### ♣♣..♣  #..##....† ##.†.# ♣♣..♣ ##..#P..P.# #...## ♣P.♣♣.♣P..# #.#.#####♣♣..♣ Si Si+5.2 (17 Si SiVf #.#.. #..# #.##.P. #.##. #..####.#. . #...[.........##.# #..####.......##.## #..# #.......)♣♣♣ #..####.##.#. #.#...♣♣♣.#.##†.# ......####♣♣.♣♣..######...### ♣♣.♣♣. ..P #.......# ♣..♣♣. ♣. #.......# ♣P.♣♣.. SiW^ #. #.♣♣♣PP #..=....# ♣..♣♣ #.. #..♣... ###...### ♣♣..♣ #..##....† ##.†.# ♣♣..♣#..#P..P.# #...## ♣P.♣♣  ......♣P..# #.#.#####♣♣..♣ SiaA6.2 (18 Sih Si# #.#.. #..# #.##.P # #.##. #..####.# # . #...[.##.# . #..####.......##. #..# #.......)♣♣♣ #..####.##.# #.#...♣♣♣#.##†.# #....####♣♣.♣♣..######...### ♣♣.♣♣...P #.......# ♣..♣♣..♣. #.......# ♣P.♣♣ #. #.♣♣♣PP #..=....# ♣..♣♣ #.. #..♣... ###...### ♣♣..♣ #..##....[3 Si2m† ##.†.# ♣♣..♣  ###..#P..P.# #...## ♣P.♣♣ ......♣P..# #.#.#####♣♣..♣ SiA7.2 (19 SiN SiF .# #.#.. #..# #.##. .# #.##. #..####. .# . #...[.##. .. #..####.##. #..# #.......) #..####.##.## #.#... ####.##†.#  #....####♣♣.♣♣.######...### ♣♣.♣♣#...P #.......# ♣..♣♣.♣. #.......# ♣P.♣♣ #. #.♣♣♣PP #..=....# ♣..♣♣ #.. #..♣... ###...### ♣♣..♣ SiG  #..##....† ##.†.# ♣♣..♣ ###..#P..P.# #...## ♣P.♣♣ ......♣P..# #.#.#####♣♣..♣ SiP  SiQ +8.2 (20 SiX  SiW .# #.#.. #..# #.## ..# #.##. #..#### ..##. #...[.##.#. #..####.###. #..# #.) Si T#. #..####.##.# Si  #. #..#... ####.##†.# #....####♣♣..######...### ♣♣.#...P. #.......# ♣..#..♣.♣. #.......# ♣P. #. #.♣♣♣PP #..=....# ♣.. Si  #.. #..♣... ###...### ♣♣.. #..##....÷. ##.†.# ♣♣.. ###..#P..P.## #...## ♣P. ......♣P..# #.#.#####♣♣.. Si  SiV  Si $9.2 (21 Si<  SiE #..# #.#.. #..# #. #..# #.##.##..#### #..# #.##...[. #... #.##..####. #.##..# #.) #.##..####.##.# #.##...#... ####.##†. #....####♣♣..######...### ♣♣. SiSF #...P.# #.......# ♣.. #..♣.♣.. #.......# ♣P. #. #.♣♣♣PP. #..=....# ♣.. #.. #..♣...## ###...### ♣♣ #..##....÷.# ##.†.# ♣♣ ###..#P..P.### #...## ♣P. SiF  ......♣P..# #.#.#####♣♣ SiqQ  SiQ -500.2 (22 SirZ  Si  #.##..###. .[..#.####  )####.##.#...........####.##†.. Si ####.............####♣♣.......@######...### ###...P.# #.......# ♣. #..♣.♣...P## Si r...#....♣♣..# #.#......♣♣. Si D  Si A1.2 (23 Si  Si= }  .[..#.####  )###.##.#..........####.##†..........####.............####♣♣........######...### ###...P@# #.......# ♣. #..♣.♣..# #....P#. #.♣♣♣PP.# #..=....P♣P♣..##..♣P♣P..# #.#########.  SigC  SiC +2.2 (24 SiK  SiA M .####  )###.##.#..........####.##†.####.............####♣♣........######...### ###...P.## #.......# ♣. #..♣.♣@.# #.... Si P#. #.♣♣♣PP=.. #..♣...## ###...### ♣♣......♣ Siׯ P..#.....♣P..# #.###  Si  Si  Si +3.2 (25 Si,  Si3) M#.[.. #...### #.......)####.## #.##.# ####.##†............####.............####........######...### ♣♣###...P@## #.... Si) Z. #..♣.♣..P #.♣♣♣PP.# #..=....# ♣.#.. #..♣...## ###...### ♣♣.. Si) k. ....♣P.. 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Sia _There is a stone staircase leading up here.!Si#3!Si'!Sin..... ..<.  ...#. ###.#.#### ..........# ####....@#.#...........<.......##...####.##.###.. .##.##.#!SiK!Si38.2 (1.0 _!Siƒ!Six #. ... #. ... #. ..<. #.  ...#. .###.#.#### ........@.# # ###.....#.#.... .......<....... ##...####.##.###..# #.##..##.#!Si@9.2 (2!Sib!Siu`#. #. ... #. ... #. ..<. #. ...#. .###.#.#### ..# # ###.....#.#.... .<....... ##...####.##.## #... .# # #.. .# #.. .# ### .#!Sig!Si5h+30.2 (3!Sil!Si3 #.#. #.#.... #.# #.... #.#.# ..<. #.#. ...#...###.#.####..# #.###.....#.#.....<........##...####.##.## #... .# # #... .# #... .# ###[ .#!SizI1.2 (4!Si!Si- _Found a leather armour.!SiG4P...<!Si4!SiN:!Si"M.  ... .... #.#.#####..<. #.#...... ...#..........###.#@#### ..........# ####.....#.#........<........##.##.###!Si@2.2 (1!Si!Si>#. .##.#.# #.#.#. #.#.# .... #.#.# .... #.#.######..<. #.# ...#.@.........###.#.######## ...........# # .###.....#.#............<........##...####.##.###... .# ###....!Si !SiQ *3.2 (2!Si!SiOp#. .# #.#.# #.#.#. #.#.# .... #.#.# .... #.#.###### ..<. #.#....... ...#.....###.#@######## ...........# # .###.....#.#.... ........<....... .##...####.##.## #... .# # #... .##.... .# ###[ .#!Siv@4.2 (3!SiX{!Si #.#.#.......#.#.#.......#.#.#.......#.#.#.......#.#.###### ..<..#.#....... ...#............###.#.########.......@....# ####.....#.#.... ........<.......#.##...####.##.## #... .#  #... .##.... .# ###[# .# !Si!SiU*5.2 (4!Si!SiI #. .#w..#.#.#.#.#.#.#.#.#.#.#.# ........#.#.######.....<..#.#......#......... ...###@#.########...........# #...###.....#.#.... ........<.......#.##...####.##.## #...# .# #w   ribbon worm (asleep) #...# .# #....# .####[# .#!SijQk  You encounter a ribbon worm.!SiX!SiZY26.2 (5 _!Si6_!Si`!Si #. .#  .....w..#.#.#  ........#.#.#  ........#.#.#  ........#.#.#  ........#  .....<..#  ........#..  ...###@#.  .............# #  ...###.....#.#....  ........<.......  #.##...####.##.##  #...# .# #  #...# .#  #....# .#  ###[# .# !SiۦP #. .#  .....w..#.#.#  ........#.#.#  ........#.#.#  ........#.#.#  ........#  .....<..#  ........#..  ...###@#.  .............# #  ...###.....#.#....  !SiYM........<.. #.##...####.# #...# .# #  #...#  #....# !SiQ ###[# !SiB!Si!Si!Sinb _A ribbon worm is nearby!!Si #. .#  .....w..#.#.#  ........#.#.#  ........#.#.#  ........#.#.#  ........#  .....<..#  ........#..  ...###@#.  .............# #  ...###.....#.#....  ........<.......  #.##...####.##.##  #...# .# #  #...# .#  #....# .#  ###[# .# !SiB  #. .#  .....w..#.#.#  ........#.#.#  ........#.#.#  ........#.#.#  ........#  .....<..#  ........#..!SiC   ...###@#.  .............# #  ...###.....#.#....  ........<.. #.##...####.# #...# .# #  #...#  !SiD #....#  ###[# !SiI !SiJ !SiN !SiP b _A ribbon worm is nearby!!Si  #. .#  .....w..#.#.#  ........#.#.#  ........#.#.#  !Si ........#.#.#  ........#  .....<..#  ........#..  ...###@#.  .............# #  ...###.....#.#....  ........<.......  #.##...####.##.##  #...# .# #  #...# .#  #....# .#  ###[# .# !SiFB #. .#  .....w..#.#.#  ........#.#.#  ........#.#.#  ........#.#.#  !SiB]........#  .....<..#  ........#..  ...###@#. !SiB .............# #  !SiMC...###.....#.#....  ........<.. #.##...####.# #...# .# #  #...#  !SiC#....#  ###[# !SiJ!SiK!SiQO!SiQb _A ribbon worm is nearby!!SiOe ))))))w    You shoot a sling bullet. The sling bullet hits the ribbon worm.!SiI _A ribbon worm is nearby! _A ribbon worm is nearby!  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded."Si?+Q.w"Si4?......"Si_5b===7.4 (1.2Rev "Si:"Si=c _The ribbon worm is heavily wounded."Si2 )))))You shoot a sling bullet. The sling bullet hits the ribbon worm."Si  The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm."Si<Q.w"SiC2...."SimDc8.8 (1.4Rev+ "SiI"SiK_ _The ribbon worm is almost dead."SiI )))))))You shoot a sling bullet."Si †The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm!"Si<)"Si<(t..†...."Si/#. .#beefyandbeef the Shooter........#.#.#Coglin........#.#.#Health: 23/23 ========================......†.#.#.#Magic: 2/2========================........#.#.#AC: 3Str: 11........#.#.######EV: 11Int: 8.....<..#.#.......SH: 0Dex: 17........#.........XL:  2 Next: 104% Place: Dungeon:2...###@#.########Noise: ===------  Time: 840.0 (1.2).............# #a) +2 sling {Francis c) +0 sling {Raimund...###.....#.#....Fire: a) +2 sling {Francisca} ........<.......[1"SiY6T2;38HRev+ #.##...####.##.###...# .# ##...# .##....# .####[# .#The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is almost dead.You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm! _You kill the ribbon worm!You have reached level 3!"Sib</  --more--#Si  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? #Sii 8/283/393 2%  You feel agile. x2#Si#SiƖ  Your brain swirls with designs for a coronal negasubsystem. You just need some _more time...$Sipc....$Siv$Si!........#.#.# .#.#.# ......†.#.#.# ..#.#.# .#.#.######.....<..#.#....... ........#... ###.#.######## ........@....# # ...###.....#.#....  ........<....... #.##...####.##.##  #...# .# ##...# .##....# .####[# $SiH8 .# $Si9$Si<---10 _$SiV$SiPh.#.#.# ......†.#.#.# ........#.#.# ..#.#.######.....<..#.#....... ........#......... ..###.#.######## .............# # ...###...@.#.#....  ........<....... #.##...####.##.##  #...# .# # #...# .##....###[# .# $Sier---2.0 (2$Si......†.#.#.# ........#.#.# ........#.#.######.....<..#.#....... ........#... .###.#.######## .............# # ...###.....#.#....  ........@....... #.##...####.##.##  #...# .# # #...# .# #...###[# .# $Si@3.0 (3$Si$Si!8 ......†.#.#.# ........#.#.# ........#.#.###### .....<..#.#. ........#.. ...###.#.## ......# ##....###.....#.#..<#.##...####.##.##.#...# .# # #...# .# #....# .####[# .#.#.#There is a stone staircase leading up here.$SiB$SiC`4.0 (4Rev  _$SiJ$SiSW......†.#.#.# .#.#.# ........#.#.###### .....<..#.#. ........#.. ...###.#.######## ......# ###....###.....#.#..<.$Siԭ#.##...####.##.##.#...# #.# # #...# #.# #....# #.####[# #.##$Sip.#..#$SiK@5.0 (5$Si$Si+" .#####<..#.#..........#.. ...###.#.########.............#####..###.....#.#.... ........<...#.##...####@##.##.. #...# #.# #  #.###$SiE,@6.0 (6$Si1$SiK......†.#.#.# .#.#.# ........#.#.###### .....<..#.# ........#......... ###.#.######## .............#####...###.....#.#........<..@.......#.##...####.##.##...#...# #.# ## #.# $Si#....# #.####[# #.##.#..####$Sig$Siĝ*7.0 (7$Sis$Si|$Siw$SiT _Key pressed, stopping explore.$Sik...<...$Si$Si$$Si0)......†.#.#.# .#.#.# .#.#.###### .....<..#.#. .#. #...###.#.######## ........#####...#...###.....#.#.#.<...#.##...####.##.##.#...# #.# .# ##...# #.# ..#....# #.# .#####[# #.# .##.# .#..# .. $Si0$Si|1<8.0 (1 _$Si7$Si ......†.#.#.#  .#.#.#  .#.#.###### #.....<..#.#. ..  .#. .#...###.#.## ...)  ......#####...#  ...###.....#.#.#.<...#.##...####.##.##.#...# #.##.# ###...# #.#...#....# #.##.#####[# #.##.##.##.#..##.. $Si#I9.0 (2$Si$Sir# _Found a whip.$Si 7..$Si= $Si. |......†.#.#.# .#.#.# . .#.#.###### .##. .....<..#.#. #... .#. ..#...###.#.#....). .#####...# ...###.....#.#.#.<.....#.##...####.##.##.#...# #.##.# .##...# #.#... ..#....# #.##.## #####[# #.##.##.##.#..##.. $Si  A50.0 (1$Si $Si9} $Si# L†.#.#.# $Si +#.#.# $Si .. $SiF k#.#.########.##. $Si <..#.#.$SiЀ b.#... $Si #.$SiW B...### $Si ...###.#.#$Si D....). $Si@ P#####...# $Si q###.....#.#.$Si *###.  $SiL .$Si 6<..... $Si #.##...####.##.##.$SiU #...# #.##.# #.####.$Si P#...# #.#... .$Si ..$SiH \#....# #.##.## #$Si "##$Si K###[# #.##.$Si: "#$Si #.##.$Si "#$Si+ ..##.$Si{ . $Si: $Si8  $Si# $Siq g$SiÜ cg   hobgoblin (wandering)$Si .You encounter a hobgoblin.$Siy $Si $Si8 $Si^ $Si $Si5 "1.0 (2 $Siz _$Si $Si9 $Si † g. ##.##. <.#... ...### ....). #####...# .#.#.......###.  <......@....... ##.##.##.......  #...# #.##.# #.####.  #...#  ...   $Si ###  ###[#    ###$Si]h† g. ##.##. <.#... ...### ....). #####...# .#.#.......###.  <......@....... ##.##.##.......  #...# #.##.# #.####.  #...#  ...    ###  ###[#    ###$Si`$Si`$Sif$Si|i` _A hobgoblin is nearby!%Siq† g. ##.##. <.#... ...### ....). #####...# .#.#.......###.  <......@....... ##.##.##.......  #...# #.##.# #.####.  #...#  ...    ###  ###[#   %Sir< ###%Si† g. ##.##. <.#... ...### ....). %Si. #####...# .#.#.......###.  <......@....... ##.##.##....... %SiP  #...# #.##.# #.####.  #...#  ... %Si    ###  ###[#    %Si -###%Si4%SiK%Si` _A hobgoblin is nearby!%Si ))))))gYou shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!%SiH  The hobgoblin is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hobgoblin.%SiG.g%Si\E.g%Sif7....%Sib===2.2 (1.2Rev %Si%Sid _The hobgoblin is moderately wounded.%Sis .  You shoot a sling bullet. 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I3.5 (4+Si +Sid 3 _Found a stone staircase leading down.+Si F....+Si +Si1  ......†.#.#.# ##.. #.........#.#.# ## #.........#.#.#>.....<..#.#. #.........# ###.#...###.#.# #................##### #....###.....#.# #.$.@.......< ####.##...####.##.## #.##...# #.##.### #.##...# #.# #.#....# #.##. #.###[## #.##.# #.. #.# #.##.# #.+Si2 # ... ..##..  ## ###+Si; @4.5 (1+SiA +Si S ......†.#.#.# ## #..#.#.# ## #.........#.#. #>.....<..#.# #.........# ###.#...###.#.# #..........##### #....###.....#.# #.$@........< ####.##...####.##.## #.##...# #.##. #.##...# #.# #.#....# #.##. +Si* #.###[## #.##.# #.. #.# #.##.# #.# ... ..##..  ## ###+Si/ +Si *5.5 (2+Si +Si! ......†.#.#.# ## #...#.#.#  #.........#.#. #>.....<..#.# #.........# ###.#...###.#. #... #....###.....#.# #.@.........< ####.##...####.##. #.##...# #.##. #.##...# #.# #.#....# #.##. #.###[## #.##.# #.. #.# #.##.# #.# ... ..##..  ## ###+Si0@6.5 (3+Si!+Si(@7.5 (4+Si-+Si}7  ........#.#.#  #.†.#.#.# #.........#.#.#  #.........#.#.#### #>.....<..#.# #.........#....... ###.#...###.#.###................### #@...###.....#.# #...........<.....####.##...####.##. #.##...# #.## #.##...# #.#.. #.#....# #.##.  #.###[## #.##.  #.. #.# #.##. +Si #.# ... ..##.  _You now have 34 gold pieces (gained 8).+SiK+Si*8.5 (5+Si+Si<M.....†#. .......####>.....<..#.# #.........#.......##.#...###.#.####..@.............####.#....###.....#.## #...........<....####.##...####.##..##..# +SiJ@9.5 (6+Si8",Si=| .#.#.#  #...#.#.#  #.......†.#.#.#  #.........#.#.# #.........#.#. #>.....<..#.# #.........# ###.#...###.#. #.@.,Si(>&. #.#....###.....#.# #.#...........<#.####.##...####.###. #.##...# #.##.. #.##...# #.#.. #.#....# #.##.! #.###[## #.## #.. #.# #.##,SiEA50.5 (7,SiJ,Si#.#.#.# #.......†.#.#.# #.........#.#.# #..#.#.## #>.....<..#.#... #.........#.###.#...###.#.#### #................ #@#....###.....#. #.#...........<.. #.####.##...####.# #.# #.##...# #. ..# #.##...# #. ..# #.#....# #.# .!. #.###[## #.##.# #.. #.# #. #.# ... ..,Si+,Si*1.5 (8,Si˺,Si:,Si,Si"T _Key pressed, stopping explore.,Si#T.......,Si},Si9,Si9,Siq:% ,Si:†,Sia;...,Si;,.....,Si;#,Si<R>.....<,SiP<..,Si<3.........#..,Si<C###.#...###.#.####,Si =7................,SiG=4.#....###.....#,Si='.......<...,Si=###.##...####.#,Si=  ,Si*> ,Sie> ,Si>.,Si> ...,Si)?3## ###,Sie?. ,Si?,SiJ,SiL,Si M"2.5 (1 ,SiNM_,SiT,Si ....#>.....<...........#..###.#...###.#.####.................#....###.....#.......<...###.##...####.#  ......!. #.###[###...,Si,Si*3.5 (2,Si,Si. #>.....<...........#..###.#...###.#.####,SiI..................#....###.....#.......<...###.##...####.#,Sih.U  #...,Si.^#.....,Si.4##...,Si4,Si5*4.5 (3,Si8,Siy >.....<...........#..###.#...###.#.####.................#....###.....#.......<...###.##...####.#####.#  #....,SiA.......!. #.###[###g   hobgoblin (asleep)...g.,Si*i  You encounter a hobgoblin.,Si,Si[25.5 (4 _,SiR,Si,Si Y #>.....< ### #.. #.# #.#< #.# ####.#   #...@#   #....#   .......!. #.###[##  #######.## #.. #.#  ... #.# ...  ... ##  ... ...g.,Si4" #>.....< ### #.. #.# #.#< #.# ####.#   ,Si#...@#   #....#   .......!. #.###[##  #######.## #.. #.#  ... #.# ...  ... ##  ,SiK... ...g. ,Si,SiC,Si,Si<` _A hobgoblin is nearby!,SiC )))))g)You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.,Si [  The hobgoblin shouts!  You shoot a sling bullet.,SiH 7g.,SiN p.!....,SiO L===6.7 (1.2Rev ,SiO ,SiAV ,SipX M _The sling bullet hits the hobgoblin but does no damage.,Six †You shoot a sling bullet. The sling bullet hits the hobgoblin!,Sir ^))))),SiXw ))You kill the hobgoblin!,Si .!...†.108.0 (1.3Rev+ ,Si ,Si)_You shoot a sling bullet.-Si-Si -Si-SiwH _No target in view!-Si -Si0!-Si&-Siz( -Si(:_No target in view!-SiI-SiH _No target in view!-SiOO....-Six-Si/ .........#..###.#...###.#.####................#....###.....#.......<...###.##...####.#####.#  .....-Si/.......!...#.###[########.##.#.. #.# #Rev+ ..†.....#...-Si7 r   rat (wandering)rYou encounter a rat.-Si]8(0.0-Si>-Si?j---9.0 (1Rev  _-SioD-SiVF-Si ### #.. #.# #.#< #.# ####.#  -SiM #....#   #...@#   .......!...#.###[##  #######.##.#.. #.#  ... #.# ...  ... ##  ..†.. ..... ...#r.. -Sih  ### #.. #.# #.#< #.# ####.#   -SiZi #....#   #...@#   .......!...#.###[##  #######.##.#.. #.#  ... #.# ...  ... ##  ..†..-Si\j ^ ..... ...#r.. -Si`w O----Si} -Si& Z _A rat is nearby!-Siq  ### #.. #.# #.#< #.# ####.#   #....#   #...@#   .......!...#.###[##  #######.##.#.. #.#  ... #.# ...  ... ##  ..†.. ..... ...#r.. -Si-s  ### #.. #.# #.#< #.# ####.#   #....#   #...@#   .......!...#.###[##  #######.##.#.. #.#  ... #.# ...  ... ##  ..†.. ..... ...#r.. -Si{ 3-Si -Si Z _A rat is nearby!-Sib †You shoot a sling bullet. The sling bullet hits the rat.-Si}))))).)-Si'j )You kill the rat!.Si]!.....†.Sibv2===60.2 (1.2Rev+ .Sig.Sii/ _You shoot a sling bullet..Si3.Si.Si*H _No target in view!.Si93.Sik.SiuH _No target in view!.Siq.SiQr.Siw.Si*zH _No target in view!.Si..SiJ.Si&.Si###.#...###.#.####................#....###.....#.......<...###.##...####.#####.#  ....###....##.#.#........@...#.###[########.##.#.. #.#  .Si... #.# ... .#.... ## ##..†..........#...#†..#.... .....Si.Si!<---10 _.Si!.Si).Si)u---2.2 (2Rev .Si..Si0Q _k - a blue potion.Si <..Si .Si> 1 ................#....###.....#.......<...###.##...####.#####.#  ....# #.###.#.#...........#.###[########@##.#.. #.#  #.....#.# ... .#.....# ## ###Rev ........ ...##.SiF @3.2 (1.SiK .SiD #.#....###.....#.#.#.#...........<....#.####.##...####.######.# #.##...# #.##....# #.##...# #.#..###....##.#.#....# #.#...........#.###[## #.########.##.#.. #.# #.# #..@..#.# ... ..##.....# ## ### ....†...# ..........# ......#†..#.....................###..##.#...#.Si .Sie *4.2 (2.Si .Si! #.#...........<.. #.####.##...####.#####.# #.##...# #. #....# #.##...# #..###....##.#.#....# #.# ...........#.###[## #. #######.##.#.. #.# #. #.....#.# ... .. #.@...# ## #.......†...# ...........##†..#......[?..##.##..##.#...# . ... .. ...#.Si +H5.2 (3.Si..Si01- _Found a leather armour./Si*I.../Si//Si #.####.##...########.# #.##...# #. #....# #.##...# #..###....##.#.#....# #. ...........#.###[## #. #######.##.#.. #.# #. #.....#.# ... ..#######.....# ## #.......@†...# .....##†..#......[.?..........##.###..##.#...# . ... ..#...##... ..#..../SiK6.2 (1/Si+/Si####.# #.##...# # #....# #.##...# #.###....##.#.#....# # ...........#.###[## # #######.##.#.. #.# # #.....#.# ... .#######.....# ## #.........†...# .....##†..#......[.?##.####..##.#...# . ... ..#...##... ..#..... #... .# ..##/Si @7.2 (2/Si4/Six #....# #.##...# .###....##.#.#....#  ...........#.###[##  #######.##.#.. #.# . #.....#.# ... ..#######.....# ## .........†...# .....###†..#/Six$#......[.#..?...##.#####..##.#... . ... ..#...##... ..#..... #... .# ..## ..../Si@8.2 (3/Si/Si].###....##.#.#....# ...........#.###[##. #######.##.#.. #... #.....#.# .....#######.....# ##.........†...# .....# ##†..# #......[. #..?##. #####..##.#...# . ......#...##......#..... #......# ..## .....^..##/Si@9.2 (4/Si/SiS ...........#.###[###.. #######.##.#.. #.#... #.....#.# ...#...#######.....# ###...........†...# #.....# ##†..# #......[. #..?##. #####..##.#...# . ......#...# #......#..... #......# ..## .....^.#......### ......./Si[/Siz[+70.2 (5/Si`/Sia`  .#.###[   #... #.##.#.. #.#   #... #.....#.# ...   #...#.....# ##   #..†...#   #.......#   #.........#†..#   #....../Si%Y.[.   #..?@..##.   #####..##.#...# .   ......#...#   #......#.....   #......# ..##   .....^.#   ../Si....###   .......  /SiR/Si*1.2 (6/Si /Si6/Si>7 /Si7 /Si7!.#.###[/Si8 /SiV8A #... /Si8;#.##.#.. #.  /Si8 /Si9 #... #.....#.# /SiS9 /Si9@ #.../Si9f#.....# ##  /Si9 /Si):) #/Sii:C..†...#  /Si: /Si:) #/Si;N.......#  /Si2; /Sir; #.........#†..#  /Si; /Si <M #....../SiG<'.[.  /Sit< /Si<L #..@../Si=.##.  /SiS= /Si= #####..##.#...# .  /Si= /Si>S ......#...#  /Sip> /Si?$ #../Si=?;....#.....  /SiN  #......# ..##   .....^.#  ......###  .......  /SiQ/Si R*2.2 (7/SiV/Si ^/Si_+3.2 (8/Si=c/Si|e` _h - a scroll labelled YBAUZUYSAO0SiX2F.......0Si20Si80Si .#.###[#   #... #.##.#.. #.#   #... #.....#.# .   #...#0Si@.....# ##  #.†...#  #.# 0SiG #.#†..#  #.0Silp[.  #...0Si##.  #####..##.#...# .  0Siz......#...#  #... #.... .....^.# ......##0Siٛc# ....... 0Si@4.2 (10Si0Sig  #... #######.##.#.. #.#  #... #.....#.# ...  #...#######.....# ##  #...........†...#  #....# 0Si  ##†..#  #.....[. #....##.  #####@.##.#...#  ............#...#  0Si 9######......#..... #......# ..## .....^.#0Si U ......### ....... 0SiA X####...# 0Si@5.2 (20Si=0Six  #... #.....#.# ...   #...#######.....# ##   #...........†...#   #...............#   #.........#†..#   #..............[.   #.............##.  ########..##.#...# .  .......@.....#...#  0SiYxz#######......#.....   #......# ..##   .....^.#  ......#0Six##   .......  ####.#.   ...0Six1...  0Si0SiG*6.2 (30Siw0SiY ###### ## ........† . ##†.....[............##########..##.#...# ............. #######..  ..##.....^.# .#0Sim.##........  0Si@@7.2 (40Sih0Si_........† .. #0Si`#†......[............##########..##.#...# ............. #######.. 0Si` ..##...........^.# .#.........##....#..0Si`.#. ####...#.## ........0Si`R<#..0Sikd<8.2 (50SiFm0Sio9 _Found a stone staircase leading up.0SivL c.....0SiQ 0Si  . ##†......[.......##########..##.#...# ............. #######..#######. ..##.......@...^.# ###...#.....#.........#  0Siq 0Si *9.2 (10Si 0Si& 5  #.#   #.........#†..#   #..............[.   #.............##.   ########..##.#...# .   .............#...#   #######......#.....  #......# ..##  #....^.# #.#.### .#.  #.#. ####...#.#.  # # .   .  0Si`'  ..<#...   ......#  0Si. A80.2 (20Si3 0Si   ##†..#  #..............[.   #.............##.  ########..##.#...#  .............#...#  #######......#.....   ########......# ..##  #...........^.#  #.#...###  .....#... #.#. ####...#.#.  # # .......  . ..<# ......# #. 0Si~ V1.2 (30Si   #.....[. #.............##.  ########..##.#...#  .............#...#  ########..... ########......# ..##  #...........^.#  #.#...###.. .....#.... #.#. ####...#.# 0Sis # # ........  .......... ##...<# ........##g   goblin (asleep) #g#. 0Si z.. .##.#.# 0SiW  You encounter a goblin. It is wielding a +0 club.0Si 0Si} 22.2 (4 _0Si 0Si 1SiFT{ [.  #..........  ##..##.#...# .  1SiT.......#...#  #......#.....  ########......# ..##  #...........^.#  #.#.........###..  .....#...@....... 1SiTM #.#. ####...#.#..  # # ........ 1SiUA ..........  ##...<#.... 1Si4U% ........##  1SiSUX#g#.......  .. .##.#.# 1SiqU1SiYU [.  #..........  ##..##.#...# .  .......#...#  #......#.....  ########......# ..##  #...........^.#  #.#.........###..  .....#...@.......  #.#. ####...#.#..  # # ........  .......... ##...<#.... ........##  #g#....... .. .##.#.# 1Si1Si] _A goblin is nearby!1Sid )))))g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!1Si[  The goblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the goblin.1Si&g.1Si27....1SiL===3.4 (1.2Rev 1Si1Si 1Si_ _The goblin is severely wounded.1Siv )))))You shoot a sling bullet.1Si2  The sling bullet barely misses the goblin.You shoot a sling bullet.1Si }'g.1SiA7....1Si%^4.6Rev+ 1Si1Sia _The sling bullet closely misses the goblin.1SiY 8 )1SiY L))))You shoot a sling bullet.1Si] )  The sling bullet barely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin!1SiM =)1Si^q <...).1Sit 445.9 (1.31Sisy 1Si{ J _You kill the goblin!1SiN^ 1Si^ 1Si,e 1Si h H _No target in view!1Si3 .....1Si 1SiF 1Si  ##########..##.#...# ............. #######..####### ..##...........^.# ####..1Six .....#.........#.#. ####@..#.#.. #..$......... #.......#..#1Si fRev+ #..1Si N#.... .. ..1Si h---60 _1Sip &  ########..##.#...# .   .............#...#   #######......#.....  ##......# ..##   #...........^.#   #.#.........###..   .....#...........  1Siq  #.#..####...#.#..   # #..$..@........   #...   #..###.).<#.... 1Si9q |  #. ........##  1Siq  ##.#.......   ..#.##.#.#   ..... ...   ...... .#  1Siq 1Si(z 9---1Siz #7.9 (21Si2 1Sip '   #..##.#...# .   ......#...#   #......#.....   1Si 1#......# ..##   #....^.#   #.#.........###..  1Si t  .....#.....   #.#..####...#.#..   # #..$.@..   #.   #..###.).<#....   #. ........##  # ##.#..   ..#.##.#.#   ..... ...   ...... .#  1Si~ 1Si *8.9 (31Si 1SiS}  #..##.#...# .  .#...#  #......#.....  #......# ..##  #1SiS.^.# .#.#..###..  .....#........... 1SiS #.#..####...#.#.. 1SiS # #..$@..1SiS`.  #. 1SiT #..###.).<#.... 1SikTT #.. ..##  #. ##.#... #. ..#.##.#.#1SiTh # ..... ...1SiTx  ...... .# 1Si\1Si\Y9.9 (4Rev 1Si`1Si Z  #..##.#...# .  .#...#  #......#.....  ########......# ..##  #.....^.# .#.#...###..1Si  .....#...........  #.#..####...#.#..  # #..@....  #1Si.  #..###.).<#.... 1SiѾ #.. ........## 1Sin #.# ##.#1Si....  #. ..#.##.#.#1Si7S  #. ....1SiTi. ... #. .....1SirI. .# 1SiA90.9 (51Si1SiV1.9 (61Si4   .............#...#   #######......#..... ########......# ..##  #...........^.#   ..#.#.........###..  .....#...........  #.#..####...#.#.. 1Siv4 # #..............  #.@....  #..###.).<#.... 1Si4 #... ........##  #.####.#.......  #. ..#.##.#.#  #. ..... ... 1Si$5 #. ...... .#  ##1SiF5P _You now have 44 gold pieces (gained 10).1Sil<@2.9 (71SiA2Si` #######..###### ..###...........^.# ..#.####.. .....#.........#.#..####...#.# #............ #......###.).<#..........##2Si1a####.#.......Rev 2SiiK3.9 (82Sin2SiMp2Si?u2SiwT _Key pressed, stopping explore.2SiN.......2Si2Si2Sia #......# ..##  #...........^.#   ..#.#.........###..  .....#...........  #.#..####...#.#..  # #..............  #..............  #..###.).<#....  #@...........##  #.####.#.......  #.# ..#.##.#.# 2Si #.? ..... ...  #.. ...... .#  ####   2SiG4.9 (1 _2Si2Si_...........^.# ..#.####.. .....#...#.#..####...#.# #............ #.......###.).<#............######.#....... ..#.##.#.#? ..... ... ... .#####2Sif2SiVg*5.9 (22Siu2Siv..#.####.. .....#...#.#..####...#.# #............ #.....###.).<#............######.#....... ..#.##.#.#?....... ... ......... .#########2Si@6.9 (32Si!2SiY .....#...#.#..####...#.# #............ #.....###.).<#............######.#.......#...#.##.#.#?....... ... .. .######### 7.9 (42Si[2Si .....#.  #.#..####...#.#..  # #....  #....  #..###.).<#....  #............##  #.####.#.  #.##...#.##.#.#  #.@. ...  #. .#  #      2Si@8.9 (52Si2SiG2Si+9.9 (62Si2Si5a _l - a scroll labelled VOSMAI VOVO2SiF.....2Si72SiR2Sih .....#.  #.#..####...#.#..  # #..2Siwi.....  #........  #..###.).<#....  2Si~jY#............##  #.####.#.  #.##...#.##.#.#  #.....  #. .#  #2SijA      2SitF1000.9 (1.0)2Si;w2Si2 .....#.  #.#..####...#.#..  # #........  #..............  #..###.).<#....  #............##  #.####.#.  #.##...#.##.#.#  #..  #.2SiA.#  #.      2Si2Si*1.9 (22Si02SijH .....#.  #.#..####...#.#..  # #..............  #..............  #..###.).<#....  #............##  #.####.#.  #.##...#.##.#.#  #..  #.#  #.      2SiL2SiL*2.9 (32SieR2SiR .....#.  #.#..####...#.#..  # #..............  #..............  #..###.).<#....  #............##  #.####.#.......  2Si@#.##...#.##.#.#  #..  #.#  #. #     2Si@3.9 (42Si2Si'; .....#.  #.#..####...#.#..  # #..............  #..............  #..###.).<#....  #............##  #.####.#.......  #.##...#.##.#.#  #.. #.# #. ## 2Si/@4.9 (52Si52Si.....#. #.#..####...#.#.. # #........ #........ #..###.).<#.... #............## #.####.#....... #.##...#.##.#.##..#.##.#2SiN@5.9 (62Siԣ2Si.....#. #.#..####...#.#.. # #.............. #.............. #..###.).<#.... #............## #.####.#....... #.##...#.##.#.##..#.##..##2Si @6.9 (72Si_2Siy2SiWz@#.#..####...#.#.. 2Sizx# #...............2Si{W #.............. 2Si_{#..###.).<#.... 2Si{u#............####2Si{#.####.#........2SiE|#.##...#.##.#.####2Si|L#.................2Si|#.........@..#### 2Si,}D###########.......2Sib} 2Si}.#####2Si}.2Si~+#2SiE~.2Si}~+#2Si~.#2Si~/?#2Si-..2Si2Si2SiT#7.9 (82Si12Si2Si2Si72Si 2Si;2Si~F_Key pressed, stopping explore.2Si2Si4........2SiA2Si2Si2Si%2Si&@#.#..####...#.#.. 2Si'y# #............... 2SiS'V#.............. 2Si'#..###.).<#.... 2Si'#.2Si(P.....#### 2SiA(_#.####.#........ 2Si(#.##...#.##.#.#2Si*)#.2Sim) #.2Si)Y.@.#### 2Si)#2Si=*.2Si*#2Si*Q#.#####.#2Si+#2SiS+C.#2Si+ #2Si+C.#2Si+ #2Sis,C.#2Si, #2Si,I?#2Si.-.2Sig- ..2Siq62SiH82Si8"8.9 (1 2Si8_2Si>2Si2Siߨ$ 2Sif! #...............2Si 2SiQ.......... 2Sio###.).<#...2SiV^..........####2Si####.#........ 2SiϪ...#.##.#.#####2Si8.................2Si89...######2SimX##########@......#2Si 2Si׫9#.#####2Si $ 2Si< ...2SiZ2Si[2Si#9.9 (22Si+2Si$2Si%$ 2Si% 2Si9& 2Si&o###.).<#...2Si&^..........####2Si'v####.#........ 2Si_'...#.##.#.#####2Si'8.................2Si'?.........######2Si(L##########.......2Si_( 2Si(9#@#####.#2Si($ 2Si0)###2Sii)2Si22SiY42Si4$10.9 (32Sit;2Si&E ###.).<#..........########.#........ ...#.##.#.#####.....................################.......#2SiĦv #.#####.# 2Si2SiЭ*1.9 (42Si*2Si ..........########.#........ ...#.##.#.#####....................################....... #.##### ?...##### 2Si @2.9 (52Si! 2Si _####.#........ ...#.##.#.#####....................################....... #.##### ?.......####### 2SiT 2Si *3.9 (62Si 2Sic 2Si͒ 2Si T _Key pressed, stopping explore.2Si :......2Si" 2Si 2Si ...#.##.#.#####.................################....... #.##### .#....#.......##.####### 2SiL 2Si[ 14.9 (1 _2Si 2Sir 2Si +5.9 (22Si" z _m - a scroll labelled AHUVOCH DEPREJ2Si0 42Si3 2Si5 H _No target in view!2Si  <.2Si, 2Sit .................################....... #.##### ###.###..@.#.....#.####### 2Siz 2Siz 16.9 (1 _2Si 2Si 5 ####### ###########.......# #.#####.# #.#  #.# #.####.##.#.###....#.......@..###.########2Si8 @7.9 (22Si 2Si[ #.###### #.......# #.#####.# #.# #.# #.# ###.##.#.###....##...##.#8.9 (32Si5 #.###### #.# #.#####.# #.# #.# #.# ###.##.#.###....# #...# ###.#2Sib2Si*9.9 (42Si&3Si# - #.###### #.# #.#####.# #.# #.# #.## # ###.##.#.###....# #...# ###.#..##3SiA20.9 (53Sin3Si4{  #.######   ###########.#  .. #.#####.#  #. #.#  #. #.#  #. #.#  .## #. ###.##  .#.###....#   #...#   ###.#   ... 3Si{  ###.  ##     3SiF3Si3Si#1.9 (63Si 3Si3Si3SiT _Key pressed, stopping explore.3Si4......3Si3Si63Si   #.######   ###########.#   ..# #.#####.#   #.# #.#   #.# #.#   #.# #.#  #.### #.# ###.##  #.....#.###....#  3Si  #..@.......#   ###.#   ...#  ###.#  ###3Si? =    3SiO3Sih12.9 (1 _3Sis33Si ##########....... ..# #.###### #.#####.# ###.###.....#.###.... #......###@#######........# #######  3Siۙ@3.9 (23Si$3Si   ..# #.#####.#  #.# #.#   #.# #.#  #.# #.# #.#####.# ###.##  #.....#.###....#  #..........# ########.######## .......@.#  ########.#  ###      3Si@4.9 (33SiP3SiNu  ..# #.#####.#  #.# #.#  #.# #.#  #.# #.# 3Sixu] #.#####.# ###.## 3Siu #.....#.###....#  #..........# 3Siu7#.##3SiuO ..# 3SivG#.# 3SivF ### 3Si9v  3Sizw,   3Si}3Si(~*5.9 (43Si3Si  ..# #.#####.#  #.# #.#  #.# #.#  #.# #.#  #.#####.# ###.##  #.....#.###....#3SiO,  #..........#  .#.## ..# #.#3SiS  ###   3SiN,   3Si3SiK*6.9 (53Si3SiQ ..# #.#####.#  #.# #.#  #.# #.#  #.# #.#  3Si\R{#.#####.# ###.##  #.....#.###....#  #..........#  .#.## 3Si!W! ..@..#  #.#  ###       3SiZ@7.9 (63Si_3Si# ..# #.#####.#  #.# #.#  #.# #.#  #.# #.# 3Sir #.#####.# ###.##  #.....#.###....#  3Si#..........#  .#.##3Si~  ...@.# 3Si` #.#  3Si<###  3Si  3Si!  3Si= 3SiM@8.9 (73Si3SiT ###########.......#  ..# #.#####.# #.# #.#  #.# #.#   #.# #.#  #.#####.# ###.##  #.....#.###....#  #..........#  .#########@######## ...........#  ##########.#  ###     9.9 (83SiU3SiY3Si[3Si]T _Key pressed, stopping explore.3SiBnF.....3Sip3Si~  #............###### ###########.......#  ..# #.#####.#  #.# #.#  #.# #.#  #.# #. 3Siy #.#####.# ###.## #.....#.###....#  #.@........#  .#########.########  ...........#  ##########.# ### 3Si,   3Si3Si230.9 (1 _3Si3Si73Si?\  #.......  #............###### ###########.......#  ..# #.#####.#  #.# #.#  #.# #.#  #.# #.  #.#####.# ###.## #....@#.###....#  #.###..........#  .#########.########  ...........#3Si<@  ##########.# ###   3SiOE3SiE*1.9 (23SiaI3Si;1  #.  #.######  #.#  ..# #.#####.#  #.# #.#  #.# #.#  #.# #.#  #.#####.# ###.##  #...@.#.###....# 3Si˪ #.###...#  .#########.#  ..#  #.#   ###   3Si3Si*2.9 (33Si̵3Si  #  #.  #.  ..# #.#####.  #.# #.#  #.# #.# # #.# #.#  #.#####.# ###.## 3Si #..@..#.###....#  #.###...#  .#########.#   .#   3SiS#.#   ### 3SiD%  3Sif3Si*3.9 (43Si 3Si ~%  # #.#. #.# .. ..# #.##### #. #.# #.# #. #.# #.#  #. #.# #.#  #.#####.# ###.## 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 ...........#### 3Si; ##.#........#. #.#.##...#.##.#.##3Si; >. ....#.#............####.###########.....#...@......####3Si < #..#.#####.##.3Sim<   # #.# #.# #.#3SiC A40.9 (53Si[I 3Sis   #.  #..#.#..###.).<#....  #..#.#.  #..#.#.####.#  #..#.#.##...#.##.#.  #..#.#  #..#.#.  #..#.#3Siܩ   #..@.......# #.  #..#.#####.# #.#  #.##.# #.# #.#  #. #.# #.# #.#  # 3Si #.#####.# ###.##  #.....#.###....#  3Si* r#.###.#  .##3SiO {#######.#   .#3Si 3Si *1.9 (63Six 3Si@   #..#.#..###.).<#  #..#.#............#  #..#.#.####.#......  #..#.#.##...#.##.#  #..#.#.............  #..#.##  #..#.###########...  #..........# #.##  #.@#.#####.# #.#   #.##.# #.# #.#  #. #.# #.# #.#  #. #.#####.# ###.##  .. #.....#.###....#  .# #.###..........#  #.#########.########  #...3Si ........#  ##########.#3Si @2.9 (73Siu! 3Si" 3SiN' 3Si') T _Key pressed, stopping explore.3Si/7 g.......3Si%8 3Sin< 3Si [  #..#.#..###.).<#  #..#.#.  #..#.#.####.#  #..#.#.##...#.##.#  #..#.#  #..#.#.  #..#.#  #.# #.  #@.#.#####.# #.#  #.##.# #.# 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#.# #.####.###...@#..#####..#.#...######6Si< @2.9 (76Si 6Si= k #.# #.# ##.# #..# #.## #.# # #.# #.####.## #..@.#..# ####..#.# ##...#  #####6Si 6Sie *3.9 (86Si 6Sin  #.#...~.# #.#..~.. ##.#~~≈≈ #..#~≈≈ #.##.. #.# #. #.# #.####.## #.@..#..# ####..#.# ##...# #####6Si!o 6Siu @4.9 (96Siy 6Si{ 6Si" 6Si T _Key pressed, stopping explore.6Si d.....#..6Siq .6SiΖ 6Si 6Si m #.# ...~.## #.# ..~..# ##.# ~~≈≈≈ #..# ~≈≈≈ #.## ..# #.# #.# #.# #.####.## #@...#..# ####..#.# ##...# #####6Si 6Si 6Si15.9 (1 _6Si,6SiJcM##.#~....# ...~.## ..~..## ##~~.~≈≈≈ #.##. #.# ####.#6Sid....#.####..#.###...###6Si3j6Sij#6.9 (26Sim6Si1PM..#### 6Siv##.# ###### .~....# ##.....~.## ≈≈~....~..##≈##6Si~~.~~~≈≈≈≈ #..~≈~~≈~≈≈≈ #.##6Si|~~~.~~. #.# 6Sii####.#....#.####..#.#6Si,...####6SiA6Si*7.9 (36Si_6Si6M###.... .. #### ##.# ###### #~....# ##.## ≈≈#....~..##≈##~.~~~≈≈≈≈≈#..≈~~≈~≈≈≈≈##.##6SiU7~~~.~~..~.~..#.# #.# ##### #.####.##....#..##6Si ?@8.9 (47Si7Sic# #.....#.# #####.##.# (###### #.#.~....## ##.#.~.## ≈≈#.#~....~..##≈##.#~.~~~≈≈≈≈≈#..#~≈~~≈~≈≈≈≈##.##.~~~.~~@.# #.#.~.~..#.# #.####.####.## #....#..# ####..#.#  ##...#  #####7SiSj7Si k+9.9 (57Siq7Sis' _Found 3 javelins.7SiMT.....7Si7Siր...... #.##### ###### #.....# .....# # 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#####.# #.#####.#####(####### #.# #.##.....~....## ##.# #.#....@..~.## ≈≈#.# #.7Si....~~....~..##≈##.# #.##~~.~~~≈≈≈≈≈#..#.# ~~~~~~≈~~≈~≈≈≈≈##.## ...#~~.~~~.~~..####.# ####.....~.~..#.# #.############.####.## #....#####..#.#7Si7Si@5.1 (57Si7SikJ3.#.#####7SiN*.).# #7Si;O #.#.7SigO #.#7SiO.7SiO. #.#####7SiO2.###### #7Si)P. #.....# #7SiNP#7SixPB.# #.7SiP #####.# 7SiQH #.#####.#####(7SiZQ8# #.# 7SiQ) #.#7SiQ#.....~....## ##.# 7SiRO #.# #7Si[R...~.## ≈≈#.# 7SiR, #.#7SiR.~~....~..##≈##.# #7Si$S0#.## ≈7SijSg~.~~~≈≈≈≈≈#..#7SiS.#7SiSf≈~~~~~~≈~~≈~≈≈≈≈##.##7SiNT.#.~~.~~~.~~..7SiT###.## ##.....~.~..#.# #.#7Si U #.####.## #....#..# 7SiZO ####..#.#7Si]7Si|^*6.1 (67Sie7SiOv<#...........#)# 7Si############### ........................).# .##.#.###################.# 7SiH....... .. #.##### 7Sib.....###### #. #.....# 7Sie###.......# #. #####.#7Si #.#####.#####(####### #.#7Si$ #.# ##....@~....## ##.#7SiO #.# #..........~.## ≈≈#.#  #.# ......~~....~..##≈##.# 7Si}###.## ≈≈~~~~~~~.~~~≈≈≈≈≈#..# 7Si?#....# ≈≈~~~~~~≈~~≈~≈≈≈≈##.## .....# ....~~.~~~.~~..####.# 7Si ###### ###.....~.~..#.# #.############.####.7SiQ## #....#..#7Si7Si#7.1 (77SiM7Si3).<#.#......)#.#.##### #.).# #.##.#.#####.#. ..# #.#####.###### #.# #.....#7Si(4#.# #.# #####.# #.#####.#####(# #.# #.# ##...@.~....## ##.#7SiZ4 #.# #..........~.## ≈≈#.#7Si4  #.# #......~~....~..##≈##.#  ###.##≈≈≈7Si5\~.~~~≈≈≈≈≈#..# ##....#≈≈≈~~~~~~≈~~≈~≈≈≈≈##.##.# #....~~.~~~.~~..####.## ####.....~.~..#.# #.# 7Si5 #.####.##  #....#..#7Si57Si>7Sio>*8.1 (87SiNE7Si'M....####. ).<#...........)# ......##############.......................) #.##.#.###################.# ...... .#### ......#####.... ####.......# #.# ########.#####@####### ##.....~....## # #..........~.## ≈≈#.# #......~~....~..##≈##.#############7Si@9.1 (97Si7Si8E  You see here 3 javelins.7Si7SiT _Key pressed, stopping explore.7Si.....~~.7Si7Si.%M.... ....####. ).<#...........)# ......##############.......................) #.##.#.###################.# ...... .#### ......#####.... ####.......# #@# ########.#####(####### ##.....~....## ##.# #..........~.## ≈≈#.##.....~.~~~#.####.....~.~..#7Si@`50.1 (1.0 _7Si$M#.#..... ....####. ).<#...........)# ......##########7Si=####.......................) 7Si2#.##.#.###################.# ..........#### ......#####.... ####.......# #.# ####7SiY####.#####(####### #.# ##.....~....## ##.#.....7Si...~~..~~~~~~~.~~~....~~.~~~.~~7Si̠7Si"#1.1 (27Si7Si5M...#.#..... ....####. ).<#...........)# ......##############.......................) #.##.#.###################.# ..........#### ......#########.... 7Si B####.......# #.# #####.#####.#####(####### #.#..~~.~~~~~≈~7Si@2.1 (37Si7Si/}k #.#...##### ).<#....) ......#########.##### #.................).##.#.################### .................# #.###############.... ####.......# ####  #.#####.#####(####### ..~~.~~~~~≈~ ......# #....~~.~~~.~~..####.#7Si}7Si~@3.1 (47Si7Si>U ...##### ).<#....) ......#########.##### #.................).##.#.################### 7Si.................# #.###############.... ####.......# ####  #.#####.#####(#######  ##.....~....## #7Si........~~..~~~~~~~.~~7Si|~....~~.~~~.~~ 7Si####### ####.....~.~..#.# #.#7Si@4.1 (57Si7Si] #### ).<#....) ......#########.##### #.................).##.#.################### .................# #.###############.... ####.......# ####  #.#####.#####@####### 7Si=^ ##.....~....## ##..........~.## ≈≈#.....~.~~~#.####.....~.~..#############.####.##7Sie7SiKf#5.1 (67Si?j7SiiP ).<#...........#)# .......##########.......##### .#.................).# .#.##.#.###################.# ..................# #.###############.# #.....# #####.......# #.# #####.# # #.#####.#####(####### #.# # #.# ##..@..~....## ##.# # #.# .....~.## ≈≈#.# 7SiQ# #.# #......~~....~..##≈##.# # ###.## #≈≈≈~~~~~~~.~~~≈≈≈≈≈#..# ###....# ≈≈≈≈≈~~≈~≈≈≈≈##.## .......# ##....~~.~~~.~~..####.#  ######## ####.....~.~..#.# #.#  # ############.####.##7Sik  # #....#..#7Si\ You see here 3 javelins.7Si7Si16.1 (7 _7Si?7Si@.......##########.......##### #.#.................).# ..#.##.#.###################.# ...................# #.##############.# #..... ######.......# #.# #####. .# #.#####.#####(####### #. .# #.# ##.....~....## ##. .# #.# .....~.## ≈≈#. .# #.# #......~~....~..##≈##. .# ###.## #≈≈≈~~~~~~~.~~~≈≈≈≈≈#.. .###....#≈≈≈≈≈≈~~≈~≈≈≈≈## ........####....~~.~~~.~~..####. .######## ####.....~.~..#.# #.# .# ############.####.# .# #....#.. ## ####..#.7SimG7SiG*7.1 (87SiM7SiĮ##.#.................).# ...#.##.#.###################.#..................# #.#############.# #.... #######.......# #.# ##### ..# #.#####.#####(####### # #.# #.# ##.....~....## ## #.# #.# #......~.## ≈≈# #.# #.# #...@..~~....~..##≈## #.# ###.## #≈≈≈~~~~~~~.~~~≈≈≈≈≈ #.###....#≈≈≈≈≈≈~~≈~≈≈≈≈## .........####....~~.~~~.~~..####. #.######## ####.....~.~..#.# #. ..# ############.####. #.# #....#. ### ####..# ##.7Si7@8.1 (97Si{7Si #.#.).# #...#.##.#.#.#..# #..#.# ##.# #.# .# #.#####.#####(# #.# #.# # ##.....~....## 7SiU  #.# #.# #.#....~.## ≈≈  #.# #.# #..@...~~....~..##≈ ##.# ###.## #≈≈≈~.~~~≈≈≈≈≈# .#.###....#≈≈≈≈≈~~~~~~≈~~≈~≈≈≈≈##7Si ".####....~~.~~~.~~..#### ##.# ####.....~.~..#.# #.#7Si B ##.#### ##.#7Si  #....#  ### ####..7Si/ @ ##7Si. D9.1 (10.0)7Siz5 7Si #.#.).# ##...#.##.#.#.#..# #..##########.# ##.......# #.# .# #.#####.#####(##.# #.# #.##.....~....##  7Si s #.# #.# #.#....~.##  #.# #.# #.@....~~....~..##≈#.# ###.## #≈≈≈~.~~~≈≈≈≈≈ ..#.###....#≈≈≈≈≈~~~~~~≈~~≈~≈≈≈≈ #.####....~~.~~~.~~..#.# ####.....~.~..#.7Siώ s#.# ##.#.#7Si  #.... ### #### ##7Siߗ 7Si? ,60.1 (117Sit 7Si` ......############# .####.#........................). .##...#.##.#.###################.............# # ............##########.# #. ##########.......# #.# ## .....# #.#####.#####(##### ####.# #.# #.##.....~....##  #.# #.# #@#..........~.##  #.# #.# #......~~....~..## 7Si u####.# ###.## #≈≈≈~~~~~~~.~~~≈≈≈≈ ...#.###....#≈≈≈≈≈~~~~~~≈~~≈~≈≈≈≈..........####....~~.~~~.~~..## ####.######## ####.....~.~..#.# .....#############.## ####.# #..#####7Si A1.1 (127Si 7Si~ M###.).<#...........)# ...........################.#........................)##...#.##.#.##################.......... ............#########. ##########.......# #.# ## ....####.#####(####### ####.....~....## .#......##  #.# #.# #......~~....~..## 7SiV ####.# ###.## #≈≈≈~~~~~~~.~~~≈≈≈≈~~~~#~.~ ..#7Sir A2.1 (137Si 7Si$ JM........####.###.).<#...........)# ...........################.#........................)##...#.##.#.##################.......... ............#########. ##########.......# #.# ## ....####@#####(####### ####.....~....## 7Si .#......## #.# #.# #......~~....~..##~~ ##....~..####7Si$ 7Sir +3.1 (147Si 7Sif #......#.# #.........####.#.......# #..###.).<#...........#)# #......############# #.####.#........................) #.##...#.##.#.################### #..............# # #............##########.# ###########.....@.# #.# # ......# #.#####.#####(##### 7Sig a#####.# #.# #.##.....~... # #.# #.# #.#..........~ # #.# #.# #......~~....~..# #####.# ###.## #≈≈≈~~~~~~~.~~~ ....#.###....#≈≈≈≈≈~~~~~~≈~~≈~≈≈≈..........####....~~.~~~.~~..# #####.######## ####.....~.~..#.7Sio 7Si-p +4.1 (157Simv 7SiE .#.#.# .#.####.#.# .#..###.).<#.#......)# .#.#. .#.####.#. .#.##...#.##.#. .#....# .#.##########.# .##....@..# #.# 7Si .# #.#####.#####(# .#####.# #.# #.##.....~....## .# #.# #.# #.#....~. .# #.# #.# #......~~....~.. .#####.# ###.## #≈≈≈~.~~~.#.###....#≈≈≈≈≈~~~~~~≈~~≈~ .###.####....~~.~~~.~~..#.# ####.....~.~..#.7Si A5.1 (167Si 7SiIM ##.#.#.# #.#.####.#.# #.#..###.).<#.#......)# #.#.#. #.#.####.# #.#.##...#.##.#. #.#....# #.#.##########.# #.##...@...# #.#.# #.#####.#####(# 7Si>N #.#####.# #.# #.##.....~.... #.# #.# #.# #.#....~. #.# #.# #.# #......~~....~ #.#####.# ###.## #≈≈≈~.~~~ #.....#.###....#≈≈≈≈≈~~~~~~≈~~≈~ #.###.####....~~.~~~.~~#.# ####.....~.~..#7SiS 7SiT +6.1 (177SiW 7Si{ .#.#.#. .#.#....####.#. .#.#..###.).<#.#......) .#.#....#. .#.#.####.#.... .#.#.##...#.##.#. .#.#....# .#.#.##########.# .#.##..@....# #.#.# #.#####.#####( .#.#####.# #.# #.##.....~.... ##.# #.# #.# #.#....~ ##.# #.# #.# #......~~....~ #7Si #.#####.# ###.## #≈≈≈~.~~~ ##.....#.###....#≈≈≈≈≈~~~~~~≈~~≈~ ##.###.####....~~.~~~.~~#.# ####.....~.~..7Si A7.1 (187Si 7Si. .#.#..####...#.#. ..#.#.............# ..#.#................####.#...... ..#.#..###.).<#...........# ..#.#............########## ..#.#.####.#..................... ..#.#.##...#.##.#.############### ..#.#............# ..#.#...........@##########.##.###########.......# #.# .........# #.#####.#####(##### ..#.#####.# #.# #.##.....~... .##.# #.# #.# #.#.......... .##.# #.# #.# #......~~.... .##.#####.# ###.## #≈≈≈~~~~~~~.~ .##.....#.###....#≈≈≈≈≈~~~~~~≈~~≈.###..........####....~~.~~~.~7Si0 [9;45H7Si,6 7Si6 +8.1 (197Si@= 7Si ....#.......... .#.#..####...#.#. .#.#............#. .#.#................####.#. .#.#..###.).<#...........#......)7Si\ |#.#............########## .#.#.####.#...................... .#.#.##...#.##.#.################ .#.#...........# #.#............##########.# 7Si Q#.###########.......# #.# .......# #.#####.#####(######7Si .#####.# #.# #.#~ 7Si s##.# #.# #.# #.#..........~ ##.# #.# #.# #......~~.... 7Si\ ##.#####.# ###.## #≈≈≈~.~~~.....#.###....#≈≈≈≈≈~~~~~~≈~~≈7Si A9.1 (207Si 7SijM#.#...####.#[...### ......#.........####...#.#..............####.###.).<#...........)...........############.#......................##...#.##.#@################.......................######### .#.###########.......# #.#.7Si B70.1 (217Si&7Sim.#..^.#...##....#>...# #.#..###.......#.#[...## .......#...............#.#..####...#.#......... ..#.#..........# ..#.#................####.#...... ..#.#..###.).<#...........# ..#.#......########## ..#.#.####.#....@................ ..#.#.##...#.##.#.############### ..#.#.......................# ..#.#............##########.##.###########.......# #.#.........# #.#####.#####(##### 7Sie0..#.#####.# #.# #.##.....~... .##.# #.# #.# #.#.......... .##.# #.# #.# #......~~....7SiA1.1 (227Si7SikM#######.....##.#...........^.#...##....#>...# #.#.........###.......#.#[...##.....#................####...#.#.......................................#######.).<#.....................@############.#.....................##...#.##.#.############### ..#.#.......................#....####.7SioA2.1 (237Sif 8Si78Sik8#8Si83......#......##.#....# 8Si8########......#...##.##.#....# 8SiD9#...........^.#...##....#>...# 8Si9u#.#.........###.8Si98#.#[...###8Si :K....#..........8SiH:j#.#..####...#.#8Si:. .8Si: #.#.8Si:.8Si(;....#. .8Sid;J#.#................####.#. .8Si;#.#..###.).<#..@........#......)8Si;^#.#............########## .8Si)<q#.#.####.#...................... .8Sib<y#.#.##...#.##.#.###########8Si< ##### .8Si=m#.#......................8Si=6.#8Sii>#.#............##########.# 8Si>#.###########.......# #.# 8Si?x.......# #.#####.#####(######8SiL?m.#####.# #.# #.#8Siw?~8Si?8SiIA3.1 (248SiCN8Si].............#...##.##+###### #......#......##.#....# ########......#...##.##.#....# #...^.#...##....#>...# #.#.........####.#[...#### .....#..........# #.#..####...#.#.# #.#.....#.# #.#.............@..####.#.# #.#..###.).<#...........#......)# #.#............########### #.#.####.#....................... #.#.##...#.##.#.################# #.#.............# #.#............##########.# #.###########.......# #.# 8SiԸ.......# #.#####.#####(#######8Si.A4.1 (258Si8Si.########..##.#...##... .............#...##.##+###### ......#......##.#....# ######......#...##.##.#....# .....^.#...##....#>...# #.........####.#[...#### ....#..........# .#..####...#.#.# .#.....#.# .#................####.#.# .#..###.).<#...........#......)# .#............############ .#.####.#........................ .#.##...#.##.#.################## .#..............# .#..........8Si0[34m..##########.############.......# #.#8Si9A5.1 (268Si`@8Si: #.............##. . #######..##.#...##... ............#...##.##+###### ......#......##.#....# ######......#...##.##.#....# ..^.#...##....#>...# #.........####.#[...#### ..#..........# #..####...#.#.# #.....#.8SiQZ# #................####.#.# #..###.).<#...........#......)# #............############# #.####.#........................)  #.##...#.##.#.###################  #..............# #  #............##########.# # 8SiqA6.1 (278Si8Si$#.[.  #.............##... ######..##.#...##... ...........#...##.##+###### ......#......##.#....# #####......#...##.##.#....# .^.#...##....#>...# ......####.#[...#### ..#..........# ..####...#.#.# .....#.......# ................####.#.# ..###.).<#...........#......)# ............############## .####.#..8Si>([40m......................). .##...#.##.#.###################. ...........# #.8Si$A7.1 (288Si|+8Si#.#†..# #.....S.. .............##... #####..##.#...##... ..........#...##.##+###### ......#......##.#....# ####......#...##.##.#....# ^.#...##....#>...# ......####.#[...#### #..........# ####...#.#.# ....#.......#.............####.#...####.).<#...........#......)# S   adder (wandering)..........8SiN############### ####.#........................).# ##...#.##.#.###################.#8Siޘf  You encounter an adder.8Sip0[8SiıS8.1 (298Si8Sil2 _The adder leaves your sight.8Si y........8Sin 8SiB 8Si<{ M...#†..###+#S[.. .......... #####..##.. ....##.##+######......##.# ####......#...##.##.#.^.#...##@...#>...# .8Si{ v###.......#.#[...###............. .####...#.#.................##..8Si \9.1 (1.0)8Si M† .....# .#†..###+#.....S[.............. #####..##.#...##... ....#...##.##+######......##.# ####.....##.#.^.#...##....#>...# .###.......#.#[...### .#..........................#.#.................##########8Si SS   adder (wandering)8Si  ...........##########.......#####  An adder comes into view.8Si3 8Si\ 8Si 380.1 (2 _8Si 8Si 8Si J)))))))8Si!  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.8Si .S.S8Si ....S===1.3 (1.2Rev 8Si 8Si? ` _The sling bullet closely misses the adder.8Si" )You shoot a sling bullet. The sling bullet hits the adder.9Sii  The adder is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.9Si+J.S9Si9Sim^2.5Rev+ 9SiI _The adder is lightly wounded.9SiIg )You shoot a sling bullet.9Si   The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder!9SieSThe sling bullet hits the adder!  The adder is almost dead.  bites you.  You are poisoned.  The adder poisons you! The adder bites you.  You are more poisoned.9SiDg5=========---3.7Pois Rev* 9Sio9SiZq, _The adder poisons you!9Si} †You shoot a sling bullet. The sling bullet hits the adder!9SiΡR9Si/k )You kill the adder!9Sis †You shoot a sling bullet.9Si1------415.0 (1.3Pois 9SiW9Si>S _You feel very sick.9Si#9Si-$9---9Sie+9Si-H _No target in view!9Si.l9Sil9Si=s9SitH _No target in view!9Si; E..9SiyE 9Si$O 9SiP c0----609SiW 9SiQa 3 _You feel sick.9Si#b w18------7.0 (29Sii 9Sis _You feel sick.--8.0 (3Rev+ 9Si  _You feel sick.7-9.0 (49SiO 9Si a _No target in view! _You feel sick.9SiN l6--90.0 (59Si 9Si+ 3 _You feel sick.9Si l5=--1.0 (69Si 9SiB = _You feel sick.  9Si =-2.0 (7Rev 9Siv 9Si" j _You are no longer poisoned.9Si *3.0 (89Sij 9Si @4.0 (99Si 9Si_ D5.0 (10.0)9Si= 9Si 9Sil 66.0 (119Si 9Siu w6=7.0 (129Si 9SiQ$ A8.0 (139Si+ 9Si~3 A9.0 (149Si;: 9SiA C200.0 (159SiH 9SiP 7==1.0 (169SivW 9Si` A2.0 (179Sif 9Si0o A3.0 (189SiGv 9Si} A4.0 (199Si 9Sif 8==5.0 (209Si 9Si 6.0 (217.0 (228.0 (239Si) 19==9.0 (2410.0 (251.0 (269Si` 9Si` A2.0 (279Si 9Sik 20==3.0 (289Si 9Si 9Si +4.0 (299Si" 9SiO* 9Si* +5.0 (309Si1 9Si; A6.0 (319SiAA 9SiI 9SiI x1==7.0 (329SiO 9Si.W A8.0 (339Si] 9Sie A9.0 (349Sil 9Si u 9Siu ,20.0 (359Si| 9Si" 9Si} G=1.0 (369Si3 9Si 9Si 322.0 (379Si 9Si 9Si3 +3.0 (389Si 9Si 9Si +4.0 (399Si 9Si 9Si +5.0 (409Si 9Sii 9Si Y3=6.0 (419Si 9SiF 7.0 (428.0 (439Si A9.0 (449Siz 9Sip 4==30.0 (459Sid& 9SiY. 9Si/ +1.0 (469Si)6 9Si> A2.0 (479SiE 9SiyM A3.0 (489SiT 9Si\ 5==4.0 (499Sic 9Sik A5.0 (509Si~ 9Si A6.0 (519Siݑ 9Si$ A7.0 (529Sià 9Si 6==8.0 (539Si 9Sif A9.0 (549Si 9Si) 9Si ,40.0 (559SiT 9Si 9Si 9Si T _Key pressed, stopping explore.9Si 9Si 9Si 9Si9Si71.0 (1.0) _9Si@ 9Si979SiR==2.0 (29Si9Siv"@3.0 (39Si)9Si1@4.0 (49Si89Si@@5.0 (59SirH9SiP9SiQF=6.0 (69SiyX9Sipn8=7.0 (79Siw9SiB M#######..## ###†?. ......# ..#.#†..###+#.......S[.................##... #####..##.#...##... ....##.##+######....† ####......#...##.##.#.^.#...##....#>...# ........###.......#.#[...####..............#................# _HP restored.9Si@8.0 (89Si:SihM .# ... ..##..#######..##.## ###† ?. .....# ..####†..###+#.....S[...................:Si...... #####..##.#...##.....[.# ....#...##@##+#####.† ####......#...##.##.#. ........^.#...##....#>...##.#...#.........:Si%..####.#:Si'I9.0 (9:Sig,:Si.- _Found a leather armour.:Si(..:Si:Si2:Si! #######.##.#.. #.# #.##.#  #.....#.# .... ..##.. .#######.....# ##.## ###÷...# .?. .....# ..#### .#†..###+# ..[. .............##......... :Siu#x####..##.#...##.@...[.# .........#...##.##+###### ......#....†.##.#....# ###......#...##.##.#....#^.#...##....#>...#......###.......#.#[...#### #................. ####...#.#.......:SiG-A50.0 (1:Sir5:Si/ ...........#.###[## #.##.#  #######.##.#.. #.### #.##.#  #.....#.# .... ..##.. #######.....# ##.## ###÷...# .?. ...# ..######÷..###+#....[. ............##..@....... ###..##.#...##.....[.### ........#...##.##+###### ......#....† ##......#...##.##.#....#^.#...##....#>...# ......###.......#.#[...#### ............... ###...#.#:Si\=1.0 (2:Si:Si.###....##.#.#....# #.##.####### ...........#.###[## #.##.# #######.##.#.. #.### #.##.#  #.....#.# .... ..##.. ######.....# ##.## ###÷...# ..?. ...# #..######÷..###+#...[. :Si}...........##........... ##..##.#...##.....[.###. .......#...##.##+######......#....†. #......#...##.##.#....#:Si^.#...##....#>...#####.#[...###:SiS# ........:Si:SiO*2.0 (3:Si*.:Si #....# #.##...# #.#.......... ###....##.#.#....# #.##.######## ..........#.###[## #.##.# ######.##.#.. #.### #.##.#  #.....#.#..... ..##.. #####.....#...##.## ###÷...# ...?. ...# #..#####.##÷..###+##[.# ..........##...........# #..##.#...##.....[.###.. ......#...##.##+###### . ......#....†..#...##.##.#....#^.#...##....#>...#####.#[...####:Si:Siʟ@3.0 (4:Siק:Sia M####.###.####   #.##.......... ###....##.#.#....####### ..........#.###[## ######.##.#.. #.### #.##.#  #.#..... ..##.. #####.....#...##.#######÷...# #...?.........# #.@#####.##÷..###+#....[.... ..........##...........#:Si4 0..:Si @4.0 (5:Si} :Si M #.#####......#####.###.####   #.##.......... ###....##.#.#....####### ..........#.###[## ######.##.#.. #.### #.##.#  #..... ..##.. #####.....#...##.######÷...# #...@......#....# #%#..######÷..###+#........# ...........[...........##....###...##:Si :Sim +5.0 (6:Si :Si } _Found a quill talisman.6.0 (7:Siר p _d - 2 scrolls labelled LAKKOO YNESKOZ (gained 1):Sid J......:SiAe :Sim :Si M...........<....... #.#####......#####.###.####   #.##.......... ###....##.#.#....####### ..........#.###[## ######.##.#...#.#####.##.#  #.#.........##.. #####.....#...##@#######÷.............# #%#..#####.# ......#÷..###+#........#:Si C...###.:Si7 @7.0 (1:Si :SiK  #.#....###.....#.### #.#...........<...... #.####.##...####.##.##..... ####.# #.##...# #.##.###.###  #....# #.##...# #.#......... .:SiL ###....##.#.#....# #.##.####### ...........#.###[## #.##.# #######.##.#...#.#####.##.# #.....#.#..@......##.. ######.....#...##.#######÷...###..........#.....# #%#..#####.##÷..###+#........#..[....:SixM .....# ...........##...........# ##..##.#...##.....[.###...#...##.##+###### .:Si<` :Si` *8.0 (2:Sii :Si #.#...........<......#.####.##...####.##.######.# #.##...# #.##.###.#####....# #.##...# #.#.......... ###....##.#.#....# #.##.######## ..........#.###[## #.##.# ######.##.#...#.#####.##.#  #.....#.#.........##.. #####.....#...##@####### ......÷...###..........# ...# #%#..#####.# #÷..###+#........#....[....##...........# #..##.#...##.....[.###.. ......#...##.##+###### :Si .#....†.##.#....#:Si @9.0 (3:Si :Si#K  ###.##...####.##.######.#  #.####...#.......... ###.#.#.#.######## ..........#.###[# ######.##.#...#.####  #.....#.#.........##.. #####...##.####### ......÷...###...@......#....# #%#..######÷..###+#........#...###. ......#...##.##.#....#:SiU A60.0 (4:Si] :SiD  ####.#  #.####...#.......... ###.#.#.#.######## ..........#.###[# ######.##.#...#.####  #.....#.#.........##.. ####..##.####### ......÷...###..............# #%#.@#####.##÷..###+#............[...........##....###..:Si .## ....^.#...##....#>...#:Si @1.0 (5:Si| :Si6@#....# #.##...# #.#........... ##....##.#.#....# #.##.######### .........#.###[## #.##.# #####.##.#...#.#####.##.#  #.....#.#.........##.. ####.....#...##.####### .....÷...###..........# ...# #%#..#####.# #÷..###+#..@.....# ....[....# ##..# ##.#...##.....[.### .....#...##.##+###### #....†.##.#....# ##...##.:Si7^.#...##....#>...####.......#.#[...####:SiA@2.0 (6:SiH:SiD #....##.#.#....# #.##.########## ........#.###[## #.##.# ####.##.#...#.#####.##.#  #.....#.#.........##.. ###.....#...##.####### ....÷...###..........# ...# #%#..#####.# #÷..###+#........# ....[....# ##.# ##.#...##.....[.###..#...##.##+###### ...#....†.##.#....# ###...##.##.#....#^.#...##....#>...####.......#.#[...####............:SiĮ!#:Si@3.0 (7:Si%:Si".......#.###[## #.##.# ###.##.#...#.#####.##.#  #.....#.#.........##.. ##.....#...##.####### :Si#S...÷...###..........# ...# #%#..#####.# :Si,#N#÷..###+#........# ....[....# ##.:SiM## ##.#...##.....[.###:Sin# ..#...##.##+###### ....#....†.##.#....# ###:Si##...##.##.#....#^.#...##....#>...####.......#.#[...####:Si#`............##.#:Si+:Si(,*4.0 (8:Si9;Sii[-#.###[## #.##.# .##.#...#.#####.##.# #.....#.#.........##.. .....#...##.####### ÷...###..........# # #%#..#####.# #÷..###+#........# [...........# ##..@..# .#...##.....[.###..# #...##.##+###### .... #....†.##.#....# ### # ;Sike@5.0 (9;Sim;SiF#.###[## #.##.# .##.#...#.#####.##.# .....#.#.........##.. .....#...##.####### ÷...###..........# # #%#..#####.# #÷..###+#........# [...........# ##...@.# .#...##.....[.###..# #...##.##+######..... #....†.##.#....#.######...##.##.#....#.. ;Si.#...##....#>...### # ;SiD6.0 (10.0);Sit;SiI9##.#...#.#####.##.# ....#.#.........##.. #...##.####### ÷...###..........# ...# #%#..#####.# #÷..###+#........# ....[....# ##.;SiI...# #...##.....[.### #...##.##+######........ #....†.##.#....#.######. #...##.##.#....#.. ;SiI#...##....#>...### #.......#.#[...#### ;SiI;...........# #;SiIT.#;SiTA7.0 (11;Si^;SiZ..#.#.........##.. #...##.####### ###..........# ...# #%#..#####.# ÷..###+#........# ....[...........# ##...........###.....[.###..######. ...##.##+######.@....... ....†.##.#....#.###### ...##.##.#....#.. ;SiT...##....#>...### .......#.#[...#### ..........## .#####;SiA8.0 (12;SiD;Si...### ## 9.0 (13;SiI;Siϩ_.#.#.........##...#...##.#######.###..........#.# #%#..#####.# ÷..###+#........#.[...........#.##.....##.##.....[.###..######...##.##+######.@.......#.†.##.#....#.######..#.##.##.#....#...##....#>...### ;Si.#.#[...#### .# .# .#.# ....####.#.#;SixB70.0 (14;Siɸ;Si;SiJ;SixT _Key pressed, stopping explore.;Si...........;Sii;Si;SiKV.#...##.####### ÷...###..........#.# #%#..#####.# #÷..###+#........# .....[...........###...........## #...##.....[.###..######.. #...##.##+######.........# #....†.##.#....#@######..# #...##.##.#....#......!> #...##....#>...######### #.......#.#[...####...........# #;SikLx.##.#####.#.#......#)#;SiZW0.0)1.0 (1;Si1b;Si{d; _Found a stone staircase leading down.;Si @.;Si ;Si]c ###..........# ...# #%#..#####.# ÷..###+#........# ....[....# ##...####.....[.###..######.. ...##.##+######.........# ....†.##.#....#.######..# ...##.##.#....#.@....!># ...##....#>...########## .......#.#[...#### ..........## .#####....#......)# ##########.#####;Sin ;Si5o %2;Siy ;Si 0###.# # #%#..#####.# ..###+#........# [..# ##.;Si (.## ##.....[.###..######.. ##.##+######..# †.##.#....#.######..# ##.##.#....#..@...!># ##....#>...# #.#[...#### ## ;Si @3.0 (2;Si ;Sia ####.# # #%#..#####.# ###+#.# [.# ##.## ##.....[.###..######.. ##.##+######.# †.##.#....#.######..# ##.##.#....#...@..!># ##....#>...# #.#[...#### ## ;Si\c ;Si.l ;Sil *4.0 (3;Sis ;Si %###.# # #%#..#####.# ###+#.# [.# ##.## ##.....[.###..######.. ##.##+######.# †.##.#....#.######..# ##.##.#....#....@.!># ;Si ##....#>...# #.#[...#### ## ;Si @5.0 (4;Si ;SiT -.#  #%#..#####.# +#.# # [.# ...## .......[.###..######....##+######..# †.##.#....#.######..# .##.#....#.....@!># ....#>...# #.#[...#### ## ;Si] @6.0 (5;SiJb ;Si h.# #%#..#####.# .#+#.# .## .# ....g .## #... .....[.###..######... .##+######...# .##.#....#.######..# .##.#....#......@># ....#>...#;SiR  #.#[...#### ###.# g   hobgoblin (asleep) ;Si i  You encounter a hobgoblin.;Si ;Si )7.0 (6 ;Si _;Si\ ;Si _You see here a fuming sapphire potion.;Si> #% .#  .###  ....g  #... [#... ..# #.######..# #......@>#>...##########[;Si¦1)##>...##########[#>...###########>...##########[)#.#>...###########.#[...#### #=Si$= ..=SiM=T ##.#.# =Sin=V...#......)#=SiF;1=SiM=Si ##.# # .# #..#####.# .# #.# #.###. # ...... ## ##.... [.###..######... +######.=Si# .#....#.######.@# .#....#.......>## #>...## #.#[...#### =SiKq## =Si@2.5 (2=Si=Si\'RM........##.. ##.###### ........##### .# . ##.###.. .............## ##....... ...[.###..######........+######........######.. =Si'#.#....#.......>## ..#>###### #.#[...####=Si1 gg   hobgoblin (wandering)You encounter a hobgoblin.=SiH2=Si0;=Si;13.5 (3 _=Si`B=SiC=Si .#  .#  .# .  #.###g.  .......  ##....... [.###..######........ .......@#######..#..>##>#####[=SiJ=Si .#  .#  .# .  #.###g.  .......  ##....... [.###..######........ .......@#######..#..>##>#####[=SiC =Siƻ=SiY=Siu=Si` _A hobgoblin is nearby!=Si+ i .#  .#  .# .  #.###g.  .......  ##....... [.###..######........ .......@#######..#..>##>=Si, a#####[=Si  .#  .#  .# .  #.###g.  .......  ##....... [.###..######........ .......@#######..#..>##>#####[=Si =Si~ =SiN =SiT  =Si| R_A hobgoblin is nearby!=SiX  )))))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!=Si ))The hobgoblin is heavily wounded.You shoot a sling bullet.=Si,f .gThe sling bullet closely misses the hobgoblin.=Sivgl rYou hear a loud squeak.=Si*p.....r   rat=SipK====4.9 (1.4=Si)x=Si&zT _You encounter a rat.>Si; †You shoot a sling bullet. The sling bullet hits the rat.>SiI?))>Sis{ )))))You kill the rat!>SiK.g>SiV.....†7===-6.1 (1.2Rev+ >Si.>Si/ _You shoot a sling bullet.>Si )))You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.>Si9^ .  The hobgoblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.>Sive(>SiJ....>Si52-7.4 (1.3Rev* >Si>SiM _You kill the hobgoblin!>Si>Siݾ>Si:>SiH _No target in view!>SiK>Si>Si>Si#!H _No target in view!>Si >Sië >Si >Si H _No target in view!>Siۊ 3....>Si >Si >SiD M#.#####.##.# ........##.. ##.######. ........ ##### .# ##.### ..........## ##.... >Si, ...[.###..######@..†....+######.........#.....#######..# ....# #.#....#.......>## ...#Rev* #..#.##>Si >SiG s---80Rev+ _>Si >Sil H .#####.##.# ##.. ...# .# # .# . ..#####.# .# . .# ##.###.# #.b>Sim ## ##.....[.###..######.@.†. +######..#.....#. .#....#.######..#.....# .#....#.......>##.....# #>...########## .....# .#[...#### ...).# b   bat (wandering)>Sim # .....## .....# >Sihw c  You encounter a bat.>Siy .>Si (>Si F---9.4 (2>Si >Si~ > _Found a mace. The bat leaves your sight.>SiX "..>SiY >SiSiB  ## #.##.# #####.##.# ### ......##.. ... ####### #.# .....# #.# . .#####.# .# # ##.#### #..........## ##.@.. .[.###..######...†..... ######.........#.....#.. #....#.######..#.....# #....#.......>## #>...###########.....# #[...#### #...).## #>Sii |.......# .....#>Sib bb   bat (wandering)A bat comes into view.>Si %0>Si; .>Si *b>Si >Si 290.4 (1 _>Si@ >Si ?SiFDJ  ### ... #.# #.# ..  #.# ...  ##.###....  #........b  ##.@....... .[#...†...... ....#.....#.. ###..#.....# ..>##.....# #>######.....# #[ #...).#  #.....#   ?Si  ### ... #.# #.# ..  #.# ...  ##.###.... ?Si7 #........b  ##.@....... [#...†...... ....#.....#.. ###..#.....# ..>##.....#>######.....# [ #...).# #.....# ?Si3?Si?SiuZ _A bat is nearby!?Si   ### ... #.# #.# ..  #.# ... ?Si4 ##.###....  #........b  ##.@....... .[#...†...... ....#.....#.. ###..#.....# ..>##.....# #>######.....# #[?Sit #...).#  #.....#   ?Si6  ### ... #.# #.# ..  #.# ...  ##.###....  #........b  ##.@....... [#...†...... ....#.....#.. ###..#.....# ..>##.....#>?SiST######.....# [ #...).# #.....# ?SiŬ?Siŭ?Si?SiZ _A bat is nearby!?SijA)))))))?Si .  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.?Si<)?SifO...........?Sia>4===1.7 (1.3?Si ?SioG _You kill the bat!?Si ?Si ?Sie ?Si H _No target in view!?Si@=.?Si$@Si c  #.##.########## # #.##.# ####.##.# ### ....##.. ... ####### #.# .....# #.# .. #####.# @Si^!.# .# ##.#### #..@.......## ##.... [.###..######...†.....####.........#.....#... ....#.######..#.....# .. @Si!....#.......>##.....# . >...###########....@Si!.# [...#### #...).## #@SiD+@Si+4---20 @Si/,_@Si3@Si  #.##.#  #.##.# .##.# ### .##.. ... .. #.# ...# #.# ....# #.# ..# ##.###.# #...@Si˗J## ##..... .###..######...†..........#.....#.#.######..#.....# .#.......>##.....# . ...#####.....# # @Si&@SiF---3.7 (2@Sik@Si  #.##.#  #.##.# ....<...##.# ### ......##.. ... ..... #.# ....# #.# ....# @Si" #.# ..# ##.###.# #...## ##..... ###..######...†..#.....#.#.######..#.....#..#.>##.....# ..@SiU #####.....# ## @SiI8<@Si*4.7 (3@Siv@Si:9 _Found a stone staircase leading up.@Si(.....@Six@Si+@Si\/ #.##.# #.##.# #....<..+.##.# ### ..###.. ... ..# @Si/ #.# #.# #.# #..# #.# #.# ##.###.# #.....## ##.......######...†.#.@Si0#.....#.#.######..#.....#.#.>##.....#.....###.....# ## @Si7@Si8Y5.7 (1Rev @Si>?@SisM...........##########.......# #....<..+ #.##.# ### ..##.. ... .# ### .. ## #.# ##.###@Si #...... ...## ##..... ##..######...†.........#Rev ##...).#@Si @Si*6.7 (2@Si@SiSM#.###.####.###.#...........#############.......# ##....<..+ #.##.# ### ..##.. ... .@Si# ### .. ## #.# ##.### #...... ...## ##.............Rev #.....#@SiS1.##.....#######@Si@Si*7.7 (3@Si$@SiM........... #.###.####.###.##.#...........#############.......# ###....<..+ #.##.# ###. ..##.. ... .# ### .. ## #.# #.### #...... ...## ##.............@SiG..#.#.....#.....#@Si@8.7 (4@Si֗@Si5(M.......[. ............ ....#.###.####.###.##.#...........#############.......# ###....<..+ #.##.# #####. ..##.. .......# ### .. ## #.# #.### @Si...##..................#......@SiK9.7 (5@Si7 @Si{M#.####.#.# .......[.S. #. ............ ....#.###.####.###.##.#...........#############.......# ###....<..+ #.##.# ##### ..##.. .......@Si|k# ######.## .. ##.##.# #........S   ball python (constriction, asleep)...#......@Si k  You encounter a ball python.@SiU@Si4300.7 (6 _@Si@Si1@SiM[.S. #. .. .... .##.#.# ##......# #.......#  ###....<..+  #####.........#  .......@......#  ###.###........  #.# #........  #.# #........  ##.###........  #.............  ......... @SiMND†.........#  @Six[.S. #. .. .... .##.#.# ##......# #.......#  ###....<..+  #####.........#  .......@......#  ###.###........  #.# #........  #.# #........ ##.###........ #.............  .........†.........#@Si+@Si@Si@Si#b _A ball python is nearby!@SiP C[.S. #. .. .... .##.#.# ##......# #.......#  ###....<..+  #####.........#  .......@......#  ###.###........  #.# #........  #.# #........  ##.###........  #.............  ......... †.........#  @Si' [.S. #. .. .... .##.#.# ##......# #.......#  ###....<..+  #####.........#  .......@......#  ###.###........  #.# #........  #.# #........ ##.###........ #.............  .........†.........#@Si/ @Si80 @Si5 @Si8 b _A ball python is nearby!@Si'kC[.S. #. .. .... .##.#.# ##......# #.......#  ###....<..+  #####.........#  .......@......#  ###.###........  #.# #........  #.# #........  ##.###........  #.............  ......... †.........#  ASiT[.S. #. .. .... .##.#.# ##......# #.......#  ###....<..+  #####.........#  .......@......#  ###.###........  #.# #........ ASi #.# #........ ##.###........ #.............  .........†.........#ASiASixASiASib _A ball python is nearby!ASiu .  You shoot a sling bullet. 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KSiA1.5 (57KSiG KSie P #>.....<...........#..########.#...###.#.####....................#....###.....#.......<...###.##...####.### ####@#  .'.# #....###..#.###....##.#.#...##.÷.#...............# #%#..#####. KSil A2.5 (58KSi^s KSi9 Y >.....<...........#..########.#...###.#.####....................#....###.....#.......<...###.##...####.### ####.#  .'.# #...@###..#.###....##.#.#...#...........#.###[###.....###.........#÷..###+#........ KSiX A3.5 (59KSi? KSiS  .........#..########.#...###.#.####....................#....###.....#.......<...###.##...####.### ####.#  .'.# #....###..#.###...@##.#.#...#...........#.###[########.##.#...#.#####..÷.....#÷..#..............[........... KSi[ A4.5 (60KSi)c KSi( ? ########.#...###.#.####....................#....###.....#.......<...###.##...####.### ####.#  .'.# #....###..#.###....##.#.#...#.......@...#.###[########.##.#...#.#### #.....#.#........#............##.........#.............##........... 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KSia ......[..............#KSia L...KSia n.......#...## KSia .#...........^.#...##....#>...### KSi b KSi6t KSit ,80.5 (66KSi| KSi  .'.# #....###...#.###....##.#.#.#..#...........#.###[########.##.#...#.#### #.....#.#........######.....#...##.#####........÷...###..............# #%#..#######.........#@..###+#....... .....[...............##...........#.#....^.#...# .#.#.........###.......#.#[...### KSi A1.5 (67KSi_ KSi` ..#.###....##.#.#.#..#...........#.###[########.##.#...#.####KSiM` #.....#.#........######.....#...##.#####........÷...###..........KSi`.....# #%#..########÷..###+#....... #..........@...[..........KSi` ##........... ##########..##.#...##.....[.###..KSi`j.........KSi`m.....###.... ......#..........................KSia You see here a rat skeleton.KSi.mH2.5 (68 _KSitKSiKI ..#...........#.###[########.##.#...#.#### #.....#.#........######.....#...##.#####........÷...###................# #%#..#######.#÷..###+#....... .....[..........##........... 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LSi A8.5 (74LSiLSi7zU ###÷..###+#....... .....[..........##........... ##########..##.#....[.###.. ..............#.##+######.. .########.÷.##.#....#.###.............^#....#>...#######@......#.#[.....#................... .#.#..####...#.#......).<#...#..... .#.#.##...#.##.#.################ LSiÃLSi3+9.5 (75LSiLSil   .....[..........##........... ##########..##.#...[.###.. ..............#.##+######.. .########.÷.##.#....#.###.##............^#....#>...####.........###.......#.#[.....#................... .#.#..####...#.#..........#.........##..LSi:.##.# .#.#.......................#LSidB90.5 (76LSiQLSig  ##........... ##########..##.#[.###.. ..............#.##+######.. .########.÷.##.#....#.###.##............^#....#>...####...###.......#.#[.....#............. .#.#..####...#.#..........#..........####.#..... .#.#............##########.#LSipA1.5 (77LSiwLSij###########..##.#...##.....[.###. #...............#...##.##+######. #.########......#....÷.##.#....# ..#......#...##.##.#....#. ..#...........^.#...##....#>...## ..#.#.........###.......#.#[... .......#.........................#.#..####...#.#..#.#...........# ..#.#####.# ..#.#..###.).<#...........# ..#.#............##########...... ..#.#.####.#.............. ..#.#.##...#.##.#.############### ..#.#.......................#.#.#LSi....##########.# ..#.###########.......# #.#LSiA2.5 (78LSiLSiS] ..............##+###########....÷.##.#.... ....##.#...........^#....#>...###..###.......#.#[.....#..................#.#..####...#.#...........########.).<#..............#########.#.LSiT..#...######. ..........# #.#####.#####(##### LSiV^A3.5 (79LSieLSi ########.÷.##.#.... .###.#...........^#....#>...###...###.......#.#[.....#..................#.#..####...#.#...........########.).<#..............#############.#...............#.......#####. ..#.#####.# #.# #.##.....~... 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LSiJA5.5 (81LSiQLSim#...........^.#...##....#>...### .#.#.###.......#.#[...#....#.................... .#.#..####...#.#........ .#.#.....................# .#.#................####.#. .#.#..###.).<#...........#......)#.#............##########. .#.#.####.#.......... .#.#.##...#.##.#.################ .#.#.......................# #.#.....##########.##.###########.......# #.#.......# #.#####.#####(###### .LSi4#.#####.# #.# #.##.....~.... ##.# #.# #.# #.#..........~ ##.# #.# #.# #......~~....~LSiA6.5 (82LSiLSi^. ####.......#.#[.....#................... .#.#..####...#.#...........#...#######.).<#....)..........#########.####.#..................#.##.#@################......................# .......############. ##.#####.# ###.## #≈≈≈~~~~~~~.~~~ LSiG3LSi3+7.5 (83LSi:LSiE......#.........................#.#..####...#.#..#.#...........# ..#.#..........####.# ..#.#..###.).<#...........# ..#.#............##########...... ..#.#.####.#.............. ..#.#.##...#.##.#.############### ..#.#...........@...........# .#.###########.# ..#.###########.......# #.# ..........# #.#####.#####(######.#####.# #.# #.##.....~...#.# #.# #.# #.. .##.# #.# #.# #......~~.... .##.#####.# ###.## #≈≈≈~~~~~~~.~ .##.....#.###....#≈≈≈≈≈≈~~≈LSikA8.5 (84LSiLSiw #.#..####...#.#...........#.....#######.).<#..............#############.#..................#.##.#.###############......................# ####################.......# ........# #.#####.#####(#####.. ###.###..........####....~~.~~~.~ LSiA9.5 (85LSi LSiQ#.#..............# .#.#........####.#. .#.#..###.).<#...........#......)#.#............##########. .#.#.####.#................ .LSiт(#.#.##...#.##.#.################ .#.#.......................# #.#..##########.# #.###########..@....# #.# .......# #.#####.#####(###### .#.#####.# #.# #.##.....~.... LSi2##.# #.# #.# #.#..........~ ##.# #.# #.# #......~~....~ ##.#####.# ###.## #≈≈≈~~~~~~~.~~~ ##.....#.###....#≈≈≈≈≈~~~~~~≈~~≈ ##.###..........####....~~.~~~.~~#####.######## ####.....~.~..LSi^LSi-600.5 (86LSiLSi#.#...#.# #.#..........####.#.# #.#..###.).<#...#......)# #.#....#.# #.#.####.#....... #.#.##...#.##.#.# #.#...# #.#..##########.# #.##...@...# #.# # #.#####.#####(# #.#####.# #.# #.##.....~....# #.# #.# #.# #.#.~. #.# #.# #.# #......~~....~. #.#####.# ###.## #≈≈≈~LSiP.~~~≈ #.....#.###....#≈≈≈≈≈~~~~~~≈~~≈~≈ #.###.####....~~.~~~.~~..# ####.....~.~..#LSiA1.5 (87LSiwLSiqmLSi{n.#.LSin..LSi o#.LSiZo# LSio.#.LSio%.....####.#.LSi1p# LSijph.#..###.).<#...LSipE#......)# LSip.#.LSiq.#LSi9q.LSitq# LSiq).#.####.#....... LSiqI.#.##...#.##.#.# LSi r .#.LSiFr...LSi|r# LSir.#.LSi>sG.##########.# LSixs.#LSis#....@..# #.# LSi3t# #.#####.#####(#LSi  .#####.# #.# #.##.....~....# .# #.# #.# #.#.~.# .# #.# #.# #......~~....~. .#####.# ###.## #≈≈≈~.~~~≈ .....#.###....#≈≈≈≈≈~~~~~~≈~~≈~≈ .###.####....~~.~~~.~~..# ####.....~.~..#.2.5 (88LSi"LSi#...#.# #......####.#.# #..###.).<#...#......)# #..#.# #.####.#.......LSii) #.##...#.##.#.# #.....# # #..##########.# LSi# #LSi#.....@.# #.# #LSi# #.#####.#####(# LSi#####.# #.# #.##.....~....## LSi'# #.# #.# #.#.~.# LSig# #.# #.# #......~~....~..# LSim#####.# ###.## #≈≈≈~.~~~≈LSiQ#.###....#≈≈≈≈≈~~~~~~≈~~≈~≈ ###.LSiB####....~~.~~~.~~..#.#LSiP ####.....~.~..#.#LSiLSi+3.5 (89LSim LSi ......####.#.# ..###.).<#...........#......)# ............##########.#### .####.#...........). .##...#.##.#.###################. .......................# #. ...##########.# #. ##########.......# #.# # .....# #.#####@#####(####### ####.# #.# #.##.....~....  #.# #.# #.#..........~  #.# #.# #......~~....~. ####.# ###.## #≈≈≈~~~~~~~.~~~≈≈≈≈ ...#.###....#≈≈≈≈≈~~~~~~≈~~≈~≈ ##..........####....~~.~~~.~~..###.######## ####.....~.~..#.# .....# ############.#LSi LSi +4.5 (90LSi LSi  ###.).<#....)..........#########.#### .####.#.................)....#.##.#.################### .......................# ########## ##########.......# # .....# #.#####.#####(####### #### #@##.....~....##  ..........~.##.....~~.##LSi ~~##....~..#### ####.##... LSi A5.5 (91LSi{ LSil  ..........#########.#### .####.#.................)....#.##.#.################### .......................# ########## ##########.......# # .....# #.#####.#####(####### #### #.##.....~....##  ..........~.##.....~~.## ####.# ###.## #≈≈≈~~~~~~~.~~~≈≈≈≈~~~~#~.~..LSiAm o######## LSiu A6.5 (92LSij| LSiV $####.#...........). ##...#.##.#.###################.# ......................# #.#.##########.# #. #########.......# #.# ### ....# #.#####.#####(####### ###.# #.# #.##.....~....  #.# #.# #.#..........~.## ≈LSi (#.# #.# #.@....~~....~..##≈ ###.# ###.## #≈≈≈~~~~~~~.~~~≈≈≈≈≈ ..#.###....#≈≈≈≈≈~~~~~~≈~~≈~≈≈≈≈# #..........####....~~.~~~.~~..####.######## ####.....~.~..#.# ....# ############.### LSi ###.#  #....  ### LSi6 6####LSi A7.5 (93LSi^ LSi`w ...#.##.#.###################.# .....................# #.#.##########.# #... ########.......# #.# #### ...# #.#####.#####(####### ##.# #.# #.##.....~....## #  #.# #.# #.#..........~.## ≈≈#.# #.# ##......~~....~..##≈# ##.# ###.## #≈≈≈@~~~~~~.~~~≈≈≈≈≈# .#.###....#≈≈≈≈≈~~~~~~≈~~≈~≈≈≈≈##........####....~~.~~~.~~..### ##.######## ####.....~.~..#.# ...# ############.#### ##.#  #....  ###Siy N9;49m ####LSiG  You enter the shallow water.9.1 (94.6Water LSi׈ LSi  .....................# #.############.#.. ########.......# #.### ...# #.#####.#####(####### ## #.##.....~....## #  ..........~.## ≈≈##......~~.##≈# ##.# ###.####≈≈≈~~~~~~~.~~~≈≈≈≈ .#.###....#≈≈≈~~≈~≈≈≈≈# ..........####....~~.~~~.~~..## LSie )##.######## ####.....~.~..#.# Water  _Moving in this stuff is going to be slow.LSi D10.7 (96.2LSiB LSi# LSiX) LSix+ _ _Partly explored, can't reach some places.MSil..........~MSitMSiA0.0)MSi_ _Partly explored, can't reach some places.RSiԀRSi؁Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon SSiЊSSi[?25h[?0c.....................##.## beefyandbeef the Shooter ..........##########.##... Coglin ########.......# #.#SSi#### Health: 28/28 ======================== ...# #.#####.#####(#######Magic: 3/3======================== SSi%g##.# #.# #.##.....~....## # AC: 3Str: 11  SSiIA#.# #.# #.#..........~.## ≈≈ EV: 11Int: 8  SSii#.# #.# ##......~~....~..##≈# SH: 0Dex: 19 SSid>##.# ###.####≈≈≈~~~~~~~.~~~≈≈≈≈≈# XL:  3 Next: 58% Place: Dungeon:2 .#.###....#≈≈≈≈≈@~~~~~≈~~≈~≈≈≈≈## Noise: ---------  Time: 1610.7 (0.0) ..........####....~~.~~~.~~..#### a) +2 sling {Francis c) +0 sling {Raimund ##.######## ####.....~.~..#.# # Fire: a) +2 sling {Francisca} ...#############.#### Water ##.##....####SSi####..##.## _You see here a rat skeleton.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places. _Partly explored, can't reach some places.  What level of the Dungeon? (default 1, ? - help) TSib [?25l[?1cTSi42TSiTSiN0  You enter the shallow water. _Moving in this stuff is going to be slow _Partly explored, can't reach some places.  What level of the Dungeon? (default 1, ? - help) _You're already here!USiEWhere to? (Tab - D:2, ? - help)  D - Dungeon VSi}VSiH[?25h[?0c.....................##.## beefyandbeef the Shooter ..........##########.##... Coglin ########.......# #.##### Health: 28/28 ======================== ...# #.#####.#####(#######Magic: 3/3======================== ##.# #.# #.##.....~....## # AC: 3Str: 11  #.# #.# #.#..........~.## ≈≈ EV: 11Int: 8  #.# #.# ##......~~....~..##≈# SH: 0Dex: 19 ##.# ###.####≈≈≈~~~~~~~.~~~≈≈≈≈≈# XL:  3 Next: VSi([m58% Place: Dungeon:2 .#.###....#≈≈≈≈≈@~~~~~≈~~≈~≈≈≈≈## Noise: ---------  Time: 1610.7 (0.0) ..........####....~~.~~~.~~..#### a) +2 sling {Francis c) +0 sling {Raimund ##.######## ####.....~.~..#.# # Fire: a) +2 sling {Francisca} ...#############.#### Water ##.##....########..##.## _Moving in this stuff is going to be slow. _Partly explored, can't reach some places. _Partly explored, can't reach some places.  What level of the Dungeon? (default 1, ? - help) _You're already here!  What level of the Dungeon? (default 2, ? - help) WSiDW [?25l[?1cWSil J3WSig ZM#...#.##.#.###################.# ...........### ..........##########.... ########.......# #.# #### ..####.#####(####### ##.....~....## # #.#......## ≈≈  #.# #.# ##......~~....~..## ##.# ###.####~.~~~≈≈≈≈≈ .#.###....#≈≈≈≈≈~~~~~~≈~~≈~≈≈≈≈ ..........####....~~.~~~.~~..### ##.######## ####.....~.~..#.# # Water WSi2.3 (1.6 _WSi ###.#........................).# ##...#.##.#.###################.............# #.# ...........##########.# #.. #########.......# #.# ### ....# #.#####.#####(####### ###.# #.# #.##.....~....##  #.# #.# #.#..........~.## ≈  #.# #.# ##.@....~~....~..##≈ ###.# ###.####≈≈≈~~~~~~~.~~~≈≈≈≈≈#.###....#≈≈≈≈≈~~~~~~≈~~≈~≈≈≈≈ #..........####....~~.~~~.~~..## ###.######## ####.....~.~..#.# ....#############.## ###.# #..#####3.3 (2WSi>WSi* ......############# .####.#........................). .##...#.##.#.###################.............# # ............##########.# #. ##########.......# #.# ## .....# #.#####.#####(##### ####.# #.# 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#.#.........####.#[...#### .....#..........# #.#..####...#.#.# #.#.....#.# #.#.............@..####.#.# #.#..###.).<#...........#......)# #.#............########### #.#.####.#....................... #.#.##...#.##.#.################# #.#.............# #.#............##########.# #.###########.......# #.# .......# #.#####.#####(#######XSiXSi+7.3 (16XSiXSi########..##.#...##.....[.###..## .............#...##.##+######..........#....÷.##.#....#.### #######......#...##.##.#....#.... .....^.#...##....#>...# .#.........####.#[...#### ....#..........# .#..####...#.#.# .#.....#.# .#................####.#.# .#..###.).<#...........#......)# .#............############ .#.####.#........................ .#.##...#.##.#.################## .#..............# .#............##########.############.......# Si+34m#.#XSi>W8.3 (17XSiXSi\ #.............##...........## XSign#######..##.#...##.....[.###..### XSie............#...##.##+######.....XSiǩ......#....÷.##.#....#.#### XSi######......#...##.##.#....#..... 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XSi4 .##...#.##.#.###################. ...........# #.XSi4 XSiF B30.3 (19XSiN XSi #.#÷..###+## #.....[...# .............##...........## #####..##.#...##.....[.###..##### ..........#...##.##+######.............#....÷.##.#....#.###### ####......#...##.##.#....#.......^.#...##....#>...########......####.#[...#### #..........# ####...#.#.# ....#.......#.............####.#...####.).<#...........#......)# ..........############### ####.#........................)XSi [40m.# ##...#.##.#.###################.#1.3 (20XSiW ....# #%#..#####.# .#÷..###+## ......[...# .............##...........## ####..##.#...##.....[.###..###### .........#...##.##+######..............#....÷.##.#....#.###### ###......#...##.##.#....#.......>^.#...##.@..#>...######### .......####.#[...#### #...................# ####...#.#.....#.......#.............####.#.......# ###.).<#...........#......)#SiX 39;49m ..........################.#........................).#XSi W2.3 (21XSi # #%#..#####.# #÷..###+#.# #....[..# #..##..## #..##.#...##.....[.###..######.#...##.##+######.......#....÷.##.#....#.######.......#...##.##.#....#.>#^.#...##..@.#>...####.......#.#[...#### ..............# ...#.#...............#.......#...####.#.......#.).<#...........#......)#.##########.Si !37m.... XSiE A3.3 (22XSi XSie ÷...###..........# #...# #%#..#####.# #÷..###+## #...[.# #. ...........##...........## ##..##.#...##.....[.###..###### .......#...##.##+######.........# #......#....÷.##.#....#.######.. #......#...##.##@#....#.......>^.#...##....#>...###############.#[...#### # ..................# # ##...#.#...........# #....#.......# # ............####.#.......# # #.).<#...........#......)# ........###############4.3 (23XSi+V 5M######.....#...##.##############÷...###.............# #%#..##### #÷..###+##.[ ..............## ## ##..##....[.###..######.. .##.##+######........÷######.. #.....#.##.#....#.......>^.#...##....#>###### .....###.......#.#[...#####...............#...........#..5.3 (24XSi ....#..######+#....................'XSi* A6.3 (25XSi XSi._ FM #.........##........ ######.....#...##.##############÷...###.............# #%#..#####. #÷..###+#........#.[...........# ...........##...........## ## ##..###.....[.###..######.. .##.##@######........÷######.. #.....##.#....#.......> .....^.#...##....#>...###########... .. ... ..####.#  _Partly explored, can't reach some places.  What level of the Dungeon? (default 1, ? - help) _You're already here! _You open the door.7.3 (26XSi=d XSi]0 ######.##.#...#.#####.##.########  #.....#.#.........##......... #####.....#...##.###############.÷...###..........# #....# #%#..#####.# .#÷..###+## #..[.# #. ..........##...........## #..##.#...##....@[.###..######... ......#...##.##'######.........#. ......#....÷.##.#....#.######..#.XSid.#...##.##.#....#.......>##.^.#...##....#>...###########.####.#[...#### #. ............# #. #...#.#....# #.....#.# #.There is an open door here.XSiZH8.3 (27 _XSi'XSit.........#.###[## #.##.# #####.##.#...#.#####.##.#########  #.....#.#.........##......... ####.....#...##.###############.#÷...###..........# #.#...# #%#..#####.# .##÷..###+## ##.#.[.# #. .........##.....@.....## ##.#...##.....[.###..######...÷#...##.##'######.........#.#....÷.##.#....#.######..#..#...##.##.#....#.......>##.^.#...##....#>...###########.####.#[...#### #. .........# #.#.#.# #.XSiXSiW9.3 (28XSie##.###[## #.##.# #.##.#...#.#####.##.#.#.....#.#.........##......#...##.#.#÷...###..........# #.# # #%#..#####.# #.# #÷..###+#.# ##.#[.# #.##......@....## ##. .XSi$w##.#...##.....[.###..######...÷.#...##.##'######.#.#....÷.##.#....#.######..#.#...##.##.#....#.>##.^.#...##....#>...#.###.......#.#[...#### #...# #.#.#.....# #.XSi1B40.3 (29XSi4YSiXo#.###[## #.##.# #.##.#...#.#####.##.#.#.....#.#.........##......#...##.#######.#÷...###..........# #.# ## #%#..#####.# #.# ##÷..###+#.# ##.#[.# #.##.......@...## ##. ##.#...##.....[.###..######...÷.#...##.##'######.........#.#....÷.##.#....#.######..#.#...##.##.#....#.>##. .^.#...##....#>...#. .###.......#.#[...#### #...)..YSiZ# #. .#.#.....# #.YSigYSih+1.3 (30YSi~YSi\9#.###[## #.##.# ###..##.#...#.#####.##.#. #.....#.#.##. #.....#...##.########.###.÷...###..........# #.# #.# #%#..#####.# #.# #.#÷..###+#.# ##.###.[.# #.##........@..## ##. #YSi.#...##.....[.###..######...÷.#...##.##'######.........#.#....÷.##.#....#.######..#.#...##.##.#....#.>##. ^.#...##....#>...#. ###.......#.#[...#### #...)...# #. #.#.....# #.YSiYSi~+2.3 (31YSiYSi-b#.###[## #.##.# ###. #.##.#...#.#####.##.#. .....#.#.##. .....#...##.########.###. .÷...###..........# #.# #.# #%#..#####.# #.# #. .#÷..###+#.YSiuc# ##.###.[.# #.##.........@.## ##. .#...##.....[.###..######...÷. .#...##.##'######.........#.....# .#....÷.##.#....#.######..#.....# .#...##.##.#....#.......>##.....# .#...##....#>...###.....#.......#.#[...#### #...).#..# #.....# .#.....# #.....#YSirA3.3 (32YSiYSin9##.#...#.#####.##.#########... ....#.#.........##...........#...##.###############.### ÷...###..........# #.# #. ....# #%#..#####.# #.# #. #÷..###+#........# ##.###. .....[....# #......##...........## ##. #...##.....[.###@.######...÷ YSi##...##.##'######.........#.....# #....÷.##.#....#.######..#.....#. #...##.##.#....#.......>##.....#. #...##....#>...###########.....# #.......#.#[...#### #...).# ..................# #.....# #......# #.....#.........## #.....#YSiYSi+4.3 (33YSiYSix..#.#.........##...........#...##.###############.######..........# #.# #. ...# #%#..#####.# #.# #. ÷..###+#........# ##.###. ....[...........# #......##...........## ##.##.....[.###..######...÷ ...##.##'######.@.......#.....# ....÷.##.#....#.######..#.....#. ...##.##.#....#.......>##.....#. ...##....#>...###########.....### .......#.#[...#### #...)# .................# #.....#.. .........#...####.#.# #######Si,y7mYSiYSi7A5.3 (34YSi\X#.#.##.#...##.#######.###.###..# #.# #.# #%#..#####.# #.# #. ..###+#..# ##.###.[...........# #.##...........## ##.##.....[.###..######...÷.##.##'######..#.....#.÷.##.#....#.######..#.....#.##.##.#....#.......>##.....#.##....#>...###.....# YSiA6.3 (35YSiYSi #.#.##. .#...##.#.###. .###.# #.# #. .# #%#..#####.# #.# #. .###+#........# ##.###.[..# #. .##...........## ##. .##.....[.###..######...÷. .##.##'######..#.....#.÷.##.#....#.######..#.....#. .##.##.#....#.>##.....#. .##....#>...#.....# YSi YSiE+7.3 (36YSiYSinE#.#.##. #...##.#.###. ###.# #.# #. # #%#..#####.# #.# #. ###+#........# ##.###. .[....# #. ##...........## ##... ##.....[.###..######...÷. ##.##'######..#.....#. .÷.##.#....#.######..#.....#. ##.##.#....#.>##.....#. ##....#>...#.....# 8.3 (37YSi .#.##.# ...##.#.###..# #.# #.  #%#..#####.# #.# #.+#.# ##.###. [....# #...............## ##.........[.###..######...÷.# #.##'######..#.....#. ÷.##.#....#.######..#.....#. #.##.#....#.>##.....#.....# #....#>...#.....# YSiHW9.3 (38YSi-4#.##.###.#.###. #.# #.# #.# #%#..#####.# #.# #. #+#.# ##.###.# .# #....# ...........## ##..... .....[.###..######...÷.# .##'######..#.....#. .##.#....#.######..#.....#. .##.#....#.>##.....#.....# ....#>...### 50.3 (39YSiнYSis'^.##.###############.###..........# #.# #.## %#..#####.# #.# #.. +#........# ##.###.## ...# #......#......## ##........[.###..######...÷...### ##'######.........#.....#.. ##.#....#.######@.#.....#. ##.#....#.......>##.....#.....### ...#>...###########.....####### #.#[...#### #...).# # ...........# #.....# # # ##.#.# ####### ...#......)#YSi?)YSi)+1.3 (40YSi<YSif .........# #.# ## %#..#####.. +#.......##.#### ..............## ##.........[.###..######...÷.### ##'######.........#.....#.........#....#.######........@##### ...#>...################# .#.#[...#### #...).# ####.......#####2.3 (41  There is a stone staircase leading down here.3.3 (42 _YSizYSi3 # #. #  ##.#####.###  ####..........#  .......  ####.######.#.#  4.8 (44.1 _You climb downwards. _There is a stone staircase leading up here.ZSiIZSi##..#. .. #.  #. #  ##.#####.### #####........<.......#####.######.#.###ZSi"M5.8 (1.0) _ZSiZSix ##. ... #.# ... #.# #.# # ##.#####.### ####.@..#.<..#####.######.#.# ZSiyH ##ZSi@6.8 (2ZSiZSiM ##...#.#...  #.# #  ##@#####.## ####....#.........<........#####.######.#.#ZSiLZSi*7.8 (3ZSi^ ZSi RM. ##...##.##...  #@# #  ##.#####.## ####..........#.........<.......###.#ZSiI@8.8 (4ZSi^ZSiCM#. .### ... ..#####.####(.#..............#  #.# #  ##.#####.######..........#.##.####ZSiƁA9.8 (5ZSiʏ- _Found 4 poisoned darts.ZSis....<ZSiM##. .#####.. ... #####.####(.......@......#..#####.#####.# #.# # ##.#####.####.###ZSitA60.8 (1ZSiZSiS## .# .# .. ... .## ..###.. .... ..#####.####(.# ..# ..#####.#####.# #.# # ##.#####.............#####.## ZSixV1.8 (2ZSi  ### .###.# ...... .###.....###... #.....#  ..#####@####(.# ..............#..#####.#####.# #.# # ##.#####.### ####...# .........<........#####.######.#.###ZSiV2.8 (3ZSiG ### # ..###.# #.. .... #.###.##.....###......# #....@# ..#####.####(.# ..............# ..#####.#####.##.# # ##.#####.### ####..........#.........<........#####.######.#.#ZSiQ@3.8 (4ZSi;YZSiRM ###  ..###.# #.. ... #.###.#.....###@.....# #.....###..######.####(..............##...ZSiV4.8 (5ZSi/C ##.w### ZSiAD {# ..## #.# #.. .... #.###.## .....###.@....# #.....###..# ..#####.####(.# ........#####.#.# # w   ribbon worm (asleep)##.####.. ZSi^ k  You encounter a ribbon worm.ZSih ZSi,i 25.8 (6 _ZSiq ZSiP{ aSiI~ _Unknown command.bSi 4bSi% bSi) F _Unknown command.mSi#QmSi+ )))wYou shoot a sling bullet. The sling bullet hits the ribbon worm.mSi  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm.mSi }w...(catching breath) _Unknown command.  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.mSi Q```  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.  The ribbon worm expels a string of sticky webbing.stream of webbing hits you but does no damage.mSi8 1...mSi_: w  5  ===7.1 (1.3mSi: i+2 sling {Francisca} Held Rev mSiB mSi8F  mSiF mSiF _You are caught in a web!mSi mSiV 0mSi mSiJ N _You are caught in a web!mSi mSiU mSi mSi N _You are caught in a web!nSinSi nSinSiUN _You are caught in a web!nSi<nSinSinSiJ nSi@_You are caught in a web!nSix Q.wnSi K---80nSi nSi _You are caught in a web! __You struggle to detach yourself from the web.oSiP.woSi"oSi#A---9oSi)oSi-b __You struggle to detach yourself from the web.oSiO.woSi:oSi'11 70+2 sling {Francisca} oSioSiAZ _You struggle to detach yourself from the web.disentangle yourself.oSi[# #. .### ##.# ..## ...#.# #.. ...... #w###.## .....###..@...# #.....###..# ..#####.####(.# ..............#..#####.#.# # oSiO.woSiUoSi&1oSioSioSifT e  You shoot a sling bullet. The sling bullet hits the ribbon worm.oSi  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm.oSi`  The ribbon worm is moderately wounded.oSifab===2.4 (1.3Rev oSifoSijQ _The ribbon worm misses you.pSijY  You shoot a sling bullet. The sling bullet hits the ribbon worm.pSi  The ribbon worm is moderately wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.pSii (catching breath)The ribbon worm is moderately wounded.pSio3You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.The ribbon worm expels a string of sticky webbing.  The stream of webbing hits you but does no damage.pSikpSi  5  3.6 (1.2+2 sling {Francisca} pSiEHeld Rev+ pSipSi. _You are caught in a web!pSiFpSi0G0pSiTMpSiON _You are caught in a web!pSis6pSi6pSi;pSi] page down [PgUp|<] page up[Esc] exit tSi` Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]vSi#B  j + dartsvSi| vSi` vSi ;beefyandbeef the ShooterCoglinHealth: 28/28 ========================Magic: 3/3========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 19###################XL:  3 Next: 64% Place: Dungeon:3.......@..........#Noise: ---------  Time: 1773.5 (0.0).####.##########..#a) +2 sling {Francis c) +0 sling {Raimund##..#Fire: a) +2 sling {Francisca} #..###..##. ### #..##.#####.####..#####vSi # ....##............##.# #...........###.# _Key pressed, stopping explore. _u - a scroll labelled YFODWITAAC _p - a sapphire potion _Key pressed, stopping explore. _Key pressed, stopping explore. _Key pressed, stopping explore.vSi vSi{ vSi vSi vSi\ ...................vSiҎ vSiB ##..##.####.#..# #. #..##. #..# #. #..# #. ### #..# #.#####.####..#####  # ....##.#  #.# #.###.# vSi vSi 14.5 (1 _vSi vSi_  # #..# #.####.#..# #.# #..# #.vSi6` # #..# #.# #..# #.# ### #..# #.#####.####.. # ....##vSi` |. #.# #.###.vSi g vSi^g *5.5 (2vSik vSir 0 ####################..................#.####@########## #.# ###.... #.###.####.## #. vSi vSi *6.5 (3vSi vSiB5 #####################..................#.####.########## #@# .....###..†...# #.# #. vSiCvSi@D*7.5 (4vSiIvSi2 ####################..................####.########## #.# ####.....###..# #.# #. vSixvSiѵ#8.5 (5vSihvSi z ####################..................####.########## #.# #######.####..####..#####.####(.# #.# #. vSi@(vSi(*9.5 (6vSi/wSiO ####################..................####.########## #.# #######.####..##### ....##.............# .###...###..... #.###.####.## ...###...##.....##................# #.# #. wSiXWwSiW+80.5 (7wSi^wSi`wSi5ewSihT _Key pressed, stopping explore.wSi~~y.......wSizwSi`$ ####################..................####.########## #.# .# #######.####..##### #.....##.............##.###....###.##.#.#.....#####.#####.# #.# #. 1.5 (1 _wSiwSic#####################..................# #.####.##########..#  #.# #..# #.# #..# #.# #..# #.# ### #..# ###.#####.####..###### #...@.##............#.##.###...........###.#..... #.###.####.## #.#.....###..†...# #.# #.##.##.....###..# #.# #.#...#####.####(.# #.# #.#...............# #.# #.#..#####.#####.# #.# #.# #.# .# #.# #.#wSid[39;49mwSiYfwSif#2.5 (2wSilwSi.#..................# #.####.##########..#  #.# #..# #.# #..# #.# #..# #.# ### #..# ###.#####.####..###### #.....##............# #.##.###@..........###.# ..... #.###.####.## #.# .....###..†...# #.# #.# #.##.....###...#####.####(...............# #.# #.######.#####.# #.# #.# #.# .# #.# #.wSi###.#####.### #.#wSi@3.5 (3wSiwSiD] ####.########## #.# #.# ######.#####.####..###### #.....##.............##.###...###..... #@###.####.## ###..†...# #.# wSilD#.##.....###..#####.####..........# #.#wSiKwSiK*4.5 (4wSiQwSi #.# #..# #.# #..# #.# #..# #.# ### #..# ###.#####.####..###### #.....##............# #.##.###...........###.# ..... #.###.####.## #.# wSiӴ0.....###.@†...# #.# #.# #.##.....###..# #.# #.# ...#####.####(.# #.# #.# ...............######.##### #.# ##.#####.### #.#####...................<wSi!wSig@5.5 (5wSiwSiwSi(wSiT _Key pressed, stopping explore.wSiU.....wSiwSiVwSirW1#.# wSiW,#..# wSiX)#.# wSiBX,#..# wSiX)#.# wSiX,#..# wSiYw#.# ### #..# wSijYf###.#####.####..##### wSiYV# #.....##......wSiYZ(# wSiZ<#.##.###...........###.# ..... #.###.####.## #.# wSiP[.....###..@...# #.# #.# #.##.....###..# #.# #.# wSi[+...#####.####(.# #.# #.# ...............#wSiR^..##### wSi-fwSif16.5 (1 _wSinlwSiw#.# #..# #.# #..# #.# #..# #.# ### #..# ###.#####.####..##### # #.....##............# #.##.###...........###.# ..... #.###.####.## #.# .....###..†@..# #.# #.# #.##.....###..# #.# #.# ...#####.####(.# #.# #.# ...........#####.#####.##.# .###.#####.#####... _Key pressed, stopping explore.  You see here Si ma ribbon worm corpse.7.5 (2 _wSiU\#.# #..# #.# #..# #.# ### #..# ###.#####.####..###### #.....##............# #.##.###...........###.# wSiNV..... #.###.####.## #.# .....###..†...# #.# #.# #.##.....###@.# #.# #.# ...#####.####(.# #.# #.# ...............# #.# #.# wSiV#####.##### #.# ##.#####.### #.#####...................<.......wSiVb.#####.######.#.# ###wSi_@8.5 (3wSifwSiA ######.#####.####..###### #.....##.............##.###...###..... #.###.####.## ###..†...# #.# #.##.....###....#####.#........... ..#####.#####.#.##wSi*wSig@9.5 (4wSiGwSiJ90.5 (5wSiwSi* _d - 4 poisoned dartswSiR.†..wSiOwSiwSiY #.# ### #..# ###.#####.####..###### #.....##............# #.##.###...........###.# ..... #.###.####.## #.# .....###..†...# #.# #.# #.##.....###..# #.# #.# wSi ...#####.####..# #.# #.# ..............@# #.# #.# #####.#####.# #.# #.#  #.# #.# #.# #.# wSi3 ##.#####.### #.#####...................<........#####.######.#.# ##wSi^ # ## #.# wSiwSi*1.5 (1wSiwSiD ###.#####.####..###### #.....##.............##.###...###..... #.###.####.## ###..†...# #.# #.##.....###...#####.####............. ..#####.##### #.# ##.#####.### ##.#..#.#.#wSiwSi/*2.5 (2wSi?wSiL # #.....##.............##.###...###..... #.###.####.## ###..†...# #.# #.##.....###...#####.####............. ..#####.##### #.# ##.#####.### ####...............wSi###.#.###.# #wSi@3.5 (3wSiwSifx .##.###...###..... #.###.####.## ###..†...# #.# #.##.....###...#####.####............. ..#####.##### #.# ##.#####@### ####..........#.........<........#wSi!gS.#####...wSinwSi2o*4.5 (4wSitwSi..... #.###.####.## #.# .....###..†...# #.# #.# #.##.....###..# #.# #.#  ...#####.####..# #.# #.#  ...............# #.# #.# #####.#####.# #.# #.#  #.# #.# #.# #.# ##.#####.### #.# ####........@.# #.# .........<.# #.# .#####.######.#.### ###  ## #.#.# #.#.#wSi_"#.#$#....##. ##wSi@5.5 (5wSiwSiV.....###..†...# #.# #.#  #.##.....###..# #.# #.# ...#####.####..# #.# #.# ...............# #.# #.# #####.#####.# #.# #.#  wSi+Y#.# #.# #.# #.# wSiY##.#####.### # #.# wSiY####..........#.# #.#  wSiaZ9.........<wSiZe.# #.#  wSic[.#####.######.#.### ### wSi[ ## #.#.# wSi'g #.#.##.#$#....##.### 6.5 (6wSi?jwSilwSiqwSietT _Key pressed, stopping explore.wSim......wSilwSi;A #.##.....### ...#####.####............  ..#####.#####. #.# #.# #.###.#####.###.#####..........#.  .........<.......#####.######.#@### ## ## #.#.#  #7.5 (1 _wSim[ ! ...#####.#..........  ..#####.#####. #.# ###.#####.###.####..........#.#.........<........######.######.#.### ## ## #.#@# wSi\ 2$wSib wSib *8.5 (2wSiah wSi { ..........  ..#####.#####. #.# ###.#####.###.#####..........#.#.........<........#####.######.#.### ## ## #.#.# $.....#$#wSi @9.5 (3wSi wSi=   ..#####.##### #.# #.##.#####.#######..........  .........<.......#####.######.#.### ## ## #.#.# #.....#.#.##wSiB B800.5 (4wSiF wSiM wSiM *1.5 (5wSiS wSi/   #.# #.# #.# #.##.#####.###.# #.#####..........#.# #.#wSi -.........<........# #.# .#####.######.#.### ### ## #.#.#  #.#.####.#.##...@.# #.#.### #$  #. .....##. _You now have 60 gold pieces (gained 6).wSi, @2.5 (6wSi wSi/  #.# #.# #.# #.# ##.#####.###.# #.# ####..........#.# #.# .<........# #.# .#####.######.#.### ### ## #.#.# #.#.# ###.#.# #..@..# #.#.#### #$# #.#wSi0  ..# ..> .### .wSi8 wSi9 +3.5 (7wSiL= wSir@ 9 _Found an escape hatch in the floor.wSiQ n......wSiV wSi  ##.#####.######...................<.#####.######.#.### ## ## #.#.#  #.#.####.#.....#.#@#### #$#  #...#.wSi wSic *4.5 (1wSi wSi`" ####...................<.#####.######.#.### ## ## #.#.#  #.#.###.#.##.....##.#.### #@#  #.....>#.####.wSi" .# wSi( wSi( *5.5 (2wSi, wSi_1 @6.5 (3wSi^5 wSi   .........<.#####.######.#.### ## ## #.#.#  #.#.####.#.#.....#.## #.#  #..#...># _You now have 71 gold pieces (gained 11).wSi @7.5 (4wSi! wSi9  #####.######.#.### ## ## #.#.# ##....#.### #.# #.#...>....#######.#.#wSiR @8.5 (5wSi wSi~  .#####.######.#.### ### ## #.#.# #.#.# ###.#.# #.....# #.#.### #.#.# #.#.# #.@.# #...>....# #.######.#  #. #. ##wSi @9.5 (6wSi wSi o ## #.#.#  #.#.# ###.#.# #.....# #.#.### #.#.# #.#.# #...#######..@>....#wSiI #.######.# #. #.## wSi wSip +10.5 (7wSi wSic ## #.#.# #.#.# ###.#.# #.....# #.#.### #.#.# #.#.# #...###### #.@.>....# #.######.# #. #. ##wSiwh@1.5 (8wSimwSiu ## #.#.# #.#.# ###.#.# #.....# #.#.###wSi( #.#.# #.#.# #...######wSi #@..>....# #.######.#wSi #.# #.. ###wSi @2.5 (9wSiJwSi?###.#....#.##.# ..######...>....######. .### xSicxSi.3.5 (10.0)xSil xSi xSixSiT _Key pressed, stopping explore.xSiE%x.........xSi'xSi@##....#.## ..######.>.....######. .......#######. xSi M4.0) _xSixSi....#.### #..######.>.....###########. .......#######xSixSi*5.5 (2xSi^xSib#.....# #.#.### #.#.# #.#.# #...###### #...>....# #.######.# #.######.##.##.#xSiFj@6.5 (3xSimxSi#.....# #.#.### #.#.# #.#.# #...###### #...>....# #.######.# #.######.# #.# #.# xSiV7.5 (4xSiH#.....# #.#.### #.#.# #.#.# #...###### #...>....# #.######.# #.######.# #.# #.# xSi:R@8.5 (5xSiSxSi8#.....# #.#.### #.#.# #.#.# #...###### #...>....# #.######.# #.######.# #.# #.# xSi̾@9.5 (6xSiPxSi#$#.....# #.#.### #.#.# #.#.# #...###### #...>....# #.######.# #.######.# #.# #.# #xSi*A20.5 (7xSik/xSi#.....# #.#.### #.#.# #.#.# #...###### #...>....# #.######.# #.######.# #.# #.# .# .#.#.#.#.#xSiIxSiؚ*1.5 (8xSiןxSixSixSi(T _Key pressed, stopping explore.xSiG^........xSixSit *#.....#  #.#.###  #.#.#  #.#.#  #...######  #...>....#  #.######.#  #.######.#  #.......@#  #.#  #.#  #.#  #.#  #.#   #.#   #.#     xSi)xSi)12.5 (1 _xSiI.xSi!O#.## ..######>....######.#####.......#######xSiۗ@3.5 (2xSiޜxSi ..######>....#######........#######xSi @4.5 (3xSim xSib#..######>....######.......#######5.5 (4xSixSik:..######>....######.......#######xSiVAxSiA*6.5 (5xSiExSi>....######.......#######xSiV@7.5 (6xSixSio7######.......#######.8.5 (7xSi|.......#######.xSi@9.5 (8xSiWxSiĐxSixSiT _Key pressed, stopping explore.xSie........xSixSi ......#######..xSixSiF230.5 (1 _xSixSiy#######..#...xSiM@1.5 (2xSixSi. ..####  xSicxSi*2.5 (3xSixSi 0 .....##  3.5 (4xSi l ........xSim ...........######...  xSi @4.5 (5xSi xSiV]  .######.......  xSiod @5.5 (6xSii xSi n #.#  #.#  #.#  #.#  #.#  #.#  #.# #.# .# .# .# #... ##### xSi; @6.5 (7xSiJ xSi+> #.#  #.#  #.#  #.#  #.#  #.#  ########.#  .........#  .#  .#  #######...   #####           xSiD @7.5 (8xSi>J xSiڭ d.#######.........#######.....$..# ##########xSig @8.5 (9xSi\ xSi #######.........####.########.@...$..# #########xSi% D9.5 (10.0)xSi4 xSig j#.#  #.#  #.#  #.#  #.#  ...#  ..#  ..#####.#  #######..@..$..#  #         40.5 (11xSi T _Key pressed, stopping explore.xSi ..........xSi# i#.#  #.#  #.#  #.#  ########.#  ...#  xSiw$ ..#  .#####.#  #######...@.$..#  #   xSi$ A      xSi* xSiv+ 71.5 (1.0) _xSiM0 xSiӒ 9#.#  #.#  #.#  #.#  ########.#  .........#  ...#  .#####.#  #######....@$..#  #         xSi7 xSiЙ *2.5 (2xSi* xSi  #.#  #.#  #.#  #.#  #.# xSim .........#  .........# # .xSi^#####.#  xSi#######.....@..#  xSi/# xSi/;       xSiK xSixSiq*3.5 (3xSiU xSixSi *4.5 (4xSixSiw #.#  #.# .# #.# .# #.# .# #.# .# .# .#xSiVx] .........# .#  .#####.#  #######......@.#  xSix/# xSix  xSix  xSix  xSiy xSi'yF _You now have 81 gold pieces (gained 10).xSixSiN*5.5 (5xSi[xSix#.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  .# #.#  .# #.#  .#####.#  #xSi.......@#  #         xSixSi#6.5 (6xSimySi'########..# .........############........##########ySiQ@7.5 (7ySi{ySiz########.# .........############........##########ySi@8.5 (8ySiySiӆySi#ySiT _Key pressed, stopping explore.ySiǞl.......ySiySi$ M########.# #..........############........# #9.5 (1 _ySi ySilM########.# #..........#####.# ySi3sA50.5 (2ySixySiM########.........# #.# ySiySi(*1.5 (3ySiySixGM########.........# #.# ySiKySiK*2.5 (4ySiOySiM###############.# #.# ###ySi_@3.5 (5ySizySiM.......########.# #.# ..#ySi$@4.5 (6ySi)ySi1,ySi[4ySi>7T _Key pressed, stopping explore.ySiG>.....ySiTH.ySiHySiLySi>M######........# .#######.#.# #.# #.#ySi]5.5 (1 _ySie.M######.# ##........# .#######.#.# #.# #.#6.5 (2ySiBM..>... ######.# ##........# .########.# #.# #.#ySiŐ@7.5 (3ySiIySiTM#####..>... ######.# ##........# .########.# #.#ySiD #.#ySi@8.5 (4ySiySifM#.# #####..>... ######.# ##........# .#######.ySimySiqn#9.5 (5ySiMrySiB#.# #####..>... ######.# ###........# .#######.ySiySiS+60.5 (6ySiySiD_###.# #####..>... ######.#.####........#....#######.ySi!EySi]F*1.5 (7ySi#JySiz....###.# #####..>....# ######.#.####........#....########.####.ySiySi*2.5 (8ySiZySiǸySiySiT _Key pressed, stopping explore.ySi........ySiySi8h #.....#  #.#.###  #.#.#  #.#.#  #...######  #...>....#  #.######.#  #.######.#.#####  #.#...@.#ySi9u  #.#####.#  #.# #.#  #.# #.# ySi*9x #.# #.# ySid9 #.# #.#  #.# #.#ySi9  #.# #.#  #.# #.# ySiAG3.5 (1 _ySiiIySi  #.....#  #.#.###  #.#.#  #.#.#  #...######ySi  #...>....#  #.######.#  #.######.#.#####  #.#..@..# ySi6 #.#####.#  #.# #.#ySiZw  #.# #.# ySi| #.# #.#  #.# #.#ySiw  #.# #.# ySi #.# #.#  #.# #.#ySiݪ ySi@4.5 (2ySiySi #.....#  #.#.###  #.#.# ##  #.#.# #.  #...######.  #...>....#.  #.######.#. ySi; #.######.#.#####  #.#.@...# ySim #.#####.#  #.# #.#ySiw  #.# #.# ySi #.# #.#  #.# #.# ySi #.# #.#  #.# #.#ySiv  #.# #.# ySi"ySi@#*5.5 (3ySi'ySitH #.....#  #.#.###  #.#.# ##+  #.#.# #..  #...######.#  #...>....#.#  #.######.#.#  #.######.#.#####  #.#@....#  ySi{#.#####.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# ySiJySi#6.5 (4ySiߖySi##.#....## #+#.# #..#####..>... ######.#@#####........#.....########.#####.#ySiB ySi *7.5 (5ySi ySig  ##.#....## #+#.# #..#####..>... ######.#.#####........#.....#########.####ySiGn ySin *8.5 (6ySi.s ySi 9M## ##.#....## #+##.# #..#####..>... ######.#.#####........#.....# #ySi ySid *9.5 (7ySi ySiC <M##.######.#.### ##### ##.#....## #+##.# #..######..>... #.######.#.##### ySiI ySi{J +70.5 (8ySiN ySis SM.....<........# #. ##.######.#.### ##### ##.#....## #+ySi 1#.# #@.#######.##..>...#.######.#.# ySi ySic *1.5 (9ySi ySi|" <.# #.#  #.######.#.### ###  ## #.#.#  #.#.#  ###.#.#  #.....#  #.#.###  #.#.# ##+#  #.#.# #.@# ySi" 8 #...######.##  #...>....#.#  #.######.#.#  ySi## c#.######.#.#####  #.ySiO# c#.....#  #ySi}# K.#####.#  ySi# #.# #.#  #.# #.# ySi# ( ySi=, ySi, .2.5 (10.0)ySi`2 ySi. #######.o$###oß.ß$##..o..#oßrß$..J'o   orc priest (asleep)o   orc wizard (asleep)oo 2 orcs (asleep)J   endoplasm (asleep)(…)ySi  You open the door.  You encounter an orc priest, an orc wizard, 2 orcs, an endoplasm and a rat.ySiԴ H3.5 (11 ySi' _ySi ySi p _Found 25 gold pieces. Found a roughly hewn altar of Beogh.zSid< #.# #####  #.#.# ##.o$##  #.#.# #oß.ß$#   #..o..#   oßrß$   ..J  #.#.# ##'#  #.#.# #.@#  #.##  #...>....#.#  #.#  #.#####  #.....#  #####.#  #.# #.#  #.# #.# zSi<< #.# #####  #.#.# ##.o$##  #.#.# #oß.ß$#   #..o..#   oßrß$   ..J  #.#.# ##'#  #.#.# #.@#  #.##  #...>....#.#  #.#  #.#####  #.....#  zSi#####.#  #.# #.#  #.# #.# zSi6zSizSizSid _There are monsters nearby!|SiйQ....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##.o$##  Health: 28/28 ========================#.#.# #oß.ß$#  Magic: 3/3========================###.#.# #..o..#  AC: 3Str: 11#.....# oßrß$|Si  EV: 11Int: 8#.#.### ..J  SH: 0|SiDDex: 19#.#.# ##*#|Sii  XL:  3 Next: 64% Place: Dungeon:3#.#.# #.@#|Si  Noise: ---------  Time: 1873.5 (0.0)#...######.##|Si  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#|Siк  Fire: a) +2 sling {Francisca} #.######.#.#|SiA #.######.#.#####|SiK #........#.....#|Siݻ  o   orc priest (asleep)########.#####.#  o   orc wizard (asleep)#.# #.#  oo 2 orcs (asleep)#.# #.#  J   endoplasm (asleep)(…)_Found 25 gold pieces. Found a roughly hewn altar of Beogh. _There are monsters nearby!Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycle|SiZcShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)|Si/y\ ßJ|Sij.rß*J|Si Aß*|Sie M.ßo.}Si(o*Aim: an orc priest, wielding a +0 hand axe (asleep, 98% to hit)}Si....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##.o$##  Health: 28/28 ========================#.#.# #oß.ß$#  Magic: 3/3}SiN========================###.#.# #..o..#  AC: 3Str: 11#.....# o߆ß$  EV: 11Int: 8#.#.### ..J  SH: 0Dex: 19#.#.# ##'#}Si  XL:  3 Next: 64% Place: Dungeon:3#.#.# #.@#  Noise: ---------  Time: 1873.5 (0.0)}Si"@#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#}Si   Fire: a) +2 sling {Francisca} #.######.#.# #.######.#.##### #........#.....#  o   orc priest (asleep)########.#####.#}Six  o   orc wizard (asleep)#.# #.#  oo 2 orcs (asleep)#.# #.#}Si8  J   endoplasm (asleep)(…)}Sig.Fire: a) +2 sling {Francisca}}SiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}Si\Aim: an orc priest, wielding a +0 hand axe (asleep, 98% to hit)  }SiwYou shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!}Si'F))}Si3)o1 asleep)Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  The sling bullet hits the orc but does no damage.}Si $oThe endoplasm quivers..J.}Si3 oo.ooJThe orc shouts!}Si':*}SiY oo 2 orcsJ   endoplasm #.# #.# The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!}Si-.Q.o}Si@: o{oDeactivating autopickup; reactivate with Ctrl-A.}Si{>j6===4.7 (1.2Rev }Si)F}SigH, _The orc priest shouts!}Si 3}Si }Si F _Unknown command.~Si i....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##.o$##  Health: 28/28 ========================#.#.# #.ß*ß$#  Magic: 3/3========================###.#.# #o.*..#  AC: 3Str: 11#.....# {ßoß$  EV: 11Int: 8#.#.### .*.  SH: 0Dex: 19#.#.# ##J#  XL:  3 Next: 66% Place: Dungeon:3#.#.# #.@#[34~Si6jm  Noise: ===------  Time: 1874.7 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Rev #.######.#.##### #........#.....#  o   orc priest########.#####.#  oo 2 orcs#.# #.#  J   endoplasm#.# #.# _The orc priest shouts! _Unknown command.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (63% to hit)~Si*....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##.o$##  Health: 28/28 ========================#.#.# #.ß.ß$#  Magic: 3/3========================###.#.# #o.$..#  AC: 3Str: 11#.....# {ßoß$  EV: 11Int: 8#.#.### ...  SH: 0Dex: 19#.#.# ##J#  XL:  3 Next: 66% Place: Dungeon:3#.#.# #.@[~Si[,_33m#  Noise: ===------  Time: 1874.7 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Rev #.######.#.##### #........#.....#  o   orc priest########.#####.#  oo 2 orcs#.# #.#  J   endoplasm#.# #.# Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (63% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.Si:x'  Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (63% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.  You kill the endoplasm!Si^~(Si +_o†o..o.o.oo'85.9 (1.2Rev+ _Si ....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 28/28 ========================#.#.# #.ß.ß$#  Magic: 3/3========================###.#.# #..o..#  AC: 3Str: 11#.....# oß*ß$  EV: 11Int: 8#.#.### o*.  SH: 0Dex: 19#.#.# ##*#  XL:  3 Next: 68% Place: Dungeon:3#.#.# [Si! -40m#.@#  Noise: ===------  Time: 1875.9 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Rev+ #.######.#.##### #........#.....#  o   orc priest########.#####.#  oo 2 orcs#.# #.# #.# #.# You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm!Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (63% to hit)Si=....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 28/28 ========================#.#.# #.ß.ß$#  Magic: 3/3========================###.#.# #..o..#  AC: 3Str: 11#.....# oß)ß$  EV: 11Int: 8#.#.### o).  SH: 0Dex: 19#.#.# ##)#  XL:  3 Next: 68% Place: Dungeon:3#.#.# iQ>?40m#.@#  Noise: ===------  Time: 1875.9 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Rev+ #.######.#.##### #........#.....#  o   orc priest########.#####.#  oo 2 orcs#.# #.# #.# #.# Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (63% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.Si)))Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (63% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.  The sling bullet barely misses the orc priest.SiG$o.oSiJO.oSiqRD_.'SigS,7.1 (1.2SibZ7_SiR]f _Something hits you but does no damage.Sit7....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 28/28 ========================Si98#.#.# #.ß.ß$#  Magic: 3/3========================###.#.# #..$..#  AC: 3Str: 11#.....# .ßoß$  EV: 11Int: 8#.#.### oo.  SH: 0Dex: 19#.#.# ##*#  XL:  3 Next: 68% Place: Dungeon:3#.#.# #.@#  Noise: ===------  Time: 1877.1 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} Si8#.######.#.#  Rev+ #.######.#.##### #........#.....#  o   orc priest########.#####.#  oo 2 orcs#.# #.# #.# #.# The sling bullet barely misses the orc priest. Si8q_Something hits you but does no damage.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSi@9Aim: an orc priest, wielding a +0 hand axe (moderately wounded, 63% to hit)Sib"....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 28/28 ========================#.#.# #.ß.ß$#  Magic: 3/3========================###.#.# #..$..#  AC: 3Str: 11#.....# .ßoß$  EV: 11Int: 8#.#.### oo.  SH: 0Dex: 19#.#.# ##)#  XL:  3 Next: 68% Place: Dungeon:3#.#.# #.@#i$H34m  Noise: ===------  Time: 1877.1 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Rev+ #.######.#.##### #........#.....#  o   orc priest########.#####.#  oo 2 orcs#.# #.# #.# #.# Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.Sio")))))Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (moderately wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.The sling bullet barely misses the orc.The sling bullet closely misses the orc priest.Si# E†oSiy+~_.$o'Si,k8.3 (1.2Rev* Si.6| _Something hits you but does no damage.SiL....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 28/28 ========================#.#.# #.ß.ß$#  Magic: 3/3========================###.#.# #..$..#  AC: 3Str: 11#.....# .߆ß$  EV: 11Int: 8#.#.### ooo  SH: 0Dex: 19#.#.# ##*#Si  XL:  3 Next: 68% Place: Dungeon:3#.#.# #.@#  Noise: ===------  Time: 1878.3 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Rev* #.######.#.##### #........#.....#  o   orc priest########.#####.#  oo 2 orcs#.# #.# #.# #.# The sling bullet closely misses the orc priest. _Something hits you but does no damage.Fire: a) +2 sling {Francisca}SiFuPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (moderately wounded, 63% to hit)SiQgfo '  You can't see that place.Si~ o *Aim: an orc priest, wielding a +0 hand axe (moderately wounded, 63% to hit)Si ....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 28/28 ========================#.#.# #.ß.ß$#  Magic: 3/3========================###.#.# #..$..#  AC: 3Str: 11#.....# .߆ß$  EV: 11Int: 8#.#.### ooo  SH: 0Dex: 19#.#.# ##'#  XL:  3 Next: 68% Place: Dungeon:3#.#.# #.@# Siv P  Noise: ===------  Time: 1878.3 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Rev* #.######.#.##### #........#.....#  o   orc priest########.#####.#  oo 2 orcs#.# #.# #.# #.# The sling bullet closely misses the orc priest. _Something hits you but does no damage.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (moderately wounded, 63% to hit)Si ) Fire: a) +2 sling {Francisca}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (moderately wounded, 63% to hit)  You shoot a sling bullet. x2; The sling bullet hits the orc priest.  The orc priest is severely wounded.Si(&'Si*[6--9.5 (1.2Si29_Si6S _Something hits you.Si^Si_SifSiIiF _Unknown command.SiC ....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 26/28 ======================--#.#.# #.ß.ß$#  Magic: 3/3========================###.#.# #..$..#  AC: 3Str: 11#.....# .߆ß$  EV: 11SimD YInt: 8#.#.### ooo  SH: 0Dex: 19#.#.# ##*#  XL:  3 Next: 68% Place: Dungeon:3#.#.# #.@#  Noise: ===------  Time: 1879.5 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#SiD F  Fire: a) +2 sling {Francisca} #.######.#.#  Rev* #.######.#.##### Si5E +#........#.....#  o   orc priest########.#####.#  oo 2 orcs#.# #.# #.# #.# _Something hits you. SicE X_Unknown command.Fire: a) +2 sling {Francisca}SiE sPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (severely wounded, 63% to hit)Si2....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 26/28 ======================--#.#.# #.ß.ß$#  Magic: 3/3========================###.#.# #..$..#  AC: 3Str: 11#.....# .߆ß$  EV: 11Int: 8#.#.### ooo  SH: 0Dex: 19#.#.# ##'#  XL:  3 Next: 68% Place: Dungeon:3#.#.# #.@# Si7&  Noise: ===------  Time: 1879.5 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Rev* #.######.#.##### #........#.....#  o   orc priest########.#####.#  oo 2 orcs#.# #.# #.# #.# _Something hits you. _Unknown command.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (severely wounded, 63% to hit)Siw))  Fire: a) +2 sling {Francisca}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (severely wounded, 63% to hit)  You shoot a sling bullet. x2  The sling bullet barely misses the orc priest.Sia ?o'Si  You hear some strange, mumbled words.  A puff of flame appears from out of thin air!Sin 18-------The puff of flame hits you!  The orc priest shouts, "Surrender to Beogh and we'll let you live!"(press Y on the ability menu to convert to Beogh)Si/  --more--SiX 8{SiZ } 80.7 (1.2Beogh Rev* _Si-b Sic Si?....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 18/28 ===============---------#.#.# #.ß.ß$#  Magic: 3/3========================###.#.# #..$..#  AC: 3Str: 11#.....# .߆ß$  EV: 11Int: 8#.#.### ooo  SH: 0Dex: 19#.#.# ##*#  XL:  3 Next: 68% Place: Dungeon:3#.#.# #.@#i\@Vm  Noise: ===------  Time: 1880.7 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Beogh Rev* #.######.#.##### #........#.....#  o   orc priest########.#####.#  oo 2 orcs#.# #.# #.# #.# The orc priest shouts, "Surrender to Beogh and we'll let you live!" _(press Y on the ability menu to convert to Beogh)  Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSi@Aim: an orc priest, wielding a +0 hand axe (severely wounded, 63% to hit)Si6....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 18/28 ===============---------#.#.# #.ß.ß$#  Magic: 3/3========================###.#.# #..$..#  AC: 3Str: 11#.....# .߆ß$  EV: 11Int: 8#.#.### oo)  SH: 0Dex: 19#.#.# ##{#  XL:  3 Next: 68% Place: Dungeon:3#.#.# #.@#i8Sm  Noise: ===------  Time: 1880.7 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Beogh Rev* #.######.#.##### #........#.....#  o   orc priest########.#####.#  oo 2 orcs#.# #.# #.# #.# Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (severely wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  You kill the orc priest!Si|=)oo 2 orcsSi{SiR&{Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  SiAim: an orc priest, wielding a +0 hand axe (severely wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  You kill the orc priest!  You shoot a sling bullet.SiZ|  You hear some strange, mumbled words.  A magic dart appears from out of thin air!SiSi9Siz0....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 14/28 ============------------#.#.# #.ß.ß$#  Magic: 3/3========================###.#.# #..$..#  AC: 3Str: 11#.....# .߆ß$  EV: 11Int: 8#.#.### oo)Si  SH: 0Dex: 19#.#.# ##{#  XL:  3 Next: 156% Place: Dungeon:3#.#.# #.@#  Noise: ===------  Time: 1881.9 (1.2)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Rev* #.######.#.##### #........#.....#  oo 2 orcs########.#####.# #.# #.# #.# #.# You shoot a sling bullet. The sling bullet hits the orc priest.  You kill the orc priest!SiYou shoot a sling bullet.  You hear some strange, mumbled words.  A magic dart appears from out of thin air! _The magic dart hits you. Something hits you.Sik shoot a sling bullet.  You hear some strange, mumbled words.  A magic dart appears from out of thin air! _The magic dart hits you. Something hits you.Your Ranged Weapons skill increases to level 4!You have reached level 4!Si/  --more--Si(7/34---4/49432% SiSiP _You feel clever.Si=5....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 17/34 ============------------#.#.# #.ß.ß$#  Magic: 4/4========================###.#.# #..$..#  AC: 3Str: 11Si5#.....# .߆ß$  EV: 11Int: 9#.#.### oo)  SH: 0Dex: 19#.#.# ##*#  XL:  4 Next: 32% Place: Dungeon:3#.#.# #.@#SiU68  Noise: ===------  Time: 1881.9 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Rev* #.######.#.#####Si6 #........#.....#  oo 2 orcsSi6########.#####.# #.# #.# #.# #.#Si6Z _You feel clever.Fire: a) +2 sling {Francisca}Si 7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSi.7Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (heavilywounded, 65% to hit)Si8 ....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##.)$##  Health: 17/34 ============------------#.#.# #.ß)ß$#  Magic: 4/4Si>9 ========================###.#.# #..)..#  AC: 3Str: 11#.....# .ß)ß$  EV: 11Int: 9#.#.### o))Si9   SH: 0Dex: 19#.#.# ##)#  XL:  4 Next: 32% Place: Dungeon:3#.#.# #.@#  Noise: ===------  Time: 1881.9 (0.0)#...######.##Si9   a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#Si:  Fire: a) +2 sling {Francisca} #.######.#.#Si3:  Rev* #.######.#.##### #........#.....#Si^:  oo 2 orcs########.#####.# #.# #.#Si: i #.# #.# _You feel clever.Si: .Fire: a) +2 sling {Francisca}Si: ]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (heavilySi: *wounded, 65% to hit)Si   Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (heavilywounded, 65% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc.  The orc is almost dead.Si Q U_.$SiqQ e†o{SipY  < #.# #####  #.#.# ##._$##  #.#.# #.ß.ß$#   #..$..#   .߆ß$   oo)  #.#.# ##{# SiY ) #.#.# #.@#  #.##  #...>....#.#  #.#  #.##### SiZZ  #.....#  #####.#  #.# #.#  #.# #.# SiZ lYou hear some strange, mumbled words.  A magic dart appears from out of thin air!Si0. W< #.# #####  #.#.# ##._$##  #.#.# #.ß.ß$#   #..$..#   .߆ß$   oo)  Si. #.#.# ##{#  #.#.# #.@#  #.##  #...>....#.#  #.#  Si / W#.#####  Si0/ a#.....#  SiR/ F#####.#  Sip/ #.# #.#  #.# #.# Si58 =  The magic dart hits you!Si Si_ ;9/34 Si <------3.2 (1.3Si Si V _* * * LOW HITPOINT WARNING * * *Si. Drink which item? Potions  f - an inky potion  j - a murky amethyst potion  k - a blue potion  o - a fuming sapphire potion  p - a sapphire potion [!] read|quaff[?] describe selectedSi Si Si9 p....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 9/34======------------------#.#.# #.ß.ß$#  Magic: 4/4========================###.#.# #..$..#  AC: 3Str: 11#.....# .߆ß$  EV: 11Int: 9#.#.### oo)  SH: 0SiW Dex: 19#.#.# ##{#  XL:  4 Next: 32% Place: Dungeon:3#.#.# #.@#  Noise: ===------  Time: 1883.2 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Rev* #.######.#.##### #........#.....#  oo 2 orcs########.#####.# #.# #.#Si #.# #.# The sling bullet hits the orc.  The orc is almost dead.You hear some strange, mumbled words.  Siյ A magic dart appears from out of thin air!  The magic dart hits you! _* * * LOW HITPOINT WARNING * * *SiK 'Siy J---4.2 (1Si _ _It was a potion of magic. Magic courses through your body.Si}SiDrink which item? Potions  j - a murky amethyst potion  k - a blue potion  o - a fuming sapphire potion  p - a sapphire potion [!] read|quaff[?] describe selectedSi Sip....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 9/34======------------------#.#.# #.ß.ß$#  Magic: 4/4========================###.#.# #..$..#  AC: 3Str: 11#.....# .߆ß$  EV: 11Si`Int: 9#.#.### oo)  SH: 0Dex: 19#.#.# ##'#  XL:  4 Next: 32% Place: Dungeon:3#.#.# #.@#  Noise: ---------  Time: 1884.2 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Rev* #.######.#.##### #........#.....#  oo 2 orcs########.#####.# #.# #.# #.# #.# The orc is almost dead.You hear some strange, mumbled words.  SiA magic dart appears from out of thin air!  The magic dart hits you! _* * * LOW HITPOINT WARNING * * * _It was a potion of magic. Magic courses through your body.SiQ.oSi"< #.# #####  #.#.# ##._$##  #.#.# #.ß.ß$#   #..$..#   .߆ß$   .o)  #.#.# ##o#  #.#.# #.@#  #.##  #...>....#.#  #.#  #.#####  #.....#  #####.#  #.# #.#  #.# #.# Si8< #.# #####  #.#.# ##._$##  #.#.# #.ß.ß$#   #..$..#   .߆ß$   .o)  #.#.# ##o#  #.#.# #.@#  #.##  #...>....#.#  #.#  #.#####  #.....#  #####.#  #.# #.#  #.# #.# Si  It was a potion of moonshine. You feel tipsy. Something hits you.Si8-=5.2 (1Vertigo Rev* SiٺSiV _* * * LOW HITPOINT WARNING * * *Si\Si%Drink which item? Potions  k - a blue potion  o - a fuming sapphire potion  p - a sapphire potion Si[!] read|quaff[?] describe selectedSi6FSiJSiV....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 8/34=====-------------------#.#.# #.ß.ß$#  Magic: 4/4========================###.#.# #..$..#  AC: 3Str: 11#.....# .߆ß$  EV:  6 Int: 9#.#.### .o)  SH: 0Dex: 19#.#.# ##o#  XL:  4 Next: 32% Place: Dungeon:3#.#.# #.@iWZm#  Noise: =--------  Time: 1885.2 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Vertigo Rev* #.######.#.##### #........#.....#  oo 2 orcs########.#####.# #.# #.# #.# #.# A magic dart appears from out of thin air!  The magic dart hits you! _* * * LOW HITPOINT WARNING * * * _It was a potion of magic. Magic courses through your body.  It was a potion of moonshine. You feel tipsy. Something hits you. _* * * LOW HITPOINT WARNING * * *SizZ  It was a potion of heal wounds. You feel much better.Si}32/34=================6.2 (1Rev+ Si7{Si _The orc hits you with a +0 mace. Something hits you but does no damage.Si ....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 32/34 ======================--#.#.# #.ß.ß$#  Magic: 4/4========================###.#.# #..$..#  AC: 3Str: 11#.....# .߆ß$  EV:  6 Int: 9#.#.### .o)  SH: 0Dex: 19#.#.# ##o#Si`   XL:  4 Next: 32% Place: Dungeon:3#.#.# #{@#  Noise: =--------  Time: 1886.2 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Vertigo Rev+ #.######.#.##### #........#.....#  oo 2 orcs########.#####.# #.# #.# #.# #.# _The orc hits you with a +0 mace. Something hits you but does no damage.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (severelywounded, 58% to hit)SiZK ....<........# #.#  beefyandbeef the Shooter #.######.#.########  Coglin ## #.#.# ##._$##  Health: 32/34 ======================--#.#.# #.ß.ß$#  Magic: 4/4========================###.#.# #..$..#  AC: 3Str: 11#.....# .߆ß$  EV:  6 Int: 9#.#.### .o)  SH: 0Dex: 19#.#.# ##o#  XL:  4 Next: 32% Place: Dungeon:3#.#.# #{@ixM 3m#  Noise: =--------  Time: 1886.2 (0.0)#...######.##  a) +2 sling {Francis c) +0 sling {Raimund#...>....#.#  Fire: a) +2 sling {Francisca} #.######.#.#  Vertigo Rev+ #.######.#.##### #........#.....#  oo 2 orcs########.#####.# #.# #.# #.# #.# Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (severelywounded, 58% to hit)  Okay, then. _Si ##.######.#.########  ## #.#.# ##._$##  #.#.# #.ß.ß$# ###.#.# #..$..#  #.....# .߆ß$  #.#.### .o)  #.#.# ##o#  #.#.# #{.#  #...######@##  #...>....#.  #.######.#.#  #.######.#.##### Si!  #........#.....#  ########.#####.#  #.# #.#  #.# #.#  #.# #.# Sii Q'oSi N.oSi Si X1-7.2 (1Si 7_Si S _Something hits you.Si/Si ## #.#.# ##._$## .ß.ß$##.$..#.....# .߆ß$ Si}#.### ..)  ##o#{o#..######.##>....#@# SiP##########.......#.....#######.##### #.# Si$ .Siw1oSinHo{Si݃SiڊSiNj--8SiSiISi( ## #.#.# ##._$##  beefyandbeef the Shooter#.#.# #.ß.ß$#  Coglin###.#.# #..$..#  Health: 31/34 =====================---#.....# .߆ß$  Magic: 4/4========================#.#.### ..)  AC: 3Str: 11#.#.# ##o#  EV:  6 Int: 9#.#.# #o*#  SH: 0Dex: 19#...######*##Si*  XL:  4 Next: 32% Place: Dungeon:3#...>....#@#  Noise: ---------  Time: 1888.2 (0.0)#.######.#.#  a) +2 sling {Francis c) +0 sling {Raimund#.######.#.#####  Fire: a) +2 sling {Francisca} #........#.....#  Vertigo Rev+ ########.#####.# #.# #.#  oo 2 orcs#.# #.# #.# #.# #.# #.# _Something hits you.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (severelywounded, 58% to hit)SifI ## #.#.# ##._$##  beefyandbeef the Shooter#.#.# #.ß.ß$#  Coglin###.#.# #..$..#  Health: 31/34 =====================---#.....# .߆ß$Sih  Magic: 4/4========================#.#.### ..)  AC: 3Str: 11#.#.# ##)#  EV:  6 Int: 9#.#.# #o)#  SH: 0Dex: 19#...######)##  XL:  4 Next: 32% Place: Dungeon:3#...>....#@#  Noise: ---------  Time: 1888.2 (0.0)#.######.#.#  a) +2 sling {Francis c) +0 sling {Raimund#.######.#.#####  Fire: a) +2 sling {Francisca} #........#.....#  Vertigo Rev+ ########.#####.# #.# #.#  i]hmoo 2 orcs#.# #.# #.# #.# #.# #.# _Something hits you.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (severelywounded, 58% to hit)Si6)Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (severelywounded, 58% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.  You shoot a sling bullet.  The sling bullet hits the orc.  You kill the orc!Sis)   orcSi_e)).{Siu  You hear some strange, mumbled words.  A puff of flame appears from out of thin air!SiSi| 29-  6===9.5 (1.3Rev* Sih(9_Si*1 _The puff of flame hits you.Si  ## #.#.# ##._$##  beefyandbeef the Shooter#.#.# #.ß.ß$#  Coglin###.#.# #..$..#  Health: 29/34 ====================----#.....# .߆ß$  Magic: 4/4========================#.#.### ..)  AC: 3Str: 11Si #.#.# ##)#  EV:  6 Int: 9#.#.# #o.#  SH: 0Dex: 19#...######*##  XL:  4 Next: 36% Place: Dungeon:3#...>....#@#Siص   Noise: ===------  Time: 1889.5 (0.0)#.######.#.#Si p  a) +2 sling {Francis c) +0 sling {Raimund#.######.#.#####  Fire: a) +2 sling {Francisca} SiL #........#.....#  Vertigo Rev* ########.#####.#Si  #.# #.#  o   orc#.# #.# #.# #.# #.# #.# A puff of flame appears from out of thin air! _The puff of flame hits you.  Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleSiG Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (58% to hit)Si ## #.#.# ##._$##  beefyandbeef the Shooter#.#.# #.ß.ß$#  Coglin###.#.# #..$..#  Health: 29/34 ====================----#.....# .߆ß$  Magic: 4/4========================#.#.### ..)  AC: 3Str: 11#.#.# ##)#  EV:  6 Int: 9#.#.# #o.#  SH: 0Dex: 19SiJ#...######)##  XL:  4 Next: 36% Place: Dungeon:3#...>....#@#  Noise: ===------  Time: 1889.5 (0.0)#.######.#.#  a) +2 sling {Francis c) +0 sling {Raimund#.######.#.#####  Fire: a) +2 sling {Francisca} #........#.....#  Vertigo Rev* ########.#####.# Si|!#.# #.#  o   orc#.# #.# #.# #.#Si_ #.# #.# Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (58% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded.Sil)Shift-Dir - straight line  Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (58% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded.  The sling bullet closely misses the orc.Si{o{7-90.8 (1.3SiHl _Something hits you. x2Si ## #.#.# ##._$##  beefyandbeef the Shooter#.#.# #.ß.ß$#  Coglin###.#.# #..$..#  Health: 27/34 ===================-----#.....# .߆ß$  Magic: 4/4========================#.#.### ..)  AC: 3Str: 11#.#.# ##)#  EV:  6 Int: 9#.#.# #o.#  SH: 0Dex: 19#...######*##  XL:  4 Next: 36% Place: Dungeon:3#...>....#@#  Noise: ===iEm------  Time: 1890.8 (0.0)#.######.#.#  a) +2 sling {Francis c) +0 sling {Raimund#.######.#.#####  Fire: a) +2 sling {Francisca} #........#.....#  Vertigo Rev* ########.#####.# #.# #.#  o   orc#.# #.# #.# #.# #.# #.# The sling bullet closely misses the orc. _Something hits you. x2  Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (58% to hit)Si~ ## #.#.# ##._$##  beefyandbeef the Shooter#.#.# #.ß.ß$#  Coglin###.#.# #..$..#  Health: 27/34 ===================-----#.....# .߆ß$  Magic: 4/4========================Si~j#.#.### ..)  AC: 3Str: 11#.#.# ##)#  EV:  6 Int: 9#.#.# #).#  SH: 0Si~sDex: 19#...######)##Si~  XL:  4 Next: 36% Place: Dungeon:3#...>....#@#Si  Noise: ===------  Time: 1890.8 (0.0)#.######.#.#SiH  a) +2 sling {Francis c) +0 sling {Raimund#.######.#.#####Si  Fire: a) +2 sling {Francisca} #........#.....#  Vertigo Rev* ########.#####.# #.# #.#Si,  o   orc#.# #.# #.# #.# #.# #.#Si8 The sling bullet closely misses the orc. SiB_Something hits you. x2  Fire: a) +2 sling {Francisca}SijEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (58% to hit)Si M Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (58% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc.  The orc is severely wounded.SiPo{82.0 (1.2SiSiҠf _Something hits you but does no damage.SiY3 _ ## #.#.# ##._$##  beefyandbeef the Shooter#.#.# #.ß.ß$#  Coglin###.#.# #..$..#Si44 L  Health: 28/34 ===================-----#.....# .߆ß$  Magic: 4/4========================#.#.### ..)  AC: 3Str: 11#.#.# ##)#  EV:  6 Int: 9#.#.# #o.#  SH: 0Dex: 19#...######*##  XL:  4 Next: 36% Place: Dungeon:3#...>....#@#Si;5 ?  Noise: ===------  Time: 1892.0 (0.0)#.######.#.#  a) +2 sling {Francis c) +0 sling {Raimund#.######.#.#####  Fire: a) +2 sling {Francisca} #........#.....#  Vertigo Rev* ########.#####.# #.# #.#  o   orc#.# #.# #.# #.# #.# #.# _Something hits you but does no damage.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSit5 Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (severelywounded, 58% to hit)SiΓ ## #.#.# ##._$##  beefyandbeef the Shooter#.#.# #.ß.ß$#  Coglin###.#.# #..$..#  Health: 28/34 ===================-----#.....# .߆ß$  Magic: 4/4========================#.#.### ..)  AC: 3Str: 11#.#.# ##)#  EV:  6 Int: 9#.#.# #o.#  SH: 0Dex: 19#...######)##SiL  XL:  4 Next: 36% Place: Dungeon:3#...>....#@#  Noise: ===------  Time: 1892.0 (0.0)#.######.#.#  a) +2 sling {Francis c) +0 sling {Raimund#.######.#.#####  Fire: a) +2 sling {Francisca} #........#.....#  Vertigo Rev* ########.#####.# #.# #.#  o   orc#.# #.# Sisw#.# #.# #.# #.# SiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (severelywounded, 58% to hit)  You shoot a sling bullet.  Reactivating autopickup.SiSi{#) Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (severelywounded, 58% to hit)  You shoot a sling bullet.  Reactivating autopickup.  You feel a bit more experienced. You shoot a sling bullet.  The sling bullet hits the orc.Si| .oThe orc is almost dead.SiESi\  77Si3.3 (1.3 _Si7_Sih _Your Stealth skill increases to level 2!Si  ## #.#.# ##._$##  beefyandbeef the Shooter#.#.# #.ß.ß$#  Coglin###.#.# #..$..#  Health: 28/34 ===================-----#.....# .߆ß$  Magic: 4/4========================#.#.### ..)  AC: 3Str: 11Si #.#.# ##)#  EV:  6 Int: 9#.#.# #..#  SH: 0Dex: 19#...######o##  XL:  4 Next: 77% Place: Dungeon:3#...>....#@#  Noise: ===------  Time: 1893.3 (0.0)#.######.#.#  a) +2 sling {Francis c) +0 sling {Raimund#.######.#.#####  Fire: a) +2 sling {Francisca} #........#.....#  Vertigo Rev* ########.#####.# #.# #.#  o   orc#.# #.# #.# #.# #.# #.# _Your Stealth skill increases to level 2!Si΅ Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead,  58% to hit)Si ## #.#.# ##._$##  beefyandbeef the Shooter#.#.# #.ß.ß$#  Coglin###.#.# #..$..#  Health: 28/34 ===================-----#.....# .߆ß$  Magic: 4/4========================#.#.### ..)  AC: 3Str: 11#.#.# ##)#  EV:  6 Int: 9#.#.# #..#  SH: 0Dex: 19#...######)##  XL:  4 Next: 77% Place: Dungeon:3#...>....#@#  Noise: Si===------  Time: 1893.3 (0.0)#.######.#.#  a) +2 sling {Francis c) +0 sling {Raimund#.######.#.#####  Fire: a) +2 sling {Francisca} #........#.....#  Vertigo Rev* ########.#####.# #.# #.#  o   orc#.# #.# #.# #.# #.# #.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead,  58% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!SiRSig3))Si6.)Shift-Dir - straight line  Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead,  58% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!  You shoot a sling bullet.Si9/35  804.5 (1.2 _Si9_Sii _Your Fighting skill increases to level 3!SibSi0SisSi&Si> i  Si Sie Si. O---50 _SiQ Si Si 30=11 ---6.5 (2Rev* Siy 7_Si- _The world stops spinning.7.5 (3Si Si w8.5 (4Rev+ Si Sib @9.5 (5Si 9_Si* 1==900.5 (6Si Si^ @1.5 (7Si Sir o2.5 (8Rev Si Si @3.5 (9SiV 7_Si# Si$ f2=4.5 (10.0)Si) 9_Si0 L5.5 (11Si6 7_Si= Si%> +6.5 (12SiC SiBJ A7.5 (13SiP Si>W SiW Y3=8.5 (14Si] Sid A9.5 (15SiAj SiOq B10.5 (16Sikv 9_Si| A1.5 (17SiF _4==2.5 (18Sim 9_Si A3.5 (19Si SiT Si +4.5 (20Si9 7_Si A5.5 (21Si Si/ Si v5==6.5 (22Si Si#:M##.######.#.########  ###._$# ß.ß$###.#.# #..$..#....# .߆ß$## ..)#)##.# #..#######@##Si$..>....#. #.######.#.##### Sig,Sif-+7.5 (23Si49_SiK ....<........# #.#  #.######.#.########  ## #.#.# ##._$##   #.#.# #.ß.ß$# SiѬ[ ###.#.# #..$..# #.....# .߆ß$ #.#.### ..)  #.#.# ##)#  #.#.# #.@#  Si#...######)# #...>....#.#  #.######.#.#  SiBh#.######.#.#####  Sig#........#.....#  ########.#####.# Si #.# #.#  #.# #.# Sia Items here: )) [[ ††.Si:H8.5 (24 _Si!Si'#M#....# ....<........# #.# #.######.#.######## ###._$# ß.ß$Si1$##.#.# #..$..#....# #.߆ß$### #..)####.# #..######)###...>....#.# Si=.A9.5 (25Si77_Si;2  There is an open door here.  Si;Things that are here:SiV^G M#.#####.## #....# ....<........# #.# #.######.#.######## ###._$# ß.ß$##.#.# #..$..Si^<....# #.߆ß$### #.@)##)###.# #..#...######)## ##a +0 flail; a +0 leather armour; an orc corpseSigSi6hO=20.5 (26 _Sidn9_SiW.#####.###.# #.#  .#.# #.#  <.# #.#  .######.#.########  # #.#.# ##._$##  SiZ#.#.# #.ß.ß$#  ###.#.# #..$..#  #.....# #.߆ß$#  #.#.### #..@#  #.#.# ##)##  #.#.# #..#  #...######)##  #...>....#.# Si<Y #.######.#.#  #.######.#.#####  #.#.....#  #.#####.#  SiSiW+1.5 (27SiSi$  Things that are here:SiB~ .# #.# #.# #.#  .#####.###.# #.#  ......#.# #.#  ..<........# #.#  ######.#.########  #.#.# ##._$##   #.#.# #.ß.ß$#  ###.#.# #..$..#  SioC##.....# #.߆ß #.#.### ##..) #.#.# ##)# #.#.# #..#  #...######)# #...>....#.#  #.######.#.#  #.######.#.#####  #........#.....# SiCd a +0 hand axe; an orc corpseSiKSiL22.5 (28 _SiT7_Si ]A3.5 (29SicSi C M### #.# #####.##.# ..<........# #. ######.#.######## Si#._$# ß.ß$##.#.# #..$.....# #.߆ß.## ##..)###.#.# ##)## ## . _You now have 87 gold pieces (gained 6).SiSi'+4.5 (30SiSi7IM.....SiE8v### #.# #####.##.# ..<........# #. ######.#.######## #._$# Sip8ß.ß##.#.# #..$.Si8....# #.߆ß.#.#.### ##..)##Si8B #.SiDA5.5 (31SiLW6.5 (32Sij9_Si Si#.####..# #.# #.# .......# #.# #.# #.#####.# #.# #.# #.# #.# #.# #.# #.#####.###.# #.# .#.# #.# ...<........# #.# .######.#.###### # #.#.# ##._@##  #.#.# #.ß.ß.#  ###.#.# #..$..#  #.....# #.߆ß.#  #.#.### ##..)##  #.#.# ##)##  #.#.# #..#Si  #...######)##  #...>....#.# _You now have 92 gold pieces (gained 5).SiSiH+7.5 (33SiSiSia+8.5 (34Si.Si? .........# #.# #.# ##.#####.# #.# #.#  #.# #.# #.# #.# #.#####.###.# #.# .........#.# #.# <........# #.# #.######.#.########Si@ ## #.#.# ##._.##  #.#.# #.ß@ß.# ###.#.# #..$..#  #.....# #.߆ß.#  #.#.### ##..)##  #.#.# ##)SiA  #.#.# #..  #...######)##  #...>....#.  #.######.#.# _You now have 100 gold pieces (gained 8).SiIA9.5 (35SiO7_Si ##.#####  #.# ##.#####.## #.......... ....<. #.######.#.######### #.#.# ##._.## .ß.ß.SiT##.@......# #.߆ß#.### ##..)##.#.######.#.#####  SihSi,30.5 (36Sin9_SiSi(+1.5 (37Si7_SiC  #.# ##.#####.## #.......... ....<. #.######.#.######### #.#.# ##._.## .ß.ß.##...SiC.....# #.ß@ß#.### ##..)# ##)## ##.#........#.....#   SiC?_You now have 106 gold pieces (gained 6).SiLA2.5 (38Si7SSi1] ##.#####.## #.......... ....<. #.######.#.######### #.#.# ##._.## SiQ.ß.ß.##........# #.߆ß#.### ##.@)## ##)## #..# ##.########.#####.#  You see here a rat corpse.SiSi2#3.5 (39 Si_SiSi_SiSi=. .......... ....<. #.######.#.######### #.#.# ##._.## .ß.ß.##........# #.߆ß#.### ##..)## ##@## ..# ..######)#Si\/###.# #.#  Si4A4.5 (40Si:Si"?G  There is an open door here.  Things that are here:Si: .....<........# #.# ##.######.#.########  ## #.#.# ##._.##  #.#.# #.ß.ß.#Si| ###.#.# #.....#  #.....# #.߆ß.#  #.#.### ##..)## Sie #.#.# ##) Si˟ #.#.# #@.#  #...######)##  #...>....#.  #.######.#.#Si;  #.######.#.#####  #........#.....#  ########.#####.#  #.# #.#  #.# #.#Sipl  a +0 flail; a +0 leather armour; an orc corpseSiSi25.5 (41 _Si7_Si Sij _Key pressed, stopping explore.Si..ß....†ß....SiSSi* ##.######.#.#######  ## #.#.# ##._.## Si*1.ß.ß.##........# #.߆ß.##.### ##..)## ##)## ..# ..######@##Si*>....#.# ######Si+#.# #.#  Si2Si276.5 (1.0) _Si7Si\  ## #.#.# ##._.## .ß.ß.##....#.....# #.߆ß.##.### ##..)# ##)## ..# ..######)##>....#@# ###########.# #.#  Items here: )) [[ ††.SiSi17.5 (2 _Si9_SiNg  .ß.ß.##....#.....# #.߆ß.#.### ##..)# ##)## ..# ..######)#>....#.# ##########.......#.....##.# #.#  Si@8.5 (3SiSiCp##........# #.߆ß.#.### ##..)# ##)## ..# ..######)#>....#.# ##########.......#.....########.#####.# #.# Siv@9.5 (4SiySiu#.....# #.߆ß.#  #.#.### ##..)##  #.#.# ##)##  #.#.# #..#  #...######)##  #...>....#.#  #.######.#.#  #.######.#.##### #........#.@...#  ########.#####.#   #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  Si+40.5 (5Si?Si\#.....# #.߆ß.#  #.#.### ##..)##  #.#.# ##)##  #.#.# #..#  #...######)##  #...>....#.#  #.######.#.#  #.######.#.#####  #.#..@..#  #.#####.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  1.5 (6Si]SiM#.....# #.߆ß.#  #.#.### ##..)##  #.#.# ##)##  #.#.# #..#  #...######)##  #...>....#.#  #.######.#.#  #.######.#.#####  #.#...@.#  #Si.#####.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  Si)#.# #.#  #.# #.#  SiSi(*2.5 (7Si|SiRSiXSiT _Key pressed, stopping explore.SiH......Si=SijSic ##.#.### ##..)##  #.#.# ##)##  #.#.# #..#  #...######)##  #...>....#.#  #.######.#.# Sied  #.######.#.##### #........#.....#  ########.#####@#   #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  Sie ]#.# #.#  #.# #.#  #.# #.#  Sik Sil 13.5 (1 _Siq Si,  ##)## ..# ..######)#>....#.# ##########.......#.....#######.#####. #.# Si] @4.5 (2SiO Si? ..# ..######)#>....#.# ##########.......#.....#######.#####. #.# SinF @5.5 (3Si K SiQ ..######)#>....#.# ##########.......#.....#######.#####. #.# #######Si @6.5 (4Si Si  >....#.# ##########.......#.....#######.#####. #.# #.#Si .........# #.#  SiK Si *7.5 (5Si" Si  ##########.......#.....#######.#####. #.# #.#.........# #.#  SiO @8.5 (6SiŒ Si  ####.......#.....#######.#####. #.# #.#.........#####.#  Si8 @9.5 (7Si SiS  .......#.....#######.#####. #.# #.########........#  SiY A50.5 (8Si] Si  #######.#####. #.# ..###########  1.5 (9Sir#   #.# ##########  Si) D2.5 (10.0)Si- Si/ Si3 Sif6 T _Key pressed, stopping explore.SiE ........Siɾ F .Si #######........  Si Si Si 73.0) _Si- Si;&4 Sic&9.#######........Si&v  Si,Si,*4.5 (2Si[0Siތ .#######.........####  Si@5.5 (3Si0Siu .#######.........####Si#######.......#  SiSik*6.5 (4SiSi.#######.........###########....... #########SiSi`#7.5 (5Si}Si  #.# #.#  #.# #.#  #.# #.#  #.# #.# ########.# #.#  .........# #.#  .# #.#  ...#####.#  #######......@.#  ##########       8.5 (6SiSiVV #.# #.#Siu  #.# #.# Si #.# #.#  #.# #.#Si#  Siq#.# #.#  Sih.# #.# Si .........# #.#  Si=i.#####.#  #######Si\Z..#  Si}-# Si2       SiSi'#9.5 (7Si3Siyg #.# #.#  #.# #.#  #.# #.#  #.# #.#SihQ  #.# #.#  .........# #.#  .........# #.#  .#####.#  #######..#Simh  #        SinSiRn+60.5 (8Si rSiuP #.# #.#  #.# #.#  #.# #.#  #.# #.#  ########.# #.#  .........# #.#  ...# #.#  .#####.#  #######..#  #        Si@1.5 (9SiSi: #.# #.#  #.# #.#  #.# #.#  #.# #.#  ########.# #.#  ...# #.#  SiB;D..# #.#  .#####.#  #######..#  #Siv;2    Si;    SiBSiSB.2.5 (10.0)SiFSiGSiJSiMT _Key pressed, stopping explore.Sia`..........Siq #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  ########.# #.#  .# #.#  .# #.#  ........@#####.# Si!#######........# ##########       SiSi73.0) _SiGSi #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  .# #.#  .# #.#  .#####.#  #........#  # Si[%@4.5 (2Si(Si #.# #.# #.# #.# #.# #.# #.# #.# #.# #.##.# #.#.# #.#>.# #.#.#####.##........# ##SiˏSiC+5.5 (3SiΕSi); _Found a stone staircase leading down.SiLE...SiQSiʱ #.# #.# #.# #.# #.# #.# #.# #.# #.# #.##.# #.#.# #.#.>.# #.#...#####.##.# ###Si3@6.5 (1SiSiSiQ #.# #.#SiQ #.# #.#SimQ #.# #.#SiQ #.# #.#Si #.# #.##.# #.#Si(l.# #.#.>.# #.#...#####.##.# ###Siq%4#SiT**7.5 (2SiX.Si  #.# #.# #.# #.# #.# #.# #.# #.# #.# #.##.# #.#.# #.##..>.# #.#...#####.##.# ##########Si@8.5 (3SiSiX #.# #.# #.# #.# #.# #.# #.# #.# #.# #.##.# #.#.# #.##..>.# #.#...#####.##.# ##########Sik@9.5 (4Sib Sil #.# #.# #.# #.# #.# #.# #.# #.# #.# #.#.#.# #.#.# #.##..>.# #.#...#####.##.# #Si'sA70.5 (5Si wSiM #.# #.# #.# #.# #.# #.# #.# #.## #.# #.##.Si7#.# #.#.# #.##..>.# #.#...#####.#Sit.#.# #SiSi$Si*1.5 (6SiSiV? #.# #.# #.# #.# #.# #.# #.# #.# # #.# #.# #.#.# #.# ..# #.#Si?U#..>.# #.##...#####.##.#.# #SiDSiJE*2.5 (7SiuHSiJSi|`j _Key pressed, stopping explore.SilD.......SiToSil #.# #. #.# #. #.# #. #.# #. #.# #.Si # #.# #.###.#############.# #..........# #. #####.@>Si.# #. #................#####.#.#############........Si&#########Si2Si13.5 (1 _SiSi7  #.# # #.# # #.# # #.# # #.# #Sia7 [ #.# # # #.# #####.#############.# #.......@..# ########..>.# #Si7  #................######.#############.......########Si< Si&= *4.5 (2SiJ Si P #.#  #.#  #.#  #.#  #.#  #.#  # #.# .####.#.# ..# .#..>.#  #........ #.#### Si% @5.5 (3SiN Si D #.# #.# #.# #.#### #.#.. #.# #. #.#.####.#.#..#:.#..>.# #........ #.###### Si @6.5 (4Si  Si  #.#.# #.#.# #.#.# #.# ###. #.# ... #.# #.# #.#.####.#.#..#.:.#..>.# #........ #.############# Si Si #7.5 (5Si Si/ M .####.#... #.# ...####@#############.............:.#######..> #................##Si )##Si @8.5 (6Si Sic .# #.# .# #.# .# #.# .# #.####.# #.# ... #.#. #.# #.#....####.#############.#Sic k.......@...............#:.#######..>.#S #........# #.#############... #### S   ball python (constriction, asleep)Sik k  You encounter a ball python.Si8r Sir +9.5 (7Sivx Siz 9 _Found a stone staircase leading up.Siϋ  .#  .#  .#  .#  ###.#  ...  . #.#  ....####.###### .......@....... ..:.#######..>. S ..Si.  .#  .#  .#  .#  ###.#  ...  . #.#  ....####.###### .......@....... ..:.#######..>. S .. Si/ L _A ball python is nearby!Si0 Si  .#  .#  .#  .#  ###.#  ...  . #.#  ....####.###### .......@....... Si n..:.#######..>. S ..Si *SiE .#  .#  .#  .#  ###.#  ...  . #.#  ....####.###### .......@....... ..:.#######..>. S .. Si ISiISiOSiQb _A ball python is nearby!Six .#  .#  .#  .#  ###.#  ...  . #.#  ....####.###### .......@....... ..:.#######..>. S ..Sim  .#  .#  .#  .#  ###.#  ...  . #.#  ....####.###### .......@....... ..:.#######..>. SiդS .. SiSihSiưSib _A ball python is nearby!Siy ))))))S)You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.Si!Y )The ball python hisses angrily.  You shoot a sling bullet.SiqS<S.SiL...:.Si:c===80.8 (1.3Rev SihSiie _The sling bullet barely misses the ball python.SiHb )))) You shoot a sling bullet. The sling bullet hits the ball python.Si  The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python.Sis@.SSiz ...SiM2.0 (1.2Rev+ Si+,Si d _The ball python is severely wounded.Sim )))))))You shoot a sling bullet.Si †The sling bullet barely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.Si  :) Si F...†...Si /13.2SiZ Siب O _You kill the ball python!Si Si Si Si H _No target in view!SibC.......Si;SiTSiSiI .# #. .# #. .# #. .# #. ###.# #. ... #..# #.# #..####.Si(J#..†..@...:.#..>SiSJ..<. #... #.# SiNSizO<---40 _SiUSiŴ .# # .# # .# # .# # ###.# #. ... #)..## #.# #.####.SiB#.†.@...:.#..>.<.. #... #.#... ..#Sid---5.2 (2SiSi++ _Found a quarterstaff.Si;..SiqSil> .#  .#  .#  .# # ###.# #.. ... #)..### #.# .####..†@..:.#..>.<... #... #.SigA#.... $......######SiLSiP*6.2 (1SiaSiEZ .# .# .## .# #. ###.# #.. ...#)..#### #.##.####.#......@..#.....:.#..>.<...# #Si#.# #...#$......###Sio7.2 (2Rev SiSi5u  .#..S .##.. .# #... ###.# #... ...#)..#### #.# #.......####.########## #†............... #.#######..>.....<...# #......##.......# #.###########...Si)6!##$## #########S   adder (asleep)  You see here a ball python corpse.SiFf  You encounter an adder.Si PSiP18.2 (3 _Si(WSi$Zq _You see here a parchment of Eringya's Surprising Crocodile.Si .#  ..S .#  #.. .#  #... ###.#  #... ...  ##)..#### #.#  #.......####.# #......†...... #.....@.#> .....<...#  ##.......#  .......... ##$......## SiN #########Siv .#  ..S .#  #.. .#  #... ###.#  #... ...  ##)..#### #.#  #.......####.# #......†...... #.....@.#> .....<...#  ##.......#  .......... ##$......## ######### SiSilSiSi] _An adder is nearby!Si} ))))))S    You shoot a sling bullet. The sling bullet hits the adder.Si#  The adder is moderately wounded.You shoot a sling bullet. The sling bullet hits the adder.Si# Q.SSi O.SSi: 2....Si m===9.4 (1.2Rev+ Si Si5 ] _The adder is heavily wounded.Si4 )))) You shoot a sling bullet. The sling bullet hits the adder.Siv )))The adder is severely wounded.SiU.SSi>......SiQg90.6Rev* Si.Si9r _You shoot a sling bullet. The sling bullet misses the adder.Si )))))))You shoot a sling bullet.SiE}  The sling bullet closely misses the adder.You shoot a sling bullet.SiQ.SSiO.SSi9>......Si,1.9 (1.3SiSi_ _The sling bullet barely misses the adder.Si o .  You shoot a sling bullet. The sling bullet hits the adder.Si!?)Si/u )))You kill the adder!Si%5....Sid*5973.1 (1.2Si%0Si%3/ _You shoot a sling bullet.Siɦ m†..Si 0.0  You pick up a parchment of Eringya's Surprising Crocodile and begin reading...Si 4---4.1 (1Si Si W _You add the spell Eringya's Surprising Crocodile to your library.Sib@O---Siw\Si... .# #... .# #... ###.# #... ...#)..#### #.# #.......####.######### #†...............##.......#######..>......<@..# #......##.......# #.##########...... ###$#### ####### SiSi%5SiNSi7 #... .# #...# ###.# #.... ...#)..#### #.# #.......####.######## #†.............#.##.......#######..>......<...# #...... .##...@...# #.#########Si#....... ####$#### ######### Si}#Si&$a6.1 (2Rev+ Si*Si #...# ###.# #.... ...#)..#### #.# #.......####.######## #†............#.##.......#######..> .......<...# #...... #.##.......###.#########.......  ####$####SiW #########    Si@7.1 (3SinSid #.... ...#)..#### #.# #.......####.####### #†...........# #.##.......#######..>........<...# #...... #.##.......###.####### #.......  ####$####Si ######### SiSi*8.1 (4SiSiy #.... ... ##)..#### #.# #.####. # #......† ###.##.......#######..> ........<...# # #.##.......###. #....... ####@......#### #Si@9.1 (5SiSiD2000.1 (6SiВ.Rev Si%Si6  #...# ###.# #.... ... ##)..#### #.#  #.......####.#### # #......†.........###.##.......#######........<...# #...... #.##.......###.##### #..@...........####.......####Si]o######### _You now have 117 gold pieces (gained 11).SiGSi *1.1 (7Si/ Sit #...# ###.##. #.... ...#. ##)..#### #.##. #.......####. #. #......† ###.##.......# ........<...# # #.##.......###. #.@..... ####.......#### ###Siv@2.1 (8Si|Si] #... .# #.# #...# ###.# #.# #.... ... #.###)..#### #.#  #.##.......####.## #.##......†......#######.##.......#######.............<...# #.... #@##.......###.### #..............####.......############# Si|@3.1 (9Si(Si7SiISiT _Key pressed, stopping explore.Si(B..........Si...  # ###.# #.... ...#)..#### #.# ......####.## #.##......†.......#######.##.......#######.......@.....<...# #....#######.#####.###..............####.......#############4.1 (1 _Si ... . #.# #... . #.# #...# ###. #.# #.... ... #.###)..#### #.# #.##.......####. #.##......†.#.##.......<...# ##.##.###. #....... ####.......#### #########SiuSi*5.1 (2Si Sio| ...  #.# #...  #.# #...# ### #.# #....  #.###)..#### #. #.##.####. #.##......†#.#.##.#......<...# ##.##.###. #....... ####.......####  #########SioSiWv@6.1 (3Siq{Si= ... #.# #... #.# #...#  #.# #....  #.###)..#### # #.##.#### #.##......† #.#.##. #......<...# # #.##.###. #... ####.......#### #########Sif@7.1 (4Si{SiR  ... #.# #... #.# #...#  #.# #....  #.###)..####  #.##. #.##......† #.#.##. #......<...# # #.##.### # ####.  #SiBTSiT*8.1 (5SiZSi ... #.# #... #.# #...#  #.# #.... #.###)..#### #.##. #.##......† #.#.##. #......<...# Si #.##. # ####.  #SiV9.1 (6Si1 ... #.# #... #.# #...# #.# #.... #.###)..#### #.##.# #.##......† #.#.##. #......<...# #.##. # ####.  #Si6Si7+10.1 (7SiE=Si ...#. #.# #...#= #.# #...##. #.# #....#. #.###)..#. #.##. #. #.##......† #.#.##. #......<... #.##.SiΡz # ####. Si{Si+1.1 (8SiSitV _Found a twisted tourmaline ring.SiH(K........Si.Si؟" ... #.# #.# #... #=# #.# #...# #.# #.# #.... #.# #.###).. #.# #.## #.# #.##...... #.#.## #@..< #.## # #### 2.1 (1SiRM ... . =# #.... #)..## ########.##..................<#########.###.........Si Si *3.1 (2SiSisM  ... . =# #.... #)..## #######.##..................<#########.##......Sit{Si{#4.1 (3Si;SiM  ... . =# #.... #)..## #######.##....#..............<..#SiSi$#5.1 (4SiSiTM  ... . =# #.... #)..## #.#######.##......Sin[@6.1 (5SiaSixkM  ... . =# #.... #)..###.# #.##......Si Si@7.1 (6Si3Si0xM  ... . # #.... #)..###.# #.##......Si7Sip8*8.1 (7Si#>SieDo  You see here a +4 ring of slaying.SiISi&LT _Key pressed, stopping explore.SiY^d.......Si1bSiM  ...  =# #.... #.# #.###)..#####SiSi19.1 (1 _SiSi~; RM.!Si; V  ... . =##.# #.# #....#..SiN A20.1 (2SiJU Sil M##.!  ... . #=# #.# #...##.#Si" @1.1 (3Si Si_M xM##.!  ... #.# #.# #...#.#Si0W @2.1 (4Si<\ Si M##.! #.#...#.#Si Si *3.1 (5Si Si6- M##.!#.##.#SiB4 @4.1 (6Si~; Si} M###.!#.##.#Si @5.1 (7Si Si M########....l..!#.#l   frilled lizard (asleep)#=#Si# n  You encounter a frilled lizard.Si @.lSi! MlSi" 4==6.1 (8Si( Si+ 8 _The frilled lizard hisses angrily.Si ######### .....l.!# #@# #.# #.# #.#Si #.# #.# #.# ...  #.# #.# #...  #=# #.# #...# SiD ######### .....l.!# #@# #.# #.# #.# #.# #.# #.#  #.# #.#  #=# #.# Si ISi.JSiNSi[Qe _A frilled lizard is nearby!Si .  You shoot a sling bullet.  The sling bullet hits the frilled lizard.Si;)Si#}t )You kill the frilled lizard!Si '..Si h8=7.3 (1.2Rev SiSi/ _You shoot a sling bullet.Si Sis Si! Si# H _No target in view!Si 3Si$ Si' H _No target in view!SiE t.......=SiE SiK Si M########.......#######.#.##.#Si Si^ <---80 _Si) Si ---9.3 (2 _w - a potion of heal woundsSiw .SiSiSiP#.##.# #.# #.# #.# #.# #.# #.# ...  #.# #.# #...SiUA30.3 (1SiYSi#.##.# #.# #.# #.# #.# #.# #.# ...  #.# #.# #... SiSi51.3 (2SiSi%J.#.##.# #.#  #.#  #.# #.# #.# #.# ... #.# #.# #Si'Si'(*2.3 (3Sio,SixC#.##.##.# #.#  #.#  #.# #.# #.# #.#  #.# #.# #SiSi[*3.3 (4SiВSi #.# #.# #.# #.#  #.#  #.# #.# #.# #.#  #.# #.# #SiC@4.3 (5SiSi^} #.# #.# #.# #.#  #.#  #.# #.# #.# #.# #.# #.#Sib@5.3 (6SifSi #.# #.# #.# #.#  #.#  #.# #.# #.# #.# #.# #.# Si@6.3 (7SiSi}/s# #.# #.# #.# #.#  #.#  #.# #.# #.# #.# #.# #.Sif5@7.3 (8Si"9Si*;Si>SiAT _Key pressed, stopping explore.SiiSe........SiUSiK#.#.#.#.#. #. #.# #.@..# #.# #.#  #.#  #.# #.# #.# #.# #.# #SiBSi18.3 (1 _SiSiR #.#SiZ #.# #.# #.. #.# #.# #.# #@...# Si#.# #.#  #.#  #.# #.#Si #.# #.# #.#Si#@9.3 (2Si0'Sie?.#. ##########..........##########SiA40.3 (3Si+Si}0.#?.##. ##########..........##########SiLSi*1.3 (4SiSidM.#?. #######.....?> ###########...........##Sis2.3 (5 _Found a stone staircase leading down.SiS.....SikSi_SiDM..#?. #######.....?>.####### #.###########SiSi,*3.3 (1Si SivnkM...#?. #######.....?>.########.#Si#t@4.3 (2SiGySibM...##?. #######.....?>#.#######Si@5.3 (3SikSi0IM.#.. .###.#?....# ########......?>####SiO@6.3 (4SiTSiҳwM#......#..... .###....##### #.########..Si@7.3 (5SiSi`Si+8.3 (6SiSia _j - a scroll labelled EPHOKK AMUASi =.....SiL Siz SiD  #..... .#.. .. ..####.#....##### #######..###########.#SiaL @9.3 (1SiR Si   .#.. .. ..####.#.....###### ######.....?>#####.#Si Sie +50.3 (2Si Si1  . ..####.#....#### ######Si1 .....?>########.#Sie8 Si8 *1.3 (3Si? Si̢  ..# #.# #.###.##.....# #.##### #.# #.#########.@....?>.#.#########.# #.###########Si# #...........############.# #.# Si Si| *2.3 (4SiS Si... ..# #.# #.###.# #.....# #.##### #.# #.#.#..@...?>.#.##.# #.SiE#.## SiSi:*3.3 (5Si, Si&... ..# #.# #.###.# #.....# #.##### #.# #.#.#Si#...@..?>..##.##.# SiSi*4.3 (6SiSi"... ..# #.# #.###.# #.....# #.##### #.# #.#.# #....@.?>..# #.# #.# Si?/SicSi#5.3 (7Si_SiB;... ..# #.# #.###.# #.....# #.##### #.# #.#.# #.....@?>..# #.# #.# Si#Si##6.3 (8Si+Si`... ..# #.# #.###.# #.....# #.##### #.# #.#.# #......@>..# #.# #.# Siϩ8Si$@7.3 (9Si[Si8.3 (10.0) _k - a scroll labelled XAWNAVA MOROMNSih.........SiSi[... ..# #.# #.###.# #.....# #.##### #.# ##.#.# #.......@..# #.# #.# Si`Sia09.0)SiReSin ... ..# #.# #.###.# #.....# ####.##### ..#.# .# #.#Si,.# #.......>@.# #.# #.# SiSi!7 There is a stone staircase leading down here.SiSi4260.3 (2 _SiSi6"... ..# #.# #.###.# #.....# #### #.##### #.. #.# #.# #.#.# #.......>.@# #.# #.# Si3;@1.3 (3SiGSiҭM......# ###.# ....# ######## #.. ########......>..##########.#SiX@2.3 (4Si5Si?M#......# ###.# ....# #######..#### #........ ########......>..#.##########Si@3.3 (5SiSi-M#.....#......# ###.# ....# ########### #@....... #.#####..#########.......>..##SiR@4.3 (6SiSiym#..... .#.. .... ... ..# #.# #.###.# #.....# #..##.##### #.##.# #.#####..##.##.# #.......>..##.########## SiSi@5.3 (7SiSiT#..... .#.. .... ... ..# SiT#.# #.###.# #.....# #..# #.##### #.SiU# #.# #.#####..# #.#SiHU#.# #.......>..##.#### SioU&Si]@6.3 (8Si^Si`SicSixfT _Key pressed, stopping explore.Siu.....>..SixSiY#..... .#.. .... .... ...# #.# #.###.# ##.....# #..# #.##### #...@....# #.# #.#####..# #.#.# # SiSij17.3 (1 _SihSiBi#.....  .#..  .... .... .#..# #.# ##.###.# .# #.....# #..# #.##### #....@...# #.# #.#####..# #.#.# .# #.>..# #  #.# SiOH@8.3 (2SiLSi..... .#.. .# .... ###..... .<..#..# ..##.# ..#  #.###.# ..#  #.....# #..#  #.##### #.....@..#  #.# #.#####..#  #.#.# #.#  #.>..# .Si#  #.# #  #.# SiSiaSiv$9.3 (3SiSis; _Found an escape hatch in the ceiling.Si 9...Si Si . #.. . . # .###. . ... #.<. .# ..# #..# #.# #..# #.###.# #..# #.....# #..# #.##### #......@.# #.# #.#####..# #.#.# ##.# #.# .# #.# .# #.# .# #.# .# Si Si7 +70.3 (1SiU Siz SM .... . # . ##.###.....<..### ..# ###.# ....# ########### #....... #.#####. #.########.# ##.#.#Si# Si *1.3 (2Si Si ^.... . . . ### .. .###. ..... #.<. .#### .# #..#  # #..# .###.##..# .....# #######..# .##### #.......@# .# #.#####..# .########.# ##.# .......>..# #.# .########## #.# .# #SiR m.# .########### #.# ...........# #.##########.#Si9 Si *2.3 (3SiE SitT d  . SiT ######.....#.<. #### .#.#SiT 5 ##.# .SiT ....# #######.##### #........ #.#####.SiU #######.# ##......>..# Si2U _#.##.#Si[ Si[ *3.3 (4Si&` Si  ###.....#.<. #### .#.# ##.# .....# #######.##### #........ #.#####.#######.# ##......>..# #########j   gnoll (asleep)#j##.#Si   You encounter a gnoll. It is wielding a +0 whip.Si Si )4.3 (5 Si _Si SiJ Si8a  .###.  #.<.  #..# #..# #..# #######..# #........# #..# ##@#>..# #.# #.# #.# #.# #.# #.# #.# #j# #.#Si .###.  #.<.  #..# #..# #..# #######..# #........# #..# ##@#>..# #.# #.# #.# #.# #.# #.# Si'#.# #j# #.#SiSi:SiISi7\ _A gnoll is nearby!Si? .###.  #.<.  #..# #..# #..# #######..# #........# #..# ##@#>..# #.# #.# #.# #.# #.# #.# #.# #j# #.#Si9 .###.  #.<.  #..# #..# #..# #######..# #........# #..# ##@#>..# #.# #.# #.# #.# #.# #.# #.# #j# #.#SiM4Si Si\ _A gnoll is nearby!Si )))))j)You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!Si  The gnoll is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.Si:j.Si>.....Si&b===5.5 (1.2Rev Si5Si3 _The gnoll is lightly wounded.Sikw ))))) You shoot a sling bullet. The sling bullet hits the gnoll.Si ))The gnoll is heavily wounded.You shoot a sling bullet.Sij. jThe sling bullet closely misses the gnoll.Si....j 2 gnolls (1 polearm, 1 wandering)SirH6.7Rev+ SiSi؏Siq _You encounter a gnoll. It is wielding a +0 spear.Si ))))You shoot a sling bullet. The sling bullet hits the gnoll.Si:> )j))The gnoll is severely wounded.  The sling bullet hits the gnoll.  The gnoll shouts!Si :j.Si 8j.Si 8j.Si 8j.Si )..SiH ,8.0 (1.3Si Sig ` _The gnoll is moderately wounded.SiA )))))))You shoot a sling bullet.Si 7 )The sling bullet barely misses the gnoll. x2  You shoot a sling bullet. The sling bullet hits the gnoll!)   gnoll (Sixf j...) .....###...... beefyandbeef the Shooter ..#.<..#### Coglin .##..#Health: 35/35 ======================== .##..#Magic: 4/4======================== .###.##..#AC: 3Str: 11 .....# #######..#EV: 11Int: 9 .##### #........#SH: 0Dex: 19 .##.#####..#XL:  4 Next: 115% Place: Dungeon:3 .########.# ##@#Noise: ===------  Time: 2079.2 (1.2) .......>..# #.#a) +2 sling {Francis i/g 0mc) +0 sling {Raimund .########## #.#Fire: a) +2 sling {Francisca} .##)#Rev* .########### #j# ...........# #.#j   gnoll (polearm) ##########.# #.##.# #.##.#The sling bullet hits the gnoll.  The gnoll shouts! Sig _The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet barely misses the gnoll. x2  You shoot a sling bullet. The sling bullet hits the gnoll!Sii _You kill the gnoll!You have reached level 5!Si[u /  --more--Si/ D41/415/55 8% Six6 Si8 4 _Sia )))))))You shoot a sling bullet.Si-  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!Si jThe gnoll is severely wounded.SiSi2j.Si...j 2 gnolls (1 polearm, 1 wandering).Si (80.4Si'Si]-p _You encounter a gnoll. It is wielding a +0 club.Si ))You shoot a sling bullet. The sling bullet hits the gnoll.Si^= )The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll.Si Chj   gnoll (Si.Si]7..Si+5171.7 (1.3SiSiI _You kill the gnoll!SiwSiSiŧSiH _No target in view!Si Si   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.1   4.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1              d + Ranged Weapons 4.2   5.9  -1       Si         e - Armour   0.0   1.2  -1      f + Dodging2.7   3.6  -1      g + Stealth2.2   3.6  -1                                              SiV                 The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsSi/TargetTarget--  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsSig=[?25h[?0c0 Si " Si [?25l[?1c5.0  -1 current training targets, if any.=] set aall targetsSi; a-z] setselected target Si[?25h[?0cSiH*0 Si [?25l[?1cSi 5.0  -1 =] set aall targetsSiSizSi...###...... beefyandbeef the Shooter ..#.<..#### Coglin .##..#Health: 41/41 ======================== .##..#Magic: 5/5======================== .###.##..#AC: 3Str: 11 .....# #######..#EV: 11Int: 9 .##### #........#SH: 0Dex: 19 .##.#####..#XL:  5 Next: 17% Place: Dungeon:3 .########.# ##@#Noise: ===------  Time: 2081.7 (0.0) .......>..# #.#a) +2 sling {Francis c) +0 sling {Raimund .########## #.#Fire: a) Si+2 sling {Francisca} .##)#Rev* .########### #.# ...........# #.# ##########.# #.##.# #.##.# _You encounter a gnoll. It is wielding a +0 club.You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll. _You kill the gnoll! _No target in view!SiSiSiSiSi 0.....Si Siո Si% MM  ###.###..... ..<..#### ###.# ....# ########### #...... #.#####.########.# ##.......>..######### #. .##)##.#Sif, Si- ;---2.7 (1 _Si2 Si M. .   ###.###..... ..<..#### ###.# ....# ########### #...... #.#####.########.# ##.......>.. .########## #.##.#Si \---3.7 (2Si Si M.#. .   ###.###..... ..<..#### ###.# ....# ########### #...... #.#####.########.# ##. .......>..# #.##.#SiU w4.7 (3Rev+ Si Siv M..### ## .#. . #.  ###.###..... ..Sitw <..#### ###.# ....# ########### #...... .##.#####..#Rev+ #.#Si Sij *5.7 (4Si SiP zM...... ... ..### ## .... .. #. .. ###.###..... ..<..#### ###.# ....# ########### #...... .##.#####..##)#Si. Si *6.7 (5Sin SiY M###. ...... .... ..### ##..... ... ##. ... ###>.###.#.... ..<.#.#### ###.# .....# #######..#Rev+ #.#Si] SiX^ *7.7 (6Sib Si e ; _Found a stone staircase leading down.Si?x a......SiJ| Siu M #.##. ...###.... ...... ....### ## ...... #. .... #.###. ... ####...>.###.#.... ...#.####.## .###.##..#Rev+ Si T##.#Si6 o8.7 (1Rev SiU SiI #.##........ ...#....... ........ ..### .... #. !.... # . #.###. ... # . SiJ=#...>.###.# . . #.<@# .# # #..## # # #..# ###.# #..# # #######..# ##### #........# # #.#####..# #SiGJ.# ##.#  There is an escape hatch in the ceiling here.SiRSiSS19.7 (2 _SiYSi.....##..# #.##.....g ...#####.......... #.# ..##### ## ........# #. #!.....  #.###. #...# #### #...>.###....... #.<.#####. #..### #..# Si*{##.# #..# ...# #######..# g   hobgoblin (asleep) #### #........# #.#####..# #######.# ##.#Sii  You encounter a hobgoblin.SipK.gSig==90.7 (3Si\Si+ _The hobgoblin shouts!Si ........#  .........  .......g.  #.......#  ## ........# . #. #!.....   #...#  #...>.###@#  #.<.##  #..## #..# #..# #..# ...# #.#####..# ##.#Sid ........#  .........  .......g.  #.......#  ## ........#  #. #!.....   #...#  #...>.###@#  #.<.##  #..## #..# #. #..# . #.##### Si\SiÍSiԓSi` _A hobgoblin is nearby!Si9[ ........#  .........  .......g.  #.......#  ## ........# . #. #!.....   #...#  #...>.###@#  #.<.##  #..##Si #..# #..# #..# ...# #.#####..# ##.#Si ........#  .........  .......g.  #.......#  ## ........#  #. #!.....   #...#  #...>.###@#  #.<.##  #..## #..# #. #..# . #.##### Si6SiSinSi` _A hobgoblin is nearby!Si )))))You shoot a sling bullet.Si  The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet. The sling bullet hits the hobgoblin.Si$1g.SiF.gSin lThe hobgoblin is severely wounded.Si'.....l   frilled lizardSi'k=1.8 (1.1Rev+ SiE.Si0_ _You encounter a frilled lizard.Si  .  You shoot a sling bullet.  The sling bullet hits the frilled lizard!Si E))Si t )You kill the frilled lizard!Si K.gSi Z.!.Siͥ 483.0 (1.2Si[ Si / _You shoot a sling bullet.Si ))))))You shoot a sling bullet.Si=<  The sling bullet barely misses the hobgoblin.You shoot a sling bullet.Siʽ K.gSiD d.... Si k4.3 (1.3Rev* Si Si d _The sling bullet closely misses the hobgoblin.Sit )You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.Si )))))The hobgoblin is heavily wounded.You shoot a sling bullet.SiK.gSi8....Si,5.5 (1.2SiSinc _The sling bullet barely misses the hobgoblin.Si(s .  You shoot a sling bullet. The sling bullet hits the hobgoblin.Sit(Si ))))))You kill the hobgoblin!SiI......Si</96.7SioSi|/ _You shoot a sling bullet.Si3SiSiH _No target in view!SiSi`SiSi4H _No target in view!Si~@<..SiSiSiBM ......### #.##...#######.... ........ .#..#### ## ........# . #. #!......# #####. #@..# #####...>.###.#.#.....#.<.## #.#####.#..####SiK#..###SiSi<---70 _SiMSiWsM#.##.##...?. ......## .# #.##...### #####..... ........ ##.#..#### ##.... . ....# #####. #...###.# #####...>.###.#......<.##.#.#####.#..## ###..Sit0#.#..Si+|\---8.7 (2SiSiʊSi*9.7 (3Si=SifW _f - a murky pink potionSio^ E..Sic Si} M #...#.....###.## #.##.###...?. ......## #.# #.##...########..... ........ ##.#..#### ##... .Sin V #.###...... #####. #...###.# #####...>.###.#.#....... Rev* .#Si Si` c100.7 (1Rev+ Si. SiX: 7M ###.....## .# # #.....###.## #.##.###...?. ......## ## #.##...#.###.#####........ ........ ##.#..#### ##... . #.###...... ###.###. #...###.# ####. 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S#.#...  .<......  #....###.#   ####.# #.#   #.###.#   #.....#   #.##### #S   ball python (constriction, asleep)   #.# #.   #.#.#   #.>..#Sik  You encounter a ball python.Si9Si0SiASi"3.7 (1 Si _SiSi<Si1 #.# #.#  #.# #.#  #.# #.#  #.###.###  #.#....  #......  ##.#....Si} S#######....... .......@.<..... ########....###.#  ####.# #.#  Si*#.###.#   Si   Si(#.#   Si0 >..# Sia#.# #.# #.# #.# #.# #.# #.###.### #.#.... #...... ##.#.... S#######.......Sisb .......@.<..... ########....###.# ####.# #.# #.#  Sib#.# >SiiSi!jSixqSisb _A ball python is nearby!SiF  #.# #.#  #.# #.#  #.# #.#  #.###.###  #.#....  #......  ##.#.... S#######....... .......@.<..... ########....###.#  ####.# #.#  #.###.#      SiG X#.#    >..# Si f#.# #.# #.# #.# #.# #.# #.###.### #.#.... #...... Si ##.#.... S#######....... .......@.<..... ########....###.# ####.# #.# #.#  #.# >Si SiC Si Si b _A ball python is nearby!Siy  #.# #.#  #.# #.#  #.# #.#  #.###.###  #.#....  #......  ##.#.... S#######....... .......@.<..... ########....###.#  ####.# #.#  #.###.#      #.#    >..# Sinf#.# #.# #.# #.# #.# #.# #.###.### #.#.... #...... Si ##.#.... S#######....... .......@.<..... ########....###.# ####.# #.# #.#Si;Y  Si\T#.# SiB>SiaSiSiSib _A ball python is nearby!Si4u .  You shoot a sling bullet. The sling bullet hits the ball python.SiէD))))))Si/q )You kill the ball python!Si0.......Sipk20===4.9 (1.2Rev Si1Siv/ _You shoot a sling bullet.Si OSiqOSiSSijVH _No target in view!SiSiSiiSiH _No target in view!Si]SiCSiSiH _No target in view!Sis9.SigSi  #.# #.# #..#  #.# #.# #..#  #.# #.# #  #.###.### #..  #.#.....####..#  #.....#  ##.#.....###.#. #.#.# #Si..<...... #....###.#  ####.# #.#  #.###.#  #.....#  Siak #.##### #  #.# #.   #.#.#   #.>..#SiSi'---Si50 _SiYSi\   #.# #.# #..  #.# #.# #..  #.# #.# #  #.###.### #.. Si] ; #.#.....####..  #.....  ##.#.....###.#.  #.#.#  #..<......  #....###.# Si3]  ####.# #.#  #.###.# Si^] + #.....#   #.##### #..   #.# #.#Si]    #.#.# Si] 0  #Si] w.>..# Sia SiRb F---6.9 (2Si"f Si` U  #.# #.# #  #.# #.# #  #.# #.# #  #.###.### #  #.#.....####  # Si  ##.#.....###.#  #.#.#  #..<......  #....###.# Sie  ####.# #.#  #.###.#  #.....#   #.##### #  #.# #.  #.#. Si v #.>..Si Si3 *7.9 (3Si Si0   #.# #.# #  #.# #.# #  #.# #.# #  #.###.### #  #.#.....####  #  ##.#.....###.  #.#.  #..<......  #....###.#  ####.# #.#  #.###.#  #.....#   #.##### #  #.# #  #.#  #.>Si6 Si:7 58.9 (4Si[; Si   #.# #.#   #.# #.#   #.# #.#   #.###.###   #.#.....  # # ##.#.....###  #.Si% S#  #..<......  #....###.#  ####.# #.#  SiK  #.###.#  #.....#Si H  #.#####   #.#   #.Si h  #Si C.>Sit @9.9 (5SiS Si/   #.# #.# #. #.# #.# #.SiW  #.# #.# #. #.###.### #. #.#..... #. #  #. ##.#.....  #.#  #..<......  #....###.#  ####.# #.#   #.###.#   #.....#  #.#####Sif  #.#  #.  #.Si Si_ +50.9 (6SiO Siq   #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.###.###  #.# #.#.....  #.# #  #.# ##.#.....  #.#  #..<......  Sikr #....###.#  ####.# #.#   #.###.#   #.....#  #.#####  #.#  #.  #Sit Six @1.9 (7Sij| Si7~ Si Si[ T _Key pressed, stopping explore.Si D.......Si Si M## #.# ##.###.....# #........ ##.#.....########............<.....#########....## ####.# #.#Si( Si 12.9 (1 _SiH Si\ +M. .....## #.# ##.###.....# #........ ##.#.....########............<..... #########....###.#Sia @3.9 (2Siw Sit pM#. .#.. .....## #.# ##.###.....# #........ ##.#.....########... #.........<......##Si Si *4.9 (3Si SiOJ /M # #####. .#.. .....## #.# ##.###.....# #........ ##.#.....# #.#######.........SiJ SiO SiP *5.9 (4Si:R Si M   # #####. .#.. .....## #.# ##.###.....# #........ 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Si" SiT*.# Si#.#Si Si(.# Si!5# ##.Si] ###.# ##. .#.Si #.@.# #.. .Si #.### #.# #.#Si\ #.# #.# #.# Si' #.#Si!Si)' #.#Si`!Si #.# #.###.### Sii #.# #.#.....#Six #.# #.SiZ_ #.# ##.#.....#SiSiSiSi#2.9 (5Si!Sie~  #.#  #.#  #.# #  #.# #.  #.# #.# #.# SiҀ# ##. ###.# ##. .#. #..@# #.. . #.### #.# #.#Si #.# #.# #.#  #. #.Si& #.# #.###.### SiM #.# #.#.....# #.# #. #.# ##.#.....#SisSibSi#3.9 (6SitSiM    #.##  # ######. .#... ........####### #.##.# #.##Si*SiSi#4.9 (7SiSiVM    #.##  # ######. .##.... ....... #.### #.# #.#####Si[YSiY*5.9 (8Si]Sis_SicSie _No target in view! _Key pressed, stopping explore. _Siv........SixSiBM.    #.## #.# # #####. .# Si#...# #.. ........#.#SiG6.9 (1 _SiSi@M##.    #.## #.# # ## ###.# ##. .#.....SiFSi2G*7.9 (2SiNSiimM ##.Si    #.## #.## ##...SiSi@8.9 (3SiSiM ##.    Si1T#.##.##SiSi*9.9 (4Sio SiG{M ##.   #.##.### 70.9 (5SiƊSiM ###.  #.##..#SieSi#1.9 (6Si5SiSM #####...# #.##.#Si_Y@2.9 (7Si]SiM ####...##.# #.##.#3.9 (8Si(SiSiX _Key pressed, stopping explore. _Si........SigSi=        ######  #.@..#  Si'>#.##.#  #.# # #.# #.# #.# #  SiN>#.# #.  #.# Sip>Y#.# #.# Si>L# ##.SiCSiD14.9 (1 _SiHSiަ.   Si"     SiN######  #..@.#  Sint#.##.#  Si^#.# .#  Siߧ#.# .# #.# .. #.# ##Si[#  #.# Si\#.  #.# Siy#.# #.# # ##.Si#Si*5.9 (2SiESid        ######  #...@#  #.##.# # Si%#.##.# # #.##.# # #.##.. # #.#### # # SiS#.# #. # #.# Si}#.# #.# # ##.SiSi#V6.9 (3SiTj ######....#.####.#  ###.# ##. .#........ SiSi*7.9 (4SiSiYT#######....#.###.##.# #..#.#####. # ##......####...#...... ..Si@8.9 (5SiSiY ######.....###.......##...... # #..... #. #...# #.####.#.SiZ..  #.### #.# #.######.. SicSic*9.9 (6SiSmSiH .###### .#....# ..#.##.# KK.##..................### #.##.KK 2 kobolds (1 missile, asleep).  #.##.# #.# #..Si7 _Key pressed, stopping explore. _Key pressed, stopping explore.  You encounter 2 kobolds.  A kobold is quivering poisoned darts.SiSi380.9 (7 _SiSioSi#S .  ###### .#  #....# ..#  #.##.# KK.#  #.##.# .....  #.##.#......  #.##@.......  #.####...... #  SiV$q#.# #..... #.  #.# #...#  #.# #..#  ###.# ##... Si~$5#...# #.... #.### #.#  Si$1#.# #.# #.# Siy.  ###### .# Si2z8 #....# ..#  #.##.# KK.#  #.##.# .....  #.##.#......  #.##@....... SiVz #.####...... #  #.# #..... #. Siuz #.# #...#  #.# #..# Siz ###.# ##... #...# #....Siz #.### #.#  #.# #.# #.# Si24SiSiB SiZV_There are monsters nearby!Si\@ )))K 1 asleep)You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.SiX  The kobold shouts!  You shoot a sling bullet.SiQvKK...K)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.  The kobold shouts!  You shoot a sling bullet.sling bullet hits the kobold but does no damage.  The kobold shouts!SiV7(((The sling bullet hits the kobold but does no damage.kobold shouts!  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.kobold shouts!throws a dart. The dart hits you!Si(K.KSi`3...Si+X=========2.1 (1.2SiOLPois Rev SiSi<Q _You are poisoned.Si ))))))You shoot a sling bullet.SiP  The sling bullet completely misses the kobold.You shoot a sling bullet.Si0 .K....  The sling bullet barely misses the kobold.You feel very sick.SiE (((The kobold throws a dart. The dart hits you!SifK.KSim....Sin38===========--3.4 (1.3Pois SitSiwV _You are more poisoned.Siܱ8 )SiI)))))You shoot a sling bullet.Si9o  The sling bullet barely misses the kobold.Si\ .KYou shoot a sling bullet. The sling bullet misses the kobold.Si¸J.KSi];.......Sii3-----4.6 (1.2Siٿ6Rev+ SiSiS _You feel very sick.Si!? )You shoot a sling bullet. The sling bullet hits the kobold.Si7D)   kobold (Siq ))))))You kill the kobold!SiOu .KYou shoot a sling bullet.SipW .).....  You feel very sick.Si\C((Si@.29------5.8Pois Rev* SiSi1k _The kobold throws a dart. The dart barely misses you.Si| ))))))You shoot a sling bullet.Si4  The sling bullet closely misses the kobold.You shoot a sling bullet.Siz ...K..  The sling bullet hits the kobold but does no damage.  You feel very sick.Si6 C((Sim 9@.Si o7----7.1 (1.3Si# SiX% k _The kobold throws a dart. The dart barely misses you.Si ))))))You shoot a sling bullet.Si  The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.Si͢ .KThe kobold is severely wounded.Si 0....Sih h5--8.4Si Siز $ _You feel sick.SiC m )))))))You shoot a sling bullet.Si )The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.Si T)SiyZ )).....  You kill the kobold!Si]p3--19.7SibSiRe$ _You feel sick.SiBM-SiESi-GH _No target in view!SiSiSiSiH _No target in view!SiaJ.......SiݭSiӴSiL---900SiSi3 _You feel sick.Sit2----1.7 (2SiSi _You feel sick.1-2.7 (3Rev+ SiESi _No target in view! _No target in view! _You feel sick. _You feel sick.  Si0-3.7 (4Rev+ Si9SiYj _You are no longer poisoned.Si`1=4.7 (5SiSi@5.7 (6Si$Sio6.7 (7Rev SiSiSi+*7.7 (8Si[Si_ Si X2=8.7 (9Si SiSi.9.7 (10.0)SiSi!N200.7 (11Si?2SiO;A1.7 (12Si@SiGw3=2.7 (13SiLSiRA3.7 (14SiXSi _A4.7 (15SieSijA5.7 (16SipSivSive4==6.7 (17Si{SiA7.7 (18SiSiVSi+8.7 (19SiÐSiSiΓ+9.7 (20SirSiSiZ5=10.7 (21SiSi^A1.7 (22SiSiA2.7 (23SiuSiSi6a6=3.7 (24SiSieSi+4.7 (25Si4SiSi+5.7 (26SiSiA6.7 (27SiSiSiY7=7.7 (28SiSi&A8.7 (29Si5SiA9.7 (30SiSi&B20.7 (31Si Si(98Si>=1.7 (32SiSiA2.7 (33SiSi4A3.7 (34Si8Si)=A4.7 (35Si|BSiGSiHY9=5.7 (36Si@MSiTSiT+6.7 (37Si{YSidA7.7 (38Si/+6.7 (57Si"5Si8Si 9$7.7 (58Si+>Si?SiDSi{GT _Key pressed, stopping explore.SiYSi/ZSi`SigSine5=8.7 (1.0) _SipSixSix*9.7 (2Si}SiJSi+50.7 (3SiSSi\Si)*1.7 (4Si9Si1Siu6==2.7 (5SiʢSiGSiԩ*3.7 (6SiSi{Siʴ*4.7 (7SiSiSi*5.7 (8Si]SiSihb7=6.7 (9SiSiSi8.7.7 (10.0)SiSiSi+8.7 (11SiTSiLSi+9.7 (12SiiSi0SiZ8=60.7 (13SitSiHA1.7 (14Sif SiSi^+2.7 (15SiSiSiac9=3.7 (16Si Si_&Si'+4.7 (17SiY+Si0Si.1+5.7 (18Si5Si9A6.7 (19Si<Si=Lp40=7.7 (20SiJUSinA8.7 (21SiwrSi yA9.7 (22Si~SiB70.7 (23Si3Si1==1.7 (24SiSiYH  ## .. ###### #.#  #....# #..#  #.##.# #...##. #.##.##.....##. #.##.#.#. #.##.@).#. #.####.# #.Si2E #.# #.....# #. #. #.# #...## #.#####. #.# #..# ##. ###.# ##...#. #...# #.... #.### #.# #.######..# #.# #.# #.# #..#SisSi,2.7 (25SiSiĥb  d - 12 poisoned darts (gained 8)  Things that are here:Si*,3.7 (26SiSiP _a +0 whip; a kobold corpseSiH.SiSiSi%  ##  ...  ###### #.#  Si*&#....# #..#  #.##.# #...## #.# #.##.##.....##. Si&#.##.#.##. #.##.)@.#. #.####.## #.Si&l #.# ##.....###. #. #.# #...## #.#####. Si~'#.# #..# ##. ###.# ##...#. #...# #... #.### #.###.######..#. #.# #.# #.# #..#.Si-Si.04.7 (1.0)Si2Si6$  Things that are here:SiV     ##   ...   ###### #.#  #....# #..#   #.##.###...## #.##   #.##.### #.   #.##.#.# #..#   #.##.)). #..#   #.####.. #..#   #.# ##.....###. #..#  SiW #.# ##...## #.#####..#    #.# #..# ##   ###.# ##...#..#   #...# #...............#   #.### #.###.######..#.#a +0 club; a kobold corpseSim_Si`M=5.7 (2 _SiBeSidM  ### ...##### #...# #..#  ###...## ####@....##.#.#.......# #.))..  #.####.......## #..#....Si.@6.7 (3SiSi:Z ####  ...  ###### #.#  #....# ##..#  #.##.###...## #.##  #.##.##.@...## #...  #.##.#.......# #..#  #.##.)).#..#  #.####.##.Si;@  #.# ##...## #.#####..# #.# ##..# ##. ###.# ##...#.# #...# #.#SibGSiHSi I#7.7 (4SiPSil#### ...###### ##.# #....# ##..#  #.##.###.@.## #.## #.##.##.....## #... #.##.#.......# #..# #.##.))..#.####...##.# ##.....###.# #..# #.# ##...## #.#####..### #.# ##..# ##..###.# ##...###.SiSi'#8.7 (5SifSiISiJ!SiJ #####Si>K SiK4#...SiL###### ##.# #....# ##.@#  SiL#.##.###...## #.## ##.##.##.....## #... .#.##.#.......# #..# #SiCM#.##.)).. #..# ##.####...# #..# ##.# ##.....###.# #..# SiP##.# ##...## #.#####..#### #.# ##..# ##..Si7YSioZSiZ#9.7 (6SibbSiSi7&MSi Si########Si! Si`O#...^....SiD##### ##Si...# ##..# Si ##...## Si## ##.##.##.....###... ... ####...##SilSiSi$80.7 (7SiSiSiSi Siw Si.Si[F_Key pressed, stopping explore.Si"3Si3.Si4 .Si94 ..Si4.Sin5Si5Si?=SiΨSi&MSiQ Si########Si SiUZ#@..^....Siv##### ##.#####..Sip...# ##..# SiN SiF#.##.###...##Si/#.## #SiO## ..SiBE###.....##SiSi{"1.7 (1 SiĹ_SiZSi->##.@.^.###### ##.#####.#....# ##..# #.##.###...## #.## ##.##.##.....## #... .#.##.#.......# #..# #.#.##.))......... #..# #.#.####.......##.# #..# #.Si.#.# ##.....###.# #..# #.SiT5Si5*2.7 (2Si;Siy##..@^.###### ##.#####.#....# ##..# ##.##.###...## #.## ##.##.##.....## #... ..##.##.#.......# #..# #.##.##.))......... #..# #.##.####.......##.# #..# #.##.# ##.....###.# #..# #.#SiSi *3.7 (3SiSi##...@.###### ##.#####.#....# ##..# ###.##.###.#.##.##.#.##.#.......# #..# #.##.##.)). #..# #.##.####.##.# #..# #.##.# ##.....###.# #..# #.#Si@4.7 (4SiFSi  ##...^###### ##.#####.#....# ##..# ####.  There is a shaft here.SiSiΊ15.7 (5 _SiSi/##...^.####### ##.#####.  #....# ##..# .####.##.##.###...## .#  #.##.##.....## .#  #.##.#.# .#  #.##.))..#  #.####.##.## Si7@6.7 (6SiSinSiSi T _Key pressed, stopping explore.SibP...^..SiSi#!SiP# #...^..# ###### ##.#####. #....# ##..# #.####.# #.##.###...## # #.##.##.....## # #.##.#.# # #.##.)).. #.####.##. SiSiZ17.7 (1 _SiČSi<% ##############...^........## ###### ##.#####......# ##..# #.####.####.###...## #.# #.## ###. #.# ##...## #.#####..####.##SidSi*8.7 (2SiSi\3 ###############...^........## ###### ##.#####......# ##..# #@####.####.###...## #.# #.## ###.....##.. ..#. #.# ##..# ##..............##SicSic*9.7 (3SimSi ##############...^........