:jo Player: beefyandbeef Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.18:43:41.ttyrec Time: (1782240221) Tue Jun 23 18:43:41 2026 :j4 [?1051l[?1052l[?1060l[?1061h:j6 V)0[?7h[?25l[?1c:j :j beefyandbeef the ShooterCoglin of Okawaru ***...Health: 64/64 ========================Magic: 10/10 ========================AC: 3Str: 12EV: 14Int: 9SH: 0Dex: 19XL:  8 Next: 90% Place: Dungeon:5Noise: ---------  Time: 4092.7 (0.0)a) +2 sling {Jabu}  c) +0 sling {Navbir}:j_ gThrow: 2 javelinsQuill :jP|###### ##....# ##....# ## ##########....# ##. #.............####.###............#...#...#............#.###...#............#...#...@............'...#...#............#...#..5##############...#####...#...#... 5   drude (asleep)#...#...####Welcome back, beefyandbeef the Coglin Hunter.Okawaru says: Bring me glory in combat!:j,:jH _Press ? for a list of commands and other information.:jL+ )5    You shoot a sling bullet. The sling bullet hits the drude.:jô  The drude is moderately wounded.You shoot a sling bullet.  The sling bullet hits the drude but does no damage.:jg5 :5.:jV> o  The drude is moderately wounded.:j> b===3.9 (1.2Rev :jD :j:G _The drude closely misses you. The drude barely misses you.:j4p ))You shoot a sling bullet.:j:jh _The drude closely misses you. The drude barely misses you.You shoot a sling bullet.  The sling bullet closely misses the drude.  You shoot a sling bullet.  The sling bullet hits the drude but does no damage.:j 5.  The drude is moderately wounded.:jD1--Doom: 7%5.0 (1.1Rev+ :j:jG _The drude hits you. Your doom draws closer. The drude closely misses you.:jGy  You shoot a sling bullet.  The sling bullet hits the drude but does no damage.:j  The drude is moderately wounded.You shoot a sling bullet. The sling bullet hits the drude.:j^  The drude is heavily wounded.The drude hits you. Your doom draws closer. The drude hits you.  Your doom draws closer. The drude hits you but does no damage.:j_58---21%6.1Rev* :jd:jfR _The drude barely misses you.:j%y  You shoot a sling bullet.  The sling bullet hits the drude but does no damage.:ja ))The drude is heavily wounded.You shoot a sling bullet.:j 5.  The sling bullet barely misses the drude.:j7-31%  7.3 (1.2:j:jw _The drude misses you. The drude hits you. Your doom draws closer.:jL  You shoot a sling bullet. The sling bullet hits the drude.:j ))The drude is severely wounded.You shoot a sling bullet.:jb i 5.  The sling bullet barely misses the drude.The drude misses you. x2; The drude hits you. Your doom draws closer.2--468.5:je :jh A _The drude hits you. Your doom draws closer.:jV>)):j81  You shoot a sling bullet. The sling bullet misses the drude.You shoot a sling bullet. The sling bullet hits the drude.:j 5.  The drude is almost dead.:jd3--9.6 (1.1:j[:j _The drude closely misses you. The drude misses you.:j>)):jP!M. _The drude closely misses you. The drude misses you.  You shoot a sling bullet. The sling bullet misses the drude.You shoot a sling bullet. The sling bullet hits the drude.  You kill the drude!:j%U):j$...:jqX 3100.7:j):jQP _Okawaru accepts your kill.:j=:j':j:jH _No target in view!:j5 3:jk: :jB :jB <---10 _:j G :jfM :jM l4=---2.7 (2:jR :jX :jY *3.7 (3:jN] :jMd w4.7 (4Rev+ :jh :jo @5.7 (5:js :j 5=6.7 (6:j 7.7 (7Rev 8.7 (8:j :j n6=9.7 (9:j :j{ :jͦ /10.7 (10.0):j :jr b1.7 (11:j y7=2.7 (12:j :j :j* +3.7 (13:j :j A4.7 (14:jI :j| A5.7 (15:j :j :jA 386.7 (16:j5 :j A7.7 (17:j6 :jX A8.7 (18:j :ja :j :j 9:je =:j $9.7 (19:jB! :j, :j;- ,20.7 (20:j2 :jL: :j: +1.7 (21:j{? :j;G :jG d60=2.7 (22:jL :j?S :jS +3.7 (23:jX :jh W4.7 (24:jl A5.7 (25:jq :jx :j/y 316.7 (26:j} :j A7.7 (27:j= :j :jh +8.7 (28:j :j :jv Y2=9.7 (29:j :j> B30.7 (30:j :jw A1.7 (31:j :j :j' c3=2.7 (32:j :j A3.7 (33:jL :j A4.7 (34:jF :j0 :j +5.7 (35:j2 :j o4=6.7 (36:j1 :j 2   #....# #' #....# #. ##########....#  #. #.............# #.###... #...#.#.# #...#.#.. #...'.' #..@#............# #...############## ##### # # #:j2  #.. #.. ### _HP restored.:j; :j-< +7.7 (37:jMA :j| P ###### .. #....# #' #....# #. ##########.... #. #.......# #.###.....#. #...#...# #...#.# #.@.'......' #...#............# #...###################:j}  # # #.  #.  #. ## 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Quill #####:jd :jd *7.7 (8:jl :j {M #........#.#.#### ......<#####.##.#.....§#........P.#P..P.....#####+#...§P§.§P ###.).)Wj............#####.##.h)..P....§PP.......##P._..PP...##....)..§P.. ##.##..P..P...#######.##### #P§.P...PP Quill :j :j! @8.7 (9:j :j M#.#...## #........##.#.#### #.......<#####..##.#.....§#...........P.#P..P.....#####'#...§P§.§P ###.).)............#####@##.h)..P....§PP.......##P._..PP#...##....)..§P..##..#######..P..P... Quill :jv D9.7 (10.0):j :jU I#.........#.#  ##.#...##.#.# # #.........#.# ##.#.####..#.#.# #.......<..#.#.###### ###..#.......#.#.....§# #..............P.#P..P. >h.....#####'#...§P§.§P  ###.@.)............. :jU %..#####.##..)..P....§PP. ......#.##....).#P._..PP #...##....)§.§P.....  ##..#######§.P..P...#######.##### #P§.P...PP h   hound (wandering)............# ##..P.P...###########.#####...###:j V I#....................:ja g  A hound comes into view.:jg h.  Found a stone staircase leading down.:j h M.h:jeq Eh:jcr 5==90.7 (11:jz 9§:jo| < _The hound barks!  Things that are here::j>~ p _a +0 club; an orc skeleton:j:j]:j:j\ _A hound is nearby!:j]t ))))))You shoot a sling bullet.:jja  The sling bullet barely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.:j.h.h:j.....=1.9 (1.2)Rev :jI _The hound is lightly wounded.:jN n ))))You shoot a sling bullet.:j &  :j The sling bullet completely misses the hound.You shoot a sling bullet.  The sling bullet hits the hound but does no damage.:j m :jp J.h:jbq 8 5:jq :The hound is lightly wounded.:jޅ ....5   shadow imp (wandering)20Rev+  _You encounter a shadow imp.:j>  You shoot a sling bullet. The sling bullet hits the hound.:j>  The hound is moderately wounded.You shoot a sling bullet. The sling bullet hits the hound.:j^O .5The hound is moderately wounded.:jY :jZ ,4.0 (1.1:ja :jtc s _The hound misses you. The hound bites you but does no damage.:j\y  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.:j) )The hound is moderately wounded.:jl 5.  You shoot a sling bullet. The sling bullet misses the hound.:ju7h:jlvf5.1Rev* :jg}:ja _The hound is struck by your quills. The hound bites you but does no damage.:j[|  You shoot a sling bullet. The sling bullet hits the hound!:j  .The hound is almost dead.You shoot a sling bullet. The sling bullet hits the hound!  You kill the hound!:j5   shadow imp (wandering):j 5.  Okawaru accepts your kill.:j"M5:jZ^5 76.2:j:j:, _The shadow imp shouts!:jH%i )))You shoot a sling bullet.:jL ))))The sling bullet hits the shadow imp but does no damage.  You shoot a sling bullet.:j^415.:jE~.)5....7.3:jN:jPd _The sling bullet barely misses the shadow imp.:j )) You shoot a sling bullet. The sling bullet hits the shadow imp!:j* )))))The shadow imp is almost dead.You shoot a sling bullet.:j .)5....  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You kill the shadow imp!:j ?)):jm v )))))Okawaru accepts your kill.:j V.).....:j$ [ 89.5 (1.2:j :jJ / _You shoot a sling bullet.:j" :j ':j] :j H _No target in view!:jv _No target in view!:j...........:jj#.#.# ##.#...##.#.# # #..#.# ##.#.####..#.#.# #.......<..#.#.###### ###..#.......#.#.....§# #.......#P..P. >......#####'#...§P§.§P ###.)@).. ..#####.##..)..P§...§PP. ......#.##....).#P._..PP #...##....)..§P..... ##..#######..#######.##### #P...## §P.---2000 _#.#.# ##.#...##.#.# # #.#.# ##.#.####..#.#.# :j__[40m#.......<..#.#.###### ###..#.#.#.....§# #......#P..P. >......#####'#...§P§.§P ###.).@.. ..#####.##..).§P....§PP. ......#.##....).#P._..PP #...##....)...P..... ##..#######..P#.##### #P...# ##.. :jw:jh:j0:jԡ---:j"#1.5 (2:j:j :j  :j Things that are here::jK :jδ:j-\_a +2 heavy mace; an orc skeleton:jl:j K.:j" #.#.# ##.#...##.#.# # #.#.# ##.#.####..#.#.# #.......<..#.#.###### ###..#:jF.#.#.....§# #......#P..P. >......#####'#...§P§.§P ###.)@).. ..#####.##..).§P....§PP. ......#.##....).#P._..PP #...##....)...P..... ##..#######..P..P... #.##### #P.P...PP .# ##..P.P...  #.#####...###  #.:j:jh2.5 (1Rev+ _:j:j# #.#.# ##.#...##.#.# # 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The sling bullet hits the bombardier beetle.:jO  The bombardier beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.:jx 3B.:j- %.....:jρ ^9.7Rev+ :jӉ :j1 l _The bombardier beetle is moderately wounded.:jm ))))) You shoot a sling bullet.  The sling bullet hits the bombardier beetle!:j  The bombardier beetle is severely wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.:jН 3B.:j $....:j (70.8:j' :j j _The bombardier beetle is severely wounded.:jы m )))))))You shoot a sling bullet.:j † _The bombardier beetle is severely wounded.  You shoot a sling bullet.  The sling bullet closely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  You kill the bombardier beetle!:j T):j P....†..:j :j .....#####.).).............beefyandbeef the Shooter .....#####.##..).§P....§PP.Coglin of Okawaru ***... .........#.##...§)§#P._..PPHealth: 65/65 ======================== :j ....####...##....)...P.....Magic: 10/10 ======================== .[..# ##..#######..P..P...AC: 3Str: 12Doom: 44% ##########.##### #P..P...PPEV: 14Int: 9  #.............# ##..P.....SH: 0Dex: 19  #.###########.#####...###XL:  8 Next: 102% Place: Dungeon:5 ##.#............@....†..:j. Noise: ===------  Time: 4271.8 (1.0) ...#.###############....a) +2 sling {Jabu}  c) +0 sling {Navbir} ##.#.#:j] .Throw: 2 javelins ####.#Quill Rev* :j y...#.#....##... ##+#'#######.....#...  :j d#..........#....#...  '..........##..#...:j   #..........##..)..  :j _The bombardier beetle is severely wounded.You shoot a sling bullet.  The sling bullet closely misses the bombardier beetle.:jP You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  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'### #....# #.#...##..... .# ##########....# #.##.....#...†:j@6.8 (6:jt:j) ......# ##.........#. #####.#####...################### ............†.................... ###########.......############## #.........##..# #.#.###.# ##....##........# ### #..#### ..# #.#.'^..# #.###..#.##### ########### ##..).###....##..# ###### #.##.# #....# #....#######.. ### #....# #.#...##..... # ##########....# #.##.....#...† # #.............###.##...>.#.....[1;3:j+8H:j1:j&3*7.8 (7:j8:jy`# ##.#..#####...#...†.........###.##.........##..# #.#...###.# #:jzs#......##.# #:jz: #......#.# .# #..@..#.'^. .# #.:j{q###..#.# .# #:jC{### ##..).......# .# #..##. .# :jr{###### #...##. .# #....# #....#:j{. #....# #.#...##. :j{$ #....# #.##.....#...†.  #.###.##...>.#.:jI|:jY@8.8 (8:j_:j ###.#####...#################### ..........†...................... :jn#########.......##############.#  #.........##..# #...#.###.# ####....##........# #. # #..#####. # #....#.'^.... # #.........###@.#.##### :j# ########### ##..).......#####' ##..........##.... # ###### #.##. :jE# #....# #....#######.. # #....# #.#...##.....########....# #.##.....#...† :j#.............###.##...>.#..... #.#....###.####.:j~:j*9.8 (9:j|:j$ :j(3.........†......................≈ ########.......##############.#.≈  #.........##..# # #...#.###.# .. ###.≈#....##........# #.≈#................#####.)  #..............#........'^....  #.........###..#........#####  ########### ##@.).......#####'# #....##..... ###### #.##. #....# #....#######.. #....# #.#...##..... #:j/########....# #.##.....#...† .............###.##...>.#..... .#....###.####. .#.######..###.:jX7:j;:j<10.8 (1:j< 0.0):jFI:j...†.≈.......##.#.≈)#.........##..# ####### #.#...###.# ....... ###.≈.#......##........# #.≈#........#........#####.).#......#..'^.#.###..#.#####.# ##.@).#####'##.##.###### #.##.#....# #....#.#....# #.#...##.....# #.##.....#...†.###.##...>.#.#....###.####.#.######..###.:j[39;49m:jaA1.8 (11:j:j:jU:j T _Key pressed, stopping explore.:jY...........:j:j:j :j7#####...####################.... :jT.......†......................≈≈≈ :j1######.......##############.#.≈) :j #.:jb [.##..########## #....._ :j #.:j -.###.##.:j  ###.≈.. :jB #.:j -.....##.:j ># #.≈≈≈ :jj  #.:j +....#.:j  #####.) :jA #.:j +....#.:jN;'^.... :jA#.........###..#@.:j=#####.... :jj########### ##..):j #####'###:jU :j*#.:j##.:jJO###### #..........:jn#....# #....#######:j+ :j#....# #.#...##....... :j\#######....# #.##.....#...†:j##.##...>.#.:j #....###.####.:j:j :jV#:j$2.8 (:j$ 1.0) :j$_:jC,:j-_:j-:jY # ##....................#.... #####...####################.... ......†................≈≈≈≈ #:j####.......##############.#.≈).. .##..########### #....._ .###.##.# ###.≈... .##.# #.≈≈≈≈ .#.#####.)..≈ .....#.'^.... .........###..#..:jH#####..... ########## ##..)#####'#### :jvH#.##.:j###### #..........#....# #....#######:j׀9 #....# #.#...##....... ######....# #.##.....#...†:ji##.##...>.#.:j@3.8 (2:jɑ9_:j:j:jSE _Done exploring.:j# *...:j$ :j, :jY %0:jb [ _Done exploring.:j#:j:j:ju:j:je _Key pressed, stopping explore. _Done exploring.:jI:jY _Done exploring.No target in view!:j:j:jN:jY _Done exploring.No target in view!:jS_Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Jabu}  c - a +0 sling (offhand) {Navbir} Missiles (go to first with ()  d - 2 javelins (quivered)f - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn) Talismans (go to first with %)  e - a quill talisman (worn):j :j7 :j # ##....................#........ beefyandbeef the Shooter #####...####################....≈ Coglin of Okawaru ***... ......†......................≈≈≈≈ Health: 70/70 ======================== #####.......##############.#.≈).. Magic: 11/11 ======================== .........##..########### #....._. AC: 3Str: 12:j uDoom: 44% .........###.##........# ###.≈... EV: 14Int: 9  .............##........# #.≈≈≈≈ SH: 0Dex: 21 ..............#........#####.)..≈ XL:  9 Next:  1% Place: Dungeon:5 ..............#.@......'^........ Noise: ---------  Time: 4413.8 (0.0) .........###..#........#####..... a) +2 sling {Jabu}  c) +0 sling {Navbir} :j ########## ##..).......#####'#### Throw: 2 javelins#..........##........ Quill ###### #..........##........:j> =#....# #....#######......... #....# #.#...##.............  :j ######....# #.##.....#...†.......  ..........###.##...>.#...........  _Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring. _No target in view! _No target in view!:j :j ':jm :j :j3:j:j1 _Done exploring.No target in view!Done exploring.:j3:j:j/eNo target in view!Done exploring.:j :j Read which item? Scrolls  t - a scroll of teleportation  x - a scroll of amnesia  s - 4 scrolls of butterflies  c - a scroll labelled COCI SIPE  e - a scroll labelled HACRIL BUNO  h - a scroll labelled QEPHEH JEYZXOG  l - a scroll labelled YZUB SYXOAJUCH  m - 3 scrolls labelled MOEGIO AXKING :j6  n - a scroll labelled IJIOHE VEKOB  o - 2 scrolls labelled CYR ECREUWK  q - a scroll labelled HEBIYM HIMU  v - a scroll labelled HUTACOITORPH [!] read|quaff|evoke[?] describe selected:j:j:j,# ##....................#........ beefyandbeef the Shooter #####...####################....≈ Coglin of Okawaru ***... ......†......................≈≈≈≈ Health: 70/70 ======================== #####.......##############.#.≈).. Magic: 11/11 ======================== .........##..########### #....._. AC: 3Str: 12Doom: 44% .........###.##........# ###.≈... EV: 14Int: 9  .............##........# #.≈≈≈≈ SH: 0Dex: 21 ..............#........#####.)..≈ XL:  9 Next:  1% Place: Dungeon:5 :j5..............#.@......'^........ Noise: ---------  Time: 4413.8 (0.0) .........###..#........#####..... a) +2 sling {Jabu}  c) +0 sling {Navbir} ########## ##..).......#####'#### Throw: 2 javelins#..........##........ Quill ###### #..........##........#....# #....#######......... #....# #.#...##.............  ######....# #.##.....#...†.......  :j..........###.##...>.#...........  _Done exploring. :j|_Done exploring. _No target in view! _No target in view! _Done exploring. _Done exploring.:j.}No target in view!Done exploring.  Okay, then.:j':jD _:j:jWhere to? (? - help)  D - Dungeon :j:j#[?25h[?0c:j## ##....................#........ beefyandbeef the Shooter #####...####################....≈ Coglin of Okawaru ***... ......†......................≈≈≈≈ Health: 70/70 ======================== #####.......##############.#.≈).. Magic: 11/11 ======================== :jL.........##..########### #....._. AC: 3Str: 12:jrDoom: 44% .........###.##........# ###.≈... EV: 14:jPInt: 9  :j.............##........# #.≈≈≈≈ SH: 0Dex: 21 :j..............#........#####.)..≈ XL:  9 Next:  1% Place: Dungeon:5 :j)..............#.@......'^........ Noise: ---------  Time: 4413.8 (0.0) :j\.........###..#........#####..... a) +2 sling {Jabu}  c) +0 sling {Navbir} ########## ##..).......#####'#### Throw: 2 javelins:j #..........##........ Quill ###### #..........##........:j#....# #....#######......... #....# #.#...##.............:j-  :j%######....# #.##.....#...†.......  ..........###.##...>.#...........:j%  _No target in view! _No target in view! :jK_Done exploring. _Done exploring. _Okay, then.What level of the Dungeon? (default 1, ? - help) :j:jA= [?25l[?1c:jR>6:jT:j-d ####...####################....≈ :j,......†......................≈≈≈ #####.......##############.#.≈).. .........##..########### #....._#.##........# ###.≈..... #.≈≈≈≈.####.)...'^........######## ########## ##..)'#### #...........Quill #.##.. .........#....###.####........... :jF:js:j,<4.8 (1 _:j:j ......†......................≈≈≈ #####.......##############.#.≈).. .........##..########### #....._#.##........# ###.≈..... #.≈≈≈≈.....####.).......#..'^........###..##### ########## ##..)'#### #...........######Quill .###.# .........#.######..###........... :jV5.8 (2:j0V #####.......##############.#.≈).. .........##..########### #....._###.##........# ###.≈..... #.≈≈≈≈.....####.)......#..'^........###..##### ########## ##..)'#### #...........######....#######.Quill ... .........#...................#### :jZ:j|[*6.8 (3:ju:jB; .........##.. #....._###.##........# ###.≈..... #.≈≈≈≈...####.).......#..'^........###..##### ########## ##..)'#### #...........######....#######.#...##.....##...Quill ###.. .........'.......##########..#7.8 (4:jq3_:j W #.##........# ###.≈...... #.≈≈≈≈..####.).......#..:j '^........######## ########## ##..)'#### #...........######....#######.#...##.... ######.##.....#...†.#Quill #### .........#...|...#⌠.......#..#:j@8.8 (5:j:j^...##.# #.≈≈≈≈ß.#........#####.)..#........'^.........###..#........##### ######### ##..).......#####'##### #..........##.........###### #..........##.#....# #....#######..#....# #.#..@##..... #####....# #.##.....#...† .........###.##...>.#.....#....###.####.#.######..###.#.............#####:j^'.......##########..##...|...#⌠.......#..# #########.......'.:jh@9.8 (6:jp:j%.#####.)..≈≈≈#........'^..........###..#........##### ######## ##..).......#####'###### #..........##.........###### #..........##.##....# #....#######..##....# #.#...##......# ####....# #.##..@..#...†# ........###.##...>.#.....##....###.####.##.######..###.##.............######'.......##########..##...|...#⌠.......#..# ########.......'. #.#:j j   gnoll (missile, wandering)jA gnoll comes into view.:j20.8 (7 _:j/V @ )):jTV )))):joV 7)You shoot a sling bullet.:j  j  )The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!:j"e;j.:jmD.....:jnb===1.9 (1.1Rev :j w:j|` _The gnoll is moderately wounded.:j  )))))You shoot a sling bullet. The sling bullet hits the gnoll.:ja ))The gnoll is heavily wounded.You shoot a sling bullet.:j .....j.  The sling bullet barely misses the gnoll.:jg((((((:j{]@.....:j&}^3.0Rev+ :jE:jj _The gnoll throws a dart. The dart barely misses you.:j ))))) You shoot a sling bullet. The sling bullet hits the gnoll.:jU  The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll.:jf;j.:j<....:j'4.1:j>:j,Y _The gnoll is almost dead.:jP )You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!:jd[)))):jz )))Okawaru accepts your kill.:j....).. 5.3 (1.2Rev* :jX :j!!_You shoot a sling bullet.:j:j':j@:jv H _No target in view!:j :j :j :j$ H _No target in view!:j4 :j :j :j H _No target in view!:j :j m.......:jt :j Q.#.'^.........###..#........##### ######### ##..).......#####'##### #..........##.........###### #..........##. #....# #....#######.. #....# #.#...##.... #####....# #.##.....#...†. .........###.##.@.>.#........###.####..#.######..###..#...........####.'......)##########..#.#...|...#⌠......:jS .#..# #########.......'.#..# #.......#.#..#  #.#.#..#:j :j- <---60 _:jJ :jQ Q ######## :j`S `######### ##..):jS '#####:j T  :j.#....:j4V =#....###@####:jiV G######..###:jV 0...........:jV #####:j*W 9.)#####:jZ Quill Rev* ...........#.......#........#..#:jHd :j'j :jj ---:jj $7.3 (2:j'k Rev+ :j_k :js :j :j $ :jG J######### ##..):j '#####:j  :jH +#...:j .........:j /###### #.:j x....# #....#######.:j O#...##.... :j ####:j0 p#.....#...† :jv .........###.##...>.#....:j <#....###.####:j E######@.#:j ?...................#####:j k'......)##########..# :j- ...:j 1Quill Rev+ :j1 !...:j ..:j .:jp .......:j &#.......#........#..#:j :j :j :jy #8.3 (3:j :j-E #...##........:j.0###### #...:j. .##:j=v #....# #....#####:j= #....# #.#...##... :j >######....# #.##.....#...† :jk>..........###.##...>.#...:j>0....###.####:j?.#.######..###..:j?t.#......@............####:j+@.':jv@L)##########..# :j@|.#...|...#⌠.......#..# :j.A7##########.......':j|A.#..#:jA :j B'#.:j~B#.#..# #.......#:jB.#..#:jD? #.......:j%E#:jE.#..#:jE> #.:jIFM#.#..# #:jF.#.:jF!'..#:jFT:jZ*9.3 (4:j}a:j ######....#######.#...##.... ######.....#...† ..........###.##...>.#....#....###.####.######..###.............####'##########..# #...|...#⌠....... ##########.......'.:jT# #........#.......#.....#######.#........#)##:j:j+30.3 (5:j:jSL  f - 8 poisoned darts (gained 4):jY1.3 (6Rev :j:j|- _You see here a +0 whip.:j~=.....:j#:jY:j%0:j:jެE _Done exploring.:jK:jnLeWhere to? (Tab - D:6, ? - help) :jL6 D - Dungeon :jO,:jO@l[?25h[?0c###### #..........##........ beefyandbeef the Shooter#....# #....#######......... Coglin of Okawaru ***...:j@$#....# #.#...##............. Health: 70/70 ======================== ######....# #.##.....#...†....... Magic: 11/11 ======================== ..........###.##...>.#........... AC: 3Str: 12Doom: 44% :j@.........#....###.####........... EV: 14Int: 9  .........#.######..###........... SH: 0:j@"Dex: 21 .........#...................#### XL:  9 Next:  1% Place: Dungeon:5 :jA.........'......@##########..#Noise: ---------  Time: 4431.3 (0.0) .........#...|...#⌠.......#..#a) +2 sling {Jabu}  c) +0 sling {Navbir} ##########.......'........#..#Throw: 2 javelins#.......#........#..#Quill Rev #.......#........#..##.......#........#..##.......#........#..#:jA#.......#........'..########.#........#)## _No target in view! :jA]_No target in view!  f - 8 poisoned darts (gained 4) _You see here a +0 whip. :jB_Done exploring.  What level of the Dungeon? (default 6, ? - help) :jF [?25l[?1c:j^a>6:jh:j![ #.##.###### #..........#....# #....#######  #....# #.#...##....... #####....# #.##.....#...†##.##...>.#.#....###.####...#.######..###....#............#####'......)##########..# ........#...|...#⌠#..# #########.'..#..# #.......#..#.......#...#.#....#.#........#..##.......#.'..#:jV:j<2.3 (1 _:jF:j- ######### ##..)###'##### #.##### #..........##...#######  ...##...... #####....# #.##.....#...†.###.##...>.....###.####....######@.###............#.............#####'......)######### ........#...|...#⌠ ########'..#:jj:j#3.3 (2:j":j`M........###..#....... ######### ##..)###'##### #.##### #..........##...#######  ...##...... #####....# #.##.....#...†.###.##...>.#...###@##.######..###............#...................#####'......)######### ........#...|...#⌠.......#..#.............:je:jf*4.3 (3:j5m:j:T....#.'^.... :jdf.......###..#........#####....... :j######## ##..).......#####'###### :j#..........##.####### #..........##:j##....# #....#######..:jڪ# :j  #....# #.#...##.......# :jm&####....# #.##.....#...†###.##..@>.#.:j`##....###.####.##.######..###....#.............######'......)##########..# .......#...|...#⌠ ########.'#... :jLK5.3 (4:j?:jD#.'^.###..#..#####. ##..).#####'##..........##.# ###### #..........##.# #....# #....#######...# #....# #.#...##.....# ....# #.##.....#...†.# ###.##...@.#.# #....###.####.# #.######..###.# #...###### '......)#:jz#...|..........:j2#....... :j :j @6.3 (5:jd:j._No target in view!  f - 8 poisoned darts (gained 4) :j_You see here a +0 whip. _Done exploring.  There is a stone staircase leading down here.:j&:j9":j"17.3 (6 _:j+:j'L 6:j, ........ #......# +......#  .##......#  .........#  .........#  ....  .......@.#  ..........<....  .........#.....  .....##... ....  :j,V..... #.... .#. .... #..... # ... #...... ... #......# :j-58.8 (7.5:j38<:j6N _You climb downwards.  Found a stone staircase leading up.:j58:j<:j?a _There is a stone staircase leading up here.:j :jo:j|:j1........## +......# .##......# .........# .# ..# ##....<.#.......<......#.......##... ..... #.... .#.#:j~.... #..... # #... #.... #......# :j:ja39.8 (1.0 _:jn:j<x. #......#.#+......#...##......#...#=# ..#.# ...#.##..<.#...@<..#......##.......... #......#.#..... #...# #... #......#... #......##......#:j:jy40.8 (2 _Found a brass ring.:jFP<.:jJ:jxR.......... #......#.#  +......#.. .##......#.. .........#=# ..........#.# ...#.........#.##....#.......<.#@......#..<#.........#......##............... #......#.#...... #......#.# .... #......# #... #......##......#:jƑ:jl*1.8 (1:ji:j^.... :jU#......#.# +......#.. ..##......#.. ..:jxk.#=# #..:j.:j#.# ...# .:j#.##....# .:jm<.#.# .:j/n.<......# .:j_#.J.....##..:j2..... #......#.#..... #......#.# .:jJ   jelly (wandering)... #......# # .:jQ... # :j  :j:e  You encounter a jelly.:j)4J.:j:j12.8 (2 _:j:j(:j; )))))J    You shoot a sling bullet. The sling bullet hits the jelly!:jB ^  The jelly is heavily wounded.:jlB iYou shoot a sling bullet.  The sling bullet hits the jelly but does no damage.:j 9J.:j )......:j b===3.9 (1.1Rev :j :j ] _The jelly is heavily wounded.:j% )))) You shoot a sling bullet. The sling bullet hits the jelly.:j  The jelly is severely wounded.You shoot a sling bullet. The sling bullet hits the jelly.:j.8J.:jO6'.....:j6^5.0Rev+ :j>:j@Y _The jelly is almost dead.:j( )))You shoot a sling bullet. The sling bullet hits the jelly.:jm .  The jelly is almost dead.You shoot a sling bullet. The sling bullet hits the jelly!  You kill the jelly!:js(:j....:jo|1/71 36.2 (1.2:jOJf _Okawaru accepts your kill.:j:j%':j:jsH _No target in view!:j:jr:jU:jH _No target in view!:j4+...:j-5:j9:j w... ..#......#.# #:. .+......#.. .#. ..##......#.. .. ..#=# #.#..#.# ....# .#.##....# .<.#..@....# .<......# .:jw#......##........ #......#.#..... #......#.#..... #......#.# ..... #......#.# .. :jՁ:jh<---70 _:j҇:jn. ...o#......#.# ##:...+......#.. .#....##......#.. .....#=###.#.... .#.##....# .#.##....# .<.#...@...# .:jF<......# .#......##...... #......#.#..... #......#.#.o   orc (wandering)... #......#.# .:j... #......#.# .. :j  You encounter an orc. It is wielding a +0 dagger.:j3o.:j`:j5M---8.2 (2 _:jQ:j:j0 ))))))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!:jy )The orc is almost dead.You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!:j (:jg F......:j ] ===9.3 (1.1:j:j#P _Okawaru accepts your kill.:jC:j':j!:j$H _No target in view!:j]3:j :jV H _No target in view!:jB:j'C:jV:jYH _No target in view!:j7..:je:j= ###.... ..)#......#.#####:....# +......#.. ..#..###.. ..........#=###.#.....#.##....# ..#.##.@..# .<.#.......# .<# .........#.. .....##............. #......#.#..... #......#.#..... #......#.#..... #......#.# ....:j@ oo   orc wizard (wandering)  You encounter an orc wizard. It is wielding a +0 dagger.:jE'0.0:jK:jiL<---50.3 (1 _:jGT:j1Z:j ))))))o  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!:jG  The orc wizard is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard.:jF o.  The orc wizard is moderately wounded.......===1Rev*  _You hear a shout! x2; You hear an angry hiss.:j )))))You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.:jÕ ))The orc wizard is moderately wounded.You shoot a sling bullet.:jN oThe sling bullet barely misses the orc wizard..o:j+ oYou encounter an orc. It is wielding a +0 war axe and quivering boomerangs.:jB.....oo 2 orcs (1 missile)2.4 (1.1:j8:j?s _You encounter an orc. It is wielding a +0 hand axe.:j3c ))))You shoot a sling bullet. The sling bullet hits the orc wizard.:je )The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!:j*}oo 2 orcs (1 missile):jowU.o:j=yS.o:j:....:jV 53.5:j֟f _Okawaru accepts your kill.:j$ `))))))):j{' :j!)You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!:j!)   orc:j%&2o.:j0f.)....:j A40 _Okawaru accepts your kill.:j>s`))))))):j`&  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.:jQ)o:jP.)...5.7 (1.2:j5:jS^ _The sling bullet closely misses the orc.:jѳ ))) You shoot a sling bullet. The sling bullet hits the orc.:jz? )The orc is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!:jE (:j 2...:j S 6.8 (1.1:j1 :j P _Okawaru accepts your kill.:j :j& ':jT :j H _No target in view!:j 3:jۗ :j_ H _No target in view!:jj =.:j :j@..# .# # ..###.#.......... ...))..#......#.#####:..).# +......#.....#..).###.............  .#=###.#.....#.#.##..@.#  ..#.##....#  .<.#.......#  .<#  .........#.. :jfX.  .....##........  ..... #......#.#......  .... #......#.#......  ... #......#.#.. :j :j2<---70 _ :j# :jfu....# .  ...# .#  # ...###.##.... ....))..:#......#.#####:..).#.# +......#.....#..) .###.............. .#=###.#@....# . :jfe#.##....#....S# ..#.##....# #.### .<.#.......# .. .<# # .........#...  :j'gS   adder (wandering) .....##.. ..... #......#.#...... .... :jrf  You encounter an adder. :ju4S. :j :jF---8.8 (2 :j` :j5 _Found a parchment of Hailstorm. :j$r ....# .  ...# .#  # ...###.##   ....))..:  #.#####:..).#.#  #.....#..)..... #.............. #@....# #....#...S.# #....# #.### <.#.......# .. .<......# # #........... ............  #......#.#......    :jD& ....# .  ...# .#  # ...###.##   ....))..:  #.#####:..).#.#  #.....#..)..... #.............. #@....# #....#...S.# #....# #.### <.#.......# .. .<......# ##........... ......... #......#.#..  :j :jZ :j :j] _An adder is nearby! :j:+r ....# .  ...# .#  # ...###.##   ....))..:  #.#####:..).#.#  #.....#..)..... #.............. #@....# #....#...S.# #....# #.### <.#.......# .. .<......# # #........... ............  #......#.#......    :j& ....# .  ...# .#  # ...###.##   ....))..:  #.#####:..).#.#  #.....#..)..... #.............. #@....# #....#...S.# #....# #.### <.#.......# .. .<......# ##........... ......... #......#.#..  :j= :j% :jN :j] _An adder is nearby! :jy ))))S  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily. :j6} )The adder is moderately wounded.You shoot a sling bullet. :j3 8S. :j ].....===9.9 (1.1 :j%  :j ` _The sling bullet closely misses the adder. :jz+ j ))))You shoot a sling bullet. :jZ   :jG .  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder! :j  :j ) :j/  :jo .... :jt S 600 :j}  :jC P _Okawaru accepts your kill. :j  :jž ' :je  :j H _No target in view! :j[  :jH  :j  :jd H _No target in view! :j :jQ :j :jH _No target in view! :j6I.. :jJ@ :jY[M. . . ....# .#  # ###.##.... ....))..:######:..).#.#  +#..)###......@.......#=###.#.....#...#.......#.##....###.### .......<.#.......# ...<.##......#.#.. :j ll   iguana (wandering)  You encounter an iguana.0 :j :j2;---1.9 (1 _ :j :jo .....# ....# .  ....# .#  # ...###.##   ....))..:  #l#####:..).#.#  #.....#..)..... #......@....... #=###.#.....#.# #....#.....# #....###.### <.#.......# ..  :jcp<......# ## .......... ...........    :j  .....# ....# .  :j  :jd....# .#  # ...###.##   ....))..:   :j#l#####:..).#.#  #.....#..)..... #......@....... #=###.#.....#.# #....#.....# #....###.### <.#.......# ..<......# ## ...............  :j :j :j$--- :ji% :j0 :j4  :j#5 :jj5:_An iguana is nearby! :j5 :j .....# ....# .  ....# .#  # ...###.##   ....))..:  #l#####:..).#.#  #.....#..)..... #......@....... #=###.#.....#.# #....#.....# #....###.### <.#.......# ..  :j<......# ## .......... ...........    :j~  .....# ....# .  ....# .#  # ...###.##   ....))..:  #l#####:..).#.#  #.....#..)..... #......@....... #=###.#.....#.# #....#.....# #....###.### <.#.......# ..<......# ##  :j A...............  :jڒ I :j ^ _An iguana is nearby! :j   :jX e)))))l  :j You shoot a sling bullet.  :jM 4The sling bullet hits the iguana but does no damage. :jJS   :jT " :jJU   :jU 7The iguana hisses angrily.  :jU ;You shoot a sling bullet. The sling bullet hits the iguana. :jF C.l :j ,.... :jA 6===3.0 (1.1 :j  :jV a _The iguana is moderately wounded. :je ))))You shoot a sling bullet. The sling bullet hits the iguana. :jv  The iguana is moderately wounded.You shoot a sling bullet. The sling bullet hits the iguana. :j @.l :j'... :j,4.2 (1.2 :j  :j^ _The iguana is heavily wounded. :jt ))))))You shoot a sling bullet. :j5  The sling bullet barely misses the iguana.You shoot a sling bullet. :j2G.l :jB...... :j,5.3 (1.1 :j :j` _The sling bullet barely misses the iguana. :jl ))))))You shoot a sling bullet. :jg  The sling bullet completely misses the iguana.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage. :j[@.l :jB....l. :jc+60 :j'$  :jM:_The iguana is heavily wounded. :j :j2 .  You shoot a sling bullet. The sling bullet hits the iguana!  You kill the iguana!) :jv )))))Okawaru accepts your kill. :jp......3 77 _You shoot a sling bullet. :j _No target in view! :j_ :j: :j :jH _No target in view! :j(  :jl)  :j=  :j? H _No target in view! :j6X . :j.Y  :j`  :j M#..... .. . .....# .#  # ....###.##.... ....))..:##.#####:..).#.#  +#.....#@.)##..............#=###.#.....# :jh p....#..... .........#.##....###.###.....#......... :j  :jN 6---8 _ :j`  :jM#########. #.. . ##.......# .#  ##........###.##....?......))..:######@..).#.#  +#.....#..)###..............=###.#.....# .........#.##....#.....#..#........ :j # :j#F---9.3 (2 :j, :j8  You pick up a book of Frost and begin reading...70.3 (3 :jA :jD_ _You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. :j_E.. :jGh :jE######### #.# #.# .# . # .#  ##........###.##.  ....?....@.))..:.  #......#.#####...).#.#  +......#.....#..) ###...............#=###.#.....#.#.#.##....#.....#.#.##....###.### :j<.#.......# ...<# ### :j^ :ja1.3 (1Rev+  :jT :j%<## #.# #.# #.# . ##.# .# ##.###.##.# . :j?.....@))..:. #......#.#####...).#.#.# +......#.....#..)...... ......#......##=###.#.....#.#.#.##....#.....# ##.##....###.###  :jr :j*2.3 (2 :j  :jH:######### #.......# #.......# #.......# . ##.......# .# ##.###.##.#?......@)..:. ......#.#####...).#.#.#. ......#.....#..)......  :jI......#......# #=###.#.....#.#.#.##....#.....# #.#.##....###.###<.#...  :jd :j=e*3.3 (3 :jp :jܯ ######### #.......# #.......# ####.......# .. ##.......# .# ##.###.##.# :jE?......)@..:.#.#####...).#.#.#.#.....#..)...... #........# #=###.#.....#.#...#.##....#.....# #.#.##....###.### . :j5<.#.......# #...  You see here a +0 dagger. :jX :j14.3 (4 _ :j^ :j  g - a boomerang  Things that are here:5.3 (5Rev  :j  :j  ######### #.......# #.......# ### #.......# .. ##.......# .# ##.###.##.###.?......@)..:.....#.#####...).#.#.#...#.....#..)...... :j.#........#.#=###.#.....#.#....#.##....#.....# #...#.##....###.### ..<.#.......# #... .<......# ### _a +0 war axe; a +0 scale mail; an orc corpse :j1' :j'#6.3 (6 :j0 :j0p  ######### #.......# #.......# ### #.......# .. ##.......# .# ##.###.##.### :jp}.?.....@))..:.... #......#.#####...).#.#.#.. +......#.....#..)...... #......#......#.#=###.#.....#.#....#.##....#.....# #...#.##....###.### ..<.#.......# #...  :jqy.<......# ###You see here a +0 dagger. :j2{ :j{17.3 (7 _ :jm :j ## #.# #.# ### #.# .. ## :jm(.# .# ##.###.##.###  .?....@.))..:....  #......#.#####...).#.#.#..  +......#.....#..)......#......#..... :j.#.#=###.#.....#.# :j...#.##....#.....# #.. :j.#.##....###.# .  :j......<.#.......# #...  :j>`.<......# ### :j :j=58.3 (8 :j :j* # #.# #.# ### #.# .. ##.# .# ##.###.##.### .?...@..))..:.... :jm #......#.#####...).#.#.#.. +......#.....#..)...... .##......#......#.#=###.#.....#.#....#.##....#.....# #...#.##....###.### ..<.#.......# #... .<......# ### :j :j  :j *9.3 (9 :j( :j+f # #.# #.# ### #.# .. ##.# .# ##.###.##.###  :jf.?..@...))..:.... #......#.#####...).#.#.#.. +......#.....#..)......  .##......#.......#  .#=###.#.....#.#...  .#.##....#.....# #..  .#.##....###. :jgw# .  .<.#..... :jRg..# #...  .<......# ### :j| :j}/80.3 (10.0) :j :j[ # #.# #.# ### #.# .. ##.# .##.###.##.### .?.@....))..:.... #......#.#####...).#.#.#.. +......#.....#..)...... .##......#.........# .#=###.#.....#.#... .#.##....#...# #.. .#.##....###.## . .<.#.......# #...  .<......# ### :j :j+1.3 (11 :ja :j :j :j6T _Key pressed, stopping explore. :jM....). :j> :j :jI # #.# #.# ### #.# .. ##.# .##.###.##.### .?@.....))..:.... #......#.#####...).#.#.#.. +......#.....#..)...... :j}JQ .##......#........# .#=###.#.....#.#... .#.##....#.....# #.. .#.##....###.### .  .<.#.# #...  .<......# ### :jJ :jST :jU72.3 (1.0) _ :j\ :jj # #.# #.# ### #.# .. ##.# .##.###.##.### .@......))..:.... #......#.#####...).#.#.#.. :j +......#.....#..)...... .##......#......#  .#=###.#.....#.#...  .#.##....#.....# #..  .#.##....###.### .  .<.#.# #...  .<......# ### :jU :j̤*3.3 (2 :j֬ :j :j*4.3 (3 :j :jr  # #.# #.# ### #.# .. ##.# .#.#####.###.##.###  :j".....))..:.... #......#.#####...).#.#.#.. +......#.....#..)...... .##......#..# .#=###.#.....#.#... .#.##....#.....# #.. :j .#.##....###.### .  :j.<.#.......# #...   :j .<......# ### _v - 2 scrolls labelled HUTACOITORPH (gained 1) :jm  :j *5.3 (4 :j :jML ## #.# #.# ### #.# .. ##.# .#.#####.###.##. .....))..: :j"M #......#.#####...).#.#.# +......#.....#..)...... .##......#....# .........#=###.#.....#.#... .........#.##....#.....# # .........#.##....###.### .<.#.......# #...  .<......# ### :j0V@6.3 (5 :j8] :j֙ ######### #.......# #.......# ### #.# .. ##.# .#.#####.###.##. .....))..: :jU #......#.#####...).#.#.# +......#.....#..)...... .##......#......# .........#=###.#.....#.# .........#.##....#.....# # .........#.##....###.### :j5 .......<.#.......# #...  .<......# ### :jš :j- :j*7.3 (6 :jū :jn' ######### #.......# #.......# ### #.......# ... ##.# .#.#####.###.##......))..:.#......#.#####...).#.#. :jN +......#.....#..)...... .##......#...... .#=###.#.....#.# .#.##....#.....# .#.##....###.### .<.#.......# #...  .<......# ### :jd :jY :j*8.3 (7 :j :j.? ######### #.......# #.......# ###. #.......# .... ##.......# .#.#####.###.##.....))..:.#......#.#####...).#.# :j?` +......#.....#..) .##......#.... ..#=###.#.....#.# .#.##....#.....#  .#.##....###.###  .<.#.# #...  .<......# ###  :jL@9.3 (8 :jV :j1 # #.#. # :j͒ #.# .#. #.......# .... ##.......# .#.#####.###......)).. :j_.#......#.#####...).#. +......#.....#..) .##......# ..#=###.#.....#. .#.##....#......#.##....###..<.#.# #... :jf .<......#  :j* :j+90.3 (9 :j :j## #. #. #.#. ###. #.# .#... #.# .. ##.......# ..#####.###......)).#......#.#####...).#. +......#.....#..) .##......# ...#=###.#.....# :js ..#.##....# ..#.##....###. .<.#.# # .<......#  :j :j3.1.3 (10.0) :j :je,# #### #. #... #.#. ###.. #.# .#.... #.# .# ##.# .#####.###.....)).#......#.#####...). :j-.. +......#.....#..). .##......# ...#=###.#..... ..#.##....#... ...#.##....###. ..<.#.# #. .<......# :j3 :j3$2.3 (11 :j: :jtM# ###### ########. #.... ###...#....  ##.  :ju#####........###.................))..#.#####...)... +#..)....##......#...........#. # .. .......<.# :j?uD  :jS~ :j~+3.3 (12 :j> :jmM# ###############.. #......#.. ###......##........# ## #####........###.................)).#......#.#####...) :j .....+......#.....#..)...# ...........# :j0 :j+4.3 (13 :je :j M# ###############.. ... ###....#..@.....###### #####........###......................)) Quill ..  :je d....##...........# :js  :jS +5.3 (14 :j  :jR # ################... #......#.......# :j#S `.... ###......#.#.....#........#.#.......@.######.# :jOS &#..#####.##................)#.....#......#.#####...) :j}S #.....+......#.....#..)#....##......#........ :jS L##...........#=###.# #...........#.##....# .#.##....### :jh\  :j\ +6.3 (15 :j)c  :j6e  :jKm j _Key pressed, stopping explore. :j~ b.............. :j~  :jf  :j -### ###... #......#.#.. ###......#.#.#.#.#..######.##.#####.... :jɾ #.....#......#.#####... #.....+......#.....#..) #....##......# ##...........#=###.# #...........#.##....# .#.##.... :j  :jr 77.0) _ :j  :j@ ## ####..... #......#.#.....####......#.#......#.#...######.#.#####.?...##.....#......#.##### :j  #.....+......#.....#.. #....##......# ##...........#=###.# #...........#.##....# .#.##.... :j @8.3 (2 :j  :j0N  ###### ############## #..... #......# ####......# ##........#............############### ?................##.....#......#.#####. #.....+......#.....# #....##......#..... :jO #...........#=###.#.#.#.##.... :jU  :j`V *9.3 (3 :j[  :j ####### ############# #.....# #......#..... #.....####......#..#......#........#.......###########........# ?.........##.....##.##### #.....+......#.....# #....##......#..... ##...........#=###.# #...........#.##.. .#.## :j B500.3 (4 :j  :j, ####### ############ #.....# #......#..... #.....####......#...#......#..#......###### #####.@......#...?..........##.....##.#### #.....+......#...... #....##......#..... ##...........#=### #...........#.##.. #...........#.## <.#.. :j  :jq *1.3 (5 :j  :j ####### ########### #.....# #......#.... #.....####......# ...#......#..# ..............#############............?........##.....##.###. #.....+......#...... #....##......# ##...........#=### #...........#. #...........#.## .........<.#.. ....< :j(  :j( *2.3 (6 :j_k  :j  #######  #.....# #......# . #.....####......# ...#......#.# ..............#######........#####.?.@.#.....##.....#......#.#.... #.....+......#... #....##......#... ##...........#=.. #...........#.##. #.#.## .<.# .< :j @3.3 (7 :j5  :j  #######  #.....# #......# . #.....####......# ...#......#.# ..............######.#........#####.?@...#.....##.....#......#. #..... #.....+......#... #....##......#.... ##...........#=..... #....#.>...... #.....#...#.... .........<.# .< :j  :j *4.3 (8 :j  :j 9 _Found an escape hatch in the floor. :j ]......... :j'  :j  :jE V #  #.....# #......# . #.....####......# ...#......#.#  :j7F ........######.#.#####.@.?.#.....##.....#......#. #.....##.....+......# :jF ..#....##......#..##.....#=...#.....#..>......#.#.....#..#....#.#.<.# :jF o .< :jM  :jN *5.3 (1 :j%S  :jZ @6.3 (2 :jVa  :jf h  #  #.....# #...... . #.....####...... ...#......#. ........#.#####..?.#.....##.....#......# #.....##.....+......# ..#....##......##.##.##.#.#.>......#.#.#.#....#.#.<.# . :j* g _s - 5 scrolls of butterflies (gained 1) :j  :j| *7.3 (3 :j  :j ' #  #.....# # . #.....#### ...#......#. .......#...?.#.....##.....#....... #.....##.....+...... ..#....##...... #.##. #.#..>......#.#.#....#....#.#.<.  :j  :j *8.3 (4 :j  :jAH , #  #.....# # . #.....####. ...#......#:.. ..#...?.#.....##.....#.. #.....##.....+. ...#....## #..## #.# ...>......#.# #....#....#.#.<  :jQ  :jR *9.3 (5 :jc  :j+f j _Found a parchment of Eringya's Surprising Crocodile. :j?.... :j & :jc~# # .. #.....# #... . #.....####... ...#......#.:... ..#...?.#.....##.....#.. #.....##.....+......#....##...#.. :jkd.##.. #..#. ...>......#.# #....#....#.#.  :jmA10.3 (1 :jRt :j"###### # ..... #.....# #.... . #.....####... ...#......#.:.... ..#.#..?.#.....##.....#..#.....##.....+..........#....###...#.........##.##... :ju.#.....>......#.#.. #....#....#.#  :j@1.3 (2 :j :jR########### ####### ##.......... #.....# #..... #.....####.. ...#......#.:..... ..........########.##....................?@#.....##.....#...#.....##.....+........#....####...#.........##........##..........#....>......#.# #....#....#.# ..........   :j@2.3 (3 :j :j@#### #... #.....# ##.. #.....#####.....#......##...:..... #.##..........@.#.....##.....#.#.....##.....+.......#....##.##...#.........## ....##..........#....>......#.##... #....#....#.#.. ..   :jI@3.3 (4 :j+O :j!W@4.3 (5 :j>] :ji] ##################### ##.#.....# #.#. #.....#####.............###...:..... .......#........###########.................#.....##.....#..#.....##.....+.................#....## :j.##...#.........##.##..........#.........>......#.#.#... #....#....#.#....... .......... . _v - 3 scrolls labelled HUTACOITORPH (gained 1) :j@5.3 (6 :js :j~UM#################### ##..# ...#.....####..........#......#:..............###########......................#.##.....##.....+................#....##.... :j9 .......... #....#. :j^@6.3 (7 :j :j~.##################### # #.............#.....#  #.#.....#### #.#......#. #...:.......... #........######## ###....@........ ..#.....##.....# ...#.....##.....+ ........#....## .##...#.........##.... ....##..........# :j/....>......#.# #....#....#....#.# .... ..........  :jN7 :j7*7.3 (8 :j|= :j&x##################### #.............#.....#  #.#.....## #..#......#. #...:.... #........########.###................#.....##.....#...#.....##.....+........#....####...#.........##.... ....##..........#....>......#.###....#....#....#.# ...............  :jr@8.3 (9 :j :j##################### #.............#.....# #.#.....## #..#...... #...:.. #........########..###................#.....##...#.....##.............#....###...#.........##..... ....##..# ........>#.# :j##....#....#....#.# ............... ###... .#.   :jD9.3 (10.0) :j :j - #.............#.....# #.#.....# #.#....... #...:...< #........########...###................#.....##...#.....##........###...#.##..... ....##....# #........>......#.###....#....#....#.# ............... ###.... .#.  #....  :j    :j :jN,20.3 (11 :j :j.; _Found an escape hatch in the ceiling. :jo@^.......... :j+F :jR #.#....... #..#........ #...:..<.#........########...###................#.....##.#.....##ß............# ....##@..#.........## ...#....##..........# #........>......#.# ##....#....#....#.# ..............###........# #..... ..# :j~ ###.#....#  :jdF1.3 (1.0) :jA :j .. #.# ... #...:...<.#........########...###..................#.....##..........#.....##ß...................#......##...#.........## ...#.@..##..# #........>......#.# ##....#....#....#.# ............... ###..#. #.# :j ###.#....# ##.## :j%@2.3 (2 :j :j$ .. #.#......#...:.......<.#........#....###................#.....##...........#.....##.ß.........#.##...#.## ...#@...##.# #.>......#.# :j% ##....#....#....#.# .. ###........#. #.# ###.#.# ##.### :j, :jA-*3.3 (3 :jO2 :jBn #.#.#.......#...#...:...........<.#........############.............#.........#.....###...............###..ß............ :j{U#......@##...#.∩.....#....##......#####........>......#...#∩$.##....#....#....#...#.< ...........#.. ###.#.#.## #........##.###.#....###.### <Found Teapum's Armour Shoppe and Yvvur's Antique Armour Shoppe.4.3 (4 :j49 _Found a stone staircase leading up. :j :j :j+ :jH _No target in view! :j| r.... :j&  :jd .......#.#.#...:.<.#........#########......###..............#........#.....#.#....#.....∩#..ß.............#.......##...#...∩....##...#####........>#ß..#∩$.##....#....#....#.#.<. ............... .#..⌠###........# :je u.#.#### #.# #. ###.#...# # ##.##  :jm &0 :jn *5.3 (1 :jt  :j(w : _Found Cufot's Antique Weapon Shoppe. :ju#. :jm :j:j) :j  :j.#:j3 .#:jI :j/+.#...::j ......<.#........:j1#......###:j3.#:j .#.....:jP>.#:j2.....#.....:j%.∩#..ß.......#.##...#.∩...@.#....##.#####.>.......ß..#∩$.##....#....#.....#.<.#....#..⌠###.....#.$.#.##### #......#. #. ###.#....# # ##.###:j&P06.3 (1:j):j+; _Found a stone staircase leading down.:j9.:jr:jM2 .#. .#...: ......<.#........#......###⌠..#.#.>.#.#.∩#..ß..#.##...#.∩..@..#....##.#####.>.ß..#∩$.##....#....#>....#.<.#.....#..⌠###........#..$.#.##### #........#..#. ###.#....### #. ##.###:j&0:j*7.3 (1:j:j"; _Found a stone staircase leading down.:j .:j@ :j> :jK  .# .#...: ......<.#........#......####⌠..#.##.>.#.##..∩#..ß#####:jK .##...#.∩.@...#....###.....#####.>#..ß..#∩$.##....#....##>....#.<.#....#.....#..⌠###.#.#.$.#.##### #.#....#. ###.#....#### #. ##.###:jL :jS :j1T %8:jY :jo    .#   ..#...:   ......<.#.   #####......###   #⌠..#:j y.#   #.>.#.#   #..∩#..ß  .#####.##...#  #.....∩@....#....##  #.....#####:jT .>   #..ß..#∩$.##....#....#  :j:  #>....#.<.#   #.....#..⌠###.#.   #.$.#.##### #.#  .....#. ###.#....#  #.#. ##.###  :j :jo *9.3 (2:j :j:    .#   ..#...:  ......<.#.   #####......###  :j  #⌠..#.#   #.>.#.#   #..∩#..ß  #.#####.##...#  :j - #.....@.....#....##   ##.....#####.> :j? m #..ß..#∩$.##....#....#   #>....#.<.#:jg   #.....#..⌠###:j .#   #.$.#.##### #.#  :j  .....#.. ###.#....#  :j  ####.#.. ##.###  :j :j :j +30.3 (3:j :j :jd Welcome to Teapum's Armour Shoppe! What would you like to do?  a -  63 gold a +0 helmet  b -  301 gold a +2 helmet of light  c -  462 gold the +5 helmet of the Lair of Beasts {rN+ Dex-5 Stlth+}d -  28 gold a +0 leather armour  e -  28 gold a +0 leather armour  f -  28 gold a +0 leather armour  g -  364 gold an orb of pyromania:j# h -  63 gold a +0 pair of boots  i -  12 gold a +0 robe  j -  12 gold a +0 robe  k -  12 gold a +0 robe You have 355 gold pieces. [Esc] exit[!] buy|examine items[a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping list:j)c $  You are short 107 gold pieces for the purchase.[Enter] buy shopping list:jOc - :j b $  After the purchase, you will have 54 gold pieces.[Enter] buy shopping list:jD:j:jL  .......#.......... beefyandbeef the Shooter  ........#...:...... Coglin of Okawaru ***...  ......<.#........## Health: 71/71 ========================  #####......###........ Magic: 11/11 ========================  #⌠..#...............#. AC: 3:j1 Str: 12Doom: 43%  #.>.#...............#. EV: 14Int: 9   #..∩#..ß.............. SH: 0Dex: 21  #.#####.......##...#.... XL:  9 Next:  7% Place: Dungeon:6  :j Q#.....@.....#....##.... Noise: ---------  Time: 4530.3 (3.0)  ##.....#####........>.. a) +2 sling {Jabu}  c) +0 sling {Navbir}  #..ß..#∩$.##....#....# Throw: 2 javelins  #>....#.<.#........... Quill  :j( #.....#..⌠###........#  #.$.#.##### #........#  .....#.. ###.#....# :j  ####.#..##.###  _Found a stone staircase leading up. _No target in view! _Found Cufot's Antique Weapon Shoppe. _Found a stone staircase leading down. _Found a stone staircase leading down.  There is an entrance to Teapum's Armour Shoppe here.:j9':j":j _No target in view!Cufot's Antique Weapon Shoppe. _Found a stone staircase leading down. _Found a stone staircase leading down.  There is an entrance to Teapum's Armour Shoppe here. :jXZ_You can access your shopping list by pressing '$'.:jj '...:j\l :jzp :j!  .#...:  ......<.#........# #####......###.......  #⌠..#........#  #.>.#.#  #..∩#..ß.:j  #.#####.......##...#  #.....∩....##  ##...@.#####........>  #..ß..#∩$.##....#..  #>....#.<.#..........  #.....#..⌠###  #.$.#.##### #.:jC 9 .....#.. ###.#....  ####.#.. ##.##  #. ...:j ( :ju :j" 11.3 (1 _:jF :jx  <.#........######......###.:j T⌠..#...#.># #..∩#..ß.#.#####.......##...# #.....∩.....#....###.....#####........> #..ß@.#∩$.##....#...>....#.<.#........⌠###Quill ...#.. #.#.  :j :j5 *2.3 (2:j :jA  #####......###......  #⌠..#........ :j$B # #.>.#. #.#..∩#..ß.  #.#####.......##...#  #.....∩:jEB ....## :jeB  ##.....#####........> :jB  #..ß..#∩$.##....#.. :jB  #>.@..#.<.#.....  #.....#..⌠### :jB  #.$.#.##### # :jB b.....#... ###.# :j C v####.#.... ##.## :jBC ,# #.#...... h   hound (asleep)  ..##:jaC i.#.h. :jC  ..# .#[ :j=L e  You encounter a hound.:j1V :jV *3.3 (3:j ] :j_ ) _Found a chain mail.:j #⌠..#...... # #.>.#...... #.#..∩#..ß... #.#####...... #.....∩..... ##.....#####> :j#..ß..#∩$.# #>.@..#.<.# #.....#..⌠# #.$.#.#####  .....#... :j .####.#....  # #.#......  ..##.#.h.  ..# .#[ :j/'  #⌠..#...... # #.>.#......:jc #.#..∩#..ß... #.#####......:j #.....∩..... ##.....#####:j> #..ß..#∩$.# #>.@..#.<.# #.....#..⌠# #.$.#.##### :j< .....#... :j/ .####.#....  # #.#...... :jJ| ..##.#.h.:jh| ..# .#[:jN:jɑ:jח:j\ _A hound is nearby!:j )))))h    You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!:j  ))The hound is moderately wounded.You shoot a sling bullet.:je9h.:j9h.:jwe...[:j`===4.3 (1Rev :j:j_ _The sling bullet barely misses the hound.:jrK )))You shoot a sling bullet.  The sling bullet hits the hound but does no damage.:j ))))The hound is moderately wounded.You shoot a sling bullet.:jO 9h.:j W k......[:jW c5.4 (1.1Rev+ :j^ :j` ` _The sling bullet closely misses the hound.:j^ ))You shoot a sling bullet. The sling bullet hits the hound.:j )))))The hound is heavily wounded.You shoot a sling bullet.:jd 9h.:jOe 9h.:jOm c...[:jn ,6.6 (1.2:j)u :jzw c _The sling bullet completely misses the hound.:jmC ))):jmI))))You shoot a sling bullet.:jW  The sling bullet closely misses the hound.You shoot a sling bullet.:j<' :j6=h:j~=.:j=.:j>.:jW>.:j>.:j??[:j?<The sling bullet closely misses the hound.:j?:j_A:jA7:jA 0:jB(Rev* :jGB:j.L:jP{ _The hound closely misses you. The hound bites you but does no damage.:j_  You shoot a sling bullet. The sling bullet hits the hound.:j>:  :jnThe hound is heavily wounded.You shoot a sling bullet. The sling bullet hits the hound.:ja lThe hound is almost dead.:j %! l   iguana (wandering)h   hound  You encounter an iguana.:j,&,8.7 (1.1:j+:jZ.K _The hound misses you.:jb\))))))):jG  You shoot a sling bullet. The sling bullet misses the hound.You shoot a sling bullet. The sling bullet hits the hound.:j  l.  The hound is almost dead.:j!=.l:j)h....[:jH*'9.8:j!1:j$3 _The hound barely misses you. The hound closely misses you.:jz .You shoot a sling bullet. The sling bullet hits the hound!  You kill the hound!:j):j )))))))Okawaru accepts your kill.You shoot a sling bullet.:jƝ7l.:j8z....[:jc2 9400:j:jֳ` _The sling bullet barely misses the iguana.:j= ' #⌠..#...... # #.>.#...... #.#..∩#..ß... #.#####...... #.....∩..... ##.....#####> #..ß..#∩$.# #>.@..#.<.# #.....#..⌠# :j #.$.#.#####  .....#...  .####.#....  # #.#...l..  ..##.#...  ..# .#[ :j   #⌠..#...... # #.>.#...... #.#..∩#..ß... #.#####...... #.....∩..... ##.....#####> #..ß..#∩$.# #>.@..#.<.#:j N #.....#..⌠# #.$.#.#####  .....#...  .####.#....  # #.#...l..  ..##.#... ..# .#[:jC :jР ':jH :j ^ _An iguana is nearby!:j ))))l    You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.:jB  The iguana is moderately wounded.You shoot a sling bullet. The sling bullet hits the iguana!:j Al.:jt E...:j %1:j :j@ _ _The iguana is severely wounded.:je )))You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.:j2m ))))The iguana is severely wounded.You shoot a sling bullet.:j"7l.:j......[:j+,2.9 (1.1:j:jka _The sling bullet closely misses the iguana.:j} .  You shoot a sling bullet. The sling bullet hits the iguana!  You kill the iguana!:jJ)):jn )))))Okawaru accepts your kill.:j8......[:j[ 1130:jh E _You shoot a sling bullet.:j:j/':j:jH _No target in view!:jFE:jE:jKK:jvMH _No target in view!:j*d∩..:jo0:jl  #⌠..#........ # #.>.#  #.#..∩#..ß  #.#####.......##...#  #.....∩....##  ##.....#####......  #..ß..#∩$.##....#..  #>....#.<.#.....  #.@...#..⌠###  #.$.#.##### # .....#... ###.# #.####.#.... ##.# # #.#......  .[40:jmm.##.#...  ..# .#[  .. :j9t:ju6---4 _:jz:jҲd # #.>#.#..∩#..ß.#####.......##...#:j R #.....∩.....#....##.....#####....... #..ß..#∩$.##....#>....#.<.#......:jE.....#..⌠####.##### :jj #).....#... ###.##.####.#.... ##.#:jQuill Rev* ..:jȻ:jF---5.9 (2:j":j4 _Found a glaive.:j*6.9 (3:j+:j? _You now have 367 gold pieces (gained 12).:j *..:jQ :j# :j6 v  #.#..∩#..ß:jq   #.#####.......##...#  #.....∩....## :j v ##.....#####......  #..ß..#∩$.##....#  #>....#.<.#.....  #.....#..⌠### :j )####...#.##### # #)..@..#... ###.#:j   #.####.#.... ##  # #.#......   ..##.#...:j  ..# .#[ :j|  ..  ..  :j :j a7.9 (1Rev+ :j :j? |  #.#..∩#..ß :jO? e #.#####.##... :ju?  #.....∩.....#.... :j?  ##.....#####  #..ß..#∩$.##....#  #>....#.<.# :j? G #.....#..⌠###  ####...#.##### #:j @  #).@...#... ###.#:j2@   #.####.#.... ##  # #.#...... :jR@ = ..##.#...  :jq@  ..# .#[   .. :j@ 7  ..:j@ %  :jG :j7H *8.9 (2:jN :j |  #.#..∩#..ß :j ( #.#####.......##  #.....∩.....#....  ##.....##### :j~ @ #..ß..#∩$.##....  #>....#.<.# :j  #.....#..⌠###:j F  ####...#.##### #  #)@....#... ###.:j݆   #.####.#....   #. #.#......:j4 #. ..##.#... #. ..# .#[ :j #. .. ## ..  :j :j܍ *9.9 (3:jn :j~  :j  #.#..∩#..ß  #.#####.## :j  #.....∩.....#  ##.....##### :j  #..ß..#∩$.##  #>....#.<.#  #.....#..⌠###  ####...#.##### #  #@.....#... ###  #.####.#....   #.# #.#......  #.. ..##.#...  #.. ..# .#[:j   #... ..  ##.. .. ... :j~ :j +50.9 (4:j :j  ####.......## #.....∩.....#..#.....#####. #..ß..#∩$.##>....#.<.#......#..⌠#######...#.##### ).....#... #######.#....  #.#....... ..##.#. ..# .#[.. ..#.... ........  You see here a +0 glaive.:j :jo `1.9 (5Rev  _:jW" :j#X T #.....∩.....#..#.....#####. #..ß..#∩$.##>....#.<.#......#..⌠#######...#.##### ).....#... ###.####.#....  .......##.#....# .#[..... #.......:jX ..........:j` :ja *2.9 (6:je :j t#.....#####. #..ß..#∩$.##>....#.<.#...⌠#######...#.##### ).....#... ###.####.#.... ###.#...........##.# .#[.. # ##3.9 (7:j :j ##.....#####. #..ß..#∩$.##. #>....#.<.#. #.....#..⌠###. ####...#.##### #. #).....#... ###. #.####.#.... # #.####.#......  #.@....##.#...  #......# .#[  #. ##.# .. #.# #. #.....##. :j/:j*4.9 (8:ju :jgE@  #..ß..#∩$.##>....#.<.#...⌠#######...#.##### ).....#... ###.####.#.... #####.#...... .....##.#. .#[... ## ..:j-Fc#.....#:jMK5.9 (9:jR:jT:jY:j[T _Key pressed, stopping explore.:jji.).......:jck:jp:jc >....#.<.#...⌠#######...#.##### ).....#... ###.####.#.... #####.#...... .....##.#.....##. .#[... ## ..####.....#:jM:j16.9 (1 _:j-:j ..⌠#######...#.##### ).....#... ###.####.#.... #####.#...... .....##.#.....##. .#[... ####......####### .###+#+#:j@7.9 (2:j:j9 ####...#.##### # 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[...##...##..... ....#. #....##†##...... ..... #.....#_#.....## ##.... .....##.##...... ..... _You open the door.20.1 (6:jр } #....##......#. .##...#..##..#=# #....##...#..#.# .>......#.#.#.# #....#....#....#.#.<.#. ......<..#.#.##.#.  #.#.#.##.##.###.#....#.#..' #. :j G ###.####.####. #.###'####.#..#.#.#.....#.....#.#. ...##...##.....#.#. :jI ....##†##........ .....#_#.....#####.##.##...... . :jh % There is an open door here.:j :jh 11.1 (7 _:j :j/  ##...##.....=## #....#.. ........># #....#....#<.#... .....................< ###.#.##:j N#.  #.###...##.#.'.  ###.####.#### ...###'####.#.......#...#...#...... :j 6...#.....#.....:jW :j *2.1 (8:j :jq - ...##..#.##. .......>#.#.#.##.#....#....#.#.<.#.... ....................< ##.#.###.. #.#.#.##.##.... :j ###.#....#.#..'. #......# ###.####.####.. #......# ..###'####.#..#.#......##.....#.....#.#......###...##.....#.#......#:j$ †##........ _#.....######:jK E##.#. ......#:jl 7##.. .:j n#.....#..... .####+#####...:j :jf! *3.1 (9:j0& :jh ..>#.#.#.##.#....#....#.#.<.#...................<#.#.###.. .#.#.##.##.... ##.#....#.#..'.##......#  ###.####.####..##......#. .###'####.#..#.##......#. .#.....#.....#.##......#. .##...##.....#.##......# †##........# _#.....#########.#. ##.. ...#.....#..... .. ####+#####... .. :ji :jj .4.1 (10.0):jpp :j  #....#<.#...................<#.#.###.#.###... ##.#..'.#  ###.####.#### .###':jP ..#.......#.....#...#...# .##†##....... .#_#.....######Quill ....###...:j' A5.1 (11:j :jE  ................<#.#.###.###... ##.#.'.#  ###.####.#### .###'..#.......#.....#...#...##..... .##†##.......:j * .#_#.....########.##......  Quill ......# ...:j :j +6.1 (12:j[ :j= 3#.#.###.###... ##.#.'.#  ###.####.#### .###'..#.......#.....#...#...##..... .##†##....... :j$> .#_#.....#########.##......  ##...##......... :jR> ####+#####..... .#....###.......# ......... :jF :j;G +7.1 (13:jVM :j a##... ##.#.'.#  ###.####.#### .###'..#.......#.....#...#...##.....# .##†##........ .#_#.....#########.##......  :jv ##...##...............#....... ####+#####.... ##..#....###.).......# .... ..:j ..:j I8.1 (14:j :j % _Found a dagger.:jN }...'.......:j :j  ##.#.'#  ###.####.#### .###'..#.....#.....##...##. .##†##........ .#_#.....#######:j9 ##.##........#.###...##............... ####+#####Quill ..:j^ F   sky beast (asleep).:j| G........F.:j i  You encounter a sky beast.:jb ,0.0):j 19.1 (1 _:j :j :j\0!  #.........#.........#.........#........# †........# _#.....#####......## ......#......## .......@....... ............... #..............  ##..#....###...  .).......# ...  .......... ..  .......... ........F. :jDB  #.........#.........#.........#........# †........# _#.....#####......## ......#......## .......@....... ............... #..............  ##..#....###...  .).......# ... .......... ..  .......... ........F. :j3:j:j\J _A sky beast is nearby!:j~:j8o!  #.........#.........#.........#........# †........# _#.....#####......## ......#......## .......@....... ............... #..............  ##..#....###...  .).......# ...  .......... ..  .......... ........F. :j_  #.........#.........#.........#........# †........# _#.....#####......## ......#......## .......@....... ............... :j#..............  ##..#....###...  .).......# ... .......... ..  .......... :j=........F. :j%:jp:j:j` _A sky beast is nearby!:j~ )))))F)You shoot a sling bullet. The sling bullet hits the sky beast.:jB )The sky beast is lightly wounded.  You shoot a sling bullet.:j7F.:js......===30.2 (1.1Rev :j:jd _The sling bullet closely misses the sky beast.:js )))))You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.:je  The sky beast is lightly wounded.  