:j Player: beefyandbeef Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.19:43:21.ttyrec Time: (1782243801) Tue Jun 23 19:43:21 2026 :j [?1051l[?1052l[?1060l[?1061h:j V)0[?7h[?25l[?1c:j :j$ :j- Welcome, beefyandbeef. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin Hunter:jb:jk:jWelcome, beefyandbeef the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter:jnr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter:jܳ l - Delvert - Necromancer e - BrigandWarrior-mage:j`u - Forgewright Zealotm - Warper:jDv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter:jx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended background:j * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Coglin Hunter:je:j :j Mbeefyandbeef the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Mishil} c) +0 sling {ÆlfthryFire: a) +2 sling {Mishil} :j ## ####. .##).#.#+..@.##..#.###. .### ##:j <You whisper farewell to Mishil.:jz Welcome, beefyandbeef the Coglin Hunter.They say the Orb of Zot lies within this dungeon, but they say a lot of things.:j< :jF- Press ? for a list of commands and other information.  Found a whip.:j2 :jC [ _Found a staircase leading out of the dungeon.:j :j 3  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1          :j '    c + Ranged Weapons 3.6   4.8  -1               d - Armour   0.0   1.2  -1      e + Dodging1.7   2.4  -1      f + Stealth0.7   1.2  -1          :j9         :j                                 :j a    :j         :j _    :j( T    :jA pThe relative cost of raising each skill is in cyan.  :jZ The species aptitude is in white.  [?] Help:jt G[=] set a skill target  :j [/] auto|manual mode [*] useful|all skills [!] training|cost|targets:j  f * Stealth   0.7:jp f - Stealth   0.7:j& :j0 beefyandbeef the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11## ##EV: 11Int: 8##. .#SH: 0Dex: 17#).#.#XL:  1 Next:  0% Place: Dungeon:1+..@.#Noise: ---------  Time: 0.0 (0.0)#..#.#a) +2 sling {Mishil} c) +0 sling {Ælfthry##. .#Fire: a) +2 sling {Mishil} ## ##You whisper farewell to Mishil.  Welcome, beefyandbeef the Coglin Hunter.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information.  Found a whip. _Found a staircase leading out of the dungeon.:j :j| :j :jn :j"3:j5:j2P##### ##...# #).#.# +..<@# #..#.# ##...# #####:j:jG1.0 (1 _:j8 ##### ##...# #).#.# +..@.# #..#.# ##...# #####:j#:jH$*2.0 (2:j0:jb"  ##### ##...# #).#.# +.@<.# #..#.# ##...#:jc #####There is a staircase leading out of the dungeon here.:j i:jj13.0 (3 _:j~n:jBR ##### ##...# #).#.# +@.<.# #..#.# ##...# #####:jT:j*4.0 (4:jj:j7###.'#.#:j @5.0 (5:j:j3  ##### ##...# ###).#.# #.@..<.# #.#..#.# #.##...##. #####..## _You open the door.:j;@6.0 (6:j?:jd  #####...####).#.# #.'..<.# #@#..#.# #.##...# #.###### ... ###  There is an open door here.7.0 (7 _:j#######...####).#..'..<.#.#..#.##..###... ##### :j:j*8.0 (8:jW:jp#######...###).#.'..<..#..#.#..####............##########.## :j:j*9.0 (9:j :jD#######...# ###).#.# #.'..<.# #.#..#.# #.##...# #.###.#########.....@.......##########.###:jIE10.0 (10.0):j^N:jO:jfS:jUT _Key pressed, stopping explore.:jf'..<....:jQr:jx##### ##...# ###).#.# #.'..<.# :jСC#.#..#.# #.##...# #.###.##......#.#:j0:j71.0) _:j:jW##### ##...# ###).#.# #.'..<.# #.#..#.# #.##...# #.###.##......#.##:j:j*2.0 (2:j:j2(d##### ##...# ###).#.# #.'..<.# #.#..#.# #.##...# #.###.##......#.#+# :jM.@3.0 (3:jM2:jh##### ##...# ###).#.# #.'..<.# #.#..#.# #.##...# #.###.#.#......#.##+# :jyn:jn*4.0 (4:jr:j~#######...###).#.'..<:jj#..##..#.###.###########................#########@####### #+# :j:j*5.0 (5:j:j:j':j..?:j E..⌠..:ji9##...##:j #####:j:jj:j:j#6.0 (6:j :j1P ##...###).#.'..<#..##..#.###.###########.................#########.####### #@# +....?[.###..⌠..## _You open the door.:j@\:jY^:j^$7.0 (7:jk:jm& _Found a leather armour.:jqQ _There is an open door here.:js?......:j:j:j%! ###).#.'..<#..##..#.###.###########................#########.####### ####'#### +...@?[.#:ji&##..⌠..# ##...## :j%-:j-)8.0 (1 :j-_:j2:jr###).#.# #.'..<.# #.#..#.# #.##...# #.###.###########. #.......... ##.####### ####'#### +....@[.# ##..⌠..## ##...## :jw:jx*9.0 (2:j}:jDŽ:j1,20.0 (3:j:jb _c - a scroll labelled ISCHUNE TUTZ:jhl !'.:jl :jq :j  ###).#.# #.'..<.# #.#..#.# #.##...# #.###.###########. #.......... ##.####### ####'#### +...@.[.# ##..⌠..## ##...##  #####:jT :j *1.0 (1:j :jI  ###).#.# #.'..<.# #.#..#.# #.##...# #.###.###########. #.......... ##.####### ####'#### +..@..[.# ##..⌠..## ##...##  #####:j; @2.0 (2:jr :jf7 :j7  ###).#.# #.'..<.# #.#..#.# #.##...# #.###.###########. #... :jY8 #.####### ####'#### +.@...[.# ##..⌠..## ##...## #####:j> :j ? *3.0 (3:jD :j|  ###).#.# #.'..<.# #.#..#.#:j!}  #.##...# #.###.#. #. #.# ####'#### +@....[.# ##..⌠..##:jW}  ##...##  #####:j :j0 *4.0 (4:jM :j -####...#...'#...#..#....%.:j @5.0 (5:j :jg ) _You open the door.:j P _Found an inkwell talisman.:j- :j=. :jM3 :j6 H _No target in view!:j=}:j}:jG:j0H _No target in view!:j4*?....:j-:jg  ###).#.# #.'..<.# #.#..#.# #.##...#:j h #.###.#. #. ##########.#:j:h #...####'#### #...@.....[.# #...##..⌠..##:jh[ #... ##...## #... ##### ..... .%.###......:j:p:j(q16.0 (1 _:jU|:j :jw ###).#.# #.'..<.# #.#..#.# #.##...# #.###.#. #. ##########.# #...####'#### #..@'.....[.# #...##..⌠..## #...###...## #...# ##### .....#:j .%.#### .... ....  There is an open door here.:j?:jo17.0 (2 _:jG:jw  .'..<#..##..#.###.###########................#########.####### #...####'#### .'.....[.##..⌠..###...##  ##### .............:j@8.0 (3:j:jW #.#..#.# #.##...##.###.###########. #................. ##########.####### #...####'####  #...'.....[.# #...##..⌠..## #.@.###. #...# ###.....# ..%.####.........:j_@9.0 (4:jc:jQ #.##...##.###.###########. #................. ##########.####### #...####'####  #...'.....[.#:j #...##..⌠..## #...###. #@..# ###..........# :j.....%.####.............:jY:j+30.0 (5:j :j#.###.###########................#########.####### #...####'#### .'.....[.##..⌠..#?..###...## ....###...# ##### .......@..# %.###.. :j@1.0 (6:j:j0 #.###.#. #. ##########.# #...####'#### #...'.....[.#. #...##..⌠..##.?. #...###...##.###...# #####...#.%.####.#......gg   hobgoblin (asleep).......:j7i  You encounter a hobgoblin.:j>:j?22.0 (7 _:jF:jcH:j  ))))g    You shoot a sling bullet. The sling bullet hits the hobgoblin.:j=  The hobgoblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.:j 1.:j~F....:jpb===3.4 (1.4Rev :j:jb _The hobgoblin is severely wounded.:jq3:j:jH _No target in view!:j' >.'.....:j' :j. :jj } #.###.#. #.. ##########.#.. #...####'####... #...'.....[.#... #...##..⌠..##.?.. #...###...##.###...# #####....#.%.####.#..g...g   hobgoblin.##.:jp k  A hobgoblin comes into view.:jzr O0.0g.:jx :jy ;---4.4 (1 _:jn :jT :j, )))))))You shoot a sling bullet.:jn  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.:j97g.:jnA^.....:jBm===5.7 (1.3Rev+ :j3H:jBKd _The sling bullet closely misses the hobgoblin.:jJ )))))))You shoot a sling bullet.:j †The sling bullet closely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.:j(=):jh.†.....:jKk/27.0:jTs:jtM _You kill the hobgoblin!:j.:js:j:j #.###.#.......#......#...... #...####'####.... #...'.....[.#... #...##..⌠..##.?... #...###...##.###...# #####.....#.%.####.†#:j.##..#....#.####.:jK---80:j:j)  #.###..#.##.g.# #...####'####.# #...'.....[.#.# #...##..⌠..##.?...# #...###...##.###...# #####.....#:j)g.%.####.†#.###. #....gg 2 goblins (asleep) #:j=*.###  #.:jW2 :j2a You encounter 2 goblins.:j9+g.:j9 .g:jKgg==-9.0 (2:j7Q:jPS> _The goblin shouts! x2; You hear a shout!:j )))))You shoot a sling bullet. The sling bullet hits the goblin.:jr ))The goblin is almost dead.You shoot a sling bullet.:j .g:j.g:j ....?..=40.3 (1.3:j:j ` _The sling bullet barely misses the goblin.:jS3:j:jd _There are monsters nearby!:j  ........# ........# ........#   ..g.....# [.#  ........#   ....?...# #...#  ........###...# #####  ..g....@......#  .........%.####  ..........†#  ............#  ##............  #.............  :j b#...........###  #............ :j48  ........# ........# ........#   ..g.....# [.#  ........#   ....?...# #...#  ........###...# #####  ..g....@......#  :j}8 ,.........%.####  ..........†#  ............#  ##............ :j8 #.............  #...........##:j8 E #............ :j(A :jmA :j!I :jN d _There are monsters nearby!:j0 } )))))))You shoot a sling bullet.:jRp  The sling bullet barely misses the goblin.You shoot a sling bullet.:j aK _There are monsters nearby!  You shoot a sling bullet.  The sling bullet barely misses the goblin.You shoot a sling bullet.  The sling bullet barely misses the goblin.:j .g:j .g:j3 ....?..K   kobold:j k1.5 (1.2Rev* :j :j S  You shoot a sling bullet.  The sling bullet barely misses the goblin.You shoot a sling bullet.  The sling bullet barely misses the goblin. _You encounter a kobold. It is wielding a +0 dagger.:j4 R))))))):j! :j, You shoot a sling bullet. The sling bullet misses the goblin.You shoot a sling bullet.:j.@.K:j .g:j%%.g:jؿ.....2.8 (1.3 _The sling bullet closely misses the goblin.:j )You shoot a sling bullet. The sling bullet hits the goblin.:j))   goblin:j )))))You kill the goblin!:j.K.g.K.g:ja....)..:j/34.1:j:j`/ _You shoot a sling bullet.:jc?  You shoot a sling bullet. The sling bullet hits the goblin.:j )))))))The goblin is moderately wounded.You shoot a sling bullet.:jlJ SThe sling bullet closely misses the goblin.:jcL+ .:jLK:jLMYou encounter a ball python.:jV;....K.gS   ball python (constriction, wandering)K   kobold:j nz5.4 _The goblin hits you but does no damage.:j  You shoot a sling bullet. The sling bullet hits the goblin.:jB39 ):j3The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin!:j9 S   ball python (constriction, wandering)K   kobold:j7.S.K.S:jNS):j(/46.7:j:j]J _You kill the goblin!:jW ) You shoot a sling bullet. The sling bullet hits the kobold.:jC ))))))The kobold is heavily wounded.You shoot a sling bullet.:jd@.K:jZe@.S:jSsS.....7.9 (1.2:j]~:jЄa _The sling bullet closely misses the kobold.:j; )You shoot a sling bullet. The sling bullet hits the kobold.:jB(:jr )))))))You kill the kobold!:jK .S.S:jU S.....S):j/Y /59.1:j~` :jb / _You shoot a sling bullet.:j= m )))))))You shoot a sling bullet.:j6  The sling bullet barely misses the ball python.You shoot a sling bullet.:jS\ @.S:je !......:j}f -50.4 (1.3:jn :j1q i _The sling bullet completely misses the ball python.:j )You shoot a sling bullet. The sling bullet hits the ball python.:jf (:j. w )))))))You kill the ball python!:jI L......):j* /61.7:j :j / _You shoot a sling bullet.:j~9:j9:jB:j #.#...# # #.#.#.........# # #.#.#.....)...# # #...#.# #. #####...###.  #).....  #%.# :jF:jfG+70.9 (3:j`L:j8:jXM .....####.   ######.:jo......#.... :jʉ#.@.......######.####.#)#.........####.#...........# #... :j..:j:jt:jƕ#1.9 (4:j:j .....# .....####. #. #####.#.. #.# #@..######.:jcW ##.#)#:j.# #............. #.#.....# # #.#.#.# # #.#.#.....)...# # #...#.# # #####.### #.):j@2.9 (5:j:j+M$ .....####.    ########......#....@. #####.........######.###.#)#.....#.............###.....:j+] ..##:j2@3.9 (6:j7:j8:j<:j?T _Key pressed, stopping explore.:jt:.....:j<%.:j:j:jO....>..# ...$..# ......# .....####.  #.  ##### :j-P###.....##.....# #####.........######.####.#)#...#...#...####.#...# #.#.#.#.........# #.:j^P#.#.#.....)...# #.#...#.# #.:jsX&0:jfY+4.9 (1:j^:ja; _Found a stone staircase leading down.:j =.:jN:j%M#...........>:j1&....$. .....####.    ########............##.... #####.........######.##.:jb& ..#...#.#.#...:j/:j/%5:j-9:jo=M#......#.....>#.....$... ......####.    ########............##.............#:jp1#.#.#....:jnw:jx*6.9 (2:jB}:jɵM..>#.....$#..:jkJ #........####.    ########.....................##.#......:j̽:jc#7.9 (3:jt:j~M...>$:j #.....@..####. ####  ########..................#.##........:j@8.9 (4:j :jFC]M$..#.....>$ ........####. ####... #####.............###.#)#....:j|J:j'K*9.9 (5:jjP:jM...#...$..#.....> ........####. #####.............###.........:jr:j+80.9 (6:jД:jI:j*1.9 (7:j:j> M ......#....$..#......#. #........####......................# _You now have 16 gold pieces (gained 8).:j:ju*2.9 (8:j):j! M#########  ..$..#.......#>#........#......... _No target in view!  There is a stone staircase leading down here.:j(:j(13.9 (9 _:j-:je M######### . ....#.$..#.........#.>#........#........:jl:jAm.4.9 (10.0):jr:jժM######### .. .....#.$..#.....##.#.....>..##......:jܱ:j+5.9 (11:j5:jM######### .. ......#...$..#.....##..##........######.....:j:j?+6.9 (12:j:j64M#########  ......#....#.......##..#........###........#:jG::j:+7.9 (13:j?:jhC:jC+8.9 (14:jsG:j9 ########## ..#........# ....#.#.....:jmk#........#.....#......@.......#.........###........## #........##.....>..##........# #........####.:jg#####......... _You now have 28 gold pieces (gained 12).:j9.9 (15 _Key pressed, stopping explore.:j"4:j^ _No target in view!:j:jW:j:j H _No target in view!:j 5....:j }.>....:j :j/ :j2= s#..# ....#.# ....#.#...#.#.#.......#.##.#.## .##### :jVC :jC 890.0) _:jI :j Q###...####..#.#...#.#..#.#.#.......#.##.#.## ..#.# .#.....>..##.##.##.####.#####. # :jˇ @1.9 (2:j :j_ ###### .....#############.....##........#.#........#.#........##............#......##.## #....#........# .....#.....>..# ....#..# ...#..# ...#........####. :jJ :j *2.9 (3:j :j dM################.....#......#................#.........##.....#......................:j :j( #3.9 (4:j :jU ######  .....# ############.....###.#.:jV i#.#..#..#:jV #..................#.#.....##:j W g#.## #.:j8W #........# ..#.....>..# ..:j\W Z#.# ....:j] :j] *4.9 (5:jc :j g####### #.....# ####.....##.#..#.#..#.#..#..........#.........##.....##.:j՝ Q#........####........# .#.....>..# . :jB :j *5.9 (6:j٧ :j @########.....# ############.....#####........#...........#.#...#.#..#...........#.........##.....###........##. #..# #.#.....>..# #.#........# #.#.# ...:j] :j *6.9 (7:j :jl' C #######.....##############........#.......................##.....##...#.......^:j( t#........####.#### :j. :jV/ #7.9 (8:j4 :jm  #######.....##############........#..........................##.....##..####.......:j`n #.....|..#####..........##... :jTu @8.9 (9:jz :jF| :j :jA T _Key pressed, stopping explore.:j A................:j :js :j ########.....# ############.....######........#............#.#.#........#.#.....#.........##..@..##.. #........##..:j& #........# #.#.....>..# #.#........# #.#.# #.^##.:jI ####.....|..# ##########................# ##...:ji Y#####..###).#.#:j :j 19.9 (1 _:j :j ########.....#  ############.....#######........#.............  #.#.  #..#..  #.............#...##.....###.##.....  #.# #.  #.....>..# #.  #........# #.  #.# #.^###.####.....|..# #####  #####................# ##...#  #####........# ###).#.# ##..... #.'..<.#:j$ :j% /100.9 (2.0):j+ :jg #.....# ############.....###### #........#.............. #.#.... #.#.... #............... #..##.....##.... #.##.. :jg #.# #. #.....>..# #. #........# #. #.# #.^### #.####.....|..# ##### #####................# ##...# #####........# ###).#.# #...........:jh # #.'..<.# .. #.#..#.#:jz @1.9 (3:j{ :j C###########.....###### ........#............... .#........ .#....... ............. .##.....##.. .##:j .. .# #. .....>..# #. ........# #. .# #.^#### .:j ####.....|..# ##### ####................# ##...#:j֪ ........# ###).#.# :j ...........# #.'..<.# :j! ..# #.#..#.#:jB Z# #.##...#:jW :j #2.9 (4:jr :ja .......#...............#.....#....................w##.....##.##..# #.>..# #...# #.# #.^#####:j( ####.....|..# ##### ###................# ##...#.......# ###).#.# ....# #.'..<.# w   dart slug (asleep)# #.#..#.#######.# #.##...# #########.###.##########:j i  You encounter a dart slug.:j:j423.9 (5 _:jg:j):jA ............... ............... ..............w #.....##....... #.............  #............. >..# #.............  #.....@.......  #.......^##### #.....|..# ##### ..........#  ..........# ###).#.# ..........# #.'..<.# ..........#  ...######.#  :jz ............... ............... ..............w #.....##....... #.............  #............. >..# #.............  #.....@.......  #.......^##### #.....|..# ##### ..........# ..........# ###)..........# #.'..<.# :j..........# ...######.# :j4:j:j` _A dart slug is nearby!:jԌA ............... ............... ..............w #.....##....... #.............  #............. >..# #.............  #.....@.......  #.......^##### #.....|..# ##### ..........#  ..........# ###).#.# ..........# #.'..<.# ..........#  ...######.#  :j" ............... ............... ..............w #.....##....... #.............  #............. >..# #.............  #.....@.......  #.......^##### :ji#j#.....|..# ##### ..........# ..........# ###)..........# #.'..<.# ..........# ...######.# :j*:j*:j$?v _A dart slug is nearby!:j ))))))w    You shoot a sling bullet. The sling bullet hits the dart slug.:jJl  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.:j w......  The dart slug is severely wounded.:j ``````The dart slug launches a dart at you.:jB@......:j10---------===5.2 (1.3Rev :jВ:j- _The slug dart hits you.:js .  You shoot a sling bullet. The sling bullet hits the dart slug.:js)))))):j67 o )You kill the dart slug!:jƾ G.......:j :j y.......#...............beefyandbeef the Shooter .......#................Coglin .......#................Health: 10/16 ===============--------- ........................Magic: 1/1======================== ........##.....##.......AC: 3Str: 11 .......####.............EV: 11Int: 8 :j( .......# #.............SH: 0Dex: 17 ....>..# #.............XL:  1 Next: 110% Place: Dungeon:1 .......# #.....@.......:jl !Noise: ===------  Time: 106.5 (1.3) .......# #.......^#####a) +2 sling {Mishil} c) +0 sling {Ælfthry .......####.....|..# #####:j uFire: a) +2 sling {Mishil} ###................# ##...#Rev+ ###................# ###).#.# :j ...................# #.'..<.# ...................# #.#..#.# ............######.# #.##...# ###.........######.###.########## The dart slug is severely wounded.:j{ The dart slug launches a dart at you. _The slug dart hits you.  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug! _You shoot a sling bullet.:j _The slug dart hits you.  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug! _You shoot a sling bullet.  :j oYour Dodging skill increases to level 2!You have reached level 2!:j /  --more--:jW4/222/22 4% :j:jM4 _:j" :j0: Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)  b - unknown amulets  c - unknown rings Wands (select all with /)d + unknown wands Scrolls (select all with ?)e + unknown scrolls  f + scrolls of butterflies (rare) :jy: _Potions (select all with !)g + unknown potions Missiles (select all with ()h - boomerangs  i - darts  j - javelins  k - large rocks:j: l - stones  m + throwing nets Miscellaneous (select all with })n + Gell's gravitambourines [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit :j; Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]:jUG  h + boomerangs:j i  h + boomerangs  i + darts:j%g  i + darts  j + javelins:j :j :j .......#...............beefyandbeef the Shooter .......#................Coglin .......#................Health: 14/22 ===============--------- ........................Magic: 2/2======================== ........##.....##.......AC: 3Str: 11 .......####.............EV: 11Int: 8 .......# #.............SH: 0Dex: 17 ....>..# #.............XL:  2 Next:  4% Place: Dungeon:1 .......# #.....@.......Noise: ===------  Time: 106.5 (0.0) .......# #.......^#####[10;38:jb Ha) +2 sling {Mishil} c) +0 sling {Ælfthry .......####.....|..# #####Fire: a) +2 sling {Mishil} ###................# ##...#Rev+ ###................# ###).#.# ...................# #.'..<.# ...................# #.#..#.# ............######.# #.##...# ###.........######.###.##########  _The slug dart hits you.  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug! _You shoot a sling bullet.  Your Dodging skill increases to level 2! _You have reached level 2!:ju :j :j :j :jx 6.....:j;y :jB :jg :jЊ ;---7.5 (1 _:j :j8 :j F---8.5 (2:jɜ :j :jQ 5=9.5 (3Rev :j( :j A10.5 (4:j :jz V1.5 (5:j :j *2.5 (6:j@ :j :j Q=3.5 (7:j/ :j q16=4.5 (8:jm :j @5.5 (9:j :jD6.5 (10.0):j;:jy :j +7.5 (11:j9:j-:jx7==8.5 (12:j :j;'A9.5 (13:j--:j4B20.5 (14:j9:jH@A1.5 (15:jE:jL:jTMv8==2.5 (16:j~R:jX:jSY+3.5 (17:j^:jdA4.5 (18:jj:jpA5.5 (19:jzv:j }]=6.5 (20:j:jo9=7.5 (21:j:jUA8.5 (22:j;:jA9.5 (23:jP:jӬB30.5 (24:jб:j=:jøw20==1.5 (25:j^:j:j+2.5 (26:jb:jHA3.5 (27:j$:jA4.5 (28:jW:j :j,v1==5.5 (29:jO:j(b6.5 (307.5 (318.5 (32=9.5 (33:ju1:j5q2==40.5 (34:j9:jq4 ..##.....######...... >..^#######|..# ##### ###..............##.......###.#)#.........#...............  _HP restored.:j<A1.5 (35:jD:jL .##.....######...... >.........^#######.# ##### ###..............##...###).#....#.............##########.##### :jSJ2.5 (36:jY:j^z _You see here a staff of conjuration.:j{ 4:jb :j H _No target in view!:j> 4:jq ^ _No target in view!:jf:j:j:jlH _No target in view!:j!C..:jS(:jij#. #...?..............######...# #.>..# #...# #.......# #.^##### ......####.....|..# ##### .# ##...# ### ###).#.#:ji/# #.'..<.#......# #.#..#.# ...######.# #.##...# ##.........######.###.#############.#)##................:j@s:js73.5 (1.0) _:j{:jT#. #..........#...?..............######...# #.>..# #.# #........# #.......^####### .....####.....|..# ##### .# ##..:jQ.# ## ###).#.## #.'..<.# ......# #.#..#.# ..######.# #.##...# #.........######.###.###########:j?:jG==4.5 (2:j:j#. #........#.........?....##.....##.####.# #. .:j3>..# #.$# #..# #.......^#####.....|..# ##### .# .#:j# #.'..<.## #.#..#.#######.# #.##...# .######.###.#.:jj@5.5 (3:j:jU#. #.......#........?....##.....##.####.# #. >..# #.$.# #..# #.......^#####.....|..# ##### .........:jV.....######. :j_@6.5 (4:j&f:jɭ#. #.......##........?...#...###.....##.#:jW####.# #. ..# #.$.# #..# #.......^#####.....|..# ##### ..:jk... :jî :j:jV*7.5 (5:j:jKm#. #.# #.?...# .# ##.....##.#####. .# #. .# #.$.# #..# #.......^#####.....|..# #####  :jV8.5 (6:jK@#. #.# #.?...# # ##.....##.# ####. # #. # #.$. # #.. # #.......^# ####.....|..# ##### :j,T@9.5 (7:j$Z:jJ#.....###### . ....# ?...# .........:j# .....########.  #..  #.:j.....@.$  #..............  #.......^############# ###.....|..# ###### ##...#:j# ###).#.## #.'..<:jѠ.#......# #.#..#.#:j[######.# #.##...#:j:j+50.5 (8:j):j.....######  # ?...# # .....##.#.#.#..@$.  #........  #.......^# :jj:j@1.5 (9:j:ji[.....######  # ?...# # .....##.#.# #.# #...@......# #........# #.......^# 2.5 (10.0):j=jA3.5 (11:jWtk _You now have 42 gold pieces (gained 14).:jEx:jzT _Key pressed, stopping explore.:j_.........|:j:jē:jw#.....# #.....###############.......#?...#...# ######## ##.#  #.#  #.......#  #................#  #.......^############### ##.....|..# #####.# ##...#.# ###).#.#.# #.'..<.#........# #.#..#.#:jM4.5 (1.0) _:j:j($~ #######  #.....# ##.....###############.......#?...# .........# ######## ###.# #.# #.......# #................#  #.......^############### ###.....|..# #####.# ##...#.# ###).#.#.# #.'..<.#:j-@5.5 (2:j3:jp=M#####   ##.....################...? ......... .....####### ##....#......................#:j;x@6.5 (3:jm:jy-M#####   ##.....################...? ......... :j.....####### ##..#......................#.:j@7.5 (4:j:jwM#####   ##.....#################..... ......... .....####### ###......................#..:j@8.5 (5:j :j:j+9.5 (6:j:j` _e - a scroll labelled HEWKULOFUL:jt=.....:j:j;:jC ####### .....# #.....#################...J# ....# .........# .....######## ##.....#  #....# J   endoplasm (asleep)#...#  #...............#  #.......^###############:j0j  You encounter an endoplasm.:j.J.0:jQJ:j,60.5 (1:jW:j^ _The endoplasm quivers.:j ################. .............J. .......@..# ..........# ..........# ..........###### ...............#  ...............#  ...............#  ...............#  ^ :j i ##############. .............J. .......@..# ..........# ..........# ..........#...........  ...............#  .............  ..............  ^:jn :jTo :js :j/w a _An endoplasm is nearby!:jG ################. .............J. .......@..# ..........# ..........# ..........###### ...............#  ...............#  ...............#  ...............#  ^ :j[ ##############. .............J. .......@..# ..........# ..........# ..........#...........  ...............#  .............  ..............:j E  ^:jB :jΊ :j :j a _An endoplasm is nearby!:j { )))))))You shoot a sling bullet.:j+  The sling bullet barely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.:jNJ.:jJ3.......J.:jֳb===1.7 (1.2Rev :j :ja _The endoplasm is heavily wounded.:jms .  You shoot a sling bullet. The sling bullet hits the endoplasm.:jH)))):ji o )You kill the endoplasm!:jF1.....:jl123.0 (1.3Rev+ :j:j?/ _You shoot a sling bullet.:j;:j<:jA:jCH _No target in view!:j{ .:je{:j:j##### .....##################....?...####### ........# .....######## #.....# #.....# #....# #...............:j!#:j:j<---40 _:j:j # #..?....## # ##... . .:j5b .....# :j:j]F---5.0 (2:j:j3>e # .#:ju>..?....## :j>?# ##.#:j>W#####.....#:j><.....#.:j?O....##:j]E:jEY6.0 (3Rev :j{J:jP .# ..#..?....#.# ..# ##...................#:j):j*7.0 (4:j:j~>### ...# ..#..?....#..# ....# ##.........##:j@8.0 (5:j):j #### ... # .. #..?....#....# ....# :jM ####:j:jb*9.0 (6:j:jV<## #. #...?....#....# # ####:j]:j^670.0 (7:jb:jl##.#..:j.....#.# # :jT##:j5U##:jV1.0 (8:jA:j+2.0 (9:j:jd _h - a scroll labelled RUSIOQ AROINNO:jgqQ........:jq:jz:j#:j&#.#...#.# :jWs## #:j###:j]:j*3.0 (1:j[:j#.#.#...#.# ##:j# ##:jU##:j:j*4.0 (2:jw:j7##.#.#...>#.# ####.# ###:j8+#:j?:je@+5.0 (3:jtE:jmH; _Found a stone staircase leading down.:jt6...:j6:j;:ju##.#.##.+.#.>.#......## #####.## ####:j*{:j{#6.0 (1:j:j###.#.# #.+ .#.:jS>.#......## ######.# # #:j###:j,@7.0 (2:j:j ################.....#.:j#  #.+ #########.......@....## :jF..............>...##########......#### ######.## #######:jo###:ju:j*8.0 (3:j :j9  #################.....##.#  #.:j+: 3+ ########............## ..............>...:jU: ##########......##### ######.:j|: m## .#:j: l###### ##:j: +#:j@ :j@ *9.0 (4:jeD :j|  ###### ###########.....##.#  #.+ #######............## ..............>...###########......##### :j~} ######.## .####### .##:jb :j4 +80.0 (5:j׈ :j g####### #.....# #..@.# #.....+ ......## .......>...##......###:j h# #:j :jm *1.0 (6:j6 :j M ################@....#....##.# .....+ ######............##.#:j @2.0 (7:jC :jM ##################.....# #...........@##.# #.....+ #####......## ................>...# .##########......##### ######.##  #.########.#....#:jP :j]Q *3.0 (8:jU :j2 '......#.#####:j @4.0 (9:j :jb  ##################.....# #............##.######.....@....... ####......##.##### ...............>...# ##########......#### # ####### #  #.# #######.#....# #.# _You open the door.:jy :j .5.0 (10.0):j( :j d ##################.....# #............##.##### #...'....... #######.##### ................>...# :j E##########......#### .# ######.# .# #.# .###### #.# ......# #.#.# #.# :j I......#There is an open door here.:jg& :j ' 26.0 (11 _:j, :j}  ##################.................##.#####....'....... ####.....##.##### ................@...# ##########......### ######.# #.# ......#7.0 (12:jj  ##################.................##.#####....'....... ####.....##.##### ................>...# ##########.....@#### ######.#  #.# #######There is a stone staircase leading down here.:j :jO 28.0 (13 _:j :j i##################.................##.#####....'....... ####.....##.##### :j; ................>...# ##########......#### ######@#  ##### ...... ######:jl :j :j +9.0 (14:j :j+ x ##################.................##.#####........'....... #####............##.##### ................>...# ##########......### ######.#  ##### ......#.# .#:j1 B90.0 (15:j5 :j7 :j ; :j= T _Key pressed, stopping explore.:jJ ........'............>..:jTK :jtN :jv  ###########.................##.#####......'....... ####.....##.##### ........>...# ##########......### ######.#  #.:j& ##### ......#.# .#:jʊ M1.0) _:j? :j3  ............##.#####....'....... ####...##.##### .......>...# ##########......### ######.#  #.##### ......#.# .#:jW :j *2.0 (2:j :jX V '....... ####:j n...##.##### .....>...# ##########......### ######.# :j 6 #.##### .:j @.....#.# :j ).#:j :jl *3.0 (3:j :jX 4 ######.##### .....>...# ##########......### ######.#  #.##### ...... #######.# .#:j^ @4.0 (4:jc :j! 6.....>...# ##########......### ######.#  #.##### ...... ###### .#######.5.0 (5:jA ##########......### ######.#  #.##### ...... ###### .#######.... .......:j @6.0 (6:j :j!;  ######.#  #.##### ...... ###### .... .#######:jA'@7.0 (7:j+:jolp  #.##### ...... ###### .g   goblin (asleep)..g '####:jw  You encounter a goblin. It is wielding a +0 dagger.:jy&g.:jRg:j&==:j8.0 (8:j&:je@ _The goblin shouts! You hear a loud squeak.:ju #.# #.# #.# #.# #.# #.# #.# #.# #@# #.# #.# #.# #.# ... ..g ...:jAz #.# #.# #.# #.# #.# #.# #.# #.# #@# #.# #.# #.# #.# ... ..g ...:j^:j:jas _A goblin is nearby!:jZ: #.# #.# #.# #.# #.# #.# #.# #.# #@# #.# #.#:j@[ #.# #.# ... ..g ...:j2 #.# #.# #.# #.# #.# #.# #.# #.# #@# #.# #.# #.# #.#:jH ... ..g ...:j:j:j :j] _A goblin is nearby!:jZ )))))):j87)You shoot a sling bullet.:jT  The sling bullet closely misses the goblin.You shoot a sling bullet.:j%g.:jo rThe sling bullet barely misses the goblin.:j*.....r   rat.:j`=9.3 (1.3Rev :j:jT _You encounter a rat.:j/ )You shoot a sling bullet. The sling bullet hits the goblin.:j))))r   rat:j{ )))You kill the goblin!:jz 8r.:j" ....)...6200.6Rev+  _You shoot a sling bullet.:j )))) You shoot a sling bullet. The sling bullet hits the rat.:jDJ .  The rat is severely wounded.You shoot a sling bullet. The sling bullet hits the rat!:jN ):jz n.....201.8 (1.2:j :j G _You kill the rat!:j Y.......:j7 #.:j :j0  ##### ...... ###### ..#.... ..[.#:jz5 K---20:j= :j  ..... ###### ..Rev+ .....#..... ⌠..##---3.8 (2:j U ###### .:j; }. #######..). .......:jZ {.....####### #...... :jx '#### ##...... ..[.:j _....... ⌠..#........ :j ...##:j :jo Y4.8 (3Rev :j? :jl U ###### .:j . #######.#.)...# :j E..............#:j d####### ##......# :j '#### #....... ..[.:j! ' .. :j-! h⌠..#.. ..## :jK! . #:jh! "##:jV' :jq( *5.8 (4:j4 :jcg  ###### ..##.#### :jg #######.#.@...# ........ ........####### .####Rev .:jg 1#.........:juo :jo #6.8 (5:j1w :j  # #.#  #.#  #.# # #.# # #.# # #.# # #.# # ##.#### . #.)@..#  .# # .####......# #### ##. [.# #.. ..## #.### #.# #.#You see here a +0 dagger.7.8 (6 _:j%)  ####### #.#  #.# .# #.# .# #.# .# #.# .# #.# .##.##########. ######.)...# ........ .......@...######## .####......# '#### ##......... ..[.# #... ⌠..## #..# #.# # #.# #.8.8 (7:jeG # #.## #.#.# #.# #.# #.# <.# #.# #.# #.#.#:jG  ##.#####.#.)...#.....# #.##.####......# #'#### ##.:jpH .[.# #. .⌠..## #.#.## #.## #.# #.:jnP :jP *9.8 (8:j:V :jW :j\ :ju_ T _Key pressed, stopping explore.:jp f.....)..:jp :jdv :j; | #.# .# #.# # #.# .# #.# .# #.# .# ##.#### :j A#######.#######.)...# ....................# ########.##### '#### ... ..[.# . ⌠..## #.# .:j ).## #.# ### #.# #.:jB _..######.#:j :j 210.8 (1 _:js :j& #.# # #.# # #.# # #.# # ##.#### ######.#######.)...# ...................# ########.####:jE##### #### ...# .[.# .### #.# .## #.# ## #.#:j #.#..######.##... .#:ju"@1.8 (2:jS(:ja #.#  #.#  #.#  #.#  ##.#### .#.)...# .....# .####......#####  ##...:jb]# [.# #.# ## #.# :jkj@2.8 (3:jFr:j7#.# #.# #.# #.# ##.#### .#.)...# .....# .####......#####  ##...# .# #.:j5# ## #.#  :j=@3.8 (4:jI:j#.# #.# #.# #.# ##.#### .#.)...# .....# :j.####......#####  ##...# # #.#  #.#  . :j :j:j *4.8 (5:jP:j..#.# #.# #.# ##.#### ##.#######.)...# ...............# ####.######### :jd/ ##.........#  #......@..#  #.#  #.# ...######.#:j/#... .# ..:jU6:j6*5.8 (6:j<:j5#.#  #.#  ##.#### #.#######.)...#  ..............# :j5 ###.#########  ##.........#  .........#  #.# :j$6 #.#  #.#  :jU6#.#  ...######.##  :j6... #.#    #..   #.#    :j6D :j=@6.8 (7:jA:jy ##.#### #.#######.)... .............. ###.####......##### ##......... #.........#.#  :j:j2*7.8 (8:j#:j%:jx:jmj _Key pressed, stopping explore.:j':jǙ:j"H _No target in view!:j['..:j......:j:j:jE ##.#### #.#######.)... .............. ###.######### ##......... :j....######.#:j9Z...  :j:jV18.8 (1 _:j:j:/ #.#######.)... ........... :jo/###.######### ##......... :j/o....######.#:j/. #.# #.# :j/D :j5:j~5*9.8 (2:jr9:jp ........... ###.######### :jp8##......... ....######@##. #.#  #..#:j(qo..#  :jDq:jv:jrw+20.8 (3:jz:j ###.######## ##.........:j;c #..................:j[.........#...######.##:jz` #@#  :j#.....####.#...  :j*:jK*1.8 (4:jA:j  ##......... #.................#....#...######.# #.##### #@....#### ###  :jp*2.8 (5:j:jHP##.#  #.........#  #.........#  #.........#  #.........#  #.........#  ...######.##  ... #.#####  #.@...#  #.###.#  #.#  ...  ##.#  ..#  ...  ###   3.8 (6:jL:j##.#  #.........#  #.........#  #.........#  #.........#  #...# :j  ...######.##  ... #.#####  #..@..#  #.###.#  :jHM#.# # ...  ##.#  ..#  ...  ### :j/  :j:j*4.8 (7:j2:j##.#  #.#  #.#  #...#  #...#  #...#  ...######.##  ... #.#####  #...@.#  #.###.#  #.# .#  ... .# ##.# .# ..# .# ... .# :j ^### .#  :j<@5.8 (8:j:j{:j:j :j\N_Key pressed, stopping explore.:j'P........:j~:j:j/##.#  #.#  #.#  #.#  #.#  #.#  ...######.##  ... #.#####  #....@#  #.###.#  #.# #.#  ... #.#  ##.# #.#  :j"0..# #.#  ... #.#  ### #.#   :j.6:j616.8 (1 _:j::juq  ...######.# #.##### #.....#.####.# ...#.#  :j{u:ju*7.8 (2:j'y:j#.#  #.#  #.#  #.#  #.#  #.........#  ...######.##  ... #.#####  #...@.#  #.###.#  #.# #.#  ... #.# :j##.# #.#  ..# #.#  ... #.# ### #.# #.# :j0@8.8 (3:j:jx ##.#  #.#  #.#  #.#  #.#:j  #.#  ...######.##  ... #.#####  #..@..# :j #.###.#  #.# #.#  ... #.#  ##.# #.#  ..# #.# :j^ ... #.#  ### #.#  #.# :jk@9.8 (4:j:j8/ ##.#  #.........#  #.........#  #.........#  #.........#  #...# :j/ ...######.##  ... #.#####  #.@...#  #.###.#  #.# #.#  ... #.#  ##.# #.#  ..# #.#  ... #.# :j0 ### #.#  #.# :jx5A30.8 (5:j8:jn #.#  #.........#  #.........#  #.........#  #.........# ...######.##  ... #.##### :jn #.....#  #@###.#  #.# #.#  ... #.# :j1oZ##.#.#.#  ..#.#.#  ... #.#  ### #.#:jaoa  #.# :j(u:ju*1.8 (6:jy:j ....#...######.# #.##### #.....#.###.# #.....J....S########.#.##J   endoplasm (asleep)S   ball python (constriction, asleep) :j|  You encounter an endoplasm and a ball python.:j 2S.:j S)The ball python hisses angrily.  The ball python bites you. The ball python grabs you.:j:j19----  1  ==2.8 (7Constr :jr:j _ _The ball python constricts you.:j   ...#  ...#  ...#  #.##  ... #.#####  #.....#  #.###.#  #@# #.#  ....J...S.#.#  #######.#.#.#  ..#.#.# :j<~ ... #.#  #### #.#  #.# :jTk   ...#  ...#  ...#  #.##  ... #.#####  #.....#  #.###.#  #@# #.#  ....J...S.#.#  #######.#.#.#  :j˭V..#.#.#  ... #.#  #### #.#  #.# :jK:j̳0:ji:jd _There are monsters nearby!:j    ...#  ...#  ...#  :j/ ^#.##  ... #.#####  #.....#  :jQ N#.###.#  #@# #.#  :jq K....J...S.#.#  :j #######.#.#.# :j  ..#.#.#  ... #.#  #### #.#  #.# :jp    ...#  ...#  ...#  #.##  ... #.#####  :j {#.....#  #.###.#  #@# #.#  ....J...S.#.#  #######.#.#.#  ..#.#.#  ... #.#  #### #.#  :j G#.# :jA :j :jF :j d _There are monsters nearby!:j w .  You shoot a sling bullet. The sling bullet hits the ball python.:j_ ):jm x ))You kill the ball python!:j'Q .J  You shoot a sling bullet.:j.J:jע^..J:j----11 5=4.1 (1.3Rev :j3:j^ _The endoplasm quivers.:j5h )You shoot a sling bullet.:j  The sling bullet completely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.:jw J  The endoplasm is moderately wounded.The endoplasm freezes you.6---5.3 (1.2Rev+  _You are frozen.:j .  You shoot a sling bullet. The sling bullet hits the endoplasm.:jp )You kill the endoplasm!:jb'.:je8/23=--336.5Rev* :j,i:jj/ _You shoot a sling bullet.:j :jP :j:j :jB_No target in view!:jsD3:jH:jJH _No target in view!:jg~.....###.:joh:jn:jt:jNy<---70 _:jJ}:jE:j}---8.5 (2Rev+ :j:j:j*9.5 (3:j:j:jȒG=40.5 (4:jԖ:j:jKX9=1.5 (5:j :j)o2.5 (6Rev :j:j~:jɬ*3.5 (7:j:j:j*4.5 (8:jW:jQ:jv20==5.5 (9:j$:j6:jO6.5 (10.0)7.5 (11:j(:j:jP+8.5 (12:j:jL:jv1==9.5 (13:jy:jBB50.5 (14:j:j?:j$1.5 (15:j:j:j+2.5 (16:j$:jg:j"G=3.5 (17:j:j :j Y2=4.5 (18:jR:j*:j+5.5 (19:j:j:j+6.5 (20:j:j!:j6"+7.5 (21:jw%:jV*:j*w3===8.5 (22:j.:jg^...######.# #.##### #.....###b######.###.......@..########.# ..#..... ###### # b   bat (asleep)  :jnc  You encounter a bat.:jp'.b:jXq.b:jq.b:j5wNb:jx39.5 (23 _:j;}:j:jU >   ...#  ...#  #.##  ... #.#####  #.....#  #.###.#  .######.###.#  ...b...@..#.#  #######.#.#.#  ..#.#.#  .... #.#  ##### #.#  #.# :j; '   ...#  ...#  #.##  ... #.#####  #.....#  #.###.#  .######.###.#  ...b...@..#.#  #######.#.#.#  ..#.#.#  .... #.#  ##### #.#  #.# :j9 :j :j :j Z _A bat is nearby!:jD >   ...#  ...#  #.##  ... #.#####  #.....#  #.###.#  .######.###.#  ...b...@..#.#  #######.#.#.#  ..#.#.#  .... #.#  ##### #.#  #.# :j    ...#  ...#  #.##  ... #.#####  #.....#  #.###.#  .######.###.#  ...b...@..#.#  #######.#.#.#  ..#.#.#  .... #.#  ##### #.#  #.# :jP :j% :j :j :j Z _A bat is nearby!:j^14))))))):jNw  You shoot a sling bullet. The sling bullet barely misses the bat.:jR.b.b.b:j ...  You shoot a sling bullet. The sling bullet barely misses the bat.:jg===60.8 (1.3)Rev :j :jo :j:j0-_The bat closely misses you.:j]:j4))))))):jg  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.:j00~ b.  The bat is moderately wounded.:j0.b:je7!......:j7^2.1Rev+ :j<:ju?S _The bat barely misses you. x2:jK4   ...#  ...#  #.##  ... #.#####  #.....#  #.###.#  .######.###.#  ......b@..#.#  #######.#.#.#  ..#.#.#  .... #.#  ##### #.#  #.# :ja'   ...#  ...#  #.##  ... #.#####  #.....#  #.###.#  .######.###.#  ......b@..#.#  #######.#.#.#  ..#.#.#  .... #.#  ##### #.#  #.# :j8g3:jk:jjnZ _A bat is nearby!:jE~4))))))):j †  You shoot a sling bullet. The sling bullet misses the bat.You shoot a sling bullet. The sling bullet hits the bat.:j T):j$......†:jiL==73.4:j:jG _You kill the bat!:j1.:j:j(:jC ...######.# #.##### #.....###.######.###.....†...#######@#.# #.....#.##...... #########:jDRev+   :jJ:j]J5---40:jP:jS #.# ...######.##  ... #.#####  #.....#  #.###.# .######.###.#  ......†...#.#  #######.#.#.#  #...@.#.#.#  #......|#.#  #########.#  #.# :j\---5.4 (2:j:j...######.##  ... #.#####  #.....#  #.###.#  .######.###.#  ......†...#.#  #######.#.#.#   #.....#.#.#  #....@.|#.#  #########.#   #.#          :jwt   :jZ@6.4 (3:jW:jR,...######.##  ... #.#####  #.....#  #.###.#  .######.###.#  ......†...#.#  #######.#.#.#  #.....#.#.#  #.....@|#.#  #.#  #.#        :jYo7.4 (4Rev :jf_:ja:jlj _Key pressed, stopping explore.:jU|:j|:j:jWH _No target in view!:j K....:j :j ...######.##  ... #.#####  #.....#  #.###.# :jp  .######.###.#  ......†...#.# :j  d #######.#.#.#  #.....#.#.#  #......@#.#  #.#  #.#        :js &0:j 18.4 (1 _:jz :j8$ r _You see here a staff of air.:jO :jqP :jf ^ _No target in view!:jj 5.:j :jo  ...######.##  ... #.#####  #.....#  #.###.#  .######.###.#  ......†...#.#  #######.#.#.#  #.....#.#.#  #|#.#  #.#  #.#     :j   :j/ :j ,9 _:jIi :j3w :jwx  #.........#  ...######.##  ... #.#####  #.....#  #.###.#  .######.###.#  ......†...#.# #######.#.#.#  #....@#.#.#  #......|#.# #########.# #.#      :j A70.4 (2:j݆ :j  #.........######.## ...####... #.##.######.###......†...########.#.#......|##########.#:js K1.4 (3:j :j  #.#  #.........#  #.........#  ...######.##  ... #.#####  #.....#  #.###.# #.######.###.# #......@...#.# ########.#.#.#  #.....#.#.#  #......|#.##########.##.# :j' @2.4 (4:jZ/ :je  #.# #...# #:j f ...# ...######.## ... #.##### #.....# #.###.# #.######.###.#:jf 1 #†...#.# #.#.#.# #.....#.#.#:jg  #......|#.# #########.#  #.#You see here a bat corpse.:jfn :j)o 13.4 (5 _:juu :j 3# #.# #.# #.# ...######.## ... #.##### #.....# #.###.# #.######.###.# #....@.†...#.# #.#.#.# #.....#.#.#  #......|#.#  #.#  #.#:jm @4.4 (6:j5 :jU<# #.# # #.# #.# ...######.## ... #.##### #.....# #.###.# #.######.###.# #...@..†...#.# #.#.#.# #.....#.#.#  #......|#.#  #.#  #.#:j)@5.4 (7:j-:ji8.## #.# ## #.# #.# ...######.## ... #.##### #.....## #.###.# #.######.###.# #..@...†...#.# #.#.#.# #.....#.#.#  #......|#.#  #.#  #.#:js@6.4 (8:jv:jU.## #.## #..####..##...######.## ... #.#####.. #.....# #. #.###.# #.######.###.# #.@....†...#.# #.#.#.# #.....#.#.#  #......|#.#  #.#  #.#:jֽ@7.4 (9:j:j.## #.## #...# ###...# #...######.## ...# #.##### ..# #.....# #.# #.###.# #.######.###.# #@.....†...#.# #.#.#.# #.....#.#.#  #......|#.#  #.#  #.#:j:j.8.4 (10.0):j# :j _Key pressed, stopping explore.:j9(:jj(M.....†...|:j(:j):jA.:j)JM⌠..## :j.*...## #### ###.........#...######.## .####.... #.######.##......†..########.#.....#.#.#:js2:j379.0) _:jj?:juM..[. .⌠..##. ...## #### ##.........#...######.## ##.#####...... ######.##......†..########.#.#.#:jg}:j}+80.4 (2:jn:jM#'#### ...[..⌠..##. ...##. #### ##......... #...######.## ######............#.# ..... #.######.##...# #......†...#.#.##:j@1.4 (3:j:j3#'#### ##.#.[.# #.........# ..⌠..## #.........# #...##:j  #.........## #.........# ###...# #...######.## ##...# #.#####:j1  #..@.# #.....#.#.# #.###.#:js V..#.######.###.#.####......†...#.#.# ########.#.#.#:j M# #.....#.#.# :j  #......|#.#  #.#  #.#:jP@2.4 (4:j:jo`.....[.# #.# #..⌠..## #.# ##. #.#  ### #.# ###.## #...######.###.b ##...# #.######.[..#....# #.....##......@#.# #.###.#.#.######.###.# #####......†...#.## ########.#.#.#:jMaw# #.....#.#.# #......|#.#b   bat (asleep) #########.# #.# :jj :jk] You encounter a bat.:jm'.b:jn.b:j:o .b:j7wNb:j*x+3.4 (5:j:j) _Found a scale mail.:jl+[.# :j  #.........#  #....  ##### #...  ###..  :j># #...#  #.. ##...#  :j4n #.[..#....#   #....b.@#.# :jvH  ........#. # .....####......†:ja  ...#   .#   |#.# :j  :j  #.# :j<:j.[.#   #.........#  #....  ##### #...  ###..  # #...#  #.. ##...#   #.[..#....#   #....b.@#.#   ........#.  .....####......†  ...#  .#  |#.#   #.#  _A bat is nearby!:jwW[.#   #.........#  #....  ##### #...  ###..  # #...#  #.. ##...#   #.[..#....#   #....b.@#.#   ........#. # .....####......†  ...#   .#   |#.#    #.# :j"[.#   #.........#  #....  ##### #...  ###..  # #...#  #.. ##...#   #.[..#....#   #....b.@#.#   ........#.  .....####......†  ...#  .#  |#.#   #.# :j4:j:jZ _A bat is nearby!:jm .  You shoot a sling bullet. The sling bullet hits the bat.:j;):j\Mm )))))You kill the bat!:j......41===4.6 (1.2Rev :j1:j/ _You shoot a sling bullet.:j :j :j# :j H _No target in view!:j 3:jG :j H _No target in view!:j4 :j :j :jͰ H _No target in view!:jZ:j$..:ju.:j.:j.:jW:j::j:jє:j '.....[.# #.# ##..⌠..## #.........##...## #.........# # ##### #.........# ### ###.........# # #?. #...######.## #... ##...# #.##### #.[..#....# #.....# #.#.# #.###.# ..#.######.###.# ###.....####......†...#.#.## #.#.#.##.# #.....#.#.## #......|#.#  #.#  #.#:j9:j<---50 _:j:j)@ .'.....[.# #.# .##..⌠..## #...# .###...## #..# .# ##### #.........# .# ##### ###.........# ## #?... #...######.## #....##...# #.#####:j* #.[..#....# #.....# . #.#.# #.###.# ...#.######.###.###.....####......†...#.# ..## #.#.#.##.#. #.....#.#.# # # #......|#.#  #.#  #.#:jU2:j2F---6.6 (2:j8:jtn .####'#####.# ..'.....[.# #.........# ..##..⌠..## #.........# ..###...## #.........# ..# ##### #...# ..# #########.........# ### #?...##...######.##  #....##...# #.### # #.[.@#....# #..... #.......#.# #.###. ..............#.######.###. .### ###.....####......†...#. .. .....### ########.#.#.###.#. #.....#.#. #.#. #......|#.:j(u . #.#########. #. :jk}@7.6 (3:jQ:jy #######.########.#######.####'#####.#.'.....[.# #.#.##..⌠..## #.#.###...## #.#.# ##### #.# ...# #########.........# #### #?...##...######.##  #..@.##...# #.### .# #.[..#....# #... #.......#.# #.### .... ...........#.######.###### ###.....####......†...# ...:j .....### ########.#.####.#. #.....#.# #.#. #......|#. #.#########:jK8.6 (4:j:jIu ......................# ########.########.####### #...####'#####.# #...'.....[.# #.# #...##..⌠..## #.# #...###...## #.# #...# ##### #.# ....# #########.........# .#### #?@..##...######. † #....##...# #.### #.[..#....# #... #.......#.# #.... ...........#.######.#### ###.....####......†... .... .....### ########.#.:j:###.#.# #.....#. #.#. #......|:j@9.6 (5:j8&:je.##.#.####......  #...####'#### ##.  #...'.....[.# #.  #...##..⌠..## #.  #...###...## #. ##...# ##### #..# #########. %.#### #@...##...######. .†# #....##...# #..# #.[..#....# #. #.......#.# #.. ....#.######.:jphF.### ###.....####......†. .....### #.# ###.#.# #.....# #.#. #......:j'pA90.6 (6:jh|:j$@1.6 (7:j:j _e - 2 scrolls labelled HEWKULOFUL (gained 1):j2:j|T _Key pressed, stopping explore.:jr......:jW:jc 4 #########.########.#######  #...####'#### ##.........'.....[. ##..⌠..##...## ##...# ##### .....# ######## %.###....##...######.# .†#  ..#[..#..........##:j| .#.#.#. #.####### :j:j12.6 (1 _:j:jX  #...####'#### ##.........'.....[. ##..⌠..##...## ##...# ##### .....# ######## %.###....##...######.# .†#  ..#[..#..........##.....######..#.#:ja@3.6 (2:jkh:jأ '.....[. ##..⌠..##...## ##...# ##### .....# ######## %.###....##...######.# .†#  ..#[..#............##. .......####:jT### ######.....####......†...# .#:jP@4.6 (3:j:j b ##..⌠..##...## ##...# ##### .....# ######## %.###....##...######.# .†# ..# ..#[..#...... #######.......##. .......####### ######.....####......†... .....### ########.###> .#:j:j+5.6 (4:jk:j; _Found a stone staircase leading down.:j%#...##..⌠..## #.# #...###...## #.# #...# ##### #.#:j2&# #########.# .#### #....##...######.# †# #....##...# #.## :j&#.[..#....# #. #.......#.# #.# .#.######.#:j&### ######.....####......†. :j&F......### #.#.:j"'####.#.# #.....#.:jG'#.#.# #......|:j'..#.# #..##:j'.###> ..#:j0:j.1:jP1$6.6 (1:jM7:j9:j/ M'.....[...⌠..####...## #...# ##### ...########......... :jb.####...##### †# ...##..### #.[..#...... #######:j .. ..............#.######.##:j### ######.....####......†.. :jg..........### ########.#.:j ##:j"j##> ..#:jh:j&7:j:j4:j vM####'####'.....[.:j ..⌠..####...## #...# ##### ...:j A########......... .####.##### :jA †# ...##...### #.@..#...:ja g.. ####### :j} x.. ..............#.######.## :j ...### ######.....####......†....#..##.#:j :j &8:jA :j S _You see here a +0 scale mail.:j1 :j &9:j+ :j ) _d - a +0 scale mail:j3:jo:j0 #...'.....[.# #.  #...##..⌠..## #.  #...###. #. ##...# ### #. .....# #########:j\1. %.#### #....##...###### .†#  #....##...# #. ...# #....#....# #..:j1... #######@......#.# #.#.. ......:j1%.#.######.:j1### ######.....####......†.... ......### ########.#:j1 ####.#.# #.....#:j2n #.#.#:j#2z #..... ..#.#:jO2 #######..##.#:jt2j##> ..#:j9:jk:'300:j?:jQz# #...##..⌠..## # # #...###. # ###...# ### # ......# ######### .%.#### #....##...###### ..†# :jz #....##...# #. ....# #....#....# #.... .#######.......#.# #.. .......:j{.#.######.### #######.....####......†... ......### ######## ####.#.# #.....:j;{ #.#.# #..... ..#.#:jg{ ######..##.#:j{s##> ..# :j:j*1.6 (2:jމ:j  #...## ##...# ##### ......# ######## .%.###....##...###### ..†# ...# ..#...#..:jF.. .#######.......#. .........####### #######@....####......†. ..........### ######## ...####.#.# #.....#:j)##:j_:j*2.6 (3:j:j.###...# ### # .......# #########%.#### #....##...###### ...†#  #....##...# #...# #....#....# #:j?... .#######.......#.# #.. ........#.#########.#######.....####......†.. $......@...### ######## :j<K#...####.#.# #...# #.#.# # ..#.# #####..##.###> ..#:jgM ## :j:j}*3.6 (4:jL$:jb".###...# ##### # ).# #########.%.#### #....##....†# #....##...# .# #....#....# . .#######.......#.# . ...#.:jYc.###.#.....####....... J$....### #...####.#.# # ## #.#.# # ..#.#  ..##.# ##> ..#J   endoplasm (asleep)  ##:jkj  You encounter an endoplasm.:js:jt24.6 (5 _:j1{:j,}:jI ##### )  #....#†# #....##...# :j #....#....#  .......#.#  ......#.#######.....# J$.....@....### :jA ##...####.#.#  ## #.#.# :j ..#.#  :j7  ##> ..# :j  ##:j&*:jPt ##### )  #....#†# #....##...#  #....#....#  .......#.#  ......#.#######.....# J$.....@....###  ##...####.#.#  ## #.#.#  ..#.#   ##> ..#  ## :jz:j+{:j$:j̓a _An endoplasm is nearby!:j ##### )  #....#†# #....##...#  #....#....#  .......#.#  ......#.#######.....# J$.....@....###  ##...####.#.#  ## #.#.#  ..#.#    ##> ..#  ##:j(  ##### )  #....#†# #....##...#  #....#....#  .......#.#  ......#.#######.....# J$.....@....###  ##...####.#.#  ## #.#.#  ..#.#   ##> ..#  ## :j :j :j :jF a _An endoplasm is nearby!:jp ! ))))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.:j .  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.:j (:jn 5$.....:j k50===5.8 (1.2Rev :j :j M _You kill the endoplasm!:jd :j :j :j H _No target in view!:j3:j:jH _No target in view!:j"}M.....:j3:j:j.###...# ##### # .).# :j#.%.#### #....##....†# #....##...#.# #....#....#. .#.......#.#. ........#..###.#.....####:jt5...$....@.....### #...####.#.# # ### #.#.# # ..#.#  ..##.# :j ##> ..#  ##:jR---60 _:j:j<.###...# ##### # ..).# #.%.#### #....##....†# #....##...#.# #....#....#. .#.......#.#. .......#..###.#.....####.$...@......### #...####.#.# # ###. #.#.# ### ..#.#  ..##.# :j ##> ..#  ##:j:j`F---7.8 (2:j9!:jY.###...# ##### #.).# #.%.#### #....##....†# #....##...#.# #....#....#. .#.#.#. ......#..###.#.....####.$..@.......### .####...####.#.# # ###.. #.#.# # ###. ..#.# #..##.# ##> ..# ###:jaK8.8 (3:jg:j.###...# ##### #.).# #.%.#### #....##....†# #....##...#.## #....#....#... .#.#.#.. .#..###.#.....####.$.@........### .####...####.#.#  ###... #.#.#  ###....#.# #..##.# ##>...# ####:j@9.8 (4:j:j%.###...# ##### #.).# #.%.#### #....##....÷# #. #....##....##.# #....#.... #.....#.#.#. #.....#. #.###.#.....#### #:j.$@.........### .####...####.#.# ###...##.#.# ###....#.# #..##.# ##>...# ####:jA10.8 (5:jZ:j6T.###...# ##### #.).# #.%.#### ## #....##.÷# #. .# #....##...##.# .# #....# ##.....#.#######.#  #..........#  #.###.#.....####  #......### .####...####.#.#. ###...##.#.# ###.#.# #..##.# ##>...# ####:j|>@1.8 (6:jE:jM@2.8 (7:jU:j M #...###...##..###...# ##### ).......# ########%.#### #.÷# #. # .....##.# .# #....#... #......#.#######........................###@#######.....####.........................### #...####...####.. ###...##.#.## _You now have 49 gold pieces (gained 7).:j.@3.8 (8:j:j)...# #...##..⌠#.# #...###...#..###...# ##### #.).......# #########%.#### ### #....##.:jz÷# #. ..# #....# ..##.##.# #....#.... #....#.########. #........@..............#. #.###.#######.....####. #.........................### ##....####...##.. ###...##.#.####....#.##..##.#:jh##>...#####:j:j*4.8 (9:j':j;!M.'.....[.)..⌠..## #...###...##..###...# ##### ).......# ########%.#######÷# #. .# ...##.##.# #....#.........#@#######.......................###.#######.....####. #.........................### ###:jkID5.8 (10.0):j R:jU:jW:jZT _Key pressed, stopping explore.:j-iX.........:ji:jo:jM####'####.'.....[.)..⌠..## #...###...##:j ..###...# ##### ).......# ########%.#######÷# #...# .##.##@# #....#.........#.#######...................... :jnr#...........###.#######.....####.:jm:jش76.0) _:j:j .##########.########.##.# #...####'#####.....# #...'.....[.# #)...# #...##..⌠..## #.# #...###...## #...###...# ##### #).......# #########%.######## #....##:jxW÷# #..@.# #....## .##.##.# #....#.. ##....#.#######.#  #......................#  #:j....###.#######.....###........................:j .### # 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The sling bullet hits the endoplasm.:js_  The endoplasm is moderately wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.:j 'J.:jS  The endoplasm is almost dead.The endoplasm freezes you.:j :j 0----===---80.1 (1.3Rev :j :j % _You are frozen.:jAW u '  You shoot a sling bullet. The sling bullet hits the endoplasm.:jt] S:jL w ))You kill the endoplasm!:jk .'.:j1o ----8---1.4Rev+ :jpo :ju :jx / _You shoot a sling bullet.:j3`:j`:jLo:jqH _No target in view!:j:j:j:jH _No target in view!:j:j:j7:jH _No target in view!:j;0 :j0 :j>7 :jw wM ##..##).#'..<..#  #.#  #.##...# #+ ##.### ##.###########.#######.) ..................... #######.########.####......####:jw ####'####'.....[.# #...⌠..## #'###...## ... ...# ##### ##### #.........#:jw :jj :j <---20 _:j2 :j M #### ##..##).#'..<..#  #.#  #.##...# #+ ##.### ##.###########.#######.) ...........................# #######.########@####......########'####'.....[.# #...⌠..## #'# ...###...## ... #.........#:j :jE u---3.4 (2Rev :j :j?" V ############### #.# # ##### #.# # ##...# #.# # ###).#.# #.# # #.'..<.# #.# # #.#..#.#  #.#  #.##...# #+ ##.#### ###.###########.#######.)...# :j" ................@...........# ########.########.####......##### #...####'#### #.# ##.# #...'.....[.# #.# #.# #...##..⌠..## #'# #.# #...###...## ... #.# #...# ##### ##### #.# :j6# ....# #########.........# .######## #....##...######.:j* :j+ X1=4.4 (3:jx1 :jl a ^# #.# .# ##### #.# .# ##...# #.# .# ###).#.# #.# .# #.'..<.# #.# .# #.#..#.# #.# :jWm 2.# #.##...# #+# ##.#### .###.#.#.)...#..##.#.####......  #...####'#### #.# ##:jm .  #...'.....[.# #.# #.  #...##..⌠..## #'# #.  #...###...## ... #:jm . ##...# ##### ##### #.:jn C.# #. :j2n [%.# #....##...######.:jWv :jv #5.4 (4:j| :jE .^# #.# ..# ##### #.# ..# ##...#:j  #.# ..# ###).#.# #.# ..# #.'..<.# #.# ..# #.#..#.# #.# :j' 0#.# #.##...# #+# ##.#### #.###.#.#.)...# #..#:j޻ #.#.####...... # #...####'#### #.# ## # #...'.....[.# #.# # # #...##..⌠..## #'# # # #...###...## ... ##...# ##### ##### #.# # .%.# #....##...######.:j" K6.4 (5:j :js  .^# #.# |..# ##### #.#.# ##...# #.#.# ###).#.# #.#.# #.'..<.# #.#.# #.#..#.# #.# ##.# #.##...# #+# ##.#### ##.###.#.#.)...# .#..# .#.:j #.####...... .# #...####'#### #.# ## .# #...'.....[.# #.# # .# #...##..⌠..## #'# # .# #...###...## ... # .###...# ##### ##### #.# # ..%.# #....##...######:jh @7.4 (6:j :jQ .^# #.# .|..# ##### #.#.# ##...# #.#.# ###).#.# #.#.# #.'..<.# #.#.# #.#..#.# #.##.# #.##...# #+# ##.#####.###.#.#.)...# ..#.:jhR .# ..#.#.####...... ..# #...####'#### #.# ## ..# #...'.....[.# #.# # ..# #...##..⌠..## #'# # ..# #...###...## ... # .:jR .###...# ##### ##### # ).# #:jR U.%.# #....##...:j[ :j[ F=8.4 (7:ja :j q.^# #.# ..|..# ##### #.#.# ##...# #.#.# ###).#.# #.#.# #.'..<.# #.#.# #.#..#.# #.##.# #.##...# #+# ##.#.###.#.#.)....#...#.#.####.......# #...####'#### #.# ##.# #...'.....[.# #.# #.# #...##..⌠..## #'# #.# #...###...## ... #.###...# ##### ##### # .).# #.%.# #....##...:j :j X2=9.4 (8:j´ :j4 .^# #.#.|..# ##### #.#.# ##...#:jv Z #.#.# ###).#.# #.#.# #.'..<.# #.#.# #.#..#.#:j q #.##.# #.##...# #+# ##.#.###.#.#.).#..#.:j #.####.# #...####'#### #.# ##:jH .# #...'.....[.# #.# # )...# #...##..⌠..## #'# #.# #...###...## ... #:j ,.###...# ##### ##### # ..).# #.%.# #....##...:j A90.4 (9:jY :j7 e.^# #.#:j 8 ).|..# ##### #.#.# ##...# #.#.# ###).#.# #.#.# #.'..<.# #.#.# #.#..#.# #.#:j~8 |#.# #.##...# #+# ##.#.###.#.#.).#..#.#.####:j8 .# #...####'#### #.# ##.# #...'.....[.# #.# # :j-9 O.)...# #...##..⌠..## #'# #.# #...###...## ... #.###...# ##### ##### #.).# #.%.:j9 M# #....##...:jRA :jA .1.4 (10.0):jI :jW |..# #####  #.....# ##...# #..# ###).#.# #..# #.'..<.# #..# #.#..#.# #. .######.# #.##...# #+##. :j :.######.###.###########.#######.) ......#..........................##########@########.####:j̍ .# #...####'#### #.# ##:j .# #...'.....[.# #.# #)...# #...##..⌠..## #'# # .:j B.....# #...###...## ... #.###...# ##### ##### #).......# ####....%.######## #....##...#..÷###....# #....##...:jə :j( $2.4 (11:j :j  .##...###).#.'..<#..# .#######..#+# ###.###########.#######.).....#..........................#########.########.#### #... #.# ##...'.....[.# )...##..⌠..## #' :j ..........##.##.# #....#....# :j i3===:j$ $3.4 (12:j :j) .# ###).#.# #.# #.'..<.# #.# #.#..#.# #######.# #.##...# #+## ..######.###.###########.##### .......#..........................##########.########.####.# #...####'#### #.# ##.# #...'..@..[.# #.# #)...# #...##..⌠..## #'# #.....# #...###. ... #.###...# ######## #).......# ####....%.######## #....##...÷###....# #....##......##.##.# #....#.... #.....#.#######.......#.:j*%There is an open door here.:j1:je224.4 (13 _:j;:jwk.# ###).#.# .# #.'..<.# .# #.#..#.# .######.# #.##...# #+# .######.###.###########.#.#....##########.##.####.# #...####'#### #.# ##:jix8.# #...'.@...[.# #.# #.)...# #...##..⌠..## #'# #.# #...###...## ... #.###...# ##### ##### #.).# #.%.# #....##.÷###....# #....##:jxp.##.##.# #....# ##.#.#.#:jA5.4 (14:j:j .# ###).#.#.# #.'..<.#.# #.#..#.#.######.# #.##...# #+# .######.###.#..#...##########.#.####.# #...####'#### #.# .# #...'@....[.# #.# :jp0.)...# #...##..⌠..## #'# .# #...###...## ... .###...# ##### #.).......# .%.# #....##:j..÷###....# #....##.##.##.# #....##:j,.#.#.:jA6.4 (15:j:j.# ###).#.#.# #.'..<.#.# #.#..#.#.######.# #.##...# #+#.######.###.#. #.#...##########.#..# #...####'#### #.# #.# #...@.....[.# #.# #.....)...# #...##..⌠..## #'# #.# #...###...## ... #.###...# ##### ##### #.).......# #..%.######## #....## #..÷###....# #....## #.....##.##.# #....##.#.#:j:jlH==7.4 (16:j:jI( .# #.'..<.#.# #.#..#.#######.# #.##...# #+#.######.###.###########.#### )#.........#..................... ..##########.########.##.# #...####'#### #.# #.# #...'.....[.# #.# .#.....)...# #..@##..⌠..## #'# :j.#.........# #...###...## ... ##.###...# ##### #####  #).......# ######  #....%.######## #....  #:jU....÷###....# #....  #...##.##.# #....  ####.......#.#######....  #.........There is an open door here.:jH8.4 (17 _:jL%:j^4.# #.#..#.#######.# #.##...# #+#.######.###.###########.### #)#.........#.................... ...##########.########.# #.# #...####'#### #. #.#:j_|.# #...'.....[.# #.# #.#.....)...# #...##..⌠..## #'# ..#.........# #.@.###. ... ###.###...# ###:j`R####  #).......#  #....%.######## #.... #:j&`.....÷###....# #.... #:jA`...##.##.# #.... ####:j^`;.......#.#######....:jz` #............... ####.#######:j`:jh:jmi+9.4 (18:jo:jL######.# #.##...# #+#.######.###.###########.## .#)#.........#................... ....##########.########.#:j.# #...####'#### #. .#.#.# #...'.....[.# #. .#.#.....)...# #...##..⌠..## #' ...#.........# #...###.:jª7 .. ####.###@..# ######  #.......).......# :j #..........%.######## #... #...........÷###....# # #...##.##.# # ####......#.#######:j7 #............... #:jZ....###.####### #...............#:jyC400.4 (19:jf:jA.######.###.###########.# #.#)#.........#.................. #....##########.######## #.#.# #...####'#### # #.#.#.# #...'.....[.# # #.#.#.....)...# #...##..⌠..## # #...#.........# #...###. . #####.........###...# ##### :j* #.......)...@...#  #....%.######## #.. #..÷###....# # #...##.##.# # ####......#.####### #:jT.............. #...###.#######:j{ #............. #####...####.#.:j~:j$1.4 (20:j:jL@ #.#)#.........#.....................#########.#########.....# #...####'#### #......'.....[..)..##..⌠..#.....# #...###...## . ####:j>N ..###...# ##### ##  ).......# #...%@########...÷###......##.##..##..........###...........# ###...##.#. :jiX:jX+2.4 (21:j`:jܜ ...#########.#########.....# #...####'#### #.......'.....[.)...##..⌠..#.....# #...###...## . ####.###...# ##### ##  :j]2).......# #...%.########...@###......##.#####....#.######..#.#...........#:j#...........# ###....#. :j:j+3.4 (22:j$:j( # #...####'#### #.'.....[.)...##..⌠..#.....# #...###...## . #######...# ##### ##  ).......# #:j...%.########...÷###.....##.#####....#.###### .......................##.........[.###..##.  _No target in view! _There is an open door here.  You see here a hobgoblin skeleton.:j:jg24.4 (23 _:j!:j:j:j:jA!j''........÷:j!:j(:j%g.#.## #...'.....[.# #. .#.#.....)...# #...##..⌠..## #' :jo...#.........# #...###...## .. ####.###...# ##### ###  #.).......# ###...%.######## #...#.÷###....# #.#...##.##.# #.####...#.#######. #...............#.###.########..............##.####...####.#.##.# ###...##.#.##.# ###....#.##.[.# ##..##.##..# >...#:j.}F5.4 (1.0):j5:jź_ )##..⌠..## #' ......#...## .. ######...# ##### ### :jx? ).......# #...%.########....÷###......##.#####......#.###### ..............###.#######..............##:j.........##...........####### :j:j*6.4 (2:j:jq3 :j..#...## .. ######...# ##### ### :j ).......# #:jp...%.########...:j*.÷###......##.#####:jK......#.###### .............:jg.###.#######..............#####...####.#:j&:jG.........#:j4#############:j:j*7.4 (3:j:j- # #####...# ##### ###  ).......# #:jr "...%.########....÷###......##.##:j d###......#.###### ..............###.#######..............#:j o####...####.# ###...:j 1##########:j|:jX*8.4 (4:j:jU  ).......# #...%.########....÷###......##.#####:jU......#.###### ..............###.#######..............#####...####.# ###... ###...:jV:jeV9.4 (5:j= ...%.########....÷###......##.#####......#.###### ..............###.#######..............#####...####.# ###... ###...[:jD ##..#:j&:j$10.4 (6:j:jR .÷###......##.#####......#.###### ..............###.#######..............#####...####.# ###... ###...[ ##..#:jz. ##>..:j:j+*1.4 (7:jL:j, ..##.#####......#.###### ..............###.#######..............#####...####.# ###... ###... ##..#. ##>.. #####:j>@2.4 (8:jyD:jT:j X:j@ZR _You see here a +0 ring mail.:jx:j4y+3.4 (1:j~:j&( _e - a +0 ring mail:j/:jm1Wear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 scale mail  e - a +0 ring mail[?] describe selected :j1[!] equip|wield|wear[tab] equip|unequip :j :j4  #.............##.##.# #... beefyandbeef the Shooter####..............#.#######... Coglin#.......................... Health: 23/23 ========================#...........###.#######.... Magic: 2/2========================#.........................# AC: 3Str: 11#...........####...####.#.# EV: 11Int: 8#...........# ###...##.#.# SH: 0Dex: 17#...........# ###....#.# XL:  2 Next: 58% Place: Dungeon:1#.........@.###..##.# Noise: ---------[:j5 40m  Time: 413.4 (0.0)#...........###>...# a) +2 sling {Mishil} c) +0 sling {Ælfthry#...........####### Fire: a) +2 sling {Mishil} ############# _No target in view! _There is an open door here. _There is an open door here. _You see here a hobgoblin skeleton. _You see here a +0 ring mail. _e - a +0 ring mail:jaB  You start removing your armour.4.4 (1:jL W5.4 (2:jcR :j2S +6.4 (3:jtW :jB] :j] +7.4 (4:j7c :jYl A8.4 (5:jm :jo 0c) +0Ælfthry a) +2:jGp |Mishil} _You continue removing your +0 leather armour. x5:j c) +0Ælfthryth}  You finish removing your +0 leather armour.  You start putting on your armour.9.4 (620.4 (7:j W1.4 (8:jo :j :j +2.4 (9:j# :jǡ :j /3.4 (10.0):jh :jҩ 50 _You continue putting on your +0 ring mail. x5:j :j :j ^ _You finish putting on your +0 ring mail.:j-^........:jm.:jh2:jJ4p #÷###....# # #..##.##.# #####.....#.####### #........... ####.#######... #............... #.####...####.#. #.# ###...##.#. #.# ###....#. #..#..##. #.#>... #...........###################:j::jA;74.0) _:j7@:j*y #%.######## # #÷###....# # #..##.##.# #####.....#.####### #........... ####.####### #............. #.####...####.# #.# ###...##.# #.# ###....# #..#:jz@..## #.#>.. #...........##################:jH:j#5.4 (2:j:je #).......# # #%.######## # #÷###....# # #..##.##.# #####.....#.####### #........... ####.####### #............. #.####...####. #.# ###...##. #.# ###.... #:js..#..# #.#>. #...........#################:j@6.4 (3:j:j F#####...###...# #####  #).......#  #%.########  #÷###....#  #..##.##.# ####:j '.....#.###### #........... ####.####### #........... #.####...#### #.# ###...## #.# ###... #..#. #.#> #...........################:j:j *7.4 (4:j:jV #...#.# #...###...#######...###...# ##### #).......#  #%.######## #÷###....# #..##.##.# ####.....#.##### #........... ####.###### #........... #.####...# #.# ###...# #.# # 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#### #:jX A3.4 (11:jO :jQ   ####   #   #.##.   #.######.   #.# ##.#)#.   #.#######.   #.......#.#.   #######.#.#.#.   #@..#.#.#.....)...   #.###...#.   #.# #####.   #.# #.)  :jfR  #.# #   ..# #   ### #   ####   #:jsX A4.4 (12:jF] :j  ...#######.###### ##.#)#.........######..........#.#######.#.#.# #...)###... #### )  #...... :j A5.4 (13:jM :jI S #######:jy .###### ##.#)#.........######..........#.#######.#.#.#:j | #...#)###...:j ` #### ):j 2. :j ^ #...... :j :j( +6.4 (14:j :j :j@ :j T _Key pressed, stopping explore.:j c..............:j} :j_ :j9  #### ##.#)#.........######..........#.#######.#.#.# #...)###....# #### )..#  #...... :jA :jTB 77.0) _:j+G :j{~   ##.#)#.........######..........#.#######.#.#.# #..)###....# #### ).#......#.######  #...... :j :j7 *8.4 (2:jy :jy ;######..........#.#######.#.#.# #..)###....# #### )#..###.#......###### ### :jC @9.4 (3:j1 :jd   #.#   #.#.#   #######.#.#.#   #...#.#.#.....)  #.###...#   #.# #####   #.# #.)  #..####.# #   #.# #   #.# #   ####   #   # 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 #..####.# #  #.......# #  #.####### #  #.. ####  ### #  #  #:jA8.4 (12:j:jM......#####..... ##.#)########.. #.......#.#..###########......#...#.####.#.###........#.# ####### #..####.# #...:j:jt+9.4 (13:j:jrTLM###......#####..... ##.#)########.. #.......#.#..##########.@....#...#.###.###.#.###........#.# #### :jT#..####.# #...####:jCZ:jZ,80.4 (14:j^:j ...###### ##.#)#######..........#.###########.#.#.#......#..##@###.#.###.. #.....#.# ####..####.# #### # :jϝA1.4 (15:j:jդ:jq:jwT _Key pressed, stopping explore.:j......#..####..####.......:j:j(:j ###### ##.#)#######..........#.###########.#.#.##......#..##.###.#.###.. #@....#.# ########.# ### # :j:j72.0) _:j:j< #### ##.#)#######..........#.###########.#.#.##......#..#.###.#.###.. #.....#.# ########.# ###....# # :j@:j@*3.4 (2:jOD:j{  ##.#)#######..........#.###########.#.#.#......#..#.###.#.###.. #.....#.# ########.# .....