## ###### ##.#####........ #....# ##..# #.####.####.###...## #@# ###.....##.. .........# ###. #.# ##...#..........##.....### SiASi+90.7 (4SiSil9 ##############...^........## ###### ##.#####........ #....# ##..# #.####.####.###...## #.# ###.....##.. .........# #))...#.. ..# #...............##........ Si@Sie@*1.7 (5SiRSiն ##############...^........## ###### ##.#####.. #....# ##..# #.####.####.###...## #.# ###.....##.. .........# #)).........##.......##.#.... ### #.###.######..#.##........ Si?Si*2.7 (6SiCSi(  ##############...^........## ###### ##.#####.. #....# ##..# #.####.####.###...## #.# ###.....##.. .........### #)).........##.##.# ##.....###.# ## ##.# #.# #..#.###....... Si, Siv, *3.7 (7Si2 Si H############## #...^........######## ##.#####........  #....# ##..# #.####.##  #.##.###...## #.# #.## ###  #.##.##.....## #.# #... ..#  #.##.#.......###.# #..# #.# Si  #.##.))..........# #..# #.#  #.####.......##@## #..# #.#  #.# ##.....###.# #..# #.#  #.# ##...## #.#####..####.##  #.# ##..# ##..............## ##.# ##...#....##.....## Si ...# #...............##....... .### #.###.######..#.## .# #.# #.# #..#.### .# #.# #.# #..#.###Si+ @4.7 (8Si Si G ...^........######## ##.#####......# ##..# #.####.####.###...## #.# ###.....##.. .........#### #))..........###.......##.## ##.....###@#  ##...## #.#####..####.## ##..# ##..............##..######....# .##.# #.# #............. Si Si* *5.7 (9Si Sit  ###### ##.#####......# ##..# #.####.####.###...## #.# ###.....##.. .........###.# #..# #))....###.##.#Si0u  ##.....###.#  ##...## #@#####..####.## ##..# ##..............## #.#..........##.....##............#.#.##. .##.###.### #..#####.#.... SiZ| Si| .6.7 (10.0)SiԂ Si:  ....# ##..# #.####.####.###...## #.# ###.....## #.# #... .........###.# #..# #))...##.##.# ##.....###.#  ##...## #.#####..####.## ##..# ##@.............## #.#..##.....## ..........###... .##.#.....####..# ##....... Si( A7.7 (11SiD SiO  #.##.###...## #.# #.## ### #.##.##.....## #.# #... ..# #.##...###.# #..# #.# #.##.))..........# #..# #.# #.######.## #..# #.# #.# ####.# #..# #.# #.# ##...## #.#####..####.## #.# ##..#.##..............## ###.# ##...#.##.....# #...# #.....##...... SiP #.### #.###.######..#.## #.# #.# #.# #..#.### #.# #.# #.# #..#.### #.# #.# #.# #...... #.# #.###.### #..#####.# #.# #.#.....####..# ##.. #.# #.............# #.###SiW A8.7 (12Si] Si O #.##.###...## #.# #.## ### #.##.##.....## #.# #... ..# #.##.#.###.# #..# #.# #.##.))...# #..# #.# #.####.##.## #..# #.# #.# ##.....###.# #..# #.# #.# ##...## #.#####..####.## #.# ##..#.##.. Si  ###.# ##...#@..##.....  #...# #.##  #.### #.###.######..#.##  #.# #.# #.# #..#.###  #.# #.# #.# #..#.###  #.# #.# #.# #  #.# #.###.### #..#####.#  #.# #.#.....####..# ##  #.# #.# #.###Si Sin +9.7 (13Si Si5  #....# ##..# #.####.##  #.##.### #.# #.## ### #.##.## #.# #... ..# #.##.####.# #..# #.# #.##.))..........# #..# #.# #.##..##.## #..# #.# #.#..###.# #..# #. #.#.####.#####..####Si6  #.# ##..#@##......... ###.# ##...#...## #...# #...............## #.### #.###.######..#. #.# #.# #.# #..#.### #.# #.# #.# #..#.### #.# #.# #.# #........ #.# #.###.### #..#####.# #.# #.#.....####..# ##..Si= C300.7 (14Si D Six #.##.###...## #.# #.## ####.##.##..#.# #... ..# #.##.#..#.# #..# #.# #.##.))...# #..# #.# #.####.......##.## #..# #.# #.# ###.# #..# #.# #.# ####.#####..####.##.# #.##.............###.# ##...#@.........###...# #........##.#.### #.###.######..#.##.#.# #.# #.# #..#.##.# #.# #.# #..#.###.#.# #.# #.#Si  #........#.# #.###.### #..#####.##.# #.#.....####..# ##....#.# #.............# #.###Si A1.7 (15Si Si #.##.###...## #.# #.## ### #.##.##.....## #.# #... ..# #.##.#.###.# #..# #.# #.##.))...# #..# #.# #.####.##.## #..# #.# #.# ##.....###.# #..# #.# #.# ##...####.#####..####.## #.# ##..#.##..# ###.# ##...#.@.##.....# #...# #.##. #.### #.###.######..#.##. Si #.# #.# #.# #..#.###. #.# #.# #.# #..#.###. #.# #.# #.# #. #.# #.###.### #..#####.#. #.# #.#.....####..# ##. #.# #.# #.###.Si A2.7 (16Si[& SiC #....# ##..# #.####.##  #.##.###...## #.# #.## ###  #.##.### #.# #... ..#  #.##.#.......###.# #..# #.#  #.##.))...# #..# #.#  #.####..#.## #..# #.#  #.# ##.....###.# #..# #.#  #.# ##...####.#####..####.##  #.# ##..#.##.....## #.# ##...#..##.....## ...# #...............##. .### #.###.######..#.##.. Si .# #.# #.# #..#.###. .# #.# #.# #..#.### .# #.# #.# #.......... .# #.###.### #..#####.# .# #.#.....####..# ##....Si A3.7 (17Si Siʚ Sie Si T _Key pressed, stopping explore.Si, ...........Si Si #....# ##..# #.####.## #.##.###...## #.# #.## ### #.##.##.....## #.# #... ..# #.##.#.###.# #..# #.# #.##.))....# #..# #.# #.####.##.## #..# #.# #.# ##.....###.# #..# #.# #.# ##...####.#####..####.## #.# ##..#.##.## .# ##...#.##.....## #...##. ### #.###.######..#.##. # #.# #.# #..Sig!c[40m#.###. # #.# #.# #..#.###. # #.# #.# #... # #.###.### #..#####.#. # #.#.....####..# ##.Si(94Siy(.0) _Si0.Si~....# ##..# #.####.## .##.###...## #.# #.## ### .##.##.....## #.# #... ..# .##.#.###.# #..# #.# .##.))...# #..# #.# .####.##.## #..# #.# .# ##.....###.# #..# #.# .# ##...####.#####..####.## .# ##..#.##.## . .# ##...#.##.....###. .# #.##. #.###.######..#.##. 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Si..SiW..... ####### Si%###SiT$####Si̾SiSi#3.7 (8Si/Sia;C# #..#Si; #.# ########.### # #..# #.#.# #.# #..# #.#.# #.# #.)# #.#.# #.#SiA> #..# #.#.# #.# ... #.#.# #.#   #.#.# #.# #.# #... #.#.# #.# #.# #...# ######@#.# #.# #.# #..............# #.# #.###)..#######.#### #.# #.##.......####.#############.# #.##†..........# #.##.......#######..>.# .......<...# #................###  #.#####.#############.....  #.......###### Si#4.7 (9 _Key pressed, stopping explore.Si+~........Si<Si".# #..##.#.# #.#  #..# #.#.# #.# #.)# #.#.# #.# #..# #.#.# #.# ... #.#.# #.# #.#.# #.##.# #... #.#.# #.#  #.# #...########.#.# #.#  #.# #..........@...# #.#  #.###)..#######.#### #.#  #.##.......####.#############.#  #.##†...................# ##.##.......#######..>.# ........id40m<...# #.......## ##.##.......###.#############....  #....... #####  ########Si15.7 (1 _Si[SiM#.# #..# #.#.# #.# #..# #.#.# #.# #.)# #.#.# #.# #..# #.#.# #.# ... #.#.# #.# ... #.#.# #.# #.# #... #.#.# #.# #.# #...#.#.# #.# #.# #....# #.# #.###)..#.#### #.# #.##.####.##.# #.##......†.......##.##.#######..>.#.<...# #.#.##.###.# #ib6;17H.  ####.####Si@6.7 (2SiSiy #.# #..# #.#.# #. #..# #.#.# #. #.)# #.#.# #. #..# #.#.# #. ... #.#.# #. ... #.#.# #. #.# #... #.#.# #. #.# #...#.#.# #. #.# #....# #. #.###)..#.#### #. #.##.####.##. #.##......†......#.##.#######..>..<...# #.#.##.###.# #.  ####.####Si% gg   goblin (wandering)You encounter a goblin. It is wielding a +0 dagger.SiSiӌSix27.7 (3 _SiSiŘSi>% #.# #..# #.#.#  #..# #.#.#  #.)# #.#.#  #..# #.#.#  ... #.#.#  ... #.#.#  #.# #... #.#.#  #.# #..g########.#.#  #.# #........@.....#  #.###)..#######.####  #  †><...#    Si  #.# #..# #.#.#  #..# #.#.#  #.)# #.#.#  #..# #.#.#  ... #.#.#  ... #.#.#  #.# #... #.#.#  #.# #..g########.#.#  #.# #........@.....#  #.###)..#######.####  #  †><...#    Si$SiSirSi] _A goblin is nearby!SiZg% #.# #..# #.#.#  #..# #.#.#  #.)# #.#.#  #..# #.#.#  ... #.#.#  ... #.#.#  #.# #... #.#.#  #.# #..g########.#.#  #.# #........@.....#  #.###)..#######.####  #  †><...#    Si , #.# #..# #.#.#  #..# #.#.#  #.)# #.#.#  #..# #.#.#  ... #.#.#  ... #.#.#  #.# #... #.#.# Si m #.# #..g########.#.#  #.# #........@.....#  #.###)..#######.####  #  †>Si7 p<...#    Si 4Si SiB ] _A goblin is nearby!Si  #.# #..# #.#.#  #..# #.#.#  #.)# #.#.#  #..# #.#.#  ... #.#.#  ... #.#.#  #.# #... #.#.#  #.# #..g########.#.#  #.# #........@.....#  #.###)..#######.####  #  †><...#  Si. ?  Si p  #.# #..# #.#.#  #..# #.#.#  #.)# #.#.#  #..# #.#.#  ... #.#.#  ... #.#.#  #.# #... #.#.#  #.# #..g########.#.#  #.# #........@.....# Sip v #.###)..#######.####  #  †><...#    Sixy 4Si Si ] _A goblin is nearby!SiNq )))))))You shoot a sling bullet.Si# _A goblin is nearby! _A goblin is nearby!  You shoot a sling bullet.  The sling bullet barely misses the goblin.SiX.g.gSib+.......Si%cb===8.9 (1.2Rev Si+iSiQla _The sling bullet closely misses the goblin.Si ))))))g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!SiL  The goblin is heavily wounded.You shoot a sling bullet.  The sling bullet hits the goblin but does no damage.Si!.gSir.....10.1Rev+ SiSi~Si^ _The goblin is heavily wounded.Si )You shoot a sling bullet. The sling bullet hits the goblin.Sik C)))))SiPn ))You kill the goblin!Si#T......)SiA21.3Rev*  _You shoot a sling bullet.SiKSiSiSiH _No target in view!Si03SiSiH _No target in view!Si ]...SiF   #.# #..# #.#.# # #..# #.#.# # #.)# #.#.# # #..# #.#.# # ... #.#.# # ... #.#.# # #.# #...SiF l #.#.# # #.# #...#.#.# # #.# #......# # #.###).)#.####SiF i # #.##.####.#SiF  #.##......†#.##.#..>SiF k.<...# ##.##.###.SiG ;# #.SiEG V  ####.####SiO SiP '---SiP 20 _SiW Si  #.# #..# #.#.#  #..# #.#.#  #.)# #.#.#  #..# #.#.#  ... #.#.#  ... #.#.#  #.# #... #.#.#  #.# #...#.#.#Sit ~  #.# #......#  #.###).)#.####  #.##.......####. #.##......†#.##.#..>.<...# ##.##.###.Si p# #.  ####Siֻ ".####SiR 9---Si Z3.3 (2Rev+ SiS Si#X : # #.# #..# #.#.# # #..# #.#.# # #.)# #.#.# # #..# #.#.# # ... #.#.# # ... #.#.# # #.# #... #.#.# # #.# #...#.#.# # #.# #......# # #.###).)#.#### # #.##.......####. # #.##......†#.##.#..>.<...# ##.##.###. #.  ####.####4.3 (3Sij f .# #.# #..# #.#.# .# #..# #.#.# .# #.)# #.#.# .### #..# #.#.# .#..[... #.#.# .#....Si4  #.#.# .# #.# #... #.#.# =# #.# #...#.#.# .# #.# #......# .# #.###).)#.#### .# #.##.......####. Sid .# #.##......† .#.##.......Si #..>.....<...# ##.##Si¼ @.###.  #. Si P ####.####Si9 @5.3 (4Si Si{; C #.# #.# #..# #.#.# #.# #..# #.#.# #.# #.)# #.#.# #.####..# #.#.# #.#.[... #.#.# #.#Si;  ..... #.#.# #.# #.# #... #.#.# #=# #.# #...#.#.# #.# #.# #......# #.# #.###).)#.#### #.# #.##.......####. Si)< #.# #.##......† #.#.##.......SiR< A#..> #Siq< ......<...# ##.##.......###.Si< U #........ Si< P ####.####SiG @6.3 (5SiQ Si   #.# #.# #..# #.#.#  #.# #..# #.#.#  #.# #.)# #.#.#  #.# #####..# #.#.#  #.# ...[...# #.#.#  #.# .....# #.#.#  #.# #.# #...# #.#.#  #=# #.# #...#.#.#  #.# #.# #......#  #.# #.###).)#.####  #.# #.##.......####.  #.# #.##......†  #.#.##.......#..> i 9m #......<.j.# #j   gnoll (wandering)  #.##.......###. #..............  ####.####Si g  A gnoll comes into view.Siy M.jSi Si `7.3 (6Rev  _Si Si Si;  #.# #.# #..# #.#.#  #.# #..# #.#.#  #.# #.)# #.#.#  #.# #####..# #.#.#  #.# ...[...# #.#.#  #.# .....# #.#.#  #.# #.# #...# #.#.#  #=# #.# #...########.#.#  #.# #.# #..@...........#  #.# #.###).)#######.####  #.# #.##.....  #.# #.##......†  #.......>  ....<...#  ##....j..# #..............   Si, #.# #.# #..# #.#.#  #.# #..# #.#.#  #.# #.)# #.#.#  #.# #####..# #.#.#  #.# ...[...# #.#.#  #.# .....# #.#.#  #.# #.# #...# #.#.#  #=# #.# #...########.#.#  #.# #.# #..@...........# Si3 #.# #.###).)#######.####  #.# #.##.....  #.# #.##......†  #.......>  ....<...#  ##....j..# #........... SiȗSi\Si7SiȦ\ _A gnoll is nearby!Si )))))j  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!Si  The gnoll is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.Sia :j.Siu I)...Si m===8.6 (1.3Rev+ Si Si" 3 _The gnoll is lightly wounded.Si" )))) You shoot a sling bullet. The sling bullet hits the gnoll.Si  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.Si/j.j.Si9D)...Si:k9.8 (1.2Rev* SiSij^ _The gnoll is severely wounded.Si  )))))))You shoot a sling bullet.Si\  The sling bullet barely misses the gnoll.You shoot a sling bullet.SiP&:j.Si.p).<..Sij/(21.0Si7Si:_ _The sling bullet barely misses the gnoll.Si ) You shoot a sling bullet. The sling bullet hits the gnoll.Sig $The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll.Si)Si2)Si#0312.2Si+Si.I _You kill the gnoll!Si _No target in view!Sif Si Si Si H _No target in view!Si $......Si Si Sif   )#####.....[. ..#.# #=######............##).@#######.####...$...####.########...÷.............####Rev* ..Sizg v###.......###########Siz h---30 _Si{ $  Things that are here:Si4  )#####.....[. ..#.# #=######............##).)#######.####...@...#####...÷.............#####Si .#######..>Rev* ##########a +0 dagger; a +0 leather armourSiL Si #---Si *4.2 (2 _Si, Si x  You now have 143 gold pieces (gained 16).5.2 (3Si Sit   #.# #..# #.#.# #.# #.)# #.#.# #.# #####..# #.#.# #.#...[...# #.#.# #.# .....# #.#.# #.# #.# #...# #.#.# #=# #.# #...########.#.# #.# #.# #..............# #.# #.###)@)#######.####  #.# #.##...)...####.####### #.# #.##÷......... #.#######.##.......#######..> #..............it 2m<...# #.........#########.#####.######## #.......####.......############# _You see here a +0 quarterstaff.6.2 (4Rev+ Si{ Sia SiC  #.# #.# #..# #.#.#Si + #.#Si v #..# #.#.#SiR  #.# #.)# #.#.#Si  #.# #####..# #.#.#Si ) #.#Si9 Y...[...# #.#.#Si{  #.# .....# #.#.#Si  #.# #.# #...# #.#.#SiP  #=# #.# #...########.#.#Si  #.# #.# #@.............#Si  #.# #.###).)#######.#### Si9 #.# #.##...)...####.###### #.# #.##Si ÷......... #.#######.##.......#######..>Si  #..............<...# #........Si3 #########.#####.####### #.......Si$ ,####.......####Si Si *7.2 (5SiT Sij M### #.# ##.#. #.)#####...[ ... =.########.# #..............#).)##### #.# #.##...)...####.###### Rev+ Si k |#..#.........Si"s Sis #8.2 (6Sif{ Si M....######## ### #.# ##.#. #.)#.#######.....[#..... =Si H.########.# #..............#.# #.###).)#######.####Rev+ .## #.......# SiL Si R9.2 (7Rev Siv SichM#####.......... ....######## ### #.# ##.#. #.)#######.....[#.....#.###...# =.########.#SiJd0#.# #.# #..............#Rev #....<...#Si~nA30.2 (8SiwSiySiISig SiN_Key pressed, stopping explore.Si<9......Sig()SiʗSizSiҥ #)# #..####.####### ####### #.# #.............# ......# #.# #..##########.# Si#####.# #.# #..# #.# #.# #.# #..# #.#.# #.# #..# #.#.# #.# #.)# #.#.# #.# #.######..# #.#.# #.# #..# #.#.#Si5 #.# ###.......# #.#.# #.# #.###...# #.#.#Si] #=# #.# #...########.#.# #.# #.# #..............# #.# #.###).)#######.#### Si #.# #.##...)...####.#####Siڦ( #.# #.##......÷......... #.#######.##.......#######..>Si&&0SigG1.2 (1 _Si#x _You see here an orb of attunement.Siu[+.Si[SikcSiSii #)# #..####.Si#Si]S# #.# #Si.#SiV.# #.# #..Si #.#Si0V#.# #.# #..#Sif* #.#Si #.# #.# #..# #.#.#Si+ #.#Si1V #..# #.#.#Sia+ #.#Siv #.)# #.#.#Si #.# #.######..# #.#.#Si #.# #....@[...# #.#.#SiTO #.# ###SiT.# #.#.#Si #.# #.###...# #.#.#Si  #=# #.# #...#Si>#.#.#Sirx #.# #.# #Si#.....Si.#Si #.# #.###).)#######.####SiA Siz #.# #.##...)...####.Si Sis #.# #.##......÷Si)Sis( #.Si #.##Si .Si|#..Si SiSiSi+Si2 Si_SiSia) #)# #..####.# #.# #..# #.# #..#.Siah#.# #.# #..# #. #.# #.# #..# #.#. #.# #..# #.#. #.# #.)# #.#. #.# #.######..# #.#. #.# #...@.[...# #.#. #.# ###.# #.#.Sia #.# #.###...# #.#. #=# #.# #...##.#.Si/bj #.# #.# #...... #.# #.###).)#.Si^b #.# #.##...)...####.Sib #.# #.##......÷ #.#.##.#SiOkSik53.2 (2SirSi #)# #..####.# #.# #.# #.# #..##.# #.# #..# # #.# #.# #..# #.# #.# #..# #.# #.# # #.)# #.# #.# #.######..# #.# #.# #..@..[...# #.# #.# ###.# #.# #.# #.###...# #.# #=# #.# #...##.# #.# #.# #... #.#i40m #.###).)#######. #.# #.##...)...####. #.# #.##......÷ #.#.##.#Si@4.2 (3SiSiO# #)# #..####.# #.# #.# #.# #..#.# #.# #..#  #.# #.# #..# #. #.# #. #..# #. #.# #. #.)# #. #.# #.######..# #. #.# #.@...[...# #. #.# ###.# #. #.# #.###...# #. #=# #.# #...#. #.# #iPj;49m.# #... #.# #.###).)#. #.# #.##...)...####. #.# #.##......÷ #.#.##.SirZ@5.2 (4Si$cSi:.# #)# #..####. .# #.# #.# #.# #..#.# #.# #..# #.# #.# #..# # #.# #.# #..# # #.# #.# #.)# # #.# #.######..# # #.# #@....[...# # #.# ###.# # #.# #.###...# # #=# #.# #...# #.# #.# # #.#Si9[m #.###).)#. #.# #.##...)...####. #.# #.##......÷ #.#.##.Si@6.2 (5SiSi]C# #)# #..####.# # #.# #.# #.# #..#.# #.# #..# #.# #.# #..# #.#.# #.# #..# #.#.# #.# #.)# #.#.# #.######..# #.#.# #.@...[...# #.#.# ###.# #.#.# #.###...# #.#=# #.# #...#.#.# #.# #.#.# #.###).)#.##.#Si#.<...# #.Si`3D1.2 (10.0)SijHSi.....# #.# #..##########.# # ####.# #.# #..# #.# #  #.# #.# #..# #.#.# #.# #.# #..# #.#.# #.# #.# #.)# #.#.# #.# #.######..# #.#.# #.# #.....[...# #.#.# #.# ###.......# #.#.# #.# #.###@..# #.#.# #=# #.# #...########.#.# #.# #.# #..............# #.SiV# #.###).)#######.#####.# #.##...)...####.#######.# #.##......÷...........#.#######.##.......#######..>#..............<...# #........#########.##.......###.#######SiJSi+2.2 (11SiSi.###.# #.# #..# #.# #  #.# #.# #..# #.#.# #.# #.# #..# #.#.# #.# #.# #.)# #.#.# #.# #.######..# #.#.# #.# #.....[...# #.#.# #.# ###.......# #.#.# #.# #.###...# #.#.# #=# #.# #.@.########.#.# #.# #.# #..............# #.# #.###).)#######.####Si/ #.# #.##...)...####.########.# #.##......÷............#.#######.##.#######..>#..............<...# #.........#########.##.......###.######## #.......Si8A3.2 (12Si@Si[ #.# #.# #..# #.#.#  #.# #.# #..# #.#.#  #.# #.# #.)# #.#.#  #.# #.######..# #.#.#  #.# #.....[...# #.#.#  #.# ###.......# #.#.#  #.# #.###...# #.#.#  #=# #.# #...########.#.#  #.# #.# #..@...........#  #.# #.###).)#######.####  #.# #.##...)...####.########Si#.# #.##......÷.............#.#######.##.#######..>#..............<...# #........#########.##.......###.######### #.......########Si~A4.2 (13SiSi%  )#####.......[.##.... #.###.= #...#######.............##).@#######.####...)...####.########...÷.............####..###.......###########Si2 A5.2 (14Sit9 SiP; $  Things that are here:Si  #.# #.# #.)# #.#.# #.# #.######..# #.#.# #.# #.....[...# #.#.# #.# ###.......# #.#.# #.# #.###...# #.#.# #=# #.# #...########.#.# #.# #.# #..............# #.# #.###).)#######.#### #.# #.##...)@..####.######### #.# #.##......÷.............. #.#######.##.Sik m#######..> #..............<...# #........ #########.##.......###.########## #.......######## #########  a +0 dagger; a +0 leather armourSi SiY 26.2 (15 _Si Si! Si" .# #.######..# #.#.# Si&# .# #.....[...# #.#.# Siv# .# ###.......# #.#.# Si$ .# #.###...# #.#.# Sip$ =# #.# #...########.#.# Si$ .# #.# #..............# Si5% .# #.###).)#######.#### Si% .# #.##...)...####.########## Si% .# #.##.....@÷............... SiK' .#######.##.#######..> ..............<...# #........ ########.##.......###.########### #.......Si- ######## ######### Si6 Si17 +7.2 (16Si@ Si Sid # #.....[...# #.#.# # ###.......# #.#.# # #.###...# #.#.# # #.# #...########.#.# Si # #.# #..............# # #.###).)#######.#### # #.##...)...####.########### # #.##......÷................ #######.##.Si #######..>............<...# #........ #######.##.......###.############ #....SiS ...######## ######### Si A8.2 (17SiV Si Y ##.... #.###.. #...#######............##).)#######.###...)...#########...÷................ ######..#######..> .............<..@# #....... #######.##.......###.############ #....... #SiR Si! A9.2 (18SiH) SiK X  #.###. #...#######............##).)#######.###...)...#######...÷................ ######..#######..> .............<...# #....... #######.##......@###.############ #.......# ########Si B50.2 (19Si Si lM###.....##...# ..########.# #..............#).)### )...####.########### # .÷.......... Si0 #######.##.......#######..> .............<..@# #............. #######.##.###.############.......#####.......#####Si Si1 +1.2 (20Si Si5t M.....[###......##...# ..########.# #..............#).)##### )...####.########### # .÷.......... #######.##......@#######..> .............<...# #............. #######.##.###.#############..............##Si| A2.2 (21Si= Siv  #.######..# #.#.#  #.....[...# #.#.#  ###.......# #.#.#  #.###...# #.#.#  #.# #...########.#.#  #.# #..............#  #.###).)#######.####  #.##...)...####.############ #.##......÷@.......... ######.##.......#######..> ............<...# #.............. ######.##.###.##############........# #####.......##############Si Sib +3.2 (22Si? Si` [#.######..# #.#.# ##.....[...# #.#.# ####.......# #.#.# ##.###...# #.#.# ##.# #...#.#.# ##.# #....# ##.###).)#######.#### Si.a r##.##...)...####.##.##......÷..##.......#..>.<...# #..##.......###.#.#........# Sia #####.......##############Si,v A4.2 (23Si~ Si N#.######..# #.#.# #.#.....[...# #.#.# #.###.......# #.#.# #.#.###...# #.#.# #.#.# #...#.#.# Si D#.#.# #....# #.#.###).)#######.#### #.#.##...)...####.#.#.##......÷..##.......#Si ..>.<...# #..##.......###.#.#........# #####...###Si Si +5.2 (24Si# Si,S#.######..# #.#.# #.# #.....[...# #.#.# #.# ###.......# #.#.# #.##.###...# #.#.# #.##.# #...##.#.# #.##.# #........# #.##.###).)#######.#### #.##.##...)...####.#.##.##......÷.#.##.......#..>.#<...# #..#.##.......###.#.#.# # Si\A6.2 (25Si(cSi\.# #.)# #.#.# #.# .######..# #.#.# #.# .....[...# #.#.# #.# ##.......# #.#.# #.#  #.###...# #.#.# #.#  SiUR#.# #...########.#.# #.#  #.# #..............# #.#  #.###).)#######.#### #.#  #.##...)...####@#############.#  #.##......÷...........# ##.##.......#######..>.# ........<...# #................## ##.##.###.#############....#.......# SiS#########.......##############SiA7.2 (26SiSi5=M. #.) .###### .....[ ##.....##...# #.#.#..########.#.# #..............##).)### )...####.#############  ..÷............ ##.##.......#######..>.........#....###Si>A8.2 (27Si0Sid# #..# #.#.# #.# # #..# #.#.# #.# # #.)# #.#.# #.# ######..# #.#.# #.# ....[...# #.#.# #.# #.......# #.#.# #.# SieF#.###...# #.#.# #.# #.# #...########.#.# #.# #.# #...........@..# #.# #.###).)#######.#### #.# #.##...)...####.#############.# .##......÷.......... Si# .......<...# #................### #.##.###.#############..... #.......# ###### ####.......#####SioSio$9.2 (28SivSiM #.# ########.###. # #.) ###### ....[.....###...# #.#.#..########@#.#SiP #..............#).)#######.#### #.##...)...####.#############.#Si:Si,60.2 (29SiSiiL)M#########.# #........#....#.# ########.###. # #.) SiL###### ....[.....##...# ..########.#.#SiL+ #..............# #.###).)#######.#####.##SiVA1.2 (30Si\SiQM...........# #.######.#.##########.# #........#....#.# ########.###. # #.) ###### ....[.....##...# ..########.# Si#.# #..............##.##.###SiA2.2 (31SiSi<4MSi=[####.######...........# #.######.#.#SiH>S#########.# #........#..Si>b..#.# ########.###Si?. #Si@B #.) Si_@###### Si@ ....[Si%A .....SicA<##...# SiA#.# #...########.#.#SiB #.#SiGB #SiB!SiB Si>C##SiC SiMSiO+3.2 (32SiYSiM#......# #...>...####.######Si~(...........# #.######.#.##########.# #........#....#.# ########.###. # #.) ###### ....[..... #.###...##.#.##.#..SiSi?+4.2 (33SiSi>DM #.###########)#......# #...>...####.######...........# #.######.#.##########.# #........#....#.# ########.###. # #.) ###### ....[ Si^?#.......##.#.##.#.Si[FSiF+5.2 (34SiCMSi#M #.# #.. #.###########)#......# #...>...####.######...........# #.######.#.##########.# #........#....#.# ########.###. # #.) ###### ....[...##.#.##.#.##SiiA6.2 (35Si!Si M#) #.# #.. #.###########)#......# #...>...####.######...........# #.######.#.##########.# #........#...$......#.# ########.###. # #.) ######..#SiE!t#.#.##.#...Si)A7.2 (36Si-0SiM## ##..#) #.# #.. #.###########)#......# #...>...####.######...........# #.######.#.##########.# #........#...$.....@#.# ########.###.#####. # #.)##.#.#Si?#.##.#SiA8.2 (37SiSi.# #.# #.#.### ## .# #.# #.#.# ## .# #.# #.#.# # .# #.######SiS #...######) .# ##......# #...>....#. )# #..####.# #.######.#. .# #.# #.######.#. .# #..#.# #.# .# #..#.$....@.#.# #. .# #..#.######.#.# #.# .# #..# #.#.#Si #.# .# #.)# #.#.# #.# .######..# #.#.# #.#.[...# #.#.# #.# ##.......# #.#.# #.# Si5 #.###...# #.#.# #.# Sif #.# #...#.#.# #.#SiSi+9.2 (38Si%Si.# #.# #.#.### ## ..# #.# #.#.# #.# #.# #.#.# # #.# #.###### #...###### #.# ##......# #...>....# #)# #..####.# #.######.# #.# #.# #.######.# #.# #..#.# #.# #.# #..#.$...@..#.# #. SiZX#.# #..#.######.#.# #.# #.# #..# #.#.# #.# #.# #.)# #.#.# #.# #.######..# #.#.#Si #.# #.....[...# #.#.# #.#Si #.......# #.#.# #.#  #.###...# #.#.# #.# Si8b #.# #...Si\#.#.# #.# SiB70.2 (39SiSij.# #.# #.#.### #..# #.# #.#.# #.# #.# #.#.#  #.# #.###### #...  #.# ##......# #...>....  #)# #..####.# #.######.  #.# #.# #.######.  #.# #..#.# #.  #.# #..#.$..@...#.# #.  #.# #..#.######.#.# #.  #.# #..# #.#.# #.  #.# #.)# #.#.# #.  #.######..# #.#.#Si #.  #.....[...# #.#.# #.  ###.......# #.#.# #. #.###...# #.#.# #. #.# #...#.#.# #.Si A1.2 (40SiSix.# #.# #.#.### #..# #.# #.#.#  ##.# #.# #.#.# #.# #.###### #... #.# ##......# #...> #)# #..####.# #.###### #.# #.# #.###### #.# #..#.# # #.# #..#.$.@....#.# # #.# #..#.######.#.# # #.# #..# #.#.# # #.# #.)# #.#.# # #.######..# #.#.#SiOy # #.....[...# #.#.# # ###.......# #.#.# # #.###...# #.#.# # #.# #...#.#.# #SiA2.2 (41Si$SiV.# #.# #.#.####..# #.# #.#.# ##.# #.# #.#.#Si: #.# #.###### #... #.# ##......# #...> #)# #..####.# #. #.# #Six.# #. #.# #..#.# #SiG #.# #..#.$@.....#.#  #.# #..#.######.#.#  #.# #..# #.#.#  #.# #.)# #.#.# #.######..# #.#.#Si( #.....[...# #.#.# ###.......# #.#.# #.###...# #.#.# #.# #...#.#.#Si+Si+3.2 (42SiSi)\.# #.# #.#.#..# #.# #.#.# ##.# #.# #.#.# #.# #.###### #... #.# ##......# #...> #)# #..####.# #. # #.# #.# #. # #.# #..#.# # # #.# #..#..#.# # #.# #..#.######.#.# # #.# #..#. #.#.# # #.# #.)#. #.#.# # #.######..#. #.#.# # #.....[...#. #.#.# # ###Si\.......#. #.#.# # #.###...#. #.#.# # #.# #...#.#.#SidA4.2 (43Si.kSi}uA5.2 (44Si"zSiU .# #.# #.#.#..# #.# #.#.# # ##.# #.# #.#.# # #.# #.###### #... # #.# ##......# #...> #)# #..####.# #. ## #.# #.# #. .# #.# #..#.# # .# #.# #..#.#.# .# #.# #..#.######.#.# .# #.# #..#.# #.#.# .# #.# #.)#.# #.#.# .# #.######..#.# #.#.# .# #.....[...#.#iI9;49m #.#.# .# ###.......#.# #.#.# .# #.###...#.. #.#.# =# #.# #...#.#.# _You now have 156 gold pieces (gained 13).Si]A6.2 (45SiSiQx ##### # ## #####.##......> #)..####.####### #.### ## #............ .##########.# #............#.# ###########.#.#  #.)### .# #.# #..............#SiYA7.2 (46SiL_Si  ## #####.##......> #)..####.####### #.### ## #............ .##########.# #............#.# ###########.#.#  )#####.. .# #.###).)#######.####SiOA8.2 (47Si1Si5   #####.##......> #)..####.####### #.### Sig5 Q## #............ .##########.# #............#.# ###########.#.#  )Si5 M#####.......[.SiO6  Si~6 .# #.##...)...####.########## SiC A9.2 (48SiJ Si ? ##......> #)..####.####### #.### ## #............ .##########.# #............#.# ###########.#.#  )#####..Si '.....[.##.... .# #.##......÷............... Si B80.2 (49Si Si4<   #)..####.####### #.### ## #............ .##########.# #............#.# ###########.#.#  )#####.......[.##.... #.###...#..Si< # .#######.##.......#######..>..... SiF A1.2 (50SiO Si=  ## #............ .##########.# #............#.# ###########.#.#  )#####.......[.##.... #.###...#..$...# =Siƴ ) #...######## ..............<...# #............ Si Si +2.2 (51Si Si1 q .##########.# #............#.# ###########.#.#  )#####.......[.##....###.# #.###...#@.$...# Si62 T= #...####### ............. ########.##.......###.########### SiJ= Si= +3.2 (52SiM Siʩ R# #.# #..#.# #. # #.# #..#........#.# # # #.# #..#.######.#.# # #.# #..#.# #.#.# # #.# #.)#.# #.#.# # #.######..#.# #.#.# SiG # #.....[...#.# #.#.# # ###.......#.####.#.#.# # #.###...#.@$...#.#.# # #.# #...#.#.# Si # #.# #.......# # #.##...)...####.# # #.##......÷..... Si֪ )#.##.......#Si ..>.<...# #..##.......###.#Si Si Si $4.2 (53Si̽ Si$  #.# #..#.# #.  #.# #..#..#.# #  #.# #..#.######.#.#  #.# #..#.# #.#.#  #.# #.)#.# #.#.#  #.######..#.# #.#.#  #.....[...#.# #.#.#  ###.......#.####.#.#.# Si.%  #.###...#..@...#.#.#  #.# #...#.#.#  #.# #.......#   SiX% o#.##...)...####.# Si{% z#.##......÷......##.......#Si% ..>.<...# #..##.......###.#Si% Si/ A5.2 (54Six9 SiB A6.2 (55SiSJ Si0   #.# #..#.# #.#.# #..#.#.# ##.# #..#.######.#.# #Si #.# #..#.# #.#.# #SiI E#.# #.)#.# #.#.# ##.######..#.# #.#.# Sij ##.....[...#.# #.#.# Si ####.......#.####.#.#.# Si #Siв #.###...#...@..#.#.# #Si L#.# #...#Si F.#.# #Si4 B#.# #....SiS F...# #Sit O#.###).)#.####Si . #Si #.##...)...####.##.##......÷.....Si ^.##.......#..>.Si <...# #..##.......###.#Si% G. _You now have 166 gold pieces (gained 10).SiԽ Si0 +7.2 (56Si3 Si* #.# #..#.# #.#.# #..#.#.# #.#.# #..#.######.#.# #.#.# #..#.# .#.#.# #.#.# #.)#.# .#.#.# #.#.######..#.# .#.#.# #.#.....[...#.# .#.#.# #.###.......#.####.#.#.# #.Si* &#.###...#....@.#.#.# #.#.# #...#.#.# #.#.# #.......# #.#.###).)#.#### Siu+ #.#.##...)...####.#.#.##......÷......##.......#..>.<...# #..##.......###.#.Si+ SiiE A8.2 (57SiN Si #.# #..#.# #.# #.# #..#.#.# #.# #.# #..#.######.#.# #.# #.# #..#.# ..#.#.# #.# #.# #.)#.# #.#.#.# #.# #.######..#.# #.#.#.# #.# Si. #.....[...#.# #.#.#.# #.# ###.......#.####.#.#.# #.##.###...#.....@#.#.# #.##.# #...#.#.# #.##.# #.......# Si^ #.##.###).)#.#### #.#Si #.##...)...####.#.##.##......÷.....#.##.......#..>.Siʳ i#<...# #.#Si I.##.......###.#.Si A9.2 (58Si2 Si*M...........# #.###############.# #..............#.# ###########Sij+!.#.# . #.).###### #.....[...#.# ###.......#.######...#........########.##.# #..............#Si++#.#Si_?X90.2 (59Si 8M)####.######...........# #.###############.# #..............#.# ###########.#.# . #.).###### #.....[ ###.......#.######...#......#.# #...########.#.##.#Si A1.2 (60Si_SiM.#......# #...>... #)####.######...........# #.###############.# #..............#.# ###########.#.# . #.).###### #.....[ ###.......#.#####.###...#......#.#.#Sit4#.##Si"A2.2 (61Six)SiIM #.########## #.#......# #...>... #)####.######...........# #.###############.# #..............#.# #######SiJg#####.#.#... #.).###### #.....[ ###.......#.####.#.#.##.#SiEJ SiPSA3.2 (62Si^SinM #.#  #.########## #.#......# #...>... #)####.######...........# #.###############.# #..............#.# ###########.#.#... #.)#.#.#.###### #.....[...#.# #.#.#.##.#4.2 (63SiFSi0#.# #.# #.#.#  #.# #.###### #...  #.# ##......# #...>....  #)# #..####.# #.######.  #.# #.# #.######.  #.# #..#.# #.  #.# #..#Si\1.#.# #.  #.# #..#.######.#.# #.  #.# #..#.#..@.#.#.# #. Si1 #.# #.)#.#.##.#.#.# #. Si1 #.######..#.# #.#.#.# #. Si1 #.....[...#.# #.#.#.# #. Si2 ###.......#.####.#.#.# #.SiH2 #.###...#......#.#.# #.Sir2 #.# #...########.#.# #. #.# #...Si2R....# #.Si2 #.###).)#.#### #.Si:SiC;$5.2 (64SiASi) ##.# #.# #.#.# #.# #.###### #... #.# ##......# #...> #)# #..####.# #.###### #.# #.# #.###### #.# #..#.# # #.# #..#.#.# # #.# #..#.######.#.# # #.# #..#.#.@..#.#.# # #.# #.)#.#.##.#.#.# # #.######..#.#? #.#.#.# # #.....[...#.#? #.#.#.# #Si ###.......#.####.#.#.# # #.###...#......#.#.# # #.# #...########.#.# # #.# #.......# #Sio #.###).)#.#### #SiySi+6.2 (65SiVSi ##.# #.# #.#.# #.# #.###### #... #.# ##......# #...> #)# #..####.# #. #.# #.# #. #.# #..#.# # #.# #..#.#.#  #.# #..#.######.#.#Siw $  #.# #..#.#@...#.#.#  #.# #.)#.#.##.#.#.#  #.######..#.#??#.#.#.#  #.....[...#.#??#.#.#.# ###.......#.####.#.#.# #.###...#......#.#.# #.# #...#.#.# #.# #.......#Si z #.###).)#.####Si9Si9+7.2 (66SiESi  #####..#####......>..)..####.####### #.#####............##########.# #..............#.# #############.#.# SiX....)#.#@##.######..#.#??#.#.....[...#.#??##.##...)...####.############ SiA8.2 (67SiSi*O ##......>..)..####.####### #.#####............##########.# #..............#.# #############.#.# ....#)#.#.##.#Si+#####..#.#@?#.....[...#.#?##....###.##......÷................. Si7Si7$9.2 (68Si.. beefyandbeef the Shooter#)# #..####.####### #.##### Coglin#.# #.............# #.##### Health: 41/41 ========================#.# #..##########.# #...... Magic: 5/5========================#.# #..#........#.# ####### AC: 3Str: 11#.# #..#.######.#.#EV: 11Int: 9#.# #..#.#....#.#.#SH: 0Dex: 19#.# #.)#.#.##.#.#.#XL:  5 Next: 31% Place: Dungeon:3#.######..#.#@?#.#.#.#Noise: i{4m---------  Time: 2500.2 (0.0)#.....[...#.#??#.#.#.#a) +2 sling {Francis c) +0 sling {Raimund###.......#.####.#.#.#Fire: a) +2 sling {Francisca} #.###...#......#.#.##.# #...########.#.##.# #..............##.###).)#######.#####.##...)...####.############ #.##......÷.................  _a +0 dagger; a +0 leather armour _You now have 156 gold pieces (gained 13). _You now have 166 gold pieces (gained 10).  y - a scroll labelled QEUGITIE WAROE _You see here a ring of magical power.  What level of the Dungeon? (default 3, ? - help) Si [?25l[?1cSio...........#....#.Si/.#.##.#..#@?#.#.Si.....[...#.#??#.#........#.####.#....#......#....Sif.....÷....4SiZSivSi]SiE^&MSi^ #.#####Si^ ###Si^.Si"_P#......# #...>..SiQ_)Si_####.######Si_;...........# #.#####Si_:#########.# #......Si`9.......#.# #######SiP`#####Si`C.#.#....#Si`| #.)#.#@##Sia'######..#.#=Si|a+.....[Siaa??###.......#.####.#.#.#Sig SikSil<1.2 (1 _SitSi##.# #.# #.#.# #.# #.###### #...#####.# ##......# #...>...#)# #..####.####### #.##.# #.............# #.#######.# #..##########.# #.......#.# #..#........#.# #########.# #..#.######.#.# ##.# #..#.#.@..#.#.# ##.# #.)#.#.##.#.#.# ##.######..#.#=?#.#.#.# ##.....[...#.#??#.#.#.# ####.......#.####.#.#.# ##.###...#......#.#.# ##.# #...########.#.# ##.# #..............# ##.###).)#######.#### Si=2.2 (2Si6SiU##.# #.# #.#.#  #.# #.###### #...##.# ##......# #...>.#)# #..####.# #.######.Si(V #.# #.# #.######.#.# #..#.# #.#.# #..#.#.# #.SiUVx#.# #..#.######.#.# #.SiV#.# #..#.#..@.#.#.# #.SiV#.# #.)#.#.##.#.#.# #.SiV#.######..#.#=?#.#.#.# #.SiW#.....[...#.#??#.#.#.# #.Si$W[###.#.####.#.#.# SiBWm#.#.###...#......#.#.# Si_W#.SiW #.# #...########.#.# #.#.# #.# #.#.###).)#SiWJ.#### #.SicSi d*3.2 (3SielSi .# #.#######...###### #.# ##......# #...>.... #)# #..####.####### #.######.# #.# #.............# #.######.# #.# #..##########.# #........# #.# #..#........#.# ########.# #.# #..#.######.#.# #.# #.# #..#.#....#.#.# #.# Si#.# #.)#.#.##@#.#.# #.# #.######..#.#=?#.#.#.# #.# #.....[...#.#??#.#.#.# #.# ###.......#.####.#.#.# #.#Si #.###...#......#.#.# #.#Si#.# #...########.#.# #.##.# #..............# Si+l#.##.###).)#######.#### Sipd#.##.##...)...####.#############.#Si@4.2 (4Si%SiP ##......>.... #)..####.####### #.###### #............##########.# #...............#.# ##############.#.# #....)#.#.##.SiPi#####..#.#=?....[...#.#?##....###.##......÷...................# SioSi  )..####.####### #.###### #............##########.# #...............#.# ##############.#.# ....)#.#.##.#####..#.#=?....[...#.#?##....##  #.###...#.....# Si###.##.......#######..>.........# Si@6.2 (6SiSi&P  ............##########.# #...............#.# ##############.#.# ....)#.#.##.#####..#.#=?....[...#.#?##....##  #.###...#..... #...####### .........<...# #................# Si>Z @7.2 (7Si"d Siu  #.# #..##########.# #........  #.# #..#........#.# ########.  #.# #..#.######.#.# #.  #.# #..#.#....#.#.# #.  #.# #.)#.#.##.#.#.# #.  #.######..#.#=?#.#.#.# #. Si  #.....[...#.#??#.#.#.# #.  ###.......#.####.#.#.# #.  #.###...#....@.#.#.# #. #.# #...########.#.#Si  #. #.# #..............#Si)  #. #.###).)#######.####SiG * #.Si  #.##...)...####.#############. #.##......÷................... ####.##.......#######..>. ..........<...# #....... ####.##.......###.#############..Si @8.2 (8Sif SiC  #.# #..#.# # #.# #..#.#.# # #.# #..#.######.#.# # #.# #..#.#....#.#.# # #.# #.)#.#.##.#.#.# #Si{C  #.######..#.#=?#.#.#.# # #.....[...#.#??#.#.#.# # ###.#.####.#.#.#SiC  # #.###...#...@..#.#.#SiC  # #.# #...#.#.#SiC w # #.# #SiD |.# # #.###).)Si6D #.#### # #.##...)...####.SiXD R# #.##......÷Si{D A#.##.#..>SiD s.<...# ##.##.###.#SiD SiM Si N *9.2 (9Si:W Sir  #.# #..#.# # #.# #..#.#.#  #.# #..#.######.#.#  #.# #..#.#....#.#.#  #.# #.)#.#.##.#.#.#  #.######..#.#=?#.#.#.#Siӻ   #.....[...#.#??#.#.#.#  ###.#.####.#.#.#  #.###...#..@...#.#.# Si #.# #...#.#.#  #.# #.# Si? E #.###).)#.###Si W# #.##...)...####.Si$ c #.##......÷#.##.SiG }#..>.<...# #Sii 4#.##.###.#SiB :10.2 (1Si 0.0)SiQ Si@ *# #.# #..#.# # # #.# #..#..#.# # #.# #..#.######.#.# # #.# #..#.#....#.#.# # #.# #.)#.#.##.#.#.# SiNA # #.######..#.#=?#.#.#.# # #.....[...#.#??#.#.#.# # ###.#.####.#.#.# # #.###...#.@....#.#.# # #.# #...SitA z#.#.# # #.# #.# SiA g# #.###).)#.#### SiA # #.##...)...####. # #.##......÷SiA #.##.#..>.<...# ##.##.###.SiB SiN A1.2 (11SiX Si^ o# #.# #.............# #.### .# #.# #..##########.# #.... .# #.# #..#........#.# ##### .# #.# #..#.######.#.# .# #.# #..#.#....#.#.# .# #.# #.)#.#.##.#.#.# .# #.######..#.#=?#.#.#.# .# #.....[...#.#??#.#.#.# .# ###.......#@####.#.#.# .# #.###...#......#.#.# Si =# #.# #...########.#.# .# #.# #..............# .# #.###).)#######.#### .# #.##...)...####.########## .# #.##÷......... .#######.##.......#######..> ..............<...# #............Sil A2.2 (12Si SiG M #)####.###### #...........# #.############.# #...........#.# #########.#.#.... #.)#.#.#######..#.#=.....[??###.......#.####.# .##...#......# =# #.# #...########.#.#Si-R A3.2 (13Si{[ Si ]M# #.#......# #...> #)####.###### #...........# #.############.# #...........#.# #########.#.#.... #.)#.#.#######..#@#=.....[??###.......#.####. .# #.###...#......#.#.##Si2 Si +4.2 (14Si Si{J M #.###### # #.#......# #...> #)####.###### #...........# #.############.# #...........#.# #########.#.#.... #.)#@#.#######..#.#=.....[?? .# ###.......#.####.#.#.#SirT A5.2 (15Sif] Si M# # #.###### # #.#......# #...> #)####.###### #...........# #.############.# #...........#.# #########.#@#.... #.)#.#.#######..#.#= .# #.....[...#.#??#.#.#.#6.2 (16Si. Sih:M####.# # #.###### # #.#......# #...> #)####.###### #...........# #.############.# #...........#.# #########.#.#.... #.)#.#.# .# #.######..#.#=?#.#.#.#SiCA7.2 (17Si{LSi......# #.# #.#.# ####..# #.# #.#.#  ##.# #.# #.#.#  #.# #.###### #...###.# ##......# #...>.  #)# #..####.####### #.# # #.# #.............# #.#### # #.# #..##########.# #..... # #.# #..#.@......#.# ###### # #.# #..#.######.#.# Si'# #.# #..#.#....#.#.# # #.# #.)#.#.# # #.######..#.#= # #.....[...#.#?? # ###.......#.#####.#.# # #.###...#......#.#.# # #.# #...########.#Si".#SiA8.2 (18SiHSi5'=# #.# #.#.#..# #.# #.#.# ##.# #.# #.#.# #.# #.###### #...##.# ##......# #...>.#)# #..####.# #.#  #.# #.# #.#  #.# #..#.# #.  #.# #..#..#.# #  #.# #..#.######.#.#  #.# #..#.#....#.#.#  #.# #.)#.Si(S  #.######..#.  #.....[...#.  ###.#. #.###...#. Si1A9.2 (19SiTSie# #.# #.#.### ..# #.# #.#.#  ##.# #.# #.#.# #.# #.###### #...##.# ##......# #...>.#)# #..####.# #.##.# #.# #.##.# #..#.# #.#.# #..#..#.# ##.# #..#.######.#.# #Sif#.# #..#.#....#.#.# ##.# #.)#.#.##.#.#.# ##.######..#.#=?#.#.#.# #Sif#.....[...#.#??#.#.#.# # ###.Sif#.####.#.#.# # Sijg#.###...#......#.#.# # #.# #...#.#.# # Si/qB20.2 (20SiySi# #.# #.#.### # #..# #.# #.#.# ##.# #.# #.#.#  #.# #.###### #...##.# ##......# #...>.#)# #..####.# #.######.#.# #.# #.######.#.# #..#.# #.SiO#.# #..#..#.# #.#.# #..#.######.#.# #.Si#.# #..#.#....#.#.# #.Si#.# #.)#.#.##.#.#.# #.Si=#.######..#.#=?#.#.#.# #.#.....[...#.#??#.#.#.# Si<l#.###.#.####.#.#.# Sif#.#.###...#......#.#.# #.#.# #...#SiI.#.# #.SiA1.2 (21Si'SiT # #.# #.#.### # ..# #.# #.#.# # #.# #.# #.#.# # #.# #.###### #...# #.# ##......# #...>....# #)# #..####.# #.######.# #.# #.# #.######.# #.# #..#.# #.# #.# #..#..Si/U#.# #.# #.# #..#.######.#.# #.# #.# #..#.#....#.#.# #.# #.# #.)#.#.##.#.#.# #.# #.######..#.#=?#.#.#.# #.# #.....[...#.#??#.#.#.# #.# ###.#.####.#.#.# SiU#.##.###...#......#.#.# #.##.# #...#.#.# #.#Si^SiK_$2.2 (22SifSiSiqY# #.# Si;#.#.### ##. .Si G# #.# Siu9#.#.# # SiH.# #.# Si9:#.#.# #. 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SiSic+1.2 (27SixSi #.# #..##########.# #..... # #.# #..#........#.# ###### # #.# #..#.######.#.# # #.# #..#.#....#.#.# SiX# #.# #.)#.#.##.#.#.# # #.######..#.#=?#.#.#.# # #.....[...#.#??#.#.#.# Si# ###.......#.####.#.#.# Si# #.###...#.@....#.#.# SiRL# #.# #...########.#.# # #.# #..............# # #.###).)#######.#### # #.##...)...####.########### SiD# #.##......÷................ #######.##.#######..>............<...# #........ #######.##.......###.############Si#A2.2 (28Si3Si #.# #..#.# #.  #.# #..#........#.# #  #.# #..#.######.#.#  #.# #..#.#....#.#.#  #.# #.)#.#.##.#.#.#  #.######..#.#=?#.#.#.#  #.....[...#.#??#.#.#.#  ###.#.####.#.#.#  #.###...#..@...#.#.#  #.# #...#.#.#  #.# #....#   #.##...)...####.# #.##......÷...........##.#..>.<...# #..##.###.#Si%Si+3.2 (29Si2Si!#.# #..#.# #.#.# #..#........#.# ##.# #..#.######.#.# ##.# #..#.#....#.#.# ##.# #.)#.#.##.#.#.# ##.######..#.#=?#.#.#.# ##.....[...#.#??#.#.#.# ####.Si"Z#.####.#.#.# ##.###...#...@..#.#.# ##.# #...#.#.# ##.# #....# ##.###).)#.#### ##.##...)...####.##.##......÷...........##.#..>.Si"w<...# #..##.###.#.Sim-A4.2 (30Si9Si^#.# #..#.# #.#.# #..#........#.# #.#.# #..#.######.#.# #.#.# #..#.#....#.#.# #.#.# #.)#.#.##.#.#.# #.#.######..#.#=?#.#.#.# #.#.....[...#.#??#.#.#.# #.###.#.####.#.#.# #.#.###...#....@.#.#.# #.#.# #...#.#.# #.#.# #....# #.#.###).)#.#### #.#.##...)...####.#.#.##......÷...........##.#..>.<Sig...# #..##.###.#.SiKA5.2 (31SiySi #.# #.............# #.######.# #.# #..##########.# #........# #.# #..#........#.# ########.# #.# #..#.######.#.# #.# #.# #..#.#....#.#.# #.# Si#.# #.)#.#.##.#.#.# #.# #.######..#.#=?#.#.#.# #.# #.....[...#.#??#.#.#.# #.# ###.......#.####@#.#.# Si95#.##.###...#......#.#.# #.##.# #...########.#.# #.##.# #..............# #.##.###).)#######.#### #.##.##...)...####.#############.#  #.##......÷...........# ###.##.......#######..># Sir.........<...# #................#SiYSi+6.2 (32Si'SiSXM)####.######...........# #.###############.# #...............#.# ###########.#.#... #.)#.#.#######..#.#= #.....[?? ###.......#.####.##...#......#.# #...########.#.##.#SiA7.2 (33Si)SiM.#......# #...>... #)####.######...........# #.###############.# #...............#.# ###########.#.#... #.)#.#.#######..#.#= #.....[?? ###.......#.####.#.###...#......#.#.##.##SiA8.2 (34Si&SiNM #.########## #.#......# #...>... #)####.######...........# #.###############.# #...............#.# ############.#.#... #.)#.#.#######..#.#= #.....[?? ###.......#.####.#.#.##.#SiA9.2 (35SiSi8#.# #.#  #.#.#  #.# #.###### #...####  #.# ##......# #...>....  #)# #..####.####### #.######.  #.# #.............# #.######.  #.# #..##########.# #........  #.# #..#........#.# ########.  #.# #..#.######.#.# #.  #.# #..#.#..@.#.#.# #.  #.# #.)#.#.##.#.#.# #.  #.######..#.#=?#.#.#.# #.  #.....[...#.#??#.#.#.#iA1G #.###.......#.####.#.#.# #. #.###...#......#.#.# #. #.# #...########.#.# #. #.# #..............# #. #.###).)#######.#### #.SikB80.2 (36SiSiy ##.# #.# #.#.# #.# #.###### #... #.# ##......# #...> #)# #..####.# #.###### #.# #Si^F.# #.###### #.# #..#.# # #.# #..#........#.# #Si #.# #..#.######.#.# #SiH #.# #..#.#.@..#.#.# # #.# #.)#.#.##.#.#.# # #.######..#.#=?#.#.#.# # #.....[...#.#??#.#.#.# # ###Siz.#.####.#.#.# # #.###...#......#.#.# # #.# #...########.#.#Si # #.# #....# #Si: #.###).)#.#### #SiA1.2 (37SiSi ##.# #.# #.#.# #.# #.###### #... #.# ##......# #...> #)# #..####.# #. #.# #.# #. #.# #..#.# # #.# #..#........#.#  #.# #..#.######.#.#  #.# #..#.#@...#.#.#  #.# #.)#.#.##.#.#.# Sim  #.######..#.#=?#.#.#.#  #.....[...#.#??#.#.#.# ###.#.####.#.#.# #.###...#......#.#.# #.# #...#.#.# #.# #....# #.###).)#.####Si A2.2 (38Sil Si Si# SiU  #####..#####......>..)..####.####### #.#####............##########.# #..............#.# #############.#.# .#....#.)#.#@##.#.#####..#.#=?#.#.....[...#.#??#.#..####.#......#..#.#...#.#####.##...)...####.############ SiSi13.2 (1.0)Si&SiSi-L  ##......>..)..####.####### #.#####............##########.# #..............#.# #############.#.# ....#)#.#.##.######..#.#@?#....[...#.#?##....###.##......÷................. SiU SiV &4Si_ Si:b { _You see here a ring of magical power.Sie#.# ##......# #...>.#)# #..####.# #.##.# #.# #.##.# #..#.# #.#.# #..#.#.# ##.# #..#.######.#.# ##.# #..#.#....#.#.# ##.# #.)#.#.##.#.#.# ##.######..#.#=@#.#.#.# ##.....[...#.#??#.#.#.# ####.#.####.#.#.# ##.###...#......#.#.# ##.# #...#.#.# ##.# #.# ##.###).)#.#### ##.##...)...####.##.##......÷.Si@Si-5 _SiSiaSi+6.2 (2Si _k - 2 scrolls labelled XAWNAVA MOROMN (gained 1)Si1 u )..####.####### #.######............##########.# #...............#.# ##############.#.# ....)#.#.#######..#.#=.....[...#.#?##....## #.###...#..... #####.##.......#######..>........ SiX Si +7.2 (1SiJ Si Six +8.2 (2Si% Si' c _z - a scroll labelled ZEQAYN ZIDUTASi= #)# #..####.# #. #.# #.# #. #.# #..#.# # #.# #..#.#.#  #.# #..#.######.#.#  #.# #..#.#....#.#.#  #.# #.)#.#.##.#.#.#Sio  #.######..#.#=.#.#.#.#  #.....[...#.#@.#.#.#.#  ###.#.####.#.#.#  #.###...#......#.#.#  #.# #...#.#.# #.# #.SiēN# #.###).)#.####  #.##...)...####. #.##......÷#.##.#..>SiSi+9.2 (1Si Si{Si,90.2 (2SiWSim _j - 2 scrolls labelled EPHOKK AMUA (gained 1)Si#)# #..####.# #.##.# #.# #.##.# #..#.# #.#.# #..#.#.# ##.# #..#.######.#.# ##.# #..#.#....#.#.# #Si#.# #.)#.#.##.#.#.# ##.######..#.#=.#.#.#.# ##.....[...#.#.@#.#.#.# ####.Si~#.####.#.#.# ##.###...#......#.#.# SiώD##.# #...#.#.#Si] ##.# #.#Si. #Si@i#.###).)#.#### #Si_`#.##...)...####.##.##......÷.SiD.##.#..>.SiJA1.2 (1Si Si(SiPSihRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)  b - unknown amulets  c - unknown rings  d - rings of magical power  e - rings of slaying  f - rings of strength Wands (select all with /)g + unknown wands Scrolls (select all with ?)h + unknown scrolls  i + scrolls of butterflies (rare) Potions (select all with !)j + unknown potions  k + potions of heal wounds (common)  l + potions of magic (rare)  m - potions of moonshine (uncommon) Missiles (select all with ()Si$i/n - boomerangs  o + darts [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]Sif ) Scrolls ?  h + unknown scrolls  i + scrolls of butterflies (rare) Potions (select all with !)  j + unknown potions  k + potions of heal wounds (common)  l + potions of magic (rare)m - potions of moonshine (uncommon) Missiles(n - boomerangs Si6g ^ o + darts  p - javelins  q - large rocks  r - stones  s + throwing nets Miscellaneous (select all with })  t + Gell's gravitambourines Si[g H u + boxes of beasts  v + condenser vanes  w + lightningSi}g ' rods  x + phantom mirrorsSig 822%Si(  q - large rocksy + phials of floods  z + sacks of spiders  A + tins of tremorstonesSi 89Si,Talismans (select all with %)B - quill talismans  C - maw talismans  D - serpent talismans  E - blade talismans  F - granite talismans  G - dragon-coil talismans  H - talismans of death  I - storm talismans50Si I - storm talismansJ - protean talismans  K - sanguine talismans  L - rimehorn talismans  M - spider talismans  N - hive talismans  O - wellspring talismans  P - riddle talismans  Q - lupine talismans  R - inkwell talismans  S - fortress talismans  T - scarab talismans75Si&U - medusa talismans  V - eel talismans  W - spore talismans BaublesX - flux baubles86SiH I - storm talismans  O - wellspring talismans Other ItemsY + manuals90Si j Z + gold  a + spellbooks  b + runes  c + gemsbotSi7 SiX SikSi eSi"C - maw talismans  D - serpent talismans  E - blade talismans  F - granite talismans  G - dragon-coil talismans  H - talismans of death  I - storm talismans  J - protean talismans  O - wellspring talismans  W - spore talismans81%SiSinE Jewellery (select all with "=)  b - unknown amulets  c - unknown rings  d - rings of magical power  e - rings of slaying  f - rings of strength Wands (select all with /)g + unknown wands Scrolls (select all with ?)h + unknown scrolls  i + scrolls of butterflies (rare) Potions (select all with !)j + unknown potions  k + potions of heal wounds (common)l + potions of magic (rare)  m - potions of moonshine (uncommon) Missiles (select all with ()n - boomerangs  o + darts  p - javelins  q - large rocks 4SiKMagical Staves (select all with |)a - unknown magical stavestopSiQ% Si=/ Si9  #)# #..####.####### #.###### beefyandbeef the Shooter#.# #.............# #.###### Coglin#.# #..##########.# #....... Health: 41/41 ========================#.# #..#........#.# ######## Magic: 5/5========================#.# #..#.######.#.## AC: 3Str: 11#.# #..#.#....#.#.## EV: 11Int: 9#.# #.)#.#.##.#.#.## SH: 0Dex: 19#.######..#.#=.#.#.#.## XL:  5 Next: 31% Place: Dungeon:3#.....[...#.#.@#.#.#.## Noise:Si:  ---------  Time: 2591.2 (0.0)###.......#.####.#.#.## a) +2 sling {Francis c) +0 sling {Raimund#.###...#......#.#.## Fire: a) +2 sling {Francisca} #.# #...########.#.###.# #..............###.###).)#######.##### #.##...)...####.############# #.##......÷..................  #####.##.......#######..>........  _You climb upwards. _There is a stone staircase leading down here. _You see here a ring of magical power. _k - 2 scrolls labelled XAWNAVA MOROMN (gained 1) _z - a scroll labelled ZEQAYN ZIDUTA _j - 2 scrolls labelled EPHOKK AMUA (gained 1)SiC SiD SipL SiPN Sii%Si%Si-Sin #.# ##......# #...>.. #)# #..####.####### #. #.# #.............# #.##### #.# #..##########.# #...... #.# #..#........#.# ###### #.# #..#.######.#.#  #.# #..#.#....#.#.#  #.# #.)#.#.##.#.#.#  #.######..#.#@.#.#.#.#  #.....[...#.#..#.#.#.# Si{###.......#.####.#.#.#  #.###...#......#.#.# #.# #...########.#.# #.# #..............#  #.###).)#######.####  #.##...)...####.############ #.##÷.........SiK@2.2 (1Si{Si} M #.########.#......# #...>..)####.######...........# #.##############.# #.............#.# ############.#.#....# #.)#.#@########..#.#=......[..###.......#.####.#.#.#You see here a ring of magical power.Si\'Si(13.2 (2 _Si/Si##.# #.# #.#.# #.# #.###### #...#####.# ##......# #...>...#)# #..####.####### #.##.# #.............# #.#######.# #..##########.# #.......#.# #..#........#.# #########.# #..#.######.#.# ##.# #..#.#.@..#.#.# ##.# #.)#.#.##.#.#.# ##.######..#.#=.#.#.#.# ##.....[...#.#..#.#.#.# ####.......#.####.#.#.# ##.###...#......#.#.# ##.# #...########.#.# ##.# #..............# ##.###).)#######.#### iA;5H4.2 (3Si##.# #.# #.#.#  #.# #.###### #...##.# ##......# #...>.#)# #..####.# #.######.#.# #.# #.######.#.# #..#.# #.#.# #..#.#.# #.#.# #..#.######.#.# #.#.# #..#.#..@.#.#.# #.#.# #.)#.#.##.#.#.# #.Si#.######..#.#=.#.#.#.# #.#.....[...#.#..#.#.#.# #.###.#.####.#.#.# #.SiZ#.###...#......#.#.# Silh#.#.# #...########.#.# #.#.# #.# #.#.###).)#.#### #.Si/'Si'*5.2 (4Si~.Si.# #.#######...###### #.# ##......# #...>.... #)# #..####.####### #.######.# #.# #.............# #.######.# #.# #..##########.# #........# #.# #..#........#.# ########.# #.# #..#.######.#.# #.# #.# #..#.#....#.#.# #.# #.# #.)#.#.##@#.#.# #.# #.######..#.#=.#.#.#.# #.# #.....[...#.#..#.#.#.# #.# ###.......#.####.#.#.# #.# #.###...#......#.#.# #.##.# #...########.#.# #.##.# #..............# #.##.###).)#######.#### #.##.##...SiΨC[40m)...####.#############.#SiSiE*6.2 (5SiSi)Q ##......>.... #)..####.####### #.###### #............##########.# #...............#.# ##############.#.# #....)#.#.##.#####..#.#=.....[...#.#..##....###.##......÷...................# SiT4@7.2 (6Si<Sii )..####.####### #.###### #............##########.# #...............#.# ##############.#.# ....)#.#.##.#####..#.#=.....[...#.#..##....##  #.###...#.....# ###.##.......#######..>.........# Si@8.2 (7SieSi [ ............##########.# #...............#.# ##############.#.# ....)#.#.##.#####..#.#=.....[...#.#..##....##  #.###...#..... #...####### .........<...# #................# Si* @9.2 (8Si1 Si W #.# #..##########.# #........  #.# #..#........#.# ########.  #.# #..#.######.#.# #.  #.# #..#.#....#.#.# #.  #.# #.)#.#.##.#.#.# #.  #.######..#.#=.#.#.#.# #.  #.....[...#.#..#.#.#.# #.  ###.......#.####.#.#.# #.  #.###...#....@.#.#.# #. #.# #...########.#.#SiZ  #. #.# #..............# #. #.###).)#######.#### #. #.##...)...####.#############. #.##......÷................... ####.##.......#######..>. ..........<...# #....... ####.##.......###.#############..Si B600.2 (9Si Si%  #.# #..#.# # #.# #..#.#.# # #.# #..#.######.#.# # #.# #..#.#....#.#.# # #.# #.)#.#.##.#.#.# # #.######..#.#=.#.#.#.# # #.....[...#.#..#.#.#.# # ###.#.####.#.#.# # #.###...#...@..#.#.# # #.# #...#.#.# # #.# #.# #Si  #.###).)#.#### # #.##...)...####.# #.##......÷#.##.#..>.<...# ##.##.###.#Si D1.2 (10.0)Si& Si  #.# #..#.# # #.# #..#.#.#  #.# #..#.######.#.#  #.# #..#.#....#.#.#  #.# #.)#.#.##.#.#.#  #.######..#.#=.#.#.#.#  #.....[...#.#..#.#.#.#  ###.#.####.#.#.#  #.###...#..@...#.#.#  #.# #...#.#.#  #.# #.#  #.###).)#.#### #.##...)...####. #.##......÷#.##.#..>.<...# ##.##.###.#Si؛ A2.2 (11Si` Si~ # #.# #..#.# # # #.# #..#..#.# # #.# #..#.######.#.# # #.# #..#.#....#.#.# # #.# #.)#.#.##.#.#.# # #.######..#.#=.#.#.#.# # #.....[...#.#..#.#.#.# # ###.#.####.#.#.# # #.###...#.@....#.#.# # #.# #...#.#.# # #.# #.# # #.###).)#.#### # #.##...)...####. # #.##......÷#.##.#..>.<...# ##.##.###.Si" A3.2 (12SiC/ Si !# #.# #.............# #.### .# #.# #..##########.# #.... .# #.# #..#........#.# ##### .# #.# #..#.######.#.# .# #.# #..#.#....#.#.# .# #.# #.)#.#.##.#.#.# .# #.######..#.#=.#.#.#.# .# #.....[...#.#..#.#.#.# .# ###.......#@####.#.#.# .# #.###...#......#.#.# =# #.# #...########.#.# .# #.# #..............# Si .# #.###).)#######.#### .# #.##...)...####.########## .# #.##÷......... .#######.##.......#######..> ..............<...# #............SiZ A4.2 (13Si Si\ M #)####.###### #...........# #.############.# #...........#.# #########.#.#.... #.)#.#.#######..#.#=......[..###.......#.####.# .##...#......# =# #.# #...########.#.#SiT% A5.2 (14Si' Si VM# #.#......# #...> #)####.###### #...........# #.############.# #...........#.# #########.#.#.... #.)#.#.#######..#@#=......[..###.......#.####. .# #.###...#......#.#.##Sit A6.2 (15Si Si M #.###### # #.#......# #...> #)####.###### #Si ...........# #.############.# #...........#.# #########.#.#.... #.)#@#.#######..#.#=......[.. .# ###.......#.####.#.#.#Si A7.2 (16Si! Si M# # #.###### # #.#......# #...> #)####.###### #...........# #.############.# #...........#.# #########.#@#....Si  #.)#.#.#######..#.#=. .# #.....[...#.#..#.#.#.#Si* A8.2 (17Si SiM####.# # #.###### # #.Sirz#......# #...> #)####.###### #...........# #.############.# #...........#.# #####Sio####.#.#.... #.)#.#.# .# #.######..#.#=.#.#.#.#SiSis+9.2 (18Si Sib......# #.# #.#.# ####..# #.# #.#.#  ##.# #.# #.#.#  #.# #.###### #...###.# ##......# #...>.  #)# #..####.####### #.# # #.# #.............# #.#### # #.# #..##########.# #..... # #.# #..#.@......#.# ###### # #.# #..#.######.#.# # #.# #..#.#....#.#.# # #.# #.)#.#.#Si # #.######..#.#= # #.....[...#.#.. # ###.......#.#####.#.# # #.###...#......#.#.# # #.# #...########.#.#SiB10.2 (19Si=Si # #.# #.#.#..# #.# #.#.# ##.# #.# #.#.# #.# #.###### Si} #...##.# ##......# #...>.#)# #..####.# #.#  #.# #.# #.#  #.# #..#.# #.  #.# #..#..#.# #  #.# #..#.######.#.#  #.# #..#.#....#.#.#  #.# #.)#.  #.######..#.Si   #.....[...#.  ###.#. #.###...#. SiA1.2 (20SiNSiA# #.# #.#.### ..# #.# #.#.#  ##.# #.# #.#.# #.# #.###### #...#SiB#.# ##......# #...>.#)# #..####.# #.##.# #.# #.##.# #..#Si.#)# #..####.# #.######.#.# #.# #.######.#.# #..#.# #.#.# #..#..#.# #.#.# #..#.######.#.# #.#.# #..#.#....#.#.# #.#.# #.)#.#.##.#.#.# #.#.######..#.#=.#.#.#.# Si|#.#.....[...#.#..#.#.#.# #.###.Sic#.####.#.#.# #.Si#.###...#......#.#.# #.#.# #...#SiI.#.# #.SiA3.2 (22SiYSi># #.# #.#.### # ..# #.# #.#.# # #.# #.# #.#.# # #.# #.###### #...# #.# ##......# #...>....# #)# #..####.# #.######.# #.# #.# #.######.# #.# #..#.# #.# Si>#.# #..#..#.# #.# #.# #..#.######.#.# #.# #.# #..#.#....#.#.# #.# #.# #.)#.#.##.#.#.# #.# SiE_#.######..#.#=.#.#.#.# #.# #.....[...#.#..#.#.#.# #.# ###.#.####.#.#.# #.##.###...#......#.#.# #.##.# #...#.#.# #.#SiFHA4.2 (23SiNSi# #.# #.#.### ##. .# #.# #.#.# # .# #.# #.#.# #. .# #.###### #...######) .# ##......# #...>....#. )# #..####.# #.######.#. .# #.# #.######.#. .# #..#.# #.#. .# #..#..#.# #.# .# #..#.######.#.# #.# .# #..#.#....#.#.# #.# Si.# #.)#.#.##.#.# .######..#.#=.#.#.# .....[...#.#..#.#.#.# #.#.#.####.#.#.# #.#  #.###...#......#.#.# #.#  Si[#.# #...#.#.# #.#Si/A5.2 (24SiSi]I# #.# #.#.# ##) # #.# #.#.# #.. # #.#######...######)# # ##......# #...>....#.# # #..####.####### #.######.#.# # #.............# #.######.#.# # #..##########.# #........#. # #..#........#.# ########.### # #..#.######@#.# #.# # #..#.#....#.#.# #.# # #.)#.#.##.#.#.# #.# SiI######..#.#=.#.#...[...#.#..#.# #.......#.####.#.###...#......# #.# #...######## #.# #.............SiRA6.2 (25SieSiS ..#####Si..######)###......>....#...####.####### #.######...........##########.# #........#..........#.# ########.###.######.#.# #.# ....)#.#.##.#####..#.#=...Si... #.###).)#######.#####.#SigA7.2 (26SiSi= #####..######)###......>....#...####.####### #.######...........##########.# #........#..........#.# ########.###.######.#.# #.# ....)#.#.##.#####..#.#=. ....[...#.#...## #.##...)...####.#############.#SiEFA8.2 (27SiNSi~ ##......>....#...####.####### #.######...........##########.# #........#..........#.# ########.###.######.#.# #.# ....)#.#.##.#####..#.#=. ....[...#.#.. #....####. #.##......÷...................#SiܿA9.2 (28SiSi71 ..####.####### #.######...........##########.# #........#..........#.# ########.###.######.#.# #.# ....)#.#.##.#####..#.#=. ....[...#.#.. #....#####...#........ #.##.......#######..>.........#SiAX20.2 (29SiU ...........##########.# #........#..........#.# ########.###.######.#.# #.# ....)#.#.##.#####..#.#=. ....[...#.#.. #....#####...#...... #...########Si## .......<...# #................### SiIJA1.2 (30SiSi0"  ##########.# #........#..........#.# ########.###.######.#.# #.# ....)#.#.##.#####..#.#=. ....[...#.#.. #....#####...#...... #...#######..........#.### #.##.......###.#############..... Si5A2.2 (31Si?=Si ........#.# ########.###.######.#.# #.# ....)#.#.##.#####..#.#=. ....[...#.#.. #....#####...#...... #...#######...........###).)#######.##### #..............####### SiJSi+3.2 (32Si`Si,.# #..#.######.#.# #.# .# #..#.#....#.#.# #.# .# #.)#.#.##.#.#.# #.# .######..#.#=.#.#.#.# #.# .....[...#.#..#.#.#.# #.# ##.......#.####.#.#.# #.# Si #.###...#......#.#.# #.#  #.# #...########.#.# #.#  #.# #..........@...# #.#  #.###).)#######.#### #.#  #.##...)...####.#############.#  #.##......÷...................# ##.##.......#######..>Si.# ........<...# #.......## ##.##.......###.#############....  #..Si>.....# #####  #########Si&A4.2 (33Si-Si#.# #..#.######.#.# #.# #.# #..#.#....#.#.# #.# #.# #.)#.#.##.#.#.# #.# #.######..#.#=.#.#.#.# #.# #.....[...#.#..#.#.#.# #.##.#.####.#.#.# #.#SiMF #.###...#......#.#.# #.# #.# #...#.#.# #.# #.# #....# #.# #.###).[#.#### #.# #.##...)...####.##.#Si #.##......÷.......##.##.#######..>.#.<...# #.#.##.###.# #.#  ####.#####Si%Si+5.2 (34SiSiSivSiMT _Key pressed, stopping explore.Sin #.# #..#.######.#.# #.  #.# #..#.#....#.#.# #.  #.# #.)#.#.##.#.#.# #.  #.######..#.#=.#.#.#.# #.  #.....[...#.#..#.#.#.# #.  ###.#.####.#.#.# #. #.###...#......#.#.# #. #.# #...#.#.# #. #.# #.....# #. #.###).[#.#### #. #.##...)...####.##. #.##......÷......#.##Si{$.#######..>..<...# #.#.##.###.# #.#  ####.#####SiSiE86.2 (1.0) _SiSiSiwSiyWhere to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon SiUSi?g [?25h[?0cSig #.# #..#.######.#.##. beefyandbeef the Shooter#.# #..#.#....#.#.#Sig+#. Coglin#.# #.)#.#.##.#.#.##. Health: 41/41 ========================Si h#.######..#.#=.#.#.#.##. Magic: 5/5========================Si6h#.....[...#.#..#.#.#.##. AC: 3Str: 11  ###.......#.####.#.#.#Si`h#. EV: 11Int: 9#.###...#......#.#.##. SH: 0SihDex: 19#.# #...########.#.#Sih3#. XL:  5 Next: 31% Place: Dungeon:3#.# #........@.....#Sih#. Noise: ---------  Time: 2626.2 (0.0)#.###).[#######.####Sii#. a) +2 sling {Francis c) +0 sling {RaimundSi'i#.##...)...####.#############. Fire: a) +2 sling {Francisca} SiJi#.##......÷................... ####.##.......#######..>......... Siti..........<...# #................ ####.##.......###.#############..#..............#Sii #######.......##### Sii_k - 2 scrolls labelled XAWNAVA MOROMN (gained 1) _z - a scroll labelled ZEQAYN ZIDUTA Sii_j - 2 scrolls labelled EPHOKK AMUA (gained 1) _You see here a ring of magical power. Siiw_Key pressed, stopping explore.  What level of the Dungeon? (default 3, ? - help) Si [?25l[?1cSi5 44Si Si M#.# #..#.######.#.# #.# #.# #..#.#....#.#.# #.# #.# #.)#.#.##.#.#.# #.# #.######..#.#=.#.#.#.# #.# #.....[...#.#..#.#.#.# #.# ###.#.####.#.#.# #.#Si #.###...#......#.#.# #.##.# #...#.#.# #.##.# #..@....# #.##.###).[#Sil !.#### #.##.##...)...####.##.##.##......÷......#.##.Si #######..>.#<...# #.#.##.###.#Si 2.#.# Si 2# Si: Si <7.2 (1 _SiSiq.# #..#.#....#.#.# #.# .# #.)#.#.##.#.#.# #.# .######..#.#=.#.#.#.# #.# Si%r=.....[...#.#..#.#.#.# #.# #.......#.####.#.#.# #.#  #.###...#......#.#.# #.#  #.# #...########.#.# #.#  #.# #..............# Sir#.#  #.###).[#######@#### #.#  #.##...)...####.#############.#  #.##......÷...................# Sir##.##.#######..> ........<...# #........# Sir##.##.......###.#############....  #.......# ##########Si6sY#### #########Si`V8.2 (2Si\ )#.#.#######..#.#=. .....[...#.#. ##....##  #.###...#..... #...########.#.#...........###).[#######.####...)...########...÷.................. #...#######..>......###Sit@9.2 (3SiSi######..#.#=.#.#.#.# #.# ...[...#.#..#.#.#.# #.# #.......#.####.#.#.# #.# .###...#......#.#.# #.# #.# #...########.#.# #.# #.# #..............# #.# #.###).[#######.#### #.# #.##...)...####.#############.# #.##......÷.....@.............# #.##.#######..># .......<...# #........### #.##.......###.#############..... #....Si....# ###### #########  ######### Si Si $30.2 (4Si(Si..#.#=.#.#.#.# #.# [...#.#..#.#.#.# #.# .#.####.#.#.# #.# .###...#......#.#.# #.# .# #...########.#.# #.# .# #.......# #.# .###).[#######.#### #.# .##...)...####.#.# .##......÷......Si"# .##.#..>.# <...# #......# .##.###.######. .# Si;# Si@1.2 (5SiDSi%..[...#.#..#.#.#.# #.# #...#.####.#.#.# #.# # ###...#......#.#.# #.# # # #...########.#.# #.# # # #..............# #.# # ###).[#######.#### #.# # Si##...)...####.#############.# # ##......÷...................# # ##.#######@.># # .....<...# #........##### Si;##.......###.#############....... ......# ######## ##SifW#####  ######### Si Si@2.2 (6SiSigg-[...#.#..#.#.#.# #.# #.#.####.#.#.# #.# #....#......#.#.# #.# #.  #...#.#.# #.# #.  #.......# Sig#.# #.).[#######.#### #.# #. #...)...####.#.# #. #......÷........Sig# #. #.#######.@>.# #.Si hq<...# #.#####. #Si%hO.###.#.SiDhP# # Siqh SinSio*3.2 (7SiuSi|[...#.#..#.#.#.# #.# #.##.####.#.#.# #.# #.# #...#......#.#.# #.# #.# #...#.#.# #.# #.# #.......# #.# #.# #).[#.#### #.# #.# ...)...####.#.# #.# ......÷........# #.# .#######..@.# #.#<...# #.#####.# .###.#.## #  SiSiD*4.2 (8SiESiJY  There is a stone staircase leading down here.SiSiSii15.2 (9 _SiSi&4Si9  You climb downwards.Sim ######  #.$....  ##...!...  #........  #........  #O  #  #  ##....... Si_ ....... ....... .....$.O   ogre..............SiM====6.7 (10.5)SiSifj  ######  #.$....  ##...!...  #........  #........  #O.......  #@.......  #........  ##.......  .......  .......  .....$.  .......  .......  _The ogre shouts!  There is a stone staircase leading up here.Si/ ######  #.$....  ##...!...  #........  #........  #O.......  #@.......  #........  ##.......  ....... ....... .....$. Si~7 ....... ....... SiSiSi\ _An ogre is nearby!SiSiGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} Missiles (go to first with ()d - 12 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)Si~ Si9 SiLbeefyandbeef the ShooterCoglin######Health: 41/41 ========================#.$....Magic: 5/5========================##...!...AC: 3Str: 11#........EV: 11Int: 9#........SH: 0Dex: 19#O.......XL:  5 Next: 31% Place: Dungeon:4#@.......Noise: ====-----  Time: 2636.7 (0.0)#........a) +2 sling {Francis c) +0 sling {Raimund##.......Fire: a) +2 sling {Francisca} ...................$.O   ogre.............. _What level of the Dungeon? (default 3, ? - help) _There is a stone staircase leading down here.  You climb downwards. _The ogre sSihouts!  There is a stone staircase leading up here. _An ogre is nearby!Si Si@ SiSiTiNTiQRead which item? Scrolls  s - a scroll of butterflies  c - a scroll labelled QEIFOH PEST  d - 2 scrolls labelled LAKKOO YNESKOZ  e - a scroll labelled NAUF NANAOC  h - a scroll labelled YBAUZUYSAO TiT j - 2 scrolls labelled EPHOKK AMUA  k - 2 scrolls labelled XAWNAVA MOROMN TiS l - a scroll labelled VOSMAI VOVO  m - a scroll labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL Ti u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - a scroll labelled ZEQAYN ZIDUTA Ti[!] read|quaff[?] describe selectedTi}TiTibeefyandbeef the ShooterCoglin######Health: 41/41 ========================#.$....Magic: 5/5========================##...!...AC: 3Str: 11#........EV: 11Int: 9#........SH: 0Dex: 19#O.......XL:  5 Next: 31% Place: Dungeon:4#@.......Noise: ====-----  Time: 2636.7 (0.0)#........a) +2 sling {Francis c) +0 sling {Raimund##.......Fire: a) +2 sling {Francisca} ...................$.O   ogre.............. _What level of the Dungeon? (default 3, ? - help) _There is a stone staircase leading down here.  You climb downwards. _The ogre sTihouts!  There is a stone staircase leading up here. _An ogre is nearby!Ti3 O.  As you read the scroll labelled LAKKOO YNESKOZ, it crumbles to dust.  You assume a fearsome visage. The ogre looks frightened!  It was a scroll of fear.Ti]O(fleeing)TiJ----7.7 (1TiTi// _d -> f - a scroll of fearTiV #########.$....##...!#......#O#..#<#.#..#..#......$#........#..##.Ti[ 4O.Tiyc Tid C----8Tii Til  Ti@ *#########.$....##...!#O.....#..#.#<#..##.......#####.#......$#..#.[##.## Ti 5O. Ti) <9 Ti0  TiS4 # _Found a robe. TiX##.$....####O..!..............<.#######.......##### $...[## #..####### Ti. Ti>O Ti-'40 Ti TiJ Ti@##O$....## ##...!....##.##.##.##<.##.#######.#.######.# Ti@(#......$...##.##.[###.#  TiM<1 TiT TiJV TiM #######  ##.O....## #...!....#.< #..########.....####.#......$...# TiO   ogre (fleeing)..####### Ti+ C$O Tim Ti &2 Tit Ti Ti'p#######beefyandbeef the Shooter##.$O...##Coglin##...*....##Health: 41/41 ========================#....*.....#Magic: 5/5========================#....*.....#AC: 3Str: 11#...*......#EV: 11Int: 9#<..*......#SH: 0Dex: 19#...*......#XL:  5 Next: 31% Place: Dungeon:4######..@.....##Noise: ---------  Time: 2642.7 (0.0)...............#a) +2 sling {Francis c) +0 sling {Raimund#####..........#Fire: a) +2 sling {Francisca} #... Ti$qm...$...##..........##.........[#O   ogre (fleeing)##........###.......##..####### _d -> f - a scroll of fear _Found a robe.  Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (fleeing, 78% to hit) Ti/ #######beefyandbeef the Shooter##.$O...##Coglin##...)....##Health: 41/41 ========================#....).....#Magic: 5/5========================#....).....#AC: 3Str: 11#...)......#EV: 11Int: 9#<..)......#SH: 0Dex: 19#...)......#XL:  5 Next: 31% Place: Dungeon:4######..@.....##Noise: ---------  Time: 2642.7 (0.0)...............#a) +2 sling {Francis c) +0 sling {Raimund#####..........#Fire: a) +2 sling {Francisca} #... TiR z...$...##..........##.........[#O   ogre##........###.......##..#######Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (fleeing, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  Your attack snaps the ogre out of its fear. Tin You shoot a sling bullet. The sling bullet hits the ogre.  Your attack snaps the ogre out of its fear.  The ogre is lightly wounded.  You shoot a sling bullet.  The ogre is lightly wounded. Ti C.O Ti <..... Tip i===3.9 (1.2Rev _ Til  Til Ti0#######beefyandbeef the Shooter##.$....##Coglin##...O....##Health: 41/41 ========================#....*.....#Magic: 5/5========================#....*.....#AC: 3Str: 11#...*......#EV: 11Int: 9Ti1#<..*......#SH: 0Dex: 19#...*......#XL:  5 Next: 31% Place: Dungeon:4######..@.....##Noise: ===------  Time: 2643.9 (0.0)...............#a) +2 sling {Francis c) +0 sling {Raimund#####..........#Fire: a) +2 sling {Francisca} Ti1#......$...#Rev #..........#Ti1#.........[#O   ogre##........###.......##Ti@2..#######The sling bullet hits the ogre. _The ogre is lightly wounded.  Fire: a) +2 sling {Francisca}Tio2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineTi2aAim: an ogre, wielding a +0 giant club (lightly wounded, 78% to hit)Ti.#######beefyandbeef the Shooter##.$....##Coglin##...O....##Health: 41/41 ========================#....).....#Magic: 5/5========================#....).....#AC: 3Str: 11#...)......#EV: 11Int: 9#<..)......#SH: 0Dex: 19#...)......#XL:  5 Next: 31% Place: Dungeon:4######..@.....##Noise: ===------  Time: 2643.9 (0.0)...............#a) +2 sling {Francis c) +0 sling {Raimund#####..........#Fire: a) +2 sling {Francisca} #Tia......$...#Rev #..........##.........[#O   ogre##........###.......##..#######Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is moderately wounded.TiwKNShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (lightly wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is moderately wounded.TiQ!OTi<.....Tij5.1 (1.2Rev+ _TiTiTiT #######beefyandbeef the Shooter##.$....##Coglin##...!....##Health: 41/41 ========================#...O......#Magic: 5/5========================#...*......#AC: 3Str: 11#...*......#EV: 11Int: 9#<..*......#SH: 0Dex: 19#...*......#XL:  5 Next: 31% Place: Dungeon:4######..@.....##Noise: ===------  Time: 2645.1 (0.0)...............#a) +2 sling {Francis c) +0 sling {Raimund#####..........#Fire: a) +2 sling {Francisca} [33TiU /m#......$...#Rev+ #..........##.........[#O   ogre##........###.......##..#######You shoot a sling bullet. The sling bullet hits the ogre. _The ogre is moderately wounded.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit)Ti7 #######beefyandbeef the Shooter##.$....##Coglin##...!....##Health: 41/41 ========================#...O......#Magic: 5/5========================#...)......#AC: 3Str: 11#...)......#EV: 11Int: 9#<..)......#SH: 0Dex: 19#...)......#XL:  5 Next: 31% Place: Dungeon:4######..@.....##Ti7 Noise: ===------  Time: 2645.1 (0.0)...............#a) +2 sling {Francis c) +0 sling {Raimund#####..........#Fire: a) +2 sling {Francisca} #......$...#Rev+ #..........##.........[#O   ogre##........###.......##..#######Fire: a) +2 sling {Francisca}Ti8 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  Ti|8 GThe ogre is severely wounded.Ti+ )))Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  The ogre is severely wounded.  The sling bullet closely misses the ogre.TiDC.OTiFE.OTi)Qy$...6.4 (1.3 _TiXTi[Tis )) You shoot a sling bullet. The sling bullet hits the ogre.TiJ )  The ogre is almost dead.You shoot a sling bullet. The sling bullet hits the ogre.TiP (Tif &..Ti* Ti #######beefyandbeef the Shooter##.$....##Coglin##...!....##Health: 41/41 ========================Ti! y#..........#Magic: 5/5========================#..........#AC: 3Str: 11#...)......#EV: 12Int: 9#<.........#SH: 0Dex: 19TiM 0#..........#XL:  5 Next: 108% Place: Dungeon:4######..@.....##Ti Noise: ===------  Time: 2647.7 (1.3)...............#a) +2 sling {Francis c) +0 sling {Raimund#####..........#Fire: a) +2 sling {Francisca} Ti #......$...#Rev* #..........##.........[#Ti ##........###.......##..#######You shoot a sling bullet. Ti _The sling bullet closely misses the ogre.You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is almost dead.You shoot a sling bullet. The sling bullet hits the ogre. Ti9 3_You kill the ogre!TiE The sling bullet hits the ogre.  The ogre is almost dead. Ti _You kill the ogre!  Your Dodging skill increases to level 3!  You have reached level 6!Ti /  --more--Ti C7/476/66 4% Ti^ J _TiTiTiTiTi3TiTi+##.$....##...!.#..........# #..........# #...)# #<.........# #..# ######........## ....... ######  #......$...# #....# #.[###Ti,h#..####### Ti8TiR9<---80 _Ti&@TiK##...!#..........# #..........# #...)# #<.........# #..# ######........## ....... ######  #......$...# #....# #.[# ##TiF#..########.#TiTi}---9.7 (2Rev+ TibTi#..........# #..........# #...)# #<.........# #..# ######........## ....... ######  #.# #....# #.[# ### #..########.#..Ti)A50.7 (3Ti+Ti6Ti7*1.7 (4Ti==Ti~ )<....#######........##...............#####...... ..[## ## #. _You now have 175 gold pieces (gained 9).Ti@2.7 (5TiLTi[ )<....#######........##...............#####...... ..[## ## Rev+ Ti@3.7 (6Ti"Ti(#Ti)Ti0+TiÙTiJGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} TisBMissiles (go to first with ()d - 12 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)TiǗ Ti Ti, R#...)......#beefyandbeef the Shooter#<.........#Coglin#..........#Health: 47/47 ========================######........##Magic: 6/6Ti ========================...............#AC: 3Str: 11#####..........#EV: 12Int: 9#..........#SH: 0Dex: 19#..........#Tiآ \XL:  6 Next:  4% Place: Dungeon:4#......@..[#Noise: ---------  Time: 2653.7 (0.0)Ti ##........##a) +2 sling {Francis c) +0 sling {Raimund#.......##Ti Fire: a) +2 sling {Francisca} #..#######Rev+ #.#..The ogre is almost dead.You shoot a sling bullet. The sling bullet hits the ogre. _You kill the ogre!Your Dodging skill increases to level 3! Ti _You have reached level 6! _You now have 175 gold pieces (gained 9).Tiϧ TiH Ti Ti Ti Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy63% 2b - Eringya's Surprising Crocodile Summoning99% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitTi&TimTi*R#...)......#beefyandbeef the Shooter#<.........#Coglin#..........#Health: 47/47 ========================######........##Magic: 6/6Ti========================...............#AC: 3Str: 11#####..........#EV: 12Int: 9#..........#SH: 0Dex: 19#..........#TiXL:  6 Next:  4% Place: Dungeon:4#......@..[#Noise: ---------  Time: 2653.7 (0.0)##........##Tia) +2 sling {Francis c) +0 sling {Raimund#.......##Fire: a) +2 sling {Francisca} TiM#..#######Rev+ #.#Tiy..The ogre is almost dead.You shoot a sling bullet. The sling bullet hits the ogre. Ti_You kill the ogre!Your Dodging skill increases to level 3! _You have reached level 6! Tiı?_You now have 175 gold pieces (gained 9).Ti>P  Okay, then.TiĸTiTi. _Tis33))))))TiTi<......===4.9 (1.2Rev Ti>Ti@2 _You shoot a sling bullet. x2Tiy3))))))Ti5TiCH......6.1TiTi2 _You shoot a sling bullet. x2$Ti$TiK$Ti$TiQ%Ti8.....%Ti%Ti%TiU' #....# #...)......# #<.# %TiU..# ####### .....######%Ti)V^.# #.# #..# ...[##..##%TiRev* +TiZ+Tif _You encounter a kobold. It is wielding a +0 dagger and quivering stones.+Ti\% )))) You shoot a sling bullet. The sling bullet hits the gnoll!+Ti )The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll!+Ti'K   kobold (missile, wandering)+Ti*> u .KYou kill the gnoll!+Ti> 9 j+Ti> 0The kobold shouts!+TiGJ o ..).jj   gnollK   kobold (missile)You encounter a gnoll. It is wielding a +0 whip.+TiM 5236.6 (1.2+TiT +TiC[ 9 _The gnoll shouts! You hear a shout!+TiTt u )))))))You shoot a sling bullet.+Ti  The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.+Ti ;j.+Ti .)..jK.  The kobold is moderately wounded.+Ti D(((((+Ti9 f.).@.+Ti ,7.7 (1.1+Ti +Ti# m _The kobold throws a stone. The stone barely misses you.,Tit )You shoot a sling bullet. The sling bullet hits the kobold.,Tio{M)))),Ti- ) You kill the kobold!You shoot a sling bullet. The sling bullet hits the gnoll.,TiK.j,Ti, J  The gnoll is moderately wounded.,Ti.)..J   endoplasm,Ti,9.0 (1.3,Ti,Ti [ _You encounter an endoplasm.,Ti[ u )))))))You shoot a sling bullet.,Ti  The sling bullet completely misses the gnoll.You shoot a sling bullet.,Tim Lj),Ti o !J.,Tiq J.j,Tis jThe sling bullet barely misses the gnoll.,Tiu &J.,TiX )...).j   gnoll boudaj   gnollJ   endoplasm,TiG .700.2 (1.2,Ti ,Ti v _You encounter a gnoll bouda. It is wielding a +0 whip.,TiM )) You shoot a sling bullet. The sling bullet hits the gnoll.,Ti] )  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.,Tid J   endoplasm,Ti Cj.,Ti 2)J,Ti =).,Ti0 481.5 (1.3,Ti ,Tib I _You kill the gnoll!,Ti m )))))))You shoot a sling bullet.,Ti  The sling bullet barely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.,TiW .J,Ti ..).J).2.6 (1.1,Ti,Ti] _The endoplasm is almost dead.-Ti-s )  You shoot a sling bullet. The sling bullet hits the endoplasm.-Ti<))-Tibs )))))You kill the endoplasm!-TiS.j-TiKt..).)).-Ti,3.8 (1.2-Ti-Ti/ _You shoot a sling bullet.-Ti )))) You shoot a sling bullet. The sling bullet hits the gnoll bouda.-Ti)  The gnoll bouda is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll bouda.-Ti  jThe gnoll bouda is heavily wounded. jYou encounter a gnoll. It is wielding a +0 flail.-TiQj).j.-TiB# ))..j   gnoll (swift)  You encounter a gnoll. It is wielding a +0 halberd.-Ti'5.0-TiT-Tir2 _The gnoll leaves your sight.-Ti )You shoot a sling bullet. The sling bullet hits the gnoll bouda!-Ti)))j   gnoll (swift)-TiIrt ))))You kill the gnoll bouda!-Tiu.jj-Tin jYou shoot a sling bullet.-TiJj)-Ti85j.-TiF.j-Tip.jj)).jj 3 gnolls (1 polearm, 2 wandering, sw…)-Ti 88/48426.2-Ti]-Tiip _You encounter a gnoll. It is wielding a +0 club.-Ti^w))))j1  You shoot a sling bullet. _You encounter a gnoll. It is wielding a +0 club.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll.  The gnoll shouts!-Ti@The sling bullet hits the gnoll.  The gnoll shouts!  The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet closely misses the gnoll.sling bullet hits the gnoll.-Tiu .jThe gnoll is heavily wounded.-Ti\vJ)j-TiGw?)j-Ti z3j.-Ti|F)j-Ti}G)j-Ti!f.jswift)-Tiu'7.4-Ti3-Ti' _The gnoll shouts!-Ti\ )You shoot a sling bullet. The sling bullet hits the gnoll.-Tie  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.-TiEe F)j-Tie 3j.-Tif E)j-Tiq -Tiwq ,8.7 (1.3-Tix -Ti{ ^ _The gnoll is severely wounded.-Ti& o )  You shoot a sling bullet. The sling bullet hits the gnoll!-TiQ, , 2-Ti ))You kill the gnoll!You shoot a sling bullet. The sling bullet hits the gnoll.-Ti 8 J)j-Ti< )jThe gnoll is severely wounded.-TioE )-TiI d2---69.8 (1.1-TiQ -TirT E _The gnoll hits you from afar with a +0 halberd.-Ti19 )You shoot a sling bullet. The sling bullet hits the gnoll!-Ti? g)   gnoll (-Ti ))))))You kill the gnoll!You shoot a sling bullet.-TiuKJ)j-TiSx..)))j)-TiAWf3---5111.1 (1.3-Ti_-Tibc _The sling bullet completely misses the gnoll..Tii ) You shoot a sling bullet. The sling bullet hits the gnoll..TiU ))))))The gnoll is moderately wounded.You shoot a sling bullet..TixF)j.Ti ..)))  The sling bullet closely misses the gnoll.0.Tiņ2-2.4.Tim.Ti8 _The gnoll hits you with a +0 club..Tiw m )))))))You shoot a sling bullet..Ti  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll..Ti" ..))))jThe gnoll is severely wounded..Ti# ,3.5 (1.1.TiV, .Ti_-  .Ti- E_The gnoll closely misses you..Ti\ m )))))))You shoot a sling bullet..Ti  The sling bullet barely misses the gnoll.You shoot a sling bullet..Tiu ..))))j  The sling bullet barely misses the gnoll..Ti+v U1-4.6.Ti"~ .Tiz r _The gnoll is no longer moving quickly. The gnoll misses you./Ti&y  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage./Tiz )))))))The gnoll is severely wounded.You shoot a sling bullet./Ti& /TiM..))))jThe sling bullet closely misses the gnoll./Tif[39-5.9 (1.3/Tio& _The gnoll hits you with a +0 club. The gnoll completely misses you./Ti3 )You shoot a sling bullet. The sling bullet hits the gnoll./Tij(/Tibq )))))))You kill the gnoll!/TiE..)))))/TiBN-67.1 (1.2/Ti/Ti7/ _You shoot a sling bullet./Tip I/Tixq H _No target in view!0Ti O....†0Ti0Ti0Ti90TiO!k40=---80 _0Ti'0Ti[/\---9.1 (20TiS80TiK?A20.1 (30TiD0TiN0TiQOa1.1 (4Rev+ 0Ti)V0Tic0Tidb1=2.1 (50TiEl0Ti`@3.1 (60TiT0Ti@4.1 (70Tiԥ0Ti0Ti|0Ti20Ti3=0Tih$5.1 (80Ti.Rev 0Ti)0Ti_0Ti0Ti#6.1 (90Ti80TiD7.1 (10.0)0Ti!8.1 (113=9.1 (120Ti/X30.1 (130Tih6A1.1 (140TiH0TiQ0Ti*RY4=2.1 (150Tid0Tir0Tir0Tir$3.1 (160Tiz0TiA4.1 (170Ti0TiRA5.1 (180TiI0Tip0Ti8c5=6.1 (190Ti0TiʷA7.1 (200Tis0TiKA8.1 (210Tis0Tio6=9.1 (220Ti~0Ti0Ti,40.1 (230Ti0TieA1.1 (240Ti0Ti0Ti$2.1 (250TiS&0Ti5y7=3.1 (260Ti=0Ti HA4.1 (270TiGP0Ti>ZA5.1 (280Tib0TijA6.1 (290Tir0Ti2}0Ti}R8=7.1 (300Ti00Ti  ## ## # # #...) #<## #.#.))))@.....†.).#..0TiB #. # # ## # #..  #.# _HP restored.0Ti4A8.1 (310Ti0Ti$  Things that are here:0Tii  ## ## # # #...) #<## #.#0Ti/j.)))@).....†.).#.. ##.## #. # ## # #..  #.#a +0 club; a +0 flail0Tiu0Ticv29.1 (32 _0Ti~0Ti  ## ## # # #...) #<## #.#0TiI.))@)).....†.).#.. ##.#### ##. ## ## # #..  #.#Items here: )) [ †.0Ti0TiS350.1 (33 _0Ti0Ti7xz  ## ## # # #... #<## #.#.)@))).....†.).#.# ##.##### # #. # # ## # #..  #.#You see here a +0 whip.0Ti0TiN=1.1 (34 _0Ti0Ti$  Things that are here:0TiR`   # # #<########## #>........##############))))).....†.....@.#############...# #####.##### # #.  # # ## # #.a +0 whip; a +0 plate armour; a gnoll corpse0Ti{J2.1 (350Ti@0TirQ _Found a stone staircase leading down.  Things that are here:0Ti | _a +0 dagger; 3 stones; a kobold corpse1Tiy))).1Ti1Ti M  # # #<########### #.>........##############.))))).....†.....).#############.# ######.##### # #.  # # ### 1Ti1Tig73.1 (1.0) _1Tix%1Ti # # # ## ##.>.#####.))))).....†#.).###...# ##.##### # #.. # #.. ...##?# # #. # 1Ti:.. #.  .. 1Ti1Ti{*4.1 (21Ti1Tiud #  #.>. #.))))).....† #.).# #...#  ######.#####  #...  #..#. ...#.. ##?## ##  #.  .. # 1TiB@5.1 (31Ti+1Ti  ############.>........############.))))).....†...).############.....# ######@##### #....# #..#.#...#...##?## ###.#1Tiԝ1Ti*6.1 (41Ti1Ti! v############ #.>........########### #........))))).....†.. #........).########### #..........# 1Tia M ######.##### #@...#  #..#.# ...#...1Ti ##?## ### #.1TiM # ..# .#. . .1Ti@7.1 (51TiR 1Ti ############.>........###########.))))).....†..).###########.....# #####.#### #....# 1Ti1#.##.....#...#..##?## ####....#1Tia.# #1Ti1Ti#8.1 (61Ti1Ti ############.>........###########.))))).....†..).###########.....# #####.#### #....# ####..#.##...@.#...#..##?## ###1Ti. #.# ...#.#.1Ti1Ti*9.1 (71TiW1Tis .>........###########.))))).....†...).###########.....# #####.#### #....# ####..#......#...1Titr#..##@## ####. #.# .. .##.# ##..1Ti1Ti]+60.1 (81Ti͇1TiҒ1Ti*1.1 (91Ti1TicF .))))).....†...).###########.....# 1Tic]#####.#### #....# ####..##.....#...1Tis#..##.## ### #@# .. #..# #.#.1Ti###. _m - 2 scrolls labelled AHUVOCH DEPREJ (gained 1)1Ti]1Ti'2.1 (10.0)1Ti 1Tiv{ ).###########.....# #####.#### #....# ####..#.....#...#..##.## ### ##.# .. #..# #.#...#1Ti"| #.. .###.1Ti 1Tig+3.1 (111Ti 1Ti02 #.). #..........# ######.##### #....# ####..#.# #.....#... #..##.## ### #. ##.# .. #@.# .# #.#...# #....### #.#.## #. .# .. ##1Tit ##.#.1TiA4.1 (121Ti 1Tij #.1Ti:k).#1TirkH#..........# 1Tik\######.##### 1TikX#....# 1Tile####..#.# 1TiMlr#.....#... 1Til|#..##.## ### 1Tilc#. ##.# 1Tile.. #.@# 1Ti-m.# #.#...# 1Tidmq#....### 1TimD#.#.##1Tim!1TiRnP#. .#1Tin0.. ##1TiEwc##.#.1Ti}1Ti1Ti~$5.1 (131Ti1Ti.#..........# ######.#####  #....# ####..#.# #.....#...#..##.## ####. ##.# ####... #..##......#.# #.#@..#. #....### #.#.## 1Ti'#...#..#####.. 1Ti1TiI+6.1 (141Tiz1Ti>S#..........# #######.##### 1TiiS##....# #####..#.# 1TiSN##.....#... 1TiSz#..##.## ### #1TiS#. ##.# #####.#.. #..##.1TiS#..# #.#.@.# 1TiSd.#....### 1TiT#.#.## #.1Ti!TF..#..##1TiBTY###. 1Tiq[1Ti[+7.1 (151Ti_1Tin6#..........# #.######.##### #.#....# #.####..#.# ##.....#... ##..##.## ### #.#. ##.#######.#... #..##.#..# #.#..@# .. #....### #.#.## #...#..#####.#.1TiA8.1 (161Ti1Ti[M...).############..........######.##### #....###..#.# # #.....#...  #.##.## ###  #. ##.####### # .. #..##@.......#...# #.#...####.....#....####.#.###...#.#1TixcA9.1 (171Tih1Til#.).#.#..........# #.######.##### #.#....# #.####..#.# ##.#.....#... #.#..##.## ### .#.#. ##.#######...##.#.. #..##.# #.. 1Ti6.# #.#...####...# .. #....### ##.#.###...#..#####.#.1TiB70.1 (181Ti1Ti= #.).#.#..........# #.######.##### #.#....# #.####..#.# ##.#.....#... ##.#..##.## ### ..#..##. ##.#######...# #.# .. #..##.# #.. .# #.#...####...# .. #....### ## #.#.###...#..#####1Ti> +. 1TiF 1TiG +1.1 (191TiK 1Ti x#.).#.#..........# #.######.##### #.#....# #.####..#.# ## ##.#.....#... ..##.#..##.## ### ..#..##. ##.#######...# #.# .. #..##.# #.. .# #.#...####...# .. #....### ### #.#.## 1TiT 1Ti̶ +2.1 (201Ti5 1Ti #.).#.#..........# #.######.##### #.#....# #.####..#.# ##### ##.#.....#... ....##.#..##.## ### ......# #..##. ##.#######...# #.# .. #..##.# #.. .# #.#...####...# .. #....### .### #.#.## )##...# ## 1Tim) J3.1 (211Ti/ 1Ti1 ' _Found a hand axe.4Tic 4Tic 4Tih 4Tij 5TiW5TiX}Gear: 4/52 gear slots (Left/Right to switch category) 5Ti-Y6Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} Missiles (go to first with ()5TiNYd - 12 poisoned darts Armour (go to first with [) 5TiyYI b - a +0 leather armour (worn)6Ti6TiC6TiN #........).#############..... beefyandbeef the Shooter#..........##..... Coglin######.######..... Health: 48/48 ========================#....##..... Magic: 6/6========================####..#.# ##### ##.... AC: 3Str: 116Ti#.....#... ....### #.... EV: 12Int: 9#..##.## ### ......# #..### SH: 0Dex: 19#. ##.#######...##.#XL:  6 Next: 56% Place: Dungeon:46Tih.. #..##....@...# #..Noise: ---------  Time: 2773.1 (0.0).# #.#...####...# ..a) +2 sling {Francis c) +0 sling {Raimund#....### .###Fire: a) +2 sling {Francisca} #.#.## )##...###..#####.#.a +0 whip; a +0 plate armour; a gnoll corpse _Found a stone staircase leading down.  Things that are here: _a +0 dagger; 3 stones; a kobold corpse _m - 2 scrolls labelled AHUVOCH DEPREJ (gained 1) _Found a hand axe.6Ti6Ti;6Ti@6Ti6Ti 6Ti Drink which item? Potions  w - a potion of heal wounds  d - a fuming amethyst potion  f - a murky pink potion  o - a fuming sapphire potion 6Ti! p - a sapphire potion [!] read|quaff[?] describe selected7Ti 7TiH 7Ti\ 7Tii%  #........).#############..... beefyandbeef the Shooter#..........##..... Coglin######.######..... Health: 48/48 ========================#....##..... Magic: 6/6========================7Ti% ####..#.# ##### ##.... AC: 3Str: 11#.....#... ....### #.... EV: 12Int: 9#..##.## ### ......# #..### SH: 0Dex: 197Ti& !#. ##.#######...##.#XL:  6 Next: 56% Place: Dungeon:4.. #..##....@...# #..Noise: ---------  Time: 2773.1 (0.0).# #.#...####...# ..a) +2 sling {Francis c) +0 sling {Raimund#....### .###Fire: a) +2 sling {Francisca} 7Ti& #.#.## )##...###..###7Ti& ##.#.7Ti' a +0 whip; a +0 plate armour; a gnoll corpse _Found a stone staircase leading down.  Things that are here: 7Ti6' _a +0 dagger; 3 stones; a kobold corpse _m - 2 scrolls labelled AHUVOCH DEPREJ (gained 1) _Found a hand axe.7Ti. n  Okay, then.7Ti3 7Ti6 . _8Tij8Ti)nWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}[?] describe selected [!] equip|wield|wear[tab] equip|unequip 8TiL 8Ti 8Ti  #........).#############..... beefyandbeef the Shooter#..........##..... Coglin######.######..... Health: 48/48 ========================#....##..... Magic: 6/6========================####..#.# ##### ##.... AC: 3Str: 11#.....#... ....### #.... EV: 12Int: 9#..##.## ### ......# #..### SH: 0Dex: 198Ti #. ##.#######...##.#XL:  6 Next: 56% Place: Dungeon:4.. #..##....@...# #..Noise: ---------  Time: 2773.1 (0.0).# #.#...####...# ..a) +2 sling {Francis c) +0 sling {Raimund#....### .###Fire: a) +2 sling {Francisca} #.#.## )##...###..#####.#. 8Ti $_Found a stone staircase leading down.  Things that are here: _a +0 dagger; 3 stones; a kobold corpse _m - 2 scrolls labelled AHUVOCH DEPREJ (gained 1) _Found a hand axe. 8Ti9 6_Okay, then.8Ti P  Okay, then.8TiT 8Tih 8Ti\ . _9Ti9TiQuiver which action? ([-] to clear)  a - Fire: a) +2 sling {Francisca} (quivered)b - Throw: 12 darts (poison) [*/%] inventory [^] all abilities[!] focus mode: off|on:Tiyy:TiR- #........).#############..... beefyandbeef the Shooter#..........##..... Coglin:Tid######.######..... Health: 48/48 ========================#....##..... Magic: 6/6========================####..#.# ##### ##.... AC: 3Str: 11#.....#... ....### #.... EV: 12Int: 9#..##.## ### ......# #..### SH: 0Dex: 19:Tiw!#. ##.#######...##.#XL:  6 Next: 56% Place: Dungeon:4.. #..##....@...# #..Noise: ---------  Time: 2773.1 (0.0).# #.#...####...# ..a) +2 sling {Francis c) +0 sling {Raimund#....### .###Fire: a) +2 sling {Francisca} :Ti׆#.#.## )##...###..#####.#.Things that are here: _a +0 dagger; 3 stones; a kobold corpse _m - 2 scrolls labelled AHUVOCH DEPREJ (gained 1) :TiEt_Found a hand axe. _Okay, then. _Okay, then.:Ti :Ti֍:TiڏGTi? GTiB Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} Missiles (go to first with ()d - 12 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)HTiP Potions:  Potions !  w - a potion of heal wounds  o - a fuming sapphire potion  p - a sapphire potion  f - a murky pink potion  d - a fuming amethyst potionHTi[q vScroll Scroll?  s - a scroll of butterfliesc - a scroll labelled QEIFOH PEST  f - a scroll of fearj - 2 scrolls labelled EPHOKK AMUA  e - a scroll labelled NAUF NANAOC  k - 2 scrolls labelled XAWNAVA MOROMN  h - a scroll labelled YBAUZUYSAO  l - a scroll labelled VOSMAI VOVO  m - 2 scrolls labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL HTiq u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - a scroll labelled ZEQAYN ZIDUTAITiy Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons) ITiEy W a - a +2 sling (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} Missiles (go to first with ()  d - 12 poisoned darts Armour (go to first with [) ITiay L b - a +0 leather armour (worn)JTi Potions:  Potions !  w - a potion of heal wounds  o - a fuming sapphire potion  p - a sapphire potion  f - a murky pink potion  d - a fuming amethyst potionKTi-+Scroll Scroll?  s - a scroll of butterfliesc - a scroll labelled QEIFOH PEST  f - a scroll of fearj - 2 scrolls labelled EPHOKK AMUA  e - a scroll labelled NAUF NANAOC  k - 2 scrolls labelled XAWNAVA MOROMN  h - a scroll labelled YBAUZUYSAO  l - a scroll labelled VOSMAI VOVO  m - 2 scrolls labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - a scroll labelled ZEQAYN ZIDUTALTiԉ Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +2 sling (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} LTi#HMissiles (go to first with ()  d - 12 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)MTiJ Potions:  Potions ! MTiSKB w - a potion of heal wounds  o - a fuming sapphire potion  p - a sapphire potion  f - a murky pink potion  d - a fuming amethyst potionNTi2MScroll Scroll?  s - a scroll of butterfliesc - a scroll labelled QEIFOH PEST  f - a scroll of fearj - 2 scrolls labelled EPHOKK AMUA  e - a scroll labelled NAUF NANAOC  k - 2 scrolls labelled XAWNAVA MOROMN  h - a scroll labelled YBAUZUYSAO  l - a scroll labelled VOSMAI VOVO  m - 2 scrolls labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT NTil2 q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - a scroll labelled ZEQAYN ZIDUTAPTild Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +2 sling (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} Missiles (go to first with ()  d - 12 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)QTi0: Potions:  Potions !  w - a potion of heal wounds  o - a fuming sapphire potion  p - a sapphire potion  f - a murky pink potion  d - a fuming amethyst potionRTiXScroll Scroll?  s - a scroll of butterfliesc - a scroll labelled QEIFOH PEST  f - a scroll of fearRTi2j - 2 scrolls labelled EPHOKK AMUA  e - a scroll labelled NAUF NANAOC  k - 2 scrolls labelled XAWNAVA MOROMN  h - a scroll labelled YBAUZUYSAO  l - a scroll labelled VOSMAI VOVO  m - 2 scrolls labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT RTiۄ q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE RTi: z - a scroll labelled ZEQAYN ZIDUTARTiK Potion Potion!  w - a potion of heal woundso - a fuming sapphire potion  p - a sapphire potion  f - a murky pink potiond - a fuming amethyst potionSTiA+Scroll Scroll?  s - a scroll of butterfliesc - a scroll labelled QEIFOH PEST  f - a scroll of fearj - 2 scrolls labelled EPHOKK AMUA  e - a scroll labelled NAUF NANAOC  k - 2 scrolls labelled XAWNAVA MOROMN  h - a scroll labelled YBAUZUYSAO  l - a scroll labelled VOSMAI VOVO  m - 2 scrolls labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - a scroll labelled ZEQAYN ZIDUTASTiM[d Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +2 sling (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} Missiles (go to first with ()  d - 12 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)STiG  Potions:  Potions !  w - a potion of heal wounds  o - a fuming sapphire potion  p - a sapphire potion  f - a murky pink potion  d - a fuming amethyst potionTTiDCGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +2 sling (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} Missiles (go to first with ()  d - 12 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)TTiv Potions:  Potions !  w - a potion of heal wounds  o - a fuming sapphire potion  p - a sapphire potion  f - a murky pink potion  d - a fuming amethyst potionUTib Scroll Scroll?  s - a scroll of butterfliesc - a scroll labelled QEIFOH PEST  f - a scroll of fearj - 2 scrolls labelled EPHOKK AMUA  e - a scroll labelled NAUF NANAOC  k - 2 scrolls labelled XAWNAVA MOROMN  h - a scroll labelled YBAUZUYSAO  l - a scroll labelled VOSMAI VOVO  m - 2 scrolls labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC UTi}c v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - a scroll labelled ZEQAYN ZIDUTAVTid Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +2 sling (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} Missiles (go to first with ()  d - 12 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)VTi@ VTiG VTiO  #........).#############..... beefyandbeef the Shooter#..........##..... Coglin######.######..... Health: 48/48 ========================#....##..... Magic: 6/6========================####..#.# ##### ##.... AC: 3Str: 11#.....#... ....### #.... EV: 12Int: 9#..##.## ### ......# #..### SH: 0Dex: 19VTiO !#. ##.#######...##.#XL:  6 Next: 56% Place: Dungeon:4.. #..##....@...# #..Noise: ---------  Time: 2773.1 (0.0).# #.#...####...# ..a) +2 sling {Francis c) +0 sling {Raimund#....### .###Fire: a) +2 sling {Francisca} VTiO #.#.## )##...###..#####.VTiP #.Things that are here: _a +0 dagger; 3 stones; a kobold corpse _m - 2 scrolls labelled AHUVOCH DEPREJ (gained 1) _Found a hand axe. VTiJP \_Okay, then. _Okay, then.VTiW VTi!X VTiz] VTi_ XTiG X[?25h[?0c  Search for what [? for help]? ZTi [?25l[?1cZTi gravZTi ZTin ZTi X _Can't find anything matching that.\Ti\Ti3\Ti\TiԐlTilTilTilTizlTi lTi JGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} lTi BMissiles (go to first with ()d - 12 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)mTiamTimTi #........).#############..... beefyandbeef the Shooter#..........##..... Coglin######.######..... Health: 48/48 ========================#....##..... Magic: 6/6========================####..#.# ##### ##.... AC: 3Str: 11#.....#... ....### #.... EV: 12Int: 9#..##.## ### ......# #..### SH: 0Dex: 19#. ##.#######...#mTi#.#XL:  6 Next: 56% Place: Dungeon:4.. #..##....@...# #..Noise: ---------  Time: 2773.1 (0.0).# #.#...####...# ..a) +2 sling {Francis c) +0 sling {Raimund#....### .###Fire: a) +2 sling {Francisca} #.#.## )##...###..#####.#. _m - 2 scrolls labelled AHUVOCH DEPREJ (gained 1) _Found a hand axe. _Okay, then. mTi_Okay, then.Search for what [? for help]? grav _Can't find anything matching that.mTimTimTit mTimTiwV ...........##..........mTiY mTi۷ U#.).#.#.# #.######.##### #.#....# #.####..#.# ###### ##.#.....#... .....### #.#..##.## ####......# #..##. ##.#######...# #.# .. #..##.....@..# #..  .# #.#...####...# .. #....### #.### #.#.## .)##...# .##..### .###. .#. #.mTi( mTig 14.1 (1 _mTi mTi ) M))))).....†....).############..........######.##### #....# .###..#.# ####### # #.....#... .....### #......##.## ####......# #..#### #. ##.####### #.# .. #..##......#...# #.#...####.....#....### #.###..#.mTiZ0 @5.1 (2mTi7 mTi M>..##############))))).....†....).############..........######.##### #....# .###..#.######### # #.....#.........### #......##.## ...# #..#### #. ##.#######...##.# #.# .. #..##......#...# #.#...####...# ..mTi @6.1 (3mTi mTi , ############  #.>........############## #.))))).....†... #).############# #..........# #######.##### # #....#  ####..#.######### ## #.....#....@....### #.... #..##.#######......# #..### #. ##.#######...##.# #.#mTi  .. #..##........# #...# #.#...####...# .. #....### #.### #.#.## .)# #...# .## ..### .#mTi= @7.1 (4mTi%! mTia >#.>........##############........))))).....†......#.).##############..# #.######.##### #. #....# #.####..#.######### ##.....#.........### #.#..##.#######@.....# #..#####. ##.#######...##.# #.# .. #..##........# #..  .# #.#...####...# .. #....### #.####.#.## .)mTi 6##...# .##..### .###. .mTi @8.1 (5mTi8 mTi @#.>.#.#.))))).....†.#.).#.#.# #.######.##### #.#....# #.####..#.# ##.#.....#.........### #.#..##.#######.@....# #..##. ##.#######...##.# #.#  .. #..##........# #.. .# #.#...## #.#.## .)##...# .##..### .# mTi @9.1 (6mTi mTi mTiv I#.>.mTi #mTi .mTi< #.mTi ))))).....†.mTi #.mTi ).#mTi) .mTi_ #.mTi # mTiЇ #.mTi *######.##### mTiA #.mTiu $#....# mTi #.mTi 0####..#.#mTiT . ##.mTi #.....#.........### #.mTi v#..##.#######..@...# #..#mTi, #. ##.#######...##.# #.# mTiw .. #..##........# #.. mTiΊ ?# #.#...#mTib  mTi mTi؋ mTi *#...# .mTi+ 7.##mTiQ 3..### #mTi{ A.# mTi mTi mTiG mTi $80.1 (7mTiO mTimTi6I#.>.mTiw#mTic. mTi#.mTi,))))).....†. mTiu#.mTi).#mTi. mTi1 #.mTie# mTi#. mTi*######.##### mTi"#.mTin$#....# mTi#.mTi ####..#.#mTim . ##.mTi ~#.....#.........### #.mTi !# mTie!u#..##.#######...@..# #..# mTi!#. ##.#######...##.# #.# mTi" #..##........# .. #.. mTih"a #.#...####...# ...mTi"+.mTi"c#....### #.###mTi1#. ..#mTi#]#.#.## .)# mTi#.#mTi$S#...# ..## mTiW$. mTi$ mTi$ mTi.mTi0mTi 1#1.1 (8mTiF7mTi6d.>.#.# .mTi))))).....†. .).#. .# #..##### #.#....# #.[ ####..#.## ##.# #.....#.........### #.# ..##.#######....@.# #..# . ##.#######...##.# #.# mTiU #..##........# ... #.. #.#...####...# ##....  #....### #.### #..#  #.#.## .)# ..#  #...# ..## ..#..### #.# .. mTimTi?#2.1 (9mTicmTi>.#.#))))).....†.#).#.## #.#.##### #.##....# #.[#..#.### ##.# .....#.........### #.## ##.#######.....@# #..#  ##.#######...##.# #.#  #..##........##... #..  #.#...####...####.... #....### #.### #..# #.#.## .)# ..# #...# ..## ..# mTiD3.1 (10.0)mTinTi; .))))).....†......).#############nTi`<2..# ####.####  #....# [ ###..#.########### .....#.........### ## ##.#######......# #..#######  #...##nTi={# ..##........##...##.. #...####...####.... .####.### #.#.nTi5GnTiG+4.1 (11nTiQOnTióG ).#############..# ####.####  #....# [ ###..#.########### .....#.........### ## ##.#######......# #..####### nTi? #...##.### #.# ..##.....nTi..##.. #...####...####....# nTi#....### #.### #..##.nTiδ ..nTi##nTi;A5.1 (12nTi{nTig&).#.# # #.# .##### #.#  #....# #.[# ..#.######### ##.## #.........### #.## ##.#......# #..# ##.#...##.### #.# #..##........##.@.##.. #.#...####...####....# nTi&....### #.### #..## .#.## .)# ..# ...# ..## ..#### #.# #... . . ###. nTi-A6.1 (13nTi1nTi/).#.# # #.# .##### #.# #....# #.[# ..#.######### ##.## #.........### #.## .#......# #..# .#...##.### #.# nTi..##........##..@##.. .#...####...####....# ### #.### ##..## # ..## ...# ### #.# ##... nTir. ###. nTiA7.1 (14nTinTiV ..# ##.#### #....# [#.########### ...#.........### ## nTiB#.#######......# #..####### ..##.### #.# ..##.......##..##...####...####@...#..### #.### ##..# nTi#.## .)# ..# #.nTig..nTinTi +8.1 (15nTib nTim# #.# .##### #.# ....# #.........[# ..#.######### ##........## #.........### #.......## .#......# #..# .#...##.### #.# ##........##...##..# #...####...####.@..# ### #.### ##..## .## .)# #..# # ..## ....# #.# ###.... ###.#. .nTivA9.1 (16nTi%|nTi#.#### ....# .......[#.##########........#........### #.......## #######......# #..####### ..##.### #.# ........##...##. #...####...####....# ..### #.### ##@.## .## .)# #..#  ..#nTi....# ## #.# .###... . .. ###.#.# .. #: .#nTiEB90.1 (17nTinTiN ....# [#.##########........#........### #.......## #######......# #..####### ..##.### #.# ........##...##. #...####...####....# ..### #.### ##..## .## .)# #@.#  ..## #.....# ## #.# #.###........#nTiC]A1.1 (18nTienTifnTimnTioT _Key pressed, stopping explore.nTi..........##.....##......nTiтnTi #.###########........### #.......## #######......# #..####### ##.### #.# ........##...##..# #...####...####....# ..### #.### ##..## .## .)# ###..## ..## #..@..# ## #.# #.###....# . ... ###...#nTi-..#nTi0nTi72.0) _nTinTiO?#..#.# ##.##.#.### #.......## #.#......# #..# #.#...##.### #.#.##.##...##..# .#...####...####....#.### #.### ##..## #.## .)# ###..##.# ..## #.@...## #.# #.###....# . ... ###... #. #.## ..  #: . #nTiW@3.1 (2nTi^nTiR6#..#.# ##.##.#.### #.......## ##.#......# #..# ##.#...##.### #.# #..##.##...##..# #.#...####...####....#.### #.### ##..## .#.## .)# ###..##.# ..## #@....# .### #.# #.###....# . . ...# ###... . #. #.##nTi# ..  #: .  #nTi@4.1 (3nTinTi't ....#.........### ## ##.#######......# #..####### ##.### #.# ..##.......##..#...####...####....# ....### #.### ##..## .#.## .)# ###..##..# ..## #.....### #.# #@###....# . . #...# ###...#. #.### nTi#.@5.1 (4nTi2nTi_A ##.#######......# #..####### ##.### #.# ..##.......##..##...####...####....# ....### #.### ##..## .#.## .)# ###..# ...# ..## #.....# .### #.# ###.###....# . . #..@# ###...####  #:  #6.1 (5nTinTi.##.#......# #..#  ##.#...##.### #.#  #..##.##...##..#  #.#...####...####....# #....### #.### ##..## #.#.## .)# ###..## #...# ..## #.....# ..### #.# ###.###....# #. . #.@.# ###... #. #. #.### .. #: . #.#.......nTinTi*7.1 (6nTi nTim.##.#......# #..# . ##.#...##.### #.# #..##.##...##..# #.#...####...####....#  #....### #.### ##..##  #.#.## .)# ###..##  #...# ..## #.....#  ..### #.# ###.###....# ##. . #@..# ###...  #. #. #.### .. #:# . #.# #.# ..# ... ..#nTiSw@8.1 (7nTi|nTi  ##.### #.#  #..##.......##..#...####...####....#  #....### #.### ##..###.## .)# ###..#..# ..## #.......### #.# ###.###....# ##. . #...# ###...  ####  #:#  . ..##nTinTi*9.1 (8nTinTionTinTiT _Key pressed, stopping explore.nTi A........nTi{ nTiTnTio  #..##.......##.#...####...####....#  #....### #.### ##..###.## .)# ###..#..# ..## #.......### #.# ###.###....# ##. . #...# ###...  #.###  nTi~ok#@#  . ....nTiwnTi!x3800.1 (1 _nTi|nTiw  You pick up a parchment of Alistair's Walking Alembic and begin reading...nTi+1.1 (2nTifnTiލS _You add the spell Alistair's Walking Alembic to your library.nTi5 .nTi nTiw nTi=  #...####...####....#  #....### #.### ##..##.## .)# ###....# ..## #.......### #.# ###.###....# ##. . #...# ###...  ####  #.#   .#.#...nTi?E @2.1 (1nTiI nTiǩ  #....### #.### ##..##.## .)# #..# ..## #.......### #.# ###.###....# ##. . #...# ###...  ####  #.#   ..>.........#...########...nTi nTil +3.1 (2nTi nTiR ; _Found a stone staircase leading down.oTi!&..oTioTioTi#.## .)# #..# ..## #.......### #.# ###.###....# ##. #. #...# ###...  #.# #.###  .... #.#  ..... ......#...>.......#........######...##.##.. #...## ##...oTi@4.1 (1oTiUoTir= #.#.## .)# ###..## #...# ..## #.....# ..### #.# ###.###....#  ##. #. #...# ###... #.#.## #.### .... #.# ..##.#.#.#.>...@.#.#.####...##.##.. #...## # #...# #...# #...# #....oTi{@5.1 (2oTi2oTiN#...# ..## #.....#  ..### #.# ###.###....# ##. #. #...# ###.... ##.## #.### ..  ...... #.#  ......##.#  ..# .#...>.....##..###......#.@......#######...##.##..  #...## # #...##...##...##....#...oTiq@6.1 (3oTioTiJ@#...# ..## #.....# ..### #.# ###.###....# . #. #...# ###... #. ##.## #.### .. ...... #.# ##. . ......##.# ....#.# ..# ...>.....##..### oTi~K......#..# ######...##.##.#...## # #...##...##....#...oTi=R@7.1 (4oTiVoTi...# ..## #.....# ### #.# ###.###....# . #. #...# ###... . ##.## #.### #.. ...... #.# ###.. . ......##.# #... .#.# #..# ...>.....##..### ......#..# oTi1######...##.##.#...## .# ##...# .##...# ###...##....#...oTiZoTi*8.1 (5oTiBoTi!# ..## #.....# ### #.# ###.###....#  #. #...# ###...  ##.## #.### #.. ...... #.# ###.. . ......##.# #... .#.###..# ...>.....##..### ......#..# ######...##.##.#...###.# .##...# ..##...# .###...#..#.....##...#.oTi)@9.1 (6oTi,oTilM#.## .)# ###..# ..# ..## #.....# ### #.# ###.###....#  #. #...# ###.##.## #.### #o.. #.# ###......##.# #........#.###..# >.....##@.###......#........# oTiW######...##.##.....#...###.# #.##..# ##.o   orc (wandering)#...#.#.oTia  You encounter an orc. It is wielding a +0 whip and wearing a ring of seeinvisible.oTid2ooTi.oTi opolearm, wandering)You encounter an orc. It is wielding a +0 trident.oTiɞ,10.1 (7oTioTi10 _The orc leaves your sight.oTi .)#   ..##   #.#   #. #...#   ##.## #.### #..   #.# ###..o.   #....  .###..#  ...>.....##@.###  #........#  ######...##.##.....  #...###.# #.##  #...# ..# #  #...# .## #...#.. #.....# oTic .)#   ..##   #.#   #. #...#   ##.## #.### #..   #.# ###..o.   #....  .###..#  ...>.....##@.###  #........#  ######...##.##.....  #...###.# #.## #...# ..# # #...# .## #...#.. #.....# oTihoTiJioTinoTi4q[ _An orc is nearby!oTi>  .)#   ..##   #.#   #. #...#   ##.## #.### #..   #.# ###..o.   #....  .###..#  ...>.....##@.###  #........#  ######...##.##.....  #...###.# #.##  #...# ..# #  #...# .## #...#.. #.....# oTid  .)#   ..##   #.#   #. #...#   ##.## #.### #..   #.# ###..o.   #....  .###..#  ...>.....##@.###  #........# oTiM  ######...##.##.....  #...###.# #.## #...# ..# # #...# .## #...#.. #.....# oTie oTi oTi. oTi [ _An orc is nearby!oTi~ ))))))o)You shoot a sling bullet.  The sling bullet hits the orc but does no damage.oTi  The orc shouts!  You shoot a sling bullet. The sling bullet hits the orc.oTiQ$ o.  The orc is heavily wounded.ooTi8&T.ooTi&M.ooTiy0.....o 2 orcs (1 polearm, 1 wandering)oTi(1b===1.3 (1.2Rev oTiQ6oTi9* _You hear a shout! x2pTip )You shoot a sling bullet. The sling bullet hits the orc.pTi))))o   orc (pTipTi)pTi )pTiTopTipTiNThe orc is heavily wounded. pTi\_You hear a shout! x2  pTi:You kill the orc! pTi@ You shoot a sling bullet. The sling bullet hits the orc.  pTiThe orc shouts!pTi3o.pTiXB opTi8The orc is lightly wounded.pTiE..)..o 2 orcs (1 wand)pTik72.6 (1.3Rev+ pTipTi( _You encounter an orc. It is wielding a +0 dagger and carrying a wand of acid.pTi )You shoot a sling bullet. The sling bullet hits the orc!pTi)))))o   orc (wand)pTi p ))You kill the orc!pTiqoo.......pTi+483.8 (1.2pTipTi/ _You shoot a sling bullet.pTip ))))) You shoot a sling bullet. The sling bullet hits the orc.pTi  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.pTizQ)opTi2.....pTif5.0Rev* pTipTiW _The orc is almost dead.pTi K)))))))pTi3  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.pTiӸ Eo)pTi* /o.pTi l)...6.3 (1.3pTi pTi ^ _The sling bullet closely misses the orc.pTi )You shoot a sling bullet. The sling bullet hits the orc.pTi C))pTi{ )))))You kill the orc!pTi9k..))...pTi497.5 (1.2pTihpTi/ _You shoot a sling bullet.qTiqTixqTiݨqTiH _No target in view!qTi@qTiqTiqTinH _No target in view!qTib.......qTiqTiJ^ .## .)# ###..## # ..## #.....#  #.# ###.###....# #. #...# ###... ##.## #.### #.. ...... #.# ###.).. ......##.# ##.).) qTi^M.#.###..# ...>.....##.@### ......#.# qTi^######...##.##..... qTi^#...###.# ##.## #...# ..# ##...##.###...#.qTi*_f.#.....# qTifqTiTg<---80 _qTimqTi)# #.### ##..## #)# ###..##  ..## #.....# # #.# ###.###....# . #...# ###..##.## #.### #..#...... #.# ####.)..#......##.# ##.).)#.......#.###.@# ...>.....##..### ......#........# ######...##.##..... #...###.# ##.###...# ..# ##...##.###...##.....#qTiqTiqTiF---9.5 (2qTiqTi>M..####...####.... .### #.### # .)# ###..# ..## #.....# # #.# ###.###....#  #. #...# ###....##.## #.### # #.# ####.)..###.# ##@).)#qTio?....#.###..##.#>.....##..##......#........#Rev* ..#..qTiJqTiqJb20.5 (3Rev+ qTi@QqTiӲ####...####....# ### #.### ##..##  .)# ###..##  ..## #.....#  #.# ###.###....# .#. #...# ###....##.## #.### #..# ...... #.# ####.)..# ......##.# ##.@.)# .#.###..##.# qTiQ...>.....##..### #......#........# ######...##.##..#...# ..#...##.## qTiqTi(#1.5 (4qTiqTi`  b - a wand of acid (6)  Things that are here:qTi*2.5 (5qTiqTi6 _a +0 dagger; a +0 leather armourqTi......qTiqTiqTip ####...####....#  #.### ##..##  .)# ###..## ..## #.....# ##.# ###.###....# #.##. #...# ###.....###.## #.### ##..#  ...... #.# ####.)..#  qTi......##.# ##.)@)#  .#.###..##.#  ...>.....##..###.#  ......#........#.#######...##.##.....#...###.# ##.###...# ..# .#qTii_#...##.## .# qTiqTiO*3.5 (1qTi qTi ####...####....#  #.### ##..## .)# ###..## ..## #.....# #  #.# ###.###....###.#  #. #...# ###.....# ##.## #.### ###..# ...... #.# ####.)..# ......##.# ##.).@# .#.###..##.# ...>.....##..###.# ......#........#.# ######...##.##.....#...###.# ##.###...# ..# #.##...##.## ?Ti7m.# qTiHqTi+4.5 (2qTi.Rev qTif qTi $  Things that are here:qTi?j  M.......##...##..# ####...####.... # #.###  .)# ###..#  ..## #.....# # ###.###....###.#  #. #...# ###.....# ##.## #.### ###qTij v #.# ####@)..###.# ##.).)####....#.###..#>.....##..## ......#........#.###.#a +0 trident; a +0 ring mailqTiJ OO   ogre (wandering)You encounter an ogre. It is wielding a +0 giant club.qTiȁ qTiƍ qTi 15.5 (3 _qTi. qTi rTi؁ # #.###   .)#   ..##  #  #.# #.# rTi2 #. #...# ###.....#  #.### ###..#  #.# ####@)..#  ##.).)#### #..##.#>#..###.#......#.###.##...O.  rTiZa ##.##  #...# ..# #.#   ?.#rTi #.###   .)#   ..##  #  #.# #.#  #. #...# ###.....#  #.### ###..#  #.# ####@)..#  ##.).)#### rTiT-#..##.#>#..###.#......#.###.##...O.   ##.#  #...# ..# #.#   ?rTi#rTir$rTi+rTi.\ _An ogre is nearby!rTiܱ ))))OYou shoot a sling bullet.rTi|9  The sling bullet hits the ogre but does no damage.  You shoot a sling bullet. The sling bullet hits the ogre.rTi[AO.rTiF)..rTiSm===6.7 (1.2Rev+ rTiIrTi92 _The ogre is lightly wounded.rTi̜Z ))) rTiWOYou shoot a sling bullet. The sling bullet hits the ogre.rTi%  The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre.rTi&8O.rTi;).rTi,7.8 (1.1rTirTi%\ _The ogre is heavily wounded.rTiV )))))))You shoot a sling bullet.rTi>Z  The sling bullet barely misses the ogre.You shoot a sling bullet.rTin 8O.rTit P)....rTi k9.1 (1.3Rev* rTi rTi ^ _The sling bullet barely misses the ogre.rTi )You shoot a sling bullet. The sling bullet hits the ogre.rTi1k  The ogre is heavily wounded.You shoot a sling bullet. The sling bullet hits the ogre.rTi 8O.rTi l  The ogre is severely wounded.rTi@ b35-------30.3 (1.2rTi_ rTi = _The ogre hits you with a +0 giant club!rTiЩ ^  You shoot a sling bullet. The sling bullet hits the ogre.rTi{3 )The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre!rTik9 )rTi rTic -------981.5 _You kill the ogre!rTis PYour Fighting skill increases to level 4!rTi rTiZ h _Your Stealth skill increases to level 3!sTi .sTiEsTi!sTi'sTiA(56=sTi/K---20 _sTi32sTi2F---3.5 (2sTi$6sTid;sTi;a4.5 (3Rev+ sTiAsTiRsTi[S*5.5 (4sTieZsTibsTi,cb7=6.5 (5sTiisTiosTi@p*7.5 (6sTiovsTi{sTi"|sTiH|R8.5 (7Rev sTiRsTiJsTisTiQ8=9.5 (8sTisTisTij+40.5 (9sTisTinsTiġ.1.5 (10.0)sTisTizsTi(62.5 (11sTisTisTi\9=3.5 (12sTisTisTi$4.5 (13sTisTisTi+5.5 (14sTiTsTisTik$40sTi6=6.5 (15sTisTisTi+7.5 (16sTisTisTi+8.5 (17sTi sTiWsTi+9.5 (18sTisTisTi5sTiP]1=50.5 (19sTi."sTi)A1.5 (20sTi3,sTi=A2.5 (21sTi+EsTiK92sTiL6=3.5 (22sTiOsTiTsTifT+4.5 (23sTioYsTi^sTic^$5.5 (24sTiasTiesTi>f+6.5 (25sTiisTi8nsTinc3=7.5 (26sTiCrsTivsTi w+8.5 (27sTizsTisTiZ+9.5 (28sTi΂sTiesTi,60.5 (29sTisTiSsTiY4=1.5 (30sTiԒsTisTiG+2.5 (31sTisTi:sTi$3.5 (32sTiZsTisTilc5=4.5 (33sTi[sTiA5.5 (34sTiUsTiA6.5 (35sTisTisTi+7.5 (36sTisTisTi+Y6=8.5 (37sTiFsTiA9.5 (38sTisTi3B70.5 (39sTisTi97sTi<@=1.5 (40sTi6sTip A2.5 (41sTiqsTisTi$+3.5 (42sTisTid#sTi#+4.5 (43sTim'sTi,sTiz,Y8=5.5 (44sTi0sTi ####...####....#  #.### ##..#  .)# #..## #.....##.# ###.###....###. #...# ###.....# ##.## #.### ###..# ...... #.# ####.)##.# ##.).@####.#.###..##.# >.....##..##...##.##...#..sTiA6.5 (45sTiժsTi$  Things that are here:sTix\  #.### ##..#  .)# #..## #.....##.# ###.###....###.# #...# ###.....# ##.## #.### ###..# ...... #.# ####.)..###.# ##.).)####.#.###..##@# >.....##..##...#.........###.....#sTiCa +0 giant club; a +0 trident; a +0 ring mailsTisTi"27.5 (46 _sTisTi~  .)# #..## #.....##.# ###.###....###. #...# ###.... ##.## #.### ###..# sTi!...... #.# ####.).##.# ##.).)###.#.###..##.# >.....##..#...#........ ######...##.##.....sTiDU##.##.sTid-#...#.sTiA8.5 (47sTisTiBsTigsTiT _Key pressed, stopping explore.sTi .sTi.sTi{sTisTi S ..## #.....##.# ###.###....###. #...# ###.... ##.## #.### ###..# ...... #.# ####.)##.# ##.).)###.#.###..##.# >.....##..###....#........ sTi9 ######...##.##..........  #...###.####.####...##sTi sTi! #=sTi%! 09.5 (1.0) _sTi_2 sTi  #.# ###.###....###. #...# ###.... ##.## #.### ###..# ...... #.# ####.)##.# ##.).)###.#.###..##.# sTi P>.....##..###....#........#.####... ######...##.##..@.......  #...###.####.#### ..# #.# .sTiĢ sTi +80.5 (2sTi= sTi   #...# ###.... ##.## #.### ###..# ...... #.# ####.)##.# ##.).)###sTi .#.###..##.# >.....##..###....#........#.####... ######...##.##....... sTi3 Y #...###.####@####... ..# #.# #.## ?##sTip sTi sTi #1.5 (3sTiu sTie} | ##.## #.### ###..# ...... #.# ####.)##.# ##.).)###.#.###..##.# >.....##..###....#........#.####... ######...##.##..........  #...###.####.####...sTi%~ E ..# #@# #.## #?.. #.#sTi @2.5 (4sTiF sTi ...... #.# ####.)##.# ##.).)###.#.###..##.# >.....##..###....#........#.####... ######...##.##.......  #...###.####.#### ..# ##.# #.## #?.. #.#sTiw ..# ... #. #### sTi @3.5 (5sTi sTiMY  ...... #.# ####.)..#  ......##.# ##.).)####  .#.###..##.#  ...>.....##..###.#  ......#.#.####...  ######...##.##.......... #...###.####.####...sTiY U #...# ..# ##.# #...##.## #@.# #...#.. #.## #.....# ...# #...#. #####sTia @4.5 (6sTig sTil sTim *5.5 (7sTiq sTij  ##.# ##.).)###.#.###..##.# >.....##..###....#........#.####...######...##.##....... #...###.####.#### ..# ##.# #.## #... #@##..#.f...# #...#### ..sTi f   sleepcap (dormant) _l - 2 scrolls labelled VOSMAI VOVO (gained 1)sTi h  You encounter a sleepcap.sTi sTi 26.5 (8 _sTi sTi tTi  ##.).)####  .#  ...>.#  .####...  ..  .# tTik #...# ..# ##.#  #..#  #@##tTi6 #.f...# tTi=-#...#...##### ..tTi\tTiz*tTi  ##.).)####  .#  ...>.#  .####...  ..  .#  tTi#B#...# ..# ##.#  #..#  #@## tTiTx#.f...# tTits#...#...##### .. tTi tTitTiltTitTitTi_ _A sleepcap is nearby!tTi ))fYou shoot a sling bullet. The sling bullet hits the sleepcap.tTiV  The sleepcap is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.tTiA.ftTi.tTi7===7.7 (1.2tTi+Rev tTiVtTiL6 _The sleepcap is lightly damaged.tTiQS ) You shoot a sling bullet. The sling bullet hits the sleepcap.tTiGBThe sling bullet hits the sleepcap but does no damage. _The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.tTi_ A.ftTic tTid ^8.9Rev+ tTi h tTij c _The sleepcap is moderately damaged.tTiw |  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.tTi The sling bullet hits the sleepcap but does no damage. _The sleepcap is moderately damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.  The sleepcap is moderately damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.tTi$ r  The sleepcap is moderately damaged.tTi -90.2 (1.3tTi tTi‹ Y _The sleepcap closely misses you. x2tTi̊ |  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.tTi   The sleepcap is moderately damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.tTi) 6-The sleepcap releases spores at you.  You are engulfed in a cloud of soporific spores!  You fall asleep.tTi /  --more--uTi| d  ##.).)####  .#  ...>.# uTi ? .####...  ..  uTi .#uTi   uTi %#...# ..# ##.# uTi  #..# uTi' , #@##uTi:  uTiW #...f.#uTi| 2 #...#...##### ..uTi uTi +uTi uTi F   2 uTi c 1.5+2 sling {Francisca} uTiL ERev* _uTi uTih 9   ##.).)####  .#  ...>.#  uTi .####...  ..  .# uTi  #...# ..# ##.#uTi U  #..# uTi) [ #@## uTiV #...f.# #...#...#####uTiy ' ..  uTi = The sleepcap releases spores at you!uTi  You wake up.You are engulfed in a cloud of soporific spores!uTi 32--------12 -2.5 (2+2 sling {Francisca} uTi" uTi ) _You are unaffected.vTiԡ|  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.vTif)  The sleepcap is moderately damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.vTi  vTi i The sleepcap is heavily damaged.vTi p3-------=3.7 (1.2vTi vTi N _The sleepcap misses you.vTiY |  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.vTiĔ  The sleepcap is heavily damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.vTio  The sleepcap is heavily damaged.vTi,4.8 (1.1vTi"vTi'U _The sleepcap barely misses you.wTi̎|  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.wTi  The sleepcap is heavily damaged.You shoot a sling bullet. The sling bullet hits the sleepcap!wTi% wTiͣ  wTi<The sleepcap is severely damaged.wTiUAThe sleepcap releases spores at you.  wTi0You are engulfed in a cloud of soporific spores!wTi=wTi28wTiߦ--wTi%%6.0 (1.2wTiwTi wTi wTi_You are unaffected.wTi5b  You shoot a sling bullet. The sling bullet hits the sleepcap.wTie  wTif "wTiWf .  wTif <The sleepcap is severely damaged.wTig [You shoot a sling bullet. The sling bullet hits the sleepcap!wTiIm  wTim !wTiF wTi wTi  ......##.# ##.).)####beefyandbeef the Shooter.......#.###..##.#Coglin...>.....##..###.#Health: 29/48 ==============----------......#........#.####...Magic: 6/6========================######...##.##..........AC: 3Str: 11#...###.####.####...EV: 12Int: 9#...# ..# ##.#SH: 0Dex: 19#...##.## #..#wTi9 NXL:  6 Next: 111% Place: Dungeon:4#...#.. #@##Noise: ===------  Time: 2897.2 (1.2)#.....#.....#a) +2 sling {Francis c) +0 sling {Raimund#...#...#####Fire: a) +2 sling {Francisca} ..Rev* The sleepcap releases spores at you.  wTii You are engulfed in a cloud of soporific spores! _You are unaffected.  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is severely damaged.wTi SYou shoot a sling bullet. The sling bullet hits the sleepcap!wTi % wTi+ k_You destroy the sleepcap!You have reached level 7!wTi /  --more--xTi`X32/547/77 5% xTi]exTig  xTihYour brain swirls with designs for a carbon demodulator. You just need some _more time...yTiIJa.......yTiMyTiSyTiZn3---80 _yTi]yTi]F---9.2 (2yTiayTiagC900.2 (3yTig6Rev+ yTi$kyTioyTio`4=1.2 (4yTisyTiwyTix*2.2 (5yTiG{yTiyTi!*3.2 (6yTinyTixyTiВY4.2 (7Rev yTi=yTi۞yTij55=yTi#5.2 (8yTiyTiyTiJ*6.2 (9yTi yTi.yTi.7.2 (10.0)yTi>yTiB6=8.2 (11yTiyTi yTi]+9.2 (12yTiyTiyTi,10.2 (13yTicyTi yTiF$1.2 (14yTiyTiCyTi57=yTi$2.2 (15yTiyTiyTiP+3.2 (16yTiuyTiWyTi+4.2 (17yTiyTi/yTiqyTi@85.2 (18yTiyTiyTi+6.2 (19yTi4yTiyTiV+7.2 (20yTiyTiQA8.2 (21yTi yTi$yTi\39=9.2 (22yTiyTi JJ   jelly (wandering)You encounter a jelly.yTieyTiyTi 420.2 (23 _yTi %yTi&yTi٭  )))JYou shoot a sling bullet. The sling bullet hits the jelly.  The jelly quivers.yTi5 )The jelly is lightly wounded.  You shoot a sling bullet.yTi> U.JyTi *....yTia f===1.5 (1.3)Rev yTi yTi _ _The sling bullet barely misses the jelly.zTi )) You shoot a sling bullet. The sling bullet hits the jelly.zTi  The jelly is moderately wounded.You shoot a sling bullet. The sling bullet hits the jelly.zTi; oThe jelly is severely wounded..JzTi.o   orc (wandering)40=2.7 (1.2zTiРzTis _You encounter an orc. It is wielding a +0 falchion.zTi3m ))You shoot a sling bullet.zTiv?  The sling bullet barely misses the jelly.You shoot a sling bullet. The sling bullet hits the jelly.zTiyU.JzTi=O.ozTi3 SThe jelly is almost dead.zTi.S   adder (wandering)o   orc (wandering)zTi^3.9Rev+ zTizTiW _You encounter an adder.{Ti#  ......##.# ##.).)####beefyandbeef the Shooter.......#.###..##.#Coglin...>.....##..###o#Health: 40/54 =================-------......#........#.####...Magic: 7/7========================######...##.##..........AC: 3Str: 11#...###.####.####...EV: 12Int: 9#...# ..# ##.#SH: 0Dex: 19#...##.## #J.#XL:  7 Next:  5% Place: Dungeon:4#...#.. #@##Noise: ===------  Time: 2923.9 (0.0)#.....#.....#a) +2 sling {Francis c) +0 sling {Raimund#...#...#####Fire: a) +2 sling {{Ti$ Francisca} .SRev+ J   jellyS   adder (wandering)o   orc (wandering)The jelly is almost dead. _You encounter an adder.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (almost dead, 92% to hit)|TiG[ #J|Ti>3 ##J _You encounter an adder.  Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [a rock wall.]|Ti X.#the floor.]}TiW#.a rock wall.]}Tiu^ #.***}Tiv%J}Tio*Aim: an orc, wielding a +0 falchion and wearing a +0 scale mail (wandering,  hasn't noticed you, 69% to hit)~TiI ......##.# ##.).)####beefyandbeef the Shooter.......#.###..##.#Coglin...>.....##..###o#Health: 40/54 =================-------......#........#.####...Magic: 7/7========================######...##.##..........AC: 3~Ti@Str: 11#...###.####.####...EV: 12Int: 9#...# ..# ##.#SH: 0Dex: 19#...##.## #..#~TihpXL:  7 Next:  5% Place: Dungeon:4#...#.. #@##Noise: ===------  Time: 2923.9 (0.0)~Ti#.....#.....#a) +2 sling {Francis c) +0 sling {Raimund#...#...#####~TiFire: a) +2 sling {Francisca} .SRev+ ~Ti6J   jellyS   adder (wandering)o   orc (wandering)~TiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~Ti.Aim: an orc, wielding a +0 falchion and wearing a +0 scale mail (wandering,  hasn't noticed you, 69% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  ~TiM:You kill the jelly!~Ti4 ~TiAr))))))Aim: an orc, wielding a +0 falchion and wearing a +0 scale mail (wandering,  hasn't noticed you, 69% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  You kill the jelly!  The sling bullet closely misses the orc.~Ti:S.~Ti;.o~Ti~TiW.S~Ti9....~Tia51=~Tit135.1 (1.2Rev* _~Ti~~Ti ~Ti  ......##.# ##.).)####beefyandbeef the Shooter.......#.###..##.#Coglin...>.....##..###.#Health: 41/54 ==================------......#........#o####...Magic: 7/7========================######...##.##..*.......~TiS AC: 3Str: 11#...###.####*####...EV: 12Int: 9#...# ..# ##*#SH: 0~Tix Dex: 19#...##.## #*.#~Ti+ XL:  7 Next: 13% Place: Dungeon:4#...#.. #@##~Tiz kNoise: ===------  Time: 2925.1 (0.0)#.....#.....#a) +2 sling {Francis c) +0 sling {Raimund#...#...#####Fire: a) +2 sling {Francisca} S.Rev* S   adder (wandering)o   orc (wandering) _The sling bullet closely misses the orc.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~Ti Aim: an orc, wielding a +0 falchion and wearing a +0 scale mail (wandering,  hasn't noticed you, 69% to hit)Ti q ......##.# ##.).)####beefyandbeef the Shooter.......#.###..##.#Coglin...>.....##..###.#Health: 41/54 ==================------......#........#o####...Magic: 7/7========================######...##.##..).......AC: 3Str: 11#...###.####)####...EV: 12Int: 9#...# ..# ##)#SH: 0Dex: 19#...##.## #).#XL:  7 Next: 13% Place: Dungeon:4#...#.. #@##Noise: ===------  Time: 2925.1 (0.0)#.....#.....#a) +2 sling {Francis c) +0 sling {Raimund#...#...#####Fire: a) +2 sling {Francisca} [Ti(r43mS.Rev* S   adder (wandering)o   orcPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 scale mail (wandering,  hasn't noticed you, 69% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!Ti>  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is severely wounded.sling bullet hits the orc.  The orc is severely wounded.Tirl.o.TirQ.oTioy..o   orc Tiz36.3 (1.2 _Ti}TiTib  ......##.# ##.).)####beefyandbeef the Shooter.......#.###..##.#Coglin...>.....##..###.#Health: 41/54 ==================------......#........#.####...Magic: 7/7========================######...##.##..........AC: 3Str: 11#...###.####o####...EV: 12Int: 9#...# ..# ##*#SH: 0Dex: 19Tiq #...##.## #*.#XL:  7 Next: 13% Place: Dungeon:4#...#.. #@##Noise: ===------  Time: 2926.3 (0.0)#.....#.....#a) +2 sling {Francis c) +0 sling {Raimund#...#...#####Fire: a) +2 sling {Francisca} ..Rev* o   orc _The orc is severely wounded.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 scale mail (severelywounded, 69% to hit)Ti; ......##.# ##.).)####beefyandbeef the Shooter.......#.###..##.#Coglin...>.....##..###.#Health: 41/54 ==================------......#........#.####...Magic: 7/7========================######...##.##...)......AC: 3Str: 11#...###.####)####...EV: 12Int: 9#...# ..# ##)#SH: 0Dex: 19#...##.## #).#XL:  7 Next: 13% Place: Dungeon:4#...#.. #@##Noise: ===------  Time: 2926.3 (0.0)#.....#.....#a) +2 sling {Francis c) +0 sling {Raimund#...#...#####Fire: a) +2 sling {Francisca} ..Ti|<[12;38HRev* o   orc _The orc is severely wounded.Fire: a) +2 sling {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 scale mail (severelywounded, 69% to hit)Ti$  Aim: an orc, wielding a +0 falchion and wearing a +0 scale mail (severelywounded, 69% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc!  You kill the orc!Ti:) TiOU.$..TifQ37.4 (1.1 _TiVTiXTi?t...... #.# ####.)..# ......##.# ##.).)#### .......#.###..##.# ...>.....##..###.# ......#........#.####... #####.##.......... #...###.####$####...#...# ..# ##.# #...##.## #.@# #...#.. #.##.....#.....# #...#...#####..---80TiTiM##.## #.### ### #.# ####.)..##.# ##.).)####....#.###..Ti1>.....##..###.# ......#........#.#### ######...##.##.......##.####$####... ..# ###.## #..#.. #.##..#.....#...#...#####TiR2---9TiP TikM #. #...# ###.....# ##.## #.### ### #.# ####.)..##.# ##.).)####....#.###..#>.....##..###.# ......#........#.####... ######...##.##........o.##.####@####... ..# ###.## #..#...#.. #.##Rev* o   orc (wandering)Tim3o.TiuTi:<30TiB _You encounter an orc. It is wielding a +0 short sword.Things that are here:Tiid _19 gold pieces; a +0 falchion; a +0 scale mailTi& ))))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!Tid )))The orc is severely wounded.Ti3o.Ti*.....Ti6===1.6 (1.2TiTi9w _You shoot a sling bullet. The sling bullet barely misses the orc.Ti ))) You shoot a sling bullet. The sling bullet hits the orc.Ti# )The orc is almost dead.You shoot a sling bullet. The sling bullet hits the orc.Ti, (Ti ...Tiz ]3=42.8Ti Ti+ G _You kill the orc!Ti 3Ti& ---30---4.8 (2Ti> TiD 4=5.8 (3Rev+ Tio Ti( TiJ) *6.8 (4Ti;0 TiP8 @7.8 (5Ti@ TiLH TieI #8.8 (6TiP TiXY 5=9.8 (7Rev Ti` Tii Tij +40.8 (8Tigq Tiz Tiz *1.8 (9Tik Ti Ti _6=2.8 (10.0)Ti Ti L3.8 (11Ti/ TiQ A4.8 (12Tiܩ TiȰ Ti[ 375.8 (13Ti Ti W6.8 (14Ti A7.8 (15Ti Ti A8.8 (16Ti Tis o8=9.8 (17Ti Ti B50.8 (18Tij Ti A1.8 (19Ti. Ti y9=2.8 (20Ti! Ti& Ti.' +3.8 (21Ti7+ Ti0 Ti0 +4.8 (22TiA: Ti7= A5.8 (23Ti%D Ti.L p50=6.8 (24TiOS Ti[ Ti~[ +7.8 (25Tia Tii A8.8 (26Tip Tigx 91Tix @=9.8 (27Tio Ti B60.8 (28Ti< Ti A1.8 (29TiS Ti A2.8 (30Ti Ti o2=3.8 (31Ti Ti% A4.8 (32Ti Ti% A5.8 (33Ti Ti y3=6.8 (34Ti# Ti A7.8 (35Ti Ti A8.8 (36Ti TiP Ti +9.8 (37Ti! Ti^* p4=70.8 (38TiN0 Ti; k  You now have 213 gold pieces (gained 19).  Things that are here:TiI< +1.8 (39TibB Ti  ##.## #.### ###..# ...... #.# ####.)##.# ##.).)###.#.###..##.# >.....##..##...#........#.####... ######...##.##......)...  #...###.####)####... ..# ##@# #.## #... #.# _a +0 falchion; a +0 scale mailTi A2.8 (40Ti Ti ...... #.# ####.)..#  ......##.# ##.).)####  .......#.###..##.#  ...>.....##..###.#  ......#........#.####...  ######...##.##......)... Tio#.####)####... #...# ..# ##.#  #...##.## #@.# #...#.. #.## #.....#.....Tio #...#...##### .. Ti TiH$Ti$$3.8 (41TiT*Ti ##.# ##.).)###.#.###..##.# >.....##..#...#........#.####...######...##.##......)Ti΋7 #...###.####)#### ..# ##.# #.## #.... #@##..#.....# #...####..TiTiG=4.8 (42TiٗTiJ.#.###..##.# >.....##..#...#........#.####...######...##.##......) #...###.####)#### ..# ##.# #.## #..##..####.##..#....@# #...#### .. TiA5.8 (43Ti Ti5A .#.###..##.# ...>.....##..###.# ......#.#.####... ######...##.##......)... #...###.####)####... #...# ..# ##.# #...##.## #..# #...#..####.## #.....#...@.# #...#...#####...Ti?A6.8 (44TiETi(b .#.###..##.# ...>.....##..###.# ......#.#.####... ######...##.##......)... #...###.####)####... #...# ..# ##.# #...##.## #..# #...#..####.## #.....#..@..# #...#...#####.#..$TixA7.8 (45TiITi .#.###..##.# ...>.....##..###.# ......#.#.####... ######...##.##......)... #...###.####)####... #...# ..# ##.# #...##.## #..# #...#..####.## #.....#.@...# #...#...#####.##..$.#..Ti A8.8 (46Ti%Ti} .#.###..##.# ...>.....##..###.# ......#.#.####... ######...##.##......)... #...###.####)####... #...##..# ##.# #...##.## #..# #...#..####.## #.....#@....# #...#...##### .....####......$..#..........TisA9.8 (47TiATia >.....##..#...#........#.####...######...##.##......) #...###.####)#####...##..# ##.# #...##.## #..#...#..####.##.....#.....# #..@#####......### #..... ........TiB80.8 (48TiTim ...>.....##..###.# ......#.#.####... ######...##.##......)... #...###.####)####... #...##..# ##.# #...##.## #..# #...#..####.## #.....#.....# #...#.@.#####.####......$..##... ..........?..#TivA1.8 (49Ti?|Tibg ...>.....##..###.# ......#........#.####... ######...##.##......)... #...###.####)####... #...##..# ##.# #...##.## #..# #...#..####.## #.....#.....#Ti #...#@..#####.####.......$..#######... ..... .....#  .?..#TiTi+2.8 (50TiTiL ......#........#.####... ######...##.##......)... #...###.####)####... #...##..# ##.#  #...##.## #..# #...#..####.## #.....#.....####...#...#####.......@.### ####........#.....$..###....#####.# ### ......#. .?..# #....TiWA3.8 (51Ti`Tic ######...##.##......)... #...###.####)####... #...##..# ##.#  #...##.## #..# #...#..####.## #.....#.....#####...#...#####..........####  ####..@.....#......$..###....######...# ### ......Tis.#.. .?..#####....>.....TiJ4.8 (52Ti8Ti; _Found a stone staircase leading down.Ti............TiJTiTi ] #.####)#### #...##..# ##.#  #...##.## #..# #...#..####.## #.....#.....#####...#...##### ..........#### ######........#.......@..###....#######...# ### ........ ....#..... .?..#######....#>.....#.Ti].......TifF5.8 (1.0)TiooTi1y@6.8 (2TiTi ..# ##.# .## #...####.#..#.....# #####...#...####..........#### ######........#..........###....#######@..# ###............... ##.......#.....Ti[#...?..########......#..>#........######### _You now have 224 gold pieces (gained 11).Ti@7.8 (3TiTi` #...##.## #..# #...#..####.## #.....#.....#####...#...##### ..........#### ######........# ..........###....########...#######.......@........ ####..... #...?..####### #......#..>.....###........ ######### 8.8 (4Ti^hTi* #...#..####.## #.....#.....#####...#...##### ..........#### ######........# ..........###....#########...#######.................  ####..... #...?..####### #......# ..>.....###........ ########## Ti@9.8 (5Ti+Ti#:..#.....# #####...#...####..........#### ######..................###....#########...#######.................  ###.......#... #######...# #...>###.........Ti:< ########### Ti@TiH+90.8 (6TiITi/RTiR#1.8 (7TiWTiQ #####...#...##### ..........#### ######........# ..........###....#########...####### ................. ###.......#.....  #......####### #....@.# #...>.....# ###......... ########### _z - 2 scrolls labelled ZEQAYN ZIDUTA (gained 1)Ti@2.8 (8TiTiWM..........#### ######........# ..........###....#########...####### ................. ###.......#.....  #......####### ##......# #...>....@# ###.............. ############### TixV3.8 (9Ti######..................###....#########...#######.................  ###.......# #########......# #...>.....#########......@....... ###############TiTi.4.8 (10.0)TiFTi*N######........# ..........###.... #...# .......... ###.......#..... #......####### ##......# #...>.....#Ti~+c###.......#Ti1Tiv2$5.8 (11Ti6Ti######........# ....###.... #########...# ........... ###.......#..... #......# ##......# #...>.....#Tioc###.......#Ti?Ti+6.8 (12TiTi ######........# ....###.... #########...# .......... ###.......#..... #......# ##......# #...>.....####.......#Ti Tid +7.8 (13Ti Tiz ######........# ....###.... #...# ... ###.......#..... #......# ##......# #...>.....####.......#Ti A8.8 (14Ti* Ti ######........# ....###.... #...# ... ###.......#..... #......# ##......# Ti #...>.....####.......#Tiw W9.8 (15TiQ &######........# ....###....  #...#  ... ###.......#..... #......# ##......#  #...>.....#.  ###.......$#Ti>X D3000.8 (16Ti\ TiO ######........# ....###.... #...# ...  ###.......#..... #......# ##......# #...>.....#. ###.......$.#Ti[ A1.8 (17Ti Ti, ######........#  ....###.... ...# .. ###.......#..... #......#  ##......# ...>.....#........$.  #Ti83 A2.8 (18Ti8 Ti͛ ######........# ....###.... ...# .. .......#.....  #......# ##......# .>.....#........$. #Ti A3.8 (19Ti Ti q........# ...###.... ...# .. .......#..... #......#Tim  #......# ..#>.....#. .......Ti g$...:.Ti A4.8 (20Ti Ti`y #........# ...###.... ...# .. . .......#..... .. ......# #.# ......# ...# >.....#..$...:..Ti A5.8 (21Tiņ Ti K........# ...###.... ##...# .# #.. .### .#....#..... ... .. ...# ..#.# ..# ....# .....#..$...:..Ti$ A6.8 (22Ti TiV i........# ...###.... ### .#...# ..# .# .. ##.###..# ....#..... ....... ...# ...#.# ..# #....#.#..TiW |...:.. #Ti^ Ti^ +7.8 (23Tid Tij TiRk +8.8 (24TiMq Ti  ........# ...###.... ### .# ...# ..# #.# .. ###.###..# ....#..... ........ ...# ...#.# ..# #....#.#.#.:...#....### _You now have 238 gold pieces (gained 14).9.8 (25 _Key pressed, stopping explore.Ti.... ..................Ti Timq.# ###.... .### .# ...# ..# #.#  ####.###..# #..... ......... # ....#.# # #....##### #.# .@.:...# ....# #### TiuN10.8 (1.0) _TizTin # ###.... .### .# ...# ..# #.#  ####.###..# #..... .......... # ....#.# # #....##### #.# ..@:...# ....# ##### Ti@1.8 (2TiRTik# ###.... .### .# # ..# #.#  ####.###..# #..... ... # #....#.# # #....##### #.# ...@...# ....# ###### Tin@2.8 (3TiTi  You pick up a parchment of Shock and begin reading...3.8 (4Ti.#Ti%> _You add the spell Shock to your library.Ti?/ 9...Ti3 Ti> ?####.....# ## ...###.... .### .######## ..# #.# ........ ####.###..# ..#..... .......... .####### #....#.# .# #....#################.# .....................# #################....#######Tiڜ Ti Ti< #4.8 (1Tih Ti oM#...#########  #.....# ## ...... .### .######## ..# #.#.####.###..# ..#..... ..........###### #....#.#  #...@##### .############..... .................. #################....#Ti @5.8 (2Tie Tij M..#.....#...##### ..#### Tij m #.....# ### ........### ####### ...# #.#.Tik ####.###..###...#..... ..........)....Ti>k ###### #....#@#  #....##### .Tiek ############........# .....................##.#Tik #Tit Tit +6.8 (3Ti | Ti| $ _Found a spear.Ti|GTiH Spells (Memorise)TypeFailure Level  a - ShockTiIIConjuration/Air 47% 1b - Grave ClawNecromancy63% 2  c - Eringya's Surprising Crocodile Summoning99% 4  d - Alistair's Walking AlembicAlchemy/Forgecraft100% 5 6 spell levels left TiI][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitTiTiTi....#.....#beefyandbeef the Shooter ..#...#####..Coglin ....#####.Health: 54/54 ======================== .......# ###..Magic: 7/7======================== ...###......### .#AC: 3Str: 11 ...####### ...# #.#EV: 12Int: 9 ........ ####.###..###..SH: 0Dex: 19 Ti..#..... ..........)....XL:  7 Next: 14% Place: Dungeon:4 .####### #....#@#Noise: ---------  Time: 3016.8 (0.0) .##....#####a) +2 sling {Francis c) +0 sling {Raimund .############........#Fire: a) +2 sling {Francisca} .....................# #################....####### _z - 2 scrolls labelled ZEQAYN ZIDUTA (gained 1) _You now have 238 gold pieces (gained 14). _Key pressed, stopping explore.  You pick up a parchment of Shock and begin reading... _You add the spell Shock to your library. _Found a spear.Ti P  Okay, then.TiTi Ti . _TiIL...Ti-TicM#..####.##..#..... #.#...##### ..####  #.....# ### ........### ####### ...# #.# .####.###..###.#..... .......@..)....###### ##....#.#####.. ###....#### .############........#........##.##TiTi17.8 (1 _TigTi{ #..####.## #.....# #. #...##### .. #### ##. # ### .. ###......### .# #Tiq|, ...# ##.#  ####.###..###.#..... ..@.)....! # ##....#.#####. # ###....##### ##........#Ti|..........########....#######Ti@8.8 (2TiTi#..####.## #.....# #. #...##### .. #### ###. # ### #.. ###......### #.# # ...# ##.# . ####.###..###. #..... ...@)....!. ##....#.#####. ###....##### .Ti$#........#..........#####....# Ti@9.8 (3TiTi`a..####.## #.....# #. ...##### .. #### ###. # ### #.. ###......### #.# # # ...# ##.# ..# ####.###..###....# ..... ....@....!.# ##....#.#####....####....##### ..#........# #..# TiwiA20.8 (4TinTi( ####.## #.....# #. ##### .. #### ###. # ### #.. ##......### #.# ..#  ...# ##.# ...#  ####.###..###....#  ....)@...!.#  ##....#.#####....# ###....##### ...# .# ..## ##  You see here a +0 spear.1.8 (5 _Ti6G####.##  .....# #..# .##### .. .#  ###. .## # ### #.. #..##  #......### #.# ....#   ...# ##.# ....#   ####.###..###....#   ....).@..!.#   ##....#.#####....#  TiiH4###....#####....#  .#....#  ######  ....#   ######       TiN@2.8 (6Ti}STiTTiYTi\T _Key pressed, stopping explore.TiBmm...)..Ti;pTi.##  # #..#  ##### .. .#   ###. .##  .# ### #.. ##..##  ......### #.# #....#   ...# ##.# #....#   ####.###..###....#   .)..@.!.#   ##....#.#####....#  ###....#####....#  .#....#  ######  ....#  ######  Ti%  TiTiC13.8 (1 _Ti\Ti4=.##  # #..#   ....#  # ###. #.##  # ### #.. ##..##  ### #.# #....#   ...# ##.# #....#  . ####.###..###....#  . .)...@!.#  # ##....#.#####....#  ###....#####....#  .#....#  ######  ....#  ######    TiD@4.8 (2Tie #.# # #.# .# #.####.# ......).#Tib #)####..# ##.# ..# Ti`#..# ..## Ti#.## #..........## Tiɺ..# ######..#### Ti%`### #.... TifTi*3.8 (3TiTTiU*r.## # #.# # # #.# ....###.# #.# ...# #.#  ###..# #.#  ###.)..# #######.## .).)#### # .##.# # ###.# TiT+ .# #.####.# ......).# #)####Ti+..#  ##.# ..#Ti+~  #..# ..## Ti,##.## #..........## Ti;,e...# ######..#### Ti3Ti3*4.8 (4Ti:TifyM.# ..# #....######.....#  ###..# #.# ###.)..# #######.#### ).)#### ### ......## ###.# .. ..#.####..............# Ti5#..........##Tiۦ@5.8 (5TiMTijM#..# ..# ..# #....######.....#  ###..# #.# ###.)..# #######@#### ).)#### ### ......## ###.# .............# ............##Ti@6.8 (6Ti&TiAOM # #..# .Ti.# ..# #....######.....#  ###..# #@# ###.)..# #######.#### ).)#### #..........## .##.# ............## ......#....# ..#..............#TiTi*7.8 (7Ti TiNM.#######  #. #..# ..# ..# #....######.....#  ###..# #.# ###.)..# #######.#### .).)#### #..........## ............ .........................#Ti@8.8 (8TiTiwM #.......##.####### ##  #. #..# ..# ..# #....######.....#  ###..# #.# ###.)..# #######.#### ............TiχTi*9.8 (9Ti&Ti#2M#.## #.......## .####### ##  #. #..# ..# ..# #....######.....####..##.# .....TiaE50.8 (10.0)TiTi^]M.[#.## #.......## .####### ##  #. #..# ..# ..# #....######.....# #.# ...TifA1.8 (11TilTiM..[#.## #.......## Ti6.####### ##  #. #..# ..# ..# Ti\x#....###.# #.# Ti4...TiTi+2.8 (12TiTi?M..[#.## #.......## .####### ###  #. #..# ..# ..## #.# Ti&@4...Ti_HA3.8 (13Ti[TiHM#..[#.## #.......## .#############  ##.... TiW#..# .. .###.# #.#TiA4.8 (14TiTi[01M.. #..[#.## #.......## .#############  ##.... #..##.##. .###.# #.#Ti7A5.8 (15TiH=TiS.# #.#  #.#  #.#  #.[#  ##.##Ti  #.##  #..## # #.# #...@.# #..# #.###.#TiI .# #.# .##Tiu #.# .## #.#Ti .# # #.# TiǠ#....###.# #.#  ###.....# #.#Ti  ###..# #.# TiiA6.8 (16Ti׬Ti .# #.#  #.#  #.#  #.[#  ##.##  #.##  #..## # #.# #..@..# .##..# #.###.# .#.. #.# #..## #.. #.#Ti  #..## #.. #.# .# #[# #.# #....###.# #.# # ###.....# #.# # ###..# #.# TiI Ti ,7.8 (17Ti Ti" - _Found a leather armour.TiTi  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.1   5.0   0   h - Spellcasting   0.0   1.4  -2  Tic:         b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   i - Evocations   0.0   0.6  +3          Tid + Ranged Weapons 4.9   5.9  -1          Ti     e - Armour   0.0   1.2  -1      Ti+f + Dodging3.6   4.8  -1      Ti)g + StealthTi%3.2   4.8  -1  Ti                    Ti            Tin    Ti        Ti _    Ti+        TiG    The relative cost of raising each skill is in cyan.  TifThe species aptitude is in white.  [?] HelpTiG[=] set a skill target  Ti[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsTiq> i + Evocations 0.0TiTiTi>..............#  beefyandbeef the Shooter ####..........#  Coglin#..........#  Health: 54/54 ========================#..........#  Magic: 7/7========================Ti#.........[#  AC: 3Str: 11##........##  EV: 12Int: 9#.......##  SH: 0Dex: 19#..##############TiO(  XL:  7 Next: 14% Place: Dungeon:4 ## #.##..@..#  Noise: ---------  Time: 3057.8 (0.0) .##..##.###.#Ti  a) +2 sling {Francis c) +0 sling {Raimund ....#.. #.#  Fire: a) +2 sling {Francisca} #..## #.. #.# #..## #.. #.# ....# #[# #.#   Ti###....###.# #.#   # ###.....# #.# TiL  # ###..##.#   Ti{_Key pressed, stopping explore. _s - a purple potion _Key pressed, stopping explore.  TiYou pick up a parchment of Call Canine Familiar and begin reading... _You add the spell Call Canine Familiar to your library. _Found a leather armour.TiTiiTi TiaTiG N.......Ti H ,...TiH TiRM Ti †.# #.#  #.#  #.# Ti #.[#  ##.## # #.## Ti7 N# #..##Tib  # #.# #.@...#Ti  .##..# #.###.#Ti  #....# ... #.# Tiײ #..## #..## #.#Ti #..## #..# #.#.# #[# #.# Ti .###....###.# #.# Tiw .# ###.....# #.## ###..# #.#TiB Ti9 *8.8 (1Ti# Ti) .†.##.# #.# #.# #.[#Tid*  ##.## ## #.## .# #..## .### #.#Ti* n #@....#.##..#Ti*  #.###.##....#Ti*  ...# #.#  ##..## #..##Ti* V# #.##..## #Ti+ q..# #.# #.....# Ti:+ #[# #.# #.###....###.# #.# Ti\+ |..# ###.....# #.# Ti+ r### ###..# #.#Ti4 Ti"5 *9.8 (2TiW; Ti . ######[## ## ## .# #..##############Ti x## #.# #.......##.###.# ##....# #...# #.#  ##..##..###.#. # ####.)..# #######.####Ti3 Ti +60.8 (3Ti Ti [## ## ## .# #..################ #.# #.....# ...##.###.###.# ##....# #..@#  ##..##..## Ti*##..# #... # ##.).)#### #..........##Ti@Ti*1.8 (4TiTi܅ #.# #.# #.[# # ##.### #.## ..# #..######## #.### #.# #.....# TiN#...##..# ###.###.##....# #.@.# #.# ##..## #..### #.#  ###..## #..# #.#  #.....# #[# #.# #Tiq#.###....###Ti{.# #.#.# ###...Ti͆Q..# #.# TiR.### ###..#Ti #.# .# ####.)..# Ti%#.#### .# ##.).)#### #TiA .##TiTi#2.8 (5TiTiI #.# #.# #.[# ## ##.## .### #.##.# #..####### ##.### #.# #.....# ##...##..# ###.###.##....# #@..# #.# # ##..## #..### #.# ###..## #..## #.#  #.....# #[# #.# ###.###....###.# #.# #...# ###.....# #.# #.### ###..# #.# #.# ####.)..# #.#### #.# ##.).)#### #.##3.8 (6Ti,Ti-% Ti-[ Ti-##Ti.#Ti9.# TiX.%.### Ti{.)## Ti.Z..# #..############## Ti.q##.### #.# #.....Ti/ ..##.Ti(/5###.###TiM/c##....# ##...# Tin/ ##..#Ti/J#.@### Ti/+ #Ti/N#..## Ti/.....Ti0,[# Ti90.TiZ0## Tiz0N#.###..##.# ............##Ti0Ti.9Ti :Ti8:#4.8 (7Ti?TiOU #.# #.[## ##.## ..### #.##.# #..###### .##.### #.# #.....# .##...##..# ###.###.# .####....# ##...# #.# ## ##..## #@.### #.# ###..## #..## #.# #.....# #[## #.#  ###.###....###.# #.#  #...# ###.....# #.#  #.### ###..## #.#  #.# ####.)..# #.#### ##.# ##.).)#### #Ti/a.## .#.###..##.# .##Ti6@5.8 (8TiTiTiGTi5T _Key pressed, stopping explore.TiN........TiTiTi~; 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Ti*1.8 (4TiTiPH#..##.#######......# #..## ##.#####.## .. #..##........##...##..# .# #.#...####...####....# #....### ##.### ##..## #.## ##.)# #..# #..## #.....####..#### ###.###....TiHs##.  #...# ####.. ##.## #.### ### ...... #.# ####.)......##.# ##.).)##........#.###..##.TiHv#.....>.....##..#Ti I#........#........#.###########...##.##..... #...###.####)##Ti3ITiR@2.8 (5Ti)XTi   ##.#####.## .. #..##........##...##..# .# #.#...####...####....# #....### ##.### ##..## #.## ##.)# #..# #..## #.....####Ti..#### ###.###....##.  #...# ####.. ##@## #.### ### #........##.# ####.)#r.......##.# ##.).)###.........#.###..##.##.....>.....##..#..Tir   quokka (asleep)#Ti̼..###...##..# ##.#TiTi<f  You encounter a quokka.TiATi)3.8 (6 Ti4 _Ti*TiTij  #.   .. ..  .# .   ##.###    ##.)#   #...# #..##  TiNj ..### #.##  ##. #.# #...#  #. ##@## #.###  #........##.# ####.) Tihj G#r.......##.# ##.).) Ti~j 5#.........#  #.....>.....Tij   Tij #........#... Tij #########...# Tij #...##)Tij  Tij # ##.# Ti  #.   .. ..  .# .   ##.###    ##.)#   #...# #..##  ..### #.##  ##. #.# #...#  #. ##@## #.### Ti` , #........##.# ####.) #r.......##.# ##.).) #.........# #.....>.....Ti 4 #........#... #########...# #...##)  Ti Ti TiF Ti ] _A quokka is nearby!Ti% )))r  You shoot a sling bullet. The sling bullet hits the quokka.TiN )The quokka is heavily wounded.You shoot a sling bullet.Tir# S.rTi$ Ar.Ti- $.Ti. b===5.0 (1.2Rev Ti5 Ti7  Ti7 Z_The sling bullet barely misses the quokka.Tis ))))You shoot a sling bullet.TiX' †The sling bullet barely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.Ti,=)TirG†...Tiu^6.2Rev+ Ti|TiMJ _You kill the quokka!Ti,m3TisTiwH _No target in view!Tiw.)....TiTi .. #..##........##...##..# .# #.#...####...####....##  #....### ##.### ##..## #.#.## ##.)# ###..## #...# #..## #.....####..### #.## ###.###....##. #.# #...# ####.... #####.#####.### Tiwn #..†..@..##.# ####.).#........##.# ##.).)####..###..##.# #.....>.....##..###.# #........#........#.############...##.##...... #...###.####)####...##..# ##.##...##.## #..#Ti$Ti8&k---70Rev  _Ti},Ti .# #.#...####...####....##  #....### ##.### ##..## ##.#.## ##.)# ###..## ##...# #..## #.....#### #..### #.## ###.###....#####. #.# #...# ####..... #####.#####.### ###..# #..†.....##.# ####.)..##......@.##.# ##.).)#####..###..##.# #.....>.....##..###.# #........#........#.#############...##.##......) #...###.####)#####...##..# ##.#im#...##.## #..##...#..####.##TiП\---8.2 (2TiATi }  #....### ##.### ##..## ###.#.## ##.)# ###..## #.#...# #..## #.....#### #[..### #.## ###.###....###.##. #.# #...# ####...... #####.#####.### ###..## #..†.....##.# ####.)..# Tih >#........##.# ##.).)#### #..###..##.# #.....>.....##..###.# #........#........#.####.#########...##.##......). #...###.####)####.#...##..# ##.##...##.## #..#Ti #...#..####.###.....#.....#TiTi'*9.2 (3TiTiOY#.#.## ##.)# ###..## #..#...# #..## #.....#### #[#..### #.## ###.###....###.###. #.# #...# ####.....#Ti. #####.#####.### ###..### #..†.....##.# ####.)..# #........##.# ##.).)#### ##..###..##.# .#.....>..@..##..###.# .#........#........#.####..Ti#########...##.##......). #...###.####)####.#...##..# ##.# #...##.## #..# .#...#..####.## ##.....#.....# TiހH ######...#...#####TiTi+10.2 (4TiŕTi ^#...# #..## #.....#### #[##..### #.## ###.###....###.#  ##. #.# #...# ####.....# . #####.#####.### ###..###  #..†.....##.# ####.)..# #........##.# ##.).)#### #.#..###..##.# ..Ti+R#.....>.....##..###.# .#........#@.......#.####..#########...##.##......). #...###.####)####.#...##..# ##.# #...##.## #..# .#...#..####.## #. #.....#.....# ## #####...#...#####..........#### # TiK1.2 (5Ti8/Tik ..### #.## ###.###....###.##. #.# #...# ####.....# #. #####.#####.### ###..### #..†.....##.# ####.)..# # #........##.# ##.).)####  #.........#.###..##.#  #.....>.....##..###.#  #........#........#.#### #########@..##.##......) #.####)#### #...##..# ##.#  #...##.## #..#TilM[m  #...#..####.## # #.....#.....# ######...#...##### ..........##########........# ###Tit@2.2 (6Ti{Ti##. #.# #...# ####..... #. #####.#####.### ###..# #..†.....##.# ####.)..#  #........##.# ##.).)####  #.........#.###..##.#  #.....>.....##..###.#  #........#........#.#### #########...##.##......)Tiw #.####)#### #...##..# ##.#  #...##.## #..#  #...#..####.## #.....#.....######...#...####TiI# ..........##########........# ### ..........###......###Ti@3.2 (7TiTiTiTiT _Key pressed, stopping explore.TiW s.......Ti Tiu   #. #####.#####.### ###..## #..†.....##.# ####.)..# ..# ##.).)###.#.###..##.# >.....##..#...#........#.####.########...##.##......) #...###.####)####..# ##.# ## #...####.#..#.....############...####### ...#Tiz Ti8{ 14.2 (1 _Ti| Ti   #..†.....##.# ####.)..# .##.).)###.#.###..##.# >.....##..#...#........#.####.########...##.##......) #...###.####)####..# ##.# ## #...####.#Ti |..#.....# .#.###.# ##...# ................. ####.##Ti D Ti Ti *5.2 (2Ti TiO  .##.).)###.#.###..##.# >.....##..#...#........#.####.########...##.##......) #...###.####)####..# ##.# ## #...####.#..#.....# #####...#...####..#....###.......#..... ....... TiT @6.2 (3Tia Ti'  .#.###..##.# >.....##..#...#........#.####.########...##.##......) #...###.####)####..# ##.# ## #...####.#..#.....# #####...#...####..........#### #Ti .....#..#......####### ##....# Ti @7.2 (4Ti Ti> b >.....##..#...#........#.####.########...##.##......) #...###.####)####..# ##.# .## #...####.#..#.....# #####@..#...####............#### #######........# ###.#######......####... TiC @8.2 (5TiH Ti U #........#........#.#### #########...##.##......) #...###.####)#### #...##..# ##.#  #...##.## #..# #...#..####.## #.....#......#######...#...#####.......@.....#### ########........# ### ..........###......############...####### ...# ................. ####.#Tij  ###.......#..... ...... #......####### ###......# ###..#...>.....############TiA Ti #9.2 (6Tiķ Ti  #.#.#. ##...##.##...... #...###.####) #...##..# ##.# #...##.## #..# #...#..####.## #.....#.....#Tik =#.#...#...######......#####.# ### ..........###...... ##...####### ... ......... ####. ###.......#.....  #......####### ## ##......# ### #...>.....#Ti Ti2 +20.2 (7Ti'% Tiχ > #.#.#. #...##.## #...###.####) #...##..# ##.# #...##.## #..# #...#..####.## #.....#.....# #.#...#...##### #TiC ......#### #.# ### ....###...... #...#######  ....... #### ###.#..... Tii  #......####### ## ##......# ### #...>.....Ti #TiA Ti *1.2 (8Ti Ti Ti TiŘ T _Key pressed, stopping explore.Ti7 1....Ti\ )....Tiͥ Ti Ti  #.#.#. #...##.## #...###.####) #...##..# ##.# #...##.## #..# #...#..####.## #.....#.....# #.#...#...##### #....@..#### Tip w#.# ### ...###...... #...#  .  ###.#.....  #......Ti z# ## ##......# Ti ` #...>.....Ti{ Ti )2.2 (1 Ti; _Ti Tiw  #.#.#. #...##.## #...###.####) #...##..# ##. #...##.## #.. #...#..####. #.....#.....# #.#...#...##### #...@...#### Ti=x 2#.#  ..### #...# .  ###.#.....  #......Tibx z# ## ##......# Tix ` #...>.....Ti Tih #3.2 (2Til Tiu 0 #.#.# #...##.## #...###.####. #...##..# ##..#Ti  #...##.## #... #...#..####... #.....#..... #.#...#... #..@....####Ti c #.#  Ti* v.###  #...# TiK c.  ###.#..... Tip P #......#  ##......#Ti   #...>.....Ti @4.2 (3Ti TiI #.#. #...##.### #...###.. #...##..# .## #...##.## # ...## #...#..#### ... #.....# #.#...#... #.@.....#### TiJ*#.#  .### #... . ###.#.....  #......Ti%J<#  ##......#TibJv #...>.....TifPTiP*5.2 (4TiTTi #.# #...##.## # #...###. .. #...##..#  ...## #...##.##  ...### #...#.. ...# #.....# #.Ti$#...#... #@......#### #.# .### #... Ti.j . ###.#.....TiPh #......# ##......#Tirv #...>.....TiTi9#6.2 (5TiTi/M>.....##..#........#....... #########...## #.##... .#...## #.## #...###..####...# #.....#...#######...#................###Tiu#########........#..........###..Ti%Ti6&*7.2 (6Ti*TiGM....#.###..>.....##..#........#....... #########...## #.##... .#...## #.## #...###..####..@# #.....#...###.#######...#................############........#TiMTi&N*8.2 (7TiGQTi! #.#.### #.....>.....##.. #.# #...##.## #...###.. #...##..# #...## #...##.## #...### #...#.. #.@.# #.....#Ti ###.#######...#... #....... #########. .### #...  ###Ti^O.# #......Ti2@9.2 (8TiTiC #.#.### #.....>.....## #.# #...##.## #...###... #...##.. #...### #...##. #...### #...#.. #@..# #.....#Ti ###.#######...#... #....... ######### .### #...  ###.#TiE #......Ti#Ti $+30.2 (9Ti'TiφmM##.# ....#.###>.....##........#.... #########...##### #...... .#...### ##..@####..####...# #.....####.#######...#...#.............###TiWD1.2 (10.0)TiTiN #.##.# #. #.#.#. #.....>.....###. #.##. #...##.#####. #...###.. #...## #...### #...##. #.@.### #...#.. ###...# #.....# ###.#######...# #....... ######### . #...  ###.#TiTA2.2 (11TiTi)XZ #.##.# #.# #.#. #.# #.....>..... #.# #.# #.# #....#####.# #... .......# #...## #...### #...## #@..### #...# ###...# #..... ###.#######...# #....... ######### . #...  ###.#Ti]* SS   adder (wandering) ###.......#.  An adder comes into view.Ti~^Ti*cTi1d33.2 (12 _TigTiJiTi2v m #.#  #.# > #.#  #.# Tiv  S.#####.#  .......#  #...###  #@..### Tiv + ###...#  ###.#Tiv 1 #...... #####Tiv  Tiw Ti  #.#  #.# > #.#  #.#  S.#####.#  .......#  #...###  #@..###  ###...#  ###.# #...... ##### Ti Ti* Ti/ Ti`2 ] _An adder is nearby!Ti u )))))))You shoot a sling bullet.TiT  S  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.TiE J.STi. -.....Ti f===4.4 (1.2)Rev Ti0 Ti 3 _The adder is lightly wounded.TiM ))))) You shoot a sling bullet. The sling bullet hits the adder!Ti: ))TihThe adder is severely wounded.You shoot a sling bullet.TiQ".Ti/STi7& TiptwThe sling bullet barely misses the adder.Ti(G.STi$.Ti...w   ribbon worm (wandering)TiZS   adderTic5.5 (1.1Rev+ Ti!TiC$ Til$N_You encounter a ribbon worm.Ti`o .  You shoot a sling bullet. The sling bullet hits the adder!TidA)))Tik )You kill the adder!TijQ.wTio....wTis466.8 (1.3TixTi{/ _You shoot a sling bullet.Ti )))) You shoot a sling bullet. The sling bullet hits the ribbon worm!TiU  The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.Ti.w... Ti+k8.0 (1.2Rev* TiTid _The ribbon worm is severely wounded.Ti †You shoot a sling bullet. The sling bullet hits the ribbon worm!TiC)))TiETi+q )You kill the ribbon worm!Ti C†...Ti1479.1 (1.1TiTi`/ _You shoot a sling bullet.TiMITiP TiPTixQ:_No target in view!Ti! Ti. Ti Tiv H _No target in view!Ti............Ti"TiM†.#....#>.....#........#... #.# #########.....#####...†....# #..@### #......#...####..##. ###...# #....# ###.#######...#. Rev* # TiLTi=---400 _TiTi~ #..†.....##. #.. #.##. #.# #.#. #.# #.....>..... #.# #.## #.# #...#..#####.# #....†....# #... #.@.### #....#...### #...#.##..###...# #. #.. ###.#######...##.. #...Ti #.# #########.. ... #... TiTiF---1.1 (2Ti Ti#.. #........## #.# #..# #.# #.....>... #.# #........## #.# #########..#####.# ..†....# #....##...### #..........@#...### #...##..###...# #.... #..# ###.####### #... #........... #.## ######### .. ..... ..#########. ........ ###Ti%@2.1 (3Ti*Ti^ #.. #. #.# #. #.# #.....> #.# #.# # #.# # ##..#####.# ##....†....# ##.....##...### #.#...### #.##..###...# ##.. #..# ###.## #... # #.### #Ti^ ...  ... # ....  ###Tiw3.1 (4Rev+ TiĖTi\#.# #.#.# #.....>#.# #........###.# #########..##..#####.# #..##....†....# #.#.....##...####..........#...### #......##.@###...# #.#.. #..# ###.#######.# #... #......... #.### #########... ........... #########.... .............. ### #......#Ti@4.1 (5TiTic>........#### #########.##..#####.# #.##....†....#.....##...###.........#...###....##..###...#.. #.@# ###.###### ...##........ #.###.##########... .. .......##########$.........K   kobold (asleep)..... ###...K #TiNe3#TiYm  You encounter a kobold. It is wielding a +0 dagger.TitTit*5.1 (6TiozTi$+ _Found 15 gold pieces.Ti- )You shoot a sling bullet. The sling bullet hits the kobold.Ti  )))))) Ti m )You kill the kobold!Tin t......)Ti 6===6.4 (1.3TiO Ti / _You shoot a sling bullet.Ti$_ Ti_ Tid Tig H _No target in view!Ti׏ Ti Tig ^ _No target in view!Ti....#..TiTiN #.# #........### #.# ##########..#####.# ##....†....# #Ti #.....##...### # .........#...### # .....##..###...# #Ti# #.. #..#####.####### # #@....##....... #.###.########## ... .. .......# ##########$..... .............<## ###Ti)...# #.....##......#...>.....TiR0.0<---7.4 (1 _Found a stone staircase leading up.TiuO---TizTic|H _No target in view!Ti #.Ti Ti TiJ ##########.##..#####.# #.##....†.........##...###.........#...#####..###...#.. #..#####.###### #.....##........ #@###.##########.........# .. ...............# ##########....$..... .................<## ###.....)...# ......#.#...>##..Ti Ti %8 _Ti{ Ti[h  ##..#####.# #.##....†.........##...###.........#...#####..###...#.. ##.###### #.....##........#######.###.##########.......@.# .. ...... ##########$...... .........#Rev+ S   ball python (constriction, asleep)........S#########Tip k  You encounter a ball python.Tix O9.4 (2 _Ti} Ti Tiq   †....#  ##...###  ...#  #..#  #.. #..# # #.. #######.## .......@.# .. Ti .........#  ....$......  ........<###  .....)...#  .........#  .........# #...> ........S#  Ti   †....#  ##...###  ...#  #..#  #.. #..# # #.. #######.## .......@.# ..  .........#  ....$......  ........<###  .....)...#  .........#  .........# #...>Tid ........S#  Ti TicTiTi`b _A ball python is nearby!Tibw .  You shoot a sling bullet. The sling bullet hits the ball python.TiNg)))))) Tir )You kill the ball python!TiqP.......Tiu7===50.7 (1.3Ti{Ti~/ _You shoot a sling bullet.Ti7TiTib Ti H _No target in view!TiC Ti Tit Ti H _No target in view!TiR C..Ti Z Ti ..†....# # #.....##...### # .........#...### # .....##..###...# # #.. #..#####.####### # #.....##.......########.###.##########..........# .. ......# ##########$......................<##### ###)...# #.....##.# #...>.# ###..# ####### Ti\ Ti <---10 _Tib Ti) #.....##...### # .........#...### #TiD) .....##..###...# # #.. #..#####.####### # #.....##.......Tiq)#########.###.##########...........# .. .....#Ti).##############.....$@................#.........<##### ####)...# #Ti)P#..........###.# #...>#.# ###.#Ti*.# ##################Ti0Ti0F---2.7 (2Ti 6TiQ #.....##...###  ..#...###  .....##..###...# Ti #.. #..#####. # #.....###.###....# ..  #.... #.....@. #.<##### ### #......)...# # #.# ##Tit #.# #...> #.# ### #.#  #TinTiY3.7 (3Rev TiMTiѨTiF*4.7 (4TiTi  ##....†....#  #.....##...###  .........#...### .....##..###...#  #.. #..#####.##### # #.....##......###########.###.########......# .. .... #....@.....########### #.................. #.........<##### ### #)...# # #.# ## #.# #...> #.# ###... #..........################# _You now have 253 gold pieces (gained 15).Ti"TiS"*5.7 (5Ti*'TiyF ##..#####.# ##....†....#  #.....##...###  .........#...### .....##..###...#  #.. #..#####.#### # #.....##.....###########.###.#######?......# .. ...####..........########## #..................Ti G #.........<##### ### #)...# # #.# ##.  #.# #...>  #.# ###..  #..........#### TiMTiDN*6.7 (6TiTTi- ##..#####.# ##....†....# #.....##...### .#...### .....##..###...# #.. #..#####. # #.....###.Tit9#.###.#?.......# .. #.......... #....... #.<##### ###Ti^ #......)...# # #.# ## #.# #... #.# ### #.# Ti[Ti޾57.7 (7TiTi]'; ##..#####.# ##....†....# #.....##...### .#...### .....##..###...#Ti5( #.. #..#####. # #.....## #.#.###. #?.......# ..  #####.......... #....... #.<#####  #......)...# #.#  #.# # #.# ### #Ti(%.# Ti.Tir/*8.7 (8Ti4Ti6Ti<Tim?T _Key pressed, stopping explore.TiQZ.............Ti$XTi@ ##..#####.# ##....†....# #.....##...### .#...### .....##..###...# #.. #..#####. # #.....## #.#.###. #?...@..# ..  #####. # #.<#####  #......)TiS..# #.# #.# #. #.#  #.#TiTi 19.7 (1 _TiTi2 ##..#####.# ##....†....# #.....##...### .#... .....##..###... #.. #..#####. # #.....## #.#.###. #?..@...# .. #####. # #.<# #......)...# #...# #.# # #.#  #.#TiN4Ti4$60.7 (2Ti:Ti ##..#####.# ##....†....# #.....##...### .#... .....##..### #.. #..###### # #.....## #.#.###. #?.@....# .. #####. #. #.....<##### #......)...# #........# #..........# #..........#  #.#TiTi*1.7 (3Ti4Ti ##..#####.# ##....†....# #.....##... .#... .....##..####+ #.. #.. #. # #..... #.#.###. #?@.....#  #####. #.. #.........< #......)...# #..........# #..........#  #.#  #.#Ti@2.7 (4TiSTi}x  ##..#####.#   ##....†....#   #.....##...   .#   .....##..###   #+# #.. #..   #.# # #.....   #.#.###.   #@......#   #####.  Ti~{ #...   #.........<   #......)...#   #.#   #.#   #.# Ti9~R  #.#Ti@3.7 (5Ti;Ti@4.7 (6TiDTiE M ##  ##..######....†.#.....##...#....#.. .....##+# #..### # #....###########.###....... #####...###  #............. _j - 3 scrolls labelled EPHOKK AMUA (gained 1)Ti@5.7 (7TiKTikuM  ##  ##..######....†.#.....##...#....#.. .....##+# #..### # #....###########.###.........  #####..........###..Tiq@6.7 (8Ti0wTiJ ...# #......# #......###......⌠...........'Ti@7.7 (9TiTi? _You open the door.TiTifT _Key pressed, stopping explore.Til.......TiTi iM...# #... #...# #...## #...# #...##..######...###...##....†.#...⌠...##.....##...##.....#....#..#...# .....##@# #..###.# # #....###########.###.  #..............##TiBqTiq18.7 (1 _TiwTi MJ.#  #...# #... #...# #...## #...# #...##..######...###...##....†.#...⌠...##.....##...##.....#....#..#.@.# .....###'## #..###.# # #....  #.###########.###.J   endoplasm (asleep)There is an open door here.Tij  You encounter an endoplasm.Ti^Ti29.7 (2 _TiTixTi= 5 ))))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.Ti|F  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.Ti[`.J.....Tilc===71.0 (1.3Rev TiOs _The endoplasm is almost dead.Tis .  You shoot a sling bullet. The sling bullet hits the endoplasm.Ti'S)))))Ti1rt ))You kill the endoplasm!Ti.......2.2 (1.2Rev+ TifTi/ _You shoot a sling bullet.TiYTiTi TiAH _No target in view!Ti3TiTiH _No target in view!Ti('.TiBTiQ Tim\ #..  .#.#  ..# #.#  ...#  #.#  #...#  #.#  #...# #####.#  #...###†....#  #...⌠...##.....##...## #...@.# .........#...TinV ##...## .....##..###. ##'## #.. #..#### #.# # #.....# #.###########.###.# #.....# .  #####.####  #.....  Tinp#...<#### TivTiv<---30 _Ti{Ti#.. ...+ #.# ..# #...# #.# ...# #...# #.# #...# #...## #.# #...# ##...##..#####.# #...###...##....†....# #...⌠...##.....##...##....@# .#...###...## .....##..###.##'## #.. #..##.# # #.....##.#.###.##..# .#####.##.#.<#Ti^---4.2 (2Rev TiTiL(M ..#. ...+#  #...#...# #...##...# #...## #...# ##...##..######...###...##....†....# #...⌠.@.##.....##...####.....##.........#...###...## .....#..##'## #..###TiM#.# # #.....##. #TitRTiR#5.2 (3TiFWTik#...# #.. #...+ #.# #..# #...# #.# #...# #...# #.# ##...# ##...## #.# ##...# ##...##..#####.# #...###...##....†....# #...⌠..@##.....##...### ##.....##.#...###...## .....##..###.##'## #.. #..#####.#.# # #.....##.#.#.###.##.# .. #####.##.Ti*V6.2 (4Ti) .#. #..## #....# #.. #. ...+ #.# #...# #.# #....#  #.# #.#...#  #.# ###...# #####.# #...###..†....# #...⌠##...### ##.....##.........#...#####...## .....##..###...###'## #.. #..#####.##.# # #.....##..#.###########.###.#####.....# .. #####.#######Ti0 K7.2 (5Ti6 Ti` M##.  ## #. ##..## #. ...+#  #...#...# ##...#.#...# ##...## #.# ###...# ##.@.##..######...###...##....†....# ...⌠...##.....##...### ##.....##.........#...###Ti TiK *8.2 (6Ti TiW ..##### ##. .## #. ###..## #....# #.. #. ...+ #.# #...# #.# #....#  #.# #..#...#  #.# ###Ti' g#...# ##...##..#####.# #...###..†....# #...⌠###.....##.........#...#####...## .....##..###...# ##'## #.. #..#####.## #.# # #.....##... #.###########.###.##### Ti Ti *9.2 (7Ti% Tiv #...# .# ..###.## ##. ..## #. ####...## #..†##...# #.. #. ....+ #.# #...# #.# #....#  #.# #...Tiw #...#  #.# #####...# ##...##..#####.# #...###..†....##...⌠###.....##.........#...### ##...## .....##..###...# ##'## #.. #..#####.###Ti:x u#.# # #.....##....Ti Ti +80.2 (8Ti Ti TiG TiŌ T _Key pressed, stopping explore.Tiۛ >.....TiI ...Ti Ti` Ti M#.##$# #...# .#  ..####⌠ ..## ##. g.. ..## #. ####.... ...## #..†.[...##...#. Ti #$.$.......+#  ##@..#...# ##...##...#...# ##...## #.# #####...# ##...##..#####.#g   goblin (asleep)#'#Ti  You encounter a goblin. It is wielding a +0 dagger of electrocution.TiI Q01.2 (1Tik Ti! @ _Found 47 gold pieces and a leather armour.TiA    $# #...#  # .# ..###  #⌠ ..## ##.  g.. ..## #.  .... ...## #..† .[...##...# #..  $.$.......+ #.#  ..# ##@..# #.#  ...# ##...## #.#  #...# ##...## #.#  #...# ##...##  #...##....†....#  #...⌠...#  ##.....#  ##...##   ##'## #.. TiD   $# #...#  # .# ..###  #⌠ ..## ##.  g.. ..## #.  .... ...## #..† .[...##...# #..  $.$.......+ #.#  ..# ##@..# #.# Ti{E ...# ##...## #.#  #...# ##...## #.#  #...# ##...## #...##....† #...⌠...#  ##.....# ##...## TiEY ##'## #.. TiMTiMTipTTiW] _A goblin is nearby!Ti )You shoot a sling bullet. The sling bullet hits the goblin.Tiqd))))))Til )You kill the goblin!TiJ)......Tiuj8===2.5 (1.3Rev TioTiP/ _You shoot a sling bullet.TiO3TiWTiZH _No target in view!TiйTiTiTiDH _No target in view!Ti Tiq Ti" Ti% H _No target in view!Ti =.Ti Ti  #....## #.#.## $# #...# # .#  ..#####⌠ ..#. #).. .#. ###.... ...## #Ti[ i..[...##...# #.. # .$.$...@...+ #.# # ..# ......##...# #.# # ...# .....##...## #.# #..#...##...## #.# #####⌠##...##..#####.####...##....†....# #...⌠...##.....##...###Ti .....##.........#...###...## .....##..###...#Ti Ti '---Ti 30 _Ti! Ti Q #.... #.#.## $# #...# ## .# ..###Ti  ##⌠# ..## ##.#)..# ..## #. #.....# ...## #.[...##...# #.. #.$.$..@....+ #.# # ..#.##...# #.# #Tiʅ  ...##.....##...## #.# # #...##...##...## #.#  #...##⌠##...##..#####.#Ti  #...###...##....†....# #...⌠...##.....##...###Ti+  ##.....##.#...###  ##...## .....##..###...#TiL D Ti Ti| Q---4.5 (2Ti Ti  #.... #.#. $# #...# ## .# ..### ##⌠# ..## ##.Ti  ##)..# ..## #. #.....##...## ##...[...##...# #.. #.$.$.@.....+ #.# # ..##.##...# #.# # ...##.....##...## #.# #Ti  #...##...##...## #.# Tin  #...##⌠##...##..#####.# #...###...##....†....# #...⌠...##.....##...### ##.....##.#... ##...## .....##..###...Ti Tis *5.5 (3TiwTif # #.#. $# #... ## .# .. ##⌠# ..## ##. ##)..## ..## #.  ##.....##...## #...[...##...# #.. TiDgg.$.$@......+ #.#  ..##.##...# #.#  ...##.....##...## #.#  #...##...##...## #.# Tivg #...##⌠##...##..#####.# #...###...##....†....# #...⌠...##.....##...###Ti h ##.....##.#... ##...## .....##..###TiGp@6.5 (4Ti;wTi # #.# $# # ## .# .. ##⌠## ..## ##. ##)..## ..## #. ##.....##...##.##...[...##...# #...$.@.......+ #.# ..##.##...# #.# ...##.....##...## #.#  #...##...##...## #.# #...##⌠##...##..#####.# #...###...##....†....# #...⌠...##.....##... ##.....##.#... ##...## .....##..###Ti[9;45HTivTi*7.5 (5TiTiTi*8.5 (6Ti6Ti   #   #.   $# #   ### .# ..   ##⌠## ..## ##.   ##)..## ..## #.   ##.....##...##  .##...[...##...# #..  Ti.$@........+ #.#   ..##.##...# #.#   ...##.....##...## #.#   #...##...##...## #.#   #...##⌠##...##..#####.#   #...###...##....†....#   #...⌠...##.....##...   ##.....##.#   ##...## .....##..### _You now have 272 gold pieces (gained 19).TiSTi *9.5 (7Ti%TiW  #   #   $# #   ### .#   ##⌠## ..## ##   ##)..## ..## #   ##.....##...##  .##...[...##...# #  .....+ #.  .##.##...# #.   ...##.....##...## #.  Ti* #...##...##...## #.   #...##⌠##...##..#####.   #...###...##....†....   #...⌠...##.....##...   ##.....##.#   ##...## .....##..Ti&A90.5 (8Ti{Ti@1.5 (9TiTiC8 M.#   $# # ### .#  . ##⌠## ..## # ##)..## ..## # ##.....##...## ...##..@[...##...#..............+...##.......##...  #...##.....##...## #. _You now have 289 gold pieces (gained 17).Ti D2.5 (10.0)TiTiIwM ...#   $# # ### .#  . ##⌠## ..## # ##)..## ..## # ##.@...##...## ...##...[...##...#.................+  ...##.......##...# #..# Ti~A3.5 (11TiׅTiҋM #. ...#   $# # ### .#  . ##⌠## ..## # ##@..## ..## # ##.....##...## .##...[...##...#  .................+ #...##TigTi,4.5 (12TiTi _You see here a +0 dagger of electrocution.Ti Ti Ti Ti H _No target in view!TiD =..........Ti Ti Ti)  .. #   .# #    #.   #.   $##.   ### ...   ##⌠## ..####   ##)...   ##..@..##.  ...##...[TiL*  #..   .................+ #.#   ...####...# #.#   #...##...## #.#   ##.##...## #.#    Ti* ⌠##...##..#####.#   #...##....†....#   Ti* :⌠...##.....##...#Ti1 Ti72 75.0) _Ti7 Ti  .# #. #.. #.# $##. ### ...# ##⌠## ..####.  ##)...  ##.....##.  ...##...[ #.. .................+ #.#  ...####...# #.#  #...##...# ##.##...##  ⌠##...##..#####.#  #...##....†....#  #...⌠...##.....##...# ##.....##.........#...Ti TiM *6.5 (2Ti Ti|  #..#.#$##...### ...####⌠## ..####. ##)... ##.....##...## ...##...[...##...# #............@......+ #.# ...####...# #.# #...##...## #.# ###...##  ⌠##...##..#####.##...##....†....# ⌠...##.....##...#####.....##.........#...## .....##..###Ti @7.5 (3Ti Tip #.#.#.#$# #...#### .# ..###⌠## ..## ##. ##)..## ..## #. ###.....##...## #...##...[...##...# #.. #..+ #.# #...##.##...# #.# #Tiq #...##.....##...## #.# ###...##...##...## #.# # #...###...##....†....# #...⌠...##.....##...### ##.....##.#...###...## .....##..###.Tix @8.5 (4Tig~ Ti B#....##.#.#$# #...# ### .# ..### ##⌠## ..## ##. ##)..## ..## #. ###.....##...## #....##...[...##...# #.. #...+ #.# #....##.##...# #.# #.#...##.....##...## #.# #.##...##...##...## #.# # #...###...##....†....# #...⌠...##.....##...### ##.....##.#...###...## .....##..###...#Ti @9.5 (5Ti TiG#....##.#.## $# #...# ### .# ..### ##⌠## ..## ##. ##)..## ..## #. ###.....##...## #....##...[...##...# #.. #...Ti[H+ #.# #....##.##...# #.# #.#...##.....##...## #.# #.##...##...##...## #.# ##...##⌠##...###...###...##....†....##...⌠...##.....##...#####.....##.#...#####...## .....##..###...#TiPB200.5 (6TiUTiI.# #.#....$.##....###....# #.#.#⌠..$# #...# ###...# ..####⌠##...## ##. )..##...## #. #### ##.....##...## #..†...##...[...##@..# #.. #..................+ #.# #....##.......##...# #.# #.Ti#...##.....##..#.# #...##...##...##...## #.# #####...##⌠##...##..#####.##...###...##....†....##...⌠...####.....##.........#...###TiTi*1.5 (7Ti4TiTiT _Key pressed, stopping explore.TiP)......TiTi`Tia .. #..##.##+.# #.#...#.$ #....##.... #.#.## ⌠..$ #...# # ..### ##⌠#.  ##)#. ### ##..# # ...##...[...##...# #.. # .................+ #.# # ......##...# #.# # .....##...## #.# #..##...##...##...## #.# #####⌠##...##..#####.####...##....†....# #...⌠...##.....#Ti%Til&12.5 (1 _Ti0TiMx #. ##.## .. #..## ##+.# #.#..#.$ #....#.... #.#.## ⌠..$ #...# # ..### ##⌠#.  ##)#. ## ##..# # ...##...[...##...# #.. # ..........+ #.# # ..##...# #.# # ..##...## #.# #.#...##...## #.# ##⌠##...##..#####.####...##....†....#Ti@3.5 (2TiɤTig [ #..##. #. ##. .. #..# ##+.# #.#.##.$ #......... #.#.# ⌠..$ #...# # ..### ##⌠#.  ##)#. # ##..# # ...##...[...##...# #.. # ..........+ #.# # ..##...# #.# # ..##...## #.# #...##...## #.# #⌠##...##..#####.#Ti @4.5 (3TiTi|M #...... #. ## .. #..# ##+# .# #.###.$.# ...##.....## ##...⌠..$## #... ###.@.##  ..### ##⌠##...## ##.  ##)..##...## #.##.....##...###. TiTiA*5.5 (4TiŊTiCM### #...... #. ## .. #..# ##+# Tiz.# #.# ##.$.# ...#.....## ##...⌠..@## #......###...##  ..###TiF ##⌠##...## ##. ##)..##...###. #TibF..##Tiv@6.5 (5TiTi@7.5 (6TipTiIl  #### # #..##. #. ##. .. #.. ##+# .# #.# ##.$.## # ##.....## #.#. #...⌠.@.## #...#...###...## ... ##⌠##...## ##. ##)..##...## #. ##.....##...## ...##...[...##...# #.. ....+ #.# Til..##...# #.# #...##.....##...## #.# _You now have 300 gold pieces (gained 11).Ti]t@8.5 (7TiyTi? # #### #.. #..## #. ## .. #. ##+.# # ##.$ #. ##...@. #.# #...⌠... #..Ti #...###.. ..##...##⌠##....##)#. ..##..# ...##...[...##...# #.. ..........+ #.# ..##..TiF.# #.#Ti@9.5 (8Ti)TiQK ###     ###   #..   #..   #. #    .. #   ##+.# #   ## #.   ##.....TiEL #   #...⌠... #.   #...###.. ..   #...##⌠##.  #...##)#.    ...##..#   ...##...[...##...# #..    ..........+ #.# TiSA10.5 (9Ti YTi/`D1.5 (10.0)Ti eTiM _You now have 304 gold pieces (gained 4).Ti######...##......'TiTiiM======2.5 (11TiTil= _As you open the door, it creaks loudly!Tir7 M........Ti>8 Ti= TiI M...####  ## ###### #.. ##.....##.######.......# #.#............. .. ##@## .# # ##...## ##.....##  #...⌠...###...##..Ti `------3.5 (1.0)Ti Tio   #. #.... ##### #### ####### . ## #..# ######## #. # #......@......# .. #. ..####'##.....# .# ##...##.....#. Ti ##.....##....#.# #...⌠...##..## #...###...##....# ⌠##...### ##. #...##)..##...## #. ...##.....##...##  There is an open door here.Ti Ti) P------4.5 (2 _Ti Ti w  #   ####    ##  ####### #..  .....###  ####..## #.   #.............# ..   ..####@##.....# .# #   ##...##.....  ....##.... #   #...⌠...##..# #.  ###...##..  #⌠##...### ##.   )..##...## #.    ...##.....##...##  [...##...# #.. Ti) V5.5 (3Ti l   ###    ##  ####### #.  .....##  ######.......## #.   #.............# ..   ..####'##.....# .#   ##@..##.....  ....##.... #   #...⌠...##..# #  ###...##..  #⌠##...### ##  )..##...## #  .....##...##  Ti [...##...# #.   .................+ #There is an open door here.Ti_ Ti 16.5 (4 _Ti, Ti5    # #######  #.....## ######.......## #  #.............# .  ..####'##.....# .#  ##...##.....  ....##....   #...⌠...##..#  ###...##..  ⌠##...### # )..##...## .....##...##  [...##...# # +.................+ #  ...####...# #7.5 (5Ti   #######  .....## ######.......## #  #.............# .  ..####'##.....# .#  ##...##.....  ....##....  #@..⌠...##..# ###...##.. ⌠##...### )..##...## .....##...## [...##...#  +.................+  #...####...#  #...###Ti @8.5 (6Ti TiF  #########.....## #######.......##.............# ....####'##.#  ##...##..... ##.....####...⌠...##..##.@.###...##..#...##⌠##...####...##)..##....##.  ##...##...##...##Ti?M @9.5 (7Ti=S Ti2 : .....## ######.......##   #.............# .  ..####'##.....# .#  ##...##.....  ....##.... ⌠...##..# ...###...##.. ⌠##...### )..##...## .....##...## [...##...#  +.................+  #...####...#  ##...###  ##...##  #...##⌠..### Ti Ti A20.5 (8Ti Ti( ####..##  #.............#  ..####'##.....#  ##...##.....  ....##.... ⌠...##..# ...###...##.. ⌠##...### )..##...## .....##...## [...##...#  +.................+  #...##Ti])>##...#  ##...###  ##...##  ##...##⌠..##Ti)  #...#..†Ti?1@1.5 (9Ti7Ti%  #.............#  ..####'##.....#  ##...##.....  ....##.... ⌠...##..# ...###...##.. ⌠##...### )..##...## TiA.....##...## [...##...#  +.................+  #...####...#  ##...####  ##...##TiI  ##...##⌠..#Tiɚ@  #...#Ti.. TiA #...⌠.Ti TiTiܡ#2.5 (1Ti 0.0)TiTi   ..####'##.....#  ##...##..... ....##.... ⌠...##..# ...###...##.. ⌠##...###TiU  )..##...## .....##...## [...##...#  +.................+  #...##.......##...#Ti{   ##...##...##  ##...##..Ti a  ##...##⌠Ti ..  #...#.  #...⌠  ##..TirTi+3.5 (11TiTij:Q  ##...##..... ....##.... ⌠...##..# ...###...##.. ⌠##...### )..##...## .....##...#  #...##...[...##...  +@................  #...####...  ##...##..  ##...##.Ti:  ##...##⌠.  #...#  #...⌠  ##..  ##...## Ti BTiZB+4.5 (12TiyGTi@##.#.'##Ti#Tih+5.5 (13TiTi   ##...##  ##.....##  ##...⌠...##..  ##...###...##  ## ##...##⌠##...  #. ##...##)..##...  #.##...##.....##...TiZ  #.#...##...[...##  #.@.  ###...##.##  ##...##.....##...Ti~n  ##...##...##... Ti ##...##⌠##...##  #...###...##TiG  #...⌠...## Ti[ ##.....## TiX ##...## _You open the door.TiA6.5 (14TiTi  ..####' # ##.. .# ##.. #.###...⌠  #..##...#  ##..##...##⌠  #..##...##)  #.##...##..  #@#...##...[...##TiQ8  #.'......  ###...##.......## ..##.. ...##... #Tiq⌠##...# ###...##  #...⌠...## Ti<..##There is an open door here.TiH7.5 (15 _TiʌTi;M#..........####'##. # ##...##. .# ##.....##. #.###...⌠...##. #..##...###...#Ti7#..##...##⌠##...#.##...##)..##.#...##.....##..#...##...[...##.'........Tiex  ###...##.......##...#..#TiH ...#.TiTiA8.5 (16TiTiVo ######.......# #......... ..####'##.. .# ##...##.. .# ##.....##.. ###...⌠...##.. #...##. #⌠##...## #.)..##...# #.#..##..Ti W #.#...##...[...## #.'........ ###...##.. ##...##.. ##...##... ##...##⌠ #...###Ti ]Ti]+9.5 (17Ti#bTi  ##  ######.......## ##.............# ...####'##.....# .# ##...##.. .# ##.....##.. ###...⌠...##..# #...##..Ti #⌠##...## #.)..##...## #.#..##...# #.#...##...[...## #.'........ ###...##..Ti'o ##...##.. ##...##...TiKM ##...##⌠TiTia%30.5 (18TiTi4 #####   ##  ######.......##  ###.............#  #...####'##.....#  #.# ##...##.....  .# ##.....##.... 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Ti ^M######.##### #....#  ####..#.### ####### #.....#.... ##.....## #..  ######## ###.###.###### ###.............###....##..##......####'##.....#...# ##.#...##Ti ####...##....@.#...###  ##.....##....## #.#.## ## #.###...⌠...##..########... ..##...###...##..........### #.Ti @3.5 (4Ti̔ Ti #..........# ######.##### #....#  ####..#.######### ....#..... ##.....## #..##.#  ######.......## ###.###.####### ##.............###....##..##..... ...####'##.....#@..# ##.#...### .#####...##......### #....### .# ##.....##....## #.#.## # .###...⌠...##..########...# #.#...##..........### #.#Ti} ⌠##...##########.# #.#)..##...## #.# #####.#..##...## ##<# #..†##...[...##...### #..# #.Ti Ti *4.5 (5Tig Ti5p -#.# ######.##### #....# ####..#.## #.....#.##.....## #..##.#. ######.## ###.###.#. #.###....##..##.####'##.....#.@.# ##.#...####. #####...##......### #....### ##. # ##.....##....## #.#.## ##.) ###...⌠...##..##...# #..# ##...###...##....### #.# #...##⌠##...###.# #.# ...##)..##...## #.# #####.###.....##...## ##<# #..†. .##...[...##...### #..# #.Ti?y @5.5 (6Ti݀ Ti }#.# ######.##### #....# ####..#.## #.....#.##.....## #..##.#..## ####.###.#. .###....##..##. .####'##.....#..@# ##.#...####....##......### #....### ##.#  ##.....##....## #.#.## ##.)#...⌠...##..##...# #..# #...###...##. ...##⌠##...##.# #.# ##)..##...## #.# #####.# .##.....##...## ##<# #..†. Ti ##...[...##...### #..# #.TiQ Ti *6.5 (7Ti TiJZ M).####..........######.##### #....#  ####..#.###### ####### #.....#.....  ##.....## #.. ####### ####.###.####### .............###@...##..##..... .####'##.....#...#####.#...####.. ####...##......### #....### ##.##.....##....## #.#.## ##.)##. #Tij V7.5 (8Ti b#.).##.# ######.##### #....# ####..#.## #.....#.##.....## #..##.#..## ####.###.#.###.@..##..##. ####'##.....#...#####.#...####....##......### #....### ##.# ##.....##....#...⌠...##..# ...###...##....### #.## ##⌠##...##.# #.# Ti C##)..##...## #.# #####.# ##.....##...## ##<# #..†.....#Ti @8.5 (9Ti TiD g#.).##.# ######.##### #....# ####..#.## #.....#.##.....## #..##.#..## ####.###.#...####..@.##..##.#'##.....#...#####.#...####...#...##......### #....### ##.# #.....##. ...⌠...##..###...##....### #.## # .##⌠##...#.# #.# # ##)..##...## #.# #####.# #.....##...## ##<# #..†.....#TiY D9.5 (10.0)Ti$c Ti ##.)))))....#.).########..........# ######.##### #....#  ####..#.############## ##.....#.........#  ## #..##.#..... #### ####@###.#######...# ..........###....##..##........#'##.....#...#####.#...####...##......### #....### ##.###..##....## #.#.## ##.)#⌠...##..########...# #..## #...##..........### #.## #⌠##...##########.# #.# #. #)..##...## #.# #####.#####.Ti B10.5 (11Ti Ti Ti [ _Done exploring.TiTiWhere to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon TizTi*[?25h[?0cTig#........))))).... beefyandbeef the Shooter#........).####### Coglin#..........#Health: 54/54 ========================######.#####Magic: 7/7========================#....#AC: 3Str: 11####..#.######### EV: 12Int: 9#########.....#.........# SH: 0Dex: 19  Ti##.....## #..##.#######..... XL:  7 Next: 18% Place: Dungeon:4 ##.......## ####@###.#######...## Noise: ---------  Time: 3410.5 (0.0) ..........###....##..##........## a) +2 sling {Francis c) +0 sling {Raimund ##'##.....#...#####.#...####...## Fire: a) +2 sling {Francisca} Ti#...##......### #....### ##.### .....##....## #.#.## ##.)# ..⌠...##..########...# #..## .###...##..........### #.## ##  ##⌠##...##########.# #.# #.  #)..##...###.# #####.#####.  _Found a stone staircase leading up. _There is a stone staircase leading up here. _There is a stone staircase leading up here. _Key pressed, stopping explore. _Done exploring.  What level of the Dungeon? (default 4, ? - help) Ti7 [?25l[?1cTi2N...........5TiUTi#.>.#########.))))).....#.).#########..........# ######.##### #....#  ####..#.######### ##### ##.....#.........#### #.@##.#...... Tix### ####.###.#######...##. .........###....##..##........##. #'##.....#...#####.#...####...#####......### #....### ##.###..