You shoot a sling bullet. The sling bullet hits the sky beast.:j} 7F.:js >.....:jD ,1.4 (1.2:j :j 7 _The sky beast is lightly wounded.:jz )))))))You shoot a sling bullet.:j  The sling bullet closely misses the sky beast.You shoot a sling bullet.:j/ 8F.:jώ >.....:j c2.5 (1.1Rev+ :j :j8 c _The sling bullet barely misses the sky beast.:jX ))) You shoot a sling bullet. The sling bullet hits the sky beast!:j ))))The sky beast is moderately wounded.:j8F.:jU>.....:j'3.6:j7:j-v _You shoot a sling bullet. The sling bullet misses the sky beast.:jY ))You shoot a sling bullet. The sling bullet hits the sky beast.:jZ   The sky beast is heavily wounded.You shoot a sling bullet. The sling bullet hits the sky beast.:j0nF.F.:ji:jk4.8 (1.2Rev* :jw _The sky beast is heavily wounded.:j )))))))You shoot a sling bullet.:j0  The sling bullet closely misses the sky beast.You shoot a sling bullet. The sling bullet hits the sky beast.:j F......  The sky beast is severely wounded.The sky beast hits you.:jЮ_59-----5.9 (1.1:jJ:j:K _The open air twists around violently and strikes you!:jԸ[ )))))):jZ7)You shoot a sling bullet.:jN  The sling bullet closely misses the sky beast.You shoot a sling bullet. The sling bullet hits the sky beast.:j( :j5F..:j...:j .  :jQjThe sky beast is severely wounded.The sky beast hits you.:jp45---------7.0:j:jK _The open air twists around violently and strikes you!:j}  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.:jk0 .  The sky beast is severely wounded.You shoot a sling bullet. The sling bullet hits the sky beast!  You kill the sky beast!:jf ----1 :j7:j8:je0 :j,_Okawaru accepts your kill.:j:j=:ju :j:j8 D_Your Dodging skill increases to level 6!:jo :j! :j! ':jD' :j ) H _No target in view! :jy7. :j8 :jA :jG :jL6---9 _ :jO :jY]---40.0 (2 :j` :jh :jiF61.0 (3 :jtt :jv :jva2.0 (4Rev+  :j} :j :j*3.0 (5 :jk :jR :jF74.0 (6 :j :j :j*5.0 (7 :j :jj :j Y6.0 (8Rev  :jc :j :j`8=7.0 (9 :je :j :jU.8.0 (10.0) :j :jA9.0 (11 :jW9=50.0 (12 :j :jA1.0 (13 :j$  :j[A2.0 (14 :jI :j A3.0 (15 :ja' :j. :j/A504.0 (16 :jl4 :j; :ji<+5.0 (17 :jA :j{G :jH+6.0 (18 :jM :j(T :jT\51=7.0 (19 :jY :jw` :j`+8.0 (20 :j$f :j@l :jl+9.0 (21 :j r :jB|2=60.0 (22 :j :j$ :jٔ+1.0 (23 :jo :j :jb+2.0 (24 :jv :jL :j333.0 (25 :j :j :j+4.0 (26 :j :jA5.0 (27 :j :j04=6.0 (28 :j7.0 (298.0 (309.0 (315=70.0 (321.0 (33 :j :j+2.0 (34 :j :j :j!363.0 (35 :jÝ :j :js+4.0 (36 :j :j :j=+5.0 (37 :jҷ :j{ :jĽY7=6.0 (38 :j :j :j+7.0 (39 :j, :j :jT _Key pressed, stopping explore. :j  :jl :j :j :jh78.0 (1.0) _ :j^ :jx8=9.0 (2 :j :jA80.0 (3 :j :j# :j?$*1.0 (4 :j) :jE0@2.0 (5 :jc5 :jP :j;Q293.0 (6 :jW :j^@4.0 (7 :jad :jk@5.0 (8 :j8t :j {o60=6.0 (9 :j :jه :jp.7.0 (10.0) :j :ju :j$+8.0 (11 :j :j :jc1=9.0 (12 :jl :jB90.0 (13 :j  :ju :j+1.0 (14 :j :j :j322.0 (15 :jI :j :j+3.0 (16 :j :j| :j#+4.0 (17 :j :j :jN+5.0 (18 :jB :jQ :jY3=6.0 (19 :j, :j^ :j+7.0 (20 :j :jl A8.0 (21 :j :jr :jc4=9.0 (22 :j  :j6(C700.0 (23 :j/ :j-4 :j4+1.0 (24 :jm9 :j? :jK@352.0 (25 :jE :jL :jnL+3.0 (26 :jR :j.Y :jFZ$4.0 (27 :j_ :jgo6=5.0 (28 :j:m :jcu :ju+6.0 (29 :jم :jA7.0 (30 :j :jcy7=8.0 (31 :j :j A9.0 (32 :j :j :j,10.0 (33 :jc :j :j+1.0 (34 :j :j# :j382.0 (35 :j :jt :j+3.0 (36 :j :j :j+4.0 (37 :jh :jK9= :j$5.0 (38 :j :j :j+6.0 (39 :j :j A7.0 (40 :j  :j :jBd70=8.0 (41 :jL" :j& :je&$9.0 (42 :j, :jy3 :j3,20.0 (43 :j 9 :j@91 :jA6=1.0 (44 :jPF :j #.####.####.##......#.# ###'####.#..#.##......#.# #.....#.....#.##......#.# ##...##.....#.##......# †##.........# _#.....####### ##.#...#......### ##..... #.....#. ###+##### ##..#....###.).......# ........... ......... :j*v......#.## _HP restored. :jMA2.0 (45 :j :j_'####.#..#.##......#.#. .....#.....#.##......#.# ##.....#.##......# †##........# _#.....####### ##.#...#......###. #...... .....#. ##+##### ##..#....###.).......# ............ .............#.###..#. :jA3.0 (46 :jE :j '####.#..#.##......#.#.#.....#.##......#.# . ...##.....#.##......# †##..# #_#.....#####......## ..##.#......###. ...##...#...+#####..##..#....###..).......# ....... .............. ............. ........#.## ...#..#. :j :j+4.0 (47 :jd$ :jy& :j- :j/T _Key pressed, stopping explore. :j[@(... :j@ :j\F :j '####.#..#.##......#.#.#.....#.##......#.# .##.....#.##......# †##...# . _#.....#####......## . .##.#......###.##.#. +#####..##..#....###..).......# ............ ............. .............. ......[......#.## ##......#..#. ..... :j͌r0.0)=5.0 (1 :j :j( _Found a ring mail. :j . :j  :j  :j = ####.#..#.##......#.#.#.....#.##......#.# . .##.....#.##......# ##.. :j O# . #.....#####......## . ##.#......###.##.#. #####..##..#....###..).......# #........... ... ...........[.......#.#####...#..#. . :j ;6 :j  :j0  ..#... #....# ##....... ... .....####### ..#........##. .##..... #####..  ##..#....###.).......# ......... .. :j,1 n..##.#...... :j8  :j+9 *7.0 (2 :jAC  :j  # ##........ ... .....####### .#........#.## .##................. #####............  ##..#....###.).......# ................. ......... :j~ t[..#....... :j @8.0 (3 :jz  :j  ##....... ... .....#####......## .#........#......### .##............. #####...  ##..#....###.).......##........... [Quill .#...... :j$ @9.0 (4 :j  :j  †##.# ... _#.....#####......## .... .##.#......###.... ..##.....#... +#####............. ##..#....###.. .) :j c.###.. .. . .[. ......#.#####...... ..#..#. ......# # ...... ...... ..... :jw A30.0 (5 :jb  :j ^  #.....####### .... #...#......###.... ............. ... #####............  ##..#....###.. .).......###.. ....... ..  :j}^ [. ......#.#####...... #..#. ......  # # . .............. :jOf @1.0 (6 :jCl  :jB ...#......###.... ............ ####............  ##..#....###...).......###.........../[ :j ......#.#####......#..#. ......# # # ......# ......#......#...### :jN @2.0 (7 :j/  :j  .#......###.... ...# #...#.............###..#....###...).###........./...@...[.......#.#####...#..#. .......#. :j # # .#......# #.## ##.####. :j @3.0 (8 :j  :jo?  #.........#. ###...  ##..#....###..).......##...../ ......[..#.#####@.... ..#..#......# # #.###.#  #..... :j\D  :jD *4.0 (9 :jV  :j p .####.... ...# .......# ##.............####..#....###..  .)###..  .....  ........../........@..[......#.#####....#..#............#..# #.###.#......# #. :jg )# #......##........####.......... :j< D5.0 (10.0) :j  :j  :jt  :j T _Key pressed, stopping explore. :j I.......... :j  :j  :j y#####......## .... #......### ..# .....# #............ :j ## ##..#....###. .)### .. .../...........[......#.#####...#..#............#... :j # #.###.#......# ..#.#......# .# #......##........#### :j %..... :j'  :js( #6 :j( .0) _ :j;0  :jn  #####......## .... #......###...... # # . ..##...#....###.# ).###..@../. ....[. ......#.#####.  ..#..#..... :jo #.# #.###.#......# .#.#......# .# #......# .  :jx  :jny *7.0 (2 :j  :jw . #####......## .... #......###...... # .# .##. ..#....###.# .###...@./....[.#.#####. ..#..#.....#.# #.###.#......#....##.#......# ...## #......# ..##.. ... 8.0 (3 :j  :j,......## .... #......###...... ..# ..# ..##... #....###.####....@/....[.#.#####.#..#.#.  # #.###.#......#....#.#.#......#....# :j# #......# ...##......  :j :j:*9.0 (4 :j :jN[C......## .... #......###...... ..# .# .... ##... #....###. :j[!####.....@....[.#.#####. #..#.#.  :j['# #.###.#......#....#.#.#......#....# .# #......#....##...........  :jd :jd+40.0 (5 :jNk :js :jmt*1.0 (6 :j{ :j.D ... ... ##......###..... .##.#####...... .# ......# . ........##... ###.########.... :jg:..............[ ..#.##### :jz. ..#............#...... :jc#.###.#......#....#..#.#......#....#...# #......#.... :jպH# ..#............  :jC_a - a wand of flame (34) (gained 20 charges) :j$ :j*2.0 (7 :j :j ##......# ..#.... ..# .#  :j#......###..... ..##.## ####...... ......#.# .......# ........##... ###.#########.....:..............[#.#####. .#............#......  :jvl#.###.#......#....#.#.#......#....#..# #......#....# .. :jV :j*3.0 (8 :j?%!:j!##......#.# ....##......#J#. . ..... ...# .# ......###..... ...##.## ###.............#....##..........##.....#...##.....# ###.###### ###.....:..............[ #.#####!:j!.J   jelly (asleep) #............#...... #.###.#......#....#.#.#......#....#..!:j*e  You encounter a jelly.!:j4!:j514.0 (9 _!:j=!:jg?!:js_ .... .#J#. .  ...# .#  ...##.## .......#. .....##........ .....##.....# .....##.....# .......@###### ............... ............:.. ............... ...[............ ............... ....#.......... ....#....#.....   !:j/ .... .#J#. .  ...# .#  ...##.## .......#. .....##........ .....##.....# .....##.....# .......@###### ............... ............:.. ............... ...[........................... ....#..............#....#.....  !:jl !:jf!:j!:ju!:j\ _A jelly is nearby!!:j .... .#J#. .  ...# .#  ...##.## .......#. .....##........ .....##.....# .....##.....# .......@###### ............... ............:.. ............... ...[............ ............... !:jpq....#.......... ....#....#.....   !:jvF .... .#J#. .  ...# .#  ...##.## .......#. .....##........ .....##.....# .....##.....# .......@###### ............... !:jw............:.. ............... ...[........................... ....#..............#....#.....  !:j~3!:jw!:j\ _A jelly is nearby!!:j # 9 ))))))J    You shoot a sling bullet. The sling bullet hits the jelly.  The jelly quivers.!:j3  The jelly is moderately wounded.You shoot a sling bullet. The sling bullet hits the jelly.!:j. Q.J!:j8 8.....!:j8 `===5.0 (1Rev !:j@ !:jC ] _The jelly is heavily wounded.!:je ))))) You shoot a sling bullet. The sling bullet hits the jelly.!:j .  The jelly is almost dead.You shoot a sling bullet. The sling bullet hits the jelly.  You kill the jelly!!:j (!:j 8.....!:jЄ 0 96Rev+ !:j !:j4 P _Okawaru accepts your kill.!:jbr !:jr '!:jx !:j{ H _No target in view!":jg%":j%":j,":j.H _No target in view!":jQa........":j":j"":j@":j\_##......#.#. . ":jv##.... ...# .# ":j A###..... ...##.##":j $4###.............#........##........ ...##.....# .##.....# ###..######..###...........:.[#####...... ............# .###.##....#  #.#......#....#.# #......#....# ..":j+":j5,e---7Rev  _":j<":j~?##.... ...# .# ###..... ...##.####.............#........##........ ..##.....# ##.....# . ###..######... ###..........:...>[ #####................# ###.#......#....##  #.#......#....#......#":j# #......#....#. #......":j":jYF---8.0 (2":jG":j; _Found a stone staircase leading down.":j&..":j":j":j$##.... ...# .# ###..... ...##.## ###.#. ..##. .##.....# ###.....# ..#.######...#..@.:...>.":j[..#..#......#....#......##.#......#....#  # #......#....# ":j'@9.0 (1":j2":jg##.... ...# .# ###..... ...##.## ###.#. ##. #.##.....# .# ##.....# ..# .######...#.#..@:.....#":jZhw>.[.#.##.#.#......#....#......# ":jLp":jp650.0 (2":jv":j)##.... ...# .# ###..... ...##.## ###.#. ###. .# ##.....# #.# ##.....# ...# .######...## .# ...@.....# >.[.#.# ":jı# .#......# .#......#  #......#.... ":j":j*1.0 (3":j8":jtr  You pick up a parchment of Vhi's Electric Charge and begin reading...":j*2.0 (4":j":jMN _You add the spell Vhi's Electric Charge to your library.":j...":j":jW":j{( ##......#.#. . .... ...# .# ## ###..... ...##.##.. ###.......#.# # ##........#.# ##.....# .#.# ##.....# ...# ######...## # ......# .>.... .....[### #.......#.......# #......#....#......### #......#....#......# #.#....#.......":j?":j@*3.0 (1":jkE":jM ##......#.#. . ##.... ...##.#### ...... ...##.##.. ....#.#.# ":j9##........#.# ##.....#..#.# ##.....#....# ######...## .@...# ......# ":j >.[.###. .#.. ......#..":jA^ ......#.. ":j":jm*4.0 (2":jw":jUM ......#.#....  ...##.#### . ...##.##.. . ##.............#.#..#..###.....#....# .######@..##.........# .>..... ....[...............###...#......#":j@5.0 (3":j":jz  ......#.#.... .... ...##.#####...... ...##.##.... .............#.#.# ......##.#.# ##.....#..#.# ##.....#....# ..######...#.......@..# ......# ...>.....[":j .###.#.##...#....#####....#.##....#.":j$ @6.0 (4":j) ":j_u L .... ...##.#####. ..... ...##.##.... .............#.#.# .....##.#.# ##.....#..#.# ##.....#....# ..######...#.........# ....@.# ...>.....#[.###.#.# #....#....#####....#......##....#.......7.0 (5":jz ":j Q...##.##....  ":jL .......#.#.#  ##.#.#  ":j ##.....#..#.#  ##.....#....# ":jڴ  ..######...# .........# #":j  ......##..# ":j! ...>@....# .[":jH .###.#  .# ":jq b ##  #....#":j ###  #....#......#  ":j  #....#.......   ":j׵ d...........   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.#.#.......#.##.#.#.#.......#.##.#.#.#....$..#.##.#. ...##.#####.##.##. ...##.##.#$:j߬$:jS.8.4 (10.0)$:j$:j$:j$:jeT _Key pressed, stopping explore.$:j$:jg.$:j.$:j.$:j.$:jV.$:j.$:j.$:j...$:j $:jY$:j$:j$:jD.#.....#..)......#...#.#$:jg.#.........#...#.#.#=###.#.....#.#.....#.#.#.##....#.....###...#.#.#.##....###.######..#.# .<.#.......# #.........#.# ....<......##########..#.##.............#.# #..####.##.# ##.#.#.......# #......#.#.#.##.#### #......#.#.#.##.# #......#.#.$:j #.##.# #......#.#....$..#.##.# #.... ...##.#####.##.## #..... ...##.##........# #.............#.#.#....#$:j&$:jH'79.0) _$:jq-%:j?.#.........#...#.#.#=###.#.....#.#.....#.#.#.##....#.....###...#.#.#.##....###.######..#.#<.#.......# #.........#.# .....<......##########..#.##.............#.# ##..####.##.# ###.#.#.......# ##......#.#.#.##.#### ##......#.#.#.##.# #......#.#.#.##.# ##......#.#$..#.##.# ##.... ...##.#####.##.## ##..... ...##.##........# ##.............#.#.#....# .##........#.#.#..#30.4 (2%:jy.#=###.#.....#.#.....#.#.#.##....#.....###...#.#.#.##....###.######..#.#<.#.......# #.........#.#....<......##########..#.##.............#.# .##..%:jy4####.##.# .###.#.#.......# .##......#.#.#.##.#### .##......#.#.#.##.# %:j$z\.##......#.#.#.##.# %:jHz.##......#.#....$..#.##.# .##.... ...##.#####.##%:jizs.###..... ...##.##........#%:jz#.............#.#.#....# ..##........#.#.#..#.##.....#..#.#.#.##%:j%:jC*1.4 (3%:j:%:jm .##....#.....###..###.######<.#.......# #..........<###########........... .##....####.##.#.......#.........#.##.### $.Quill .%:j`... ........##.....#....#....#%:j.%:j*2.4 (4%:j%:j ] ##.######<.#.......# #..........<###########........... .##........####.##.#.......#.........#.##.### $%:jf  ...##.#####.Quill .......%:j `... ...........######...###..#%:j@3.4 (5%:j%:j_6 <.#.......# #..........<###########........... .##........####.##.#.......#.........#.##.###  ...##.##### #. ...##.##.........Quill ....... .....................##..#%:jAf%:jf*4.4 (6%:jxk%:j#r%:jjr*5.4 (7%:jcw%:j; .<.#.# #.#.#.<......###..#.#.#...........#.# ..##....####.##.# ..##......#.#.......#.# ..##......#.#.......#.##.#### ..##......#.#.......#.##.# ..##......#.#.......#.##.# ..##......#.#...@...#.##.# ..##.... ....##.#####.##.## .###.........##.##.# .###...#.#.#....#.##........#.#.#..#.##.....#..#.#.#.##.##.....#....#....#..######...###..# .##..# %:j?_You now have 389 gold pieces (gained 7).%:j@6.4 (8%:j%:j].<.#.# #.#.#.<......%:jG"###..#.#%:j{ .#....%:j:.......#.#%:j .##%:je.%:j..####.##.#.##......#.#.......#.#.##......#.#.......#.##.####.##......#.#.......#.##.#.##......#.#.......#.##.#.##......#.#..@....#.##.#.##.........##.#####.##.## ..###.........##.##.# ..###.............#.#.#....#.##.....%:j...#.#.#..#%:j).##.....#%:j2..#.#.#.##%:jM).##.....#%:j0....#....# %:j #%:j ...######%:j/...###..# %:j #%:j .##..#%:j@%:j%:j*7.4 (9%:j(%:j[ ...<##########.................##.........####.##.#.......#.........#.##.### %:jk\.....##@#####.##.###.....##.##.................#.#.#.....Quill ....#.......#.....%:j\_......... .......................##..#%:j&dD8.4 (10.0)%:jei%:jؤ9 #...........##.........####.##.#.......#.........#.##.###.#.##.# #.......##.......#...##.#####.##.##%:j<#.................#.#.#........##........#.#.##.....#..#.#.#.##..#.#%:jb.......# .....................>.....#%:j%:je%:jҬ+9.4 (11%:j%:j=##.....####.##.# ##......#.#.......#.......# ##......#.#.......#.##.#### ##......#.#.......#.##.# ##......#.#.......#.##.# ##......#.#.......#.##.# ##.........##.#####.##.# .###.........##.##........# ###............@#.#.#....# .......##.#.#.#..# ##.....#..#.#.#.## ##.....#....#....# ...######...###..# ...........#..# ...%:j.....>.....#[.###.#%:jB40.4 (12%:jj%:j27R ##......#.#.......#.......# ##......#.#.......#.##.#### ##......#.#.......#.##.# ##......#.#.......#.##.# ##......#.#.......#.##.# %:j7N##.........##.#####.##.# ###...##.##........# ###....#.#.#....# .......##.#.#.#..# ##.....#..#.#.#.## ##.....#....#....# ..######...###..# ........#..#.%:jK8X...>.....#[....###.# #......# #.#%:j?%:jD@+1.4 (13%:jE%:j~ ##......#.#.......#.##.#### ##......#.#.......#.##.# ##......#.#.......#.##.# ##......#.#.......#.##.# ##...##.#####.##.# ##..##.##........# ....#.#.#....# .......##.#.#.#..# %:j;##.....#.@#.#.#.## ##.....#....#....# %:j]..######...###..# ...........##..# .......%:j....>.....#[......###.#.%:j.......# #.# ......#%:j%:j+2.4 (14%:jr%:j ......#.#.......#.##.# ......#.#.......#.##.# %:j(......#.#.......#.##.# ...##.#####.##.# #.##.##........# %:jR....#.#.#....# %:jv......##........#.#.#..# %:j##.....#..#.#.#.## %:j##.....#..@.#....# %:j..######...###..# .........##..# %:j........##..# ........>...%:j#..#%:jD[...............###.#%:jf...............# #.##......%:jg#....#### #.#%:j%:j+3.4 (15%:j%:jn .......##.#####.##.####.##.............#.#.# ......##........#.#.#..#..#.#.#.#...#.......######.@.###..........#......>...#.#......### .....#....#......# #.#%:j%:j?+4.4 (16%:j%:j0 %:j%%:jW(T _Key pressed, stopping explore.%:j7a..........%:j8%:j:%:j} ...##.#####.##.####............#.#.# ......##........#.#.#.#..#.#.#.#..#.......######...###.......@..#>....[..###.##......# .....#....#....... ...%:j%:j75.0) _%:ji%:j^ ...##.#######............#.#.# ......##........#.#.##..#.#.#.##....#.......######...###..........>.....#[..###.#. #.##....... ................. #.#%:j@6.4 (2%:jk%:j ............#.#.# ......##........#.#.##..#.#.#.##....#.......######...###..........#..#>.....#[..###. #.##.......# ##.....%:j@7.4 (3%:j+%:jU%:jiV% %:jV....#.#.# %:jVf......##........#.#.#%:jW[#..#.#.#.#%:jW:#....#....%:jWj...######...###%:j=Xj..........##..#%:jnX+#..#%:jX<>...%:jX[%:jY8..###.#%:j;Y .%:jqY+ #.#%:jY #%:jY#%:jZ ##%:jjZ.%:jZ........#%:jZ.....%:j;[%:j#d%:jrd*8.4 (4%:j(l%:jǧf ......##..#.#.##..#.#.#.#..#.......######...###..#..........##..##..>.....#[%:j...###.#. ####. ........#%:jz%:j*9.4 (5%:j0%:jx ##..#.......######...###..#..........##..#..#>.....#[..###. #%:j###. . ...##......#%:jA50.4 (6%:j%:j9 ..#.......######...###..........##..##..#>....[..###. #.####. . ...#Quill %:j95   Grinder (asleep)#.5....#%:j1<%:jL%:jT......##.....#....#....#beefyandbeef the Shooter .........######...###..#Coglin of Okawaru ***... ...................##..#Health: 71/71 ======================== ...................##..#Magic: 11/11 ======================== %:jtU0.................>.....#AC: 3Str: 12Doom: 39% ...[...............###.#EV: 14Int: 9  ...................# #.#SH: 0Dex: 21 .....#.............# #.#XL:  9 Next: 21% Place: Dungeon:6 .....#....#.....@### #.#Noise: ---------  Time: 4850.4 (6.0) %:jUt.....#....#......# #.#%:jUa) +2 sling {Jabu}  c) +0 sling {Navbir} .....#....#....... ...Throw: 2 javelins %:jUr.................## #.#%:jUkQuill ##..... ........#%:jVB..... ........#%:j"V5   Grinder (asleep)##......#%:jBV#.5....# _Key pressed, stopping explore. %:j[VJ_Key pressed, stopping explore. _Key pressed, stopping explore. %:jVU_You now have 389 gold pieces (gained 7). _Key pressed, stopping explore.  %:jV@You encounter Grinder.%:j)e/  --more--&:j &:j{ a 1.4 (7 _&:j ':jj))))':j3)))Key pressed, stopping explore. _You now have 389 gold pieces (gained 7). ':j_?_Key pressed, stopping explore.  You shoot a sling bullet.':jWn 5The sling bullet completely misses Grinder.  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder shouts!':j5.......===2.5 (1.1Rev ':jG _Grinder is lightly wounded.':j d)))))))':j4  You shoot a sling bullet. The sling bullet barely misses Grinder.  You shoot a sling bullet. The sling bullet hits Grinder!':j 85.':jn J.......':jp ,3.7 (1.2':j ':j ^ _Grinder is moderately wounded.(:j ))))You shoot a sling bullet. The sling bullet hits Grinder.(:j=  Grinder is moderately wounded.You shoot a sling bullet. The sling bullet hits Grinder!(:j)95.(:j55.(:j4...(:j^4.9Rev+ (:jx(:j\ _Grinder is severely wounded.(:jf V)))))(:j  You shoot a sling bullet. The sling bullet barely misses Grinder.  You shoot a sling bullet.(:ju §5The sling bullet closely misses Grinder.(:jy~ @....(:j~ k6.0 (1.1Rev* (:jƅ (:jF % _Grinder blinks!):j_)))))))):jq8M_Grinder blinks!  You shoot a sling bullet. The sling bullet barely misses Grinder.  You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.):j ....5..  Grinder is severely wounded.):j.8*):jg  Grinder gestures at you.):j-A@.):j4.X65---7.1):j3):j294 _Pain shoots through your body!):jJ )))))))You shoot a sling bullet.):j"mP  The sling bullet completely misses Grinder.):jS 5.  You shoot a sling bullet. The sling bullet barely misses Grinder.):j>.....):jy'8.2):j):ji _Grinder says, "Make like a tree!"):jl )))You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.*:j&  Grinder is severely wounded.You shoot a sling bullet. The sling bullet hits Grinder.*:j85.*:j[)..*:j'9.3*:j+*:jI\ _Grinder is severely wounded.*:jQ  ))You shoot a sling bullet. The sling bullet hits Grinder.*:j  Grinder is severely wounded.You shoot a sling bullet. The sling bullet hits Grinder!*:jf 5.  Grinder is almost dead.*:j".*:j f6=--600*:j-*:j.z _Grinder says, "Mostly I couldn't keep them alive."*:jr [ ))))))*:j 7)You shoot a sling bullet.*:j.  The sling bullet closely misses Grinder.  You shoot a sling bullet. The sling bullet hits Grinder.*:j *:j 05.*:j> >.....*:j| ,1.4 (1.1*:j *:j^ W _Grinder is almost dead.+:jV .  You shoot a sling bullet. The sling bullet hits Grinder.  You kill Grinder!+:j-a)+:j )))))))Okawaru is honoured by your kill.+:jKkQ.......+:jq =5 332.5 _You shoot a sling bullet.+:j#w+:jyo _Your Ranged Weapons skill increases to level 7!+:j1D.......+:j'+:j+:j+:jD7---30 _+:jq+:j+:jF---4.5 (2+:j+:j+:jU*5.5 (3+:jQ+:j+:j`i86.5 (4Rev+ +:jH +:j @7.5 (5+:jv +:j +:j *8.5 (6+:j" +:j- 9=9.5 (7Rev +:j1 +:j9 +:j9 +70.5 (8+:j!@ +:j/F +:jF *1.5 (9+:jqL +:jS +:j#T g70=2.5 (10.0)+:jSZ +:ja +:ja 63.5 (11+:j h +:jn +:jvn +4.5 (12+:js +:j>z +:jz +5.5 (13+:j~ +:jӅ +:j\ 51=+:j $6.5 (14+:jS +:j d ...######...###..........#>...[..###.# #.#+:j :.#......### .............#####.#Quill ########+:jF +:j $7.5 (15+:j +:j  ..........>...+:j [..###..# #.+:j .#......######.#+:j O.............+:jC h#####.# ##..... +:j_   +:j +:j +8.5 (16+:j$$ +:j\ ##..# ..##..# >.....# [...###.# ..# #.# #...# #.# #....#......### #.# #....#......#####.#+:j] #....#......#####.#...... .#  ..... .# ##......##......##+:j] +#+:j2g A9.5 (17+:jj +:j ##..#  ........##..#  .....>.....#  .[.......###.#  .....# #.#  #.....# #.#  +:j #....#......### #.#  #....#......#####.# #....#......# #####.#.#+:j _ ..... ..# +:j7  ..... ........# +:jZ Z ##......# +:j} d #......#  +:j t ########  +:j 0  +:j۹ ^   +:j +:j +:j" #=+:jD %80.5 (18+:j, +:j ##..#  ##..#  .....>.....#  [........###.#  .......# #.# +:jz  #.......# #.#  #....#......### #.#  #....#......#####.###  #....#......# +:j  #####.#.#  +:j | ........#  +:j  ........#  ##......# +:j K #......#  +:j] ]########    +:j +:j4 $1.5 (19+:j +:jK ##..#  ##..#  >.....#  .###.#  # 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[#.#####..... ..#..#............# # #.###.#....# ....#.##...................#####.####............ ..# #.........###.. ..###...#...###### ,:jj FF   bullfrog (wandering)You encounter a bullfrog.,:j ,:j ^5.5 (63 _,:j9 -:j )))F  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog gives a loud, deep croak!-:j  The bullfrog is moderately wounded.You shoot a sling bullet. The sling bullet hits the bullfrog!-:j8.F.F.===6.6 (1.1)Rev  _The bullfrog is severely wounded.-:j?_ )You shoot a sling bullet. The sling bullet hits the bullfrog.-:j3 )))The bullfrog is severely wounded.-:jC.F-:j* ..You shoot a sling bullet. The sling bullet misses the bullfrog.-:j64---70Rev+ -:j.-:jg, _The bullfrog hits you!-:j!!  You shoot a sling bullet. The sling bullet hits the bullfrog.-:j -:j.The bullfrog is almost dead.You shoot a sling bullet. The sling bullet hits the bullfrog.  You kill the bullfrog!-:jx(-:j> 5/72---45 78.7 (1.1 _Okawaru accepts your kill.-:ji _Your Fighting skill increases to level 7!-:j =-:j -:j H _No target in view!-:j<  _No target in view!-:j0 .....#.....#....................-:j^ -:j h---90 _-:j -:jZ ]---30.7 (2-:j -:j -:j X6=1.7 (3-:jI -:j 2.7 (4Rev -:j -:j *3.7 (5-:j -:j -:jS b7=4.7 (6-:j -:j -:j *5.7 (7-:j 6.7 (887.7 (9-:j D8.7 (10.0)-:j[ -:ja A9.7 (11-:j%# -:js/ 9=40.7 (12-:j? W1.7 (13-:j 2.7 (1470=3.7 (154.7 (165.7 (17-:j7 -:j 16.7 (187.7 (19-:jT$A8.7 (20-:jB&-:j$-:jo2=9.7 (21.:j| g [#.#####..... ..#..#......# # #.###.##..#.##..............#####@#####.......# #.....###..... #...####..##.#######50.7 (22.:jmQ [ #.#####.... ..#..#......# # #.###.#......#....# #.#......#....#..#.###.#......#....# ........#...........#####.#### #.....@.# # #.# ####..# #......# ###.# #......# ### #.# #......# #.# ######## #.#  #.#1.7 (23 _Key pressed, stopping explore..:j&rG...:jo.:j..............[......#.#####....#..#............#......# #.###.#......#....#. #.#......#....#...#.###.#......#....#.....#.......#####@####.#.......# #....## #......###....# #......# #...##.# #......# #####.# #......##.# ######## #.......#.:jM2.7 (1.0) _.:jG-.:jN . .................[....#.#####........#..#............#....# #.###.#......#....# #.#......#....##.###.##....# .......@.#.....#####.#### #.......# #........ #.......# #......### .........# #......# #..##.......# #.# ### #.......# #......# #.......# ########  #.#.:jU.:jF=3.7 (2.:j;.:j   .[ ......#.##### ..#..#......# # #.###.#......#....#. # #.#......#....#.#.###.#......#....##..#.#####.##### #.......# # #.......# #......### ..# #......# # ##.......# #......#  #.......# #......# #.......# .:j_#  #.#.:jDV4.7 (3.:j|.:j>  .. ...[ ......#.##### ..#..#..#. # #.###.#......#....#.. #. #.#......#....#.#.###.#......#....# #..#.#####.####.###.......# # #.# #......### .# #......# # ##.# #......#  #.# #......#  #.# #  #.#5.7 (4.:j  .... ..........[ ......#.######..#..#...##..# #.###.#......#....#.... #.# #.#......#....#.....#.###.#......#.... #..#.#####.####.###.......# # #.# #...... .# #......# ##.# #......#  #.# #......#  #.# #  #.#6.7 (5.:jm   ....#..........[......#.##### #..#..#...# #..####.###.#......# #.....#.# #.#......# #.....#.###.#......# #..#.#####.####.###.......# ## #.......# #...... .........# #......# ##.......# #......# #.......# #......# #.......# #  #.#7.7 (6 _[39;49.:jg0mKey pressed, stopping explore..:ja o.......:j:n.:j`  #........[ .......#.#####.... #..#..#.....# #..####.###.#......# #.....#.# #.#......# #.....#.###.#......#..#.#.........#.............@#####.####P...###.......# ### #.......# # .........# #...... ##.......# #...... #.......# #...... #.......# ###### #.......#  #.#.:j.:jk18.7 (1 _.:jm.:j.:j2,  #....[ .......#.##### #..#..#.# #..####.###.#......# #.....#.# #.#......# #.....#.###.#......#.#.#.........#.#####.####.P...###.# #.## #.# # ...# # ##.# # #.# # #.#  #.#  #.#9.7 (2.:j2.:j+{~  #....[ .......#.##### #..#..#.# #..####.###.#......# #.....#.# #.#......#. #.....#.###.#......#.#.#.........#.#####.####P.P...###.# ##.##. #.......# #.:j́# .........# # ##.......# # #.......# # #.......#  #.......#  #.:jz.#.:jW60.7 (3.:je0  #.[ .......#.##### #..#..#. #..####.###.#....... #.....#.# #.#........ #.....#.###.#.......#.#.........##.#####.####.P.P...###.# ##.##.. #.......# # #P. .........# #... ##.......# #ß#P# #.......# #.##. #.......# P. #. #.#  #.#.:jc @1.7 (4.:j.:jS*  #.....[. .......#.#####.. #..#..#... #..####.###.#W... #.....#.# #.#.. #.....#.###.#.#.#.........# #.#####.####.P.P...###.# #.##.##..# #.......# ##ß #P...........# # ...###.# #.:jU5 ß#P## #.# #W   phantom (dormant) .##. #.#  P. #. #.#  #.#.:jn}  You encounter a phantom.2.7 (5 _.:j , #....[ . ..... .. #..# ... #..#### W... #.....#.#  ..... #.....#.# ......#.#...... #.....@....# ..P.P...###.......# .:j  .##.##..# #.......#  #ß #P..  ...#  ß#P##   .##.   P. #.    .:jb|  #....[ . ..... .. #..# ... #..#### W... #.....#.#  ..... #.....#.# ......#.#...... #.....@....# ..P.P...###.......#  .##.##..# #.......#  #ß #P..  ...#  ß#P##   .##.   P. #.   _A phantom is nearby!.:j ))))))WYou shoot a sling bullet./:jUv  The sling bullet hits the phantom but does no damage.  You shoot a sling bullet. The sling bullet hits the phantom!/:j.W.W/:j20..../:jb===3.8 (1.1Rev /:j"/:jZb _The phantom is moderately damaged./:jφ ))))You shoot a sling bullet. The sling bullet hits the phantom./:j0  The phantom is moderately damaged.You shoot a sling bullet. The sling bullet hits the phantom./:j5p fThe phantom is heavily damaged..W..f   sleepcap40/:j/:jK /:jK_You encounter a sleepcap./:jL /:j8 /:j)/:j)/:jWSYou shoot a sling bullet. The sling bullet hits the sleepcap./:j   The sleepcap is lightly damaged.  You shoot a sling bullet. The sling bullet hits the sleepcap./:j(.f.W..5.9 (1.1Rev+ /:j$L _The sleepcap is lightly damaged./:j0 ) You shoot a sling bullet. The sling bullet hits the sleepcap./:j7  The sleepcap is moderately damaged.You shoot a sling bullet. The sling bullet hits the sleepcap./:jv .f.W/:j7 60Rev* /:jE  /:jG ]_The sleepcap is moderately damaged./:j{u b  You shoot a sling bullet. The sling bullet hits the sleepcap./:j  The sleepcap is heavily damaged.You shoot a sling bullet. The sling bullet hits the sleepcap./:j̈́ .WThe sleepcap is severely damaged./:j /:j ,8.0 (1.1/:j /:j | _The sleepcap is struck by your quills. The sleepcap barely misses you./:jo  You shoot a sling bullet. The sling bullet hits the sleepcap./:j  The sleepcap is almost destroyed.You shoot a sling bullet. The sling bullet hits the sleepcap./:j .WThe sleepcap is almost destroyed./:j 9.1 _The sleepcap closely misses you./:jf` .  You shoot a sling bullet. The sling bullet hits the sleepcap!  You destroy the sleepcap!/:j v )))))Okawaru accepts your kill./:j..... 970.3 (1.2 _You shoot a sling bullet. The phantom misses you.0:j  You shoot a sling bullet. The sling bullet hits the phantom!0:jՓ  The phantom is severely damaged.You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.0:j)  The phantom is severely damaged.1.50:j4c _The phantom misses you.0:ja  You shoot a sling bullet. The sling bullet hits the phantom.0:j{- .  The phantom is almost destroyed.You shoot a sling bullet. The sling bullet hits the phantom!  You destroy the phantom!0:j)70:j^l*3 432.6 (1.10:j$ _Okawaru accepts your kill. You can now speed up your combat.0:jF7=0:j80:j;H _No target in view!0:jʚ 30:j  0:jQ B_No target in view!0:j a.....0:je  ......#.................#.#####.....#..#..#....#..####.###.#...#.....#.# #.#..#.....#.###.#.#.#.# #....@.....#####.####0:ji U.P.P...###.# #.##.##..# #.......# # #ß #P...# #.. ...###.# #.P ß#P## #.# #. .##.# #.#  P. #.# #.#  #.#0:jp 0:jz <---30 _0:j 0:j  ###........##...................#.#####.#..#..#......#..####.###.#.#.....#.# #.#0:j q.#.....#.###.#.......@#.#.........#..###..........#####.####..P.P...###.......# #...##.##..# #.# #.o #ß. #P....# # ...> ...###.# # o   orc (polearm, asleep)0:j  .P#. ß#P## #.# ..##.##.# #.# #P. #.# #.#0:j  You encounter an orc. It is wielding a +0 trident.0:j  0:j] F---4.6 (20:js 0:j3 A _Found a staircase to the Ecumenical Temple.0:jA,$ ###...... #......#. ......... ........# ........# ........#  ........# .......@# .###..........# ....P.P...###..  ...##.##..#   .o #ß. #P..  . ...> ...##  .P#. ß#P##   ..##.##.#   P. #.#  1:jv ###...... #......#. ......... ........# ........# ........#  ........# .......@# .###..........# ....P.P...###..  ...##.##..#   .o #ß. #P..  . ...> ...##  .P#. ß#P##   ..##.##.#   P. #.# 1:jB31:j1:j[ _An orc is nearby!1:joD ###...... #......#. ......... ........# ........# ........#  ........# .......@# .###..........# ....P.P...###..  ...##.##..#   1:j.o #ß. #P..  . ...> ...##  .P#. ß#P##   ..##.##.#   P. #.#  1:j ###...... #......#. ......... ........# ........# ........#  ........# .......@# .###..........# ....P.P...###..  ...##.##..#   .o #ß. #P..  1:j. ...> ...##  .P#. ß#P##   ..##.##.#   P. #.# 1:jg31:j1:jL[ _An orc is nearby!1:j31:j.1:ji _Your line of fire to the orc is blocked by a plant.1:j+1:jh/1:j71:j9i _Your line of fire to the orc is blocked by a plant.1:j I1:j i _Your line of fire to the orc is blocked by a plant.2:j)### ..##.....##.............#.#####..#......####.## ....#.###.......#.#.........#...###..........#####.###....P.P...##..##.##..# #o #ß. #P..... ...> ...##.P#..ß#P##..##.## #2:j5.6 (1Rev+ _2:jJ {)))))o  2:jԤ &) _An orc is nearby!Your line of fire to the orc is blocked by a plant.Your line of fire to the orc is blocked by a plant. _ You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!2:j, )The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!2:j*3 2:j 4 K2:jH @.....2:j  ===6Rev*  _Okawaru accepts your kill.2:jH1=2:j6^ _No target in view!3:j3:j3:j3:jH _No target in view!3:jI _No target in view!4:j.I4:jP4:j U4:jT.........###.......l#......#..........#.######..#..#......#..####.###.#.#.....#.# #.#.#.....#.###.#.#.#.........####..........#####.### ....P.P...###.......# #...##.##..# #.# #.) #ß. #P....##. ...> ...###.# l   iguana (asleep)# .P#..ß#P## #.# ..##.##.# #.# P. #.# #.#4:j[g  You encounter an iguana.4:j&04:jI;---7.6 (1 _4:j4:j5:j###l#......#.....#.######..#..#......###.###.#...#.# #.#.#..........###..@.......#####.###...P.P...###.......# #...##.##..# #.) #ß. #P..... ...> ...#### .P#..ß#P## # ..##.##.# ## P. 5:jY5:j8A---85:j5:j6:jrl#......#..........#.######..#..#......#..####.###.#.#.....#.# #.# .6:j.#.....#.###.# .........#.#.........####..........#####.##......P@P...###.......# ##...##.##..# #.# #.) #ß..#P.....# #. ...>....###.# # .P#..ß#P## #.# ..##.##.# #.### P.P#.# #.# #.. #.# 6:jq6:j\9Rev+ 6:jq6:j6:j* > ....#.#####.#..#..#........###.###.#......#.#  .......#.##....#...........###..........#####.##...P.P...###.......# ##...##@##..#  #.) #ß..#P....#. ...>....###..P#..ß#P## ##.####807:j]$ #..#..#........###.###.#.....#.#  ......#.##.#...........###..........#####.##......P.P...###.......# ##...##.##..#  #.) #ß@.#P....#.....>....####..P#..ß#P## #...##.##.# ##7:j%17:j7:jK7:jgj ###.###.#....#.#  .........##......#.#...........###..........#####.##...P.P...###.......# ##...##.##..### #.)P#ß..#P....#.....@....###P#..ß#P## ..##.##.# 7:jj### P.P#.##7:j1z7:j%27:j%7:j֒i _There is a staircase to the Ecumenical Temple here.7:jZ 3Rev  _7:jW T Temple7:j; #_.# ##.## #._# #####..## #.# ##..##### #_.####.###.###.####._# #.#..###.##.##.###..#.# #####..##.#.#.##..##### ###...... ### ###.....### ### 7:j k##.####.......####.## #.........@.........# ##.####.......####.## ### ###.....### ### 7:j r###...#.#...### #####..##.#.#.##..####7:j, !#7:jj #.#..###.##.##.###..#.#7:jR #_.####.###.###.####._######..## #.# ##..######_.# ##.## #._#7:jL 7:jM .5.1 (2.57:jU P___7:j` _You climb downwards. Welcome to the Ecumenical Temple! _There is a staircase back to the Dungeon here.;:jiI;:j} #####..## #.# ##..#####_.####.###.###.####._.#..###.##.##.###..#.####..##.#.#.##..#### ###.........### ### ###.....### #####.####.......####.##.........<.........#.########.# ### ###.....### ###  ###...#.#...### ##Quill Rev ##.###.#####[4;:j0m #...# ####6.1 (1.0_;:j# _.####.###.###.####._.#..###.##.##.###..#.####..##.#.#.##..#### ###.........### ### ###.....### ###;:j1##.####.......####.##.........<.........#.####.......####.# ### ###..@..### ###  ###...#.#...### #####..##.#.#.##..#######Quill Rev ###.#######_## _Found a bloodstained altar of Trog and a sacrificial altar of Ru.7.1 (2;:jCg__;:jS<:jL<.<:j <:j<:juKL #####..## #.# ##..##### #_.####.###.###.####._# #.#..###.##.##.###..#.#<:j_M#####..##.#.#.##..##### ###.........###  ### #### #<:jM  ##.####.......####.## #.........<.........#.#..####.##### ###.....### ###<:jM ###...#.#...### <:jN #####..##.#.#.##..#####<:j@N #.#..###.##.##.###..#.#<:jN@ #_.####.###.###.####._######..## #.# ##..##### #_.# ##.## #._#<:jOl#### #...# ####<:jeY<:jY*8.1 (1<:ja8_<:j #_.# ##.## #._#  #####..## #.# ##..##### #_.##.###.####._# #.#..###.##.##.###..#.######..##.#.#.##..##### ###.........###  ### #### # ##.####.......####.## #.......@.<.........##.##..####.##### ###.....### ### ###...[<:jD39;49m#.#...###  #####..##.#.#.##..##### #.#..###.##.##.###..#.# #_.####.###.###.####._######..## #.# ##..##### #_.# ##.## #._#<:j*9.1 (2<:j8_<:j <:j|<:j>:jX[?25h[?0c  Search for what [? for help]? >:jP [?25l[?1c>:ju >:jۡ $>:j 11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a broken altar of Ashenzari>:j cb - [D:3] an iron altar of Okawaru  c - [D:1] Sulab's Book Emporium  >:j _d - [D:1] a manual of Ice Magic (1120 gold)  e - [D:1] a parchment of Blink (81 gold)  >:j~ Af - [D:1] a parchment of Construct Spike Launcher (81 gold)  >:jR 7g - [D:1] a parchment of Ignite Poison (182 gold)  >:jƦ 7h - [D:1] a parchment of Mercury Arrow (81 gold)  >:j2 6i - [D:1] a parchment of Plasma Beam (350 gold)  >:j 7j - [D:1] a parchment of Polar Vortex (728 gold)  >:j ,k - [D:1] a parchment of Sandblast (56 gold)@:jLevel 3 of the Dungeon <<<>>>_(Press ? for help)  #.# #.....#..##.# #.#.# #.##..#.###.#.#.# #.# #.#   #.# #####.#..##.# #.#.## #.##..#.# #.#.#.# #.# #.#   #.# #.#..##.# #....#######.# ######..#.###.#.#.###.####.#   #.# #.#..##.# #...........)# #.............#.#..........#   #.#######.#..#..#####...######..# #.####.#####.##.#####.######   #...........................#...#####.# #.# #.##.# #.#   #########.#..##.######.####.#......##.## #.# #..#.# #.#   #.#..##.# #.# ##.#...#......###.# #..#.# #.#  [37@:jxm #.#..##.# #.# #.....###.........#####..#.#####.#   #.#..##.# #.# #..............##................#   #.#..##.# #.# #...#.).).#.....)...###.##.#######  #.#..##.# #.# ##.##.._..##...####.# #.##.#  #.#..##.# #.# #..#.).).#...## #.# #.##.#  #.#..##.# #.# #............# #.# #.##.#  #.......######)# #....###.....# #.# #.##.#  ###..#.........# #.#...#...#..#####.###.##.#  #.............# #.##.....##............##.#  ##.##########.# #......###.#..............#  ###@:j? #.#########.####.######•########  #................# #.#  ###########.###########.#  #.............#  ###############@:j . 11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a broken altar of Ashenzari  b - [D:3] an iron altar of Okawaru  c - [D:1] Sulab's Book Emporium  d - [D:1] a manual of Ice Magic (1120 gold)  e - [D:1] a parchment of Blink (81 gold)  f - [D:1] a parchment of Construct Spike Launcher (81 gold)  g - [D:1] a parchment of Ignite Poison (182 gold)  h - [D:1] a parchment of Mercury Arrow (81 gold)  i - [D:1] a parchment of Plasma Beam (350 gold)  j - [D:1] a parchment of Polar Vortex (728 gold)  k - [D:1] a parchment of Sandblast (56 gold)A:j9 A:jC#_.# ##.## #._#beefyandbeef the Shooter#####..## #.# ##..#####Coglin of Okawaru ****..#_.####.###.###.####._#Health: 72/72 ========================#.#..###.##.##.###..#.#Magic: 11/11 ========================#####..##.#.#.##..#####AC: 3Str: 12Doom: 33% ###.........###EV: 15Int: 9  ### ###.....### ###SH: 0Dex: 21##A:jD[0;10m.####.......####.##XL:  9 Next: 43% Place: Temple#.......@.<.........#Noise: ---------  Time: 4989.1 (0.0)##.####.......####.##a) +2 sling {Jabu}  c) +0 sling {Navbir}### ###.....### ###Throw: 2 javelins###...#.#...###Quill #####..##.#.#.##..######.#..###.##.##.###..#.##_.####.###.###.####._######..## #.# ##..######_.# ##.## #._# _You encounter an iguana. A:j^Ef[39;49m_There is a staircase to the Ecumenical Temple here. _You climb downwards. Welcome to the Ecumenical Temple! _There is a staircase back to the Dungeon here. _Found a bloodstained altar of Trog and a sacrificial altar of Ru.  Search for what [? for help]? okA:jH=A:jTD _B:jۈB:j Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-1%  b - Finesse5 MP, Piety--38% [?] toggle between ability selection and description.B:j\ B:jǸ B:jM B:j #_.# ##.## #._#beefyandbeef the Shooter#####..## #.# ##..#####Coglin of Okawaru ****..#_.####.###.###.####._#Health: 72/72 ========================#.#..###.##.##.###..#.#B:j Magic: 11/11 ========================#####..##.#.#.##..#####AC: 3Str: 12Doom: 33% ###.........###EV: 15Int: 9  ### ###.....### ###SH: 0Dex: 21##.####.......####.##XL:  9 Next: 43% Place: Temple#.......@.<.........#Noise: ---------  Time: 4989.1 (0.0)B:j ##.####.......####.##a) +2 sling {Jabu}  c) +0 sling {Navbir}### ###.....### ###Throw: 2 javelins###...#.#...###B:j Quill #####..##.#.#.##..######.#..###.##.##.###..#.#B:j, #_.####.###.###.####._######..## #.# ##..######_.# ##.## #._# _You encounter an iguana. _There is a staircase to the Ecumenical Temple here. _You climb downwards. Welcome to the Ecumenical Temple! _There is a staircase back to the Dungeon here. _Found a bloodstained altar of Trog and a sacrificial altar of Ru. _Search for what [? for help]? okB:j  ####..##.#.#.##..####B:jI .#..###.##.##.###..#._.####.###.###.####._B:j _#####..## #.# ##..#####B:j  B:jh #_.# ##.## #._#B:jk +Okay, then.B:j 'B:j B:j|. _C:js#_.# ##.## #._# #####..## #.# ##..##### #_.####.###.###.####._# #.#..###.##.##.###..#.# #####..##.#.#.##..##### ###.### ### ###.....### ### ##.####.####.## #.<.# ##.####.####.## ### ###.....### ### ###...#.:jF40m#...### #####..##.##.#..###.##.##.###..#.# #####..## #.# ## C:j90.1 (1 ___C:j #_.# ##.## #._# #####..## #.# ##..##### #_.####.###.###.####._# #.#..###.##.##.###..#.# #####..##.#.#.##..##### ###.### ### ###.....### ### ##.####.####.## #..# ##.####.####.## ### ###.....###:j [m ### ###...#.#...### #####..##.##.#..###.##.###_.####.###.########..## # 1_ _There is a staircase back to the Dungeon here.D:jGaD:j(dD:jhD:jUoD:jv2 ___D:jT Dungeon:6D:j..........#..####.###.#. ..........#.....#.# #.#. .........#.....#.###.#. .........#.#.........#. ...###..........#####.##......P.P.......# ##...##.##..###.......# #.)P#ß..#P...........# #.....@....###.......# #..P#..ß#P## #.......# #...##.##.# #.......# ### P.P#.# #.......# #.. #.......# #### D:j[JK3.6 (2.5D:jBK> _You climb upwards. Welcome back to the Dungeon!D:jYMi _There is a staircase to the Ecumenical Temple here.D:jj ID:jS ...#.#  .........##..........#.#...........###..........#####.##......P.P...###.......# ##...##.##..### #.)P#ß..#P........>....####..P#.@ß#P## #...##.##.# ### P.P# ##... #### D:j _4.6 (1.0 _D:j % D:j" #..........#.#..........###..........#####.##....P.P...###.......# ##...##.##..## #.)P#ß..#P....#.....>....####..P#..ß#P## .##@##.# ## #P.P# ##....  ###### D:jU V5.6 (2D:j .#...........###..........#####.##......P.P...###.......# ##...##.##..# #.)P#ß..#P.........>....###P#..ß#P## .##.##.# ## #P@P# ##....# ###### 6.6 (3D:j  ....#.###..........#.#.........#....###..........#####.##......P.P...###...##.##..###.)P#ß..#P.......>....##P#..ß#P##...##@##### #P.P#.###....# #.......#######7.6 (4D:jV .#.....#.# #.#.....#.....#.###.#........#.#.........###..........#####.# ......P.P...###.##...##.##..###.# #.)P#ß..#P....# #.....>....###.# #..P#@.ß#P## #.# #...##.##.# #.#### #P.P#.# #.###....# #.......#######D:jf @8.6 (5D:jl D:j 4 .#..####.###..........#.....#.# #.....#.....#.###.........#.#..............###..........#####. ......P.P...###.##...##.##..###. #.)P#ß..#P.... #...@.>....###. #..P#..ß#P## #. #...##.##.# #.#####P.P#.# #.#....# #.......######9.6 (6D:jC D:j .#..####.###.........#.....#.# #.........#.....#.###........#.# .....###..........##### ......P.P...### ##...##.##..### #.)P#ß..#P #..@..>....###D:j@ #..P#..ß#P## # #...##.##.# # #####P.P#.# # ##....# # ######D:jC5000.6 (7D:j$D:j~S .#..#..#...#.............#..####.##.............#.....#.# ........#.....#.##..............#.#............###..........#### ......P.P...#####...##.##..### #.@P#ß..#P... #.....>....### #..P#..ß#P## # #...##.##.# ######P.P#.# #....# #.....######D:jID:j *1.6 (8D:j،D:j/r  .......#.# ........#..#..#.. #.............#..####.###.............#.....#.........#.....#.#...............#.#..............###..........###...........P.P...#####@..##.##..### #.)P#ß..#P... #.....>....### #..P#..ß#P## # #...##.##.# ######P.P#.# #....# #....######You see here a +0 trident.D:jx:G2.6 (9 _E:jE:j( l##...................# ......#..#..#. #......#..####.###.......#.....#.#.......#.....##........#.#.....####..........##.......@....P.P...###.....###...##.##..###... #.)P#ß..#P.... #.....>....### #..P#..ß#P## # #...##.##.# ######P.P#.# #....# #...######E:j> D3.6 (10.0)E:jLE:j^  l#......# .# .#..#..# #.#..#### ###E:j[_.#.....# #....#.....# #......#.##.###......P.P...###.###...##.##..###.. #.)P#ß..#P... #.....>....###... #..P#..ß#P## #.. #...##.##.# #. #####P.P#.# # ##....# #  ######E:jwE:jUx+4.6 (11E:jE:j( l#......# . .#..#.. #.#.. ###.#..... #.#..... #.....#.#.##.###......P.P...###.###...##.##..###.$ #.)P#ß..#P... #.....>....###.... #..P#..ß#P## #..... #...##.##.# #.##### #####P.P#.# ##. ##....# #  ######5.6 (12E:j E:j l#......# . .#..# #.#.. ###.# #.# #.#.#.##.###.....P.P...###.###...##.##..###.$# #.)P#ß..#P.# #.....>....###.# #..P#..ß#P## #.# #...##.##.# #.###### #####P.P#.# ##. ##....# #  ######6.6 (13 ......... #..#####....#..####....................P.P...###E:j[33m###...##.##$# #.)P#ß..#P.....# #.....>....###Quill #E:jvE:j|7.6 (14  #..##.###..............#..#..###....................P.P...######...##.## #.)P#ß..#P.....# #.....>....###P#..ß#P## .##.##.# .#8.6 (15E:j79.6 (16  #.#..####.#.... #..#.. #.#.#..#####....................P.P...##..###...##.##....# #.)P#ß..#P....# #.....>....##.# #..P#..ß#P## .# #...##.##.# ###### #####P.P#.# ###. ##....# # ###### _You now have 398 gold pieces (gained 9).10.6 (17E:jx###.#..... #..#... #.#.#..#####....................P.P...##..###...##.##..#..# #.)P#ß..#P..#.# #.....>....##.# #..P#..ß#P#.# #...##.##.#....###### #####P.P#.#####. ##....# # ###### 1.6 (18E:ju... #..#.. #.##....#####......#.................P.P #..###...##.##.. #..# #.)P#ß..#P. #.# #.....>.. #.# #..P#..ß#P #.# #...##.##. #....###### #####P.P#.# ####. ##....# # ###### 2.6 (19E:jE ... #.# ..... #..# #....##........### #.........P.P #..###...##.## #..# #.)P#ß..#P #...# #.....> #.........# #..P#..ß#P #....@....# #...##.##. #....###### #####P.P#. ####. ##.... #. #.#.#.#.3.6 (20E:jba   ... #.   ..... #.   #....##.###   #.........P.P   #..###...##.##   #..# #.)P#ß..#   #...# #.....>   #.........# #..P#..ß#   #...@.....# #...##.##   #....###### #####P.P#   ####.# ##   #.#   #.#   #.#   #.#   #.#  E:jHcj4.6 (21E:j3].....#....##E:j###E:j\P#.................P.PE:j) #E:j0###...##.##E:jvE #.)P#ß..E:jޔ..# #.....>..E:j3'..E:j,P#..ß#E:j)....E:j*.##.#E:j@_###### #####P.PE:jf###.# ##...E:j! E:j8 #### E:jE:jf+5.6 (22E:jȩE:j  E:j ... #   .....##E:j;...  E:j #....##........###..  E:j#E:jGN.........P.P  E:j' #E:j`..###...##  E:jp' #E:jx...# #.)P#ß  E:j #.........# #.....>.  E:j  #.........# #..P#..ß  E:j~ #..@......# #...##. E:j #....###### #####P.P  E:jP8####.#E:j..  E:jL #.#E:jb4###   E:jG#.# E:j( E:jG#.# E:j E:j.G#.# E:j E:jQ#.# #.#E:jLE:jE:j{ +6.6 (23E:j@E:jb  ### .##.  .....##E:jjc...  #....##........###.. #.........P.  #..###...##  #...# #.)P#ß  #.........# #.....>E:jc E:jMd #.@.......# #..P#.. E:jxf< #.........# #...##.  #....###### #####P. ####.#.  #.###   #.#  #.#  #.#   #.#E:jGoE:jo+7.6 (24E:jxE:j{~E:jɻE:j_T _Key pressed, stopping explore.E:j3E:jE:jH _No target in view!E:j] .....###..# #.)....>..........E:jg E:j $  #  ......####. ......##..  .....##....  #....##### #........P  #.###...##  #.# #.)P#ß  #.# #...  #..E:jx 8.# #..P  #.........# #...##  #....###### #####P ####.#  #.##   #.# E:j   #.#   #.#E:jM c8.6 (1.0) _E:j: M.+o .##........##....#....#####.#........P##...##)P#ß.....P#......# #...##  #....###### #####Po   orc (asleep).  You encounter an orc. It is wielding a +0 dagger.E:j]D E:jH 19.6 (2 _E:jJ E:j%R F:jh +......o  ......# ......##... .....##... #....##... #......... #........ #@........# #.) #.........#  #.........#  #.........#  #....######  ####.#  #.#  F:j*iH#.#  #.# F:j%i +......o  ......# ......##... .....##... #....##... #......... #........ #@........# #.) #.........#  #.........#  #.........#  #....######  ####.# #.# #.#F:juF:jBF:jF:j#[ _An orc is nearby!F:jH4 ))))))oYou shoot a sling bullet.  The sling bullet hits the orc but does no damage.F:j-  The orc shouts!  You shoot a sling bullet. The sling bullet hits the orc.F:jd.o.....===20.6 (1Rev  _The orc is heavily wounded.F:j )))))You shoot a sling bullet.  The sling bullet hits the orc but does no damage.F:j)) _The orc is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The sling bullet hits the orc.  You kill the orc!.....F:j  41.7 (1.1Rev+  _Okawaru accepts your kill.F:j^  _No target in view!F:j`Y F:j?Z F:jj` F:jxc H _No target in view!F:jEH E..F:jK F:jF M.#. .+....... #.....)####.........##.....#....#####.#........P##...##.)P#ß..P#.  #.........# #...##.#F:j F:j k---20Rev  _F:j F:jU 9---F:ji F:j T _Key pressed, stopping explore.F:jd F:js F:j F:jH _No target in view!G:j\S.G:jAM l#.#. .+....... #.....)#####........##...........#####.#........P##.##...##)P#ß..  #.........# #..P#..# G:jSG:j,3 _G:jّG:j#  ###  #.. l#  #...  #...  +........ #  #.....)#### #......## #......##..........  #@...##..###  #.......... #..###...#  #.# #.)P#  #.# #...  #.# #..P  #.........# #...#  #....###### ### ####.#G:jS ll   iguana (wandering)  ####.##An iguana comes into view.G:jG:j=14.7 (2 _G:jG:j,v #..........  #......... #......... +........  #.....)# #......# #......# #@...# #........ ##....... #.........# #.) #.........#  #.........#  #.........#  #....######   G:j # #..........  #......... #......... +........  #.....)# #......# #......# #@...# #........ ##....... #.........# #.) #.........#  #.........#  #.........#  #....######   G:jG:jG:jG:j^ _An iguana is nearby!G:j.  )))))))You shoot a sling bullet.G:j  l  The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.G:jl....)..===5.7 (1 _The iguana is lightly wounded.G:j )))))))You shoot a sling bullet.G:jEI  The sling bullet closely misses the iguana.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.G:j( O.l..)..6Rev+  _The iguana is lightly wounded.G:j_ )))) You shoot a sling bullet. The sling bullet hits the iguana!G:j]  The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana.G:j>{ (.l)..7.8 (1.1 _The iguana is almost dead.G:jߌ )))))))You shoot a sling bullet.G:jp  The sling bullet completely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana.G:j.l.....80Rev*  _The iguana is almost dead.H:j`, )You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!))H:j )))))Okawaru accepts your kill.H:j|1....)..2 59 _You shoot a sling bullet.H:jDx _No target in view!H:j_..H:j9=}M###+#+# .##### ### l#...#...+........ )#####.....###....##..###........####... #.........# #.)P#....###---30 _H:j  ###+#+#   #.....##### ###  #. l#  #  #..  +.##  #.....)####  #......##  #.@....##  ###....##.  #  ##.###...  #.# #.)P  #.# #  #..# #..P  #..# #...  #....###### ---1.8 (2H:jD  #.....#  ###+#+##   #.....##### ##  # l#  #.  #..  +........##  #.....)####  #@.....##  #......##.. ###....###  #... #.###..  #.# #.)  #..# #..  #..# #  #.........# #..2.8 (3H:jM.....# ###+#+## ##### ## l#.#...+........)####......###....### #...............# .....3.8 (4Rev+ H:jPH:jH######....'H:j@4.8 (5H:jxH:js M#. ...####.....# ###+#+## ##### ## l# .#####...#....'@.......#.###)####...... ###....##........#..... _You open the door.5.8 (6 _Key pressed, stopping explore.H:jU.....H:j<H:j {  #.....##. ...  #.....#  #.....#  ###+#+##  #.....#####   #. l#  #  ######.  #....@..##  #.####.....)####  #......##  #......##  ###....##.  #  ##.###  #.# #.  #.# #6.8 (1 _H:j# H:j ~    #.....##. ...  #.....#  #.....#  ###+#+##  #.....#####   #... l  #.  ######  #...@'..##  #.####.....)####  #......##  #......##  ###....##  #..  ##...###  #.........# #  #.# #There is an open door here.H:j v7.8 (2Rev  _H:j H:j   #.....##. ...  #.....#  #.....#  ###+#+##  #.....#####  #..........   #..  ######  #..@.'..##  #.####.....)####  # #......##  #......##  ###....##  #...  ##...##  #.#  #.#H:j @8.8 (3H:jq H:j   #.....##. ...  #.....#  #.....#  ###+#+##  #.....#####  #..........  #...  ######  #.@..'..##  #.####.....)####H:j@ 6  #. #......##  #. #......##  #. ###....##  #. #   #. ##.#   #. #.#   #.# H:jg" V9.8 (4H:jf   #.....##.   #.....#  #.....#  ###+#+##  #.....#####  #.  #...  ######  #@...'..##  #.####.....)####  #.# #......##  #.# #......##  #.# ###....##  #.# #  #.# ##.  #.# #.  #.H:j|l H:j2m $40.8 (5H:j^r H:j9 -  ##+#+## #.....#####.......######.......'.######.....)## #......##..###.# #......... H:j H:j 51.8 (6H:j H:j J ##+#+## #.....#####.......#####....'........######.....)## .##..## #......#.# #......... H:j V2.8 (7H:j$7 ##+#+## #.....#####.......#####....'.######.....)## .##..## #......# #####H:j< H:jL= *3.8 (8H:j3B H:j  #.....#####.......#####....'.######.....)## .##..## #......# ########.#H:j؉ H:j` *4.8 (9H:j! H:j3 H:j] j _Key pressed, stopping explore.H:jk ....'....H:j{  .......#####....'######.....)## .##...# ### #......# #.# #.#H:j  G5.8 (1 _H:j H:j?@  ..#####....'######.....)## .##...# ### #......# #.# #.#H:jF H:jAG *6.8 (2H:jK H:j H:j % H:jV #####H:j ,....'H:jЈ ##H:j ;####.....)##H:j7  H:jf .##..H:j B.# ###H:j 0 #......H:j- #H:jd  H:j 5#.#H:jƊ  H:jR H:j #.#H:j H:j H:j֕ H:j# #7.8 (3H:jc H:jE H:j % H:jL ....'H:j ##H:j ;####.....)##H:j  H:j .##..H:j B.# ###H:js 0 #......H:j #H:jN  H:j #####H:j 5#.#H:j  H:j. H:j[ #.#H:j H:j H:j H:j4 #8.8 (4H:j H:j; ####.....)## .##...# ### #......# ########.#  9.8 (5H:jA H:jv  .##...# ### #......# ########.#  H:j{ H:jC| +50.8 (6H:j[ H:j .# ### #......# ########.#  H:j H:jv *1.8 (7H:j H:jI .# ### #......# ########.#  H:j H:j *2.8 (8H:jH:j; #......# ########.#  H:j{@H:j@*3.8 (9H:jEH:j8# ########.#  H:jAD4.8 (10.0)H:jH:j6 ########.#  5.8 (11H:jh########.#   ...H:j A6.8 (12H:j6I:j ########.#   ###I:jI:j+7.8 (13I:jI:j b ########.#   I:j`fI:jZg+8.8 (14I:j0kI:j ########.#   I:jI:jq+9.8 (15I:jI:jSI:jI:j:T _Key pressed, stopping explore.I:j_........I:jI:jVI:j% ###.#  . ...  I:j7d60.0) _I:jT . ...#####1.8 (2I:j. #.........########## I:jI:j^*2.8 (3I:jI:j~&. ##.########.@.......######### I:j\I:j*3.8 (4I:jI:jn #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.#  #.#  ##.# #.. #   I:j@4.8 (5I:jI:jV #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.#  #.#  ##.# #.. #   I:j;\I:jh]*5.8 (6I:j`I:jP #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.#  #.#  ##.# #.. #   I:j@6.8 (7I:jȢI:j #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.#  #.#  ##.#. #.. #.   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J:j7 ...............#......# ........#.## .#..#..#... .###..####.## .....)####.#.....#.# ......##...#.....#.# ......##.J:jT 2#.#....... ##....##.J:jn o###..........####  #.......J:j k...P.P...###.....#J:j k###...##.##..###..J:j c# #.)P#ß..#P.....J:j J:jL *5.8 (6J:j J:j R######+#######.......#####..#....#####...........).......# +#+######.#............... ....#####.#...###..........#......#.......#.####..#..#....###..####.###)####.#.....#.# ##...#.....#.#####.#.#........ #....##.###..........##### #..........P.P...###...... ####...##.##..###..# #.)P#ß..#P.....#.# #.....>....###J:jZ& V6.8 (7J:jMm 3##......#....#####...........).......###. #+######.#................ ...#####.#...###...............#......#.......#.#####..#..#.....###..####.###)####.#.....#.# #.##...#.....#.###.##.#.#.........##.###..........##### ..........P.P...###.......###...##.##..###. #..# #.)P#ß..#P..... #..# #.....>....### #.# #..P#..ß#P## #.J:jPp J:jSq *7.8 (8J:jjy J:j6 7 ##....).......###. +######.#................. ..#####.#...###..........#......#...........#.######..#..#......###..####.###.#)####.#.....#.# #.###...#.....#.###.###.#.#.........###.###..........#####.#......P.P...###.......####...##.##..###.# J:j .# #.)P#ß..#P.....# .# #.....>....#### .# #..P#..ß#P## #.# .J:j t# #...##.##.# #.#J:jT J:j{ @8.8 (9J:jIL  ######.#......... .#####.#...###...........#......#............#.######..#..#.......###..####.###.# .)####.#.....#.# #.#.##...#.....#.###.#.##.#.#.........#.##.###..........#####.#............P.P...###.......# ###...##.##..###.# # #.)P#ß..#P....# #.....>....##### #..P#..ß#P## #.## #...##.##.# #.####### #####P.P#.# #.#J:jS D9.8 (10.0)J:j_ ,J:j_f J:jei T _Key pressed, stopping explore.J:j v........J:j J:j 1.#...### ..........#......#...........#.######..#..#.......###..####.###.# J:jB U)####.#.....#.# #.#. .##...#.....#.###.#. .##....#.#.........#. .##........###..@.......#####.###....P.P...###.......# J:jz G###...##.##..###.# # #.)P#ß..#P.....# J:j # #.....>....###J:j # #..P#..ß#P## #J:j y# #...##.##.# J:jQ ###### #####P.P# #.# ##...J:j J:j 830.0) _J:j J:j9 + .........#......#J:jX: .......#.######..#..#.......###..####.###.# ####.#.....#.# #.#. ##...#.....#.###.#. 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J:jZ###...##.##..###.# #. # #.)P#ß..#P.....# #. # #.....>....#### #. J:jZ# #..P#..ß#P## #.# #. # #...##.##.# #.J:jZ# ####### # #####P.P#.# #.#  J:jH[##....# #.##### ######### J:jnbJ:jb*7.8 (8J:jiJ:jJ:jJ:jE _Done exploring.K:jշK:jlD........K:jɹK:j"K:j%0K:j{ _Key pressed, stopping explore. _Done exploring.K:jO3K:jUK:jjWY _Done exploring.No target in view!K:jZ K:j K:j K:jV Y _Done exploring.No target in view!K:j K:j K:j K:j Y _Done exploring.No target in view!K:j%3K:j/K:jUK:jr[K:j^r _Done exploring.No target in view!Done exploring.L:juNo target in view!Done exploring.No target in view!L:j3L:jL:jRNo target in view!Done exploring.No target in view!L:jL:j L:jL:jjH _No target in view!}:j!3}:j }:jq}:j2 }:j RDone exploring.No target in view!Done exploring.}:j I}:jb }:j hDone exploring.No target in view!Done exploring.:jy:jWhere to? (Tab - Temple @ (x,y), ? - help) D - Dungeon  T - Temple :jʬ:j...........#..####.###.#......#.. beefyandbeef the Shooter ...........#.....#.# #.#......#.. Coglin of Okawaru ****.. ...........#.....#.###.#......#.. Health: 72/72 ======================== ...........#.#.........#......... Magic: 11/11 ======================== ....###..........#####.####...... AC: 3Str: 12Doom: 32% .......P.P...###.......# #...... EV: 15Int: 9  ###...##.##..###.......# #...... SH: 0Dex: 21 # #.)P#ß..#P...........# #...... XL:  9 Next: 45% Place: Dungeon:6 #[:j.937m #.....>....###@......# #...... Noise: ---------  Time: 5137.8 (0.0) # #..P#..ß#P## #.......# #...... a) +2 sling {Jabu}  c) +0 sling {Navbir} # #...##.##.# #.......# ####### Throw: 2 javelins # #####P.P#.# #.......#Quill ##....# #.......####### ######### _Done exploring. _No target in view! _No target in view! _No target in view! _Done exploring. _Done exploring.:jq':jW:jWyi.#..#..#......#.#..####.###.#......#.#.....#.# #.#......#.#.....#.###.##........#.#.........#..###..........#####.#### ........P.P...###.# # .###...##.##..###.# # .# #.)P#ß..#P....# # .# #.....>....###.......# # .# #..P#..ß#P## #.# #..... .# #...##.##.# #.# ###### ## #####P.P#.# #.#:j-z....# #.......####### #########:jG8.8 (1 _:j:j.#..#..#.#.#..####.###.#......#....#.....#.# #.#......#....#.....#.###.#......#....#.#.........#.###..........#####.####.P.P...###.......# # .:jQ.###...##.##..###.# # ..# #.)P#ß..#P..@..# # ..# #.....>....###.......# # .:j.# #..P#..ß#P## #.......# # ..# #...##.##.# #.......# # #####P.P#.# #....# ##....# #.....# ###### ########:js:j*9.8 (2:jB:jx.#..#..#. #.....#..####.###.#...... #....#.....#.# #.#.........#.....#.###.#........#.#.#.###..........#####.####.P.P...###.......# #.###...##.##..###.# #.# #.)P#ß..#P.@...# #.# #.....>....###.......# #.# #..P#..ß#P## #.......# #.# #...##.##.# #.......# # #####P.P#.# #.......# ##....# #.......# ###### #########:jA40.8 (3:j":je ##.#..####.###.# ##......#.....#.# #.# .......#.....#.###.#......#.#.........####..........#####.####....P.P...###.......# ####...##.##..###.......# #.# #.)P#ß..#P.....# #.# #.....>...@###.......# #.# #..P#..ß#P## #.......# #.# #...##.##.# #.......# ### ##### #####P.P#.# #.......#  ##....# #.# ###### ######### :j@1.8 (4:j:j .##.#..####.###.##......#.....#.# #.# #.....#.....#.###.# #....#.#..# #.###..........#####.####.P.P...###.......# #.###...##.##..###.# #.# #.)P#ß..#P.....# #.# #.....>..@.###.......# #.# #..P#..ß#P## #.# #.# #...##.##.# #.# # #####P.P#.# #.# # ##....# #.# # ###[33:jfm### # ###:j @2.8 (5:j:jEa .##.#..####.###.##.......#.....#.# #.# ##......#.....#.###.# ##.....#.#..# ##.###..........#####.####..P.P...###.......# #.###...##.##..###.# #.# #.)P#ß..#P.....# #.# #.....>.@..###.......# #.# #..P#..ß#P## #.# #.# #...##.##.# #.# .###### #####P.P#.# #.# .# ##....# :jsd#.# .# ###### # .# .# .#:jLj@3.8 (6:jr:j9.##.#..####.###.# )####.............#.....#.# #.# .##.......#.....#.###.# .##......#.#.# .##.###..........#####...P.P...###.# .###...##.##..###.# .# #.)P#ß..#P.....# .# #.....>@...###.......# .# #..P#..ß#P## #.# .# #...##.##.# #.# .###### #####P.P#.# #.# #.# ##....# #.# #.# ###### # #.# #.# #.#4.8 (7:j5 .##.#..####.###.# .)####.............#.....#.# #.# ..##.......#.....#.###.# ..##......#.#.# ..##.###....#####..P.P...###.#.###...##.##..###.#.# #.)P#ß..#P.....#.# #.....@....###.......#.# #..P#..ß#P## #.#.# #...##.##.# #.#.###### #####P.P#.# #.# ##.# ##....# #.#  #.# ###### #  #.#  #.#  #.#5.8 (8:j8:j<No target in view!Done exploring. _ There is a staircase to the Ecumenical Temple here.:jD:j0M:j[N16.8 (9 _:jV:jT Temple:j% #_.# ##.## #._#  #####..## #.# ##..#####  #_.####.###.###.