######## # :j@4.4 (3:j::jv######..........#.###########.#.#.#......#..#.###.#.###.. #.....#.# ########.# ###.#.....#######. ######  :j:j*5.4 (4:j:j|......#.###########.#.#.#......#..#.###.#.###.. #.....#.# ########.# ###.#....:j#######.......######.....  )r...$...r   rat (asleep).:j:jKey pressed, stopping explore.  You encounter a rat.:jT 2r.:j(Kr:j+6.4 (5:j:j6 _Found a mace and 10 gold pieces.:j5P #### #... ##.### #.....#.#  #..####.#  #..####.#  #.......#  #@#  #........  ####.....  r...  .$.  ..  . :jz   #### #... ##.### #.....#.#  #..####.#  #..####.#  #.......#  #@#  #........  ####.....  r... .$. :jD.. . :j:jq:j~:jZ _A rat is nearby!:j #### #... ##.### #.....#.#  #..####.#  #..####.#  #.......#  #@#  :j#........  ####.....  r...  .$.  ..  . :j{ N  #### #... ##.### #.....#.#  #..####.#  #..####.#  #.......#  #@#  #........  ####.....  r... .$. .. . :jo :jc :j :j" Z _A rat is nearby!:j R))))))):jr )  You shoot a sling bullet. The sling bullet barely misses the rat.You shoot a sling bullet. The sling bullet hits the rat!:j$ U):jߧ k...).$.:jN k62===7.8 (1.4Rev :j :j G _You kill the rat!:jN- :j- :j1 :j}4 H _No target in view!:j23:j,6:j8H _No target in view!:j8.....:j&:jS":j ##########.#.#.# #......#...#.#.#. ##.###.#.###...#. #.....#.# #####. #..####.# #. #..####.# #. #.......# #. #.#######. #. #.@....... #### #### #.  )#. .$#. .#. #. #. #. #.:j&$:j$<---80 _:j|*:jet #.#.#.#. #......#...#.#.#. ##.###.#.###...#. #.....#.# #####. #..####.# #. #..####.# #. #.......# #. #.#.. #. #..####. ####.#. .).#. ...$.#. ....#. .....#. ......#. ###.####. #.:jl\---9.8 (2:jo:jSU #.#.#.#. #......#...#.#.#.....) ##.###.#.###...#. #.....#.# #####. #..####.# #. #..####.# #. #.# #. #.#... #. #..####. ####.:j#. #.).#. #...$.:j;#. #.#. #.#. #.#. ####.##. #.:jCA90.8 (3:j:jR A #......#...#.#.#.....) ##.###.#.###...#....... .....#.# #####. #..####.# #. #..####.# #. #.......# ### #. #.#######...# #. #...........# #### ####. #.  #.)#. :j #...$#. #.....#. #.K #. #.#.K   kobold (missile, asleep) ####.##### #.... :j  .# #.... #....:j   You encounter a kobold. It is wielding a +0 whip and quivering stones.:j:j<1.8 (4 _:j%:j):jk )        # ###  #.#######...#  #...........#  ####.@.......  #.).......  #...$.....  #.........  #........K  #.........  ####.#####  .# :j` )        # ###  #.#######...#  #...........#  ####.@.......  #.).......  #...$.....  #.........  #........K  #.........  ####.##### .# :ji4:jp:js] _A kobold is nearby!:j )        # ###  #.#######...#  #...........#  ####.@.......  #.).......  #...$.....  #.........  #........K  #.........  ####.#####  .# :j )        # ###  #.#######...#  #...........#  ####.@.......  #.).......  #...$.....  #.........  #........K  #.........  ####.##### .# :j:j:jis _A kobold is nearby!:jx )You shoot a sling bullet. The sling bullet hits the kobold.:j k)))))):j/ m )You kill the kobold!:jɷ \......):j j6===3.1 (1.3Rev :j :j / _You shoot a sling bullet.:j; :j :jT :j H _No target in view!:j{ :j :j :j H _No target in view!:j )....:j :j :j ##.###.#.###...#....... .....#.# #####. #..####.# #.) #..####.# #. #.......##### #. #.#######...# #. #...........###### ####... #.  #.)#. #...$#. #.....:j'#. #.). #. #.. #. ####.###### #.j   gnoll (polearm, asleep)  .# #..... j# #..... ######:j  You encounter a gnoll. It is wielding a +0 spear.:jc0.0---4.1 (1 _:j:j#:jW     )   #####  #.#######...#  #...........## ####..........  #.)@.......  #...$......  #..........  #........).  #..........  ####.######  .#  :jWj# :j>     )   #####  #.#######...#  #...........## ####..........  #.)@.......  #...$......  #..........  #........).  #..........  ####.###### .# j# :j:jq9---:j:j\ _A gnoll is nearby!:j r     )   #####  #.#######...#  #...........## ####..........  #.)@.......  #...$......  #..........  #........).  #.......... :j@! ####.######  .#  j# :j+     )   #####  #.#######...#  #...........## ####..........  #.)@.......  #...$......  #..........  #........).  #..........  ####.###### .# j# :j 3:j:jj\ _A gnoll is nearby!:j7 )))))j  ))You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!:jZ  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.:j:j.:j?.....:jAm===5.5 (1.4Rev+ :j:j` _The gnoll is moderately wounded.:j ))))) You shoot a sling bullet. The sling bullet hits the gnoll.:jM ))The gnoll is severely wounded.You shoot a sling bullet.:j :j.:j .....6.8 (1.3Rev*  _The sling bullet barely misses the gnoll.:j~ )))))You shoot a sling bullet.:jF  The sling bullet barely misses the gnoll.You shoot a sling bullet.:j rj.j.:j 2....:jr '8.1:j' :j) _ _The sling bullet barely misses the gnoll.:j< )You shoot a sling bullet. The sling bullet hits the gnoll.:j a)):jˣ s ))You kill the gnoll!:j ,\..).:j4-:jg: ##.###.#.###...#........ beefyandbeef the Shooter  #.....#.# #####........ Coglin  #..####.# #.......) Health: 23/23 ========================  #..####.# #........ Magic: 2/2========================  #.......##### #........ AC: 5Str: 11  #.#######...# #........ EV: 10Int: 8  #...........######..... SH: 0Dex: 17  :j;X####.......... #..... XL:  2 Next: 125% Place: Dungeon:1  #.)@....... #..... Noise: ===------  Time: 499.5 (1.4)  #...$...... #..... c) +0 sling {Ælfthry a) +2 sling {Mishil}  #.......... #..... Fire: c) +0 sling {Ælfthryth}  #..).....). #..... Rev*  #.......... #.....  ####.###### #.....   .##.....   .##.....   ###### You shoot a sling bullet.  The sling bullet barely misses the gnoll.:j)<You shoot a sling bullet. _The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!:j> _You shoot a sling bullet.  You have reached level 3!:jH/  --more--:jNI  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? :j/ 8/283/393%  You feel agile. x2:jH:j  Your brain swirls with designs for a mesobifurcated samoflange. You just need _some more time...:j? <.:jE :jp   .....#.# #####.   #..####.# #.) #..####.# #..   #.......##### #.   #.#######...# #.   #...........######   ####.# #.    #.).# #.   #...# #.   #..........# #.   #..).....).# #.   #..........# #.  :jK - ####.####### #.    #.# #. #.# #. #.# #######:ju :jP >---5000 _:j :j \---1.5 (2:js :j % ####.# ).#.......######.#######...#...........#########..#  #.)....).....).......Rev* $.#  _You now have 73 gold pieces (gained 10).:jZ w2.5 (3Rev+ :j :j6 e ......######.#######..............#########..#  #.)....)@....).......###.######Rev+ :jD7 C###  :j> @3.5 (4:jE :j.  .....############.............#########..#  #.)....).....).@.....###.###### #.#  :j :j *4.5 (5:jϕ :j  #######.............#########..#  #.)....).....).......####@####### #.# Rev+  :j+ @5.5 (6:j :j ..........#########..#  #.)..#.........##...##..).....).##..........#####.####### #@# ######Rev+  :j:j6o6.5 (7Rev :j%:j_###..#  #.)........#.........#..........).....)........###.###### #.# ######$ ###:jf@7.5 (8:jJl:jm:js:juT _Key pressed, stopping explore.:jF.......:j:j(:j #.).............).....).......###.###### #.# .#######?..$ #.#### :j:j18.5 (1 _:j^:j[......).....).......###.###### #.# .###########?..$ .#### :j:j>*9.5 (2:jm:j>   #.# #   #..........# #   #..).....).# #   #..........# #   ####.####### #   #.# #   #.# #   #####.#   #?..@.#  #.#####:jR       :jL10.5 (3:j]!:j(@1.5 (4:jD.:jg   #.# #  #..........# # :j'h #..).....).# #  #..........# #  ####.# #  #.# # :jeh #.# #  #####.#  :jh #?.@..#  #.##### #:j)ir      _You now have 80 gold pieces (gained 7).:jr@2.5 (5:j{u:j  #.# #  #.# #  #..).....).# #  #.# #  ####.# #  #.# #  #.# #  #####.#   #?@...#  #.#####  #. #. #. ##   :jA:j@3.5 (6:j6:jc  #.# #  #.# #  #..).....).# #  #.# #  ####.# #  #.# #  #.# #  #####.#   #@....#  #.#####  #.# :j #.#  #..  ###   :j@4.5 (7:j:jg:j+5.5 (8:j:j"` _k - a scroll labelled UGHA OBEEM:jc......:j4:j% ).....).......###.###### #.# #####.###.... ##### :j',@6.5 (1:jG0:jh).....).......###.###### #.# ######.....# ##### .###:jRxV7.5 (2:j7.......###.###### #.# ######.... #### ..#####:j°@8.5 (3:j:j###.###### #.# ######.... #### # .#..#### :j@9.5 (4:j{:j1 ####.# #. #.# #. #.# #. #####.# # #.....#  #.#####  #.#•#  #.#.#  #.@.#  #####        :jn>`20.5 (5:jeA+ _Found 3 flux baubles.:jB Q.....:jG :jC   #..........# # ####.####### #  #.# #  #.# #..  #####.####  #.....#  #.#####  #.#•#  #@#.#  #...# #####      :j @1.5 (1:j :j^ ).....)..........####.####### ..#######....####•.#.#...######:j @2.5 (2:j :jO! &M.......).....)..........####.####### ..####.####:j! ....#####•.# :j! ^#...##:j) @3.5 (3:j- :jkj V #.# #. #..........# #. #..).....).# #. #..........# #. ####.####### #. #.# #.  #.# #... #####.# #### :jj {#.@...#  #.##### #.#•#  #.#.# :jk #...# ##### :jJk   :jr @4.5 (4:jx :jY  #.# #. #.# #. #..).....).# #. #.# #. :j_ ####.# #. #.# #. #.# #. #####.# # #..@..#  #.#####  #.#•#  #.#.# #.:j ..# #####   :jĿ :j *5.5 (5:j :j  #.# #. #..........# #. #..).....).# #. #..........# #. ####.# #. #.# #. #.# #. #####.# # :jM Y#...@.#  #.#####  #.#•#    :j` @6.5 (6:j( :jR  #.)# #.   #....# #.   #..........# #.   #..).....).# #.   #..........# #.   ####.####### #.   #.# #.    #.# #......   #####@# #######   #.....#  #.##### #.#•# #.#.# #...# #####    :jW :jW *7.5 (7:jD^ :j WM####...)..................).....)..........####.####### ......#####.########.....  #.#####:j @8.5 (8:j :j M...#########..........#.).......#..................).....)..........####.####### ......####.#######  #.....##:j :j #9.5 (9:jJ :jw? 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######. .# #.....# #.#.). :jk @9.5 (2 :jT  :j M#####.##.##### ................>...#########......######### ##### ......##### ## ####### #.##.# :j0 B700.5 (3 :j9  :j+ M '....... #####.##.##### ................>...#########......######### ##### ...... ########.##.# :j0 @1.5 (4 :jh  :jwK M##.#####  ...'....... #####.##.##### ................>...#########......######### ##### ......##.##.# :jP @2.5 (5 :jXU  :j4 hM##########.....# ....##.#####  ...'....... #####...##.##### ................>...#########......######### ##### ......##.##.# :j @3.5 (6 :j3  :j\ M ################.....# ......##.#####  .....'....... #####....##.##### ................>...#########......######### ##### ......##.##.# :j @4.5 (7 :j  :jV)M ################.....# ........##.#####  #............'....... #####............##.##### ................>...#########......######### ##### ......##.##.# :j/@5.5 (8 :j4 :jvxM ################.....# ##.#####  '....... #####.##.##### ................>...##########.....@######### .#######.##.#6.5 (9 :jx :jF, ####### ###########.....# #.##.#####  #. :jw'....... ######.##### ...............>@..# ##########......#### # ######.# # #.# ###### #.## #.## #.## #.# .....7.5 (10.0) :j4####### ##.....# #...##.##### #..'....... .##.##### >.@.# ......####  ######.#  #.# :j #.## #.## #.## #.#  :jGW8.5 (11 :j: #######  ###########.....#  #.##.#####..  #.'......... ##.....##@##### .............>...# ########......########## :j;.# ###  :j :j+9.5 (12 :j :j;?@ ####### ###########.....# #.##.#####.....'..@....... ###.#####.#. ............>...# #######......##########.# :j@N ## 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'...#  ##.#####.#.#  >...#  ......####   :j######.#  #.#    # #.#    # #.#    #  :j#.#    :j :je+2.5 (15 :j :j> :j :jT _Key pressed, stopping explore. :j".. :j2...... :jU,... :j; :j6 :j(m     #   :jO)M.....# ## ##.#####.....# '.....@....#  ##.#####.#.#  >...# #  :j)......####  ######.#  #.#   :j)#.#   #.#   :j)T#.#   :jV1M3.0) _ :j5 :jnc     #  .....# ######  ##.#####.....#  '......@...#  ##.#####.#.#  :jn >...# .#  ......#### .# ######.# .# #.# ## #.#  #.#   :joJ#.#   :jt :ju*4.5 (2 :j{ :jz     #  .....# #######   :j##.#####.....#  '.......@..#  ##.#####.#.#  >...# #.# # ......#### #.#  ######.# ..#  #.# ###  :jB #.#  #.#  #.#  :jz(  :j6 :jη*5.5 (3 :jL :jM ####### ######.....# ########.#####@....#'..........#.#.##.#####.#. .......>...# #.#.#  :j=# :j@6.5 (4 :jc :j7     ####### #####.....# ####### .......##.#####.....#  '........@.#.#  :j7 ##.#####.#.#  >...# #.#.#  ##### #.#.#  ####.# ..#.#  :jH8  #.# ###.# #.#  .# #.# .# #.#   :jv>@7.5 (5 :j7C :j|  :j}   :j4~  :jv~####### :j  :jkC####.....# ####### :j  :jd......##.#####.....#  :j)  :jt'..........#.#  :j ##.#####.#@#  >...# #.#.#  #### #.#.#  #####.# ..#.#   #.# ###.#  #.#  #.#  #.# #.#  #.# ..#  #.#   :j :j2 :j98.5 (6 :j ####### ####.....# ####### ......##.#####.....'..........###.#####.#.# >...# .### #####.# . :j`####.#   :j*@9.5 (7 :j' :j'M  ####### ####.....# ########.#####....'..........#.#.##.####>.... ......#### # #####.#..#.# ### :j,A20.5 (8 :j1 :jjM  ####### ####.....# #########.#####.....#'.........@#.#.##.#####. :jj/>...# #.#. ......#### #.#.# ..# :jp :jvs*1.5 (9 :jz :jt        #######  ###.....# #######  ##.#####...@.#  '..........#.# ##.#####.#.#K# :j` >...# #.#.#.# .....#### #.#.#.#  :j<####.# ..#.#.# K   kobold (asleep)#.# ###.#.# :jd#.# #.#..#.#  :j8#.#  :jN  You encounter a kobold. It is wielding a +0 dagger. :jX8K. :jK====2.5 (10.0) :jv :j( _The kobold shouts! :j   ####### #...@.# .......#K# ####.#.#.# >...# #.#.#.#  #.#.#.#  ..#.#.#  #.# ###.#.#  #.# #.#..  #.# #.#  :j~@   ####### #...@.# .......#K# ####.#.#.# >...# #.#.#.#  #.#.#.#  ..#.#.#  #.# ###.#.#  #.# #.#..  #.# #.#  :j :ja :jֈ :j!] _A kobold is nearby! :j   ####### #...@.# .......#K# ####.#.#.# >...# #.#.#.#  #.#.#.#  ..#.#.#  #.# ###.#.#  #.# #.#..  #.# #.#  :jg@   ####### #...@.# .......#K# ####.#.#.# >...# #.#.#.#  #.#.#.#  ..#.#.#  #.# ###.#.#  #.# #.#..  #.# #.#  :j1m :jm :jsr :j4u] _A kobold is nearby! :j^ h )You shoot a sling bullet. :jݕ $ )The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.) :jr *) :j 4===-3.8 (1.3)Rev  :jf!  :j# J _You kill the kobold! :j M- :j  :j H _No target in view! :jm......... :jH,E     ####### ####.....# ####### ......##.#####.....# .'.........@#)# .##.#####.#.#.# :j, >...# #.#.#.# ..#### #.#.#.# #####.# ..#.#.#  #.# ###.#.#  :j - #.# #.#..  #.# #.#  :j2-G  #.# ..# :jU-  :j3 :j4'--- :j440 _ :j: :j`1q      #  :j4#.....# # .##.#####.....# .'.#)# .##.#####.#.#.# .>...# #.#.#.# #......#### #.#.#.# #.# ..#.#.#  #.# ###.#.#  #.# #.#..  #.# #.#  #.# ..#  :j8 :je:F---5.8 (2 :j> :j[v    ####### ######.....# ####### ........##.#####.....# .'..........#)# .##.#####@#.#.# >...# #.#.#.# ##......#### #.#.#.#  :jv ######.# ..#.#.#  #.# ###.#.#  #.# #.#..  #.# #.#   #.# :jwJ ..#  :j!w] #.# ###  :j=~ :j~56.8 (3 :j :j+ ####### ######.....# ####### ........##.#####.....# :j'..........#)###.#####.#.#.>...# ##......###  ######.# .##.# :jH   :jV7.8 (4 :j>V ####### ######.....# ####### ........##.#####.....'..........#)##.#####.#.#.>...# ##......###  ######.# #.. :j #####.#   :jL :j*8.8 (5 :j2  :jA6 ####### ######.....# ####### ........##.#####.....'..........#)##.#####.#.#.>...#.. ##......#### #.  :jA6 ######.# #.. ### #.#.. ## #.#   :jB :jH :j9I*9.8 (6 :jM :jք  # #.....# ####### .##.#####.....# .'..........#)#  :jv-.##.#####.#.#.# .>...#...#.#.#.# #......#### #.#.#.#.#  ######.# #.@.#.#.# :j  #.# #####.#.#  :jȅ\ #.# #.#..  :j] #.# #.#  :j #.# ..#  #.# ### :j<R  #.#  :j\n #.# # #.# :j|  :j$A30.8 (7 :j :j"  #######  ########.....# ####### .##.#####.....#  :jj.'..........#)# ..##.#####.#.#.# ...>...#...#.#.#.#  :j####......#### #@#.#.#.#  :j######.# #...#.#.#  :j(J #.# #####.#.# :jI1  #.# :ju #.#..  #.# #.# :j1  #.# :j` ..#  #.# :j?###  #.# :jV  #.#  :jx :j*1.8 (8 :j :jM ####### ########.....# ########.#####.....'..........#).##.#### .........>...#.. ####......####.#.#.#######.# # #...##.# #####.#.#  :jf  :j0@2.8 (9 :j :jT#    # #.....# # .##.#####.....# .' :jXU^...#)# .##.#####.#.#.# .>...#.@.#.#.#.#  :j{U#......####.#.#.#.#.#  :jU ######.# #.#...#.#.#  #.# ..#####.#.# :jU, # :jU #.# ### #.#..  :jVd# #.# #.# :jKV, # :jV #.# ..# # #.# ###  :jVY# #.#  :jG^ :j^.3.8 (10.0) :jc :j####### ##########.....# #######  :jʛ............##.#####.....# .'..........#)# .##.#####.#.#.#  :j>...#...#.#.#.#  :j5######......####@#.#.#.#.#  :j^ ######.# #.#...#.#.# :j}$  :jw#.# ..#####.#.# ## :jԜ #.# #### #.#.. .# :jn #.# #.#  :j:.# #.# :j3} ..# .# #.# :jTT ### .# :jw #.## #.# :jS :j+4.8 (11 :j :j :j` :j0T _Key pressed, stopping explore. :j......#..#... :j> :j :jO ####### ##########.....# ####### ............##.#####.....'..........#)##.#####.#.#.>...#...# ######......####.#.# ######.# #@#.. #.#....#### ## :j#.#### #.#..# ###### #.# :j@ :j"5.8 ( :j1.0) _ :j  :jLFJ #######  :jF?##########.....# #######  :jhG ............##.#####..... :jG'..........#) :jK##.#####.#.#.>...#... ######......####.# ######.####.#.. #.#...@#### ## :jhK#### #.#.. .#  .....# #.# :jR :j[R*6.8 (2 :j X :j֐ ##.....# # #.##.#####.....# #.'.#)# #.##.#####.#.#.#.>...#...#.#.#.##......####.#.#.#.#.# ######.####.#...#.#.# #.#..@.#####.#.## #.#.#### #.#.. ..# #.# #.# ..# #.# ..# ..# #.# ### ..# :jU #.# ### #.# # #.# #.....# #.# :j_@7.8 (3 :j\ :jl% #  #.....# #  #.##.#####.....#  #.'.#)# ## :j.##.#####.#.#.#.>...#...#.#.#.##......####.#.#.#.#.# ######.####.#...#.#.# :j| #.#.@..#####.#.## :j #.#.#### #.#...# #.#. :j #.#.# :j9_ #.#. ..# :jdQ.# #.#. :jw ###.# #.#.# #.#.  # #.##  #.....# #.# :jl :j*8.8 (4 :j :j'| # #.....# # #.##.#####.....# #.'.#)##.##.#####.#.#.#.>...#...#.#.#.##......####.#.#.#.#.# ######.####.#...#.#.# #.#@...#####.#.## :j@( #.#.#### #.#...# #.#.# #.#.# #.#.# ..#.# #.#.# ###.# #.#.## #.#..  # #.###  #.....# #.# :jG0@9.8 (5 :j5 :jm ###########.....# #######............##.#####.....'..........#) ####.#####.#.#. ...>...#... #########......####.# ######.####.#.. #.#....#### ######### #.#.. ....   :j*n].#.###.# #.# :jt :jt+40.8 (6 :jDz :j˲ ............##.#####.....'..........#) ####.#####.#.#. ...>...#... #########......####.# ######.####.#.. #.#....#### ######### #.#.. ....  .###.....# #.# :jѸ@1.8 (7 :j :jG '..........#) ####.#####.#.#. ...>...#... #########......####.# ######.####.#.. #.#....#### ######### #.#.. ....  . :j;~## ###.### #.# :j@2.8 (8 :j0 :j6 ####.#####.#.#. ...>...#... #########......####.# ######.####.#.. #.#....#### ######### #.#.. ....  .## ####.# :jW7V#'# ##.#### :j=@3.8 (9 :jA :j{ ...>...#... #########......####.# ######.####.#.. #.#....#### ######### #.#.. ....  .## ####..g.#  ###########.#g   goblin (asleep) #####.#######.)...# :j  You encounter a goblin. It is wielding a +0 club. :jC :j 64.8 (10.0) _ :j :jm :j;> .  ####.  #.#....  #.#.#### #.#..  #.#.# #.#  #.#.# ..#  #.#.# ###  :j1 #.#@# #.#...g.#   #.#####.#   #.#   #.#   #.#   #.#  #'# )...# :j&<> .  ####.  #.#....  #.#.#### #.#..  :ji< #.#.# #.#  #.#.# ..#  #.#.# ###  #.#@# :j< #.#...g.#   :j<o #.#####.#   :jH=       #.#     #'# )...# :j0B :jC :jDG :j'J] _A goblin is nearby! :jŒ 5> .  ####.  #.#....  #.#.#### #.#..  #.#.# #.#  #.#.# ..#  #.#.# ###  #.#@# #.#...g.#   #.#####.#   #.#   #.#   #.#   #.#  #'# )...# :j* > .  ####.  #.#....  #.#.#### #.#..  #.#.# #.#  #.#.# ..#  #.#.# ###  #.#@# #.#...g.#   #.#####.#         #.#     #'# )...# :j1 4 :j6  :j8 ] _A goblin is nearby! :j< c ))g   :jE< eYou shoot a sling bullet. The sling bullet hits the goblin. :jw ))The goblin is moderately wounded.You shoot a sling bullet. :j=L;g.g. :jQ$. :jRf===6.2 (1.4)Rev  :jW :j!Y` _The sling bullet barely misses the goblin. :jZh )You shoot a sling bullet. :j  The sling bullet closely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin. :jjx g  The goblin is severely wounded. :jjc7.5 (1.3Rev+  :jo :jq= _The goblin hits you but does no damage. :j\h )You shoot a sling bullet. :jq  The sling bullet closely misses the goblin.You shoot a sling bullet. :jJly g  The sling bullet barely misses the goblin. :jlf8.8Rev*  :js :jyuT _The goblin closely misses you. :jC|> .  ####.  #.#....  :j~ #.#.#### #.#..  #.#.# #.#  #.#.# ..#  #.#.# ###  #.#@# :jI #.#.g...#   :j7 #.#####.#   #.#  :j2  #.#   #.#  :j  #.#  :jE #'# )...# :j8> .  ####.  #.#....  #.#.#### #.#..  #.#.# #.#  #.#.# ..#  #.#.# ###  :j2 #.#@# #.#.g...#   #.#####.#   #.#     :jV@  #.#   :jx   :ju #'# )...# :j# :jZ# :j( :j+] _A goblin is nearby! :jxz> .  ####.  #.#....  #.#.#### #.#..  #.#.# #.#  #.#.# ..#  #.#.# ###  #.#@# #.#.g...#   :jxxp #.#####.#   #.#   #.#   #.#   :jxW #.#  #'# )...# :j> .  ####.  #.#....  #.#.#### #.#..  #.#.# #.#  #.#.# ..#  #.#.# ###  #.#@# #.#.g...#   #.#####.#   #.#      #.#  :j    #'# )...# :j :jj :j :j*!] _A goblin is nearby! :j;r )  You shoot a sling bullet. The sling bullet hits the goblin! :jD) :jGm )You kill the goblin! :jKQ') :jT0650.1 :jfY :j&[/ _You shoot a sling bullet. :j̦.......... :j& :jU #########......####.# ######.####.#.. #.#....#### ######### #.#.. ....  .##.####... ####)...#  ###########.....#  :jC### ..................# :j\K---10 :j :j, ......####.#.#.#.#.# ######.####.#...#.#.# #.#....#####.#.#  #.#.#### #.#.. # #.#.# #.# # #.#.# ..# # #.#.# ### # #.#.####. #.#.@...#  # #.#####.#  #.....# #.#  #.###.# #.# # :j$3  :jd4 F---2.1 (2 :j8  :jq F ......####.#.#.#.#.# ######.####.#...#.#.# #.#....#####.#.#  #.#.#### #.#.. # #.#.# #.# # #.#.# ..# # #.#.# #### # #.#.####. #.#.)@..# # #.#####.# #.....# #.# # #.###.# #.# #  You see here a +0 club. :jy  :jy h3.1 (3Rev+ _ :j  :j ......####.#.#.#.#.# ######.####.#...#.#.# #.#....#####.#.#  #.#.#### #.#.. # #.#.# #.# # #.#.# ..# # #.#.# ##### # #.#.####. #.#.).@.#  #.#####.# .....# #.# .# .###.# #.# ##  :j( 7# :ju @4.1 (4 :j=  :j ......####.#.#.#.#.#  ######.####.#...#.#.#  #.#....#####.#.#  # #.#.#### #.#..  # #.#.# ####.#  # #.#.# .. ..#  # #.#.# .# # #.#.####. # #.#.)..@#   #.#####.#  # #.# ..#  ###.# #.# ####  # #.#  #.### #.#    #'# ##.####  :j   #.#.)...#   #    :j5 @5.1 (5 :ji  :jD   ######. #.#....#### ##### #.#.. ####.# .. .#######.####.......)...# ######### .... :jE # #.. #######Rev+  ###.####......#####   :jL  :j!M *6.1 (6 :jR  :jqT  :jbY  :j[ T _Key pressed, stopping explore. :jk  :j&l  :jq  :jjs H _No target in view! :j-l  :jl  :jr  :j*t H _No target in view! :j8 -..)... :j  :j  :j M#####.....#######.####.#... #.#....#####.#.#### #.#..####. ..# #.# .##########....... #.).. #########. ...#... ######## ....# #.#  :jK  :j `7.1 (1Rev  _ :jd#  :j\  .........>...#...#.#.#.#  ####......####.#.#.#.#.#  ######.####.#...#.#.#   #.#....#####.#.#   #.#.#### #.#..  #.#.# #####.#   #.#.# #.. ..#   #.#.# #.#######  #.#.####@.......  :j] k #.#.)...####g### #### #.#####.#  ...# #.# #...#  ##.# #.# ##### ...# #.#   g   goblin (asleep) .### #.#   '# ##.####  #######.)...#   :jqe  You encounter a goblin. It is wielding a +0 club. :jl  :j m 18.1 (2 _ :jr  :jz  :jp >        #.#..  #.#.# #####.#  #.#.# #.. ..#  #.#.# #.#######  #@.......  #.#.)...####g###  #.#####.# #.# #...# #.# ##### #.# #.# )...# :j>        #.#..  #.#.# #####.#  #.#.# #.. ..#  #.#.# #.#######  #@.......  #.#.)...####g###  #.#####.# #.# #...# #.# ##### #.# #.# )...# :jl :j :j  :j"] _A goblin is nearby! :j>        #.#..  #.#.# #####.#  #.#.# #.. ..#  #.#.# #.#######  #@.......  #.#.)...####g###  #.#####.# #.# #...# #.# ##### #.# :juQ #.# )...# :j>        #.#..  #.#.# #####.#  #.#.# #.. ..#  #.#.# #.#######  #@.......  #.#.)...####g###  #.#####.# #.# #...# #.# ##### #.# :j #.# )...# :jy :jߥ :j :j*] _A goblin is nearby! :j\ )))gYou shoot a sling bullet.  The sling bullet hits the goblin but does no damage. :jG )The goblin shouts!  You shoot a sling bullet. :j$g. :j'.. :jm===9.4 (1.3Rev+  :j :j(a _The sling bullet closely misses the goblin. :j]m )))))))You shoot a sling bullet. :jj  The sling bullet barely misses the goblin.You shoot a sling bullet. :jogg. :jm$.g..... :jen(60.7 :jt :jsw` _The sling bullet barely misses the goblin. :jeL>        #.#..  #.#.# #####.#  #.#.# #.. ..#  #.#.# #.#######  #@.g.....  :j#.#.)...####.###  #.#####.# #.# #...# #.# ##### #.# #.# )...# :j! >        #.#..  #.#.# #####.#  #.#.# #.. ..#  #.#.# #.#######  #@.g.....  #.#.)...####.###  #.#####.# #.# #...# #.# ##### #.# #.# )...# :j%  :j&  :j+  :j- ] _A goblin is nearby! :j= m )))))))You shoot a sling bullet. :j  The sling bullet barely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin. :jF g. :jL { .....  The goblin is severely wounded. :j}M f2.0Rev*  :jQW j _The goblin closely misses you. :j >        #.#..  #.#.# #####.#  #.#.# #.. ..#  #.#.# #.#######  #@g......  #.#.)...####.###  #.#####.# #.# #...# #.# ##### #.# #.# )...# :j >        #.#..  #.#.# #####.#  #.#.# #.. ..#  #.#.# #.#######  #@g......  #.#.)...####.###  #.#####.# #.# #...# #.# ##### #.# #.# )...# :j  :j  :jx  :ji ] _A goblin is nearby! :j m )))))))You shoot a sling bullet. :jJ  The sling bullet closely misses the goblin.You shoot a sling bullet. :j  g......  The sling bullet closely misses the goblin. :j! ,3.4 (1.4 :jj  :jZ = _The goblin hits you but does no damage. :jG >        #.#..  #.#.# #####.#  :j a #.#.# #.. ..#  #.#.# #.#######  #@g......  #.#.)...####.###  #.#####.# #.# #...# #.# ##### #.# #.# )...#:jMN>        #.#..  #.#.# #####.#  #.#.# #.. ..#  #.#.# #.#######  #@g......  #.#.)...####.###  #.#####.# #.# #...# #.# ##### #.# #.# )...#:jaU3:j[:jD]] _A goblin is nearby!:js )You shoot a sling bullet. The sling bullet hits the goblin!:jxR:j~r )))))))You kill the goblin!:js>)......:j484.7 (1.3:j:j?/ _You shoot a sling bullet.:j:jD:jj:jtH _No target in view!:j&E..:jp:jHQRM.##.#### .........>...#.. ####.....#######.####.#......#####.#.#### #.#..####.#....#  #@########.####.)...... #.#.)...####.### ####### ...# #.# #...# :j...#...#.#.#.#  #######.#.#.#.#.#   ######.####.#...#.#.#   #.#....#####.#.#  #.#.#### #.#..  #.#.# #####.#  #.#.# #.....#  #.#.# #.######## #.#.####.@....... #.#.)...####.#### ### #.#####.#  ..# #.# #...# :j #.# #.# #####  ..# #.#  ### #.#  # ##.#### #######.)...#  :j\---6.7 (2:j:jr$  Things that are here::jHe >...#...#.#.#.#  ......####.#.#.#.#.#  ######.####.#...#.#.#  #.#....#####.#.#  #.#.#### #.#..  #.#.# #####.#  #.#.# #.....#  #.#.# #.# #.#.####.) #.#.)...####.# :j' #.#####.# # .# #.# #...#  .# #.# #####  .# #.#   #.#   ##.####  .)...#  a +0 club; a goblin corpse:j:j!h7.7 (3Rev+ _:jh:j '>...#...#.#.#.#  #......####.#.#.#.#.#  ######.####.#...#.#.#  #.#....#####.#.#  #.#.#### #.#..  #.#.# #####.#  #.#.# #.....#  #.#.# #.#$  #.#.####.). #.#.)...####.# # #.#####.# .#  :j'T# #.# #...# ## # #.# #####  # #.#  # #.#  ##.####  .)...#  :jJ0@8.7 (4:j6:jrnc>...#...#.#.#.#  ......####.#.#.#.#.#  .####.#...#.#.#  #.#....#####.#.#  #.#.#### #.#..  #.#.# #####.#  #.#.# #.....#  #.#.# #.#$#  #.#.####.). #.#.)...####.#:j(o  #.#####.# #.#   #.# #...# ###   #.# #####   #.#   #.#  ##.####  .)...#  :j*v@9.7 (5:j\{:j>...#...#.#.#.#  ####.#.#.#.#.#  .####.#...#.#.#  #.#....#####.#.#  #.#.#### #.#..  #.#.# #####.#  #.#.# #.....#  #.#.# #.#$##  #.#.####.).#  #.#.)...####.# :j<c#.#####.# #.#  #.# #...# ###  #.# #####  #.#  #.#  ##.####  .)...#  :j:j+70.7 (6:j:j%`>...#...#.#.#.#  ####.#.#.#.#.#  .####.#...#.#.#  #.#....#####.#.#  #.#.#### #.#..  #.#.# #####.#  #.#.# #.....#  #.#.# #.#$##  #.#.####.).#  #.#.)...####.#  #.#####.# #.#  #.# #...# ###  #.# #####  #.#  #.# :j ##.####  .)...#  :jwo1.7 (7Rev :j:j:j :jtT _Key pressed, stopping explore.:j:j:j*$:j&H _No target in view!:jf..)....:j:j:a>...#...#.#.#.#  ####.#.#.#.#.#  .####.#...#.#.#  #.#....#####.#.#  #.#.#### #.#..  #.#.# #####.#  #.#.# #.....#  #.#.# #.#$##  #.#.####.).....@....#  #.#.)...####.#  #.#####.# #.#  :j:#.# #...# ###  #.# #####  #.#  #.#  ##.####  #.)...#  :j@:jA12.7 (1 _:j7G:jo} >...#...#.#.#.#  ####.#.#.#.#.#  #.####.#...#.#.#  #.#....#####.#.#  #.#.#### #.#..  #.#.# #####.#  :j,~#.#.# #.....# #  #.#.# #.#$##  #.#.####.)......@...#  #.#.)...####.#  #.#####.# #.#  #.# #...# ###  #.# #####  #.#  #.# :jP~ #.####  .)...#  :jq~:j:ji*3.7 (2:j܉:jS^ >...#...#.#.#.#  .####.#.#.#.#.#  .####.#...#.#.#  .#....#####.#.# ##  .#.#### #.#.. .#  .#.# #####.# .#  .#.# #.....# .#  .#.# #.#$##  .#.####.).......@..#  .#.)...####.#  .#####.# #.#  .# #...# ###  .# ##### :j  .#  .#  .####  )...#  :j@4.7 (3:j:j ...#...#.#.#.#  ####.#.#.#.#.#  ####.#...#.#.#  #....#####.#.# ###  #.#### #.#.. ..#  #.# #####.# #.#  #.# #.....# #.#  #.# #.#$##  #.####.)........@.#  #.)...####.#  #####.# #.#  # #...# ###  # ##### :j #  #  ####  ...#  :jK5.7 (4:jZ :j/BM##.#### ...#...# ####.#... ...#####.#.# ##### #.#.. .####....# #.#  #.#########@######.)...........)...####.######## #####.# #.# :jH:jH*6.7 (5:jV:jb]@7.7 (6:jIb:jҚL M'..........#) ##.#### ...#...# ####.#... ...#####.#.####### #.#.. .####....# #@#  #.#########.######.)..........# :j#.)...####.########   _You now have 90 gold pieces (gained 10).:j@8.7 (7:j:jM##.#####..... '..........#) ##.#### ...#...# ####.#...#.#.# ...#####.#.####### #.#....####....# #.#  #.#########.# #.####.)..........#  #####:j:j*9.7 (8:j:jL$M...# ###### ##.#####..... '..........#) ##.#### ...#...# ####.#...#.#.# ...#####.#.####### #.#....####.####....# #.# #.# #.#########.##  :j|'A80.7 (9:jK,:jjF:jJ:jME _Done exploring.:j&y........:j5!:jo?&0:j%A:jCE _Done exploring.:jU 3:j :j :ju :j E _Done exploring.:j5o :jq Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon :j :j+[?25h[?0c...# #######  beefyandbeef the Shooter ##.#####.....#  Coglin '..........#)#  Health: 28/28 ======================== ##.#####.#.#.#  Magic: 3/3======================== ...#...#.#.#.#  AC: 5Str: 11 ####.#.#.#.#.#  EV: 10Int: 8 ####.#...#.#.#  SH: 0Dex: 19 #....#####.#.#####   XL:  3 Next: 18% Place: Dungeon:1 #.#### #.#....@#   Noise: ---------  Time: 780.7 (0.0) #.# #####.#####.#   c) +0 sling {Ælfthry a) +2 sling {Mishil} #:j.# #.....# #.#   Fire: c) +0 sling {Ælfthryth} #.# #.#########.##  #.####.)..........#  #.)...####.########    #####.# #.#   # #...# ###   # #####   _No target in view! _You now have 90 gold pieces (gained 10). _Done exploring. _Done exploring. _Done exploring.  What level of the Dungeon? (default 1, ? - help) :j? [?25l[?1c:jP42:jHW:jE.# # .##.#####.....# .'.#)# .##.#####.#.#.# >...#...#.#.#.# .####.#.#.#.#.# .####.#...#.#.# .#....#####.#.##### .#.#### #.#...@.# :jV.#.# #####.#####.# .#.# #.....# #.# .#.# #.##.## .#.####.)....# .#.)...####.######## .#####.# #.# .# #...# ### .# ##### :j:jȠ<1.7 (1 _:j :j.# # .##.#####.....# .'.#)# .##.#####.#.#.# .>...#...#.#.#.# .####.#.#.#.#.# #.####.#...#.#.# #.#....#####.#.##### :j#.#.#### #.#..@..# #.#.# #####.#####.# #.#.# #.....# #.# #.#.# #.#.## #.#.####.)...# #.#.)...####.######## #.#####.# #.# #.# #...# ### #.# ##### :j:j*2.7 (2:j:j-#.....# # .##.#####.....# .'.#)# .##.#####.#.#.# .>...#...#.#.#.# .####.#.#.#.#.# #.####.#...#.#.#  #.#....#####.#.#####  #.#.#### #.#.@...#  #.#.# #####.#####.#  #.#.# #.....# #.#  #.#.# #.#.##  #.#.####.).#  #.#.)...####.#  #.#####.# #.#  #.# #...# ###  #.# ##### :j4@3.7 (3:j7:j0s/ #######  ##.....# ####### .##.#####.....# .'..........#)# ..##.#####.#.#.# >...#...#.#.#.# ....####.#.#.#.#.# ###.####.#...#.#.#  :j...#.. ...# ###.####.#...#.#@# ...#####.#.######## #.#.....##.#.# #####.#####.#  :jY@5.7 (5:j:jgM  ####### ##.....# ########.#####.....'..........#).##.####>...#.. ...# ###.####.#...#.#.# ...#####.#.#####.#.#### #.#.....#  #:j%:j#6.7 (6:j:jwX<M  ####### ##.....# ########.#####.....'..........#).##.####:jqY7>...#.. ...# ###.####.#...#.#.# #.#....#####.#.#####  :j`@7.7 (7:j6f:jM  ####### ##.....# ########.#####.....'..........#).##.####>...#.. ...# ###.####.#...#.#.# :je:j*8.7 (8:j?:jM  ####### ##.....# ########.#####.....'..........##.####>...#.. ....####.#.#.#.#.# :jF@9.7 (9:jR:jC$  Things that are here::jQ^        #######  ###.....# ####### .##.#####...@.# .'..........#)# ..##.#####.#.#.# >...#...#.#.#.# .....####.#.#.#.#.# ####.####.#...#.#.#  #.#....#####.#.#####  #.#.#### #.#.....#  #.#.# #####.#####.#  a +0 dagger; a kobold corpse90.7 (10.0) _:j"     ####### ####.....# ####### ......##.#####.....# .'.........@#)# .##.#####.#.#.# >...#...#.#.#.# ..####.#.#.#.#.# #####.####.#...#.#.#:j$L  #.#....#####.#.#####  #.#.#### #.#.....#  #.#.# #####.#####.#  #.#.# #.....# #.# :j:j+1.7 (11:j:j      # #.....# # .##.#####.....# .'.#)# .##.#####.#.#.# .>...#...#.#.#.# #......####.#.#.#.#.# #.####.#...#.#.#  #.#....#####.#.#####  #.#.#### #.#.....#  #.#.# #####.#####.#  #.#.# #.....# #.# :jA2.7 (12:jB:j=       # #.....# # .##.#####.....# .'.#)#:j  .##.#####.#.#.# .>...#...#.#.#.# #......####.#.#.#.#.#  ######.####.#...#.#.#  #.#....#####.#.##### :j Q #.#.#### #.#.....#  #.#.# #####.#####.#  #.#.# #.....# #.# :jM :j $3.7 (13:j[# :jn X      # #.....# ####### .##.#####.....# .'.#)# .##.#####.#.#.# .>...#...#.#.#.# :j| #......####.#.#.#.#.#  ######.####.#...#.#.#  #.#....#####.#.#####  #.#.#### #.#.....#  #.#.# #####.#####.#  #.#.# #.....# #.# :j2 A4.7 (14:j :j=       # #.....# ####### .##.#####.....# .'.#)# :j .##.#####.#.#.# .>...#...#.#.#.# #......####.#.#.#.#.#  ######.####.#...#.#.#  #.#....#####.#.#####  #.#.#### #.#.....#  #.#.# #####.#####.#  #.#.# #.....# #.# :jJ :j +5.7 (15:j :jM       # #.....# ####### .##.#####.....# .'.#)# .##.#####.#.#.# .>...#...#.#.#.# #......####.#.#.#.#.#  ######.####.#...#.#.#  #.#....#####.#.##### # #.#.#### #.#.....# # #.#.# #####.#####.# # #.#.# #.....# #.# :j( :j $6.7 (16:jj :jy_ ~ ####### #.....# ####### .##.#####.....# .'.#)# .##.#####.#.#.# .>...#...#.#.#.# #......####.#.#.#.#.# ######.####.#...#.#.# #.#....#####.#.###### #.#.#### #.#.....# .# #.#.# #####.#####.# .# #.#.# #.....# #.#7.7 (17:ja :jۚ ^ #########.....# ####### #.##.#####.....# #.'.#)# #.##.#####.#.#.#...>...#...#.#.#.##......####.#.#.#.#.#  ######.####.#...#.#.#  #.#....#####.#.##### ### #.#.#### #.#.....# ..# #.#.# #####.#####.# ..# #.#.# #.....# #.#:jJ :j $8.7 (18:jE :j ##################.....# #######  #............##.#####.....#  #.'..........#)# ##.....##@#####.#.#.# .>...#...#.#.#.# ########......####.#.#.#.#.# ######.####.#...#.#.#:j  #.#....#####.#.##### #### #.#.#### #.#.....#  ...# #.#.# #####.#####.# .#:j? E #.#.# #.....# #.# .# #.#.# #.#########.## :j A9.7 (19:j1 :j( ##################.....# ####### #............##.#####.....# #.'..........#)# ###.##.#####.#.#.# .......>.@.#...#.#.#.# #########......####.#.#.#.#.# ######.####.#...#.#.# #.#....#####.#:jT) R.##### ##### #.#.#### #.#.....# ....# #.#.# #####.#####.#.# #.#.# #.....# #.#.# #.#.# #.#########.#.# #.#.####.)..........:jL1 C800.7 (20:jf7 :jq  ####### ##.....# # #...##.#####.....# #..'..........#)##.##.#####.#.#.#.>@..#...#.#.#.##......####.#.#.#.#.# # ######.####.#...#.#.# #:jr  #.#....#####.#.# #.#.#### #.#......# #.#.# #####.#####..# #.#.# #.....# #..# #.#.# #.#..# #.#.####.):j{z :jz +1.7 (21:j: :j޻  ####### #.....# # #.##.#####.....# #.'....#)##.##.#####.#.#.#.@...#...#.#.#.# .:jG #......####.#.#.#.#.# .# ######.####.#...#.#.# .# #.#....#####.#. .###### #.#.#### #.#..# #.#.# #####.#####.# #.#.# #.....# #.# #.#.# #.#.# #.#.####.):j :jb +2.7 (22:jO :jN Y  There is a stone staircase leading down here.:j :j :jz 23.7 (23 _:ju :jz &2:j L #  #####....  #@.......  ##.......  .......  :j ....... ....... ####+#+ :j} -5.2 (24.5:j :j A _You climb downwards.:j :j0 a _There is a stone staircase leading up here.:j"3:j&:jb^"##:j^#####.#<##.#.+.#.:j8_.####+#+#..:jeM6.2 (1.0) _:jHi:j9 #.########.....<...## +..:j:j*7.2 (2:j:j #  .##########<.##.#.+.#..........####+#+##. ..8.2 (3:j:j+I#.# #.######.#<.##..##.#+.##..####+#+#:jL:..... :jQ:j R*9.2 (4:jX:jK?#.#.#.# .# ##.######.#<.##..#.#.# #..####+#+# ... :ji:j +10.2 (5:já:jM.? .#  ##.###########<..........##..#.........#..:j,:j*1.2 (6:j@:j #.# .?# #.# #.# #.# #.# ##.######.#<.....###..#.# .####+#+# :jYGV2.2 (7:je4M##..? #.#  ##@############...#<..........##.........#.#:j*f8.#..:j n:jvn*3.2 (8:jt:jeQM#:j#..? #@#  ##.###########.........#<...........##..#.###.####+#+####:jR:jƲ*4.2 (9:j:jM##.:jo.? #.#  ##.############..............................+..##..........:j:j[.5.2 (10.0):j:j/}M#:j@/##..? #.# :jh/##.#######............:j 5:j5+6.2 (11:jy::jgqM #########.:jq.......?#.#.....:jx:jx$7.2 (12:j~|:jM #########.........######.#...:j:jȹ:j+8.2 (13:j:j:j+9.2 (14:j3:j _d - 2 scrolls labelled JAR LIKLOHU (gained 1):j.:jT _Key pressed, stopping explore.:j 7....:jq...<.....:j :j:j< ###:j#.##.##.######.#:j #.# #.#:jn #.# #:j#.####### #####.........:j5i #<...........# :jOT ##.#.#:j$:j[%820.0) _:j5):j` ### #.# #.# #.######.# #.# #.# #.# ##.# #####... #<...........# :j`L ##.#.#:jV1.2 (2:j ### #.# #.# #.######.# #.#  #.#  #.#  ##.#  #####.  #<.#  ##.#.#:j@2.2 (3:j::j  ### #.# #.# #.######.# #.#  #.#  #.#  ##.#  #####.  #<.#  ##.#.#:j @3.2 (4:j :jM  ### #.# #.# #.######.## #.#  #.#  #.#  ##.#  #####.  #<.#  ##.#.#:jR @4.2 (5:jc :j . ### #.# #.# #.######.# #. #.##. #.##. #.##. ##.##.#####.#.#<.#  ##.#.#:j @5.2 (6:jZ :j= + ### #.# #.# #.######.# #.# #.# #.# #.# #.# #.# #.# ##.# #.#####. #.#<.#  ##.#.#:j :jc *6.2 (7:j= :j Q ###########.........######. #.#.##.........#:j :jA *7.2 (8:j ! :jX B ###########.........######. #.#+.........#:j_ :jl_ *8.2 (9:jGe :jg :jl :j*o T _Key pressed, stopping explore.:j O.........:j :j :jȽ s ###########........######.# ##.########..#...........:j@ :j 19.2 (1 _:jE :j\  ###########........######.# ##.###########.........#...####+#+#####:j A30.2 (2:j; :jMC  ###########........######.# ##.###########.........<...#+....:jH @1.2 (3:jM :jD  ###########........######.# :j ##.###########.........<...####....:jW :j *2.2 (4:jS :j  ########........######.# ##.###########.........<...### .#...# :jI @3.2 (5:j :j? s .......######.# ##.###########.........<...### .+###...+:jh @4.2 (6:j :jT  ######.# ##.###########.........<...### .+#......#5.2 (7:jZ :j^  .# ##.###########.........<...#### .+#..+...####+#+#####...^.:j @6.2 (8:j- :jV  ##.###########.........<...#### :j .+#..+...####+#+######...# ...###:j :jv *7.2 (9:j :j; ) ##.###########.........<...####.........# .+.....#...........+@..####+#+######...# .....:jDB D8.2 (10.0):j|F :j ####......!..........'.......!.............:j :j +9.2 (11:jd :j| 5  #.# #.# #.# ##.# #.#####. #.#<.# #.##.#.#####.##.........#..#..+.........#.!....#..#..@...####+#+#####.#...#.!....#...#...#...+........#.>......^..........###........... _You open the door.:jY :j-40.2 (12:j#:jZ$4 _Found a stone staircase leading down.:jM(Q _There is an open door here.:jb.........:jA:j! :j #.# #.# #.# #.# :jA #.# ##.####### #.#####.. #.#<...#:jdl #.##.#.##########.##.........#:jD......#..+...#:j~!...@#..#...........?:j.'...####+#+#####......#...#:j!....#...#.#...+:j<.........#:j4>......^.....###:j[2...........:j:j71.0) _:j$:jzd` #.# #.# #.# #.# #.# ##. #.##### #.#<. #.##.#.#.##.#.#..+.#.!..@.#..#..?.'...####+#+.#...#.!....#...#.#...+....#.>......^....###  .:jm@2.2 (2:j:q:j #.# #.# #.# #.# #.# ##.:j̭ #.##### #.#< #.##.##.##:jG.#.#..+.#.!.@..#..#.?.'...####+#+:jB.#...#.....!....#...#.#...+....#.>......^...###  .:j@3.2 (3:j:j3 #.# #.# #.# #.# #.# ##. #.##### #.#< #.##.#.##..#..+..!@...#..#.?.'...####+#+.#...#.!....#...#.#...+....#.>......^..###  .:j$:jk%*4.2 (4:j/:jiY #.# #.# #.# #.# #.# ##. #.##### #.#< #.###.##.#..+.@....#..#.?:ji`.'...####+#+.#...#.!....#...#.#...+.:jj...#.>......^.:j;j*.### :j^jO .:jr:j s*5.2 (5:j;y:j6.2 (6 _f - a cyan potion:jy%*....':j &:jm.:j/i ##.#######.....<...#:ji#############............#..+.....#..#?:ji'...####+#+#.#...# :jjz!....#.................:jq:jNr*7.2 (1:jry:j ##.#######.....<...##############............#..+.....#..#?'...####+#+#.#...# !....#...+...............#:j@8.2 (2:j:jD,j ####.....<...##############............#..+.....#..#?'...####+#+#.#...# .+....#...............:jc4@9.2 (3:j::jCJ50.2 (4:jI:jVL[ _l - a glowing yellow potion:jb,...:j:j@:jW #.# ##.## #.##### #.#< #.################.##.#..+..#..#.......?.'...####+#+.#...#.....#...##...+...#>......^.####:j}...##...............:j@1.2 (1:j :jLX #.# #.:j{M #.# ##.# #.##### #.#< #.#################.##:jVw.#..+..#..#......?.'...####+#.#...#.....#...##...+...#>......^.####...##:j2X:jX#2.2 (2:j,a:jl #.# #. #.# ##. #.##### #.#< #.###.##.#..+.#..#.@.......'...####+.......#...#......#...#.#...+....#.>......^.#...### ##....  #.#:j@3.2 (3:jh:j :j+4.2 (4:j$:jd _m - a scroll labelled QOWKOZX NARORR:j J...:j :j  #.# # #.# ## #.##### #.#< #.###.##?.#..+.#..#..'...####:jb .#...#.#...#.#...+.....#.>..:j ....^.#....### ##.....  #:j .#:j :jP *5.2 (1:j :j5S  #.#  #.#  #.##### #.#<:jm  #.###.###?.#..+#.#..#:jn 7#..'...#.#...##.#...##..#...+#......##.>.....^.#.....### ##......  #.#:jo V6.2 (2:j  #.# #.#  #.# :j ~ #.#### #.#< #.##:j$  ##################.## #?.#..+:jJ  #...#..#.. #:jj U....'...## #:j .#...# #.#...# #:j #...+ #...# #..:j >......^.######:j ...:j :j *7.2 (3:jS :j    #.#   #.#   #.#   #.#   #.###   #.#<  #.##   ##################.##   #?.#..+   #...#..#.   #....'...#   #....#...#   #.#...#   ##...+    #...#    #..>......^.   #### :j @8.2 (4:j :jS 1  #.#   #.#   #.#   #.#   #.   #.#<  #.##   #.##   #?..@..#..+   #.......#..#   #..........'...   #.#...   #.#...   #.#...   #:jT .   #.>......^  ####.:jx[ @9.2 (5:ja :j   #.#  #.#  #.#  #.#  #.  #.#  #.  #.  #?.@...#..  #.......#..  #..........'  #.#  #.#  #.#:j   #  #.>......  ####.:j5 A60.2 (6:j :j?   #.  #.  #.  #.  #.  #.  #.  #.  #?@....#  #.......#  #..........'  #.#  #.#  #.#  #  #.>  ####:j @1.2 (7:j :j8+   #  #  #  #  #  #  #  #  #@.....#  #.......#  #..........'  #.#  #.#  #.#  #  #.>  ####:jp2 @2.2 (8:j7 :j> I3.2 (9:jWC :jE b _n - a scroll labelled YSINKI KOCLE:jo........:j:jI #. #. #. #. #. #. ##################. #................#. #.#. #.'. #.#. #.#. #.#. :j#.. #.> ####.  :j@4.2 (1:j( :jr  #.# #.# #.# #.# #.# ##################.# #................#. #.#. #.'. #.#. #.#. #.#. #.. #.> ####.  # .#:jr @5.2 (2:j\ :j@ #.#  #.# #.#< #.# ##################.# #................#..+ #.#..# #.'. #.:j5A#. #.#. #.#. #.. #.>^ ####......#  :jhA .# .:jG:j7H*6.2 (3:jL:jԅB #.###   #.#<.   #.##.   ##################.##.   #................#..+.   #.#..#.   #.'.   :j=w#.#...#   #.#...#   #.#...+   #....#   :j#.>^ ####:j......##     .# #.:j:j*7.2 (4:j:j <.##################................#..+..#..'...#..#..:j|+....#>^.#........  :j1@8.2 (5:j:j ##################................#..+..#..'...#..#..+....#>^.###.###........  :j@9.2 (6:j[:jQ #################................#..+..#..'...#..#..+....#>^.###.## ##. #........  :jW:jX+70.2 (7:j\:j  ................#..+..#..'...#..#..+....#>^.####.## ##.  # #........  1.2 (8:jǤ4:jo:j;T _Key pressed, stopping explore.:jZ........:j #.#..#. #.'...## #.#...#  #.#...#  #.#...+  #....#  #.>^.  ####........###   #.#  :j#.  #. #. #.b   bat (asleep) #. #.b :jc  You encounter a bat.:jX02.2 (1 _:j:jh:jA #............. #.............  #............. :jB6 #.............  #.............  #............>^.  ####.......... ##.@.......  #.........  #.........  #.........  #.........  :j C#.........  #.........  #.b....... :j #............. #.............  #.............  #.............  #.............  #............>^.  ####.......... ##.@.......  #.........  #.........  #......... #......... #......... :j #......... #.b....... :jP:j:j!:jpZ _A bat is nearby!:jp #............. #.............  #.............  #.............  #.............  #............>^.  ####.......... ##.@.......  #.........  #......... :j #.........  #.........  #.........  #.........  #.b....... :j  #............. #.............  #.............  #.............  #.............  #............>^.  ####.......... ##.@.......  #.........  #.........  #......... #......... #.........  #......... #.b....... :j :ju! :j ( :j* Z _A bat is nearby!:j< )))))b)You shoot a sling bullet.:jk .  The sling bullet hits the bat but does no damage.  You shoot a sling bullet. The sling bullet hits the bat!:j$ ):jZR E......:jZV k20===3.5 (1.3Rev :j@[ :j^ G _You kill the bat!:j  _No target in view!:jN <.:j :j #.'...####.#...# #.#...# #.#...+ #....# #.>:j ^. ####......### ##.. #.# #. #.:jF ` #.#.:jg R#.#.:j 2###########:j :j# ----4:jM 0 _:j! :jZ ^#.#...# #.#...# #.#...+ #....# #.>^. ####......### ##.. #.# #. #. #.:j[ #.#.#.############ :j\c :jd F---5.5 (2:j^i :j #.#...# #.#...# #.#...+ #.# #..>......^. ####.### :j^ ##... #....# #.... #.#.#.:j z#.#.#:j_ :j *6.5 (3:j :j< #.#...# #.#...# #.#...+ #.# #.:j- >......^. ####.### ##... #....# #.... #.#.#.#.#.#:j :j 57.5 (4:j :j :j:jT _Key pressed, stopping explore.:jJ:j3H _No target in view!:jQ\F....:j^:jXr#.#...# #.#...# #.#...+ #.# #.>......^. ####.### ##. #.:j1# #...... #.##.##.##.##.##:jݤ:j18.5 (1 _:j:jE#.#...# #.#...# #.#...+ #.# #.:j*n>......^. ####.### ##. #.# #......:jP #.#.#.:js_# ##:jw##:j<:j*9.5 (2:j4:j/#.#...# #.#...# #.#...+ #.# #.>......^. ####.### ##. #.#.#......#.#.##.# #.#.#.##:j3:j3+80.5 (3:j8:jo/#.#...# #.#...# #.#...+ #.# #.:jxp>......^. ####.### ##.##.#.#......#.#.##.# :jp#..#..#..###:jHw:jw*1.5 (4:j}:j>V#.#...#  #.:jn#...#  #.#...+  #.:j$##.:j>......^.  ####.### :jw##.# #.#.:j #......#.#.##.#.:j# #...#...#...####:jV2.5 (5:j?#.#...# :j#.#...# #.#...+ #.:j!;## #.:jB>......^. ####.### :jeZ##.# ##.:jr#.#......#:jk#.#.##.#:j=#.# :j?#....#....:j=#....#####:j:jW*3.5 (6:j@:jV>.#...# :jV.#...# .#...+ .:jV## .>......^. .:jWH### ##.:j.W###.#.#.#......:jMW# #.#.##.# :jW #.# ##.....#.....#.....#:j^:j _*4.5 (7:jd:j|#...# #...# #...+ ## >......^. .###  ##..###.##.#.....##......# #.:jS#.##.# #.#.# #.#.##.#.##.:j#.###.#.#:j5:j*5.5 (8:jͩ:j#...# #...+ ...##>......^. #......### ..:jM..###.#.#.....#  #..................#  #.............#@##.#  #.:j......#.#  #.......#.#  #.......#:jS.#  #.:j......#:j".#  ###############.# :jEN#.#:jfM#.#:jC:j*6.5 (9:jm:j`; #...# ....#...# ...#...+ .......## .>......^. # .....### .. #....###.# #..............#.....# #...............@..# #......#.##.# #......#.# .. #......#.# ... #.#.# .## #.............#.# .. ###############.# ##.##.#:j>D7.5 (10.0):j8D:j#...# ...#...# ..#...+ .....## >......^. ## .....### .. .....###.# .#.....# ........@.# .#.##.# ....#.# ... .....#.# ..... .#.# .#..## .#.# ...... J   endoplasm (asleep).# J# ..#.:jm[#.# .. ..# :jA  You encounter an endoplasm.J.:jRJ:j,8.5 (11:jn:j^ _The endoplasm quivers.:jҭC...#...#...#...+.......##>......^. ## ......### .. .......###.# .....#.....# ...........@.#....#.##.#....#.# ... :j .....  .#..##  J.....  .# ..#.  #.# .. ..#  #.#:jN...#...#...#...+.......##>......^. ## ......### .. .......###.# .....#.....# ...........@.#....#.##.#....#.# ...  ..... .#..## J.....  .# ..#. #.# .. ..# #.#:jS:jVa _An endoplasm is nearby!:jb\...#...#...#...+.......##>......^. ## ......### .. .......###.# .....#.....# ...........@.#....#.##.#....#.# ...  ..... :j .#..##  J.....  .# ..#.  #.# .. ..#  #.#:j...#...#...#...+.......##>......^. ## ......### .. .......###.# .....#.....# ...........@.#....#.##.#....#.# ...  ..... .#..## J.....  .# ..#. :j-#.# .. ..# #.#:j :j:j:ja _An endoplasm is nearby!:j!A ...#...#...#...+.......##>......^. ## ......### .. .......###.# .....#.....# ...........@.#....#.##.#....#.# ...  .....  .#..##  J.....  .# ..#.  #.# .. ..#  #.#:j ...#...#...#...+.......##>......^. ## ......### .. .......###.# .....#.....# ...........@.#....#.##.#:jC ....#.# ...  ..... .#..## J.....  .# ..#. #.# .. ..# #.#:jt  _An endoplasm is nearby!:j u .  You shoot a sling bullet. The sling bullet hits the endoplasm.:j W)))):jQ p )You kill the endoplasm!:j C.....:j n5===9.8 (1.3)Rev :jy E _You shoot a sling bullet.:jؐ:jH:jR:j*H _No target in view!:j:j:j:jH _No target in view!:jC.............:jA:j:j#...# #...# #.#...+ ...## .#>......^. .## ....### ... .....###.# #.....# .@# #.##.# ...#.#.... :j#.#...... #.#..#..###.#........#..#...#.#.#. :j":j#.---90:jA#0 _:js(:j`| #.#...+ . ....## .#>......^. .##:ja.......### ... ....###.# ...#.....#....# ...#.##...#.#......##.........#..##.....#..# #.#:jh:j@iF---1.8 (2:jn:jװ% + . ......## .#>......^. .##.......### ... ....###.# #....#.....# ...........# #.......#.##.#.....##.@....#...#..##Rev ...#.###... .#2.8 (3:j:j0#...+ . .....## #.# >......^. ..## ...### ... ...###.# ###.....# ....#.#.#.##.#.....# #.#..@...# #.#.:j#.#..#..##.#.#....... ..#..#...#.##.#......# .#.#..###.# .#... .#:j"A3.8 (4:j :j\:j4#...# ##...+ .. .......####.# >......^. ...##.####... .###.# #####.....# ....#.#......#.##.#@....##.#......#.# #.#.......... #.#..#..##... ..........#.#....... ... ###########.#..#...#.####.#......# ..#.#..###.# .#... .#:j:@4.8 (5:j?:jtyG#...# #. #...+ .. ####.# >......^. ...## ####... ###.#####.....#....#.#.#.##.#.@...# #.#......#.# #.#... :jy:#.#..#..##....#.#...........+.#..#...#.###.#......# ..#.# :j:jf*5.8 (6:jو:j>#...# #...# ##...+ .. .####.# >^. ...######... .###.##########.....#.:jG#....#.#@.......#.##.#.....###.##.#......#.# #.#..........#.#..#..## ........#.#...........+ #########.#..#...#.#####.#......# ..#.#..###.# .:j:jJ*6.8 (7:j:j#...# #.#...+ .. ...####.# >^. ...#......####... .##########.....#.......#....#.#..#.##.#...@.###.# #.#......#.# #.#..........#.#..#..##....##.#...........+ ########.#..#...#.#### #.#......#...#.#..###.#.#. #... .#:j :j *7.8 (8:j:jK#...+ .. ...####.# >^. ...#......####... .##########.....#.......#.:jwKf...#.#......... #.##.#.....###.# #.#......#@# #.#...............#.#..#..##....#...:jaLd#.#...........+ #######.#..#...#.#### #.#......#...#.#..###.#.#. #... .#.# :jQ:jR*8.8 (9:jW:j' ....####.# .>^. ...## ..####... .###.#########:j_#.....#.......#.....#.#........#.##.#.....###.# .......#.###...........@.......#..##....#.........+ .#.........###.#:j:j۔.9.8 (10.0):j˙:jd8####.# >......^. ...## ####... ###.######### #.....#.......#. ..#.#......... ##.##.#.....###.#..#.#......#.###.#.#..#.#..#..##....#.#.#...........+ ..#..#..#.#......#...#.#..###.#.#.#... .#.##.#:j`:j-900.8 (11:j7:j####.# ......^. ...## ####... ###.######### :jS#.....#.......#. ..#.#..........#.#.##.#.....###.#.:j#.#......#.###.....$:j-#.#..:jg#.#..#..##....#.#.#...........+ ..:j.#..#...#.#### .#.#......:jt#...#.#..###:j.#.#.#... .#.:j.##.:j!#:j:j+1.8 (12:j!:j#:j&:j)T _Key pressed, stopping explore.:j7..#.#..#.........#...:j\;:js####.# ^. ...## .#####... .####.###..#.....#.......#. # .#.#..........#.#.##.#.....###.#.#.#......#.###.....$.#.#..#.#..#..##....#.#.#.....+ ..:jYt.#..#...#.#### ...#.#......#... ...#.#..###.#.#. ..#... .#.# . :jy:jy/2.0) :jy_:j~:j#...+ .. ####.# # ^. ...##.# ####... .#.###.#########.. #.....#.......#. # .....#.#..........#:j#.##.#.....###.#.....#.#......#.###@....$.##.#..................[#.#..#..##....#......# ..#.#...........+$.. ###.#..#...#.####....:j!#.#......#... .....#.#..###.#.#. ......:jS#... .#.# ....?..#.#:j#:j+3.8 (2:j :j# _Found a robe.:j0"..:j:j}:j(8 N...####.# #^. ...##.# ####... ..# #.#########..# ..#.....#.......#..# ......#.#.:j8 ...#...S#.##.#.....###.#......##.#......#.###.....$.#+#.#............@.....[#.#..#..##....##+#.#...........+$ ##.#..#...#.####..  #.#......#... #.  #.#..###.#.#. #.S   adder (asleep):j9 N #... .#.# #....? #.# #....>. :jiC f  You encounter an adder.:jsL &0:jbM +4.8 (1:jT :jW ; _Found a stone staircase leading down.:jE  # ^. ...## #.#  ..# # #####..# .. :jE ...#..# ... .....#...S #.#......# .#.###.....$.#+ .......@.....[# ##....#......#+ :jF G......+$......# .#.####........  :j#F h#... #........   #........  #... .#.# #....?... :jKF C #.# #....>... :j4  # ^. ...## #.#  ..# # #####..# .. ...#..# ... .....#...S #.#......# .#.###.....$.#+ .......@.....[# ##....#......#+ ......+$......# :j ].#.####........  #... #........   #........  #... .#.# #....?... #.# #....>... :j :j :jL :j ] _An adder is nearby!:j  ))))))S  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.:jh  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder.:jdS..:j1S:j"6....:jb#b===6.2 (1.4Rev :j+:j.^ _The adder is severely wounded.:j )))))))You shoot a sling bullet.:j|E †:jΒThe sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.:j<):j&$...†...:jK9 :j99527.5 (1.3:jG:pRev+ _You kill the adder!:jB:jeWo _Your Ranged Weapons skill increases to level 4!:j<.:j:j~ ^. ...###.####... ..# ##.###.#########..# ...#.....#.......#..#......#......#....#.##.#.....###.#....†.#......#.###.....$.#+............[##..##....##+.........+$......# ##.#..#...#.####..#Rev+ #.#...#..:jR---80 _:jI:jK ####... ..# ##.###.#########..# ...#.....#.......#..#.....#.....#.##.#.....###.#....†.#......#.###.....$.#+.............[##..##....##+.........+.# :jL##.#..#...#.####..  #.#......#... ###.#.#....#.#..:jT]---9.5 (2:jQU.Rev :j(\:jd:joe+10.5 (3:j!l:jpS _You now have 98 gold pieces (gained 8).:ju:jxT _Key pressed, stopping explore.:je:jË:j:jH _No target in view!:j&..:j:jۦ:j9^. ...###.# ####... ...# ####.###.#########..# ...##.....#.......#..#....#....#.#..........#..... #.##.#.....###.#....†.#. #.#......#.###.....$.#+ :j#.#..................[#∩ #.#..#..##....#.@....#+.#...........+.# #.#..#...#.####. :j#.#......#... #.J #.#..###.#.#. #......:j#... .#.# #....?.J   endoplasm (asleep):j#.# #....>..#.#...#.....#.#..:jO:jj  You encounter an endoplasm.:j4&0:j*1.5 (1:jn:j1 _Found Ycky's General Store.:jaN0 ))))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.:j  .  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.:j):j^3.......:j'bu6===2.8 (1.3Rev+ :jfi:jBlM _You kill the endoplasm!:jlU:jU:j/^:jLaH _No target in view!:ju@=.:jH:jj####.#  # ^. ...## ##.# ####... ...# #### .###.#########..#....# #.....#.......#..#....## ....#.#..........#..... .##.#.....###.#....†.#. .#......#.###.....$.#+#+ .#..............@...[#∩ .#..#..##....#......#+#+ .#...........+.#.# .#..#...#.####. .#......#... #. .#..###.#.#. #......  #...:j*I .#.# #....?.#.# #....>..#.#...#.:j---30Rev  _:j:j + ..  ####.# .#.. ^. ...## ###.#.# ####... ...#.#### .###.#########..#....# .#.......#..#....###..#.#..........#....... ##.#.....###.#....†.#.#. #......#.###....@$.#+#+ #..................[#∩#. #..#..##....#......#+#+ #...........+.#.# #..#...#.####. #......#... #.[33:jm# #..###.#.#. #..........# #... .#.# #....?.....##.# #....>..---4.8 (2:j5 + .. ####.# #.#.. . ...## ###.#.# ... ...#.#### ###.###..#....# #.#..#....#:jR6\#.#..........#.......#.#.....###.#....†.#.#. ......#.###.....@.#+#+#. .:j6<....[#∩#. ..#..##....#......#+#+#. ...+.#.#. ..#...#.####.:jF7# ......#... #.# :j"@:j@*5.8 (3:jI:jX`:j`56.8 (4:jj:j ###.# #.#..  ...## ###.#.# ##... ...#.####.#########..#....# ...#.......#..#....####:ji#.#...#.......#.#.....###.#....†.#.#... .....#.###.......#+#+#.#:j..........@[#∩#..:j4#..##....#......#+#+#.):jX........+.......#.#..##...#.####....##:j...#... #.#####.#.#. #.#:jb .#.# #....?:jƬ #.# #....> #.#...#:jL... _You now have 113 gold pieces (gained 15).:jI:j:+7.8 (5:jO:j' _Found a falchion.:j P.......:jt :jX .# #.#.. ...## ###.#.# ... ...#.#### .###..#....# #.#..#....#### . #.#.#.......#. #.....###.#....†.#.#.#.###.#+#+#.#:j' .@#∩#. #..##....#......#+#+#.)#+.#.#..# :j6 :j *8.8 (1:j :j&T f 'You see here a +0 robe.:jD\ @9.8 (2:jvd :j Y ..## ###.#.#  ...#.#### .#########..#....# . .#.......#..#....#### ..#...#.......#.. .....###.#....†.#.#... ...#.###.......#+#+#.###...........[#∩#.....##....##@#+#.)# ........+..#..## #.####....## ...#... :j1 r ##.#.#. #.#  .#.# #....?  #.# #....> #.#...#....#....#.#.. _You open the door.:jd :j +20.8 (3:j :j  # #.#.. ## ###.#.# . ...#.#### # #########..#....# #.#..#....#### #..........#.......#.###.#....†.#.#......#.####+#+#.####............[#@#......##....#......#'#+#.)###....+.#.##.####. ..#... #.# #.#.#. #.  .#.# #....?#.# #....>....#:j" y[m#.#...#....#There is an open translucent door here.:j :j 11.8 (4 _:j :j :j @Welcome to Ycky's General Store! What would you like to do?  a -  440 gold a lightning rod (4/4)  b -  440 gold a lightning rod (4/4)c -  63 gold a parchment of Blink  d -  88 gold a potion of cancellation (unknown)  e -  44 gold a +0 ring mail  f -  11 gold a scroll of noise (unknown)  g -  11 gold a scroll of noise (unknown)  h -  11 gold a scroll of noise (unknown) :jG  i -  44 gold a scroll of vulnerability (unknown) You have 113 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list:j} buy|examineexamine item[Enter] describe:j<ubuy|examinemark item for purchase:j߾a $ b $  You are short 767 gold pieces for the purchase.[Enter] buy shopping list:js :jRw :j. s.##.#..beefyandbeef the Shooter .## ###.#.#Coglin .....#.#####:j Health: 28/28 ======================== #########..#....# ..Magic: 3/3======================== #.......#..#....#### ...AC: 5:jʁ #Str: 11 #..........#.......#....EV: 10Int: 8 :j ....###.#....†.#.#......SH: 0Dex: 19 :j ..#.###.......#+#+#.####:j< XL:  3 Next: 56% Place: Dungeon:2 ..............[#@#......:j_ }Noise: ---------  Time: 921.8 (4.0) :j U.##....#......#'#+#.)###c) +0 sling {Ælfthry a) +2 sling {Mishil} :j .......+.......#.#..##Fire: c) +0 sling {Ælfthryth} :j ..#.####...........## ..#... #..........## :j 6#.#.#. #..........#.#.# #....?.....##.# #....>.....##.#...#....# _You now have 113 gold pieces (gained 15). _Found a falchion.  You see here a +0 robe. _You open the door. :j a_There is an open translucent door here.  There is an entrance to Ycky's General Store here.:j :j :j _Found a falchion.  You see here a +0 robe. _You open the door. _There is an open translucent door here.  entrance to Ycky's General Store here. :j Y_You can access your shopping list by pressing '$':jfN.[':jf:jr:j.## ###.#.# ... ...#.##### .#########..#....# .. .#.......#..#....#### ... .#....#.......#.... .....###.#....†.#.#......#.###.......#+#+#.####:j|......[#∩#......##....#......#@#+#.)### ........+.......#.#..## #.####....#... # :j##.#.#. #.  .#.# #?.....#:jڬ #.# #....>.....#:ja #.#...:j##....# ....#.#..:jٽ:jԾ12.8 (1 _:j:j #... ...#.##### #.#########..#....# .. ..#.......#..#....#### ... #.#....#.......#.... #.....###.#....†.#.#......:j|(#.###.......#+#+#.####......[#∩#...... #..##....#......#'#+#.)###.......+......@#.#..## #...#.####....#... # ###.#.#. #. . .#.# #?.....# #.# #....>.....# :j6#.#...#....# ....#.#....#  There is an open translucent door here.:j:j})3.8 (2 :j_:j:jX#.#########..#....# .. ...#.......#..#....#### ... .#.#....#.......#.... .#.....###.#....†.#.#...... .....#.###.......#+#+#.####......[#∩#...... .:jXp#..##....#......#'#+#.)### ..........+.......#.#..## #...#.####... .....#... ####.#.#. #. :jBY.. .#.# #?.....# #.# #....>.....# #.#...#....#.....#.#....#.#. ....#:j%b:jb*4.8 (3:jlt:j....#.......#..#....#### ...#.#....#.......#.... #.#.....###.#....†.#.#...... ......#.###.......#+#+#.####......[#∩#......#..##....#......#'#+#.)### ...........+.......#.#..## :j#...#.####........#... ####.#.#. #... .#.# #....?.....# #.# #....>.....# #.#...#....#.....:j۴;#.#....#.#.#....#.#.#.####:j:j:jy#5.8 (4:jF:j #....#. #.#.....###.#....†.#.#.. ......#.###.......#+#+#.####.....[#∩#......#..##....##'#+#.)###.........+.#.#..## #...#.####...........## ....#... #..........## ###.#.# . .#.# ? >.........#.#:j:j*6.8 (5:jA":jV #.#.....###.#....†.#.#.. :jV[......#.###.......#+#+#.####.....[#∩#......#..##....#:jW#'#+#.)###.........+:j=W .#.#..## #...#.####...........## :jtW....#... #..........## ###.#.#:jWy . .#.#  :jW> #.#...#.:jWp..........:jXf..... #.#:j(`:jy`*7.8 (6:j h:j?v@8.8 (7:jp{:j .....#.###.......#+#+#.#### #............[#∩#...... #..#..##....#......#'#+#.)### #...........+.......#.#..## #..#...#.####... #......#... # #..###.#.#. #..........# #... .#.# #..........# #.# #...@>.....# #.#...#....#.....#.#....#......#.#....#......#.#.####.#.#..#.#.. <# [:jUZ40m_e - 3 scrolls labelled HEWKULOFUL (gained 1):j9<:j+9.8 (8:j2:j$9 _Found a stone staircase leading up.:j :j :j :j H _No target in view!:jB:jC:jI:jKH _No target in view!:jE4:jF:j(IH _No target in view!:ja|∩'.....:j&.#..........:j'L.[#∩#...... :j8.#..#..##....#......#'#+#.)### :jQ.#...........+.......#.#..## :juE.#..#...#.####... :j.#......#... # .#..###.#.#. #.  #... .#.# #:jC.# :j?#.# #....>.....# #.#@..#....##......#.#....#........#.#....#........#.#.####.#.#.#.#:jg   hobgoblin (asleep).#<#g....#:j+i  You encounter a hobgoblin.:j&0:js330.8 (1 _:jD:jD:j[#∩ #......#'#+#.)### +.......#.#..## #...........##  #..........##  #..........#  #... .#.# #..........#  #.# #....>.....#  #.#@..#....#  #......#.#....#  ........#.#....#  ........#  ........#.#  ........#.#  :jo........#<#  ...g....#:juf[#∩ #......#'#+#.)### +.......#.#..## #...........##  #..........## :jtv5 #..........#  #... .#.# #..........#  #.# #....>.....#  #.#@..#....#  #......#.#....#  ........#.#....#  :jv........# ........# ........#.#  ........#< :jv\...g....# :j~:jk~:jԄ:jU` _A hobgoblin is nearby!:jߑ  )))))g  )You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!:jS%  The hobgoblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.:j ng.g.:j >.....:j b===2.2 (1.4Rev :j :jl b _The hobgoblin is severely wounded.:j )))))))You shoot a sling bullet.:jzW .  The sling bullet completely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.:j!Y 7):j R........:j\ l603.5 (1.3Rev+ :j^ :js M _You kill the hobgoblin!:j#.:j:j{:j9'0.0:j:j T _Key pressed, stopping explore.:j\:j:jp:j[H _No target in view!:j3:j:jv #.#..#..##....#......#'#+#.)### #.#...........+.......#.#..## #.#..#...#.####......... #.#......#... #.. #.#..###.#.#. #...  #... .#.# #...# :j#.# #....>.....# ....##.#...#....##....@.#.#....##..#.#....##.#.#.#####.#.# #.#.##.#<##.##..:j:j7;---4.5 (1 _:j2):jU .#.#..#..##....#......#'#+#.)### .#.#.+.......#.#..## ##.#..#...#.####...........##  #.#......#... #..........##  #.#..###.#.#. #..........# #... .#.# #..........##.# #....>.....#.##.#...#....# #...@..#.#....# #.#.#....# #.#.#.#### #.#.#  #.#.#  #.#<#  #.#  #.:jf\---5.5 (2:j:j .#.#..#..##....#......#'#+#.)### ..#.#.+.#.#..###.#..#...#.####...........## #.#......#... #..........## #.#..###.#.#. #..........# #... .#.# #..........##.# #....>.....#.##.#...#....# #..@...#.#....# #.#.#....# #.#.#.#### #:jd.#.#  #.#.#  #.#<#  #.#  #.:jo6.5 (3Rev :jV:j.#.#..#..##....#......#'#+#.).#.#.+.......#.#..###.#..#...#.####...........## #.#......#... #..........## #.#..###.#.#. #....# #... .#.#. #..........##.#. #....>.....#.##.#...#....# #.@....#.#....# #.#.#....# #.#.#.#### #.#.#  #.#.#  #.#<#  #.#  #.:j@7.5 (4:j:jXY.#.#..#..##....#......#'#+#.).#.#.+.#.#..###.#..#...#.####...........## #.#......#...##..........## #.#..###.#.#.##..........# #... .#.#.##..........##.#.##....>.....#.##.#...#....# #@.....#.#....# #.#.#....# #.#.#.#### #.#.#  #.#.# :j7Z  #.#<#  #.#  #.:jTe@8.5 (5:jh:jMM..........[#∩#....#..##....##'#+#.) ....#.#...........+#.#..## #####.#..#...#.##.##....#..##.#..###.#.#... .#..#####.#.##....>........@##.#..#####.#.........#.####:jo#........#.##.........:jK9.5 (6:j:j.#.#.[#∩#.#.#..#..##....#......#'#+#.).#.#.....+.#.#..#.#..#...#.####.## #.#......#...##.## #.#..###.#.#.##:j.# #... .#.#.##.#.#####.#.##....>.....#.##.#...#....#.#####.#......#.#....# #........#.#....# #........#.#.#### #........#.# #........#.# #........#<# #........#  #.:j:jW+40.5 (7:j:jO.#.#.[#∩#.#.#..#..##....#......#'#+#..#.#...........+.#.#..#.#..#...#.####. #.#......#...##.## #.#..###.#.#.##.# #... .#.#.##.##.#####.#.##....>.....#.##.#...#....##.#####.#......#.#....# #........#.#....# #........#.#.#### #........#.# #........#.# #........#<# #..#  #.1.5 (8:jY~.#.#.[#∩#.#.#..#..##....#......#'#+#.#.#...........+.#.#:j~#.#..#...#.####. #.#......#...##. #.#..###.#.#.##.# #... .#.#.##.#:j~#.#####.#.##....>.....#.##.#...#....#:j~S#.#####.#......#.#....# #........#.#....# #.......#.#.####:j'U #........#.#:ji #........#.# #........#<# #..# :jP #.:j@V2.5 (9:j.#.#.[#∩#.#.#..#..##....#......#'#+.#.#.....+.#.##.#..#...#.#### #.#......#...##. #.#..###.#.#.##. #... .#.#.##..##.#####.#.##....>.....:j;.##.#...#....#.#####.#......#.#.... #........#.#.... #........#.#. #.....#.# #......#.# #.......#<# #........#  #.:jD3.5 (10.0):j:j9:j:jN :jF_Key pressed, stopping 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W#.#.[#.#..#..##....#......##.#....+..#..#...#.####.#.#......#...##.#.#..###.#.#.##.#.#......#.#.##.#.##.#####.#.##....>.#..##.#...#.####.#####.#......#.#.#.#####.#.#.#.....#.#.#.### :j :j *6.5 (3:j :jD _#.#.[##.#..#..##....#......#':jD I#.#...+.#.#..#...#.####.#.#......#...##.:jD l#.#..###.#.#.##.#.#......#.#.##.:j"E #.##.#####.#.##....>.#..##.#...#.####.#####.#......#.#.:jtE #.#####.#.#.#.....#.#.#.### :jQ @7.5 (4:jQ :j #.#.[#∩#.#..#..##....#......#'##.#.+.#..#..#...#.####.#.#......#...##.#.#..###.#.#.##.#.#......#.#.##.:j 5#.##.#####.#.##....>.#..##.#...#.####.#####.#......#.#.#.#####.#.#.#.....#.#.#.# :j, @8.5 (5:j :jg #.#.[#∩##.#..#..##....#......#'#+#.#.+.#.#.#..#...#.####.#.#......#...##.#.#..###.#.#.##.#.#......#.#.##.#.##.#####.#.##....>.#..##.#...#.####.#####.#......#.#.#.#####........#.#.#.....#........#.#.######.#........#.##.#........#.##.#........#<# :j :j :j #9.5 (6:j& :j8 #.#.[#∩#.#.#..#..##....#......#'#+##.#.....+.#.#.:j8 .#..#...#.####.#.#......#...##.##.#..###.#.#.##.##.#......#.#.##.##.##.#####.#.##....>.....##..:j9 ##.#...#....#####.#####.#......#.#....##.#####........#.#....#:jG9 #.....#........#.#.######.#........#.##.#.......:ju9 .#.##.#........#<##.#.......:j9 6.# :j? :j@ +70.5 (7:jyE :j B#.#..#..##....##'#+#.#...........+..#.. #######.#..#...#.####....# #.#......#...##.###.#..###.#.#.##.# #.#......#.#.##.# #.##.#####.#.##....>.....# :j #............##.#...#....# ####.#####@#......#.#....#  #.#####........#.#....# #.....#........#.#.#### #####.#........#.# #.#.#.##.#.#<##.#.##.#.###:j :j *1.5 (8:j( :j  .........+.#.#. #######.#..#...#.####....# #.#......#...####.#.#.# ....#.#.#.#####.#.##....>...........##.#...####.#####.#......# ...........:jT j####### ########.:j :j *2.5 (9:j :jR######.#..#...#.####....## #.#......#...##.## #.#..###.#.#.##....# #.#......#.#.##....# :jl#.##.#####.#.##....>.....# #............##.#...#....# ####.#####.#......#.#....#  #.#####........#.#....# :j#.....#.#.#.