##....## #.#.## ##.)# # .⌠...##..########...# #..## #...##..........### #.## ### #⌠##...##########.# #.# #.Ti*Ti<1.5 (1 _TiTi40############ #.>.##########.))))).....†#.).##########..........# ######.##### #....#  ####..#.######### ##### ##.@...#.........##### #..##.#######......### ####.###.#######...##.# ........###....##..##........##.. '##.....#...#####.#...####...######......### #....### ##.### ...##....## #.#.## ##.)# # ⌠...##..########...# #..## #. ##...##..........### #.## ###Ti8@2.5 (2Tiq?TiT# #.>........##........))))).....†.#........).##..........# ######.##### #....# ####..#.#  ##..@..#.### .....## #..##.#######......# ## ####.###.#######...##.####....##..##.##. ##.....#...#####.#...####...####. .Tig<##......### #....### ##.### ###....## #.#.## ##.)# # ...##..#...# #..## #. #...##.### #.## ###.#Tix@3.5 (3TiڳTi}o############ #.>........############........))))).....†..#........).############..........# ######.##### #....#  ####@.#.######### ##### ##.....#.........### ## #..##.#......# ## ####.###.#######...##.### ......###....##..##........##...# #.....#...#####.#...####...####.. ##..TiD# #....### ##.### ##. .##....## #.#.## ##.)# ### ..##..########...# #..## #...Ti_ Ti *4.5 (4Ti2Ti############ #.>........#############........))))).....†...#........).############Ti*N#..........# ######.##### #.@..#  ####..#.######### #### ##.....#.........### ## #..##.#######......#Tic_## ####.###.#######...##.### .....###....##..##........##...## .....#...#####.#...####...####.. TiU#..# #....### ##.### ##. ##....## #.#.## ##.)# ###TiQ@5.5 (5TiƬTiM############ #.>..############Ti#........))))).....†...#........).#############..........#######@##### #....#  ####..#.######### ######.....#.........###..##.Ti` ..#..TiTi:*6.5 (6TiTi ############  #.>........########### #.))))).....†.. #).########### #....@.....#######.##### #....#  ####..#.######### ### ##.....#.........### #..##.#######......#  ####.###.#######...##.#.###....##..##........##...##...#####.#...####...##Ti @7.5 (7TinTi ############  #.>........########## #.))))).....†. #).########## #..........#######.##### #....# ####..#.######### ####Ti!f ##.....#.........### #..##.#######......#  ####.###.#######...##.# .......###....##..##........##.TiTiX*8.5 (8TiTig ############  #.>........######### #.))))).....† #).######### #..........#######.##### #....# ####..#.######### ##### ##.....#.........### # #..##.#######...... ####.###.#######...##.#Tio@9.5 (9TivTi:H ############  #...######## #.)))))..... #).######## #..........#######.##### #....#  ####..#.######### Ti ##### ##.....#.........# ## #..##.#......TiTi/20.5 (10.0)Ti5Ti_Y  There is a stone staircase leading down here.Ti=TiTi!21.5 (11 _TiCTi%  You climb downwards.  You hear the hiss of flowing sand.TiS /  --more--Ti 5  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!Ti  ^.)..$#.##.##.## #.######.#.# ...O...@#####.####  O   ogre  You encounter an ogre. It is wielding a +0 giant club.Tie 8===3.0 (12.5Tig Tiam O _The ogre shouts!  Found 11 gold pieces and a quarterstaff.Ti-o a _There is a stone staircase leading up here.Tieq )))You shoot a sling bullet. The sling bullet hits the ogre.TiY  The ogre is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.Tiv=@.OTiC..Ti$D\4.3 (1.3)Rev TiITi8M2 _The ogre is lightly wounded.TiS ))You shoot a sling bullet. The sling bullet hits the ogre.TiG  The ogre is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ogre.Ti]@.OTiq.5.5 (1.2Rev+ TixTiz_ _The ogre is moderately wounded.Ti3n )You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.Tiw  The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre.Ti|@.OTi Tif6.7Rev* TiuTi\ _The ogre is heavily wounded.TiKl  You shoot a sling bullet. The sling bullet hits the ogre.Tiy  The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre.Ti~ l  The ogre is severely wounded.Ti [41------7.9TiF Ti: = _The ogre hits you with a +0 giant club!Tim )))))))You shoot a sling bullet.Tipn  The sling bullet barely misses the ogre.You shoot a sling bullet. The sling bullet hits the ogre.Ti ......OThe ogre is almost dead.Tiv32----------9.0 (1.1TiTi= _The ogre hits you with a +0 giant club!Ti )You shoot a sling bullet. The sling bullet hits the ogre.Ti & Ti{ p )))))))You kill the ogre!Ti L......)Ti ----330.2 (1.2 _You shoot a sling bullet.  Your Ranged Weapons skill increases to level 5!Tiw Ti k _Your Evocations skill increases to level 1!Ti%Ti+Read which item? Scrolls  f - a scroll of fears - a scroll of butterflies  c - a scroll labelled QEIFOH PEST  e - a scroll labelled NAUF NANAOC  h - a scroll labelled YBAUZUYSAO  j - 3 scrolls labelled EPHOKK AMUA  k - 2 scrolls labelled XAWNAVA MOROMN  l - 2 scrolls labelled VOSMAI VOVO Ti,% m - 2 scrolls labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 2 scrolls labelled ZEQAYN ZIDUTA Ti,[!] read|quaff|evoke[?] describe selectedTiTiTiYbeefyandbeef the Shooter^.)Coglin..$Health: 32/54 ==============----------#.#TiMagic: 7/7========================#.#AC: 3Str: 11#.#EV: 12Int: 9# #.#SH: 0Dex: 19#####.#.#XL:  7 Next: 38% Place: Dungeon:5......)@#Ti%Noise: ===------  Time: 3430.2 (0.0)####.####a) +2 sling {Francis c) +0 sling {RaimundFire: a) +2 sling {Francisca} Rev* _The ogre hits you with a +0 giant club!  You shoot a sling bullet. The sling bullet hits the ogre.  You kill the ogre! _You shoot a sling bullet.  Your Ranged Weapons skill increases to level 5! _Your Evocations skill increases to level 1!TiQ  As you read the scroll labelled EPHOKK AMUA, it crumbles to dust.  It is a scroll of identify.Ti/  --more--Ti Ti Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled QEIFOH PEST  e - a scroll labelled NAUF NANAOC  h - a scroll labelled YBAUZUYSAO  k - 2 scrolls labelled XAWNAVA MOROMN  l - 2 scrolls labelled VOSMAI VOVO  m - 2 scrolls labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 2 scrolls labelled ZEQAYN ZIDUTA Ti wPotions (select first with !)  d - a fuming amethyst potion  f - a murky pink potion  o - a fuming sapphire potion  p - a sapphire potion  s - a purple potion[?] describe selectedTi Ti޾ Ti beefyandbeef the Shooter^.)Coglin..$Ti jHealth: 32/54 ==============----------#.#Magic: 7/7========================#.#AC: 3Str: 11#.#EV: 12Int: 9# #.#SH: 0Dex: 19#####.#.#XL:  7 Next: 38% Place: Dungeon:5......)@#Noise: ===------  Time: 3430.2 (0.0)####.####a) +2 sling {Francis c) +0 sling {RaimundFire: a) +2 sling {Francisca} Ti ~Rev* You kill the ogre! _You shoot a sling bullet.  Your Ranged Weapons skill increases to level 5! _Your Evocations skill increases to level 1!As you read the scroll labelled EPHOKK AMUA, it crumbles to dust.  It is a scroll of identify.Tia ---1.2 (1 _k -> t - 2 scrolls of teleportation; j -> i - 2 scrolls of identifyTirTiRead which item? Scrolls  f - a scroll of fear  t - 2 scrolls of teleportationi - 2 scrolls of identify  s - a scroll of butterflies  c - a scroll labelled QEIFOH PEST  e - a scroll labelled NAUF NANAOC TiR h - a scroll labelled YBAUZUYSAO  l - 2 scrolls labelled VOSMAI VOVO  m - 2 scrolls labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 2 scrolls labelled ZEQAYN ZIDUTA [!] read|quaff|evoke[?] describe selectedTi zTi}Ticbeefyandbeef the ShooterTi%^.)Coglin..$Health: 32/54 ==============----------#.#Magic: 7/7========================TiI_#.#AC: 3TivStr: 11#.#EV: 12TiInt: 9# #.#SH: 0Ti.Dex: 19Ti#####.#.#XL:  7 Next: 38% Place: Dungeon:5......)@#TiNoise: ---------  Time: 3431.2 (0.0)####.####Ti'a) +2 sling {Francis c) +0 sling {RaimundFire: a) +2 sling {Francisca} TiQRev* Tirv_You shoot a sling bullet.  Your Ranged Weapons skill increases to level 5! Ti_Your Evocations skill increases to level 1!As you read the scroll labelled EPHOKK AMUA, it crumbles to dust.  TiIt is a scroll of identify. _k -> t - 2 scrolls of teleportation; j -> i - 2 scrolls of identifyTi‹TifIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled QEIFOH PEST  e - a scroll labelled NAUF NANAOC  h - a scroll labelled YBAUZUYSAO  l - 2 scrolls labelled VOSMAI VOVO  m - 2 scrolls labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL TiG u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 2 scrolls labelled ZEQAYN ZIDUTA Potions (select first with !)  d - a fuming amethyst potion  f - a murky pink potion  o - a fuming sapphire potion  p - a sapphire potion  s - a purple potion[?] describe selectedTi Tirbeefyandbeef the Shooter^.)Coglin..$Health: 32/54 ==============----------#.#Magic: 7/7========================#.#AC: 3Str: 11#.#EV: 12Int: 9# #.#SH: 0Dex: 19#####.#.#XL:  7 Next: 38% Place: Dungeon:5......)@#Noise: ---------  Time: 3431.2 (0.0)####.####Tia) +2 sling {Francis c) +0 sling {RaimundFire: a) +2 sling {Francisca} Rev* _You shoot a sling bullet.  Your Ranged Weapons skill increases to level 5! _Your Evocations skill increases to level 1!As you read the scroll labelled EPHOKK AMUA, it crumbles to dust.  It is a scroll of identify. _k -> t - 2 scrolls of teleportation; j -> i - 2 scrolls of identifyTie  As you read the scroll of identify, it crumbles to dust.32.2 (1TiTi^ _l -> b - 2 scrolls of blinkingTiTiRead which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  t - 2 scrolls of teleportationi - a scroll of identify  s - a scroll of butterflies  c - a scroll labelled QEIFOH PEST  e - a scroll labelled NAUF NANAOC  h - a scroll labelled YBAUZUYSAO  m - 2 scrolls labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 2 scrolls labelled ZEQAYN ZIDUTA [!] read|quaff|evoke[?] describe selectedTiaTiBhTinrbeefyandbeef the Shooter^.)Coglin..$Health: 33/54 ==============----------#.#Magic: 7/7========================#.#AC: 3Str: 11#.#EV: 12Int: 9# #.#SH: 0Dex: 19#####.#.#XL:  7 Next: 38% Place: Dungeon:5......)@#Noise: ---------  Time: 3432.2 (0.0)####.####Tioa) +2 sling {Francis c) +0 sling {RaimundFire: a) +2 sling {Francisca} Rev* _Your Evocations skill increases to level 1!As you read the scroll labelled EPHOKK AMUA, it crumbles to dust.  It is a scroll of identify. _k -> t - 2 scrolls of teleportation; j -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _l -> b - 2 scrolls of blinkingTisTivIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled QEIFOH PEST  e - a scroll labelled NAUF NANAOC  h - a scroll labelled YBAUZUYSAO  m - 2 scrolls labelled AHUVOCH DEPREJ  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 2 scrolls labelled ZEQAYN ZIDUTA Potions (select first with !)  d - a fuming amethyst potion  f - a murky pink potion  o - a fuming sapphire potion  p - a sapphire potion Ti\vy s - a purple potion[?] describe selectedTiX Ti Ti @beefyandbeef the Shooter^.)Coglin..$Health: 33/54 ==============----------#.#Magic: 7/7========================#.#AC: 3Str: 11#.#EV: 12Int: 9# #.#SH: 0Dex: 19#####.#.#XL:  7 Next: 38% Place: Dungeon:5......)@#Noise: ---------  Time: 3432.2 (0.0)####.####a) +2 sling {Francis c) +0 sling {RaimundFire: a) +2 sling {Francisca} Ti( Rev* _Your Evocations skill increases to level 1!As you read the scroll labelled EPHOKK AMUA, it crumbles to dust.  It is a scroll of identify. _k -> t - 2 scrolls of teleportation; j -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _l -> b - 2 scrolls of blinkingTi ]  As you read the scroll of identify, it crumbles to dust.Ti[ a3.2 (1Rev+ Tik i _m -> T - 2 scrolls of tormentTi;TiRead which item? Scrolls  b - 2 scrolls of blinking Ti)1 f - a scroll of fear  t - 2 scrolls of teleportations - a scroll of butterflies  T - 2 scrolls of torment  c - a scroll labelled QEIFOH PEST  e - a scroll labelled NAUF NANAOC  h - a scroll labelled YBAUZUYSAO TiAS n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL TiWP u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT Til+ y - a scroll labelled QEUGITIE WAROE TiѬ z - 2 scrolls labelled ZEQAYN ZIDUTA [!] read|quaff|evoke[?] describe selectedTiTiFTibeefyandbeef the Shooter^.)Coglin..$Health: 33/54 ==============----------#.#Magic: 7/7========================#.#AC: 3Str: 11#.#EV: 12Int: 9# #.#SH: 0Dex: 19#####.#.#XL:  7 Next: 38% Place: Dungeon:5......)@#Noise: ---------  Time: 3433.2 (0.0)####.####a) +2 sling {Francis c) +0 sling {RaimundFire: a) +2 sling {Francisca} Rev+ It is a scroll of identify. Tit_k -> t - 2 scrolls of teleportation; j -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _l -> b - 2 scrolls of blinkingAs you read the scroll of identify, it crumbles to dust. _m -> T - 2 scrolls of tormentTi0 ...#.##.##.## #§#####§#§.....§§####.As you read the scroll labelled QEIFOH PEST, it dissolves into smoke.Tiz*4.2 (1TiTij- _It was a scroll of fog.Ti_Tid>Read which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  t - 2 scrolls of teleportations - a scroll of butterflies  T - 2 scrolls of torment  e - a scroll labelled NAUF NANAOC  h - a scroll labelled YBAUZUYSAO  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 2 scrolls labelled ZEQAYN ZIDUTA [!] read|quaff|evokeTiceG[?] describe selectedTi TiR Ti- beefyandbeef the Shooter^.)Coglin..$Health: 33/54 ==============----------#.#Magic: 7/7========================#.#Tir AC: 3Str: 11#.#EV: 12Int: 9# #§#SH: 0Dex: 19#####§#§#XL:  7 Next: 38% Place: Dungeon:5.....§§@#Noise: ---------  Time: 3434.2 (0.0)####.####a) +2 sling {Francis c) +0 sling {RaimundFire: a) +2 sling {Francisca} Rev+ As you read the scroll of identify, it crumbles to dust. _l -> b - 2 scrolls of blinkingAs you read the scroll of identify, it crumbles to dust. _m -> T - 2 scrolls of tormentTi yAs you read the scroll labelled QEIFOH PEST, it dissolves into smoke. _It was a scroll of fog.Tiש n  As you read the scroll labelled NAUF NANAOC, it crumbles to dust.  Ti &It is a scroll of brand weapon.Ti9 /  --more--TiKTifBrand which weapon? Hand Weapons  a - a +2 sling (weapon) {Francisca} Ti c - a +0 sling (offhand) {Raimund}[?] describe selectedTiTiTi7beefyandbeef the Shooter^.)Coglin..$Health: 33/54 ==============----------#.#Magic: 7/7========================#.#AC: 3Str: 11#.#EV: 12Int: 9# #§#SH: 0TiDex: 19#####§#§#XL:  7 Next: 38% Place: Dungeon:5.....§§@#Noise: ---------  Time: 3434.2 (0.0)####.####a) +2 sling {Francis c) +0 sling {RaimundFire: a) +2 sling {Francisca} Rev+ As you read the scroll of identify, it crumbles to dust. _m -> T - 2 scrolls of tormentTi]As you read the scroll labelled QEIFOH PEST, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled NAUF NANAOC, it crumbles to dust.  It is a scroll of brand weapon.TiX k  ^.) ..$ #.# #.# #.# # #§# #####§#§# .....§§@# ####.####Ti] 0        Your +2 sling {Francisca} is engulfed in flames!Ti ^.) ..$ #.# #.# #.# # #§# #####§#§# .....§§@# ####.#### TiTi~5.2 (1(flame) (flame) {Francisca}TiTiD _a - a +2 sling of flaming (weapon) {Francisca}Ti Tin MRead which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  t - 2 scrolls of teleportations - a scroll of butterflies  T - 2 scrolls of torment Ti  h - a scroll labelled YBAUZUYSAO  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE Ti  z - 2 scrolls labelled ZEQAYN ZIDUTA [!] read|quaff|evoke[?] describe selectedTiTiTi;cbeefyandbeef the Shooter^.)Coglin..$Health: 33/54 ==============----------#.#Magic: 7/7========================#.#AC: 3Str: 11#.#EV: 12Int: 9# #§#SH: 0Dex: 19#####§#§#XL:  7 Next: 38% Place: Dungeon:5.....§§@#Noise: ---------  Time: 3435.2 (0.0)####.####a) +2 sling (flame)  c) +0 sling {RaimundTiFire: a) +2 sling (flame) {Francisca} Rev+ As you read the scroll labelled QEIFOH PEST, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled NAUF NANAOC, it crumbles to dust.  It is a scroll of brand weapon.  Your +2 sling {Francisca} is engulfed in flames! _a - a +2 sling of flaming (weapon) {Francisca}Tit  As you read the scroll labelled YBAUZUYSAO, it crumbles to dust.  You hear a loud clanging noise!Tiz4==========6.2 (1Ti1TiX/ _It was a scroll of noise.TiTiRead which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  t - 2 scrolls of teleportations - a scroll of butterflies  T - 2 scrolls of torment  n - a scroll labelled KUCAXT JOHEPT  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT Ti:3 y - a scroll labelled QEUGITIE WAROE  z - 2 scrolls labelled ZEQAYN ZIDUTA [!] read|quaff|evoke[?] describe selectedTi?TiATiJbeefyandbeef the Shooter^.)Coglin..$Health: 34/54 ===============---------#.#Magic: 7/7========================#.#AC: 3Str: 11#.#EV: 12Int: 9# #§#SH: 0Dex: 19#####§#§#XL:  7 Next: 38% Place: Dungeon:5.....§§@#Noise: =========  Time: 3436.2 (0.0)####.####a) +2 sling (flame)  c) +0 sling {RaimundFire: a) +2 sling (flame) {Francisca} Rev+ It is a scroll of brand weapon.  Your +2 sling {Francisca} is engulfed in flames! _a - a +2 sling of flaming (weapon) {Francisca}  As you read the scroll labelled YBAUZUYSAO, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise.TiWh  As you read the scroll labelled KUCAXT JOHEPT, it crumbles to dust.TiW~Silenced 7.2 (1Rev Ti%\Ti3_Q _A profound silence engulfs you. It was a scroll of silence.Ti5TiD6Ti;Ti=TiZ E^.)..$  # #####§#.....§§§####.####Ti"b Tib %8Ti`g Tih Ti 3TiG Ti\ G^.)..$  # #####§#§.....§§§####.####Tid W59Ti_j Ti .........$.......^.)..$Ti .  # #####§#§.....§§§####.####Ti Tiy +40.2 (2Ti Ti;P M.......#.#.#..........#.$..$............^.)...$.  # #####§#§Ti<H.....§§§# _Found 16 gold pieces.TiDn§1.2 (3Ti/JTi M##.##...#....#.#............#....$..$....#...........#....^.).######...$.....! TiLu# #§# _Found 7 gold pieces.TicTiֵ*2.2 (4TiTi!M M #. #........##.##...#..#.#....Ti]"^$..$....#...........# .<....^.).######..@$.....!#.#§######B##§#Ti"B   bombardier beetle (wandering) _Found a fuming amethyst potion.TiU*q  You encounter a bombardier beetle.Ti,8B.Ti3TiB4a6=3.2 (5Ti:TiQ=; _Found an escape hatch in the ceiling.TiY )))))BYou shoot a sling bullet.Ti ))The sling bullet hits the bombardier beetle but does no damage.  You shoot a sling bullet.Tin$....B!4.4 (1.2Rev TivTixl _The sling bullet closely misses the bombardier beetle.Tie )))))You shoot a sling bullet.  The sling bullet hits the bombardier beetle.Ti ))The bombardier beetle is lightly wounded.  You shoot a sling bullet.Ti3B.Ti.D.............$...B.!5.5 (1.1Rev+ TiҢTiOk _The sling bullet barely misses the bombardier beetle.TiCM ))))You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.Ti C You shoot a sling bullet.sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.burns the bombardier beetle.TilZ3B.Tid$...#§#TifZ7=6.8 (1.3Ti@mTio Ti p^_The bombardier beetle is moderately wounded.Ti )))You shoot a sling bullet.  The sling bullet hits the bombardier beetle.TiZ < ))))Ti sThe bombardier beetle is heavily wounded.You shoot a sling bullet.Tiw $..B..!Ti* ,7.9 (1.1Ti Ti k _The sling bullet barely misses the bombardier beetle.Tit m )))))))You shoot a sling bullet.Ti$ v _The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.  The sling bullet hits the bombardier beetle.  The sling bullet burns the bombardier beetle.Ti $..B..!The bombardier beetle is severely wounded.Ti ***The bombardier beetle sprays incendiary fluid at you.The burning spray hits you but does no damage.TiEN$..Ti~Gz9.1 (1.2Fire Rev* TiNTiQm _You are covered in liquid fire! Move or burn!Tim )))))))You shoot a sling bullet.TiN  The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.Ti1 $..B..!The bombardier beetle is severely wounded.The liquid fire burns you!Ti 8 ***The bombardier beetle sprays incendiary fluid at you.The burning spray hits you but does no damage.Ti$...#§#Ti[I650.2 (1.1TiTii _You are even more covered in liquid fire!TiTi>TiETiKH^ _You are too injured to fight recklessly!TiXbeefyandbeef the Shooter#. #........Coglin##.##...#...#Health: 24/54 ==========--------------........#.#.#Magic: 7/7========================............#AC: 3Str: 11....$..$....#EV: 12Int: 9...........#SH: 0Dex: 19TiY\.<....^.).#####XL:  7 Next: 38% Place: Dungeon:5#..@***B..!Noise: Silenced  Time: 3452.6 (0.0)#.#.######.a) +2 sling (flame)  c) +0 sling {Raimund# #.#Fire: a) +2 sling (flame) {Francisca} #§#Fire Rev* # #§######§#§#TiNYB   bombardier beetle.....§§§#####.#### _You are even more covered in liquid fire! _You are too injured to fight recklessly!  Fire: a) +2 sling (flame) {Francisca}TiZ\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (almost dead, 76% to hit)Tibeefyandbeef the Shooter#. #........Coglin##.##...#...#Health: 24/54 ==========--------------........#.#.#Magic: 7/7========================............#AC: 3Str: 11....$..$....#EV: 12Int: 9...........#SH: 0Dex: 19.<....^.).#####XL:  7 Next: 38% Place: Dungeon:5#..@$..†..!TiBNoise: Silenced  Time: 3452.6 (0.0)#.#.######.a) +2 sling (flame)  c) +0 sling {Raimund# #.#Fire: a) +2 sling (flame) {Francisca} #§#Fire Rev* # #§######§#§#B   bombardier beetle.....§§§#####.####Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 76% to hit)  Ti"You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The sling bullet burns the bombardier beetle.  You kill the bombardier beetle!TiA)))TiSZ0))))Ti$..†..!.#§#Aim: a bombardier beetle (almost dead, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.burns the bombardier beetle.  You kill the bombardier beetle!  You shoot a sling bullet.TiQ3463.7 (1.1Ti>TiZ _The liquid fire burns you!Ti  #. #..##.##...#...#.#.#.#.#.$..$....##.#.<....^.).##### #.@.$..†..! #.#.######. #.#.##:#§# #.#.# #####g#§#g   Ijyb (wand, wandering) ......§§# ####.####Ti Ti  You encounter Ijyb the Inquisitive. She is wielding a +0 dagger and carrying awand of polymorph.Ti /  --more--Ti3  Found a parchment of Tukima's Dance.Ti g.  You shake off some of the fire as you move.Ti&Yg)Ti)20--Ti$40TiTi\Z _The liquid fire burns you!Ti4;W #. #..#.. .## #. #........#.##.##...#...###.#.##.............#$..$....###...........# ...<...@^.).########.$.#...$..†..!##. #.#.######.Ti;# #.#.# #:#§# #g#.# #####.#§# ......§§#####.####Ti=$  Found 16 gold pieces.TiDF  #. #..#.. .#  # #. #........  #.##.##...#...#  Ti2E##.........#.#.#  #.............#  #.....$..$....#  ##...........#  ...<...@^.).##### TiYE@ ###.$.#...$..†..!  TiE##. #.#.######.  # #.#.#  #:#§# TiEG #g#.# TiE8 #####.#§# TiE> ......§§#  TiETiEU You shake off some of the fire as you move.Ti? #. #..#.. .#  # #. #........  #.##.##...#...#  #.........#.#.#  #.............#  #.....$..$....#  ##...........#  ...<...@^.).#####  ###.$.#...$..†..!  ##. #.#.######.  # #.#.#  #:#§# #i 5mg#.#  #####.# ......§ Ti! g.  The liquid fire burns you!Ti +.........$..$...........#.Ti+S15----5TiH5Ti%7V _* * * LOW HITPOINT WARNING * * *TiW4 ...#...  #. #..#.. .# #. #........##.##...#..#.#....Ti.....$..$....###.....@.....# ...<....^.).########.$.#...$..†..!##.##.#.######.#. #.#.. #g#§## #.#.######.#......§§Ti  ...#...  #. #..#.. .#  # #. #........  #.##.##...#...#  #.........#.#.#  #.............#  Ti(u#.....$..$....#  ##.....@.....#  ...<....^.).#####  ###.$.#...$..†..!  ##.##.#.######.  #. #.#.#  . #g#§#  # #.#.#  #####.#§#  TiMU You shake off some of the fire as you move.Ti ...#...  #. #..#.. .#  # #. #........  Ti^#.##.##...#...#  #.........#.#.#  #.............#  #.....$..$....#  ##.....@.....#  ...<....^.).#####  ###.$.#...$..†..!  ##.##.#.######.  #. #.#.# Tiq. #g#§#  # #.#.# #####.# Tin g:The liquid fire burns you!TifTiS2---6TiNTi  You shake off some of the fire as you move.  The liquid fire burns you! _* * * LOW HITPOINT WARNING * * *  You shake off some of the fire as you move.  The liquid fire burns you! _* * * LOW HITPOINT WARNING * * *Ti 1# #.# ?.. . ...#.... #. #..#....# # #. #........ #.##.##...#...# ##.#.# #.............# $....# ##...........# ....<....^.).#########.$.#...$..†..!#.##.#.######. #. #g#.# .. #:#Ti §# ### #.#.# #####.#§#Ti7 L  The liquid fire burns you! _* * * LOW HITPOINT WARNING * * *  You shake off some of the fire as you move.  The liquid fire burns you! _* * * LOW HITPOINT WARNING * * * Ti 5 Found a scroll of identify.Ti   # #.# ?..  . ...#....  #. #..#....#  # #. #........  #.##.##...#...# Ti i #.........#.#.#  #.............#  #.....@..$....#  ##...........#  ....<....^.).#####  ####.$.#...$..†..!  TiC ##.##.#.######.  #. #g#.#  Tin .. #:#§#  ### #.#.#  Ti T You shake off some of the fire as you move.Ti P # #.# ?..  . ...#....  #. #..#....#  # #. #........  Ti "#.##.##...#...#  #.........#.#.#  #.............#  #.....@..$....#  ##...........#  TiD ....<....^.).#####  ####.$.#...$..†..!  Tir ##.##.#.#### Ti #. #g#.#  Ti .. #:#§# ### #.#Ti 9 Ti  The liquid fire burns you!* * * LOW HITPOINT WARNING * * *Ti :*Ti  Ijyb zaps a wand. You turn into an insubstantial wisp.Your +0 leather armour, +2 sling of flaming {Francisca} and +0 sling {Raimund}  meld into your body.Tiv§9/54 --8207-) Misty tendrilsNothing quiveredWisp Fly TiTiCB _Your +2 sling of flaming {Francisca} stops flaming.TiuQ _You see here 7 gold pieces.Tih  .# # #.# ?. ..  #. #..#....## #. #........##.##...#...#.#......$..$....# ##...........# ....<....^.).#########.$.#...$..†..!##.##.#.######.#. #g .. #:#.# #.#.Tih 8g.Ti M.8Tig Ti@ ^ _You shake off the liquid fire.TiN .. ..# .# .# ##.# ?..#. ...#....#  #. #..#....# # #. #........ #.##.##...#...# #.#.#.# #.............# #.....$..$##...........## ....<....^.).#########.$.#...$..†..! ##.##g#.######.#. #.#.#.. ia 0m#:#.#g.10/54-9Ti Ti Tin ~.## #.# ... ..## ..# .....# ###.# ?..# . ...#....#  #. #..#....#.# #. #.........#.##.##.v.#...# Ti ..  ... .# .. ... .# #.##.##.# ## .......##...# ..#.......#.###.#.?..# ......#.v..#  #. #..#....#.. # #. #........... #.##.##...#...#####.........#.#.##.............# Ti#.....$g.$..##..............<....^.).#####Ti8g.Ti U13TiɛTid; _Found a stone staircase leading down.Tiu  ## ##> ..## .... ... .# #.##.##.# ## .......##... ..#.........#.###....  .#....#..  #. #...........##.##...#...####......#.#...g.......$..$.... ##...........##Tix 8g.Ti TiA %4Ti TiV X _You see here a scroll of identify.TihITiJ#Ijyb the Inquisitive A small and shrewd goblin inventor, wearing blue rags coated in soot. She claimsdominion over this level of the dungeon; trespassers will find themselves on thebusiness end of a homemade wand. Max HP: ~24Will: +AC: ++EV: +++ Threat: High Class: Natural Size: Small Int: Human You have about 61% to hit with your misty tendrils (at present). She has about 34% to hit you. AttackMax Damage Hit: +0 dagger 7 TiTKkShe has an unusual item: a wand of polymorph. She can open doors. She possesses the following wand spells:  a - Polymorph(33%) (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)Ti7 Ti? beefyandbeef the Shooter## .Coglin##> ..Health: 11/54 ====--------------------## .... .#Magic: 7/7========================... ... .#AC: 8Str: 11#.##.##.# ##EV: 20Int: 9.......##...SH: 0Dex: 19# ..#.........XL:  7 Next: 46% Place: Dungeon:5#.###.#.v..#Noise: Silenced  Time: 3464.7 (1.0)......#....#-) Misty tendrils#. #..#....#..Nothing quivered# #. #.........Ti@ [40m..Wisp Fly #.##.##...#...#####......g..#.#.#g   Ijyb (wand)#.............##.....$..$....###...........##meld into your body. _Your +2 sling of flaming {Francisca} stops flaming. _You see here 7 gold pieces. _You shake off the liquid fire. _Found a stone staircase leading down. _You see here a scroll of identify.TiB TiSC TiJ TiAL Ui03Ui7Ui8Ui7t  ##### ..  ####> .. ## ..... .# ....... .# ##.##.##.# ### .........### ..#..v.......#.###.#.?..#...........#....# .#. #. #..#....#.. # #. #...........#.##.##...#...####Uidu #......g..#.#.##.............##.....$..$#UiTz 9g.Ui [....v...Ui ,5 _Ui Ui$ Ui #### ####..  ####>.... ## .......# .........# ##.##.##.# ###  ........v##.... # #..#..........##.###.#.?..#...........#....#...#.# #. #..#....#...#UiU# #. #...........##.##.##.g.#...######.#.#.##.............#Uip9g.UiUi%Q2=6UiwUi:UiE m #### ####Ui N ####>....###..............# ##.##.##v# ###Ui  .........##....  #..#..........##.###.#.?..#.............#.# Ui1 t#....#...# #. #..g........##.##...#...#####UiY *#.#Uic 9g.Ui Ui %7Ui, Ui Ui ##### ####...Ui ####>....###........v# ##.##.##.# ### .........##....  #..#..........##.###.#.?..#............#....#...#.# Uiݒ#g...#...# #. #...........###.##...#...#####Uio8g.Ui ;8UiRUisUi  ######### ####........ ####>......####.........# ##.##.##.# ### .........##....  #..#..........##.###.#.?.........#gUiN .#.# #....# #. #...........Ui 0gUi? g   Ijyb (wand).Ui %9Ui Uiڙ Ui{, ########## ####......... ####>...v..######.#.........# # Ui.-##.##.##.# ###  .........##....# #..#..........# #.###.#.g..#............#....#...#.# #. #..#....#...#Ui08g?Ui:r3=70UiV@UiB Ui@#####.####>....v.# ###.##.# ..# .# ##.##.##.# .### .........##....# #..#..g.......##.###.#.?..#.... Ui........#....#...#.#  Ui  Ui!%1 Ui% Uiy' Ui(] ############ ####...v....... ####>......############.# .........##.# ##.##.##.##.### .........##....# #..#..g.......##.###.#.?..#............#....#...#.# UiA UiR--------- 2 Ui UiU _Your hearing returns. Uid o#####.####>......#.###.##.# ..##.# ##.##.##.##.###.........##....# #..#..g.......##.###.#.?..#......  Ui g4=3 Ui  Ui  Ui #####.#####>......#.####.##.# ...##.# ##.##.##.##.###.##....  # #..#..g.......#  #.###.#.?..#......  Uin  UiP %4 UiR  UiX  Ui# ####.# ####>......#.#  ###.##.# ...##.#  Ui@1g Ui~g   Ijyb (wand) Ui %5 Ui UiR Ui # ####.# ####>......#.# ###......g##.#  . UiI~##.#  .##....  Uix9g. Ui;6 Uia Ui Uia # ####.#  ####>...g..#.# .##.# .##.# .##....  Ui" 6g. Ui <.g Ui  Uiت [5=7 Ui  Ui h _Ijyb stops to check on her wand. Uijx# ####...g.# ####>......#.# .##.# ..##.# #...##.##.##.### ####....  Uil>.g Uit;8 Uiy Ui{z Ui?D# ####....g.# >......#.# .##.# ... ##.# ..#.. .##.##.##.### ..# ####.... ..# ..#..g.# .##.#.?..#...... ..  Ui >.g Uix  Ui %9 Ui  Ui Ui1##################.....g......# ##>......#######v# ......##.# #........##.# #..#..... ##.##.##.### #..# ####.....##.... ...##..g.......# ..## #.?..# ... .#....#...#.# ###.#....#...#Ui@.gUiǡUiR6=80UieUiUi8Ui^=Read which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  t - 2 scrolls of teleportation  T - 2 scrolls of torments - a scroll of butterflies  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT Ui=3 y - a scroll labelled QEUGITIE WAROE  z - 2 scrolls labelled ZEQAYN ZIDUTA [!] read|quaff|evoke[?] describe selectedUi Ui Ui beefyandbeef the ShooterCoglinHealth: 16/54 =======-----------------Magic: 7/7========================AC: 8Str: 11EV: 20Uig gInt: 9##############SH: 0Dex: 19  ####......g.....#XL:  7 Next: 46% Place: Dungeon:5 ##>......#######v#Noise: ---------  Time: 3480.7 (0.0) Ui /......##.# #........-) Misty tendrils ......##.# #..#.....Nothing quivered ##.##.##.### #..# ####Wisp Fly ......##.... ...# Ui .#..g.......# ..##g   Ijyb (wand) Ui .#.?..#...... ... .#....#...#.# ###. .#....#...# Ui u_You see here 7 gold pieces. _You shake off the liquid fire. _Found a stone staircase leading down. _You see here a scroll of identify. _Your hearing returns. _Ijyb stops to check on her wand.Ui .gAs you read the scroll of teleportation, it crumbles to dust.Ui 1.7 (1Tele Wisp Fly Ui Ui \ _You feel strangely unstable.UiQo############## ####.......g....# #>......#######.######## .....##.# #.v.......##.# #..# #.##.##.### #..# ##### Ui*.....##.... ...# #..g.......# ...## #.?..#..... #....#...#.#.###. #....#...# #.........#UiHUi%2UiKUi)UiO ###### .g....# >......#######.###.# #.##.# #..#. .##.##.### #..#.#####.##.... ....#.# ..g.#....##.# .?..#........... .. Ui ....#...#.#.###. ## #UiT 0gUi g   Ijyb (wand)Ui1 ?73Uia Ui UiH############## ##.......g.g..# ......#######.########## ...##.# #...........##.# #..## ##.##.### #..#.#####.#..##.... ....#.# g.......#....##.# ?..#........UiK..#...#.#.###.### #...# #....######UiU m....#.# #....##.# ......... #.###.### #.## .# .#  #.###.#.##  #...v....#  #####..#.#  ..# ...< ..#.# #.#.# .# # .#  <Your surroundings suddenly seem different.4 _Found a stone staircase leading up.UiDu ....##.#  ........  .###.###  . ###  ..# # #.#.# #.###.#.## #........#  Ui5v 7#####v.#.#   #..#  ....< ....#.# ..##.#.#  #.. .# #   #.. .#   #. .#     Ui| Ui{| %5Ui UiՁ Ui...  ###.### .#  ###.#  ..#.# #.#.#  #.###.#.## #........#  #####..#.#   #.v#  #.....<..... #.....#.####. #..##.#.#  #.. #.# #  #.. #.#  #. #.#   #.#   Ui/Uiܝ%6Ui2Ui-Ui l##.### .#  ###.#  ..#.#  #.#.#  Ui#.###.#.# #........#  #####..#.#   ###..#.###### #....v<.....# #.....#.####.# Ui'#..##.#.#  #.. #.#.#  #.. #.#..  #. #.###  #.#  #.   UiUiQ8=7UiޱUi%Ui?] Ui3` Read which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  t - a scroll of teleportation  T - 2 scrolls of torments - a scroll of butterflies  q - a scroll labelled YZIWKE XOULL  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 2 scrolls labelled ZEQAYN ZIDUTA [!] read|quaff|evoke[?] describe selectedUi2Ui8Ui>##.###.#  beefyandbeef the Shooter###.#  Coglin..#.#  Health: 18/54 ========----------------#.#.#  Magic: 7/7========================#.###.#.##  AC: 8Str: 11#........#  EV: 20Int: 9#####..#.#  SH: 0Dex: 19###..#.######  XL:  7 Next: 46% Place: Dungeon:5#....v<.....#  Noise: ---------  Time: 3487.7 (0.0)#.....#.####.#  -) Ui?Misty tendrils#..##.#.#  Nothing quivered#.. #.#.#  Wisp Fly #.. #.#.. #. #.###  #.#  #.     _Your hearing returns. _Ijyb stops to check on her wand.As you read the scroll of teleportation, it crumbles to dust. _You feel strangely unstable.Your surroundings suddenly seem different. _Found a stone staircase leading up.Ui G  As you read the scroll labelled YZIWKE XOULL, it crumbles to dust.  A wave of despondency washes over your surroundings.8.7 (1Will/2 Fly UiIUioL7 _It was a scroll of vulnerability.Uip Ui Read which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear Ui  t - a scroll of teleportation  T - 2 scrolls of torments - a scroll of butterflies  u - a scroll labelled YFODWITAAC  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 2 scrolls labelled ZEQAYN ZIDUTA [!] read|quaff|evoke[?] describe selectedUi Ui] Ui >##.###.#  beefyandbeef the Shooter###.#  Coglin..#.#  Health: 18/54 ========----------------#.#.#  Magic: 7/7========================#.###.#.##  AC: 8Str: 11#........#  EV: 20Int: 9Ui7 }#####..#.#  SH: 0Dex: 19###..#.######  XL:  7 Next: 46% Place: Dungeon:5#....v<.....#  Noise: ---------  Time: 3488.7 (0.0)#.....#.####.#Uil   -) Misty tendrils#..##.#.#  Nothing quivered#.. #.#.#Ui o  Wisp Will/2 Fly #.. #.#.. #. #.### Ui  #.#  #.   Ui   _You feel strangely unstable.Your surroundings suddenly seem different. Uis _Found a stone staircase leading up.  As you read the scroll labelled YZIWKE XOULL, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.Ui3 0 ****,* **,* #.#####.#######*,* #.....#.#######*,* #.###.#.#######*,* #.###.#.#######*,** #........######*,,* #####..#.######**,* ##*,* ##*,* #*,* ##.####.#*,* ##..##.#.####.#***,* ##..##.#....#..,***,* ##..##.####.#.#,,*Ui4 g*,* ##..##.#######.,,**,* ##..##.#######.,,**,* *,,**,* *,,,*As you read the scroll labelled YFODWITAAC, it crumbles to dust.  You feel aware of your surroundings. You sensed 4 shops/portals.9.7 (1Ui9 Ui< 4 _It was a scroll of revelation.-Ui=o-Uio-Uit-Uic .###****,* *.#  *,* #.#####.# *,* #.....#.# *,* #.###.#.# *,* #.###.#.# *,** #.# *,,* #####..#.# **,* #####..#.# *,* ###.....v.....#-Ui *,* ##.....#.####.# *,* ##..##.#.####.# *,* ##..##.#.####.##*  *,* ##..##.#....#...**  *,* ##..##.####.#.#.,*  *,* ##..##.#..,*  *,* ##..##.#..,*  *,* *,,**,* *,,,*  -Uih.#####.########.....#.########.###.#.########.###.#.########........###########..#.############.#.####.##..##.#.####.###..##.#....#...#..##.####.#.#.#..##.#######..#..##.#######..-Ui5@990-Uig.Ui. .###****,* *.#  ,* #.#####.#  ,* #.....#.#  ,* #.###.#.#  ,* #.###.#.########  ,** #........#######  ,,* #####..#.#######  *,* #####..#.#######  *,* ###.....<v....##  *,* ##.....#.####.##  .Ui*,* ##..##.#.####.##  *,* ##..##.#.####.##*  *,* ##..##.#....#...**  *,* ##..##.####.#.#.,*  *,* ##..##.#..,*  *,* ##..##.#..,*  *,* *,,**,* *,,,*  There is a stone staircase leading up here..Ui.Uib11.7 (2 _.Ui7.Uips ###****,* *.#  * #.#####.#  * #.....#.#  * #.###.#.#  * #.###.#.##  ** #..#  ,* #####..#.#  .Uit0,* #####..#.#######  ,* ###.....<.v...##  ,* ##.....#.####.##  ,* ##..##.#.####.##  ,* ##..##.#.####.##*  ,* ##..##.#....#...**  ,* ##..##.####.#.#.,*  ,* ##..##.#.Uit(..,*  ,* ##..##.#..,*  ,* *,,**,* *,,,*  .UiMz.Ui({*2.7 (3.Ui.UiB****,* *.#   #.#####.#  .UiH #.....#.#   #.###.#.#   #.###.#.#  * #..Ui#  * #####..#.#  .Uis* #####..#.#######  * ###.....<..v..##  .UiO@* ##.....#.####.##  * ##..##.#.####.##  .Uiy#* ##..##.#.####.##*  * ##..##.#....#...**  * ##..##.####.#.#.,*  .Ui* ##..##.#..,*  * ##..##.#.Ui..,*  * *,,**,* *,,,*  .Ui.Ui*3.7 (4.Ui.UikA ****,* *.#  #.#####.#  .UiA<#.....#.#  #.###.#.#  #.###.#.#   #.#   #####..#.#.UiBB\   #####..#.#######   ###.....<...v.##   ##.....#.####.##  .Ui|B ##..##.#.####.##   ##..##.#.####.##*   ##..##.#....#...**  .UiB ##..##.####.#.#.,*   ##..##.#######..,*   ##..##.#..,*  .UiB *,,**,* *,,,*  .Ui3R.Ui-Sr204.7 (5Wisp .UiW.UiT  #.#####.########  #.....#.#  #.###.#.#  #.###.#.#  #.......  .Uiz#####..#.#  #####..#.#######  ###.....<.....##  ##.....#.####v##  ##..##.#.####.##  ##..##.#.####.##*  ##..##.#....#...**  ##..##.####.#.#.,*  .UiEt##..##.#######..,*  ##..##.#.Uij..,*  *,,**,* *.,,*  .Ui*,,,,,* *,,,*  _Your transformation is almost over..UiI.Uiż*5.7 (6.Ui.Ui,....###.......####..#####.....<..........#.####.##*...#...**###.#.#.,###...##...# *,,**,* *.,.#,,.,# *******.Uis1V6.7 (7.Ui' ###.......####..####.....<..........#.####.##*...#...#*###.#.#..####...#.... ,,,,,,,,****ß** *,,,*   .Ui>.UiS1=7.7 (8.Ui.Ui0S .......####..####.....<..........#.####.####...#v..#*###.#.#..####..##...# .#...# *****,,,,,*,,,* *,,,*   .Ui.Ui0*8.7 (9.Uis.Uib.Ui.Ui.Ui _.<........Uic .Ui2 .Ui .Ui $ .UiT ........Ui ####..#.Ui ###.Ui+ E.....<......Uiu %.....#.####.Ui ##.Ui ##.Ui- X...#...#*.Uij :###.#v#..#.Ui ,###..Ui +##...Ui, Y *,,**,* *....Uim .Ui ...#.Ui G***,*,*,,,***,,,*  .Ui . .Ui< .Uiw .Ui .Ui& #9.7 (1.Ui .Uil} .Ui} !#####..#.#.Ui<~ ,  .Uix~ P#####..#.#######  .Ui~ p###.....<.....##  .Ui f##.....#.####.##  .Uia f##..##.#.####.##  .Ui p##..##.#.####.###  .Ui z##..##.#....#...##  .Ui? z##..##.####.#.#..#  .Ui q##..##.#######v..#  .UiӀ ##..##.#.Ui# O...#  .Uif |*,,**,* #...#  .Ui {*,,,,,* #...#  .Ui ~****,,,,,**** #...#  .Ui" ,,,,,,,****ß** #...#  .Ui` ~****,,,,,*,,,* #...#  .Ui  ***,*,*,,,**#...#  .Ui΂  *,*,*,∩,,,∩,,,*  .Ui .Uil .Ui .Ui %500.7 (2.Ui .Ui L #####..#.#  ###.....<.....##  ##.....#.####.##  ##..##.#.####.##  ##..##.#.####.###  ##..##.#....#...##  ##..##.####.#.#..#  ##..##.#######...#  ##..##.#######.v.#  *,,**,* #...#  *,,,,,* #...#  ***,,,,,**** #...#  ,,,,,,****ß** #...#  ***,,,,,*,,,* #...#   ***,*,*,,,**#...#   *,*,*,∩,,,∩...#  *,*,*,,,***,,,*  .Ui .Ui{ ]2=1.7 (3.UiH .Ui S{ ###.....<.....##  ##.....#.####.##  ##..##.#.####.##  ##..##.#.####.###  .UiZSc##..##.#....#...##  ##..##.####.#.#..#  ##..##.#######...#  ##..##.#######...#  *,,**,* #..v#  .UiSt*,,,,,* #...#  **,,,,,**** #...#  ,,,,,****ß** #...#  .UiS**,,,,,*,,,* #...#   ***,*,*,,,**#...#  .UiS *,*,*,∩,,,∩...#  *,*,*,,,*##...#  *,*,*,,,* *,,,*  .UiFY.UiY*2.7 (4.Ui_B.Uia/Ui2..../Ui/Ui/Ui7  .....#.########.###...#...#####.#.#..###.  *,,**,* #...,, **** ,,,,,****ß** **,,,,,*,,,*,*,*,,,* #...#  /Uio8 O *ß*/UiH @0 _There is a stone staircase leading up here. _Your transformation is almost over.  You condense into your normal self. /UiV  Your +0 leather armour, +2 sling of flaming {Francisca} and +0 sling {Raimund}  unmeld from your body.  Your +2 sling of flaming {Francisca} bursts into flame!3123.7 (1a) +2 sling (flame)  c) +0 sling {RaimundFire: a) +2 sling (flame) {Francisca} Will/2 Rev+ /UiX /UiA^ 5 _You float gracefully downwards.1Ui{<.1Ui1Ui ###.###...#...#####.#.#..###.  *,,**,* ,,. **** 1Uir,,,,,****ß** **,,,,,*,,,  ***,**#*,*,**ß** #...#   *** 1Ui1UiZ23=41UiW1Ui o #...#...#####.#.#..###.  *,,**,* ,,. **** 1Ui,,,,,****ß** **,,,,,*,,,  ***,**# ∩,,.∩,,###1Ui0#...# ***,,*,* *,,,*   1Ui1Ui)*5.7 (21Uim1UiWV ...#...#####.#.#..###.  *,,**,* ,,. **** ,,,,,****ß** **,,,,,*,,, 1UiSX ***,**# ∩,..∩..### ***,,*,* #...#  1Ui}XN  ,,,*1Ui_1Ui`#6.7 (31Uic1Ui ###.#.#..###.  *,,**,* ,,. **** ,,,,,****ß** **,,,,,*,,,  ***,**# ∩...∩1UiBl..###,,* # ,,,*,*,* #...#    *,***,1Ui1UiD+7.7 (41Uif.Rev 1Ui 1Ui1Ui@1Ui5 _Found a sand-covered staircase.2Uii72....2Ui72Ui:2UiH  ##..##.#######...#  ##..##.#######...#  *,,**,* #...#  *,,,,,* #...# ***,,,,,**** #...# ,,,,,,****ß** #...# ***,,,,,*,,,* #...#  ***,*,*...###...#  *,*,*.∩...∩.@.#  *,*,*...###...# 2Ui> *,*,*,,,* #...#  *,*,**ß** #...# *,*,**** #...# ****,,*,* #...# ,,,,*,*,* #...# **,***,,* #...#  **,*,*** *,,,* 2Ui2UiV4=8.7 (12Ui2Uiz  ##..##.#...#  ##..##.#######...#  *,,**,* #...#  *,,,,,* #...# *,,,,,**** #...# ,****ß** #...# *,,,,,#,,,* #...#  ***,*,#...###...#  *,*,#.∩...∩@..#  *,*,#...###...#  *,*,#,,,* #...#  *,*,**ß** #...#  **,*,**** #...# 2Ui*,,*,* #...# ,*,*,* #...# *,***,,* #...#  **,*,*** *,,,* 2Ui@9.7 (22Ui2UidK ##..##.#...#  ##..##.#######...#  *,,**,* #...#  *,,,,,* #...# *,,,,,**** #...# ,****ß** #...# *,,,,,#?,,* #...# 2Uile ***,*,#...###...#  *,*,#.∩...@...#  *,*,#...###...#  *,*,#.,,* #...#  *,*,**ß** #...#  **,*,**** #...# 2Uiez*,,*,* #...# 2Uie,*,*,* #...# *,***,,* #...# 2Uie] **,*,*** *,,,* 2UiGo2Uio/10.7 (32Ui t2Uiu` _Found 3 scrolls labelled ZEQAYN ZIDUTA.2Ui]  ##..##.#...#  ##..##.#...#  *,,**,* #...#  *,,,,,* #...# *,,,,,**** #...# ,**##ß** #...# *,,,,,#?.,* #...#  ***,*,#...###...#  *,*,#.∩..@∩...#  *,*,#...###...#  *,*,#..,* #...#  *,*,##ß** #...# 2Ui **,*,**** #...# *,,*,* #...# ,*,*,* #...# *,***,,* #...#  **,*,*** *,,,*  There is an empty arch of ancient stone here.2Ui2Uigg5=1.7 (4 _2Ui2Ui+B D * ##..##.#...# * ##..##.#...# * *,,**,* #...# 2UizB * *,,,,,* #...# *,,,,,*##* #...# ,**##ß#* #...# 2UiB Y*,,,,,#?..* #...#  ***,*,#...###...# 2UiB b *,*,#.∩.@.∩...#  *,*,#...###...# 2UiB i *,*,#...* #...#  *,*,##ß#* #...# 2UiGC  **,*,*##* #...# *,,*,* #...# ,*,*,* #...# *,***,,* #...# 2UiiC ] **,*,*** *,,,* 2UiJ 2UiGK *2.7 (52UiP 2Ui U ,* ##..##.#...# ,* ##..##.#...# ,* *,,**,* #...# ,* *,,,,,* #...# ,*,,,,,*##* #...# 2Ui ,**##ß## #...# *,,,,,#?..# #...#  ***,*,#...###...# 2Ui F *,*,#.∩@..∩...#  *,*,#...###...# 2Ui* A *,*,#...# #...#  *,*,##ß## #...# 2UiM **,*,*##* #...# *,,*,* #...# 2Uio ,*,*,* #...# *,***,,* #...# 2Ui ] **,*,*** *,,,* 2UiG 2Ui *3.7 (62UiѺ 2UiG q *,* ##..##.#...# *,* ##..##.#...# *,* *,,**,* #...# *,* *,,,,,* #...# *,*,,,,,*### #...# *,**##ß## #...# *,,,,,#?..# #...#  ***,*,#...###...#  *,*,#.@...∩...#  *,*,#...###...#  *,*,#...# #...#  *,*,##ß## #...#  **,*,*### #...# *,,*,* #...# 2Ui! ,*,*,* #...# *,***,,* #...#  **,*,*** *,,,* 2Ui 2Ui~ *4.7 (72UiM$ 2UiP& 2Ui+ 2Ui/. ] _There is a sand-covered staircase here.4Ui 4Ui 4Ui 4Ui u6=5.7 (1 _4Ui 4Ui| r an Ossuary  The world spins around you as you enter the gateway.4Ui J4UiՂ L ##+## #...# #.@.#4Ui& #..∩# ##### 4Uia 4Ui ,7.2 (2.54Ui 4Ui! X _You enter an ossuary!  Found a gate leading back out of this place.4Ui c _There is an empty arch of ancient stone here.5UiY 5UiH[ 5Ui[ 5Uij 7=5Uil 5Uiq 5Uir ,5Ui w ,5Ui_w 5Uiz W _You start resting.5Ui~ L8=5Ui .21.2 (4.05Ui" 32.2 (5 5Ui 5Ui _ _You feel your willpower return.6Ui6Ui^6Ui6Ui6UiLn6Ui6Ui)996Ui 6Ui6Ui6Uix6Uiک6Ui6Ui6Uiԭ,6Ui6UiU6UiT30=6Ui6Ui,6Ui6Ui,6Ui6Ui a1=6UiX6Ui,6Uis6Ui.,6Ui6Ui,6Ui96Ui56UivS2=6Ui6Ui,6Uix6UiS6Ui6Ui6Ui6Ui[K3=6Ui6Ui>,6Ui6Ui,6Ui)6Ui5,6Ui6UiK6UiS4=6Ui6Ui,6Ui6Ui,6Ui6UiP6UiK5=6Ui06Ui6Ui6Ui 6Ui ,6Ui 6Ui1 6Uix S6=6Ui 6Ui,6Ui6Uiq,6Ui6Ui,6Ui^6Ui6Ui#76Uis =6UiC!,6Uik) 6Ui)6Ui*_You start resting.6UiI*6Ui+6Uix+6Ui8,6Ui&16Ui3,6Uir9e86Ui;6Uij<6Ui<6UiA6UiB6UigB6UiG,6UiH6Ui9L6UiL&396UiL(=6Ui@M6Ui4R6UioR6UiR6UiV,6Ui W6UiZ6UiRZX40=6UiZ6Ui^6Ui`6Ui`6Uiod6Uid6Ui?e6Ui!i,6Uii6UiLn6UinD1=6Ui2o6Uipr6Uir6Ui"s6Uizv6Uiv6Uiv6Uiz6Uioz6UizN2=6UiM{6Ui6Ui6Ui6Ui6Ui6Ui6Ui6Uil6Uiq6UiO6UiK3=6Ui.6Uiː,6Ui/6Ui,6Ui6Ui6UiU4=6Ui?6UiŢ,6Ui46UiB6UivB6Uig6UiβK5=6UiE6Uiҷ6Ui<6Ui6Ui6Ui)6Ui6UiPk6=6Ui6Ui{6Ui6UiV6Ui6Ui6Ui56Uil6Ui%76Ui6Ui2B6Ui,6Ui6UiZ,6Ui6UiL6Ui6UiD8=6Ui76Ui6Ui%6Ui6Ui,6UiY6Ui9=6UiB6UiB6UiA,6Ui6UiJ6UiL50=6Ui6UiB6Ui6UiT6Ui6Uij6UiU1=6Uin6Ui6Ui6Ui6UiU,6Ui6Ui,6Ui 6Ui 6Ui] K2=6Ui 6Ui B6Uij,6Ui6UiF6UiU3=6UiZ6UiB6Ui,6Uie6Ui!6Ui!6UiH"6UiJ$W _You hear a splashing noise. x7  HP restored.6UiZ)6Ui01611.2 (89.0)6Uig9a4=2.2 (90 _6Ui+>6Ui@:UiQEUi:LEUi{ORead which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  t - a scroll of teleportations - a scroll of butterflies  T - 2 scrolls of torment  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 2 scrolls labelled ZEQAYN ZIDUTA [!] read|quaff|evoke[?] describe selectedHUiHUi#≈# ≈≈##beefyandbeef the Shooter##~~ ~~~#CoglinM≈Z .~MHealth: 54/54 ========================~.#.~Magic: 7/7========================~~~AC: 3Str: 11##'##EV: 12Int: 9#...#SH: 0Dex: 19#.∩.#XL:  7 Next: 46% Place: an Ossuary#@.∩#Noise: ---------  Time: 3616.2 (0.0)#####a) +2 sling (flame)  c) +0 sling {RaimundFire: a) +2 sling (flame) {Francisca} You encounter 2 bog mummies and a howler monkey zombie. _You encounter a ball python zombie.Fire: a) +2 sling (flame) {Francisca}UiU%HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.HUiP  Okay, then.HUikHUiHUi. _IUi .# #≈#  #≈# ≈≈####~~ ~~~#M≈Z .~M~.#.~ ~~~ #'#.∩...∩#####M   bog mummy (dormant)IUi` IUi 27.2 (1 _IUiU IUi JUie## #≈#JUibeefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#JUi 8Health: 54/54 ========================M≈Z .~MMagic: 7/7========================JUiC?~.#.*AC: 3Str: 11~~*EV: 12Int: 9JUif##*##SH: 0Dex: 19#.*.#JUiXL:  7 Next: 46% Place: an Ossuary#@∩.#Noise: ---------  Time: 3617.2 (0.0)#..∩#JUia) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} JUiM   bog mummy (dormant) _Okay, then. _Okay, then.Fire: a) +2 sling (flame) {Francisca}JUi&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bog mummy (dormant, 98% to hit)JUi0 \## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 54/54 ========================M≈Z .~MMagic: 7/7========================~.#.)AC: 3Str: 11JUiȤ ~~)EV: 12Int: 9##)##SH: 0Dex: 19#.).#XL:  7 Next: 46% Place: an Ossuary#@∩.#Noise: ---------  Time: 3617.2 (0.0)#..∩#a) +2 sling (flame)  c) +0 sling {Raimund#####JUi Fire: a) +2 sling (flame) {Francisca} M   bog mummy  JUi Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleJUi5 Shift-Dir - straight lineAim: a bog mummy (dormant, 98% to hit)  You shoot a sling bullet.  JUiX 7The sling bullet hits the bog mummy but does no damage.JUi_.` Shift-Dir - straight line  Aim: a bog mummy (dormant, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the bog mummy but does no damage.The sling bullet hits the bog mummy.burns the bog mummy terribly.JUi M~~'.The bog mummy is moderately damaged.JUi7i===8.4 (1.2Rev _JUidJUi KUi&\## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 54/54 ========================M≈Z .~MMagic: 7/7========================~.#.*AC: 3Str: 11KUiǖ~~*EV: 12Int: 9##*##SH: 0Dex: 19#.*.#XL:  7 Next: 46% Place: an Ossuary#@∩.#Noise: ===------  Time: 3618.4 (0.0)#..∩#a) +2 sling (flame)  c) +0 sling {Raimund#####KUijFire: a) +2 sling (flame) {Francisca} Rev KUi#M   bog mummy  The sling bullet burns the bog mummy terribly. _The bog mummy is moderately damaged.KUiOFire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleKUi|Shift-Dir - straight lineAim: a bog mummy (moderately damaged, 79% to hit)LUim## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~)#Health: 54/54 ========================M≈Z .~)Magic: 7/7========================~.#.)AC: 3Str: 11~~)EV: 12Int: 9##)##SH: 0Dex: 19LUi#.).#XL:  7 Next: 46% Place: an Ossuary#@∩.#Noise: ===------  Time: 3618.4 (0.0)#..∩#a) +2 sling (flame)  c) +0 sling {RaimundLUi}#####Fire: a) +2 sling (flame) {Francisca} Rev LUiM   bog mummy  Fire: a) +2 sling (flame) {Francisca}LUiĨPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineLUiAim: a bog mummy (moderately damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the bog mummy.LUi LUi0MShift-Dir - straight lineAim: a bog mummy (moderately damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the bog mummy.The sling bullet hits the bog mummy but does no damage.LUif ZThe bog mummy is moderately damaged.LUiӳY.MLUiĵ0ZLUiܻ'~.Z   ball python zombie (constriction)Z   howler monkey zombieLUij9.7 (1.3Rev+ _LUiMUih g## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#MUi+Health: 54/54 ========================M≈Z .~.Magic: 7/7========================~.#.MAC: 3Str: 11~~ZEV: 12Int: 9##Z##SH: 0Dex: 19MUiHb#.*.#XL:  7 Next: 46% Place: an Ossuary#@∩.#MUi#Noise: ===------  Time: 3619.7 (0.0)#..∩#a) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} Rev+ M   bog mummyZ   ball python zombie (constriction)Z   howler monkey zombie  MUi}The sling bullet hits the bog mummy but does no damage. _The bog mummy is moderately damaged.MUiFire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleMUi Shift-Dir - straight lineAim: a bog mummy (moderately damaged, 79% to hit)MUi k## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 54/54 ========================M≈Z .~.Magic: 7/7========================~.#.MAC: 3Str: 11~~ZEV: 12Int: 9##Z##SH: 0Dex: 19#.).#XL:  7 Next: 46% Place: an Ossuary#@∩.#Noise: ===------  Time: 3619.7 (0.0)MUi k#..∩#a) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} Rev+ M   bog mummyZ   ball python zombie (constriction)Z   howler monkey zombie  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bog mummy (moderately damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the ball python zombie.MUiY'  You shoot a sling bullet.  The sling bullet hits the ball python zombie.  The ball python zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the ball python zombie!burns the ball python zombie.MUiY  howler monkey zombie MUi# .You destroy the ball python zombie!MUi'420.9 (1.2 _MUi,MUi.MUi## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 54/54 ========================M≈Z .~.Magic: 7/7========================~.#.MAC: 3Str: 11~~ZEV: 12Int: 9##*##SH: 0Dex: 19#.*.#XL:  7 Next: 46% Place: an Ossuary#@∩.#MUimHNoise: ===------  Time: 3620.9 (0.0)#..∩#a) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} Rev+ M   bog mummyZ   howler monkey zombie  The sling bullet burns the ball python zombie. _You destroy the ball python zombie!Fire: a) +2 sling (flame) {Francisca}MUi[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bog mummy (moderately damaged, 79% to hit)NUiR ## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 54/54 ========================M≈Z .~.Magic: 7/7========================~.#.MAC: 3Str: 11~~ZEV: 12Int: 9##)##SH: 0Dex: 19#.).#XL:  7 Next: 46% Place: an Ossuary#@∩.#Noise: ===------  Time: 3620.9 (0.0)#..∩#NUi 1a) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} Rev+ M   bog mummyZ   howler monkey zombie  Shift-Dir - straight lineAim: a bog mummy (moderately damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie!  The sling bullet burns the howler monkey zombie.  The howler monkey zombie is heavily damaged.NUi! NUiNUi NUi6You shoot a sling bullet.  NUiH9The sling bullet hits the howler monkey zombie!  NUiThe sling bullet burns tNUiƕhe howler monkey zombie.  NUi`The howler monkey zombie is heavily damaged.  NUiÖYou shoot a sling bulletNUi .  NUi//The sling bullet hits the howler monkey zombie.NUi8 ~ZThe howler monkey zombie is almost destroyed.~M.2.1 (1.2Rev* _NUiD## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 54/54 ========================M≈Z .~.Magic: 7/7========================~.#.~AC: 3Str: 11~~MEV: 12Int: 9NUi##Z##SH: 0Dex: 19#.*.#XL:  7 Next: 46% Place: an Ossuary#@∩.#NUiNoise: ===------  Time: 3622.1 (0.0)#..∩#NUia) +2 sling (flame)  c) +0 sling {Raimund#####NUikFire: a) +2 sling (flame) {Francisca} Rev* NUi]M   bog mummyNUi_Z   howler monkey zombie  NUi ~The sling bullet hits the howler monkey zombie. _The howler monkey zombie is almost destroyed.NUi>Fire: a) +2 sling (flame) {Francisca}NUiP[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bog mummy (moderately damaged, 79% to hit)OUiէ## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 54/54 ========================M≈Z .~.Magic: 7/7========================~.#.~AC: 3Str: 11~~MEV: 12Int: 9##'##SH: 0Dex: 19#...#XL:  7 Next: 46% Place: an Ossuary#@∩.#Noise: ===------  Time: 3622.1 (0.0)#..∩#a) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} Rev* M   boOUikg mummyZ   howler monkey zombie  Shift-Dir - straight lineAim: a bog mummy (moderately damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.  The sling bullet burns the howler monkey zombie.  You destroy the howler monkey zombie!OUi>) OUi6M)You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.  The sling bullet burns the howler monkey zombie.  You destroy the howler monkey zombie!You shoot a sling bullet.hits the bog mummy but does no damage.OUi '.The bog mummy is moderately damaged.OUi|;83.3 (1.2 _OUiOUiPUi## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 54/54 ========================M≈Z .~.Magic: 7/7========================~.#.~AC: 3Str: 11~~MEV: 12Int: 9##*##SH: 0Dex: 19#.*.#XL:  7 Next: 48% Place: an Ossuary#@∩.#Noise: ===------  Time: 3623.3 (0.0)#..∩#a) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} Rev* M UiF30m  bog mummy  The sling bullet hits the bog mummy but does no damage. _The bog mummy is moderately damaged.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bog mummy (moderately damaged, 79% to hit)PUif## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 54/54 ========================M≈Z .~.Magic: 7/7========================~.#.~AC: 3Str: 11~~MEV: 12Int: 9##)##SH: 0Dex: 19#.).#XL:  7 Next: 48% Place: an Ossuary#@∩.#Noise: ===------  Time: 3623.3 (0.0)#..∩#a) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} Rev* M Ui*T30m  bog mummy  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bog mummy (moderately damaged, 79% to hit)  You shoot a sling bullet. The sling bullet hits the bog mummy.  The bog mummy is moderately damaged.PUi Shift-Dir - straight line  Aim: a bog mummy (moderately damaged, 79% to hit)  You shoot a sling bullet. The sling bullet hits the bog mummy.  The bog mummy is moderately damaged.!  The sling bullet burns the bog mummy terribly.PUif ~MThe bog mummy is almost destroyed.PUie@.PUiT34.5 (1.2 _PUḭPUiPUi## #≈#beefyandbeef the Shooter#≈# ≈≈##CoglinPUizd##~~ ~~~#Health: 54/54 ========================M≈Z .~.Magic: 7/7========================~.#.~AC: 3Str: 11~~~EV: 12Int: 9##M##SH: 0Dex: 19PUiW#.*.#XL:  7 Next: 48% Place: an Ossuary#@∩.#Noise: ===------  Time: 3624.5 (0.0)#..∩#a) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} Rev* PUi3M   bog mummy  The sling bullet burns the bog mummy terribly. _The bog mummy is almost destroyed.PUi^Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cyclePUiShift-Dir - straight lineAim: a bog mummy (almost destroyed, 79% to hit)QUi Q## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 54/54 ========================M≈Z .~.Magic: 7/7========================~.#.~AC: 3Str: 11~~~EV: 12Int: 9##'##SH: 0QUiDex: 19#...#XL:  7 Next: 48% Place: an Ossuary#@∩.#Noise: ===------  Time: 3624.5 (0.0)#..∩#a) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} Rev* M   bog mummy  QUi5Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bog mummy (almost destroyed, 79% to hit)  You shoot a sling bullet. The sling bullet hits the bog mummy.  You destroy the bog mummy!QUie>) QUit,)))QUi u))QUi!MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  QUix,Aim: a bog mummy (almost destroyed, 79% to hit)  You shoot a sling bullet. The sling bullet hits the bog mummy.  You destroy the bog mummy!  You shoot a sling bullet.QUi~~.~.M   bog mummyQUiQUi=5/55515.8 (1.3 _QUi_ QUi RUi## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 55/55 ========================M≈Z .~.Magic: 7/7========================~.#.~AC: 3Str: 11~~~EV: 12Int: 9##M##SH: 0Dex: 19#.*.#XL:  7 Next: 51% Place: an Ossuary#@∩.#Noise: ===------  Time: 3625.8 (0.0)#..∩#RUiza) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} Rev* M   bog mummy  You destroy the bog mummy! _You shoot a sling bullet.  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bog mummy (79% to hit)RUi## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 55/55 ========================M≈Z .~.Magic: 7/7========================RUi%~.#.~AC: 3Str: 11~~~EV: 12Int: 9##M##SH: 0Dex: 19#.).#XL:  7 Next: 51% Place: an Ossuary#@∩.#Noise: ===------  Time: 3625.8 (0.0)RUi#..∩#a) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} Rev* M   bog mummy  Fire: a) +2 sling (flame) {Francisca}RUiȍPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bog mummy (79% to hit)  RUisYou shoot a sling bullet. The sling bullet hits the bog mummy!  The sling bullet burns the bog mummy terribly.RUi You shoot a sling bullet. The sling bullet hits the bog mummy!  The sling bullet burns the bog mummy terribly.  The bog mummy is heavily damaged.You shoot a sling bullet.  The sling bullet hits the bog mummy.  The bog mummy is almost destroyed.RUirK'MRUi;.RUi37.0 (1.2 _RUi>SUiեH## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 55/55 ========================M≈Z .~.Magic: 7/7========================~.#.~AC: 3SUij\Str: 11~~~EV: 12Int: 9##'##SH: 0Dex: 19#M..#XL:  7 Next: 51% Place: an Ossuary#@∩.#Noise: ===------  Time: 3627.0 (0.0)#..∩#SUia) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} Rev* M   bog mummy  The sling bullet hits the bog mummy. _The bog mummy is almost destroyed.Fire: a) +2 sling (flame) {Francisca}SUiYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bog mummy (almost destroyed, 79% to hit)SUiN## #≈#beefyandbeef the Shooter#≈# ≈≈##Coglin##~~ ~~~#Health: 55/55 ========================M≈Z .~.SUiMagic: 7/7========================~.#.~AC: 3Str: 11~~~EV: 12Int: 9##'##SH: 0Dex: 19#...#XL:  7 Next: 51% Place: an Ossuary#@∩.#Noise: ===------  Time: 3627.0 (0.0)SUi@#..∩#a) +2 sling (flame)  c) +0 sling {Raimund#####Fire: a) +2 sling (flame) {Francisca} SUi{Rev* M   bog mummy  SUiEFire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSUiAim: a bog mummy (almost destroyed, 79% to hit)  You shoot a sling bullet. The sling bullet hits the bog mummy!  The sling bullet burns the bog mummy terribly.SUi"& SUif)Shift-Dir - straight lineAim: a bog mummy (almost destroyed, 79% to hit)  You shoot a sling bullet. The sling bullet hits the bog mummy!  The sling bullet burns the bog mummy terribly.  SUi$]You destroy the bog mummy!You shoot a sling bullet.SUi^-B.SUi2;48.2 (1.2 _SUi6SUi7SUi## #≈# #≈# ≈≈## ##~~ ~~~# M≈. .~. SUi~.#.~ ~~~ ##'## #...# #.@.# #..∩# ##### SUiSUi5---90SUi:#SUi& SUiA'U_There is an empty arch of ancient stone here.TUi## #≈# #≈# ≈≈## ##~~ ~~~# .≈. .~. ~.#.~ ~~~ ##'## #...# #.∩@# #..∩# ##### TUi8|---30 _UUi7UUi8UUi@<UUiE>UUii0# #≈#  #≈# ≈≈###~~ ~~~##.≈. .~.#.~.#.~UUik8.~~~ #'#.∩...∩#####UUiqUUiir\1Rev+ UUivUUixUUi,  ## ## #≈# #≈# ≈≈## ##~~ ~~~# #.≈. .~.##.~.#.~.#+#.+~.~~~~.Z.~~ ##@## #...# #.∩.# #..∩######Z   howler monkey zombie (wandering)2 _You encounter a howler monkey zombie. _There is an open door here.VUi= )))Z  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.VUi!   The sling bullet hits the howler monkey zombie.  The howler monkey zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.burns the howler monkey zombie.WUi;Z~WUi03~~WUiu===3.4 (1.2Rev* WUiZWUio _The howler monkey zombie is moderately damaged.WUiS"i )))You shoot a sling bullet.WUisling bullet burns the howler monkey zombie. _The howler monkey zombie is moderately damaged.You shoot a sling bullet.  The sling bullet barely misses the howler monkey zombie.  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.WUi,MZ.WUi21~WUi3'4.6WUi8WUi|;l _The howler monkey zombie is heavily damaged.WUip )))You shoot a sling bullet.WUiM _The howler monkey zombie is heavily damaged.The sling bullet burns the howler monkey zombie.WUi;Z~WUi;.WUi+,5.7 (1.1WUiWUivm _The howler monkey zombie is severely damaged.WUidr  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.  The sling bullet burns the howler monkey zombie.WUi9 9You shoot a sling bullet.hit  The sling bullet burns the howler monkey zombie.  The howler monkey zombie is almost destroyed.You shoot a sling bullet.hits the howler monkey zombie but does no damage.WUiU J  The howler monkey zombie is almost destroyed.The howler monkey zombie barely misses you.6.8 _The howler monkey zombie splashes around in the water.XUim ~You shoot a sling bullet.  The sling bullet hits the howler monkey zombie!XUi& XUi )))You destroy the howler monkey zombie!XUiʌn ZYou shoot a sling bullet.XUi+.~~Z   hound zombie (wandering)XUiE478.0 (1.2XUitXUi] _You encounter a hound zombie.XUi& ##  ## #≈#  #≈# ≈≈##  ##~~ ~~~#  #.≈. .~.#  #.~.#.~.#+#.  +~.~~~~.~Z~~  XUiw##@## #...# #.∩.# #..∩# #####XUi_( j ##  ## #≈#  #≈# ≈≈##  ##~~ ~~~#  #.≈. .~.#  #.~.#.~.#+#.  +~.~~~~.~Z~~  XUib) "##@## #...# #.∩.# #..∩# ##### XUi0 XUi0 XUi6 XUi69 c _A hound zombie is nearby!XUi  ))))Z  You shoot a sling bullet. The sling bullet hits the hound zombie!  The sling bullet burns the hound zombie.XUi  The hound zombie is heavily damaged.You shoot a sling bullet. The sling bullet hits the hound zombie.XUi MZ.XUiD'Q~~.XUi',9.1 (1.1XUi,XUi/d _The hound zombie is heavily damaged.YUiQ ))) You shoot a sling bullet. The sling bullet hits the hound zombie!YUi. _The hound zombie is heavily damaged.  You shoot a sling bullet. The sling bullet hits the hound zombie!  The hound zombie is almost destroyed.  You shoot a sling bullet. The sling bullet hits the hound zombie.  The sling bullet burns the hound zombie.YUi;Z~YUiF3~~YUi(40.2YUiYUiǣe _The hound zombie is almost destroyed.YUi&i )))You shoot a sling bullet.YUiG .The sling bullet closely misses the hound zombie.You shoot a sling bullet. The sling bullet hits the hound zombie.YUi:) YUi9 J~~.YUi> 481.4 (1.2YUiB YUiG S _You destroy the hound zombie!YUiW3YUi*YUi; ## ## ##≈# #≈##≈≈## ##~~#~~~# #.≈.#.~.# #.~.#.~.#+#.≈+~.~~@~.~.~~.#.##'##+##~###...# #.∩.# #..∩######YUi'A  You enter the shallow water.YUiV(---3.0 (1.6Water Rev* YUil-ZUiM; ### ## ##≈# #≈##≈≈## ##~~#~~~# #.≈.#.~.# #.~.#.~.#+#.≈.+~.~~~@.~.~~.~#.##'##+##~##.#...# #.∩.# #..∩###### _Moving in this stuff is going to be slow.ZUiT---4.6 (3.2Rev+ ZUiXZUi'Z###Z   crocodile zombie (drag, dormant)ZUi  You open the door.  You encounter a crocodile zombie.ZUiFZUi<15.6 (4 _ZUiZUiZUi  ### ## ##≈# #≈##≈≈## ##~~#~~~# #.≈.#.~.# #.~.#.~.#+#.≈.  +~.~~~@.~.~~.~ ZUiQ #.##'##'##~##.  #...#Z# #.∩.### #..∩# #####ZUiԨ  ### ## ##≈# #≈##≈≈## ##~~#~~~# #.≈.#.~.# #.~.#.~.#+#.≈.  +~.~~~@.~.~~.~  #.##'##'##~##.  #...#Z#ZUi  #.∩.### #..∩# ##### ZUi7 ZUi ZUi ZUi g _A crocodile zombie is nearby!ZUi| )Z)  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.ZUi  The crocodile zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.ZUi LZ.ZUi* ZUi s===6.8 (1Rev* ZUi* ZUi= > _The crocodile zombie is lightly damaged.[Ui=  You shoot a sling bullet.  The sling bullet hits the crocodile zombie!  The sling bullet burns the crocodile zombie.[Uin  The crocodile zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the crocodile zombie.[UiS  The crocodile zombie is moderately damaged.[Ui%7.9 (1.1[Ui[Ui] _The crocodile zombie barely misses you.[Ui  You shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.[Uih*e but does no damage.  You shoot a sling bullet.  The sling bullet hits the crocodile zombie!burns the crocodile zombie.[Ui w  The crocodile zombie is heavily damaged.[Ui]49---9.1 (1.2[Ui[Ui־5 _The crocodile zombie bites you.[UiCd The crocodile zombie is heavily damaged. _The crocodile zombie bites you.  You shoot a sling bullet.  The sling bullet hits the crocodile zombie!  The sling bullet burns the crocodile zombie.[Ui?&  [Ui@The crocodile zombie is severely damaged.You shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.[Uix  The crocodile zombie is severely damaged.[UiY50---50.3[Ui,[Ui [UiLO_The crocodile zombie barely misses you.[Ui> q  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.[UiG .  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.burns the crocodile zombie.[UiO  The crocodile zombie is severely damaged.45[UiO 8--1.6 (1.3[UiT [Ui>W 5 _The crocodile zombie bites you.\Uib  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.\UiBYou shoot a sling bullet.  The sling bullet hits the crocodile zombie.  The crocodile zombie is almost destroyed.You shoot a sling bullet.\Ui  The crocodile zombie is almost destroyed.--2.8 (1.2\Ui\Ui5 _The crocodile zombie bites you.\UiCRThe crocodile zombie is almost destroyed. _The crocodile zombie bites you.  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.  The sling bullet burns the crocodile zombie.\Ui )The crocodile zombie is almost destroyed.You shoot a sling bullet.\Ui% ZThe sling bullet barely misses the crocodile zombie.\Ui. ZZ   howler monkey zombie (wandering)  You encounter a howler monkey zombie.\UiY/'4.0\Ui4\Ui57^ _The crocodile zombie closely misses you.\Uil  You shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.\Ui]h '  The crocodile zombie is almost destroyed.You shoot a sling bullet.  The sling bullet hits the crocodile zombie.\UikZ   howler monkey zombie (wandering) \UiSZ.\Ui}\Ui0635.2\Ui`\Ui0W _You destroy the crocodile zombie!]Ui ` D### ## ##≈# #≈##≈≈## ##~~#~~~# ]Ui` #.≈.#.~.# ##.~.#.~.#+#.≈.≈+~.~~~~@~.~~.Z.#.##'##'##~##.##...#.# #.∩.### ##### ]Ui'f 9Z~]Uifn Z6=---60Rev* ]UiCs ]Uixu ^Uiv )))) You shoot a sling bullet.  The sling bullet hits the howler monkey zombie!^Ui j You shoot a sling bullet.  The sling bullet hits the howler monkey zombie!  The howler monkey zombie is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.burns the howler monkey zombie.^UiZ.~.~^Ui|6===7.4 (1.2^Ui^Uim _The howler monkey zombie is severely damaged.^Ui( )))You shoot a sling bullet.  The sling bullet hits the howler monkey zombie but does no damage.^Ui  The howler monkey zombie is severely damaged.You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.^Ui7;Z~^Ui=O~.^Ui>,8.5 (1.1^UikD^UiGm _The howler monkey zombie is severely damaged.^UiH ~You shoot a sling bullet.  The sling bullet hits the howler monkey zombie!  The sling bullet burns the howler monkey zombie.^Ui?))^Ui/ )))))You destroy the howler monkey zombie!^Uiv~.~~.~.^Ui=l7=69.8 (1.3^Ui'^Ui/ _You shoot a sling bullet.^Ui= ^Ui ^Ui ^UiX H _No target in view!_Ui_Uip_Ui_Ui_UiS---600 __Uiy_UiF---1.8 (2_Uii_Ui w2.8 (3Rev+ _Ui$_UiC*_Ui*283.8 (4_UiN._Ui4@4.8 (5_UiV9_Uin?_Ui?*5.8 (6_UicC_Ui1I_UiIX9=6.8 (7_Ui:M_Ui'So7.8 (8Rev _Ui_W_Uit]_Ui]*8.8 (9_UiEa_Uig_Ui:h.9.8 (10.0)_Uil_Uir_UiOsp50=70.8 (11_Ui)w_UiBA1.8 (12_Ui<_Ui_Uiz+2.8 (13_Ui^_UiE_UiٓY1=3.8 (14_Ui_UiȝA4.8 (15_Ui_UiSA5.8 (16_Ui۬_Ui_Uic2=6.8 (17_Ui_Ui A7.8 (18_UiS_UiA8.8 (19_Ui_Ui~_Ui+9.8 (20_Ui_Uij_UiZ3=80.8 (21_Ui_Ui _Ui}+1.8 (22_Ui _Uiy_Ui+2.8 (23_Ui_Ui_Uiac4=3.8 (24_Ui_Ui_Ui+4.8 (25_Ui _UiA5.8 (26_Ui-_Ui#A6.8 (27_UiV)_Uim1_Ui2R5=7.8 (28_Uiq5_Uia### ## ##≈# #≈##≈≈## ##~~#~~~# #.≈.#.~.# .#≈#.~.#.~.#+#.≈.≈~+~.~~~~.@.~~.~.P#.##'##'##~##.#~#...#.# .##.∩.### # _UiA  You enter the shallow water._UiΤe9.4 (29.6Water _Ui7_Ui ###≈≈≈≈~#_Ui4k.#' _Moving in this stuff is going to be slow._UizX90.4 (30_Ui  #  ###≈##### ##≈##≈≈ ≈##≈≈##≈≈ ##~~#~~~#~# #.≈.#.~.#.# .#≈ #.~.#.~.#@#.≈.≈~ _Ui+~.~~~~.~.~~.~.P≈#.##'##'##~##.#~##...#.# ..# #.∩.### ..##..∩# ..###### ### _You open the door._Uiu_Ui61.4 (31_Ui_Ui, ####≈##### ##≈##≈≈ ≈##≈##~~#~~~#~# #.≈.#.~.#.# #.#≈≈~.#.~.#'#.≈.≈~~+~.~~~~.~@~~.~.P≈#.##'##'##~##.#~# #...#.# ..# #There is an open door here._Ui7_Ui8N=2.4 (32 __UiM=_Ui5s# ###≈### ## ##≈##≈≈ #≈##≈≈##≈≈ ##~~#~~~#~### # ≈#.≈.#.~.#.#.#.#≈≈##.~.#.~.#'#.≈.≈~~≈+~.~~~~.~.@~.~.P≈#.##'##'##~##.#~##_Ui#...#.#...# #.∩.###...##..∩# #...###### #####_UiA  You enter the shallow water._UiTe4.0 (34.2Water _Uið_Ui`  ####≈##### ##≈##≈≈ ≈##≈###~~#~~~#~###≈# ≈≈.≈.#.~.#.#.#.#≈≈#~.#.~.#'#.≈.≈~~≈+~.~~~~.~.~~.~.P≈#.##'##'##@##.#~## #...#.#...# ∩.###...#.∩# _Moving in this stuff is going to be slow._UiCC5.6 (35.8_Uij #  ###≈##### ##≈##≈≈ ≈##≈≈##≈≈ # ##~~#~~~#~###≈# #.≈.#.~.#.#.#.#≈≈#_Ui#.~.#.~.#'#.≈.≈~~≈#+~.~~~~.~.~@.~.P≈≈≈#.##'##'##~##.#~##≈#...#.#...# +#.∩.###...# #..∩# #...###### #####_Uiѓ_Uii&7.2 (37.4_Uiי_Ui8# _UiP###≈### ## ##≈##≈≈ #_Uiq#≈##≈≈##≈≈ ## #≈#_Ui##~~#~~~#~###≈# ≈≈# _Ui#.≈.#.~.#.#.#.#≈≈#≈##.~.#.~.#'#.≈.≈~~≈#_Ui~+~.~~~~.~.~~@~.P≈≈≈##.##'##'##~##.#~##≈#_UiB#...#.#...#~+ #.∩.###...#~#_Uic#..∩# #...#.+_Ui##### #####.#.+_Ui)~#_Ui_Ui1/8.2 (38_Ui _Uio####≈##### ##≈##≈≈ #####≈##≈≈##≈≈ ###≈≈#≈# ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈##.~.#.~.#'#.≈.≈~~≈## +~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##@#~##≈# _Uio* #...#.#...#~+ #.∩.###...#~# #..∩# #...#.+##### #####.# ..+#~#_Ui$pI#.+_UiVy_Uiy+9.2 (39_Ui{~_UiP '.#~#.#~##_UiC700.2 (40_Ui_UiEW ###≈##### ##≈##≈≈ ######≈##≈≈##≈≈ ###≈≈#≈# ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈# #.~.#.~.#'#.≈.≈~~≈## +~.~~~~.~.~~.~.P≈≈≈# _UiWf#.##'##'##~##.#~##≈#  #...#.#...#~@.# #.∩.###...#~#~# #..∩# #...#.+.# _UiW##### #####.#~~ ..+P##_UiX#~##~#.+ ≈#. # _You open the door._UicA1.2 (41_Uii_Ui%  ## ##≈##≈≈ ######≈##≈≈##≈≈ ###≈≈#≈#  ##~~#~~~#~###≈#≈≈≈##  #.≈.#.~.#.#.#.#≈≈#≈#  #.~.#.~.#'#.≈.≈~~≈##  +~.~~~~.~.~~.~.P≈≈≈#  _Ui#.##'##'##~##.#~##≈#  #...#.#...#~'.# #.∩.###...#~#@# #..∩# #...#.+.# ##### #####.#~~  _Ui(..+P###~##~#.+ ≈#. # _Ui$ There is an open door here._Ui"  You enter the shallow water.2.8 (43.0Water _Ui_UiJ ≈##≈###≈≈#≈##~~#~~~#~###≈#≈≈≈#.≈.#.~.#.#.#.#≈≈#≈~'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈#.##'##'##~##.#~## #...#.#...#~'.# ∩.###...#~#~.∩# #...#.+@##### #####.#~~≈≈≈≈# ..+P##≈≈≈##~##~ #≈#.+ ≈ # ## _Moving in this stuff is going to be slow._UiTO_UiO63.8 (44_UiT_Ui`h ##~~#~~~#~###≈#≈≈≈#.≈.#.~.#.#.#.#≈≈#≈~'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈#.##'##'##~##.#~## #...#.#...#~'.# ∩.###~.∩# #...#.+.##≈####### #####.#@~≈≈≈≈#_Uix ..+P###~##~ #.+ ≈~ # ### _Ui  You enter the shallow water.5.4 (45.6Water _Uiu_Ui_Uis+ / ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈# #.~.#.~.#'#.≈.≈~~≈## +~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# ##...#.#...#~'.# ≈##.∩.###...#~#~# ≈≈#..∩# #...#.+.##≈### ##### #####.#~@≈≈≈≈# _Ui<, ..+P##≈≈≈# #~##~ #≈# #.+ ≈~ # #. ### _Moving in this stuff is going to be slow._Ui5 _Ui86 -7.0 (47.2_Ui: _Ui   #≈##≈≈##≈≈ ###≈≈#≈#  ##~~#~~~#~###≈#≈≈≈##  #.≈.#.~.#.#.#.#≈≈#≈#  #.~.#.~.#'#.≈.≈~~≈##  +~.~~~~.~.~~.~.P≈≈≈#  #.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈#_Ui  #.∩.###...#~#~# ≈≈ #..∩# #...#.+@##≈######## #####.#~~≈≈≈≈# ..+P##≈≈≈# #~##~ #≈#_UiB  #.+ ≈~ ##. ###_Ui? _Ui 68.0 (48_Ui _Ui ##~#.'#...##_Ui _Uig +9.0 (49_Ui! _Ui  #≈##≈≈##≈≈ ###≈≈#≈# ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈# #.~.#.~.#'#.≈.≈~~≈## +~.~~~~.~.~~.~.P≈≈≈#_Uiy q #.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈# #.∩.###...#~#~# ≈≈ #..∩# #...#.@.##≈### ##### #####.#~~≈≈≈≈#_Ui @ ...+P##≈≈≈# ###~##~ #≈# #.+ ≈~ # #. ###_Ui \#.#.  There is an open door here.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _You open the door._Ui B10.0 (50_Ui< _Ui  #~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈# #.~.#.~.#'#.≈.≈~~≈## +~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈# #.∩.###...#~#~# ≈≈ #..∩# #...#.'.##≈### ##### #####@#~~≈≈≈≈# ...Z~...+P##≈≈≈#_Ui #+#####~##~ #≈# #.+ ≈~ # #.# ### #.+ Z   howler monkey zombie (wandering) #.# ..+  There is an open door here._Uit t  You encounter a howler monkey zombie._Ui' O.Z_Ui DZ_UiI 31.0 (51 __Ui _UiO `UiC j )))You shoot a sling bullet.`Uib  _You encounter a howler monkey zombie.  You shoot a sling bullet.  The sling bullet barely misses the howler monkey zombie.You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.  The sling bullet burns the howler monkey zombie.`Ui[ WZ..`Ui&\ f===2.2 (1.2)Rev `Uixb `Uipd o _The howler monkey zombie is moderately damaged.`Uit ))You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.`Uis\ The howler monkey zombie is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie!burns the howler monkey zombie.`UiV=~Z`Ui8.`UiH3.4Rev+ `Ui`Ui`UiUm _The howler monkey zombie is severely damaged.aUi )You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.  The sling bullet burns the howler monkey zombie.aUiz  The howler monkey zombie is severely damaged.You shoot a sling bullet.  The sling bullet hits the howler monkey zombie but does no damage.aUikO.ZaUiC |  The howler monkey zombie is severely damaged.aUi aUi S3-4.7 (1.3aUiaUi8 _The howler monkey zombie hits you.aUi@  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.aUi..almost destroy  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie!burns the howler monkey zombie.aUi)aUiQ ZYou destroy the howler monkey zombie!aUiWwZ   bullfrog zombie (wandering)aUi[4-85.9 (1.2Rev* aUi_aUib` _You encounter a bullfrog zombie.aUia    #.#≈≈#≈#  '#.≈.  .~.~~.~.P≈≈≈#  ~##.#~##≈# #  #~'.# ≈#  #.∩aUiDb #~#~# ≈≈  #..∩# #...#.'.##≈###  ##### #####@#~~≈≈≈≈#  ....~...+  #+#####~##~ #≈#  #.+ ≈~ # aUihb 4 #.# ###  #.+aUib  #.#aUib J Z.+aUi    #.#≈≈#≈#  '#.≈.  .~.~~.~.P≈≈≈#  ~##.#~##≈# #  #~'.# ≈#  #.∩#~#~# ≈≈  #..∩# #...#.'.##≈###  ##### #####@#~~≈≈≈≈#  ....~...+  #+#####~##~ #≈#  #.+ ≈~ #  #.#  #.+ #.# Z.Ui (m+ aUi aUi aUi aUi f _A bullfrog zombie is nearby!aUi8")))))Z)aUi"eYou destroy the howler monkey zombie! _You encounter a bullfrog zombie. _A bullfrog zombie is nearby!You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  The sling bullet burns the bullfrog zombie.aUi|  The bullfrog zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie but does no damage.aUi,UZ.aUi 5.~...aUi6,7.0 (1.1aUi`;aUi== _The bullfrog zombie is lightly damaged.bUiһ ))))) You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  The sling bullet burns the bullfrog zombie.bUiC ))The bullfrog zombie is moderately damaged.You shoot a sling bullet.bUiTZ.bUiRZ.bUi.~..8.1bUiJbUi>i _The sling bullet barely misses the bullfrog zombie.bUi^ )))You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!bUi{S You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!  The bullfrog zombie is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.burns the bullfrog zombie.bUiTZ.bUiW.~bUiZ5=9.3 (1.2bUibUi h _The bullfrog zombie is severely damaged.bUiWM)) _The bullfrog zombie is severely damaged.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  The sling bullet burns the bullfrog zombie.bUi85 You shoot a sling bullet.hit  The sling bullet burns the bullfrog zombie.  The bullfrog zombie is severely damaged.You shoot a sling bullet.hits the bullfrog zombie!bUiPTZ.bUiM@Z~bUibUi(20.5bUi$bUih _The bullfrog zombie is almost destroyed.bUi"# .You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!bUi')bUiӫ )))))))You destroy the bullfrog zombie!bUi+2p ZYou shoot a sling bullet.bUiB8%.~...Z   crocodile zombie (drag, wandering)..bUi<Q=721.8 (1.3cUi>cUifa _You encounter a crocodile zombie.cUi45 )))))))You shoot a sling bullet.cUi,  Zg)  The sling bullet barely misses the crocodile zombie.You shoot a sling bullet.  The sling bullet hits the crocodile zombie.cUi? MZ.cUiE .~...cUi_F ,2.9 (1.1cUiI cUiWK > _The crocodile zombie is lightly damaged.cUi )))))You shoot a sling bullet.  The sling bullet hits the crocodile zombie.  The sling bullet burns the crocodile zombie.cUiz  The crocodile zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.cUi LZ.cUi .~..cUi ,4.1 (1.2cUi cUiX > _The crocodile zombie is lightly damaged.cUisg )))) You shoot a sling bullet.  The sling bullet hits the crocodile zombie.  The sling bullet burns the crocodile zombie.cUi~  The crocodile zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the crocodile zombie!cUixzLZ.cUiAz.~.cUi,5.2 (1.1cUicUih _The crocodile zombie is heavily damaged.dUi\ )))You shoot a sling bullet.  The sling bullet hits the crocodile zombie.dUi'You shoot a sling bullet.  The sling bullet hits the crocodile zombie.  The crocodile zombie is heavily damaged. dUi7(r You shoot a sling bullet.  The sling bullet hits the crocodile zombie.burns the crocodile zombie.dUiPLZ.dUiIW.~dUi,6.4 (1.2dUigdUih _The crocodile zombie is heavily damaged.dUi ))You shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.dUi; )))))The crocodile zombie is heavily damaged.You shoot a sling bullet.dUi LZ.dUivZ.....dUi1'7.6dUi}dUij _The sling bullet barely misses the crocodile zombie.dUi9c )))))))dUi9/You shoot a sling bullet.dUiW _The sling bullet barely misses the crocodile zombie.You shoot a sling bullet.  The sling bullet barely misses the crocodile zombie.  The sling bullet hits the crocodile zombie.  The sling bullet burns the crocodile zombie.dUiNZ~.....dUiO'8.8dUicTdUiVVh _The crocodile zombie is heavily damaged.dUi )))))))You shoot a sling bullet.dUi  The sling bullet barely misses the crocodile zombie.You shoot a sling bullet.dUiD Z~.....The sling bullet closely misses the crocodile zombie.dUiP ,9.9 (1.1dUiG dUiR ^ _The crocodile zombie closely misses you.dUiUq  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.dUi?You shoot a sling bullet.  The sling bullet hits the crocodile zombie.  The crocodile zombie is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.burns the crocodile zombie.eUiI[w .≈.#.~.#.#.#.#≈≈#≈~'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈#.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈∩.##eUi\#~# ≈≈ .∩# #...#.'.##≈#######+#####.#~~≈≈≈≈ ....~..@+P###+#####Z##~ # #.+ ≈~ # ### +#..+eUi\#+#  The crocodile zombie is heavily damaged.The crocodile zombie bites you!eUideUie_46----31.1 (1.2eUikeUim? _The crocodile zombie drags you backwards!eUi~  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.eUiE  The crocodile zombie is severely damaged.You shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.eUi&. ~'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈#.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈∩.###~# ≈≈ .∩# #...#.'.##≈#######+#####.#~~≈≈≈≈eUi. ....~...+P###+#####@##~ # #Z+ ≈~ # ### + #..+#+#  The crocodile zombie is severely damaged.The crocodile zombie bites you.eUi>8 .The crocodile zombie drags you backwards!  You enter the shallow water.eUi8eUi91-------2.2 (1.1Water Rev* eUi=9eUi>eUi@ eUi@1_Moving in this stuff is going to be slow.eUi )))))You shoot a sling bullet.eUiRm  The sling bullet barely misses the crocodile zombie.You shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.eUi{ ZThe crocodile zombie is severely damaged.eUir Z....eUiZ   bullfrog zombie (wandering)  You encounter a bullfrog zombie.eUid'3.3eUi_eUi^ _The crocodile zombie closely misses you.eUil )))))You shoot a sling bullet.eUi\  The sling bullet barely misses the crocodile zombie.You shoot a sling bullet.  The sling bullet hits the crocodile zombie.eUiX UZ.eUiȤ   +~.~~~~.~.~~.~.P≈≈≈#.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈∩.###~# ≈≈ eUiۥ .∩# #...#.'.##≈#######+#####.#~~≈≈≈≈ ....~...+P###+#####~##~ # #@+ ≈~ Z# ### .+ Z#..+#+# Z  The crocodile zombie is severely damaged.The crocodile zombie bites you!eUi TZ.eUib eUi M33------eUi b4.4Rev* eUi eUi ? _The crocodile zombie drags you backwards!fUi   You shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.fUiªn You shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.  The crocodile zombie is severely damaged.  You shoot a sling bullet.  The sling bullet hits the crocodile zombie!burns the crocodile zombie.fUi+  The crocodile zombie is almost destroyed.4---5.6 (1.2fUir0fUi2H _The crocodile zombie bites you but does no damage.fUi.The crocodile zombie is almost destroyed. _The crocodile zombie bites you but does no damage.  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.  The sling bullet burns the crocodile zombie.fUi wZ   bullfrog zombie fUi߄ ))))You destroy the crocodile zombie!You shoot a sling bullet.fUi TZ.fUi ..The sling bullet barely misses the bullfrog zombie.fUiz 28--76.7 (1.1 _The bullfrog zombie hits you.  Your Dodging skill increases to level 4!fUi fUig k _Your Evocations skill increases to level 2!gUi>  You shoot a sling bullet.gUi:U ))))The sling bullet hits the bullfrog zombie but does no damage.  You shoot a sling bullet.gUi gUiZ...The sling bullet barely misses the bullfrog zombie.7.8gUigUiF _The bullfrog zombie hits you but does no damage.gUi} ))))You shoot a sling bullet.gUif  The sling bullet barely misses the bullfrog zombie.You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.gUi Z...The bullfrog zombie is lightly damaged.gUi]21-----9.0 (1.2gUigUi6 _The bullfrog zombie hits you. x2gUigUiW gUi gUi5^ _You are too injured to fight recklessly!gUi gUiY gUi gUi ^ _You are too injured to fight recklessly!hUi < +~.~~~~.~.~~.~.P≈≈≈#beefyandbeef the Shooter#.##'##'##~##.#~##≈# #Coglin#...#.#...#~'.# ≈#Health: 21/55 =========---------------#.∩.###...#~#~# ≈≈Magic: 7/7========================#..∩# #...#.'.##≈###AC: 3Str: 11#####+#####.#~~≈≈≈≈#EV: 12Int: 9....~...+P##≈≈≈#SH: 0Dex: 19#+#####~##~ #≈#XL:  7 Next: 77% Place: an Ossuary#@+ ≈~ #Noise: ===------  Time: 3739.0 (0.0)#Z# hUi=6###a) +2 sling (flame)  c) +0 sling {Raimund#.+Fire: a) +2 sling (flame) {Francisca} #.#Rev* ..+#+#Z   bullfrog zombie _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog zombie (lightly damaged, 76% to hit)hUiN F +~.~~~~.~.~~.~.P≈≈≈#beefyandbeef the Shooter#.##'##'##~##.#~##≈# #Coglin#...#.#...#~'.# ≈#Health: 21/55 =========---------------#.∩.###...#~#~# ≈≈Magic: 7/7========================#..∩# #...#.'.##≈###AC: 3Str: 11#####+#####.#~~≈≈≈≈#EV: 12Int: 9....~...+P##≈≈≈#SH: 0Dex: 19#+#####~##~ #≈#hUi XL:  7 Next: 77% Place: an Ossuary#@+ ≈~ #Noise: ===------  Time: 3739.0 (0.0)#Z# ###a) +2 sling (flame)  c) +0 sling {Raimund#.+Fire: a) +2 sling (flame) {Francisca} #.#Rev* ..+#+#Z   bullfrog zombie  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog zombie (lightly damaged, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.hUiC Y You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  The bullfrog zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!burns the bullfrog zombie.hUi w  The bullfrog zombie is severely damaged.hUi -40.2 (1.2hUi hUi ] _The bullfrog zombie closely misses you.iUi\D +~.~~~~.~.~~.~.P≈≈≈#beefyandbeef the Shooter#.##'##'##~##.#~##≈# #Coglin#...#.#...#~'.# ≈#Health: 21/55 =========---------------#.∩.###...#~#~# ≈≈Magic: 7/7========================#..∩# #...#.'.##≈###AC: 3Str: 11iUi]#####+#####.#~~≈≈≈≈#EV: 12Int: 9....~...+P##≈≈≈#SH: 0Dex: 19#+#####~##~ #≈#XL:  7 Next: 77% Place: an Ossuary#@+ ≈~ #Noise: ===------  Time: 3740.2 (0.0)#Z# ###a) +2 sling (flame)  c) +0 sling {Raimund#.+Fire: a) +2 sling (flame) {Francisca} #.#Rev* ..+#+#Z   bullfrog zombie  The bullfrog zombie is severely damaged. _The bullfrog zombie closely misses you.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog zombie (severely damaged, 76%iUi6^ to hit)iUijTC +~.~~~~.~.~~.~.P≈≈≈#beefyandbeef the Shooter#.##'##'##~##.#~##≈# #Coglin#...#.#...#~'.# ≈#Health: 21/55 =========---------------iUiUU#.∩.###...#~#~# ≈≈Magic: 7/7========================#..∩# #...#.'.##≈###AC: 3Str: 11#####+#####.#~~≈≈≈≈#EV: 12Int: 9....~...+P##≈≈≈#SH: 0Dex: 19#+#####~##~ #≈#XL:  7 Next: 77% Place: an Ossuary#@+ ≈~ #Noise: ===------  Time: 3740.2 (0.0)#Z# ###iUiU6a) +2 sling (flame)  c) +0 sling {Raimund#.+Fire: a) +2 sling (flame) {Francisca} #.#Rev* ..+#+#Z   bullfrog zombie  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiUi9VAim: a bullfrog zombie (severely damaged, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.iUii))))Shift-Dir - straight line  Aim: a bullfrog zombie (severely damaged, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  The bullfrog zombie is severely damaged.You shoot a sling bullet.iUif Z...The sling bullet closely misses the bullfrog zombie.iUiRg ,1.4 (1.2iUi,l iUiwn _The bullfrog zombie barely misses you. The bullfrog zombie closely misses you.jUid +~.~~~~.~.~~.~.P≈≈≈#beefyandbeef the Shooter#.##'##'##~##.#~##≈# #Coglin#...#.#...#~'.# ≈#Health: 21/55 =========---------------#.∩.###...#~#~# ≈≈Magic: 7/7========================#..∩# #...#.'.##≈###AC: 3Str: 11#####+#####.#~~≈≈≈≈#EV: 12Int: 9....~...+P##≈≈≈#SH: 0Dex: 19#+#####~##~ #≈#XL:  7 Next: 77% Place: an Ossuary#@+ ≈~ #Noise: ===------  Time: 3741.4 (0.0)#Z# jUi?###a) +2 sling (flame)  c) +0 sling {Raimund#.+Fire: a) +2 sling (flame) {Francisca} #.#Rev* ..+#+#Z   bullfrog zombie  The sling bullet closely misses the bullfrog zombie. _The bullfrog zombie barely misses you. The bullfrog zombie closely misses you.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog zombie (severely damaged, 76% to hit)jUia +~.~~~~.~.~~.~.P≈≈≈#beefyandbeef the Shooter#.##'##'##~##.#~##≈# #Coglin#...#.#...#~'.# ≈#Health: 21/55 =========---------------#.∩.###...#~#~# ≈≈Magic: 7/7jUiLb========================#..∩# #...#.'.##≈###AC: 3Str: 11#####+#####.#~~≈≈≈≈#EV: 12jUib4Int: 9....~...+P##≈≈≈#SH: 0Dex: 19#+#####~##~ #≈#XL:  7 Next: 77% Place: an Ossuary#@+ ≈~ #Noise: ===------  Time: 3741.4 (0.0)#Z# ###jUiba) +2 sling (flame)  c) +0 sling {Raimund#.+Fire: a) +2 sling (flame) {Francisca} jUic#.#Rev* ..+#+#jUiEcZZ   bullfrog zombie  jUigc6Fire: a) +2 sling (flame) {Francisca}jUic_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog zombie (severely damaged, 76% to hit)  jUic]You shoot a sling bullet.  The sling bullet hits the bullfrog zombie but does no damage.jUi=L You shoot a sling bullet.  The sling bullet hits the bullfrog zombie but does no damage.  The bullfrog zombie is severely damaged.You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!  jUiUThe bullfrog zombie is almost destroyed.jUi ZZ   howler monkey zombie (wandering)  You enter the shallow water.  Moving in this stuff is going to be slow.  You encounter a howler monkey zombie.mUiP(0.0mUiDPZ.mUi#mUi$7---5.3 (1.6mUi$UWater Rev* _mUi!*mUiG,nUi uM≈.#.#.#≈≈#≈#.~.#.~.#'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# ..#.'.# ≈#∩.###...#~#~# ≈≈ ..∩# #...#.'.##≈#######+#####.#~~≈....~..@+P##≈≈#M#####~##~ #≈.+ ≈~ ## ####.+M   mummy (wandering)Z.23=---60Rev* nUi nUi V _You encounter a mummy.oUip- ?#~~#~~~#~###≈#≈≈≈#≈.#.#.#≈≈#≈#.~.#.~.#'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# ..#.'.# ≈#∩.###...#~#~# ≈≈ oUi- ..∩# #...#.'.##≈#######+#####@#~~≈....~...+P##≈≈#M#####~##~ #≈.+ ≈~ #.# ###Z+#.#..+#+#oUi/ 8M'oUi4 oUiB5 F7Rev+ oUip5 oUi: oUi,< pUi( #≈##≈≈##≈≈ ###≈≈#≈#~~#~~~#~###≈#≈≈≈##≈.#.#.#≈≈#≈#.~.#.~.#'#.≈.≈~~≈#pUiT)"+~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# ..#.'.# ≈#∩.###...#~#~# ≈≈ pUi)..∩# #...#@'.##≈#######+#####.#~~≈.M..~...+P##≈≈pUi) #'#####~##~ #≈.+ ≈~ #.# ###pUi)Z   howler monkey zombie (wandering)Z+pUi/*q#.#..+pUi,QZ.pUi3pUi3%8pUiJ9pUiX;pUit4# ## #### #≈##≈≈##≈≈ ###≈≈#≈##~~#~~~#~###≈#≈≈≈##≈.#.#.#≈≈#≈##.~.#.~.#'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# ..#.'.# ≈#∩.###~# ≈≈ ..∩# #...#.'.##≈##pUi4e#####+#####.#~~≈.M..~...+P##≈≈#'#####~##~ #≈.+ ≈~ #Z# ###+#.#pUi5+  You enter the shallow water.pUi9TZ.pUi=pUi=#4pUi'>r=9.9 (1.6Water Rev+ qUiqUiU? _Moving in this stuff is going to be slow.qUiAN ###≈### # ## ##### #≈##≈≈##≈≈ ###≈≈#≈##~~#~~~#~###≈#≈≈≈#≈.#.#.#≈≈#≈##.~.#.~.#'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# ..#.qUizB'.# ≈#∩.###...#~#~# ≈≈ ..∩# #...#.'.##≈#######+#####.#~~≈.M..~...+P##≈≈#'#####~##~ #≈Z+ ≈~ ## ###+qUiF?Z.qUiMDZqUiuNW51.5Rev qUiSqUi]UqUi  #  ###≈### # ## ##### #≈##≈≈##≈≈ ###≈≈#≈#~~#~~~#~###≈#≈≈≈#≈.#.#.#≈≈#≈##.~.#.~.#'#.≈.≈~~≈##+~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##@#~##≈# ..#.'.# ≈#∩.###...#~#~# ≈≈ ..∩# #...#.'.##≈##qUi #####+#####.#~~≈.M..~...+P##≈≈#'#####Z##~ #≈.+ ≈~ ## ###qUiL ?Z~qUi qUi Z20Rev qUi qUi rUi4 #  ###≈###  ## ##≈##≈≈ ##### #≈##≈≈##≈≈ ###≈≈#≈# ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈#rUio4 #.~.#.~.#'#.≈.≈~~≈## +~.~~~~.~.~~@~.P≈≈≈# #.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈#rUi4| #.∩.###...#~#~# ≈≈ #..∩# #...#.'.##≈########+#####.#~~≈≈≈≈# .M..~..Z+P##≈≈≈##'#####~##~ #≈# #.+ ≈~ #rUi80ZrUiY9BZ.rUi@Z   ball python zombie (constriction, wan…)Z   howler monkey zombierUiAA53rUiYy _You encounter a ball python zombie.vUiZ #  ###≈###  ## ##≈##≈≈ ##### #≈##≈≈##≈≈ ###≈≈#≈# ##~~#~~~#~###≈#≈≈≈##vUi #.≈.#.~.#.#.#.#≈≈#≈# #.~.#Z~.#'#@≈.≈~~≈## +~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# #vUi2 #...#.#...#~'.# ≈# #.∩.###...#~#~# ≈≈vUi #..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈# .M..~...+P##≈≈≈##'#####~##~ #≈#vUiF4vUivUihwUidM #  ###≈### # ## #### #≈##≈≈##≈≈ ###≈≈#≈#~~#~~~#~###≈#≈≈≈#≈.#.~.#.#@#.#≈≈#≈wUiZe#.~.#Z~.#'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# #.~#~#'##wUi*j1ZwUippZ   howler monkey zombiewUir&5wUivwUixxUibeefyandbeef the ShooterCoglinHealth: 25/55 ==========--------------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##xUi\9XL:  7 Next: 81% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ---------  Time: 3755.5 (0.0)#.~.#Z~.#'#.*.≈~~≈##xUia) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~*~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##*#~##≈# ##...#.#...#*'.# ≈##.∩.###...#Z#~# ≈≈Z   howler monkey zombiexUi]M#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#.M..~...+P##≈≈≈# _Moving in this stuff is going to be slow. _You encounter a ball python zombie.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey zombie (79% to hit)xUi;T Z#xUiVZ#  Aim: a howler monkey zombie (79% to hit)xUi_beefyandbeef the ShooterCoglinHealth: 25/55 ==========--------------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##xUib`XL:  7 Next: 81% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ---------  Time: 3755.5 (0.0)#.~.#Z~.#'#.).≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~)~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##)#~##≈# ##...#.#...#)'.# ≈##.∩.###...#)#~# ≈≈Z   howler monkey zombiexUi;a"#..∩# #...#.).##≈########+#####Z#~~≈≈≈≈#.M..~...+P##≈≈≈#Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey zombie (79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the howler monkey zombie.xUie!Shift-Dir - straight line  Aim: a howler monkey zombie (79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the howler monkey zombie.xUiwnBZ~xUise≈..'xUit6====6.8 (1.3Rev _xUi0zxUi{yUinbeefyandbeef the ShooterCoglinHealth: 26/55 ===========-------------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 81% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ===------  Time: 3756.8 (0.0)#.~.#Z~.#'#.*.≈~~≈##yUio a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~*~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##*#~##≈# #Rev #...#.#...#Z'.# ≈##.∩.###...#~#~# ≈≈Z   howler monkey zombie#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#.M..~...+P##≈≈≈#You shoot a sling bullet. _The sling bullet barely misses the howler monkey zombie.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey zombie (79% to hit)yUirbeefyandbeef the ShooterCoglinHealth: 26/55 ===========-------------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#yUigSH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 81% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ===------  Time: 3756.8 (0.0)#.~.#Z~.#'#.).≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~)~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##)#~##≈# #Rev #...#.#...#Z'.# ≈#yUiq#.∩.###...#~#~# ≈≈Z   howler monkey zombie#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#yUi.M..~...+P##≈≈≈#Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleyUi,eShift-Dir - straight lineAim: a howler monkey zombie (79% to hit)  yUiPOYou shoot a sling bullet.  The sling bullet hits the howler monkey zombie.yUiRYou shoot a sling bullet.  The sling bullet hits the howler monkey zombie.  The howler monkey zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.burns the howler monkey zombie.yUi$ ≈..The howler monkey zombie is heavily damaged.yUiw%j7.9 (1.1Rev+ _yUi*yUi ,yUi3beefyandbeef the ShooterCoglinHealth: 26/55 ===========-------------#Magic: 7/7========================###≈###AC: 3Str: 11yUiL+## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 81% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ===------  Time: 3757.9 (0.0)#.~.#Z~.#'#.*.≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~*~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##*#~##≈# #Rev+ yUi#...#.#...#Z'.# ≈##.∩.###...#~#~# ≈≈Z   howler monkey zombieyUiE#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#yUi.M..~...+P##≈≈≈#The sling bullet burns the howler monkey zombie. _The howler monkey zombie is heavily damaged.yUiFire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey zombie (heavily damaged, 79% to hit)zUiUbeefyandbeef the ShooterCoglinHealth: 26/55 ===========-------------#Magic: 7/7========================###≈###AC: 3Str: 11zUi## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 81% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#zUiNoise: ===------  Time: 3757.9 (0.0)#.~.#Z~.#'#.).≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~)~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##)#~##≈# #Rev+ #...#.#...#Z'.# ≈##.∩.###...#~#~# ≈≈zUiZ   howler monkey zombie#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#zUiS.M..~...+P##≈≈≈#Fire: a) +2 sling (flame) {Francisca}zUicPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey zombie (heavily damaged, 79% to hit)  zUi0OYou shoot a sling bullet.  The sling bullet hits the howler monkey zombie!zUiRev |Ui|UiE|UiK9=|Ui|Ui|Ui|Ui|Uio _You start resting.A mummy comes into view.|Ui---MM   mummy (wandering)8.3 (8.0|Ui|UiM---9.3 (9 _|UiU|Ui}UinKbeefyandbeef the ShooterCoglinHealth: 29/55 ============------------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 83% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ---------  Time: 3769.3 (0.0)#.~.#Z~.#'#.*.≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~*~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##*#~##≈# #Rev #...#.#[39;}UiL49m...#*'.# ≈##.∩.###...#M#~# ≈≈M   mummy (wandering)#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#.M..~...+P##≈≈≈# _You start resting. _A mummy comes into view.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a mummy (wandering, hasn't noticed you, 79% to hit)}Uit beefyandbeef the ShooterCoglinHealth: 29/55 ============------------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##}Ui XL:  7 Next: 83% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ---------  Time: 3769.3 (0.0)#.~.#Z~.#'#.).≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~)~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##)#~##≈# #Rev #...#.#...#)'.# ≈##.∩.###...#M#~# ≈≈M   mummy#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#.M..~...+P##≈≈≈#Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or [0}Ui ;10;1m) - cycleShift-Dir - straight lineAim: a mummy (wandering, hasn't noticed you, 79% to hit)  You shoot a sling bullet. The sling bullet hits the mummy.  The sling bullet burns the mummy terribly.}Uis You shoot a sling bullet. The sling bullet hits the mummy.  The sling bullet burns the mummy terribly.  The mummy is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the mummy.  The mummy is moderately damaged.}Ui≈..~M}Ui=u30====70.5 (1.2 _}Uii}Ui~Ui".beefyandbeef the ShooterCoglinHealth: 30/55 =============-----------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0~UiDex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 83% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ===------  Time: 3770.5 (0.0)#.~.#Z~.#'#.*.≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~*~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##*#~##≈# #Rev ~Ui#...#.#...#*'.# ≈##.∩.###...#M#~# ≈≈M   mummy#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#.M..~...+P##≈≈≈#The sling bullet hits the mummy. _The mummy is moderately damaged.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a mummy (moderately damaged, 79% to hit)~Ui 3beefyandbeef the ShooterCoglinHealth: 30/55 =============-----------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 83% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ===------  Time: 3770.5 (0.0)~UiQ a#.~.#Z~.#'#.).≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~)~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##)#~##≈# #Rev #...#.#...#)'.# ≈##.∩.###...#M#~# ≈≈M   mummy~UiI B#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#.M..~...+P##≈≈≈#Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a mummy (moderately damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the mummy but does no damage.~Ui _You shoot a sling bullet.  The sling bullet hits the mummy but does no damage.  The mummy is moderately damaged.You shoot a sling bullet.  The sling bullet hits the mummy.  The mummy is heavily damaged.~Ui }≈..~~Ui j1.7 (1.2Rev+ _~Uiv ~Ui< Uibeefyandbeef the ShooterCoglinHealth: 30/55 =============-----------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 83% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ===------  Time: 3771.7 (0.0)#.~.#Z~.#'#.*.≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~*~.P≈≈≈#Ui?Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##*#~##≈# #Rev+ #...#.#...#*'.# ≈##.∩.###...#M#~# ≈≈M   mummy#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#.M..~...+P##≈≈≈#The sling bullet hits the mummy. _The mummy is heavily damaged.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a mummy (heavily damaged, 79% to hit)Uidbeefyandbeef the ShooterCoglinHealth: 30/55 =============-----------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 83% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ===------  Time: 3771.7 (0.0)#.~.#Z~.#'#.).≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~)~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##)#~##≈# #Ui7f[34mRev+ #...#.#...#)'.# ≈##.∩.###...#M#~# ≈≈M   mummy#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#.M..~...+P##≈≈≈#Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a mummy (heavily damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the mummy but does no damage.Ui))Shift-Dir - straight lineAim: a mummy (heavily damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the mummy but does no damage.  The mummy is heavily damaged.You shoot a sling bullet.Ui q M~The sling bullet barely misses the mummy.Ui[w~≈..~'Uikx32.8 (1.1 _UiM}UimUi]beefyandbeef the ShooterCoglinHealth: 30/55 =============-----------#Magic: 7/7========================###≈###AC: 3UipXStr: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 83% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ===------  Time: 3772.8 (0.0)#.~.#Z~.#'#.*.≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~*~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##*#~##≈# #Rev+ Ui@#...#.#...#~M.# ≈##.∩.###...#~#~# ≈≈M   mummy#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#.M..~...+P##≈≈≈#You shoot a sling bullet. _The sling bullet barely misses the mummy.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineUirAim: a mummy (heavily damaged, 79% to hit)Ui!q *M#Ui]~M#  Aim: a mummy (heavily damaged, 79% to hit)Uibeefyandbeef the ShooterCoglinHealth: 30/55 =============-----------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 83% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#UilNoise: ===------  Time: 3772.8 (0.0)#.~.#Z~.#'#.).≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~)~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##)#~##≈# #Rev+ #...#.#...#~M.# ≈##.∩.###...#~#~# ≈≈M   mummy#..∩# #...#.'.##≈########+#####Z#~~≈≈≈≈#.M..~...+P##≈≈≈#Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a mummy (heavily damagedUiw[37m, 79% to hit)  You shoot a sling bullet. The sling bullet hits the mummy.  The sling bullet burns the mummy terribly.Ui You shoot a sling bullet. The sling bullet hits the mummy.  The sling bullet burns the mummy terribly.  The mummy is almost destroyed.  You shoot a sling bullet.  The sling bullet hits the mummy but does no damage.  The mummy is almost destroyed.Ui71ZUi $M'Ui≈.Z   crocodile zombie (drag, wandering).Ui13.9 (1.1Rev* Ui,"Ui$a _You encounter a crocodile zombie.UiWbeefyandbeef the ShooterCoglinHealth: 31/55 =============-----------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Ui'Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##UiXL:  7 Next: 83% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#UiNoise: ===------  Time: 3773.9 (0.0)#.~.#Z~.#'#.*.≈~~≈##a) +2 sling (flame)  c) +0 sling {RaimundUi^J+~.~~~~.~.~~*~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##M#~##≈# #Rev* #...#.#...#~'.# ≈#UiN#.∩.###...#~#~# ≈≈M   mummy#..∩# #...#.Z.##≈###Z   crocodile zombie (drag, wandering)Ui\#####+#####.#~~≈≈≈≈#.M..~...+P##≈≈≈#The mummy is almost destroyed. _You encounter a crocodile zombie.Fire: a) +2 sling (flame) {Francisca}UiVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a mummy (almost destroyed, 79% to hit)Ui .*M*~UivV*~*'*#~ZUiVkAim: a crocodile zombie (wandering, hasn't noticed you, 76% to hit)Ui: beefyandbeef the ShooterCoglinHealth: 31/55 =============-----------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 83% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ===------  Time: 3773.9 (0.0)#.~.#Z~.#'#.≈.≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~.~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##.#~##≈#i m9;49m #Rev* #...#.#...#~'.# ≈##.∩.###...#~#~# ≈≈M   mummy#..∩# #...#.Z.##≈###Z   crocodile zombie (drag, wandering)#####+#####.#~~≈≈≈≈#.M..~...+P##≈≈≈#Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a crocodile zombie (wandering, hasn't noticed you, 76% to hit)  You shoot a sling bullet. The sling bullet hits the mummy.  You destroy the mummy!))Z   crocodile zombie (drag, wandering)Uiqf )))Zg)  You shoot a sling bullet. The sling bullet hits the mummy.  You destroy the mummy!  You shoot a sling bullet.  The sling bullet hits the crocodile zombie!  The sling bullet burns the crocodile zombie.  The crocodile zombie is lightly damaged.Ui 9Z'Ui }≈..~Uih ;65.1 (1.2 _Ui Ui Ui*pbeefyandbeef the ShooterCoglinUi.Health: 31/55 =============-----------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 86% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#UiNoise: ===------  Time: 3775.1 (0.0)#.~.#Z~.#'#.*.≈~~≈##a) +2 sling (flame)  c) +0 sling {RaimundUi+~.~~~~.~.~~*~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##*#~##≈# #Rev* Ui&#...#.#...#*'.# ≈##.∩.###...#Z#~# ≈≈Z   crocodile zombie (drag)#..∩# #...#.'.##≈########+#####.#~~≈≈≈≈#.M..~...+P##≈≈≈#The sling bullet burns the crocodile zombie. _The crocodile zombie is lightly damaged.  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a crocodile zombie (lightly damaged, 76% to hit)Ui-cbeefyandbeef the ShooterCoglinHealth: 31/55 =============-----------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12UicvInt: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 86% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ===------  Time: 3775.1 (0.0)#.~.#Z~.#'#.).≈~~≈##Ui da) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~)~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##)#~##≈# #Ui8dRev* #...#.#...#)'.# ≈#Ui_dC#.∩.###...#Z#~# ≈≈Z   crocodile zombie (drag)Uid#..∩# #...#.'.##≈########+#####.#~~≈≈≈≈#.M..~...+P##≈≈≈#Shift-Dir - straight lineAim: a crocodile zombie (lightly damaged, 76% to hit)  You shoot a sling bullet.  UidThe sling bullet hits the crocodile zombie.  The sling bullet burns the crocodile zombie.  The crocodile zombie is moderately damaged.UieUiq  You shoot a sling bullet.  The sling bullet hits the crocodile zombie!Uimu  Z~The crocodile zombie is heavily damaged.Z~Ui6x ]≈.Uiy 36.3 (1.2 _Ui Uiր Ui| ))))You shoot a sling bullet.Uiq  The sling bullet barely misses the crocodile zombie.You shoot a sling bullet.  The sling bullet hits the crocodile zombie.UiKZ.Ui'E≈~UiC27.5UiUirh _The crocodile zombie is heavily damaged.Uie )  You shoot a sling bullet.  The sling bullet hits the crocodile zombie. _The crocodile zombie is heavily damaged.  The sling bullet burns the crocodile zombie.Ui  The crocodile zombie is heavily damaged.You shoot a sling bullet.  The sling bullet hits the crocodile zombie.Uiݓ KZ.Ui 4≈Ui ,8.8 (1.3Ui UiΡ i _The crocodile zombie is severely damaged.Ui  You shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.Ui0QYou shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.  The crocodile zombie is severely damaged.  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.burns the crocodile zombiUi1e.Ui  The crocodile zombie is severely damaged.80.0 (1.2 _The crocodile zombie completely misses you.UiR  You shoot a sling bullet.  The sling bullet hits the crocodile zombie but does no damage.Ui5! ))The crocodile zombie is severely damaged.You shoot a sling bullet.Uit ####≈##### ##≈##≈≈ #####≈##≈###≈≈#≈##~~#~~~#~###≈#≈≈≈#.≈.#.~.#.#.#.#≈≈#≈~.#Z~.#'#@≈.≈~~≈#Uiio+~.~~~~.~.~Z.~.P≈≈≈#.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈∩.###...#~#~# ≈.∩# #...#.'.##≈#######+#####.#~~≈≈≈≈ .M..~...+P###'#####~##~ #The sling bullet barely misses the crocodile zombie.The crocodile zombie bites you.UigUi2'1.2UiUij? _The crocodile zombie drags you backwards!Ui  You shoot a sling bullet.  The sling bullet hits the crocodile zombie!UiFThe sling bullet hits the crocodile zombie!  The crocodile zombie is almost destroyed.  You shoot a sling bullet.  The sling bullet hits the crocodile zombie!burns the crocodile zombie.Ui Ui3r The crocodile zombie is almost destroyed.Ui]2.5 (1.3 _The crocodile zombie misses you.Uih )You shoot a sling bullet.Uib7 ~ _The crocodile zombie misses you.You shoot a sling bullet.  The sling bullet closely misses the crocodile zombie.You shoot a sling bullet.  The sling bullet hits the crocodile zombie.  The sling bullet burns the crocodile zombie.Ui\< =)Ui *~Ui* k3=913.7 (1.2Ui& Ui W _You destroy the crocodile zombie!UiM #  ###≈### # ## #### #≈##≈≈##≈≈ ###≈≈#≈#~~#~~~#~###≈#≈≈≈#≈.#.~.#.#@#.#≈≈#≈#.~.#Z~.#'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# #Rev* .~#~#'#Ui(#UimUi5---40Ui!Ui7UiUiGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} Missiles (go to first with ()d - 12 poisoned darts UiArmour (go to first with [)  b - a +0 leather armour (worn)Ui6 Uia UiA beefyandbeef the ShooterCoglinHealth: 33/55 ==============----------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9Ui p#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 91% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ---------  Time: 3784.7 (0.0)Ui& #.~.#Z~.#'#.≈.≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~.~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##~##.#~##≈# #Rev* Ui #...#.#...#~'.# ≈##.∩.###...#~#~# ≈≈#..∩# #...#.'.##≈########+#####.#~~≈≈≈≈#Ui u.M..~...+P##≈≈≈#You shoot a sling bullet.  The sling bullet closely misses the crocodile zombie.You shoot a sling bullet.  The sling bullet hits the crocodile zombie.  The sling bullet burns the crocodile zombie. _You destroy the crocodile zombie!UiR Ui UiU Ui UiHUiUi]#Ui(Ui/@5.7 (1Ui&3@6.7 (2Ui5Ui9Ui9:}47.7 (3Rev+ Ui=UiD ZZ   ball python zombie (constriction, wan…)A ball python zombie comes into view.UiEUivHUiI18.7 (4 _UibLUi2MUi Uir &Drink which item? Potions  w - a potion of heal wounds  d - a fuming amethyst potion  f - a murky pink potion  o - a fuming sapphire potion  p - a sapphire potion  s - a purple potion [!] read|quaff|evoke[?] describe selectedUiUiIUiYbeefyandbeef the ShooterCoglinHealth: 34/55 ==============----------#Magic: 7/7========================###≈###AC: 3UiPdStr: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 91% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ---------  Time: 3788.7 (0.0)#.~.#Z~.#'#.≈.≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~.~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##Z##.#~##≈# #UiRev+ #...#.#...#~'.# ≈##.∩.###...#~#~# ≈≈Z   ball python zombie (constriction, wan…)#..∩# #...#.'.##≈########+#####.#~~≈≈≈≈#.M..~...+P##≈≈≈#The sling bullet closely misses the crocodile zombie.You shoot a sling bullet.  UieThe sling bullet hits the crocodile zombie.  The sling bullet burns the crocodile zombie. _You destroy the crocodile zombie! _A ball python zombie comes into view.Ui[P  Okay, then.UiUiUi. _UiWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +2 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}[?] describe selected [!] equip|wield|wear[tab] equip|unequip UigUiiUixbeefyandbeef the ShooterCoglinHealth: 34/55 ==============----------#Magic: 7/7========================###≈###AC: 3Str: 11## ##≈##≈≈ #####EV: 12Int: 9#≈##≈≈##≈≈ ###≈≈#≈#SH: 0Dex: 19##~~#~~~#~###≈#≈≈≈##XL:  7 Next: 91% Place: an Ossuary#.≈.#.~.#.#@#.#≈≈#≈#Noise: ---------  Time: 3788.7 (0.0)#.~.#Z~.#'#.≈.≈~~≈##a) +2 sling (flame)  c) +0 sling {Raimund+~.~~~~.~.~~.~.P≈≈≈#Fire: a) +2 sling (flame) {Francisca} #.##'##'##Z##.#~##≈#iyX49m #Rev+ #...#.#...#~'.# ≈##.∩.###...#~#~# ≈≈Z   ball python zombie (constriction, wan…)#..∩# #...#.'.##≈########+#####.#~~≈≈≈≈#.M..~...+P##≈≈≈#You shoot a sling bullet.  The sling bullet hits the crocodile zombie.  The sling bullet burns the crocodile zombie. _You destroy the crocodile zombie! _A ball python zombie comes into view. _Okay, then.  Okay, then.UiFD _Ui i #  ##  #####     ###  #@#  #.≈.≈~~≈##  ~~.~.P≈≈≈#  #Z##.#~##≈# #  ...#~'.# ≈#  #.∩.###...#~#~# ≈≈  #..∩# #...#.'.##≈###  #####.#~~≈≈≈≈#   Uiw #  ##  #####     ###  #@#  UiH#.≈.≈~~≈##  ~~.~.P≈≈≈#  #Z##.#~##≈# #  ...#~'.#  #.∩.###...#~#~# ≈≈  #..∩# #...#.'.# #####.#~~Uiy8 Uia&3Ui8+Ui-i _A ball python zombie is nearby!UiK ~You shoot a sling bullet.  The sling bullet hits the ball python zombie!  The sling bullet burns the ball python zombie.Ui I))UiA= )))You destroy the ball python zombie!UiE .~~..Ui3 u===9.9 (1.2Rev* Ui Ui / _You shoot a sling bullet.UioxUixUi|Ui}H _No target in view!Ui$3Ui'UiHUim5=---900UiSRev+ _Ui\---1.9 (2UiUiV2.9 (3UiUig*3.9 (4UiUinUiY6=4.9 (5Ui.Rev UiUi@5.9 (6UiPUi@6.9 (7UiUiUi`7=7.9 (8Ui Uis Ui 58.9 (9Ui Ui Ui .9.9 (10.0)Ui Uio q8=800.9 (11Ui` Uio A1.9 (12Ui Ui A2.9 (13Ui Uif A3.9 (14Ui Ui# Ui# a9=4.9 (15Ui% Ui( Ui( +5.9 (16Ui>0 Ui3 Ui3 +6.9 (17Ui6 Ui; Ui; f40=7.9 (18Ui&> UiA A8.9 (19UiCC Ui/F A9.9 (20UikH UiK B10.9 (21UiN UiP UiP 311.9 (22UiT UiX Ui4Y +2.9 (23Uir\ Uia A3.9 (24Ui$f UiLk Uik Y2=4.9 (25UiFo Uit Uit +5.9 (26Ui]x Ui} A6.9 (27Ui Ui. Uit +7.9 (28UiY Ui Ui ?3=Ui! $8.9 (29Ui Ui$ A9.9 (30Ui Ui1 Ui ,20.9 (31UiF Uiv Uiˬ 54=Ui $1.9 (32Uiذ Ui A2.9 (33Ui Ui Ui> +3.9 (34Ui Ui Ui[ +4.9 (35Ui Ui y5=5.9 (36UiG Ui UiK +6.9 (37Ui UiS Ui +7.9 (38Ui Ui Ui: Y6=8.9 (39Ui Ui A9.9 (40Ui Ui B30.9 (41Ui Uim Ui c7=1.9 (42Ui Ui Ui +2.9 (43Ui Ui A3.9 (44Ui Ui A4.9 (45Ui8 Ui^ Ui[ 385.9 (46Ui UiW A6.9 (47Uij# Ui( A7.9 (48Uib* UiF0 o9=8.9 (49Ui3 Ui8 A9.9 (50Ui; UiIC UiC Ui E %40.9 (51UisJ UiO UiP +1.9 (52Ui8S UiW UiX d50=2.9 (53Ui[ Ui` UiEa +3.9 (54Uijc Uif Uig +4.9 (55UiSk Uip o1=5.9 (56Uit Uiy Uiy +6.9 (57Ui Uib A7.9 (58Ui UiՋ Ui +8.9 (59UiƏ Ui Uin c2=9.9 (60Uiy Ui Ui- ,50.9 (61Ui Uiz A1.9 (62Ui Ui Ui Y3=2.9 (63Ui Ui Ui +3.9 (64Ui( Ui Uiּ +4.9 (65Ui6 Ui A5.9 (66Ui UiP y4=6.9 (67Ui Ui Ui` +7.9 (68Ui Ui= A8.9 (69Ui Ui UiG Y5=9.9 (70Ui UiS  ####≈##### ##≈##≈≈ #####≈##≈###≈≈#≈##~~#~~~#~###≈#≈≈≈#.≈.#.~.#.#.#.#≈≈#≈~.#Z~.#'#@≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈#.##'##'##~##.#~##≈# #.~#~#'UiS #P###'#####~##~ #≈# _HP restored.Ui6\ B60.9 (71Ui$b Ui 5####≈##### ##≈##≈≈ ######≈##≈≈##≈≈ ###≈≈#≈# Ui] k##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈# #.~.#.~.#'#.≈.≈~~≈## Ui +~.~~~~.~.~~@~.P≈≈≈# Ui #.##'##'##~##.#~##≈# #Ui  #...#.#...#~'.# ≈# Ui #.∩.###...#~#~# ≈≈Ui 2#..∩# #...#.'.##≈########+#####.#~~≈≈≈≈Ui !#Ui .M..~...+P##≈≈≈#Ui0 b#'#####~##~ #Ui@ *≈# Uib v#.+ ≈~ #Ui UiR +1.9 (72UiG Ui: ####≈##### ##≈##≈≈ ######≈##≈≈##≈≈ ###≈≈#≈# ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈# #.~.#.~.#'#.≈.≈~~≈## +~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##@#~##≈# # #...#.#...#~'.# ≈# Ui=; #.∩.###...#~#~# ≈≈ #..∩# #...#.'.##≈########+#####.#~~≈≈≈≈# .M..~...+P##≈≈≈##'#####~##~ #≈# #.+ ≈~ #Uih; Q#.# ###Ui0D UiD +2.9 (73UiJ Uiȫ ###≈##### ##≈##≈≈ ######≈##≈≈##≈≈ ###≈≈#≈# ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈# #.~.#.~.#'#.≈.≈~~≈## Ui +~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# # #...#.#...#~@.# ≈# #.∩.###...#~#~# ≈≈ #..∩# #...#.'.##≈########+#####.#~~≈≈≈≈# .M..~...+P##≈≈≈##'#####~##~ #≈# #.+ ≈~ ##.# ##Ui O##.+UiԳ 9=UiA $3.9 (74Ui Ui d  ## ##≈##≈≈ ##### #≈##≈≈##≈≈ ###≈≈#≈##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈# #.~.#.~.#'#.≈.≈~~≈## +~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈# #.∩.###...#@#~# ≈≈Uiy  #..∩# #...#.'.##≈### #####+#####.#~~≈≈≈≈# .M..~...+P##≈≈≈# #'#####~##~ #≈#Ui  #.+ ≈~ # #.# ###Ui #.+ #.#There is an open door here.UiT( A  You enter the shallow water.Ui( e5.5 (75.6Water Ui. Ui  ≈##≈###≈≈#≈##~~#~~~#~###≈#≈≈≈##.≈.#.~.#.#.#.#≈≈#≈#~'#.≈.≈~~≈##+~.~~~~.~.~~.~.P≈≈≈#.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈∩.###...#~#~# ≈≈ .∩# '.##≈#######+#####.#~~≈≈≈≈Ui  .M..~...+P####~##~ #Water ~###.#..+ _Moving in this stuff is going to be slow.Ui UiO 66.5 (76Ui UiQ * ##~~#~~~#~###≈#≈≈≈#.≈.#.~.#.#.#.#≈≈#≈#~'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈#.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈∩.###...#~#~# ≈≈ .∩# #...#.'.##≈#######+#####@#~~≈≈≈≈ ....~...+P###'#####~##~ #..+#+# Ui ZZ   hound zombie (wandering)You encounter a hound zombie.UiUi*37.5 (77 _Ui5UiSUiu ))))))You shoot a sling bullet.Ui8  The sling bullet closely misses the hound zombie.You shoot a sling bullet.Ui 'Uiu {..~..Ui f===8.6 (1.1)Rev Ui% Ui g _The sling bullet closely misses the hound zombie.Ui} Ui~ Ui Ui H _No target in view!UiUiUiOUiH _No target in view!UiK....'~.UiUiUi ^ .≈.#.~.#.#.#.#≈≈#≈~'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈#.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈∩.###~# ≈≈ .∩# #...#.'.##≈###Ui^L####+#####.#~~≈≈≈≈ ....~..@+P###'#####~##~ # #.+ ≈~ Rev #+#Ui3f ZZ   hound zombie (wandering)A hound zombie comes into view.Uif(0.0UilUiXm;---9.6 (1 _UiqUisUi )))))ZYou shoot a sling bullet.Ui&  The sling bullet hits the hound zombie but does no damage.  You shoot a sling bullet. The sling bullet hits the hound zombie.Ui 8Z'Ui- J.ZUi ~..===70.8 (1.2Ui Ui : _The hound zombie is lightly damaged.UiM ))) You shoot a sling bullet. The sling bullet hits the hound zombie.  The sling bullet burns the hound zombie.Uii  The hound zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the hound zombie.UiN.ZUi:..Uic2.1 (1.3Rev+ Ui!Uig _The hound zombie is moderately damaged.Uir ))You shoot a sling bullet. The sling bullet hits the hound zombie.  The sling bullet burns the hound zombie.Ui  The hound zombie is heavily damaged.You shoot a sling bullet.  The sling bullet hits the hound zombie but does no damage.Ui)y<~ZUi"8.Uik3.3 (1.2Rev* Ui3UiP UisV_The hound zombie is heavily damaged.Ui7= ) You shoot a sling bullet. The sling bullet hits the hound zombie!  The sling bullet burns the hound zombie.Ui .The hound zombie is almost destroyed.You shoot a sling bullet. The sling bullet hits the hound zombie!Ui(UiP4.UiU/34.5Ui ZUi\S _You destroy the hound zombie!UiUiYUiXUi Ui:_No target in view!Ui! 3Ui-% Ui' H _No target in view!UitH ;.UiH UiK Ui\  ~'#.≈.≈~~≈#+~.~~~~.~.~~.~.P≈≈≈#.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈∩.###~# ≈≈ .∩# #...#.'.##≈#######+#####.#~~≈≈≈≈Ui  ....~...+P###'#####@##~ # #.+ ≈~ .# ### + Ui x  You enter the shallow water.---6.1 (1.6Ui NWater Rev* Ui Ui&  'M≈~#####M   bog mummy (dormant) _Moving in this stuff is going to be slow.Ui.  You open the door.  You encounter a bog mummy.Ui4 UiL5 M---7.1 (2 _Ui: Ui< Uiˀi ))You shoot a sling bullet.Uix M  The sling bullet completely misses the bog mummy.You shoot a sling bullet.UiG NM.UiC Ui 6===8.2 (1.1UiB Ui M _The sling bullet hits the bog mummy but does no damage.Ui  You shoot a sling bullet. The sling bullet hits the bog mummy.  The sling bullet burns the bog mummy terribly.Ui  The bog mummy is lightly damaged.  You shoot a sling bullet. The sling bullet hits the bog mummy.UiO s  The bog mummy is moderately damaged.Ui~ j37--------9.4 (1.2Uir Uiϡ . _The bog mummy hits you!!Ui  You shoot a sling bullet. The sling bullet hits the bog mummy.  The sling bullet burns the bog mummy terribly.UiLY  The bog mummy is severely damaged.You shoot a sling bullet. The sling bullet hits the bog mummy.Ui8--------80.5 (1.1UiUib _The bog mummy is almost destroyed.Ui '  You shoot a sling bullet. The sling bullet hits the bog mummy.  The sling bullet burns the bog mummy terribly.Ui )UiD s )You destroy the bog mummy!Uiq''Ui 461.7 (1.2UiޝUi4/ _You shoot a sling bullet.Uib1.UiUi]Ui٪UiK---20UiUi_t9=---3.7 (2UiUigUi߾a4.7 (3Rev+ UiUiUih*5.7 (4UiVUi@6.7 (5UirUiUi/e40=7.7 (6UiUi@8.7 (7UiUi'UiqY9.7 (8Rev UiUipI190.7 (9Ui~UijD1.7 (10.0)UioUiUi62.7 (11Ui Ui# Ui +3.7 (12Ui Ui1 Ui Y2=4.7 (13Uib Uis Ui +5.7 (14UiD Ui Ui" +6.7 (15Ui%! Ui% Ui& c3=7.7 (16Ui) Ui. Ui. +8.7 (17Ui1 Ui6 Ui6 +9.7 (18Ui: Uid> Ui> -900.7 (19UiB UiF UiF Y4=1.7 (20UiI UiM Ui(N +2.7 (21Ui7Q Ui] Ui` Ui_` $3.7 (22Ui"h UiDs Uimt Uit 5Ui$u =Uiu $4.7 (23Ui Ui. Ui +5.7 (24Ui Ui Uiߗ +6.7 (25Ui' Ui Ui +7.7 (26Ui` Ui9 Ui֩ Y6=8.7 (27Ui Ui A9.7 (28Ui Ui Ui ,10.7 (29Ui Ui Ui c7=1.7 (30Ui Uit Ui +2.7 (31Ui= Uil A3.7 (32Ui Ui Ui5 384.7 (33Uiv Ui Ui +5.7 (34Ui Ui Ui +6.7 (35Ui Ui UiC +7.7 (36Ui Ui Ui Y9=8.7 (37Uib Ui Ui +9.7 (38Ui Ui Ui" ,20.7 (39Ui Uio Ui $50Ui @=1.7 (40Ui&! Ui$ Ui% +2.7 (41UiP) Ui- Ui*. +3.7 (42Ui1 Ui5 Ui^6 +4.7 (43Ui9 Ui? UiH@ Y1=5.7 (44Ui%D UiH Ui6I +6.7 (45UiL UiFR UiR +7.7 (46Ui7V Ui[ Ui[ #2Ui_\ @=8.7 (47Uij` Uie Uif +9.7 (48Uii Uixn B30.7 (49Uir UiAw A1.7 (50Uiz Ui Ui$ Y3=2.7 (51Ui UiJ Ui +3.7 (52Ui Ui Ui +4.7 (53Ui* Uia Ui֜ c4=5.7 (54Ui Ui Ui +6.7 (55Ui Uiy Ui +7.7 (56Ui Ui UiH +8.7 (57Ui Ui o5=9.7 (58Ui/ Ui+  +~.~~~~.~.~~.~.P≈≈≈#.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈∩.###~# ≈≈ .∩# #...#.'.##≈###Ui_, p####+#####.#~~≈≈≈≈ ....~...+P###'#####~##~### #@'.≈~# .##### + #Ui3 C40.7 (59Ui 4 Ui8 Ui 5 #.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈∩.###~# ≈≈ .∩# #...#.'.##≈###Ui P####+#####.#~~≈≈≈≈ ....~...+P###'#####~##~### #.'.≈~# ##### + #Ui A1.7 (60Uiͨ Ui 'Z###Z   howler monkey zombie (wandering)Ui4  You open the door.  You encounter a howler monkey zombie.Ui NZ.Ui Ui 32.7 (61 _Ui  Ui% Ui !  #  #~'.# ≈#  #.∩#~#~# ≈≈  #..∩# #...#.'  #.#  ..+P##≈≈≈#  #~##~###≈#  #.'.≈~# #  #@#####  #.Z.#  #.###  ..+ #+#Ui]  #  #~'.# ≈#  #.∩#~#~# ≈≈  #..∩# #...#.'  #.#  ..+P##≈≈≈#  #~##~###≈#  #.'.≈~# #  #@#####  #.Z.#  #.###  ..+ #+#  _A howler monkey zombie is nearby!UiQ Z    You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.  The sling bullet burns the howler monkey zombie.Ui  The howler monkey zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.Ui ZThe howler monkey zombie is heavily damaged.Ui4-===3.8 (1.1)Rev UiUiS8 _The howler monkey zombie hits you.Uiu  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.UiY )The howler monkey zombie is heavily damaged.You shoot a sling bullet.Ui0 ZThe sling bullet closely misses the howler monkey zombie.49---5.0 (1.2Rev+ Ui4Uiz8 _The howler monkey zombie hits you.Uig)  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.Ui a'  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.  The howler monkey zombie is severely damaged.  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie!burns the howler monkey zombie.UiA ' UiB UiF 50--86.2Rev* UihG Ui0L UiN [ _You destroy the howler monkey zombie!Uie Ui$ 3Ui H _No target in view!Ui ;Ui?Ui7@UiBH _No target in view!Ui$GB~.UiGUiLUi`---70 _---8.2 (2Rev+ UiiUiQlUilX1=9.2 (3UirUiwA50.2 (4Ui,UitUi*1.2 (5UiUiUi(Y2.2 (6Rev UiUiZx2=3.2 (7Ui.UiUiUi$#4.2 (8UiUi@5.2 (9UiίUiM}3=6.2 (10.0)Ui UizUiǿ+7.2 (11UiUiA8.2 (12UiUin ZZ   howler monkey zombie (wandering)  You encounter a howler monkey zombie.UiUi)Ui*9.2 (13 Ui _UiUi ))Z  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.Ui! )The howler monkey zombie is lightly damaged.  You shoot a sling bullet.UiD U.ZUia 2.Ui% 4====60.4 (1.2)Rev Ui Ui o _The sling bullet closely misses the howler monkey zombie.Ui2 ) You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.  The sling bullet burns the howler monkey zombie.Ui  The howler monkey zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the howler monkey zombie but does no damage.UiM C~ZUiUi^1.6Rev+ UiUio _The howler monkey zombie is moderately damaged.Ui  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie!Uik You shoot a sling bullet.  The sling bullet hits the howler monkey zombie!  The howler monkey zombie is severely damaged.  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.burns the howler monkey zombie.UiB"$  The howler monkey zombie is almost destroyed.2-2.9 (1.3 _The howler monkey zombie hits you.Ui .You shoot a sling bullet.  The sling bullet hits the howler monkey zombie! Ui, )))))))You destroy the howler monkey zombie!Uix~~...~.UiѾUi #.##'##'##~##.#~##≈# #beefyandbeef the Shooter#...#.#...#~'.# ≈#Coglin#.∩.###...#~#~# ≈≈Health: 53/55 =======================-#..∩# #...#.'.##≈###UiCMagic: 7/7========================#####+#####.#~~≈≈≈≈#AC: 3Str: 11....~...+P##≈≈≈#EV: 12UikInt: 9#'#####~##~###≈#SH: 0Dex: 19Uik#.'.≈~# #XL:  7 Next: 100% Place: an Ossuary#@#####UiNoise: ===------  Time: 3964.1 (1.2)#.'.#UiE[a) +2 sling (flame)  c) +0 sling {Raimund#.###Fire: a) +2 sling (flame) {Francisca} ..+Rev* #+#  The sling bullet burns the howler monkey zombie.  The howler monkey zombie is almost destroyed. _The howler monkey zombie hits you.  UikYou shoot a sling bullet.  The sling bullet hits the howler monkey zombie!  You destroy the howler monkey zombie!Ui? _You shoot a sling bullet.  You have reached level 8!Ui /  --more--Uilq{9/61=8/828 0% UiwUizR _You feel stronger.Ui 3Uim UiM& Uil. R---50 _Ui 4 \---6.1 (2Ui6 Ui; Ui5< j607.1 (3Rev+ Uin@ UiD UiRE *8.1 (4UiH Ui7R @9.1 (5UiY W70.1 (6UiN] Uia Uib 1=1.1 (7Rev Uif UiU  #...#.#...#~'.# ≈∩.###~# ≈≈ .∩# #...#.'.##≈#######+#####.#~~≈≈≈≈ ....~...+P###'#####~##~### #.'.≈~# .##### '.# ##..+ Ui +#+# Ui @2.1 (8Ui& Ui1∩.###~# ≈≈ .∩# #...#.'.##≈#######+#####.#~~≈≈≈≈ ....~...+P###'#####~##~### #.'.≈~# .##### '.# ###........+ #'#'#+#+#Ui&8Ui8*3.1 (9Ui<Ui|.∩# #...#.'.##≈#######+#####.#~~≈≈≈≈ ....~...+P###'#####~##~### #.'.≈~# .##### '.# #'##+##.###.......@+ #'#'#+#+#UiПUi074.1 (10.0) UiUi #..∩# #...#.'.##≈### #####+#####.#~~≈≈≈≈# ....~...+P##≈≈≈# #'#####~##~###≈# #.'.≈~# # #.##### #.'.##'##+##.###.+'#'#'#+#+#Ui2Ui@=5.1 (11UiUi5<#..∩# #...#.'.##≈### #####+#####.#~~≈≈≈≈# ....~...+P##≈≈≈# #'#####~##~###≈# #.'.≈~# # #.##### #.'.# ##'##+##.### ..@+ '#'#'#+#+# Ui;A6.1 (12Ui<Ui<m'#.####Ui|Ui+7.1 (13UiUi ##'Z###Z   hound zombie (wandering) _You open the door.Ui  You open the door.  You encounter a hound zombie.UiMZ.Ui\G'ZUi|I8.1 (14 _UiUijUi ZYou shoot a sling bullet. The sling bullet hits the hound zombie.UiȔ  The hound zombie is lightly damaged.  You shoot a sling bullet. The sling bullet hits the hound zombie.  The sling bullet burns the hound zombie.Ui ZThe hound zombie is moderately damaged.Ui- 59-===9.2 (1.1)Rev Ui Ui" Ui# 1 _The hound zombie bites you.UiIC o ))You shoot a sling bullet.Ui  The sling bullet closely misses the hound zombie.You shoot a sling bullet.UiQ Z.The sling bullet barely misses the hound zombie.The hound zombie bites you but does no damage.UiQ @6--UiQ ]80.4 (1.2Rev+ UiW UiuY 1 _The hound zombie bites you.UiE  You shoot a sling bullet. The sling bullet hits the hound zombie!Ui, ))The hound zombie is severely damaged.You shoot a sling bullet.UiX Z.The sling bullet barely misses the hound zombie.Ui @5--Ui? 1.6Ui.Ui1 _The hound zombie bites you.Ui^ '  You shoot a sling bullet. The sling bullet hits the hound zombie!  The sling bullet burns the hound zombie. Ui} ))You destroy the hound zombie!Uih`'.Uil-12.8Rev* UivpUiq/ _You shoot a sling bullet.Ui#IUi-*H _No target in view!Ui'UiUi UiH _No target in view!Ui:J....UiUiUiUi6=---30Rev+ _UiUiۻF---4.8 (2UilUiUi*5.8 (3UiUiUiS*6.8 (4UiUiUi?7=Ui1R7.8 (5Rev UiUi UiE*8.8 (6UiUiUi*9.8 (7UiUiUi3890.8 (8UiUiUi51.8 (9UiIUiyD2.8 (10.0)UiyUi>Ui59=Ui$3.8 (11Ui UiA4.8 (12UiUiUi+5.8 (13Ui0Ui.Ui+6.8 (14Ui!Uie&Ui&d60=7.8 (15UiX*Ui.A8.8 (16Ui_1Ui5A9.8 (17Ui9UiC<Uit<\1=4000.8 (18Ui@UiH #..∩# #...#.'.##≈### #####+#####.#~~≈≈≈≈# ....~...+P##≈≈≈# #'#####~##~###≈# #.'.≈~# # #.##### #.'.# ##'##+##.### .'.# '#'#'#+#'### #.# ###Ui6A1.8 (19UiUi?'#Z##Z   bullfrog zombie (wandering)Ui  You open the door.  You encounter a bullfrog zombie.UiATZ.Ui#Ui%*2.8 (20 Ui'% _Ui)Uih+Ui Z  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.Ui.&  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  The bullfrog zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.burns the bullfrog zombie.Uiv ZThe bullfrog zombie is moderately damaged.The bullfrog zombie closely misses you.Ui'P===4.1 (1.3)Rev UiTUi(Ui&F _The bullfrog zombie hits you but does no damage.Uij Uicj You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.Ui?UMYou shoot a sling bullet.hit  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.burns the bullfrog zombie.Uiv  The bullfrog zombie is heavily damaged.Ui0-5.3 (1.2Rev+ Ui\Ui3 _The bullfrog zombie hits you.Ui0  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!UiW,You shoot a sling bullet.hits the bullfrog zombie!  The bullfrog zombie is severely damaged.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.burns the bullfrog zombie.Uiy>w  The bullfrog zombie is severely damaged.Ui?b55---6.5UiHDUiEFz _The bullfrog zombie hits you. The bullfrog zombie barely misses you.Uiv'  The bullfrog zombie is severely damaged. _The bullfrog zombie hits you. The bullfrog zombie barely misses you.You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!  The sling bullet burns the bullfrog zombie.Uiz' Uiy )You destroy the bullfrog zombie!Ui''Ui6=-37.7Rev* UiUUi/ _You shoot a sling bullet.UiV Ui Ui UiM H _No target in view!UiN} 8.Ui} Ui Ui Ui| R---80 _UiP ---9.7 (2Rev+ Ui UiC Ui c7=10.7 (3Uiԟ Uil Ui *1.7 (4Uiͨ Uiy Ui *2.7 (5Ui Ui Ui a83.7 (6Rev Uiȹ UiV @4.7 (7UiQ Ui Ui *5.7 (8UiC Ui. Uig 56.7 (9Ui< Ui7 Ui #9Ui 9=7.7 (10.0)Ui Ui A8.7 (11Ui( Ui Ui +9.7 (12UiG Ui0 Ui e60=20.7 (13Ui Ui A1.7 (14Ui Uih Ui +2.7 (15UiF Uia Ui Y1=3.7 (16Ui Uikl  #..∩# #...#.'.##≈### #####+#####.#~~≈≈≈≈# ....~...+P##≈≈≈# #'#####~##~###≈# #.'.≈~# # #.##### #.'.#'##'##+##.###..'.##'#'#'#'#'#### #.#.# #####Ui7r A4.7 (17Uiw Ui  #..∩# #...#.'.##≈### #####+#####.#~~≈≈≈≈# ....~...+P##≈≈≈# #'#####~##~###≈# #.'.≈~# # #.##### #.'.##'##'##+##.###..'.#'#'#'#'#'#'### #.#.#.########Uif A5.7 (18Ui Ui?S #####+#####.#~~≈≈≈≈# ....~...+P##≈≈≈# #'#####~##~###≈# #.'.≈~# ## #.##### #. #.'.# ##'##'##+##.###............'.# '#'#'#@#'#'### #.#.#.#  ####### UiEUiF+6.7 (19UiIUi  #..∩# #...#.'.##≈########+#####.#~~≈≈≈≈# ....~...+P##≈≈≈##'#####~##~###≈# #.'.≈~# # ## #.##### #. #.'.###'##'##+##.###.......@.....'.#+#'#'#'#'#'#'####.#.#.#.#Ui#########There is an open door here.UiSUiN=7.7 (20 _UiUi 6 #####+#####.#~~≈≈≈≈# ....~...+P##≈≈≈# #'#####~##~###≈# #.'.≈~# ## ### #.##### #? #.# #.'.# #.##'##'##+##.###+.............'.# +#'#'#@#'#'#'### #.#.#.#.#  ######### Ui!UiX"$8.7 (21Ui)(UiBJr  #..∩# #...#.'.##≈########+#####.#~~≈≈≈≈# ....~...+P##≈≈≈##'#####~##~###≈# #.'.≈~# # # ### #.##### #? #.# #.'.# #.##'##'##+##.###+.....@.......'.##+#'#'#'#'#'#'####.#.#.#.#.#Ui4K###########There is an open door here.UiLRUiS29.7 (22 _UixXUiպ #..∩# #...#.'.##≈### #####+#####.#~~≈≈≈≈# ....~...+P##≈≈≈#### #'#####~##~###≈##?? #.'.≈~# # #!? ### #.##### #?? #.# #.'.# #.##'##'##+##.### +....@........'.# #+#'#'#'#'#'#'#### #.#.#.#.#.# #####UiUi B30.7 (23Ui4Ui1 #..∩# #...#.'.##≈ #####+#####.#~~≈≈≈≈ ....~...+P##≈≈≈ #####'#####~##~###≈ #???# #.'.≈~#  #!?!### #.##### #???#.# #.'.# #.##'##'##+##.###Ui2F +...@.........'.# #+#'#'#'#'#'#'### #.#.#.#.#.#.#######Ui@A1.7 (24UiIUidM∩.###...#~#~# ≈≈..∩# #...#.'.##≈#######+#####.#~~≈ ....~...+P##≈≈####'#####~##~###≈???# #.'.≈~#!?!####### #???#.# #.'.#.##@##'##+##.##+.............'.#+#'#'#'#'#'#'###UiY#.#.#.#.#.#.#UiUiw+2.7 (25UiYUiy'  #...#.#...#~'.#  #.∩.###...#~#~# ≈ #..∩# #...#.'.##≈######+#####.#~~ ....~...+P##≈ #####'#####~##~###Ui( #???# #.'.≈~# #!?!### #.##### #@??#.# #.'.# #.##'##'##+##.### +.............'.##+#'#'#'#'#'#'### #.#.#.#.#.#.#Ui(e#############There is an open door here.Ui1Ui/2UiT2+3.7 (26 _UiHUizSA4.7 (27Ui[Uie M#.##'##'##~##.#~##≈#Ui..#.'.# ∩.###...#~#~# ≈..∩# #...#.'.##≈######+#####.#~~≈ ....~...+P##≈≈Ui####'#####~##~###???# #.'.≈~?!####### #.??#.# #.'.#.##'##'##+##.##+.............'.#'## _z - 3 scrolls labelled ZEQAYN ZIDUTA (gained 1)Ui>Ui+5.7 (28UiMUiUi+6.7 (29UiUi3TS M+~.~~~~.~.~~.~.P≈≈#.##'##'##~##.#~##≈#..#.'.# ∩.###...#~#~# ≈..∩# #...#.'.##≈######+#####.#~~≈ ....~...+P##≈≈####'#####~##~###?# #.'.≈~?!####### #.??#.# #.'.#.##'##'##+##.### Ui3Ui_d - 2 fuming amethyst potions (gained 1)Ui`^A7.7 (30UiIeUinA8.7 (31UiNuUiI +~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# #...#.#...#~'.# ≈#.∩.###...#~#~# ≈Ui#..∩# #...#.'.##≈######+#####.#~~≈....~...+P##≈#####'#####~##~###≈#.@?# #.'.≈~# #.?!### #.##### #.??#.# #.'.# +...#+#'#'##.#.### _z - 4 scrolls labelled ZEQAYN ZIDUTA (gained 1)UipA9.7 (32UiUiUi%40.7 (33UiUi%l +~.~~~~.~.~~.~.P≈≈≈# #.##'##'##~##.#~##≈# #Uil#...#.#...#~'.# ≈##.∩.###...#~#~# ≈≈ #..∩# #...#.'.##≈######+#####.#~~≈≈≈≈#....~...+P##≈≈≈######'#####~##~###≈##..@# #.'.≈~# #Uil#.?!### #.##### Uil#.??#.# #.'.# +.....Ui%m#+#'#'#.#.UiFm1#####Uimk _f - 3 scrolls of fear (gained 2)UivUiw+1.7 (34Ui)}UiUi$2.7 (35Ui[Ui  #.##'##'##~##.#~##≈# # #...#.#...#~'.# ≈∩.###~# ≈≈ .∩# #...#.'.##≈#######+#####.#~~≈≈≈≈ ....~...+P#######'#####~##~###...# #.'.≈~# ?@### #.##### ??#.'.# #.##'##'##+##.## _s - 2 scrolls of butterflies (gained 1)UiUii$3.7 (36UigUiBUi$4.7 (37UiQ UiSk  #...#.#...#~'.# ≈∩.###~# ≈≈ .∩# #...#.'.##≈#######+#####.#~~≈≈≈≈ ....~...+P#######'#####~##~###...# #.'.≈~# ?.### #.##### ?@#.UikX'.# #.##'##'##+##.##+.............'.+ _p - 2 sapphire potions (gained 1)UidsUis+5.7 (38UixUiUi+6.7 (39UiCUiN  #...#.#...#~'.# ≈ #.∩.###...#~#~# ≈≈ #..∩# #...#.'.##≈ #####+#####.#~~≈≈≈≈ ....~...+P##≈≈≈ #####'#####~##~###≈ #...# #.'.≈~#  #.?.### #.##### #.@.#.# #.'.# #.##'##'##+##.### +.............'.# #+#'#'#'#'#'#'### #.#.#.#.#.#.# ###### Uij_t - 2 scrolls of teleportation (gained 1)Ui Uic+7.7 (40UiUiUi ,8.7 (41Ui>Ui. _i - a scroll of identifyUi_....?..@.'.........'#'UiUiUiyM#.##'##'##~##.#~##≈# ..#.'.# ∩.###...#~#~# ≈≈..∩# #...#.'.##≈#######+#####.#~~≈ ....~...+P##≈≈####'#####~##~###≈..# #.'.≈~###### #...#.# #.'.Uiz#.##'##'##+##.##+.............'.##'#'#UiF9.7 (1.0)UiaUiA50.7 (2UiUi  #...#.#...#~'.# ≈∩.###~# ≈.∩# #...#.'.##≈######+#####.#~~≈≈≈≈ ....~...+P#######'#####~##~###...# #.'.≈~# ..### #.####.'.# Ui#.##'##'##+##.##+.............'.#'#'# _t - 3 scrolls of teleportation (gained 1)UiD@1.7 (3UiUi4c ∩.###~# ≈.∩# #...#.'.##≈######+#####.#~~≈≈≈≈ ....~...+P#######'#####~##~###...# #.'.≈~# ..### #.####.'.# #.##@##'##+##.##+.............'.UicV#+#'#'#'#'#'#'###Uij@2.7 (4UiIvUi3V  #..∩# #...#.'.##≈# #####+#####.#~~≈≈≈ ....~...+P#######'#####~##~### #...# #.'.≈~#  #...### #.#####+ #...#.# #.'.# #.##'##'##+##.### +..@..........'.# #+#'#'#'#'#'#'### #.#.#.#.#.#.#  #############  There is an open door here.UiUiq13.7 (5 _UiUi1E #..∩# #...#.'.##≈#.#####+#####.#~~'. ....~...+P###.#####'#####~##~'.#...# #.'.≈~##.#...### #.##### +.#...#.# #.'.# #.##'##'##+##.### +.@..'.# #+#'#'#'#'#'#'### #.#.#.#.#.#.# ####UiLUi.M*4.7 (6UinQUi #.∩.###...#~#~#  +.#..∩# #...#.'.## #.#####+#####.#~~ '.. ....~...+P #.#####'#####~## '.#...# #.'.≈~ #.#...### #.#### +.#...#.# #.'.# #@##'##'##+##.### +.............'.##+#'#'#'#'#'#'### #.#.#.#.#.#.##############Ui@5.7 (7UiUi! +.#..∩# #...#.'.###.#####+#####.#~~≈'.. ....~...+P###.#####'#####~##~'.#...# #.'.≈~#.#...### #.####+.'.# #.##'##'##+##.##+@............'.#+#'#'#'#'#'#'## #.#.#.#.#.#.# #Ui+@6.7 (8Uif0UiUi/l###.'##UiUiL======7.7 (9UihUiS= _As you open the door, it creaks loudly!Ui4 ...##'..Ui UiK Ui Ui v0'#.####Ui Ui +8.7 (1Ui] Uip = _As you open the door, it creaks loudly!Ui3UiUi*M #.∩.###...#~#~# +.#..∩# #...#.'.###.#####+#####.#~~≈'.. ....~...+P##.#####'#####~##~#' #.'.≈~###### +.#...#.# #.'.###@##'##'##+##.##.'.............'.###'#'#'#'#'#'#'####.#.#.#.#.#.#.##Ui8 Ui ?------9Ui(Uisa###.'UizUi1{C------60.7 (2Ui4Ui^  #...#.#...#~'.# .#.∩.###...#~#~ +.#..∩# #...#.'.# #.#####+#####.#~~ '.. ....~...+P #.#####'#####~## '.#...# #.'.≈ ###.#...### #.### #.@.#...#.# #.'.# ###.##'##'##+##.###Ui #.'.............'.####'#'#'#'#'#'#'### #.#.#.#.#.#.#.################ _You open the door.UiUiR#1.7 (3UiUiR  #.##'##'##~##.#~#~~#...#.#...#~'.# #.#.∩.###...#~#~# +.#..∩# #...#.'.###.#####+#####.#~~≈'.. ....~...+P#####.#####'#####~##~##.'.#...# #.'.≈~###@#...### #.####.'.#...#.# #.'.# ###.##'##'##+##.### #.'.............'.####'#'#'#'#'#'#'####.#.#.#.#.#.#.################There is an open door here.UiR 12.7 (4 _UiV Ui-  +~.~~~~.~.~~.~.P≈ #.##'##'##~##.#~# ~~#...#.#...#~'.# #.#.∩.###...#~#~ +.#..∩# #...#.'.# #.#####+#####.#~~ '... ....~...+P ###.#####'#####~## #.@.#...# #.'.≈ ###.#...### #.###Uiη g #.'.#...#.# #.'.# ###.##'##'##+##.### #.'.............'.####'#'#'#'#'#'#'### #.#.#.#.#.#.#.################Ui Ui #3.7 (5Ui Ui& ` #.~.#.~.#'#.≈.≈~~+~.~~~~.~.~~.~.P≈≈#.##'##'##~##.#~#~~#...#.#...#~'.# Ui' |#.#.∩.###...#~#~# +.#..∩# #...#.'.#####.#####+#####.#~~≈#.'.........~...+P#####@#####'#####~##~#Ui-' )#.'.#...# #.'.≈~###.#...### #.###UiP' #.'.#...#.# #.'.####.##'##'##+##.##Ui~' ##.'.............'.####'#'#'#'#'#'#'#Ui' ###.#.#.#.#.#.#.#Ui' Q###############There is an open door here.Ui. Ui/ 14.7 (6 _Ui4 Ui M≈.#.#.#≈≈##.~.#.~.#'#.≈.≈~~+~.~~~~.~.~~.~.P≈≈#.##'##'##~##.#~##~~#...#.'.#.#.∩.###...#~#~#  +.#..∩# #...#.'.##Uif ##.#####+#####.#~~≈#.'@........~...+P###.#####'#####~##~##.'.#...# #.'.≈~###.#...### #.#####.#Ui @5.7 (7Uie Ui: OM#~~#~~~#~###≈#≈≈≈≈.#.#.#≈≈##.~.#.~.#'#.≈.≈~~+~.~~~~.~.~~.~.P≈≈#.##'##'##~##.#~##~~#...#.'.#.#.∩.###...#~#~#  +.#..∩# #...#.'.#####@#####+#####.#~~≈.'.........~...+P####.#####'#####~##~#Ui #.'.#...# #.'.≈~##'#Ui Ui *6.7 (8Ui Uixr ###Z'Z   bullfrog zombie (wandering)Ui' <  You open the door.  You encounter a bullfrog zombie..Z7.7 (9 _Uies Z  You shoot a sling bullet.Ui  The sling bullet hits the bullfrog zombie but does no damage.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.Uiuu ZThe bullfrog zombie is lightly damaged.Ui x54---===8.8 (1.1Rev Ui|Ui~6 _The bullfrog zombie hits you. x2Ui  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  The sling bullet burns the bullfrog zombie.UiR )The bullfrog zombie is moderately damaged.You shoot a sling bullet.Ui; ZThe sling bullet barely misses the bullfrog zombie.0-----9.9Rev+ Ui3 _The bullfrog zombie hits you.Ui-B p  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.Uir XYou shoot a sling bullet.  The sling bullet hits thUi e bullfrog zombie.  The bullfrog zombie is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.burns the bullfrog zombie.UiS  The bullfrog zombie is heavily damaged.The bullfrog zombie barely misses you.UiT a1=-71.0UiZ \ _The bullfrog zombie hits you but does no damage.Ui g )You shoot a sling bullet.Ui8 `The bullfrog zombie barely misses you. _The bullfrog zombie hits you but does no damage.  You shoot a sling bullet.sling bullet completely misses the bullfrog zombie.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.Ui/ ZThe bullfrog zombie is heavily damaged.Ui P2.1Rev* Ui UiB Ui \ _The bullfrog zombie barely misses you.Uip: g )You shoot a sling bullet.Ui V' _The bullfrog zombie barely misses you.  The sling bullet closely misses the bullfrog zombie.You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!  The sling bullet burns the bullfrog zombie.Ui <)UiN'UiRP=53.3 (1.2Ui_XUiUZV _You destroy the bullfrog zombie!UiUiUiUiH _No target in view!Ui3Ui'Ui H _No target in view!Uio..'.'..Ui2UiɼUiUipD2---40 _Ui,UiF---5.3 (2UiUiUia6.3 (3Rev+ UiLUiUi0237.3 (4UiUi<Ui.*8.3 (5Ui2Ui@9.3 (6UinUiUi; ,80.3 (7Ui^ .Rev Ui UiUiX4=1.3 (8UiUiUi*2.3 (9Ui"Ui)D3.3 (10.0)UiI,Ui1UiM?UiGg5=4.3 (11UiLUigVA5.3 (12Ui3ZUim6.3 (136=7.3 (14UiyqUi/wA8.3 (15Uiz{UiUi+9.3 (16UixUiUiC,90.3 (17UiUi8UiUi\7=1.3 (18Ui͙UiUi?+2.3 (19Ui+UiXUi+3.3 (20UiխUidUi384.3 (21UiUiUi+5.3 (22UiBUiUi#+6.3 (23UiUiUiIY9=7.3 (24Ui*Ui_Ui+8.3 (25UiUiUi+9.3 (26UiXUiC100.3 (27UiUiz60=1.3 (28UiUiUi+2.3 (29UiUiUi5+3.3 (30UiHUi-UiY1=4.3 (31Ui%Ui M #≈##≈≈##≈≈ ###≈≈##~~#~~~#~###≈#≈≈≈≈.#.#.#≈≈##.~.#.~.#'#.≈.≈~~+~.~~~~.~.~~.~.P≈≈##.##'##'##~##.#~## ~~#...#.'.##.#.∩.###...#~#~# Ui#.'@#..∩# #...#.'.####.#####+#####.#~~≈#.'.........~...+P####.#####'#####~##~#'..Ui݋A5.3 (32UiԒUi^M# ## ## #≈##≈≈##≈≈ ###≈≈##~~#~~~#~###≈#≈≈≈≈.#.~.#.#.#.#≈≈##.~.#.~.#'#.≈.≈~~ +~.~~~~.~.~~.~.P≈≈###.##'##'##~##.#~##.~~#...#.'.###@#.∩.###...#~#~# .'.#..∩# #...#.'.#####.#####+#####.#~~≈#.'.........~...+P####.###.#Ui8A6.3 (33UiUi_P ###≈###  #####≈##≈≈ # #≈##≈≈##≈≈ ### ##~~#~~~#~###≈#≈≈ #.≈.#.~.#.#.#.#≈ #.~.#.~.#'#.≈.≈~~ +~.~~~~.~.~~.~.P≈ ###.##'##'##~##.#~# #.@~#...#.#...#~'.# ###.#.∩.###...#~#~ #.'.#..∩# #...#.'.#UiK`n ###.#####+#####.#~~ #.'.........~...+P ###.#####'#####~##~  #.'.#...# #.'.≈  ###.#...### #.###  #.'.#...#.# #.'.# Uij  You enter the shallow water.7.9 (34.6Water UinUi  #  ###≈### #####≈##≈≈ ###≈##≈≈##≈≈ ###≈≈###~~#~~~#~###≈#≈#.≈.#.~.#.#.#.#≈≈##.~.#.~.#'#.≈.≈~~ +~.~~~~.~.~~.~.P≈≈###@##'##'##~##.#~##.~~#...#.#...#~'.# ###.#.∩.###...#~#~# #.'.#..∩# #...#.'.#####.#####+#####.#~~≈#.'.........~...+P#####.#####'#####~##~##.'.#...# #.'.≈~###.#...### #.### _Moving in this stuff Uiis going to be slow.UiUiR=8.9 (35UiUiL###Z'Z   hound zombie (wandering)Ui!l  You open the door.  You encounter a hound zombie..ZUinNZZUiqc59-=9.9 (36UivUix1 _The hound zombie bites you.Ui{_f  You shoot a sling bullet. The sling bullet hits the hound zombie.Ui8  The hound zombie is lightly damaged.  You shoot a sling bullet. The sling bullet hits the hound zombie.  The sling bullet burns the hound zombie.UikUikj60-==11.0 (1.1)Uik+Rev UiqrUiWt: _The hound zombie is lightly damaged.Ui  You shoot a sling bullet. The sling bullet hits the hound zombie.Ui0  The hound zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the hound zombie!  The sling bullet burns the hound zombie.UiCt  The hound zombie is severely damaged.Ui l592.2 (1.2Rev+ UiUiyv _The hound zombie bites you. The hound zombie closely misses you.Ui#  You shoot a sling bullet. The sling bullet hits the hound zombie.Ui )The hound zombie is almost destroyed.You shoot a sling bullet.Uij2 ZThe sling bullet closely misses the hound zombie.Ui2 ,3.3 (1.1UiB8 Ui*: R _The hound zombie misses you.Ui+ / '  Uit wYou shoot a sling bullet. The sling bullet hits the hound zombie.  The sling bullet burns the hound zombie.Ui RUiS u )You destroy the hound zombie!Ui &'Ui'" t604.5 (1.2Rev* Ui' Ui,* / _You shoot a sling bullet.UiV UiW Ui[ Ui] H _No target in view!Ui0~...Ui 1Ui6R---50 _Ui;Ui;}---6.5 (2Rev+ Ui@UiFUiWFX1=7.5 (3UiJUiv ###≈########≈##≈≈ ###≈##≈###≈≈##~~#~~~#~###≈#≈≈≈.≈.#.~.#.#.#.#≈≈####.~.#.~.#'#.≈.≈~~≈#.'~.~~~~.~.~~.~.P≈##.##'##'##~##.#~###.~@#...#.#...#~'.# ##.#.∩.###~#.'.#..∩# #...#.'.###Rev+ #.#UiZ#.'.#...#.# #.'.#UiɳA  You enter the shallow water.Ui"i9.1 (4.6Water Rev+ UiTUi #####≈##≈≈ ###≈##≈###≈≈##~~#~~~#~###≈#≈≈≈.≈.#.~.#.#.#.#≈≈####.~.#.~.#'#.≈.≈~~≈.'~.~~~~.~.~~.~.P≈###.##'##'##~##.#~##UiI.~~#...#.#...#~'.# ###@#.∩.###~.'.#..∩# #...#.'.#####.#####+#####.#~~≈Water Rev+ '.####.##'##'##+##.### _Moving in this stuff is going to be slow.Uik!p20.1 (5Rev Ui%Ui ≈##≈###≈≈##~~#~~~#~###≈#≈≈≈.≈.#.~.#.#.#.#≈≈####.~.#.~.#'#.≈.≈~~≈.'~.~~~~.~.~~.~.P≈##.##'##'##~##.#~##Ui]#.~~#...#.#...#~'.# ##.#.∩.###~#.'@#..∩# #...#.'.####.#####+#####.#~~≈#.'.........~...+P####.##Rev #.#Ui:#.'.............'.#Ui}@1.1 (6UiUiB ##~~#~~~#~###≈#≈≈≈.≈.#.~.#.#.#.#≈≈####.~'#.≈.≈~~≈.'~.~~~~.~.~~.~.P≈##.##'##'##~##.#~##.~~#...#.#...#~'.# ###.#.∩.###~.'.#..∩# #...#.'.#####@#####+#####.#~~≈.'.........~...+P#####.#####'#####~##~Rev '..###'#'#'#'#'#'#'###Ui1\=2.1 (7UiUirbV#.≈.#.~.#.#.#.#≈≈####.~.#.~.#'#.≈.≈~~#.'~.~~~~.~.~~.~.P≈≈###.##'##'##~##.#~###.~~#...#.#...#~'.# ###.#.∩.###...#~#~# #.'.#..∩# #...#.'.##≈###.#####+#####.#~~≈≈#.'.@.......~...+P#####.#####'#####~##~#.'.#...# #.'.≈###.#...### #.######.'.#...#.# #.'.####.##'##'##+##.##Uic<##.'.............'.####'#'#'#'#'#'#'### #.#.#.#.#.#.#.#UiiUii*3.1 (8UimUiZn#.≈.#.~.#.#.#.#≈≈#≈####.~.#.~.#'#.≈.≈~~≈##.'~.~~~~.~.~~.~.P≈≈≈####.##'##'##~##.#~##≈##.~~#...#.#...#~'.# ###.#.∩.###...#~#~# ≈#.'.#..∩# #...#.'.##≈####.#####+#####.#~~≈#.'..~...+P##≈###.#####'#####~##~##.'.#...# #.'.≈~# ###.#...### #.##### #.'.###.#.'.###' UiK4.1 (9Ui#UiE#.≈.#.~.#.#.#.#≈≈#≈# ###.~.#.~.#'#.≈.≈~~≈## #.'~.~~~~.~.~~.~.P≈≈≈# ###.##'##'##~##.#~##≈# #.~~#...#.#...#~'.# ≈###.#.∩.###...#~#~# ≈#.'.#..∩# #...#.'.##≈####.#####+#####.#~~≈#.'..~...+P##≈###.#####'#####~##~###≈#.'.#...# #.'.≈~# ## UiMUiM.5.1 (10.6)UiSUiD<#.≈.#.~.#.#.#.#≈≈#≈# ###.~.#.~.#'#.≈.≈~~≈## #.'~.~~~~.~.~~.~.P≈≈≈# ###.##'##'##~##.#~##≈# ##.~~#...#.#...#~'.# ≈####.#.∩.###...#~#~# ≈≈ #.'.#..∩# #...#.'.##≈####.#####+#####.#~~≈≈≈≈##.'..~...+P##≈≈≈####.#####'#####~##~###≈##.'.#...# # #.'.≈~# # UiA6.1 (11UiUi+X#.≈.#.~.#.#.#.#≈≈#≈# ###.~.#.~.#'#.≈.≈~~≈## #.'~.~~~~.~.~~.~.P≈≈≈# ###.##'##'##~##.#~##≈# # #.~~#...#.#...#~'.# ≈# ###.#.∩.###...#~#~# ≈≈ #.'.#..∩# #...#.'.##≈### ###.#####+#####.#~~≈≈≈≈# #.'..~...+P##≈≈≈# ###.#####'#####~##~###≈# #.'.#...#.# #.'.≈~# # ###.#...### Ui'3Ui3+7.1 (12UiJ:Ui\n##Z#'UiuZ   crocodile zombie (drag, dormant)Uiͫ  You open the door.  You encounter a crocodile zombie.UiUi38.1 (13 _UiUiaUiwX )Z)  You shoot a sling bullet.Ui&  The sling bullet hits the crocodile zombie but does no damage.  You shoot a sling bullet.UihcM.ZUi/iUiif===9.2 (1.1)Rev UinUipT _The sling bullet hits the crocodile zombie but does no damage.UiEl  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.  The sling bullet burns the crocodile zombie.Ui  The crocodile zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.Ui|z  The crocodile zombie is moderately damaged.Ui}d30.4 (1.2Rev+ UiUiل] _The crocodile zombie barely misses you.Uiu  You shoot a sling bullet.  The sling bullet hits the crocodile zombie.  The sling bullet burns the crocodile zombie.Ui  The crocodile zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the crocodile zombie.Ui4  The crocodile zombie is moderately damaged.57--1.5 (1.1UiXUi5 _The crocodile zombie bites you.UiNzg )You shoot a sling bullet.Uir= _The crocodile zombie bites you.  The sling bullet barely misses the crocodile zombie.You shoot a sling bullet.  The sling bullet hits the crocodile zombie!  The sling bullet burns the crocodile zombie.UiɅ:ZUizf2.6Rev* Ui_Uiɍi _The crocodile zombie is severely damaged.Uilf  You shoot a sling bullet.  The sling bullet hits the crocodile zombie!  The sling bullet burns the crocodile zombie.Ui-,'  You shoot a sling bullet.hits the crocodile zombie!  The sling bullet burns the crocodile zombie.  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You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Uie8.1 (36.2Water UiUiE^ #  ###≈### ≈#  #####≈##≈≈ ≈##### #≈##≈≈##≈≈ ###≈≈#≈# ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈# ###.~.#.~.#@#.≈.≈~~≈## #.'~.~~~~.~.~~.~.P≈≈≈#  ###.##'##'##~##.#~##≈# # #.~~#...#.#...#~'.# ≈#≈# ###.#.∩.###...#~#~# ≈≈ #.'.#..∩#.#...#.'.##≈###Ui^' ###.#####'#####.#~~≈≈≈≈# #.'.........~...+P##≈≈≈# ###.#####'#####~##~###≈#  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.UidL9.1 (37UiiUiM # #  ###≈####≈# ####≈##≈≈≈ ≈#### #≈##≈≈##≈≈ ###≈≈#≈#~~#~~~#~###≈#≈≈≈# #.≈.#.#≈≈#≈##.~.#.~.#'#.≈.≈~~≈#.'~.~~~~.~.~~.~.P≈≈≈# ###.##'##'##~##.#~##≈# # _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow waterUiJY. _Moving in this stuff is going to be slow.  There is an open door here.UiUi310.1 (38 _UiUi44M # #  ###≈####≈# ####≈##≈≈≈# ≈#### #≈##≈≈##≈≈≈###≈≈#≈#~~#~~~#@###≈#≈≈≈# #.≈.#.#.#≈≈#≈##.~.#.~.#'#.≈.≈~~≈##.'~.~~~~.~.~~.~.P≈≈≈#'##~##.###...####Ui9  You enter the shallow water.1.7 (39.8Water Uit<Ui2BU _Moving in this stuff is going to be slow.Ui/FUiG_ _Partly explored, can't reach some places.Ui.'#.≈.≈~~~~.~.~Ui@5.~'.UiUiUi5A0.0)Ui_ _Partly explored, can't reach some places.Ui]Ui UiUi # ####≈####≈######≈##≈≈≈# ≈#####≈##≈###≈≈#≈##~~#~~~#~###≈#≈≈≈#.≈.#.~.#@#.#.#≈≈#≈###.~'#.≈.≈~~≈#.'~.~~~~.~.~~.~.P≈≈≈'##~#Water Ui|#.###...#####.'.........~...+P##≈≈≈#UiUi<2.7 (1 _UiUie # ####≈####≈######≈##≈≈≈# ≈#####≈##≈##≈≈#≈##~~#~~~#~###≈#≈≈≈#.≈.#.~.#.#.#.#≈≈#≈###.~≈.≈~~≈#.'~.~~~~.~.~~.~.P≈≈≈##.##'##'##~##.#~##≈# ####.#####'#####~##~###≈#Uik@3.7 (2UiYoUi # ####≈####≈######≈##≈≈≈# ≈##### #≈##≈≈##≈≈≈###≈≈#≈##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈#Ui=###.~.#.~.#'#.≈.≈~~≈## #.'~.~~~~.@.~~.~.P≈≈≈# ###.##'##'##~##.#~##≈# # #.~~#...#.#...#~'.# ≈#≈# ###.#.∩.###...#~#~# ≈≈Uiu #.'.#..∩#.#...#.'.##≈### ###.#####'#####.#~~≈≈≈≈# #.'.........~...+P##≈≈≈# ###.#####'#####~##~###≈# #.'.#...#.#...#.'.≈~# #There is an open door here.Ui  You enter the shallow water.5.3 (3.6Water UieUi8   # # ###≈####≈# #####≈##≈≈≈# ≈##### #≈##≈≈##≈≈≈###≈≈#≈#Ui`8  ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈#Ui~8  ###.~.#.~.#'#.≈.≈~~≈##Ui8  #.'~.~~~~@~.~~.~.P≈≈≈# ###.##'##'##~##.#~##≈# # #.~~#...#.#...#~'.# ≈#≈# ###.#.∩.###...#~#~# ≈≈ Uiu9  #.'.#..∩#.#...#.'.##≈###  ###.#####'#####.#~~≈≈≈≈#  #.'Ui9 .~...+P##≈≈≈#  ###.#####'#####~##~###≈#  #.'.#...#.#...#.'.≈~# # _Moving in this stuff is going to be slow.Ui> Ui?? 56.3 (4UiB Ui  # # ###≈####≈#Ui  #####≈##≈≈≈# ≈#####Ui5  #≈##≈≈##≈≈≈###≈≈#≈# ##~~#~~~#~###≈#≈≈≈##UiT  #.≈.#.~.#.#.#.#≈≈#≈#Ui  ###.~.#.~.#'#.≈.≈~~≈##Ui ( #.'~.~~~@.~.~~.~.P≈≈≈#Ui͡  ###.##'##'##~##.#~##≈# #Ui 3 #.~~#...#.#...#~'.# ≈#≈# ###.#.∩.Ui ###...#~#~# ≈≈  #.'.#..∩#.#...#.'.##≈### Ui2 O ###.#####'#####.#~~≈≈≈≈# UiP I #.'.~...+P##≈≈≈# Uin E ###.#####'#####~##~###≈# Ui, x #.'.#...#.#...#.'.≈~# #Ui %  Ui You enter the shallow water.Ui d7.9 (6.2Water Ui# Ui`   # # ###≈####≈# #####≈##≈≈≈# ≈##### #≈##≈≈##≈≈≈###≈≈#≈# ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈# ###.~.#.~.#'#.≈.≈~~≈## #.'~.~~@~.~.~~.~.P≈≈≈# ###.##'##'##~##.#~##≈# # #.~~#...#.#...#~'.# ≈#≈# ###.#.∩.###...#~#~# ≈≈Ui  #.'.#..∩#.#...#.'.##≈### ###.#####'#####.#~~≈≈≈≈#  #.'.~...+P##≈≈≈#  ###.#####'#####~##~###≈#  #.'.#...#.#...#.'.≈~# #  _Moving in this stuff is going to be slow.Ui Uii ,9.5 (7.8Ui Uis # ####≈####≈######≈##≈≈≈# ≈#####Uit  #≈##≈≈##≈≈≈###≈≈#≈###~~#~~~#~###≈#≈≈≈##UiBt  #.≈.#.~.#.#.#.#≈≈#≈#Uigt G###.~.#.~.#'#.≈.≈~~≈##Uit  #.'~.~~~~.~.~~.~.P≈≈≈# ###.##@##'##~##.#~##≈# #.~~#...#.#...#~'.# ≈#≈ ###.#.∩.###...#~#~# ≈≈Uit K #.'.#..∩#.#...#.'.##≈## ###.#####'#####.#~~≈≈≈≈ #.'.........~...+P##≈≈≈Ui u ###.#####'#####~##~###≈ #.'.#...#.#...#.'.≈~#Ui+u @ ###.#...###..=#.#####Ui{ Uib{ ,20.5 (8Ui{ Uic Ui ###≈####≈#####≈##≈≈≈# ≈######≈##≈≈##≈≈≈###≈≈#≈# ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈# ###.~.#.~.#'#.≈.≈~~≈## #.'~.~~~~.~.~~.~.P≈≈≈# ###.##'##'##~##.#~##≈# ##.~~#..@#.#...#~'.# ≈#≈####.#.∩.###...#~#~# ≈≈ Ui] #.'.#..∩#.#...#.'.##≈######.#####'#####.#~~≈≈≈≈#.'.........~...+P##≈≈≈####.#####'#####~##~###≈##.'.#...#.#...#.'.≈~# ####.#...###..=#.######.'.#...#.#...#.'.#  There is an open door here.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  There is an open door here.Ui< Ui- 11.5 (9 _UiJ Ui|  #####≈##≈≈≈# ≈#####≈##≈##≈≈#≈##~~#~~~#~###≈#≈≈≈##.≈.#.~.#.#.#.#≈≈#≈###.~.#.~.#'#.≈.≈~~≈#.'~.~~~~.~.~~.~.P≈≈≈##.##'##'##~##.#~##≈# #.~~#...#.#...#~'.# ≈#≈##.#.∩@###~# ≈≈ .'.#..∩#.#...#.'.##≈#####.#####'#####.#~~≈≈≈≈###.##'##'##'##.###Ui4 Ui .2.5 (10.8)Ui& Ui  ≈##≈##≈≈#≈##~~#~~~#~###≈#≈≈≈##.≈.#.~.#.#.#.#≈≈#≈###.~.#.~.#'#.≈.≈~~≈#.'~.~~~~.~.~~.~.P≈≈≈##.##'##'##~##.#~##≈# #.~~#...#.#...#~'.# ≈#≈##.#.∩.###~# ≈≈ .'.#..@#.#...#.'.##≈#####.#####'#####.#~~≈≈≈≈.'.........~...+P###.'.............'.#Ui= A3.5 (11Ui UiI Ui Ui j _There is a gate leading back out of this place here.UiUi2Read which item? Scrolls  b - 2 scrolls of blinking  f - 4 scrolls of fear  t - 3 scrolls of teleportationi - 2 scrolls of identify  s - 2 scrolls of butterflies  T - 2 scrolls of torment  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 4 scrolls labelled ZEQAYN ZIDUTA [!] read|quaff|evoke[?] describe selectedUithUizUiK+Ui4#≈##≈≈##≈≈≈###≈≈#≈#Ui+8beefyandbeef the ShooterUiq##~~#~~~#~###≈#≈≈≈##Uia!CoglinUiu#.≈.#.~.#.#.#.#≈≈#≈#UiJeHealth: 61/61 ========================Ui###.~.#.~.#'#.≈.≈~~≈##UiϜ0Magic: 8/8Ui 3========================UiEQ#.'~.~~~~.~.~~.~.P≈≈≈#Ui-AC: 3Ui.Str: 12Ui###.##'##'##~##.#~##≈# # EV: 13Ui>-Int: 9Ui#.~~#...#.#...#~'.# ≈#≈# SH: 0Uiɢ.Dex: 19UiF###.#.∩.###...#~#~# ≈≈ XL:  8 Next:  8% Place: an OssuaryUik #.'.#..@#.#...#.'.##≈### Noise: ---------  Time: 4223.5 (0.0)Ui###.#####'#####.#~~≈≈≈≈# a) +2 sling (flame)  c) +0 sling {RaimundUi4#.'.........~...+P##≈≈≈# Fire: a) +2 sling (flame) {Francisca} Uiy4###.#####'#####~##~###≈#UiB#.'.#...#.#...#.'.≈~# #Ui###.#...###..=#.#####Ui3#.'.#...#.#...#.'.#Uik###.##'##'##'##.###Ui#.'.............'.#Ui8You enter the shallow water. Ui+1_Moving in this stuff is going to be slow.  Uii"You enter the shallow water. Ui0_Moving in this stuff is going to be slow. Ui-"_There is an open door here. UioU_There is a gate leading back out of this place here.Uid5Identify which item? (\ to view known items) Scrolls (select first with ?)  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 4 scrolls labelled ZEQAYN ZIDUTA Potions (select first with !)  d - 2 fuming amethyst potions  f - a murky pink potion  j - 2 bubbling white potions  k - a bubbling yellow potion  o - 4 fuming sapphire potions  p - 2 sapphire potions  s - a purple potion[?] describe selectedUipUivUi#≈##≈≈##≈≈≈###≈≈#≈#beefyandbeef the Shooter##~~#~~~#~###≈#≈≈≈##Coglin#.≈.#.~.#.#.#.#≈≈#≈#Health: 61/61 ========================###.~.#.~.#'#.≈.≈~~≈##Magic: 8/8========================#.'~.~~~~.~.~~.~.P≈≈≈#AC: 3Str: 12###.##'##'##~##.#~##≈# # EV: 13Int: 9#.~~#...#.#...#~'.# ≈#≈# SH: 0Dex: 19###.#.∩.###...#~#~# ≈≈ XL:  8 Next:  8% Place: an Ossuary#.'.#..@#.#...#.'.##≈### Noise: ---------  Time: 4223.5 (0.0)###.#####'##Uiς]###.#~~≈≈≈≈# a) +2 sling (flame)  c) +0 sling {Raimund#.'.........~...+P##≈≈≈# Fire: a) +2 sling (flame) {Francisca} ###.#####'#####~##~###≈##.'.#...#.#...#.'.≈~# ####.#...###..=#.######.'.#...#.#...#.'.####.##'##'##'##.####.'.............'.#You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is an open door here. _There is a gate leading back out of this place here.Ui  As you read the scroll of identify, it crumbles to dust.4.5 (1UiUiT _o -> M - 4 potions of mutationUi Read which item? Scrolls  b - 2 scrolls of blinking  f - 4 scrolls of fear  t - 3 scrolls of teleportationi - a scroll of identify  s - 2 scrolls of butterflies  T - 2 scrolls of torment  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 4 scrolls labelled ZEQAYN ZIDUTA [!] read|quaff|evoke[?] describe selectedUiF Uij Uie #≈##≈≈##≈≈≈###≈≈#≈#beefyandbeef the Shooter##~~#~~~#~###≈#≈≈≈##Coglin#.≈.#.~.#.#.#.#≈≈#≈#Health: 61/61 ========================###.~.#.~.#'#.≈.≈~~≈##Ui/ Magic: 8/8========================#.'~.~~~~.~.~~.~.P≈≈≈#AC: 3Str: 12###.##'##'##~##.#~##≈# # EV: 13Int: 9#.~~#...#.#...#~'.# ≈#≈# SH: 0Dex: 19###.#.∩.###...#~#~# ≈≈ XL:  8 Next:  8% Place: an Ossuary#.'.#..@#.#...#.'.##≈### Noise: ---------  Time: 4224.5 (0.0)###.#####'#####.#~~≈≈≈≈# a) +2 sling (flame)  c) +0 sling {Raimund#.'.........~...+P##≈≈≈# Fire: a) +2 sling (flame) {Francisca} Ui F###.#####'#####~##~###≈##.'.#...#.#...#.'.≈~# ####.#...###..=#.######.'.#...#.#...#.'.####.##'##'##'##.####.'.............'.#You enter the shallow water. _Moving in this stuff is going to be slow. _There is an open door here. _There is a gate leading back out of this place here.  As you read the scroll of identify, it crumbles to dust. _o -> M - 4 potions of mutationUi UiD qIdentify which item? (\ to view known items) Ui lScrolls (select first with ?)  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE  z - 4 scrolls labelled ZEQAYN ZIDUTA Potions (select first with !) Ui 0 d - 2 fuming amethyst potions  f - a murky pink potion  j - 2 bubbling white potions  k - a bubbling yellow potion  p - 2 sapphire potions  s - a purple potion[?] describe selectedUi8 Ui/> Ui E #≈##≈≈##≈≈≈###≈≈#≈#beefyandbeef the Shooter##~~#~~~#~###≈#≈≈≈##Coglin#.≈.#.~.#.#.#.#≈≈#≈#Ui M - 4 potions of mutationUiR ]  As you read the scroll of identify, it crumbles to dust.Ui^S +5.5 (1UiRY UiZ  Ui[ H_z -> I - 4 scrolls of immolationUiX UiKY Ui_ Uia J _You're already here!Ui?h Uih UiRn Uirp N _There are no items here.UiUi#UiUiJ _You're already here!UiUiUiUiN _There are no items here.UiF6~.'~~.~'..Ui6UiEUiٜm #####≈##≈≈≈# ≈##### #≈##≈≈##≈≈≈###≈≈#≈# ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈# ###.~.#.~.#'#.≈.≈~~≈## #.'~.~~~~.~.~~.~.P≈≈≈#  ###.##'##'##~##.#~##≈#  #.~~#...#.#...#~'.# ≈#≈ ###.#.@.###...#~#~# ≈≈ #.'.#..∩#.#...#.'.##≈# ###.#####'#####.#~~≈≈≈≈ #.'.........~...+P##≈≈≈ ###.#####'#####~##~###≈ #.'.#...#.#...#.'.≈~# ###.#...###..=#.##### #.'.#...#.#...#.'.# ###.##'##'##'##.###UiUi,6 _UiUi Ui)(UipMUi> ###≈####≈# Ui0'####Uis/ ≈####Ui~ #≈##≈≈##≈≈≈###≈≈#≈Uiv##~~#~~~#~###≈#≈≈≈#Ui] #.≈.#.~.#.#.#.#≈≈#≈Ui##.~.#.~.#'#.≈.≈~~≈#Ui2.'~.~~~~.~.~~.~.P≈≈Ui5i##.##'##'##~##.#~##≈# Ui.~~#.@.#.Ui0'.# ≈#Ui^##.#.∩.###...#~#~# ≈≈Uin.'.#..∩#.#...#.'.##≈##Ui:###.#####'#####.#~~≈≈≈≈UiJCThere is an empty arch of ancient stone here.Uii"G7.5 (2 _Ui'UipM # #  ###≈####≈# ####≈##≈≈≈# ≈#### #≈##≈≈##≈≈≈###≈≈#≈##~~#~~~#~###≈#≈≈≈# #.≈.#.~.#.#.#.#≈≈#≈###.~.#.~.#'#.≈.≈~~≈#UiS#.'~.~~~~.~.~~.~.P≈≈##.##@##'##~##.#~##≈# .~~#...#.'.# ≈###.#.∩.###...#~#~# ≈≈#.'.#..∩#.#...#.'.##≈##UiUi#8.5 (3Ui\Ui2  #  ###≈####≈#  #####≈##≈≈≈# ≈##### #≈##≈≈##≈≈≈###≈≈#≈# ##~~#~~~#~###≈#≈≈≈## #.≈.#.~.#.#.#.#≈≈#≈#Ui< ###.~.#.~.#'#.≈.≈~~≈## #.'~.@~~~.~.~~.~.P≈≈≈# ###.##'##'##~##.#~##≈# #.~~#...#.#...#~'.# ≈# ###.#.∩.###...#~#~# ≈Ui #.'.#..∩#.#...#.'.##≈# ###.#####'#####.#~~ #.'.........~...+P##≈ ###.#####'#####~##~### #.'.#...#.#...#.'.≈UiE:~#There is an open door here.UiA  You enter the shallow water.Ui:e30.1 (4.6Water UiUi^  # # ###≈####≈# #####≈##≈≈≈# ≈ #≈##≈≈##≈≈≈###≈≈#≈ ##~~#~~~#~###≈#≈≈≈ #.≈.#.~.#.#.#.#≈≈#≈ ###.~.#.~.#'#.≈.≈~~≈ #.'~@~~~~.~.~~.~.P≈≈≈Ui_ ###.##'##'##~##.#~##≈ #.~~#...#.#...#~'.# ≈ ###.#.∩.###...#~#~#  #.'.#..∩#.#...#.'.##≈ ###.#####'#####.#~~Ui_  #.'..~...+P## Ui.` ###.#####'#####~##~##  #.'.#...#.#...#.'.≈~#Ui`m  _Moving in this stuff is going to be slow.UifA1.1 (5Uif UiiUi # 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Ui3  ****###.##.# #  *,,,,.##.# #..# Ui3  *,***##.##.##.##.#..#.  *,**,Ui4 V.##.#.# Ui4 $ *,*#,*#..#Ui-4 G....#....##. *Ui?4 c*,*#.###.#.?..#..)Ui`4 ,......#....#...#.#.###. *Uiy4 *,*#.*#..#....#...#.#.# #.# Ui4 #,*#.*#...........#.#.# #.# Ui4  #.##.##...#...#####.#.# #.#  #..#.#.# #.#.# #.#  #...# #.#,* #.#* Ui5 #.....$..$....# *,*,* #..*Ui?A B400.0 (2Ui+D Ui, E ###### ####.......g.g..# ####>......#. ****###.......##.# # *,,,,.........##.# #..# *,***##.##.##.##.#..#. *,**,.##.#.# *,*#,*#..#....#....##.*,*#.###.#.?..#..)Ui ,......#....#...#.#.###.*,*#.*#..#....#...#.#.# #.# #,*#.*#...........#.#.# #.# * #.##.##...#...#####.#.# #.# * #..#.#.# #.#.# #.# UiΦ * #.......# #.#,* #.#* Ui * #.....$..$....# *,*,* #..*Ui @1.0 (3Ui@ Ui ##################.......g.g..#####>......#######.#####****###.......##.# #...... *,,,,.........##.# #..# *,***##.##.##.##.#######..#.## *,**,.........##..........#.#  *,*#,*#..#..........#....##.## ****,*#.###.#.?.@#..)............ *,,,,,......#....#...#.#.###.#### ****,*#.*#..#....#...#.#.# #.# Ui  #,*#.*#...........#.#.# #.# ** #.##.##...#...#####.#.# #.# ,* #.........#.#.# #.#.# #.# ,* #.....# #.#,* #.#* ,* #.....$..$....# *,*,* #..* ,**##...........## *,,,* ##.*Ui A2.0 (4Ui .Rev Ui=& Ui S # ####.......g.g..# ####>......#. ****###.......##.# # *,,,,.........##.# #..# *,***##.##.##.##.#..#. *,**,...##.#.# *,*#,*#..#..........#....##.  ****,*#.###.#.?@.#..)  *,,,,,......#....#...#.#.###. Ui u ****,*#.*#..#....#...#.#.# #.# #,*#.*#.....#.#.# #.#* #.##.##...#...#####.#.# #.# *,* #.........#.#.# #.#.# #.# ,,* #....# #.#,* #.#* Ui *,* #.....$..$..# *,*,* #..* *,**##.## *,,,* ##.*Ui @3.0 (5Uiw Uie  # ####.......g.g..# ####>......#. ****###.......##.# # * *,,,,.........##.# #..# Ui$ * *,***##.##.##.##.#######..#. * *,**,.........##.#. * *,*#,*#..#..........#....##. * ****,*#.###.#.@..#..) * *,,,,,......#....#...#.#.###. * ****,*#.*#..#....#...#.#.# #.# * #,*#.*#...........#.#.# #.#* #.##.##...#...#####.#.# #.# *Ui *,* #.........#.#.# #.#.# #.# ,* #.............# #.#,* #.#*  **,* #.....$..$....# *,*,* #..*   *,**##.## *,,,* ##.* Ui Ui*4.0 (6UiUirUi[*5.0 (7UiUi. _i - a scroll of identifyUiUi>ERead which item? Scrolls  b - 2 scrolls of blinking  f - 4 scrolls of fear  t - 3 scrolls of teleportationi - a scroll of identify  s - 2 scrolls of butterflies Ui I - 7 scrolls of immolation  T - 2 scrolls of torment  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE [!] read|quaff|evoke[?] describe selectedUi`=UiBUiI<##############beefyandbeef the Shooter####.......g.g..#Coglin####>......#######.### Health: 61/61 ========================****###.......##.# #.... Magic: 8/8======================== * *,,,,.........##.# #..#. AC: 3Ui9JoStr: 12 * *,***##.##.##.##.#######..#. EV: 13Int: 9 * *,**,.........##..........#. SH: 0Dex: 19 UihJk* *,*#,*#..#..........#....##. XL:  8 Next: 11% Place: Dungeon:5 * ****,*#.###.#.@..#..).......... Noise: ---------  Time: 4405.0 (0.0) Ui'Kh* *,,,,,......#....#...#.#.###.## a) +2 sling (flame)  c) +0 sling {Raimund * ****,*#.*#..#....#...#.#.# #.# Fire: a) +2 sling (flame) {Francisca} * #,*#.*#...........#.#.# #.# Rev **** #.##.##...#...#####.#.# #.# **,* #.........#.#.# #.#.# #.#  ,,,* #.............# #.#,* #.#*  **,* #.....$..$....# *,*,* #..*UisK7 *,**##...........## *,,,* ##.* You feel less wooden. _Your +0 leather armour unmelds from your body.  UiKp - a wand of polymorph (12)  Things that are here: _a +0 dagger; a +0 scale mail; the goblin corpse of Ijyb _i - a scroll of identifyUi6~Ui JIdentify which item? (\ to view known items) Scrolls (select first with ?)  v - a scroll labelled UNUISU ENNYT  y - a scroll labelled QEUGITIE WAROE UiPotions (select first with !)  d - 2 fuming amethyst potions  f - a murky pink potion  j - 2 bubbling white potions  k - a bubbling yellow potion  p - 2 sapphire potions  s - a purple potion[?] describe selectedUiSUi/\Uic##############beefyandbeef the Shooter####.......g.g..#Coglin####>......#######.### Health: 61/61 ========================Uid%****###.......##.# #.... Magic: 8/8======================== * *,,,,.........##.# #..#. AC: 3Str: 12 * *,***##.##.##.##.#######..#. EV: 13Int: 9 * *,**,.........##..........#. SH: 0Dex: 19 * *,*#,*#..#..........#....##. XL:  8 Next: 11% Place: Dungeon:5 * ****,*#.###.#.@..#..).......... Noise: ---------  Time: 4405.0 (0.0) Uie* *,,,,,......#....#...#.#.###.## a) +2 sling (flame)  c) +0 sling {Raimund * ****,*#.*#..#....#...#.#.# #.# Fire: a) +2 sling (flame) {Francisca} * #,*#.*#...........#.#.# #.# Rev **** #.##.##...#...#####.#.# #.# **,* #.........#.#.# #.#.# #.#  Ui f,,,* #.............# #.#,* #.#*  **,* #.....$..$....# *,*,* #..* *,**##...........## *,,,* ##.* Uigf0You feel less wooden. _Your +0 leather armour unmelds from your body.  p - a wand of polymorph (12)  Things that are here: _a +0 dagger; a +0 scale mail; the goblin corpse of Ijyb _i - a scroll of identifyUiu]  As you read the scroll of identify, it crumbles to dust.Uiv56.0 (1Uif}Ui9 _v -> a - a scroll of enchant armourUi4 _.....Ui d####.......g.g..#####>......#######.##****###.......##.# #... ** *,,,,.........##.# #..# ,* *,***##.##.##.##.#######..# Ui1 ,* *,**,.........##..........# ,* *,*#,*#..#..........#....## ≈* ****,*#.###.#....#..)........ ≈* *,,,,,......#@...#...#.#.###.# ≈* ****,*#.*#..#....#...#.#.# #. ,* #,*#.*#...........#.#.# #.# ,**** #.##.##...#...###Uil P##.#.# #.# ,**,* #.........#.#.# #.#.# #.# ,,,,* #Ui .....# #.#,* #.# Ui ***,* #.....$..$....# *,*,* #.. Ui%  *,**##...........## *,,,* ##. *,,....<....^.).#####****,* *,Ui) Ui %7Ui Ui7  ####>......#######.##****###.......##.# #... ** *,,,,...# ,***##.##.##.##.######,.........##........#,*#..#..........#....# ≈* ****,*#.###.#....#..).........,,,,,......#....#...#.#.###.#***,*#.*# ,* #,*#.*#...........*** #.##.##...#...####.............^.).##***####.$.#...$..†..!****,* *, 8.0 (2UiS ****###.......##.# #.. *** *,,,,.........##.# # ,,* *,***##.##.##.##.#######.. *,* *,**,.........##.......... *,* *,*#,*#..#..........# *≈* ****,*#.###.#....#..)........ *≈* *,,,,,......#....#...#.#.### *≈* ****,*#.*#..#....#...#.#.# #. *,* #,*#.*#..@........#.#.# #. *,**** #.##.##...#...#####.#.# #. *,**,* #.........#.#.# #.#.# #. Ui *,,,,* #.............# #.#,* #. ****,* #.....$..$....# *,*,* #.  *,**##...........## *,,,* ## *,,....<....^.).#####****,* * ***####.$.#...$..†..!****,* * ##.##.#.######.,,,,,* *Ui Ui *9.0 (3Uiq UiK  *** *,,,,.. ,,***##.##.##.##.###### *,.........##........#,*#..#..........#....# *Ui ≈* ****,*#.###.#....#..)........,,,,,......#....#...#.#.###***,*#.*#..#....#.. ,* #Ui4......*** #.##.##..@#...####,* #.........#.#.# ,,,* #.......#,*..Ui5####.##.#.#### **********#.*#.#.# ******,* * Ui~A10.0 (4Uiq#UiLJf ,,***##.##.##.##.###### *Ui,.........##........#,*#..#..........#....# *≈* ****,*#.###.#....#..)........Ui9,,,,,......#....#...#.#.###***,*#.*#..#....# Ui]8,* #Ui9........*** #.##.##...#...####,* #........@#.#.# ,,....#,* ****$..$....# *,*###.*#.#.# *,,,,,,,,,..*#:#.#*,* * UioUi*1.0 (5UiUi *,.........##........#,*#..#..........#....# *≈* ****,*#.###.#....#..)........,,,,,......#....#...#.#.###***,*#.*#..#....#.. ,* #Ui#.......*** #.##.##...#...####,* #.........#.#.# ,,....#,* ****$..$*,*  *,**##...........#,,* ##..*#:#.# *,*******###*#.#.#*,* * Ui(Ui#)*2.0 (6Ui1Ui#x[ #,*#..#..........#....# *Uihxy≈* ****,*#.###.#....#..)........,,,,,......#....#...#.#.###Uix***,*#.*#..#....#.Uix Uix,* #,*#.*#..........Uix*** #.##.##...#...####Uix,* #.........#.#.# ,,...Uiy,* ****Ui$y7$*,* UiWyZ *,**##...........#Uisy7,,* ##Uiy,....<....^.).#####****,* *.UiyG##Uimz..#*#.#.# *,* ***#####.#§#*,* * UiƃUi*3.0 (7Ui(UihUi*4.0 (8UiUi ≈* ****,*#.###.#....#..)......... ≈* *,,,,,......#....#...#.#.###.# ≈* ****,*#.*#..#....#...#.#.# #.# ,* #,*#.*#...........#.#.# #.# ,**** #.##.##...#...#####.#.# #.# ,**,* #.........#.#.# #.#.# #.# ,,,,* #......# #.#,* #.# ***,* #.....$.......# *,*,* #.  *,**#...@..## *,,,* #*,,....<....^.).#####****,* *,***#Ui? ###.$.#...$.....!****,* *, ##.##.#.######.,,,,,* *, *********#.*#.#.# ******,* *, ,,,,,,,,,..*#:#.# *,* *, ,*******###*#.#.# *,* *, ,* ***#####.#.# *,* *, ,*****,,......§§# *,* *, _You now have 340 gold pieces (gained 16).Ui^ Ui #5.0 (9UiUi2wc ,,,,,......#....#...#.#.###.#***,*#.*#..#. ,* #,*#.*#.........*** #.##.##...#...####Uiw5,* #.........#.#.# ,,...,* ***$*,*,* #..  *,**##...........## *,,,* ##Ui x,....<....^.@.#####****,* *,**####.$.#...$.....!# ##.##.#.######..,,,.#)< ,,,,,*,*####.####Ui+xk*,* *, UiUic.6.0 (10.0)UiUi 7 ***,*#.*# ,* #,*#.*#.........UiKu*** #.##.##...#...####,* #.........#.#.# UimN,,...,* ***Ui\$*,*,* #.. Ui *,**##...........## *,,,* ##Ui,....<....^.).######***,* *,Ui**####.$.#...@.....!# Ui###.##.#.######..,,, *********#.*#.#.# ******UiD|## ,,,,,,,* *,,,,**,* *,Uidc You see here a +0 quarterstaff.UiUio27.0 (11 _UiUi}Ui,+8.0 (12UiUi ~6 *≈* *,,,,,......#....#...#.#.###. *≈* ****,*#.*#..#....#...#.#.# #. *,* #,*#.*#...........#.#.# #. *,**** #.##.##...#...#####.#.# #. UiQ6*,**,* #..#.#.# #.#.# #. *,,,,* #.............# #.#,* # ****,* $.......# *,*,*  *,**##...........## *,,,* ## *,,....<....^@).######***,* ****####.$.#.........!#***,* * Ui##.##.#.######..,,,,* * **********#.*#.#.# ******,* * *,,,,,,,,,..*#:#.#Ui *,* * *,*******###*#.#.# *,* * UiÀ*,* ***#####.#.# *,* * *,*****,,......)<# *,* * *,,,,,*,*####.#### *,* * _You now have 351 gold pieces (gained 11).Ui/Ui+9.0 (13UiӒUi=b*≈* ****,*#.###.#....#..)......  *≈* *,,,,,......#....#...#.#.### Uiz *≈* ****,*#.*#..#....#...#.#.# # Ui *,* #,*#.*#...........#.#.# #  *,**** #.##.##...#...#####.#.# #  *,**,* #Ui..#.#.# #.#.# #  *,,,,* #.............# #.#,* #****,* $.......# *,*,*  *,**##......@....## *,,,* # *,,....<....^.).######***,* ***####.$.#.........!#***,*  ##.##.#.######..,,,,* Ui  **********#.*#.#.# ******,*  *,,,,,,,,,..*#:#.#Ui+ *,*  *,*******###*#.#.#UiK *,*  *,* ***#####.#.#Uij *,*  *,*****,,......)<#UiD *,*UiIUi,20.0 (14Ui: Uit,,*,* *,*#,*#..#..........# ***≈* ****,*#.###.#....#..)...... *≈* *,,,,,......#....#...#.#.# *≈* ****,*#.*#..#....#...#.#.#  *,* #,*#.*#...........#.#.# * *,**** #.##.##...#...#####.#.# * *,**,* #..#.#.# #.#.# * *,,,,* #.............# #.#,* * ****,* $@......# *,*,* * *,**i4u(m##...........## *,,,* * *,,....<....^.).######***,* * ***####.$.#.........!#***,* * ##.##.#.######..,,,,* * **********#.*#.#.# ******,* * *,,,,,,,,,..*#:#.# *,* * *,*******###*#.#.# *,* * *,* ***#####.#.# *,*Ui<~A1.0 (15UicUiUiUiT _Key pressed, stopping explore.UiD............).UiUi+,*,* *,*#,*#..#.#*≈* ****,*#.###.#....#..) *≈* *,,,,,......#....#...#.#. *≈* ****,*#.*#..#....#...#.#.#Ui *,* #,*#.*#...........#.#.# ** *,**** #.##.##...#...#####.#.# ,* *,**,* #.#.#.# #.#.# ,* *,,,,* #.# #.#,* Ui,* ****,* #.....@.......# *,*,* ,* *,**##Ui[.## *,,,* Ui,* *,,....<....^.).######***,* Ui,* ***####.$.#UiI..!#***,* ,*Ui ##.##.#.Ui:##..,,,,* ,* Ui'*#.*#.#.# ******,*  Ui<{,* *,..*#:#.#UiQQ *,*  Uie*,* *,Uiut*###*#.#.# *,*Ui  ,* *,* ***#####.#.#Ui$h *,* UiUi72.0) _UiM%Ui(NV3.0 (2Uil *****≈* ****,*#.###.#....#..).. * *≈* *,,,,,......#....#...#.# * *≈* ***#,*#.*#..#....#...#.#. * *,* #:*#.*#...........#.#. *** *,**** #.##.##...#...#####.#. ,,* *,**,* #.........#.#.# #.#. *,* *,,,,* #.....# #.#, *,* ****,* #.............# *,*, *,* *,**##...@.# *,,, *,* *,.....<....^.).######***, *,* **#####.Ui0$.#.........!#***, *,* ##.##.#.######..,,,, *,* **********#.*#.#.# ******, *,* *,,,,,,,,,..*#:#.# *, *,* *,*******###*#.#.# *, *,* *,* ***#####.#.# *, *,* *,*****,,......)<# *, _You now have 358 gold pieces (gained 7).Uiӻ@4.0 (3UirUi)},* *≈* *,,,,,......#....#...#.# Ui1*,* *≈* ***#.*#.##..#....#...#.# ,* *,* #:*#.##...........#.# ,*** *,**** #.##.##...#...#####.# ,,,* *,**,* #.........#.#.# #.# **,* *,,,,* #Ui*.....# #.#  *,* ****,* #.............# *,*  *,* *.####.....# *,  *,* *......<@...^.).######***  *,* *######.$.#.........!#*** Ui+ *,* ##.##.#.######..,,  *,* **********#.##.#.# ******  *,* *,,,,,,,,,..##:#.# *  *,* *,*******#####.#.# *  *,* *,* ***#####.#.# *  *,* *,*****,,......)<# *  *,***,,,,,*,*####.#### *Ui6Ui6*5.0 (4Ui?Ui!4 UigO**#.*#.##,* #:......** *,**** #.##.##...#...#### ,,,Ui,* #.........#.#.# **,* *,,,Uix...  *,* ****Uiä&..*,*Ui  *.####...........#,.....<....^.).######***######.@.#.........!Ui*j ##.##.#.######..,,,UiL**********#.##.#.# ******  Uiow*,,,,,,,,,,,* *,,,,** Ui)Ui֮Ui*6.0 (5Ui.Ui,Ui*7.0 (6UivUi/ * *≈* *,,,,,......#....#...#.#. * *≈* ***#.*#.##..#....#...#.#. * *,* #:*#.##...........#.#. *** *,**** #.##.##...#...#####.#. ,,* *,**,* #.#.#.# #.#. *,* *,,,,* #.............# #.#, *,* ****,* #....... *,* *,* *.####...........## *,,, Ui/*,* *......<.@..^.).######***, *,* *######...#.........!#*** Ui/@*,* ##.##.#.######..,,,, *,* **********#.##.#.# ******, Ui0*,* *,,,,,,,,,..##:#.# *, Ui70*,* *,*******#####.#.# *, *,* *,* ***#####.#.# UiR0*, *,* *,*****,,......)<# Uil0G*, *,***,,,,,*,*####.#### Ui0R*, _You now have 374 gold pieces (gained 16).Ui:@8.0 (7Ui@UiQ *≈* *,,,,,......#....#...#.#.#  *≈* ***#.*#.##..#....#...#.#.# Ui *,* #:*#.##...........#.#.# *,**** #.##.##...#...#####.#.# ,* *,**,* #.#.#.# #.#.# Ui&,* *,,,,* #.# #.#,* UiG<,* ****,* #.............# *,*,* ,* *.####.....UigC## *,,,* Ui,* *......<..@.^.).######***,* Ui,* *######...#.!#***,* Ui!,* Ui##.##.#.######..,,,,* ,* *Ui#.##.#.# ******,* ,* *,Ui[..##:#.# Ui6>*,* ,* *,*UiRf#####.#.# Uim*,* ,* *,* ***#####.#.# Ui*,* Ui,* *,*****,,......)<# *,* Ui^,***,,,,,*,*####.#### *,*UiEUij*9.0 (8UiUiF*≈* ***#.*#.##..#....#...#.#.# *,* #:*#.##...........#.#.# * *,**** #.##.##...#...#####.#.#  *,**,* #.........#.#.# #.#.# * *,,,,* #....# #.#,* * ****,* #.......# *,*,* * *.####...........## *,,,* * *......<....^.).######***,* UiLH"* *######...#@........!#***,* * ##.##.#.######..,,,,* * **********#.##.#.# ******,* * *,,,,,,,,,..##:#.# *,* * *,*******#####. * *,* ***#####.#.# *,* * *,*****,,......)<# *,* ***,,,,,*,*####.#### *,*,,,,,,,,,* *,,,,* *,*UiRUiKR$30.0 (9UiDZUi ,* #:...... * *,**** #.##.##...#...####,* #.........#.#.# ,,,* #.....,****,* #.......*,* *.####...........## *,,.....<....^.).######***######...#.........! ##.##@#.######..,,,Uiÿ**********.# ******,,,,,,,,,..##:#.# . *******,*** ****,**,*Ui0D1.0 (10.0)UiUiC18 * *,**** #.##...####,* #.........#.#.# ,,,* #.............#,****...........# *,*Ui1 *.####...........## *,,.....<....^.).######***######...#.........! ##.##.#.######..,,,********** ******,,,,,,,,,..##: *******#####.Ui1##*****>**,**,*Ui:A2.0 (11Ui?UiG ,* #.........#.#.# ,,..........,****.........# *,* *.####...........#,.....<....^.).######***######...#.........! ##.##.#.######..,,,********** ******,,,,,,,,,. *******#####. #UiD*,,,,,**,**,*UinUi+3.0 (12Ui'Uik  You pick up a parchment of Tukima's Dance and begin reading...UiG,4.0 (13UiUiAG _You add the spell Tukima's Dance to your library.UiqUisRead which item? Scrolls UiA b - 2 scrolls of blinking  f - 4 scrolls of fear  t - 3 scrolls of teleportationa - a scroll of enchant armour  s - 2 scrolls of butterflies UiiJ I - 7 scrolls of immolation  T - 2 scrolls of torment Ui y - a scroll labelled QEUGITIE WAROE [!] read|quaff|evoke[?] describe selectedUi Ui$ Ui , E* *,**,* #.........#.#.# #.#.# beefyandbeef the Shooter * *,,,,* #.............# #.#,* Coglin * ****,* #.............# *,*,* Health: 61/61 ======================== * *.####...........## *,,,* Magic: 8/8======================== * *......<....^.).######***,* AC: 3Ui_, Str: 12 * *######...#.........!#***,* EV: 13Int: 9 *##.##.#.######..,,,,* SH: 0Dex: 19 Uir- * **********#.##.#.# ******,* XL:  8 Next: 11% Place: Dungeon:5 * *,,,,,,,,,..##@#.#*,* Noise: ---------  Time: 4434.0 (0.0) * *,*******#####.#.#*,* a) +2 sling (flame)  c) +0 sling {Raimund * *,* ***#####.#.#*,* Fire: a) +2 sling (flame) {Francisca} * *,*****,,......)<#*,* ***,,,,,*,*####.####*,* ,,,,,,,,,,* #.,,,**,* *******,*** ##**,**,*Ui- u*****>**,**,**,,,,,**,**,* Ui- _You now have 351 gold pieces (gained 11). _Key pressed, stopping explore. _You now have 358 gold pieces (gained 7). Ui- _You now have 374 gold pieces (gained 16).  You pick up a parchment of Tukima's Dance and begin reading... _You add the spell Tukima's Dance to your library.Ui5 P  Okay, then.Ui6 Ui < UiY . _Ui$j........#...UiwxUiNM** #.##.##...#...####**......#.#..#,,,.........# #.#****,* #.............*####...........## *,,UiC......<....^.).#####*######...#.........!#*** ######..,,,*********#*****,,,,,,,,..##.*** * *,* ***#####.#.#*,*#UiUi15.0 (1 _UiUi!HM *,* #:*........** #.##.##...#...####**,* #.........#.#.#.#,,,..UiH..# #.#****,* #.............# *,*####...........## *,,......<....^.).#####*######...#.........!#*** ######..,,,*********#UiH*****,,,,,,,,..##. * *,*******#####.#.#UiH**,*##UimQUiQ*6.0 (2Ui=XUiDM≈* ***#.#....#  *,* #:*#.##...........** #.##.##...#...####**,* #..#.#.#,,,,* #...#.#****,* #.....# *,*####...........## *,,......<....^.).#####Ui*######...#@........!#*** #.######..,,,*********## ***** * *,,,,,,,,,..##.#.#*,*.UijUi#7.0 (3UiCUi\. *≈* *,,,,,......#....#...#.#.# *≈* ***#.*#.##..#....#...#.#.#  *,* #:*#.##...........#.#.# ** *,**** #.##.##...#...#####.#.# ,* *,**,* ##.#.# #.#.# ,* *,,,,* #.# #.#,* Ui&/,* ****,* ..# *,*,* ,* *.####...........## *,,,* ,* *......<..@.^.).######***,* ,* *######...#.........!#***,* ,* ##.##.#.######..,,,,* ,* **********#.##.#.# ******,* ,* *,,,,,,,,,..##.#.#UiN/ *,* ,* *,*******#####.#.#Ui}/ *,*  ,* *,* ***#####.#.#Ui/ *,*  ,* *,*****,,......)<#Ui/ *,*  ,***,,,,,*,*####.#### *,*Ui/D Ui9@8.0 (4Ui@Ui%*****≈* ****,*#.###.#....#..).... * *≈* *,,,,,......#....#...#.#. * *≈* ***#.*#.##..#....#...#.#. * *,* #:*#.##...........#.#. *** *,**** #.##.##...#...#####.#. ,,* *,**,* #Ui#.#.# #.#. *,* *,,,,* #.# #.#, *,* ****,* ..# *,*, *,* *.####...@.......## *,,, *,* *......<....^.).######***, *,* *######...#.........!#***, *,* ##.##.#.######..,,,, *,* **********#.##.#.# ******, *,* *,,,,,,,,,..##.#.#Ui3 *, *,* *,*******#####.#.# *, *,* *,* ***#####.#.#Uie *, *,* *,*****,,......)<# *,UiUi@9.0 (5UidUi-,,,,,*,* *,*#,*#..#..........# ,*****≈* ****,*#.###.#....#..).. ,* *≈* *,,,,,......#....#...#.# ,* *≈* ***#.*#.##..#....#...#.# ,* *,* #:*#.##...........#.# ,*** *,**** #.##.##...#...#####.# ,,,* *,**,* ##.#.# #.# **,* *,,,,* #.# #.#  *,* ****,* ..# *,*  *,* *.####...........## *,  *,* *......<....^.).######***  *,*Ui- *######...#.........!#***  *,* ##.##.#.######..,,  *,* **********#.##.#.# ******  *,* *,,,,,,,,,..##.#.# *  *,* *,*******#####.#.# *  *,* *,* ***#####.#.# *40.0 (6Ui3Ui****,*,* *,**,.........##.... ,,,,,,*,* *,*#.##..#....... *,*****≈* ****,*#.###.#....#..).. *,* *≈* *,,,,,......#....#...#. *,* *≈* ***#.*#.##..#....#...#. *,* *,* #:*#.##...........#. *,*** *,**** #.##.##...#...#####. *,,,* *,**,* ##.#.# #. ***,* *,,,,* #.# #. *,* ****,* ..# * *,* *.####...........## *, *,* *......<....^.).###### *,* *###UiJ###...#.........!#** *,* ##.##.#.######..,,  *,* **********#.##.#.# *****  *,* *,,,,,,,,,..##.#.#  *,* *,*******#####.#.#Ui @1.0 (7UiUi *** *,,,* *,***##.##.##.##.## +,****,*,* #.**,.........## +,,,,,,*,* #.*#.##..#....... **,*****≈* ***#.*#.###.#....#..)*,* *≈* *,,..,......#....#...# **,* *≈* ***#.*#.##..#....#...#  *,* *,* #:*#.##...........#  *,*** *,**** #.##.##...#...#####  *,,,* *,**,* ##.#.# #***,* *,,,,* #.# # *,* ****,* ..# * *,* *.####...........##  *,* *......<....^.).######i 37m *,* *######...#.........!#* *,* ##.##.#.######.., *,* **********#.##.#.# **** * *,* *,,,,,,,,,..##.#.#Ui @2.0 (8UiQUiK}≈*** *,,,* *,***##.##.##.##. ,+,****,*,* #.#*,.## ,+,,,,,,*,* #.##.##..# ≈**,*****≈* ***#.##.###.#....#..) ≈**,* *≈* *,,.........#....#...*,* *≈* ***#.##.##..#....#... *,* *,* #:##.##. *,*** *,**** #.##.##...#... *,,,* *,**,* #@..#.#.#  ***,* *,,,,* #....#  *,* ****,* #.....#  *,* *.####.....## *,* *......<....^.)UiC~[40m.###### *,* *######...#..!# *,* ##.##.#.######.. *,* *#.##.#.# ** *,* *,..##.#.#Ui@3.0 (9UiUi&@M ****,,,........ ≈*** *,,*##.##.##.##.#*****,.........## ,+,,,,,,*,* .....****≈* ***#.##.###) ≈,,....... **≈* ***#.#....# *,* #:##.##...........**** #@##.##...#...####,,,* *,**,* #...#.#***,* *,,,..*,* ****,* #.............#. .# UiUi.4.0 (10.0)Ui UiZUi; UiZ T _Key pressed, stopping explore.Uip.........UiUi&Ui%M** ****### ****.,,........ ≈*** *,,*##.##.##.##.#*****,.........## ,+,,,,,,*,* .....****≈* **##.##.###) ≈,,....... **≈* ***#.#....# *,* ........**** #.##.##...#...####,,,* *,**.......#.#***,* *,,,,* #.............#.........#.##.#UiUi75.0) _Ui.  You pick up a parchment of Ensorcelled Hibernation and begin reading...Ui+6.0 (2UisUiP _You add the spell Ensorcelled Hibernation to your library.Ui,=.Ui;UiS?M ####>..... ** ###*### ****.,,........ ≈*** *,,*##.##.##.##.#*****,.........## ,+,,,,,,*,* #.##.##.....****≈* ####.##.###.) ≈#........... **≈* ***#....#UiS *,* #.........**** #.##.##...#...####*,,,* *,**,* #.........#.#.#......#...#.Ui[@7.0 (1Ui`UiZM ####..... ####>..... ** ###*### ****.,,........ ≈*** *,,*##.##.##.##.#*****,.........## UiT,+,,,,,,*,* #.##.##..#........****≈* ####.##.###) ≈#...@....... **≈* ####.##.##..#....# *,* #.........*,*** *,**** #.##.##...#...####..<.Ui-Ui*8.0 (2Ui0Ui-z####.####>......# * ###*###.##.# * ***** #..,,.##.# *** *,,,* #.#**##.##.##.##.# +,****,*,* #.#*,.##. +,,,,,,*,* #.##.##..#. **,*****≈* ####.##.###.#....#..). **,* *≈* #....#....#...#,* *≈* ####.##.##..#....#...#*,* *,* #.##.##.Ui}.#*,*** *,**** #.##.##...#...#*,,,* *,**,* #...#.#.# #***,* *,,,,* #...# #*,* ****,* #...# **,* *.####...## **,* *......<....^.).######*Uil5@9.0 (3Ui:Ui9w####.####>......# ###*###.##.#  ***** #..,,.##.#  *,,,* #.#*###.##.##.##.# ,****,*,* #.#*..##. ,,,,,,*,* #.##.##..#. *,*****≈* ####.##.###.#....#..). *,* *≈* #....#....#...#. *,* *≈* ####.##.##..#....#...#. UiU*,* *,* #.##.##.#. *,*** *,**** #.##.##...#...#####. *,,,* *,**,* #.........#.#.# #. ***,* *,,,,* #.....# #.*,* ****,* #......# *,*,* *.####.....## *,*,* *......<....^.).######*UiuA50.0 (4Ui=Ui  ######### ####.......g ####>......#### ###*#####.#  ***** #..,,.........##.# * *,,,* #.#####.##.##.##.#### ****,*,* #.##..........## ,,,,,*,* #.##.##..#..........# ,*****≈* ####.##@###.#....#..).. ,* *≈* #...........#....#...#.# ,* *≈* ####.##.##..#....#...#.# ,* *,* #.##.##...........#.# ,*** *,**** #.##.##...#...#####.# ,,,* *,**,* #.........#.#.# #.# **,* *,,,,* #.......# #.#i #H*,* ****,* #....... *,**,* *.####...........## *,,Ui@1.0 (5UiUiz####.......g.####>......########*###.......##.# ***** #..,,...##.# *,,,* #.#####.##.##.##.##### ***,*,* #.##..........##...... ,,,,*,* #.##.##..#..........# *****≈* ####.##.###.#....#..).... * *≈* #.......@...#....#...#.# * *≈* ####.##.##..#....#...#.#. * *,* #.##.##...........#.#. *** *,**** #.##.##...#...#####.#. ,,* *,**,* #.........#.#.# #.#. *,* *,,,,* #.............# #.#, *,* ****,* Ui|[40m#......# *,*, *,* *.####.....## *,,, *,* *......<....^.).######***Ui؂@2.0 (6UifUiU####.g.g####>......