####._#  #.#..###.##.##.###..#.#  :jA#####..##.#.#.##..#####  ###......  ### ###.....### ###  ##.####.......####.##  #.........@.........#  ##.####.......####.##  ### ###.....### ###  ###...#.#...###  #####..##.#.#.##..#####  #.#..###.##.##.###..#.#  #_.####.###.###[:j34m.####._# #####..## #.# ##..##### #_.# ##.## #._#:j78.3 (10.5):jQ__:jKJ _You climb downwards. Welcome back to the Ecumenical Temple!:j:jV:jd _There is a staircase back to the Dungeon here.:j: 3:j :j F _Unknown command.:jO9.3 (1.0) ___:jcT Dungeon:6:jfj ....##.............#..####.###.#. .)####.............#.....#.# #.#. ..##...............#.....#.###.#. ..##...............#.#.........#. ..##........###..........#####.## ...............P.P.......# ........###...##.##..###.......# :jg........# #.)P#ß..#P...........# ........# #.....@....###.......# ........# #..P#..ß#P## #.......# ........# #...##.##.# #.......# ...###### #####P.P#.# #.......# ##.# ##....# #.......##.# ###### ##########.#  #.#  #.#:js750.8 (2.5:j&:j> _You climb upwards. Welcome back to the Dungeon!:ji _There is a staircase to the Ecumenical Temple here.:j%:j/'iWhere to? (Tab - Temple, ? - help) :j'QD - Dungeon  T - Temple :j6:j{[?25h[?0c....##.............#..####.###.#. beefyandbeef the Shooter .)####.............#.....#.# #.#. Coglin of Okawaru ****.. ..##...............#.....#.###.#. Health: 72/72 ======================== ..##...............#.#.........#. Magic: 11/11 ======================== ..##........###..........#####.## AC: 3Str: 12Doom: 32% ...............P.P...###.......# EV: 15Int: 9  ........###...##.##..###.......# SH: 0Dex: 21 ........# #.)P#ß..#P...........# XL:  9 Next: 45% Place: Dungeon:6 ........# #.....@....:j###.......# Noise: ---------  Time: 5150.8 (0.0) ........# #..P#..ß#P## #.......# a) +2 sling {Jabu}  c) +0 sling {Navbir} ........# #...##.##.# #.......# Throw: 2 javelins ...###### #####P.P#.# #.......# Quill ##.###....# #.......##.####### ##########.##.##.# _You climb downwards. Welcome back to the Ecumenical Temple! _There is a staircase back to the Dungeon here. _Unknown command. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.  What level of the Dungeon? (default 1, ? - help) :jG [?25l[?1c:jZ7:j[':jb:jM....#...... .....####.## .)####......# ......#.....#.###.......#.#.........#.#####..........#####.##.......P.P...#####...##.##..####.)P#ß@.#P.......>....##.P#..ß#P## ........# #...##.##.# #.......# Quill ###:j:jt!K1.8 (1 _:jI`iM......#.#####..........#...... ......####.## .)####....#.# .....#.###.......#.#.........#.##........###..........#####.##.......P.P...###...##@##..####.)P#ß..#P....#.....>....###..P#..ß#P## ........# #...##.##.# #.......###2.8 (2:j{j:j M##..............#.#####.........#...... ....##......####.## .)####...........#.# ........#.###..........#.#.........#.#####..........#####.##.......P@P...###...##.##..####.)P#ß..#P.........>....### ........# #..P#..ß#P## #.......##.####3.8 (3:jY#####.#...###....##...................#.#####...#..#..#..... .....##.#..####.###.#)####.....#.....#.# #.#.##.........#.....#.###.#.##........#.#.........##........###@.........#####.#........P.P...###.#.###...##.##..###.#.# #.)P#ß..#P....#.# #.....>....###.#.# #..P#..ß#P## #.# ......# #...##.##.# #.#  ....###### #####P.P#.# #.#  ###.#....# #.......#:j:\ 4.8 (4:j #+######.#.....#####.#...###........##...................#.####...#..#..#.........##.#..####.###.)####.#.....#.# #..##.#.....#.###..##..........@....#.#.........#####..........#####.........P.P...###. #.###...##.##..###. #.# #.)P#ß..#P.... #.# #.....>....###. #.# #..P#..ß#P## #. #.........# #...##.##.# #. #....###### #####P.P#.# #.:j@5.8 (5:j :j= ...##.....)### +#+######.#.......#####.#...###......##..................#.###...#..#..#.......##.#..####.###)####.#.....#.# #.##.#.....#.###.##........#.#....... #....##........###..........#####........P.P...### ##..###...##.##..###  #..# #.)P#ß..#P...  #.# #.....>....###  #.# #..P#..ß#P## #  #.........# #...##.##.# #:j@6.8 (6:j<:jk@.#######..#.... ....##.................)## #+#+######.#...........#####.#...###....##.................#.##..:jA.#..#..#.......##.#..####.#)####.#.....#.# .##.#.....#.## ......##........#.#....... ##....##.###..........####  ........P.P...####..###...##.##..### #...# #.)P#ß..#P... #...# #.....>....### #:jtBo.# #..P#..ß#P## #:jT@7.8 (7:jU:jΫ.######+........##.....#####..#.... .....##.................)# ##+#+######.#...... #.....#####.#...###.... ###......... #.......#.# #...#..#..#.. 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Quill .............. .........##..........:jʔ A4.8 (14:j :j   #.###.#.#[...##...##  #...#.##....##÷##...... ###.####.##.....#_## #........## ######.......##......##...## #........#.....#. #.....######+. #.....##:j/ j##### #.....##...@.......)##+#+######.#..... #.....#####.#...###.... #........## #........  ######...........#..  #....'........##.#  #.####.....[####.#  #.# #......##.#.:j/ :j +5.8 (15:j :j2  #.#......##.#......#.....# #.#......##.#.#[...##...##  #...#.##....##÷##.....  ###.####.##.....#_#  #........########.......##......##...## #......:j,3 ..#.....#. #.....######+ #.....####### #.....##.....)##+#+######.#..... #.....#####.#...###.... #:jZ3 a......## :j3 ^#... ######.....:j3 D.# #....'........##..:j3 u.# #.####.....[####.#:jK> A6.8 (16:jE :j D #.#.####.#...###'####.# #.#......##.#......#.....# #.#......##.#.#[...##...## #....#.##....##÷##.... ###.####.##.....#_ #..............########.......##......##...## #........#.....#. #.....######+ #.....####### #.....##.....)##+#+######.#.....:jT  #.....#####.#...###.... #.....## #.. ######......# #....'........##.#:j :jؑ +7.8 (17:j/ :j  :jA   #.#.####.#######.####.   #.#.####.#.........###'####   #.#......##.#......#.....#   #.###.#.#[...##...##   #....#.##....##÷##   ###.##.##.##.....#_   #..............##   ########......##...##   #........#.....#.   #.....######+   #.....######   #.....##.....  ##+#+######.#.....   #.....#####.#...###....   #....##   #..   ######...:j! A8.8 (18:j :jFa    #.#).....#......####.#....#   #.#.####.#......######.####   #.#.####.#.........###'####   #.#......##.#......#.....#   #.###.#.#[...##...##   #...#.##....##÷##   ###.##.##.##.....#_  #........##   ########......##...##   #........#.....#.   #.....######+   #.....#####   #.....##..... ###+#+######.#.....   #.....#####.#...###....   #....#  [:jb Dm #:j3f :jf +9.8 (19:jt :jb   #.####...#.#######........  #.#).....#......####.#....  #.#.####.#......######.  #.#.####.#.........###'###  #.#......##.#......#.....#  #.###.#.#[...##...##  #...#.##....##÷##  ###.####.##.....#_  #..............##  ########......##...##  #...............#.....  #.....##.......####+  #.....####  #.....##..... ###+#:j` v+######.#.....  #.....#####.#...###  #....#70.8 (20:j0 8  #.# #.....#..⌠###  #.####...#.#######...  #.#).....#......####.#...  #.#.####.#......######.  #.#.####.#...###'#  #.#......##.#......#.....  #.###.#.#[...##...#  #...#.##....##÷##:jA /  ###.####.##.....#_  #........##  ########......##  #...............#.....  #.....##.......####+  #.....###  #.....##..... ###+#+######.#..... :j e #.....#####.#...###:j :j +1.8 (21:j :j` pM><.#.. #.....#..⌠###...#.#######....#).....#....#########.####.#...##'###.#......#.....##.#.#[...##... #.#..###÷####.##.......##.##.....#_#......................##.######.##......##...#  #...............#........ .......###+#+######.:j%f :jf +2.8 (22:jp :j M..ß..#∩$.##....#>....#.<.#.. #.....#..⌠###...#.#######....#).....#...#.#########.####.#...##'###.#......#.....##.#.#[...##... #.#..##÷####.##.......##.##.....#_#.   #.....................##.## Quill ..#.....##....:j :jb +3.8 (23:jM :j`M##.....#####........>#..ß..#∩$.##....#>....#.<.#.. #.....#..⌠###...#.#######....).....#...#.#########.####.#...##'##.....#.....##.#.#[...##... #.#...#:j\##÷##   ###.##.......##.##.....#_#. Quill ... ...#.....##...:jZA4.8 (24:j:jPtM##.....∩.....#....##..##.....#####........>#..ß..#∩$.##....##>....#.<.#.. #.....#..⌠###...#.#######....).....#...#.#########.#.####@#...##'##.....#.....##.#.#[...##...:jS #.#...##÷##   ###.##.......##.##.....#_#.. ###.....##..:jW5.8 (25:jM.#####.......##...##.....∩.....#....##..##.....#####........>..ß..#∩$.##....#>....#.<.#..:j$l #.....#..⌠####...#.#######....#).....#...######.#.####.#...##'###.........#.....:jLY#......##.#.#[...##...   #.#.........#.##....##÷#### :jp2..##........:j:jA6.8 (26:j:jM%  #.##.#..∩#..ß.........  #.##.#####.......##...#  #.###.....∩.....#....##.  #.# ##.....#####.....  #.# #..ß..#∩$.##....#  #.# #>....#.<.#.  #.# #.....#..⌠###  #.####...#.#######...  #.#)...@.#......####.#..  #.#.####.#######.  #.#.####.#...###'#  #.#......##.#......#....  #.#......##.#.#[...##...  #.#.........#.##....##÷# :j$&[m ###.##.......##.##.....#_  #...............##  ########......##7.8 (27:j3  #.##.#.>.#..  #.##.#..∩#..ß.........:j`  #.##.#####.......##...#  #.###.....∩.....#....##  #.# ##.....###.  #.# #..ß..#∩$.##....#:j  #.# #>....#.<.#.  #.# #.....#..⌠###  #.####@..#.#######...:j  #.#).....#......####.#.  #.#.####.#:j######.  #.#.####.#...###':jY  #.#......##.#......  #.#......##.#.#[...##..:jn  #.#.........#.##....##÷:j  ###.##.......##.##.....#_  #......:j!..##:j,A8.8 (28:j4:jM...#⌠.>.#.....∩#..ß...........#####.......##...##.....∩.....#....##:j##.....#####........ß..#∩$.##....#>....#.<.#.. #@....#..⌠####...#.#######....#)......#.####:jD######.  #.#.####.#.........###'. #:j:jĪA9.8 (29:j:jQ0M###.#######...#⌠.>.#.....∩#..ß...........#####.......##...##.....∩.....#....####.....#####........ß..#∩$.##....#..#.<.#.. #.....#..⌠###...#.#######....).....#....  #.#.####.#......######..:jYB80.8 (30:j_:jc _There is a staircase back to the Dungeon here. _Unknown command. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here. _What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here.:ji:jp:jp21.8 (31 _:jy:jAL 7:j_H .# . .# ## .## ##.. ..# .....##.# #....## #.@.# #....#### ....::jiIY .... ... .. . :jJ63.3 (32.5:jO:jSL _You climb downwards.  Found a parchment of Inner Flame.:jU:j[:jAea _There is a stone staircase leading up here.:j I:j  .# .# .# ##. .## ##..# ..# .....##.# #....## #@<.# #....####.:...............##..... #..:j M4.3 (1.0) _:jr! :jh^ .# .# .###. .#####..# ..# .....##.##.#.#....###....##.<.##...@####......:.# ..............##....... #....... #!.......:jg @5.3 (2:j,o :j h .# .###. .##.####..# ..#.j.....##.##.#.#....## #....##.<.######....####.......@.# #.............#....[......#....##......... #........j   gnoll (asleep)#... #!.......#... #.  You encounter a gnoll. It is wielding a +0 flail.:j2 :je 6.3 (3 _Found a ring mail. _You see here a parchment of Inner Flame.:jN ~ . # .# ##. .##  .####..# ..#  .j.....##.#  #.#.#....##  #....##.<.#  #####....####  .......@.# #.............#  .............[.  ...............  #....##........  ..... #........  #... #!.......  #... #........ :jD! . # .# ##. .##  :j).####..# ..#  .j.....##.#  #.#.#....##  #....##.<.#  #####....####  .......@.# #.............#  .............[.  ...............  #....##........ ..... #........  #... #!....... #... #........ :jO _A gnoll is nearby!:jU~ . # .# ##. .##  .####..# ..#  .j.....##.#  #.#.#....##  #....##.<.#  #####....####  .......@.# #.............#  .............[.  ...............  #....##........  ..... #........  #... #!.......  #... #........ :jڹQ . # .# ##. .##  .####..# ..#  .j.....##.#  #.#.#....##  #....##.<.#  #####....####  .......@.# #.............#  .............[.  ...............  :jv#....##........ ..... #........  #... #!....... #... #........ :j _A gnoll is nearby!:j" ))))jYou shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!:j  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.:j18 jThe gnoll is moderately wounded.You hear a shout! x4.j:j1> jYou encounter a gnoll. It is wielding a +0 whip.:jC...jj 3 gnolls (1 polearm):jsDb===7.4 (1.1Rev :jS:jm\q _You encounter a gnoll. It is wielding a +0 spear.:j: :jU)))You shoot a sling bullet. The sling bullet hits the gnoll.:j )The gnoll is heavily wounded.You shoot a sling bullet.:ji.j.j.j:juQ..80:ju _The sling bullet barely misses the gnoll.:j ))You shoot a sling bullet. The sling bullet hits the gnoll.:j ))The gnoll is almost dead.You shoot a sling bullet.:jt! .j.j.j:jK ..9.5 (1.1Rev+  _The sling bullet barely misses the gnoll.:j- )You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.:j )))The gnoll is almost dead.You shoot a sling bullet.:jb= J.j:jF Q.j:jG M.j:jQ )....:j2R g90.6Rev* :jl :j o _ _The sling bullet barely misses the gnoll.:ju )You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!:j L 2:jݤ )))))))Okawaru accepts your kill.You shoot a sling bullet.:j/k jThe sling bullet barely misses the gnoll..j jYou encounter a gnoll. It is wielding a +0 club.:jG.j...j.)jjj 4 gnolls (2 polearms, 2 wandering) 61.8 (1.2:j~:js _You encounter a gnoll. It is wielding a +0 halberd.:j6h ))You shoot a sling bullet.:jc  The sling bullet hits the gnoll but does no damage.  You shoot a sling bullet. The sling bullet hits the gnoll!:j} .  The gnoll is severely wounded.:jJ.j:j jThe gnoll shouts!.j.j   gnoll sergeant (polearm)jj 2 gnolls (1 polearm)2.9 (1.1:j:j?z _You encounter a gnoll sergeant. It is wielding a +0 spear.:jyM )You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!)   gnoll:jF*x )))Okawaru accepts your kill.:jJ.j:j8>.j:j*n FYou shoot a sling bullet.:jǿ1j:j..).F   sky beast (wandering)j   gnoll sergeant (polearm)jj 2 gnolls (1 polearm):jPN 4.0:j:jxZ _You encounter a sky beast.:jv_  You shoot a sling bullet. The sling bullet hits the gnoll.:j  )))))The gnoll is lightly wounded.  You shoot a sling bullet.  The sling bullet closely misses the gnoll.:j jThe sling bullet hits the gnoll sergeant but does no damage. :jH.jYou encounter a gnoll bouda. It is wielding a +0 club..F:jZ...jFj   gnoll bouda (wandering)j   gnoll:jD450:jB:jK _The gnoll misses you.:jJ)  You shoot a sling bullet. The sling bullet hits the gnoll.:jL+ )The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll! :jx`.j.j.Fj:jeqj   gnoll (polearm):jMf:jl:jm' :jm7:jn6.1 (1.1:jw:j} :jZ~:j~,_Okawaru accepts your kill.:j~:j )))You shoot a sling bullet. The sling bullet hits the sky beast.:j` )The sky beast is lightly wounded.  You shoot a sling bullet.:jk j.  The sling bullet closely misses the sky beast.:jMj.j.j:jG.F:j< ).jj 2 gnolls (1 polearm, 1 wandering)7.2:j>, :jg ? _The gnoll bouda shouts! You hear a shout!:j n ))))You shoot a sling bullet.:jK  The sling bullet closely misses the sky beast.You shoot a sling bullet.:jU R.j:jn .j.j.F.j..80:j d _The sling bullet closely misses the sky beast.:jv  :j :jT ):j  :j TYou shoot a sling bullet. The sling bullet hits the sky beast.:jcs  :jt  :jt ?The sky beast is moderately wounded.:j8u 6You shoot a sling bullet.  :jju 7The sling bullet hits the sky beast but does no damage.:j[ )FThe sky beast is moderately wounded.:j_ R.j:ja B j:jb CThe gnolls pick up the pace!:jfb .:jEf ` j.  :jf cYou encounter a gnoll. It is wielding a +0 spear.:jg Cjj:ji :ji 0j:j5k .:j(p 7 jThe gnoll sergeant hits you from afar with a +0 spear.  The gnoll sergeant barely misses you. The sky beast hits you.  The open air twists around violently and strikes you!!:j + ., swift)jj 3 gnolls (1 polearm, 1 wandering, 1 …)You encounter a gnoll. It is wielding a +0 club.You hear a shout!:j g51-------9.3 (1.1:j9 :jw 2 _The gnoll leaves your sight.:jn-  Spells (Memorise)TypeFailure Level  a - FreezeIce45% 1b - SlowHexes45%1  c - Ensorcelled HibernationHexes/Ice61% 2  d - Static DischargeConjuration/Air61% 2  e - Frozen RampartsIce83% 3  f - HailstormConjuration/Ice83% 3  g - Mephitic CloudConjuration/Alchemy/Air 83% 3  h - Olgreb's Toxic RadianceAlchemy99% 4  i - Vhi's Electric ChargeTranslocation/Air99% 4  j - Alistair's IntoxicationAlchemy100% 5  k - Fulsome FusilladeConjuration/Alchemy100% 8  l - Fire StormConjuration/Fire 100% 9 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:jW:j#\:jg.beefyandbeef the Shooter# .#Coglin of Okawaru ****..##. .##Health: 51/72 =================-------.####..# ..#Magic: 11/11 ========================j......##.#AC: 3Str: 12:jgrDoom: 32% #.#.#....##EV: 15Int: 9  #....##.<.#SH: 0Dex: 21#####)...####XL:  9 Next: 47% Place: Dungeon:7j..jjjF@.#Noise: ===------  Time: 5199.3 (0.0)#.............#:jgsa) +2 sling {Jabu}  c) +0 sling {Navbir}.............[.Throw: 2 javelins...............Quill Rev* :jjhV#....##............. #........F   sky beast#... #!.......j   gnoll sergeant (polearm, swift)#... #........:jhj   gnoll boudajjj 3 gnolls (1 polearm, 1 wandering, 1 …):jhThe gnoll sergeant hits you from afar with a +0 spear.  The gnoll sergeant barely misses you. The sky beast hits you.  :jhThe open air twists around violently and strikes you!!  You encounter a gnoll. It is wielding a +0 club.:jhJYou hear a shout! _The gnoll leaves your sight.:jyy :jʄq Okay, then.:j׎:jc :j(_:j.#  . # .#  ##. .## .####..# ..# j......##.# :j#.#.#....##  #....##.<.# #####)..@####j..jjjF:.# #....# .:j..[. ...............#....##........ ..... #........ :j0#... #! #... #........:j\y   gnoll (polearm, swift):jS.j:jH.j:j2j:j8j.:j' :jup.jThe gnoll sergeant attacks as it pursues you!:jBF):j.j 2 gnolls (1 polearm, 1 swift):jm45----200.3 (1:j:jL _The gnoll sergeant hits you from afar with a +0 spear!:jNo .#  . # .#  ##. .## .####..# ..# j......##.# #.#.#....##  #....##@<.# #####)jF.####.j...j):.# #....j........# .....[................ #....##........ ..... #........ #... #!    gnoll (polearm,.j.j .FThe gnoll sergeant attacks as it pursues yo:jp zu!  The gnoll sergeant misses you.The sky beast attacks as it pursues you!38-------1 _The sky beast hits you. The air twists around and strikes you.:jWM3.# . # .# ##. .## .####..# ..# j......##.# #.#.#....## #....##.@.# #####)..F#### .j...j)j.# #.....j.......# ........................ #....##........ ..... #........ #... #!. .j.:jjF.:j" :jnj#....#..... #.j 2 gnolls (polearms, 1 swift) #... #!.......  The sky beast attacks as it pursues you!:j29------2Rev+ :j:joS _The sky beast hits you. The air twists around and strikes you! :j1[_There is a stone staircase leading up here.:j&3:j/:j03j:jAj)j:.j jThe gnoll sergeant hits you from afar with a +0 spear.:jDyj   gnoll sergeant (polearm, swift)j   gnoll boudajjj 3 gnolls (1 polearm, 1 wandering):jDT5----3:jO:j :j- 6. _The sky beast closely misses you.:ja  ####.#####......###.... :jQ #....#⌠..#.............  #.##.#.>.#.............  #.##.#..∩#..ß..........  #.##.#####.......##...#  #.###.....∩.....#....##  #.# ##.....#####.......  #.# #.Fß..#∩$.##....#.  #.# #@....#.<.#.......  #.# #.....#..⌠###.....  #.####...#.#######.....  #.#).....#......####.#.  #.#.####.[3:jb3m#......######.  #.#.####.#.........###'  #..##.#......#...  #..##.#.#[...##..  #.#..#.##....##÷:jB:>-4.8 (2.5:jFC:jE! _You climb upwards.:jHc _There is a stone staircase leading down here.:j|] 5  ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 25/72 ========----------------:j7^   #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 3Str: 12Doom: 32%   #.###.....∩.....#....## EV: 15Int: 9    #.# ##.....#####....... SH: 0Dex: 21 :j_ P #.# #.Fß..#∩$.##....#. XL:  9 Next: 47% Place: Dungeon:6  #.# #@....#.<.#....... Noise: ---------  Time: 5204.8 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.####...#.#######..... Throw: 2 javelins  #.#).....#......####.#. Quill Rev+  :j[_  #.#.####.#......######.  #.#.####.#.........###' F   sky beast  #.#......##.#......#... :j_  #.#......##.#.#[...##..  #.#.........#.##....##÷ _The sky beast closely misses you. _You climb upwards. _There is a stone staircase leading down here.  :j_ Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a sky beast (moderately wounded, 60% to hit):jh  ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 25/72 ========----------------  #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 3Str: 12Doom: 32%   #.###.....∩.....#....## EV: 15Int: 9    #.# ##.....#####....... SH: 0Dex::ji 21  #.# #.Fß..#∩$.##....#. XL:  9 Next: 47% Place: Dungeon:6  #.# #@....#.<.#....... Noise: ---------  Time: 5204.8 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.####...#.#######..... Throw: 2 javelins  #.#).....#......####.#. Quill Rev+   #.#.####.#......######.  #.#.####.#.........###' F   sky beast:jj[1K  #.#......##.#......#...  #.#......##.#.#[...##..  #.#.........#.##....##÷ _You climb upwards. _There is a stone staircase leading down here.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a sky beast (moderately wounded, 60% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.:jH5)))):j)))  Fire: a) +2 sling {Jabu}  Press: ? - help, Shift-Dir - straight line  Aim: a sky beast (moderately wounded, 60% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is heavily wounded.:j^   #....#⌠..#... #.##.#.>.#..). #.##.#..∩#.)ß. #.##.#####)... #.###....)∩... #.# ##..)..### #.# #.)ß..#∩$ #.# #@....#.< #.# #.....#.. #.####...#.### #.#).....#... #.#.####.#.... .# .# .##.#.#[ ÷The sling bullet closely misses the sky beast.:jld  #....#⌠..#... #.##.#.>.#..). #.##.#..∩#.)ß. #.##.#####)... #.###....)∩... #.# ##..)..###:jc> #.# #.)ß..#∩$ #.# #@....#.< #.# #.....#.. #.####...#.### #.#).....#... #.#.####.#.... .# .# .##.#.#[ ÷:jy ......FThe sky beast hits you. The air twists around and strikes you.:jd18--===6.0 (1.2:j&:j)V _* * * LOW HITPOINT WARNING * * *:j+kDrink which item? Potions  d - a glowing white potion  f - a lumpy puce potion  j - a bubbling golden potion  k - 3 golden potions  p - a fuming orange potion  s - a fuming silvery potion  t - a murky blue potion  u - 2 fizzy green potions [!] read|quaff|evoke[?] describe selected:jd:j:j  ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 18/72 ======------------------  #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 3Str: 12Doom: 32%   #.###.....∩.....#....## EV: 15Int: 9    #.# ##.....#####....... SH: 0Dex::j 21  #.# #.Fß..#∩$.##....#. XL:  9 Next: 47% Place: Dungeon:6  #.# #@....#.<.#....... Noise: ===------  Time: 5206.0 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.####...#.#######..... Throw: 2 javelins  #.#).....#......####.#. Quill Rev+   #.#.####.#......######.  #.#.####.#.........###' F   sky beast[15:j ;6H  #.#......##.#......#...  #.#......##.#.#[...##..  #.#.........#.##....##÷  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is heavily wounded.You shoot a sling bullet.  The sling bullet closely misses the sky beast.The sky beast hits you. The air twists around and strikes you. _* * * LOW HITPOINT WARNING * * *:jw  Okay, then.:jD _:js :jku 4Read which item? Scrolls  t - a scroll of teleportation  x - a scroll of amnesia  s - 5 scrolls of butterflies  c - a scroll labelled COCI SIPE :ju K e - a scroll labelled HACRIL BUNO  h - a scroll labelled QEPHEH JEYZXOG  l - a scroll labelled YZUB SYXOAJUCH  m - 3 scrolls labelled MOEGIO AXKING  n - a scroll labelled IJIOHE VEKOB  o - 2 scrolls labelled CYR ECREUWK  q - a scroll labelled HEBIYM HIMU  v - 3 scrolls labelled HUTACOITORPH :j v [!] read|quaff|evoke[?] describe selected:j :j:j Y  ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 18/72 ======------------------  #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 3Str: 12Doom: 32%   #.###.....∩.....#....## EV: 15Int: 9    #.# ##.....#####....... SH: 0Dex::jpZ 21  #.# #.Fß..#∩$.##....#. XL:  9 Next: 47% Place: Dungeon:6  #.# #@....#.<.#....... Noise: ===------  Time: 5206.0 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.####...#.#######..... Throw: 2 javelins  #.#).....#......####.#. Quill Rev+   #.#.####.#......######.  #.#.####.#.........###' F   sky beast[15:j[;6H  #.#......##.#......#...  #.#......##.#.#[...##..  #.#.........#.##....##÷  The sky beast is heavily wounded.You shoot a sling bullet.  The sling bullet closely misses the sky beast.The sky beast hits you. The air twists around and strikes you. _* * * LOW HITPOINT WARNING * * * _Okay, then.  As you read the scroll of teleportation, it crumbles to dust.--7.0 (1Tele Quill Rev+  _You feel strangely unstable. The sky beast misses you.:jn....#⌠.....##.#.>.∩#..ß####.......##...##.....∩.....#....# ##.....#####.......:j(a #.Fß..#∩$.##....#>....#.<.#........#..⌠######...#.####).....#......####.#.####.#...####.#.........###'.....##.#....##.#.#[...##:jÿ....#.##....##÷###.###.#_:jK.F:j:jO---8:j:j:jaC ##.#.>.∩#..ß####.......##...##.....∩.....#....# ##.....#####....... #..ß..#∩$.##....#F....#.<.#...........#..⌠######@..#.#####).....#......####.##.######.####...###'.....##.#....##.#.#[...##...#.##....##÷###.###.#_..............##. ###### ############### #....# ......#.......# #.##.# ......#.......# ####.##.# ......#.......# #.......# :jE  .######.......# #.##.####### .#####........###.##.###...# ...............)@..:.....#.# .....#.#####...[.#.#.#...#.# .....#.....#..[......#...#.# .....#...............#...#.# .....#=###.#.....#.#.....#.# .....#.##....#.....###...#.# .....#.##....###.######..#.# ...<.#.......# #.........#.# ......<......##########..#.#:j`Q :jT :jT 9:jcU -:jU 9:jNV :j` :jtd  :jfe :j f 2_Your surroundings suddenly seem different.  :jf Things that are here::ji  :jj :j@k `_a +0 scale mail; a +0 war axe; an orc skeleton:jk :j1b :jb :jl :j :jI A6.0 (27:j :j$ :j?% +7.0 (28:j@ 8=8.0 (29:jB +9.0 (30:jL :jT B40.0 (31:juW :jh q91.0 (32:jkr A2.0 (33:jx :j A3.0 (34:j :j_ :j `30=4.0 (35:j :j A5.0 (36:jt :jH A6.0 (37:ju :j m1=7.0 (38:j :j A8.0 (39:j5 :j :j^ +9.0 (40:j :j ^250.0 (41:j5 :jF A1.0 (42:j$ :j, A2.0 (43:j6 :j4@ w3=3.0 (44:jJ :jV A4.0 (45:j"\ :j"e A5.0 (46:jn :j x 94:jx 6=6.0 (47:j^ :jq A7.0 (48:j :j A8.0 (49:j- :jA s59.0 (50:j 60.0 (511.0 (52:j:j :j7+2.0 (53:j1?:jIw6=3.0 (54:jQ:jZ:jZ+4.0 (55:jg:jmA5.0 (56:jt:j(~:j~Y7=6.0 (57:j:j\A7.0 (58:j:jŮ:j+8.0 (59:j:j]89.0 (60:j@:jmB70.0 (61:j:jK:j+1.0 (62:j:j0:ja9=2.0 (63:j`:j A3.0 (64:j:jsA4.0 (65:j%:j.:j.S40=5.0 (66:j6:j?A6.0 (67:jH:j5A7.0 (68:jJ:j%]18.0 (69:j-:jB:jC+9.0 (70:jM:jV:jW,80.0 (71:jc_:jXhw2=1.0 (72:jp:j W2.0 (73:jAW3.0 (74:j%$:jo%Y3=4.0 (75:jK-:j6A5.0 (76:jHA:jeA6.0 (77:jf:juA7.0 (78:j :j:jFG48.0 (79:j:j:jV+9.0 (80:ja:jQB90.0 (81:j :j:jYZ5=1.0 (82:j:j>A2.0 (83:j:j:jb+3.0 (84:jL:jo6=4.0 (85:jS":j%,A5.0 (86:jS6.0 (8777.0 (88:jnZ:ju8.0 (899.0 (90:j:j:jc8=300.0 (91:jp:j.A1.0 (92:j:j`A2.0 (93:j:j:jY9=3.0 (94:jN:jA4.0 (95:jd:j:jU+5.0 (96:j:jz:jH506.0 (97:j_:j($:j$+7.0 (98:j0:j;A8.0 (99:jpB:jJ:joKe1=9.0 (100.0):j]:j:jA23:j:j:j+34:jF_945:jL:j%|566778:jϟ60=899.0 (130:jXB401:jڳ3:jҴ\1=12:j!:j:j+23:j[:j3:j+34:j^:jI245:j:jh 5667:j )o3=78:jL0:j9:j9+89:jaX9.0 (140:je:jn:jod4=501:jw:jA12:jY:j:je+23:jT:j_:j3534:j$ :j:j+45:j:jW6:jj7+56:jE:j>Qo6=67:j$7889:j z7=9.0 (150:j:jœB601:j]:j^:jp+12:j7:j-A23:j]:jq:j3834:jK:j%A45:j:j::j $56:j:jo9=67:j(:j3A78:j<:jEA89:jYO:j[:j\e70=9.0 (160:j7g:jvB701:juw:jA12:j:jJ:jC3123:j3445:j2=56:jW:j 8 _HP restored.:j :j E _Done exploring.:j<Read which item? Scrolls  x - a scroll of amnesia  s - 5 scrolls of butterflies  c - a scroll labelled COCI SIPE  e - a scroll labelled HACRIL BUNO  h - a scroll labelled QEPHEH JEYZXOG  l - a scroll labelled YZUB SYXOAJUCH  m - 3 scrolls labelled MOEGIO AXKING  n - a scroll labelled IJIOHE VEKOB  o - 2 scrolls labelled CYR ECREUWK  q - a scroll labelled HEBIYM HIMU  v - 3 scrolls labelled HUTACOITORPH [!] read|quaff|evoke[?] describe selected:j$:j!:j ,beefyandbeef the Shooter######Coglin of Okawaru ****.. :j|,V############### #....#Health: 72/72 ======================== ......#.......# #.##.#Magic: 11/11 ======================== ......#.......# ####.##.#AC: 3Str: 12Doom: 32% :j,......#.......# #.......#EV: 15Int: 9  .######.......# #.##.#######SH: 0Dex: 21 .#####........###.##.###...#XL:  9 Next: 47% Place: Dungeon:6 ...............)@..:.....#.#:j-VNoise: ---------  Time: 5375.0 (0.0) .....#.#####...[.#.#.#...#.#:jE-\a) +2 sling {Jabu}  c) +0 sling {Navbir} .....#.....#..[......#...#.#Throw: 2 javelins :ji-.....#...............#...#.#Quill .....#=###.#.....#.#.....#.# :j-.....#.##....#.....###...#.# .....#.##....###.######..#.# ...<.#.......# #.........#.# :j.......<......##########..#.# _You feel strangely unstable. The sky beast misses you. _Your surroundings suddenly seem different.  Things that are here: _a +0 scale mail; a +0 war axe; an orc skeleton _HP restored. _Done exploring.:jD\P  Okay, then.:jc]:jl^ :j:j :j (_:j'3:jq:jL###### ################ #....# #......#.......# #.##.# #......#.......# ####.##.#.#.......# #.......#######.......# #.##.####### .....###.##.###...# ........)[..:.....#.##.#####...@.#.#.#...#.#.#.....#..[......#...#.#.#...............#...#.#.#=###.#.....#.#.....#.#.#.##....#.....###...#.#.#.##....###.######..#.#<.#.......# #.........#.#....<......##########..#.##.............#.#6.0 (1 _:j~S:j_V$  Things that are here::jr  ################ #....#  #......#.......# #.##.# ##......#.......# ####.##.# ..#.......# #.......#######.......# #.##.#######.:j.###.##.###...#...............)[..:.....#.# ##.#####...[.#.#.#...#.# +......#.....#..@......#...#.# #......#.........#...#.#.#=###.#.....#.#.....#.#.#.##....#.....###...#.#.#.##....###.######..#.#<.#.......# #.........#.#:jЖ....<......##########..#.##...................#.###..####.##.#a +0 robe; a +0 dagger:j:j17.0 (2 _:j:j]$  Things that are here::j{  #......#.......# #.##.# ###......#.# ####.##.# #..#.......# #.......#######.......# #.##.#######.#####........###.##.###...#...............)[..:.....#.# .##.#####...[.#.#.#...#.# .+......#.....#..[......#...#.# ##......#......#...#.# ..#=###.#.....#.#.....#.#.#.##....#.....###...#.#.#.##....###.######..#.#<.#.......# #.........#.#....<......##########..#.##...................#.###....####.##.#.###.#.#.......#a +0 leather armour; a +0 hand axe; an orc:j skeleton:j9 G8.0 (3 _:j:j6R ####......#.# ####.##.# .#..#.......# #.......# .....######.......# #.##.#######.......###.##.###...#...............)[..:.....#.###.#####...[.#.#.#...#.# ..+......#.....#..[......#...#.# .##......#.........#...#.# ...#=###.#@....#.#.....#.#.#.##....#.....###...#.#.#.##....###.######..#.#<.#.......# #.........#.#....<......##########..#.##.............#.###.........####.##.#.###.#.......#.......#.##......#.#.#.##.####:j]@9.0 (4:jvr:j ..#..#.# #.......# ......######.......# #.##.#######.#####........###.##.###...#...............)[..:.....#.###.#####...[.#.#.#...#.#.+......#.....#..[......#...#.###......#.........#...#.# ....#=###.#.....#.#.....#.#.#.##..@.#.....###...#.#.#.##....###.######..#.#<.#.......# #.........#.#....<......##########..#.##.............#.###........####.##.#.###.#.......#.......#.##......#.#.......#.##.####.##......#.#.#.##.#80.0 (5:jR:j .#.#.# #.#.######.......# #.##..#####........###.##.###.........)[..:.....#..#......#.#####...[.#.#.#...#..+......#.....#..[......#...#..##......#.........#...#..#=###.#.....#.#.....#..#.##.@..#.....###...#..#.##....###.######..#..<.#.......# #.#....<......##..#..#..#..##.....####.##.:j 8.##......#.#.......#..##......#.#.......#.##. .##......#.#.#.##.#:jS:j'*1.0 (6:j!:j0:j^;:jy=:j.}....:j:jK:jk<.....######.# #.##.#####..###.##.###..........)[..:.....###.#####...[.#.#.#...#.+......#.....#..[......#...###......#.........#...# #.....#=###.#.....#.#.....# #.#.##....#.....###...# #.#.##@...###.######..# #<.#.......# #.........#....<......##########..#...#.............###........####.##.###.#.......#......##......#.#.......#.##.##.##......#.#.......#.##.# .##......#.#.#.##.#:jN @2.0 (1:j! :j  #..###.##.###.........)[..:... #.....##.#####...[.#.#.#... #.....+......#.....#..[......#... #....##......#.........#... ##....:j .#=###.#.....#.#..... .#.#.##....#.....###... .#.#.##....###.######.. .#<.#..@....# #......... ......<......##########..#.............##.......####.###.#.#......##......#.#.#.##.# .##......#.#.......#.##.# .##......#.#.......#.##.# .##......#.#.#.##.# :j @3.0 (2:j :j  ........)[..:... ##.....##.#####...[.#.#.# ##.....+......#.....#..[......# .#....##......#.........# .##.....#=###.#.....#.#. ..#.....#.##....#.....### #.#.....#.##....###.###### #.#...<.#.......# #...... ........<@.....########## ##.......... ###..#### '.###.#.#.... #.##......#.#.......#.## #.##......#.#.......#.##. #.##......#.#.......#.##. #.##......#.#.......#.##..##.........##:j '.#####.##.:j% @4.0 (3:jt :j  ##.....##.#####...[.#.#.# .##.....+......#.....#..[......# ..#....##......#.........# ..##...........#=###.#.....#.#. ...#...........#.##....#.....### .#.#.....#.##....###.###### .#.#.<.#.......# #...... .......<......########## ##......#.......... ##..##..#### .'..###.#.#.. ##.##......#.#.......#.## .#.##......#.#.......#.## .#.##......#.#.......#.## .#.##......#.#.#.## ..##.........##.#####.## #####.##.##.....[9;65:j? 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Quill ..... ........#.##.:j\ :j ] *2.0 (6:je :jip 3:j^3:jȟ:j8:jxC......:jJ:j #..........<.#........## ####.#####......###. #....#⌠..#.#. #.##.#.>.#....# #.##.#..∩#..ß........... #.##.#####..#...#. #.###.....∩.....#....##... #.# ##.....#####........> #.# #..ß.@#∩$.##....#....# #.# #>....#.<.#... #.# #.....#..⌠###.#:jH #.####...#.#######........# #.#).....#......####.#.... #.#.####.#......######.# #.#.####.#.........###'### #.#......##.#......#.....#. #.#......##.#.#[...##...:j(:j*3.0 (1:j:j2EM..#...:...... #..........<.#..#####.########....#⌠.#.#.>.#...##.#..∩#..ß..........#.#####.......##...##.....∩.....#....##..##....@#####........>....ß..#∩$.##....#....#>....#.<.#... #.....#..⌠   #.####...#.#######........#.##.#4.0 (2:jR:jX2M####...#...:......:j)3 #..........<.#..#####.########....#⌠.>.#...##.#..∩#..ß..........#.#####.......##...##.....@.....#....##..##.....#####........>....ß..#∩$.##....#....#>....#.<.#... :j33  #.# #.....#..⌠###........#..#.#..:j=@5.0 (3:jD:jь M ####...#...:...... #..........<.#..#####.########....#⌠.>.#...##.#..∩#..ß...........#####.##...##.....∩.....#....##..##.....#####........>....ß..#∩$.##....#....#   #.# #>....#.<.#...........####.#..There is an entrance to Teapum's Armour Shoppe here.6.0 (4 _:j:j:jp&M:j#####:jC #.:j&####...#...:...... #..........<.#..#####.########....#⌠.>.#...#..∩#@.ß...........#####.......##...##.....∩.....#....##..##.....#####........>..   #.# #..ß..#∩$.##....#....#....#..7.0 (5:jr4yM#### ###########:j6:#...#####:j7C #.:j7,####.:j 8.:j8Q..#...:......:j9 #..........<.#..:jr9##:j9$###.#####:ji:###:j=;.:j;C...#⌠.:j?<{>.#@..:j<#:j+=..∩#..ß..........:j=.#####.......##...:j>##.....∩.....#....##.. :j?  #.# ##.....#####........>..:j}@ :j@#...#.#####:j#A:jV:jX*8.0 (6:jad:jf:jIv:jky:j:j%r..∩...:j-,:j:j&M:jV :jD#### ###########:j:#...#####:jG, #:j6####.:j̄.:jdW........#...:......:j˅ #..........<.#..:j##:j$###.#####:j###:j[.:jD...#⌠.:j|>.#...:j)#:jڋ..∩#..ß..........:j0l.#####.......##... :jo  #.###.....∩.....#....##....:j :j@#.....#..⌠#:j:jf:j:j~#9.0 (1:j:j)#%M#### ################ #####.#............#...:...... #..........<.#..#####.########....#⌠.>.#...#..∩#..ß..........   #.##.#####.......##...#....:j3$m##>....#.<.#:jH,A50.0 (2:j[<:j ,"  :jf.   ##### ##########  #...######  #.#  #####.#...  #...#...:.....  #.....@....<.#.#  ####.#####......###......:j^/  #....#⌠..#..#  #.##.#.>.#..#  #.##.#..∩#..ß.........  #.##.#####.......##...#  #.###.....∩.....#....##.  #.# ##.....#####........>.  #.# #..ß..#∩$.##....#:j8@1.0 (3:j?:j      ##### #########  #...######  #.#  #####.#...  #...#...:....  #..........<.#.  ####.#####......###......  #....#⌠..#..  #.##.#.>.#..  #.##.#..∩#..ß.........  #.##.#####.......##...#  #.#.∩.....#....##.  #.# ##.....###....>:jx@2.0 (4:j‹:jw      #####   #...######  #.#  #####.#  #...@..#...:  #..........<.#  ####.#####......###:j  #....#⌠..#.  #.##.#.>.#..  #.##.#..∩#..ß  #.##.#####.......##...#  #.###.....∩.....#....##  #.# ##.....#####.:j@3.0 (5:j2:jB:j`:j .....:j}Q    ##### ######### #...######........ #........#. #####.#. #.....#...: #.<.#..... ####.#####......### #....#⌠..#.... #.##.#.>.#. #.##.#..∩#..ß #.##.#####.......##...# #.###.....∩.....#....##. #.# #####........> #.# #..ß..#∩$.#4.0 (1:j    ##### # #...######. #.#. #####.#. #.....#...:. #.....@....<.#.# ####.#####......###. #....#⌠..#..# #.##.#.>.#...# #.##.#..∩#..ß. #.##.#####.......##...#. #.###.....∩.....#....##. #.# ##.....#####.>. #.# #..ß..#∩$.##....#.:jV5.0 (2:j"   ##### ########### #...######.......... #........#. #####.#. #.....#...: #..........<.#........## ####.#####@.....###. #....#⌠..#.........# #.##.#.>.#.#. #.##.#..∩#..ß. #.##.#####.......##...# #.###.....∩.....#....##. #.# ##.....#####........> #.# #..ß.:j$X.#∩$.##....#....# #.# #>....#.<.#.......6.0 (3:jA:jS$ ##### ###########...######...............#####....:#..........<.#........######.#####......###......#⌠..#...###.#.>.∩#..ß.Quill ##>....#.<.#   #.# #.....#..⌠###........# 7.0 (4:jh ##### ###########...######..........#........#####.....:.......<.#........######.#####......###......#⌠..#...###.#.>.∩#..ß.####.......##...#Quill #.....#..⌠#   #.####...#.#######........# 8.0 (5:jl ...######..........#........#####......:.......<.#........######.#####......###......#⌠..#...###.#.>.∩#@.ß.####.......##...##.....∩.....#....#Quill #...#.#####   #.#).....#......####.#....# 9.0 (6:ji .....#####.....:.......<.#........######.#####......###......#⌠..#...###.#.>.∩#..ß.####@......##...##.....∩.....#....# ##.....#####........>.Quill ....#..   #.#.####.#......######.#### 60.0 (7:j ####....:.......<.#........######.#####......###......#⌠..#...###.#.>.∩#..ß.#.#####.......##...##.....#....# ##.....#####........> #..ß..#∩$.##....#....#Quill ####.#..   #.#.####.#.........###'#### :j@1.0 (8:j:j^% _There is an entrance to Teapum's Armour Shoppe here.:j uGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Jabu}  c - a +0 sling (offhand) {Navbir} Missiles (go to first with ()  d - 2 javelins (quivered)f - 8 poisoned darts  g - a boomerang Armour (go to first with [)  b - a +0 leather armour (worn) Talismans (go to first with %)  e - a quill talisman (worn):j: #####........#.......... beefyandbeef the Shooter  #............#...:...... Coglin of Okawaru ****..  #..........<.#........## Health: 72/72 ========================   ####.#####......###........ Magic: 11/11 ========================   #....#⌠..#...............#. AC: 3Str: 12Doom: 32%   #.##.#.>.#...............#. EV: 15Int: 9    #.##.#..∩#..ß.............. SH: 0Dex: 21   :j<#.##.#####.......##...#.... XL:  9 Next: 47% Place: Dungeon:6   #.###.....@.....#....##.... Noise: ---------  Time: 5461.0 (0.0)   #.# ##.....#####........>.. a) +2 sling {Jabu}  c) +0 sling {Navbir}   #.# #..ß..#∩$.##....#....# Throw: 2 javelins   #.# #>....#.<.#........... Quill   #.# #.....#..⌠###........#   #.####...#.#######........#   [40:jm=m #.#).....#......####.#....#    #.#.####.#......######.####    #.#.####.#.........###'####  _a +0 robe; a +0 dagger  Things that are here: _a +0 leather armour; a +0 hand axe; an orc skeleton _You see here a +0 chain mail. _There is an entrance to Teapum's Armour Shoppe here. _There is an entrance to Teapum's Armour Shoppe here.:jM>:j]S :j5W Welcome to Teapum's Armour Shoppe! What would you like to do?  a -  63 gold a +0 helmet  b $  301 gold a +2 helmet of light  c -  462 gold the +5 helmet of the Lair of Beasts {rN+ Dex-5 Stlth+}d -  28 gold a +0 leather armour  e -  28 gold a +0 leather armour  f -  28 gold a +0 leather armour  g -  364 gold an orb of pyromaniah -  63 gold a +0 pair of boots  i -  12 gold a +0 robe  j -  12 gold a +0 robe  k -  12 gold a +0 robe You have 398 gold pieces. After the purchase, you will have 97 gold pieces. [Esc] exit:jW [!] buy|examine items[a-k] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-K] put item on shopping list:jT buy|examineexamine itemdescribe :j3 A +2 helmet of light. A piece of metal headgear. Base armour rating: 1 'Of light': It surrounds you with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than you, and reducing your stealth. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 3.0 (3.0 -> 6.0). Your EV would remain unchanged. Stash search prefixes: {in_shop} {ego} {branded} {Light} {helmet armour} {helmetarmor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted ego armour:jUWelcome to Teapum's Armour Shoppe! What would you like to do?a -  63 gold a +0 helmet  b $  301 gold a +2 helmet of light  c -  462 gold the +5 helmet of the Lair of Beasts {rN+ Dex-5 Stlth+}  d -  28 gold a +0 leather armour  :jcJe -  28 gold a +0 leather armour  f -  28 gold a +0 leather armour  g -  364 gold an orb of pyromania  h -  63 gold a +0 pair of boots  i -  12 gold a +0 robe  j -  12 gold a +0 robe  k -  12 gold a +0 robe You have 398 gold pieces. After the purchase, you will have 97 gold pieces. [Esc] exit[!] buy|examine items[a-k] examine item [/] sort (type) [Enter] describe[A-K] put item on shopping list:jbuy|examinemark item for purchasebuy shopping list:jbuy|examineexamine itemdescribe :j.: buy|examinemark item for purchasebuy shopping list:j  bb + g - marked items :j*Y Purchase items for 301 gold? (y/N):j˧  b -  462 gold the +5 helmet of the Lair of Beasts {rN+ Dex-5 Stlth+}  c -  28 gold a +0 leather armour  f -  364 gold an orb of pyromania  g -  63 gold a +0 pair of boots12robe :jGjJ:j' :j :j w #####........#.......... beefyandbeef the Shooter  #............#...:...... Coglin of Okawaru ****..  #..........<.#........## Health: 72/72 ======================== :jN   ####.#####......###........ Magic: 11/11 ========================   #....#⌠..#...............#. AC: 3Str: 12Doom: 32%   #.##.#.>.#...............#. EV: 15Int: 9  :j   #.##.#..∩#..ß.............. SH: 0Dex: 21   #.##.#####.......##...#.... XL:  9 Next: 47% Place: Dungeon:6 :j 7  #.###.....@.....#....##.... Noise: ---------  Time: 5461.0 (0.0) :j T  #.# ##.....#####........>.. a) +2 sling {Jabu}  c) +0 sling {Navbir}   #.# #..ß..#∩$.##....#....# Throw: 2 javelins   #.# #>....#.<.#........... Quill   #.# #.....#..⌠###........#   #.####...#.#######........#:jV S    #.#).....#......####.#....#    #.#.####.#......######.####    #.#.####.#.........###'####  _a +0 robe; a +0 dagger  :j Things that are here: _a +0 leather armour; a +0 hand axe; an orc skeleton _You see here a +0 chain mail. _There is an entrance to Teapum's Armour Shoppe here. :j$ U_There is an entrance to Teapum's Armour Shoppe here.:jm Z  Things that are here: _a +0 leather armour; a +0 hand axe; an orc skeletonYou see here a +0 chain mail. _There is an entrance to Teapum's Armour Shoppe here. _ h - a +2 helmet of light:j< ':j :jj g _Thank you for shopping at Teapum's Armour Shoppe!:j&:j  _There are no items here.:jD:jgWear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :jj:jHy:j߃ #####........#.......... beefyandbeef the Shooter  #............#...:...... Coglin of Okawaru ****..  #..........<.#........## Health: 72/72 ========================   ####.#####......###........ Magic: 11/11 ========================   #....#⌠..#...............#. AC: 3Str: 12Doom: 32%   #.##.#.>.#...............#. EV: 15Int: 9    #.##.#..∩#..ß.............. SH: 0Dex: 21   #.#[33:jym#.#####.......##...#.... XL:  9 Next: 47% Place: Dungeon:6   #.###.....@.....#....##.... Noise: ---------  Time: 5461.0 (0.0)   #.# ##.....#####........>.. a) +2 sling {Jabu}  c) +0 sling {Navbir}   #.# #..ß..#∩$.##....#....# Throw: 2 javelins   #.# #>....#.<.#........... Quill   #.# #.....#..⌠###........#   #.####...#.#######........#    :j|Z[40m#.#).....#......####.#....#    #.#.####.#......######.####    #.#.####.#.........###'####  _You see here a +0 chain mail. _There is an entrance to Teapum's Armour Shoppe here. _There is an entrance to Teapum's Armour Shoppe here.  h - a +2 helmet of light _Thank you for shopping at Teapum's Armour Shoppe! _There are no items here.:jɖ :jq Okay, then.:jqD _:j7b:jvcPut on or remove which piece of jewellery? Talismans (go to first with %) :jc e - a quill talisman (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j:jD #####........#.......... beefyandbeef the Shooter  #............#...:...... Coglin of Okawaru ****..  #..........<.#........## Health: 72/72 ========================   ####.#####......###........ Magic: 11/11 ========================   #....#⌠..#...............#. AC: 3Str: 12Doom: 32%   #.##.#.>.#...............#. EV: 15Int: 9    #.##.#..∩#..ß.............. SH: 0Dex: 21   #.#:jH#.#####.......##...#.... XL:  9 Next: 47% Place: Dungeon:6   #.###.....@.....#....##.... Noise: ---------  Time: 5461.0 (0.0)   #.# ##.....#####........>.. a) +2 sling {Jabu}  c) +0 sling {Navbir}   #.# #..ß..#∩$.##....#....# Throw: 2 javelins   #.# #>....#.<.#........... Quill   #.# #.....#..⌠###........#   #.####...#.#######........#    [3:jzJ14m#.#).....#......####.#....#    #.#.####.#......######.####    #.#.####.#.........###'####  _There is an entrance to Teapum's Armour Shoppe here. _There is an entrance to Teapum's Armour Shoppe here.  h - a +2 helmet of light _Thank you for shopping at Teapum's Armour Shoppe! _There are no items here. _Okay, then.2.0 (1 _3.0 (2:jgP:jP*4.0 (3:jZ:j:j*5.0 (4:j:jd _You begin untransforming. You continue untransforming. x3:j(K6.0 (5:j$:jg _Your quills recede back into your body.:j9:jWear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)  h - a +2 helmet of light[?] describe selected :j[!] equip|wield|wear|put on[tab] equip|unequip :jY :ja #####........#.......... beefyandbeef the Shooter  #............#...:...... Coglin of Okawaru ****..  #..........<.#........## Health: 72/72 ========================   ####.#####......###........ Magic: 11/11 ========================   #....#⌠..#...............#. AC: 3Str: 12Doom: 32%   #.##.#.>.#...............#. EV: 15Int: 9    #.##.#..∩#..ß.............. SH: 0:jb$Dex: 21   #.##.#####.......##...#.... XL:  9 Next: 47% Place: Dungeon:6   #.###.....@.....#....##.... Noise: ---------  Time: 5466.0 (0.0)   #.# ##.....#####........>.. a) +2 sling {Jabu}  c) +0 sling {Navbir} :jbu  #.# #..ß..#∩$.##....#....# Throw: 2 javelins   #.# #>....#.<.#...........   #.# #.....#..⌠###........#   #.####...#.#######........#    #.#).....#......####.#....#:jpc    #.#.####.#......######.####    #.#.####.#.........###'#### h - a +2 helmet of light _Thank you for shopping at Teapum's Armour Shoppe! _There are no items here. _Okay, then. _You begin untransforming. You continue untransforming. x3 _Your quills recede back into your body.:jk:jl(:j1s:j{f  You start putting on your armour.:j<|+7.0 (1:j:jɊ:j+8.0 (2:j:j:j2+9.0 (3:j{:jB70.0 (4:j:j:jx+1.0 (5:j:jվ 6 _You continue putting on your +2 helmet of light. x5:jz:j.#.....∩#..ß........@........ß......#.:jd _You finish putting on your +2 helmet of light.:jo6........0 _Done exploring.:j3:j:j_:j:j:jE _Done exploring.:jz 3:j' :j"N :jqQ :jAV E _Done exploring.:js 3:j :jv   #....#...:  #..........<.#........#  ####.#####......###.......  #....#⌠..#........#  #.##.#.>.#.#  #.##.#..∩#..ß.  #.##.#####.......##...#  #.###.....∩....##  #.# ##...@.#####........>  #.# #..ß..#∩$.##....#..  #.# #>....#.<.#..........  #.# #.....#..⌠###:j,   #.####...#.#######.  #.#).....#......####.#....  #.#.####.#......######.##  #.#.####.#.........###'  #.#......##.#......#.....:j :j :j "2.0 (1 :j _:jr :j+   #.#...:  #..........<.#.  ####.#####......###  #....#⌠..#.  #.##.#.>.#.  #.##.#..∩#..ß  #.##.#####.##...#  #.###.....∩.....#....##  #.# ##..@..#####.>  #.# #..ß..#∩$.##....#  #.# #>....#.<.#  #.# #.....#..⌠###  #.####...#[39;:j6- E49m.#######  #.#).....#......####.#  #.#.####.#......######.  #.#.####.#.........###'  #.#......##.#......#.....:j2 :j3 *3.0 (2:js; :j   #<.#...  ####.#####......###  #....#⌠..#........  #.##.#.>.#  #.##.#..∩#..ß  #.##.#####.......##...#  #.###.....∩....##  #.# ##.....#####......  #.# #.@ß..#∩$.##....#..  #.# #>....#.<.#.....  #.# #.....#..⌠###  #.####...#.#######  #.#).....#:jJ [39;49m......####.#  #.#.####.#......######.#  #.#.####.#.........###'  #.#......##.#......#....  #.#......##.#.#[...##:jd @4.0 (3:je :j   ####.#####......###  #....#⌠..#........  #.##.#.>.#  #.##.#..∩#..ß  #.##.#####.......##...#  #.###.....∩....##  #.# ##.....#####......  #.# #..ß..#∩$.##....#  #.# #@....#.<.#.....  #.# #.....#..⌠###  #.####...#.#######  #.#).....#......####.#:j,   #.#.####.#......######  #.#.####.#.........###'  #.#......##.#......#...  #.#......##.#.#[...##..  #.#.........#.##....##÷:j @5.0 (4:j- :j" :j{ :js c _There is a stone staircase leading down here.:jư6.0 (1 _:jM  :jq:7  You climb downwards.:j:jJ:j:j:jʖ%  :jTAYou encounter 2 gnolls.:j&[  The gnoll sergeant hits you from afar with a +0 spear.:jF:jЭc  .#:jǮh . # .#:j:b ##. .##:jۯ .####..# ..# :jj......##j# :j#.#.#.j.j## :j#....##j@j# :j#####).jj#### :j>e.j....j:j# :j^#.............# :jO.............[:jb ...............:jj   gnoll sergeant (polearm) :j[#....#...:jqj   gnoll bouda ..... :jô :jjjjjjj 6 gnolls (3 polearms, 1 wandering) :jf#... #!.......:jǵlThe gnoll misses you. The gnoll completely misses you.:j o68--=7.5 (2.5:js*:j16 _The gnoll closely misses you.:j|2:j5w _There is a stone staircase leading up, spattered with blood here.:j:jY:jO])j:j2 .The gnoll sergeant hits you from afar with a +0 spear!  The gnoll hits you with a +0 spear. The gnoll hits you with a +0 club.:jE` 5 gnolls (2 polearms):jq5-----=8.5 (1.0:j:j@a --- .6.@. _The gnoll bouda barely misses you. The gnoll misses you.:j  ####.#####......###....  #....#⌠..#.............  #.##.#.>.#.............  #.##.#..∩#..ß..........:j  #.##.#####.......##...#  #.###.....∩.....#....##  #.# ##.....#####.......  #.# #jjß..#∩$.##....#.  #.# #@....#.<.#.......  #.# #.j...#..⌠###.....  #.####...#.#######..... :j  #.#).....#......####.#.  #.#.####.#:jC......######. :jI #.#.####.#.........###' j   gnoll bouda :j{ #..##.#......#... jj 2 gnolls (1 polearm):j0  #.:j.##.#.#[...##.. :jX #.#..#.##....##÷:jx--80.0 (2.5 _You climb upwards.:jc _There is a stone staircase leading down here.:j\f....#⌠.....##.#.>.∩#..ß####.......##...##.....∩.....#....# ##.....#####....... #jjß..#∩$.##....#>....#.<.#......j...#..⌠###:j\gj###...#.####).....#......####.#.####.#...####.#.........###'.....##.#....##.#.#[...##....#.##....##÷###.###.#_:jik=.j.:j y , swift)The gnoll hits you with a +0 spear. The gnoll attacks as it pursues you!  The gnoll barely misses you.:jyj7====1.0 (1.0:j|:j\ _The gnolls pick up the pace!:j!6 N##.#.>.∩#..ß####.......##...##.....∩.....#....# ##.....#####....... #j.ß..#∩$.##....#j....#.<.#.......j...#..⌠######@..#.#####).....#......####.#:je7 #.######.####...###'.....##.#....##.#.#[...##:j7 ...#.##....##÷###.###.#_..............##.:j; J>j:j< J.j:jF q=---2:jN :j R R _The gnoll barely misses you.:j&V  #.##.#..∩#..ß  #.##.#####.......##  #.###.....∩.  #.# ##.....#####......  #.# #..ß..#∩$.##....#  #.# #j....#.<.#.....  #.# #jj...#..⌠###  #.####...#.#######  #.#).@...#......####.#  #.#.####.#......######  #.#.####.#.........###  #.#......##.#......#..  #.#......##.#.#[...##  #.#.........#.##....##  ###.###.##.....#  #....:jV_.....#  ########:j^.j jjThe gnoll attacks as it pursues you! The gnoll hits you with a +0 club.:je:jNfi2-----3:jXn:jqR _The gnoll barely misses you.:jU   #.##.#..∩#..ß  #.##.#####.......##  #.###.....∩.....#....  #.# ##.....#####  #.# #..ß..#∩$.##....  #.# #j....#.<.#  #.# #.j...#..⌠###  #.####j..#.#  #.#)@....#......####.  #.#.####.#......  #.#.####.#.  #.#......##.#......#  #.#......##.#.#[...##  #.#..#.##....  ###.##.##.##..... j[:j W T39;49m   gnoll (  #.  ######.##......##.j. .jThe gnoll attacks as it pursues you! The gnoll misses you.The gnoll bouda gazes fiercely through you!  You feel your attacks grow feeble.50---=4Weak :j([  :j[ :jK\ *_The gnoll hits you with a +0 club.:j  #.##.#####.......##  #.###.....∩.  #.# ##.....####  #.# #..ß..#∩$.##  #.# #j....#.<.  #.# #.....#..⌠###  #.####j..#.#######  #.#).j...#......####  #.#@####.#......####  #.#.####.#.........  #.#......##.#......  #.#......##.#.#[...#  #.#.........#.##....  ###.##.......##.##....  #................  ######.......##  #...:j$jjj.jj.j 2 gnolls (1 polearm, swift)--5:jc:j ? #.....∩.....#.. ##.....#####. #..ß..#∩$.##j....#.<.#......#..⌠#######j..#.####).jj..#......####.####.#........##.#....##.#.#[......#.##....###.##.......#... .......  #.....##.......## :j :j:j .j   gnoll bouda--6:j :j :j #.# #####.. #.# #..ß..#∩$. #.# #j....#.<.#.. #.# #.....#..⌠### #.####j..#.#######. #.#)j.j..#......#### #.#.####.#......# #.#.####.#... #.#.@....##.##. #.#......##.#.#[...# #.#...#.##. ###.###.##. #..............# ######.####  #........#.  #.....#####  #.....##... :jj.j   gnoll bouda7:j-:j   #..ß..#∩$.##j....#.<.#...⌠#######j..#.####)..j..#......####j####.##.####.#...:j_ .....##.#.#[...##...#.##....###.###......:j `.........#########:j c ...#####:j '#....:ji K.j:j ,j:j j   gnoll (polearm, swift):j [1=8:j  :j j....#.<.#...⌠#######j..#.####)..j..#......####j####.##j####..........##.#.#.#.#[...##...#.##....###.###...............######### ...######....##+#+######.#:j*:j+F.j:jQ,0j:j]=j 2 gnolls (1 polearm, swift)9:j>:jI :jPJ_Your attacks no longer feel as feeble.:j R:j..⌠#######j..#.####j..j..#......########.##.####....j....##.#......##.#.#[...##...#.##....###.###.#..............########## ...######....##+#+######.# #.....#.j)j .jThe gnoll bouda gazes fiercely through you!:j==90Weak  _You feel your attacks grow feeble.:j<   #.####j..#.#######  #.#)..j..#......####  #.#j####.#......####  #.#j####.#.........  #.#......##.#......  #.#.j....##.#.#[...#  #.#.........#.##....  ###.###.##....  #.........  ########  #... :j=  #.....###  #.....##...  #.....##  ###+#+######.#...  #.....#####.#  #...............:j@ 2j:jB K.j:j\L .j   gnoll (polearm, swift)52=--1:jS :jU :j*V  #.####j..#.#:jB*h  #.#)..j..#......  #.#j####.#......  #.#.####.#.:j*>  #.#.j....##.#......  #.#......##.#.#[...:j)+  #.#.j.#.##  ###.##.##.##  #  ######.##......  #..:j+  #.....##.  #.....##  #.....##   ###+#+######.#:j,  #.....#####.#..   # :j02j:jE7j   gnoll (polearm, swift):j7@--2:j >:jX?:jR\ :j\   #.# #.....#..⌠###  #.####j..#.####  #.#)..j..#......  #.#j####.###  #.#.####.#..:j\   #.#.j....##.#..  #.#......##.#.#[  #.#.jj......#.##  ###@##.......##.##:j]   #......  ########  #.......  #.....##  #.....##:jI]  #.....##.......  ##+#+######.#.:jk] d   #.....#####.#.:j] D :j6h :jh 03:jo :j/r f _Your attacks no longer feel as feeble.:j0Mj<.#.. #.....#..⌠###j..#.#####)..j.j######.#...j.......##.#.#[ #@#.jj......###.##.......##.###..............  ######.......##............ ...34:j M..ß..#∩$.##j<.#.. #.....#..⌠###j..#.#####)..j.j######.#...j.......##.#.#[ #.#.jj......##.####.##  #...................#####jj   gnoll bouda5:j :j :j 8##.....#####...ß..#∩$.##j<.#.. #.....#..⌠###j..#.#####)..j.j######.#...j.......##.#.#[ #.#.jj......##.####.##...j...#######.. j.  The gnoll bouda gazes fiercely through you!jj.j.j   gnoll (polearm, swift)=6Weak  _Your attacks no longer feel as feeble.  The gnoll bouda gazes fiercely through you! _You feel your attacks grow feeble. _Your attacks no longer feel as feeble.  The gnoll bouda gazes fiercely through you! _You feel your attacks grow feeble.:j4##.....∩.....###.....#####...ß..#∩$.##j<.#.. #.....#..⌠###j..#.#####)..j.j######.#...j...#......##.#.#[ #j#.jj......##j####.##.......#######..jj.j.:jj 2 gnolls (1 polearm, swift)4=-7:j:j:j   #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 54/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6:j Str: 12Doom: 32%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL:  9 Next: 47% Place: Dungeon:6  #@#.####.#........ Noise: ---------  Time: 5497.0 (0.0) :j  #*#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #j#......##.#.#[.. Throw: 2 javelins :j  #.#.jj......#.##.. Weak   ###j##.......##.##..  #..j................ j   gnoll bouda  ######.......##..... jj 2 gnolls (1 polearm, swift) #.............. #.....##....... _You feel your attacks grow feeble.Throw: 2 javelins:j XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (haloed, 84% to  hit):jr7  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 54/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 32%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:j{89;49m 9 Next: 47% Place: Dungeon:6  #@#.####.#........ Noise: ---------  Time: 5497.0 (0.0)  #(#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #(#......##.#.#[.. Throw: 2 javelins  #(#.jj......#.##.. Weak   ###(##.......##.##..  #..(................ j   gnoll bouda  ######.......##..... jj 2 gnolls (1 polearm, swift) #.............. #.....##.......You throw a javelin.  The javelin pierces through the gnoll bouda.  The gnoll bouda is lightly wounded.  The javelin pierces through the gnoll!  The gnoll is heavily wounded.The javelin closely misses the gnoll.:jj.j.:jϲ6j:j<):j˼q8.5 (1.5javelin :j:jY  The javelin pierces through the gnoll bouda.gnoll bouda is lightly wounded.javelin pierces through the gnoll!  The gnoll is heavily wounded.  The javelin closely misses the gnoll. _The gnoll is no longer moving quickly. x2:jw  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 54/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 32%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:j9;49m 9 Next: 47% Place: Dungeon:6  #@#.####.#........ Noise: ---------  Time: 5498.5 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.#......##.#.#[.. Throw: javelin  #j#.jj......#.##.. Weak   ###j##.......##.##..  #..(................ j   gnoll bouda  ######.......##..... jj 2 gnolls (1 polearm) #.............. #.....##....... _The gnoll is no longer moving quickly. x2  Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: :jt[37ma gnoll bouda, wielding a +0 club and wearing a +0 robe (lightly wounded,  haloed, 84% to hit):j  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 54/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 32%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:j[9;49m 9 Next: 47% Place: Dungeon:6  #@#.####.#........ Noise: ---------  Time: 5498.5 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.#......##.#.#[.. Throw: javelin  #j#.jj......#.##.. Weak   ###j##.......##.##..  #..(................ j   gnoll bouda  ######.......##..... jj 2 gnolls (1 polearm) #.............. #.....##.......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe :j(lightly wounded,  haloed, 84% to hit)  You throw a javelin.  The javelin hits the gnoll bouda and shatters for extra damage!:j9<j.Shift-Dir - straight line  Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (lightly wounded,  haloed, 84% to hit)  You throw a javelin.  The javelin hits the gnoll bouda and shatters for extra damage!  The gnoll bouda is heavily wounded.j. , swift)The gnolls pick up the pace!5====500.0 (1.5Nothing quivered:j:j _The gnoll closely misses you. The gnoll bouda completely misses you.:jz  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 55/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12:jpDoom: 32%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL:  9 Next: 47% Place: Dungeon:6  #@#.####.#........ Noise: ====-----  Time: 5500.0 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #j#......##.#.#[.. Nothing quivered  #j#.jj......#.##.. Weak   ###.##.......##.##..  #..(................ [0;10;1:j?mj   gnoll bouda  ######.......##..... jj 2 gnolls (1 polearm, swift) #.............. #.....##.......The gnolls pick up the pace! _The gnoll closely misses you. The gnoll bouda completely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  haloed, 86% to hit):j  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 55/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 32%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:j9;49m 9 Next: 47% Place: Dungeon:6  #@#.####.#........ Noise: ====-----  Time: 5500.0 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #j#......##.#.#[.. Nothing quivered  #j#.jj......#.##.. Weak   ###.##.......##.##..  #..(................ j   gnoll bouda  ######.......##..... jj 2 gnolls (1 polearm, swift) #.............. #.....##....... _The gnoll closely misses you. The gnoll bouda completely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wou:j^|nded,  haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.:jt  Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.:j  The gnoll bouda is heavily wounded.Your attacks no longer feel as feeble.The gnoll barely misses you.4===-1.1 (1.1Rev  _The gnoll bouda hits you with a +0 club.:j a  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 54/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 32%  :j  #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL:  9 Next: 47% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5501.1 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #j#......##.#.#[.. Nothing quivered  #j#.jj......#.##.. Rev   ###.##.......##.##.. :j  #..(................ j   gnoll bouda  ######.......##..... jj 2 gnolls (1 polearm, swift) #..............:jx  #.....##.......The gnoll barely misses you. _The gnoll bouda hits you with a +0 club.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  haloed, 86% to hit):j8   #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****.. :jȎ  #.# #..ß..#∩$.##. Health: 54/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 32%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL:  9 Next: 47% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5501.1 (0.0)  #j[0:jE ;10m#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #j#......