#### #####.#.:j#.#  #.#.#.# :j I#.#.#<:jK##.#.##.#.:j########## .?:j &:jw&.3.5 (10.0):j~/:jS1:j?j _Key pressed, stopping explore.:jSYx..........:j6 #.#......#...##.## #.#..###.#.#.##....:jf# #.#......#.#.##...# :j#.##.#####.#.##....>.....# :j6#............##.#...#....# ####.#####.#......#.#....# :jՊ #.#####........#.#....# #.....#..:jp#.#.#### #####.#.:jp#.#  #.#.:jk#.# #.#.#<# #.#.##.#..##########:jT .?.:j:j#4:j.0) _:j:jk/#.#..###.#.#.##.:j# #.#......#.#.##..........# :j#.##.#####.#.##....>.....# :j#............##.#...#....# :j ####.#####.#......#.#....#  #.#####........#.#....# :jA{#.....#..#.#.#### :j]f#####.#.#.#  #.#.#.# #.#.#<# #.#.# #.#...########## .?.:j" b   bat (wandering)bYou encounter a bat..:j2):j:jJ$5.5 (2:jD:j-0 _The bat leaves your sight.:j ,&..:jv,:j1:jl#.#......#.#.##.# #.##.#####.#.##....>.....# #............##.#...#....# ####.#####.#......#.#....#  #.#####........#.#....# #.....#.#.#.#### #####.#.#.#  #.#........#.# #.#.#<# #.#.# :j#mr#.#...?########## .?..bb   bat (wandering)?:jwe  A bat comes into view.:jzU0.b:j{H.b:jE|1b.:j:j<+6.5 (1:j6:j% _Found a scroll labelled DIWNOE GO JOUH and a scroll labelled HEWKULOFUL.:j7n   ##.#.##....>  ....##.#.. :j~Q #.#......#  #........#  :j$#........#  :jw#........#.#  #.#........#.#  #.#....@...#<# :jH #.#........#  #.#...........? :jL ##########.....  .?...  ....  .b. :j8 ?.. :j8   ##.#.##....>  ....##.#..  #.#......#  #........#  #........#  #........#.#  #.#........#.#  #.#....@...#<#  #.#........#  #.#...........?  ##########..... .?... ....  .b. ?.. :jۉ:j}:j:jbZ _A bat is nearby!:j? )))))bYou shoot a sling bullet.:j4 ))The sling bullet hits the bat but does no damage.:j~Jb.b.:jOb?:j%b.:j %b.:j'.:j)b===7.9 (1.4Rev :j:j~w _You shoot a sling bullet. The sling bullet barely misses the bat.:j3q †  You shoot a sling bullet. The sling bullet hits the bat.:j):j* )))))))You kill the bat!:j †..?...29.3Rev+ :j E _You shoot a sling bullet.:j` <.:j :j + { #.##.#####.#.##....>.....#  :j+ #............##.#...#....#  ####.#####.#......#.#....#  #.#####........#.#....# #.....#.#.#.#### #####.#.#.#  #.#.#.# #.#........#<# #.#.# #.#...........?.##########...... .?..?..:j0; L---800:j; :j@ ---You see here a bat corpse.:jF :jH T _Key pressed, stopping explore.:jY :j1Z :j6a :jc H _No target in view!:jw <.:j :j: #............##.#...#....# ####.#####.#......#.#....#  #.#####........#.#....# #.....#.#.#.#### #####.#.#.#  #.#.#.# #.#.#<# #.#.....†..###+###.#...?..##########...... .?.......?.......:jMF<1:jF5Rev  _:jM:j .##.#...#....# .#####.#......#.#....# #.#####.#.#....# #.....#.#.#.#### #####.#.#.# #.#.#.# #.#.#<# :j[J#.#.....†..###+##.#.......@...?.#.#.?.....#...?.#..#..:j@2.3 (2:j`:jV0 ##.#####.#......#.#....#  #.#####........#.#....#  #.....#.#.#.####  #####.#.#.#  #.#.#.# #.#.#<# #.#.....†..###+#####.#...........?....##########.@.... #.?#....+.#...?#.....#...:j@3.3 (3:j:j@  .....#######  <....†..###+####..........?....#########.....#...+#...?............ :j@4.3 (4 :j :jn :j55.3 (5 :j  :jp#a _o - a scroll labelled EZEURCHINAD :jdM†... :j :j#.#####.##.#....# #.#####........#.#....# #.....#........#.#.#### #####.#..#.# #.#..#.# #.#........#<# #.#.....†..###+######.#...........?##########..:#.+.....#...?$#.#............ :j@6.3 (1 :j  :jmf.........##.#...#....# .#####.#......#.#....# .#####........#.#....# .....#........#.#.#### ####.#........#.# #.#........#.# #.#........#<# #.#.....†..###+#######.#..........@?##########...:#.+......#...?$#.# :jV7.3 (2 :jx##.#...#....# #####.#......#.#....# #####.#.#....# #.#.#.#### .#.#.# #.#........#.# #.#........#<# #.#.....†..###+##.#..@......##....##...:.##.#+.##...?......$.##.##.# 8.3 (3 :j :jK9.3 (4 _q - a scroll labelled DIWNOE GO JOUH :j/ :jX-..... :jV :jj :j'####.#......#.#....# ........#.#....# ...#.#.#.#### ##.#.#.#  #.#.#.#  #.#........#<#  #.#.....†..###+########.#..................#  ###########  #.:.# #...# +#...?$.##......# .  :j(QW90.3 (1 :jB........#.#....# ..#.#.#.#### #.#.#.# .#.#.# #.#........#<# #.#.....†..###+####### #.#..................# ###########  #.:.# #...# +.# #...?$.##......##... 1.3 (2 :jv :jd.#.#....# #.#.#.#### .#.#.# .#.#.# .#..#<# .#.....†..###+# .#........# ...........# #.......@.:.# #.# +.# #.#.#...... :j- :j*2.3 (3 :j" :j%U.#.#....# #.#.#.#### #.#.# #.#.# #.#<# #.....†..###+# #........# ...........# #........@:.# #.# +.# #..#..#......... :j5@3.3 (4 :j#< :j[u.#.#....# .#.#.#### .#.# .#.# .#<# .....†..###+# ........# ...........# #.........@.# #. :juR# +.# #...#...#............ :j}@4.3 (5 :jV :j*g  You pick up a parchment of Cause Fear and begin reading... :j+5.3 (6 :j :j5C _You add the spell Cause Fear to your library. :jW G..... :j/  :jR  ### <†..###+#######............. ####### .#.+#...?$.........# :j>Y @6.3 (1 :ji  :j   <†..###+#######............. ####### .#.+#...?$..########## :j @7.3 (2 :j4  :j | <†..###+#######............. ####### .#.+#...?.. :ji  :j *8.3 (3 :j  :j= @9.3 (4 :jw  :jZ= H #.#.# #.#<# #.....†..###+# #.##.# #...# #...# +...# #...?..# # :j.> 0.# #.# ....# .....# :jd> o.## _You now have 128 gold pieces (gained 15). :j5F F1000.3 (5.0) :jK  :je .#.#.# .#.#<# .#.....†..###+# .#.##.# #...# #...# +...# #...?..# #.# #.# ...# ....#.## :jَ @1.3 (6 :j  :j #.#.#.# #.#..#<# #.#.....†..###+# #.# :j h.##.# #...# #...# + :j$ ...# #...? :j| `..# #.# #.# ..# .. :j [.##.# :j # :j @2.3 (7 :jf  :j $ #.#.#.#  #.#.#<#  #.#.....†..###+#  #.#.#  ##.##...# #...# +...# #...?..# #.# #.# .# ..###.#  # :j6 @3.3 (8 :j5#  :j\  #.#.#.# #.#.#<# #.#.....†..###+# #.#......# ##.# ##...# #...# +...# #...?..# #.# #.#.#  :j,] .####.#  # :je @4.3 (9 :jk  :jm  :js  :ju T _Key pressed, stopping explore. :j ;........ :j  :jǏ  :j  #.#.#.# #.#........#<# #.#.....†..###+# #.#.......# ##.# ##.# #.# +.# #...?@.......# #.# #.#).#.##.#  :j (# :j &0 :ju +5.3 (1 :j  :j # _Found a whip. :j D. :j|D :jPK :j #.#.#.# #.#........#<# #.#.....†..###+# #.#.......# ##.# ##.# #.# +.# #...@..# #.# #.# ).#.##.# ## :jQ6 :j  :j*7.3 (2 :jע :jn  #.#.#<# #.#.....†..###+####### #.#..................# ##########.# ##.# .# +.# #......# #..@..# #.#)..#....#######..# ############# _e - 4 scrolls labelled HEWKULOFUL (gained 1) :j :j[*8.3 (3 :j# :j' #.#.....†..###+####### #.#..................# ##########.# ##.# .# +.# #......# #.....# #.#...)..#....########...# #############  :j/@9.3 (4 :jA5!:jg-$ #.#..................# ##########.# ##.# .# +.# #......# #.....########.#....)..#..#########.# ############# !:j3A10.3 (5!:j8!:jr #.#.# #.# ##.# #.# +.# #......# #....##...#.).@..#.##.# #######!:jy@1.3 (6!:jZ!:jV#.#.....†..###+####### #.#........# ##########.# ### #.# +......# #.....#  #.# ######### .....)...# ..........# #########...........##############!:j:@2.3 (7!:j!:jM...#<# †..###+######.#.......############+........ #@..########......).......................#####!:j @3.3 (8!:j!:jBKM....#<# †..###+######.#.......############+........ #...########.......)..............#.#!:jyP!:jQ*4.3 (9!:jIW!:j|######PPPP#PPPP.!:jݒNPPP.P.'!:j{!:j.5.3 (10.0)!:jФ!:jx= M!:j####....#<# †..###+######!:j.#.......###########PPPP###PPPP.#!:jPPP.P.'@....#P.PPP#.....!:j1 ##PPP #...########............#!:j^0# _You open the door.!:j!:j+6.3 (11!:j!:jC> #####.#.#.# #.#..#.# #.#..#<# #.#.....†..###+# #.#...# ##########.# ##PPPP##.##PPPP.#.#_PPP.P.@..##P.PPP#......# ##PPP.#....# ########.......# .....)........# .......# ###.....# #######!:jGJ7.3 (12!:jM!:jM5 _Found a faded altar of an unknown god.!:j8OQ _There is an open door here.":j7.............":j=":jJ'#.....#.#.#.#########.#..#.# #.#..#.# #.#........#<# #.#.....†..###+####### #.#........# ##########.# ":j(##PPPP## ##PPPP.## _PPP.P.'.# ##P.PPP#.# ##PPP.#.....#########.....#.....)...":jC(+....#..............##########...........##############":jS2":j2/8.0) ":j2_":j9#:j24=#.#####.#.#....# #.....#........#.#.#########.#........#.# 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There is an open translucent door here.%:jaK%:jL13.3 (6 _%:jT%:jV%:jV^%:jah _There is an entrance to Ycky's General Store here.%:j# %:ji. TWelcome to Ycky's General Store! What would you like to do?  a $ 440 gold a lightning rod (4/4)  b $ 440 gold a lightning rod (4/4)c -  63 gold a parchment of Blink  d -  88 gold a potion of cancellation (unknown)  e -  44 gold a +0 ring mail  f -  11 gold a scroll of noise (unknown)  g -  11 gold a scroll of noise (unknown)  h -  11 gold a scroll of noise (unknown)  i -  44 gold a scroll of vulnerability (unknown) %:j. You have 128 gold pieces. You are short 752 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-I] put item on shopping list':jɊ)  a $ 440 gold a lightning rod (4/4)  c +  63 gold a parchment of Blinkd -  After the purchase, you will have 65 gold pieces.marked items *:jn*:jV*:jrT.##.#..beefyandbeef the Shooter .## ###.#.#Coglin .....#.#####Health: 28/28 ======================== #########..#....# ..Magic: 3/3======================== #.......#..#....#### ...AC: 5Str: 11 #..........#.......#....EV: 10*:jInt: 8 ....###.#....†.#.#......SH: 0Dex: 19 ..#.###.......#+#+#.####XL:  3 Next: 62% Place: Dungeon:2 ..............[#@#......Noise: ---------  Time: 1043.3 (0.0) *:j@d.##....#......#'#+#.)###c) +0 sling {Ælfthry a) +2 sling {Mishil} .......+.......#.#..##Fire: c) +0 sling {Ælfthryth} *:jv..#.####...........## ..#...##..........## #.#.#.##..........# *:j..#.#.##..........# ###.#.##....>.....# ......##.#...#....# *:j&\_e - 4 scrolls labelled HEWKULOFUL (gained 1) _You open the door. _Found a faded altar of an unknown god. _There is an open door here. _There is an open translucent door here. _There is an entrance to Ycky's General Store here.*:j4*:j*:jh _You can access your shopping list by pressing '$'.*:jRq Spells (Memorise)TypeFailure Level  a - Cause FearHexes100% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit+:j +:j =.##.#..beefyandbeef the Shooter .## ###.#.#Coglin .....#.#####Health: 28/28 ======================== #########..#....# ..+:jd .Magic: 3/3======================== #.......#..#....#### ...AC: 5Str: 11 #..........#.......#....EV: 10Int: 8 ....###.#....†.#.#......SH: 0+:j hDex: 19 ..#.###.......#+#+#.####XL:  3 Next: 62% Place: Dungeon:2 +:j 7..............[#@#......Noise: ---------  Time: 1043.3 (0.0) +:j u.##....#......#'#+#.)###c) +0 sling {Ælfthry a) +2 sling {Mishil} +:j+ <.......+.......#.#..##Fire: c) +0 sling {Ælfthryth} ..#.####...........## +:j g..#...##..........## #.#.#.##..........# ..#.#.##..........# ###.#.##....>.....# ......##.#...#....# _You open the door. _Found a faded altar of an unknown god. _There is an open door here. _There is an open translucent door here. _There is an entrance to Ycky's General Store here. +:j S_You can access your shopping list by pressing '$'.+:jl P  Okay, then.+:jO +:j +:jk . _,:jF:Welcome to Ycky's General Store! What would you like to do?  a $ 440 gold a lightning rod (4/4)  b $ 440 gold a lightning rod (4/4)c -  63 gold a parchment of Blink  d -  88 gold a potion of cancellation (unknown)  e -  44 gold a +0 ring mail  f -  11 gold a scroll of noise (unknown)  g -  11 gold a scroll of noise (unknown)  h -  11 gold a scroll of noise (unknown)  i -  44 gold a scroll of vulnerability (unknown) You have 128 gold pieces. You are short 752 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-I] put item on shopping list-:j b)  a $ 440 gold a lightning rod (4/4)  c +  63 gold a parchment of Blinkd -  After the purchase, you will have 65 gold pieces.marked items -:j6X Purchase items for 63 gold? (y/N).:ju c -  88otion of cancellation (unknown)d -  44+0 ring mail  e -  11 gold a scroll of noise (unknown)44vulnerability (unknown) 65 gold pieces. You are short 815 gold pieces for the purchase.hshopping list.:jDv 8H/:j]~/:jo/:j/.##.#..beefyandbeef the Shooter .## ###.#.#Coglin .....#.#####Health: 28/28 ======================== #########..#....# ..Magic: 3/3======================== #.......#..#....#### .../:jAC: 5Str: 11 #..........#.......#....EV: 10Int: 8 ....###.#....†.#.#......SH: 0Dex: 19 ..#.###.......#+#+#.####XL:  3 Next: 62% Place: Dungeon:2 /:j7..............[#@#......Noise: ---------  Time: 1043.3 (0.0) /:ju.##....#......#'#+#.)###c) +0 sling {Ælfthry a) +2 sling {Mishil} /:j7.......+.......#.#..##Fire: c) +0 sling {Ælfthryth} /:jr..#.####...........## ..#...##..........## #.#.#.##..........# /:j..#.#.##..........# ###.#.##....>.....# ......##.#...#....# /:jf_There is an open door here. _There is an open translucent door here. /:j_There is an entrance to Ycky's General Store here. _You can access your shopping list by pressing '$'. /:j;r_Okay, then.You pick up a parchment of Blink and begin reading.../:jԞ _entrance to Ycky's General Store here. _You can access your shopping list by pressing '$'.Okay, then.  You pick up a parchment of Blink and begin reading...  You add the spell Blink to your library.  Thank you for shopping at Ycky's General Store!/:jJ/:j/:jhh _You can access your shopping list by pressing '$'.0:j0:j Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 85% 2  b - Cause FearHexes0:j100% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit1:j,1:j1:jw.##.#..beefyandbeef the Shooter 1:jI.## ###.#.#Coglin .....#.#####Health: 28/28 ======================== #########..#....# ..1:jnMagic: 3/3======================== #.......#..#....#### ...AC: 51:j#Str: 11 #..........#.......#....EV: 10Int: 8 1:j....###.#....†.#.#......SH: 0Dex: 19 1:j<..#.###.......#+#+#.####XL:  3 Next: 62% Place: Dungeon:2 1:j7..............[#@#......Noise: ---------  Time: 1043.3 (0.0) 1:j&u.##....#......#'#+#.)###c) +0 sling {Ælfthry a) +2 sling {Mishil} 1:jK.......+.......#.#..##Fire: c) +0 sling {Ælfthryth} 1:jn..#.####...........## ..#...##..........## #.#.#.##..........# 1:j..#.#.##..........# ###.#.##....>.....# ......##.#...#....# 1:j_You can access your shopping list by pressing '$'. _Okay, then.You pick up a parchment of Blink and begin reading...  You add the spell Blink to your library.  Thank you for shopping at Ycky's General Store! _You can access your shopping list by pressing '$'.1:j1:j1Memorise Blink, consuming 2 spell levels and leaving 0? Y - Yes  N - No1:j~1:jX 1:j .##.#..beefyandbeef the Shooter .## ###.#.#Coglin .....#.#####Health: 28/28 ======================== #########..#....# ..Magic: 3/3======================== #.......#..#....#### ...AC: 5Str: 11 #..........#.......#....EV: 10Int: 8 1:j$ ....###.#....†.#.#......SH: 0Dex: 19 ..#.###.......#+#+#.####XL:  3 Next: 62% Place: Dungeon:2 ..............[#@#......Noise: ---------  Time: 1043.3 (0.0) .##....#......#'#+#.)###c) +0 sling {Ælfthry a) +2 sling {Mishil} .......+.......#.#..##Fire: c) +0 sling {Ælfthryth} ..#.####...........## ..#...##..........## #.#.#.##..........# ..#.#.##..........# ###.#.##....>.....# ......##.#...#....# _You can access your shopping list by pressing '$'. _[41:js 0mOkay, then.You pick up a parchment of Blink and begin reading...  You add the spell Blink to your library.  Thank you for shopping at Ycky's General Store! _You can access your shopping list by pressing '$'.1:j +4.3 (11:j 1:j y _This spell is extremely dangerous to cast!1:j +5.3 (21:j# 1:j 1:j 1:j! $6.3 (31:j1:jv _You start memorising the spell. You continue memorising. x21:j1:j[ 1:jP  1:j U_You finish memorising. Spell assigned to 'a'.2:jJ....#'...2:j2:j@'02:j2:j5L======7.3 (12:j2:j= _As you open the door, it creaks loudly!2:j 2:j@ 2:j 2:j   # #.#.. ## ###.#.#  . ...#.#### #+#######..#....# .#..#....#### ......#.......#2:j .###.#....†.#.#.......#.####+#@#.#### ............[#∩#....... ##....#......#'#+#.)####....+.2:jF #.##.####. .#...##.##.#.##..2:j  .#.#.##. ##.#.##....>....#2:j} 2:j ?------82:js 2:j{%   #.#.. # ###.#.#   ...#.#### #+# #######..#....# #..#....#### ......#.......#2:j& 9.###.#....†.#.#@....... #.####+#'#.##### ............[#∩#....... #....#......#'#+#.)#### .....+.#.# #.####. #...##.# #.#.##.#.#.##.....  There is an open translucent door here.2:j- 2:j. P------9.3 (2 _2:j5 2:j*o #.#..  ###.#.# ...#.#### ####+#+..#....# ...#..#....####..#.......#.###.#....†.#.#. .###.2:jo #+#'#.#####.[#∩#....... ....#......#'#+#.)####+.... .####.... ...##.## .#.##....2:jp + 2:jw 2:jhx +50.3 (32:ji~ 2:j 2:jj 2:j - #.#.. 2:j 1###.#.# 2:j2 ...#.#### #####+#+# 2:js W#####..#....# #.2:j =#..#....####.2:j i......#.......# ###.#....†.#.#........ ####+#'#.#####..#......[#∩#....... #2:j #......#'#+#.)#### ...+.#.#..## ####. ..##.# 2:jr 2:j #1.3 (42:jZ 2:j #.#..###.#.# ...#.#### #####+#+## ####..#....# #......... ...#..#....####...#.......#. 2:jS ##.#....†.#.#..........#+#'#.#####..## ...[#∩#....... # ##'#+#.)####2:j| 5+..#..2:j 7## ###....2:j 8## .##....#2:j b###..........# 2:j" 2:j" *2.3 (52:j( 2:jj #.#..  ###.#.# ...#.#### #####+#+#..#....# #.#..#....####.#.......#..2:j k .#....†.#.#.....#+#'#.#####..#[#∩#....... # #......#'#+.#.#..##2:j{k .....## ##....## 2:jr 2:jls *3.3 (62:jEy 2:j #.#.. ###.#.#  ...#.#### #####+#+#..#....# #.#..#....####.##.......#..+ .#....†.#.#....# .#+#'#.#####..#[#∩#. ## #......#' 2:jD 2:j @4.3 (72:j) 2:jq #.#.. .#.# ...#.#### #####+#+#..#....# #. #..#....####.# #.#..+ #....†.#.#....# #+#'#.#####..#### [#∩#.2:j7 .## ......#'#+#.)###### 2:j @5.3 (82:j 2:jQ N#.#.. #.#.# ..#.#### #####+#+#######....# #............ 2:jAR "..#....####.# ..#.......#.+ .†.#.#............# .....#+#'#.#####@.#### [#∩#........## #'#+#.)###### 2:jR #.### .........# ...>.....#2:j[ 2:j[ *6.3 (92:ja 2:jΝ  .#.. #.##.#### #####+#+#######....# #..#....####..2:j] # #.......#..........+ †.#.#........@...# #+#'#.#####..####[#∩#........#'#+#.)######.#2:j 3##2:jD D7.3 (10.0)2:jݫ 2:ju  #.. #.# #.#### #####+#+######.# #....# #... #....####..# #.......#.......@..+ †.#.#............# #+#'#.#####..####2:j5 [#∩#........#'#+#.)######.###2:j 2:j $8.3 (112:j 2:j1  .. .# .#### #####+#+######.# ....# #...S# ....####..# .....#..........+ †.#.#............# #+#'#.#####..####[#∩#........#'#+#.)######S   adder (asleep)#.##2:ji; f  You encounter an adder.2:j< 3S.2:j9] S9.3 (122:j_ / _The adder hisses angrily.2:j2o  #####+#+######.#  #............S.# .......@.#..........+ .2:jo †.#.#............#+#'#.#####..####[#∩...##+#.)######2:j  #####+#+######.#  #............S.# .......@.#..........+†.#.#............#+#'#.#####..####[#∩...#2:j +#.)######2:j42:jy2:j] _An adder is nearby!2:j@y )))))You shoot a sling bullet.3:j  The sling bullet barely misses the adder.You shoot a sling bullet.3:jb bS.S.3:j,..3:jjg===60.6 (1.3)Rev 3:jH3:j_ _The sling bullet barely misses the adder.3:jZ #####+#+######.#  #..........S...# .......@.#..........+ .†.#.#............#+#'#.#####..####[#∩...##+#.)######3:jW #####+#+######.#  #..........S...# .......@.#..........+†.#.#............#3:jW+#'#.#####..####[#∩...#+#.)######3:j_3:jJ`3:jg3:j2j] _An adder is nearby!3:j21h ))You shoot a sling bullet.3:j^  The sling bullet barely misses the adder.You shoot a sling bullet.3:j?U.S3:jIx .  The sling bullet closely misses the adder.3:joJ^1.9Rev+ 3:jbQ3:jQTS _The adder closely misses you.3:j  You shoot a sling bullet. The sling bullet hits the adder.3:jډ )The adder is severely wounded.You shoot a sling bullet.3:j SThe sling bullet closely misses the adder.3.2Rev* 3:j 3:jX" S _The adder closely misses you.3:j g )You shoot a sling bullet.3:j(h  The sling bullet barely misses the adder.You shoot a sling bullet.3:j7 SThe sling bullet barely misses the adder.3:j, '4.53:j 3:j _The adder barely misses you. The adder misses you.3:j  You shoot a sling bullet. The sling bullet hits the adder.3:jmX )The adder is almost dead.You shoot a sling bullet.3:jC SThe sling bullet closely misses the adder.3:j ,5.9 (1.43:jC _The adder misses you. The adder bites you but does no damage.3:j3 .You shoot a sling bullet. The sling bullet hits the adder.3:j8(4:jk )You kill the adder!4:j8.4:j 5877.2 (1.34:jh4:j&/ _You shoot a sling bullet.4:j...........'.∩4:j      .  # #### #####+#+######.#  # #.....# ####...##### ......#+  †.#.#............#  .#+#'#.#####..#### .[#∩#........   .#'#+#.)######  #.#    ---804:j .#### #####+#+######.# ...# #.............##.@#####.....+ †.#.#..#4:jRev*  .....##  4:jj4:j?---9.2 (24:j!4:j^v'...###.#4:jdB70.2 (34:jKe6Rev+ 4:jkk4:j  .. .# #### #####+#+######.# .# #.@.....# ####..##### .......#.'...# †.#.#............###.# .#+#'#.#####..####4:jH.[#∩#........##'#+#.)#######.#..## .......## _You open the door.4:j>4:j*1.2 (44:jŹ4:j7 #.. #.# #.#### #####+#+######.# #....# #.....# #....####...##### #.#.'...# ..†.#.#.###.#.#+#'#.#####..#### ...[#∩#........## ...#'#+#.)###### ....#.#..## .##2.2 (54:j?7...#. .:.#.. #...#.#...........'4:j,H4:jH*3.2 (64:j4Q4:j9  ...# .# . .:.###.# .. #...#.. #.#...#.# .#.. ....... .#.# .... .#.#### #####+#'######.# .#....# #.....# .#....####...##### .#.#.'...#.†.#.#.###.#.#+#'#.#####..####.[#∩#........##.#'#+#.)###### .....#.#..## 4:j9.## _You open the door.4:jŢ4:jY4.2 (7Rev 4:j֭4:jM.... ... ...# .. .:.###.#.. . ..#.#...#.#.........##### #.......... #### #####+#@######. 4:jD........###..#### .#.......#..........'...#Rev .#4:jV5.2 (84:j9.  ..#. # .... ..<. ...## .#... .:.###.# .. #...#..# 4:j9-#..#.#...#.# #.#.. #....##### #.#.# #.@........ ..#.#### #####+#'######.# .4:j :.#....# #..............# ..#....####..........######.......#..........'.4:j:X..#†.#.#............###.#.#+#'#.#####..####.[#∩#........##'#+#4:j;f.)######There is an open door here.4:jD8<4:jKE*6.2 (94:jL4:jN9 _Found a stone staircase leading up.4:jfb4:jb4:j5j4:jlH _No target in view!4:j-'......4:j4:j ..#.. ..#.. g# ..... ..<. ...## .# ... .:.###.# . .. #...#..# #..#.#...#.#  #.#.. #....4:j##### ##.#.# ..[...#...........#.###########+#'######.# #..#....# #..............# #..#....####..........#####4:j,#.......#..........'...#g   hobgoblin (asleep) 4:jV#....†.#.#............###.#.#+#'#.#####..####4:jr.[#∩#........##4:ji  You encounter a hobgoblin.4:j&04:j*7.2 (14:j 4:j# _Found a robe.4:j$4:j 4:jT]..#.. ..#.. g# ..... .. 4:js) .<. ...## .#  4:jA... .:.###.#  . .. #...#..# 4:j! #..#.#...#.# 4:jũ_ #.#.. #.....@....#####  ..[...#.......... 4:j'#######+#'######.#  4:j... 4:j...##### 4:j...'...# †..###.# +### [#∩ 4:j/J  ..#.. ..#.. g# ..... ..  .<. ...## .#  ... .:.###.#  . .. #...#..# 4:jJ  #..#.#...#.#  #.#.. #.....@....#####  ..[...#.......... #######+#'######.# 4:jJ / ... ...4:jJ u...'...# †4:j)K ..##+###4:jZK U[#∩4:jS 4:jbT 4:jD] 4:j_ ` _A hobgoblin is nearby!4:jv  ..#.. ..#.. g# ..... ..  .<. ...## .#  ... .:.###.#  . .. #...#..#  #..#.#...#.# 4:j  #.#.. #.....@....#####  ..[...#.......... #######+#'######.#  ... ...##### ...'...# †..###.# +### 4:j 7[#∩ 4:j!/  ..#.. ..#.. g# ..... ..  .<. ...## .#  4:j/ ... .:.###.#  . .. #...#..#  #..#.#...#.# 4:jT0 C #.#.. #.....@....#####  ..[...#.......... #######+#'######.#  ... ...4:j0 2...'...# †..##+###[#∩4:j9 4:j: 4:jB 4:jE ` _A hobgoblin is nearby!5:j ))))))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!5:j3 )The hobgoblin is heavily wounded.You shoot a sling bullet.5:joG.g5:j5.....5:j6===8.6 (1.45:jg5:j6c _The sling bullet barely misses the hobgoblin.5:j- ))))) You shoot a sling bullet. The sling bullet hits the hobgoblin.5:jg ))The hobgoblin is severely wounded.You shoot a sling bullet.5:jC<g5:j.....80.0Rev+ 5:jn5:j&d _The sling bullet closely misses the hobgoblin.5:j )))) You shoot a sling bullet. The sling bullet hits the hobgoblin.5:jA .  The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin.5:j(5:jo rYou kill the hobgoblin!.5:j ....  You encounter a quokka.911.3 (1.35:j5:jl3 _The quokka leaves your sight.5:j5:j5:jU5:jxH _No target in view!5:juA.5:j}5:j˷pM..####..#... ...#.. .# ..... ...<. ...## .. .:.###. .. #...#..# #..#.#@..#.#  #.#.. #..........##### 5:j##.#.# ..[...#.......... ...#.###########+#'######.#Rev+ .....'....#####5:j5:j$<---20 _5:j5:jpM... ....####..#..........#.. .#....... ...<......## .......:.###. .. .# #..#.#...#.#  #.#.. #..........##### ##.#.# ..[...#..........Rev+ ####....#5:jW\---3.3 (25:j#5:jx_M . .####..##......#..# #. ..<......## .......@.###.......# .#..#.#...#.#  #.#.. #..........#####Rev+ .....###....5:jJg@4.3 (35:jm5:j^wm  You pick up a parchment of Static Discharge and begin reading...5:jwY5.3 (4Rev 5:j|5:jI _You add the spell Static Discharge to your library.5:j35:j[5:j 5:j:_No target in view!5:j L...5:j) 5:j tM ##. 5:j@ .. ...# ####..##.5:j .....#..###.###.......5:j7 F<## 5:j ...###......#.#..#.#...#.#5:jB (Rev .5:j ...[...#####...5:j: 5:jO 16.3 (1 _5:je 5:j #  ###.. .. ..... ... ...# ...####..##......#... ......#..###.###.#.........<......####.###...###.# ......#...#. .#..#.#...#.#.#.. #..........##### #.#.# ..[...#.......... ..#.###########+#'######.# ..#....# #....#7.3 (25:jI M ### #### ..... #.. ...# .#..####..##..#.#.....#..............#.@###.####..............<####.###...###......#...#..#..#####+5:j @8.3 (35:j 5:j # ###  #.####.. .......... # ... .....# .# ...####..##..#.##......#..@.............#..###.####.#.............. 5:j .<......####.###...###.#......#...#. .#..#.#...#.# .#.. #..........#####5:j$ u#.# ..[...#..........5:j a9.3 (45:j1T .#.## ### .####.####.. ....... .># ... .....# ..# ...####..##..#.#......#.........#..###.#.#.............. .<......####.###..............#..#..#.# #.. #... 5:j[ 5:j\ ,90.3 (55:jb 5:jc ; _Found a stone staircase leading down.5:j ].....5:jX 5:j 5:j #.# #.# # ####.### #.####...... ............># ... .....##..# ...####..##..#.#......#..........#..###.#.#.............. .<......####.###.........###.#......#...#..#.#..#.#...#.## 5:j @1.3 (15:j 5:jr M #.#  ####.### #.####...............> .....##..# ####..##@.#.####...............#..###.######.#................#...5:j @2.3 (25:j! 5:j]  #.  #.#  #.#   #.#  # ####.###  #.####......  ............>#  ... .....##.@#  ...####..##..#.####  ......#............  ......#..###.###### .#........  .<####.### 5:jW^  ...###.#   ......#...#..#     .#..#.#...#.##   5:jEe 5:je *3.3 (35:jj 5:jޱ M  #.#  ####.####.### #.####.................... .....##..# ####..##..#.####......#............ ..###.##... .....#4.3 (45:jط 5:j= 5 M#  #.#  ####.####.### #.####....@................>####.## .....##..# ...####..##..#.#### 5:j X#.#There is a stone staircase leading down here.5:j 5:j 15.3 (5 _5:j2 5:j85:j8 5:j 9 ## 5:j>9 5:jn9 #. 5:j9 5:j9 #. 5:j : 5:j;:!#.# 5:jl: 5:j:!#.# 5:j: 5:j:5#.# 5:j1; 5:j;w# ####.####.#5:j*= #.####..... .>####.# ... .....##..#  ...####..##..#.####  ......#............  ......#..###.######  .#......  .<......####.###  .###.#  5:j=5:jE5:jAF5:jJ#6.3 (65:jN5:j͋" ##  #.  #.  #.#  #.#  #.# # # ####.####.# #.####..... .>####.# ... .....##..#  ...####..##..#.####  ......#............  ......#..###.######  .#.....  .<......####.###  .###.#  5:j@7.3 (75:jc5:jGO ##  #. ## #. .# #.# .# #.# .# #.# .#  # ####.####.# #.####..... .>####.# ... .....##..# .. ...####..##..#.###### ......#......  ......#..###.######  .#.  .<......####.###  .###.#  5:j@8.3 (85:j5:j{ ##  #. ###  #. ..#  #.# #.#  5:j?I#.# #.#  #.# #.#  # ####.####.# #.####..... .>####.#####.  ... .....##..# ...  ...####..##..#.######  ......#......  ......#..###.######  .#.  .<......####.###  5:jU.###.#  5:j5:jK*9.3 (95:j,6:j : ##  #. ###  #. ..#  #.# #.#  #.# #.#  #.# #.#  # ####.####.# #.####..... >####.#####.#   .....##..# ....  ####..##..#.######  #......  #..###.######  #.  <......####.###  ###.#  6:j6:j0100.3 (10.0)6:j,6:jT ##. ###..# ## ####.####.########.####................. ...........>####@#####.# .....##..#......$.# ####..##..#.########..#...# 6:jyVi.....#...#..#  6:j]6:j^+1.3 (116:j9d6:jβ#. ### #. ..#  #.# #.#  #.# #.#  #.# #.#  # ####.####.########  #.####.................  ..........>####.#####.#  . .....##..#....@.$.#  .####..##..#.########  ..#............  #..###.######  .........  ......####.###  .#.#  #...#..#  #.#...#.##  2.3 (126:j3 #. ###  #. ..#  #.# #.#  #.# #.#  #.# #.#   ####.####.##  .####...........  >####.#####.#   .....##..#.....@$.#  ####..##..#.#  #......  #..###.######    ####.###  ###.#  #...#..#  .#.#...#.##  6:j6:j+3.3 (136:j6:j7H#. ###  #. ..#  #.# #.#  #.# #.#  #.# #.#  ####.####.#  ####...........  >####.#####.#  .....##..#......@.#  ..##..#.#  #......  #..###.###### 6:j7<   ####.###  ###.#  #...#..#  #.#...#.##  6:jv>6:j>$4.3 (146:jzC6:jI6:j6J+5.3 (156:jN6:j%  #. ###  #. ..#  #.# #.#  #.# #.#  #.# #.#  ####.####.# 6:j.####........... .>####.#####.#  .....##..#.....@..# #..##..#.# 6:j.#...... .#..###.###### . .####.### .###.# .#...#..# .#.#...#.## _You now have 76 gold pieces (gained 11).6:jA6.3 (166:j)6:j6:j6:jyT _Key pressed, stopping explore.6:j"......>####..#.....@....6:j 6:j 6:j #. ###  #. ..#  #.# #.#  #.# #.#  #.# #.# # ####.####.## #.####..... .>####.#####.# . .....##..#....@...# .####..##..#.# .#. .#..###.###### . .####.### .###.# 6:j>t.#...#..# .#.#...#.## 6:jP6:j`77.0) _6:jH 6:jX ##   #. ###  #. ..#  #.# #.# 6:jY #.# #.#  #.# #.# 6:j Z' # ####.####.########  #.####................. ..........>####@#####.# . .....##..#........# ####..##..#.######## .#............ #..###.###### #.............. <##.### ....###.#6:jJZY ...#...#..# 6:j`6:jIa*8.3 (26:j)g6:j ##   #. ###  #. ..#  #.# #.#  #.# #.#  6:j)#.# #.#  # ####.####.########  #.####........@........ ..........>####.#####.# . .....##..#........# ####..##..#.######## .#............ ......#..###.######6:jZ .#.............. <#.###6:jW ....###.# 6:j˧6:j'*9.3 (36:j̬6:jM# ## . 6:j#.# #.#  ####.####@########  #.####..........................>####.#####.# ... .....##..#........#  #6:j 6:j6:j+10.3 (46:j'6:j7-M# ## . #.# #@#  ####.####.########  #.####................. ............>####.#####.#  6:j-*##6:j46:jj4*1.3 (56:j86:jfp?M# ### . #.# #.#  ####.####.#########.####.................  ###.#6:j=q)#6:jv6:jOw*2.3 (66:j|6:jdM# #.######..... #.# #.# 6:jY# ####.####.########  .6:j6:j}*3.3 (76:j6:j6:j&M6:j6:j(!6:jv/## 6:j#####6:j$#.....6:jx7#.###6:jN#.# #.#6:j  6:jL 6:j ##6:j?6:j6:j *4.3 (86:j 6:jrH   ##  #.######  #....@.#  #.####.#  #.# #.#  #.# #.#  # ####.####.##  #.####....6:jI.  .>####.#####.#  ... .....##..#........#  ...####..##..#.# 6:jQ@5.3 (96:j V6:jX6:j[6:j^T _Key pressed, stopping explore.6:jnq.........6:jn6:jt6:j?   ##  #.######  #...@..#  #.####.# 6:jp #.# #.#  #.# #.#  # ####.####.#  #.####...  .>####.#####.#  ... .....##..#........#  ...####..##..#.# 6:jM6:jg)6.3 (1 6:j_6:j6:j   ##  #.######  #..@...#  #.####.#  #.# #.# 6:jb #.# #.#  # ####.####.#  #.####.  .>####.#####.# 6:jb ... .....##..#.# 6:j`B ...####..##..#.# 6:j6:j,#7.3 (26:j6:j_.}   ##  #.######  #.@....#  #.####.#  #.# #.#  #.# #.#6:j.  # ####.####.#  #.####.....  ..>####.#####.#  ... .....##..#6:j'/f.#  ...####..##..#.# 6:j46:j!5*8.3 (36:j86:jo ###  #.######  #@.....#  #.####.#  #.# #.#  #.# #.#6:joD # ####.####.# #.####...... ...>####.#####.# ... .....##..#.# ...####..##..#.#6:j(v6:jv*9.3 (46:j{6:juk ###.######......####.# #.##..#......#............6:j}6:j׻$20.3 (56:jk6:j ###.######......#####.# 6:j7# ####.####.##########..#..........#..###.######6:j6:j*1.3 (66:j6:jm9 ###.######......6:j9I#### # 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'...####+#+#####@#.#......< #...# #..#.##.#...... #...# #....#.#......# #...+ ...........#..#.#.#..#.#7:jκ..####.#########.#....#.#.....^. ...## ###.#.####..[...#.#... ...#.###########+ .7:jZ...###.#########..#....# ##.....##..#....####7:j@5.3 (87:j}7:j.# ##.#################.#.####. .#####........................... .#<....#....... .##.#.#.#....#### .##.# #.#.....#. ..+.# #.#......##. ..#..#.#.####.#.#...... ...####+#+#####.#.#......<......# ...# #.......@.#.##.#... ...# #.....#.#......# ...+ ...#..#.#.#..#.#. ...####.#########.#....#.#......^. ...## ###.#.####..[...#####... ...#.###########+#.#########..#....# #...... .7:jZ#.....#.......#..#....####....#.#...#.......#.7:j"7:j*6.3 (97:j'7:jg_#####........................... #<....#.........# ##.#.#.#..........####..# ##.# #.#.......#. .+.# #.#......##..# .#..#.#.####.#.#......###+#+#####.#.#......<......### #.........#.##.#...# #.7:j_\..#.#......#+ ...#..#.#.#..#.#.####.#########.#....#.#...... .^. ...## ###.#.####..[...# .####... ...#.###########+#'.#########..#....# #....... #.....#.......#..#....####. ....#.#.7:j`...#.......#. .##.#.....###.#....†.#.#...7:j&k7:jk.7.3 (10.0)7:ju7:jŵ <...## ###.#.#...#### #...#... .+#.## .#..#.#.####.#.#........ ..####+#+#####.#.#......<## #.........#.##.#........#...+ ..#..#.#.#..#7:jx####.#########.#...... .^. ...## ###.#.####..[...###... .#......#.###.......#+#'#.#####.. 7:jѿ7:jG+8.3 (117:j7:j| ##.#.##### #....#... .+.## .#..#.#.####.#.#........ .7:j_.####+#+#####.#.#......<## #.........#.##.#........##...+ ..#..#.#.#..#7:jJ####.#########@#...... .7:j^. ...## ###.#.####..[...# .####... ..7:jP#######+#'#7:j .... 7:j.#..................[#∩#........# 7:jjA9.3 (127:j&7:j1Wh  ...#... .+## .#..#.#.####.#.#........ ..####+#+#####.#.#......<## #.........#.##.#..............#...+ ...........#..#.#.#..#####.#########.#...... .^. ...## 7:jW####..[...# .####... .......#######+#' ..###.#########..#....# #........r   quokka (wandering)......r 7:jW.#..#..##....#......#'#+#.)######7:jZb 7:jcb A quokka comes into view.7:jng.7:jurr 60.3 (137:ju7:jx3 _The quokka leaves your sight.7:j.#.#.....#......7:jҐ7:j%7:j..+.# #.##......# ..#...#.#.####.#.#....... ...####+#+#####.#.#......<#.# #.........#.##.#....# #............#.##...+ .....#..#.#.#..#.#.####.#########.#....#.#....^. ...#########.#.####..[...# ..####..........@.#.###########+# ...###.#########..#....# #...... .#.....#.......#..#....#### .....#.#....#.......# #.##.#.....###.#....†.#.#. #.#......#.###.......#+#'#.#####. r   quokka (wandering) #.#..................[#∩#........ 7:j#.#..#..##....#....r.#'#+#.)##### #.#...........+.......#.#..##7:jKh  A quokka comes into view.7:jUf0.0)r.7:jh@r.7:j`r7:j21.3 (1 _7:j7:j7:jo .#.#< .# .. .#.#^. ...#########.#[.......@.#7:j&p#######..#....# #..#...##....†....r.#+......[#∩7:jLp4......#'#+#.)# 7:j0  .#.#< .# .. .#.#7:j m^. ...#########.#[.......@.########..#....# #..#7:j ...##....†....r.#+7:j [......[#∩7:j }......#'#+#.)7:j7:j7:jG7:j9!] _A quokka is nearby!7:j  .#.#< .# .. .#.#^. ...#########.#[.......@.########..#....# #..#...##....†....r.#+......[#∩......#'#+#.)# 7:j@  .#.#< .# .. .#.#^. ...#########.#[.......@.########..#....# #..#...##....†....r.#+......[#∩......#'#+#.) _A quokka is nearby!7:j  .#.#< .# .. .#.#^. ...#########.#[.......@.########..#....# #..#...##....†....r.#+......[#∩......#'#+#.)# 7:j$  .#.#< .# .. .#.#7:j$ ^. ...#########.#[.......@.########..#....# #..#...##....†....r.#+......[#∩7:j% }......#'#+#.)7:jF- 7:j- 7:jE5 7:j 8 ] _A quokka is nearby!7:jNM _ )))) 7:jM QYou shoot a sling bullet. 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You shoot a sling bullet. 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#.#;:j\.#;:j] ;:j]#...........#;:j^2 ##PPPP##....;:j^ .#;:j^2 ##PPPP.#....;:j3_ .#;:j_3 _PPP.P.'...;:j_ .#;:j `2 ##P.PPP#..;:jC` .#;:j`: ##PPP.#.;:j(a.#;:ja#.;:ja.#;:ja+.)@.;:jb.#;:jb .#;:j/c#;:jlc.#;:jc( ##;:jc;:jd#;:jRd;:jpA40.2 (3;:jv7_;:j #.#.# #.# ##PPPP##.....# ##PPPP.#......# _PPP.P.'......# ##P.PPP#.....# ##PPP.#...#;:j.#..#.@...#.##.# ###;:j;:j*1.2 (4;:j3%_;:j  #.#.# #.# ##PPPP##.# ##PPPP.#.# _PPP.P.'.# ##P.PPP#.....# ##PPP.#....##..##)...#.##.# #####You see here a +0 whip.;:j;:j12.2 (5 _;:jT<:jL! #.#. #. ##PPPP##. ##PPPP.#. _PPP.P.'. ##P.PPP#. ##PPP.#.... #.. #.)....#. ###3.2 (6_<:j~ #.# # ##PPPP## ##PPPP.# _PPP.P.' ##P.PPP# ##PPP.#. #. #.)..# <:j~<:j*4.2 (7<:jr<:jB #.# # ##PPPP## ##PPPP.# _PPP.P.' ##P.PPP# ##PPP.#. #. #.)..# <:j%<:j*5.2 (8<:j#%_<:j"' #.# # ##PPPP## ##PPPP.# _PPP.P.' ##P.PPP# ##PPP.#. #. #.)..#<:jf) <:j0<:j]1*6.2 (9<:j77_<:j9<:j?<:jBT _Key pressed, stopping explore.<:jZh......)..<:jh]<:jG ########## ##PPPP##. _PPP.P.' ##P.PPP# ##PPP.############..####.......).#.....################# ######## <:j?<:j<:jѡ*7.2 (1 _<:j<:jz? # ##PPPP## ##PPPP.# _PPP.P.' ##P.PPP# ##PPP.# ##..####.......) #. # <:j<:jJ*8.2 (2<:j%_<:j,W # ##PPPP## ##PPPP.# _PPP.P.' ##P.PPP# ##PPP.# ##<:j, #..####.......) #. # <:j3@9.2 (3<:ju97_<:jv # ##PPPP## ##PPPP.# _PPP.P.' ##P.PPP# ##PPP.## ### #..####.......) #. # <:j'~A50.2 (4<:j<:j8 # ##PPPP## ##PPPP.# _PPP.P.' ##P.PPP## ##PPP.#<:j #. #### #..####.......)<:jC #. <:j30# <:j<:j*1.2 (5<:jW<:j.  # ##PPPP## ##PPPP.# _PPP.P.'# ##P.PPP# #. ##PPP.# #.# #####<:j   #..####.......) #. # <:jQ<:j#2.2 (6<:j%_<:jF[ # ##PPPP#### ##PPPP.##. _PPP.P.' #. ##P.PPP# #. ##PPP.# #.## ##### #..####.......)<:j[s #. # <:jld@3.2 (7<:ji7_<:j~.#.......######## ##PPPP#####PPPP.#_PPP.P.'##P.PPP ##PPP.## ############.@####.......)<:j##................#################.##<:j_<:j^*4.2 (8<:j3%_<:j= #.# # ##PPPP## ### ##PPPP.# #.+ _PPP.P.' #.# ##P.PPP# #.# ##PPP.# #.## # #@.####.......) ##<:jAc. ## <:j<:j*5.2 (9<:jk<:jGliM÷.#.......######## ##PPPP######PPPP.#+_PPP.P.'##P.PPP ##PPP.## ###########..####.......)##................#################<:jZo<:jo.6.2 (10.0)<:j<:jQbM.÷.#.......######## ##PPPP######PPPP.#+_PPP.P.'##P.PPP ##PPP.## ###########..####.......)##................#<:jHA7.2 (11<:j7_<:j!SM.÷.#.......######## ##PPPP######PPPP.#+_PPP.P.'##P.PPP ##PPP.## ############..####.......)....#<:j(A8.2 (12<:jU0<:j&mM####.÷.#.......######## ##PPPP######PPPP.#+_PPP.P.'##P.PPP ##PPP.#.## ###########.#<:juA9.2 (13<:j3|<:jL###..P##...|.#'.P..P...P.P#...#####<:jB60.2 (14<:j<:jF( #####.#.#.#.#.#.#.#.....÷.#.#.######.P..P## ##PPPP##.###...|.###PPPP.#.#.@.P..P._PPP.P.'.#.#..P.P###P.PPP#.#.#P...## ##PPP.#.#.#######.#..####.......).##........###.<:j0# _You open the door.<:jA1.2 (15<:j%<:j)H  There is an open door here.<:j2<:jr5T _Key pressed, stopping explore.<:jN..............<:jnV<:j#####.#.##.#.##.#.##.#.....÷..##.#.#######.#P..P## ##PPPP##.###...|.###PPPP.#.#.'@P..P._PPP.P.'.#.#..P.P###P.PPP#.#.#P...## ##PPP.#.#.#######.#..####.).##.#.#<:j92<:j.0) _<:j?%_<:j#.....#.#.#####.#.#.#.#.#.#.#........#<#.#.....÷..## #.#........################. #P..P## ##PPPP#<:j}###.@.|.###PPPP.#.#.'.P..P._PPP.P.'.#.#..P.P###P.PPP#.#.#P...## ##PPP.#.#.################..####) ##................... #################... #### <:jF@3.2 (2<:j<:j>H#.....#.#.######.#.#.##.#.#.##.#.#<##.#.....÷..##.#.#######.#P..P## ##PPPP##.###..@|.###PPPP.#.#.'.P..P._PPP.P.'.#.#..P.P###P.PPP#.#.#P...## ##PPP.#.#.#######.#..####.).##.#.#<:jH@4.2 (3<:j}P8_<:jYG#.....#.#.#.#####.#.#.#.#.#.#.#.#.#.#<#.#.#.....÷..###'#.#.#######.#P..P## ##PPPP##.###...@.###PPPP.#.#.'.P..P._PPP.P.'.#.#..P.P###P.PPP#.#.#P...## ##PPP.#.#.#######.#..####.).##.#.#<:jd<:je+5.2 (4<:jl<:jms _You see here the cold staff of Fimbulwinter {rPois rC+ Summ Ice}.<:j_)..'...<:j_<:jYh<:j&0<:j*<:jE _Done exploring.<:j <:jY <:jB <:jL0 : <:jXC ?_Done exploring.<:j<:jY<:jQ^ _No target in view!=:j= Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon >:jW#>:j[?25h[?0c#.....#........#.#. beefyandbeef the Shooter#####.#........#.#. Coglin#.#........#.#. Health: 28/28 ========================#.#........#<#. Magic: 3/3========================#.#.....÷..###' AC: 5Str: 11#.#............ EV: 10Int: 8################..... SH: 0Dex: 19#P..P## ##PPPP##..... XL:  3 Next: 95% Place: Dungeon:2###...@.###PPPP.#...... Noise: ---------  Time: 1365.2 (0.0)#.'.P..P._PPP.P.'...... c) +0 sling {Ælfthry a) +2 sling {Mishil}#.#..P>:jg.P###P.PPP#...... Fire: c) +0 sling {Ælfthryth} #.#P...## ##PPP.#......#.###############......#..####.......)........ ##..................... #################..... ######  _Key pressed, stopping explore. _You see here the cold staff of Fimbulwinter {rPois rC+ Summ Ice}. >:j_Done exploring. _Done exploring. _No target in view!  What level of the Dungeon? (default 2, ? - help) ?:jg@ [?25l[?1c?:jU43?:ja]?:j #.....#.#.# #####.#.#.# #.#.#.#?:j:, #.#.#<# #.#.....÷..### #.# ####### #P..P## ##PPPP## ###..@|.###PPPP.# #.'.P..P._PPP.P.' #.#..P.P###P.PPP# #.#P...## ##PPP.# #.####### #..####.) ## # ?:j'x6.2 (1 __?:jq9  #.....#.#. #####.#.#. #.#.#. #.#.#< #.#.....÷.. #.# ####### #P..P## ##PPPP## ###.@.|.###PPPP.# #.'.P..P._PPP.P.' #.#..P.P###P.PPP# #.#P...## ##PPP.# #.####### #..####.) ## # ?:jC ?:j*D *7.2 (2?:jyS ?:j  #####.#.# #.#.# #.#.# #.#.....÷..# #.#.........################ #P..P## ##PPPP#####...|.###PPPP. #.'@P..P._PPP.P.' #.#..P.P###P.PPP# #.#P...## ##PPP.# #.############### #..####.......). ##..... #################.. ### ?:jF @8.2 (3?:j 7_?:jl  #####.#. #.#. #.#. #.#.....÷.. #.# ####### #P..P## ##PPPP## ###...|.###PPPP.# #.@.P..P._PPP.P.' #.#..P.P###P.PPP# #.#P...## ##PPP.# #.####### #..####.) ## # 9.2 (4_?:jt   #.# #.# #.#.....÷ #.#.....################ #P..P## ##PPPP#####...|.#. #.'.P..P._PPP.P.' #@#..P.P###P.PPP# #.#P...## ##PPP.# #.############### #..####.......). ##..... ################# # 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P  #>(.##.  ##.  #..#  #..>#  #..#  #.J#  #..........#  ##........##  ##......## ######## J   endoplasm (asleep) 6.7 (41.5@:jЭ @:j   #............  #........... P  #>(........##.  ##...........  #..........#  #.........>#  #..........#  #.J....@...#  #..........#  ##........##  ##......##  ######## _You encounter an endoplasm.Found 5 poisoned darts.  Found two stone staircases leading down.  There is a stone staircase leading up here.@:jw  #............  #........... P  #>(........##.  ##...........  #..........# @:jex  #.........>#  #..........#  #.J....@...#  #..........#  ##........##  ##......## ######## @:jf} @:jƁ @:j a _An endoplasm is nearby!A:jP' #............  #........... P  #>(........##.  ##...........  #..........#  #.........>#  #..........#  #.J....@...#  #..........#  ##........##  ##......##  ########A:j\-~ #............  #........... P  #>(........##.  ##...........  #..........#  #.........>#  A:j]6#..........#  #.J....@...#  #..........#  ##........##  ##......## ######## A:j>A:jAa _An endoplasm is nearby!A:j:? ))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.A:j .  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.A:j& A:j?R....A:jXA:jbeefyandbeef the Shooter#............Coglin#........... PHealth: 28/28 ========================#>(........##.Magic: 3/3========================##...........AC: 5Str: 11#..........#EV: 10Int: 8#.........>#SH: 0Dex: 19#..........#XL:  3 Next: 100% Place: Dungeon:3#......@...#Noise: ===------  Time: 1408.0 (1.3)#..........#c) +0 sling {Ælfthry a) +2 sling {Mishil}##........##Fire: c) +0 sling {Ælfthryth} ##......##Rev ######## _An endoplasm is nearby! _An endoplasm is nearby!:j9;49mYou shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm!You have reached level 4!A:j/  --more--B:jPM34/344/4204 0% B:jVB:jYO _You feel agile.B:j3B:j?B:j #^.... #... #...P P #>(##. ##.... #..# #># #.# #<...# ..#..##......##########B:jB:j(<---90 _B:jYB:jH( #..??......P #^.... #... #...P P #>(##. ##.... #..# #># #..........# #<...# ..#..##......##########B:jps---10.0 (2B:j    ##..[   #..??......P   #^....   #...   #...P P   #>(##.   ##....   #..#   #>#  B:jϮ #..........#   #<...#   ..#  ..##  ......##  ########  B:jFB:j351.0 (3B:j9 _Found a robe.B:jcu ..<B:jA x   ##.S..)..P   ##..[  #..??......P   #^....   #...   #...P P   #>(##.   ##....   #..........#   #>#   #..........#   #<...#   ..#S   ball python (constriction, asleep)  ..##  ......## ########B:j k  You encounter a ball python.B:j@ Q02.0 (1B:j B:j # _Found a club.B:jp f ##.S..)..P  ##..[.....P.  #..??......P.  #........^....  #.............  #...........P P  #>(........##.  ##.@..........  #..........#  #.........>#  #..........#  #......<...#  #..........#  ##........##  ##......##   B:j}  ##.S..)..P  ##..[.....P.  #..??......P.  #........^....  #.............  #...........P P  #>(........##.  ##.@..........  #..........# B:j\ x #.........>#  #.......... #......<... #..........#  ##........# ##......## B:jB:jTB:j=B:j"b _A ball python is nearby!B:j †You shoot a sling bullet. The sling bullet hits the ball python.B:j_))))))C:jq )You kill the ball python!C:j&}†[?....C:jj1===3.4 (1.4Rev C:jC:j/ _You shoot a sling bullet.C:jC:jC:j#C:j&H _No target in view!C:j3C:j!C:jU$H _No target in view!C:j6C:j7C:jg@C:jOCH _No target in view!C:jAA.C:jC:jL   ######  ##.†..)..P  ##..[  #..??......P  #^....  #...  #...P P  #>##.  ##......  #..# C:jL #>#  #..........#  #<.#  ..# ..## ......##C:jYC:jeZ<---40 _C:jbC:jpC:jqF---5.4 (2C:jzC:j|* _f - 5 poisoned dartsC:j/ A.C:j C:jYT    .# #####P#  †..)..P  ##..[.....P.  #..??......P.  #.^....  #..  #..C:j;U MP P #>.##.  ##.. #.#  #.># #....# C:jU #......<# #..# ##..C:je K6.4 (1C:j'n C:j M  . #######P# ##.†..)..P #..[.....P. ??......P. ^.. ....P P>.##  ##............#..........7.4 (2C:j 5M  . #######P# ##.†..)..P #..[.....P. ??......P. ^.. ....P P  #>.........##.##......<...C:jb @8.4 (3C:j1! C:jg M  . #######P# ##.†..)..P #..[.....P. ?......P. ^..  #...........P P#..........C:js C:ju *9.4 (4C:j} C:jj C:j% +20.4 (5C:jh C:jx       .#  #P# ##.†..)..P. ##..[.....P.  C:j #...@......P.  #........^....  #....  #....P P #>..##. ##.C:j .. #.#C:j #.># C:j [_h - 2 scrolls labelled RUSIOQ AROINNO (gained 1)C:j C:j *1.4 (6C:j C:j C:j *2.4 (7C:jB C:j _q - 2 scrolls labelled DIWNOE GO JOUH (gained 1)C:j C:j T _Key pressed, stopping explore.C:j;( :......C:j( C:j1 C:jn  .#  #P##. ##.†..)..P. ##..[.....P.. C:jo _#....P.  #.^....  #.   #>.##. ##.. #.# C:jcp  C:j| G3.4 (1 _C:jH C:j #.# .#P##.##.†..)..P...C:j8 ##..[.....P..#....P.##.^.... #. #.P.P#>.##. #.##. C:j @4.4 (2C:j C:jW#..# #.# .#P##.._##.†..)..P...##..[.....P....#....P.# #.^....##. #>.##.##....#.##. C:j#C:j$+5.4 (3C:j2,C:j/C _Found an ancient bone altar of Kikubaaqudgha.D:jH9...D:jD:jA## .. .# #.# ..r#P##.._.##.†..)..P...##..[.....P.....#.......@..P.# #.^....# #.P#.D:jBP.P.#>.##.##....r   rat (asleep)#.##. ## D:jLc  You encounter a rat.D:jS@r.0D:j^JrD:j_4==6.4 (1D:jhD:jk- _The rat squeaks loudly.D:j& ## .. .# ##  .# .r.  #######P##.._.  ##.†..)..P.....  ##..[.....P.....  D:jߵn#.......@..P.#  #........^....#  #..............P  #...........P.P.  #>.........##...  ##..............  #..........##. #  #.........>#   D:j^: ## .. .# ##  .# .r.  #######P##.._.  ##.†..)..P.....  ##..[.....P.....  #.......@..P.#  #........^....#  #..............P  #...........P.P. #>.........##... ##..............  #..........##. # #.........># D:j^d4D:j!sp _A rat is nearby!D:j0wt ## .. .# ##  .# .r.  #######P##.._.  ##.†..)..P.....  ##..[.....P.....  #.......@..P.#  #........^....#  #..............P  #...........P.P.  #>.........##...  ##..............  #..........##. #  #.........>#   D:jK  ## .. .# ##  .# .r.  #######P##.._.  ##.†..)..P.....  ##..[.....P.....  #.......@..P.#  #........^....#  #..............P  #...........P.P. #>.........##... ##..............  #..........##. # #.........>#  _A rat is nearby!D:jM  _Your line of fire to the rat is blocked by a withered plant.D:j D:jB D:j~ D:jE r _Your line of fire to the rat is blocked by a withered plant.E:jIE:jIE:jSE:jyVr _Your line of fire to the rat is blocked by a withered plant.E:jE:j¢E:jHE:jY _A rat is nearby!Your line of fire to the rat is blocked by a withered plant.E:j9t ## .. .# ##  .# .r.  #######P##.._.  ##.†..)..P.....  ##..[.....P.....  #.......@..P.#  #........^....#  #..............P  #...........P.P.  #>.........##...  ##..............  #..........##. #  #.........>#   E:j^: ## .. .# ##  .# .r.  #######P##.._.  ##.†..)..P.....  ##..[.....P.....  #.......@..P.#  #........^....#  #..............P  #...........P.P. #>.........##... ##..............  #..........##. # #.........># E:jZE:jE:jE:jYour line of fire to the rat is blocked by a withered plant.A rat is nearby!E:j.U##..# ###..r.#######P##.._##.†..)..P....##..[.....P...............P.## .@^....#......PP.P.>##..#....E:jU##. #>#.<E:j(Y;.r.E:jjE:jm6--7 _E:jtE:j=wF:j[..# ###....#######P##.r_##.†..)..P....##..[.....P...............P.## ^....#P......PP.P.>##..#.....##. #># ...# #<.F:j^;.r.F:jmW--8F:j&tF:jvF:jЍ)))))) _Your line of fire to the rat is blocked by a withered plant. _A rat is nearby!  You shoot a sling bullet.F:j .The sling bullet closely misses the rat.You shoot a sling bullet. The sling bullet hits the rat.F:j> <)F:j.....^F:j,j2===9.7 (1.3Rev F:jgF:jG _You kill the rat!F:jN3F:jF:jH _No target in view!F:j. 3F:j6 F:j9 H _No target in view!F:jN F:j.##...##F:j .....#.##. ###.># ..#....# ##......<...#F:j F:j$ =---300 _F:jȮ F:j|  ### #.. #.# ###### #.# ....#####P##.._..#†..)..P....##..[.....P.......F:j i#.P.## #.^....#P #........PP#..P.P...#>.##...###......#.##.#####.F:j ># ..#....# #There is a shaft here.F:jAc---1.7 (2 _F:jF:jG### #.. #.# ####### #.# ....#####P##.._..##†..)..P....F:j`H##..[.....P@.......#..P.###...#.^....#P #........PP. #..P.P...#>.##...###.......#.##.#####.F:jHt># ..F:jSF:jT*2.7 (3F:j[F:jw_### #.. #.#########  #.#.......# #####P##.._..##†..)..P.@..##..[.....P......#..P.###...##.^....#P ..##........PP. .#..P.P...#>.F:jj##...###.......#.##.####F:jɥA3.7 (4F:ju F:jF:jM##. ######## #.#.......#  #######P##@._..##. ##.†..)..P.......#..[.....P.........#..........P.###...#.............F:j@4.7 (5F:jdG:j1!####.. #.##########.#.......# #######P##.._..##.###.†..)..P..@......###..[.....P.........##..........P.###...###.^....#P ..##........PP....#....P.P... #>##...## ##........#..##.####5.7 (6G:jPM####.. #.##########.#.......# #######P##.._..##.#G:jQQ##.†..)..P.........# ##..[.....P...@.....# #..........P.###...## #.^....#P ..# #.G:juQ.......PP....#....P.P... G:jQf#>..##...## G:jQ##................ #..........##.#####.G:jQt># ..G:j]G:jR^*6.7 (7G:j.eG:j|gG:jmG:jtT _Key pressed, stopping explore.G:j.....^.G:jBG:j### #.. #.# #.#.# ##P##.._..##.# ##.†..)..P.........#  ##..[.....P....@....#  #.P.###...##  #.^....#P...#  #.......PP....  #.....P.P.....  #>.........##...###..  ##....... ...  #.##.#### ... G:j G7.7 (1 _G:jG:jxm####.. #.######### ##.#.......#.########P##.._..##.#  ##.†..)..P.........# ##..[.....P.........# #..........P.###@..## #.^....#P...# #.......PP..... #....P.P......... #>..##...### ##.......... . #..##.#### #.>##... . #.# #G:j~G:j *8.7 (2G:jMG:j`Y####.. .##.#########.##.#.......#.#  #######P##.._..##.# ##.†..)..P.........# #..[.....P.........# ..........P.###...## .^....#P.@.# ......PP......# ...P.P.......... >.##...###......... . ..##.#### . .>##... . .## # . ......<#G:jbV9.7 (3G:j;#.. .##.#########.# #.#.......#.# #######P##.._..##.# #.†..)..P.........# ..[.....P.........# ....###...## ^....#P...###.#.....PP.@....#P.P....###...#### ....... ......# .##.#### ......#>##... ......### # ......#<...# .....# S   adder (wandering):j=w16;23HSYou encounter an adder.G:j>G:j@340.7 (4 _G:jyGG:jkOG:jfoN #.. .# #.#########.# #.#.......#.##.._..##.#†..)..P.........#[......###...##^....#P...###.# ....PP.@....# .P.P..........# ##...###......# ....... ......# ##.#### ......# >##... ......#  # ......# <...# .....S. G:j  #.. .# #.#########.# #.#.......#.##.._..##.#†..)..P.........#[......###...##^....#P...###.# ....PP.@....# .P.P..........# ##...###......# ....... ......###.#### ......#>##... ......#  # ......#<...# .....S.:j( 17;11HG:j4G:j~G:j0$] _An adder is nearby!G:jN #.. .# #.#########.# #.#.......#.##.._..##.#†..)..P.........#[......###...##^....#P...###.# ....PP.@....# .P.P..........# ##...###......# ....... ......# ##.#### ......# >##... ......#  # ......# <...# .....S. G:jL #.. .# #.#########.# #.#.......#.##.._..##.#†..)..P.........#[......###...##^....#P...###.# ....PP.@....# .P.P..........# ##...###......# ....... ......###.#### ......#>##... ......#  # ......#<...# .....S.:jND17;11HG:jPG:j&S] _An adder is nearby!G:j ])))))))G:j  S  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.  The sling bullet hits the adder but does no damage.G:j$$ S........===2.0 (1.3Rev G:j) G:j:- / _The adder hisses angrily.G:jT )))))You shoot a sling bullet.G:j  The sling bullet hits the adder but does no damage.  You shoot a sling bullet. The sling bullet hits the adder.G:jH S.S.G:j R 2.....G:jR c3.4 (1.4Rev+ G:j%t s _The adder is heavily wounded.G:j+ )))))))You shoot a sling bullet.G:jn  The sling bullet barely misses the adder.H:j)9S.H:j+9S.H:j6\....H:j6'4.8H:j?H:j8Mr _You shoot a sling bullet. The sling bullet misses the adder.H:j[N #.. .# #.#########.# #.#.......#.##.._..##.#†..)..P.........#[......###...##^....#P...###.# ....PP.@....# .P.P..........# ##...###.S....# ....... ......# ##.#### ......# >##... ......#  # ......# <...# ....... H:j #.. .# #.#########.# #.#.......#.##.._..##.#†..)..P.........#[......###...##^....#P...###.# ....PP.@....# .P.P..........# ##...###.S....# ....... ......# ##.#### ......#>##... ......#  # ......#<...# H:j .......H:j 3H:j{ H:j] _An adder is nearby!H:jN #.. .# #.#########.# #.#.......#.##.._..##.#†..)..P.........#[......###...##^....#P...###.# ....PP.@....# .P.P..........# ##...###.S....# ....... ......# ##.#### ......# >##... ......#  # ......# <...# ....... H:jyy #.. .#H:jv #.#########.# H:j՞~#.#.......#.##.._..##.#†..)..P.........#[......###...##^....#P...###.# ....PP.@....# .P.P..........# ##...###.S....# ....... ......# ##.#### ......#>##... ......# H:j( # ......#<...# .......H:jH:j%H:joH:j] _An adder is nearby!H:j+E #.. .# #.#########.# #.#.......#.##.._..##.#†..)..P.........#[......###...##^....#P...###.# ....PP.@....# .P.P..........# H:jg ##...###.S....# ....... ......# ##.#### ......# >##... ......#  # ......# <...# ....... H:jOs #.. .# #.#########.# #.#.......#.##.._..##.#†..)..P.........#[......###...##^....#P...###.# ....PP.@....# .P.P..........# ##...###.S....# ....... ......# ##.#### ......#>##... ......#  # ......#<...# H:ju ....... _An adder is nearby!H:j9)))))))The sling bullet barely misses the adder. _You shoot a sling bullet. The sling bullet misses the adder. _An adder is nearby!  You shoot a sling bullet.H:j^9 # _An adder is nearby! _An adder is nearby!  You shoot a sling bullet.  The sling bullet closely misses the adder.H:j 9S.H:j .....  The sling bullet barely misses the adder.H:jc f6.2Rev* H:j h _The adder barely misses you.H:j †You shoot a sling bullet. The sling bullet hits the adder!H:j )H:jݞ )))))))You kill the adder!H:j=D f†...... 5/35167.5 (1.3 _You shoot a sling bullet. _Your Fighting skill increases to level 3!H:jT S....H:j U H:j_ H:jԜ (#.#########.# #.#.......#.# ######P##.._..##.# .†..)..P.........# . .[.....P.........# ##..###...## ..^....#P...###.#.....PP......#.+.P.P....#.##...###......#..............###.####.......#.>##... ##H:j T## # .......#<...# #...........# #######H:jV H:j <---80 _H:j H:jV  ....... ######P##.._..## .†..)..P.........[.....P.........# ###. ........P.###...## ... ^....#P...###.# ......PP......#.+.P.P....†.....###...###H:j f........###.#####.Rev* .... ......##You see here an adder corpse.H:j H:jT M---9.5 (2 _H:j  _Key pressed, stopping explore.H:j>  _No target in view!H:jO o.†H:j_ H:j #.#########.#  #.#.......#.# #####P##.._..##.# # †..)..P.........# .. [.....P.........# ###..P.###...## ...^....#P...###.# ..PP......#.+.#H:j P.P....†@....#.###...###......#.........#####.####.......#.#H:j" >##... ### #...## # .......#H:j <...# #........ #####........H:jǠ H:j ,50.5 (1H:jˡ =Rev+ _H:j3 H:j #.. .# #.#########.#  #.#.......#.# ## # ####P##.._..##.# .# ## ..)..P.........# .# ...P.........# .###..P.###...## ...^....#P...###.# ..PP....@.#.+.# P.P....†.....#.# ##...###......#..........######.####.......#.#>##... ### #...## # .......#<...# ##........ #####....H:jk H:j *1.5 (2H:ji H:j:H:j:#.. .# #.#.#.#.#.#.#.## # P##.._..##.#..# ## )..P.##.# ... P.H:j=##.###. P.###...###... ^....#P...###.# PP.....@#.+.# P.P....†.....#.# ##...###......#..###.####.#.#>##... ##......#.### # .......# # H:jHH:jI*2.5 (3H:jPH:jM## . .#########.#.  #.#.......#.#.## ## ###P##.._..##.#..# ###) ....P.........##.###.#..P.###...###...+^....#P...###@# ...PP......#.+.#.P.P....†.....#.# ##...###......#.... ...................##########.......H:jH:jz*3.5 (4H:jH:jM## .. .#########.#.  #.#.......#.#.## ## ###P##.._..##.#..# ###) ....P.........##.###.#..P.###..+^....#P...###.#.+ ...PP......#.+ ......P.P....†.....#.#Rev+ .###.......###..#.......# #H:jo4.5 (5Rev H:jH:j H:jA9j _Key pressed, stopping explore.I:j_  _No target in view!I:jo Z.....I:jI:jTlM #### .. ########.#.  #.#.......#.#.## ## ###P##.._..##.#..# ### .) ....P.........##@###.#..P.###..^....#P...###.#.+ ...PP......#.+ ......P.P....†.....#.#......#........####..####......#I:jwI:jw15.5 (1 _I:j~I:jĽfM #### .. ########.#.  #.#.......#.#.## ###P##.._..##.#..# ### .) ....P.........##.###.#..P.###...+ ...^....#P...###.#.+Rev .......#.##I:jV6.5 (2I:jU:N ### ### ..# #.. .#.# #.#########.#.#  #.#.......#.#.## ## ####P##.._..##.#@.# ###)..P.##.# ............##.###.#...P.###...###...+^....#P...###.#.+....PP......#.+.#I:j:G..P.P....†.....#.###...###......#............#####I:j)GI:jG*7.5 (3I:jUQI:j}3M #### .. ########.#.#  #.#.......#.#@## ####P##.._..##.#..# ###)##.# .... .....P.........##.###.#Rev +...#.I:jsK8.5 (4I:jnI:j5MI:j ##### .. ########.#@#  #.#.......#.#.## ####P##.._..##.#..# ### ..)..P.........##.# .........#I:j(I:j*9.5 (5I:j I:j/kM ######### #...... ########.#.#  #.#.......#.#.## ####P##.._..##.#..# ####.#I:j9A60.5 (6I:j>I:jy ######## ### #....@.# #.. .!.....#.# #.#########.#.#  #.#.......#.#.## ## #####P##.._..##.#..# ### †..)..P..##.# .... [........##.###.#...P.###...###...+^....#P...###.#.+I:j8@1.5 (7I:jI:jA ########### ####......# #.. ..!....@#.# #.#########.#.# #.#.......#.#.## ## ######P##.._..##.#..#### .†..)..P.........##.# .... .[.....P...##.###.# ........P.###...###...+^....#P...###.#.+.......PP......#.+.#I:jI:j`*2.5 (8I:jI:j1 # ########......# #.....!...@.#.# #.#.#.# #.#.#.#.## ###P##.._..##.#..# ### #.†..)..P...##.# .... ..[.....P...##.###.#.P.###...###...+.^....#P...###.#.+ .PP......#.+.#I:j I:j"!*3.5 (9I:j}14I:ju8j _Key pressed, stopping explore.I:jW..#.......I:jXI:j_I:j~1 # #......# #.....!..@..#.# #.#.#.# #.#.#.#.## ##  #P##.._..##.#..# ### ##.†..)..P..##.# .... #..[.....P..##.###.#.P.###...###...+ I:jBc.^....#P...###.#.+ .PP......#.+.#I:j:]4.5 (1 _I:j$a # #......# #.....!.@...#.# #.#.#.# #.#.#.#.## ##  #P##.._..##.#..# ###  ##.†..)..P.##.# .... ##..[.....P.##.###.# #.P.###...###...+ I:j%e#.^....#P...###.#.+ #.PP......#.+.#I:j1I:j(2#5.5 (2I:j8I:jqK ## #......# #.....!@....#.# #.#.#.# #.#.#.#.## ##  #P##.._..##.#..# ###  ##.†..)..P.##.# ....  ##..[.....P.##.###.#  #.P.###...###...+  #.^....#P...###.#.+  #.PP......#.+.#I:j @6.5 (3I:jI:j: ######## #......# #.....@.....#.# #.#.#.# #.#.#.#.## ##  #P##.._..##.#..# ###  ##.†..)..PI:jt.##.# ....  ##..[.....P.##.###.#  #.P.###...###...+  #.^....#P...###.#.+  #.PP......#.+.#I:j!I:jc*7.5 (4I:jqI:j@8.5 (5I:j I:jJm######## #......# #......@....#.# #.#.#.# #.#.#.#.## ## _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _l - 2 glowing yellow potions (gained 1)I:jT@9.5 (6I:jnI:j ######## ########@.....# #...........#.# #.#########.#.#  #.#.......#.#.## #######P##.._..##.#..# ###†..)..P.##.# .... ##..[.....P.........##.###.# #..P.###...###...+ #.I:jE^....#P...###.#.+I:jI:js+70.5 (7I:jhI:jI# ##.@....# #...........#.# #.#.#.# #.#.#.  #P##.._..##.# I:j@1.5 (8I:jI:j];9# ##..@...# #...........#.# #.#.#.# #P##.._..##..†..)..P..# ..[.....P..#P.###...###...+ I:j5B@2.5 (9I:jzHI:j# ##...@..# #...........#.# #.#.#.# #.#.#P##.._..## .†..)..P..[.....P..P.###... I:jD3.5 (10.0)I:jI:j&I:jI:jTT _Key pressed, stopping explore.I:jùI........I:jI:j)+# ##....@.# #.#.# #.#.#.# #.#.#.#.#P##.._..##.#.. †..)..P...##. 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P.##.###.# P.###...###...@.# ^....#P...###.#.'.# PP......#.'.# P.P....†.##...###........##.####.......#.###>##... ##......#.# _You open the gate.4.5 (5I:j   ######## ######......# .........#.# #########.#.# #.......#.#.########### ##.._..##.#..########## P.##.###.....## I:j P.........##.###@# .P.###...###...'.# #P...###.#.'.# ..PP......#[39;49m.'.#I:jD <P.P....†.....#.###...####...........####I:j (###.####.......#.### >##... ###.#  There is an open gate here.I:j I:j 15.5 (6 _I:j| I:jnZ M ####### ######..... ......... #########.#.# .......#.#.########## ##.._..##.#..########....## P.........##.###.###.##P.###...###...' ....#P...###.#.'.#.......#.#I:jb I:ji *6.5 (7I:js I:j # ......# #.# .#.# .#.#.### .._..##.#..#### .##.###.@...## .##.###.###.## P.###...###...'.# ##P...###.#.'.#PP......#.'.#P.P....†.....#.# ##...###......#........##### I:jt @7.5 (8I:j I:j I:j I:j T _Key pressed, stopping explore.I:jT .###..###...'.I:j  I:j I:jI # ......# #.# I:j?J |.#.# #.#.### .._..##.#..#### ##.###..@..## ##.###.###.## .###...###...'.# ## #P...###.#.'.# #PP......#.'.# P.P....†.....#.#...###......#.......##### I:jT I:jdi G8.5 (1 _I:jm s# ......# #.# .#.# #.#.### _..##.#..#### ##.###...@.## ##.###.###.## ###...###...'.# .## #P...###.#.'.# .##PP......#.'.# .## .P....†.....#.# .## ...###......#....!#.######## I:j @9.5 (2I:j I:j*# ......# #.# .#.# #.#.### _..##.#..#### ##.###....@## ##.###.###.## ...###...'.# ..## #P...###.#.'.#._.##PP......#.'.#...## P....†.....#.###.#####......#....!#.######## I:j9I:j:,90.5 (3I:jhDI:jI5 _Found a stormy altar of Qazlal.J:j J:j &L...J:jcJ:jd0 ######## ##...... ......# ##### ....#.#.########### _..##.#..######### ......##.###.....##.### ##...###...'.#..P#.'.#._#### .. ##......#.#J:jr@1.5 (1J:jw:_J:jY ######## ##...... ......# ##### ....#.#.########### _..##.#..######### ......##.###.....##.### ##...###...'.#..P#.'.#._ .PP......## .......# #2.5 (2J:jtJ:j  ##...... ......# ##### ....#.#.########### _..##.#..######### ......##.###.....### ##...###...'.#..P#.'.#._ .PP...... P....†.....#.######........3.5 (3J:j7+7_J:jp@ ......# ##### ....#.#.########### _..##.#..######### ......##.###.....### ##...###...'.#..P#.'.#._ .PP...... P....†.....#.### ..###....!#..######..#......#####....J:jw@4.5 (4J:jEJ:j ##### ....#.#.########### _..##.#..### ......##.###.....### ##...###...'.#..P#.'.#._ .PP...... P....†.....#.### ..###......#....!#...............#########......#.#......J:j:@5.5 (5J:jJ:j> ....#.#.########### _..##.#..### ......##.###.....### ##...###...'.#..P#.'.#._ .PP......#.'.#... P....†.....#.###.###.... ..###......#....@#.........######## #####.###### ...J:j?@6.5 (6J:jD9_J:j.Y7.5 (7_ _p - a golden potionJ:jS[......J:juUJ:j,.#.#.# ._..##.#..##########.##.###.....##.##.###.###.###...###...'.#...## .#P...###.#.'.#._.##.PP......#.'.#...## . .P....†.....#.###.###.....###......#...@.#.......###.... .####.#.###### .... ##......#.# ..  # .# # .  ##.  #####....  ....J:j@8.5 (1J:j7_J:jr.#.#.# .._..##.#..####.##.###.....##.##.###.###.## .###...###...'.#...## ..#P...###.#.'.#._.##.PP......#.'.#...## . P.P....†.....#.###.###.... #...###......#..@..#.......###.... #.####.#.###### ... #... ##......#.# .. # # .......# # .  ##.  #####....  ....J:j@9.5 (2J:jr7_J:j00.#.#.# #.._..##.#..##########.##.###.....##.##.###.###.## P.###...###...'.#...##.#P...###.#.'.#._.##.PP......#.'.#...## . .P.P....†.....#.###.###.... ##...###......#.@...#.......###.... ##.####.#.###### ... ##... ##......#.# .. ## # .......#.# . # ##........ # #####.... # ....J:j<7_J:j<,500.5 (3J:jPI9_J:j#########.#.# .....#.#.########### ##.._..##.#..########## P.##.###.....##........##.###.###.## .P.###...###...'.#...###P...###.#.'.#._.## ....PP......#.'.#...## . ..P.P....†.....#@###.###.... .##...###......#.....#...... ........#########.... .##.##..#.######... >##... ##......#.#.. .## # .......#.#. .#........# .######..... ##....J:jnw1.5 (4_J:j0...........#.# .#########.#.# .#.......#.#.########### P##.._..##.#..########## .P.##.###.....##........##.###.###.##P.###...###...'.#...## ^....#P...###.#.'.#._.## ....PP......#.@.#...## . ...P.P....†.....#.###.###....##...###......#.....#...... .J:j~........#########.... ..##.##.#.######... .>##... ##......#.#.. ..## # .......#.#. ..#........# J:j9..######.....J:jJ:j@2.5 (5J:j#? #.#########.#.# #.#.......#.#.########### #P##.._..##.#..########## ..P.........##.###.....## ..P.##.###.###.## ...P.###...###...'.#...## .^....#P...###.#.'.#._.## .......PP......#.'.#...## .P.P....†....@#.###.###....##...###......#.....#...............#########....##.####.#.###### ...>##... ##......#.# .. ...## # ..#.# ..# ##........#.# #####.....#  There is an open gate here.J:jAG3.5 (6 _J:jDHJ:jE #.#.......#.#.########### ##P##.._..##.#..########## )..P.........##.###.....##J:jN.P.........##.###.###.##..P.###...###...'.#...##^....#P...###.#.'.#._.## .J:j.......PP......#.'.#...## .J:jލP.P....†.....#.###.###....##...###....@.#.....#...............#########....##.####J:jy.#.###### ...>##... ##......#.# ....## # ..#.# . <...# ###........#.# #####.....# .....J:jA@4.5 (7J:jJ:jU###P##.._..##.#..# .)..P.........##.###.....## ....P.........##.###.###.##..P.###...###...'.#...##^....#P...###.#.'.#._.##.......PP......#.'.#...## .P.P....†.....#.###.###....##...###......#.....#...............#########....##.####J:j.#.###### ...>##... ##......#.# ....## # ..#.# . .<...# ###........# .....# #####.....j   gnoll (wandering)# ...... #.#j## ##J:jd  You encounter a gnoll. It is wielding the +3 dagger "Q" {speed, rC+ Dex+4}.J:j9j.J:j_FjJ:j4==5.5 (8J:jPB_J:j' _The gnoll shouts!J:jf .).....##.###.....## .....##.###.###.## #...###...'.#...## ^J:jg...###.#.'.#._.## ......#.'.#...## . ....†.....#.### .###......#..... .......@..##### ###.......#.###### ... >##... ##......#.# ..  # ........#.# . .<...# ###........#  #####.....  ...j..  #.#.## J:j  ).....##.###.....## .....##.###.###.## #...###...'.#...## ^...###.#.'.#._.