####*###.##.#  ***** #..,,.##.#  *,,,* #.#####.##.##.##.#,*,* #.##..##.*,* #.##.##..#.#.≈* ####.##.###.#....#..). 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The sling bullet hits the bombardier beetle.  The sling bullet burns the bombardier beetle.Ui )The bombardier beetle is heavily wounded.You shoot a sling bullet.Ui.;B.UiUi3b===3.1 (1.1Rev Ui)Uik _The sling bullet barely misses the bombardier beetle.UiW} p ))You shoot a sling bullet.Ui& v _The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.  The sling bullet hits the bombardier beetle.  The sling bullet burns the bombardier beetle.Ui3 $BUi# .Ui Ui' 4.2UiP Ui e _The bombardier beetle is almost dead.Ui  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.Uib 0†e but does no damage.  The bombardier beetle is almost dead.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.burns the bombardier beetle.Ui )Ui{ Ui># k55.4 (1.2Rev+ Ui' Ui)* U _You kill the bombardier beetle!UiUi,Ui UiH _No target in view!Ui4p........UiUiS ,,,,* *,* #.# *** ***** #.* ########.##   #.* #.........# * #.#**#.######..# * #..,,...,..##..# * #..**#.#*#.##..# * #..###.# #<##..# ** #..#.#.# #.##..##### ,**#..@#..###.##....... ,,* #...###........######* #.#.,#..###.####  #,..#.### #.#  *##...,,* #.# ******** #.#**,**#.# UiT,,,,,,,* #.* *,,,..# ******,*******#.***,**### ,* *,,,,,,,,,,,,,,*UiYUiZ<---60 _Ui(^UiE ,* *,* #.# ,***** #.* #.## ,* #.* #.# ,* #.##*#.######..# ,* #...,...,..##..# ,* #..#*#.#*#.##..# ,* #..###.# #<##..# ,** #..#.#.# #.##.. ,,** *#.@†#..###.##,* #...###. Ui #>,** #.#..#..###.#### ,** #...#.### #.# ** ###....,* #.#* #.#*#.**#.#,* #.# *..,..#*,*#.#**,##### ∩,* *,*You see here a bombardier beetle corpse.UiyUiM---7.4 (2 _UiUid/ ****#.* ########.##  .........##*#.######..,...,..#*#.#*###.# #<*.#.# #.##..#### ,,**##..†#..##....,#..@###........##### >,*#..#..###.#### ,** ...#.### #.# ###.....Rev+ #.#... *,********************Ui56o8.4 (3Rev Ui.;Ui * #.* #.........# * #.##*#.######..# * #...,...,..##..# * #..#*#.#*#.##..# * #..###.# #<##..# *#..#.#.# #.##..#######..†#..###.##....... #...###........###### ,** #.#.@#..###.#### ** #...#.### #.# * UiM###.....* #.# ****** #.###.#*#.# ,,,,,,,* #.# *.....# ******,*******#.#**,##### ,* *,,,,,,,,...,,,* ,*************##***** ,*ß,ß,ß* *Uia@9.4 (4UiUi' #.##*#.######..#  #...,...,..##..#  #..#*#.#*#.##..#  #..###.# #<##..# #..#.#.# #.##..######Uik*##..†#..###.##........ #...###........####### ** #.#..#..###.#### * Ui#...#@### #.#  Ui'###.....# #.# ****** #.###.#*#.# Ui),,,,,,* #.# *.....# *****,*******#.#**,#####Uiv  *,,,,,,,,...,,,* *************##***** *ß,ß,ß* ******** *,⌠,⌠,*********,,,,,,*UihUi+20.4 (5UiUi7v]#...,...,..##..# #..#*#.#*#.##..# #..###.# #<##..# #..#.#.# #.##..#########..†#..###.##......... * #...###........######## * #.#..#..###.####  #...#.### #.#  ###...@.# #.# ****** #.###.#*#.# ,,,,,* #.# *.....# ****,*******#.#**.#####  *,,,,,,,,...,,.#***********##***## ß,ß,ß* ******** ,⌠,⌠,*********,,,,,,* ß,∩,ß,,,,,,,,,,****,*Ui|@1.4 (6Ui$Ui`#...,...,..##..# #..#*#.#*#.##..# #..###.# #<##..# #..#.#.# #.##..# ##..†#..###.##. #...###.# #.#..#..###.#### #...#.### #.# ###....@# #.#  #.###.#*#.# * #.# #.....# ,*#.#*#.##### *,...,..###**### UiK2.4 (7UiIUiM{ #*#.#*##..###.# #<#..#.#.# #.##..##########..†#..##........#...###........##########.#..#..###.#### ...#.### #.# ###..... ***** #.###@#* ,,,,#.# #.....# ***,*******#.#*#.##### ⌠,⌠,,,********* *,*UiS@3.4 (8UiXUi34 ##.# #<..#.#.# #.##..##########..†#..##...........###........##########..#..###.#### #...#.### #.# ###..... ***** #.###.###.# ,,,, #@....# ***,*******#.#*#.####  *,,,,,,,,...,..# #Uik ,ß,ß,***,*** UiP@4.4 (9UiuUi%x#..###.# #<##..# #..#.#.# #.##..#*##..†#..###.##.,#...###.#*#.#..#..###.#### #...#.### #.# ###.....# #.#  #.###.###.# * #.# #.@...# ,*#.#*#.#####  *,......# ####### ,⌠,*,,,,,,* ∩,ß,****,* ,⌠,,,* *,* ß,ß,** *,* *Ui+D5.4 (10.0)UiG0Ui1 #..#.#.# #.##..##########..†#..###.##.......... #...###........######### #.#..#..###.####  #...#.### #.# Uiƍ ###.....# #.# ***** #.###.###.# ,,,,* #.# #.....# ***,*******#.#*#@#####  [34m*,,,,,,........# *********######### ,ß,ß* ******** ⌠,⌠,*********,,,,,,* ,∩,ß,,,,,,,,,,****,* ⌠,⌠,,,********* *,* ,ß,ß,** *,*** ,,,,, *,*************,Ui>Ui+6.4 (11UiRUi ##..†#..##...........###........##########..#..###.#### ..#.### #.# ##..... ***** #.###.## ,,,, #.....# ***,*****###.###.#####  *,,,,,,.......@# *********######## ,ß,ß* ******** ******Ui@T*,,,,,,,,,,,,,,, UiA7.4 (12UiZUieE* ##..†#..###.## * #...###. * #.#..#..###.#### #...#.### #.# ###.....# #.#* #.###.###.#,* #.# #.....#*,#.###.##### *.## ß,ß,ß* * ,⌠,⌠,*,,,,,,* ß,∩,ß,****,* ,⌠,⌠,,,* *,* ß,ß,ß,** *,* *,,,,,* *,** *UikA8.4 (13UioUi,* ##..†#..###.## ,* #...###. ** #.#..#..###.#### * #...#.### #.# ###.....# #.#* #.###.###.#,* #.# #.....#*,#.###.##### * *.## *ß,ß,ß* * *,⌠,⌠,Ui*,,,,,,* ,ß,∩,ß,****,* *,⌠,⌠,,,* *,* *ß,ß,ß,** *,* *,,,,,* *,  * *UiA9.4 (14UiUi@ n,** ##..†#..###.## ,,* #...###. ,** #.#..#..###.#### ** #...#.### #.# * ###.....# #.#Ui"A * #.###.###.#,* #.# #.....#*,#.###.##### ,* *.# ,# ,*ß,ß,ß* * UiA 2,*,⌠,⌠,*,,,,,,* ,,ß,∩,ß,****,* **,⌠,⌠,,,* *,*  *ß,ß,ß,** *,*  **,,,,,*UiA  *, * *UisH UiH ,30.4 (15UiL UiV ,** ##..†#..###.##,* #...###. >,** #.#..#..###.#### ,** #...#.### #.# ** ###.....# #.#* #.###.###.#,* #.# #.....#*,#.###.##### ∩,* *.# *,# *,*ß,ß,ß* * *,*,⌠,⌠,*,,,,,,* *,,ß,∩,ß,****,**,⌠,⌠,,,* *,* *ß,ß,ß,** *,* **,,,,,* *, * *1.4 (16Ui Ui ,** ##..†#..###.##,* #...###. ,>,** #.#..#..###.#### >,** #...#.### #.# ,** ###.....# #.# ,* #.###.###.#,* #.# #.....# ,*,#.###.##### ,∩,* *.#*,#  *,*ß,ß,ß*Uiv _ *  *,*,⌠,⌠,*,,,,,,*  *,,ß,∩,ß,****,*  ***,⌠,⌠,,,* *,* *ß,ß,ß,** *,* **,,,,,* *, * *Ui{! A2.4 (17Ui& Ui e*,,,** ##..†#..###.##,* #...###. *,>,** #.#..#..###.#### *>,** #...#.### #.# *,** ###.....# #.# *,* #.###.###.#,* #.# #.....# *,*.#.###.##### *,∩,* *.#*,# *,*ß,ß,ß* UiH 0*  *,*,⌠,⌠,*,,,,,,*  *,,ß,∩,ß,****,* ***,⌠,⌠,,,* *,* *ß,ß,ß,** *,* **,,,,,* *, * *Uij UiD A3.4 (18Ui Ui *,,,** ##..†#..###.## *,,,,,* #...###. **,>,** #.#..#..###.####  *>,** #...#.### #.#  *,** ###.....# #.# **,* #.###.###.#,* #.# #.....# **,#.#.###.#####  *,∩,* #.#  ***,#Ui  *,*ß,ß,ß* *  *,*,⌠,⌠,*,,,,,,*  *,,ß,∩,ß,****,* ***,⌠,⌠,,,* *,* *ß,ß,ß,** *,* **,,,,,* *, * *Ui f JJ   jelly (wandering) ******* *,,,,,,,,You encounter a jelly.UiY Ui Ui 34.4 (19 _Ui Ui Uip ))))))You shoot a sling bullet.UiJ   _You encounter a jelly.  You shoot a sling bullet.  The sling bullet barely misses the jelly.  You shoot a sling bullet. The sling bullet hits the jelly.  The sling bullet burns the jelly.  The jelly quivers.Ui;Q.JUiV(....UiP===5.6 (1.2)Rev Ui(UiWUi` _The jelly is moderately wounded.Uic" )))) You shoot a sling bullet. The sling bullet hits the jelly.Ui The jelly quivers. _The jelly is moderately wounded.  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is severely wounded.  You shoot a sling bullet. The sling bullet hits the jelly.  The sling bullet burnUiH-J.JUi3 ...Ui4^6.8Rev+ Ui8Ui:Y _The jelly is almost dead.Uiko .  You shoot a sling bullet. The sling bullet hits the jelly.UimU)))Uim )))You kill the jelly!Ui~ +......Ui X 98.0 _You shoot a sling bullet.Ui Uiϊ k _Your Evocations skill increases to level 3!Ui Ui Ui UiǞ H _No target in view!Uij UiRk Uio Ui\r H _No target in view!Ui.†................Ui˻UiUi  **,,,** ##..†#..###.##  *,,,,,* #...###.  **,>,** #.#..#..###.#### *>,** #...#.### #.# *,** ###.....# #.#Ui *,* #.###.###.#,* #.# #.....#*,******#.#.###.##### *,∩,* #..# ***,****UiD V# *,*ß,ß,ß* Uig * *,*,⌠,⌠,*,,,,,,*  *,,ß,∩,ßUi r,****,* ***,⌠,⌠,,,* *,*Ui{!) *ß,ß,ß,** *,* **,,,,,* *, * *Ui&Ui'<---90 _Ui'*UiDD  **,,,** ##..†#..###.## *,,,,,* #...###. **,>,** #.#..#..###. *>,** #...#.### #.# *,**Ui2E ###.....# #.#*,* #.###.###.#,* #.# #.....#*,******#.#.###.##### *,∩,* #.UiXEL.# ***,****#UizE` *,*ß,ß,ß* *UiE *,*,⌠,⌠,*,,,,,,*  *,,ß,∩,ßUiEE,****,* ***,⌠,⌠,,,UiE* *,* *ß,ß,ß,** *,*UiFw **,,,,,* *, Ui#FR* *UiLUi}MG---40.0 (2UiRUi * **,,,** ##..†#..###.## * *,,,,,* #...### Ui* **,>,** #.#..#..###. * *>,**Ui  #...#.### #.# * *,** ###.....# #.#Ui7*,* #.###.###.#,* #.# #.....#*,******#.Uik#.###.##### *,∩,* #.UiW.# ***,****# *,*ß,ß,ß* * *,*,⌠,⌠,*,,,,,,*  *,,ß,∩,ß,****,*UiC; ***,⌠,⌠,,,* *,* *ß,ß,ß,** *,* **,,,,,* *, UiiR* *Ui%V1.0 (3Ui6] ,* **,,,** ##..†#..###. ,* *,,,,,* #...### ,* **,>,** #.#..#..###. ,* *>,** #...#.### #.# ,* *,** ###.....# #.# ,*****,****##*** #.###.###.#..,* #.# #.....#*,******#.#.###.##### *,∩,* #Ui6..# ***,****# *,*ß,ß,ß* * *,*,⌠,⌠,*,,,,,,*  *,,ß,∩,ß,****,* ***,⌠,⌠,,,* *,* *ß,ß,ß,** *,* **,,,,,* *, * *Ui$Ui$Y2.0 (4Rev Ui)Ui *,* **,,,** ##..†#..###. *,* *,,,,,* #...### *,* **,>,** #.#..#..###. *,* *>,** #...#.### #. *,* *,** ###.....# #. *,*****,****####* #.###.###. *,..)* #.# #.....Ui*,******#.#.###. *,∩,* #..# ***,****#Ui$ *,*ß,ß,ß* * *,*,⌠,⌠,*,,,,,,* Ui`- *,,ß,∩,ß,****,* ***,⌠,⌠,,,* *,* *ß,ß,ß,** *,*Ui **,,,,,* *, * *UiUi*3.0 (5UiUiΛ$ _Found a sling.UiP#.....UiPUi^WUiQ  *,* **,,,** ##..†#..###  *,* *,,,,,* #...###  *,* **,>,** #.#..#..###  *,* *>,** #...#.### #  *,* *,** ###.....# #  *,*****,****##### #.###.###  *,..)# #.# #  *,******#.#.###. *,∩,* #@..# ***,****# *,*ß,ß,ß* * *,*,⌠,⌠,*,,,,,,*  *,,ß,∩,ß,****,* ***,⌠,⌠,,,* *,* *ß,ß,ß,** *,* **,,,,,* *, * Ui=[34m*UiUi)#4.0 (1UiSUi'Ui;(%MUiz(. **,** Ui(0 #..#.#.# Ui(*,,,*UiL)8#..†#..###Ui) ,,,,,Ui)..###....Ui)<**,>,**Ui*#..#..##UiG*>,**Ui* ...#.##Ui*x *,** ###.....# Ui*)*****,########Ui0+##.###Uip+,,,,,,,.......)# #.# #....Ui+O*******,******#@########.###.###Ui+,∩,* #..............Ui/,L***,****################ Uig,*,*ß,ß,ß*Ui,8******** Rev Ui,UiY-Ui-Uid4Ui5Ui6#5.0 (2Uiq;UiUi%MUi , *,* Ui#UiǪD **,** Ui0 #..#.#.# Ui0*,,,*Uio8#..†#..###Ui ,,,,,Uiҫ..###....Ui<**,>,**Ui9#..#..##Uij>,**Ui ...#.##Uiڬx *,** ###.....# Ui )*****,########Ui?##.###Ui~,,,,,,,.......@# #.# #....UiO*******,#######.########.###.###Uis,∩,* #..............Ui-1***,****################Uib Rev UiUiϮUiUiUi&Ui$6.0 (3Ui UiaUivF  *,* *,* #..###.#  *,* **,** #..#.#.#  *,* **,,,** ##..†#.. *,* *,,,,,* #...### *,* **,>,** #.#..#.. *,* *>,** #...#.###  *,* *,**UiAG@ ###.....#  *,*****.# #.###. *)# #.# # *.#.##.###. *,∩,* #....# ***,****###### *,*ß,ß,ß*  *,*,⌠,⌠,*,,,,,,UiGT *,,ß,∩,ß,****, ***,⌠,⌠,,,* *, *ß,ß,ß,** *,You see here a +0 sling.UiQUiPR17.0 (4 _UiWUi *,* *,* #..###.# *,* **,** #..#.#.# *,* **,,,** ##..†#.. *,* *,,,,,* #...### *,* **,>,** #.#..#.. *,* *>,** #...#.### *,* *,** ###.....# *,****#.# #.###. *.)# #.# # #.#.##.###.Ui̻ *,∩,* #....# ***,****###### *,*ß,ß,ß*  *,*,⌠,⌠,* *,,ß,∩,ß,**** ***,⌠,⌠,,,* * *ß,ß,ß,** *Ui@8.0 (5Ui:Ui' *,* *,* #..###. *,* **,** #..#.#. *,* **,,,** ##..†#.. *,* *,,,,,* #...### *,* **,>,** #.#..#.. *,* *>,** #...#. *,* *,** ###..... *,***##.# #.###. *.)# #.# # #.#.##.###. *,∩,* #... ***,****#### *,*ß,ß,ß*  *,*,⌠,⌠,*,,,, *,,ß,∩,ß,*** ***,⌠,⌠,,,* *ß,ß,ß,**Ui6/@9.0 (6Ui4Ui *,* *,* #..### *,* **,** #..#.# *,* **,,,** ##..†# *,* *,,,,,* #...### *,* **,>,** #.#..# *,* *>,** #...#. *,* *,** ### *,**###.# #.### *.)# #.# # #.#.##.###Ui *,∩,* #.. ***,**** *,*ß,ß,ß*  *,*,⌠,⌠,* *,,ß,∩,ß,  ***,⌠,⌠,,,*  *ß,ß,ß,**UiA50.0 (7UicUi *,* *,* #.. *,* **,** #..#. *,* **,,,** ##..†# *,* *,,,,,* #... *,* **,>,** #.#..# *,* *>,** #...#. *,* *,**Ui^ ### *,*####.# #. *UiO.)# #.#  #.#.##. *,∩,* #..Ui ***,**** *,*ß,ß,ß*  *,*,⌠,⌠,*UiU *,,ß,∩,ßUi9,  ***,⌠,⌠,,,*  *ß,ß,ß,**Ui UiZ*1.0 (8UiUise *,* *,* #.. *,* **,** #..# *,* **,,,** ##..† *,* *,,,,,* #... *,* **,>,** #.#.. *,* *>,** #...# *,* #,** ### *,#####.# #.Uis *.)# #.# #.#.##. #,∩,* #.. ***,**** *,*ß,ß,ß*  *,*,⌠,⌠,* *,,ß,∩,ß, ***,⌠,⌠,,,  *ß,ß,ß,**Ui{@2.0 (9UiUi *,* *,* #.. *,* ##,** #.. *,* *#|,,** ##.. *,* *..,,,* #... *,* *#:>,** #.# *,* #>,**Ui #... *,* #.** ### *.#####.# #. *.)# #. #.#.#. #.∩,* #..Ui ##*,**** *,*ß,ß,ß*  *,*,⌠,⌠,*Ui *,,ß,∩,ß ***,⌠,⌠,,,  *ß,ß,ß,**UiUi4/3.0 (10.0)UiUi9 _Found an escape hatch in the floor.Ui"FUiFUi;MUiUH _No target in view!Uiv......)...UiUiUi1 *,* *,* # *,* ##.## # *,* *#|..** ## *,* *....,* # *,* *#:>,** #.# *,* #>)** # *,* #.#* ### #.#####.# # #.......)# # #.#.# #.∩,* # ###.**** *.#ß,ß,ß* *,#,⌠,⌠, *,,ß,∩,ß ***,⌠,Ui3^⌠,,,  *ß,ß,ß,**Ui;,0.0)Ui<+4.0 (1Ui:CUiE; _Found a stone staircase leading down.Ui| .Ui" Ui~ Uiw M *.#  ##.##  #|..###......*#:>.**#>)**..*,* #.#* ###.#####@########..............)# #######.#######.#########.∩,* #...........## Ui ;5Ui  Uiu M *.#  ##.##  #|..###.....#.*#:>.#*#>)#*..*,* #@#* ###.#####.#########..............)# #######.#######.########Ui} @6.0 (2Ui Uij M** *.#  ##.##  ##|..##.....#.*#:>.#*#)#*..*,* #.## #######.#########..............)####.##Ui @7.0 (3Ui2 Ui  ***,* *,* #.#*,* #.# #.*,* #.# #.*,* #.# #.*,* ##.## #.*,* ##|..## ##.*,* #.....# #.*,* *#:>.#* #.#.*,* #>@#* #.*,* #.## ###.#.#####.## #.#..............)# #.#######.#######.#.#.∩,* #.###.****#Ui5 *.#ß,ß,ß* **,#,⌠,⌠,*There is an escape hatch in the floor here.Ui Ui 28.0 (4 _Ui Ui"! _You see here the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5}.Ui:Ui;+9.0 (1Ui#CUiE _e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5}Uio`>...Ui.#* #.# *,* #>.## #. *,* #.## ### #.#####.######### # #..............)# #Uik#######.#######.######## #.∩,* #.........###.****########## *.#ß,ß,ß*Uiw<60UiZUiK`  You pick up a book of Burglary and begin reading...Ui+1.0 (2UidUiwP _You add the spells Swiftness and Passwall to your library.Ui;A.Ui/UiC8tM******,,*** #.#  ##.##  #|..###.@...#.##.>.###>.##..*,* #.######## Ui@@2.0 (1UiEUi` M ,,,,*,******,,*** #.#  ##.##  ##@..###......##.>.###*,* #>.###..#.UioUiJ+3.0 (2UiUi"s _You see here a staff of cold.Ui3:(..Ui;Ui?Uim*,* *****>* *,**,* #..,,,* *,**,*** #.#****#.**,,,* #.# #.****,* #.# #.#*,* #.# #.Ui*,* #.# #.*,* #.# #.*,* ##@## .*,* ##|..## #*,* #.....# #...*,* ##.>#.#*,* #>#...*,* #.## ###.Uib#.#####.######### #.#..............)# #.#######.#######.########UiUi14.0 (1 _UiUiM*********,*** ##*##**> .,,,*,******,,***# #@#  ##.##  ##|..###*,* #.....##.....Ui @5.0 (2Ui%UixM,,,,,,,,,,,* #.,,*********,*** ##*##**> .,,,*,******,,***# #.#  ##.##  *,* ##|..####.......##.>.## #.Ui-@6.0 (3UiƖUiM***,,,,,*,*####.####,,,,,,,,,,,* #.,,*********,*** ##*##**> .,,,*,******,,***# #.# *,* ##.###..#.>.##.##Ui@7.0 (4Ui UiRlKM *,*****,,......)<***,,,,,*,*####.####,,,,,,,,,,,* #.,,*********,*** ##*##**> .,,,*,******,,***#*,* #.##..#>.##Ui't@8.0 (5UizUiUiM*** ***#####.#. *,*****,,......)<***,,,,,*,*####.####,,,,,,,,,,,* #.,,*********,*** ##*###*> .,,,*,Ui******,,***#*,* #.##...>.UiUiN*9.0 (6UiUiW8M,,,****** ***#####.#. *,*****,,......)<***,,,,,*,*####.####,,,,,,,,,,,* #.,,*********,*** ##*####># ....#*,******,,***#UiW*,* #.##.....Ui`Uia,70.0 (7UiIgUii; _Found a stone staircase leading down.Uifk......|UirgUiKmUidM***,,,,,,,,..,,,****** ***#####.#. *,*****,,......)<***,,,,,*,*####.####,,,,,,,,,,,* #.,,*********,*** ##*Ui####> ....#*,**.#####,,Uiq****,* #.##.#Ui*..UiUi+*1.0 (1UiIUiA s*,**** *,* *,..##.#.# *,,,,* *,* *,*#####.#.# ****,* *,* *,* ***#####.#.# *,* *,* *,*****,,......)<# *,* *,***,,,,,*,*####.#### *,* *,* #.,,,* *,* *Ui7B ,*** ##**,* *,* #####># *,* *,* #.@...# *,* *,*** #.##### #.* *,,,* #.# #.* UiB n***,* #.# #.#*,* #.# #.*,* #.# UiB #..#*,* #.# #..#UiB *,* ##.## Ui)C #..#*,* ##|..## UiZC J##..†Ui[K UiK #2.0 (2Ui!Q Uiߴ s*,**** *,* *,..##.#.#  *,,,,* *,* *,*#####.#.#  ****,* *,* *,* ***#####.#.# *,* *,* *,*****,,......)<# *,* *,***,,,,,*,*####.#### *,* *,* #.,,,* *,* *Uiu +,#** ##**,* *,* #####># *,* *,* #..@..# *,* *,*** #.##### #.* *,,,* #.# #.* ***,* #.# Ui #.##**,* #.# #...,*,* #.# Uiȵ g#..#**,* #.# Ui g#..#*,* ##.## Ui #..#.UiF *,* ##|..## ##..†#Uiն Uij Uiɾ *3.0 (3Ui Ui6) *,**** *,* *,..##.#.# *,,,,* *,* *,*#####.#.# ****,* *,* *,* **######.#.# *,* *,* *,***##........)<# *,* *,***,,,,.#.*####.#### *,* *,.?,* #.,,,* *,* *.#** ##**,* *,* #####># *,* *,* #...@.# *,* *,*** #.##### #.* #*,,,* #.# #.* #***,* #.# #.##*#*,* #.# #...,.*,* i) 0m#.# #..#*#*,* #.# #..#*,* ##.## #..#.#*,* ##|..## ##..†#.Ui2 @4.0 (4Ui8 Ui ,**** *,* *,..##.#.# ,,,,* *,* *,*#####.#.# ,* *,* *,* **######.#.# *,* *,* *,*####........)<# *,* *,***,,,..#.*####.#### *,* *,..?,* #.,,,* *,* *#.#** ##**,* *,* #####># *,* *,* #....@# *,* Ui *,*** #.##### #.* #*,,,* #.# #.* #.***,* #.# #.##*#.*,* #.# #...,.*,* #.# #..#*#.*,* #.# #..###.Uil *,* ##.## #..#.#.*,* ##|..## ##..†#.Ui @5.0 (5Ui* Ui M *********# ,***,,,,,,,,.. ,,,****** ** **######.#. *,#####........)<***,,...#.*####.####,,,,,,,..?,* #.,,********#.#** ##*##### ....UiI *,* *** #.######*,,,* #.##.* #.Uiu @6.0 (6Uiw% Ui N M ##### *********# ,***,,,,,,,,.. ,,,******# **#,* **######.#. #.#####........)<###.....#.#####.####,........?.# #.,,********#@#** ##*#####> #.....*,* *,*** #.######.* ##Ui CThere is a stone staircase leading down here.Uip Ui )7.0 (7 Ui' _Ui Ui M*######...#........ ##### *********# ,***,,,,,,,,.. ,,,*,*******## **,* **######.#.* #.#####........)<###.....#.#####.####,.......@?.# #.,,**#######.### ##*####>*,*#.....#*,*#Ui5 Ui *8.0 (8Ui Ui.k * *,* *######...#. * *,* ##.##.#.# * *,* *#.##.#.# # 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Uio  ##########***..........*,,,,* #.# #.############### Ui @5.0 (7Ui UiLW +M********≈* ###* *,* ##** #.##.##,..# *,****#.# *,,,****,* #.####........<...*######...  ##########*,**** #.# #...........###..Uic] Ui] *6.0 (8Uihb Ui\d Uih Uij T _Key pressed, stopping explore.Ui_} ........Ui lM≈≈≈≈≈≈.........********≈* ###* *,* ##** #.##.##,..# *,****#.# *,,,****,* #.####........<....# *######... *,* #.# ###########.###.#UiF Ui 17.0 (1 _Ui Ui E =M**,*≈**,*****≈* ####.##.##≈≈≈≈≈≈.........********≈* ###* *,* ##** #.##.##,..# *,****#.# *,,,****,* #.####........<....# *######...*,* #.###.##Ui{E +#.#UiL @8.0 (2UiQ Ui M,*,*,+,,,,,,*,* **,*≈**,*****≈* ####.##.##≈≈≈≈≈≈.........********#≈* ####.* *,* .##** #.##.##,..# *,****#.# *,,,****,* #.####........<...*,* #.# *######...##.#Ui @9.0 (3Ui Ui*# M*,*,,+,****..,*,*,+,,,,,,*,* **,*≈**,*****≈* ####.##.##≈≈≈≈≈≈**.........********#,* *≈* ####.* *,* #.##** #.##.###[..# *,****#@# *,,,****,* #.####..*,* #.# *......<...#.#UiH) Ui) ,50.0 (4UiM/ Ui1 - _Found a leather armour.Ui?;6....Ui;UiDAUiM*≈*** *,,###*,*,,+,****..,*,*,+,,,,,,*,* **,*≈**,*****≈* ####.##.##≈≈≈≈≈≈**.........********#,* *≈* ###.* *,* .##** #.##.###[.@# *,**###.# *,,,****,* #.*,* #.# *.####.....#.#1.0 (1Ui *≈*,**≈*** *,,,* #. *≈*,*,,+.#***,*,* #.## *≈,*,*,+..,,,,*,* #.##. *≈**,*≈*#.*****≈* ####.##. *≈≈≈≈≈≈*#.* *≈* # UiJm*#.* *≈* ####.##. *,* #.* *,* #.##. *,* #.### *,**** #.##. *,* #[@.# *,**,* # *,* ###.# *,,,,* #Ui| *,* #.# ****,* # *,* #.# *.#### *,* #.# *......<Uir *,* #.# *######... *,* #.# ##. *,* #.# #. *,**** #.# #.UinUi*2.0 (2Ui<"Ui@D  *≈*,**≈*** *,,,* #.   *≈*,*,,+.##**,*,* #.##   *≈,*,*,+..=,,,*,* #.##.   *≈**,*≈*#.#****≈* ####.##.   *≈≈≈≈≈≈*#.# *≈* #   *#.# *≈* ####.##.   *,* #.# *,* #.##.   *,* #.### *,**** #.##.   *,* #@..# *,**,* #   *,* ###.# *,,,,* #   *,* #.# ****,* #   *,* #.# *.####   *,*iDm #.# *......<   *,* #.# *######   *,* #.# ##.   *,* #.# #.   *,**** #.# #.UiMUiFN+3.0 (3UiwSUiYB _Found a steel ring.Ui1[W _You see here a +0 leather armour.Ui(gE...UikUiM≈≈≈≈≈* ****.,,*≈*#* *,,#*,*,,+.##**,*,*,+..=,,,*,* **,*≈*#.#****≈* ####.##≈≈≈≈≈≈......********≈* ### *,* ### *,**** #.##[..# *,**###.# *,,,  *,* #.# ****,* #....#UiHUi14.0 (1 _UiUiS:_M******* ###*#≈≈≈≈≈* ****.,,*≈*#* *,,#*,*,,+.##**,*,*,+..=,,,*,* **,*≈*#.#****≈* ####.##≈≈≈≈≈≈......********≈* ### *,* .### *,**** #.##[..# *,**  *,* ###.# *,,,,* #....UiLV5.0 (2Ui>M  ******* ###*#≈≈≈≈≈* ****.,,*≈##* *,,#*,*,,+.##**,*,*,+..=,,,*,* **,*≈*#.#****≈* ####.##≈≈≈≈≈≈......********≈* ### *,* .##** #.##  Uio*,* #[..# *,**,* #......# #Uio@6.0 (3UixUiM  ******* ###*#≈≈≈≈≈* ****.,,*≈##* *,,#*,*,,+.###*,*,*,+..=,,,*,* **,*≈*#.#****≈* ####.##≈≈≈≈≈≈......********≈* ### *,*  *,* #.### *,**** #.##.Ui@7.0 (4Ui$UiM  ******* ###*#≈≈≈≈≈* ****.,,*≈##* *,,#*,*,,+.####.#,*,*,+..=...#,* **,*≈*#@#****≈* ####.##≈≈≈≈≈≈......********≈* ###  *,* #.# *,* #.##.Ui*Ui*8.0 (5Ui UiM  ******* ###*#≈≈≈≈≈* ****.,,*≈##* *,,#*,*,,+.####,*,*,+.@=...#,* **,*≈##.#####≈* ####.##≈≈≈≈≈≈...... Ui# ********#.# *≈* ####.##.Ui)@9.0 (6UiUiyd      * ###*   *≈≈≈≈≈≈* ***** #..   *≈*,**≈### *,,,* #.   *≈*,*,,+.####.#,* #.##  Ui-z  *≈,*,*,+@.=...#,* #.##   *≈**,*≈##.#####≈* ####.##   *≈≈≈≈≈≈*#.# *≈* #   Uiz*#.# *≈* ####.##   *,* #.# *,* #.##   *,* #.### *,**** #.##  Uiz *,* #[..# *,**,* #  Uizh *,* ###.# *,,,,* #   *,* #.# ****,* #UiUi4+60.0 (7Uiʍ4Ui j _Key pressed, stopping explore.Ui k......[UiUiUi&###♣♣♣..'♣.'♣##1.0 (1Ui|;   Ui }    ***####* ###  *≈≈≈≈≈≈* ***** #..Ui*}  *≈*,♣♣≈### *,,,* #.UiD}  *≈*,♣..'.####.#,* #.Uil}  *≈,*,♣.@..=...#,* #.Ui}N  *≈**,♣≈##.#####≈* ####.  *≈≈≈≈≈≈*#.# *≈* #Ui}  ***####*#.# *≈* ####. Ui} *,* #.# *,* #. Ui} *,* #.### *,**** #. Uix~" *,* #[..# *,**,* #  *,* ###.# *,,,,* #  *,* #.# ****,* # _You open the large door.Uii@2.0 (2UiUi          ***##### ##  *≈≈≈≈≈≈# ***** #.  *≈*,♣♣≈### *,,,* #.  *≈*,♣.@'.####.#,* #.Ui  *≈,♣F♣.'..=...#,* #.  *≈*♣,♣≈##.#####≈* ####  *≈≈≈≈≈≈##.# *≈* #.... Uik***######.# *≈* ####.  *,* #.# *,* #. F   bullfrog (asleep)  *,* #.### *,**** #.Ui  *,* #[..# *,**,* #. UiK  *,* ###.# *,,,,* #.There is a large open door here.Uih  You encounter a bullfrog.UiSUi{23.0 (3 _UiUiUi$  ***#####  # *****  *≈*,♣♣≈### *,,,*  *≈*,♣.@'.#  *≈,♣F♣.'..=...#,*  *≈*♣,♣≈##.#####≈*  ##.# *≈*  ***######.# *≈* Ui%  *,* #.# *,*  *,* #.###   *,* #[..#   *,* ###.#  Ui  ***#####  # *****  *≈*,♣♣≈### *,,,*  *≈*,♣.@'.#  *≈,♣F♣.'..=...#,* Ui1 > *≈*♣,♣≈##.#####≈*  ##.# *≈*  ***######.# *≈*  *,* #.# *,*  *,* #.###   *,* #[..#   *,* ###.# Ui_  Ui 4Ui) Uid  Ui Q_A bullfrog is nearby!Ui  )F  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog gives a loud, deep croak!Ui;c  The bullfrog is moderately wounded.You shoot a sling bullet. The sling bullet hits the bullfrog.  The sling bullet burns the bullfrog.Ui F.The bullfrog is severely wounded.UiF q hYou hear a bark!Ui h   houndYou encounter a hound.Ui |57--====4.1 (1.1UiB +Rev Ui Ui , _The bullfrog hits you.Ui)g )You shoot a sling bullet.Ui  The sling bullet closely misses the bullfrog.You shoot a sling bullet.Ui8 FThe sling bullet barely misses the bullfrog.Ui93----===-5.2Rev+ Ui"?Ui@, _The bullfrog hits you.Ui g )You shoot a sling bullet.Ui.The sling bullet barely misses the bullfrog. _The bullfrog hits you.closely misses the bullfrog.  You shoot a sling bullet. The sling bullet hits the bullfrog.  The sling bullet burns the bullfrog.Ui] FThe bullfrog is severely wounded.Ui@q44------6.4 (1.2UiUiC _The bullfrog hits you! The bullfrog hits you.Uig )You shoot a sling bullet.UiR  The sling bullet barely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog.  The sling bullet burns the bullfrog.Ui'~ FThe bullfrog is almost dead.Ui38------7.7 (1.3Rev* UirUi/ _The bullfrog hits you. x2UiqQ g )You shoot a sling bullet.Ui,  The sling bullet closely misses the bullfrog.You shoot a sling bullet.Uib FThe sling bullet closely misses the bullfrog.Uic ,8.8 (1.1Uij UiHl X _The bullfrog barely misses you. x2Uie beefyandbeef the Shooter  Coglin  Health: 38/61 ==============----------  Magic: 8/8========================  AC: 3Str: 12  ***####### EV: 13Int: 9  Uih*≈≈≈≈≈≈# ***** #. SH: 0Dex: 19  *≈*,♣♣≈### *,,,* #. XL:  8 Next: 19% Place: Dungeon:5  *≈*,♣F@'.####.#,* #. Noise: ===------  Time: 4668.8 (0.0)  Ui5|*≈,♣h♣.'..=...#,* #. a) +2 sling (flame)  c) +0 sling {Raimund  Ui*≈*♣,♣≈##.#####≈* ####. Fire: a) +2 sling (flame) {Francisca}  *≈≈≈≈≈≈##.# *≈* #.... Rev*  ***######.# *≈* ####.  *,* #.# *,* #. F   bullfrog  *,* #.### *,**** #. h   hound Ui  *,* #[..# *,**,* #.  UiO*,* ###.# *,,,,* #.The sling bullet closely misses the bullfrog. Uir_The bullfrog barely misses you. x2  Fire: a) +2 sling (flame) {Francisca}UiвPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineUipAim: a bullfrog (almost dead, 59% to hit)Ui%V ♣FUihn♣hAim: a hound (56% to hit)Ui&f  beefyandbeef the Shooter  Coglin  Health: 38/61 ==============----------  Magic: 8/8========================  AC: 3Str: 12  ***####### EV: 13Int: 9  *≈≈≈≈≈≈# ***** #. SH: 0Dex: 19  *≈*,♣♣≈### *,,,* #. XL:  8 Next: 19% Place: Dungeon:5  Ui*g *≈*,♣†@'.####.#,* #. Noise: ===------  Time: 4668.8 (0.0)  *≈,♣h♣.'..=...#,* #. a) +2 sling (flame)  c) +0 sling {Raimund  *≈*♣,♣≈##.#####≈* ####. Fire: a) +2 sling (flame) {Francisca}  *≈≈≈≈≈≈##.# *≈* #.... Rev*  ***######.# *≈* ####.  *,* #.# *,* #. F   bullfrog  *,* #.### *,**** #. h   hound  *,* #[..# *,**,* #.  Ui>h L*,* ###.# *,,,,* #.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (56% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!Uim h   houndUi j) Shift-Dir - straight line  Aim: a hound (56% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!hound!  The sling bullet burns the hound.Uiw h.The hound is severely wounded.Ui~ Uis r9=279.9 (1.1 _Ui< Ui' h _Your Stealth skill increases to level 4!Ui| beefyandbeef the Shooter  Coglin  Health: 39/61 ===============---------  Magic: 8/8========================  AC: 3Str: 12  ***####### EV: 13Int: 9  *≈≈≈≈≈≈# ***** #. SH: 0Dex: 19  *≈*,♣♣≈### *,,,* #. XL:  8 Next: 27% Place: Dungeon:5  *≈*,♣h@'.####.#,* #. Noise: ===------  Time: 4669.9 (0.0)  *≈,♣.♣.'..=...#,* #. a) +2 sling (flame)  c) +0 sling {Raimund  *≈*♣i$}@0m,♣≈##.#####≈* ####. Fire: a) +2 sling (flame) {Francisca}  *≈≈≈≈≈≈##.# *≈* #.... Rev*  ***######.# *≈* ####.  *,* #.# *,* #. h   hound  *,* #.### *,**** #.  *,* #[..# *,**,* #.  *,* ###.# *,,,,* #. _The hound is severely wounded. _Your Stealth skill increases to level 4!Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 56% to hit)Ui beefyandbeef the Shooter  Coglin  Health: 39/61 ===============---------  Magic: 8/8========================  AC: 3Str: 12  ***####### EV: 13Int: 9  *≈≈≈≈≈≈# ***** #. SH: 0Dex: 19  *≈*,♣♣≈### *,,,* #. XL:  8 Next: 27% Place: Dungeon:5 Ui *≈*,♣†@'.####.#,* #. Noise: ===------  Time: 4669.9 (0.0)  *≈,♣.♣.'..=...#,* #. a) +2 sling (flame)  c) +0 sling {Raimund  *≈*♣,♣≈##.#####≈* ####. Fire: a) +2 sling (flame) {Francisca}  *≈≈≈≈≈≈##.# *≈* #.... Rev*  ***######.# *≈* ####.  *,* #.# *,* #. h   hound  *,* #.### *,**** #.  *,* #[..# *,**,* #.  *,* ###.# *,,,,* Uis[34m#.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound!  You kill the hound!UiRUi*)Ui%M†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound!  You kill the hound!  You shoot a sling bullet.3071.1 (1.2 _UiUi'Uiu:  beefyandbeef the Shooter  Coglin  Health: 39/61 ===============---------  Magic: 8/8========================  AC: 3Str: 12  ***####### EV: 13Int: 9  *≈≈≈≈≈≈# ***** #. SH: 0Dex: 19  *≈*,♣♣≈### *,,,* #. XL:  8 Next: 30% Place: Dungeon:5  *≈*,♣†@'.####.#,* #. Noise: ===------  Time: 4671.1 (0.0)  *≈,♣.♣.'..=...#,* #. a) +2 sling (flame)  c) +0 sling {Raimund  *≈*♣,♣iT; 34m≈##.#####≈* ####. Fire: a) +2 sling (flame) {Francisca}  *≈≈≈≈≈≈##.# *≈* #.... Rev*  ***######.# *≈* ####.  *,* #.# *,* #.   *,* #.### *,**** #.   *,* #[..# *,**,* #.   *,* ###.# *,,,,* #. You shoot a sling bullet. The sling bullet hits the hound!  You kill the hound! _You shoot a sling bullet.  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineUi beefyandbeef the Shooter  Coglin  Health: 39/61 ===============---------  Magic: 8/8========================  AC: 3Str: 12  ***####### EV: 13Int: 9  Ui*≈≈≈≈≈≈# ***** #. SH: 0Dex: 19  *≈*,♣♣≈### *,,,* #. XL:  8 Next: 30% Place: Dungeon:5  *≈*,♣†@'.####.#,* #. Noise: ===------  Time: 4671.1 (0.0)  *≈,♣.♣.'..=...#,* #. a) +2 sling (flame)  c) +0 sling {Raimund UiL7 *≈*♣,♣≈##.#####≈* ####. Fire: a) +2 sling (flame) {Francisca}  Ui*≈≈≈≈≈≈##.# *≈* #.... Rev*  ***######.# *≈* ####.  *,* #.# *,* #.   *,* #.### *,**** #.   Ui7*,* #[..# *,**,* #.   *,* ###.# *,,,,* #.UiQ You kill the hound! Ui?m_You shoot a sling bullet.  Fire: a) +2 sling (flame) {Francisca}UiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.UiUi Ui . _UiC'.UiUiYUi;---2.1 (1 _UiUiUiF---3.1 (2UicUi8~404.1 (3Rev+ UiUi Uid@5.1 (4Ui3Ui_@6.1 (5Ui"Uik'Ui'`1=7.1 (6Uir-Ui-3Ui3*8.1 (7Ui8Ui>o9.1 (8Rev UiDUiKUi%LY2=80.1 (9UiDQUiXD1.1 (10.0)UiJ]UicL2.1 (11UihUi)nUin+3.1 (12Ui(sUi|yUi$zG34.1 (13UiW5.1 (14UiUi A6.1 (15UiUi<44Ui,6=7.1 (16UiWUiUi+8.1 (17UiŮUi&A9.1 (18UiUiWUif5=90.1 (19UiiUifUi+1.1 (20UiUiUiQ+2.1 (21UiUi.A3.1 (22Ui)UiUiY6=4.1 (23Ui7Ui!Ui!+5.1 (24Ui(Ui0Ui1+6.1 (25Ui<8Ui?y7=7.1 (26UiGUiRA8.1 (27UiYUiqaA9.1 (28UigUianUin58700.1 (29UiuUi*|A1.1 (30UiՂUiUi1$2.1 (31UiUiA3.1 (32UixUixUiY9=4.1 (33UiUiA5.1 (34UigUigA6.1 (35UiUiSUi]50=7.1 (36UiUiA8.1 (37Ui$UiUio+9.1 (38UiUiUi@Z1=10.1 (39UiUiA1.1 (40Ui12.1 (413.1 (422=4.1 (435.1 (44Ui;Ui{6.1 (4537.1 (468.1 (479.1 (484=20.1 (49Ui)UiA1.1 (50Ui%UiA2.1 (51UiUiW3.1 (52Ui=Ui\5=4.1 (53UiUiA5.1 (54UiUi5Ui+6.1 (55UiUiLUiY6=7.1 (56UiUiUi$+8.1 (57UiT Ui A9.1 (58UiK Ui% z7=30.1 (59Ui! 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Things that are here:  a +0 dagger; a +0 scale mail; the goblin skeleton of Ijyb UiNJ_Key pressed, stopping explore. _Key pressed, stopping explore.  You encounter Grinder.Ui0/  --more--UivUiwUiQ 1.1 (1 _UiUi" )))))5)You shoot a sling bullet. The sling bullet hits Grinder.  The sling bullet burns Grinder.  Grinder shouts!Ui1j )Grinder is lightly wounded.UiTv ......5You shoot a sling bullet. The sling bullet barely misses Grinder.Ui*|g  Grinder gestures at you.Ui7  You easily resist.Uig  Grinder gestures at you.UiUiQb===2.2 (1.1Rev Ui1Uif( _You easily resist.Ui0 ))))) )You shoot a sling bullet. The sling bullet hits Grinder.Uiv )Grinder is moderately wounded.Ui485.UiX?.....UiI^3.3Rev+ UiTUiW _You shoot a sling bullet. The sling bullet barely misses Grinder.Ui ))))))You shoot a sling bullet.Ui6  The sling bullet closely misses Grinder.  You shoot a sling bullet. The sling bullet hits Grinder.  The sling bullet burns Grinder.Ui 85.Uiy 7....Uiܚ ,4.5 (1.2Ui Ui{ [ _Grinder is heavily wounded.Vip ))))You shoot a sling bullet. The sling bullet hits Grinder.ViF  Grinder is heavily wounded.You shoot a sling bullet. The sling bullet hits Grinder.  The sling bullet burns Grinder.Vi& ....  Grinder is severely wounded.Viʋ8*Vi ag  Grinder gestures at you.Vi#8@Vi59-5.7Rev* ViViy4 _Pain shoots through your body!ViZ ))))You shoot a sling bullet. The sling bullet hits Grinder.Vi1.  Grinder gestures at you. _Pain shoots through your body!  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is severely wounded.  You shoot a sling bullet. The sling bullet hits Grinder!  The sling bullet burnVizSVit7....Vi{ 61/62-546.8 (1.1 _You kill Grinder!ViVii _Your Fighting skill increases to level 5!ViJ.ViViVi1Vi[<---70 _VicVi\---8.8 (2ViViVi,a9.8 (3Rev+ ViViViY2=70.8 (4ViViF: .....##..........#.# #..........#....##.#####..)................#.#.###.####### #.# #.#####.## .......... .#...########.# ....*........# #####..##..# ##.#Vi;Rev+ .# .##.# *,* ##..##.### ViOV1.8 (5Vi  #..........#....##.#####..)................#.#.###.####### #.# #.#####.## .......... .#...########.# ....#........# #####..##..# ##).#########.# *.....<.Rev+  .##.# *.# ##..##.### ViܹVii*2.8 (6ViVi" = .#....##.#####.# #.# ....#..)..........# #.# ....#...#.#.###.#######.# #.# ....#...#.#.# #.# #.#####.##.#.# #.# #.....#.# #...#####.#.# #.# #.###.#.# #.#.# #.#.# #.# #.###.#.## #.#.# #.## #.## #.#.# #.@# #####..#.### #...# ##.# #####..#.# ).#.# #.# ###.....<.####.# #.# ##.....#.# ######......# #.# ##..##.#.# Vi# # ######.# #.# ##..##.#.# # #.# #.# ##..##.#. # #.# #.# ##..##.# # #.# *,* ##..##.#Vii* Vi* Y3.8 (7Rev Vi/ Vi>  #..)................#.#.###.####### #.# #.#####.###..... #...########.# . ...##........####..##..# ## ).#########.# .....<.. ............#.##Rev  ##.# #.# ##..##.#### Vi Vi \=4.8 (8Vi Vi< D .#.#.###.####### #.# #.#####.###..... #...########.# . ...##.......#..####..##..# ## ).#########.# .....<.. .......Vi A.....#.## ######.....##Rev #.# ##.# *,* *,,**,*Vi @5.8 (9Vi Vil  #.# #.#####.###..... #...########.# . ...#.##.......#..####..##..# ## ).#########.# .....<.. ............#.## ######.....## # ###### ..### *,,**,*,,Vitt D6.8 (10.0)Vi&y Vi N ..... #...########.# #. ...#.##........####..##..# ## ).#########.# .....<.. ............#.## ######.....## # ###### ..### ##.# #.# *,,,,,******### ViI L7.8 (11Vi ViL e #...########.# #. ...##........####..##..# ## ).#########.# .....<.. ............#.## ######.....## # ###### ..###VifM #.# ##.# *,,,,,,,,,,,**##ß# ViT A8.8 (12Vi=Z Vi  #.# . ...##........####..##..# ## ).#########.# .....<.. ............#.## ######.....## # ###### ..####.. ##.# *********,,,,,#... 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VitN.###.# #<##..#**,*,*### ViLTA5.8 (19ViUYViB{  ###### ..### *,,**,* ,,#########..!....,,,**##ß########,,,,,#...########.## ***,* .#.#.# #.##..########****,,*,*Vi]A6.8 (20ViyVi " ######.# #.# ##..##.#.# #.# #.# ##..##.#. #.# #.# ##..##.####. Vi>"&#.# #.# ##..##.# #.# #.# ##..##.# Vi["#.# #.# *,,**,*  Vio"#.# #.# *,,,,,*  Vi"K#.# #.#Vi"K.,,,,*###  Vi"#.# #.@.!.**##ß#Vi"S #.# #Vi"z.,,,,#...#  #.## Vi#~***,*,#...#  #.# *,*,#.Vi9#g.######..# *,*,#...###..# Vi#*,*,#...# ###.###.##..# *,*,##ß# Vi)Vi#*+7.8 (21Vi/Vi#Qb######.# #.# ##..##.#.##.# #.# ##..##.#....##.# #.# ##..##.####.##.# #.# ##..##.##.# #.# ##..##.##.# #.# *,,**,* #.# #.# *,,,,,* #.# #.#..,,,*### #.# #..@!.ViyQ?**##ß## #.# #..,,,#...#  #.## ***,*,#...##.# *,*,#.ViQB.######..# *,*,#...# ViQ(ViQViUXA8.8 (22ViY^Viڽa######.# #.# ##..##.#.####.#.# #.# ##..##.#....#.#.# #.# ##..##.####.#.#.# #.# ##..##.##.# #.# ##..##.##.# #.# *,,**,* ##.# #.# *,,,,,* ##.# #.#...,,*### ##.# #...@.**##ß## ##.# #...,,#...# # #.## ***,*,#...# #.# *,*,#.....∩.######..# *,*,#...###..# *,*,#...# #Vi]  #.###.##..# *,*,##ß## #  #.# #<##..# **,*,*### #  #.# #.##..#****,,*,* # ViA9.8 (23ViLViB90.8 (24ViViR/  ######.# #.# ##..##.#.####.##.# #.# ##..##.#....#.#.# #.# ##..##.####.#.#Vi/}#.# #.# ##..##.#.#.# #.# ##..##.#.#.# #.# *,,**,* #.Vi/#.# #.# *,,,.,* #.#.# #.#....,*### #.#.# #.Vi0t#*##ß## #.#.# #Vi0...B,#...# #..## ***,#,#...###. Vi=0g.# *,*,#.....∩. ViX0j.######..# *,*,#...###.##..# Vi0*,*,#...# #. B   bombardier beetle (asleep) .###.##..# Vi0*,*,##ß## #. .# #<##..# **,*,*### #. Vi0.# #.##..########****,,*,* #. _k - 2 bubbling yellow potions (gained 1)Vi7q  You encounter a bombardier beetle.Vi;Vi<31.8 (25 _Vi?Vi@ViHc  #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#   #.# #.# *,,,.,* VicT #.# #.#######....,*###  #.# #....@......#Vic,  #.# #########... Vicc ***,# ∩   Vid>   #<##..#  Vi^d+  Vi ?  #.#  #.# #.#  #.# #.#  Vi* #.# #.#  #.# #.#  ViL v#.# #.#   Vim #.# #.# *,,,.,*  Vi #.# #.#######....,*###  #.# #....@......#Vi #  Vi #.# #########...  ***,# Vi :∩   Vi   ViI l #<##..#    Vi Vi Vi Vi h _A bombardier beetle is nearby!ViiK  ))))))BYou shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The sling bullet burns the bombardier beetle.Vi?  The bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ViZ [......BViZ f===2.9 (1.1)Rev Vi?_ Vi` i _The bombardier beetle is heavily wounded.Vi ))))))You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.Vi_ )The bombardier beetle is heavily wounded.You shoot a sling bullet.Vi 8B.ViLU.......4.1 (1.2ViVil _The sling bullet closely misses the bombardier beetle.Vi'il ))))))You shoot a sling bullet.Viw _The sling bullet closely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.  The sling bullet hits the bombardier beetle.  The sling bullet burns the bombardier beetle.Vis3B.Vizy$....Vi,zc5.2 (1.1Rev+ ViUVi$j _The bombardier beetle is severely wounded.ViOl ))))))You shoot a sling bullet.Vi?3† _The bombardier beetle is severely wounded.You shoot a sling bullet.Vi6T)ViƺN....†.Vis86.4 (1.2Rev* ViViY Vi~G_You kill the bombardier beetle!Vi. Vi Vin Vi H _No target in view!Vij% c............Vi% Vi* Vi  Vi x######.# #.# ##..##.#.####.#ViД `#.# #.# ##..##.#....#.Vi b#.# #.# ##..##.####.#.#.ViX Y#.# #.# ##..##.#Viƕ .Vil Y#.# #.# ##..##.#Vi .Vi #.# #.# *,,**.* #.Via #.# #.# *,,...* #.Vi M#.# #.#Vi S.....*### #.ViN #.# #.....@...†.#*##ß## #.Vi .#.# #ViƘ T.....#...# #.Vi ".## Vi? _***.#.#...###.Viq # Vi >*,*,#.....∩. Vi (######..# Vi *,*,#...###.Vi $##..# Vi. <*,*,#...# #. Vi^ (###.##..# Vi =*,*,##ß## #. ViΛ \# #<##..# Vi =**,*,*### #. ViM .# #.##..#Vi 7****,,*,* #.Vi Vi Viĩ Vi! ---Vi 7ViӪ 0ViG Rev+ Vi _Vi ViVir.# #.# ##..##.#.####.#Vic#.# #.# ##..##.#....#...#ViIb#.# #.# ##..##.####.#.#.ViY#.# #.# ##..##.#Vi .ViGc#.# #.# ##..##.#Vi.Vi#.# #.# *,,##.# #.Vi #.# #.# *,....# #.ViI M#.# #.#Vi ].....#### #.Vi #.# #......@..†.#*##ß## #.Vi!.#.# #Vig!x.....#...# #.Vi!".## Vi!**#.#.#...###.Vi" # Vi"S*,#,#.....∩.Vi""..# Vi,#*,*,#...###.Vi`#$##..# Vi#=*,*,#...# #.Vi#%.##..# Vi $=*,*,##ß## #. ViA$[ #<##..# Vi|$=**,*,*### #. Vi$- #.##..#Vi+%7****,,*,* #.ViY%Vi-ViZ.Vi.---Vi.#8.4 (2Vi+5Vi.# #.# ##..##.#.####.### #.# #.# ##..##.#....#...##.# #.# ##..##.####.#.#..##.# #.# ##..##.#...##.# #.# ##..##.#######...##.# #.# *..##.# #...##.# #.# *.....# #...##.# #.#.....#### #...##.# #.......@.†.#*##ß## #...##.# #.....#...# #...#.## *##.#.#...###...## *,#,#.....∩...#..# *,*,#...###...###..#[4Vi0m *,*,#...# #...# #.##..# *,*,##ß## #...# #<##..# **,*,*### #...# #.##..#****,,*,* #...#ViVib*9.4 (3ViaVi k.# #.# ##..##.#.####.### #.# #.# ##..##.#....#...## #.# #.# ##..##.####.#.#..# #.# #.# ##..##.#...# #.# #.# ##..##.#######...# #.# #.# #..##.# #...# Vi d#.# #.# #.....# #...# #.# #.#.....#### #...# #.# #........@†.#*##ß## #...# #.# #.....#...# #...# .## ###.#.#...###...# # *.#,#.....∩...# ..# *,###..# Vis*,*,#...# #...# .##..# *,*,##ß## #...# <##..# **,*,*### #...# .##..#****,,*,* #...#Vi9Vi,900.4 (4VivVin8M... ######.### ....#...#.#.####..##.#########  #######@....#### .........†.####ß#  #.# #########.... ###.####.#.#...### .....#*.#,#.....∩...#.#Vi?o1.4 (5Rev ViCVi ##.# #.# ##..##.#.####.#  #.# #.# ##..##.#....#...#.# #.# ##..##.####.#.#..#  #.# #.# ##..##.#######...#  #.# #.# ##..##.#...#  #.# #.# #..##.# #...#  #.# #.# #.....# #...#  #.# #.#######.....#### #...#  ViS#.# #.........@.####ß## #...#  #.# #########.....#...# #...# ##.## ###.#.#...###...# ....#  *.#,#.....∩...# ##..# *.#,#...###...#..# *.#,#...# #...# h   black bear (asleep) ##..# *.#,##ß# ##..# **h#,*###  ##..########****,,*,* ViEj  You encounter a black bear.Vi[Vi-12.4 (6 _Vi\ViR~ _You see here a bombardier beetle corpse.Vi,  #.#   #.# #.# ##..#  #.# #.# ##..#  #.# #.# ##..##.#  #.# #.# ##..##.#  #.# #.# #..##.# #...#  #.# #.# #.....# #...#  #.# #.#######.....#### #...#  #.# #.........@.# #...#  #.# #########.....#...# #...#  ###.#.#  *.#,#.....∩...#  *.#  *.# #...#  *.# #...#  **h#,*### #...#  #...# Vi v #.#   #.# #.# ##..#  #.# #.# ##..#  #.# #.# ##..##.#  #.# #.# ##..##.#  #.# #.# #..##.# #...#  #.# #.# #.....# #...#  #.# #.#######.....#### #...#  #.# #.........@.# #...# Vi #.# #########.....#...# #...#  ###.#.#  *.#,#.....∩...#  *.# *.# #...#  *.#  **h#,*###  Vi9 Vi ViVi>a _A black bear is nearby!Vi<M ))))Vi6=)h)You shoot a sling bullet. The sling bullet hits the black bear.  The black bear growls angrily.Vi )The black bear is lightly wounded.  You shoot a sling bullet.VitHBh.Vi*M?.....ViMm===3.6 (1.2Rev+ ViQViRe _The sling bullet closely misses the black bear.Vi )))))You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.Vil  The black bear is lightly wounded.  You shoot a sling bullet. The sling bullet hits the black bear.Vi_8h.Vi7....Vi*,4.7 (1.1ViVij Vi*_The black bear is lightly wounded.Vi# )))) You shoot a sling bullet. The sling bullet hits the black bear!Vi  The black bear is moderately wounded.You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.Vi) 8h.Vi/1 0...ViD2 -5.9 (1.2Vio2 >Rev* Vi8 Vi ; e _The black bear is moderately wounded.ViB# H )))Vi#  You shoot a sling bullet. The sling bullet hits the black bear!  The sling bullet burns the black bear.Vi  The black bear is severely wounded.You shoot a sling bullet. The sling bullet hits the black bear.Vi*, 8h.Vi/2 )..Vi3 ,7.0 (1.1Vi9 Vi; ^ _The black bear is almost dead.Vi ))You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.Vit  The black bear is almost dead.You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.Vi8h.Vi4.hh(berserk)  You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.  The black bear is almost dead.  You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.  The black bear is almost dead.Vi),8.2 (1.2Vi&Vi  The sling bullet hits the black bear but does no damage.  The black bear is almost dead.  Vi@bYou shoot a sling bullet.  The sling bullet hits the black bear but does no damage.  ViaZThe black bear is almost dead. _ViAgoes berserk!Vi )You shoot a sling bullet. The sling bullet hits the black bear.Vi}D †The black bear is almost dead.You shoot a sling bullet. The sling bullet hits the black bear.  The sling bullet burns the black bear.ViJ)Vi .Vi= 709.3 (1.1 Vi8@_You kill the black bear!Vi1Vi]k _Your Evocations skill increases to level 4!Vi:IVih=H _No target in view!ViD......Vi\Vi`) .# #.# ##..##.#....#... #.# #.# ##..##.####.#.#..# #.# #.# ##..##.#######...# #.# #.# ##..##.#######...# #.# #.# #..##.# #...# #.# #.# #.....# #...# #.# #.#######.....#### #...# #.# #.........†.####ß## #...# Vib`#.# #########..@..#...# #...# #.## ###†#.#...###...# ...#  #.#,#.....∩...# #..# Vi`#.#,#...###...# ..# #.#,#...# #...#..# #.#,##ß#..# *#.#,*### Via..########****..#,* ..........,,,,*VifVig=---100 _VilVi$6 ###.#.#...#######.# #..##.# ...#######.....####........†.####ß##########.....#...# ###@#.#...## ... #.#,#.....∩ ##...### #.# ..#########**,***,,* #...#Vi>Vi?---1.3 (2VifVi?  .# #.# ##..##.#....#...##  .# #.# ##..##.####.#.#..#  .# #.# ##..##.#...#  .# #.# ##..##.#######...#  .# #.# #..##.# #...#  .# #.# #.....# #...#  .# #.#######.....#### #...#  .# #.........†.####ß## #...#  .# #########...@.#...# #...#  .## ###†#.#...###...#  ..# Vi@ ##.#.#.....∩...#  ..# #.#.#...###...#  ..# #.#.#...# #...#  ..# #.#.##ß## #...#    ..# *#.#.#### #...#    ..########****..#.# #...#  Vi@  ........,,,,#.#,* #...#   You see here a black bear corpse.Vi~H ViH 12.3 (3 _Vi5W Vi  # #.# ##..##.####.#.#..#  # #.# ##..##.#######...#  # #.# ##..##.#...#  # #.# #..##.# #...#  # #.# #.....# #...#  # #.#######.....#### #...#  # #.........†.####ß## #...#  # #########.....#...# #...#  Vi -## ###†#@#...###...#    #.#.#.....∩...#  .# #.#.#...###...#  .# #.#.#...# #...#  .# Vi #.#.##ß## #...#  .# *#.#.#### #...#  .########****..#.# #...#  .......,,,,#.#.# #...#  #########**,***,,* #...#  Vi/ w3.3 (4Rev+ Vid Vi  ###. #..##.# #....######.....####........†.####ß##########.....#... ## ###†#.#...## . #...∩### #ß#..# #**,*,*** #...#   Vi ViK! *4.3 (5Vi% Vim F  #..##.# #....######.....####........†.####ß##########.....#... ## ###†#.#...## . #...∩### #ß#*#.#.#### ###**,**#####  Vi߆ D Vi5 @5.3 (6Vi ViV k   ..########Vi U........†.####ß##########.....#... ## ###†#.#...## . #...∩### #ß#*#.#.#### Vi Rev+ *,*  Vi @6.3 (7Vi{ Vid  ..########........†.####ß##########.....#... ## ###†#.#...## . #...∩### #ß#*#.#.#### #######****..#.# Vi1e Rev+ *,*  Vi=v o7.3 (8Rev Vi| Vi=~ Vi< Vi* T _Key pressed, stopping explore.Vin †..†#....Vi% Vi Vi R ########........†.####ß##########.....#... ## ###†## . #...∩### .##ß#*#.#@#### #######****..#.# ........,,,,#Rev *,* Vi D Vi[ G8.3 (1 _Vi ViMb ........†.####ß##########.....#... ## ###†## . #...∩### .##ß#*#.#.#### #######****..#@# ........,,,,# #########**,***. **,*.## **.#* ### #.*  #Vi0i @9.3 (2Vim ViW r ########.....#... ## ###†## . #...∩### .##ß#*#.#.#### #######****..#.# ........,,,,# #########**,**#. **,#.###  Rev *,*  Vi L20.3 (3Vig Vi9  .## ###†#.#...###...# ..# #.#.#.....∩...# .# #.#.#...###...# .# #.#.#...# #...# .# #.#.##ß## #...# .###.#.#### #...# .########***#..#.# #...# .........,,,,#.#.# #...# #########**,**#@.# #...#  **,#.### #...#  *#.#* #####  #.  #,* [14;13ViD: H *,*  *,*  *,*  *,* Vi!@ Vi@ *1.3 (4Vi}E Vi ..# #.#.#.....∩...# #..# #.#.#...###...# #..# #.#.#...# #...# #..# #.#.##ß## #...# #..###.#.#### #...# #..########***#..#.# #...# #..........,,,,#.#.# #...# #########**,*##..# #...# ### **,#@### #...#  *#.## #####  #.  #.*Vi j #.* #.* #.* #.* *,*Viz @2.3 (5Vi Vic##..# #.#.#...###...# ##..# #.#.#...# #...# ##..# #.#.##ß## #...# ##..##.#.#### #...# ##..##########*#..#.# #...# ##.............,#.#.# #...# ...#########*#.###..# #...# #### *#.#.### #...# #  *#@## ##### # #. # #.# # #.# # #.# #.# #.#Vi  #.#  *,*Vi@@3.3 (6ViViR.....# #.#.#.....∩...##..# #.#.#...###...# .##..# #.#.#...# #...# .##..# #.#.##ß## #...# <##..# ##.#.#### #...# .##..############..#.# #...# .##.............,#.#.# #...# ....#########*#.###..# #...# .####.### #...# .##.####### .# #.# .# #.# .# #.# ##Vi% #.# #.# #.# #.#ViVi݆*4.3 (7ViDVig####.#####†#.#...###...# ......# #.#.#.....∩...# ####..# #.#.#...###...# ..##..# #.#.#...# #...# #.##..# #.#.##ß## #...# #<##..# ##.#.#### #...# #.##..############..#.# #...# #.##..............#.#.# #...# .....#########*#@###..# #...# #.####.### #...# #.##.####### #.# #.# #.# #.# ..# #.# ### #.# #.#  #.#5.3 (8 ViM #.# #########.... ####.####†### ......∩ #### ..#.#... #. #.#.##ß## #<##..# ##.#.################..# #.##............@.#.#.  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Vi s #..ß.∩@ß..........####. ###.⌠.⌠...######### #. #ß.ß.ß.## #. ##..... #. ####### #. ##  Vi @3.3 (6 Viz  Vihj  *,* #.## ###.....# #.#####.# #.###. Vij 8 #.)# #.# # #.#.#.###. #.∩,* #.# ViAk  ###.## *.#ß.ß.ß#  #.#.⌠.⌠.#...[ #..ß.@.ß..........#### ###.⌠.⌠...# # Vik  #ß.ß.ß.## # ##.....# # # #  Vir  ViAs *4.3 (7 Vix  ViM~  Viԅ :Welcome to Loewim's General Store! What would you like to do?  a -  5 gold a +0 clubb -  22 gold a +0 leather armour  c -  63 gold a parchment of Blink  d -  63 gold a parchment of Searing Ray  e -  96 gold a parchment of Vampiric Draining  Vi  f -  44 gold a scroll of fogg -  38 gold a +0 trident You have 380 gold pieces. [Esc] exit ViB M[!] buy|examine items[a-g] mark item for purchase [/] sort (type) Vif [A-G] put item on shopping listVi%u  a -  5 gold a +0 club  c +  63 gold a parchment of Blink After the purchase, you will have 317 gold pieces.[Enter] buy marked itemsVi-X Purchase items for 63 gold? (y/N)Vim-Searing Ray96Vampiric Draining  e -  44 gold a scroll of fog  f -  38 gold a +0 trident fVi\n8FViViVi| *,* #.#####.....# beefyandbeef the Shooter#.#####.##########.###.# Coglin#..............)##.# #.. Health: 62/62 ========================#######.#######.########.###.# Magic: 8/8========================#.∩,* #..............# AC: 3Str: 12###.#################### EV: 13Int: 9*.#ß.ß.ß####### SH: 0Dex: 19#.#.⌠.⌠.#########...[. XL:  8 Next: 70% Place: Dungeon:5#..ß.@.ß..........#### Noise: ---------  Time: 4984.3 (7.0)Vi###.⌠.⌠...######### # a) +2 sling (flame)  c) +0 sling {Raimund#ß.ß.ß.### Fire: a) +2 sling (flame) {Francisca} ##.....########### _Found a plate armour. _You see here a +0 plate armour. _Key pressed, stopping explore. _Found Loewim's General Store.  There is an entrance to Loewim's General Store here.  You pick up a parchment of Blink and begin reading...Vie8You see here a +0 plate armour. _Key pressed, stopping explore. _Found Loewim's General Store.  There is an entrance to Loewim's General Store here.  You pick up a parchment of Blink and begin reading...add the spell Blink to your library.Vi%Vig _Thank you for shopping at Loewim's General Store!ViVi!v  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.3   6.0   0   i - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1  Viо}     c - Throwing   0.0   1.2  -1   j + Evocations4.1   3.0  +3           d - Short Blades   0.0   1.2  -1  VihA    e + Ranged Weapons 5.8   7.1  -1               f - Armour   0.0   1.2  -1      g + Dodging4.7   5.9  -1  Vi    h + Stealth4.4   5.9  -1      Vi            Vi        ViHn    Vi            Vi        Vi    The relative cost of raising each skill is in cyan.  ViThe species aptitude is in white.  [?] HelpViG[=] set a skill target  Viz[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsViG> i + Spellcasting 0.0Vi<oMaces & Flailsp - Conjurations   0.0   1.2  -1  Axes 0   0   q - Hexes   0.0   1.2  -1d - Polearms0.0   1.2  -1   r - Summonings0.0   1.0   0  e - Staves s - Necromancy0.0   1.0   0   f - Unarmed Combat   0.0   1.2t - Forgecraft0.0   0.7  +2  g - Throwing0.0   1.2  -1   u - Translocations   0.0   1.0   0         v - AlchemyVi0.0   0.8  +1   h - Short Blades   0.0   1.2w - Fire Magic0.0   1.2  -1   i - Long Blades   0.0   1.0   0   x - Ice Magic0.0   1.2  -1   j + Ranged Weapons 5.8   7.1  -1   y - Air Magic0.0   1.2  -1  z - Earth MagicVi'0.0   1.2  -1  k - Armour0.0   1.2  -1   l + Dodging 4.7   5.9  -1   0 - Invocations0.0   1.4  -2  m - Shields0.0   1.7  -3   1 + Evocations 4.1   3.0  +3   n + Stealth 4.4   5.9  -1   2 - Shapeshifting   0.0   1.4  -2  useful|allVi/> u + Translocations 0.0ViDViViX *,* #.#####.....# beefyandbeef the Shooter#.#####.##########.###.# Coglin#..............)##.# #.. Health: 62/62 ========================#######.#######.########.###.# Magic: 8/8========================#.∩,* #..............# AC: 3Str: 12###.#################### EV: 13Int: 9*.#ß.ß.ß####### SH: 0Dex: 19#.#.⌠.⌠.#########...[. XL:  8 Next: 70% Place: Dungeon:5#..ß.@.ß..........#### Noise: ---------  Time: 4984.3 (0.0)Vi*###.⌠.⌠...######### # a) +2 sling (flame)  c) +0 sling {Raimund#ß.ß.ß.### Fire: a) +2 sling (flame) {Francisca} ##.....########### _Key pressed, stopping explore. _Found Loewim's General Store.  There is an entrance to Loewim's General Store here.  You pick up a parchment of Blink and begin reading...  You add the spell Blink to your library. _Thank you for shopping at Loewim's General Store!Vi Vi$ ViVi ViVi Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 45% 1b - BlinkVi%Translocation61% 2  c - Ensorcelled HibernationHexes/Ice61% 2  Vij@d - Grave ClawNecromancy61% 2  e - Call Canine FamiliarSummoning83% 3  f - PasswallEarth83% 3  g - SwiftnessAirVi83% 3  h - Tukima's DanceHexes83% 3  i - Eringya's Surprising Crocodile Summoning99% 4  j - Alistair's Walking AlembicAlchemy/Forgecraft100% 5 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitVi  *,* #.#####.....# beefyandbeef the Shooter#.#####.##########.###.# Coglin#..............)##.# #.. Health: 62/62 ========================#######.#######.########.###.# Magic: 8/8========================#.∩,* #..............# AC: 3Str: 12###.#################### EV: 13Int: 9*.#ß.ß.ß####### SH: 0Dex: 19#.#.⌠.⌠.#########...[. XL:  8 Next: 70% Place: Dungeon:5#..ß.@.ß..........#### Noise: ---------  Time: 4984.3 (0.0)###.⌠Vi[ .⌠...######### # a) +2 sling (flame)  c) +0 sling {Raimund#ß.ß.ß.### Fire: a) +2 sling (flame) {Francisca} ##.....########### _Key pressed, stopping explore. _Found Loewim's General Store.  There is an entrance to Loewim's General Store here.  You pick up a parchment of Blink and begin reading...  You add the spell Blink to your library. _Thank you for shopping at Loewim's General Store!Vi Vi] Memorise Blink, consuming 2 spell levels and leaving 5? Y - Yes  N - NoVi"Vi *,* #.#####.....# beefyandbeef the Shooter#.#####.##########.###.# Coglin#..............)##.# #.. Health: 62/62 ========================#######.#######.########.###.# Magic: 8/8========================#.∩,* #..............# AC: 3Str: 12###.#################### EV: 13ViInt: 9*.#ß.ß.ß####### SH: 0Dex: 19#.#.⌠.⌠.#########...[. XL:  8 Next: 70% Place: Dungeon:5#..ß.@.ß..........#### Noise: ---------  Time: 4984.3 (0.0)###.⌠.⌠...######### # a) +2 sling (flame)  c) +0 sling {Raimund#ß.ß.ß.### Fire: a) +2 sling (flame) {Francisca} ##.....########### Vi(`_Key pressed, stopping explore. _Found Loewim's General Store.  Vi[There is an entrance to Loewim's General Store here.  You pick up a parchment of Blink and begin reading...  You add the spell Blink to your library. _Thank you for shopping at Loewim's General Store!ViV+5.3 (1Vi\Vio _This spell is dangerous to cast!Vi'+6.3 (2ViVikViVi3$7.3 (3ViüVi־ _You start memorising the spell. You continue memorising. x2ViViVic _You finish memorising. Spell assigned to 'a'. Vi~B p..ß..... 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QVi QVi0 $3.0 (32QVi QVi Y  There is a stone staircase leading down here.QViA QVi QVip 24.0 (33 _QViL QVi QVi lbeefyandbeef the Shooter#...#..##Coglin.......Health: 62/62 ========================......Magic: 8/8========================.....AC: 3Str: 12...#EV: 13Int: 9#..#SH: 0Dex: 19.##.##..#XL:  8 Next: 71% Place: Dungeon:6.......@#Noise: ---------  Time: 5164.0 (33.0)...............a) +2 sling (flame)  c) +0 sling {RaimundQViə .##.##..###....Fire: a) +2 sling (flame) {Francisca} .. Y... ..@ ....#.#....@   Maggie (asleep)#.#..##Y   ice beast (asleep)# #.. _You see here a bullfrog skeleton. _There is a large open door here. QViB _There is a stone staircase leading down here.  You climb downwards.  You encounter Maggie the Vainglorious and an ice beast.Maggie is wielding a +2 scimitar of distortion.QVi /  --more--XViU+XVi ;XViCbeefyandbeef the Shooter#...#..##Coglin.......Health: 62/62 ========================......Magic: 8/8========================.....AC: 3Str: 12...#EV: 13Int: 9#..#SH: 0Dex: 19.##.##..#XL:  8 Next: 71% Place: Dungeon:6.......@#Noise: ---------  Time: 5164.0 (33.0)...............a) +2 sling (flame)  c) +0 sling {Raimund.##.##..###....Fire: a) +2 sling (flame) {Francisca} .. Y... ..XVioC@ ....#.#....@   Maggie (asleep)#.#..##Y   ice beast (asleep)# #.. _You see here a bullfrog skeleton. _There is a large open door here. XViC_There is a stone staircase leading down here.  You climb downwards.  You encounter Maggie the Vainglorious and an ice beast.Maggie is wielding a +2 scimitar of distortion.XVieN/  --more--ZViqZViZViS S 5.5 (34.5 _ZVi)a  #...#..## ....... ...... ..... ...# #..# .##.##..# .......@# ...............  .##.##..###....  .. Y... ..  @ ....# .#.... #.#..## # #..   There is a stone staircase leading up here.ZVi #...#..## ....... ...... ..... ...# #..# .##.##..# .......@# ...............  .##.##..###.... ZVi .. Y... .. @ ....# .#.... #.#..## # #.. ZViZVieZVid _There are monsters nearby![Vi,gbeefyandbeef the Shooter#...#..##Coglin.......Health: 62/62 ========================......Magic: 8/8========================.....AC: 3Str: 12...#EV: 13Int: 9#..#SH: 0Dex: 19.##.##..#XL:  8 Next: 71% Place: Dungeon:6.......@#Noise: ---------  Time: 5165.5 (0.0)......*........[Vitg<a) +2 sling (flame)  c) +0 sling {Raimund.##.##*.###....Fire: a) +2 sling (flame) {Francisca} .. Y... ..@ ....#.#....[Vig@   Maggie (asleep)#.#..##Y   ice beast (asleep)# #.. [Vig_Maggie is wielding a +2 scimitar of distortion.There is a stone staircase leading up here. _There are monsters nearby![VigFire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 98% to hit)[Vimm Y*.[Vi..Y. .  You can't see that place.[Vi **Y* *#[Vi ..Y.. #You can't see that place.[Vi 7  [Vi -  \Vi1******@  There is a stone staircase leading up here. _There are monsters nearby!  Fire: a) +2 sling (flame) {Francisca}\ViPress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (asleep, 98% to hit)\Vi { ......@ \ViD :You can't see that place.\ViJ 9  \Vix 9  \ViU **Y .\Vi 9..\Vi .*.*Y*..\Viz b*...\ViN,*.Y.  Aim: an ice beast (asleep, 98% to hit)]Vi:beefyandbeef the Shooter#...#..##Coglin.......Health: 62/62 ========================......Magic: 8/8========================.....AC: 3Str: 12...#EV: 13Int: 9#..#SH: 0Dex: 19.##.##..#XL:  8 Next: 71% Place: Dungeon:6.......@#Noise: ---------  Time: 5165.5 (0.0)......)........a) +2 sling (flame)  c) +0 sling {Raimund.##.##).###....Fire: a) +2 sling (flame) {Francisca} .. Y... ..@ ....#]Vit;'.#....@   Maggie (asleep)#.#..##Y   ice beast# #..  There is a stone staircase leading up here. _There are monsters nearby!Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 98% to hit)  You shoot a sling bullet.]Vis  The sling bullet hits the ice beast but does no damage.  You shoot a sling bullet. The sling bullet hits the ice beast.  The sling bullet melts the ice beast terribly.]ViPb FThe ice beast is lightly wounded.Y..F   sky beast (wandering)]Vi/b===6.6 (1.1Rev ]Vi ]Vi_Z _You encounter a sky beast.^Viޮbeefyandbeef the Shooter#...#..##Coglin^ViG.......Health: 62/62 ========================......Magic: 8/8========================.....AC: 3Str: 12...#EV: 13^VisInt: 9#..#SH: 0Dex: 19.##.##..#XL:  8 Next: 71% Place: Dungeon:6.......@#Noise: ===------  Time: 5166.6 (0.0)......*........^Vi߯a) +2 sling (flame)  c) +0 sling {Raimund^Vi.##.##Y.###....Fire: a) +2 sling (flame) {Francisca} ^Vi#.. .... ..Rev @ .F..#.#....^ViE@   Maggie (asleep)#.#..##^VigY   ice beast# #..^ViF   sky beast (wandering)The sling bullet melts the ice beast terribly.  ^Vi]The ice beast is lightly wounded. _You encounter a sky beast.^ViFire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, 66% to hit)^ViHm .*Y.^Vi3[*...^Vi*FAim: a sky beast (wandering, hasn't noticed you, 56% to hit)^Vib# beefyandbeef the Shooter#...#..##Coglin.......Health: 62/62 ========================......Magic: 8/8========================.....AC: 3Str: 12...#EV: 13Int: 9#..#SH: 0Dex: 19.##.##..#XL:  8 Next: 71% Place: Dungeon:6.......@#Noise: ===------  Time: 5166.6 (0.0)......)........^Vi$ a) +2 sling (flame)  c) +0 sling {Raimund.##.##).###....Fire: a) +2 sling (flame) {Francisca} .. )... ..Rev @ .F..#.#....@   Maggie (asleep)#.#..##Y   ice beast# #..F   sky beastFire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.The sling bullet hits the sky beast! The sling bullet burns the sky beast.^ViE @)You shoot a sling bullet.  The sling bullet closely misses the ice beast.The sling bullet hits the sky beast! The sling bullet burns the sky beast.  The sky beast is moderately wounded.^Vi You shoot a sling bullet.  The sling bullet barely misses the ice beast.^ViS0 ;Y.^Vi0 7F.^Vi7 )..^Vi8 c7.8 (1.2Rev+ ^ViF z _The sling bullet closely misses the sky beast._ViB _ViDZ _Vi _Vi9 9F._Vi _ViU |54------80_Vi9 ----5--. _The ice beast hits you. The ice beast freezes you._ViU .# #.# ###########.##.#.# .#### #.# #...........##.#.# ....# #.# #.############.#.# ###.# #.# #.# ########.#.##.# #.# #.#####........)<##.# #.###.....#.#####.#####.# #...........# #....##.# #########Y### ####.##.# #####_Vi2r#.##.# #.....# #.##.### #.##### #.# ###...# #.# #.# #.###.# #.# #.####.#.# #.# #...... Y   ice beast#.# #.# _Vi`#..###.#.# #.# #..###.#.# ##.###..#.#._ViS5=-70.3 (2.5Rev _ViS_Vio! _You climb upwards._Vic _There is a stone staircase leading down here.`Vi} .# #.# ###########.##.#.#beefyandbeef the Shooter .#### #.# #...........##.#.#Coglin ....# #.# #.############.#.#Health: 55/62 =====================--- ###.# #.# #.# ########.#.#Magic: 8/8========================#.# #.# #.#####........)<#AC: 3Str: 12#.# #.###.....#.#####.####EV: 13Int: 9#.# #...........# #....#SH: 0Dex: 19#.# #########Y### ####.#XL:  8 Next: 71% Place: Dungeon:5#.######@##.#Noise: ---------  Time: 517`Vi 0.3 (0.0)#.##.....##.#a) +2 sling (flame)  c) +0 sling {Raimund#.### #.######.# ## Fire: a) +2 sling (flame) {Francisca} #...# #.##.# #. Rev ###.# #.##.####.#.# #.##...... Y   ice beast#.# #.##..###.#.# #.##..###.#.# ##.###..#.#. _The ice beast hits you. The ice beast freezes you. _You climb upwards. _There is a stone staircase leading down here.  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, 66% to hit)`ViR qY You can't see that place.`Vi -  `Vim7  `ViC&J # aVi~@##aVi3|Y#Aim: an ice beast (lightly wounded, 66% to hit)aVi.# #.# ###########.##.#.#beefyandbeef the Shooter .#### #.# #...........##.#.#Coglin ....# #.# #.############.#.#Health: 55/62 =====================--- ###.# #.# #.# ########.#.#Magic: 8/8========================#.# #.# #.#####........)<#AC: 3Str: 12#.# #.###....)#.#####.####EV: 13Int: 9#.# #........)..# #....#SH: 0Dex: 19#.# #########)### ####.#XL:  8 Next: 71% Place: Dungeon:5#.######@##.#Noise: --------- aVi Time: 5170.3 (0.0)#.##.....##.#a) +2 sling (flame)  c) +0 sling {Raimund#.### #.######.# ## Fire: a) +2 sling (flame) {Francisca} #...# #.##.# #. Rev ###.# #.##.####.#.# #.##...... Y   ice beast#.# #.##..###.#.# #.##..###.#.# ##.###..#.#. _You climb upwards. _There is a stone staircase leading down here.  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, 66% to hit)  You shoot a sling bullet.aVi9  Press: ? - help, Shift-Dir - straight line  Aim: an ice beast (lightly wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ice beast.You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.aVi& ..YThe ice beast is lightly wounded.aVi&m===1.4 (1.1Rev+ aVi,aVi.O _The ice beast misses you.bViZs )))You shoot a sling bullet.bVi  The sling bullet closely misses the ice beast.You shoot a sling bullet.bVi92 ..YThe sling bullet hits the ice beast but does no damage.bVi2,2.6 (1.2bVi9bViw<W _The ice beast closely misses you.bViR >  You shoot a sling bullet.bVi  The sling bullet hits the ice beast but does no damage.  You shoot a sling bullet. The sling bullet hits the ice beast.  The sling bullet melts the ice beast terribly.bVi| %  The ice beast is lightly wounded.63.7 (1.1Rev*  _The ice beast barely misses you.cVis )))You shoot a sling bullet.cVit  The sling bullet closely misses the ice beast.You shoot a sling bullet. The sling bullet hits the ice beast!cVi  ..YThe ice beast is heavily wounded.cVi Y45----4.8cVi2cViH _The ice beast hits you. The ice beast freezes you!cVi~   You shoot a sling bullet. The sling bullet hits the ice beast.  The sling bullet melts the ice beast terribly.cViV  The ice beast is almost dead.You shoot a sling bullet. The sling bullet hits the ice beast.cViP" l  The ice beast is almost dead.cVi" q30----------5.9cVi* cVi{+   You shoot a sling bullet. The sling bullet hits the ice beast.  The sling bullet melts the ice beast terribly.  The ice beast is almost dead.  You shoot a sling bullet. The sling bullet hits the ice beast.  cVi+ The ice beast is almost dead. _The ice beast hits you. The ice beast freezes you!dVi`dViݴdVidVi^ _You are too injured to fight recklessly!eViv.# #.# ###########.##.#.#beefyandbeef the Shooter eVi\.#### #.# #...........##.#.#Coglin ....# #.# #.############.#.#Health: 30/62 ===========------------- ###.# #.# #.# ########.#.#Magic: 8/8eViH========================#.# #.# #.#####........)<#AC: 3Str: 12eViq#.# #.###.....#.#####.####EV: 13Int: 9#.# #...........# #....#eViISH: 0Dex: 19#.# #########Y### ####.#eVi~oXL:  8 Next: 71% Place: Dungeon:5#.######@##.#Noise: ===------  Time: 5175.9 (0.0)eVi#.##.....##.#a) +2 sling (flame)  c) +0 sling {Raimund#.### #.######.# ## Fire: a) +2 sling (flame) {Francisca} #...# #.##.# #. Rev* ###.# #.##.####.eVipq#.# #.##...... Y   ice beast#.# #.##..###.#.# #.##..###.#.# ##.###..#.#.The ice beast is almost dead. _The ice beast hits you. The ice beast freezes you! _You are too injured to fight recklessly!  eVi Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 66% to hit)eVijQ.# #.# ###########.##.#.#beefyandbeef the Shooter .#### #.# #...........##.#.#Coglin ....# #.# #.############.#.#Health: 30/62 ===========------------- ###.# #.# #.# ########.#.#Magic: 8/8========================#.# #.# #.#####........)<#AC: 3Str: 12#.# #.###.....#.#####.####EV: 13Int: 9eViBl{#.# #...........# #....#SH: 0Dex: 19#.# #########Y### ####.#XL:  8 Next: 71% Place: Dungeon:5#.######@##.#Noise: ===------  Time: 5175.9 (0.0)#.##.....##.#a) +2 sling (flame)  c) +0 sling {Raimund#.### #.######.# ## Fire: a) +2 sling (flame) {Francisca} #...# #.##.# #. Rev* ###.# #.##.####.#.# #.##...... Y   ice beast#.# #.##..###.#.# #.##..###.#.# ##.###..#.#. eVil_The ice beast hits you. The ice beast freezes you! _You are too injured to fight recklessly!  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 66% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.eVi.  Press: ? - help, Shift-Dir - straight line  Aim: an ice beast (almost dead, 66% to hit)  eViYou shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is almost dead.  You shoot a sling bullet. The sling bullet hits the ice beast.  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Level annotation: MaggienVi.##.##..##.............<##..... ............#=...##.##.##.F###.#......... ....#......@ ....##....# .#.... ##.###....# #.#..## .......@..# # #..  ...###.........  #..s....##  ..<.?..... #..#..##### #.. ..#s   scorpion (asleep) #.. .## ... .# nVi nVi-9.6 (2.5nVi/nVi  _You encounter a scorpion.Found a scroll of identify and a ring of magical power.  Found an escape hatch in the ceiling.nVia _There is a stone staircase leading up here.pVi .##.##..#beefyandbeef the Shooter#.............<#Coglin#..... ............ Health: 62/62 ========================#=...##.##.##.F###. Magic: 8/8========================#......... ....AC: 3Str: 12#......@ ....#EV: 13Int: 9#....# .#....SH: 0Dex: 19##.###....# #.#..##XL:  8 Next: 82% Place: Dungeon:6.......@..# # #..Noise: ---------  Time: 5309.6 (0.0)pVi ...###..*......a) +2 sling (flame)  c) +0 sling {Raimund#..s....##Fire: a) +2 sling (flame) {Francisca} ..<.?.....#..#..######.. ..#s   scorpion (asleep)#.. .##... .#Found an escape hatch in the ceiling. _There is a stone staircase leading up here.  Fire: a) +2 sling (flame) {Francisca}pVi %Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)qVie.##.##..#beefyandbeef the Shooter#.............<#Coglin#..... ............ Health: 62/62 ========================#=...##.##.##.F###. Magic: 8/8========================#......... ....AC: 3Str: 12#......@ ....#EV: 13Int: 9#....# .#....SH: 0Dex: 19##.###....# #.#..##XL:  8 Next: 82% Place: Dungeon:6.......@..# # #..Noise: ---------  Time: 5309.6 (0.0)...###..)......a) +2 sling (flame)  c) +0 sling {RaimundqVi3 [40m#..s....##Fire: a) +2 sling (flame) {Francisca} ..<.?.....#..#..######.. ..#s   scorpion#.. .##... .#Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.qViSShift-Dir - straight line  Aim: a scorpion (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.qVi4 2@qVi!9s.qVif+5..@   Maggies   scorpionqVi+c===10.7 (1.1Rev qVi3qVi5' _You hear a shout!rViNt3rVi@.--10rVirViS<_ 5--. rVi=3_The scorpion stings you but does no damage.rViF7rViHJ ##############rViZ ####.......g.g..# ####@s.....#######.#########.......##.# #... ## #.............##.# #..# .# #.#####.##.##.##.#######..# .# #.##..........##..........# .# #.##.##..#..........#....## s   scorpion ≈# ####.##.###.#....#..)......... ≈# #...........#....#...#.#.###.# ≈# ####.##.##..#....#...#.#.# #.#rViW4-3.2 (2.5rVi7 _You climb upwards.rVizc _There is a stone staircase leading down here.sVi  You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet burns the scorpion.sVi  The scorpion is lightly wounded.  You shoot a sling bullet. The sling bullet hits the scorpion.sVi˘  The scorpion is moderately wounded.===4.4 (1.2sViwsViy _The scorpion misses you. The scorpion closely misses you.sVi l ))))))You shoot a sling bullet.sVi  The sling bullet closely misses the scorpion.You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.sVi2 s.....  The scorpion is moderately wounded.sVi ^5.6Rev+ sVi sViy N _The scorpion misses you.sVib  You shoot a sling bullet. The sling bullet hits the scorpion.tVi  The scorpion is moderately wounded.You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet burns the scorpion.tVio  The scorpion is heavily wounded.tVi6'6.8tVi.tViU _The scorpion barely misses you.tVi30l ))))))You shoot a sling bullet.tVi  The sling bullet closely misses the scorpion.You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.tVi\C  s.....  The scorpion is heavily wounded.The scorpion stings you. x2  You are poisoned.tVi]D57===--8.0Pois Rev* tVi;KtViM/ _The scorpion poisons you!tViR  You shoot a sling bullet. The sling bullet hits the scorpion.tVi4 †The scorpion is severely wounded.You shoot a sling bullet. The sling bullet hits the scorpion!  The sling bullet burns the scorpion.tVi,=RtVi[  You kill the scorpion!tViq6/63---99.1 (1.1tVi1tVi$ _You feel sick.tViK tVi 7-tVi tVi H _No target in view!uVi3uVi$uVi*uVi#2z4----200uViY63 _You feel sick.uVi6N----1.1 (2uVi;uViA3 _You feel sick.uVihA232.1 (3uViEuViK3 _You feel sick.uViL2=-3.1 (4Rev+ uVi\uVidw _You feel sick.-4.1 (5uVijuVis _You feel sick.  1=5.1 (6Rev+ uVixuVi _You are no longer poisoned.6.1 (7Rev uViFuVi/H27.1 (8uViuVi@8.1 (9uViCuVihuViӞ.9.1 (10.0)uViuViM30.1 (11uViwuVi<uViY3=1.1 (12uVi,uViȻuVi+2.1 (13uViJuViA3.1 (14uVi"uViuVisc4=4.1 (15uViuViA5.1 (16uViDuViBA6.1 (17uVi:uViI57.1 (18uViauVi A8.1 (19uViuViA9.1 (20uViuViuViX,40.1 (21uViZuVi uVig Y6=1.1 (22uVic uVidA2.1 (23uViuViAuVi+3.1 (24uViuVi%uVi%c7=4.1 (25uVi/*uVi/uVi/+5.1 (26uVi 5uVi9uVi:+6.1 (27uVi>uViCuViDY8=7.1 (28uViGuVigMA8.1 (29uViRuViWuVi,X+9.1 (30uVi\uVibB50.1 (31uVifuVivluVilc9=1.1 (32uViquVi wA2.1 (33uVi{uViuViP+3.1 (34uViuViuVi4604.1 (35uViuViA5.1 (36uViuViA6.1 (37uViuVi$1=7.1 (388.1 (399.1 (4060.1 (412=1.1 (42uViuViNW2.1 (43uVi3.1 (443=4.1 (45uViU9 _HP restored.uViuViE _Done exploring.wVi4 wViR Level 5 of the Dungeon <<<<>>>>∩∩∩(Press ? for help)##################.......g.g..#####@†.....#######.###############################.......##.# #................##≈≈≈≈≈≈# ##### #.............##.# #..#.......#####.##≈♣.♣♣≈### #...# #.#####.##.##.##.#######..#.#####.# #.##≈♣.♣÷.'.####.#.# #.##..........##..........#.# #.# #.##≈.♣.♣.'..=...#.# #.##.##..#..........#....##.#####.# #.##≈♣♣.♣≈##.#####≈# ####.##.###.#....#..)................# #.##≈≈≈≈≈≈##.# #≈# #...........#....#...#.#.###.#######.# #.##########.# #≈# ####.##.##..#....#...#.#.# #.#Vi 9;49m #.#####.######## #.# #.# #.# #.##.##...........#.#.# #.# #.....#.######## #.# #.### #.#### #.##.##...#...#####.#.# #.# #.###.#.######## #.# #[..# #.##.# #.........#.#.# #.#.# #.# #.###.#.######## #.# ###.# #....# #.............# #.#.# #.## #........####### #.# #.# ####.# #.............# #.#.# #..# #####..#.####### #.# #.# #.####...........## #...# ##.# #####..#.####### #.# #.# #......<....^.).#########.#Vio ]m #.# ###.....<.....## #.# #.# #######...#..........####.# #.# ##.....#.####.## #.# #.###.##.#.######......# #.# ##..##.#.####.## #.# #.# ###########.##.#.# ######.# #.# ##..##.#.####.### #.#### #.# #...........##.#.##.# #.# ##..##.#....#...## #....# #.# #.############.#.##.# #.# ##..##.####.#.#..# xViL@.xVit =..xVid=.)yVi o )####.# #.# #.# ########.#.##.# #.# ##..##.#######...# #.# #.# #.#####........)<##.# #.# ##..##.#######...# #.# #.###.....#.#####.#####.# #.# #..##.# #...# #.# #...........# #....##.# #.# #.....# #...# #.# #########.### ####.##.# #.#######.....#### #...# yViF.#yViK F#.yVil  ##.######>##.##.# #.........†.####ß## #...# #.##.....##.##.# #########.....#...# #...# yVi #.### #.######.# ########.#####†#.#...###...# #...# #.# #.# #.........##.#.#.....∩...# ###.# #.##.####.######..##.#.#...###...# #.# #.##..........##..##.#.#...# #...# #.# #.##..###.###.##..##.#.##ß## #...# zVi  #.# #.##..###.# #<##..###.#.#### #...# #.# ##.###..#.#.# #.##..############..#.# #...# #.# ##|..####..†#..###.##..............#.#.# #...#zViA #.# #.....##...###........###########.###..# #...# #.# ##.>.###.#..#..###.######.#.### #...# #.# #>.###...#.### #.###.####### #.# #.#####.....# #.##.#zVi 7..{ViL7..{Vi0 .>#.#####.##########.###.###.##.#{Vi4 {Vi 6 beefyandbeef the ShooterCoglinHealth: 63/63 ========================Magic: 8/8========================AC: 3Str: 12EV: 13Int: 9############## SH: 0Dex: 19####.......g.g..# XL:  8 Next: 89% Place: Dungeon:5####@†.....#######.## Noise: ---------  Time: 5364.1 (0.0)#######.......##.# #... a) +2 sling (flame)  c) +0 sling {Raimund ## #.............##.# #..# Fire: a) +2 sling (flame) {Francisca} .# #.#####.##.##.##.#######..# .# #.##.........[{Vi7 Rm.##..........# .# #.##.##..#..........#....##  ≈# ####.##.###.#....#..).........  ≈# #...........#....#...#.#.###.#  ≈# ####.##.##..#....#...#.#.# #.#  _You feel sick. _You feel sick.  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#.# #.##.#.# .# #.# #.#.#.# .# #.# #.# #.#.# .# #.# #.#####|Vii..)<# .# #.###.....#.#####.#### .# #....# #....# .# ##.### ####.# .# #####># #.# .# #.....# #.# |Vi.### #.##### #.# .# #.#|Vi #.# # ##.# #.# #.####.|Vi |ViK +1.1 (27|Vi|Vis #.# #......<....^.).##### #.# #######...#.......... #.# ##.##.#.######. #.# ###########.##.#.# ## ### #.# #...........##.#.# ..# #.# #.############.#.# #.# #.# #.# ########.#.# #.# #.# #.#####........)<# #.# #.###.....#@#####.#### |Vi_t#.# #...........# #....# #.# #########.### ####.# #.# #####># #.# #.# #.....# #.# #.### #.##### #.# #### #...# #.# |Viu9 #.# #... ###.# #.# #.####.##  #.# #.# #........|Vi|A2.1 (28|Viw|Viz# #.# #######...#......... # #.# ##.##.#.###### # #.# ###########.##.#.# # #### #.# #...........##.#.# ...# #.# #.############.#.# ##.# #.# #.# ########.#.#  #.# #.# #.#####........)<#  #.# #.###.....#.#####.####  #.# #.........@.# #....#  #.# #########.### ####.#  #.# #####># #.#  #.# #.....# #.#  #.### #.#[33|Vi1m#### #.# ###  #...# #.#  #.# #..  ###.# #.# #.####.#  #.# #.# #....... #.# #.# #..###.#3.1 (29|Vi|ViT.# #.# ##.##.#.##### .# #.# ###########.##.#.# .#### #.# #...........##.#.# ....# #.# #.############.#.# ###.# #.# #.# ########.#.#  #.# #.# #.#####........)<# #.# #.###.....#.#####.####|ViT1 #.# #...........# #....# #.# #########@### ####.# #.# #####># #.# #.# #.....# #.# #.### #.##### #|ViT.# ## #...# #.#  #.# #.|ViU ###.# #.# #.####|ViAU #.# #.# #...... #.# #.#|Vi~U #..### #.# #.# #..###.|Vi0]A4.1 (30|Vib|Vit  ######### ###.......... ....########## ### ####  #.#####........)<##.....#.#####.###..........# #....########.### ####  #.....## #.#######.# ##.###..#.#. |Vi3A5.1 (31|Vi|Vi5 #.#### #.# #...........##.#.# #....# #.# #.############.#.# ####.# #.# #.# ########.#.#  #.# #.# #.#####........)<# #.# #.###.....#.#####.#### #.# #...........# #....# #.# #########.### ####.# #.# #####># #.# #.# #...@.# #.# #.### #.##### #.# # #...# #.# |Vi$6m #.#  ###.# #.# #.#### #.# #.# #.... #.# #.# #..### #.# #.# #..### #.# ##.## #..#.# #.# ##|..###..†There is a stone staircase leading down here.|Vi=|Vis>26.1 (32 _|ViE|Vi #.#### #.# #.##.#.#  #....# #.# #.#.#.#  ####.# #.# #.# ########.#.# #.# #.# #.#####........)<# #.# #.###.....#.#####.#### #.# #....# #....# #.# |Vi#.### ####.# #.# #####># #.# #.# #..@..#|Vi #.# #.### #.##### #.#  #...# #.# #.#  ###.# #.# #. #.# #.# # #.# #.#|Vi #.. #.# #.# #..|Viצ #.# ##.## #..#. #.# ##|..##|Vil ##..†#|ViA7.1 (33|Vi|Vio  #.#### #.# #.##.#.# #....# #.# #.#.#.# ####.# #.# #.# #.#.# #.# #.# #.#####........)<# #.# #.###.....#.#####.#### #.# #...# #....# #.# #.### ####.# #.# #####># #.# #.# #.@...# #.# #.### #.#####|Vi]  #.# #...# #.# #.# ###.# #.# #. #.# #.# # #.# #.# #..|Vi  #.# #.# #.. #.# ##.## #..#|ViL  #.# ##|..## ##..†|Vi  A8.1 (34|Vi" |Vip  #....# #.# #.############.#.# ####.# #.# #.# #.#.# #.# #.# #.#####........)<# #.# #.###.....#.#####.#### #.# #...........# #....# #.# #########.### ####.# #.# #####># #.# #.# #.....# #.# #.### #@##### #.#|Vi  #...# #.#  #.# ###.# #.# #.# #.# #.# #.. #.# #.# # #.# #.# #..|ViB L #.# ##.## #.. #.# ##|..###..|Vid  #.# #.....# #...|ViB A9.1 (35|Vi |Vi  ###  ####........)<##.....#.#####.###..........# #....########.### #### #####># .....### #.#####.. ## ....#.# ##.>.###.#. |Vi C400.1 (36|Vi |ViY   ####........)<##.....#.#####.###..........# #....########.### #### #####># .....## #.####.. ## ..>.#.# #>.###... |Via |Via +1.1 (37|Vif |Vi 7 ##.....#.#####.###..........# #....########.### #### #####># .....## #.####.. ## .#>.###.# #.#####. |Vi A2.1 (38|Vi6 |ViQ4  ..........# #....########.### #### #####># .....## #.####.. ## .##.###.>.##.###.#####.##########. |Vi7> A3.1 (39|ViB |Viۢ  ########.### #### #####># .....## #.####.. ## .##.####|..###.....##.>.###.#..............)##. |Vi+ A4.1 (40|Vii |Vi   #####># .....## #.####.. ## .##@####|..####.....#...#######.#######.########. |Vi A5.1 (41|Vi? |Vi} X .....## #.####.. ## .##.####|@.####.....#.#.>.###.#.∩.# #.......... |Vi3 A6.1 (42|Viۆ |Vi  ## #.####.. ## .##.####|..####..@..#.#.>.## #>.## .|Vi0 #.###.############### |Vi |Vin +7.1 (43|Vi |Vi_R B .. ## .##.####|..###......##.@.### #>.## ..## ######.#ß.ß.ß## |Vi'Y A8.1 (44|Vid_ |Vica |Vikf |Vih c _There is a stone staircase leading down here.}Vi>}Vi}Vi}Vi}ViN9.1 (1.0) _}Vi&J 6  You climb downwards.}Vi~#...#..##   ....... .#  ...... ## .#  ..... .> .#  ...# #. .#  #..# #. .  .##.##..# #. .#   ........<#.##.#.#.#   ...............@.#   #.##.##.F###....#.  .... .......... .#  .. ....#...... .#   .#.....###.. .#   #.#..## ... .#  # #.. .... .#  .....### .#  [17}ViZd..##  }Vi .10.6 (2.5}Vi}Vi%~ _Level annotation: MaggieFound a stone staircase leading down.}Via _There is a stone staircase leading up here.Vi6 #...#..##  . .#  ...... ###.#  ..... .>#.#  ...# #.#.#  #..# #.#.#  .##.##..# # #.#.# .<#.##.#.#.# . <.# #.##.##..###....#.# . ..F.#.# @.. ....#......#.# # .#.....###..#.# # #.#..## ...#.# F  Vi183 sky beast (wandering) # # #.. ......#. .###..#.##.FFVir8Vi2:41.6 (1.0 _Vix?ViDAVi L~ )))))))You shoot a sling bullet.Vi  The sling bullet barely misses the sky beast.You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast.ViyA.FVi&7......Vi!b===2.7 (1.1Rev Vi"Vi(%7 _The sky beast is lightly wounded.Viw )))) You shoot a sling bullet. The sling bullet hits the sky beast.Vi )The sky beast is moderately wounded.You shoot a sling bullet.Vib|A.FVi0...Vi6^3.8Rev+ ViVi.d _The sling bullet closely misses the sky beast.Vi )))You shoot a sling bullet. The sling bullet hits the sky beast.ViYMYou shoot a sling bullet. _The sling bullet closely misses the sky beast.The sling bullet hits the sky beast.  The sling bullet burns the sky beast.ViL9F.Vi(...ViJ,5.0 (1.2ViVia _The sky beast is heavily wounded.Vi )) You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast.ViJ )))The sky beast is severely wounded.You shoot a sling bullet.ViW8F.Vi]3.....Vi^k6.1 (1.1Rev* VibViec _The sling bullet barely misses the sky beast.Vib ) You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast.Vie  Vi p))))))The sky beast is almost dead.Vi /You shoot a sling bullet.Viq @.FViw  .....  The sling bullet barely misses the sky beast.Viw [48------7.2Vi| Vi T _The sky beast hits you. The air twists around and strikes you!Viwm )))))))You shoot a sling bullet.Vi=/.  The sling bullet barely misses the sky beast. _The sky beast hits you. The air twists around and strikes you!  You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast.ViA<)ViW".......ViVi7 #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 48/63 ==================------Vil..... .>#.#Magic: 8/9=====================---...# #.#.#AC: 3ViStr: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#Vi SH: 0Dex: 19 .........<#.##.#.#.#XL:  8 Next: 100% Place: Dungeon:6 . ..............@<.#ViBNoise: ===------  Time: 5418.3 (1.1) ##.##.##..###....#.#Viea) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#ViFire: a) +2 sling (flame) {Francisca} @.. ....#......#.#Rev* Vi# .#.....###..#.# # #.#..## ...#.# Vi# # #.. ......# .....Vi*.###..# ...## _The sky beast hits you. The air twists around and strikes you!  ViP^You shoot a sling bullet.  The sling bullet barely misses the sky beast.ViYou shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast. _You kill the sky beast!Vi3  The sling bullet barely misses the sky beast.  You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast. _You kill the sky beast!ViwvYour Translocations skill increases to level 1!You have reached level 9!Vig/  --more--Vi>  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Vi 52/6810-----219 0% Vik Vi R _You feel agile. x2Vil3ViVimVi%R---90 _ViViEG---20.3 (2ViViViXi31.3 (3Rev+ ViViViPE--2.3 (4Vi ViVi*3.3 (5Vi3Vi{ @@   Maggie (wandering)Maggie comes into view.Vi Vi<Vi_4=4.3 (6 _ViViViT=4)))))))ViG  You shoot a sling bullet. The sling bullet barely misses Maggie.  You shoot a sling bullet.Vi-Rt.@.....Vir===5.5 (1.2 _The sling bullet completely misses Maggie.Vi Vi Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +2 sling (flame) {Francisca} (quivered)b - Throw: 12 darts (poison)  c - Throw: throwing net  ViX d - Zap: wand of polymorph (12)  e - Zap: wand of acid (6) Spells ([,] to cycle)  f - Cast: Blink (43%) Vi ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onVi!ViT #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 8/10===================-----...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13ViInt: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . ........@.....@<.#ViNoise: ===------  Time: 5425.5 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie # # #.. ......# .....Vi.###..# ...##Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 Vi_Maggie comes into view.You shoot a sling bullet. The sling bullet barely misses Maggie.  ViJYou shoot a sling bullet. _The sling bullet completely misses Maggie.ViViViViOs #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 8/10===================-----...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 Visa.........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . ........@*****@<.#Noise: ===------  Time: 5425.5 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund ViGtb..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ Vitw# .#.....###..#.# # #.#..## ...#.#@   Maggie VitG# # #.. ......# ......###..# ...##You shoot a sling bullet. Vith_The sling bullet completely misses Maggie.  Fire: a) +2 sling (flame) {Francisca}Vi"uPress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (70% to hit)Vix  #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 8/10===================-----...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . ........@.....@<.#Noise: ===------  Time: 5425.5 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  iy 3mc) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie # # #.. ......# ......###..# ...##You shoot a sling bullet. _The sling bullet completely misses Maggie.  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (70% to hit) _Vi vQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +2 sling (flame) {Francisca}b - Throw: 12 darts (poison)  c - Throw: throwing net  d - Zap: wand of polymorph (12)  e - Zap: wand of acid (6) (quivered) Spells ([,] to cycle)  f - Cast: Blink (43%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onVi9Vi; #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 8/10===================-----...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . ........@.....@<.#Noise: ===------  Time: 5425.5 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  i<3mc) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie # # #.. ......# ......###..# ...##You shoot a sling bullet. _The sling bullet completely misses Maggie.  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon _scales (70% to hit)Vi<Vi&HVi`3Vi\gViZjF _Unknown command.VivViwQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +2 sling (flame) {Francisca}b - Throw: 12 darts (poison)  c - Throw: throwing net  d - Zap: wand of polymorph (12)  e - Zap: wand of acid (6) (quivered) ViwSpells ([,] to cycle)  f - Cast: Blink (43%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onViVi1 #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 8/10===================-----...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13ViHInt: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 Vi. ........@.....@<.#Noise: ===------  Time: 5425.5 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#ViA%Rev+ # .#.....###..#.# # #.#..## ...#.#Viiq@   Maggie Vi# # #.. ......# ......###..# ...## Vi~_The sling bullet completely misses Maggie.  Fire: a) +2 sling (flame) {Francisca}ViPress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon _scales (70% to hit) Vi1_Unknown command.ViVi#Vi%Vi;  Casting: Blink (dangerous; 43% risk of failure)  Vi\Confirm with . or Enter, or press ? or * to list all spells.Vi9P  Okay, then.Vi9Vi9?ViSA. _ViB D  Casting: Blink (dangerous; 43% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.VirP  Okay, then.Vi4sViyVi|. _ViH7 Vi> (Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)Vi-, xPotions:  Potions !  w - 2 potions of heal wounds  j - 2 bubbling white potions  k - 2 bubbling yellow potions  M - 4 potions of mutation  p - 2 sapphire potions  f - a murky pink potion  d - 3 fuming amethyst potions  s - a purple potionViYJ/Scroll Scroll?  s - 2 scrolls of butterflies  f - 4 scrolls of fear  t - 5 scrolls of teleportation  b - 2 scrolls of blinking  T - 2 scrolls of torment  a - a scroll of enchant armoury - a scroll labelled QEUGITIE WAROE  I - 7 scrolls of immolationVi Evocable Items: (Left/Right to switch category) Wands /p - a wand of polymorph (12) ViB b - a wand of acid (6) (quivered)Vi5a Tb - a wand of acid (6) (quivered). A magical device which throws bolts of corrosive acid. Damage: 4d7 Noise: A bit loud You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which Via is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Vi5j` Evocable Items: (Left/Right to switch category) Wands (go to first with /)  p - a wand of polymorph (12)  b - a wand of acid (6) (quivered) Vi0L ]b - a wand of acid (6) (quivered). A magical device which throws bolts of corrosive acid. Damage: 4d7 Noise: A bit loud You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ ViL “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.ViM` Evocable Items: (Left/Right to switch category) Wands (go to first with /)  p - a wand of polymorph (12)  b - a wand of acid (6) (quivered) ViL Vi/ Vi  #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 8/10===================-----...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 Vi P.........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . ........@.....@<.#Noise: ===------  Time: 5425.5 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie Vi 6# # #.. ......# ......###..# ...##Casting: Blink (dangerous; 43% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Vir w_Okay, then.Casting: Blink (dangerous; 43% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Vi Vi Vi Vi ViM #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 8/10===================-----...# #.#.#AC: 3Viۇ5Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . ........@*****@<.#Noise: ===------  Time: 5425.5 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund Vi b..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ ViH0# .#.....###..#.# # #.#..## ...#.#@   Maggie # # #.. ......# .....Vi.###..# ...##Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (70% to hit)Vi{B @.....@*.Viw A<#.ViI F@#Vi+ -.@ViQ 6#.Vi1S J.#*ViP^ ..  You can't see that place.Vitz # **Vi3+ :##ViQ: d##.**ViK"J.#*ViB !#*ViLC Vi˒ #.@*Aim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (70% to hit)Viܮe @.ViDŽ@*Aim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (70% to hit)Vi #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 8/10===================-----...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13ViInt: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . .......)))))))@<.#Noise: ===------  Time: 5425.5 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ # .#.....###..#.# # #.#..## ...#.#Vif@   Maggie # # #.. ......# ......###..# ...##Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (70% to hit)Vioe  You shoot a sling bullet. The sling bullet barely misses Maggie.Vi J.@Vi N..@....Vi' [9==6.7 (1.2ViViW _You shoot a sling bullet. The sling bullet closely misses Maggie.Viz4 #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 9/10=====================---...# #.#.#Vi5dAC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . .........@****@<.#Noise: ===------  Time: 5426.7 (0.0) Vi5##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie Vi5# # #.. ......# ......###..# ...##Vi6You shoot a sling bullet. The sling bullet barely misses Maggie. _You shoot a sling bullet. The sling bullet closely misses Maggie.  Fire: a) +2 sling (flame) {Francisca}Vi66Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (70% to hit)Vi #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 9/10=====================---...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . .........@....@<.#Noise: ===------  Time: 5426.7 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  i,3mc) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie # # #.. ......# ......###..# ...##You shoot a sling bullet. The sling bullet barely misses Maggie. _You shoot a sling bullet. The sling bullet closely misses Maggie.  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineVi}Aim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (70% to hit)VinViVi. _Vi)#Vie&}Gear: 6/52 gear slots (Left/Right to switch category) Vi&bHand Weapons (go to first with ))  a - a +2 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing net Armour (go to first with [) Vi]'I b - a +0 leather armour (worn)Vidw  Evocable Items:  Wands /  p - a wand of polymorph (12)  b - a wand of acid (6) (quivered)ViVb - a wand of acid (6) (quivered). A magical device which throws bolts of corrosive acid. Damage: 4d7 Noise: A bit loud You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Vi` Evocable Items: (Left/Right to switch category) Wands (go to first with /)  p - a wand of polymorph (12)  b - a wand of acid (6) (quivered) ViViVim #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 9/10=====================---...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . .........@....@<.#Noise: ===------  Time: 5426.7 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  iG3mc) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie # # #.. ......# ......###..# ...##You shoot a sling bullet. The sling bullet barely misses Maggie. _You shoot a sling bullet. The sling bullet closely misses Maggie.  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon _scales (70% to hit)Vi3Vi~ViVi9 Vi< ADrink which item? Potions  w - 2 potions of heal wounds  M - 4 potions of mutation  d - 3 fuming amethyst potions  f - a murky pink potion  j - 2 bubbling white potions  k - 2 bubbling yellow potions  p - 2 sapphire potions  s - a purple potion [!] read|quaff|evokeVi= G[?] describe selectedVi Vi Vij  #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Vi NHealth: 54/68 ===================-----..... .>#.#Magic: 9/10=====================---Vi y...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9Vi .##.##..# # #.#.#SH: 0Vi. Dex: 21 .........<#.##.#.#.#ViB }XL:  9 Next:  0% Place: Dungeon:6 ViW . .........@....@<.#Vij Noise: ===------  Time: 5426.7 (0.0) Vi~ ##.##.##..###....#.#Vi xa) +2 sling (flame)  c) +0 sling {Raimund Vi ..... ..........#.#Zap: wand of acid (6) Vi @.. ....#......#.#Rev+ Vi # .#.....###..#.# # #.#..## ...#.#Vi q@   Maggie Vi' # # #.. ......# ......###..# Vi: ...##Vio You shoot a sling bullet. The sling bullet barely misses Maggie. _You shoot a sling bullet. The sling bullet closely misses Maggie.  Vi Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon _scales (70% to hit)Vi  _closely misses Maggie.  Fire: a) +2 sling (flame) {Francisca}  Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon _scales (70% to hit)  Okay, then.Vi Vi . _Vi<Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +2 sling (flame) {Francisca}b - Throw: 12 darts (poison)  c - Throw: throwing net  d - Zap: wand of polymorph (12)  e - Zap: wand of acid (6) (quivered) Spells ([,] to cycle)  f - Cast: Blink (43%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onViVi" #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 9/10=====================---...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . .........@....@<.#Noise: ===------  Time: 5426.7 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  iQ3mc) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie # # #.. ......# ......###..# ...## _You shoot a sling bullet. The sling bullet closely misses Maggie.  Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon _scales (70% to hit) _Okay, then.Vi  #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 9/10=====================---...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . .........@****@<.#Noise: ===------  Time: 5426.7 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  c) i; A32m+0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie # # #.. ......# ......###..# ...## _scales (70% to hit) _Okay, then.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (70% to hit)ViU@ @....***.Vi u...*...ViM .*.*..*.ViG .... You can't see that place.Vi$  #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 9/10=====================---...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Vi8 Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . .........@....@<.#Noise: ===------  Time: 5426.7 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ Vi ## .#.....###..#.# # #.#..## ...#.#@   Maggie # # #.. ......# Vi- e......###..# ...## _scales (70% to hit) _Okay, then.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineYou can't see that place.Vi; Vi . _Vir Maggie the Vainglorious In a distant time, Maggie was apprenticed to the dreaded Hell Knights - but she grew impatient. In search of a shortcut to fame and fortune (and somewhat short on imagination), she entered the Dungeon and set out to slay a dragon. Now having slain one, Maggie sees no reason to stop. Max HP: ~60Will: +AC: ++EV: ++  rF: ... rC: ... rPois: +rNeg: ... rElec: . Threat: Lethal Class: Natural Size: Medium Int: Human You have about 70% to hit with your +2 sling of flaming (at present). She has about 53% to hit you. AttackMax Damage Hit: +2 scimitar (distort) 23 + 26 (distort) She has an unusual item: a +2 scimitar of distortion. She can open doors. She has mastered the following spells, which are affected by silence and antimagic:  a - Bolt of Fire(3d13) (6) b - Mesmerise(50%) (7)VivVi #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 9/10=====================---...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 Vi. .........@....@<.#Noise: ===------  Time: 5426.7 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (6) @.. ....#......#.#Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie # # #.. ......# ......###..# ...## _scales (70% to hit) _Okay, then.Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight line _You can't see that place.ViVi@ViViRVi Vix (Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)Vi  Evocable Items:  Wands /  p - a wand of polymorph (12)  b - a wand of acid (6) (quivered)Vib - a wand of acid (6) (quivered). A magical device which throws bolts of corrosive acid. Damage: 4d7 Noise: A bit loud You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Viص #...#..## beefyandbeef the Shooter  ....... .#  CoglinVi:| ...... ###.#  Health: 54/68 ===================----- ..... .>#.#  Magic: 9/10Vi׶=====================--- ...# #.#.#  AC: 3Str: 12 #..# #.#.#  EV: 13Int: 9  .##.##..# # #.#.#  SH: 0Dex: 21 Vi.........<#.##.#.#.#  XL:  9 Next:  0% Place: Dungeon:6 . .........@****@<.#  Noise: ===------  Time: 5426.7 (0.0) Vio##.##.##..###....#.#  a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#  Zap: wand of acid (6) @.. ....#......#.#  Rev+ Viͷ# .#.....###..#.# # #.#..## ...#.#  @   Maggie # # #.. ......# ..... .###..# Vi...##Press: ? - help, Shift-Dir - straight line _You can't see that place.  ViAiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineVi]Aim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (77% to hit)Vip`    .#   ###.#  ..... .>#.#  ...# #.#.#  #..# #.#.#   # #.#.# <#  ..*****@<.# .#  ....  ....#  .#.... #.#..##   (corroded) # #.. ..... .###. Vi4_You can't see that place.  Aiming: Corrosive Bolt  Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (77% to hit)  The bolt of acid hits Maggie!! The acid corrodes Maggie!Vi; Vi  #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 54/68 ===================-----..... .>#.#Magic: 9/10=====================---...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . .........@....@<.#Noise: ===------  Time: 5426.7 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  i 3mc) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (5) @.. ....#......#.#Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie (corroded) # # #.. ......# ......###..# ...## _You can't see that place.  Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (77% to hit)  The bolt of acid hits Maggie!! The acid corrodes Maggie!     .#   ###.#  ..... .>#.#  ...# #.#.#  #..# #.#.#   # #.#.# <#.##.#.#.# ViТ  . ..@....@<.# .###....#.#  ..........#.#  ....#......#.# # .#.....###..#.# # #.#..## ...#.# # # #.. ......#  .###..# Maggie is moderately wounded.Maggie says, "Fear not. I will immortalise you in the tale of my first kill."Vi d     .#   ###.#  ..... .>#.#  Vi ...# #.#.#  Vi #..# #.#.#   # #.#.# <#.##.#.#.# Vi  ..@....@<.# .###....#.#  ..........#.#  ....#......#.#  .#.....###..# #.#..## ...#.# mesmerising, corroded) # #.. ......# .###..#  Maggie attempts to bespell you!5====7.7 (1Vi EMesm Rev+ Vi Vi  Vir Vi 9_You are mesmerised by Maggie!ViD Vi #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 55/68 ===================-----..... .>#.#Magic: 9/10=====================---...# #.#.#AC: 3Vi} Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . .........@****@<.#Noise: ====-----  Time: 5427.7 (0.0) ##.##.##..###....#.#Vi a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (5) @.. ....#......#.#Mesm Rev+ # .#.....###..#.# Vi # #.#..## ...#.#@   Maggie (mesmerising, corroded) # # #.. ......# .....Viy .###..# ...##Maggie attempts to bespell you! _You are mesmerised by Maggie!Fire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (moderately wounded, mesmerising, corroded, 70% to hit)Vij; #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 55/68 ===================-----..... .>#.#Magic: 9/10=====================---...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Vi;Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . .........@....@<.#Noise: ====-----  Time: 5427.7 (0.0) ##.##.##..###....#.#Vi<+a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (5) Vi@<@.. ....#......#.#Mesm Rev+ Vir<# .#.....###..#.# # #.#..## ...#.#@   Maggie (mesmerising, corroded) Vi<# # #.. ......# ......###..# ...##Vi<Maggie attempts to bespell you! _You are mesmerised by Maggie!Viy=AFire: a) +2 sling (flame) {Francisca}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (moderately wounded, mesmerising, corroded, 70% to hit)Vi>ViWEViG. _Vi3 ,Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)WiMxPotions:  Potions !  w - 2 potions of heal wounds  j - 2 bubbling white potions  k - 2 bubbling yellow potions  M - 4 potions of mutation  p - 2 sapphire potions  f - a murky pink potion  d - 3 fuming amethyst potions  s - a purple potionWi/Scroll Scroll?  s - 2 scrolls of butterflies  f - 4 scrolls of fear  t - 5 scrolls of teleportation  b - 2 scrolls of blinking  T - 2 scrolls of torment  a - a scroll of enchant armoury - a scroll labelled QEUGITIE WAROE  I - 7 scrolls of immolationWiN Evocable Items: (Left/Right to switch category) Wands /p - a wand of polymorph (12)  b - a wand of acid (5) (quivered)Wib - a wand of acid (5) (quivered). A magical device which throws bolts of corrosive acid. Damage: 4d7 Noise: A bit loud You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.WiJ ` Evocable Items: (Left/Right to switch category) Wands (go to first with /)  p - a wand of polymorph (12)  b - a wand of acid (5) (quivered) WiB b - a wand of acid (5) (quivered). A magical device which throws bolts of corrosive acid. Damage: 4d7 Noise: A bit loud You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Wi.` Evocable Items: (Left/Right to switch category) Wands (go to first with /)  p - a wand of polymorph (12)  b - a wand of acid (5) (quivered)  Wib - a wand of acid (5) (quivered). A magical device which throws bolts of corrosive acid. Damage: 4d7 Noise: A bit loud You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. Wi1` Evocable Items: (Left/Right to switch category) Wands (go to first with /)  p - a wand of polymorph (12)  b - a wand of acid (5) (quivered)  Wi' p - a wand of polymorph (12). A magical device which causes a creature to be transmogrified into another form.It is especially effective against shape-changing creatures. Noise: A bit loud You took it off Ijyb on level 5 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “Als Gregor Samsa eines Morgens aus unruhigen Träumen erwachte, fand er sich in  seinem Bett zu einem ungeheueren Ungeziefer verwandelt.”  -Franz Kafka, _Die Verwandlung_. 1915 e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. Wiu Evocable Items: (Left/Right to switch category)  Wi^Wands (go to first with /)  p - a wand of polymorph (12)  b - a wand of acid (5) (quivered)  WiEb - a wand of acid (5) (quivered). A magical device which throws bolts of corrosive acid. Damage: 4d7 Noise: A bit loud You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. Wi #...#..## beefyandbeef the Shooter  ....... .#  Coglin ...... ###.#  Health: 55/68 ===================----- ..... .>#.#  Magic: 9/10=====================--- Wi...# #.#.#  AC: 3Str: 12 #..# #.#.#  EV: 13Int: 9  .##.##..# # #.#.#  SH: 0Dex: 21 .........<#.##.#.#.#  XL:  9 Next:  0% Place: Dungeon:6  Wi. .........@****@<.#  Noise: ====-----  Time: 5427.7 (0.0) ##.##.##..###....#.#  a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#  Zap: wand of acid (5) @.. ....#......#.#  Mesm Rev+ # .#.....###..#.# # #.#..## ...#.#  @   Maggie (mesmerising, corroded) # # #.. ......# ..... .###..# ...##Aim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon _scales (moderately wounded, mesmerising, corroded, 70% to hit)  Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (moderately wounded, mesmerising, corroded, 77% to hit)[ Wi 9;12HWi/ V    .#   ###.#  ..... .>#.# WiV1  ...# #.#.#  #..# #.#.#   # #.#.# <#.#  ..*****@<.# .#.#  ....  ....#  .#.... #.#..##    # #..  .### _scales (moderately wounded, mesmerising, corroded, 70% to hit)  Aiming: Corrosive Bolt  Wi1 8Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (moderately wounded, mesmerising, corroded, 77% to hit)  The bolt of acid hits Maggie!!Wi] Wi WiH  #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 55/68 ===================-----..... .>#.#Magic: 9/10=====================---...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . .........@....@<.#Noise: ====-----  Time: 5427.7 (0.0) ##.##.##..###....#.#Wi @a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#Zap: wand of acid (4) @.. ....#......#.#Mesm Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie (mesmerising, corroded) # # #.. ......# ......###..# ...## _scales (moderately wounded, mesmerising, corroded, 70% to hit)  Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (moderately wounded, mesmerising, corroded, 77% to hit)  The bolt of acid hits Maggie!!Wi J.@Wi C.>...Wi *8.7 (1Wi Wi` [ _Maggie is severely wounded.WiLWiUGear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} Wi e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)Wi  Evocable Items:  Wands /  p - a wand of polymorph (12)  b - a wand of acid (4) (quivered)Wib - a wand of acid (4) (quivered). A magical device which throws bolts of corrosive acid. Damage: 4d7 Noise: A bit loud You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Wi  #...#..## beefyandbeef the Shooter  ....... .#  Coglin ...... ###.#  Health: 55/68 ===================----- ..... .>#.#  Magic: 9/10=====================--- WiM ...# #.#.#  AC: 3Str: 12 #..# #.#.#  EV: 13Int: 9  .##.##..# # #.#.#  SH: 0Dex: 21 Wi .........<#.##.#.#.#  XL:  9 Next:  0% Place: Dungeon:6 . ..........@***@<.#  Noise: ====-----  Time: 5428.7 (0.0) Wi ##.##.##..###....#.#  a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#  Zap: wand of acid (4) WiH n@.. ....#......#.#  Mesm Rev+ # .#.....###..#.# # #.#..## ...#.#  @   Maggie (mesmerising, corroded) # # #.. ......# ..... .###..# Wiq K...##The bolt of acid hits Maggie!! Wi _Maggie is severely wounded.Aiming: Corrosive BoltWi Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  Wi mscales (severely wounded, mesmerising, corroded, 77% to hit)Wi.7A    .#   ###.#  ..... .>#.#  Wi7...# #.#.#  #..# #.#.#   # #.#.# <#.#  ..*****@<.# .#Wi7.#  ....  ....#  .#....Wi8 #.#..## ...#.# Wi?8 # #..  .###Wid8*WiWiWiB #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 55/68 ===================-----..... .>#.#Magic: 9/10=====================---...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Dex: 21 .........<#.##.#.#.#XL:  9 Next:  0% Place: Dungeon:6 . ..........@...@<.#Noise: ====-----  Time: 5428.7 (0.0) ##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund Wi..... ..........#.#Zap: wand of acid (3) @.. ....#......#.#Mesm Rev+ # .#.....###..#.# # #.#..## ...#.#@   Maggie (mesmerising, corroded) # # #.. ......# ......###..# ...##The bolt of acid hits Maggie!! _Maggie is severely wounded.Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineWidAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (severely wounded, mesmerising, corroded, 77% to hit)WiJ.@Wix|.<.......###..Wi*9.7 (1WiWi _Maggie is severely wounded.  Aiming: Corrosive Bolt  Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (severely wounded, mesmerising, corroded, 77% to hit) _The bolt of acid misses Maggie.Wi?  #...#..## beefyandbeef the Shooter  ....... .#  Coglin ...... ###.#  Health: 55/68 ===================----- ..... .>#.#  Magic: 9/10=====================--- ...# #.#.#  AC: 3Str: 12Wim@ x #..# #.#.#  EV: 13Int: 9  .##.##..# # #.#.#  SH: 0Dex: 21 .........<#.##.#.#.#  XL:  9 Next:  0% Place: Dungeon:6 . ...........@**@<.#  Noise: ====-----  Time: 5429.7 (0.0) Wi(A ##.##.##..###....#.#  a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#  Zap: wand of acid (3) @.. ....#......#.#  Mesm Rev+ # .#.....###..#.# # #.#..## ...#.#  @   Maggie (mesmerising, corroded) # # #.. ......# ..... .###..# ...## _The bolt of acid misses Maggie.  Aiming: Corrosive BoltWiJ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (severely wounded, mesmerising, corroded, 77% to hit)Wi #...#..## beefyandbeef the Shooter  ....... .#  Coglin ...... ###.#  Health: 55/68 ===================----- ..... .>#.#  Magic: 9/10=====================--- ...# #.#.#  AC: 3Str: 12 #..# #.#.#  EV: 13Int: 9  .##.##..# # #.#.#  SH: 0Dex: 21 .........<#.##.#.#.#  XL:  9 Next:  0% Place: Dungeon:6 . ...........)..@<.#  Noise: ====-----  Time: 5429.7 (0.0) [34Wim##.##.##..###....#.#  a) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#  Zap: wand of acid (3) @.. ....#......#.#  Mesm Rev+ # .#.....###..#.# # #.#..## ...#.#  @   Maggie (mesmerising, corroded) # # #.. ......# ..... .###..# ...##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (severely wounded, mesmerising, corroded, 77% to hit)  The bolt of acid hits Maggie!! Maggie seems to be corroded for longer.  You are no longer mesmerised.Wik    .#   ###.#  ..... .>#.#  ...# #.#.#  Wi9#..# #.#.#   # #.#.# #.#  .*****@<.# #.# Wi ....  ....#  Wi7.###.. #.#..## ...Wia{ # #.. WiO .###WiFxO .>.<.....)..@<........###.....Wix.....###.  Shift-Dir - straight line  Aim: Maggie, wielding a +2 scimitar of distortion and wearing +0 swamp dragon  scales (severely wounded, mesmerising, corroded, 77% to hit)  The bolt of acid hits Maggie!! Maggie seems to be corroded for longer.  You are no longer mesmerised.You kill Maggie!Wi 6/691730.7 (12Rev  _WizTraining target 5.0 for Dodging reached!  Your Ranged Weapons skill increases to level 6!Your Dodging skill increases to level 5!WiWim _Your Spellcasting skill increases to level 1!WiWiwQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +2 sling (flame) {Francisca}b - Throw: 12 darts (poison)  Wi#c - Throw: throwing net  d - Zap: wand of polymorph (12)  e - Zap: wand of acid (2) (quivered) Spells ([,] to cycle)  f - Cast: Blink (36%) Wi(][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onWi{ Wi  #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 56/69 ===================-----..... .>#.#Magic: 9/10Win w=====================---...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# # #.#.#SH: 0Wi Dex: 21 .........<#.##.#.#.#Wi }XL:  9 Next: 17% Place: Dungeon:6 Wi . ...........)..@<.#Noise: ====-----  Time: 5430.7 (0.0) ##.##.##..###....#.#Wi ua) +2 sling (flame)  c) +0 sling {Raimund ..... ..........#.#Fire: a) +2 sling (flame) {Francisca} @.. ....#......#.#Rev # .#.....###..#.# # #.#..## ...#.# # # #.. ......# .....Wi .###..# ...##You are no longer mesmerised. Wi  _You kill Maggie!Training target 5.0 for Dodging reached!  Your Ranged Weapons skill increases to level 6!Your Dodging skill increases to level 5! Wi2 X_Your Spellcasting skill increases to level 1!Wie Wi' Wi^ "Wi v "Wiv "Wi+| "Wi} #Wi|#Wi"#Wi߫#Wi4#WiĻ7----1.7 (1 _#Wi#WiNG----2.7 (2#Wi&#Wi#Wid*3.7 (3#WiS#Wi##Wi\8=4.7 (4#Wi#Wi#Wi^10/10===5.7 (5#WiS#Wi4 _Magic restored.#Wi5*6.7 (6#Wis#WiP#Wib9=7.7 (7#Wi #Wi#Wi/*8.7 (8#Wi#Wi.#WiH===9.7 (9#Wi%#Wi.#Wi:/86040.7 (10.0)#WiN4#Wi<#Wi*=+1.7 (11#Wi!B#WiI#WixI+2.7 (12#Wi:O#WiAV#WiV+3.7 (13#Wi[#Wib#WizbR1=4.7 (14#Wif#Widm#Wim+5.7 (15#Wi s#Wiy#Wi^z$6.7 (16#Wi#Wiх#WiFc2=7.7 (17#Wi#Wix#Wiב#Wi\$8.7 (18#Wi9.7 (19350.7 (201.7 (21#Wi#WiA2.7 (22#Wi+#Wi#Wi{Y4=3.7 (23#Wi#Wi#Wi6+4.7 (24#Wi#WiA5.7 (25#Wi!#Wi-A6.7 (26#Wi|#Wi#Wi1c5=7.7 (27#Wi#Wi#WiX+8.7 (28#Wi#Wi A9.7 (29#WiE#Wi#Wi4660.7 (30#Wi#WiW##Wi#+1.7 (31#WiF(#Wi.#Wiv.+2.7 (32#Wi2#Wi9#Wi>:Y7=3.7 (33#WiO>#WiZD#WiD+4.7 (34#WiH#WiL#WiM+5.7 (35#WioO#WiiR#WiRc8=6.7 (36#WiU#WiYA7.7 (37#Wi\#Wi_A8.7 (38#Wia#Wieo9=9.7 (39#WiWh#Wi>  #...#..## . .# ...... ###.# ..... .>#.# ...# #.#.# #..# #.#.# .##.##..# ###.#.#.<#.##.#.#.#. .).@.<.# .##.##.##..###....#.#. ....#.# .@.. ..#......#.# .# .#.....###..#.# .# #.#..##. ...#.# .# # #..# ......#. .###..# ....## _HP restored.#WiLT70.7 (40#Wi69 #...#..## . .# ...... ###.# ..... .>#.# ...# #.#.# #..# #.#.# .##.##..# ###.#.#.<#.##.#.#.#. .)@..<.#.##.##.##..###....#.#. ..........#.# ..@.. ....#......#.# ..# .#.....###..#.# ..# #.#..##. ...#.# ..# # #.. # ......#.#Wi7| .###..# .....###Wi=#Wi>+1.7 (41#WiB#WinHV #...#..## . .# ...... ###.# ..... .>#.# ...# #.#.# #..# #.#.# .##.##..# ###.#.#.<#.##.#.#.##Wi%I. .@...<.#.##.##.##..###....#.#. ..........#.#.@.. ....#......#.#.# .#.....###..#.#.# #.#..##. ...#.# <..# # #.. #. ......#.#WihI. .###..# ......###WiP#WiP,2.7 (42#Wi U#Wia$  Things that are here:#Wibs _a +2 scimitar of distortion; +0 swamp dragon scales%Wi %Wia )What do you want to examine? Items  a - ([) +0 swamp dragon scales  b - ()) a +2 scimitar of distortion(Wi\H +0 swamp dragon scales. The scales of a swamp dragon. It confers resistance to poison on its wearer. Base armour rating: 7Encumbrance rating: 7 It can be maximally enchanted to +7. If you switch to wearing this armour: Your AC would increase by 4.0 (3.0 -> 7.0). Your EV would decrease by 1.4 (13.9 -> 12.5). Your spell failure would worsen by up to 18% (press '!' for details). You took it off Maggie on level 6 of the Dungeon. Stash search prefixes: {rPois} {body armour} {body armor} {resist poison} {poison resistance} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (g)et.*Wi*Wi(*Wi>#...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 69/69 ========================..... .>#.#Magic: 10/10 ========================...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# ###.#.#*WiSH: 0Dex: 21 ............<#.##.#.#.#XL:  9 Next: 17% Place: Dungeon:6 .... ...........@...<.#Noise: ---------  Time: 5472.7 (42.0) ...##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund ........ ..........#.#Fire: a) +2 sling (flame) {Francisca} ...@.. ....#......#.# ...# .#.....###..#.# ...# #.#..##. ...#.# <..# # #.. #. ......# *WiH......... . .###..# ......##Your Dodging skill increases to level 5! _Your Spellcasting skill increases to level 1! _Magic restored. *Wi_HP restored.  Things that are here: _a +2 scimitar of distortion; +0 swamp dragon scales*Wi&*Wi'13.7 (1.0)*Wi&-*Wi&00 _g - +0 swamp dragon scales+WizWear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)g - +0 swamp dragon scales[?] describe selected [!] equip|wield|wear[tab] equip|unequip .WiEquip or unequip  - - Unarmed Inventory Items Hand Weapons (go to first with )) .Wi>! a - a +2 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Armour (go to first with [)  b - a +0 leather armour (worn)g - +0 swamp dragon scales Floor Items ([,] to select) .WimtHand Weapons a +2 scimitar of distortionequip.Wiwear/WiQc #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 69/69 ========================..... .>#.#Magic: 10/10 ========================...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# ###.#.#SH: 0Dex: 21 ............<#.##.#.#.#XL:  9 Next: 17% Place: Dungeon:6 .... ...........@...<.#Noise: ---------  Time: 5473.7 (0.0) ...##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund ........ ./Wic .........#.#Fire: a) +2 sling (flame) {Francisca} ...@.. ....#......#.# ...# .#.....###..#.# ...# #.#..##. ...#.# <..# # #.. #. ......# ........ . .###..# ......## _Your Spellcasting skill increases to level 1! _Magic restored. _HP restored.  Things that are here: /Wid _a +2 scimitar of distortion; +0 swamp dragon scales _g - +0 swamp dragon scales/Wii P  Okay, then./Wij /Win /WiSq . _0Wi<0Wi5Gear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} 0WiMissiles (go to first with ()d - 12 poisoned darts  f - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)g - +0 swamp dragon scales2Win g - +0 swamp dragon scales. The scales of a swamp dragon. It confers resistance to poison on its wearer. Base armour rating: 7 Encumbrance rating: 7 It can be maximally enchanted to +7. If you switch to wearing this armour: Your AC would increase by 4.0 (3.0 -> 7.0). Your EV would decrease by 1.4 (13.9 -> 12.5). Your spell failure would worsen by up to 18% (press '!' for details). 2Wi You took it off Maggie on level 6 of the Dungeon. Stash search prefixes: {inventory} {rPois} {body armour} {body armor} {resist poison} {poison resistance} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (w)ear, (d)rop, (=)adjust, or (i)nscribe.9WiU Gear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()  d - 12 poisoned darts  f - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)  g - +0 swamp dragon scales9Wi 9Wi: 9Wi #...#..##beefyandbeef the Shooter........#Coglin...... ###.#Health: 69/69 ========================..... .>#.#Magic: 10/10 ========================...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# ###.#.#SH: 0Dex: 21 ............<#.##.#.#.#XL:  9 Next: 17% Place: Dungeon:6 .... ...........@...<.#Noise: ---------  Time: 5473.7 (0.0) ...##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund ........ .....i* i;49m.....#.#Fire: a) +2 sling (flame) {Francisca} ...@.. ....#......#.# ...# .#.....###..#.# ...# #.#..##. ...#.# <..# # #.. #. ......# ........ . .###..# ......## _Magic restored. _HP restored.  Things that are here: _a +2 scimitar of distortion; +0 swamp dragon scales _g - +0 swamp dragon scales _Okay, then.9Wi 9WiK 9Wi. 9Wi& ;Wi.3;Wi3;Wir9;Wi`;#.#Magic: 10/10 ========================...# #.#.#AC: 3Str: 12#..# #.#.#EV: 13Int: 9.##.##..# ###.#.#SH: 0Dex: 21 ............<#.##.#.#.#XL:  9 Next: 17% Place: Dungeon:6 .... ...........@...<.#Noise: ---------  Time: 5473.7 (0.0) ...##.##.##..###....#.#a) +2 sling (flame)  c) +0 sling {Raimund ........ .....[39=Wii;49m.....#.#Fire: a) +2 sling (flame) {Francisca} ...@.. ....#......#.# ...# .#.....###..#.# ...# #.#..##. ...#.# <..# # #.. #. ......# ........ . .###..# ......## _Magic restored. _HP restored.  Things that are here: _a +2 scimitar of distortion; +0 swamp dragon scales _g - +0 swamp dragon scales _Okay, then.=Wi=Wi _=Wi=Wie .. . .###..# ......##  You start removing your armour.=WiQA4.7 (1=Wi6=Wi+5.7 (2=Wi=Wi}=Wi!+6.7 (3=Wi2=Wi8=Wi+7.7 (4=WiL =WiLA8.7 (5=WiI 04c) +0{Raimund a) +2(flame) _You continue removing your +0 leather armour. x5c) +0{Raimund} =Wi =Wi(  You finish removing your +0 leather armour.  You start putting on your armour.=Wi9)+9.7 (6=Wi.=Wi7=Wi 8,80.7 (7=Wi>=WiE=WisF+1.7 (8=WiK=WiS=WivT+2.7 (9=Wi6Z=Wipa=Wib/3.7 (10.0)=Wifg=Wii 72 _You continue putting on your +0 swamp dragon scales. x5=Widj=Wio=Wiqh _You finish putting on your +0 swamp dragon scales.>WiR]...>WiX>Wij #...#..## .. .# ....... ###.# ...... .>#.# ...#. #.#.# #..#. #.#.# .##.##..#. ###.#.#.<#.##.#.#.#. )...<.# =...##.##.##..###....#.#.............#.#.@.. .....#......#.#.# .#.....>Wi(?###..#.#.# #.#..##. ...#.# .<..# # #.. #. ......#. . .###..# .##>Wi>WiV74.0) _>Wi>Wi.0 #...#..## ......... .# .......# ###.# ....... .>#.# ...#.# #.#.# #..#.# #.#.# .##.##..#.####.#.# #.<#.##.#.#.# #..... .)...<.# #=...##.##.##..###....#.# #.............#.# #....@.. [.....#......#.# #....# #.#.....###..#.# #....# #.#..##. ..>Wi1/U.#.# ..<..# # #.. #. ......# #. . .###..# #.##>Wi9I5.7 (2>Wi?>WigA) _Found a chain mail.?Wie.)?WiF?WiZM#...#..### .. .?Wif[j# ##....... .>. #..#.#  .##.##..#.####.#.?Wi[........<#@##.#.#. #..... ...........)...<?Wi[=...##.##.##..###....#. #.....................#.#..#.........###.?Wi\d#...#...?Wid?Wi|d*6.7 (1?Wij?WiM .. #...#..### ......... .# ##....... .>.   .##.##..#@###........<#.##.#.#. #..... ...........)...<. #=...##.##.##..###....#.#....#...##.###...?Wi@7.7 (2?Wi?WiDM# #.. #...#..### ......... .......## ##....... .>.   .##.##..#.###.<#.##.#.# #..... ...........)...<.#.###...........#.....#.....###..#.?Wi8E ..#?WiL@8.7 (3?WiS?Wi\M.. .$ #.. #...#..### ......... ........######............>#.   .##.##..#.### #.............<#.##.#.#.#?Wi@9.7 (4?Wi3?Wi1M##.  ...  .$ #.. #...#..#### . #####.......@....>#......#.####.# #.##..#.# .##.##..#.####.#.#?Wi:A90.7 (5?WidA?Wi #.##.# ...#. #.. #.$ #.. #...#..######## ........#######.#.......>#.#.......#.####.#.# ##.##..#.# #.#.# .##.##..#.####.#.#  #.......<#.##.#.#.#  #..... ...........)...<.#  #=...##.##.##..###....#.#  #...............#.#?Wiʯ@1.7 (6?Wiݵ?Wi #. #.##.##### ...... #. #...l #.$ #... ##...#..######## ........#######.#.......>#.#........#.####.#.# .##.##..#.# #.#.# .##.##..#.####.#.#l   iguana (asleep)  #.............<#.##.#.#.# #..... ...........)...<.# #=...##.##.##..###....#.#?Wi#g  You encounter an iguana.?Wi`+?Wi,,22.7 (7 _?Wi+2?Wi4?Wi^ ))l    You shoot a sling bullet. The sling bullet hits the iguana.  The sling bullet burns the iguana.?Wi  ))The iguana is moderately wounded.You shoot a sling bullet.?WisG.l?Wi*..?Wi̓b===4.0 (1.3Rev ?Wi0?Wia _The sling bullet closely misses the iguana.@Wi#{ ))))You shoot a sling bullet.@Wi  The sling bullet completely misses the iguana.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.@Wi&K.l@Wi>1 ..  The iguana is moderately wounded.@Wi258----5.2 (1.2Rev+ @Wi8@WiJ:+ _The iguana bites you!@Wi#`  You shoot a sling bullet. The sling bullet hits the iguana.@Wi  The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana.  The sling bullet burns the iguana.@Wi  i  The iguana is almost dead.@Wi ]9----6.5 (1.3@Wi @Wi" L _The iguana misses you.@Wi z  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.@Wiv .  The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana!  The sling bullet burns the iguana.@WiA(@Wi@Wis87.7 (1.2Rev* @Wi@WiծJ _You kill the iguana!AWi-o.......AWiB.AWi4AWi<AWi=5---80AWi5EAWi%JAWiJ]60---9.7 (2AWiXPAWiXAWiXc500.7 (3Rev+ AWi3]AWid@1.7 (4AWiJjAWiqn1=2.7 (5AWikwAWi~AWi*3.7 (6AWiAWi%AWiY4.7 (7Rev AWiAWiEAWib2=5.7 (8AWivAWiAWi *6.7 (9AWiAWiݴD7.7 (10.0)AWiAWiJAWi>38.7 (11AWiyAWiAWi +9.7 (12AWiAWi&AWi,10.7 (13AWi AWiAWiuY4=1.7 (14AWiKAWiAWi8+2.7 (15AWilAWix A3.7 (16AWiEAWiAWi+4.7 (17AWiAWi$AWiW%c5=5.7 (18AWi)AWi0AWiL1+6.7 (19AWi5AWi<AWih<+7.7 (20AWi@AWi`GAWiG368.7 (21AWiMAWigSAWiS+9.7 (22AWiXAWi_AWi6`,20.7 (23AWidAWikAWielY7=1.7 (24AWi#.#AWi1.#.####.#.##.##.##..#.# #.#.#..##.##..#.####.#.# #......<#.##.#.#.# #..... ...........)...<.#  #=...##.##.##..###....#.#AWi:AWi4;+9.7 (32AWiAAWiF#. #.##f #.##.##.# ##.... #...#....... #.$.#......##...#..#...#.######.#.>#.#.#.#.#.##.##.##..#.# #.#.#..##.##..#.####.#.#f   sleepcap (dormant) #.............<#.##.#.#.# #..... ...........)...<.#  #=...##.##.##..###....#.#AWih  You encounter a sleepcap.AWiAWiķ430.7 (33 _AWiAWiAWi n #. #.# #f #.# #.##.#######  ##...........  #...#.......  #.$.#.....  ..##...#..########  .......@...........#  ............######.#  ................>#.#  ..........#.####.#.#  ##.##.##..#.# #.#.#  ...##.##..#  #.............<#   ...........)...<.#   AWiȡ #. #.# #f #.# #.##.#######  ##...........  #...#.......  #.$.#.....  ..##...#..########  .......@...........#  ............######.#  ................>#.#  ..........#.### ##.##.##..#.#  ...##.##..#  #.............<#   ...........)...<AWi[K  AWiLAWiAWilAWi_ _A sleepcap is nearby!AWi " n #. #.# #f #.# #.##.#######  ##...........  #...#.......  #.$.#.....  ..##...#..########  .......@...........#  ............######.#  ................>#.#  ..........#.####.#.#  ##.##.##..#.# #.#.#  ...##.##..#  #.............<#   ...........)...<.#   AWi> #. #.# #f #.# #.##.#######  ##...........  #...#.......  #.$.#.....  ..##...#..########  .......@...........#  ............######.#  ................>#.#  ..........#.###AWi ##.##.##..#.#  ...##.##..#  #.............<#   ...........)...<  AWibAWiAWiu _A sleepcap is nearby!BWij )))))f  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sling bullet burns the sleepcap.BWi  The sleepcap is lightly damaged.  You shoot a sling bullet. The sling bullet hits the sleepcap.BWiI$G.fBWi-2....BWi.f===1.9 (1.2)Rev BWid6BWiQ9c _The sleepcap is moderately damaged.BWi ))))You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.BWiG  The sleepcap is moderately damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.BWiYG.fBWio2....BWiz=3.1Rev+ BWi}BWic _The sleepcap is moderately damaged.BWi- )))You shoot a sling bullet. The sling bullet hits the sleepcap.  The sling bullet burns the sleepcap.BWiB  The sleepcap is heavily damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.BWi8 K.fBWi9 F.fBWiA "..BWiB f4.3Rev* BWiJ BWiYM ` _The sleepcap is heavily damaged.BWi ) You shoot a sling bullet. The sling bullet hits the sleepcap!  The sling bullet burns the sleepcap.BWiRL  The sleepcap is almost destroyed.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.BWi G.fBWik BWi5 ,5.4 (1.1BWi BWi a _The sleepcap is almost destroyed.CWiZq|  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.CWim _ The sling bullet hits the sleepcap.burns the sleepcap.CWi@p  The sleepcap is almost destroyed.CWi\2---6.7 (1.3CWiRCWiD: _The sleepcap releases spores at you!CWivb  You shoot a sling bullet. The sling bullet hits the sleepcap.CWi  The sleepcap is almost destroyed.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.CWip  The sleepcap is almost destroyed.CWiEW3---8.0CWiCWi܌V _The sleepcap closely misses you.CWi1Cr .  You shoot a sling bullet. The sling bullet hits the sleepcap.CWiG(CWi{ )))You destroy the sleepcap!DWi/Z.$.DWi`1---209.3DWi-!DWi#/ _You shoot a sling bullet.DWi3>..DWi94DWi9DWiADWiA6---400DWiOGDWiMDWiNl4=---1.3 (2DWiSDWi[w2.3 (3Rev+ DWiaDWigDWijhF---3.3 (4DWimDWi:tDWit[5=4.3 (5DWiwyDWiЀDWiV*5.3 (6DWiDWiDWiEY6.3 (7Rev DWiDWiDWi`61===7.3 (8DWiDWi;DWi*8.3 (9DWiDWigD9.3 (10.0)DWiaDWiDWiûe7=50.3 (11DWiDWi_===1.3 (12DWiDWiDWi+2.3 (13DWiGDWiDWi+3.3 (14DWi[DWiDWic8=4.3 (15DWi?DWi DWib +5.3 (16DWi DWi DWih +6.3 (17DWi DWid DWi Y9=7.3 (18DWi DWi  ..  #. #.# #. #.#  #.##.####### ##........... #...#....... #.$.#.....  ..##..@#..######## ............#######.#.......>#.#...........#.####.#.###.##.##..#.# #.#.# ...##.##..#.####.#.# #.............<#.##.#.#.# #..... ...........)...<.#DWi A8.3 (19DWi DWi*  ### ..#  #.##.# #.##.#  #.##.####### ##........... #...#....... #.@.#.....  ..##...#..########  ....................# ..######.#.......>#.#...........#.####.#.#..##.##.##..#.# #.#.# .....##.##..#.####.#.# #.....<#.##.#.#.#DWi_ A9.3 (20DWi DWi DWi ,60.3 (21DWi DWi|o @ ### ..# #.##.# #.##.# #.##.########........... #...# #...#..... ..##@..#..########......................#...............######.#........>#.##.####.#.##..##.##.##..#.# #.#.#....##.##..#.##DWip ##.#.##.............<#.##.#.#.# #..... .....)...<.# _You now have 341 gold pieces (gained 9).DWiw DWi;x G=1.3 (22DWiT} DWi  ..# #.##.# #.##.## #.##.#######..# ##............... #...#..... #...#..... ......##...#..########.......@...............#......######.#.....>#.##.####.#.##..##.##.##..#.# #.#.#.......##.##..#.####.#.# #.............<#.##.#.#.#  #.................)...<DWi .#  #=...##.##.##..###....#.# DWi] A2.3 (23DWi DWiI + ..# #.##.# #.##.## #.##.#######.#### ##........ #...#... #...#......##...#..#.........######..>#..#.####.#.#.#..##.##.##..#.# #.#.....##.##..#.####.#. #.............<#.##.#.#. #.................)...<. #=...##.##.##..###....#.DWiQ DWiR +3.3 (24DWiW DWiź " ..## #.##.#. #.##.##. #.##.#.#######.....##...#..##...#......##...#..#.......######.>#.#.####.##.#..##.##.##..#.# #.#.......##.##..#.####.##.............<#.##.#.#DWiw % #.................)...< #=...##.##.##..###....#DWi DWij +4.3 (25DWi DWi-  ### ..# # #.##.#  #.##.# ###. #.##.##############.....##...#........##...#..... .##...#..#######................####.......>.................#.####.###.#..##.##.##..#.# #. .........##.##..#.####.#.............<#.##.#. #.................)...DWi4 A5.3 (26DWi9 DWi0 B ### ..# ## #.##.#  #.##.# #.###. #.##.########.....#######.....##...#........##...#..... .##...#..######...............####........................#.########.#..##.##.##..#.# # .........##.##..#.#####<#.##.#DWiO A6.3 (27DWi DWi #. #. ### .. ..#  ##. #.##.# . .. #.##.#  #.###. #.##.########.....#######....##...#.......S.##...#..... .##...#..#####..............###...... S   adder (asleep)...................#.###.####.#..##.##.##..#.# .##.##..#.###DWiW f  You encounter an adder.DWi DWi 37.3 (28 _DWi:" DWi# EWiEWi  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.7   6.0   0   i + Spellcasting 1.3   2.8  -2           b - Unarmed Combat   0.0   1.2  -1   j + Translocations 1.6   2.0   0  EWi  c - Throwing   0.0   1.2  -1          k + Evocations4.9   3.0  +3   d - Short Blades   0.0   1.2  -1      e + Ranged Weapons 6.1   8.3  -1               f - Armour   0.0   1.2  -1       g - Dodging   5.0   7.1  -1      h + Stealth4.EWi8   5.9  -1                                                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [EWi[33m!] training|cost|targetsIWiTargetTarget--  --  --  --  --  --  --  --  --  --  5.0  a-z] setIWi[-] clear selected targetcost|targetsIWi} <[?25h[?0c0 JWi  [?25l[?1c3.0 current training targets, if any.=] set aall targetsLWia-z] setselected target LWi$ <[?25h[?0c0 NWi1 [?25l[?1cNWi42.0 =] set aall targetsPWi)Ya-z] setselected target PWi<[?25h[?0c0 QWi [?25l[?1cQWi5.0 =] set aall targetsSWi SWibeefyandbeef the Shooter#.Coglin#.###Health: 69/69 ========================....#Magic: 11/11 ========================##.#.##.#AC: 7Str: 12. ..#.##.#EV: 12Int: 9#.###.#.##.###### SH: 0Dex: 21##.....#######.......... XL:  9 Next: 20% Place: Dungeon:6SWi.......@...##...#....... Noise: ---------  Time: 5567.3 (0.0)S..........##...#.....c) +0 sling {Raimund a) +2 sling (flame) ...........##...#..##### Fire: c) +0 sling {Raimund} .............................................###........................ S   adder (asleep)...................#.###.####.#..##.##.##..#.#.........##.##..#.### _The sleepcap closely misses you.You shoot a sling bullet. The sling bullet hits the sleepcap.  You destroy the sleepcap! _You shoot a sling bullet. _You now have 341 gold pieces (gained 9). _You encounter an adder.SWiSWiSWiSWiOTWi #. #. ###  .. ..#  ##.   . ..   #.###.  ##.....#####TWi?B .......@...# S..........##..  ...........##... ................. ............... ............... ............... .####.#..##.##. TWiy #. #. ###  .. ..#  ##.   . ..   #.###.  ##.....##### .......@...# S..........##..  ...........##... ................. ............... ............... ............... .####.#..##.##.TWiTWi`TWiTWiw] _An adder is nearby!TWio ))))))SYou shoot a sling bullet. The sling bullet hits the adder.TWi  The adder is lightly wounded.  You shoot a sling bullet. The sling bullet hits the adder.  The sling bullet burns the adder.TWiU| .S.STWi +....TWi@ b===8.5 (1.2Rev TWi TWi ^ _The adder is severely wounded.TWi .  You shoot a sling bullet. The sling bullet hits the adder.  The sling bullet burns the adder.TWif))))UWi'v )))You kill the adder!UWi<.......UWif19.7Rev+ UWiRUWi/ _You shoot a sling bullet.UWi)UWiH*UWi/UWi1H _No target in view!UWi)...##....##..........UWi/UWi UWiP #.# #.# ### ... ..## ##.# #.##.#.. ..# #.##.# #.###.# #.##.#.....########....##...#...##...#......##...#......#..####.#..##.##.##..#.# .##.##..#.UWixWUWiCXl---700Rev  _UWi]UWiyM #.# ## ... ..# # ##.. .  #.###.# #.##.########....@#######...#............. ##...#..####..........................####.#..##.##UWi\---1.7 (2UWiUWi?+ M# #.# ## ... ..# ###.###=......  #.###@# #.##.########.....#######...#...........#....#... ............##...#..####.. .. . ............... UWi3H2.7 (3UWiz6UWi?9T _Found a ring of magical power.UWi *...UWi] UWi UWi" ^M# ##.## ## ... ..# ###.###=...... ###.###.# #.##.########.....#######...#......................##...#......... .....................UWiG* @3.7 (1UWi. UWi M# #.# #######.########................# ###.###=...... ###.###.# #.##.########.....#######......... Rev .. ...................UWiv K4.7 (2UWi UWiJ 7M# #.# #######.########.......@........# ###.###.#######=...... UWi ###.###.# #.##.#####.......UWi UWi *5.7 (3UWiF UWi?q  ### #.# #.##.#..##.###.#.##.# =.......# #.##.# ###.###.# #.##. ###.....####### #...........##...# ............##...#..... ............##...#.. UWiy UWiy *6.7 (4UWi~ UWi O ### #.# #.##.#..##.###.#.##.# =.......# #.##.# ###.###.# #.##. ###.....# #...........##...# ......##...# ......##...#.. UWi{ UWi *7.7 (5UWiS UWiQZ  ### #.# #.##.#..##.###.#.##.# =.......# #.##.# ###.###.# #.##. ###.....# #....##...# .....##...# .....##...#.. UWia @8.7 (6UWig UWiN  ### #.# #.##.#..##.###.#.##.# =.......# #.##.# ###.###.# #.##. ###.....# #.....##...# ......##...# ............##...#.. UWiK UWi *9.7 (7UWi} UWi8  ### #.# #.#.#.#..#.#.###.#.##. =.......# #.##. ###.###.# #.##. ###.....# #.....##...# ............##...# ............##...# UWiA UWiB +80.7 (8UWi H UWi J UWiCO UWiQ T _Key pressed, stopping explore.UWi:c w........UWig UWi ####.# #.# .###########.#########.....................# .#######@###.#######.##.#...=.......# #.##.########.###.# #.##.####.....#######....#...........##...#....##...#.............##...#............UWiB UWi 11.7 (1 _UWi UWiR?### #.# #.#.###########.######### .....................# .#######.###.#######.##. .....=.@.....# #.##.#######.###.# #.##. ###.....#######.... #...........##...# ............##...# ............##...# ................. .......... UWiEUWi2F*2.7 (2UWiJUWi ### #.# #.# .#####.# ......##.#.###.#######.##.=@......# #.##.#.###.# #.## ###.....# #...........##...# ............##...# ............##...# ........ ......... UWiY@3.7 (3UWiUWi ### #.# #.# .###.# .....##.#.###.#..@.......# #.UWi.#.###.# #. ###.....# #...........##... ............##... ......##... .  UWi1UWi*4.7 (4UWi#VWiGa  ### #.# #.# .#. ...#.#.###.#.=.......# #..#.###.# #.. ###.....# #.## .## .##  VWiGM  You see here a ring of magical power.VWiOVWiP15.7 (5 _VWiUVWi ### #.# #.# .#. ..#.#.###.#.=.......# #VWi#....#.###.# ##.. ###.....#. #.## .## .##   VWiQVWi*6.7 (6VWiRVWi4F ### #.# #.### .#.....#.#.###..=.......# #....#.###.#  #... ###........ #.###.. .###. VWin5T.###   VWi?VWi\@#7.7 (7VWiEVWiK  ### #.### #.# ###.#. ..........#.#.###..=.......##....#.###.# #.... ###........ #..#..... .VWi7 #..... . #..... #.....  VWiVWi#8.7 (8VWi5VWi z ### #.# ### #.# ###.###. ..........VWi%"!#.#.###..=.......##....#.###.# #....# ###..... .......# #.#.#...... .# #...... . #......  #.......  VWiP+VWi,*9.7 (9VWi2VWiry ###.######.###########.#### ...................#######.#######.###.####............=.......# ####...@#######.###  ###.....#####........................ ............ VWiVWi/90.7 (10.0)VWiצVWi m###.######.###########.#### ...................#######.#######.###.####VWi|............=.......# ####....#######.###  ###.....#####..............#...... .# . ...$VWi.....#...####.#..##VWi'&A1.7 (11VWiF.VWif .######.###########.#### ...................#######.#######.###.####............=.......# ####....#######.###### ###.....#####..............#............# ................#.#.#...........#........ VWiΞA2.7 (12VWiVWi8W ######.###########.#### ...................#######.#######.###.####............=.......# ####....#######.###### ###.....####.......#####...........#.#....@.......# . ....§§........ ##...... VWi:R..3.7 (13VWi+#VWiH_###.###########.#####....................#######.#######.###.#####............=.......# ####....#######.###.# ####....# ###.....######.......#####...........#.#...........## #..# #.#.$....#.##.#.####.#..##...............####.VWi&A4.7 (14VWibVWi.....................#######.#######.###.######............=.......# ####....#######.###.# ####....# ###.....#######.......#####...........#.#...........## #..# #..#.$....#.##.#.####.#..##.#.............#.VWic####≈≈≈≈≈§≈≈≈...# #.#=...##.#VWif§§5.7 (15VWinVWiL|\#######.#######.###.#######............=.......# ####....#######.###.# #####....# ###.....########.......#####...........##.#.#...........##.# #..##. #...#.$....#.##.#.####.#..##.##.............#.####.§§≈≈≈§≈≈≈...# #.VWiz}.......≈.### #=...##.###.........VWiLe§§≈§§VWi+6.7 (16VWiVWi#.#.###.#.............=.......# #.####....#.###.# #.####....# ###.....#.#.......#####.##.#.#............##.# #.......##.#........#..@..VWi!#.#.#.#.####.#..##.##....##..§.....####.VWih[§§≈≈§≈§≈≈...# #.....§..≈.### #=...##.##.#.VWi§§≈§≈§.§§VWi+7.7 (17VWiVWiF*§§.§§§≈§.§§..8.7 (18VWi?0VWiw ............=.......# ####....#######.###.# ###.....######.......#####...........##.#........... #........... ..........#.#####.#..##.##.#≈≈≈≈.≈.##....@.. [.  _You now have 359 gold pieces (gained 18).VWio.≈..§.§§9.7 (19VWiq ####....#######.###.# ###.....######.......#####...........##.#........... #........... ..........#.#####.#..##.## ............#≈≈...≈.≈.##....# #. VWi'*§≈§§...≈.VWi*-600.7 (20VWi2VWi٘  ###.....######.......#####...........##.#........... #........... ..........#.#####.#..##.## ............§§§####...≈._...≈..##.###....# #. VWi§≈§1.7 (21VWijVWi(A _Found a snail-covered altar of Cheibriados.WWiWWiO Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 63% 1b - Ensorcelled HibernationHexes/Ice77% 2  c - Grave ClawNecromancy77% 2  d - Call Canine FamiliarSummoning94% 3  e - PasswallEarth94% 3  f - SwiftnessWWiEAir94% 3  g - Tukima's DanceHexes94% 3  h - Eringya's Surprising Crocodile Summoning100% 4  i - Alistair's Walking AlembicAlchemy/ForgecraftWWi]100% 5 8 spell levels left WWi][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitXWizXWiXWiT####....# ###.....#######. beefyandbeef the Shooter#.......#####...........##.. Coglin#.#.....................##.. Health: 69/69 ========================# #.....................##.. Magic: 11/11 ========================#......................... AC: 7Str: 12#......................... EV: 12Int: 9XWi........................... SH: 0Dex: 21#.#......................... XL:  9 Next: 21% Place: Dungeon:6#.#........@..####.#..##.##. Noise: ---------  Time: 5601.7 (0.0)........................##. c) +0 sling {Raimund a) +2 sling (flame) ...§§§.......####.......... Fire: c) +0 sling {Raimund} §§§§≈§≈≈≈...# #...........§§....≈.### #=...##.##.≈≈≈≈≈.≈.# #.......... ≈...≈.≈.# #....@.. [. ≈._...≈.. #....XWi4# #. ##.###....# #.  _No target in view! _Found a ring of magical power. _Key pressed, stopping explore. _You see here a ring of magical power. _You now have 359 gold pieces (gained 18). _Found a snail-covered altar of Cheibriados.XWiIP  Okay, then.XWiҖXWişXWi. _[Wi{].........[Wi\{[Wi߀[Wi$#.......#####...........##..#.#.....##.# #..##. #...#......#.#....#.#....####.#..##.##.#.............##.#...§§§####..§§§§≈§≈≈≈...# #..[Wi}.§§....≈.### #=...##.##.#≈≈≈≈≈.≈.# #..........≈...≈.≈.# #....@.. 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Scrolls  b - 2 scrolls of blinking  f - 4 scrolls of fear ^Wi( t - 5 scrolls of teleportationa - a scroll of enchant armour  i - a scroll of identify  s - 2 scrolls of butterflies  I - 7 scrolls of immolation  T - 2 scrolls of torment  y - a scroll labelled QEUGITIE WAROE ^Wi[!] read|quaff|evoke[?] describe selected_Wi _Wi6 _Wi ...###..................## beefyandbeef the Shooter.###.......##.#........ Coglin.....<................. Health: 69/69 ========================.##..#..#######.####### Magic: 11/11 ========================#.....# #.#AC: 7_Wi >Str: 12.##..#.## ###.#EV: 12Int: 9.....#.######...#SH: 0Dex: 21................##.._Wi XL:  9 Next: 21% Place: Dungeon:6.......@...........#_Wi Noise: ---------  Time: 5642.7 (0.0).###.#...........###_Wi c) +0 sling {Raimund a) +2 sling (flame) #.............._WiG Fire: c) +0 sling {Raimund} +...........###_Wik #...........#...##....#####_Wi ...# ......#... #......# _Wi _Found a snail-covered altar of Cheibriados. _Okay, then. _i - a scroll of identify _Wi d_Key pressed, stopping explore.  You pick up a parchment of Call Imp and begin reading... _Wi ,_You add the spell Call Imp to your library._WiVP _WirT Identify which item? (\ to view known items) Scrolls (select first with ?)  y - a scroll labelled QEUGITIE WAROE _WiT Potions (select first with !)  d - 3 fuming amethyst potions  f - a murky pink potion  j - 2 bubbling white potions  k - 2 bubbling yellow potions  p - 2 sapphire potions _WiU y s - a purple potion[?] describe selectedaWi? aWiE aWiK ...###..................## beefyandbeef the Shooter.###.......##.#........ Coglin.....<................. Health: 69/69 ========================.##..#..#######.####### Magic: 11/11 ========================#.....# #.#AC: 7Str: 12.##..#.## ###.#EV: 12Int: 9aWi)L Y.....#.######...#SH: 0Dex: 21................##..XL:  9 Next: 21% Place: Dungeon:6.......@...........#Noise: ---------  Time: 5642.7 (0.0).###.#...........###c) +0 sling {Raimund a) +2 sling (flame) #..............Fire: c) +0 sling {Raimund} +...........####...........#aWiL ...##....#####...# ......#... #......# _Found a snail-covered altar of Cheibriados. _Okay, then. aWiM _i - a scroll of identify _Key pressed, stopping explore.  You pick up a parchment of Call Imp and begin reading... _You add the spell Call Imp to your library.aWiY ]  As you read the scroll of identify, it crumbles to dust.aWiY +3.7 (1aWi^ aWia Y _d -> L - 3 potions of lignificationbWi...........bWibWid [ ...###. .###.......##.#. .....<... .##..#..#.## #.....# #.##.##..#.## ###.#.#.######...#.##....#.###.#.#### #. +...### #...# ...##....#### ...##......# ... #......#bWiObWi%4bWibWi ...###. .###.......##.# .....<... .##..#..#######. # #.....# #.##.##..#.## ###.#.#.######...#.##....##..###.#.###bWi.} #.#...+....###...#....#......##....#####%.....##.bWiYy.#....... #...#bWiGbWi*5.7 (2bWibWi5 .#####.# .....<........#.##..#..#######.######. #.....# #.# .##.##..#.## ###.#........#.######...#............##..bWi?.......# #..###@#...........### #.#.............. ..+...........###.#...........#...##....#####%.....##......#....... #......#...bWi bWi= *6.7 (3bWi bWi^o Z....<.........#.##..#..#######.#####. #.....# #.# .##.##..#.## ##......####.....................##........................# #..###.#...........## ......|....+######.....# ..........##....####bWi p ...%.....##......#.........#...####....##bWiz bWi/{ *7.7 (4bWi bWi  #.##..#..#######.######. #.....# #.# .##.##..#.## ##.......#.######.................##...........# #..###.#..bWiJ #####.##......|...@+######.....# ..........##....#########+#bWi bWii *8.7 (5bWig bWi_  #. #.....# #.# .##.##..#.## ###.#.........#.######...#....................##..bWi-`  ...............# #..###.#.#######.###.#........|....+### ###...@.#.# ...........##....#####%.....##......# .bWii` ......##......#..####....### ####+ bWii @9.7 (6bWip bWit t.##.##..#.## ###.#.........#.######...# ....................##. ............. #..###.#.#####.###.#... ....|....+....##bWi _#####.....#.....# .......@....##....#####%#......# .......##......#bWi 7...####bWi( .###.. ####+# . bWiW bWi bWi +50.7 (7bWi bWiS ........#.######...# ....................## ............. #..###.#.#####.###.#.. ....|....+...#######.....#................##....#####:.....%..# .......##......#.... ####....###..bWiT  ####+# .bWi` @1.7 (8bWih bWir M .#.######...# ............ ........... #..###.#.bWi^r  ####.###.# ....|....+...#.....#.......##....bWir .:.....@.....##......#.##......#bWir i..####....###..bWis . ####+# .bWihs ..bWi} bWiO~ +2.7 (9bWi bWi֌ _You see here the inkwell talisman of the Mpinguari {Will++}.cWi+k.........cWi+cWiMcWiM .##.## ###.#.######..#......... #..###.####.###.#cWi ....|....+..#######.....#.............##....####:.....%###......#................cWi....cWicWix13.7 (1 _cWicWi8M #. #.....#  .##.## ###.#.######...#......... #..###.#######.###.#.......|....+..cWi8#######@....#........................##....####:.....%#.............##......#..cWiD@4.7 (2cWiMcWiVYM##..#..#######. #.##.....# ##.##.## ###.........#.######...#......... #..###.########.###.#.......@....+#######.....#...........cWiW?..............##....####.:.....%.....##......#.............cWiWbcWib+5.7 (3cWijcWirr _You see here a staff of air.cWirO..%cWitcWi){cWi#& #....# ##.##.##..#.## ## .......####................... ... #..###.########.###.#.......|....+#######@....#..............##....####.:.....%.....##......# .........cWiJ;......cWi5cWi*6.7 (1 _cWi,cWix\ #.##.##..#.## ###. .........#.######... .................... ...... #..###.########.###.# .......|....+#######.....#........@.......##....###:.....%..# .............##......#....####....###... ####+# .cWi\ 2. cWiVg @7.7 (2cWio cWi<  .........#.######. ................ .... #..###.########.###.# .......|....+#.#######.....#$...............##....##:...@.%...............##......#.... ####....#cWi ##... ####+# ....cWi? cWi #8.7 (3cWi cWiDS cWiS  cWiAT .#.######cWiT  cWiT  cWiU  #..###.#cWiU  cWiV B#.###.#cWilV  cWiV B.|....+cWi&W '#.cWiW B#.....#cWi_ +#$...##.....:..@..%.....##.......##........####....###... ####+# ......cWih @9.7 (4cWil cWi  .#.######   #..###.## #.###.#.. .|....+ ##.#.....##$...##.....:.@...%.....##.##..####.###...# ####+# ..#cWi* n>.#.#cWi cWij cWi %60.7 (5cWi cWi  cWi +_Found an escape hatch in the floor.dWigI|....dWidWiddWi\U% .#.   #..###.# ## #.###.# .. .|....+ ##.#.....##$.##.:@....%.....##h.##..####..###...# ###+# ..#h   howler monkey (asleep).>dWiUq.#.#dWin\m  You encounter a howler monkey.dWimqu01.7 (1 _dWi5 ))))))h  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey howls!dWi )The howler monkey is lightly wounded.  You shoot a sling bullet.dWiD h.  The sling bullet barely misses the howler monkey.dWiFo hYou hear an angry growl.dWiP ..:...h   black bearh   howler monkeydWiQb===2.9 (1.2Rev dWiVdWi%X[ _You encounter a black bear.dWib ))))) You shoot a sling bullet.  The sling bullet hits the howler monkey.dWi  The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.dWi* F.hdWi+ 8h.dWi- J.hdWi8/ 5h.dWi8 O..:dWi_9 c4.2 (1.3Rev+ dWiN dWi Q h _The howler monkey is moderately wounded.dWi_  )))You shoot a sling bullet.  The sling bullet hits the howler monkey.eWiU You shoot a sling bullet.  The sling bullet hits the howler monkey..burns the howler monkey.eWiF.heWi6h.eWiAQ.:eWi,5.4 (1.2eWieWiRf _The howler monkey is severely wounded.eWi,m )))))))You shoot a sling bullet.eWiF  The sling bullet barely misses the howler monkey.You shoot a sling bullet.eWi,J.heWi. 5The sling bullet closely misses the howler monkey.eWi:/9h.eWi1G.heWi=....5   lemure (wandering)h   howler monkeyeWi>k6.7 (1.3Rev* eWiHeWioLW _You encounter a lemure.eWi :You shoot a sling bullet.  The sling bullet hits the howler monkey!eWi (eWiD y )))))))You kill the howler monkey!eWi I.5eWi9 9h.eWi ......:eWi#  38.0 _You shoot a sling bullet.  Training target 5.0 for Evocations reached! _Your Evocations skill increases to level 5!fWi ) You shoot a sling bullet. The sling bullet hits the black bear!  The sling bullet burns the black bear.fWi ))))))The black bear is heavily wounded.You shoot a sling bullet.fWiz- 5The sling bullet barely misses the black bear.fWi.B>5fWi/9h.fWi215fWi3E.5fWi[585.fWi5G.5fWi;  You encounter a lemure. x2  The black bear bites you. The black bear claws you. x2fWisGS 3---K.........K   Pikel (wandering).h   black bear.555 3 lemures (wandering)You encounter Pikel, Merchant of Souls. He is wielding a +0 whip offWiG+electrocution.fWiR/  --more--gWi: 9.2 (1.2 _hWi4  You shoot a sling bullet. The sling bullet hits the black bear!  The sling bullet burns the black bear.hWi. )))))))The black bear is almost dead.You shoot a sling bullet.hWi{ 5.  The sling bullet closely misses the black bear.hWi7 5>The lemure shouts! x2; You hear a shout!  The black bear bites you. The black bear closely misses you.5.hWiI.KhWih......551 wandering)hWiԾX1---70.4hWiRhWiB _The black bear claws you but does no damage.hWiw4 .You shoot a sling bullet. The sling bullet hits the black bear.hWi; 555 3 lemures (1 wandering)hWi )))))))You kill the black bear!hWiH ;5.hWiH E.5hWiJ O5..hWiT .....555 3 lemures (1 wandering)..#.hWiY 491.7 (1.3hWie` hWib / _You shoot a sling bullet.jWi2H.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 61/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......:@....%.....##.... Noise: ===------  Time: 5671.7 (0.0)......*...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....*jWiH[37m...............Fire: c) +0 sling {Raimund} ....*....####....###..Rev* ...5.....# ####+# ...5......#555 3 lemures (1 wandering).5.......#.........#You kill the black bear! _You shoot a sling bullet.  Fire: c) +0 sling {Raimund}jWiH(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, 59% to hit)jWih5 .*5*.jWi֨ *.5.5.  Aim: a lemure (unrewarding, 59% to hit)jWi<9 .*5*5*.kWiOB%*.5.5.5.  Aim: a lemure (unrewarding, wandering, hasn't noticed you, 59% to hit)kWi.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 61/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......:@....%.....##.... Noise: ===------  Time: 5671.7 (0.0)......)...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....)kWi[37m...............Fire: c) +0 sling {Raimund} ....)....####....###..Rev* ...5.....# ####+# ...5......#555 3 lemures (1 wandering).5.......#.........#Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, wandering, hasn't noticed you, 59% to hit)  You shoot a sling bullet. The sling bullet hits the lemure.  The lemure is lightly wounded.kWi>PShift-Dir - straight line  Aim: a lemure (unrewarding, wandering, hasn't noticed you, 59% to hit)  You shoot a sling bullet. The sling bullet hits the lemure.  The lemure is lightly wounded.!sling bullet burns the lemure.kWi: 5.  The lemure is heavily wounded.kWi45.kWiF5>kWim..5kWi ;23.0 (1.3 _kWikWiglWi.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 62/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12lWi.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6lWi F......:@....%.....##.... Noise: ===------  Time: 5673.0 (0.0)......*...........##.... c) +0 sling {Raimund a) +2 sling (flame) lWi6.....*...............Fire: c) +0 sling {Raimund} lWih....5....####....###..Rev* ...5.....# ####+# ...5......#lWi555 3 lemures.>.......#lWi.........#The sling bullet burns the lemure. _The lemure is heavily wounded.lWiFire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linelWiEAim: a lemure (unrewarding, 59% to hit)lWiA .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 62/69 =====================---lWiUB #..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6lWiB ......:@....%.....##.... Noise: ===------  Time: 5673.0 (0.0)......)...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....)...............Fire: c) +0 sling {Raimund} ....5....####....###..Rev* lWi>C o...5.....# ####+# ...5......#555 3 lemureslWifC .>.......#.........#lWiC ,Fire: c) +0 sling {Raimund}lWiC Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linelWiC DAim: a lemure (unrewarding, 59% to hit)  lWiD dYou shoot a sling bullet. The sling bullet hits the lemure.  The sling bullet burns the lemure.lWi ))You shoot a sling bullet. The sling bullet hits the lemure.  The sling bullet burns the lemure.  The lemure is severely wounded.You shoot a sling bullet.  The sling bullet completely misses the lemure.  The sling bullet misses the lemure.lWiZ 5.  The sling bullet hits the lemure but does no damage.5.lWiB\ 1KlWi\ ;5.lWi] H.5lWi^ 5..KlWi:_ :5.lWimj K   Pikel (wandering)555 3 lemureslWik 34.2 (1.2 _lWix lWiy mWi .........#.##### beefyandbeef the Shooter................ CoglinmWi ............... Health: 62/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12mWid .. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......:@....%.....##.... Noise: ===------  Time: 5674.2 (0.0)mWi .....*5...........##.... c) +0 sling {Raimund a) +2 sling (flame) ....*................Fire: c) +0 sling {Raimund} ...55....####....###..Rev* .........# ####+# .mWi- .........#K   Pikel (wandering)K>.......#555 3 lemures.........#The sling bullet misses the lemure. mWiu _The sling bullet hits the lemure but does no damage.  Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, 59% to hit)nWiKzq *.5nWis`7.*nWiD= h..*5.nWi>g .*..*.oWio .55.*.*>oWi!5*.*.K> _The sling bullet hits the lemure but does no damage.  Fire: c) +0 sling {Raimund}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe  (wandering, hasn't noticed you, 59% to hit)oWi .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 62/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......:@....%.....##.... Noise: ===------  Time: 5674.2 (0.0)oWi^ ......)...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....)...............Fire: c) +0 sling {Raimund} ...5)....####....###..Rev* .........# ####+# ..........#K   Pikel (wandering)oWiė K>.......#555 3 lemures.........#Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe  (wandering, hasn't noticed you, 59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the lemure.oWi hThe sling bullet barely misses the lemure.The sling bullet hits the lemure.oWi:) _The lemure is lightly wounded.  You shoot a sling bullet.  The sling bullet closely misses the lemure. x2  The sling bullet hits the lemure!  The sling bullet burns the lemure.  The lemure is heavily wounded.oWi8 ;5.oWi 75.oWi I.KoWi ;5oWi ,5.5 (1.3oWi oWi L _The lemure misses you.pWi.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 62/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......:@....%.....##.... Noise: ===------  Time: 5675.5 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) ....5WiFx10m5...............Fire: c) +0 sling {Raimund} ....*....####....###..Rev* ...*.....# ####+# ...*......#K   Pikel (wandering).*.......#555 3 lemuresK........# _The lemure misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe  (wandering, hasn't noticed you, 59% to hit)qWi3.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 62/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......:@....%.....##.... Noise: ===------  Time: 5675.5 (0.0)......)...........##.... c) +0 sling {Raimund a) +2 sling (flame) ....55qWi...............Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel (wandering).>.......#555 3 lemuresK........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe  (wandering, hasn't noticed you, 59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the lemure.qWiYou shoot a sling bullet.  The sling bullet barely misses the lemure.The sling bullet hits the lemure but does no damage.  You shoot a sling bullet.  The sling bullet hits the lemure. The sling bullet burns the lemure.  The lemure is almost dead.qWi0Y5..qWil2K.5qWiP?5555 3 lemuresqWi@436.7 (1.2qWiHqWiKS _The lemure barely misses you.qWib .........#.##### beefyandbeef the Shooter................ CoglinqWi ............... Health: 63/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21qWi U###$...............##... XL:  9 Next: 29% Place: Dungeon:6......:@....%.....##.... Noise: ===------  Time: 5676.7 (0.0)qWiL j.....55...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....5...............qWip Fire: c) +0 sling {Raimund} .........####....###..Rev* qWi .........# ####+# ..........#qWi 555 3 lemures.>.......#.........#qWi The lemure is almost dead. _The lemure barely misses you.Fire: c) +0 sling {Raimund}qWi _Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 59% to hit)rWi=.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 63/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......:@....%.....##.... Noise: ===------  Time: 5676.7 (0.0)rWi>}.....5)...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....5...............Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#555 3 lemures.>.......#.........#Shift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the lemure.The sling bullet hits the lemure. The sling bullet burns the lemure.  The lemure is almost dead.rWiuYou shoot a sling bullet.  The sling bullet barely misses the lemure.  The sling bullet hits the lemure. The sling bullet burns the lemure.  The lemure is almost dead.  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.rWiF 5.  The lemure is almost dead.rWiH I.5rWiQ h528.0 (1.3rWiJX rWiZ * _The lemure hits you.sWiM.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 62/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5678.0 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) ......WiN0;1m5..............Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#555 3 lemures.>.......#.........#The lemure is almost dead. _The lemure hits you.  Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 59% to hit)sWi .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 62/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21sWi ###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5678.0 (0.0)..................##.... c) +0 sling {Raimund a) +2 sling (flame) ......5..............Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#555 3 lemures.>.......#.........#Shift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 59% to hit)  You shoot a sling bullet. The sling bullet hits the lemure!  The sling bullet burns the lemure.  You kill the lemure!That felt strangely unrewarding.sWi W 2sWi sWi :)))))sWi. '))sWi5.  Aim: a lemure (almost dead, unrewarding, 59% to hit)  You shoot a sling bullet. The sling bullet hits the lemure!  The sling bullet burns the lemure.  You kill the lemure!  That felt strangely unrewarding.  You shoot a sling bullet.sWiQ% .....>.  The lemure hits you but does no damage. The lemure barely misses you.sWi:&,9.2 (1.2sWi?.sWi0T _The lemure closely misses you.tWiB .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 62/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5679.2 (0.0).......5..........##.... c) +0 sling {Raimund a) +2 sling (flame) ...................tWi x..Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#55 2 lemures.>.......#.........#The lemure hits you but does no damage. The lemure barely misses you. _The lemure closely misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, 59% to hit)tWi~.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 62/69 =====================---#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21tWi###$...............##... XL:  9 Next: 29% Place: Dungeon:6)))))))@....%.....##.... Noise: ===------  Time: 5679.2 (0.0).......5..........##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#55 2 lemures.>.......#.........#Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, 59% to hit)  You shoot a sling bullet.  tWiOJThe sling bullet barely misses the lemure.tWi bShift-Dir - straight line  Aim: a lemure (unrewarding, 59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the lemure.The sling bullet hits the lemure.  The sling bullet burns the lemure.uWiR ......5The lemure is lightly wounded.uWiT[0-80.4 (1.2uWi^ _The lemure closely misses you. The lemure hits you.uWi s.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 60/69 ====================----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6uWis......5@....%.....##.... Noise: ===------  Time: 5680.4 (0.0).......5..........##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#55 2 lemures.>.......#.........#The lemure is lightly wounded. _The lemure closely misses you. The lemure hits you.  uWitFire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleuWiwtuShift-Dir - straight lineAim: a lemure (lightly wounded, unrewarding, 59% to hit)uWiE k 5.vWi.5Aim: a lemure (almost dead, unrewarding, 59% to hit)vWi.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 60/69 ====================----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5680.4 (0.0)..................##.... c) +0 sling {Raimund a) +2 sling (flame) ...............vWi/[40m......Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#55 2 lemures.>.......#.........#Shift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 59% to hit)  You shoot a sling bullet. The sling bullet hits the lemure.  The sling bullet burns the lemure.  You kill the lemure!That felt strangely unrewarding.vWi|   lemurevWi9Y)))))))vWi.......  Aim: a lemure (almost dead, unrewarding, 59% to hit)  You shoot a sling bullet. The sling bullet hits the lemure.  The sling bullet burn  You kill the lemure!  That felt strangely unrewarding.  You shoot a sling bullet.581.6 (1.2vWi@ _The lemure hits you.vWi:y .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 58/69 ====================----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5681.6 (0.0)..................##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Wi\z <3mFire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#5   lemure.>.......#.........#You shoot a sling bullet. _The lemure hits you.  Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (lightly wounded, unrewarding, 59% to hit)wWi.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 58/69 ====================----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5681.6 (0.0)..................##.... c) +0 sling {Raimund a) +2 sling (flame) ...............wWi[40m......Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#5   lemure.>.......#.........#Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (lightly wounded, unrewarding, 59% to hit)  You shoot a sling bullet. The sling bullet hits the lemure!  The lemure is heavily wounded.wWiߙpShift-Dir - straight line  Aim: a lemure (lightly wounded, unrewarding, 59% to hit)  You shoot a sling bullet. The sling bullet hits the lemure!  The lemure is heavily wounded..  The sling bullet burns the lemure.wWi KThe lemure is heavily wounded.wWi,7K   Pikel (wandering)5   lemure92.8 (1.2wWi1wWi4T _The lemure closely misses you.wWi<.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 59/69 ====================----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5682.8 (0.0)..................##.... c) +0 sling {Raimund a) +2 sling (flame) wWi.....................Fire: c) +0 sling {Raimund} K........####....###..Rev* .........# ####+# ..........#K   Pikel (wandering).>.......#5   lemurewWi =.........#The lemure is heavily wounded. _The lemure closely misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 59% to hit)wWiT .5xWi@\7.*xWiP7.*xWiB{_...*xWi5.5..**.*xWi }5**..*.xWik5*.*yWiB*5***...*..zWi_{.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 59/69 ====================----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5682.8 (0.0)zWi{..................##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Fire: c) +0 sling {Raimund} K........####....###..Rev* .........# ####+# ..........#zWi{9K   Pikel (wandering).>.......#5   lemurezWi|.........# _The lemure closely misses you.Fire: c) +0 sling {Raimund}zWiA|Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezWic|You shoot a sling bullet. The sling bullet hits the lemure!  The lemure is severely wounded.zWi\M)))))))Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. The sling bullet hits the lemure!  The lemure is severely wounded.  The sling bullet completely misses the lemure.zWi>9K.zWib.5....zWiA,4.0 (1.2zWi.zWi= _The lemure hits you but does no damage.zWiW.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 59/69 ====================----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5684.0 (0.0)zWiͩ....***...........##.... c) +0 sling {Raimund a) +2 sling (flame) .K**.................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel (wandering).>.......#zWi5   lemure.........# zWi)q_The lemure hits you but does no damage.  Fire: c) +0 sling {Raimund}zWixPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe  (wandering, hasn't noticed you, 59% to hit){WisQ .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 59/69 ====================----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5684.0 (0.0)....)))...........##.... c) +0 sling {Raimund a) +2 sling (flame) .{WiR K)).................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe  (wandering, hasn't noticed you, 59% to hit)  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.{Wi{ T))Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe  (wandering, hasn't noticed you, 59% to hit)  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.  Pikel shouts!  You shoot a sling bullet.{Wib 5The sling bullet closely misses Pikel.  The lemure hits you..K{Wi(d .KYou encounter a lemure.{Wid K.5{Wi v ...5 2 lemures6-5.2 (1.2{Wi S _The lemure hits you but does no damage.|Wid.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 56/69 ===================-----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5685.2 (0.0)|WiceL.....**...........##.... c) +0 sling {Raimund a) +2 sling (flame) ...K*................Fire: c) +0 sling {Raimund} .5.......####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#55 2 lemures.........# |Wieq_The lemure hits you but does no damage.  Fire: c) +0 sling {Raimund}|WieYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (59% to  hit)}Wi|.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 56/69 ===================-----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5685.2 (0.0).....))...........##.... c) +0 sling {Raimund a) +2 sling (flame) ...[4}Wi}0mK)................Fire: c) +0 sling {Raimund} .5.......####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#55 2 lemures.........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (59% to  hit)  You shoot a sling bullet. The sling bullet hits Pikel.  The sling bullet burns Pikel.}WiYou shoot a sling bullet. The sling bullet hits Pikel.  The sling bullet burns Pikel.  Pikel is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Pikel.  Pikel is lightly wounded.}WiTCK.}Wi55.}Wi$1...}Wi476.4 (1.2}Wi}WiS= _The lemure hits you but does no damage.}WiO .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 57/69 ===================-----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5686.4 (0.0)....K*............##.... c) +0 sling {Raimund a) +2 sling (flame) [}WioP 40m..5..................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#55 2 lemures.........# _The lemure hits you but does no damage.  Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (lightly  wounded, 59% to hit)~Wi.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 57/69 ===================-----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......5@....%.....##.... Noise: ===------  Time: 5686.4 (0.0)....K.............##.... c) +0 sling {Raimund a) +2 sling (flame) [39;49~Wim..5..................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#55 2 lemures.........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (lightly  wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.~Wi,:You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.  The lemure is severely wounded.  You shoot a sling bullet.  The sling bullet hits the lemure. The sling bullet burns the lemure.  You kill the lemure!~Wi3{   lemure~Wi K.  That felt strangely unrewarding..5~Wi~Wib37.7 (1.3 _~Wi~Wi~Wi.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 57/69 ===================-----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6.....K*@....%.....##.... Noise: ===------  Time: 5687.7 (0.0)..................##.... c) +0 sling {Raimund a) +2 sling (flame) ...5~Wi[39;49m.................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........# _That felt strangely unrewarding.  Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (lightly  wounded, 59% to hit)Wi.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 57/69 ===================-----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6.....K)@....%.....##.... Noise: ===------  Time: 5687.7 (0.0)..................##.... c) +0 sling {Raimund a) +2 sling (flame) ...5[3Wi7m.................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (lightly  wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits Pikel.  Pikel is moderately wounded.WinGAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (lightly  wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits Pikel.  Pikel is moderately wounded.You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.Wi .5Pikel is moderately wounded.WiR@.KWiWi38.9 (1.2 _Wi WiWiB .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 57/69 ===================-----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5688.9 (0.0)Wiƺ ..................##.... c) +0 sling {Raimund a) +2 sling (flame) ....5................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemureWi .........# _Pikel is moderately wounded.Fire: c) +0 sling {Raimund}Wi& Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineWiJ Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe  (moderately wounded, 59% to hit)WiL~.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 57/69 ===================-----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5688.9 (0.0)..................##.... c) +0 sling {Raimund a) +2 sling (flame) ....5Wi%................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe  (moderately wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits Pikel.  The sling bullet burns Pikel.Wi[J  You shoot a sling bullet. The sling bullet hits Pikel.  The sling bullet burns Pikel.  Pikel is moderately wounded.hits Pikel but does no damage.  Pikel is moderately wounded.Wi ;5.WiWi[8=90.1 (1.2Wi$Wi_N _Pikel barely misses you.Wih .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 58/69 ====================----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5690.1 (0.0).....5............##.... c) +0 sling {Raimund a) +2 sling (flame) i :40m.....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........# _Pikel barely misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe  (moderately wounded, 59% to hit)Wiw .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 58/69 ====================----#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21Wix x###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5690.1 (0.0).....5............##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........#Press: ? - help, Q - select action, ( or ) - cycleWiy "Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe  (moderately wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.Wil n  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.  Pikel is moderately wounded.You shoot a sling bullet.  The sling bullet hits Pikel! The sling bullet burns Pikel.  Pikel is heavily wounded.Wi5 K.5Wiǔ T  Pikel hits you with a +0 whip of electrocution!Wi f48----1.3 (1.2WiО Wi= _The lemure closely misses you. Pikel barely misses you.Wim.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 48/69 ================--------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5691.3 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) Wim|[37m.....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........# _The lemure closely misses you. Pikel barely misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (heavilywounded, 59% to hit)Wi.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 48/69 ================--------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6Wiq......K@....%.....##.... Noise: ===------  Time: 5691.3 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........#Press: ? - help, Q - select action, ( or ) - cycleWiShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (heavilyWiwounded, 59% to hit)  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.WiWM]  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.  Pikel is heavily wounded.. The sling bullet burns Pikel.  Pikel is severely wounded.WiWiW]49=2.6 (1.3Wi Wic _Pikel barely misses you. The lemure closely misses you.Wi .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 49/69 =================-------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9Wit ##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5692.6 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Fire: c) +0 sling {Raimund} Wi .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........# _Pikel barely misses you. The lemure closely misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)Wi72.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 49/69 =================-------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12Wi2.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6)))))))@....%.....##.... Noise: ===------  Time: 5692.6 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Fire: c) +0 sling {Raimund} .........####....###..Rev* WiS3!.........# ####+# ..........#K   Pikel.>.......#5   lemure.........# Wiy3_Pikel barely misses you. The lemure closely misses you.Fire: c) +0 sling {Raimund}Wi3cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelyWi3*wounded, 59% to hit)WiZf  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)  You shoot a sling bullet. The sling bullet barely misses Pikel.  You shoot a sling bullet.WiM ......KThe sling bullet barely misses Pikel.48-3.8 (1.2WiSWiU WiUV_The lemure hits you. Pikel closely misses you.Wit.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 48/69 ================--------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5693.8 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) WiT[37m.....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........# _The lemure hits you. Pikel closely misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)Wi& .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 48/69 ================--------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6Wi# ......K@....%.....##.... Noise: ===------  Time: 5693.8 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.Wi,.)))))))Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.  Pikel is severely wounded.You shoot a sling bullet.Wiظ ......KThe sling bullet closely misses Pikel.Wi,5.0 (1.2WihWi? _The lemure misses you. Pikel barely misses you.Wiì.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 48/69 ================--------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5695.0 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) Wi-u[37m.....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........# _The lemure misses you. Pikel barely misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)Wiu2 .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 48/69 ================--------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5695.0 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) Wi3 ,[37m.....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.Wi aYou shoot a sling bullet.  The sling bullet hits Pikel but does no damage.  Pikel is severely wounded.  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.  Pikel is severely wounded.WiL  The sling bullet hits Pikel but does no damage.  Pikel is severely wounded.  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.  Pikel is severely wounded.  Pikel closely misses you. The lemure closely misses you. x2WiNN H66.2 (1.2Win^ Wi.......#5   lemure.........# _Pikel hits you with a +0 whip of electrocution.  Fire: c) +0 sling {Raimund}Wiz2 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (heavilywounded, 59% to hit)Wi .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 46/69 ================--------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6Wi )))))))@....%.....##.... Noise: ===------  Time: 5696.2 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#Wi 5   lemure.........# _Pikel hits you with a +0 whip of electrocution.  Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleWi' Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (heavilywounded, 59% to hit)Wi?Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (heavilywounded, 59% to hit)  You shoot a sling bullet. The sling bullet barely misses Pikel.  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.  Pikel is heavily wounded.Wi ......KThe lemure hits you but does no damage.1--7.4 (1.2WiWWiE _Pikel hits you with a +0 whip of electrocution.Wi x.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 41/69 ==============----------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12Wix.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6Wix\......K@....%.....##.... Noise: ===------  Time: 5697.4 (0.0)Wix......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) Wi-y*.....................Fire: c) +0 sling {Raimund} .........####....###..Rev* Wiy.........# ####+# ..........#K   Pikel.>.......#5   lemure.........# _Pikel hits you with a +0 whip of electrocution.  Fire: c) +0 sling {Raimund}WiyPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineWiEzAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (heavilywounded, 59% to hit)WiR .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 41/69 ==============----------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5697.4 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) WiS .....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (heavilywounded, 59% to hit)  You shoot a sling bullet.  WiS /The sling bullet hits Pikel but does no damage.WiL ]  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.  Pikel is heavily wounded.. The sling bullet burns Pikel.  Pikel is severely wounded.Wiq Wi9s ,8.7 (1.3Wi[z WiA} _The lemure completely misses you. Pikel closely misses you.Wi6.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 41/69 ==============----------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5698.7 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) Wi[37m.....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........# _The lemure completely misses you. Pikel closely misses you.WiFire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineWi4Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)Win .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 41/69 ==============----------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9WiGo ##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6)))))))@....%.....##.... Noise: ===------  Time: 5698.7 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Fire: c) +0 sling {Raimund} Wio .........####....###..Rev* .........# ####+# .Wio .........#K   PikelWio .>.......#5   lemureWi p .........#Press: ? - help, Q - select action, ( or ) - cycleWiSp Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)  Wip IYou shoot a sling bullet.  The sling bullet completely misses Pikel.WiZ Wi ......KShift-Dir - straight line  Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)  You shoot a sling bullet.  The sling bullet completely misses Pikel.  You shoot a sling bullet. The sling bullet barely misses Pikel.Wi .700.0 (1.3Wi Wiz c _The lemure hits you. Pikel barely misses you.WiIY.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 41/69 ==============----------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6WiY......K@....%.....##.... Noise: ===------  Time: 5700.0 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# .Wi9Z.........#K   Pikel.>.......#5   lemure.........# _The lemure hits you. Pikel barely misses you.Fire: c) +0 sling {Raimund}WiZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)Wi.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 41/69 ==============----------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6)))))))@....%.....##.... Noise: ===------  Time: 5700.0 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) ...............ij 0m......Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........# _The lemure hits you. Pikel barely misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)WiNM  Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severelywounded, 59% to hit)  You shoot a sling bullet. The sling bullet closely misses Pikel.  