##.#.#[.. Nothing quivered  #j#.jj......#.##.. Rev   ###.##.......##.##..  #..(................ j   gnoll bouda  ######.......##..... jj 2 gnolls (1 polearm, swift) #.............. #.....##....... :j _The gnoll bouda hits you with a +0 club.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.:jI  Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded,  haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is severely wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.:j  The gnoll bouda is severely wounded.The gnoll barely misses you.:j;*:j  The gnoll bouda calls upon its god to heal the gnoll.:j<j====2.2 (1.1Rev+ :jvD:jF3 _The gnoll is healed somewhat.:jJG0  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 54/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ======================== :jH #.# #.....#..⌠### AC: 6Str: 12Doom: 32%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL:  9 Next: 47% Place: Dungeon:6  #@#.####.#........ Noise: ====-----  Time: 5502.2 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #j#......##.#.#[.. Nothing quivered  #j#.jj......#.##.. Rev+  [:jlI39;49m ###.##.......##.##..  #..(................ j   gnoll bouda  ######.......##..... jj 2 gnolls (1 polearm, swift) #.............. #.....##.......The gnoll bouda calls upon its god to heal the gnoll. _The gnoll is healed somewhat.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded,haloed, 86% to hit):j#  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 54/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 32%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:jW%9;49m 9 Next: 47% Place: Dungeon:6  #@#.####.#........ Noise: ====-----  Time: 5502.2 (0.0)  #$#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #j#......##.#.#[.. Nothing quivered  #j#.jj......#.##.. Rev+   ###.##.......##.##..  #..(................ j   gnoll bouda  ######.......##..... jj 2 gnolls (1 polearm, swift) #.............. #.....##.......Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded,haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda!  You k:j%2ill the gnoll bouda!:j*jj 2 gnolls (1 polearm, swift):jG)Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded,haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda!  You kill the gnoll bouda!Okawaru accepts your kill.  You shoot a sling bullet. The sling bullet hits the gnoll.:jK $The gnoll is heavily wounded.:jj519===-3.2 (1 _The gnoll misses you.:j   #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 55/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:j 9;49m 9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5503.2 (0.0)  #*#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #j#......##.#.#[.. Nothing quivered  #j#.jj......#.##.. Rev+   ###.##.......##.##..  #..(................ jj 2 gnolls (1 polearm, swift)  ######.......##..... #.............. #.....##.......The gnoll is heavily wounded. _The gnoll misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, covering ground quickly,  haloed, 86% to hit):j   #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 55/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:j {9;49m 9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5503.2 (0.0)  #)#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #)#......##.#.#[.. Nothing quivered  #j#.jj......#.##.. Rev+   ###.##.......##.##..  #..(................ jj 2 gnolls (1 polearm, swift)  ######.......##..... #.............. #.....##.......Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, covering ground quickly,  haloed, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll.:j: 5haloed, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll.  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.:j$2  $jThe gnoll is severely wounded.4.3 (1.1Rev* :jI h _The gnoll barely misses you.:jH  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****.. :jI #.# #..ß..#∩$.##. Health: 55/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL:  9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5504.3 (0.0)  #*#:j4I.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #j#......##.#.#[.. Nothing quivered  #j#.jj......#.##.. Rev*   ###.##.......##.##..  #..(................ jj 2 gnolls (1 polearm, swift)  ######.......##..... #.............. #.....##.......The gnoll is severely wounded. _The gnoll barely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  haloed, 86% to hit):j%  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 55/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:j&9;49m 9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5504.3 (0.0)  #$#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #$#......##.#.#[.. Nothing quivered  #j#.jj......#.##.. Rev*   ###.##.......##.##..  #..(................ jj 2 gnolls (1 polearm, swift)  ######.......##..... #.............. #.....##.......Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!)   gnoll ([1:j'1;18H:j"))))Aim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!Okawaru accepts your kill.  You shoot a sling bullet.:j:h:j.:j$.(5.3 (1 _The sling bullet barely misses the gnoll.:jU1  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 55/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:jJ 9;49m 9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5505.3 (0.0)  #*#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #j#......##.#.#[.. Nothing quivered  #.#.jj......#.##.. Rev*   ###.##.......##.##..  #..(................ j   gnoll (swift)  ######.......##..... #.............. #.....##.......You shoot a sling bullet. _The sling bullet barely misses the gnoll.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 ring mail (lightly wounded,  covering ground quickly, haloed, 89% to hit):j   #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 55/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:j 9;49m 9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5505.3 (0.0)  #)#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #j#......##.#.#[.. Nothing quivered  #.#.jj......#.##.. Rev*   ###.##.......##.##..  #..(................ j   gnoll (swift)  ######.......##..... #.............. #.....##....... _The sling bullet barely misses the gnoll.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 ring mail (lightly wounded,  covering ground quickly, haloed, 89% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.:j Y  Aim: a gnoll, wielding a +0 club and wearing a +0 ring mail (lightly wounded,  covering ground quickly, haloed, 89% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.  :j YYou shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.:j3o j$66.4 (1.1:j~ :j ` _The gnoll is moderately wounded.:jbb  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 56/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:jb9;49m 9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5506.4 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #$#......##.#.#[.. Nothing quivered  #.#.jj......#.##.. Rev*   ###.##.......##.##..:jc  #..(................ j   gnoll (swift):jcT  ######.......##..... #.............. #.....##.......The sling bullet hits the gnoll but does no damage. _The gnoll is moderately wounded.Fire: a) +2 sling {Jabu}:jcPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 ring mail (moderatelywounded, covering ground quickly, haloed, 89% to hit):j  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 56/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:jы9;49m 9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5506.4 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #$#......##.#.#[.. Nothing quivered  #.#.jj......#.##.. Rev* :j  ###.##.......##.##..  #..(................ j   gnoll (swift)  ######.......##.....:jÌ #.............. #.....##....... _The gnoll is moderately wounded.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 ring mail (moderatelywounded, covering ground quickly, haloed, 89% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.:jL;!MAim: a gnoll, wielding a +0 club and wearing a +0 ring mail (moderately  wounded, covering ground quickly, haloed, 89% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.:j4  The gnoll is moderately wounded.7.6 (1.2 _The gnoll hits you but does no damage. The gnoll closely misses you.:j  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 56/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:j9;49m 9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5507.6 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #$#......##.#.#[.. Nothing quivered  #.#.jj......#.##.. Rev*   ###.##.......##.##..  #..(................ j   gnoll (swift)  ######.......##..... #.............. #.....##.......The gnoll is moderately wounded. _The gnoll hits you but does no damage. The gnoll closely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 ring mail (moderatelywounded, covering ground quickly, haloed, 89% to hit):jh  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 56/72 ==================------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:js9;49m 9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5507.6 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #$#......##.#.#[.. Nothing quivered  #.#.jj......#.##.. Rev*   ###.##.......##.##..  #..(................ j   gnoll (swift)  ######.......##..... #.............. #.....##....... _The gnoll hits you but does no damage. The gnoll closely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 ring mail (moderatelywounded, covering ground quickly, haloed, 89% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.:jc)))))Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 ring mail (moderatelywounded, covering ground quickly, haloed, 89% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.You shoot a sling bullet.:js j$..(The sling bullet completely misses the gnoll.:jQtj51-8.7 (1.1:j}:j8 _The gnoll hits you with a +0 club.:j?"   #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 51/72 =================-------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## :j# [33mXL:  9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5508.7 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #$#......##.#.#[.. Nothing quivered  #.#.jj......#.##.. Rev*   ###.##.......##.##..  #..(................ j   gnoll (swift)  ######.......##..... #.............. #.....##.......The sling bullet completely misses the gnoll. _The gnoll hits you with a +0 club.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 ring mail (heavily wounded,  covering ground quickly, haloed, 89% to hit):j   #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 51/72 =================-------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## :j[33mXL:  9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5508.7 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #$#......##.#.#[.. Nothing quivered  #.#.jj......#.##.. Rev*   ###.##.......##.##..  #..(................ j   gnoll (swift)  ######.......##..... #.............. #.....##.......Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 ring mail (heavily wounded,  covering ground quickly, haloed, 89% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.covering ground quickly, haloed, 89% to hit):j  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is heavily wounded.529.7 (1  The sling bullet hits the gnoll but does no damage.  The gnoll is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is heavily wounded. _The gnoll completely misses you.:jw  #.###.....∩.....#. beefyandbeef the Shooter  #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 52/72 =================-------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21  #.#j####.#......## XL: [3:j9;49m 9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5509.7 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #$#......##.#.#[.. Nothing quivered  #.#.jj......#.##.. Rev*   ###.##.......##.##..  #..(................ j   gnoll (swift)  ######.......##..... #.............. #.....##.......The gnoll is heavily wounded. _The gnoll completely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 ring mail (heavily wounded,  covering ground quickly, haloed, 89% to hit):j  #.###.....∩.....#. beefyandbeef the Shooter :j_j #.# ##.....#####.. Coglin of Okawaru ****..  #.# #..ß..#∩$.##. Health: 52/72 =================-------  #.# #j....#.<.#.. Magic: 11/11 ========================  #.# #.....#..⌠### AC: 6Str: 12Doom: 31%   #.####j..#.####### EV: 15Int: 9    #.#)..j..#......## SH: 0Dex: 21 :j, #.#j####.#......## XL:  9 Next: 49% Place: Dungeon:6  #@#.####.#........ Noise: ===------  Time: 5509.7 (0.0)  #j#.j....##.#..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #$#......##.#.#[.. Nothing quivered  #.#.jj......#.##.. Rev*   ###.##.......##.##.. :j;a #..(................ j   gnoll (swift)  ######.......##..... :jc7#.............. #.....##.......:jZFire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight line:jAim: a gnoll, wielding a +0 club and wearing a +0 ring mail (heavily wounded,  covering ground quickly, haloed, 89% to hit)  You shoot a sling bullet.  :j3The sling bullet hits the gnoll but does no damage.:jg Aim: a gnoll, wielding a +0 club and wearing a +0 ring mail (heavily wounded,  covering ground quickly, haloed, 89% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.:jgh  The gnoll is almost dead.48-10.8 (1.1:jer :j_t 8 _The gnoll hits you with a +0 club.:j $You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!:jن )))))Okawaru accepts your kill.:j{$$..(:jj%q- 501.9:jZ2E _You shoot a sling bullet.:j8 S:j+ H _No target in view!:jo3:jͪ 9---20 _---3.9 (2:j4.9 (3505.9 (4Rev+ :jjV6.9 (5:j@7.9 (6:j:j 1=8.9 (7:j(o9.9 (8Rev :j;W20.9 (9:jC:jh52=1.9 (10.0)2.9 (11:jTuA3.9 (12:jwx:jI34.9 (13:jȕW5.9 (14:j:j|:j[+6.9 (15:ja:j o4=7.9 (16:j:j`8.9 (179.9 (18:j:jX:jQz5=30.9 (19:jA1.9 (20:j:j:j A2.9 (21:jA3.9 (22:j$:j:j364.9 (23:j~$:jb9A5.9 (24:j PW6.9 (25:j X:jy_o7=7.9 (26:jf:j&mA8.9 (27:jxs:j?{A9.9 (28:jz8=40.9 (29:j:j+1.9 (30:j`,:j+2.9 (31:j(:j:j1:jT _Key pressed, stopping explore.:jL3:jY:j_:jId?93.9 (1.0) _:j 4.9 (25.9 (3:jم:j:jYY60=6.9 (4:j:j:j*7.9 (5:jI:j@8.9 (6:j:jG:j:j[1=9.9 (7:j:j(:j+50.9 (8:j#:j8:j9=*1.9 (9:j@:jNL22.9 (10.0):j&^:jzm3.9 (11:j+4.9 (12:j:j/o3=5.9 (13:jlW6.9 (14:j:jA7.9 (15:j0:j`A8.9 (16:j:j):jc4=9.9 (17:j :j[ :j ,60.9 (18:jR :jD' A1.9 (19:jJ, :jg@ I52.9 (20:jC :jN A3.9 (21:jT :jm A4.9 (22:jH~ :j o6=5.9 (23:jO =6.9 (247.9 (257=8.9 (26:j< :j :j :jW T _Key pressed, stopping explore.:jg3 9.9 (1.0) _70.9 (281.9 (32.9 (43.9 (5:j@ 9=4.9 (6:jF @5.9 (7:jL :jU :j=V *6.9 (8:jTa :jr y70=7.9 (9:j5w :jL| D8.9 (10.0):j1 :jш A9.9 (11:j :j J180.9 (12:j :j A1.9 (13:j :j1 A2.9 (14:j :j 3.9 (152=4.9 (16:jU B  ##.....#####. #..ß..#∩$.##j....#.<.#...⌠######j..#.####)..j..#......j####.#...j....##.#.#[.#.jj......#.##. #.....##.......:jV P  _HP restored.:j_ :ja +5.9 (17:j{g :j  :j O You now have 108 gold pieces (gained 11).:j $6.9 (18:j :jQ   #..ß..#∩$.##j....#.<.#...⌠######j..#.####)..j..#......j####.#...)#.j....##.#.#[.#.jj......#.##:jR S###.##.......#.(. #.....##.......  _Items here: )) [[ †.:jb] A7.9 (19:jr :jw  You now have 122 gold pieces (gained 14).=8.9 (20:j :j|  j....#.<.#...⌠######j..#.####)..j..#......j####.#...)#.j....##.#)#..#[jj......#.#####.##.......#..(.......##### ###+#+######.#.  _You see here a +0 spear.:j A9.9 (21:j :jD :j :j< T _Key pressed, stopping explore.:j^ .):j :j  ..⌠######j..#.####)..j..#......j####...)#.j....##.#)#..#[.#.jj......#.#####@##.......##..(..............######.......##.......... #.....#####.#. :jE d90.9 (1.0) _:jpJ ###j..#.####)..j..#......j####...)#.j....##.#)#......##.#.#[.#.jj......#.#####.##.......##..@..............####### #.............. #............. 1.9 (2:j Mw2.9 (3Throw: javelin:j_:jud _d - a javelin:jf|:jE _Done exploring.:j9Dm..:j0 _Done exploring.:j-I:jI #.####j..#.#. #.#)..j..#......# #.#j####.#......# #.#.####.#. #)#.j....##.#. #)#......##.#.#[. #.#.j.......#.##. ###.##.##.##. #... ######.##. #... #.....##.# #.....##. #.....##. ###+#+######.#. #.....#####.#. #.:jG3.9 (1 _:jN:jLT$ #.####j..#.#. #.#)..j..#......# #.#j####.#......# #.#.####.#.# #)#......##.#......# #)#......##.#.#[...# #.#...#.##. ###.##.##.##. #... ######.##......# #..# #.....##.# #.....##. #.....##. ###+#+######.#. #.....#####.#. #.:j^@4.9 (2:jo:j #.#)..j..#......#### #.#.####.#......# #.#.####.#... #)#......##.##. #)#......##.#.#[...# #.#.........#.##. ###.##.##.##. #..............# ########## #........#. #.....#### #.....##... #.....##. ###+#+######.# .....#####.#...# #...............# #.:jլ@5.9 (3:j.:j_ #.#.####.#......###### #.#.####.#... #)#......##.##.. #)#......##.#.#[...# #.#...#.##. ###.####.##. #..............## ##########. #........#.. #.....###### #.....##..... #.....##. :j;###+#+######.# #.....#####.#...## #...............#. #.:jO. ######.:j:j7*6.9 (4:jp:j+>t #.#.####.#...###' #)#......##.##... #)#......##.#.#[...# #.#...#.##....##÷ ###.####.##.....#_ #..............##. ######:j^?####.. #........#.. #..@..##.......####+ #.....##............ #.....##. ###+#+######.# #.....#####.#...### #...............#.. #.. ######. #....'.##:j&I@7.9 (5:jP:j #.#.####.#.###'# #)#......##.#......#. #)#......##.#.#[...##. #.#.#.##....##÷# ###.##.:j###.##.....#_# #.............##.# ######.......##......##. #...#. #...@.##.####+# #.....##. #.....##. ###+#+######.#. #.....#####.#...###. #.#. #. ######. #....'.##.:jV8.9 (6:j #.#.####.#.###'# #)#......##.#......#. #)#......##.#.#[...##...# #.#.#.##....##÷# ###.##.##.##.....#_#. #.......##.# ######.......##......##...# #...#. #....@##.####+# #.....##.# #.....##. ###+#+######.#. #.....#####.#...###. #.#. #. ######. #....'.##.:j:jH*9.9 (7:j:j):j:j`S Z.......:jS :j'\ :j5  #.#.####.#......######.# #.#.####.#.........###'### #)#......##.#......#.. #)#......##.#.#[...##... #.#..#.##....##÷#:j v ###.####.##_#.. #..........##. ######.##:j% 3##...## :jK #.....@.........#..... :jn #.....##.......####+## :j #.....##......##:j j #.....##....... ###+#+######.#....... :j 8#.....#####.#...###:j  #.# #. ######...:jm B600.9 (1:jͻ :j  #.#)..j..#......####.#.... #.#.####.#......######.# #.#.####.#.........###'### #)#......##.#......#.....#. #)#......##.#.#[...##... #.#..#.##....##÷# ###.####.##.....#_#.. #........##..:j  ######.##......##...##. #.............#. #.....##.......####+## #.....##...### #.....##....... ###+#+######.#....... #.....#####.#...### #.....# #.:j%  F   sky beast (wandering)F   #......................  A sky beast comes into view.:j :jV :j )1.9 (2 :j _:j :j :jf| #.####j..#.#######........#.   #.#)..j..#......####.#....#.   #.#.####.#......######.####.   #.#.####.#.........###'###   #)#......##.#......#.....#.   #)#......##.#.#[...##...   #.#...#.##....##÷#   ###.####.##:jO_#..   #..............##.##..   ######.......####...##.   #...............#..   #.....##.......####+##   #.....##.....####   #.....##.......   :j###+#+######.#...........    #.....#####.#...###:j    #.F...## :j:j:j+2.9 (1:jW&:j(:jm{  _No target in view!:jh3:jm:jQ<  #.#)..j..#......####.#....#   #.#.####.#......######.####   #.#.####.#.........###'####   #)#......##.#......#.....   #)#......##.#.#[...##...##   #.#.........#.##....##÷  ###.##.##.##.....#_  #.........#.##   ########......##...##   #...#.....#   #.....##..###+####   #.....##.............   #.....##........   ###:j>+#+######.#F   sky beast (wandering)  #.....#####F#...###....  #...............#.  #......  A sky beast comes into view.0F.F3.9 (1 _:j )))))You shoot a sling bullet.:jG &  :jI nThe sling bullet closely misses the sky beast.You shoot a sling bullet.:j 7F.:j ...===5.1 (1.2Rev :j~ :j7 d _The sling bullet closely misses the sky beast.:j )))))You shoot a sling bullet.:jC  The sling bullet barely misses the sky beast.You shoot a sling bullet. The sling bullet hits the sky beast.:j F.F.:j..6.2 (1.1Rev+ :jS:j"7 _The sky beast is lightly wounded.:j ) You shoot a sling bullet. The sling bullet hits the sky beast.:j  The sky beast is moderately wounded.You shoot a sling bullet. The sling bullet hits the sky beast.:jB>:j?F:jO?.:jI,:j37.3 _The sky beast is moderately wounded.:j[}  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.:j  The sky beast is moderately wounded.You shoot a sling bullet. The sling bullet hits the sky beast.:jg  The sky beast is heavily wounded.The sky beast hits you.:jh]60----80:j\u:jJwK _The open air twists around violently and strikes you!:j )))))You shoot a sling bullet.:j  The sling bullet barely misses the sky beast.You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.:j 9 F....  The sky beast is heavily wounded.:j91----9.4 (1.1Rev* :jC:jDO _The sky beast misses you.:j  You shoot a sling bullet. The sling bullet hits the sky beast.:j  The sky beast is severely wounded.You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.:j+  The sky beast is severely wounded.The sky beast hits you.:jq,X54--10.5:jG5:j9K _The open air twists around violently and strikes you!:jB'}  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.:jG  The sky beast is severely wounded.You shoot a sling bullet. The sling bullet hits the sky beast.:jD  The sky beast is severely wounded.1.6:jM :j$N  :jN I_The sky beast closely misses you.:j :  You shoot a sling bullet. The sling bullet hits the sky beast.:j FThe sky beast is severely wounded. _The sky beast closely misses you.almost dead.  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.:jY   The sky beast is almost dead.The sky beast hits you.43------20:jC] K _The open air twists around violently and strikes you!:jbc  You shoot a sling bullet. The sling bullet hits the sky beast.:jM†You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is almost dead.  You shoot a sling bullet. The sling bullet hits the sky beast!  You kill the sky beast!:jpS:j !----29 63.7 (1.1:j&P _Okawaru accepts your kill.:j=:j(:jߺH _No target in view!:j2 T.:jKG :j   #.####j..#.#######........#.   #.#)..j..#......####.#....#.   #.#.####.#......######.####.   #.#.####.#.........###'###   #)#......##.#......#.....#.   #)#......##.#.#[...##...   #.#...#.##....##÷#   ###.####.##_#..   #..............##.##..   ######.......####...##.   #.......†.......#..   #.....##.......####+##   #.....##.....####   #.....##....... ###+#+######.#.......   #.....#####.#...###   #.##:j ---40 _  #.####j..#.#.#.#  #.#)..j..#......####.#....#.#  #.#.####.#......######.####.#  #.#.####.#.........###'####.#  #)#......##.#......#.....#.  #)#......##.#.#[...##...##.  #.#...#.##....##÷##.  ###.##.##.##.....#_#.  #..##.##.  ######.......##......##...##. #.......†.......#.....#. #.....##.......####+#####. #.....##......[3:j Z4m# #.....##.......) ###+#+######.#.. #.....#####.#...###. #.#......#.4---5.7 (2:j7 :j}E #.# 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[.### #.#####......# :jd  #..#............## # :jnV5.7 (2:j?Q3 #.# ....##.#### ####........ ..###.............#.#.#:jQ~.........##..#.#.#..#....#.. #....###...######...### .............:jQ[................:jR>........#....... :jR####.###.#......#....#......### # :j Z:j\Z*6.7 (3:j`:jz.##......#.#.#.##.# .##......#.#.#.##.# .##.........##.#####.##.# #####.........##.##....... .#......###.............#.#.#........##........#.#.###.....#..#.#.#.#:jѣ&.##.....#....#...###..######...### ....###..........##....##.>....[.####.#####......# #.#............## #. ###.###.##....#### #. ..#.# #.#......#....#......#####.:jƯ:j]*7.7 (4:j:j##......#.#.#.##.# ##.........##.#####.##.# ####.........##.##....... #......###.............#.#.#....# .........##........#.#.#..###.....#..#.#.#.##.##.....#....#...###..######...###..####..........##..#...##..#>.....#[.###.# .#.#####......# #.# .#............## #.# ##.###.##....#### #.# .#.# #.#......#....#......#####.# .#.###.#......#....#......8.7 (5##...##.#####.##.####.........##.##........# ......###...........:jm..#.#.#....# ........##........#.#.#..# ##.....#..#.#.#.## .##.....#....#....# ###..######...###..# ###..........##..# ...##..# >.....# [.###.# #.#####......# #.# #............# #.###.##....#### #.# .# #.#......#....#......#####.# #.###.#......#....#........ ......#............#####.#9.7 (6###.##.##........# ###.............#.#.#....# .......##.[:jΑt40m.......#.#.#..# ##.....#..#.#.#.## .##.....#....#....# ###..######...###..# ###..........##..# ...##..# >.....# [.###.# #####......# #.# ............# .###.#......#....#### #.# .# #.#......#....#......#####.### .###.#......#....#........ .....#..................#####.#.# ####.######....#.#50.7 (7:j:j ###.##.##.# ###.............#.#.#....# ..##..#.#.#..# .##.....#..#.#.#.## .##.....#....#....# ###....######...###..# ###...##..# ..##..# .>.....# [.###.# #####.# #.# #. ###.#......#....#......# # #.#......#....#......#####.### ###.#......#....#.##............#####.#.#.####.##....#.#1.7 (8:jE###.##.##.# ###....#.#.#....# ..##.#.#.#..# .##.....#..#.#.#.## .##.....#....#....# ....######...###..# ...##..# ..##..# .>.....# [.###.# .# #.# #.# #.#.#......#....#......### #.#  #.#......#....#.#......#....#.#..................## :jN:j#O*2.7 (9:j~V:jM###.##.##.# ###....#.#.#....# ..##.#.#.#..# .##.....#..#.#.#.## .##.....#....#....# ....######...###..# ...##..# ..##..# .>.....# [.###.# .# #.# #.# #.#.#......#....#......### #.# .#......#....#..#........... 3.7 (10.0):j J###.##.##.# ###....#.#.#....# ..##.#.#.#..# .##.....#..#.#.#.## .##.....#....#....# ....######...###..# ...##..# ..##..# .>.....# [.:j###.# .# #.# #. .#......# .#......# .#......##.. :j#W4.7 (11:j_###.##.##.# ###....#.#.#....# ..##..#.#.#..# .##.....#..#.#.#.## .##.....#....#....# ...######...###..# ..##..# ..##..# .>.....# [.###.# .# #.# #. #......#. #......#....:j` #......#... #.. :jlA5.7 (12:jn:j:js.##.##.# .....#.#.#....# :jY..##........#.#.#..# .##.....#..#.#.#.## .##.....#....#....# ...######...###..# ..##..# ..##..# .>.....# [.###.# .# #.# #.# #.# ......#.. ......#.. ......#.. .:j/].## :j A6.7 (13:j:j].##.##.# ......#.#.#....# ..##........#.#.#..# .##.....#..#.#.#.## .##.....#....#....# ...######...###..# ..##..# ..##..# :j`.>.....# [.###.# # #.# #.#...#... :je:j f+7.7 (14:j'l:j.##.##.# ......#.#.#....# ..##........#.#.#..# .##.....#..#.#.#.## .##.....#....#....# ...######...###..# ..##..# ..##..# ......# [.###.# # #.# #.#....#....#......##....#........# 8.7 (15:j:j _There is a stone staircase leading down here.:j]l 9.0) _:j M 7:j  .............[.   ..............  #....##.............  ..... #.............  #... #!............  #... #.............  #......  #......  #...@.#   #######                    :jl 861.2 (2.5:j }  _You climb downwards. _There is a stone staircase leading up here.:jG:jpG:jN:j #..#  [  .......  #....##:j^.  ..... #.  #... #!. #... #.:jb . .......:j  ...<.#..s. ####### # :ǰ s   scorpion (asleep) :j 0:jPh  You encounter a scorpion.:jhEs0.0.:jFs:jȢ22.2 (1 _:j:j8:j֍   .............[.....  .............. :jy #.............  ..... #.............  #... #!............  :j?J#... #.............  #.............  :jI#...@....s...  ##...<.#....  ####### # :j0    .............[.....  ..............  #.............  ..... #.............  #... #!............  #... #.............  #.............  #...@....s...  ##...<.#....  ####### #  :j6 :j@9 _ _A scorpion is nearby!:j&1    .............[.....  ..............  #.............  :j1 ..... #.............  #... #!............  #... #.............  #.............  #...@....s...  ##...<.#....  :j1 >####### # :j2 *:j    .............[.....  ..............  #.............  ..... #.............  #... #!............  #... #.............  #.............  #...@....s...  ##...<.#....  ####### #  :j/ :j :jF :jz _ _A scorpion is nearby!:j`-   .............[.....  ..............  #.............  ..... #.............  #... #!............  #... #.............  #.............  #...@....s...  ##...<.#....  ####### # :jL    .............[.....  ..............  #.............  ..... #.............  #... #!............  #... #.............  #.............  #...@....s...  ##...<.#....  ####### #  :jVN :j{x  _A scorpion is nearby!:j]6 )))) You shoot a sling bullet. The sling bullet hits the scorpion.:jE )))The scorpion is moderately wounded.You shoot a sling bullet.:jD s....s...===3.4 (1.2Rev :jT y _The sling bullet closely misses the scorpion.:j| m )))))))You shoot a sling bullet.:jm  The sling bullet closely misses the scorpion.You shoot a sling bullet. The sling bullet hits the scorpion.:jMs.s..s.....4.5 (1.1Rev+ :j:jc _The scorpion is moderately wounded.:j )You shoot a sling bullet. The sling bullet hits the scorpion.:j$L  You shoot a sling bullet. The sling bullet hits the scorpion. _The scorpion is moderately wounded.You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded. :j%] You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.:jũ3s.:jdB5.7 (1.2:j:jM` _The scorpion is heavily wounded.:jV,|  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.:j The sling bullet hits the scorpion but does no damage. _The scorpion is heavily wounded.You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  The scorpion is heavily wounded.You shoot a sling bullet. The sling bullet hits the scorpion.:j80j:jC? M:jCj   gnoll sergeant (polearm, wandering)The scorpion is severely wounded.:jDk6.8 (1.1Rev* :jL:j{OA _The scorpion stings you but does no damage.:jHf  You shoot a sling bullet. The sling bullet hits the scorpion.:j5+The scorpion is severely wounded. _The scorpion stings you but does no damage.almost dead.  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.:j4 .jYou shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  The gnoll sergeant shouts!corpion stings you.  You are poisoned.:jE.j:jXj):jg67===--7.9Pois Rev* :j _The scorpion poisons you! The scorpion closely misses you.:jO .You shoot a sling bullet. The sling bullet hits the scorpion.  :j~O =You kill the scorpion!:j[ & :jn x )))))))Okawaru accepts your kill.:jΆ O .jYou shoot a sling bullet........5---8 980:j :jŐ  :ji :j /_You feel very sick.:jH :j )))You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.:jo  The gnoll sergeant is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.:j/.j  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.gnoll sergeant is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.gnoll sergeant is lightly wounded...3-70.0 (1.1:jv  The sling bullet hits the gnoll sergeant.gnoll sergeant is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.gnoll sergeant is lightly wounded. _You feel sick.:jY ))You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.:jj  The gnoll sergeant is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.:juk jThe gnoll sergeant is moderately wounded.:j*lJ.j:ju.j   gnoll (polearm)2-10:j7}:j$ _You feel sick.:j )You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.:ju ))))))The gnoll sergeant is heavily wounded.You shoot a sling bullet.:j^ .jThe sling bullet completely misses the gnoll sergeant.:j.....j.:jS1-2:j:jc _You feel sick. The gnoll sergeant misses you.:jo> ) You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.:j   The gnoll sergeant is severely wounded.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage. jThe gnoll sergeant is severely wounded.j.j .jj 3 gnolls (2 polearms, 1 wandering)You feel sick.57=-3.1 (1.1 _The gnoll sergeant hits you from afar with a +0 spear.:j )You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.:j؂  )))))The gnoll sergeant is severely wounded.You shoot a sling bullet.  The sling bullet completely misses the gnoll sergeant.:j .jThe sling bullet hits the gnoll but does no damage.  You feel sick.:jJ J.j:j +j:jG O.j:j v .jThe gnoll shouts!:j ..j.jjj 4 gnolls (2 polearms):j k51=---4.2:jt :j L _The gnoll sergeant hits you from afar with a +0 spear.:jQ )You shoot a sling bullet.  The sling bullet hits the gnoll sergeant!  You kill the gnoll sergeant!:j X ):j# ))))))Okawaru accepts your kill.You shoot a sling bullet.:j)  .jThe sling bullet barely misses the gnoll..j.j.j....).:j z--7 635.3:j : _You feel sick.:jv ..[..... .j.... #....##...j.:jȌ  ..... #.j...  :j0 #... #!...j  #... #...)..   #.....:jO J   :jm N ##.... :j e ##### # :j -  :j   :jՍ   :j    :j :j$ r .jYou feel sick.:jx !.:j /j:j# N.j:j #.:j .j:j 0----60Rev* :j :j _You are no longer poisoned. _There is a stone staircase leading up here.:j )))))))You shoot a sling bullet.:j_T  The sling bullet barely misses the gnoll.You shoot a sling bullet.:j;.j:j@P.j:jSO.j:jQ.j:jVg.....:j6===7.4 (1.1:j:j6_ _The sling bullet barely misses the gnoll.:j )You shoot a sling bullet. The sling bullet hits the gnoll.:jШ  :j ~ The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.:jg. .jThe gnoll is heavily wounded.:j / N.j:j0 ;.j:j: :jF[ .1=8.5 _The gnoll closely misses you.:jTm )You shoot a sling bullet. The sling bullet hits the gnoll.:j'r )The gnoll is severely wounded.:j)You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll! 3 gnolls (1 polearm):j \.j.j.j.= 90:j%f _Okawaru accepts your kill.:j_  You shoot a sling bullet. The sling bullet hits the gnoll!:j b  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.:j .jThe gnoll is almost dead.:juT  The gnoll hits you from afar with a +0 halberd!:ji42---80:j:j8 _The gnoll hits you with a +0 club.:j :j  Spells (Memorise)TypeFailure Level  a - FreezeIce45% 1:j @b - SlowHexes45%1  :j* 2c - Ensorcelled HibernationHexes/Ice:jF k61% 2  d - Static DischargeConjuration/Air:ja ^61% 2  e - Frozen RampartsIce:j{ N83% 3  f - Hailstorm:j iConjuration/Ice83% 3  g - Mephitic Cloud:j Conjuration/Alchemy/Air 83% 3  h - Olgreb's Toxic RadianceAlchemy:j k99% 4  i - Vhi's Electric ChargeTranslocation/Air:j c99% 4  j - Alistair's IntoxicationAlchemy:j N100% 5  k - Fulsome Fusillade:j0 nConjuration/Alchemy100% 8  l - Fire Storm:jh kConjuration/Fire 100% 9 8 spell levels left :j ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:jKL:jCU:jă .............[.....  beefyandbeef the Shooter....................  Coglin of Okawaru ****..#....##.............  Health: 42/72 ==============----------..... #.............  Magic: 11/11 ========================#... #!............  AC: 6Str: 12Doom: 27% #... #...).........  EV: 15Int: 9  #....jj.......  SH: 0Dex: 21#...j........  XL:  9 Next: 63% Place: Dungeon:7##...@.[:j,33m#....  Noise: ===------  Time: 5780.5 (0.0)####### #  a) +2 sling {Jabu}  c) +0 sling {Navbir}  Throw: javelin  Rev*    jjj 3 gnolls (1 polearm)   You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.The gnoll hits you from afar with a +0 halberd! _The gnoll hits you with a +0 club.  Okay, then.:j. _:jv3:j`:jQ;.j:j$e3--1.5 (1:j"+:jM :jg .6-- _The gnoll completely misses you. The gnoll closely misses you.:j .........##.##........# .......#.#.#....#  .....##........#.#.#..#  .....##.....#..#.#.#.##  .....##.....#....#....#  ........######...###..#  ..................##..#  ..................##..#  ................@.....# ..[..............j###.# ..................# #.# ....#.............# #.# ....#....#......### #.# ....#....#......#####.### :jb[33mj   gnoll ....#....#..............# ................#####.#.# #...............##....#.#:j>-3.0 (2.5:j|' _You climb upwards. _There is a stone staircase leading down here.:jH) )You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!:jh s )Okawaru accepts your kill.:j ? )4 4===4.0 (1.0:jA :joB / _You shoot a sling bullet.:j< =:jj :js H _No target in view!:j%:j :j+:j1:j`56---5 _:j<:jgD:jUFF---6.0 (2:jkM:jU:jPV*7.0 (3:j\:jj5=8.0 (4Rev+ :jm:jt:j|t#9.0 (5:j{:j\:jI+90.0 (6:j:j͑:jRX6=1.0 (7:j0:j+Q2.0 (8Rev 3.0 (974.0 (10.0):jA5.0 (11:j:j:j=:j/6.0 (12:jV:j8=7.0 (13:jA8.0 (14:j!:j)A9.0 (15:jm0:j-9:jAq9=800.0 (16:jFA1.0 (17:jP:jdY:jY$2.0 (18:ja:jUh:jUiH503.0 (19:jo:jvA4.0 (20:j߁:jĂ:jh+5.0 (21:j:j:ja1=6.0 (22:j,m7.0 (23:j@A8.0 (24:j:j:j~f52=9.0 (25:j":jB10.0 (26:j:jA1.0 (27:j72.0 (2833.0 (29:j A4.0 (30:jn:jX:j+5.0 (31:j:j24=6.0 (327.0 (33:j7:j?A8.0 (34:j E:jJ:jFK?5=:j{K$9.0 (35:j\:jeB20.0 (36:jBp:jEv:jv+1.0 (37:j}:j:j362.0 (38:jD:j=:j+3.0 (39:jL:j:j~+4.0 (40:j:jho7=5.0 (41:j:jkA6.0 (42:j0:jj:j6+7.0 (43:j:j:jc8=8.0 (44:j:jl:j+9.0 (45:j:j:jv,30.0 (46:j5:jI91.0 (47:j(:jw*:j++2.0 (48:j8:jDA3.0 (49:jG:jOp60=4.0 (50:jMV:j)]:j]+5.0 (51:jd:jWlA6.0 (52:js:jby:j5z+7.0 (53:j:jˋy1=8.0 (54:j:jSA9.0 (55:j:jB40.0 (56:j{:j#:j321.0 (57:j:jsA2.0 (58:j:jT:j+3.0 (59:j:j@:jY3=4.0 (60:j:jA5.0 (61:j:jGA6.0 (62:j:jy4=7.0 (63:jJ:jf#:j#+8.0 (64:j *:j3:j4+9.0 (65:jU;:jC:jzE4550.0 (66:jJ:jfTA1.0 (67:jW:j`A2.0 (68:jd:jko6=3.0 (69:jr:jf~4.0 (705.0 (717=6.0 (727.0 (73:jL:jA8.0 (74:jQ:j:j389.0 (75:jk:j:jm,60.0 (76:j0:jA1.0 (77:j$:j%:j%+2.0 (78:j,:j2:j{3Y9=3.0 (79:ji;:jt@:j@+4.0 (80:jF:j[L:jL+5.0 (81:j7T:jD[z70=6.0 (82:jc:j 7.0 (838.0 (8419.0 (85:jB70.0 (86:j/:jA1.0 (87:jH:j:j6Y2=2.0 (88:j:j-9 _HP restored.:j:j1E _Done exploring.:jfm :jm :jv :j_ d3.0 (1.0) _:j _= 7:j+  .............[.....  .............. :j,  #....##.............  ..... #.............  #... #!............ :jR,  #... #...[.........  #.....)j...... :j, m #......  ##...@j#....  ####### #:j, P    :j-       jj 2 gnolls (1 polearm):j=- H   :j-    You climb downwards.  The gnoll hits you from afar with a +0 halberd.:jä m0-=4.5 (2.5:jظ  _The gnoll closely misses you. The gnoll misses you. x2 _There is a stone staircase leading up here.:j>  You shoot a sling bullet.:jJ  The sling bullet hits the gnoll but does no damage.  You shoot a sling bullet. The sling bullet hits the gnoll.:j  The gnoll is lightly wounded.1-==5.6 (1.1Rev :j _The gnoll barely misses you. The gnoll hits you but does no damage.:j)_  You shoot a sling bullet. The sling bullet hits the gnoll.:j  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.:jBl  The gnoll is heavily wounded.:j3Cg696.7Rev+ :jbJ:jMv _The gnoll closely misses you. The gnoll hits you with a +0 club.:j/Y_  You shoot a sling bullet. The sling bullet hits the gnoll.:jh )The gnoll is almost dead.You shoot a sling bullet.:j| jThe sling bullet completely misses the gnoll.The gnoll hits you from afar with a +0 halberd!:j*} Y57----7.8:js :jX 8 _The gnoll hits you with a +0 club.:jŵ  )  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!   gnoll (:j1 r )Okawaru accepts your kill.:j! &):ja ---- 58.9Rev* :j e _You shoot a sling bullet. The gnoll misses you.:j ) You shoot a sling bullet. The sling bullet hits the gnoll!:jm T $The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!:jh 3.:j +90:j :j P _Okawaru accepts your kill.:j:j':jަ:jHH _No target in view!:j/:j$0:j%8:j:H _No target in view!:j83:j3^^ _No target in view!:jZ3:je_:jh:j pU8---80 _:jk{:j{F---1.9 (2:j:j :j2.9 (33.9 (4Rev+ :j:jH94.9 (5:j:j@5.9 (6:j^:j@6.9 (7:j:j:j60=7.9 (8Rev :j:j @8.9 (9:j:jD9.9 (10.0):j:j (U1=:j(090.9 (11:j41:jq8A1.9 (12:jU`W2.9 (13:jz23.9 (144.9 (15:j:j֌A5.9 (16:j:j33=6.9 (177.9 (188.9 (19:j:j;c4=9.9 (20:jY900.9 (21:j:jp:jB+1.9 (22:j :j:jq352.9 (23:jR&:jr5A3.9 (24:jD:jP:j^T+4.9 (25:j^:jh:jGi#6:jli6=5.9 (26:jWs:jA6.9 (27:j̒:j`A7.9 (28:j3:jdzA8.9 (29:jj:j:jRc7=9.9 (30:j:jrB10.9 (31:jR:jH:j+1.9 (32:j2:jU :j 382.9 (33:j:j:j:j( T _Key pressed, stopping explore.:j;3:jE:jP:jU73.9 (1.0) _:jY:ja:jb*4.9 (2:jh:j4q:jq#9:jq5=5.9 (3:jx:jM:j*6.9 (4:j:j:jk*7.9 (5:j:jn:j\70=8.9 (6:j:j :j*9.9 (7:j:j20.9 (811.9 (9:j p2.9 (10.0):j +3.9 (11:j :j o2=4.9 (12:j :jb ~  ##  .......[ ........ #....##. ..... #..:jc H #... #!.... #... #...[.... #.....)$ #.....@....... ##...<)#.....# ####### #####    :jd 8   _HP restored.:jo A5.9 (13:j z :j@ J.j....)jj# #.#.....#[.......#....#..... #.!...#...[...#.....):j `##.............##...<)#.....#############:j A6.9 (14:j :j N  You now have 138 gold pieces (gained 16).:jD +7.9 (15:j :j{8   #####)..j####  .j....):.##########  #..#.....#  :j8 C[.  .......  #....##.  ..... #.:j$9   #... #!...:jK9  #... #...[..:jp9 @  )):j9 /. :j9 .......... :j9 ...<)#.....# #############:j: T     _You see here a +0 halberd.:jyX :je G=8.9 (16:jo :j[!  #....##.<.#  #####)...####   .j....):.##########  #..#.....#  [.  .......  #....##.  ..... #.  #... #!... #... #...[...  )). .............<)#.....############## 9.9 (17 #....##.<.# #####)...#### .j....):.# :j1 #.#.....# .[. ...... #....##. ..... #. #... #!..@.. #... #...[... #.....)). ##......... ##...<)#..# ####30.9 (18 #....##.<.# #####)...#### .j....):.##### #.#.....# .....[. ...... #....##. ..... #.[39;49:j9: m #... #!.@... #... #...[... #.....)). ##.......... ##...<)#...# ######1.9 (19 #....##.<.# #####)...#### .j....):.########### #....#.....# ......[. ....... #....##. ..... #. #... #!@.... #... #...[... #.....:jk; [40m)). ##........... ##...<)#....# #############2.9 (20:j\ 1 #....##.<.# #####)...#### .j....):.########### #.....#.....# .......[. ....... #....##. ..... #. #... #@..... #... #...[... #.....)). ##............ ##...<)#.....#  #############:j| A3.9 (21:j :j :j +4.9 (22:ji  _j - 2 bubbling golden potions (gained 1):j% j _Key pressed, stopping explore.:jo .....).<:jv :j% M#.#.j..# #....##.<.#####)...#### .j....):.########### #......#.....#.[.......#....#.........#...[...#.....))..........:jEH c5.9 (1.0) _:j\x 7Mj......##j# .#.#.j..# #....##.<.#####)...#### ......):.########### #.....#.....#......[.......#....#.........#... #...[..............:j[ @6.9 (2:j :ji M.####..# ..j......##.# .#.#.j..# #....##.<.#####)...#### ......):.########### #.#.....#[.......#....#.....#... #.................######:j@7.9 (3:jO0:jfM ##. .#.####..# ..#j......##.# .#.#.j..# #....##.<.#####)...#### ......):.########### #.#.....#[.......:jWg#....#..... #................. #....#.##...<)#:js:js#8.9 (4:jd:j<:jV:jT _Key pressed, stopping explore.:jmJ....:j:jx:j/M # .#  ##. .#.####..# ..#.......##.# #.#.#.j..# #....##.<.#####)...#### ......):.########### #.#.....#......[.......#....##............... #........##.......:j%G9.9 (1 _:j,:j*M .  # .#  ##. .#.####..# ........##.# #.#.#.j..# #....##.<.#####)...#### ......)@.########### #.#.....#......[......................##.....#.. #.....)).:j8A40.9 (2:jA:jMh  You pick up a parchment of Inner Flame and begin reading...:jO+1.9 (3:jBW:jcYD _You add the spell Inner Flame to your library.:j<..:j:j::j^_j# . # .#  ##. .##..####..##..#.......##. #.#.#.j..## #....##.<.# #####)@..#### .)..############..#.....#[.........#....##....... #.#.... #........ #... #...[...:j@2.9 (1:j:j:M.# .  # .# . ##. .#..####..##........##.# #.#....## #...@##.<.:jd6 #####)...#### .......)..########### ##.............#.....#...........##.... #.......:j:j=*3.9 (2:j:jvSC#> #..# #. .  #. .# :j.Te. ##. .## ..####..##..# ........##.# #.#.#@...##  #....##.<.# #####)...#### .......)..#############.............#.....#.......[:jT................#....##.........:jk`:jHa+4.9 (3:jf:j i; _Found a stone staircase leading down.:j3 :j O...:j, :j:jf #..# #>. #..# #... #.#.#  . ##.# .######..##..#.......@.##..###.#.#....## #....##.<.# #####)...#### .......)..########## ##.....#.....# ....[. ........ .#....##.5.9 (1:jl:jaM..#>.##..  #.#.# . ##.# .#..####.@##.........##.# .###.#.#....###....##.<.###:j7*...:jl@6.9 (2:j:j:jq,M.:jD>.#:jD#:jF.. :j :j^#.#.# :j*[ ##@# .#:jrW..####..##.:jx.........##.# :j,.###.#.#....##:jq....##.<.:j#:j##:j( ...:j:j :j!:j!#7.9 (3:j,:jtdM..>:j{up##..# #@#.#  ##.# .#####..##..........##.##.#.#...##)...##..:j-~:j~*8.9 (4:jM:j#.## ...# #..# #..# #..# #>.# #..## #.@.#  #.#.# . ##.#..## ..####..##..#.........##.#.###.#.#....## #....##.<.:j*######)...####.......)..###########:jl@9.9 (5:j:j#.##...# #..# #..# #..# #>.# #..##...# #.#@# . ##.#..##..####..##..# ..........#.###.#.#....## #....##.<######)...####.......)..#############.......#.....:jbA50.9 (6:jm(:j`G ...#>#..###...#.#.##. ##.#@.##.####..##..#.......##:ja...............[.......:jkw@1.9 (7:j:j M#.#..#>.# #..##...#  #.#@##  ##.#..######..##..........##.#.:jiV2.9 (8:j #.## ...# #..# #..# #..# #>. #..##:jA #.@.# #.#. . ##.#..## ..####....#:j .........##.#.###.#.#...## #....##.<.# #####)...#### .)..##########:j@3.9 (9:j#:jtc^ ... #.##:je ...# #..# #..# #..# #>. #@.## #...# #.#. . ##.#..## ..####..##..# .........##.#.###.#.#...## #....##.<.# #####)...####:jqD4.9 (10.0):jv:jM#.#... #.#.. ..##...# #.#.##.#..##..#...##.<.:jXA5.9 (11:j:jZ  There is a stone staircase leading down here.:j`:jT _Key pressed, stopping explore.:jX...#.:js.#....:j:jT hM...#.#... #.#.>.# ###...#.#..#....#6.9 (1.0) _:jɅ M# #c##. ...#. #.#..... .#.#..>.# #..##...c   centaur (launcher, asleep)...##.#:j  You encounter a centaur. It is carrying a +0 shortbow.:j[ :jŔ 27.9 (2 _:j :j :j  # #c# #. ... #. #.# ..... .#.## ...# #..# #@.# #..# #>.# #..##  #...#  #.#.##  . ##.#..##  ..##..#   :j- :jV# #c# #. ... #. #.# ..... .#.## ...# #..# #@.# #..# #>.# #..## #...# #.#.##  . ##.#.. ..##.. :j*J:j5^ _A centaur is nearby!:j # #c# #. ... #. #.# ..... .#.## ...# #..# #@.# #..# #>.# #..##  #...#  #.#.##  . ##.#..##  ..##..#   :j # #c# #. ... #. #.# ..... .#.## ...# #..# #@.# #..# #>.# #..## #...# #.#.##  . ##.#.. ..##.. :jJ:j^ _A centaur is nearby!:j ))))))c)You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.:jh9 ):j*oIThe centaur shouts!  You shoot a sling bullet.:j c......The sling bullet closely misses the centaur.:j )))))))The centaur wields a +0 shortbow. The centaur shoots an arrow.:jj......@)))))):jn......:jD64---===8.9 (1Rev :j$:jC :jrR~_The arrow closely misses you. The centaur shoots an arrow. The arrow hits you!:j ))))))You shoot a sling bullet. The sling bullet hits the centaur.:jr  The centaur is lightly wounded.  You shoot a sling bullet. The sling bullet hits the centaur.:j2 ......The centaur is moderately wounded.))))))):jS6......@5---60.0 (1.1Rev+  :jb_The centaur shoots an arrow. The arrow misses you.:j ))))))You shoot a sling bullet. The sling bullet hits the centaur.:j=  The centaur is heavily wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.:j ......The centaur is heavily wounded.))))))...... ))))))The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.:jv ......51----1.1 _The arrow hits you. )))))) You shoot a sling bullet. The sling bullet hits the centaur!:j  The centaur is severely wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.:jD ......The centaur is severely wounded.:jԤ \))))))):j ) KThe centaur shoots an arrow. The arrow misses you.:j* A.c:j1 v.....@K   kobold geomancer (wandering)c   centaur (launcher):j2 52----2.2Rev* :j< :jB } _You encounter a kobold geomancer. It is wielding a +0 dagger.:jw )))))))You shoot a sling bullet.:j  The sling bullet barely misses the centaur.You shoot a sling bullet. The sling bullet hits the centaur.:jU=@ ####KThe centaur is almost dead.The kobold geomancer shouts!  The kobold geomancer gestures next to you while chanting.:j\ .cK......@The wall shatters! The blast of rock fragments hits you!:je]))))))):je 5The centaur shoots an arrow. The arrow closely misses you......@.5   drude41----=======30:j`:jV _You encounter a drude.:j # #5# #. .cK #. #.# ..... .#.## ...# #..# :j+#@.# #..# #>.# #..##  #...#  #.#.##  :j_!w. ##.#..##  ..##..#   :j] # #5# #. .cK #. #.# ..... .#.## ...# #..# #@.# #..# #>.# #..##  #...# #.#.##  . ##.#..##  ..##..#  :je3:j z _There are monsters nearby!:j?beefyandbeef the Shooter# #5#Coglin of Okawaru ****..#. .cKHealth: 41/72 =============-----------#. #*#Magic: 11/11 ========================...*.AC: 6Str: 12Doom: 27% :j.#*##EV: 15Int: 9  .*.#SH: 0Dex: 21#*.#XL:  9 Next: 65% Place: Dungeon:7#@.#Noise: =======--  Time: 5963.2 (0.0)#..#a) +2 sling {Jabu}  c) +0 sling {Navbir}#>.#Throw: javelin#..##Rev* #...##.#.##:jyK   kobold geomancer. ##.#..##c   centaur (launcher):j..####..##..#5   drude:j=~.........##.#The centaur shoots an arrow. The arrow closely misses you. :jg_You encounter a drude. _There are monsters nearby!:jFire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 78% to hit):j c.....You can't see that place.:jl 5c*****Aim: a drude (48% to hit):jP 5ccentaur, wielding a +0 shortbow (almost dead, 78% to hit):jbeefyandbeef the Shooter# #)#Coglin of Okawaru ****..#. .)KHealth: 41/72 =============-----------#. #)#Magic: 11/11 ========================...).AC: 6Str: 12Doom: 27% .#)##EV: 15Int: 9  .).#SH: 0Dex: 21#).#XL:  9 Next: 65% Place: Dungeon:7#@.#Noise: =======--  Time: 5963.2 (0.0)#..#a) +2 sling {Jabu}  c) +0 sling {Navbir}#>.#Throw: javelin#..##Rev* #...##[37:j*m.#.##K   kobold geomancer. ##.#..##c   centaur (launcher)..####..##..#5   drude.........##.# _There are monsters nearby!Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 78% to hit)  You shoot a sling bullet.  The sling bullet closely misses the centaur.:j<U  Aim: a centaur, wielding a +0 shortbow (almost dead, 78% to hit)  You shoot a sling bullet.  The sling bullet closely misses the centaur.The sling bullet barely misses the drude.:j.cK..5.c...===----4.3 (1.1 _The sling bullet barely misses the drude.:j- beefyandbeef the Shooter# #.#Coglin of Okawaru ****..#. 5K.Health: 41/72 =============-----------#. #.#Magic: 11/11 ========================...c.AC: 6Str: 12Doom: 27% .#*##EV: 15Int: 9  .*.#SH: 0Dex: 21#*.#XL:  9 Next: 65% Place: Dungeon:7#@.#Noise: ===------  Time: 5964.3 (0.0)#..#a) +2 sling {Jabu}  c) +0 sling {Navbir}#>.#Throw: javelin#..##Rev* #[3:j. 9;49m...##.#.##K   kobold geomancer. ##.#..##c   centaur (launcher)..####..##..#5   drude.........##.#You shoot a sling bullet.  The sling bullet closely misses the centaur. _The sling bullet barely misses the drude.:j1> Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 78% to hit):j 6 .:j> %c:j4beefyandbeef the Shooter# #.#Coglin of Okawaru ****..#. 5K.Health: 41/72 =============-----------#. #.#Magic: 11/11 ========================...).AC: 6Str: 12Doom: 27% .#.##EV: 15Int: 9  ...#SH: 0Dex: 21#..#XL:  9 Next: 65% Place: Dungeon:7#@.#Noise: ===------  Time: 5964.3 (0.0)#..#a) +2 sling {Jabu}  c) +0 sling {Navbir}#>.#Throw: javelin#..##Rev* #...#:j5[14;16H#.#.##K   kobold geomancer. ##.#..##c   centaur (launcher)..####..##..#5   drude.........##.#The sling bullet closely misses the centaur. _The sling bullet barely misses the drude.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur!)))5   drude:j|q))Press: ? - help, Shift-Dir - straight line  You shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur!  Okawaru accepts your kill.  The sling bullet hits the kobold geomancer.:j}%Q.5:jg' JThe kobold geomancer is lightly wounded.:jM< )####J   jelly  You encounter a jelly.The kobold geomancer gestures next to you while chanting.:j?5)....@29----670=======5.3 (1 _The wall shatters! The blast of rock fragments hits you!:j0,# #J##. .K.#. #5# ...). .#.## ...#>..##.#.##. ##.#..##.####..##.........##.####.#.#....##.5J.K)5.J   jelly-------6:j . ..J#K# ...). .#5## ...#..##.##.##. ##.#..##.####..##.........##.#:js ###.#.#....## #....##.<.:j3 D.K:j O.5:j :jQ E-------7:j :j c _There is a stone staircase leading down here.:jg#.# ...K. .#.## .5.#.>#.##.##. ##.#..##.####..##..#.......##.####.#.#....## #....##.<.#####)...###.5  #. #.# ...K. .#.## ...# #5.# #..# ##.# ##.# ##.##  #...#  #.#.##  . ##.#..##  ..##..#  ...[:joV34m##.#  .#....##  #....##.<.#  #####) The kobold geomancer casts a spell next to you.:jQ #. #.# ...K. .#.## ...# #5.# #..# ##.# ##.# ##.##  #...#  #.#.##  . ##.#..##  ..##..# ...##.#  .#....##  #....##.<. #####)  The wall shatters! The blast of rock fragments hits you!:j |.>@0-------=======8Rev+  _* * * LOW HITPOINT WARNING * * *:j"...K. #.##...# #5.# #..# #..# #>.# #..##.@.# #.#.##. ##.#...####..##..# .........##.#.###.#.#....##5   drude #....##.<.######)...####.......)..###########.5K:j.:j.5:j )K   kobold geomancer5   drude:ju1=---------9:jS:j:j #K##...# #..# #..# #5.# #>.# #..##...# #.#@##. ##.#...####..##..# .........##.# .###.#.#....## #....##.<.# 5   drude#####)...####.......)..#############.......#.....:j P.5:j -K:j .K   kobold geomancer5   drude:j F-------70:j :jJ.K# #..# #..# #..# #>5# #..##...# #.#.#. ##.#...####..##..# .........##.# .###.#.#....## #....##.<######)...#### 5   drude.......)..#############.......#........[...5K.K   kobold geomancer5   drude1:j>  #K....>#.5###....#.##. ##.#..##.####..##@.#.......#####.#.#....## #....##.<.#####)...####.......................5:jH tK.5:jvV o.K   kobold geomancer5   drude2=2Rev :j/c :j]#K.# #..# #>.# #..##...# #.#5#. ##.#....####..##..# .........##@# .###.#.#....## #....##.<.# #####)...#### .......)..#############.............#.....5   drude..............[............#....##K.5.K   kobold geomancer5   drude3:j?  K>.#..##...#.##. ##.#.5##.####..##.........#####.#.#...@## #....##.<.######)...####.......)..#############.............#.....#.........##...... #...............5K.K   kobold geomancer5   drude4:j> :jE K#..##...#.##. ##.#..##.####..##.5.......##.###.#.#....## #....##.@.######)...###.......)..#############.............#.....#..............[..........####.... #...............5K.5>K   kobold geomancer5   drude35 _There is a stone staircase leading up, spattered with blood here.:j 3:j :j G.K:j{& :j+ 8=6:j . :j,  .6 _The drude closely misses you. The drude misses you.:j5   ####.#####......###....  #....#⌠..#.............  #.##.#.>.#............. :jM  #.##.#..∩#..ß..........  #.##.#####.......##...#  #.###.....∩.....#....##  #.# ##.....#####.......  #.# #5.ß..#∩$.##....#.  #.# #@....#.<.#.......  #.# #.....#..⌠###.....  #.####...#.#######.....  #.#).....#......####.#.  #.#.####.#....######.  #.#.####.#..###' 5   drude :jN  #).##.#......#...  #).##.#.#[...##..  #.#.##....##÷:j k4=-7.8 (2.5:jZ :j ! _You climb upwards.:j c _There is a stone staircase leading down here. :jh  ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 24/72 ========----------------  #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 6Str: 12Doom: 26%   #.###.....∩.....#....## EV: 15Int: 9   :jiu  #.# ##.....#####....... SH: 0Dex: 21  #.# #5.ß..#∩$.##....#. XL:  9 Next: 70% Place: Dungeon:6  #.# #@....#.<.#....... Noise: ---------  Time: 5977.8 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.####...#.#######..... Throw: javelin  #.#).....#......####.#. :ji #.#.####.#......######.  #.#.####.#.........###' 5   drude  #)#......##.#......#... :jjg #)#......##.#.#[...##..  #.#.........#.##....##÷ _The drude closely misses you. The drude misses you.  :jAj_You climb upwards. _There is a stone staircase leading down here.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight line :jaj>Aim: a drude (haloed, 63% to hit) :j   ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 24/72 ========----------------  #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 6Str: 12Doom: 26%  :j-  #.###.)...∩.....#....## EV: 15Int: 9    #.# ##)....#####....... SH: 0Dex: 21 :jq  #.# #).ß..#∩$.##....#. XL:  9 Next: 70% Place: Dungeon:6 :j  #.# #@....#.<.#....... Noise: ---------  Time: 5977.8 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir} :j  #.####...#.#######..... Throw: javelin  #.#).....#......####.#. :j#  #.#.####.#......######. :jd h #.#.####.#.........###' 5   drude  #)#......##.#......#... :j  :j  #)#......##.#.#[...##.. :j  #.#.........#.##....##÷ _You climb upwards. _There is a stone staircase leading down here.  :j Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a drude (haloed, 63% to hit)  You shoot a sling bullet. :jJ   Fire: a) +2 sling {Jabu}  Press: ? - help, Shift-Dir - straight line  Aim: a drude (haloed, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the drude.The sling bullet hits the drude. :j ..5The drude is lightly wounded.===8.9 (1.1Rev  :j  :j r _The drude misses you. The drude hits you but does no damage. :jj  ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 24/72 ========----------------  #.##.#..∩#..ß.......... Magic: 11/11 ======================== :j  #.##.#####.......##...# AC: 6Str: 12Doom: 26%   #.###.....∩.....#....## EV: 15Int: 9    #.# ##.....#####....... SH: 0Dex: 21 :j #.# #5.ß..#∩$.##....#. XL:  9 Next: 70% Place: Dungeon:6 :j  #.# #@....#.<.#....... Noise: ===------  Time: 5978.9 (0.0) :j*o #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir} :jH #.####...#.#######..... Throw: javelin :jg #.#).....#......####.#. Rev  :j #.#.####.#......######. :jh #.#.####.#.........###' 5   drude  #)#......##.#......#... :j   #)#......##.#.#[...##..  #.#.........#.##....##÷  :jdYou shoot a sling bullet. The sling bullet hits the drude.  The drude is lightly wounded.  :j%_The drude misses you. The drude hits you but does no damage.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight line :jDOAim: a drude (lightly wounded, haloed, 63% to hit) :j  ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 24/72 ========----------------  #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 6Str: 12Doom: 26%   #.###.)...∩.....#....## EV: 15Int: 9    #.# ##)....#####....... SH: :j 0Dex: 21  #.# #).ß..#∩$.##....#. XL:  9 Next: 70% Place: Dungeon:6  #.# #@....#.<.#....... Noise: ===------  Time: 5978.9 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.####...#.#######..... Throw: javelin  #.#).....#......####.#. Rev   #.#.####.#......######.  #.#.####.#.........###' 5   :jCl[39;49m drude  #)#......##.#......#...  #)#......##.#.#[...##..  #.#.........#.##....##÷  The drude is lightly wounded. _The drude misses you. The drude hits you but does no damage.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a drude (lightly wounded, haloed, 63% to hit)  You shoot a sling bullet.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a drude (lightly wounded, haloed, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the drude. ..5The sling bullet barely misses the drude.The drude closely misses you. The drude misses you.80.0 (1.1Rev+  _The drude barely misses you. The drude closely misses you. :j>2  ####.#####......###.... beefyandbeef the Shooter :jA #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 24/72 ========----------------  #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 6Str: 12Doom: 26%   #.###.....∩.....#....## EV: 15Int: 9    #.# ##.....#####....... SH: 0Dex: 21  #.# #5.ß..# :jB∩$.##....#. XL:  9 Next: 70% Place: Dungeon:6  #.# #@....#.<.#....... Noise: ===------  Time: 5980.0 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.####...#.#######..... Throw: javelin  #.#).....#......####.#. Rev+   #.#.####.#......######.  #.#.####.#.........###' 5   drude  #)#......##.#......#...  #)# :jI......##.#.#[...##..  #.#.........#.##....##÷  The sling bullet barely misses the drude.The drude closely misses you. The drude misses you. _The drude barely misses you. The drude closely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a drude (lightly wounded, haloed, 63% to hit) :jC( :ji  ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 24/72 ========----------------  #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 6Str: 12Doom: 26%   #.###.)...∩.....#....## EV: 15Int: 9    #.# ##)....#####....... SH: 0Dex:[37 :jpm 21  #.# #).ß..#∩$.##....#. XL:  9 Next: 70% Place: Dungeon:6  #.# #@....#.<.#....... Noise: ===------  Time: 5980.0 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.####...#.#######..... Throw: javelin  #.#).....#......####.#. Rev+   #.#.####.#......######.  #.#.####.#.........###' 5  [37 :jxm drude  #)#......##.#......#...  #)#......##.#.#[...##..  #.#.........#.##....##÷  The drude closely misses you. The drude misses you. _The drude barely misses you. The drude closely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a drude (lightly wounded, haloed, 63% to hit)  You shoot a sling bullet. Fire: a) +2 sling {Jabu}  Press: ? - help, Shift-Dir - straight line  Aim: a drude (lightly wounded, haloed, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the drude.The sling bullet hits the drude. ..5The drude is moderately wounded.The drude hits you. Your doom draws closer.2-31.1 (1.1 _The drude hits you but does no damage. :j\.  ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 22/72 =======-----------------  #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 6Str: 12Doom: 36%   #.###.....∩.....#....## EV: 15Int: 9    #.# ##.....#####....... SH: 0Dex: 2 :j1  #.# #5.ß..#∩$.##....#. XL:  9 Next: 70% Place: Dungeon:6  #.# #@....#.<.#....... Noise: ===------  Time: 5981.1 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.####...#.#######..... Throw: javelin  #.#).....#......####.#. Rev+   #.#.####.#......######.  #.#.####.#.........###' 5   d :j/)rude  #)#......##.#......#...  #)#......##.#.#[...##..  #.#.........#.##....##÷  The drude is moderately wounded.The drude hits you. Your doom draws closer. _The drude hits you but does no damage.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, haloed, 63% to hit) :jd  ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 22/72 =======-----------------  #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 6Str: 12Doom: 36%   #.###.....∩.....#....## EV: 15Int: 9    #.# ##.....#####....... SH: 0Dex: 2 :jg1  #.# #5.ß..#∩$.##....#. XL:  9 Next: 70% Place: Dungeon:6  #.# #@....#.<.#....... Noise: ===------  Time: 5981.1 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.####...#.#######..... Throw: javelin  #.#).....#......####.#. Rev+   #.#.####.#......######.  #.#.####.#.........###' 5   d :jhrude  #)#......##.#......#...  #)#......##.#.#[...##..  #.#.........#.##....##÷  The drude hits you. Your doom draws closer. _The drude hits you but does no damage.