## ......#.'.#...## . ....†.....#.### .###......#..... .......@..##### ###.......#.###### ... >##... ##......#.# ..  # ........#.# <...# ###....... #####....:j 4m.  ...j.. #.#.##J:j 4J:jy J:j \ _A gnoll is nearby!J:jb \ .).....##.###.....## .....##.###.###.## #...###...'.#...## ^...###.#.'.#._.## ......#.'.#...## . ....†.....#.### .###......#..... .......@..##### ###.......#.###### ... >##... ##......#.# ..  # ........#.# . .<...# ###........#  #####.....  ...j..  #.#.## J:j J:j& ) J:jd' 9).....##.###.....## .....##.###.###.## #...###...'.#...## ^...###.#.'.#._.## ......#.'.#...## . ....†.....#.### .###......#..... .......@..##### ###.......#.###### ... >##... ##......#.# ..  # ........#.# J:j( <...# ###....... #####.....  ...j.. #.#.##J:j; JJ:jN \ _A gnoll is nearby!K:jr .).....##.###.....## .....##.###.###.## #...###...'.#...## ^...###.#.'.#._.## ......#.'.#...## . ....†.....#.### .###......#..... .......@..##### ###.......#.###### ... >##... ##......#.# ..  # ........#.# . .<...# ###........#  #####.....  ...j..  #.#.## K:jХ ).....##.###.....## .....##.###.###.## #...###...'.#...## ^...###.#.'.#._.## ......#.'.#...## . ....†.....#.### .###......#..... .......@..##### ###.......#.###### ... >##... ##......#.# ..  # ........#.# <...# ###....... #####....:j4m.  ...j.. #.#.##K:je4K:jK:jz\ _A gnoll is nearby!K:jmW )))))))You shoot a sling bullet.K:j  The sling bullet completely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.K:j }:j.K:j8j.K:j_'....=6.8 (1.3Rev _ _The gnoll is lightly wounded.K:j )))You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.K:j:[  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.K:j j....K:jc8.2 (1.4Rev+ K:j0_ _The gnoll is heavily wounded.K:j R )) K:j PYou shoot a sling bullet. The sling bullet hits the gnoll.K:jH )The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll!K:j )K:j&a ..329.5 (1.3Rev* K:j _ _You kill the gnoll!K:j K:j { _No target in view!K:j^; 3K:j? K:j B H _No target in view!K:j93K:j?K:jqCH _No target in view!L:jf'.#...#.....L:jML:j[ )..P.........##.###.....## ..P.........##.###.###.## ###...###...'.#...## ^....#P...###.#.'.#._.## .....PP......#.'.#...## .P.P....†.....#.###.###.... ##...###......#.....#...... .............#########.... ##.#####.###### ... >##... #.# .. ## #.......).#.#  <...# ###........#  ...# #######  .....L:j8.## .#.#.## ### . .#.> L:j;(0.0L:jb5---10.5 (1L:j>p_ _Found an escape hatch in the floor.L:j  .###.P.###...###...'.#..^....#P...###.#.'.#._......PP......#.'.#...P.P....†.....#.###.###...##...###.....#..........L:jH *##########.####.......#.###### >##... ## .## #.......). <...# ###........ ..L:jz Rev* ...#### .##.#L:j L:jr x---1Rev+ L:j8 A_L:jI M:j){ .P.###...###...'.#..^....#P...###.#.'.#._......PP......#.'.#...P.P....†.....#.###.###...##...###.....#..........##########.#####. >##....## .## #.......@. <...# ###........# . #####........Rev+ .#.# .<M:j<6M:j7%2M:j]A7_M:j>DQ _Found an escape hatch in the ceiling.  Things that are here:M:j=E _the +3 dagger "Q" {speed, rC+ Dex+4}; a gnoll corpseM:jJ3M:j_M:j!H _No target in view!N:j;3N:jf@N:jlFH _No target in view!N:jN:jN:j N:j0K ^....#P#.'.#._......PP......#.'.#...N:jSLeP.P....†.....#.###.###...##...###.....#..........##########.#####. >##....## .## #.......).#.# <...# ###....@...# . #####........# .#Rev+ ##... ..N:j_N:jR`,3 _N:jgA_N:j ......PP.......P.P....†.....#.###.###...##...###......#..........##########.#####. >##....### .## #.......).#.# <...# ###........#### . #####@.......# #.## #.#.#.####.Rev+ ....#N:jP@4.5 (2N:j N:js P.P....†.....#.###.###....##...###......#.....#.....................#########....##.####.......#. ...>##....##......#.# ....## #.......).#.# . .<...# ###........#### .....# #####........# . #.#.#.#### ## ..#.#.>#  ####.##.# .# .< .. .. .# 5.5 (3Rev N:jC N:jN ##...###.....#..........##########.#####.###### >##....##.# .## #.......).#. <...# ###........#### . #####........# #..## #.#.#### N:jNO#### ........#.#.>#  #########.##.Rev N:jZN:j?]*6.5 (4N:j(dN:j ........##########.#####.###### >##....##.# .## #.......).#.# <...# ###........#### . #####........#N:j #........## #######.#.#.#### #### .......@#.#.>#  #########.##. .# .<Rev N:jN:jN:j*7.5 (5N:jWN:j$T.#.....##.####.......#.###### ....>##....##......#.# ...## #.).#.# . ..<...# ###........####.# #####.........## #.........N:j".###.#.#.#####.#.#.>#.#.##.# .# .< .. ..  .#8.5 (6N:jN:j]##...####.....#...... .............#########.... ##.####.......#.###### ... >##....##......#.# .. ...## #.......).#.# . .N:j]<...# ###........#### N:j9q: #####........  #......... ...## ########@#.#.#### #### .........#.#.># .#########.##.# .# .< .. ...#9.5 (7N:j P.P....†.....#.###.###.... ##...###......#.....#...... .............#########.... ##.####.......#.###### ... >##....##......#.# .. ...## #.......).#.# . <...# ###........####  ####  #.@....... ..## ########.#.#.#### ### .........#.#.># .#########.##.#.# .<N:j׷.. ...#.#N:jN:jz+20.5 (8N:jN:jN:jN:j T _Key pressed, stopping explore.N:jyY......N:jWN:jJ##...###......#.....#...... .............#########.... ##.#####.###### ... >##....#.# .. ## #.......).#.#  # ###........##### ...# #####.........##  #..## ########.#@#.#### N:jhKQ## .........#.#.>#  .#########.##.#  #.# .<... ....#..#...#N:jXN:jX11.5 (1 _N:jY_N:j%  ........##########.####.......#.###### >##....##.. .## #.......).  ###........#####  #####.........# #.......... .## ########.#.#.#### ## .........#@#.>#  .#########.##. #.# .<.##...N:j۱N:j*2.5 (2N:jN:j5d ##.####. >##....##.. .## #.......).#.#  ###........#####  #####.........# #..... .## ########.#.#.#### ## .........#.#.>#  .#########@##. #.# .<... ..#..##.####3.5 (3N:j]t >##....## .## #.......).#.#  ###........#####  #####.........# #..## ########.#.#.#### ## .........#.#.>#  .#########.##. #@# .<#.........#..###......#N:j@4.5 (4N:jN:jL .## #.......)  ###........#####  #####.........# #..## ########.#.#.#### ## .........#.#.>#  .#########.##.## ##.##.<####.@.......###....# ...##N:j@5.5 (5N:jN:jz H## #.).#.# . # ###........##### # #####......... ## #.......... ## #.#.#.####  .#.#.># .##.##.## ##.##.<##..#..###......# ..$......# .#####...####N:j @6.5 (6N:j' N:jb .# ###........##### .# #####.........# #..........########.#.#.#### .........#.#.>#  .#########.##.## ##.##.<#### #.......... #.@###.............# ....$......# .######... #### N:jl @7.5 (7N:j\| N:j *.# #####.........# #..........########.#.#.#### ### .........#.#.>#  .#########.##.## ##.##.<#### #...........######..###............@.# ...$......# .######....  ####... .....#......##8.5 (8N:j; # #...########.#.#.#### #### .........#.#.>#  .#########.##.## ##.##.<#### #............######..###..............# ...$...@..# .######.....#  ####.... ..... #... ... ## 9.5 (9N:j;~ .## #....## #.#.#.##### .#.#.># .#.##.## ##.##.<####. #...........######..###........# ....$..@...# ..######.....# ####.... ..... #...  ...  ##N:j E30.5 (10.0)N:jx N:j .## #....## #.#.#.##### .#.#.># .#.##.### ##.##.<####.. #...........######..###........# ....$.@....# ..######.....#. ####.... .....  #...  ...  ##1.5 (11N:jJ .## #....## #.#.#.##### .#.#.>#N:jJ  .#.##.#### ##.##.<####. #....N:jJ r.######..###........# ....$@.....# .N:jtK O.######.....#.. ####..... .....  #...  ... N:jK @ ##N:j5c u2.5 (12N:jh N:j%u T _Key pressed, stopping explore.N:j܎ ............N:j N:j .## #. #......## #.#.#.##### .#.#.># .#.##.#### ##.##.<#####..... #...#.....######..###.....#.# ...#......@......# .#.....######.....#.. ####....!..# ....... #...~ ...  ##N:jH N:jq M3.0) _N:j N:j~ *4.5 (2N:j- N:j$w  #.## #. ##......## #.#.#.####  # .#.#.># .#.##.## ###### ##.##.<#### #..... #... #.....######..###..... #.# ... #......# . #.....######.....#.. ####....≈!..### .....≈.. #...≈~ ...≈ ## _You now have 96 gold pieces (gained 10).5.5 (3N:j c#.## #.  ##......## #.#.#.#### # .#.#.># .#.##.## ####### ##.##.<#### #.....# #. #.....######..###..... #.# ... #......# . #.....######.....#.# ####....≈!..#### .....~≈... #....≈~. ....≈≈ ##♣.≈N:j N:j+ *6.5 (4N:j N:j /  ##########.#.#.#### ######## .........#.#.>#  .#########.##.######### ##.##.<### #.....# #......... #.....######..### #.............#  #.............#  #...@.######.....# ~........# ####....≈≈≈!..#### .....♣~≈...  #...♣.≈~ ....≈≈. ##≈♣.≈ ≈.≈7.5 (5N:jh  ######## .........#.#.>#  .#########.##.######### ##.##.<## #.....# #........ #.....######..### #.............#  #.............# ...##.....######.....#≈~.....@..# ####....≈≈≈≈!..#### .....♣♣~≈...  #... ♣.≈~.. ......≈≈.. ##≈≈♣.≈≈. ≈.≈≈≈≈...≈N:jv @8.5 (6N:jS~ N:j + # .#.#.># .#.##.## # ##.##.< #.....# # #.....######..### #.# . #.............#.##.....######.....#N:j O≈~....@...# ####....≈!..#### ≈♣♣~≈.... # ♣.≈~....  ...≈≈..... ≈♣.≈≈.....≈≈≈.≈≈≈≈....≈≈≈≈...≈≈≈≈...9.5 (7 _Key pressed, stopping explore.N:jV2......N:j/ N:jN:j"[w .#########.##.######## ##.##.< #.....# #......## #.....######..###... #.............# .... #.#....##.....######.....#≈≈~........# ####....≈≈≈≈≈!@.#### ~≈♣♣~≈..... # ♣.≈~......# ...≈≈......#♣≈≈≈♣.≈≈.......≈≈.≈≈≈≈....#≈...≈≈≈≈...≈...♣.≈≈...40.5 (1 _N:j{jN:j .#.##. ####### ##.##.## #.....# ##.. #.....######..###.. #.#.. #.#.##.....######......≈≈~........# ####.≈≈≈≈≈@..#### .~≈♣♣~≈.....# # ♣.≈~......#  ...≈≈......# ♣≈≈≈♣.≈≈..≈≈≈≈≈.≈≈≈≈....#.≈≈≈≈≈...≈≈≈≈....≈≈≈≈≈...♣.≈≈...N:j[ gg   goblin (wandering)You encounter a goblin. It is wielding a +0 club.1.5 (2 _N:jN:j _You see here a bubbling yellow potion.O:j: #######  ## #.....#  ###.. #.....## ..... #.......  ...... #.......  ......##.....# ..≈≈~........#  ....####  .~≈♣♣~≈.....#  ♣.≈~......#  ...≈≈......#  ♣≈≈≈♣.≈≈.....g.  .≈≈≈≈≈.≈≈≈≈....#  .≈≈≈≈≈...≈≈≈≈...  O:jPO.≈≈≈≈≈...♣.≈≈... O:j= #######  ## #.....#  ###.. #.....## ..... #.......  ...... #.......  ......##.....# ..≈≈~........#  ....####  .~≈♣♣~≈.....#  ♣.≈~......#  ...≈≈......# ♣≈≈≈♣.≈≈..... .≈≈≈≈≈.≈≈≈≈....# O:j֟  .≈≈≈≈≈...≈≈≈≈.. .≈≈≈≈≈...♣.≈≈.. O:jO:jO:jEs _A goblin is nearby!O:jZ #######  ## #.....#  ###.. #.....## ..... #.......  ...... #.......  ......##.....# ..≈≈~........#  ....####  .~≈♣♣~≈.....#  ♣.≈~......#  ...≈≈......#  ♣≈≈≈♣.≈≈.....g.  .≈≈≈≈≈.≈≈≈≈....#  .≈≈≈≈≈...≈≈≈≈...  .≈≈≈≈≈...♣.≈≈... O:jң #######  ## #.....#  O:j###.. #.....## ..... #.......  ...... #.......  ......##.....# ..≈≈~........#  ....####  .~≈♣♣~≈.....#  ♣.≈~......#  ...≈≈......# ♣≈≈≈♣.≈≈..... .≈≈≈≈≈.≈≈≈≈....#  .≈≈≈≈≈...≈≈≈≈.. .≈≈≈≈≈...♣.≈≈.. O:j _A goblin is nearby!O:j ))))))g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!O:jV )The goblin is severely wounded.You shoot a sling bullet.O:j/* g.g...... ===2.8 (1.3Rev O:j. v _The sling bullet barely misses the goblin.O:jA r )  You shoot a sling bullet. The sling bullet hits the goblin!O:j P))))O:j s ))You kill the goblin!O:jV L....).O:j\ k34.2 (1.4Rev+ O:jGd O:jv / _You shoot a sling bullet.O:j  _No target in view!O:jH%O:j&O:j,O:j0H _No target in view!P:jC)IP:j\3 P:j 4P:j\4:_No target in view!P:jӵ'..P:jP:jP:jJ(0.0P:j4---5.2 (1P:jP:j\ _s - a bubbling yellow potionP:j#P:j$9---P:jFWP:jە######## .........#. .#########.## ## ####### ##.## ##. #.....# #....####..# #.....######..##. #...#. #.............# .....##.....######...≈≈~.@......# ####..≈≈≈≈≈...####...~≈♣♣~≈.....# ~~≈ ♣.≈~....).#P:j1~ ..# ♣≈≈≈♣.≈≈....... .≈≈≈≈≈.≈≈≈≈....# .≈≈≈≈≈...≈≈≈≈...≈≈≈≈≈...♣.≈≈...P:j6Rev P:jw # .#.# .#. ## ####### ##. ##. #.....# ##..###.....######...##.....#.##...#.##.....######)...≈≈~@.......# ####.≈≈≈≈≈...#### .~≈♣♣~≈.....#.~~≈ ♣.≈~....).#≈~~ ...≈≈.#~. ♣≈≈≈♣.≈≈...♣ .≈≈≈≈≈.≈≈≈≈..# .≈≈≈≈≈...≈≈≈≈...  .≈≈≈≈≈...♣.≈≈...7.2 (2 _Found a sling.P:jТ .P:j) $.P:j] P:j! a......## ########.#.######## .........#. .#########. ### ####### ## ##.. #.....# #..######..###.....######...##......##.................@.##.....######..)...≈≈~........# ###..≈≈≈≈≈...####...~≈♣♣~≈.....# ..~~≈≈ ♣.≈~).#≈~~....#≈~..♣≈≈≈♣.≈≈.......≈♣♣.≈≈≈≈≈.≈≈≈≈....# .≈≈≈≈≈...≈≈≈≈...P:j P:j$ *8.2 (1P:j1 P:jH qM##..## #..##......## ################ ......... .####### ### ####### ##..  ######..#######..............##.....######..)...≈≈~........# ###.≈≈≈≈≈...####....~≈♣♣~≈.....#♣♣.≈≈≈≈≈.≈≈≈≈.P:jU @9.2 (2P:jW P:j M..#######..## #..##......## ################ ## ......... .. .####### ###.####### P:j ##..  ######..#######..............#######...)...≈≈~........# ### Rev ..####.....P:jX B.~..♣≈≈≈♣.≈≈...P:jL L50.2 (3P:j P:jA! ^M<###......#######..## #..##......## ################ ###......... ... .####### ###.####### ##...# ######.@########...............##.....######....~≈~~.....≈≈...P:j- P:jt. *1.2 (4P:j5 P:j{ #....## #.......).##......<...# ###.....#.. ######.. #...##......## ########.#.#############.........#.# ... .#########.##.####### ##.# ##.@.#.....# #.######..###.....######..#.........##.#...##.............#.........##.....######....)...≈≈~........# ####.....≈≈≈≈≈...###....~≈♣♣~≈.....#..~~≈≈ ♣.≈~....).#P:j P:j P:ǰ #2.2 (5P:j P:j #.## #.).#.#......<...# ###.#.# #####.##.## #.##......## #.#.#.######.#.#.#... .#P:j 1.####.####### ##.###..@#.....# #.######..###.....######..#.........##.# .................##.....######..)...≈≈~..# ####......≈≈≈≈≈...#### P:j K.....~≈♣♣ P:j 3.2 (6 _Key pressed, stopping explore.P:jr P:j P:j P:j H _No target in view!P:jY4P:j!`P:jbH _No target in view!Q:j _No target in view!Q:jS|......Q:j^Q:j''M>##....##.........## #.......).#<###......#######..## #....##......## ####################.........#.#. #.....####### ###@#######.## ##... #....######..###.....######..##.........##.............#......Q:j@7G4.2 (1 _Q:j=Q:jD(#.##.####.......#.##.>##....##......#.##....## #.......).#.##......<...# ###........##.. ######.. #.....##......## ########.#.#.#############.........#.#.> #.@...#########.##.##.####### ##.## ##...#.....# #.....######..###.....######..###.......##.............#.........##.....######..... .)...≈≈~........# ####.. .....≈≈≈≈≈...###.. 5.2 (2Q:j#.##.####.#.##.>##....##......#.# #.## #.).#.# #......<...# ###.##.# #####.##.## #.##......## ########.#.#.#######.#.#.>##..@..##.##.####.####### ##.##.<##...#.....# #.Q:j######..###.....######..###..................##.# .........##.....######.....#.)...≈≈~.# ####......≈≈≈≈≈...#### .Q:jQ:j@6.2 (3Q:jQ:j.R#.##.####.#.##.>##....##......#.# #.## #.).#.# #......<...# ###.##.# #####.##.## #.##......## ##.#.#.#######.#.#.># #...@.##.##.####.####### ##.##.<###...#.....# #.######..###.....######..###.................##.# .........##.....######.....# .)...≈≈~.# ####......≈≈≈≈≈...#### .Q:jB:@7.2 (4Q:jP@Q:jU~#.##.####.#.##.>##....##......#.# #.## #.).#.# #......<...# ###.##.# #####.Q:j e##.## #.##......## ##.#.#.#######.#.#.># #....@##.##.## ###.####### ##.##.<###...#.....# #.######..###.....######..###..Q:ja~##.# ..##.# .Q:j##.....######.....# .)...≈≈~.# ####.... .....≈≈≈≈≈...#### .Q:jQ:j*8.2 (5Q:jߓQ:j #.##.####.#. #.>##....##......#.# #.## #.).#.# #......<...# ###. #.# ##### ##.## # ##......## ##.#.#. ######.#.#.># #...@.##.##.## ###.####### ##.##.< ##...#.....# # ######..###.....######..### .##.# .##.# .##.....######.....#Q:jd .)...≈≈~.# ####.... .....≈≈≈≈≈...#### Q:jQ:j*9.2 (6Q:jQ:j" #.##.####.#. #.>##....##......#.# #.## #.).#.# #......<...# ###. #.# #####Q:j# ##.## # ##......## ###.#.#. ######.#.#.># #..@..##.##. ###.####### ##.##.< ##...#.....# # ######..###.....######..### .........##.# .........##Q:j#.# .........##.....######.....# .)...≈≈~.# ####Q:j'$_ .....≈≈≈≈≈...#### Q:j/Q:j0+60.2 (7Q:jS7Q:jt+ #.##.####.#. #.>##....##......#.# #.## #.).#.# #......<...# ###. #.# ##### ##.##Q:ju # ##......## #########.#.#. ######.#.#.> #.@...##.##. ###.####### ##.##. ##...#.....# # ######..###.....######..### .........##.# .........##.# .........##.....######..... .)...≈≈~.# #### .....≈≈≈≈≈...#### Q:j~Q:j@1.2 (8Q:j #>##....##......#. #Q:jb..## #.......).#. #<...# ###........ #..........# #####.... ###  ###########.#.# ############.........#.#. #.....#########.#####@####### ##.###...#.....# #...######..###.....######..## .........##.............# .........##.# ...##.....######.... .)...≈≈~........# ####. .....≈≈≈≈≈...####  ....~≈♣♣~≈.....#Q:jQ:j*2.2 (9Q:jQ:j" #..## #.......).# #<...# ###...... #..........# ##### ###  ###########.#.# ############.........#.# #.....#########.####.####### ##.Q:j#.@.#.....# #...######..###.....######..# .........##............. .........##.# ...##.....######... .)...≈≈~........# #### .....≈≈≈≈≈...#### ....~≈♣♣~≈.....# ..~~≈≈ ♣.≈~....).#Q:jD3.2 (10.0)Q:j%Q:j&H _Key pressed, stopping explore.Q:j[Q......Q:j\Q:jZQ:j #<...# ###...... #..........# ##### ###  ###########.# ############.........#. #.....#########.###.####### ##....#.....# #..Q:j######.@###.....###### .........##............. .........##. ..##.....######.. .)...≈≈~........# ### .....≈≈≈≈≈.#### ....~≈♣♣~≈..... ..~~≈≈ ♣.≈~...).# ~≈~~.....≈≈......#Q:jxb   bat (wandering)b _Key pressed, stopping explore.No target in view! __Key pressed, stopping explore.  You encounter a bat.Q:j,0.0)Q:j,≈Q:jyb4.2 (1Q:j Q:j Q:j*_The bat leaves your sight.Q:jlN @.Q:jR Q:j<  #..........# ##### ###  ###########.# ############.........# #.....############.####### ##...#.....# #######..###.....#######......@..##..........#.###.##.....#######.)...≈≈~........# ###.....≈≈≈≈≈...####~≈♣♣~≈.....b   bat (wandering)~~≈≈ ♣.≈~....).#~≈~~.....≈b......# ≈~..♣≈≈≈♣.≈≈.......Q:j e  A bat comes into view.Q:j &0Q:j /≈bQ:jբ .Q:j{ NbQ:j +5.2 (1Q:j, Q:jp 0 _The bat leaves your sight.R:j #.# ##### ##.## # ##......## #. ####. #..... ###.#######  ##...#.....# # #..###.....###### #.## #.## #.##.....###### #.)...≈≈~........#  #.....≈≈≈≈≈...#####.....~≈♣♣~≈..##...~~≈≈♣♣.≈~..).##.~≈~~.....≈≈....#  ≈~..♣≈≈≈♣.≈≈b......R:jR:jL&6R:jR:jR:j; ## #. #### ######## ############........ #.....###########.####### ##...#.....#######..#######...............######)...≈≈~........# b   bat (wandering).#.≈~..♣≈≈≈♣b≈≈.≈♣♣.≈≈≈≈≈.≈≈≈≈....#b.R:j<b≈b~R:jIub7R:jRR:jeS:j  #### ######## ############........ #.....###########.####### ##...#.....#######..######...............######)...≈≈~........# ....≈≈≈≈≈...#### #.....~≈♣♣~b.....#~~≈≈♣♣.≈~.).#~≈~~.....≈≈.....≈~..♣≈≈≈♣.≈≈.......~≈♣♣.≈≈≈≈≈.≈≈≈≈....# ..≈≈≈≈...b≈b~b≈8S:jq ##......## # #### #..... ###.#######  ##...#.....#  #..###..... #.## #.## #.##..... #.)...≈b~.#  #.....≈≈≈≈≈...#### #.....~≈♣♣~≈...# #...~~≈≈♣♣.≈~...).# #.~≈~~.....≈≈......# #.≈~..♣≈≈≈♣.≈≈.  #~≈♣♣.≈≈≈≈≈.≈≈≈≈....# S:j5[37m .≈≈≈≈≈...≈≈≈≈...b≈S:jHZ=9S:jJv _The bat closely misses you. The bat hits you but does no damage.S:j  ##......##   ####   #.....   ###.#######   ##...#.....#   S:j7'#..###.....   #.##   #.##   #...@.b...##.....   #.)...≈≈~.#   #.....≈≈≈≈≈...####   #.....~≈♣♣~≈....#   #...~~≈≈♣♣.≈~....).#   #.~≈~~.....≈≈......#   #.≈~..♣≈≈≈♣.≈≈.   #~≈♣♣.≈≈≈≈≈.≈≈≈≈....#   .≈≈≈≈≈...≈≈≈≈...b.b..b.S:j ,S:j,/-70S:j1kS:j  ##......##   #   #.....   ###.#   ##...#.....#   #..###.....  S:ja #.##   #.##   #..@.b....##.....   #.)...≈≈~.#  S:jm #.....≈≈≈≈≈...####  S:j #.....~≈♣♣~≈S:jA+.....#   #...~~≈≈♣♣.≈~....).#   #.~≈~~.....≈≈......#   #.≈~..♣≈≈≈♣.≈≈.   #~≈♣♣.≈≈≈≈≈.≈≈≈≈....#   .≈≈≈≈≈...≈≈≈≈...S:jb..b=1 _The bat closely misses you.S:j D)))S:j}O  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.S:jؼ .b  The bat is heavily wounded.b.S:j .≈==2.6 (1.4Rev S:jR S:j u _The bat hits you but does no damage. The bat barely misses you.S:j-( †  You shoot a sling bullet. The sling bullet hits the bat!S:jF ))))))You kill the bat!S:jF †..~~.43.9 (1.3Rev+  _You shoot a sling bullet.S:j _No target in view!T:j _No target in view!T:jZ  ##......##   #  #.....  ###.#  ##...#.....#  #..###.....  #.##  #.##  #.##.....  #.)†..≈≈~.#  #.....≈≈≈≈≈...####  #.....~≈♣♣~≈.....#   #...~~≈≈♣♣.≈~....).#  #.~≈~~.....≈≈......#  #.≈~..♣≈≈≈♣.≈≈  #~≈♣♣.≈≈≈≈≈.≈≈≈≈....  .≈≈≈≈≈...≈≈≈≈:je9m---40 _T:j6  ############..... #.....#######.####### ##...#.....#######..###...........##†..≈≈~... ....≈≈≈≈≈...####.....~≈♣♣~≈.....# Rev+ #≈≈ .  .≈≈≈≈≈...♣.≈≈.. T:jFT:j^FA---5T:jRLT:jfPN _You see here a +0 sling.T:j IT:jrR  #.....### ###.### ...#.....# #######..###.....#  #.........##......  #.##  #.##.....#  #.)†..≈≈~........  #@....≈≈≈≈≈...#### ~≈♣♣~≈.....  #...~~≈≈♣♣.≈~....).  #.~≈~~.....≈≈......  #.≈~..♣≈≈≈♣.≈≈.....  #~≈♣♣.≈≈≈≈≈.≈≈≈≈...  #≈≈♣ .≈≈≈≈≈...≈≈≈≈.  #≈≈≈ .≈≈≈≈≈...♣.≈≈. 6Rev T:jT' _T:jh ###.######...#.....#######..##..........#)†..≈≈~...##.....≈≈≈≈≈...####.@...~≈♣♣~≈.....# ~~≈≈♣♣.≈~....).T:j(i\~≈~~.....≈≈.....T:jDi Rev T:j\i .T:jui#..~ ♣≈≈≈  T:jt@7.9 (2T:jHT:jAy ##...#.....#  #######..###.....# #.........##....... #.##. #.##.....## #.)†..≈≈~........#  ##.....≈≈≈≈≈...####  #.....~≈♣♣~≈.....#  #..@~~≈≈♣♣.≈~....).# T:j;#.~≈~~.....≈≈......# #.≈~..♣≈≈≈♣ #~≈♣♣.≈≈≈≈≈.≈≈≈≈ #≈≈♣ .≈≈≈≈≈...≈≈≈≈ #≈≈≈ .≈≈≈≈≈...♣.≈≈. #..~ ♣≈≈≈. #.. .... T:jLT:jX*8.9 (3T:jT:j #######..###.....### #.........##........ #.##. #.##.....### #.)†..≈≈~........#  ##.....≈≈≈≈≈...####  #.....~≈♣♣~≈.....#  #...~~≈≈♣♣.≈~....).# #.~≈@~.....≈≈......#  #.≈~..♣≈≈≈♣. #~≈♣♣.≈≈≈≈≈.≈≈≈≈....# #≈≈♣ .≈≈≈≈≈...≈≈≈≈ #≈≈≈ .≈≈≈≈≈...♣.≈≈. #..~:jvH;49m .♣≈≈≈.. #.. ≈....._  ≈..♣ T:j,z  You enter the shallow water.  Moving in this stuff is going to be slow.T:jm-e80.5 (4.6Water T:j?5T:j8C _Found an ornate altar of the Wu Jian Council.U:jd9D)...U:j :U:j@U:jD  #.........##.........   #.##.   #.##.....####   #.)†..≈≈~........#  ##.....≈≈≈≈≈...####  #.....~≈♣♣~≈.....#  #...~~≈≈♣♣.≈~....).#   #.~≈~~.....≈≈......#  #.≈~.@♣≈≈≈♣..   #~≈♣♣.≈≈≈≈≈.≈≈≈≈....#  #≈≈♣♣.≈≈≈≈≈...≈≈≈≈...  #≈≈≈~.≈≈≈≈≈...♣.≈≈...  #..~≈.♣≈≈≈... U:j K#...≈≈....._  .≈≈..♣...♣ ...≈≈   U:jCM1.5 (1.0U:jU:jx #####)†..≈≈~... ##.....≈≈≈≈≈...###.....~≈♣♣~≈.....# ~~≈≈♣♣.≈~....).#~≈~~.....≈≈.....≈~..♣≈≈≈♣.≈≈.......#~≈♣♣@≈≈≈≈≈.≈≈≈≈....##≈≈♣..≈≈≈≈...#≈≈≈~♣.~...#....≈≈.##...≈≈≈≈ ..≈  U:jOU:j*2.5 (2U:jH:_U:j Y ####)†..≈≈~... ##.....≈≈≈≈≈...####.....~≈♣♣~≈.....# #...~~≈≈♣♣.≈~....).##.~≈~~.....≈≈.....#.≈~..♣≈≈≈♣.≈≈.......#~≈♣♣.≈≈≈≈≈.≈≈≈≈....#≈..≈≈≈≈...#≈≈≈~♣.#..~≈.♣≈≈≈... #.#...##....≈≈ .≈  U:jp@3.5 (3U:jE{U:jL )†..≈≈~... ##.....≈≈≈≈≈...####.....~≈♣♣~≈.....# ...~~≈≈♣♣.≈~....).#~≈~~.....≈≈.....≈~..♣≈≈≈♣.≈≈.......#~≈♣♣.≈≈≈≈≈.≈≈≈≈....##≈≈♣..≈≈≈≈...U:jG#≈≈≈~♣...~≈.♣≈≈≈... .≈≈....._.♣.♣..≈≈.##.....≈≈.  U:jU:j*4.5 (4U:j?:_U:j ##.....≈≈≈≈≈...###.....~≈♣♣~≈.....# .~~≈≈♣♣.≈~....).#~≈~~.....≈≈.....#.≈~..♣≈≈≈♣.≈≈.......#~≈♣♣.≈≈≈≈≈.≈≈≈≈....#≈≈♣..≈≈≈≈...≈~♣...~≈@♣≈≈≈... .≈≈....._.♣...♣♣....♣##.....≈≈.  5.5 (5U:j:_U:j\ #.....~≈♣♣~≈.....#  #...~~≈≈♣♣.≈~....).# #.~≈~~.....≈≈......#  #.≈~..♣≈≈≈♣. #~≈♣♣.≈≈≈≈≈.≈≈≈≈....#  #≈≈♣♣.≈≈≈≈≈...≈≈≈≈...  #≈≈≈~.≈≈≈≈≈...♣.≈≈...  #..~≈.♣≈≈≈...♣  #...≈≈@...._.. #...≈≈..♣...♣≈ #...≈≈ ##...≈≈≈≈...≈ ##....≈≈≈≈≈ .≈U:jO`≈.♣ . ......≈≈.♣ 6.5 (6U:jQe9_U:jv#...~~≈≈♣♣.≈~....).##.~≈~~.....≈≈......# #.≈~..♣≈≈≈♣.#~≈♣♣.≈≈≈≈≈.≈≈≈≈....# #≈≈♣♣.≈≈≈≈≈...≈≈≈≈... #≈≈≈~.≈≈≈≈≈...♣.≈≈... #..~≈.♣≈≈≈...♣. #...≈≈....._...#...≈≈.@♣...♣≈ #...≈≈ ##...≈≈≈≈...≈≈ .≈≈≈≈≈.≈≈.♣≈≈..U:j......≈≈.♣♣......$.≈~♣U:j@7.5 (7U:jU:jU:j:U:jT _Key pressed, stopping explore.U:jnv~......U:jU:jn U:jrN #.....~≈♣♣~≈.....#  #...~~≈≈♣♣.≈~....).# #.~≈~~....# #.≈~..♣≈≈≈♣.≈≈....... #~≈♣♣.≈≈≈≈≈.≈≈≈≈....# #≈≈♣♣.≈≈≈≈≈...≈≈≈≈... #≈≈≈~.≈≈≈≈≈...♣.≈≈... #..~≈.♣≈≈≈...♣. #...≈≈@...._... #.♣...♣≈ #....≈≈..♣..≈≈≈≈≈≈...≈≈≈≈≈≈.≈♣≈≈##.....≈≈...U:jU ......≈≈.♣♣......$.≈~♣U:j]G8.5 (1 _U:jt9_U:j  ##.....≈≈≈≈≈...####   #.....~≈♣♣~≈.....#   #...~~≈≈♣♣.≈~....).#   #.~≈~~....#   #.≈~..♣≈≈≈♣.≈≈.......   #~≈♣♣.≈≈≈≈≈.≈≈≈≈....#   #≈≈♣♣.≈≈≈≈≈...≈≈≈≈...   #≈≈≈~.≈≈≈≈≈...♣.≈≈...   #..~≈@♣≈≈≈...♣.   #...≈≈....._...   #.♣...♣≈   #....≈≈..♣.≈≈  ≈≈≈≈...U:j≈  ≈≈≈≈.≈  ♣≈≈  ##.....≈≈...   ......≈≈.♣♣9.5 (2U:j=  #.)†..≈≈~........#   ##.....≈≈≈≈≈...####   #.....~≈♣♣~≈.....#   #...~~≈≈♣♣.≈~....).#  U:jX8 #.~≈~~....#   #.≈~..♣≈≈≈♣.≈≈.......   #~≈♣♣.≈≈≈≈≈.≈≈≈≈....#   #≈≈♣♣.≈≈≈≈≈...≈≈≈≈...   #≈≈≈@.≈≈≈≈≈...♣.≈≈...   #..~≈.♣≈≈≈...♣.   #...≈≈....._...   #.♣...♣≈   #....≈≈..♣..≈≈  ≈≈≈≈...≈≈  ≈≈≈≈.≈ ♣≈≈  ##.....≈≈...  You enter the shallow water.91.1 (3.6Water U:jvl  #.....≈≈≈≈≈...####  #.....~≈♣♣~≈.....  #...~~≈≈♣♣.≈~....).#  #.~≈~~.....≈≈......#  #.≈~..♣≈≈≈♣.≈≈......  #~≈♣♣.≈≈≈≈≈.≈≈≈≈  #≈≈♣♣.≈≈≈≈≈...≈≈≈≈..  #≈≈≈~.≈≈≈≈≈...♣.≈≈  #..@≈.♣≈≈≈...♣.   #...≈≈....._...  #...≈≈..♣...♣≈  #....≈≈..♣..≈≈  ##...≈≈≈≈...≈≈  ##....U:j3m≈≈≈.U:j9_V:j^#.....~≈♣♣~≈.....# #...~~≈≈♣♣.≈~....).# #.~≈~~.....≈≈......# #.≈~..♣≈≈≈♣.≈≈. #~≈♣♣.≈≈≈≈≈.≈≈≈≈....# #≈≈♣♣.≈≈≈≈≈...≈≈≈≈... #≈≈≈~.≈≈≈≈≈...♣.≈≈... #..~≈.♣≈≈≈...♣...≈#...≈≈.....@.....≈#...≈≈..♣...♣≈≈~..≈#....≈≈..♣..≈≈≈≈≈.≈##...≈≈≈≈...≈≈≈≈≈.♣##....≈≈≈≈.≈≈≈≈V:j?ay~.##.....≈≈.♣≈≈≈♣.#####.....≈≈.....~#.... V:jrA5.9 (11V:j}V:j=  #.....~≈♣♣~≈.....# ##...~~≈≈♣♣.≈~....).# #.~≈~~.....≈≈......# #.≈~..♣≈≈≈♣.≈≈....... #~≈♣♣.≈≈≈≈≈.≈≈≈≈....# #≈≈♣♣.≈≈≈≈≈...≈≈≈≈... #≈≈≈~.≈≈≈≈≈...♣.≈≈... #..~≈.♣≈≈≈...♣...≈≈.#...≈≈....._@....≈≈.#...≈≈..♣...♣≈≈~..≈#....≈≈..♣..≈≈≈≈≈.≈V:jj##...≈≈≈≈...≈≈≈≈≈.♣##....≈≈≈≈.≈≈≈≈~..♣##.....≈≈.♣≈≈≈♣..~#####.....≈≈.....~~≈#.........≈≈.♣♣≈≈~~.  There is an ornate altar of the Wu Jian Council here.V:jzH6.9 (12 _V:jV:j2.#.....~≈♣♣~≈.....# #.#...~~≈≈♣♣.≈~....).# .#.~≈~~.....≈≈......#.#.≈~..♣≈≈≈♣.≈≈....... #~≈♣♣.≈≈≈≈≈.≈≈≈≈....# #≈≈♣♣.≈≈≈≈≈...≈≈≈≈... #≈≈≈~.≈≈≈≈≈...♣.≈≈... #..~≈.♣≈≈≈...♣...≈≈.#...≈≈....._.@...≈≈.#...≈≈..♣...♣≈≈~..≈≈.#....≈≈..♣..≈≈≈≈≈.≈##...≈≈≈≈...≈≈≈≈≈.♣♣≈##...##.....≈≈.♣≈≈≈♣:j/W39;49m..~≈#####.....≈≈.....~~≈#.........≈≈.♣♣≈≈~~. V:jEV:jF+7.9 (13V:jV7_V:j#.....~≈♣♣~≈.....# #.#...~~≈≈♣♣.≈~....).##..#.~≈~~.....≈≈......#.##.≈~..♣≈≈≈♣.≈≈...#~≈♣♣.≈≈≈≈≈.≈≈≈≈....##≈≈♣♣.≈≈≈≈≈...≈≈≈≈...##≈≈≈~.≈≈≈≈≈...♣.≈≈.#..~≈.♣≈≈≈...♣...≈≈.#...≈≈....._..@..≈≈.#...≈≈..♣...♣≈≈~..≈≈.#....≈≈..♣..≈≈≈≈≈.≈##...≈≈≈≈...≈≈≈≈≈.♣♣≈##....≈≈≈≈.≈≈≈≈~..♣ :j$j40m≈##.#####.....≈≈.....~~≈≈.#.........≈≈.♣♣≈≈~~. V:jx8.9 (14_V:j#.....~≈♣♣~≈.....# #.#...~~≈≈♣♣.≈~....).##.#.#.~≈~~.....≈≈......#..###.≈~..♣≈≈≈♣.≈≈..  #~≈♣♣.≈≈≈≈≈.≈≈≈≈....##  #≈≈♣♣.≈≈≈≈≈...≈≈≈≈...##≈≈≈~.≈≈≈≈≈...♣.≈≈....##..~≈.♣≈≈≈...♣...≈≈...##...≈≈....._...@.≈≈...##...≈≈..♣...♣≈≈~..≈≈.  #....≈≈..♣..≈≈≈≈≈.≈≈≈≈###...≈≈≈≈...≈≈≈≈≈.♣♣≈≈.##....≈≈≈≈.≈≈≈≈~..♣V:j ≈.##.....≈≈.♣≈≈≈♣..~≈ ######.....≈≈.....~~≈≈.  #. V:j&A9.9 (15V:js07_V:jn#...~~≈≈♣♣.≈~....).##.#... #.~≈~~.....≈≈......#..# ## #.≈~..♣≈≈≈♣..  V:jo#~≈♣♣.≈≈≈≈≈.≈≈≈≈....## #≈≈♣♣.≈≈≈≈≈...≈≈≈≈ #≈≈≈~.≈≈≈≈≈...♣.≈≈....# #..~≈.♣≈≈≈...♣..# #...≈≈....._.....≈≈...#. #...≈≈..♣...♣≈≈~. #....≈≈≈≈≈.≈≈≈≈# ##...≈≈≈≈...≈≈≈≈≈.♣♣≈≈..V:j_po.≈≈≈≈.≈≈≈≈~..♣ ≈..≈≈.♣≈≈≈♣..~≈ # ###....~~≈≈. #.........≈≈.♣♣≈≈~~... #...≈~♣♣≈≈)....# #.≈≈≈≈≈..V:jQB30.9 (16V:jx7_V:jF.~≈~~.....≈≈......#..# ## .≈~..♣≈≈≈♣..  ~≈♣♣.≈≈≈≈≈.≈≈≈≈....## ≈≈♣♣.≈≈≈≈≈...≈≈≈≈ ≈≈≈~.≈≈≈≈≈...♣.≈≈....# ..~≈.♣≈≈≈...♣..# ...≈≈....._.....≈≈...#.. ...≈≈..♣...♣≈≈~. ....≈≈..♣..≈≈≈≈≈@≈≈≈≈#. 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Moving in this stuff is going to be slow.  You encounter an adder.V:jV:j0S.S.S.V:jESV:jte6.5 (21.8Water V:j e_ _The adder hisses angrily.W:jF` ~.♣.≈≈....# .. ~≈.W:jhG7.♣...≈≈...#.. . .≈≈....._.....≈≈...#.... .♣≈≈~..≈≈....... .≈≈≈≈#S... .♣♣≈≈..... ~..♣≈≈..... ♣..@≈.#.# .....~~≈≈.# .♣♣≈≈~~...# ♣≈≈)....# ........ .≈≈≈....##### #########W:j1 ~.♣.≈≈....# .. ~≈..♣...≈≈...#.. . .≈≈....._.....≈≈...#.... .♣≈≈~..≈≈....... .≈≈≈≈#S... .♣♣≈≈..... ~..♣≈≈..... ♣..@≈.#.# .....~~≈≈.# .♣♣≈≈~~...# ♣≈≈)....# ........≈≈≈....##### ######### W:jW:jW:jUW:j6] _An adder is nearby!W:jPn ~.♣.≈≈....# .. ~≈..♣...≈≈...#.. . .≈≈....._.....≈≈...#.... .♣≈≈~..≈≈....... .≈≈≈≈#S... .♣♣≈≈..... ~..♣≈≈..... ♣..@≈.#.# .....~~≈≈.# .♣♣≈≈~~...# ♣≈≈)....# ........ .≈≈≈....##### #########W:j ~.♣.≈≈....# .. ~≈..♣...≈≈...#.. . .≈≈....._.....≈≈...#.... .♣≈≈~..≈≈....... .≈≈≈≈#S... W:j.♣♣≈≈..... ~..♣≈≈..... ♣..@≈.#.# .....~~≈≈.# .♣♣≈≈~~...# ♣≈≈)....# ........≈≈≈....##### ######### W:j"s _An adder is nearby!W:j- )))))))You shoot a sling bullet.W:j  The sling bullet closely misses the adder.You shoot a sling bullet.W:j[ U.SW:jf `...≈≈W:jk P===7.8 (1.3)Rev W:jAl W:j y _The sling bullet completely misses the adder.W:jz )) You shoot a sling bullet. The sling bullet hits the adder!W:j .  The adder is severely wounded.You shoot a sling bullet. The sling bullet hits the adder.W:jX (W:jy ≈≈499.2 (1.4Rev+ W:j _ _You kill the adder!W:j  _No target in view!W:jjW:jW:j^ _No target in view!X:jX:jX:j2^ _No target in view!X:jmN~ ~≈. .≈≈....._.... ......X:j-RX:j   ≈≈~.≈≈≈≈≈...♣.≈≈....# .. .~≈.♣≈≈≈...♣...≈≈...#.. . ..≈≈....._.....≈≈...#.... ..≈≈..♣...♣≈≈~..≈≈....... ...≈≈..♣..≈≈≈≈≈.≈≈≈≈#....X:jZ.≈≈≈≈...≈≈≈≈≈.♣♣≈≈..... #....≈≈≈≈.≈≈≈≈~..♣≈≈..... ##.....≈≈.♣≈≈≈♣..~≈.#.# ##.....≈≈.....~@≈≈.# ........≈≈.♣♣≈≈~~...#..≈~♣♣≈≈)....#.≈≈≈≈≈...........≈≈≈....#####X:jf########## ########## X:j1j---40.8 (1.6 _X:jj ~≈.♣≈≈≈...♣..#.. ≈≈....._.....≈≈...#.... ≈≈..♣...♣≈≈~..≈≈....... ≈≈≈≈≈.≈≈≈≈#.... ≈≈≈≈...≈≈≈≈≈.♣♣≈≈..... .≈≈≈≈.≈≈≈≈~..♣≈≈..... .≈≈.♣≈≈≈♣..~≈.#.# ....~~≈≈.# X:jO.......≈≈.♣♣≈≈~~@..# ~♣♣≈≈)....# ≈≈≈≈≈........#.≈≈≈....############### X:j<######### X:j^ ---1.8 (2Rev X:jy8_X:jd[c ≈≈....._.....≈≈...#.... ≈≈..♣...♣≈≈~..≈≈....... ≈≈≈≈≈.≈≈≈≈#.... ≈≈≈≈...≈≈≈≈≈.♣♣≈≈..... .≈≈≈≈.≈≈≈≈~..♣≈≈..... .≈≈.♣≈≈≈♣..~≈.#.# ....~~≈≈.# ......≈≈.♣♣≈≈~~...# ~♣♣≈≈)..@.# ≈≈≈≈≈........#.≈≈≈....##### ########## ######## X:jaX:jb*2.8 (3X:j_i6_X:jڧ ..♣...♣≈≈~.... ≈≈≈≈≈.≈≈≈≈#.... ≈≈≈≈...≈≈≈≈≈.♣♣≈≈..... .≈≈≈≈.≈≈≈≈~..♣≈≈..... .≈≈.♣≈≈≈♣..~≈.#.# ....~~≈≈.# .....≈≈.♣♣≈≈~~...# #~♣♣≈≈)....#.#≈≈≈≈≈.....@..#.≈≈≈....##### ########## ####### X:j@3.8 (4X:jrX:jj ! ..♣...♣≈≈~..≈≈. ..♣..≈≈≈≈≈.≈≈≈≈#.... ...≈≈≈≈≈.♣♣≈≈..... ≈≈≈≈.≈≈≈≈~..♣≈≈..... ≈≈.♣≈≈≈♣..~≈.#.# ≈≈.....~~≈≈.#.#≈≈.♣♣≈≈~~...#.# ≈~♣♣≈≈)....#.# ≈≈≈≈≈......@.# ≈≈≈....##### ####  4.8 (5X:j-J*.._.....≈≈...#.... .♣...♣≈≈~..≈≈....... ..♣..≈≈≈≈≈.≈≈≈≈#.... ≈≈...≈≈≈≈≈.♣♣≈≈..... ≈≈≈≈.≈≈≈≈~..♣≈≈.....≈≈.♣≈≈≈♣..~≈.#.# ≈≈.....~~≈≈.#.# ≈≈.♣♣≈≈~~...#.# ≈~♣♣≈≈)....#@# ≈≈≈≈≈........# .≈≈≈....##### ....########## #####X:jTK5.8 (6X:j`X:jM≈≈≈...♣ ..._.....≈≈...#....♣...♣≈≈~..≈≈...... ..♣≈≈≈≈#......≈≈≈≈≈.♣ ≈≈≈≈.≈≈≈≈~..♣≈≈.....≈≈.♣≈≈≈♣..~....~~≈≈≈≈.♣♣≈≈~~..X:j~♣♣≈≈)....#.≈≈≈≈≈........ ......≈≈≈....#######X:j@6.8 (7X:jX:j#M≈...♣.≈≈....# .. ≈≈≈...♣...≈≈...#.........._.....≈≈...#......♣...♣≈≈~..≈≈........ ..♣≈≈≈≈#.......≈≈≈≈≈.♣. ≈≈≈≈.≈≈≈≈~..♣≈≈.....≈≈.♣≈≈≈♣..~....~~≈≈≈≈.♣♣≈≈~~..~♣♣≈≈)....#. ....≈≈≈≈≈........##X:jX:j1#7.8 (8X:j 8_X:jBrM≈≈≈≈...## ≈...♣.≈≈.. ≈≈≈...♣...≈≈........_.....≈≈...#........♣...♣≈≈~..≈≈........... ..♣≈≈≈≈#...........≈≈≈≈≈.♣♣≈≈......... ≈≈≈≈.≈≈≈≈~..♣≈≈.........≈≈.♣≈≈≈♣..~....~~≈≈≈≈.♣♣≈≈~~.. ....≈~♣♣≈≈)....#.#X:jpX:j5q*8.8 (9X:jX:j _Key pressed, stopping explore.~~≈≈.#....#...#...X:jX:j'M≈≈≈≈....## ≈≈≈≈...#≈...♣.≈≈... ≈≈≈...♣. ...._.....≈≈...#♣...♣≈≈~..≈≈... ..♣.≈≈≈≈#...≈≈≈≈≈.♣ ≈≈≈≈.≈≈≈≈~..♣≈≈.@.......≈≈.♣≈≈≈♣..~≈.#.###........~~≈≈. ...≈≈.♣♣≈≈~~...#.#....X:j3X:j439.8 (1.0 _X:jjK8_X:jX:j.≈≈≈≈....## ...≈≈≈≈...##....♣.≈≈....#....♣...≈≈...#._.....≈≈...#. ♣...♣≈≈~..≈≈.. .♣..≈≈≈≈≈.≈≈≈≈#....≈≈≈≈≈.♣♣≈≈..≈≈≈≈~..♣≈≈..≈≈.♣≈≈≈♣..~≈.#.###.≈≈.....~~≈≈.#.# ..≈≈.♣♣≈≈~~...#.# #≈~♣♣≈≈)....#.#≈≈≈≈≈........#≈≈≈....#####  X:j4A50.8 (2X:j[8_X:jM-.≈≈≈≈....## ...≈≈≈≈...##....♣.≈≈....#....♣...≈≈...#._.....≈≈...#. X:j....♣≈≈~..≈≈... ♣..≈≈≈≈≈.≈≈≈≈#. ...≈≈≈≈≈.♣♣≈≈..≈≈≈≈~..♣≈≈.. ≈≈.♣≈≈≈♣..~≈.#.###.≈≈.....~~≈≈.#.# ..≈≈.♣♣≈≈~~...#.# ###X:jh/≈~♣♣≈≈)....#.#≈≈≈≈≈..#≈≈≈....#####  X:j8>@1.8 (3X:jX _Key pressed, stopping explore. _Y:jaUy.......Y:jeVY:j#.....#.##.## .# ##.##.<#### #.....# #.... ###.....######..###..... ##.# ##.... ##.##...... ##.....######.....#. .# ######....#### ##.... ~≈.....# #..######. .≈~....).##.## ..... ≈≈......#..#.##.#. Y:j+Y:j͛12.8 (1 _Y:jQY:j###.........#.#.># .....#########.##.## ####### ##.##.<##### .#.....# #...... ##.....######..###..... ##.......# ##.... ##.............##.... ##.....######.....# .......# ###### ≈...#### ##........ ≈.....# #..######... ≈~....).##.## ...... ≈≈......#..#######.##.#. .≈≈................#.... .≈≈≈≈....##. ...≈≈≈≈...#≈≈.Y:j\@3.8 (2Y:jY:j/ #########.#.#.#### ###.........#.#.># ...#########.##.## ####### ##.##.<######.....# #...... #.....######..###.........####................##... #.....######....@#..... ......# ###### ...#### ##........ .....# #..######. ~....).##.## ...... ≈......#..#######.##.# ≈≈................#... ≈≈≈≈....##......≈≈≈≈...#Y:jX6@4.8 (3Y:j<Y:jw4MY:jw@# #..........  #########.#.#.#### ###.........#.#.># ....######### ######.##.<######Y:jw` #........######..###.......####Y:jx........##@....... ######.....#...# ######.... ...#### ##..............#..........Y:j҂@5.8 (4Y:jjY:j  #########.#.#.#### ###.........#.#.># ....#########.##.## ####### <######.................#####..###...........####......##..######....@#...... . ######...#### ##.........#.......... ..≈≈≈≈...##............Y:j<Y:j*6.8 (5Y:jbY:j8x##.........#.#.># ...#########.##.# Y:j9###### ##.##.<####### .....# #............. .....######..###... .............####. ..##... .....######.....# Y:j9.....# ######..@.......#### ##........# #..######).##.## #. ......#..#######.##.#..........#....≈....####........... .≈≈≈≈...##...........♣.≈≈....Y:jVV7.8 (6Y:jbP ...#########.##.## ###### <####### ..................#####..###........####.##..######.....# ######...#### ##........# #..######).##.## ........ .♣.≈≈....#.............. ♣...≈≈8.8 (7Y:jY:j>#.##.##  ##.##.<#.# #.......######..###...####.##...#######.....#.# ######....#### ##........# #..######.).##.## #.#..#######.##.#. ...#........####............ ≈≈≈≈...##.............. ♣.≈≈....#.............. 9.8 (8Y:j Y:jnj#.##.##  ##.##.<#.# #......######..###..####.##..#.######.....#.# ######.... #### ##........# #..######.).##.## #.##..#######.##.#...#.........####................##............... .≈≈....#...............# Y:jo   orc (wandering)o _Key pressed, stopping explore. _Key pressed, stopping explore.  You encounter an orc. It is wielding the +2 quarterstaff "Okeohueg" {pain,  Str+4 SInv}.Y:jY:j_80.8 (9 _Y:jtY:j ##.##.<#######..  .......... .......... ..####......... ..##.........#. .....#......... Y:j# ######............  ##.........@.......  #..######.......... ) #.........# #.##.#..... ..#........ ............ Y:j............. .......o.....#  Y:jl* ##.##.<#######..  .......... .......... ..####......... ..##.........#. .....#.........  ######............  ##.........@.......  #..######.......... ) #.........# #.##.#.......#.................... ....................o.....#Y:j[v4Y:j~Y:jm[ _An orc is nearby!Y:jfh ##.##.<#######..  .......... .......... ..####......... ..##.........#. .....#.........  ######............  ##.........@.......  #..######.......... ) #.........# #.##.#..... ..#........ ............ ............. .......o.....#  Y:j0'  ##.##.<#######..  .......... .......... ..####......... ..##.........#. .....#.........  ######............  ##.........@.......  #..######.......... ) #.........# #.##.#.......#.................... ....................o.....# _An orc is nearby!Y:jv  )))))o  )You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!Y:j*  The orc is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Y:j go.......===2.1 (1.3Rev  _The orc is severely wounded.Y:jK )))))You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Y:j:))The sling bullet hits the orc but does no damage. _The orc is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is severely wounded.You shoot a sling bullet.Z:jD:o.Z:j.....3.5 (1.4Rev+  _The sling bullet closely misses the orc.Z:j )You shoot a sling bullet. The sling bullet hits the orc.Z:jW))))Z:jZw )))You kill the orc!Z:j8 JYou shoot a sling bullet.J.....)J   endoplasm (wandering)..534.8 (1.3Z:jZ:j[ _You encounter an endoplasm.Z:j$@ )))))J  )You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.Z:j  The endoplasm is heavily wounded.You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.Z:j\fJ.....).6.1Rev*  _The endoplasm is heavily wounded.Z:ju .  You shoot a sling bullet. The sling bullet hits the endoplasm.Z:j[)))))Z:jtov ))You kill the endoplasm!Z:j,..Z:jjC..)..Z:j/57.4Z:j[E _You shoot a sling bullet.Z:j...........Z:j Z:jb### ##.##.<#######.. Z:j..# #..............######..###........######...Z:je&#######.....#.# ######.... ### ##.......... Z:j.# #..######).##.## #.#Z:jȸ.#..#######.##.#................#....Z:j####.........).≈...##................#...............###........... Z:j+ Z:jK---80Z:jZ:j9 .# #.............. .######..###.......#######...#..#######.....#.# ######....# ## ##..........# #..###### ).##.## #.#. .#..#######.##.#................#....####.........) ≈...##.................#...............###................ ≈≈...#...........---9.4 (2Z:jtq ######..### ........##### ##...#..#. ######.....#.... # ######....# # ##..........#.  #..######. .##.## #.#.# .#..#######.##.#@.................#....####.........)............. ....#...............###....... ...#.......## ≈≈≈≈#Z:j{Z:jb90.4 (3Rev+ Z:jwZ:j .........#####.##.........#..#. .Z:ji######.....#............ .# ######.......## ##..................#. #..######............. ).##.## #.........#.#. ..#..#######.##.#........ .............#..Z:jQ.####.........). ≈..... ≈....#......##.. ≈≈...#......... .≈...#Z:jb.. .≈≈..##. Z:jA.≈≈≈≈#.. Z:j2=.♣♣≈≈.Z:j@1.4 (4Z:jZ:j  ..#..#. .######.....#.... ######...# ## ##........... # #..######....Z:j . ).##.## #.........#.# ..#..#######.##.#..................#....####....... ≈...##.Z:j ........##≈........ .♣♣≈≈...................Z:j Z:j$ *2.4 (5Z:j=   Things that are here:  the +2 quarterstaff "Okeohueg" {pain, Str+4 SInv}; a +0 leather armour; an orc _corpseZ:jU .....Z:jv = ######.....#.... # ######.............# # ##..................#.  #..######............. .##.## #.........#.#. .#..#######.##.#........ ..........#.... ####..) .. ....#.......##.. #.Z:j ......... ...#. .##.# ≈≈≈≈# # ♣♣≈≈..≈≈.##.#~≈.#.###Z:j G3.4 (1 _Z:jb Z:j$   ######....#  ##......#.  #..######...... ##.## #.#.# #..#######.##.#..................#....#####..)#.......@..##.. #......... ...#..##.##≈# # ♣≈≈..≈≈.##.# ~≈.#.### ... ≈≈.#.# 4.4 (2Rev Z:jrS  ##......#. #..######... #.## #.........#.#.. ..#######.##.#........ ..........#....# ####..)# ...................###....@.......#.#.##.###≈# # .. ≈≈.##.# ≈.#.###. ... ≈.#.# #. . ..#.# #########Z:j[ Z:j<\ *5.4 (3Z:jc Z:j  ..######... .## #.#.#... .#######.##.#.......... .......#...........# ###..)........##.....................##....#.........#.# .##.### ≈# # .. .##.# .#.###Z:j9 . ... .#.# #. ... .#.# ########## ... .##.#Z:j @6.4 (4Z:jE Z:j=  ## #.######.##.#....... .........#...........# ###...)........##............. .......##.Z:jm ...............# .##.### ≈#...# ...#..Rev .#...##.....# ...#7.4 (5Z:jr T _Key pressed, stopping explore.Z:j 3Z:j> Z:j% H _No target in view!Z:j/Z:jZ:j^ _No target in view![:j+[:j[:j[:j<H _No target in view![:jTO....[:j{[[:jv #######.##.#.......... .......#...........# ##..)........##.#....................##... #............. #......# ..##.### #..# ..# .##.#.... #.###........#.. #.# #... ......# [:j5x#.# ##########.. #.# .......#.# #... ###[:j[:j58.4 (1 _[:jE[:j ........#...# ##...)##.#............##................. ...# ..##.## #....# .##.#....<. #.###.........#............#####.#.......##)........[:j9<[:j~+9.4 (2[:j`[:j%H _Found a flail. Found a stone staircase leading up.[:jY..[:jb&#.# .)........##.# ........... .......##...... ......... ......# ##.### .# .@.# ##.#....<.o .###................#. .# #................# . .# ####....# .# #.......# o   orc (asleep) .# #........ #)........[:jQ-~  You encounter an orc. It is wielding a +0 mace.[:j:-0[:j;-700.4 (1 _[:jB[:jQ[:jW ))))))oYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts![:jg  The orc is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc.[:j o.  The orc is almost dead.[:jh oYou hear a shout![:j/$....<o   orc priest (wandering)o   orc[:jL===1.6 (1.2Rev [:j[:j$[:jl*z _You encounter an orc priest. It is wielding a +0 hand axe.[:jȵC)))))))\:ja(  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.\:j( \:joThe sling bullet closely misses the orc.The orc priest shouts!\:j/o.\:j<.\:jLo< ....owizardYou encounter an orc wizard. It is wielding a +0 dagger.*\:jU \:j,o   orc  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!\:jG.1o\:j:{o   orc priesto   orc\:j8;-3.0 (1.4\:jZ;6Rev+ \:jCF\:jJ _Deactivating autopickup; reactivate with Ctrl-A.\:jho )  You shoot a sling bullet. The sling bullet hits the orc.\:jpJ)))\:j0% )You kill the orc!You shoot a sling bullet. The sling bullet hits the orc priest.\:j7o.\:j.\:ji...94.4Rev*  _The orc priest is lightly wounded.\:j ))) You shoot a sling bullet. The sling bullet hits the orc priest.\:jY~ ))))The orc priest is moderately wounded.You shoot a sling bullet.\:jz*o) *The sling bullet closely misses the orc priest.o.\:jR!....*   lurking horror (wandering)\:j!,5.7 (1.3\:j=,\:j`-_ _You encounter a lurking horror.\:j )You shoot a sling bullet. The sling bullet hits the orc priest.\:j  The orc priest is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc priest.\:j9 .**The orc priest is severely wounded.*\:j  The orc priest mumbles some strange prayers to Beogh against you.\:jŊ\:jȫ\:j8@\:jvW1---7.0\:j J _Pain shoots through your body!\:j# o )))You shoot a sling bullet.\:j/  \:j  The sling bullet closely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc priest.\:jm O.o....8.4 (1.4 _The orc priest is almost dead.\:jt{ g )You shoot a sling bullet.\:j  The sling bullet barely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc priest.\:j u  The orc priest is almost dead.\:j y oThe orc priest hits you with a +0 hand axe.\:jm H---9.7 (1.3\:j { _Something hits you but does no damage. The orc priest barely misses you.\:j g )You shoot a sling bullet.\:j\H )The sling bullet closely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc priest!\:jpL<)\:j * )*   lurking horrorYou kill the orc priest!\:jI/.......#...........#beefyandbeef the Shooter #.........)........##.#\:jCoglin .......................Health: 30/35 ====================---- ...............##......Magic: 4/4======================== ......................AC: 5Str: 11 ....................#EV: 10Int: 8 ...............##.###SH: 0Dex: 20 ..................#XL:  4 Next: 109% Place: Dungeon:3 ................@)#Noise: ===------  Time: 1711.0 (1.3) .............##.#{..)<..c) +0 sling {Ælfthry a) +2 sling {Mishil} .###................#*..Fire: c) +0 sling {Ælfthryth} [0\:jj;10m.# #................# .Rev* .# ##########.......# .##.......#*   lurking horror .##........ ###)........ _Something hits you but does no damage. The orc priest barely misses you.You shoot a sling bullet.  The sling bullet closely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc priest!  You kill the orc priest! _Something hits you.  The sling bullet closely misses the orc priest.  You shoot a sling bullet. The sling bullet hits the orc priest!  You kill the orc priest! _Something hits you.Your Dodging skill increases to level 3!You have reached level 5!\:jP/  --more--^:j$i5/41-5/55 5% ^:j*J _^:jN.......#...........#beefyandbeef the Shooter #.........)........##.#Coglin ^:j|v.......................Health: 35/41 ====================---- ...............##......Magic: 5/5======================== ......................AC: 5Str: 11 ^:j....................#EV: 10Int: 8 ...............##.###SH: 0Dex: 20 ^:j..................#XL:  5 Next:  5% Place: Dungeon:3 ................@*#^:j(Noise: ===------  Time: 1711.0 (0.0) .............##.#{***<..^:jNc) +0 sling {Ælfthry a) +2 sling {Mishil} .###................#*..Fire: c) +0 sling {Ælfthryth} ^:j%$.# #................# .Rev* .# ##########.......# .##.......#*   lurking horror .##........ ###)........  Your Dodging skill increases to level 3! _You have reached level 5!Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lurking horror (63% to hit)_:j,)..)* You can't see that place._:j9  _:jQ -  _:j; b ***# `:j}>v.*..#`:j'K `:j.L z*.*.#`:j {..# You can't see that place.a:j*****  Aim: a lurking horror (63% to hit)a:j<.......#...........#beefyandbeef the Shooter #.........)........##.#Coglin .......................Health: 35/41 ====================---- ...............##......Magic: 5/5======================== ......................AC: 5Str: 11 ....................#EV: 10Int: 8 ...............##.###SH: 0Dex: 20 ..................#XL:  5 Next:  5% Place: Dungeon:3 ................@)#Noise: ===------  Time: 1711.0 (0.0) .............##.#{)))<..c) +0 sling {Ælfthry a) +2 sling {Mishil} a:j@.###................#)))Fire: c) +0 sling {Ælfthryth} .# #................# .Rev* .# ##########.......# .##.......#*   lurking horror .##........ ###)........  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lurking horror (63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the lurking horror.a:jd    ....#  ..@)# #{)))<.. #))) # . # #. ..  Shift-Dir - straight line  Aim: a lurking horror (63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the lurking horror.The sling bullet hits the lurking horror!a:jՐ     ....# ..@)# #{)))<.. #))) # . ##... a:j9 I.)a:jn8  )..)...  Something is bathed in an unholy light! Your body is wracked with pain!18----------2.4 (1.4a:jN i _Something hits you.b:j .......#...........#beefyandbeef the Shooter #.........)........##.#Coglin .......................Health: 18/41 ==========-------------- ...............##......Magic: 5/5======================== ......................AC: 5Str: 11 ....................#EV: 10Int: 8 ...............##.###SH: 0Dex: 20 ..................#XL:  5 Next:  5% Place: Dungeon:3 ................@)#Noise: ===------  Time: 1712.4 (0.0) .............##.#{..)<..c) +0 sling {Ælfthryb:j [m a) +2 sling {Mishil} .###................#...Fire: c) +0 sling {Ælfthryth} .# #................# .Rev* .# ##########.......# .##.......# .##........ ###)........  The sling bullet hits the lurking horror!  Something is bathed in an unholy light! Your body is wracked with pain! _Something hits you.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linec:j<"5@)c:j;){c:jV .......#...........#beefyandbeef the Shooter #.........)........##.#Coglin .......................Health: 18/41 ==========-------------- ...............##......Magic: 5/5======================== ......................AC: 5Str: 11 ....................#EV: 10Int: 8 ...............##.###c:jW SH: 0Dex: 20 ..................#XL:  5 Next:  5% Place: Dungeon:3 ................@)#Noise: ===------  Time: 1712.4 (0.0) .............##.#)..)<..c) +0 sling {Ælfthry a) +2 sling {Mishil} .###..............).#...Fire: c) +0 sling {Ælfthryth} .# #...............)# .Rev* .# ##########.......# .#c:jX #.......# .##........ ##c:j+X Q#)........  c:jMX }The sling bullet hits the lurking horror!  Something is bathed in an unholy light! Your body is wracked with pain! c:jvX f_Something hits you.Fire: c) +0 sling {Ælfthryth}c:jX Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linec:j c:j {..  Something is bathed in an unholy light! Your body is wracked with pain! _Something hits you.  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. x2c:j] M16-3.7 (1.3c:j  c:j _Something hits you but does no damage. Something hits you.d:j>.......#...........#beefyandbeef the Shooter #.........)........##.#Coglin .......................Health: 16/41 =========--------------- ...............##......Magic: 5/5======================== ......................AC: 5Str: 11 ....................#EV: 10Int: 8 ...............##.###SH: 0Dex: 20 ..................#XL:  5 Next:  5% Place: Dungeon:3 ................@)#Noise: ===------  Time: 1713.7 (0.0) .............##.#{..)<..c) +0 sling {Ælfthry:jԨm a) +2 sling {Mishil} .###................#...Fire: c) +0 sling {Ælfthryth} .# #................# .Rev* .# ##########.......# .##.......# .##........ ###)........  Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage. Something hits you.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lined:j5@)d:j{ ;){d:j24.......#...........#beefyandbeef the Shooter #.........)........##.#Coglin .......................Health: 16/41 =========--------------- ...............##......Magic: 5/5======================== ......................AC: 5Str: 11 ....................#d:j:EV: 10Int: 8 ...............##.###SH: 0Dex: 20 ..................#XL:  5 Next:  5% Place: Dungeon:3 ................@)#d:j>Noise: ===------  Time: 1713.7 (0.0) .............##.#)..)<..d:jc) +0 sling {Ælfthry a) +2 sling {Mishil} d:jP.###..............).#...Fire: c) +0 sling {Ælfthryth} .# #...............)# .d:jRev* .# ##########.......# .##.......# .##........ ###)........  Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage. Something hits you.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linee:jAe:jM{..  You shoot a sling bullet. x2 _Something hits you but does no damage. Something hits you.Fire: c) +0 sling {Ælfthryth}  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  You shoot a sling bullet. x2e:j,5.1 (1.4e:je:jf _Something hits you but does no damage.e:jD.......#...........#beefyandbeef the Shooter #.........)........##.#Coglin .......................Health: 16/41 =========--------------- ...............##......Magic: 5/5======================== ......................AC: 5Str: 11 ....................#EV: 10Int: 8 ...............##.###SH: 0Dex: 20 ..................#XL:  5 Next:  5% Place: Dungeon:3 ................@)#Noise: ===------  Time: 1715.1 (0.0) .............##.#{..)<..c) +0 sling {Ælfthry:jLm a) +2 sling {Mishil} .###................#...Fire: c) +0 sling {Ælfthryth} .# #................# .Rev* .# ##########.......# .##.......# .##........ ###)........  Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linee:j 5@)e:j ;){f:jVN.......#...........#beefyandbeef the Shooter #.........)........##.#Coglin f:jִ.......................Health: 16/41 =========--------------- ...............##......Magic: 5/5======================== ......................AC: 5Str: 11 ....................#EV: 10f:jzvInt: 8 ...............##.###SH: 0Dex: 20 ..................#XL:  5 Next:  5% Place: Dungeon:3 ................@)#Noise: ===------  Time: 1715.1 (0.0) .............##.#{..)<..c) +0 sling {Ælfthry a) +2 sling {Mishil} .###................#...f:jFire: c) +0 sling {Ælfthryth} .# #................# .Rev* f:j۵.# ##########.......# .##.......# .#f:j#........ ###)........  f:j,Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage.f:j]Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef:jf:j}iU) _Something hits you but does no damage.Fire: c) +0 sling {Ælfthryth}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. x2  Reactivating autopickup.f:j  You feel a bit more experienced.17186.4 (1.3 _g:j5.g:jg:j?K---70g:jg:jg:j}F---8.4 (2g:jg:j'w9.4 (3Rev+ g:j4g:jBw8=20.4 (4g:jIg:jUg:jIV*1.4 (5g:jV^g:j{V2.4 (6g:jF9==3.4 (7Rev g:j@4.4 (8g:jg:jlg:j?*5.4 (9g:jg:j.g:jX.6.4 (10.0)g:j[,g:j@e20=7.4 (11g:jg:jA8.4 (12g:j g:j*g:j++9.4 (13g:j6g:jWXg:jLY,30.4 (14g:jcg:jEqw1=1.4 (15g:jUzg:jA2.4 (16g:jqg:jΠA3.4 (17g:jg:j޸g:j{+4.4 (18g:jg:j o2=5.4 (19g:jvg:jg:j+6.4 (20g:j%g:jQW7.4 (21g:jXg:j6Y$8.4 (22g:jdg:jtw3=9.4 (23g:j40.4 (241.4 (25g:j\2.4 (264==3.4 (27g:jA4.4 (28g:j}g:jiA5.4 (29g:jHg:jA6.4 (30g:jg:j"g:jd#Y5=7.4 (31g:j0g:jq=A8.4 (32g:jsDg:jIWA9.4 (33g:jag:jlx6=50.4 (34g:j ug:jA1.4 (35g:j͜g:j{A2.4 (36g:jLg:jHA3.4 (37g:jg:jg:jY7=4.4 (38g:jug:jA5.4 (39g:jOg:jzW6.4 (40g:jA7.4 (41g:jng:j,w8=8.4 (42g:j5g:jUA9.4 (43g:j!hg:jXyB60.4 (44g:jg:jg:j+1.4 (45g:jPg:jg:j*Y9=2.4 (46g:jg:jW3.4 (47g:j/W4.4 (48g:jEA5.4 (49g:jFg:jLg:jtM\30=6.4 (50g:jSg:jfW7.4 (51g:j}W8.4 (52g:j?9.4 (531==70.4 (54g:jm1.4 (55g:jϱA2.4 (56g:jg:j5g:j?2=g:j$3.4 (57g:jg:jA4.4 (58g:jXg:jWA5.4 (59g:jmg:jg:j0+6.4 (60g:j*g:jcg:j#43=7.4 (618.4 (62g:j]<A9.4 (63g:j0@g:jIB80.4 (64g:jQg:j\y4=1.4 (65g:j`g:jiA2.4 (66g:jpg:jzA3.4 (67g:jVg:jAA4.4 (68g:j g:jHg:jΟY5=5.4 (69g:jg:jѰg:j3+6.4 (70g:jg:j 7.4 (718.4 (726==9.4 (7390.4 (74g:j(m1.4 (75g:j:A2.4 (76g:j=g:jLy7=3.4 (77g:jwXg:j?gA4.4 (78g:jsg:j A5.4 (79g:jg:jwA6.4 (80g:jZg:jo8=7.4 (81g:jeg:jwg:j+8.4 (82g:jg:j\ jj   gnoll (wandering)  You encounter a gnoll. It is wielding a +0 club.g:jI9.4 (83 _g:jg:jh:jJ) ))))))j  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!h:j  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.h:jCQ.jh:j. ..)......###..[....# .## ...#.........# .<#######..#..........####..###u:j?@9.6 (5u:j8_u:j.....## .###.##.. .#...##..... .#._.##!.. .#...## ####.###.# .....#..# .##.# #######.. .######.####........ .##..#.. .# ....##.......# .#####....####.... .....#.###....######### ...... #.#..#......####......# .#### .........)..# ##......# .>u:j{....)......###..[....# #.## #.........#u:jak_80.6 (6u:jlu:j2]######## #.....## ...>......# #.###.##. '.#...##..... '.#._.## #.....!.. 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########.#.#.#####............).......#.#.># #####....) .#########.##.## #.... #### ##.##.<#######..#....# #......#....#######..###....####..##....##.......##...#..#...)######.....#.#. ...# ######...#.#. #### ##........#.#####..######....).##.## #.........#.##..#######.##.#.w:j(@1.6 (6w:j/w:jp-#.......).#.# ##... ####........########..#########..........#.### #...........###.#..#......# #######.#.#.#####............)..# ........#.#.># #####....)######.##.## #....# ### ##.##.<#######..#.........# #......#....#######..###........# ####..##....###.......##...#..#...)######.....#.#. ..# #######.#. ### ##........#.# .####..######.... .).##.## #.........#.#w:jJw:jS   adder (wandering)S  You encounter an adder.w:jw:j\22.6 (7 _w:jw:jw:j).#.#   )># )#.##  ##.##.<#######..# #........@........###........... ##...................#..#...)..#.......... ######............. ##..................####.........S. .) w:joa).#.#   )># )#.##  ##.##.<#######..# #........@........###........... ##...................#..#...)..#.......... ######............. ##..................####.........S.) w:jտw:jw:jw:j w:j^w:j9_An adder is nearby!w:jx:j).#.#   )># )#.##  ##.##.<#######..# #........@........###........... ##...................#..#...)..#.......... ######............. ##..................####.........S. .) x:j).#.#   )># )#.##  ##.##.<#######..# #........@........###........... ##...................#..#...)..#.......... ######............. ##..................####.........S.) x:j] _An adder is nearby!x:j2).#.#   )># )#.##  ##.##.<#######..# #........@........###........... ##...................#..#...)..#.......... ######............. ##..................####.........S. .) x:j).#.#   )># )#.##  ##.##.<#######..# #........@........###........... ##...................#..#...)x:j[..#.......... ######............. ##..................####.........S.) x:j+4x:jx:j] _An adder is nearby!x:j^ ).#.#   )># )#.##  ##.##.<#######..# #........@........###........... ##...................#..#...)..#.......... ######............. ##..................####.........S. .) x:j K).#.#   )># )#.##  ##.##.<#######..# #........@........###........... ##...................#..#...)..#.......... ######............. ##..................####.........S.) x:j 4x:j x:jS ] _An adder is nearby!z:j )))))S)You shoot a sling bullet. The sling bullet hits the adder.z:jv l )The adder is lightly wounded.z:jB9S.z:j9S.z:j(9......z:jb===4.0 (1.4Rev z:j5'z:j2*r _You shoot a sling bullet. The sling bullet misses the adder.{:j^ )))) You shoot a sling bullet. The sling bullet hits the adder.{:j  The adder is moderately wounded.You shoot a sling bullet. The sling bullet hits the adder.{:jo:S.{:jU8.....{:j%c5.2 (1.2Rev+ {:j2{:jِ` _The adder is moderately wounded.{:jQ )))You shoot a sling bullet. The sling bullet hits the adder.{:jj .  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder.{:j1S{:j'Q....{:j5486.6 (1.4{:j&{:j=I _You kill the adder!{:j{:j{:j{:jH _No target in view!{:j{3{:j{:jaH _No target in view!{:j{N.......{:j-|{:j{:j; .).#.# ##.##..#.####.#####.#.###.#.{:j###.#..#......#.#.#.#####.)..# #.#.># #####....)......#.##.## #.#. ##.##.<#..#.# #..{:jG#....# .######..###.# ####.##....###.#..#...). .######.....#............#. .# ######..#.#. ##......#.#. ####..######. ).##.## #.#.#.{:j{:j<---70 _{:j{:j" x).#.# ##.##..#.####.#####.#.###....##.###.#..#......#.#.#.#####.)..# ##.#.># #####....)......#.##.## #.....#. # ##.##.<#..#.# {:j# # #..#....# ######..###.# #####.##....###.#..#...). ######.....#............#. # ######....#.#. # ##.......#.#...######.. .##.## #.#.#.{:jS. {:jG/ ?---8.6 (2{:j6 {:jgw V).#.# ##.##. #.#.####...# #####.#.###....##.###.#..#......#.#.#.#####......)..# #{:jWx #.#.># #####....)......###..##.## #...........#.  ##.##.<#..#.#  #..#....#..###.# #####.##....#####.##.#..#...)......#............#.  ######.{:jx D#.#.  ##..#.#.#..######...# ##.## #.#.#.{:j @9.6 (3{:j {:jg ).#.# ##.##. .#........####...#.....#.###....##.###.#..#......####..#.#.#####............)..# ##.#.#.># #####....)......###..##.## #...........#.##.##.<#..#.##..#....#####...###.# ##.####.##....#####.##.#..#...).#.....#............#.#######.#.#.{:j # ##...#.#.# #..######..# #.## #.#.#.{:j p70.6 (4Rev {:j {:j h.#.# #..#....).#.# ##....##..... .......########........#### ##......#.###....#### {:j)!  #...........###.#..#......####. ##.#.#.#####............)..# ...#.#.># #####....)......###..[ ####.##.## #....#.....##.##.<#######@.#..........####  #..................#....#####.† ###..###..{:j! B......# ##.#####..##....##### .....##...#..#...)# ###.....#{:j! ......#..# {:j! ####...#.#. ......{:j " ...#.#.## ..######.{:j." +...###{:jI. {:j/ #1.6 (5{:j:D {:j: #.#######.####.#.# #....#........#).#.# ##.....##...... ......########........#### #......#.###....##### #...........###.#..#......####. #.#.#.#####............)..# ##... ..#.#.># #####....)###..[ {:j܈ ###.##.## #.@.........#......##.##.<#######..#..........####.  #..................#....#####.†. ##..###..........# ##.#####..##....#####..# ....##...#..#...)##.....#{:j ......#...#####..#.#.{:j/ E......#.###{:jՉ {:jL {:j *2.6 (6{:j {:j} ###.# ########.#######..........####..#.# #..........#........# .).#.# ##...........##....... .....########........####{:j ......#.###....###### ...........###.#..#......####. .#.#.#####............)..# ##... .#.#.># #####..@.)###..[ ##.##.## #....#...... {:j[ ##.##.<#######..#..........####. #..................#....#####.†. #..###..................# ##.#{:j ######..##....#####..# {:j ...##...#..#...)# #{:j .....#......#... #####.#.{:j/ !#{:j4 V3.6 (7{:j 8 #.....#...# #########..# ########.#######..........####. ..#.# #....#........# ).#.# ##...........##....... ....########..####........#.###....####### ..........###.#..#......####. #.#.#####.......@....)..# ##... #{:j8 ).#.># #####....)###..[.##.## #....#......##.<#######..#..........####. ..................#....#####.†.###............# ##.#######..##....#####..# ..##...#..#...)# .....#{:jE K4.6 (8{:jN {:j*  #.....#.# . ##..........# #.. #.#######..........####. #.# #..........#.#.. .#.# ##...........##.# {:j ##........####...###### .....#.###....####.#..#......####. .#.#####..@...)..# ##. .#.># #####....)......###..[. .##.## #...#. {:j# o.##.<#######..#.####..#..........#....## ####....##..{:jl H##. {:j {:jΝ #5.6 (9{:j {:j+ #.###.####  #.....#......# . ###..........# #######.. #.#######..........####.. #.# #..........#........#.. #.# ##...........##.......# ########........####. ......#.###....######### ........###.#..#@.....####......# {:jN #.#####............)..# ##......# #.># #####....)###..[....# ##.## #....#......... ##.<#######..#..........####..### ................#....#####.†. ###...........# ##.### ####..##....#####..# ##...#..#...)#{:j D6.6 (10.0){:j {:jM {:jS .###.###.# .....#......# . ..........# #.. .#..........####. .# #..........#.#.. .# ##...........##.......# #........####...###### #.###....# ###.#..#.@....####......# .#####......)..# ##......# .># #####....)......###..[....# {:jU A..........#....####............##. {:j4a A7.6 (11{:jXf {:j ###.###.# #............# . ..........# #.. #..........####. # #..........#........#.. # ##...........##.......# #........####...###### #.###....##{:jH K ###.#..#..@...####......# #####......)..# ##......# ># #####....)......###..[....# .## # .<#........ {:jz {:jJ A8.6 (12{:j 4{:j) {:j T _Key pressed, stopping explore.{:jE ............{:j {:j {:j` .###.# #.# . ....# #######.. ..........####........  #..........#........#..  ##...........##.# ........####...###### #.###....## {:jd ###.#..#...@..####......# .)..# ##......# # #####....)......###..[....# ## #. <#..#..#....#### .. {:j|u {:jIv 79.0) _{:j {:j ..### #.####  ..#...# . .# #######.. #####.####.. #..#........#..  ##...##.......# ######..#### ......#.###@...######### ....###.#..#......####......# ##............)..# ##......#  #####....)###..[....# # #....#.........# #######..#..........####..####....#####.†. .......# ##.###..##....#####..#{:jU A80.6 (2{:j {:jJD####.## .###.# #.# . .# #######.. .####........ #.#........#.. ##.##.# .####...###### #.###.@..## ###.#..#......####......# .)..# ##......#  #####... #.....## {:jKO{:j,P*1.6 (3{:j+Y{:j####.## ### ####  ...# . .# #######.. ###.####........ #..#........#..  ##...##.......# ####..#### ......#.###....######### ..###.#..#......####......# #............)..# ....# #####....)###..[....#  #....#.........# #####..#..........####..####....#####.†.......# ##.###2.6 (4{:jH.. .## ## ##  ...# . .# #######.. ##.####........  #..#........#..  ##...##@......# ###..####...###### ......#.###....######### .###.#..#......### ............)..# {:j. r....# ####....)###..[....#  #.....#.........# ####..#..........####..####....#####.†.{:j{:j*3.6 (5{:j~{:jS? _Key pressed, stopping explore......|:jO6M.# .. .## ## ##  ..# . #.# ####### #.####. #..#....@...#.. |:j6.....##.......# ##..####...###### ......#.###....######### ###.#..#......##|:j6n ...........)..# ....# ###....)......###..[....#  #.....#.........|:j7`# ###..#..........####..###|:jZB|:jtX@4.6 (1 _|:j{...># .|:j*# .. .## ## #  .|:j# ..# .# #######...# .####...# ...#........#...#...##.......# # #..####...###### ......#.###....########|:j.# ##.#..#......## ..........)..# ....# ##....)......###..[....#  #....#.........#|:j|:j*5.6 (2|:js|:jj.>......# # # .## .## # # ..# # #...# ####...# #........#...# .##.......### .# ....)... |:j#@6.6 (3|:j|:jU*>......# # # ## ## # ### ..# # #...# ####...# #........#...# ##.......### ####...###### .#..#....).. ....)..... |:j-|:j4.*7.6 (4|:j3|:jn^>......#  #  #  ##  ##  # ####  # ...#  # #...#  |:jYp####...#  #........#...#  ##.......###  ####...######  #.###....##  #..#......####......#   )..# ##......#   )......###..[....#   #.#   |:j^||:j!}*8.6 (5|:jm|:jI^......#  #  #  ##  ##  # #####  # #...#  # #...#  ####...#  #........#...#  ##.......###  ####...######  #.###....#  ..#......####......#  )..# ##......#  )......###..[....#  #.#  |:j|:j*9.6 (6|:j|:j|:j|:jE _Done exploring.|:jS......|:j|:j B&0|:jN|:jO _No target in view! _Key pressed, stopping explore. _Done exploring.|:j3|:j8|:j+:|:j`|:j&d|:jdj _Key pressed, stopping explore. _Done exploring.}:j}:jpWhere to? (Tab - D:3, ? - help)  D - Dungeon }:jy }:j [?25h[?0c......#  beefyandbeef the Shooter ......#  Coglin ......#  Health: 41/41 ======================== .....##  Magic: 5/5======================== .....##  AC: 5Str: 11 ......######  EV: 10Int: 8 ......##...#  SH: 0Dex: 20 ......# #######...#  XL:  5 Next: 48% Place: Dungeon:3 ......####......@..#  Noise: ---------  Time: 2089.6 (0.0) ......#........#...#  c) +0 sling {Ælfthry a) +2 sling {Mishil} ........##.......### }:j  Fire: c) +0 sling {Ælfthryth} .....####...###### ..#.###....######### ..#......####......#   ......)..# ##......#   ..)......###..[....#   .........#.........#   _Key pressed, stopping explore. _Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring.  What level of the Dungeon? (default 3, ? - help) ~:j* [?25l[?1c~:jM 44~:j ~:jqq>......# .# .# .## .## .# ##### .# #...# .# #...# .####...# .#.#...# .##.......### .####...###### .#.###....# #..#......####......# .)..# ##......# .)......###..[....# .#.# 90.6 (1 _~:jݣ..# .# #~:jP .## ..###### .# #...# .# #######...# ~:j-.####.........# .#..#...# ...##.......### ####...######  #.###....##########..#......####......# ........)..# ##......#~:j<)......###..[....#..#.........##...####..###~:jV1.6 (2~:jJ2.#.#.##.##.# #####.# #...#.# #...#~:j .####.........#.#.#...#.##.###~:j.####...######.#.###....## #.#..#......####......# ~:j .)..# ##......# #....)...###..[....# #.#.# #..#.####..###~:j~:j:*2.6 (3~:jT~:jG.#.# #.## #.##.# #####.# #...#.# #...#.####.........#.#.#...# #.##.### #.####...######.#.###....## ##.#..#......####......#.)..# ##......# ##....)......###..[....#  #....#.# ##..#.####..###~:jR@3.6 (4~:jX~:j#.# #.# ##.## ##.## #.# #####.# #...# #.# #...# #.####.........# #.#.#...# ##.##.### ##.####...######~:jn5.#.###....#~:j###.#..#......####......#..)..# ##......##....).....###..[....# #...#.# ###..#.####..###~:j~:j*4.6 (5~:j~:j#.# ##.##.###.## ##.# #####.# #...# ##.# #...# ##.####.........#  #.#.#...#  ##.##.####.####...######.#.###....### .###.#..#......####......#...)..# ##......##....)......###..[....#  #...........#.# ####..#.####..###~:j@5.6 (6~:j#~:j^#.##.##.###.###.# ##### #.# #...##.# #######...##.####.........# #~:j_&.#.#...# ##.##.####.####...######.#.###....### ..###.#..#......####......# #.)..# ##......##....).....~:j`.###..[....# #...........#.# #####..#.####..###~:jk@6.6 (7~:js~:j'.###.# ~:j.###.# .####.## .####.## .###.# ##### .#.#~:j+ #...##.# #######...##.####.........# #.#.#...# ##.##.####.####...######.#.###....###.###.#..#......####......# ##.)..# ##......#  #####....)......###..[....#  #.#.# ######..#.####..###~:j,@7.6 (8~:j~:j .###.# _.##### ..####........## #.......###### ..#............