You shoot a sling bullet.  The sling bullet hits Pikel. The sling bullet burns Pikel.  Pikel is almost dead.WiE ......KPikel hits you with a +0 whip of electrocution.  The lemure hits you. The lemure misses you.Pikel cracks his whip.32---1.2 (1.2 _Pikel barely misses you.WiQ.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 32/69 ===========-------------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21Wi?###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5701.2 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) .....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#WiKK   Pikel.>.......#5   lemure.........# _Pikel barely misses you.Fire: c) +0 sling {Raimund}WiuPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineWiAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (almostdead, 59% to hit)Wi''.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 32/69 ===========-------------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6)))))))@....%.....##.... Noise: ===------  Time: 5701.2 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) ...............i'0m......Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........# _Pikel barely misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (almostdead, 59% to hit)WiX>  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (almostdead, 59% to hit)  You shoot a sling bullet. The sling bullet barely misses Pikel.  You shoot a sling bullet.Wi= ......KThe sling bullet closely misses Pikel.Wii>H32.5 (1.3WiEWiH WiIH~_The lemure barely misses you. Pikel barely misses you.WiZ .........#.##### beefyandbeef the Shooter................ Coglin............... Health: 33/69 ===========-------------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......K@....%.....##.... Noise: ===------  Time: 5702.5 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) Wi~[ w[37m.....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........# _The lemure barely misses you. Pikel barely misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (almostdead, 59% to hit)Wiƍ.........#.##### beefyandbeef the Shooter................ Coglin............... Health: 33/69 ===========-------------#..###.#...... Magic: 11/11 ========================## #######.###.#...... AC: 7Str: 12.. .......|....+...... EV: 12Int: 9##.#######.....#...... SH: 0Dex: 21###$...............##... XL:  9 Next: 29% Place: Dungeon:6......)@....%.....##.... Noise: ===------  Time: 5702.5 (0.0)......5...........##.... c) +0 sling {Raimund a) +2 sling (flame) .Wi/....................Fire: c) +0 sling {Raimund} .........####....###..Rev* .........# ####+# ..........#K   Pikel.>.......#5   lemure.........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (almostdead, 59% to hit)  You shoot a sling bullet. The sling bullet hits Pikel.  The sling bullet burns Pikel.WiQ5   lemureWi)))))))Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (almostdead, 59% to hit)  You shoot a sling bullet. The sling bullet hits Pikel.  The sling bullet burns Pikel.  You kill Pikel!  You shoot a sling bullet.Wis §With Pikel's spell broken, his former minion thanks you for its freedom.Wi......)Wi"r4/712--57WiʸW3.8 (1.3 _The lemure departs this earthly plane.  Training target 2.0 for Spellcasting reached!raining target 5.0 for Stealth reached!  Your Fighting skill increases to level 6!Your Stealth skill increases to level 5!Your Spellcasting skill increases to level 2!WiWio _Your Translocations skill increases to level 2!WiV .#.   #..###.# ### #.###.# ....|....+ ##.#.....##$.##......@.....%.....##.§..##....####....###...# ####+# ..#..>.#.#Wi]Wi^<---40 _WieWiur  You pick up a parchment of Freeze and begin reading...  You add the spell Freeze to your library.Wisb5---5.8 (2WizWi}q _Items here: ) [ ††.Wi ] .#... .. #. #..###.# ###.#.###.# ....|....+ ##.#.....##$.##.....@).....%.....##.§..##...Wi .####....###...# ####+# ..#...>WiM q.#.#Wi <§.Wi a6.8 (1Rev+ Wik Wi\ WiWWi`What do you want to examine? Items  a - ([) a +0 robe  b - ()) a +0 whip of electrocution  c - (†) a howler monkey corpse  d - (†) the kobold corpse of PikelWi> Wi F WiyP .........#.### beefyandbeef the Shooter.. .............. Coglin.. ............. Health: 35/71 ===========-------------#. #..###.#.... Magic: 11/12 ======================--###.#######.###.#.... AC: 7Str: 12..........|....+.... EV: 12Int: 9##.#######.....#.... SH: 0Dex: 21#####$...............##. XL:  9 Next: 57% Place: Dungeon:6.......@)§....%.....##.. Noise: ---------  Time: 5706.8 (1.0)....................##.. c) +0 sling {Raimund a) +2 sling (flame) iQ 9m....................... Fire: c) +0 sling {Raimund} ...........####....###.. Rev+ ...........# ####+# ............#...>.......#...........#Your Stealth skill increases to level 5!Your Spellcasting skill increases to level 2! _Your Translocations skill increases to level 2!You pick up a parchment of Freeze and begin reading...  You add the spell Freeze to your library. _Items here: ) [ ††.Wi0] 3Wib Wid WiWiaWi͉Wi7.Wi %7WiޝWiWiG`6=8.8 (2Wi~Wi%@9.8 (3Wi Wip10.8 (4Rev WiWiWi{7=2==1.8 (5WiWi@2.8 (6Wi.Wi@3.8 (7Wiv"Wi^,Wi-54.8 (8Wi5Wi=Wi=Y8==5.8 (9WiWi6 Wi .6.8 (10.0)WiWi} WiK!+7.8 (11Wi'Wi'5w9=8.8 (12Wi>WiFA9.8 (13WiOWiYB20.8 (14WiaWimp40=1.8 (15WixWi~WiV+2.8 (16WiWiIA3.8 (17Wi?Wi8]14.8 (18WibWiA5.8 (19Wi½Wi%Wi +6.8 (20WiWiA7.8 (21WijWiWiKa2=8.8 (22Wi!Wi,A9.8 (23Wij3Wi{<Wi=,30.8 (24WiUDWiVNWibOY3=1.8 (25WiWWi_A2.8 (26WifWipA3.8 (27WiyWi]Wi@44.8 (28WirWiٖA5.8 (29WiuWiJWi+6.8 (30WiaWilw5=7.8 (31Wi1Wi8A8.8 (32Wi>WiWi+9.8 (33WiWiSp6=40.8 (34WiWi A1.8 (35WiWiA2.8 (36Wi#Wi/A3.8 (37Wi8Wi=Wi>G74.8 (38WiTWi^A5.8 (39Wi?iWiSrA6.8 (40Wi$wWi[w8=7.8 (41Wi+WiA8.8 (42Wil9.8 (439=50.8 (44WiA1.8 (45WiWiWi<+2.8 (46WiWiOWiH503.8 (47WiWiA4.8 (48Wi|WiA5.8 (49WiWiq A6.8 (50WiWiWi\51=7.8 (51WirKWiUWioV+8.8 (52Wi]WigA9.8 (53WipWiIz|2=60.8 (54Wi$WiWi-+1.8 (55WiyWidA2.8 (56WidWiI33.8 (57WiWiaA4.8 (58WiWibA5.8 (59WiqWico4=6.8 (60WiWiA7.8 (61Wi#WiA8.8 (62WiAWi:y5=9.8 (63WiWi B70.8 (64Wi Wi-A1.8 (65WiWiWi +2.8 (66Wi&WiU1I63.8 (67Wi8Wi\BA4.8 (68WiCJWiRA5.8 (69WiZWi-dWidY7=6.8 (70WiWlWiuWiv+7.8 (71Wi}WiA8.8 (72WiWiWi%c8=9.8 (73WiZWiB80.8 (74Wi|WiA1.8 (75WiWiI92.8 (76WiOWiA3.8 (77WivWiA4.8 (78Wi WiA5.8 (79WiWi&Wi'Z60=6.8 (80Wio0Wi9WiJ:+7.8 (81WiBWilMWiPWi{Q$8.8 (82WigZWiaeWi0fc1=9.8 (83WinWi0xB90.8 (84WiBWiPA1.8 (85WiWiMI22.8 (86WiWiA3.8 (87WiWiWi+4.8 (88Wi<WiK3=Wi$5.8 (89WiWiWWiB+6.8 (90WiWiUA7.8 (91WiWirWi8c4=8.8 (92WiLWi$A9.8 (93Wil,Wi6C800.8 (94Wiv>WiHA1.8 (95Wi?PWi{XI52.8 (96Wip_WihA3.8 (97WiSoWixA4.8 (98WiWiɈWiyY6=5.8 (99WiWiÙWi/6.8 (100.0)Wi[WiΫWi+71WiWi Wiм\7=82WiWiXA93WiWiWi%104WiWiI815Wi*WivA26Wi WiA37Wi*Wi,%Wi%+48Wi;.WiDWi{EY9=59WiOWiYB6.8 (110Wi0cWioA71WitWi}Wi~$70Wi~@=82WiWiA93WilWiB204WiWio1=15WiWi3!##.##.##..#. ... #.## ... ... ........ #.# #..###.####.#######.###.# ..........|....+ ##.#######.....#.. #####$@..............##.....).....%.....##......##..................####....###.# ####+#..#>.#...........#Wi+A26Wi4Wi5Wi=Wi:?T _Key pressed, stopping explore.WiVA.WiZWi} ##.##.##..#. ... .#. ...  ...  #.# #..###.# ###.#######.###.# ..........|....+ ##.#.....# #####@..#.........).....%.....###...##...####....###.# ####+#.#.....>.#  .#Wi4M3.0) _Wi=Wi'@4.8 (2WiWi]G R . #.##.........##.##.##..#.#... .#.##... ..... .......... #.# #..###.#..######.#######.###.#................|....+. ##@#######.....#... #####...........#.........).....%.....##.#...........##.............Wi H .####....###..# ####+#......> _You now have 376 gold pieces (gained 17).Wim_ Wi+` F=5.8 (3Wif Wi  #.##..#.. ...##. #.##..........##.##.##..#. .....#.# .... ... ........ #.# #..###.##.######.#######.###.#.......@........|....+#.######.#######.....#.. #####................#Wi  #.........).....%.....## #...........## ....................... .............####....### .............# ####+# ......#Wi Wi *6.8 (4Wi\ Wij<  #.##..# ...##. #.## .....##.##.##..#. .....#. ....  ...  #.# #..###.##.######.#.###.#..|....+#.######.#.....# #####..... #...).....%..... #...... ..... ......####.... ......Wi= # ####+#  .#Wi[F @7.8 (5WiL Wi߲ #.##..#....##. #.##......##.##.##..#.#.....#.#.... .... .#.# #..###.#.##.######.#.###.#...@.|....+.##.######.#.....#.#####.....##...).....%.....##.Wiҳ &.....#............####....#......# Wi @8.8 (6Wi" Wi# Q.....<..........# #.##..#..#........##. #.##...........##.##.##..#.#........#.##..... ..... .......... #.# #..###.#.##.######@#######.###.#..................|....+.##.######.#######.....#... #####...........#.........).....%.....##.#...............##......................................####....###..# ####+#Wi}. @9.8 (7Wiv5 WiM 8M###.... .....<..... #...#.#.......##.##.##....................#.##.................................... #@# #.##.######.#######.###.#.................|....+##.######.#######.....#........ ....... Wi A30.8 (8Wi Wi ^M..§≈≈≈≈≈≈≈ .###... .....<... ##.##.##.....##.##.##..#.##.......@............. .##.###.######.##.######.#######.###.#.................|....+...##.##Wi ".....Wi" _≈≈≈≈§§§§§§Wi_# *1.8 (9Wi* Wi .......<..###.≈.... ...###.....≈≈≈≈§§§≈ .###....§§§ .....<.....# #.##..#..#.##.##.##.....# .##.##.##..#.## .#.###....................... .##.###.######..###.#.##.######.#######.###.#..................|....+.##.######.#######.....#....Wiz  #####...........#.........).....%.....##.###Wi f§2.8 (10.0)WiC WiS ...≈.≈.##.###....##..≈.≈≈≈ .......<..###.≈.... ...###.....≈≈≈≈§§§≈ .###....§§§ .....<......§# #.##..#..###.##.##.##.....# .##.##.##..#.## .#.####....................... .##.###.######..###.#.##.######.#######.###.#..................|....+.##.######.#######.....#.... #####...........#.).....%.....##.Wi, |.§.≈.Wi +3.8 (11Wi Wi| M≈._...≈.. §.≈...≈.≈.##.###.. .≈.≈≈≈ .§ .......<..## #.≈.... .§ ..≈≈≈≈§§≈≈ .###..§§. .....<.....§# #..####.##.##.....##.##.## ..#.####.............................Wi [..≈.≈≈≈§.§≈§.§§.§4.8 (12Wi WiC M..≈.≈.#.. ≈.≈._...§.. §.≈...≈.≈.##.###.. .≈.≈≈≈≈≈.§........<..## #.≈....§.§≈...≈≈≈≈§≈§≈ .###..§ .....<.....§.# #..###...##.##.## ............#.####................................# Wia ;.#.##.Wi.≈.≈._...≈...≈.§...≈≈≈....5.8 (13WiWi(kM≈≈§..≈.§.##..≈.≈._...≈.. # §.≈...≈.§.##.###.. .≈.≈≈≈≈≈.§........<..## #.≈.......≈....#≈≈≈≈≈≈≈≈..#.###....W# .....<..... #..###...Wik##.##.## ....................#.####..W   phantom (dormant)###..Wi*tg  You encounter a phantom.Wi}9§Wi~36.8 (14 _WiWiWiO   .≈.≈...≈.§.##  .≈.≈._...≈.. #  .§.≈...≈.§.##.# .§.≈≈≈≈≈.§........< #.≈.......≈....# ....≈≈≈≈≈≈≈≈..# ............W# .....< .........@#  ..........#  ..........#  ........... ........... ............ .##.###.#### ##.######. ..|Wi0i   .≈.≈...≈.§.##  .≈.≈._...≈.. #  .§.≈...≈.§.##.# .§.≈≈≈≈≈.§........< #.≈.......≈....# ....≈≈≈≈≈≈≈≈..# ............W# .....< WijU.........@#  ..........#  ..........#  ........... ........... ............ .##.###.#### ##.######. ..|Wi _A phantom is nearby!Wi2 ))WYou shoot a sling bullet. The sling bullet hits the phantom.  The sling bullet burns the phantom.Wi  The phantom is lightly damaged.  You shoot a sling bullet. The sling bullet hits the phantom.WiB 1W.WiJ D§§.WiK f===8.0 (1.2)Rev WiR WiU b _The phantom is moderately damaged.WipF )You shoot a sling bullet. The sling bullet hits the phantom.Wi  The phantom is moderately damaged.You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.WiaW1W.Wi] .§§§≈§§≈§§§The phantom is moderately damaged.Wi ^^9.2Rev+ WidWig> _The phantom hits you but does no damage.Wia  You shoot a sling bullet. The sling bullet hits the phantom.Wix<  The phantom is heavily damaged.You shoot a sling bullet. The sling bullet hits the phantom.  The sling bullet burns the phantom.Wil .§§.##§..§.§...≈§§§.§..§§≈≈≈≈≈≈§§....W§The phantom is almost destroyed.Wil40.5 (1.3Rev* WiWi> _The phantom hits you but does no damage.Wia  You shoot a sling bullet. The sling bullet hits the phantom.WiwO.  The phantom is almost destroyed. _The phantom hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the phantom.  You shoot a sling bullet. The sling bullet hits the phantom.  The sling bullet burnWi}RWi≈._...§.§.≈.≈.......§≈§≈§≈≈≈≈§≈§.WiS UTroop611.7 (1.2WiWiTN _You destroy the phantom!Wi2Wi=WizWiH _No target in view!WiJWiKWiQWiTH _No target in view!Wi y.........Wi Wi Wi0 M.§.§§..≈.### #=...##M≈.≈≈≈≈≈.≈.# ≈.≈...≈§§.## ..§.≈._...≈.§ # ...≈§§§##.###.. .≈.≈≈≈≈≈.§........<..## #.§......§≈....#Wi .§≈§≈≈≈≈§≈§.#.###....§§...@...# .....<......##.##..###.............##.##.##..#.##Rev* M   Menkaure (dormant).#####.Wi! Wi Wi  .§.§§..≈.### #=...##. beefyandbeef the TrooperM≈.≈≈≈≈≈.≈.# #....... Coglin.≈.≈...≈§§.## #....... Health: 71/71 ========================.§.≈._...≈.§ # #....##. Magic: 12/12 ========================.≈.≈...≈§§§##.###....##. AC: 7Str: 12.≈.≈≈≈≈≈.§........<..##. EV: 12Int: 9#.§......§≈....###....... SH: 0Dex: 21...§≈§≈≈≈≈§≈§.i 0m#.###....... XL:  9 Next: 61% Place: Dungeon:6....§§...@...# .....<..... Noise: ===------  Time: 5841.7 (0.0)..........##.##.##..#..### c) +0 sling {Raimund a) +2 sling (flame) ..........##.##.##.....#Fire: c) +0 sling {Raimund} ..........##.##.##..#.##Rev* ....................#.####.......................... M   Menkaure (dormant)...........................##.###.######..###.#.....##.######.#######.###.#.....You shoot a sling bullet. The sling bullet hits the phantom.  The sling bullet burns the phantom. _You destroy the phantom! _No target in view! _No target in view!  You encounter Menkaure, Prince of Dust.Wi /  --more--Wi8Wiϕ§##§§.§≈.≈.§.§§.§..§.§..§≈§≈≈≈≈≈.§..§Wi2D ---2.7 (1 _WiWiWi5 ))))))MYou shoot a sling bullet. The sling bullet hits Menkaure.  Menkaure shouts!WiN]  Menkaure is lightly damaged.  You shoot a sling bullet.  The sling bullet hits Menkaure but does no damage.Wi M≈.≈≈.≈Menkaure is lightly damaged.Wi| 8*WiW (fast)Menkaure mumbles some strange words.WiFOaM≈.#.≈.....§......≈..§..§WicP6===3.8 (1.1WiWWiZ1 _Menkaure seems to speed up.Wi )))))) You shoot a sling bullet. The sling bullet hits Menkaure!Wio )Menkaure is moderately damaged.You shoot a sling bullet.WiuW.M.M≈.≈≈.≈..5.1 (1.3WiWi[> _The sling bullet barely misses Menkaure.WiL ))))))You shoot a sling bullet.  The sling bullet hits Menkaure but does no damage.Wi&  You shoot a sling bullet.  The sling bullet hits Menkaure but does no damage.  Menkaure is moderately damaged.You shoot a sling bullet. The sling bullet hits Menkaure.  The sling bullet burns Menkaure terribly.Wi7 G.MWi §§§≈§§§§§.≈.≈≈6.3 (1.2Wi ] _Menkaure is severely damaged.Wi+ )))))) You shoot a sling bullet. The sling bullet hits Menkaure.  The sling bullet burns Menkaure terribly.Wi .  Menkaure is almost destroyed.You shoot a sling bullet. 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WiO 4#### WiAX A1.5 (44Wi^ Wi ..).....%.....##.######.......##.#....................#........####....###.#...# ####+# #...# #.>.# #######...........# #......@....# #.##### #... #####Wi A2.5 (45Wi Wi3  ..................................####....###.. ####+# .. .>######..... #.......#######@##### #........######## Wii= A3.5 (46WiD Wi ^#......... #......####....####.....# ####+# #.....# #.>.......# #######...........#  #...........# #######.######## #.@.......##########Wi Wi@ +4.5 (47Wif WiH #.......  #.................####....###..  #...........# ####+# .  #..........#  #.>.......#  #...........# #...........# #######.#.Wi f#..#.Wi_" Wi" +5.5 (48Wi' Wi׍ "#....... #........####....###.. #...# ####+# . #...# #..>.# #...........# #...........# #######.#.#..#.WiJ A6.5 (49Wi Wi ....... ........####....###.. ...# ####+# . ...# .>.# ...........# #...........# #######.#.#..#.Wi A7.5 (50Wi Wif .. ..####....###.. ..# ####+# . ..# >.# ...........# #...........# .#######.#.#..#. .Widm A8.5 (51Wir Wi .. ..####....###.. ..# ####+# . ..# >.# ...........# .#...........# ..#######.#.#..#. ...Wiu Wi +9.5 (52Wi WiC .. ..####....###.. ..# ####+## . ..# ..>.# ..............# ...o#...........# ..#.#.....o#..#......###o   orc wizard (asleep)o   orc (asleep)WiK v  You encounter an orc and an orc wizard.WiT WiGU 5900.5 (53 _Wi[ Wi\k Wi ))))))o  You shoot a sling bullet.Wiu  The sling bullet hits the orc wizard but does no damage.  You shoot a sling bullet. The sling bullet hits the orc wizard.Wi5 .oThe orc wizard is moderately wounded.Wif oYou hear a shout!Wi(Mo......o   orc priestowandering)Wiif===1.7 (1.2)Rev Wi Wiz _You encounter an orc priest. It is wielding a +0 hand axe.Wi~ )))))You shoot a sling bullet. The sling bullet hits the orc wizard.Wi  Wi ))The orc wizard is heavily wounded.You shoot a sling bullet.Wi| Mo..Wi_ 1o.Wiǘ R....o.. Wij ^2.9Rev+ Wi Wi h _The sling bullet completely misses the orc wizard.Wi`m )))))))You shoot a sling bullet.Wi$  The sling bullet closely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.Wia1o.Wi۩.o.WiH...o...WiL,4.0 (1.1WitWi b _The orc wizard is heavily wounded.Wi{a >....####....###....# ####+## ...# ...>.# ...#.....# .... #...........# ..... #.Wia ##...o.. #......@....o... #...... ..... .... ###WiVe /o.Wii G.oWi>t Wit 5---50Wiz WiE| WirS..####....###...# ####+## ..# ..WiS.>.# ...#.# .... #.# .....WiS #######.#...... #Wi&Tr.oo... #...... ..... ....  ###Wi}W/o.Wi$f  The orc priest invokes the aid of Beogh against you.Wifl58--------6WimWiz' _Beogh smites you!Wi..####....###...# ####+## ..# ...>.# ...#.# .... #.# ..... #######.#...... #.o.o... #...... ..... ....  ###Wi/o.Wik.o.Wi Wi %7WiWiWi*^ )You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burns the orc wizard.WizeWie;))) Wi? ))You kill the orc wizard!You shoot a sling bullet.Wiv oThe sling bullet hits the orc priest but does no damage.Wi oYou encounter an orc. It is wielding a +0 flail.The orc priest calls down the wrath of Beogh upon you.Beogh smites you!WiWi.Wi,oWi } ...).oo 2 orc priests (1 wandering)o   orc (wandering)You encounter an orc priest. It is wielding a +0 club.WiTroop46---------70===8.2 (1.2Beogh Rev+ Wi#Wi0 _The orc leaves your sight.Wi )You shoot a sling bullet.  The sling bullet closely misses the orc priest.The sling bullet hits the orc!WiC)))))) Wi#e )You kill the orc!You shoot a sling bullet.Wi & WiU o.  The sling bullet closely misses the orc priest.Wi oo.o.Wi ....oo   orc (wandering)Wi 7----9.5 (1.3Rev* Wi Wil > _The orc priest shouts! You hear a shout!WiL$ )))))))You shoot a sling bullet.  The sling bullet barely misses the orc priest.Wi1 ~You shoot a sling bullet.  The sling bullet barely misses the orc priest..  You shoot a sling bullet. The sling bullet hits the orc priest!  The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show youthe true path!"WiU: o)The orc priest is heavily wounded.Wi: 2o.Wi= ;o)WiF ..o).oWiUG -10.7 (1.2WiO WimQ % _The orc shouts!Wi ))You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.Wix _The orc shouts!  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is heavily wounded.Wi 3o.Wi 2o.Wi..  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is heavily wounded.WiG Wi%8=1.9Rev* WicWi;  The sling bullet hits the orc priest but does no damage.  The orc priest is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is heavily wounded. _The orc priest miscasts a cantrip.Wi ))You shoot a sling bullet. The sling bullet hits the orc priest.  The sling bullet burns the orc priest.Wi Wi  Wi>The orc priest is severely wounded.WiUYou shoot a sling bullet. The sling bullet hits the orc priest.Wi31o.Wi.Wih'3.1WiWi^ _The orc priest is almost dead.Wi} )You shoot a sling bullet. The sling bullet hits the orc priest.  The sling bullet burns the orc priest.Wij)   orc priestWia )) You kill the orc priest!You shoot a sling bullet. The sling bullet hits the orc priest!Wi oThe orc priest is severely wounded.Wih;o)Wi; M.)o   orc warrior (launcher)You encounter an orc warrior. It is wielding a +0 long sword and carrying a +0orcbow.WieWi*&Wi4go.o.WiFWiK=24.3WiWii _The orc priest looks braver for a moment.WiV )You shoot a sling bullet. The sling bullet hits the orc priest.Wi6]))o   orc Wi` )You kill the orc priest!You shoot a sling bullet.Win8o.WigoEo)WixA.)Wi|K945.5WiWi G _The sling bullet hits the orc but does no damage.Wi} )) You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.Wi )The orc is almost dead.You shoot a sling bullet. The sling bullet hits the orc.Wi & Wi/ .)You kill the orc!The orc warrior unwields a +0 long sword.Wi ))))The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow.Wi[ .)))86.7 _The arrow hits you.WiQ )))) You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.Wi` )))The orc warrior is moderately wounded.You shoot a sling bullet.Wi .)))o.)The sling bullet barely misses the orc warrior.Wi8 >)))))))Wi9 ..@.)))7.9WiAB WisE s _The orc warrior shoots an arrow. The arrow barely misses you.WiW m )))))))You shoot a sling bullet.Wi V  The sling bullet barely misses the orc warrior.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Wi .)))o.)The orc warrior is moderately wounded.Wiy>)))))))Wi2..@.)))Wi8C99.1Wi&<Wi>l _The orc warrior shoots an arrow. The arrow misses you.WiU ))))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Wi(8 _The orc warrior shoots an arrow. The arrow misses you.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is moderately wounded.Wix.)))  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is moderately wounded.Wi}>)))))))WiR ..@.)))Wi (20.3Wi}Wi  The sling bullet hits the orc warrior but does no damage.  The orc warrior is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is moderately wounded. _The orc warrior shoots an arrow. The arrow barely misses you.Wi|( ))))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.WiZ )))The orc warrior is moderately wounded.You shoot a sling bullet.Wi-B .)))o.)The sling bullet closely misses the orc warrior.WiMK>)))))))Wi ..@.)))The orc warrior shoots an arrow. The arrow closely misses you.Wi;))))Wik].)))Wil_1---1.5WihtWivJ _The orc warrior shoots an arrow. The arrow hits you!Wi ))))You shoot a sling bullet. The sling bullet hits the orc warrior.Wi )))The orc warrior is moderately wounded.You shoot a sling bullet.Wi .)))o.)The sling bullet closely misses the orc warrior.Wi>)))))))Wi...@.)))Wi/'2.7Wi6Wi9t _The orc warrior shoots an arrow. The arrow closely misses you.WiUm )))))))You shoot a sling bullet.WiKThe sling bullet closely misses the orc warrior. _The orc warrior shoots an arrow. The arrow closely misses you.bar  You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.WiZaEo.Wil.))o..)3.9Wi\rWirc _The orc warrior is heavily wounded.Wi3 ))) You shoot a sling bullet. The sling bullet hits the orc warrior.Wi?  The orc warrior is severely wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.Wi .))The orc warrior is severely wounded.Wi >)))))))Wim^ ...@.))2Wi_ K=--5.0 (1.1Wif Wih s _The orc warrior shoots an arrow. The arrow barely misses you.Wiʲ m )))))))You shoot a sling bullet.Wi<  The sling bullet barely misses the orc warrior.You shoot a sling bullet.Wi .))o..)The sling bullet barely misses the orc warrior.Wi >)))))))Wiz v...@.))Wi%| ,6.2 (1.2Wi Wi l _The orc warrior shoots an arrow. The arrow misses you.Wim )))))))You shoot a sling bullet.WiA  The sling bullet closely misses the orc warrior.You shoot a sling bullet. The sling bullet hits the orc warrior.Wi .))o..)The orc warrior is almost dead.Wi >)))))))Wi-^ ...@.))The orc warrior shoots an arrow. The arrow misses you.Wic:)))Wi.))39-Wie 7.4WiWiJ _The orc warrior shoots an arrow. The arrow hits you.Wi;) )You shoot a sling bullet. The sling bullet hits the orc warrior.Wi&/?))) Wit ))))You kill the orc warrior!Wi)?.)))..)WiCg40-808.6Wi{JWiGM/ _You shoot a sling bullet.WiG3WiQMWiOH _No target in view!Wiv 3Wi WiX Wi ----9Wi %0 _Wi Wi G---30.6 (2Wi Wi0 Wi }11.6 (3Rev+ Wi Wi' @2.6 (4Wi! 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WiB302Wi, Wi$  Things that are here:WiKt-  ####....###.. # ####+## . # .. >.WiQu# ... .# .... #.# ..... #.#...... #......)@)..)... #...... ..... ....Wiuz###  a +0 hand axe; a +0 scale mail; an orc corpseWiWi213 _Wi7Wi  ####....###.. # ####+### . # .....>.# .....# ...  #.# ..  #.#.Wi8#......))@..).#......####Items here: )) [[ †.Wi 9=Wi+24 _WiWimn  ####....###.. # ####+###.. # #.>.# #..# #. #.# #. #.#.#......)))@.).#.#.Win#.##Items here: ))) [[ †.Wi xWix235 _WiWi ####....###.. # ####+###.. # #.>.# #. .# #. .# #..#.#......))).@).#.#.#.#Wi*A46WiWi@` ####....###.# ####+###.# #.>.# #.# #.## #.#.#.##......)))..@......##.##.##.##WiWjWik+57WiqWit$  Things that are here:Wi  ####....###.# ####+###.# #.>.# #.# #.# # #.# .#.# #......)))..)# #.# #.# WiF a +0 hand axe; an orc corpseWiWiH68 _Wij ####....###.# ####+###.# #. >.# #. # #.# # #.# .#.# #......)))..).@....# #.# #.# Wik WitA79Wi}Wis##......#...........####....###.# ####+### .# #..# #..# #.# .......# #.# WiL,##.########.....@...#  #......)))..)......#  ##########.# #.........############WiB8.6 (110WiRWig).....%.....##......# ##......#...........####....###.# ####+#### #...# #.Wih..# #.# ......# #.# #.########.........# #......)))..)......# ######### #.........############WiqWidr+91WiyWi.......#####).....%.....##......# ##......##...........####....###.# ####+#### #...# #......# #.# .....# #.# .########.........# ......)))..)......# ###########.........Wig############WinB402WiWiBO U#######.....#...........# ............##....##### .).....%.....##......# #####...........####....###.# ####+#### #.# #.......# #.##.#......# #.# ########........# .....)))..)......# ########.#.#.........############WilZ A13Wilb Wib .....#.# ##....##### ).....%.....##......# ##......#.####....###.5# ####+###.# #.# #.Wi% y.# #...##.#.# #.........# # ..........#..)))..)......#.# 5   drude (asleep)#.##.# Wi* e  You encounter a drude.Wix Wi0 324 _Wi Wi Wi ))))))5  You shoot a sling bullet. The sling bullet hits the drude.Wi6k )The drude is lightly wounded.Wi(35.Wi17.....Wi2f===3.9 (1.3)Rev Wi;Wi?r _You shoot a sling bullet. The sling bullet misses the drude.Wi+ ))))) You shoot a sling bullet. The sling bullet hits the drude.Wi"  The drude is moderately wounded.You shoot a sling bullet. The sling bullet hits the drude.  The sling bullet burns the drude.Wiͦb5.5.Wi/....Wiqc5.1 (1.2Rev+ WiWi^ _The drude is severely wounded.Wi )))You shoot a sling bullet. The sling bullet hits the drude.WiuD  The drude is severely wounded.You shoot a sling bullet. The sling bullet hits the drude.WiU.5Wi]%....Wi=,6.2 (1.1WiWiY _The drude is almost dead.Wi2 )))))))You shoot a sling bullet.Wi  The sling bullet barely misses the drude.You shoot a sling bullet.WiC U.5WiD T.5WiUO 8......WiP k7.5 (1.3Rev* Wig Wij ` _The sling bullet closely misses the drude.Wi0 o .  You shoot a sling bullet. The sling bullet hits the drude.Wi(Wiq )))))))You kill the drude!Wi',.......Wi,f 2/72828.7 (1.2 _You shoot a sling bullet.Wii5Wi7i _Your Fighting skill increases to level 7!Wi......)))..)..Wi8WiFWiN].....#.# ##....##### .....%.....##......# .##......#..####....###.# ####+###.)# #.# #..# #.Wi]##.#.# #..# .# .....# ## .)))..)......#.........##.........##.........# Wii(0.0Wij4---9.7 (1Wi~rWit+ _Found a quarterstaff.Wi .Wi9---WiWi"z.....#.# ##....##### %.....##......# .##......#.####....###.# ####+###.).# #. .# #.Wie#q.# #.##.#.# #...##.# ...........#### ...)))..)......# ............# ###.... Wi6-Wi-&50Wid4Wiu.....#.# ##....##### %.....##......# ##......#. ####....###. # ####+###.). # #. # #.Wi. # #.##.#. # #.........##.#...........####...)))..)......# .....Wi2b# ##### WiWi*1.7 (2WiЯWi[ .........##....##### %.....##......# .....##......########........ ###....####  ####+###.)..#  #..........#  #....#  #.........##.##  #.........##.#.WiB###.........####.# )))..)# #.# ###.........# ######### Wii #.#  ########### Wi Wi'Wi)v 2.7 (3  A malevolent force fills the Dungeon...Wif)Wi4/  --more--WieLT  You fall into a shaft and drop 3 floors!Wi;S/  --more--WiY-Generating dungeon...o\\/o/ building the Dungeon \o\Wi< /o/Wix< \o\WiX6WiJbeefyandbeef the TrooperCoglinHealth: 72/72 ========================Magic: 12/12 ========================WiAC: 7Str: 12EV: 12Int: 9SH: 0Dex: 21XL:  9 Next: 82% Place: Dungeon:9Noise: ---------  Time: 6052.7 (3.0)c) +0 sling {Raimund a) +2 sling (flame) Wi?jFire: c) +0 sling {Raimund} Rev+ WifYou kill the drude! _You shoot a sling bullet. _Your Fighting skill increases to level 7! Wi3_Found a quarterstaff.  WiA malevolent force fills the Dungeon...You fall into a shaft and drop 3 floors!Wi l############........######......@......#..#.#####.###.##Wi 7 _The shaft crumbles and collapses.Wi2 3Wi Wi$ # ##.##### #.......# ..#.#####.###.# .# .#.#.#.#..Wi+ @3.7 (1Wit. Wi +# ##.##### #.......# ..#.#####.###.# #.# #.# Wi #.##.##.##..Wi. Wi *4.7 (2Wi Wi9  ############........#####...............#.#####@###.# #.# ###Wi= Wi *5.7 (3Wiq Wibu ######## #..##### #.........@...# ..#.#####.###.##.# #.# #.##.##.##..###Wi@ A6.7 (4Wi .Rev Wi Wiu ### ##.##### #.......# Wi ..#.#####.###.# #.# ##.# #.##.##.##.. Wi @7.7 (5Wi WiW #### ##.##### #.......# ..#.#####.###.# #.# .# #.# .##.# .##.# .##.# .##.. .. Wi1a @8.7 (6Wie Wia ########## ##.##### #.......# ..#.#####.###.# #.# #.# #.# #.# #.# #.##.# #.##.# #.##.. ... Wi> Wi 59.7 (7Wi9 Wiw7T ############........#####...............#.#####.### #.# Wi8*###WiAA60.7 (8Wi$FWiO ############........#####...............#.#####.### #.# Wi@1.7 (9WiWi, ############........#####...............#.#####.### #.# Wi%D2.7 (10.0)Wi1+WiL ############........#####...............#.#####.### #.# WiVA3.7 (11Wi\WiWi############........#####...............#.#####.### #.# . ...######. .##4.7 (12Wi8 ############........#####...............#.#####.### #.# #............#######.#####WiQ?A5.7 (13WiLDWiq ##........#####...............#.#####.### #.# #.###.######.#....@.......######.##### .# #Wi-A6.7 (14Wi̵Wix|##.##### #.............# ..#.#####.###.# #.# #.# #.# #.# #.# #.# #.# #.# #.###.######.##.....##.#.# .#.#.#.#.#Wi!A7.7 (15Wi&Wi##.#####  #.............#  ..#.#####.###.# #.# #.# #.# #.# #.# #.# #.# #.# #.###.######.# #.....# #.###### #.# #.##.##.##.##.#WiiA8.7 (16WiWi,...............#.#####.### #.# #Wi|#.#.###.######.#..........#######@###### #.# WiWi+9.7 (17WiJ Wio#..##### #.............# ..#.#####.###.# #.# #.# #.# #.# #.# #.# #.# #.# #.###.######.# #.......@....# #######.#######.# #.##.##.##.##.##.#Wi2zB70.7 (18Wi Wip.##### .......# #.#####.###.# #.# #.# #.# #.# #.# #.# #.# #.# #.###.######.# #.....# #.###### #.# #.##.##.##.##.# WiA1.7 (19WiWi M.##### .# #.#####.###.# #.# #.# #.# #.# #.# #.# ###.# #.# .o#.###.######.# #.....# #.###### #.# #.# o   orc (asleep) WiT  You encounter an orc. It is wielding a +0 short sword.Wi[Wi0\32.7 (20 _Wi``Wi gWi#.#####........# .#.#####.###.# #.# #.# #.# #.# #.# #.# ## #.# #.# .o #.###.######.# #........@...# #.###### #.#  #.#  #.# #.#  #.#  #.#  #.#WiwWi13.7 (1.0)Wi WiWiG Wi Wir Wi%S _#.##### #.# ..#.#####.###.# #.# #.# #.# #.# #.# #.# ##WiS  #.# #.# .o #.###.######.# #....# #.######WiT  #.# #.# #.# #.# #.# #.# WiV I #.#Wi_ Wi.` %4Wi\e Wi  ##.#####  #.#  ..#.#####.###.# #.# #.# #.# #.# #.# #.# ## #.# #.# .o #.###.######.#Wi M #....# #.###### #.# #.#Wi  #.# #.#Wi L #.#Wi R #.# Wi' A #.#Wi` @5.7 (2Wi< Wi6 E ##.##### #..# ..#.#####.###.# #.# #.# #.# #.# #.# #.# ## #.# #.# .o #.###.######.# #....# #.######WiF7  #.# #.# #.# #.# #.# #.#  #.#Wiu7 Wi?C @6.7 (3WiH WiR  ##.##### #...# ..#.#####.###.# #.# #.# #.# #.# #.# #.# ## #.# #.# .o #.###.######.# #....# #.###### #.#WiH # #.# #.# #.# #.# #.#  #.#Wi Wi1 *7.7 (4Wi| Wi" ##.##### #...# ..#.#####.###.# #.# #.# #.# #.# #.# #.# ## #.# #.# .o #.###.######.# #....# #.###### #.#  #.#  #.# Wi" #.#  #.#  #.#  #.#Wi-@8.7 (5Wi1Wiz ##.##### #..# ..#.#####.###.# #.# #.# #.# #.# #.# #.# ## #.# #.# .o #.###.######.# #....# #.###### #.#  #.#  #.#  #.#  #.#  #.#  #.#Wio@9.7 (6Wi6Wi"  ##.##### #......# ..#.#####.###.# #.# #.# #.# #.# #.# #.# ## #.# #.# .o #.###.######.# #....# #.###### #.#  #.#  #.# Wi  #.#  #.#  #.#  #.#WiWi+80.7 (7Wi[Wi 4Wi"Wi_ D.......Wi!d Wi+  ##########  ##........##### #.............#..#.#####.###.# #.# #.# #.# #.#  #.# #.# ## #.# #.# .o #@###.######.# #............########.######  #.# Wi  #.#  #.#  #.#  #.#  #.#WiA @1.7 (1Wi\ Wi7 E ########## ######..............#.#####.##  ## #.# .o.###.######............#######.######WiB @2.7 (2WiG Wi IM ########## ######..............#.#####.##  ## #.# .o.###.#######............##Wi @3.7 (3Wi WiS M ########## ######..............#.#####.##  ## #.# .o#.###.######.#Wi @4.7 (4WiX% Wi4 M ########## #........#####..............#.#####.##  ###.# #.#.oWi? @5.7 (5WiT Wi M ########## #........######.............#..#.#####@## #.# #.###Wi @6.7 (6Wi Wiya V ##########  ####### #.......@.....#..#.#####.###.# #.# #.# #.# #.# #.# #.# ## #.# #.# .o #.###.######.# #............########.######Wi:l @7.7 (7WiCq WiE j # ##.##### #......# ..#.#####.###.# #.# #.# #.# #.# #.Wi # #.# ## #.# #.# .o #.###.######.# #...#  #.######Wi Wi *8.7 (8Wi Wi< < # ##.##### #......#.#.#####.###.# #.# #.#  #.# #.# #.# #.#  #.# #.# .o  #.###.######.#  #...#  #.######WifG @9.7 (9Wi;L Wi  # ##.##### #......#.#.#####.###.## .. #.# #.### #.# #.# #.# #.# #.# #.# .  #.###.######.#  #...#  #.###### Wi E90.7 (10.0)Wi Wi # ##.##### #......#.#.#####.###.### ... #.# #.# ##.# #.# #.##. #.# #.##. #.# #.# . #.###.######.# #..WiOX. #.Wi("A1.7 (11Wi&Wi # ##.##### #......#.#.#####.###.###...# #.# #.# ##.## #.# #.#  #. #.# #.# #. #.# #.# .. #.###.###### ## #.. #.WiA2.7 (12Wi*Wi # ##.##### #......#O......#.#####.###.##...# #.# #.# ##.## #.# #.# #. #.# #.# #. #.# #.#O   two-headed ogre (asleep) .. #.###. ## #.. #.###Wi  You encounter a two-headed ogre. It is wielding a +0 dire flail and a +0 giantclub.WiNWi33.7 (13 _Wi WiOWi6Z1# ##.##### #..@..........# O......#.#####.###.# ######...# #.# #.# ##.## #.# #.##. #.# #.##. #.# #.# .. #.###.# ## #... #.#### Wi8bWic14.0)WigWi{iWi"Wi #Wi'Wio# ##.##### #...# O......#.#####.###.# ######...# #.# #.# ##.## Wi$w#. #.# #.# .. #.###.######.## #.#.#5Wi# ##.##### #...# O......#.#####.###.# ######...# #.# #.# ##.##.#. #.# #.# ... #.###.######.### #.##.#Wi@6.7 (2WiWif# ##.##### #...# Wif@O......#.#####.###.# ######...# #.# #.# ###. #.# #.# ##. #.# #.# .o.. #.###.######.### #.#WiVg7#.#Wis~V7.7 (3Wi$# ##.##### #...# O......#.#####.###.# ######...# #.# #.# #. #.# #.# # WiWi1*8.7 (4WiWiD# ##.##### #...# O......#.#####.###.# ######...# #.# #.# ##.## #.# #.##. #.##. #.#.. #.### #.. WiNWi-O*9.7 (5WiSWi############........######.............# O......#.#####@###.# ######...# #.# #.#  ##.## #.# #.# . #.# #.# ###. #.# #.# .oWi.. #.###.######.### #............# #######.###### #.#WiB100.7 (6WiTWi#  ############........#####.............#O......#.#####.###.#######...# #@#  ##.# #. ###.#Wih. @1.7 (7Wi-2 Wi^ W ##########Wi ##........#####.............O......#.#####.#########...# #.#  ##.# #. ##Wiْ K.o #.#Wi3 Wi *2.7 (8Wi Wi ~ ############........#####.............O......#.#####.#########...# #.#  ##.# #. ##.o .##.######.# #.#Wi @3.7 (9Wi[ Wi9p  ############........#####.............O......#.#####.#########...# #.#  ##.# #. ##.o .##.######.# ##..........##.#Wiez Wiz '4.7 (10.0)Wim Wi T############........#####.............O......#.#####.#########...# #.#  Wi] !##.# #. ##.o .##.######.# ##.......... Wi #######.##### #.#Wi Wi $5.7 (11Wi Wi}Y ##........######.............#  O......#.#####.###.#  ######...# #.# #.#  ##.## #.# #.# . #.# #.# ###. #.# #.# .o .. #.###.######.# ## #.@..........#  #######.######  #.# 6.7 (12Wi[ Wi \ Wi;` Wi c Wi?\............Wic?WiCWi[y##.##### #......# O......#.#####.###.# ######...# #.# #.# ##.## #.# #.# #. #.# #.# ## #. #.# #.# .o .. #.###.######.# ## #..# #.###### WiOb#.# Wi#F7.0)WitWiy##.##### #..# ......#.#####.###.# ...# #.# #.# ##.## #.# #.# #. #.# #.# ## #. #.# #.# .o .. #.###.######.# ## #..Wi# #.###### #.# Wi@8.7 (2Wi! Wi~##.##### #...# #.#####.###.# ...# #.# #.# ##.## #.# #.# #. #.# #.# ## #. #.# #.# .o .. #.###.######.# ## #..# #Wi~.###### #.# Wi"WiԊWi#9.7 (3WibWi/##.##### #...# #.#####.###.# ...# #.# #.# ##.## #.# #.# #. #.# #.# ## #. #.# #.# .o .. #.###.######.# ## #..# #.###### WiY#.# #.##.##.##.##.# WiWi7+10.7 (4WiWi^e#.....# ...#.#####.###.# ##...# #.# #.#  ##.## #.# #.# . #.# #.# ###. #.# #.# .o .. #.###.######.# ## #............#  #######@###### Wi_0 #.# #.# #.##.##.##.##.# WiZk@1.7 (5WioWi...#.#####.### ##...# #.#  ##.# #. ###..o .##.######.# ## #............# #######.###### #@# Wi@2.7 (6WiWi< [##...# #.#  ##.# #. ###.o .##.######.# ##.......... #######.##### #.# ...WiyG WiH *3.7 (7Wi*L Wi z  ##.# #. ##.o .##.######.# ##.......... Wi #######.##### #.# .#.Wiֵ Wi *4.7 (8Wi+ Wi!   #. ##.o .##.######.# ##.......... #######.##### #.# . .Wi# Wi# *5.7 (9WiQ& WiH  .o .##.######.# ##.......... #######.##### #.# #. .#Wi Wi .6.7 (10.0)Wi Wi_ Wi— Wib Wi]s..........WiWie .##.######.# ##.......... #######.##### #.# .#. .##. .#WipF7.0)WitWi]##.......... #######.##### #.# ....#.#.##. .#Wi@8.7 (2Wi WiDI^ #######.##### #.# ..........#######.#.# WiPWi`P*9.7 (3WiTWi #.# .#######.##.......@.#######.# #. Y   yak (wandering)YWic  You encounter a yak.Wi1Wi320.7 (4 _WiuWi Wi M#######.######... #.# #######@##........######.##. .##Y .#Wi Wi| +1.7 (1Wi Wi WiIWih##............#######.###### #@# #######.##.........#######.#.Wi*u;2WixWi88M..###.########............#######.###### #.# #######.#.........##.#.##. .#Wi@3.7 (2WiWi?HFM#WiHR #.# .oWiI+..###.######WimI##............#######.######WiI #.# #######.##Wi,Jo#. .##. .#Wi\V4.7 (3WiM ### #.# .o..###.######Wif##............#######.#######.##. .#WiWin*5.7 (4Wi WiWiWiWiP6....WiۓWiWigM##.##  ### #.# .o..###.########............#######.######.#.#. .WiWiN*6.7 (1Wi,WifdFM##...##.##  ### #.# .o..###.########............Wid#######.######.#.#.#.Wi;o@7.7 (2Wi)tWi|M...#.#####.## ##...##.## # ### #.# .o..###.######Wi,##............#######.#######.#...Wi@8.7 (3WiHWiBM #............ ...#.#####.## ##...##.### . ### #.# .o.. #.###.######.### #............########@#######.##.#WiL@9.7 (4WiQWḭ###### #.............# ..#.#####.###.# #...# #.# #.# ##.## #.# #.#   Wi5#. #.# #.# ###. #.# #.# .oWiW.. #.###.######.#  Wiy## #.......@....# #######.######Wix#.# #.#WiR#.##.##.##.# #.#Wi|Wi+30.7 (5Wi Wi5"g.##### .# #.#####.###.# ...# #.# #.# .## #.# #.# #. #.# #.# ## #. #.# #.# .o .. #.###.######.# Wi"h## #..@...# #.###### #.# #.##.Wi"n##.#Wi".#.#Wi"7#.# Wi\.@1.7 (6Wi3Wi4Wi7Wi9Wiܭu.##### # #.#####.###.# # #.# #.# .## #.# #.# . #.# #.# ## . #.# #.# .o  #.###.######.#  #..@..# #.###### #.# #.##.WiG##.# o   orc (asleep) WiWixWi$2.7 (1WiWi]Wib )))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!Wi  The orc is almost dead.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.WirEo.Wiw,..Wixb===3.9 (1.2Rev Wi~WiW _The orc is almost dead.Wi>D )You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.WiI H))WiF j ))You kill the orc!Wi5V oYou shoot a sling bullet.  You hear a shout!Wie  )..o   orc wizard  You encounter an orc wizard. It is wielding a +0 dagger.Wivi ^5.1Rev+ Wip Wì ' _You hear a shout!Wi& Wiu)))You shoot a sling bullet. The sling bullet hits the orc wizard.Wib  The orc wizard is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.Wi;o.Wi,..Wi,6.4 (1.3WiWie _The orc wizard is moderately wounded.Wi ))You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.Wi=  The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard!Wi G)oWi .7.6 (1.2Rev* Wi# Wi% ^ _The orc wizard is almost dead.Wi 5 )You shoot a sling bullet. The sling bullet hits the orc wizard!Wi9A)Wip )You kill the orc wizard!WiAn oYou shoot a sling bullet.WiE6o.WiL).o   orc priestWiS/38.8WiTWig[w _You encounter an orc priest. It is wielding a +0 flail.WiUw ))))You shoot a sling bullet.Wi@  The sling bullet barely misses the orc priest.You shoot a sling bullet.Wi* o.).  The sling bullet barely misses the orc priest.The orc priest mumbles some strange prayers to Beogh against you.Wi+[58-----40.0WiF1WiD?' _Beogh smites you!Wi  )) You shoot a sling bullet. The sling bullet hits the orc priest!  The sling bullet burns the orc priest.Wi ))The orc priest is severely wounded.You shoot a sling bullet.Wibc o.).  The sling bullet closely misses the orc priest.The orc priest sings a few bars from the Orcish anthem.The orc priest calls down the wrath of Beogh upon you.Wi# e2-------1.2Wi$Wi'' _Beogh smites you!Wi )You shoot a sling bullet. The sling bullet hits the orc priest.  The sling bullet burns the orc priest.Wi H))WiE q ))You kill the orc priest!Wi1 WiQ \).).Wi --Wi 5Wi 2.4Wi Wia  Wi Wi !_You shoot a sling bullet.Wi( #.#####.# .#.#####.###.#.# #.# #.# #.## #.# #.# #. #.# #.# ## #. #.# #.# ). .. #.###.######)## #.# #.###### #.# #.#  #.#  #.#  #.#  #.#  #.#Wi Wi 5---30Wic Wi WiʒWi2WiNWiWij;3WiWi_(Rev+ WiWiϧWi,WiKWiWioK4=WiŸWiWiiWiWiWi@6Rev WiWiWiWiWiWitU5=WiWi,Wi'Wi->Wi'Wi@Wi6WiWiBWi,WiWiw7=Wi%BWi,BWiV.Wi.U8=Wi/Wi7Wi7Wi9Wi@WiAWi@BWiL;9WiMMWiT,WicUWin,Wi/oWivWivWivE60=WixWi,WiWi%WiWiWiWiU1=WiʓWi,WiWi&,WiMWi ;2WiZWif,WiWiݶ,Wi\Wiw,WiWia3=WiWi_,WiWi,WiQWi94Wiq2=WiWiD,WilWi,WiuWi<Wi%5WiWis,WiWi ,Wi Wia6=Wi1Wi&,Wi'Wi0,Wi1Wig8Wi8U7=Wi:Wi`A,WiBWi I,WiIWiP;8WiQWiFX,Wi YWi_,Wi$`Wida9=WieWiuWi(vWiwWiEBWiĆWi\V70=WiXWiWiWitWi,WibWi,WiߣWiª;1WiWiWiWiWiʺ,WiʻWi^k _You start resting.HP restored.Wi{:---Wi1203.4 (60.0)Wia2=4.4 (61 _WiWi Wi Wi+ Wi WiK4.##### # #.#####.###.# # #.# #.# .## #.# #.# . #.# #.# ## . #.# #.# ).  #.###.######)# Wi*L #..@..# #.###### #.# WizWWiW05.4 (1.0)Wi]Wiv ##### # .#####.###.# # #.# #.# ## #.# #.#  #.# #.# ####  #.# #.# .).  #.###.######)#  #...@.# #.###### #.# WiY@6.4 (2Wi4WiWiCWi7..WiWiS}##### # #####.###.# # #.# #.#  #.# #.# #.# #.# ##### #.# #.# #.). #.###.######)# #..@# #.###### WiPTb#.# Wi`Wi~`*7.4 (1Wi!fWi_ ####### #### ......... #####.## # ###### #.# #.)...####.######............#######.######WiWiF=8.4 (2WiWi0$  Things that are here:Wi9   ####### #### ......... #####.## # ##### #.# #@)...####.######)###....Wi9 `............########.######WiR: [a +0 dagger; a +0 robe; an orc corpseWi5F WiF 19.4 (3 _WiL WiN Wi=S WiU Wi#..WiPWiWi\ ##### # .###.#  #.# #.#  #.# #.# #.# #.# # #.# #.# #.@...# #.###.######)###.#....# ###.###### Wi<Wi+10.4 (1Wi 'Wi'$  Things that are here:Wi  ##### # .###.# #.# #.# #.# #.# #.# #.# # Wir#.# #.# #.)@..# #.###.######)###.#....# ###.###### WiJ$Wiˈ& a +0 flail; a +0 short swordWi#G1.4 (2 _WikWi= ##### # .###.#  #.# #.#  #.# #.#  #.# #.# #  #.# #.# #.).@.#  #.###.######)###.  #...# ###.###### Wi/WiWiS*2.4 (3WiWiWi WiWi8 F.).Wi Wiw Wi  ##### # .###.# #.# #.# #.# #.# #.# #.# # Wit #.# #.# #.)..@# #.###.######)###.• #.# ## Wi< Wi *3.4 (1WiR Wi o " Wio ### Wio ..#####Wip .... Wi[p #.###Wip  Wip #######Wiq P.)...#######Wiq f##.######)###@......•Wis G...........# #########Wis >######.###### Wis  Wit #.Wit # Wiu _Found 2 flux baubles.Wi@ @4.4 (2WiǕ Win O ##### # .###.# .# #.# .# #.# .# #.# ####### .# #.# #.)...# .###.######)###.•. .# #.###### Wi Wi @5.4 (3Wi Wik  ##### # ###.# # #.# # #.# # #.# ####### Wil # #.# #.)...# ###.######)###.•.# #.###### Wiw @6.4 (4Wi~ Wi~ Wi Wi< WiTB....WiWiv # .#  #.#  #.#  #.# #######  #.# #.)...#.######)###...@...•.# #..###### Wiv WiWi#7.4 (1WiWinl # .# #.# #.# #.# ####### #.# #.)...#.######)###....@..•...## #.#.######  #.#  #.#  #.#  #.# Wi] #.#  #.#Wi@8.4 (2WiWiYl # .# .# .# .# ####### .# #.)...# .######)###.....@.•...# # #.# .######  #.#  #.#  #.# WiZ #.#  #.#  #.#Wie@9.4 (3Wi?kWii # # # # # # # #.)...# ######)###......@•...# # #.# .###### #.# #.# #.# #.# #.# #.#WirA20.4 (4Wi.WiWi)WiWiQ%   #  #.)...# )###.......@...# # #.# .###### .# .# .# .# .# .#Wi[1Wi2+1.4 (1Wi6Wi?:R _You see here 2 flux baubles.Wi Wiֈ M2 flux baubles. A small glass bauble containing an ominously glowing substance. Crushing it willflood you with transmutational energy, leaving your physical form unstable at a fundamental level. In this state of flux, your melee attacks are much weaker, but each strike will Wid contaminate whatever you hit with transmutational energy - growing so intense upon the third strike that it will cause their body to twist and deform, inflicting significant damage. The lack of certainty in your physical form also makes you much harder to hit, though you glow in a way that hinders stealth. The power contained in each bauble is finite, and once it is exhausted by spreading it to enemies, you will return to your previous form. ____________________________________________________________Skill HPEV Contam Dmg ------------------------------------------ Min 5+0% +6.0Wi 2d15 Max 14 +0% +16.02d33 Cur 0.0 -90% +0.4 2d5 (g)et.Wi_Wibeefyandbeef the TrooperCoglinHealth: 72/72 ========================Magic: 12/12 ========================AC: 7Str: 12EV: 12Int: 9#######SH: 0Dex: 21#.)...###########XL:  9 Next: 85% Place: Dungeon:9 #####)###.......@...#Noise: ---------  Time: 6221.4 (1.0) ......# ###########.#c) +0 sling {Raimund a) +2 sling (flame) .######Fire: c) +0 sling {Raimund} .# .# .# .# .# .#Things that are here: _a +0 dagger; a +0 robe; an orc corpseThings that are here: _a +0 flail; a +0 short sword WiCY_Found 2 flux baubles. _You see here 2 flux baubles.Wi4WiNWiWiM 3Wi4Q Wi # #.)...# )###.•@..# # #.# ###### # ######Wi Wi ,2 _Wi, Wi*! # #.)...# )###.•.@.# # #.#  .#  Wi! $. #.# .# .# .# Wi. @3.4 (2Wi3 Wi, >       #  #.)...#  )###.•..@#  # #.#   #.#  #$.  ##.#  .#  Wi ~ .#   .#      _Found 7 gold pieces.Wiɡ @4.4 (3Wi Wi  #######.)...########### ##)###.......•... ...# ########### Wi< ####  #$.#.#  Wi Wi *5.4 (4Wi Wi Wi` Wi[! WiqZ•...Wi<#######.)...########### ##)###.......•... ...# ###########. ####  #$.##.# 6.4 (1Wi4f#######.)...########### ##)###.......•... ...# ###########. #### #.## #@.## 7.4 (28.4 (3WigoWi>t WitWizu0_You now have 383 gold pieces (gained 7).Win &..Wi WiWi^sd   #  #.)...#####  #)###.•...#  # ##.#   #.##  #.@#  ##.#  #.#  #.#  #.#  #.#  #.#  #.#   Wi}@9.4 (1Wi)Wi ####### #.)...########### #)###.......•... ..# ########### ### #.## #..## .WiA30.4 (2Wi%WiOw ####### #.)...########### #)###.......•... ..# ########### ### #.## #..## ###  Wi/_V1.4 (3WiKaWiEgWihWiFE...WiWi] ####### #.)...########### #)###.......•... ..# ########### ### #.## #..# #.  Wizi@2.4 (1WiInWiQY .)...########### #)###.......•... ..# ########### ### #.## #..# #.  Wi@3.4 (2WiWi=>  )###.......•... ..# ########### Win> ### #.## #..#Wi>  #.  WiH WiI *4.4 (3WiBM WiVN WiAR Wi T WisF,...WiFWiJWiӧ..# ########### ### #.## #..# ...###. #WiE@5.4 (1WiWit ### #.## #..# ........#####.##  Wi@6.4 (2WiWi|  #..# .######.......#####.## #. #  Wi@7.4 (3WiWiZ #..#  ##.#  #.#  #.#  #.#  #.#  #.# #.# .# #.###  #.  #. #. #. #. #<  Wi7@8.4 (4WiWiWiWi9 _Found a stone staircase leading up.Wi*2....Wi+Wil/Wi #..#  ##.#  #.#  #.#Wi  #.#  #.#  #.#Wi  ##.# #..# ##.### # #.# # #.# # #.. # #.# # #.# # #<# Wi[Wi*9.4 (1Wi@Wi # #.# ##########..........#######@### #.# #.#Wi A40.4 (2WiWi%n  #. ##########.#..........########.### #@# .#..#Wi>x@1.4 (3Wi{Wi # ##########.#..........#######.## #.# ......######.####WiV2.4 (4WiI  ##########.........#######.## #.# ######......###### WikS @3.4 (5WiX Wi7  ##########.........#######.## #.# ######......#####.# <Wi @4.4 (6Wi Wi 5 ##########.........#######.## #.# ######......######.# < #.Wi& @5.4 (7Wi+ Wi #########.........#######.## #.# ######Wi5 ......#####  #...##WiY J#.#Wi$ Wia *6.4 (8Wi WiY Wi Wi a _There is a stone staircase leading up here.Wi,Wi4-Wi\1WiP9Wi?27.4 (1 _Wit@Wi &8WiN ###.#### .......####### .. ..# ...#...#...[#Wih-8.9 (2.5WioWir6 _You climb upwards.  Found a robe.Witc _There is a stone staircase leading down here.WiO Wi\O Wi7T Wi d#.#####>##.# #.# ..# ..# ...# ...# ...[#Wi Wi Wi ,9.9 (1.0 _Wi Wi0 ##.#####.>##.# #.# ..# ..# ...# ...# ...[#Wir Wi& Wi& +50.9 (2Wi, Wiz A###.#.#. #.#.#####.>##.# #.#  ..#  ..#  ...#  ...# Wi W ...[#Wi Wi *1.9 (3Wi Wi7 Wi Wiˤ Wi@..>WiWi Wih ### #.. #.# #.# #.#.######.#####...>#.#.# #.#  ..#  ..#  ...# WiMi ...#  ...[#WiqWir*2.9 (1WivWi ### #.. #.# #.# #.##.######.#####Wi ,...>##.#.# #.#  ..#  ..# WiD3 ...# Wift ...#  ...[#WiWiWi*3.9 (2WiWiQ ### #.. #.# #.# #.##.######.#####...>##.#.# #.#  ..#  ..#  ...# WiQ ...#  ...[#WiZWi[*4.9 (3Wi~`Wi,bWizfWihWip=...WijvWim ### #.. #.# #.# #.#.##.######.#####......>#.##.#.# #.#  ..#  ..#  ...#  ...#  ...[#Wi@5.9 (1WiWiOb ### #.. #.# #.# #.#.##.######.#####......>##.##.#.# #.#  ..#  ..#  ...#  ...#  ...[#WiW@6.9 (2Wi]Wi¼ ### #.. #.# #.## #.#.##.######.#####......>##.##.#.## #.#  ..#  ..#  ...#  ...#  ...[#Wi"@7.9 (3WibWiq);#... ####. #.... #.##. #.#. #. #.#.##.######.#####......>##.##.#.# #. #.##. ..##. ..##. ...##. ...##. ...[#Wic2@8.9 (4Wi)7Wi%8Wi;Wi6>Wi^?....WiWi #.# ... ### #.# #.. ... #.## #.# #.##.. #.# #.#.##.######.#####..>#.###.##.#.# #.# #.# #.Wie# ..# #.# ..# #.# ...# #.. ...# #.. ...[#WiWi*9.9 (1WiN#Wi@M...#.# ... ####.#. ...# #.. #.# #.# .....##@######.####.................>.###.##.########## #.##.##..Wi>A60.9 (2WiWi.M#.#...#.# ... #####.## #.. ... #.. #@# #.# .....##.######.####..................>.###.##.##########.###..Wi`@1.9 (3WiWiG\M.#.#..... #.# ...# ... ###.....##.###.##...)..........# #.. #.# #.# ##.######.####..................>###.###.#Wi,g@2.9 (4WiUlWi  M#. #.. ..#.# .# ...... ##.#. # ... ###....##.###.##...).....@....##....##.######.. #.# #.# .....##.######.######.# _Found a dagger.WiBWi*3.9 (5WiWiWiWiWiU.....WiMWi,(4 ##. #. #.. .. . #.# .#.. ......#.. ##.#.#.# .... ###.##.###.##...)....@.....##.#.#....##.######.# #... #.# #.#.....##.######.#####...........>#..###.##.##.#. # #.# #.# #.# ..#  #.# ..#Wi2@4.9 (1Wi8Wi ##. #. #.. .. .## #### #.# .#... ... ......#.. ..##.#.##....#. .... ####......##.###.##...)...@......##.##.#....##.######.# #.... #.# #.##......##.######.#####........>##..###.##.#.#.. #. #.# #.### #. #.# ..#  #.# ..#WivWi**5.9 (2Wi2Wi # ##. #.#. #.. .. .#.######.# .#. .......<...... ##.....##.#.# #....#...... ###.#......##.###.##...)..@.......##.#.#.#....##.######.# #....##.# #.# #......##.######.#####...>##..###.##.#.#. #.##.# #.## #.##.# ..#  #.# ..#Wi@6.9 (3Wi&Wi-z M# #. #.  #. #.. .. .###.######.#..#........<......#.....##.#.#  #....#......# ###.#.....@##.###.##.....)...........#.#.######....##.# #.#..### #.# _Found a stone staircase leading up.Wi|@7.9 (4WiWi}WinWiWi&....WiWi#WiOM #. #.  #. #.. .. .###.######.#..#.........<......##.....##.#.#  #....#@.....# ###.#......##.###.##.....)...........#.#....##.######.###..#... #.#Wi @8.9 (1Wi:WipM# #.###.  #. #..... .###.######.#..#.........<......#....@##.#.#  #....#......# ###.#......##.###.##......)..........##.##....##.####..###.#Wi|@9.9 (2WiPWi# ##.###.  #. #..... ###.######.#..#........@.......##.....##.#.#.. #....#......# ### .#......##.###.##......)..........##.#.#.#....##.######.## #....##.# #.####.######.#####.....................>#WiA70.9 (3WiWiWiIWia _There is a stone staircase leading up here.Wi1.9 (1 _Wi\&7Wi:`L.#..#..## ..#  #.#  #.##  #@.#  ##.#  .#  #. .# .. .# .# Wi-3.4 (2.5WiWiz! _You climb upwards.Wi޲c _There is a stone staircase leading down here.Wi xWimxWi{WiM.. #.#. #.#. ##>##.##.#WioWi34.4 (1.0 _Wi"WiDM#.. #.#.. #.##. .##>.###.###.#WimK@5.4 (2WiOWiM.#.. #.#.. ##.##.# .##>.##..WiWiK*6.4 (3Wi,Wi. ... #.. .. #.## ..# #.# #.## #@.# ##.# #.###>.###.###..#..Wi@7.4 (4Wi3QWiU...>WiWi[WieM..#.. #.#. ##.##.# #.##.WilWim*8.4 (1WiqWiM...#.. #.##. ##..###.###.Wi@9.4 (2WiWiM;YM....##.. ##.##.# ##..##.#WiBWibC+80.4 (3WirHWidIWi.MWiOWi]/...Wi^WiKcWiD ......... ....... ...... .... #... #..# #.## #@.# ##.# #.##Wiy..##.###>.###.#.#WiHWi#1.4 (1WiWi{.M##.##....................#...#..# ##..##.# #.###.Wi:;V2.4 (2WiQM  #####...#...##........##......#..##.@# ##.##..###.##.Wiפ@3.4 (3WiWi 5MWi ########Wi%  Wik  Wi ###Wi #Wi ..WiV .#Wi ..Wi '#.Wi' .#Wi| /#......#Wi +..#Wi- 7..###Wir ##.#Wi #..#Win #Wi .#Wi8 Wi{ Wie Wi #4.4 (4Wi# Wi7 ;Wiq21....Wi3Wi9Wi7Wi"_ ## #########.# #.####....##..#..#WiL..##....## #..#####Wi#.##..###.#Wib@5.4 (1WivWiwM #########  ####....##..#..###......####....##Wi^#..####..Wi Wi *6.4 (2WiWioM #########  ####....##..###..##......####....##Wiup).#Wif7.4 (3Wi3/...Wi3Wi9WiҘZ ## #########.# #.####.....#..##..........##..#......###....## #..####.## #..##.Wi@8.4 (1WiOWi ## #.# #.#.###.##..#.##..........# ###.# ##......## ##....##  #..###  ##.## Wi #..#  ##.#Wi Wi *9.4 (2WiWi,- ## #.## #.#.###.###..#Wi..##..........#. ###.# ##......## ##....##  #..### ##.##  #..#  ##.#Wi7A90.4 (3Wi8WiŚ ## ##.#.## #.#.###.## #..##....##..........#.. ###.#. ##.## ##....## #..###  ##.## #..#  ##.#WiWiK*1.4 (4WiWiWiWiWiuF....WiWiU> ## #########.#.### #..##.....###.## #....@..# #....##.##...$ ###.##... ##..##... ##.##.. #..##. ##.## #..#  ##.#WiEWiF*2.4 (1WiLWiح   ##. #########.#.#### #...# #.....###.## #...@...# #....##.#Wi #...$z ###.# #..... ##...###...... ##...##..... #..###zz 2 wights (1 polearm, dormant)...z.. ##.##....... #..#  ##.# _Found 16 gold pieces.WiD  You encounter 2 wights.A wight is wielding a +4 falchion of freezing.Wi9z.Wi`z 1 dormant)Wi223.4 (2 _WiWiJWiҝ## . #########.# ...#### #...# #.....###.## #....@..# #....##.# #...$z ###.# #..... ##......###...... ##....##.....z. #..#....... ##.#Wig#....... WiKWi>+4.4 (1WiWi8WiWiαWi7WiB ,##.#########.# ...#### #.........# #.....###..# #....... #....### #...$z #### #..... #### #...... ##.....z. #..###....... ##.##....... ..# ##.#.#Wi Wi[ %5Wi$ Wi ## . ##.# ...#### #.# #.....###.## #......# #....##.# #...$z ###.# #..... ##......## #...... ##....##.....z. #..###WiO w. ##.##. #..###.# Wi @6.4 (2Wi Wif u##.#########.# ...#### #.........# #.....###.# #....... #....##..# #...$z #### #..... ## #...... ## .....z. #..###....... ##.##. ..# ##.#.###..#Wi Wi5 *7.4 (3Wi Wi:] ## . #.# ...#### #.# #.....###.## #......# #....##...# #...$z ###.# #..... ##......## Wi] #...... ##....## . ##.## ##.# Wig zz   wight (polearm)A wight comes into view.Wig Wim Win 28.4 (4 _Wit Wiu Wiq##.#########.# ...#### #.........# #.....###.# #...z... #....##.# #...$z ###.Wi6# #..... ##.@....## #...... ## .....z. #..### ....... ##.##. ..# ##.# .##Wis#..###.#Wi@.zWiWiWi$9.4 (1WiWiWiWiWim Wi/ Wi@##.#########.# ...#### #.........# #.....###.# #....z.. #....##.# WiiA{#...$z #### #..... ## #...... ## .....z. #..### ....... ##.## . WiA?..# ##WiAz.#.###..WiAB###Wi Bk.#.#WiD@.zWiHKWi L(300Wi(OWiQWiM .#########...#### #........ #.....### #.....z.#....##.# #...$z ###Wi j.. #####. ##....## .....z. #.@### .#.##  #.. ##.# #.Wic ##.# #.##>.Wi G.zWi Wi &1Wi1 Wi\ Wi|..#### #........ #.....### #.......##....##.z# #...$z ###.#Wif}^.. ##......###. ##....## .....z. #..### .##@##  #..# ##.# #.##.#.# #.##>.Wi}(#WiqG.zWiZWi+&2WiwWiKWi #.....###.# #................# #....##....# #...$z ###z.......# #..... ##......##  #...... ##....##  .....z. #..###  ....... ##.##  . #.@#  ##.# .###..###.#.###>.###Wi p.# .#Wi Y3Wi( )))) You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.Wi  The wight is moderately damaged.You shoot a sling bullet.  The sling bullet hits the wight but does no damage.Wi;.z.z..===4.6 (1.2Rev Wi?WiyA` _The wight is moderately damaged.WiL ))You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.Wi )))))The wight is heavily damaged.You shoot a sling bullet.WiVG.zWi]8.....Wi4^^5.8Rev+ WidWi;f WifQ_The sling bullet barely misses the wight.Wih )))))))You shoot a sling bullet.WiK &  Wi jThe sling bullet closely misses the wight.You shoot a sling bullet.Wi v 1 ..Wiyv ...z.  The sling bullet closely misses the wight.Wi`w U6.9 (1.1Rev* Wiw Wit| Wi R _The wight barely misses you.Wi.8 )You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.)Wij ))))))You destroy the wight!WiHg.....).WizQ] 88.1 (1.2 _You shoot a sling bullet.WiOWWiZo _Your Ranged Weapons skill increases to level 7!Wim Wiά WiY Wi H _No target in view!Wi)WiWiWiՇ%  #.......#....##.# #...$z ###.. ####. ##....##  .....z. #.)### .##.##  #.. ## #.##.#.#.##.---90 _Wi}Wi`i #....### Wi#...$z ###.. ####. ##....##  .....z. #.)### .Wi#.##  #..Wi7 ##Wi0t #@##.#Wid#.# #.###WiG#..#Wi WiG---10.1 (2WiWi1!M#...$z ####  #..... ##......## #...... ##....## .....z. #.)### ....... ##.## . ..#  ##.# #.##.@# ##.# .###>.# ##.#.# #.#..1.1 (3Rev+ Wi~o .. ### WiP~#. ##....## .....z. #.)### Wi~;.#.##  #.. ## #.##..Wi~t## #.##Wi~)>.Wif#.#..#.#WiWiWi*2.1 (4WiWiWiWiWiV2....WiWiWi. #. ##....## .....z. #.)### .#.##  #.. ## #.###..##. #@##>.##.#  .##.#.#Wi"1Wi1*3.1 (1Wi 6WiR....z. #.)### . ##.##  ..#  ##.# #.##..# ##.# #.##>@# ##.# .# ##. .#..# Wi@4.1 (2WiWi .#.##  #.. ## #.###..#. #.##>.## #.Wi0: .##..Wi<o5.1 (3Rev WiFWi^Z  #.. ## #.###..#. #.###>.## #.# .#.#.WideWie*6.1 (4WiiWikWi2nWispWi$ 3Wi' Wiz) Wi)2....Wi4*Wi/Wi֍M ##.# .##..# ##.# #.##>.# ##.# #.##.# #.. ##.#WiGw.#..#.Wiѓ@7.1 (1WiWi  #.##.# #.###>.# #.####. .##.# .###Wi @8.1 (2WiWi_ .# #.###>.# #.###. #.##.## ....#WikeK9.1 (3WiViWi:#..# ##.# #.## #>.# ##.# #.## ##.# #.## #.@# ##.# #.# #..##..Wif...####WiWi-+20.1 (4WiWi0< # #.###>.# #.###.Wi0 #.##.## ...##Wi?6Wi 7*1.1 (5Wi:Wi;Wi>Wi@WiȮ4.....WiWiWi[3 #.###>.# #.###. #.###..##. .##..? .....#####.. #WiWia*2.1 (1WiWiu=7 >.# #.###. #.###..#. #.##.##..?# ....... _Found a scroll of brand weapon.WiRD@3.1 (2WiXIWi)#>.# ##.# #.## ##.# #.## #..# ##.# #.## #.@# ##..?# ........ ..#####..<..###....#..#Wi'b<4.1 (3WiжWi # #.###. #.###..#. #.##.#####@.?#........##..#####..<##..# _Found a stone staircase leading up.Wi2Wi*5.1 (4WiO#Wib##.# #.## ##.# #.## #..# ##.# #.## #..### ##.@?# #.# #..#####..<.#..# ## #..##..# WiWiӊ*6.1 (5WiWiАWisWiWi  ##.# #.## ##.# #.## #..# ##.# #.## #..### ##..@# #.# #..#####..<.#..# ###...#..#..#WiJ Wi +7.1 (1Wi7 Wi Wi +8.1 (2Wi Wi 2 _W - a scroll of brand weaponWi7 3Wi WiV S  #.###.Wi  #.##..#. #.##.####...######...@....##..#####..<..Wi #..# ####.#..Wip! 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P.P.ß#..# Wi#( PPP.#..# >PP..# PPPWi0 @4.1 (6Wi5 Wi~7 : _Found a staircase to the Ecumenical Temple.Wi08 Wi;= Wi? a _There is a stone staircase leading up here.WiN Wi~O WiOU Wi[ Wic H5.1 (1 _WiA &6WiII (#.##.##.##.####### #####........... ..##...#....... ..##...#..... ..##...#..######## ...................# ............######.# ................@#.# ..........#.####.#.# ##.##.##..#.# #.#.# ...##.##..#.####.#.# .........<#.##.#.#.# .............)...<.# WiI ##.##.##..###....#.# .................#.# ....[.....#......#.#Wi -6.6 (2.5WiF Wi ! _You climb upwards.Wi@ c _There is a stone staircase leading down here.WiWiSWi"Wi(Wi1J7.6 (1.0 _WiH&7WiT ##.#  #.##  #..#  ##.#  #.##  #..###  ##...#####  #........###### #..#####..@....# #..# #####...... #.. 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You shoot a sling bullet. The sling bullet hits the plant.  The sling bullet burns the plant.WiWi7===1.3 (1.2WiWi 3 _The plant is lightly damaged.Wi?M## ..###  #...##### ..#  #........###### ..##  #..#####..<....###....# #####...... #...P.P.ß ..#.PPPP.# .#PP@PP## #....PP.# ##ß.PPP..# #####....#.### #Wi#Wi#6---20Wi9*Wi-i _There is a staircase to the Ecumenical Temple here.Wi2Wi:3:---Wi9WiAWiOB-3 _Wi0IWi.TempleWi ._..##.....##.#...#.##.....##.._. .....##.....###._.###.....##..... ########.....##...##.....######## .......##.....##.##.....##....... ....._..##.....###.....##.._..... .........##.....#.....##......... ############.........############.........##.......##........... ........._..##..@..##.._......... ...........##.......##........... ############.........############ .........##.....#.....##......... ....._..##.....###.....##.._..... .......##.....##.##.....##.......  ########.....##...##.....########  .....##.....###._.###Wi[40m.....##.....  ._..##.....##.#...#.##.....##.._. 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Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. WiL Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)WiLYou can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. WiM[!]: Overview|Powers|Wrath [J/Enter]: join religionWi[ Wi~ Wi @...#...#...#.##...........#beefyandbeef the Trooper ._.#...#._.###............#Coglin ...#...#...##.....#####...#Health: 72/72 ======================== #..#...#..##.....##...+...#Magic: 12/12 ======================== ##.#...#.##.....##.._.+...#AC: 7Str: 12 .###._.###.....##.....+...#EV: 12Int: 9 Wi ..##...##.....#########...#SH: 0Dex: 21 ...##.##.....##.......'...#XL:  9 Next: 88% Place: Temple ....###.....##..@.....'...#Noise: ---------  Time: 6389.8 (0.0) .....#.....##.........'...#c) +0 sling {Raimund a) +2 sling (flame) Wi #.........#############...#Fire: c) +0 sling {Raimund} Wi ##.......##...........+...# .##..<..##.._.........+...# Wi B##.......##...........+...# #.........#############...# WiD .....#.....##.........+...# ....###.....##.._.....+...# _You climb downwards. Welcome back to the Ecumenical Temple! _There is a staircase back to the Dungeon here. _You open the gate. Wie q_There is an open gate here. _There is an iron altar of Okawaru here.  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Xi+ -2.3 (2.5XiG Xi > _You climb upwards. Welcome back to the Dungeon!Xi i _There is a staircase to the Ecumenical Temple here.Xi*3Xio1Xi #..###.# ##...#####..# #........###### ..#######..<....###.... #####......#  #.. #.P.P.ß## #.PPPP.# #.PP>PP## #..@..P.#Xik ##ß.PPP..# #####....# .#...# .##... # ##. 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M.........?#......... #. ..^....#.......# ..#......##.# #.........# ## ##### ##### #..# .......###### #..##.#.#.PPXiu A7.3 (15Xi XiX BM..XiY ?# ....... #. ..^ ...#. ..## #.....@...# ## XiSY ###.###.##.#### # ...######..#P.Xiw_ Xi` +8.3 (16XiAd Xi M##..?# ....... # ..^ ...#. ..##.# # Xi' ........ ## ##.###.##.# .#### #..# ..#..Xin T# .##Xig A9.3 (17Xi Xi9 M#####...##..?## ....... # ..^ ...#. ..###.# # .........# ####.###.##.#...###.###XiA XidB ,40.3 (18XiG Xi M #..######...##. ...# #.##?##...h..........# # ..^ .... ..### ##.........###h   black bear (asleep)#...Xi j  You encounter a black bear.XiY Xi' 31.3 (19 _Xi7 XiG Xiw< #..# ######... #.......# ......... ..  ........# #.##  .......?##...h. Xi< ...........# #.  ..^....@# ... # #.......# .. # ##......##.# # #.........#  ##.###.##.#  ## #..# .. Xi+=q #..# .#  #..##.#.# <. Xi3 #..# ######... #.......# ......... ..  ........# #.##  Xi........?##...h.  ...........# #.  ..^....@# ...  #.......# ..  ##......##.#  #....... ##.###.#Xi/ ## #..# ..  #..#  #..#<.XifXiXiaXi Xi[_A black bear is nearby!Xi 5 )))))h  You shoot a sling bullet. The sling bullet hits the black bear.  The sling bullet burns the black bear.  The black bear growls angrily.Xi%  The black bear is moderately wounded.You shoot a sling bullet. The sling bullet hits the black bear.Xi ;h.Xi@ +....Xi f===2.4 (1.1)Rev XiW Xiĸ e _The black bear is moderately wounded.Xi# ))))You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.Xi@: ))XiAoThe black bear is moderately wounded.You shoot a sling bullet.XiIh.....3.6 (1.2Rev+  _The sling bullet closely misses the black bear.Xi; ))) You shoot a sling bullet. The sling bullet hits the black bear!  The sling bullet burns the black bear.Xi# ))The black bear is severely wounded.You shoot a sling bullet.Xi ;h.Xi*...Xik4.7 (1.1Rev* XixXi?d _The sling bullet barely misses the black bear.XiU ))You shoot a sling bullet. The sling bullet hits the black bear.  The sling bullet burns the black bear.Xi You shoot a sling bullet. _The sling bullet barely misses the black bear.The sling bullet hits the black bear.  The sling bullet burns the black bear.  The black bear is severely wounded.  You shoot a sling bullet. The sling bullet hits the black bear.Xic .hThe black bear is almost dead.XiLis.h(berserk)Xii,5.9 (1.2XioXicq\ _The black bear goes berserk!Xi5Z .  You shoot a sling bullet. The sling bullet hits the black bear!  The sling bullet burns the black bear.  You kill the black bear!Xi_=)Xi0 ))))Okawaru accepts your kill.Xih n hYou shoot a sling bullet.Xio .....h   black bear (wandering)Xiks 5947.2 (1.3Xi4y Xiz [ _You encounter a black bear.XiUr #..# ######... #.......# ......... ..  ........# #.##  .......?##....h  ...........# #.  ..^....@# ... # #.......# .. # ##......##.# # #.........#  ##.###.##.#  ## #..# ..  #..# .#  #..##.#.# <. Xi* #..# ######... #.......# ......... ..  ........# #.##  .......?##....h  ...........# #.  ..^....@# ...  #.......# ..  ##......##.#  #.........#  ##.###.# ## #..# ..  #..#  #..#<.Xi4XiO5XiP=Xi3@a _A black bear is nearby!Xi( ))))))hYou shoot a sling bullet. The sling bullet hits the black bear.  The sling bullet burns the black bear.  The black bear growls angrily.Xi:   The black bear is lightly wounded.  You shoot a sling bullet. The sling bullet hits the black bear!Xi;h.Xi"?.....Xiĕ,8.3 (1.1XiXib _The black bear is heavily wounded.XidI V ))))) XiI UYou shoot a sling bullet. The sling bullet hits the black bear.XiX † _The black bear is heavily wounded.  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is severely wounded.  The sling bullet burns the black bear.  You kill the black bear!Xi (Xief >.....Xij 499.5 (1.2XiCr Xit P _Okawaru accepts your kill.Xi&E IXiE  Xi'F :_No target in view!Xir Xi Xi Xi H _No target in view!Xi........XiXi<M #..######...## . ...# #.##?##...†......@...# # ..^.....##.#.... ..### ##.........#..#XiFS---500 _XitNXiPM. #..######...### . ...# #.####...†.........# # ..^.....##.#.... .. ###......##.#.#.....#Xi\---1.5 (2XiXiwXi^a2.5 (3Rev+ Xi Xi. _i - a scroll of identifyXigXiRead which item? Scrolls  b - 2 scrolls of blinking  f - 4 scrolls of fear  t - 5 scrolls of teleportationa - a scroll of enchant armour  i - a scroll of identify  W - a scroll of brand weapon  I - 7 scrolls of immolation  T - 2 scrolls of torment  s - 2 scrolls of butterflies  y - a scroll labelled QEUGITIE WAROE [!] read|quaff|evoke[?] describe selectedXi Xi Xi [beefyandbeef the Trooper#...Coglin of Okawaru ......#..#Health: 72/72 ========================#..#Magic: 12/12 ========================######...AC: 7Str: 12#.......##EV: 12Int: 9......... ..SH: 0Dex: 21........# #.##XL:  9 Next: 99% Place: Dungeon:7Xi .......@##...†.Noise: ---------  Time: 6452.5 (0.0)...........# #.c) +0 sling {Raimund a) +2 sling (flame) ..^.....##.#...Fire: c) +0 sling {Raimund} ##.......# ..Rev+ ###......##.#.# Xi ##.........# .. ####.###.##.# . Xi .##### #..# .. ...#####Xi3 s#..# .#The sling bullet burns the black bear.  Xi] You kill the black bear! _Okawaru accepts your kill. _No target in view! Xi 2_No target in view! _i - a scroll of identifyXi#, ~Identify which item? (\ to view known items) Scrolls (select first with ?)  y - a scroll labelled QEUGITIE WAROE Potions (select first with !)  f - a murky pink potion  j - 2 bubbling white potions  k - 2 bubbling yellow potions  p - 2 sapphire potions  s - a purple potion[?] describe selectedXis XiVbeefyandbeef the Trooper#...Coglin of Okawaru ......#..#Health: 72/72 ========================#..#Magic: 12/12 ========================######...AC: 7Str: 12#.......##EV: 12Int: 9......... ..SH: 0Dex: 21........# #.##XL:  9 Next: 99% Place: Dungeon:7.......@##...†.Noise: ---------  Time: 6452.5 (0.0)...........# #.c) +0 sling {Raimund a) +2 sling (flame) ..^.....##.#...Fire: c) +0 sling {Raimund} ##.......# ..Rev+ ###......##.#.# ##Xi([39;49m.........# .. ####.###.##.# . .##### #..# .. ...######..# .#The sling bullet burns the black bear.  You kill the black bear! _Okawaru accepts your kill. _No target in view! _No target in view! _i - a scroll of identifyXi]  As you read the scroll of identify, it crumbles to dust.Xin*3.5 (1XiXi9 _y -> w - a scroll of enchant weapon Xi Y[.. Xi(PM##.# #..# .######... ..###.###........ #.##.##...†.........# # ..^#.#... ##.......# ...#...## #..# ll   iguana (wandering)  You encounter an iguana.04.5 (1 _ Xi* Xi, ))))))l  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage. Xi  The iguana hisses angrily.  You shoot a sling bullet. The sling bullet hits the iguana. Xik; 1l. XiG .....===5.7 (1.2Rev*  Xi_  Xit` a _The iguana is moderately wounded. Xie )))))You shoot a sling bullet. The sling bullet hits the iguana. Xid ))The iguana is moderately wounded.You shoot a sling bullet. Xi1^l.l. Xi,.... Xi'6.9 XiZv _The sling bullet barely misses the iguana. Xij ))))You shoot a sling bullet. Xi~  Xix The sling bullet barely misses the iguana.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage. XiSEl...8.0 (1.1 _The iguana is moderately wounded. XioN ))You shoot a sling bullet. The sling bullet hits the iguana. Xi  The iguana is heavily wounded.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage. Xi?1l. Xi#DK.9.2 (1.2 Xi at _The iguana is heavily wounded. XiFp )))You shoot a sling bullet. Xi}  The sling bullet closely misses the iguana.You shoot a sling bullet. Xi6 1l. Xi\> . Xi? (60.4 XiG  Xi_J ` _The sling bullet barely misses the iguana. Xi6  You shoot a sling bullet. The sling bullet hits the iguana.  The sling bullet burns the iguana. Xi5  †The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana! Xi ( Xi`  Xie beefyandbeef the Trooper#.##Coglin of Okawaru ......#...Health: 72/72 ========================#..# #Magic: 12/12 ========================#..# .#AC: 7Str: 12######... ..EV: 12Int: 9#.......##.###.SH: 0Dex: 21........†......XL:  9 Next: 101% Place: Dungeon:7.......@# #.##Noise: ===------  Time: 6461.6 (1.2)........##...†.c) +0 sling {Raimund a) +2 sling (flame) ...........# #.Fire: c) +0 sling {Raimund} ..^.....##.#...Rev* ##... Xigf q....# .. ###......##.#.# ##.........# .. ####.###.##.# . .##### #..# .. _The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana.  The sling bullet burns the iguana.  The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana! Xihh _Okawaru accepts your kill.You have reached level 10! Xit /  --more-- Xi9/793/1310 0%  _ Xiaid #.## #... #..# # #..## .# ######... ..#.##.###..†.......# #.##..##...†. ##...# #. ##..^.....##.#... ###.# .. .# Xii ##......##.#.# .# #...# .. .## ##.###.##.# . ..### Xij ## #..# .. Xir Xis----2 Xit0 _ Xiy{ Xi{} Xi #.##. #... #..# # #..### .# ######.... ..#.##.###. ##.†...... ##.# #.## ##.##...†. ###..# #. .# #..^.....##.#... .## ##.# ...# ##......##.#.# #.# #...# .. #.## ##.###.##.# . #..### ## #..# .. Xi XiUA---3 XiT Xi  Xi# #.##. #... #..# # # #..### .# # ######.... .. # ###.##.###. ## #.†...... .# #.# #.## .# #.##...†. .## ##.# #. #.# #..^.....##.#... #.## ##.# .. #..# ##......##.#.# ##.# # Xi...# ..  #.## ##.###.##.# .  #..### ## #..# .. Xi  Xi{!\4Rev+  Xi( Xi) Xiљ XiЛRead which item? Scrolls  b - 2 scrolls of blinking  f - 4 scrolls of fear  t - 5 scrolls of teleportation Xi1a - a scroll of enchant armour  w - a scroll of enchant weapon  W - a scroll of brand weapon  I - 7 scrolls of immolation  T - 2 scrolls of torment  s - 2 scrolls of butterflies [!] read|quaff|evoke XibG[?] describe selectedXiXiӔXi#beefyandbeef the Trooper#.##.Coglin of Okawaru ......#...Health: 79/79 ========================#..# #Magic: 13/13 ======================== ##..### .#AC: 7Str: 12 #######.... ..EV: 12Int: 9 Xig####.......##.###.SH: 0Dex: 21 ###.........†......XL: 10 Next:  0% Place: Dungeon:7 .##.....@...# #.##Noise: ---------  Time: 6464.6 (0.0) .##.........##...†.c) +0 sling {Raimund a) +2 sling (flame) .####...........# #.Fire: c) +0 sling {Raimund} #.##..^.....##.#...Rev+ #.####.......# .. #..###......##.#.# ##.##.........# ..#.##Xiӟ##.###.##.# .#..##### #..# ..The sling bullet burns the iguana.  The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana! Xi _Okawaru accepts your kill. _You have reached level 10!XiNP  Okay, then.XiXiXi. _XijBXiEDrink which item? Potions  w - 2 potions of heal wounds  L - 3 potions of lignification  M - 4 potions of mutation  f - a murky pink potion  j - 2 bubbling white potions  k - 2 bubbling yellow potions  p - 2 sapphire potions  s - a purple potion [!] read|quaff|evoke[?] describe selectedXiXiWXi#beefyandbeef the Trooper#.##.Coglin of Okawaru ......#...XiwHealth: 79/79 ========================#..# #Magic: 13/13 ======================== ##..### .#Xiȕ*AC: 7Str: 12 #######.... ..EV: 12Int: 9 ####.......##.###.SH: 0Dex: 21 ###.........†......XL: 10 Next:  0% Place: Dungeon:7 .##.....@...# #.##Noise: ---------  Time: 6464.6 (0.0) .##.........##...†.c) +0 sling {Raimund a) +2 sling (flame) .####...........# #.Fire: c) +0 sling {Raimund} #.##..^.....##.#...Rev+ #.####.......# .. #..###......##.#.# Xiɮ##.##.........# ..#.####.###.##.# .#..##### #..# ..The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana! _Okawaru accepts your kill. _You have reached level 10! _Okay, then.XiP  Okay, then.XiLXi#Xi. _Xi- Xi>9 IGear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing net Armour (go to first with [)  g - +0 swamp dragon scales (worn)b - a +0 leather armourXi>^XiSeXim#beefyandbeef the Trooper#.##.Coglin of Okawaru ......#...Health: 79/79 ========================#..# #Magic: 13/13 ======================== ##..### .#AC: 7Str: 12 #Xi+n~######.... ..EV: 12Int: 9 ####.......##.###.SH: 0Dex: 21 ###.........†......XL: 10 Next:  0% Place: Dungeon:7 .#XiXn#.....@...# #.##Noise: ---------  Time: 6464.6 (0.0) .#Xi|nO#.........##...†.Xinc) +0 sling {Raimund a) +2 sling (flame) .####...........# #.XioFire: c) +0 sling {Raimund} #.##..^.....##.#...Xi7o:Rev+ #.##XiXo##.......# .. #..###......##.#.# Xixow##.##.........# ..#.##Xio##.###.##.# .Xio]#..##### #..# ..XioYou shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana! _Okawaru accepts your kill. Xip_You have reached level 10! _Okay, then. _Okay, then.XivXiwXi}XiXi Read which item? Scrolls  b - 2 scrolls of blinking  f - 4 scrolls of fear  t - 5 scrolls of teleportationa - a scroll of enchant armour  w - a scroll of enchant weapon  W - a scroll of brand weapon  I - 7 scrolls of immolation  T - 2 scrolls of torment  s - 2 scrolls of butterflies [!] read|quaff|evoke[?] describe selectedXi>! Xi )#beefyandbeef the Trooper#.##.Coglin of Okawaru ......#...Health: 79/79 ========================#..# #Magic: 13/13 ======================== ##..### .#AC: 7Str: 12 #######.... ..EV: 12Int: 9 ####.......##.###.SH: 0Dex: 21 ###.........†......XL: 10 Next:  0% Place: Dungeon:7 .##.....@...# #.##Noise: ---------  Time: 6464.6 (0.0) .##.........##...†.c) +0 sling {Raimund a) +2 sling (flame) .####...........# #.Fire:Xi)+ c) +0 sling {Raimund} #.##..^.....##.#...Rev+ #.####.......# .. #..###......##.#.# ##.##.........# ..#.####.###.##.# .#..##### #..# ..You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana! _Okawaru accepts your kill. _You have reached level 10! Xi"*\_Okay, then. _Okay, then.Xi+Xi],Enchant which weapon? Hand Weapons  a - a +2 sling of flaming (weapon) {Francisca} Xi- c - a +0 sling (offhand) {Raimund}[?] describe selectedXi&XiXi\#beefyandbeef the Trooper#.##.Coglin of Okawaru ......#...Health: 79/79 ========================#..# #Magic: 13/13 ======================== ##..### .#AC: 7Str: 12 #######.... ..EV: 12Int: 9 ####.......##.###.SH: 0Dex: 21 ###.........†......XicXL: 10 Next:  0% Place: Dungeon:7 .##.....@...# #.##Noise: ---------  Time: 6464.6 (0.0) .##.........##...†.c) +0 sling {Raimund a) +2 sling (flame) .####...........# #.Fire: c) +0 sling {Raimund} #.#Xil#..^.....##.#...Rev+ #.####.......# .. #..###......##.#.# ##.##.........# ..#.####.###.##.# .#..###Xi## #..# ..You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana! _Okawaru accepts your kill. _You have reached level 10! _Okay, then. _Okay, then.XiVc  As you read the scroll of enchant weapon, it crumbles to dust.Xic]5.6 (13XiXiMR _Your +2 sling of flaming {Francisca} glows red for a moment.XiG3XiJXiM.. .##.###...  #..# #  #..####.# ######.......  #####.###. # #.†...... # #.........##.#.## # #..##...†. # ##...........# #. .# #..^.....##.#... .## ##.......# .. ..# ##......##.#.# #.# #.........# .. #.## ##.###.##.# .XiXi%6XiLXi&#.. .# #.##. Xi&#... #..# # #..####.# ######....... ###.##.###.  #.......@.†......  #.........##.#.##  #.##...†. Xi'8 ##...# #. # #..^.....##.#... ## ##.# ..# ##......##.#.Xi!(4# Xi1@7.6 (2Xi6Xib#.. .# #.##. #... #..# # #..####.# ######....... ###.##.###. #........@†...... #.........##.#.## #.##...†.  ##...# #.  #..^.....##.#... # XiXiDY8.6 (3Rev XiXi 1#.. .# #.##. #... #..# # #..####.# ######....... ###.##.###.##.........@.#.........##.#.##.#.##...†. ##....#.#. #..^.....##.#... Xi-_##.# .. .. ##......##.#.# # #....... XiJXi*9.6 (4XiXi #.. .# #.##. ##... .#..# .# #..####.# ######....... ###.##.###.##.........†#.........##.#.##.##..##...†. ##...........#.#. #..^.....##.#.Xi..##.......# ...#..##......##.#.#.#.#.........# ...  You see here an iguana corpse.XiXi270.6 (5 _Xi;Xis#.. .# # #.##. .##... . #..# .#  #..####.###.#Xi[ ######............###.......##@###.## #...†.........#.........##.#.##.#.#..##...†. ##...........#.##..^.....##.#...:..##.......##...#...##......##.#.#.#.##.........# ..XiXi9*1.6 (6Xi;Xih(#.. .# ### #.##. ..##... .. #..# .#  #..####.###.## ######.....@.......###.......##.###.##.##.........†......... #.........##.#.##.#.#..##...†.##...........#.#..#..^.....##.#...:..##.......##...#....##......##.#.#.#.#XinXixn+2.6 (7Xin XitXi&\#.. .##### #.##. ...# #... ... #..# #.# #..####.###.##.######......###.##.###.##.#.#.........†......... #.........##.#.##.#.##..##...†. ###...........Xi>#.#..#..^.....##.##.##. XiJXi*3.6 (8XiXiJ###.. .##### #.##.....# #... ... #..# #.# #..####.###.##.#######......###.##.###.##.#.##.........†.........  XiJ#.........##.#.##.#.#  #...##...†... #  ##...........#.#..!.#..^.....##.#...:..###.##...#..... XiSXiZT*4.6 (9XiBZXi@###.. .######.##.....# ###... ... .#..# #.# .##..####.###.##.#.XiBJ######................ ###.......##.###@##.#.# #.........†.........$.# #.........##.#.##.#.#.# #.........##...†... # #..#.#..!..^.....##.#...:..#Xi˽##.......##...#.....##.#.#.#.##...# ...XiXi'5.6 (10.0)Xi&XiD###.. .######.##.....# ###... ... . #..# #.# .# ##..####.###.##.#.######................ ##.......##.###.##.#.# .........†......@..$.# .........##.#.##.#.#.# .........##...†... # ..#.#..!..^.....##.#...:..# ##.......##...#.....##.#.#.#.##...# ..... .##.###.##.# .[37XiEmXiROA6.6 (11XiqVXi#.. .#######.....# ## #.. ... . .# #.# .# .####.###.##.#.######............... ##.......##.###.##.#.# .........†.........$....##.#.##@#.#.#....##...†....# #...#.#..!...#^.....##.#...:..#.##....#..... ..  ###.#.#.##. .# ...# ..... .. .#.###.##.# #XiM[37m. #. #. ## #..# ..XiA7.6 (12XiXi;4##.....# ## #.. ... . . # #.# .# .# ####.###.##.#.#######................ Xi5G##.......##.###.##.#.# .........†.........$.#....##.#.##.#.#.#....##...†.@..# #...#.#..!...#^.....##.#...:..##.....#........  ##Xi5#.#.#.#.##.#.# ...# ..... ....#.###.##.# #. #. #.# ## #..# .... .. :.  .#XiB@A8.6 (13Xi$HXi̮ .. ... . . # #.# .# .#:#####.###.##.#.  ######................ ##.......##.###.##.#.# .........†.........$.#....##.#.##.#.#.# #...†....#...# #...#.#.@!...#^.....##.#...:..##..#...#..........#..#. #.# #.#..# #.## ##[4Xi>]0m. ##### #..##.#XiA9.6 (14XiXiw( # #.# .# .#:#####.###.##.#.#######................ ##.......##.###.##.#.# .........†.........$.# .....##.#.##.#.#.#.#....##...†....#... #...#.#..!...# ^.....##.#...@..#.# ##..#...#........#  ###.#.#.##.#.#..#....#..# ....###.........Xi!)Xi:2B80.6 (15Xih9XiC  You pick up a parchment of Ozocubu's Armour and begin reading...1.6 (16Xi|JXiNI _You add the spell Ozocubu's Armour to your library.Xi*....###....†...........Xi+Xi21Xi#... ... . . #..# #.# .# .#:#  #..####.###.##.#.#####................ ###.###.##.#.# †.........$.# . ##.#.##.#.#.#.# .##...†....#...# ...........#.#..@...# ..^.....##.#......#.# #.......##...#........# ##......##.#.#.#.#Xiz#.#.#  #.........# ..... ...  ##.###.##.#.#.##.# #.### #..# .... .. :.. #..# .#.## ##. ## #### #..##.#.# .#Xi.F2.0)XiXi.@3.6 (2XiXi#  #.##.....# ## ##... ... ... . . #..# #.# .# .#:#  #..####.###.##.#.# #####................##.###.##.#.# †.........$.# . ##.#.##.#.#.#.# ##...†...@#...#........#.#......# .^.....##.#......#.# .......##...#........# #......##.#.#.#.##.#.# Xi#.........# ..... ..... ##.###.##.#.#.##.# #.##  ## #..# .... .. :..  #..# .#.## ##. ## _w - 3 potions of heal wounds (gained 1)Xi'@4.6 (3Xi/XiܕM. .##### ##.....##### # #. ... ... . . #.# #.# .#:#  #..####.###.##.#.# #####................##.###.##.#.# †.........$.# ..#.##.#@#.###...†....#...# ..........#.#......# .^.....##.#......#.#.#.....Xiٟ@5.6 (4Xi Xiv  ## #.. .##### #.##.....######## ##... ... ... .. . #..# #.# #.# .#:#  #..####.###.##.#.# Xi ####................##.###.##.#.# XiX†.........@.# . ##.#.##.#.#.#.# Xi=##...†....#...# .........#.#......#.# ^.....##.#......#.#... XiS......##...#........##. ......##.#.#.#.##.#.# . .........# ..... ..... #.###.##.#.#.##.# #.##XiXi)*6.6 (5XisXi'@7.6 (6Xi/XiB    ##  #.. .#####  #.##.....########## #... ... ...... .  #..# #.# #.##.#:#   #..####.###.##.#.# ###................# ##.###.##.#@#  †...........# .  ##.#.##.#.#.#.#  ##...†....#...#  ........#.#......#.#  ##.#......#.#...  Xi] ##...#........##.   ##.#.#.#.##.#.# .   ........# ..... .....    _You now have 400 gold pieces (gained 17).XiX@8.6 (7Xi|Xi M ## . .##### ##.....##########. ... ...... . #.# #.##.#:  #..####.###.##.# ###.............@..###.###.##.#.#.#†...........# .. .....##.#.##.#.#.#.##.. ..##.#. ...#.#.##.#Xi@9.6 (8Xi2XiZ  ##  #.. .#####  #.##.....##########  #... ... ........  #..# #.# #.##.#:#  #..####.###.##.#.#  ..@.#  ##.###.##.#.#.#  †.....#...  ##.#.##.#.#.#.##..  ##...†....#...# ##  #.#......#.#  ##.#......#.#...  ##...#.......Xi.##.  ##.#.#.#.##.#.# .  XiEA90.6 (9XiXi5     ##  #.. .#####  #.##.....########## #... ... ........  #..# #.# #.##.#:#  #..####.###.##.#@#  #................#  ##.###.##.#.#.#  †...........#...  ##.#.##.#.#.#.##.. Xi$ ##...†....#...# ## ..#.#......#.#  ##.#......#.#...  ##...#........##.  Xi`D1.6 (10.0)XiXieM  ## . .##### ##.....############. ..............# #.# ####.###.##.#. #............... ...##.###.##.#.#.# .# ......#.#..XiNzA2.6 (11XiXi^  You pick up a parchment of Nazja's Percussive Tempering and begin reading...3.6 (12XikXiU _You add the spell Nazja's Percussive Tempering to your library.Xidy .........Xi~ Xix :M  ## . .##### ##.....###########. ..........@...# #.###.##.#.##.#####.###.##.# #................# ... .#.......#.#Xi F4.0)Xi XiR      ##  .. .#####  .##.....#  ... ..@..#  ..# #.###.##.#.##.#  ..####.###.##.#.# # ...#  ##.###.##.#.#.#  †...#...  ##.#.##.#.#.#.##..  ##...†....#...# ##  #.#......#.#  XiW @5.6 (2XiR[ Xi +   Xit   ##  . .#####  ##.....#   ...@.#  .# #.###.##.#.##.#  .####.###.##.#.# .#  .# .# .##.###.##.#.#.# ..Xi+ X .†..#..... .##.#.##.#.#.#.##..# .##...†....#...# .##  #.#......#.#  XiM @6.6 (3Xi Xi/     ##   .#####  #.....#  . ....@#  # #.###.##.#.##.#  ####.###.##.#.##.#  ##.#  ##.###.##.#.#.##..  †.#.....  ##.#.##.#.#.#.##..#  ##...†....#...##.##  #.#......#.#  Xi6@7.6 (4Xi;XiA ##  .##### #.....############ . .............. # #.###.##.#.######.#.# .............##.. ##.#......#.#...  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You kill the adder!(XiR(Xi:r )Okawaru accepts your kill.(Xi<†(XiC=8.0(Xi(Xi)/ _You shoot a sling bullet.(Xi (XiM (Xi (XiU M ... ......≈≈ ....§≈§ #.##..# ### ..+.#.≈ß..#.@†##.§.##>##§### ########  ...............(Xi] K---90(Xic (Xio     ..  ......≈  #. ....§≈  #.##..#.≈  #.......≈  #+.## #.....≈  #...# #.....≈  #@ß.# #.....§  #..†# #...# >## # ### #  ######## (Xi  .  .^  .##  .##(Xi (Xi> H---700.0 (2(Xi (Xix. M#.# .. ...... ....§ #.##..# ### ..+.#.≈.ß....†#.§##>## ####......(Xi4 w1.0 (3Rev+ (Xi: (Xi #.###..#....ßs...#'s   scorpion (asleep)(Xi  You open the door.  You encounter a scorpion.(Xi/ (Xi 12.0 (4 _(XiD (Xi )Xi}} )))sYou shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet burns the scorpion.)Xiiw  The scorpion is lightly wounded.  )Xi=You shoot a sling bullet. The sling bullet hits the scorpion!)Xi.s.s)XiO ')Xiŏu===3.2 (1.2Rev* )Xis)Xia _The scorpion is severely wounded.)Xir )))You shoot a sling bullet.)Xi1  The sling bullet closely misses the scorpion.You shoot a sling bullet.)Xi  .s.4.3 (1.1 _The sling bullet closely misses the scorpion.)Xi  You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet burns the scorpion.)Xi[ )The scorpion is almost dead.You shoot a sling bullet.)XiV sThe sling bullet closely misses the scorpion.)Xi- '5.4)Xi )Xim U _The scorpion barely misses you.)Xi †You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!)Xi R)Xiw r )Okawaru accepts your kill.)Xi7<†)Xi/426.6 (1.2)Xi )Xi& / _You shoot a sling bullet.*Xi;*Xi*Xik*XiH _No target in view!*Xi)O..>*Xi*XiȤ*Xi|yM.. #.# #.## ..##.. ......#..ß ....§#.... #.##..##....### ..##..≈ß....†#.§ ##>###......*Xi *Xi<---70 _*Xi*Xi*  There is an open door here.*Xix=   .  ## . #.  .. .#  #.#.*Xix   ##..# .  ##...## ......  #..ß.. #. ....§  #....# #.##..#. *Xix#...@##....... ##..#†.## #..... *Xix#..#...# #..... #..#.ß.# #..... *Xi#y#..#..†# #...# #..##>## # *Xiy%### ### #  ########  .You see here a scorpion corpse.*Xi*XiM---8.6 (2 _*Xi*Xi#*M  .. ##.. # #.#. ##..# ### #...##..f## ......ß....ß.<# #. ....§ #.##..#....### ..##..#†.##...# #..#.ß.##.....f   sleepcap (dormant)*Xi*Xih  You encounter a sleepcap.*Xi<*Xi*9.6 (3*Xi*Xi# ; _Found an escape hatch in the ceiling.*Xi% ))))f    You shoot a sling bullet. The sling bullet hits the sleepcap!  The sling bullet burns the sleepcap.*Xi   The sleepcap is heavily damaged.You shoot a sling bullet. 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[.....# #.#.....#####....#..... ..........### #.#....... ......##### .......#  1Xi1Xi,40.2 (741Xi1XiL5.....)...<.#.# ##.##..###....#.#.# ..............#.#.# [.....#......#.#.# ##.#.....###..#.#.# #.#..##......#.#.# #.#..##.#......#.# ...........###..#.# ##.#............@.# ...###### ####.#######   #.#   ###.# ...# .....##.. ....# ### 1XiQ1XiQ+1.2 (751XiW1Xi<.)...<.#.# .##.##..###....#.#.# ......#.#.# .[.....#......#.#.# .##.#.....###..#.#.# .##.#..##......#.#.# .##.#..##.#......#.# .###..#.# .##.#..# .###### #.#######  #.#  ###.# #...# .##.. .# .### 1XiA2.2 (761Xi1Xi(.)...<.#.# #.##.##..###....#.#.# .....#.#.# .[.....#......#.#.# #.##.#.....###..#.#.# #.##.#..##......#.#.# #.##.#..##.#......#.# .###..#.# .##.#..# .###### #.#######  #.#  ###.# #...# .##.. .# .### 1Xi-A3.2 (771Xi21Xiے4.)...<.#.# #.##.##..###....#.#.# .....#.#.# .[.....#......#.#.# #.##.#.....###..#.#.# #.##.#..##......#.#.# #.##.#..##.#......#.# .###..#.# .##.#..# .###### #.#. # #.# .. # ###.# #..#...# #.5 5   white imp (asleep).##.. ....# ##..###1Xii  You encounter a white imp.1XiѠ1XiO34.2 (78 _1Xiԥ1Xi1Xi )...<.#.# .# #.# [.#.# .#.# #.#.# ##.#......#.# .....###..#.# .......@....# 1XiE j.......###### ######. # #.# .. # ###.# #..1Xif h #.5 ... ##.1Xi 2Xi)O)...<.#.# .# #.# [.#.# .#.# #.#.# ##.#......#.# .....###..#.# .......@....# .......###### ######. #.# .. ###.# #.. #.5 ... ##.2Xi-2Xi].2Xir42Xi_6` _A white imp is nearby!2Xit ))))5  You shoot a sling bullet. 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#.........§. ###########... #..................... #....@.....^......... #.##4Xi$I (. #.## #.## #.##.##.###.#..##.######.............##.######.# .##...4XiQ A2.6 (564XiV 4Xi, #  #..#...# #.....≈.≈.   #..#.ß.# #.....§.≈≈≈   #..#..†# #...#.≈....   #..##>## #......≈≈≈§   ### # #.........§   ###########..   #....................   #..........^.........   #4Xi .##   #.##   #.##   #.##.##.###  ..##.######.  ...........  ##.######  .##..   ##########.....4Xi% 4Xi +3.6 (574XiO 4Xi.   #..#.ß.# #.....§.≈≈   #..#..†# #...#.≈...   #..##>## #......≈≈≈   ### # #.........   ###########.   #...................  #..........^........   #.##   #.##   #.##   #4Xi3/ K.##.##.###  ..##.######  .........  ###.###### J   jelly (asleep) #.##. #...J..##########.......4Xi/   ######4Xi 9 e  You encounter a jelly.4Xi@ 4XiZA 34.6 (58 _4XiZF 4XiG 5Xi! )))))J)You shoot a sling bullet. The sling bullet hits the jelly.  The sling bullet burns the jelly.5Xib?  The jelly is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the jelly but does no damage.5XiJ......===5.7 (1.1)Rev 5Xi5XiA3 _The jelly is lightly wounded.5XiX )))))5Xib You shoot a sling bullet. The sling bullet hits the jelly.5XiE hits the jelly but does no damage. _The sling bullet hits the jelly.  The jelly is heavily wounded.  You shoot a sling bullet. The sling bullet hits the jelly.  The sling bullet burn5Xie:J.5Xi';....5Xi(^6.8Rev+ 5Xih/5Xi1^ _The jelly is severely wounded.5Xil .  You shoot a sling bullet. The sling bullet hits the jelly!  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#..........##......####.........##.#####............................##.##############.  #......# #...........6Xi`#.6XiA1.0 (136Xi 6XiaoB #.^.. #....##. #.##.  #.##....... #####..##.##. #......##.###### #.............. #......##.# #......@.......##.##### #......##########. #......# ###### #......# #. #......# #. 6Xip#......# #. #......# #.. #####.## #.........> #.# #######.6XiwA2.0 (146Xi~6XiN #..   #.^..   #....##.   #.##.    #.##........   #####..##.##.###.   #......##.######   #...............   #......##.#   #..............##.#####   #......##########.   #......# ######   #......# #.   6Xi#......# #.   #......# #.   #......# #..   #####.## #.........>6XiA3.0 (156Xi6XiX ########### #.. #.^.. #....##. #.##. #.##........ #####..##.##.###.# #......##.######.# #............... #......##.## #..............##.##### #......##########. #......# ###### #......# #. #......# #. #......# #. #......# #..6Xi^6Xi_+4.0 (166Xid6Xi9### ### #.§############..#.^..#....##.#.##. 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#.##.............#####..##.##.###.##......##.######.######....................#......6Xi(a##.######.######..............##.#####.....#......##########.)#......# ######6Xi16Xig1+8.0 (206Xi<6Xi֟2#..#...# #.....≈.≈...≈.≈§##..#.ß.# #.....≈.≈≈≈≈≈.≈§.#..#..†# #...#.≈.......#..##>#......≈≈≈§≈≈≈§### ### #.§.....############............##.##............##.##.^...........##.##....##.#.##. #.##..............#####..##.##.###.##......##.######.#######.....................#......##.########..............##.#####.....#......##########.)6Xix6Xiڧ+9.0 (216Xia6Xi M##..#†.## ##§≈._...≈......≈.≈§#ß...≈.≈≈≈≈≈..†#.≈.......≈§..##>##≈≈≈§≈≈≈§..### ### #§....##########.^...........##.#........##..............##.....#..........##......................#6Xi 6Xii ,30.0 (226Xi 6Xi~ #....###### #......§§.≈...≈.≈.## ##..#†.## ###.....≈.≈._...≈...#..#...# #.....≈.≈...≈.≈§###..#.ß.# #.....≈.≈≈≈≈≈.≈§.#..#..†# #...#.≈.......#..##>#......≈≈≈§≈≈≈§### ### #.§.....##############.##..##.##.6Xi~ r.^..##.###....##...#.##..... #.##...............#####..##.##.###.######.#......##.######.########.......................#......##.########6Xiև 6Xi +1.0 (236Xi| 6Xiq M...## #.##..#.§§≈≈≈≈≈.≈.# ....###### #....≈.≈.## ##..#†.## ##.≈._...≈....6Xi ≈.≈...≈.≈§##ß...≈.≈≈≈≈≈..†#.≈.......≈§....##>##≈≈≈§≈≈≈§..### ### §....6Xi6 j##########..^.##.###..........##................ .......6Xiz 6Xi +2.0 (246XiC 6XiGj ,Mß....ß.<# #.......§.......≈.##...## #.##..#.≈.≈≈≈≈≈.≈.# ....###### #...≈...≈.≈.## ##..#†.## ##≈.≈._...≈.....≈.≈...≈.≈§##ß...≈.≈≈≈≈≈..†#.≈.......≈§....##>##≈≈≈§≈≈≈§..### ### §....##########........#..........^...........##.##....... ...........##.####6Xio c§3.0 (256Xi)s 6Xio M#...##...###≈≈≈≈≈≈≈§...ß....ß.<# #......§§§......≈.##...## #.##..#.≈.§≈≈≈≈.≈.# ....###### #....≈.≈.## ##..#†.## ##.≈._...≈.......≈.≈§##ß...≈.≈≈≈≈≈..†#.≈.......≈§....##>##≈≈≈§≈≈≈§..### ### §....###########......................##.##.. ..........##.##.##6Xiw B≈§6Xi$ +4.0 (266Xi 6XiK M.##..######............ ##...##...###.≈§§≈≈≈≈≈§...ß....ß.<# #......§§§......≈.##...## #.##..#.≈.≈≈≈≈≈.≈.# ....###### #....≈.≈.## ##..#†.## ##_...≈.....≈...≈.≈§##ß...≈.≈≈≈≈≈..†#.§.......≈§....##>##≈≈≈§≈≈≈§..### ### 6XiK §....###########............##.##....##......6XiS q≈.§§§§6XiT +5.0 (276XiOf 6Xi0 M#..##..§ .##..######.....§...... ##...##...###≈≈§≈≈≈≈≈§...ß....ß.<# #.......§§§.....≈.##...## #.##..#.≈.≈≈≈≈≈.≈.# ....###### #....≈.≈.## ##..#†.## ##_...≈.......≈.≈§##ß...≈.≈≈≈≈≈..†#.§.......≈§....##>##≈§≈§≈≈≈§..### ####.........§.....##..##......§≈≈§.6.0 (286Xi 6Xi= M...#...#...#.#.....#..##.....§ .##..######.....§...... ##...##...####≈§≈≈≈≈≈≈§...ß....ß.<# #.......≈§......≈.##...## #.##..#.≈.≈≈≈≈≈.≈.# ....###### #....≈.≈.## ##..#†.## ##_...≈.......≈.≈§##ß...≈.≈≈≈≈≈..†#.§.......≈§..#..##>###......≈§≈§≈≈≈§..#..##......6XiG .≈§.§§≈§§7.0 (296XiN 6Xi5 TM####.ß.######.#..?...#...#...#.#.....#..##......§ .##..######....§....... ##...##...####.......§≈≈≈≈≈≈≈§...ß....ß.<# #.......§.§.....≈.##...## #.##..#.≈.≈≈≈≈≈.≈.# ....###### #....≈.≈.## ##..#†.## 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DXi ##.....#  ##..####  ##..###### #.  ##..## ##  #...#   ###..##DXiݳDXi߶+7.1 (24DXiDXiaDXi}Welcome to Wielall's Antique Armour Emporium! What would you like to do?  a -  112 gold a bucklerb -  150 gold a chain mail  c -  225 gold a glowing chain mail  d -  237 gold a scorched helmete -  175 gold a kite shield  f -  50 gold a leather armour  g -  175 gold a slimy leather armour  h -  187 gold a pair of glowing glovesi -  100 gold a ring mail  j -  100 gold a ring mail  k -  22 gold a robe You have 425 gold pieces. [Esc] exitDXin[!] buy|examine items[a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping listJXi4t  a -  112 gold a bucklerc -  d +  237 gold a scorched helmet After the purchase, you will have 188 gold pieces.[Enter] buy marked itemsKXiHEa - b -  d +  237 gold a scorched helmete - f -  g +  175 gold a slimy leather armourh - i - j - k - 3MXi p Kd +  g +  175 gold a slimy leather armour  h +  187 gold a pair of glowing gloves You are short 174 gold pieces for the purchase.OXiֲd + g + h -  After the purchase, you will have 13 gold pieces.RXi)YY Purchase items for 412 gold? (y/N)SXiC Sa - b - c -  d -  175 gold a kite shield  e -  50leather armour  f -  187 gold a pair of glowing gloves  g -  100 gold a ring mail  h -  100 gold a ring mail  i -  22obe SXi iITXi NTXiTTXi[ beefyandbeef the Trooper   ...#Coglin of Okawaru ......   #...#Health: 80/80 ========================  #.:.#Magic: 13/13 ========================  #...#AC: 7Str: 12  #...##EV: 12Int: 9  ####...##SH: 0TXi[/Dex: 21  #.......### XL: 10 Next:  6% Place: Dungeon:7  #.....@..## ##### ## Noise: ---------  Time: 7187.1 (24.0)   #...####...####...# ##. c) +0 sling {Raimund a) +3 sling (flame)   #TXiI\##...##...#####>. Fire: c) +0 sling {Raimund}  ##.....#........  ##........####.  ##..###### #.  ##..####  #...##  TXi\7###..## _Found a flail. _Found a war axe. _There is an escape hatch in the ceiling here. _k - 3 bubbling yellow potions (gained 1)  There is an entrance to Wielall's Antique Armour Emporium here.  TXi\eh - the +2 leather armour "Wiajaikk" {rPois Slay+3}TXiUfwar axe. _There is an escape hatch in the ceiling here. _k - 3 bubbling yellow potions (gained 1)  There is an entrance to Wielall's Antique Armour Emporium here.  h - the +2 leather armour "Wiajaikk" {rPois Slay+3}  i0 helmet of the Earth {Snipe, Rampage Will++}TXiwr _Thank you for shopping at Wielall's Antique Armour Emporium!YXi YXi, Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing net Armour (go to first with [)  g - +0 swamp dragon scales (worn)b - a +0 leather armour  h - the +2 leather armour "Wiajaikk" {rPois Slay+3}  i - the +0 helmet of the Earth {Snipe, Rampage Will++}`Xi; h - the +2 leather armour "Wiajaikk" {rPois Slay+3}. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 rPois: It protects you from poison. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3).It cannot be enchanted further. If you switch to wearing this armour: Your AC would decrease by 2.0 (7.0 -> 5.0). Your EV would increase by 1.4 (12.5 -> 13.9). Your spell failure would improve by up to 13% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You bought it in a shop on level 7 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} (w)ear, (d)rop, (=)adjust, or (i)nscribe.bXi3bXi:bXi7Ao beefyandbeef the Trooper bXi#B;  ...#Coglin of Okawaru ......   #...#Health: 80/80 ========================  #.:.#Magic: 13/13 ========================  #...#AC: 7Str: 12  #...##EV: 12Int: 9 bXitB ####...##SH: 0Dex: 21  #.......### XL: 10 Next:  6% Place: Dungeon:7  bXiBC#.....@..## ##### ## Noise: ---------  Time: 7187.1 (0.0) bXiB  #...####...####...# ##. c) +0 sling {Raimund a) +3 sling (flame)   #bXi9C##...##...#####>. Fire: c) +0 sling {Raimund}  ##.....#........  ##........####.  bXiCn##..###### #.  ##..####  #...##  ###..## _There is an escape hatch in the ceiling here. bXiC2_k - 3 bubbling yellow potions (gained 1)  There is an entrance to Wielall's Antique Armour Emporium here.  h - the +2 leather armour "Wiajaikk" {rPois Slay+3}i - the +0 helmet of the Earth {Snipe, Rampage Will++} bXi]De_Thank you for shopping at Wielall's Antique Armour Emporium!bXizJbXiK _bXiObXiVd  You start removing your armour.bXi^A8.1 (1bXiabXi>b+9.1 (2bXigbXirlbXil,90.1 (3bXi2qbXi,vbXiv+1.1 (4bXi.{bXibXi+2.1 (5bXibXiD 04 _You continue removing your +0 swamp dragon scales. x5bXiΆbXibXi  You finish removing your +0 swamp dragon scales.  You start putting on your armour.bXiҕ+3.1 (6bXitbXiUbXiD+4.1 (7bXibXiA5.1 (8bXiسbXiRbXi+6.1 (9bXibXibXi/7.1 (10.0)bXibXi 53 _You continue putting on the +2 leather armour "Wiajaikk" {rPois Slay+3}. x5bXiQbXibXi| _You finish putting on the +2 leather armour "Wiajaikk" {rPois Slay+3}.cXi/ cXi UGear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} cXi& 4 e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing net Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}b - a +0 leather armour  g - +0 swamp dragon scales cXiV i i - the +0 helmet of the Earth {Snipe, Rampage Will++}iXigh  i - the +0 helmet of the Earth {Snipe, Rampage Will++} iXi i - the +0 helmet of the Earth {Snipe, Rampage Will++}. A piece of metal headgear. Base armour rating: 1 Snipe: It increases your damage by an additional 50% with ranged and thrown iXi\ weapons against incapacitated targets. Incapacitated targets are those that are asleep, paralysed, petrified, confused or caught in a net. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will++: It greatly increases your willpower. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would remain unchanged. iXi This ancient artefact cannot be changed by magic or mundane means. You bought it in a shop on level 7 of the Dungeon. (w)ear, (d)rop, (=)adjust, or (i)nscribe.Xi!S Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} Xi e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()  d - 12 poisoned darts  f - a throwing net Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  b - a +0 leather armour  g - +0 swamp dragon scales  i - the +0 helmet of the Earth {Snipe, Rampage Will++} Xii - the +0 helmet of the Earth {Snipe, Rampage Will++}. A piece of metal headgear. XiPBase armour rating: 1 Snipe: It increases your damage by an additional 50% with ranged and thrown weapons against incapacitated targets. Incapacitated targets are those that are asleep, paralysed, petrified, confused or caught in a net. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. XiWill++: It greatly increases your willpower. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would remain unchanged. XiThis ancient artefact cannot be changed by magic or mundane means. You bought it in a shop on level 7 of the Dungeon. (w)ear, (d)rop, (=)adjust, or (i)nscribe.XiXiDXiu beefyandbeef the Trooper   ...#Coglin of Okawaru ......   #...#Health: 80/80 ========================  #.:.#Magic: 13/13 ========================  #...#AC: 5Str: 12  #...##EV: 13Int: 9  ####...##SH: 0Dex: 21  #.......### XL: 10 Next:  6% Place: Dungeon:7  #.....@..## ##### ## Noise: ---------  Time: 7197.1 (0.0)   #...####...####...# ##. c) +0 sling {Raimund a) +3 sling (flame)Xi    ###...##...#####>. Fire: c) +0 sling {Raimund}  ##.....#........  ##........####.  ##..###### #.  ##..####  #...##  ###..##You start removing your armour. _You continue removing your +0 swamp dragon scales. x5  You finish removing your +0 swamp dragon scales.  You start putting on your armour. _You continue putting on the +2 leather armour "Wiajaikk" {rPois Slay+3}. x5 _You finish putting on the +2 leather armour "Wiajaikk" {rPois Slay+3}.Xi6 _XiXi?f  You start putting on your armour.Xi+8.1 (1XiXi(Xi +9.1 (2Xi:Xi!Xi-200.1 (3Xi(XiTXi+1.1 (4Xi XiwXi+2.1 (5XiXi 6 _You continue putting on the +0 helmet of the Earth {Snipe, Rampage Will++}. x5  You finish putting on the +0 helmet of the Earth {Snipe, Rampage Will++}.XiRXi|!Xi#` _You feel ready to rampage towards enemies.Xi?Xi0Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing net Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}b - a +0 leather armour  g - +0 swamp dragon scalesXiXiZXi beefyandbeef the Trooper   ...#Coglin of Okawaru ......   #...#Health: 80/80 ========================  #.:.#Magic: 13/13 ========================  #...#AC: 6Str: 12  #...##EV: 13Int: 9  ####...##SH: 0Dex: 21  #.......### XL: 10 Next:  6% Place: Dungeon:7  #.....@..## ##### ## Noise: ---------  Time: 7202.1 (0.0) Xib  #...####...####...# ##. c) +0 sling {Raimund a) +3 sling (flame)   ###...##...#####>. Fire: c) +0 sling {Raimund}  ##.....#........  ##........####.  Xi##..###### #.  ##..####  #...##  ###..## _You continue putting on the +2 leather armour "Wiajaikk" {rPois Slay+3}. x5 _You finish putting on the +2 leather armour "Wiajaikk" {rPois Slay+3}.  You start putting on your armour. _You continue putting on the +0 helmet of the Earth {Snipe, Rampage Will++}. x5  XiYou finish putting on the +0 helmet of the Earth {Snipe, Rampage Will++}. _You feel ready to rampage towards enemies.XioXiXiXi Xi߻w.........Xi~XirXi^%   #  . :     ####   #   #.....∩..## ##### #  #...###Xi%##...# ##  #####...#####> #...... ......####  ##..######   ##..##Xi%N  #...#Xi-Xix.Xi.*3.1 (1 _Xi4Xi1     #  . :     ####  #.....   #.....∩..## #####   #...###Xi##...# #  ######...##### #...... ......##  ##..######  ##..##XiXiA*4.1 (2Xi֦Xi    ##    #  . :     ####  #.....Xi    #.....∩..## #####  #...#####...#  ######...#### #..... 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You destroy the wight!Xij Q   wightXiH )))))))Okawaru accepts your kill.Xiv 8z.Xi@ {)$.....Xi; 9/79----76.3Rev+ Xi Xi XiM / _You shoot a sling bullet.Xiv )))))))You shoot a sling bullet.Xiw  The sling bullet barely misses the wight.You shoot a sling bullet. The sling bullet hits the wight!Xi8z.Xi%D.....Xipf7.4Rev* XiXiM^ _The wight is severely damaged.Xi M ## . #########.# ...#### #...# #.....###.## ##....@..# ##.#...z##...# #.XiM y#...$. ###..# #.#..... ##......## #.#...... ##....## ##........ #.[### #........ ##.## #....... Xi

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Xi Xi; Xi E _Done exploring.XiX\ .......... .......##....Xi\ Xia Xi B0.0)Xi E _Done exploring.Xi=XiGear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing net Armour (go to first with [) Xi h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}b - a +0 leather armour  g - +0 swamp dragon scalesXiA?XiFXi.......##   EV: 13Int: 9 ## #.............#   SH: 0Dex: 21 .## #.............##   XL: 10 Next: 12% Place: Dungeon:7 ..### #.>.......@....#   Noise: ---------  Time: 7548.8 (0.0) XiJN#...###..............#   c) +0 sling {Raimund a) +3 sling (flame) ##...##..............#   Fire: c) +0 sling {Raimund} XiN###................##  ##...............#  ###.............#   ##.........#####   ##...#######..#   ###...###...##   XiNThings that are here: _a +0 robe; a +1 spear _Key pressed, stopping explore. Xi$O_There is a stone staircase leading up here. _Done exploring. _Done exploring.XiUXiVXi[Xi]XiB33Xi48XiU4XiXE _Done exploring.XiXiXi%Xi4Xi!E _Done exploring.Xi #......###### ###  #   # # ####.# # ##...>.## .## #.# .## #.## .### #.>.# #...###.#  ##...##.#  ###.##  ##.#  ###Xi S.#  ##.#####  ##...#######..#  ###...###...## Xi Xi 29.8 (1 _XiZ Xi Xi#......###### ###  #  # # # ####.# .## ##...>.## .## #.# .## #.## #...### #.>.# #...###.#  ##...##.#  ###.##  ##.#  ###.#  ##.#####  ##...#######..#  ###...###...## Xi#Xi#'50Xi )Xim*Xi(#......###### ### # # # # # .## ####.# .## ##...>.## .## #.# #...## #.## #...### #.>.# #...###.#  ##...##.#  ###.##  ##.#  ###.#  ##.#####  ##...#######..#  ###...###...## XiXi&1XiXiXiM..............# #. #########......###### ########### #  ##  ########### ####. Xi2N## ##...># ...##  ...## #..#...### #.> ####...###...##..............#  ##...######XirXiw&2XiXiXixQM##.#.##.###.####..## ..............# #. #########......###### ########### #  ##  #########XiDy|## ####. ## ##...># ...##  ...## #..#Xioy...### #.> ####...###..............#  Xiy7##.........####XiXi&3XiXiXi #..##.#.##.###.####..###.# #.# #.# .#......###### ### ß# # .# P## # P.## ####.# P..## ##...>.## .## #.# .#...## #.## .##...### #.>.# #...###.# # ##...##.# # ###.##  ##.#  ###.#  ##.##### Xi Xi &4Xir Xiq Xi0 #..##.#.##.###.####..###.# #.# #.# .#......###### ### .ß# # P.# P## # .P.## ####.# P..## ##...>.## #....## #.# .#...## #.## .##...### #.>.# XiN1.#####...###.# .# ##...##.# # ###..## # ##.#  ###.#  ##.##### XiN7Xi8&5XiH>Xi @Xi M.#  #..##.#.##.###.####..## ##..............# #. ..#########......###### ### .ß######## P.#  PP##  ######### .P.## ####. PP..## ### #....##  ...## #..# Xi..##...### #.>............#  .####............XiXi&6Xi Xic _There is a stone staircase leading down here.XiXiXiXiS"Xi*C7 _Xit &8Xi  .. .# #####.# .....  ....  ..# #   .#.####.#.#   ....#  ##.########  Xi #Xi#.@....... #.#######.#######.#...... #.........#####XiZ#.##........... #...#.#####..#.####.#.#.......<..###.########Xi%cXihA7.3 (8Xik; _Found a stone staircase leading down.XiL q.......<XiUM XiQ Xi #>.#..#.#.########.#...... #.......#.##....#...#.#.####.#.#.Xi B<..# Xi Xi *8.3 (1Xi! Xi% b#>.##..##.#.##.#...... Xi$ @9.3 (2Xi( Xi #>.# #..# #.#Xi] .## #.#...... Xiv Xi +70.3 (3Xi Xi 0.#Xi #>.# #..# #.#Xid .## #.#...... Xi| Xi Xi *1.3 (4Xit Xix##.......# #>.# #..# #.#.## #.#...... # 2.3 (5Xi=#####..(... ...# #>.# #..# #.#.## #.#.......# #.####### XiXi+3.3 (6XiXi) _Found 6 boomerangs.Xi!......XiIXi%XiR}### #####... ..(... #...# #>.# #..@.# #.#.##  #.#.......#  #.####### Xi-Xiӆ*4.3 (1Xi+Xie{M# #. ####.#####......(.... #...#########......... #.#######.#########.#.......##XiXi_*5.3 (2Xi.Xie  M #. #####.#####....#...(...... #@..#########>.##.........#.#######.##There is a stone staircase leading down here.6.3 (3 _Xi BM# . ##########..@(...... ###...##.##########>.###..........##Xi Xi *7.3 (4Xi Xi= T..z.5z.zz. #. #. #### #.#####.... #.@.(...... ###...##.## ##>.## #....# #.#######.## #.#.......#5   drude (asleep)  #.#######zzzz 4 wights (2 polearms, dormant)  #.##.  #...#.#####.XiF r  You encounter a drude and 4 wights.XinQ P8.3 (5 _Xi~X Xi` Xigbeefyandbeef the Trooper..zCoglin of Okawaru .......5zHealth: 80/80 ========================.zMagic: 13/13 ========================z.AC: 6Str: 12#*EV: 13Int: 9Xi#* ####SH: 0Dex: 21#*#####....XL: 10 Next: 12% Place: Dungeon:8#.@.(......Noise: ---------  Time: 7578.3 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Xi?Fire: c) +0 sling {Raimund} #..........##.#######.#########.#.......#5   drude (asleep)#.........#######Xi:zzzz 4 wights (2 polearms, dormant)#.##...........#...#.#####. _There is a stone staircase leading down here. _You encounter a drude and 4 wights.Fire: c) +0 sling {Raimund}XiMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 spear and wearing a +0 robe (dormant, 98% to hit)Xii[ .zXi4u5*Aim: a drude (asleep, 98% to hit)Xi35z.zz*wight, wielding a +0 spear and wearing a +0 robe (dormant, 98% to hit)XiYOzzYou encounter a drude and 4 wights.  Fire: c) +0 sling {Raimund}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 falchion and wearing a +0 robe (dormant, 98% to  hit)Xi beefyandbeef the Trooper..zCoglin of Okawaru .......5zHealth: 80/80 ========================.zMagic: 13/13 ========================z)AC: 6Str: 12#)EV: 13Int: 9#) ####SH: 0Dex: 21#)#####....XL: 10 Next: 12% Place: Dungeon:8#.@.(......Noise: ---------  Time: 7578.3 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........##.#######.#########.#.......#5   druXi de (asleep)#.........#######zzzz 4 wights (2 polearms, 3 dormant)#.##...........#...#.#####.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 falchion and wearing a +0 robe (dormant, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.XiС )z2  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  You shoot a sling bullet.  The sling bullet barely misses the wight.The sling bullet hits the wight. The sling bullet burns the wight.  The wight is heavily damaged.Xib) Q.5Xi* E.zXi + H.zXi, E.zXi, E.5Xi6 z..5wandering)zzzz)Xi8 i===9.4 (1.1Rev _XiA Xi$C Xi=]beefyandbeef the Trooper...Coglin of Okawaru .......zzHealth: 80/80 ========================*5Magic: 13/13 ========================*zAC: 6Str: 12#zEV: 13Int: 9#* ####SH: 0Dex: 21#*#####....XL: 10 Next: 12% Place: Dungeon:8#.@.(......Noise: ===------  Time: 7579.4 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........#Rev #.#######.#########.#.......#5  i]^39;49m drude (wandering)#.........#######zzzz 4 wights (2 polearms)#.##...........#...#.#####.The sling bullet hits the wight. The sling bullet burns the wight. _The wight is heavily damaged.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 falchion and wearing a +0 robe (70% to hit)Xi !zz.5.z _The wight is heavily damaged.  Fire: c) +0 sling {Raimund}  Xi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70% XiCbeefyandbeef the Trooper...Coglin of Okawaru .......zzHealth: 80/80 ========================.5Magic: 13/13 ========================.zAC: 6Str: 12#zEV: 13Int: 9#) ####SH: 0Dex: 21#)#####....XL: 10 Next: 12% Place: Dungeon:8#.@.(......Noise: ===------  Time: 7579.4 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##XiDFire: c) +0 sling {Raimund} #..........#Rev #.#######.#########.#.......#5   drude (wandering)#.........#######zzzz 4 wights (2 polearms)#.##...........#...#.#####.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70%  to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.Xi$You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.  The wight is lightly damaged.  You shoot a sling bullet.  The wight is moderately damaged.Xi]UG.zXiU0.zXi,VXixY.z.5Xi`a.5Xi[b480.5 (1.1 _XiiXiGkXiP beefyandbeef the Trooper...Coglin of Okawaru ........zHealth: 80/80 ========================z*Magic: 13/13 ========================.5AC: 6Str: 12#zEV: 13Int: 9#z ####SH: 0Dex: 21#*#####....XL: 10 Next: 12% Place: Dungeon:8#.@.(......Xi eNoise: ===------  Time: 7580.5 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........#Rev #.#######.#########.#.......#5   drude#.........#######zzzz 4 wights (2 polearms)#.##...........#...#.#####. _The wight is moderately damaged.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXi' Aim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70%  to hit)Xi0beefyandbeef the Trooper...Coglin of Okawaru ........zHealth: 80/80 ========================z.Magic: 13/13 ========================Xi.5AC: 6Str: 12#zEV: 13Int: 9#z ####SH: 0Dex: 21Xi?#)#####....XL: 10 Next: 12% Place: Dungeon:8#.@.(......XiNoise: ===------  Time: 7580.5 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##XiFire: c) +0 sling {Raimund} #..........#Rev #.#######.#########.#.......#5   drude#.........#######zzzz 4 wights (2 polearms)#.##...........#...#.#####.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXiAim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70%  to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.XiR_You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the wight.  The wight is heavily damaged.Xi' .zThe wight hits you from afar with a +0 spear.XiC.zXiSXiXiK.XiOP: 75/79 (80)--1.5 (1Drain Rev+ Xi XiQ _You feel drained.Xip Fbeefyandbeef the Trooper...Coglin of Okawaru .........HP: 75/79 (80) ======================--.zMP: 13/13========================z5AC: 6Str: 12#zEV: 13Int: 9#z ####SH: 0Dex: 21#*#####....XL: 10 Next: 12% Place: Dungeon:8#.@.(......Noise: ===------  Time: 7581.5 (0.0)Xi6q ###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........#Drain Rev+ #.#######.#########.#.......#5   drude#.........#######zzzz 4 wights (2 polearms)#.##...........#...#.#####. _You feel drained.Fire: c) +0 sling {Raimund}Xiq Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70%  to hit)Xiόbeefyandbeef the Trooper...Coglin of Okawaru .........HP: 75/79 (80) ======================--.zMP: 13/13========================z5AC: 6Str: 12#zEV: 13Int: 9#z ####SH: 0Dex: 21Xi؍u#)#####....XL: 10 Next: 12% Place: Dungeon:8#.@.(......Noise: ===------  Time: 7581.5 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........#Drain Rev+ #.#######.#########.#.......#5   drude#.........#######zzzz 4 wights (2 polearms)#.##...........#...#.#####.XiEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70%  to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged.Xi/)You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged.  You shoot a sling bullet. The sling bullet hits the wight!  The sling bullet burns the wight.  You destroy the wight!  Okawaru accepts your kill.Xi, 3XiKD.zXiAE.zXibG.zXi .Xi;32.6 (1.1 _XiXiXi beefyandbeef the Trooper...Coglin of Okawaru .........HP: 75/79 (80) ======================--..MP: 13/13========================z5AC: 6Str: 12#zEV: 13Int: 9#z ####SH: 0Dex: 21#*#####....XL: 10 Next: 13% Place: Dungeon:8#.@.(......Noise: ===------  Time: 7582.6 (0.0)###...##.##XiN -c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........#Drain Rev+ #.#######.#########.#.......#5   drude#.........#######zzz 3 wights (2 polearms)#.##...........#...#.#####. Xi G_Okawaru accepts your kill.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXi Aim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70%  to hit)Xi6) Kbeefyandbeef the Trooper...Coglin of Okawaru .........HP: 75/79 (80) ======================--..MP: 13/13========================z5AC: 6Str: 12#zEV: 13Int: 9#z ####SH: 0Xi) Dex: 21#)#####....XL: 10 Next: 13% Place: Dungeon:8#.@.(......Noise: ===------  Time: 7582.6 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........#Drain Rev+ #.#######.#########.#.......#5   drudeXi9* #.........#######zzz 3 wights (2 polearms)#.##...........#...#.#####.Xir* Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70%  Xi* pto hit)  You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.XiԶ |)You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.  The wight is severely damaged.  You shoot a sling bullet.  The sling bullet hits the wight!  You destroy the wight!Xi > 2 wights (1 polearm)XigA .zOkawaru accepts your kill.XibBE.zXiJ .XiOealth: 75/80 53.6 (1Rev*  _Xi_XXi%Zi _Your life force feels restored.Xi'beefyandbeef the Trooper...XiNCoglin of Okawaru .........Health: 75/80 ======================--..Magic: 13/13 ========================XisS.5AC: 6Str: 12#zEV: 13Int: 9#z ####Xi$ SH: 0Dex: 21#*#####....XL: 10 Next: 15% Place: Dungeon:8#.@.(......Noise: ===------  Time: 7583.6 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........#Xix vRev* #.#######.#########.#.......#5   drude#.........#######zz 2 wights (1 polearm)Xi #.##...........#...#.#####. _Your life force feels restored.Fire: c) +0 sling {Raimund}Xi wPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70%  Xi to hit)Xibeefyandbeef the Trooper...Coglin of Okawaru .........Health: 75/80 ======================--..Magic: 13/13 ========================.5Xi0AC: 6Str: 12#zEV: 13Int: 9#z ####SH: 0Dex: 21#)#####....XL: 10 Next: 15% Place: Dungeon:8#.@.(......Noise: ===------  Time: 7583.6 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........#XiRev* #.#######.#########.#.......#5   drude#.........#######zz 2 wights (1 polearm)#.##...........#...#.#####.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXi-Aim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70%  to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is moderately damaged.Xi^tAim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70%  to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is moderately damaged.  The sling bullet hits the wight but does no damage.XiT )zThe wight is moderately damaged.XicD.zXicN.5XiXi 964.6 (1 _XiZXiQXiNbeefyandbeef the Trooper...Coglin of Okawaru .........Health: 76/80 ======================--..Magic: 13/13 ========================..AC: 6Str: 12#5EV: 13Int: 9#z ####SH: 0Dex: 21#z#####....XL: 10 Next: 15% Place: Dungeon:8Xi#.@.(......Noise: ===------  Time: 7584.6 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........#Rev* #.#######.#########.#.......#5   drude#.........#######zz 2 wights (1 polearm)#.##...........#...#.#####. _The wight is moderately damaged.Xi2Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70%  to hit)XiSGbeefyandbeef the Trooper...Coglin of Okawaru .........Health: 76/80 ======================--..Magic: 13/13 ========================..AC: 6Str: 12#5EV: 13Int: 9#z ####SH: 0Dex: 21#)#####....XL: 10 Next: 15% Place: Dungeon:8#.@.(......Noise: ===------  Time: 7584.6 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........#Rev* #.#######.#########.#.......#5XiHP   drude#.........#######zz 2 wights (1 polearm)#.##...........#...#.#####.Aim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 70%  to hit)  You shoot a sling bullet. The sling bullet hits the wight!  The sling bullet burns the wight.  You destroy the wight!Okawaru accepts your kill.XiNS   wight (Xi)You shoot a sling bullet. The sling bullet hits the wight!  The sling bullet burns the wight.  You destroy the wight!  Okawaru accepts your kill.  You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!Xi|@)Xi! .5Okawaru accepts your kill.Xi$K)5Xi_1Xi4[Fight85.7 (1.1 _Xic8Xi;i _Your Fighting skill increases to level 8!Xibeefyandbeef the Fighter...Coglin of Okawaru .........Health: 76/80 ======================--..Magic: 13/13 ========================..AC: 6Str: 12#.EV: 13Int: 9#) ####SH: 0Dex: 21#5#####....XiXL: 10 Next: 18% Place: Dungeon:8#.@.(......Noise: ===------  Time: 7585.7 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........#Rev* #.#######.#########.#.......#5   drude#.........########.##...........#...#.#####. Xi_Okawaru accepts your kill. _Your Fighting skill increases to level 8!Fire: c) +0 sling {Raimund}XiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (51% to hit)XiG beefyandbeef the Fighter...Coglin of Okawaru .........Health: 76/80 ======================--..Magic: 13/13 ========================..AC: 6Str: 12#.EV: 13Int: 9#) ####SH: 0Dex: 21#5#####....XL: 10 Next: 18% Place: Dungeon:8#.@.(......XisH Noise: ===------  Time: 7585.7 (0.0)###...##.##c) +0 sling {Raimund a) +3 sling (flame) #########>.##Fire: c) +0 sling {Raimund} #..........#Rev* #.#######.##Xi I #######.#.......#5   drude#.........########.##...........#...#.#####.Fire: c) +0 sling {Raimund}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXiHI Aim: a drude (51% to hit)  You shoot a sling bullet. The sling bullet hits the drude.  The drude is lightly wounded.Xi 8)Xi]55Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a drude (51% to hit)  You shoot a sling bullet. The sling bullet hits the drude.  The drude is lightly wounded.  You shoot a sling bullet. The sling bullet misses the drude.Xi2_*6.7 (1XieXih _The drude closely misses you. The drude barely misses you.XiS  You shoot a sling bullet. The sling bullet hits the drude!  The sling bullet burns the drude.Xi )The drude is heavily wounded.You shoot a sling bullet.XiӋ 5The sling bullet barely misses the drude.4Doom: 9%7 _The drude hits you. Your doom draws closer. The drude barely misses you.XiWfg )You shoot a sling bullet.Xiw  The sling bullet closely misses the drude.You shoot a sling bullet.Xi@  5The sling bullet barely misses the drude.The drude hits you. Your doom draws closer. The drude barely misses you.Xi _69--18%8Xi Xi  Xi {_The drude closely misses you. The drude misses you.Xix^ _  You shoot a sling bullet. The sling bullet hits the drude.XiP  The drude is heavily wounded.You shoot a sling bullet.  The sling bullet hits the drude but does no damage.Xiy l  The drude is heavily wounded.Xiy s5---25%  Xihz %9.8 (1.1Xi+ XiX w _The drude hits you. Your doom draws closer. The drude misses you.XiZs  You shoot a sling bullet. The sling bullet hits the drude!Xi9 )XiLcThe drude is almost dead.You shoot a sling bullet.XiC 5The sling bullet closely misses the drude.The drude hits you. Your doom draws closer.0--3690.9XiXi~ _The drude hits you but does no damage. x2; The drude closely misses you.Xia )You shoot a sling bullet. The sling bullet hits the drude.  You kill the drude!Xid (Xi r )Okawaru accepts your kill.Xi 8)Xi M-910Xiޓ Xi / _You shoot a sling bullet.Xisx{..>..Xi*y'XirXiXi/---2XiXiXi:\1---3.9 (2Xi<Xi@4.9 (3XihXiw5.9 (4Rev+ XiaXiXi226.9 (5XiXi\Xi*7.9 (6XiUXio8.9 (7Rev XiXi$Xi239.9 (8XiCXiB600.9 (9Xi. 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You encounter an orc wizard. It is wielding a +2 dagger of electrocution.Xi@ Xi2D 0oXiK o   orc (wandering)XijM ,4.0 (76XiT Xi([ s _You encounter an orc. It is wielding a +0 hand axe.Xi % ))))))o    You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.  The orc wizard shouts!Xiz )The orc wizard is heavily wounded.You shoot a sling bullet.Xid o.The sling bullet closely misses the orc wizard.Xi O.oXi n oThe orc shouts!Xi ......oo 2 orcs (1 wandering)Xi f===5.0 (1.0)Rev Xi Xi$ o _You encounter an orc. It is wielding a +0 club.Xi|  )You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.  You kill the orc wizard!Xi )))))oo 2 orcs (1 wandering)Xic s ))Okawaru accepts your kill.Xi .o.oXi I.).....Xih  6.1 (1.1Rev+ Xi Xi / _You shoot a sling bullet.XiH )  You shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet hits the orc! The sling bullet burns the orc.  You kill the orc!XiL)))))   orcXi   Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the orc.XiF.oXi'...Xi/57.2Xi&Xi1*W _The orc is almost dead.Xi9Du )))))))You shoot a sling bullet.Xi  The sling bullet closely misses the orc.You shoot a sling bullet.XiPJ.oXiYS.)...XimZ580XiZ>Rev* Xi#aXi?d^ _The sling bullet closely misses the orc.Xiɖ )You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.Xi(X))Xi.q )))))You kill the orc!Xi n oYou shoot a sling bullet.Xi)..)..o   orc warrior (polearm, wandering)Xi%S 9.3 (1.1XiXi  You encounter an orc warrior. It is wielding a +0 trident and wearing a ring of_positive energy.Xi3G ))))))o  )You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.  The orc warrior shouts!Xiq  The orc warrior is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc warrior!XiBF.oXi 5The orc warrior is heavily wounded.Xi..)..5   drude (wandering)Xi6800XiXiK V _You encounter a drude.Xi%  < ..  ..  #.  .. ) . #.  5o. #.  ....)#.###.#.#. .).....@.............. .....####...##..###.##. ... #.......# #.##. . #.#.###.# #.##. .. #.....#.###.##. .#.....##. #. XiV ~ < ..  ..  #.  .. ) . #.  5o. #.  ....)#.###.#.#. .).....@.............. .....####...##..###.##. ... #.......# #.##. . #.#.###.# #.##. .. #.....#.###.##. .#.....##. #. Xi` Xia Xig Xij d _There are monsters nearby!XiK )))))))You shoot a sling bullet.  The sling bullet barely misses the orc warrior.Xi  The sling bullet closely misses the drude.You shoot a sling bullet.  The sling bullet barely misses the orc warrior.XiW .5The sling bullet completely misses the drude.XiYJ)oXib.)..5Xid%1XialXi_o Xio_The drude shouts!Xi ))))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Xi5  The orc warrior is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.XijQ.5XiGF.oXiNE.)..Xi%2XiXiCd _The orc warrior is severely wounded.Xi( Xi))))You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.Xi  The orc warrior is severely wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.XiC95.XiE.o.5XiUQ..3.4 (1.1Xi_Xi:ed _The orc warrior is severely wounded.Xi ))You shoot a sling bullet. The sling bullet hits the orc warrior.Xi )))))The orc warrior is severely wounded.You shoot a sling bullet.Xit-M)5Xi9}.)..o5.Xi;'4.5XifDXi|Ge _The sling bullet barely misses the orc warrior.Xiz )))))))You shoot a sling bullet.  The sling bullet closely misses the drude.Xi  [  The sling bullet closely misses the drude.The sling bullet barely misses the orc warrior.  You shoot a sling bullet.  The sling bullet barely misses the drude.The sling bullet hits the orc warrior but does no damage.Xi J.5Xi E.oXi ] .)..  The orc warrior is severely wounded.The drude hits you. Your doom draws closer.75--41 50Xi Xi < _The drude hits you but does no damage.Xi _  You shoot a sling bullet. The sling bullet hits the drude.Xi ) _The drude hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the drude.  The drude is lightly wounded.  You shoot a sling bullet.  The sling bullet closely misses the drude.The sling bullet hits the orc warrior but does no damage.Xiئ 5The orc warrior is severely wounded.The orc warrior misses you. The drude completely misses you.Xi 56.6 (1.1Xi Xi߲ S _The drude closely misses you.Xi d)Xi  The orc warrior is severely wounded.The orc warrior misses you. The drude completely misses you. _The drude closely misses you.You shoot a sling bullet.sling bullet barely misses the drude.  The sling bullet hits the orc warrior.XiX  The orc warrior is almost dead.You shoot a sling bullet. The sling bullet hits the drude!  The sling bullet burns the drude.Xi 5The drude is severely wounded.The orc warrior hits you from afar with a +0 trident.Xi e0---70XiXi? _The drude hits you but does no damage. x2Xir$ _The drude hits you but does no damage. x2  The sling bullet closely misses the drude.The sling bullet hits the orc warrior.  You kill the orc warrior!  Okawaru accepts your kill.Xi)5   drudeXi& ))))))You can now gain great but temporary skills.XiDO .)...$5You shoot a sling bullet. The sling bullet misses the drude.The drude hits you but does no damage. The drude barely misses you.Xi@ *-0 Xi78.7 (1.1 _The drude misses you. The drude closely misses you.XiXio _Your Ranged Weapons skill increases to level 8!Xi_  You shoot a sling bullet. The sling bullet hits the drude.Xif  The drude is severely wounded.You shoot a sling bullet. The sling bullet hits the drude.Xi[h  The drude is almost dead.XiU490Xi~XiI? _The drude hits you but does no damage. x2Xi"m )))))))You shoot a sling bullet.Xix' .  The sling bullet closely misses the drude.You shoot a sling bullet. The sling bullet hits the drude.  You kill the drude!Xi+T)Xib.)...$.Xiȿz1 890.8 (1.1XicXiHP _Okawaru accepts your kill.XiXi'Xin Xi B_No target in view!Xi^ G......##......# #.##..# #.##..###.##......##..Xi Xi Xih <---10 _Xi Xi Xi9 F---2.8 (2Xi Xi Xib 223.8 (3Xi XiD A4.8 (4Xi 6Rev+ Xi6 Xi' Xi( *5.8 (5Xi. Xi 6 Xi{6 236.8 (6Xi< XiD @7.8 (7XiJ XiP XiQ Y8.8 (8Rev XiW XiIa Xia Q4=9.8 (9Xih Xi}q ;800.8 (1Xir 0.0)Xiy Xi# Xi +1.8 (11XiD XiY Xiá n5=2.8 (12Xi Xi° A3.8 (13Xi\ Xi Xi[ +4.8 (14Xi Xip Xit 365.8 (15Xi XiU XiU +6.8 (16Xi Xi= Xi! +7.8 (17Xi Xio o7=8.8 (18Xi Xi Xi +9.8 (19Xi XiX Xi ,10.8 (20Xi" Xi) Xia* c8=1.8 (21Xi0 Xi8 Xi8 +2.8 (22Xi(? Xi!G XiwG +3.8 (23XiM XiU XirU ,94.8 (24Xi[ Xi2 45.8 (256.8 (2680=7.8 (27XiU  .< ..# ##.....##.. ..# #....##. #.# .#......##.#.. ..# ###....)... #.. #...#.#....##...).. #.# #.#.#.#....##....)#.###.#.#......##..)...$@.......####...##..###.##... #.......# #.##.... #.#.###.# #.##.... .. #.....#.###.##... ..######.#.#.....##.. .#.# ....#.## #.#.###Xi Xi  +8.8 (28Xig Xiav  .<## .#. ..# ##.....##..... ..# # #....# #....##.#.# .#......###..#....#.###....)#......#.. #...#.#....###..)...#.# #.#.#.#....###.....)#.###.#.#......##.)...@..#......####...##..###.###...... #.......# #.###...... #.#.###.# #.##Xi,w L.... #.....#.###.##.....######.#.#.....###.......#.#.........#.## #.#.###Xi Xi] +9.8 (29Xi Xi j  You now have 69 gold pieces (gained 10).  Things that are here:Xit ,20.8 (30Xi Xi  .< ##..#. ..# ##..... ...... ..# # #....# #....##.#.# .#...... ##..#....#.###....) #......#.. #...#.#.... #..)...#.# #.#.#.#....#.....)#.###.#.#.......)..@)...#......####...##..###. #......# #.......# #. #......# #.#.###.# #..# #.....#.###.#.######.#.#.....#.............#. ...#i;32H. #.#. _a +0 trident; a +0 plate armour; a ring of positive energyXi]=1.8 (31Xi'XiRE . ##..#.#..# ##..... .........# # #....# #....##.#.# .#...... ##..#....#.###....) #......#.. #...#.#.... #..)...#.# #.#.#.#....#.....)#.###.#.#.......).@.)...#......####...##..###. #......# #.# #. #......# #.#.###.# #. .# #.....#.###.Xi`/#.######.#.#..... ##.......#. ..#. #.#.XiA2.8 (32XiXiL  ##..#.#..# ## .........# # #....# #....##.#.# .# ##..#....#.###....) #......#.. #...#.# #..)...#.# #.#.#.##.....)#.###.#.#.)@..)...#......####...##..### #......# #.# # #......# #.#.###.# #Xi .# #.....#.### ##.######.#.# ##.......#. ..# #.#.XiwA3.8 (33Xi Xi  ##..#.#..# ## .........# # #.... #....##.#.# .# ##..#....#.###....) #......#.. #...#.# #..)...#.# #.#.#.##.....)#.###.#.#.@...)...#......####...##... #......# #.# XiQ( #......# #.#.###.# ..# #.....#. ##.######.#.# ##.......#. .# #.#XiXi,4.8 (34Xi%Xi '$  Things that are here:Xi(g _a +2 dagger of electrocution; a +0 robeXi3a...)..XiXinY##..#.#..# ## .........# #  #....##.#.# .##..#....#.###....) #......#.. #...#.# #..)...#.# #.#.#.#.#####.....)#.###.#.#.........)...)....... ....#.@....####...##..# . #......# #....... #......# #.#.###.#..# #.....#.#Xi pm##.######.#.#.. ##.............#.### ..#......... #.. #.XiMzXiz75.8 (1.0) _XiXiw .........# #  #....##.#.# .##..#....#.###. #......#.. #...#.# #..)...#.# #.#.#.#.#####.....)#.###.#.#. ........)...)....... ....#......####...## . #@.....# #....... 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Xi@7.8 (3XiXia ##..#....#.###........#.. #...#.##.)...#.# #.##.#####.....)#.##..........)...)..............#......####...##.... #......# #..... #..#.####.......#######.# ##.......#.##Xi#.. ...†......##### XiXi*8.8 (4XiXid  ##..#....#.###. #......#.. #...#. #. #..)...#.# #.#.#.#.#####.....)#.###.#.#.......)...)...#......####...## .....#......# # #..#......# #.#.### #..@......# #.....# ###.######.#.# ##.#. .Xie .# .......# #.## .. ###### .. .## ...†......Xio Xi%p #9.8 (5Xix Xi . #......#.. #...#.##. #..)...#.# #.#.#.###.#####.....)#.###.#.#...........)...)................#......####...## .....#......# #...... #..#......# #.#.####.........# #.....#.###.@.....######.#.#. ......#.#..#........Xi #.......#...#.########.. ######... ..........##...... ...†#####..........#Xi A30.8 (6Xi XiZ  #.)...#.# #.###.#####.....)#.##...........)...)..............#......####...## .....#......# #..... ##.####...XiZ ....###.#####.# ##.......#.##.......#........#######....$.. ..........#Xiug Xih *1.8 (7Xicp Xi" $#.#####.....)#.###.#.#. ..........)...)....... .......#......####...## .....#......# #.... #..#......# #.#.### #.........# #.....# ###.......######.#.#########.............#.#.......#.......########.Xi w #.######## ... ######.... ..........## ........†......####.$........# ......Xi P..# ########..#Xi Xi Xip *2.8 (8Xi XiSf ..........)...)........#......####...## ......# #..... ##.###.....##.#####.#########...............#.......########.. #.########... #####...............##.........†##..$........#...................######### ##3.8 (9Xi #......####...## ......# #..... ##.###.....##.#####.#########...............#.......XiB @########.. #@########.........######....................##.............†##Xig .....$.........##........Xi '#.Xi ^#########. ##Xi J #)Xi XiW '4.8 (10.0)Xi: Xi;   ......# #..... ## #.#.###.......# #.....##.......######.#########............................#.......#######.......#..##....#.########.......@.#...........##Xiv; /..†.##...##.#####)#### XiC Xi~D +5.8 (11XiJ Xi  #..#......# #.#.## #.........# #..... ###.......######.#.########.............#. .......#...... #######.#.###....#.########..........########............##†......####.....$..# Xi֭ ##..........# ##########..#..# ##.##...##.#### #)##.## #.  #)### #...(Xie A6.8 (12XiP Xi%  #.........# #.... ###.......######.#########.............# .......#.... #######.#..###....#.########...........#########............##:†......##XiI& ##.....$..#  ##.....# ##########..#..# ##.##...##.#### #)#Xi& 7 #.## #.#  #)## .. ..# #...Xi& U ###.Xi 1 Xi1 +7.8 (13Xis8 XiW } ##.#####.#########............................#.....#######.......#...###....#.########..........######..............##:........†##.  ##..... #########.Xi8 .5   drude (asleep)..5 ..##########>Xį e  You encounter a drude.XiȲ Xi 38.8 (14 _Xi Xiu R _You see here 10 gold pieces.Xi>2 )))))5  )You shoot a sling bullet. The sling bullet hits the drude.  The drude shouts!XiYT )The drude is moderately wounded.You shoot a sling bullet.XigR cThe sling bullet closely misses the drude.5......c   centaur (launcher, wandering)5   drude===9.0)Rev Xi v _You encounter a centaur. It is carrying a +0 shortbow.XiH ))))) You shoot a sling bullet. The sling bullet hits the drude!Xit}  The drude is almost dead.You shoot a sling bullet. The sling bullet hits the drude.XiE T.5.Xi *cXi =....Xi d40.9 (1.1Rev+ Xig Xi Y _The drude is almost dead.Xi )))))))You shoot a sling bullet.Xi͍  The sling bullet barely misses the drude.You shoot a sling bullet.Xi& l5.c.Xi ;5.Xi% @....Xi& +10XiR1 Xi3 ` _The sling bullet closely misses the drude.Xić ))))c  )You shoot a sling bullet. The sling bullet misses the drude.The sling bullet hits the centaur. The sling bullet burns the centaur.  The centaur shouts!Xi .  The centaur is moderately wounded.You shoot a sling bullet. The sling bullet hits the drude.  You kill the drude!Xi=)Xig ....cOkawaru accepts your kill.You hear a shout!Xin ))))The centaur wields a +0 shortbow. The centaur shoots an arrow.Xi?....XiQ))))Xi?....Xi69---- 92Rev* XiȚXi/Z _The arrow hits you! The centaur shoots an arrow. The arrow hits you.Xi> ))))You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Xi=  The centaur is moderately wounded.You shoot a sling bullet. The sling bullet hits the centaur!XiZ9c.Xi6...Xi.3Xi<Xir` _The centaur is severely wounded.Xi  )You shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur!Xi)))Xi؆ )))Okawaru accepts your kill.XiP......Xi70/81----39 324Xi Xi#/ _You shoot a sling bullet.XiJXiK'Xi{SXiU XiUB_No target in view!XiZXi[Xi_XicH _No target in view!Xic b........XiW Xix Xip Xi z1=---5 _Xi \---6.9 (2Xit Xi @7.9 (3Xit Xi( Xi 2=8.9 (4Rev+ Xi Xi XiU *9.9 (5Xi Xi$ A50.9 (6Xi/+ Xi96 Q K   kobold (missile, wandering)K  You encounter a kobold. It is wielding a +0 whip and quivering stones.Xi6 XihN XiO 931.9 (7 _XiY Xi[b Xi  ))))))You shoot a sling bullet.Xiݙ )The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.  The sling bullet burns the kobold.Xi) Xiy-m....).Xi2[ ===2.9 (1Xil;Xin>J _You kill the kobold!Xi<Xi>'XiGXiJH _No target in view!Xi 3Xix Xi  XiP Xi :_No target in view!Xiֹ 3Xi Xi Xi 6---3 _Xih Xi r4---4.9 (2Xi Xi4 o5.9 (3Rev Xi Xi@6.9 (4Xi XiXi@X5=7.9 (5XiPXi'@8.9 (6XiJ/Xi8K9.9 (7Xi?XiLHy6=60.9 (8XimOXib@1.9 (9XimXivD2.9 (10.0)Xi[XiI73.9 (11Xi6XiHA4.9 (12Xi¡XiyXi:+5.9 (13XiXiXiY8=6.9 (14XiXiHA7.9 (15XiXiA8.9 (16XiTXiXi\9=9.9 (17Xi7Xi B70.9 (18XiXiA1.9 (19Xi#XiC+<80Xi+2.9 (20Xi2Xi;Xi,<$3.9 (21XilXit KK   kobold brigand (missile, wandering)  You encounter a kobold brigand. It is wielding a +0 dagger and quiveringcurare-tipped darts.XixXiXi`34.9 (22 _Xi#&Xi8Xim )))))))You shoot a sling bullet.Xi7f  The sling bullet barely misses the kobold brigand.You shoot a sling bullet.Xih9K.Xi:.....XiW1====5.9 (1.0)Rev XiJ Xic  Xi Xid D_The sling bullet barely misses the kobold brigand.Xi Xi"R  )))))K)You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand shouts!Xi  The sling bullet hits the kobold brigand.  The kobold brigand shouts!  The kobold brigand is lightly wounded.sling bullet burns the kobold brigand.Xi[ K.KXie 2....Xi*f \6Rev+ Xip XiPr i _The kobold brigand is moderately wounded.Xi )))))))You shoot a sling bullet.XiU  The sling bullet closely misses the kobold brigand.You shoot a sling bullet.Xi K.KXie @........Xi, ,8.0 (1.1Xi Xi h _The sling bullet barely misses the kobold brigand.Xi~ )))You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The sling bullet burns the kobold brigand.Xi ))The kobold brigand is heavily wounded.You shoot a sling bullet.Xi'K.KXi13.....Xi2f9.1Rev* Xi;Xi?i _The sling bullet closely misses the kobold brigand.Xi9 )XiIX)))))You shoot a sling bullet.XiL1  The sling bullet closely misses the kobold brigand.You shoot a sling bullet.  The sling bullet hits the kobold brigand.Xi;K.Xi@....XiyD=80.2XiaXig _The kobold brigand is severely wounded.Xip ) You shoot a sling bullet.  The sling bullet hits the kobold brigand.XivYou shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is almost dead. Xiw$ You shoot a sling bullet.  Xiw4The sling bullet hits the kobold brigand.burXiI~ns the kobold brigand.XiP{ .  The kobold brigand is almost dead.Xi$ (The kobold brigand throws a dart. The dart hits you.  You are poisoned.You have difficulty breathing.Xi KYou feel yourself slow down.Xi.K   kobold (wandering)Xi72===---1.3Slow Pois Rev* Xi٤XiHx _You encounter a kobold. It is wielding a +0 short sword.XiÍ )You shoot a sling bullet.  The sling bullet hits the kobold brigand!  You kill the kobold brigand!XiӘ)K   kobold (wandering)Xik ( Xi ^)))))Okawaru accepts your kill.XiH!/You shoot a sling bullet.Xi K.  The sling bullet barely misses the kobold.You feel very sick.Xi9K.Xiʲ&.Xi o).KXi/t0/82----8 Xir-42.9 (1.6Xi&Xi( _The kobold shouts!Xi ))))))You shoot a sling bullet.Xi;  The sling bullet closely misses the kobold.You shoot a sling bullet.Xit K.  The sling bullet closely misses the kobold.Xi h.)...Xi0 `67--Xiv 4.6 (1.7Xi$ Xi S _You feel very sick.Xi#h )You shoot a sling bullet. The sling bullet hits the kobold!  The sling bullet burns the kobold.  You kill the kobold!Xiq)))Xi ))))Okawaru accepts your kill.Xi`.).)...Xim- 6.2 (1.6Xi<T _You shoot a sling bullet. You feel sick.XidXi'Xi%XiH _No target in view!Xi" Xib Xi Xi_ H _No target in view!Xim XiZ Xin Xi Xi T5---7.7 (1.5Xig 3 _You feel sick.Xi ---9.2 (3.0Rev+ Xi Xi I _You feel sick.  You feel sick.Xiu 4-90.7 (4.5Rev+ Xi( Xi5 j _You are no longer poisoned.Xi5 Z5=2.2 (6.0Xi? XiJ q3.7 (7.5Rev XiR Xi\ z6=5.2 (9.0Xif Xi&q O6.7 (10.5)Xil Xi1 _You feel yourself speed up.77.7 (11Xi% Xi Xiɲ +8.7 (12Xi Xio A9.7 (13Xi Xi K8900.7 (14Xi Xi A1.7 (15Xi' Xi A2.7 (16Xi0 Xih o9=3.7 (17Xi Xi% A4.7 (18Xi, Xiw6 A5.7 (19Xi> XiNG z70=6.7 (20XiO XiX A7.7 (21Xi` XiSj A8.7 (22Xi$r Xi Xi 319.7 (23Xi! Xi B10.7 (24Xi XiA A1.7 (25Xi˿ Xi Xi Y2=2.7 (26Xi Xi A3.7 (27Xi Xiz A4.7 (28XiH XiXic3=5.7 (29Xi Xi}Xi+6.7 (30XiXi)A7.7 (31XiS4Xi=Xi=348.7 (32Xi]GXiIQA9.7 (33XiZXicB20.7 (34XikXiuI51.7 (35Xi}Xi%A2.7 (36XiXiөA3.7 (37Xi:Xio6=4.7 (38XiXiIA5.7 (39XixXi\A6.7 (40XiXi7=7.7 (41Xi{A8.7 (42XiXiTA9.7 (43Xi0 XiJ830.7 (44Xi<Xia'A1.7 (45Xia/Xi8A2.7 (46XiX@Xi9=3.7 (47XiA4.7 (48Xi"Xi<Xi<+5.7 (49XiIXiRXiS+6.7 (50Xi[XifXifd80=7.7 (51XinXiwA8.7 (52XiXiA9.7 (53XiHXi140.7 (541.7 (55XiW2.7 (56Xi Xiz2=3.7 (57XiA4.7 (58XiXiJhY ########............. .......#....# ########...###....#.######## ...........##########............#.:†...... ##........ ##.# #..).....#########..#............# ##.##.#.).##.#### #)## #.## #.#  #)#..) ..# #... ..# ### .# ######### #........XihH _You now have 79 gold pieces (gained 10).XiipA5.7 (59XivXi8# .......### ########. ..###....#.######## ...........##########....... .:†...... ##........ ##. ##########..#............# ##.##.#.).##.#### #) # #.## #.#  #) ..) ..# #.. ..# ## .# #####. #....... #.######XiXi',6.7 (60XiXi_  j - a curare-tipped dart  Things that are here:=7.7 (61XiɫXiR _a +0 dagger; a kobold corpseXif H..Xi Xiy  ########. ................# ## #######.......###....## .###########..:†##......... #..).....####### #............###.#.).##.#### ## #.####.# # ..) ..#  .... ..#  ..... .# #######... #......Xi Xi} 08.7 (1.0)Xi Xir u #### ########..Xir M ................# ## #######.......###....## .#######Xiu Z####.#.:†#................ #..).....####### #............###.#.).##.##### #.####.#  ..) ..#  .... ..#  ..... .# ######XiF~ Xi~ *9.7 (2Xi Xi@  #..#  ### ########. ................# ## #######.......###....## .####### ####.#.:†#.#................ #..).....####### #............##.#.).##.##### #.####.# ..) ..# .... ..#50.7 (3Xi-_ Xiy_  #.# ###. # . ## #######.# ..###....#.# ..Xi_ :.# ####Xi_ H #.:@..† #.##.... ##..XiB` #.# #..).....# #.......# ##.#.).##.### # #.####.#Xik`  ..) ..#  .... ..#Xii Xij *1.7 (4Xir Xi  #.# ###. #  ## #######.#Xi  ..###....#. .... #### #.@...†Xi*  #.##.. ... ##..XiS t #.### #..)..... # #.........# ##.#.).##.Xi 9#### # #.####.#  ..) ..#  .... ..#Xi Xir *2.7 (5Xi9 Xi m  You pick up a parchment of Static Discharge and begin reading...Xio +3.7 (6Xi XiA I _You add the spell Static Discharge to your library.Xie@.....Xi@XiFXi #. ###. #  ## #######. ..###....#. ..... #### #@..† #.## ...###. #.#### #..)..... # #............# ##.#.).##.####  # #.####.#  ..) ..#  .... ..#Xi״@4.7 (1XiUXirp ##########........## #######..###....#.###### ...........####..........†##......#....###....#.#### #..).....######..... .# ## Xi9'@5.7 (2XiV-Xi ########........## #######..###....#.###### ...........####......................†####.##......#...@####### #..).....###### #....... ...#. Xi@6.7 (3XiPXid  #     ## #######   ..###....#.   ...........   ####..   #....   ####.##   #..@.###   #.#### #..).....   # #.#   ##.#.).##.####   # #.####.#   ..) ..#   .... ..#   ..... .#   ... #Xi"@7.7 (4Xi)Xix  #     ## #######   ..###....#.   ....   ####..  #...  ####.##   #.@..###   #.#### #..).....   #. #.#  .c ##.#.).##.####  ### # #.####.#   ..) ..#c   centaur (launcher, asleep)  .... ..#  ..... .# XiKD ...Xiܖ  You encounter a centaur. It is carrying a +0 orcbow.XiXi28.7 (5 _Xi|XiXiVo ##  ..###. ..... ####.. #... ####.# #.@..# #.#### #..) #.   .c ##.#.)  ### #   ..) ..#  .... ..#  ..... .#  ... Xi## ..###......####..#... ####.# #.@..# #.#### #..) #.   .c ##.#.) ### # ..) ..# .... ..... XiXi$XiXi^ _A centaur is nearby!Xiyp, ))c  )You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.  The centaur shouts!Xi )The centaur is moderately wounded.You shoot a sling bullet.Xi ..cThe sling bullet barely misses the centaur.Xi ))The centaur wields a +0 orcbow. The centaur shoots an arrow.Xiq u.. )))Xi FThe arrow hits you! The centaur shoots an arrow.Xi8G@..Xi,875---Xifp====9.8 (1.1Rev XiqXi5V _The arrow completely misses you.Xi߹ ))You shoot a sling bullet. The sling bullet hits the centaur.Xi^H) _The arrow completely misses you.You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is heavily wounded.  You shoot a sling bullet. The sling bullet hits the centaur!  The sling bullet burns the centaur.  You kill the centaur!Xi?N)XiK)..Xi---7 6===-600Xi6Rev+ XiXiP _Okawaru accepts your kill.Xit Xi.v O-Xi| Xil H _No target in view!Xi0 Xi2 Xie7 Xi: H _No target in view!Xi C.....Xio Xi XiXi$6=---1Rev  _Xi,XiH-F---2.8 (2Xi3Xi';@3.8 (3Xi,AXi'HXitHb7=4.8 (4XiNXiTXiCU.5.8 (5XihXisXi]t*6.8 (6Xii|Xi;8Xi 7.8 (7XiXi>Xi*8.8 (8XiXi?@9.8 (9XiXi4Xi{]9=70.8 (10.0)XiXi W1.8 (11XiA2.8 (12XiRXi Xi@80=Xi$3.8 (13XiXiXiY+4.8 (14XiXiiXiN+5.8 (15Xi_Xi- Xik 316.8 (16XiXiA7.8 (17XiXi$Xik%+8.8 (18Xiy+Xi1Xi1Y2=9.8 (19Xi7Xih"  #    ## #  ..###....#.  .....  ####.  #..  ####.##  #@...###  #.#### #..).....  #.##.#  .)###.#.).##.####  ###Xi# # #.####.#   ..) ..#   .... ..#   ..... .#   ...XiB80.8 (20XizXi ........## #######..###....#.### ...........####.......####.##....####### #..).....###....... .)###.#.).##.####  XiXi2+1.8 (21XiM"Xi^1 ## #######..###....#.### ...........####.........####.##....####### #..).....##....... #....)###.#.).##.####.##### # #.####.#   ##### XiA2.8 (22XiXi? ] ..###....#.### ...........####.....####.##....####### #..).....#######.##....... #....@###.#.).##.######## # #.####.#  ..) .  #.... Xi]=3.8 (23XiXi[$  Things that are here:Xi   ..###....#.  .  ####  #  ####.##  #....###  #.#### #..).....  #####.##.#  #...@)###.#.).##.####  #.##### # #.####.#  ..) ..#   .... ..#  XiނD ..... .#  ...     #a +0 orcbow; a centaur corpseXiH4.8 (24 _Xi7Xi  ..###....#.  .  ####  #  ####.##  #....###  #.#### #..).....  #####.##.  #..@.)###.#.).##.  #.##### # #.####.# # ..) ..#   .... ..#   ..... .#  ...Xi     #XiA5.8 (25XiXie  ..###....#.    ####  # Xi-f ####.##  #....###  #.#### #..)XiKf XigfS #####.## Xif #.@..)###.#.).##. Xif #.##### # #.####.# Xif #. ..) ..# Xifw.. .... ..# ..Xi&g. ..... .# #... ...XiEgA #... Xi_gG##..  Xixg? #Xi pXihp+6.8 (26XiuXin  ..###....#    ####  #  ####.##  #....###  #.#### #..)  #####.##  #@...)###.#.).##.  #.##### # #.####.#  #.. ..) ..#  .... .... ..#  ...... ..... .#Xi  #....... ...  #.......#  ##......#   #XiA7.8 (27XiXiQ  .........####...####.##....####### #..)#####.##...........)###.#.).##.###### # #.##....# ..) .......# ...........#. #.......##y   hornet (asleep)#..y.### #Xi[f  You encounter a hornet.Xi\:y.Xi]eFyXif38.8 (28 _XimXiuoXi~ Xi A Spells (Memorise)TypeFailure Level  a - Maxwell's Portable Piledriver Translocation 36% 3b - FreezeIce38%Xin c1  c - ShockConjuration/Air38%1  d - SlowHexes38%1  e - Ensorcelled HibernationHexes/Ice54% 2  f - Grave ClawNecromancy54% 2  g - Static DischargeConjuration/AirXi 54% 2  h - Ozocubu's ArmourIce77% 3  i - PasswallEarth77% 3  j - SwiftnessXiG 7Air77% 3  k - Nazja's Percussive Tempering Forgecraft100% 5 11 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitXi Xi(Xi0 ......... beefyandbeef the Fighter ####....... Coglin of Okawaru *..... #.......... Health: 82/82 ======================== ####.##....... Magic: 13/13 ======================== #....###...... AC: 6Str: 12Doom: 37%  #.#### #..)... EV: 13Xi1CInt: 9   #####.##.......... SH: 0Dex: 21 #....)###.#.).##.# XL: 10 Next: 36% Place: Dungeon:8 XiR1*#@##### # #.####.# Noise: ---------  Time: 7988.8 (0.0) Xi|1B#.....# ..) ..# c) +0 sling {Raimund a) +3 sling (flame)  Xi1......# .... ..# Fire: c) +0 sling {Raimund}  Xi1.......#..... .# #.......#... Xi1#.......#y   hornet Xi2j##..y...#Xi62m# #....#### XiZ2P# _Okawaru accepts your kill. Xi3_No target in view! _No target in view!  Things that are here: _a +0 orcbow; a centaur corpse _You encounter a hornet.Xi>Xi@Memorise Maxwell's Portable Piledriver, consuming 3 spell levels and leaving 8?Y - Yes  N - NoXiu Xi/  ......... beefyandbeef the Fighter ####....... Coglin of Okawaru *..... #.......... Health: 82/82 ======================== Xi ####.##....... Magic: 13/13 ======================== #....###...... AC: 6Str: 12Doom: 37%  XiҖ #.#### #..)... EV: 13Int: 9   #####.##.......... SH: 0Xi2 fDex: 21 #....)###.#.).##.# XL: 10 Next: 36% Place: Dungeon:8 #@##### # #.####.# Noise: ---------  Time: 7988.8 (0.0)Xif Y #.....# ..) ..# c) +0 sling {Raimund a) +3 sling (flame)  Xi a......# .... ..# Fire: c) +0 sling {Raimund}  .......#..... .# Xiԗ Q#.......#... Xi #...y...#y   hornet Xi R##......##Xi5 D #....###XiU # Xir H# _Okawaru accepts your kill. Xi S_No target in view! _No target in view!  Xi Things that are here: _a +0 orcbow; a centaur corpse _You encounter a hornet.Xi Ny.Xi Xi 49.8 (1Xi XiE y. _This spell is dangerous to cast!Xi\ Xi 90.8 (2y.Xi 2y.Xi Xii +1.8 (3Xi Xi_ _You start memorising the spell. You continue memorising. x3Xi@ %=Xif 2.8 (4Xi Xi c _The hornet misses you.Xi Xi Xi c _You finish memorising. Spell assigned to 'b'.Xiv`  You shoot a sling bullet. The sling bullet hits the hornet.Xi   The hornet is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hornet.  The sling bullet burns the hornet.Xiޓ  The hornet is moderately wounded.The hornet stings you but does no damage.Xi^_==3.8 (1Rev Xi;XiT _The hornet closely misses you.Xic `  You shoot a sling bullet. The sling bullet hits the hornet.Xi  The hornet stings you but does no damage. _The hornet closely misses you.  You shoot a sling bullet. The sling bullet hits the hornet.  The hornet is heavily wounded.  You shoot a sling bullet. The sling bullet hits the hornet!  The sling bullet burnXi9z  The hornet is severely wounded.The hornet stings you!Xi>{ 73---4.9 (1.1Slow Rev+ Xij{ Xi XiՄ \ _You feel yourself slow down.Xiz )))))))You shoot a sling bullet.Xi h  The sling bullet closely misses the hornet.You shoot a sling bullet.Xi0G y......  The sling bullet barely misses the hornet.The hornet stings you.  You feel as though you will be slow longer.XiPh69----6.5 (1.6XiXiV _The hornet barely misses you. x2Xi `  You shoot a sling bullet. The sling bullet hits the hornet.XiX  The hornet is severely wounded.You shoot a sling bullet. The sling bullet hits the hornet!  The sling bullet burns the hornet.Xi" 4  The hornet is almost dead.The hornet stings you but does no damage.70-8.0 (1.5Rev* Xi( Xi3, S _The hornet barely misses you.Xi †You shoot a sling bullet. The sling bullet hits the hornet.  The sling bullet burns the hornet.  You kill the hornet!Xi SXi )))))))Okawaru accepts your kill.Xi8g†......Xi!_5 429.5XiJ7Xi:/ _You shoot a sling bullet.Xiw........XiXiXi<1---8001.0XiTXiXieI---2.5 (3.0Xi9Rev+ XiXi j _You feel yourself speed up.Xi X2=3.5 (4XiXi)Xi*4.5 (5XiNXi%Xi&*5.5 (6Xi,Xih3Xi33=6.5 (7Rev Xi9XiAXiQB#7.5 (8XiXHXiOXiVP#8.5 (9XiVXi]Xim^649.5 (10.0)XiidXi*kXik710.5 (11XiqXiKxXix$1.5 (12XiXiA2.5 (13XiqXi_53.5 (14XiʟA4.5 (15XiƨXi`A5.5 (16XiXiXiϺY6=6.5 (17XiXiA7.5 (18XipXiA8.5 (19XiXiy7=9.5 (20XikXi~B20.5 (21XiXiXi+1.5 (22Xi Xic Xi 382.5 (23XiH Xi A3.5 (24Xi) Xi!4 A4.5 (25XiR= Xi3E XiE Y9=5.5 (26Xi,L XiR A6.5 (27XitY XiY` A7.5 (28Xif Xim XiTm d80=8.5 (29Xis Xi2z A9.5 (30Xi Xi( Xi ,30.5 (31XiD Xiڒ XiI 311.5 (32XiO XiA Xi +2.5 (33Xi Xi Xi $3.5 (34Xiɴ Xi XiG Y2=4.5 (35Xi' Xi2  ####...####.##....####### #..)#####.##...........)###.#.).##.#.##### # #.##....# ..) .#......#.. #[...#5.5 (36Xi8 Xi Xi" % Xik Xi ...XiԠ ####.##Xi ....###Xi8 :#### #..)Xit *#####.##.......Xi `....)###.#.).##.#Xi h.##### # #.##Xi7 ##†....# ..) .Xi '#.Xi7 ....Xi} '#.Xiʣ .Xi  XiF  Xi S####[#Xi S .# Xi iYou see here a hornet corpse.Xi 26.5 (37 _Xi& XiQ4  ####.##  #....###  #.#### #..) #####.##......  #....)###.#.).##  #.##### # #.####. #†....# ..) .. ......# .... .. .#..... .  #.#...   #.#   #Xi4 #......#  #....###  #[...#    ####[# Xi4 Z  .#. Xi4 ? .Xic? Xi? $7.5 (38XiF Xi  ....####### #..)#####.##...........)###.#.).##.##### # #.####†....# ..) .##.............#.   #.# # Xij G=8.5 (39Xi Xio/ C #### #..)#####.##...........)###.#.).##.##### # #.####†....# ..) .##.............#.   # #....##Xi*0 .Xi > XiU> +9.5 (40XiE XiS d #####.##...........)###.#.).##.##### # #.####†....# ..) .##.............#.   ## #....##[...# Xi B40.5 (41Xiٺ Xi+  ....)###.#.).##.##### # #.####†....# ..) .##.............#.  # ## #@...###[...# ###[.#1.5 (42Xi2 Xic= o .##### # #.####†....# ..) .##.............#. # # # #....### ###[ .#.XiC Xi}E ,2.5 (43XiKL XiU w _You see here an orb of pyromania.XiH .†......Xi XiS  #.##### # #.####.# ##†....# ..) ..# ##......# .... ..# #.#..... .# #.#...  #.#  ##......# # #....### # #[@..# # XiT V####[#  .# .# .# . #  Xi+T   Xi] Xi^ #3.5 (1Xi:^ .0) _Xid Xi=  #.##### # #.####.#  ##†....# ..) ..#  ##......# .... ..#  #.#..... .#  #.#...  #.#  ##......# #Xi  #....### #. #[.@.# #. ####[# Xi g .# .#. Xi p.# . .#Xi e##. .# Xi0 2.# XiQ 1.# Xi Xi *4.5 (2Xi) Xi;  #.##### # #.####.#  ##†....# ..) ..#  ##......# .... ..#  #.#..... .#  #.#...  #.#  ##......# #Xi<  #....### #. #[..@# #.# XiA< ####[#  #.# .#.# Xid< #.# . #.# Xi< ?##.# #Xi< .# #.#Xi< ^ #.# XiE @5.5 (3XiIK XiQ  ##†....# ..) .##.......#. #... .# Xi#R ##......### #....##..[...# #####  #..#.#...#.#XitY XiuZ +6.5 (4Xiƈ  _You see here a +0 pair of gloves of parrying.XiLXi+7.5 (1XiC XiXY _k - a +0 pair of gloves of parryingXiXi6OWear or take off which item? Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}b - a +0 leather armour  g - +0 swamp dragon scales  k - a +0 pair of gloves of parrying[?] describe selected [!] equip|wield|wear[tab] equip|unequip Xi XiXi ##†....# ..) ..#beefyandbeef the Fighter ##......# .... ..#Coglin of Okawaru *..... Xi93#.......#..... .#Health: 82/82 ======================== #.......#...Magic: 13/13 ======================== #.......#AC: 6Str: 12Xi\JDoom: 35%  Xi~##......#### EV: 13XihInt: 9   Xi#....####.. SH: 0XiADex: 21 Xi#[...##.# XL: 10 Next: 42% Place: Dungeon:8Xi ? ####@#Xi@Noise: ---------  Time: 8047.5 (0.0) Xi_5#.#Xi.#.# c) +0 sling {Raimund a) +3 sling (flame)  #.#.... Fire: c) +0 sling {Raimund}  #.###.#Xi  #.# #.# XiL#.# #.# _You shoot a sling bullet. XiL_You feel yourself speed up. _You see here a hornet corpse. _You see here an orb of pyromania. _You see here a +0 pair of gloves of parrying. Xi D_k - a +0 pair of gloves of parryingXi P  Okay, then.Xi"(Xi (Xih*. _XiQ XiV ?Gear: 11/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing netj - a curare-tipped dart Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}b - a +0 leather armour  g - +0 swamp dragon scales  k - a +0 pair of gloves of parryingXi˱ k - a +0 pair of gloves of parrying. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 'Of parrying': It shields you if your last action was a melee attack. The shielding is half as effective if your offhand is occupied by an item other than a weapon. Xi It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (6.0 -> 7.0). Your EV would remain unchanged. You found it on level 8 of the Dungeon. Xi? Stash search prefixes: {inventory} {ego} {branded} {Parrying} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour Xia I(w)ear, (d)rop, (=)adjust, or (i)nscribe.Xio  Gear: 11/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing net  j - a curare-tipped dart Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}b - a +0 leather armour  g - +0 swamp dragon scales  k - a +0 pair of gloves of parryingXi4kXi7pXit ##†....# ..) ..#beefyandbeef the Fighter ##......# .... ..#XiuCoglin of Okawaru *..... #.......#..... .#Health: 82/82 ======================== #.......#...Magic: 13/13 ======================== Xi:u#.......#AC: 6Str: 12Doom: 35%  ##......#Xi\u### EV: 13Int: 9   #....###Xiut#.. SH: 0Dex: 21 #[...##.# XL: 10 Next: 42% Place: Dungeon:8 Xiu####@#Noise: ---------  Time: 8047.5 (0.0) #.#Xiu.#.# c) +0 sling {Raimund a) +3 sling (flame)  #.#Xiu.... Fire: c) +0 sling {Raimund}  #.###.# Xiv)#.# #.# #.# #.# Xi+vb_You feel yourself speed up. _You see here a hornet corpse. _You see here an orb of pyromania. _You see here a +0 pair of gloves of parrying. XiNvj_k - a +0 pair of gloves of parrying _Okay, then.XiB{Xi{(XiAXiXi3:Xig;kWear or take off which item? Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}Xi;b - a +0 leather armour  g - +0 swamp dragon scales  k - a +0 pair of gloves of parryingXi;[?] describe selected [!] equip|wield|wearXi <[tab] equip|unequip Xi",Xi4Xi= ##†....# ..) ..#beefyandbeef the Fighter ##......# .... ..#Coglin of Okawaru *..... #.......#..... .#Health: 82/82 ======================== #.......#...Magic: 13/13 ======================== #.......#AC: 6Str: 12Doom: 35%  ##......#### EV: 13Xi=;Int: 9   #....####.. SH: 0Dex: 21 Xi=#[...##.# XL: 10 Next: 42% Place: Dungeon:8 Xi=####@#Noise: ---------  Time: 8047.5 (0.0) #.#XiB>.#.# c) +0 sling {Raimund a) +3 sling (flame)  #.#.... Fire: c) +0 sling {Raimund}  Xin>#.###.# #.#Xi>b #.# Xi>#.# #.# Xi?_You feel yourself speed up. _You see here a hornet corpse. _You see here an orb of pyromania. Xi,?_You see here a +0 pair of gloves of parrying. _k - a +0 pair of gloves of parrying _Okay, then.XiHXi}J/ _Xi|PXiiX #.#   You start putting on your armour.XiaA8.5 (1XiUfXig+9.5 (2XiamXiuXiSw,50.5 (3Xi|XiXi+1.5 (4Xi]XinXi+2.5 (5XiXi= 7 _You continue putting on your +0 pair of gloves of parrying. x5XiXiܡXio _You finish putting on your +0 pair of gloves of parrying.XiB[...XiRXi3k##.......#. .#... #.# ##### #....##..#[...# #####.  .#.#...##.#Xi5Xi13.5 (1 _XiXiakd.. #.......#... #.. #.### #....##..[...# ####.  .#.#...##.# .Xir@4.5 (2XiƅXi>  . #..### #....##..[...# ####.  .#.#...##.# ###Xi@5.5 (3XiXi.M   #..### #....##..[...# ####.  .#.#...##.# XiS XiT *6.5 (4Xi,Z Xi  #### #....##..[...# ####.  .#.#...##.# Xi% @7.5 (5Xi Xi&-   #....##..[...# ####.  .#.#...##.# Xi3 @8.5 (6Xi9 Xi. /[...# ####.  .#.#...##.# .###Xi @9.5 (7Xir Xib ###.  .#.#...##.# ....#######Xi A60.5 (8Xi Xi}  .#.#...##.# ##.#....###### Xi Xi *1.5 (9Xi` Xif  #.# .#.# #.# . #.# ##.# #.#  #.#  #.#  #.#  #.###.#  #.@...#  #        2.5 (10.0)XiY  #.# .#.# #.# . #.# ##.# #.#  #.#  #.#  #.# # #.###.#  #..@..#  #        Xi_ A3.5 (11Xi5h Xi* Q #.# .#.# #.# ... #.# .###.# #.# .# #.# .# #.# .# #.# .#  #.###.#  #...@.#  #        Xi2 Xi $4.5 (12Xi Xi6  #.# .#.####.   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Xi  ..###....#.##. ....###########... #.....†####.##..#....###................. #.######..).....##############.##............# ##....)###.#.@.##.####.#######.#.####.# †....#....).....# ##..........##.#..........# #######.#..........# #.....#.......#..........# #.######......#........>.#######.#...#....#####.#.#....#.........##Xi @4.5 (8Xig Xi~ / M## #######.......#...###....#.# ..##########. #...†###.##....###................. #.######..)###########.##....@.......#...)###.#.).##.#### #.#######.#.######†....#....).....#..#. ##.....Items here: )) [ ÷.Xi\ Xiv 15.5 (9 _Xi Xi Xi_ Xi2 T _Key pressed, stopping explore.Xi i......Xi Xi XiM .........### #######.......#...###....#.# ..##########. #...†###.##....###................. #.######@.)###########.##............#...)###.#.).##.#####.#######.#.####.#..#.....Xi{3Xi316.5 (1 _Xiq=XiwM########. ................### #######.......#...###....#.# ..##########. #...†###.##....###@................ #.######..)###########.##............##....)###.#.).##.#####.....Xi@7.5 (2XiLXi ### ########. ................# ## #######........###....## .####### ####. #..† ####. #....###................ #.######..).....####### #####.##............# #....)###.#.).##.#### #.#######.#.####.# ##†....#....).....# ##......#..........#  #.#.# #####Xi"XiF#*8.5 (3XiY*XiSNM..  ###.###########. .........### #######.......#...###....#.# ..##########. #...†###.##.....###................#.######..).....########XiNw.##XiWXiX*9.5 (4Xi_XiM#..  ###.###########. .........##.#### #######.......#.....###....#.# #..###########. #...†###.##..#....###................#.###XiA30.5 (5XiXi8.....#......# #..#......# #..#  ## ########. .......#.#### #######.......#.....###....## #.####### ####.. #....† ####.## #....###............... #.######..).####### #####.##............# #....)###.#.).##.#### #.#######.#.####.#XioAXiA*1.5 (6XizIXi .....#......# #..#......# #.# ###. #  #.############.# #.....###....#. #@.. ####. #.....† ####.##..Xi #....###.. #.######..)..... #####.##...........# #....)###.#.).##.####  #.#.#.####.#Xij@2.5 (7XigXieXiXiT _Key pressed, stopping explore.Xi\D.....Xi%..Xi;XiOXiCM.......#.. ###.######### ........############.......#....@###....#.######..#########.XiND.#................†........Xi~OXiYP13.5 (1 _XiWXi* .#...... .....#...... #..#...... #. ###. #  #.######. #...@.###....#. #####.. #### #.....†Xi ####.##.. #....###.. #.######..)..... #####.##............#  #....)###.#.).##.####Xi@4.5 (2XiXi.b  .#   .....#   #..#   #   ###   #  #   #.######   #..@..###....#.  Xi/A #####..   ####   #.....   ####.##...   #....###...   #.######..).....   #####.##.#   #....)###.#.).##.####Xi/Xi7Xi8*5.5 (3Xi=Xiu<  .#   .....#   #..#  ## #  #. ###  #. #   #.   #.######   #.@...###....#.   #####..   ####   #.....   ####.##...   #....###   #.######..).....   #####.##.#   #....)###.#.).##.####6.5 (4XiXi Xiz  .#  .....#  #..#  ### #  #.. ###  #.# #  #.#   #.######  #@....###....#.Xi}J  #####..  ####.  #.....  ####.##  #....###  #.######..).....   #####.##.#   #....)###.#.).##.####XiXi*7.5 (5Xi+Xi?M...)..... ###... ###.######## .......############.........###....#.######...##  ####...........Xin@8.5 (6XiXivM##.#####....>....)^...... ... ..###.... ###.######## .......############.........###....#.#  Xi#####...........##..Xi Xi +9.5 (7Xi\Xi; _Found a stone staircase leading down.XiFU.......Xi%GXiLLXiM #. #..)####.#####... .>..........)^.... ..# ... ...### #..###...... #.......# ###.########.# .......############....  #.....###....#.####40.5 (1Xi%M. . #. #..)####.#####... .>..........)^.... ..# ... ...### #..###...... #.......# ###..#..########.# =. .......  #.############....XiA*I1.5 (2Xi0Xi_3N _Found a shiny onyx ring.XiIp(..Xi0qXiouXi . #. #. #..). ####.#####. ..>...).XiN ^.........#. #..# .....#. ...###. #..#. ###.#. #.@....# ###. #.#.#..##. #.#.=. ... #.############. #.....###....#.# #####.# ####.XiV #. ####.##.XiaXi#2.5 (1XiXiD XiD  XiE 8. #.  Xi~E  XiE [#. #..).  Xi F  XiLG &#####.#####.  XiG  XiG k# ..>...XiGH ).  Xi{H  XiH `#. ^.........#.  XiI  XiuI _.##..# .....#.  Xi3J  XiJ H....###.##..#.  XiJ  Xi&K )###.XibK ##.  XiK  XiK j#..@...# ###.  Xi?L  XiL #.#.#..##XiL .  XiM  XioM p#.#.=......  XiM  XiM H#.############.  XiN  XiUN !#.....###....#.#  XiN  XiN #####.XiO #  XiJO  XiO ####.  XiO  XiO #.  Xi#P  XiVP ####.##.XiP XiX Xi=Z XiZ #3.5 (2Xi` Xi M #..#. . #.# #..) #####.#####... ..>..........)#. ^....#.##..# ........###.##..####@......##........#######..#.#..########  #.#.=...............#.#########Xi Xi *4.5 (3Xi Xi:  #....# ##..# . #.... ### #.# #..) ..#####.#####.....) # #...>..........) #. .^.........#. #.##..# .....#. Xi; #...@.###.##..# ###.......##... #......#######.. #.#.#..######## #.#.=.......... #.############....... #.....###....#.## #####...##### ####XiyD @5.5 (4XiR Xi fM....... #....# ##..# . .### #.# #..)... ..#####.#####.....)###...>..........)..^.......#.##@.# ........###.##..####.......##..#......#######.......#Xi @6.5 (5Xic Xi+ ##..#.#............## ##..# . #......###### #.# #..)...#....#####.#####.....)####...>..)...)#...^@........#......##.##..###.....#......##.....###.##..#####.......##...##......#######.......##.#.#..#########.#.=..........#.############.......#.....###....#.##Xip1 @7.5 (6Xi7 XiԜ ##..#.#..#....##.##..#.. #......#.##### #.# #..)...#......#####.#####.....)#.###...>.)...).#...^.#......##.##..###.....#......# #.....###.##..#......# ###....#......#.##.#.#..##.#.#.=....#.############.#.#.....###....#.#Xiզ @8.5 (7Xi Xi Xi Xi T _Key pressed, stopping explore.Xi" A.......Xi Xi Xi7  ##..#.#....... #....## ##..#.. . #......####### #.# #..)...##.....#####.#####.....)# ###..@>....)...) #...^.........#......# #.##..###.....#......# #.....###.##.#......# ###.......##.. #......# #.#.#..######## #.#.=......... #.############.......Xi? Xi1@ 19.5 (1 _Xi?G Xi3 i ##..#.#  #.... ##..# . #...... ###### #.# #..)... #.....#####.#####.....) ###.@.>.)... #...^...#...... #.##..###.....#...... #.....###.##..#...... ###.......##. #......#######. #.#.#..## #.#.=... #.#.Xi XiC +50.5 (2Xi@ Xi"    ##..#.     #....   ##..#   . #   ####### #.# #..)   #.....#####.#####.....   ###@..>.)   #...^...#   #.##..###.....#   #.....###.##..#   ###.......##   #......#######   #.#.#..##   #.#.=...   #.#Xi& Xi' *1.5 (3XiD, Xi oM ##..#.. #... #..# . .###### #.# #..)#....@#####.#####...#.###...>...)#...^....  #.##..###.....#.....Xi +...Xi Xiu *2.5 (4Xi Xi4     ##..#     #   ##..#   . #   # #.# #..) Xi  #...@.#####.#####   #.###...>.)  #...^...#   #.##..###.....#   #.....###.##..#   ###.......##   #......#######   #.#.#..##  Xi C #.#.=XiXiD*3.5 (5XiOXiXg    ##..    #  ##..  . #  # #.# #..)  #..@..#####.#####  #.###...>.) # #...^...#  #.##..###.....#XihY  #.....###.##..#  ###.......##  #......#  #.#.#..#  #.#.=Xi7mXim*4.5 (6XirXie    ##    #Xi}  ##  . #  # #.# #..  #.@...#####.#####Xi  #.###...>. XiB #.#...^...# Xic_#?#.##..###.....# Xi#.#.....###.##..# #.###XiK.## #.#......Xi# #.#.#.#..#  #.#.=XiXiXir*5.5 (7XiXi"  ##  .  # # .  ####### #.# #  #.....#####.##### Xi# #@###...>.......  #.#...^..#  #?#.##..###.....#  #.#.....###.##..#  #.###.......##..  #.#......####### Xi# #.#.#.#..##  #.#.#.=.........Xi#U  #.############Xi+XiP,*6.5 (8Xi3XiΙ ##.. ##..####### #.#.....#####.####.###...>...........^..#?#.##..###.#...###.# #.....###....#.# XiyXiѢ*7.5 (9Xi-Xi ! .. ##..####### #.#.....#####.####.###...>...........^..###..###.#...####.......##...Xil ..# #####........... XiXi.8.5 (10.0)XiXi"Xi:#XiX#%9.5 (11Xi.)Xi6,. _i - a scroll of identifyXi Xi Read which item? Scrolls  b - 2 scrolls of blinking  f - 4 scrolls of fear  t - 5 scrolls of teleportationa - a scroll of enchant armour  i - a scroll of identify  r - a scroll of revelation  W - a scroll of brand weapon  I - 7 scrolls of immolation Xi ) T - 2 scrolls of torment  s - 2 scrolls of butterflies [!] read|quaff|evoke[?] describe selectedXiPXiWXi_` .. beefyandbeef the Fighter # Coglin of Okawaru *..... ## Health: 82/82 ======================== . #. Magic: 13/13 ======================== ####### #.# #. AC: 7Str: 12Doom: 35%  #.....#####.#####. EV: 13Int: 9   #.###...>......... SH: 0Xi`Dex: 21 #.#...^.........#. XL: 10 Next: 42% Place: Dungeon:8 #@#.##..###.....#. Noise: ---------  Time: 8159.5 (0.0) #.#.....###.##..#. c) +0 sling {Raimund a) +3 sling (flame)  #.###.......##.... Fire: c) +0 sling {Raimund}  #.#......#######.. #.#.#.#..########. Xi`#.#.#.=...........  #.#.############.. Xia ..#.....###....#.#  #####...........Xi2a  _Key pressed, stopping explore. _Key pressed, stopping explore. XiWa_Found a stone staircase leading down. _Found a shiny onyx ring. _Key pressed, stopping explore. _i - a scroll of identifyXidXigIdentify which item? (\ to view known items) Potions (select first with !)  d - a golden potion  f - a murky pink potion  j - 2 bubbling white potions  k - 3 bubbling yellow potions  p - 2 sapphire potions  s - a purple potion[?] describe selectedXiXiXix .. beefyandbeef the Fighter # Coglin of Okawaru *..... ## Health: 82/82 ======================== . #. Magic: 13/13 ======================== ####### #.# #. AC: 7Str: 12Doom: 35%  #.....#####.#####. EV: 13Int: 9   #.###...>......... SH: 0Dex: 21 Xi"C#.#...^.........#. XL: 10 Next: 42% Place: Dungeon:8 #@#.##..###.....#. Noise: ---------  Time: 8159.5 (0.0) #.#.....###.##..#. c) +0 sling {Raimund a) +3 sling (flame)  #.###.......##.... Fire: c) +0 sling {Raimund}  #.#......#######.. #.#.#.#..########. #.#.#.=...........  #.#.############..  ..#.....###....#.#  #####...........  _Key pressed, stopping explore. _Key pressed, stopping explore. _Found a stone staircase leading down. _Found a shiny onyx ring. _Key pressed, stopping explore. _i - a scroll of identifyXi]  As you read the scroll of identify, it crumbles to dust.Xij660.5 (1XiKXiO9 _k -> e - 3 potions of enlightenmentXi.....###.....Xi Xina  ##..####### #.#.....#####.#######...>...........^..#.#.##..###..####.......##.........########## ####......... Xiu;1Xi%{XijW #..####### #.#.....#####.#######...>...........^..#.#.##..###..####.......##.........########.## #............ XiXi**2.5 (2XieXiI d ..####### #.#.....#####.#######...>...........^..#.#.##..###..####.......##.........########.##=.......... ####.##......... Xii V3.5 (3Xi^zS ####### #.#.....#####.#######...>...........^..#.#.##..###..####.......##.........########.##=..........########### #....###........ XiÄ@4.5 (4Xi[Xidi .....#####.#######...>...........^..#.#.##..###..####.......##.........########.##=..........###########..#.....###....#.## #.######..)..... XiXic*5.5 (5XiOXin[ ###...>...........^..#.#.##..###..####.......##.........########.##=..........############.....#.....###....#.############........... #####.##............ Xi-w@6.5 (6Xi?}Xi ...^..#.#.##..###..####.......##.........########.##=..........#.###.#.#############....@#.....###....#.###########........... #### #....)###.#.).##.### Xi@7.5 (7XiXi&V  #.#...^.#  #.#.##..###.....#  #.#.....###.##..#  #.###.##  #.#......#  #.#.#.#..#  #.#.#.=XiV  #.###.#.#  #...@.#.....###....#.  #####  ####  #  ####.##  #....### XiCW #.######..)  #####.## XipWw #....)###.#.).##.Xi7`Xi%b*8.5 (8XihXik  #.#...^.  #.#.##..###.....  #.#.....###.##..  #.###.##  #.#......#  #.#.#.#.. # #.#.#.=  #.###.#.#  #..@..#.....###....#  #####  ####  #  ####.##  #....###  #.######..)  #####.##  #....)###.#.).##.Xi"@9.5 (9XiXiC^  #.#...^  #.#.##..### ## #.#.....###.## .. #.###.## #B #.#...... #. #.#.#.#..  #. #.#.#.=  #.###.#.  #.@...#.....###....  #####  ####  #  ####.##  #....###B   boulder beetle (asleep)  #.######..)  #####.##  #....)###.#.).##.XiLn  You encounter a boulder beetle.XiTXiMV770.5 (10.0) _Xig\Xi,_Xi) ^ #. ## #. .. #. #B #. #. #. #. #. #.###.# #.@...# ####### Xi**k ) #....))Xis ^ #. ## #. .. #. #B #. #. #. #. #. #.###.# #.@...# #######   )  #....))XiXi}XiFXie _A boulder beetle is nearby!XiR4 )))BYou shoot a sling bullet.XiYv  The sling bullet hits the boulder beetle but does no damage.  You shoot a sling bullet.Xi  B...B(rolling)The sling bullet hits the boulder beetle but does no damage.Xif===1.6 (1.1)Rev Xi6d _The boulder beetle curls into a ball and begins rolling!XiGs )))You shoot a sling bullet.XiV  The sling bullet hits the boulder beetle but does no damage.  You shoot a sling bullet.Xi○B○BXiU°°.BXib20Rev+ Xi c°BBXiR _The sling bullet hits the boulder beetle but does no damage.Xi 6 )Xi( 7)You shoot a sling bullet.Xi sling bullet hits the boulder beetle but does no damage.  The sling bullet completely misses the boulder beetle.  e.  The sling bullet burns the boulder beetle.Xi ;○BXi# ..°BThe boulder beetle is lightly wounded.  The boulder beetle hits you!!!  Ouch! That really hurt!XiQ37--------------======3Xi >° Xi4 =_The boulder beetle stops rolling and uncurls.XiY2Xi4Drink which item? Potions  w - 3 potions of heal woundse - 3 potions of enlightenment  L - 4 potions of lignification  M - 4 potions of mutation  d - a golden potion  f - a murky pink potion  j - 2 bubbling white potions  p - 2 sapphire potions  s - a purple potion [!] read|quaff|evoke[?] describe selectedYi Yi #.#...^........ beefyandbeef the Fighter #.#.##..###.... Coglin of Okawaru *..... ## #.#.....###.##. Health: 37/82 ==========-------------- .. #.###.......##. Magic: 13/13 ======================== #. #.#......###### AC: 7Str: 12Doom: 35%  #. #.#.#.#..###### EV: 13Int: 9   #° #.#.#.=........ SH: 0Dex: 21 #B###.#.########### XL: 10 Next: 42% Place: Dungeon:8 #.@...#.....###.... Noise: ======--- Yi}# Time: 8173.6 (0.0) ###########........ c) +0 sling {Raimund a) +3 sling (flame)  ####...... Fire: c) +0 sling {Raimund}  #......... Rev+  ####.##...... #....###..... B   boulder beetle #.######..).. #####.##......... #....)###.#.).##.The sling bullet hits the boulder beetle.  The sling bullet burns the boulder beetle.  The boulder beetle is lightly wounded.  The boulder beetle hits you!!!  Ouch! That really hurt! _The boulder beetle stops rolling and uncurls.  Okay, then.YiYi. _Yi{*Gear: 11/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 12 poisoned darts  f - a throwing netj - a curare-tipped dart Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  g - +0 swamp dragon scalesYi$f - a throwing net. A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 0.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.6 XLs.  Current attack delay: 1.0. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item missile _________________ “The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Yi5YiYiX[ #.#...^........ beefyandbeef the Fighter #.#.##..###.... Coglin of Okawaru *..... Yi٦## #.#.....###.##. Health: 37/82 ==========-------------- .. #.###.......##. Magic: 13/13 ======================== #. #.#......###### AC: 7Str: 12Yi:Doom: 35%  #. #.#.#.#..###### EV: 13Int: 9   #° #.#.#.=........ SH: 0Dex: 21 #B###.#.########### XL: 10 Next: 42% Place: Dungeon:8 Yi#.@...#.....###.... Noise: ======---  Time: 8173.6 (0.0) ###########........ c) +0 sling {Raimund a) +3 sling (flame)  Yi/####...... Throw: throwing net #......... Rev+ Yih@ ####.##...... Yi#....###..... B   boulder beetle #.######..).. Yim#####.##......... #....)###.#.).##.Yi:The sling bullet burns the boulder beetle.  The boulder beetle is lightly wounded.  The boulder beetle hits you!!!  Ouch! That really hurt! YiMJ_The boulder beetle stops rolling and uncurls. Yi_6_Okay, then.YiYi'YivYibYiF;- #.#...^........ beefyandbeef the Fighter #.#.##..###.... Coglin of Okawaru *..... ## #.#.....###.##. Health: 37/82 ==========-------------- .. #.###.......##. Magic: 13/13 ======================== #. #.#......###### AC: 7Str: 12Doom: 35%  #. #.#.#.#..###### EV: 13Int: 9   #° #.#.#.=........ SH: 0Dex: 21 #B###.#.########### XL: 10 Next: 42% Place: Dungeon:8 Yi<l#.@...#.....###.... Noise: ======---  Time: 8173.6 (0.0) ###########........ c) +0 sling {Raimund a) +3 sling (flame)  ####...... Throw: throwing net #......... Rev+  ####.##...... #....###..... B   boulder beetle #.######..).. #####.##......... #....)###.#.).##.Ouch! That really hurt! _The boulder beetle stops rolling and uncurls. _Okay, then.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, 93% to hit) YiN 9 #.#...^........ beefyandbeef the Fighter #.#.##..###.... Coglin of Okawaru *..... ## #.#.....###.##. Health: 37/82 ==========-------------- .. #.###.......##. Magic: 13/13 ======================== #. #.#......###### AC: 7Str: 12Doom: 35%  #. #.#.#.#..###### EV: 13Int: 9   #° #.#.#.=........ SH: 0Dex: 21 #B###.#.########### XL: 10 Next: 42% Place: Dungeon:8  YiO e#.@...#.....###.... Noise: ======---  Time: 8173.6 (0.0) ###########........ c) +0 sling {Raimund a) +3 sling (flame)  ####...... Throw: throwing net #......... Rev+  ####.##...... #....###..... B   boulder beetle #.######..).. #####.##......... #....)###.#.).##.Ouch! That really hurt! _The boulder beetle stops rolling and uncurls. _Okay, then.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, 93% to hit) YipQ ' YiW  YiM[ . _ Yi>!Z #.#...^........ beefyandbeef the Fighter #.#.##..###.... Coglin of Okawaru *..... ## #.#.....###.##. Health: 37/82 ==========--------------  Yiq!.. #.###.......##. Magic: 13/13 ======================== #. #.#......###### AC: 7Str: 12Doom: 35%  Yi! #. #.#.#.#..###### EV: 13Int: 9   #° #.#.#.=........ SH: 0Dex: 21  Yi!#B###.#.########### XL: 10 Next: 42% Place: Dungeon:8  Yi"#.@...#.....###.... Noise: ======---  Time: 8173.6 (0.0) Yi"  Yi?"###########........ c) +0 sling {Raimund a) +3 sling (flame)   YiR"x####...... Throw: throwing net Yi" Yi"w#......... Rev+  ####.##...... Yi"   Yi"w#....###..... B   boulder beetle Yi"  Yi"5#.######..)..  Yi"%#####.##.........  Yi#@#....)###.#.).##. Yi+#:Press: ? - help, Shift-Dir - straight line  YiO#e_Aim: a boulder beetle (lightly wounded, 93% to hit)  Yi#gThrow: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, 92% to hit, can blink free)YiTO #.#...^........ beefyandbeef the Fighter #.#.##..###.... Coglin of Okawaru *..... ## #.#.....###.##. Health: 37/82 ==========-------------- .. #.###.......##. Magic: 13/13 ======================== #. #.#......###### AC: 7Str: 12Doom: 35%  #. #.#.#.#..###### EV: 13Int: 9   #° #.#.#.=........ SH: 0Dex: 21YiO" #B###.#.########### XL: 10 Next: 42% Place: Dungeon:8 #.@...#.....###.... Noise: ======---  Time: 8173.6 (0.0) ###########........ c) +0 sling {Raimund a) +3 sling (flame)  YiPP####...... Throw: throwing net #......... Rev+  ####.##...... YiPY#....###..... B   boulder beetle (caught) #.######..).. #####.##......... #....)###.#.).##.YiQ/Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, 92% to hit, can blink free)  You throw a throwing net.  The throwing net hits the boulder beetle.  The boulder beetle is caught in the net!  The boulder beetle is lightly wounded.YiL.BYi=-----4.6 (1Nothing quiveredYiYi5  Aim: a boulder beetle (lightly wounded, 92% to hit, can blink free)  You throw a throwing net.  Theing net hits the boulder beetle.boulder beetle is caught in the net!lightly wounded. _struggles against the net.Yi< " #.#...^. #.#.##..###. ## #.#.....###.##. .. #.###.##. #. #.#......# #. #.#.#.#..# #. #.#.#.=. #B###.#.# #..@..#.....###....# #####. ####. #.Yi t ####.##. #....###. #.######..). #####.##. #....)###.#.).##.#Yi /°Yi5 ^(Yi3 R------5Yi Yi9 / _The boulder beetle leaps!Yim8G #.#...^.# #.#.##..###.....# ## #.#.....###.##..# .. #.###.##. #. #.#......#. #. #.#.#.#..# #. #.#.#.=. #(###.#.#. #...@.#.....###....#. #####. ####. #. ####.##. #....###. #.######..). #####.##. Yi8a#....)###.#.).##.#Yi>Yi?8=-6Rev YiDYiFYi_~  #.#...^.#. #.#.##..###.....#. ## #.#.....###.##..#. .. #.###.##. #. #.#......#. #. #.#.#.#..#. #. #.#.#.=. #(###.#.#. #....@#.....###....#.# #####. ####. #. ####.##. #....###. Yi #.######..). #####.##. #....)###.#.).##.#Yi^ Yi %7Yi YižYicRead which item? Scrolls  b - 2 scrolls of blinking  f - 4 scrolls of fear  t - 5 scrolls of teleportationa - a scroll of enchant armour  r - a scroll of revelation  W - a scroll of brand weapon  I - 7 scrolls of immolation Yi) T - 2 scrolls of torment  s - 2 scrolls of butterflies [!] read|quaff|evoke[?] describe selectedYi:YiAYiI #.#...^.........#. beefyandbeef the Fighter #.#.##..###.....#. Coglin of Okawaru *..... Yi...^.... ##..## #.#.....###.##..#.##.......##......#..#########. #.#.#.=.........#B###@#.############.......#.....###....#.############..### #............YiOBYiV(B   boulder beetleYiXH99 _Yi]Yii`Yi_M....#####.#######...>...^.... ##..## #.#.....###.##..#.##.......##......#..########. #@#.#.=.........#(###.#.############..#.B...#.....###....#.############.. ####.........YimgYi4h180YinYioYi; M###### #.# ....#####.#######...>...^.... ##..## #.#.....###.##..#.##.......##......#..########. #.#.#.=.........(###.#.############.. #.B...#.....###....#.# Tele #BB   boulder beetle1Yi3 Yi . ###### #.