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, haloed, 63% to hit)  You shoot a sling bullet. The sling bullet hits the drude. :j :jD)))Fire: a) +2 sling {Jabu}  Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, haloed, 63% to hit)  You shoot a sling bullet. The sling bullet hits the drude.  The drude is moderately wounded. :jE ..5The sling bullet closely misses the drude. :j :j6m2.2 (1.1Rev*  :j: :jr _The drude misses you. The drude hits you but does no damage. :j   ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 22/72 =======-----------------  #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 6Str: 12Doom: 36%   #.###.....∩.....#....## EV: 15Int: 9    #.# ##.....#####....... SH: 0Dex: 2 :j 1  #.# #5.ß..#∩$.##....#. XL:  9 Next: 70% Place: Dungeon:6  #.# #@....#.<.#....... Noise: ===------  Time: 5982.2 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.####...#.#######..... Throw: javelin  #.#).....#......####.#. Rev*   #.#.####.#......######.  #.#.####.#.........###' 5  [37 :j_ Um drude  #)#......##.#......#...  #)#......##.#.#[...##..  #.#.........#.##....##÷  You shoot a sling bullet.  The sling bullet closely misses the drude. _The drude misses you. The drude hits you but does no damage.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, haloed, 63% to hit) :jQ   ####.#####......###.... beefyandbeef the Shooter  #....#⌠..#............. Coglin of Okawaru ****..  #.##.#.>.#............. Health: 22/72 =======-----------------  #.##.#..∩#..ß.......... Magic: 11/11 ========================  #.##.#####.......##...# AC: 6Str: 12Doom: 36%   #.###.....∩.....#....## EV: 15Int: 9    #.# ##.....#####....... SH: 0Dex: 2 :j 1  #.# #5.ß..#∩$.##....#. XL:  9 Next: 70% Place: Dungeon:6  #.# #@....#.<.#....... Noise: ===------  Time: 5982.2 (0.0)  #.# #.....#..⌠###..... a) +2 sling {Jabu}  c) +0 sling {Navbir}  #.####...#.#######..... Throw: javelin  #.#).....#......####.#. Rev*   #.#.####.#......######.  #.#.####.#.........###' 5  [37 :j Rm drude  #)#......##.#......#...  #)#......##.#.#[...##.. :j  #.#.........#.##....##÷  The sling bullet closely misses the drude. _The drude misses you. The drude hits you but does no damage.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, haloed, 63% to hit)  You shoot a sling bullet. The sling bullet hits the drude! :jw .Press: ? - help, Shift-Dir - straight line  Aim: a drude (moderately wounded, haloed, 63% to hit)  You shoot a sling bullet. The sling bullet hits the drude!  The drude is almost dead.  You shoot a sling bullet. The sling bullet hits the drude.  You kill the drude! :j ( :j2  :j 423.3 (1.1 :j :j*P _Okawaru accepts your kill. :j}= :j :jle3---40 :j>/  :jJ r---5.3 (2 :j0O @6.3 (3 :jEU  :j!\  :j\ 4=7.3 (4Rev+  :jv  :j @8.3 (5 :jv  :j @9.3 (6 :jɪ  :j  :j¶ ^5=90.3 (7 :j  :j 1.3 (8Rev 2.3 (9 :jg  :j D3.3 (10.0) :j!  :jE [64.3 (11 :j  :jH  :j 65.3 (12 :jW)  :j6 A6.3 (13 :j&A  :jsO j7=7.3 (14 :jV  :j3a  :jb +8.3 (15 :js  :j|  :jf} +9.3 (16 :jo  :jr 8=6000.3 (17 :j. A1.3 (18 :jg  :j$ 2.3 (1993.3 (20 :j  :jB $4.3 (215.3 (2230=6.3 (23 :jqQ W7.3 (24 :j/U  :jsi W8.3 (25 :jk  :j,l W1=9.3 (26 :j~z  :j|  :jX} ,10.3 (27 :j  :jQ  :j +1.3 (28 :j s22.3 (29 :j W3.3 (30 :j  :jO  :jQ +4.3 (31 :j  :j  :j a3=5.3 (32 :j  :j 6.3 (337.3 (34 :j A8.3 (35 :jx$  :j%  :j0 o4=9.3 (36 :j U 20.3 (371.3 (38 :jU  :j] ]52.3 (39 :jf A3.3 (40 :jp  :j ;4.3 (416=5.3 (426.3 (43 :j  :jǩ +7.3 (44 :j?  :jɷ  :jt Y7=8.3 (45 :j  :j| A9.3 (46 :j  :j  :j ,30.3 (47 :j  :j! 81.3 (482.3 (493.3 (509=4.3 (51 :j.  :j4 A5.3 (52 :j>  :jYf 6.3 (5340=7.3 (54 :jOo A8.3 (55 :jp  :j y A9.3 (56 :jԁ  :j  :jщ H140.3 (57 :jD  :jN  :j) +1.3 (58 :j  :j A2.3 (59 :j(  :jb A3.3 (60 :j  :j+ w2=4.3 (61 :j  :j A5.3 (62 :j  :j A6.3 (63 :jT  :j3=7.3 (648.3 (65 :j  :j A9.3 (66 :j :j!^450.3 (67 :j1' :j / :j/+1.3 (68 :jF :jN :j"P+2.3 (69 :j] :j9b :jca5=3.3 (70 :jOo :jxA4.3 (71 :j| :jτA5.3 (72 :j36=6.3 (737.3 (748.3 (75 :js79.3 (76 :j :jB60.3 (77 :j :j} :j+1.3 (78 :j :jg :ja8=2.3 (79 :j :j :j+3.3 (80 :j  :j;A4.3 (81 :j" :jo9=5.3 (82:j6.3 (837.3 (84:j?:jZA8.3 (85:j #:j,0^509.3 (86:j7:jAB70.3 (87:jH:jOA1.3 (88:jmV:j ^w1=2.3 (89:jg:j8nA3.3 (90:jt:jz:j{+4.3 (91:j?:j:jf52=5.3 (92:jS:j՜:j+6.3 (93:j":j`A7.3 (94:j:jI38.3 (95:ji:jA9.3 (96:j:j:j,80.3 (97:j:juo4=1.3 (98:j:j*A2.3 (99:j:j E3.3 (100.0):jc :j:jEc5=41:j!:jC(A52:j<:jJA63:jpv67485:jb}:j~+96:j:j,p7=907:j#:j%:j&+18:j.:j7:j8+29:jE:jPB3.3 (110:jZ:jey8=41:jem:jxA52:jI~:jA63:j̐:jI974:j:j:jQ+85:j%:jA96:j:j r60=1007:j:jqA18:jU:j):j+29:j:j$51=3.3 (120:j8:jP9+41:jV52263:jzeW74:jՉ853=96:jv:jЋ,107:j:j6A18:j=:j٫:jfc4=29:j(:j:j,3.3 (130:j:jA41:j:jI552:j:jA63:j:jA74:jf:j :jn +85:j,:ji:j Y6=96:j/:j::j_;,207:jbm18:jfy7=29:j1g:jo:jp,3.3 (140:jw:jA41:j!(85263749=859630770=18293.3 (15014152632=74:jè9 _HP restored.:j:jE _Done exploring.:j 3:j:jT:jV6 #....#⌠..#.:jjW<... #.##.#.>.#. #.##.#..∩#..ß:jW #.##.#####.......##...#:jfX #.###.....∩.....#....##.:jX #.# ##.....#####........:jY #.# #..ß..#∩$.:j%Z#:j[ #.# #>....#.<.#.......:jL\ #.# #.@...#..⌠###:j^ #.####...#.#######.:j_{ #.#).....#......####.#:j*` #.#.####.#......######.#:j` #.#.####.#.........###'#:j>a #)#......##.##.... :ja #)#......##.#.#[...##...:j.#. #.##.#..∩#..ß.:ju #.##.#####.##...#.:j #.###.....∩.....#....##. #.# ##.....#####.> #.# #..ß..#∩$.##....#. #.# #>....#.<.#. #.# #..@..#..⌠###. #.####...#.#. #.#).....#......####.#. #.#.####.#......######.# #.#.####.#.........###'# #)#......##.#......#. #)#......##.#.#[...##...# [3:jk4m#.#.........#.##....##÷# ###.##.##.##.....#_#.:jT:j$:j#9.3 (2:j:j|G> #....#⌠..#.:j0I# #.##.#.>.#.#:jK #.##.#..∩#..ß.:j-L #.##.#####.##...#.:jM #.###.....∩.....#....##.:jST #.# ##.....#####.:j'X>. #.# #..ß..#∩$.##....#. #.# #>....#.<.#. #.# #...@.#..⌠###. #.####...#.#######. #.#).....#......####.#. #.#.####.#......######.# #.#.####.#.........###'# #)#......##.#......#.....# #)#......##.#.#[...##...# #.#.........#.##....##÷[34:jXm##. ###.##.##.##.....#_#.:jKeA40.3 (3:jo:jr #.##.#.>.#.#.:jn$ #.##.#..∩#..ß. #.##.#####.......##...# #.###.....∩.....#....##. #.# :j0R#####........>:j #.# #..ß..#∩$.##....#....# #.# #>....#.<.#.......:j #.# #.....#..⌠####:jx #.####...#@#######.#:j #.#).....#......####.#....#:j #.#.####.#......######.####:j #.#.####.#.........###'#:j`# #)#......##.#......#.....#. #)#......##.#.#[...##...##. #.#.........#.##....##÷##.. ###.##.......##.##.....#_#.. #..............##.#:j\=1.3 (4:j:j n #.##.#..∩#..ß.  :j" #.##.#####.......##...#   #.###.....∩.....#....##.  :j#C #.# :j$(#####........>:j% #.# #..ß..#∩$.##....#....#   #.# #>....#.<.#............  :jv)\ #.# #.....#..⌠####   #.####...#.#######.#.   #.#).....#.@....####.#....#.   #.#.####.#......######.####.   #.#.####.#...###'####.   #)#......##.##.....#..   #)#......##.#.#[...##...##.   #.#...#.##....##÷##..   ###.#:j*s.##.##.....#_#..   #.....................##.#   ##########..:j6:jk8*2.3 (5:jE:j ####.......##...##.....∩.....#....# ##.....#####........> #..ß..#∩$.##....#....##>....#.<.#................#..⌠#######...#.######).....#......####.#.######.###...###')#......##.#.....#..#..####....  #.......†.......#.....#.. 3.3 (6:j:j=:jf:jBLevel 6 of the Dungeon <<<<>>>>>_∩∩∩(Press ? for help)  #....#⌠..#...............#.....##.....#......#.#####...[.#.#.#...#.#   #.##.#.>.#...............#.....##.....+......#.....#..[......#...#.#   #.##.#..∩#..ß...................#....##......#...............#...#.#   #.##.#####.......##...#.........##...........#=###.#.....#.#.....#.#   #.###.....∩.....#....##..........#...........#.##....#.....###...#.#   #.# ##.....#####........>......#.#...........#.##....###.######..#.#   #.# #..ß..#∩$.##....#....#....#.#.........<.#.......# #.........#.#   #.# #>....#.<.#..............................<......##########..#.#   #.# #.....#..⌠###........#.#.##.............#...................#.#   #.####...#.#######........#.#.##.........##................####.##.#   #.#)[3:j4m.....#......####.#....#.#..'.........##......#.#.......#.......#   #.#.####.#.@....######.####.####.........##......#.#.......#.##.####   #.#.####.#.........###'####.#..#.........##......#.#.......#.##.#   #)#......##.#......#.....#.....#.........##......#.#.......#.##.#   #)#......##.#.#[...##...##.....#.........##......#.#.......#.##.#   #.#.........#.##....##÷##................##.........##.#####.##.##   ###.##.......##.##.....#_#.....#####......###.........##.##........#   #.....................##.##........#......###.............#.#.#....#   ######.......##......##...##......................##........#.#.#..#  #.......†.......#.....#......................##.....#..#.#.#.##  #.....##.......####+#####....................##.....#....#....#  #.....##.............#####..#....###............######...###..#  #.....##.................).......###......................##..#:j @:j #:jɅ :jJ:##:j[ :#.:j[R=..:j!R:jpd# #..ß..#∩$.##....#....#....#.#.........<.#.......# #...... #>....#.<.#...............<......########## #.....#..⌠####.#.##........##...#.#######........#.#.##..##................####.#).....#......####.#....#.#..'..##......#.#.........####.#.@....######.####.####..##......#.#.......#.##.###.####.#.........###'####.#..#..##......#.#.......#.##.#)#......##.#......#.....#.....###......#.#.......#.##.#)#......##.#.#[...##...##.....##......#.##.##.#.........#.##....##÷##.......##.#####.##.#####.##.......##.##.....#_#.....######...##.##.#.....................##.##........##.......#.#.#....#######.......##...##.............##..#.#.#..# #.......†.........##.....#..#.#.#.## #......####+#####...........##.....#....#....# #.....##.............#####..#....###....######...###.. ##.................).......###.............## [40:jem###+#+######.#.................## #.....#####.#...###.......>... #..#......#.....[..............)###. #................#.#####.............# #######..........#....#.............# ##....'........###..####.###.##....#### #:j $ .   #.####.....[####.............#.....#.# #.#......#....#......#####.###   #.# #......##...............#.....#.###.#......#....#..............#   #.# #......##...............#.#.........#..................#####.#.#   #.# ###....##........###..........#####.####...............##....#.#   #.# #.................P.P...###.......# #...............##.####.#   #.# ##.........###...##.##..###.......# #......###......##.####.#   #.# #.........# #.)P#ß..#P...........# #......# #......##......#:j[ :..:j|:..:j:..:jl :.#:j M)#:jA.):jD 7>.:j}   #.###.....∩.....#....##..........#...........#.##....#.....###...#.#   #.# ##.....#####........>......#.#...........#.##....###.######..#.#   #.# #..ß..#∩$.##....#....#....#.#.........<.#.......# #.........#.#   #.# #>....#.<.#..............................<......##########..#.#   #.# #.....#..⌠###........#.#.##.............#...................#.#   #.####...#.#######........#.#.##.........##................####.##.#   #.#).....#......####.#....#.#..'.........##......#.#.......#.......#   #.#.####.#.@....######.####.####.........##......#.#.......#.##.####   #.#.####.#.........###'####.#..#.........##......#.#.......#.##.#>:j :j :><:j 1:<.:j:..:jUq:..:j =..:j] =..:j:..:j(:..:j6:.#:j(l j #   ######.......................#..#..#............#.............# #.#   #....'........##.............#..####.###.#......#....#......### #.# :jjl   #.####.....[####.............#.....#.# #.#......#....#......#####.###   #.# #......##...............#.....#.###.#......#....#..............#   #.# #......##...............#.#.........#..................#####.#.#:j:. :jZ] #.#  :jMH;  :j . :j.#:j7.#:jb 7..:jC1 7#.:j ;##:jڄ;##:j27##:j7.#:j 7..:js ;.>:j0 A.>:j&:js  #.##.#####.......##...#..... beefyandbeef the Shooter   #.###.....∩.....#....##..... Coglin of Okawaru ****..   #.# ##.....#####........>... Health: 72/72 ========================   #.# #..ß..#∩$.##....#....#. Magic: 11/11 ========================   #.# #>....#.<.#............ AC: 6Str: 12Doom: 36% :j  #.# #.....#..⌠###........#. EV: 15Int: 9    #.####...#.#######........#. SH: 0Dex: 21   #.#).....#......####.#....#. XL:  9 Next: 72% Place: Dungeon:6   #.#.####.#.@....######.####. Noise: ---------  Time: 6143.3 (0.0) :j  #.#.####.#.........###'####. a) +2 sling {Jabu}  c) +0 sling {Navbir}   #)#......##.#......#.....#.. Throw: javelin   #)#......##.#.#[...##...##..   #.#.........#.##....##÷##...   ###.##.......##.##.....#_#....    #.....................##.##...    ######.......##......##...##..   #.......†.......#.....#.. The drude is almost dead.You shoot a sling bullet. The sling bullet hits the drude.  :j You kill the drude! _Okawaru accepts your kill. _HP restored. _Done exploring.:j(':j{0:jl+ #.###.....∩.....#....##.  #.# .#####........>  #.# #..ß..#∩$.#....#  #.# #>....#.<.#............  #.# #.....#..⌠####.#  #.####...#.#######.#.#  #.#).....#......####.#....#.#  #.#.####.#......######.####.#  #.#.####.#...###'####.# :j0 #)#......##.##.....#..  #)#......##.#.#[...##...##.  #.#...#.##....##÷##..  ###.#..##.##.....#_#..  #.....................##.#  ######.......##......##.. :jX#.......†.......#.....#. #.....##.......####+#####:j(@4.3 (1:j:j##.# #####........>#.# #..ß..#∩$.#....##.# #>....#.<.#............#.# #.....#..⌠####.##.####...#.#######.#.#.#.#).....#......####.#....#.#.#.#.####.#......######.####.##.#.####.#...###'####.#.#)#......##.##.....#....#)#......##.#.#[...##...##.#.#...#.##....##÷##..###.###.##.....#_#.....##.....................##.#######.......##......##.. #.......†.......#.....#.#.....##.......####+#:j;#####.....##......:jy@5.3 (2:j':jM  #..ß..#∩$.##....#....#>....#.<.#................#..⌠####.####...#.######).....#......####.#.####.#......######.####.###.........###'.)#......##.#......#.....#...)#[...##...#....#.##....##÷##.###.####.##.....#_#.....#........###....#......#.....##.................). :jU@6.3 (3:j\:jE >....#.<.#................#..⌠####.####...#.######).....#......####.#.####.#..##.####.##........###'.)#......##.#......#.....#...)#[...##...#....#@##....##÷##.###.###.#_#.....#..............##.##.....##.................###+#+######.#............. :ji@7.3 (4:j :j\ ..⌠####.####...#.######).....#......####.#.####.#......######.####.##........###'.)#......##.#......#.....#...)#[...##...#....#.##....##÷##.###.###.#_#.....#:jS%.....................##.##.....#####.......##......##...##.....†.......#....###...##....#####.#....#.....#####.#...###....... :j@8.3 (5:ju:j@N'#.####...#.#######.#.#.##.#).....#......####.#....#.#.#.#.####.#......######.####.####.#.####.#.........###'####.#..#)#......##.#......#.....#....#)#......##.#.#[...##...##.#.#.........#.##....##÷##.. ###.##.......##.##.....#_#.....## #...............@.....##.#. ##########.. #...............#.....#.#.....##.......####+#####:jO#.....##.......#.....##....).###+#+######.#......#####.#...####...............#......#:jX@9.3 (6:jU_:je#.#).....#......####.#....#.#..'#.#.####.#......######.####.#####.#.####.#.........###'####.#..#)#......##.#......#.....#.....##)#......##.#.#[...##...##.....##.#.........#.##....##÷##.. ##.#..##.##.....#_#.....### ..............##.#.. #####.......##:j##..  #........#.....#.#.....##.####+######.....##......##.....##....).###+#+######.#............#####.#...####...............#......##...:jZA50.3 (7:j:j #.#.####.#......######.####.####. #.#.####.#.........###'####.#..#. #)#......##.#......#.....#.....#. #)#......##.#.#[...##...##.....#. #.#.........#.##....##÷##........ #.#.##.##.....#_#.....#### .............##.#... ########..  #............@..#.....#.#.....######+######.....##......##.....##........)....###+#+######.#..................#####.#...####...............#......##.......... #####.#..#[40:j~m:j @1.3 (8:j:jW.#.####.#...###'####.#..#. )#......##.#......#.....#.....#. )#......##.#.#[...##...##.....#. .#...#.##....##÷##........ .###.##.....#_#.....##### ............##.#... #######..  #........#.....#.#.....######+######.....##......#:j X##.....##........)....###+#+######.#............#####.#...####...............#......##........... ####.......#..# ...'.:jX-###..###:j^b:jb#2.3 (9:jq:j$#......##.##.....#.....#. #......##.#.#[...##...##.....#. :j#...#.##....##÷##........ ###.##.....#_#.....##### ...........##.##........#. ####......##...##.  #.:jѴZ.......#.....#.#.....######+######.....##......###.....##.:jT...)....###+#+######.#......#####.#...####...............#......##........# ###.........#..#..# ..'.##.............#..#### ###.....[####.#.....:jD3.3 (10.0):jV:j......##.#.#[...##...##.....#. ...#.##....##÷##........##.##.....#_#.....##### ..........##.#...#. ###......##... #........#.....#. #.....######+##### #.....##......#####..# #.....##....).... ###+#+######.#......#####.#...####...............#......##.....................# ##.:jk................#..#..#. .'..##.......#..####. ##.....[####.......#.....#.  #......##...#.....#.:jA4.3 (11:j%:ji..#.##....##÷##........##.##.....#_#.....##### .........##.#...#.##......##... ........#.....#. .....######+##### .....##......#####..#....# .....##....).......# ##+#+######.#. #.....#####.#...### #...............#......# #......................#.# #................#..#..#. 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The sling bullet hits the drude.  You kill the drude! _Okawaru accepts your kill.HP restored. _Done exploring. _There is a stone staircase leading down here.:jG J:j :jc -6 _:j :j M 7:j]#  ........[.......  ...............  .#....##..............  ...... #..............  ##.... #..............  #... #...[..........  #.. #.....))....... :j# } ##.......  ##...@)#.....#  #############  :j&                  :j| 67.8 (2.5:ja  _You climb downwards. _There is a stone staircase leading up, spattered with blood here.:jI:j*###.....#  ..[  :jA.........  .#....##.  ...... #.  ##.... #.....  #... #...[....  #.. #.....))  ##.....@.......  ##...<)#.....#  #############       :j:j38.8 (1.0 _:j6:j:3\##.#.....#  .[.# . .#....##. ...... #.l ##.... #. #... #...[. #.. #.....)). ##......# ##...<)#.....# #############     l   iguana (asleep)   :j9g  You encounter an iguana.:j^>K.l:jGCl:jI+9.8 (2:jd[F _The iguana hisses angrily.:j    ......[.......#  ...............  ...............   #...............   #.............l.  #... #...[...........  #.. #.....))........  ##......@......#  ##...<)#.....##  #############  :jo :jp    ......[.......#  ...............  ...............   #...............   #.............l.  #... #...[...........  #.. #.....))........  ##......@......#  ##...<)#.....##  ############# :j { :j{ :jC :jP ^ _An iguana is nearby!:j )))))))You shoot a sling bullet.:j  The sling bullet closely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana.:j ]l......===200.8 (1Rev  _The iguana is moderately wounded.:j ))))You shoot a sling bullet. The sling bullet hits the iguana.:jH )))The iguana is heavily wounded.You shoot a sling bullet.:j?K.l:j.....1.9 (1.1:jw _The sling bullet closely misses the iguana.:jע ))) You shoot a sling bullet. The sling bullet hits the iguana.:j+ †The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!:j~2*:jU3(:j... 320Rev+ :jf _Okawaru accepts your kill.:j? _No target in view!:j:j:jB^ _No target in view!:ju i.<:j :j A .......)..###########  ###.....##  .[##  .........:j E#  .#....##.#  ...... #.#  ##.... #........#  #... #...[.......†...#  :j+ v#.. #.....)) ##........ ##...<)#.....:je G #############  :j 3    :j L---3 _:j& :jBk  #####)...####  ......)..############  ##.....##  [##  ........#  #....##.#  ..... #.#  #.... #........#  #... #...[.....@.†...#  #.. #.....))  :jk ##........ ##...<)#..... #############     :j :jU n---4.9 (2Rev :j։ :j   #....##.<.#  #####)...####  .)..##########:j Y ##..#:j!  :ju m[# ........# #....##.# ...... #.# #.... #........#  #... #...[.......†...#  #.. #.....))........# ..........## ...<)#.....## #############    :j @5.9 (3:j4 :jfc  .###.#.#....##  #....##.<.#  #####).K.####   .)J.##########  ##..#  [#  ........#  .#....##.#  ...... #.# #.... #........#  #... #...[.......†...# #.. #.....))........# ..........## ...<)#.....## K   kobold geomancer (wandering)############# J[:j5d 37m   jelly (wandering)    :ju   A kobold geomancer comes into view..K.J:j z==6.9 (4:jz :j5 2 _The kobold geomancer shouts!:jYk   <.#  #####)...####  ).K############  .J.....#.....##  ......[.......##  ...............#  ...............#   #.......@.......#   #...............#  #... #...[.......†...#  #.. #.....))........#  ##.............##  ##...<)#.....##  #############  :jX   <.#  #####)...####  ).K############ :j  :j.J.....#.....##  ......[.......##  :jԣ...............#  ...............# :j  #.......@.......# :j'  #...............# :j #... #...[.......†...#  #.. #.....))........# :j ##.............##  :jR##...<)#.....##  ############# :j:j4:j7:j:j^d _There are monsters nearby!:jbk   <.#  #####)...####  ).K############  .J.....#.....##  ......[.......##  ...............#  ...............#   #.......@.......#   #...............#  #... #...[.......†...#  #.. #.....))........#  ##.............##  ##...<)#.....##  #############  :jS`   <.#  #####)...####  ).K############  :j͔.J.....#.....##  ......[.......##  ...............#  ...............#   #.......@.......#   #...............#  #... #...[.......†...#  #.. #.....))........#  ##.............##  ##...<)#.....##  ############# :j:jͺ:j0:jd _There are monsters nearby!:jH<} )))))))You shoot a sling bullet.:jz _There are monsters nearby! _There are monsters nearby!  You shoot a sling bullet.  The sling bullet barely misses the kobold geomancer.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.:jp:jp@.K:jrO.J:j:jy[.....:j_4=8.0 (1.1:j(T _The kobold geomancer is lightly wounded.:j}} )))))))You shoot a sling bullet.:jg$  The sling bullet closely misses the kobold geomancer.You shoot a sling bullet.:j.K.J.K:j.......9.1Rev+ :j _The sling bullet barely misses the kobold geomancer.:j% )) You shoot a sling bullet.  The sling bullet hits the kobold geomancer. :jn  The kobold geomancer is moderately wounded.You shoot a sling bullet.  The sling bullet hits the kobold geomancer! :j-.J.K :je.100 _The kobold geomancer is heavily wounded. :jb )You shoot a sling bullet.  The sling bullet hits the kobold geomancer. :jN )))The kobold geomancer is heavily wounded.You shoot a sling bullet. :jvE.J :j zI.K :j...1Rev*  :j :jwj _The sling bullet barely misses the kobold geomancer. :j  You shoot a sling bullet.  The sling bullet hits the kobold geomancer. :j ))))The kobold geomancer is severely wounded.You shoot a sling bullet. :j+ >.J :jP   :jV ...KThe sling bullet barely misses the kobold geomancer. :j*X ,2.2 (1.1 :j.d  :jf V _The kobold geomancer misses you. :j q  You shoot a sling bullet.  The sling bullet hits the kobold geomancer. :j  The kobold geomancer is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold geomancer! :js  The kobold geomancer is almost dead. :j!'3.3 :j, :jP. _The jelly hits you but does no damage. The kobold geomancer barely misses you.!:j@?v ))))You shoot a sling bullet.!:j  The sling bullet barely misses the kobold geomancer.You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.!:jb ...KThe kobold geomancer is almost dead.The jelly jiggles.The jelly barely misses you.!:jc50-!:jc 4.4!:j:p$ !:jp7_The kobold geomancer hits you with a +0 dagger.!:jX)The jelly jiggles.The jelly barely misses you. _The kobold geomancer hits you with a +0 dagger.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  You kill the kobold geomancer!!:jFpJ   jelly!:j0? )))!:j1B)Okawaru accepts your kill.!:j...)2/73-4 95.5!:j4V _You shoot a sling bullet. The jelly hits you but does no damage.!:j__  You shoot a sling bullet. The sling bullet hits the jelly.!:jI  The jelly is lightly wounded.  You shoot a sling bullet. The sling bullet hits the jelly.!:j o  The jelly is moderately wounded.!:j56.7 (1.2!:jth _The jelly barely misses you.!:j#  You shoot a sling bullet. The sling bullet hits the jelly.!:jh  .The jelly is severely wounded.You shoot a sling bullet. The sling bullet hits the jelly!  You kill the jelly!!:j! R!:jI !:j\O hTroop 817.8 (1.1!:j[[ !:j] P _Okawaru accepts your kill.!:juj =!:ju !:jN{ H _No target in view!!:j3!:j!:jH _No target in view!!:j/k....!:jA !:jN,!:j,c3=---80":j":j7b  .........##. .###.#.#....##  #....##.<.#  #####)...####   .)..##########  ##..#  [#  .........#  .#....##.#  ...... #..# #.... #........#  #... #...[.......†...# #.. #.....))..# ..........## ...<)#.....## ############# ":j3c _HP restored.":jn\---9.8 (2":jyy":jb$  Things that are here:":j|a  ..####..##..#  .........##. .###.#.#....##  #....##.<.#  #####)...####   .)..##########  ##..#  [#  ........#  .#....##).#  ...... #..# #.... #........#  #... #...[.......†...# #.. #.....))..# ..........## ...<)#.....## #############  a +0 dagger; a +0 robe":jXH20.8 (3 _":jt":j*i ..####..##..#  .........##.#  .###.#.#....##  #....##.<.#  #####)...####  .)..############  ##.#.....##  .[.##  ..#  .#....##......).#  ...... #...#  ##.... #.#  #... #...[.†...# #.. #.....)).# ##.....## ##...<)#.....## #":j1.8 (4Rev+ ":j> ..####..##..# .........##.# .###.#.#....## #....##.<.# #####)...#### .)..############ ##.#.....## .[.## ..# .#....##......).# ...... #...# ##.... #.#  #... #...[.†...# #.. #.....))....# ##.......## ##...<)#..##  #":jj\=2.8 (5":jm":jDU ..####..##..# .........##.# .###.#.#....## #....##.<.# #####)...#### .)..############ ##.#.....## .[.## ..# .#....##......).# ...... #...# ##.... #.# #... #...[.†...# #.. #.....)).....# ##........## ##...<)#...##  #3.8 (6":jW":jJ ..####..##..# .........##.# .###.#.#....##":j% #....##.<.# #####)...#### .)..############ ##.#.....## .[.## ..# .#....##......).# ...... #...# ##.... #":j0.# #... #...[..†...# #.. #.....))":j\~......# ##.........##":j ##...<)#....##  #":jo4.8 (7Rev ":jH":j: ..####..##..# .........##.# .###.#.#....## #....##.<.#":j #####)...#### .)..############ ##.#.....## ..[.## ..# .#....##......).# ...... #...# ##.... #.# #... #...[...†...# #.. #.....))":j|X.# ##..........## ##...<)#.....##  #":j)":j**5.8 (8":jG?,":jJ":jKT _Key pressed, stopping explore.":j+h].......":jo":j ..####..##..# .........##.# .###.#.#....## #....##.<.#.#####)...#### .)..# ##.#.....## ...[.## ..# .#....##......).# ...... #.# ##.... #.#":ja #... #...[....†...# #.. #.....)).# ##.....## ##...<)":jμg#.....##  #":j":j16.8 (1 _":j":j! ..####..##..# .........##.# .###.#.#....### #....##.<.##.#####)...#####.)..##.#.....##...[....#....##......).:...... #..#.... #... #.... #...[.†... #.... #.....)).##### ##..... ##...<)#.....##  #":j)":j*#7.8 (2":j1":j ..####..##..# .........##.# .###.#.#....## # #....##.<.# #.#####)...#### #.)..##.#........[..":j#..#....##......).:......##..#....##.... #....##...[.......† #....##.....))  ########.....  ##...<)#.....#  # ":j":j58.8 (3":jY":jW .......##..###.#.#....###. #....##.<..#####)...####.......)..################.............#...........[.................#..#...@##......).:......##.......####.......":j @9.8 (4":j":j]###.#.#....## #. #....##.<.# #.#####)...#### #.......)..###########.####.............#.............[...... ..........#..#....##......)>.:....@.##......#####....## #....##...[†":jD^q #....##.....)).... ########..... ##...<)# ########### ":jl":jkm,30.8 (5":jQ _Found a stone staircase leading down.":ji.....":j":j++":j*z+ ..###.#.#....## #. #....##.<.# #.#####)...##### #.......)...####.#......[.......#..#....##......).>.:...@..##.#####....## #....##...[.† #....##.....)) ######## ##...<)# 1.8 (1":j|":jk ..###.#.#....## #. #....##.<.# #.#####)...####.# #.......)...####.#.....[ ........#..#....##......).>.:..@...##.#####....## #....##...[. #....##.....)) ######## ##...<)# ":jC@2.8 (2":j":j ..###.#.#....### #. #....##.<.#. . #.#####)...####.#. #.......)...####.#.....[. ......":j4.#..#....##......)":j:.>.:.@....##.#####....## #....##...[ #....##.....)) ######## ##...<)# ":j4FV3.8 (3":jc ..###.#.#....###.## #. #....##.<.##... #.#####)...#####..#. #.......)...####....# ...........[.#........#..#....##......).>.:@.....##.#####....##. #....##...[ #....##.....)) ######## ##...<)# ":jM":j*4.8 (4":j#":j ..###.#.#....## #.## #. #....##.<.# #.... #.#####)...#####..#. #.......).. .....####...#. .............[.#.........#..#....##......).>.@......##.#####....##.. #....##...[":j. #....##.....)) ######## ##...<)# ":j":j*5.8 (5":j":j}#  You pick up a parchment of Momentum Strike and begin reading...6.8 (6":j*-^ _You add the spell Momentum Strike to your library.":j\ 7.....":jF ":j ":j<  ..###.#.#....## #.### #. #....##.<.# #.... #.#####)...#### ##..#. #.......)... .....####.#..............[":j81 .#..........#..#....##......).>@.......##.#####....##.. #....##...[... #....##.....))... ##. ##...<)# 7.8 (1":j{ + ..###.#.#....## #.#####. #....##.<.#. #....##.#####)...####..##..#.##.......).........#####...........#..........#..#....##.......@........##.#####....##.. #....##...[... #....##......... ##..$.. ##...< #....# #...#8.8 (2":j ":j4   ..###.#.#....## #.#####. #....##.<..# #....##.#####)...#..##..#.##.......).. ........#####............#.........#..#....##>........##.#####....##.# #....##...[.# #....##......# #":j =#..$..# ##... #....##  #...#":j CThere is a stone staircase leading down here.":jM ]9.8 (3 _":j94  ## #.#####. #....##.<...# #....##.#####)...####..##..#.##.......) ........####...........###................#..........#..#....##.>....#####.. #..[.....#.##":j25 ":jL W40.8 (4":j9 F ..# #....##.#####)...## #..##..#.##.......).. ........####...........###................#....#..#....##.>........##..#####....##.# #....##...[.# #....##....# ############..$..# ## #....## ### # #.# #.":j ":jJ *1.8 (5":jJ ":j { #..##..#.##.......).... ........####...........###................#....#..#....##.>........##..#####....##.# #....##":j .# #....##....# #############..$..# ## #....## ## # #.# #.  #.":jB @2.8 (6":j ":j a .. ........####.........###..........#.........#..#....##.>....#####..# ..############..$ ## #....# ##...#.":j! ":jM" *3.8 (7":j/( ":ji ":jcl  ###..........#.......#..#....##.>....#####..# ..############ ## #....# ####  ":jl K..":j' ":j *4.8 (8":j ":jx ":j @5.8 (9":jB   ........#....#..#....##.>........##..#####....##.# #....## ..# #....## ..........# ######## #####.....# ## #.@..## # #  #.# #.  #.  #. #.#. _You now have 154 gold pieces (gained 16).":j. 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It is wielding a +0 falchion.$:jP2.8 (9 _$:j$:j $:j .  . o#  .. #.  #. ..  #..#####. $:j;...... #..####  #.@...##  ####...##  ##...##  #.#..##  #.##..####  #.###.$:jA <$:jD .  $:js. o#  .. #.  #. ..  #..#####. ......$:j5s #..####  #.@...##  ####...##  ##...##  #.#..#$:jÑ #.##..####  #.###. <$:j$:j$:j $:j[ _An orc is nearby!$:jay .  . o#  .. #.  #. ..  #..#####. ...... #..####  #.@...##  ####...##  ##...##  #.#..##  #.##..####  #.###. <$:j .  . o#  .. #.  #. ..  #..#####. ...... #..####  #.@...## $:jN ####...##  ##...##  #.#..# #.##..####  #.###. <$:ju$:j$:j$:j [ _An orc is nearby!$:j- )))))o  You shoot a sling bullet. The sling bullet hits the orc.$:jȴ ) _An orc is nearby! _An orc is nearby!  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!$:jǸ R$:j~@ i.....$:jD  ===3.9 (1.1Rev $:jJ $:jdM P _Okawaru accepts your kill.$:j  _No target in view!$:jő $:j $:j՗ $:j# H _No target in view!%:j%:j%:jM%:j۴H _No target in view!%:j%:jNl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting%:j 7.7   8.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1  %:j     c - Throwing   0.0   1.2  -1   i - Invocations   2.8   4.2  -2  %:j%     j - Evocations   0.0   0.6  +3  %:jWd + Ranged Weapons 7.7   9.5  -1   k - Shapeshifting   0.0   1.4  -2      %:j8     e - Armour   0.0   1.2  -1  %:jz    f + Dodging6.9   8.3  -1       g - Stealth   0.7   1.2  -1              %:jD        %:jt        %:j        %:jl    %:jT    %:j %:j7        %:jVl    %:jvT    %:jThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  %:j[?] Help[=] set a skill target  %:j[/] auto|manual mode [*] useful|all skills [!] training|cost|targets%:jNn %:j +%:j beefyandbeef the Trooper.Coglin of Okawaru ****...)#Health: 73/73 ========================..#.Magic: 11/11 ========================#...AC: 6Str: 12Doom: 34% #..#####.EV: 15Int: 9  ......SH: 0Dex: 21#..####XL:  9 Next: 81% Place: Dungeon:7#.@...##Noise: ===------  Time: 6303.9 (0.0)####...##a) +2 sling {Jabu}  c) +0 sling {Navbir}##...##Throw: javelin#.#..##Rev #.##..####[3%:j 9;49m #.###.###....###... ######..#####..##..# .........<........... ###########..###..... You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc! _Okawaru accepts your kill. _No target in view! _No target in view! _No target in view!%:j\ &:jlm.......&:jq&:jmM . ..  )##..  #..#. ...#..#####.##.......# #### .....## ####...## ##...## #.#..### &:j!&:j;---4.9 (1 _&:j&:j<## . . )###.. ##...#. ...#..#####.# #.....@.# ####..#### #.....## ####...## ##...###.#..## #.##..#### #.### #.###....###....######..#####..##..#&:j_}---5.9 (2&:j#. .. . . )### .. ###... #. #... #..#####.# #......@# ####..#### &:jT`#.....## ### #.#..## #.##..#### #.##.###....###....#######..#####..##..#.#&:jV6.9 (3&:j>M .# #.. .   )###.... ##..... #...##..#####.......# ####..#### #.....###&:j&:j*7.9 (4&:j)&:jAM .# #... .  &:jC )###.... ##...... #@..##..#####.####.......# ####..#####..&:jXP@8.9 (5&:j%T&:j:..# ###. o.. .. .. )###... ###.#. #.@.# #..#####.### #.......# ####..#########...## o   orc (asleep)##...###.#..## .#.##..#### #.#####&:j`~  You encounter an orc. It is wielding a +0 whip.&:j`P9.9 (6 _&:j&:j&:jX .  .#  ###.  o..  .. .  . )###...  .. ###.......  #. #.@.# #.### #.......# ####..#### &:j)#.....## ##       &:jKA .  .#  ###.  o..  .. .  . )###...  .. ###.......  &:je#. #.@.# #.### #.......# ####..## #.. ##      &:jv4&:j&:jR[ _An orc is nearby!&:j< .  .#  ###.  o..  .. .  . )###...  .. ###.......  #. #.@.# #.### #.......# ####..#### #.....## ##       &:j$ 4 .  .#  ###.  o..  .. .  . )###...  .. ###.......  #. #.@.# #.### #.......# ####..## #..&:j%  ##     &:j%  &:j. &:j/ &:j|6 &:jw9 [ _An orc is nearby!&:j )))o  &:j dYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!&:jpg  &:jt s)The orc is almost dead.&:j oYou shoot a sling bullet. The sling bullet barely misses the orc.&:j .).o   orc wizard&:j c===11.0 (1.1Rev &:j+ &:j] _You encounter an orc wizard. It is wielding a +1 vampiric dagger.&:jy# ))) You shoot a sling bullet. The sling bullet hits the orc wizard.&:jX  The orc wizard is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.&:j1o.oo&:j$:).o   orc&:j.@'2.1':jM':jb _The orc wizard is heavily wounded.':j  ))You shoot a sling bullet. The sling bullet hits the orc wizard.':j  The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.':j8 .oThe orc wizard is almost dead.':j9J.o':jN.30Rev+  _You hear a shout!':j& ))))You shoot a sling bullet.  The sling bullet barely misses the orc wizard.':j ':j/)The sling bullet barely misses the orc. You shoot a sling bullet.  The sling bullet hits the orc wizard.  You kill the orc wizard!)o   orc':jmk_.o...3 34.2 (1.1 _Okawaru accepts your kill.':j.h )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!)':j )))Okawaru accepts your kill.':js4..).5.3Rev*  _You shoot a sling bullet.':j =':jR':jH _No target in view!':j! ':j! ':j& ':j( H _No target in view!':j p......':j ':j: ## . . .# ## .###. .#.... .#.. .#. o)###... ###.#. #..@# #..#####.### #.......# ####..#### #.....## .####...## ':j: . o   orc (wandering)##...## .#.#..## ..#.##..#### #.#####.':jE   You encounter an orc. It is wielding a +0 flail.':jrF R.o0.0':jM :':jN ;---6.3 (1 _':jT ':j[ (:jLk )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!(:joR(:j ))))Okawaru accepts your kill.(:jp..))(:jiV ===7(:jʼn(:jЋ/ _You shoot a sling bullet.(:jR(:jݗ'(:jʜ(:jH _No target in view!(:j I(:j- H _No target in view!(:j I.(:j (:j 2M .. ## .#. .. .#...## .###..F.#....  #..#.. .# ..)###.. ###@....... #...####...#..#####.###.......# ####..####.F   sky beast (wandering)#(:j( i  You encounter a sky beast.(:j + R.F0(:j6 F---8.3 (1 _(:jV9 (:j< $  Things that are here:(:je? U _a +0 flail; a +0 leather armour(:jY W .  . ## .  #. .. .#  ...## .###.  ...#.... #F.#.. .#  . #..)###....  .. ###@.......  #. #...####...  #.### #.......# ####..#### #.....## ##     (:j!V .  . ## .  #. .. .#  ...## .###.  ...#.... #F.#.. .#  . #..)###....  .. ###@.......  #. #...####...  #.### #.......# ####..# (:j#.....## ##     (:jO---(:j;(:jc` _A sky beast is nearby!):j- .  . ## .  #. .. .#  ...## .###.  ...#.... #F.#.. .#  . #..)###....  ):j-.. ###@.......  #. #...####...  #.### #.......# ####..#### #.....##):j .? ##   ):jk.1  ):j .  . ## .  #. .. .#  ...## .###.  ...#.... #F.#.. .#  . #..)###....  .. ###@.......  #. #...####...  #.### #.......# ####..# #.....## ##    ):jg ):jx):jt):j@):j` _A sky beast is nearby!):j )) You shoot a sling bullet. The sling bullet hits the sky beast!):js )The sky beast is moderately wounded.You shoot a sling bullet.):j.F.===9.4 (1.1):j):j8c _The sling bullet barely misses the sky beast.):j )You shoot a sling bullet. The sling bullet hits the sky beast.):j< ))The sky beast is moderately wounded.You shoot a sling bullet.):jwF.F):j}#5..):j#(20.5):j+):j-g _The sling bullet completely misses the sky beast.):j:q )))You shoot a sling bullet.):j  The sling bullet barely misses the sky beast.You shoot a sling bullet. The sling bullet hits the sky beast!):j> ..FThe sky beast is severely wounded.):jX66---1.6):j):j$T _The sky beast hits you. The air twists around and strikes you.):j! .You shoot a sling bullet. The sling bullet hits the sky beast!  You kill the sky beast!):j% R):jB B )))):j :Okawaru accepts your kill.):j4 D...):j5< r 7/74---2 ):j< M92.8 (1.2 _You shoot a sling bullet.):jD ):jK h _Your Dodging skill increases to level 7!):j ):jʗ '):j ):j۟ H _No target in view!):j{ 4.):j ):j= ):jj ):jD <---30 _):j= ):j` ll   iguana (wandering)):j L  You encounter an iguana.):jK ):j. ):j M---4.8 (2 _):jy ):ju *:j̫ .  . ## .  #. .. .#  l..## .###.  ...#.... #..#.. .#  . #..)###....  .. ###@.......  #. #...####...  *:j#.### #.......# ####..#### #.....## ##     *:j;E .  . ## .  #. .. .#  l..## .###.  ...#.... #..#.. .#  . #..)###....  .. ###@.......  #. #...####...  #.### #.......# ####..# #.....## ##  *:jF/   *:j^ _An iguana is nearby!*:jn *:jp{))))))l  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.*:j  The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana.*:jAl.*:j̈Y......*:jab8====5.8 (1*:j*:ja _The iguana is moderately wounded.*:j| ))))))You shoot a sling bullet.*:j  The sling bullet closely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana!*:j!1G.l*:j A....6*:j>Np _The iguana is almost dead.*:jw+ .  You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!))))*:j`/ *:j s ))Okawaru accepts your kill.*:jA ......= 907.9 (1.1*:jH *:jK / _You shoot a sling bullet.*:jD *:jHE '*:j.K *:jgM H _No target in view!*:jNc 3*:ji *:jj H _No target in view!*:j3*:j$*:j(+*:jM/D9---80 _*:j2*:j58*:j8F---9.9 (2*:jh>*:jK30.9 (3Rev+ *:jSQ*:jQ3701.9 (4*:jTW*:jE]*:j]*2.9 (5*:jb*:ji*:jj*3.9 (6*:j{*:j@*:j1=4.9 (7Rev *:jʋ*:j5.9 (86.9 (9*:j2=7.9 (10.0)8.9 (11*:jA9.9 (12*:jf*:j*:j[4340.9 (13*:j*:jE*:j+1.9 (14*:jg*:j*:j)+2.9 (15*:j *:j4=3.9 (16*:jZM# .. ### .#. .. .##...###.###..#*:j#...#......## #..#.......# #..@###...... ##).... #...####...#..#####.###*:j!f....#*:jM%*:j2&,4.9 (17*:jZ+*:j1 _Items here: ))) [ ††.+:j3+:j,+:j RM.# .. ### . #. .. .#...###.###..# #...#......## #..#@......# ..)###.. ###)......#. #...####......#.#..##+:j+:jN75.0) _+:j+:jR## .# . . . ###. . #. ..# .##...###.###..# #.### #..#.......# ..)###..... ###)....... #. #...####...#####.###+:j\S #.......#####..#### #..+:j.[@6.9 (2+:jMb+:j M## .# .# .#..#####. . #......# .##...###@###..# #...#......## +:jA#..#.......#.##..)###.........+:jr=7.9 (3+:jM## .# .## .#..#####..# . #.....@# .#....###.###..# # #...#......###..#.......##..)###.....#+:jj@8.9 (4+:jZ+:jF# #.#### .# #....## #..#####@.# . #......#...## ....###.###..# # #...#......### #..#.......#. ##..)###...... ###).......#. #...####...#..#####.###9.9 (5+:jL+:j###.#### .####....## ..:.#..#####..#..# ....#@..##....###.###..# # #...#......### #..#.......#.##..)###.#).......###...#####..#####.###.....#+:j+:j+50.9 (6+:j+:jA# ## #.#### ..### +:j|J#....###..:. #..#####..#..# #......#.@.## ....###.###..# # #...#......### #..#.......#. ##..)###...... ###).......##. #...####....#..#####.### .#!## +:j+:j*1.9 (7+:j+:j59#....# .# # .## #.#### ..##### #....###..:..###..#####..#@.# ##......#...## ....###.###..# # #...#......### #..#.......#. ##..)###...... ###).......##. #...####.....#..#####.### .#!##+:j@@2.9 (8+:jXH+:j_u.#. ... ..# #.# # #.## #.#### #..#### # #....###..:..# #.#..#####..#.@# #.#......#...## .....###.###..# # #...#......###+:jR#..#.......#  . ##..)###....  .. ###).......##. #...####..... +:jZ@3.9 (9+:j+:jYM.. #.. #.#  #.##  #### #..###  #....###@.:..##..#####..#..###.## #......#...##.....###.###..#..#.+:jD4.9 (10.0)+:j+:jRN... . ..#. .... ..# #.# # #.## #.#### #..#### # #....###.@:..# #. #..#####..#..###.# #. #......#...## .+:j@....###.###..# .# #...#......####..#.......# . ##..)###.... .. ### +:jA5.9 (11+:j`%+:j_.... . ...#. .... ..# #.# # #.## #.#### #..#### # ##....###..@..# #. .#..#####..#..###.# +:j`#. ##......#...## #.....###.###..# .## #...#......### .#..#.......# #  ##..)###.... #  . ###).# #  #. #...####..... # +:jf+:jg+6.9 (12+:jk+:jrj  You pick up a parchment of Ignite Poison and begin reading...+:js,7.9 (13+:j w+:j^yF _You add the spell Ignite Poison to your library.+:j....#...#.....+:j+:jS+:jOU .... . ...#. .... ..# #.# # #.## #.#### #..#### # +:jbV #....###.@...# #.  #..#####..#..###.# #.  #......#...## #  ....###.###..# . # #...#......### #..#.......# . ##..)###..... ###).#  #. #...####.....+:j%]+:j]08.0)+:jb+:j.... . ...#. .... ..# #.## #.## #.#### #..##### #....###.....#+:j #.#..#####..#.@###.# #. #......#...## # .....###.###..#   # #...#......### #..#.......#+:j . ##..)###....  .. ###).......#  #. #...####..... #..#####.### .#!##+:j+:j*9.9 (2+:j!+:j ...#. .... ..# #.## #.## #.#### #..##### #....###.....# ##..#####..#..###.# # #......#..@## # ....###.###..#   # #...#......### #..#.......#. ##..)###.... .. ###).......# #. #...####..... #..#####.### .#!## #.......#[+:je39;49m+:j+:jB+60.9 (3+:j+:jM1. # #.# ##.###.#### #..######....###.....# #.#..#####..#..###.# #.....#...## # .....###.###.@# # #...#......### #..#.......#  .##..)###  .###).......###...####.....#..#####.### .#!##.....# .#.#####..###+:j :@1.9 (4+:j?C+:j|  ..####.#### #..#####....###......#..#####..#..### #......#...##  ....###.###..#  # #...#.....@### #..#.......#+:j~n.#..)###...........##....#..:$#.....##.+:jz+:ja+2.9 (5+:j4+:j<Z _Found a parchment of Mephitic Cloud.+:j^.....+:j+:jf+:j#.# ##.##.#### #..######....###.....# #.#..#####..#..###.# #. ....#...## # .....###.###..# +:j) ~# #...#......### #..#.....@.# .##..)###........# .##).......##..##+:jf #...####.....  #..#####.### #.#!##.....# #.#.# #####..#### #..:$+:j ) #.....## ##..... # ####..#### +:j +:j +:j *3.9 (1+:j +:jM ##.##.#### #..##### ##....###.....# #. .#..#####..#..###.# #. #....#...## # .......###.###..# ## 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#[.....# #.....## ## #####..# ####...##  ##...##0:j̆0:jG*6.2 (30:jC0:j,q ...##.#### #. ...)......###....### ........#..#####..#####.....#......#. #......#.....###.###.. #......#.###...#......0:j #......#.# ###..#..... #........# ##..)### #....@...# ###).. ##.# #...####0:j #......#..#####.### # #......##.......# # #......#####..#### #0:jTE #[.....# #.....## #  #####..# ####...## ..## ##...##  #.#..## 0:j@7.2 (40:jK0:jE( ...)#....### ........#..#####..#####.....#......#. #......#.....###.###. #......#.###...#... #......#.# ###..# #........# ##..)### #........# ###).. ##.# #...### #......#..#####.###  #......##.......#  #......#####..#### #[.....# #.....## #####..# ####...##  ..## ##...##  #.#..# #.##..0:j{2@8.2 (50:j;:0:j0v ........#..#####..#####.....#......#. #......#.....###.### #......#.###...#... #......#.# ###..# #........# ##..)## #........# ###).. ##.# #...## #..@...#..#####.### 0:j&w #......##.......#  #......#####..#### #[.....# #.....## #####..# ####...## ..## ##...#  #.#.. #.##. #.###0:j~0:jv#9.2 (60:jU0:j)#####.....#......#. #......#.....###.## #......#.###...#... #......#.# ###..# #........# ##..)# #........# ###). #0:j^#.# #...# #......#..#####.# #.@....##.......#  #......#####..#### #[.....# #.....## #####..# ####...# ..## ##... #0:j #.#. #.## #.########..0:j0:j$30.2 (70:j0:j#  #......#.....###.# #......#.###...#.. #......#.# ###..# #........# ##..) #........# ###) ##.# #.. #......#..#####.# #......##.......#  #@.....#####..#### #[.....# #.....# #####..# ####... ..## ##..0:j  ## #.# #.# #.######...........0:j @1.2 (80:j0:j  .###...#...# ###..#...# ##..)....# ###...#........#..#####.##.....##.......# ..0:j"!N###..#### #.....#######... ..## ########### 0:j(0:j&)+2.2 (90:j.0:jC _You see here a +1 robe of cold resistance.0:jU.........0:j&0:jܲ0:j#......#.###...#.#......#.# ###..#.#.# ##..)##.# ###).#......#.# #...##......#..#####.##......##.# #......#####..#### #[@....# #.....######..# ####...#..## ##.## #.#.0:jk#.##.#######..#.<#0:j0:j0:j*3.2 (1 _0:jX0:jLB;#......#.###...#.#......#.# ###..#.#.# ##..)##..# ###).#......#.# #...##......#..#####.### #......##.# #......#####..#### #[.@...# #.....## #####..# ####...#..## ##...### #.#.#.##.#.#######..#.<.#0:jI0:j J*4.2 (20:jP0:j_L#......#.###...#.#......#.# ###..#.#.# ##..)##..# ###).#......#.# #...##......#..#####.### #......##.# #......#####..#### 0:jŋ#[..@..# #.....## #####..# ####...## ..## ##...### #.#..#0:jz#.##.#.###.######..#.<.#.0:jM@5.2 (30:j=0:jD#......#.# ####..# ##..)####..# ###)....#......#.# #...#####......#..#####.### #......##.......# ##......#####..#### ##[.....# #.....## ######@.# ####0:j #..## #.## .##. #.#.o#.#o.o ######..#### o   orc priest (asleep)... .........<... oo 2 orcs (1 missile, asleep).... ###########.. ##.....0:j  You encounter an orc priest and 2 orcs.An orc is quivering boomerangs.0:j} o.  Found a stone staircase leading down.0:jCo>0:j.0:jR owandering)o   orc (missile, wandering)The orc shouts!0:j+5===6.2 (40:jO0:j 0 _The orc leaves your sight.1:j )))o  )You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!1:j,' )The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!1:j1u o.  Okawaru accepts your kill.o...oo   orc 7.3 (1.1Rev  _The orc priest shouts!1:jM9 1:j%:!1:j:)1:j:)1:j; )1:j[; 1:j;UYou shoot a sling bullet. The sling bullet hits the orc priest!1:j 1:j"1:j 1:j=The orc priest is heavily wounded.1:jCUYou shoot a sling bullet. The sling bullet hits the orc priest.1:je ...The orc priest is severely wounded.1:jAm1:j1:jwo1:j)1:j1:j1:j1:jy1:j81:j01:j1:j@& 1:j&1:j&P_The orc priest casts a cantrip, but nothing happens.1:j '1:j-F 1:jG"1:jvG)1:jGUYou shoot a sling bullet. The sling bullet hits the orc!  1:jG#You kill the orc!1:j7H1:jAS1:jS)1:j T )1:j?T!1:j)@ ))1:j;)))Okawaru accepts your kill.1:j1:j ..))...  You shoot a sling bullet.1:jz 1:j 1:j,  9Rev+ 1:j%  _The orc priest casts a cantrip, but nothing happens.1:j )))You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.1:j  The orc priest is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.1:j v..)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is severely wounded.  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  1:j PThe orc priest is severely wounded.1:j 1:j\= 40.4 (1.1Rev* 1:jE 1:jQ   The sling bullet hits the orc priest but does no damage.  The orc priest is severely wounded.  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is severely wounded. _The orc priest looks encouraged for a moment.1:jl >You shoot a sling bullet. The sling bullet hits the orc priest!  You kill the orc priest!1:jyt h)))1:j ))))Okawaru accepts your kill.1:j ..)>...1:j, b0 7101:j 1:jܖ / _You shoot a sling bullet.1:jo1:jo'1:jw1:jyH _No target in view!2:jP2:j2:j^ _No target in view!2:j\32:j_2:jmH _No target in view!3:jPh[...3:jq3:jIr #......#.###. ##.# ###..#... #..# ##..)### #........# ###)... #......#.# #...## #......#..#####.###  #......##.......#  #......#####..####  #[..@..# #..#####..# ## #..###. #.## #. #) #. )> #.###. ... ######..### ... .........<.... ###########3:ja6---2 _3:j3:j\t #......#.###...# #......#.# ###..# #.# ##..) #..# ###) #......#.# #... #......#..#####.### #......##.# #......#####..#### #[.@...# #.....## #####..# ####...## #..## ##... #.##3:j< #.#.. #) #.## )> #.### ... ######.. ... .< .... #3:j83:j'9F---3.4 (23:jH3:jo #......#.###...# #......#.# ###..# #.# ##..) #..# ###) #......#.# #... #......#..#####.### #......##.# #......#####..#### #[@....# #.....## #####..# ####... #..## ##... #.## #.# #) #.## )> #. ... ######.. ... .< .... 3:jw4.4 (3Rev+ 3:j3:j1 #......#.###...# #......#.# ###..# #.# ##..) #.# ###) #......#.# #... #......#..#####. #......##.# #......#####..#### #@.....# #..... #####..# ####... #..## ## #.## #.# #) #. )> #. ... ######.. ... . .... 3:jy3:j*5.4 (43:j3:j3:jb3:j _You see here a +1 robe of cold resistance.3:j1 3:j *6.4 (13:ju 3:j* V _i - a +1 robe of cold resistance4:j04:jWear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)  h - a +2 helmet of light (worn)  i - a +1 robe of cold resistance[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 5:j5:j#......#.###...#.. beefyandbeef the Trooper#......#.# ###..#. Coglin of Okawaru ****..#........# ##..) Health: 74/74 ========================#........# ###) Magic: 11/11 ========================#......#.# #... AC: 6Str: 12Doom: 30% #......#..#####.## EV: 15Int: 9  #......##.......# SH: 0Dex: 21#......#####..#### XL:  9 Next: 97% Place: Dungeon:7#@.....# #.....# Noise: ---------  [405:j.mTime: 6546.4 (0.0)#####..# ####... a) +2 sling {Jabu}  c) +0 sling {Navbir}#..####.. Throw: javelin#.###.# Rev+ #)#.#)>#.# ... ######.. ... ......... .... #########  _You shoot a sling bullet. _No target in view! _No target in view! _No target in view! _You see here a +1 robe of cold resistance. _i - a +1 robe of cold resistance  You start removing your armour.7.4 (1Rev 5:j18.4 (29.4 (35:jEW50.4 (45:jG5:jH51.4 (55:jV 36 _You continue removing your +0 leather armour. x55:jh5:j[j  You finish removing your +0 leather armour.  You start putting on your armour.5:j}k+2.4 (65:jq5:jA3.4 (75:jj5:jA5:j +4.4 (85:j5:j5:jG+5.4 (95:j 5:j.E6.4 (10.0)5:jD 6 5:jI_You continue putting on your +1 robe of cold resistance. x5  You finish putting on your +1 robe of cold resistance.5:j55:jpQ _You feel resistant to cold.5:j9 5:jb\ m....5:j #......#.###...#.#......#.# ###..#.#.# ##..)##.# ###).#......#.# #...##......#..#####.##......##.# #......#####..#### #.@....# #.....#5:j ;#####..# ####...##..## ##.#.## #.#.#) #.#)> #.#... ######..#... .<.... #5:j c7.0) _5:j #......#.###...#.#......#.# ###..#.#.# ##..)##..# ###).#......#.# #...##......#..#####.### #......##.# #......#####..#### #..@...# #.....## #####..# ####...##..## ##...##.## #.#.#) #.##.)> #.#... ######..#... .5:j d<..... #5:j @8.4 (25:j 5:jm7 k#......#.###...#.#......#.# ###..#.#.# ##..)##..# ###).#......#.# #...##......#..#####.### #......##.# #......#####..#### #...@..# #.....## #####..# ####...## #..## ##...##.## #.#..##) #.##.)> #.###.... ######..#... .<..... #.5:j4? @9.4 (35:jC 5:j /#......#.# ####..# ##..)####..# ###)....#......#.# #...#####......#..#####.### #......##.......# ##......#####..#### ##......# #.....## ######@.# #### #..## #.## .##) #.#)> #.#... ######..####... .........<...5:jS .... ########### ##....5:j A60.4 (45:jБ 5:j  #........# ##..)### #........# ###).. #......#.# #...### #......#..#####.###  #......##.......#  #......#####..####  #......# #.....##  #####..# ####...##  #@.## ##...## # #.#..# #) #.##.. )>. #.###..... ######..###5:j  ..... .........<........ ########### ......# ##..5:j V1.4 (55:j6  ###)...#...###.#####.### #.......# ###..####......# #.....######.###...## #..## ##...####  #.#..)# #..)>.#..... ######..###....... .........<..#......##############......# ##...###..5:jG V2.4 (65:j p #...###.#####.### #.......# ###..####......# #.....######..# ####...## #..## ##...####  #.#.. #..#..)>..###......# ######..####........##########...... 5:j 5:j1 *3.4 (75:j 5:j< z .#####.### #.......# #####..####......# #.....######..# ####...##5:j  #..## ##...####  #.#..####)####..#..)@..##....# ######..###...........<........####5:j 2#......5:j b You see here a +0 short sword.5:jZ 5:j 14.4 (8 _5:j 5:j o  There is a stone staircase leading down, spattered with blood here.  Things that are here:5:jw\ 9  #......#..#####.### #......##.# #......#####..#### #......# #.....## #####..# ####...## #..## ##... #.## #.#.. ####)### #.## #..@>..# #.###5:j] = #......# ######.. #...< #......##### #......# ## #......# ## # # # #a +0 war axe; an orc corpse5:jk 5:jUl 15.4 (9 _5:j u 5:j @  g - 3 boomerangs (gained 2)5:j .6.4 (10.0)5:j͏ Z _You see here a +0 mace.5:j 5:j T _Key pressed, stopping explore.5:jo .......)5:j 5:j` #......##.......# #......[40m#####..####......# #.....#####..# #### #..## #.## .#####)####.##..)>..# #.##...@..# ######.#...........<..#......##############......# ##....#......# ##..######## #.. #.#.#.5:jC%c7.0) _5:j]#......#####..#### ##......# #.....## ######..# #### #..## #.## .#5:jv]####)####.##..)>..# #.##......#########..#####.5:j]M..........<...#......##############......# ##....5:jG^"#......# ##..######## #.. #.#.#.#.5:jh@8.4 (25:j5:j #......##.......#  #......#####..####  #......# #..#####..# ## #..###. #.## #. ####)### #. #..)>..# #.###. ##########..### #.................< #......############# #......# ## #......# ########## # # # #9.4 (35:j 6:j SM..#####.#####.......# .#####..#### ......# #.....## #####..# ####...## .####...# #.## ..####)##.)@..# #.###....#########..###.............<.#......#############.......70.4 (4  There is a stone staircase leading down, spattered with blood here.  Things that are here:6:j7n M# #...###..#####.#####.......# #####..#### ......# #.....## #####..# ####...## .####...# #.## ..#####@###.)>..# #.###....#########..####.................<........####a +0 war axe; an orc corpse6:j`p11.4 (5 _6:j6:j M.##)...# #...###..#####.###.......# ####..#### ......# #.....## #####..# ####...## .####...# #@## ..#####)###.#..)>..# #.###.#......#########..####........# ########You see here a +0 short sword.6:jG2.4 (6 _6:j6:j~#.# ##..)####........# ###)....#......#.# #...#####......#..#####.### ##......##.......# ##......#####..#### ##......# #.....## ######..# ####...## #.##...##  #.## #.#..######)### #.##..##..)>..# #.###..#......#########..#####.................<..#......##############......# #......# #6:j~@3.4 (76:j _Key pressed, stopping explore.6:jV.))..6:j6:j4N#......#.# ###..#.....#..# ##..)####..# ###).....#......#.# #...####.#......#..#####.### #.#......##.......# #.#......#####..#### #.#......# #.....## #######.@# ####...## ##..##...##  #.## #.#..## ####)### #.##..###..)>..# #.###...#......#########..######.................<..#......#############..##......# 6:jI]4.4 (1 _6:jƍM##...#......##.# ###..#....##..)###.##)....# #...###..#####.###.......# ####..#### #.#.........## ######..# ####...## #.####...## #.###.#..##.#..6:jc@5.4 (26:jx6:jM....###.#####...#......##.# ###..#....##..)###.##)....# #...###..#####.###.......# ####..#### #..........## ######..# ####...## #6:j#..####...##.....6:jx6:j*6.4 (36:j=6:jPM####.....#......#...#.....###.###.###...#......##.# ###..#....##..)###.##)....# #...###..#####.###.......# ####..#### #..........## ######..# ####...## #.....6:j^@7.4 (46:jg6:jM ........#..#####..#..####.....#......#...#....###.######...#......##.# ###..#.....# ##..)###.##)....# #...###..#####.###.......# ####..#### #.#......# #.....## ##..#6:jW@8.4 (56:jE6:j,EM)......###....###.. ........#..#####..#..####.....#......#...#....###.#####...#......##.# ###..#.....# ##..)###..# ###)....# #...###..#####.###.......# #......#####..#### #.....#6:j-6:j>46:je5*9.4 (66:j1>46:jaH6:jJT _Key pressed, stopping explore.6:jLw......6:jx......#### #..#...)......###....###...........#..#####..######.....#......#...## #......#.....###.###..# #......#.###...#......###......#.# ###..#.....#.# ##..)####..# ###).....#......#.# #...####.#......#..#####.### #.##......##.......# #.##......#####..#### #..#......# #.....##[396:jL;49m ##.#####..# ####...## ###.##...## #.## #.#..##6:j6:j280.4 (1 _6:j6:jE95...)###....###............#..#####..#..########.....#......#...## #......#.....###.###..# ##......#.###...#......###6:j9#......#.# ###.#.6:j9.# ##..)####........# ###)....6:j:#......#@# #...#####......#..#####.### #.#6:j:#......##.......# #.#.#......#####..#### #..:6:j:#......# #.....## ######..# #####  #..## ###.## .#..######)##.##..#### 6:jZN@1.4 (26:jW6:jΩ .....#..#####..#..########.....#......#...## ......#.....###.###........#.###...#......##......#.# ###..#...............# ##..)###............# ###).........#.## #...####.#@.#####.### #.##.......# #####..#### #..:##..)>..##.###....# 6:jV2.4 (36:j M)......###....###.... ........#..#####..#..######.....#......#...#......#.....###.###..# ......#.###...#......##......#.# ###..#.......#........# ##..)###........# ###).....#@## #...####....#####.#####.......# #.#.#......#####..#### #..:# 6:j@3.4 (46:j&6:jg .....##.#### #..# ...)......###....###... ........#..#####..#..# #####.....#......#...##  #......#.....###.###..#  #......#.###.# ##.# ###..#... #........# ##..)### #......@.# ###)... #......#.## #...####. #......#..#####.### #.# #......##.......# #.# #[36:jhq9;49m......#####..####  #......# #...#####..# ###### #..###...## #. #.6:j@4.4 (56:j6:j} #.##.# # ...........##.#### # ...)......###....###.. ........#..#####..#..# #####.....#......#...## #......#.....###.###.. #......#.###.# ##.# ###..#... #.# ##..)### #........# ###)... #......#.## #...####.6:j0p #......#..#####.### #. #......##.......# # #......#####..####  #......# #..#####..# ### # #..###.6:j6:jj*5.4 (66:j6:jV  ##.#....######. .........#.##.# # ...........##.#### # ...)......###....###. ........#..#####..#.. #####.....#......#. #......#.....###.###.. #......#.###. ##.# ###..#... #.# ##..)### #........# ###)... #......#.## #...#### #......#..#####.### # #......##.......# # #......#####..####6:j   #......# #..#####..# ##6:j&@6.4 (76:j06:j.hM #.###.............##.#....#####.#.##.# .........##.#### )......###....### ........#..#####..#..####.....#......#...#....###.#####...#.6:jh..#.# ###..#.......# ##..)####........# ###).........#.# . ###.6:jh #......# 6:jw@7.4 (86:ja6:jIM #.# ...#.###...............##.#....#####..#.##.# ....##.#### .)......###....### ........#..#####..#..####.....#......#...#....###.#####...#...#.# ###..#....#........# ##..)###........###......#####6:j5@8.4 (96:j6:j  M ##..# ..#.###...........##.#....#####_...#.##.# ß.......##.#### _.....)......###....###...........#..#####..#..#####@....#......#...#.....###.#####...#.#......#.# ###..#...........##......##..6:j6:j=/9.4 (10.0)6:jJ__6:j b _Found an ornate altar of the Wu Jian Council and a radiant altar of Vehumet.6:j ......#..6:jb 6:j 6:j &  #.# #.#......##.##.# #.#.##.# ##.##.###........##.#....######._#.##.# #.ß.......##.#### #_.....)......###....###.......#####..#.6:j 3########.....#......#. #......#.....###.### #......#.###. #......#.# ###..#... #........# ##..)### #........# ###)... #......#.## #...### #......#..#####.###6:j2 90.0)_6:jDi A .. #.# #.##.##.# #.#.##.# #.#.##.###.##.#....._6:ji z.#.##.# .ß.##.#### ._.....)......###.........#..#####..#6:ji h#.....#......#6:jj  #......#.....###.### #......#.###...#6:j3j  #......#.# ###..# #........# ##..)6:jRj  #........# ###) #......#.## #... 6:jsj Q #......#..#####.###6:j" @1.4 (26:j I__6:j # .. #.# #.# ###.##.# #.##..##.# #.#.##.###.##.#....._.#.##.##..ß.##.#####.._.....)......###....#.....#..#####..#.....#......# #......#.....###. #......#.###...# #......#.# ###..# #.# ##..)  #.# ###)  #......#.## #...#  #......#..#####.### 6:j @2.4 (36:jJ Q__6:j  .. #.# #.##.##.# #.##.##.# ##..#.##.####.##.#....#..._.#.##.# #..ß.##. #.._.....)......###.... #.....#..##### #.....#......# #......#.....###. #......#.###...# #......#.# ###..# #.# ##..) #.# ###) #......#.## #... #......#..#####.6:j @3.4 (46:j# I__6:jud * # #.# #. #.##.# #.# ####.##.# #.# ##..##.# # #..#.##.###.... #...##.#....##._#.##.#  #..ß.......##.## #.._.@...)......###.. #........##############.....#...... #......#.....### #......#.###. ##.# ###..# #.# ##.. #........# ###6:jd o #......#.## #..6:j$m @4.4 (56:js 9_6:jY  #.# #### ######### #.# #. #.##.# #.# ####.##.# #.# ##..##.# # #..#.##.###... #...##.#....#._#.##. #..ß@......##.# #.._.....)......###.. #........##############.....#.... #......#.....### #......#.###. ##.# # #.# ##. #........# ##5.4 (6_6:j+ a#.###  #.# ### ######### #.# #. #.##.# #.# ####.##.# #.# ##..##.# # #..#.##.###.. #...##.#.....#.##.#..ß.......## #.._.....)......###. #........#############.....#.... #......#.....# #......#.###. ##.# # #.#6:j @6.4 (76:jY 6:j*S ) #....###.##.###  #.# ############# #.# #... #.##.# #.#.####.# #.###...##.# #.#..###.####.##.#....##..._..#.##.###..ß........##.._.....)......###..#.............#..##############.....#.....#......#.....####......#.###...##......#.# ###..There is a radiant altar of Vehumet here.6:j] 6:js 7.4 (8 ___6:jA #........##....###..##.###  #.# ################.# #... #.##.# #.#.###6:j ##.# #.###...##.# #.#..###.###....#.....##.#....##..._..#.##.# ##..ß........###.._.....)......###...#.............#..#####6:j\ ##########.....