# #...# #####..........# #######...##..........####.........#  #..........#........#...# ##..........@##.......### ##########...###### .....#.###....############.#..#......####......# ###............)..# ##......#  #####....)......###..[....# # #.....#....~:j .....# #######..#...####..### ............#....#####.†##~:j(<V8.6 (9~:j+i.###.# ._.####........##.####........## ##.###..........# #####.#....# #...##...# #######...##..####.........# #.#..#...# ##~:j j.##.####.####...######.#.###....#.###.#..#......####......# ####.)..# ##......# # #####....)......###..[....# ## #.#.# <#..#.####..### .#....#####.†.##~:j6t~:ju.9.6 (10.0)~:j|6_~:jD###.###.# #.....# #._.####.## #...###### ###.###.# ##### ....#..# #...##.# #######...# #######.####.........# # #........#...# # ##....##.......### ~:jk########........####... ........#.###....######### ......###.#..#......####......# #####............)..# ##......# ># #####....)......###..[....# .## #.....#.........# .<#######..#..........####..###~:j@_~:jj-100.6 (11~:jA8_~:j .....###...>......# .###.###..# .#.....# .#._.####.## .#...##### ###.###.# ##### .....#..# #...##.# #######...# .#######.####.........# .# #........#...# .# ##....##.......### .########........####...........#.###....######### .......###.#..#......####......# .#####............)..# ##......# .># #####....)......###..[....# #.## #..#.........#~:jA1.6 (12~:j~:j\\#########....# #.....###...>......# #.###.###.# '.#.....# '.#._.####.## '.#...##### #.###.###.# ##### #.....#..# #...# ##.# #######...# #.#######.####.........# #.# #........#...# #.# ##....##.......###########........####...........#.###....#########  ........###.#..#......####......#  #.#####............)..# ##......# ># #####....)......###..[....# ~:jIlA2.6 (13~:jNr6_~:jt#.# ##########....##.....###...>......# ##.###.###.# .'.#.....# .'.#._.####.## .'.#...##### .#.###.###.# ### .#.....#..# #... .##.# #######... .#.#######.####......... .#.# #........#... .#.# ##....##.......##########........####... ........#.###....####### .........###.#..#......####...... .#.#####............)..# ##......~:j~:j+3.6 (14~:jI@_~:jl& #####.##########....##.....###...>......# ###.###.###.#.'.#.....# #.'.#._.####.## #.'.#...##### .#.###.###.# ### ..#.....#..# # ..##.# ####### ..#.#######.####........#.# #........#.. ).#.# ##....##.......#########........####...........#.###....####### ..........###.#..#......####~:jQ"A4.6 (15~:j/$_~:jBeE# ## # #####.# .###########....# .###.....###...>......####.###.###.# ...'.#.....# .#.'.#._.####.## .#.'.#...##### .#.###.###.# ##.#.....#..# #.#########.# #######.#.#######.####....... ...#.# #........#. .).#.# ##....##.......########........####... #........#.###....######~:j......# #.###.###.###.# #...'.#.....# #.#.'.#._.####.###.'.#...##### .#.###.###.# #.#.....#..# #.#########.# #######.#.#######.####.........#.# #........#).#.# ##....##...... ......########........####...~:j¿A6.6 (17~:j8_~:jM#  ########  ####  #### ..########....>###.###..'.#...###..# #_.####........###.'.#...####........## ....#.###.###..........### ##..........~:j"A7.6 (18~:jN9_~:jPM #  ########  ####  #### ..########....>###.###..'.#...###.. ~:j-R#_.####........## ..#.'.#...####........###. ###..........#~:j[~:jE\+8.6 (19~:jaA_~:jAM #  ########  ##~:j##  #### ..########....###.###..'.#...###.. #.#.'.#._.####........###..........#~:jb~:jܣ+9.6 (20~:jT%_~:j֫Y  There is a stone staircase leading down here.~:j~:jK~:j-310.6 (21 _~:j~9_~:j  You climb downwards.  You hear the hiss of flowing sand.~:j /  --more--:jk 4  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!:jsr_.# # .# S#.#  ### ...#  .... ##..###  #...#.....  #.......#  :jr#....@#  ##...##  ####  S   ball python (constriction, asleep) :j2.1 (22.5 _You encounter a ball python. _There is a stone staircase leading up here.:j ~ )))))You shoot a sling bullet.:jov †The sling bullet completely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.:j}z:) :jh-H†....:j^ ===3.3 (1.2)Rev  _You kill the ball python!:j:j:j :jH _No target in view!:j:jo :jY:jH _No target in view!:jDE :j J "Read which item? Scrolls  s - a scroll of butterflies  c - a scroll labelled ISCHUNE TUTZ  d - 2 scrolls labelled JAR LIKLOHU  e - 5 scrolls labelled HEWKULOFUL  h - 2 scrolls labelled RUSIOQ AROINNO  j - a scroll labelled TIMU HAVIKIAL  k - 2 scrolls labelled UGHA OBEEM  m - 2 scrolls labelled QOWKOZX NARORR  n - a scroll labelled YSINKI KOCLE  o - a scroll labelled EZEURCHINAD :jJ  q - 2 scrolls labelled DIWNOE GO JOUH [!] read|quaff[?] describe selected:js :jbeefyandbeef the Shooter.#Coglin# .#Health: 41/41 ========================†#.#Magic: 5/5========================### ...#AC: 5Str: 11:j.... ##..###EV: 10Int: 8#...#.....SH: 0Dex: 20#.......#XL:  5 Next: 48% Place: Dungeon:4#....@#Noise: ===------  Time: 2113.3 (0.0)##...##c) +0 sling {Ælfthry a) +2 sling {Mishil}####Fire: c) +0 sling {Ælfthryth} Rev You shoot a sling bullet.  The sling bullet completely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python! _No target in view! _No target in view!:j:  As you read the scroll labelled HEWKULOFUL, it crumbles to dust.  It is a scroll of identify.:j̪/  --more--:j!m :jp Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ISCHUNE TUTZ  d - 2 scrolls labelled JAR LIKLOHU  h - 2 scrolls labelled RUSIOQ AROINNO  j - a scroll labelled TIMU HAVIKIAL  k - 2 scrolls labelled UGHA OBEEM  m - 2 scrolls labelled QOWKOZX NARORR  n - a scroll labelled YSINKI KOCLE  o - a scroll labelled EZEURCHINAD  q - 2 scrolls labelled DIWNOE GO JOUH Potions (select first with !)  f - a cyan potion  l - 2 glowing yellow potions  p - a golden potion  s - 2 bubbling yellow potions  t - a white potion[?] describe selected:ja :j+:jbeefyandbeef the Shooter.#Coglin# .#Health: 41/41 ========================†#.#Magic: 5/5========================### ...#AC: 5Str: 11.... ##..###EV: 10Int: 8#...#.....SH: 0Dex: 20#.......#XL:  5 Next: 48% Place: Dungeon:4#....@#Noise: ===------  Time: 2113.3 (0.0)##...##c) +0 sling {Ælfthry a) +2 sling {Mishil}####Fire: c) +0 sling {Ælfthryth} Rev You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python! _No target in view! _No target in view!  As you read the scroll labelled HEWKULOFUL, it crumbles to dust.  It is a scroll of identify.[:j40m---4.3 (1 _d -> W - 2 scrolls of brand weapon; e -> i - 4 scrolls of identify:j_:j.Read which item? Scrolls  i - 4 scrolls of identifys - a scroll of butterflies  W - 2 scrolls of brand weapon  c - a scroll labelled ISCHUNE TUTZ  h - 2 scrolls labelled RUSIOQ AROINNO  j - a scroll labelled TIMU HAVIKIAL  k - 2 scrolls labelled UGHA OBEEM  m - 2 scrolls labelled QOWKOZX NARORR  n - a scroll labelled YSINKI KOCLE  o - a scroll labelled EZEURCHINAD  q - 2 scrolls labelled DIWNOE GO JOUH [!] read|quaff[?] describe selected:j:j$:j+beefyandbeef the Shooter.#Coglin# .#Health: 41/41 ========================†#.#Magic: 5/5========================### ...#AC: 5Str: 11.... ##..###EV: 10Int: 8#...#.....SH: 0Dex: 20#.......#XL:  5 Next: 48% Place: Dungeon:4#....@#Noise: ---------  Time: 2114.3 (0.0)##...##c) +0 sling {Ælfthry a) +2 sling {Mishil}####Fire: c) +0 sling {Ælfthryth} Rev _You kill the ball python! _No target in view! _No target in view!  As you read the scroll labelled HEWKULOFUL, it crumbles to dust.  :j;,dIt is a scroll of identify. _d -> W - 2 scrolls of brand weapon; e -> i - 4 scrolls of identify:j<2P  Okay, then.:j2:j7:j:. _:j>l:j;qRead which item? Scrolls  i - 4 scrolls of identifys - a scroll of butterflies  W - 2 scrolls of brand weapon  c - a scroll labelled ISCHUNE TUTZ  h - 2 scrolls labelled RUSIOQ AROINNO  j - a scroll labelled TIMU HAVIKIAL  k - 2 scrolls labelled UGHA OBEEM  m - 2 scrolls labelled QOWKOZX NARORR  n - a scroll labelled YSINKI KOCLE  o - a scroll labelled EZEURCHINAD  q - 2 scrolls labelled DIWNOE GO JOUH [!] read|quaff:jqG[?] describe selected:jՆ :j&beefyandbeef the Shooter.#Coglin# .#Health: 41/41 ========================†#.#Magic: 5/5========================### ...#AC: 5Str: 11.... ##..###EV: 10Int: 8#...#.....SH: 0Dex: 20#.......#XL:  5 Next: 48% Place: Dungeon:4#....@#Noise: ---------  Time: 2114.3 (0.0)##...##:jG\c) +0 sling {Ælfthry a) +2 sling {Mishil}####Fire: c) +0 sling {Ælfthryth} Rev _No target in view! _No target in view!  As you read the scroll labelled HEWKULOFUL, it crumbles to dust.  It is a scroll of identify. _d -> W - 2 scrolls of brand weapon; e -> i - 4 scrolls of identify _Okay, then.:j* _d -> W - 2 scrolls of brand weapon; e -> i - 4 scrolls of identifyOkay, then.RUSIOQ AROINNO, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.  h -> N - a scroll of noise:j3L=========5.3 (1:j:jKU _You hear a shout! You hear an angry hiss. x2; You hear a shout!:ji:j(Read which item? Scrolls  i - 4 scrolls of identifys - a scroll of butterflies  W - 2 scrolls of brand weapon  N - a scroll of noise  c - a scroll labelled ISCHUNE TUTZ  j - a scroll labelled TIMU HAVIKIAL  k - 2 scrolls labelled UGHA OBEEM  m - 2 scrolls labelled QOWKOZX NARORR  n - a scroll labelled YSINKI KOCLE  o - a scroll labelled EZEURCHINAD  q - 2 scrolls labelled DIWNOE GO JOUH [!] read|quaff[?] describe selected:jT :jY beefyandbeef the Shooter.#Coglin:jrZ # .#Health: 41/41 ========================†#.#Magic: 5/5========================### ...#AC: 5Str: 11.... ##..###EV: 10Int: 8#...#.....SH: 0Dex: 20#.......#XL:  5 Next: 48% Place: Dungeon:4#....@#Noise: =========  Time: 2115.3 (0.0)##...##c) +0 sling {Ælfthry a) +2 sling {Mishil}####Fire: c) +0 sling {Ælfthryth} Rev _Okay, then.As you read the scroll labelled RUSIOQ AROINNO, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.  h -> N - a scroll of noise _You hear a shout! You hear an angry hiss. x2; You hear a shout!:j@g m  As you read the scroll labelled UGHA OBEEM, it crumbles to dust.  :jh You feel strangely unstable. It was a scroll of teleportation.---------6.3 (1Tele :jm :jv 8 _k -> t - a scroll of teleportation:je? :j:U IRead which item? Scrolls  t - a scroll of teleportation (cancels current teleport)i - 4 scrolls of identify  s - a scroll of butterflies  W - 2 scrolls of brand weapon  N - a scroll of noise  c - a scroll labelled ISCHUNE TUTZ  j - a scroll labelled TIMU HAVIKIAL  m - 2 scrolls labelled QOWKOZX NARORR  n - a scroll labelled YSINKI KOCLE  o - a scroll labelled EZEURCHINAD  q - 2 scrolls labelled DIWNOE GO JOUH [!] read|quaff[?] describe selected:j:j&:jC!beefyandbeef the Shooter.#Coglin# .#Health: 41/41 ========================†#.#Magic: 5/5========================### ...#AC: 5Str: 11.... ##..###EV: 10Int: 8#...#.....SH: 0Dex: 20#.......#XL:  5 Next: 48% Place: Dungeon:4#....@#Noise: ---------  Time: 2116.3 (0.0)##...##c) +0 sling {Ælfthry a) +2 sling {Mishil}####Fire: c) +0 sling {Ælfthryth} :j"Tele It was a scroll of noise.  h -> N - a scroll of noise _You hear a shout! You hear an angry hiss. x2; You hear a shout!  As you read the scroll labelled UGHA OBEEM, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation. _k -> t - a scroll of teleportation:j0 §§§#§§§§§§§§ ##§§§§§#§§§§§§§§§§§§§§§§§§§The air fills with toxic fumes!  As you read the scroll labelled QOWKOZX NARORR, it crumbles to dust.  It was a scroll of poison.:j1*7.3 (1:jv7:j91 _m -> p - a scroll of poison:j:j?:Read which item? Scrolls  t - a scroll of teleportation (cancels current teleport)i - 4 scrolls of identify  s - a scroll of butterflies  W - 2 scrolls of brand weapon  p - a scroll of poison  N - a scroll of noise  c - a scroll labelled ISCHUNE TUTZ  j - a scroll labelled TIMU HAVIKIAL  n - a scroll labelled YSINKI KOCLE  o - a scroll labelled EZEURCHINAD  q - 2 scrolls labelled DIWNOE GO JOUH [!] read|quaff[?] describe selected:j&:j:j"beefyandbeef the Shooter§#Coglin# §#Health: 41/41 ========================§#§#Magic: 5/5========================### §§§#AC: 5Str: 11§§§§ ##§§###EV: 10Int: 8:j#2#§§§#§§§§§SH: 0Dex: 20#§§§§§§§#XL:  5 Next: 48% Place: Dungeon:4#§§§§@#Noise: ---------  Time: 2117.3 (0.0)##§§§##c) +0 sling {Ælfthry a) +2 sling {Mishil}####Fire: c) +0 sling {Ælfthryth} Tele You feel strangely unstable. It was a scroll of teleportation. _k -> t - a scroll of teleportation  :j'$The air fills with toxic fumes!  As you read the scroll labelled QOWKOZX NARORR, it crumbles to dust.  It was a scroll of poison. _m -> p - a scroll of poison:j~=t ,,,,,,****,**,,,,,* *****,,,*#.##.###§###### ,*,,,,*,*#....###§###### ******* :j>A,*,,,,*,*####..§#§###### *,,,,,* *****,*,*###..#§§§###### *,***,* ,,,,,,,,,§§§§#### *,* *,, ,,,,,,*,*#.### *,* *,* ***,,**,*#.!###***,* *,, ,,,,,*,,*###.....,,,,* *,* ,,,,,,,**####.###***** *,* *,,*,,** ###########.###:j>k*,* ,,,**,* ###########.###*,* ,,,,,,* ###########.###*,* ,****** ###########.###*******,* ,*:j?###########....,,,,,,,,* **###############*********:j?As you read the scroll labelled ISCHUNE TUTZ, it crumbles to dust.  You feel aware of your surroundings.  You sensed 1 altar, and 2 shops/portals.:j@*8.3 (1:jG:jI- _It was a scroll of revelation.:j;Mv _Found a golden potion.:jq:jZ  ***,* *,* *,**   #####...#*,* *,**   *##....#.#*,***,   *.......S.....##**,**,,,,   **.....#######...*#.##.###   **,........#....#.*#....###   *,,#...[...#....#.*####..§#   *,*#..#########.#.*###..#§§   *,,...?.J#@..§§§§###§   **,,).....#......#.*##§§§#§§ :j4  *,,,.#########..##.*##§§§§§§   *,,,.?h.#.......#..*###§§§§<   *,,,....#........o#*####§§§#   *,,*########..#..## ######## h   howler monkey (asleep)   *,,,..#.......##.## ######## J   jelly (wandering)   **,,..#..........## ######## o   orc (wandering)   *,*******,,****** ######## S   ball python (constriction, wandering):j=:j  Your surroundings suddenly seem different.  You encounter an orc, a howler monkey, a jelly and a ball python.:j[4o.:j #####...#########....#.#######.......S.....##.....#######...........#....#.#...[...#....#.†#..###.....?.J....###.........#...#####.*##.......?h.#.......#..*###........#.......o.#*####...########..#..o   orc..#.......##.##..#..........##   *,*******,,****** ########  Found four items. The howler monkey leaves your sight.9:j:jU _The jelly leaves your sight. The ball python leaves your sight.:j, ***,**,* *,** beefyandbeef the Shooter  :j,w#####...####### *,* *,** Coglin  *##....#.####### *,***,** Health: 41/41 ========================  :j,c*.......S.....##**,**,,,, Magic: 5/5:j,========================   **.....#######...*#.##.### AC: 5:jH-Str: 11   **,........#....#.*#....### EV: 10Int: 8   *,,#...[...#....#.*####..†# SH: 0:j-bDex: 20   *,*#..#########.#.*###..#.. XL:  5 Next: 48% Place: Dungeon:4 :j-7  *,,...?.J#@.......,....###. Noise: ---------  Time: 2119.3 (0.0) :j.h  **,,).....#.**...#.*##...#.. c) +0 sling {Ælfthry a) +2 sling {Mishil}   *,,,.#########*.##.*##...... Fire: c) +0 sling {Ælfthryth} :j.r  *,,,.?h.#......*#..*###....<   *,,,....#.......o.#*####...#   *,,*########..#..## ######## o   orc   *,,,..#.......##.## ######## :j.g  **,,..#..........## ######## :j.  *,*******,,****** ########Found four items. The howler monkey leaves your sight. :j.G_The jelly leaves your sight. The ball python leaves your sight.  :j/Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycle:j;/lShift-Dir - straight lineAim: an orc, wielding a +0 dagger (63% to hit):jI ***,**,* *,** beefyandbeef the Shooter  #####...####### *,* *,** Coglin  *##....#.####### *,***,** Health: 41/41 ========================  :j*.......S.....##**,**,,,, Magic: 5/5========================   **.....#######...*#.##.### AC: 5Str: 11   **,........#....#.*#....### EV: 10Int: 8   *,,#...[...#....#.*####..†# SH: 0Dex: 20 :jG  *,*#..#########.#.*###..#.. XL:  5 Next: 48% Place: Dungeon:4   *,,...?.J#@.......,....###. Noise: ---------  Time: 2119.3 (0.0)   **,,).....#.))...#.*##...#.. c) +0 sling {Ælfthry a) +2 sling {Mishil}   *,,,.#########).##.*##...... Fire: c) +0 sling {Ælfthryth}   *,,,.?h.#......)#..*###....<   *,,,....#.......o.#*####...#   *,,*########..#..## ######## o   orc   *,,,..#.......##.## ######## :j   **,,..#..........## ########   *,*******,,****** ########Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j^Aim: an orc, wielding a +0 dagger (63% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded.:jys))Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (63% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded.  The sling bullet closely misses the orc.:j 1.:j ....o..:j j===20.7 (1.4Rev _:jN :j :j4 ***,**,* *,** beefyandbeef the Shooter  #####...####### *,* *,** Coglin  *##....#.####### *,***,** Health: 41/41 ========================  *.......S.....##**,**,,,, Magic: 5/5========================   **.....#######...*#.##.### AC: 5Str: 11   **,........#....#.*#....### EV: 10Int: 8   *,,#...[...#....#.*####..†# SH: 0Dex: 20 :j*  *,*#..#########.#.*###..#.. XL:  5 Next: 48% Place: Dungeon:4   *,,...?.J#@.......,....###. Noise: ===------  Time: 2120.7 (0.0)   **,,).....#......#.*##...#.. c) +0 sling {Ælfthry a) +2 sling {Mishil}   *,,,.#########..##.*##...... Fire: c) +0 sling {Ælfthryth}   *,,,.?h.#.......#..*###....< Rev   *,,,....#......o..#*####...#   *,,*########..#..## ########    *,,,..#.......##.## ########    **,,..#..........## ########    *,*******,,******:j[40m ######## The orc is lightly wounded.  You shoot a sling bullet. _The sling bullet closely misses the orc.Fire: c) +0 sling {Ælfthryth}:jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j ***,**,* *,** beefyandbeef the Shooter  #####...####### *,* *,** Coglin  *##....#.####### *,***,** Health: 41/41 ========================  *.......S.....##**,**,,,, Magic: 5/5========================   **.....#######...*#.##.### AC: 5Str: 11   **,........#....#.*#....### EV: 10Int: 8   *,,#...[...#....#.*####..†# SH: 0Dex: 20   *,*#..#########.#.*###..#.. XL:  5 Next: 48% Place: Dungeon:4   *,,...?.J#@.......,....###. Noise: ===------  Time: 2120.7 (0.0)   **,,:jK).....#......#.*##...#.. c) +0 sling {Ælfthry a) +2 sling {Mishil}   *,,,.#########..##.*##...... Fire: c) +0 sling {Ælfthryth}   *,,,.?h.#.......#..*###....< Rev   *,,,....#......o..#*####...#   *,,*########..#..## ########    *,,,..#.......##.## ########    **,,..#..........## ########    *,*******,,****** ########  _The sling bullet closely misses the orc.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.:j;:jD _:j*  ***,* *,* *,*   #####...# *,* *,**,   *##....#.# *,***,**,   *.S.....##**,**,   **.....#...*#.##.###.   **,.#....#.*#....###.   *,,#...[...#....#.*####..†#.  :j,  *,*#..#########.#.####..#.   *,,...?.J#.....###.   **,,).....#......#.###...#.   *,,,.#########..##.*##.   *,,,.?h.#.......#..*###....<#   *,,,....#......o..#*####...#   *,,*#..#..## #o   orc   *,,,..#.##.## # **,,..#..## # *,*,,****** #:j/ :o.:j`9 :j!: ;---1.7 (1 _:jRB :jD :jn_ ***,**,* *,*** beefyandbeef the Shooter  #####...####### *,* *,**, Coglin  *##....#.####### *,***,**, Health: 41/41 ========================  *.......S.....##**,**,,,,, Magic: 5/5========================   **.....#######...*#.##.###. AC: 5Str: 11   **,........#....#.*#....###. EV: 10Int: 8 :j>oa  *,,#...[...#....#.*####..†#. SH: 0Dex: 20   *,*#..#########.#.####..#... XL:  5 Next: 48% Place: Dungeon:4   *,,...?.J#.@...........###.. Noise: ---------  Time: 2121.7 (0.0) :jo|  **,,).....#..*...#.###...#... c) +0 sling {Ælfthry a) +2 sling {Mishil} :jep  *,,,.#########*.##.*##....... Fire: c) +0 sling {Ælfthryth} :jpv  *,,,.?h.#......o#..*###....<# Rev   *,,,....#.........#*####...## :jp  *,,*########..#..## ######### o   orc   *,,,..#.......##.## ######### :jp3  **,,..#..........## #########   *,*******,,****** #########That would be overly suicidal. :jq_Okay, then.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycle:j;q}Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (lightly wounded, 63% to hit):j ***,**,* *,*** beefyandbeef the Shooter  #####...####### *,* *,**, Coglin  *##....#.####### *,***,**, Health: 41/41 ========================  *.......S.....##**,**,,,,, Magic: 5/5========================   **.....#######...*#.##.###. AC: 5Str: 11   **,........#....#.*#....###. EV: 10Int: 8   *,,#...[...#....#.*####..†#. SH: 0Dex: 20   *,*#..#########.#.####..#... XL:  5 Next: 48% Place: Dungeon:4   *,,...?.J#.@...........###.. Noise: ---------  Time: 2121.7 (0.0)   **,,[:j37m).....#..)...#.###...#... c) +0 sling {Ælfthry a) +2 sling {Mishil}   *,,,.#########).##.*##....... Fire: c) +0 sling {Ælfthryth}   *,,,.?h.#......o#..*###....<# Rev   *,,,....#.........#*####...##   *,,*########..#..## ######### o   orc   *,,,..#.......##.## #########   **,,..#..........## #########   *,*******,,****** #########Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (lightly wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  :j%5[40mThe orc is heavily wounded.:j;?)):jo.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (lightly wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.  You shoot a sling bullet. The sling bullet barely misses the orc.:jx..===3.0 (1.3Rev+ _:j:j3:j s ***,**,* *,*** beefyandbeef the Shooter  #####...####### *,* *,**, Coglin  *##....#.####### *,***,**, Health: 41/41 ========================  *.......S.....##**,**,,,,, Magic: 5/5========================   **.....#######...*#.##.###. AC: 5Str: 11   **,........#....#.*#....###. EV: 10Int: 8   *,,#...[...#....#.*####..†#. SH: 0Dex: 20   *,*#..#########.#.####..#... XL:  5 Next: 48% Place: Dungeon:4 :j:   *,,...?.J#.@...........###.. Noise: ===------  Time: 2123.0 (0.0)   **,,).....#..*...#.###...#... c) +0 sling {Ælfthry a) +2 sling {Mishil}   *,,,.#########o.##.*##....... Fire: c) +0 sling {Ælfthryth}   *,,,.?h.#.......#..*###....<# Rev+   *,,,....#.........#*####...##   *,,*########..#..## ######### o   orc   *,,,..#.......##.## #########   **,,..#..........## #########   *,*******,,****** #########The o:j rc is heavily wounded. _You shoot a sling bullet. The sling bullet barely misses the orc.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (heavily wounded, 63% to hit):jU@ y ***,**,* *,*** beefyandbeef the Shooter  #####...####### *,* *,**, Coglin  :j@ *##....#.####### *,***,**, Health: 41/41 ========================  *.......S.....##**,**,,,,, Magic: 5/5========================   **.....#######...*#.##.###. AC: 5Str: 11   **,........#....#.*#....###. EV: 10Int: 8   *,,#...[...#....#.*####..†#. SH: 0:j B Dex: 20   *,*#..#########.#.####..#... XL:  5 Next: 48% Place: Dungeon:4   *,,...?.J#.@...........###.. Noise: ===------  Time: 2123.0 (0.0)   **,,).....#......#.###...#... c) +0 sling {Ælfthry a) +2 sling {Mishil}   *,,,.#########).##.*##....... Fire: c) +0 sling {Ælfthryth}   *,,,.?h.#.......#..*###....<# Rev+   *,,,....#.........#*####...##   *,,*########..#..## ######### o   orc   *,,,..#.......##.#:jB C[34m# #########   **,,..#..........## #########   *,*******,,****** #########Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (heavily wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!:jH Y):j3 =))):jX^.)..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (heavily wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!  You shoot a sling bullet.:jbcD1504.4 (1.4 _:j]l:jm:j I:j5 : ***,* *,* *,* #####...# *,* *,**, *##....#.# *,***,**,* *.S.....##**,**,,,,,* **.....#...*#.##.###.#  **,.#....#.*#....###.# :j6 6 *,,#...[...#....#.*####..†#.#  *,*#..#########.#.####..#...#  *,,...?.J#..###..#  **,,).....#......#.###...#.  *,,,.#########).##.*##.#  *,,,.?h.#.......#..*###....<#  *,,,....#.........#*####...#  *,,*#..#..## #  *,,,..#.##.## #  **,,..#.:j6 .## #  *,*,,****** #:j7A K---50:j1L :jՅ ***,* *,* *,*#####...# *,* *,**,*##....#.# *,***,**,**.S.....##**,**,,,,,* **.....#...*#.##.###.#**,.#....#.*#....###.#*,,#...[...#....#.*####..†#.#*,*#..#########.#.####..#...#*,,...?.J#..###..#**,,).....#......#.###...#.*,,,.#########).##.*##.#.*,,,.?h.#.......#..*###....<##.*,,,....#.........#*####...#*,,*#..#..## #*,,,..#.......##.## #**,,..#..........## #*,*,,****** #:j \---6.4 (2:j :j u***,* *,* *,*#####...# *,* *,**,*##....#.####### *,***,**,**.S.....##**,**,,,,,* 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...#......### *,* *,*:j7,*,*:j%:j#6.4 (8:j:j^*,,* *,* *,,* *,* *,,* *,* ,,* *,* * *,* ,* *,*  *,* *,*  *,*#.#  #,*#...# ##.##.# * #.....# **, #.###.###### ***,###.###### * *, #..†#.###### *,,,,,* *,*, ..#...###### *,***,*,**, .###..###### *,* *,*,**,#......### *,* *,*,*,**,:jg@7.4 (9:jl:j,,* *,* * ,,* *,* * ,,* *,* * ,,* *,* ** *,* * *,* *,* * *,* *,* * *,*#.# :j9* #,*#...# * #.##.# * .....# **,* .###.###### ***, .###.###### * *, ..†#.###### *,,,,,* *,*, .#...###### *,***,*,**,* :j###..###### *,* *,*,**,* .#......### *,* *,*,*,**,*:jD8.4 (10.0):j:j* *,* *, ,* *,* *, ,* *,* *, ,* *,* *, ,* *,* *, ,* *,* *, ,* *,# *, ,*#.# *, :jN,*#...# *, .##.# ***,# **,*, ###.###### ***, ###.###### * *, .†#.###### *,,,,,* *,*,,,* #...###### *,***,*,**,**..###### *,* *,*,**,* #......### *,* *,*:jQ',*,**,*:j:j{+9.4 (11:j:jC* *,* *,* * *.# *, * *.# *,* * *.# *,* * *.# *,* * *.# *, * *.# *,* *#.# *,* *#...# *,* ##.# ***,*# **,*,*.###### ***,,,,*.###### * *, †#.###### *,,,,,* *,*,,,* :jiG:j6H,60.4 (12:jM:jŜ" :jt+*,* :j̟*,*:jE :jK#.# :jW*,:j :jK#.# :jã*,*:j #.# *,*  #.# *,* #.# *, #.# *,* #.# *,* #...# *,* .# ***,* # **,*,* .###### ***,,,,* #.###### * *, #.###### *,,,,,* *,*,,,* :j::j+1.4 (13:j:j M********,****>* $**,,* **,, * ################............... #.################ ** ..#**,*,* _You hear the slow hiss of an avalanche of sand nearby.:jA2.4 (14:jg:jp6 M∩,,,,,,,,,***** *, *******#.#***>* $**,,* **,, * #:jl7###############............... #.################***,* _Found 9 gold pieces.:j3?:j?+3.4 (15:jD:jLM,******,,,,,** ∩,,,,...,,***** *, *******#.#***>* $**,,* **,, * ################ #................#*,*#:jp:jh+4.4 (16:jԐ:jM ***,*,,** ,**###*,,,,,** ∩,,,,...,,***** *, *******#.#***>* $**,,* **,, * ################.#*,*:jA5.4 (17:j:j:j:j:j\+.................:j20:j`nM************,,,,,,,** ***,*,,** ,**###*,,,,,** ∩,,,,...,,***** *, *******#.#***>* $**,,* .**,,#.#*,**:jvF6.0):j{:j[M,,,,,,,,,**,*******,** ,************,,,,,,,** ***,*,,** ,**###*,,,,,** ∩,,,,...,,***** *, *******#.#***>* $**,,* .**#.#*,,,7.4 (2:j8M****,***,,*,ß,ß,*,, ,,,,,,,,,,**,*******,** ,************,,,,,,,** ***,*,,** ,**###*,,,,,** ∩,,,,...,,***** *, *******#.#***>* $**,,* #.#*,**###:j@8.4 (3:jbN:jUvDM *,* **,,,,,**,**,** ,****,***,,*,ß,ß,*,, ,,,,,,,,,,**,*******,** ,************,,,,,,,** ***,*,,** ,*#####,,,,,** :j-x∩,,,,...,,***** *, *******#.#***>* **,,*#.#*,*..#:jc~:j~*9.4 (4:j:jA70.4 (5:j:j:j(:j> _You now have 131 gold pieces (gained 9).:j S....:j :jI FM**,*,,ß^ß^, *,* **,,,,,**,**,** ,****,***,,*,ß,ß,*,, ,,,,,,,,,,**,*******,** ,**********:jJ **,,,..,,** **#.#.,** ,#.######.....** ∩,#........#**** *, *******#@#***>* .**,,#.#*,**#.#:jmQ :jT *1.4 (1:j&Y :j M*,,*∩,,^^,^+,,,,,,**,*,,ß^ß^, *,* **,,,,,**,**,** ,****,***,,*,ß,ß,*,, ,,,,,,,,,,**,*******,** ,:j ************,,,..,,***,* **#.#.,** ,######.....** ∩,#....@...#**** *, ***#####.####>* .**#.#*,,,#.# :j :j #2.4 (2:j8 :j# * *,***,**,* *,,*∩,,^^,^+, * *,* *,**,* **,*,,ß^ß^,*,**,**, * *,* *,**,* *,**,,,,,**,**,* ****,***,**,* 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,**,* *,,*∩,,^^,^+..* ,**,* **,*,,ß^ß^,*.#*,**,,,***** ,**,* #,**,,,,,*#.#*,***,** ,**,* #.,*,ß,ß,*..#*,* *,* **,* *#.#.#**,* *,* ,* *#......@#* *,* *,* *,* ###.#..## *,* *,* #.######.....## *,*:j *,* #........ :jl:jC+2.4 (12:j $:j!_*,* **,*******,,,,,,,*,* *,* *,****,,*,ß,ß^*,..#**,,,* *,* ,,,,,,,**,^,,^**..# *,,,** *,* **,***,,*,,ß,ß,,*..#**,,,,***,* **,* *,,*∩,,^^,^+..,,,,,,,,,,,* **,* **,*,,ß^ß^,*.#*,**,,,***** **,* #,**,,,,,##.#*,***,* **,* #.,*,ß,ß,#..#*,* *,* ,* *#.#######@#**,* *,* **,* *#.......## *,* *,*  *,* ###.#*,* *,*  #.######.....  #........####[3:j`@4m# *,* *,*  #####.####*>* *,*#.# *,***,*#.# *,,,,,*#.# *,*****:j1gA3.4 (13:jl:jpM*,,* **,,,,,,,,,*** **,*******,...,,,* ,*,****,,*,ß,ß^*,..#**,,,* ,,,,,,,,**,^,,^**..# *,,,** **,,*,,ß,ß,,*..#**,,,,***:j,,*∩,,^^,^+..,,,,,,,,,,,**,*,,ß^ß^,*,,,*****,**,,,,,##.#*,***,**#.,*,ß,ß,#@.#*#.#######.## **#.......##*,* ###.#..## *,* *,*..##:jA4.4 (14:jI:j',,* **,****,* *,* **,*....,,,*,* *,* *,****,,*,ß,ß^*...#**,,,* *,* **,^,,^*#..# *,,,** *,* ,***,,*,,ß,ß,,#..#**,,,,***,* ,* *,,*∩,,^^,^+..,* ,* **,*,,ß^ß^,#.#*,**,,,***** ,* #,**,,,,,##.#*,***,** ,* #.,*,ß,ß,#.@#*,* *,* ,* *#.#######.##*,* *,* :j ,* *#.......## *,* *,* *,* ###.#. #.######.... #........## :jA5.4 (15:j:j{AM** *****,****,,,, ,,* **,,,,,,,,,*** **,*******....,,,* *,****,,*,ß,ß^*...#**,,,* ,,,,,,,**,^,,^*#..# *,,,** **,,*,,ß,ß,,#..#**,,,,***,,*∩,,^^,^+..,,,,,,,,,,,**,*,,ß^ß^,#,,,*****,**,,,,,##@#*,***,**#.,*,ß,ß,#..*#.#######.## *,* *#.......## *,* *,*#...##:jtHA6.4 (16:jK:jM *,* ************* ,** *****,*###...,,,,,,,, ,,* **,,,,,,,,,*** **,*******....,,,* *,****,,*,ß,ß^*...#**,,,* ,,,,,,,**,^,,^*#..# *,,,** :j$<**,,*,,ß,ß,,#..###...,***,,*∩,,^^,^+.......S,,,,,**,*,,ß^ß^,#,,,*****,**,,,,,##.#*,***,**#.,*,ß,ß,#.. *,* *#.#######.##*,* *,*S   adder (asleep).##:jf  You encounter an adder.:jX3S.:jYqS7.4 (17:js:jŨ/ _The adder hisses angrily.:jt )))))))You shoot a sling bullet.:jT  The sling bullet completely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.:j ES.:jq /S.:j ,....:j* f===8.7 (1.3)Rev :j v _The adder is moderately wounded.:j ))) You shoot a sling bullet. The sling bullet hits the adder!:j †The adder is almost dead.You shoot a sling bullet. The sling bullet hits the adder.:j+ ...990.0Rev+  _You kill the adder!:jcT:jU:j2Z:j\H _No target in view!:j6####.ß.ß.^..^#.ß.ß....^^.^':j&:js---10 _You open the door.:jN ,* *,*,* *,* *#####******** *,** *****,*###....,,,,,,,,*,* **,,,,,,,.....,,,,****,* ,*,* **,#####**....,,,*,* *,* ,*,****,,#.ß.ß^*...#**,,,* *,* ,,,,,,,,*#.^..^##..# *,,,** *,* *:jO *,***,,*..ß.ß..#..###...,***,* **,* *,,*∩..^^.^@....†...,,,,,* **,* **,*..ß^ß^.#.##!##.,,***** **,* #,*#.....##.#*,***,** **,* #.,#.ß.ß.#..#*,* *,* **,* *#.#######.##*,* *,* **,* *#.......## *,* *,*  *,* ###.#..## *,* *,*  #.######.....## *,* *,* :jNQ  #........##### *,* *,*:j \ :jS^ p---2Rev :ji :jn _Found a golden potion. Found a sand-covered staircase. _There is an open door here.:jF*,,* *,* *,,* *,* ,,,* *,* *#####******** ,*,** *****,*###....,,,,,,,,*,* **,,,,,,,.....,,,,****,* ,,*,* **,######*....,,,*,* *,**,****,,#.ß.ß^*...#**,,,* *,* ,,,,,,,,,##.^..^##..# *,,,** *,* ,**,***,,#..ß.ß.@#..###...,***,* ,**,* *,,#∩..^^.^'....†...,,,,,* ,**,* **,#..ß^ß^.#.##!##.,,***** ,**,* #,##.....##.#*,***,** ,**,* #.,#.ß.ß.#..#*,* *,* ,**,*:jG%[39;49m *#.#######.##*,* *,* ***,* *#.......## *,* *,* *,* ###.#..## *,* *,* #.######.....## *,* *,*:jL:jM,3 _:j:T:jK6.0 (3:j%:je ^****,,* *,* ,* *,,,* *,* *#####***** ,***,*,** *****,*###....,,,,,, ,*,,,*,,* **,,,,,,,.*** :j,,,,,,*,* **,#######*,* ,*,****,,#.ß.ß^#...#**,,,* ,,,,,,,,##.^..^##..# *,,,** *,,,**,***,,#..ß.ß..#..###...,* :j,***,**,* *,,#∩.@^^.^'....†...,,, ,* *,**,* **,#..ß^ß^.#.##!##.,,** ,* *,**,* #,##.....##.#*,***,** ,***,**,* #.,#.ß.ß.#..#*,* *, ,,,,,**,* *#.#########*,* *,* *******,* *#.......## *,* *,* :j*,* ###.#..## *,* *,* #.######.....## *,* *,* #........##### *,* *,*:je :j *7.0 (4:jc(:ja*^****,,* *,* *,* *,,,* *,* *##### *,***,*,** *****,*###.... *,*,,,*,,* **,.....,,,, *,,,,,,*,* **,#....,,,*,*,*,****,,#.ß.ß^#...#**,,,* *,##.^..^##..# *,,,** :j^cQ*,*,,,**,***,,#..ß.ß..#..###..., *,***,**,* *,,#∩@.^^.^'....†... *,* *,**,* **,#..ß^ß^.#.##!##.,, *,* *,**,* #,##.....##.#*,***,** *,***,**,* #.,#.ß.ß.#..#*,* *,* ,,,,,,**,* *#.#.##*,* *,* *,* *#.## *,* *,*  *,* ###.#..## *,* *,*  #.######.....## *,* *,*  #.##### *,* *,*:j4m@8.0 (5:jt:jR,*^****,,* *,* ,*,* *,,,* *,* *##### ,*,***,*,** *****,*###.... ,*,*,,,*,,* **,.....,,,, ,*,,,,,,*,* **,#######....,,,*,*,*,****,,#.ß.ß^#...#**,,,* ,*,##.^..^##..# *,,, **,*,,,**,***,,#..ß.ß..#..###...,  *,***,**,* *,,#@..^^.^'....†...  *,* *,**,* **,#..ß^ß^.#.##!##.,,  *,* *,**,* #,##.....##.#*,***, **,***,**,* #.,#.ß.ß.#..#*,* *,*,**,* *#.#[3:j3m######.##*,* *,**,* *#.## *,* *,*  *,* ###.#..## *,* *,*  #.######.....## *,* *,*  #.##### *,* *,* :j9@9.0 (6:jd:j:j:ja] _There is a sand-covered staircase here.:jc :jw :j, `200.0 (1 _:j :js an Ossuary  The world spins around you as you enter the gateway.:j ##############.  ...............  ......∩@.......  ###############  :jl-1.5 (2.5:j:j X _You enter an ossuary!  Found a gate leading back out of this place.:jC c _There is an empty arch of ancient stone here.:jv3:jn :jeF#........∩∩#:j KM##############...#Rev+ #4.5 (5:jA :j M#...#Rev+ 5.5 (6:j M#...######:j o6.5 (7Rev :j :jI:jM.#...#....#:j:j*7.5 (8:j1:jt MZ.Z.#...#Z   hound zombie (dormant)Z   centaur zombie (dormant)....#:ju  You encounter a hound zombie and a centaur zombie.:j:j18.5 (9 _:j:j:jv Z.Z.#  ....#  #...#  #...#  #...#  #...#  #...#  #@..#  #...#  #...#  #...#  #...#  #...#  #...#  #...#  ....# :j Z.Z.#  ....#  #...#  #...#  #...#  #...#  #...#  #@..#  #...#  #...#  #...#  #...# #...#  #...#  #...#  ..:j 3:j:jd _There are monsters nearby!:jF-v Z.Z.#  ....#  #...#  #...#  #...#  #...#  #...#  #@..#  #...#  #...#  #...#  #...#  #...#  #...#  #...#  ....# :j Z.Z.#  ....#  #...#  #...# :j #...#  #...#  #...#  #@..#  #...# :jj #...#  :jѿ#...#  #...# :je#...#  :j2#...#  #...#  ..:j:j}:j:jd _There are monsters nearby!:j[ ))))))ZYou shoot a sling bullet.:j#SThere are monsters nearby! _There are monsters nearby! :jhS You shoot a sling bullet.  The sling bullet hits the centaur zombie but does no damage.  You shoot a sling bullet.  The sling bullet hits the centaur zombie.:j.Z.Z ZThe centaur zombie is lightly damaged.......ZZ   orc zombie (wandering)Z   centaur zombie===9.9 (1.4:j :j\ _You encounter an orc zombie.:jJ$ )))))You shoot a sling bullet.  The sling bullet hits the centaur zombie.:j ))The centaur zombie is lightly damaged.  You shoot a sling bullet.:jo U.Z:jv 5.Z.Z.Z.Z:j W.....:j ]31.2 (1.3Rev+ :j ~ _The sling bullet barely misses the centaur zombie.:j{0  :j#2 !:j2 ):j2 ):j2 ):j,3  :j[3 6You shoot a sling bullet.  :j3 )The sling bullet hits the centaur zombie.:j  The centaur zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the centaur zombie.:jV ,.Z.Z.Z.Z:j1Y \.Z:j`` ..2.5Rev* :jnc :j[x i _The centaur zombie is moderately damaged.:jt )You shoot a sling bullet.  The sling bullet hits the centaur zombie.:j' A _ e but does no damage.:j~.Z.Z:j;W.Z:j ZThe centaur zombie is moderately damaged.3.8:jP:j<R _The hound zombie misses you.:jyo  You shoot a sling bullet.  The sling bullet hits the centaur zombie.:j;w  The centaur zombie is heavily damaged.You shoot a sling bullet.  The sling bullet hits the centaur zombie!:jf) .ZThe centaur zombie is severely damaged.  The centaur zombie closely misses you. The centaur zombie kicks you.  The hound zombie barely misses you. The centaur zombie barely misses you.1-5.1:j\\ _The centaur zombie kicks you but does no damage.:j  You shoot a sling bullet.  The sling bullet hits the centaur zombie!:j| .The centaur zombie is almost destroyed.You shoot a sling bullet.  The sling bullet hits the centaur zombie.:jS(:j .ZYou destroy the centaur zombie!:jW S  The hound zombie bites you but does no damage.:jO-816.3 (1.2:j:jZ _The hound zombie closely misses you.:j/) The hound zombie bites you but does no damage. _The hound zombie closely misses you.You shoot a sling bullet.  The sling bulletthe hound zombie.The sling bullet hits the orc zombie.:j <.The sling bullet closely misses the hound zombie.sling bullet hits the orc zombie.  The orc zombie is severely damaged.e!:j7 ZYou destroy the orc zombie!The hound zombie bites you.0-27.6 (1.3:j:jD _The hound zombie bites you but does no damage.:j )))))))You shoot a sling bullet.:jcq  The sling bullet barely misses the hound zombie.You shoot a sling bullet. The sling bullet hits the hound zombie.:jP ......ZThe hound zombie is moderately damaged.:jZ1=9.0 (1.4:j*Z _The hound zombie bites you but does no damage.:j )))))))You shoot a sling bullet.:j  The sling bullet closely misses the hound zombie.You shoot a sling bullet. The sling bullet hits the hound zombie.:jo ......ZThe hound zombie is moderately damaged.:j -40.3 (1.3:j :jN _The hound zombie completely misses you. The hound zombie barely misses you.:jA  You shoot a sling bullet. The sling bullet hits the hound zombie.:j߲ )))))))The hound zombie is severely damaged.You shoot a sling bullet.:j3 B ......ZThe sling bullet barely misses the hound zombie.2==1.6:j29 :j: _The hound zombie barely misses you. The hound zombie misses you.:j  You shoot a sling bullet. The sling bullet hits the hound zombie.:j  .The hound zombie is almost destroyed.You shoot a sling bullet. The sling bullet hits the hound zombie.:jBN :j:X =82.8 (1.2 _You destroy the hound zombie!:jc .........:jNe :ji :j M..#...##...#:jq K---30:j :j*j...:jY!\---4.8 (2:j#:j(n######.Z..Z   kobold zombie (dormant):j^   You encounter a kobold zombie.5.8 (3Rev+ _:j:jP ))))Z  You shoot a sling bullet.  The sling bullet hits the kobold zombie.:j ))The kobold zombie is severely damaged.You shoot a sling bullet.:j.Z....===7.1 (1.3Rev*  _The sling bullet closely misses the kobold zombie.:jQ@ .You shoot a sling bullet.  The sling bullet hits the kobold zombie.))):j )))You destroy the kobold zombie!:jun ZYou shoot a sling bullet.:jz.....Z   orc zombie:j98.4 _You encounter an orc zombie. #######  .....#  .....#  ....#  Z...#  #...#  #...#  #@..#  #...#  #...#  #...#  #...#  #...#  #...#  #...#  #...# :j5 #######  .....#  .....#  ....#  Z...#  #...#  #...#  #@..#  #...#  #...#  #...#  #...# #...#  #...# #...# #...#:j6:j7:j=:j@b _An orc zombie is nearby!:jQ2) :j2:#######  .....# :j3 .....#  ....#  Z...#  #...# :j%3Q #...#  #@..# :j?  #...#  #...#  #...#  #...#  #...#  #...#  #...#  #...# :jV #######  .....#  .....#  ....#  Z...#  #...#  #...#  #@..#  #...#  #...#  #...#  #...# #...#  #...# #...# #...#:j:j`b _An orc zombie is nearby!:j ))))))You shoot a sling bullet.:j҂  The sling bullet barely misses the orc zombie.You shoot a sling bullet. The sling bullet hits the orc zombie.:jU.Z:j z....9.6 (1.2:j$:j(b _The orc zombie is heavily damaged.:j .You shoot a sling bullet. The sling bullet hits the orc zombie.:j@):jو )))))You destroy the orc zombie!:j `......:j 69051.0 (1.4:j,9 E _You shoot a sling bullet.:j :j :j ^ _No target in view!:js 3:j :j0 H _No target in view!:j3 _No target in view!:jA"h...:j9:jB} ########.......---20 _:j##########..........ß............:j<\---3.0 (2:jj:j/##########.ß........######.:j=4.0 (3Rev+ :j#.#.#.ß.#...#.######...# #...# #...# #...# #...# #...# #...#  #...#:jnV5.0 (4:j#.#.#ß..ß.#...##..######...# #...# #...# #...# #...# #...# #...#  #...#:j:jZ@6.0 (5:jGV#.#.#.ß..ß.#...##..######...# #...# #...# #...#  #...#  #...#  #...#  #...#7.0 (6:j#.#.#.ß..ß.#...##..######...## #...# #...#  #...#  #...#  #...#  #...#  #...#:j8.0 (7Rev :jjO#.#.#Z..ß..ß.#...##..######...# #^ #...## #...#  #...# #...#Z   adder zombie (dormant)  #...#  #...#  #...#:jQl  You encounter an adder zombie.9.0 (8 _:j):jl:jԆ:j:jV :j :j################ :jV :j...............# :j :j...............# :j6 :jo4Z..ß..ß........# :j :j3.......@.......# :j :jH ####..######...# :jv :j#^ #...# :jҊ :j# #...# :jY :j#...# :jŋ :j#...#  :jO4#...#  #...#  :j)*#...# :j2Y ################  ...............#  ...............#  Z..ß..ß........#  .......@.......#  ####..######...#  #^ #...#  # #...#  #...# #...#  #...# #...# #...#:jfX _An adder zombie is nearby!:jS ))))))Z  You shoot a sling bullet. The sling bullet hits the adder zombie.:j$  The adder zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the adder zombie!:j5 ZThe adder zombie is almost destroyed..Z:ji .....Z   hound zombie (wandering)===60.4 (1.4Rev+ :js _You encounter a hound zombie.:j q )))))))You shoot a sling bullet.:j2w  The sling bullet closely misses the adder zombie.You shoot a sling bullet.:j .Z.Z.Z:j p.......Z:j k1.6 (1.2Rev* :j | _The sling bullet barely misses the adder zombie.:j  ))))You shoot a sling bullet. The sling bullet hits the adder zombie.:j  :j )))The adder zombie is almost destroyed.You shoot a sling bullet.:jV N.Z:j-X L.Z:jf 8.Z.Z....Z..3.0 (1.4:jm :jx f _The sling bullet barely misses the adder zombie.:jpm )))))))You shoot a sling bullet.:j.  The adder zombie is almost destroyed. _The sling bullet barely misses the adder zombie.  closely misses the adder zombie.The sling bullet hits the adder zombie. )#...#:jm1.Z.......24.4 _You destroy the adder zombie!:j? )You shoot a sling bullet. The sling bullet hits the hound zombie.:jS  The hound zombie is lightly damaged.  You shoot a sling bullet. The sling bullet hits the hound zombie.:j(IU.Z:jVS  The hound zombie is moderately damaged.5.7 (1.3:jBW:jY] _The hound zombie completely misses you.:j f  You shoot a sling bullet. The sling bullet hits the hound zombie.:j{  The hound zombie is heavily damaged.You shoot a sling bullet. The sling bullet hits the hound zombie.:jKK  The hound zombie is heavily damaged.7.1 (1.4 _The hound zombie misses you. The hound zombie barely misses you.:jm )))))))You shoot a sling bullet.:j"  The sling bullet completely misses the hound zombie.You shoot a sling bullet.:jf ......ZThe sling bullet barely misses the hound zombie.The hound zombie bites you.1-8.4 (1.3 _The hound zombie bites you but does no damage.:j&tm )))))))You shoot a sling bullet.:j  The sling bullet barely misses the hound zombie.You shoot a sling bullet. The sling bullet hits the hound zombie!:j  ......ZThe hound zombie is severely damaged.:j '9.7:j+:jZ _The hound zombie closely misses you.:j  You shoot a sling bullet. The sling bullet hits the hound zombie.:j?  .The hound zombie is almost destroyed.You shoot a sling bullet. The sling bullet hits the hound zombie!:j :jF O-871.1 (1.4:j{ :j S _You destroy the hound zombie!:j :jC :j~ :j3 H _No target in view!:jrz :jz :j :j_ H _No target in view!:j h........:j :j:j2=---20:j= #.#.#.ß..ß.#..##..######...# #^^ #...# #^^ #...##^^ #...#... #...###.. #...##.. #...#  #...# _HP restored.:j\---3.1 (2:j:jc#.#.#Z....ß..ß.#..##..######...# #^^# #...# #^^# #...# #^^# #...# .... #...#Z   gnoll zombie (dormant) ##... #...# #... #...#  #...#:j#kl  You encounter a gnoll zombie.:jnU.Z:jSuMZ:jRvh4.1 (3Rev+ _:jr|:jł:jQ( ##################  .................#  .................#  .....ß..ß........#  .Z.....@.........#  ######..######...#  #^^# #...#  #^^# #...#  #^^# #...#  .... #...#  ##... #...#  #... #...#  #...# :j`3Y ##################  .................#  .................#  .....ß..ß........#  .Z.....@.........#  ######..######...#  #^^# #...#  #^^# #...#  #^^#  .... #...#  ##...  #...  #...#:j5c _A gnoll zombie is nearby!:j{m )))))))You shoot a sling bullet.:j  The sling bullet barely misses the gnoll zombie.You shoot a sling bullet. The sling bullet hits the gnoll zombie!:j  ZThe gnoll zombie is almost destroyed..ZZ....Z   adder(wandering)Z   hound zombieZ   gnoll zombie===5.4 (1.3Rev*  _You encounter an adder zombie. You encounter a hound zombie.:jԼ ))))You shoot a sling bullet.  The sling bullet hits the gnoll zombie but does no damage.:jE K .:j!F The gnoll zombie is almost destroyed.You shoot a sling bullet. The sling bullet hits the gnoll zombie.:jM (:jF T.Z:j LZ.:j GZ.:jZ B....:jo beefyandbeef the ShooterCoglinHealth: 42/42 ========================Magic: 5/5========================##################AC: 5Str: 11.................#EV: 11Int: 8.................#SH: 0Dex: 20.Z...ß..ß........#XL:  5 Next: 100% Place: an OssuaryZ......@.........#Noise: ===------  Time: 2276.6 (1.2):j 3######..######...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#^^# #...#Fire: c) +0 sling {Ælfthryth} #^^# #...#Rev* :j #^^# #...#.... #...#:j1 yZ   adder zombie (wandering)##... #...#Z   hound zombie#... #...##...#The gnoll zombie is almost destroyed. _You encounter an adder zombie. You encounter a hound zombie.You shoot a sling bullet.  The sling bullet hits the gnoll zombie but does no damage.  The gnoll zombie is almost destroyed.You shoot a sling bullet. The sling bullet hits the gnoll zombie. :j _You destroy the gnoll zombie!You have reached level 6!:j /  --more--:j>Z C8/486/66 0% :ja :jPd 4 _:jQ ))))) You shoot a sling bullet. The sling bullet hits the hound zombie.:j2  The hound zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the hound zombie.:joI.ZZ.:j"LJ.Z:j].....7.9 (1.3 _The hound zombie is heavily damaged.:j= ))) You shoot a sling bullet. The sling bullet hits the hound zombie.:j  The hound zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the hound zombie.:jEK.Z.Z:jvda..9.2:jh{ _The hound zombie is almost destroyed.:jsi .You shoot a sling bullet. The sling bullet hits the hound zombie.:jxj<)):j )))))You destroy the hound zombie!You shoot a sling bullet.:jZ..Z:jq.....380.5:j :jd_The sling bullet completely misses the adder zombie.:j& )))))ZYou shoot a sling bullet. The sling bullet hits the adder zombie.:jhr  The adder zombie is lightly damaged.  You shoot a sling bullet. The sling bullet hits the adder zombie.:jN.Z:jj....1.7 (1.2:j:jM: _The adder zombie is lightly damaged.:j )))) You shoot a sling bullet. The sling bullet hits the adder zombie.:jr  The adder zombie is heavily damaged.You shoot a sling bullet. The sling bullet hits the adder zombie.:js N.Z:j G.Z:jy f..3.0 (1.3:jY :jH e _The adder zombie is severely damaged.:jY ))You shoot a sling bullet. The sling bullet hits the adder zombie.:j  The adder zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the adder zombie.:jc N.Z:ji 8.:j j '4.3:jn :jq e _The adder zombie is almost destroyed.:j6m )))))))You shoot a sling bullet.:j  The sling bullet barely misses the adder zombie.You shoot a sling bullet. The sling bullet hits the adder zombie.:jN.Z:j =......:jY '5.6:j{ _The adder zombie is almost destroyed.:jw_ .You shoot a sling bullet. The sling bullet hits the adder zombie!:je(:j{ )))))))You destroy the adder zombie!:jpH.......:jt/46.9:jy:j|/ _You shoot a sling bullet.:jI:..:jی:j:j%#.#.#.ß..ß.#..#.######..######...# #^^# #...# #^^# #...#  #^^# #...#  .... #...#  ##... #...# #.... #...#  #...#:jK---70:j|:ju/#.#.#.ß..ß.#..#.######..######...# #^^# #...# #^^# #...# #^^# #...# .... #...# ##.... #...# #.... #...#  #...#:j\---8.9 (2:j:jY#.#.#.ß..ß.#..#.######..######...# #^^# #...# #^^# #...# #^^# #...# .... #...# ##.... #...# #.... #...#  #...#:j w:jwa9.9 (3Rev+ :j3}:j##.##.##.ß..ß.##..##...######..######...## #^^# #...# #^^# #...#  #^^# #...#  .... #...#  ##.... #...#  #.... #...#  #...#:j'A90.9 (4:j,:j:jgT _Key pressed, stopping explore.:jm[....:j:j0- # #.# #.# #.ß..ß.# #..# #...######..######...# #. #^^# #...# #^^# #...#  #^^# #...#  .... #...#  ##.... #...#  #.... #...#  #...#1.9 (1 _:j]1:j?jY # #.# #.# #.ß..ß.# #..# #...######..######...# #.. #^^# #...##. #^^# #...## #^^# #...# .... #...#  ##.... #...#  #.... #...#  #...# :j+q:jq*2.9 (2:ju:jA  #. #. #.ß..ß. #.. #...######..######... #... #^^# #... #... #^^# #... #... #^^# #...#... .... #... Z   gnoll zombie (dormant)#... ##.... #...#Z.. #.... #... #...:jl  You encounter a gnoll zombie.:j:j`3.9 (3Rev  _:j:je:j ############ #........... #........... #........ß..:jl #...@....... #...######.. #... #^^#  #... #^^#  #... #^^#  #... .... :j" #...   :jL#Z.. #.... :j/-  ############ #........... #........... #........ß.. #...@....... #...######.. #... #^^#  #... #^^#  #... #^^#  #... ....  #...   #Z.. #.... :j]5 3:j> y _A gnoll zombie is nearby!:jH W ))))):jI Z)You shoot a sling bullet. The sling bullet hits the gnoll zombie.:jt )The gnoll zombie is lightly damaged.  You shoot a sling bullet.:jW UZ.:j^ ^.....:j_ m===5.2 (1.3Rev+ :je :jg f _The sling bullet barely misses the gnoll zombie.:j? :j!:j):jL):j|):j):j):j):jh):j/You shoot a sling bullet.:j=  The sling bullet barely misses the gnoll zombie.You shoot a sling bullet. The sling bullet hits the gnoll zombie!:j_Z.Z.:jV........6.6 (1.4:jz _The gnoll zombie is heavily damaged.:j ))) You shoot a sling bullet. The sling bullet hits the gnoll zombie.:jmd  The gnoll zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the gnoll zombie.:jzTZ.:j..7.9 (1.3Rev* :jP{ _The gnoll zombie is almost destroyed.:j ))You shoot a sling bullet. The sling bullet hits the gnoll zombie.:jc .The gnoll zombie is almost destroyed.You shoot a sling bullet. The sling bullet hits the gnoll zombie.:jnhS:jrE..:j/59.2:jT:j@S _You destroy the gnoll zombie!:j:j`{ _No target in view!:j :j :jv :j H _No target in view!:j׃ 3:j :j H _No target in view!:j~ <...:j :j :jc   # # #:j .ß..ß #..@. #...######..###### #...# #^^# # #...# #^^# # #...# #^^# # #...# .... # #...# ##.... # #...# #.... # #:j :jr >---3000 _:jx :j  ####################...................ß..ß..........######..###### #^^# Z   jackal zombie (dormant)#..Z##..:jMm  You encounter a jackal zombie.:j :j]#M---1.2 (2 _:j]*:j.,:j& ########### #.......... #.......... #........ß. #.......... #..@# #...# #^^#  #...# #^^#  #...# #^^#  #...# ....  #...#   #...# #....  #..Z# :ji ########### #.......... #.......... #........ß. #.......... #..@# #...# #^^#  #...# #^^#  :jѿ#...# #^^#  #...# ....  #...#   #...# #....  :jp#..Z# :j:jj _A jackal zombie is nearby!:j ########### #.......... #.......... #........ß. #.......... #..@# #...# #^^#  #...# #^^#  #...# #^^#  #...# ....  #...#   #...# #....  #..Z# :j$ ########### #.......... #.......... #........ß. #.......... #..@# #...# #^^#  #...# #^^#  #...# #^^#  #...# ....  #...#   #...# #....  #..Z# :j _A jackal zombie is nearby!:j )))))Z)You shoot a sling bullet.:jd A jackal zombie is nearby! _A jackal zombie is nearby!  You shoot a sling bullet.  The sling bullet hits the jackal zombie but does no damage.  You shoot a sling bullet.  The sling bullet hits the jackal zombie.:jTZ.:jy.....===2.5 (1.3:jj:jAh _The jackal zombie is moderately damaged.:jA .You shoot a sling bullet.  The sling bullet hits the jackal zombie.:jv))))):j[ ~ ))You destroy the jackal zombie!:j m.......:j 463.7 (1.2:jM E _You shoot a sling bullet.:js :jt :jz :jم H _No target in view!:j  _No target in view!:jkp=..:j3:j ####################..........................ß..ß.........######..###### #^^# ....Z   gnoll zombie (dormant)#Z..##..:jul  You encounter a gnoll zombie.:jl0.0Z.:jNZ:j;---4.7 (1 _:jD:j ######### #....... #...... #..... #.... #...# #..@# #^^#  #...# #^^#  #...# #^^#  #...# ....  #...#   #...# #....  #Z..#  #...# :jƣ  ######### #....... #...... #..... #.... #...# #..@# #^^#  #...# #^^#  #...# #^^#  #...# ....  #...#   #...# #....  #Z..#  #...# :jO---:jF:j˳c _A gnoll zombie is nearby!:j ######### #....... #...... #..... #.... #...# #..@# #^^#  #...# #^^#  #...# #^^#  #...# ....  #...#   #...# #....  #Z..#  #...# :j.s  ######### #....... #...... #..... #.... #...# #..@# #^^#  #...# #^^#  #...# #^^#  #...# ....  #...#   #...# #....  #Z..#  #...# :j9w:jw:j}:jTc _A gnoll zombie is nearby!:j6F )))))You shoot a sling bullet.:j7&  :jZThe sling bullet hits the gnoll zombie but does no damage.  You shoot a sling bullet.:jcUZ.:jk.....===6.1 (1.4:j5rf _The sling bullet hits the gnoll zombie but does no damage.:j )))))))You shoot a sling bullet.:j{5  The sling bullet barely misses the gnoll zombie.You shoot a sling bullet. The sling bullet hits the gnoll zombie!:j TZ.:j \......:jý ,7.4 (1.3:j| :j d _The gnoll zombie is heavily damaged.:j ))) You shoot a sling bullet. The sling bullet hits the gnoll zombie.:jz .The gnoll zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the gnoll zombie!:j5 S:j, L...:j 478.6 (1.2:j i _You destroy the gnoll zombie!:j2:j^3:j8:j0<H _No target in view!:jJ;.:j}L:jOQ:j ####################.........................ß..ß........######..######.# #^^# ....##....Z   jackal zombie (dormant)#..Z##..:j^  You encounter a jackal zombie.0.0---9.6 (1 _:j:j:j )))))Z  )You shoot a sling bullet.  The sling bullet hits the jackal zombie.:jb .The jackal zombie is heavily damaged.You shoot a sling bullet.  The sling bullet hits the jackal zombie!:jS:j8a......:j?7===10.9 (1.3:jIj _You destroy the jackal zombie!:j}X.:j:j####################........................ß..ß....######..###### #^^# .....##....  Z   gnoll zombie (dormant)Z  You encounter a gnoll zombie.0.0Z.Z---1.9 (1 _:j6k #..... #.... #.... #.... :j6#...# #...# #^^#  #...# #^^#  #..@# #^^#  #...# .... :j6; #...#   #...# #.... :j6< #...#  #...# :j77 #Z..#  :j278#...# :jQU #..... #.... #.... #.... #...# #...# #^^#  #...# #^^#  #..@# #^^#  #...# ....  #...#   #...# #....  #...#  #...#  #Z..#  #...# --- _A gnoll zombie is nearby! ))))))You shoot a sling bullet.:jQ{  The sling bullet barely misses the gnoll zombie.You shoot a sling bullet. The sling bullet hits the gnoll zombie.:jUZ.:j:Z.....:j26===3.1 (1.2:jk:jg _The gnoll zombie is moderately damaged.:jdr ))))You shoot a sling bullet. The sling bullet hits the gnoll zombie.:j  The gnoll zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the gnoll zombie.:j~ TZ.:j L...:j߆ '4.3:j :j d _The gnoll zombie is heavily damaged.:j#  #..... #.... #.... #.... #...# #...# #^^#  #...# #^^#  #..@# #^^# :j  #...# ....  #...#   #...# #....  #.Z.#  #...#  #...#  :j 8#...# :jԷ A #..... #.... #.... #.... #...# #...# #^^#  #...# #^^#  #..@# #^^#  #...# ....  #...#   #...# #....  #.Z.#  #...#  #...#  #...#  _A gnoll zombie is nearby!:j K .:j _You shoot a sling bullet. The sling bullet hits the gnoll zombie!:jv ):j )):j[ :j :j1 :ja :jf ))))You destroy the gnoll zombie!:j V.......85.6 (1.3 _You shoot a sling bullet..:j!W ....................ß..ß....######..###### #^^# .....##....  #############---60:j@Z :j^ :jN_ ---:j_ :jGf :jii  :ji :jgj F_Key pressed, stopping explore.:j :j :jʈ :j  :j# :j :_No target in view!:jn.:jW ß..ß....######..###### #^^# .# ....##....  ############..............:j8:j,7 _:j:j ß..ß....######..###### #^^# .# ....##....  #..........∩∩........:jD :jA8.6 (2:j6Rev+ :j:j:j :j}#T _Key pressed, stopping explore.:j3:jc4:j8:j,;H _No target in view!:j:jM:jq:jH _No target in view!:jB..:j_:j(:jL! ....######..###### #^^# ....##.....#  #....################ :j$(:j(19.6 (1 _:j-:jkw ######..###### #^^# ....##.....#  #####:j0W20.6 (2:j M..............#####..######^^# .... .# ##.....#...##..##### :j:j*1.6 (3:j:jMß..ß..............#####..######^^# .... .# ##.....#...##..#....:jV2.6 (4:jXM....ß..ß..............#####..######^^# .... ##.....#...##..#....:j6`:jTaY3.6 (5Rev :jMg:ji:jVn:jp _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view! __Key pressed, stopping explore.:jԃ:jo:j:j _No target in view! _Key pressed, stopping explore.No target in view! __Key pressed, stopping explore.No target in view!:jh...:j:j,M....ß..ß..............#####..######^^# .... .# ##....#...##..#...#:j:jl14.6 (1 _:jZ:jf###################.....ß..ß..............#####..######^^# .... .# ##.... :jXn@5.6 (2:jrw:j˱###################.........ß..ß..............#####..######^^# .... .# ##....:jø@6.6 (3:j:j M###################..............ß..ß..............#####..######^^# .... #...# ##.... #..#...#:jm:j57.6 (4:jf:j>rM###################...............ß..ß..............#####..######...# #^^# #..#...#:jNV8.6 (5:j######################.#.....#.ß..ß#...@..............#...######..######.#...# #^^# #.#...# #^^# #.#...# #^^# #.#...# .... #.#...# ##.... #.#...# #.... #.#...# #.:jy@9.6 (6:j:j##.##.##.ß..ß.##....##...######..######...#:j#...# #^^# #...##...# #^^# #...##...# #^^# #...##...# .... #...##...# ##.... #...##...# #.... #...##...# #...#:jW30.6 (7:j) 3# #.# #.# #.ß..ß.# #....# #...######..######...# #...# #^^# #...# #.#:j #...# .... #...##...# ##.... #...##...# #.... #...##...# #...#:j\:j*1.6 (8:j:jV# #.# #.# #.ß..ß.# #....# #...######..######...# :j`W#...# #^^# #...# :j^@2.6 (9:je:jEh:jl:jTp _Key pressed, stopping explore.No target in view! __Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.:jX.......:j.:j.:j*:j:jbe# #.# #.# #.ß..ß.# #.......# #...######..######...# #...# #^^# #...# #...# #^^# 3.6 (1 _:jM# #.# #.# #.ß..ß.# #.......# #...######..######...# #...# #^^# #...# #...# #^^##...# ....#...# ##....#...# #.... :jT@4.6 (2:j/[:jnl#######################....................# #.# #.ß..ß# #.............# #...######@.######...# #...# #^^# #...# #...# #^^# #...# #...# ##...# ....#...# ##....#...# ##...# #..... :jk@5.6 (3:j:j1:j:jg:jNo target in view! __Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _Partly explored, can't reach some places.:jc:j)^ _No target in view!:jr \...:j :j+ &0:j :j ) _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _Partly explored, can't reach some places.No target in view!Partly explored, can't reach some places.:je 3:j :jo :ji :j- _No target in view! _Key pressed, stopping explore. _Partly explored, can't reach some places.No target in view!Partly explored, can't reach some places.:jm :jm Really walk onto that alarm trap? Y - Yes :j | ' N - No:jr:j!~beefyandbeef the ShooterCoglin######################Health: 48/48 ========================#....................#Magic: 6/6========================#....................#AC: 5Str: 11#........ß..ß........#EV: 11Int: 8#....................#SH: 0Dex: 20#...######..######...#:j~XL:  6 Next:  8% Place: an Ossuary#...# #@^# #...#Noise: ---------  Time: 2335.6 (0.0)#...# #^^# #...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #^^# #...#Fire: c) +0 sling {Ælfthryth} #...# .... #...##...# ##.... #...##...# #..... #...#:j0#...# #...... #...##...# #.∩.....#...##...##...# _No target in view! _Key pressed, stopping explore. _Partly explored, can't reach some places. :jY_No target in view! _Partly explored, can't reach some places. _Partly explored, can't reach some places.:jvn *You set off the alarm!:jm @The alarm trap emits a blaring wail!  A sentinel's mark forms upon you.==========6.6 (1Mark  _Found a gate leading back out of this place.:jW ####################.........................ß..ß....................#####@.#####.#^^# .... ##.... . ..... #.∩.....--------- 7:j~G?M:j HI####################....ß..ß.......@........######..######.#...# #^^# #...#.#.....:jQ]---------8:jsW:jY:jvi# #.# #.# #.ß..ß.# #.# #...######..######...# #...# #.^# #...# #...# #^^# #...# #...# #.... :j7r;9:jw:jx:j#X YM####################....ß.@ß..............######..######..#...# #^^# #...##...:jWe :j <40:j< :jS ?M:j?T H####################..@.ß..ß..............######..######.#...# #.^# #...##...:jbW 1Z:j` # *Z   adder zombieYou encounter an adder zombie.The adder zombie sets off the alarm!:j- Z.The alarm trap emits a blaring wail!:j" 8@:j J==========1:j:j7 _The mark upon you grows brighter.:j Z # #.# #.# #.ß..ß.# #:j{ .# #...######..######...#  #...# #.^# #...# #...# #^^# #...#  #...# #^Z# #...#  #...# .... #...# :j #...# ##.... #...#:j| *The adder zombie sets off the alarm!:j Z.The alarm trap emits a blaring wail!:j?8@:j%2:jW:j  The adder zombie sets off the alarm!larm trap emits a blaring wail _The mark upon you grows brighter.  The adder zombie sets off the alarm!larm trap emits a blaring wail _The mark upon you grows brighter.:jX U))))larm trap emits a blaring wail _The mark upon you grows brighter.  The adder zombie sets off the alarm!larm trap emits a blaring wail _The mark upon you grows brighter.  You shoot a sling bullet. The sling bullet hits the adder zombie.:jc  The adder zombie is lightly damaged.  You shoot a sling bullet. The sling bullet hits the adder zombie.:j ZThe adder zombie is moderately damaged.:j PZ.:j` .Z:jL  *ZZ 2 kobold zombiesYou encounter a kobold zombie. x2  The kobold zombie sets off the alarm!:jf Z.The alarm trap emits a blaring wail!:j u@...^:j X3.9 (1.3Rev :js :j7 7 _The mark upon you grows brighter.:j ))) You shoot a sling bullet. The sling bullet hits the adder zombie.:j߅  The adder zombie is severely damaged.You shoot a sling bullet.  The sling bullet hits the adder zombie but does no damage.:j( TZ.:jw PZ.:ji *)The adder zombie is severely damaged.The kobold zombie sets off the alarm!:j Z.The alarm trap emits a blaring wail!Z.:j@.5.2 _The mark upon you grows brighter. ))))You shoot a sling bullet.  The sling bullet closely misses the adder zombie.The sling bullet hits the kobold zombie.:j^zThe sling bullet closely misses the adder zombie.sling bullet hits the kobold zombie.  The kobold zombie is heavily damaged.:j ZThe kobold zombie is severely damaged.Z.:jRZ.:jLZ.:jM:jMQZ.:jm}.M   mummy   adder zombieZZ 2 kobold zombiesZ   orc zombie:j ===------ 6.6 (1.4Rev+ :jL:j@ _You encounter an orc zombie. You encounter a mummy.:jH/ .You shoot a sling bullet. The sling bullet hits the adder zombie!:jE>Z 2 kobold zombies   orc zombie:j )))You destroy the adder zombie!You shoot a sling bullet.  The sling bullet hits the kobold zombie.:jDI ZThe kobold zombie is almost destroyed.Z.Z.Z.Z.:jU..   hound zombieZ 2 kobold zombiesZ   orc zombie9------7.9 (1.3Rev* :j`s _You encounter a hound zombie.:jK .You shoot a sling bullet.  The sling bullet hits the kobold zombie.))   kobold zombie:jآ8 .You destroy the kobold zombie!You shoot a sling bullet.  The sling bullet hits the kobold zombie!)orc:j1Z.MZ ZYou destroy the kobold zombie!.ZZZ.:j(I...gnoll zombieZZ 2 orc zombies109.2 _You encounter a gnoll zombie. You encounter an orc zombie.:j3 .You shoot a sling bullet. The sling bullet hits the orc zombie!:j?)))   orc zombie:ju ))You destroy the orc zombie!You shoot a sling bullet.:jPZ.Z.M.Z. M  The sling bullet hits the mummy but does no damage.:jRj....M 2 mummies:jU(50.5:jal _You encounter a mummy.:j#V } ))))You shoot a sling bullet.:j  The sling bullet hits the mummy but does no damage.  You shoot a sling bullet. The sling bullet hits the mummy!:jX TZ.:j3Z ZThe mummy is moderately damaged.:j\ <Z.:j\ :j)f *Z 2 hound zombies  You encounter a hound zombie.The hound zombie sets off the alarm!:jg  Z.The alarm trap emits a blaring wail! ZThe mark upon you grows brighter.Z.M.:j@o @...Z 2 orc zombies:jNp Q==========1.9 (1.4:jv :jy \ _You encounter an orc zombie.:jA )))You shoot a sling bullet. The sling bullet hits the mummy.:jE$  The mummy is heavily damaged.You shoot a sling bullet.  The sling bullet hits the mummy but does no damage.:j` !Z.Z.Z.Z. ZThe mummy is heavily damaged.MZZ.Z.M.:j :j .ZZZZ 6 zombies:j T===------ :j %3.2 (1.3:j\ :j ^ _You encounter an adder zombie.:jh )You shoot a sling bullet. The sling bullet hits the hound zombie!:j  The hound zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the hound zombie.:j*7TZ.:jwvZ.Z. ZThe hound zombie is heavily damaged.M.Z. Z.You encounter a human zombie..Z7------4.5 _The hound zombie closely misses you.:jf  You shoot a sling bullet. The sling bullet hits the hound zombie.:j  The hound zombie is heavily damaged.You shoot a sling bullet. The sling bullet hits the hound zombie.:jV Z.The hound zombie is severely damaged.M.Z.Z.:jt^MZ:jR=5.8:jo:jZ _The hound zombie closely misses you.:j .You shoot a sling bullet. The sling bullet hits the hound zombie!6:jR )You destroy the hound zombie!You shoot a sling bullet. The sling bullet hits the mummy.:jWZ.Z.Z.M.Z.Z.:j:j2:jA! 37.1 _The mummy is severely damaged.:j-):j+i _Your Fighting skill increases to level 4!:j2y  You shoot a sling bullet.  The sling bullet hits the mummy but does no damage.:j  The mummy is severely damaged.You shoot a sling bullet. The sling bullet hits the mummy.:j,:Z.Z.Z.MZZ.:jD; Z.The mummy is almost destroyed.:j{=MZ.:jg1----8.4 _The orc zombie barely misses you. The mummy hits you!:j .You shoot a sling bullet. The sling bullet hits the mummy.:jPQ   mummy:j/ )) _The orc zombie barely misses you. The mummy hits you!  You shoot a sling bullet. The sling bullet hits the mummy.  You destroy the mummy!  You shoot a sling bullet.  The sling bullet closely misses the hound zombie.  The sling bullet hits the mummy!:jľ Z.Z.M.:j Z.The mummy is moderately damaged.:j :j Q----99.8 (1.4:jp :j* A _The orc zombie hits you but does no damage.:j+ f  You shoot a sling bullet. The sling bullet hits the hound zombie.:j` )))You shoot a sling bullet. The sling bullet hits the hound zombie.  The hound zombie is moderately damaged.bar  The sling bullet barely misses the mummy.The sling bullet hits the orc zombie.:j  Z.The orc zombie is severely damaged.Z.Z. MZThe hound zombie bites you. The hound zombie barely misses you.Z.61.1 (1.3:j*:jA _The orc zombie hits you but does no damage.:jE )You shoot a sling bullet.  The sling bullet closely misses the mummy.The sling bullet hits the hound zombie.:jj  The hound zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the mummy but does no damage.:jbNZ.:jNZ.:j Z.The mummy is moderately damaged.:jH Z M  The orc zombie hits you but does no damage.:j '2.4 _The mummy barely misses you.:j   You shoot a sling bullet. The sling bullet hits the mummy.:jۺJ .The mummy is severely damaged.You shoot a sling bullet. The sling bullet hits the mummy!ZZZZZZ 6 zombies:jHB ;Z.Z.Z.Z.:jC  You destroy the mummy!The orc zombie hits you but does no damage.:j}G 0253.7:j"P :jli _The adder zombie closely misses you. The hound zombie closely misses you.:j\ f  You shoot a sling bullet. The sling bullet hits the hound zombie!:j .The hound zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the hound zombie!:j    adderZ   gnoll zombieZZ 2 orc zombiesZ   human zombie:jJZ.Z.  