# ....#####.#######...>...^.... ##..## #.#.....###.##..#.##.......##......#..########. #.#.#.=.........(###.#.############...B.B.#.....###....#.############..### #...###.##.Yi8Yi#[...# #.#......#.#####.# #.###.##.#.## ###.....##.#.# #.....#### #.###.# ###.#Yi[> #.# #.######.# #.# #.# #........ #.# #.# #..###...# #@# #.# #..# #.Yi #.###.# #..###. #.....# ### ####### #.####.## #......... ##########YiT#Yi (Yi(M402Yi,Yi/@ _Your surroundings suddenly seem different.Yi3YiYi$Q3Yi!YiA"*4.6 (2Yi%Yi*v1=5.6 (3Yi.Yiv3@6.6 (4Yi|7Yiq<Yi<*7.6 (5Yiq@YiEYihEX2=8.6 (6YixIYiUNYiN*9.6 (7YivRYiWYi X$90.6 (8Yip[Yi_Yi `F31.6 (9YicYigYi+h.2.6 (10.0)YikYiepYip+3.6 (11YitYixYixG44.6 (12Yi|Yi)Yi}+5.6 (13YitYiYi_+6.6 (14Yi9Yi.Yia5=7.6 (15YiYiYiZ+8.6 (16Yi&Yi Yiq+9.6 (17YiYiϭYi[6=200.6 (18YiYiA1.6 (19YisYiYiԾ+2.6 (20YiYi;YiBG73.6 (21Yi#Yi`A4.6 (22YiYiA5.6 (23Yi)Yigw8=6.6 (24YiYiA7.6 (25Yi%Yi>+A8.6 (26Yi/Yi^5Yi5Y9=9.6 (27Yi:Yi?Yi?,10.6 (28Yi7YiA1.6 (29Yi5Yi^502.6 (30YimYiYiw+3.6 (31Yi#Yi(A4.6 (32Yi.Yi4]15.6 (33Yi9Yic@A6.6 (34YiDYiJA7.6 (35YiOYiTYiUa2=8.6 (36YiYYi`A9.6 (37YieYilB20.6 (38YiJrYixo3=1.6 (39Yi}YiA2.6 (40YiYi!A3.6 (41YiYiA4.6 (42YiЙYiŞYi@45.6 (43Yi\YiA6.6 (44YiYi7A7.6 (45YiYi=Yia5=8.6 (46YiYiYi+9.6 (47YiYiYi-,30.6 (48YiEYi9Yiz6=1.6 (492.6 (503.6 (5174.6 (52YiYi`A5.6 (53YiLYiA6.6 (54YiYi Yi G87.6 (55Yi YiA8.6 (56YirYiuYi+9.6 (57YiIYij$Yi$]59=40.6 (58Yi3)Yi-Yi1.+1.6 (59YiN2Yil6Yi6+2.6 (60Yi;Yi?Yiy@f60=3.6 (61YiDYiJIYiI+4.6 (62YiBMYi RA5.6 (63Yi:VYi[I16.6 (64Yi`Yi&fA7.6 (65YisjYikoA8.6 (66YisYi`yYiyY2=9.6 (67Yi~YiB50.6 (68YiYiYiW+1.6 (69YiVYiKYi?3=Yi$2.6 (70YiYi@Yi+3.6 (71YiYiYi+4.6 (72YiYi45.6 (736.6 (74YiA7.6 (75YiQYi8o5=8.6 (76Yi^YiA9.6 (77Yi]YiYi6,60.6 (78YiYi3Yic6=1.6 (79Yi:YiYi-+2.6 (80YiYiYiD+3.6 (81Yi Yi[Yi374.6 (82Yi YiA5.6 (83YiYi?#A6.6 (84Yi'Yi,YiQ-387.6 (85Yi1Yi|6Yi6+8.6 (86YiX:Yi>A9.6 (87YicBYiVFYiFZ9=70.6 (88Yi3JYiNYiXN+1.6 (89YiRYiTYiT+2.6 (90YiVYiVYz70=3.6 (91Yi`[Yi]Yi]+4.6 (92Yi_YibA5.6 (93YieYigYi0h316.6 (94YiXjYimA7.6 (95YinYiqA8.6 (96YitYiivo2=9.6 (97YixYi|Yi|,80.6 (98YiYiЂYi+1.6 (99Yi9YiYi͇g3=2.6 (100.0)Yi>YiA31Yi'YiБA42YiYi453647558697908YitYio6=19YiYin 2.6 (110317=425364Yi&Yi}3875YiYi`A86YiYi A97Yi$Yi)Yi4*[9=3008Yi.Yi2Yi3+19YiG6YiR:Yi:,2.6 (120Yi=Yi$CYiiC$80YiC@=31YiGYiULYiL+42YiPYiUYifU+53YiXYi^I164YiyaYi4fYif+75YijYioYi\o+86YirYiwYiwY2=97Yi{YiS #####.## #.# ###.........####....###.# ###.# #.###........###...#. #.#..###.##....# #.....Yi_###### #.####YiYi%108Yi"Yi(V  #.# ###.....##.#.# #.# #.....####..... #.# #.###.# ###.## #.# #.# #.######.# #.# #.# #.......... #.# #.# #..###...## #.# #.# #..# #.#... #.###.# #..###.##.# #.@...# #......##.# ####### #.####.##.#  #.........# YiVW###########    Yi\A19Yia_Yiý #.# ###.....##.#.# #.# #.....####. #.# #.###.# ###.# #.# #.# #.######.# #.# #.# #. #.# #.# #..###...# #.# #.# #..# #.#. #.###.# #..###.##.# #..@..# #......##.#  # #.####.##.#  #.#      YiOB2.6 (130YiYi)D #.# ###.....##.#.# #.# #.....####. #.# #.###.# ###.# #.# #.# #.######.# #.# #.# #. #.# #.# #..###...# #.# #.# #..# #.#. #.###.# #..###.##.# #...@.# #......##.#  # #.####.##.#  #.#    YiS*  Yi40Yi0#=Yi1$31YiC5Yii ####.# #.###.##.#.##...   #.# ###.....##.#.####   #.# #.....####.......< #.# #.###.# ###.#   #.# #.# #.######.#####   #.# #.# #.............   #.# #.# #..###...#####   #.# #.# #..# #.#......   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Yi6 #..).....#########..# #######YiJ Yim C4008Yi YixP KM##.##..##.###.# ...##..# #.....#.###.######.#.#.....##.# ########.......#.###### .........#...#####.......#.# ##....#.#######..#######........##.....÷######.# YiQQ ...##### #...................# #......Yi[ A19Yid Yi tM....... ##.##..#.....#.###.# ...##.........# #.....#.###.......######.#.#.....##.# ########.............#.###### .........#...#####.......#.# ##....#.#######..#######@.......##.Yi A#....÷######.# ....................# #.######Yi( B2.6 (220Yi YiF>M..###...##..##....#....... ##.##..#......# #.#.###.# ...##.........# #.....#.###.......######.#.#.....##.# ########.............#.###### ..........#...#####.......#.# ##....#.#..#######......##......#.... .............÷......#######.# #.......Yi>W ###YioGYiI+31YiMYiزw>....)...)................. ........#......####...##..###.##.#.....#......# #.......# #.##. ###.##..#......# #.#.###.# #.##. ....##..# #.....#.###.##. .......######.#.#.....## .########.............#.######## .................#....########........#.### ###....##..#.# #.#######..........#.# # #........##....#.#.÷......#######.#.........# #.#### ##...................# #..... ##..).....#########..# ###### ..........#Yi#.# #..42Yi&####.#####.....)#.###.#.### .>....)...)............... .........#......####...##..###.## .###.....#......# #.......# #.## .###.##..#......# #.#.###.# #.## .....##..# #.....#.###.## ..######.#.#.....##########......#.######## ................@.#............########.c......#.### .###....#.########..#.# .#######..........#.# # ##........##....#.# .÷......#######.# c   centaur (launcher, wandering).....# #.####...................# #.... ###..)[4Yi4'q0m.....#########..# #####YiD-  You encounter a centaur. It is wielding a staff of air and carrying a +0orcbow.Yiq6 cc)The centaur shouts!Yi= )))))The centaur wields a +0 orcbow. The centaur shoots an arrow.YiƇ2.....Yi^69----==5Yi 3YiyYi*) _The arrow hits you!Yi s )))))You shoot a sling bullet.Yi>  The sling bullet hits the centaur but does no damage.  You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Yi .....  The centaur is moderately wounded.YiW F)))))))Yi&[ T..@....Yi\ 70----=6.6 (1.0)Rev Yiis Yiv s _The centaur shoots an arrow. The arrow completely misses you.Yi ))))) You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Yi  The centaur is severely wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.Yi ..... The centaur is severely wounded.YiF)))))))Yi|T..@....Yi )))))The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow.Yi}60..... Yip757----7Rev+ Yi?YiA) _The arrow hits you!YiNu )))))))You shoot a sling bullet.Yiw]  The sling bullet barely misses the centaur.You shoot a sling bullet. The sling bullet hits the centaur.Yi ....c..  The centaur is almost dead.Yi6D)))))Yiu.....8Rev* Yi}YiY _The centaur shoots an arrow. The arrow hits you but does no damage.Yi )You shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur!Yi .)))))YiU 9Yi4 t ))Okawaru accepts your kill.Yi~ T....)..Yi 8----4 59Yi Yi / _You shoot a sling bullet. Yi;t........ Yi;' YisB Yi0J YiJ0---10 Yi R YiZ YiZ[}---1.6 (2Rev+  Yia Yi1nq59=2.6 (3 Yi-u Yi&w Yiw*3.6 (4 Yi} Yiф Yid*4.6 (5 YiA Yi!60=5.6 (6Rev  Yi Yi@6.6 (7 Yi YiQ Yi*7.6 (8 Yi Yi Yi?218.6 (9 Yi YiO9.6 (10.0) Yi Yi Yi,20.6 (11 Yi; Yio2=1.6 (12 Yi YilA2.6 (13 Yi Yi} Yi+3.6 (14 Yi Yi Yi+4.6 (15 Yi Yi` Yic3=5.6 (16 Yi  YinA6.6 (17 Yi YiA7.6 (18 Yi  Yi Yi348.6 (19 Yi]# Yi'A9.6 (20 Yi* Yi.B30.6 (21 Yi92 Yi>K5= YiC?$1.6 (22 Yi:F YiJ YiJ+2.6 (23 YiO YisSA3.6 (24 YiV Yi]y6=4.6 (25 Yia YifA5.6 (26 Yii YirnA6.6 (27 Yiq Yi>v Yiv377.6 (28 Yim| Yil Yi$8.6 (29 Yi Yi Yi+9.6 (30 Yi YiJJ840.6 (31 Yi* Yi5A1.6 (32 Yi YiA2.6 (33 Yih Yi Yi=Y9=3.6 (34 Yi Yi%A4.6 (35 Yid Yi Yi+5.6 (36 Yi~ Yi_z70=6.6 (37 YiG YiA7.6 (38 Yi8 YiA8.6 (39 Yi YiB Yi319.6 (40 Yi Yi YiI,50.6 (41 Yi YiA1.6 (42 YiK  Yi<  Yi Y2=2.6 (43 Yi  Yii  Yi +3.6 (44 Yi1  Yi A4.6 (45 Yi  Yi"! y3=5.6 (46 Yi$  Yi) A6.6 (47 Yi,  Yi~1 A7.6 (48 Yi5  Yi>; I48.6 (49 Yi>  YiD A9.6 (50 YiJ  YiY B60.6 (51 Yib  YiFk I51.6 (52 Yiq  Yiw A2.6 (53 Yi{  Yiہ A3.6 (54 Yi  Yi o6=4.6 (55 Yi  Yiʝ  Yi+ +5.6 (56 Yi  Yi  Yi[ +6.6 (57 Yi  Yi y7=7.6 (58 Yi  Yi= A8.6 (59 Yi  Yi` A9.6 (60 Yi  Yi J870.6 (61 Yi  Yi& A1.6 (62 Yim  Yi A2.6 (63 Yi+  Yie o9=3.6 (64 Yi  Yi A4.6 (65 YiA  YiO) A5.6 (66 Yi10  Yi5  YiQ6  Yiu6 ]80=6.6 (67 Yi=  YiG A7.6 (68 YiN  YiV A8.6 (69 Yi^_  Yifg I19.6 (70 Yitn  Yiv B80.6 (71 Yi1}  Yi?  Yi +1.6 (72 Yi  YiZ  YiĒ Y2=2.6 (73 Yi  Yi ..>..........)...)......... ^..#......####...##..###.####.....#......# #.......# #. ..###.##..#......# #.#.###.# #. ......##...# #.....#.###.#######.######.#.#..... #..##.............#.##### =...........#............ ##########.)....@#.# ..###....#.########..........#.# #...........#######..........#.# ###............##....#.# ..÷......#######.# .##........# #.## .###...# #...#..).....#########..# #### ............# ##.#  Yi  Yiw +3.6 (74 Yi  Yi k .>.)...) .^.#......####...##..###. #..###.....#......# #.# #..###.##..#......# #.#.###.# #..##.# #.....#.###..#######.######.#.#..... .#..#...#. .=...#.##.)...@.#.#..###....#.##.#.# ##.#.#.# ####.##....#.# # Yi"l .÷......#.# #.##.# #.#.###.# #..#..).....#..#  #.# ##.# Yis A4.6 (75 Yiw  Yi #...>.)...).^...#......####...##..### ##..###.....#......# #.# #.###.##..#......# #.#.###.# # #.##.# #.....#.###.#######.######.#.# #.#..#.#. #.=...###.)..@..# Yi3 G.#..###....#.##.#.#.#.#.  ####.##....#.  #.÷......#. ##.##.# #..###.# ##..).....#..# ##.# ##.# YiZ A5.6 (76 Yi*  YiXR ##...>.)...).^..#......####...##.. .##..###.....#......# #.# .###.##..#......# #.#.###.# #.##.# #.....#..#######.######.#.# .#.#..#.#. .#.=...# .##.).@...#.#.###....#.##.##.#.# ####.##....# #.÷......##.##.# #.###.# # .######..).....#..# .## YiS I.# ##.# Yi^  Yi^ G=6.6 (77 Yif  Yi$ #...>.)...) #...^.........#......####...##.. #.##..###.....#......# #.# #.....###.##..#......# #.#.###.##.##..# #.....#. #......#######.######.#.# #.#.#..#.#. #.#.=...# #.##.)@....#. #.....###....#.##.#....#. ####.......##.... #.........÷......#.##.....# #....###...# #.######..).....#..# #.##.# ##.# Yi  Yi +7.6 (78 Yi  Yi\ .###...>.)...) .#...^.........#......####...##.. .#.##..###.....#......# #. .#.....###.##..#......# #.#.###. .###.##...# #.....#. .#...... 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Yi #..# ##.##.# Yi B ##.# Yiv  Yi? ,8.6 (79 Yii  Yi( $  Things that are here: Yi _a +0 orcbow; a staff of air; a centaur corpse!Yia ^......!Yib !Yi /M....#####.#####.....)#.###.#.###...>..........)...)..........^.........#......####...####.............###.##..##.####.......##.. #.........#######.######.#.#.#..########.......#.##!YiG .=...........#############.).....#. .#.....###....#.####### ######...........#######.................!Yi 8..)....!Yi !Yi /9.6 (1.0) !Yi _!Yi !YiL GM###### #.# #..)...#.# # .....#####.#####.....)#.###.#.###...>..........)...)..........^.........#......####...####............###.##..##.####.......##.. #.........#######.######.#.#.!YizM #..########.......#.##.=..................#############.).....#. .#.....###....#.########.................!YiAY !YiY +90.6 (2!Yia !Yi [ . #......#.. #...#. ####### #.# #..)...#.# #.#.# #.....#####.#####.....)#.###.#.# #.###...>..........)...)....... #.#...^.........#......####...## #.#.##..###.....#......# #..... #.#.....###.##..#......# #.#.### #.###.......##..# #.....# #.#......######.#. #.#.#.#..########.............#.# #.#.#.=..................# #.#.############.).....# B.#.....###....#.######## !Yi #######...........#######..... ####..............##.. #..........÷.#### ####.##.#!YiS !Yi *1.6 (3!Yi^ !Yi6C  ##..#....#.###. . #......#.. #...#  ####### #.# #..)...#.# #.#.#  #.....#####.#####.....)#.###.#.#  #.###...>..........)...).......  #.#...^.........#......####...##  #.#.##..###.....#......# #.....  #.#.....###.##..#......# #.#.#  #.###.......##..# #.....  #.#......###########.#.  #.#.#.#..########.............#  #.#.#.=..................# !YiC ##.#.############.)..... .B.#.....###....#.########  ########.#######.......  ####..##.  #..÷......### !Yi`K !YiK *2.6 (4!YirR !Yi d #....##.#.# K ##..#....#.###. . #......#.. #... ####### #.# #..)...#.# #.#. #.....#####.#####.....)#.###.# #.###...>....)...)....... #.#...^.........#......####...# #.#.##..###.....#......# #.... #.#.....###.##@.#......# #.#.#!Yi| L #.###.......##..# #... #.#......############.# #.#.#.#..########.......# !Yi  #.#.#.=..................# ###.#.############.).....!Yiη K   kobold (asleep) B.B.#.....###....#.######## !Yi )#########.#######......!Yi = ####.!Yi5 #.##!Yi  You encounter a kobold. It is wielding a +0 club.!Yi !Yi 23.6 (5 _!Yi0 !YiT "Yi0 )You shoot a sling bullet. The sling bullet hits the kobold!  The sling bullet burns the kobold."Yih6 s))))))"YiP l )You kill the kobold!"YiI Y)......"YiKM  ===4.7 (1.1Rev "YiU "YiTX / _You shoot a sling bullet.#Yi S#Yi8#H _No target in view!#YieV....#Yij#Yio].........# # K. #....##.#.# ) ##..#....#.### .. #......#.. #. ####### #.# #..)...#.# #.# #.....#####.#####.....)#.###.# #.###...>....)...)...... #.#...^.........#......#####Yi #.#.##..###..@..#......# #... # #.#.....###.##..#......# #.# . #.###.......##.........# #... . #.#......############. . #.#.#.#..########. . #.#.#.=..................##Yi!K   kobold (missile, wandering) (###.#.############.)..... #Yio.B.B.#.....###....#.######## ##########.#######.....#Yiz  You encounter a kobold. It is wielding a +0 club and quivering stones.#Yi4.K#Yi9 0.0#Yi#Yi;---5.7 (1 _#Yio#Yi-#Yi[ )You shoot a sling bullet. The sling bullet hits the kobold!  The sling bullet burns the kobold.#Yic n)))))#Yi2 q ))You kill the kobold!#Yi.| g.).....#Yia V ===6#Yi? #Yi / _You shoot a sling bullet.$Yi$Yi0'$Yit$YiH _No target in view!$YiA.$Yi>$Yi~ ##..#.#..#  K..? .........# #.... #....##.#.# ). ##..#....#.## .. #......#.. #. ####### #.# #..)...#.# #. #.....#####.#####.....)#.### #.###...>....)...).. #.#...^.....@...#......####  #.#.##..###.....#......# #. ## #.#.....###.##..#......# #.# .. #.###.......##.........# #. #. #.#......######### #. #.#.#.#..########.K   kobold (asleep) #.[37$Yi@m #.#.#.=..................#... #(###.#.############.)......B.B.#.....###....##....$Yi  You encounter a kobold. It is wielding a +0 club.$Yi&0$Yi#4---7.7 (1$Yi$Yi3 _Found a scroll of revelation.$YiS )You shoot a sling bullet. The sling bullet hits the kobold!$Yi r))))))$Yi l )You kill the kobold!$Yi~ X)......$Yi  ===8.8 (1.1Rev+ $Yi $Yi / _You shoot a sling bullet.%Yi%Yin'%Yi%YijH _No target in view!%Yi|+.%Yi?}%YiÒ%Yi[ ....# ##..#.#..#  )..?. .........# #....# #....##.#..).# ##..#....#.# ..# #......#.. # ####### #.# #..)...#.# # #.....#####.#####.....)#.### #.###...>....)...).. #.#...^.........#......#### %Yit#.#.##..###.....#......# #.  ## #.#.....###.##..#......# #  .. #.###.......##.........# #.  #. #.#......#########  #. #.#.#.#..########.  #. #.#.#.=..................#  #(###.#.############.).....%Yi%Yi'---%YiD90Rev  _%Yi%YiCiM........ ......# ##..#.#..# .)..?. .........# ....# #....##.)#..#....#. .....#..###### #.# #..)...#.# ....#####@#####.....)#.#####...>..........)...).....^.........#......####.#.##..###.....#......# #. Rev . ...%YiKs%YitH---500.8 (2%Yiz%YinM##.....###.. .......# ##..#.#..# ..)..?. .........# #....# #....###K.)#..#....#. #K......#..###### #@# #..)...#.# ....#####.#####.....)#.#####...>..........)...).....^.........#%Yi7 ###.#.##..###.....#......# #....#K   kobold brigand (missile, asleep)#..K   kobold (asleep)..#..%Yi  You encounter a kobold brigand and a kobold.The kobold brigand is quivering poisoned darts.%Yi>%Yi11.8 (3 _%Yiv%Yi%Yi ))K  )You shoot a sling bullet.  The sling bullet hits the kobold brigand.%YiH-   The sling bullet hits the kobold brigand.  The kobold brigand is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.burns the kobold brigand.&YiAm .KThe kobold brigand is heavily wounded.K.&Yilo_.K&Yip====2.9 (1.1Rev+ &Yicx&Yix{( _The kobold shouts!&Yimc) The kobold brigand is heavily wounded. _The kobold shouts!  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The sling bullet burns the kobold brigand.&Yi  The kobold brigand is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.&Yi.K.K&Yi&Yi`===-30&Yi&Yig _The kobold brigand is severely wounded.&Yi_V  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The sling bullet burns the kobold brigand.&Yi)The sling bullet hits the kobold brigand.burns the kobold brigand.  almost dead.  You kill the kobold brigand!&YiK   kobold&Yie@)K&Yi{&Yi3 7-4.8 (0.9Rev* &Yix&YiyP _Okawaru accepts your kill.&Yi! )  You shoot a sling bullet. The sling bullet hits the kobold!  The sling bullet burns the kobold.  You kill the kobold!&Yi"R&Yi ))))))Okawaru accepts your kill.&Yi96D..?..)&Yi9,5.8 (1.0&Yi>&Yid@/ _You shoot a sling bullet.&YiU=&Yi]&Yi`H _No target in view!&YiB &Yi &Yi& &Yie H _No target in view!&YiA/...&YiA&YiI&YiKM  #.....###. #.......# ##..#.#..# ..)..?. .........# ....# #....##..).# ##..#....#. #..)....#..##########.# #..)...#.# &YivS....#####.#####.....)#.####.###...>..........)...).... Rev* .....###.... .....######..&Yi¹&Yi'6---6 _&Yi&Yi  #.....# ##.....## #.&Yi ! #.## ##..#.#..# ..)..?. .#  #....# #....##.#. #..).# ##..#....#. #..@)# #......#..  #####.# #..)...#.# &Yi: #.....#####.#####.....)#. #.###...>..........)...) #.#...^.........#......#### #.#.##..###.....#......# #&Yi& ## #.#.....###.##..#......# # .. #.###.......##.........# # #. #.#......#.You see here a +0 whip.&Yi5&Yi#---&Yi*7.8 (2 _&Yi|&Yi'b  d - 17 poisoned darts (gained 5)  Things that are here:&Yi*8.8 (3&YiF&YiZP _a +0 club; a kobold corpse'YiC).'YiŻ'Yi)! ~....## .....# ### #.#.......## ##..#.#..# ....)..?. .........# ##....# #....##.#.##..)@# ##..#....#.# #..))# #......#.. ############.# #..)...#.# #.....#####.#####.....)#.###'Yi! #.###...>..........)...)....#.#...^.........#......####. #.#.##..###.....#......# #.## #.#.....###.##..#......# #... #.###.......##...# #.'Yi* 'Yi'+ a9.8 (1Rev+ 'Yi0 'Yi 8M##... .....##  # #.....##. #.......######..#.#..# ....)..?.............# ...@# #....##..).# ##..#....#. #..))....#..'Yi 5###########.# #..)...#.# # Rev+ #.##'YiΚ 'Yi' +10.8 (2'Yi` 'Yi2 UM ##... .....##  # #.....###. #.......######..#.#..# ....)..@.............# #.##....######....##..).# ##..#....#.#..))# #......#.. # Rev+ #..'Yiw 'Yi #1.8 (3'Yi 'Yi 'Yi. *2.8 (4'Yi! 'Yi  M##  #...##... .....##  # #.....######......... #......@######..#.#..# ....)................# #.##....######....##..).# ##..#....#.#..))# #......#.. #... _r - 2 scrolls of revelation (gained 1)'Yi o3.8 (5Rev 'Yik 'Yi  ~### ... ##... .....## .....# ########.......) #.......######..#.#..# ....)................# # #.##....######....##.#.# #..).# ##..#....#.# #..))# #......#.. #.###########.# #..)...#.# #.#.....#####.#####.....)#.####.###...>..)...)....'Yi 'Yi *4.8 (6'Yi% 'Yi^( $ _Found a spear.(Yiz-S....(Yi-(Yil ### #... ##... .....## #.....# ##.....######... #.......) #.######..#.#..# ....).....# # #.##....######....##.#.## #..).# ##..#....#. #..))# #......#.. #(Yiq #####.# #..)...#.# # #.....#####.#####.....)#.### #.###...>.)...)(Yi(Yi*5.8 (1(Yi(Yi &(Yi  ### #...###... ......### #.....#  ##....@######... #(Yi ........)  #.......######..#.#..# .....)................# #.##....######....##.#.# #..).# ##..#....#. #..))# #......#..  ###########.# #..)...#.#  #.....#####.#####.....)#.##(Yi (Yi(Yi*6.8 (2(Yi (YiāM##  #...###... ......##  ##.....######...........) #.......######..#.#..# Rev ..####.#(YiK7.8 (3(Yi(Yihm #### #...#...#......### #...@.# ##.....######... #..............) #.######..#.#..#  .....).....##.##....######....##.#  #. #..).# ##..#....# (Yi8 . #..))# #......#..  #.# #..)...#.# (Yi(Yi#8.8 (4(Yil(YiLj##j#.. ####. #...< ####...# #......### #..@..# ##.....######... #..............) #.######..#.#.. .....)...... ###.##....######....##. j   gnoll sergeant (polearm, asleep) #. #..).# ##..#.... .. #..))# #......#. #.# #..)...#.(Yit  You encounter a gnoll sergeant. It is wielding a +0 trident.(Yi{(Yi6|+9.8 (5(Yi(Yi; _Found an escape hatch in the ceiling.)Yidu> )))Yiu)))j  )You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.)Yi:  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.  The gnoll sergeant is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.burns the gnoll sergeant.)YiӇWj.....)Yic===20.7 (0.9Rev )Yiސ)Yii _The gnoll sergeant is moderately wounded.)Yi` ))))))You shoot a sling bullet.)YiL  The sling bullet barely misses the gnoll sergeant.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.)YiG.j)Yi8 j)YiZThe gnoll sergeant is moderately wounded.)Yib....j   gnoll (wandering))Yic1.7 (1.0Rev+ )YiN)Yivp _You encounter a gnoll. It is wielding a +0 whip.)Yi" )))) You shoot a sling bullet.  The sling bullet hits the gnoll sergeant!  The sling bullet burns the gnoll sergeant.)Yi )!  The sling bullet burns the gnoll sergeant.  The gnoll sergeant is almost dead..  You kill the gnoll sergeant!)Yi߲ j   gnoll (wandering))Yi~9 .jOkawaru accepts your kill.)Yin; jThe gnoll shouts! You hear a shout!)YiE .<..jj 2 gnolls)YiJ \2 92)YiP )YiU p _You encounter a gnoll. It is wielding a +0 whip.)Yi0 ))))You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.)YiA  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.)Yi:M)j)Yi; jThe gnoll is almost dead.)YiE<..j 3 gnolls)YiG.3)YiDP)YizXp _You encounter a gnoll. It is wielding a +0 club.*Yi@ *YiZ)You shoot a sling bullet. The sling bullet hits the gnoll!  The sling bullet burns the gnoll.  You kill the gnoll!*Yid)*Yi)*Yi )*Yi# 2*Yi *YiE*YiL )Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the gnoll!*Yis .jThe gnoll is severely wounded.*Yi@p jYou hear a shout!*Yi<..j 3 gnolls (1 polearm)*YiY 4Rev* *Yi*Yis _You encounter a gnoll. It is wielding a +0 halberd.*YiL)You hear a shout! _You encounter a gnoll. It is wielding a +0 halberd.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll. The sling bullet burns the gnoll.  You kill the gnoll!*YiRw)))) 2*Yix )Okawaru accepts your kill.You shoot a sling bullet.*Yii )jThe sling bullet barely misses the gnoll.*YikQ.j*Yimp jYou hear a shout!*Yi>oQ)j*YioJ.j*YiqJ)j*Yi|.j 3 gnolls (1 polearm, 1 missile)*Yi5505.8 (1.1*Yib*Yiv _You encounter a gnoll. It is wielding a +0 club and quivering 2 throwing nets.*Yi% )You shoot a sling bullet. The sling bullet hits the gnoll!*YiB) _You encounter a gnoll. It is wielding a +0 club and quivering 2 throwing nets.The sling bullet hits the gnoll!  The gnoll is almost dead.shoot a sling bullet. The sling bullet hits the gnoll!  The sling bullet burns the gnoll.  You kill the gnoll!*YiHaj 2*YitM<j*YiN)j*YiA$.*Yi'6.9*Yi*YilP _Okawaru accepts your kill.*Yi )You shoot a sling bullet. The sling bullet hits the gnoll.*Yib*Yi) *YiC_Okawaru accepts your kill.*Yi,.*Yignoll is lightly wounded*Yi .  *YiiYou shoot a sling bullet. *Yiв< The sling bullet closely misses the gnoll.*Yi.DThe sling bullet hits the gnoll! The sling bul*Yilet burns the gnoll.*Yi:  *Yi; *Yi; .*YiB< j*Yi~< *The gnoll is almost dead.*Yi< *YiG *YiH j*Yi;I .*Yi K *YiK *YiL 7*YivL 0*YiX *YiZ\  *Yi\ *YiA] '_The gnoll misses you.*Yi] *Yi5z r )))You shoot a sling bullet.*Yi WThe gnoll is almost dead. _The gnoll misses you.  You shoot a sling bullet.  The sling bullet closely misses the gnoll.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.*Yiى .jThe gnoll is almost dead.*Yi ..jj 2 gnolls (1 polearm, 1 missile)8*Yii *Yi- V _The gnoll completely misses you.*YiY(  *Yie) !*Yi) )*Yi) 6You shoot a sling bullet.  *YiS* >The sling bullet completely misses the gnoll.*Yi* 6The sling bullet hits the gnoll.*Yi *Yi $*Yi WThe sling bullet completely misses the gnoll.  *Yi &The sling bullet hits the gnoll. *Yiz S The gnoll is heavily wounded.*Yi 'The sling bullet hits the gnoll!  *YiS +The sling bullet burns the gnoll.  *Yi =You kill the gnoll!*Yi *Yi_ )*Yi qj   gnoll (polearm)*Yi *Yi;l $Okawaru accepts your kill. 9*Yilp S _The gnoll closely misses you.*Yid ) You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.*Yi ))The gnoll is severely wounded.You shoot a sling bullet.+Yiq: .j$The sling bullet completely misses the gnoll.+Yit;^1-30+YiD+YirGE _The gnoll hits you from afar with a +0 halberd.+Yis )You shoot a sling bullet. The sling bullet hits the gnoll!  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.#.=...........#.......... .############.).....#.# 7Yi8X.....###....#.########...# ####...........#######...#  ####....................##....# #..÷......####### ###.##..# # ....###.# # .######..).....#########..# #7YiJF2.0)7Yi7YiyXe###...>..........)...)....... #...^.........#......####...##..# #.##..###.....#......# #....... #.....###.##..#......# #.#.###.# ###.......##..7YiY|.# #.....#.# #......#######.######.#.#.. #.#.#..########.............#.### #.#.=...........#......... #.############.)@....#. #.....###....#.########.. #####...........#######.  ####....................##.... #..÷......##### ####.##..#....###.# #.######..).....#########..# #.##............# ##.#7Yil@3.9 (27Yi=w7Yi 7.###...>.)...) .#...^.........#......####...##.. .#.##..###.....#......# #. .#.....###.##..#......# #.#.###. .###.##...# #.....#. .#......#.######.#.# .#.#.#..#.....#. .#.#.=.......# .#.##.@.....# .#.....###....#.###.....# ####.........## #.........÷......  ####.##.........#  #....###.......7Yi.#  #.######..).....#..# ##.##.# ##.#7Yi_@4.9 (37Yi/:  Things that are here:7YiL #.#...^.#......####...## #.#.##..###.....#......# #.... #.#.....###.##..#......# #.#.### #.###.......##.........# #.....# #.#......#######.......######.#.# #.#.#.#..########.............#.# #.#.#.=...........#....... #.#.############.).....#. ..#.....###....#@######## #######...........####### ####....................## #...........B....÷......########.##.............#  #....###.............#B   boulder beetle (wandering) #.######..).....#########..# ###.##............# ##.# ...)###.#.).##.#### #)#a +0 orcbow; a staff of air; a centaur skeleton7Yip  A boulder beetle comes into view.7Yi8B.7YiH5.9 (4 _7Yiv7Yiz9Yi1##...>...)...)..........^.........####...####............###.##..##.####.......##.. #.......##.......#######..########.............#.#.=..................# #.#.############@).....#. ..#.....###....#.####### #######...........#######......###........B.......9Yil #.........÷.#######.##.........###.................  #.######..)########. ###.##............##.9Yi8B.9YiW6.9 (19Yi:YiIB M #.....#####.#####.....)#.###.#.#  #.###...>....)...).......  #.#...^.........#......####...##  #.#.##..###.....#......# #.....  #.#.....###.##..#......# #.#.#  #.###.......##.........# #.....  #.#......#######.......######.#.  #.#.#.#..########.............#  #.#.#.=........@.........# ##.#.############.)..... ...#.....###....#.######## ########..........B#######..... ####..............##. #..........÷......### ####.##........# #....###...................#  #.######..).....#########..#:YiM :Yi2x &7:YiY :Yi Yi_O  You shoot a sling bullet.  The sling bullet hits the boulder beetle!  The sling bullet burns the boulder beetle.>Yi_  The boulder beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.>Yiǒx  The boulder beetle is moderately wounded.>Yid1Rev* >Yi؞>Yiԧ[ _The boulder beetle barely misses you.>Yij|  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.>Yi+ * _The boulder beetle barely misses you.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.>Yi  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.>Yiq42------------2>YiN>Yiش  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded. _The boulder beetle bites you!!>Yi  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.>Yi  _The boulder beetle bites you!!  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.>Yi]b  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.>Yic]25------------3>Yin>Yio   The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  >Yi pThe boulder beetle is moderately wounded. _The boulder beetle bites you!!?Yi?Yi?Yi?YiP^ _You are too injured to fight recklessly!HYicHYi]hKGear: 11/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 17 poisoned darts HYih f - 3 throwing nets (quivered)j - a curare-tipped dart Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  HYiig - +0 swamp dragon scalesIYi  Evocable Items:  Wands /  p - a wand of polymorph (12)  b - a wand of acid (2)JYiv Scroll Scrolls?  s - 2 scrolls of butterflies  f - 4 scrolls of fear  t - 4 scrolls of teleportationW - a scroll of brand weapon  b - 2 scrolls of blinking JYi  T - 2 scrolls of tormentr - 2 scrolls of revelation  a - a scroll of enchant armour  I - 7 scrolls of immolationJYi  Evocable Items: (Left/Right to switch category) Wands /  p - a wand of polymorph (12)  b - a wand of acid (2)KYiRb - a wand of acid (2). A magical device which throws bolts of corrosive acid. Damage: 4d8 Noise: A bit loud You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ KYi+“[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.MYim #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter  #.###...>..........)...)........ Coglin of Okawaru *.....  #.#...^.........#......####...## Health: 25/82 =======-----------------  #.#.##..###.....#......# #..... Magic: 13/13 ========================  #.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32%  #.###.......##.........# #..... EV: 13Int: 9   #.#......#######.......######.#. SH: 0Dex: 21  #.#.#.#..########.............#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@.........#...... Noise: ===------  Time: 8733.9 (0.0) ##.#.############B).....#........ c) +0 sling {RaimundYinr;49m a) +3 sling (flame) ...#.....###....#.########....... Throw: 3 throwing nets ########...........#######....... Rev*  ####....................##. #................÷......### B   boulder beetle  ####.##....................#  #....###...................#  #.######..).....#########..# The boulder beetle is moderately wounded. _The boulder beetle bites you!! _You are too injured to fight recklessly!  Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineMYinAim: a boulder beetle (moderately wounded, 100% to hit)NYi )  >)...)  ^.  ..#  ..#  ..#  ..  .#..  ....##*).....## ÷(corroded)  .....  ......  ) _You are too injured to fight recklessly!  Aiming: Corrosive Bolt  Press: ? - help, Shift-Dir - straight line: a boulder beetle (moderately wounded, 100% to hit)  The bolt of acid hits the boulder beetle!  The acid corrodes the boulder beetle!NYiVNYi_NYii #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter#.###...>..........)...)........ Coglin of Okawaru *.....#.#...^.........#......####...## Health: 25/82 =======-----------------#.#.##..###.....#......# #..... Magic: 13/13 ========================#.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32% #.###.......##.........# #..... EV: 13Int: 9  #.#......#######.......######.#. SH: 0Dex: 21  #.#.#.#..########.............#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@.........#...... Noise: NYije===------  Time: 8733.9 (0.0) ##.#.############B).....#........ c) +0 sling {Raimund a) +3 sling (flame) ...#.....###....#.########....... Throw: 3 throwing nets ########...........#######....... Rev* ####....................##.#................÷......### B   boulder beetle (corroded)####.##....................##....###...................##.######..).....#########..# _You are too injured to fight recklessly!  Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, 100% to hit)  The bolt of acid hits the boulder beetle!  The acid corrodes the boulder beetle!NYi{  )  >)...)  ^.  ..#  ...#  ....#  .....  .########......  .......@.......########B)......######NYiR|l.. ... ......÷  .....  ......  ) The boulder beetle is heavily wounded.The boulder beetle waves its antennae.NYi|NYiTK )  >)...)  ^.  ..#  ...#  ....#  .....  .########......  .......@.......########B)......######.. ... ......÷  .....  ......  NYiU4)NYi~`B  The boulder beetle bites you!NYia10-----====4.9 (1NYi~NYiV _* * * LOW HITPOINT WARNING * * *OYiDrink which item? Potions  w - 3 potions of heal woundse - 3 potions of enlightenment  L - 4 potions of lignification  M - 4 potions of mutation  d - a golden potion  f - a murky pink potion  j - 2 bubbling white potions  p - 2 sapphire potions  s - a purple potion [!] read|quaff|evoke[?] describe selectedRYiRYi{ RYif #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter#.###...>..........)...)........ Coglin of Okawaru *.....#.#...^.........#......####...## Health: 10/82 ==----------------------#.#.##..###.....#......# #..... Magic: 13/13 ========================RYi#.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32% #.###.......##.........# #..... EV: 13Int: 9  #.#......#######.......######.#. SH: 0Dex: 21  RYi[4#.#.#.#..########.............#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@.........#...... Noise: ====-----  Time: 8734.9 (0.0) RYi\##.#.############B).....#........ c) +0 sling {Raimund a) +3 sling (flame) ...#.....###....#.########....... Throw: 3 throwing nets ########...........#######....... Rev* RYi%####....................##.#................÷......### B   boulder beetle (corroded)RYi####.##....................##....###...................##.######..).....#########..#RYi2rThe bolt of acid hits the boulder beetle!  The acid corrodes the boulder beetle!  RYiThe boulder beetle is heavily wounded.The boulder beetle waves its antennae.The boulder beetle bites you! _* * * LOW HITPOINT WARNING * * *RYi!RYi"36=========---5.9 (1RYi>*RYiz-j _You feel much better. The boulder beetle misses you.UYi}`UYie2Gear: 11/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 17 poisoned darts  f - 3 throwing nets (quivered)j - a curare-tipped dart Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  g - +0 swamp dragon scalesUYi_L  Evocable Items:  Wands /  p - a wand of polymorph (12)  b - a wand of acid (1)VYi$Gear: 11/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 17 poisoned darts  f - 3 throwing nets (quivered)j - a curare-tipped dart Armour (go to first with [)b - a +0 leather armour  g - +0 swamp dragon scales  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)VYiA Potions:  Potions !  w - 2 potions of heal wounds  j - 2 bubbling white potions  e - 3 potions of enlightenment  M - 4 potions of mutation  d - a golden potion  p - 2 sapphire potions  f - a murky pink potion  L - 4 potions of lignification  s - a purple potionVYilGear: 11/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()  d - 17 poisoned darts  f - 3 throwing nets (quivered)  j - a curare-tipped dart VYiArmour (go to first with [)  b - a +0 leather armour  g - +0 swamp dragon scales  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)VYi  Evocable Items:  Wands /  p - a wand of polymorph (12)  b - a wand of acid (1)WYi/zb - a wand of acid (1). A magical device which throws bolts of corrosive acid. Damage: 4d8 Noise: A bit loud You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.ZYiM #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter  #.###...>..........)...)........ Coglin of Okawaru *.....  #.#...^.........#......####...## Health: 36/82 ==========--------------  #.#.##..###.....#......# #..... Magic: 13/13 ========================  #.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32%  #.###.......##.........# #..... EV: 13Int: 9   #.#......#######.......######.#. SH: 0Dex: 21  #.#.#.#..########.............#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@.........#...... Noise: =--------  Time: 8735.9 (0.0) ZYiI^##.#.############B).....#........ c) +0 sling {Raimund a) +3 sling (flame) ...#.....###....#.########....... Throw: 3 throwing nets ########...........#######....... Rev*  ####....................##. #................÷......### B   boulder beetle (corroded) ZYiZ ####.##....................#  #....###...................#  #.######..).....#########..# The boulder beetle bites you! _* * * LOW HITPOINT WARNING * * * _You feel much better. The boulder beetle misses you.Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, corroded, 100% to hit)ZYiU  )  >)...)  ^.  ..#  ..#  ..#  ..  .#..  ....##*).....## ÷  .....  ......  ) _You feel much better. The boulder beetle misses you.  Aiming: Corrosive Bolt  Press: ? - help, Shift-Dir - straight line: a boulder beetle (heavily wounded, corroded, 100% to hit)  The bolt of acid hits the boulder beetle!  The boulder beetle seems to be corroded for longer.ZYix ZYi ZYi S #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter#.###...>..........)...)........ Coglin of Okawaru *.....#.#...^.........#......####...## Health: 36/82 ==========--------------#.#.##..###.....#......# #..... Magic: 13/13 ========================#.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32% #.###.......##.........# #..... EV: 13Int: 9  #.#......#######.......######.#. SH: 0Dex: 21  ZYi #.#.#.#..########.............#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@.........#...... Noise: =--------  Time: 8735.9 (0.0) ##.#.############B).....#........ c) +0 sling {Raimund a) +3 sling (flame) ...#.....###....#.########....... Throw: 3 throwing nets ########...........#######....... Rev* ####....................##.#................÷......### B   boulder beetle (corroded)####.##....................##....###...................##.######..).....#########..#Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, corroded, 100% to hit)  The bolt of acid hits the boulder beetle!  The boulder beetle seems to be corroded for longer.  Yi C3mThe boulder beetle is heavily wounded.ZYii ZYi 33-====6.9 (1ZYi ZYi   Press: ? - help, Shift-Dir - straight line  Aim: a boulder beetle (heavily wounded, corroded, 100% to hit)lt of acid hits the boulder beetle!  The boulder beetle seems to be corroded for longer.  The boulder beetle is heavily wounded. _The now-empty wand crumbles to dust. The boulder beetle bites you.]Yi]YiKGear: 11/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 17 poisoned darts ]Yi  f - 3 throwing nets (quivered)j - a curare-tipped dart Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  g - +0 swamp dragon scales^Yi Evocable Items:  Wands /  p - a wand of polymorph (12)^Yi@Scroll Scrolls?  s - 2 scrolls of butterflies ^YiFA f - 4 scrolls of fear  t - 4 scrolls of teleportationW - a scroll of brand weapon  b - 2 scrolls of blinking  T - 2 scrolls of tormentr - 2 scrolls of revelation  a - a scroll of enchant armour  I - 7 scrolls of immolation_YiLd Evocable Items: (Left/Right to switch category) Wands /  p - a wand of polymorph (12)_Yi9Scroll Scrolls?  s - 2 scrolls of butterflies _Yiu: f - 4 scrolls of fear  t - 4 scrolls of teleportationW - a scroll of brand weapon  b - 2 scrolls of blinking  T - 2 scrolls of tormentr - 2 scrolls of revelation  a - a scroll of enchant armour  I - 7 scrolls of immolation`YioPotion Potion!  w - 2 potions of heal wounds  j - 2 bubbling white potions  e - 3 potions of enlightenment  M - 4 potions of mutation  d - a golden potion  p - 2 sapphire potions  f - a murky pink potion  L - 4 potions of lignification  s - a purple potion`YiUGear: 11/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()  d - 17 poisoned darts  f - 3 throwing nets (quivered)  j - a curare-tipped dart Armour (go to first with [)  b - a +0 leather armour  g - +0 swamp dragon scales  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)bYik bYi bYi[  #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter#.###...>..........)...)........ Coglin of Okawaru *.....#.#...^.........#......####...## Health: 33/82 =========---------------#.#.##..###.....#......# #..... Magic: 13/13 ========================#.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32% #.###.......##.........# #..... EV: 13Int: 9  #.#......#######.......######.#. SH: 0Dex: 21  #.#.#.#..########.............#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@.........#...... Noise: Yiޮ 33m====-----  Time: 8736.9 (0.0) ##.#.############B).....#........ c) +0 sling {Raimund a) +3 sling (flame) ...#.....###....#.########....... Throw: 3 throwing nets ########...........#######....... Rev* ####....................##.#................÷......### B   boulder beetle (corroded)####.##....................##....###...................##.######..).....#########..#Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, corroded, 100% to hit)  The bolt of acid hits the boulder beetle!  The boulder beetle seems to be corroded for longer.  The boulder beetle is heavily wounded. _The now-empty wand crumbles to dust. The boulder beetle bites you.bYi bYiz 'bYi bYi| cYiM #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter#.###...>..........)...)........ Coglin of Okawaru *.....#.#...^.........#......####...## Health: 33/82 =========---------------#.#.##..###.....#......# #..... Magic: 13/13 ========================#.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32% #.###.......##.........# #..... EV: 13Int: 9  #.#......#######.......######.#. SH: 0Dex: 21  #.#.#.#..########.............#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@.........#...... Noise: YiKN33m====-----  Time: 8736.9 (0.0) ##.#.############B).....#........ c) +0 sling {Raimund a) +3 sling (flame) ...#.....###....#.########....... Throw: 3 throwing nets ########...........#######....... Rev* ####....................##.#................÷......### B   boulder beetle (corroded)####.##....................##....###...................##.######..).....#########..#The boulder beetle is heavily wounded. _The now-empty wand crumbles to dust. The boulder beetle bites you.  Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (heavily wounded, corroded, 92% to hit, can blink free)dYi2 #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter#.###...>..........)...)........ Coglin of Okawaru *.....#.#...^.........#......####...## Health: 33/82 =========---------------#.#.##..###.....#......# #..... Magic: 13/13 ========================#.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32% #.###.......##.........# #..... EV: 13Int: 9  #.#......#######.......######.#. SH: 0Dex: 21  #.#.#.#..########.............#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@.........#...... Noise: Yi33m====-----  Time: 8736.9 (0.0) ##.#.############B).....#........ c) +0 sling {Raimund a) +3 sling (flame) ...#.....###....#.########....... Throw: 3 throwing nets ########...........#######....... Rev* ####....................##.#................÷......### B   boulder beetle (caught, corroded)####.##....................##....###...................#dYiM#.######..).....#########..#Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, corroded, 92% to hit, can blink free)  You throw a throwing net.  The throwing net hits the boulder beetle.  The boulder beetle is caught in the net!  The boulder beetle is heavily wounded.dYiCDB°dYi OdYiPBdYiP(dYiQBdYiR dYiRdYiTdYiYU dYiU=---dYiV$7.9 (1dYiV2dYiWRev+ dYimWdYiQbdYif  dYisgAim: a boulder beetle (heavily wounded, corroded, 92% to hit, can blink free)  dYig#You throw a throwing net.  dYi[hThedYihing net hits thdYihe boulder beetle.dYiki.boulder beetle is caught in the net!  dYiiYThe boulder beetle is heavily wounded. dYi'j$_The boulder beetle leaps!eYi #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter#.###...>..........)...)........ Coglin of Okawaru *.....#.#...^.........#......####...## Health: 33/82 =========---------------#.#.##..###.....#......# #..... Magic: 13/13 ========================#.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32% #.###.......##.........# #..... EV: 13Int: 9  eYi#.#......#######.....B.######.#. SH: 0Dex: 21  #.#.#.#..########.***.........#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@**.......#...... Noise: =--------  Time: 8737.9 (0.0) ##.#.############().....#........ c) +0 sling {Raimund a) +3 sling (flame) ...#.....###....#.########....... Throw: 2 throwing nets ########...........#######....... Rev+ eYi$####....................##.#................÷......### B   boulder beetle (corroded)####.##....................##....###...................##.######..).....#########..#eYirThe boulder beetle is heavily wounded. _The boulder beetle leaps!  Throw: 2 throwing netseYiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineeYiAim: a boulder beetle (heavily wounded, corroded, 92% to hit, can blink free)eYizm 2 #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter#.###...>..........)...)........ Coglin of Okawaru *.....#.#...^.........#......####...## Health: 33/82 =========---------------#.#.##..###.....#......# #..... Magic: 13/13 ========================#.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32% #.###.......##.........# #..... EV: 13eYin Int: 9  #.#......#######.....B.######.#. SH: 0Dex: 21  #.#.#.#..########.(((.........#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@((.......#...... Noise: =--------  Time: 8737.9 (0.0) ##.#.############().....#........ c) +0 sling {Raimund a) +3 sling (flame) ...#.....###....#.########....... Throw: 2 throwing nets ########...........#######....... Rev+ ####....................##.#................÷......### B   boulder beetle (caught, corroded)####.##....................##....###...................##.######..).....#########..#eYi"o Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, corroded, 92% to hit, can blink free)  You throw a throwing net.  The throwing net hits the boulder beetle.  The boulder beetle is caught in the net!  The boulder beetle is heavily wounded.eYi KB.....eYid -8.9 (1throwing net _eYi eYi gYi  #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter#.###...>..........)...)........ Coglin of Okawaru *.....#.#...^.........#......####...## Health: 33/82 =========---------------#.#.##..###.....#......# #..... Magic: 13/13 ========================#.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32% #.###.......##.........# #..... EV: 13Int: 9  #.#......#######.....B.######.#. SH: 0Dex: 21  #.#.#.#..########.***.........#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@**.....gYiU ..#...... Noise: ---------  Time: 8738.9 (0.0) ##.#.############().....#........ c) +0 sling {Raimund a) +3 sling (flame) ...#.....###....#.########....... Throw: throwing net ########...........#######....... Rev+ ####....................##.#................÷......### B   boulder beetle (caught, corroded)####.##....................##....###...................##.######..).....#########..#The boulder beetle is caught in the net! _The boulder beetle is heavily wounded.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, entangled in a net, corroded, 98% to  hit)iYif #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter#.###...>..........)...)........ Coglin of Okawaru *.....#.#...^.........#......####...## Health: 33/82 =========---------------#.#.##..###.....#......# #..... Magic: 13/13 ========================iYiJ#.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32% #.###.......##.........# #..... EV: 13Int: 9  #.#......#######.....B.######.#. SH: 0Dex: 21  #.#.#.#..########.))).........#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@)).......#...... Noise: ---------  Time: 8738.9 (0.0) ##.#.############().....#........ c) +0 sling {Raimund a) +3 sling (flame) iYi}...#.....###....#.########....... Throw: throwing net ########...........#######....... Rev+ ####....................##.#................÷......### B   boulder beetle (caught, corroded)####.##....................#iYi٬#....###...................##.######..).....#########..#Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineiYi1Aim: a boulder beetle (heavily wounded, entangled in a net, corroded, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.iYi1Mhit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.iYi2.....  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.iYi434===9.9 (1Rev* iYiriYi  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded. _The boulder beetle struggles against the net.iYi  #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter#.###...>..........)...)........ Coglin of Okawaru *.....#.#...^.........#......####...## Health: 34/82 =========---------------#.#.##..###.....#......# #..... Magic: 13/13 ========================#.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32% #.###.......##.........# #..... EV: 13Int: 9  #.#......#######.....B.######.#. SH: 0Dex: 21  #.#.#.#..########.***.........#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@**iYi .......#...... Noise: ===------  Time: 8739.9 (0.0) ##.#.############().....#........ c) +0 sling {Raimund a) +3 sling (flame) ...#.....###....#.########....... Throw: throwing net ########...........#######....... Rev* ####....................##.#................÷......### B   boulder beetle (caught, corroded)####.##....................##....###...................##.######..).....#########..#The boulder beetle is heavily wounded. _The boulder beetle struggles against the net.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, entangled in a net, corroded, 98% to  hit)jYiwF #.....#####.#####.....)#.###.#.# beefyandbeef the Fighter#.###...>..........)...)........ Coglin of Okawaru *.....#.#...^.........#......####...## Health: 34/82 =========---------------#.#.##..###.....#......# #..... Magic: 13/13 ========================#.#.....###.##..#......# #.#.## AC: 7Str: 12Doom: 32% #.###.......##.........# #..... EV: 13Int: 9  #.#......#######.....B.######.#. SH: 0jYiwDex: 21  #.#.#.#..########.))).........#. XL: 10 Next: 50% Place: Dungeon:8  #.#.#.=........@)).......#...... Noise: ===------  Time: 8739.9 (0.0) ##.#.############().....#........ c) +0 sling {Raimund a) +3 sling (flame) jYiLx...#.....###....#.########....... Throw: throwing net ########...........#######....... Rev* ####....................##.#................÷......### B   boulder beetle (caught, corroded)####.##....................##....###...................##.######..).....#########..#Fire: c) +0 sling {Raimund}jYix+Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, entangled in a net, corroded, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.jYiWe You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle!burns the boulder beetle.jYik ○The boulder beetle is severely wounded.jYiŔP°.....jYi^741.0 (1.1jYi88°jYi0/ _The boulder beetle leaps!kYiq# #.....#####.#####.....)#.###.#. # #.###...>.)...) # #.#...^.#......####... # #.#.##..###.....#......# # # #.#.....###.##..#......# #.#. # #.###.##.........# # # #.#......kYiGr#.....°.######.# # #.#.#.#..#.# # #.#.#.=.@..##.#.#().....#.#.....###....#.##...# ####kYirj....## #.......÷...... ####.##......# #....###............#  #.######..).....#..#kYi{kYib|5---20kYikYiekYi^ .# #.....#####.#####.....)#.###.# .# #.###...>.)...) .# #.#...^.#......####... ## #.#.##..###.....#......# # ## #.#.....###.##..#......# #.#. .# #.###.##...# # .# #.#......#.....°.######. kYi^ .# #.#.#.#..#. .# #.#.#.=..# .###.#.#().....#.#.....###....#.###.# ####kYi^ . #.÷......# kYi^ 2 ####.##.#kYi$_   #....###.# kYiJ_  #.######..).....#..# kYih kYivi #5kYii L=---3kYip kYir lYi}#.# #.....#####.#####.....)#.###. #.# #.###...>.)...).# #.#...^.#......##### #.#.##..###.....#......# ## #.#.....###.##..#......# #.# ..# #.###.##.# # #.# #.#......#.....°.###### #.# #.#.#.#..# #.# #.#.#.=....# #.###.#.#().....# #.....#.....###....#.#########.# ####. #.÷...... ####.##. #....###. #.######..).....#..lYi_lYi%4lYilYilYiSm #.# #.....#####.#####.....)#.### ##.# #.###...>.)...).# #.#...^.#......#### .### #.#.##..###.....#......# # .### #.#.....###.##..#......# #..# #.###.##.# # ##.# #.#......#.....°.  #.# #.#.#.#..#  #.# #.#.#.=....#  #.###.#.#().....#  #.....#.....###....#.########  #.# #### #.÷ ####.## #....### #.######..).....#lYirlYis\5Rev+ lYiX{lYiy}mYi| #.# #.....#####.#####.....)#.#.# #.###...>.)...).# #.#...^.#......#### #.### #.#.##..###.....#......# # #.### #.#.....###.##..#......# # #...# #.###.......##.# ##.# #.#......#.....°. #.# #.#.#.#..# #.# #.#.#.=....# #.###.#.mYi#().....# #.....#.....###....#.# #.# #### #.÷ ####.## #....### #.######..).....#mYi3mYiQ6=6mYi mYij nYi,nYi-%7nYiFnYi6InYi< nYi\= %8nYiD nYiF pYijpYi7kp79Rev pYiorpYispYi\>pYi?&50pYi'GpYiwKpYi҃ BpYi B   boulder beetle (corroded)pYi %1pYi| pYiO qYik  #.# #.....#####.#####.....)#.## beefyandbeef the Fighter ###.# #.###...>..........)...)... Coglin of Okawaru *..... ....# #.#...^.........#......#### Health: 37/82 ==========-------------- #.### #.#.##..###.....#......# # Magic: 13/13 ======================== #.### #.#.....###.##..#......# # AC: 7Str: 12Doom: 32% #...# #.###.......##.........# # EV: 13Int: 9  ###.# #.#......#######.....°.#### SH: 0Dex: 21#.# #.#.#.#..########.......... XqYil L: 10 Next: 50% Place: Dungeon:8#.# #.#.#.=...@******B.......#. Noise: ---------  Time: 8751.0 (0.0)#.###.#.############().....#... c) +0 sling {Raimund a) +3 sling (flame) #.....#.....###....#.########.. Throw: throwing net###########...........#######.. Rev ####..................#................÷.... B   boulder beetle (corroded)####.##..................#....###.................#.######..).....#########The sling bullet burns the boulder beetle.  The boulder beetle is severely wounded. _The boulder beetle leaps!  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, corroded, 93% to hit)qYi #.# #.....#####.#####.....)#.## beefyandbeef the Fighter ###.# #.###...>..........)...)... Coglin of Okawaru *..... ....# #.#...^.........#......#### Health: 37/82 ==========-------------- #.### #.#.##..###.....#......# # Magic: 13/13 ======================== #.### #.#.....###.##..#......# # AC: 7Str: 12Doom: 32% #...# #.###.......##.........# # EV: 13Int: 9  ###.# #.#......#######.....°.#### SH: 0Dex: 21#.# #.#.#.#..########.......... XqYicnL: 10 Next: 50% Place: Dungeon:8#.# #.#.#.=...@))))))B.......#. Noise: ---------  Time: 8751.0 (0.0)#.###.#.############().....#... c) +0 sling {Raimund a) +3 sling (flame) #.....#.....###....#.########.. Throw: throwing net###########...........#######.. Rev ####..................#................÷.... B   boulder beetle (corroded)####.##..................#....###.................#.######..).....######### _The boulder beetle leaps!  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, corroded, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.qYin  Aim: a boulder beetle (severely wounded, corroded, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.rYiKSB.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.rYiD^f.....rYi(_q8====2.0 (1rYiirYin  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded. _The boulder beetle is no longer corroded.rYi  #.# #.....#####.#####.....)#.## beefyandbeef the Fighter rYi###.# #.###...>..........)...)... Coglin of Okawaru *..... ....# #.#...^.........#......#### Health: 38/82 ===========------------- rYi#.### #.#.##..###.....#......# # Magic: 13/13 ======================== #.### #.#.....###.##..#......# # AC: 7Str: 12rYieaDoom: 32% #...# #.###.......##.........# # EV: 13Int: 9  rYi###.# #.#......#######.....°.#### SH: 0Dex: 21rYi#.# #.#.#.#..########.......... XL: 10 Next: 50% Place: Dungeon:8#.# #.#.#.=...@*****B........#. Noise: ===------  Time: 8752.0 (0.0)rYi#v#.###.#.############().....#... c) +0 sling {Raimund a) +3 sling (flame) #.....#.....###....#.########.. Throw: throwing netrYi_###########...........#######.. Rev ####..................#................÷.... B   boulder beetle####.##..................#....###.................#.######..).....#########The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded. _The boulder beetle is no longer corroded.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, 93% to hit)rYip  #.# #.....#####.#####.....)#.## beefyandbeef the Fighter ###.# #.###...>..........)...)... Coglin of Okawaru *..... ....# #.#...^.........#......#### Health: 38/82 ===========------------- #.### #.#.##..###.....#......# # Magic: 13/13 ======================== #.### #.#.....###.##..#......# # AC: 7Str: 12Doom: 32% #...# #.###.......##.........# # EV: 13Int: 9  ###.# #.#......#######.....°.#### SH: 0Dex: 21#.# #.#.#.#..########.......... XrYi L: 10 Next: 50% Place: Dungeon:8#.# #.#.#.=...@)))))B........#. Noise: ===------  Time: 8752.0 (0.0)#.###.#.############().....#... c) +0 sling {Raimund a) +3 sling (flame) #.....#.....###....#.########.. Throw: throwing net###########...........#######.. Rev ####..................#................÷.... B   boulder beetle####.##..................#....###.................#.######..).....######### _The boulder beetle is no longer corroded.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.rYi N  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle.burns the boulder beetle.rYi> B.rYi3 D....rYiŔ l3.1 (1.1Rev+ rYiI rYi g _The boulder beetle is severely wounded.sYiW #.# #.....#####.#####.....)#.## beefyandbeef the Fighter ###.# #.###...>..........)...)... Coglin of Okawaru *..... ....# #.#...^.........#......#### Health: 38/82 ===========------------- sYio#.### #.#.##..###.....#......# # Magic: 13/13 ======================== #.### #.#.....###.##..#......# # AC: 7Str: 12Doom: 32% #...# #.###.......##.........# # EV: 13Int: 9  sYi###.# #.#......#######.....°.#### SH: 0Dex: 21sYiJ#.# #.#.#.#..########.......... XL: 10 Next: 50% Place: Dungeon:8#.# #.#.#.=...@****B.........#. Noise: ===------  Time: 8753.1 (0.0)#.###.#.############().....#... c) +0 sling {Raimund a) +3 sling (flame) #.....#.....###....#.########.. Throw: throwing net###########...........#######.. Rev+ ####..................#................÷.... B   boulder beetle####.##..................#....###.................#.######..).....#########The sling bullet hits the boulder beetle.  sYifSThe sling bullet burns the boulder beetle. _The boulder beetle is severely wounded.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, 93% to hit)sYi9 #.# #.....#####.#####.....)#.## beefyandbeef the Fighter ###.# #.###...>..........)...)... Coglin of Okawaru *..... ....# #.#...^.........#......#### Health: 38/82 ===========------------- #.### #.#.##..###.....#......# # Magic: 13/13 ======================== #.### #.#.....###.##..#......# # AC: 7Str: 12Doom: 32% #...# #.###.......##.........# # EV: 13sYioInt: 9  ###.# #.#......#######.....°.#### SH: 0Dex: 21#.# #.#.#.#..########.......... XL: 10 Next: 50% Place: Dungeon:8#.# #.#.#.=...@))))B.........#. Noise: ===------  Time: 8753.1 (0.0)#.###.#.############().....#... c) +0 sling {Raimund a) +3 sling (flame) #.....#.....###....#.########.. Throw: throwing netsYiD###########...........#######.. Rev+ ####..................#................÷.... B   boulder beetle####.##..................#....###.................#.######..).....######### _The boulder beetle is severely wounded.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle.sYi(gz Aim: a boulder beetle (severely wounded, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle.  The boulder beetle is severely wounded.e but does no damage.sYi ....BB(rolling)The boulder beetle is severely wounded.sYi54.2 (1.1sYi7 sYi N _The boulder beetle curls into a ball and begins rolling!tYiI  #.# #.....#####.#####.....)#.## beefyandbeef the Fighter ###.# #.###...>..........)...)... Coglin of Okawaru *..... ....# #.#...^.........#......#### Health: 38/82 ===========------------- #.### #.#.##..###.....#......# # Magic: 13/13 ======================== #.### #.#.....###.##..#......# # AC: 7Str: 12Doom: 32% tYi"]#...# #.###.......##.........# # EV: 13Int: 9  ###.# #.#......#######.....°.#### SH: 0Dex: 21#.# #.#.#.#..########.......... XL: 10 Next: 50% Place: Dungeon:8#.# #.#.#.=...@****B.........#. Noise: ===------  Time: 8754.2 (0.0)#.###.#.############().....#... c) +0 sling {Raimund a) +3 sling (flame) #.....#.....###....#.########.. Throw: throwing nettYiK###########...........#######.. Rev+ ####..................#................÷.... B   boulder beetle (rolling)####.##..................tYiq#....###.................#.######..).....#########The sling bullet hits the boulder beetle but does no damage.  tYiThe boulder beetle is severely wounded. _The boulder beetle curls into a ball and begins rolling!  tYi2Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, rolling, 93% to hit)tYi #.# #.....#####.#####.....)#.## beefyandbeef the Fighter ###.# #.###...>..........)...)... Coglin of Okawaru *..... tYi....# #.#...^.........#......#### Health: 38/82 ===========------------- #.### #.#.##..###.....#......# # Magic: 13/13 ======================== #.### #.#.....###.##..#......# # AC: 7Str: 12tYiDoom: 32% #...# #.###.......##.........# # EV: 13tYi Int: 9  ###.# #.#......#######.....°.#### SH: 0tYi&-Dex: 21tYiEU#.# #.#.#.#..########.......... XL: 10 Next: 50% Place: Dungeon:8tYi|#.# #.#.#.=...@))))B.........#. Noise: ===------  Time: 8754.2 (0.0)tYiv#.###.#.############().....#... c) +0 sling {Raimund a) +3 sling (flame) #.....#.....###....#.########.. Throw: throwing nettYiy###########...........#######.. Rev+ ####..................#................÷.... B   boulder beetle (rolling)tYi####.##..................#....###.................#.######..).....#########tYidFire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, rolling, 93% to hit)  You shoot a sling bullet.  tYiZThe sling bullet hits the boulder beetle!  The sling bullet burns the boulder beetle!tYi~IYou shoot a sling bullet.  The sling bullet hits the boulder beetle!  The sling bullet burns the boulder beetle!  The boulder beetle is almost dead.You shoot a sling bullet.hits the boulder beetle but does no damage.tYiB○B○tYi0 Q..B°°BtYi} 95.1 (0.9Rev* tYi6B°°BtYib _The boulder beetle is almost dead.vYi8 #.# #.....#####.#####.....)#.## beefyandbeef the Fighter ###.# #.###...>..........)...)... Coglin of Okawaru *..... ....# #.#...^.........#......#### Health: 39/82 ===========------------- #.### #.#.##..###.....#......# # Magic: 13/13 ======================== #.### #.#.....###.##..#......# # AC: 7Str: 12Doom: 32% #...# #.###.......##.........# # EV: 13Int: 9  ###.# #.#......#######.....°.#### SH: 0Dex: 21#.# #.#.#.#..########.......... XvYi92L: 10 Next: 50% Place: Dungeon:8#.# #.#.#.=...@**B°°.........#. Noise: ===------  Time: 8755.1 (0.0)#.###.#.############().....#... c) +0 sling {Raimund a) +3 sling (flame) #.....#.....###....#.########.. Throw: throwing net###########...........#######.. Rev* ####..................#................÷.... B   boulder beetle (rolling)####.##..................vYii9#....###.................#.######..).....#########The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is almost dead.Throw: throwing netPress: ? - help, Q - select action, ( or ) - cyclevYi9Shift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, 92% to hit, can blink free)wYiE  #.# #.....#####.#####.....)#.## beefyandbeef the Fighter ###.# #.###...>..........)...)... Coglin of Okawaru *..... ....# #.#...^.........#......#### Health: 39/82 ===========------------- #.### #.#.##..###.....#......# # Magic: 13/13 ======================== #.### #.#.....###.##..#......# # AC: 7Str: 12Doom: 32% #...# #.###.......##.........# # EV: 13Int: 9  ###.# #.#......#######.....°.#### SH: 0Dex: 21#.# #.#.#.#..########.......... XwYiE $L: 10 Next: 50% Place: Dungeon:8#.# #.#.#.=...@((B°°.........#. Noise: ===------  Time: 8755.1 (0.0)#.###.#.############().....#... c) +0 sling {Raimund a) +3 sling (flame) #.....#.....###....#.########.. Throw: throwing net###########...........#######.. Rev* ####..................#................÷.... B   boulder beetle (rolling, caught)####.##..................#....###.................#.######..).....#########Shift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, 92% to hit, can blink free)  You throw a throwing net.  The throwing net hits the boulder beetle.  The boulder beetle is caught in the net!  The boulder beetle is almost dead.wYi^ ..B---6.1 (1Nothing quiveredwYi 8°wYiY Aim: a boulder beetle (almost dead, rolling, 92% to hit, can blink free)  You throw a throwing net.  The throwing net hits the boulder beetle.  The boulder beetle is caught in the net!  The boulder beetle is almost dead. _The boulder beetle struggles against the net. x2xYiA  #.# #.....#####.#####.....)#.## beefyandbeef the Fighter ###.# #.###...>..........)...)... Coglin of Okawaru *..... ....# #.#...^.........#......#### Health: 39/82 ===========------------- #.### #.#.##..###.....#......# # Magic: 13/13 ======================== #.### #.#.....###.##..#......# # AC: 7Str: 12Doom: 32% xYiBB #...# #.###.......##.........# # EV: 13Int: 9  ###.# #.#......#######.....°.#### SH: 0Dex: 21xYiB #.# #.#.#.#..########.......... XL: 10 Next: 50% Place: Dungeon:8#.# #.#.#.=...@**B°°.........#. Noise: ---------  Time: 8756.1 (0.0)xYiB Z#.###.#.############().....#... c) +0 sling {Raimund a) +3 sling (flame) #.....#.....###....#.########.. Nothing quiveredxYiB ###########...........#######.. Rev* ####..................xYi5C /#................÷.... B   boulder beetle (rolling, caught)####.##..................#....###.................xYiYC y#.######..).....#########The boulder beetle is caught in the net!  xYi|C The boulder beetle is almost dead. _The boulder beetle struggles against the net. x2  xYiC ]Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight linexYiC Aim: a boulder beetle (almost dead, rolling, entangled in a net, 98% to hit)yYi@ #.# #.....#####.#####.....)#.## beefyandbeef the Fighter ###.# #.###...>..........)...)... Coglin of Okawaru *..... ....# #.#...^.........#......#### Health: 39/82 ===========------------- #.### #.#.##..###.....#......# # Magic: 13/13 ======================== #.### #.#.....###.##..#......# # AC: 7Str: 12Doom: 32% #...# #.###.......##.........# # EV: 13Int: 9  yYi###.# #.#......#######.....°.#### SH: 0Dex: 21#.# #.#.#.#..########.......... XL: 10 Next: 50% Place: Dungeon:8#.# #.#.#.=...@..(°°.........#. Noise: ---------  Time: 8756.1 (0.0)#.###.#.############().....#... c) +0 sling {Raimund a) +3 sling (flame) #.....#.....###....#.########.. Nothing quivered###########...........#######.. Rev* ####..................#................÷.... B   boulder beetle (rolling, caught)####.##..................#....###.................yYi"#.######..).....#########Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, entangled in a net, 98% to hit)  You shoot a sling bullet.  yYiThe sling bullet hits the boulder beetle!  The sling bullet burns the boulder beetle.  You kill the boulder beetle!yYi W))yYim)))))Aim: a boulder beetle (almost dead, rolling, entangled in a net, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle!burns the boulder beetle.  You kill the boulder beetle!  Okawaru is honoured by your kill.yYiR5V..(....yYih; *40/832668===7.1 (1 _You shoot a sling bullet.yYiXDyYiBGi _Your Fighting skill increases to level 9!{Yi={Yi{YiU{Yi.---8 {Yi_{Yi{Yi!?---9.1 (2{Yi{Yiw{Yi#1{Yi[60.1 (3Rev+ {Yi{Yi @1.1 (4{Yis{Yi{Yi=*2.1 (5{Yi){Yi{YiMY2=3.1 (6{Yia${Yir){Yi)Y4.1 (7Rev {Yi/{Yi6{Yi7*5.1 (8{Yi>{YiE{YiEQ3=6.1 (9{Yi\L{YiT{YiT97.1 (10.0){YiWY{Yi]{Yi^$8.1 (11{Yid{Yil{Yi-mG49.1 (12{Yist{YizB70.1 (13{Yiׁ{YiA1.1 (14{Yi{Yiw5=2.1 (15{Yi{Yi۵A3.1 (16{Yi{Yi[{Yi$4.1 (17{Yie{Yi{YiY6=5.1 (18{Yi0{Yi {Yia+6.1 (19{Yia{Yi{YiI$7.1 (20{Yi&{Yi{YihG78.1 (21{Yi]{Yig{Yi+9.1 (22{Yi{YiB80.1 (23{Yi {Yiq {Yi G81.1 (24{Yi:&{Yi*{Yi++2.1 (25{Yi:{Yi:AA3.1 (26{Yi]G{Yi{Nw9=4.1 (27{YiS{Yi[A5.1 (28{Yib{Yi,gA6.1 (29{Yim{Yir{YirZ50=7.1 (30{Yi%w{Yi|A8.1 (31{Yi+{Yi{Yi+9.1 (32{Yil{Yi${YiXH190.1 (33{Yi{Yiڞ{Yi+1.1 (34{Yi8{Yi{Yi[$2.1 (35{Yi&{YiQ{Yia2=3.1 (36{Yi-{Yi/A4.1 (37{YiZ{Yi(A5.1 (38{Yi{Yi{YiY3=6.1 (39{YiE{YiA7.1 (40{Yi{Yi{Yi+8.1 (41{Yi%{Yih{YiG49.1 (42{Yi {Yi{Yii-800.1 (43{Yi{Yi{Yi+1.1 (44{Yi{Yi${YiP${Yil$@52.1 (45{Yi4){Yi-A3.1 (46{YiH1{Yi6{YiU6+4.1 (47{Yi#E{Yi)N96{YiN>=5.1 (48{Yi@T{Yi-Y{YipY+6.1 (49{YiZ]{Yi}bA7.1 (50{Yig{Yihl{YilY7=8.1 (51{Yiq{YiwA9.1 (52{Yit{{Yio{Yi,10.1 (53{Yi|{Yi{YiFG81.1 (54{Yiō{Yiؑ{Yi +2.1 (55{Yi{Yif{Yi+3.1 (56{Yiˢ{YiŨ{Yik\59=4.1 (57{Yi{Yi {YiD+5.1 (58{Yi{YiA6.1 (59{Yi{Yi{Yi:f60=7.1 (60{YiW{Yi3{Yi=+8.1 (61{Yi{Yi{Yi+9.1 (62{Yi{Yi{Yi%1{Yi20.1 (63{Yi{Yi{Yi+1.1 (64{Yi{Yi A2.1 (65{Yi {Yi_{Yi+3.1 (66{Yi{Yi{YiT,24.1 (67{Yi4#{Yi){Yi)+5.1 (68{Yi0{Yi3{Yi04+6.1 (69{Yi8{YiK{YiOLY3=7.1 (70{YiX{YiaA8.1 (71{Yih{YipA9.1 (72{Yi y{Yi94{YiA=30.1 (73{Yi{YiҌ{Yi'+1.1 (74{Yiܓ{Yi՚{Yi+2.1 (75{Yi {Yi{Yip353.1 (76{Yi{YiA4.1 (77{Yil{YiA5.1 (78{Yi{Yi_{YiY6=6.1 (79{Yi{Yi{Yi +7.1 (80{YiX{Yi {Yia+8.1 (81{Yid{YiP{Yiy{Yi\7=9.1 (82{Yi{Yi{Yi,40.1 (83{Yi3{YiW{Yi+1.1 (84{YiW {Yi4{Yiq382.1 (85{Yi0{Yi{Yi$3.1 (86{Yi{YiJd4.1 (8795.1 (886.1 (897.1 (90{Yi~70=8.1 (919.1 (92{Yi1,50.1 (93{YiV=1=1.1 (942.1 (953.1 (96{YiT{YiI24.1 (97{Yi{Yi{Yi+5.1 (98{Yi{Yi{Yi+6.1 (99{Yi{YiC{YiR3=7.1 (10{Yi 0.0){Yi{Yit{Yi+81{Yig{YiA92{Yi {Yi({Yid4=603{Yi{Yi{)A14{YiX0{Yi6{Yi6$25{Yiu;{Yi]@{Yi@%5{Yi@36{YiG{Yi3N{YinN+47{YipT{Yi [{YiN[+58{Yi]_{Yi\e{Yie+66{Yie9{Yi4j{Yin{Yin,7.1 (110{Yi?u{Yiz{Yiz+81{Yi؀{Yi{Yi5Y7=92{Yiu{YinB703{Yi<{YiMA14{YiK{Yizy8=25{Yiy{YiԼA36{Yi{Yi={Yi+47{Yi{Yi{Yi3958{Yi{YiA69{Yi&{Yi{Yi,7.1 (120{Yi,{Yi{YiZ80=81{Yi{YiS{Yi+92{Yi{Yi{Yi,803{Yi{Yi {Yi {Yi T1=1{Yi 4{Yi_{Yit{Yi#2{Yi5{Yi{Yi9#{Yii#+36{Yi3{Yir9{Yi9,247{Yi@{Yi|EA58{YiI{Yi^Q{YiQ+69{YiW{Yi_{YiE`Z3=7.1 (130{Yig{Yi#.# #.....#####.#####.....)#.#.# #.###...>.)...).# #.#...^.#......####. .### #.#.##..###.....#......# #. .### #.#.....###.##..#......# #. ...# #.###.......##.# #..# #.#......#.....°.##.# #.#.#.#..#.  #.# #.#.#.=....@.(...#.#.###.#.#().....#.#.....#.....###....#.#.#.#.####.#.÷.####.##.#....###.#.######..).....#.{Yi{YiA81{Yi{Yi?> s#.# #.....#####.#####.....)#.###. #.# #.###...>.)...).# #.#...^.#......####. ### #.#.##..###.....#......# #. ### #.#.....###.##..#......# #.## #.###.##.# #. #.# #.#......#.....°.# #.# #.#.#.#..#. #.# #.#.#.=.....@(...#. #.###.#.#().....#. #.....#.....###....#.########. #.#.####.#.÷.####.##.#....###.#.######..).....#.{YiH A92{YiN {Yi .# #.....#####.#####.....)#.###.# .# #.###...>.)...). .# #.#...^.#......####. #.#.##..###.....#......# #. #.#.....###.##..#......# #.#. .# #.###.##.# #. .# #.#......#.....°.######. .# #.#.#.#..#. .# #.#.#.=......@...{Yiu #. .###.#.#().....#. .....#.....###....#.########..#.####.##.÷......#####.##.##....###.##.######..).....#..#{Yi :90{Yi 3{Yi {Yi   f - a throwing net=14Throw: throwing net{YiX  # #.....#####.#####.....)#.###.#. # #.###...>.)...). # #.#...^.#......####...# # #.#.##..###.....#......# #. # #.#.....###.##..#......# #.#.# # #.###.##...# #. # #.#......#.......######.# # #.#.#.#..#.# # #.#.#.=......†@..#. ###.#.#().....#.#.....###....#.##..#.####.##.{YizY c÷......######.##.##....###.#  #.######..).....#########..# _You see here a boulder beetle corpse.{Yitn A25{Yi;y {Yi$ F #.....#####.#####.....)#.###.#.#  #.###...>.)...).  #.#...^.#......####...#  #.#.##..###.....#......# #.  #.#.....###.##..#......# #.#.#  #.###.##.........# #.  #.#......#.......######.#.  #.#.#.#..#.#.  #.#.#.=......†.@.#..#.#().....#.#.....###....#.#....#.####.{Yi ...##.#.......÷......#####.##......#....###............ {Yi A36{Yi {Yi $#.###...>..........)...)......... #.#...^...#......####...## #.#.##..###.....#......# #...... #.#.....###.##..#......# #.#.### #.###.......##.........# #..... #.#......#######.......######.#.# #.#.#.#..########.............#.# #.#.#.=......†...........#...... #.#.############@).....#... ..#.....###....#.####### #######...........#######. ####....................###................÷####{Yi ####.##.........##....###.......#.######..).....#########..# ###.##............# .#{YiH {Yi +47{Yi4 {Yi {Yic $58{Yi {Yi^ 2 throwing nets _f - 2 throwing nets (gained 1){Yi {Yi E _Done exploring.Yi) f...†..Yi1 YiÛ .....#####.#####.....)#.###.#.# .###...>..........)...)......... .#...^.........#......####...## .#.##..###.....#......# #....... .#.....###.##..#......# #.#.###. .###.......##.........# #.....#. .#......#######.......######.#.#. .#.#.#..########......#.## .#.#.=......†...@.......# .#.############.).....#.. Yi; .#.....###....#.########. ######....#######.......####............##... #.........÷#########.##.......  #....###...................#  #.######..).....#########..#Yi? Yi #6Yi .0) _Yi Yi! M##### #..)...# .....#####.#####.....)#.###.#.###...>..........)...)..........^.........#......####...####............###.##..##.####.......##.. #.........#######.######.#.#.#..########.......#.##.=......†...........#############.).....#. .#.....###....#.########.................Yi. @7.1 (2Yi7 Yi  #<...##..))# #......#...#...#. Yi0 8###########.# #..)...#.###.#.# #.....#####.#####.....)#.###.#.# #.###...>..........)...)....... #.#...^.........#......####...## #.#.##..###.....#......# #..... Yiޛ #.#.....###.##..#......# #.#.### #.###.......##..# #.....# #.#......######.#. #.#.#.#..########.............#.# #.#.#.=......†...........# #.#.############.).....# ..#.....###....#.######## #######...........#######..... ####..............##..Yi-  #..........÷.#### ####.##.#Yi` Yi *8.1 (3Yi+ Yi  ####.##..).# ##..#....#.###.  #<...##..))# #......#...#...#  ###########.# #..)...#.###.#.#  #.....#####.#####.....)#.###.#.#  #.###...>..........)...).......  #.#...^.........#......####...##  #.#.##..###.....#......# #.....  #.#.....###.##..#......# #.#.#  #.###.......##..# #.....  #.#......###########.#.  #.#.#.#..########.............#  #.#.#.=......†...........# ##.#.############.)..... ...#.....###....#.########  ########.Yi5 ?#######.......  ####..##.  #..÷......### Yi Yi8 *9.1 (4Yiw' Yi #######.##....######....##.#.# # # ####.##..).# ##..#....#.###. # #<...##..))# #......#...#... # ###########.# #..)...#.###.#. # #.....#####.#####.....)#.###.# # #.###...>....)...)....... # #.#...^.........#......####...# # #.#.##..###.....#......# #.... # #.#.....###.##@.#......# #.#.# # #.###.......##..# #... # #.#......############.# # #.#.#.#..########.......# # #.#.#.=......†...........# Yi+ ###.#.############.)..... ....#.....###....#.######## #########.#######..... ####..Yih B900.1 (5Yi Yi .....#.....)................#.# # .#######.##....######....##.#.# # .# ####.##..).# ##..#....#.### .# #<...##..))# #......#...#. .# ###########.# #..)...#.###.# .# #.....#####.#####.....)#.###.# .# #.###...>....)...)...... .# #.#...^.........#......#### ## #.#.##..###..@..#......# #... ## #.#.....###.##..#......# #.# .# #.###.......##.........# #... YiY.# #.#......############. .# #.#.#.#..########.. .# #.#.#.=......†...........# .###.#.############.)..... .....#.....###....#.######## ##########.#######.....Yi@1.1 (6YinYiq#####.###.......######..#.#..#.# #.....#.....)................#.# #.#######.##....######....##.#.# #.# ####.##..).# ##..#....#.## #.# #<...##..))# #......#...#. #.# ###########.# #..)...#.###. #.# #.....#####.#####.....)#.### #.# #.###...>....)...).. ..# #.#...^.....@...#......##### #.#.##..###.....#......# #. ### #.#.....###.##..#......# #.# ..# #.###.......##.........# #. #.# #.#......######### irvd#.# #.#.#.#..########.. #.# #.#.#.=......†...........# #.###.#.############.)..... #.....#.....###....##Yi|@2.1 (7YigYi #...#........)#......#  #####.###.......######..#.#..#.#  #.....#.....)................#.#  #.#######.##....######....##.#.  #.# ####.##..).# ##..#....#.#  #.# #<...##..))# #......#...#  #.# ###########.# #..)...#.###  #.# #.....#####.#####.....)#.### Yi ##.# #.###...>....)...).. ...# #.#...^.........#......#### .### #.#.##..###.....#......# #. .### #.#.....###.##..#......# # ...# #.###.......##.........# #. ##.# #.#......#########  #.# #.#.#.#..########.. Yi= #.# #.#.#.=......†...........#  #.###.#.############.).....Yi@3.1 (8YiYi& #...#.)#...... #####.###.......######..#.#..#. #.....#.....).....#. #.#.##....######....##.#. #.# ####.##..).# ##..#....#. #.# #<...##..))# #......#... #.# ##.# #..)...#. #.# #.....#####.#####.....)#.#.# #.###...>.@..)...).# #.#...^.........#......#### #.### #.#.##..###.....#......# # #.### #.#.....###.##..#......#i',m # #...# #.###.......##.........# ##.# #.#......#######....... #.# #.#.#.#..##. #.# #.#.#.=......†.....# #.###.#.#.).....#Yi]1@4.1 (9Yi8Yi! #...#.)# #####.###.......######..#.#..# #.....#.....)....# #.#.##....######....##.# #.# ####.##..).# ##..#....# #.# #<...##..))# #......# #.# ####.# #..)...#. #.# #.....#####.#####.....)#.#.# #.###...>@...)...).# #.#...^.........#...... ##.### #.#.##..###.....#......#  #.### #.#.....###.##..#......#  #...# #.###.......##...# Yi ###.# #.#......#######....... #.# #.#.#.#..#. #.# #.#.#.=......†.....# #.###.#.#.).....#YiD5.1 (10.0)YigYi #...#.)# #####.###.######..#.#.. #.....#.....). #.#.##....######....##. #.# ####.##..).# ##..#.... #.# #<...##..))# #......# #.# #####.# #..)...#. #.# #.....#####.#####.....)#.#.# #.###...@....)...) #.....# #.#...^.........#......#.### #.#.##..###.....#......# #.### #.#.....###.##..#......# #...# #.###.......##...# ###.# #.#......#.....Yi>.. #.# #.#.#.#..#. #.# #.#.#.=......†..... #.###.#.#.).....#Yi$ Yi +6.1 (11YiYiYiYic _There is a stone staircase leading down here.Yi$< Yi< YiE Yi [ Yic 87.1 (1.0) _Yih Yif M 9YiYt    .#   ####.#   ##....   ##....# ##.   ##.....#....   ##........#..   #............   #...@....#   ##.....#.#   #....!#   #.#.#.#   ....#.#   .......#   #.. ..# #   ....#Yiu k.#  Yi 68.6 (2.5Yi YiH s _You climb downwards.  Found a bubbling white potion.Yi a _There is a stone staircase leading up here.YiQ3YiOUYiC .# ####.#  ##.... # ##....####.# ##.....#.... ##........# #... <....#  ##.#  ....!#  #.#.#.#  #....#.# #.......# #.....### ....#.# .#.... YiվYi39.6 (1.0 _YiPYi'  ####.#  ##.... #   ##....####.#  ##.....#.....  ##........#...  #......  <....#  ##.....#.#  #....@#  #.#.#.#  #....#.#  #......# #.....### ....#.# .#.... Yi4 A10.6 (2Yi: YiH @1.6 (3YiM Yig ^ M # ####.#  ##....  ##....####.## ##.....#......##...##.............#...<....###....@#.#.... #.#.  #....#.#........#.. Yi R_j - 3 bubbling white potions (gained 1)Yi @2.6 (4Yio Yi # I .. .# ## ####.#  ##.... #  ####.### #....... ##...## #............... #...<..@.#  ##.....#.# #.....#:# #.#.#.#.# #....##.# #.......#.# #.....###.# ....#.# .# .#....Yi0 Yi0 +3.6 (5YiB6 Yi38 U _Found a parchment of Swiftness.Yi><...Yi3YiYi|#.  ..  .# ####.# .. # ####.#####........##...####........@.......#...<....#...#####.....#.# .###.....#:# ##.#.#.##.#Yi.##........##.....###.#....#.# .#Yi|@4.6 (1YiYia#. .. .# ## ####.# ####.... .# ##....####.###.....#....##.#...###.#..##...<....#...###.##.....#.##.## #.....#:# .##.#.#.#.# ##....#.#.##.......#.##.....###.# Yi@@5.6 (2Yi2Yi"r.. .### ####.# ## Yir##.... .# ##....####.#######.....#......... ##........#...###.##..........# .<....#@..###. YiJs##.....#.##.## .....#:# .# #.#.#.#.# .##....#.#.# .##.......#.# .##.....###.# ......#.# .# ##.#....YiYio*6.6 (3Yi1Yia>.. .# ## ####.# ### ##.... ..# ##....####.##### ##.....#......... ##.#...###.# #.........# #...<....#.@.###. ##.....#.##.## Yi T#.....#:##.# #.#.#.#.##.##....#.#.##.##.#.##.##.....###.##......#.# .#### YiYi&#7.6 (4Yi&Yi[EM# .. .# ## ####.# ## ##.... ..#  ##....####.##### ##.....#......... #.#...###.##...........@....#...<....#...###.#Yi\!##.....#.##.###.....#:##.####Yiji@8.6 (5YinYiM# .. .# ## ####.# ## ##.... ..#  ##....####.#####$. ##.....#...........#........#.@.###.##................# ...<....#...###.###.....#.##.##.Yi3.#..Yi@9.6 (6YiYiCM##.### .. .# ## ####.#### ##.... ..#  ##....####.#####$ ##.....#...@.......#.#...###.#.#................# #...<....#...###.#.YiHD=##.#YiQYi+R+20.6 (7Yi%dYi!"M######...##.### .. .# ## ####.#### ##........#  ##....####@#####$.Yi5 ##.....#..........#..#...###.#.#................#...#...#.#Yif@1.6 (8YiYYi5 ##.## . #. .. .#Yi67## ####.##### ##........# ##....####.#####$.###.....#....@......###........#...###.#.##................# <....#...#####.....#.##.##Yi6f.....#:##.##.#.#.#.##.##....#.#.##.#YiC72#......YiB@2.6 (9YiFYi##.## ##. ##. #.. #.# ## #####.##### ###........# ##....####.#####$.# ##.....#....# ##.#...###.#.# #..........# #...<....#...###.###.....#.##.###.....#:##.# ##.#.#.#.##.# .#....#.#.##.# # YiʵD3.6 (10.0)YiiYi##.## #.#. #.#. #... #..# ## #.####.##### ####........# ...##....####.#####$.# ##.....#....#  ##.#...###.#.#  #.........###...<....#...###.###.....#.##.###.....#:##.# ##.#.#.#.##.# .#....#.#.##.# # Yi6)A4.6 (11Yi.Yi##.## #.##. #.##. #.#.. #.#.# ## #.####.##### ######.# .... ##....####.#####$.#  ##.....#....# ##.#...###.#.# #.........##  #...<....#.  ##.....#.##.###.....#:##.# ##.#.#.#.##.# .#....#.#.##.# # YiwA5.6 (12YiأYiD##.## #.# #. #.# ## #. #.# .. .. #.#.# .# ## #.####.##### #.#### ###.# .....  ##....####.#####$.# ##.....#....# .#...###.#.# .........## .. #...<....#...###.# #.# ##.....#.##.## ..  #.....#:##.# . ##.#.#.#.##.# . #....#.#.##.# # Yi,A6.6 (13YiYiw##.## #.# ##. #.# #### #. #.# #.. .. #.#.# .# ## #.####.##### ##.#### ###.# #..... ##....####.#####$.# .....#....# .#...###.#.# ........###.. ...<....#...###.# ##.# #.....#:##.# .. #o   orc wizard (asleep) #.#.#.#.##.# o . ....#.#.##.# # Yi   You encounter an orc wizard. It is wielding a +1 dagger of electrocution.YiEYi37.6 (14 _YiYiYi  ##.## #.#  #. #.#  ### #. #.#  .. ..  .# .# ##   ##.####   #..... #.#####$.#.......@.#...###.#.#........###.. <....#...###.# ##.#  .. :##.# ..  o YiCN ##.## #.#  #. #.#  ### #. #.#  .. ..  .# .# ##   ##.####   #..... #.#####$.#.......@.#...###.#.#........###.. <....#...###.# ##.# ..:##.# ..  o Yi?YiYi!x _An orc wizard is nearby!Yi- ))))))o    You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!YiD )The orc wizard is moderately wounded.You shoot a sling bullet.Yi? oThe sling bullet barely misses the orc wizard.YiI......o   orc (wandering)Yi%Kf===8.0)Rev YiTYipZv _You encounter an orc. It is wielding a +0 short sword.Yiz ))))))oYou shoot a sling bullet.  The sling bullet hits the orc but does no damage.YiV )The orc shouts!  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!YiQ[)Yi oOkawaru accepts your kill.YiK.oYi1....Yir.o   orc wizardo   orc (wandering)Yi>S 9.5 (0.9YifYi s _You encounter an orc. It is wielding a +0 hand axe.Yi )))))))You shoot a sling bullet.Yi  The sling bullet closely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.Yil M).Yi& W.......Yi( n30.6 (1.1Rev+ Yi- Yi0 b _The orc wizard is heavily wounded.Yi]YiR^YioYiisH _No target in view!Yi..............#..YiaYiEWM######...##.## ### #  .. ..### .# .# ##.... ####.##### ##.###### #####  ##........# #........#....####.##### #.....#..........#...###.#.# ............###.. YiX...<....#...###.# ##.#.... YicYid<---10 _YijYiw\---2.6 (2Yi|Yi  O......#.#####.###.######...# #.# #.##.## #.# #. #. #.# #.#### #. #.# #. #.. .. #.### .# #.# ## #.....##.##### ##.####### ######....# #.@......#####.#####..#####.#YiN|#...........# #...###.#.# ...........###.. ..<....#...###.# ##.# .....#.##.#.. .....#:##.# .. ###### .#.#.#.##.# ) ...... _You now have 118 gold pieces (gained 12).Yio3.6 (3Rev YiCYipUYi$WM #............O......#.#####.########...##.##### #  #.. ..### .# #.# ## #.....  ####.##### ##@####### ###### #YiX#........# #....... #....####.#####..#####.#Yi\#.......... .......#...###.#.#Yid Yie!YiofoYifOo   orc wizardYi[gYigYiJh   Yih2An orc wizard comes into view.YihYijYikYieuYi;xYix"4.6 (4 Yiy_YiYi6Yi )))) You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.Yi )The orc wizard is severely wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard!YiSYinM....YiN  9===5.6 (1Rev+ Yi&Yi)P _Okawaru accepts your kill.Yi+YiǺ'YiYiTH _No target in view!Yi+ /...Yi, Yii3 YiZ H O......#.#####.#########...# #.#  ##.# #. ####.. .#.## ##...####.##### ##.####### ###### ##........# #.@......# ....####.#####..##### .....#...........# #Rev+  .#.#.#.##.#) ...... Yi  oo   orc .#.#.#.##.# ) ......  An orc comes into view.YiF &0Yif Yi j---6.6 (1Rev  _Yi{ YiE Yiu ))) You shoot a sling bullet. The sling bullet hits the orc.Yi )The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.YiSYi4...Yi ===7Rev+ YiYirG _You kill the orc!YinYiRo'YinsYiuH _No target in view!YiYi YiY Yi# H _No target in view!Yi+! <.Yi& Yi \ ######...# #.#  ##.# #. ####.. .#.## ##...####.##### ##.####### ###### ##........# #........# ....####.#####.@#####.# .....#...........# Yi >..#...###.#.Rev+ # ...#.#.##.####### Yiq =---Yi 8 _Yi Yi   ##.# #. ####.. .#.## ##...####.##### ##.####### ###### ##........# #........# ....####.#####..#####.# .....#..........@# ..#...###.#.......###).#.# ##Rev+  .....#.##.## Yi Yiq u---9.6 (2Rev Yi| YiVq p  #. ####.. .#.## ##...####.##### ##.####### ###### ##........# #........# ....####.#####..##### .....#...........# ..#...###.#.......###)..#<....#...###.# ##.#...#.##.## ..:##.#  ... ######TT   troll (wandering). ...###.##..#Yix e  You encounter a troll.Yi{ 2T.Yi Yi 240.6 (3 _Yi Yi Yi )))))TYou shoot a sling bullet. The sling bullet hits the troll.  The troll shouts!Yif  The troll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the troll.  The sling bullet burns the troll.YiAT)YiF)...Yik===1.6 (1Rev+ YiIYiB` _The troll is moderately wounded.Yi< )))) You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.Yi  The troll is severely wounded.You shoot a sling bullet. The sling bullet hits the troll!Yi5E.YiK)...YiL%2YiRYiTUY _The troll is almost dead.Yi#.## #.# # #. #.# # #### #. #.# # #.. .. #.### .# #.# ## #....  ####.##### ##.####### #####  ##........# #........# ##....####.#####..#####.# #.....#.........@.#YiX#...###.#.# .............###)..#<....#...###.# ##.# #.....#.##.## #.....#:##.#... ##### #.#.#.#.##.#). .....#.#.##.#. #####...#.##.#Yij Yi /---3Yi'Yi-)Yi_ ##.## #.#  #. #.#  #### #. #.#  #.. .. #. .# #.# ## # ####.##### ##.#######  ##.# #........#  ##....####.#####..#####.# ##.....#.# #.#...###.#.#.......###)..# #...<....#...###.# ##.# ##.....#.##.## ..  #.....#:##.# ...  #.#.#.#.##.# ). #....#.#.##.# . .#.##.#Yi1TYiӞT   trollYixp---4Rev Yi.YiYi ))))You shoot a sling bullet.  The sling bullet hits the troll but does no damage.Yir  The troll is almost dead.You shoot a sling bullet. The sling bullet hits the troll.  The sling bullet burns the troll.Yi7T.YiR..)Yim===5.7 (1.1Rev+ YiYi>Y _The troll is almost dead.YiK )))))))You shoot a sling bullet.Yiburns the troll. _  The sling bullet closely misses the troll.  You shoot a sling bullet.  The sling bullet hits the troll but does no damage.Yi\V2T.Yi]<.....Yi^j60Rev* YiVeYi6hY _The troll is almost dead.YiZX )))))))You shoot a sling bullet.Yi  The sling bullet closely misses the troll.You shoot a sling bullet.YidAT)Yifk<.....Yil,7.8 (1.1YisYiv` _The sling bullet closely misses the troll.Yi$) [You shoot a sling bullet. The sling bullet hits the troll.  You kill the troll!Okawaru accepts your kill.Yi.A)Yi )The troll leather armour is intact enough to wear.YiM L.[YiQ =24%768.9YiW Yi[ / _You shoot a sling bullet.Yi3YiφYiz##.## #.# ##. #.# ##### #. #.# ##.. .. #.#.# #.# ## #.####.##### ##.####### ###.# #........# ##....####.#####..#####.# .....#..@.# .#...###.#[# ......###)..# ...<....#...###.# ##.# #.....#:##.# ... # #.#.#.#.##.# ). . ....#.#.##.# . # YiK---90Yi>Yi_. #.# #.#### #. #.# #.#.. .. #.###..##.# ## #.....####.##### ##.####### ###### ##........# #........# #....####.#####..#####.# .....#...........# .......#...###.#@# ......###)..#<....#...###.# ##.# ..#.##.## .. .....#:##.# . ###### .#.#.#.##.# ). ......  ...#.#.##.# . ###### .#.##.#  Yil` ###.##.. # Yim]---50.9 (2YisYiu$  Things that are here:YiW{ #### #. #.# #.##.. .. #.###.#.##.# ## #..... ####.##### ##.####### ####### #........# #........# ....####.#####..#####.# # ....#...........# #.#...###.#[#####......###@..## .<....#...###.#.##.# #..#.##.## #?# ..##:##.# #.. ####### #.#.#.##.# #).. ....... ..#.#.##.# .# ######.#.##.# # #.###.##.. #. #.# .#### #.a +0 troll leather armour; a troll corpsei{mYiYiu*1.9 (3YiYiߐ* _Found a scroll of identify.Yi _Items here: )) [[.YiΘC..Yi4Yic #.. .. #.###..# #.# ## #.....####.##### ##.####### ######........# #........# ####.#####..#####.# .#...........#  ...#...###.#[#### ........###)..# <....#...###.#@##.# ....#.##.## #?## .. .#:##.# #. ... ##### .#.#.#.##.# #. ).. ...... YiV...#.#.##.# ## .# ######...#.##.# # ####.##..  # .#.# .#### # ...  #YiYiqh2.9 (1Rev+ _YiYiK.# #.# ## #...####.##### ##.####### #####........# #........# ####.#####..#####.#.#...........# ...#...###.#[####........###)..#<....#...###.#.##.# #.....#.##.## #@## .. #.....#:##.# #.# ... ##### #.#.#.#.##.# #.. ).. ..... ....#.#.##.# #### .# #####...#.##.#  #Yi###.##..#.# .####... Yi@3.9 (2YiYiYiƞ*4.9 (3YiңYiɦ. _i - a scroll of identifyYi`YieRead which item? Scrolls  b - 2 scrolls of blinking  f - 4 scrolls of fear Yie8 t - 4 scrolls of teleportationa - a scroll of enchant armour  i - a scroll of identify  r - 2 scrolls of revelation  W - a scroll of brand weapon  I - 7 scrolls of immolation  T - 2 scrolls of torment  s - 2 scrolls of butterflies Yie[!] read|quaff|evoke[?] describe selectedYi Yi Yi: .##.# ## #.... beefyandbeef the Fighter####.##### ##.####### ##### Coglin of Okawaru **....##........# #........#Health: 83/83 ======================== ##....####.#####..#####.#Magic: 13/13 ======================== #.....#...........#AC: 7Str: 12Doom: 24% ........#...###.#[####EV: 13Int: 9 ...............###)..#SH: 0Dex: 21 ...<....#...###.#.##.#XL: 10 Next: 76% Place: Dungeon:9 #.....#.##.## #@## ..Noise: ---------  Time: 8954.9 (0.0) #.....#:##.# #.# ... #Yi #### c) +0 sling {Raimund a) +3 sling (flame) #.#.#.#.##.# #.. ).. ..... Throw: 2 throwing nets ....#.#.##.# #### .# ##### Rev+ ......#.##.## ....###.##.. ..#.# .#### .... _You shoot a sling bullet.  Things that are here:  a +0 troll leather armour; a troll corpse _Found a scroll of identify. _Items here: )) [[. _i - a scroll of identifyYi Yi qIdentify which item? (\ to view known items) Yi tPotions (select first with !)  d - a golden potion  f - a murky pink potion  j - 3 bubbling white potions  p - 2 sapphire potions  s - a purple potion[?] describe selectedYi3:Yi>YiDh.##.# ## #.... beefyandbeef the Fighter####.##### ##.####### ##### Coglin of Okawaru **....##........# #........#Health: 83/83 ======================== ##....####.#####..#####.#Magic: 13/13 ======================== #.....#...........#AC: 7Str: 12Yi?EMDoom: 24% ........#...###.#[####EV: 13Int: 9 ...............###)..#SH: 0Dex: 21 ...<....#...###.#.##.#XL: 10 Next: 76% Place: Dungeon:9 #.....#.##.## #@## ..YigE~Noise: ---------  Time: 8954.9 (0.0) YiEm#.....#:##.# #.# ... ##### c) +0 sling {Raimund a) +3 sling (flame) YiE#.#.#.#.##.# #.. ).. ..... Throw: 2 throwing nets ....#.#.##.# #### .# ##### Rev+ YiE{......#.##.## ....###.##.. ..#.# .#### .... YiF_You shoot a sling bullet.  Things that are here:  a +0 troll leather armour; a troll corpse _Found a scroll of identify. Yi6Fv_Items here: )) [[. _i - a scroll of identifyYi^]  As you read the scroll of identify, it crumbles to dust.Yin_*5.9 (1YiMcYif\ _j -> c - 3 potions of curingYi?(@.YiZ.Yi #.. .. #.## .# #.# ## #... ####.##### ##.####### ####  ##........# #........#  ##....####.#####..#####.# ##.....#...........# ##...###.#[####.............###)..#<....#...###@#.##.# ##.....#.##.## ##.## ..  #.....#:##.# #.# ... ####  #.#.#.#.##.# #.. ).. .... #....#.#.##.# ####Yi|.# ####...#.##.##...###.##..#.# .#### #....Yi1j6Rev YiYi+ .##.# ## #....####.##### ##.####### #######........# #........# ##....####.#####..#####.# #.....#...........# ........#...###.#[#### .......###)..# <....#...###.#.##.# ..#.##.## ##@## .. #.....#:##.# #.# ... ##### #.#.#.#.##.# #.. ).. ..... Yi ....#.#.##.# #### .# ##### ......#.##.# ####.##..#.# .####. Yi@7.9 (2YiD Yi„ ####.##### ##.####### #######........# #........# ##....####.#####..##### #.....#...........# ........#...###.#[####.......###)..<....#...###.#.## #.....#.##.## ##.## ..Yi:##.# #@# ... ######.#.#.......).. ..... ...####.....# #####..Rev YiYiG*8.9 (3YimYi ##........# #........# ##....####.#####..##### #.....#...........# ........#...###.#[####.......###)..<....#...###.#.## #.....#.##.## ##.## ...:##.# #.###..... ######.#.#.......).. ..... ...####.....# #####. .. # Rev Yi@9.9 (4Yi YiCo ##.# #.# ....####.#####..#####.# .....#.# #...###.#[#### .###)..# <....#...###.#.##.# # .....#.##.## ##.## ... .....#:##.# #.###..... # .#.#.#.##.# #.).. .#.#.##.# #####.....# ##.##.# ...# ####.##.. ## .#.# .#### # ###YixL60.9 (5Yi|Yi .# #.# # ....####.#####..#####.# ##.# ##...###.#[#### ####)..# ## .<....#...###.#.##.##.###.##.## ##.## ....###:##.# #.###.....# # #.#.#.##.# #.).. .#.#.##.# #####.....# ######.#.##.# <...# #.###.##.. .###. #.# .#### ##. #.#.#YYi9<Yii+1.9 (6YiYi9 _Found a stone staircase leading up.Yi_.....Yi]Yi}.# #.# #.####.#####..#####.# #.#.# #.#...###.#[#### #.###)..# # #. <....#...###.#.##.##.## #.#.##.## ##.## .....# #.#:##.# #.###.....## #. .#.#.##.# #...@...)... . .#.#.##.# #####.....## ######.##.##.# .<...# #. ###.##.. .. .# .#### >## .#...#Yi&0YiҌ+2.9 (1YiNYil; _Found a stone staircase leading down.Yim5.Yi YiuR# #.# #.#####.#####..#####.# #.##.# #.##...###.#[#### ##.####)..# .# #.# ....#...###.#.##.##.## #.##.##.## ##.###.....# #.##:##.# #.###.....####.# #.#.##.# #....@..)..... #.#.##.# #####.....#########.#.#.##.# #.<...# #. . ###.##.. ....### #. . # .#### #>### #. . YiRq#.# #. .... #. .#.# #Y .Yi];3YibYi ####.#####..#####...........# ..#...###.#[#### #.......###)..# .#...###.#.##.##.###.##.## ##.###.....:##.# #.########## #.#.......).............#####@....#########.# . #.<...# #. ###.##......####.#Yi=@4.9 (2YiYi> ...........# ..#...###.#[#### .#.......###)..# .#...###.#.##.##.###.##.## ##.###.....:##.# #.########## #.#.#.......).............#####.....#########.# . #@<...# #. ###.##.. ..........## .#### #######>### #.#YiPL@5.9 (3YiSYiX ..#...###.#[#### .#.......###)..#...###.#.##.##.###.##.## ##.###.....:##.# ######## #.#.......).............####.....#########.# .#######.<...# #. ###.##.. .......@..### # .#### #######>###  #.# #.#YiDYi*6.9 (4YioYi).#...###.#[#### .# #..###)..# .# #. <....#...###.#.##.##.## #..#.##.## ##.###.....# #..#:##.# #.###.....#. .#.#.##.# #.......) .#.#.##.# #####.....##.#.#.##.##.<...# #. .###.##.....###Yi)V #. .# .#####>### #. . #.# #.  ... #. #.## #Y #.# #.# #.#Yi6@7.9 (5Yi6=Yi ......###)..# .# #.##...###.#.##.##.##.# ..#.##.## ##.###.....# #.##:##.# #.###.....##########.# #.#.##.# #.......)............ #.#.##.# #####.....#########.# ..#.##.#########.<...# #. . ###.##.............### #. . # .############@### #. . #.# #. . ... #. .##.###Y .#.##.# j   gnoll (wandering)#.#.Yi5[30mj#Yi  You encounter a gnoll. It is wielding a +1 flail of draining.Yi:j.Yi̲z TThe gnoll shouts! You hear a shout!YiJT   trollj   gnollYi54==8.9 (6YiYiO _You encounter a troll.Yic _There is a stone staircase leading down here.Yi=!)..# .# #.##.##  ##.###.....# :##.# #.###.....### #.......)... #####.....########.<...# #. ..........### #. # #@### #.  #.# #.  ... #.  ##.## #Y  #.# #.# #j# .T#Yi)..# .# #.##.##  ##.###.....# :##.# #.###.....### #.......)... #####.....########.<...# #. ..........### #.  #@### #.  #.# #.  ... #.  ##.## #Y  #.# #.# #j# .T# Yi$Yi2Yi>Yid _There are monsters nearby!Yi U )))))Yi )You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the troll.Yi6  The troll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll!  The sling bullet burns the gnoll.Yi :j.Yi jThe gnoll is severely wounded.Yi: TYi^ .Yi` jYou encounter a gnoll. It is wielding a +0 spear.Yi ....jj 3 gnolls (1 polearm, 2 wandering)Yi `=9.8 (0.9Rev Yi9 Yi q _You encounter a gnoll. It is wielding a +0 flail.YiU )))))You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the troll but does no damage.Yi' The sling bullet closely misses the gnoll.The sling bullet hits the troll but does no damage.  The troll is lightly wounded.bar! The sling bullet burns the troll.YiF j.  The troll is heavily wounded.T.Yi$3j.Yi...j1Yi-70.8 (1.0Yi2Yi:5' _The gnoll shouts!Yi.Y )))))))You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet closely misses the troll.Yi)The sling bullet barely misses the gnoll.  The sling bullet closely misses the troll.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll.  The sling bullet burns the gnoll.  You kill the gnoll!Yil)j 2Yi`q u.jT.Yi s Ej.Yi| 0...Yi/ \1Rev+ Yi Yi P _Okawaru accepts your kill.Yi ))) You shoot a sling bullet. The sling bullet hits the troll.Yif) _Okawaru accepts your kill.tr  The troll is severely wounded.  You shoot a sling bullet.  The sling bullet closely misses the troll.The sling bullet hits the gnoll! The sling bullet burns the gnoll.Yi.YiP jThe gnoll is severely wounded.Yi@T)YiEj.Yi2..j   gnoll sergeant (polearm)j   gnollYi,2.9 (1.1Yi%Yi2, _You encounter a gnoll sergeant. It is wielding a +0 trident of protection.YipG ))You shoot a sling bullet. The sling bullet hits the troll.Yi. _You encounter a gnoll sergeant. It is wielding a +0 trident of protection.You shoot a sling bullet. The sling bullet hits the troll.  The troll is severely wounded.  You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.  YiN>You kill the troll!Yi #..j#Yi\Kj)YiN]0j.Yii)..Yio 28330Rev* _Okawaru accepts your kill.Yi`xYiC{o _Your Ranged Weapons skill increases to level 9!Yi+))))) _Okawaru accepts your kill. _Your Ranged Weapons skill increases to level 9!  You shoot a sling bullet.  The sling bullet closely misses the gnoll.  The sling bullet hits the gnoll sergeant.  The sling bullet burns the gnoll sergeant.Yip )  The gnoll sergeant is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!Yiv=)Yi@j.YiW..))Yi%4Yi YiP _Okawaru accepts your kill.Yi ))))You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.Yi  The gnoll sergeant is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.Yi< jThe gnoll sergeant is moderately wounded.Yi ?j.Yi ..)j   gnoll (wandering)Yi ,5.8 (0.9Yiյ Yi p _You encounter a gnoll. It is wielding a +0 whip.Yi )))You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.Yiy B _You encounter a gnoll. It is wielding a +0 whip.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.  The gnoll sergeant is moderately wounded.Yi .Yi7 jYiZ !)YiO Yi~ &..Yi Yi ,6.8 (1.0Yi Yi i _The gnoll sergeant is moderately wounded.Yi? ))You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.Yin  The gnoll sergeant is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.YiC8j)YiM".YiM,7.9 (1.1Yi UYisXf _The gnoll sergeant is heavily wounded.Yig )You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.Yi; ))))))The gnoll sergeant is heavily wounded.You shoot a sling bullet.Yi .j))...  The sling bullet closely misses the gnoll sergeant.Yi'\76---80YiSYi3\ _The gnoll sergeant hits you from afar with a +0 trident of protection!Yi  )You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.Yih  The gnoll sergeant is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.YiG' .  The gnoll sergeant is severely wounded.Yi(%9Yi0Yi3_ _The gnoll sergeant completely misses you.Yi:J )You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.Yi.  The gnoll sergeant is severely wounded.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.YiZ{ .  The gnoll sergeant is almost dead.Yi[B1----Yi[80YibYi0e\ _The gnoll sergeant hits you from afar with a +0 trident of protection.Yip \M) _The gnoll sergeant hits you from afar with a +0 trident of protection.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.  You kill the gnoll sergeant!Yiu @)Yi ))))))Okawaru accepts your kill.Yiv .)))...Yi8 T-151.8 (0.9Yi Yiߠ / _You shoot a sling bullet.Yi5YiFYiW"Yi%H _No target in view!YiYi8......Yiv,Yi.Yi=---2.8 (1.0 _Yi\Yia+Yi+\2---3.8 (2Yic7Yi`>@4.8 (3YiFYiQw5.8 (4Rev+ Yi\ZYi###  #@# #...)).....##j##)#####.#Y#j   gnoll (wandering)... _HP restored.Yi  A gnoll comes into view.j.Yi Yi 38.8 (15 _Yi Yi Yis ))j  You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.Yi )The gnoll is moderately wounded.You shoot a sling bullet.Yi G.jYi*.Yi+f===9.0)Rev Yi3Yi6_ _The sling bullet barely misses the gnoll.Yis )You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.Yi )  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!Yi^)YiX.Yi=620Rev+ YiBYiTP _Okawaru accepts your kill.Yi3YiЎYigH _No target in view!Yi`  _No target in view!Yi5 ;>Yi:6 Yi> YixC P #.##.## ##.###.....:##.# .######### #.#.......).............####.....#########.# .###<...# #. ###.##.............## # .############>###  ####.########.).@).....#.##)#####Y# #)# #....YihK &0YiR j---1.8 (1Rev  _Yi` Yia $  Things that are here:YiTc j _a +0 trident of protection; a +0 ring mailYikX.---Yi@sYi :##.# ######## #.#.......).............####.....#########.# .###<...# #. ###.##.............## # .############>###  ####.#######.).)).....#.##@#####.#Y# #)# #.####Yi j   gnoll (wandering)jYou encounter a gnoll. It is wielding a +0 whip.Yi6&0YiYi12.8 (1 _Yi3Yi,N _You see here a +0 flail.Yi :##.#  #.......) #####..#.<...# #. ....### #. # #>### #.  ####.####### #.  #.).)).....# #.  #.##@# #Y  # #)# #.# #.# ..# ... ..j ####Yip :##.#  #.......) #####..#.<...# #. ....### #.  #>### #.  ####.####### #.  #.).)).....# #.  #.##@# #Y  # #)# #.# #.# ..# ... ..j #### Yi׊ Yi Yi Yi \ _A gnoll is nearby!Yi5 ))))))You shoot a sling bullet.Yi j  The sling bullet completely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!YiH j.  The gnoll is heavily wounded.Yi$TZ)....YiU6===3.7 (0.9Yi^Yib' _You hear a shout!Yi^ )You shoot a sling bullet. The sling bullet hits the gnoll!  The sling bullet burns the gnoll.  You kill the gnoll!YiW))))YiFz ))Okawaru accepts your kill.Yi)...).Yi>^4.6Rev+ Yi.Yi/ _You shoot a sling bullet.Yi%Yi|YiYiH _No target in view!Yi Yiu Yi Yi H _No target in view!Yinr XYi  #.#.......).............####.....#########.# .###<...# #. ###.##.............## # .############>###  ####.########.).)).....##.##)#####.#Y #@# #....0Yi ---5.6 (1 _  Things that are here: _a +1 flail of draining; a gnoll corpseYi_&)Yi_2---YigYiw####.....#########.# .###<...# #. ###.##.............## # .############>###  ####.#######.).)).....##)#####Y #)#  ....).....#.####.#. ># .#YiYi&0Yi#Y6.6 (1Rev YiYi; _Found a stone staircase leading down.Yi 3Yi Yi#  .###<...# #. ###.##.............## # .############>###  ####.#######.).)).....##)#####Y #)# #.....>...Yid# ...>...).............##.####... #. >..o   orc (wandering) .### oYi# Yi4/   You encounter an orc. It is wielding a +0 flail.Yi4 W0o.Yi@ ;Yi B *7.6 (1Yi"L YiV _ _Found an escape hatch in the floor. Found a stone staircase leading down.Yi8<...# #. ....### #. # #>### #.  ####.# #.  #.).)) #.  #.##)# #Y  # #)# #.# #@# ....>...# ...>...). .......... ..##.####..  . #. >..  Yi}# o###  . Yiu<...# #. ....### #.  #>### #.  ####.# #.  #.).)) #.  #.##)# #Y  # #)# #.# #@# ....>...# ...>...). .......... ..##.####.. . #. >..  Yi# o### . YiqYi0YiYi[ _An orc is nearby!Yi )You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc!YiW)))))..Yi,y ))Okawaru accepts your kill.Yi....>).Yiٽm===8.5 (0.9Rev+ YiYi/ _You shoot a sling bullet.YiN Yi0 Yi YiA H _No target in view!Yi/ Yi Yiu Yi" H _No target in view!YispYiMqYiyYio|H _No target in view!Yi=X YiX Yi` Yi]c O _You have 118 gold pieces.YiN.YiYi  ###.##.............## # .############>###  ####.#######.).)).....##)#####Y #)# #.####.##.....>..>...)...................##.####...... #. >..... # )###.# . #Yi#Yi'---YiE9.5 (1.0Rev  _Yi Yi} .###.##.### #. .# .##>### #. . ####.####### #.  #.).)).....# #.  #.##)#####.# #Y  # #)## #.##.##.#.>.@.#.>...)..Yi.##.####....... #. >...... #. )###.## . # .Yi oo   orc wizard (wandering)  You encounter an orc wizard. It is wielding a +0 dagger.YiYi̢YiN---30.5 (2 _Yi̭YicYi6 ))))))o  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.Yi7] )The orc wizard shouts!  You shoot a sling bullet.Yi9 o.  The sling bullet closely misses the orc wizard.Yi% r oYou hear a shout!Yi[ )....o   orc (wandering)Yi k===1.5 (1Rev+ Yi} YiOo _You encounter an orc. It is wielding a +0 club.Yi ))))) You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.Yi R  The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.Yiio.o.Yi]F)...Yi%2YiYic _The orc wizard is severely wounded.Yi# )You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!Yi+))))Yio   orc (wandering)Yitz )))Okawaru accepts your kill.Yi oYou shoot a sling bullet.  The orc shouts!Yi2o.Yi &)...)..oo 2 orcsYi+l73Rev* Yi4Yi<p _You encounter an orc. It is wielding a +0 flail.Yi ))))You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.Yio  )The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!YiJp g   orcYi% 1o.Yi F)...Yi ,4.4 (0.9Yi| Yiv P _Okawaru accepts your kill.YiA )  You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc!YiH R)))))Yi4 y ))Okawaru accepts your kill.YiZ p oYou shoot a sling bullet.Yi)v )...))o   orc priestYi} ,5.5 (1.1YiI Yi’ x _You encounter an orc priest. It is wielding a +0 dagger.Yi* ))))))You shoot a sling bullet. The sling bullet hits the orc priest.Yi) _You encounter an orc priest. It is wielding a +0 dagger.You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is lightly wounded.The sling bullet hits the orc priest!  The sling bullet burns the orc priest.  You kill the orc priest!Yi)YiNm)...))YiKS;0860Yi\Yi_P _Okawaru accepts your kill.YiYiYiYiH _No target in view!Yi3YiYiȔH _No target in view!Yi' T..Yi> YiJ  # .############>### #. . ####.####### #. . #.).)).....# #. .#.##)#####.# #Y .# #)## #.# .#####.##.# ........>...##.........>...@................. ...##.####..)... .. #. >.)).. . #. )###)# # . # . YiM Yiݻ 6---7 _Yi Yiv $  Things that are here:Yi1 /  .#>### #. .#####.####### #. .##.).)).....# #. .##.##)#####.# #Y .## #)# .### #.# ...#####.##.# .......>...##.....>...)....##.####..)... #. >.)).. #. )###)#<# .. #...##a +0 whip; a gnoll corpseYiY@ Yi>A F---8.5 (2YiI YiK ; _Found an escape hatch in the ceiling.YiPYiiYi6Yi H _No target in view!Yi{3Yi"YiH _No target in view!Yi=@.YiHYi .#>### #. .# ####.# #. .# #.).)).....# #. .# #.##)#####.# #Y .# # #)# ###.## #.# ...#####.##.# .......>...##.....>...).....##.####..)... #. #>.)).. #. #)###)#<## ... .# ##.. .#.## #YiDG9.5 (1 _YiYi2 .#>### #. .# ####.# #. .# #.).)).....# #. .# #.##)#####.# #Y .# # #)#####.## #.##.######.##.##.#.....>...##.#....>...)..#Yi2...##.####..).....#.. #. #>.))....#. #. #)###)#<## ...#.. .#.## .#Yi ?x40.5 (2Rev+ YiIYiM.............### .############>### ###.#######).)).......##)#####.# #Y .#)#####.### # #####.##.#.>...###>...)....Yi...........##.####..)... #. #>.))....#... .#.## .#YiYi*1.5 (3YiYi= R ############>### #. .#  ####.####### #. .# #.).)).....# #. .# #.##)#####.# #Y .# # #)#####.#### # #.##.......# #####.##.##.# .....>...##.#....>...)....YiO> ..................##...##.####..).....# .. #. #>.))....# . #. #)###)#<## # ... .#.# ##.. .. .#.## #.# YiK @2.5 (4YiS Yiռ  ####.####### #. .# #.).)).....# #. .# #.##)#####.# #Y .# # #)#####.#### # #.##.......# #####.##.##.# .....>...##.###....>...)..................@....## ...##.####..).....# .. #. #>.))....# . #. #)###)#<##  # .... .#.# ###..iI m .. .#.## #.# .# .#YiA @3.5 (5Yi Yi; #.).)).....# #. .# #.##)#####.# #Y .# # #)#####.#### # #.##.......# #####.##.##.# .....>...##.####....>...)........................## ...##.####..).@...# .. #. #>.))....# . #. #)###)#<##  # .... ..#.#  ###.. ... . #.####.##i< ~K .# .### #YiG YiWH Y4.5 (6Rev YiQ Yi  ##)#####Y #)#####.#### .##.......#####.##.....>...##.###>...)...........................## ##.####..).....#  #. #>.)) )###)#<# # .... ..#.# ###...... .Rev ####.##.# .##Yi @5.5 (7Yi YiwF /  #)### .##.......#####.##.....>...##.###>...)...........................## ##.####..).....#  #. #>.)) #)###@#<## # ........#.#  ###...... .#.####.#Rev #Yi5T @6.5 (8Yi2\ Yi^ $  Things that are here:Yix  .##.......#####.#.....>...##.###>...)...........................## ##.####..).....#  #. #>.))....# #. ###)###)#<## # .......@#.#  ###..........}. #.####.##.#..Rev Yi aa +0 dagger; a +0 chain mail; an orc corpseYi Yi/ *7.5 (9Yi> Yi M _Found a phantom mirror.YiYiLYiYi<H _No target in view!Yi #####.#.....>...######>...)...........................## ##.####..).....#  #. #>.))... #. ###)###)#<## . # ........#.#.... ###....@.....}. #.####.##.#.# .# .#  ## Yi Yi <8.5 (1 _Yiw YiH Yiև#####.##.##.#  .....>...##.......####  ....>...).............  ........##  ...##.####..).....#  .. #. #>.))....#  . #. ###)###)#<## #.## .#.#.###.}.#.####.##.#.# ..# .# #### #Yi,<9YiYi@#####.##.##.# .....>...##.......#### ....>...)............. .......## ...##.####..).....# .. #. #>.))....# . #. ###)###)#<####.## .#.#.###.}.#.####.##.#...## ...# .# ###### #YiYi'50YiYi-Yi.n.##.##.# >...##.......#### >...)............. .....## ##.####..).....#  #. #>.))....# #  #. ###)###)#<####.##.# .#.#.###.}.#.####.##.#...## ...# .# .# ##### .#...#.#.#Yi!;Yi;&1YiDYi#GYi۫z.##.##.# >...##.......#### >...)............. ....## ##.####..).....#  #. #>.))....# # #. ###)###)#<####.##.## .#.#.####.}....##.####.##.#...## ...##.# ..# ######.# ..#... ...#.# ###.##.#YiYi&2YiȽYixYiz~ ?.##.##.# >...##.#### >...). ## ##.####..).....# ##. #>.))....# .#  #. ###)###)#<####.##.#  # .#.#.# ###.}....# #.####.##.#...### # ...##.#...# ######.#....#.........#.#.!..##.#.#####.#.#Yi Yiʔ Yi, 3Yi Yi \ _Found a potion of moonshine.Yi,m.##.##.# >...##.##### >...)..### .#.####..).....# .# #. #>.))....# .# # #. ###)###)#<####.##.# # .Yi[-#.#.# ###.....# #.####.##.#...### # ...##.#...# ######.#....#...#.##.#.#####.#.#Yit7Yi7&4Yi<Yi@t _You see here a phantom mirror.Yi#| Yi| &5Yi Yig M _g - a +0 phantom mirrorYi6Yi  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting9.5  10.5   0   i - Spellcasting   2.0   4.2  -2          Yi( b - Unarmed Combat   0.0   1.2  -1   j - Translocations   3.0   4.0   0   c - Throwing   0.0   1.2  -1           k - Invocations   0.0   1.4  -2   d - Short Blades   0.0   1.2  -1   l - Evocations   5.0   3.6  +3  e + Ranged Weapons 9.1  12.5  -1          YiJ     f - Armour   0.0   1.2  -1       g - Dodging   5.0   7.1  -1       h - Stealth   5.0   7.1  -1          YiD!            Yih        Yi_    Yia    Yi_    Yi        Yi"    The relative cost of raising each skill is in cyan.  YiWThe species aptitude is in white.  [?] Help[=] set a skill target  Yi[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsYi > k + Invocations 0.0Yi*TargetTarget--  --  --  --  --  --  --  --  --  --  --  Yi*--  a-z] set[-] clear selected targetcost|targetsYi`h<[?25h[?0c0 Yi9 [?25l[?1cYi5.0 current training targets, if any.=] set aall targetsYiYiάYiu#.##.##.......#beefyandbeef the Fighter .>...##.......#####Coglin of Okawaru **.... >...).............#Health: 83/83 ======================== ..............## .#Magic: 13/13 ======================== #.####..).....# .#AC: 7Str: 12Doom: 20% #. #>.))....# .# #EV: 13Int: 9 #. ###)###)#<####.##.#SH: 0Dex: 21 # ........#.#.......#XL: 10 Next: 88% Place: Dungeon:9###..........@....#Noise: ---------  Time: 9055.5 (0.0)Yi#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Throw: 2 throwing nets######.#....#.........#.#.!..####.#.#####.#.#a +0 dagger; a +0 chain mail; an orc corpse _Found a phantom mirror. _No target in view! _Found a potion of moonshine. _You see here a phantom mirror. _g - a +0 phantom mirrorYiYiYiEYiYi,3YiN5Yii #.##.# ##.##.# >...####### )...# .............###.# .####..).....# #.# . #>.))....# #.# # . ###)###)#<####.##.# ........#.## ###...............# #.####.##.#...#### ...##.#...#######.#....#.........#.#.!..####.#.#####.#.#Yi*Yi͠*6.5 (1YieYiG#.##.# ##.##.# ...##.##### #)...# ####.# ####..).....# #.#  #>.))....# #.# #  ###)###)#<####.##.#  .#.#....@..#  ###......# #.####.##.#...### Yi .........#.#.!..####. Yi&@7.5 (2Yi,Yi@#.##.# .##.# Y#.##.##### .##. .)..# :## ###.# .#..).....# #.# .##>.))....# #.# .# ###)###)#<####.##.# .#.#.....@.# ###......# #.####.##.#...### # ...##.#...#######.#....#......... YiY   yak (wandering)#.#.!..####.#.#### Yic  You encounter a yak.YiYi+8.5 (3YiYi˪? _Found a parchment of Volatile Blastmotes.YiQ  Y#  .# .) :# #  .#) #.# .#  #>.))....# #.# .#)###)#<####.##.##.....@.#.........#  ##.#...###  # #...# #....# ......... #.#.!..###  #.#.####Yi , #.#.#Yi ! Y#  .# ) :# #  .#) #.# .#  #>.))....# #.# .#)###)#<####.##.##.....@.#.........#  ##.#...###  # #... #... ......... #.#.!. Yi7 #.#.## #.#.#YiYiYiYi*Z _A yak is nearby!YiZ)))))))Yi&e  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet.Yi*Y.:....Yi `===9.5 (1Rev Yi_Yia _The sling bullet completely misses the yak.Yi ))))))YYou shoot a sling bullet. The sling bullet hits the yak.  The yak bellows!Yi   The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.YiC.YYi}8 YYiOThe yak is moderately wounded.Yi:....Y 2 yaks (1 wandering)YiΚ&60YiYiܤT _You encounter a yak.Yi )))))You shoot a sling bullet.  The sling bullet hits the yak but does no damage.YiOt )The yak is moderately wounded.YiOG.YYiM YYou shoot a sling bullet. The sling bullet barely misses the yak.Yi....Y 3 yaks (2 wandering)YiR\1Rev+ Yi YiI T _You encounter a yak.YiQ N)))))Yi  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Yi t  :YThe yak is heavily wounded..Y...Y12Yi^} O _The yak bellows! You hear a bellow!Yiz )))You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Yi  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak!Yi G.YYi  8 YYi: HThe yak is almost dead.Yi 5:YYi Yin( ..YY 4 yaks (1 wandering)Yi) k3.4 (0.9Rev* Yi@ YiB T _You encounter a yak.Yix ))You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Yi  The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.Yis Y..YThe yak is almost dead.Yi'4.3YiHYiy& _The yak bellows!YiB)))YiP.  The yak is almost dead. _The yak bellows!  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet burns the yak.  You kill the yak!YiFn) 3 yaksYi@E.YYi*.YYiYiE.YYiM'&..YiN,Z*19925.3 (1.0Yi4Yi 8P _Okawaru accepts your kill.Yi[ B)))Yi  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet.Yid M:YYie YThe sling bullet hits the yak but does no damage.Yi7f !.Yi_f $YYif /.YYif Yigg E.YYih A.YYi$i !.YiJi $YYii .YYiDr yYY 5 yaks (2 wandering)Yis ,6.4 (1.1Yiy Yix| T _You encounter a yak.Yiu g )You shoot a sling bullet.YibN  The sling bullet closely misses the yak.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.Yi.Y:YYi_ YThe yak is moderately wounded.YiqY0-70Yi?Yil( _The yak gores you.Yi'  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Yi  The yak is heavily wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.Yi7 .YThe yak is heavily wounded..YYi7x .YThe yak bellows! x2YiGAXYYYiA%8YiIYi0LP _The yak barely misses you.Yi! Yi\% Drink which item? Potions  c - 3 potions of curing  w - 2 potions of heal woundse - 3 potions of enlightenment  L - 4 potions of lignification  M - 4 potions of mutation  d - a golden potion  f - a murky pink potion  p - 2 sapphire potions  s - a purple potion [!] read|quaff|evoke[?] describe selectedYiBYiKKYi`#.##.......#beefyandbeef the Fighter #.##.......# .#. Coglin of Okawaru ***... ..##.......##### Y##. Health: 80/83 =======================- .).............# Y## Magic: 13/13 ======================== ...........###.# .#AC: 7Str: 12Doom: 19% ###..).....# #.# Y#EV: 13Int: 9#>.))....# #.# Y#SH: 0Dex: 21 ###)###)#<####.##Y#XL: 10 Next: 92% Place: Dungeon:9 ........#.#.....@.#Noise: ===------  Time: 9068.4 (0.0) ###...............#c) +0 sling {RaimundYia a) +3 sling (flame) #.####.##.#...###Throw: 2 throwing nets# ...##.#...#Rev* ######.#....#.........YYYYY 5 yaks#.#.!..####.#.#####.#.#The yak is heavily wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is heavily wounded.The yak bellows! x2 _The yak barely misses you.  Okay, then.YifYih. _Yiޣ #.##.......#beefyandbeef the Fighter #.##.......# .#. Coglin of Okawaru ***... ..##.......##### Y##. Health: 80/83 =======================- .).............# Y## Magic: 13/13 ======================== ...........###.# .#AC: 7Str: 12Doom: 19% ###..).....# #.# Y#EV: 13Int: 9#>.))....# #.# Y#SH: 0Dex: 21 ###)###)#<####.##Y#XL: 10 Next: 92% Place: Dungeon:9 YiM ........#.#.....@.#Noise: ===------  Time: 9068.4 (0.0) ###...............#c) +0 sling {Raimund a) +3 sling (flame) #.####.##.#...###Throw: 2 throwing nets# ...##.#...#Rev* Yi ######.#....#.........YYYYY 5 yaks#.#.!..####.#.#####.#.# _The yak barely misses you. _Okay, then.Throw: 2 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYiX oAim: a yak (heavily wounded, 77% to hit)Yi9#.##.......#beefyandbeef the Fighter #.##.......# .#. Coglin of Okawaru ***... ..##.......##### Y##. Health: 80/83 =======================- .).............# Y## Magic: 13/13 ======================== ...........###.# .#AC: 7Str: 12Doom: 19% ###..).....# #.# Y#EV: 13Int: 9#>.))....# #.# Y#SH: 0Dex: 21 ###)###)#<####.##(#XL: 10 Next: 92% Place: Dungeon:9 ........#.#.....@.#Yi9Noise: ===------  Time: 9068.4 (0.0) ###...............#c) +0 sling {Raimund a) +3 sling (flame) #.####.##.#...###Throw: 2 throwing nets# ...##.#...#Rev* ######.#....#.........YYYYY 5 yaks#.#.!..####.#.#####.#.# _The yak barely misses you. _Okay, then.Throw: 2 throwing netsYi9KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 77% to hit)Yi{~:Y _Okay, then.  Throw: 2 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (heavily wounded, 77% to hit)  You throw a throwing net. The throwing net barely misses the yak.Yip}D.YYi2YYi|1--9.4 (1throwing net YiYiQ _The yak closely misses you.Yie #.##.......#beefyandbeef the Fighter #.##.......# .#. Coglin of Okawaru ***... ..##.......##### .##. Health: 81/83 =======================- .).............# Y## Magic: 13/13 ======================== ...........###.# Y#AC: 7Str: 12Doom: 19% ###..).....# #.# Y#EV: 13Int: 9#>.))....# #.# Y#SH: 0Dex: 21 ###)###)#<####.##Y#XL: 10 Next: 92% Place: Dungeon:9 ........#.#.....@.#Noise: =--------  Time: 9069.4 (0.0) ###...............#c) +Yiþ 0 sling {Raimund a) +3 sling (flame) #.####.##.#...###Throw: throwing net# ...##.#...#Rev* ######.#....#.........YYYYY 5 yaks#.#.!..####.#.#####.#.#You throw a throwing net. The throwing net barely misses the yak. _The yak closely misses you.YiQ vThrow: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 77% to hit)Yi5PYYYi @YYYib E#.##.......#beefyandbeef the Fighter #.##.......# .#. Coglin of Okawaru ***... ..##.......##### .##. Health: 81/83 =======================- .).............# Y## Magic: 13/13 ======================== ...........###.# Y#AC: 7Str: 12Doom: 19% ###..).....# #.# Y#EV: 13Yib Int: 9#>.))....# #.# Y#SH: 0Dex: 21 ###)###)#<####.##Y#XL: 10 Next: 92% Place: Dungeon:9 ........#.#.....@.#Yib Noise: =--------  Time: 9069.4 (0.0) ###...............#Yib !c) +0 sling {Raimund a) +3 sling (flame) #.####.##.#...###Throw: throwing netYib # ...##.#...#Rev* ######.#....#Yi_c .........YYYYY 5 yaks (1 caught)#.#.!..####.#.#####.#.#Throw: throwing netYid sPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (77% to hit)  You throw a throwing net. The throwing net hits the yak.  The yak is caught in the net!Yia YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (77% to hit)  You throw a throwing net. The throwing net hits the yak.  The yak is caught in the net!  The yak is heavily wounded.Yi f70.4 (1Nothing quiveredYi Yi~ 8 _The yak struggles against the net.Yiz1  #.##.# ##.##.# .# .##.##### .# # ..)..# Y# #.###.# Y##..).....# #.# Y# #>.))....# #.# Y#  ###)###)#<####.##Y#  .#.#....@..#  ###......# #.####.##.#...### # ...##.#...# ######.#....# .........   yak ( #.#.!..### #.#i1 tm.####  #.#.#Yi: YiU; --1YioA YiD 8 _The yak struggles against the net.Yi N #.##.# .##.##.# .# >...##.##### .# .)...# Y# .###.# Y# .####..).....# #.# Y# . #>.))....# #.# Y# . ###)###)#<####.##Y# .#.#.# ###.# #.####.##.#...### # ...##.#...#  ######.#....#Yi } ......... #.#.!..### #.#.####  #.#.#Yi# Yi 2-2Rev+ YiQ YiK 8 _The yak struggles against the net.Yi/M# #.##.# #.##.##.# .# .>...##.##### .# >...)...# Y#.###.# Y# #.####..).....# #.# Y# #. #>.))....# #.# Y# #. ###)###)#<####.##Y# # .#.#.# ###.# #.####.##.#...###Yi # ...##.#...# #.#....# ......... #.#.!..###  #.#.####  #.#.#Yin YYThe yak struggles against the net.Yi%3YiްYi"A _The net rips apart, and the yak comes free!Yi  # #.##.# ##.##.##.# .# ..>...##.##### .# .>...)..# Y#.###.# Y# ##.####..).....# #.# Y#  #. #>.))....# #.# Y#  #. ###)###)#<####.##Y#  # .#.#.# ###.# #.####.##.#...### # ...##.#...#Yi;  ######.#....# ......... #.#.!..### #.#.####  #.#.#Yi* G(YYid Yi %4Yi Yi Yi[YiDrop what? (Left/Right to switch category) 10/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (select all with ()d - 17 poisoned darts  j - a curare-tipped dart Armour (select all with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  g - +0 swamp dragon scales [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]YipYim # #.##.......#beefyandbeef the Fighter ##.##.##.......# .#Coglin of Okawaru ***... ..>...##.......##### .#Health: 82/83 =======================- .>...).............# Y#Magic: 13/13 ======================== ...............###.# Y#AC: 7Str: 12Doom: 19% ##.####..).....# #.# Y#EV: 13Int: 9  Yi#. #>.))....# #.# Y#SH: 0Dex: 21  #. ###)###)#<####.##(#XL: 10 Next: 92% Place: Dungeon:9  # ........#.#.@...Y.#Noise: ---------  Time: 9074.4 (0.0)###...............#Yi<c) +0 sling {Raimund a) +3 sling (flame) #.####.##.#...###Nothing quivered# ...##.#...#YivIRev+ ######.#....#.........Y   yakYiT#.#.!..####.#.#####.#.# _The yak struggles against the net. _The yak struggles against the net. _The yak struggles against the net.  The yak struggles against the net. _The net rips apart, and the yak comes free!  Okay, then.YiYi߹Yi. _Yi###.##.##.# .# ...>...##.##### .#>...)......# Y# ......###.# Y# .##.####..).....# #.# Y#  #. #>.))....# #.# Y# #. ###)###)#<####.##(# # ........#.#.....Y.# ###........@......# #.####.##.#...### # ...##.#...#  ######.#....# ......... #.#.!..### #.#.#### #iBm.#.# Yi1Y.Yi5,YYiy.Y 2 yaksYi_3=5.4 (1 _YiyYiYi t#.##.##.# .#.>...##.......##### .#.>...).............# Y#.....###.# Y# ..##.####..).....# #.# Y# . #. #>.))....# #.# .# #. ###)###)#<####.##Y# # Yik .#.#....Y..# ###.# #.####.##.#...### # ...##.#...# ######.#....# ......... #.#.!..### #.#.#### #.#.#Yi Yi K.YYi F(YYi *YYi jY 3 yaksYi T6Rev Yi Yi Yir#.##.##.# .#.>...##.......##### .#.>...).............# Y#......###.# Y#.##.####..).....# #.# Y# .. #. #>.))....# #.# .# . #. ###)###)#<####.##Y# # .#.#.....Y.# ###.Y...# #.####.##.#...### # ...##.#...# ######.#....# ... #.#.!..### 2 yaks #.#.#### #.#.#ig9;49mY..YYYix(Y 3 yaksYi%7YiYi'Yi\Yi]YiegYiiYi G#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 83/83 ======================== ..................###.# Y#Magic: 13/13 ======================== ...##.####..).....# #.# Y#AC: 7Str: 12Doom: 19% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Dex: 21YiN # ........#.#..***Y.#XL: 10 Next: 92% Place: Dungeon:9###......@***Y.Y..#Noise: ---------  Time: 9077.4 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quivered######.#....#Rev .........#.#.!..###YYY 3 yaks#.#.#####.#.#Yi The yak struggles against the net. _The net rips apart, and the yak comes free! _Okay, then.Fire: c) +0 sling {Raimund}Yi ePress: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)Yi)l...Y.... _The net rips apart, and the yak comes free! _Okay, then.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineYou can't see that place.  [the floor.]Yi:..YiY ***Y*Y..Yix{pY.  Aim: a yak (79% to hit)Yie#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 83/83 ======================== ..................###.# Y#Magic: 13/13 ======================== ...##.####..).....# #.# Y#AC: 7Str: 12Doom: 19% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Dex: 21# ........#.#.....Y.#ifk0mXL: 10 Next: 92% Place: Dungeon:9###......@)))))Y..#Noise: ---------  Time: 9077.4 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quivered######.#....#Rev .........#.#.!..###YYY 3 yaks#.#.#####.#.# _Okay, then.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak. The sling bullet burns the yak.YiB  Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak. The sling bullet burns the yak.  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.YiLu1Y.Yi#vhY.Y.Yi&..Yimk===8.4 (1Rev+ YixYi+[ _The yak is heavily wounded.YiM#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 83/83 ======================== ..................###.# Y#Magic: 13/13 ======================== ...##.####..).....# #.# Y#AC: 7Str: 12Doom: 19% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Dex: 21# ........#.#....Y.YiM.#XL: 10 Next: 92% Place: Dungeon:9###......@**Y*Y...#Noise: ===------  Time: 9078.4 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quivered######.#....#Rev+ .........#.#.!..###YYY 3 yaks#.#.#####.#.#The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak. _The yak is heavily wounded.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, 79% to hit)Yi #####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 83/83 ======================== ..................###.# Y#Magic: 13/13 ======================== ...##.####..).....# #.# Y#AC: 7Str: 12Doom: 19% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Dex: 21# ........#.#....Y.Yi .#XL: 10 Next: 92% Place: Dungeon:9###......@))))Y...#Noise: ===------  Time: 9078.4 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quivered######.#....#Rev+ .........#.#.!..###YYY 3 yaks#.#.#####.#.# _The yak is heavily wounded.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, 79% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak! The sling bullet burns the yak.Yi   Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, 79% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak! The sling bullet burns the yak.  The yak is moderately wounded.  You shoot a sling bullet. The sling bullet hitYiȇ iY.Y.Yi YY.YYi[ .Y 4 yaksYi *9.4 (1YiK Yi \ _The yak is severely wounded.Yi_#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 83/83 ======================== ..................###.# Y#Magic: 13/13 ======================== Yi!...##.####..).....# #.# Y#AC: 7Str: 12Doom: 19% .. #. #>.))....# #.# .#EV: 13Int: 9 Yi[?. #. ###)###)#<####.##(#SH: 0Dex: 21Yi# ........#.#...Y.Y.#XL: 10 Next: 92% Place: Dungeon:9###......@*Y*Y....#YiNoise: ===------  Time: 9079.4 (0.0)Yiݿ1#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) Yi# ...##.#...#Nothing quivered######.#....#Rev+ .........Yi^#.#.!..###YYYY 4 yaks#.#.#####.#.#YiThe yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak. Yi_The yak is severely wounded.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineYiTrAim: a yak (moderately wounded, 79% to hit)Yin S Y.Yi**Y.Y.Aim: a yak (79% to hit)Yiw .*Y.*Yi> z.Y.Y*.Yiq5*.Yi>*Y*YY...  Aim: a yak (79% to hit)Yi? .Y.YY**.YiE#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 83/83 ======================== ..................###.# Y#Magic: 13/13 ======================== ...##.####..).....# #.# Y#AC: 7Str: 12Doom: 19% Yi.. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Dex: 21# ........#.#...Y.Y.#XL: 10 Next: 92% Place: Dungeon:9###......@)Y.Y....#YiNoise: ===------  Time: 9079.4 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) Yi# ...##.#...#Nothing quivered######.#....#Rev+ .........#.#.!..###YYYY 4 yaks#.#.#####.#.#The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak. _The yak is severely wounded.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet. The sling bullet hits the yak.YipFire: c) +0 sling {Raimund}  Press: ? - help, Shift-Dir - straight line  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burnYiY.Y..YYi*Y.Yi*YYijY 5 yaksYil80.5 (1.1Rev* YiYi W _The yak is almost dead.Yie#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 83/83 ======================== ..................###.# Y#Magic: 13/13 ======================== ...##.####..).....# #.# Y#AC: 7Str: 12Doom: 19% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Dex: 21# ........#.#....YY.#i0mXL: 10 Next: 92% Place: Dungeon:9###......@Y*YY....#Noise: ===------  Time: 9080.5 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quivered######.#....#Rev* .........#.#.!..###YYYYY 5 yaks#.#.#####.#.#You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak. _The yak is almost dead.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 79% to hit)YiHYYYiޟ S Y.Yi\**.YY.Yi(.**YYAim: a yak (79% to hit)Yig5YYYi..YY.Y.YThe sling bullet burn Yi^_The yak is almost dead.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineYou can't see that place.  [the floor.]Yit :..Yi4 V.#a rock wall.]Yiʖ Y*Y***##Yi7.#Yiy -..YiǍ EY...Yi_#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 83/83 ======================== ..................###.# Y#Magic: 13/13 ======================== YiW...##.####..).....# #.# Y#AC: 7Str: 12Doom: 19% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0YifDex: 21# ........#.#....YY.#XL: 10 Next: 92% Place: Dungeon:9Yi###......@†.YY....#YiPNoise: ===------  Time: 9080.5 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quiveredYiZ######.#....#Rev* .........#.#.!..###YYYYY 5 yaks#.#.#####.#.# Yiݢa_The yak is almost dead.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!Yi~Z 4 yaksYi3)))))))  Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!  Okawaru accepts your kill.  You shoot a sling bullet. The sling bullet barely misses the yak.YiEY.Y.Y.Y.†YY....YiE4/84771.5 (1Yi2Yi^ _The sling bullet closely misses the yak.Yi)#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 84/84 ======================== ..................###.# Y#Magic: 13/13 ======================== ...##.####..).....# #.# Y#AC: 7Str: 12Doom: 17% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Dex: 21# ........#.#...YY.Yi*.#XL: 10 Next: 97% Place: Dungeon:9###......@*YY.....#Noise: ===------  Time: 9081.5 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quivered######.#....#Rev* .........#.#.!..###YYYY 4 yaks#.#.#####.#.#Okawaru accepts your kill.You shoot a sling bullet. The sling bullet barely misses the yak. _The sling bullet closely misses the yak.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)Yi#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 84/84 ======================== ..................###.# Y#Magic: 13/13 ======================== ...##.####..).....# #.# Y#AC: 7Str: 12Doom: 17% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Dex: 21# ........#.#...YY.Yir.#XL: 10 Next: 97% Place: Dungeon:9###......@))Y.....#Noise: ===------  Time: 9081.5 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quivered######.#....#Rev* .........#.#.!..###YYYY 4 yaks#.#.#####.#.#You shoot a sling bullet. The sling bullet barely misses the yak. _The sling bullet closely misses the yak.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.YizZ  Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak but does no damage.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.YiY.Y.Y.YiD.YYiB2.6 (1.1YiYi[ _The yak is heavily wounded.YiJ%#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 84/84 ======================== ..................###.# Y#Magic: 13/13 ======================== ...##.####..).....# #.# Y#AC: 7Str: 12Doom: 17% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Yi9&Dex: 21# ........#.#..Y....#XL: 10 Next: 97% Place: Dungeon:9###......@YY..Y...#Noise: ===------  Time: 9082.6 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quivered######.#....#Rev* .........#.#.!..###YYYY 4 yaks#.#.#####.#.#You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak. _The yak is heavily wounded.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineYi/34Aim: a yak (79% to hit)Yi#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 84/84 ======================== ..................###.# Y#Magic: 13/13 ======================== ...##.####..).....# #.# Y#AC: 7Str: 12Doom: 17% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Dex: 21# ........#.#..Y...YiF.#XL: 10 Next: 97% Place: Dungeon:9###......@YY..Y...#Noise: ===------  Time: 9082.6 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quivered######.#....#Rev* .........#.#.!..###YYYY 4 yaks#.#.#####.#.# _The yak is heavily wounded.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Yix MPress: ? - help, Shift-Dir - straight line  Aim: a yak (79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.  The yak is severely wounded.  You shoot a sling bullet. The sling bullet hits the yak.Yil Y.  The yak is severely wounded.Y.Yi Yi% *3.6 (1Yi Yi ; _The yak gores you but does no damage.YiNFG#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 84/84 ======================== ..................###.# Y#Magic: 13/13 ======================== ...##.####..).....# #.# Y#AC: 7Str: 12Doom: 17% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Dex: 21YiFK# ........#.#.Y.....#XL: 10 Next: 97% Place: Dungeon:9###......@YY.Y....#Noise: ===------  Time: 9083.6 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quiveredYiG######.#....#Rev* .........#.#.!..###YYYY 4 yaks#.#.#####.#.#YiFG+You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded. _The yak gores you but does no damage.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineYiG4Aim: a yak (79% to hit)YiT4#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 84/84 ======================== ..................###.# Y#Magic: 13/13 ======================== ...##.####..).....# #.# Y#AC: 7Str: 12Doom: 17% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Dex: 21# ........#.#.Y....Yi5.#XL: 10 Next: 97% Place: Dungeon:9###......@YY.Y....#Noise: ===------  Time: 9083.6 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quivered######.#....#Rev* .........#.#.!..###YYYY 4 yaks#.#.#####.#.#You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded. _The yak gores you but does no damage.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)Yi6Yi?YiOB. _YiEYi?!_#####.##.##.......# .#beefyandbeef the Fighter .....>...##.......##### .#Coglin of Okawaru ***... ....>...).............# Y#Health: 84/84 ======================== ..................###.# Y#Magic: 13/13 ======================== Yi"...##.####..).....# #.# Y#AC: 7Str: 12Doom: 17% .. #. #>.))....# #.# .#EV: 13Int: 9 . #. ###)###)#<####.##(#SH: 0Dex: 21# ........#.#.Y.....#YiM0XL: 10 Next: 97% Place: Dungeon:9###......@YY.Y....#Noise: ===------  Time: 9083.6 (0.0)#.####.##.#...###c) +0 sling {Raimund a) +3 sling (flame) # ...##.#...#Nothing quivered######.#....#Rev* .........#.#.!..###YYYY 4 yaks#.#.#####.#.#You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded. _The yak gores you but does no damage.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight line _Aim: a yak (79% to hit)Yiy #  #####.##.##.. .>...##.......##### .>...)...........................##.##.####..).....# #.# Y .. #. #>.))....# #.# . . #. ###)###)#<####.##(# ........#@#.Y....###.......YY.Y....#.####.##.#...#### ...##.#...# ######.#....#.........  3 yaks!..#######.#.#YiCY†Y.YY.Yi{.Y 4 yaksYiH;---4.6 (1 _Yi'Yio)YiYi9---Yi2 Yi!YiC # #.##.......#beefyandbeef the Fighter #####.##.##.......# .#Coglin of Okawaru ***... .....>...##.......##### .#Health: 84/84 ======================== ....>...).............# Y#Magic: 13/13 ======================== ..................###.# Y#AC: 7Str: 12Doom: 17% ...##.####..).....# #.# Y#EV: 13Int: 9 .. #. #>.))....# #.# .#SH: 0Dex: 21 . #. ###)###)#<####.##(#XL: 10 Next: 97% Place: DungeonYiD:9# ........#@#.......#Noise: ---------  Time: 9084.6 (0.0)###......YYYY.....#c) +0 sling {Raimund a) +3 sling (flame) #.####.##.#...###Nothing quivered# ...##.#...#Rev* ######.#....#.........YYYY 4 yaks#.#.!..####.#.#####.#.#Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight line _Aim: a yak (79% to hit)  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)Yi6YYYYi&c 7YYYi 7YYYi R @YYi4S # #.##.......#beefyandbeef the Fighter #####.##.##.......# .#Coglin of Okawaru ***... .....>...##.......##### .#Health: 84/84 ======================== ....>...).............# Y#Magic: 13/13 ======================== ..................###.# Y#AC: 7Str: 12Doom: 17% ...##.####..).....# #.# Y#EV: 13Int: 9 Yi6.. #. #>.))....# #.# .#SH: 0Dex: 21 . #. ###)###)#<####.##(#XL: 10 Next: 97% Place: Dungeon:9# ........#@#.......#Noise: ---------  Time: 9084.6 (0.0)###......YYYY.....#c) +0 sling {Raimund a) +3 sling (flame) #.####.##.#...###Nothing quivered# ...##.#...#Rev* ######.#....#.........YYYY 4 yaks#.#.!..####.#.#####.#.#Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight line _Aim: a yak (79% to hit)  Fire: c) +0 sling {Raimund}PYi=\ress: ? - help, Shift-Dir - straight lineYiI?YiA. _Yi5 )#####.###  #  #####.##.## .>...##.##### .>...)...........................##.##.####..).....# #.# Y .. #. #>.))....# #.# . . #. ###)###)#@####.##(# ........#.#......###......YYYY......####.##.#...#### ...##....#######.#....#  2 yaks.........!..######Yi 5Y.Yi -Y†Yib *YYiB v.Y 3 yaksYi7 15.6 (1 _Yiݺ Yi [ _There is an escape hatch in the ceiling here.Yi  # #)#####.####beefyandbeef the Fighter# #.##.......#Coglin of Okawaru ***... #####.##.##.......# .#Health: 84/84 ======================== .....>...##.......##### .#Magic: 13/13 ======================== ....>...).............# Y#AC: 7Str: 12Doom: 17% ..................###.# Y#EV: 13Int: 9 ...##.####..).....# #.# Y#SH: 0Yi Dex: 21 .. #. #>.))....# #.# .#XL: 10 Next: 97% Place: Dungeon:9 . #. ###)###)#@####.##(#Noise: ---------  Time: 9085.6 (0.0)Yi V# ........#Y#.......#c) +0 sling {Raimund a) +3 sling (flame) ###......YY.Y.....#Nothing quivered#.####.##.#...###Rev* # ...##.#...#######.#....#YYY 3 yaks.........#.#.!..####.#.####Yi cFire: c) +0 sling {Raimund} _Press: ? - help, Shift-Dir - straight line _There is an escape hatch in the ceiling here.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)YiB YY. _Press: ? - help, Shift-Dir - straight line _There is an escape hatch in the ceiling here.  Fire: c) +0 sling {Raimund}  Press: ? - help, Shift-Dir - straight lineYou can't see that place.  [the floor.]Yif Y#.a rock wall.]Yik YY.#Yi9YY..  You can't see that place.  [the floor.]Yi? YY.Aim: a yak (79% to hit)Yi7YYYiqQ # #)#####.####beefyandbeef the Fighter# #.##.......#Coglin of Okawaru ***... #####.##.##.......# .#Health: 84/84 ======================== .....>...##.......##### .#Magic: 13/13 ======================== ....>...).............# Y#AC: 7Str: 12Doom: 17% ..................###.# Y#EV: 13Int: 9 ...##.####..).....# #.# Y#SH: 0Dex: 21 .. #. #>.))....# #.# .#XL: 10 Next: 97% Place: Dungeon:9 YiR. #. ###)###)#@####.##(#Noise: ---------  Time: 9085.6 (0.0)# ........#Y#.......#c) +0 sling {Raimund a) +3 sling (flame) ###......YY.Y.....#Nothing quivered#.####.##.#...###Rev* # ...##.#...#######.#....#YYY 3 yaks.........#.#.!..####.#.#### _There is an escape hatch in the ceiling here.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.Yi|r.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is severely wounded.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!Yi[ 2 yaksYiu1Y.Yiu-Y†Yi5Yi # #)#####.####beefyandbeef the Fighter# #.##.......#Coglin of Okawaru ***... #####.##.##.......# .#Health: 84/84 ======================== .....>...##.......##### .#Magic: 13/13 ======================== ....>...).............# Y#AC: 7Str: 12Doom: 15% ..................###.# Y#EV: 13Int: 9 ...##.####..).....# #.# Y#SH: 0Dex: 21 .. #. #>.))....# #.# .#XL: 10 Next: 101% Place: Dungeon:9 . #.YiZ[m ###)###)#@####.##(#Noise: ===------  Time: 9086.5 (0.9)# ........#Y#.......#c) +0 sling {Raimund a) +3 sling (flame) ###......Y†.Y.....#Nothing quivered#.####.##.#...###Rev* # ...##.#...#######.#....#YY 2 yaks.........#.#.!..####.#.####The sling bullet hits the yak but does no damage.  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak! _Okawaru accepts your kill.Yiy`  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak! _Okawaru accepts your kill.Your Invocations skill increases to level 1!You have reached level 11!Yi/  --more--Yi{XE90/904/141 0% YinYir  Your brain swirls with designs for a coronal frobnicator. You just need some _more time...Yi_0  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.Yiy  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.Yi YThe yak is moderately wounded.Yi@ kY 3 yaksYi ,7.5 (1.0YiYiQ _The yak closely misses you.Yi*  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Yi  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!Yi.? †The yak is heavily wounded.YiL qY 2 yaksYiL %8YiX Yii\ Q _The yak closely misses you.Yiz]  You shoot a sling bullet. The sling bullet hits the yak.Yi- )The yak is severely wounded.You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak! The sling bullet burns the yak!Yi YThe yak is heavily wounded.Yi Y#.Y 3 yaksYi,9.6 (1.1YiSYiI _The yak misses you.Yin  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Yi  The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.Yi †The yak is almost dead.YiqY 2 yaksYi:,900YiYi; _The yak gores you but does no damage.YiK †You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!Yi y   yakYi ) Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.Yi\fYY.Yi|.Y 2 yaksYiS<331.5 (0.9Yi Yi^#W _The yak is almost dead.Yi †You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!Yiy   yakYi'z ))Okawaru accepts your kill.Yi 9Y†Yi*(.Yi -<252.5 (1.0Yi5YiT9/ _You shoot a sling bullet.YiJ>  You shoot a sling bullet.Yi'  The sling bullet hits the yak but does no damage.  You shoot a sling bullet. The sling bullet hits the yak!Yi9m  The yak is moderately wounded.Yi^77----3.4 (0.9YiYi( _The yak gores you!YiXO ]  You shoot a sling bullet. The sling bullet hits the yak!Yi The yak is moderately wounded. _The yak gores you!heavi  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.Yi*i j  The yak is heavily wounded.Yij ,4.4 (1.0Yis Yiu Q _The yak closely misses you.Yi  You shoot a sling bullet. The sling bullet hits the yak.YiԤ  The yak is severely wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.Yi(Yi)]8----5.3 (0.9Yi[3Yi6\ _The yak is severely wounded.Yi  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.Yir ))The yak is almost dead.Yi' Y.  You shoot a sling bullet. The sling bullet barely misses the yak.Yik(,6.3 (1.0Yi?YiCI _The yak misses you.Yi :))Yi)2 †You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!Yi1=)Yi6†.Yi5077Yif _Okawaru accepts your kill.YiD3YiPYi\s9=---8YitbYigYigF---9.3 (2YilYiyB100.3 (3Yi~YiՆYi\80=1.3 (4Rev+ Yi/Yia@2.3 (5YijYic@3.3 (6YiYiYifa14.3 (7Rev YiuYi@5.3 (8YiYi@6.3 (9YiYiYi/27.3 (10.0)YiYiaL8.3 (11Yi.Yi!o3=9.3 (12Yi*Yi"3B10.3 (13Yi:YiQA1.3 (14YiTYYi4cy4=2.3 (15Yi+kYi0tA3.3 (16Yi|YiA4.3 (17YiYiVYiԪYi5Yi5.3 (18YiYi~Yi Yi?$6.3 (19Yi6Yi2Yi$Yi$7.3 (20YiYiyYi2Yi6Yi8.3 (21Yi Yi&Yi%(Yi($9.3 (22Yiu6YiBYi DYiD%20.3 (23Yi:OYiZYi[Yis\7Yi\=Yi]$1.3 (24YisfYi^pYirYis$2.3 (25Yi}YiYiYi$3.3 (26Yi;YiYivYi8YiE=Yi$4.3 (27YiYi}YiaYi߹$5.3 (28YiYiYiYi9$6.3 (29YiYiYiYiK9Yi|7.3 (30YiuYi YiE Yi} $8.3 (31Yi Yi Yi[ Yi 90Yi =Yi $9.3 (32YiC" Yi  .##....... #####.#.# .....>...######>...).......# Y..............#####.####..).....#  #. #>.))....# #.# . . #. ###)###)#<####.##(  # ........#@#....... ###.......†...... #.####.##.#...##.##.#.#Yi B30.3 (33Yi YiM $  Things that are here:Yi  ####.##.##.# .# ....>...##.......##### .# >...).............# Y# ......###.# Y# ##.####..).....# #.# Y#  #. #>.))....# #.# .#  #. ###)###)#<####.##(#  # ........#†#.......#  ###.......@.......#  #.####.##.#...### # ...##.#...#  ######.#....# .id p9m........#.#.!..####.#.#####.#.#  a yak corpse; a yak corpseYi H1.3 (34 _Yi# Yiً   # #.##.# ###.##.##.......# .# >...##.......##### .# >...).............# Y# ..............###.# Y# ##.####..).....# #.# Y# #. #>.))....# #.# .# #. ###)###)#<####.##(# # ........#†#@......# ###.......†.......# #.####.##.#...#### ...##.#...#######.#....#.........#.#Yi .!..####.#.#####.#.#You see here a yak corpse.Yi Yiq 22.3 (35 _Yi Yi # #.##.# .##.##.# .# >...##.##### .# >...).# Y# ###.# Y# ##.####..).....# #.# Y#  #. #>.))....# #.# .#  #. ###)###)#<####.##(#  # .#†#.# ###.†.......# #.####.##.#...### # ...##.#...#######.#....#.........#.#.!..###iP m#.#.#### Yi ]=3.3 (36Yi# Yi. # #.##.# .##.##.# .# >...##.##### .# >...)..# Y# ###.# Y# .####..).....# #.# Y# #. #>.))....# #.# .# #. ###)###)#<####.##(# # .#†#.# ###.†.......# #.####.##.#...### # ...##.#...#######.#....#.........i 34m#.#.!..####.#.#### Yi; A4.3 (37Yi+ Yi  #.##.# .##.##.# .# >...##.##### .# ...)...# Y# ###.# Y# .####..).....# #.# Y# . #>.))....# #.# .# . ###)###)#<####.##(#  .#†#.# ###.†.......# Yi #.####.##.#...### # ...##.#...## #.#.!..### Yi( Yiq +5.3 (38Yi1 Yij -#.##.# ##.##.# .# ...##.##### .# #)...# Y# ####.# Y# ####..).....# #.# Y#  #>.))....# #.# .#  ###)###)#<####.##(#  .#†#.#  ###.†.......# #.####.##.#...### .........#.#.!..####. 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Yi҆ M######..... ####.#.##. #Y..# #< ##=###.. #..######... #.#######. ..# #.##.# #........###.#YiG A5.3 (17Yi; Yi M ######..... ####.#.##. #Y..# #< ##=###.. #..######... #. ..###.##.# #.######.##.#Yi\ A6.3 (18Yi Yij ,M############.### #######.....#. ####.#.o##. #Y..# #< ##=###.. #..###### ......##.# #.# #.#o   orc priest (asleep)#..Yit  You encounter an orc priest. It is wielding a +0 flail of venom.Yi Q7.3 (19 _Yi Yi Yiu   #.#.##.#  #.#.# #.#.# #  #.#.# #.  #.#.# o### #.#  #Y#.# ..# #<#  #.#.# #=# ###.#  #.#.# #@# #...#  #...# #.# #.###  #.# #.#  #.# #.#  #.######.#   #........#   #.# < #.#### †  Yif   #.#.##.#  #.#.# #.#.# #  #.#.# #.  #.#.# o### #.#  #Y#.# ..# #<#  #.#.# #=# ###.#  #.#.# #@# #...#  #...# #.# #.###  #.# #.#  #.#  #.######.  #........#   #.# < #.# †Yi8h* YinYimoYiwvYiyb _An orc priest is nearby!Yi ))o    You shoot a sling bullet. The sling bullet hits the orc priest!  The sling bullet burns the orc priest.  The orc priest shouts!Yin(  The orc priest is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc priest.YiyG.oYi oThe orc priest is severely wounded.Yi=o   orc warrior (wandering)o   orc priestYiA{====8.0)Rev YiYi]} _You encounter an orc warrior. It is wielding a +0 long sword.Yi l ))You shoot a sling bullet.Yie(  The sling bullet barely misses the orc priest.You shoot a sling bullet.Yi .oThe sling bullet closely misses the orc priest..oYi EoYi Z===-9Yi Yi[ ? _The orc warrior shouts! You hear a shout!Yin9 )YiYou shoot a sling bullet. The sling bullet hits the orc priest.  The sling bullet burns the orc priest.  You kill the orc priest!Yi(YiXqx ))Okawaru accepts your kill.Yi oYou shoot a sling bullet..oYi.)o   orcYip8-10Rev+ Yi YiBo _You encounter an orc. It is wielding a +0 mace.YiTg )You shoot a sling bullet.Yi  The sling bullet hits the orc warrior but does no damage.  You shoot a sling bullet.Yif.o.oYijYik,1.2 (0.9YisYivO _The sling bullet hits the orc warrior but does no damage.Yim ))You shoot a sling bullet.YiM  The sling bullet closely misses the orc warrior.You shoot a sling bullet.Yi oThe sling bullet barely misses the orc warrior.Yi7O.oYi< .oo 2 orcsYou encounter an orc. It is wielding a +0 whip.Yik2.2 (1.0Rev* YiYiQ _The orc warrior misses you.Yi!>  You shoot a sling bullet.YiMi  The sling bullet hits the orc warrior but does no damage.  You shoot a sling bullet. The sling bullet hits the orc warrior.Yi.o.oYiH  The orc warrior is lightly wounded.Yi,3.1 (0.9YiYi1X _The orc warrior barely misses you.Yi  You shoot a sling bullet. The sling bullet hits the orc warrior!  The sling bullet burns the orc warrior.Yi  The orc warrior is moderately wounded.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Yi+* Q.oYi4 u  The orc warrior is moderately wounded.YiH5 ,4.1 (1.0Yi= Yi > Y _The orc warrior closely misses you.Yi!  You shoot a sling bullet. The sling bullet hits the orc warrior!  The sling bullet burns the orc warrior.Yi  The orc warrior is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Yifs  The orc warrior is severely wounded.Yi0gU83--5YicnYi8qD _The orc warrior hits you with a +0 long sword!Yip  You shoot a sling bullet. The sling bullet hits the orc warrior!Yi  The orc warrior is almost dead.You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.Yi  The orc warrior is almost dead.6Yi<YiY _The orc warrior closely misses you.Yi)The orc warrior is almost dead. _The orc warrior closely misses you.  The sling bullet closely misses the orc warrior.The sling bullet hits the orc! The sling bullet burns the orc.  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YiA7.2 (30YiYiڑYiYiT _Key pressed, stopping explore.Yiz_........YiYiBYiZ4k ....# ##.##### #...# #####.#...... #.# ####### ....##.######## #!....^... ..#  8.2 (1.0) _Yi4Yi ### #... #####.#...... #.# ####### ....##.########....^.......#############  Yi'Yi#9.2 (2YiYiYiv,80.2 (3YiYijU _g - a potion of magicYii &..Yi Yi: Yi q S  #####.#...... #.# ####### ...##.###########.....^......#############  Yi-w @1.2 (1YiC{ Yit  #.# #.# #...#  #.# #.# #...#  #.######.# ##.##  #.# #.#  #.# #.#  #.#### #.#  #....# #.#  #.##.#.#  #.##.....^.#  #.# #.# .# #     2.2 (2Yi YiO b #.# #.# #...#  #.# #.# #...#  #.######.# ##.##  #.# #.#  #.# #.#  #.#### #.#  #....# #.#  #.##.#.#  #.##.....^.#  #.# #.# .#YiCP k #     YiV YiW *3.2 (3Yi[ Yi V #.# #.# #...#  #.# #.# #...#  #.######.# ##.##  #.# #.#  #.# #.#  #.#### #.#  #....# #.#  #.##.#.# Yi m #.##.....^.#  #.# #.# .# #     Yi Yi #4.2 (4Yim Yia,  #.# #.# #...#  #.# #.# #...#  #.######.# ##.##  #.# #.#  #.# #.#  #.#### #.#  #....# #.#  #.##.#.#  #.##.....^.#  #.Yi, # #.# .# #     Yi2 @5.2 (5Yi7 Yi l #.# #.# #...#  #.# #.# #...#  #.######.# ##.##  #.# #.#  #.# #.#  #.#### #.#  #....# #.#  #.##.#.# Yim 3 #.##.....^.#  #.# #.# .# #Yi :     Yi Yi #6.2 (6YiU Yi # #.# #.# #...# # #.# #.# #...# # #.######.# ##.## # #.# #.# # #.# #.# # #.#### #.# # #....# #.# # #.##.#.# # #.##.....^.#Yi]   #.# #.# .#Yi L# Yi Yi" *7.2 (7Yi Yi .# #.# #.# #...# .# #.# #.# #...# .# #.######.# ##.## .# #.# #.# .# #.# #.# .# #.#### #.# .# #....# #.# .# #.##.#.# ## #.##.....Yim .# # #.###.# .## #Yi* Yi *8.2 (8Yiȋ Yi C  There is a shaft here.Yiה Yie T _Key pressed, stopping explore.Yi= P........YiR Yi^%#.# #.# #.# #...# #.# #.# #.# #...# #.# #.######.# ##.## #.# #.# #.# #.# #.# #.# #.# #.#### #.# ..# #....# #.# ..# #.##.#.## #.##....@^.# ## #.## .#.# .# .# ##9.2 (1 _Yi5Yi1#.# #.# #.# #...# ##.# #.# #.# #...# ##.# #.######.# ##.## ##.# #.# #.# ##.# #.# #.# ##.# #.#### #.#.# #....# #.#.# #.##.#.# .### #.##...@.^.# .## #.## ..YiI#.# .# ..##Yi\A90.2 (2YiYi2#.# #.# #.# #...# .##.# #.# #.# #...# .##.# #.######.# ##.## .##.# #.# #.# .##.# #.# #.# .##.# #.#### #.#.# #....# #.#.# #.##.#.# ..### #.##..@..^.# .YiC.## #.##.#.# .# !..## #Yi@1.2 (3YiYi!~#.# #.# #.# #...# ..##.# #.# #.# #...# #.##.# #.######.# ##.## Yi/"#.##.# #.# #.# #.##.# #.# #.# #.##.# #.#### #.#.# #....# #.#.# #.##.#.#.### #.##.@...^YiR"G.#.## #.#Yi~"#.Yi"#.# .# Yi".!..# .#### Yi".# ..Yi"Yi*Yi**2.2 (4Yi/0YiȰG #...# #.# #.### #...# #####.# #.# #.# #...# ...##.# #.# #.# #...# ##.##.# #.######.# ##.##  #.##.# #........# #.#  #.##.# #.######## #.# ##.##.# #.#### #.#.# #....# #.#...# #.##@###########.# #...### #.##.....^.......# #...## #.################ #....########.# ..............# #.!..########## #.#### #.# #.3.2 (5Yi # #.#.# #.# #...# ##.## # #...# #.# #.### #...# ######.# #.# #.# #...# ....##.# #.# #.# #...# ###.##.# #.######.# ##.## # #.##.# #........# #.# # #.##.# #.######## #.# ###.##.# #.#### #.#.# #..@.# #.# .......# #.##.###########.# .#...### #.##.....^.......# .#...## #.################ .#....########.# ...............# .#.!..########## .#.#### .#.#Yi *4.2 (6YiYiv.# #.#.# #.# #...# ##.## .# #...# #.# #.### #...# .######.# #.# #.# #...#.##.# #.# #.# #...# .###.##.# #.######.# ##.## .# #.##.# #..# #.# .# #.##.# #.# #.##.##.# #.#### #.# #.# #.@..# #.# †.# #.##.##.# #.#...### #.##.....^.# #.#...## #.####### #.#....#.#..# #.#.!..YihwM### #.#.#### #.#.#Yi.~Yi~*5.2 (7YiIYi.# #...# #.# #.### #... ..######.# #.# #.# #... ......##.# #.# #.# #...###.##.# #.######.# ## ..# #.##.# #........# #. ..# #.##.# #.######## #.# <####.##.# #.#### #.# †#.......# #....# #.# .†.# #@##.###########.# ##.#...### #.##.....^.......# ##.#... #.################ ##.#....########.# .................# ##.#.!..##########  #.#.####  #.#.#i70m  #.Yi2Yi*6.2 (8YiYit[ ##### ....########.# ...... ####### <###### †#.........# .†.##.########## ##.#...##.....^...... #############Yi\.########.#..YicYi*d*7.2 (9YiiYi,G ....YiU########.#Yiu3 ......Yi] ####### <###YiD †#......Yi;... .†Yi.##.########## ##.#...##.....^...... #############Yi&.########.# ................YiD:##YiYi.8.2 (10.0)YiWYi= ########.# ...... ####### <### †#......... .†.##.########## Yi>_##.#...##.....^...... Yi">g#############.########@# YiA>b................ ##.#.!..#########Yi^>YiFYigF+9.2 (11YiLYiߵ .# #.##.# #........# #..# #.##.# #.######## #. #<####.##.# #.#### #. #†#.......# #....# #. ..†.# #.##.###########. .##.#...### #.##.....^....... .##.#... #.###############.#....########.# ................@.# ###.#.!..##########  #.#.####  #.#.#  #. .. # Yi-300.2 (12Yi%YiYYiYiT _Key pressed, stopping explore.Yi0...##..##.....^..YiYiYiB.# #.##.# #.# #.# #.##.# #.# # YiB)#<####.##.# #.#### # .#†#.# #....# #Yi CV.†.# #.##.# Yi=C#.##.#...### #.##.....^.##.#...## #.##.#....YiC#.#  ..#  ###.#.!..# #.#.####  #.#.#  #.  ..  #YiTc1.0) _Yi.# #.##.# #.# )....# #.##.# #.# #)#<####.##.# #.#### .#†#.# #....# .†.# #.##. ##.##.#...### #.##.....^.##.#...## #.#.#....#.# ..# ###.#.!..# #.#.####  #.#.#  #.  ..  #YiYi*2.2 (2Yi,Yi().....# #.##.# #.# ))....# #.##.# #.# ##)#<####.##.# #.####.#†#.# #....#.†.# #.##.#.##.#...### #.##.....^  ...##.#...## #.#.#....#.# ..# ###.#.!..# #.#.####  #.#.#  #.  ..  #Yi1@3.2 (3Yi8YiUF.).....# #.##.# #.# .))....# #.##.# #.##)#<####.##.# #.####.#†#.# #....#.†.# #.##.#.##.#...### #.##.....^ ...##.#...## #.  ######.#....#.# ..# ###.#.!..# #.#.####  #.#.#  #.  ..  #Yi0@4.2 (4Yi1Yi .).....# #.##.# #.# >.))....# #.##.# #.# )###)#<####.##.# #.####.#†#.# #....#.†.# #.##. .####.##.#...### #.##.....^ ...##.#...## #. ######.#....#.# ..# ###.#.!..# #.#.####  #.#.#  #.  ..  #Yi@5.2 (5Yi]YiP#..).....# #.##.# #.# #>.))....# #.##.# #.# #)###)#<####.##.# #.####.#†#.......# #....# #.†.......# #.##. #.####.##.#...### #.##.....^ # ...##.#...## #. ######.#....#.# ..# ###.#.!..# #.#.####  #.#.#  #.  ..  #YiYiR*6.2 (6YiYi$#..).....# #.##.# #.#  #>.))....# #.##.# #.# ##)###)#<####.##.# #.####.#†#.......# #....# ##.†.......# #.##.  #.####.##.#...### #.##.....^  # ...##.#...## #. ######.#....#.# ..# ###.#.!..# #.#.#### #.#.#  #.  ..  #Yi@7.2 (7Yi Yi#p #>.))....# #.##.# #.###### ###)###)#<####.##.# #.#### ........#†#.......# #....# ###.......†.......# #.##.####  #.####.##.#...### #.##..... # ...##.#...## #.####### ######.#....########.#  ..................# ###.#.!.@########## #.#.#### YiBq #.#.#  #. .. # YivYi9w*8.2 (8YiYi #>.))....# #.##.# #.  ###)###)#<####.##.# #.####  .#†#.......# #....#  ###.†.......# #.##. #.####.##.#...### #.## # ...##.#...## #. ######.#....#.# ...# ###.#.!@.## #.#.#### #.#.#  #.  ..  #Yia@9.2 (9YibYiO. #>.))....# #.##.# #. . ###)###)#<####.##.# #.#### .#†#.......# #....# ###.†.......# #.##. #.####.##.#...### #.## # ...##.#...## #. ######.#....#.#...# ###.#.@..## #.#.#### #.#.# #. .. ##YiZWE10.2 (10.0)Yiq]Yi #. ###)###)#<####.##.# #. # ........#†#.......# #....# ###.......†.......# #.##.# #.####.##.#...### #.##.. # ...##.#...## #.#### ######.#....########.#  ...................# ###.#.!..########## #.#@####  #.#.#  #.# ..# ###  You see here a potion of moonshine.YiYi21.2 (11 _YiYi0  ........#†#.........  ###.......†.......## #.####.##.#...##. ...### ## ######.#....########.#  .................. ###.#.!..######### #.#.####   ..##..##Yi6 Yi7 +2.2 (12Yis< Yi j ###.......†## #.####.##.#...##. ..## ## ####.########.#  .................. ###.#.!..######### #.#.####   .........###.##...### YiF Yi +3.2 (13Yin Yi   #.####.##.#...##. ..## ## ####..########.#  .................. ###.#.!..######### #.#.#### #.#.# ..###........###.## ... #Yi: A4.2 (14Yi Yi܂  #.####.##.#...### #.## # ...##.#...## #. ######.#....#.# ............# ###.#.!..# #.#.#### #.#.#.###.#.#.#.###.### ... ####Yi A5.2 (15Yi# YiV  #.####.##.#...### #.## # ...##.#...## #. ######.#....#.#Yi  ............# ###.#.!..# #.#.##### #.#.#Yi n.###.#.#.#.###.###. ...# #####Yi& W6.2 (16Yi` j ..  ####.########.#  .................. ###.#.!..######### #.#.#### ##.# ....###.#..........###@###....# ...####..Yif A7.2 (17YiPl Yi  ######.#....########. ...................# ###.#.!..########## #.#.#### ## #.#.# .....###.#.#........####.###.......@.# ##### #Yi A8.2 (18YiZ Yi?  ######.#....#. ............ ###.#.!..# #.#.#####.## #.#.##.....###.#.#.........##.....###.####..##.....#####y...###y   killer bee (asleep)YiH j  You encounter a killer bee.YiP YiOk *9.2 (19 Yi &_Zit  ........ !.. # #.#.#### Zi  #.## #.#.#  #....#  ............#  #.....###.### Zi2\ #......@..#  #.....##### Zi y...# ###ZiN~  ........ !.. # #.#.####  #.## #.#.#  #....#  ............#  #.....###.###  #......@..#  #.....#####  y...# ###  ZiZisZi؇ZiΊa _A killer bee is nearby!Zi ))))))y  You shoot a sling bullet. The sling bullet hits the killer bee.  The sling bullet burns the killer bee.  ZiThe killer bee buzzes angrily.Zi/n  The killer bee is lightly wounded.  You shoot a sling bullet. The sling bullet hits the killer bee.Zi= y.  The killer bee is moderately wounded.Zi78y.Zi......===20.0)Rev Zi6 _You hear an angry buzzing noise.Zi3 †You shoot a sling bullet. The sling bullet hits the killer bee!  The sling bullet burns the killer bee.  You kill the killer bee!Zic<)))) Zi$ s ))Okawaru accepts your kill.Zi p yYou shoot a sling bullet.Zi :.yZi .†....y   killer beeZi 101.1 (0.9Rev+ _You encounter a killer bee.Zi Zid l _Your Invocations skill increases to level 2!Zi?: ))Zi~_)))You shoot a sling bullet. The sling bullet hits the killer bee.Zii  The killer bee is lightly wounded.  You shoot a sling bullet. The sling bullet hits the killer bee!  The sling bullet burns the killer bee.Zi9y.Zi38y.Zi\+....Zi'2.0ZiZi c _The killer bee is severely wounded.ZiEl ))))))You shoot a sling bullet.ZiY  The sling bullet closely misses the killer bee.You shoot a sling bullet.Zi.@.yZi/' Zi/iyThe sling bullet closely misses the killer bee.ZiR1.Zi1@.yZiZ9 .†..y.  You encounter a killer bee.Zi;k3.0 (1.0Rev* ZiBZiH7 _The killer bee leaves your sight.Zi sl ))))))You shoot a sling bullet.Zi  The sling bullet closely misses the killer bee.You shoot a sling bullet.Zihzq.yyZi{4y.ZiR .†..y 2 killer bees (1 wandering)  The sling bullet barely misses the killer bee.Zi*[88-4.1 (1.1ZiZi20 _The killer bee stings you.Zi;   ........ !.. # #.#.####  #.## #.#.#  #....#  ............#  #.....###.###  #.†...y@..#  #y....#####  ....# ###Zi<   ........ !.. # #.#.####  #.## #.#.#  #....#  ............#  #.....###.###  Zi #.†...y@..#  #y....#####  ....# ###  Zi Zi: Zi Zi d _There are monsters nearby!ZiRl ))))))You shoot a sling bullet.Zi †The sling bullet completely misses the killer bee.You shoot a sling bullet. The sling bullet hits the killer bee!  You kill the killer bee!Ziw)y   killer bee (ZiB.y.y.†...†-50Zi$P _Okawaru accepts your kill.Zik} )))))))You shoot a sling bullet.Zi+ny   _Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet barely misses the killer bee.  You shoot a sling bullet. The sling bullet hits the killer bee!  The sling bullet burns the killer bee.  The killer bee buzzes angrily.ZiG8y.Zi<.yZifJ†.....Zi ,6.0 (0.9ZiCZiqc _The killer bee is severely wounded.Ziz 3))))))Zi=  You shoot a sling bullet. The sling bullet misses the killer bee.You shoot a sling bullet.  The sling bullet hits the killer bee but does no damage.Zi9 @.yZi, .†..  The killer bee is severely wounded.Zi~ 497.1 (1.1Zi Ziq X _The killer bee closely misses you.ZiH l ))))))You shoot a sling bullet.ZiH † _The killer bee closely misses you.  The sling bullet closely misses the killer bee.  You shoot a sling bullet. The sling bullet hits the killer bee!  The sling bullet burns the killer bee.  You kill the killer bee!ZiN :) Zi e.†...†Zi 3180Zi Zi0 P _Okawaru accepts your kill.ZiIZi H _No target in view!Zi........!..........ZiIZi ZiZivL---9 _Zi Zi3!n90=---30.1 (2Zi%Zi‰c ######.#....#  ###.#.!.. # #.#.#### #.#### #.#.##.....###.#.#........# #.....###.### #.†...@...# #.....#####.###ZiZi*1.1 (3Zi`Zi$  Things that are here:Zi   ######.#.... # ###.#.!.. #. #.#.#### #.##### #.#.##.....###.#.##.......# #.....###.### #.†..@†...# #.....#####.#####a killer bee corpse; a killer bee corpse2.1 (4Rev+ _ZinC ................#. ###.#.!..###### #. #.#.####  #.##### #.#.# ###.....###.#.# #.............# #.....###.### #.†...†...#  #...@.#####.......### ###### ZiuZiv*3.1 (5ZiW|Zi  #. ###.#.!.. #. #.#.#### #.##### #.#.# ###.....###.#.# #......# #.....###.### #.†...†...# #..@..#####.####.#######Zi\=4.1 (6ZiZiKR#. ###.#.!..##### #.#.#### ##### ###.....###............ #.....###.### #.†...†...# ...$#.....#####.......@### #.####### Zi]Z@5.1 (7Zi `Zi, #. ###.#.!.. #. #.#.#### #.##### #.#.# ###.....###.#.# #.......# #.....###.####. #.†...†...#.$#.....#####.####.#Zi<ZiY6.1 (8Rev ZiZi2q #. ###.#.!.. #.# #.#.#### #.##### #.#.# ###.....###.#.#. #......#.. #.....###.###Zi53#.# #.†...†...#.$#.....#####.####.#Zi:@7.1 (9Zi@Zi) #. ###.#.!.. #.# #.#.#### #.##### #.#.#.# #####.....###.#.#.. .#.......# .. ..#.....###.###.###.#.#.†...†...#.$#.....#####.####.#ZiJD8.1 (10.0)ZiZi} , ........... #. ###.#.!..# #.# #.#.##### #.##### #.#.##.# #####.....###.#.#... .#.............# .. ..#.....###.######.#.#.†...†...###.....#####............########.########..##Zi Zi_ +9.1 (11Zi Zi# Zi $ 740.1 (12Zi) Zi  M######.#....# ........... ###.#.!.. #.# #### #.##### #.#######.....###.#......#.............#....$..#.....###.###..###.#@#.†...†...#.#.....#####............########.#######. _You now have 125 gold pieces (gained 7).Zi A1.1 (13Zi, Zi # ...##.#######.# .......... #. ###.#.!.. #.# #.#.### # #.##### #.#.###.#######.....###.#.#.......#.............# #....$@.#.....###.###...###.#.#.†...†...# #.......#.....##### ............########.####### #. ..###Zi  A2.1 (14Zi Zir  # ...##.#... ######.#  #. ###.#.! #.# #.#. # #.##### #.#.##.#######.....###.#.#.#.# #....@..#.....###.####...###.#.#.†...†...## #.......#.....##### ............### #####.#### #.# ..# ####ZiMz Ziz $3.1 (15Zi Zi Zi +4.1 (16Ziv Zi4   #.####.##.## ...##.#######.# ....... #. ###.#.! #.# #.#.# # #.##### #.#.####.#######.....###.#.#.......@.#.............##.#.......#.....###.### #...###.#.#.†...†...##.#.......#.....#####Zi .. ............###. #####.####### #.# ..##### _You now have 143 gold pieces (gained 18).Zi A5.1 (17ZiL Ziz  #.####.##.# # ...##.# ######.#  #. ###.#. #.# #.#. # #.##### #.#.#.###.#######.....###.#...#.#.#.......#.....###. #...###.#.#.†...†...# #.#.......#.....##### .. ........Ziz >....####. ######.######## #.# ..#  ####Zi A6.1 (18Zi Zi  #.####.##.### # ...##.#.. ######.##. #. #. ###.##. #.# #.# #. #.##### #.##.###.#######.....###.#..#.###.#.......#.....###. #...###.#.#.†...†...# #.#.......ZiF |#.....##### ...............### #.#######.####### #. #.##Zi t ..#  ####Zi ZiG +7.1 (19Zi Zi^ * #.####.##. ### # ...##. ..# ######. #.#  #.# #. ###. #.# #.# #. #.# #.##### #.#.###.#######.....###.#..##.###.#.......#.....###. #...###.#.#.†...†... #.#.......#.....Zi_  ..............### #.#######.#######  #. #.#  # ..#  ####Zig A8.1 (20Zim Zi\  ### .... ##### ....#. #### #######.###.#######.....##...........#..........#.###.#@......#.....### #...###.#.#.†...†...#.......#.....####............##Zi Zi^ +9.1 (21Zic ZiC  ..# ###### #.# ... #.# #. #### #.# #.# ##. #.# #.##### ####.###.#######.....### #...........#......... #.###.#.......#.....### #.@.###.#.#.†...†. #.#.......#.....###........O......### #.#######.####### #. #.#ZiD  # ..#O   two-headed ogre (wandering) #### ZiM  You encounter a two-headed ogre. It is wielding two +0 giant clubs.Zi6O 4O.ZiU ZiW 450.1 (22 _Zi^ Zi)e Zi )))OYou shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre shouts in stereo!Zil  The sling bullet hits the two-headed ogre.  The two-headed ogre shouts in stereo!  The two-headed ogre is lightly wounded.sling bullet burns the two-headed ogre.Zi4O.Zi'..Zif===1.0 (0.9)Rev ZiZi = _The two-headed ogre is lightly wounded.ZiU) )) You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Zi˲ You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is moderately wounded.Zi79O.ZiI$...ZiKc2.0 (1.0Rev+ ZiQZiTj _The two-headed ogre is moderately wounded.ZiNRM) _The two-headed ogre is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  The sling bullet burns the two-headed ogre.ZiN< You shoot a sling bullet.hits the two-headed ogre!  The sling bullet burns the two-headed ogre.  The two-headed ogre is heavily wounded.You shoot a sling bullet.hitZinJO.ZiJ. Zi?,3.1 (1.1ZiKZih _The two-headed ogre is severely wounded.Zi  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  The sling bullet burns the two-headed ogre.ZiG  The two-headed ogre is severely wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Zi .The two-headed ogre is almost dead.Zi 45------------====40Zi Zi< L _The two-headed ogre hits you with a +0 giant club!! x2Zi 3Zi%Zi^ _You are too injured to fight recklessly!Zi8..####### beefyandbeef the Fighter#.#.... Coglin of Okawaru ***...#.# #. ### Health: 45/90 ============------------# #.# #.# # Magic: 14/14 ========================#. #.# #.##### # AC: 7Str: 12Doom: 9%###.###.#######.....### EV: 13Int: 9#...........#.......... SH: 0Dex: 21#.###.#.......#.....### XL: 11 Next: 11% Place: Dungeon:9#Zi[37m.@O###.#.#.†...†.. Noise: ====-----  Time: 9354.1 (0.0)#.#.......#.....### c) +0 sling {Raimund a) +3 sling (flame) ...............###Throw: throwing net#.#######.#######Rev+ #.#.##..#O   two-headed ogre####The two-headed ogre is almost dead. _The two-headed ogre hits you with a +0 giant club!! x2 _You are too injured to fight recklessly!  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (almost dead, 82% to hit)Zi ..####### beefyandbeef the Fighter#.#.... Coglin of Okawaru ***...#.# #. ### Health: 45/90 ============------------# #.# #.# # Magic: 14/14 ========================#. #.# #.##### # AC: 7Str: 12Doom: 9%###.###.#######.....### EV: 13Int: 9#...........#.......... SH: 0Dex: 21#.###.#.......#.....### XL: 11 Next: 11% Place: Dungeon:9#Zi `[37m.@O###.#.#.†...†.. Noise: ====-----  Time: 9354.1 (0.0)#.#.......#.....### c) +0 sling {Raimund a) +3 sling (flame) ...............###Throw: throwing net#.#######.#######Rev+ #.#.##..#O   two-headed ogre#### _You are too injured to fight recklessly!  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (almost dead, 82% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.Zi\ )  The sling bullet hits the two-headed ogre but does no damage.  The two-headed ogre is almost dead.You shoot a sling bullet.  Zi\ The sling bullet hits the two-headed ogre!  The sling bullet burns the two-headed ogre.  You kill the two-headed ogre!Zib (Zi Zi *6520===-5.1 (1Rev* Zi Zi& _Okawaru is honoured by your kill. You can now speed up your combat. 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Zi #.#.#   #..#   #    ZiA83 Zi Zio Zi,94 Zi Zig . _i - a scroll of identify Ziɲ Zi!Read which item? Scrolls  b - 2 scrolls of blinking  f - 4 scrolls of fear  t - 4 scrolls of teleportationa - a scroll of enchant armour  i - a scroll of identify  r - 2 scrolls of revelation  W - a scroll of brand weapon  I - 7 scrolls of immolation  T - 2 scrolls of torment  s - 2 scrolls of butterflies  c - a scroll labelled MIKLYMU RYGIESIR [!] read|quaff|evoke[?] describe selected Zi1 ZiS Zi ..#beefyandbeef the Fighter  #.#Coglin of Okawaru ****..  #.#Health: 90/90 ========================  # # #.#Magic: 14/14 ========================  #.# #.#AC: 7Str: 12Doom: 5%  ###.###.###### EV: 13Int: 9  #...........#. SH: 0Dex: 21  Zie #.#######.###.#....... XL: 11 Next: 20% Place: Dungeon:9  #....@....# #..)###.#. Noise: ---------  Time: 9499.1 (0.0)   Zi#########.###.#....... c) +0 sling {Raimund a) +3 sling (flame)  #............. Throw: throwing net  ###.#######.##   Ziݦw#.#######.#  #.........#  ###########   Zi> You shoot a sling bullet.  ZicThe sling bullet hits the two-headed ogre!  The sling bullet burns the two-headed ogre.  Zi0-You kill the two-headed ogre!  ZiH_Okawaru is honoured by your kill. You can now speed up your combat. _i - a scroll of identify Zi ZiIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled MIKLYMU RYGIESIR Potions (select first with !)  d - a golden potion  f - a murky pink potion  p - 2 sapphire potions  Ziy s - a purple potion[?] describe selectedZiZiVZi* ..#beefyandbeef the Fighter  #.#Coglin of Okawaru ****..  #.#Health: 90/90 ========================  # # #.#Magic: 14/14 ========================  #.# #.#AC: 7Str: 12Doom: 5%  ###.###.###### EV: 13Int: 9  #...........#. SH: 0Dex: 21  Zi7#.#######.###.#....... XL: 11 Next: 20% Place: Dungeon:9  #....@....# #..)###.#. Noise: ---------  Time: 9499.1 (0.0)  #########.###.#....... c) +0 sling {Raimund a) +3 sling (flame)  #............. Throw: throwing net  Zin###.#######.##  #.#######.#  #.........#  ###########  Zio You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  Zi_The sling bullet burns the two-headed ogre.  You kill the two-headed ogre! Zi_Okawaru is honoured by your kill. You can now speed up your combat. _i - a scroll of identifyZi]  As you read the scroll of identify, it crumbles to dust.ZiE-500.1 (1Zi+Zi1 _c -> p - a scroll of poisonZio ....# #...###.........Zi Ziڈ ,  ..#  #.#  #.#  # # #.#  #.# #.#  ###.###.  #.#  #.#.###.#  #...@.....# #..)###.#  #.###.#  #  ###.#.   #.#.#   #.#   #  1ZiQ   ..#  #.#  #.#  # # #.#  #.# #.#  ###.###. # #.  #.#.###.#  #..@......# #..)###.  #.###.#  #  ###.#.  #.#.  #.    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[##   .##   .##### #   .##.. .   .# #.# #   ####.##### ##.#   ##..# #.   ##....####.#####..#   ZiC~##.....#.#  ##..#...###.#[#   #...###)..#   ##...<....#...###.#.##.#   ##.....#.##.## ##.###.   #.....#:##.# #.###.   ##.#.#.#.##.# #.ZiZiއ+2.1 (3ZiZi\$ _Found a chain mail.Zi ......Zi Zi Zi V O......# Zi M#$# ######. #[# ##. #.# ZiM #. #.# #### #.Zi  #.# #.. . Zi #.# #.# # ####.##### ##.#Zi  ##...@....# #.Zi  ##....####.#####..# Zi/ i##.....#.#  ZiV c##....... Zi} S#..Zi  ##...<....#...###.#.##.# Zi ##.....#.##.## ##.###. #.....#:##.# #.###.Zi t ##.#.#.#.##.# #.ZiT @3.1 (1Zi Zi$t +M #...O......#$######.[# ### #. .. #.# #.#  ####@##### ##.##### ##........# #....... ##....####.#####..#######.....#...........##.....Zi} @4.1 (2Zi Zi3 M# #...O......#$######.[# ### #. .. #@# #.#  ####.##### ##.##### ##........# #.......##....####.#####..######..#.. ..Zi+ +###.....Zi @5.1 (3Zi Zi3` rM ##.# #...O......#$######.[# Zi` X### #. .. #.# #.#  ####.##### ##.#######........# #.........###........<..Zih ZiAi *6.1 (4Zin Zi M## ##.#Ziw 0 #...O......#$######.[# ### #Zi !. .. #.# #.# ####.##### ##.#####Zi J....Zi Zi @7.1 (5Zi ZiF M## ##.# #...O......#$######.[# ### #. ..#.##.# ##..Zi!M ZiM #8.1 (6ZiUS Zi 0M## ##.# #...O......#$######.# ### ##.##.. ...ZiF Zi *9.1 (7Zi Zi 0Q M## ##.# #...O......#######.[#Zi0  #.##### #..## You see here a +0 chain mail.Zi7Zi8Zi18+30.1 (8 _Zi=ZiQ@1.1 (9ZiZZi@ M### ##.# #..O......#.######.[##.##.... _You now have 174 gold pieces (gained 14).ZiD2.1 (10.0)ZizZi7M######## ##.......# #..O......#.######.#[###.#.#3.1 (11Zi;Zia[5MZi[ Zi\########Zi\* ##Zi^".......Zi^#Zi^A###### #..Zi4_O......#Zi{_&#.#Zi\`######..Zi` Zi`#.#Zi4aZi W4.1 (12ZiF###.##.#.##.#.# O......#.#.# ######.#[# ##.##.# #.#.# #### #.#.# #.. ..#.# #.# ##ZiZi<+5.1 (13Zi(ZiH###.##.#.#. #.#.# O......#.##.# ######...##[# ##.##.ZiSIx#.#. Zi5OZiO+6.1 (14ZiTZi^###.# ##.#.#.# #.#.# O......#.# ZiվZiq$7.1 (15ZiZi7(# ##.# ##.#.#.# #.#.# O......#.# ZiV1A8.1 (16Zi4Zi5ZiK:ZiN=T _Key pressed, stopping explore.ZiNZiOZiUZi#WH _No target in view!Zi.......[....Zi6<# ##.....@....# ##.#.#.# #.#.# O......#.# 9.0) _Zi:T# ##......@...# ##.#.#.# #.#.# O......#.##.# ######...# ##[# ##.## ##.# #. # #.# #### #. # #.# #.. .. # #.# #.# ## # Zih[A40.1 (2ZiW`Zi{# ##.......@..# ##.#.#.# #.#.# O......#.#####.#.# ######...# #.#[# ##.## #.#.# #. #.#.# #### #. #.#.# #.. .. #.#.# #.# ## #.Zi@1.1 (3ZiZi+d# ##........@.# ##.##.#.# #.#.# O......#.#####.##.# ######...# #.##[# ##.## #.##.# #. #.# O   two-headed ogre (asleep)#.# #### #. #.##.# #.. .. #.##.# #.# ## #..Zi2q  A two-headed ogre comes into view.Zi5:O.Zi;FOZiV<J====2.1 (4ZiBZi4D; _The two-headed ogre shouts in stereo!Zi  ############  #........@.#  #.########O#  #.# ... #.# ####  #[# ##.##  #.# #.  #.# #### #.  #.# #.. ..  #.# #.# ## Zi{K  ############  #........@.#  #.########O#  #.# ... #.# ####  #[# ##.##  #.# #.  #.# #### #.  #.# #.. ..  #.# #.# ## Zi4N ZiO ZiLU ZiW f _A two-headed ogre is nearby!ZiV  ############  #........@.#  #.########O#  #.# ... #.# ####Zi  #[# ##.##  #.# #.  #.# #### #.  #.# #.. ..  #.# #.# ## Zi& ############  #........@.#  #.########O#  #.# ... #.# ####Zig'  #[# ##.##  #.# #.  #.# #### #.  #.# #.. ..  #.# #.# ## Zi-Zi.Zi4Zi6f _A two-headed ogre is nearby!ZiJ  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The sling bullet burns the two-headed ogre.Zi  The two-headed ogre is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Zi_  The two-headed ogre is lightly wounded.  The two-headed ogre hits you with a +0 dire flail!Zi_ 72-----===-3.1 (1Rev Zie Zih H _The two-headed ogre hits you with a +0 giant club!Zi n ))You shoot a sling bullet.Zi~r  The sling bullet barely misses the two-headed ogre.You shoot a sling bullet.Zi O.  The sling bullet barely misses the two-headed ogre.The two-headed ogre barely misses you.Zi9 _3------4ZiH ZiJ ` _The two-headed ogre completely misses you.Zi(  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!ZiF The sling bullet hits the two-headed ogre!  The two-headed ogre is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.burns the two-headed ogre.Zi8Zi9c5.0 (0.9Rev+ Zix>ZiAj _The two-headed ogre is moderately wounded.Zin ))You shoot a sling bullet.Zi&tThe sling bullet burns the two-headed ogre. _The two-headed ogre is moderately wounded.You shoot a sling bullet.  The sling bullet barely misses the two-headed ogre.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Zi O.  The two-headed ogre is moderately wounded.The two-headed ogre hits you with a +0 dire flail!!39---------====9Rev* ZiZi5H _The two-headed ogre hits you with a +0 giant club!Zi{b 3Zih ZiIj ^ _You are too injured to fight recklessly!ZiUbeefyandbeef the FighterCoglin of Okawaru ****..Health: 39/90 ==========--------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9SH: 0Dex: 21############ ########## XL: 11 Next: 20% Place: Dungeon:9#........@.# ##........# Noise: ====-----  Time: 9645.9 (0.0)#.########O# #.......... c) +0 sling {Raimund a) +3 sling (flame) #.#.......#.#####.# Throw: throwing net#.#######...# #.# Rev* #[###.## #.##.#ZiS#. #.# O   two-headed ogre#.##### #. #.##.##.. .. #.##.##.# ## #.. _You are too injured to fight recklessly!  Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, 81% to hit)Zi beefyandbeef the FighterCoglin of Okawaru ****..Health: 39/90 ==========--------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9SH: 0Dex: 21############ ########## XL: 11 Next: 20% Place: Dungeon:9#........@.# ##........# Noise: ====-----  Time: 9645.9 (0.0)#.########(# #.......... c) +0 sling {Raimund a) +3 sling (flame) #.#.(.....#.#####.# Throw: throwing net#.#Zi ######...# #.# Rev* #[###.## #.##.##. #.# O   two-headed ogre#.##### #. #.##.##.. .. #.##.##.# ## #..Zi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, 81% to hit)  Zi sYou throw a throwing net.  The throwing net barely misses the two-headed ogre.Zi\E ############  #........@.#  #.########(#  #.# .(. #.# ####  #[# ##.##  #.# #.  #.# #### #.  #.# #.. ..  #.# #.# ## Zi10 ############  #........@.#  #.########(#  #.# .(. #.# ####  Zi"3q#[# ##.##  #.# #.  #.# #### #.  #.# #.. ..  #.# #.# ## Zi=M#OAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, 81% to hit)  You throw a throwing net.  The throwing net barely misses the two-headed ogre.  The two-headed ogre hits you with a +0 dire flail!!  * * * LOW HITPOINT WARNING * * *Zi?21-----===-6.9 (1Nothing quiveredRev+ ZiRZiU _The two-headed ogre misses you.ZitZi7-ZiyZiZi[^3ZifZigZi4Zi?Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 17 poisoned darts  j - a curare-tipped dart Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  g - +0 swamp dragon scalesZi<ZiSDZiJcbeefyandbeef the FighterZi%KCoglin of Okawaru ****..Health: 21/90 =====-------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9SH: 0Dex: 21############ ########## XL: 11 Next: 20% Place: Dungeon:9#........@.# ##........# Noise: ===------  Time: 9646.9 (0.0)Zi\K#.########O# #.......... c) +0 sling {Raimund a) +3 sling (flame) #.#.(.....#.#####.# Nothing quivered#.#ZiK######...# #.# Rev+ #[###.## #.#ZiK#.##. #.# O   two-headed ogre#.#ZiK#### #. #.##.##.. .. #.##.#ZiK#.# ## #..(moderately wounded, 81% to hit)  You throw a throwing net.  ZiLThe throwing net barely misses the two-headed ogre.The two-headed ogre hits you with a +0 dire flail!!  Zi?L* * * LOW HITPOINT WARNING * * * _The two-headed ogre misses you.ZiSZiSZiYZiZ!ZiO  Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#ZiP  Okay, then.#Zi)#Zit#Zi. _$Zi- Read which item? Scrolls  b - 2 scrolls of blinking  f - 4 scrolls of fear  t - 4 scrolls of teleportationa - a scroll of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  W - a scroll of brand weapon  I - 7 scrolls of immolation  T - 2 scrolls of torment  s - 2 scrolls of butterflies [!] read|quaff|evoke[?] describe selected&ZiQ &Zi2Y &Zi` beefyandbeef the FighterCoglin of Okawaru ****..Health: 21/90 =====-------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9SH: 0Dex: 21############ ########## XL: 11 Next: 20% Place: Dungeon:9#........@.# ##........