#......#......#.....###.#......#.###...#6:j8 x8.4 (9_6:jR 6:j 6:j E _Done exploring.6:j/Go._.......6:jG6:jN6:jCm&06:jn6:j0qE _Done exploring.7:j _No target in view!7:jb 37:jPi 7:j 7:jև 7:jȉ E _Done exploring.7:j! 37:j+ 7:jX y _Done exploring.8:j8:jԋWhere to? (Tab - D:7 @ (x,y), ? - help)  D - Dungeon  T - Temple 8:j8 8:jp [?25h[?0c#........# beefyandbeef the Trooper#....###.. Coglin of Okawaru ****..##.### ### Health: 74/74 ========================#.# ##### Magic: 11/11 ========================###########.# #.... AC: 6Str: 12Doom: 30% #........##.# #.#.. EV: 16Int: 9  ####........##.# #.#.. SH: 0Dex: 21##...........##.# #.... XL:  9 Next: 97% Place: Dungeon:7#..#..@......##.###.... Noise: ---------  Time: 6598.4 (0.0)8:jU #............##.#....## a) +2 sling {Jabu}  c) +0 sling {Navbir}#..._...........#.##.# Throw: javelin##..ß.............##.###.._.....)......###...#.............#..##### ##########.....#...... #......#.....###. #......#.###...#.  _Done exploring. _Done exploring. _No target in view! _Done exploring. 8:j _Done exploring.  What level of the Dungeon? 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#.....##9:j..#......#########..#### 9:j9:j+2.4 (149:j9:j@  #......#.....###.###..###...#....# ###..#..# ##..)###.# ###)...#.## #...####.#####.### #.......# ###..#### #.....#########...## ..#..#.................<... 9:j8IA3.4 (159:jP9:j ###...#....# ###..#..# ##..)###.# ###)...#.## #...####.#####.### #.......# ###..#### #.....#########...##  #..## ##...###....#......#############.. 9:j”A4.4 (169:j_9:j  ###..#..# ##..)### ###)...#.## #...####.#####.### #.......# ###..#### #.....##########...##  #..## ##...###.##  #.#..##.....#......###..... 9:jA5.4 (179:jA9:j & #........# ##..)### #........# ###).. #......#.## #...### #......#..#####.###  #......##.......#  #......#####..####  #......# #.....##  #####..# ####...##  #@.## ##...## # #.#..#9:j@!####)### #.##.. #..)>..# #.###. #......#########..### #.................<.. #......############# #......# ##.. #......#9:j)A6.4 (189:jO19:jk"  ###)...#.## #...###.#####.### #.......# ###..#### #.....#########...## #..## ##...####  #.#..####)####....)>..#............#......####......##########...... 9:j_tA7.4 (199:j{9:j, #.## #...###.#####.### #.......# ###..#### #.....######..# ####...## #..## ##...####  #.#..####@####..#..)>..##9:j<#......#########..####........##########...... 9:jA8.4 (209:jS9:j Z .#####.### #.......# #####..##### #.....######..# ####...## #..## ##...####  #.#..####)####..#..)@..##....#########..###...........<........#####...... You see here a +0 short sword.9:j 9:jt 29.4 (21 _9:j 9:j# o  There is a stone staircase leading down, spattered with blood here.  Things that are here:9:jS% g  a +0 war axe; an orc corpse9:j+ 9:j{2 9:j3 320.4 (22 _9:j29 9:jr  You climb downwards.  You hear the roar of battle.9:j" /  --more--::jP< 8  There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!  .  ## .. ## .## ... #.. .. ....  #..###.#..... ..#............ ....... ##...#......# ... #.. # .f........ ........#.......# f   Maurice (wand, asleep)..####.....## ... #.....  You encounter Maurice the Thief. He is wielding a +0 dagger, wearing a +1 cloakof corrosion resistance and carrying a wand of paralysis.::j/  --more--;:j1 (;:j7< Zff);:j c====1.9 (23.5;:jH 0 _Maurice shouts! You hear a shout!;:j a _There is a stone staircase leading up here.<:jY<:jҬ<:j<:j §fMaurice mumbles some strange words.<:j,.<:j P----2.9 (1.0)<:j8=:ju  7---- _Maurice blinks!=:j{#......#..#####.####......##.......##......#####..#####......# #.....## #####..# ####...## #..## ##...## #.## #.#..# ####)### #.##.. #..)#.###.=:j| #......#########..### #..........<.. #......#############.## ##....=:jR}#......# ##..... ######## #......  #...... #...... =:jK64.4 (2.5=:j=:j _You climb upwards.  There is a stone staircase leading down, spattered with blood here.  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.##.### ##.##..#### #.#####.# #. ..# #.###....###....##.### ..#########..#####..##..#.##...............<............#################..###....# ##....@......## ##....#..# ### #..>.....>:j[=f #.######.# #.#.# #.#.# #####...##########..# #ß# #....##?:j|?:j *1.4 (8?:j ?:jE# ####...## #####.#.###..# ## ##...## #. # #.#..## #.###.# #.##..#### #.#####.# #. .# ?:jmE#.###....###....##.# .##..#####..##..#.##......<............####. .#####..###.?:jE# ##.....?:jEo#. .# ##.?:jE#..#. #.>.#.?:jE7#####.#.?:j#F# #.#.# #.?:jAF #.?:j^F{# ##...#.....?:jF5# ?:jP@2.4 (9?:jU?:jˏ# ####...## #####.#.###..####. # ##...## #. #.#..## #.###.#. # #.##..#### #.#####.# #. ?:j# #.###....###....##.#####) #..#####..##..#.##......<............####. #####..###. # ##.....#. # ##.#..#....# # #.>.##.#####....#?:jߐ#.# #....##.# #....##.?:j# ##...#.....# ?:jy?:j.3.4 (10.0)?:jN?:j?:j ?:j?:jI .....<....?:j ?:j ?:jN r  #............. #.##.###.#.##.##..#### #.#####.# #... #.###....###....##.#####)#######..#####..##..#.##.......) ..........<............#### ############..###...........?:jO ( ##...........# ##....#..#....## #..>........# #.#####....##.# #....##.?:jO # #....##.# ######?:j P _#...#######.....###..# #ß# #....### #.# #?:jP %...##?:j3X ?:jX 04.0)?:jD^ ?:jG .##.###.#.##.##..#### #.#####.# #...#.###....###....##.#####) #######..#####..##..#.##.......) .........<............####. ###########..###..... ?:j !##...........###....#..#....###..>........##.#.#####....##.#.# #....##.#.# #....##.#.# #######...#######.....# ##..# #ß# #....#?:jI .## #.# #...##.# #.# #.###?:jc ?:j *5.4 (2?:j ?:j} #.#..## #.###.#.#.#.##..#### #.#####.# #....##.###....###....##.#####)...#####..##..#.##.).<............####...###.....##...........#.##........#..#....##.#..@...>.##.#.#####....##.#.# #....##.#.# #....##.#.# #.#...#.....# ###..# #ß# #....## # ?:j ?:j *6.4 (3?:j ?:j3 #.#..## #.###.#.#.#.##..#### #.#####.# #....##.#.###....###....##.#####)...#..#####..##..#.##.)..#<............####...###......?:jY4 ##...........#.##........#..#....##.#...@..>.##.#.#####....##.#.# #....##.#.# #....##.#.# #.#...#.....# ##.##..# #ß# #....## # ?:j4 *?:j; @7.4 (4?:jB ?:j} #.#..## #.###.#.#.#.##..#### #.#####.# #....##.<#.###....###....##.#####)...#..#####..##..#.##.)..#<............####...###....##...........#.......?:j f##........#..#....##.#....@.>.##.#.#####....##.#.# #....##...[#.# #....##.#.# #.#...#.....# ##.##..# #ß# #....## # ?:j ?:j *8.4 (5?:jƌ ?:j #.#..## #.###.#.#....##.##..#### #.#####.# #....##.<.#.###....###....##.#####)...#..#####..##..#.##.......)..#<............####.?:j ..###...........##...........#........  ##........#..#....##.#.....@>.##.#.#####....##.#.# #....##...[.#.# #....##.#.# #.#...#?:j] Y.....# ##.?:j ##..# #ß# #....## #?:j ##.# #.# #...## ?:j` @9.4 (6?:j ?:jm H#.#..## #.###.#.#....##.##..#### #.#####.# #....##.<.##.###....###....##.#####)...#..#####..##..#.##.......)..#<............####...###............  ##...........#......... ##........#..#....##. #......@.##. #.#####....##. #.# #....##...[. #.# #....##.....) #.?:jx # #. #...#.....# ##...< ##..# #ß# #....## # ?:j A50.4 (7?:j! ?:j# ?:j( ?:j* c _There is a stone staircase leading down here.@:j4@:ja@:j@:j21.4 (1 _@:jp@:jM  You climb downwards.  You hear the roar of battle.@:j/  --more--@:j 8  There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!  Level annotation: Maurice@:j!  ....o....  ### ..#......  .... ..#.....#  #..# #........  ###..##..../...  ..............)  @:j~" B.........  .......  ......#.  .#........##.#  #.....##.# @:j # ##.... .# ....## .# o   orc (wandering) ..... # ..... @:j؎ 62.9 (2.5@:jٟ @:jx  @:jө _You encounter an orc. It is wielding a +0 hand axe.Found a short sword and a crooked brass wand.@:j a _There is a stone staircase leading up here.A:j#A:j$Read which item? Scrolls  x - a scroll of amnesia  s - 5 scrolls of butterflies  c - a scroll labelled COCI SIPE  e - a scroll labelled HACRIL BUNO  h - a scroll labelled QEPHEH JEYZXOG  l - a scroll labelled YZUB SYXOAJUCH A:j m - 3 scrolls labelled MOEGIO AXKING  n - a scroll labelled IJIOHE VEKOB  o - 2 scrolls labelled CYR ECREUWK  q - a scroll labelled HEBIYM HIMU  v - 3 scrolls labelled HUTACOITORPH [!] read|quaff|evoke[?] describe selectedB:j B:jɩ beefyandbeef the Trooper....o....Coglin of Okawaru ****..### ..#......Health: 74/74 ========================.... ..#.....#Magic: 11/11 ========================#..# #........AC: 6Str: 12Doom: 30% ###..##..../...EV: 16Int: 9  ..............)SH: 0Dex: 21...............XL:  9 Next: 97% Place: Dungeon:8.......@.......Noise: ---------  Time: 6652.9 (0.0).............#.a) +2 sling {Jabu}  c) +0 sling {Navbir}.#:jȪ "m........##.#Throw: javelin#.....##.###.... .#....## .#o   orc (wandering)..... #.....  There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!  Level annotation: Maurice _You encounter an orc. It is wielding a +0 hand axe.Found a short sword and a crooked brass wand. _There is a stone staircase leading up here.B:j5  .oAs you read the scroll labelled COCI SIPE, it dissolves into smoke.  It was a scroll of fog..........B:jl l..#.o......#.....##........##..##..../.......§.§....§§§§§.....§@§§.....§§§....#.§§§##.#.#.#o#B:j >==3.9 (1B:j B:j 7 _The orc shouts! You hear a shout!C:jGC:j% Read which item? Scrolls  x - a scroll of amnesia  s - 5 scrolls of butterflies  e - a scroll labelled HACRIL BUNO  h - a scroll labelled QEPHEH JEYZXOG  l - a scroll labelled YZUB SYXOAJUCH  m - 3 scrolls labelled MOEGIO AXKING  n - a scroll labelled IJIOHE VEKOB  o - 2 scrolls labelled CYR ECREUWK  q - a scroll labelled HEBIYM HIMU C:j% v - 3 scrolls labelled HUTACOITORPH [!] read|quaff|evoke[?] describe selectedD:jg D:j#r D:jB beefyandbeef the Trooper.........Coglin of Okawaru ****..### ..#.o....Health: 74/74 ========================.... ..#.....#Magic: 11/11 ========================#..# #........AC: 6Str: 12Doom: 30% ###..##..../...EV: 16Int: 9  .......§.§....)SH: 0Dex: 21.....§§§§§.....XL:  9 Next: 97% Place: Dungeon:8......§@§§.....Noise: ==-------  Time: 6653.9 (0.0)......§§§....:j. 0m#.a) +2 sling {Jabu}  c) +0 sling {Navbir}.#.....§§§##.#Throw: javelin#.....##.###.... .#....## .#o   orc..... #..... _You encounter an orc. It is wielding a +0 hand axe.Found a short sword and a crooked brass wand. _There is a stone staircase leading up here.  As you read the scroll labelled COCI SIPE, it dissolves into smoke.  It was a scroll of fog. _The orc shouts! You hear a shout!D:j͋ .oAs you read the scroll labelled HACRIL BUNO, it crumbles to dust.  A wave of despondency washes over your surroundings.D:jV W###....#..####.......§..........§§...#§§§§##.#...##(weak-willed)..D:j l--4.9 (1Will/2 D:j4 D:j 7 _It was a scroll of vulnerability.E:jח Read which item? Scrolls  x - a scroll of amnesia  s - 5 scrolls of butterflies  h - a scroll labelled QEPHEH JEYZXOG  l - a scroll labelled YZUB SYXOAJUCH  m - 3 scrolls labelled MOEGIO AXKING  n - a scroll labelled IJIOHE VEKOB  o - 2 scrolls labelled CYR ECREUWK  q - a scroll labelled HEBIYM HIMU  v - 3 scrolls labelled HUTACOITORPH [!] read|quaff|evoke[?] describe selectedF:jHF:jjIF:jÅbeefyandbeef the Trooper.........Coglin of Okawaru ****..### ..#......Health: 74/74 ========================.... ..#o....#Magic: 11/11 ========================#..# #........AC: 6Str: 12Doom: 30% ###..##..../...EV: 16Int: 9  .....§.§.§....)SH: 0Dex: 21.....§§§§§.....XL:  9 Next: 97% Place: Dungeon:8.....§§@§§.....Noise: ---------  Time: 6654.9 (0.0)......§§§§...#.a) +2 sling {Jabu}  c) +0 sling {Navbir}:jk49m.#....§§§§##.#Throw: javelin#.....##.#Will/2 ##.... .#....## .#o   orc (weak-willed)..... #.....As you read the scroll labelled COCI SIPE, it dissolves into smoke.  It was a scroll of fog. _The orc shouts! You hear a shout!  As you read the scroll labelled HACRIL BUNO, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.   This is a scroll of acquirement!F:j0/  --more--G:j<G:jChoose an item to acquire.  a - a manual of Dodging G:j>2 b - the +3 pair of gloves of the Skies Above {Will+ Str-2 Int+3}  c - a +2 arbalest of drainingd - 1026 gold pieces (you have 190 gold) G:jxH[!] acquire|examine items [a-d] select item for acquirement[Esc] exitP:jy+ Acquire the +3 pair of gloves of the Skies Above {Will+ Str-2 Int+3}? (y/N)P:j,Q:jQ:jbeefyandbeef the Trooper.........Coglin of Okawaru ****..### ..#......Health: 74/74 ========================.... ..#.....#Magic: 11/11 ========================#..# #.o......AC: 6Str: 12Doom: 30% ###..##..../...EV: 16Int: 9  .....§.§.§....)SH: 0Dex: 21.....§§§§§.....XL:  9 Next: 97% Place: Dungeon:8.....§§@§§.....Noise: ---------  Time: 6654.9 (0.0)......§§§§...#.a) +2 sling {Jabu}  c) +0 sling {Navbir}:j 49m.#....§§§§##.#Throw: javelin#.....##.#Will/2 ##.... .#....## .#o   orc (weak-willed)..... #.....It was a scroll of fog. _The orc shouts! You hear a shout!  As you read the scroll labelled HACRIL BUNO, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.  This is a scroll of acquirement!Q:jv##§.....§.#..#5.9 (1Q:j Q:ji/_Something appears at your feet!R:jn.o.§....##..............6 _j - the +3 pair of gloves of the Skies Above {Will+ Str-2 Int+3}S:j1Sbeefyandbeef the Trooper.........Coglin of Okawaru ****..### ..#......Health: 74/74 ========================.... ..#.....#Magic: 11/11 ========================#..# #........AC: 6Str: 12Doom: 30% ###..##.o../...EV: 16Int: 9  .....§§§*§....)SH: 0Dex: 21.....§§*§§.....S:jSNXL:  9 Next: 97% Place: Dungeon:8.....§§@§§.....Noise: ---------  Time: 6656.9 (0.0).....§§§§§...#.a) +2 sling {Jabu}  c) +0 sling {Navbir}.#...§§§§§##.#Throw: javelin#.....##.#Will/2 ##.... .#S:j1T....## .#o   orc (weak-willed)..... #..... _j - the +3 pair of gloves of the Skies Above {Will+ Str-2 Int+3}Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour  S:jnT((weak-willed, haloed, 81% to hit)S:jn1 beefyandbeef the Trooper....(....Coglin of Okawaru ****..### ..#.(....Health: 74/74 ========================.... ..#(....#Magic: 11/11 ========================#..# #..(.....AC: 6Str: 12Doom: 30% ###..##.(../...EV: 16Int: 9  .....§§§(§....)SH: 0Dex: 21.....§§(§§.....XL:  9 Next: 97% Place: Dungeon:8.....§§@§§.....Noise: ---------  Time: 6656.9 (0.0)S:j2 .....§§§§§...#.a) +2 sling {Jabu}  c) +0 sling {Navbir}.#...§§§§§##.#Throw: javelin#.....##.#Will/2 ##.... .#....## .#o   orc (weak-willed)..... #.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour  (weak-willed, haloed, 81% to hit)  You throw a javelin.  The javelin pierces through the orc but does no damage.S:jp I.oS:j@ ....§8.4 (1.5Nothing quivered _S:j S:j T:jT:j)T:jjT:jNT:j beefyandbeef the Trooper....(....Coglin of Okawaru ****..### ..#......Health: 74/74 ========================.... ..#.....#Magic: 11/11 ========================#..# #........AC: 6Str: 12Doom: 30% ###..##..../...EV: 16Int: 9  .....§§o.§....)SH: 0Dex: 21.....§§*§§.....XL:  9 Next: 97% Place: Dungeon:8.....§§@§§.....Noise: ---------  Time: 6658.4 (0.0).....§§§§§...#.a) +2 sling {Jabu}  c) T:j 1[40m+0 sling {Navbir}.#...§§§§§##.#Nothing quivered#.....##.#Will/2 ##.... .#....## .#o   orc (weak-willed)..... #.....You throw a javelin. _The javelin pierces through the orc but does no damage.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (blue  smoke, weak-willed, haloed, 83% to hit)U:j>beefyandbeef the Trooper....(....Coglin of Okawaru ****..### ..#......Health: 74/74 ========================.... ..#.....#Magic: 11/11 ========================#..# #........AC: 6Str: 12Doom: 30% ###..##..../...EV: 16Int: 9  .....§§o.§....)SH: 0Dex: 21.....§§)§§.....XL:  9 Next: 97% Place: Dungeon:8.....§§@§§.....U:j?Noise: ---------  Time: 6658.4 (0.0).....§§§§§...#.a) +2 sling {Jabu}  c) +0 sling {Navbir}.#...§§§§§##.#Nothing quivered#.....##.#Will/2 ##.... .#....## .#o   orc (weak-willed)..... #..... _The javelin pierces through the orc but does no damage.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineU:j?Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (blue  smoke, weak-willed, haloed, 83% to hit)  You shoot a sling bullet. The sling bullet hits the orc!U:jNU:j) U:jgY Fire: a) +2 sling {Jabu}  U:j;Press: ? - help, Shift-Dir - straight lineU:jfAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (blue  U:j}1smoke, weak-willed, haloed, 83% to hit)  U:j ?You shoot a sling bullet. The sling bullet hits the orc!  U:jr DThe orc is almost dead.U:j{F§oU:j!.(...###........ ..#.....# #......##...§§.§§§§...§#U:jYj===9.4 (1Rev U:jeU:jWw _You shoot a sling bullet. The sling bullet barely misses the orc.U:j beefyandbeef the Trooper....(....Coglin of Okawaru ****..### ..#......Health: 74/74 ========================.... ..#.....#Magic: 11/11 ========================#..# #........AC: 6Str: 12Doom: 30% ###..##..../...EV: 16Int: 9  ...§§.§§§§....)SH: 0Dex: 21...§..§o§§.....XL:  9 Next: 97% Place: Dungeon:8.....§§@§§.....Noise: ===------  Time: 6659.4 (0.0).....§§§§.§..#.a) +2 sling {Jabu}  c) +0 sling {Navbir}.#...U:jS ^§§§§§##.#Nothing quivered#.....##.#Will/2 Rev ##.... .#....## .#o   orc (weak-willed)..... #.....The orc is almost dead. _You shoot a sling bullet. The sling bullet barely misses the orc.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (blue  smoke, almost dead, weak-willed, haloed, 83% to hit)U:jK beefyandbeef the Trooper....(....Coglin of Okawaru ****..### ..#......Health: 74/74 ========================.... ..#.....#Magic: 11/11 ========================#..# #........AC: 6Str: 12Doom: 30% ###..##..../...EV: 16Int: 9  ...§§.§§§§....)SH: 0Dex: 21...§..§§§§.....XL:  9 Next: 97% Place: Dungeon:8.....§§@§§.....Noise: ===------  Time: 6659.4 (0.0).....§§§§.§..#.a) +2 sling {Jabu}  c) +0 sling {Navbir}.#...§§§§§#:jZM 4m#.#Nothing quivered#.....##.#Will/2 Rev ##.... .#....## .#o   orc (weak-willed)..... #.....Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (blue  smoke, almost dead, weak-willed, haloed, 83% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!U:j ] (U:j ))Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (blue  smoke, almost dead, weak-willed, haloed, 83% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!  Okawaru accepts your kill.U:jh$##U:jii§...§§§§.§§§§#U:jJnb60.4 (1Rev+ U:jtU:j|/ _You shoot a sling bullet.W:jW:j^lWear or take off which item? Armour (go to first with [)  h - a +2 helmet of light (worn)  i - a +1 robe of cold resistance (worn)b - a +0 leather armour W:j  j - the +3 pair of gloves of the Skies Above {Will+ Str-2 Int+3}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip X:jX:jX:j+X:jbeefyandbeef the Trooper....(....Coglin of Okawaru ****..### ..#......Health: 74/74 ========================.... ..#.....#Magic: 11/11 ========================#..# #........AC: 6Str: 12Doom: 30% ###..##..../...EV: 16Int: 9  X:jF(..§...§§§§....)SH: 0Dex: 21...§§.§§§§.....XL:  9 Next: 97% Place: Dungeon:8.....§§@§§.....Noise: ===------  Time: 6660.4 (0.0).....§§§§§§..#.X:jv3a) +2 sling {Jabu}  c) +0 sling {Navbir}.#...§§§§§##.#Nothing quivered#.....##.#Will/2 Rev+ X:j##.... .#....## .#..... #X:jB.....Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (blue  smoke, almost dead, weak-willed, haloed, 83% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!X:j ZOkawaru accepts your kill. _You shoot a sling bullet.X:j§.§§---X:j\  You start putting on your armour.---1.4 (1Rev X:jX:j #§§.§§§§§.....§.......#..§§§##.#§§2.4 (2X:j(5X:j`#§...§§............##.......3.4 (3X:jk§.§.....##......X:jl54.4 (4X:jJX:jD.....#..##..###..##......§.....§.§...§.#X:j*5.4 (5X:jij10012  You start putting on your armour.  You continue putting on the +3 pair of gloves of the Skies Above {Will+ Str-2 _Int+3}. x5  You finish putting on the +3 pair of gloves of the Skies Above {Will+ Str-2  Int+3}.  You feel weaker. _You feel clever.Y:jqY:jRead which item? Scrolls  x - a scroll of amnesia  s - 5 scrolls of butterflies  l - a scroll labelled YZUB SYXOAJUCH  m - 3 scrolls labelled MOEGIO AXKING  n - a scroll labelled IJIOHE VEKOB  o - 2 scrolls labelled CYR ECREUWK  q - a scroll labelled HEBIYM HIMU  v - 3 scrolls labelled HUTACOITORPH [!] read|quaff|evoke[?] describe selectedZ:jA beefyandbeef the Trooper....(....Coglin of Okawaru ****..### ..#......Health: 74/74 ========================.... ..#.....#Magic: 11/11 ========================#..# #........AC: 10Str: 10Doom: 30% ###..##.§../...EV: 16Int: 12  .....§§.§§§...)SH: 0Dex: 21.....§.§§§§§...XL:  9 Next: 97% Place: Dungeon:8.....§§@.§.§...Noise: ---------  Time: 6665.4 (0.0)..§...§§§§...#.:j 33ma) +2 sling {Jabu}  c) +0 sling {Navbir}.#§....§§§##.#Nothing quivered#.....##.#Will/2 ##.... .#....## .#..... #.....  You continue putting on the +3 pair of gloves of the Skies Above {Will+ Str-2 _Int+3}. x5  You finish putting on the +3 pair of gloves of the Skies Above {Will+ Str-2  Int+3}.  You feel weaker. _You feel clever.  beefyandbeef the Trooper ....(....  Coglin of Okawaru ****.. ### ..#......  Health: 74/74 ======================== .... ..#.....#  Magic: 11/11 ======================== #..# #........  AC: 10Str: 10Doom: 30% :jӍ 0m ###..##.§../...  EV: 16Int: 12   .....§§.§§§...)  SH: 0Dex: 21 .....§.§§§§§...  XL:  9 Next: 97% Place: Dungeon:8 .....§§@.§.§...  Noise: ---------  Time: 6665.4 (0.0) ..§...§§§§...#.  a) +2 sling {Jabu}  c) +0 sling {Navbir} .#§....§§§##.#  Nothing quivered #.....##.#  Will/2  ##.... .#  ....## .#   Z:j 4..... #   .....   Int+3}.  You feel weaker. _You feel clever.As you read the scroll labelled MOEGIO AXKING, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move target\:j F*@]:j *+]:j7,beefyandbeef the Trooper....... ...Coglin of Okawaru ****.....j... ...Health: 74/74 ========================.....j. ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% .......###... .EV: 16Int: 12  ........... ...SH: 0Dex: 21...#.....#.....XL:  9 Next: 97% Place: Dungeon:8#....@.(.....Noise: ---------  Time: 6665.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#]:j,.....##Nothing quivered#..###.........Will/2 ###..##.§..§.........§§.§§§§..)#jj 2 gnolls (1 polearm, 1 missile, wande…).....§.§§§§§.........§§§.§.§......§...§§§§...#.Int+3}.  You feel weaker. _You feel clever.As you read the scroll labelled MOEGIO AXKING, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move target]:jB]:jCj]:j D.  ]:jwDAs you]:jDD read the scroll labelled MOEGIO AXKING, it crumbles to dust.  ]:j b - 2 scrolls of blinking]:jP]:jP.]:j|uj jYou encounter a gnoll. It is wielding a +0 spear.]:jf §§../§§§..j   gnoll bouda (wandering).§§§§.jj 2 gnolls (1 polearm, wandering)§§.§..  You encounter a gnoll bouda. It is wielding a +0 club.]:j']:j8,6.4 (1]:j]:j2 _The gnoll leaves your sight._:j[+_:j1beefyandbeef the Trooper...jj.. ...Coglin of Okawaru ****......... ...Health: 74/74 ========================....... ....Magic: 11/11 ========================......j .....AC: 10Str: 10Doom: 30% ......*###... .EV: 16Int: 12  .......*... ...SH: 0Dex: 21...#...*.#.....XL:  9 Next: 97% Place: Dungeon:8#....@.(.....Noise: ---------  Time: 6666.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}.[3_:je9;49m...##..#.....##Nothing quivered_:j#..###.........Will/2 ###..##§§../.........§§§§§....)#j   gnoll bouda (wandering).....§.§§§§.....jj 2 gnolls (1 polearm, wandering).....§§§.§........§...§§§§...#.You encounter a gnoll bouda. It is wielding a +0 club. _The gnoll leaves your sight.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour  (wandering, hasn't noticed you, 72% to hit)_:jg[ .j_:j9@.*_:j..*.*j*.*._:jk..*.*._:j"j*.*.*.*Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 72% to hit)_:j j..*.*.j.*_:j1..*.*j*.*._:jq...*.j.*.*_:j>.._:jw. j...You can't see that place.`:j `:j; `:jj. j***`:j<1.jAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour  (wandering, hasn't noticed you, 72% to hit)`:jbeefyandbeef the Trooper...jj.. ...Coglin of Okawaru ****......... ...Health: 74/74 ========================....... ....Magic: 11/11 ========================......j .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .......)... ...SH: 0Dex: 21...#...).#.....XL:  9 Next: 97% Place: Dungeon:8#....@.(.....Noise: ---------  Time: 6666.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) [`:jJ40m+0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 ###..##§§../.........§§§§§....)#j   gnoll bouda.....§.§§§§.....jj 2 gnolls (1 polearm, wandering).....§§§.§........§...§§§§...#.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour  (wandering, hasn't noticed you, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.`:jtq))))Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour  (wandering, hasn't noticed you, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.  The gnoll bouda shouts!  You shoot a sling bullet.`:j! .jThe sling bullet barely misses the gnoll bouda..j jThe gnoll shouts! x2; You hear a shout!j ...j..§§§.jjjj 4 gnolls (3 polearms, 1 missile, sw…)You encounter a gnoll. It is wielding a +0 spear.===7.4 (1Rev `:j`:j\ _The gnolls pick up the pace!`:j beefyandbeef the Trooper......j ...Coglin of Okawaru ****.....jj.. ...Health: 74/74 ========================....... ....Magic: 11/11 ========================......j .....AC: 10Str: 10Doom: 30% ......j###... .EV: 16Int: 12  .......*... ...SH: 0Dex: 21...#...*.#.....XL:  9 Next: 97% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6667.4 (0.0)###.....#.......a) +2 slin`:j2 2g {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###§........Will/2 Rev ###..##§§../.........§§§§§....)#j   gnoll bouda.....§.§§§......jjjj 4 gnolls (3 polearms, 1 missile, sw…).....§§§.§......`:j ..§...§§§§...#.You encounter a gnoll. It is wielding a +0 spear. _The gnolls pick up the pace!Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (72% to  hit)`:j .*j*.`:j:;...j.*a:j@.*a:jpj*Aim: a gnoll, wielding a +0 spear (covering ground quickly, 72% to hit)a:j beefyandbeef the Trooper......j ...Coglin of Okawaru ****.....jj.. ...Health: 74/74 ========================a:j] ....... ....Magic: 11/11 ========================......j .....AC: 10Str: 10Doom: 30% ......j###... .EV: 16Int: 12  .......)... ...SH: 0Dex: 21...#...).#.....XL:  9 Next: 97% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6667.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivereda:j! #..###§........Will/2 Rev ###..##§§../.........§§§§§....)#j   gnoll bouda.....§.§§§......jjjj 4 gnolls (3 polearms, 1 missile, sw…).....§§§.§........§...§§§§...#.You encounter a gnoll. It is wielding a +0 spear. _The gnolls pick up the pace!a:jw! Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, 72% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.a:j  )The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!a:j }jjj 3 gnolls (2 polearms, swift)a:jM y jOkawaru accepts your kill.a:jS B.j.j.j.ja:j a:j? "...§§j 4 gnolls (3 polearms, 1 wandering, …)88.4 (1Rev+ a:j a:j q _You encounter a gnoll. It is wielding a +0 spear.b:jbeefyandbeef the Trooper...j... ...Coglin of Okawaru ****........j ...Health: 74/74 ========================...j.j* ....Magic: 11/11 ========================......* .....AC: 10Str: 10Doom: 30% ......j###... .EV: 16Int: 12  .......*... ...SH: 0Dex: 21...#...*.#.....XL:  9 Next: 98% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6668.4 (0.0)###.....#b:jN.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Rev+ ###..##§§../.........§§§§§....)#j   gnoll bouda.....§.§§§......jjjj 4 gnolls (3 polearms, 1 wandering, …).....§§§.§........§...§§§§...#.You kill the gnoll!Okawaru accepts your kill. _You encounter a gnoll. It is wielding a +0 spear.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, 72% to hit)b:jQ .jj.*.*.*.b:j.j.*Aim: a gnoll, wielding a +0 flail (covering ground quickly, 72% to hit)b:jLz .j*j*.b:j@.*b:jG ...j.jb:j^R.j.*Aim: a gnoll, wielding a +0 flail (covering ground quickly, 72% to hit)b:j Vbeefyandbeef the Trooper...j... ...Coglin of Okawaru ****........j ...Health: 74/74 ========================...j.j. ....Magic: 11/11 ========================.....). .....AC: 10Str: 10Doom: 30% b:j ......)###... .EV: 16Int: 12  ......).... ...SH: 0Dex: 21...#...).#.....XL:  9 Next: 98% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6668.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##b:ja Nothing quivered#..###.........Will/2 Rev+ ###..##§§../.........§§§§§....)#j   gnoll bouda.....§.§§§......jjjj 4 gnolls (3 polearms, 1 wandering, …).....§§§.§........§...§§§§...#.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineb:j Aim: a gnoll, wielding a +0 flail (covering ground quickly, 72% to hit)  You shoot a sling bullet.  The sling bullet completely misses the gnoll bouda.The sling bullet hits the gnoll.b:jw Aim: a gnoll, wielding a +0 flail (covering ground quickly, 72% to hit)  You shoot a sling bullet.  The sling bullet completely misses the gnoll bouda.  The sling bullet hits the gnoll.  The gnoll is heavily wounded.  You shoot a sling bullet. The sling bullet hits the gnoll bouda.b:jqX I.j.j.j.jb:j1[ N)jb:jkk 5.....§§jswift)§<9.4 (1b:js b:jv 9 _The gnoll bouda is lightly wounded.c:j{beefyandbeef the Trooper....... ...Coglin of Okawaru ****.....j... ...Health: 74/74 ========================.....j. ....Magic: 11/11 ========================....j.j .....AC: 10Str: 10Doom: 30% ......*###... .EV: 16Int: 12  .......j... ...SH: 0Dex: 21...#...*.#.....XL:  9 Next: 98% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6669.4 (0.0)###.....#.......:jw8Ha) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Rev+ ###..##.§../.........§§.§§....)#j   gnoll bouda.....§§§§§......jjjj 4 gnolls (3 polearms, swift).....§§<.§........§...§§§§...#.You shoot a sling bullet. The sling bullet hits the gnoll bouda. _The gnoll bouda is lightly wounded.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, covering ground quickly,  72% to hit)c:j .j*j*j*.c:jg.j..j.j.*c:j|.jAim: a gnoll, wielding a +0 flail (heavily wounded, covering ground quickly,  72% to hit)d:j.beefyandbeef the Trooper....... ...Coglin of Okawaru ****.....j... ...Health: 74/74 ========================.....j. ....Magic: 11/11 ========================....j.j .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .......j... ...SH: 0Dex: 21...#...).#.....XL:  9 Next: 98% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6669.4 (0.0)###.....#.......:j*I8Ha) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Rev+ ###..##.§../.........§§.§§....)#j   gnoll bouda.....§§§§§......jjjj 4 gnolls (3 polearms, swift).....§§<.§........§...§§§§...#.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, covering ground quickly,  72% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.d:j#72% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.  The gnoll bouda is lightly wounded.d:jƺ.j.j.jd:j .j.j.jd:j -.d:j9 m70.4 (1Rev* d:j'd:j+9 _The gnoll bouda is lightly wounded.d:jo beefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 74/74 ========================....... ....Magic: 11/11 ========================....j.j .....AC: 10Str: 10Doom: 30% d:jp .....jj###... .EV: 16Int: 12  ......*.... ...SH: 0Dex: 21...#...j.#.....XL:  9 Next: 98% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6670.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quiveredd:jq #..###.........Will/2 Rev* ###..##.§../.........§§.§§....)#j   gnoll bouda.....§§§§§......jjjj 4 gnolls (3 polearms, swift).....§.<.§......d:j ..§...§§§§...#.The sling bullet hits the gnoll bouda but does no damage. _The gnoll bouda is lightly wounded.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, covering ground quickly,  haloed, 86% to hit)d:j jj.*spear (covering ground quickly, 72% to hit)d:jNbeefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 74/74 ========================....... ....Magic: 11/11 ========================....j.j .....AC: 10Str: 10Doom: 30% .....jj###... .EV: 16Int: 12  ........... ...SH: 0Dex: 21...#...j.#.....XL:  9 Next: 98% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6670.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}:j)H....##..#.....##Nothing quivered#..###.........Will/2 Rev* ###..##.§../.........§§.§§....)#j   gnoll bouda.....§§§§§......jjjj 4 gnolls (3 polearms, swift).....§.<.§........§...§§§§...#. _The gnoll bouda is lightly wounded.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.e:j I1))  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.  The gnoll bouda is lightly wounded.  You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.e:jZJ.e:j@\ )jThe gnoll is severely wounded..j.j.j)j .jYou hear the faint creaking of a portcullis very nearby.e:j ev j.§The gnoll hits you from afar with a +0 spear.  The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.2-1.4 (1 Weak Rev*  _The gnoll bouda barely misses you.e:j?} "beefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 72/74 =======================-....... ....Magic: 11/11 ========================....... .....e:jW~ AC: 10Str: 10Doom: 30% .....j)###... .EV: 16Int: 12  .....jj.... ...SH: 0Dex: 21...#..jj.#.....XL:  9 Next: 98% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6671.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../....e:j~ [14;9H.....§§.§§....)#j   gnoll bouda.....§.§§§......jjjj 4 gnolls (3 polearms, swift).....§§<.§........§...§§§§...#.The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble. _The gnoll bouda barely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, haloed, 86% to hit)e:jY ?jjf:jAjjf:jbeefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 72/74 =======================-....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% .....j)###... .EV: 16Int: 12  .....jj.... ...SH: 0Dex: 21...#..$j.#.....XL:  9 Next: 98% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6671.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}.:jR;49m...##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§§.§§....)#j   gnoll bouda.....§.§§§......jjjj 4 gnolls (3 polearms, swift).....§§<.§........§...§§§§...#. _The gnoll bouda barely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, haloed, 86% to hit)You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll! 3 gnolls (f:jN)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, haloed, 86% to hit)You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!  Okawaru accepts your kill.  You shoot a sling bullet. The sling bullet hits the gnoll!f:j4.jf:j )jThe gnoll is severely wounded.f:j{ $.§§.§.<.§The gnoll hits you but does no damage. The gnoll barely misses you.The gnoll bouda gazes fiercely through you!You feel as though you will be weak longer.f:j8232.4 (1f:jW1f:j{5Y _The gnoll bouda closely misses you.f:j_beefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 73/74 =======================-....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....jjj... ...SH: 0Dex: 21...#..*j.#.....XL:  9 Next: 98% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6672.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navf:ji/bir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§.§§.....)#j   gnoll bouda.....§.§§§§.....jjj 3 gnolls (polearms, swift).....§.<.§........§...§§§§...#.You feel as though you will be weak longer. _The gnoll bouda closely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  haloed, 86% to hit)g:jd- jjcovering ground quickly, haloed, 86% to hit)g:j5jjseverely wounded, covering ground quickly,  haloed, 86% to hit)g:jo}beefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 73/74 =======================-....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....jjj... ...SH: 0Dex: 21...#..)j.#.....XL:  9 Next: 98% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6672.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}.:j;49m...##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§.§§.....)#j   gnoll bouda.....§.§§§§.....jjj 3 gnolls (polearms, swift).....§.<.§........§...§§§§...#.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  haloed, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.g:ju Aim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  haloed, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.g:j9 $§.§The gnoll is severely wounded.The gnoll misses you. The gnoll barely misses you.g:j`33.4 (1g:j-g:j! _The gnoll closely misses you. The gnoll bouda completely misses you.h:j%beefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 73/74 =======================-....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....jjj... ...SH: 0Dex: 21h:j&...#..*j.#.....XL:  9 Next: 98% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6673.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}h:j'p....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§§./.........§.§§.....)#j   gnoll bouda.....§.§§§......jjj 3 gnolls (polearms, swift).....§.<.§........§...§§§§...#.The gnoll misses you. The gnoll barely misses you. _The gnoll closely misses you. The gnoll bouda completely misses you.h:j'Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  haloed, 86% to hit)h:j'Ybeefyandbeef the Trooper....... ...Coglin of Okawaru ****..h:jY....... ...Health: 73/74 =======================-....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% h:jY......)###... .EV: 16Int: 12  .....)jj... ...h:j2ZSH: 0Dex: 21...#..$j.#.....XL:  9 Next: 98% Place: Dungeon:8h:jZ#....@.(.....Noise: ===------  Time: 6673.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* h:j[(###..##.§§./.........§.§§.....)#j   gnoll bouda.....§.§§§......h:jU[jjj 3 gnolls (polearms, swift).....§.<.§........§...§§§§...#.Fire: a) +2 sling {Jabu}h:j[ZPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!h:jec) 2h:jD))))))Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!  Okawaru accepts your kill.h:ji .....)$.§§<.§You shoot a sling bullet. The gnoll barely misses you. The gnoll misses you.The gnoll bouda gazes fiercely through you!You feel as though you will be weak longer.h:ji294.4 (1h:j<n _The gnoll bouda barely misses you.h:je beefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 73/74 =======================-....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)jj... ...SH: 0Dex: 21...#..$j.#.....XL:  9 Next: 99% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6674.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}:j ;9H....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§.§§.....)#j   gnoll bouda.....§§§§§......jj 2 gnolls (polearms, swift).....§§<.§........§...§§§§...#.You feel as though you will be weak longer. _The gnoll bouda barely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (lightlywounded, haloed, 86% to hit)h:j, j*j, wielding a +0 spear (covering ground quickly, haloed, 86% to hit)i:j+i:jrbeefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 73/74 =======================-....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  i:j\.....)jj... ...SH: 0Dex: 21...#..)j.#.....XL:  9 Next: 99% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6674.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}i:jW....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§.§§.....)#j   gnoll bouda.....§§§§§......jj 2 gnolls (polearms, swift).....§§<.§......i:j..§...§§§§...#.You feel as though you will be weak longer. _The gnoll bouda barely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, haloed, 86% to hit)You shoot a sling bullet. The sling bullet hits the gnoll.i:j  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.i:j5P $§.)§.§..  The gnoll is lightly wounded.  The gnoll barely misses you. The gnoll misses you.4=5.4 (1 _The gnoll bouda closely misses you.i:j beefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 74/74 ========================....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)jj... ...SH: 0Dex: 21...#..*j.#.....XL:  9 Next: 99% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6675.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}:jd ;9H....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§§.§.....)#j   gnoll bouda.....§§)§.......jj 2 gnolls (polearms, swift).....§§§..........§...§§§§...#.The gnoll barely misses you. The gnoll misses you. _The gnoll bouda closely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (lightly wounded, covering ground quickly,  haloed, 86% to hit)i:js jj$jcovering ground quickly, haloed, 86% to hit)i:j +i:j 8beefyandbeef the Trooperi:jĹ ....... ...Coglin of Okawaru ****......... ...Health: 74/74 ========================....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)jj... ...SH: 0Dex: 21...#..$j.#.....XL:  9 Next: 99% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6675.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#i:jܺ :.....##i:j ONothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§§.§.....)#j   gnoll bouda.....§§)§.......jj 2 gnolls (polearms, swift).....§§§..........§...§§§§...#.The gnoll barely misses you. The gnoll misses you. _The gnoll bouda closely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, haloed, 86% to hit)You shoot a sling bullet. The sling bullet hits the gnoll bouda!i:j(U  The gnoll bouda is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.i:j{ Y .<The gnoll bouda is heavily wounded.The gnoll barely misses you.The gnoll hits you from afar with a +0 spear.68--6.4 (1i:ji:jY _The gnoll bouda closely misses you.j:jXbeefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 68/74 ======================--....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)jj... ...SH: 0Dex: 21...#..$j.#.....XL:  9 Next: 99% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6676.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) :jY;10;1m+0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#j   gnoll bouda.....§§)§.......jj 2 gnolls (polearms, swift).....§§<..........§...§§§§...#.The gnoll barely misses you.The gnoll hits you from afar with a +0 spear. _The gnoll bouda closely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, haloed, 86% to hit)j:jY beefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 68/74 ======================--....... ....j:j,Z Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% j:jј ......)###... .EV: 16Int: 12  .....)jj... ...SH: 0Dex: 21...#..$j.#.....XL:  9 Next: 99% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6676.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#:j| #37mj   gnoll bouda.....§§)§.......jj 2 gnolls (polearms, swift).....§§<..........§...§§§§...#.The gnoll hits you from afar with a +0 spear. _The gnoll bouda closely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, haloed, 86% to hit)You shoot a sling bullet. The sling bullet hits the gnoll bouda.j:j* Fire: a) +2 sling {Jabu}  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, haloed, 86% to hit)You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is severely wounded.j:jD Z §.  The gnoll bouda is severely wounded.The gnoll misses you. x22--7.4 (1j:j > _The gnoll bouda hits you with a +0 club.k:jN~beefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 62/74 ====================----....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)jj... ...SH: 0k:jODex: 21...#..$j.#.....XL:  9 Next: 99% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6677.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#j   gnoll bouda.....§§§§.......jj 2 gnolls (polearms, swift).....§.<..........§...§§§§...#.k:jP{The gnoll bouda is severely wounded.The gnoll misses you. x2 _The gnoll bouda hits you with a +0 club.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, haloed, 86% to hit)k:jbeefyandbeef the Trooper....... ...Coglin of Okawaru ****......... ...Health: 62/74 ====================----....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)jj... ...SH: 0Dex: 21...#..$).#.....XL:  9 Next: 99% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6677.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}:j׾;9H....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#j   gnoll bouda.....§§§§.......jj 2 gnolls (polearms, swift).....§.<..........§...§§§§...#. _The gnoll bouda hits you with a +0 club.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, haloed, 86% to hit)You shoot a sling bullet. The sling bullet hits the gnoll bouda.  You kill the gnoll bouda!k:jjj 2 gnolls (polearms, swift)k:jd)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, haloed, 86% to hit)You shoot a sling bullet. The sling bullet hits the gnoll bouda.  You kill the gnoll bouda!  Okawaru accepts your kill.  You shoot a sling bullet. The sling bullet hits the gnoll.k:j ).)The gnoll is lightly wounded.  The gnoll barely misses you.k:jj1beefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 57/74 ==================------....... ....Magic: 11/11 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)jj... ...SH: 0Dex: 21...#..$).#.....XL:  9 Next: 101% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6678.4 (1.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Nk:j.3avbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#jj 2 gnolls (polearms, swift).....§.)§............§.<..........§...§§§§...#.You kill the gnoll bouda!Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded.  The gnoll barely misses you. _The gnoll hits you from afar with a +0 spear.   You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded.  The gnoll barely misses you. _The gnoll hits you from afar with a +0 spear.  Your Fighting skill increases to level 8!You have reached level 10!  --more--l:jOm61/80--2/1210 0% l:j+l:j4 _l:j& beefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 61/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)jj... ...SH: 0Dex: 21...#..$*.#.....XL: 10 Next:  0% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6678.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) :j <;10;1m+0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#jj 2 gnolls (polearms, swift).....§.)§............§.<..........§...§§§§...#.Your Fighting skill increases to level 8! _You have reached level 10!Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (lightly wounded, covering ground quickly,  haloed, 87% to hit)m:jbeefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 61/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)jj... ...SH: 0Dex: 21...#..$).#.....XL: 10 Next:  0% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6678.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}:j ;9H....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#jj 2 gnolls (polearms, swift).....§.)§............§.<..........§...§§§§...#. _You have reached level 10!Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (lightly wounded, covering ground quickly,  haloed, 87% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!m:j[z  Aim: a gnoll, wielding a +0 spear (lightly wounded, covering ground quickly,  haloed, 87% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is almost dead.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.m:j ) 1 swift)The gnoll is almost dead.The gnoll is no longer moving quickly. The gnoll misses you.m:j;09.4 (1m:j m:j"C _The gnoll hits you from afar with a +0 spear.m:jk beefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 60/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)jj... ...SH: 0Dex: 21m:j F...#..$*.#.....XL: 10 Next:  0% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6679.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#jj 2 gnolls (polearms, 1 swift).....§.)§............§.<..........§...§§§§...#.m:j The gnoll is no longer moving quickly. The gnoll misses you. _The gnoll hits you from afar with a +0 spear.  Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly,  haloed, 87% to hit)m:jɎ beefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 60/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)j)... ...SH: 0Dex: 21...#..$).#.....XL: 10 Next:  0% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6679.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) :jK ;10;1m+0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#jj 2 gnolls (polearms, 1 swift).....§.)§............§.<..........§...§§§§...#.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly,  haloed, 87% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!)   gnoll (polearm)m:j;")Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly,  haloed, 87% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!  Okawaru accepts your kill.m:j3H))m:jA80.4 (1m:jm _You shoot a sling bullet. The gnoll closely misses you.n:jbeefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 60/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  n:j.....)j)... ...SH: 0Dex: 21...#..*).#.....XL: 10 Next:  0% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6680.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#j   gnoll (polearm).....§.)§............§.<.n:j[39;49m.........§...§§§§...#.You kill the gnoll!Okawaru accepts your kill. _You shoot a sling bullet. The gnoll closely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (lightly wounded, haloed, 87% to hit)n:jbeefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 60/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)j)... ...SH: 0Dex: 21n:j...#..)).#.....XL: 10 Next:  0% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6680.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#j   gnoll (polearm).....§.)§............§.<..........§...§§§§...#.Okawaru accepts your kill. _You shoot a sling bullet. The gnoll closely misses you.Fire: a) +2 sling {Jn:j abu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (lightly wounded, haloed, 87% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.n:jM Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (lightly wounded, haloed, 87% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.n:j+  $The gnoll is severely wounded.1.4 (1 _The gnoll completely misses you.n:j beefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 60/80 ==================------....... ....n:j Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)j)... ...SH: 0Dex: 21...#..*).#.....XL: 10 Next:  0% Place: Dungeon:8#....@.(.....n:jm Noise: ===------  Time: 6681.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../....n:j .....§..§.....)#j   gnoll (polearm).....§.)§............§.<........n:j/ V..§...§§§§...#.You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is severely wounded. _The gnoll completely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight linen:j` Aim: a gnoll, wielding a +0 spear (severely wounded, haloed, 87% to hit)o:j beefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 60/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)))... ...SH: 0Dex: 21...#..$).#.....XL: 10 Next:  0% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6681.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}:jn;9H....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#j   gnoll (polearm).....§.)§............§.<..........§...§§§§...#. _The gnoll completely misses you.Fire: a) +2 sling {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, haloed, 87% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!)o:jLE))))))  Fire: a) +2 sling {Jabu}  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, haloed, 87% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!  Okawaru accepts your kill.o:j.....)$112.4 (1o:jE _You shoot a sling bullet.o:j+ o:j{/ Read which item? Scrolls  b - 2 scrolls of blinking  x - a scroll of amnesia  s - 5 scrolls of butterflies  l - a scroll labelled YZUB SYXOAJUCH  n - a scroll labelled IJIOHE VEKOB  o - 2 scrolls labelled CYR ECREUWK  q - a scroll labelled HEBIYM HIMU  v - 3 scrolls labelled HUTACOITORPH [!] read|quaff|evoke[?] describe selectedp:jep:jhp:jRbeefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 61/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)))... ...SH: 0Dex: 21p:j_...#..$).#.....XL: 10 Next:  1% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6682.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#.....§.)§............§.<..........§...§§§§...#.Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, haloed, 87% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  :jwmYou kill the gnoll!Okawaru accepts your kill. _You shoot a sling bullet.   As you read the scroll labelled YZUB SYXOAJUCH, it crumbles to dust.  It is a scroll of brand weapon.p:j/  --more--p:jp:jsDBrand which weapon? Hand Weapons  a - a +2 sling (weapon) {Jabu}  c - a +0 sling (offhand) {Navbir}[?] describe selectedq:jq:jq:jbeefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...q:jHealth: 61/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)))... ...SH: 0Dex: 21...#..$).#.....XL: 10 Next:  1% Place: Dungeon:8#....@.(.....Noise: ===------  Time: 6682.4 (0.0)###.....#.......a) +2 sling {Jabu}  c) +0 sling {Navbir}....##..#.....##Nothing quivered#..###q:j[0;10;1m.........Will/2 Weak Rev* ###..##.§../.........§..§.....)#.....§.)§............§.<..........§...§§§§...#.You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!Okawaru accepts your kill. _You shoot a sling bullet.  As you read the scroll labelled YZUB SYXOAJUCH, it crumbles to dust.  It is a scroll of brand weapon.q:j& q:j\ ....... ...  ....... ...  ....... ....  ....... .....  ......)###... .  .....)))... ...  ...#..$).#.....  #....@.(.....  ###.....#.......  ....##..#.....##  #..###.........  #.§../....  ..§.....)#   .)§.......   .<........     Your +2 sling {Jabu} is covered with a thin layer of ice!r:jn] ....... ...  ....... ...  ....... ....  ....... .....  ......)###... .  .....)))... ...  ...#..$).#.....  #....@.(.....  ###.....#.......  ....##..#.....##  #..###.........  #.§../.... ..§.....)# .)§....... .<........ r:js  a - a +2 sling of freezing (weapon) {Jabu}---3.4 (1(freeze)r:jf _Your attacks no longer feel as feeble.r:jEWr:j\Read which item? Scrolls  b - 2 scrolls of blinking  x - a scroll of amnesia  s - 5 scrolls of butterflies  n - a scroll labelled IJIOHE VEKOB  o - 2 scrolls labelled CYR ECREUWK  q - a scroll labelled HEBIYM HIMU  v - 3 scrolls labelled HUTACOITORPH [!] read|quaff|evoke[?] describe selecteds:j s:jv s:jPbeefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 61/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)))... ...SH: 0Dex: 21...#..$).#.....XL: 10 Next:  1% Place: Dungeon:8#....@.(.....Noise: ---------  Time: 6683.4 (0.0)###.....#.......a) +2 sling (freeze) c) +0 sling {Navbir}.s:jg...##..#.....##Nothing quivered#..###.........Will/2 Rev* ###..##.§../.........§..§.....)#.....§.)§............§.<..........§...§§§§...#. _You shoot a sling bullet.  As you read the scroll labelled YZUB SYXOAJUCH, it crumbles to dust.  It is a scroll of brand weapon.  Your +2 sling {Jabu} is covered with a thin layer of ice!  a - a +2 sling of freezing (weapon) {Jabu} _Your attacks no longer feel as feeble.   As you read the scroll labelled IJIOHE VEKOB, it crumbles to dust.  It is a scroll of enchant weapon.  --more--t:j9 t:j0< REnchant which weapon? Hand Weapons  a - a +2 sling of freezing (weapon) {Jabu}  c - a +0 sling (offhand) {Navbir}[?] describe selectedu:j‡ u:jbeefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 61/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)))... ...SH: 0Dex: 21...#..$).#.....XL: 10 Next:  1% Place: Dungeon:8#....@.(.....Noise: ---------  Time: 6683.4 (0.0)###.....#.......a) +2 sling (freeze) c) +0 sling {Navbir}.u:j!...##..#.....##Nothing quivered#..###.........Will/2 Rev* ###..##.§../.........§..§.....)#.....§.)§............§.<..........§...§§§§...#.It is a scroll of brand weapon.  Your +2 sling {Jabu} is covered with a thin layer of ice!  a - a +2 sling of freezing (weapon) {Jabu} _Your attacks no longer feel as feeble.As you read the scroll labelled IJIOHE VEKOB, it crumbles to dust.  It is a scroll of enchant weapon.u:jVu:jf4.4 (13u:jvu:jN _Your +2 sling of freezing {Jabu} glows red for a moment.u:j6 u:j aRead which item? Scrolls  b - 2 scrolls of blinking  x - a scroll of amnesia  s - 5 scrolls of butterflies  o - 2 scrolls labelled CYR ECREUWK  q - a scroll labelled HEBIYM HIMU  v - 3 scrolls labelled HUTACOITORPH [!] read|quaff|evoke[?] describe selectedv:j v:j v:jE beefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 61/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)))... ...SH: 0Dex: 21...#..$).#.....XL: 10 Next:  1% Place: Dungeon:8#....@.(.....Noise: ---------  Time: 6684.4 (0.0)###.....#.......a) +3 sling (freeze) c) +0 sling {Navbir}.v:j ~...##..#.....##Nothing quivered#..###.........Will/2 Rev* ###..##.§../.........§..§.....)#.....§.)§............§.<..........§...§§§§...#.Your +2 sling {Jabu} is covered with a thin layer of ice!  a - a +2 sling of freezing (weapon) {Jabu} _Your attacks no longer feel as feeble.As you read the scroll labelled IJIOHE VEKOB, it crumbles to dust.  It is a scroll of enchant weapon. _Your +2 sling of freezing {Jabu} glows red for a moment.   As you read the scroll labelled CYR ECREUWK, it crumbles to dust.  It is a scroll of identify.v:j /  --more--w:j͢%Identify which item? (\ to view known items) Scrolls (select first with ?)  q - a scroll labelled HEBIYM HIMU  v - 3 scrolls labelled HUTACOITORPH Potions (select first with !)  d - 2 glowing white potions  f - a lumpy puce potion  j - 3 bubbling golden potions  k - 3 golden potions  p - a fuming orange potion  s - a fuming silvery potion  t - a murky blue potion  u - 2 fizzy green potions[?] describe selectedx:jg x:j beefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 61/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)))... ...SH: 0Dex: 21...#..$).#.....XL: 10 Next:  1% Place: Dungeon:8#....@.(.....Noise: ---------  Time: 6684.4 (0.0)###.....#.......a) +3 sling (freeze) c) +0 sling {Navbir}:j 40m....##..#.....##Nothing quivered#..###.........Will/2 Rev* ###..##.§../.........§..§.....)#.....§.)§............§.<..........§...§§§§...#. _Your attacks no longer feel as feeble.As you read the scroll labelled IJIOHE VEKOB, it crumbles to dust.  It is a scroll of enchant weapon. _Your +2 sling of freezing {Jabu} glows red for a moment.  As you read the scroll labelled CYR ECREUWK, it crumbles to dust.  It is a scroll of identify.x:j x:j" ;25.4 (1x:j  _v -> S - 3 scrolls of silence; o -> i - a scroll of identifyy:jy:jURead which item? Scrolls  b - 2 scrolls of blinkingi - a scroll of identify  x - a scroll of amnesia  S - 3 scrolls of silence  s - 5 scrolls of butterflies y:j q - a scroll labelled HEBIYM HIMU [!] read|quaff|evoke[?] describe selectedz:j z:j z:jϟ beefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 62/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)))... ...SH: 0Dex: 21...#..$).#.....XL: 10 Next:  1% Place: Dungeon:8#....@.(.....Noise: ---------  Time: 6685.4 (0.0)###.....#.......a) +3 sling (freeze) c) +0 sling {Navbir}.z:j ...##..#.....##Nothing quivered#..###.........Will/2 Rev* ###..##.§../.........§..§.....)#.....§.)§............§.<..........§...§§§§...#.As you read the scroll labelled IJIOHE VEKOB, it crumbles to dust.  It is a scroll of enchant weapon. _Your +2 sling of freezing {Jabu} glows red for a moment.  As you read the scroll labelled CYR ECREUWK, it crumbles to dust.  It is a scroll of identify. _v -> S - 3 scrolls of silence; o -> i - a scroll of identifyz:j z:jׯ Identify which item? (\ to view known items) Scrolls (select first with ?)  q - a scroll labelled HEBIYM HIMU Potions (select first with !)  d - 2 glowing white potions  f - a lumpy puce potion  j - 3 bubbling golden potions  k - 3 golden potions  p - a fuming orange potion  s - a fuming silvery potion  t - a murky blue potion  u - 2 fizzy green potions[?] describe selected{:j{:j{:jbeefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 62/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)))... ...SH: 0Dex: 21...#..$).#.....XL: 10 Next:  1% Place: Dungeon:8#....@.(.....Noise: ---------  Time: 6685.4 (0.0)###.....#.......a) +3 sling (freeze) c) +0 sling {Navbir}.{:j ...##..#.....##Nothing quivered#..###.........Will/2 Rev* ###..##.§../.........§..§.....)#.....§.)§............§.<..........§...§§§§...#.As you read the scroll labelled IJIOHE VEKOB, it crumbles to dust.  It is a scroll of enchant weapon. _Your +2 sling of freezing {Jabu} glows red for a moment.  As you read the scroll labelled CYR ECREUWK, it crumbles to dust.  It is a scroll of identify. _v -> S - 3 scrolls of silence; o -> i - a scroll of identify{:j.  As you read the scroll of identify, it crumbles to dust.6.4 (1Rev+ {:j9{:j1>9 _q -> a - a scroll of enchant armour{:j{:j.9Read which item? Scrolls  b - 2 scrolls of blinkinga - a scroll of enchant armour  x - a scroll of amnesia  S - 3 scrolls of silence  s - 5 scrolls of butterflies [!] read|quaff|evoke[?] describe selected}:jP}:j"}:j.beefyandbeef the Fighter....... ...Coglin of Okawaru ****......... ...Health: 62/80 ==================------....... ....Magic: 12/12 ========================....... .....AC: 10Str: 10Doom: 30% ......)###... .EV: 16Int: 12  .....)))... ...SH: 0Dex: 21...#..$).#.....XL: 10 Next:  1% Place: Dungeon:8#....@.(.....Noise: ---------  Time: 6686.4 (0.0)###.....#.......a) +3 sling (freeze) c) +0 sling {Navbir}.}:jY/...##..#.....##Nothing quivered#..###.........Will/2 Rev+ ###..##.§../.........§..§.....)#.....§.)§............§.<..........§...§§§§...