You destroy the hound zombie!The orc zombie hits you.:j85.0 _The adder zombie bites you but does no damage.:ju .You shoot a sling bullet. The sling bullet hits the orc zombie.:j[ v   orc zombie:j )You destroy the orc zombie!You shoot a sling bullet. The sling bullet hits the human zombie.:jh Z.The human zombie is lightly damaged.  The adder zombie misses you.Z.96.3:jo :jVz;_The orc zombie hits you but does no damage.:jo ) You shoot a sling bullet.  The sling bullet barely misses the human zombie.The sling bullet hits the gnoll zombie.:j  The gnoll zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the human zombie.:j :jZThe human zombie is moderately damaged.The adder zombie barely misses you. The orc zombie barely misses you.38-7.6 _The human zombie hits you. The adder zombie barely misses you.:jf  You shoot a sling bullet. The sling bullet hits the human zombie.:jd  The human zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the human zombie.:jxYou shoot a sling bullet. The sling bullet hits the human zombie.  The human zombie is moderately damaged.  You shoot a sling bullet. The sling bullet hits the human zombie.  The human zombie is moderately damaged.  The orc zombie hits you but does no damage.  The adder zombie bites you but does no damage.:je6--9.0 (1.4:j :j*_The human zombie hits you.:j )You shoot a sling bullet.  The sling bullet barely misses the human zombie.The sling bullet hits the gnoll zombie.:jR  The gnoll zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the human zombie.:j  :j 8ZThe human zombie is moderately damaged.The adder zombie closely misses you. The orc zombie barely misses you.The human zombie hits you but does no damage.:jI -70.3 (1.3:jK o _The adder zombie barely misses you.:j9; f  You shoot a sling bullet. The sling bullet hits the human zombie!:jc  The human zombie is heavily damaged.You shoot a sling bullet. The sling bullet hits the human zombie!:j] The human zombie is heavily damaged.  You shoot a sling bullet. The sling bullet hits the human zombie!  The human zombie is severely damaged.The orc zombie hits you but does no damage.  The human zombie hits you.  The adder zombie bites you but does no damage.:jw F-1.7 (1.4:j{ :jP~ W _The orc zombie barely misses you.:j= f  You shoot a sling bullet. The sling bullet hits the human zombie.:j  The human zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the human zombie.:jfYou shoot a sling bullet. The sling bullet hits the human zombie.  The human zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the human zombie.  The human zombie is severely damaged.  The human zombie hits you. The adder zombie bites you.31---3.0 (1.3:jk:jrP _The orc zombie misses you.:jVf  You shoot a sling bullet. The sling bullet hits the human zombie.:j!  The human zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the human zombie.:joThe human zombie is severely damaged.  You shoot a sling bullet. The sling bullet hits the human zombie.  The human zombie is almost destroyed.The human zombie hits you but does no damage.  The adder zombie closely misses you.  The orc zombie hits you but does no damage.:jTq_0---4.3:ju:j!w0 _The human zombie hits you.:j> .You shoot a sling bullet. The sling bullet hits the human zombie!:jD )You destroy the human zombie!You shoot a sling bullet. The sling bullet hits the gnoll zombie.:j Z.The gnoll zombie is heavily damaged.  The adder zombie barely misses you.The adder zombie bites you but does no damage.1455.6 _The orc zombie hits you but does no damage.:jǪ  You shoot a sling bullet. The sling bullet hits the gnoll zombie.:j@4  The gnoll zombie is severely damaged.You shoot a sling bullet.  The sling bullet hits the gnoll zombie but does no damage.:jq  The gnoll zombie is severely damaged.The gnoll zombie hits you but does no damage.  The adder zombie barely misses you.6.9 _The orc zombie hits you but does no damage.:j .You shoot a sling bullet. The sling bullet hits the gnoll zombie!:jl  orc:j4 )))))))You destroy the gnoll zombie!:jy1 .......You shoot a sling bullet. The adder zombie closely misses you.:jJ5e2=68.2:jiAm _The orc zombie barely misses you.:jtY  You shoot a sling bullet. The sling bullet hits the adder zombie.:j3 )))))))The adder zombie is moderately damaged.You shoot a sling bullet.:j " ......ZThe sling bullet closely misses the adder zombie.The adder zombie closely misses you. The orc zombie closely misses you.:jf ,9.6 (1.4:j :j Y _The adder zombie barely misses you.:j8 m )))))))You shoot a sling bullet.:jU  The sling bullet closely misses the adder zombie.You shoot a sling bullet. The sling bullet hits the adder zombie.:jj q ......ZThe adder zombie is heavily damaged.The adder zombie barely misses you.80.9 (1.3 _The orc zombie hits you but does no damage.:j  You shoot a sling bullet. The sling bullet hits the adder zombie.:jA  The adder zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the adder zombie.:j  The adder zombie is almost destroyed.The adder zombie barely misses you. The orc zombie misses you.:jU3=2.2:j:jD _The adder zombie bites you but does no damage.:j .You shoot a sling bullet. The sling bullet hits the adder zombie.:jK  orc:j :j={ )))))))You destroy the adder zombie!:j.......73.5 _You shoot a sling bullet. The orc zombie barely misses you.:jl  You shoot a sling bullet. The sling bullet hits the orc zombie.:jS  The orc zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the orc zombie.:j  The orc zombie is almost destroyed.4.8:j3n _The orc zombie closely misses you.:j .You shoot a sling bullet. The sling bullet hits the orc zombie!:jFz ))You destroy the orc zombie!:jJI..:js4=6.1:j/ _You shoot a sling bullet.:j&3:j:^ _No target in view!:jj- 3:j2 :j?4 H _No target in view!:j _:j ---70 _---8.1 (2:j {35=9.1 (3:j :j :j] b90.1 (4Rev+ :jS :j :j *1.1 (5:jw :jU" :j" *2.1 (6:jW' :j, :jU- X6=3.1 (7:jf1 :jk g4.1 (8Rev 5.1 (97=6.1 (10.0)7.1 (118.1 (129.1 (13:jt ,:jdu [8=400.1 (14:jy :j A1.1 (15:j :j A2.1 (16:j :j A3.1 (17:j :j y9=4.1 (18:j? :jG :j +5.1 (19:j^ :j| :j +6.1 (20:j :j :j S40=7.1 (21:j` :j :jd +8.1 (22:j :j A9.1 (23:jc :j B10.1 (24:j 1=1.1 (252.1 (26:jz4 :j8 A3.1 (27:jM 2=4.1 (28:jd W5.1 (29:jfi :ji +6.1 (30:jn :jy :j?z +7.1 (31:j :j2 :j c3=8.1 (32:j :jA W9.1 (33:j :j ,20.1 (34:j3 :j 4=1.1 (35:j :jC2.1 (363.1 (374.1 (385=5.1 (396.1 (40:j7.1 (418.1 (42:j`:j#:jl$Y6=9.1 (43:j*:j.B30.1 (44:jV2:j8A1.1 (45:jG7=2.1 (46:j9LA3.1 (47:jR:jXA4.1 (48:j[:jkW5.1 (49:jlo8=6.1 (50:jo:j[xA7.1 (51:j%|:j!:j+8.1 (52:j:jɌ:j+9.1 (53:j\:jʚ^=40.1 (54:jۛ:j:j+1.1 (55:j::jA2.1 (56:j:j8:j+3.1 (57:j:jA4.1 (58:j8:j:jf+5.1 (59:j,:j+6.1 (60:j:jCA7.1 (61:j::j:j+8.1 (62:j:j#:j%+9.1 (63:j*:jk1B50.1 (64:j5:jv;:j;+1.1 (65:j?:j:j+2.1 (66:j[:jf:jt :j"T _Key pressed, stopping explore.:j3:j&4:jr8:j?:jD73.1 (1.0) _:jI:jP:juP*4.1 (2:j7U:j[@5.1 (3:j_:jzf:jf*6.1 (4:jm:jp@7.1 (5:ju:jz@8.1 (6:j:j:j&*9.1 (7:j60.1 (81.1 (9:j.2.1 (10.0):jIJ:jo:j+3.1 (11:j+W4.1 (12:j:j:j+5.1 (13:j`:j:j+6.1 (14:j7:jaW7.1 (15:jA8.1 (16:j.:jA9.1 (17:j:jB70.1 (18:jg :jA1.1 (19:j:jjA2.1 (20:j:j$A3.1 (21:j):j.:j\/+4.1 (22:j2:jM9A5.1 (23:jz>:jD~6.1 (247.1 (25:jZA8.1 (26:j:jǍ:jR+9.1 (27:jR:j B80.1 (28:j:jA1.1 (29:j:jA2.1 (30:j3.1 (314.1 (32:j&A5.1 (33:j r6.1 (347.1 (358.1 (369.1 (37:jB90.1 (38:j:jA1.1 (39:j:j":j#+2.1 (40:j&:j<-A3.1 (41:j0:j5A4.1 (42:j9:j>A5.1 (43:jIW6.1 (44:j9M:jRA7.1 (45:jW:jK\:j\+8.1 (46:j`:j"e:je+9.1 (47:jj:jnC500.1 (48:jr:j#x:jx+1.1 (49:j|:j:j_+2.1 (50:jӆ:jA3.1 (51:j(:jÔA4.1 (52:jB:j(:j+5.1 (53:j:j#A6.1 (54:jp:jV:j+7.1 (55:j:jcA8.1 (56:j`:jX:j+9.1 (57:j:jB10.1 (58:j:j:j+1.1 (59:j:jA2.1 (60:j:j:j_+3.1 (61:j L4.1 (625.1 (636.1 (64:jXm7.1 (65:jr]A8.1 (66:j{:jA9.1 (67:j:jߍ:j:jO%20.1 (68:j:jΝA1.1 (69:jp:jwA2.1 (70:j:jܲ:j$3.1 (714.1 (72:j0L5.1 (73:j:j  ######################.....................ß@.ß....######..#######...#...# #..... #...# _The sentinel's mark upon you fades away.:j"+6.1 (74:j*4:j.0j _Key pressed, stopping explore.:jDA4:jI^ _No target in view!:j_4:j|^ _No target in view!:j  _No target in view!:j( n.:jV :j&W  ######################....................ß..ß.@..######..######.# #..# ##....#...# #...... #...#:j^ M7.1 (1.0) _:jd :j / ######################....................ß..ß.....######@.######.# #..# #.#.....#...# #.∩.....#...#:j @8.1 (2:jש :j  ######################..............................ß..ß.....................######..###### #@.# ..#.∩.....#...##...#:jY @9.1 (3:j :jr' X ######################...........................ß..ß.............######..###### #..# .....##........#.#:j' ##...# ....+####...#:j. :j / +30.1 (4:jY4 :j5k  ######################.............................ß..ß.......######..###### #..# #............#:jl #.####.......##...##...##...#:js @1.1 (5:jx :jo  ...........................ß..ß......######..###### #..# #.####..####.##.....@......###### #...##...##############...#:j V2.1 (6:jB> ß..ß.....######..###### #..# #.####..####.#..........:j>#.##### ######....................#:joV3.1 (7:j6C ß..ß....######..###### #..# #.####..####.#:j'#...........#.#### ∩#.........∩∩.........#:j:jb*4.1 (8:j:j7  ....######..###### #..# #.####..####...........#### ∩....+##########################:j@5.1 (9:jg:jD. ######..###### #..# #.####..####...........#### ∩#........+####.####...# #:j6:j;.6.1 (10.0):jA:j):j:ja  :j N_Key pressed, stopping explore.:j{........:j:j*:j"h  #..# .#.####..####...........#### ######.∩#.....@..+########...# ## :jo:j1p77.0) _:j5u:jk#...# #..# #...# #...# #..# .#...# #...#.####..####.#...# #...#.....#...# #...#.####.#...# #...# #.#...# #...# #.#...# #...######.∩.....#...# #...#......@.+####...# :j<w#...#.####...# #...# #...# #...# #...# :j@8.1 (2:j:j (#...# #..# #...# #...# #..# .#...# #...#.####..####.#...# #...#.....#...# #...#.####.#...# #...# #.#...# #...# #.#...# #...######.∩.....#...# #...#.......@+####...# #...#.####...# #...# #...# #...# #...# 9.1 (3:jV['#ZZZ#ZZ###Z   gnoll zombie (wandering)ZZ 2 elf zombies (wandering)ZZ 2 human zombies (wandering):jg _No target in view!No target in view! __Key pressed, stopping explore.  You open the door.  You encounter a gnoll zombie, 2 human zombies and 2 elf zombies.:jiRZ.:jnvZ.Z:jtoZ   kobold zombie (wandering)Z 2 elf zombies (1 ZZ 2 human zombies (1 wandering):ju,40.1 (4:jJ~t _You encounter a kobold zombie.:j g )You shoot a sling bullet.:jԆ ZThe sling bullet completely misses the human zombie.You shoot a sling bullet. The sling bullet hits the human zombie.:j2 } .The human zombie is lightly damaged.Z.ZZZZkobold zombieZZ 2 elf zombiesZZ 2 human zombies 5--===1.4 (1.3Rev :j{ :jO" 0 _The human zombie hits you.:jK g )You shoot a sling bullet.:j  The sling bullet barely misses the human zombie.You shoot a sling bullet.:jX  .ZThe sling bullet completely misses the human zombie.Z.:jPa 8Z:jHb 6=-2.7Rev+ :ji :jl C _The human zombie hits you but does no damage.:jyf  You shoot a sling bullet. The sling bullet hits the human zombie.:j  The human zombie is lightly damaged.  You shoot a sling bullet. The sling bullet hits the human zombie.:jMv  The human zombie is moderately damaged.:jc1---4.0 _The human zombie hits you.:j y  You shoot a sling bullet.  The sling bullet hits the human zombie but does no damage.:jd  The human zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the human zombie.:jv  The human zombie is moderately damaged.:jf5.3Rev* :j:jC _The human zombie hits you but does no damage.:jVg )You shoot a sling bullet.:j  The sling bullet barely misses the human zombie.You shoot a sling bullet. The sling bullet hits the human zombie.:j/z ZThe human zombie is moderately damaged.:jD{f2=--6.7 (1.4:j:j@] _The human zombie completely misses you.:jg )You shoot a sling bullet.:j  The sling bullet closely misses the human zombie.You shoot a sling bullet. The sling bullet hits the human zombie!:j ZThe human zombie is heavily damaged.0-8.0 (1.3:j0 _The human zombie hits you.:j\g )You shoot a sling bullet.:j  The sling bullet barely misses the human zombie.You shoot a sling bullet. The sling bullet hits the human zombie!:j"q ZThe human zombie is severely damaged.:jq ,9.2 (1.2:jy :j| Z _The human zombie closely misses you.:j g )You shoot a sling bullet.:j)  The sling bullet barely misses the human zombie.You shoot a sling bullet. The sling bullet hits the human zombie.:jI ZThe human zombie is severely damaged.:j V1-50.4:j $ :j K_The human zombie barely misses you.:j f  You shoot a sling bullet. The sling bullet hits the human zombie.:jX  The human zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the human zombie.:j  The human zombie is severely damaged.39-1.8 (1.4:j :j0 _The human zombie hits you.:jg )You shoot a sling bullet.:j.  The sling bullet barely misses the human zombie.You shoot a sling bullet. The sling bullet hits the human zombie!:jq ZThe human zombie is almost destroyed.5---3.0 (1.2:jn:j`0 _The human zombie hits you.:jͩ '  You shoot a sling bullet. The sling bullet hits the human zombie!   human zombie:j{-u )You destroy the human zombie!:j|Z.Z:j3.:j<MZ.:jV.Z:jVgnoll 6=-644.2 _You shoot a sling bullet.:jm _Your Ranged Weapons skill increases to level 5!:j9%  :j h - a potion of haste:jM:  #...# #..# #...#  #...# #..# .#...#  ##..####.#...#  ........#...#  #.......#...#  #...# #.......#...#  #...# #.......#...#  #...######.∩.....#...#  #...#.......@Z#  #...#.####...#Z..#...#  #...# #...# ..#...#  #########...#    ∩∩   [:j!F _K  The elf zombie hits you.2-----4.1 (1Fast Rev*  _* * * LOW HITPOINT WARNING * * *:j/ :j3 Drink which item? Potions  h - a potion of haste  f - a cyan potion  p - a golden potion :j+4  s - 2 bubbling yellow potions  t - a white potion [!] read|quaff[?] describe selected:j :j + :j+  #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 12/49 =====-------------------:j}, #...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 5Str: 11:jJ #...# #.......#...#EV: 11Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......@Z####...#Noise: =--------  Time: 2574.1 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Rev* #....................##.........∩∩.........#ZZ 2 elf zombies######################The sling bullet barely misses the elf zombie. :jK [39;49m_The elf zombie hits you but does no damage.  It was a potion of haste. You feel yourself speed up.  l -> h - a potion of haste  The elf zombie hits you. _* * * LOW HITPOINT WARNING * * *  It was a potion of brilliance.  You feel clever all of a sudden.-7 (0.6 Brill Rev* :j| K _s -> b - a potion of brilliance:j ' Drink which item? Potions  h - a potion of hasteb - a potion of brilliance  f - a cyan potion  p - a golden potion  t - a white potion [!] read|quaff[?] describe selected:j! :jA  #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 12/49 =====-------------------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 5Str: 11#...# #.......#...#EV: 11Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......@Z####...#Noise: ---------  :jA A[40mTime: 2574.7 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Rev* #....................##.........∩∩.........#ZZ 2 elf zombies######################l -> h - a potion of haste  The elf zombie hits you. _* * * LOW HITPOINT WARNING * * *It was a potion of brilliance.  You feel clever all of a sudden. _s -> b - a potion of brilliance ♣It was a potion of lignification. You turn into a tree.Your +0 ring mail melds into your body. Your roots penetrate the ground.8/7323  2  =5.4 (0.7Tree :jDQ W _The elf zombie hits you but does no damage.:jh Drink which item? Potions  h - a potion of hasteb - a potion of brilliance  p - a golden potion  t - a white potion [!] read|quaff[?] describe selected:j- :j7 :jH  #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 18/73 =====-------------------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: =-------:jI -  Time: 2575.4 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################It was a potion of brilliance.  You feel clever all of a sudden. _s -> b - a potion of brilliance  It was a potion of lignification. You turn into a tree.Your +0 ring mail melds into your body. Your roots penetrate the ground. _The elf zombie hits you but does no damage.:j^ :j 24==-6.0 (0.6 _It was a potion of curing. You feel better.:j^Drink which item? Potions  h - a potion of hasteb - a potion of brilliance  t - a white potion [!] read|quaff[?] describe selected:j;#:j(:j. #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 24/73 =======-----------------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: --------- [39;4:j/9m Time: 2576.0 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################You feel clever all of a sudden. _s -> b - a potion of brilliance  It was a potion of lignification. You turn into a tree.Your +0 ring mail melds into your body. Your roots penetrate the ground. _The elf zombie hits you but does no damage. _It was a potion of curing. You feel better.:jGH  It was a potion of heal wounds. You feel much better.49==========:ja 6 (0.6:jj:jo :jq:jq3_The elf zombie barely misses you.:jr:j. #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 49/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: =[:j>40m--------  Time: 2576.6 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################It was a potion of heal wounds. You feel much better. _The elf zombie barely misses you.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit):jW #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 49/73 ================--------:juY#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣)####...#Noise: =--------  Time: 2576.6 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...#####:j3Zy#########...#Fast Brill Tree :jZ#....................##.........∩∩.........#ZZ 2 elf zombies######################Shift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit)  You shoot a sling bullet.  :j[The sling bullet closely misses the elf zombie.The sling bullet hits the elf zombie.  The elf zombie is lightly damaged.:jYou shoot a sling bullet.  The sling bullet closely misses the elf zombie.  The sling bullet hits the elf zombie.  The elf zombie is lightly damaged.  You shoot a sling bullet. The sling bullet hits the elf zombie.  The elf zombie is heavily damaged.:jAn8Z:jo<==7.4 (0.8 _:jz:j  #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 49/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#:j SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: ===------  Time: 2577.4 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#:jW Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################You shoot a sling bullet. The sling bullet hits the elf zombie. _The elf zombie is heavily damaged.:j hFire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit):j  #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 49/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: ===:j K------  Time: 2577.4 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit)  You shoot a sling bullet. The sling bullet hits the elf zombie.  The elf zombie is heavily damaged.:juA)You shoot a sling bullet. The sling bullet hits the elf zombie.  :jJB The elf zombie is heavily damaged.You shoot a sling bullet.  The sling bullet closely misses the elf zombie.  The sling bullet hits the elf zombie.  The elf zombie is lightly damaged.:j@dZ8.2 (0.8:j:jiA _The elf zombie hits you but does no damage.:j. #...# #..# #...#beefyandbeef the Shooter#...# #..[0;10m# .#...#Coglin#...#.####..####.#...#Health: 49/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20:jí#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: ===------  Time: 2578.2 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################The elf zombie is lightly damaged. _The elf zombie hits you but does no damage.  Fire: c) +0 sling {Ælfthryth}:j1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit):jV #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 49/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: ===:jW------  Time: 2578.2 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit)  You shoot a sling bullet.  The sling bullet hits the elf zombie but does no damage.:jmpYou shoot a sling bullet.  The sling bullet hits the elf zombie but does no damage.  The elf zombie is heavily damaged.You shoot a sling bullet.  The sling bullet hits the elf zombie.  The elf zombie is heavily damaged.:jOt:jtI509.0 (0.8:jz:jA _The elf zombie hits you but does no damage.:j7  #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 50/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: ===:j: ?------  Time: 2579.0 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################The elf zombie is heavily damaged. _The elf zombie hits you but does no damage.  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit):jS  #...# #..# #...#beefyandbeef the Shooter:j #...# #..# .#...#Coglin#...#.####..####.#...#Health: 50/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: ===------  Time: 2579.0 (0.0)#...#.####[4:j 0m...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit)  You shoot a sling bullet. The sling bullet hits the elf zombie.  The elf zombie is heavily damaged.:j| Shift-Dir - straight line  Aim: an elf zombie (lightly damaged, 61% to hit)  You shoot a sling bullet. The sling bullet hits the elf zombie.  The elf zombie is heavily damaged.!  The elf zombie is severely damaged.:j#d7 (0.7 _:j@ #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 50/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: ===:j,\------  Time: 2579.7 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################You shoot a sling bullet. The sling bullet hits the elf zombie! _The elf zombie is severely damaged.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit):j #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 50/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: ===:j[L------  Time: 2579.7 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit)  You shoot a sling bullet. The sling bullet hits the elf zombie.  The elf zombie is severely damaged.:j(e))))Shift-Dir - straight line  Aim: an elf zombie (lightly damaged, 61% to hit)  You shoot a sling bullet. The sling bullet hits the elf zombie.  The elf zombie is severely damaged.  The sling bullet closely misses the elf zombie.:j ZZ..The sling bullet closely misses the elf zombie.80.5 (0.8:jA _The elf zombie hits you but does no damage.:j #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 50/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: ===:j8------  Time: 2580.5 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################The sling bullet closely misses the elf zombie. _The elf zombie hits you but does no damage.  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit):j]  #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 50/73 ================--------#...#............#...#Magic: 6/6========================:j_ #...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: ===------  Time: 2580.5 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........[40:jG` m∩∩.........#ZZ 2 elf zombies######################Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j` Aim: an elf zombie (lightly damaged, 61% to hit)  You shoot a sling bullet. The sling bullet hits the elf zombie.  The elf zombie is almost destroyed.:j IShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit)  You shoot a sling bullet. The sling bullet hits the elf zombie.  The elf zombie is almost destroyed.:j+y :j| 31.3 (0.8 _:jY :j΅ :j #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 50/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣Z####...#Noise: ===:j\------  Time: 2581.3 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################You shoot a sling bullet. The sling bullet hits the elf zombie. _The elf zombie is almost destroyed.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit):j5 #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 50/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 82% Place: an Ossuary#...#.......♣'####...#Noise: ===-----:j67-  Time: 2581.3 (0.0)#...#.####...#Z..#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#ZZ 2 elf zombies######################Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (lightly damaged, 61% to hit)  You shoot a sling bullet. The sling bullet hits the elf zombie!  You destroy the elf zombie!:jx8   elf zombie:j) Shift-Dir - straight line  Aim: an elf zombie (lightly damaged, 61% to hit)  You shoot a sling bullet. The sling bullet hits the elf zombie!  You destroy the elf zombie!.  The elf zombie is moderately damaged.:jXRZ.:jp^:jf1  982.0 (0.7 _:jVk:jdm:jl #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 51/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 98% Place: an Ossuary#...#.......♣Z####...#Noise: ===:jn------  Time: 2582.0 (0.0)#...#.####...#...#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#Z   elf zombie######################You shoot a sling bullet. The sling bullet hits the elf zombie. _The elf zombie is moderately damaged.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (moderately damaged, 61% to hit):j̬ X Z.:jb- ]Z#.:jK Z#  Aim: an elf zombie (moderately damaged, 61% to hit):jɞ #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 51/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 98% Place: an Ossuary#...#.......♣)####...#Noise: ===:j+g------  Time: 2582.0 (0.0)#...#.####...#...#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#Z   elf zombie######################Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elf zombie (moderately damaged, 61% to hit)  You shoot a sling bullet.  The sling bullet barely misses the elf zombie.:jLShift-Dir - straight line  Aim: an elf zombie (moderately damaged, 61% to hit)  You shoot a sling bullet.  The sling bullet barely misses the elf zombie.:jiZ7 (0.7 _:j;:j[:jg )You shoot a sling bullet.:jgR  The sling bullet closely misses the elf zombie.You shoot a sling bullet.:jf  ZThe sling bullet barely misses the elf zombie.3.5 (0.8 _The elf zombie hits you but does no damage.:jq{d  You shoot a sling bullet. The sling bullet hits the elf zombie.:j9 ):jroThe elf zombie is moderately damaged.You shoot a sling bullet.:j ZThe sling bullet closely misses the elf zombie.4.3 _The elf zombie hits you but does no damage.:j8d  You shoot a sling bullet. The sling bullet hits the elf zombie!:j )The elf zombie is heavily damaged.You shoot a sling bullet.:jw Z5.0 (0.7 _The sling bullet closely misses the elf zombie.:j\> d  You shoot a sling bullet. The sling bullet hits the elf zombie.:j )The elf zombie is heavily damaged.You shoot a sling bullet.:j 3 ZThe sling bullet barely misses the elf zombie.52=7 _The elf zombie hits you but does no damage.:j@ d  You shoot a sling bullet. The sling bullet hits the elf zombie.:j  The elf zombie is heavily damaged.You shoot a sling bullet. The sling bullet hits the elf zombie.:j P =6.4:jk y _The elf zombie is severely damaged.:jd  You shoot a sling bullet. The sling bullet hits the elf zombie.:jM )The elf zombie is severely damaged.You shoot a sling bullet.:j ZThe sling bullet barely misses the elf zombie.:jc,7.2 (0.8:j :jA _The elf zombie hits you but does no damage.:jQg )You shoot a sling bullet.:j=  The sling bullet barely misses the elf zombie.You shoot a sling bullet.:j/i_Z8.0:jAr:jxu :j+w:jw@_The sling bullet barely misses the elf zombie.:jx:j5d  You shoot a sling bullet. The sling bullet hits the elf zombie.:j )The elf zombie is severely damaged.You shoot a sling bullet.:j| ZThe sling bullet closely misses the elf zombie.:j}\50-8:ji:jx. _The elf zombie hits you.:j*&d  You shoot a sling bullet. The sling bullet hits the elf zombie.:j   The elf zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the elf zombie.:jIK  The elf zombie is severely damaged.9.6:j4NW _The elf zombie hits you but does no damage.:j  You shoot a sling bullet. The sling bullet hits the elf zombie.:jP  The elf zombie is almost destroyed.You shoot a sling bullet. The sling bullet hits the elf zombie!:jDC90.5 (0.9:jy _The elf zombie is almost destroyed.:j6 g )You shoot a sling bullet.:jv  The sling bullet closely misses the elf zombie.You shoot a sling bullet.:jn 9 ZThe sling bullet closely misses the elf zombie.48--1.3 (0.8 _The elf zombie hits you.:jD g )You shoot a sling bullet.:j  The sling bullet closely misses the elf zombie.You shoot a sling bullet.:jV ZThe sling bullet barely misses the elf zombie.9=2.0 (0.7:jjZ :j&o A _The elf zombie hits you but does no damage.:j9c~  You shoot a sling bullet.  The sling bullet hits the elf zombie but does no damage.:j )The elf zombie is almost destroyed.You shoot a sling bullet.:jbZ8 (0.8:j{ _The sling bullet closely misses the elf zombie.:jUg )You shoot a sling bullet.:jH  The sling bullet closely misses the elf zombie.You shoot a sling bullet.:j ZThe sling bullet closely misses the elf zombie.:j'3.6:jN:jEA _The elf zombie hits you but does no damage.:j d  You shoot a sling bullet. The sling bullet hits the elf zombie.:j '  The elf zombie is almost destroyed.You shoot a sling bullet. The sling bullet hits the elf zombie.:ju)(:jж:j #...# #..# #...#beefyandbeef the Shooter#...# #..# .#...#Coglin#...#.####..####.#...#Health: 49/73 ================--------#...#............#...#Magic: 6/6========================#...#.####.......#...#AC: 23Str: 11#...# #.......#...#EV:  2 Int: 8#...# #.......#...#SH: 0Dex: 20#...######.∩.....#...#XL:  6 Next: 114% Place: an Ossuary#...#.......♣'####...#Noise: ===-----:j-  Time: 2594.3 (0.7)#...#.####...#...#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# #...# ..#...#Fire: c) +0 sling {Ælfthryth} #...##############...#Fast Brill Tree #....................##.........∩∩.........#######################The sling bullet closely misses the elf zombie. _The elf zombie hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the elf zombie.  The elf zombie is almost destroyed.You shoot a sling bullet. The sling bullet hits the elf zombie. _You destroy the elf zombie!You shoot a sling bullet. The sling bullet hits the elf zombie.  The elf zombie is almost destroyed. _You destroy the elf zombie!  Your Dodging skill increases to level 4!  You have reached level 7!:j/  --more--:j)56/827/77 7%   Your brain swirls with designs for a sonic contraballast. You just need some _more time...:j ...  :jܥ :j֫ :j t---9 (0.6Tree :j :j r _Your transformation is almost over.:jҸ H---5.6 (1.3:j޼ :je :j ,6.3 (2.0:j :j :j ,7.0 (2.7:j{ :j` :jY s76 (3.3Fast :j :j _Your extra speed is starting to run out.8.3 (4.0:jK :j B9.0 (4.7:jj V6 (5.3:j v8600.2 (5.9:j$ ,:j *9 (6.6:j# :j) B1.6 (7.3:j:, :jJ2 B2.3 (8.0:j53 :j9 @You feel less wooden.Your +0 ring mail unmelds from your body.:j>< 55/55======== 511 3.0 (8.7Brill Rev* :jk> :jy   #...# #..# #...# #...# #..# .#...# #...#.####..####.#...# #...#.....#...# #...#.####.#...# #...# #.#...# #...# #.#...# #...######.∩.....#...# #...#..@####...# #...#.####...#...#...# #...# #...#...#...# #...##############...# _You feel yourself slow down.:jՁ @4.0 (9:j :j   #...######..######...# #...# #..# .#...# #...# #..# .#...# #...#.####..####.#...# #...#......#...# #...#.####.#...# #...# #.#...# #...# #.......#...# #...######.∩..@..#...# #...#........'####...# #...#.####...#...#...# #...# #...#...#...# :j \#...##############...##..#.........∩∩.........#######################There is an open door here.:j :j l5.0 (10.7)Rev+ _:jP :j m #....................#  #...######..######...#  #...# #..# .#...#  #...# #..# .#...#  #...#.####..####.#...#  #...#......#...#  #...#.####.#...#  #...# #.#...#  #...# #.....@.#...#  #...######.∩.....#...#  :jx #...#........'####...#  #...#.####...#...#...#  #...# #...#...#...#  #...##############...#  #..  #.........∩∩.........#  ######################:j! :j" +6.0 (11:j( :je X #.ß..ß# #....................# #...######..######...# #...# #..# ..#...# #...# #..# #.#...# #...#.####..####.#...# #...#......#...# #...#.####.#...# #...# #.#...# #...# #.......#...# #...######.∩.....#...# :j(g #...#........'####...# #...#.####...# #...# #...#...#...# #...##############...# #.. #.........∩∩.........#:j1l :jl N========7.0 (12:jq :jߪ M....ß..ß..............#####..#####:j #..# . #..# ####..####.....###.. #......#####.∩..... #...#........'####...#:j A8.0 (13:jv :jE WM....ß..ß..............#####..######..# . #..# ####..####.....###.. #...... #...######.∩.....#...####:j B9.0 (14:j .Rev :j] :j.9 M####################....ß..ß..............#####..#####. #..# ####..####.....###.. #...# #.......#...##...:j@ B10.0 (15:jE :jI HM####################....ß..ß..............#####..######... #..# ####..####..........####.... #...# #.......#...##..#..#...#:j< A1.0 (16:j :j M####################....ß..ß..............#####..#####:jf #... #..#..####..####......... #...#.####.......#...#.......'####:j :jL +2.0 (17:j( :j ^ ###################### #....................ß..ß....######..###### #..#....#..#.####..###..........####............'#### #...#.####...#...#...#:j :j# 63.0 (18:j^ :jN 8 ###################### #....................ß..ß....######..###### #..#....#..#.####..###..........####..... #....#..#..#...# #...# #...#...#...#:jFU A4.0 (19:j>Z :j:   #....................#  #.#  #ß..ß.#  #.....#  #...######..######...#  #...# #..#....#...#  #...# #..#..#.#...#  #...#.####..####.#...#  #...#..........@.#...#  #...#.####.......#...#  #...# #.......#...#  #...# #.#...#  #...######.∩..#...#  #...#........'####...# :j d #...#.####...#...#...#  #...# #...#...#...#  #...##############...#:jԚ A5.0 (20:j :j   #.# #.# #.ß..ß.# #.# #...######..######...# #...# #..#....#...# #...# #..#..#.#...# #...#.####..####.#...# #...#.#...# #...#.####.......#...# #...# #.......#...# #...# #.......#...# :j  #...######.∩.....#...#  #...#........'####...# #...#.####...#...#...#  #...# #...#...#...#  #...#...#:j L6.0 (21:j :j#  #.# #.# #.ß..ß.# #.# #...######..######...# #...# #..#....#...# #...# #..#..#.#...# #...#.####..####.#...# #...#.#...# #...#.####.......#...# #...# #.......#...#  #...# #.......#...#  #...######.∩.....#...# #...#........'####...# #...#.####...#...#...# #...# #...#.[:j$0;10m..#...#  #...#...# _You feel a little less clever now.:j+A7.0 (22:j&1:j~i #.# #.....# #:ji.ß..ß.# #....# #...######..######...# #...# #..#....#...#:jj #...# #..#..#.#...# #...#.####..####.#...# #...#.#...# #...#.####.......#...# #...# #.......#...#  #...# #.......#...# :jj #...######.∩.....#...#  #...#........'####...#  #...#.####...#...#...# #...# #...#...#...# :jokR #...#...#:jr:jr+8.0 (23:jw:j #.# #.......# #:j)..ß..ß.# #......# #...######..######...# #...# #..#....#...# #...# #..#..#.#...# #...#.####..####.#...# #...#.#...#:j{ #...#.####.......#...# #...# #.......#...#  #...# #.......#...#  #...######.∩.....#...#  #...#........'####...# #...#.####...#...#...# #...# #...#...#...#  #...#...#:j:j\+9.0 (24:j:j^ #.# #:jJ........# #.ß..ß.# #......# #...######..######...#:jR #...# #..#....#...# #...# #..#..#.#...# #...#.####..####.#...# #...#.#...# #...#.####.......#...# #...# #.......#...#  #...# #.......#...#  #...######.∩.....#...#  #...#........'####...#  #...#.####...#...#...#  #...# #...#...#...#  #...[:jz(17;24H#...#:j:j4,20.0 (25:j.:j< #.# #.......# #.ß..ß..# #......# #...######..######...# #...# #..#....#...# #...# #..#..#.#...# #...#.####..####.#...# #...#.#...# #...#.####.......#...# #...# #.......#...# #...# #.......#...# #...######.∩.....#...# #...#........'#...#[:j>39;49m #...#.####...#...#...# #...# #...#...#...#  #...#...#:jA1.0 (26:j:j?L$ #.# #.....# #.ß..ß.# #....# #...######..######...#:jLm #...# #..#....#...# #...# #..#..#.#...# #...#.####..####.#...# #...#.#...#:jUM #...#.####.......#...# #...# #.......#...# #...# #.......#...# #...######.∩....#...# #...#........':jM##...# #...#.####...#...#...# #...# #...#...#...#  #...#...#:jUA2.0 (27:j2Y:j #.# #.# #.ß..ß.# #.# #...######..######...# #...# #..#....#...# #...# #..#..#.#...# #...#.####..####.#...# #...#.#...# #...#.####.......#...# #...# #.......#...# #...# #.......#...# #...######.∩.....#...# #...#..'####...#  #...#.####...#...#...#  #...# #...#...#...#  #...#...#:jZA3.0 (28:j:j #.# #.# #.ß..ß.# #.# #...######..######...# #...#. #..#....#...# #...#. #..#..#.#...# #...#.####..####.#...# #...#.#...# #...#.####.......#...# #...#. #.......#...# #...#. #.......#...# #...######.∩.....#...#  #...#..'####...#  #...#.####...#...#...#  #...# #...#...#...#  #...#...#:jA4.0 (29:j:j #.# #.# #.ß..ß.# #.# #...######..######...# #...#.. #..#....#...# #...#.# #..#..#.#...# #...#.####..####.#...# #...#.#...# #...#.####.......#...# #...#.# #.......#...# #...#.! #.......#...# #...######.∩.....#...# #...#..'####...#  #...#.####...#...#...#  #...# #...#...#...#  #...#...#[39;:j;49m :j.:j//+5.0 (30:j5:jr ß..ß....######..######.. #..#....#####..###...........####...... #...!..##....................# :j>}A6.0 (31:j:j% ß..ß....######..######.. #..#....#####..###...........####...... !!!#.......#####.∩....#.........∩∩.........# :jXA7.0 (32:jU:jG ....######..######.. #..#....#####..###...........####......?!#!!!#.......#####.∩....#........'######################### 8.0 (33:jT#.# #...######..######...# #...#.. #..#....#...# #...#.# #..#..#.#...# #...#.####..####.#...# #...#...#...# #...#.####.......#...# #...#.#?!#.......#...# #...#.@!!#.......#...# :jU#...######.∩.....#...# #...#..'####...# #...#...##.##.∩∩.##:jT^:j _+9.0 (34:j$g:jlqK30.0 (35:jx:jzX _d - 2 fizzy grey potions:j` :j :j ^ _No target in view!:jEm P.......................':j,n :jCy :jǶ *#.# #...######..######...# #...#.. #..#....#...# #...#.# #..#..#.#...# #...#.####..####.#...# #...#..#...# #...#.####.#...# #...#.#?!#.#...# #...#..@!#.#...# #...######.∩.....#...# #...#.:j ^'####...# :j M1.0 (1.0) _:jN :j :j +2.0 (2:j :j T _f - 2 orange potions:jQ.:j:j  Mß..ß..............#####..#####.. #..#..####..#####.....#.####.#...!#..######.∩.....#...#........'####...#:ja'@3.0 (1:j-:j4@4.0 (2:j ::j7Z #.ß..ß.# #.# #...######..######...# #...#.. #..#....#...# #...#.# #..#..#.#...# #...#.####..####.#...# #...#.#...# #...#.####.#...# #...#.#.@#.#...# #...#...!#.#...# #...######.∩.....#...# _i - 6 scrolls of identify (gained 2):j=:j=*5.0 (3:jC:jK:j&L+6.0 (4:jrVm _k - a murky dark potion:j>..:j:j:j ....######..######.. #..#....#####..###..........#####.#..#..#####.∩:jQ#........'#########################:j:jJ*7.0 (1:j:j:j0+8.0 (2:j :ja X _l - 2 fizzy inky potions:je :jB IRead which item? Scrolls  t - a scroll of teleportationi - 6 scrolls of identify  s - a scroll of butterflies  W - 2 scrolls of brand weapon  p - a scroll of poison :j} N - a scroll of noise  j - a scroll labelled TIMU HAVIKIAL  n - a scroll labelled YSINKI KOCLE  o - a scroll labelled EZEURCHINAD :j  q - 2 scrolls labelled DIWNOE GO JOUH [!] read|quaff[?] describe selected:joR :jX :j ` #....................#beefyandbeef the Shooter#...######..######...#Coglin#...#.. #..#....#...#Health: 55/55 ========================#...#.# #..#..#.#...#Magic: 7/7========================#...#.####..####.#...#AC: 5Str: 11#...#............#...#EV: 11Int: 8#...#.####.......#...#SH: 0Dex: 20#...#.#..#.......#...#XL:  7 Next:  7% Place: an Ossuary#...#...@#.......#...#Noise: ---------  Time: 2638.0 (0.0)#...######.∩.....#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...#........'####...#Fire: c) +0 sling {Ælfthryth} #...#.####...#...#...##...# #...#...#...##...##############...#[1:j` 5;9H#....................##.........∩∩.........####################### _d - 2 fizzy grey potions _No target in view! _f - 2 orange potions _i - 6 scrolls of identify (gained 2) _k - a murky dark potion _l - 2 fizzy inky potions:j :je Identify which item? (\ to view known items) Scrolls (select first with ?)  j - a scroll labelled TIMU HAVIKIAL  n - a scroll labelled YSINKI KOCLE  o - a scroll labelled EZEURCHINAD  q - 2 scrolls labelled DIWNOE GO JOUH Potions (select first with !)  d - 2 fizzy grey potions  f - 2 orange potions  k - a murky dark potion  l - 2 fizzy inky potions[?] describe selected:jS#....................#beefyandbeef the Shooter#...######..######...#Coglin#...#.. #..#....#...#Health: 55/55 ========================#...#.# #..#..#.#...#Magic: 7/7========================#...#.####..####.#...#AC: 5Str: 11#...#............#...#EV: 11Int: 8#...#.####.......#...#SH: 0Dex: 20#...#.#..#.......#...#XL:  7 Next:  7% Place: an Ossuary#...#...@#.......#...#Noise: ---------  Time: 2638.0 (0.0)#...######.∩.....#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...#........'####...#Fire: c) +0 sling {Ælfthryth} #...#.####...#...#...##...# #...#...#...##...#########:ja#####...##....................##.........∩∩.........####################### _d - 2 fizzy grey potions _No target in view! _f - 2 orange potions _i - 6 scrolls of identify (gained 2) _k - a murky dark potion _l - 2 fizzy inky potions  As you read the scroll of identify, it crumbles to dust.9.0 (1 _j -> S - a scroll of silence:j\Read which item? Scrolls  t - a scroll of teleportationi - 5 scrolls of identify  s - a scroll of butterflies  W - 2 scrolls of brand weapon  p - a scroll of poison  N - a scroll of noise  S - a scroll of silence  n - a scroll labelled YSINKI KOCLE  o - a scroll labelled EZEURCHINAD  q - 2 scrolls labelled DIWNOE GO JOUH [!] read|quaff[?] describe selected:jN:j]:jl#....................#beefyandbeef the Shooter#...######..######...#Coglin#...#.. #..#....#...#Health: 55/55 ========================#...#.# #..#..#.#...#Magic: 7/7========================#...#.####..####.#...#AC: 5Str: 11#...#............#...#EV: 11Int: 8#...#.####.......#...#SH: 0Dex: 20#...#.#..#.......#...#XL:  7 Next:  7% Place: an Ossuary#...#...@#.......#...#Noise: ---------  Time: 2639.0 (0.0)#...######.∩.....#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...#........'####...#Fire: c) +0 sling {Ælfthryth} #...#.####...#...#...##...# #...#...#...##...##############...#[1:jm5;9H#....................##.........∩∩.........####################### _f - 2 orange potions _i - 6 scrolls of identify (gained 2) _k - a murky dark potion _l - 2 fizzy inky potionsAs you read the scroll of identify, it crumbles to dust. _j -> S - a scroll of silenceIdentify which item? (\ to view known items) Scrolls (select first with ?)  n - a scroll labelled YSINKI KOCLE  o - a scroll labelled EZEURCHINAD  q - 2 scrolls labelled DIWNOE GO JOUH Potions (select first with !)  d - 2 fizzy grey potions  f - 2 orange potions  k - a murky dark potion  l - 2 fizzy inky potions[?] describe selected:j :j) :j #....................#beefyandbeef the Shooter#...######..######...#Coglin#...#.. #..#....#...#Health: 55/55 ========================#...#.# #..#..#.#...#Magic: 7/7========================#...#.####..####.#...#AC: 5Str: 11#...#............#...#EV: 11Int: 8#...#.####.......#...#SH: 0Dex: 20#...#.#..#.......#...#XL:  7 Next:  7% Place: an Ossuary#...#...@#.......#...#Noise: ---------  Time: 2639.0 (0.0)#...######.∩.....#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}:jY #...#........'####...#Fire: c) +0 sling {Ælfthryth} #...#.####...#...#...##...# #...#...#...##...##############...##....................##.........∩∩.........####################### _f - 2 orange potions _i - 6 scrolls of identify (gained 2) _k - a murky dark potion _l - 2 fizzy inky potionsAs you read the scroll of identify, it crumbles to dust. _j -> S - a scroll of silence:j ]  As you read the scroll of identify, it crumbles to dust.:jq B40.0 (1:j 9 _n -> w - a scroll of enchant weapon:j:jRead which item? Scrolls  t - a scroll of teleportationi - 4 scrolls of identify  s - a scroll of butterflies  w - a scroll of enchant weapon  W - 2 scrolls of brand weapon  p - a scroll of poison  N - a scroll of noise  S - a scroll of silence  o - a scroll labelled EZEURCHINAD  q - 2 scrolls labelled DIWNOE GO JOUH [!] read|quaff[?] describe selected:jq:j:j#....................#beefyandbeef the Shooter#...######..######...#Coglin#...#.. #..#....#...#Health: 55/55 ========================#...#.# #..#..#.#...#Magic: 7/7========================#...#.####..####.#...#AC: 5Str: 11#...#............#...#EV: 11Int: 8#...#.####.......#...#SH: 0Dex: 20#...#.#..#.......#...#XL:  7 Next:  7% Place: an Ossuary#...#...@#.......#...#Noise: ---------  Time: 2640.0 (0.0)#...######.∩.....#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...#........'####...#Fire: c) +0 sling {Ælfthryth} #...#.####...#...#...##...# #...#...#...##...##############...#[1:jۖ5;9H#....................##.........∩∩.........####################### _k - a murky dark potion _l - 2 fizzy inky potionsAs you read the scroll of identify, it crumbles to dust. _j -> S - a scroll of silenceAs you read the scroll of identify, it crumbles to dust. _n -> w - a scroll of enchant weapon:jM:jIdentify which item? (\ to view known items) Scrolls (select first with ?)  o - a scroll labelled EZEURCHINAD  q - 2 scrolls labelled DIWNOE GO JOUH Potions (select first with !)  d - 2 fizzy grey potions  f - 2 orange potions  k - a murky dark potion  l - 2 fizzy inky potions[?] describe selected:j:jO :j#....................#beefyandbeef the Shooter:j1#...######..######...#Coglin#...#.. #..#....#...#Health: 55/55 ========================#...#.# #..#..#.#...#Magic: 7/7========================#...#.####..####.#...#AC: 5Str: 11#...#............#...#EV: 11Int: 8#...#.####.......#...#SH: 0Dex: 20#...#.#..#.......#...#XL:  7 Next:  7% Place: an Ossuary#...#...@#.......#...#Noise: ---------  Time: 2640.0 (0.0)#...######.∩.....#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...#........'####...#Fire: c) +0 sling {Ælfthryth} #...#.####...#...#...##...# #...#...#...##...##############...##....................##.........∩∩.........####################### [1:j<=8d_k - a murky dark potion _l - 2 fizzy inky potionsAs you read the scroll of identify, it crumbles to dust. _j -> S - a scroll of silenceAs you read the scroll of identify, it crumbles to dust. _n -> w - a scroll of enchant weapon:jC  As you read the scroll of identify, it crumbles to dust.1.0 (1:jUO _o -> a - a scroll of enchant armour:j+ Read which item? Scrolls  t - a scroll of teleportationa - a scroll of enchant armour  i - 3 scrolls of identify  s - a scroll of butterflies  w - a scroll of enchant weapon  W - 2 scrolls of brand weapon  p - a scroll of poison  N - a scroll of noise  S - a scroll of silence  q - 2 scrolls labelled DIWNOE GO JOUH [!] read|quaff[?] describe selected:jє :j#....................#beefyandbeef the Shooter#...######..######...#Coglin#...#.. #..#....#...#Health: 55/55 ========================#...#.# #..#..#.#...#Magic: 7/7========================#...#.####..####.#...#AC: 5Str: 11#...#............#...#EV: 11Int: 8#...#.####.......#...#SH: 0Dex: 20#...#.#..#.......#...#XL:  7 Next:  7% Place: an Ossuary#...#...@#.......#...#Noise: ---------  Time: 2641.0 (0.0)#...######.∩.....#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...#........'####...#Fire: c) +0 sling {Ælfthryth} #...#.####...#...#...##...# #...#...#...##...##############...#[1:jG5;9H#....................##.........∩∩.........#######################As you read the scroll of identify, it crumbles to dust. _j -> S - a scroll of silenceAs you read the scroll of identify, it crumbles to dust. _n -> w - a scroll of enchant weapon  As you read the scroll of identify, it crumbles to dust. _o -> a - a scroll of enchant armourIdentify which item? (\ to view known items) Scrolls (select first with ?)  q - 2 scrolls labelled DIWNOE GO JOUH Potions (select first with !)  d - 2 fizzy grey potions  f - 2 orange potions  k - a murky dark potion  l - 2 fizzy inky potions[?] describe selected:j:j:j3#....................#beefyandbeef the Shooter#...######..######...#Coglin#...#.. #..#....#...#Health: 55/55 ========================#...#.# #..#..#.#...#Magic: 7/7========================:j#...#.####..####.#...#AC: 5Str: 11#...#............#...#EV: 11Int: 8#...#.####.......#...#SH: 0Dex: 20#...#.#..#.......#...#XL:  7 Next:  7% Place: an Ossuary#...#...@#.......#...#Noise: ---------  Time: 2641.0 (0.0)#...######.∩.....#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...#........'####...#Fire: c) +0 sling {Ælfthryth} #...#.####...#...#...##...# #...#...#...##...##############...##....................#:j#.........∩∩.........#######################As you read the scroll of identify, it crumbles to dust. :jQ._j -> S - a scroll of silence:jsAs you read the scroll of identify, it crumbles to dust. _n -> w - a scroll of enchant weapon  As you read the scroll of identify, it crumbles to dust. _o -> a - a scroll of enchant armour:j]  As you read the scroll of identify, it crumbles to dust.:j+2.0 (1:jo _q -> g - 2 scrolls of fog:j/ :j3 Read which item? Scrolls  g - 2 scrolls of fog  t - a scroll of teleportationa - a scroll of enchant armour  i - 2 scrolls of identify  s - a scroll of butterflies  w - a scroll of enchant weapon  W - 2 scrolls of brand weapon  p - a scroll of poison  N - a scroll of noise  S - a scroll of silence [!] read|quaff[?] describe selected:jm :j[ :j> #....................#beefyandbeef the Shooter#...######..######...#Coglin#...#.. #..#....#...#Health: 55/55 ========================#...#.# #..#..#.#...#Magic: 7/7========================#...#.####..####.#...#AC: 5Str: 11:j u#...#............#...#EV: 11Int: 8#...#.####.......#...#SH: 0Dex: 20#...#.#..#.......#...#XL:  7 Next:  7% Place: an Ossuary#...#...@#.......#...#Noise: ---------  Time: 2642.0 (0.0)#...######.∩.....#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...#........'####...#:j Fire: c) +0 sling {Ælfthryth} #...#.####...#...#...##...# #...#...#...##...##############...##....................#:jF #.........∩∩.........#######################As you read the scroll of identify, it crumbles to dust. _n -> w - a scroll of enchant weapon  :j As you read the scroll of identify, it crumbles to dust. _o -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _q -> g - 2 scrolls of fog:j :jj Identify which item? (\ to view known items) Potions (select first with !)  d - 2 fizzy grey potions  f - 2 orange potions  k - a murky dark potion  l - 2 fizzy inky potions[?] describe selected:jA :j :j }#....................#beefyandbeef the Shooter#...######..######...#Coglin#...#.. #..#....#...#Health: 55/55 ========================#...#.# #..#..#.#...#Magic: 7/7========================#...#.####..####.#...#AC: 5Str: 11#...#............#...#EV: 11Int: 8#...#.####.......#...#:jS vSH: 0Dex: 20#...#.#..#.......#...#XL:  7 Next:  7% Place: an Ossuary#...#...@#.......#...#Noise: ---------  Time: 2642.0 (0.0)#...######.∩.....#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...#........'####...#Fire: c) +0 sling {Ælfthryth} #...#.####...#...#...##...# #...#...#...##...##############...##....................##.........∩∩.........#######################As you read the scroll of identify, it crumbles to dust. _n -> w - a scroll of enchant weapon  As you read the scroll of identify, it crumbles to dust. _o -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _q -> g - 2 scrolls of fog:jo ]  As you read the scroll of identify, it crumbles to dust.:j :j 3.0 (1 _d -> A - 2 potions of attraction:j\Read which item? Scrolls  g - 2 scrolls of fog  t - a scroll of teleportationa - a scroll of enchant armour  i - a scroll of identify  s - a scroll of butterflies  w - a scroll of enchant weapon  W - 2 scrolls of brand weapon  p - a scroll of poison  N - a scroll of noise  S - a scroll of silence [!] read|quaff[?] describe selected:j-#....................#beefyandbeef the Shooter#...######..######...#Coglin#...#.. #..#....#...#Health: 55/55 ========================#...#.# #..#..#.#...#Magic: 7/7========================#...#.####..####.#...#AC: 5Str: 11#...#............#...#EV: 11Int: 8#...#.####.......#...#SH: 0Dex: 20#...#.#..#.......#...#XL:  7 Next:  7% Place: an Ossuary#...#...@#.......#...#Noise: ---------  Time: 2643.0 (0.0)#...######.∩.....#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...#........'####...#Fire: c) +0 sling {Ælfthryth} #...#.####...#...#...##...# #...#...#...##...#########:j/#####...##....................##.........∩∩.........#######################As you read the scroll of identify, it crumbles to dust. _o -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _q -> g - 2 scrolls of fogAs you read the scroll of identify, it crumbles to dust. _d -> A - 2 potions of attractionIdentify which item? (\ to view known items) Potions (select first with !)  f - 2 orange potions  k - a murky dark potion  l - 2 fizzy inky potions[?] describe selected:ju #....................#beefyandbeef the Shooter#...######..######...#:j NCoglin#...#.. #..#....#...#Health: 55/55 ========================#...#.# #..#..#.#...#Magic: 7/7:j7 ========================#...#.####..####.#...#AC: 5Str: 11#...#............#...#EV: 11Int: 8#...#.####.......#...#SH: 0Dex: 20#...#.#..#.......#...#XL:  7 Next:  7% Place: an Ossuary#...#...@#.......#...#Noise: ---------  Time: 2643.0 (0.0)#...######.∩.....#...#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...#........'####...#Fire: c) +0 sling {Ælfthryth} #...#.####...#...#...##...# #...#...#...##...##############...##....................##.........∩∩.........#######################:j/ As you read the scroll of identify, it crumbles to dust. _o -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _q -> g - 2 scrolls of fogAs you read the scroll of identify, it crumbles to dust. _d -> A - 2 potions of attraction:j5  As you read the scroll of identify, it crumbles to dust.4.0 (1:jB N _f -> i - 2 potions of invisibility:j9;.:j::j>:jX~ #.# #...######..######...# #...#.. #..#....#...# #...#.# #..#..#.#...# #...#.####..####.#...# #...#.#...# #...#.####.#...# #...#.#..#.#...#:jT0 #...#..@.#.#...# #...######.∩.....#...# #...#.'####...#  #...#.####...#...#...#  #...# #...#...#...#  #...#...#  #.#  #.∩∩.#  #:j:j%5:jə:j] #.# #...######..######...# #...#.. #..#....#...# #...#.# #..#..#.#...# #...#.####..####.#...# #...#..#...# #...#.####.#...# #...#.#..#.#...# #...#.@..#.#...# #...######.∩.....#...# #...#.'####...#  #...#.####...#...#...#  #...# #...#...#...#  #...#...#  #.#  #.∩∩.#  #6.0 (2:j4 #ß..ß.# #....................# #...######..######...# #...#.. #..#....#...# #...#.# #..#..#.#...# #...#.####..####.#...# #...#.....#...# #...#.####.#...# #...#@#..#.#...# #...#....#.......#...# #...######.∩.....#...# #...#........'####...# #...#.####...#...#...# #...# #...#...#...#  #...##############...#  #...#  #.........∩∩.........# 7.0 (3:j4:jM....ß..ß..............#####..#####.. #..#..####..####.......##.#..#....#..#...######.∩.....#...#8.0 (4:jTM....ß..ß..............#####..#####.. #..#..####..####.......###....#..#...#....#.......#...##:j@9.0 (5:jW:j$QM####################....ß..ß..............#####..#####.. #..#..####..####....###...#...#.#..#.......#...#:j +:j;A50.0 (6:j;k/M####################....ß..ß..............#####..#####...#..#... #..#..####..####.......#...#.####.......#...#:j}V1.0 (7:jwM####################....ß..ß..............#####..#####...#..#.....#..#..####..#####...#............#...##2.0 (8:j*T _Key pressed, stopping explore.:j2........:j>:j}B ######################....................ß..ß....######..######....#..#....#..#..#..####..###..........##...#.####...#...#...# :j13.0 (1 _:jߓ:ju ######################....................ß..ß....######..######....#..#....#..#..#..####..###..........####...#...# #...#...#...# :jy:j#4.0 (2:j:j+#....................# #.# #.ß..ß# #.....# #...######..######...# #...#....#..#....#...# #...#.#..#..#..#.#...# #...#.####..####.#...# #...#.@..........#...# #...#.#####...# #...#.#..#.......#...# #...#..#...######.∩#...#........'####...##...#.####...#...#...##...# #...#...#...##...##############...#:j2:j]3*5.0 (3:j7:j ~!#.# #.# #.ß..ß.# #.# #...######..######...# #...#....#..#....#...# #...#.#..#..#..#.#...# #...#.####..####.#...# #...#..#...# #...#.####.#...# #...#.#..#.......#...# #...#....#.....#...## :j@6.0 (4:j!:j#.# #.# #.ß..ß.# #.# #...######..######...# #...#....#..#....#...# #...#.#..#..#..#.#...# :jp#...#.####..####.#...# #...#..#...# #...#.####.#...# #...#.#..#.......#...# #...#....#......#...######.∩....#...#.'## :j@7.0 (5:jc:j  #.# #.....# #.ß..ß.# #....# #...######..######...# #...#....#..#....#...# #...#.#..#..#..#.#...# #...#.####..####.#...# #...#..#...# #...#.####.#...# #...#.#..#.......#...# #...#....#.......#...##...######.∩.....#...##...#........'####...##...#.####...#.#...# :j #...#.. :j}& V8.0 (6:j #.# #.ß..ß..# #.......# #...######..######...# #...#....#..#....#...# #...#.#..#..#..#.#...# #...#.####..####.#...# #...#............#...# #...#.#####...# #...#.#..#.#...# #...#....#.#...# #...######.∩.....#...##...#........'####...##...#.####...#...#...#[1:j~ c5;7H#...# #...#..#...##############...##....................#:j :j *9.0 (7:j8 :j* r ß..ß....:jc ######..######....#..#....##.####..####.#:j #...........#.####...:j ].#####.∩:j F..#:j k#.........∩∩.........#:jN A60.0 (8:j :j%  ....######..######....#..#....##.####..####............####....#####.∩........'####...########################:j& :j- @1.0 (9:j3 :j  ######..######....#..#....##.####..####............####....#####@∩#........'####.####...#...#2.0 (10.0):j  #...#....#..#....#...# #...#.#..#..#..#.#...# #...#.####..####.#...# #...#............#...# #...#.####.......#...# #...#.#..#.......#...# #...#....#.......#...# #...######.∩.....#...# #...#....@...'####...# #...#.####...#...#...# #...# #...#...#...# #...##############...# #....................# #∩∩.# ###################### :j A3.0 (11:j :jt  #...#....#..#....#...# #...#.#..#..#..#.#...# #...#.####..####.#...# #...#............#...# #...#.####.......#...# #...#.#..#.......#...# #...#....#.......#...# #...######.∩.....#...#:j3  #...#...@....'####...# #...#.####...#...#...# #...# #...#...#...# #...##############...#  #.#  #.∩∩.#  #4.0 (12:jO  #...#....#..#....#...# #...#.#..#..#..#.#...# #...#.####..####.#...# #...#............#...# #...#.####.......#...# #...#.#..#.......#...# #...#....#.......#...# #...######.∩.....#...# #...#..@.....'####...# #...#.####...#...#...# #...# #...#...#...# #...#######...#  #.#  #.∩∩.#  #:j :j* +5.0 (13:jr :jk  #...#....#..#....#...# #...#.#..#..#..#.#...# #...#.####..####.#...# #...#......#...# #...#.####.......#...# #...#.#..#.......#...# #...#....#.......#...# #...######.∩.....#...# #...#.@......'####...# #...#.####...#...#...# #...#. #...#...#...# #...###...#  #.#  #.∩∩.#  #6.0 (14:j  #...#....#..#....#...# #...#.#..#..#..#.#...# #...#.####..####.#...# #...#......#...# #...#.####.......#...# #...#.#..#.......#...# #...#....#.......#...# #...######.∩.....#...# #...#@.......'####...# #...#.####...#...#...# #...#.. #...#...#...#:jC X #...#####...#  #.#  #.∩∩.#  #:jŜ A7.0 (15:ja :j$ : #####..###...........####....######.∩.........'#######...#.....?#...############:j% W8.0 (16:j=z N#...#.####..####.#...# #...#............#...# #...#.#####...# #...#.#..#.......#...# #...#....#.......#...# #...######.∩.....#...# #...#........'####...# #...#.####...#...#...# #...#.@.?#...#...#...# #...##############...# #....................# #.∩∩###################### 9.0 (17:jb V#...#.####..####.#...# #...#......#...# #...#.####.......#...# #...#.#..#.......#...# :j #...#....#.......#...# #...######.∩.....#...# #...#........'####...# #...#.####...#...#...# #...#..@?#...#...#...# #...#######:j ^...# #.# :j :j B70.0 (18:j :j"#...#.####..####.#...# #...#......#...# #...#.####.......#...# #...#.#..#.......#...# #...#....#.......#...# #...######.∩.....#...# #...#........'####...# #...#.####...#...#...# #...#...@#...#...#...# #...#######...# #.# :j>A1.0 (19:jL:jM:jIN,2.0 (20:jT:jad _c - a scroll labelled CONODGH ZOSULI:j':j.................:j:jpB0.0):j1E _Done exploring.:jʏ 3:jړ :j y _Done exploring.:jp 3:jp :j  #...#.####..####.#...# #...#.#...# #...#.####.#...# #...#.#..#.#...# #...#....#.#...# #...######.∩.....#...# #...#.'####...#:j7  #...#.####...#...#...# #...#..@.#...#...#...# #...#######...# #.#  #.∩∩.#  #:j6 :j/ 13.0 (1 _:j :j  #...#.####..####.#...# #...#.#...# #...#.####.#...# #...#.#..#.#...# #...#....#.#...# #...######.∩.....#...# #...#..'####...# #...#.####...#...#...# #...#.@..#...#...#...# #...#######...# #:j .#  #.∩∩.#  #:j\ :j *4.0 (2:jN# :jl j #...#.#..#..#..#.#...# #...#.####..####.#...# #...#.....#...# #...#.####.#...# #...#.#..#.#...# #...#....#.......#...# #...######.∩.....#...# #...#........'####...# #...#@####...#...#...# #...#....#...#...#...# #...##############...# #...# #.........∩∩.........#######################5.0 (3:jw :j #...#....#..#....#...# #...#.#..#..#..#.#...# #...#.####..####.#...# #...#......#...# #...#.####.#...# #...#.#..#.#...# #...#....#.......#...# #...######.∩.....#...# #...#.@......'####...# #...#.####...#...#...# #...#....#...#...#...# #...##############...##..#.........∩∩.........#######################:j~ @6.0 (4:jе :j# l#...#....#..#....#...# #...#.#..#..#..#.#...# #...#.####..####.#...# #...#.#...# #...#.####.#...# #...#.#..#.......#...# #...#....#.......#...# #...######.∩.....#...# #...#..@.....'####...# #...#.####...#...#...# #...#....#...#...#...# #...## :j :jt *7.0 (5:j :j: #...#....#..#....#...# #...#.#..#..#..#.#...# #...#.####..####.#...# #...#....#...# #...#.####.......#...# #...#.#..#.......#...# 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#...##############...# :j :@1.0 (9:jU:j] _There is a gate leading back out of this place here.:j:j:j:j'L^2.0 (1 _:j1Dungeon:4:j,*^****,,* *,* ,*,* *,,,* *,* *#####*** ,*,***,*,** *****,*###....,,,, ,*,*,,,*,,* **,,,,,,,.....,,,,* ,*,,,,,,*,* **,#######....,,,*,* ,,,,,,,,*,****,,#.ß.ß^#...#**,,,* ,*,,,,,,,,,,,,,##.^..^##..# *,,,* **,*,,,**,***,,#..ß.ß..#..###...,*,***,**,* *,,#@..^^.^'....†...,*,* *,**,* **,#..ß^ß^.#.##!##.,,*,* *,**,* #,##.....##.#*,***,* **,***,**,* #.,#.ß.ß.#..#*,* *,* ,,,,,,,**,* *#.#######.##*,* :j[34m*,* *********,* *### *,* *,*  *,* ###.#..## *,* *,*  #......## *,* *,* #........##### *,* *,* :jh-3.5 (2.5:jq:jr+ _Welcome back to the Dungeon!:j:uY _There is a collapsed entrance here.:j{ I:jsS *,* *,,,* *,* *#####**** *,***,*,** *****,*###....,,,,, *,*,,,*,,* **,,,,,,,.....,,,,** *,,,,,,*,* **,#######....,,,*,* ,,,,,,*,****,,#.ß.ß^#...#**,,,* *,,,,,,##.^..^##..# *,,,* :jtV *,*,,,**,***,,#..ß.ß..#..###... *,***,**,* *,,#...^^.^'....†..., *,* *,**,* **,#.@ß^ß^.#.##!##.,,* *,* *,**,* #,##.....##.#*,***,** *,***,**,* #.,#.ß.ß.#..#*,* *,* ,,,,,,**,* *#.#######.# ********,* *#.......##  *,* ###.#..## *,* *,*#.######.....## *,* *,*#........##### *,* *,*#####.#### *>* *,*:j_ I4.5 (1.0 _:je :j ,***,*,** *****,*###....,,,,,, ,*,,,*,,* **,,,,,,,.....,,,,*** ,,,,,,*,* **,#######....,,,*,* ,,,,,,*,****,,#.ß.ß^#...#**,,,* ,,,,,,##.^..^##..# *,,,* ,*,,,**,***,,#..ß.ß..#..###... ,***,**,* *,,#...^^.^'....†...,,, ,* *,**,* **,#..ß^ß^.#.##!##.,,** ,* *,**,* #,##.@...##.#*,***,** ,***,**,* #.,#.ß.ß.#..#*,* *,* ,,,,,**,* *#.#######.##*,* *,*:j3 U[40m *******,* *#.......##  *,* ###.#..## #.######.....## #........##### #####.#### *>* *,* #.# *,***,*:jD @5.5 (2:j :j ***,*,** *****,*###...., *,,,*,,* **,.....,,,,**,* **,#....,,,*,* **,****,,#.ß.ß^#...#**,,,* *##.^..^##..# *,,,** * *,,,**,***,,#..ß.ß..#..###...,* ***,**,* *,,#...^^.^'....†..., * *,**,* **,#..ß^ß^.#.##!##.,,* * *,**,* #,##..@..##.#*,***,** ***,**,* #.,#.ß.ß.#..#*,* *,* **,* *#.#.##*,* 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*#.#######.## ***,* *#.......##*,* ###.#..###.######.....###........##### *,* *,*#####.####:ju*>* *,*:j(:j)*9.5 (6:j*1:jjp* *,*,* *,* *#####******** *,** *****,*###..,,,,* *,,* **,,,,,,,.....,,,,****,* *,* **,#######....,,,*,* *,* *,****,,#.ß.ß^#...#**,,,* *,* ,,,,,,,##.^..^##..# *,,,** *,* **,***,,#..ß.ß..#..###...,***,* **,* *,,#...^^.^@....÷...,,,,,* **,* **,#..ß^ß^.#.##!##.,,***** **,* [4:jPqx0m#,##.....##.#*,***,* **,* #.,#.ß.ß.#..#,* *#.#######.## **,* *#.......##  *,* ###.#..##  #.######.....##  #........##### *,* *,*:jpz:j|{+90.5 (7:j:j * *,* * *,* *#####* ,** *****,*###....,* ,,* **,,,,,,......,,,,****,* *,* **,#######....,,,*,* *,* :j*,****,,#.ß.ß^#...#**,,,* *,* ##.^..^##..# *,,,** *,* ,***,,#..ß.ß..#..###...,***,* ,* *,,#...^^.^'@...÷...,,,,,* ,* **,#..ß^ß^.#.##!##..,***** ,* #,##.....##.#*,***,** ,* #.,#.ß.ß.#.,* *#.#######.:j/,* *#.......# *,* ###.#..#  There is an open door here.:j:jr11.5 (8 _:j:j!* *,* * *,* ######* ** *****,####....,* * **,,,,,,......,,,,****,* ,* **,#######....,,,*,* *,* ,****,,#.ß.ß^#...#**,,,* *,* ##.^..^##..# *,,,#* *,* ,***,,#..ß.ß..#..###...:***,* ,* *,,#...^^.^'.@..÷....,,,,* ,* **,#..ß^ß^.#.##!##...***** ,* #,##.....##.#*,:j$#**,** ,* #.,#.ß.ß.#..# ,* *#.#######.## ,* ###.#.. .######.....# :j2.5 (9 _Key pressed, stopping explore.:j=.'..ß^ß^.....:j:j^r *,*  *,* ######*  *****,####....,* * **,,,,,,......,,,,****,* * **,#######....,,,*,* *,* ****,,#.