# Noise: ===------  Time: 9646.9 (0.0)#.########O# #.......... c) +0 sling {Raimund a) +3 sling (flame) #.#.(.....#.#####.# Nothing quivered#.#######...# #.# Rev+ #[###.## #.##.#&Zia #. #.# O   two-headed ogre#.##### #. #.##.##.. .. #.##.##.# ## #..The two-headed ogre hits you with a +0 dire flail!!  * * * LOW HITPOINT WARNING * * * _The two-headed ogre misses you.Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.&Zi~   beefyandbeef the Fighter  Coglin of Okawaru ****..  Health: 21/90 =====-------------------  Magic: 14/14 ========================  AC: 7Str: 12Doom: 5%  EV: 13Int: 9  SH: 0Dex: 21 ############ ########## XL: 11 Next: 20% Place: Dungeon:9 #........@.# ##........# Noise: ===------  Time: 9646.9 (0.0) #.########O# #.......... c) +0 sling {Raimund a) +3 sling (flame)  #.# .(.....#.#####.# Nothing quivered #.# ######...# #.# Rev+  #[# ##.## #.# &Zi~ #.# #. #.# O   two-headed ogre #.# #### #. #.# #.# #.. .. #.# #.# #.# ## #.. _The two-headed ogre misses you.Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Blink to where?Press: ? - help, Dir - move target'Zi}7*@'Zi 7*.'Zi&L 7*.'ZiQ 7*.(ZiI7*.(Zi(Zi ,*.(Ziұ-*.)Zibeefyandbeef the FighterCoglin of Okawaru ****..Health: 21/90 =====-------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9SH: 0Dex: 21############ ### XL: 11 Next: 20% Place: Dungeon:9)Zi#.@......§.# ##.. Noise: ===------  Time: 9646.9 (0.0)#.########O# #... c) +0 sling {Raimund a) +3 sling (flame) #.#.(.....#. Nothing quivered#.#######... Rev+ #[###.##.##.#.##### #.#.##.. ..#.##.# ## )ZiO_The two-headed ogre misses you.Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Blink to where?)Zi8Press: ? - help, Dir - move target)Zi8.)Zi`4---7.9 (1)Zi)Zi  Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.,ZiZ &############ ## #..........# ##. #@########O#  #.# .(.....# #.# ######. #[# ## #.# #. #.##### #.  #.# #.. ..  #.# #.# ##,Ziӂ  ####.##### ##.##### ,Zi ,Zi] A---8,Zi1 ,Zig /Zi /Zi Read which item? Scrolls  b - a scroll of blinking /Zi  f - 4 scrolls of fear  t - 4 scrolls of teleportationa - a scroll of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  W - a scroll of brand weapon /ZiH x I - 7 scrolls of immolation  T - 2 scrolls of torment  s - 2 scrolls of butterflies /Zim [!] read|quaff|evoke[?] describe selected0Zix0Zi{0ZiJbeefyandbeef the FighterCoglin of Okawaru ****..Health: 21/90 =====-------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9############ ## SH: 0Dex: 210Ziq#..........# ##. XL: 11 Next: 20% Place: Dungeon:9#@########O# #.. Noise: ---------  Time: 9648.9 (0.0)#.#.(.....# c) +0 sling {Raimund a) +3 sling (flame) #.#######.. Nothing quivered0Zi/#[###. Rev+ #.##.#.##### #. #.##.. ..0Zij' #.##.# ## ####.##### ##.##### 0ZiCasting: Blink (safe; 19% risk of failure)  0ZiConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Blink to where?0ZiwPress: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.0Zim  Okay, then.0Zi0Zi{. _1Zi 1ZifDrink which item? Potions  c - 3 potions of curing  g - a potion of magic  w - 2 potions of heal woundse - 3 potions of enlightenment  L - 4 potions of lignification  M - 4 potions of mutation  d - a golden potion  f - a murky pink potion  p - 2 sapphire potions 1Zi s - a purple potion [!] read|quaff|evoke[?] describe selected4Zi4ZiD4ZiFZbeefyandbeef the FighterCoglin of Okawaru ****..Health: 21/90 =====-------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 94Zi,############ ## SH: 0Dex: 21#..........# ##. XL: 11 Next: 20% Place: Dungeon:9#@########O# #.. Noise: ---------  Time: 9648.9 (0.0)#.#.(.....# c) +0 sling {Raimund a) +3 sling (flame) #.#######.. Nothing quivered4ZiV#[###. Rev+ #.##.#.##### #. #.##.. .. #.##.# ## ####.##### ##.#####4Zi Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Blink to where?4ZiPress: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust. _Okay, then.4Zi OIt was a potion of brilliance.  You feel clever all of a sudden.4Zi8O   two-headed ogre4Zi!24Zi`9.9 (1Brill Rev+ 4Zi 4ZiY 5 _p -> b - a potion of brilliance5ZiR 35ZiX 5ZiZ 6Zi(9 Zbeefyandbeef the FighterCoglin of Okawaru ****..Health: 22/90 =====-------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 96Zi9 ############ ## SH: 0Dex: 21#.******O..# ##. XL: 11 Next: 20% Place: Dungeon:9#@########O# #.. Noise: ---------  Time: 9649.9 (0.0)#.#.(.....# c) +0 sling {Raimund a) +3 sling (flame) #.#######.. Nothing quivered#[###. Brill Rev+ #.##.#.##### #. O   two-headed ogre6Zi: #.##.. ..#.##.# ######.##### ##.#####You feel clever all of a sudden. _p -> b - a potion of brilliance  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, 82% to hit)7Zi&beefyandbeef the FighterCoglin of Okawaru ****..Health: 22/90 =====-------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9############ ## SH: 0Dex: 21#.)))))))..# ##. XL: 11 Next: 20% Place: Dungeon:97Zig#@########O# #.. Noise: ---------  Time: 9649.9 (0.0)#.#.(.....# c) +0 sling {Raimund a) +3 sling (flame) #.#######.. Nothing quivered#[###. Brill Rev+ #.##.#.##### #. O   two-headed ogre#.##.. ..#.##.# ######.##### ##.##### 7Zie_p -> b - a potion of brilliance  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, 82% to hit)  You shoot a sling bullet.7Ziףj  (moderately wounded, 82% to hit)  You shoot a sling bullet.  The sling bullet barely misses the two-headed ogre.You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  The sling bullet burns the two-headed ogre.7Zik(3O.7Zi/%.....7Zi/5===50.9 (17Zi57Zi8g _The two-headed ogre is heavily wounded.7Zio beefyandbeef the FighterCoglin of Okawaru ****..Health: 22/90 =====-------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9############ ## SH: 0Dex: 21#.*****O...# ##. XL: 11 Next: 20% Place: Dungeon:9#@########O# #.. Noise: ===------  Time: 9650.9 (0.0)#.#.(.....# c) +0 sling {Raimund a) +3 sling (flame) #.#######.. Nothing quivered#[###. Brill Rev+ #.##.#.##### 7Zip Z[40m#. O   two-headed ogre#.##.. ..#.##.# ######.##### ##.#####The sling bullet burns the two-headed ogre. _The two-headed ogre is heavily wounded.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (heavilywounded, 82% to hit)8Zi~!beefyandbeef the FighterCoglin of Okawaru ****..Health: 22/90 =====-------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9############ ## SH: 0Dex: 21#.)))))O...# ##. XL: 11 Next: 20% Place: Dungeon:9#@########O# #.. Noise: ===------  Time: 9650.9 (0.0)#.#8Zi[".(.....# c) +0 sling {Raimund a) +3 sling (flame) #.#######.. Nothing quivered#[###. Brill Rev+ #.##.#.##### #. O   two-headed ogre#.##.. ..#.##.# ######.##### ##.#####Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (heavilywounded, 82% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!8Zi9You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  The two-headed ogre is severely wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.burns the two-headed ogre.8Zi0EO.8ZiY7$....8Zi7*1.9 (18Zi|=8ZiAh _The two-headed ogre is severely wounded.8Zi> beefyandbeef the FighterCoglin of Okawaru ****..Health: 22/90 =====-------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9############ ## SH: 0Dex: 21#.****O....# ##. XL: 11 Next: 20% Place: Dungeon:9#@########O# #.. Noise: ===------  Time: 9651.9 (0.0)#.#.(.....# c) +0 sling {Raimund a) +3 sling (flame) #.#######.. Nothing quivered8Zi #[###. Brill Rev+ #.##.#.##### #. O   two-headed ogre#.##.. ..#.##.# ######.##### ##.#####The sling bullet burns the two-headed ogre. _The two-headed ogre is severely wounded.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight line8ZiT Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (severelywounded, 82% to hit)8Zibeefyandbeef the FighterCoglin of Okawaru ****..Health: 22/90 =====-------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9############ ## SH: 0Dex: 218Zie#.)))))....# ##. XL: 11 Next: 20% Place: Dungeon:9#@########O# #.. Noise: ===------  Time: 9651.9 (0.0)#.#8Zi.(.....# c) +0 sling {Raimund a) +3 sling (flame) #.#######.. Nothing quivered#[###. Brill Rev+ #.##.#.##### #. O   two-headed ogre#.##.. ..#.#8Zi#.# ######.##### ##.##### _The two-headed ogre is severely wounded.Fire: c) +0 sling {Raimund}8Zi1Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (severelywounded, 82% to hit)  You shoot a sling bullet.8Zi  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (severelywounded, 82% to hit)  You shoot a sling bullet.  The sling bullet barely misses the two-headed ogre.9ZiW3O.9Zi]#...9Zi^3=2.9 (1Rev* 9Zie9ZiGhm _The sling bullet completely misses the two-headed ogre.9ZifZbeefyandbeef the FighterCoglin of Okawaru ****..Health: 23/90 ======------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 99Zig############ ## SH: 0Dex: 21#.***O.....# ##. XL: 11 Next: 20% Place: Dungeon:9#@########O# #.. Noise: ===------  Time: 9652.9 (0.0)#.#.(.....# c) +0 sling {Raimund a) +3 sling (flame) #.#######.. Nothing quivered#[###. Brill Rev* #.##.#.##### #. O   two-headed ogre#.##.. ..#.#9Zi|h#.# ######.##### ##.#####You shoot a sling bullet. _The sling bullet completely misses the two-headed ogre.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (severelywounded, 82% to hit)9Zi' beefyandbeef the FighterCoglin of Okawaru ****..Health: 23/90 ======------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9############ ## SH: 0Dex: 21#.)))).....# ##. XL: 11 Next: 20% Place: Dungeon:9#@########O# #.. Noise: ===------  Time: 9652.9 (0.0)#.#.(.....# c) +0 sling {Raimund a) +3 sling (flame) #.#######.. Nothing quivered#[###. Brill Rev* #.##.#.#i h4m#### #. O   two-headed ogre#.##.. ..#.##.# ######.##### ##.##### _The sling bullet completely misses the two-headed ogre.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (severelywounded, 82% to hit)  You shoot a sling bullet.9Zi   Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (severelywounded, 82% to hit)  You shoot a sling bullet.  The sling bullet barely misses the two-headed ogre.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!9Zi EO.9Zi !..9Ziv *3.9 (19Zi 9Zi# c _The two-headed ogre is almost dead.:Zi/beefyandbeef the FighterCoglin of Okawaru ****..Health: 23/90 ======------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9############ ## SH: 0Dex: 21#.**O......# ##. XL: 11 Next: 20% Place: Dungeon:9#@########O# #.. Noise: ===------  Time: 9653.9 (0.0)#.#.(.....# c) +0 sling {Raimund a) +3 sling (flame) #.#:Zi ######.. Nothing quivered#[###. Brill Rev* #.##.#.##### #. O   two-headed ogre#.##.. ..#.##.# ######.##### ##.#####The sling bullet hits the two-headed ogre! _The two-headed ogre is almost dead.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (almostdead, 82% to hit):ZiRbeefyandbeef the FighterCoglin of Okawaru ****..Health: 23/90 ======------------------Magic: 14/14 ========================AC: 7Str: 12Doom: 5%EV: 13Int: 9############ ## SH: 0Dex: 21#...)......# ##. XL: 11 Next: 20% Place: Dungeon:9#@########O# #.. Noise: ===------  Time: 9653.9 (0.0)#.#.(.....# c) +0 sling {Raimund a) +3 sling (flame) #.#######.. Nothing quivered#[###. Brill Rev* #.##.#.#:Ziyj[14;27H#### #. O   two-headed ogre#.##.. ..#.##.# ######.##### ##.#####Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (almostdead, 82% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The sling bullet burns the two-headed ogre.  You kill the two-headed ogre!:ZiW)):Zi#m)dead, 82% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.burns the two-headed ogre.  You kill the two-headed ogre!  Okawaru is honoured by your kill.:ZiK H..):ZigY4/91194.8 (0.9:Zi:Zi/ _You shoot a sling bullet.;Zic3;Zi;Zi;Zi56---5.8 (1.0;Zi ;Zi ;Zi F---6.8 (2;Zi;ZiM;ZiD57.8 (3;Zi;Zi\;Zia8.8 (4Rev+ ;Zi;Zi";Zi#*9.8 (5;Zi%;Zi(;Zi')E660.8 (6;Zi6;Zi=@1.8 (7;ZiB;ZiGo2.8 (8Rev ;ZiK;ZiOl7=3.8 (9;Zi%T;Zi!YD4.8 (10.0);Zi^;Zixr;Zi#sl8=5.8 (11;Ziy;Zi7A6.8 (12;Zi;ZiA7.8 (13;Zih;Zi6;ZiėE98.8 (14;Zi%;ZiͥA9.8 (15;Zi;Ziu;Zi,70.8 (16;Zi;Zi;ZiF301.8 (17;Zi;Zi;Ziy+2.8 (18;Zi;Zi-;Zi+3.8 (19;Zi/;Zia;ZiW1=4.8 (20;Zi`;Zi;Zi[+5.8 (21;Zi;Zi;Zi+6.8 (22;Zi;Zi;Zia2=7.8 (23;ZiK ;Zi ;Zi +8.8 (24;Zil ;Zi ;ZiH +9.8 (25;Zi ;Zi \380.8 (26;Zi( ;Zi+ A1.8 (27;Zi H m2.8 (28;ZiN [43.8 (29;ZiS ;Zi\ A4.8 (30;Zi_ ;Zic ;Zic T5=5.8 (31;ZiIh ;Zin A6.8 (32;Zi]s ;Ziw ;ZiXx +7.8 (33;Zi| ;Ziف t6=8.8 (34;ZiA ;Zi ;Zi +9.8 (35;Zi ;Zi ;Zi^ ,90.8 (36;Ziٙ ;ZiО ;Zi@ E71.8 (37;Zip ;Zį A2.8 (38;Zi ;Zi ;Zi +3.8 (39;Zi6 ;Zi ;Zi `38=4.8 (40;Zi ;ZiK ;Zi +5.8 (41;Zi ;Zi A6.8 (42;ZiO ;Zi4 ;Zi W9=7.8 (43;Zi ;Zi2 ;Zi +8.8 (44;Zio ;Zi ;Zi +9.8 (45;Zi@ ;Zi ;Zi U40700.8 (46;Zig ;Zi q _You feel a little less clever now.;Zi] +1.8 (47;Zi ;Zi ;Zi! +2.8 (48;Zi~ ;Zi ;Zi G13.8 (49;Zi ;ZiN ;Zi +4.8 (50;Zi ;Zi! ;ZiX# a2=5.8 (51;Zi) ;Zi/ ;Zie/ $6.8 (52;Zi3 ;Zi8 ;Zi|8 +7.8 (53;Zi< ;ZiH@ ;Zi@ 53=;Zi@ $8.8 (54;ZiD ;Zi7I ;ZiI +9.8 (55;ZiM ;ZiPS ;ZiS ,10.8 (56;Zi8W ;Zi\ ;Zi] @41.8 (57;Zib ;Zi/g ;Zig +2.8 (58;Zil ;Zir ;Zi1s +3.8 (59;ZiYx ;Zi} ;Zin~ G54.8 (60;Zi ;Zi' Y5.8 (616.8 (626=7.8 (638.8 (649.8 (657=20.8 (66;Zi W1.8 (67;Zij ,;ZiT +2.8 (68;Zi@ ;ZiY ;Zi G83.8 (69;Zi ;Zip A4.8 (70;Zi ;Zi ;Zi G95.8 (71;Zil ;Zi) ;Zi +6.8 (72;Zin ;Zi ;Zi& +7.8 (73;Zi ;Zi% ;ZiL& b50=8.8 (74;Zi>. ;Zi4 ;Zi5 +9.8 (75;ZiK: ;Zi? ;Zi<@ ,30.8 (76;ZiCE ;Zi"K ;ZiyK Y1=1.8 (77;ZiP ;ZiV A2.8 (78;ZiZ ;Zi` ;Zi` +3.8 (79;Zi e ;Zi~p s24.8 (80;Ziu A5.8 (81;Ziz ;Zi A6.8 (82;Zi ;Zi͌ 93;Zij $7.8 (83;ZiV ;Zi A8.8 (84;Zio ;Zi A9.8 (85;Zi ;Zi x4=40.8 (86;Zi: ;Zi A1.8 (87;Zi0 ;Zi A2.8 (88;Zi ;Zi ;Zi4 Y5=3.8 (89;Zi3 ;Zi A4.8 (90;Zi ;Zi ;Zi G65.8 (91;Zi ;ZiQ A6.8 (92;Zi} ;Zi A7.8 (93;Zi ;Zib ;ZiB a7=8.8 (94;Zit ;Zi ;Zi +9.8 (95;Ziz ;Zi& B50.8 (96;Zid/ ;Zi5 o8=1.8 (97;Zip; ;ZiA A2.8 (98;ZiF ;ZiJ A3.8 (99;ZiO ;ZiT a94.8 (100.0);Zi]Z ;Zi>_ ;Zi_ $51;Zid ;Zii ;Zij +62;Zivo ;Zit :60;Ziu $73;Ziy ;Zi' ;Zi $84;Zi~ ;Zi A95;Zi ;ZiƓ x1=606;Zin ;ZiP ;Zi +17;Zi ;Zi[ ;Zi +28;Zi ;Zi ;Zi Y2=39;Zi ;Ziܹ B4.8 (110;ZiS ;Ziw ;Zi G351;Zi ;Zi ;Zi +62;Zi ;Zi A73;Zi` ;Zi ]484;Zi ;Zi ;Zid +95;ZiC ;Zi ;Zic ,706;Zi ;Zi> ;Zi \65=17;Zi ;Zi ;Zi $28;Zi ;Zi A39;Zi ;ZiO |6=4.8 (120;Zi ;Zie ;Zi +51;Ziw ;Ziv ;Zi +62;Zi ;Zi& ;Zin 3773;Zi ;ZiS ;Zi +84;Zi5% ;Zi) ;Zi* $95;Zia. ;Zi;4 ;Zi4 48806;Zi-: ;Zi? ;Zi @ +17;ZiD ;Zi4J ;ZiJ $28;ZiO ;ZiT ;ZiT Y9=39;ZiY ;ZiR` ;Zi` ,4.8 (130;Zif ;ZiLl ;Zil d70=51;ZiHr ;Ziw ;Zix +62;Zi"~ ;Zi ;Zi $73;Ziو ;ZiD ;Zi 3184;Zi ;ZiF ;Zi $95;ZiQ ;Zi ;Zi ,906;Zi ;Zi ;Zi{ 3217;Zi ;ZiѸ ;Zi7 +28;Zik ;Zi ;Zi $39;Zi| ;Zi: ;Zi Z3=4.8 (140;Zi; ;Zi ;Zi +51;Zi ;Zi| A62;ZiB ;Zi ;Zi c4=73;Zi[ ;Zi3;Zi$84;Zi;Ziz ;Zi +95;Zi ;Zi`;Zi558006;Zig;Zi;ZiJ+17;Zi;Zi A28;Zi#;Zi%&;Zih&Y6=39;Zi$);Zi ,B4.8 (150;Zi.;Zi1;Zi1c7=51;Zi5;Zi :A62;Zin=;Zi@A73;ZiD;ZiH;Zi=I3884;Zi N;ZiRA95;ZiV;Zi[;Zi$\,106;ZiH`;Zid;ZiLe%9;Zixe17;Zi,j;Zin;Zio+28;Ziv;Ziw;ZiAx+39;Zi{;Zi~;Zi~[80=4.8 (160;Zij;Ziφ;Zi'+51;Zi;ZiB;Zi+62;Zi;Zi;Ziɑc1=73;Zi";ZiA84;Zi;ZiA95;Zi;ZiY;Zi42206;Zir;ZiA17;Zi283394.8 (1704=5162735=84;ZikW95;Zi7X306;Zi;ZiS3617;Zi;Zi3;Zi+28;Zi;ZiA39;Zi4 ;Zi;Zib474.8 (180;Zi;Zi;Zia$51;Zi`;Zi;ZiE+62;Zi;Zi!;ZibY8=73;Zi!;Zi$;Zi%+84;Zi[';Zi *A95;Zi,;Ziv/;Zi/d9=406;Zi*:;Zi>;Zi>+17;ZiA####.#.#BZi#@3.8 (4BZi+BZi-> .....##.##########.......... ##### #### #######.#### ....# #........# #.# ###.#####..##### ...........# #...###.#[#### ........###).. .BZi#...###.#.##.##@###.## ##.###.....# :##.# #.###.....##########.##..####>## BZiN.#####.####### #.#.#BZiBZia@4.8 (5BZiBZi.# #.###### #.......... .##### ##.####### #######.### .....# #........# #.# ####.#####..#####.# #.# #...........# #.# #.##...###.#[#####.# #.# .........###)..##.# #.##...###.#.##.##.## #.# #.##.## ##.###..@..# #.# BZiE#:##.# #.###.....##########.## #.##.# #.......).............# #.##.# #####.....#########.#.# #.##.#########.<...# #.#.# #.##.............### #.#.# #.############>###  #.#.# #.# ####.####### #.#.# #.# #.).)).....# #.#.#BZiBZi@5.8 (6BZiCZi$#.##### ##.####### #######.## ......# #........# #.# ####.#####..#####.# #.# .#...........# #.# #.# ...#...###.#[#####.# #.#........###)..##.# #.##...###.#.##.##.## #.# .#.##.## ##.###.....# #.# .#:##.# #.###.@...##########.## .#.##.# #.......).............# .#.##.# #####.....#########.#.# .#.##.#########.<...# #.#.# ##.##.............### #.#.# ##.############>###  #.#.#  ##.# ####.####### #.#.# CZi$  ##.# #.).)).....# #.#.#   #.## #.##)#####.# #Y#.# CZi}-CZi-#6.8 (7CZi4CZiC.......# #........# #.####.#####..#####.# #.# ..#...........# #.# #.# ....#...###.#[#####.# #.#........###)..##.# #.##...###.#.##.##.## #.##.##.## ##.###.....# #.# ..#:##.# #.###.....##########.# #.#.##.# #....@..)............. CZi#.#.##.# #####.....#########.#. ..#.##.#########.<...# #.#. ###.##.............### #.#.#.############>###  #.#. CZi.##.# ####.####### #.#.#.# #.).)).....# #.#. # #.## #.##)#####.# #Y#. #..# #.##)#####.#### #.#.CZiCZi#7.8 (8CZiqCZit ####.#####..#####...........# ..#...###.#[#####.#.......###)..##.#...###.#.##.##.###.##.## ##.###.....:##.# #.###.....######### #.#.......).............#####@....#########.# .########.<...# ###.##.............####)####.##.##.##.......# #.#. CZid7V8.8 (9CZin ...........# ..#...###.#[#####.#.......###)..##.#...###.#.##.##.###.##.## ##.###.....CZiÜ:##.# #.###.....######### #.#.#.......).............#####.....#########.# .###<...# CZi###.##.............############>### CZi}#.##...########.##.##.......# #...CZiD CZi:CZi.9.8 (10.0)CZiCZi ..#...###.#[####.......###)..#...###.#.##.##.##CZiRb#.##.## ##.###.....:##.# ....######### #.#.......).............####.....#########.# .########.<...# CZib###.##..........@..#############>### .##.# ####.########.##.#.........>...##.......######. CZi<"B90.8 (11CZi%CZi .......###)..#...###.#.##.##.###.##.## ##.###.....:##.# ....######### #.#.......).............####.....#########.# .########.<...# ###.##.............#############@### .##.# ####.####### #.).)).....##)##..# ##...#......>...).............##. CZibA1.8 (12CZi7CZiY  There is a stone staircase leading down here.CZifCZiH2.8 (13 _CZiCZiq?  You climb downwards.  You hear the roar of battle.CZic/  --more--DZix'10DZi/       ##    ###.##    #.@..#   #...#..#   #...). .).#   #....... #..#   #<....... ..   #.......... .   DZi.............   .............#    DZig4.3 (14.5<DZi1  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  Found a dagger and a longbow. Found a stone staircase leading up.DZia _There is a stone staircase leading up here.EZiEZieRead which item? Scrolls  b - a scroll of blinking  f - 4 scrolls of fear EZi{ t - 4 scrolls of teleportationa - a scroll of enchant armour  p - a scroll of poison  EZiűor - 2 scrolls of revelation  W - a scroll of brand weapon  I - 7 scrolls of immolation EZiL T - 2 scrolls of torment  s - 2 scrolls of butterflies EZi[!] read|quaff|evoke[?] describe selectedHZi@(HZi-HZi#4  beefyandbeef the Fighter  Coglin of Okawaru ****..  Health: 91/91 ========================  Magic: 14/14 ========================  AC: 7Str: 12Doom: 1%  EV: 13Int: 9##  SH: 0Dex: 21###.##HZi43  XL: 11 Next: 29% Place: Dungeon:10#.@..#  Noise: ---------  Time: 9894.3 (0.0)#...#..#  c) +0 sling {Raimund a) +3 sling (flame) #...). .).#HZi5  Throw: throwing net#....... #..# #<....... .. #.......... .  .............  .............#    HZi'5hYou climb downwards.  You hear the roar of battle.HZiE5There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  HZi_5Found a dagger and a longbow. Found a stone staircase leading up. _There is a stone staircase leading up here.HZiK  ############################################# *###############**** *#########*,,*** ***#########,,,,,** ,,** #######,,,,,,* ,,,** ###..).##,,,,,,* ,,,,** ##.#..#*,,,,,* ,,,,,** ##.#..*,,,,,* HZi|KE,,,,,,***###.,,,,,** ,,,,,,,**##,,,,,* ,,,,,,,*,#**,,** ,,,,,,*,,*,,,,,,,,,,,,** *,**As you read the scroll of revelation, it crumbles to dust.HZiL+5.3 (1HZi*THZi?Wb _You feel aware of your surroundings. You sensed 4 altars, and 1 shop/portal.SZiOSZiOSZiVSZiXTZi3TZi TZihzD ################ # # **#**** ,*.######*,,*** ,***.<..#####,,,,,** ,,,**#..####,,,,,,* ,,**)...).##,,,,,,* ,,**.....#..#*,,,,,* ,,** ####<..#..*,,,,,*,,**###..##.*,,*#...##,,,,,*,.##**,,**#.#* *,**,,,**,,***,*TZiJ###################################################################################.@.#..#############.####6TZiTZil ################  # # *** #######**** *,* ##.######*,,*** ,,*** .<..#####,,,,,** ,,,,** ..#..####,,,,,,*,,** )...).##,,,,,,*,,** .....#..#*,,,,,*,,** ####<..#..*,,,,,*,,**###..##.**,,*#...##,,,,,,*.##**,,**#.#* *,,.##.,***,,**,,*TZig@7.3 (2TZiFTZiW ################  # #*** #######****,* ##.######*,,*** ,,,*** .<..#####,,,,,*,,,** ..#..####,,,,,,,,** )...).##,,,,,,,,** .....#..#*,,,,,,,** ####<..#..*,,,,,,,**###..##.,,*#...##,,,,,,*.##**,,**#..#.#* *,..##.,***,*,**,,***,**,**TZia@8.3 (3TZi\xTZiI # # # *** ########*****,* ###.######*,,,*** #######.<..#####,,,,,,** ######...#..####,** #####...)...).##,** ####@.......#..#*,** ####<.#..*,**###.##.,,,,,,*#..##,,,,,,*..##**,,,#..#..#* *,**,..##..,***,*,.#*.,,**,,* *,****,**,**TZiF@9.3 (4TZiT4TZiUZi d<...UZi UZi4V  ***#######**** ***,##.######*,,** ,,,,***#.<..#####,,,,,,,**#...#..,**##...)...).,**........#..#*,**.#..,**###..#.,,*#...###.#.... *,,,,,,,,.#*##..........,,,**,** ,** ***UZiB` B900.3 (1UZig UZi Z  #*** #######**** ****,* ##.######*,,* ,,,,,*** .<..#####,,,,,,,** ..#..####,,** )...).##,,** ####........#..#*,,** ####<..#..*,,**.##.,,*#...##,#.##**UZi b#.#* *...##.,***, **,**,,*  **##,**,**  , ##UZiB u,**,* ,* **,*,***UZic o There is a stone staircase leading up here.UZi UZi! 11.3 (2 _UZi UZiL E*** #*** *****,* ##.######*,, ,,,,,,*** .<..#####,,,,,,** ..#..####,,** #####...)...).##,,** ####........#..#*UZiHM ;,,** ####<..#..*,,**###..##.,,*#...##,.##**#.#* * *UZiyM ...##.,***, **....#*,**,, *UZiM g**##,** ,, ##UZiM ,**,.* *#,*,** ,UZiCO ******* ***,,,<,,,,**,*,UZiW UZiW *2.3 (3UZi\ UZi_ ******,* .######*, ,,,,,,,*** .<..#####,,,** ######...#..####,,** #####...)...).##,,** ####........#..#*,,** ####<..#..*,,**###..##.,,##...## *,.##** *UZiԾ ]#.#* * **....##.,***  **.....#*.,**##,** ,,, ##UZi ,**,.* *#,UZi( ***UZiJ **** *##...<,,,,**, ,,* **,,,,*,,,,*** **,,,,,,,**,*UZi UZi #3.3 (4UZif UZi+ UZi UZi WZiX.<..WZi|WZiWZibop,,,,,,,,*** .<..#####,,,** ######...#..####.,** )...).##..,** .....#..#*...,** ####<..#..*....,**###..##. *.....,##...## **......#...##*  *WZio#............#*  **.......##............,* * **,,,,,......#*......., *****##......,** ,,,, ##.....,**.* *#....,***WZi p**** *##...<,,,,**,,* **,,..*,,,,*** **,,,,,,,**,* **WZi/pG,,,** ***WZikxWZix*4.3 (1WZi~WZi+*,*** #.<..##### *..#* ######...#..####..#* #####...)...).##..#* ####..#..#..#* ####<.#.. *..#*###.##. **..##.##  **WZi .#...## *,#@.#.#* * **.##., ** **.##.,, ,*****.#*##.,,,WZiG.#* ##.,,,,.* *#......,,,,,*WZij,***,,....***** *##...<,,,,**,* **,...#,,,,*** **WZio,**,** **,,*,** ***,,,,**,WZiWZiK@5.3 (2WZi|WZixO ..#*...#.. ,...#*...)...)....#*........#.....#* ####<.#.. *...#*###..# **...##.......##  **..#....... #..#.....* * **,,,,,.......@##, *WZiO* **##., ,*****#*##,#..# ,,,* *,,*,,,,,,,,*** ***,,**, WZi,XWZiX*6.3 (3WZi^WZiy*,..#* ######...#.. *....#* #####...)...). *....#* ####..#.. *....#* ####<.# **....#*###.##  **....##...... **...#..... * *WZi.#..#.# ** **.##., ,** **.##.,, ,,*****.####.,,,.#* ##.,,,,.* *#......,,,,,,***,.....#**** *##...<,,,,WZi,* **....#,,,,*** **,,** *#..#WZi,** ***,,,,**,* *,,*,*** ***,,**WZiWZiK*7.3 (4WZiFWZiWZiWZi.XZiM....XZiUXZiJ { ..#* )...).  *..#* .....#.  *..## ####<..#  **..#####..#  **..##... * **..#...... ** *.#..#.. ,** **...##. ,,** ** ,,,*****##,,,,, ##.* *#***#**** *##...<,* *#....#,,,,*** **,,,,,,,* ##,,,** ***,* #..*,,*** ***,,** *,,*,,,** **XZiN XZiZO *8.3 (1XZi[V XZi  *,....#* #####...)...) *.## ####.# *.## ####<. **.#####. * **.## ** **.#.... ,** *.#..#,** **...##,** **..##.,*****.####..## ##..# *#......,**#......##*** *##...<,* ##....#,,,,*** **,** ##..#,** ***,,,,,* #..*,*** ***,,,*** *,,*,** XZiC V9.3 (2XZi- * *,....#* #####...)... *.## ####. *.## ####< * **.##### ** **.##. ,** **.#,** *.#..#,** **...##,** **..##,****#.####..## ##..# *#......,*##......##*** *##...<,* ##....#.,,,*** **,** ##..#,.,,,,,** ***,* #..*,.,,,,,,*** ***,*** *,,*,** XZiq. XZi6 A10.3 (3XZi`= XZi XZi ;* *XZi B,....#* #####...) XZi" 6* *XZia O.## ####XZi ) *XZi Y.## ####<XZi 6* **XZi >.##### ,** **.##. ,,** **.#.,** *.#..#,** **...##,** *#..##,***##.####.## ##..# *#......,###......##*** *##...<,* ##....#.,,,*** **,** ##..#..,,,,,** ***,* #..*...,,,,,*** ***,*** *,,*,** XZim @1.3 (4XZi XZi! ,** *,....#* #####...)* *.## #### *.## ####<* **.##### *,** **.##,** **.#.,** *.#..#,** *#...##,** *#..##,***##.####.## ##.# *#.......###......##*** *##...<,* ##....#.,,,*** **,,,,** ##..#...,,,,** ***,,* #..#....,,,,*** XZi! _[34m,*** *,,*,**XZiI) @2.3 (5XZiy/ XZi¦ ,** *,....#* #####...)* *.## #### *.## ####<  *** **.##### **,** **.##,** *#.#,** #.#..#,** *#...##,** *#..##,***##.####.## ##.# *#.###......##*** *##....,* ##....#.,,,*** **,** ##..#...,,,,** ***,* #..#....,,,,*** ,*** *,,*,**Zi 45HXZiĮ @3.3 (6XZi, XZi ,** *,....#* #####...* *.## #### *.## ####< *** **.#####*,** *#.##,** *#.#,** #.#..#,** *#...##,** *#..##,***##.####,..## ##XZi K.# *#.###......##*** *##.,* ##....#..,,*** **.,** ##..#....,,,** ,* #..#....,,,,*** ,*** *,,*,**XZiS XZi *4.3 (7XZi$ XZip' XZi%- XZi0 YZi20.......YZiYZiYZij***** *,............##  *..## ####<*** *#..#####. ****,** *#..##. ,,,,,,** *#.,,** ##,,** *#...##,,** *#....,,***####..... ##W..# *#####*** *##,* ##....#..,,*** *** ##..#....,,,** * W   wraith (wandering),* #..#....,,,,***YZi6k** *..#,,,,**,,,******,**,,*YZix  You encounter a wraith.0W.YZi(|\WYZi~25.3 (1 _YZiYZi̅ZZi#s )))))You shoot a sling bullet.ZZi8  The sling bullet hits the wraith but does no damage.  You shoot a sling bullet. The sling bullet hits the wraith.ZZi!.WZZi-....ZZi[===6Rev ZZiZZiR4 _The wraith is lightly damaged.[Zio )))) You shoot a sling bullet. The sling bullet hits the wraith.  The sling bullet burns the wraith.[Zi  The wraith is moderately damaged.You shoot a sling bullet. The sling bullet hits the wraith.[Ziw !.W[Zi} +...[Zi~ %7[Zi [Zi a _The wraith is moderately damaged.[Zic )))You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.[Zi _The wraith is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.  \Zia@ ...8.2 (0.9Rev+  _The wraith is moderately damaged.\Zi} )))))))You shoot a sling bullet.\Zinq  The sling bullet closely misses the wraith.You shoot a sling bullet. The sling bullet hits the wraith.  The sling bullet burns the wraith.\Zi!.W\Zi5......\Zi'9.1\Zi"\ZiB ^ _The wraith is heavily damaged.\Zi )))))))You shoot a sling bullet.\Zi  The sling bullet closely misses the wraith.You shoot a sling bullet.\Zi !.W\Zi 9.....\Zi l20.1 (1.0Rev* \Zi \Zi ` _The sling bullet barely misses the wraith.\Zio ) You shoot a sling bullet. The sling bullet hits the wraith.  The sling bullet burns the wraith.\Zi_ ))))))The wraith is severely damaged.You shoot a sling bullet.\Zi&W.\Zi<......\Zit%1\Zi\Zi!a _The sling bullet closely misses the wraith.]Zi'z  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.]Ziq  The wraith is severely damaged.You shoot a sling bullet. The sling bullet hits the wraith.  The sling bullet burns the wraith.]Zi>  The wraith is severely damaged.The wraith hits you! The wraith drains your vigour!]ZiZ@79----2Slow Rev* ]ZiOr _You feel yourself slow down.]Zi$  You shoot a sling bullet. The sling bullet hits the wraith.  The sling bullet burns the wraith.]Zis  The wraith is almost destroyed.You shoot a sling bullet. The sling bullet hits the wraith.]Zi n  The wraith is almost destroyed.]Zi h80=---3.6 (1.5]Zi% ]Zi _The wraith closely misses you. The wraith barely misses you.]Zizg )You shoot a sling bullet.]Zi. _The wraith closely misses you. The wraith barely misses you.You shoot a sling bullet.  The sling bullet closely misses the wraith.  You shoot a sling bullet. The sling bullet hits the wraith.  The sling bullet burns the wraith.  You destroy the wraith!]Zi T)^Zi@.^Zi =325.0 (1.4 _Okawaru accepts your kill.^Zi^Ziq _You feel the doom around you dissipate.dZi)9@.dZiEAdZi@ *..## ####<  *** *#..#####. *****,** *#..##. *,,,,,,** *#.,,** ##,,** *#...##,,** *#..#####..##...... ##.# *#####*** *##,* ##....#..,,*** ** ##..#....,,,**,* #..#....,,,,**** *..#,..,,,,,,,*,,,******.#*,,,**,,,,,,**,,*,dZiadZiϰE1---6.5 (1.5 _dZidZi?  *** *#..#####. ******,** *#......##. ,*,,,,,,** *#.... ,,,** #...#,,** *#.....##.,** *#....#####..##....... ##.# *#####*** *#,* ##....#..,,*** * ##..#....,,,** ,* #..#....,,,,**** *..#,,,,,,,******.#*,,**,,,,,,**,,*******,,,,,,,,*dZi1_---8.0 (3.0dZi6Rev+ dZi%dZi ,* *** *#.##### ,******,** *#.......## ,,*,,,,,,** *#......#,** #.....#..#.,** *#....##..** *#..##.#####...####...## ##..# *#.###......##*** *..* ##....#..,,***..#* ##..#....,,,**...* #..#....,,,,...#** *..#,......,,******.#*...##,,,,,,**,,*,******,*dZidZih429.5 (4.5dZidZiX ,* *** *#.##### ,,******,** *#..............##,*,,,,,.** *#.............#..** #............#..#..** *#.....##.** *#...##.#####...####...## ##..# *.###......##*** .# ##....#..,,***.## ##..#....,,,.* #..#....,,,,.#** *..#,...,,******.#*.##,,,,,,**,,*,******,*31.0 (6.0dZie *,,* *** *#. *,,******.#* *#.## *,,,*,,,,..#* *#.......# *.#* #............#..#.#* *#......##.#* *#...##.#####...####...## ..# .###......##***.# ##....#..,,=.## ##..#....,,,.# #..#.....##* *..#,...,,******.#*.##,,,,,,**,,*,******,*dZiqdZiqc32.5 (7.5Rev dZiydZi *,,* *** *#.  *,,*****#.#* *#.##  *,,,*,,,...#* *#.# **.#* #.#.. *.#* *#.......#* *#....##.#####......## ..#.###......##***.# ##....#..,,.=.## ##..#.....# #..#.....##* *..#,....,******.#*.##.,,,,,**,,* *,******,* _Found a blackened ivory ring.dZidZi,4.0 (9.0dZi dZiM  **,,* *** *#. *,,****##.#* *#. *,,,*,,....#* *#.#  **.#* #.# **.#* *#. *.## *#.... *dZiANW.#####......##..#.###......##.# ##....#..,,.=.## ##..#.....# #..#.....##* *..#,...,******.#*.##.,,,,,**,,* **,******,*dZiWr4=5.5 (10.5)dZi^dZiR  **,,* *** *#. *,,***###.#* *#. *,,,*,.....#* *#. **.#* #.#  **dZii7.## *#  *.## *#. **.#####... *...## *..# *.###......## *.# ##....#.. *.=.## ##..#.....# #..#.....##* *..#,...,******.#* *.##..,,,,**,,**,******,*dZi3N7.0 (12.0dZidZil4 x  **,,* *** *#. *,,**####.#* *# *,,,*......#* *# **.## #. **.## *# *.## *#  **.#####...  *...  *..#  *.###......##  *.# ##....#.. **.=.## ##..# *.# #..#.##* *..#,.. *.,******.#* **.##..,,,,**,,*  ***,******,* _You feel yourself speed up.dZi> y5=8.0 (13dZiH dZivK dZiX[ eZi>L.........eZieZiEeZiM,*** **,,* # *,,*##### * *,,,#*# * ** * ** * * *# * **#####. * *. * *.......... *.#..#  *...# ##....#  **=.## ##..# **..# #..# ,##* *..#,. ,....,******.#* ***,.........##..,,,,**,,*eZiF9.0)eZi3eZiq* **,,,*** * **,,* ##* *# *,,*#####.## *# ** *,,.#......## *# ,* **.## # ,* **.## *# eZiU,* *.## *# ,* **.##### ,* *.* *.. * *.###...... * *.# ##....#eZi+ **eZiD.=.## ##..#*eZil.# #..# *.##* *..#, ,,*eZil.,******.#**,.##..,,,,**,,*eZieZi+40.0 (2eZieZiwj!* **,,,*** * * **,,* ### *# * *,.*#####.## *#* *,..#......## *# ,,* **.## # ,,* **.## *# ,eZi6k<,* *.## *# ,,* **.##### ,,* *. ,** *.. ,* *.### ** *.# ##.... * **.=.## ##..#  ***.# #..# **eZifk.##* *..# ^,,*.,******.# eZik=,****,.##..,,,,**,,eZiseZis261.0 (3eZizeZi*,** **,,,*** * ,* **..* ### *# ** *..######.## *#* *...#......## *#,* **.## #,* **.## *#,* *.## *#,* **.#####,* *.,** *..,* *.### ,** *.# ## ** **.=.## ##.. ***.# #..*.##* *.. ,^,,*eZiK.,******. ,,****,.##..,,,,**eZiS@2.0 (4eZieZiQ*,** **,,,*** * ,,* *#..* ### *# ,** #..######.## *# ,**** #...#......## *#,* *#.## #,* **.## *#,* *.## *#,* **.#####,* *.,** *..,* *.### ,,** *.# ##* **.=.## ## ***.# #*.##* * *,^,,*.,******,****,.##..,,,,**eZiiVH73.0 (5eZi aeZie *,** **,,,*** * *,,* *#..* ### *# *,** #..######.## *# ,,**** #...#......## *#,* ##.## #,* *#.## *#,* *.## *#,* **.#####,* *.,** *..eZiپ,* *.###,** *.# ##* **.=.## ## ***.# #  ****eZi .##* * **,^,,*.,,****,eZi4.##..,,,, _You hear the faint creaking of a very distant portcullis.eZi@4.0 (6eZiNeZi. | **,** **,,,*** *  *,,* *#..* ### *# **,** #..######.## *#,**** #...#......## *#,* ##.## #,* ##.## *#,* #.## *#,* *#.#####,* *.eZi/ ,** *..,* *.###,** *.# ##* **.=.##  ***.#  ****.##* eZi/ Z*,^,,*.,,****,eZi/ &.##..,,,,eZi8 eZi9 *5.0 (7eZi@ eZiJ  **,** **,,,*** * *,,* *#..* ### *#*,** #..######.## *#,**** #...#......## *#,* ##.## #,* ##.## *#,* #.## *#,* ##.#####,* #.,** #eZiۣ I..,* #.###,** #.# * *#.=.## * ***.# ****.##**,^,,*., *,,,,,****,.##..eZi˭ eZiS X8=6.0 (8eZiK eZiE eZiǽ eZi fZij........fZifZio* *,,* *#..* ### *# ****,** #..######.## *# ,,,,,**** #...#......## *#,,,,* ##.....## #,*fZio0..## *#,* ..## *#,* ##..#####,* ......* #,* ###* #.# ****** *#=fZio# *..  ****,fZio{#*****,^,,#..,**,,,,,**##fZi*pr##..,, ,,,,**,** ***,,,,,,,,,,,,******fZiwfZi6x*7.0 (1fZig~fZit,****,** #..######.## *# ,,,,,,**** #...#......## *#,,,,* ##.....## #,*..## *#,* ..## *#,* ##..####,* ......* #,* ##* #.****** *#=# *** *.. * ****.#* * ****,^,.#..,* ***,,,,,**####.., ,,,,,**,** ###,,***********,,***,,,*******,,,** 8.0 (2fZiWfZiPv,,,,,,**** #...#......## *#,,,,* ##.....## #,*..## *#,* ..## *,* ##..##,* .....* #,* #* #.****** *#= ,*** *.. ***#.## ** ****,^..#.., ,***,,,,,#*####.. ,,,,,,**,** ###,,***********,,***,..#######.,,** ********,,**,***ß***ß***,**fZiXfZi3Yb9=9.0 (3fZiAbfZi65,,,,* ##.....## #,*..## *,* ..## ,* ##..##,* ....* #,* #* #****** *#=*** *.. ***#. ,** ****,^..#.. ,,***,,,,.#*####. ,,,,,,,**,** ###,,*****fZi*****,,***,..#######.,,** ********,,**,###ß***ß***,**,,,,,*,,,*,,*,**+,+**ß*,,*fZiA50.0 (4fZifZi2,*..## ,* ..##,* ##..#,* ...* #,* #* #****** ##=*** *. ***#.,** ****.^..#. ,,,***,,,..#*#### *,,,,,,,*#,** ###,,**** *,,,,*****,,***,..#######.,,** *,,********,,**,###ß***ß***,** *,**,,,,,*,,,*,,*,**+,+**ß*,,* ,ß,,,,_,,,,ß,*,***+,,,,,+***,fZi9fZi:*1.0 (5fZi$@fZi,* ..#,* ##..,* ..* #,* #* #****** ##=*** #. ***#. *,,** ***#.^..# *,,,***,,...#*### **,,,,,,,##,** ###,,*** **,,,,*****,,***,..#######.,,***,,********,,**,###ß***ß***,** **,**,,,,,*,,,*,,*,**+,+**ß*,,*ß,,,,_,,,,ß,*,***+,,,,,+***, *,,,,ß,,,ß,,,,*,*ß*,,,,,,,*ß*,fZifZi3902.0 (6fZiOfZi ,* #.,* ##,* #.......,** #......,* #.....,** #....,****** ##....=,*** ###... *,,,** ***#..@. ,*,,** ***#.^..# ,*,,,***,....#*##. ,**.##,** ###.,, ,**,,,,*****,,***,..#######.,,***,,*,,**,###ß***ß***,** *,**,,,,,*,,,*,,*,**+,+**ß*,, **,ß,,,,_,,,,ß,*,***+,,,,,+***,** **,,,,ß,,,ß,,,,*,*ß*,*ß*,*fZit @3.0 (7fZi fZi ,* #,* ##.,* #.......,** #......,* #.....,** #....,****** ##....=,*** ###... ,*,,,** ***#.@..,*,,** ***#.^..#,*,,,***.....####,**.##,** ###.,, ,,**,,,,*#***,,***,..####.,,** ,***,,*,,**,###ß***ß***,** ,***,**,,,,,*,,,*,,*,**+,+**ß*,,*,ß,,,,_,,,,ß,*,***+,,,,,+***,  **,,,,ß,,,ß,,,,*,*ß*,*ß*,*4.0 (8fZiӕ fZiڗ gZi _........gZig gZi( gZi(*,* ## *,* #.. ** #..,* #.* # ******* ##= **** ##.*,,,** ####..,,*,,** ***#.^.@#......,*,,,**#.....####.....,**,,,,...##,** ###...,,,**,,,,##***,,***,..#######*,,********,,**,###ß***ß***, *,***,**,,,,,*,,,*,,*,**+,+**ß*,, ****,ß,,,,_,,,,ß,*,***+,,,,,+***, gZi) **,,,,ß,,,ß,,,,*,*ß*,,,,,,,*ß*,⌠≈≈≈≈≈⌠,,,*,**+,,,,,gZi0n1=5.0 (1gZi6gZi  *,* ##  *,* #.... **,** #... *,* #.. *,** #. **,****** ##.= **,,,,,,*** ### *,,*,,,** ####.. *,,,*,,** ***#.^@.# *,,,*,,,**#.....#### *,,,**.##.** ###.,**,,,.##**#.,***,..#.,, *,,***,,##,,**,###ß***ß***, **,***,**,,,,,*,,,*,,*,**+,+**ß*  ****,ß,,,,_,,,,ß,*,***+,,,,,+*** **,,,,ß,,,ß,,,,*,*ß*,*ß* **,,,,⌠≈≈≈≈≈⌠,,,*,**+ _HP restored.gZiEgZi*6.0 (2gZigZiR *,* ** #  ,* #  ** #  ******** ##=  ***** ###.  *,,*,,,** ####......  *,,,*,,** ####.^..#....  *,,,*,,,**#....@#### **,,,**,,.....##.#* ###,**,,..##**#..***,..####### **,,***,,******##..**,###ß***ß***  **,***,**,,,,,*,..#,,*,**+,+**ß*  ****,ß,,,,_,,,,ß.#,***+,,,,,+**gZih **,,,,ß,,,ß,,.?#,*ß*,,,,,,,*ß⌠≈≈≈≈≈⌠,..#,**+,,,ß≈*****≈ß,,*,**,,,,ßgZi @7.0 (3gZi"hZiD  *,* # **,** # *,* #.. *,** #. **,****** ##. **,,,,,,*** ### *,,*,,,** ####.....  *,,,*,,** ####.^..# *,,,*,,,**#...@.####  **,,,**.##.#* ###  *,,,,**,...##**#..#**,..#.  **,,***,.******##..#*,###ß***ß **,***,**,,,,,*,..#,,*,**+,+**ß ****,ß,,,,_,,,,ß.#,***+,,,,,+ **,,,,ß,,,ß,,.?#,*ß*,* **,,,,⌠≈≈≈≈≈⌠,..#,**+ **,,,,ß≈*****≈ß,,*,**,,,,ß _Found a scroll ofhZiD fog.hZiLhZiAM*8.0 (4hZiRhZi *,* # **,** # *,* # *,** #. **,****** ## **,,,,,,*** ### *,,*,,,** ####.. *,,,*,,** ####.^..# *,,,*,,,**#..@..#### **,,,**.##.#* ### *,,,,**....###*#..#**,..# **,,***..#*****##..#*,###ß***ß **,***.**,,,,,*,..#,,*,**+,+** ****,ß,,,,_,,,,ß.#,***+,,,,,+ **,,,,ß,,,ß,,.?#,*ß*, **,,,,⌠≈≈≈≈≈⌠,..#,**+ **,,,,ß≈*****≈ß,,*,**,,,,ß=9.0 (5hZihZiz!  *,* #   **,** #   *,* #   *,** #   **,****** ##   **,,,,,,*** ###   *,,*,,,** ####..   *,,,*,,** ####.^..#   *,,,*,,,**#.@...####   **,,,*#.##.#* ###   *,,,,*#....#####..#**,..   **,,**#..#*****##..#*,###ß***ß   **,**#.**,,,,,*,..#,,*,**+,+   ****.ß,,,,_,,,,ß.#,***+,,,,,   **,,,,ß,,,ß,,.?#,*ß* hZi9"  **,,,,⌠≈≈≈≈≈⌠,..#,**+   **,,,,ß≈*****≈ß,,*,**,,,,ßhZiY*A60.0 (6hZi0hZi  *** #   ,* #   ** #   ******** ##   ***** ###  *,,*,,,** ####..  *,,,#,,** ####.^..#  *,,,#...###.....####  hZif  **,,,*#.....@.##.#* ###   *,,,,*#....#####..#**,..#####   **,,**#..#*****##..#*,###ß***   **,**#.**,,,,,*,..#,,*,**+,+   ****.ß,,,,_,,,,ß.#,***+,,,,  hZiY"  **,,,,ß,,,ß,,.?#,*ß*  ⌠≈≈≈≈≈⌠,..#,**+  ß≈*****≈ß,,*,**,,,,ß   *,,,,,,≈*,,,*≈,,,*,**+,,,hZihZib*1.0 (7hZiahZik   **,** #  *,* #  *,** #  **,****** ##  **,,,,,,*** ###  *,,*,,,** ####..  *,,,#.,** ####.^..#  *,,,#...###.....####  **,,,*#....@..##.#* ###  *,,,,*#....#####..#**,..  **,,**#..##****##..#*,###ß  **,**#.**,,,,,*,..#,,*,**+,  ***#.ß,,,,_,,,,ß.#,***+  *#,,,,ß,,,ß,,.?#,*ß*hZi   **,,,,⌠≈≈≈≈≈⌠,..#,**+  **,,,,ß≈*****≈ß,,*,**,,,,ß  *,,,,,,≈*,,,*≈,,,*,**+hZiJhZi*2.0 (8hZihZiw  **,** #  *,* #  *,.,** #  **..,,,,,,****** ##  **...,,,*** ###  *,,#..,** ####..  *,,,#..** ####.^..#  *,,,#...###.....####  **,,,*#...@...##.#* ###  *,,,,*#....#####..#**,..  **,,**#..###***##..#*,###ß  **,**#.#*,,,,,*,..#,,*,**+  ***#.ß,,,,_,,,,ß.#,***+hZipx  *#.,,,ß,,,ß,,.?#,*ß*  **.,,,⌠≈≈≈≈≈⌠,..#,**+  **..,,ß≈*****≈ß,,*,**,,,,  *,,,,,,≈*,,,*≈,,,*,**+hZi~hZis*3.0 (9hZihZi  ,* #  *.....* #  *#....,,,,****** ##  **.....,*** #  *,,#...** ####..  *,,,#..#* ####.^..#  *,,,#...###.....####  **,,,*#.......##.#* ###  *,,,,*#..@.#####..#**,..##  **,,**#..###***##..#*,###ß  **,**#.#*,,,,,*,..#,,*,*  ***#.ß,,,,_,,,,ß.#,***+,hZi  *#.,,,ß,,,ß,,.?#,*ß* *..,,⌠≈≈≈≈≈⌠,..#,**+ .,,ß≈*****≈ß,,*,**  *...,,,≈*,,,*≈,,,*,**+  *,,*,_,≈*,,,*≈,_,*,*,*hZi8hZi.4.0 (10.0)hZihZi hZihZihZi"..........hZi9  *,* #  *......,** #  *#.....,,,****** ##  **.....,*** ###  *,,#...** ####  *,,,#..## ####.^..#  *,,,#...###.....####  **,,,*#.##.#* ###  *,,,,*#.@..#####..#**,..  **,,**#..###***##..#*,###  **,**#.##,,,,,*,..#,,*,  ***#.ß,,,,_,,,,ß.#,***+  *#..,,ß,,,ß,,.?#,*ß*  **...,⌠≈≈≈≈≈⌠,..#,**+  **....ß≈*****≈ßhZi,,*,**  *.....,≈*,,,*≈,,,*,**+  *,,*,_,≈*,,,*≈,_,*,*,*hZiF5.0)hZi iZi])  *......* #  *#......,,****** ##  **......*** #  *,,#...#* ####.  *,,,#..## ####.^..#  *,,,#...###.....####  **,,,*#.......##.#* ###  *,,,,*#....#####..#**,  **,,**#@.###***##..#*,#  **,**#.##,,,,,*,..#,,*,  ***#.ß.,,,_,,,,ß.#,**  *#....ß,,,ß,,.?#,*ß* *....⌠≈≈≈≈≈⌠,..#,**+ .ß≈##***≈ß,,*,**  *......≈#$$,*≈,,,*,**+Zi*7;7H  *..#._.≈#$$$*≈,_,*,*,*  **,,*,,,≈*,,,*≈,,,*,***iZiDiZi(E*6.0 (2iZi^JiZi #......,,****** #*......*** ###.,,#...#* ####..,#..## ####.^..#.###.....####**,,,*#.......##.#* ###,...#####..#**,.*,,**#..###***##..#*,## **,**#@##,,,,,*,..#,,*, ***#.ß...._..,,ß.#,*** *#....ß...ß,,.?#,*ß**....⌠≈≈≈≈≈⌠,..#,**+**....ß≈#####≈ß,,*,**,iZi......≈#$$$#≈,+#..#._.≈#$$$#≈,_,*,*,**#..#..#≈,,,*,**,,,,,,ß≈*****≈ß,,*,,*ß _Found 53 gold pieces. Found an opulent altar of Gozag.iZiiZi #7.0 (3iZi;:_iZi5+   **......*** #  *,,#...#* ####.  *,,,#..## ####.^..#  *,,,#...###.....####  **,,,*#.......##.#* ###  *,,,,*#....#####..#**,  **,,**#..###*#*##..#*,#  **,*##.##....,*,..#,,*  ***#@ß...._..,,ß.#,**  *#....ß...ß,,.?#,*ß *....⌠≈≈≈≈≈⌠,..#,* iZi+Hß≈#####≈ß,,*,**  *......≈#$$$#≈,,,*,**  #..#._.≈#$$$#≈,_,*,*,  *#..#...≈#$$$#≈,,,*,*  *......ß≈####*≈ß,,*,,iZiT,  **,,,,,,⌠≈≈≈≈≈⌠,,***,* _Found 49 gold pieces. Found an opulent altar of Gozag.iZi3@8.0 (4iZik:T__iZi ,,#...#* ####..,#..## ####.^..#.###.....####**,,,*#.......##.#* ###,...#####..#**,.*,,**#..#####*##..#*,# **,*##.##....,*,..#,,*iZi~ ***#.ß...._..,,ß.#,* *#@...ß...ß,,.?#,*ß*#....⌠≈≈≈≈≈⌠,..#,***#....ß≈#####≈ß,,*###......⌠  *,,,,,,,ß,,,ß,,,* *,, iZiŢiZi*9.0 (5iZi˩9_iZi  ,#..## ####.^..#.###.....####**,,,*#.......##.#* ###,...#####..#**,.*,,**#..#####*##..#*,# **,*##.##....,*,..#,,* ***#.ß...._..,,ß.#,*iZi  ##....ß...ß,,.?#,*ß*#.@..⌠≈≈≈≈≈⌠,..#,***#....ß≈#####≈ß,,*#......≈#$$$#≈,.  #.,.....ß...ß,,,* *,, ß,,,,_,,,,ß* ***iZiA70.0 (6iZi8_iZiwI  *,,,#...###.....####  **,,,*#.......##.#* ##  *,,,,*#....#####..#**,  **,,**#..#####*##..#*,  **,*##.##....,*,..#,,  ***#.ß...._..,,ß.#  ##....ß...ß,,.?#, iZiLx....⌠≈≈≈≈≈⌠,..#,* ß≈#####≈ß,,*,  #......≈#$$$#≈,,,*,  #..#._.≈#$$$#≈,_,*,  *#..#...≈#$$$#≈,,,*,*iZisx`  *......ß≈####*≈ß,,*,,  ##......⌠≈≈≈≈≈⌠,,***,  #.......ß...ß,,,* *,iZixK  #..,.ß...._,,,,ß* **  *,,,,,,,,,,,,****iZi3@1.0 (7iZi݈]___iZi   *,,,#...###.....####  **,,,*#.......##.#*   *,,,,*#....#####..#**  **,,**#..#####*##..#*  **,*##.##....,*,..#  ***#.ß...._..,,ß.#,  ##....ß...ß,,.?#,  ##....⌠≈≈≈≈≈⌠,..#,  *#@...ß≈#####≈ß,,*,  #......≈#$$$#≈,,,*,  #..#._.≈#$$$#≈,_,*,  *#..#...≈#$$$#≈,,,*,  *......ß≈####*≈ß,,*  ##......⌠≈≈≈≈≈⌠,,*** iZi #.......ß...ß,,,* *  #....ß...._,,,,ß*   *,**** _Found an opulent altar of Gozag.iZi@2.0 (8iZiiZiSiZiiZiiZi;X f........iZih^ iZi  **,,,*#.......##.#* ,,,,*#....#####..#***,,**#..#####*##..# **,*##.##....,*,..#, ***#.ß...._..,,ß ##....ß...ß,,.?##....⌠≈≈≈≈≈⌠,..##....ß≈#####≈ß,,*#.@....≈#$$$#≈,#.__*#..#..,..........#.....  *,,,,,,*,,****iZi iZi *3.0 (1iZid iZi:   *,,,,*#....#####..#*  **,,**#..#####*##..#  **,*##.##....,*,..#  ***#.ß...._..,,ß.#  ##....ß...ß,,.?# ...⌠≈≈≈≈≈⌠,..# ....ß≈#####≈ß,,*  #......≈#$$$#≈,,,*  #@.#._.≈#$$$#≈,_,*  *#..#...≈#$$$#≈,,,*  *......ß≈####*≈ß,,*  ##......⌠≈≈≈≈≈⌠,,**  #.......ß...ß,,,*  #....ß...._,,,,ß*Zij: 4m  #........,,,,****  #......#.,****  ***,,***iZiVA iZiA *4.0 (2iZiYG iZi>  *,,**#..#####*##..# **,*##.##....,*, ***#.ß...._..,,ß ##....ß...ß,,.?##....⌠≈≈≈≈≈⌠,..##....ß≈#####≈ß,,*......≈#$$$#≈,..#._.≈#_*#@.#..,#......ß≈####*≈ß##......⌠≈≈≈≈≈⌠,,*  #.....##*,,*** ***,,**iZiV @5.0 (3iZiĴ T__iZih  **,*##.##....,*, ***#.ß...._..,,ß ##....ß...ß,,.?##....⌠≈≈≈≈≈⌠,..##....ß≈#####≈ß,,*......≈#$$$#≈,..#._.≈#_##..#...≈#,#.@....ß≈####*≈ß#......⌠≈≈≈≈≈⌠,,* .ß...ß,,,* #.....#  *,,,,** **,,**iZi@6.0 (4iZi9"?__iZi(  ***#.ß...._..,,ß ##....ß...ß,,.?##....⌠≈≈≈≈≈⌠,..##....ß≈#####≈ß,,*......≈#$$$#≈,..#._._##..#..,......ß≈####*≈ß##@.....⌠≈≈≈≈≈⌠,,* .ß...ß,,,* ß...._,,,,ß  #....## **,,** **,,**iZi@7.0 (5iZiviZiiZi% iZi8 ##....ß...ß,,.?iZi##....⌠≈≈≈≈≈⌠,..iZi9##....ß≈#####≈ß,,*iZio......≈#$$$#≈,iZi\..#._iZi_iZiV##..#..iZi,iZi#......ß≈####*≈ßiZiQ##......⌠≈≈≈≈≈⌠,,*iZi iZiQ.ß...ß,,,* iZiOß...._,,,,ßiZi....,,,,***  #....#* **,,** ,** **,,** iZi@8.0 (6iZiQ jZi() ##....⌠≈≈≈≈≈⌠,..##....ß≈#####≈ß,,*......≈#$$$#≈,..#.__##..#..,#......ß≈####*≈ß#......⌠≈≈≈≈≈⌠,,* .ß...ß,,,* jZi*ß...._,,,,ß....,,,,***#.,**** #.....  *,,,,,>** ***,, jZiD1jZi1*9.0 (7jZi=9_jZijZi% jZi6=##....ß≈#####≈ß,,*jZiv......≈#$$$#≈,jZiJ..#._jZiϘ_jZiV##..#..jZi),jZi`......ß≈####*≈ßjZi#......⌠≈≈≈≈≈⌠,,*jZiƙ jZiP.ß...ß,,,* jZi&Nß...._,,,,ßjZiVO....,,,,***jZiR#.,**** jZi%!##*,,jZiu!jZi.#.....jZi?  **,,,,,,,** **, jZiNjZi+80.0 (8jZi~9_jZiBjZijZi; _Found a stone staircase leading down.jZi........jZi"  #......≈#$$$#≈,,,*, #..#._.≈#$$$#≈,_,*, ##..#...≈#$$$#≈,,,*, #......ß≈####*≈ß,,*, ##⌠≈≈≈≈≈⌠,,** #.......ß...ß,,,*  #....ß...._,,,,ß* * #.........,,,**** jZiN i #.@....#.,****  #.....##*,,***  #.....# ***,, #....##  #....#*  #.....** #.....>*,, *#.......  *,,jZiX @1.0 (1jZie 7_jZi  #.__##..#..,......ß≈####*≈ß#......⌠≈≈≈≈≈⌠,,*** .ß...ß,,,* ß...._,,,,ß.........,,,**** ......#.,**** ##*,, ***,,**## **,,**y   hornet (asleep)  *y........** **,, **jZiJ f  You encounter a hornet.jZih P2.0 (2 _jZi jZi kZiq )))))y)You shoot a sling bullet.kZi )The sling bullet hits the hornet but does no damage.  You shoot a sling bullet.kZiy @y.kZiy 2y.kZi 7....kZi J===3.0 (1Rev kZi kZi> S__kZiT ` _The sling bullet barely misses the hornet.lZi\j )))))You shoot a sling bullet.lZi  The sling bullet barely misses the hornet.You shoot a sling bullet. The sling bullet hits the hornet.lZi$r;y.lZiqy7....lZiy%4lZi/S__lZi4 _The hornet is lightly wounded.lZin )))You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.lZi_B ))))The hornet is lightly wounded.  You shoot a sling bullet.lZixry.y.lZi7....lZi\5Rev+ lZiS__lZia _The sling bullet closely misses the hornet.lZi _)))))))lZi<  You shoot a sling bullet. The sling bullet misses the hornet.You shoot a sling bullet.lZi:y.lZi>.....lZi%6lZi69_lZid _The sling bullet completely misses the hornet.mZi )))))))You shoot a sling bullet.mZi  The sling bullet barely misses the hornet.You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.mZi5 y......  The hornet is lightly wounded.84--7Rev* mZiխ_ _The hornet stings you! The hornet closely misses you.mZi  You shoot a sling bullet. The sling bullet hits the hornet!  The sling bullet burns the hornet.mZi  The hornet is heavily wounded.You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.mZi# m  The hornet is heavily wounded.mZi *9 (0.9mZi# 9_mZi& S _The hornet barely misses you.nZi-s )))))))You shoot a sling bullet.nZi  The sling bullet barely misses the hornet.You shoot a sling bullet.nZiY  #..#._.≈#$$$ ##..#...≈#$$$ #......ß≈## ##......⌠≈≈ #.......ß.  #....ß...._  #.........  #......#  #.@...#  #.y...#   #....##   #....#*  nZiX #.....**  #.....>**  *#.......**  *.........**   The sling bullet barely misses the hornet.nZi! 1---  2  The hornet stings you. You suddenly lose the ability to move!nZiS/  --more--pZiu 8.8throwing netPara Rev* _pZi pZiL ;  The hornet stings you.pZi 79--The hornet stings you but does no damage.pZi) /  --more--qZiM> --9.8 (1 _qZiRqZiYqZiZF--90.8 (2qZi`qZif  #..#._.≈#$$$ ##..#...≈#$$$ #......ß≈## ##......⌠≈≈ #.......ß.qZi8g  #....ß...._  #......... qZig= #......#  #.@...#  #.y...#   #....##   #....#* qZig qZig #.....**  #.....>** qZih *#.......**  *.........**   qZi:hr_The hornet stings you but does no damage.  The hornet completely misses you.qZii13 1.4 (3.5throwing netRev* qZimqZiOoR _You can act again.rZi`  You shoot a sling bullet. The sling bullet hits the hornet.rZi  The hornet is heavily wounded.You shoot a sling bullet. The sling bullet hits the hornet.  The sling bullet burns the hornet.rZi  The hornet is severely wounded.The hornet stings you!rZiA0---rZiϠ.==2.4 (1.0rZixrZiV? _The hornet stings you but does no damage.rZi ^ )))))))You shoot a sling bullet.rZi  The sling bullet barely misses the hornet.You shoot a sling bullet. The sling bullet hits the hornet.  The sling bullet burns the hornet.rZit . y......  The hornet is almost dead.You hear the faint creaking of a portcullis very nearby.The hornet stings you.rZiv 65==---3.3 (0.9Pois Rev* rZi{ S__rZi Q _You are poisoned.sZiZ )))))))You shoot a sling bullet.sZi* †The sling bullet barely misses the hornet.You shoot a sling bullet. The sling bullet hits the hornet!  You kill the hornet!sZiCU)sZio †......  Okawaru accepts your kill.sZit64/92--54.3 (1.0sZitz7_sZi|$ _You feel sick.tZiyR]..-tZiYtZid ##..#...≈#$$$#≈,,,*,* #......ß≈####*≈ß,,*, ##⌠≈≈≈≈≈⌠,,** #.......ß...ß,,,* *, #....ß...._,,,,ß* * #.........,,,****  #......#.,****  #.....##*,,***  #.†@..# ***,, #....##  #....#*  #.....** #.....>*,, *#.......  *.. #. * *,** **tZi!a3---5tZi/tZi>  #......ß≈####*≈ß,,*, ##⌠≈≈≈≈≈⌠,,***,*tZi? #.......ß...ß,,,* *, #....ß...._,,,,ß* *** #.........,,,****  #......#.,****  #.....##*,,***  #.†...# ***,, #...@##  #....#*  #.....** #.....>*,,tZi@ *#.......  *.. #. * #.#* ** *, **,,, _You feel sick.tZiGtZiIb2---6.3 (2tZiN9_tZi #......⌠≈≈≈≈≈⌠,,*** .ß...ß,,,* *,,ß...._,,,,ß* ***.....,,,**** #.,**** ....##*,,†...# ***,,**...## **,,*** **,,**.#* **,,***>#* ***,,***..#* **,,**#..#* **,,#.# ***,#* *****).* **,,,∩tZi-:,,,,, _You feel sick.tZi 91tZid>=-7.3 (3tZi7_tZi.  .ß...ß,,,* *,,tZi.ß...._,,,,ß* ***.....,,,**** #.,**** ....##*,,†...# ***,,**...## **,,**tZiB/# **,,**.#* **,,***>#* ***,,***tZiq/a..#* **,,**tZi/'#.tZi/H.#* **,,tZi/3#tZi/ tZi/ #..)∩)......# *,,,,,tZi/8 ,tZi@1o* _Found a glowing halberd. You feel sick.tZif=tZi=!-tZi=Z8.3 (4Rev+ tZiZE9_tZiq  #....ß...._,,,,ß* *** #.........,,,****  #......#.,****  #.....##*,,***  #.†...# ***,, #....##  #....##  #.....* #....@>*,, *#.......  #.. #. * #.#* ** #...) **,,, #..)∩tZi# *,,,,,, #...).......# **, *,* *,, _Found two spears. Found a flagged portal. You feel sick.tZi\09.3 (5tZih7_tZi6~ .....,,,**** **#.,**** ....##*,,†...# ***,,**...## **,,**## **,,**.## **,,***..>## ***,,***..#* **,,**#..#* **,,**.# ***,* *****,  #....(......# *,,,,,,, * _Found a halberd. You feel sick.tZiB  Found 6 poisoned darts. You feel sick.59=10000.3 (6.0)Rev+ tZiUItZi߬ #.,**** ....##*,,†...# ***,,**...## **,,**## **,,**.## **,,***..>## ***,,**#..## **,,**#..#* **,,**.# ***,* *****,Rev+   ##..........# *,,,,,,,  * _You are no longer poisoned.tZitZiv601.3 (7Rev tZi2tZi1 % ....##*,,†...# ***,,**...## **,,**## **,,**.## **,,***..>## ***,,**#..## **,,**..## **,,**.# ***,* *****,).# **,,,**Rev   #..........# **,,,,,,, *** *,tZi? @2.3 (8tZiB tZi`I tZi P uZi1G \........uZi!H uZiaO uZi   #.†...# ***,,**  #....## **,,**  #....## **,,**  #.....## **,,***  #.....>## ***,,**  ##.......## **,,**  ..## **,,*  #..........# ***,  #.#**  #...).......# **,,,*  #..)∩)......# *,,,,,  #....# **  #....(......#   ##....# *  #.#Zi 9;49m **  ###   ** *uZi uZi *3.3 (1uZi uZiN/   #....## **,,**  #....## **,,**  #.....## **,,***  #.....>## ***,,**  ##.......## **,,*  ..## **,,  #..........# **  #.#**uZi/   #..# **,,,  #..)∩)......# *,,,,  #....# **  #....(......#   ##....# *  #.# **  ###   ## *  **,,,*** *uZi8 uZib8 F14.3 (2uZi? uZi~   **,,**.## **,,***>## ***,,**#..## **,,..## **,,..... ***......#* *).......# **,,,)@),.).*.(,#....##...### ***** *,,,,,, uZi PYou see here a +4 halberd.uZi8 uZi <5.3 (3 _uZiκ uZi uZij uZi U _There is a flagged portal here.wZiwZi̙wZiwZiH6.3 (1 _wZiAwZiY a Bailey  The world spins around you as you enter the gateway.  You enter a bailey!wZiӠ  ...≈≈≈≈ ≈≈≈≈...  .≈≈≈.o. ...≈≈..  ≈≈..≈≈≈ ≈≈≈....  ≈o≈≈≈.. ..≈≈≈..  o≈≈..≈≈ ≈≈..≈≈.  o≈.≈≈≈.#.≈≈≈.≈≈  ≈≈.≈..⌠.⌠..≈≈.≈  ...≈..∩@∩.....≈  ≈≈Zi?10;1m.≈..⌠.⌠..≈≈.≈  .≈.≈≈≈.#.≈≈≈.≈≈  .≈≈..≈≈ ≈≈..≈≈. ≈o≈≈≈.. ..≈≈≈o. ≈≈..≈≈≈ ≈≈≈.... oooooo 6 orcs (polearms, 3 wandering, 1 …) .≈≈≈... ...≈≈.. ...≈≈≈≈ ≈≈≈≈...  You encounter 6 orcs.wZi l2===7.8 (2.5wZi+ wZi X _The orc shouts! x2  Found two gates leading back out of this place.wZi$! c _There is an empty arch of ancient stone here.yZi )))))o)You shoot a sling bullet.  The sling bullet hits the orc but does no damage.yZid ))The orc shouts!yZiO.oyZiKo.yZi Eo.yZi⌠.≈.≈oooyZiL`=8.8 (1.0Rev yZi yZi"w _You shoot a sling bullet. The sling bullet barely misses the orc.yZiR J)))))))yZiډ  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.yZi .The orc is moderately wounded.o.yZi/ Q.oyZi q oThe orc shouts! x2yZi,&  ≈o≈.o≈.≈≈.⌠o2You encounter an orc. It is wielding a +0 halberd.yZi' S3=9yZi0 yZie^ ' _You hear a shout!zZi )You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc!zZius)))) 5zZi$b} )))Okawaru accepts your kill.zZin cYou shoot a sling bullet.zZiO.ozZik8.zZiKD.ozZi|.≈)≈≈≈⌠c   centaur (polearm, missile, wandering)oooo 4 orcs (polearms, 2 wandering)zZi]10Rev+ zZiu[∩@∩zZi(# _You encounter a centaur. It is wielding a +0 trident and quivering javelins.zZiA )))))You shoot a sling bullet.  The sling bullet hits the orc but does no damage.zZi2^ n ))The orc is lightly wounded.zZio Qc.zZi, ≈zZis o≈.≈.⌠zZi zZi& ,1.7 (0.9zZi Q∩@∩zZi  w _You shoot a sling bullet. The sling bullet barely misses the orc.{Zi )You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.{ZiQo))))) 3{ZiOn ))You kill the orc!{Zic..o{Zi(M.o{Ziz oYou shoot a sling bullet.{Zi oYou encounter an orc. It is wielding a +0 trident.{ZiEo.{Zi!8 c{Zi!cYou encounter an orc. It is wielding a +0 halberd.{Ziy#Mc.{Zi/≈)≈.≈.⌠c 2 centaurs (polearms, missiles, wande…)oooo 5 orcs (polearms, 3 wandering){Zi442.6Rev* {Zi?;∩{ZiH _You encounter a centaur. It is wielding a +0 halberd and quivering javelins.{Zi@> )){Zi@))c1 wan{Zi۫You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.  The centaur shouts!{Zi<  The centaur is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.{Zi..o.c. oThe centaur is lightly wounded..o{Zihc≈≈≈⌠ooo 4 orcs (polearms,{Zi,3.6 (1.0{Zi9∩{Zir _You encounter an orc. It is wielding a +0 trident.{Zi7 ))))You shoot a sling bullet. The sling bullet hits the centaur.{Zi  The centaur is moderately wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.{ZiI .cooo..oo.o{Zig` 5 ≈≈≈⌠c)oooooo 7 orcs (polearms, 2 wandering)The centaur is moderately wounded.{Zi, (((((((The centaur throws a javelin.{Zi ≈≈≈⌠@..4.5 (0.9{Zi*_ _The javelin pierces through you but does no damage.|Zil ))))You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.|Zi  The centaur is moderately wounded.You shoot a sling bullet. The sling bullet hits the centaur.|Zi?3o.o...o.≈≈≈⌠o 5 orcs (polearms, 155.4|Ziϕv _The centaur is severely wounded.|Zi/ )You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.  You kill the centaur!|ZiU ))))   centaur (polearm, missile)|Zi^  )))Okawaru accepts your kill.|Zi .≈)≈≈≈⌠|Zi (((((((You shoot a sling bullet. The centaur throws a javelin.|Zi} ;.|Zi~ 0o|Zi9 o..o.|Ziތ ≈)≈≈≈⌠@ 4 orcs (polearms)|Zi } 66.3 _The javelin barely misses you.|Zi ;∩|Zi\ l _Your Invocations skill increases to level 3!~ZiUbeefyandbeef the Fighter..c≈≈≈≈ ≈≈≈≈...Coglin of Okawaru ****...≈≈≈... ...≈≈..Health: 65/92 ================--------≈≈.)≈≈≈ ≈≈≈)...Magic: 14/14 ========================≈)≈≈≈.. ..≈≈≈..AC: 7Str: 12.≈≈..≈≈ ≈≈..≈≈.EV: 13Int: 9.≈.≈≈≈.#.≈≈≈.≈≈SH: 0Dex: 21≈≈o**.⌠.⌠[39;49~Zi}m..≈≈.≈XL: 11 Next: 36% Place: a Baileyo..≈.**@∩.....≈Noise: ===------  Time: 10016.3 (0.0)≈≈.≈..⌠.⌠..≈≈.≈c) +0 sling {Raimund a) +3 sling (flame) .≈.≈≈≈.#.≈≈≈.≈≈Throw: throwing net.≈≈..≈≈ ≈≈..≈≈.Rev* ≈.≈≈≈.. ..≈≈≈..≈≈.o≈≈≈ ≈≈≈.o..c  [~Ziך37m centaur (polearm, missile).≈≈≈... ...≈≈..oooo 4 orcs (polearms)...≈≈≈≈ ≈≈≈≈... _The javelin barely misses you. _Your Invocations skill increases to level 3!Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 halberd and wearing a +0 scale mail (72% to hit)~Zi~] .*o≈**.~Zi ≈.**.**∩Zio ≈≈*≈**.ZiD.≈*.*≈Zi≈.*≈*.*Ziׁ pc≈*)*≈* Zi _Your Invocations skill increases to level 3!  Throw: throwing net  Ziy Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a centaur, wielding a +0 halberd, wearing a +0 scale mail and quivering  javelins (81% to hit)Ziy beefyandbeef the Fighter..c≈≈≈≈ ≈≈≈≈...Coglin of Okawaru ****...≈≈(... ...≈≈..Health: 65/92 ================--------≈≈.)(≈≈ ≈≈≈)...Magic: 14/14 ========================≈)≈≈(.. ..≈≈≈..AC: 7Str: 12.≈≈..(≈ ≈≈..≈≈.EV: 13Int: 9.≈.≈≈≈(#.≈≈≈.≈≈SH: 0Dex: 21≈≈o≈..(.[0;10ZiU m⌠..≈≈.≈XL: 11 Next: 36% Place: a Baileyo..≈..∩@∩.....≈Noise: ===------  Time: 10016.3 (0.0)≈≈.≈..⌠.⌠..≈≈.≈c) +0 sling {Raimund a) +3 sling (flame) .≈.≈≈≈.#.≈≈≈.≈≈Throw: throwing net.≈≈..≈≈ ≈≈..≈≈.Rev* ≈.≈≈≈.. ..≈≈≈..≈≈.o≈≈≈ ≈≈≈.o..c[Zi^ 37m   centaur (polearm, missile, caught).≈≈≈... ...≈≈..oooo 4 orcs (polearms)...≈≈≈≈ ≈≈≈≈...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 halberd, wearing a +0 scale mail and quivering  javelins (81% to hit)  You throw a throwing net. The throwing net hits the centaur.  The centaur is caught in the net!ZiG2oZiIFo.ZiJFo.ZioKF.oZiBL0oZiXc≈≈≈≈.⌠oo 6 orcs (polearms, 1 wandering)ZiZ5---7.3 (1ZiZ:Nothing quiveredZie9∩ZiiX  Shift-Dir - straight lineAim: a centaur, wielding a +0 halberd, wearing a +0 scale mail and quivering  javelins (81% to hit)  You throw a throwing net. The throwing net hits the centaur.  The centaur is caught in the net! _The centaur struggles against the net. x2Zi beefyandbeef the Fighter..c≈≈≈≈ ≈≈≈≈...Coglin of Okawaru ****..o≈≈*... ...≈≈..Health: 65/92 ================--------≈≈.)*≈≈ ≈≈≈)...Magic: 14/14 ========================≈)≈≈*.. ..≈≈≈..AC: 7Str: 12.≈≈..*≈ ≈≈..≈≈.EV: 13Int: 9Zi o≈o≈≈≈*#.≈≈≈.≈≈SH: 0Dex: 21≈≈.≈..*.⌠..≈≈.≈XL: 11 Next: 36% Place: a BaileyZi* p.o.≈..∩@∩.....≈Noise: ---------  Time: 10017.3 (0.0)≈≈.≈..⌠.⌠..≈≈.≈Zii c) +0 sling {Raimund a) +3 sling (flame) .≈.≈≈≈.#.≈≈≈.≈≈Nothing quiveredZi .≈≈..≈≈ ≈≈..≈≈.Rev* ≈.≈≈≈.. ..≈≈≈..Zi j≈≈.o≈≈≈ ≈≈≈o...c   centaur (polearm, missile, caught).≈≈≈... ...≈≈..oooooo 6 orcs (polearms, 1 wandering)Zi2 ...≈≈≈≈ ≈≈≈≈...The centaur is caught in the net! _The centaur struggles against the net. x2  Zim Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 halberd, wearing a +0 scale mail and quivering  Zi 0javelins (entangled in a net, 96% to hit)Zi%beefyandbeef the Fighter..c≈≈≈≈ ≈≈≈≈...Coglin of Okawaru ****..o≈≈)... ...≈≈..Health: 65/92 ================--------≈≈.))≈≈ ≈≈≈)...Magic: 14/14 ========================≈)≈≈).. ..≈≈≈..AC: 7Str: 12.≈≈..)≈ ≈≈..≈≈.EV: 13Int: 9o≈o≈≈≈)#.≈≈≈.≈≈SH: 0Dex: 21≈≈.≈..).⌠..≈Zi&≈.≈XL: 11 Next: 36% Place: a Bailey.o.≈..∩@∩.....≈Noise: ---------  Time: 10017.3 (0.0)≈≈.≈..⌠.⌠..≈≈.≈c) +0 sling {Raimund a) +3 sling (flame) .≈.≈≈≈.#.≈≈≈.≈≈Nothing quivered.≈≈..≈≈ ≈≈..≈≈.Rev* Zi'≈.≈≈≈.. ..≈≈≈..≈≈.o≈≈≈ ≈≈≈o...c   centaur (polearm, missile, caught).≈≈≈... ...≈≈..oooooo 6 orcs (polearms, 1 wandering)...≈≈≈≈ ≈≈≈≈...Zi'Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 halberd, wearing a +0 scale mail and quivering  Zi(javelins (entangled in a net, 96% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.ZiO Aim: a centaur, wielding a +0 halberd, wearing a +0 scale mail and quivering  javelins (entangled in a net, 96% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.  The centaur is lightly wounded.  You shoot a sling bullet. The sling bullet hits the centaur.Zi> .oThe centaur is moderately wounded.Zi?Ko.Zi`@3oZi@8.ZiAHo.ZiL≈≈≈≈.⌠o2ZiOMg66====8.2 (0.9ZiVe∩@∩ZiPZ< _The centaur struggles against the net.Zi;beefyandbeef the Fighter.oc≈≈≈≈ ≈≈≈≈...Coglin of Okawaru ****...≈≈*... ...≈≈..Health: 66/92 =================-------≈≈.)*≈≈ ≈≈≈)...Magic: 14/14 ========================≈)≈≈*.. ..≈≈≈..AC: 7Str: 12.≈≈o.*≈ ≈≈..≈≈.EV: 13Int: 9.≈.≈≈≈*#.≈≈≈.≈≈SH: 0Dex: 21≈≈.≈..*im.⌠..≈≈.≈XL: 11 Next: 36% Place: a Bailey...≈..∩@∩.....≈Noise: ===------  Time: 10018.2 (0.0)≈≈o≈..⌠.⌠..≈≈.≈c) +0 sling {Raimund a) +3 sling (flame) o≈.≈≈≈.#.≈≈≈.≈≈Nothing quivered.≈≈..≈≈ ≈≈..≈≈.Rev* ≈.≈≈≈.. ..≈≈≈..≈≈.o≈≈≈ ≈≈≈o...c   cZientaur (polearm, missile, caught).≈≈≈... ...≈≈..oooooo 6 orcs (polearms, 2 wandering)...≈≈≈≈ ≈≈≈≈...The centaur is moderately wounded. _The centaur struggles against the net.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 halberd, wearing a +0 scale mail and quivering  javelins (moderately wounded, entangled in a net, 96% to hit)Zi beefyandbeef the Fighter.oc≈≈≈≈ ≈≈≈≈...Coglin of Okawaru ****...≈≈)... ...≈≈..Health: 66/92 =================-------≈≈.))≈≈ ≈≈≈)...Magic: 14/14 ========================≈)≈≈).. ..≈≈≈..AC: 7Str: 12.≈≈o.)≈ ≈≈..≈≈.EV: 13Int: 9.≈.≈≈≈)#.≈≈≈.≈≈SH: 0Dex: 21≈≈.≈..).⌠i m..≈≈.≈XL: 11 Next: 36% Place: a Bailey...≈..∩@∩.....≈Noise: ===------  Time: 10018.2 (0.0)≈≈o≈..⌠.⌠..≈≈.≈c) +0 sling {Raimund a) +3 sling (flame) o≈.≈≈≈.#.≈≈≈.≈≈Nothing quivered.≈≈..≈≈ ≈≈..≈≈.Rev* ≈.≈≈≈.. ..≈≈≈..≈≈.o≈≈≈ ≈≈≈o...c   centaur (polearm, missile, caught)i7! 9m.≈≈≈... ...≈≈..oooooo 6 orcs (polearms, 2 wandering)...≈≈≈≈ ≈≈≈≈...Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 halberd, wearing a +0 scale mail and quivering  Zig! javelins (moderately wounded, entangled in a net, 96% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Zi * Aim: a centaur, wielding a +0 halberd, wearing a +0 scale mail and quivering  javelins (moderately wounded, entangled in a net, 96% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.  The centaur is heavily wounded.  You shoot a sling bullet. The sling bullet hits the centaur!ZiZ5 oThe centaur is almost dead.The orc shouts!Zi5 F.oZi8 N.oZi9 9.oZi9 Zi: Q.oZi3I x c≈≈≈≈.⌠c)oooooo 7 orcs (polearms, 1 wandering)The centaur struggles against the net. x2ZiJ ,9.3 (1.1ZiLV 9∩ZiY E _The net rips apart, and the centaur comes free!Zi5Rbeefyandbeef the Fighter..c≈≈≈≈ ≈≈≈≈...Coglin of Okawaru ****..o≈≈*... ...≈≈..Health: 66/92 =================-------≈≈.)*≈≈ ≈≈≈)...Magic: 14/14 ========================≈)≈≈*.. ..≈≈≈..AC: 7Str: 12.≈≈.o*≈ ≈≈..≈≈.EV: 13Int: 9.≈.≈≈≈*#.≈≈≈.≈≈SH: 0Dex: 21≈≈.≈..*.iR0m⌠..≈≈.≈XL: 11 Next: 36% Place: a Baileyo..≈..∩@∩.....≈Noise: ===------  Time: 10019.3 (0.0)≈≈.≈..⌠.⌠..≈≈.≈c) +0 sling {Raimund a) +3 sling (flame) .≈o≈≈≈.#.≈≈≈.≈≈Nothing quiveredo≈≈..≈≈ ≈≈..≈≈.Rev* ≈.≈≈≈.. ..≈≈≈..≈≈.o≈≈≈ ≈≈≈o...c   centaur (ZimSrpolearm, missile).≈≈≈... ...≈≈[39;49m..ooooooo 7 orcs (polearms, 1 wandering)...≈≈≈≈ ≈≈≈≈...The centaur struggles against the net. x2 _The net rips apart, and the centaur comes free!  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 halberd, wearing a +0 scale mail and quivering  javelins (almost dead, 82% to hit)Zi beefyandbeef the Fighter..)≈≈≈≈ ≈≈≈≈...Coglin of Okawaru ****..o≈≈≈... ...≈≈..Health: 66/92 =================-------≈≈.)≈≈≈ ≈≈≈)...Magic: 14/14 ========================≈)≈≈≈.. ..≈≈≈..AC: 7Str: 12.≈≈.o≈≈ ≈≈..≈≈.EV: 13Int: 9Zi .≈.≈≈≈.#.≈≈≈.≈≈SH: 0Dex: 21≈≈.≈..⌠.⌠..≈≈.≈XL: 11 Next: 36% Place: a Baileyo..≈..∩@∩.....≈Noise: ===------  Time: 10019.3 (0.0)≈≈.≈..⌠.⌠..≈≈.≈c) +0 sling {Raimund a) +3 sling (flame) .≈o≈≈≈.#.≈≈≈.≈≈Nothing quiveredZi o≈≈..≈≈ ≈≈..≈≈.Rev* ≈.≈≈≈.. ..≈≈≈..≈≈.o≈≈≈ ≈≈≈o...c   centaur (polearm, missile).≈≈≈... ...≈≈..ooooooo 7 orcs (polearms, 1 wandering)...≈≈≈≈ ≈≈≈≈...ZiU Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 halberd, wearing a +0 scale mail and quivering  javelins (almost dead, 82% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.  You kill the centaur!Zi ))))))ooooooo 7 orcs (polearms, 1 wandering)Zi )Aim: a centaur, wielding a +0 halberd, wearing a +0 scale mail and quivering  javelins (almost dead, 82% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burn  You kill the centaur!  Okawaru accepts your kill.Zil. o..o.oZi/ D.oZi.0 Ho.Zi; )≈≈≈≈.⌠Zi? 3720.3 (1ZiSJ 9∩ZiWM / _You shoot a sling bullet.Zi8 )))You shoot a sling bullet. The sling bullet hits the orc.ZiY  The orc is moderately wounded.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Zi+Fo..o.oZiGO.oZiHQ.oZiV.⌠≈oooZiW-71ZibZi}f^ _The orc is moderately wounded.ZiW ))You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.Zi  The orc is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Zi9 .The orc is severely wounded.ZiIO.oZin4o.ZiZi5o.Zi9Zi⌠≈oo 6 orcs (polearms)Zio,2.2 (0.9ZiD9∩Zi7 _The orc shouts! You hear a shout!Zip ZiQ ])))))))Zi )The orc is severely wounded. _The orc shouts! You hear a shout!The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.  You kill the orc!Zi& a) 5ZiY% }o.oZij& F.oZi4 /⌠.≈)≈o 6 orcs (polearms).≈Zi9 ,3.2 (1.0ZiRE 9∩Zi I P _Okawaru accepts your kill.Zi߾ )))You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.ZiJ q) _Okawaru accepts your kill.  You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.  The orc is severely wounded.!  You kill the orc!Zi:R L 5Zi F.oZi2 o≈.⌠Zi 484.1 (0.9Zi Zi, P _Okawaru accepts your kill.Zi )))You shoot a sling bullet. The sling bullet hits the orc.  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a +0 chain mail; an orc corpseZiwZi29.8 (97 _Zi"9∩ZiH..≈≈.)≈≈≈≈≈≈≈)...≈≈## .≈≈)≈≈≈....)≈≈≈...≈≈## .≈≈).≈≈≈≈≈..≈≈..⌠≈≈# ≈≈.≈.≈≈≈.#.≈≈≈.≈≈.$≈≈# ≈.≈≈.≈..⌠.⌠..≈≈.≈..$≈# ≈....≈..∩∩∩.....≈...≈# ≈.≈≈.≈..⌠.⌠..≈≈.≈..$≈# ≈≈.≈.≈≈≈.#.≈≈≈.≈≈.$≈≈# .≈.≈≈..≈≈≈≈≈..≈≈@.⌠≈≈# ZiI.≈≈.≈≈≈)....≈≈≈. ..≈≈))≈≈≈≈≈≈≈.)..≈ .⌠)≈≈≈.......≈≈..≈# #....≈≈≈≈≈≈≈≈≈...≈# #####............≈###########+####Zi \B30.8 (98Zie\∩∩∩Zi⌠.≈≈≈.......≈≈..≈## .)≈≈≈≈≈≈≈)...≈≈## ≈≈)≈≈≈....)≈≈≈...≈≈## .≈≈).≈≈≈≈≈..≈≈..⌠≈≈# .≈≈≈.#.≈≈≈.≈≈.$≈≈# .≈≈.≈..⌠.⌠..≈≈.≈..$≈# ....≈..∩∩∩.....≈...≈# .≈≈.≈..⌠.⌠..≈≈.≈..$≈# ≈.≈.≈≈≈.#.≈≈≈.≈≈@$≈≈# ≈.≈≈..≈≈≈≈≈..≈≈..⌠≈≈# ≈≈.≈≈≈)ip40m....≈≈≈.≈≈))≈≈≈≈≈≈≈.)..≈ ⌠)≈≈≈.......≈≈..≈# ....≈≈≈≈≈≈≈≈≈...≈# ####............≈###########+####Zi!A1.8 (99Zi7\∩∩∩ZiP.≈≈≈.≈≈..≈## ≈≈.)≈)...≈≈## )≈≈≈....)≈≈≈...≈≈## .≈≈).≈≈≈≈≈..≈≈..⌠≈≈# .≈.≈≈≈.#.≈≈≈.≈≈.$≈≈# ≈≈.≈..⌠.⌠..≈≈.≈..$≈# ...≈..∩∩∩.....≈...≈# ≈≈.≈..⌠.⌠..≈≈.≈..$≈# .≈.≈≈≈.#.≈≈≈.≈≈.@≈≈# .≈≈..≈≈≈≈≈..≈≈..⌠≈≈# .≈≈≈)....≈≈≈...≈≈## )≈≓ZiQ-≈.....≈...≈#.≈##+####Zi]E2.8 (100.0)Zi$gZisA31Zi}\∩∩∩Zi )≈≈≈≈≈≈≈≈≈...≈# ≈.......≈≈..≈## .)≈≈≈≈≈≈≈)...≈≈## )≈≈≈....)≈≈≈...≈≈## ≈≈).≈≈≈≈≈..≈≈..⌠≈≈# .≈≈≈.#.≈≈≈.≈≈.$≈≈# ≈.≈..⌠.⌠..≈≈.≈..$≈# ..≈..∩∩∩.....≈...≈# ≈.≈..⌠.⌠..≈≈.≈..@≈# ≈.≈≈≈.#.≈≈≈.≈≈..≈≈# ≈..≈≈≈≈≈..≈≈..⌠≈≈# .≈≈≈)....≈≈≈iS30m. ≈))≈≈≈≈≈≈≈.)..≈ ≈≈≈.......≈≈..≈# ..≈≈≈≈≈≈≈≈≈...≈# ##............≈#  ##########+#### _You now have 182 gold pieces (gained 8).ZiWZi+42Zi 8∩Ziw A53Zih :∩Zi={ ? M##......... .)≈≈≈≈≈≈≈≈≈...≈# ≈≈.......≈≈..≈## ≈.)≈≈≈≈≈≈≈)...≈≈## )≈≈≈....)≈≈≈...≈≈#≈).≈≈≈≈≈..≈≈..⌠≈≈.#.≈≈≈.≈≈.$≈ ≈.≈..⌠.⌠..≈≈.≈..$ ..≈..∩∩∩......⌠.⌠..≈≈.≈....≈≈≈.#.≈≈≈.≈≈.. ≈≈..≈≈≈≈≈..≈≈..⌠≈≈#.....Things that are here: _You now have 207 gold pieces (gained 25).Zi݆ A64Zi( 6∩Zim JM ##########+### ##......... .)≈≈≈≈≈≈≈≈≈...≈# ≈≈.......≈≈..≈## ≈.)≈≈≈≈≈≈≈)...≈≈## )≈≈≈....)≈≈≈...≈≈#≈).≈≈≈≈≈..≈≈..⌠≈≈.#.≈≈≈.≈≈.$≈ ≈.≈..⌠.⌠..≈≈. ..≈..∩∩∩......⌠.⌠..≈≈.≈... ≈.≈≈≈.#.≈≈≈.≈≈..≈≈#...Zi A75Zi Zi\ A86Zi0$ ZiN    ##########+#### ###............≈# ..)≈≈≈≈≈≈≈≈≈...≈ .≈≈≈.......≈≈.. ≈≈.)≈≈≈≈≈≈≈))≈≈≈....)≈≈≈...≈≈## .≈≈).≈≈≈≈≈..≈≈..⌠≈≈# .≈.≈≈≈.#.≈≈≈.≈≈.@≈≈# ≈≈.≈..⌠.⌠..≈≈.≈...≈# ...≈..∩∩∩.....≈...≈#≈.≈..⌠.⌠..≈≈.≈...≈# .≈.≈≈≈.#.≈≈≈.≈≈..≈≈#..≈≈≈≈≈..≈≈..⌠≈≈#i/ 4m.≈≈≈)....≈≈≈...≈≈##))≈≈≈≈≈≈≈.)..≈≈## )≈≈≈.......≈≈..≈## _You now have 216 gold pieces (gained 9).Zi A97Zi ;∩ZiN Zi^ %408Zi ]∩∩∩ZiWf >   ##########+#### ####............≈#..)≈≈≈≈≈≈≈≈≈...≈ ⌠.≈≈≈.......≈≈.. .≈≈.)≈≈≈≈≈≈≈) ≈≈)≈≈≈....)≈≈≈...≈≈## ≈.≈≈).≈≈≈≈≈..≈≈.@⌠≈≈#.≈.≈≈≈.#.≈≈≈.≈≈..≈≈# Zif .≈≈.≈..⌠.⌠..≈≈.≈...≈# ....≈..∩∩∩.....≈...≈#≈.≈..⌠.⌠..≈≈.≈...≈# ≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈#Zig -..≈≈≈≈≈..≈≈..⌠≈≈#.≈≈≈)....≈≈≈...≈≈## .≈≈))≈≈≈≈≈≈≈.).≈≈## _You now have 233 gold pieces (gained 17).Zi%t A19Zi :∩Zis q  ##########+#### #####............≈# #...)≈≈≈≈≈≈≈≈≈...≈ .⌠.≈≈≈.......≈≈.. ..≈≈.)≈≈≈≈≈≈≈) .≈≈)≈≈≈....)≈≈≈.@.≈≈## .≈.≈≈).≈≈≈≈≈..≈≈..⌠≈≈# ≈≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈# ≈.≈≈.≈..⌠.⌠..≈≈.≈...≈# ≈....≈..∩∩∩.....≈...≈#≈.≈..⌠.⌠..≈≈.≈..Ziu x.≈#≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈# .≈.≈≈..≈≈≈≈≈..≈≈..⌠≈≈#.≈≈≈)....≈≈≈...≈≈##Zi B2.8 (110Zi :∩Zil  ##########+####  #####............≈# ##...)≈≈≈≈≈≈≈≈≈...≈ #.⌠.≈≈≈.......≈≈.. #..≈≈.)≈≈≈≈≈≈≈) #.≈≈)≈≈≈....)≈≈≈...≈≈## #.≈.≈≈).≈≈≈≈≈..≈≈..⌠≈≈# .≈≈.≈.≈≈≈.#.≈≈≈.≈≈≈≈# .≈.≈≈.≈..⌠.⌠..≈≈.≈...≈# .≈....≈..∩∩∩.....≈...≈# .≈.≈≈.≈..⌠.⌠..≈≈.≈...≈#≈.≈.≈≈≈il F37m.#.≈≈≈.≈≈..≈≈# #.≈.≈≈..≈≈≈≈≈..≈≈..⌠≈≈#Zi r Zir +31Zi6} :∩Zi M  ##########+###  #####.........#...)≈≈≈≈≈≈≈≈≈...≈# ⌠.≈≈≈.......≈≈@.≈## .≈≈.)≈≈≈≈≈≈≈)...≈≈## ≈)≈≈≈....)≈≈≈...≈≈## #.≈.≈≈).≈≈≈≈≈..≈≈..⌠≈≈#.#.≈≈≈.≈≈..≈≈#Zi A42Zi/ <∩ZiTq  ##########+####  #####............≈#  ##...)≈≈≈≈≈≈≈≈≈@..≈#  #.⌠.≈≈≈.......≈≈..  #..≈≈.)≈≈≈≈≈≈≈)  #.≈≈)≈≈≈....)≈≈≈...≈≈## ##.≈.≈≈).≈≈≈≈≈.⌠≈≈# #.≈≈.≈.≈≈≈.#.≈≈≈.≈≈≈≈# Zir #.≈.≈≈.≈..⌠.⌠..≈≈.≈...≈# #.≈....≈..∩∩∩.....≈...≈# #.≈.≈≈.≈..⌠.⌠..≈≈.≈...≈#Zi| 95Zi+~ 3Zi8 :∩Zi< M ##########+###  #####.........Zi #...)≈≈≈≈≈≈≈≈≈...≈# ⌠.≈≈≈.......≈≈..≈##  #..≈≈.)≈≈≈≈≈≈≈)...≈≈##.....≈...≈#Zih Zi +64Zi}:∩Zi7i#######≈≈≈≈≈##........'ZiqZier+75Ziz:∩Zi% M########## ≈≈≈≈≈≈≈≈≈##..........## ..........$ ##########@#### #####.........#...)≈≈≈≈≈≈≈≈≈...≈#  #.⌠.≈≈≈.......≈≈..≈##.⌠.⌠..≈≈.≈...≈# _You open the door.Zi^Zi+86Zi@Zi-5 ########## ≈≈≈≈≈≈≈≈≈## .##  ........@.$#  ##########'#### ###............≈# ##...)≈≈≈≈≈≈≈≈≈...≈# #.⌠.≈≈≈.......≈≈..≈## Zi.#..≈≈.)≈≈≈≈≈≈≈)...≈≈##.≈≈)≈≈≈....)≈≈≈...≈≈##.≈≈).≈≈≈≈≈..≈≈..⌠≈≈# .≈≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈#  There is an open door here.Zi}AZiB297 _ZiKZi## ≈## .## ..@$# #'#### #####......≈# ...)≈...≈# .⌠.≈≈≈....... ..≈≈.)≈). .≈≈)≈≈≈.... .≈.≈≈).≈≈≈≈≈..Zi+ ZiB508ZiZiY4:## ≈## .## ...@# #'#### .....≈# ⌠.≈≈≈...... ≈≈)≈≈≈... Zi4 Zi-?91Zi?9ZiFZiPZiTQ,2.8 (120ZiYZiv  ## ≈## .## ..@.# #'#####.....≈# #...)≈...≈# .⌠.≈≈≈.......≈≈..≈## ..≈≈.)Zi ≈)...≈≈## .≈≈)≈≈≈..)≈≈≈...≈≈## .≈.≈≈).≈≈≈≈≈..≈≈..⌠≈≈# ≈≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈# _You now have 241 gold pieces (gained 8).ZiiA31Zi"Zi> ## ≈## .## .@..# #'####  #####......≈# ##...)≈...≈# #.⌠.≈≈≈.......≈≈..≈## #..≈≈.)≈)...≈≈## #.≈≈)≈≈≈....)≈≈≈...≈≈## #.≈.≈≈).≈≈≈≈≈..≈≈..⌠≈≈# Zi@.≈≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈#ZitIZi2J+42ZiXZi # ≈## .## .# #'####  #####......≈#  ##...)≈...≈#  #.⌠.≈≈≈.......≈≈..≈##  #..≈≈.)Zi≈)...≈≈##  #.≈≈)≈≈≈....)≈≈≈...≈≈## ##.≈.≈≈).≈≈≈≈≈..≈≈..⌠≈≈# #.≈≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈#ZiZir$53ZiZi5L#≈##.##.# #'#### #####.....≈# ##...)≈...≈#  #.⌠.≈≈≈.......≈≈..≈Zi5## #..≈≈.)≈)...≈≈## #.≈≈)≈≈≈....)≈≈≈...≈≈##  ##.≈.≈≈).≈≈≈≈≈..≈≈..⌠≈≈# Zis6 #.≈≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈#Zi@ZiA+64ZiHZi#≈##.##.# #'#### #####....≈# ##...)≈...≈# #.⌠.≈≈≈.≈≈..≈## #..≈≈.)≈)...≈≈## #.≈≈)≈≈≈....)≈≈≈...≈≈## ##.≈.≈≈).≈≈≈≈≈..≈≈..⌠≈≈#  #.≈≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈#ZiW75Zi>#≈##.##.# #'#### #####....≈# ##...)≈...≈# #.⌠.≈≈≈.≈≈..≈##Ziy? #..≈≈.)≈)...≈≈##  #.≈≈)≈≈≈....)≈≈≈...≈≈##  ##.≈.≈≈).≈≈≈≈≈..≈≈..⌠≈≈#  #.≈≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈#ZiRZiT+86Zi]ZiH#≈##.##.#⌠#'#### #####....≈#  ##...)≈...≈#  #.⌠.≈≈≈.≈≈..≈##  #..≈≈.)≈)...≈≈##  #.≈≈)≈≈≈....)≈≈≈...≈≈## Zi(e ##.≈.≈≈).≈≈≈≈≈..≈≈..⌠≈≈#  #.≈≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈#Zi0A97ZiZi\g#≈##o.##.#.⌠#'#### #####....≈#  ##...)≈...≈#  #.⌠.≈≈≈.≈≈..≈##Zi] #..≈≈.)≈)...≈≈##o   orc warrior (polearm, asleep)  #.≈≈)≈≈≈....)≈≈≈...≈≈##  ##.≈.≈≈).≈≈≈≈≈..≈≈..⌠≈≈#  #.≈≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈#Zi>l  You encounter an orc warrior. It is wielding a +0 partisan.ZizZi{4608 _ZizZi ))))))o)You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior shouts!Ziy )The orc warrior is lightly wounded.  You shoot a sling bullet.Zi^ Vo......Zi f===1.7 (0.9)Rev ZiZif _The sling bullet closely misses the orc warrior.Zi ))))))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.ZiR  The orc warrior is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc warrior.Ziu F.oZi E.....ZiU '2.6Zi Zi^ f _The orc warrior is moderately wounded.ZiUq )))))))You shoot a sling bullet.Zif  The sling bullet barely misses the orc warrior.You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.Zi? F.oZi(t..o....Zi)c3.6 (1.0Rev+ Zi4Zi7c _The orc warrior is heavily wounded.ZixBu )))))))You shoot a sling bullet.Zi The sling bullet burns the orc warrior. _The orc warrior is heavily wounded.  The sling bullet misses the orc warrior. Zi You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.ZiPF.oZiYe≈≈...ZiZ,4.5 (0.9ZidZigd _The orc warrior is severely wounded.Zi )))You shoot a sling bullet. The sling bullet hits the orc warrior.Zi ))))The orc warrior is severely wounded.You shoot a sling bullet.ZiX M.oZiU d≈≈.....Zi k5.5 (1.0Rev* Zi4 Zi} e _The sling bullet barely misses the orc warrior.Zi<m )))))))You shoot a sling bullet.Zi!  The sling bullet closely misses the orc warrior.You shoot a sling bullet.ZiUdF.oZi\.....o.ZiH,6.4 (0.9ZiZi͒e _The sling bullet barely misses the orc warrior.Zi0 )You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Zi  The orc warrior is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Zi/K..@.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.Zi2L_76-----7.4 (1.0ZiQZiT  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded. _The orc warrior hits you from afar with a +0 partisan!ZiF m )))))))You shoot a sling bullet.Zig  The sling bullet barely misses the orc warrior.You shoot a sling bullet. The sling bullet hits the orc warrior.Zi^ .....o.The orc warrior is almost dead.Zi_ ,8.3 (0.9Zig Zij Y _The orc warrior closely misses you.Zi m )))))))You shoot a sling bullet.Zi )The sling bullet closely misses the orc warrior.You shoot a sling bullet. The sling bullet hits the orc warrior!  You kill the orc warrior!Zi<)Zi.m.....).Zi3R-----99.3 (1.0Zi;ZiaCP _Okawaru accepts your kill.Zi[ >........'........)≈≈≈...≈≈≈≈≈..≈≈...≈≈≈.#.≈≈≈.≈≈..Zi Zi Zi+ ^7=---70Ziٲ Zi̼ \---1.3 (2Zi Zi. ( oo   orc warrior (polearm, wandering)You encounter an orc warrior. It is wielding a +0 halberd.Zi Zi 12.3 (3 _Zi Zi ZinZip$Zi What do you want to examine? Items  a - ()) a +0 partisanb - ([) a +0 scale mailZi~ A +0 partisan. A long polearm with sharp protrusions on either side of the spearhead. Base accuracy: +1 Base damage: 14 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.Your skill: 0.0At 100% training you would reach 20.0 in about 4.6 XLs.Current attack delay: 1.7. Damage rating: 20 (Base 14 x 105% (Str) x 117% (Skill) + 3 (Slay)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off an orc warrior in a bailey. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (g)o to location.Zi  What do you want to examine? Items  a - ()) a +0 partisan  b - ([) a +0 scale mailZi.beefyandbeef the FighterCoglin of Okawaru ****..Health: 77/92 ====================----Magic: 14/14 ========================AC: 7Str: 12###############EV: 13Int: 9≈≈≈≈≈≈≈≈≈≈≈≈≈≈##SH: 0Dex: 21...............##XL: 11 Next: 39% Place: a Baileyo....).@........#Noise: ---------  Time: 10172.3 (3.0).⌠##########'####c) +0 sling {Raimund a) +3 sling (flame) #####............≈#Nothing quivered##...)≈≈≈≈≈≈≈≈≈...≈#Rev* #.⌠.≈≈≈.......≈≈..≈###..≈≈.)≈≈≈≈≈≈≈)...≈≈##o   orc warrior (polearm, wandering)Zi! [40m#.≈≈)≈≈≈....)≈≈≈...≈≈####.≈.≈≈).≈≈≈≈≈..≈≈..⌠≈≈##.≈≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈#You shoot a sling bullet.  The sling bullet closely misses the orc warrior.You shoot a sling bullet. The sling bullet hits the orc warrior!  You kill the orc warrior! _Okawaru accepts your kill. _You encounter an orc warrior. It is wielding a +0 halberd.Zia PZi3ZiZi!Zi:6 ))))))o) #.≈≈.≈.≈≈≈.#.≈≈≈.≈≈..≈≈#  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Zi  The orc warrior shouts!  You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.Zi!KF.oZi\Tm...).Zi V>8===3.2 (0.9Zi@_Zib9 _The orc warrior is lightly wounded.Zi ))))) You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.Ziu ))The orc warrior is moderately wounded.You shoot a sling bullet.ZiM F.oZi ..o..).Zi7 ,4.2 (1.0ZiM { _The sling bullet barely misses the orc warrior.Zi]W ))))You shoot a sling bullet. The sling bullet hits the orc warrior.  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ZiG Zi Q---6.5 (2Zi :∩Zie { ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##................##.........)).......⌠###############..........##...)≈≈≈≈≈≈≈≈≈..#.⌠.≈≈≈........≈≈.)≈≈≈≈≈≈≈)⌠#.≈≈)≈≈≈....)≈≈##.≈.≈≈).≈≈≈≈≈...≈≈.≈.≈≈≈.#.≈≈≈#..##.≈≈.≈≈≈)....≈≈ Zij Zimk *7.5 (3Zi\s j∩∩∩Zi p ##................##.........)).......⌠###############..........##...)≈≈≈≈≈≈≈≈≈..#.⌠.≈≈≈........≈≈.)≈≈≈≈≈≈≈)⌠#.≈≈)≈≈≈....)≈≈##.≈.≈≈).≈≈≈≈≈...≈≈.≈.≈≈≈.#.≈≈≈+..#.≈.≈≈.≈..⌠.⌠..#..⌠#..≈≈))≈≈≈≈≈≈≈. Zi @8.5 (4Ziz `∩∩∩Zi=fq ##.)).......⌠###############..........##...)≈≈≈≈≈≈≈≈≈..#.⌠.≈≈≈........≈≈.)≈≈≈≈≈≈≈)⌠#.≈≈)≈≈≈....)≈≈##.≈.≈≈).≈≈≈≈≈...≈≈.≈.≈≈≈.#.≈≈≈+..#.≈.≈≈.≈..⌠.⌠..).#.≈....≈..∩∩∩...#...#.⌠)≈≈≈.......≈ Zi~Zi>#9.5 (5ZiZio .⌠###############..........##...)≈≈≈≈≈≈≈≈≈..#.⌠.≈≈≈.......#..≈≈.)≈≈≈≈≈≈≈)⌠#.≈≈)≈≈≈....)≈≈##.≈.≈≈).≈≈≈≈≈...≈≈.≈.≈≈≈.#.≈≈≈+.@#.≈.≈≈.≈..⌠.⌠..).#.≈....≈..∩∩∩...Zi[..#.≈.≈≈.≈..⌠.⌠..≈o   orc (polearm, wandering)#..o##....≈≈≈≈≈≈≈≈≈Zi  You encounter an orc. 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It is wielding a +0 trident.Zis&0Zix---7.4 (1Rev  _∩ZiZi  ) #...#..≈≈.) #..⌠#.≈≈) o #..#) ≈...#####..# ≈≈.....@'..# ≈≈..#...').#∩∩ ≈≈......'..# ≈...#####..# ... #..# .. #..) ⌠ #.))#..≈≈)) #...#.⌠)Zi) : ) #...#..≈≈.) #..⌠#.≈≈) o #..#) ≈...#####..# ≈≈.....@'..# ≈≈..#...').#∩∩ ≈≈......'..# ≈...#####..# ... #..# .. #..) ⌠ #.))#..≈≈)) #...#.⌠)Zi Zi 9---Zi Zi [ _An orc is nearby!Zi[ ))))))o  )You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!Zi  The orc is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.Ziow .oThe orc is severely wounded.Zi+I.....Zif===8Rev+ Zi:∩Zi* _You hear a shout! x3Zi] )You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.  You kill the orc!Ziv[)))))Zis ))Okawaru accepts your kill.Zilj≈).....Zi՗%9Zi<∩Zi/ _You shoot a sling bullet.ZiK9'Zi{ Ziq #.⌠ #....##### #...##...) #...#.⌠.≈≈≈ #...#..≈≈.). #..⌠#.≈≈)≈≈≈.. #..##.≈.≈≈).≈)..#####..#.≈≈.≈.≈≈≈.#≈....@.'..#.≈.≈≈.≈..⌠.≈..#...').#.≈....≈..∩∩≈......'..#.≈.≈≈.≈..⌠.≈...#####..#.≈≈.≈.≈≈≈.#o...≈ #..##.≈.≈≈.... #..⌠#.≈≈.≈≈≈)o   orc (polearm, wandering).⌠. #.i(rh30m))#..≈≈))... #...#.⌠)≈≈≈.... ##....Zik|  You encounter an orc. It is wielding a +0 spear.Zie0.oZiVZiɋ<---40.4 (1 _ZiZiZi )))))o)You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ZiS U  The orc shouts!  You shoot a sling bullet.Zi o.The sling bullet hits the orc but does no damage.Zi^ u oYou hear a shout! x2Zi  .....o   orc warrior (polearm)o   orc (polearm)You encounter an orc warrior. It is wielding a +0 glaive.Zi 6===1.3 (0.9ZiE :∩Zi * _You hear a shout! x2Zia )You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.  You kill the orc!Ziy W))))Zi )))Okawaru accepts your kill.You shoot a sling bullet.Ziw G.oZi ...)..Ziä k2.3 (1.0Rev* Zi :∩Zi f _The sling bullet closely misses the orc warrior.Zi )))))You shoot a sling bullet. The sling bullet hits the orc warrior.Ziy ))The orc warrior is lightly wounded.  You shoot a sling bullet.ZiMo.Zi X......Zi$,3.2 (0.9ZiZif _The sling bullet closely misses the orc warrior.Zi) )))))))You shoot a sling bullet.ZiS.$  The orc warrior is lightly wounded. _The sling bullet closely misses the orc warrior.  barThe sling bullet hits the orc warrior.ZiG.oZiNd........Zi'4.1ZiZif _The orc warrior is moderately wounded.ZiR )))You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.Zi  The orc warrior is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.Zib Mo.Zi+o J..ZiKp '5.0Ziz ZiE} c _The orc warrior is heavily wounded.Zij ))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Ziu6  The orc warrior is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.Zi\ Mo.Zi B.Zi %9Zi/ :∩Zi c _The orc warrior is heavily wounded.ZiCD )))))))You shoot a sling bullet.Zi  The sling bullet closely misses the orc warrior.You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.Zid#" .o...⌠.The orc warrior is almost dead.Zig$]84---6.9 (1.0ZiJ/:∩Zi1J _The orc warrior hits you from afar with a +0 glaive!Zi )))))))You shoot a sling bullet.ZiD  The sling bullet barely misses the orc warrior.You shoot a sling bullet.Zib,: .o...⌠.The sling bullet barely misses the orc warrior.Zi,%7Zi5<∩Zi8Q _The orc warrior misses you.Ziަ )))))))You shoot a sling bullet.Zi2  The sling bullet barely misses the orc warrior.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Zi" .o...⌠.The orc warrior is almost dead.Zi%8ZiUZi7\ _The orc warrior completely misses you.Zi^N )))))))You shoot a sling bullet.Zi[) _The orc warrior completely misses you.You shoot a sling bullet. The sling bullet hits the orc warrior.burns the orc warrior.  You kill the orc warrior!ZitU)Ziy '.Ziz ,).Zi={ $.Zi{ .Zi{ ⌠Zi%| ;.Zil #5Zi =--Zi0 3Zi 9.8 (0.9Zi Zi 2∩Zi4  Zi Zi B_Okawaru accepts your kill.Zio Zi Zi Zi H _No target in view!Zi9U.ZiX Zi3ZiG4>---50.8 (1.0 _Zi>ZirP\---1.8 (2Zi^ZZikx6=2.8 (3Zi@s<∩ZiZia3.8 (4Rev+ Zi0:∩Zi@4.8 (5Zik:∩ZiH75.8 (6ZiZi@6.8 (7ZiZi1~ g   goblin rider (polearm, missile, wande…)g  You encounter a goblin rider. It is wielding a +0 spear and quivering javelins.ZiZi3Zi`7.8 (8Rev  _Zi!Zi)ZiTi 5 ))))))g)You shoot a sling bullet. The sling bullet hits the goblin rider.  The sling bullet burns the goblin rider.  The goblin rider shouts!ZiJ  The goblin rider is lightly wounded.  You shoot a sling bullet. The sling bullet hits the goblin rider!Zix =.gZiez Cg⌠Zi? .)....Zi u8===8.7 (0.9Rev+ Zi Zi d _The goblin rider is heavily wounded.ZiE0))))g   goblin (polearm, missile) _The goblin rider is heavily wounded.  You shoot a sling bullet. The sling bullet hits the goblin rider.  You kill the wyvern!  Okawaru accepts your kill.  The goblin falls from its now dead mount.  The sling bullet burns the goblin.ZiJ )))ZiiThe goblin is severely wounded.You shoot a sling bullet.Zir oThe sling bullet barely misses the goblin.Zi.)..go   orc warrior (polearm, wandering)⌠g   goblin (polearm, missile).Zi&/69.6ZiHZi͹x _You encounter an orc warrior. It is wielding a +0 spear.Zi0 )))o)You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Zi )))The orc warrior shouts!  You shoot a sling bullet.Zi@g†o.Zi^.'.)60.6 (1.0Rev* Zi/_ Zi_[_The sling bullet completely misses the orc warrior.Zin ))You shoot a sling bullet.ZiNI You shoot a sling bullet. _The sling bullet completely misses the orc warrior.You shoot a sling bullet. The sling bullet hits the orc warrior!!  The sling bullet burns the orc warrior!Zi#QYg.ZiQKo.Zi_a...Zi)`Z9=1.5 (0.9Zi}kZin_ _The orc warrior is almost dead.Zi$ )You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.  You kill the orc warrior!Zi)g   goblin (polearm, missile)Ziih ))))Okawaru accepts your kill.ZidGg.Zi.)..⌠ZiK=72.4ZiR Zi/ _You shoot a sling bullet.Zi )You shoot a sling bullet. The sling bullet hits the goblin.  The sling bullet burns the goblin.Zi W)Zi ))))))You kill the goblin!Zi:0 .)..†⌠.Zi:8 ,3.4 (1.0ZiZC ZiXF / _You shoot a sling bullet.Zi3Zi#Zi4Zi<890---4Zi?ZiPP\---5.4 (2ZihZZi\j@6.4 (3ZitZi17.4 (4Rev+ ZiZiwZi՟*8.4 (5Zi4ZiZi\*9.4 (6Zi1Zio2=70.4 (7ZiZiP2 #.⌠ #....#####. #...##...).. #...#.⌠.≈≈≈..⌠ #...#..≈≈.)... #..⌠#.≈≈)≈≈≈≈.... #..##.≈.≈≈).≈)..#####..#.≈≈.≈.≈≈≈.Zi Q:~≈≈≈...@..'..#.≈.≈≈.≈..⌠~≈≈≈..#...').#.≈....≈..∩~≈≈≈..)...)..#.≈.≈≈.≈..⌠≈)..#####..#.≈≈.≈.≈≈≈.ZiQ≈....≈ #..##.≈.≈≈...†. #..⌠#.≈≈.≈≈≈)..⌠.≈ #.))#..≈≈)) ... #...#.⌠)≈≈≈ ##....Zi cq oo   orc (polearm, wandering) ##....≈≈≈≈You encounter an orc. It is wielding a +0 trident.ZilZiEm`1.4 (8Rev  _ZiuZiQ~Zi y )))))))You shoot a sling bullet.Zi4Q  )The sling bullet completely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!ZiX T)Zi _)......Zi. m===2.5 (1.1Rev+ Zi} Zi P _Okawaru accepts your kill.ZibZiZiZiҪH _No target in view!ZiHU.Zi-Zi #.⌠.≈≈≈.c≈ #....#####..≈≈≈. #...##...)...≈. #...#.⌠.≈≈≈.⌠.≈≈ #...#..≈≈.).)....≈ #..⌠#.≈≈)≈≈≈≈....≈ #..##.≈.≈≈).~≈≈≈)..#####..#.≈≈.≈.≈≈≈≈~≈≈≈..@...'..#.≈.≈≈.≈..~≈≈≈..#...').#.≈....≈..≈~≈≈≈..)...)..#.≈.≈≈.≈..~≈≈≈)..#####..#i0m.≈≈.≈.≈≈≈≈....≈ #..##.≈.≈≈....†.≈ #..⌠#.≈≈.≈≈≈) c   centaur (polearm, missile, wandering)..⌠.≈≈ #.))#..≈≈)).....≈. #...#.⌠)≈≈≈.. ##....Zi   You encounter a centaur. It is wielding a +0 trident and quivering javelins.Zi+#b.c0.0Zih'-cZi0c 2 centaurs (polearms, missiles)Zi14---3.5 (1Zi<ZiO _You encounter a centaur. It is wielding a +0 trident and quivering javelins.Zi )))))))You shoot a sling bullet.Zin$  The sling bullet barely misses the centaur.You shoot a sling bullet.Zi:.ZivR.cZi.≈≈≈≈.   centaur (polearm, missile)ZiP====4.4 (0.9ZiZib _The sling bullet closely misses the centaur.Zioy ))))You shoot a sling bullet.Zi2 )))The sling bullet hits the centaur but does no damage.  You shoot a sling bullet.Zi.≈c≈≈≈.ZiL '5.3Zi-ZiQ1a _The sling bullet barely misses the centaur.ZiB )))Zip7)You shoot a sling bullet.ZiD) )))The sling bullet hits the centaur but does no damage.  You shoot a sling bullet.Zi̻B.≈Ziamc≈≈≈.Zif6.2Rev* ZiZZiP  You shoot a sling bullet. _The sling bullet barely misses the centaur.  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.  You shoot a sling bullet. _The sling bullet barely misses the centaur.ZiA )))) You shoot a sling bullet. The sling bullet hits the centaur.ZiN   You shoot a sling bullet. _The sling bullet barely misses the centaur.You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is moderately wounded.  You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burnZiUr l≈≈≈.Zir ,7.2 (1.0Zi/~ Zi ` _The centaur is severely wounded.Zi Zi/ Zil)Zi)Zi)Zi )ZiE ZizRYou shoot a sling bullet. The sling bullet hits the centaur.ZiP  The centaur is almost dead.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.Zil≈≈≈.Zi%8Zi<Zi[ _The centaur is almost dead.Zi5{ )You shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur!Zi@ j))))Zi } )))Okawaru accepts your kill.Zif 0cZi 3.≈≈≈≈.c   centaur (polearm, missile)Zi (((((You shoot a sling bullet. The centaur throws a javelin.Zis3 ≈≈≈.@Zi9 ]85--89Zi"H ZiUK 6 _The javelin pierces through you!ZiOg .≈≈≈..≈  ...≈≈≈. ) .....≈c  ...⌠.≈≈ ) .)....≈ ) ≈≈....≈ ) ~≈≈≈)..#####..# ≈~≈≈≈..@...'..# ~~≈≈≈..#...').# ≈~≈≈≈..)...)..# ~≈≈≈)..#####..# ≈≈....≈ #..# ....†.≈ ) ...⌠.≈≈ #.))#..≈≈)) .....≈. )Zi3> .≈≈≈..≈  ...≈≈≈. ) .....≈c  ...⌠.≈≈ ) .)....≈ ) ≈≈....≈ ) ~≈≈≈)..#####..# ≈~≈≈≈..@...'..# ~~≈≈≈..#...').# ≈~≈≈≈..)...)..# ~≈≈≈)..#####..# ≈≈....≈ #.i,?a49m.# ....†.≈ ) ...⌠.≈≈ #.))#..≈≈)) .....≈. )ZiPZiQZi;]Zi^^ _A centaur is nearby!Zi ))))You shoot a sling bullet. The sling bullet hits the centaur.Zi  The centaur is lightly wounded.  You shoot a sling bullet. The sling bullet hits the centaur!  The sling bullet burns the centaur.Ziٚ0)ZiH≈≈≈.Zi-80.1 (0.9ZiZi_ _The centaur is heavily wounded.Zie Zif Zio Zis H _No target in view!ZiU.ZiZiE cc   centaur (polearm, missile)  A centaur comes into view.0ZiG@ZiQ (((((The centaur throws a javelin.Zi2≈≈≈.@Zi b6----1.1 (1ZiZi-I _The javelin pierces through you but does no damage.Zih )))) You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Zi  The centaur is severely wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.Ziv 0)Ziy oThe centaur is severely wounded.Zi ≈≈≈.o   orc (polearm, wandering)Zi .==2Zi Zi? r _You encounter an orc. It is wielding a +0 trident.Zir\)))))))Zi1 o)You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Zi0cZiG.oZi]..≈≈≈≈c   centaur (polearm, missile)o   orc (polearm)Zi ,3.0 (0.9ZiZi: _The orc shouts! You hear a shout! x2ZiS0 ; ))Zi0 O)))))You shoot a sling bullet.Zi f)The orc shouts! You hear a shout! x2Zi   The sling bullet barely misses the centaur.You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.  Zi ?You kill the centaur!Zi )o   orc (polearm)Zi ZiU Mo.ZiX oOkawaru accepts your kill.Zii .≈)≈≈≈.o 2 orcs (polearms, 1 wandering)Zio 7509 _You encounter an orc. It is wielding a +0 halberd.Ziq~ Zi- p _Your Ranged Weapons skill increases to level 10!Zi [ ))))You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.Zi>  The orc is almost dead.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ZilG.oZizm3⌠Zi|.≈.≈   orc (polearm)oZi}'4.8ZiwZiW _The orc is almost dead.Zi Z )))))))You shoot a sling bullet.Zi) _The orc is almost dead.  You shoot a sling bullet.  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc!ZiU)Zi ..))...Zi ,5.8 (1.0ZiZ Zi3 P _Okawaru accepts your kill.Zisl3Zi[wZizH _No target in view!Zi3ZiZi-{ oo   orc warrior (polearm, wandering) ##....≈≈≈  You encounter an orc warrior. It is wielding a +0 spear.ZiA.%0ZiW;ZixCC8---6.8 (1 _ZiHZi`OZiW ))))))o)You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior shouts!Ziv  The orc warrior is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.Zi3Io≈≈≈Zi4K≈≈.Zis56===7.7 (0.9ZiSZikUf _The orc warrior is moderately wounded.ZiS ))))))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Zio  The orc warrior is moderately wounded.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Zi0:.Zi>≈≈≈≈≈.ZiK@'8.6ZiLZiOf _The orc warrior is moderately wounded.Zi3ZiZiH _No target in view!Zie'3Zio2ZiAZiKk9=---9.6 (1.0 _Zi?PZia]---90.6 (2Zi>ZiC@1.6 (3Zi.ZiZi90=2.6 (4Rev+ ZiZi oo   orc warrior (polearm, wandering)  ZiIAn orc warrior comes into view.ZiZi\=)Zi`13.6 (5 _ZiZiDZi ))))))You shoot a sling bullet. The sling bullet hits the orc warrior!Zi  The orc warrior is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.Zi0.Zi?≈≈≈≈≈.Ziu===4.5 (0.9Rev* ZiغZid _The orc warrior is severely wounded.Zir Zi[s Zi~ Zi H _No target in view!Zi3ZiZi)5 oo   orc warrior (polearm, wandering)  An orc warrior comes into view.Zi*%0Zi,1oZi9oo 2 orc warriors (polearms, 1 wandering)Zig:s1---5.5 (1Rev+ ZiBZiJz _You encounter an orc warrior. It is wielding a +0 halberd.Zi ))))))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.ZiT  The orc warrior is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Zi.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.Zi≈≈≈≈≈.oo   orc warrior (polearm)Zi_===6.4 (0.9Rev* Zi'ZiZi$  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded. _The orc warrior shouts! You hear a shout! x2Zi6 )))))) You shoot a sling bullet. The sling bullet hits the orc warrior!  The sling bullet burns the orc warrior.Zi )The orc warrior is severely wounded.You shoot a sling bullet.Zi>1~Zi'N.≈.≈≈≈ZiO'7.3ZiRXZi}Zf _The sling bullet closely misses the orc warrior.Zi9ZiZimZiH _No target in view!Zi[ 3Zib Zir Zi{ k2=---8.3 (1.0 _Zi Zi)  #.⌠.≈≈≈..≈≈≈≈≈#....#####.≈≈≈.≈≈≈≈#...##...).≈)≈≈≈≈#...#.⌠.≈≈≈.⌠.≈≈.≈≈ #...#..≈≈.).)....≈.≈ #..⌠#.≈≈)≈≈≈≈....≈≈ #..##.≈.≈≈).~≈≈≈)..#####..#.≈≈.≈.≈~≈≈≈.@....'..#.≈.≈≈.≈?~~≈≈≈..#...').#.≈....≈≈~≈≈≈..)...)..#.≈.≈≈.≈o~≈≈≈).Zi .#####..#.≈≈.≈.≈.)..≈≈ #..##.≈.≈≈...†.≈. #..⌠#.≈≈.≈≈≈ o   orc warrior (polearm)..⌠.≈≈. #.)o#..≈≈)).≈.≈≈ #...#.⌠)≈≈≈. ##....Zi  An orc warrior comes into view.~Zih SZi! F---9.3 (2ZiG, Zin/ [ _Found 3 scrolls of enchant weapon. The orc warrior leaves your sight.Zi6c3ZinZiqH _No target in view!ZiU.ZiZi  ##.........≈≈≈≈..≈≈≈≈≈≈≈#.......⌠##≈≈≈..≈≈≈≈≈#....#####.≈≈≈.≈≈≈≈#...##...)≈...≈)≈≈≈≈#...#.⌠.≈≈...⌠.≈≈.≈≈≈#...#..≈≈.)...)....≈.≈≈≈#..⌠#.≈≈)≈≈≈≈≈≈....≈≈.≈≈#..##.≈.≈≈)~~~≈≈≈)@.#####..#.≈≈.≈.≈≈≈≈~≈≈≈......'..#.≈.≈≈.≈:?~~≈≈≈..#...').#.≈....≈≈≈≈~≈≈≈..)...)..#.≈.≈≈.Zi Z[13;10Ho~~≈≈≈)..#####..#.≈≈.≈.≈≈≈≈≈.)..≈≈ #..##.≈.≈≈. o   orc warrior (polearm)...†.≈. #..⌠#.≈≈.≈.⌠.≈≈.≈ #.)o#..≈≈))......≈.≈≈ #...#.⌠)≈Zi. n  An orc warrior comes into view.Zi2 G0~ZiA Found a parchment of Orb of Destruction.300.3 (1ZiI ZisK 8 _The orc warrior leaves your sight.ZiZiZiZiH _No target in view!ZiR].Zi^Zi ##..o..≈##........≈≈≈≈≈..≈≈≈≈≈≈≈#.......⌠#≈≈≈..≈≈≈≈≈#....#####≈≈≈.≈≈≈≈#...##...)...≈)≈≈≈≈#...#.⌠.≈≈...⌠.≈≈.≈≈≈#...#..≈≈.....)....≈.≈≈≈#..⌠#.≈≈)≈≈≈≈≈≈..@.≈≈.≈≈#..##.≈.≈~~~~≈≈≈)..#####..#.≈≈.≈.≈≈≈≈~≈≈≈......'..#.≈.≈≈.[:?~~≈≈≈..#...').#.≈....≈≈≈≈~≈≈≈..)...)i0m..#.≈.≈≈.o~~~≈≈≈)..#####..#.≈≈.oo 2 orc warriors (polearms, 1 wandering)≈≈≈≈≈.)..≈≈ #..##....†.≈.≈ #..⌠#.≈≈.≈⌠.≈≈.≈ #.)o#..≈≈)Zidn  An orc warrior comes into view.ZiRT.o0Zi)1.3 (1Rev+ Zi\Zi_ _Found a glowing leather armour.Zi3  )You shoot a sling bullet. The sling bullet hits the orc warrior!  You kill the orc warrior!Okawaru accepts your kill.Zi= ))))))   orc warrior (polearm)Zi d )You hear a splash. x2ZiO F.oZiK_ ≈≈~?~≈)ZiRc =1===2Rev* Zi%q Zizt / _You shoot a sling bullet.Zi ))))))You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.ZiW  The orc warrior is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.ZiEo.Zi/≈≈..⌠.Zi0,3.2 (0.9Zi>Zi*Bd _The orc warrior is severely wounded.Zi.| ))))))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Ziv_The orc warrior is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Zic  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.ZiEo.Zi,%≈≈..⌠.c   centaur (polearm, missile)Zi,4.2 (1.0Zi\Zi  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is severely wounded. _You encounter a centaur. It is wielding a +0 trident and quivering javelins.Zi  ))))))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.ZiΉ )The orc warrior is severely wounded.You shoot a sling bullet.Zi U.cZi Bo.Zi M.cZi! ≈≈..⌠.Zi" ,5.1 (0.9Zi. Zi1 e _The sling bullet barely misses the orc warrior.Zi/G )))) You shoot a sling bullet. The sling bullet hits the centaur!Zi#  The centaur is moderately wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.ZiX .co.Zi%k L....Zi4l ,6.1 (1.0Ziz Zi~ b _The centaur is moderately wounded.Zi3C )))Zi 4kYou shoot a sling bullet.  The sling bullet hits the centaur but does no damage.Zi)You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.  The centaur is moderately wounded.  You shoot a sling bullet. The sling bullet hits the centaur!  The sling bullet burns the centaur.  You kill the centaur!ZiK(ZihR oOkawaru accepts your kill.ZiSH.oZiw...o  , wandering)Zi|427.0 (0.9ZiZiDz _You encounter an orc warrior. It is wielding a +0 halberd.Zirz ))))))o)You shoot a sling bullet.ZiC   The sling bullet hits the orc warrior but does no damage.  You shoot a sling bullet. The sling bullet hits the orc warrior!  The sling bullet burns the orc warrior.ZiEo.Zil≈.....Zi,8.0 (1.0ZiZic _The orc warrior is heavily wounded.Zih0 )))))))You shoot a sling bullet.Ziл  The sling bullet barely misses the orc warrior.You shoot a sling bullet.Zi> Zi_? oZi? Zi@ ZiZ Zi[ ≈Zi[ !.Zi\ )Zi] !.Zij] .Zi] .Zi]  Zi^ ', wandering)ZiK^ Zi` Zia #9 (0.9Zi Zin  Zi Zi~ B_The sling bullet closely misses the orc warrior.Zi ZiZ )))))) )You shoot a sling bullet. The sling bullet hits the orc warrior.Zi-  The orc warrior is almost dead.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Zi oThe orc warrior is almost dead.ZiZiZi≈.)...oo 2 orc warriors (polearms, wandering)Zi,9.9 (1.0Zi2'Zi.x _You encounter an orc warrior. It is wielding a +0 spear.Zi )You shoot a sling bullet. The sling bullet hits the orc warrior!  The sling bullet burns the orc warrior.  You kill the orc warrior!Zi))))))   orc warrior (polearmZier )Okawaru accepts your kill.Zi7oZiiN.oZi)≈.)...o 2 orc warriors (polearms, 1 wandering)Zi05410.8 (0.9Zi?ZiHC/ _You shoot a sling bullet.Ziiq )))))))You shoot a sling bullet.Zi= o)The sling bullet barely misses the orc warrior.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Zi oThe orc warrior shouts! You hear a shout!)o.oZi..o.≈..o   orc (polearm)ZiL,1.8 (1.0ZipZi-r _You encounter an orc. It is wielding a +0 halberd.Ziu )))))))You shoot a sling bullet.Zibv Zifw  Zix@The sling bullet barely misses the orc warrior.Zipx/You shoot a sling bullet.ZiO .o.oZiA }..)..Zi %2Zi$ Zi ) O _The sling bullet hits the orc warrior but does no damage.Zi u )))))))You shoot a sling bullet.Zi  The sling bullet closely misses the orc warrior.You shoot a sling bullet.Zi1 G~oZir ...o)..Zi ,3.7 (0.9Zi Zi O _The sling bullet hits the orc warrior but does no damage.Zi m )))You shoot a sling bullet.Zin ))))The sling bullet hits the orc warrior but does no damage.  You shoot a sling bullet.Zi F.oZi C.oZiO.....Zi'4.6ZiZiXf _The sling bullet closely misses the orc warrior.Zi#sl ))You shoot a sling bullet.Zih  You shoot a sling bullet. _The sling bullet closely misses the orc warrior.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.ZiF.oZiCJ)oZiG~oZiG..Zi'5.5ZiԥZiUf _The orc warrior is moderately wounded.Zig )You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.Zi  The orc warrior is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.Zi[|M.oZiR .The orc warrior is heavily wounded.ZiV,6.5 (1.0ZiZi5X _The orc warrior barely misses you.ZiR )You shoot a sling bullet. The sling bullet hits the orc warrior.Zi  The orc warrior is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Zi` G~oZia F.oZikt .The orc warrior is severely wounded.Ziu ,7.4 (0.9Zi$ Zi X _The orc warrior barely misses you.Zi & Zi- G)))))))You shoot a sling bullet.ZiS) _The orc warrior barely misses you.  The sling bullet closely misses the orc warrior.  You shoot a sling bullet. The sling bullet hits the orc warrior!  The sling bullet burns the orc warrior.  You kill the orc warrior!Zi])   orc warrior (polearm)ZiJ.oZiO~oZin≈≈≈≈≈).Zi&458.4 (1.0ZiQZi<P _Okawaru accepts your kill.Zi3k )) You shoot a sling bullet. The sling bullet hits the orc.Ziq )))))The orc is heavily wounded.Zi≈≈≈o:?≈Zis,9.3 (0.9ZiZizw _You shoot a sling bullet. The sling bullet barely misses the orc.Zif )) You shoot a sling bullet. The sling bullet hits the orc.Zis)You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded.!  The sling bullet burns the orc.  You kill the orc!  Okawaru accepts your kill.Zi)Zi,8≈≈Zi(20.2Zi=Zi+ _You hear a splash. x2Zis )))))))You shoot a sling bullet.ZiT  The sling bullet closely misses the orc warrior.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.ZiY Io.ZiD, r≈≈≈...Zi- '1.1ZiM; Zih> _ _The orc warrior is almost dead.Zi  )You shoot a sling bullet. The sling bullet hits the orc warrior.  The sling bullet burns the orc warrior.  You kill the orc warrior!Zi y)))))Zi x ))Okawaru accepts your kill.ZiN6 ≈)≈≈...Zi< /72.0ZiK Zi-P / _You shoot a sling bullet.Zi9Zi9ZiEZiIH _No target in view!Zi:Zi>Zi}KZiMH _No target in view!Zi0].Zit?Zi ##≈≈≈≈≈≈≈≈≈≈ ##.)....≈##.......≈≈≈≈≈≈.)≈≈≈≈≈≈≈#.......⌠...≈≈≈..≈≈≈≈≈#....####.)..≈≈≈.≈≈≈≈#...##......≈)≈≈≈≈#...#.⌠.≈...⌠.≈≈.≈≈≈#...#..≈.....).@..≈.≈≈≈#..⌠#.≈≈)≈≈≈≈≈≈)...≈≈.≈≈#..##.≈.≈~~~~~≈≈≈)..#####..#.≈≈.≈≈≈≈≈≈)≈≈≈......'..#.≈.≈≈[:?~~≈≈≈..#...').#.≈..≈≈≈≈≈~≈≈≈..)...)i+0m..#.≈.≈≈~)~~~≈≈≈)..#####..#.≈≈.≈≈≈≈≈≈.)..≈≈ #..##...†.≈.≈ #..⌠#.≈≈.ZiZi=---3.0 (1.0 _ZiZiW@ ##≈## ##.)....≈###≈.)≈#.≈.....≈≈≈..≈≈≈≈≈#......)..≈≈≈.≈≈≈≈#...##.≈)≈≈≈≈#...#.⌠..⌠.≈≈.≈≈≈#...#...)@...≈.≈≈≈#..⌠#.≈≈≈)...≈≈.≈≈#..##.≈.≈~~~~~≈≈≈)..#####..#.≈≈.~≈≈≈≈≈)≈≈≈......'..#.≈.≈[:?~~≈≈≈..#...').#.≈~≈≈≈≈≈~≈≈≈..)...)..#.≈.Zi@≈~)~~~≈≈≈)..#####..#.≈≈.≈.)..≈≈ #..##.≈. .†.≈.≈ #..⌠#.≈≈ZiO\---4.0 (2ZiM[Zi"_ ##≈## ##≈..)....≈###.≈.)≈#≈.....≈≈≈..≈≈≈≈≈#......)..≈≈≈.≈≈≈≈#...##.≈)≈≈≈≈#...#.⌠.⌠.≈≈.≈≈≈#...#...@....≈.≈≈≈#..⌠#..≈)...≈≈.≈≈#..##.≈≈~~~~~≈≈≈)..#####..#.≈≈~≈≈≈≈≈)≈≈≈......'..#.≈.ZiA≈[:?~~≈≈≈..#...').#.≈~≈≈≈≈≈~≈≈≈..)...)..#.≈.≈~)~~~≈≈≈)..#####..#.≈≈.≈.)..≈≈ #..##.≈ .†.≈.≈ #..⌠#.Zi}@5.0 (3ZiHZi$  Things that are here:ZiN%  ##≈## ##≈..)....≈###.≈.)≈#≈.....≈≈≈..≈≈≈≈≈#....≈......)..≈≈≈.≈≈≈≈#...##.≈)≈≈≈≈#...#.⌠.⌠.≈≈.≈≈≈#...#)....≈.≈≈≈#..⌠#..≈)...≈≈.≈≈#..##.≈~~~~~≈≈≈)..#####..#.≈~~≈≈≈≈≈)≈≈≈......'..#.≈ZiO~≈≈≈[:?~~≈≈≈..#...').#.≈≈~~≈≈≈≈≈~≈≈≈..)...)..#.≈≈~)~~~≈≈≈)..#####..#..≈.)..≈≈ #..##. .†.≈.≈ #..⌠#.a +0 trident; a +0 ring mail; an orc corpseZi[` cc   centaur (polearm, missile, wandering) .......†.≈.≈ #..⌠#.You encounter a centaur. It is wielding a +0 halberd and quivering javelins.Zilw>)Zixh6.0 (4Rev+ _Zi%ZiZi ))))))You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Zi  The centaur is lightly wounded.  You shoot a sling bullet. The sling bullet hits the centaur.Zi.cc.Zip^...≈≈Zis===7.0 (1Rev* ZiZib _The centaur is moderately wounded.Zi^ ))))You shoot a sling bullet. The sling bullet hits the centaur.Zis _The centaur is moderately wounded.  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is heavily wounded.  You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burnZi<.cZi=!<...Zi!*9 (0.9ZiBZiD` _The centaur is severely wounded.Zi? )))You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.ZiAK)You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.  The centaur is severely wounded.  You kill the centaur!ZiIRZi8...Zi/88.8Zi)f _Okawaru accepts your kill.Zi Zi\ Zi Zi H _No target in view!ZiS c...Zi Zi ##≈## ##≈..)....≈###≈..≈.)≈#.≈≈≈.....≈≈≈..≈≈≈≈≈#....≈......)..≈≈≈.≈≈≈≈#....≈)≈≈≈≈#...#.⌠.⌠.≈≈.≈≈≈#...#..)..@.)....≈.≈≈≈#..⌠#.≈)...≈≈.≈≈#..##c≈≈≈~~~~~≈≈≈)..#####..#.≈~~≈≈≈≈≈)≈≈≈......'..#.~≈≈≈[:?~~≈≈≈..#...').#.≈~~≈≈≈≈≈~≈≈≈..)...)..#. ci40m   centaur (polearm, missile, wandering).≈≈≈~)~~~≈≈≈)..#####..#..≈.)..≈≈ #..## .†.≈.≈ #..⌠#Zi !  You encounter a centaur. It is wielding a +0 trident and quivering javelins.Zi!Y0.Zi0SZi314---9.8 (1ZiX=ZiTC4 _The centaur leaves your sight.Zi5 .---Zi#  ##≈## ##≈..)....≈###≈..≈.)≈#.≈≈≈.....≈≈≈..≈≈≈≈≈#≈......)..≈≈≈.≈≈≈≈#...≈.≈)≈≈≈≈#...≈.⌠.⌠.≈≈.≈≈≈#.....).@..)....≈.≈≈≈#..⌠.≈)...≈≈.≈≈#...≈≈≈~~~~~≈≈≈)..#####..#.≈≈~~≈≈≈≈≈)≈≈≈......'..#c~~≈≈≈[:?~~≈≈≈..#...').#.≈≈~~≈≈≈≈≈~≈≈≈i/ 9m..)...)..# cc 2 centaurs (polearms, missiles, wande…).≈≈≈~)~~~≈≈≈)..#####..#c...≈.)..≈≈ #..# .†.≈.≈ #..⌠Zi& G  You encounter a centaur. It is wielding a +0 spear and quivering javelins.0.c.Zi]    centaur (polearm, missile, wandering)Zi6 +30.8 (1Zi< Zi 4 _The centaur leaves your sight.ZiZX ))))))ZiZc)You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.Zi@  The centaur shouts!  ZiYou shoot a sling bullet.ZimUc.Zifn/cZio:~cZi ≈≈≈≈~c 2 centaurs (polearms, missiles)The sling bullet hits the centaur but does no damage.Zih(((((((Zi>@≈~~≈≈.===1ZiLZiPr _The centaur throws a javelin. The javelin barely misses you.Zi )))))))You shoot a sling bullet.ZiM  The sling bullet barely misses the centaur.You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Zic.c~Zif≈≈~~.2.7 (0.9ZiZi&5 _The centaur is lightly wounded.Zi )))You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Zi  The centaur is moderately wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.Zi ≈≈≈The centaur is moderately wounded.Zi[(((((((Ziy  ..@.≈≈~The centaur throws a javelin. The javelin barely misses you.Zig(((((((Ziq.@≈~~≈≈Zir\87--3.5 (0.8ZiÄZiT _The centaur throws a javelin. The javelin pierces through you.Zi )))You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.Zi7 V _The centaur throws a javelin. The javelin pierces through you.  You shoot a sling bullet.sling bullet hits the centaur but does no damage.  The centaur is moderately wounded.The sling bullet hits the centaur.burns the centaur.Zi0 =~cZi< ≈≈≈The centaur is heavily wounded.Zi d(((((((Zij ≈...@≈~Zil ,4.4 (0.9Zi?y Zi| r _The centaur throws a javelin. The javelin barely misses you.Zi ))You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Zi: 8)The centaur is almost dead.  You shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur!  Okawaru accepts your kill.ZiF    centaur (polearm, missile)Zi[ x ≈~You hear a splash. x3ZiD g(((((((Zidv .@≈~)≈≈Zi]| c6--95.4 (1.0Zi ZiE T _The centaur throws a javelin. The javelin pierces through you.Zi& ))))) You shoot a sling bullet. The sling bullet hits the centaur!  The sling bullet burns the centaur.Zi  The centaur is heavily wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.ZiJ ≈~)≈≈The centaur is heavily wounded.Zi=Tg(((((((Zi.@≈~)≈≈Zi,6.3 (0.9ZiZi r _The centaur throws a javelin. The javelin barely misses you.ZiD )))))You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Ziĩ  The centaur is heavily wounded.You shoot a sling bullet. The sling bullet hits the centaur.Zi= ≈~)≈≈The centaur is severely wounded.ZiIg(((((((Zi".@≈~)≈≈Zi$W79--7.2ZiZi;T _The centaur throws a javelin. The javelin pierces through you!Zi )))))You shoot a sling bullet. The sling bullet hits the centaur.Zi#)The centaur is severely wounded.You shoot a sling bullet. The sling bullet hits the centaur.  You kill the centaur!  Okawaru accepts your kill.  You can now enter into single combat with a foe.Zi+SZi*{≈~)≈≈Zi|*80--608.1ZiZis _Okawaru will now gift you throwing weapons as you gain piety.Zig Zi ZiE! Zi$ H _No target in view!Zi68.Zi7ZiEZiVZiV=---9.1 (1.0 _Zi3dZip]---40.1 (2ZiZiZiX1=1.1 (3ZiuZi.ZiZ2.1 (4Rev+ Zi-Zi@3.1 (5ZiZi=x2=4.1 (6Zi(Zi.8o5.1 (7Rev ZiZi@6.1 (8Zi"ZiO4H37.1 (9Zi1TZiHiD8.1 (10.0)Zi|wZiӇZi?69.1 (11ZiڕZiJ450.1 (12Zi{ZiA1.1 (13Zi*ZiA2.1 (14ZiZio5=3.1 (15Zi>%ZiH5A4.1 (16ZiCZiRA5.1 (17ZipZi|y6=6.1 (18ZiZiA7.1 (19ZiɟZiI78.1 (20ZiZiA9.1 (21ZiZiB60.1 (22ZiZiI81.1 (23Zi{Zi>*A2.1 (24Zi3ZiVA3.1 (25ZieZitK9=Zi4u$4.1 (26ZiZȉA5.1 (27ZiZiצA6.1 (28ZiZiz90=7.1 (29ZiIZiA8.1 (30ZiZi'A9.1 (31Zi[ZiJ170.1 (32Zi0Zia1.1 (332.1 (34ZiiZiso2=3.1 (35Zi;|ZiZiT ≈## ##≈..)....≈###≈..≈.)≈#Zi<:≈..≈≈≈.....≈≈≈..≈≈≈≈≈#.≈≈≈......)..≈≈≈.≈≈≈≈#.≈.≈)≈≈≈≈#≈.⌠Zii.⌠.≈≈.≈≈≈#≈.....)@...)....≈.≈≈≈#..≈....Zi|≈)...≈≈.≈≈#...≈≈≈~~~~~≈≈≈)..#####...≈≈~)≈≈≈≈≈)≈≈≈......'..Zip.~~≈≈≈[:?~~≈≈≈..#...')..≈≈~~≈≈≈≈≈~≈≈≈..)...)..Zip.)≈≈≈~)~~~≈≈≈)..#####..≈....≈.)..≈≈ #..Zi .†.≈.≈ #..Zi7 A4.1 (36ZiZi≈## ≈..)....≈###≈..≈.)≈#≈..≈≈≈.....≈≈≈..≈≈≈≈≈#≈.≈≈≈......)..≈≈≈.≈≈≈≈#≈.≈.≈)≈≈≈≈#.≈≈.⌠.⌠.≈≈.≈≈≈#.≈.....@....)....≈.≈≈≈#≈....≈)...≈≈.≈≈#≈...≈≈≈~~~~~≈≈≈)..#####≈..≈≈~)≈≈≈≈≈)≈≈≈......'.~~≈≈≈[:?~~≈≈≈..#...')≈..≈≈~~≈≈≈≈≈~≈≈≈..)...)≈..i0m)≈≈≈~)~~~≈≈≈)..#####≈....≈.)..≈≈ # .†.≈.≈ #ZiA5.1 (37Zi8Zi$  Things that are here:Zi  ≈## ≈..)....≈≈..≈.)≈#≈..≈≈≈.....≈≈≈..≈≈≈≈≈#≈.≈≈≈......)..≈≈≈.≈≈≈≈#≈.≈.≈)≈≈≈≈#≈.≈≈.⌠.⌠.≈≈.≈≈≈#≈.≈....@)....)....≈.≈≈≈#.≈≈....≈)...≈≈.≈≈#.≈...≈≈≈~~~~~≈≈≈)..#####.≈..≈≈~)≈≈≈≈≈)≈≈≈......'.~~≈≈≈[:?~~≈≈≈..#...'.≈..≈≈~~i 4m≈≈≈≈≈~≈≈≈..)...).≈..)≈≈≈~)~~~≈≈≈)..#####.≈≈....≈.)..≈≈ # .†.≈.≈ #a +0 halberd; 3 javelins; a +0 ring mailZir,Zi"-26.1 (38 _Ziw@Zi#≈##≈..)....≈≈..≈.)≈≈..≈≈≈.....≈≈≈..≈≈≈≈≈≈.≈≈≈......)..≈≈≈.≈≈≈≈≈.≈.≈)≈≈≈≈≈.≈≈.⌠.⌠.≈≈.≈≈≈≈.≈...@.)....)....≈.≈≈≈≈.≈≈....≈)...≈≈.≈≈≈.≈...≈≈≈~~~~~≈≈≈)..≈.≈..≈≈~)≈≈≈≈≈)≈≈≈......≈....~~≈≈≈[:?~~≈≈≈..#...≈.≈..≈≈~~≈≈≈≈≈~≈≈≈..)...≈Zi[40m.≈..)≈≈≈~)~~~≈≈≈)..####≈.≈≈....≈.)..≈≈ .†.≈.≈Zi]=7.1 (39ZiZi0Q#≈#≈..)....≈≈..≈.)≈..≈≈≈.....≈≈≈..≈.≈≈≈......)..≈≈≈.≈.≈.≈)≈.≈≈.⌠.⌠.≈≈.≈.≈..@..)....)....≈.≈.≈≈....≈)...≈≈.≈.≈...≈≈≈~~~~~≈≈≈)..≈.≈..≈≈~)≈≈≈≈≈)≈≈≈≈....~~≈≈≈[:?~~≈≈≈..#≈.≈..≈≈~~≈≈≈≈≈~≈≈≈..)Zi1≈.≈..)≈≈≈~)~~~≈≈≈)..≈≈.≈≈....≈.)..≈≈  .†.≈.≈Zi@A8.1 (40ZiOZi ##≈#≈..)....#≈..≈.)#≈≈≈≈≈..≈≈≈.....≈≈≈..#≈≈≈≈.≈≈≈......)..≈≈≈.#≈≈≈≈.≈.≈)#≈≈≈.≈≈.⌠.⌠.≈≈.#≈≈≈.≈.@...)....)....≈.#≈≈.≈≈....≈)...≈≈.#≈≈.≈...≈≈≈~~~~~≈≈≈)..#≈≈.≈..≈≈~)≈≈≈≈≈)≈≈≈#≈≈....~~≈≈≈[:?~~≈≈Ziú..##≈≈.≈..≈≈~~≈≈≈≈≈~≈≈≈..) #≈≈.≈..)≈≈≈~)~~~≈≈≈)..## #≈≈.≈≈....≈.)..≈≈  .†.≈.≈ ZiqA9.1 (41ZiZi]M##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈..).... ..≈≈≈≈≈≈≈.) #≈≈≈≈≈..≈≈≈.....≈≈≈.. #≈≈≈≈.≈≈≈......)..≈≈≈. #≈≈≈≈.≈.............≈) #≈≈≈.≈≈.⌠⌠.≈≈. #≈≈≈.≈.....)....)....≈.Zi/N #≈≈.≈≈@...≈≈≈≈≈≈≈)...≈ #≈≈.≈...≈≈≈~~~~~≈≈≈)..# #≈≈.≈..≈≈~)≈≈≈≈≈)≈≈≈... #≈≈....~~≈≈≈[:?~~≈≈≈..# #≈≈.≈..≈≈~~≈≈≈≈≈~≈≈≈..) #≈≈.≈..)≈≈≈~)~~~≈≈≈)..# #≈≈.≈≈....≈≈≈≈≈≈≈.)..≈≈ #≈≈≈.≈.............†.≈. .....⌠.≈≈.ZiXZi6Y,80.1 (42ZidZi  ##≈..)....≈..≈≈≈≈≈≈≈.)..≈≈≈.....≈≈≈...≈≈≈......)..≈≈≈........≈).≈≈.⌠⌠.≈≈......)....).....≈≈....≈≈≈≈≈≈≈)...≈≈.@.≈≈≈~~~~~≈≈≈)..#≈≈~)≈≈≈≈≈)≈≈≈......~~≈≈≈[:?~~≈≈≈..##≈≈≈.≈≈.⌠...........≈.≈ ZiA1.1 (43ZiZiNQ ≈..≈≈≈≈≈≈≈.)..≈≈≈.....≈≈≈...≈≈≈......)..≈≈≈........≈).≈≈.⌠⌠.≈≈......)....).....≈≈....≈≈≈≈≈≈≈)...≈≈...≈≈≈~~~~~≈≈≈)..#≈≈~)≈≈≈≈≈)≈≈≈......~~≈≈≈[:?~~≈≈≈..#≈..≈≈~~≈≈≈≈≈)#≈≈≈≈.≈.......ZiWA2.1 (44Zi0_Zi3U ..≈≈≈.....≈≈≈...≈≈≈......)..≈≈≈........≈).≈≈.⌠⌠.≈≈......)....).....≈≈....≈≈≈≈≈≈≈)...≈≈...≈≈≈~~~~~≈≈≈)..#≈≈~)≈≈≈≈≈)≈≈≈.....@~~≈≈≈[:?~~≈≈≈..#≈..≈≈~~≈≈≈≈≈))≈≈≈~)~~~≈≈≈)..##≈≈≈≈.≈≈≈.....3.1 (45ZiZi_  .≈≈≈......)..≈≈≈........≈).≈≈.⌠⌠.≈≈......)....).....≈≈....≈≈≈≈≈≈≈)...≈≈...≈≈≈~~~~~≈≈≈)..#≈≈~)≈≈≈≈≈)≈≈≈......~~≈≈≈[:?~~≈≈≈..#≈.@≈≈~~≈≈≈≈≈))≈≈≈~)~~~≈≈≈)..#Zi]` ≈....≈≈≈≈≈≈≈.)..≈≈#≈≈≈≈≈..≈≈≈...Zil A4.1 (46Zix Zi : .......≈).≈≈.⌠⌠.≈≈......)....).....≈≈....≈≈≈≈≈≈≈)...≈≈...≈≈≈~~~~~≈≈≈)..#≈≈~)≈≈≈≈≈)≈≈≈......~~≈≈≈[:?~~≈≈≈..#≈..≈≈~~≈≈≈≈≈))≈≈≈~)~~~≈≈≈)..#≈....≈≈≈≈≈≈≈.)..≈≈≈.≈.............†.≈.#≈≈≈≈≈≈≈..≈≈≈≈Zi A5.1 (47Zin Zi\  .≈≈.⌠⌠.≈≈......)....).....≈≈....≈≈≈≈≈≈≈)...≈≈...≈≈≈~~~~~≈≈≈)..#≈≈~)≈≈≈≈≈)≈≈≈......~~≈≈≈[:?~~≈≈≈..#≈..≈≈~~≈≈≈≈≈))≈≈≈~)~~~≈≈≈)..#≈@...≈≈≈≈≈≈≈.)..≈≈≈.≈.............†.≈.≈.⌠⌠.≈c   centaur (polearm, missile, wandering)##≈≈≈≈≈≈≈≈.c..Zij  You encounter a centaur. It is wielding a +0 halberd and quivering javelins.Zil O.cZim G.cZiy Zi{ 36.1 (48 _ZiT Zi Zi  )))))c))You shoot a sling bullet. The sling bullet hits the centaur.  The centaur shouts!Ziu  The centaur is lightly wounded.  You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Zi. Nc.Zi'> .⌠...≈Zi.? f===7.0 (0.9)Rev Zi;J ZieN b _The centaur is moderately wounded.Zi ))))))You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Zi&  ZiThe centaur is heavily wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.ZiXc.c.Zi.⌠..≈≈Zi\9Rev+ Zi$Zi_ _The centaur is heavily wounded.Zii ))))) )You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.ZiM  The centaur is severely wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.ZiuSc.Zis...≈≈Zi'8.8ZiZi` _The centaur is severely wounded.ZiJ )))))You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.ZiK ))The sling bullet hits the centaur but does no damage. _The centaur is severely wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.  The centaur is severely wounded.You shoot a sling bullet.Ziwr ...≈≈c.The sling bullet completely misses the centaur.Ziz^(((((((Zi.@...≈≈Zi '9.7ZiZi;s _The centaur throws a javelin. The javelin closely misses you.ZiG/ )))))You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.Zi  )The centaur is severely wounded.You shoot a sling bullet. The sling bullet hits the centaur.  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The sling bullet burns the orc warrior.Ziy$ Eo.Zi@ d..9.1ZiC ZiF c _The orc warrior is heavily wounded.Zi m )))))))You shoot a sling bullet.Ziԕ  The sling bullet closely misses the orc warrior.You shoot a sling bullet.Zi Eo.Zi4.o.....30.0Rev* ZiFZimIe _The sling bullet barely misses the orc warrior.Zim )))))))You shoot a sling bullet.Zi/N  The sling bullet closely misses the orc warrior.You shoot a sling bullet. The sling bullet hits the orc warrior!Zi .o.....The orc warrior is almost dead.ZiW79----9Zi0ZiJ _The orc warrior hits you from afar with a +0 glaive!Ziy )You shoot a sling bullet. The sling bullet hits the orc warrior!  The sling bullet burns the orc warrior.  You kill the orc warrior!Zi;) Ziw ))))))Okawaru accepts your kill.Zi.).....ZiǘQ----31.9 (1.0ZiZi/ _You shoot a sling bullet.Zi]" Q.......Zi" Zi^, Zik6 Zi= 880---2Zi? 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T%...#,, -# *.͹ ....#* **,,**# **.***,,* Y*## *,. S#..,,,,,,,* . ~## *,.#*.,,***,,* L 0### *,v #,,*** # *,*,**  A5.6 (22 8%0 #*>#..,,,,,,* *,*,,,,,,* #.###*,## ##*##..*, *#...##..*# #.......,,,**# *#.1 * *****,,# *..%...#,,*# *..**,,***# **.*## *,.51 #...,,,,,,*## *,.Y1 t#*..,***,,* ## *,1 Q#,,#**  1 *,!...#,** **,,, 1 5*,,* = A6.6 (23\D K  # ###..## * ## ##..##, .## ##..##* .. ###.###,# #####..##.# *#...##..##*L #.........## *,,,***...###****,...#* ***,,*.....#* **,,***.#****,,** *,,,............,***,, *,U V ,7.6 (24~] i _You see here the medusa talisman "Otelihere" {rElec rC++ rCorr}. [i/The medusa talisman "Otelihere" {rElec rC++ rCorr}. A fossilised jellyfish polyp, inscribed with sigils. Causes a mane of long stinging tendrils to sprout from the wearer's head which lash out at nearby enemies whenever the wearer attacks, poisoning them. When they feel their host'slife is in danger, they can even turn these poisoned foes to stone. ____________________________________________________________Skill HP Tendril targets Petrify chance -------------------------------------------------------- Min 8+0%2.555% Max 14 +0%4.070% Cur 0.0 -80% 0.535% rPois: + Melds: Helmet, Cloak ____________________________________________________________ rElec: It insulates you from electricity. rC++:It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (g)et.:[i:[iM# ###..##*,,,,,,* beefyandbeef the Fighter ## ##..##*,,,,,,, Coglin of Okawaru *****. .## ##..##*,,,,,,* Health: 92/92 ======================== ..####.###*,,,,,,, Magic: 14/14 ======================== ..## #####..##*,,,,,,, AC: 7Str: 12 ...# *#...##..##**,,,,,, EV: 13Int: 9 ...# #.........##*,,,**, SH: 0Dex: 21 :[i...# *#..........### *****,, XL: 11 Next: 63% Place: Dungeon:10 ...# *.........@...#* ***,,* Noise: ---------  Time: 10727.6 (24.0) ...# *..............#* **,,*** c) +0 sling {Raimund a) +3 sling (flame) ...# **...............#****,,**Nothing quivered ..## *,.............#...,,,,,,* .## *,.............#*..,***,,** ## *,,............#,,#** **,,** *,,,.......!...#,** **,,, *,,,............,***,, *,,,,,,,,,,,,,,,***,,,  _Welcome back to the Dungeon! _There is an empty :[iUarch of ancient stone here. _d - 23 poisoned darts (gained 6) _You see here a +0 spear. _Found an opulent altar of Gozag. _You see here the medusa talisman "Otelihere" {rElec rC++ rCorr}.:[if:[i8;[iv;[iw/8.6 (1.0) ;[i~;[i[~ _l - the medusa talisman "Otelihere" {rElec rC++ rCorr};[i ~............;[i8 ;[i ;[is # ##..##, .## ##..##* .. ###.###,# #####..##.# *#...##..##*#.........## *,,,***.###****,.....## ***,,*.#* **,,***.#****,,** ## 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*,,,,,,..#.#, .## **,,,,,....,## *,,,##..#***,### ***##..#* *,## ###.@#* **,## ##..### *,#####..## *,#.........# **,##...###..#* ***,#..### ##..#* ***,#.## *#...,,,,,*** ****,# *#....,,,,,*** * <[iY @3.6 (4<[i/_ <[i M*>,,,,,,*.#,#.*,...... #.#.#.# .... ## ,#.#..## **,,,,,.....,## ,,,##..#**### ***##@.#* *,## ###..## *## ##..### .......#####..##*,,,,,,,,,.# <[i <[i} *4.6 (5<[i <[i1 **,,,,,,>,*......*.#,#.#.*,.....,......*,,....#.#.#.#, *,,,........., # *,,,,....#.#.., ## **,,,,......, .## *,,,##..#***,### ***##.@#* *,## ###..## **,## ##..### *,#####..## *,#.........# **,##...###..#* ***,#..### ##..#* ***,#.## *#...,,,,,*** ****,*# *#....,,,,,*** *<[i9 @5.6 (6<[i> <[i, M,,,*,*,,,***,,***#>.D,,..,#......*.#,#.##......,.......#......#.#.#.# #............,. #........#.#... ## *#.............## ,,,##@.#**### ***##..## *,## ###..## * .....## ##..### *,,,,,,,,,,#..#.D   steam dragon (asleep)#<[i l  You encounter a steam dragon.<[ir <[i 26.6 (7 _<[i <[i- =[iz *#......>.D,,.. #......*.#,#.#. #......,....... #......#.#.#.# #............,. # #........#.#... *#............. *,,,##@.# ***##..##  ###..##  ##..### ..## .....# ###..#*     =[iZ: D *#......>.D,,.. #......*.#,#.#. #......,....... #......#.#.#.# #............,. #........#.#... *#............. *,,,##@.# ***##..##  ###..##  ##..### ..## .....# ###..#*     =[iA =[iGB =[iH =[iK c _A steam dragon is nearby!=[i ))))))DYou shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.=[iX  The steam dragon hisses angrily.  You shoot a sling bullet. The sling bullet hits the steam dragon!  The sling bullet burns the steam dragon.=[iRG.D=[iB=.....=[ib===7.5 (0.9Rev =[i=[i" g _The steam dragon is moderately wounded.>[i8 )))))))You shoot a sling bullet.>[i  The sling bullet closely misses the steam dragon.You shoot a sling bullet. The sling bullet hits the steam dragon.  The sling bullet burns the steam dragon.>[iv yThe steam dragon is heavily wounded.>[iw.>[iyE.D>[iЂ y....  You encounter a meliai. It is wielding a +0 hand axe.>[i'8.4>[i܊>[i23 _The meliai leaves your sight.>[i+2 ))))You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.>[i )The steam dragon is heavily wounded.You shoot a sling bullet.>[i? y.y.D>[iOF >...y   meliai>[i-H '9.3>[iY | _The sling bullet barely misses the steam dragon.?[ig ))) You shoot a sling bullet. The sling bullet hits the steam dragon.  The sling bullet burns the steam dragon.?[i[You shoot a sling bullet. The sling bullet hits the steam dragon.  The sling bullet burns the steam dragon.  The steam dragon is severely wounded.  You shoot a sling bullet. The sling bullet hits the steam dragon!  You kill the steam dragon!  Okawaru accepts your kill.?[iy   meliai?[i=C.y?[iB[y?[iB...?[iWg560.2Rev+ ?[i.?[iH _The steam dragon scales are intact enough to wear.@[ip )) You shoot a sling bullet. The sling bullet hits the meliai!  The sling bullet burns the meliai.@[iU  The meliai is heavily wounded.You shoot a sling bullet. The sling bullet hits the meliai!A[i9K.yA[i:F.yA[ibC.A[iC,1.2 (1.0A[i KA[iMZ _The meliai is almost dead.A[iP )You shoot a sling bullet. The sling bullet hits the meliai.  The sling bullet burns the meliai.  You kill the meliai!A[i#S RA[ij ~ )))Okawaru accepts your kill.A[ie R..)A[il 702Rev* _You shoot a sling bullet.A[is A[iUw l _Your Invocations skill increases to level 4!B[iv_.......B[i'B[i0~*,,,,,* **,,,,***,.....,..#,*,..***,,**,,**#......>..,,..,*#......#.#,#.#>#........#......#[#.#.#,, #.....,. #........#.# # *#.....)@....... ## #...##..####...### #***,,## ###..## **,## ##..### *,.#####..## *,,#.........# **,,,##...###..#* ***,,,,,,,*#..### [i~Xm##..#******* ***,,,,B[i)&0B[i4---3.2 (1B[iB[i; _Found a stone staircase leading down.C[i|Y.---C[iքC[iFM ***** ***....,,...,,,,.# **,,,,*,.....,..#,*,..#**,,***.>..,,....*.#.#,#.#..>........#[#.#.#.... #.......@#.#.... # *#.....)..... ## ...##..####... .### #####..## *,,,,,,,,,,,, Rev* #. ..##C[iC[iG\4Rev+ C[iC[i]e]*,* *******,,...,...,.#**## ** **....,....).,,.# **,,,,** *,.....,..#.#,..#**,,**,,* *#......>........,**#......#.#.#.#>#..............,,#......#[#.#.##........ #........#.# *#.....)...... 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**....,,,,,,,****,, D[ir2D[i'3+80.2 (4D[i9E[i\^ #[#.#.#** **....... *,#.#* #.....)..........* *,##..####, #####..## *,***  ###..## ##,**, ##..### *** #..##  **,*,,* ....#..! ##..#* ###.#* **,#*,,..,,,,,,,**** E[i9f@1.2 (5E[imE[i ....... *,#.#* #.....)..........* *,##..####, #####..## *,***  ###..## ##,**, ##..### *** #..##  **,*,,* ....## ##..#* ###.#* **,Nothing quivered**,,,,,,,,,,*E[is@2.2 (6E[iE[iK@3.2 (7E[iE[iZ #.#,,* **,*)..........** *,,* ...##..####...... *,,* ####..## #......*,****,,*..## ##.....*,,**,,,* #..### #.....#**,**,,,* ..## #.....# **,*,,** ...# ##....# *,*,,* #..#*###* **,,,* ****** ###.....# *,,,*  *#...,,,,,*** *###.## *,,** .,,,,,*** *## *,,,*E[iZ|*,....,,,,,,,* *,,,***....,* ***,,..,*  ******,,,,*,** _c - 4 potions of curing (gained 1)E[i(c@4.2 (8E[i{iE[i#.#.,,* **,* )...........** *,,* ##..####......* *,,* ..## #......#,****,,* ..## ##.....#,,**,,,* ..### #.....#**,**,,,* ## #.....# **,*,,** # ##....# *,*,,* ..#* ###..@....#* **,,,* ..#* ###.....# *,,,* *#...,,,,,*** ####.## *,,** E[i[&E[i_@5.2 (9E[iE[i+Ad)...........** *,,* ##..####......,* *,,* ##..## #......#,****,,* ..## ##.....#,,**,,,* .### #.....#**,**,,,* ## #.....# **,*,,**  ##....# *,*,,* #*##.......#* **,,,* ****** ###.@...# *,,,* .,,,,,*** ####.## *,,** .,,,,,*** *## *,,,* E[iAW*,....,,,,,,,* *,,,* **....,* ***,,*,,..,*  ****  **,,,,*,*E[iBV************E[iJE[iJ.6.2 (10.0)E[iOE[i߲)...** *,,* ##..####......,* *,,* ..## #......#,****,,* ..## ##.....#,,**,,,* ### #.....#**,**,,,*  #.....# **,*,,** # ##....# *,*,,* #* ###.......#* **,,,* #* ###..@..# *,,,* ...,,,,,*** ####.## *,,** #....,,,,,*** *## *,,,* E[iA7.2 (11E[iE[iA")...** *,,* ..####......,* *,,* ..## #......E[i":#,****,,* E[i### ##.....#,,**,,,*  #.....#**,**,,,*  #.....# **,*,,**  ##....# *,*,,* * E[i $###.......#* **,,,* #*E[iI$] ###...@.# *,,,* ,,,,,*** ####.## *,,** E[i$....,,,,,*** ### *,,,* E[i,E[iG-+8.2 (12E[i-4E[iF.#.#.,,* **,* )...........#* *,,* ##......,* *,,* #......#,****,,* ##.....#,,**,,,* # #.....#**,**,,,* #.....# **,*,,* ##..........# *,*,,*  ###......@#* **,,,* ******* ###.....# *,,,* ,,,,,*** ####.*,,** ,,,,,*** ### *,,,*,* *,,,** ...,* ***,,* [iϚ0m,..* **** ,* ,,,,,,,,,E[i$E[i+9.2 (13E[i,E[ipgM... ..#.#...... ** ).....#.###.,* .## #.#,**** ## #.#, #**,**,,,.**##........@.# *,* ###.......## * ******* ###....., .,,,,,*** ####.## *,,**E[i"B90.2 (14E[i(E[iҏH[#.#.#,,** *** ...# *,* .#.#.# **,* .........#* *,,* ##......,* *,,* #......#,****,,* ##.....#,,**,,,* #.....#**,**,,,* #.....# **,*,,*##..........# *,*,,*  ###.......## **,,,* ****** ###.....# *,,,* ,,,,,*** ####.*,,**,,,,,*** ### *,,,*E[iX,* *,,,** ..,* ***,,* ..* ****E[iiA1.2 (15E[i E[iWM......,* [#.#.#* ** .... #.#...... ** .....# .###.,* # #.#,**** # #.#,**,**,,,...# **##..........# *,*###.......## **,,,*E[iA2.2 (16E[i8E[iwM#.#.#> .......* [#.#.#* ** .... #.#...... ** .....## .###..* # #.**** # #.#,#*,**,,,...# **##..........# *,*,,*E[iE[i+3.2 (17E[i;E[i o.....#**** #.#.#>...* ......* #.#.##* *** ...# *,* #.#.# **,* .........## *,,* ##.......# *,,* #......#,****,,* ##............#,,**,,,* #...........##*,**,,,* #.....# **,*,,*##..........# *,*,,* ###.......## **,,,* E[i***** ###.....# *,,,* ,,,,*** ####.*,,**,,,,,*** ### *,,,*E[i7E[i+4.2 (18E[iE[i_M#.#...###..##..# .....##### #.#.#> ......* #.#.#* ** ... #.#...... ** ....###..# # #...#.#***#.#,.##...........##*,#*,,,*####.#E[igA5.2 (19E[inE[i.#...###..##..# ##### .#.#.>...* * .#.#.#* *** # *,* .#.# **,* ..## *,,* .......@.# *,,*  #.......#.#***,,* ##............#..#*,,,* #...........###.E[i()#...........# *#.*,,**##..........# *.#,,*###.......## **.,,* ###.....# *..,* E[i>A6.2 (20E[i9E[iRDX............##### #.#>...*  .......*  #.##* *** ....# *,*  ## **,*  .......## *,,*  ##.........# *,,*   #.............#@#***,,*  ##............#..#*,,,*  E[iE...........###.#*,,,*  #...........# *#.*,,**  ##..........# *.#,,*  #.......## *#.,,*    *** ###.....# *..,*    ,,*** ####.## *..#*   ,*** ### *,,,*  E[i;ED E[i|LA7.2 (21E[iRE[i6 #.#>...* ........ #.#.......#* *** ..........# *, #....* ................## *, ##........  ......#.##*#..#@.#*, ### *#.#,,*# ... ,,,,,,**,,,**  E[iݺA8.2 (22E[iE[i!.#.>...*  .......*  .#.......#* ***  ......# *,*  .......# **,*  ..........## *,,*  #.........# *,,*  #.......#.##**,,*  ##............#.@#*,,,*  E[iT"#...........###.#*,,,*  #...........# ##.#,,**  ##..........# *.#,,*  ###.......## *#.,,*   ###.....# *..,*  ,*** ####.## *..#*  E[i"*** ### *,..* E[i" * *,,,**  E[i*A9.2 (23E[i/E[im' .. .#......#* *** ........# *,...*..........## *, #......#.##* ##..#..#*,  ### ##.#,,*#..# *.#,,* #..# ,,,,,****,,*  E[i C800.2 (24E[iE[i ##* *** ..# *,*  # **,*  .## *,,*  .....# *,,*  .......#.##**,,*  .........#..#*,,,*  #...........###.##,,,*  #...........# ##@#,,**  ##..........# #.#,,*  #.......## ##.,,*  * ###.....# *..,*  * ####.## *..#*  ,,*** ### *...*  T[ip $40m   troll (asleep),* *...# * *##T.*  *  ****  E[i e  You encounter a troll.E[i E[i 31.2 (25 _E[iR E[i4 F[iW8 )))))T  )You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.F[iz )The troll is moderately wounded.You shoot a sling bullet.F[iFb AT.F[ig D......F[i!i f===2.1 (0.9)Rev F[in F[iq ` _The sling bullet closely misses the troll.G[i )))))You shoot a sling bullet. The sling bullet hits the troll.  The sling bullet burns the troll.G[i  The troll is heavily wounded.You shoot a sling bullet. The sling bullet hits the troll.G[iA.....G[i+ '3.0G[i|&G[i8)] _The troll is heavily wounded.G[i  )))))You shoot a sling bullet.  The sling bullet hits the troll but does no damage.G[i  The troll is heavily wounded.You shoot a sling bullet. The sling bullet hits the troll.G[i 7T.G[i >.....G[i" \9Rev+ G[i3 G[i ^ _The troll is severely wounded.G[i ))))))You shoot a sling bullet.H[i  The sling bullet barely misses the troll.You shoot a sling bullet. The sling bullet hits the troll.H[iZ9T.H[iS<.....H[iPf4.8Rev* H[i4H[i^ _The troll is severely wounded.H[i$% ))) You shoot a sling bullet. The sling bullet hits the troll!H[i4  The troll is almost dead.You shoot a sling bullet. The sling bullet hits the troll.  The sling bullet burns the troll.H[iE0BT.H[iR74...H[i7'5.7H[i=H[il@Y _The troll is almost dead.H[i )))))You shoot a sling bullet.H[i † _The troll is almost dead.  You shoot a sling bullet.  The sling bullet closely misses the troll.  You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.  You kill the troll!H[iȭ U)H[iA7j..†..H[i;/46.6H[iF@H[i8DP _Okawaru accepts your kill.J[iJ[iYFWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Title - Warmonger Favour - A favoured servant of Okawaru. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. J[iOkawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|WrathO[i" O[iL O[i #.............#* ***  beefyandbeef the Fighter ..............# *,*  Coglin of Okawaru *****. ..............# **,*  Health: 92/92 ======================== ..............## *,,*  Magic: 14/14 ======================== ...............# *,,*  AC: 7Str: 12 .............#.##**,,*  EV: 13Int: 9 #............#..#*,,,*  SH: 0Dex: 21 #...........###.##,,,*  XL: 11 Next: 74% Place: Dungeon:10 #...........# ##@#,,** O[i7 [m Noise: ===------  Time: 10806.6 (0.0) ##..........# #.#,,*  c) +0 sling {Raimund a) +3 sling (flame) ###.......## ##.,,*  Nothing quivered * ###.....# *.†,*  Rev* *** ####.## *..#* ,,*** ### *...*   ,,,,**...#*   ,,,,**##..*   ,,,,*****  You shoot a sling bullet.  The sling bullet closely misses the troll.You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.  You kill the troll! _Okawaru accepts your kill.O[i O[iD O[i O[i} ^[iN^[iܯ^[i^[i(^[i~a......#....#....###...................^[i~^[i\ . *,.*...## *,...#.##* ##..#*,###.##^[i ##.#,,* ##   ##### ##...# * ### *.†.##^[iwRev* ### ,,,,* ^[i)D ^[iJ---7.6 (1^[i_[iC# **,*  ## *..#  # *..#  #.##*#..#  #..#*...#  .###.##...#  .# ##.#K.#*  # #.#..#  #_[i## ##@..#   ###.....# #.†.#  ** ####.## #..##  ,*** ### #...*  ,* #...# * ###..*  K   kobold demonologist (wandering)_[i*  *###  * _[i%  **  _[iY!  You encounter a kobold demonologist. It is wielding a +0 dagger._[i$G.K_[i2,WK_[i,I====8.6 (2_[i3_[i>5 _The kobold demonologist shouts!_[iz  You shoot a sling bullet.  The sling bullet hits the kobold demonologist!  The sling bullet burns the kobold demonologist._[i4 )))The kobold demonologist is moderately wounded.You shoot a sling bullet._[iH ..KThe sling bullet misses the kobold demonologist._[i' 50-_[iC Z===-9.5 (0.9_[i] _[iw H _The kobold demonologist hits you with a +0 dagger.e[ivu )))You shoot a sling bullet.e[i4/  The sling bullet barely misses the kobold demonologist.You shoot a sling bullet.e[i% ..K33   neqoxec (summoned)The sling bullet misses the kobold demonologist.e[iCc1--10.5 (1.0e[ie[iw _The kobold demonologist gestures wildly while chanting.h[i~h[i4h[ih[ii[ix .............# **,*  beefyandbeef the Fighter .............## *..#  Coglin of Okawaru *****. ..............# *..#  Health: 91/92 =======================- ............#.##*#..#  Magic: 14/14 ======================== ............#..#*...#  AC: 7Str: 12 i[i ...........###.##...#  EV: 13Int: 9 ...........# ##.#..#*  SH: 0i[i Dex: 21 #..........# #.#K.#i[i )  XL: 11 Next: 74% Place: Dungeon:10 ###.......## ##@..#i[i%   Noise: ===------  Time: 10810.5 (0.0)i[iH 6###.....# #3†.#  c) +0 sling {Raimund a) +3 sling (flame) i[ij ** ####.## #..##  Nothing quivered i[i ,*** ### #...*  Rev* ,,,*i[i X#...#* ,,,*i[i ###..*  K   kobold demonologist ,,,**###  3   neqoxec (summoned) ,,,* ,,**i[i2 A The sling bullet misses the kobold demonologist. i[iS _The kobold demonologist gestures wildly while chanting.Fire: c) +0 sling {Raimund}i[i| Press: ? - help, Shift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, 65% to hit)j[i$.............# **,*  beefyandbeef the Fighter .............## *..#  Coglin of Okawaru *****. ..............# *..#  Health: 91/92 =======================- ............#.##*#..#  Magic: 14/14 ======================== ............#..#*...#  AC: 7Str: 12 ...........###.##...#  EV: 13Int: 9 j[i%=...........# ##.#..#*  SH: 0Dex: 21 #..........# #.#K.#  XL: 11 Next: 74% Place: Dungeon:10 ###.......## ##@..#  Noise: ===------  Time: 10810.5 (0.0)###.....# #3†.#  c) +0 sling {Raimund a) +3 sling (flame) ** ####.## #..##j[i>%   Nothing quivered ,*** ### #...*  Rev* j[i%,,,*#...#* ,,,*###..*  K   kobold demonologist ,,,**###  3   neqoxec (summoned) ,,,* ,,** The sling bullet misses the kobold demonologist. j[i+&1_The kobold demonologist gestures wildly while chanting.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  j[iO&J(moderately wounded, 65% to hit)j[i(j[i3/j[iv1. _j[iW j[iv\ Gear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} j[i\ Missiles (go to first with ()d - 23 poisoned darts  j - a curare-tipped dart Armour (go to first with [) j[i\  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++} j[i] e k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour j[i"] r f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales j[iB] aTalismans (go to first with %) j[ic] i l - the medusa talisman "Otelihere" {rElec rC++ rCorr}l[iw Evocable Items:  Wands /  p - a wand of polymorph (12) Miscellaneous (go to first with })  g - a +0 phantom mirrorn[iScroll Scrolls?  s - 2 scrolls of butterflies  f - 4 scrolls of fear  t - 4 scrolls of teleportationW - a scroll of brand weapon  b - a scroll of blinking  T - 2 scrolls of tormentr - a scroll of revelation  a - a scroll of enchant armour  p - a scroll of poison  I - 7 scrolls of immolationw - 3 scrolls of enchant weaponn[iQ Potion Potion!  w - 3 potions of heal wounds  c - 4 potions of curing  e - 3 potions of enlightenment  M - 4 potions of mutation  d - a golden potion  b - a potion of brilliance  f - a murky pink potion  L - 4 potions of lignification  g - a potion of magic  s - a purple potionq[i~Scroll Scroll?  s - 2 scrolls of butterfliesf - 4 scrolls of fear  t - 4 scrolls of teleportation  W - a scroll of brand weapon  b - a scroll of blinking  T - 2 scrolls of torment  r - a scroll of revelation  a - a scroll of enchant armour  p - a scroll of poison  I - 7 scrolls of immolationw - 3 scrolls of enchant weaponv[iU v[i.............# **,*  beefyandbeef the Fighter .............## *..#  Coglin of Okawaru *****. ..............# *..#  Health: 91/92 =======================- v[iW............#.##*#..#  Magic: 14/14 ======================== ............#..#*...#  AC: 7Str: 12 v[i...........###.##...#  EV: 13Int: 9 v[i...........# ##.#..#*  SH: 0v[iǮDex: 21 #..........# #.#K.#v[i)  XL: 11 Next: 74% Place: Dungeon:10 ###.......## ##@..#v[i  Noise: ===------  Time: 10810.5 (0.0)v[i3###.....# #3†.#v[iWB  c) +0 sling {Raimund a) +3 sling (flame) ** ####.## #..##v[i  Nothing quivered ,*** ### #...*  Rev* ,,,*#...#* ,,,*v[iۯ###..*  K   kobold demonologist ,,,*v[i*###  3   neqoxec (summoned) v[i!4,,,* ,,**v[iCA The sling bullet misses the kobold demonologist. v[i`_The kobold demonologist gestures wildly while chanting.Fire: c) +0 sling {Raimund}v[i~1Press: ? - help, Shift-Dir - straight linev[iAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe _(moderately wounded, 65% to hit)v[icv[iùv[iv[iw[i= .............# **,*  beefyandbeef the Fighter .............## *..#  Coglin of Okawaru *****. ..............# *..#  Health: 91/92 =======================- ............#.##*#..#  Magic: 14/14 ======================== ............#..#*...#  AC: 7Str: 12 w[i x...........###.##...#  EV: 13Int: 9 ...........# ##.#..#*  SH: 0Dex: 21 #..........# #.#K.#w[i )  XL: 11 Next: 74% Place: Dungeon:10 ###.......## ##@..#w[i J  Noise: ===------  Time: 10810.5 (0.0)###.....# #3†.#w[iB!  c) +0 sling {Raimund a) +3 sling (flame) ** ####.## #..##  Nothing quivered ,*** ### #...*  Rev* ,,,*#...#* ,,,*w[ip!###..*  K   kobold demonologist ,,,**###w[i!  3   neqoxec (summoned) ,,,* ,,**w[i! Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe _(moderately wounded, 65% to hit)  w[i!Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, 65% to hit)x[i.............# **,*  beefyandbeef the Fighter .............## *..#  Coglin of Okawaru *****. ..............# *..#  Health: 91/92 =======================- ............#.##*#..#  Magic: 14/14 ======================== ............#..#*...#  AC: 7Str: 12 ...........###.##..)#  EV: 13Int: 9 ...........# ##.#.)#*  SH: 0Dex: 21 #..........# #.#).#  XL: 11 Next: 74% Place: Dungex[ion:10 ###.......## ##@..#  Noise: ===------  Time: 10810.5 (0.0)###.....# #3†.#  c) +0 sling {Raimund a) +3 sling (flame) ** ####.## #..##  Nothing quivered ,*** ### #...*  Rev* ,,,*#...#* ,,,*###..*  K   kobold demonologist ,,,**###  3   neqoxec (summoned) ,,,* ,,** _(moderately wounded, 65% to hit)  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, 65% to hit)  You shoot a slx[i ing bullet.x[iC  Press: ? - help, Shift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold demonologist.x[i^1 ..KThe sling bullet closely misses the kobold demonologist.x[i1,1.4 (0.9x[i8x[iJ;J _The kobold demonologist hits you but does no damage.y[i.............# **,*  beefyandbeef the Fighter .............## *..#  Coglin of Okawaru *****. ..............# *..#  Health: 91/92 =======================- ............#.##*#..#  Magic: 14/14 ======================== ............#..#*...#  AC: 7Str: 12 ...........###.##...#  EV: 13Int: 9 ...........# ##.#..#*  SH: 0Dex: 21 #..........# #.#K.#  XL: 11 Next: 74% Place: Dungeon:10 y[i###.......## ##@..#  Noise: ===------  Time: 10811.4 (0.0)###.....# #3†.#  c) +0 sling {Raimund a) +3 sling (flame) ** ####.## #..##  Nothing quivered ,*** ### #...*  Rev* ,,,*#...#* ,,,*###..*  K   kobold demonologist ,,,**###  3   neqoxec (summoned) ,,,* ,,** The sling bullet closely misses the kobold demonologist. _The kobold demonologist hits you but does no damage.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, 65% to hit)y[iPy[i= L.............# **,*  beefyandbeef the Fighter .............## *..#  Coglin of Okawaru *****. ..............# *..#  Health: 91/92 =======================- ............#.##*#..#  Magic: 14/14 ======================== ............#..#*...#  AC: 7Str: 12 ...........###.##...#  EV: 13Int: 9 ...........# ##.#..#*y[iY>   SH: 0Dex: 21 #..........# #.#K.#  XL: 11 Next: 74% Place: Dungeon:10 y[i> ###.......## ##@..#  Noise: ===------  Time: 10811.4 (0.0)###.....# #3†.#  c) +0 sling {Raimund a) +3 sling (flame) ** ####.## #..##y[i> '  Nothing quivered ,*** ### #...*  Rev* ,,,*y[i? X#...#* ,,,*y[i9? ###..*  K   kobold demonologist ,,,*y[ia? *###  3   neqoxec (summoned) ,,,*y[i? M ,,** Fire: c) +0 sling {Raimund}y[i? Press: ? - help, Shift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, 65% to hit)  You shoot a sling bullet.  y[i? .The sling bullet hits the kobold demonologist!y[iL  You shoot a sling bullet.  The sling bullet hits the kobold demonologist!  The kobold demonologist is severely wounded.  y[i wYou shoot a sling bullet.  The sling bullet hits the kobold demonologist.burns the kobold demonologist.y[iU The sling bullet hits the kobold demonologist.burns the kobold demonologist.almost dead.  The neqoxec gestures at you.Something gnaws on your mind!  You feel your power leaking away.y[iV 86-2----2.4 (1y[iX] y[i` d _The kobold demonologist completely misses you.{[i<.............# **,*  beefyandbeef the Fighter .............## *..#  Coglin of Okawaru *****. ..............# *..#  Health: 86/92 ======================-- ............#.##*#..#  Magic: 12/14 ====================---- ............#..#*...#  AC: 7Str: 12 ...........###.##...#  EV: 13Int: 9 ...........# ##.#..#*  SH: 0Dex: 21 #..........# #.#K.#  XL: 11 Next: 74% Place: Dungeon:10 {[i=###.......## ##@..#  Noise: ===------  Time: 10812.4 (0.0)###.....# #3†.#  c) +0 sling {Raimund a) +3 sling (flame) ** ####.## #..##  Nothing quivered ,*** ### #...*  Rev* ,,,*#...#* ,,,*###..*{[i=  K   kobold demonologist ,,,**###{[iS>  3   neqoxec (summoned) ,,,* ,,** You feel your power leaking away. _The kobold demonologist completely misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight line{[i}>Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almostdead, 65% to hit){[i.............# **,*  beefyandbeef the Fighter .............## *..#  Coglin of Okawaru *****. ..............# *..#  Health: 86/92 ======================-- ............#.##*#..#  Magic: 12/14 ====================---- ............#..#*...#  AC: 7Str: 12 ...........###.##...#  EV: 13Int: 9 ...........# ##.#..#*  SH: 0Dex: 21 #..........# #.#K.#  XL: 11 Next: 74% Place: Dungeon:10 {[i###.......## ##@..#  Noise: ===------  Time: 10812.4 (0.0)###.....# #3†.#  c) +0 sling {Raimund a) +3 sling (flame) ** ####.## #..##  Nothing quivered ,*** ### #...*  Rev* ,,,*#...#* ,,,*###..*  K   kobold demonologist ,,,**###  3   neqoxec (summoned) ,,,* ,,** Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almostdead, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.{[iSc§The kobold demonologist is almost dead.You shoot a sling bullet.  The sling bullet hits the kobold demonologist!  The sling bullet burns the kobold demonologist.  You kill the kobold demonologist!  Okawaru accepts your kill.){[i`hR{[iA{[i|283.4 (1{[i%{[i` _The neqoxec disappears in a puff of smoke![i=3[iڅ[i[i9; [i@ iGear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 23 poisoned darts  j - a curare-tipped dart [i=A 2Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales Talismans (go to first with %) [i7B i l - the medusa talisman "Otelihere" {rElec rC++ rCorr}[iĢ[i[iS.............# **,*  beefyandbeef the Fighter .............## *..#  Coglin of Okawaru *****. ..............# *..#  Health: 86/92 ======================-- ............#.##*#..#  Magic: 12/14 ====================---- ............#..#*...#  AC: 7[iı!Str: 12 ...........###.##...#  EV: 13Int: 9 ...........# ##.#..#*  SH: 0Dex: 21 [i3#..........# #.#).#  XL: 11 Next: 78% Place: Dungeon:10 [i7###.......## ##@..#  Noise: ===------  Time: 10813.4 (0.0)[iV%###.....# #§†.#  c) +0 sling {Raimund a) +3 sling (flame) [i}\** ####.## #..##  Nothing quivered ,*** ### #...*[i  Rev* ,,,*#...#*[iŲ\ ,,,*###..* [i]  ,,,**### [is{  ,,,*   ,,**  You shoot a sling bullet.  The sling bullet hits the kobold demonologist!  The sling bullet burns the kobold demonologist.  You kill the kobold demonologist![iOkawaru accepts your kill. _The neqoxec disappears in a puff of smoke![iE[i[iP[i[iѪ C..[i [i g§.§[i J---4.4 (1[i L..[i \7---5.4 (2[i [iY [i *6.4 (3[i [i{ [i Z7.4 (4Rev+ [iT [i [i 288.4 (5[i [i [i. Y3==9.4 (6[i [i% [i +20.4 (7[i% [i{- [i- 9=1.4 (8Rev [i3 [i : [ig: *2.4 (9[i&@ [i(G [i}G [iG D==3.4 (10.0)[iM [i(T [iT d90=4.4 (11[iEZ [i b [ib 65.4 (12[ii [iOq [iq S4==6.4 (13[iMx [i) 4 _Magic restored.[i 317.4 (14[i [i\ A8.4 (15[iݗ [iz A9.4 (16[iY [i̭ 92[iq S===30.4 (17[i [iD # ## *..#  # *..#  #.####..#  #..##...#  ###.##...#  # ##.#..#* [i  # #.#).#  #### ##...#   ###.....# #.@.#  * ####.## #..## [i<  * ### #...* [iZ ~ ,,* #...# [ix * [i ###..*  * [i g *###  * [i [iU 3 ,** [i D **  [i #_HP restored.[iR% A1.4 (18[iO+ [iя  .#.#####..##...####.##...# ##.#..#* #.#).# #### ##..  ### #.† * ####.### *** ### .. ,,* #*  You see here a troll corpse.[i, [i 22.4 (19 _[iQ [ir #.####..#  #..##...#  ###.##...#  # ##.#..#*  # #.#).#  ### ##...#  #.....# #.†.#   ####.## #..##  ** ### #..@#  ,* #...#* ,* ###..* [i 0 ,*  ####  ,*   **  *  [i [i +3.4 (20[i [ip , .##.###.# ##.#..#* #.#).# ### ##..## #.† [i;q z ####.#.## ** ### .. ,* *##..# ####[i[q S  [i} ]=4.4 (21[i~ [i  ### ##.#..#* #.#).# ### ##..## #.†  ####.#.## ** ### [il K.. ,* ####@.# ###   [i [i +5.4 (22[i [iDSx..#..##...# .###.##...# .# ##.#..#* ...# #.#).# .......## ##...#  ###.....# #.†.#  ####.## #..## *** ### #... ,*[iSe #.@.## ,*###..# ,*#### ,,* [iS`,** **[iS[[i[+6.4 (23[i&a[i$M####.#..###.##...###.#..#* ...# #.#).# ##..# ##...#  ###.....†.# * ####.##.# *** ### ...#####.. ,,*#### 7.4 (24[i[i<M..# *#.####..#.#..###.##...###.#..#* ...# #.#) ##..# ##...#  ###.....†. ####.#### *** ### ...## ,,*###..# [i+A8.4 (25[i6 [illA## *..#  .# #..#  #.####..#  ..##...#  ###.##...#  # ##.#..#* .. #.#).#  #.......## ##...#  ###.....# #.†@#   ####.#..##  ** ### #...#  ,* #...##  ,* ###..#  ,* ####    *[iuA9.4 (26[i{[ioM **,*#..# #..#####..#.#.##.##...###.#..#* ..# #.#)..# ##.. ###.....†.  ####.##.## ** ### #...# [iB40.4 (27[i[i,QM  ###..# ####..#.#.###.##...###.#..#* ..# #.#)..# ##.. ###.....†.####.## #..## [i ZA1.4 (28[i_[i<3M* ** * ###..# ####.#.###.##...###.#.@#* ..# #.#)..# ##.. ###.....# #.†.# [iA2.4 (29[iM[i0M.* * *# * ###..# ####.#.##.##.@.###.#..## ..# #.#) #.......## ##...# ###[i8:A3.4 (30[ib@[i*  #* ###  # #.#  # ##.#  ## #..#  # #..#  #.####..#  #..##...#  ###.##..@#  # ##.#..##  # #.#).#  .## ##...#  .....# #.†.#  ####.## #..##  * ### #...#  * #...##  * ###.[40[icGm.#  [i[i+4.4 (31[i[i3U#* ### .# #.# .# ##.# .## #..# ..# #..# #.####..# .#..##...# ##.##...# .# ##.#.@## .# #.#).[i9 ## ##...# ###.....# #.†.#  ####.## #..## ** # #...# ,* #...## ,*[i ###..# ,* #### [iW!A5.4 (32[i'[i5.# #.# .# ##.# .## #..# ..# #..# #.####..# .#..##...# ##.##...# .# ##.#..## .# #.#@.# ### ##...#  ###.....# #.†.# * ####.## #..## *** # #...# ,,* #...## ,* ###..# ,*[iɋ #### ,*  [i[ih+6.4 (33[i[iP$  Things that are here:[ik .# ##.# ..## #..# ..# #..# #.####..# .#..##...# ##.##...# .# ##.#..## #.# #.#).# #### ##@..#  ###.....# #.†.# ** ####.## #..## ,*** #[iv #...# ,,,* #...## ,* ###..# ,* #### ,*  *  a +0 dagger; a +0 robe[i [iM 27.4 (34 _[i[i[i\[iT _Key pressed, stopping explore.[iM1[i1$[i2Gear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) [i/2p a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} [ig2 e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()[i2Nd - 23 poisoned darts  j - a curare-tipped dart [i2Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++} [i2e k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour [i2 f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales Talismans (go to first with %) [i3i l - the medusa talisman "Otelihere" {rElec rC++ rCorr}[i[i3[i .............# ##.#  beefyandbeef the Fighter .............## #..#  Coglin of Okawaru *****. ..............# #..#  Health: 92/92 ======================== ............#.####..#  Magic: 14/14 ======================== ............#..##...#  AC: 7[iQ Str: 12 ...........###.##...#  EV: 13Int: 9 ...........# ##.#..##  SH: 0Dex: 21 #..........# #.#).#  XL: 11 Next: 78% Place: Dungeon:10 ###.......## ##@..#[iz "  Noise: ---------  Time: 10847.4 (0.0)###.....# #.†.#[i B  c) +0 sling {Raimund a) +3 sling (flame) ** ####.## #..##[i F  Nothing quivered ,*** ### #...# ,,,*#...## ,,,*[i ###..#   ,,,*#### [i4   ,,,*   ,,**   _Magic restored. [iT r_HP restored. _You see here a troll corpse.  Things that are here: [it \_a +0 dagger; a +0 robe _Key pressed, stopping explore.[iP[i[i[i[i!.....†.......[i[il[iv1.# #.# .# ##.# ## #..# ...# #..# .#.####..# #..#..##...# #.###.##...# .# ##.#..## ...# #@#).#  ###.......## ##...#  ###.....# #.†.# [i1*** ####.## #..## *** ### #... ,* #...## ,*###..# ,*#### ,,*[i2 [i<[i==18.4 (1 _[i+C[i֧M#* ##. ...# ##..#..# .#.####.#..####.##... #.##@#..## ##...# #.#).#  ###..# ##...# * ###.....# #.†.# ####[i@9.4 (2[iw[i~-...*  #.#* ### .# #.# .# ##.# ## #..# #...# #..# .#.####..# #..#..##...#  #.###@##...#  .# ##.#..## ...# #.#).#  ###.......## ##...# [iK. ###.....# #.†.# *** ####.## #..## *** ### #... ,* #...## ,*###..# [ie8A50.4 (3[i>[i8#.#>...* ...*  #.#.#* ### .# #.# #.# ##.# .## #..# #...# #..#  .#.####..# #..#@.##...#  #.###.##...#  .# ##.#..## ...# #.#).#  ###.......## ##...# *** ###.....# #.†.# *** ####.## #..## *** ### #... ,* #...## [iUG1.4 (4[iL[iM...##### #.#....> ...........* #.#.......#* ## ..... #.......# ## .........# #........# .#####.#..##.##...#...........# ##.#..## # ...[i*V2.4 (5[i9 #...###..##..#  ....##### #.#>...* .....*  #.#.#* ### ..# #.# #.# ##.# ..# #..# ###.......@.# #..#  [i.......#.####..# #............#..##...#  #...........###.##...# ......# ##.#..##..........# #.#).#  ###.......## ##...# **** ###.....# #.†.#*** ####.## #..##[iA[i_*3.4 (6[iI[i M)....# *#....#* .#...###..##..# ...##### .#.#>....* #.#* ## .. # ## ...## ##..# .#.######............#..##...### ##......[i* [i *4.4 (7[i[itM.##### *#..,* )....# *#....#* .#...###..##..# ...######.#>....* #.#* ## .. # ## ...## ##..# #.............#.####..#.....## ##.[iVz@5.4 (8[ie[iM *******..,,******* .##### *#...* )....# *#....#* .#...###..##..# ...######.#>...#....* #.#* ## .. # ## ...# ###...............# #..###......# #.#[i@6.4 (9[i@[i TMM#* *,,,,,,,<,,,,,,,, ******#..,,******* .##### *#...* )....# *#....#* .#...###..##..# ...#####.#>...#....# #.#* ## .. # ## .................## #..#.......# ##.[i[D7.4 (10.0)[i;b[iZM* , #* *,,,,,,,<,,,,,,,, ******#..,,******* .##### *#...* )....# *#....#* .#...###..##..# ...#####.#>...[i].# #.## ## .. .#...............# ##.#......###.[ie[i+8.4 (11[i [i@  ** *** *,,** *,,,,,,,<,,,,,,,,* ..# ******#..,,******* ..##### *#...** .)....# *#....#* #.#...###..##..# ....##### #.#.#>@..#......# #.#.#..## ### ....# #.# #.#..# ##.# .....## #..# ####...# #..# # .#.####..##...##...#[i~C [iC +9.4 (12[iJ [i  *,** *** ##* *,,,,...),* ..#* *,,,,,..<,*.# ******#...,*.##### *#...** ..)....# ##....#* .#.#...###..##..#.##### .#.#.#.@...#...# [#.#.#..## ###[i ..# #.# .#.#..# ##.#..## #..# .####.......# #..# ## #.#.####..# # ##.#..##...#[i= [i} -60.4 (13[i [i C _Found a spear. Found an escape hatch in the ceiling.[is a _There is an escape hatch in the floor here.[iaGw.........[iG[iN[i *,,,>,******,*** * *...* *** ###* *.).,** *,,,,,..<.,,,,,,,*.# ******#...,*******..##### *#...** ...)....# ##....###.#...###..##..# >.....##### #.#.#.#>...# ........# #[#.#.#.## ### .....# #.##.#.# ##.# )....## #..# ..####...# #..# .## .#.####..#[iK[i71.0) _[i[i#M***** **,,,,**,,,,,, *,,.>****,*** * *,,......** *** ###* *,,,....)#* *,,,,...<.,,,,,,, ******#...,*******.##### ##...**.)....# ##....# ..#.#...###..##.@# >.......##### #.#.#.#>...# .....................###............[iN.[i.+2.4 (2[i7[i9; _Found a stone staircase leading down.[i&=H.>[i=[iD[i* **,**,,,,,,* *,,.>........,,,******,*** #* *,,.........,,,,** *** .###* *,,,....)...,,,,,*.#* *,,,,...<..,,,,,,*.# ******#....*.##### ##...#*.)....# ##....##.#.#...###..##@.# .>.##### .#.#.#.#.>...#...# .#[#.#.#.## ###.# #.#.#.#....# ##.# .).## #..# #..####.# #..#[ių@3.4 (1[i2[i- M,,,,* *,,,,,*,,* ****** **......,**,,,,,, *,..>...,******,*** #* *,............,,** *** .###* *,,,....)....#* *,,,,...<...,,,,, ******#....*******.##### ##...#*.)....# ##...@## ...#.#...###..##..# >................#### .#.#.#.#..........>...#.........##...............#[i*@4.4 (2[i0[iHM,,,,,** ******,,, *,,,,* h#.,,,,*,,* ****** **.....**,,,,,, *,..>..#*****,*** #* *,..............#* *** .###* *,......)......#* *,,,....<....,,,, ******#....#******.##### ##..@#*.)....# ##....## ...#.#...###..##..# .>................#####..........h   howler monkey (asleep)........#...........#[im  You encounter a howler monkey.[i[iƬ25.4 (3 _[iڳ[i[i <  *.....h.......#. **............... *,..>...........# *,..............#* ***  *,......)......,,*  *,,,....<....,,,,*  #....#  ##..@#* ##....###..##..# .>.........##### .........>...# .............# [............## ### ........# #.#  ##.# [i  *.....h.......#. **............... *,..>...........# *,..............#* ***  *,......)......,,*  *,,,....<....,,,,*  #....#  ##..@#* ##....###..##..#>.........#.........>.............# [............## ........#  [i[iJ[i[id _A howler monkey is nearby![iX@ ))))))h    You shoot a sling bullet.  The sling bullet hits the howler monkey!  The howler monkey howls![i_ .  The howler monkey howls!  The howler monkey is severely wounded..sling bullet burns the howler monkey.  You kill the howler monkey![i([ig .....)..  Okawaru accepts your kill.[ilb===6.3 (0.9Rev [it[ivw9 _You hear a howl! You hear a bellow![iG 3[iL [iSP H _No target in view![iQ G...[i{ [is BM,** ,,** ** ,,,,,** *#....h,,****,,, *,,,,* *......#.,,,,*,,* ****** **......**,,,,,, *,..>****,*** #* ..#* *** .###* *,......)........#* *,......<........ ******#..@.#******.##### ##...##.)....# ##....# ...#.#...###..##..#Rev .........#####.h   howler monkey (wandering)...................[i m  You encounter a howler monkey.[i>0catching breath)[iK========7.3 (1[i [iy _The howler monkey hoots and howls with incredible vigour![iL1 )))))))You shoot a sling bullet.[i _The howler monkey hoots and howls with incredible vigour!  You shoot a sling bullet.  The sling bullet closely misses the howler monkey.You shoot a sling bullet.  The sling bullet hits the howler monkey.  The sling bullet burns the howler monkey.[ihSM.h[iT YThe howler monkey is moderately wounded.[i1`.......Y   yak (wandering)h   howler monkey (catching breath)[i[a[===-----8.2 (0.9[ij[imT _You encounter a yak.[iK )))))You shoot a sling bullet.  The sling bullet hits the howler monkey.[i You shoot a sling bullet.hit  You shoot a sling bullet.  The sling bullet hits the howler monkey!burns the howler monkey.[iSWQ.h[iEX YThe howler monkey is almost dead..Y[iZ,Y[i e.....YY 3 yaks (2 wandering)[i>f|-----9.1Rev+ [in[ipW _You encounter a yak. x2[iJN))))))Y1The howler monkey is almost dead. _You encounter a yak. x2  You shoot a sling bullet.  The sling bullet closely misses the howler monkey.The sling bullet hits the yak! The sling bullet burns the yak.[iThe sling bullet closely misses the howler monkey.The sling bullet hits the yak! The sling bullet burns the yak.  The yak is moderately wounded..[iZ Q.h[ib JY....[ic *9 (0.8[ik [iDm ^ _The yak is moderately wounded.[itk†. _The sling bullet hits the howler monkey!burns the howler monkey.  You kill the howler monkey![iqL)))[i )))Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the yak.[i}.YY..Y[i.†...YYY[i75970.9 (1.0[i[i[ _The yak is heavily wounded.[iJ )))))You shoot a sling bullet. The sling bullet hits the yak![i   The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.[iW .YThe yak is almost dead.[iyX.[iYA.Y[iFZg YYou hear a bellow![iaY....Y[i@bd1Rev* [iyi[iRkT _You encounter a yak.[i@ †You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak![iLH )))) 2 yaks[i } )))Okawaru accepts your kill.[i@Z G.Y[i([ 0Y[i[ <.Y[i7g ,.†....Y 3 yaks (1 wandering)[im 5812.8 (0.9[iv [i{ w _You shoot a sling bullet. The sling bullet barely misses the yak.[iuV)))))))[i$  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet.[i†Y.Y[i C.Y[iJI.....[i'3.7[iz[iG _The sling bullet hits the yak but does no damage.[ie9 )))))))You shoot a sling bullet.[iIm  The sling bullet closely misses the yak.[i[H.Y.Y[ieI8†Y[iSv...†.[i(U,4.7 (1.0[i}][i`w _You shoot a sling bullet. The sling bullet barely misses the yak.[i )You shoot a sling bullet. The sling bullet hits the yak.[iُ ))))))The yak is lightly wounded.[i  G.Y[i B.Y[ia E.Y[i} YYou shoot a sling bullet. The sling bullet barely misses the yak.[i?# ..†Y 4 yaks (1 wandering)[i# %5[i, [i[/ T _You encounter a yak.[iC ]  You shoot a sling bullet. The sling bullet hits the yak.[i  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.[i .YThe yak is heavily wounded.The yak bellows!.Y[i3 @.Y[i| WY[i= ,6.6 (0.9[i> [iI I _The yak misses you.[i  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.[iT)))You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  The yak is severely wounded.  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet closely misses the yak.hits the yak![iV †YThe yak is moderately wounded..Y[iC.Y[i6Y[i,7.6 (1.0[i [i; _The yak gores you but does no damage.[iA]  You shoot a sling bullet. The sling bullet hits the yak.[iV† _The yak gores you but does no damage.  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak![i]Z 3 yaks[i5 †YOkawaru accepts your kill.[iD.Y[i3[i 86/93--38.5 (0.9 _The yak gores you![iX[ij _Your Fighting skill increases to level 11![i-l>  You shoot a sling bullet.[i  The sling bullet hits the yak but does no damage.  You shoot a sling bullet. The sling bullet hits the yak![i~ .YThe yak is moderately wounded..Y[i[imh7-----9.5 (1.0[i[i( _The yak gores you![ia  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.[ia  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak![in .YThe yak is heavily wounded.[iXx [iOy p66-----80.4 (0.9[iu [i \ _The yak misses you. The yak gores you![iO ]  You shoot a sling bullet. The sling bullet hits the yak.[iUZThe yak is heavily wounded. _The yak misses you. The yak gores you!.  The yak is severely wounded.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burn[i  The yak is severely wounded.[iH.Y[i[iV\67--1.4 (1.0[i[iaQ _The yak closely misses you.[iM))))))[iU  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.[iQ  .....YThe yak is severely wounded.The yak completely misses you. The yak closely misses you.[i,2.3 (0.9[i[i; _The yak gores you but does no damage.[i\ <You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak![icZ 2 yaks[i ))))))Okawaru accepts your kill.[i{ .....<You shoot a sling bullet. The yak gores you but does no damage.[ipg61--53.2[id[i( _The yak gores you.[i]  You shoot a sling bullet. The sling bullet hits the yak.[i`  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.[im  The yak is moderately wounded.[iHh2=-4.1[i[iT _The yak closely misses you. x2[i ^ ]  You shoot a sling bullet. The sling bullet hits the yak.[i6  _The yak closely misses you. x2  You shoot a sling bullet. The sling bullet hits the yak.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burn[i [i^ *9 (0.8[i6 [i [ _The yak is heavily wounded.[i?]  You shoot a sling bullet. The sling bullet hits the yak.[iNF  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.[if  The yak is almost dead.[iB,5.8 (0.9[i[io _The yak misses you. The yak gores you but does no damage.[i .You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak![i x   yak[i? )))))Okawaru accepts your kill.[iO%b.....[i*K=86.7[i3[i5c _You shoot a sling bullet. The yak misses you.[i3P )))))))You shoot a sling bullet.[i  The sling bullet completely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.[iFi ...†..YThe yak is lightly wounded.[ijH37.7 (1.0[is[iKvP _The yak barely misses you.[iV)))))))[iE)  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.[i~ ...†..YThe yak is lightly wounded.[i%8[i[i P _The yak barely misses you.[itw  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.[i)  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak![i$ m  The yak is moderately wounded.[i ]58--9[iƘ [i ( _The yak gores you.[i ]  You shoot a sling bullet. The sling bullet hits the yak.[i<  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.[i k  The yak is severely wounded.[i= o2---90.6 (0.9[iX > _The yak gores you.[iс  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.[i  The yak is almost dead.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.[i f  The yak is almost dead.[i< ,1.4 (0.8[i6 [i{ I _The yak misses you.[i͂ †You shoot a sling bullet. The sling bullet hits the yak!  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##,##.#  *#,#.### [i' [i$( +2.2 (14[iq, [ic  #    #####  #####..###  #######.<..#####.....##  ######...#..####......#  #####...)...).##......#  ####[i #.....#  ####<.#.@#.....# ###.....## ##[i .##.....# #.[i@ .####..## ..#.#* #.## .##[i_ >..,*##.# [i ..,,*#..# #..,,,*#.## #..,,,,##.# [i [iO +3.2 (15[i› [i  #  #  #  ######  #####..###  #######.<..######  ######...#..####......#  #####...)...).##......#  #####.....#  ####<........#..#.....# ###..........##......## .##.......##.....# #........####..## #..#............#* #.## ..##............,*##.# ...,,*#..# ##..,,,*#.##  R[39;49m4.2 (16[i:n w #  #  #  ####  ###.#######..###  #.<..#####.....##  ######...#..####......# [in ^ #####...)...).##......# # ####.#@.##.....# # ####<.#..#.....# .#####[in H..##......## .##....##.....# [i.....[i0a6=--4.0[i7[i:` _The centaur is severely wounded.[i2% )You shoot a sling bullet. The sling bullet hits the centaur.  You kill the centaur!)))))[iѼ![iP? z ))Okawaru accepts your kill.[i |.....).[is =15.0 (1.0Rev+ [i [i / _You shoot a sling bullet.[iBxI[i3{H _No target in view![i0...[i [i/[i[i L---6 _[i [i\]7---7.0 (2[i}.Rev [i[i[i*8.0 (3[i [i @9.0 (4[i[iJ[i3890.0 (5[i[i<&K1.0 (6[i+[i2[i]2*2.0 (7[iN7[i>[i-?293.0 (8[iAD[izJ@4.0 (9[iM[i`D5.0 (10.0)[ij[i5p[ipZ90=6.0 (11[iiv[iX|[i}+7.0 (12[iu[iA8.0 (13[i[iٕ[ic1=9.0 (14[iI[iC100.0 (15[i [i[i +1.0 (16[i([i"[i322.0 (17[i[i*[iq+3.0 (18[i[i[i-R3=4.0 (19[i[i? ##........#..## .## ####<.#.. ..#####..#......#.##...## .##..##..## #.## ..#.###.# ##....##.##### .## ##  *#.####### ,,,,,,,,,,** #.#.......#  [i=IA5.0 (20[iMO[i?..## ####<..#..#.....# ..#####..##.# ..##...##.....# ..####..## #.## #.## ...##..###.# ...##..# ##....##.##  ##.##.# .# *#.#.### #*** *##...<....##.#.## ..,,*** ##.......##.#..## [i..,,,** ###..).##.#....## .,,,,*** ###..##.#.....## ,,,,** ####..#......# *,,,** #.# *,,** ##.#.#[iA6.0 (21[ii[i%;..#####..##.# ..##...##.....# ..####..## #.## #.## ...##..###.# ...##..# ##....##.##  ##.##.# .# *#.#.### #*** ###...<....##.#.## ..,,*** ##.......##.#..## ..,,,** ###..).##.#....## #....,,,,*** ###..##.#.....## [i%3#,,,,** ####..#......# #*,,,** #.# ,*,,** ##.#.# ,*,,* #..##....###[i.A7.0 (22[iO4[i< ####<.#..#.....# ####......## .##.##.....# ..#..####..## #..## #.## ..##....###.# ......##..# ..##.....##.## .## #....##.# [ix..# ##...........#.### ..##*** ###...<....##.#.## ..#..,,*.......##.#..## .#....,,,** ###..).##.# [i.#....,,,,*** ###..##.## .#,..####..#......# .#*[i #.#.# ,,** ##.#.......#[ib]=8.0 (23[i@[i #####.....#  ####<.#..#.....# ####......## .##.##.....# ..#..####..## #..## #.## ..##....###.# ......##..# ..##.....##.## .##....##.# ..# ##...........#.### ..##*** ###...<....##.#.## [is..#..,,*.......##.#..## .#....,,,** ###..).##.# .#....,,,,*** ###..##.## ..#,..[i}####..#......# *.#* #.#.#[iA9.0 (24[i@![i[i˄* #####...)...).#  ####[i..##.....#  ####<.#..#.....# [ib####......## .##[i/|.##.....# ..#.[iP.####..## #..# #.## [ip{..##....###.# ..[i....##..# ..##[i.....##.## .##....##.# [iЅ..# ##...........#.###[i..##*** ###...<....##.#.##[in..#..,,*.......##.#..## [i7#..#....,,,** ###..).##.# [i#..#....,,,,*** ###..##.##.#,..####..#......#[i[i,10.0 (25[i4[i[iT _Key pressed, stopping explore.[iC..........[i2[i^[i#/,, ######...#..####......# ,....#* #####...)...).# ####..##.....# ####<.#..#.....#####.##.##.##.....#..#..####..###..# #.##..##.###.#..#..##..#..##.##.##.##.##...# ##...........#.#..##*** ###...<....##.#..#..,,*[i($>.......##.# ##..#....,,,** ###..).##.#  #..#....,,,,*** ###..##.#[i.[i&/71.0 (1.0) _[i6[ila,*** #######.<# ,,, ######...#..####...... ,,....#* #####...)...). #####..... ####<.#..#.....#####.#.##.##.....#..#..####..###..# #.##..##.###.#..#[iњ@..##..#..##.##.##.##.##...# ##...........#.#..##*** ###...<....##.#..#..,,*[i.......##.##..#....,,,** ###..).##.#[iC@2.0 (2[i[i }***,* #####..#,*** #######.<#,, ######...#..#### ,,,....#* #####...)...) ##### ####<.#..#....[ip #####..##.##.......#..####..##..# #.##..##.###.#..#..##..# #..##.##.##.##[i m.##. ...# ##...........#.#[i ..##*** ###...<....##.#..#..,,*.......##.#[ih@3.0 (3[i=[iC*,* #.#..,*** #######.<..#####,..#* ######...#..####,....#* #####...)...).##.## ####.#..##.## ####<.#..#.#####.##.##.##.#...@..####...#..#.....## #.[ie....##......###.# #...##...........##..# ##.####....##.##.## ##.##.#[iׁ.# ##.#.####......##*** ###...<....##.#. 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[iHFN.#####.####.[i_Fb.## ##.[iqFY.# ##.#[iFy.###......##*** ###...<....##[iF.# ##....#..,,*** ##.##[iF.## ##..#....,,,** ###..).##.[iO[i'P*8.0 (8[iMV[iX[i _[iaT _Key pressed, stopping explore.[isM.....#.....[is.[ikt[iz[if ********,* ###  *# #######.< **, ######...#..# *,,,,,,,,....#* #####...)...) *, ####.. * ####<..#####....##......[im*#............@#.. #..#..##. *..##.[i|#####..##..##.[ic.....# ##...........[i3.#..##*** ###...<....[iRZ..# ##....#..,,*.......#[i[i19.0 (1 _[i[iP J *** # *******#.* ###  *# #######.<  ** ######...#..#  *,,,,,,,* #####...)...)  *, ####  * ####<.####.##[iQ }.*#..#.. .#..#...## *..#######.........##.##.....# ##...........#..##*** ###...<....[iQ [i Z A20.0 (2[iL` [iB ' #** # * ******##.* ### * *# #######.< * ** ######...#..# *,,,,,,* #####...)...) *, #### * ####<.###[i9 E.##*#..#. #..#..## *#....#######.........##.##.....# ##.....[iT [i #1.0 (3[i, [iX2 G  #** # ** *****###.* ### ,* *#[i2  #######.< ** ** ######...#.. * *,,,,,[i2  #####...)... *, #### * ####<[i3 S###.##*#[i+3 ..#. #..#[iW3 k..## *#..[i3 ..#######.........##[i3 *.##[i: @2.0 (4[i@ [i" A     #** #* ****####.* ### ,,* *# #######.< ,** ** ######...# ** *,,,, #####...) * *, ####  * ####<###.##*#..#. #..#..##[i  *#....#######..##[i [i #3.0 (5[i [i     #** #* ***#####.* ### ,,,* *# #######.< ,,** ** ######...# ,** *,,, #####...) ** *, #### [i- * ####< #### #.##*#..#. #..#..## *..[i; [i *4.0 (6[i% [i[    *   ##* #* **######.* ###,,* *# #######.<,,** ** ######.. ,,** *,, #####...) *** *,[iș s #### * ####<  #### ##.##*#..#. [i K#..#..##[iM [i *5.0 (7[iu [ik  * ,*** ,** ### ,** #.# ,* *:.### #.,** **..## ######,** *[i% ...## #####...* *,...## #### *...## ####< ### *#...######.## *#...##.## ##..#.## #.#..#[iQ N.## *#.##[i} @6.0 (8[i [iʅ  ***  *   ### * ########.# #,,* #:.### #######,,** *#. ###### ,,,,** *[i6  ##### ***** * #### * * ####<  #### ####.###..#. [ia ?#..#[i [im #7.0 (9[i [ih  * ,*** ,** ### ,** #.# ,* #:....@..### ,** *#....## ######,** #...## ##### ,***** #...## #### ** #...## ####<[i9  ### ##...######.## ##...## #......## ##..#.## #.#..#[i [i, '8.0 (10.0)[i+ [ih  * ,*** ,** ### ,** #.# ,* #:...@...### ,** *#....## ,** #...## ##### ,,***** #[ii ...## ####* #...## ####< * ### ##...######.## ##[iJi ...## .#......## ##..#.## #.#..#[iti [ir A9.0 (11[iw [ij  * ,*** ,** ### ,** #.# ,* #:..@....### ,** *#....## ,** #...## ,***** #[i ...## #### ,*** #...## #### .* ### ##...##### .######.## ##...## ..#......## ##..#.## #.#..#[i [i %30.0 (12[i [i#Kn * *,,,,,*** ,** ### ,** #.# ,* #:.@.....### ,** *#....## ,** #...## ,***** #...## ,*** #...## .* ### ##...##### ..######.## ##...##.#......## ##[iK..#.## #.#..#[ijPA1.0 (13[iS[i  * *,,,,,*** *,** ### ,** #.# ,* #:@......### ,** *#....## ,** #[iJ...## ,***** #...## ,*** #...## #..* ### ##... #..######.## ##...## #...#......## ##..# #.## #.#..#[iI[i+2.0 (14[i[i  *  **,,,,,*** *,** ### ,** #.# ,* #..### ,** *#....## [i, y,** #...## ,***** #...## *,,,*** #...## *#..* ### ##...  #..######.## ##...## [ij  #...#......## ##..# ##.## #.#..[i(A3.0 (15[i-[i6j  You pick up a parchment of Mercury Arrow and begin reading...[i7,4.0 (16[i<[i>F _You add the spell Mercury Arrow to your library.[i8Q ...............[ip   #*********,,,,,*** **,,,,,,,,**### ,,,** ########.,* #........###** *..##** #..##***** #[iS .##...... #.............## *#.............# [i [i^ 05.0)[i [i   #*********,,,,,*** **,,,,,,,,**### ,,,** ########.,* #........###** #..##** #..##***** .## *,,,*** .###..... [ic ...............## *#...........## [il# [i# *6.0 (2[i( [i  ##*******# **,,,,,***# *,,,,,,,,#### ,,########.# # #........### #** ##...#** #...#***** #.#*** #.[iX '# #..* ### ## #..######.. #...#.....#.. #......#..# ..*#.## .[i 4##.####[i [i֓ *7.0 (3[i7 [i *******# *,,,,,***# ,,,,,,,,#### ,########.# # #........### #** ##...#** #...#***** #.#*** #.# ..* ### ## ..######... ...#.....#.. [i ......#..# .##.##.##..###..##.....## [i [i *8.0 (4[i [il J,,,,,***# ,,,,,,,###[in 8#########.# # #........### #** ##...#** #...#***** #.# ,*** #.# .* ### ####. .######.........#....[ip #..##.##.##..###..##............## # [iyw [ix [ix #9.0 (5[i [i ,############.# # #........### #** ##...#** #...#***** #.####. *** #.####< * ### ####.. ######.........#....#..##.##.##..###..##............## .# #####***[ig [i +40.0 (6[i [iA_ ########.# # #........### #** ##...#** #...#####. ,***** #.[i_ ####.. ** #.####<  ### ####... #####.[i_ ... #.....#.. .[i_ Q..#..##[i_ V.##.##..###..[i ` i##............## ..[iv` # #####*** #### #..,,*** [ig [iAh *1.0 (7[in [ih  #........### #** ##...######.** #...#####.. ***** #.####.. * #.####<  ### ####... ####.... .....#.. .#.#..##[in .##.##..###..##............## ..# #####*** #### #..,,*** =## ##..#....,,,[i [iR *2.0 (8[i [iG-** ##...######..** #...#####.. **** #.####.. #.####<  ### ####... ###.... ....#..#.#..##.##.[iI##..###..##............## ...# ...#####*** ###.....# #..,,*** =.......## ##..#....,,,.# #..#....,,,,***[iQ[iR*3.0 (9[iX[i** #...#####...) *** #.####.. #.####<### ####... ##.... ...#..#.#..#[i(#.##.##..###..##............## [iBJ...# ..###[i9##*** ###.# #..,,*** =.## ##..#....,,,#[i.......# #..#....,,,,*** ##* *..#,..,,,,,,,[iD4.0 (10.0)[i[ib5** #.####...... #.####< ### #[i5###... #.#... ..#...#..#[i5\#.##.##..[i5###..###............## # [i6\#####*** ###...<[i<6.# #..,,*** =[i[6u## ##..#....,,,[iz6#. B   boulder beetle (wandering).[i6=# #..#....,,,,*** ##* #..#....B,,,,,**[i6U,******.#*,,,[i?n  You encounter a boulder beetle.[iA7B.[i^[i 35.0 (11 _[i[i[is )))))B[i2You shoot a sling bullet.  The sling bullet hits the boulder beetle.  The sling bullet burns the boulder beetle.[iQ  The boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.[i1 .....(rolling)B  The boulder beetle is lightly wounded.[i# d===9 (0.9)Rev [i KBB[i N _The boulder beetle curls into a ball and begins rolling![ig  #...  #..............## ####< ##..............## ##..............#[i ##.............#. #............#.. ##.............# ##...........##....@....#...........## ...........# [i .###......##*** < ##....#.  ##..#...  #..#...  #..#.....  [iI& #...  #..............## ####< ##..............## ##..............# ##.............#. #............#.. ##.............# ##...........##....@....#...........## ...........# .###......##*** < ##....#.  ##..#...  #..#...  #..#.....[iZ([i([iw.[ik2 [i2[i23A_A boulder beetle is nearby![iw3[iC )))))You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.[i` _A boulder beetle is nearby!  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.[i*B[i○B○[iC....°[i°[i'6.8[iP@°°[i< _The boulder beetle is lightly wounded.[i )))You shoot a sling bullet.  The sling bullet hits the boulder beetle!  The sling bullet burns the boulder beetle.[i+M  The boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle![i B○B○[i2 P.°°[i ^7.7Rev+ [i 9°[i i _The boulder beetle is moderately wounded.[i@e )You shoot a sling bullet.  The sling bullet hits the boulder beetle!  The sling bullet burns the boulder beetle.[i#  The boulder beetle is heavily wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.[i/jUB○[iu B.°.B.  The boulder beetle is heavily wounded.The boulder beetle hits you!!![iw47------------======8.7 (1.0[i9°[ilC _The boulder beetle stops rolling and uncurls.[i  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.[iJ _The boulder beetle stops rolling and uncurls.  You shoot a sling bullet.sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.[i-..[il===---9.5 (0.8Rev* [i<9°[if _The boulder beetle is heavily wounded.[i,  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.[i, 0 _ .[i> B°The boulder beetle is heavily wounded.[i{F "..[iG x8---------------50.5 (1.0[iP [i6R / _The boulder beetle leaps![i ))))))You shoot a sling bullet.  The sling bullet hits the boulder beetle.[iȣ  You shoot a sling bullet.  The sling bullet hits the boulder beetle!burns the boulder beetle.[i- °The boulder beetle is severely wounded.[i5K.......[i67%1[i<>[iA/ _The boulder beetle leaps![iP3[i[iH _No target in view![i+* #...## #### #....## ####<  ### ##....##### ##.## ##....##.## ##....#.## #.....#..#.## ##.....##.## ##.....##.#####...@.....####.## ##.# ##.###......##*** ###.....# ##....#..,,*** ## ..=.## ##..#....,,,** ###.# #..#.....,,,*** .##* #..#.....,,,,,** .,******.#*,*[i*[iu[i6---2 _[i[ii[i H* #.## #### #.## ####< ### ##.######.## ##.##.## ##.#.## #.#..#.## ##.##.## ##.##[i S.#####..@......####.## ##.# ##.###......##*** ###..# ##....#..,,*** ##.=.......## ##..#....,,,** [i < .# #..#.....,,,***.##* #..#.....,,,,,**[i  .,******.#*,** [i [i^ ]9---3[i [i [i=  .## ####<### ##.#####.. ###.## ##.##.. .....## ##..## [i#..#.## ##..#.## ####..#####.........####.......@.....## ##[i #######*** ###.[ic.Rev* .[i9...[i #.#*,.. ........##..,,,,**,,*,,,,,,,,,,,* [i@[iw[i%4[i"[i%[iQ  ### ##.#####.. ###.## ##.##.. .....## ##..## #..#.## ##[iVR ..#.## ####..#####.........####.............## ## ##[ivR N#####*** ###[iR ...# ##....#...,*** ##.Rev* .[iR ..[iS w.. ....,,******,,,,,,,,*,,,,,,,,,,,, [i1S [i=\ [i0^ y505Rev+ [iUd [iCg [i-k### ##.#####..## ##.##.## ##.#.## #.#..#.## ##.##.## ##.##.#####.........####.## ##.# ##.[i.###......##*** ###.# ##....#....*** ##.=.## ##..#.....,,** ## #..#.....,,,*** ###* #..#.....,,,,,** ,****##.#*,..** [i=.##..,,,,**..*,)..*,,******,*,*[im.[iR5[ix6%6[i=[i@# _Found a mace.[i ##.## ##.##.. ....## ###..## #..#.## ##..#.## ####..#####.........####.............## ## ##[iiJ..#####*** ###..# ##....#....*** ##=## ##..#.....,,** ###....Rev+ ...[i.. #.,,** **,,,,,,,,,,*,,,,,,,,,,,* [i[iӻ%7[iS[i[i[iz[iC[iN _There are no items here.[iq [i [i$ [i^' N _There are no items here.[i;[i<[i[iN _There are no items here.[i[i[i[iN _There are no items here.[i} [i Gear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 23 poisoned darts  j - a curare-tipped dart Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3} [i7  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales [ib Talismans (go to first with %)  l - the medusa talisman "Otelihere" {rElec rC++ rCorr}[i[i[i ##.## ##..............##........ beefyandbeef the Fighter ....## ##.............#......... Coglin of Okawaru *****. .....## #............#..#....... Health: 50/93 ============------------ ......## ##.............##....... Magic: 14/14 ======================== [i8.......## ##...........##........ AC: 7Str: 12 ........#####.........####....... EV: 13Int: 9 .....................## ##...... SH: 0Dex: 21 .....................# ##..... XL: 11 Next: 91% Place: Dungeon:10 ...........###..@...##*** ###... Noise: ---------  Time: 11157.5 (0.0) [iZ...........# ##....#....*** ##.. c) +0 sling {Raimund a) +3 sling (flame) ..=.......## ##..#.....,,** ### Nothing quivered ..........# #..#.....,,,*** # Rev+ .........##* #..#.....,,,,,** [is..........,****##.#*,...,,,,,,**  [i.......##..,,,,**..*,)..,,,,,,,**  ...,,******,,,,,,..*,,,,,,,,,,,,*[i  #.,,** **,,,,,,,,,,*,,,,,,,,,,,*  _No target in view! [i_Found a mace. _There are no items here. _There are no items here. [ix_There are no items here. _There are no items here.[iB[i [i[i|[i_ [i Gear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 23 poisoned darts  j - a curare-tipped dart Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales Talismans (go to first with %)  l - the medusa talisman "Otelihere" {rElec rC++ rCorr}[ic##.## ##..............##........ beefyandbeef the Fighter ....## ##.............#......... Coglin of Okawaru *****. .....## #............#..#....... Health: 50/93 ============------------ ......## ##.............##....... Magic: 14/14 ======================== .......## ##...........##........ AC: 7Str: 12 ........#####.........####....... EV: 13Int: 9 .....................## ##...... SH: 0Dex: 21 .....................# ##..... XL: 11 Next: 91% Place: Dungeon:10 ...........###..@[39;4[id9m...##*** ###... Noise: ---------  Time: 11157.5 (0.0) ...........# ##....#....*** ##.. c) +0 sling {Raimund a) +3 sling (flame) ..=.......## ##..#.....,,** ### Nothing quivered ..........# #..#.....,,,*** # Rev+ .........##* #..#.....,,,,,** ..........,****##.#*,...,,,,,,**  .......##..,,,,**..*,)..,,,,,,,**  ...,,******,,,,,,..*,,,,,,,,,,,,*  #.,,** **,,,,,,,,,,*,,,,,,,,,,,*  _No target in view! _Found a mace. _There are no items here. _There are no items here. _There are no items here. _[3[i`e'9;49mThere are no items here.[iZk[iPl[iit[iv[i$ 3[i6, [i3 [i< 1=8.5 (1Rev  _[iD @9.5 (2[iK [iR [iPS +60.5 (3[i`Y [ipa [ia X2=1.5 (4[ii [iRr K2.5 (5[iy [i5 @3.5 (6[i [iG \34.5 (7[iǖ [i @5.5 (8[i [i+ @6.5 (9[ie [iP 47.5 (10.0)8.5 (11[i W9.5 (12[i~ [i 95[iN ?=70.5 (13[i [i [i $1.5 (14[i [iI A2.5 (15[i)% [i!- [i- Y6=3.5 (16[i?6 [in> [i> $4.5 (17[iF [i0Q [iQ G75.5 (18[i9Z [ib A6.5 (19[ij [iQr [ir +7.5 (20[iy [i [i @88.5 (21[i [ie A9.5 (22[iU [i8 [i %80.5 (23[i [iӮ [i8 Z9=1.5 (24[i͵ [i [i $2.5 (25[i [i [i +3.5 (26[i [io p60=4.5 (27[i [i! [i $5.5 (28[i [iQ [i $6.5 (29[i [i8 ]17.5 (30[i [iA A8.5 (31[ii [i& [i' $9.5 (32[i. [i6 [i37 b2=90.5 (33[i%> [iFE A1.5 (34[iJ [iQ A2.5 (35[icW [ip\ [i\ Y3=3.5 (36[i)d [iql [il +4.5 (37[it [i3| [i| G45.5 (38[i% [iC A6.5 (39[i [i A7.5 (40[i٠ [i [i @58.5 (41[iw [i [i +9.5 (42[i [i C200.5 (43[i% [i [i a6=1.5 (44[iw [i [i +2.5 (45[i [i A3.5 (46[i [i<67[i@=4.5 (47[ii [iA5.5 (48[ie[i.%A6.5 (49[it,[i04I87.5 (50[i ;[iB[ioB+8.5 (51[ioI[iPA9.5 (52[i?W[i^[i_4910.5 (53[ie[iylA1.5 (54[is[i'|[i|$2.5 (55[i[is[iZ70=3.5 (56[iߒ[i[i[+4.5 (57[i[iz[i\1=5.5 (58[iB[i[i$6.5 (59[i[i2A7.5 (60[i[i[i%328.5 (61[iY[iA9.5 (62[i[iB20.5 (63[iW [iI31.5 (64[i[iA2.5 (65[i&[i,A3.5 (66[i1[ir8[i8Y4=4.5 (67[i>[i[[i+5.5 (68[i [iA6.5 (69[i[ig y5=7.5 (70[i&[i-[i.$8.5 (71[i3[ia:A9.5 (72[i?[iC[i6D4630.5 (73[irG[iJ[iK+1.5 (74[iN[iSA2.5 (75[i)W[i\[ia\373.5 (76[i`[id[ie+4.5 (77[ih[ilo8=5.5 (78[ip[i)t[it+6.5 (79[ix[i~A7.5 (80[i[iy9=8.5 (81[i{[iA9.5 (82[iX[i=B40.5 (83[i[i%[iq4801.5 (84[i[i[i(+2.5 (85[i)[iA3.5 (86[i[i[i314.5 (87[i[id[i+5.5 (88[i[[i[i;+6.5 (89[i[iD[i#2[i6=7.5 (90[iG[i[i(+8.5 (91[i[i[ih+9.5 (92[i [i[id3=50.5 (93[i[i[i+1.5 (94[i [i'[i|'+2.5 (95[i,[iE1I43.5 (96[i6[i =[iy=+4.5 (97[iB[iMI[iI355.5 (98[iUO[iWU[iU$6.5 (99[i^Y[i][i](7.5 (100.0)[ib[ii[iriR6=81[ipm[is[is+92[iy[iB603[i4[i[iQc7=14[i&[i[iD+25[i[i0[i+36[i [iǯ[i%8[iC47[i[i[i[[i$58[i[iA69[is[i[i497.5 (110[i[iZ[i+81[i[i[i$92[iZ[i [iQT90=703[i[i[i+14[iH&[i .[ig.+25[i5[i=[i#>c1=36[iE[iL[ijL+47[iUS[i [[it[3258[ib[iPi[ii+69[ip[ixB7.5 (120[i~[i2[iQ3=8[i1[i[iy..#...#..##.##.##..###.........###............## # .###......##*** ###...<# #....*** =## ##..#......,#.# #..#......,,*** ##* #..#.,**,****##.#*,##..,,,,*#..*,),,******,,,,,...*,,,,,,** **,,,,,,...,* **,** **,,[id/*,,*,**[iA92[i [i%r## ##.#.## #.#..#.## ##.##.## ##.##.#####.........####.## ##.# ##.###......##*** ###...<.# ##...@#....*** ##. =.## ##..#.[ir:** ###.# #..#..*** ###* #..#...** #,****##.##......##..,,,,*#..*.)....,,******,,,,,...*...... ,,** **,,,,,,...,#..... [i|B803[i[i6.#..##.....##.....##..###.........##............## ..# ###......##### ###...<# ##....#....### ##....## ##..#@......#* ###..) .# #..#.[i* #####* #..#.,** ,****##.####..,,,,*#..*.) ,,******,,,,,...*... ,** **,,,,,,...,#* #[i  ,** **,,*,,*./[i** #  ,,***,,*** # [i[iS[i+14[i[iW_## ##.. .## #..#..#.## ##..## ##.........#####.....##..## ##...........# ##.......###......##### ###...< ##....#@...### ##......## ##..#.#* ###..)[i!`8 #..#.#** ###..##* #..#..** ###..,****##.##...,,** ...##..,,,,*#..#.)** #**...#..* ** ...?#... # ** *,,*./....[iO`#.[iQj[ij#=[ij$25[isr[i ##.#. ## #............#..#. .## ##.............##.## ##...........##.#####.........####....## ##...# ##.###......##### ###...<.# ##....#.@..### ##.## ##..#.......#* ###..).## #..#.[i;#** ###..###* #..#.** #,****##.##.** ###..,,,,*#..#.).** # ******,,,,,...#.* #. * **,,,,,,...?#.[il* ##. * **,*,,*./....,,,,** #.[i [i+36[i[i"R^.## ## ..## ##.............## ...## ##..........#####.........####..............## ##...# #####......##### ###...<.# ##....#....### ##..# ##..#.@.....#* ###..).# #..#..#** ###..#* #..#[iS...** ##..,****##.##.,**##..,,,,*#..#.).,,** ,******,,,,,...#..,,,*  ,...?#.,,,* ## **,,*,.*./* ,*,,**,*,,,, #[i][i]$47[id[iD1 .## ##..#.## ##..##..#####.........####.............## ##.....# #####......##### ###...< ##....#....### ##...[i(## ##..#.......## ###..) #..#..#** ###.##*..** ###.,****##.##,** #,#...... [i,**,,,,,,,,,,,***,********* ##. [i[i:$58[i[iF .## ####..#####.........####.............## ##... #####......##### ###...< ##....#....### ##...## ##..#.......## ###..) #..#..#** ###.##*..** ###.,****##.##,** ##..,,,,*#..#.),** ####### ,*,,,,,,,,,,,,,***,,,*##* #.. [iaM[iM+69[inU[i2 .#########.............## ##......# #####......##### ###...< ##....#....### ##...## ##..#.......## ###..) #..#..#** ###.##*..** ###.,****##.##,** ##..,,,,*#..#.),** # ,******,,,,,...#..,[i# ,,,*,,,,,,,,,,,* *,,,...####*##.# [i[i5,7.5 (130[i[i1.....## ##.....# #####......##### ###...< ##....#....### ##...## ##..#.......## ###..) #..#..#** ###.##*#..** ###.,****##.##,** ##..,,,,*#..#@),** # ,******,,,,,...#.., ** **,?##**,,*..*./.....,,,** #. ,***,[i2".##,#.** ,..***,######*** #,..,,***,,,*##* #. ,,,*..,,,* *,,,...####*##.#*** *,,........##.[i<[iz=+81[iE[i% #####......##### ###...< ##....#....### ##...## ##..#.......## ###..) #..#..#** ###.##*#..** ###.,****##.##,** ##..,,,,*#..#.),** # ,******,,,,,...#@., ** **,,,......?##**,,,,....#..*./.....,,,** #. [i,***,,,,,..,..##,#.** ,...***,######*** #,....,,***,,,*##* #. ,,,*,,,,,...,,,* *,,,...####*##.#*...,,** *,,........##. ,* **,.[i۬..[iA92[i1[it$m###......##### ###...<.# ##....#....### ##..# ##..#.......## ###..).# #..#........#** ####* #..#..........** ##..,*#**##.##..,** ##..,...##..#.)[i$c.,,** ,,******,.......#..,,,*  **,,.......@#........,,,* ,**#..#./.....,,,** [i$g,,*,..##.#......[i% # *,,....**#.######*[i5%# *,[iQ%.....,,**#.,,*##* ,,,*[ij%.,,* *..,...####*##*[i%.,,** *,.........##..*[i%.,,* **,............. *,* *** *.[i%[i/[i/,903[i6[ixQ[iQ+14[i7^[in .........# ##.......###......##### ###...< ##....#....### ##......## ##..#.......## ###..) #..#........#** ###..##* #..#...** ###..,*#**##.##...,** ...##..,...##..#.),,** #****,.......#@........,,,* ** **,,........#........,,,* # ** **,,,.....#..#./.....,#. ,*...,..##.#......,,. ,*.,....**#.######*** # ,*,,,,,,.....,,**#.,,*##* #.,,,,.....,,*&[40m *..,...####*##.#,,,,....,,** *,.........##..# ,***,,,,....,,* **, _a - 2 scrolls of enchant armour (gained 1)[i[i+25[i&[i@ ###......##### ###...<# ##....#....### ##....## ##..#.......#..).## #..#...* ###..###* #..#....** ####,*#**##.##..,** ##..,...##..#.),## ******,.......#...,,,* #. * **,,..,,,* ##. * **,,,.....#..#./[i@ ,,** #..*,,,,...,..##.#..** #. **,,,,,.,....*##.#######** ##.# *,,,,,,.....,,**#.,,*##* #..# ,,*,,,,.....,,* *..,...####*##.##**,,,,....,,** *,.........##..# ***,,,,....,,* **,....# * ,,,,** *...[i@ "##[iJ [iJ $36[iQ [i # ##....#....### ##.......### ##..#.......#..).### #..#...# ###..###* #..#....#* ####.,*#**##.##.. #. .[i t##..,...##..#.)##. *****,.......#... #..  **,,..* ##.#  **,,,.....#..#.[i¹ ** #..# **,,,,...,..##.#..[i :** #..# *[i ,,,,,.,....*##.########* ##.## ,,,,,,.....,,*##.,,*##* #.[i3 .# ,*,,,,.....,,* *..,...####*##.## [i` **,,,,....,,** *,.........##..# **,,,,....,,* **,....#[i &  [i J,,,,** *...## [iͺ  ** *#.#..### [i [i A47[i [i [i +58 [ig [i , _b - a wand of acid (1)[ir..#..........#.[i[i/![iJE ## ##..#.......## ###..).# .### ###.##*#..#* ####..,*#**##.##.** ##..,...##..#.),** # *****,.......#..,* #.  **,.###.#**,#..#..** #. **,,..##.#[iWFs** ,,,,,.,....*##.########* ##.#Nothing quivered***,,,,* *.............#..... [iNF6.0)[iU[i4.# #..#..### ###..#* #..#..........#* ##..,*#**##.##....** ###..,...##..#.).,** ## ******,.......#...,,*  **,,........#..,,* ## * **,,,.....#..#...,** #.. ***,,,,...,..##.#..** #..[i,.,....*##@########* ##,.....,,*##..:###* #..*,,,,.....,,* *......####*##.##*,,,,* *..........##..*,,,,....,,* **..............# *[iE# **,,,,,,,,** *........# * **#............#..## * ***,,,,* *.............#.... * ****** **[if>†........