#. _Your +2 sling of freezing {Jabu} glows red for a moment.  As you read the scroll labelled CYR ECREUWK, it crumbles to dust.  It is a scroll of identify. _v -> S - 3 scrolls of silence; o -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _q -> a - a scroll of enchant armour}:j09w  Okay, then.}:j@}:jB. _~:j2 3~:jB ~:j~ >.... .# ....# ....# ....... .......)###........)))..........#..@).#..... #......(..... ###.....#...........##..#.....## ##..###......... ###..##..../.... .....§........)# .....§.)........ .....§.<........~:j @7.4 (1~:j ~:jK _Found an escape hatch in the floor.  You now have 204 gold pieces (gained 14).  Things that are here:~:j# 238.4 (2~:jɪ ~:j  #....$>.... :.# ....# ...## .......# .......)###............@))............#..)).#.......# #......(..... ###.....#....... ....##..#.....## ##..###......... ###..##..../....~:j  .....§........)# .....§.). _a +0 flail; a gnoll corpse~:j @9.4 (3~:j ~:jI A _Found a parchment of Swiftness and 15 gold pieces.~:jE ' .#....####....$.......>.... :.# ....# ...# .......# ......)###........)))...........#..)).#........###......(.......###.....#........ ....##..#.....## ##..###......... ###..##..../.... .....§.)#You see here a +0 spear.~:j{ 90.4 (4Rev  _~:j M...#.. ####....$......>.... : ## ..# ..)###....))).......#..)).#...###......(.......#..##..../.~:j ~:j X4=1.4 (5~:jk ~:jM## ..###......#.. ####....$.#.....>..... : ## ..# ..)###..)))..........#..)).#.....#.#......~:j!~:jy*2.4 (6~:j~:j~:j%~:j(:j;c _..).:jg :jq :jJ . .## ...## ..###......#.. .#....####....$.##......>......# :.# ....# ......## .......# .......)###........)))...........#..)).#.......###......(.....###.....#.............##..#.....##:j$ 3.4 (1.. .#. ...## ...##...###.......#....#....##....$.##......>......# :.# ....# ...$...## .......# .......)###........)))...........#..)).#.......###......(.....###.....#.......:jO. :  Found 15 gold pieces.:j/ 54.4 (2:jn :jW  #.... ...# .#. ...## ....##...###.......#....#....###.#....$.##.>......#.:..@.....# ........# ....$....## .......# ......)###......)))........#..)).#.....:j޳ &......###......(.....  ...###.....#. _You feel your willpower return.:j :j b5=5.4 (3:jk :jQ.#.... ...# .#. ...## ....##...###......#....#....###:j .#....$.##.>......#.:.@......# ........# ....$....## .....# ......)###......)))..#..)).#......###......(.....  ...###.....#.:j&@6.4 (4:j:/:j}#.#.... ...# .##...... ...## ....##...###......#....#....###.#....$.##.>......#$.....:@.......# ........# ....$....## .....# ......)###.....?.)))..#..)).#......###......(.....  ...###.....#.:jV7.4 (5:j  #.#........# .#.#..........## ....##...###......#....#....###.#....$.##.>......#.$.....@........# ........# ....$....## ......# ......)###......?.))). .#..)).#..... .###......(.....  ...###.....#.  _Found 13 gold pieces and a scroll of identify.68.4 (6[39:j;49m  You pick up a parchment of Swiftness and begin reading...9.4 (7:j 4:jr%:j(B _You add the spell Swiftness to your library.:ji9D......:j%::jBB:j#.#........# .#..#..........## ....##...###..........#....###.#....$.##..>......#$..............# ....# $.##...#)###?)))..#..)).####......(#.....#. ......##..#.....#:j::j=%700.4 (1:j:jC:jh..#.:j/.## ...:j[.:j<##...###...:j7........:j##....###:jw.#....$.##:j};..>......#:j$..............# .:j2.:j-.# :jL/.....$:jK.##:j.:j..#:ju )###:j?:j ))).:ji+#..:j7#..)).#:j #:j_<###......(:j#.....#.:j@#........##..#:j8 ##..###.......:j^:j:jX7=1.4 (2:jD :j# .##...###..........#....####.#....$.###..>......#$..............# ..# /.....$.##.........#)###?))).##..#..)).# ####......(.#.....#.#........##..#.###.###..###. ###..##..../ _Found a wand of paralysis (3).:j}+V2.4 (3:j^q....... #....### #.#....$.##.#..>......#.....$..............# ..#/.....$.##.........#)###)....?))).##..#..)).# ####......(.#.....#.#........##..#.###.###..###.>..... ..###..##..../ .....§.....:jr@3.4 (4:j_:j l  #....###..#.#....$.#..#..>...........$..............# ..#/.....$.##.........#)###)....?))).#.##..#..)).# ####......(.#..#........##..#.###.###..###.>.....# ..###..##........ ......§.....:j .....§.) _Found a spear. Found a stone staircase leading down.:j`:jT[8=4.4 (5:j^:ju& .#.....#.#....$..#.>.$.......#...#./.....$..##...#...).)....@..))).#.##.#..)). #.###...... .###.....# ..#.##..#.###.###..###.>.....# ..###..##. ......§ .....§.):j@5@5.4 (6:jJ?:jXA6.4 (7:jb:jc:jNl:jn. _i - a scroll of identify:jq:j2WRead which item? Scrolls  b - 2 scrolls of blinkinga - a scroll of enchant armour  i - a scroll of identify  x - a scroll of amnesia  S - 3 scrolls of silence  s - 5 scrolls of butterflies [!] read|quaff|evoke[?] describe selected:j":jR+:jv5_..............#....## beefyandbeef the Fighter...#.............#....$. Coglin of Okawaru ****.....#..............>..... Health: 68/80 ====================----.......$..............# Magic: 12/12 ========================......................# AC: 10Str: 10Doom: 30% ..../.....$...........## EV: 16Int: 12  .......................# SH: 0Dex: 21:j6U.....................)## XL: 10 Next:  1% Place: Dungeon:8..)....@............))). Noise: ---------  Time: 6706.4 (0.0).#.##.............#..)). a) +3 sling (freeze) c) +0 sling {Navbir}#..........###...... Nothing quivered...........###.....#.........#........##..#..........###.###..###... ...>.....# ..###..##... .......... ......§.... .....§.)..  _Found 13 gold pieces and a scroll of identify.  :j+8You pick up a parchment of Swiftness and begin reading... _You add the spell Swiftness to your library. _Found a wand of paralysis (3). _Found a spear. Found a stone staircase leading down. _i - a scroll of identify:j$.:ja2QIdentify which item? (\ to view known items) Potions (select first with !)  d - 2 glowing white potions  f - a lumpy puce potion  j - 3 bubbling golden potions  k - 3 golden potions  p - a fuming orange potion  s - a fuming silvery potion  t - a murky blue potion  u - 2 fizzy green potions[?] describe selected:jn :jw :j ..............#....## beefyandbeef the Fighter...#.............#....$. Coglin of Okawaru ****.....#..............>..... Health: 68/80 ====================----.......$..............# Magic: 12/12 ========================......................# AC: 10Str: 10Doom: 30% ..../.....$...........## EV: 16Int: 12  .......................# SH: 0Dex: 21.....................)## XL: 10 Next:  1% Place: Dungeon:8:jĂ ..)....@............))). Noise: ---------  Time: 6706.4 (0.0).#.##.............#..)). a) +3 sling (freeze) c) +0 sling {Navbir}#..........###...... Nothing quivered...........###.....#.........#........##..#..........###.###..###... ...>.....# ..###..##... .......... ......§.... .....§.)..  _Found 13 gold pieces and a scroll of identify.  You pick up a parchment of Swiftness and begin reading... _You add the spell Swiftness to your library. _Found a wand of paralysis (3). _Found a spear. Found a stone staircase leading down. _i - a scroll of identify:je ]  As you read the scroll of identify, it crumbles to dust.:j^ <97.4 (1:j= :j 1 _d -> m - 2 potions of might:jj...#.#....$.#..>........$.....#........#/.....$..#..........#.)#..)......))) .#.##.@.#..)) ####.....#.#........##..#...###.###..###.Y...>.....# ..###..##Y   yak (asleep)........ ......§..... .....§.) .....§.<:j͸9Y.:jUY:j$&8:jo:jT _You encounter a yak.:j \))))))):j^  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.:jr KThe yak is lightly wounded.:jo5Y.:j<.....K   kobold (missile, wandering)===9Rev :j{:j~ _You encounter a kobold. It is wielding a +0 short sword and quivering stones.:j )))) You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet freezes the yak.:jUV  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.:j K.  The yak is heavily wounded.KY:j<v...K):jU70=10:j0:j* _You hear a shout! x2:j3 )))You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet freezes the yak.:j1  The yak is heavily wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.:jF E.K:jF 9.Y:jQ ...1Rev+ :j\ :j^ [ _The yak is heavily wounded.:j* )) You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet freezes the yak.:jH  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak.:j[K.Y.:j_.2:j:jj\ _The yak is severely wounded.:jD .:jYou shoot a sling bullet. The sling bullet hits the yak!  The sling bullet freezes the yak.  You kill the yak!:jS)K   kobold (missile):jJ ))))))Okawaru accepts your kill.:j`,..:ja?.....:ju (((((((You shoot a sling bullet. The kobold throws a stone.:j/:jS0|..@....:jZ 1=27 53.5 (1.1Rev* _The stone barely misses you.:ju:jwo _Your Ranged Weapons skill increases to level 8!:j )You shoot a sling bullet. The sling bullet hits the kobold.  The sling bullet freezes the kobold.:j:j۳^))):jnj ))))You kill the kobold!:jr:j  FYou shoot a sling bullet....)..F   cane toad (wandering):j"#+40:jz,:j/Z _You encounter a cane toad.:jz ))))))FYou shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet freezes the cane toad.:j  The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.:j ;F.:j FThe cane toad is lightly wounded.F:j ...)FF 2 bullfrogs (wandering):j .5:jo! :j1% \ _You encounter a bullfrog. x2:j} )))))))You shoot a sling bullet.  The sling bullet barely misses the bullfrog.:j  The sling bullet barely misses the cane toad.You shoot a sling bullet. The sling bullet misses the bullfrog.The sling bullet hits the cane toad but does no damage.:j͐ F.  The cane toad is lightly wounded..F:jA.F:jw KThe bullfrog gives a loud, deep croak! The bullfrog croaks.:jJ ...).KK   kobold brigand (missile)FF 2 bullfrogsYou encounter a kobold brigand. It is wielding a +0 short sword and quiveringpoisoned darts.:j7-26:j:j߳C _The kobold brigand shouts! You hear a bellow!:j )))You shoot a sling bullet. The sling bullet hits the bullfrog!  The sling bullet freezes the bullfrog.:j!))You shoot a sling bullet. The sling bullet hits the bullfrog!  The sling bullet freezes the bullfrog.  The bullfrog is heavily wounded.  You shoot a sling bullet.  The sling bullet barely misses the bullfrog.hit:j@qF.F.:j=D.F:jMF.:j~A)F:j F:j6.:jӯ' :jdPKThe bullfrog is lightly wounded.:j޼I.K:j.K   kobold:jr%7:j:jns _You encounter a kobold. It is wielding a +0 dagger.:jM)))The bullfrog is lightly wounded. _You encounter a kobold. It is wielding a +0 dagger.closely misses the bullfrog.The sling bullet barely misses the cane toad.sling bullet hits the bullfrog.:j|a= (slow)sling bullet hits the bullfrog.  The bullfrog is lightly wounded.bar  The sling bullet hits the cane toad! The cane toad seems to slow down.freezes the cane toad.:jF..F.KK.:j KThe cane toad is moderately wounded.:j:j/FK 2 kobolds (1 missile):jw%8:j$ :jz_You encounter a kobold. It is wielding a +0 dagger and quivering stones.:j" p)))))))The sling bullet freezes the cane toad.  The cane toad is moderately wounded. _You encounter a kobold. It is wielding a +0 dagger and quivering stones.You shoot a sling bullet.  The sling bullet barely misses the bullfrog.  The sling bullet completely misses the cane toad.:jw :j 'The sling bullet barely misses the bullfrog.The sling bullet completely misses the cane toad.  The sling bullet closely misses the kobold brigand.  The sling bullet hits the cane toad but does no damage.:jF F.  The cane toad is moderately wounded.F.:jBI YThe bullfrog hits you but does no damage.  The bullfrog barely misses you.:jmJ MF.:jYL 5K.:jfO kKK.:juh /FY   death yak (wandering).F   cane toad (slow)K   kobold brigand (missile)FF 2 bullfrogs(…):jj -39:jE p _You encounter a death yak.:jc  .You shoot a sling bullet. The sling bullet hits the bullfrog!  The sling bullet freezes the bullfrog.  You kill the bullfrog!:j%i~   bullfrog :jb)You kill the bullfrog!  :jd@Okawaru accepts your kill.  You shoot a sling bullet.  The sling bullet barely misses the cane toad.  The sling bullet barely misses the kobold brigand.The sling bullet hits the kobold.:j[_)))))):j  F.You kill the kobold!The death yak bellows!F.:jQK.Y:j9;K.:j׍:.K:j՛.Y:j5]6 720:j:jʱ? _The cane toad is no longer moving slowly.:jBt^ ..#....###.#....$....#.....>......$# .............# ...../.....$##...#....)###..)....)))..#.##.....#..))#FF. ...........###.....#. .KK.....#........##..#..........###.###..###.....>.....# ..###..##.Y ......§...:jv~)........... .....§.).:j4JF.F.Y.K)K.:jڇ  You hear the faint creaking of a very distant portcullis.:j8--1:j:j? _The bullfrog hits you but does no damage.:jT }  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.:j  (slow)The cane toad is moderately wounded.You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad seems to slow down. The sling bullet freezes the cane toad.:j. Y.  The cane toad is heavily wounded.The cane toad stings you but does no damage.:j0 I.K:jv3 9K.:j%> :j:? \4===2:j*J :jL N _The bullfrog misses you.:j...#...  ..#....###.#.#....$.#....#.....>.......$# .............# ...../.....$## ...# :jh/#....)####..).......)))..#.##.FF..#..)).##K.( ...........###.....#. .).K....#........##..#...Y......###.###..###.....>.....# ..###..##.. ......§...:jJF.:ju F.The bullfrog attacks as it pursues you!Y.K.:j;K.:jD--3:j}:j ? _The bullfrog hits you but does no damage.:j9.#... .#....### ...#.#....$.#....#.>......#.$.# .# ...../.....$.## .# .#.)###.#..)....FF.)))..#.##.K.#..)).#.#.:j###......(...K.###.....#..)Y.....#........##..#..###.###..###.....>.....# ..###..##..../. ......§.:j4F.:j8 Y.The bullfrog barely misses you. The bullfrog completely misses you.The cane toad attacks as it pursues you!:j@9K.:jW;K.:jV--4:j:jZZ _The cane toad completely misses you.:jL##...##...#...  ..#....### #.#....$.## ....#.....>......#.$# .............# ...../.....$## ....# .#........F.)####..)....KF.)))....#.##.....#..)).#.#.K#......( .Y.........###.....#. .)......#........##..#..........###.###..###..........>.....# ..###..##..../:jfF.Y.:jr5.K:jS7K.:j :j>]5=5:j<:jV _The bullfrog closely misses you.:jh#...## ... ##...##...#...  ..:j{#....### #.#....$.## ....#.....>......#.$# ..............# ...../.....$## .....# .#........FF)####..).....K.)))....#.##..K..#..)).#.#Y#......( .....###.....#. .)#........##..#..........###.###..###......:j:F.:jKF.:jGK.Y:j?.K:j\;K.:j:j\6Rev+ :j% _The bullfrog attacks as it pursues you! The bullfrog closely misses you.:j......# .$# ..............# ...../.....$.## ..FF.# .#.........K)####..)........)))....#.##...K..#..)).#.#.Y#......(:jxk  .....###.....#. .)#........##..#.....#:jm KF.:j[o F.The cane toad is no longer moving slowly.:j)p ;Y.:jp 8K.:jr ;K.:j ~ =:j  %7:j7 :j } _The bullfrog attacks as it pursues you! The bullfrog barely misses you.:jb #.#........# .# #...## ... ##...##...#...  ..#....### #.#....$.## ....#.....>......# .$# ...............# ...../.....FF## ..K.# .#..........)####..).....K.)))....#.##..Y..#..)).#.##......( .....###.....#.......:jKF.:j7F$:jMYK:j:j2K.:j6  The bullfrog attacks as it pursues you! The bullfrog misses you.:jS2-8:jܦ:j, _The bullfrog hits you.:j....... ..#  #.#........# .# #....## ... ##...##...#...  ..#....### #.#....$.##  ....#.....>......#  .$......# ...  ............FF# ...  :j;...../.....$.## ....  ..K.# .....  #..........)###.....  #..)....KY.)))....... .#.##...#..)).#..... #.(..... :j;K.:j6;F.:jKF.:j;Y.:jN5K.:jL;K.:j:j?--9:j:j:j~....... ..# #.#........# .# ..#..........## ... .##...###... ...#... .:j#....###  ...#.#....$.## ....#.>......# .$....FF.# ... .K.# ... ...../.....$.## .... . #.:jKY.)###..... #..).))).  .#.##.#..)).#..... #.###......(..... :jڂFF.:j" F.The bullfrog attacks as it pursues you!:jK.Y:jI5K.:j K.The bullfrog hits you but does no damage.:j:jt1-=30Rev :jN:j , _The bullfrog hits you.:j˪ $....... ...# #.#........# .# :j 5..#..........## ... .##...###... ...#... .#....### ...#.#....$.## #.FF.@.>......# $.....K.#. ... # ... /.....$.## .... K.# .Y.)###..... ..).))). .#.##.#..)).#..... :jG U#.###......(..... :j BFF:j b.F:jV A.K:j 6Y.:jv 4.F:j :j 52-1:j :j :j....... ...# #.#........# .# ..#..........## ... .##...###... ....#...#.#....### #.#....$.## #.F.@>......# $.....KF.#.. ... # ... /.....$.## .... )###..... ).)))....... #.##.#..)).#..... #.###......(..... :j"G.F:j#7K.:jV&K..FY.:j'G.F:j>U-2:j*m:jf1....... ...# .#.#........# .#..#..........## ...#.##...###.  ......#...#  ..#....### #.#....$.## #.K.F.@......# $.F.....#... ... # ... /.....$KY.## .... )###..... ).))). .##.#..)).#..... #.###......(..... :jp.K.F K.  The cane toad attacks as it pursues you!:j*q .FThe cane toad misses you.:jr;Y.:jР=3 _The bullfrog releases a deep croak. _There is an escape hatch in the floor here.:j%# 3:j- :j / 4.K:j`0 K.  The bullfrog hits you but does no damage.:jR2 C.Y:j = :j= 834:jI :j6 c  9.. _The cane toad misses you. The bullfrog closely misses you.You slide downwards. The hatch slams shut behind you.:jyL 0  ..h .. ## ... ... #: ..##... .. ..> :jvM ###. ..... ! ... ... .W. #.#F#..... #.@F? .......  .#...#...  ###  . . .#.. F   cane toad ....## W   wraith #..........##  h   howler monkey  You encounter a howler monkey and a wraith.:j ?=6.0 (2.5:j :j ' _The howler monkey howls!:j l _Found three items. Found an escape hatch in the floor.:j   You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet freezes the cane toad.:jy )))))))The cane toad is severely wounded.You shoot a sling bullet.:j .hThe sling bullet barely misses the cane toad.:jGw......F:jGd0=9 (0.9Rev :ju:jJo _The cane toad stings you. The bullfrog barely misses you.:jWk  :jZl  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet freezes the cane toad.:j  The cane toad is severely wounded.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.:j!} .W  The cane toad is severely wounded. :j ~ .hThe cane toad misses you.:j N  The bullfrog hits you but does no damage.:j~ ,7.9 (1.0:j :j W _The cane toad closely misses you.:jXP  You shoot a sling bullet. The sling bullet hits the cane toad.:j.† _The cane toad closely misses you.  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is almost dead.You shoot a sling bullet. The sling bullet hits the cane toad!  The cane toad seems to slow down. The sling bullet freezes the cane toad.  You kill the cane toad!:j;W   wraithF   bullfrogh   howler monkey :jE'v .W  Okawaru accepts your kill.:j(Q.h:jI5:jF}1/8121%168Rev+ :jP:jBV _The bullfrog barely misses you. The bullfrog misses you.:j  (slow)You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog seems to slow down. The sling bullet freezes the bullfrog.:jap  The bullfrog is moderately wounded.You shoot a sling bullet. The sling bullet hits the bullfrog.:jBW..:j.h:jo  The bullfrog is heavily wounded.:j%9:j:jf ? _The bullfrog hits you but does no damage.:jb  You shoot a sling bullet. The sling bullet hits the bullfrog.:j'8)) _hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is heavily wounded.  You shoot a sling bullet.  The sling bullet closely misses the bullfrog.The sling bullet hits the wraith! The sling bullet freezes the wraith.:jI.h:jGW.:j FThe wraith is moderately damaged.:jkm240Rev* :j:j? _The bullfrog hits you but does no damage.:jh  †You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog seems to slow down. The sling bullet freezes the bullfrog.  You kill the bullfrog!h   howler monkey:jr )Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the wraith.:j E.h:jY UW?  The wraith is moderately damaged.081 _The howler monkey misses you.:jl ))))))You shoot a sling bullet.:j  The sling bullet barely misses the wraith.You shoot a sling bullet.:j W?....  The sling bullet barely misses the wraith.:jT69-2:jT):j+p _The wraith closely misses you. The howler monkey hits you.:jCOz  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.:j  The wraith is moderately damaged.You shoot a sling bullet. The sling bullet hits the wraith.:jcm  The wraith is heavily damaged.:jle^7--3:j k:jnh _The wraith hits you. The howler monkey misses you.:j>j  You shoot a sling bullet. The sling bullet hits the wraith!:j  The wraith is severely damaged.You shoot a sling bullet. The sling bullet hits the wraith!  The sling bullet freezes the wraith.:jn  The wraith is almost destroyed.:j%4:j:j, _The wraith completely misses you. The howler monkey closely misses you.:j 8 † _The wraith completely misses you. The howler monkey closely misses you.You shoot a sling bullet. The sling bullet hits the wraith!  The sling bullet freezes the wraith.  You destroy the wraith!  Okawaru accepts your kill.  You can now enter into single combat with a foe.:j> xh   howler monkey:j ))))))Okawaru will now gift you throwing weapons as you gain piety.:jP S†?....:jU *8/82-18225:jJ] :j_ t _You shoot a sling bullet. The howler monkey barely misses you.:j  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The sling bullet freezes the howler monkey.:j/ )))))))The howler monkey is heavily wounded.You shoot a sling bullet.:jb ......hThe sling bullet barely misses the howler monkey.The howler monkey hits you but does no damage.:jcZ9=6.8 (0.9:j:j$[ _The howler monkey closely misses you.:j  You shoot a sling bullet.  The sling bullet hits the howler monkey!:j/†The sling bullet hits the howler monkey!  The howler monkey is almost dead.  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The sling bullet freezes the howler monkey.  You kill the howler monkey!:j5(:j :jmP=747.7:j:jP _Okawaru accepts your kill.:j3:j:jH _No target in view!:jiX:jY:ja:j/.>... .. ##.... ...##:...##...#.....>....####.#......!....#.....#.#†#.#..@?....# .#.#...#.....#.###.......# ..K... ....#.. K   kobold (missile, asleep)..##   You encounter a kobold. It is wielding a +0 dagger and quivering poisoneddarts.:j 0KFound a stone staircase leading down.  The kobold shouts!K.:jKK 2 kobolds (missiles, 1 wandering):j2-8.7 (1:j:j0 _You encounter a kobold. It is wielding a +0 short sword and quivering stones.:jEu _You see here a bullfrog corpse.:jU H))))))):j )You shoot a sling bullet. The sling bullet misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.:j )K   kobold (missile,:jj 5K.:jn u KYou kill the kobold!:j p.....)K 2 kobolds (1 missile, wandering)=9 _You encounter a kobold. It is wielding a +0 dagger.:j ))))K 1 wandering)You shoot a sling bullet.:jE )The sling bullet hits the kobold but does no damage.  You shoot a sling bullet. The sling bullet hits the kobold!  The sling bullet freezes the kobold.:j&#K   kobold (missile,:j K.  You kill the kobold!:j  KYou hear a shout! KYou encounter a kobold. It is wielding a +0 short sword and quivering stones.:j:?...kobold brigand (missile, wandering)KK 2 kobolds (missiles, 1 wandering)7050:j:j  You encounter a kobold brigand. It is wielding a +0 dagger and quivering _curare-tipped darts.:j`)))))K)You encounter a kobold brigand. It is wielding a +0 dagger and quivering _curare-tipped darts.shoot a sling bullet.  The sling bullet barely misses the kobold.  The sling bullet hits the kobold.  The kobold shouts!:j ))The kobold is moderately wounded.You shoot a sling bullet.  The sling bullet barely misses the kobold.:jd K.  The sling bullet completely misses the kobold.):ji,K.:ju?... .K)   kobold (missile):jw%1:jqF _The kobold brigand shouts!:j ))))You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.:ju)The sling bullet hits the kobold but does no damage.  The kobold is moderately wounded.  You shoot a sling bullet.  The sling bullet barely misses the kobold.The sling bullet hits the kobold brigand.freezes the kobold brigand.:j/)%K.KK.?..K 2 kobolds (missiles):j,%2:jc3:j6< _The kobold brigand is lightly wounded.:jC))))))):j̩  You shoot a sling bullet. The sling bullet misses the kobold.You shoot a sling bullet.:js/6K.:j19 K:j8SThe sling bullet closely misses the kobold.:jN{ ?....).K 3 kobolds (2 missiles, 1 wandering)You encounter a kobold. It is wielding a +0 club.((((:j9K.:jyT@?..:j-13:j:j4 n _The kobold throws a stone. The stone closely misses you.:j )You shoot a sling bullet. The sling bullet hits the kobold!  The sling bullet freezes the kobold.  You kill the kobold!:jv ))K 2 kobolds (1 missile:j+_ t )))Okawaru accepts your kill.:jC 2K.:j@ 7K.:j> 7K.:j F?.K..:j ,4.6 (0.9:j :j / _You shoot a sling bullet.:j*  :j 5)):j q You shoot a sling bullet.  The sling bullet hits the kobold brigand.:j )))The kobold brigand is moderately wounded.You shoot a sling bullet.:j+ K.  The sling bullet completely misses the kobold brigand.:j7 ?.K..K)The kobold shouts!:jC ?(((:jB @?.The kobold throws a stone. The stone barely misses you.:j ((The kobold brigand throws a dart. The dart hits you.  You are poisoned.You have difficulty breathing.:j]z;?.:j{64=--5.6 (1.0Slow Pois Rev* :j :j"\ _You feel yourself slow down.:j )) You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The sling bullet freezes the kobold brigand.:j/  The kobold brigand is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand.:j ?.The kobold brigand is severely wounded.(((:jAK):jEK):jk* @?.You feel sick. The kobold throws a stone. The stone closely misses you. (The kobold brigand throws a dart. The dart hits you.  You are more poisoned.You have difficulty breathing.:jyvK.K.:j:?:jt55====----7.1 (1.5:jg:jNk _You feel as though you will be slow longer.:j )You shoot a sling bullet.  The sling bullet hits the kobold brigand.:jFhR You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is severely wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.freezes the kobold brigand.:ju K.The kobold brigand is almost dead.:ju ?You feel very sick.:jG9((:j @?The kobold throws a stone. The stone closely misses you.:jӕ :j>E(:jThe kobold brigand throws a dart. The dart hits you.  You are more poisoned.You have difficulty breathing.:j3:?:j5w47=====-----8.5 (1.4:j+EPois  _You feel as though you will be slow longer.:j\ )You shoot a sling bullet.  The sling bullet hits the kobold brigand.  You kill the kobold brigand!:jc)KK 2 kobolds (1 missile):j  )Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the kobold.  The sling bullet freezes the kobold.:j@)   kobold (:jy K.You kill the kobold!:ju )You feel very sick.:j^y2----660.0 (1.5:j86Pois :j:j= _The kobold hits you but does no damage.:j3>  You shoot a sling bullet.:jҽ )The sling bullet hits the kobold but does no damage.  You shoot a sling bullet. The sling bullet hits the kobold.  The sling bullet freezes the kobold.:j)(:j@aY  You kill the kobold!:jgj37---1.5:jr:jYvS _You feel very sick.:j N--:j :j ^ _You are too injured to fight recklessly!:j 3:j :j% ^ _You are too injured to fight recklessly!:jIy ,.:jXz :j߁ :jӻ M...## .. .>... ...#.... ..#:...##. .....>....####.#......!...#..#.#@#...... #..†)))..# ..............#.#...#:j L..)###.......# )........#..........##:jl :j9 g4----3.0:jU :j L _You feel very sick.:j  M#..... ...## . .>.... ...##.... .#:...## .....>....####!...#@.......:j c#.#†#...... #..†)))..#..............#.#...#.....#..).###.............#You see here a cane toad corpse.:j- :j 32----4.5 (3.0Rev+ :j :jY L M.#..... #....### .. .>.... ...:jZ ##.... ....##:...##.........>....####!...#..#†#...... #..†)))..#...............##.......#............#. _You feel sick.:jf :jg F16.0 (4.5:jp :j & :j y .......: ....... #..... .#....###... .>........ ##........###:...##...#.......@..>....#...###.#......!.:j̯ ...#..###.#†#...... #..†)))..## ...............#.#...#.....#..).###.......#.).. ...... _You feel sick.:j^ :jd s29=-7.5 (6.0:jI :jS 7-:j\ :jF j _Found a parchment of Momentum Strike. You feel sick.:j7q ....... .......:. ........  #...... #....###... .>........ . ##........# ....##@...##...#........>....#....###.#!... ...#..###.#†#...... #..†)))## ...............#.#...#.....#..).####.)..:j:j:[9.0 (1.5Rev :j:j ; _You feel sick. _Found a parchment of Momentum Strike. You feel sick. _You feel sick.  You pick up a parchment of Passage of Golubria and begin reading...  You add the spell Passage of Golubria to your library. :jb 8=70.5 (3.0Rev :j :j [ _You are no longer poisoned.:j@i :jCj :js :j ###.###........#........:..... #. #...... . ....##....###... .......> . ....# ....##....##...# ...........>....# ....###.#......!. .. ...#........###.#†#...... #..†)))..##...............#.#...#.....#..).:j :j׿ Q92.0 (1.5:j :j?M :.####... #####..#.:.. ....#. #....... . ##....###.............##..... ....##....##.............>....#....###.#......!.#..........:j2B3.5 (3.0:j:jR _Found a parchment of Summon Forest.:j#W M.## ###. :.####..... ###..###..#...: ....#. #......... ....##.@..###....>...##.....:jX ....##....##.............>....#...##.....#..†)))..#There is a stone staircase leading down here.:je:jhfN305.0 (4.5 _:j*n:j<M#  .## ###. :.####..... ###..###..##...: #....#. #.@....... ....##....###.......>.............##.....:j"!....##....##...#..###.#.#†#....:j%:j,6.5 (6.0:j:jM#  .## ###. :.####..... ##..###..##...: #....#...##......... ....##....###.......>.............##........#.......... ...#.....:j:jU1=8.0 (7.5:j:j}:j}(:j c..>..:j :j_ :j ##  #.## ###. :.####...... # #..###:j E.###..:#......##...##.......... ....##....###... .......>.............##........###....##...#...........>....#....###.#......!.:jy :j *9.5 (1:j' :jH ## ##.## ###.. #:.####... ##.# #..###.##.#........@..:.:j]J B#.......#.#...##.....##....###........>............##........#....##....##...#....... :jT :j"V a2=81.0 (3.0:j\ :jԗ ## #.#.## ###.. #:.####..... .. ##.# #..###.##.#.........@.:.:ji 1#.......#.#...##.....##....###........>.........#.....##........#....##....##...#..... :j :j ,2.5 (4.5:j :j # ### .#.##.## ###... . #:.####..... .. ##.# #..###.##..##..........@:.#.......#.:j #...##.....##....###.....#.......>.........#.....##........###....##....##...#...........>....# :j :jo F34.0 (6.0:j :js5 # # ## .#.# #.## ####... . #:.####..... .. ##.# #..###.##..##...........@.#.......:j6 #.#...##..#....##....###.....# ..........##.......##....##...#...........>....# :j@ :jA ,5.5 (7.5:j8G :jJ :jP :jYR  :jR |_You see here a parchment of Momentum Strike.:jX.....:j8:j:j1Q# # ## .#.# #.## ####... . #:.####..... .. ##.# ##..###.##..##.#.:$#.#.#...##...#.:j>Sp....##....###.....# .>..........##........###....##....##...#.....>....# :j^:j`G347.0 (1:j8g:j # # ## .#.# #.#.## ####... ... #:.####..... .#.. ##.# .# #..###.##..##.#.:.$.#.:j\#.#...##....#.....##....###.....#.>.........##.....##.........##....##...# _Found 18 gold pieces.:jɬ:j,8.5 (3.0:j:j8..#.# ### .#.###. #.## ####......  . #:.####.......#  .. ##.......# ..#  #..###.##..##.  :j#.:.$.#.#.#...##.....#.  ....##....###.....## >.>.........##  .....##........###  ....##....##...# .>....# :j+:jc5=90.0 (4.5:jG:jcoR #. .. #.#.# # ## #.#.###. #.## ####...... . #:.####.......# .. ##.......##..# . #..###.##..##. #.:.$.  #.#. :jp#...##......#. ....##....###.....## #>. .>...## . .....##.### ....##....##...# _Found a stone staircase leading down.:j7y:jy,1.5 (6.0:j):jz#.#.. #.#.# # ## #.#.###. #.## ####......  #:.####.......# . ##.......##..# .. ..###.##..##. .:.$. #.:j #. ...##.......#.##....###.....## #>.#>.........## .###........### ###....##...# :jF:j*X6=3.0 (7.5:jM:j #.#.. #.#.# # .## #.#.###. D.#.## ####...... ...#:.####.......# <..  ##.......##..# ..###.:j I##..##.:.$. .#.##.............#.##....###.....####>.#>.........####.### # D   acid dragon (asleep)##....##...#>....# :j/ l  You encounter an acid dragon.:j  .DFound a stone staircase leading up.:j WD:j 5==4.5 (9.0:j) :j+ > _The acid dragon roars! You hear a shout!:j43:j;:j>^ _You are too injured to fight recklessly!:jbeefyandbeef the Fighter#.#..Coglin of Okawaru *****.#.#.# # .Health: 36/82 ==========--------------###.#.###. ..Magic: 12/12 ========================#.## ####...... D..AC: 10Str: 10Doom: 17%#:.####.......# *...EV: 16Int: 12##.......##..# *....SH: 0Dex: 21 .###........##..##*.....XL: 10 Next: 26% Place: Dungeon:9 ..........:.....@*$.....Noise: :j[40m==-------  Time: 6794.5 (0.0) .............#..........a) +3 sling (freeze) c) +0 sling {Navbir} ..##.............#......Nothing quivered ..##....###.....####>.##Slow .....>.........## .# ...##........####D   acid dragon ..##....##...# ........>....# .###.#......!.Found a stone staircase leading up. _The acid dragon roars! You hear a shout! _You are too injured to fight recklessly!  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (71% to hit):jO D<.*:jRD*..  Aim: an acid dragon (71% to hit):jɫ 3beefyandbeef the Fighter#.#..Coglin of Okawaru *****.#.#.# # .Health: 36/82 ==========--------------###.#.###. ..Magic: 12/12 ========================#.## ####...... D..AC: 10Str: 10Doom: 17%#:.####.......# )...EV: 16Int: 12:j z##.......##..# )....SH: 0Dex: 21 .###........##..##).....XL: 10 Next: 26% Place: Dungeon:9 ..........:.....@)$.....Noise: ==-------  Time: 6794.5 (0.0) .............#..........a) +3 sling (freeze) c) +0 sling {Navbir} ..##.............#......Nothing quivered ..##....###.....####>.##Slow .....>.........## .# ...##........####D   acid dragon ..##....##...# :j4 ........>....# .###.#......!. _The acid dragon roars! You hear a shout! _You are too injured to fight recklessly!  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (71% to hit)  You shoot a sling bullet.:j6 G  Fire: a) +3 sling (freeze) {Jabu}  Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (71% to hit)  You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.:jH K.D:jӼ X<D:j @..:j? z7=6.0 (1.5Rev :j :j O _The sling bullet hits the acid dragon but does no damage.:jbeefyandbeef the Fighter#.#..Coglin of Okawaru *****.#.#.# # .Health: 37/82 ==========--------------###.#.###. ..Magic: 12/12 ========================#.## ####...... ...AC: 10Str: 10Doom: 17%#:.####.......# <...EV: 16:jInt: 12##.......##..# D....SH: 0Dex: 21 .###........##..##*.....XL: 10 Next: 26% Place: Dungeon:9 ..........:.....@*$.....Noise: ===------  Time: 6796.0 (0.0) .............#..........a) +3 sling (freeze) c) +0 sling {Navbir} ..##.............#......Nothing quivered ..##....###.....####>.##Slow Rev .....>.........## .# ...##........####D   acid dragon ..##....##...# ........>....# :j .###.#......!.The sling bullet hits the acid dragon but does no damage.  You shoot a sling bullet. _The sling bullet hits the acid dragon but does no damage.  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (haloed, 85% to hit):jf D.*:jy3D..Aim: an acid dragon (haloed, 85% to hit):j` beefyandbeef the Fighter#.#..Coglin of Okawaru *****.#.#.# # .Health: 37/82 ==========--------------###.#.###. ..Magic: 12/12 ========================#.## ####...... ...AC: 10Str: 10:j Doom: 17%#:.####.......# <...EV: 16Int: 12##.......##..# D....SH: 0Dex: 21 .###........##..##).....XL: 10 Next: 26% Place: Dungeon:9 ..........:.....@)$.....Noise: ===------  Time: 6796.0 (0.0) .............#..........a) +3 sling (freeze) c) +0 sling {Navbir} ..##.............#......Nothing quivered ..##....###.....####>.##Slow Rev .....>.........## .# ...##........###:jt #D   acid dragon ..##....##...# ........>....# .###.#......!.You shoot a sling bullet. _The sling bullet hits the acid dragon but does no damage.  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (haloed, 85% to hit)  You shoot a sling bullet. The sling bullet hits the acid dragon.:jf  Press: ? - help, Shift-Dir - straight line  Aim: an acid dragon (haloed, 85% to hit)  You shoot a sling bullet. The sling bullet hits the acid dragon.  The acid dragon is lightly wounded.  You shoot a sling bullet. The sling bullet hits the acid dragon.  The sling bullet freeze:jo cThe acid dragon is moderately wounded.:jq Q.D:j .c   centaur (launcher):jF c7.5 (1.5Rev+ :j :j^ v _You encounter a centaur. It is carrying a +0 shortbow.:jbeefyandbeef the Fighter#.#..Coglin of Okawaru *****.#.#.# # .Health: 37/82 ==========--------------###.#.###. c.Magic: 12/12 ========================#.## ####...... ...AC: 10Str: 10Doom: 17%#:.####.......# <...EV: 16:j-Int: 12##.......##..# .....SH: 0Dex: 21 .###........##..##D.....XL: 10 Next: 26% Place: Dungeon:9 ..........:.....@*$.....Noise: ===------  Time: 6797.5 (0.0) .............#..........a) +3 sling (freeze) c) +0 sling {Navbir} ..##.............#......Nothing quivered ..##....###.....####>.##Slow Rev+ .....>.........## .# ...##........####D   acid dragon :j,..##....##...#c   centaur (launcher) ........>....# .###.#......!.The sling bullet freezes the acid dragon.  The acid dragon is moderately wounded. _You encounter a centaur. It is carrying a +0 shortbow.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (moderately wounded, haloed, 85% to hit):jLbeefyandbeef the Fighter#.#..Coglin of Okawaru *****.#.#.# # .Health: 37/82 ==========--------------###.#.###. c.Magic: 12/12 ========================#.## ####...... ...AC: 10Str: 10Doom: 17%#:.####.......# <...EV: 16Int: 12##.......##..# .....SH: 0Dex: 21 .###........##..##D.....XL: 10 Next: 26% Place: Dungeon:9 ..........:.....@)$.....:jcMNoise: ===------  Time: 6797.5 (0.0) .............#..........a) +3 sling (freeze) c) +0 sling {Navbir} ..##.............#......Nothing quivered ..##....###.....####>.##Slow Rev+ .....>.........## .# ...##........####D   acid dragon ..##....##...#c   centaur (launcher) ........>....# .###.#......!.The acid dragon is moderately wounded. _You encounter a centaur. It is carrying a +0 shortbow.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (moderately wounded, haloed, 85% to hit)  You shoot a sling bullet. The sling bullet hits the acid dragon!:j))))))Fire: a) +3 sling (freeze) {Jabu}  Press: ? - help, Shift-Dir - straight line  Aim: an acid dragon (moderately wounded, haloed, 85% to hit)  You shoot a sling bullet. The sling bullet hits the acid dragon!  The acid dragon is severely wounded.:j[K.c:jb^J.c:jj ....D..(catching breath)The sling bullet barely misses the acid dragon.:jq *******The acid dragon spits acid at you.:jY<c:jQ.D:j @.....:j. 8=======9.0 (1.5Rev* :j :j+ T _The splash of acid misses you.:jbeefyandbeef the Fighter#.#..Coglin of Okawaru *****.#.#.# # .Health: 38/82 ===========-------------###.#.###. ..Magic: 12/12 ========================#.## ####...... ...AC: 10Str: 10Doom: 17%#:.####.......# <...EV: 16Int: 12##.......##..# c....SH: 0Dex: 21 .###........##..##......XL: 10 Next: 26% Place: Dungeon:9 ..........:.....@D$.....Noise: ======[4:j0m---  Time: 6799.0 (0.0) .............#..........a) +3 sling (freeze) c) +0 sling {Navbir} ..##.............#......Nothing quivered ..##....###.....####>.##Slow Rev* .....>.........## .# ...##........####D   acid dragon (catching breath) ..##....##...#c   centaur (launcher) ........>....# .###.#......!.The sling bullet barely misses the acid dragon.The acid dragon spits acid at you. _The splash of acid misses you.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (severely wounded, catching its breath, haloed, 85% to hit):jݜc*D centaur, carrying a +0 shortbow (haloed, 93:j3 beefyandbeef the Fighter#.#..Coglin of Okawaru *****.#.#.# # .Health: 38/82 ===========-------------##:j4#.#.###. ..Magic: 12/12 ========================#.## ####...... ...AC: 10Str: 10Doom: 17%#:.####.......# <...EV: 16Int: 12##.......##..# c....SH: 0Dex: 21 .###........##..##......XL: 10 Next: 26% Place: Dungeon:9 ..........:.....@[$.....Noise: ======---  Time: 6799.0 (0.0) .............#..........:j5a) +3 sling (freeze) c) +0 sling {Navbir} ..##.............#......Nothing quivered ..##....###.....####>.##Slow Rev* .....>.........## .# ...##........####D   acid dragon (catching breath) ..##....##...#c   centaur (launcher) ........>....# .###.#......!.Press: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (haloed, 93% to hit)  :j06You shoot a sling bullet. The sling bullet hits the acid dragon!  The sling bullet freezes the acid dragon.  You kill the acid dragon!Okawaru accepts your kill.:j>c   centaur (launcher):j1))You shoot a sling bullet. The sling bullet hits the acid dragon!  The sling bullet freezes the acid dragon.  You kill the acid dragon!  Okawaru accepts your kill.  The acid dragon scales are intact enough to wear.  You shoot a sling bullet. The sling bullet hits the centaur.:j1$ .[The centaur is lightly wounded.:j; ))The centaur wields a +0 shortbow. The centaur shoots an arrow.:j{S.[:jB?)):j].[28---69===---800.5 (1.5:js^Z _The arrow hits you. The centaur shoots an arrow. The arrow hits you.:ja? beefyandbeef the Fighter#.#..Coglin of Okawaru *****.#.#.# # .:jRA Health: 28/82 ========----------------###.#.###. ..Magic: 12/12 ========================#.## ####...... ...AC: 10Str: 10Doom: 16%#:.####.......# <...EV: 16Int: 12##.......##..# c....SH: 0Dex: 21 .###........##..##*.....XL: 10 Next: 29% Place: Dungeon:9 ..........:.....@*$.....Noise: ===------  Time: 6800.5 (0.0) .............#..........a) +3 sling (freeze) c) +0 sling {Navbir} ..##.......:jC ,......#......Nothing quivered ..##....###.....####>.##Slow Rev* .....>.........## .# ...##........####c   centaur (launcher) ..##....##...# ........>....# .###.#......!.The centaur is lightly wounded.  The centaur wields a +0 shortbow. The centaur shoots an arrow. _The arrow hits you. The centaur shoots an arrow. The arrow hits you.  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (haloed, 93% to hit):jbeefyandbeef the Fighter#.#..Coglin of Okawaru *****.#.#.# # .Health: 28/82 ========----------------###.#.###. ..Magic: 12/12 ========================#.## ####...... ...AC: 10Str: 10Doom: 16%#:.####.......# <...:j} FEV: 16Int: 12##.......##..# c....SH: 0Dex: 21 .###........##..##).....XL: 10 Next: 29% Place: Dungeon:9 ..........:.....@)$.....Noise: ===------  Time: 6800.5 (0.0) .............#..........a) +3 sling (freeze) c) +0 sling {Navbir} ..##.............#......:j9( Nothing quivered :jM)..##....###.....####>.##Slow Rev* .....>.........## .# ...##........####c   centaur (launcher) ..##....##...# ........>....# .###.#......!.The centaur wields a +0 shortbow. The centaur shoots an arrow. _The arrow hits you. The centaur shoots an arrow. The arrow hits you.  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (haloed, 93% to hit)  You shoot a sling bullet. The sling bullet hits the centaur!:j)))))Fire: a) +3 sling (freeze) {Jabu}  Press: ? - help, Shift-Dir - straight line  Aim: a centaur, wielding a +0 shortbow (haloed, 93% to hit)  You shoot a sling bullet. The sling bullet hits the centaur!  The centaur is moderately wounded.:j'B ...c..[The sling bullet completely misses the centaur.:jH?)):jQ.c:jX7[:jF92.0 (1.5:j:jY _The centaur shoots an arrow. The arrow hits you but does no damage.:j beefyandbeef the Fighter#.#..Coglin of Okawaru *****.#.#.# # .Health: 29/82 ========----------------###.#.###. ..Magic: 12/12 ========================#.## ####...... ...AC: 10Str: 10Doom: 16%#:.####.......# <...EV: 16Int: 12##.......##..# .....SH: 0Dex: 21 .###........##..##c.....XL: 10 Next: 29% Place: Dungeon:9 ..........:.....@*$.....Noise: ===[:j 40m------  Time: 6802.0 (0.0) .............#..........a) +3 sling (freeze) c) +0 sling {Navbir} ..##.............#......Nothing quivered ..##....###.....####>.##Slow Rev* .....>.........## .# ...##........####c   centaur (launcher) ..##....##...# ........>....# .###.#......!.You shoot a sling bullet.  The sling bullet completely misses the centaur. _The centaur shoots an arrow. The arrow hits you but does no damage.  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, haloed, 93% to hit):jV S c.:jc.Aim: a centaur, wielding a +0 shortbow (moderately wounded, haloed, 93% to hit):j beefyandbeef the Fighter#.#..Coglin of Okawaru *****.#.#.# # .Health: 29/82 ========----------------###.#.###. ..Magic: 12/12 ========================#.## ####...... ...AC: 10Str: 10Doom: 16%#:.####.......# <...EV: 16Int: 12##.......##..# .....SH: 0Dex: 21 .###........##..##c.....XL: 10 Next: 29% Place: Dungeon:9 ..........:.....@)$.....Noise: ===------:j[33m  Time: 6802.0 (0.0) .............#..........a) +3 sling (freeze) c) +0 sling {Navbir} ..##.............#......Nothing quivered ..##....###.....####>.##Slow Rev* .....>.........## .# ...##........####c   centaur (launcher) ..##....##...# ........>....# .###.#......!.The sling bullet completely misses the centaur. _The centaur shoots an arrow. The arrow hits you but does no damage.  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, haloed, 93% to hit)You shoot a sling bullet. The sling bullet hits the centaur.:jƟU)Aim: a centaur, wielding a +0 shortbow (moderately wounded, haloed, 93% to hit)You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is heavily wounded.  You shoot a sling bullet. The sling bullet hits the centaur!  The sling bullet freezes the centaur.  You kill the centaur!:j"5[:j&=5323.5 (1.5:ji2f _Okawaru accepts your kill.:jOBR#.#.. ..#.#.# ###..## #.#.###..c.#.## ####.......#.#:.####.......#..<.##.##..# .. ###.##..##).:......@$.#.$##.......#.##....###.....####>.#>.## ..###.### .# c   centaur (launcher, wandering)##....##...# #>....# :jEo  You encounter a centaur. It is carrying a +0 shortbow.:j Op .cFound 24 gold pieces.:jZo )The centaur shouts!:j_ )))))))The centaur wields a +0 shortbow. The centaur shoots an arrow.:j<.)@...:jB305.0:jJ:ji _The arrow closely misses you.Things that are here::j? _+0 acid dragon scales; an acid dragon corpse:j6hbeefyandbeef the Fighter#.#....Coglin of Okawaru *****.#.#.# ###...Health: 30/82 ========----------------###.#.###......Magic: 12/12 ========================#.## ####.......#c...AC: 10Str: 10Doom: 15%#:.####.......#..*....EV: 16Int: 12:jc8A##.......##..# .*.....SH: 0Dex: 21 ###........##..##*......XL: 10 Next: 32% Place: Dungeon:9 .........:......@$......Noise: ===------  Time: 6805.0 (0.0) ............#..........$a) +3 sling (freeze) c) +0 sling {Navbir} .##.............#.......Nothing quivered :jD.##....###.....####>.###Slow Rev* ....>.........## ..# ..##........### .#c   centaur (launcher) .##....##...## .......>....# ###.#......!. _The arrow closely misses you.Things that are here: :j.E_+0 acid dragon scales; an acid dragon corpseFire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (79% to hit):jCbeefyandbeef the Fighter#.#....Coglin of Okawaru *****.#.#.# ###...Health: 30/82 ========----------------###.#.###......Magic: 12/12 ========================#.## ####.......#c...AC: 10Str: 10Doom: 15%#:.####.......#..)....EV: 16Int: 12##.......##..# .).....SH: 0Dex: 21 ###........##..##)......XL: 10 Next: 32% Place: Dungeon:9 .........:......@$......Noise: ===------  Time: 6805.0 (0.0) :jb............#..........$a) +3 sling (freeze) c) +0 sling {Navbir} .##.............#.......Nothing quivered .##....###.....####>.###Slow Rev* ....>.........## ..# ..##........### .#c   centaur (launcher) .##....##...## .......>....# ###.#......!. _+0 acid dragon scales; an acid dragon corpseFire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (79% to hit)  You shoot a sling bullet. The sling bullet hits the centaur!  The sling bullet freezes the centaur.:jϰm  Aim: a centaur, wielding a +0 shortbow (79% to hit)  You shoot a sling bullet. The sling bullet hits the centaur!  The sling bullet freezes the centaur.  The centaur is severely wounded.hits the centaur but does no damage.:jKB <.)The centaur is severely wounded.:j%IF))):j <.)The centaur shoots an arrow. The arrow hits you but does no damage.:jF))):jjl<.):jis  #.#.. ..  #.#.# ###...  ## #......  #.## ####.......#c...  #:.....#..)....  #..# .)..... ..##..##)...... :......@$...... ...#..........$ .......#....... #.....####>.### >.........## ..# ...### .# ...# # >....#!.The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.:j3H #.#.. ..  #.#.# ###...  ## #......  #.## ####.......#c...  #:.....#..)....  #..# .)..... ..##..##)...... :jJE:......@$...... ...#..........$ .......#....... #.....####>.### >.........## ..#...### .# ...# #>...!.:jQ8  The arrow hits you.:j<.)2:j/---6.5 (1.5:j:jV _* * * LOW HITPOINT WARNING * * *:jcRbeefyandbeef the Fighter#.#....Coglin of Okawaru *****.#.#.# ###...Health: 20/82 =====-------------------###.#.###......Magic: 12/12 ========================#.## ####.......#c...AC: 10Str: 10Doom: 15%#:.####.......#..*....EV: 16Int: 12##.......##..# .*.....SH: 0:j]Dex: 21 ###........##..##*......XL: 10 Next: 32% Place: Dungeon:9 .........:......@$......Noise: ===------  Time: 6806.5 (0.0) ............#..........$a) +3 sling (freeze) c) +0 sling {Navbir} .##.............#.......Nothing quivered .##....###.....####>.###Slow Rev* ....>.........## ..# ..##........### .#c   centaur (launcher) .##....##...## .......>....# ###.#......!.The centaur shoots an arrow. The arrow hits you. The centaur shoots:j'K an arrow.  The arrow hits you. _* * * LOW HITPOINT WARNING * * *Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, 79% to hit):j0%beefyandbeef the Fighter#.#....Coglin of Okawaru *****.#.#.# ###...Health: 20/82 =====-------------------###.#.###......Magic: 12/12 ========================#.## ####.......#)...AC: 10Str: 10Doom: 15%#:.####.......#..<....EV: 16Int: 12##.......##..# .......SH: 0Dex: 21 ###........##..##)......XL: 10 Next: 32% Place: Dungeon:9 .........:......@$......:j2HNoise: ===------  Time: 6806.5 (0.0) ............#..........$a) +3 sling (freeze) c) +0 sling {Navbir} .##.............#.......Nothing quivered .##....###.....####>.###Slow Rev* ....>.........## ..# ..##........### .#c   centaur (launcher) .##....##...## .......>....# ###.#......!.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the centaur!  The sling bullet freezes the centaur.  You kill the centaur!:j7O))):jg))))Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the centaur!  The sling bullet freezes the centaur.  You kill the centaur!  Okawaru accepts your kill.:jrZ...)<.):j`h1=447.9 (1.4:ji:jl/ _You shoot a sling bullet.:j>  d - +0 acid dragon scales:j ---9.4 (1.5Rev*  _You feel yourself speed up.:j\e---:j]Y#.#.. ..#.#.# ###.  ## #.#.###.  #.## ####.......#).  #:.####.......#..<.##.##..##..##..##).:......†@......##.$# ##.#.# ##....###.....####>.#>.....##.### ..# ##....##...# .#>....# ## :j&B100:j=2=1.4 (2Rev+ :j  .#.#.. . #.#.# #### ## #.#.###.... #.## ####.......#) #:.####.......#..<##..##.. #.##..##):......†.# ..#..........$# ...............# :jϽY#....######>.####.>.....### ..# #....##...# #.# .....>....# ## _You now have 222 gold pieces (gained 18).:j@2.4 (3:j:jF K. .#.#.. . #.#.# ####.....# #.#.###.... .## ####.......#) :.####.......#..<##..##...##..##):......†.# .#..........$# ...............#..######>.#### .>.## #..#....### #..###...# #.#:j! @3.4 (4:j* :jh M ....#.#.. ...... #.#.# ####.....# # #.#.###... .## ####.......#) :.####........ #...........##..##).......##:......†.......## .........#..........$#### #..#:jq :js D34.4 (5:j_| :jO} :j :j߆ a _There is a stone staircase leading up here.:j՘:j:j":j:j9`5.4 (1Rev  _:jĵ:j['  You climb upwards.  You hear the roar of battle.:jxi/  --more--:jsH 8  You climb upwards.  You hear the roar of battle.  There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!  Level annotation: Mauricefaint creaking:jt6 of a distant portcullis.:jK{. ## .. :j#|.## ... ### .. .... #..## .###.#..... #...## .......... #....# ...<..# #@.# .# #...#  #... .....#  ................## ..#...f...#...o(># o   orc (wandering) ####.....##....:jR}###  #.......##. :jnX4=6.9 (2.5:j:j; _You encounter an orc. It is wielding a +0 flail.Found 6 poisoned darts. Found a stone staircase leading down.:jc _There is a stone staircase leading down here.:j*beefyandbeef the FighterCoglin of Okawaru *****..Health: 24/82 =======-----------------## ..Magic: 12/12 ========================.## ... ###AC: 10Str: 10Doom: 14%.. .... #..##EV: 16Int: 12 .###.#..... #...##:jSH: 0Dex: 21 ........... #....#XL: 10 Next: 34% Place: Dungeon:8 ...<..##@.#Noise: ---------  Time: 6816.9 (0.0) .#......# #.*.#a) +3 sling (freeze) c) +0 sling {Navbir}#......... ..*..#Nothing quivered..............*.##Rev ..............*... ..#...f...#...o(>#o   orc (wandering) ####.....##....####.......##. _You encounter an orc. It is wielding a +0 flail.Found 6 poisoned darts. Found a stone staircase leading down. :j"_There is a stone staircase leading down here.  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 71% to hit):j .*.*....o:j-..:j*.*.(:ju*.*.o(Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 71% to hit):j, beefyandbeef the FighterCoglin of Okawaru *****..Health: 24/82 =======-----------------## ..Magic: 12/12 ========================.## ... ###AC: 10Str: 10Doom: 14%.. .... #..##EV: 16Int: 12 .###.#..... #...##SH: 0Dex: 21 ........... #....#XL: 10 Next: 34% Place: Dungeon:8 ...<..##@.#Noise: ---------  Time: 6816.9 (0.0) .#......# #.).#a) +3 sling (freeze) c) +0 sling {Navbir}#......... ..)..#Nothing quivered..............)[4:j z0m.##Rev ..............)... ..#...f...#...o(>#o   orc ####.....##....####.......##. _There is a stone staircase leading down here.  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 71% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!:j*: d)  Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 71% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is lightly wounded.sling bullet freezes the orc.:j ....===7.9 (1 _You kill the orc!:jɺ3:j:j8 .## ..## ... ###. ...## .###.#.#...##.....#....<..# ##>#......# #.  ..f.............# .... :jf   Maurice (wand, wandering).... .#:j|g  Maurice comes into view.:j S0.f:j:Qf):j2-8.9 (1:j:jz% _Maurice shouts!:jF:j9Read which item? Scrolls  b - 2 scrolls of blinkinga - a scroll of enchant armour  x - a scroll of amnesia  S - 3 scrolls of silence  s - 5 scrolls of butterflies [!] read|quaff|evoke[?] describe selected:j :jbeefyandbeef the Fighter.Coglin of Okawaru *****.## ..Health: 24/82 =======-----------------.## ... ###Magic: 12/12 ========================.. .... #..##AC: 10Str: 10:j@Doom: 14% .###.#..... #...##EV: 16Int: 12 ........... #....#SH: 0Dex: 21 ...<..###>.#:jRXL: 10 Next: 34% Place: Dungeon:8 .#......# #.@.#Noise: ==-------  Time: 6818.9 (0.0)  #.........f......#a) +3 sling (freeze) c) +0 sling {Navbir}................##Nothing quivered ..................Rev ..#...f...#...)(># ####.....##....###f   Maurice (wand)#.......##.... .#The orc is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet freezes the orc. _You kill the orc!Maurice comes into view. _Maurice shouts!:jBm  Okay, then.:jR:j. _:jR1## .. ## ##  .. #..## ###.##...#........ #.....<..# ## .# ##:j1..f......  ..##................ ..#...f...#...)(> ####.....##....####.......##.... .#:j$63f:j>.f   Maurice (wand):j|?T5--9.9 (1 _:jF:jJc _There is a stone staircase leading down here.:j N--:j :j# K.f:j :j <20:j 9 _Maurice says, "Lost something?":j k....# ...... ...... #.#.. ...... #.#.# ####.....# # #.#.###.........## ####.......#)...... :.####.......#..@....... :j #.#..##.........# ..##..##).......## ......:......†.......###...$#...........#.......# ....###.....####>.#### .>.........## #..# #........### #..#:jV< 72.4 (2.5:jC :jD # _You climb downwards.:j&G a _There is a stone staircase leading up here.:j=:j=:jD:jU#...## .....##......# ......##.#.. . #.#.# ####.....## #.#.###.........# ## ####.......## .####.......#..<:jd##..##...##..##):......†##..........$#..........#..######>.#### >.##:jы:jcM63.4 (1.0 _:j:jn$  Things that are here::j ### ##...## ##.....## #.......#  #.......# #.#.. .. #.#.# ####.....##  #.#.###...# # ####.......#)# ####.......#..< ##..##...##..##):......†##..........$#..........# ..#####>.####a +0 shortbow; a centaur corpse4.4 (2 _:jj QM ####  ##...## #.....# #. #....... ####@....## #.#.###.... ####.......#) ####.......#..<.......#........#....#.......#5.4 (3:j M ####  ##...## #.....#. #.@.....#:je  ####.....# #.#.###.... # ####.......#)......#..#..<.....#........$#:jQ :j+ D76.4 (4:j :j M ####  ##...## #.....#. #....... ####.....##.#.###.........##)............##:j @7.4 (5:j@ :j :j :j :j`...<:jd:j:j"& ######...####.....##........#.#..# ####.....###.........#).....:j#z.......## .......#..........$#:j!.@8.4 (1:jM4:jn ######...####.....##.......:jnP.#.#..# ####@....####......... # ####.......#)..#..<.....#........$# :jn;...........#.......#:jyl8=9.4 (2:j/:j ######...####.....## #.......# #.......##.#.. #.......# #.#.# ####.....## #.#.###..@......# :jk## ####.......#)......# .####.......#..<.# .......##..##..##.##..##):......†....#...:j<$.....#.......#######>.####:j:j[+30.4 (3:j:j1= ######...####.....##........#.#..# ####.....###......... ## ####.......# :j.####.......#..<.......##..##...##)...........####>.#### >.........## #..#:jH:j*1.4 (4:j)&:j($  Things that are here::jg ##...####.....##........#.#..# ####.....##.###......... ## ####.......#) .####.......#..<......##..##...#)## .........## #..# ........### #..#a +0 shortbow; a centaur corpse:jps:j)t=9=:j`t*2.4 (5 _:jU|:jκ ##.....##........#.#..#.# ####.....##.###......... ## ####.......#) .####.......#..<.......##..##...##)## :......†.:j## ......###..# ...##...##.#:jP@3.4 (6:j:j ........#.#..#.# ####.....#.###......... ## ####.......#) .####.......#..<.......##..##...##)## :j:......†.## ...#....$# .......##.# ...>....###:j:j*4.4 (7:jH:jS+ .#.#..##.# ####.....##.###......... ## ####.......#) .####.......#..<.......##..##...##..##)## :......†.## ...#....$# ....#..####>...## #......!.:j][305.4 (8:je:je:j,m:jo:jx=4:j0O:j2 .......:j3 :j< :j?y E#.#.. #.# #.#.# ####.....## # #.#.###.........# .## ####.......#)......# :.####.......#..<:jy K.# #.......##..##..#.##..##):......†....:jy ....#...$#.....#.......#:jz @###.....####>.####>.........## #..# ####:jgz  #..###...# ##.#.>....# .###......!. .#........:jՄ :jG *6.4 (1:jˊ :j  #.#.. #.# #.#.# ####.....## ## #.#.###..# #.## ####.......#)......# #:.####.#..<.# ##.##..##.## #.##..##).##.:......†.......##.#....$# #.#.# #....###.....####>.####.>...## #..##.### #..# #....##...# ##.# .....>....# .## #.#......!. ..#.:j @7.4 (2:j :j  #.#.. #.# #.#.# ####.....##  ## #.#.###.#  #.## ####.......#)......#  #:.####.......#..<.#  ##.##..##.## ##.##..##).##.:......†.......##.#....$##.#.##....###.....####>.####.>...## #..# .##..### #..##....##...# ##.#.>....#[39;49:jm .## ##.#......!. ...#.:ji1=8.4 (3:j9 :j&Y| #.#.. #.# #.#.# ####.....## ## #.#.###.# #.## ####.......#)......# #:.####.......#..<.# ##.##..##.###:jY.##..##).##.:......†.......##.#....$# .##.#.# .##....###.....####>.####.>:jYv.## #..#:jeZ.##.### #..# .##....##...# ##.#.>....# .## ###.#......!.  ...#.:jtx@9.4 (4:j}:j #.#.# ####### #.#.###.........# #.## ####.......#)......# #:.####.......#..<.# ##.......##..##..# .#...##..##) ...:......†........#..........$:jh##............@#.......# ..##....######>.#### .....>.... #..# ##### #..###...# ##.# ........>....# ## .###.#......!.  ...#........###.#†#......:jA40.4 (5:j:jw## #.#.###.........# #.## ####.......#)......# #:.####.......#..<.# . ##.......##..##..# ..#..##..##)...:......†..... #....#..........$##:jA.....#.......#.##....######>.####....>.... #..# ##### #..###...# ##.#.......>....# #####.#......!. ...#........###.#†#......:j<u #..†)))..##:jP2=:j#1.4 (6:j%:j/  #.## ####.......#)......# . #:.####.......#..<.# .. ##.......##..##..# #..#...##..##) #....:......†....  #:j ?....#..........$##.....#.......#.##....######>.####....>.... #..# ##### #..###...# ##.#.......>....# 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.####.#......!. ......#:j7".....#..###.......#.)..:j-:jR..5.4 (10.0):jE:ja #..###.)## .........:......†.......##  #.............#..........$# #...##.............#.........###.....####>.###...>.........## #..# ##........### ##....##...# ##:jƇ...........>. .####.#......!.......  ...............#####.....#..............:jkA6.4 (11:jB:jf ...:......†.......##  #.............#..........$# #...##.............#.........###.....####>.###...>.........## #..# ##........### ##....##...# ##...........>....#####...####.#......@.......  ..:jC. ###.#†######...................#.. .:j:j+H347.4 (12:j:j A8.4 (13:j:j@  #.:......†.......## #.............#..........$#  #...##.............#.#  ....##....###.....####>.####  .>.........## #..#  .....##........### #..#  ....##....##...# ##.# .>....#####...## ....###.#.......# ... ...#.:j@^####.#†#......#####.##..  .  .#...#..###....:jA....... _k - 4 golden potions (gained 1):j8L:jL+9.4 (14:jU:j~V:j^:jP`:jc.............:j,d:jm:jת #....#...$##.............#.......# ....##....###.....####>.#### .......>.........## #..#  .....##........### #..# ...##...# ##.#.......>....#####...##  ....###.#..............#  ... ...#.# ###.#†######.#:jF #..†?((..### ...............# .#...#.....#..). ###.......#.).. .......#..:j^ . ...##:j¶}5=50.0):jY:j!##:jf.....#.......#:j ....##....###.....####>.####:j .......>.........## #..# :j[ .....##........### #..#:j :ja..##...# ##.#:j.......>....#####...##:j ....###.#..............#  ... ...#.# ###.#†#:jl#####.# #..†?((..### ...............# .#...#.....#..(.:j ###.......#.)... ........:jI..#....... :jq.....##.#..# #:j:jV:j#1.4 (2:j :jw ....##....######>.#### .......>.........## #..#  .....##........### #..# :jx.##...# ##.#.......>....#####...## ....###.#..............#  ... ...#.# :jx###.#†######.# #..†?((@.### ............... .#...#.....#..(... ###.......#.)...... :jx.........#...#........:j$y .....##.#..#:jPy #....## ..... :j|y :ji:jԋ*2.4 (3:j:jM ....##....###.....####>.#### .......>.........## #..# .....##........### #..# ....##....##...# ##.# .....>....#####...## ....###.#........# ... ...#........#:jV ###.#†#......#####.# #..†?(@..### .# .#...#.....#..(...# ###.#.)...... ....# ..#:j;. .....##.#..# #....## .....:j:jV6=3.4 (4:jr:jm$  Things that are here::j(  ....##....###.....####>. .......>.........## #..# .....##........### #..# ....