ß.ß^#...#**,,,* *,* ##.^..^##..# *,,.## *,* :js***,,#..ß.ß..#..###...:#**,* * *,,#...^^.^'..@.÷.....,,,* * **,#..ß^ß^.#.##!##...#**** * #,##.....##.#*.#**,*# * #.,#.ß.ß.#..#*.# *,* * *#.#.##*.# *,* * *#.## *.# *,* * ###.#..## *.# *,* ######.....## *.# *,* :j1:j'13.5 (1 _:jƌ:j3*,* *,* ######*  *****,####....,*  **,,,,,,......,,,,****,*  **,#######....,,,*,# *,* ,,#.ß.ß^#...#**,,.# *,* ##.^..^##..# *,..## *,* ,,#..ß.ß..#..###...:##*,* :j *,,#...^^.^'...@÷......,,*  **,#..ß^ß^.#.##!##...##***  #,##.....##.##.#**,##  #.,#.ß.ß.#..##  *#.#.###  *#.## #  ###.#..## #.....## # :jFV4.5 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*#.#.###.# *,#  *#.## #.# *,*###.#..## #.# *,*.....## #.# *,*  You see here an adder skeleton.:j:jV18.5 (2 _:jJ:j:j *,* *,* *,* ##########**** ***,####........,,,,* ,,,,,..........#***,* #######....,..#[# *,* .ß.ß^#...#*#...# *,* ##.^..^##..# #...## *,* #..ß.ß..#..###.@.:###.* ,#...^^.^'....÷........# ,#..ß^ß^.#.##.##...##### ,##.....##.##.###.# .,#.ß.ß.#..##.# *.# #.#######.###.# *.# *#.......## #.# *[37:j~ m.#  ###.##.# *.# ##.....##:j&@9.5 (3:j*1:j t|*,*  *,*  :jttc*,* ##########****  *****,####........,,,,*  *,,,,,,..........#***,*  ,#:jt.......#[# *,*  ,:j/u#.ß.ß^#...#*#...# *,*  ##.^..^##..# #...## *,*  #..ß.ß..#..###..@:###.*  #...^^.^'....÷........#  #..ß^ß^.#.##.##...#####  :j[u##.....##.##.###.##  ,#.ß.ß.#..##.# #.# :ju .#.###.# #.#  :ju  #.## #.# #.# :ju8   :ju###.#..## #.# #.#    #:jv.....## #.# *,*   :jB700.5 (4:jL:j*,*  *,*  *,* ##########**** :j ,####........,,,,*  ,,,,,,..........#***,*  #.......#[# *,* :j #.ß.ß^#...#*#...# *,*  #:j$W.^..^##..# #...## *,*  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##.....###.## ,#.ß.ß.#..##.# #@# .#######.# #.......## #.#*,,,,,*  :j A5.5 (14:jj7:j%q ,########[# .ß.ß^#...###... ##.^..^##..# #...##..ß.ß..#..###....##.^^.^'....÷........ß^ß^.#.##.##...#### ##.....##.## ,#.ß.ß.#..##.# #.# .#######.# #.......## ##.#..## ..#*,*****  6.5 (15:j{:jd .ß.ß^#...###... ##.^..^##..# #...##..ß.ß..#..###....##.^^.^'....÷........ß^ß^.#.##.##...#### ##.....##.## ,#.ß.ß.#..##.# #.# .#######.# #.......## ##.#..## .....## ###*,*  :j:jI+7.5 (16:j:jS ##.^..^##..# #...## #..ß.ß..#..###....##.^^.^'....÷........ß^ß^.#.##.##...#### ##.....##.## ,#.ß.ß.#..##.# #.# .#######.# :j>#.......## ##.#..## .....## ..##### *,*****  :jA8.5 (17:j$:j:O ..ß.ß..#..###....##.^^.^'....÷........ß^ß^.#.##.##...#### ##.....##.## ,#.ß.ß.#..##.# #.# .#######.# #.......## ##.#..## .....## ..##### ### *>**,,,,,*  :j1R+9.5 (18:jvX:j? .^^.^'....÷........ß^ß^.#.##.##...#### ##.....##.## ,#.ß.ß.#..##.# #.# .#######.# #.......## ##.#..## .....## ..##### ### *>* *,***,***,*  30.5 (19:j(:j ß^ß^.#.##.##...#### ##.....##.## ,#.ß.ß.#..##.# #.# .#######.# #.......## ##.#..## .....## ..##### ### *>* *,**,,.#*,* *,*  1.5 (20:j` #.....##.## ,#.ß.ß.#..##.# #.# .#######.# #.......## ##.#..## .....## :ja..##### ### *>* *,**:j6a-#....:jNa8#.####:jdaZ*,* *,*:j{aE  :jknA2.5 (21:jn:j` ,#.ß.ß.#..##.# #.# .#######.# #.......## ##.#..## .....## ..##### ### *>* #.###....####*,* :j^***,* *,*  :j:jz+3.5 (22:j1:j.,#.ß.ß.#..##.# #.# #.#.###.# #.# *#.## #.# #.#  ###.#..## #.# #.# #.....## #.# #.# .##### #.# #.# # *>* #.# # #.###.# # #...@.# # #.##### # *,* # *,***** # *,,,,,* # *,***,* # *,* *,* # *,* *,* #:jyr ***,* *,*:j[:j+4.5 (23:j6 4:jjj _Key pressed, stopping explore.:j2#.,#.ß.ß.#..##.# #.# *#.#.###.# #.#  *#.## #.# #.# ###.#..## #.# #.##.....## #.# #.#.##### #.# #.# .####:j` #>* #.# .# #.###.# .# #..@..# .# #.##### .#:jl #,* .# *,***** :jB.# *,,,,,* .#:j *,***,* .# *,* *,* .#:j *,* *,* ## ***,* *,*:j'%:j.85.5 (1.0) _:j5:ja8:jz:jz:jӎ:j:jl.,#.ß.ß.#..##.# #.# #.#.###.# #.# *#.## #.# #.#  ###.#..## #.# #.# .....## #.# #.# ##### #.# #.# #### #>* #.# # #.###.# # #...@.# # #.##### # #,* 6:j:j&##.....##.##.###.# ,#.ß.ß.#..##.# #.#  .#######.###.# #.#  #.......## #.# #.#  #.##.# #.#  #.....## #.# #.#  ..##### #.# #.#  ####>* #.#   #.###@#   #.....#   #.#####  #,*   *,*****   *,,,,,*    *,***,*    *,* *,*  :j&[m  *,* *,*   :j* #.###.#.....#.##### :j.V8.5 (3:j M.^^.^'....÷........ #..ß^ß^....##### ##.....##.##.###.## ,#.ß.ß.#.. .#######.## #.......## ###.#..## #.....## ..##### #.# ###>* ###.#.....# #:jb@9.5 (4:j:jBMß.ß..#..###....###.^^.^'....÷........ #..ß^ß^....##### ##.....##.##.###.## ,#.ß.ß.#.. .#######.## #.......## ###.#..## #.....## ..##### #.# ###>* #.###.# :jC^W40.5 (5:jzM#.^..^##..# #...## ß.ß..#..###....###.^^.^'....÷........ #..ß^ß^....##### ##.....##.##.###.## ,#.ß.ß.#.. .#######.## #.......## ###.#..## #.....## ..##### #.# ####>* #.# 1.5 (6:j:jM,#.ß.ß^#...###...# #.^..^##..# #...## ß.ß..#..###....###.^^.^'....÷........ #..ß^ß^....##### ##.....##.##.###.## ,#.ß.ß.#.. .#######.## #.......## ###.#..## #.....## ..##### #.# #.# :j@2.5 (7:j:jH9M######.......#[ ,#.ß.ß^#...###...# #.^..^##..# #...## ß.ß..#..###....###.^^.^'....÷........ #..ß^ß^....##### ##.....##.##.###.## ,#.ß.ß.#.. .#######.## #.......## ###.#..## #.....## #.# #.# ###3.5 (8:jDq3M*,,,,,....#########.......#[ ,#.ß.ß^#...###...# :jq#.^..^##..# #...## ß.ß..#..###....###.^^.^'....÷........ #..ß^ß^....##### ##.....##.##.###.## ,#.ß.ß.#.. .#######.## #.......## ###.#..## #.# #.#:jqR ..#:jt{@4.5 (9:j_:j؋4:j:j~ w.........:j- :j :j /M****,####.... *,,,,,...........#########.......#[ ,#.ß.ß^#...###...# #.^..^##..# #...## ß.ß..#..###....###.^^.^'....÷........ #..ß^ß^.#...##### ##.....##.##.###@## ,#.ß.ß.#... .#######.## :jI #.......## #.# #.# #.#:j @5.5 (1:j :jF4 yM *,* ############# *****,####........... *,,,,,...........#########.......#[ ,#.ß.ß^#...###...# #.^..^##..# #...## #ß.ß..#..###....###.#.^^.^'....÷........#..ß^ß^.#.@.##### ##.....##.##.###.## ,#.ß.ß.#... .#######.###.# #.# #.#:jXA :jA *6.5 (2:jI :j M  *,* ############# *****,####........... *,,,,,...........#########.......#[ ,#.ß.ß^#...###...# #.^..^##..# #...## #.#ß.ß..#..###....###.^^.^'....÷..@.....#..ß^ß^.#.##.##...##### ##.....##.##.###.## ,#.ß.ß.#..##.# #.# #.#:j V7.5 (3:j: >M  *,* ############# *****,####........... *,,,,,...........#########.......#[ ,#.ß.ß^#...###...# #.^..^##..# #...## #.#ß.ß..#..###..@.###.#:j .^^.^'....÷..........ß^ß^.#.##.##...##### ##.....##.##.###.## #.#:j :j *8.5 (4:j3 :j8 M  *,* ############# *****,####........... *,,,,,...........#########.......#[ ,#.ß.ß^#...###...# #.^..^##..# #..@## ß.ß..#..###....###.#.^^.^'....÷........# #..ß^ß^.#.##.##...##### #.#:jB @9.5 (5:j^ :j| M  *,* ############# *****,####........... *,,,,,...........#########.......#[ ,#.ß.ß^#...###..@# #.^..^##..# #...## ß.ß..#..###....### #...^^.^'....÷........# ##. ##.#:j A50.5 (6:j :jL M>  *,* ############# *****,####........... *,,,,,....#########.......# ,#.ß.ß^#...###...# #.^..^##..# #...## #..ß.ß..#..###....###.# .÷.....##:j O #.#:jI :j *1.5 (7:j :j:j :jbN _You see here a +0 cloak.:j *>*  beefyandbeef the Shooter*,*  Coglin*,*  Health: 55/55 ========================*,*  Magic: 7/7========================*,*  AC: 5Str: 11*,* ##############  EV: 11Int: 8 *****,####............#  SH: 0Dex: 20 *,,,,,...........####.#  XL:  7 Next:  7% Place: Dungeon:4 ,#######.......#@# #.#:jd  Noise: ---------  Time: 2751.5 (0.0) ,#.ß.ß^#...###...# #.#  c) +0 sling {Ælfthry a) +2 sling {Mishil} ##.^..^##..# #...## #.#  Fire: c) +0 sling {Ælfthryth} #..ß.ß..#..###....###.# #...^^.^'....÷........# #..ß^ß^.#.##.##...#####   ##.....##.##.###.##   :j,#.ß.ß.#..##.# #.#   .#######.###.# #.#   :jš_Key pressed, stopping explore. _Key pressed, stopping explore. _You see here a +0 cloak.  Fire: c) +0 sling {Ælfthryth}:jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j *>*  beefyandbeef the Shooter*,*  Coglin*,*  Health: 55/55 ========================*,*  Magic: 7/7========================*,*  AC: 5Str: 11*,* ##############  EV: 11Int: 8 *****,####............#  SH: 0Dex: 20 *,,,,,...........####.#  XL:  7 Next:  7% Place: Dungeon:4 ,#######.......#@# #.#  Noise: ---------  Time: 2751.5 (0.0) ,#.ß.ß^#...###...# #.#  c) +0 sling {Ælfthry a) +2 sling {Mishil} ##.^..^##..#[:js40m #...## #.#  Fire: c) +0 sling {Ælfthryth} #..ß.ß..#..###....###.# #...^^.^'....÷........# #..ß^ß^.#.##.##...#####   ##.....##.##.###.##   ,#.ß.ß.#..##.# #.#   .#######.###.# #.#   _Key pressed, stopping explore. _You see here a +0 cloak.  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.:j:jK. _:j :j +2.5 (1:j# :j% $ _g - a +0 cloak:j<5:j9Wear or take off which item? Armour (go to first with [)  e - a +0 ring mail (worn)b - a +0 leather armour  d - a +0 scale mail  g - a +0 cloak[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jG :jư :jg  *>*  beefyandbeef the Shooter*,*  Coglin*,*  Health: 55/55 ========================*,*  Magic: 7/7:jɶ J========================*,*  AC: 5Str: 11*,* ##############  EV: 11Int: 8 *****,####............#  SH: 0Dex: 20 :j Z*,,,,,...........####.#  XL:  7 Next:  7% Place: Dungeon:4 ,#######.......#@# #.#:j% 8  Noise: ---------  Time: 2752.5 (0.0) ,#.ß.ß^#...###...# #.#:jM   c) +0 sling {Ælfthry a) +2 sling {Mishil} ##.^..^##..# #...## #.#:jv  Fire: c) +0 sling {Ælfthryth} #..ß.ß..#..###....###.# :j }#...^^.^'....÷........# #..ß^ß^.#.##.##...##### :jǷ   ##.....##.##.###.##   :j ,#.ß.ß.#..##.# #.#   .#######.###.# #.# :j   _You see here a +0 cloak.  Fire: c) +0 sling {Ælfthryth}:j -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _g - a +0 cloak:jk :jʾ :j :j< :j +3.5 (1:j :j :j +4.5 (2:j :j :j1 +5.5 (3:j :jB :j +6.5 (4:j :j :j+ +7.5 (5:j? :j# 6 _You start putting on your armour. You continue putting on your +0 cloak. x5:j< :j :j Z _You finish putting on your +0 cloak.:j .......:j) *,*  *>*  *,*  *,*  *,*  *,*  *,* ##############  *****,####......# **,,,,,.........@.####.# *,#######.......#.# #.# ,,#.ß.ß^#...###...# #.# ,##.^..^##..# #...## #.# ,#..ß.ß..#..###....###.# :j<*>,#...^^.^'....÷........# ,#..ß^ß^.#.##.##...######.....##.##.###.##,#.ß.ß.#..##.# #.#:jO3:jI418.5 (1 _:j>9:j u *,* *>* *,* *,* *,* *,* *,* # *****,####.#  **,,,,,..####.# **,#.#.# #.# *,,#.ß.ß^#...###...# #.# ,,##.^..^##..# #...## #.# ,,#..ß.ß..#..###....###.# ,,#...^^.^'....÷........# *,#..ß^ß^.#.##.##...##### #,##.....##.##.###.## #.,#.ß.ß.#..##.# #.#:j7V9.5 (2:j *,* *>* *,* *,* *,* *,* *,* # *****,####.# **,,,,,..####.#  **,#.#.# #.# **,,#.ß.ß^#...###...# #.#,##.^..^##..# #...## #.# *,,#..ß.ß..#..###....###.# *,,#...^^.^'....÷........# **,#..ß^ß^.#.##.##...#####  #,##.....##.##.###.##  #.,#.ß.ß.#..##.# #.#:jA60.5 (3:j:j *,* *>* *,* *,* *,* *,* *,* # *****.####.# **..####.# **,#.#.# #.#*,,#.ß.ß^#...###...# #.#,##.^..^##..# #...## #.# **,,#..ß.ß..#..###....###.#  *,,#...^^.^'....÷........#  **,#..ß^ß^.#.##.##...### #,##.....##.##.###.##  #.,#.ß.ß.#..##.# #.#:j@1.5 (4:j%:j! *,* *>* *,* *,* *,* *,* *,* # * ****#.####.# * **:j}..####.# * **,#.#.# #.#*,,#.ß.ß^#...###...# #.#,##.^..^##..# #...## #.#*,,#..ß.ß..#..###....###.# :jh* *,,#...^^.^'....÷......# * **,#..ß^ß^.#.##.##...#### :j* #,##.....##.##.###.## * #.,#.ß.ß.#..##.# #.#:j0V2.5 (5:jm* *,* * *>* * *,* * *,* * *,* * *,* * *,* # ** ***##.####.# ,* **..####.# ,* **,#.#.# #.# ,****,,#.ß.ß^#...###...# #.#,##.^..^##..# #...## #.# ,***,,#..ß.ß..#..###....###.# ,* *,,#...^^.^'....÷........# ,* **,#..ß^ß^.#.##.##...##### ,* #,##.....##.##.###.## ,* #.,#.ß.ß.#..##.# #.#:jp:j(r*3.5 (6:jZv:j@,* *,* ,* *>* ,* *,* ,* *,* ,* *,* ,* *,* ,* *,* ## ,** **###.####.# ,,* **..####.# *,* **,#.#.# #.# *,****,,#.ß.ß^#...###...# #.#,##.^..^##..# #...## #.# *,***,,#..ß.ß..#..###....###.# *,* *,,#...^^.^'....÷.# *,* **,#..ß^ß^.#.##.##...##### *,* #,##.....##.##.###.## *,* #.,#.ß.ß.#..##.# #.#4.5 (7:j v,* *,* ,,* *>* ,,* *,* ,,* *,* ,,* *,* ,,* *,* ,,* *,* ### *,** *####.####.# *,,* **..####.# ,*,* **,#.#.# #.# ,*,****,,#.ß.ß^#...###...# #.#,##.^..^##..# #..:j.## #.# **,***,,#..ß.ß..#..###....###.# **,* *,,#...^^.^'....÷.# **,* **,#..ß^ß^.#.##.##...##### **,* #,##.....##.##.###.## **,* #.,#.ß.ß.#..##.# #.#:j#@5.5 (8:j@*:j7g,* *,* *,,* *>* *,,* *,* *,,* *,* *,,* *,* *,,* *,*,* #,* #### ,*,** #####.####.# ,*,,* *#..####.# ,,*,* **.#:jh.#.# #.# ,,*,****,,#.ß.ß^#...###...# #.#,##.^..^##..# #...## #.# ,**,***,,#..ß.ß..#..###....###.# ,**,* *,,#...^^.^'....÷.# ,**,* **,#..ß^ß^.#.##.##...##### ,**,* #,##.....##.##.###.## ,**,* #.,#.ß.ß.#..##.# #.#:jBr@6.5 (9:j%x:j,* *,* **,,* #>*  *,,* #.*  *,,* #.*  *,,* #.* **,,* #.* *,,,* #.* ##### *,*,** #####.####.# ,,*,,* *#..####.#,*,* *#.#.#.# #.#,*,****,,#.ß.ß^#...###...# #.#,##.^..^##..# #...## #.# ,,**,***,,#..ß.ß..#..###....###.# *,**,* *,,#...^^.^'....÷.# *,**,* **,#..ß^ß^.#.##.##...##### *,**,* #,##.....##.##.###.## *,**,* #.,#.ß.ß.#..##.# #.#:jJ:jh7.5 (10.0) _Found a stone staircase leading down...........:j:j#=,* *,**,,* #># * *,,* #.# * *,,* #.# * *,,* #.#*,,* #.#  *,,,* #.# #### **,*,** #####.####.,*,,* *#....@..####.,*,* *#.#.#.# #.,*,****,,#.ß.ß^#...###...# #.,##.^..^##..# #...## #.,**,***,,#..ß.ß..#..###....###. **,**,* *,,#...^^.^'....÷.  *,**,* **,#..ß^ß^.#.##.##...  *,**,* #,##.....##.##.###.## **,**,* #.,#.ß.ß.#..##.# [34:jA&m#.#:j'JF8.0):jP:jM********* ,,,)*> ***  *,,,* #.# ############# **,*,** #####@####...........*,,* *#.........### *#.#######.......# ,,,,*,****,,#.ß.ß^#...###...# #..##:jI9.5 (2:j:j% _Found a dagger.:jv@U..:jځ,* #)# ,***,,* #># ,* *,,* #.# ,* *,,* #.# ,* *,,* #.#***,,* #.# *,,,* #.# ############ ***,*,** #####.####........... *,,,*,,* *#...@............####,,*,* *#.########.# #,*,****,,#.ß.ß^#...###...# #,,,,,,,,##.^..^##..# #...## # *,,,**,***,,#..ß.ß..#..###....### ***,**,* *,,#...^^.^'....÷...... * *,**,* **,#..ß^ß^.#.##.##...### * *,**,* #,##.....##.##.###.## :jh[17d***,**,* #.,#.ß.ß.#..##.# #.70.5 (1:jW,* #)# ,,***,,* #># *,* *,,* #.# *,* *,,* #.# ,,* *,,* #.# ^****,,* #.# ,* *,,,* #.# ,***,*,** #####.#### ,*,,,*,,* *#..@..,*,* *#.#.#.# ,*,****,,#.ß.ß^#...###...# ,##.^..^##..# #...## ,*,,,**,***,,#..ß.ß..#..###.... ,***,**,* *,,#...^^.^'....÷ ,* *,**,* **,#..ß^ß^.#.##.##... ,* *,**,* #,##.....##.##.###.## ,***,**,* #.,#.ß.ß.#..##.# #.#:jV1.5 (2:jF*,* #)# *,,***,,* #># ,*,* *,,* #.# **,* *,,* #.# *,,* *,,* #.# *^****,,* #.# *,* *,,,* #.# *,***,*,** #####.#### *,*,,,*,,* *#.@... *,,,,,,*,* *#.#:j|G.#.#,*,***#.,#.ß.ß^#...###...# *..,##.^..^##..# #...## *,*,,,**,*##,,#..ß.ß..#..###.... *,***,**,* *,,#...^^.^'....÷ *,* *,**,* **,#..ß^ß^.#.##.##... *,* *,**,* #,##.....##.##.###.## *,***,**,* #.,#.ß.ß.#..##.# #.#:jR@2.5 (3:jb:j *,* #)# **,,***,,* #># ,,*,* *,,* #.# ,**,* *,,* #.# ,*,,* *,,* #.# ,*^****,,* #.# ,*,* *,,,* #.# ,*,***,*,** #####.#### ,*,*,,,*,,* *#@.... ,*,,,,,,*,* *#.#:jz2.#.#,*,***#..#.ß.ß^#...###...# ,*,...##.^..^##..# #... **,*,,,**,*##..#..ß.ß..#..###....  *,***,**,* #..#...^^.^'....÷   *,* *,**,* ##,#..ß^ß^.#.##.##...   *,* *,**,* #,##.....##.##.###.#  **,***,**,* #.,#.ß.ß.#..##.# #.# 3.5 (4:jC***,,***,,* #># ,,,*,* *,,* #.# *,**,* *,,* #.# *,*,,* *,,* #.# *,*^****,,* #.# *,*,* *,,,* #.# ######## *,*,***,*,** #####.####....... *,*,*,,,*,,* ##........ *,*,,,,,,*,* *#@########. ,,,*,***#..#.ß.ß^#...###...*,,,,,,,,,,...##.^..^##..# #... ***,*,,,**,*##..#..ß.ß..#..###...  *,***,**,* #..#...^^.^'....÷  *,* *,**,* ##.#..ß^ß^.#.##.## *,* *,**,* #.##.....##.##.### ***,***,**,* #.,#.ß.ß.#..##.#[37:jNm #. ,,,,,,,,**,* *#.#######.###.# #.4.5 (5:jK:j61 ,,,*,* . *,*,^***,* *,########**,*,** #####.####.......,,,*,,* ##.........,,,,,*,* ##.######## ,,,**#.@#.ß.ß^#...###..*.......##.^..^##..# ***,*,,,*#.###..#..ß.ß..#..#### **********,* *#.......## #.# #. :j;@5.5 (6:j@:j^,*,* *,,* #.# ,*,**,* *,,* #.# ,*,*,,* *,,* #.# ,*,*^****,,* #.# ,*,*,* *,,,* #.# *,*,***,*,** #####.#### **,*,*,,,*,,* ##.... ,*,*,,,,,,*,* ##.#######.#,*,***#@.#.ß.ß^#...###,*.##.^..^##..# #*,*,,,##.###..#..ß.ß..#..### * *,***,**,* #..#...^^.^'....÷ * *,* *,**,* ##.#..ß^ß^.#.##.## * *,* *,**,* #.##.....##.##.###*,***,**,* #:j`[37m..#.ß.ß.#..##.# #,**,* ##.#.###.# #*,* *#.## #.# #:j:j*6.5 (7:jٍ:j *,*,^***,* *,####### **,*,***,*,** #####.####......,,,*,,* ##......... ,*,*,,,,,,*,* ##.######## ,,,,,,,,,.#S####..#.ß.ß^#...###..*,,,,,.......@##.^..^##..# ****,*,,,##.###..#..ß.ß..#..## * *,***,**,* .^^.^'....÷S   adder (asleep)# ,**,* ###.#..## #.# #:j.  You encounter an adder..SS7.5 (8 _:j:j *,,* #.#  *,,* #.# ^ #.#  *,,,* #.#  #####. ##.... ##.#.#.####..#.ß.ß^...S...@##.^..^##..# ##.###..# *  #..#...^^.^'....÷ * *,*  ##.#..ß^ß^ * *,*  #.# #..  ##.  *# #.#  *,*  #.# :j  *,,* #.#  *,,* #.# ^ #.#  *,,,* #.#  #####. ##.... ##.#.#.####..#.ß.ß^...S...@##.^..^##..# ##.###..#  #..#...^^.^'....÷ *,*  ##.#..ß^ß^ *,*  #.# #..  ##.  *# #.#  *,*  #.# :jo :j :j :j4 ] _An adder is nearby!:j& ))) You shoot a sling bullet. The sling bullet hits the adder.:j .  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder!:j <:j :jqR ...:jU j9===8.9 (1.4Rev :j[ :j] I _You kill the adder!:j^........:j( *,*,**,* *,,* #.# *,*,*,,* *,,* #.# ,,*,*^****,,* #.# ,,*,*,* *,,,* #.# ,**,*,***,*,** #####.#### ,**,*,*,,,*,,* ##..,*,*,,,,,,*,* ##.#######..#.####..#.ß.ß^#...###,*.##.^..^##..# # ,****,*,,.##.###..#..ß.ß..#..### ,* *,***,**,* #..#...^^.^'....÷ ,* *,* *,**,* ##.#..ß^ß^.#.##.## ,* *,* *,**,* #.##.....##.##. ,****,***,**,* #[:j!40m..#.ß.ß.#..##.#,**,* ##.#.###.# ,*,* *#.......## #.#,* *,* ###.#..## #.#:j:j+'---:jQ90:j:jK ,*,*,**,* *,,* #.# ,*,*,*,,* *,,* #.#,*,*^****,,* #.#,*,*,* *,,,* #.# ,**,*,***,*,** #####.#### ,,**,*,*,,,*,,* ##..,*,*,,,,,,*,* ##.#######.#.####..#.ß.ß^#...###,*.##.^..^##..# # ,,****,*,..##.###..#..ß.ß..#..### ,,* *,***,**,* #..#...^^.^'....÷ *,* *,* *,**,* ##.#..ß^ß^.#.##. *,* *,* *,**,* #.##.....##.##. ,,****,***,**,* #..[34:jU Jm#.ß.ß.#..##.# ,**,* ##.#######.###.#  *,*,* *#.......## #.# ,* *,* ###.#..## #.# :j s---80.9 (2 :jK` ,*,*,**,* *,,* #.# *,*,*,*,,* *,,* #.#,*,*^****,,* #.# *,,,*,*,* *,,,* #.# ,**,*,***,*,** #####.####,**,*,*,,,*,,* ##. *,,,*,*,,.,,,#,* ##.####### *.#.####..#.ß.ß^#...,* :j(.##.^..^##..# *,,****,*g..##.###..#..ß.ß..#..,* *,***,*#,* #..#...^^.^'.... **,* *,* *,**,* ##.#..ß^ß^.#.##. **,* *,* *,**,* #.##.....##.##.,****,***,**,* #..#.ß.ß.#..##. g   hobgoblin (wandering),**,* ##.#.###. ,*,*,* *#.## #. *,,,* *,* ###.#..## #. :j!  You encounter a hobgoblin. It is wearing an orb of guile. :j%8g. :jJ. :j.<1.9 (3 _ :j5 :j; :j )))))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts! :j. $The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin. :jz@R :jrv sYou kill the hobgoblin! :j.....s   scorpion (wandering)===3.1 (1.2Rev  _You encounter a scorpion. :jb )))))sYou shoot a sling bullet. The sling bullet hits the scorpion. :j$  The scorpion is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage. :j#/.s.s :jM.....4.4 (1.3Rev+  _The scorpion is lightly wounded. :j+S ))) You shoot a sling bullet. The sling bullet hits the scorpion. :j ))))The scorpion is moderately wounded.You shoot a sling bullet. :jTJ.s :jb]n.$..s.. :j^k5.6 (1.2Rev*  :je :jyhc _The sling bullet closely misses the scorpion. :jB ))You shoot a sling bullet. The sling bullet hits the scorpion. :jMYou shoot a sling bullet. _The sling bullet closely misses the scorpion.  :jM The sling bullet hits the scorpion but does no damage. :j{ .s J  The scorpion is moderately wounded. :j^| J.s :j uJ   endoplasm :j ,7.0 (1.4 :j  :jj [ _You encounter an endoplasm. :j. |  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage. :jx  The scorpion is moderately wounded.You shoot a sling bullet. The sling bullet hits the scorpion. :jH '.J :jPi $J  The scorpion is heavily wounded. h :j?j |The scorpion stings you but does no damage. h   black bear (wandering)s   scorpionJ   endoplasmYou encounter a black bear.1--8.4 _The scorpion stings you. :jT  You shoot a sling bullet. The sling bullet hits the scorpion! :j .  The scorpion is almost dead.You shoot a sling bullet. The sling bullet hits the scorpion! :j# J   endoplasm :j d.h.J :j  :j d2--239.7 (1.3 :j  :jH L _You kill the scorpion! :j ))) You shoot a sling bullet. The sling bullet hits the endoplasm. :j' .  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm. :j~ $hYou kill the endoplasm! :jw...h491.0 _The black bear growls angrily. :jm )))))))You shoot a sling bullet. :j  The sling bullet closely misses the black bear.You shoot a sling bullet. :ja1@.h :j<=.h :j?`.$..h.. :jC,2.4 (1.4 :jvQz _The sling bullet barely misses the black bear. :jm )))))))You shoot a sling bullet. :j  The sling bullet completely misses the black bear.You shoot a sling bullet. :jSy.h.$...h.3=3.7 (1.3 _The sling bullet closely misses the black bear. :j5m )))))))You shoot a sling bullet. :j  The sling bullet barely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear! :jR.h.$.... :jT,4.9 (1.2 :j]^ :jhe _The black bear is moderately wounded. :jd~  You shoot a sling bullet.  The sling bullet hits the black bear but does no damage. :jD  The black bear is moderately wounded.You shoot a sling bullet. The sling bullet hits the black bear! :j  The black bear is severely wounded.  The black bear bites you but does no damage.  The black bear completely misses you.  The black bear claws you but does no damage.  The black bear closely misses you. The black bear barely misses you.4=6.2 (1.3 :jOX _The black bear claws you but does no damage. :j  You shoot a sling bullet. The sling bullet hits the black bear! :j"g )))))))The black bear is almost dead.You shoot a sling bullet. :j { .$....hh(berserk)The sling bullet barely misses the black bear.7.5 _The black bear goes berserk! :j ~  You shoot a sling bullet.  The sling bullet hits the black bear but does no damage. :jK .The black bear is almost dead.You shoot a sling bullet. The sling bullet hits the black bear! :jQ R :j% K468.9 (1.4 :j?  :jg N _You kill the black bear! :j3 :jc^ _No target in view! :jɾ :j :j^ _No target in view! :jS... :jz :jtc5=---90 :j- :j6%  :j,*,*,**,* *,,* #.# ,*,*,*,*,,* #..* #.# *,,,,*,*^***#..* #.# **,,,*,*,* *,..* #.# *,,,**,*,***,#.#* #####.####,**,*,#,,,*..* ## **,,,*,*,...,,#.* ##.# **.#.####..#.ß.ß^#...,*,..$....@....##.^..^##..# ,*,,****,#...##.###..#..ß.ß..#..,* *,#**,*#.* #..#...^^.^'*,* *,* *,*#.* ##.#..ß^ß^.#.##*,* *,* :jt~ *,*#.* #.##.....##.##,****,***,*#.* #..#.ß.ß.#..##,*#.* ##.#.### ,,*,#.* *#.## # **,,,* *,* ###.#..## # _HP restored. :j¡t---800.9 (2 :j,*,*,**,* *,,* #.# *,*,*,*,*,,* #..* #.# **,,,,*,*^***#..* #.#  **,,,*,*,* *,..* #.# *,,,**,*,##*,#.## #####.#### *,,,,**,*.#..,*..# ## ,**,,,*,*.....,#.# ##.#*.#.####..#.ß.ß^#... *,*...$...@.....##.^..^##.. ,,*,,****.#...##.###..#..ß.ß..#..,* *,##*,*#.# #..#...^^.^'*,* *,* *,*#.# ##.#..ß^ß[40 :jm^.#.*,* *,* *,*#.# #.##.....##.,****,***,*#.# #..#.ß.ß.#..#,*#.# ##.#.##,*,*#.# *#.## ,**,,,* *,* ###.#..## :jA1.9 (3Rev+  :jf3B *,,,,*,*,**,* *,,* #.# ,*,*,*,*,*,,* #..* #.#*,,,,*,*^**##..* #.# * **,,,*,*,* #...* #.# *,,,**,#,###.#.## #####.#### ,*,,,,**,#.#...#..# ##  :j-7*,**,,,*,#......#.# ##.#*.#.####..#.ß.ß^# **,#...$..@......##.^..^##,*,,***#.#...##.###..#..ß.ß..#,* *,###,*#.# #..#...^^.^'*,* *,* *,*#.# ##.#..ß^ß^.#.*,* *,* *,*#.# #.##.....##.,****,***,*#.# #..#.ß.ß.#..,*#.# ##.#.,*,*#.# *#.## *,**,,,* *,* ###.#..## :j > :j8?*2.9 (4 :j'Z :jЉ *,,,,*,*,**,* *,,* #.# *,*,*,*,*,*,,* #..# #.#  :jY,***,,,,*,*^**##..# #.# ** **,,,*,*,* #...# #.# ,***,,,**,#,###.#.## #####. , :j,*,,,,**,#.#...#..# ## **,**,,,*.#......#.# ##.#*.#.####..#.ß.ß^# :j*,#...$.@.......##.^..^## :jl,*,,***#.#...##.###..#..ß.ß..#,* *,###.*#.# #..#...^^.^'*,* *,* #.*#.# ##.#..ß^ß^.# :j֛*,* *,* #.*#.# #.##.....##,****,**#.*#.# #..#.ß.ß.#. ..*#.# ##.#. ,*,##*#.# *#.#  ,*,**,,,* *,* ###.#..##  :j\=3.9 (5 :jH :j*,,,,*,*,**,* *,,* #.# **,*,*,*,*,*,,* #..# #.# *,***,,,,*,*^**##..# #.# ,** **,,,*,*,* #...# #.# *,***,,,**,#,###.#.## #####.,*,,,,**,#.#...#..# ## ,**,**,,,#.#......#.# ##.# ,*****.#.####..#.ß.ß^# ,***,#...$@........##.^..^,*,,***#.#...##.###..#..ß.ß..,* *,###.##.# #..#...^^.^ ,******,* *,* #.##.# ##.#..ß^ß^. ,******,*[39;49 :j{Gm *,* #.##.# #.##.....,****,**#.##.# #..#.ß.ß.#,..##.# ##.#,*,*####.# *#. ,,*,**,,,* *,* ###.#.. :j64.9 (6 ,***,,,,*,*,**,* *,,* #.# ,**,*,*,*,*,*,,* #..# #.# ,*,***,,,,*,*^**##..# #.# ,,** **,,,*,#,* #...# #.# **,***,,,**,#.###.#.## #####.,*,,,,**,#.#...#..# ## *,**,**,,.#.#......#.# ##. *,*****.#.####..#.ß.ß^ *,***,#...@.........##.^..^,*,,***#.#...##.###..#..ß.ß,* *,###.##.# #..#...^^. *,******,* *,* #.##.# ##.#..ß^[4 :jh7!0mß^,******,* *,* #.##.# #.##.....,****,**#.##.# #..#.ß.ß.,..##.# ##.,*,*####.# *#,*,**,,,* *,* ###.#..5.9 (7Rev   You now have 154 gold pieces (gained 23).  Things that are here:6.9 (8 _an orb of guile; a hobgoblin corpse :ja...... :jo :j ,***,,,,*,*,**,* *,,* #. ,,**,*,*,*,*,*,,* #..# #. ,,*,***,,,,*,#^**##..# #.,** **,,,*,#.* #...# #. ,**,***,,,**,#.###.#.## #####.,*,,,,*#,#.#...#..# ## ,*,**,**,..#.#......#.# ##. ,*,*****.#.####..#.ß.ß ,*,***,#..@[.........##.^..,*,,***#.#...##.###..#..ß.ß,* #,###.##.# #..#...^^  :j ,*,******,* *,* #.##.# ##.#..ß^ß,******,* *,* #.##.# #.##,****,**#.##.# #..#.ß.ß,..##.# ##.,*,*####.# *#,*,**,,,* *,* ###.# :j @7.9 (1 :j9 :jލI *,,***,,,,*,*,**,* *,,* #,**,*,*,*,*,#.,* #..# #,*,***,,,,*,#^**##..# #,** **,,,*,#.* #...# # ,,**,***,,,**,#.###.#.## #####,*,,.,*#,#.#...#..# ## ,,*,**,**...#.#......#.# ##. *,*,*****.#.####..#.ß. ,,*,***,#.@.[.........##.^,*,,***#.#...##.###..#..ß. :j),* #.###.##.# #..#... *,*,******,* #.* #.##.# ##.#..ß^,******,* #.* #.##.# #.##,***#.**#.##.# #..#.ß...,,..##.# ##.,*,***##**####.# *#,*,**,,,* *,* ###.# :jڗ@8.9 (2 :j" :j ,,,,**,*,*,*,*,#.,* #..# ,*,***,,,,*,#^#*##..# ,,** **,,,*,#.# #...# **,*#,#.###.#.## ###,,,,,*,,.,*#.#.#...#..# ##... *,,*,**,**...#.#......#.# ##.### **,*,*****......#.####..#.ß,*,***,,,,,,,#...[.........##.^,,,,,,,*,,***#@#...##.###..#..ß *,,,,* #.###.##.# #..#.. **,*,******,* #.# #.##.# ##.#..ß,,,******,* #.# #.##.# #.##..,,,,,,,,***#.#*#.##.# #..#.ß,,,,...,..##.# ##.###*,***###[40 :jm*####.# *#...*,**,,,* *,* ### *,,,***,,,,,,* #.######... :j= :j59.9 (3 :jG :jCfM*,,***,,,,*,*,**,* *,,**,*,*,*,*,#..* #..#*,***,^#*##..#,,** **,,,*,#.# #...# **,***,,,*#,#.###.#.## #### ,,,,,,,*,..,*#.#.#...#..# ##... *,,*,**,*#...#.#.# ##.### ***#............#.####..#.ß *,,*,***,,,,,,,#@..[.........##.^ ,*,,***#.#...##.##ß *,,,,,,,,,,##.##.# #..#...  :jD**,*,******,* #.# #.##.# ##.#..ß :jOA10.9 (4 :jW :j?M,,,,,,,,, ,*,,***,,,#.* *,,**,*,*,*,*,#..* #..*,***,^#*##..#,,** **,,,*,#.# #...#  :j**,***,,,*#,#.###.#.## #### ,,,,,,,*,..,*#.#.#...#..# ##... *,,*,**,*#...#.#.# ##.### ***#......@.....#.####..#.ß *,,*,***,......#...[.........##.^ ,#..##*#.#...##.##ß *,,,,,,,,.,,* #.###.##.# #..#...### :jE@1.9 (5 :j :j,*,,,,*,* *,,* ,,*,,***,,,,*,#.##.* *,,*,**,*,*,*,#.#..* #..#,*,***,,,,#!#^#*##..# *,,,,,** **,,,#.#.# #...#,**,**#,,,*#.#.###.#.## ,*...,*#.#.#...#..# ## ,*,,*,**,*#...#.#......#.# ##.*,*,****#......#.####..#. ,*,,*,***.#...[.##..#..####.#...##.###..#.. ,*..,* #.###.##.# #..#*,*,***#**,* #.#  :j.V#.##.# ##.#.. ,*,,,,******,* #.# #.##.# #.##,***#.#*#.##.# #..#.,...,..##.# ##.,*,***###*####.# *#2.9 (6 :j;**,*,***,,***,,*,,,,,,,,,,,*,...*,* *,,**,,***,,,,*,#.##.* *,,*,**,*,*,*,#.#..* #..# ,,***,,,,#!#^#*##..# ,*,,,,,** **,,,#.#.# #...# **,**#,,,*#.#.###.#.## ## ,,,,,,,,,*...,*#.#.#...#..# ##. ,,*,,*,**,*#...#@#......#.# ##.#**,*,****#............#.####..#*,,*,**#.......#...[.........## _,#..####.#...##.###..# ,,*,,,,,,,....* #.###.##.# #..#**,*,**####,* #.# #.##.# ##.*,,,,******,* #.# #.##.# #.##***#.#*#.##.# #..,,,,,,...,..##.# ##.# :jDE@3.9 (7 :jsL :jƊM*,**,,,,,* *,,,,,**,*,###,,**,,,,,,...*,*,,***,,,#.* *,,**,*,*,*,#.#..* ,,,,,*,***,,,,#!#^#*## ,*,,,,,** **,,,#.#.# #...# **,**#,,##.#.## ##,,,,,,,*...,*#@#.#...#..# ##. ,,*,,*,**,*#...#.#......#.# ## ,***,*,****#............#.####.. ,,*,,*,**#.......#...[.........##..#....#..#.# ## :jv# :jɪV4.9 (8 :jSM,,,*,*******,,,********* *,**,,,,,* *,,,,,**,*,###,,**,,,,,,...*,*,,***,,,#.* *,,**,*,*,*,#.#..* ,,,,,*,***,,,,#!#^#*## ,*,,,,,** **,,,#.#.# #...# **,**#,,##.#.## ##,,,,,,,*...,*#.#.#...#..# ##. ,,*,,*,**,*#...#.#. ## ,***,*,****#............#.####..#...#..####.# ..* #.### :j @5.9 (9 :j _Key pressed, stopping explore. :j c........ :j  :j  :j_ M,,,,,,,,,,,,,,,,>****,,,,,,,,, ,,,*,*******,,,********* *,**,,,,,* *,,,,,**,*,###,,**,,,,,,...*,*,,***,,,#.* *,,**,*,*,*,#.#..* ,,,,,*,***,,,,#!#^#*## ,*,,,,,** **,,,#@#.# #...# **,**#,,,*#.#.###.#.## ##,,,,,,,*...,*#.#.#...#..# ##. ,,*,,*,**,*#...#.#......#.# ##.##6.9 (1 _ :j M***,,,**** **********,,,,,,,,,,,,,,,,>****,,,,,,,,, ,,,*,*******,,,********* *,**,,,,,* *,,,,,**,*,###,,**,,,,,,...*,*,,***,,,#.* *,,**,*,*,*,#.#..* ,,,,,*,***,^#*## ,*,,,,,** **,,,#.#.# #...#  :j **,**#,,,*#.#.###.#.## ## ,,,,,,,,,*...,*#.#.#...#..# ##. :jl @7.9 (2 :j  :jO @8.9 (3 :j;  :j = M****,*****,* *,,**.##*,,,***# **********,,,,,,,,...,,,,,>##**,,,,,,,,, ,,,*,*******..,***,..,,,,******** *,**,,,..* *..,,,**,*.###.,**,,,,,,...*,*,,***,,,#.* *,,**,*,*,*,#@#..* ,,,,,*,***,^#*## ,*,,,,,** **,,,#.#.# #...# ,,,,,**,**#,,,*#.#.###.#.## ##### _l - 3 fizzy inky potions (gained 1) :j9 I9.9 (4 :j Q _Found a stone staircase leading down. :j /... :j  :j6  :j 1M **<,* ****,****#.* *,,**..##*,,,***# **********,,,,,,,....,,,,,>####,,,,,,,,, ,,,*,******#..,***,.....,******** *,**,,...* *....,**,#.###.$**,,,,,,,,,,#....#,*,,***,,,#.* *,,**,*,*,*,#.#..* ,,,,,*,***,^#*## ,*,,,,,** **,,,#.#.# #...#..# :j A20.9 (1 :j5  :jW *,,,,,,,,,,,,*  *,*****,***<,* ***,****#.* *,,**..##*,,,*### ***********,,,,,,....,,,,.>####.,,,,,,,,, ,,*,******#..,***.......********* ,**,...* *.....,,* **,#.###.$#**,,* ,,,,,,,,,#...@#,* *,,* *,,***,,,,#.#.##.* *,,*  :jY 9**,*,*,*,#.#..* #..# ,,,,*,***,,,,#.#^#*##..# *,,,,,** **,,,#.#.# #...#**,**#,,,*#.#.###.#.## ###,,,,,,*...,*#.#.#...#..# ##..,,*,**,*#...#.#......#.# ##.# ***,*,****#......#.####..#. :j`  :ja #1.9 (2 :j.f  :j t********  *,,,,,,,,,,,,*  *,*****,***<,*  **,****#.* *,,**..##*,,,#### **#********,,,,,,....,,,..>####..,,,,,,,,,,******#..,**#.......#********* **,...* #.......# **,#.###@$#**,,*  :jv ,,,,,,,,,#....#.# *,,* *,,***,,,,#.#.##.# *,,* **,*,*,*,#.#..# #..# ,,,,*,***,,,,#.#^####..#,** **,,,#.#.# #...# **,**#,,,*#.#.###.#.## #### ,,,,,,,*...,*#.#.#...#..# ##... *,,*,**,*#...#.##.# ##.### :j  :j *2.9 (3 :j  :j a*,,,,,,* *,..,* *,*****,***<.* ,****#.* *,.#* *..##*,,.#### **#,....,,,..>####.* *,******#..,**#.#* *,...* #.# #**,#.###.@#**,,* ##....#.# *,,*  :jy # *,,***,,,,#.#.##.# *,,* #**,*,*,*,#.#..# #..# #*,***,,,,#.#^####..# #** **,,,#.#.# #...# # :j /**,**#,,,*#.#.###.#.## #*...,*#.#.#...#..# ##. ,,*,**,*#...#.#......#.# ##.# :j9 8< :j +3.9 (4 :j  :jH _Found a stone staircase leading up. :j+4.9 (5 :j  :j > _You now have 159 gold pieces (gained 5). :j :j :jg :jH _No target in view! :jY.... :jM ******* *******,,..,,,,,,,,...,*,**#<.*  *,****#.* #..#****..##*...#### **##*******,, ,,,,,,,....,,...>####...,,,,,,,,******#..,************ *,,...* #.@.....#**,#.###..###..# ,,,,,,,,,,#.... *,,***,,,,#.#.##.# *,,*#.# ##. :jW :j15.9 (1 _ :jũ :jO :j :j,T _Key pressed, stopping explore. :j :j. :jr :jDH _No target in view! :j  . :ju :j0 :j~s **###***  *******,...,,*  *,,,,,,,,...,*  *,*****,**#<. **,****#.* #..#***###...#### **##*******, ,,,,,,,,.........>####...,,,,,,,, ,*,******#..,**#.#********* **,,,,,,,,...* #.......# **,#.###..###..# ,,,,,,,,,,,#....#.# *,,#*,,***,,,,#.#.##.# *,,*,**,*,*,*,#.#..# #..# ,***,,,,#.#^####..# ,,,** **,,,#.#.# #...# **,**#,,,*#.#.###.#.## ####6 _ :jM **###********,..., :je,,,,,,,...,  *,**#<.*  **,****#.* #..#***..###...#### **##******* ,,,,,,,,........@>####...,,,,,,,, ,*,******#...###..********* **,....* #.....  :jΪ,,,,,,,,**,#.###..###..#.# :j@7.9 (2 :jc :j2  *####*** *,....,* *,...,* *,*****,**#<.**,****#.* #..#* ,..###...#### **##*,.>####... ,,*,#...###.......# ,**J....* #.......#,#*,#.###..###..#,#....#.# *,.# ,,*,,***,,,,#.#.##.# *,,#J   endoplasm (asleep) ,,,,,**,*,*,*,#.#..# #..# ,,,,,*,***,,,,#.#^####..# *,,,,,** **,,,#.#.# #...# :jG j  You encounter an endoplasm. :j P8.9 (3 _ :j  :j \ *####***  ....,*  ...,*  #<.* #..#*.###...#### .......@.>###...###...........* #.......# #..###..# #.# *,.# .# *,,#  :jN b.# #..# ^####..#   #...#  :j`  *####***  ....,*  ...,*  #<.* #..#*.###...#### .......@.>###...###...........* #.......# #..###..#.# *,. :jYa .# *,,# .# ^##   :j`u  _An endoplasm is nearby! :j   :j o.  You shoot a sling bullet. The sling bullet hits the endoplasm. :j՟ X)))))) :ji2 p )You kill the endoplasm! :j <....... :j ===30.2 (1.3Rev  _You shoot a sling bullet. :j( 3 :j  :j H _No target in view! :j3 :j :jH _No target in view! :jR.... :jS :jX :j֕ *######* *,.....* *,....* *,*****,**#<.**,****#.* #..## ,..###...#### **##..>####...,*,#...###.# *,**...* #.......#.##.#.###..###..#..,#....#.# *,.#,*,,***..,,#.#.##.# *,,#,**,#,*,*,#.#..# #..#,*,***,,,,#.#^####..# ,*,,,,,** **,,,#.#.# #...# :j :j#<---10 _ :jƪ :jlM *######******,..,,,,,,,...  *,**#<.* ****,****#.* #..##..###..@#### **##******,,,,,,..........>####...,,,,,, ,,,*,****###...###.******* *,**,,,,,......* #.......#Rev #.###....#.#. :j\---2.2 (2 :j :j,) *####### *,.....# *,....# *,*****,**#<.#*,****#.* #..##,..###.@.#### **##....>####...,*,#...###.# ,*,**,,,,,......* #.......#.##.#.###..###..#.,...#....#.# *,.#,*,,***...,#.#.##.# *,,#,**,#.#,#.#.#..# #..# *,,,,,,*,***,,,,#.#^####..# :j/@3.2 (3 :jM4 :j+k@M #######******...,,,,,,,...  *,**#<.# *****,****#.* #.@##,..###...#### **##***** :jk,,,,,...........>####...,,,,, ,,,,*,***####...###.......#****** Rev ...#.#.#,#. :j|tK4.2 (4 :jx :j{ :jj _Key pressed, stopping explore. :j :j5 :j :jH _No target in view! :j[4 :j݅ :j+H _No target in view! :jFTI.... :juW :j ######## ****###......# *,,,.........# *,*****,**#@.# ******,****#.* #..## *,,..###...#### **##**** *,,,,,,,,,...........>####...,,,, *,,,,*,***####...###.......#***** *,*,**,,,,,......# #.......# * :jn,..##.#.###..###..# *,,,,,,,,,.,...#....#.# *,.#*,,***....#.#.##.# *,,# :j :j15.2 (1 _ :jŤ :jX  There is a stone staircase leading up here. :jj _Key pressed, stopping explore. :j :j :j6 :jH _No target in view! :jH1  :j1  :jU ^ _No target in view! :j] A. :j=  :j2 M #######***###,,....... *,**###.###<.# *****,****#.* #..## *,,,,,,,,,,..###...#### **##****.....#..#....#.#6 _ :jQi  # #......# *..# *,*####.###<.#  ******,****#.* #..##  *,..###...#### **##  *,...........>####...  *,,,,*,***####...###.......#  *,*,**,,,,,......# #.......#  *,..##.#.###..###..# **,.,...#....#.# *,.# :jm  :j+n *7.2 (2 :jGs  :j  # #......# *..# *,#####.###<.# ******,****#.* #..## *,..###...#### **## *,...........>####... *,,,,*,***####...###.......# *,*,**,,,,,......# #......# *,..##.#.###..###..# ***,.,...#....#.# *,.# :j @8.2 (3 :j$  :j-  :j  # #......# *..# *.#####.###<.# ******,****#.* #..## *,..###...#### **## *,...........>####... *,,,,*,**#####...###.......# *,*,**,,,,,......# #.......#  *,..##.#.###..###..# ****,.,...#....#.# *,.# :jt V9.2 (4 :jyF  # #......# #..# #.#####.###<.# ******,****#.# #..## *,..###...#### **## *,.....>####... *,,,,*,**#####...###.#  *,*,**,,,,,......# #.#  * :j8G v,..##.#.###..###..# *****,.,...#....#.# *,.# :jO A40.2 (5 :j>i J :jl T _Key pressed, stopping explore. :j~  :j6  :j  :jJ H _No target in view! :j K....< :j  :j  :j5S ###############.............#.#####@###<.#******,****#.# #..##,,,,,,,,,,..###...#### **##.# ,,,,,,,,,*,,***....#.#.##.# *,,# :j8G1.2 (1 _ :j :jAZ ###############......##............##.#####.###<.#******,****#@# #..##,,,,.$......###...#### **##................>####...#.#######...#...#. *****,,,,,,,**,#.#,#.#.#..# #..# :jh@2.2 (2 :jYk :jܨ :j ###############...............#####.###<*****#.#####.# #..##,,,,.$.....@###...#### **##.........>####...#.#######...###.......#*.##.#.#**,,,,,,*,***,,,,#.#^####..# :jS@3.2 (3 :j :jK ######## :jG ? #######......# #............# #.#####.###<.# ****##.#####.# #..## *,,,..$....@.###...#### ** *.>#### *,,,.#. :j C#...###.# *,*,**,,,,,......# #.# *,..##.#.###..###..#* :j ,.,...#....#.# *,.# ,*,,***....#.#.##.# *,,#  :j i*,**,#.#,#.#.#..# #..#  :j  **,,,,,,*,***,,,,#.#^####..#  :j.@4.2 (4 :j4:j ######## #......# #............# #.#####.###<.# ***###.#####.# #..## *,,...$...@..###...#### ** *.>#### *,,..#.#...###. *,*,*#,,,,,......# #. *,..##.#.###..###..*,.,...#....#.# *,.,*,,***....#.#.##.# *,,*,**,#.#,#.#.#..# #.. * **,,,,,,*,***,,,,#.#^####..5.2 (5 # #......# #............# #.#####.###<.# **####.#####.# #..## *,....$[3:j͐9;49m..@...###...####  *.>#### *,...#.#...### *,#,*#,,,,,......# # *,..##.#.###..###*,.,...#....#.# *,,*,,***....#.#.##.# * ,*,**,#.#,#.#.#..# # ,* **,,,,,,*,***,,,,#.#^####6.2 (6:j& # #......# #............# #.#####.###<.# *#####.#####.# #..## *.....$.@....###...####  *.> *....#.#...### *.#.*#.,,,,......# # *,,,,.,,,,..##.#.###..###*,,,..,,,,.,...#....#.# * *..*,,***....#.#.##.# * *,*,...,,,**,#.#,#.#.#..# # *,* **,,,,,,*,***,,,,#.#^####:jĮ:j)*7.2 (7:j:j} # #######......# #............# #.#####.###<.# ######.#####.# #..## #.....$@.....###...#### #.> #....#.#...### #.#.*#.,,,,......# # #..,,..,,,..##.#.###..  #.,,...,,,.,...#....#.#  *.,,..#.,***....#.#.##.#  *,*,.....,**,#.#,#.#.#..#  *,* **,,,,,,*,***,,,,#.#^:j2 @8.2 (8:j" :j9M # #######......# #............# #.#####.###<.# ######.#####.# #..## #......###...#### #.> #....#.#...### #.#.##..,,,......# #:j6N #...,...,,..##.#.###.. *#..,.....,.,...#....#.# *..,..#..#**....#.#.##.# *,*****##.......#*,#.#,#.#.#..# *,* **,,,,,,*,***,,,,#.#^:jW@9.2 (9:jP]:jf:j>g(50.2 (10.0):j-u:j###############.............#####.###<######.#####.# #..##............###...####..............>#.#######...###...#.##..,,,......# #...,...g,..##.#.###..#********#..,.....S.,...#....#:jh,,,,,,...,..#..###....#.#.#S   adder (asleep)*****##.......#*,#.#,#.#.#.g   hobgoblin (asleep) **,.....#,***,,,,#.#^## *,*,,,,,** **.# _Key pressed, stopping explore.No target in view! __Key pressed, stopping explore. :jE_No target in view! _You now have 167 gold pieces (gained 8).:jv  You encounter an adder and a hobgoblin.:j2.:j7g.:j Sg   hobgoblin  The hobgoblin shouts! You hear an angry hiss.:jK====1.2 (11:j:jS2 _The adder leaves your sight.:j@   ###  #.......  #.#####.###<.#  :j######.#####.# #..##  #............# #.....@.......> #....#.####### #.#.##.  #...,....  :j[#..,......  ...,..#..###  ##.......#  *,* **,.....#:jYA^  *,*   :jދ}   ###  #.......  #.#####.###<.#  :j| ######.#####.# #..##  #............# #.....@.......> #....#.####### :j#.#.##.  #...,.... :ja #..,......  :j y...,..#..###  :j.D##.......# :jX *,* **,.....#^  *,*  :j :jh:j:j̝:j` _A hobgoblin is nearby!:jiH   :ji###  #.......  #.#####.###<.#  ######.#####.# #..##  #............# #.....@.......>:jjm #....#.####### #.#.##.  #...,....  #..,......  :j>jD...,..#..###  ##.......#  *,* **,.....#:jajA^  *,*   :j   ###  #.......  #.#####.###<.#  ######.#####.# #..##  #............# #.....@.......> #....#.####### :jz#.#.##.  #...,....  #..,......  ...,..#..###  ##.......#  *,* **,.....#^  *,*  :j 4:jv _A hobgoblin is nearby!:j-!:jY=   ###  #.......  #.#####.###<.#  ######.#####.# #..##  #............# #.....@.......> #....#.####### #.#.##.  #...,....  #..,......  ...,..#..###  ##.......#  *,* **,.....#^  *,*   :j   ###  #.......  #.#####.###<.#  ######.#####.# #..##  #............# #.....@.......> #....#.####### :jQ#.#.##.  #...,....  #..,......  ...,..#..###  ##.......# :j *,* **,.....#^  *,*  :j}:j:j:j2` _A hobgoblin is nearby!:j h )You shoot a sling bullet.:j3  _A hobgoblin is nearby! _A hobgoblin is nearby!  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.:j S  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.:j8 6g.:j S   ball python (constriction):j[ ===-2.5 (1.3)Rev :j :j   You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage. _You encounter a ball python.:j"  You shoot a sling bullet. The sling bullet hits the hobgoblin.:j~ †The hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.:j S   ball python (constriction):j&B dS.S:jB 5S.:jfL fS   adder:jM S   ball python (constriction):jV }-3.7 (1.2Rev+ :jX :j[ M _You kill the hobgoblin!:j    ###  #.......  #.#####.###<.#  ######.#####.# #..##  #............# #.....@.......> #....#S####### #.#.##.  #...,....  #..,......  ...,..#..###  ##.......#  *,* **,.....#^  *,*   :jv>V   ###  #.......  #.#####.###<.#  ######.#####.# #..##  #............# #.....@.......> #....#S####### #.#.##.  #...,....  #..,......  ...,..#..###  ##.......#  *,* **,.....#^  *,*  :jH3:j]z _There are monsters nearby!:j+t :jك!:j^r†You shoot a sling bullet. The sling bullet hits the ball python.:jD:jJ!:j"+ )))))))You kill the ball python!:j۫9S.:j ......  You shoot a sling bullet. The adder bites you.  You are poisoned.:j 2==--5.0 (1.3Pois Rev*  _The adder poisons you!:jv  You shoot a sling bullet. The sling bullet hits the adder.:jXq )))))))The adder is heavily wounded.:j  S......  You shoot a sling bullet. The sling bullet misses the adder. You feel sick.:ja0---6.3:j:jH? _The adder bites you but does no damage. The adder closely misses you.   ###  #.......  #.#####.###<.#  ######.#####.# #..##  #............# #.....@.......> #....#S####### #.#.##..  #...,....  #..,......  ...,..#..###  ##.......#  *,* **,.....#^  *,*   :ji   ###  #.......  #.#####.###<.#  ######.#####.# #..##  #............# #.....@.......> #....#S####### #.#.##..  #...,....  #..,......  ...,..#..###  ##.......#  *,* **,.....#^  *,*  :j:jj7-:jT#  † _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder!:jܙ )))))))You kill the adder!:jM!e†......:j'r 6497.7 (1.4 _You shoot a sling bullet. You feel sick.:jm/:jk0i _Your Fighting skill increases to level 5!:jB:jSC:jBI:jKH _No target in view!:jr.:j/:j]5:j7H _No target in view!:j= :jr> :jD :jF H _No target in view!:j n..........:j :j  You feel sick.=---80Rev* :jF :jW j _You are no longer poisoned.:j F---9.7 (2:ji :j' x60.7 (3Rev+ :jL- :j4 @1.7 (4:j9 :j@ H12.7 (5:jE :jM :jM *3.7 (6:jR :jY :jY Y4.7 (7Rev :jn_ :j@f :jf Q2=5.7 (8:jCl :j8t @6.7 (9:jz :j$ D7.7 (10.0):j :j L8.7 (11:j :j :j c3=9.7 (12:j :j: :j ,70.7 (13:jz :j A1.7 (14:j :jO o4=2.7 (15:j :j :j +3.7 (16:j# :j1. A4.7 (17:j0 :j7 A5.7 (18:j> :jW :jX c5=6.7 (19:j` :j%g :jg +7.7 (20:j-m :jt A8.7 (21:jkz :j= :j́ Y6=9.7 (22:j( :j k ###############............#####.###<######.#####.# #..##............###...####.........>#....#@#######...###...#.#.##...........# #...,.......##.#.###..##..,.............,....##....# #.. #.#,.... *,* *****,,,,,**,**#,,,*#.#.## 80.7 (23:j; $  Things that are here::j  ###############......# #............# #.#####.###<.# ######.#####.# #..##............###...#####....................>#....#†#######...###....#.#.##.@.........# #.#...........##.#.###..##********#.......#....#.#  *,,,,,,......#..###....#.#.##.#  *,*****##.......#*,#.#.#.#.#..#  *,* ##......#,***..,,#.#^##*,* #.#.....** **.,,#.#.#  :j %*,* ****#.....##,**#,,,*#.#.###*,* *,,,,,,,,,,,,,*...,*#.#.#..an adder corpse; a hobgoblin corpse:jP :j 21.7 (24 _:j :jvX #######......# #............# #.#####.###<.# ######.#####.# #..##............###...#####..............>####....#†#######...###.....#.#.##...........# #.#.......@...##.#.###..### ********#...#....#.# * *,,,,,,......#..###....#.#.##.# * *,*****##.......#*,#.#.#.#.#..# # *,* ##......#,***...,#.#^#### *,* .#.....** **..,#.#.# #. *,* ****#.....##,**#,,.*#.#.###. *,* *,,,,.....,,,,*...,*#.#.#... *,* *,,*,,,*,,*,**,*#...#.#...:jja A2.7 (25:jg :jC #............# #.#####.###<.# ######.#####.# #..##............###...#### *#.............>#####....#†#######...###......#.#.##...........# #.#...........##.#.###..### *******#...#....#.# *, ,,,,,,......#..###....#.#.##.# *, ,*****##.......#*,#.#.#.#.#..# #. ,* ..#,***...,#.#^####. ,* .#.....** **..,#.#.# #.. ,* ****#.....##,**#,,.##.#.###.# ,* *,,,,.....,,,,*...,##.#.#...# ,* *,,*,,,*,,*,**,*#...#.#... ,* :j @ *,***,***,*,****#.......:jK ]=3.7 (26:j :j5#.# #.#####.###<.# ######.#####.# #..## #......###...#### *#.............>####.#....#†#...###.#.#.##...........# #.#.:jM....##.#.###..###.#..@....#....#.# *,.:j=......#..###....#.#.##.# *, *****##.......#*,#.#.#.#.#..# #. * ##......#,**#....#.#^####. * #.#.....** *#..,#.#.# #. * ****#.....##,**#,..##.#.###.#. :j[3* *,,,,.....,,,,*....##.#.#...#. * *,,*,,,*,,*,**,*#...#.#......# * *,***,***,*,****#.#:jA4.7 (27:j :jh":jd _Key pressed, stopping explore.....:jc:j#.# #.#####.###<.# ######.#####.# #..## #.....###...#### **##...........>####.#....#†#...###.##.#.##.....# #.##.##.#.###..###..##..@...#....#.# *,.#......#..###....#.#.##.# *,,###.......#*.#.#.#.#.#..# #..# ##......#.#*#....#.#^####..# #.#.....#* *#...#.#.# #...#  ****#.....##,**#,..##.#.###.#.#  *,,,,.....,,,,*....##.#.#...#.  *,,*,,,*,,*,**,*#...#.#......#.  *,***,***,*,****#.[17:jG#;32H#.:j:j^75.7 (1.0) _:jg:j #####.###<##### #..##............###...#### **#.........>####...#†#######...###.......##.##...........# ....##.#.###..### *****.....#....#.# *, ,,,,......#..####.#, ****##.......##.#.#..# #.. ###.#*#....#.#^###...#.#..#:jd... ***,,*,,,*,,*,**#.......#...[.... 6.7 (2#.#####.###<.# ######.#####.# #..## #.....###...#### **##............>####.#....#†#######...###.#*#.#.##...........# #.# #.##.#.###..###..# #......#....#.# *,.# ......#..###.@..#.#.##.# *,,# ##.##.#.#.#.#.#..# #..# ##......#.###....#.#^####..# #.#.....#* *#...#:jg7  ****#.....##,**#,..##.#.###.#.#*,,,,.....,,,,*....##.#.#...#..#*,,*,,,#,,*,**,*#...#.#......#.#*,***,***,*,****#.....#.#,,*,,,*,,*,**#.#...[.7.7 (3:jUy& ##### #..##............###...#### **##.........>####...#†#######...###.......#*#.##...........#  ..........##.#.###..### ****#..............#....#.# *, ,,,......#..###....#.#.#, ***##.......##.#@#.#.#.#..# #..  ##.###....#.#^### #.#.....#* *#...#.#.# #..##.... **,,,,_,,,,,,,,..#..####.#...##.# :j2:j*8.7 (4:jF:j,#............###...#### **##*#........>####...,#....#†#######...###.......#**#.#.##...........# #.# #...........##.#.###..###..# ***#........#....#.# *,.# ,,......#..###....#.#.##.# *,,# **##.......##.#.#.#.#.#..# #..#  #.###@...#.#^####..# .#* ##...#.#.# #...# ****#.....##,**#,..##.#.###.#.# *,,,,.....,,,,*....##.#.#...#..# *,,*,,,#,,*,**,*#r..#.#......#.# *,***,***,*,****#............#.## r   quokka (wandering) *,,*,,:jK,*,,*,**#.......#...[......,,,,_,,,,,,,,..#..####.#...##.## ,,,*,,,*..* #.###.##.#:j  You encounter a quokka.r.:j`r:j29.7 (5 _:j6:j   .......>  †#######..  ...........#   ....##.# ......# *,.# #....# *,,# #.#.#.#.#..# #..#  #@...#.#^:ju   ##...#.#.# #...# ..## .# ... .........#...[:j6..####  :j6   .......>  †#######..  ...........#   ....##.# ......# *,.# #....# *,,# #.#.#.#.#..# #..#  #@...#.#^   ##...#.#.# #...# ..## .#............#...[..####  _A quokka is nearby!:jR   .......>  †#######..  ...........#   ....##.# ......# *,.# #....# *,,# #.#.#.#.#..# #..#  :jR]#@...#.#^   ##...#.#.# #...# ..##:j:SN .# ... .........#...[:jS6..####  :j   .......>  †#######..  ...........#   ....##.# ......# *,.# #....# *,,# #.#.#.#.#..# #..#  #@...#.#^   ##...#.#.# #...# ..## .#............#...[..#### :j:j:j :j] _A quokka is nearby!:j` ))))))You shoot a sling bullet.:jF  The sling bullet barely misses the quokka.You shoot a sling bullet.:je r.r....===91.0 (1.3Rev  _The sling bullet barely misses the quokka.:jj `  You shoot a sling bullet. The sling bullet hits the quokka.:jQ  The quokka is lightly wounded.  You shoot a sling bullet. The sling bullet hits the quokka.:j>   The quokka is heavily wounded.2.3Rev+  _The quokka bites you but does no damage.:j!K    .......>  †#######..  ...........#   ....##.# ......# *,.# #....# *,,# #.#.#.#.#..# #..#  #@...#.#^   ##r..#.#.# #...# ..## ..# ... .........#...[..####  :j    .......>  †#######..  ...........#   ....##.# ......# *,.# #....# *,,# #.#.#.#.#..# #..#  #@...#.#^   ##r..#.#.# #...# ..## ..# ............#...[..#### :jH :jI :j% :j: )) _A quokka is nearby!You shoot a sling bullet.:jM  The sling bullet closely misses the quokka.You shoot a sling bullet.:jeu r.  The sling bullet barely misses the quokka.The quokka twitches its whiskers.The quokka bites you but does no damage.3.7 (1.4 _The quokka barely misses you. .You shoot a sling bullet. The sling bullet hits the quokka.:js ))You kill the quokka!:jj?..:jnpk5.0 (1.3Rev* :jWE _You shoot a sling bullet.:j0.....:j:j:j! #.###...#### **##*#.........>####...,#....#†#######...###.#*#.#.##...........# #.# #.....##.#.###..###..# #.......#....#.# *,.# ......#..###....#.#.##.# *,,# ##.##.#.#.#.#.#..# #..# ##......#.###.@..#.#^####..# #.#.....#* ##...#.#.# #...# #.....##,**#...##.#.###.#.## ,,,,.....,,,,*....##.#.#...#..# ,,*,,,#,,*,**.## ,***,***,*,*##*#.....#.### :j~  ,,*,,,*,,*,**#.......#...[.  ,,,,_,..#..####.#...##.### *,,,*,....* #.###.##.# # :j"a---60:jkt ........>####...,,#†#######...###.......#***#.##...........#  ..........##.#.###..### **.......#....#.# *, ,......#..###....#.#.#, *##.......##.#.#.#.#.#..# #..  ##.###....#.#^### #.#.....#* ##.# #. ***#.....##,**#...##.#.###.#.## ,,,,.....,,,,#....##.#.#...#..#Rev* .#...# ,***,***,*,**####,* #.# #.##.# # ---7.0 (2:j] #....#†#######...###.......#** #.#.##...........# #.#  #...........##.#.###..###..# ***#........#....#.# *,.# ,,......#..###....#.#.##.# *,,# **##.......##.#.#.#.#.#..# #..#  ##......#.###....#.#^####..# #.#.....#* ##...#.#.# #...# ****#.....##,**#@..##.#.###.#.## *,,,,.....,,,,#....##.#.#...#..# *,,*,,,#,,*,*#.##...#.#......#.# *,***,***,*,*##*#......#.## *,,*,,,*,,*,**#.......#...[...... *,,,,_,,,,,,,,..#..####.#...##.##*,,,*,,,,,,,....# #.###.##.# *,***,***,*,**####.# #.# #.##.# *,:jȳ~,*,,,*,,,,******,* #.# #.##.#:jw8.0 (3Rev+ :j:jD #.##...........#  ....##.#.###..### ***...#....#.# *, ,,......#..###....#.#.#, **##.......##.#.#..# #..  ##.###....#.#^### #.#.....#* ##...#.#.# #. ****#.....##,*##...##.#.###.#.## *,,,,.....,,,,#....#..*,,,#,,*,*#.##...#.#......#***,***,*,*##*#.......#.Rev+ .# *,,,,,,,,,,,,,,,,,,***#.#*#.##.#:j :jW *9.0 (4:j:jn #.#.##.# #.# #.##.#.###..###..#*#..#....#.# *,.#,......#..###....#.#.##.# *,,#*##.##.#.#.#.#.#..# #..# ##......#.###....#.#^####..# #.#.....#* ##...#.#.# #...#  ****#.....##,*##...##.#.###.#.##  *,,,,.....,,,,#@...##.#.#...#..#  *,,*,,,#,,*,*#.##...#.#......#.#  *,***,***,*,*##*#..#. **,,*,,,*,,*,**#.......#...[*,,,,_,..#..####.#...##.,*,,,*,....# #.###.##.#  **,***,***,*,**####.# #.# #.##.#   *,,*,,,*,,,,******.# #.# #.##.#   *,***#.#*#.##.# :jgz]900.0 (5:j #....##.#.###..###..# *****#..............#....#.# *,.# ,,,,......#..###....#.#.##.# *,,# ****##.......##.#.#.#.#.#..# #..# ##......#.###....#.#^####..# #.#.....#* ##...#.#.# #...#****#.....##.###...##.#.###.#.# *,,,,.........#....##.#.#...#.. *,,*,,,#,,*,*#@##...#.#......#. *,***,***,*,*####......#. ***,,*,,,*,,*,**#.......#...[.... ,**,,,,_,,,,,,,,..#..####.#...## ,,,,,*,,,*,,,,,,,....# #.###.##. ***,***,***,*,**####.# #.# #.##.  *,,*,,,*,,,,******.# #.# #.##. *,,,,,,,,,,,,,,,,,,***#.#*#.##. ****,,,,...,..##.[3:j7m:jr:j*1.0 (6:j|:j  #.#.##...........# #....... #.....##.#.###..###.. ******#..............#....#.# *,. ,,,,,......#..###....#.#.##.# *,, *****##.......##.#.#.#.#.#..# #.. *#......#.###....#.#^####.. * #.#.....#* ##...#.#.# #... * ****#.....##.###...##.#.###.# * *,,,,........@#....##.#.# :jo* *,,*,,.#..#.##.##...#.#......# * *,***,***,#,*####............# ****,,*,,,*,,*,**#.......#...[..:jk**,,,,_,#..####.#...## *,,,,,*,,,*,,,,,,,....# #.###.## :j****,***,***,*,**####.# #.# #.## * *,,*,,,*,,,,******.# #.# #.## * *,,:ji(***#.#*#.##:j9o2.0 (7Rev :j!B:j(j _Key pressed, stopping explore.:jW):j1^ _No target in view!:jLq.......:jR:jQ #.#.##.# # #...........##.#.###..###*#.......#....#.# *,,......#..###....#.#.##.# * ,*****##.......##.#.#.#.#.#..# # ,* ##......#.###....#.#^#### ,* #.#.....## ##...#.#.# # :j@T,* ****#.....##.###...##.#.###.# ,* *,,,,.#....##.#.#...# ,* *,,*,..#..#.##.##...#.#...... ,* *,***,*#*,#.*####:jhI. ,****,,*,,,*,,#.**#:j.#...[:jԓ,**,,,,_,,,,..,,..#..####.#... ,*,,,,,*,,,*,,..,,,....# #.###. :j ,****,***,***.#.**####.# #.# #. :j,,* *,,*,,,*,...******.# #.# #. ,* *,***#.#*#.:j:j13.0 (1 _:jפ:jM...#†#######...###.##.....# #..... #...........##.#.###..###. *******#............. ,,,,,,......#..###...:jG4#.# *,****##.......##.#.#.#.#.#..# ##......#.###.^#### #.#.....## ##...#.#.# #..***#.....##@#####,,.........#....##.#.#...#:j,*,..#..#.##.##...#.# ,* *,***,*##,#.*####............ Rev ...:j@4.0 (2:j:j5 #.#.##...........# # #....##.#.###..### ********#........#....#.# * *,,,,,,......#..###....#.#.##.# * *,*****##.......##.#.#.#.#.#..# # *,* ##......#.###....#.#^#### *,* #.#.....## ##...#.#.# *,* ****#.....##.###...##.#.### :j?6*,* *,,,.......@..#....##.#.#... *,* *,,*...#..#.##.##...#.#..... *,* *,***,*##,#.#####..... *,****,,*,,,*,,#.#*#.#...[ *,,,**,,,,_,,,,...,..#..####.#. *,*,,,,,*,,,*,,...,,....# #.###. :j{6*,****,***,***.#.#*####.# #.# #. *,* *,,*,,,*,...#*****.# #.# #. *,* *,,,,,,,,,,,,,,,,,,***#.#*#.:jnG@5.0 (3:j M:jO:jV:j^j _Key pressed, stopping explore.:jE_:je:jokH _No target in view!:jR:jA:jڈ:jH _No target in view!:jP:j.:j..:j:j:j:j3R #.#.##.# # #...........##.#.###..  *#.......#....#.#  *,,,,,,......#..###....#.#.##.#  *,*****##.......##.#.#.#.#.#..#  *,* ##......#.###....#.#^  *,* #.#.....## ##...#.#.# #  *,* ***##.....##.###...##.#.### :ju4) *,* *...#....##.#.#  *,* *,,#...#..#.##.##...#.#  *,* *,*#*,*##.#.#####  *,****,,*,,,*..#.#*#.#...[  *,,,**,,,,_,......,..#..####.#  *,*,,,,,*,,.#.....,,....# #.###  *,****,***.###.#.######.# #.# # :j4 *,* *,,*..,*....#*****.# #.# #  *,* *,***#.#*#:j{=:j&><6.0 (1 _:jD:jԀ #....##.#.###..#********#..............#....#. *,,,,,,......#..###....#.#.##.# *,*****##.......##.#.#.#.#.#..# *,* ##......#.###....#.#^## *,* #.#.....## ##...#.#.#  *,* **###.....##.###...##.#.# *,* *,............#....##.#.#. *,* *,,#...#.@#.##.##...#.#. *,* *,*#*,*##.#.#####..... *,****,,*,,,*..#.#*#.:j# *,,,**,,,,_,......,..#..####.#. *,*,,,,,*,,.#.....,,....# #.## *,****,***.###.#.######.# #.#  *,* *,,*..,*....#*****.# #.#  *,* *,,..,,,.....,,,,,,***#.#* *,* ****,,,,...,:jF:j#7.0 (2:j:jK********...#....#,,,,,,......#..####.#*****##.......##.#.#. ###.###....#.#^# #.#.....## ##.# **###.....##.###...##.#.##,............#..,#...#..#.##.##...#.#..*#*,*##@#.#####......:jZ@***,,*,,,#..#.#*#.......#,,**,,,,_.......,..#..####.#*,,,,,*...#.....,,....# #.##***,*##.###.#.####### *,,#..,*....#*****...,,,.....,,,,,,***#.#**##,,,,.:.,..,,,,,,,,...,**:j&*,***###*:j<:j#8.0 (3:j:j_! *,,,,,,......#..###....#.#.##. *,*****##.......##.#.#.#.#.#.. *,* ##......#.###....#.#^ *,* #.#.....## ##...#.#. *,* **###.....##.##.#.# *,* *,............#....##.#. *,* *,,#...#..#.##.##...#.#. *,* *,*#*,*##.#.#####..... *,****,,*,,,#@.#.#*#.#:j"< *,,,**...._..........#..####.# *,*,,,..#...#...........# #.# *,****,*##.###.#.######.# #. *,* *,,#..,*....#*****.# #.# *,* *,...,,,.....,,,,,,***#.# *,* *###,,,,.:....,,,,,,,,... *,*******,,,,,......,,*,***### *,,,,,,***,**,,,*:j1I9.0 (4:j8:j6; _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view! _Found a radiant altar of Vehumet.:jg....:j$ *,*****##.......##.#.#.#.#.#..#*,* ##......#.###....#.#^##*,* .#.....## ##...#.#.# *,* **###.....##.###...##.#.#*,* *,............#....##.#.#.*,* *,,#...#..#.##.##...#.#...*,* *,*##,*##.#.#####.......*,****,.#...#..#.###.......#*,,,**...._...@......#..####.#*,*,,,..#...#..# #.#*,****,*##.###.#.######.# #.# *,* *,,#..,*....#******,* *,...,,,.....,,,,,,***#.#**,* *###,,,..:,,...,*,*******,,,........,,*,***###**,,,,,,**,,[:j % 40m.......#.#*,,,*******,******,,,***,,,,,,*:j;3 A10.0 (1:j; :jŠ  ##.###....#.#^# #.#.....## ##.# **###.....##.###...##.#.##,............#..,#...#..#.##.##...#.#..*##.*##.#.#####......***,.#...#..#.###.......#,,**...._..........#..####.#*,,,..#...#...# #.##***,*##.###.#.######  *,,#..,*....#*****...,,......,,,,,,***#.#*###,,...:....,,,,,,,,...,******,5.........,,*,***###* 5   ufetubus (asleep),,,,,**.........#.#*,,,******,*#####...###..,:jy *,* *,,,* **,,,∩  You encounter an ufetubus.:j :j 21.0 (2 _:je A_:jx ))))5  You shoot a sling bullet. The sling bullet hits the ufetubus.:jC .  The ufetubus is severely wounded.You shoot a sling bullet. The sling bullet hits the ufetubus.:jv ):j 5You kill the ufetubus!You hear a shout!:j" ...5   ufetubus:j. 50===2.4 (1.4Rev _:j1 Z _You encounter an ufetubus.:jL 5 *,* ^  *,* #.#.....##   *,* **###.....#  *,* *,.........  *,* *,,#...#..#.#  *,* *,*##.*##.#.#  .#...#..#.###..  ..._..........#  #.@.........#  ##.#.######.# #.#  *,* ....# #.#  *,* ....  *,* ...:...  .........  .........#.  #####...###..,,,,*  *,* *,,,* **,,,∩,* :j *,* ^  *,* #.#.....##   *,* **###.....#  *,* *,.........  *,* *,,#...#..#.#  *,* *,*##.*##.#.#  .#...#..#.###..  ..._..........#  #.@.........#  ##.#.######.# #.# :j *,* ....# #.#  *,* ....  *,* ...:...  .........  .........#.  #####...###..:j *,* *,,,* **,,,∩:jv:j5 _An ufetubus is nearby!:jM\ )) You shoot a sling bullet. The sling bullet hits the ufetubus.:j3 .  The ufetubus is heavily wounded.You shoot a sling bullet. The sling bullet hits the ufetubus!:j):jF..23.6 (1.2Rev+ :j)JL _You kill the ufetubus!:j^&..:jo_:j g:j #.#.....## ##.# **###.....##.###...##.#.##,............#..,#...#..#.##.##...#.#..*##.###.#.#####......***,.#...#..#.###.......#,,**...._..........#..####.#*,,,..#...#.....# #.##***,*##.###@#.######  *,,#..,#....#*****...,.........,,,,***#.#*###.....:.......,,,,,...,*****#.............*,***###*,,,,,*#.#.##,,,******,*#####...###... *,* #...# **$.,∩**** *,,***[40:j6m---40:j:j **###.....##.###...##.#.##,............#..,#...#..#.##.##...#.#..*##.###.#.#####......***,.#...#..#.###.......#,,**...._..........#..####.#*,,,..#...#...........# #.##***,*##.###.#.######  *,,#..,#.@..#*****...............,,***#.#*###.....:.......,,,,,...,Rev+ :jg.#####*,**,,*:jF :j F---5.6 (2:j@:jZ ,............#..,#...#..#.##.##...#.#..:j[*##.###.#.#####......***,.#...#..#.###.......#,,**...._..........#..####.#*,,,..#...#...........# #.##***,*##.###.#.######  *,.#...#....#####*.......@.......,,***#.#*###.....:,,,...,*****.*,***###*Rev+ *,***,,*:j3do6.6 (3Rev :jl:jҨ> ,#...#..#.##.##...#.#..*##.###.#.#####......***,.#...#..#.###.......#,,**...._..........#..####.#*,,,..#...#...........# #.##***,*##.###.#.######  *,.#...#....#####*..............,,***#.#*###,,,...,*****.*,***###*,,,,,#.##,,,* ..Rev .*,,**,,*:jAV7.6 (4:j2g  You pick up a parchment of Grave Claw and begin reading...:j*8.6 (5:j~9_:j!v _You add the spell Grave Claw to your library.:j:jH _No target in view!:j:j":j:jH _No target in view!:jRO....:j:jY *,* *,*##.###.#.#####.......:j9*,****,.#...#..#.###.......#...[*,,,**...._..........#..####.#*,*,,,..#...#...........# #.###:j*,****,*##.###.#.######.# #.#  *,* *,.#...#....######.# #.# #*,* *,................,***#.#*#*,* *###......,,...,.:j*,******#.#,***###*#*,,,,,,*#.#.##.,,*  :jAv******,*#####...###...,,,* :j_h *,* #...# **$.,∩,* *,* ##### *,,****:jj*,* *,,**,**:j.*,,:j|**,* ****,,*:jR9.6 (1 _:jk:j:j`j _Key pressed, stopping explore.:j4:j?:jH _No target in view!:j<.:jz:jbF*,* *,*##.###.#.#####. *,****,.#...#..#.###.#...[. *,,,**...._..........#..####.#. *,*,,,..#...#...........# #.###. *,****,*##.###.#.######.# #.# #. *,* *,.#...#....######.# #.# #. *,* *,.***#.#*#. *,* *###....,. :j*,******#.......#,***###*# *,,,,,,*#.#.##..,* ******,*#####...###...,,,* *,* #...#*,* #####:jaF :j:j-20 _:j9_:jGC,* *,*##.###.#.#####. ,****,.#...#..#.###.#...[. ,,,**...._..........#..####.#...# ,*,,,..#...#...........# #.###.# ,****,*##.###.#.######.# #.# #.# ,* *,.#...#....######.# #.# #.# ,* *,.#**#.#*#.# ,* *###....,..# ,******#.......#,***###*# ,,,,,,*#.#.##...* ,*#####...###...,,,* *,* #...# **$..∩,**,* ##### *,,###* :j;S:jS+1.6 (2:jZ:_:jb> _Found Laasess's Antique Armour Boutique.:jSu:ju:jy|:j H _No target in view!:j :j :j :j ^ _No target in view!:j 7..:j$ :jb * *,*##.###.#.#####.# ****,.#...#..#.###.#...[.**...._..........#..####.#...# *,,,..#...#.....# #.###.# ****,*##.###.#.######.# #.# #.# * *,.#...#....######.# #.# #.# * *,.##*#.#*#.# :j~d * *###....,..# ******#..@...#,***###*#*#.#.##...# *,*#####...###...,,,# #*,* #...# *#$..∩,* #*,* ##### *..###* #*,* *..#*,** *,.#*,,* *,.# :jl :jzm 12.6 (1 _:jv :j} **,.#...#..#.###.......#...[.... ,**...._..........#..####.#...##,..#...#...........# #.###.##. ***,*##.###.#.######.# #.# #.##.  *,.#...#....######.# #.# #.##.  *,.................##*#.#*#.##.  *###.,...,..##. *****#......#,***###*####. ,,,,*#.........#@##...# *, ***,*#####...###......# #.  *,* #...# ##$..∩.# #.*,* ##### *..#### #*,* *..#*,**:j p*,,* *..#**,* ****..#,* *,,,,,*:j @3.6 (2:j 8_:j  ...._..........#..####.#...##.# ,,..#...#...........# #.###.##.# **,*##.###.#.######.# #.# #.##.#  *,.#...#....######.# #.# #.##.#*,.................####.#*#.##.#:j *###.................,...,..##.# ****#.............#.##*###*####.# ,,,*#.........#.##...# *,* **,*#####...###.@....# #.# :j  *,* #...# ##$..∩.# #.*,* ##### #..#### :j  ###*,* #..#  *,*:j@ #..#  *,,* #:j ..#  **,* ***#:j ..#,* *,,.:j ..#*,* *,***,*:j[ :j *4.6 (3:j 8_:j\  ,,..#...#...# #.### **,*##.###.#.######  *,.#...#....###................####.#*:j ] ###...........,...,. ****.......#.##*###*## ,,,.#.##...# *,* **,*#####...###...:j'] #.# :jC]  *,* #...# ##@..∩.:j] #### #..#####   *,**,*##.# :je @5.6 (4:jk :jt @6.6 (5:jYz :jK - ..#...#.# #.###.##.# ,*##.###.#.######.# #.# #.##.# *,.#...#....######.# #.# #.##.# *,...........####.#*#.##.# *###...........,...,..##.# #.:jȸ .....#.##*###*####.# *#.#.##...# *,* ,*#####...###......# #.# :j Q*,* #...# ##.@.∩.# #. *,* ##### #..#### # *,* #..# _You now have 175 gold pieces (gained 8).:j :jE *7.6 (6:j :j ..#...#.# #.###.##.# # ,*##.###.#.######.# #.# #.##.# # ,.#...#....######.# #.# #.##.# :j I,........####.#*#.##.# ###.................,...,..##.# #......#.##*###*####.# *#.#.##...# :j *,* ,*#####...###......# #.# :j* ,* #...# ##..@∩.# #. :j ,* ##### #..#### # ,* #..# # ,** #..# # ,,* #..# # *,* ***#..# :j #  *,* *,,...# #:j   *,* *,*##.# #:jB   *,* *,* *,* # :jn :j(' :j( *8.6 (7:j- :jg w#...#.# #.###.##.# #. *##.###.#.######.# #.# #.##.# # .#...#....######.# #.# #.##.# # .........####.#*#.##.# #..........,...,..##.# # *#......#.##*###*####.# *#.#.##...# *,* *#####...###......# :jg #.# * #...# ##...@.# #. * ##### #..#### #####. * #..# #. ** #..# #. ,* #..# #. :j^h ,* ***#..# #. ,* *,,...# #. ,* *,*##.# #. :j i ,* *,* *,* #.:j q :jq *9.6 (8:j]w :jQ| :j/ Welcome to Laasess's Antique Armour Boutique! What would you like to do?  a -  56 gold a leather armourb -  56 gold a leather armour  c -  126 gold a pair of gloves  d -  112 gold a ring mail  e -  25 gold a robe :j L f -  109 gold a runed robe You have 175 gold pieces. [Esc] exit[!] buy|examine items:j R[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping list:jr buy|examineexamine item[Enter] describe:jq ubuy|examinemark item for purchase:jEbuy|examineexamine item[Enter] describe:jIf $  After the purchase, you will have 66 gold pieces.5:ji5:j5:j .#...#...........# #.###.##.# #. beefyandbeef the Shooter *##.###.#.######.# #.# #.##.# ## Coglin .#...#....######.# #.# #.##.# # Health: 56/56 ======================== .................####.#*#.##.# # Magic: 7/7======================== ##.................,...,..##.# # AC: 6Str: 11 *#.............#.##*###*####.#EV: 115:jqfInt: 8 *#.........#.##...#*,*SH: 0Dex: 20 *#####...###......#5:jI#.#### XL:  7 Next: 52% Place: Dungeon:4 * #...# ##...@.#5:j=#..... Noise: ---------  Time: 2929.6 (8.0) * ##### #..#########. c) +0 sling {Ælfthry a) +2 sling {Mishil} *#..##. Fire: c) +0 sling {Ælfthryth} **#..##. ,*#..#5:je #. ,****#..##.5:jC  ,**,,...#5:j/#.  5:j,**,*##.##.5:j4  ,*5:j^*,* *,*#.  5:j/_No target in view! 5:j/_Found Laasess's Antique Armour Boutique. 5:j(9_No target in view! 5:j?_No target in view! 5:jVo_You now have 175 gold pieces (gained 8).  There is an entrance to Laasess's Antique Armour Boutique here.5:j5:j5:jH _Found Laasess's Antique Armour Boutique. _No target in view! _You now have 175 gold pieces (gained 8).  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7:j~@7.6 (67:jL7:j..........#  *,* *,* ###########*,* *,*  **,*,* *,*  ***,,,,***<*  ####### *,,,,,,,,,,*  #.....# *,*,,,****** # #.###.#########,**,* # #.# #.........#,**,*  #.# #.#######@#,**,* ####.# #........#..#*,* .....# #.#######.###*,* #### #.# *.# *,* #.# *.#***7:jX%,* #.# *..,,,,* #.# *##***** ########.# .........#7:jd%@8.6 (77:jO*7:jAd########## ***,* *,*  **,*,* *,* *##,,,,***<*  #######*..,,,,,,,,*  #.....# *.#,,,******  #.###.#########B#*,** 7:jd? #.# #.........#.#*,*  #.# #.#######.#.#*,* ##.# #........#@.#*,* ....# #.#######.###*,* ##### #.# #.# *,* 7:jdf #.# #.#***,* #.# #..,,,,* #.# ###***** 7:j&eB   clockroach (asleep, warded)######.# ........# #########7:jmj  You encounter a clockroach.7:jv7:jGw29.6 (8 _7:j|7:j!~7:j:/ ***,* *,*   *,*  *##<*   *..   *.#  #####B#*,**  #.# ...#.#*,*  #.# #.#.#*,* 7:j #........#@.#*,*  #.###*,*  #.# #.# *,*  #.# #.  #.# #.  #.# ## 7:j,7:j*g ***,* *,*   *,*  *##<*   *..   *.#  #####B#*,**  #.# ...#.#*,*  #.# #.#.#*,* 7:j*M #........#@.#*,*  #.###*,*  #.# #.# *,*  #.# #. #.# #.7:j* #.# ## 7:j17:j927:j[Dw _A clockroach is nearby!7:jGo ***,* *,*   *,*  *##<*   *..   *.#  #####B#*,**  #.# ...#.#*,*  #.# #.#.#*,*  #........#@.#*,*  7:j#.###*,*  #.# #.# *,*  #.# #.  #.# #.  #.# ## 7:j ***,* *,*   *,*  *##<*   *..   *.#  #####B#*,**  #.# ...#.#*,*  #.# #.#.#*,*  #........#@.#*,*  #.###*,*  #.# #.# *,*  #.# #. #.# #. #.