##[iR[i*7.5 (2[i[iZ1k##* #..#..#* ####.,*#**##.##..........** #. .##..,...##..#.)........,** ##. *****,.......#..........,,* #..  **,,............,,* ##.#  **,,,.....#..#.........,** #..# **,,,,...,..##.#........** #..# *[i,2;,,,,,.,....*##.########* ##.## ,,,,,,.....,,*##@.:###* #..# ,*,,,,.....,,* #......####*##.## **,,,,....,,** #....##..# **,,,,....,,* *#....#  ,,,,** *..## [iY2 ** *#............#..### [i}2 ***,,,,* *.............#..... [i2****** **......÷..## [i2*,..>....†#####[iO=[i=#8.5 (3[iPE[iC##* #..#.#* ####.,*#**##.##.** #.# ##..,...##..#.).,** ##.#,.......#.,,* #..#**,,........#.,,* ##.# **,,,.....#..#...,** #..# ,,,,...,..##.#..** #..# ,,,,,.,....*##.########* ##.## [ih.....,,*##.@:###* #..# *,,,,.....,,* #......####*##.## ,,,,....,,** #.##..# ,,,,....,,* *#. **,** *.[i## #**,,,,,,** *#............#..#***,,,,* *.............#.....#****** *#......÷.##.[iC*,..>....†......#[i?@9.5 (4[i [iG##* #..#.#* ####..#,*#**##.##.** #.#. #..,...##..#.).,** ##.#.,.......#.,,* #..# **,,........#.,,* ##.# *,,,.....#..#...,** #..# ,,,,...,..##.#..[i?** #..# .,....*##.########* ##.## .....,,*##..@###* #..# ,,,,.....,,* #......####*##.## ,,,,....,,** #.[i$##..# # ,,,,....,,* *#.#[iHt # *,** *.[ij5## # [i9**,,,,,,** *#............#..####.***,,,,* *.............#.....#.[i****** *#......÷.##.[i*,..>....†......######.[i'B300.5 (5[i.[i8w  You pick up a parchment of Yara's Violent Unravelling and begin reading...[i9+1.5 (6[i@[i'CS _You add the spell Yara's Violent Unravelling to your library.[i [id Read which item? Scrolls  b - a scroll of blinking  f - 4 scrolls of fear  t - 4 scrolls of teleportationa - 2 scrolls of enchant armour  p - a scroll of poison  r - a scroll of revelation  w - 3 scrolls of enchant weapon  [i! wW - a scroll of brand weapon  I - 7 scrolls of immolation  T - 2 scrolls of torment  s - 2 scrolls of butterflies [!] read|quaff|evoke[?] describe selected[i$ .##* #..#..........#* ####..# beefyandbeef the Fighter ..,*#**##.##..........** #.#. Coglin of Okawaru *****. #..,...##..#.)........,** ##.#. Health: 93/93 ======================== ***,.......#..........,,* #..## Magic: 14/14 ======================== **,,........#.........,,* ##.### AC: 7Str: 12 *,,,.....#..#.........,** #..#EV: 13Int: 9 ,,,,...,..##.#........** #..#SH: 0Dex: 21 ,,,,.,....*##.########* ##.##XL: 11 Next: 91% Place: Dungeon:10 ,,,,.....,,*##..@###* #..#Noise: ---------  Time: 11301.5 (0.0) ,,,,.....,,* #......####*##.##c) [0;10[iX ;1m+0 sling {Raimund a) +3 sling (flame) ,,,,....,,** #..........##..# # Nothing quivered ,,,,....,,* *#..............# # *,,,,,,,,** *..............## ## **,,,,,,** *#............#..####. ***,,,,* *.............#.....#. ****** *#......÷........##.... *,..>....†......######.  _There are no items here. _There are no items here. _a - 2 scrolls of enchant armour (gained 1) _b - a wand of acid (1)  You pick up a parchment of Yara's Violent Unravelling and begin reading... _You add the spell Yara's Violent Unravelling to your library.Enchant which weapon? Hand Weapons  a - a +3 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}[?] describe selected[i([i0[i8.##* #..#..........#* ####..# beefyandbeef the Fighter ..,*#**##.##..........** #.#. Coglin of Okawaru *****. #..,...##..#.)........,** ##.#. Health: 93/93 ======================== ***,.......#..........,,* #..## Magic: 14/14 ======================== **,,........#.........,,* ##.### AC: 7Str: 12 *,,,.....#..#.........,** #..#EV: 13Int: 9 [ix8$,,,,...,..##.#........** #..#SH: 0Dex: 21 ,,,,.,....*##.########* ##.##XL: 11 Next: 91% Place: Dungeon:10 ,,,,.....,,*##..@###* #..#Noise: ---------  Time: 11301.5 (0.0) ,,,,.....,,* #......####*##.##[i9qc) +0 sling {Raimund a) +3 sling (flame) ,,,,....,,** #..........##..# # Nothing quivered ,,,,....,,* *#..............# # *,,,,,,,,** *..............## ## **,,,,,,** *#............#..####. ***,,,,* *.............#.....#. ****** *#......÷........##.... *,..>....†......######.  _There are no items here. _There are no items here. _a - 2 scrolls of enchant armour (gained 1) _b - a wand of acid (1)  You pick up a parchment of Yara's Violent Unravelling and begin reading... _You add the spell Yara's Violent Unravelling to your library.[iBc  As you read the scroll of enchant weapon, it crumbles to dust.[iD^2.5 (14[iJ[iNR _Your +3 sling of flaming {Francisca} glows red for a moment.[i [iؤ Read which item? Scrolls  b - a scroll of blinking  f - 4 scrolls of fear  t - 4 scrolls of teleportationa - 2 scrolls of enchant armour  p - a scroll of poison  r - a scroll of revelation  w - 2 scrolls of enchant weapon  W - a scroll of brand weapon  I - 7 scrolls of immolation  T - 2 scrolls of torment [i$  s - 2 scrolls of butterflies [!] read|quaff|evoke[?] describe selected[i[i[it.##* #..#..........#* ####..# beefyandbeef the Fighter ..,*#**##.##..........** #.#. Coglin of Okawaru *****. #..,...##..#.)........,** ##.#. Health: 93/93 ======================== ***,.......#..........,,* #..## Magic: 14/14 ======================== **,,........#.........,,* ##.### AC: 7Str: 12 *,,,.....#..#.........,** #..#EV: 13[iInt: 9 ,,,,...,..##.#........** #..#SH: 0Dex: 21 ,,,,.,....*##.########* ##.##XL: 11 Next: 91% Place: Dungeon:10 ,,,,.....,,*##..@###* #..#Noise: ---------  Time: 11302.5 (0.0) ,,,,.....,,* #......####*##.##c) +0 sling {Raimund a) +4 sling (flame) [i9,,,,....,,** #..........##..# # Nothing quivered ,,,,....,,* *#..............# # *,,,,,,,,** *..............## ## **,,,,,,** *#............#..####. ***,,,,* *.............#.....#. ****** *#......÷........##.... *,..>....†......######.  _a - 2 scrolls of enchant armour (gained 1) _b - a wand of acid (1)  You pick up a parchment of Yara's Violent Unravelling and begin reading... _You add the spell Yara's Violent Unravelling to your library.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 sling of flaming {Francisca} glows red for a moment.[i[iWEnchant which weapon? Hand Weapons  a - a +4 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}[?] describe selected[iW[i[iՠ.##* #..#..........#* ####..# beefyandbeef the Fighter ..,*#**##.##..........** #.#. Coglin of Okawaru *****. #..,...##..#.)........,** ##.#. Health: 93/93 ======================== ***,.......#..........,,* #..## Magic: 14/14 ======================== **,,........#.........,,* ##.### AC: 7Str: 12 *,,,.....#..#.........,** #..#EV: 13Int: 9 ,,,,...,..##.#........** #..#SH: 0Dex: 21 ,,,,.,....*##.########* ##.##[i3XL: 11 Next: 91% Place: Dungeon:10 ,,,,.....,,*##..@###* #..#Noise: ---------  Time: 11302.5 (0.0) ,,,,.....,,* #......####*##.##c) +0 sling {Raimund a) +4 sling (flame) ,,,,....,,** #..........##..# # Nothing quivered ,,,,....,,* *#..............# # *,,,,,,,,** *..............## ## **,,,,,,** *#............#..####. [i***,,,,* *.............#.....#. ****** *#......÷........##.... *,..>....†......######.[i0  _a - 2 scrolls of enchant armour (gained 1) _b - a wand of acid (1)  You pick up a parchment of Yara's Violent Unravelling and begin reading... [iW_You add the spell Yara's Violent Unravelling to your library.  As you read the scroll of enchant weapon, it crumbles to dust. [iy=_Your +3 sling of flaming {Francisca} glows red for a moment.[ic  As you read the scroll of enchant weapon, it crumbles to dust.[io^3.5 (15[i[iR _Your +4 sling of flaming {Francisca} glows red for a moment.[iv [i5{ *Read which item? Scrolls  b - a scroll of blinking  f - 4 scrolls of fear  t - 4 scrolls of teleportationa - 2 scrolls of enchant armour  [i}{ p - a scroll of poison  r - a scroll of revelation  w - a scroll of enchant weapon  W - a scroll of brand weapon  I - 7 scrolls of immolation  T - 2 scrolls of torment [i{  s - 2 scrolls of butterflies [!] read|quaff|evoke[?] describe selected[i][i[i.##* #..#..........#* ####..# beefyandbeef the Fighter ..,*#**##.##..........** #.#. Coglin of Okawaru *****. #..,...##..#.)........,** ##.#. Health: 93/93 ======================== ***,.......#..........,,* #..## Magic: 14/14 ======================== **,,........#.........,,* ##.### AC: 7Str: 12 *,,,.....#..#.........,** #..#EV: 13Int: 9 ,,,,...,..##.#........** #..#SH: 0Dex: 21 ,,,,.,....*##.########* ##.##XL: 11 Next: 91% Place: Dungeon:10 ,,,,.....,,*##..@###* #..#Noise: ---------  Time: 11303.5 (0.0) ,,,,.....,,* #......####*##.##c) [4[i0m+0 sling {Raimund a) +5 sling (flame) ,,,,....,,** #..........##..# # Nothing quivered ,,,,....,,* *#..............# # *,,,,,,,,** *..............## ## **,,,,,,** *#............#..####. ***,,,,* *.............#.....#. ****** *#......÷........##.... *,..>....†......######. You pick up a parchment of Yara's Violent Unravelling and begin reading... _You add the spell Yara's Violent Unravelling to your library.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 sling of flaming {Francisca} glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +4 sling of flaming {Francisca} glows red for a moment.[i[i;WEnchant which weapon? Hand Weapons  a - a +5 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}[?] describe selected[iw[iL[il.##* #..#..........#* ####..# beefyandbeef the Fighter ..,*#**##.##..........** #.#. Coglin of Okawaru *****. #..,...##..#.)........,** ##.#. Health: 93/93 ======================== ***,.......#..........,,* #..## Magic: 14/14 ======================== **,,........#.........,,* ##.### AC: 7Str: 12 *,,,.....#..#.........,** #..#EV: 13Int: 9 ,,,,...,..##.#........** #..#SH: 0Dex: 21 ,,,,.,....*##.########* ##.##XL: 11 Next: 91% Place: Dungeon:10 ,,,,.....,,*##..@###* #..#Noise: ---------  Time: 11303.5 (0.0) ,,,,.....,,* #......####*##.##c) [4[iΉ0m+0 sling {Raimund a) +5 sling (flame) ,,,,....,,** #..........##..# # Nothing quivered ,,,,....,,* *#..............# # *,,,,,,,,** *..............## ## **,,,,,,** *#............#..####. ***,,,,* *.............#.....#. ****** *#......÷........##.... *,..>....†......######. You pick up a parchment of Yara's Violent Unravelling and begin reading... _You add the spell Yara's Violent Unravelling to your library.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 sling of flaming {Francisca} glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +4 sling of flaming {Francisca} glows red for a moment.[i;c  As you read the scroll of enchant weapon, it crumbles to dust.[i^4.5 (16[iי[i R _Your +5 sling of flaming {Francisca} glows red for a moment.[iOa[ieRead which item? Scrolls  b - a scroll of blinking  f - 4 scrolls of fear [i f  t - 4 scrolls of teleportationa - 2 scrolls of enchant armour  p - a scroll of poison  r - a scroll of revelation  W - a scroll of brand weapon  I - 7 scrolls of immolation  T - 2 scrolls of torment [i9f  s - 2 scrolls of butterflies [!] read|quaff|evoke[?] describe selected[io.##* #..#..........#* ####..# beefyandbeef the Fighter ..,*#**##.##..........** #.#. Coglin of Okawaru *****. #..,...##..#.)........,** ##.#. Health: 93/93 ======================== ***,.......#..........,,* #..## Magic: 14/14 ======================== **,,........#.........,,* ##.### AC: 7Str: 12 *,,,.....#..#.........,** #..#EV: 13Int: 9 ,,,,...,..##.#........** #..#SH: 0Dex: 21 ,,,,.,....*##.########* ##.##XL: 11 Next: 91% Place: Dungeon:10 ,,,,.....,,*##..@###* #..#Noise: ---------  Time: 11304.5 (0.0) ,,,,.....,,* #......####*##.##c) [0;10[icp;1m+0 sling {Raimund a) +6 sling (flame) ,,,,....,,** #..........##..# # Nothing quivered ,,,,....,,* *#..............# # *,,,,,,,,** *..............## ## **,,,,,,** *#............#..####. ***,,,,* *.............#.....#. ****** *#......÷........##.... *,..>....†......######. As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 sling of flaming {Francisca} glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +4 sling of flaming {Francisca} glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +5 sling of flaming {Francisca} glows red for a moment.[i'qP  Okay, then.[i6b _[i>B.....[i[i$[i!,*#**##.#** #.#.....##..#.),** ##.#. **,.......#...,,* #..# *,,.,,* ##.## ,,,.....#..#.,** #..# ,,,...,..##.** #..# .,....*##.########* ##.## .....,,*##...#### #..# .....,,* #...@..####*##.## ....,,** #....##..# ##....,,* *#....# #.,,,,** #..## ##.** *#............#..####..*,,,,* #.............#.....#. ****** *#......÷..##.... *...>...[4[i["0m######.# ###* *,..............## ###[i"[i$15.5 (1 _[ii+[i?.[i4[i7T _Key pressed, stopping explore.[iK[iMLGear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +6 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 23 poisoned darts  [i Nj - a curare-tipped dart Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales Talismans (go to first with %)  l - the medusa talisman "Otelihere" {rElec rC++ rCorr}[i[i[i8.,*#**##.##..........** #.#.. beefyandbeef the Fighter ..,...##..#.)........,** ##.#.. Coglin of Okawaru *****. **,.......#..........,,* #..##. Health: 93/93 ======================== *,,........#.........,,* ##.#### Magic: 14/14 ======================== ,,,.....#..#.........,** #..# # AC: 7Str: 12 ,,,...,..##.#........** #..#EV: 13Int: 9 ,,,.,....*##.########* ##.##SH: 0[iA`Dex: 21 ,,,.....,,*##...#### #..#XL: 11 Next: 91% Place: Dungeon:10 ,,,.....,,* #...@..####*##.##Noise: ---------  Time: 11305.5 (0.0) ,,,....,,** #..........##..# ## c) +0 sling {Raimund a) +6 sling (flame) ,,,....,,* *#..............# #. Nothing quivered ,,,,,,,,** #..............## ##. *,,,,,,** *#............#..####.. ***,,,,* #.............#.....#.. ****** *#......÷........##..... *...>....÷......######.#[i  ###* *,..............## ### As you read the scroll of enchant weapon, it crumbles to dust. _Your +4 sling of flaming {Francisca} glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. [i_Your +5 sling of flaming {Francisca} glows red for a moment. _Okay, then. _Key pressed, stopping explore.[i]4[i@[i[i"<.[i [iI[#..,...##..#.).,** ##.# ***,.......#..,,* #..##,........#.,,* ##.###,.....#..#.,** #..# ,...,..##.#.** #..# ,.,....*##.########* ##.##,.....,,*##...#### #..,.....,,* #......####*##.##,[i[* #..@.......##..# #,....,,* *#.....# *,,,,,,,,** # ## ***#............#..##  ***,,,,* #......[i[.#.....#  ****** *#......÷........##.... 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+**ß*,,* ###....# # *,***,** ###### ##......÷*,,,* #...>....÷,*** **###* #* **,...###* #.)[iDp **,,......#* #.<÷[iOy[iy11.5 (1 _[i~[i).,,****##.#.#.,,** ##.#. **ß***,** ##.?......#..#. ,+**ß*,,*##.##.#.,+***,*#.###.#,*ß*,*.###...####,#.# #...... ß,*#.## #[i\,**#...# ##,*ß*,* ##.## #,+***,* ##......## ## ,+**ß*,,* ###....# # **,***,** ###### ##......÷[i+*,,,* #...>....÷,*** **###* #* **,...###* #.) **,,......#* #.<÷[i&@2.5 (2[iN[iZr.....##......##..#.) .......,,****## #####.,,** ##....# ***ß***,** ##.?.. +,+**ß*,,*##.##.#.......+***,####.#######*ß*,#..###...## ,,,#..# ## ,ß,,*#....@.....## #,,,,,**.....# ##,,*ß*,*..## # ,,,,+***,* ##......## ## +,+**ß*,,* ###....# #......,***,** ###### ##.. 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[iK:≈...#.##*+.....+###.# ##......## ≈ß..#..#ß##+.+#*ß#..# ###....# ⌠..###.###,#**,###.## #.# #...#...#.ß# ###.### **###*# # **,...###* # **,,......#*[iXT[iU$23[i[7_[i#..###...#######...## ##..##.###ß##*ß###.## ##.? .#...#..#,##+.+#*ß#..###... ...ß.#.###+.....+###.# ß....#.#ß#.......#ß#.# ≈⌠...#.#*+.......# #≈ß..#.#*....ß# #≈...#.#*+...........### #≈._.#.#,##ß#.# ## #≈...#.###+.....+###.# ## [i#≈ß..#..#ß##+.+#*ß#..# ###....⌠..###.###,#**,###.## ###### ß...# #...#######...#ß# ###.........### **###* .#### ########### **,...###* ,......#*  ## ..# [i93[i4[i[i^1-#..###...#...## ##.#..##.###ß##*ß###.## ##.?.#...#..#,##+.+##ß#..###..ß.#.###+.....+###.##. .ß....#.#ß#.#ß#.#.≈⌠...#.##+...# ##≈ß..#.##....ß........## $#≈...#.#*+.....### $#≈._.#.#,#.#ß#.# ## $#≈...#.###+.....+###.# ##...... ##≈ß..#..#ß##+.+##ß#..# ###....≈⌠..###.###,##*,###.## .ß...# #...#...#.ß# ###[i1$.### **###* ..#### # **,...###*# **,,......## *,,.[i;[i;$45[iwD[i˪8'###[i![i$56[i[i ] ##..##.###ß##*ß###.## ##.? ...#...#..#,##+.+##ß#..###.. _....ß.#.###+.....+###.#ß....#.#ß#.......#ß#.# ≈≈≈⌠...#.##+.......# ###≈ß..#.##....ß# $$#≈...#.#*+...........###$#≈._.#.#,#.......#ß#.# ##$#≈...#.###+...@.'###.# ## ###≈ß..#..#ß##+.+##ß#..# ### ≈≈≈⌠..###.###,##*,###.## #### ..ß...# #...#######...[it # _....ß# ###.........### **###*#### ########### **,...### ####,...... .### . #..## * _You open the door.[i( [i( +67[i3. P __[i J#..##.###ß##*ß###.## ##.?.#...#..#,##+.+##ß#..###. ._....ß.#.###+.....+###.##..ß....#.#ß#.#ß#.#.≈⌠...#.##+...##≈ß..#.##....ß........##$#≈...#.#*+.....###$#≈._.#.#,#.......#ß#.# ##$#≈...#.###+..@..'###.# ##[iڑ #≈ß..#..#ß##+.+##ß#..# ###≈⌠..###.###,###,###.## ...ß...# #...#...# ._....ß# ###.### **###*.#### # **,... .#### **,, ..### *,, ##..## *,[i- [i +78[i 7_[i '9###9   gargoyle (dormant)[i [i ######..##.###ß##*ß###.## ##.?... beefyandbeef the Fighter ....#...#..#,##+.+##ß#..###...... Coglin of Okawaru *****. ._....ß.#.###+.....+###.##....... Health: 100/100 ======================== ...ß....#.#ß#.......#ß#.#........ Magic: 15/15 ======================== ≈≈≈≈⌠...#.##+.............#...... AC: 7Str: 13 ####≈ß..#.##....ß........##...... EV: 14Int: 9 $$$#≈...#.#*+...........###...... SH: 0Dex: 21 $$$#≈._.#.#,#.......#ß#.# ##..... XL: 12 Next:  0% Place: Dungeon:10 $$$#≈...#.###+.[i .@..'###.# ##.... Noise: ---------  Time: 11537.1 (118.0) ####≈ß..#..#ß##+.'##ß#..# ###.. c) +0 sling {Raimund a) +6 sling (flame) ≈≈≈≈⌠..###.###,###9###.## ### Nothing quivered ...ß...# #...#######...# ._....ß# ###.........### **###* ....#### ########### **,...## 9   gargoyle (dormant) .####**,,..... ..###*,,...... ##..##*,....... _T - 3 scrolls of torment (gained 1)  Things that are here: _a +0 giant spiked club; a +0 giant club; a two-headed ogre corpse _You open the door.  You open the door.  You encounter a gargoyle. It is wielding a +5 mace of distortion.[i# /  --more--[i Q [iX [iSa < 89 _[ia [i8m p _Found a scroll of silence.[i )9You shoot a sling bullet.[ic9|  The sling bullet hits the gargoyle but does no damage.  You shoot a sling bullet.[iM'9[i'===[i?9.0 (0.9)Rev [i9_[iLL _The sling bullet hits the gargoyle but does no damage.[i\ h )You shoot a sling bullet.[i;  The sling bullet hits the gargoyle but does no damage.  You shoot a sling bullet. The sling bullet hits the gargoyle.[ioA9?[i*y[iy%9[ibY___[i6 _The gargoyle is lightly damaged.[i>  You shoot a sling bullet.[i|  The sling bullet hits the gargoyle but does no damage.  You shoot a sling bullet.[i3 [  The sling bullet hits the gargoyle but does no damage.[i d40.7 (0.8Rev+ [iY___[iLV _The gargoyle closely misses you.[iv8  You shoot a sling bullet. The sling bullet hits the gargoyle.  The sling bullet burns the gargoyle.[iT  The gargoyle is moderately damaged.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.[i r  The gargoyle is moderately damaged.[i ,1.6 (0.9[i[iU _The gargoyle barely misses you.[i)b  You shoot a sling bullet. The sling bullet hits the gargoyle.[i   The gargoyle is heavily damaged.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.[i$=  The gargoyle is heavily damaged.2.5Rev* [iBQ__[iLDN _The gargoyle misses you.[i  You shoot a sling bullet. The sling bullet hits the gargoyle!  The sling bullet burns the gargoyle.[i  )  The gargoyle is almost destroyed.You shoot a sling bullet. The sling bullet hits the gargoyle!  You destroy the gargoyle![i޲ S[i6= [i*C 433.5 (1.0[iJ Q__[iM P _Okawaru accepts your kill.[i............[i9[i/ ...#...#..#,##+.+##ß#..###.... _....ß.#.###+.....+###.##.. ..ß....#.#ß#.......#ß#.#.. ≈≈≈⌠...#.##+......# ###≈ß..#.##....ß..##. $$#≈...#.#*+...........###.#≈._.#.#,#.#ß#.# #≈...#.###+.....'###.# ###≈ß..#..#ß##+.@##ß#..# ### ≈≈≈⌠..###.###,###?###.## #### ..ß...# #...#######...# _....ß# ###.........### **###* ...#### ########### **,...### ####**,,...... [iM*,,.. #..*,..**..[i&0[i$4---4.5 (1[i-'k __ _[iK)*  There is an open door here.[i+{ _You see here a +5 mace of distortion.[i;X.---[i[iC;.ß.#.###+.....+###.##.. .ß....#.#ß#.......#ß#.#.. ≈≈⌠...#.##+.............# ##≈ß..#.##....ß........##. $#≈...#.#*+...........###.#≈._.#.#,#.......#ß#.# #≈...#.###+.....'###.# ##≈ß..#..#ß##+.)##ß#..# ### ≈≈⌠..###.###,###@###.## ##### .ß...# #...#######...# ..ß# ###.........### **###* ..#### ########### **,...###* ###**,,...... *,,.. ..[iD*,..**..)*,.#[i[id,5 _[i[i[i*6.5 (2[i#8_[ie&M _S - a scroll of silence[iA<)[iH[i#...#..#,##+.+##ß#..### _....ß.#.###+.....+###.## ..ß....#.#ß#.......#ß#.#. ≈≈≈⌠...#.##+.............# ###≈ß..#.##....ß........##$#≈...#.#*+...........#$#≈._.#.#,#.......#ß#.# $$#≈...#.###+.....'###.# ##. ###≈ß..#..#ß##+.@##ß#..# ###... ≈≈≈⌠..###.###,###.###.## ####ß...# #...#######...# _....ß# ###.........### **###* ...#### ########### **,...###[iR **,, .# *,, *,. **.[iw7.5 (1Rev+ [i< __[i*  There is an open door here.[i$ .#...#..#,##+.+##ß#..### ._....ß.#.###+.....+###.##.ß....#.#ß#.#ß#.#≈⌠...#.##+.##≈ß..#.##....ß........##$#≈...#.#*+...###[i4%y$#≈._.#.#,#.#ß#.# ##$#≈...#.###+.....'###.# ###≈ß..#..#ß##+@)##ß#..# ###≈⌠..###.###,###.###.## .ß...# #...#######...# ._....ß# ###.### **###*.#### # **,... .####[i& **,, ..### *,, ##..## *,  ##..##[i@& **You see here a +5 mace of distortion.[i/[i.118.5 (2 _[i89_[iH#'#9#9   gargoyle (dormant)[i֨  You open the door.  You encounter a gargoyle. It is wielding a +0 mace.[i [i19.5 (3 _[i8_[iK _Found 11 gold pieces.[i^ )9  You shoot a sling bullet. The sling bullet hits the gargoyle!![i?  The gargoyle is severely damaged.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.[i6P9$[iM===50.4 (0.9[i7_[iIa _The gargoyle is severely damaged.[iB|  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.[ij)The sling bullet hits the gargoyle but does no damage. _The gargoyle is severely damaged.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is severely damaged.You shoot a sling bullet.[i 9  The sling bullet barely misses the gargoyle.1.3[i>Rev* [i?__[itU _The gargoyle barely misses you.[i b  You shoot a sling bullet. The sling bullet hits the gargoyle.[i  The gargoyle is severely damaged.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.[i.p  The gargoyle is severely damaged.[i'2.2[i}>__[i Y _The gargoyle completely misses you.[i|  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.[iy _The gargoyle completely misses you.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is severely damaged.The sling bullet hits the gargoyle.burns the gargoyle.[irp  The gargoyle is almost destroyed.[iG,3.2 (1.0[iUQ__[iU _The gargoyle barely misses you.[iH )  You shoot a sling bullet. The sling bullet hits the gargoyle.  You destroy the gargoyle![iN R[i{ r )Okawaru accepts your kill.[i8\ &)[i-b -64[ii R__[il / _You shoot a sling bullet.[ig&).[ih[io[iV.#...#..#,##+.+##ß#..### .._....ß.#.###+.....+###.## ß...ß....#.#ß#.#ß#.#≈⌠...#.##+.##≈ß..#.##....ß.## #$$$#≈...#.#*+...### #$$$#≈._.#.#,#.#ß#.# ## #$$$#≈...#.###+.....'###.# ###≈ß..#..#ß##@.)##ß#..# ###[i≈⌠..###.###$###.###.## ß...ß...# #...#######...# .._....ß# ###.### **###*.#### # **,... ..#### **,, #..### *,,#..## *, ##..## **[i[[i%E---5[iR__[i*  There is an open door here.[i'df _....ß.#.###+.....+###. .ß...ß....#.#ß#.......#ß#. ⌠≈≈≈≈≈⌠...#.##+.............######≈ß..#.##....ß# ≈#$$$#≈...#.#*+...# ≈#$$$#≈._.#.#,#.......#ß#.# ## ≈#$$$#≈...#.###+.....'###.# ## ≈#####≈ß..#..#ß##).)##ß#..# ### ⌠≈≈≈≈≈⌠..###.###@###.###.## # .ß...ß...# #...#######... [i~ej..._....ß# ###.........### **###....#### ########### **,... #..####,... ##..###  ###..## *  ##..##* ##..## *,You see here a +0 mace.[io[ioM---6.2 (2 _[iv[iR[i#7.2 (3[iP[i9 ..#...#..#,##+.+##ß#..# .._....ß.#.###+.....+###.# ß...ß....#.#ß#.......#ß#.#...≈≈≈≈⌠...#.##+...... #####≈ß..#.##....ß. #$$$#≈...#.#*+...........###.. #$$$#≈._.#.#,#.......#ß#.# ##.. #$$$#≈...#.###+.....'###.# ##... #####≈ß..#..#ß##@.)##ß#..# ###. ≈≈≈≈≈⌠..###.###.###.###.### ß...ß...# #...#######...# _....ß# ###.........### **###* .....#### ###########...# ..#### * #..### [i*, ###..## ,##..## **. _You now have 272 gold pieces (gained 11).[iw8.2 (4Rev+ [i{[i*  There is an open door here.[id ########..##.###ß##*ß###.## ##.? #.....#...#..#,##+.+##ß#..### ..._....ß.#.###+.....+###.## .ß...ß....#.#ß##ß#.#. ⌠≈≈≈≈≈⌠...#.##+.....# ≈#####≈ß..#.##....ß..## ≈#$$$#≈...#.#*+.....# ≈#$$$#≈._.#.#,#.......#ß#.# ≈#$$$#≈...#.###+@....'###.# ##.#####≈ß..#..#ß##).)##ß#..# # ⌠≈≈≈≈≈⌠..###.###.###.###.## # .ß...ß...# #...#######...# _....ß# ###.........### **##....#### ########### **,# **,,..# *,,# *,You see here a +0 mace.[im[iin19.2 (5 _[it7_[i6#'##[iA60.2 (6[i`?__[iE: ...#...#######...## ## .########..##.###ß###ß###.## ##.? ##.....#...#..#,##+.+##ß#..### ...._....ß.#.###+.....+###.## ..ß...ß....#.#ß##ß#.#. .⌠≈≈≈≈≈⌠...#.##+.....# ß≈#####≈ß..#.##....ß..## .≈#$$$#≈...#.#*+.....# .≈#$$$#≈._.#.#,#@......#ß#.# .≈#$$$#≈...#.###'.....'###.# ##. ß≈#####≈ß..#..#ß##).)##ß#..# # .⌠≈≈≈≈≈⌠..###.###.###.###.##[iFß...ß...# #...#######...#_....ß# ###.........### **## .......#### ########### **, .# **,, ###..# *,, _You open the door.[itO@1.2 (7[iU6_[imM...##.## ###............###### ...#####..###...#######...## ##. .########..##.###ß###ß###.## ##.? ##.....#...#..#,##+.+##ß#..###.._....ß.#.###+.....+###.## ..ß...ß.ß##ß#.#.. .⌠≈≈≈≈≈⌠...#.##+..... ß≈#####≈ß..#.##....ß...#.#*+....###._.#.#,#.......#ß#.# ##. .≈#$$$#≈...#.###'.....'###.# ##. ß≈#####≈ß..#..#ß##).)##ß#..# ## Rev+ #[iK[io2.2 (8Rev [iA__[i*M###.....####....##.....##.## ###............###### ...#####..###...#######...## ##. .########..##.###ß###ß###.## ##.? ##.....#...#..#,##+.+##ß#..###.._....ß.#.###+.....+###.## ..ß...ß.ß##ß#.#.. .⌠≈≈≈≈≈⌠.+..... ß≈#####≈ß..#.##.@..ß...#.##+....###._.#.#,#.......#ß#.# ##. .≈#$$$#≈...#.###'.....'###.# ##. Rev #[ia2@3.2 (9[iB87_[iߞ'#9##9   gargoyle (dormant)[i  You open the door.  You encounter a gargoyle. It is wielding a +0 mace.[iC[it54.2 (10.0) _[i[___[iz _Found a parchment of Martyr's Knell.[iU )9  You shoot a sling bullet. The sling bullet hits the gargoyle.  The sling bullet burns the gargoyle.[i&  The gargoyle is moderately damaged.You shoot a sling bullet. The sling bullet hits the gargoyle.[i "G9:[iR+[i,:===5.0)[i5:_[i7c _The gargoyle is moderately damaged.[i|  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.[iX _The gargoyle is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  [i  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is moderately damaged.6.1 (0.9Rev+ [iIS__[i  The sling bullet hits the gargoyle but does no damage.  The gargoyle is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is moderately damaged. _The gargoyle misses you.[i |  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.[i{  _The gargoyle misses you.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is moderately damaged.[izH [inI '7.0[iRT 6_[iV c _The gargoyle is moderately damaged.[iU0  You shoot a sling bullet. The sling bullet hits the gargoyle!  The sling bullet burns the gargoyle.[ix ))The gargoyle is severely damaged.You shoot a sling bullet.[i= 9:The sling bullet barely misses the gargoyle.[id83/100 -----8.0 (1.0[i[i; _The gargoyle hits you with a +0 mace![iG|  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.[i  _The gargoyle hits you with a +0 mace!  The sling bullet hits the gargoyle but does no damage.  The gargoyle is severely damaged.[i.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is severely damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is severely damaged.[i62----------9Rev* [i __  The sling bullet hits the gargoyle but does no damage.  The gargoyle is severely damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is severely damaged. _The gargoyle hits you with a +0 mace!![in |  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.[iJ ))The gargoyle is severely damaged.You shoot a sling bullet.[ii~ 9:The sling bullet completely misses the gargoyle.[i2 &70[i؆ ?__[i V _The gargoyle closely misses you.[i{ p ))You shoot a sling bullet.[i$  The sling bullet closely misses the gargoyle.You shoot a sling bullet.[im7 9:The sling bullet barely misses the gargoyle.[i*8*9 (0.9[i@=__[i]CV _The gargoyle closely misses you.[i |  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.[i  The gargoyle is severely damaged.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.[i   You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is severely damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is severely damaged.[i] k3=----1.8[i 8_[i   The sling bullet hits the gargoyle but does no damage.  The gargoyle is severely damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is severely damaged. _The gargoyle closely misses you.[i  You shoot a sling bullet. The sling bullet hits the gargoyle.[i{) _The gargoyle closely misses you.The sling bullet hits the gargoyle.  The gargoyle is almost destroyed.  You shoot a sling bullet. The sling bullet hits the gargoyle.  The sling bullet burns the gargoyle.  You destroy the gargoyle![iuS[i[i =92.8 (1.0 _Okawaru accepts your kill.Training target 5.0 for Invocations reached![iQ[il _Your Invocations skill increases to level 5![i _...)..[i [i [i [i R4---3 _[i [___[i \---4.8 (2[i] T__[i @5.8 (3[i S__[i [i> }56.8 (4Rev+ [i [iP @7.8 (5[i S__[i% @8.8 (6[i, 8_[i1 [i2 u69.8 (7Rev [i~6 :_[iM> [i> +80.8 (8[iD [i!M @1.8 (9[iR 9_[ioW [iW d7=2.8 (10.0)[i\ 7_[ia L3.8 (11[ig 8_[ip A4.8 (12[igt B__[iO| o8=5.8 (13[ix @__[iz A6.8 (14[i[ I___[i [i¤ G97.8 (15[i G___[i A8.8 (16[i I___[iD A9.8 (17[i @__[i= [i B7090.8 (18[i 6_[i A1.8 (19[i A__[i A2.8 (20[i 9_[ia$ [i% \71=3.8 (21[i~, 6_[i4 [i|5 +4.8 (22[it< @__[i$E A5.8 (23[iL ?__[ibU {2=6.8 (24[i'] 7_[ie A7.8 (25[i)m :_[i=v [iv 338.8 (26[i} 9_[i$ A9.8 (27[i 6_[iĕ C600.8 (28[i [i^ I41.8 (29[i8 [___[i3 [i +2.8 (30[i5 Q__[i A3.8 (31[i [___[iH o5=4.8 (32[i ?__[i= A5.8 (33[i 9_[i A6.8 (34[i  7_[ia 96[iQ @=7.8 (35[i [i A8.8 (36[i [i&( [i( +9.8 (37[i- 9_[i4 [i85 4710.8 (38[i; A__[i C A1.8 (39[iJ 7_[iS I82.8 (40[iIZ 6_[ib A3.8 (41[ii ?__[i`r A4.8 (42[ix @__[iʀ [iS 395.8 (43[i 6_[iV A6.8 (44[i ____[i +7.8 (45[iw @__[iΫ [iҬ S80=8.8 (46[i$ [i A9.8 (47[i} [i [iP ,20.8 (48[iF B__[i [i c1=1.8 (49[i 8_[i A2.8 (50[i :_[i7 I23.8 (51[i]?__[iIA4.8 (52[i%[i-A5.8 (53[iB2A__[i:[iK;336.8 (54[i?8_[iNFA7.8 (55[iM6_[iUA8.8 (56[i^A__[i@fo4=9.8 (57[in8_[i7tB30.8 (58[iz6_[i܀A1.8 (59[iĆT__[iy5=2.8 (60[iT__[inA3.8 (61[iv:_[i[i+4.8 (62[iJ8_[iI65.8 (63[i[___[iD[i+6.8 (64[iG9_[i[i377.8 (65[iG___[i)A8.8 (66[i :_[ic[i7+9.8 (67[i[i$[i$Z8=40.8 (68[i+S__[i<1.8 (69__[iA2.8 (70[iD 7_[i9=3.8 (71__[iA4.8 (72[i#T__[i(A5.8 (73[iV.6_[i5J906.8 (74[i];8_[i?RA7.8 (75[i\B__[ig[ih318.8 (76[ip8_[iv[iw+9.8 (77[i[iԇ[i,50.8 (78[i8_[iF2=1.8 (79_[iЪA2.8 (80[i\:_[i9[i+3.8 (81[i:@__[i[ic3=4.8 (82[i?__[iA5.8 (83[i7_[i[i+6.8 (84[i[i[ig347.8 (85[i|:_[iyA8.8 (86[iT__[iA9.8 (87[i%6_[i/J560.8 (88[i6[i=A1.8 (89[i S:_[ixZo6=2.8 (90[i_7_[ihA3.8 (91[ip8_[iyA4.8 (92[iĀ8_[iy7=5.8 (93[iQ__[iA6.8 (94[i7_[i~A7.8 (95[iȮI___[i[iN388.8 (96[i.7_[iA9.8 (97[iT__[iLB70.8 (98[i=__[iI91.8 (99[i[iM[i(2.8 (100.0)[iH9_[i}[i_100/100=31[i8_[i####'======42 [iNU__[i,= _As you open the door, it creaks loudly![i3 [i [if [i[ H _No target in view![i3[i[il/M## ####.^..#... .###.....####....##.....##.## ###............###### ...#####..###...#######...## ##. .########..##.###ß###ß###.## ##.? ##.....#...#..#,##+.+##ß#..###.._....ß.#.###+.....+###.## ..ß...ß....#.#ß##ß#.#.. .⌠≈≈≈≈≈⌠.'@.... ß≈#####≈ß....ß...#.##)....###. .≈#$$$#≈._.#.#:#.......#ß#.# ##..#[i<[i-=Q------5.0) _[iAF9_[iHM ####..## ## ####.^..#... .###.....####....##.....##.## ###............###### ...#####..###...#######...## ##. .########..##.###ß###ß###.## ##.? ##.....#...#..#,##+.+##ß#..###.._....ß.#.###+.....+###.## ..ß...ß.ß##ß#.#.. .⌠≈≈≈≈≈⌠.'..... ß≈#####≈ß....ß[i. .≈#$$$#≈...#.##)...........###...##...#[i5------[ic#6.8 (2[iG8_[i,]##$#'[i6[i6F=7.8 (3[i?[i M.### ###. ####..## ## ####.^..#... .###.....####....##.....##.## ###............###### ...#####..###...#######...## ##. .########..##.###ß###ß###.## ##.? ##.....#...#..#$##+.+##ß#..###.._....ß.#.##+###.## ..ß...ß.ß##ß#.#.. .⌠≈≈≈≈≈⌠...#.##'..... ß≈#####≈ß..#.##....ß........##...####.###. _You open the door.[i*@8.8 (4[iϻ[iS"C ...###### ##=. ).### ###.. .## ####.# ####.^....###.....####....##.....##.## ###............##### ....#...#######...## ## ..########..##.###ß###ß###.## ## .##.....#...#..#@##+.+##ß#..### ß...._....ß.#.###'.....+###.## ...ß...ß....#.#ß#.#ß#.#. ..⌠≈≈≈≈≈⌠...#.##'.....# .ß≈#####≈ß..#.##....ß..## ..≈#$$$#≈...#.##).....###..  _.≈#$$$#≈._.#.#:#.......#ß#.#  ..≈#$$$#≈...#.###'.....'###.#  .ß≈#####≈ß..#..#ß##).)##ß#..# # There is an open door here.[ih,[iS-19.8 (5 _[ik56 _[iz=A80.8 (6[iD8 _[iw ### ###...# ## ####...## ## ####.^..#.#.....#####....##.## ##############..###...#######...## ##. .###.###ß###ß###.## ##.? ##.....#...#..#.##+.+##ß#..###.. ...._....ß.#.###@.....+###.##.. ..ß...ß....#.#ß#.......#ß#.#.. .⌠≈≈≈≈≈⌠...#.##'.......# ß≈#####≈ß..#.##....ß##. .≈#$$$#≈...#.##).....###. .≈#$$$#≈._.#.#:#.#ß#.#  [i.≈#$$$#≈...#.###'.....'###.#  ß≈#####≈ß..#..#ß##).)##ß#..#  .⌠≈≈≈≈≈⌠..###.###.###.###.## _You now have 293 gold pieces (gained 21).[i@1.8 (7[i:_[iL- ### ###.#  ####.# # ####.^..#.# ###.....####.##.##.## ###.######.#####..###...#...## ##. #..##.###ß###ß###.## ##.?. #.....#...#..#.##+.+##ß#..###._....ß.#.###'@....+###.##. .ß...ß....#.#ß#.......#ß#.#. ⌠≈≈≈≈≈⌠...#.##'..#. ≈#####≈ß..#.##..[39;49m..ß.##. ≈#$$$#≈...#.##).###. ≈#$$$#≈._.#.#:#.#ß#.# ##...  ≈#$$$#≈...#.###'.....'###.# ##..  ≈#####≈ß..#..#ß##).)##ß#..# ###  ⌠≈≈≈≈≈⌠..###.###.###.###.## # There is an open door here.[i8G2.8 (8 _[iA[i ###.#  ####.###  ####.^..#.#.....####.##.##.## ###.######. .#####..###...#...## ##...##.###ß###ß###.## ##.?. .....#...#..#.##+.+##ß#..###._....ß.#.###'.@...+###.##. ß...ß....#.#ß#.......#ß#.#. ≈≈≈≈≈⌠...#.##'..#. #####≈ß..#.##....ß.##. #$$$#≈...#.##).###. #$$$#≈._.#.#:#.#ß#.# ##. #$$$#≈...#.###'.....'###.# ##. #####≈ß..#..#ß##).)##ß#..# ###. ≈≈≈≈≈⌠..###.###.###.###.## #[im@3.8 (9[i<__[i8 1###'[i{@ D4.8 (10.0)[iXI 6_[ih 6 #### =# # ###  ####...### ##.^..#.....### #.....####....##... ...##.## ###............####..###...#######...## ##.. ######..##.###ß###ß###.## ##.?..#...#..#.##'@+##ß#..# ._....ß.#.###'.....+###.# ...ß....#.#ß#.......#ß#.#... ≈≈≈≈⌠...#.##'.............#. ####≈ß..#.##....ß. $$$#≈...#.##)....###.. [i $$$#≈._.#.#:#.......#ß#.# ##.. $$$#≈...#.###'.....'###.# ##... ####≈ß..#..#ß##).)##ß#..# ###.. _You open the door.[i A5.8 (11[i 9_[i+ 4##'#[i6 A6.8 (12[i> 7_[i G   ###...#  ####...## ###.^..#.#### .....#####...... ..##.## ######### ####..###...#######...## ##...###ß###ß###.## ##.? ...#...#..#.##'.'##ß#..###.... _....ß.#.###'...@.+###.##.. ..ß....#.#ß#.......#ß#.#.. ≈≈≈⌠...#.##'.......# ###≈ß..#.##....ß..##. $$#≈...#.##).....###.#≈._.#.#:#.#ß#.# #≈...#.###'.....'###.# ###≈ß..#..#ß##).)##ß#..# ### ≈≈≈⌠..###.###.###.###.## #### _You open the door.[i A7.8 (13[iٺ 9_[i" ###.# #####.### #.^..#.#####.##......# .##.## ###.######...###...#######...## ##...##.###ß###ß###.## ##.?.#...#..#.##'.'##ß#..###. ....ß.#.###'....@+###.##. .ß....#.#ß#.......#ß#.#.⌠...#.##'......#.≈ß..#.##....ß..##.#≈...#.##).###.#≈._.#.#:#.#ß#.# ##.#≈...#.###'.....'###.# ##.≈ß..#..#ß##).)##ß#..# ###.⌠..###.###.###.###.## #[i. 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....#...#..#.##'.'##ß#..### ._....ß.#.###'.....'###.##[iq[iA3.8 (29[ie7_[i.# ## .# ##.# # .# #######..# #.## #.....# #.# ......## #...# .###### ##=.## ## ###..  ####.###  ####.^.......## ##.....####....##. ....##.## ###............###### .##...#######...## ## #######..##.###ß###ß###.## ##.?....#...#..#.##'.'##ß#..###[iA4.8 (30[iÔ[i#### #...##.# ## .# ##.# # .# ######..# #.## #....# #.# .......## #...# ..###### ##=.## ### ###.. # ####.# # ####.^.......# ###.....####....##. .....##.## ###............###### ..#...#######...## ## ########..##.###ß###ß###.## ##.?[iA5.8 (31[i: [izp>M####.## ######.## ##.#### #...### # #### #.### ##. ## #####.#.......## #............. ..###### ##...........=# ### ###....................#..#######..[icxA6.8 (32[i~[i^M## #..*#..* ### ##. .####.## ######.## ##.#### #...### # #### #.### ##. ## #####.#.......## #............. ..###### ##...........=.......#####..........[i[i1[i$7.8 (33[i[iS`M ##.## **,,,*** #. ## #..*#..# ### ##. .####.## ######.## ##.#### #...### # #### #.### ##. ## #####.#.. .......## #....................###............[iZA8.8 (34[i`[i<M #..## *,,,,,,*****  ##.## **...#** #. ## #..*#..# ### ##. .####.## ######.## ##.#### #...### # #### #.### ##. ## ######.#. ........# #....................##..#.............[iJ[i,+9.8 (35[i[i64M#####..,,,,** #..## *,....,*****  ##.## **...#** #. ## #..*#..# ### ##. .####.## ######.## ##.#### #...### # #### #.### ##. ## ######. ........## #...................................[i>B10.8 (36[iD[iM##......##*,** #######..# *.....,,,,,** #..## *,....,*****  ##.## **...#** #. ## #..*#..# ### ##. .####.## ######.## ##.#### #...### # #### #.#### ##. ## ###### .........# #..................................[iA1.8 (37[i[i=M..#*,,*  ##......##*#,** #######..# *.....,,,,,** #..## *.....,*****  ##.## **...#** #. ## #..*#..# ### ##. .####.## ######.## ##.#### #...### # #### #.#### ##. ## .........# ##................#####........... [id%[i'+2.8 (38[i,[ia^M#######.#**** #####..#*..o.o..,,,,,,*  ##......##*#,** #######..# #,,,,** #..## *.....,*****  ##.## **...#** #. ## #..*#..# ### ##. .####.## ######.## ##.#### #.@.#......## # #### #.#### ##. .........# #...............## ###o   orc wizard (asleep)o   orc (asleep)#............[idv  You encounter an orc wizard and an orc.[i[iK33.8 (39 _[iɬ[i[iB)*   ..o.o..  #.....   #.....  #..## *.....  ##.## **...#**  #..# *#..# ###  #..##  #.@.#  ##...........##  ##.............##  #...........  ##........... #............ #............ #............ #.....[i 4   ..o.o..  #.....   #.....  #..## *.....  ##.## **...#**  #..# *#..# ###  #..##  #.@.#  ##...........##  ##.............##  #...........  ##...........[i < #............ #............ #............ #.....[i> [i [i [i d _There are monsters nearby![i6  ))))))o  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts![i )  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!  The orc wizard is moderately wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burn  You kill the orc wizard![iA o   orc (asleep)[i-S o.  Okawaru accepts your kill.[inTs oYou hear a shout! x2[i_......oo 2 orcs (1 wandering)[i(ef===4.7 (0.9)Rev [ik[iRus _You encounter an orc. It is wielding a +0 hand axe.[ie ))))))You shoot a sling bullet.[i  The sling bullet hits the orc but does no damage.  You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.[i8r .oThe orc is severely wounded.[isH)o[i|.....o[i},5.7 (1.0[iq[i̇% _The orc shouts![i )You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc![iҔ)))))   orc[ifw ))Okawaru accepts your kill.[i\Q.o[iơx oYou shoot a sling bullet.[iЬ.).....o 2 orcs[ic6.6 (0.9Rev+ [iA[ids _You encounter an orc. It is wielding a +0 hand axe.[i )))))))You shoot a sling bullet.[iu )The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc![i )   orc[i3 O.o[i f)))....[il! '7.5[i) [i- G _You kill the orc![i )You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc![i p)))))[ij x ))Okawaru accepts your kill.[i j.).....[i t108.5 (1.0Rev* [i[i$/ _You shoot a sling bullet.[i)[iW*[i0[iU2H _No target in view![ij[[i[[i`[ibH _No target in view![iJt........[iK[i%S[i@ ### ***  ########.###.........,,** #### ..#*..)......,,,,* #......##*#.).)...,,,,** #######..# #..)...,,,,** # #..## *.....,***** # [i##.## **...#** ### #..# *#..# #####.## #@.########## #...#....#.# ##.. .# ##.# #. .# #####..# #..## #...# #[i.[i[im---9Rev+ _[i`[ip5\M **,,,,,***  ### ###.** #######.###....,** ####..#*..)........,,* ##......##*#.).)......,** #######..# #..)...).,,** #..## #......***** ##.## *#...#** #. [iJ6D### #..*#@.# ### ##.####.## #..######.## ##.#### #...#......## # ##...........## #. ..........# ##.............## ##............[iqA[iqBG---20.5 (2[i^[iNa% _Found a rapier.[i7 [i8 [i@ [inC H _No target in view![iE..[iL[i}M *******  ##.....##*  ### ###** #######.###..** ####..#*..)..,* ##......##*#.).)......,** #######..)...)...** #..## #......#**** ##.## *#.@.#** #. [i ### #..##..# ### ##.####.## ######.## ##.#### #...#......## # ..........# ##...........## #.. .............[i[i11.5 (1 _[i[i6#####  ###  ### ####*  [i########.###...** ######..#..)... #.##......##*#.).)....######..# #..)...)...#* #...## #...@..#**** #.  ##.## ##...### #.. [ig## #..# ##..# ### ##.. .####.## #..######.## ##..#### #...#......## ##.# ##...........## #..# ##.............## ##.# #...............## # #####[i8[iߓ[is*2.5 (2[i[iK# ##.....### ### ###.## #.###.#* # #.##..).* #. ##......##*#.).).#* ##.#####..# #..)...)...#* #.#..## #....@.#**** #.##.## ##...### #. # #..# ##..# ### ##. [i####.## #..######.## ##.#### #...#......## ##.# ##....## #.# ##.....## ##.# #.......## ##.# ##.#[iA3.5 (3[i.Rev [i[i~M#####  ###  ### ##### ######.###...## ####### ..#..)... #. #......##*#.).)....# #####..# #..)..@)...#* #...## #......##### #.  ##.## ##...### #..  #..# ##..# ### ##.. ###.## #..######.## ##..#### #...#[iBq## ##.# ##...## #..# ##....## ##..# #.## ##..[i[if*4.5 (4[iґ[iA#####  ###  ### ##### ######.###...## ######## ...)...[iCP #. ......##*#.).)..@.# ####..# #..)...)...## #...## #......##### #.##.## ##...### #..  #..# ##..# ### ##.. ##.## #..######.## ##..#### #...### ##.# ## #..# ### ##..[imM[i&N*5.5 (5[iV[i#####  ###   ### ##### #####.###...## ########..)... #. .....##*#.).)....# [i!###..# #..)...)...## #...## #......##### #. ##.## ##...### #.. #..# ##..# ### ##.. #.## #..######.## ##..#### #...### ##.# ## #..[i?@6.5 (6[i~[ioM # ##.....### ### ###.## #.###.## #.##..)....@.....# #.##*#.).).......## ##[i.N#..# #..)...)...## # #..## #......##### #  ##.## ##...### #  #..# ##..# ### ## ##.## #..######.## ##.#### #...#......## ##.# ##.## #[iVA7.5 (7[irW [i"^[i_[ic[ieT _Key pressed, stopping explore.[i uK.......[iu[i|[i # ##.....### ### ###.## #.###.## .##..)...@......# # #......####.).).## ###..# #..)...)...## # #..## #......##### # ##.## ##...### # #..# ##..# ### ###.## #..######.## ##.#### #...#......## ##.# ##.## #[i[i18.5 (1 _[i%[ih\#######.....###### #...## ########.###...## ###### #........##..)..........# #..... #####.).)@.# ##  #####..# #..)...)  #..## #......##### ##.## ##...### # # #..# ##..# ### ## ####.## #..######.## ## [ii]].....#### #...#......## ##....# ##.....## #.#..## ##[ii@9.5 (2[ip[i#######.....###### #...##########.###...## #####  #........##..)..........# #....  #####.).)..# ##  #####..# #..)@..)  #..## #......##### ##.## ##...### # ## #..# ##..# ### ## .####.## #..######.## ## ......#### #...#......## ##....# ##.....## #.# ##......## ##.# ..## ##[i[i[i$30.5 (3[i[igf #########.....###### ###........##########.###...## #####........##..)..........# #....#####.).).......## # #####..# #..)...)...## #. #..#.@..##### ##.## ##...### ## #..# ##..# ### ##..... .........# ##................#### [i]j[ij#1.5 (4[it[i[i% [i#######[i:##.....###[ik### ###........##[i5########.###..[i-:.## #####[ih........##..)..........# #....[i#[i####.).).......## #[i #####..# #..)...)...## #.[i, #..#[i*p....##### [iV##.## ##..@### [i## #..# ##..# ### ## [i .####.#[i #..######.## ##[i![i .[i@ ....... [iaK.........# #.....................[i. [i[i@[i[i:#2.5 (5[io[i|[i}% [i}##.....###[i~W### ###........##[iS~3########.###..[i~;..## #####[i~........##..)..........# #....[i#[iQ####.).).......## #[i #####..# #..)...)...## #.[i, #..#[if....##### [i?##.## ##...### [i## #..# ##.@# ### ## [i .####.#[iJ #..######.## ## .[i.....####[iȁV.#......## ##[i.[i- .[ig [i........[i ..[i........... [iSK........## #.....................[i(. [io[i[i[ib#3.5 (6[i[i5 ### ###........##########.###...........## #####........##..)..........# #....#####.).).......## # #####..# #..)...)...## #. #..#....##### ##.## ##...### ## #..# ##..# ### ## .####.# #.@######.## ## ......####.#......## ##...# ##...........## .....#...#............ ........# #....................# [i,H@4.5 (7[iL[iL[iU[i< _The boulder beetle is lightly wounded.[i0[i3VGear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +6 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund} [i3 e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 23 poisoned darts  j - a curare-tipped dart Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales Talismans (go to first with %)  l - the medusa talisman "Otelihere" {rElec rC++ rCorr}[i Evocable Items:  Wands /  p - a wand of polymorph (12) [ib b - a wand of acid (1) Miscellaneous (go to first with })  g - a +0 phantom mirror\iϚb - a wand of acid (1). A magical device which throws bolts of corrosive acid. Damage: 4d8 Noise: A bit loud You found it on level 10 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.\i ...........................## ## beefyandbeef the Fighter ...........................# # Coglin of Okawaru *****. .................###......#####  Health: 100/100 ======================== .................# ##....#....### Magic: 15/15 ======================== ........=.......## ##..#.......# AC: 7Str: 13 ................# #..#........ EV: 14Int: 9 ...............### #..#........ SH: 0\i `Dex: 21 .................######.##....... XL: 12 Next: 10% Place: Dungeon:10 .............##.@....##..#.)..... Noise: ===------  Time: 11754.3 (0.0) ...........######*.......#....... c) +0 sling {Raimund a) +6 sling (flame) \i O#######...## ##..*.......#...... Nothing quivered #ß###ß###.## ##.?..B...#..#...... Rev+ ##'.'##ß#..###......°...##.#..... '.....'###.##........°..###.##### B   boulder beetle (rolling) .......#ß#.#..........°..###...## .............#........°..# #..... ...ß........##..........## #.....You shoot a sling bullet.  \i0 QThe sling bullet hits the boulder beetle but does no damage. _The boulder beetle is lightly wounded.  Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, 100% to hit)\i+ ..... .... .. \i+~.. .. .. ..)*......\i, ##..*..... ##.?..*...#*...\i:,o*.. , corroded)\i],.....°......°..#  \i,_The boulder beetle is lightly wounded.  Aiming: Corrosive Bolt \i, Press: ? - help, Shift-Dir - straight line: a boulder beetle (lightly wounded, rolling, 100% to hit)  The bolt of acid hits the boulder beetle!  \i,(The acid corrodes the boulder beetle!\ig\i\iR]...........................## ## beefyandbeef the Fighter ...........................# # Coglin of Okawaru *****. .................###......#####Health: 100/100 ======================== .................# ##....#....### Magic: 15/15 ======================== ........=.......## ##..#.......# AC: 7Str: 13 ................# #..#........ EV: 14Int: 9 \ip...............### #..#........ SH: 0Dex: 21 .................######.##....... XL: 12 Next: 10% Place: Dungeon:10 .............##.@....##..#.)..... Noise: ===------  Time: 11754.3 (0.0) ...........######........#....... c) +0 sling {Raimund a) +6 sling (flame) #######...## ##..........#...... Nothing quivered #ß###ß###.## ##.?..B...#..#...... Rev+ ##'.'##ß#..###......°...##.#..... '.....'###.##........°..###.##### B   boulder beetle (rolling, corroded) .......#ß#.#..........°..###...## .............#........°..# #..... \iY...ß........##..........## #.....Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, 100% to hit)  The bolt of acid hits the boulder beetle!  \iThe acid corrodes the boulder beetle!  The boulder beetle is moderately wounded.\iUB○\iGB○\iJ°°..\ixI====5.3 (1\iB°°B\i  Press: ? - help, Shift-Dir - straight line  Aim: a boulder beetle (lightly wounded, rolling, 100% to hit)bolt of acid hits the boulder beetle!  The acid corrodes the boulder beetle!  The boulder beetle is moderately wounded. _The now-empty wand crumbles to dust.\i`4Gear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +6 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 23 poisoned darts  j - a curare-tipped dart Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales Talismans (go to first with %)  l - the medusa talisman "Otelihere" {rElec rC++ rCorr}\i( Potions:  Potions ! \i8) ^ w - 3 potions of heal wounds  c - 4 potions of curing  e - 3 potions of enlightenment  M - 4 potions of mutation  d - a golden potion  b - a potion of brilliance \iv)  f - a murky pink potion  L - 4 potions of lignification  g - a potion of magic  s - a purple potion \i˽Scroll Scroll?  s - 2 scrolls of butterfliesf - 4 scrolls of fear  t - 4 scrolls of teleportation  \i;C W - a scroll of brand weapon  b - a scroll of blinking  T - 3 scrolls of torment  r - a scroll of revelation  a - 2 scrolls of enchant armour  p - a scroll of poison  I - 7 scrolls of immolation  \i_n g - a scroll of fog  S - a scroll of silence \ibC Evocab \i=le Items: (Left/Right to switch category) Wands /  p - a wand of polymorph (12) Miscellaneous (go to first with })  g - a +0 phantom mirror \ibGear: 12/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +6 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 23 poisoned darts  \i5cj - a curare-tipped dart Armour (go to first with [)b - a +0 leather armour  f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  \ibc k - a +0 pair of gloves of parrying (worn) Talismans (go to first with %)  l - the medusa talisman "Otelihere" {rElec rC++ rCorr}\iQKj - a curare-tipped dart. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell asing and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6. \i)R Your skill: 0.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.4 XLs.  Current attack delay: 1.0. It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {curare} {missile} (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.\ie\io\isy...........................## ## beefyandbeef the Fighter ...........................# # Coglin of Okawaru *****. .................###......#####Health: 100/100 ======================== .................# ##....#....### Magic: 15/15 ======================== ........=.......## ##..#.......# AC: 7Str: 13 ................# #..#........ EV: 14Int: 9 ...............### #..#........ SH: 0Dex: 21 .................######.##....... XL: 12 Next: 10% Place: Dungeon:10 .............##.@....##..#.).....\iz[39;49m Noise: ====-----  Time: 11755.3 (0.0) ...........######B.......#....... c) +0 sling {Raimund a) +6 sling (flame) #######...## ##..°.......#...... Throw: dart (curare) #ß###ß###.## ##.?..°...#..#...... Rev+ ##'.'##ß#..###......°...##.#..... '.....'###.##........°..###.##### B   boulder beetle (rolling, corroded) .......#ß#.#.............###...## .............#...........# #..... ...ß........##..........## #.....Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, 100% to hit)  The bolt of acid hits the boulder beetle!  The acid corrodes the boulder beetle!  The boulder beetle is moderately wounded. _The now-empty wand crumbles to dust.\i\i\in\i/\i ...........................## ## beefyandbeef the Fighter ...........................# # Coglin of Okawaru *****. .................###......#####Health: 100/100 ======================== .................# ##....#....### Magic: 15/15 ======================== ........=.......## ##..#.......# AC: 7Str: 13 ................# #..#........ EV: 14Int: 9 ...............### #..#........ SH: 0Dex: 21 .................######.##....... XL: 12 Next: 10% Place: Dungeon:10 .............##.@....##..#.).....\i[ [39;49m Noise: ====-----  Time: 11755.3 (0.0) ...........######B.......#....... c) +0 sling {Raimund a) +6 sling (flame) #######...## ##..°.......#...... Throw: dart (curare) #ß###ß###.## ##.?..°...#..#...... Rev+ ##'.'##ß#..###......°...##.#..... '.....'###.##........°..###.##### B   boulder beetle (rolling, corroded) .......#ß#.#.............###...## .............#...........# #..... \i ...ß........##..........## #.....The boulder beetle is moderately wounded. _The now-empty wand crumbles to dust.  Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycle\iH Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, rolling, corroded, 92% to hit)\ix...........................## ## beefyandbeef the Fighter ...........................# # Coglin of Okawaru *****. .................###......#####Health: 100/100 ======================== .................# ##....#....### Magic: 15/15 ======================== ........=.......## ##..#.......# AC: 7Str: 13 ................# #..#........ EV: 14Int: 9 ...............### #..#........ SH: 0Dex: 21 .................######.##....... XL: 12 Next: 10% Place: Dungeon:10 .............##.@....##..#.).....\iy[39;49m Noise: ====-----  Time: 11755.3 (0.0) ...........######B.......#....... c) +0 sling {Raimund a) +6 sling (flame) #######...## ##..°.......#...... Throw: dart (curare) #ß###ß###.## ##.?..°...#..#...... Rev+ ##'.'##ß#..###......°...##.#..... '.....'###.##........°..###.##### B   boulder beetle (rolling, very poisone…).......#ß#.#.............###...## .............#...........# #..... ...ß........##..........## #.....Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, rolling, corroded, 92% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle is poisoned.  The boulder beetle struggles to breathe.  The boulder beetle seems to slow down.\iBV.B....Bvery poisoned, slow, You throw a dart. The dart hits the boulder beetle.  The boulder beetle is poisoned.  The boulder beetle struggles to breathe.seems to slow down.  \ihThe boulder beetle is moderately wounded.hits you!!\i 74/100 -------6.3 (1Nothing quivered\i\iC _The boulder beetle stops rolling and uncurls.\ir...........................## ## beefyandbeef the Fighter ...........................# # Coglin of Okawaru *****. .................###......#####Health: 74/100 =================------- .................# ##....#....### Magic: 15/15 ======================== ........=.......## ##..#.......# AC: 7Str: 13 ................# #..#........ EV: 14Int: 9 ...............### #..#........ SH: 0Dex: 21 .................######.##....... XL: 12 Next: 10% Place: Dungeon:10 \i&5.............##.@....##..#.)..... Noise: ====-----  Time: 11756.3 (0.0) ...........######B.......#....... c) +0 sling {Raimund a) +6 sling (flame) #######...## ##..........#...... Nothing quivered #ß###ß###.## ##.?......#..#...... Rev+ ##'.'##ß#..###..........##.#..... '.....'###.##...........###.##### B   boulder beetle (very poisoned, slow, …).......#ß#.#.............###...## .............#...........# #..... ...ß........##..........## #.....The boulder beetle hits you!! _The boulder beetle stops rolling and uncurls.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, very poisoned, slow, corroded, 93%  to hit)\i9...........................## ## beefyandbeef the Fighter ...........................# # Coglin of Okawaru *****. .................###......#####Health: 74/100 =================------- .................# ##....#....### Magic: 15/15 ======================== ........=.......## ##..#.......# AC: 7Str: 13 ................# #..#........ EV: 14Int: 9 ...............### #..#........ SH: 0Dex: 21 .................######.##....... XL: 12 Next: 10% Place: Dungeon:10 .............##.@....##..#.)\i3;..... Noise: ====-----  Time: 11756.3 (0.0) ...........######B.......#....... c) +0 sling {Raimund a) +6 sling (flame) #######...## ##..........#...... Nothing quivered #ß###ß###.## ##.?......#..#...... Rev+ ##'.'##ß#..###..........##.#..... '.....'###.##...........###.##### B   boulder beetle (very poisoned, slow, …).......#ß#.#.............###...## .............#...........# #..... ...ß........##..........## #.....Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, very poisoned, slow, corroded, 93%  to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.\ito hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded..\i.Rx  The boulder beetle is moderately wounded.\ibSa===-7.2 (0.9\iZ\i]3 _The boulder beetle bites you.\i ...........................## ## beefyandbeef the Fighter ...........................# # Coglin of Okawaru *****. .................###......#####Health: 74/100 =================------- .................# ##....#....### Magic: 15/15 ======================== ........=.......## ##..#.......# AC: 7Str: 13 ................# #..#........ EV: 14Int: 9 ...............### #..#........ SH: 0Dex: 21 .................######.##....... XL: 12 Next: 10% Place: Dungeon:10 .............##.@....##..#.)\iS ..... Noise: ===------  Time: 11757.2 (0.0) ...........######B.......#....... c) +0 sling {Raimund a) +6 sling (flame) #######...## ##..........#...... Nothing quivered #ß###ß###.## ##.?......#..#...... Rev+ ##'.'##ß#..###..........##.#..... '.....'###.##...........###.##### B   boulder beetle (very poisoned, slow, …).......#ß#.#.............###...## .............#...........# #..... ...ß........##..........## #.....The boulder beetle is moderately wounded. _The boulder beetle bites you.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, very poisoned, slow, corroded, 93% to  hit)\i...........................## ## beefyandbeef the Fighter ...........................# # Coglin of Okawaru *****. .................###......#####Health: 74/100 =================------- .................# ##....#....### Magic: 15/15 ======================== ........=.......## ##..#.......# AC: 7Str: 13 ................# #..#........ EV: 14Int: 9 ...............### #..#........ SH: 0Dex: 21 .................######.##....... XL: 12 Next: 10% Place: Dungeon:10 .............##.@....##..#.)\i..... Noise: ===------  Time: 11757.2 (0.0) ...........######B.......#....... c) +0 sling {Raimund a) +6 sling (flame) #######...## ##..........#...... Nothing quivered #ß###ß###.## ##.?......#..#...... Rev+ ##'.'##ß#..###..........##.#..... '.....'###.##...........###.##### B   boulder beetle (very poisoned, slow, …).......#ß#.#.............###...## .............#...........# #..... ...ß........##..........## #.....Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, very poisoned, slow, corroded, 93% to  \iBThit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle.\iǨt You shoot a sling bullet.  The sling bullet hits the boulder beetle.  The boulder beetle is heavily wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle!burns the boulder beetle.\i3\i64k8.0 (0.8Rev* \i=\i<@g _The boulder beetle is severely wounded.\i [...........................## ## beefyandbeef the Fighter ...........................# # Coglin of Okawaru *****. .................###......#####Health: 74/100 =================------- .................# ##....#....### Magic: 15/15 ======================== ........=.......## ##..#.......# AC: 7Str: 13 ................# #..#........ EV: 14Int: 9 ...............### #..#........ SH: 0Dex: 21 \iB .................######.##....... XL: 12 Next: 10% Place: Dungeon:10 .............##.@....##..#.)..... Noise: ===------  Time: 11758.0 (0.0) ...........######B.......#....... c) +0 sling {Raimund a) +6 sling (flame) #######...## ##..........#...... Nothing quivered #ß###ß###.## ##.?......#..#...... Rev* \i ##'.'##ß#..###..........##.#..... '.....'###.##...........###.##### B   boulder beetle (very poisoned, slow, …).......#ß#.#.............###...## .............#...........# #..... ...ß........##..........## #.....The sling bullet burns the boulder beetle. _The boulder beetle is severely wounded.\i: Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, very poisoned, slow, corroded, 93% to  hit)\i...........................## ## beefyandbeef the Fighter ...........................# # Coglin of Okawaru *****. .................###......#####Health: 74/100 =================------- .................# ##....#....### Magic: 15/15 ======================== ........=.......## ##..#.......# AC: 7Str: 13 ................# #..#........ EV: 14Int: 9 ...............### #..#........ SH: 0Dex: 21 .................######.##....... XL: 12 Next: 10% Place: Dungeon:10 .............##.@....##..#.)\i®w..... Noise: ===------  Time: 11758.0 (0.0) ...........######B.......#....... c) +0 sling {Raimund a) +6 sling (flame) #######...## ##..........#...... Nothing quivered #ß###ß###.## ##.?......#..#...... Rev* ##'.'##ß#..###..........##.#..... '.....'###.##...........###.##### B   boulder beetle (very poisoned, slow, …).......#ß#.#.............###...## .............#...........# #..... ...ß........##..........## #.....Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, very poisoned, slow, corroded, 93% to  hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle!\ia>(The sling bullet hits the boulder beetle!  The boulder beetle is almost dead.  You shoot a sling bullet.  The sling bullet hits the boulder beetle!  The sling bullet burns the boulder beetle.  You kill the boulder beetle!\i_@S\i}H69 (0.9\i\i]i _Okawaru is honoured by your kill.\iQCo........\i"J\ixQ\iRd5=---9.9 (1.0\i[Y\ia\i\iM?+4.9 (16\iF\iN\iO+5.9 (17\i7g\iYv91\iw@=6.9 (18\i\iA7.9 (19\ia\i\iv+8.9 (20\i+\i\io329.9 (21\iq\ipB80.9 (22\i2\i6\i+1.9 (23\iA\i\iy332.9 (24\i\iA3.9 (25\i%\iu\iY4=4.9 (26\i\i#A5.9 (27\i\iA6.9 (28\ii\i&95\i?'@=7.9 (29\i.\i8A8.9 (30\i!?\iGA9.9 (31\iO\iXJ690.9 (32\in`\i>iA1.9 (33\io\iyA2.9 (34\i\i\i373.9 (35\i\iA4.9 (36\i\iO\i+5.9 (37\i\iʹ\iXY8=6.9 (38\iU\i1A7.9 (39\i\iy9=8.9 (40\id\i(A9.9 (41\i\iC800.9 (42\i_\i\ia4901.9 (43\i\i%A2.9 (44\iZ0\i7\iR8+3.9 (45\i?\iJI14.9 (46\iqQ\iYA5.9 (47\i`\i8j\ij+6.9 (48\iq\iyyo2=7.9 (49\iр\iWA8.9 (50\i\iy3=9.9 (51\i\iB10.9 (52\i\iA1.9 (53\i\il\i342.9 (54\i)\i%\io+3.9 (55\i\i\i+4.9 (56\i\i\i9355.9 (57\i\iA6.9 (58\i~\iA7.9 (59\i\i%\i&Y6=8.9 (60\i-\i\5\i5+9.9 (61\i<\il(20.9 (627=1.9 (632.9 (64\iK#83.9 (654.9 (665.9 (67\i,\i396.9 (68\iq\i\iF+7.9 (69\i\i\i+8.9 (70\i\i\ir_100/100=9.9 (71\ij\iH 5# ....########....# #....###=.......## ##..#........# #..#.### #..#........######.#...##......##..#.)######@.......#... ######...## ##... ß###ß###.## ##.?......#..#. #'.'##ß#..###....# .....'###.##.....\i ###.###### ......#ß#.#.............#....# #......ß..##....## #..###.# ##.\iD \i -30.9 (72\ih \i! g  j - a curare-tipped dart\i8# ~1.9 (73Throw: dart (curare)\i + \i- [ _You see here a boulder beetle corpse.\iwN.\i}\ik########....# #....### =## ##..#........# #..#.### #..#........######.####......##..#.)######†.......#... #####...## ##..ß###.## ##.?#..#. 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 *,,,# \ib ***,## ##  **## \ic # *###..## ##\ic ###*  # ######\ij\ik19.9 (1 _\iq\i# *...## # *..## ##..# # **...#####..## # *,.#.........# *,.##...###..## *,,.#..### ##..##### *,,,.#.## ##...... *,,,...# ## *,,,#  ***,## ## **##  # *###..## ## ###*  # #####20.9 (2\iH.# *.## ###..## .# *.## ##..### .# **..#####..## ## *,.#.........# # *,.##...###..## *,,.#..### ##.. *,,,.#.## ## *,,,...# ## *,,,..## # ***,.#### ## **.## # *###..#### ## ###* # \iQ@1.9 (3\iV\ic.# *..## ##..# ..# **..### # *,#.........# *,.##...###..## *,,.#..### ##..### *,,,.#.## ##.... *,,,...# ## *,,,...##  ***,### ## **\il  # *###..## ## ###*  # ###\i\i!*2.9 (4\i\iV*J.# **..### # *,#.........# *,.##...###..## *,,.#..### ##..## *,,,.#.## ##... *,,,...# ## *,,,...##  ***,### ## ** \i*N # *###..## ## ###*  # ##\i3\iq3#3.9 (5\i8\i6@.# **.#####..##.## *,.#.# ..## *,.##...###..### *,,.#..### ##.. # *.#.## ## *,,y...# ## *....## # ***..#### ## *#.## # ####..#### ## ###* # y   killer bee (asleep)\ij  You encounter a killer bee.\i\i24.9 (6 _\iX\i\i   *,.............#  *,.............# *,,............#..### # *,,............#.##  *,,y.............#  *,,.............##  ***..........####  *#......@.##  ####..####  ###*\i   *,.............#  *,.............# *,,............#..###  *,,............#.##  *,,y.............#  *,,.............##  ***..........####  *#......@.##  ####..####  ###*\ij\i \ḭ\iLa _A killer bee is nearby!\i+    *,.............#  *,.............# *,,............#..### # *,,............#.##  *,,y.............#  *,,.............##  ***..........####  *#......@.##  ####..####  ###*\i [   *,.............#  *,.............# *,,............#..###  *,,............#.##  *,,y.............#  *,,.............##  ***..........####  *#......@.##  ####..####  \i F###*\i6 \i \i \i a _A killer bee is nearby!\i[ !   *,.............#  *,.............# *,,............#..### # *,,............#.##  *,,y.............#  *,,.............##  ***..........####  \ij\ *#......@.##  ####..####  ###*\ii    *,.............#  *,.............# *,,............#..###  *,,............#.##  *,,y.............#  *,,.............##  ***..........####  *#......@.##  ####..####  ###*\i \i\ia _A killer bee is nearby!\ia ))))))y  You shoot a sling bullet.  The sling bullet hits the killer bee but does no damage.\i`  The killer bee buzzes angrily.  You shoot a sling bullet. The sling bullet hits the killer bee!  The sling bullet burns the killer bee.\ip .yThe killer bee is severely wounded.\i ru yYou hear an angry buzzing noise.\irD.y\iyzk......y 2 killer bees\i+{b===5.8 (0.9Rev \i\i [ _You encounter a killer bee.\ix ))))You shoot a sling bullet.  The sling bullet hits the killer bee but does no damage.\i .  You shoot a sling bullet.  The sling bullet hits the killer bee but does no damage.  The killer bee is severely wounded.  You shoot a sling bullet. The sling bullet hits the killer bee!  The sling bullet burns the killer bee.  You kill the killer bee!\i9 U   killer bee\i' K.y\i 9.y\i ,....\i} '6.7\iƙ \i͛ P _Okawaru accepts your kill.\i ))))You shoot a sling bullet. The sling bullet hits the killer bee.\i† _Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is lightly wounded.\i͍R\i yOkawaru accepts your kill.You hear an angry buzzing noise..y\i....y   killer bee\i"^7.6Rev+ \i(\i+[ _You encounter a killer bee.\i ))))) You shoot a sling bullet. The sling bullet hits the killer bee.\i^ ))The killer bee is moderately wounded.You shoot a sling bullet.\i@ .y.y\iF R..†....\i ,8.6 (1.0\i \i e _The sling bullet closely misses the killer bee.\iX; )))\i Zg You shoot a sling bullet. The sling bullet hits the killer bee.\iY†The sling bullet closely misses the killer bee.The killer bee is severely wounded.The sling bullet hits the killer bee!  The sling bullet burns the killer bee.  You kill the killer bee!\iR\iv...\i-|s79.4 (0.8Rev* \iρ\iP _Okawaru accepts your kill.\i r......\i6 (.# **.#####..##.## *,.#.#.## *,.##...###.. .### *.#..### ##.. ## *.#.## ## *.# ## *,...†.## # **#.#### ## *#..†..@..## # ####..####\i;7 j  ###* \i> ---30.4 (1.0Rev+ \iTD \iǣ A.# **.#####...## *.#..## *.##...###.. ..### *.#..### ### *.#.## ## *.#  *....†.## # **#.####  *#..†.@...## \iG ####..####  ####\i \i8 F---1.4 (2\i \i [.# * ##...# ##...#####..## #.#.........## #.##...# ...### #.#..### #### ##.## #......#  #....†....## **#....@.....####..†.....######..######## \i @2.4 (3\iZ! \i G.# * #.# # ##..# ##...#####..## #.#.........## #.##...# #...### #.#..### ##### ##.## #......# #....†....#####..........####..†.....######..########\i' \i *3.4 (4\i \i  ).# *##.# # .# # #..# ##...#####..## #.#.........## #.##...#...### #.#..######## ##.## #....\i ..# #....†....#####..........####..†.....######..########\i; !\i o4.4 (5Rev \i \iv }∩)......# # ).# ###.# # .# # ..# ##...####..## #.#........## #.##...#...### #.#..######## ##.## #......# #....†....#####..........####..†.....##\iw }####..########\i \iZ *5.4 (6\i! \iU & ...# *#...##∩)......# # ).# ###.# # #.# # ..# ##...###..## #\i .#.......## #.##......### #.#..####### ##.## #......# #....†....#####..........####..†.....##\iA ####..######## \iV \i #6.4 (7\iE \i[j M.## #####..## .).#...##..## )∩) ## )#### .##  ## ..# ##..### ##..##.##......###...##...###\ij X...#######..#.##...#....†..........#####\it @7.4 (8\i z \iI \i+ \i# E _Done exploring. \i`........ \i= \iN<;0 \i<E _Done exploring."\iU "\iV pWhere to? (Tab - Bailey @ (x,y), ? - help) "\iHV D D - Dungeon  T - Temple #\i#\i [?25h[?0c#\i..........## #####..##beefyandbeef the Fighter #\iF...).......# ##...##..##Coglin of Okawaru *****. ..)∩)......# #.........###\iHealth: 100/100 ======================== ...).......# ##..........###Magic: 15/15 ======================== ...........# #.............###\iAC: 7Str: 13 #..........# #..............##EV: 14Int: 9 #..........# ##...............### SH: 0Dex: 21 #\i-8##........## #..............#.... XL: 12 Next: 17% Place: Dungeon:10  ##......## #..@...........##... Noise: ---------  Time: 11937.4 (0.0)##...### #..............#..## c) +0 sling {Raimund a) +6 sling (flame) #\i_##### #..............#.## Throw: dart (curare)#................#Rev #\iZ#....†..........#####..........######..†.....######..#########\iThe sling bullet burns the killer bee.  You kill the killer bee! _Okawaru accepts your kill. _Done exploring. #\i_Done exploring.  What level of the Dungeon? 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There is a stone staircase leading down here.%\i%\i&%\i27.4 (30 _%\i %\io&1%\i #####+##+#  #..#  #.  #  # %\i# #####+#### %\it-8.9 (31.5%\iڒ%\i# _You climb downwards.%\i%\i%\iFa _There is a stone staircase leading up here.'\i}'\i'\iɸ'\iG'\iN9.9 (1.0) _'\io&0'\iI$  #....ß...._....ß# ###..  #............#### ###  #......#..####  #.....###..###  #.....# ###..##  #....## ##..##  #....## ##..##  #.....## ##..###  ### ###..##  ### ##..## .## ##..## ..####.## ..## #####..  #...).......# ##...##.   #..)∩)......# #.......   '\i%K#...).......# ##.......   #...........# #........ '\i..71.4 (2.5'\iA'\i֦! _You climb upwards.'\ic _There is a stone staircase leading down here.(\i(\i3(\iˏ  #.......ß...ß...# #.  #....ß...._....ß# ###.  #............#### ##  #......#  #.....###..#  #.....# #  #....##  #   #..#  #.....>#  ##  ##.  #.# ###.#  #...## ###  #....# ##...##  #..)∩)......# #  #...).# ##(\i(\iܚ,2.4 (1.0 _(\i7_(\i?  ##⌠≈≈≈≈≈⌠..###.#  #.......ß...ß...# #.  #....ß...._....ß# #  #............#### #  #......#  #.....###..#  #.....# #  #....##  #   #.......#  #.....>#  ##  ##.  #.#   #...(\i^k## ###  #....# ##...#  #..)∩)......# #(\iF@3.4 (2(\i(\ilxM......ß≈#####≈ß..#.#⌠≈≈≈≈≈⌠..###.#...ß...ß...# #..ß...._....ß# ##......#### #.....#..#....###..### .# ###..## ##..## .## ##..## .## ##..###   #.....>## ###..##### ##...).......(\i@4.4 (3(\i`(\i$ ##..#...≈#$$$#≈...#.## #......ß≈#####≈ß..#..#ß ##......⌠≈≈≈≈≈⌠..###.## #.......ß...ß...# #... #....ß...._....ß# ###. #......#### ## #......#..####  #.....###..###  #....@# ###..##  #....## ##..##  #....## ##..##  #.....## ##..### #.....>## # ##.......## ##..##  #.........##(\i[40m ##..## #..........# . #..........## #####.(\i(\i*5.4 (4(\i9_(\iZKM #..#.__.#.#:##..#...≈#$$$#≈...#.###......ß≈#####≈ß..#..#ß#⌠≈≈≈≈≈⌠..###.##...ß...ß...# #..ß...._....ß# ###.......#### ##.....#..#...@###..### ..# ###..## ## ##..##   #....## ##..###.....(\id(\i{e*6.4 (5(\il(\i #......≈#$$$#≈...#.##). #..#._.≈#$$$#≈._.#.#:#. ##..#...≈#$$$#≈...#.###' #......ß≈#####≈ß..#..#ß ##......⌠≈≈≈≈≈⌠..###.### #.......ß...ß...# #...# #....ß...._....ß# ###.. #......#### ### #.....@#..#### (\i #.....###..###  #.....# ###..##  #....# #....## ##..## #.....## ##..### #.....>## ###..## ##.......## ##..## #.## ##..##(\ie@7.4 (6(\i9_(\iF ##....ß≈#####≈ß..#.##.. #......≈#$$$#≈...#.##). #..#._.≈#$$$#≈._.#.#:#.. ##..#...≈#$$$#≈...#.###'. #......ß≈#####≈ß..#..#ß ##......⌠≈≈≈≈≈⌠..###.###. #.......ß...ß...# #...## #....ß...._....ß# ###... #......#### #### #......#..####  #.....###..###[(\iF40m  #.....# ###..## #....## ##..## #....## ##..## #.....## ##..### #.....>## # ##(\iPP(\iP*8.4 (7(\ig7_(\i ⌠≈≈≈≈≈⌠...#.##' ##....ß≈#####≈ß..#.##.. #......≈#$$$#≈...#.##). #..#._.≈#$$$#≈._.#.#:#.. ##..#...≈#$$$#≈...#.###'.. #......ß≈#####≈ß..#..#ß##) ##......⌠≈≈≈≈≈⌠..###.###. #.......ß...ß...# #...### #....ß..@._....ß# ###.... #......#### ##### #......[40(\i2m#..####  #.....###..### #.....# ###..## #....## ##..## #....## ##..## #.....## ##..### #.....>## #(\i;@9.4 (8(\i2(\iF ##....⌠≈≈≈≈≈⌠...#.##'. ##....ß≈#####≈ß..#.##....ß #......≈#$$$#≈...#.##). #..#._.≈#$$$#≈._.#.#:#. ##..#...≈#$$$#≈...#.###'. #......ß≈#####≈ß..#..#ß##). ##......⌠≈≈≈≈≈⌠..###.###.# #.......ß...ß...# #...# #....ß...@_....ß# ###. #............#### # #.....(\i7G.#..####  #.....# #.....# ###..## #....## ##..## #....## ##..## #.....## ##..### (\iO(\iO+80.4 (9(\iX7_(\i< ##....⌠≈≈≈≈≈⌠...#.##'. ##....ß≈#####≈ß..#.##....ß. #......≈#$$$#≈...#.##). #..#._.≈#$$$#≈._.#.#:#. ##..#...≈#$$$#≈...#.###'. #......ß≈#####≈ß..#..#ß##).) ##......⌠≈≈≈≈≈⌠..###.###.# #.......ß...ß...# #...# #....ß....@....ß# ###. #............#### # [4(\iH0m#......#..####  #.....###..### #.....# ###..## #... #.. (\iD1.4 (10.0)(\iS__(\i!4  ##....⌠≈≈≈≈≈⌠...#.##'.   ##....ß≈#####≈ß..#.##....ß.   #......≈#$$$#≈...#.##).   #..#._.≈#$$$#≈._.#.#:#.   ##..#...≈#$$$#≈...#.###'.   #......ß≈#####≈ß..#..#ß##).)#   ##......⌠≈≈≈≈≈⌠..###.###.###.   #.......ß...ß...# #...#   #....ß...._@...ß# ###.   #............#### #   #......(\i4k#..####  #..... #.....# ###..##  There is an opulent altar of Gozag here.(\i>(\i>22.4 (11 _(\iF9_(\iG(\i\O(\i=Q)\i@4)\iS)\i,\i;.._.......>,\i<,\iC,\i ß≈#####≈ß..#.##....ß   #......≈#$$$#≈...#.##)...   #..#._.≈#$$$#≈._.#.#:#   ##..#...≈#$$$#≈...#.###'   #......ß≈#####≈ß..#..#ß##).)  ##......⌠≈≈≈≈≈⌠..###.###.##  ,\i  #.......ß...ß...# #...#####   #....ß...._....ß# ###......   #.........@..#### #######   ##..####   #.....###..###   #.....# ##..##   #....## ,\iгD ##..##   #....#,\i# ##..##   #.....## ##..###   #.....>## ###,\i#l..##   ##.......## ##..##,\iF,\iӼF3.4 (1.0),\i~7_,\iP'w  ##....ß≈#####≈ß..#.##....ß  #......≈#$$$#≈...#.##)  #..#._.≈#$$$#≈._.#.#:#  ##..#...≈#$$$#≈...#.###'  #......ß≈#####≈ß..#..#ß##).  ##......⌠≈≈≈≈≈⌠..###.###.  #.......ß...ß...# #...  #....ß...._....ß# ###  #,\i(t..@...####   #......#..####  #.....###..###  #.....# ###..##  #....## ##..##  #....## ##..##  #.....## ##..###  #.....>## ###..## ,\ii(x  ##.## ##..##,\i1,\io1*4.4 (2,\i9?__,\i/5  ##....ß≈#####≈ß..#.##....  #......≈#$$$#≈...#.##)  #..#._.≈#$$$#≈._.#.#:#  ##..#...≈#$$$#≈...#.###'  #......ß≈#####≈ß..#..#ß##),\i۞  ##......⌠≈≈≈≈≈⌠..###.###.  #.......ß...ß...# #...  #....ß...._....ß# ###  #.@....####   #......#..####  #.....###..###  #.....# ###.,\i .##  #....## ##..##,\in  #....## ##..##  #.....## ##..###   #.....>## ###..##   ##,\iK.## ##..##,\i,\i*5.4 (3,\i9_,\i.  ##....ß≈#####≈ß..#.##  #......≈#$$$#≈...#.##)  #..#._.≈#$$$#≈._.#.#:#  ##..#...≈#$$$#≈...#.###'  #......ß≈#####≈ß..#..#ß##  ##......⌠≈≈≈≈≈⌠..###.###.  #.......ß...ß...# #...  #....ß...._....ß# ###  #,\i...####   #......#..####  #.....###..###  #.....# ###..##  #....## ##..##  #....## ##..##  #.....## ##.###  #.....>## ##,\ii#..##   ##.## ##..##,\i@6.4 (4,\i0&9_,\iȋ=  #......≈#$$$#≈...#.##)  #..#._.≈#$$$#≈._.#.#:#  ##..#...≈#$$$#≈...#.###'  #......ß≈#####≈ß..#..#ß#  ##......⌠≈≈≈≈≈⌠..###.#  #.......ß...ß...# #...#  #....ß...._....ß# ###..  #............#### ###  ##..#### ,\i   #.....###..###  #.....# ###..##  #....## ##..##  #....## ##..##  #.....## ##..###  #.....>## ###..##  ##.......## ##..##  #..## ##..##,\iq@7.4 (5,\i)?__,\i  #..#._.≈#$$$#≈._.#.#:#  ##..#...≈#$$$#≈...#.###  #......ß≈#####≈ß..#..#ß  ##......⌠≈≈≈≈≈⌠..###.#  #.......ß...ß...# #...  #....ß...._....ß# ###.  #............#### ##  ##..####   #....@###..###  #.....# ###..##,\i  #....## ##..##  #....# ##..##  #.....## ##..###  #.....>## ###..##  ##.......## ##..##   #.........## ##..##   #..# ###.# ,\i@8.4 (6,\i9_,\iy,\iuy^  ##..#...≈#$$$#≈...#.#  #......ß≈#####≈ß..#..  ##......⌠≈≈≈≈≈⌠..###.#  #.......ß...ß...# #..,\iyq  #....ß...._....ß# ###  #............#### #  #,\iy#..####   #.....###..###,\i#z  #...@.# ###..##  #....## ##..##  #....## ##..##,\iz  #.....## ##..###  #.....>## ###..##  ##.......## ##..##,\iz  #.........## ##..#,\iz  #..........# ###.  #.##,\i{#,\i?,\i#9.4 (7,\iӉ7_,\i8 ......ß≈#####≈ß..#..#......⌠≈≈≈≈≈⌠..### .ß...ß...# #..ß...._....ß# ###........#### .#..#### ....###......# ###..#### ##..### ##..##.## ##..###.....#..........#  #...).......# ##...# ,\iA90.4 (8,\i9_,\iY} #......⌠≈≈≈≈≈⌠..### .ß...ß...# #..ß...._....ß# ###........#### .#..#### ....###......# ###..#### ##..## ##..##.## ##..###>## ###..#######...).......  #..)∩)......# #..... ,\i&`,\ia*1.4 (9,\i?f7_,\i  .ß...ß...# #..ß...._....ß# ###........#### .#..#### ....###......# ###..#### ##..### ##..##.## ##..###>## ###..###..## ##..####..)∩)......# ,\i #...).......# ##..... ,\i ,\i.2.4 (10.0),\iV9_,\iA;! ß...._....ß# ###........#### .#..#### ....###......# ###..#### ##..### ##..##.## ##..###>## ###..###..## ##..###..## ##..#...).......#  #...........# #...... ,\iC,\i>D+3.4 (11,\iJ,\iL,\iS,\iU-\iE h...........-\i -\iQ -\i9  #....ß...._....ß# ###. #............#### # #......#..####  #.....###..###  #.....# ###..##  #....## ##..##  #....## ##..##  #.....## ##..###  #....@>## ###..##  ##.## ##..##  #.## ##..# #.# ###.# #.## #####. #...).# ##...# #..)∩)......# #.[3-\iJ: 7m #...).# ##. #.# #.-\i|C F4.4 (1.0)-\i K 7_-\i  #....ß...._....ß# ###. #.....#### # #......#..####  #.....###..###  #.....# ###..##  #....## ##..##  #....## ##..##  #.....## ##..###  #.....@## ###..##  ##.## ##..##  #.## ##..##  #.-\i h# ###.# #.## #####. #...).# ##...##.-\i,  #..)∩)......# #. #...).# ##. #.-\iM B# #.-\i @5.4 (2-\i9 -\i -\i2 -\iv c _There is a stone staircase leading down here..\i.\i.\i$.\i6..\i6H6.4 (1 _.\i{n&1.\iu #####+##+#  #......@.#  #.  #  # # #####+#### .\i-7.9 (2.5.\i.\iV# _You climb downwards..\ia _There is a stone staircase leading up here./\i^/\i/\i֫/\i #####+##+# #......<@# #.# #.# ###/\iL/\i38.9 (1.0 _/\i/\iw...........#+##...'/\ip}/\i}*9.9 (2/\i/\iD M./\i/o.... ........ ...... ......#+###/\iPq ..........#####+##<./\iy:#........# /\i]_There is a stone staircase leading down here. _You open the door./\i/\i-2000.9 (3/\i/\i~T M..... ... . #+## .......@..#####+##'#.#......<.# ..#........# ................./\iTb.#There is an open door here./\i[/\i;\)1.9 (4 /\iS\_/\ia/\i.... .... ..... ..... ...... ......#+### ..@.# #####+##'#.# #......<.#... #........#.....#........#....#........#.....#........#......#####+####......./\i@2.9 (5/\iZ/\i\,........ ...... ..........#+###....# #####+##'#@# #......<.#.......##........#.......##........#........#........#./\i?-#........#.#####+####. ../\i84/\i4*3.9 (6/\i 9/\i ..........#+###......../\i@)######+##'#.###...#......<.#@......#............/\iҢ/\i2*4.9 (7/\iy/\if....  ....  .....  .....  ......  ......#+###  ....# .#  #####+##'#.###...#  #......<.#.#  #.#.# /\ir #.#. #.#. #.#. #####+####.  . /\i .    /\i/\iM/\i *5.9 (8/\iu/\iw....  ....  ..... . ..... .. ...... .. ......#+### .# ....# ..#  #####+##'#.###...#  #......<.#.# /\ix" #.#.#  #.#.# #.#.# /\ixJ#.#.# #####+####.# .# ..#  /\i@6.9 (9/\i/\i....  .... .....l# ..... .../..# ..... ......  ...... /\i=.....  ......#+### ...#  ....# ...#  /\ie#####+##'#.###...#  #......<.#.# /\i #./\iQ#.# /\i #./\iQ#.# /\i #./\i&Q#.# /\iHC #.#./\iol#  #####+####./\i7#  /\il   komodo dragon (asleep)./\i#  .# /\i[  /\icm  You encounter a komodo dragon./\i/\i,7.9 (10.0)/\i /\i  [ _Found a curved wooden wand.0\i ))))))lYou shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.0\iD )The komodo dragon hisses angrily.  You shoot a sling bullet.0\iSQ.l0\iF......0\irf===8.7 (0.8)Rev 0\i0\i*g _The sling bullet barely misses the komodo dragon.1\i! )))))You shoot a sling bullet.1\iϪ1 _The sling bullet barely misses the komodo dragon.You shoot a sling bullet.sling bullet hits the komodo dragon but does no damage.  The sling bullet hits the komodo dragon.  The sling bullet burns the komodo dragon.1\i.U.l1\i|8:....1\i9,9.6 (0.91\iA1\i\D; _The komodo dragon is lightly wounded.1\i| )))) You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The sling bullet burns the komodo dragon.1\ik ))The komodo dragon is moderately wounded.You shoot a sling bullet.1\i5 U.l1\iW 7....1\i d10.6 (1.0Rev+ 1\i1\i}g _The sling bullet barely misses the komodo dragon.2\i  ))) You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The sling bullet burns the komodo dragon.2\i  The komodo dragon is severely wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.2\iU.l2\i,..2\i ,1.5 (0.92\i&2\i)f _The komodo dragon is severely wounded.2\i 2\i )) You shoot a sling bullet.  The sling bullet hits the komodo dragon!2\i9†The sling bullet hits the komodo dragon!  The komodo dragon is almost dead.You shoot a sling bullet. 2\i9 The sling bullet hits the komodo dragon!  The sling bullet burns the komodo dragon.  You kill the komodo dragon!2\i=R2\i\+..2\ifo202.4Rev* 2\i,2\i P _Okawaru accepts your kill.2\iK 2\iВ 2\iә 2\i] H _No target in view!2\i!..'#.<.#...2\i2\id....  .... #......#  ..... #.../..#  ..... #......  ...... #.....  ......#+### +..†#  .# #...#  #####+##'#.###...#  #......<.#....@..#  #.#.#  #.#.#  #.#.#  2\i\#.#.#  #####+####.#  .#  .#   2\i2\i=---3.4 (1.0 _2\i 3\i2  .... #......#  .... #......#  ..... #.../..# ..... #. ...... #..... ......#+### +..†#  ..........# #...#  #####+##'#.###.@.#  #......<.#.......#  #.#.#  #.#..#  #.#.#  #........#.#  #####+#####  #  ...........# 3\i23\i;3\ia<}---4.4 (2Rev+ 3\ioC3\i#  #......#  .... #......#  .... #......#  ..... #.../..# ..... #. ...... #..... ......#+### +..†#  ..........# #..@#  #####+##'#.###...#  #......<.#.......#  #.#.#  #.#..#  #.#..#  #........#..#  #####+#####  #  5.4 (33\i"M. ...#/..# ..# #......##+### +  ..........# #...####+##'#.###..<.#..... #........#.......# #.........3\i,@6.4 (43\i&53\iw M.....####. ./  #..@...##+### +..†####  ..........# #... #####+##'#.###...#  Rev+ .. #.##........You see here a komodo dragon corpse.3\i3\i17.4 (5 _3\i3\i< ......#  .....####  #.   #......#  .... #......#  .... #......#  ..... #.../..#  ..... #...@..#  ...... #......#  ......#+### +..†#### ..........# #...#  ####+##'#.###...#  ......<.#.......#  .#.#  .#...# 3\ie .#.#  3\i3\i)Y8.4 (6Rev 3\i3\iԂ7M##. .....####. . .. #......#+### +..†#### ..........# #...# ......3\ii@9.4 (73\i3\i'3\i+20.4 (83\i3\i(1 _f - a wand of mindburst (4)4\i ..†....4\iM4\i|u .....  ##.....#  .......#  ......####  #.   #......#   #......#   #....@.#   #......#   #......#   #......#  #+### +..†#### .........# #...#  ###+##'#.###...#  <.#.#  #.#  4\i}@1.4 (14\i4\i #....  .....  ##.....#  .......#  ......####  #.   #......#   #.....@#   #......#   #......#   #......#  4\i1 #......#  #+### +..†#### ........# #...#  ##+##'#.###...#  <.#.# 4\iZ( 4\i4\iB52.4 (24\i4\iOUrM .  #..... ##......# ......####.#.. .. ...#......# #...4\i?]@3.4 (34\ic4\i M... ...  #..... ##............# ......###.# #.. ..#......# #...4\i@4.4 (44\i4\i4D #.....  #.....  #.....  #.....  ##.....#  .......# .####  #....@..#  #......## . #......# . #......# . #......# . #......# . #......# 4\iu4.#+### +..†#### .# #...# 4\i<@5.4 (54\i{B4\iŤ  #.....#  #.....#  #.....#  #.....#  #.....# ###.....# .# .......@#### #+##.......#  #......## .4\i #......#  #......# . #......#  #......# . #......# #+### +..†#### 4\i@@6.4 (64\i4\iM.....u ### ........#####+##.......##......##  u   cyan ugly thing (asleep)#......#4\iwo  You encounter a cyan ugly thing.4\i4\i 27.4 (7 _4\i:#4\i%5\iv ))))))uYou shoot a sling bullet.  The sling bullet hits the cyan ugly thing.  The cyan ugly thing gurgles horribly!5\i-  The sling bullet hits the cyan ugly thing.  The cyan ugly thing gurgles horribly!  The cyan ugly thing is lightly wounded.sling bullet burns the cyan ugly thing.5\iC.u5\i8.....5\ib===8.3 (0.9Rev 5\i-5\im= _The cyan ugly thing is lightly wounded.5\i<M))))) _The cyan ugly thing is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the cyan ugly thing.  The sling bullet burns the cyan ugly thing.5\i; You shoot a sling bullet.hit  The sling bullet burns the cyan ugly thing.  The cyan ugly thing is lightly wounded.  You shoot a sling bullet.hit5\iG.u5\is2....5\iv^9.2Rev+ 5\i5\i9j _The cyan ugly thing is moderately wounded.5\i6 ))))You shoot a sling bullet.  The sling bullet hits the cyan ugly thing!  The sling bullet burns the cyan ugly thing.5\iQ )))The cyan ugly thing is heavily wounded.You shoot a sling bullet.5\i?A C.u5\iG J.....5\iuH -30.2 (1.05\iN 5\iP i _The sling bullet barely misses the cyan ugly thing.6\i )))You shoot a sling bullet.  The sling bullet hits the cyan ugly thing.6\ioM You shoot a sling bullet.hit  The sling bullet hits the cyan ugly thing.burns the cyan ugly thing.6\iG.u6\i;&..6\ik1.0 (0.8Rev* 6\i6\ih _The cyan ugly thing is severely wounded.6\iR )))))))You shoot a sling bullet.6\i  The sling bullet closely misses the cyan ugly thing.You shoot a sling bullet.  The sling bullet hits the cyan ugly thing!6\i]C.u6\icj.....6\iPe*9 (0.96\ij6\ilh _The cyan ugly thing is severely wounded.6\i !)  You shoot a sling bullet.  The sling bullet hits the cyan ugly thing! _The cyan ugly thing is severely wounded.  The sling bullet burns the cyan ugly thing.6\i0=oThe cyan ugly thing is almost dead.You shoot a sling bullet.  The sling bullet hits the cyan ugly thing!  You kill the cyan ugly thing!Okawaru accepts your kill.  Okawaru grants you throwing weapons!6\iC/  --more--7\i%2†7\i&-R7\ip.7\iOm 1/10142.9 (1.0 _Something appears at your feet!7\iR7\iup _Your Ranged Weapons skill increases to level 11!8\i7 f.......8\i 8\i 8\i k##....#.......... #....†###(# ........####+#.. .### # 8\i 8\i 6---3 _8\i8\ifM #.... ###....#........... ###.....(# ........###8\i[g#+##.......#  .#......#8\io\---4.9 (28\iEu8\i M #.... ###....#.......... #....†###.....(# ........####  #......You see here an ugly thing corpse.8\i8\i15.9 (3 _8\i%9\i< -M #.... ###....#........... #....†###............(# #.....9\iw6.9 (4Rev+ 9\i9\i}M #.... ###....#........... #....†###.....# #.....9\i@7.9 (59\i9\iwM #.... ###....#...........#....†# ..#+##.....9\iC@8.9 (69\i9\i(bM #.... ###....#...###.......#.....# .......#9\i;|@9.9 (79\il9\i=  #.....  #.....  #.....  #....#  #....#  #....# #....## .# #.....#  #.....#  #.....#  #.....#  #....†#  ###.....#  .......(#  .#### 9\iG9\iS40.9 (8Rev 9\i]9\iZM>..  ####...@##.........####......#.....# .....(#9\id9\ie*1.9 (99\ibk9\in; _Found a stone staircase leading down.9\i@ 9\iuD   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting11.7  13.5   0   i - Spellcasting   2.0   4.2  -2           b - Unarmed Combat   0.0   1.2  -1   j - Translocations   3.0   4.0   0   c - Throwing   0.0   1.2  -1          9\iE r k - Invocations   5.0   8.5  -2   d - Short Blades   0.0   1.2  -1   l - Evocations   5.0   3.6  +3  e + Ranged Weapons 11.0  16.1  -1   m - Shapeshifting   0.0   1.4  -2      9\iBE      f - Armour   0.0   1.2  -1      9\igE . g - Dodging   5.0   7.1  -1      9\iE ; h - Stealth   5.0   7.1  -1      9\iE _    9\iE         9\iF !            9\iWF         9\iF _    9\iF         9\iF T    9\i G The relative cost of raising each skill is in cyan.  The species aptitude is in white.  9\i2G [?] Help[=] set a skill target  9\iG [/] auto|manual mode [*] useful|all skills [!] training|cost|targets;\iy > g + Dodging 5.0C\i*> l + Evocations 5.0E\iE\i%E\i.  beefyandbeef the Fighter#....>.  Coglin of Okawaru *****.#.....  Health: 101/101 ========================#.....  Magic: 15/15 ========================#.....  AC: 7Str: 13#....#  EV: 14Int: 9#....#  SH: 0Dex: 21#....#  XL: 12 Next: 24% Place: Dungeon:11####...@##  Noise: ---------  Time: 12041.9 (0.0).........#  c) +0 sling {Raimund a) +6 sling (flame) ####....\i/30m.#  Throw: dart (curare)#.....#  Rev #.....# #.....#  #....†#  ###.....#  .......(#  Okawaru accepts your kill.Okawaru grants you throwing weapons! _Something appears at your feet! _Your Ranged Weapons skill increases to level 11! _You see here an ugly thing corpse. _Found a stone staircase leading down.E\i 5E\i5E\i<E\i=G\i+6  Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I\iI\iI\iI\iP _You don't know that spell.I\i I\i   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting11.7  13.5   0   i - Spellcasting   2.0   4.2  -2           b - Unarmed Combat   0.0   1.2  -1   j - Translocations   3.0   4.0   0   c - Throwing   0.0   1.2  -1          I\i  k - Invocations   5.0   8.5  -2   d - Short Blades   0.0   1.2  -1   l + Evocations5.0   3.6  +3  e + Ranged Weapons 11.0  16.1  -1   m - Shapeshifting   0.0   1.4  -2           f - Armour   0.0   1.2  -1      g + Dodging5.0   7.1  -1       h - Stealth   5.0   7.1  -1  \i, 40m                        I\i I\i T    I\i7 l    I\ib         I\i a    I\i _    I\i     The relative cost of raising each skill is in cyan.  I\i The species aptitude is in white.  [?] HelpI\i G[=] set a skill target  I\i [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsJ\iz7 > j + Translocations 3.0K\i K\iK\i  beefyandbeef the Fighter#....>.  Coglin of Okawaru *****.#.....  Health: 101/101 ========================#.....  Magic: 15/15 ========================#.....  AC: 7Str: 13#....#  EV: 14Int: 9#....#  SH: 0Dex: 21#....#  XL: 12 Next: 24% Place: Dungeon:11####...@##  Noise: ---------  Time: 12041.9 (0.0).........#  c) +0 sling {Raimund a) +6 sling (flame) ####....\iA630m.#  Throw: dart (curare)#.....#  Rev #.....# #.....#  #....†#  ###.....#  .......(#   _Your Ranged Weapons skill increases to level 11! _You see here an ugly thing corpse. _Found a stone staircase leading down.  Casting: Blink (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.K\iK\iK\i`K\iK\i......†.(K\iK\i K\iM...>...  ####....##.........#####.....#.....# #.....#K\iK\i-12.9 (1 _K\iGK\i4M..#....>..#....  ####....#.........#####.....# #....†#K\i@3.9 (2K\iTK\id\M#.#....>..#.#..#...#  ####....#.........# ##.....#K\iiK\ii54.9 (3K\inK\i%M#.#....#>...#####....# . ##.....#K\i@5.9 (4K\iWK\i3< B #.#  #.#  #.#  #.#  #....>..#  #.#  #.#  #....@..#  #....####  #....#  #....#  ####....##  .........#  ####.....#  #.....#  K\i = K#.....#  K\i2E @6.9 (5K\iZJ K\i(  #.#  #.#  #.#  #..#  #........#  #....>..#  #.#  #.....@.#  #.......#  #....#### #....#   #....#  ####....##  .........#  ####.....#  #.....#  K\iIJ @7.9 (6K\i K\i  ...#######  #.#  #.#  #.#  #..#  #........#  #....>..#  #.#  #.......#  #.......#  #....#### #....#   #....#  ####....##  K\i .........#  ####.....#  K\i~ @8.9 (7K\i$ K\i M  ...#######.#....#>.....#.......#K\iL o ....K\i @9.9 (8K\iZ K\i M   ...#######...@.#>..##..#.......# .#...K\iU A50.9 (9K\i K\iNb    .  ....#######  #.#  #.#  #.# .# #........#  #....>..##  #.......#  #.......#  #.......#  #....####  #....#  #.... K\ih D1.9 (10.0)K\ibn K\i  .   . .....#######  #.#  #.#  #.#  .# #........#  #....>..##  #.......#  #.......#  #.......#  #....####  #....# K\i K\i +2.9 (11K\i6 K\iB i . . .  O..... ......#######  #.#  #.#  #.#  .# #........#  #....>..##  #.......# O   two-headed ogre (asleep) #.......#  #.......#  #....#### K\iK  You encounter a two-headed ogre. It is wielding two +0 giant clubs.K\iR K\i6T 33.9 (12 _K\i+Z K\i&c L\is .... .... .....  .....  O.....  ......#######  #.........#  #....@....#  #.........#  #.........#  ##........#  #....>..##  #.......#  L\iPd#.......#  #.......#  #....#### L\iXd .... .... .....  .....  O.....  ......#######  #.........#  #....@....#  #.........# L\i2Y? #.........#  ##........#  #....>..##  #.......#  #.......#  #.......#  #....#### L\iJaL\iNbL\inhL\ikf _A two-headed ogre is nearby!L\i2 ))))))OYou shoot a sling bullet.  The sling bullet hits the two-headed ogre!  The two-headed ogre shouts in stereo!L\i   The sling bullet hits the two-headed ogre!  The two-headed ogre shouts in stereo!  The two-headed ogre is lightly wounded.sling bullet burns the two-headed ogre.L\i@ .OThe two-headed ogre is moderately wounded.L\iB f TYou hear a shout!L\iYK ......T   trollL\iK L\iMM f===4.0)Rev L\iS L\iV V _You encounter a troll.M\i0* )))))You shoot a sling bullet.  The sling bullet hits the two-headed ogre!M\i5You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  The two-headed ogre is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.burns the two-headed ogre.M\iC6.O.TM\i17M\i=0.....M\i>,5.8 (0.9M\iDM\imGg _The two-headed ogre is heavily wounded.M\iYM)))) _The two-headed ogre is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The sling bullet burns the two-headed ogre.M\iV)You shoot a sling bullet.hit  The sling bullet burns the two-headed ogre.  The two-headed ogre is heavily wounded.You shoot a sling bullet.hits the two-headed ogre but does no damage.M\iQ.OM\iG.TM\i!.....M\i#^6.7Rev+ M\i@*M\iS-g _The two-headed ogre is heavily wounded.M\i[ ))) You shoot a sling bullet.  The sling bullet hits the two-headed ogre.M\i  The two-headed ogre is severely wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.M\ioj.O.TM\ir(...M\itt'7.6M\izM\i}h _The two-headed ogre is severely wounded.N\i ))You shoot a sling bullet.  The sling bullet hits the two-headed ogre.N\iK You shoot a sling bullet.  The sling bullet hits the two-headed ogre.!burns the two-headed ogre.N\i.O.TN\i3$.N\i 8f8.5Rev* N\iF=N\i3@c _The two-headed ogre is almost dead.N\i )burns the two-headed ogre. _almost dead..  You kill the two-headed ogre!N\i )T   trollN\iFt )))Okawaru accepts your kill.N\iG.TN\iP..).N\i0309.4N\iN\i/ _You shoot a sling bullet.O\i_  You shoot a sling bullet. The sling bullet hits the troll.O\iy  The troll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the troll.  The sling bullet burns the troll.O\iO\i(60.3O\i O\i ` _The troll is moderately wounded.O\iߚ  You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.O\i$  The troll is heavily wounded.You shoot a sling bullet.  The sling bullet hits the troll but does no damage.O\i=  The troll is heavily wounded.The troll bites you but does no damage. The troll misses you.O\i \93/101 --1.2O\iF O\i * _The troll claws you!O\i _  You shoot a sling bullet. The sling bullet hits the troll.O\iH  The troll is heavily wounded.You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.O\i  The troll is almost dead.The troll bites you but does no damage. The troll claws you.O\i c87----2.1O\i O\i = _The troll claws you but does no damage.O\in )))))))You shoot a sling bullet.P\i[ .The sling bullet barely misses the troll.You shoot a sling bullet. The sling bullet hits the troll!  You kill the troll!P\i`T)P\iv\.......P\iTg9/102--23.1 (1.0P\iP\iP _Okawaru accepts your kill.P\i Uz.........P\iUP\i[P\iWbP\i*kE---4P\ilP\ilF---5.1 (2P\ipP\iv90=6.1 (3Rev+ P\i{P\i@7.1 (4P\iP\iU@8.1 (5P\iҐP\iWx1=9.1 (6P\iP\iOP\iӝ+70.1 (7P\iP\i0P\iZ21.1 (8Rev P\iԫP\i @2.1 (9P\i1P\iyP\i.3.1 (10.0)P\iP\i P\i>34.1 (11P\i|P\iA5.1 (12P\i<P\iA6.1 (13P\iP\io4=7.1 (14P\iP\i]A8.1 (15P\iP\iA9.1 (16P\iP\iP\iA]5=80.1 (17P\i) P\i6P\i+1.1 (18P\iP\iP\i362.1 (19P\iBP\i#A3.1 (20P\iF(P\i-A4.1 (21P\i1P\i7P\iW8375.1 (22P\i<P\i BA6.1 (23P\iFP\iWMA7.1 (24P\iQP\iWP\iWY8=8.1 (25P\iE`P\iaP\ibP\ic$9.1 (26P\iiP\inP\ind9=90.1 (27P\i*uP\i;zP\iz+1.1 (28P\iyP\iP\i+2.1 (29P\iƋP\iБP\iV9100/1023.1 (30P\iP\iP\i'+4.1 (31P\iP\iP\i+5.1 (32P\iP\iiP\i316.1 (33P\iP\iP\iV+7.1 (34P\iHP\iA8.1 (35P\i~P\i,P\iY2=9.1 (36P\i.P\i=b  ... ... .. ....... ....... ...... .......#######  #...#  #..)......#  #.#  .# #........#  #....>..##  #.#  #.#  #.......# _HP restored.P\ikP\i l-100.1 (37P\imsP\ipg .# .# .# .# .......# .......# .#  #..@......#  #..)......#  #.#  #.#  ##.#  #....>..##  #.#  #.#  #.# P\iP\i+1.1 (38P\i{P\i] M######.. .......@#######.####......)..#.........#  #.......#P\ie A2.1 (39P\il P\ia 8 .  ####### .# .# .# .......# .......# ....@.# ........####### ..####.........#  #..)......#  #.#  .# #........#  #....>..##  #.# P\i ]=3.1 (40P\i% P\iVI   .  ####### .# .# .# .......# ....@..# ......# ........####### ...####.........# ## #..)......#  #.#  .# #........#  #....>..## P\iR A4.1 (41P\iX P\i  $  .  ####### .# .# .# ...@...# P\ie =.......# ......# ........####### ....####.........# +### #..)......#  #.#  #.# #........# P\i A5.1 (42P\i P\i .. $ . .  ####### .# .# .# .......# .......# ......#........#######.....####.........##+### #..)......# #.# .#P\iH A6.1 (43P\i` P\ip #######...$... #######.#.#.#?............##.........##......##............#######P\i? q.....####.......###+### #..)......#  #.#P\i " A7.1 (44P\iH* P\iT \#########...#$.#.#.# #######.#.#..#.?.........##.........# #......# #............####### #.....####........###+### #..).....#P\i A8.1 (45P\i P\i˂ ##########...#$.#.#.# #######.#.#..#..?............####............# #......# #............####### #.....####.........#P\i A9.1 (46P\ii P\i'M#########.$ ..######......................##............10.1 (47P\i@MP\i#########.$ ..######...............#........#............1.1 (48P\iKM#########. .........#######..###...........P\iP\ie+2.1 (49P\iP\iA3.1 (50P\iVQ\iQ9 ###########.........##..##..##...#...#######.........#........#.......#?......#####......# #....# _You now have 303 gold pieces (gained 10).Q\iBQ\i0D$4.1 (51Q\iHQ\i########### #.........# #..# #..# #...#....#######.........#........#.......#?......######......# #............# #...####### Q\iRQ\i+5.1 (52Q\iYQ\i ########### #.........# #..# #..####...#.....#######.........#........#.......#?......#######......# #............# #............###### #.....####.........Q\i(A6.1 (53Q\i/Q\i########### #.........# #..# #..#.###...#......#######.........#........#.......#?......########.....# Q\is#............# #............##### #.....####........ ##+### #..)..Q\iA7.1 (54Q\i'Q\i ########### #.........# #..#. #..#..###...#......#######.........#........#.......#?......#########......# #............# #............#### #.....####....... ##+#### #..).. #....Q\iA8.1 (55Q\iQ\i, ###########.............##..............#######......................?..########....#....... Q\iQ\i{+9.1 (56Q\iGQ\i;! .............##..............#######........................########.... #..##...... Q\iB20.1 (57Q\i Q\iA1.1 (58Q\iQ\i  ########### #...# #.........# #.........####.........# .......#######....#...#..#.....................##########............# #.# #............### #.....####...##+#### #..).. # _f - 5 scrolls of fear (gained 1)Q\iPA2.1 (59Q\iKQ\i ########### #...# #.........# #.........####.........# .......#######....#...#..#...........###########..# #.# #............## #.....####...##+#### #..).. #Q\iA3.1 (60Q\i Q\in# ############. #...# #.........# #.........####.........# .......#######....#...#..#..............############..# #. #............# #.....####...##+#### #..)Q\ivA4.1 (61Q\i5}Q\i- # ###########Q\i^*##. #.........# #.........# #.........#Q\i###.........# .......#####....Q\i..................############Q\iF. #.Q\i #........... #.....####...Q\iTA5.1 (62Q\i#Q\ifS ##### ############.... #.........##...... #.........##...... #.........##......###.........##...........................................#.. #... #... #.....####..Q\i/^A6.1 (63Q\i`Q\i8 ###### # ###....# #.# #......# #.........# #......# #.........# #......###.........# #......................................$.....#... #.. # #.....####Q\iWA7.1 (64Q\iQ\i5M ###### ############..... #.......###.........#  #..................####....................................Q\iY=A8.1 (65Q\iCQ\i n###### ##############....# #.........# #......# #..# #......# #..# #......###.........# #....@.............###....................................$.........############.. #. # #.....####Q\iA9.1 (66Q\iHQ\i###### ##############....# #.........# #......# #..# #......# #..# #......###.........#####...........##Q\i9X.......@..........[..................$Q\if.......############.Q\ij. # #Q\iV #.....###Q\i2 ##+####Q\i(Q\i*-30.1 (67Q\i0Q\ix3$ _Found a cloak.R\i]......................................R\i.R\is)###### ##############....# #.........# #......# #.# #......# #.# #......###..######.........#...........[##..$#....#############.... ## # #.....##. ##+#### R\i2F1.1 (1.0)R\i9R\iK###### #############....# #......... #......# #. #......# #. #......###.######....................[ # #..$ #....############ #.... # # #..... #.....#. ##+##.R\i?@2.1 (2R\iR\ij###....# #........ #......# # #......# # #......##########...................[ # #..$ #....############ #.... # #.... #...... #.. ##+##...?......R\i@3.1 (3R\i$R\i) ###....# # #......# # #......# # #......###.#...[...... #...... #..$@. #....# #....# # #....# # ......+ # .# ##+.#.?......#R\iʓ@4.1 (4R\iR\iv ###....# # #......# # #......# #. #......###.#.. ....[...... #...... #..@.. #....# #....# # #....# # ......+ # .......# ##+ ..#  .?......#R\i? @5.1 (5R\iA(R\i0@6.1 (6R\i&7R\iО  #......# # #......# #. #......### ..#######........ ............. ....[ # #.... #.@..############ #....# # #....# #......+ #.# ##+.# .?......#..# _You now have 314 gold pieces (gained 11).R\i@7.1 (7R\iR\i  O #......# #. #......### ..#######........ ............. ....[ # #.... #....############ #@...# # #....# #......+ #.# ##.# .?......#..#.#R\i @8.1 (8R\i% R\i <.#.#######.............. ....[....... #................############....# ...........+...........##.........?.......###.R\i` @9.1 (9R\i R\i  .######.............. ....[....... #.................############....# ######.......@...+## +..........R\i R\i /40.1 (10.0)R\i R\i2z  ............. ....[ # #.... #....############ #....# #########....# #............+ #.# #.# ?......#..#.#####... +... #....#+##R\iz ##.R\i: R\i +1.1 (11R\i R\i7 M ....[ #. #.... #....###########R\i q #....# +########....# .............+ .# .# ?......#..#.######... +..R\i  #....#+####. #....#R\i A2.1 (12R\i R\i  # #.... #....########## #....# #+########....#..............+.#.#.#..#.#+#####... +.. #....#+####. #....#  #....#R\iэ R\i1 +3.1 (13R\i R\i A4.1 (14R\i R\i   #.... #....######### #....# .#+########....#...............+.#.#.#.#.##+#####... +... #....#+####. #....#  #....# #....+ _t - 5 scrolls of teleportation (gained 1)R\i5 A5.1 (15R\i R\iL{  ...#########....# .#+########..............+.....#......#+#####.. +.#....#R\i R\i +6.1 (16R\i R\i  ....# .#+########..............+.....#......#+#####.. +.#....#+#####..<..R\ic 9<R\i) ,7.1 (17R\i R\iV 9 _Found a stone staircase leading up.S\i} S\iɂ Gear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +6 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 23 poisoned darts  j - a curare-tipped dart (quivered) Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales Talismans (go to first with %) S\iq i l - the medusa talisman "Otelihere" {rElec rC++ rCorr}V\i6V\i'V\i#....#beefyandbeef the Fighter.#+########....#Coglin of Okawaru *****................+Health: 102/102 ========================...............#Magic: 15/15 ========================...............#AC: 7Str: 13...............#EV: 14Int: 9...............#SH: 0Dex: 21...............#XL: 12 Next: 32% Place: Dungeon:11#+#####@.........Noise: ---------  Time: 12147.1 (0.0)+...........c) +0 sling {Raimund a) +6 sling (flame) #....#+####.Throw: dart (curare)#....##....#\i;16H#....+#....##..<.. _You now have 303 gold pieces (gained 10). _f - 5 scrolls of fear (gained 1) _Found a cloak. _You now have 314 gold pieces (gained 11). _t - 5 scrolls of teleportation (gained 1) _Found a stone staircase leading up.V\i!+QV\il c........V\im V\is V\i #....########## #....# .#+########....# .+ .# .# .# .# ........# #+#####. +........... #....#+####. #....##....+#....##..<..V\i @8.1 (1V\i V\i*JO#...............#....########### #....# .#+########....# .+ .# .# .# .# ........# #+#####. +...........#....#+####. #....##....+V\iJ0#....#V\iR@9.1 (2V\iXV\i[#.#................#....############ #....# #.#+########....# #.+ #.# #.# .# .# ........# #+#####.+...........#....#+####. #....##....+V\i<V\i(+50.1 (3V\iV\i+....[#.#.................#....############. #....# #..#+########....# #..+ #..# ##.# .# .# ........##+#####..+...........#....#+####..#....# ..#....#V\i3@1.1 (4V\i9W\iWZ...........[#.#.................#....############. #....# #..#+########....# #..+ #...# ##+.# .# .........##+#####...+...........#....#+####..#....# ..W\igd@2.1 (5W\ixkW\i-M#######...........[...................###########+########....#+....##+.................##....#+####.W\i@3.1 (6W\iW\id@M ##########.................[......................###########+########.@..#+....##+...............#+..........W\ioI@4.1 (7W\iXPW\iڱM   ###########..........[.................###########+########....#....W\i>+.................###+##.........W\i@5.1 (8W\iW\i%M   ###########..........[..............###########+########....#...............+#....................#W\i?/@6.1 (9W\i7W\ijM##.. . .. ####...#######..........[............##########.#+########....##.............#W\iD7.1 (10.0)W\iW\i}W\iW\i(W\i: w........W\i; W\iA W\i  ###### ##### ###....# # #......# # #......# # #......###....#######..............[ # #............... #....############ #....# # .#+########....# # .......+ #. .......### ........#  .#W\i F8.0)W\i W\iw M ###### ##### ###... ... .....#  #......##########........#+#####.................#....############......#W\i @9.1 (2W\i& W\iY   ###### . ###....# #.. #......# #.. #......# #. #......###.#[#+#####. #.. #....# #....# # .#+##....# # ......+W\i # ......#  .#You see here a +0 cloak.W\i W\i 260.1 (3 _W\ib W\i W\i W\i X\iN! ###### #. ###....# #... #......# #.... #......# #..... #......###......#....##+#####..#...#....#.#....# #..#+##....# #.......+ #.......# X\i" 2# X\i* X\iE+ +1.1 (1X\i3 X\i8 N _You see here a +0 cloak.Y\iyY\i|&2Y\iY\i$ _m - a +0 cloakY\iNY\iWear or take off which item? Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)b - a +0 leather armour  f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales  m - a +0 cloak[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip [\i02[\iA9[\iWA#beefyandbeef the Fighter###### ##### Coglin of Okawaru *****..###....# #.... Health: 102/102 ========================..#......# #.... Magic: 15/15 ========================...#......# #.... AC: 7Str: 13....#......###.... EV: 14Int: 9.....#######............. SH: 0Dex: 21[\iA......................... XL: 12 Next: 32% Place: Dungeon:11........@................ Noise: ---------  Time: 12162.1 (0.0)##+#####................. c) +0 sling {Raimund a) +6 sling (flame) [\iB #................. Throw: dart (curare)#....############.#....##..#+########....##................+#................#[\iOBo##...............# _You now have 314 gold pieces (gained 11). [\iuB_t - 5 scrolls of teleportation (gained 1) _Found a stone staircase leading up. _You see here a +0 cloak. _You see here a +0 cloak. [\iB_m - a +0 cloak[\iQJ[\iL[\iP[\iIW[\i`A3.1 (1[\ib[\ic+4.1 (2[\ig[\iAn[\io+5.1 (3[\is[\ijy[\iLz+6.1 (4[\iL[\i[\iX+7.1 (5[\i[\i 8 _You start putting on your armour. You continue putting on your +0 cloak. x5[\i [\i1[\i Z _You finish putting on your +0 cloak.[\iK [\i [\iO [\io  ###### ####  ###....# # . #......# # ... #......# # .... #......### .....#######  .........##+##### #............... #....############ #....# #  .#+########....# #  ......+   .## [\i& [\il& 18.1 (1 _[\iC, [\i4 # ###### .. ###....# #... #......# #... #......# #.. #......###.#...#+##### # #.... #....# .#+#....# .....+ .#[\i [\it *9.1 (2[\id [\i ###### ###### ..... ###....# #.... #......# #... #......# #.. #......###.#...#+##### #. #.... #....# .#+#....# ...+  .#[\i [\i +70.1 (3[\i> [\iIw ## ###### .# ###....# #.# #......# #.# #......# #.# #......###.#....####+##### #. #.... #....# .#+#....#  .+ [\i)x O .#[\i~ [\i *1.1 (4[\io [\iT l################.........# ###....# >.# #......# .# #......# .# #......#.#######....................####+##### #... #....######## #....#.#+########....#[\i  ...............+ .#  .#[\i5 [\ih +2.1 (5[\i [\iv ; _Found a stone staircase leading down.\\i*.....\\iv\\i\\iQ'...#....#....#+###\\i@X@3.1 (1\\ic]\\i # #######.# ###....##>.# #......#.# #......##.# #......#.###.#..####'##### .... # #...... #.... #....... #....#\\i .#+########....#  .+  .#  .# \\ip)_You open the door.\\i@4.1 (2\\i\\iq0 #################.........###....>....######..........#..####@#####..\\i0 #.......W#..#........#....########.##W   wraith (dormant)...............#\\i:f  You encounter a wraith.\\i; W.\\iD\W\\iF25.1 (3 _\\iL\\iPQ _There is an open door here.]\i ))You shoot a sling bullet. The sling bullet hits the wraith.  The sling bullet burns the wraith.]\i8  The wraith is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.]\i[ W.]\i.W.]\i)7===6.0 (0.9]\iP+Rev ]\i^]\iF4 _The wraith is lightly damaged.]\i@Y ) You shoot a sling bullet. The sling bullet hits the wraith.]\i  The wraith is moderately damaged.You shoot a sling bullet. The sling bullet hits the wraith!  The sling bullet burns the wraith.]\igi W.]\i`o ]\ip %9]\iv ]\iy _ _The wraith is severely damaged.]\i' z  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.]\i 6  The wraith is severely damaged.You shoot a sling bullet. The sling bullet hits the wraith.]\i  The wraith is severely damaged.The wraith hits you. The wraith drains your vigour!]\i 96/102 --7.9 (1.0Slow Rev+ ]\iN ]\i \ _You feel yourself slow down.]\i\ `  You shoot a sling bullet. The sling bullet hits the wraith.]\i  The wraith is severely damaged.You shoot a sling bullet. The sling bullet hits the wraith.  The sling bullet burns the wraith.]\iun  The wraith is severely damaged.]\i89----9.2 (1.3Rev* ]\i]\i<]\i* _The wraith hits you!^\i:z  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.^\i .hits the wraith but does no damage.  You shoot a sling bullet. The sling bullet hits the wraith!  The sling bullet burns the wraith.  You destroy the wraith!^\i)^\iuW^\i$^j90=-380.5^\ic^\iYfP _Okawaru accepts your kill.^\i Z^\iK[^\i,b^\iueH _No target in view!^\icT..^\i*f^\il1=---2.0 (1.5 _^\i=r^\i%s---3.5 (3.0Rev+ ^\iaw^\i|^\i}425.0 (4.5^\i^\iB6.5 (6.0^\ig^\i^\iB538.0 (7.5^\im.Rev ^\i4^\i^\i,9.5 (9.0^\i^\ik^\iǩ54=^\i391.0 (10.5)^\ie^\ij _You feel yourself speed up.^\i +2.0 (11^\i^\i^\iQ#5^\iq@=3.0 (12^\ih^\i^\i.+4.0 (13^\i^\i^\i+5.0 (14^\iF^\i^\i"366.0 (15^\i<^\iy^\i+7.0 (16^\iO^\ip^\i5+8.0 (17^\i^\ia^\i379.0 (18^\i<^\i^\i-200.0 (19^\ih^\i ^\i0 ^\iM R8=1.0 (20^\i^\ij^\i+2.0 (21^\i^\i^\i+3.0 (22^\i^\i$EO100/1027.0 (26^\iH^\iNA8.0 (27^\iT^\iYI19.0 (28^\iS_^\ic^\id,10.0 (29^\i(h^\iRmA1.0 (30^\i>p^\iu^\iv^\i8vR2=2.0 (31^\iz^\i7 ########### #### #.# ###....##>.# #........# #...... #.# # ######## # #.....@.......#..####'#####. #........#.......... #........#....###### #........#....# .#+########....# .+  .#  .#^\i3^\i+3.0 (32^\i ^\ivH  #  #.# ####>.# # .# # #.# # #.# # #....@. #..####'#####... #........#. #........#.... #........#....# .#+########....#  ^\iI .+  .#  .#^\iN ^\iO +4.0 (33^\iS ^\i ^ #  #.# ### ###>.# # .# # #.# # #.# # #...@.. #..####'#####^\iF " .... #........#... #........#....... #........#....#.. .#+########....#. .+ ^\il ` .#  ^\i ).#^\i ^\iS +5.0 (34^\i ^\i&  #  #.# ### ###>.# # ..# # #.# # #.# # #..@... #..####'##### .....#^\i$' .#...#.#........#.#....#.....#+#....#......^\i' .+........#  .#^\i. ^\iu/ #=^\i/ $6.0 (35^\i|5 ^\i ############ #.........# ####>.# #. ...# # #.# # #.####### #....... #...... #.@####'#####........#........#........#.#....##.#.#....#.#+########....#...............+...#...#  .#^\i ^\in +7.0 (36^\i ^\i  #.........# ####>.# #. ...# # #.# # #.####### #......... #.........######..####'#####.......@.#........##^\i\ .#.#....##.#.#....#.#+########....##...............+#...# #...#^\i  #....#  .#^\i D ^\i ^\i +8.0 (37^\i" ^\i  #.#  ###>.# # ...# # #.# # #.# #....... #.......######..####'#####..#.##.#.#.... #.#.#.... #.#+#.... #.. #.. #... #... .^\ie ^\i $9.0 (38^\i) ^\i  #.#  ###>........#  ...........#  #.........#  #......... #.. #.......######..####'#####..#.##.#.# #.#.# #.#+# #.. #.. #.. #. ^\i ^\i ,20.0 (39^\iY ^\i#v o #.# ###>.# .....# #.........# #......... #..... #.......######..####'#####..#.#+###.#.# #.#.# #.#+# #. #. # # ^\iQ} A1.0 (40^\iS ^\i k #.# ###>.# .# #.# #.. #...... #.......######..####'#####..#.##+###.#.# #.#.# #.#+# #. # # # ^\iX A2.0 (41^\iJ ^\i/b  #.# ###>.#. .#.. #.#... #.... #.. #.......######..####'#####..#.#.#+###.#.# #.#.# #.#+# # # # # ^\iSg ^\ih +3.0 (42^\iKm ^\iy U #.######## ###>.#...... .#..... #.#.... #.... #.. #.......######..####'..#..#+###.#. #.#. #.#+ # # # # ^\i ^\iY $4.0 (43^\iS ^\i=B #.### ###>.#.. .#.# #.#.# #..# #.# #.......######..####'..#.#+###.# #.# #.#+ # # # # ^\i@D^\iD+5.0 (44^\i5J^\i˫M######### #.######### ###>. ..#.... #..........######..####'###...............#+#####........#..............^\iA6.0 (45^\i^\iJ #.........########## ###>........... ...# #..# #..# #..# #.......######..####'##^\i.........#......#+###........## #..# #........#+##### #............... #.... #..... #......^\ij!^\i^\it+7.0 (46^\iu$_\iV` ### ###>. .# #.# #.# #.# #........######..####'..#.#+###.#.# #........# #........#+ #..... #..... #..... # 8.0 (47_\iM'#..........#....#...._\i_\i+9.0 (48_\i|_\i$.  ## ###>. .# #.# #.# #.# #........######..####'..#.#'###.#.## #.. #........## ....#........#+ ...o.# ......#o   Urug (polearm, missile, asleep) #......#_\i$ #......#  _You open the door._\i(_\i:_\iDD#....... beefyandbeef the Fighter############# ###>...... Coglin of Okawaru *****............. ......... Health: 102/102 ========================...........# #....... Magic: 15/15 ========================...........# #....... AC: 8Str: 13...........# #....... EV: 14Int: 9...........# #....... SH: 0Dex: 21...........######..####' XL: 12 Next: 33% Place: Dungeon:11.......@...........#.... Noise: ---------  Time: 12229.0 (48.5)_\i/E......#'###........#.... c) +0 sling {Raimund a) +6 sling (flame) ...## #.. #........#.... Throw: dart (curare)# ....#........#+###...o.#...................#............. o   Urug (polearm, missile, asleep)#......#.............#......#................... _Okawaru accepts your kill. _No target in view! _You feel yourself speed up. _You open the door.  You encounter Urug the Orcish Ballista. She is wielding a +5 partisan andquivering javelins._\iR/  --more--a\i[a\iba\icl= 30.0 (49 _a\ila\iPc\il Y ####### ###################>... ..# #.# #.# #.......# #..........######..####......#....#'###........#....####.. #........#...##. ....##+### ...o.# ......# #......##......#......c\i#t c\i)u %1.0 (1.0c\iOu )c\i{ c\i| e\iUX.###### #.##################>.. .. #......######..####........#'###......####.. #......##.. ....#........#+###. ...o.#e\iX+# e\i`e\ia&2e\ife\ijf\iG ###### ####################>... ..# ##.# ##.# ##.# #.....#######..###......#....#'###.#.....####.. #.#..f\iĈP###.. ....##+# #.. ...o.## ......#f\ijf\i&3f\i7f\ig\iMd g\if Urug the Orcish Ballista A coarse and lanky orc. Urug lost her eye in a fight with a harpy, and has swornto slay every last one of them. Unfortunately, the vision in her remaining eye is not very good, and she has mistaken you for one. She smells terrible. Max HP: ~67Will: +AC: ++EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human g\iPg You have about 98% to hit with your +0 sling (while incapacitated). She has about 71% to hit you. AttacksMax Damage Hit: +5 partisan 43 Throw: javelins 34 She has a 21% chance to notice you each turn. She can open doors. [!]: Description|Statuses|Quotex\iEx\iMbeefyandbeef the FighterCoglin of Okawaru *****.###### Health: 102/102 ========================#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21x\iN#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ---------  Time: 12233.0 (1.0)#............# #..... c) +0 sling {Raimund a) +6 sling (flame) #............######..### Throw: dart (curare)x\i3N.....................#..........#'###........#..x\iRN.....####.. #........#.. o   Urug (polearm, missile, asleep)x\iqNr###.. ....#........#+#x\iN#.. ...o.#...........# ......#........... _Okawaru accepts your kill. x\iN_No target in view! _You feel yourself speed up. _You open the door.  x\iOYou encounter Urug the Orcish Ballista. She is wielding a +5 partisan and _quivering javelins.x\i2Ox\iVx\iXx\i^x\iM`}\i;}\iyEGGear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +6 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 23 poisoned darts  j - a curare-tipped dart (quivered) Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)  m - a +0 cloak (worn)b - a +0 leather armour  f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales Talismans (go to first with %)  l - the medusa talisman "Otelihere" {rElec rC++ rCorr}\idbeefyandbeef the FighterCoglin of Okawaru *****.###### Health: 102/102 ========================#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ---------  Time: 12233.0 (0.0)#............# #..... c) +0 sling {Raimund a) +6 sling (flame) #............######..### Throw: dart (curare).....................#..[37\iQm........#'###........#.......####.. #........#.. o   Urug (polearm, missile, asleep)###.. ....#........#+##.. ...o.#...........# ......#........... _Okawaru accepts your kill. _No target in view! _You feel yourself speed up. _You open the door.  You encounter Urug the Orcish Ballista. She is wielding a +5 partisan and _quivering javelins.\iK\i \i\i\i\beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 102/102 ========================#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ---------  Time: 12233.0 (0.0)#......*.....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......*....######..### Throw: dart (curare)......\i..*............#..........#*###........#.......####*. #........#.. o   Urug (polearm, missile, asleep)###.. ..*.#........#+##.. ...o.#...........# ......#...........You encounter Urug the Orcish Ballista. She is wielding a +5 partisan and _quivering javelins.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (asleep, 98% to hit)\i beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 102/102 ========================#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ---------  Time: 12233.0 (0.0)#......).....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......)....######..### Throw: dart (curare)......\iU ^..)............#..........#)###........#.......####). #........#.. o   Urug (polearm, missile)###.. ..).#........#+##.. ...o.#...........# ......#...........Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits Urug.  The sling bullet burns Urug.  Urug shouts!\iF javelins (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits Urug.  The sling bullet burns Urug.  Urug shouts!  Urug is lightly wounded.  You shoot a sling bullet. The sling bullet hits Urug.\ih 7o.\i D...'..\iT `===9 (0.9Rev \iW \i . _Urug is lightly wounded.\ibeefyandbeef the FighterCoglin of Okawaru *****.###### Health: 102/102 ========================#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12233.9 (0.0)#.......*....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......*....######..### Throw: dart (curare)[\i39;49m........*............#.. Rev ........#*###........#.......####*. #........#.. o   Urug (polearm, missile)###.. .o..#........#+##.. .....#...........# ......#...........You shoot a sling bullet. The sling bullet hits Urug. _Urug is lightly wounded.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (lightly wounded, 67% to hit)\i beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 102/102 ========================#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12233.9 (0.0)#.......)....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......)....######..### Throw: dart (curare)[\i t39;49m........)............#.. Rev ........#)###........#.......####). #........#.. o   Urug (polearm, missile)###.. .o..#........#+##.. .....#...........# ......#...........Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (lightly wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits Urug but does no damage.\isD javelins (lightly wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits Urug but does no damage.  Urug is lightly wounded.. The sling bullet hits Urug!burns Urug.\i ...'.  Urug is heavily wounded.\i_(((((((\im.@...'.\ic4.8 (0.9Rev+ \i\(\i*l _Urug throws a javelin. The javelin closely misses you.\i beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 102/102 ========================#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12234.8 (0.0)#.......*....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......*....######..### Throw: dart (curare)\i, ........*............#.. Rev+ ........#*###........#.......####*. #........#.. o   Urug (polearm, missile)###.. .o..#........#+##.. .....#...........# ......#...........Urug is heavily wounded. _Urug throws a javelin. The javelin closely misses you.Fire: c) +0 sling {Raimund}\iT Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (heavily wounded, 67% to hit)\i beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 102/102 ========================#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12234.8 (0.0)\iF#.......)....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......)....######..### Throw: dart (curare)........)............#.. Rev+ ........#)###........#.......####). #........#.. o   Urug (polearm, missile)###.. .o..#........#+##.. .....#...........# ......#........... _Urug throws a javelin. The javelin closely misses you.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (heavily wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Urug.\ih))  Fire: c) +0 sling {Raimund}  Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (heavily wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Urug.  Urug is heavily wounded.\i8o.\i<...'.\i,5.6 (0.8\i\iT _You shoot a sling bullet. The sling bullet barely misses Urug.\i#Y beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 102/102 ========================#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21\iY d#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12235.6 (0.0)#......*.....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......*....######..### Throw: dart (curare)........*............#.. Rev+ ........#*###........#.......####o. #........#.. o   Urug (polearm, missile)###.. ....#........#+##.. .....#...........# ......#...........\iSZ Urug is heavily wounded. _You shoot a sling bullet. The sling bullet barely misses Urug.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (heavily wounded, 67% to hit)\i beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 102/102 ========================#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12235.6 (0.0)\i#......).....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......)....######..### Throw: dart (curare)........)............#.. Rev+ ........#)###........#.......####). #........#.. o   Urug (polearm, missile)###.. ..).#........#+##.. ...).#...........# ......#........... _You shoot a sling bullet. The sling bullet barely misses Urug.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (heavily wounded, 67% to hit)  You shoot a sling bullet.\i  Press: ? - help, Shift-Dir - straight line  Aim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (heavily wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet completely misses Urug.The sling bullet hits Urug!\i(8o.\iR0@......\i1k6.4 (0.8Rev* \i\8\iH<X _Urug is heavily wounded.\iN beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 102/102 ========================#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12236.4 (0.0)#.......*....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......*....######..### Throw: dart (curare)[\i{O 39;49m.........*...........#.. Rev* ........#o###........#.......####.. #........#.. o   Urug (polearm, missile)###.. ....#........#+##.. .....#...........# ......#...........You shoot a sling bullet. The sling bullet hits Urug! _Urug is heavily wounded.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (heavily wounded, 67% to hit)\ie beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 102/102 ========================#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12236.4 (0.0)\i*g #.......)....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......)....######..### Throw: dart (curare).........)...........#.. Rev* ........#o###........#.......####.. #........#.. o   Urug (polearm, missile)###.. ....#........#+##.. .....#...........# ......#...........Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (heavily wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Urug!  The sling bullet burns Urug.\i ))))Urug is severely wounded.\i;{ ...o...  You shoot a sling bullet. The sling bullet closely misses Urug.\iT \(((((((\i j...@...\i a86/102 ----7.4 (1\iB \i M _Urug throws a javelin. The javelin pierces through you!\ii\ioGear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +6 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 23 poisoned darts  j - a curare-tipped dart (quivered) Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++}  k - a +0 pair of gloves of parrying (worn)  m - a +0 cloak (worn)\iqob - a +0 leather armour  f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales Talismans (go to first with %)  l - the medusa talisman "Otelihere" {rElec rC++ rCorr}\iaj - a curare-tipped dart (quivered). A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell asing and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. \ibblBase damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 0.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.4 XLs.  Current attack delay: 1.0. It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {curare} {missile} (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.\i \i \i$ beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 86/102 ====================----#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12237.4 (0.0)#............# #..... c) +0 sling {Raimund a) +6 sling (flame) #............######..### Throw: dart (curare).....................#..[\ib i37m Rev* ........#o###........#.......####.. #........#.. o   Urug (polearm, missile)###.. ....#........#+##.. .....#...........# ......#...........javelins (heavily wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Urug!  The sling bullet burns Urug.  Urug is severely wounded.You shoot a sling bullet. The sling bullet closely misses Urug. _Urug throws a javelin. The javelin pierces through you!\i33 P\ibeefyandbeef the FighterCoglin of Okawaru *****.###### Health: 86/102 ====================----#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12237.4 (0.0)#.......*....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......*....######..### Throw: dart (curare)[\iP39;49m.........*...........#.. Rev* ........#o###........#.......####.. #........#.. o   Urug (polearm, missile)###.. ....#........#+##.. .....#...........# ......#........... _Urug throws a javelin. The javelin pierces through you!  Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (severely wounded, 63% to hit)\i beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 86/102 ====================----#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12237.4 (0.0)#.......(....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......(....######..### Throw: \i [40mdart (curare).........(...........#.. Rev* ........#(###........#.......####.( #........#.. o   Urug (polearm, missile)###.. ..(.#........#+##.. ....(#...........# ......#........... _Urug throws a javelin. The javelin pierces through you!  Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (severely wounded, 63% to hit)\i o'  Throw: dart (curare)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (severely wounded, 63% to hit)  You throw a dart. The dart barely misses Urug.\iU 9.....\i v---8.4 (1Nothing quivered _\i' \i) \i beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 86/102 ====================----#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ---------  Time: 12238.4 (0.0)\i; #.......*....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......*....######..### Nothing quivered.........o...........#.. Rev* ........#'###........#..\i .....####.. #........#.. o   Urug (polearm, missile)###.. ....#........#+##.. ....(#...........# ......#...........javelins (severely wounded, 63% to hit) _You throw a dart. The dart barely misses Urug.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  \i Yjavelins (severely wounded, 67% to hit)\ibeefyandbeef the FighterCoglin of Okawaru *****.###### Health: 86/102 ====================----#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11\i6#......@.....# #..... Noise: ---------  Time: 12238.4 (0.0)#.......)....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......)....######..### Nothing quivered.........)...........#.. Rev* ........#)###........#.......####.) #........#.. o   Urug (polearm, missile)###.. ..).#........#+##.. ....)#...........\iM# ......#........... _You throw a dart. The dart barely misses Urug.  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (severely wounded, 67% to hit)  You shoot a sling bullet.\iE  The sling bullet completely misses Urug.  You shoot a sling bullet. The sling bullet hits Urug.  The sling bullet burns Urug.\i>..o'..(\i>7===9.2 (0.8\i6\iT _Urug is almost dead.\i-beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 87/102 ====================----#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12239.2 (0.0)#.......*....# #..... c) +0 sling {Raimund a) +6 sling (flame) \i#.......*....######..### Nothing quivered.........o...........#.. Rev* ........#'###........#.......####.. #........#.. o   Urug (polearm, missile)###.. ....#........#+##.. ....(#...........# ......#...........The sling bullet burns Urug. _Urug is almost dead.Fire: c) +0 sling {Raimund}\iPress: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (almost dead, 67% to hit)\i8beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 87/102 ====================----#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12239.2 (0.0)#.......)....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......)....######..### Nothing quivered.........[34\in:m)...........#.. Rev* ........#)###........#.......####.) #........#.. o   Urug (polearm, missile)###.. ..).#........#+##.. ....)#...........# ......#...........The sling bullet burns Urug. _Urug is almost dead.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (almost dead, 67% to hit)\i{Press: ? - help, Shift-Dir - straight line  Aim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (almost dead, 67% to hit)  You shoot a sling bullet. The sling bullet barely misses Urug.  You shoot a sling bullet. The sling bullet hits Urug.  The sling bullet burns Urug.\io..'..(40.0 (0.8\i&\inT _Urug is almost dead.\i4beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 87/102 ====================----#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ===------  Time: 12240.0 (0.0)#.......*....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......o....######..### Nothing quivered.............\i$........#.. Rev* ........#'###........#.......####.. #........#.. o   Urug (polearm, missile)###.. ....#........#+##.. ....(#...........# ......#...........The sling bullet burns Urug. _Urug is almost dead.Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (almost dead, 67% to hit)\i\ beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 87/102 ====================----#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11\i #......@.....# #..... Noise: ===------  Time: 12240.0 (0.0)#.......)....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......o....######..### Nothing quivered.....................#.. Rev* ........#'###........#.......####.. #........#.. o   Urug (polearm, missile)###.. ....#........#+##.. ....(#...........# ......#...........Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (almost dead, 67% to hit)  You shoot a sling bullet. The sling bullet hits Urug.  The sling bullet burns Urug.\is Cjavelins (almost dead, 67% to hit)  You shoot a sling bullet. The sling bullet hits Urug.  The sling bullet burns Urug.  Urug is almost dead.hits Urug but does no damage.\i=" m .  Urug is almost dead.\i" 63------====9 (0.9\ij+ \i- B _Urug hits you from afar with a +5 partisan!!\iScbeefyandbeef the FighterCoglin of Okawaru *****.###### Health: 63/102 ==============----------#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11\id*#......@.....# #..... Noise: ====-----  Time: 12240.9 (0.0)#.......*....# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......o....######..### Nothing quivered.....................#.. Rev* ........#'###........#.......####.. #........#.. o   Urug (polearm, missile)###.. ....#........#+##.. ....(#...........# ......#...........Urug is almost dead. _Urug hits you from afar with a +5 partisan!!  Fire: c) +0 sling {Raimund}Press: ? - help, Shift-Dir - straight line\idAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (almost dead, 67% to hit)\iw8 beefyandbeef the FighterCoglin of Okawaru *****.###### Health: 63/102 ==============----------#..... Magic: 15/15 ========================###################>.... AC: 8Str: 13............... ....... EV: 14Int: 9.............# #..... SH: 0Dex: 21#............# #..... XL: 12 Next: 33% Place: Dungeon:11#......@.....# #..... Noise: ====-----  Time: 12240.9 (0.0)#............# #..... c) +0 sling {Raimund a) +6 sling (flame) #.......)....######..### Nothing quivered...............[34\i9 m......#.. Rev* ........#'###........#.......####.. #........#.. o   Urug (polearm, missile)###.. ....#........#+##.. ....(#...........# ......#...........Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (almost dead, 67% to hit)  You shoot a sling bullet. The sling bullet hits Urug!  The sling bullet burns Urug.  You kill Urug!\i@ X)\i 3)))))\i )Aim: Urug, wielding a +5 partisan, wearing a +0 scale mail and quivering  javelins (almost dead, 67% to hit)  You shoot a sling bullet. The sling bullet hits Urug!  The sling bullet burns Urug.  You kill Urug!  Okawaru accepts your kill.\iwQ.).'..(\iX4=9===-1.7 (0.8\i_\i;c/ _You shoot a sling bullet.\i@ \iE 7-\iG \i ########......###################>............... .....# ### #.#............# #.#.# #.#.)....######..####..............#....#'####......####.. #.#.###.. ....#.#+##\i{ t #.. ....(#....# ......#. #......#.\i \i /---2.7 (1.0\i \i @ #######......###################>............... ...# ##...#####..####..............#...#'###.Rev* ...##...##......#............ \i$ \i:% ?---3.7 (2\i+ \ir/ $  Things that are here:\i0 \i6 \i7 j _a +5 partisan; 7 javelins; a +0 scale mail\iXU..\if\im\i.{u5=4.7 (1 _\i w5.7 (2Rev+ \iI\i@6.7 (3\iږ\i\67.7 (4\iҥ\i\i*8.7 (5\i\i(\iȾG79.7 (6\i.Rev \i\iZA50.7 (7\ij\i= V1.7 (8\iL\ik8=2.7 (9\i1SZ3.7 (10.0)\iU\i[\i'\+4.7 (11\iRc\i_jo9=5.7 (12\ir\i/vA6.7 (13\i\i707.7 (148.7 (15\i`A9.7 (16\i\i160.7 (171.7 (18\i \iA2.7 (19\i\i\iG23.7 (20\i\iA4.7 (21\iR\i9r73=5.7 (22\i\il6.7 (237.7 (24\i"\i\,{4=8.7 (25\i2\i8A9.7 (26\i=\i6E\iE,70.7 (27\iE[\ib\ic351.7 (28\il\it\iu+2.7 (29\i|\i†A3.7 (30\iG\i>\i\ix,64.7 (31\iGm5.7 (32\io7=6.7 (33\i\iA7.7 (34\i\iA8.7 (35\i \i\y8=9.7 (36\i\iB80.7 (37\i \iA1.7 (38\i!\i #\it#,92.7 (39\i*\i 1A3.7 (40\i7\i>\i@4804.7 (41\iE\iKA5.7 (42\ixP\iW\iW+6.7 (43\i2\\ip1=7.7 (448.7 (45\is\i#y\iqy+9.7 (46\i\ipz2=90.7 (47\iʼn\iA1.7 (48\i\iSI32.7 (49\i]\ikA3.7 (50\i\i1A4.7 (51\i,\i\i345.7 (52\i\iZA6.7 (53\iO7.7 (545=8.7 (559.7 (56300.7 (57\iUy6=1.7 (58\i]\iXd\id+2.7 (59\i k\isI73.7 (60\ix\iA4.7 (61\i\iA5.7 (62\iS\iœ\i386.7 (63\i\ioA7.7 (64\i\iA8.7 (65\ie\ikI99.7 (66\i\i;B10.7 (67\i\i\iZ90=1.7 (68\i\ia =2.7 (693.7 (701=4.7 (71\iC 5.7 (726.7 (7327.7 (74\iE \i|N A8.7 (75\i6V \iF` A9.7 (76\id \i:m J320.7 (77\is \i} A1.7 (78\i_ \i \i Y4=2.7 (79\i \i \iĚ +3.7 (80\iz \i \i4 +4.7 (81\i \i> y5=5.7 (82\iѹ \i \i +6.7 (83\i \i" \iD +7.7 (84\i \i I68.7 (85\i \i A9.7 (86\i \i J730.7 (87\i \i( \i( +1.7 (88\i0 \ij9 A2.7 (89\i@ \iH \iI Y8=3.7 (90\iO \i~W A4.7 (91\iR^ \if A5.7 (92\iOm \iZu y9=6.7 (93\ip{ \i A7.7 (94\i \i O100/1028.7 (95\i% \i; W9.7 (96\i B40.7 (97\i \iu I11.7 (98\i$ \i A2.7 (99\i \i \iV /3.7 (100.0)\i} 2=41\i \i[ #.......###################>............... .....# ### #.#............# #.#......# #.#.)....######..####'.........#.....#'####......####.. #........#.###.. ....#........#+### #.. ....(#.....\i\ # ......#. #......#.#......#.\i9e A52\il \i  ###################>............... ...# ##..)....######..####'..............#..........#@###.......####...#....###.. ....#........#+###..#.##......#...... \i A63\i \ivJ  ............... ........# ##...# #.#............# #.#......# #.#.......)....######..####'#.....................#.............#'###........#......####.@.#.#.###..#......#.#+#### #..#.....(#......# #......#. #......#.#......#.#......# ##+##### \i:K f.#+#####There is an open door, spattered with blood here.\iCW H74 _\iN\ \i> .# ##.....# #.#............# #.#......# #.#.......)....######..####'##.....................#.......#'####......####...#.#.###..#.....@#.#+##### #..#.....(#.......# #......#. #......#.#......#.#......# ##+##### . #+##### +.\i ]=85\iZ \iF  #..............)....######..####'##.....................#.......#'#######...###..#......+##### ....... . #. \i:P A96\iU \io 507Throw: dart (curare)\iq \i   #.# # #............# # #.......)....######..####'# ...............#..... .#'###.# .....####...#.# ###..#......#.#+#### #..#......#....... # #....@.# #......# #......# #......#  ##+#####  #+##### + #\i  # _j - a curare-tipped dart\i A18\i{ \iW #.# # #.......)....######..####' ..............#.... .#'###.# .....####...#.# ###..#......#.#+### #..#......#...... # #......# #...@..# #......#\iX #......#  ##+#####  #+#### \ibA29\ijj\i #)....######..#### ..............#... .#'###.# .....####...#.# ###..#......#.#+## #..#......#..... # #......# #......# #..@...# #......#  ##+#####  #+### \i\i,3.7 (110\iS\iD ..............#.. #'###.# .....####...#.# ###..#......#.#+# #..#......#.... # #......# #......# #......# #.@....#  ##+#####  #+## \isW41\iKs'$.......######...##\ijzA52\i\i/ #'#######...###..#......+# ... #...... .........# ##@#####......$........ #+##............... ....######........ ....... ####. _You open the door.\iA63\i\iE   .....####...#.#   ###..#......#.#+   #..#......#...   # #......#   #......#   #......#  ##### #......#  ....u.##'#####.  .......@........ #+#  ..  ######.....   .....   ####   u   red ugly thing (asleep)    There is an open door here.  You encounter a red ugly thing..uu[39;\i49m====74 _The red ugly thing gurgles horribly! _You see here 14 gold pieces.\i, . .....# #..#......# # #......# #......# #...... ##### #......#  ......##'#####.  .....u.@........  ................  .....######.....  .... .....  ... ####  .. .\i$ . .....# #..#......# # #......##......##...... ##### #......#  ......##'#####.  .....u.@........  ................  .....######.....  .... ....\i ... ### .. .\iإ\iW\i\iįe _A red ugly thing is nearby!\i m )))))))You shoot a sling bullet.\i{  The sling bullet barely misses the red ugly thing.You shoot a sling bullet.  The sling bullet hits the red ugly thing.\i?@.u\i!......\i===-8.6 (0.9)Rev \i\io< _The red ugly thing is lightly wounded.\ido  You shoot a sling bullet.  The sling bullet hits the red ugly thing.\i=z$ You shoot a sling bullet.  The sling bullet hits the red ugly thing.red ugly thing is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the red ugly thing.burns the red ugly thing.\iy  The red ugly thing is moderately wounded.\iA-9.5\ia \iH _The red ugly thing engulfs you but does no damage.\i w The red ugly thing is moderately wounded. _The red ugly thing engulfs you but does no damage.  You shoot a sling bullet.  The sling bullet hits the red ugly thing.  The sling bullet burns the red ugly thing.\i@ 1You shoot a sling bullet.  The sling bullet hits the red ugly thing.  The sling bullet burns the red ugly thing.  The red ugly thing is moderately wounded.You shoot a sling bullet.hit\i x  The red ugly thing is moderately wounded.\i 84/102 -----60.5 (1.0Rev+ \i, \i Q _The red ugly thing engulfs you. You are engulfed in flames!\io  You shoot a sling bullet.  The sling bullet hits the red ugly thing!\iS  The red ugly thing is heavily wounded.You shoot a sling bullet.  The sling bullet hits the red ugly thing.\ib 9  The red ugly thing is heavily wounded.The red ugly thing engulfs you. You are engulfed in flames!!\i9   gargoyle\iv61----------1.4 (0.9\i\i=+t _You encounter a gargoyle. It is wielding a +0 flail.\i{z\i~Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +6 sling of flaming (weapon) {Francisca}  c - a +0 sling (offhand) {Raimund}  e - the +9 rapier of the Scavenger {freeze, rPois Will- rCorr Str+5} Missiles (go to first with ()d - 23 poisoned darts  j - a curare-tipped dart (quivered) Armour (go to first with [)  h - the +2 leather armour "Wiajaikk" (worn) {rPois Slay+3}  i - the +0 helmet of the Earth (worn) {Snipe, Rampage Will++} \i: k - a +0 pair of gloves of parrying (worn)  m - a +0 cloak (worn)b - a +0 leather armour  f - a +2 leather armour of fire resistanceg - +0 swamp dragon scales \icTalismans (go to first with %)  l - the medusa talisman "Otelihere" {rElec rC++ rCorr}\iO\iB\i<+ .....####...#........#. beefyandbeef the Fighter  ###..#......#........#+ Coglin of Okawaru *****.  #..#......#.......... Health: 61/102 ==============----------  # #......#.......... Magic: 15/15 ========================  #......#.......... AC: 8Str: 13  #......#.......... EV: 14Int: 9  ##### #......#... SH: 0Dex: 21  \i......##'#####.... XL: 12 Next: 39% Place: Dungeon:11  ......u@........ #+# Noise: ===------  Time: 12361.4 (0.0)  ................c) +0 sling {Raimund a) +6 sling (flame)  ....9######.....Throw: dart (curare)  .........Rev+  ...\iJ####  ..u   red ugly thing  \it.9   gargoyle  \i} The red ugly thing is heavily wounded.You shoot a sling bullet.  \iŶqThe sling bullet hits the red ugly thing.  The red ugly thing is heavily wounded.\iThe red ugly thing engulfs you. You are engulfed in flames!! _You encounter a gargoyle. It is wielding a +0 flail.\i{\i\i\i\ij \i p 8Read which item? Scrolls  b - a scroll of blinking  f - 5 scrolls of fear  g - a scroll of fog  t - 5 scrolls of teleportationa - 2 scrolls of enchant armour  p - a scroll of poison  r - a scroll of revelation  W - a scroll of brand weapon  I - 7 scrolls of immolation  S - a scroll of silence  T - 3 scrolls of torment  s - 2 scrolls of butterflies \ip [!] read|quaff|evoke[?] describe selected\iG \iN \iV  .....####...#........#. beefyandbeef the Fighter  ###..#......#........#+ Coglin of Okawaru *****.  #..#......#.......... Health: 61/102 ==============----------  # #......#.......... Magic: 15/15 ========================  \ieW #......#.......... AC: 8Str: 13  #......#.......... EV: 14Int: 9  ##### #......#... SH: 0Dex: 21  \iW ......##'#####.... XL: 12 Next: 39% Place: Dungeon:11  \iW |......u@........ #+# Noise: ===------  Time: 12361.4 (0.0)  ................\iW c) +0 sling {Raimund a) +6 sling (flame)  ....9######.....\iW wThrow: dart (curare)  ....\iX V.....Rev+ \i0X d ...#### \iIX ) ..\ibX u   red ugly thing  .\iX h9   gargoyle   \iX wThe red ugly thing is heavily wounded.You shoot a sling bullet.  \iY (The sling bullet hits the red ugly thing.  The red ugly thing is heavily wounded.The red ugly thing engulfs you. You are engulfed in flames!! _You encounter a gargoyle. It is wielding a +0 flail.\i^ $ TAs you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. The red ugly thing engulfs you.  You are engulfed in flames!\iKh . T   troll (wandering)9   gargoyleYou encounter a troll.\iWn ``  The gargoyle hurls a stone arrow at you.\i ..34-------2.4 (1Tele Rev+  _The stone arrow hits you!\iN .....####...#........#. beefyandbeef the Fighter  ###..#......#........#+ Coglin of Okawaru *****.  #..#......#.......... Health: 34/102 ========----------------  # #......#.......... Magic: 15/15 ========================  #......#.......... AC: 8Str: 13  #......#.......... EV: 14Int: 9  ##### #......#... SH: 0Dex: 21  ......##'#####.... XL: 12 Next: 39% Place: Dungeon:11  ......u@........ #+# Noise: [\iH40m==-------  Time: 12362.4 (0.0)  ................c) +0 sling {Raimund a) +6 sling (flame)  ....9######.....Throw: dart (curare)  .........Tele Rev+  ..T####  ..u   red ugly thing  .T   troll (wandering)  9   gargoyle  The gargoyle hurls a stone arrow at you. _The stone arrow hits you!  Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line\izAim: a red ugly thing (heavily wounded, 69% to hit)\iw .....####...#........#. beefyandbeef the Fighter  ###..#......#........#+ Coglin of Okawaru *****.  #..#......#.......... Health: 34/102 ========----------------  # #......#.......... Magic: 15/15 ========================  #......#.......... AC: 8Str: 13  #......#.......... EV: 14Int: 9  ##### #......#... SH: 0Dex: 21  ......##'#####.\ixZ... XL: 12 Next: 39% Place: Dungeon:11  ......u@........ #+# Noise: ==-------  Time: 12362.4 (0.0)  ................c) +0 sling {Raimund a) +6 sling (flame)  ....9######.....Throw: dart (curare)  .........Tele Rev+  ..T####  ..u   red ugly thing (very poisoned, slow)  .\ix7T   troll (wandering)  9   gargoyle  Shift-Dir - straight lineAim: a red ugly thing (heavily wounded, 69% to hit)  You throw a dart. The dart hits the red ugly thing.  The red ugly thing is poisoned.  The red ugly thing struggles to breathe.  \ix&The red ugly thing seems to slow down.\izHYou throw a dart. The dart hits the red ugly thing.  The red ugly thing is poisoned.  The red ugly thing struggles to breathe.seems to slow down.  The red ugly thing is severely wounded.engulfs you but does no damage.\i   . .....# #..#......# # #......# #......# #...... ##### #......#  ......##'#####.  ......u@........  .....``.........  ....9######.....  .... .....  ..T ####  .. .The gargoyle hurls a stone arrow at you.\i . .....# #..#......# # #......##......##...... ##### #......#  ......##'#####.  ......u@........  .....``.........  ....9######.....  .... .....  ..T ### .. .\i@?  The stone arrow hits you!!\i+2T.\i3(..\i415-----3.4 (1Nothing quivered\i<\i?V _* * * LOW HITPOINT WARNING * * *\i \iz \iD" \it$ \i- \i \iH" \i$ F _Unknown command.\i?  ........#'###.#. .....####...#.#.. ###..#......#.#+# #..#......#. # #......#. #......#. #......#........ \i@ ##### #......# . ......##@#####. .... ......u$ #+## ................  ....9######.....  ...\i@ b..... .T#### \i@ >. . \iA \i I \iO %.)....######..####'#####. ..............#........#. .#'###........#........#....#### ##...#........#........#....# .....#........#+########....# .....#................+ \iO .....#................# .....#................# .....#..........@...........# .....# ...........# '#####. ....# ........ #####+#####........... ........ +........... ###..... #....#+####....... \iO #....# ..#### #....#\i P -#....+\iV \i] \i^ h--4Rev+ \ie \iAh @ _Your surroundings suddenly seem different.\iN--\i \i ? ............#........#. #'###.#.#....###### #...#.#.#....# ....#.#+########....# #..............+ #.# #.# #..# # # #####. .# ....... #####+#####\i e.. +. ##..... #....#+####  ..... #....# ..#### #....# #....+#....#\i# \i$ M5Rev \i) \i  '####.#....####### ...#.#.#....# ...#.#+########....# #..............+ #.# #.# #.\i .# # # ####. .# ...... #####+#####.. +. #..... #....#+####  ..... #....# ..#### #....# #....+#....##..<\iI \i Z6-----6.4 (2\iʙ \iV  ###.#.#....##.#.#....# #.#+#....# #.+ #.# #.# #...# # ...# . ..\i R#  #####+#####.  +.. ..... #....#+####.. ..... #...  #### #....#\i #....+#....# \i \i *7.4 (3\i \i,m  .#.#.#....# #.#+########....# #..............+ #.# #.# #..# # # ##. ..# .... #####+#####.. +.  #....#+#### \ifn #....# .. #### #....# #....+#....##..< \iv \i)w !7\iYw 5=8.4 (4\iY} \i  #.#+########....# #..............+ #.# #.# #..# # .......# #. ...........# ... #####+#####.. +.  \iC 5#....#+#### #....# .. ### #....#  #....+#....##..<\ig -.....\i8 \i 59.4 (5\i \iM i ..............+ .# .# ..#  ..# . ....# .. #####+#####.. +.  #..@.#+#### #....# .. ## \iN l#....#  #....+#....##..<........\i_U \iU +70.4 (6\iV[ \iм  #...  ... ....# .. #####+#####.... +..........#....#+####.. ##  #....+...........\i v8=1.4 (7\i" \i,  .  ..# .....## .. #####+#####........... +........#....#+####.. ##  #....+#..\i- 4....!........\i6 \i&7 *2.4 (8\i< \i0  .  ...# ......## .. #####+#####........... +......#....#+####.. ##  #..@.+#<.........................V   vampire (dormant)....\i .!......V.....~...~ _Found a potion of moonshine.\i g  You encounter a vampire.\i( \i 23.4 (9 _\i \i \iC . .....## .. #####+#####........... +......#....#+####....# ##.  #....+#<...........................!V.....~...~######...~≈.~\i\iE94.4 (1\i\i\i =.# .. #####+#####........... +#....#+####.. ##  #....+######.......>........!V.....~...~T   troll (asleep)######...~≈.~V   vampire (dormant) ..~≈≈≈.~T\i V.  You encounter a troll.\i XV\i &5\i< \i 2 _Found an escape hatch in the floor.\iR a _There is a stone staircase leading up here.\i4\i\i9V.\i"C6 _\i(\ik&0\if..###...#### #..# .#...........# #......#######.## ##..........## #..........##..# ##..........# ##..............#  ##........## #..............##  ##......## ##............#..######....#.........#.....###### ##......÷........##..#.÷......########### #....## ##....#### #)........# #........## #.......<÷.......# ..........# #######....####### ..........##### ##...## .........)....# ##....## ........#.#...###..##..# ......>................#####\i\ikG207.9 (2.5 \i}q\iq! _You climb upwards.\isc _There is a stone staircase leading down here.\iTc \ic \ik \i0u I8.9 (1.0 _\i9{ \i Z19.9 (2\i׈ \ih A80.9 (3\i \i@ l2=1.9 (4\i! \iܧ @2.9 (5\i$ \i3 @3.9 (6\i \i \iѹ `3=4.9 (7\i \i @5.9 (8\i \i: @6.9 (9\i \i} ^47.9 (10.0)\i \iq A8.9 (11\i \i \i, +9.9 (12\i \i \iM F590.9 (13\i \i2 \iu +1.9 (14\i \i \i W6=2.9 (15\i \i A3.9 (16\i \i" A4.9 (17\i( \i. \i,/ a7=5.9 (18\i5 \il< \i< +6.9 (19\iB \iLI \iyI +7.9 (20\i;N \iR [88.9 (21\iX \i[ \i*\ +9.9 (22\i_ \ic \ic G9400.9 (23\ih \il \il +1.9 (24\ir \iw A2.9 (25\i{ \i n30=3.9 (26\i \iӍ A4.9 (27\iʔ \i> A5.9 (28\i[ \iP \i a1=6.9 (29\ip \i| A7.9 (30\i \i A8.9 (31\iG \i \i E29.9 (32\i \i B10.9 (33\iq \iI [31.9 (34\i \i A2.9 (35\i1 \iz A3.9 (36\i \i m4=4.9 (37\i$ \i$ A5.9 (38\i+ \i63 \i3 +6.9 (39\i8 \i> 75\i> @=7.9 (40\iC \iG A8.9 (41\i!M \iR \i:S E69.9 (42\iIY \i` \i=` ,20.9 (43\i"f \in A1.9 (44\iq \iw [72.9 (45\iZ~ \i A3.9 (46\i \i0 A4.9 (47\i \ia [85.9 (48\i \i \i +6.9 (49\i \i \iȮ W9=7.9 (50\i \i& \i +8.9 (51\i \i A9.9 (52\i \i \i "40\i >=30.9 (53\i` \i5 A1.9 (54\i \i \i +2.9 (55\i \i[13.9 (56\iA\iA4.9 (57\i7\iA5.9 (58\i#\i<^426.9 (59\i_B\iIA7.9 (60\ieN\iyTt3=8.9 (61\iZ\i_A9.9 (62\ib\iAiB40.9 (63\im\ir\ir#4\ir3=1.9 (64\iz\iA2.9 (65\i \iA3.9 (66\i\i]54.9 (67\i.\i\iU+5.9 (68\iŹ\iF96\i$6.9 (69\i3\iA7.9 (70\i\i\i+8.9 (71\i,\iq\i_7=9.9 (72\i\i B50.9 (73\iW1.9 (748=2.9 (75\i\iA3.9 (76\i#\i*\i]+G94.9 (77\i2\io7A5.9 (78\i=\iA6.9 (79\i \i: ^507.9 (80\i"\i-A8.9 (81\i4\iH9A9.9 (82\i=\iBx1=60.9 (83\iF\ieK\iK+1.9 (84\iQ\iCVA2.9 (85\iZ\iD`o2=3.9 (86\i;f\i#m\i{m+4.9 (87\ir\iv]35.9 (88\i@|\iIA6.9 (89\i\i͏A7.9 (90\iU\i\ijG48.9 (91\i\iA9.9 (92\i\iɲ\i,70.9 (93\if\i̽\iG51.9 (94\ij\i\i+2.9 (95\i&\i\i^a6=3.9 (96\i\i\i+4.9 (97\i4\i&\i+5.9 (98\i\i0\iY7=6.9 (99\ia\i\iH/7.9 (100.0)\i\i\i>\i!$81\i%\i?]892\iK\iU\iU,803\i^\ih]914\iq\iAzA25\i\iO\i+36\i\iS\ib60=47\i\iEA58\ii\i\i+69\i\io\iĽZ1=7.9 (110\il\iA81\i \i^A92\i*\i\iHH2903\i8\iA14\i\id \i G325\i\i\i+36\i!\i'\i(+47\i.\i5\i5a4=58\i<\i>D\iG+69\iK\iR\iS,7.9 (120\iY\i`\i`Y5=81\iLf\ilA92\i9t\i{96\i{&5003\i\iA14\i\i٩A25\i\i۵]736\iѻ\i\i+47\i\i\i@+58\i0\ib\ia8=69\ig\iB7.9 (130\i \iC\i+81\i\i\iWY9=92\i\i\i,103\iI \i}^7014\i\is\i+25\i \ip'A36\i?+\id/\i/G147\i53\i:7\ix7+58\i=\iA96\i B9\iE\ijI\iIH27.9 (140\iM\iQ\iQ+81\i...###### ###### #.......## #....#### #.)\iaE ........## #.<÷.# . #######....############ ##...##\iF)....# ##....###.#...###..###>................######.#.#.#>...#\iqO\i P79.9 (1.0) _\i...###### ##### #...............## ....#### #.) \iH.......## #.<÷.#  #######....####### ##### ##...##)....# ##....###.#...###..##\i=#>................######.#.#.#..>...#..........#\i\i,600.9 (2\i\i6X# ##....# #.## #..## ##.## ##............#..####..#....# #.............#.....#. ###### ##......÷..##.... #...>...######.# #### #...............## ### ...#### #.) \iM7..## #.<÷.#  #######....####### ##### ##...## )....# ##....###.#...###..###>................######.#.#.#..........>...#..................\i|7..##[#.#.### ###\i@\i A*1.9 (3\iW\i ## #.## # ### ##............#..####. ###....# #...........  ###### ##......÷..##... #...>....÷######.# ####...... ## ...####...).# \i]...##..<÷..# #######@...########## ##...## )....# ##....##..##..#...\ic..................... \iof.......................# #.#\im\i#=\i#2.9 (4\i]\i6 Z ### ##..####. ###....# #...........  ###### ##......÷..##... #...>....÷######.# #### #......... ## ...#### #.......).# ...## #.......<÷..# #######....########## ##@..## )....# ##....###.#...###..##..#....>....#....#..............# .....#.#...............# ##.#\i? \i*@ *3.9 (5\iG \i  ###....# .#.....#  ###### ##......÷........##.. #...>....÷#### ##### #.........## # ....#### #.......)..# ....## #.......<÷.......#..# #######....#######.##### ##...## )....#.###.#...###..##..#>................#####.#.#.#.#..........>..\i K.#......................##[#.#.#.............## ###...............# .##.#\i3 ........###.#)....## ..#\i \i *4.9 (6\i \i(  ###### ##÷........##.. #...>....÷#### ###### #.........## # #....#### #.......)..# ....## #.......<÷.......#..# #######....#######.##### ##...## )....#.###.#...###@.##..#>................#####\i&) R.#.#.#.#..........>...#..............##[#.#.#....## ###...........# #.# #.#...# ##.#\iQ)  ).....## #..# \ip) }##..####..# #..# \iD4 @5.9 (7\i< \i F #...>....÷######### #.........## ....#### #.......)..# ....## #.......<÷.......#..# #######....#######.##### ##...## )....#.###.#...###..##..#\i9 >.........@......#####.#.#.#.#.>...#............##[#.#.### ##........# #.#.#.# ##. \iͣ "#.....)....## #.. #...##..####..# #.. ### ##.####..\i \i #6.9 (8\id \i / #...>....÷...... ###### #...............##  ##....#### #.......)..# ##.## #.......<÷.......# #..# #....# #.##### ##...## \i0 #.)....# ##....##.#.#...###..##..# #......>..\i .......##### #......#.#.#.#.>...# #...# \i #......#[#.#.#.## \i q#.....# # #\i .#.#.# ## ##.....)...\i) .## #  #...##..####.# #  #####..## #.#.####\i# @7.9 (9\iZ+ \i # #...>....÷...... # ###### #......## ##....#### #.......)..#  ##..## #.......<÷.#  #..# #....#  #.##### ##...## ##.)....# ##....## #.#.#...###..##..# ##......>.........#####  #......#.#.#.#.>...#  #...#  #......#[#.#.#.##  #....#  #.#.#.#  ##...\i8 ~..).....## # #...##..####.# # #####..## #.#.####\i \i .8.9 (10.0)\i \i R.# #...>....÷...... ## ###### #......## ##....#### #.......).# ##..## #.......<÷.# #..# #....# #.##### ##...##  ##...)....# ##....##  #\i* H.#.#...###..##..#  ##......>.........##### #......#.#.#.#.>...# #....# #......#[#.#.#.....## #\i ........# #..#.#..#  ##.....[......##  #...##..####.# \i _ #####..## #.#.\iW A9.9 (11\i. \i .# #...>....÷......# ###### #...... # ##....#### #.......). ##..## #.......<÷. #..# #.... #..........##### ##...## ##\i ..)....# ##....## #.#.#...###..##..# ##......>.........#####\i 9 #......#.#.#.#.>...# #.....\i@ .# #......#[#.#.#\id ......## #.......\i ......#\iǁ  #........#.#...#\i  ##.....[.......##\i } #...##..####..#\ij u #####..## #.#.\iZ \i ,10.9 (12\i \i .# #...>....÷...... .### ###### #...... ## ##....#### #.......) ##........## #.......<÷ #...# #.... #..........##### ##...##\is  ##.........)....# ##....## #.#.#...###..##..# ##......>.........##### #......#.#.#.#\i R.>...# #\i b........#\i  #......#[#.#.#..\i .##\i:  #.................#\ip  #........#.#.......#\i  ##.....[............##\i  #...##..####........#\i _ #####..## #.#.\i \i \in +1.9 (13\i \iʄ #...# #...>....÷.### ###### #.....# ##....#### #.......) ##........## #.......<÷ #....# #.... #..........##### ##...## ##.........)....# ##....## #.#.#...###..##..# ##......>.........\i  #......#.#.#.#.>... #.......... #......#[#.#.#..... #...................# #........#.#......# ##.....[........... #...##..####....... # #####..## #.#.\id A2.9 (14\i \i #...# #...>....÷.### ###### #.....# ##....#### #.......) ##........## #.......<÷ #..........# #.... #..........##### ##...## ##.........)....# ##....## #.#.#...###..##..# ##......>......... #......#.#.#.#.> #................[\iW37m #......#[#.#.#..... #............... #........#.#..... ##.....[.......... #...##..####..... ## #####..## #.#\iA3.9 (15\i\i%#...# #...>....÷.### ###### #.....# ##....#### #.......) ##........## #.......<÷ #..........# #.... #..........##### ##...## ##...)....# ##....## #.#.#...###..##..# ##......>........ #......#.#.#.#.> #................ #......#[#.[\i33m#.#.. #................ #........#.#..... ##.....[........ # #...##..####....# #####..## #.\iۋ\i(+4.9 (16\i\iQ#...# #...>....÷.### ###### #.....# ##....#### #.......) ##..## #.......<÷ #...# #.... #...##### ##...## ##..)....# ##....## #.#.#...###..##..# ##......>@........ #......#.#.#.#\i.> #............ #......#[#.#.# #.............. #........#.#.... # ##.....[....... ## #...##..####... .### #####..## #\i \iK +5.9 (17\iO\i2#...# #...>....÷.### ###### #.....# ##....#### #.......) ##.## #.......<÷ #.# #.... #.##### ##... ##.)....# ##.... #.#.#...###..##.. ##......@......... #......#.#.#.#. #........... #......#[#.#.# #............. # #\i31........#.#... ## ##.....[...... .## #...##..####...### #####..## #\i;A6.9 (18\iD\ioG\iO\iSc _There is a stone staircase leading down here.\i\i\i!\i\i87.0) _\i\i&1\ir #.... .~~~  #.... .~~~  #.... ~~~.~  +.!.. ~....  #.... ......  #....##......  ###......  ........ ......... ###########.>.  . \ir!,9.4 (2.5 \if(\iC* _You climb downwards.  Found a coppery potion. Found a stone staircase leading down.\i-a _There is a stone staircase leading up here.\i3\i\i  #..K..  #..... .~~~ #....# .~~~ #....# ~~~.~ +.!..# ~.... #....# ...... #....##...... ###.<.................#############.>.#.K   kobold geomancer (asleep)\i{(  You encounter a kobold geomancer. It is wielding a +0 dagger.\i|0(0.0\i1320.4 (1 _\i67\it?\i1 ))))))K    You shoot a sling bullet.  The sling bullet hits the kobold geomancer!\ia?  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  The kobold geomancer is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.burns the kobold geomancer.\i #####The kobold geomancer is heavily wounded.The kobold geomancer casts a spell next to you.\i& K......@..  The wall shatters! The blast of rock fragments hits you!\i94/102 --=======1.3 (0.9Rev \i!"\i&M _You hear a bark! x3; You hear a howl! You hear a shout!\i! )))))))You shoot a sling bullet.\i<  The sling bullet barely misses the kobold geomancer.You shoot a sling bullet.  The sling bullet hits the kobold geomancer.\i C.K\i= 8.....\i Z===----2.1 (0.8\i \i h _The kobold geomancer is heavily wounded.\i ))))) You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The sling bullet burns the kobold geomancer.\i͒  The kobold geomancer is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold geomancer.\ii( #####The kobold geomancer is almost dead.The kobold geomancer casts a spell next to you.\i .....@..  The wall shatters! The blast of rock fragments hits you.\i 89----=======3.0 (0.9Rev+ \iӛ \iM 7 _You hear a howl! You hear a bark!\iJ)The wall shatters! The blast of rock fragments hits you. _You hear a howl! You hear a bark!!  The sling bullet burns the kobold geomancer.  You kill the kobold geomancer!\iU))))) \i x ))Okawaru accepts your kill.\iK2e.).....\ic8w--40===----9\iw@\i@/ _You shoot a sling bullet.\i^p<----\i\i- ...#### #.....  #..).. .~~~ #....# .~~~ #....# ~~~.~ +.!..# ~.... #....# ...... #..@.##...... ###..... .<..................##############.>.#.\i7L---4.9 (1.0\i>\ib #### .. ...####. #......  #..).. .~~~ #....# .~~~ #....# ~~~.~ +.!..# ~.... #.@..# ...... #....##...... ###............ ........<. .................##############.>.#.\i90=---5.9 (2\i\i@ 'M ~F#### ..~...####..~..... )... .~~#..~~.~+ ~...#  #....##. ###.................<.......\i F   marrowcuda (wandering)#\i" j  You encounter a marrowcuda.\i&% U.F\i' T.F\i0 \iC2 `6.9 (3Rev  _\i9 \i@= ~ _You see here a coppery potion.\i) ))))F    You shoot a sling bullet. The sling bullet hits the marrowcuda!  The sling bullet burns the marrowcuda.\i  The marrowcuda is moderately damaged.You shoot a sling bullet. The sling bullet hits the marrowcuda!\i8 U.F\i? 3...\i@ m===7.7 (0.8Rev+ \iG \iq h  Okawaru accepts your kill.\iF.......h   wolf\iLn19.5Rev* \iR\i%VU _You encounter a wolf.\iZ ))) You shoot a sling bullet. The sling bullet hits the wolf!\i. _You encounter a wolf.  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is severely wounded.You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.  You kill the wolf!\iP)\iW|L....\i܁0230.4\i\ivP _Okawaru accepts your kill.\iG3\i^ _No target in view!\i[L...\i\iPQ~ ~.≈##### ..~...####..~~#.......~ #..)... .~~~ #....# .~~~ #..@.# ~~~.~ +.!..# ~.... #....# ......  #....##...... ###............<........................##############.>.#.\imS hh   wolf (wandering)  You encounter a wolf.0h.2---1.4 (1 _\ix\im\i% ))) You shoot a sling bullet. The sling bullet hits the wolf!\i" ))))The wolf is heavily wounded.You shoot a sling bullet.\i .h  The sling bullet completely misses the wolf.T\i ~\i7!.\i!.\i".\iq" .\i"hT   troll\i#Eh   wolf\ig%\i% ===\i&2.3 (0.9\i/\i4 \i45\i5G_The wolf stops to sniff the ground.\i5\i.L ))))\iE)))You shoot a sling bullet.\il  The sling bullet barely misses the wolf.You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.\i,.h.T~.h.~...33.3 (1.0\itr _The wolf is heavily wounded.\i8  You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.\i/$  The wolf is almost dead.You shoot a sling bullet. The sling bullet hits the wolf.\i ? ~TThe wolf is almost dead.4.2 (0.9 _The wolf closely misses you. x2\i:? )))))))You shoot a sling bullet.\i^  The sling bullet closely misses the wolf.You shoot a sling bullet.\if  T~The sling bullet closely misses the wolf.~.....h5.1 _The wolf barely misses you.\i x  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.\it{†  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.  The wolf is almost dead.  You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.  You kill the wolf!\i\ T.4=39 (0.8 _Okawaru accepts your kill.\i ))You shoot a sling bullet. The sling bullet hits the troll!\i  The troll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the troll.  The sling bullet burns the troll.\i}D hThe troll is moderately wounded.h\itE3h\iem^.†hhh 3 hounds (1 wandering)6.8 (0.9 _You encounter a hound. x2\ik ))You shoot a sling bullet. The sling bullet hits the troll!\i The troll is moderately wounded. _You encounter a hound. x2  You shoot a sling bullet. The sling bullet hits the troll!heavi  You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.\iy9h.\i{D.T\i }Q~h\i}.~\iF9h.\i†h 2 hounds\iN,7.8 (1.0\i\i{^ _The troll is severely wounded.\i" )You shoot a sling bullet. The sling bullet hits the troll.\i ))))))The troll is severely wounded.You shoot a sling bullet.\i3 K.T\i,: &~hh. FThe sling bullet closely misses the troll.\iC +~....F   marrowcuda (wandering)hh 2 hounds\iD d5=8.6 (0.8\i Q \i^S [ _You encounter a marrowcuda.\i5  You shoot a sling bullet. The sling bullet hits the troll.  The sling bullet burns the troll.\iϽ  The troll is severely wounded.You shoot a sling bullet. The sling bullet hits the troll!\iV h~The troll is almost dead.You hear a bark!  The troll barely misses you. The troll claws you. The troll barely misses you.F~3-9.5 (0.9\ih _The hound barely misses you.\i|, †The troll barely misses you. The troll claws you. The troll barely misses you. _The hound barely misses you.You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.  You kill the troll!\i3 F   marrowcuda (wandering)hh 2 hounds\i )))))))Okawaru accepts your kill.\iC 3h.\i7D LF≈\iN ....†\iT H-540.4\iZ] \i_ W _You shoot a sling bullet. The hound bites you but does no damage.\i1  You shoot a sling bullet. The sling bullet hits the hound!  The sling bullet burns the hound.\iW ))))))The hound is severely wounded.You shoot a sling bullet.\iRD .hThe sling bullet closely misses the hound.\iD0~\iDq{h....hh 2 hounds.1.3 _The hound misses you. The hound bites you but does no damage.\ii †You shoot a sling bullet.  The sling bullet closely misses the hound. _The hound misses you. The hound bites you but does no damage.The sling bullet hits the hound!  The sling bullet burns the hound.  You kill the hound!\i" q   hound\iJ ))))))Okawaru accepts your kill.\i  .hYou shoot a sling bullet.\i+& †.....  You hear a bark!\if, U4=2.2\i9: i _The hound closely misses you.\iB  You shoot a sling bullet. The sling bullet hits the hound!  The sling bullet burns the hound.\i )))))))The hound is almost dead.You shoot a sling bullet.\i\ ~.....hThe sling bullet closely misses the hound.\i],3.0 (0.8\i3f\ihV _The hound completely misses you.\it†You shoot a sling bullet.  The sling bullet closely misses the hound. _The hound completely misses you.The sling bullet hits the hound!  The sling bullet burns the hound.  You kill the hound!\i](\i: )))))))Okawaru accepts your kill.\i$2h\i;y h.  You shoot a sling bullet.\iq~....†h   hound\ilF=9 (0.9\i8\il _The hound stops to sniff the ground.\i ) You shoot a sling bullet. The sling bullet hits the hound.\i%N. _The hound stops to sniff the ground.You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.The sling bullet hits the hound!  The sling bullet burns the hound.  You kill the hound!\iT(\i_C.†\i47564.8\if\iP _Okawaru accepts your kill.\i3\i՟\i8H _No target in view!\iU*Q!\i1\iM ~~ ~.≈+##### .....####..~~.....~~≈ )......~†# .~~#....# ~~~.~+.!†.# ~ #....##.......##########\i/\i=---5.8 (1.0 _\i\iM ~~ ~.≈#+##### ......####..~~.....~~≈ ......~\i†##...~~#....# ~~~.~+.!†.# ~#....# ..............\i SS   electric eel (wandering)  You encounter an electric eel.\i \iz&\i(c6---6.8 (2 _\iz0\i2$  Things that are here:\i 5} _a +0 dagger; a +0 robe; a kobold corpse\i,?r )))))))You shoot a sling bullet.\i  The sling bullet barely misses the electric eel.You shoot a sling bullet.\i^N1~\imV......~S\iW4===7.8 (1\i>]\i`f _The sling bullet barely misses the electric eel.\i# \i \i \iT H _No target in view!\iѾ\i6---8 _\ix\i\iF'M ~~ ~.≈##+##### ..~.......####..~~...~~≈ )......~~.†##...~S#....# ~~~.~+.!†.# ~....\iC(".....\i2\i2W7---9\iJ\i>L\i o≈~~~~.≈≈\i ##+##### ..~~........####..~~ #.......~~≈#..)@.....~~~#...†##...~~~ #....# ~~~.~ +.!†.# ~.... \io s#....# ......#....#####..............<..\i\i]50Rev+ \il \i$\iH.~~≈~≈≈..~~~.~.≈≈.##+##### ..~~.~.####..~~~.#.......~~≈~.#..).@....~~~ #...†##...~~~ #....# ~~~.~ +.!†.# ~.... #....# ......#....##......###............ \i2F\iO.F.\iRsF   marrowcuda (wandering)\i %1\i\i\ii )))))F    You shoot a sling bullet. The sling bullet hits the marrowcuda.\iC  The marrowcuda is moderately damaged.You shoot a sling bullet. The sling bullet hits the marrowcuda!  The sling bullet burns the marrowcuda.\i0S≈F\iIZ....\ie8====2.7 (0.9\il>Rev* \i|\ic _The marrowcuda is severely damaged.\i/ ~You shoot a sling bullet. The sling bullet hits the marrowcuda!  The sling bullet burns the marrowcuda.  You destroy the marrowcuda!\iV))))\iAN )))Okawaru accepts your kill.\i ≈≈~....=3.6\iE \i / _You shoot a sling bullet.\ik ...~~≈~..~≈≈.~..~~~.~.~.≈≈.##+##### ..~~.~..####..~~~.#.......~~≈~.~#..)..@...~~~S#...†##...~#....# .~~~.~.+.!†.# .~....~#....# ......~#....##......~S   electric eel (wandering)###....................<.......# \io CS~\iz \i{ 6---4.6 (1.0\i \iՆ ^ _You encounter an electric eel.\iB† _ _You encounter an electric eel.  You shoot a sling bullet. The sling bullet hits the electric eel!  The sling bullet burns the electric eel.  You kill the electric eel!  Okawaru accepts your kill.\isD)))))\iڣa ))You hear a splash.\i0N...~~†~\i5F97===5.5 (0.9\i ?\iA/ _You shoot a sling bullet.\i- 3\i5 \i  ...~~≈~ ..~≈≈.~ ..~~~.~ .~.≈≈.. ##+##### ..~~.~. .####..~~~.. #.......~~≈~.~ #..).@....~~†~ #...†##...~~~~ #....# .~~~.~. +.!†.# .~....~ #....# ......~ #....##......~ ###............. ........<.......#  .\iߣ =---\i 6.5 (1.0\ik \i D...~~≈~ ..~≈≈.~ ..~~~.~ .~.≈≈..##+##### ..~~.~. .......####..~~~.. #.......~~≈~.~ #..)......~~†~ #...@##...~~~~ #....# .~~~.~. +.!†.# .~....~ #....# ......~ #....##......~###.............\i ........<.......#... ##############.>.\il \---7.5 (2\i" \i$ $  Things that are here:\ig ]  ..~≈≈.~ ..~~~.~ .~.≈≈..##+##### ..~~.~. .......####..~~~.. #.......~~≈~.~ #..)......~~†~ #...†##...~~~~ #..@.# .~~~.~. +.!†.# .~....~ #....# ......~ #....##......~###...............<.#......... ##############.>. #.a troll corpse; a wolf corpse\iȓ \i@ ?100/1028.5 (3 _\iݛ \i  ..~~~.~ .~.≈≈..##+##### ..~~.~. .......####..~~~.. #.......~~≈~.~ #..)......~~†~ #...†##...~~~~ #....# .~~~.~.\i  +.@†.# .~....~ #....# ......~ #....##......~###.....................<.......#......... ##############>. #. \i \i a9.5 (4Rev+ \i  \i \i 3160.5 (5\i" \i\# \ic* \i, T _j - a coppery potion\iZ?...\i \i\i2^..~≈≈.~ ..~~~.~  .~.≈≈.. ##+##### ..~~.~. .......####..~~~.. #.......~~≈~.~ #..)......~~†~ #...†##...~~~~ #..@.# .~~~.~. +..†.# .~....~ #....# ......~  #....##......~ ###........<.......#.................##############.>.#.\i@1.5 (1\i\i|M.~~≈~≈≈.~~~.~ .~.≈≈.##+##### ..~~.~.......####..~~~.......~~≈~.)......~~††##...~~~~\ic}v#....# .~~~.~.+..†.# .~ #....##......~.##########\i@2.5 (2\i7\iLM.~~≈≈≈.~~~.~ .~.≈≈.##+##### ..~~.~.......####..~~~.......~~≈~.......~~††##...~~~~#....# .~~~.~.+..†.# .~#....# ......~........\i\i#2=3.5 (3Rev \i\i!!8 _HP restored.  Things that are here:\i'"\i(\i*} _a +0 dagger; a +0 robe; a kobold corpse\iB \i \iX \iI \i:L...\i|&\it ...~~≈~ ..~≈≈.~ ..~~~.~ .~.≈≈..###+##### ..~~.~.........####..~~~.. #.@.....~~≈~.~ #..)......~~†~ #...†##...~~~~ #....# .~~~.~. +..†.# ~....~\iK #....# ......~ #....##~ ###....... <.#\iW\i@14.5 (1 _\i\i[  ...~~≈~ ..~≈≈.~ ..~~~.~ .~.≈≈..####+##### ..~~.~........@.####..~~~..#######.......~~≈~.~ #..)......~~†~ #...†##...~~~~ #....# .~~~.~. +..†.# ~....~ #....# ......~ #....##~ ###......\i8@5.5 (2\ie\i^ ...~~≈~ ..~≈≈.~ ..~~~.~ .~.≈≈..#+##### ..~~.~...####..~~~...#.......~~≈~.~ #..)......~~†~ #...†##...~~~~ #....# .~~~.~. +..†.# .~....~ #....# ......~ #....##......~  ###.\i@6.5 (3\i\i+# ...~~≈~ ..~≈≈.~ ..~~~.~ .~.≈≈..#+##### ..~~.~...####..~~~...#.......~~≈~.~ #..)......~~†~ #...†##...~~~~ #....# .~~~.~. +..†.# .~....~ #....# ......~ #....##......~  ###.\iw,g=7.5 (4\i6\iq....................................'\i@8.5 (5\i5\i-t  ....... ............ ........... ...~~≈~ .......... ..~≈≈.~ ....... ..~~~.~ .... .~.≈≈..#'##### ..~~.~...####..~~~...#.......~~≈~.~ #..)......~~†~ #...†#...~~~~ #....# .~~~.~. +..†.# .~....~  #....# ......~  #....##......~  ###. _You open the door.\i9@9.5 (6\i B\i.M..~≈≈≈.~T............ ........ ...~~≈............... ..~≈≈............$.. ..~~~.~............... .~.≈≈.#######@##### ..~~.~.........####..~~~.....#######.......~~≈~.#..)......~~†~..##\iA70.5 (7\i\i%f ######...~≈.~.~####.~≈≈≈.~T~... ....~~≈~ ......~≈≈.~ .$.....~~~.~ ........@........~.≈≈.. #######'#####.....~~.~. ............####..~~~.. ...#######.......~~≈~.~#..)......~~†~#...†##...~~~~#....# .~~~.~.+..†.# .~....~#....#   There is an open door here.\i2\i311.5 (8 _\i>\i-..........~...~  #....#######...~≈.~.~ ####~≈≈≈.~T~... .~≈~ ......~≈≈.~ .$~~.~ .................~.≈≈.. #######'#####.....~~.~. ............####..~~~.....#######.......~~≈~.~#..)......~~†~#...†##...~~~~#....# .~~~.~.\i+..†.# .~....~\i@2.5 (9\i \i%{.~...~ #....#...~≈.~.~ ####.~≈≈≈.~T~ ....~~≈~ .~≈≈.~ ..@.$.....~~~.~ ...~.≈≈.. #'#####.....~~.~. ............####..~~~.....#######.......~~≈~.~ \i3D3.5 (10.0)\i8>\iIM.~...~ #....#...~≈.~.~ ####.~≈≈≈.~T~ .~.~..~~≈~[40m .~≈≈.~ ...@$.....~~~.~ ...~.≈≈.. #'#####.....~~.~. ............####..~~~.....#######.......~~≈~.~#..)......~~†~ \i;\iA4.5 (11\iC6K.~...~ #....#...~≈.~.~ ####.~≈≈≈.~T~ .~≈.~≈.~.~~≈~ .~≈≈.~ .\i6...@.....~~~.~ ...~.≈≈.. #'#####.....~~.~. ............####..~~~.....###..)......~~†~#...†##...~\ir7@~~~ \iA\iSB+5.5 (12\iI\iSA6.5 (13\i5[\i  .....!......... #.... ..........~...~ #....#######...~≈.~.~ ####≈≈.~T~ .~≈ ≈ .~  ..~~≈~ ....~≈≈.~ ...........~~~.~ .............≈≈.. #######'#####.....~. ............####..~~~.....#######.......~~≈~.~ #..)......†~\i #...†##...~~~~ #....# .~~~.~. _You now have 321 gold pieces (gained 7).\i5A7.5 (14\i\iL> e .....V. #.... .....!......... #.... ..........~...~ #....#######...~≈.~.~ ####≈≈.~T~ .~≈ ≈ .~  ..~~≈~ ....~≈≈.~ ...........~~~.~ .............≈≈.. #######'#####.....~. ............####..~~~.....#######.......~~≈~.~\iN?  #..)......~~†~ #...†##...~~~~\iJ A8.5 (15\i)R \i  ...... ##### .....V. #.... .....!......... #.... ..........~...~ #....#######...~≈.~.~ ####≈≈.~T~ .~≈ ≈ .~  ..~~≈~ ....~≈≈.~ ...........~~~.~ .............≈≈.. #######'#####.....~~.\i Q~. ............####..~~~.....#######.......~~≈~.~ #..)......~~†~\i A9.5 (16\i~ \i /  .>. ...... ######.....V. #....#.....!......... #....#..........~...~ #....#######...~≈.~.~ ####≈≈.~T~ .~≈ ≈ .~  ..~~≈~ ....~≈≈.~ ...........~~~.~ .............≈≈.. #######'#####.....~~.~. ............####..~~~.....#######.......~~≈~.~\ii: B80.5 (17\iN \i(  #..< .> ..... ######.....V #....#.....!........ #....#..........~... #....#######...~≈.~. #####≈≈.~T .~≈ ≈ .~  ..~~≈~ ....~≈≈.~ ...........~~~.~ .............≈≈.. #######'#####.....~~.~. ............####..~~~..\i \i +1.5 (18\i \i4  #..< .>  ######.....V #....#.....! #....#.~ #....#...~≈.~#.~≈≈≈.~#..~≈#...~≈#...~#.......~~≈~#......~≈≈.~+..........~~~.~ #...~.≈≈.. #'#####.....~~.~.  ......####..~~~.. \i> A2.5 (19\i>E \il .>..... .######.....V #....#.....! #....#..........~ #....#######...~≈######............~≈≈≈. #..........~≈  #....~≈ #.....~ #...\i Q.~~≈ #...≈≈. +.........~~~. #....≈≈. ########'#####.....~~.~ ............####..~~ ...#######.......~~≈~\i \ik +3.5 (20\i \i$  .######.....V #....#.....! #....#..........~ #....#######...~≈######............~≈≈≈ #..........~≈  #....~≈ #.....~ #....~~ #...≈ +.........~~~ #....≈≈ ########'#####.....~~ ............####..~~ ...#######.......~~≈~ #..)......~~\i/ A4.5 (21\i6 \i ######.....V #....#.....! #....#..... #....#############............~≈ #..........~ #....~≈ #.....~ #....~ #...≈ +.........~~ #....≈ ########'#####.....~~ ............####..~~ ...#######.......~~≈ #..)...... #...†##...\i A5.5 (22\i \i  #....#.....! #....#..... #....#############............~≈ #..........~ #....~ #..... #.... #... +.........~ #.... ########'#####.....~ ............####.. ...#######..... #..)...... #...†##... #....# .~\i #...'#...#..#\iW(  Something unseen opens the door.  You sense a monster nearby.\i1 \i2 36.5 (23 _\i: \i=< \i ....................'.....\i? \i \i!h  #....#..... #....#############............~ #...... #. #.#. #+..T#...#...'. #...#\ih G #.. ########'#####.... # ............####.. ...#######..... #..)..... T   troll (wandering) #...†##.. #....# .~ +..†.# .~\i2p g  A troll comes into view.\iu X.T0.0)\i{ WT\iM} &====\iy} $7.5 (1\i \i ' _The troll shouts!\i($ )You shoot a sling bullet. The sling bullet hits the troll.\i  The troll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.\i4 @'T\iq< \i== ===-8.3 (0.8Rev \iC \iF ` _The troll is moderately wounded.\i k )))))You shoot a sling bullet.\ir`  The sling bullet closely misses the troll.You shoot a sling bullet.  The sling bullet hits the troll but does no damage.\ir ...'TThe troll is moderately wounded.\il85/102 -----9.2 (0.9Rev+ \i\i} _The troll bites you! The troll closely misses you. The troll claws you.\iUk \iyqY You shoot a sling bullet. The sling bullet hits the troll.\i  The troll is heavily wounded.You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.\iZ|  The troll is almost dead.\i2^6----90.2 (1.0\i \iɏ~ _The troll closely misses you. The troll claws you but does no damage. x2\i~k )))))You shoot a sling bullet.\iKk  The sling bullet completely misses the troll.You shoot a sling bullet. The sling bullet hits the troll.\iT2 ...'T The troll is almost dead.The troll bites you but does no damage. The troll claws you!7---1.1 (0.9\i.\iX* _The troll claws you.\i[ †You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.  You kill the troll!\ia R\iF v )))))Okawaru accepts your kill.\i?vL...'†\iG{---99 (0.8Rev* \i\i/ _You shoot a sling bullet.\i@.\i`\iХ\irz7=---2.9 (1.0\iɴ\iE}---3.9 (2Rev+ \i\i@4.9 (3\iv\ix8=5.9 (4\i?\i-@6.9 (5\iz\io7.9 (6Rev \i\i~H98.9 (7\i\i! @9.9 (8\i\iQK80700.9 (9\i(\i&O1.9 (10.0)\i,\i4A2.9 (11\i:\iBo1=3.9 (12\i:H\iPA4.9 (13\iXV\i_A5.9 (14\id\iky2=6.9 (15\ip\iyA7.9 (16\iM\ićI38.9 (17\i͍\iA9.9 (18\i\i7B10.9 (19\i\iI41.9 (20\i\irA2.9 (21\i\iA3.9 (22\i\i]o5=4.9 (23\i\iA5.9 (24\i\iA6.9 (25\i%\id.y6=7.9 (26\iF5\i=A8.9 (27\iB\iMI79.9 (28\iT\i]B20.9 (29\iQd\iSmA1.9 (30\i~t\i|I82.9 (31\iۃ\iA3.9 (32\i~\ii\i+4.9 (33\i\i\i395.9 (34\i\iIA6.9 (35\i\i\iZ90=7.9 (36\i\i\i{+8.9 (37\i@\i]\i+9.9 (38\iK\i\id1=30.9 (39\i\iA1.9 (40\i \i<A2.9 (41\i\i7#I23.9 (42\iO)\i-1A4.9 (43\i7\i/@\i@335.9 (44\iG\iOA6.9 (45\inV\i=`A7.9 (46\i{f\ino4=8.9 (47\i,u\i~A9.9 (48\i\iB40.9 (49\ij\iey5=1.9 (50\i\iA2.9 (51\i\iA3.9 (52\i\\i\iX364.9 (53\i\iEA5.9 (54\ig\ioI76.9 (55\i\i\i +7.9 (56\i\iu A8.9 (57\i \i- o8=9.9 (58\i \i& B50.9 (59\i. \i6 A1.9 (60\iM \i![ y9=2.9 (61\ic \in A3.9 (62\iv \i& O100/1024.9 (63\i \iG A5.9 (64\i \i A6.9 (65\i \i> I17.9 (66\i \i0 A8.9 (67\i] \ir A9.9 (68\i \i \i Z2=60.9 (69\i \i@  #....# #....# ######. ## ##. # #.. # +...# #...'@. #...#. #.. #'##### #. .##### ...#. #..) #...†##\iW.......]i?t7521.2 (0.8Rev+ ]iG]iJP _You feel a bit more experienced. 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