##....##...# ##.# :j(.....>....#####...## ....###.#........# ... ...#........#:j( ###.#†#......#####.#:jP) #..†?@(..### .# .#...#.....#..(...# ###.#.).. ....# :j).#... ...##.#:j).# #..## ...:j)D..3 stones; a +0 short sword; a +0 club:j4:j514.4 (5 _:j=:jK  k - a curare-tipped dartThings that are here::jLg5.4 (6Throw: dart (curare):j?L:jT:jZU:jm]:jk`R _a +0 dagger; a kobold corpse:j ....##....###.....####>. .......>.........## #..# .....##........### #..# ....##....##...# ##.# ....>....#####...## ....###.#........# ... ...#.......# ###.#†#......#####.# #..†@)(..### .# .#...#.....#..(...# ###.#.)........#[:j637m .#...... ..##.#..# #.## .....:j:jG76.4 (1:j:j  b - 3 scrolls of blinking (gained 1)  Things that are here::jb+7.4 (2:j :j 0 _5 stones; a +0 short sword:jqI:jԥL .......>.... #.. .....##........### #..# ....##....##...# ##.#.......>....#####...##:j ....###.#..............#  ... ...#..# ###.#†######.#:jC#.###..†()(..### :j........@......# .#...#.....#..(...# ###.......#.)...... ...........##........ :jŦO...##.#..# #:j|## ..... .....#......:j:jd*8.4 (1:j޸:j{ .....##### #.. ....##....##...# ##........>....#####.. ....###.#..............#  ... ...#...# ###.#†######.#.#.###..†()(..### ............... .#...#.@...#..(...# ###.......#.).........:j.........##...........##.#..## ...........#......#....#.#.:jv8=9.4 (2:j:jCW ##...# ##.......>....#####.. ....###.#........... ... ...#.# ... ###.#†######.#$.#.###..†()(..### :j0Dy............... .#...#.....#..(...# ###..@....#.)...................##.....##.#..## ...........#.......:j}D#....#.#....... .....:ji]A60.4 (3:j3l:jM ...........>....#####.......###.#..............#.. ....###.#†######$.#.###..†()(..### ................# :jt .#...#.....#..(...#..###.......#.)...................##...##.#..#........:j.:jǣ##.### ###.... _Found 11 gold pieces.:jJ:j*1.4 (4:j:jy ###.#..............#... .....###.#†######$.#.###..†()(..### ................#  .#...#.....#..(...#:j..###.......#.).................##..........##.#..#### ........#..... #..##.:jk n9=2.4 (5:j :j :j< :j/ :j~....:jG :jK` ... ...#. ....###.#†######. $.#.###..†()(..### ....................#...#.....#..(...#...###.......#.)............#.....#..:jK1...##.#..##..# .....#.......#....... #....#.....#...............#.##.#######.... #. .##. ..:jK :j@W:jW#3.4 (1:j_:j  ....###.#†######..$.#.###..†()(..### .....................#...#.....#..(...#..###.......#.)............#.....#.....##.#..# #..# ..... #.......#....... :jۜ;....#....#.....#.?................#.##.#######...... #. .##.# .. ##:j`:j#4.4 (2:jȳ:j ..$.#.###..†()(..### #....................#...#.....#..(...#.###.......#.)......#.........#......#......##.#..#:jy #..# ..... #....@..#....... .....#....#.....#.?..................#.##.#######.:je... .. #. .##.:j<## .. :j[ ..# .. :jP_Found a scroll labelled POSHEHITASCH.:j:jG405.4 (3:j:j.@ ..$.#.###..†()(..### #........#:j@#.....#...#.....#..(...#....###.#.)#..................# ...........##.#.. #..#....## :j@ #...@...#..#....#.....#.:jA.?...........#:j*A.##.#.....$.. #.:jLA# .##..## ..#:jlAw # ..##:jA@ ..:jL:j4M*6.4 (4:jST:jА  ..$.#.###..†()(..####........##.....#...#.....#..(... ......###.#.).##..................# ...........##.# #..#....## :j0 #..@....#..#....#.....#..?......#.##.#....#.$..k :jf}#.# .##..#### ..# #k   wyvern (asleep):jˑ# ..## .. _Found 9 gold pieces.:j@f  You encounter a wyvern.:jN:j;27.4 (5 _:j:j*:j:j:j:j^ _You are too injured to fight recklessly!:j]4:j>:j^ _You are too injured to fight recklessly!:j ....###.#†#......# #..$.#.###..†()(..### ##..................# ##.....#...#.....#..(# ......####.)#.##..........................#.................##.# #.@#....## .. #.......#....... .......#....#.....#. ...?.....................#.##.#######....##.$..k #.#.##....#### ..##### :j%/[40m..##..:j:j$h1=8.4 (1 _:j*:jN:j....###.#†#......# beefyandbeef the Fighter#..$.#.###..†()(..### Coglin of Okawaru *****.:j##..................# Health: 41/82 ============------------##.....#...#.....#..(.. Magic: 12/12 ========================# ......###.......#.)... AC: 10:jBStr: 10Doom: 14%#.##.................... EV: 16Int: 12..................#..... SH: 0Dex: 21:jg....................##.# XL: 10 Next: 34% Place: Dungeon:9:jۤ#.@#..........## .. Noise: ---------  Time: 6868.4 (0.0)#.*.....#.......:j\a) +3 sling (freeze) c) +0 sling {Navbir}......*#....#.....#.Throw: dart (curare):je...?.*...................#*##.#######....##.$..k #.#.##.:j|k   wyvern (asleep):jݥ...#### ..##### ..##.. _You encounter a wyvern. :j_You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +3 sling (freeze) {Jabu}:jqPress: ? - help, Shift-Dir - straight lineAim: a wyvern (asleep, 98% to hit):j ....###.#†#......# beefyandbeef the Fighter#..$.#.###..†()(..### Coglin of Okawaru *****.##..................# Health: 41/82 ============------------##.....#...#.....#..(.. Magic: 12/12 ========================# ......###.......#.)... AC: 10Str: 10Doom: 14%#.##.................... EV: 16Int: 12..................#..... SH: 0:j Dex: 21....................##.# XL: 10 Next: 34% Place: Dungeon:9#.@#..........## .. Noise: ---------  Time: 6868.4 (0.0)#.).....#.......a) +3 sling (freeze) c) +0 sling {Navbir}......)#....#.....#.Throw: dart (curare)...?.)..............:j o.....#)##.#######....:j w##.$..k #.#.##.k   wyvern...#### ..##:j E### ..##.. :j: x_You are too injured to fight recklessly!  Fire: a) +3 sling (freeze) {Jabu}:j^ pPress: ? - help, Shift-Dir - straight lineAim: a wyvern (asleep, 98% to hit)  :j| TYou shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.:j"# M)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.  The wyvern hisses angrily.  You shoot a sling bullet.:jx :k.:j D...:jׯ J===9.4 (1Rev :j :j :j a _The sling bullet closely misses the wyvern.:jGK7....###.#†#......# beefyandbeef the Fighter#..$.#.###..†()(..### Coglin of Okawaru *****.##..................# Health: 41/82 ============------------##.....#...#.....#..(.. Magic: 12/12 ========================# ......###.......#.)... AC: 10Str: 10Doom: 14%:jK#.##.................... EV: 16Int: 12..................#..... SH: 0Dex: 21....................##.# XL: 10 Next: 34% Place: Dungeon:9#.@#..........## .. Noise: ===------  Time: 6869.4 (0.0):jK#.*.....#.......a) +3 sling (freeze) c) +0 sling {Navbir}......*#....#.....#.:jLThrow: dart (curare)...?.*..............Rev :j8LO.....#k##.#######....##.$... #.#.##.k   wyvern:j\L...#### ..##### ..##:jL7..The wyvern hisses angrily.  You shoot a sling bullet. _The sling bullet closely misses the wyvern.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a wyvern (71% to hit):j....###.#†#......# beefyandbeef the Fighter#..$.#.###..†()(..### Coglin of Okawaru *****.##..................# Health: 41/82 ============------------##.....#...#.....#..(.. Magic: 12/12 ========================# ......###.......#.)... AC: 10:jcStr: 10Doom: 14%#.##.................... EV: 16Int: 12..................#..... SH: 0Dex: 21....................##.# XL: 10 Next: 34% Place: Dungeon:9:j#.@#..........## .. Noise: ===------  Time: 6869.4 (0.0)#.).....#.......:j\a) +3 sling (freeze) c) +0 sling {Navbir}......)#....#.....#.Throw: dart (curare):j ...?.)..............Rev .....#)##.#######....:j##.$..) #.#.##.:jMk   wyvern...#### ..##:jv{### ..##..You shoot a sling bullet. :jY_The sling bullet closely misses the wyvern.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a wyvern (71% to hit)  You shoot a sling bullet.:jVdFire: a) +3 sling (freeze) {Jabu}  Press: ? - help, Shift-Dir - straight line  Aim: a wyvern (71% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wyvern.:j:k.:j Bk.:j=..:jb70.4 (1Rev+ :jv _The sling bullet barely misses the wyvern.:j:....###.#†#......# beefyandbeef the Fighter:j#..$.#.###..†()(..### Coglin of Okawaru *****.##..................# Health: 41/82 ============------------##.....#...#.....#..(.. Magic: 12/12 ========================# ......###.......#.)... AC: 10:jGStr: 10Doom: 14%#.##.................... EV: 16Int: 12:j..................#..... SH: 0Dex: 21....................##.# XL: 10 Next: 34% Place: Dungeon:9#.@#..........## .. Noise: ===------  Time: 6870.4 (0.0)#.*.....#.......a) +3 sling (freeze) c) +0 sling {Navbir}......k#....#.....#.Throw: dart (curare):j...?................Rev+ .....#.##.#######....:j.##.$... #.#.##.k   wyvern...#### ..##### ..##..The sling bullet barely misses the wyvern.:jYYou shoot a sling bullet. _The sling bullet barely misses the wyvern.Fire: a) +3 sling (freeze) {Jabu}:jqPress: ? - help, Shift-Dir - straight lineAim: a wyvern (haloed, 85% to hit):jv ....###.#†#......# beefyandbeef the Fighter#..$.#.###..†()(..### Coglin of Okawaru *****.##..................# Health: 41/82 ============------------:j ##.....#...#.....#..(.. Magic: 12/12 ========================# ......###.......#.)... AC: 10Str: 10Doom: 14%#.##.................... EV: 16Int: 12..................#..... SH: 0:j Dex: 21....................##.# XL: 10 Next: 34% Place: Dungeon:9:jP '#.@#..........## .. Noise: ===------  Time: 6870.4 (0.0):j #.).....#.......a) +3 sling (freeze) c) +0 sling {Navbir}:j W......k#....#.....#.Throw: dart (curare)...?................:j֑ Rev+ .....#.##.#######....##.$... #.#:jw .##.k   wyvern...#### ..##### ..##..You shoot a sling bullet. _The sling bullet barely misses the wyvern.:j Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a wyvern (haloed, 85% to hit)  You shoot a sling bullet.:jn J))Fire: a) +3 sling (freeze) {Jabu}  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (haloed, 85% to hit)  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.:j Dk.:j 4.:ji F21.4 (1:jɲ :j ` _The sling bullet barely misses the wyvern.:j7....###.#†#......# beefyandbeef the Fighter#..$.#.###..†()(..### Coglin of Okawaru *****.##..................# Health: 42/82 ============------------##.....#...#.....#..(.. Magic: 12/12 ========================# ......###.......#.)... AC: 10Str: 10Doom: 14%:j#.##.................... EV: 16Int: 12..................#..... SH: 0Dex: 21:j,....................##.# XL: 10 Next: 34% Place: Dungeon:9#.@#..........## .. Noise: ===------  Time: 6871.4 (0.0):jT#.k.....#.......a) +3 sling (freeze) c) +0 sling {Navbir}.......#....#.....#.Throw: dart (curare)...?................:jRev+ .....#.##.#######....##.$... #.#.##.k   wyvern...#### ..#:j2#### ..##..The sling bullet hits the wyvern but does no damage.  :j^You shoot a sling bullet. _The sling bullet barely misses the wyvern.Fire: a) +3 sling (freeze) {Jabu}:jqPress: ? - help, Shift-Dir - straight lineAim: a wyvern (haloed, 85% to hit):j....###.#†#......# beefyandbeef the Fighter#..$.#.###..†()(..### Coglin of Okawaru *****.##..................# Health: 42/82 ============------------##.....#...#.....#..(.. Magic: 12/12 ========================# ......###.......#.)... AC: 10:jStr: 10Doom: 14%#.##.................... EV: 16Int: 12..................#..... SH: 0Dex: 21....................##.# XL: 10 Next: 34% Place: Dungeon:9#.@#..........## .. Noise: ===------  Time: 6871.4 (0.0)#.k.....#.......a) +3 sling (freeze) c) +0 sling {Navbir}:jV.......#....#.....#.Throw: dart (curare)...?................Rev+ .....#.##.#######....##.$... #.#.##.:js[k   wyvern...#### ..##### ..##..You shoot a sling bullet. :j_The sling bullet barely misses the wyvern.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a wyvern (haloed, 85% to hit)  :j;You shoot a sling bullet. The sling bullet hits the wyvern!:jPress: ? - help, Shift-Dir - straight line  Aim: a wyvern (haloed, 85% to hit)  You shoot a sling bullet. The sling bullet hits the wyvern!  The wyvern is moderately wounded.  You shoot a sling bullet. The sling bullet hits the wyvern.  The sling bullet freezes the wyvern.:j2m  The wyvern is heavily wounded.:jh3i2.4 (1Rev* :j?M:jUA _The wyvern bites you but does no damage. x2:ji....###.#†#......# beefyandbeef the Fighter:jqv#..$.#.###..†()(..### Coglin of Okawaru *****.##..................# Health: 42/82 ============------------##.....#...#.....#..(.. Magic: 12/12 ========================# ......###.......#.)... AC: 10Str: 10Doom: 14%:j'sE#.##.................... EV: 16Int: 12..................#..... SH: 0Dex: 21....................##.# XL: 10 Next: 34% Place: Dungeon:9#.@#..........## .. Noise: ===------  Time: 6872.4 (0.0)#.k.....#.......:jsa) +3 sling (freeze) c) +0 sling {Navbir}.......#....#.....#.Throw: dart (curare)...?................Rev* .....#.##.#######....##.$... #.#.##.:j/tk   wyvern...#### ..##:j^tF### ..##..:jtThe sling bullet freezes the wyvern.  The wyvern is heavily wounded. _The wyvern bites you but does no damage. x2  :jtcFire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight line:jt{Aim: a wyvern (heavily wounded, haloed, 85% to hit):j\c ....###.#†#......# beefyandbeef the Fighter#..$.#.###..†()(..### Coglin of Okawaru *****.##..................# Health: 42/82 ============------------##.....#...#.....#..(.. Magic: 12/12 ========================# ......###.......#.)... AC: 10Str: 10Doom: 14%#.##.................... EV: 16Int: 12..................#..... SH: 0Dex: 21....................##.# XL: 10 Next: 34% Place: Dungeon:9#.:jj [47m@#..........## .. Noise: ===------  Time: 6872.4 (0.0)#.k.....#.......a) +3 sling (freeze) c) +0 sling {Navbir}.......#....#.....#.Throw: dart (curare)...?................Rev* .....#.##.#######....##.$... #.#.##.k   wyvern...#### ..##### ..##.. _The wyvern bites you but does no damage. x2  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a wyvern (heavily wounded, haloed, 85% to hit)  You shoot a sling bullet. The sling bullet hits the wyvern.  The sling bullet freezes the wyvern.:j   Press: ? - help, Shift-Dir - straight line  Aim: a wyvern (heavily wounded, haloed, 85% to hit)  You shoot a sling bullet. The sling bullet hits the wyvern.  The sling bullet freezes the wyvern.  The wyvern is severely wounded.  You shoot a sling bullet. The sling bullet hits the wyvern.:jl n  The wyvern is severely wounded.:jm *3.4 (1:jVu :jx S _The wyvern barely misses you.:j....###.#†#......# beefyandbeef the Fighter#..$.#.###..†()(..### Coglin of Okawaru *****.##..................# Health: 42/82 ============------------##.....#...#.....#..(.. Magic: 12/12 ========================# ......###.......#.)... AC: 10Str: 10Doom: 14%#.##.................... EV: 16Int: 12..................#..... SH: 0Dex: 21....................##.# XL: 10 Next: 34% Place: Dungeon:9#.:j 9[47m@#..........## .. Noise: ===------  Time: 6873.4 (0.0)#.k.....#.......a) +3 sling (freeze) c) +0 sling {Navbir}.......#....#.....#.Throw: dart (curare)...?................Rev* .....#.##.#######....##.$... #.#.##.k   wyvern...#### ..##### ..##..You shoot a sling bullet. The sling bullet hits the wyvern.  The wyvern is severely wounded. _The wyvern barely misses you.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a wyvern (severely wounded, haloed, 85% to hit):jY`....###.#†#......# beefyandbeef the Fighter#..$.#.###..†()(..### Coglin of Okawaru *****.##..................# Health: 42/82 ============------------:ja##.....#...#.....#..(.. Magic: 12/12 ========================# ......###.......#.)... AC: 10Str: 10Doom: 14%#.##.................... EV: 16Int: 12..................#..... SH: 0Dex: 21....................##.# XL: 10 Next: 34% Place: Dungeon:9#.@#..........## .. Noise: ===------  Time: 6873.4 (0.0):ja?#.......#.......a) +3 sling (freeze) c) +0 sling {Navbir}.......#....#.....#.Throw: dart (curare)...?................Rev* .....#.##.#######....##.$... #.#.##.:j b&k   wyvern...#### ..##### ..##..:j _You now have 231 gold pieces (gained 9).:jqK>..:j9L:jQ:jt .. #.......#### ..##.##.........#.. ...........?. #.....#..#....#.....#.......#.......#....#...................@..#.##.#######..###.....##.#.#.......####...## ....#### ..## ... ..# ....##.#:jV:jX6=3.3 (1:jM:jG .. #.###.#....##.##...................?./#.....#..#.#.....#.......#.#....#...#.##.#.###.....##.# .:jT........####...# . ....#### ..##  ... ..#  .. ..#  # .#:j:jn*4.3 (2:j:j&   .. #.####....##.##..............?./#.....#..#.#.....#.......#.#....#...#.##.#.###.....##.# .......####...#......#### ..##.5.... ..#.z .. ..#5   lemure (asleep)# # .#z   wight (dormant) _Found a shiny wooden wand.:ja0 r  You encounter a lemure and a wight.:j3; i zThe lemure shouts!:j; 4z.:j>   You encounter a wight. It is wielding a +0 mace.:j%I 5 K5K   Pikel (wand, wandering)5   lemurezz 2 wights (1 wandering)  You encounter Pikel, Merchant of Souls. He is wielding a +0 whip of freezingand carrying a wand of flame.:jT /  --more--:j :j ;5.:j` :j C ==5.3 (3 _:j :j3 :j.. #.......###...... beefyandbeef the Fighter##....##.##............. Coglin of Okawaru *****......................... Health: 46/82 =============-----------........................ Magic: 12/12 ========================...?./#.....#..#........ AC: 10Str: 10Doom: 12%......#.....#.......#... EV: 16Int: 12...............#....#... SH: 0Dex: 21........................ XL: 10 Next: 39% Place: Dungeon:9......*@....#.##.####### [33:jmNoise: ==-------  Time: 6885.3 (0.0).....*###.....##.#a) +3 sling (freeze) c) +0 sling {Navbir}K..**.....####...#Throw: dart (curare)..5....#### ..##Rev z.z.....#.. ....#K   Pikel (wand, wandering)# #.#5   lemurezz 2 wights (1 wandering)  You encounter a wight. It is wielding a +0 mace.You encounter Pikel, Merchant of Souls. He is wielding a +0 whip of freezing _and carrying a wand of flame.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, 66% to hit):j;a****.K*...5Pikel, Merchant of Souls. He is wielding a +0 whip of freezing _and carrying a wand of flame.  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a  wand of flame (wandering, hasn't noticed you, 66% to hit):j ..... K.  You can't see that place.:j***** K*Aim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a  wand of flame (wandering, hasn't noticed you, 66% to hit):ja.. #.......###...... beefyandbeef the Fighter##....##.##............. Coglin of Okawaru *****......................... Health: 46/82 =============-----------........................ Magic: 12/12 ========================...?./#.....#..#........ AC: 10Str: 10:jDoom: 12%......#.....#.......#... EV: 16Int: 12...............#....#... SH: 0Dex: 21........................ XL: 10 Next: 39% Place: Dungeon:9.....))@....#.##.####### Noise: ==-------  Time: 6885.3 (0.0)..))).###.....##.#a) +3 sling (freeze) c) +0 sling {Navbir}K)........####...#Throw: dart (curare)..5....#### ..##Rev z.z.....#.. ....#K   Pikel (wand)# #.#:jO5   lemurezz 2 wights (1 wandering)  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a  wand of flame (wandering, hasn't noticed you, 66% to hit)  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.:jQAim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a  wand of flame (wandering, hasn't noticed you, 66% to hit)  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.  Pikel shouts!  You shoot a sling bullet.:jOJ.z.Kz. zThe sling bullet hits Pikel but does no damage. zYou encounter a wight. It is wielding a +3 morningstar of freezing. jYou encounter a wight. It is wielding a +4 hand axe.5......zz 4 wights (2 wandering)j   gnoll (polearm, wandering)7=6.3 (1:j+ _You encounter a gnoll. It is wielding a +0 halberd.:jP.. #.......###...... beefyandbeef the Fighter##....##.##............. Coglin of Okawaru *****......................... Health: 47/82 =============-----------........................ Magic: 12/12 ========================:jA...?./#.....#..#........ AC: 10Str: 10Doom: 12%......#.....#.......#... EV: 16Int: 12...............#....#... SH: 0Dex: 21........................ XL: 10 Next: 39% Place: Dungeon:9:jh.....**@....#.##.####### Noise: ===------  Time: 6886.3 (0.0)j.***.###.....##.#:j a) +3 sling (freeze) c) +0 sling {Navbir}zK.5......####...#:jThrow: dart (curare)z..z...#### ..##Rev .z......#:j8.. ....#:jK   Pikel (wand)# #.#:j s5   lemure:j$ jzzzz 4 wights (2 wandering):jE %j   gnoll (polearm, wandering)You encounter a wight. It is wielding a +4 hand axe. _You encounter a gnoll. It is wielding a +0 halberd.:ja kFire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight line:j Aim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a  wand of flame (66% to hit):j *j***.Ka gnoll, wielding a +0 halberd (wandering, hasn't noticed you, 74% to hit):jT j.:jP..***KAim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a  wand of flame (66% to hit):jc.. #.......###...... beefyandbeef the Fighter##....##.##............. Coglin of Okawaru *****......................... Health: 47/82 =============-----------........................ Magic: 12/12 ========================...?./#.....#..#........ AC: 10Str: 10Doom: 12%......#.....#.......#... EV: 16Int: 12...............#....#... SH: 0Dex: 21:j[........................ XL: 10 Next: 39% Place: Dungeon:9.....))@....#.##.####### Noise: ===------  Time: 6886.3 (0.0)j.))).###.....##.#a) +3 sling (freeze) c) +0 sling {Navbir}zK.5......####...#Throw: dart (curare)z..z...#### ..##Rev .z......#.. ....#K   Pikel (wand)# #.#5   lemurezzzz 4 wights (2 wandering)j   gnoll (polearm, wandering)Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of free:jPzing, wearing a +0 robe and carrying a  wand of flame (66% to hit)  You shoot a sling bullet. The sling bullet hits Pikel.  The sling bullet freezes Pikel.:jaeAim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a  wand of flame (66% to hit)  You shoot a sling bullet. The sling bullet hits Pikel.  The sling bullet freezes Pikel.  Pikel is lightly wounded.  You shoot a sling bullet. The sling bullet hits Pikel.:jMA.z:j?.K:j6z.:jL@.z:j*;zz:j:j>.j:j"p jPikel is lightly wounded.:jw:j35.:j....zzz1j 2 gnolls (1 polearm, wandering):ja7.3 (1Rev+ :j:jq _You encounter a gnoll. It is wielding a +0 flail.:jw ##.....#...# .. #.......#####....##.##.........................?./#.....#..#............#.....#.......#..#....#.............................#.##.#######..j..5.###.....##.# .jzK.z.....####...# z......#### ..#..z...# .. ....# # #.# 3   gnoll (:j9z.:j9z.:jp6K.:j<0z:j6z.:jթ8j.:j;5.:j.z 4 wights (1 wandering)j):j\-8Rev :j:j>< _The gnoll shouts! You hear a shout! x2:jQG.....#. ###.....#...#.....# ##.. #.......######....##.##.............#....................?./#.....#..#............#.....#.......#..#....#.....................j..5......#.##.#######...zK.z###.....##.# .#j.........####...# #:j1.z.z...#### ..#......# .. ....#  3# #.#:j9K.:j0z:j4z.:j9z.:j85.:j.:jqG.j:jU6z.:j[z.z:j8=---9:j:j:jE ..$.#.###..†()( ##................. ###.....#...#.....#. ##.. #.......######....##.##...............#.....................?./#.....#..#..........#......#...@.#.......#...#....#.....#......5..................:j 8...jK.z.....#.##.#######....z.z..###.....##.# .#j...z.....####...# #.#### ..##......# .. ....# :j 9z.:j A.z:jz <.K:j ;5.:j6j.:j1z.:j:jbA--90:j:j@ :jr  ....###.#†#...#..$.#.###..†()( ##................. ###.....#...#.....#. ##.. #.......####.)##....##.##........#:jrs ......................?./#....@#..#..........##......#.....#.......#..............5.......#....#.....#....j........................zK.z....#.##.#######.....z...z###.....##.# .##.j:j{t ..####...# #.#### ..##......# :j8w 9z.:jw ;5.:j4x 6z.:jx 6K.:j{ 9j.:j| Mz.:j :j %1:ji :jE :j... ...#...#......###.#†#...#..$.#.###..†()(..# ##................. ###.....#...#.....#..( ##.. #.......####.)##....##.##..#...............@..........?./#.....#..#..........## ......#.5...#.......#....... .....j...z.....#....#.....#. ......K.........................z.z.....#:j܁.##.#######.... .z....###.....##.# .##.j..####...# # 2.#### ..#zz.5.:jLK.j:jwU.z 3 wights:juH*****:jMz.:j)G.....:jW+r39---==2:j"7:jo9D _Pikel zaps a wand. The puff of flame hits you!:j_.####.........#......###.#†#..... #..$.#.###..†()(..# ##.................. #. ###...#.( ##.. #.......####.)##....##.##.#................:jU=.##?./#..5..#..#..........##.#...z.#.....j.#....#.....#zKz...........................#.##.#######....z....###.....##..##.j...####...#:j79z.:j;5.:j8z.:jܫ7K.:jf8j.:jn:j8/--3:j:j:j #.......> ......####.........#......###.#†#..... #..$.#.###..†()(..# ##.................. #. ###...#.( ##.. #.......####.)##....##.##..#..........5......##?./#.....#..#..........##:j .#j..z.#.......z.Kz#....#.....#.......................#.##.#######....z....###.....##.##.:j 7z.:j% 3z.:j ;5.:jA.z:jl;j.:j:jUA--4:jE:j:j ##....##...#.......>....#......###.#.##...#...#......###.#†#......#..$.#.###..†()(..## .............#. ###.....#...#.....#..( ##.. #.....@.###.......#.)##....##.##..............5#.........................?./#.j.z.#..#..........## .......#.z...#.......#....... :jR!p......zK.......#....#.....#. ................ ............#.##.#######.... :jS$rz.z.:j%;5.:j('9z.:j,*7K.:jY+;j.:jy5:j 6&5:j=:jO?:j .....#..###....##...# ..............>....##:j ......###.#.##.........#...#......###.#†#......#..$.#.###..†()(..## .............# :jE . ###....@#...#.....#..( ##.. #.......###.......#.)##....##.##.5.................................#.............j.z...........#:jʟ ...?./#..z..#..#..........## ........#zK...#.......#....... .:j #....#.....#. ................ :j 9z.:j 9z.:j ;5.:jҩ 9K.:j3 8z.:j 8j.:j9 :j" _40---6:jt :jZ.......>.####...........###...#......##....##...# :j...............>....###.......###.#.##.........#....#......###.#†#......#..$.#.###..†()(..## .............# . ###.....#...#.....#..( ##.. #.....5.###.......#.)##....##.##...................jz.............#................z.............#...?./#.zK..#..#..........## .........#.....#:j[39;49m.......#.......  .#....#.....#. :jA.z:j2K.:j;.z:j;5.:j8}z..j:j4z.:jD=7:j;:jc _The lemure attacks as it pursues you! The lemure hits you but does no damage.:j3C....##....### #.........>.####...........###...#......##....##...# ...............>....####........###.#.##.........#.....#......###.#†#......###..$.#@###..†()(..## ..............# . ###....5#...#.....#..(...#:j5 ##.. #.......###.......#.) ##....##.##.z.............. .jz............#...... ..........K.............# ...?./#..z..#..#..........## .... ......#.....#.......#....... :j;88z.:j<;5.:j<8z.:j0=4j.:j>7z.:j,J:jJ.-8:jT:j`W:jM#.........##....###..... ...>..#####.##........###...#:jU##....##...# .......>....####........###.##.........#.....#.....@###.#†#......### #..$.#.###..†()(..### ##....5.............# :j #. ###.....#...#.....#..(...#  ##.. #.....z.###.......#.) ##....##.##.jz.....................#...........zK.........##.# 2?./:ja#..........## ....:j=AK.:j35.:j8z.:j4j.:jޝ7z.:j-q1==:jŢ 9:j$:jŮ} _The lemure attacks as it pursues you! The lemure completely misses you.:j} _..#.###...##........#......##....### #.........>.####...........###...#......##....##...# ........>....#####:j~ ........###.#.##...#......#......###.#†#......#####..$.#5###..†()(..## .........#. ###....z#...#.....#..(...#  ##.. #.....jz###.......#.) #....##.##................#.K.....#...........z........#..#:j 8z.:j :5.:j 9K.:jL ;j.:j( .:j iz   wight:jc ^0-900:j. f _The lemure attacks as it pursues you! The lemure hits you.:j[:j:j:j:j _#.#..###...##.#.#......##....###.....##.........>.........## ####.......##........### ...#......##....##...# .:j ........>....#####..###.#.##.#.#.....5###.#†#......##..$.#.###..†()(..### ##....z.............#  #. ###...zj#...#.....# :j9 ##.. #.......###.......#.)...... 5   lemure ....##.##.K...#...#.z.##.#..#:j0 45.:j D-1:j :j :jU9:#.#..###...##.....#.#......##....###.....##..>...## #####.......##........### #...#......##....##...# #...............>....#####..###.#.##.....5.@.#.#......###.#†#......#####.#..$.#.###..†()(..### ##....z....... #. ###...zj#...#..... #.###.......#.)...... ##.##.K.............#. z.5:j F`z   wight:jFd1==2:j^:jxay _The lemure attacks as it pursues you! The lemure barely misses you.:j#..:......† #......#......###...##...........#......##....#####> #.........>.........## #.####.......##........### #....#......##....##...# ##.:j......>....#####........###@#.##.5..#........##.....z###.#†#......#####.#..$.#.###..†()(..## ##....z.............# . ###...zj#...#.....#..(...#  #.......###.......#.) :j##.##.K..............#.#........:jlz..5:j:j]38-3:j:jP _The lemure attacks as it pursues you! The lemure hits you.:j ###..##..##)#.:......† #.............#.....###.........#........##....###.....####> #.........>.........######.......##........### #.:jS ...###....##...# ##.......@...>....#####...........###.#......#.....z.5.#.................###.#†#......#####.#:j q #..$.#.###..†()(..### ##....z.............#  ###...zj#...#.....#..(...# #.......###.......#.)......##.##.K:j2 $.#:j 85.:j :j .-4:j8 :jQ :jjBy.. ##.###..##..##)#.:......† #.............#.....###.........#........##....###.....####> #.........>..##:jVC$####.......##........### #....#......##@...##...# ##.......>....#####...........###5#.#.....z...#...........###.#†#......#####.# #..$.#.###..†()(..### ##....z.............# ###...zj#...#.....#..(...# #.......###:jC:#.)......:j|J/z:jK75.:jVaz   wight:j-Wd9--5:ja:jc:j. #:.####.......#..<.. ##.##..##..#..###........##..##)#...........:......†:j #......#......###...##.............#....#......##....#####> #.........>.## #.####.....### #.....#......##....##...# ##...........5...>....#####........###.#.#z.z.#........##......###.#†#......#####.#..$.#.###..†()(..##  ##....z.............#  ###...zj#...#.....#..(...#:j#7z.:j;5.:j:j/6:j:j:j K #.## ####.......#) #:.####.......#..<.. ##.:jS *###..##..##)#....:......† #.......#.....###...##.............#...##....###.....####>:j~ { #...........##:j `####.......##........### #....#......##.5..##...# ##.:j ..........>....#####...#........###z#.......:j ^#.....z...#.......:j r....###.#†#......#####.# #..$.#.###..†()(..###:j W ##....z.............#:j 6z.:j 2j:jS :5.:j j   gnoll (polearm):ja &7:j :j c _There is a stone staircase leading down here.:j':j:jy:jXLz.:j:j.:j:jK40=8:j:j~ 10. _The lemure hits you but does no damage.:j .# #...  # .##...# ###. ..#... ....# .....  ...##...#  #......### :jl ..##..5.....###  #  #.....  ...............  ...........##.. ............. # .###....##..##  #....# ### :j݆Z#....# :j 5-9.8 (2.5:j :j # _You climb downwards.:j a _There is a stone staircase leading up here.:j:ja"-:j:j:j^ _You are too injured to fight recklessly!:j4:jL:j^ _You are too injured to fight recklessly!:j?beefyandbeef the Fighter.# #...Coglin of Okawaru *****.# .##...#Health: 40/82 ===========-------------###. ..#...Magic: 12/12 ========================....# .....AC: 10Str: 10Doom: 12%...##...#EV: 16Int: 12:j%#......###SH: 0Dex: 21..##..5.....###XL: 10 Next: 39% Place: Dungeon:10#.....@.......Noise: ---------  Time: 6909.8 (0.0)#.............a) +3 sling (freeze) c) +0 sling {Navbir}...............Throw: dart (curare)...........##............... #.###....##..##5   lemure#....# ###:jF#....# _There is a stone staircase leading up here. _You are too injured to fight recklessly! :jg_You are too injured to fight recklessly!  Fire: a) +3 sling (freeze) {Jabu}:j}Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, haloed, 79% to hit):j*beefyandbeef the Fighter.# #...Coglin of Okawaru *****.# .##...#Health: 40/82 ===========-------------###. ..#...Magic: 12/12 ========================....# .....AC: 10Str: 10Doom: 12%...##...#EV: 16Int: 12#......###SH: 0Dex: 21..##..5.....###XL: 10 Next: 39% Place: Dungeon:10#.....@.......Noise: ---------  Time: 6909.8 (0.0)#.............:j'a) +3 sling (freeze) c) +0 sling {Navbir}...............Throw: dart (curare)...........##............... #.###....##..##5   lemure#....# ####....# _You are too injured to fight recklessly!  Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, haloed, 79% to hit)  You shoot a sling bullet. The sling bullet hits the lemure.  The sling bullet freezes the lemure.:jg  Aim: a lemure (unrewarding, haloed, 79% to hit)  You shoot a sling bullet. The sling bullet hits the lemure.  The sling bullet freezes the lemure.  The lemure is moderately wounded.hits the lemure but does no damage.:jk3.  The lemure is moderately wounded.38===10.8 (1Rev  _The lemure hits you.:j beefyandbeef the Fighter.# #...Coglin of Okawaru *****.# .##...#Health: 38/82 ===========-------------###. ..#...Magic: 12/12 ========================....# .....AC: 10Str: 10Doom: 12%...##...#EV: 16Int: 12:j1 #......###SH: 0Dex: 21..##..5.....###XL: 10 Next: 39% Place: Dungeon:10#.....@.......Noise: ===------  Time: 6910.8 (0.0)#.............a) +3 sling (freeze) c) +0 sling {Navbir}...............Throw: dart (curare)...........##..:ji 6Rev ............. #.###....##..##5   lemure:j #....# ####....#The sling bullet hits the lemure but does no damage.  :j mThe lemure is moderately wounded. _The lemure hits you.  :j Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, haloed, 79% to hit):j 9beefyandbeef the Fighter.# #...Coglin of Okawaru *****.# .##...#Health: 38/82 ===========-------------###. ..#...Magic: 12/12 ========================....# .....AC: 10Str: 10:j( ^Doom: 12%...##...#EV: 16Int: 12#......###SH: 0Dex: 21..##..5.....###XL: 10 Next: 39% Place: Dungeon:10#.....@.......Noise: ===------  Time: 6910.8 (0.0):j #.............a) +3 sling (freeze) c) +0 sling {Navbir}...............Throw: dart (curare)...........##..Rev ............. #.###....##..##:j 5   lemure#....# ####....#:j mThe lemure is moderately wounded. _The lemure hits you.  :j cFire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight line:j2 Aim: a lemure (moderately wounded, unrewarding, haloed, 79% to hit)  You shoot a sling bullet. The sling bullet hits the lemure.:j Press: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, haloed, 79% to hit)  You shoot a sling bullet. The sling bullet hits the lemure.  The lemure is moderately wounded.You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.:jp  The lemure is moderately wounded.:jK(w1.8 (1Rev+ :j *L _The lemure misses you.:j*beefyandbeef the Fighter.# #...Coglin of Okawaru *****.# .##...#Health: 38/82 ===========-------------###. ..#...Magic: 12/12 ========================....# .....AC: 10Str: 10Doom: 12%...##...#EV: 16Int: 12#......###SH: 0Dex: 21:jm+..##..5.....###XL: 10 Next: 39% Place: Dungeon:10#.....@.......Noise: ===------  Time: 6911.8 (0.0)#.............a) +3 sling (freeze) c) +0 sling {Navbir}...............Throw: dart (curare)...........##..Rev+ ............. #.###....##..##:j+5   lemure#....# ####....#:j+The sling bullet hits the lemure but does no damage.  The lemure is moderately wounded. :j,_The lemure misses you.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight line:j$,Aim: a lemure (moderately wounded, unrewarding, haloed, 79% to hit):j.beefyandbeef the Fighter.# #...Coglin of Okawaru *****.# .##...#Health: 38/82 ===========-------------###. ..#...Magic: 12/12 ========================....# .....AC: 10Str: 10Doom: 12%...##...#EV: 16Int: 12#......###SH: 0Dex: 21..##..5.....###XL: 10 Next: 39% Place: Dungeon:10#.....@.......Noise: ===------  Time: 6911.8 (0.0)#.............:ja) +3 sling (freeze) c) +0 sling {Navbir}...............Throw: dart (curare)...........##..Rev+ ............. #.###....##..##5   lemure#....# ####....# _The lemure misses you.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, haloed, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.:jЙ  Press: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, haloed, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.  The lemure is moderately wounded.You shoot a sling bullet. The sling bullet hits the lemure.:j"m  The lemure is heavily wounded.:jo#*2.8 (1:j(:j,L _The lemure misses you.:jV 9beefyandbeef the Fighter.# #...Coglin of Okawaru *****.# .##...#Health: 38/82 ===========-------------###. ..#...Magic: 12/12 ========================....# .....AC: 10Str: 10:jm Doom: 12%...##...#EV: 16Int: 12#......###SH: 0Dex: 21..##..5.....###XL: 10 Next: 39% Place: Dungeon:10#.....@.......Noise: ===------  Time: 6912.8 (0.0)#.............a) +3 sling (freeze) c) +0 sling {Navbir}...............Throw: dart (curare)...........##..Rev+ :jͭ ............. #.###....##..##5   lemure#....# ####....#You shoot a sling bullet. The sling bullet hits the lemure.  :j The lemure is heavily wounded. _The lemure misses you.Fire: a) +3 sling (freeze) {Jabu}:j" 1Press: ? - help, Shift-Dir - straight line:jN Aim: a lemure (heavily wounded, unrewarding, haloed, 79% to hit):jo beefyandbeef the Fighter.# #...Coglin of Okawaru *****.# .##...#Health: 38/82 ===========-------------###. ..#...Magic: 12/12 ========================...)# .....AC: 10Str: 10Doom: 12%..)##...#EV: 16Int: 12:j #.)....###SH: 0Dex: 21..##..).....###XL: 10 Next: 39% Place: Dungeon:10#.....@.......Noise: ===------  Time: 6912.8 (0.0)#.............a) +3 sling (freeze) c) +0 sling {Navbir}...............Throw: dart (curare)...........##..Rev+ ............. #.###....##..##5   lemure#....# ####....#The lemure is heavily wounded. _The lemure misses you.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, haloed, 79% to hit)  :j You shoot a sling bullet.:jW V Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, haloed, 79% to hit)  You shoot a sling bullet. :jX u The sling bullet closely misses the lemure.The sling bullet hits the lemure!:jS ...5The lemure is severely wounded.:j 93.7 (0.9Rev* :j1 :j- W _The lemure completely misses you.:jhj'beefyandbeef the Fighter.# #...Coglin of Okawaru *****.# .##...#Health: 39/82 ===========-------------###. ..#...Magic: 12/12 ========================....# .....AC: 10Str: 10Doom: 12%...##...#EV: 16Int: 12#......###SH: 0Dex: 21..##..5.....###XL: 10 Next: 39% Place: Dungeon:10#.....@.......:jskNoise: ===------  Time: 6913.7 (0.0)#.............a) +3 sling (freeze) c) +0 sling {Navbir}...............Throw: dart (curare)...........##..Rev* ............. #.###....##..##5   lemure#....# ####....#You shoot a sling bullet. The sling bullet hits the lemure!  :jkmThe lemure is severely wounded. _The lemure completely misses you.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight lineAim: a lemure (severely wounded, unrewarding, haloed, 79% to hit):jH9cbeefyandbeef the Fighter:j95.# #...Coglin of Okawaru *****.# .##...#Health: 39/82 ===========-------------###. ..#...Magic: 12/12 ========================:j9....# .....AC: 10Str: 10Doom: 12%:j,:...##...#EV: 16Int: 12#......###SH: 0:j:Dex: 21..##..5.....###XL: 10 Next: 39% Place: Dungeon:10#.....@.......Noise: ===------  Time: 6913.7 (0.0)#.............a) +3 sling (freeze) c) +0 sling {Navbir}...............Throw: dart (curare):j:?...........##..Rev* ............. #.###....##..##:j.;5   lemure#....# ####....# :j`;_The lemure completely misses you.Fire: a) +3 sling (freeze) {Jabu}Press: ? - help, Shift-Dir - straight line:j;Aim: a lemure (severely wounded, unrewarding, haloed, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.:j .  Aim: a lemure (severely wounded, unrewarding, haloed, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.  The lemure is severely wounded.The sling bullet hits the lemure!  You kill the lemure!:jCP:jP*4.7 (1:jCV:jZ6 _That felt strangely unrewarding.:j2I:jc.# #...#. .##...####. ..#... ....# .. ...##...## #......####..##........### #.....<....... #....##......####....##..# #....# # #....# #...##:jj:jrk/---5:j,p:jk#. .##...####. ..#.... ....# ..#. ...##...##. #......### #..##........### #.....<.......#..#..........##......####....##..# #....# ## #....# #...## #...:j{y40---6.7 (2:jI:j}###. ..#.........##.. #.. ...##...# #.. #......###. #..##........###... #.....<.......##..#...........##......####....##..# #....# ### #....# #...## #... .....:j:ja7.7 (3Rev+ :j%:ji4r ###. ..#... ......##...... #......##...#.. #.. #......###..#..##.###. #.....<..##..#................##...#.###....##..##:j&5. #....# ###.# #....#. #...## #...# .....:j;:j<<*8.7 (4:jA:j{ ###. ..#..... ......##.......#......##...#.##.. #......###.#..##.### .....#.....<..##..#................##...#.###....##..##.. #....# ###.## #....#. #...##. #...# .....:jŃ:jr`1=9.7 (5:j(:j> ###. ..#.... ......##......#......##...#.##.. #......### ....#..##.###. .....#.....<..##..#......#..........##..#.##......###....##..##. #....# ####...### #....#.. #...##.. #...#.. .....:jU:j+20.7 (6:j:j:j0:j&:j|v<.....:jp}:j:j... ......##.. ....#......##...#....##.. #......###....#..##........###........#.....<..........##..#......##........##.. #....# ####....##..#..# #....# ###...#### #....# ..... #...##:j} #...# ......:j.A1.7 (1:j.Rev :ji:j ... ......##...........#......##...#.....##.. #......###.....#..##.###......#.....<..##..#. ##. #...##.. #....@..# #......###....##..##.# #....# ###:jN\.##...#### #....#  ..... #...##.. #...#.. .......:j:j/:jJQ2=2.7 (2:j:j@ ... ......##.........#......##...#....##..##......###....#..##.###.....#.....<. .....##..#. ##. #...##.. #...@...# #......###....##..##.# #....# ###.##...#### #....#. ..... #...##  ...... #...#.. .......:j :j *3.7 (3:j:j0H ... ......##........#......##...#...##..##......###...#..##. ..........#.....< .....##..# ## #...## #..@.... #......###....##..## ..# #....# ###.##...#### #....#. ...... #...##. ....... #...# ........ ..... ..#:j_O:jP*4.7 (4:j(U:j ... ......##..... ..#......##...# ........##..##......### .........#..##. ..........#.....< .....##..# ## #...## #.@.... #......###....##.. ...# #....# ### ...##...#### #....#... ...... #...##. .......# #...#F   rock fish (asleep)F ........# ..... :jO..#:j<i  You encounter a rock fish.:jğ:jX35.7 (5 _:j:j :j, ))))))F  :j You shoot a sling bullet.:jb }  The sling bullet hits the rock fish but does no damage.  You shoot a sling bullet.:j 9F.:j U.....:j `===6.7 (1Rev :j :jS M _The sling bullet hits the rock fish but does no damage.:j! )))))You shoot a sling bullet.:jө}  The sling bullet hits the rock fish but does no damage.  You shoot a sling bullet.:jd19F.:jH9/...:j9.:j1;\7Rev+ :j`W@  You shoot a sling bullet. _The sling bullet hits the rock fish but does no damage.  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  You shoot a sling bullet. _The sling bullet hits the rock fish but does no damage.:jD ))):j=o) You shoot a sling bullet. The sling bullet hits the rock fish.:jY  You shoot a sling bullet. _The sling bullet hits the rock fish but does no damage.  You shoot a sling bullet. The sling bullet hits the rock fish.  The rock fish is moderately wounded.  You shoot a sling bullet. The sling bullet hits the rock fish.  The sling bullet freeze:j9F.:jE...:jeA48:j:jGa _The rock fish is heavily wounded.:j )))You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:j.  The rock fish is heavily wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:jW A.F:j D...:j d9Rev* :j :jg a _The rock fish is heavily wounded.:jԖ ))You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:j_The rock fish is heavily wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:j9F#:j:.:j&30:j :j4a _The rock fish is heavily wounded.:j6a ) You shoot a sling bullet. The sling bullet hits the rock fish.:j   The rock fish is severely wounded.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:jMF.:jݐ:j[5=1:jܜx _The rock fish is severely wounded.:jp ))You shoot a sling bullet.:jDo  The sling bullet completely misses the rock fish.You shoot a sling bullet. The sling bullet hits the rock fish.:jA F.The rock fish is almost dead.:j %2:jH :j Z _The rock fish completely misses you.:j}  You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.:jS.You shoot a sling bullet.  The sling bullet hits the rock fish but does no damage.  You shoot a sling bullet. The sling bullet hits the rock fish.  The sling bullet freezes the rock fish.  You kill the rock fish!:j ):j{:jJ=403:j|:jzP _Okawaru accepts your kill.:j*+X.....:j+:jl1:jmk ###. ..#.......... .#......##...#  .##..###..#..##........#.....<.....##..# ##..##..#................. #. #......###....##.. #..........# #....# ## ....##...#### #....#.. ...... #...##:jun.. .......# #...#. ........# .............#:jjt:j*u/---4:jgy:j"M #. .#.c..####. ..#...........##..............##...# ....####...........#..##.................#.....<.........##..###.:jk #...##..#............... #.####..#..........# #....# ##.c   centaur warrior (launcher, asleep)...:j-.....#:j  You encounter a centaur warrior. It is carrying a +0 orcbow.:jp YThe centaur warrior shouts!:jN.c:jc)Y   yak (wandering):jp6==-5.7 (2:j:jT _You encounter a yak.:jM))))))Y:jQcentaur warrior shouts! _You encounter a yak.  You shoot a sling bullet.  The sling bullet barely misses the centaur warrior.sling bullet hits the yak.  The yak bellows!:jM sling bullet hits the yak.  The yak bellows!  The yak is lightly wounded.! The sling bullet freezes the yak.:j Yc.....The yak is moderately wounded.:j" )))))The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow.:jh YThe arrow hits you!:j<.Y:jw .....Y 2 yaks (1 wandering)You encounter a yak.:jQ #.  ......Y....####.  .......cY..  .......)..#  .......)..## .......)...# .......)...< .......).##..#. ##@.......:j #......... #..#........ #.##......## #..........#   ....##...####   .... ......   ... .......# #...#  :j*4.  ..... :jVS #.  ......Y....####.  .......cY..  .......)..#  .......)..## .......)...# .......)...< .......).##..#. ##@....... #......... #..#........ #.##......## #..........#   ....##...####   .... ......   ... .......#  .  :j]  The centaur warrior shoots an arrow. The arrow hits you!:jh.....:j[21-------=6.7 (1:j$:j( :j(P_* * * LOW HITPOINT WARNING * * *:jy:j:j| :j ^ _You are too injured to fight recklessly!:jۊ ......Y....####. ..# .......cY.......##.. ..........#......##...# ..........##..##......# ...........#..##....... .............#.....< .........##..#..... ##...... #..#:j . #.##......###....##.........# #....# #....##...#### #....#. ...... #...##. .......# #...   yak.........# ..... .#:j G.Y:j :j [))))))):j* ....:j+ W...@:j, .--7:j3 :j[6 { _The centaur warrior shoots an arrow. The arrow completely misses you.:jұD .......c........##............Y.#......##............##..##...................#..##.....................#.....<...........##..#............##.............#.@#...... #.##......###....##.........# #....# ....##...#### #....# ........ #...##.............# #...#.........# ..............# cc   centaur warrior (launcher)2-------:jxe---8:j :j Read which item? Scrolls  b - 3 scrolls of blinking:jH a - a scroll of enchant armour  x - a scroll of amnesia  S - 3 scrolls of silence  s - 5 scrolls of butterflies  c - a scroll labelled POSHEHITASCH [!] read|quaff|evoke:j G[?] describe selected:j? :jD :j L .......c........##.... beefyandbeef the Fighter..........Yc#......##... Coglin of Okawaru *****.............##..##...... Health: 22/82 ======------------------.............#..##...... Magic: 12/12 ========================...............#.....<.. AC: 10Str: 10:j^L Doom: 12%...........##..#........ EV: 16Int: 12.......##............... SH: 0Dex: 21:jL .......#................ XL: 10 Next: 40% Place: Dungeon:10#.@#............... Noise: ---------  Time: 6938.7 (0.0):jL #.##......###....## a) +3 sling (freeze) c) +0 sling {Navbir}#..........# #....# Throw: dart (curare):jM l....##...#### #....# Rev* ........... #...##.............# #...#:j/M c   centaur warrior (launcher).............# ..................#:jWM _The arrow hits you!  You encounter a yak.:j|M The centaur warrior shoots an arrow. The arrow hits you! _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly! :jM f_The centaur warrior shoots an arrow. The arrow completely misses you.:jpc F _You are too injured to fight recklessly! _The centaur warrior shoots an arrow. The arrow completely misses you.As you read the scroll labelled POSHEHITASCH, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.  You hear a bellow! x2; You hear an angry hiss. You hear a shout! x7:jm F   rock fish  You encounter a rock fish.:jr `))))))):jP ......@:jA L=========9.7 (1:jv :j x _The centaur warrior shoots an arrow. The arrow closely misses you.:jh:jHDrink which item? Potions  m - 2 potions of might  f - a lumpy puce potion  j - 3 bubbling golden potions :jv k - 4 golden potions  p - a fuming orange potion  s - a fuming silvery potion  t - a murky blue potion  u - 2 fizzy green potions [!] read|quaff|evoke[?] describe selected:j:j:j.......c........##.... beefyandbeef the Fighter..........Yc#......##... Coglin of Okawaru *****.............##..##...... Health: 22/82 ======------------------.............#..##...... Magic: 12/12 ========================...............#.....<.. AC: 10Str: 10Doom: 12%...........##..#........ EV: 16Int: 12.......##............... SH: 0:j@Dex: 21.......#................ XL: 10 Next: 40% Place: Dungeon:10#.@#............... Noise: =========  Time: 6939.7 (0.0)#.##......###....## a) +3 sling (freeze) c) +0 sling {Navbir}#..........# #....# Throw: dart (curare):jA....##...#### #....# Rev* ........... #...##.............# #...#c   centaur warrior (launcher).............# .....F   rock fish...F.........#As you read the scroll labelled POSHEHITASCH, it crumbles to dust.  :jb=You hear a loud clanging noise!  It was a scroll of noise.  You hear a bellow! x2; You hear an angry hiss. You hear a shout! x7  You encounter a rock fish. _The centaur warrior shoots an arrow. The arrow closely misses you.:j ..........##.....#....♣...... _The centaur warrior shoots an arrow. The arrow closely misses you.It was a potion of lignification. You turn into a tree.Your +2 helmet of light, +1 robe of cold resistance and +3 pair of gloves of  the Skies Above {Will+ Str-2 Int+3} meld into your body.  You feel less resistant to cold. Your roots penetrate the ground.  j -> L - 2 potions of lignification:jY)))))):jXq 8F.:j| ......  The centaur warrior shoots an arrow. The arrow hits you but does no damage.:js  ..........Yc# ...........)## ..........)..# ..........)..< .........).##.. .......##)..... .......#)...... #.♣# #.## #..   ....  :j  .....   ....... #...#  ...F... .....  ....... :juV  ..........Yc# ...........)##:jV  ..........)..# ..........)..< .........).##.. .......##)..... .......#)......:jW b #.♣# :j4W |#.## #..:jZW &   .... :jW   .....:jW $  .......:jW b #...#  ...F...:jW B .....  .......:jX  :j^ ]  The centaur warrior shoots an arrow. The arrow hits you!:j  ......  * * * LOW HITPOINT WARNING * * *0/123---252 2 9==-------40.7 (1Tree :j :j ( _You hear a bellow!:j:joDrink which item? Potions  m - 2 potions of might  L - 2 potions of lignification  f - a lumpy puce potion  k - 4 golden potions  p - a fuming orange potion  s - a fuming silvery potion  t - a murky blue potion  u - 2 fizzy green potions [!] read|quaff|evoke[?] describe selected:j#:j':j&/ .......c........##.... beefyandbeef the Fighter..........Yc#......##... Coglin of Okawaru *****.............##..##...... Health: 20/123 ===---------------------.............#..##...... Magic: 12/12 ========================...............#.....<.. AC: 25Str: 12Doom: 12%...........##..#........ EV:  2 Int: 9:j/t.......##............... SH: 0Dex: 21.......#................ XL: 10 Next: 40% Place: Dungeon:10#.♣#............... Noise: ==-------  Time: 6940.7 (0.0)#.##......###....## a) +3 sling (freeze) c) +0 sling {Navbir}#..........# #....# Throw: dart (curare)....##...#### #....# Tree ........... #...##.............# #...#c   centaur warrior (launcher)...F.........# .....F   rock fish.............#You feel less resistant to cold. Your roots penetrate the ground.  :j:0j -> L - 2 potions of lignification  The centaur warrior shoots an arrow. The arrow hits you but does no damage.  The centaur warrior shoots an arrow. The arrow hits you!  * * * LOW HITPOINT WARNING * * * _You hear a bellow!:jY9 F.  It was a potion of brilliance.  You feel clever all of a sudden.:jCE  k -> b - 3 potions of brilliance:jIY)))))):jg......:jq1.7 (1Brill Tree :j:j;a _The centaur warrior shoots an arrow. The arrow hits you but does no damage.:j:jDrink which item? Potions  b - 3 potions of brilliancem - 2 potions of might  L - 2 potions of lignification  f - a lumpy puce potion  p - a fuming orange potion  s - a fuming silvery potion  t - a murky blue potion  u - 2 fizzy green potions [!] read|quaff|evoke[?] describe selected:jJ5 :j; :j[F .......c........##.... beefyandbeef the Fighter..........Yc#......##... Coglin of Okawaru *****.............##..##...... Health: 20/123 ===---------------------.............#..##...... Magic: 12/12 ========================...............#.....<.. AC: 25Str: 12Doom: 12%...........##..#........ EV:  2 Int: 9.......##............... SH: 0Dex: 21.......#................ XL: 10 Next: 40% Place: Dungeon:10#.♣#............... Noise: ==-------  Time: 6941.7 (0.0)#.:jG ##......###....## a) +3 sling (freeze) c) +0 sling {Navbir}#..........# #....# Throw: dart (curare)....##...#### #....# Brill Tree ........... #...##...F.........# #...#c   centaur warrior (launcher).............# .....F   rock fish.............#* * * LOW HITPOINT WARNING * * * _You hear a bellow!  It was a potion of brilliance.  You feel clever all of a sudden.k -> b - 3 potions of brilliance _The centaur warrior shoots an arrow. The arrow hits you but does no damage.:j] q  It was a potion of mutation. You feel extremely strange.  You feel less in control of your magic. Your body twists and deforms.You feel resistant to heat. Your bones become slightly less dense.:jc Y)))))):j 9F.:j ......  The centaur warrior shoots an arrow. The arrow hits you but does no damage.:j`  ..........Yc# ...........)## ..........)..# ..........)..< .........).##.. .......##)..... .......#)...... #.♣# #.## #..   ....   ..F..   ....... #...#  ....... .....  ....... :j ! ..........Yc# ...........)## ..........)..# ..........)..< .........).##.. .......##)..... .......#)...... #.♣# #.## :j'E#..   ....   ..F..  ....... #...#  ....... .....  ....... :j ]  The centaur warrior shoots an arrow. The arrow hits you.:jg......:j:3-2.7 (1:j3:jV _* * * LOW HITPOINT WARNING * * *:j:j9Drink which item? Potions  b - 3 potions of brilliance:jАm - 2 potions of might  L - 2 potions of lignification  p - a fuming orange potion  s - a fuming silvery potion  t - a murky blue potion  u - 2 fizzy green potions [!] read|quaff|evoke[?] describe selected:jg5 :j< :j E .......c........##.... beefyandbeef the Fighter..........Yc#......##... Coglin of Okawaru *****.............##..##...... Health: 20/123 ===---------------------.............#..##...... Magic: 12/12 ========================...............#.....<.. AC: 25Str: 12Doom: 12%...........##..#........ EV:  2 Int: 9.......##............... SH: 0Dex: 23.......#................ XL: 10 Next: 40% Place: Dungeon:10#.♣#............... Noise: =--------  Time: 6942.7 (0.0)#.:jeF ##......###....## a) +3 sling (freeze) c) +0 sling {Navbir}#..........# #....# Throw: dart (curare)....##...#### #....# Brill Tree ..F........ #...##.............# #...#c   centaur warrior (launcher).............# .....F   rock fish.............#It was a potion of mutation. You feel extremely strange.  You feel less in control of your magic. Your body twists and deforms.You feel resistant to heat. Your bones become slightly less dense.The centaur warrior shoots an arrow. The arrow hits you but does no damage.  The centaur warrior shoots an arrow. The arrow hits you. _* * * LOW HITPOINT WARNING * * *:jM 9F.:jvY P  It was a potion of curing. You feel better.:j` 8 ..........Yc# ...........)## ..........)..# ..........)..< .........).##.. .......##)..... .......#)...... #.♣# #.## #..   ..F.   .....   :j0a ....... #...#  ....... .....  ....... :j7  ..........Yc# ...........)## ..........)..# ..........)..< .........).##.. .......##)..... .......#)...... #.♣# #.## #..   ..F.   .....  :j8 ....... #...#  ....... .....  ....... :j> ]  The centaur warrior shoots an arrow. The arrow hits you!:j )......2=3.7 (1 _* * * LOW HITPOINT WARNING * * *:jL*:j,Drink which item? Potions  b - 3 potions of brilliancem - 2 potions of might :jo,} L - 2 potions of lignification  s - a fuming silvery potion  t - a murky blue potion  u - 2 fizzy green potions [!] read|quaff|evoke[?] describe selected:j!G:jEN:jHS.......c........##.... beefyandbeef the Fighter..........Yc#......##... Coglin of Okawaru *****.............##..##...... Health: 22/123 ====--------------------.............#..##...... Magic: 12/12 ========================...............#.....<.. AC: 25Str: 12Doom: 12%...........##..#........ EV:  2 Int: 9.......##............... SH: 0Dex: 23:jS.......#................ XL: 10 Next: 40% Place: Dungeon:10#.♣#............... Noise: =--------  Time: 6943.7 (0.0)#.##......###....## a) +3 sling (freeze) c) +0 sling {Navbir}#..........# #....# Throw: dart (curare)..F.##...#### #....# Brill Tree ........... #...##.............# #...#c   centaur warrior (launcher).............# .....:jTF   rock fish.............#The centaur warrior shoots an arrow. The arrow hits you but does no damage.  The centaur warrior shoots an arrow. The arrow hits you. _* * * LOW HITPOINT WARNING * * *It was a potion of curing. You feel better.  The centaur warrior shoots an arrow. The arrow hits you! _* * * LOW HITPOINT WARNING * * *:jb ..........Yc# ............## .............# .............< ...........##.. .......##...... .......#....... :jc[#.♣# #.## #..   ..F.   .....   ....... #...#  .......:jc| .....  ....... ! :jd_* * * LOW HITPOINT WARNING * * *  It was a potion of berserk rage.  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty:j-d,!  u -> B - a potion of berserk rage:jiY)))))):j1?:jE]  The centaur warrior shoots an arrow. The arrow hits you.:jgCF.:ju ......* * * LOW HITPOINT WARNING * * *:j'Y)))))):js  The centaur warrior shoots an arrow. The arrow hits you!:j{< 8......17/184--=4.7 (1dart (curare)Berserk Brill Tree :jO l _* * * LOW HITPOINT WARNING * * *:j  You are too berserk!:jU. _:j Y  You are too berserk!:jQ :ju :j . _:j V:jV:j]:j{aF _You cannot move.:j9  You are too berserk!:j:j5:j. _:j :j :j :j3 F _You cannot move.:j sYF.:j 0.:j= cY   yak:j0 5--5.4 (0.7:j :j _You are too berserk!You cannot move.are too berserk!cannot move. _You feel a strong urge to attack something.:j_U :jV Really attack while wielding your +3 sling of freezing {Jabu} and your +0 sling {Navbir}? :j`W IY - Yes  N - No:j :j .......c........##.... beefyandbeef the Fighter ..........Y.#......##... Coglin of Okawaru *****. ..........cY##..##...... Health: 17/184 ==---------------------- .............#..##...... Magic: 12/12 ======================== :j`...............#.....<.. AC: 25Str: 12Doom: 12% ...........##..#........ EV:  2 Int: 9 .......##............... SH: 0Dex: 23 .......#................ XL: 10 Next: 40% Place: Dungeon:10 :j*#.♣#............... Noise: ---------  Time: 6945.4 (0.7) #.F#......###....## a) +3 sling (freeze) c) +0 sling {Navbir} #..........# #....#  Throw: dart (curare) ....##...#### #....#  Berserk Brill Tree  ........... #...##  :j_\.............# #...#  Y   yak .............# .....  F   rock fish:jA .............# :jr _You cannot move. _You are too berserk! :j_You cannot move. _You feel a strong urge to attack something.You clumsily bash the rock fish with your +3 sling of freezing.:j7The rock fish is lightly wounded.:j#Y _You feel a strong urge to attack something.  You clumsily bash the rock fish with your +3 sling of freezing.  The rock fish is lightly wounded.  You closely miss the rock fish with your +0 sling.bites you but does no damage.:j'0c:j`(D.Y:j,:j-:j{7 .c   centaur warrior (launcher)YY 2 yaks:j7F   rock fish  You encounter a yak.:jF9P8=6.4 (1.0:j@:jC0 _The yak leaves your sight.:jM2  You closely miss the rock fish with your +3 sling of freezing.The rock fish is lightly wounded.:j@; v  You barely miss the rock fish with your +0 sling.:j@ L)))):j:jC]  The centaur warrior shoots an arrow. The arrow hits you.:jK .Y* * * LOW HITPOINT WARNING * * *:j@.Y:jǩ ....The rock fish bites you but does no damage.:jL)))):j[@:jF]  The centaur warrior shoots an arrow. The arrow hits you!:jL....:j{3/184 --=7.3 (0.9:j:jV _* * * LOW HITPOINT WARNING * * *:j  You clumsily bash the rock fish with your +0 sling.The rock fish is moderately wounded.:j YYou barely miss the rock fish with your +3 sling of freezing.:j  Y 3 yaks The rock fish bites you but does no damage.:jo  The centaur warrior shoots an arrow. The arrow hits you.  You die...:jؖd-1/184 --:j/  --more--:j:jGear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) :jfV a - a +3 sling of freezing (weapon) {Jabu}  c - a +0 sling (offhand) {Navbir} Missiles (go to first with ()f - 8 poisoned darts  g - 3 boomerangs  k - a curare-tipped dart (quivered) :jArmour (go to first with [)  h - a +2 helmet of light (melded)  i - a +1 robe of cold resistance (melded)  j - the +3 pair of gloves of the Skies Above (melded) {Will+ Str-2 Int+3}:jSb - a +0 leather armour  d - +0 acid dragon scales :jTalismans (go to first with %)e - a quill talisman:j8:j:jGoodbye, beefyandbeef.4561 beefyandbeef the Fighter (level 10, -1/184 HPs)Began as a Coglin Hunter on June 19, 2026.Was a High Priest of Okawaru.Shot with an arrow by a centaur warrior (5 damage)... on level 10 of the Dungeon on June 23, 2026.The game lasted 00:15:07 (6836 turns). Best Crawlers -:jt1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb:j 9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb:j :jfW:j[? [?25h[?0c [?1051l[?1052l[?1060l[?1061l