# ##  _A clockroach is nearby!7:j[ l........#  *,* *,* #########*,* *,*  **,*,* *,*  ###,,,,***<*  ####### #..,,,,,,,,*  #.....# #.#,,,******#.###.#########B#*,*#.# #.........#.#*,*  #.# #.#######.#@#*,* ##.# #........#..#*,* ...# #.#######.###*,* #### #.# #.# *,*#.# #.#***,*#.# #..,,,,*  #.# ###***** ######.# .......#10.6 (1 _7:jB 7:jc 7:j"S ####### ........ ######### ** **,*,* *, ###,,,,***<#####.,,,,,,,,....# #.#,,,******##.#########B#*,**.......  #######.# ##.# #........#.. ...# #.#######.### ####.# #.#***..,,,, ###***** ######7:j[ \BB7:jb  The clockroach sprays sand from its hourglass at you.7:jf =1 _The blast of sand hits you but does no damage.8:jd  You shoot a sling bullet. The sling bullet hits the clockroach.8:j4  The clockroach is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the clockroach but does no damage.8:jh  The clockroach is lightly wounded.  The clockroach bites you.8:j3--==2.9 (1.3Rev 8:j8:jB _The clockroach bites you but does no damage.8:jIs )))You shoot a sling bullet.8:j  The sling bullet closely misses the clockroach.You shoot a sling bullet.8:j ..BThe sling bullet closely misses the clockroach.8:j4=-4.2Rev+ 8:j.8:j=8:jP _The clockroach misses you.8:j!  You shoot a sling bullet. The sling bullet hits the clockroach!8:jW )))The clockroach is almost dead.You shoot a sling bullet.8:j ..BThe sling bullet barely misses the clockroach.8:j'5.58:j8:j|E _The clockroach bites you but does no damage. x28:j' †You shoot a sling bullet. The sling bullet hits the clockroach.8:j(8:jѦ | )))You kill the clockroach!8:j,B T..†8:j]F =86.8Rev* 8:j9Q E _You shoot a sling bullet.8:j~  _No target in view!8:j 8:j 8:j^& 8:j1 H _No target in view!9:j{jI9:jo9:jtD5---70 _9:jx9:jr---8.8 (29:jȜ9:ja9.8 (3Rev+ 9:j9:jo6=20.8 (49:j>9:jM * ####### ........ ######### *## *#.*,* *, ###.,,,***<#####.,,,,,,,,....# #.#,,,******##.########*........#.  #######.# ##.# #........#..#*,*Rev+ .#.#9:j@1.8 (59:j-9:j<q M,,, * ####### ........ * ######### *##,# *#.#.# *, ###....##*<#####..$....,,....# #@#,,,******##.#########†#*,**........#.#.# #.#######.#.#*,*Rev+   You see here a clockroach corpse.9:j&B9:jB12.8 (6 _9:jH9:j^GM****,,, * ####### ........ *,* ######### *##,# *#.#.# *, ###....##*<#####9:j..$....,,....# #.#...###***##.#########†#*.##........#.#*,##.# #.#######.#.#*,*9:jo3.8 (7Rev 9:jӠ9:j#.# *,***** #.# *,,,,,* #.# *,***,* .# *,* *,* # *,* *,*  *##,# *,* *#.#.# *,* ###....###<* # #.@.$.....,* #.....# #.#...####** #.###.##†##.## #.# #.#.#*.# #.# 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#######.....##.###..............#..#...#..#.##.##.###.###.#.###**#@.#...#...,,*#...._..........#*,,...#...#..##.###...  *,,,,,,*#.........#.##. >:j!i>:j2p*4.8 (9>:ju:_>:j? *######.......##.#.# ##......#.###. #.#.....## #######.....##.###..............#..#...#..#.##.##.###.###.#.###**#..#...#...,,*#@..._..........##.....#...#.####.###.###.#.######.#..#.....  ******,*#####...###.... >:j9D5.8 (10.0)>:j9_>:j>:j>:jT _Key pressed, stopping explore.>:j.........>:j>:j,:  ##.###. #.#.....## #######.....##.###..............#.#...#..#.##.#####.###.#.####.***#..#...#...#...##...._..........##...@.#...#..###.###.###.#.######* #..#...#.........##  *,* #...# ##... >:jT=c6.0) _>:jq  *,* ##......#.###  *,* #.#.....## ##  *,* #####.....##.###  *,* #.............#  *,* #..#...#..#.##.##  #,* #.###.###.#.#####  #.#**#..#...#..#.### >:j7 #...##...._.#  *,#..@..#...#  *,####.###.###.#.  *,* #..#...#....  *,* #....  *,* ####..  *,******#..... >:jjI *,,,,,,*#.........#.##  ******,*#####...###  *,* #...# ##>:jy7.8 (2_>:jm  *,* ##......#.###  *,* #.#.....##   *,* #####.....##.###  *,* #..#  *,* #..#...#..#.##.  #,* #.###.###.#.  #.##*#..#...#..#.###  #...##...._.  *,#.@...#...#  *,####.###.###.#.  *,* #..#...#....  *,* #.... >:j? *,* ####..  *,******#.  *,,,,,,*#...#.  ******,*#####...###  *,* #...# ##>:ji@8.8 (3>:ju9_>:j%  *,* ##......#.  *,* #.#.....##   *,* #####.....##.  *,* #.#  #,* #..#...#..#.##.  #.* #.###.###.#.  #.####..#...#..#.###  #...##...._  *,#@....#...#  *,####.###.###.#.  *,* #..#...#....  *,* #...  *,* ####.  *,******#..  *,,,,,,*#...#.  ******,*#####...###  *,* #...# ##>:jw-@9.8 (4>:jl2>:jjM######.#.##......#.## #.#.....## ####.....##.#*...........##,* #..#...#..#.##..* #.###.#######..#...#..#.####..@##...._..#.#.....#...#.......#,####.###.###.# >:jNk*,* #..#...#....###.... .>:jsrB200.8 (5>:jx9_>:joW  *,*######.##.  #.* ##......#.  #.* #.#.....##  #!* #####.....##.  #.* #.  #.* #..#...#..#.##  #.* #.###.###.#.  #.####..#...#..#.  #.@.##...._ >:j8 #.#.....#...#  #.####.###.###.#.  #.* #..#...#....  #g* #...  #.* ####.g   goblin (asleep)  #.******#.  #.,,,,,*#>:j.#  ******,*#####...###>:jz  You encounter a goblin. It is wielding a +0 dagger.>:jk~ g.  Found a potion of lignification.>:jRg>:j"5===1.8 (6>:jW:_>:j( _The goblin shouts!>:j` #.*  #.*  #!*  #.*  #.*  #.*  #.### #.@.##...._ #.#.....# #.####.## #g* #..# #.*  #.*  #. #.>:j  #.*  #.*  #!*  #.*  #.*  #.*  #.### #.@.##...._ #.#.....# #.####.## #g* #..# #.*  #.*  #. #. >:j>:j>:j>:jc] _A goblin is nearby!>:jG  #.*  #.*  #!*  #.*  #.*  #.*  #.### #.@.##...._ #.#.....# #.####.## #g* #..# #.*  #.*  #. #.>:j L  #.*  #.*  #!*  #.*  #.*  #.*  #.###>:jb X #.@.##...._ #.#.....# #.####.## #g* #..# #.*  #.*  #. #. >:j  _A goblin is nearby!>:j)v )You shoot a sling bullet. The sling bullet hits the goblin.>:j| K))>:ja| >:jm )You kill the goblin!>:jU..)>:jSX3.0 (1.2Rev >:j$h_ _You shoot a sling bullet.?:j>`3?:j_j^ _No target in view!?:j?:j?:j^^ _No target in view!?:jw.##.....?:j?:j  *,*######.##  #.# ##......#.  #.# #.#.....  #!# #####.....##.  #.# #  #.# #..#...#..#.  #.# #.###.###.#.  #.####..#...#..#.  #@..##...._  #.#.....#...#  #.####.###.###.#.  #)# #..#...#....  #.# #  #.# ####  #.#*****#  #..,,,,*#.  ******,*#####...?:j\)i S   adder (wandering)S  ******,*#####...##You encounter an adder.?:js*(0.0?:j1)?:j~3;---4.0 (1 _?:j:9_?:j<?:jam #.#  #.#  #!#  #.#  #.#  #.#  #.### #@..##...._ #.#.....# #.####.## #)#  #.#  #.#  #.# #.?:jC a  #.#  #.#  #!#  #.#  #.#  #.#  #.### #@..##...._ #.#.....# #.####.## #)#  #.#  #.#  #.# #. ?:jD O---?:jZ s _An adder is nearby!?:j  #.#  #.#  #!#  #.#  #.#  #.#  ?:j {#.### #@..##...._ #.#.....# #.####.## #)#  ?:jw _#.#  #.#  #.# #.?:j(D a  #.#  #.#  #!#  #.#  #.#  #.#  #.### #@..##...._ #.#.....# #.####.## #)#  #.#  #.#  #.# #. ?:j~K ?:jK ?:jR ?:jT ] _An adder is nearby!?:j )))))))You shoot a sling bullet.?:ji  The sling bullet completely misses the adder.You shoot a sling bullet.?:jrS.S.?:j%..).===5.2 (1.2_ _The sling bullet barely misses the adder.@:j )))) You shoot a sling bullet. The sling bullet hits the adder.@:jJ .  The adder is moderately wounded.You shoot a sling bullet. The sling bullet hits the adder!@:jg@:jsQ..).@:j"Q606.4Rev+ @:jh@:j9_@:jI _You kill the adder!@:j@:jI@:jt ^ _No target in view!@:j3@:j@:j(H _No target in view!@:jJ3@:j7^ _No target in view!@:j5 9.@:jr @:j: M,..........#######.###......#..# #.#.....#!# #####.....##...........#...#. #.###.#######..#...#..#.#...##...._.......#...#......####.###.###.# #)# #..#...#....##..---70 _@:jB| M**######.........J..........#######.###......#..# #.#.....#!# #####.....##...........#...#. #.###.#######..#...#..#.#...##...._.......#...#..... #.####.###.###.#.#.#J   endoplasm (asleep)#.#  You encounter an endoplasm.@:jf k---8.4 (2 _@:j :_@:j/ @:j` #. #.# #.#  #.#  #!#  #.#  #.#  #@#  #.# #.._ #.#. #.### #)#  #.#  #.# A:j  #. #.# #.#  #.#  #!#  #.#  #.#  #@#  #.# #.._ #.#. #.### #)#  #.#  #.#  A:jA:j A:jS w _An endoplasm is nearby!A:jg #. #.# #.#  #.# A:j* #!#  #.#  #.#  #@#  #.# #.._ #.#. #.### #)#  #.#  #.# A:js  #. #.# #.#  #.#  #!#  #.#  #.#  #@#  #.# #.._ #.#. #.### #)#  #.# A:ja #.#  A:j _An endoplasm is nearby!A:j\: ))))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.A:j\ .  The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm.A:jRA:jt>...!A:jZ}`...1===9.7 (1.3A:jc _You kill the endoplasm!A:jHk _No target in view!A:j3A:jBA:j6H _No target in view!A:j2  _No target in view!A:j [..A:j M ########....................#######.###......#..# #.#.....#!# #####.....##...........#...#..# #.###.#######..#...#..#.#..##...._.. #.#.....#...#.....## #.#A:j~% ---100 __A:jc <M#.## ########....................#######.###......#..# #.#.....#!# #####.....##...........#...#..# #.###.#######..#...#..#.# #...##...._.......#.#---1.7 (2A:jب M...#÷####.## ########....................#######.###......#..# #.#.....#####.....##...........#...#..# #.###.### #.####..#...#..#.##)#A:j[ z2.7 (3_A:jb A:jֺ Y3.7 (4Rev A:j :_A:j S _L - a potion of lignificationB:j/...B:jB:jB:jKZ #.##........########............#..#########..... ##. #.#.....#.# #####.....##............#...#..#.####.###Rev #)# #.# #............ B:jgz4.7 (1_B:jT ....########............#..#########..... ##. #.#.....#.# #####.....##............#...#..#.####.######..#...#.Rev #.# #.# ####......... B:j@5.7 (2B:j:_B:j ########............#..#########..... ##. #.#.....#.# #####.....##............#...#..#.####.######..#...#...##...._........Rev ###.# #.#*****#......... B:j @6.7 (3B:jB:j  ............#..#########..... ##. #.#.....#.# #####.....##............#...#..#.####.######..#...#...##...._.......#.....#...##.#Rev .##.# #..,,,,*#......... 7.7 (4_B:j #######..... ##. #.#.....#.# #####.....##............#...#..#.####.######..#...#...##...._.......#.....#...####.###.###.#.#.##.. ******,*#####...## B:j@8.7 (5B:j;9_B:j64 B:j7 ##. #.#.....#.# #####.....##.B:jn71...........#...#..#.####.###B:j7###..#...#...##...._.......B:j7>#.....#...####.###.###.#.#B:j7i)# #..#...#...B:j7(###B:j8 B:j8J *,* #...#B:j\8B:jC@9.7 (6B:jvEB:jR _Key pressed, stopping explore.B:j'p[......B:juB:j67  #.#.....######.....##............#...#..#.####.######..#...#...##...._........#.....#...####.###.###.#.#)# #..#...#.............. *,* #####B:jkB:j220.7 (1 _B:j>9_B:j  #####.....##............#...#..#.####.######..#...#...##...._........#.....#...####.###.###.#.# #..#...#..............### *,*B:jS/1.7 (2_  Things that are here:B:j4 B:jX...........#...#..#.####.######..#...#...##...._........#.....#...####.###.###.#.#)# #..#...#.............###***** *,**a +0 dagger; a goblin corpse2.7 (3 __B:jw #...#..#.####.######..#...#...##...._........#.....#...####.###.###.#.#)# #..#...#..............###*****.,,,,# *,,*B:j@3.7 (4B:jQ9_B:j2 ###.######..#...#...##...._........#.....#...####.###.###.#.#)# #..#...#..............###*****.....######.######...## **,*## 4.7 (5B:j3B:jv ###..#...#...##...._........#.....#...####.###.###.#.#)# #..#...#..............########.....######.######...## *,* #...#  *,*#. B:j~B:jz~*5.7 (6B:jB:jB:jB:jT _Key pressed, stopping explore.B:j B:jzB:jYB:jH _No target in view!B:j 8.....B:j 3B:j A #.####..#...#..#.# #...##...._. #.#.....#...#. #.####.###.###.#.# #)# #..#...#....# #.# #. #.# ####. #.#######. #.@....##.# ######.######...# *,* #...# #  *,**  *,,*  **,* # *,* #.6.7 (1 __B:j( B:j$  #.####..#...#..#.# #...##...._.B:j-  #.#.....#...#. #.####.###.###.#.# #)# #..#...#....# B:jA. #.# #. #.# ####. B:jc. #.#######. #..@...##.B:j~. %#. B:j. n######.######...###. B:j. ~*,* #...# # B:j. *,* ##### # *,* B:j/ 1# B:j'/ ^*,** # B:jM/ ^*,,* # B:jq/ **,* # *,* B:j/ )#.B:j58 B:jJ9 *7.7 (2B:j< B:jw  #.####..#...#..#.###. #...##...._. #.#.....#...#. #.####.###.###.#.# #)# #..#...#....# #.# #. #.# ####. #.#######. #...@..##.#.# ######.######...###. *,# #...# ##. *,* ##### #. *,* B:jx #. *,** #. *,,* #. **,* ####. *,* #.B:j B:j# *8.7 (3B:jK 9_B:j  #.####..#...#..#.###. #...##...._.# #.#.....#...#. #.####.###.###.#.# #)# #..#...#....# #.# #. #.# ####. #.#######.B:j  #....@.##.#.# ######.######...###. *.# #...# ##. *.# ##### #.B:j=  *.# #. *.#* B:jf #. *..* #. B:j *#.* ####. *,* #.B:j @9.7 (4B:j B:j) : #.####..#...#..#.###. #...##...._.#. #.#.....#...#. #.####.###.###.#.# #)# #..#...#....# #.# #. #.# ####. #.#######.# #.....@##.#.##. ######.######...###. #.# #...# ##. #.# ##### #..# #.# #..# #.#* #..# #..* #..# ##.* ####..# *,* #.....#B:jB0 A30.7 (5B:j5 9_B:jx @ ..##...._..........##.....#...#.###.###.###.#.######)# #..#...#...................####.#######......#.##.######@######...###... #.# #...# ###### #..#.  *,*#.###.# B:j9 @1.7 (6B:jP 9_B:jX  #.....#...#.###.###.###.#.######)# #..#...#...................##########......#.##.######.######...###... #@# #...# ###### #..# .#  B:j% s*,*#.# #.# B:jg V2.7 (7B:j  ###.###.###.#.######)# #..#...#...................#########......#.##.#####.######...###... #.# #...# ###### #..# *#  B:jq (*.#B:j #.# #.# **B:j B:j *3.7 (8B:jk+ B:jm K )# #..#...#...................#########......#.##.#####.######...###... #.# #...# ###### #..# *.#.#  #####...####### #.# #.# B:js @4.7 (9B:jL{ B:jy  ................#########......#.##.#####.######...###...B:j | #.# #...# ###### #..# *.##.####B:j> .# B:j  *##....#.####### #.###.# B:j B:jO .5.7 (10.0)B:j B:j>  #########......#.##.#####.######...###... #.# #...# ###### #..# B:jp> /#.##### *....#  *.......S.....####.##... B:jD B:joE +6.7 (11B:jxJ B:j4p  _Key pressed, stopping explore.B:jO X...........B:j B:jѨ B:j' ; #.# ####. #.#######.#. #......##.#.##. ######.######...###. #.# #...# ##...∩ #.# ##### #..# #.# B:j '#..#  #.## #..#  #.@# #..#  B:j y##.# ####..# B:jw R #.# B:j m#.....#  # B:j ,#B:j B:j U**#.# B:j T#.# #.# B:jL #####...####### #.# #.#B:jf  *##....#.####### #.###.# *.B:j~ +S.....####.##.B:j@ M7.7 (1.0) _B:j B:j,= ###.....#.##.#####.######...###... #.# #...# ##...∩#### #..##  ##..##### ...###...   **.....#######...##.##.### B:j%\V8.7 (2B:j$r' .....#.##.#####.######...###... #.# #...# ##...∩#### #..##  ###..##### ...### ###   **,........#....#.##....### B:jRy@9.7 (3B:jB:j" #####.######...###... #.# #...# ##...∩#### #..##  #.###..#### ...### **#   *,,#...[...#....#.#####..÷# 40.7 (4B:j)  #.# #...# ##...∩#### #..###  #.##..#### ...### **######...#######...........   *,*#..#########.#.####..#.. B:jB:j*1.7 (5B:jj C:ju9k #### #..###  ##..#### ...### **######...#######*##....##.........##..#   *,,...?.J#.............###. 2.7 (6C:jJm   ##..#### ...### ########..@#######*##....##.............####.##.....#####......#   **,,).....#......#.###...#.. C:jsC:jv*3.7 (7C:jBC:j\  #.# #..#  #.## #..#  #..# #..#C:j84  ##.# ####..#  #.# #.....#  #.# #.###.#  #.# #.# #.#  ###.#C:j #.# #.  #####.@.####### #.# #.C:j<  *##....#.####### #.###.  #.............####.##C:j  *#.....#######...##.##.  **.........#....#.##....C:j  *,.#...[...#....#.#####..÷C:j   *,*#..##.#.####..#C:j(b  *,,...?.J#.###C:jF{  **,,).....#......#.###...#C:jO@4.7 (8C:jC:j  #.## #..  #..# #..  ##.#####..  #.# #.....  #.# #.###.  #.# #.# #. ###.# #.# #. #####...####### #.# #. *##...@#.# #.###.  #.............####.##..  *#.....#######...##.##.# ....#....#.##....  *..#...[...#....#.#####..  *.*#..#########.#.#  *,,...?.J#.............##  **,.).....##.###...  *,,,.#########).##.###...C:j,@5.7 (9C:j6/C:j t  #..# #  ##.#####  #.# #..  #.# #.###  #.# #.# # ###.# #.# # #####...####### #.# # ###....#.####### #.###  #....@........####.  *#.....#######...##.## ....#....#.##....  #..#...[...#....#.#####.  #.*#..#########.#.  #,,...?.J#...........  **,.).....##.###...  *,...#########).##.###...  *,,,.?C:jt8h.#.......#..####C:jD6.7 (10.0)C:jC:j  ##.#####  #.# #..  #.# #.##  #.# #.#  ###.# #.#  #####...####### #.#  ###....#.####### #.#  #.............####.  *#...@.#######...##.## ....#....#.##..  #..#...[...#....#.#####  #.*#..#########.#.  #,,...?.J#...........  **,.).....##.###.. l   iguana (asleep)  *,...#########).##.###.C:jG.  *.l..?h.#.......#..####.  *,,,....#.##C:j`g  You encounter an iguana.C:j$C:jk37.7 (11 _C:jVC:j  ##.#  #.#  #.#  #.# #.#  ###.# #.#  #####...# #.#  ###....#.#######  #........... *#...@.# *#.........# #..#...[...# #.*#..###### #,,...? **,.).. *,...##) *.l..? C:j ##.#  #.#  #.#  #.# #.#  ###.# #.#  #####...# #.#  ###....#.#######  #........... *#...@.# *#.........# #..#...[...# #.*#..###### #,,...? **,.).. *,...##) *.l..? C:jC:j^ _An iguana is nearby!C:j  ##.#  #.#  #.#  #.# #.#  ###.# #.#  #####...# #.#  ###....#.#######  #........... *#...@.# *#.........# #..#...[...# #.*#..###### #,,...? **,.).. *,...##) *.l..? C:jwz % ##.#  #.#  #.#  #.# #.#  ###.# #.#  #####...# #.#  ###....#.#######  #........... *#...@.# *#.........# #..#...[...# #.*#..###### #,,...? **,.).. *,...##)C:j{  *.l..? C:j 4C:j C:j ^ _An iguana is nearby!C:j )))))l)You shoot a sling bullet. The sling bullet hits the iguana.C:jC )The iguana is lightly wounded.  You shoot a sling bullet.C:j* C:j 0l.C:j K....).C:j f===9.0 (1.3)Rev C:j C:j a _The sling bullet closely misses the iguana.C:jk )))))))You shoot a sling bullet.C:j  The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana.D:jj;rl.l.D:jc=.....D:jd_50.3Rev+ D:j|w _The iguana is moderately wounded.D:j )))You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.D:j($  The iguana is moderately wounded.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.D:j*9l.D:j"-..D:j'1.6D:jD:ja _The iguana is moderately wounded.D:jRP )) You shoot a sling bullet. The sling bullet hits the iguana!D:jl  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.D:j:l..2.8 (1.2Rev* D:jhD:j D:jwT_The iguana is almost dead.D:j )You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.D:j|P ))))D:j t))The iguana is almost dead.You shoot a sling bullet.D:jYD:jď1l.D:juU ...)..  The sling bullet closely misses the iguana.4.1 (1.3 _The iguana barely misses you.D:jpB`  You shoot a sling bullet. The sling bullet hits the iguana.D:j/ ))The iguana is almost dead.You shoot a sling bullet.D:jal l.  The sling bullet barely misses the iguana.D:jl,5.3 (1.2D:jJT _The iguana bites you but does no damage.D:j r .  You shoot a sling bullet. The sling bullet hits the iguana!D:j+ SD:j1 t ))You kill the iguana!D:j ...D:js /76.5D:jJ D:j| / _You shoot a sling bullet.D:j[  _No target in view!D:jf_ 3D:jb D:jp H _No target in view!E:j.........E:j@E:jx .# #.... #.# #.### #.# #.#  ###.# #.# # #####...####### #.# # ###....#.####### #.### #.............####.##. ##.....#######...##.##. *#.....@...#....#.##.... #..#...[...#....#.##### #.*#..#########.#.####.. #,....?.J#.............# *#..).....#......#.### *....#########).##.###. *....?h.#.......#..# *.......#..##E:jyG[37m *,,*########..#..## E:jɀR---70 _E:j5E:jG #### ###.#####...##########....##.............####.##.##.....#######...*#.........#....#.##...#..#####.*#..#########......?.J#.............#.Rev* .#....  *,,,..#.......##.## ##### E:j`\---8.5 (2E:j#E:jE:j)#l _You see here a +0 pair of boots.E:j(E:j:9.5 (1Rev+  _h - a +0 pair of bootsF:jF:jWear or take off which item? Armour (go to first with [)  e - a +0 ring mail (worn)  g - a +0 cloak (worn)b - a +0 leather armour  d - a +0 scale mail  h - a +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip G:jG:j-G:j@ #.##.### beefyandbeef the Shooter #.##.# # Coglin ###.##.# # Health: 56/56 ======================== #####...####### #.# # Magic: 7/7======================== ###....#.####### #.### AC: 6Str: 11 #.............####.##. EV: 11Int: 8  ##.....#######...##.##. SH: 0Dex: 20  *#.........#....#.##.... XL:  7 Next: 67% Place: Dungeon:4  #..#...@...#....#.#####. Noise: --------- G:j! Time: 3259.5 (0.0)  #.*#..#########.#.####.. c) +0 sling {Ælfthry a) +2 sling {Mishil}  #.....?.J#.............# Fire: c) +0 sling {Ælfthryth}   *#..).....#......#.###... Rev+   *....#########).##.###...  *....?h.#.......#..####..   *.......#.........######.   *,,*########..#..## #####   *,,,..#.......##.## ##### You kill the iguana! _You shoot a sling bullet. _No target in view! _No target in view! _You see here a +0 pair of boots. _h - a +0 pair of bootsG:jDG:jG:jG:j  You start putting on your armour.60.5 (11.5 (2G:jYG:j*2.5 (3G:jG:j%G:jk%Y3.5 (4Rev G:j2G:j<@4.5 (5G:j@FG:jK 7 _You continue putting on your +0 pair of boots. x5G:jZx _You finish putting on your +0 pair of boots.G:jC..G:jDG:j$&  #.# #.  #.# #.#   ###.# #.#   #####...# #.#   ###....#.# #.  #.......####.##  ##.....#######...##.##  *#.#....#.##G:j!%1  #..#..@....#....#.#####  #.*#..#########.#.####  #.....?.J#.  *#..).....#......#.###  #....###).##.###  #....?h.#.#..####  #.......#G:jL%.######  #..##..#..## G:jn%^  *,,,..#.##.## G:j.G:j/15.5 (1 _G:j)7G:jwm  #.# #. ###.# #.# #####...####### #.# ###....#.# #.#  #.............####. #.....#######...##.  *#.........#....#.##..  #..#.......#....#.####  #.*#.@#########.#.  #.....?..#...........  *#..).....##.###  #....#########).##.###  #....?h.#.......#..####  #.......#.#  #..#########..#..##   #..,..#.......##.##   **,,..#....## G:jG:j*6.5 (2G:jG:j} ###.# #.#  G:j#####...####### #.#  ###....#.# #.# #.............####.# ##.....#######...##.# *#.........#....#.##... #..#.......#....#.##### #.##..#########.#.####.G:j_ #.....@..#............. *#..).....#......#.###G:jV #....#########).##.###. #....?h.#.......#..# #.......#..## #..#########..#..##  #..,..#.......##.## # **,,..#.G:j..## # *,*******,,****** #G:jR' 7.5 (38.5 (4 _r - a scroll of revelationG:j W...G:j\ G:j" { #####...####### #.# ###....#.# #.#  #.............####.  ##.....#######...##.  *#.........#....#.##..  #..#.......#....#.####  #.##..#########.#.  #........#...........G:jD#   *#..).@...##.###  #....#########).##.###  #....?h.#.......#..####  #.......#.#  #..#########..#..##   #..,..#.......##.##   **,,..#G:j# ....##   *,*******,,******   *,,,,,,,,,,* G:j, G:j?- *9.5 (1G:j:4 G:jE   #####...# #.  ###....#.# #.  #.......####.  ##.....#######...##.  *#.........#....#.##  #..#.......#....#.  #.##..#########.#.  #........#  *#..)@....#......#.###  #....#########).##.###  #....?h.#.#..  #.......#.  #..###..#..##   #..,..#.##.##   ##,,..#.##   *,*,,******   *,* G:j͈ +70.5 (2G:j G:j  ....#.# #  #.............#### #.....#######...##  ##.........#....#.##  #..#.#....#.##  #.##..#########.#.  #........#..........  ##..).....##.##  #...@#########).##.  #....?h.#.......#..  #.......#.  #..#########..#..##   #..,..#.......##.##   ##.,..#....## # h   howler monkey (asleep)  #,*******,,******   *,,,,,,,,,,*  :j F40m ************ G:j3 o  A howler monkey comes into view.G:j 4h.G:j hThe howler monkey howls!G:j J====1.5 (3G:jP G:j Z _The howler monkey barely misses you.G:jE   #...... ##.....# ##...... #..#... #.##..#### #........# ##..).....# #...@#) #....h..# #.......# #..######  #..  ##.  #     H:jԬ(   #...... ##.....# ##...... #..#... #.##..#### #........# ##..).....# #...@#) #....h..# #.......# #..######  #..  ##.  #     H:j®H:jWH:jiz _A howler monkey is nearby!H:j   #...... ##.....# ##...... #..#... #.##..#### #........# ##..).....# #...@#) #....h..# #.......# #..######  #..  ##.  #     H:jT   #...... ##.....# ##...... #..#... #.##..#### #........# ##..).....# #...@#) #....h..#H:j;U #.......# #..######  #..  ##.  #     H:j]H:j_H:jfH:jjd _A howler monkey is nearby!H:je    #...... ##.....# ##...... #..#... #.##..#### #........# ##..).....# #...@#) #....h..# #.......# #..######  #..  ##.  #     H:j    #...... ##.....# ##...... #..#... #.##..#### #........# ##..).....# #...@#)H:j #....h..# #.......# #..######  #..  ##.  #     H:jH:jH:jH:j]d _A howler monkey is nearby!H:jn  You shoot a sling bullet.  The sling bullet hits the howler monkey.H:jcX ))The howler monkey is lightly wounded.  You shoot a sling bullet.H:j h.  The sling bullet closely misses the howler monkey.H:j===-2.8 (1.3Rev H:jH:jD _The howler monkey hits you but does no damage.H:jIn ))You shoot a sling bullet.H:j|  H:j  The sling bullet barely misses the howler monkey.You shoot a sling bullet.H:jf  H:j Nh.  The sling bullet closely misses the howler monkey.-4.0 (1.2 _The howler monkey hits you but does no damage. x2H:j  You shoot a sling bullet.  The sling bullet hits the howler monkey.H:j  The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.H:j  The howler monkey is severely wounded.5.3 (1.3Rev+ H:ji q _The howler monkey closely misses you.H:j n  You shoot a sling bullet.  The sling bullet hits the howler monkey.H:j 0? _The howler monkey closely misses you.You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey is severely wounded.H:j SH:j 766.5 (1.2Rev* H:j H:jt Q _You kill the howler monkey!H:j H:jH:jH:jH _No target in view!I:j]II:jydH _No target in view!I:jpK...I:jwyI:j˳ #.............####. ##.....#######...##. ##.........#....#.##. #..#.......#....#.# #.##..#########.#.# #........#........... ##..).....#......#.### #....#########).##.#I:jB #....@..#.......#..# #.......#..## #..#########..#..##  #..,..#.......##.## # ##.,..#...## # #,*******,,****** ## *,,,,,,,,,,* ##I:ju ************ ##I:jCI:jļ<---70 _I:jI:j9---I:jZ8.5 (2Rev+ I:j(I:jc I:j/ I:j#.....#######...##I:j0  ##.........#....#.##  #..#.......#....#.##  #.##..#########.#.  #........#..........I:jW^  ##..).....##.##I:jv   #....#########).##.  #.......#.......#..I:ja  #.#.  #..#########..#..##   #..,..#.......##.## I:jh  ##.,..#....## I:j5  #,*******,,******   *,,,,,,,,,,*   ************I:jY I:j|;  I:jj_t - 2 scrolls of teleportation (gained 1)I:j,I:j*9.5 (3I:js&I:j_  ##.....#...  ##.........#....#.  #..#.......#....#.  #.##..##.#.  #........#  ##..).....#......#.  #....#########).##.  #.......#.#..  #..@....#.  #..#########..#..##   #..,..#.##.##   ##.,..#.## I:j`a  #.*,,******  #.,*  ##*I:jM`/  I:j"jA80.5 (4I:jpI:jEI:jD  ##.....I:jW #...I:j~  ##.........#....#.I:j8~  #..#.......#....#.I:jz|  #.##..##I:j#.#.I:jV  #........#I:js^  ##..).....#......#.I:j\  #....#########).##.I:jr  #.......#I:jQ.#..I:jt  #.@.....#I:j.I:j}i  #..#########..#..##I:j`P  #.....#I:j.##.##I:jo=  ##.%..#.##  #.###****,,******  #..,*I:jh  ###*  I:jI:j'*1.5 (5I:j I:j- _Found a spore talisman.I:jI7L....I:jJI:j;` ##.........#....#..#....##..#########.......#.......##..)...#....#########).#...#.......#....##########..#..#...#.......###.%..#..#Rev+ I:jI:jw+2.5 (1I:j.Rev I:jI:j ..###..#########.......#.......##..)..#....#########).#...#.......#.......#..##########..#..#...#.......###.%.. #.####***,,****** Rev I:jYI:j*3.5 (2I:jI:j6##..#########.......#.......##..)..#....#########).#....#.......#......##########..#..#...#.......####@%.. #.####***,,****** .,,,,,,,,* ###*******4.5 (3I:j&FI:jN.......#.......##..).#....#########).#....#.......#....##########..#..##.....#.......####.%.. #@####***,,****** .......,,* ########** I:jI:js*5.5 (4I:jI:j= ##..).....#......#.# #....#########).##.# #.......#.......#..# #.......#..## #..#########..#..##  #.....#.......##.##  ##.%..#...##  #.#######.,******  #.@.......,*  ##########**       6.5 (5I:jKJT ##..).....#......#.# #....#).##.# #.......#.#..# #.......#.# #..#..#..## # #.....#.##.## # ##.%..#.## # #.#..****** # #..* # # #    I:jWV   7.5 (6I:j[I:j#O ##..).....#......#.# #....#).##.# #.#.#..# #.......#.# #..#..#..## # #.....#.##.## # ##.%..#.## # #.#..#***** # #..# # # #     I:j  I:j@8.5 (7I:jI:jS ##..).....#......#.###. #....#).##.###. #.#.#..# #.......#.# #..#..#..## # #.....#.##.## # ##.%..#.## # #.#I:jv..#***** # #..# # # #     I:j  I:jJ @9.5 (8I:j I:j  I:jw  I:j+ N_Key pressed, stopping explore.I:j6 O........I:j7 I:j< I:j  ##..).....#......#.###. #....#).##.###. #.#.#..####. #.#.# #..#..#..## # #.....#.##.## # ##.%..#..........## # #.#..#***** # #.....@....# # # #       90.5 (1 _I:j I:j g ##..).....#......#.###. #....#).##.###. #.#.......#..####. #.#.........######. #..#..#..## # #.....#.......##.## # ##.%..#..........## # #.#I:j T..#***** # #......@...# # # #I:j +   I:j   I:jT   I:j @1.5 (2I:j; I:jV C ##..).....#......#.###...# #....##).##.###. #.#.......#..####. #.#.........######. #..###..#..## # #.....#.......##.## # ##.%..#..........## # #.#..#***** # #.......@..# # # #       I:j V2.5 (3I:jY  #........#.......## ##..).....#......#.###...# #....#########).##.###.. #.#.......#..I:jZ  #.......#.........######... #..#########..#..## # #.....#.......##.## #I:jIZ  ##.%..#..........## # #.#######@.#***** # #..........# I:jyZ i# ###################I:jZ 2    I:jZ   I:jf @3.5 (4I:jj I:j+ L #.##..#########.#.####..#.. #........#.............## ##..).....#......#.###...# #....#########).##.###.. #.#.......#....< #.......#.........######... #..#########..#..## # #.....#.##.## # ##.%..#....@.....## # #.#######..###### # #..........# # ####################     I:j @4.5 (5I:ji I:j I:j I:j E _Done exploring.I:jK k......I:j~R I:jh &0I:j+j I:jFl E _Done exploring.J:jnv4J:j~J:jH _No target in view!J:j _No target in view!K:jWhere to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon K:j K:j #[?25h[?0cK:jB 2  #.##..#########.#.####..#.. beefyandbeef the Shooter   #........#.............###. Coglin   ##..).....#......#.###...#.. Health: 56/56 ========================   #....#########).##.###...... Magic: 7/7K:j +========================   #.......#.......#..####....< AC: 7Str: 11 K:j   #.......#.........######...# EV: 11Int: 8   #..#########..#..## ######## SH: 0K:j ,Dex: 20 K:j `  #.....#.......##.## ######## XL:  7 Next: 76% Place: Dungeon:4 K:j/ k  ##.%..#....@.....## ######## Noise: ---------  Time: 3294.5 (0.0) K:jU   #.#######..###### ######## c) +0 sling {Ælfthry a) +2 sling {Mishil}   #..........#K:j ######## Fire: c) +0 sling {Ælfthryth}   #################### K:j   K:jͻ    K:j _Key pressed, stopping explore. _Done exploring. _Done exploring. K:j s_No target in view! _No target in view!  K:j2 QWhat level of the Dungeon? (default 4, ? - help) L:j [?25l[?1cL:j45L:j L:ja #..#.......#....#.#÷#   #.##..#########.#.####..#..   #........#.............##   ##..).....#......#.###...#   #....#########).##.###.......   #.#.......#....< #.......#.........######...   #..#########..#..## #   #.....#.##.## #   ##.%..#..........## #   #.#######..###### #   #..........# #   #####################      L:j?hSS   ball python (constriction, wandering) _Done exploring.No target in view!  What level of the Dungeon? (default 4, ? - help) A ball python comes into view.L:ji/JL:jCqHM L:jqqJ   jelly (wandering)L:jps25.5 (1 _L:jsL:jM:jV ))J  You shoot a sling bullet. The sling bullet hits the jelly.M:j#  The jelly is moderately wounded.You shoot a sling bullet. The sling bullet hits the jelly.M:j)S.JM:j8F.SM:jk8.S)===6.8 (1.3Rev  _The jelly is heavily wounded.M:jB ) You shoot a sling bullet. The sling bullet hits the jelly.M:js .  The jelly is almost dead.You shoot a sling bullet. The sling bullet hits the jelly!M:j-\  M:jW F.SM:jq .M:j 848.1Rev+  _You kill the jelly!M:jA u .  You shoot a sling bullet. The sling bullet hits the ball python.M:jI (M:j } )))You kill the ball python!M:jc 2...M:ji '9.4M:j{ E _You shoot a sling bullet.M:jV M:jb M:j M:j' H _No target in view!M:j 3M:j M:jH _No target in view!N:j N:j N:j|N:jH _No target in view!N:jy N:jn $N:j wWhere to? (Tab - D:5, ? - help)  D - Dungeon N:jN:jw[?25h[?0c  #..#.......#....#.#####..÷#. beefyandbeef the Shooter   #.##..#########.#.####..#... Coglin   #........#.............###.. Health: 56/56 ========================   ##..).....#......#.###...#... Magic: 7/7========================   #....#########).##.###....... AC: 7Str: 11   #.......#.......#..####....<# EV: 11Int: 8   #.......#.........######...## SH: 0Dex: 20   #..#########..#..## ######### XL:  7 Next: 84% Place: Dungeon:4   #.N:jΕ;....#.....@.##.## ######### Noise: ===------  Time: 3299.4 (0.0)   ##.%..#..........## ######### c) +0 sling {Ælfthry a) +2 sling {Mishil}   #.#######..###### ######### Fire: c) +0 sling {Ælfthryth}   #..........########## Rev+   #####################     You kill the ball python! _You shoot a sling bullet. _No target in view! _No target in view! _No target in view!  What level of the Dungeon? (default 5, ? - help) O:jb [?25l[?1cO:j΂ E.5O:j| O:j   ##...#....#.##....###.#  #..#.......#....#.#÷#.#  #.##..#########.#.####..#...#  #........#.............###..#  ##..).....#......#.###...#  #....#########).##.###.......  #.#.......#..####....<  #.......#.........######...  #..#########.@#..## #  #.....#.......##.## #  ##.%..#..........## #  #.#######..###### #  #..........# #  ###################### O:j O:jG ^---300.4 (1 _O:j< #######...##.##.###.###...#....#.##....###.##..#.......#....#.#÷#.##.##..#########.#.####..#...#........#.............###..####..).....#......#.###...#.....#....#########).##.###.......#.#.#.#....<##.#.......#.....@...######...#..#########..#..## ##.....#.......##.## ###.%..#..........## ##.#######..###### ##..........# ########################O:j= F---1.4 (2O:jMD O:j .............####.##.....# #######...##.##.###.###...#....#.##....###.##..#.......#....#.#÷#.##.##..#########.#.####..#...#........#.............###..#####..).....#......#.###...#.....#....#########).##.###.......#.#.O:j #.#..####....<##..#.......#.........######...####.#..#########..#..## #.#.....#.......##.## #.##.%..#..........## #.O:jڋ #.#######..###### #.#..........# #O:j -.############O:jی )############O:j} O:j Y2.4 (3Rev O:j} O:j0 vM##....#.####### #.###.##.### ........##....#  ##.....#######...##.###...##....##O:j /.#.......#....#.#####..÷###..#########.#.####..#. #........#.............###..####..).....#......##....#########)@##.###.........#..####....<##......#.........######...#..#########..#..## ###########. Rev ...... O:j7 C. 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A4.4 (45P:j' 8 _P:jib M ##<.# ####.#####.# #..##..###...#### ##########................>####......... ...#÷#######...###.......######## #.##.....# #.....##.#.###..##..........#....##..###...##.#.#.#.#.#..# .....#.###.^#### .#.....## ##...#.#.# #...#..#P:jj A5.4 (46P:j{ P:jC ]#............#  #.#####.###<.# ###.#####.# #..#####...#### ###########...............>####.......... ..#÷#######...###.......######### .##....# #.......# ##.#.###..###..# .........#...@#.# #..# #..###....#.#.##.# #..# ##.#.#.#.#.#..# #..# ....#.###....#.#^####..# #.....## ##...#.#.# #...###.###...##.#.###.#.## ###......#....##.#.#...#..# ##....#.##.##...#.#......#.# ##.# ###.#.#####......#.####..#.P:jٻ P:j` +6.4 (47P:j P:j E########  #............#  #.#####.###<.#  ##.#####.# #..#####...#### ###########...............>####...........÷#######...###.......########## ##....# #.......# ##.#.###@.###..# .........#....#.# #..# #..###....#.#.##.# #..# ##.#.#.#.#.#..# #..# ....#.###....#.#^####..#.## .#.# #...# ##.###...##.#.###.#.## #### .......#....##.#.#...#..# ##... #P:j p..#.##.##...#.##.# ##.###P:j: A7.4 (48P:j P:j B @ ######## #######......# #............# .#####.###<.#  #.#####.# #..########...#### ########### ................>####........... #÷#######...###.########### #....# #.@.....# ###.#.###..###..# # ..........#....#.# #..# P:jC s# #..###....#.#.##.# #..# ###.#.#.#.#.#..# #..# ##.###....#.#^####..# #.## .#.# #...# ##.###...##.#.###.#.## ##### ......#....##.#.#...#..# ##....P:jJ P:j.K +8.4 (49P:jO P:j [M ####### #######................##<.#  #.#####.# #..########...#### ###########.. ................>####........... #÷#######...########### #.....# #.....##.#.###..###..# ..........#....#.# #..###P:j *#.P:jL A9.4 (50P:j P:j^ M ####### #######..............##<.#  #.#####.# #..########...#### ###########.. ................@####........... #÷#######...########### #.....# #..... .......##.#.###..###..### P:j4 '#.P:jj B50.4 (51P:j P:j; Y  There is a stone staircase leading down here.P:j P:jG P:j 21.4 (52 _P:j" P:j(%5 #########  ∩.......# ## #......# ........#   #........ ......... .......... ...#.##### ...#. 2.9 (53.5 _You climb downwards.  Found Voshiut's Distillery. _There is a stone staircase leading up here.Q:j7IQ:j##########.∩.####.....<# #......#.###...........#.######...#.Q:j(Q:j73.9 (1.0) _Q:juQ:j]#.∩....@..#.###.....<# #......# ..#  ##.  ....#.#######  ...#.Q:j'@4.9 (2Q:j-Q:j7.#.∩...@...##.###.....<# #......#  ..# ##.# .Q:j#.# ..#  .....#.#  ...#.Q:j@5.9 (3Q:jQ:j_.#.∩..@....##.###.....<# #......# ...# ##.#  ..# ..# .....#.#  ...#.Q:j@6.9 (4Q:jQ:j;9k#..#.∩.@.....##.###.....<# #......#  ...# ##.# ..# ...# .....#.##  ...#.Q:jA@7.9 (5Q:jtFQ:j9#..#.∩@......##.###.....<# #......# .........# ##..# ....# ......# .....#.###  ...#.Q:jQ:j*8.9 (6Q:jqQ:j.#..#..#...##.###.....<## #......# .........# ##.....# .........# ............# .....#.#######  ...#.Q:j @9.9 (7Q:jQ:jQ:jWelcome to Voshiut's Distillery! What would you like to do?  a -  36 gold a potion of attraction  b -  600 gold a potion of experience (unknown)  c -  120 gold a potion of haste  d -  36 gold a potion of lignificatione -  48 gold a potion of might (unknown)  f -  12 gold a potion of moonshine (unknown)  g -  12 gold a potion of moonshine (unknown) Q:j % h -  96 gold a potion of mutation (unknown)  i -  96 gold a potion of mutation (unknown) You have 204 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listT:j\T:jZlbeefyandbeef the ShooterCoglinHealth: 56/56 ========================Magic: 7/7========================AC: 7Str: 11.EV: 11Int: 8#..SH: 0Dex: 20###..###########XL:  7 Next: 84% Place: Dungeon:5.......@.......#Noise: ---------  Time: 3359.9 (7.0)#####.###.....<#c) +0 sling {Ælfthry a) +2 sling {Mishil}# #......#Fire: c) +0 sling {Ælfthryth} .........###........#...........#.............#.....#.#######...#. _What level of the Dungeon? (default 5, ? - help) _There is a stone staircase leading down here. _You climb downwards.  Found Voshiut's Distillery. _There is a stone staircase leading up here.  There is an entrance to VoshiT:j2qIut's Distillery here.T:j{. _U:jU:j-Welcome to Voshiut's Distillery! What would you like to do? U:j a -  36 gold a potion of attraction  b -  600 gold a potion of experience (unknown)  c -  120 gold a potion of haste  d -  36 gold a potion of lignificatione -  48 gold a potion of might (unknown)  f -  12 gold a potion of moonshine (unknown)  g -  12 gold a potion of moonshine (unknown)  h -  96 gold a potion of mutation (unknown)  i -  96 gold a potion of mutation (unknown) You have 204 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listV:j b $  You are short 396 gold pieces for the purchase.[Enter] buy shopping listX:j<+  a -  36 gold a potion of attractionc $  i -  96 gold a potion of mutation (unknown)51Y:j@/Pd $ 52Y:jl Qe $ 600]:j]:j]:j}beefyandbeef the ShooterCoglinHealth: 56/56 ========================Magic: 7/7========================AC: 7]:j*`Str: 11.EV: 11Int: 8#..SH: 0Dex: 20###..###########]:jbeXL:  7 Next: 84% Place: Dungeon:5.......@.......#Noise: ---------  Time: 3359.9 (0.0)#####.###.....<#c) +0 sling {Ælfthry a) +2 sling {Mishil}# #......#Fire: c) +0 sling {Ælfthryth} .........###........#]:j...........#.............#.....#.#######]:j...#. _What level of the Dungeon? (default 5, ? - help) _There is a stone staircase leading down here. _You climb downwards.  ]:jaFound Voshiut's Distillery. _There is a stone staircase leading up here. _There is an entrance to Voshiut's Distillery here.]:j;#]:j $]:j(]:j+h _You can access your shopping list by pressing '$'.]:j ]:jG Welcome to Voshiut's Distillery! What would you like to do?  a -  36 gold a potion of attraction  b $  600 gold a potion of experience (unknown)  c $  120 gold a potion of haste  d $  36 gold a potion of lignificatione $  48 gold a potion of might (unknown)  f -  12 gold a potion of moonshine (unknown)  g -  12 gold a potion of moonshine (unknown)  h -  96 gold a potion of mutation (unknown)  i -  96 gold a potion of mutation (unknown) You have 204 gold pieces. You are short 600 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-I] put item on shopping list^:j=  a -  36 gold a potion of attraction  f +  12 gold a potion of moonshine (unknown)^:j m After the purchase, you will have 192 gold pieces.marked items _:j!  f +  12 gold a potion of moonshine (unknown)  i -  96 gold a potion of mutation (unknown) Purchase items for 12 gold? (y/N)`:jlJ-  g -  96 gold a potion of mutation (unknown)  h -  96 gold a potion of mutation (unknown) 192 You are short 612 gold pieces for the purchase.hshopping listH`:j!`:j%#`:j)`:j!0 beefyandbeef the ShooterCoglinHealth: 56/56 ========================Magic: 7/7========================AC: 7Str: 11.EV: 11Int: 8`:j0#..SH: 0Dex: 20###..###########XL:  7 Next: 84% Place: Dungeon:5.......@.......#Noise: ---------  Time: 3359.9 (0.0)#####.###.....<#c) +0 sling {Ælfthry a) +2 sling {Mishil}# #......#Fire: c) +0 sling {Ælfthryth} .........#`:jK1###........#...........#.............#.....#.#######...#. _There is a stone staircase leading down here. _You climb downwards.  Found Voshiut's Distillery. _There is a stone staircase leading up here. _There is an entrance to Voshiut's Distillery here. _You can access your shopping list by pressing '$'.`:j~=  k - 2 potions of moonshine (gained 1)  Thank you for shopping at Voshiut's Distillery!`:jk>`:j:C`:jgFh _You can access your shopping list by pressing '$'.a:ja:jDrop what? (Left/Right/Tab to switch category) 8/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 sling (weapon) {Mishil}  c - a +0 sling (offhand) {Ælfthryth} Missiles (select all with ()f - 5 poisoned darts Armour (select all with [)  e - a +0 ring mail (worn) a:j[  g - a +0 cloak (worn)  h - a +0 pair of boots (worn)b - a +0 leather armour  d - a +0 scale mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]b:jb:jbeefyandbeef the ShooterCoglinHealth: 56/56 ========================Magic: 7/7========================AC: 7Str: 11.EV: 11Int: 8#..SH: 0Dex: 20###..###########XL:  7 Next: 84% Place: Dungeon:5.......@.......#b:j Noise: ---------  Time: 3359.9 (0.0)#####.###.....<#c) +0 sling {Ælfthry a) +2 sling {Mishil}# #......#Fire: c) +0 sling {Ælfthryth} .........###........#...........#.............#.....#.#######...#. _There is an entrance to Voshiut's Distillery here. _You can access your shopping list by pressing '$'.  k - 2 potions of moonshine (gained 1)  Thank you for shopping at Voshiut's Distillery! _You can access your shopping list by pressing '$'.  Okay, then.b:jv"b:j&b:j). _b:j Drop what? (Left/Right/Tab to switch category) 8/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 sling (weapon) {Mishil}  c - a +0 sling (offhand) {Ælfthryth} Missiles (select all with ()f - 5 poisoned darts Armour (select all with [)  e - a +0 ring mail (worn)  g - a +0 cloak (worn)  h - a +0 pair of boots (worn)b - a +0 leather armour  d - a +0 scale mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]c:j Scrolls ?  g - 2 scrolls of fog  t - 2 scrolls of teleportation  a - a scroll of enchant armour  r - a scroll of revelation  s - a scroll of butterflies  w - a scroll of enchant weapon  W - 2 scrolls of brand weapon c:j p - a scroll of poison  N - a scroll of noise  S - a scroll of silence  c - a scroll labelled CONODGH ZOSULId:jDN Potion!c - 2 potions of curing  h - a potion of haste  b - a potion of brilliance  i - 2 potions of invisibility  A - 2 potions of attraction  L - a potion of lignification d:jE k - 2 potions of moonshine  l - 3 fizzy inky potions d:j\ Scroll?g - 2 scrolls of fogt - 2 scrolls of teleportationa - a scroll of enchant armour  r - a scroll of revelation  s - a scroll of butterflies  w - a scroll of enchant weapon  W - 2 scrolls of brand weapon  p - a scroll of poison  N - a scroll of noise  S - a scroll of silence  c - a scroll labelled CONODGH ZOSULIf:jZ~ 1 it p - a scroll of poison  N + a scroll of noise[Enter] accept (1 chosen)f:j6m f:jtt }beefyandbeef the ShooterCoglinHealth: 56/56 ========================Magic: 7/7========================AC: 7f:jPu Str: 11.EV: 11Int: 8#..SH: 0Dex: 20###..###########XL:  7 Next: 84% Place: Dungeon:5.......@.......#Noise: ---------  Time: 3359.9 (0.0)#####.###.....<#c) +0 sling {Ælfthry a) +2 sling {Mishil}# #......#Fire: c) +0 sling {Ælfthryth} .........###........#...........#.............#.....#.#######...#. _You can access your shopping list by pressing '$'.  k - 2 potions of moonshine (gained 1)  Thank you for shopping at Voshiut's Distillery! _You can access your shopping list by pressing '$'. _Okay, then.Autopickup disabled for scrolls of noise.f:j ,60.9 (1f:j f:j i  k - 2 potions of moonshine (gained 1)  Thank you for shopping at Voshiut's Distillery!You can access your shopping list by pressing '$'. _Okay, then.  Autopickup disabled for scrolls of noise. _You drop a scroll of noise.g:jQg:jnUDrop what? (Left/Right/Tab to switch category) 8/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 sling (weapon) {Mishil}  c - a +0 sling (offhand) {Ælfthryth} Missiles (select all with ()f - 5 poisoned darts Armour (select all with [)  e - a +0 ring mail (worn)  g - a +0 cloak (worn)  h - a +0 pair of boots (worn)b - a +0 leather armour  d - a +0 scale mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]g:j=r Scrolls ?  g - 2 scrolls of fog  t - 2 scrolls of teleportation  a - a scroll of enchant armour  r - a scroll of revelation  s - a scroll of butterflies  w - a scroll of enchant weapon  W - 2 scrolls of brand weapon  p - a scroll of poison  S - a scroll of silence  c - a scroll labelled CONODGH ZOSULIg:j@  Potion!c - 2 potions of curing  h - a potion of haste  b - a potion of brilliance  i - 2 potions of invisibility  A - 2 potions of attraction  L - a potion of lignification  k - 2 potions of moonshine  l - 3 fizzy inky potions i:jeJ[ 1 it k + 2 potions of moonshinei:jJf[Enter] accept (1 chosen)i:jF beefyandbeef the ShooterCoglinHealth: 56/56 ========================Magic: 7/7========================AC: 7Str: 11.EV: 11Int: 8#..SH: 0Dex: 20###..###########XL:  7 Next: 84% Place: Dungeon:5.......@.......#Noise: ---------  Time: 3360.9 (0.0)#####.###.....<#c) +0 sling {Ælfthry a) +2 sling {Mishil}# #......#Fire: c) +0 sling {Ælfthryth} i:j .........###........#...........#.............#.....#.#######...#.Thank you for shopping at Voshiut's Distillery! _You can access your shopping list by pressing '$'. _Okay, then.Autopickup disabled for scrolls of noise. _You drop a scroll of noise.  Autopickup disabled for potions of moonshine.1.9 (1 You can access your shopping list by pressing '$'. _Okay, then.  Autopickup disabled for scrolls of noise. _You drop a scroll of noise.  Autopickup disabled for potions of moonshine. _You drop 2 potions of moonshine.j:jJ......<j:j9...#..# #...#..#∩.##.###.....<# #. #......##.........#####........# .....# .....#  .....#.#  ...#.j:jQ2j:j##.#.. #..## #...##..##.∩.##.###.....<# #.# #......# #..........# ####.#  .#  .#  .....#.#  ...#.j:j@3.9 (2j:jcj:j% #..>.. #..## #...######..###########........∩.......#######@###.....< #.# #.............#j:j1I4.9 (3j:j(7j:jN; j:j;-_Found a stone staircase leading down.k:j)T..k:jj ## #. #.>#... #..# #...##  #####..########### #.....@..∩.......########.###.....<#k:jj #.# #......# #..####  .............#k:j%k8.....#.#######...#.k:jWtk:jt#5.9 (1k:j;zk:jI2 ## #.. #.>. #..# #...##  #####@.########### #........∩.......########.###.....<# #.# #......# #..####  .............#.....#.#######k:jV6.9 (2k:jKX#. #.# ##.. #... #.>.. # #.@.##  #####..########### #........∩.......########.###<# #.# #......# #..####  k:jnLs .............# k:jrV7.9 (3k:jK #. #. #.#.. ##...### #...... #.>... #.... #..### #@..## #####..## #........∩.# #######.###.....<# #.# #......# #..# ####.# .# .8.9 (4k:j2M #. # #.#.. #...######.........>........#..........#.@###  ##...## ####..###########........∩.......##.###..#9.9 (5k:jk:jI #.# ... #.# #.. #.##.. #.#..  ##...###### #.. #.>...........###### ##...##  #####..########### #........∩.......########.###.....<# #.# #......# #..####k:j^K+70.9 (6k:jOk:jҜ #.# ... #.# #... #.##..J #.#... ##...###### #. #.>. #@.. ##..###### ##...##  #####..## #........∩.# #######.###.....<# J   jelly (asleep)k:j #.# #......# #..# ####.k:je  You encounter a jelly.k:jm1.9 (7 _k:j  #.# ...  #.# #...  #.##..J  #.#...  ##...######  #..........  #.>........  #@.........  ##..######  ##...##  #####..# ...∩ .#< #.# k:jQFk:jwY #.# ...  #.# #...  #.##..J  #.#...  ##...######  #..........  #.>........  #@.........  ##..######  ##...##  #####..# ...∩ .#< #.# k:j........  #@.........  ##..######  ##...##  #####..# ...∩ .#< #.# k:j < #.# ...  #.# #...  #.##..J  #.#...  ##...######  #..........  #.>........  #@.........  ##..######  ##...##  #####..# ...∩ .#< #.# k:j \ _A jelly is nearby!k:j'  )))))JYou shoot a sling bullet. The sling bullet hits the jelly.  The jelly quivers.k:jh  The jelly is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the jelly but does no damage.k:j k:j ,J.k:j ....>===3.2 (1.3Rev k:j I _The jelly is lightly wounded.k:j\e )))) You shoot a sling bullet. The sling bullet hits the jelly.k:jZ0  The jelly is moderately wounded.You shoot a sling bullet. The sling bullet hits the jelly.k:j U.Jk:j e..>k:jx ^4.5Rev+ k:jK k:j ^ _The jelly is severely wounded.k:j۝ ))) You shoot a sling bullet. The sling bullet hits the jelly.k:j-* k:j=+.  The jelly is almost dead.You shoot a sling bullet. The sling bullet hits the jelly.k:j1Rl:j1d..>l:jה2915.8Rev*  _You kill the jelly!l:j3l:j l:jH _No target in view!l:jP3l:j ^ _No target in view!l:j^.......l:j8l:jD,#.# ####.# ...##.# #....#.#.#... ##...###### #... #. #..........##..########...## #####..############........∩.......########.###.....<##.# ###....#l:j l:j s---60Rev+ _l:jl:jk ---There is a stone staircase leading down here.l:j $ l:jk!F_Key pressed, stopping explore.l:j83l:ju<l:j?H _No target in view!l:jSS.l:j+#. #.# ### #.# ...###.# #.....#.##.....#... ##...###### #. #.> #..........##..#########...#######..############........∩..########.###.....<##.# #7 _l:jgv#. #.# #### #.# ...###.# #......#.##....#.#.....# ##..@###### #...#.>#...........##..##########...#######..############........∩..########.###.....<#l:jm@8.8 (2l:jrl:j#. #.# #### #.# ...###.#...#.##....# .#.@...# ##...###### #........... #.>......... #...........##..##########...#######..############........∩..#l:j,V9.8 (3l:j- #. #.# ##### .#.# #...###.#....#.##.@..# .#.....# ##...###### #..... #.>..#...........##..##########...#######..###########l:j`; 80.8 (4Rev l:j M #### .. #...####@.......##....##... #.#.....# ##...######Rev #..##1.8 (5l:j l:j L#. #.# ##### ...#.# #...##.#.###.#.##....##.#.#.....# .##...###### ##.>..#...##.. 2.8 (6l:j? #. .#.# ##### ...#.# #...##.#.###.#.##....##.#.#.....# ..##...###### .#....#.>.#..##. l:j @3.8 (7l:j" l:jh #....##. ...#.# ##### ..#.# #...##.#.###.#.##....##.#.#.....# ..##...###### !..#.... ...#.>. ..#.. . l:jAw K4.8 (8l:j l:j l:j l:j T _Key pressed, stopping explore.l:j6 ~.......>l:j l:j l:j .....#.....#..........##. l:j ...#.# ##### ..#.# #...##.#.###....#.##....##.#.#.....# ..##...######..!.#......$.#.>.......##.......###..######## l:j G5.8 (1 _l:j l:jO #.....# #.....#.. #.....##. #.#.# ######.#.# #...##.l:jP #.###....#.##....##.#.#.....##.##...######..!.#............$....##.>........##..##..####### l:ji_ @6.8 (2l:j)w l:j #.....##.....###........ #.....#####.#........#.# ######.##.# #...##.##.###......#.##....##.##.#.....##.#l:j¶ h##...######..!.....##............$....###.>........###..........###..##############.#######..###########l:j @7.8 (3l:jX l:j W#.....###........ #.....#####.#........# #.# ######.# #.# #...##.##.###.......#.##....##.# #.#.....##.# ##...######..!.....# #............$....## l:j #.>..........#.........###..##############.#######..############........∩.......#l:j! @8.8 (4l:jp( l:jp  ........ #.....#####....# #####...####........l:jjq ....##..# ...##...####............$....#>..............## #######.###.....<#l:jz l:j`| *9.8 (5l:j l:j l:j A90.8 (6l:j  #.....#####....# #####...####............##..# ...##...#####..........##>....## . #.# #......# l:j d_l - 4 fizzy inky potions (gained 1)l:j:2 1.8 (72.8 (8l:j[  ........  #.....#### #. #.# #.# ######.# #.# #...##..###.###..........#.##....##........# .#.....##........# ##...######... #....#.>##................###..##############...l:j\ )#######..############........∩..########.###.....<# _You now have 203 gold pieces (gained 11).l:j"f @3.8 (9l:jr l:jv l:j| l:j T _Key pressed, stopping explore.l:j3 :.......l:j7 l:jD l:j F#.....###........  #.....#### #. #.# #.# ######.# #.# #...#####.###.........#.##....##.# .#.....##.#  ##...######........#  #...#.>##................#  ##..##############...##  #####..###########  #........∩..#l:j G4.8 (1 _l:j l:jQi#.....# ##.....###.........  #.....####  #. #.#  #.# ######.# .##.# #...####..##.###..........  #.##....##.# .#.....##.# ##...######........# #... #.># #................# ##..##############...## #####..###########l:jz_V5.8 (2l:jU.....# ##.....###.........  #.....#### #. #.# #.# ######.# .# #.# #...####..## #.#......> #.##....##.##..##.#.....##.# ######....# ... .># ................# #..##############...##l:j6.8 (3 _Found an escape hatch in the floor.m:j#3.....m:j#m:jv.m:jr#.....# ##.....### ... #.....#### . #.# .# ######.# .# .# #...##.##..# .###..>. .##....##.##..# .#.....##.# ... ...######.# # >.### ..# 7.8 (1m:j|m:jD#.....# ##.....### ... #.....####  #.# # # ######.# .# # #...##.##..# ###..>. ##....##.##..# #.....##.# .... ######.# ###.## .## ...##8.8 (2m:jz#.....# ...##.....### ..##......... ...#.....#### ..##........# ..#  ######..# ..#  #...##.##..#..>.....##.##..# .....##..# ..... ######........# ..###.#..## ###..##...# ###### ..##m:jεV9.8 (3m:jf#.....# #... ##.....### #..## ......... .... #.....#####..# #........##..# ######........##..# #...##.##..#..>. ....##.##..###........##..... ######........#...###.#....##.###...###....# .. .# .##m:j`B400.8 (4m:jm:jm:jm:jsT _Key pressed, stopping explore.m:j)4m:j0m:jv3H _No target in view!m:j7d....m:jem:jlm:j #.....# #...### #..##......... ....  #.....#####..#..... ######............##..######.......>.... ....##........##@.######.....##......# ######........#...###.##.# ..###########1.8 (1 _m:jx ### #..##......... ....  #.....#####..#..... ######...... #...##........##..######...............>.... ....##........##..######....# #####...### ......##.### .## ....∩.......#m:j.:m:j:*2.8 (2m:j@m:jd ......... .... #.....#####..# #........##..#######.##..#  #...##.##..###### ##..........>....####..######.##.##......#######.#@..###.# ......##.### ##.. .# ..#. ##############..#..# ..## .# . # #..############ #...∩.......# ###.###<#m:j@3.8 (3m:jm:jV  #.....#####..#...#####...##### ##..........>.... #....####..###### .##......# ####...###.# .......##@### ###..#  ..#.#.### ###.# #......#m:js@4.8 (4m:jm:jN ...#####...##### ##..........>.... #....####..###### .##......# ####...### .......##.### ###@.# #$..#.# ##############..#..###..........#5.8 (5m:jB# ######.##..# # #...##.##..###### ###..........>....####..######.##.##......######.#...###.# .......##.### ###..#.#$@.#.# .##############..#..# ...## #.#..## ##..############ ......∩.......# #. ####.###.....<# ..  #.# #......# #. #....# ## ####..#6.8 (6m:j;m:j.# ######.##..# .# #...##.##..###### .###....>.... .##....##.##..###### .#.....##.##......#.######.#...###.#.##.### >.###..#.#@..#.# ..##..#..# #...## #.#..###..###..##.∩.# .#.#.###.....<# #... #.# #......# .#.# #.# #.##  ####.#m:j@7.8 (7m:jm:j@8.8 (8m:j m:jG& # #...##.##..###### ###..........>.... ##....####..###### #.....##.##......# .######.#...###.# ......##.### ###..# .#...#.# .##############.@#..# .## #.#..## #..############..## ......∩.......# .# ####.###.....<# #..  #.# #......# .#.##..........# #.###### ... _You now have 207 gold pieces (gained 4).m:jR@9.8 (9m:j_m:jB#..........>.... ....####..###### .....##.##......# .######.#...###.# ......##.### ###..## #...# ##############..#..# .## #.#@.## #..############..## .....∩.......#..#. ###.###.....<#.#..  #.# #......#S .#.##..........## #.## S   adder (asleep)#### .....m:j[  You encounter an adder.10.8 (10.0) _m:j ...>.... . . . .### ###..## #...#.# #..#..#  #.#@.## #..##∩#..#.<#.#...  #.# #S .#.#  ## #.##      m:j x...>.... . . . .### ###..## #...#.# #..#..#  #.#@.## #..##∩#..#.<#.#...  #.# m:jr 9#S .#.#  ## #.##      m:jθ  _An adder is nearby!m:j]Y ...>.... . . . .### ###..## #...#.# #..#..#  #.#@.## #..##∩#..#.<#.#...  #.# #S .#.#  ## #.##      m:j ...>.... . . . m:j .### ###..## #...#.# #..#..#  #.#@.## #..##∩#..#.<#.#...  #.# #S .#.#  ## #.##      m:j  _An adder is nearby!n:j...>.... . . . .### ###..## #...#.# #..#..#  #.#@.## #..##∩#..#.<#.#...  #.# #S .#.#  ## #.##      n:jCe...>.... . . . .### ###..## #...#.# #..#..#  #.#@.## #..##∩#..#.<#.#...  #.# #S .#.#  ## #.##      n:j y _An adder is nearby!n:j )))S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.n:j<  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder.n:jzLS.n:j8S.n:j.===2.0 (1.2)Rev n:jt _The adder is severely wounded.n:j! )You shoot a sling bullet.  The sling bullet hits the adder but does no damage.n:je  The adder is severely wounded.You shoot a sling bullet.  The sling bullet hits the adder but does no damage.n:jz ;S.n:jy.  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder is severely wounded.  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder is severely wounded.3.2Rev+ n:j+,  The sling bullet hits the adder but does no damage.  The adder is severely wounded.  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder is severely wounded. _The adder barely misses you.n:jy  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.n:jjn  _The adder barely misses you.You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder is severely wounded.n:j   You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder is severely wounded.  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder is severely wounded.4.4Rev* n:jn:j  The sling bullet hits the adder but does no damage.  The adder is severely wounded.  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder is severely wounded. _The adder closely misses you.n:jpy  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.n:j )The adder is heavily wounded.n:jl SYou shoot a sling bullet. The sling bullet misses the adder.5.6 _The adder bites you but does no damage. The adder barely misses you.n:j}  n:j~ †You shoot a sling bullet. The sling bullet hits the adder!n:j )n:jz l )You kill the adder!n:jM †36.9 (1.3 _You shoot a sling bullet.n:j .........n:j n:jU F ....####..###### .....# ####...### .......##.### ###..###...#. ##############..#. ..## #.#..## #..############.@## .....∩.......#..#.# ###.###.....<#.#...#Rev* #.....#.#######n:jr_ K---70n:jd n:j > ....##.##......# ######.#...###.# ......##.### ###..## #...#.# #############..#..# .## #.#..## ##########.†## ....∩.......#..#@# ##.###.....<#.#...#  #.# #......#...#.#  #..........##.#.##  ####.## ..........#.####### ...#.  You see here an adder corpse.---8.9 (2 _n:j n:j  ####...### ......##.### ###..#...#. #############..#. .## #.#..# ..############.†## ..∩.......#..#.## ##.###.....<#.#.@.#  #.# .#...#...##.#.#Rev* n:j A9.9 (3n:je 6Rev+ n:j, n:j2 .#...###.# ##.### ###..## #...#.# #..#..# ## #.#..## ###.†## ∩.#..#.## .###.....<#.#..@# #.# #......#...#.# #.##.#.## ####.##_#.## 20.9 (4_ _Found a burning altar of Makhleb.n:j n:jŤ .†..n:j&  .....##.### ###..#...#. ############..#. #.#..# .############.†## ..∩.......#..#.## #.###.....<#.#... .#...#...##.#.####.##_# Rev+ n:jT z1.9 (1_n:j)#..##.#...#.# #############..#..# .## #.#..## ..############.†...∩.......#..#.## ##.###.....<#.#...#  #.# #......#...#.#  #....##.#@##  ####..##_  ...#..# .....#.####### ...#. n:jj9V2.9 (2n:jil.#...#.# ##############..#..# ..## #.#..## #..############.†...∩.......#..#.## ###.###.....<#.#...#  #.# #......#...#.# #....##.#.## ####..## ...#..# .....#.####### ...#. 3.9 (3Rev n:jI ###..## ............#...#.# #############..#..# .## #.#..############.†## ....∩.......#..#.## ##.###.....<#.#...#  #.# ##...#.#  #....##.#######_##.............# .....#.#######...#.There is a burning altar of Makhleb here.4.9 (4 _n:ju4.### ###..## ...........#...#.# ############..#..# ## #.#.. .n:j&5############.†## ...∩.......#..#.## #.###.....<#.#...# #.# ##...#@# #....##.#. ######_##.............#  .....#.#######...#.n:j>@5.9 (5o:j 8_o:j _Key pressed, stopping explore.o:j83o:j=o:ja@H _No target in view!o:jx.._o:jXo:j ######..#...###.#..##.###.###..## ............#...#.############..#..# #.#..##############.† ....∩.......#..#.###.###.....<#.#.@.#  #.# #......#...#.#  #..##.#.######_## ### .............#.....#.#######...#.o:j*6.9 (1 __o:j~M....#..... ######.#...###.#.##.####..# ............#...# #############..#.. .## #.#..##############.†## ....∩.......#..#@## ##.##<#.#...# ##...#.#..........##.#.##Rev 7.9 (2_o:j, #....##.##..###### .....##.##......# .######..#...###.#..##.###.###..## .............#...#.# ##############..#..# #.#..## #..############. .....∩.......#..#.## ###.###.....<#.#...# #.# #......#...#.# #..#.#.#######_## ### .............#.....#.#######o:jxz8.9 (3_o:j ......>.... ##.##..##### ....##.o:jC##......# #######...###.###.### ###..## o:j&............#...#.# #############..#..# o:j/.## #.#############.†## o:jv....∩.......#..#.## o:jO0##.###.....<#.#...#  #.# ##...#.#  #....o:jY##.#.######_##.............#  You see here an adder corpse.o:j]o:j19.9 (4 _o:j1 o:jM####..###### #..........>....##..###### ....#..... ######.#...###.#.##.#####..# ............#...# #############..#@.### #.#..##############.†## ....∩.......#..#.##30.9 (5o:j8_o:jMo:jL ######.##..#  #...####..###### ##..........>.... #....##.##..###### .....##.##......# .######..#...###.#..##.###.###..## .............#..@#.# ##############..#..# #.#..## #..############.†## .....∩.......#..#.## ###.###.....<#.#..# #.# #......#...#.# #...#.#######_##o:j@1.9 (6o:j:_o:jo:jo:jcT _Key pressed, stopping explore.o:jv-..†...o:j.o:j9o:jgM###  #...####..###### ##..........>.... ###..###### .....#..... .######.#...###.#.##.####@.# .............#...# ##############..#.. ..###.#..##o:jG2.9 (1 _o:jo:jyM######  #...####..###### ##..........>.... ###..###### .....#.....######.#...###.#.##@#####..## .............#...#. ##############..#..###o:jV3.9 (2o:j=......... .... #.....#####..#  #.##..# ######.##..# ...####..###### ......>.... ##.##..#####...##.##......# #######.@.###.#o:jd>e#.### ###..## ............#...#.# #############..#..# .## #.#..##############.†## ....∩.......#..#.#o:j>q# ##.###.....<#.#...#o:jHo:jI*4.9 (3o:jOo:j##.....### #..##......... .... #.....#####..#  #........##..# ####........##..# ...##..##..###### .......>.... ##.##..###### ...##.##.@....# ######...###.##.### ###..## ...........#...#.# ############..#..# ## #.#.. .############.†## ...∩.......#..#.##5.9 (4o:j@o:j ##.....### #..## . .... #.....#####..# #........##..# ..##..# ##........##..###### ......>.... ##.##..###### ##.##..@...# .#...###.# ##.### ###..###...#.#..#..# #.#..## ##.†## o:jQo:j}*6.9 (5o:j!#o:j ^4##.....### #..##  . .... #.....#####..# #........##..# ..##..# ##.##..###### ......>.... ##.##..###### ##.##...@..# .#...###.# ##.### #  o:jh@7.9 (6o:joo:j-##.....### #..## . ....  #.....#####..#  #.##..# ..##..# ##.##..###### ......>.... ##.##..###### ##.##....@.# .#...###.# ##.### <# ###..## .S#...#.# .##..#..# .#S   adder (asleep)#.#..## ...†## .. o:jf  You encounter an adder.o:jI8.9 (7o:jZo:j; _Found an escape hatch in the ceiling.o:j #..## ....    . ......>.... #..###### #....@.##...###.##.### <#..## .S.#.# .##  .#  ..†## .. ∩o:jc #..## ....    . ......>.... #..###### #....@.##...###.##.### <#..## ..#.# .## .#  ..†## .. ∩o:jo:j@ _An adder is nearby!o:j- + #..##o:j  ....    . ......>.... #..###### #....@.##...###.##.### <#..## .S.#.# .##  .#  ..†## .. ∩o:j  #..## ....    . ......>.... #..###### #....@.##...###.#o:j #.### <#..## ..#.# .## .#  ..†## .. ∩o:jF o:j ] _An adder is nearby!o:jV ^ #..## ....    o:j . ......>.... #..###### #....@.##...###.##.### <#..## .S.#.# .##  .#  ..†## .. ∩o:j% #..## ....    . ......>.... #..###### #....@.##...###.##.### <#..## ..#.# .## .#  ..o:j&†## .. ∩o:j-4p:js _An adder is nearby!p:j8"A ))p:j~,S    You shoot a sling bullet. The sling bullet hits the adder.p:j )The adder is heavily wounded.You shoot a sling bullet.p:jr2@S.p:j3DS<p:j@y===40.2 (1.3Rev p:jEp:j=H` _The sling bullet closely misses the adder.p:j_  You shoot a sling bullet. The sling bullet hits the adder.p:j †The adder is severely wounded.You shoot a sling bullet. The sling bullet hits the adder.p:jep:jÕk51.4 (1.2Rev+ p:jp:jI _You kill the adder!p:j> _No target in view!p:j(EIp:jMH _No target in view!p:jQY _No target in view!p:jp:j!...p:j: .p:j S...p:jp:j=P  .....### #..##  .... #.....#####..# #.##..# .##..# .##..###### .....>.... .##..###### .##.....@# .#...###†# ##.### #<# ###..## ... #...#.# #.##..#..# ..##.#..## ....†## ... p:jc---20Rev  _p:jZ ........ .... #.....#####..#...##### ......>.... ###..######....# ...### .##.### #<###..## ...##.##Rev .... #.....<#.#...#p:jp:jF---3.4 (2p:jip:jZ #.....#####..#...##### ......>.... ###..#######......# ...###† .##.### ###..##.......#...#.###.###.#Rev .h   hound (asleep)o   orc (asleep)#h...o #......#...#.#You see here an adder corpse.p:jt*  You encounter an orc and a hound.h.o.h.howandering)==4.4 (3 _The hound barks!p:jL-c _There is an escape hatch in the ceiling here.p:j< >....#####..##†# #@##.......# ###.###.#  ..#  ...†## .h......<#...o.p:j? >....#####..##†# #@##.......# ###.###.#  ..#  ...†## .h......<#...o.p:ji p:j p:j p:j  d _There are monsters nearby!p:j T>....p:jp g#####..##†# #@##.......# ###.###.#  ..#  ...†## .h......<#...o.p:jrn>....#####..##†# #@##.......# ###.###.#  ..#  ...†## .h......<#...o.p:jv3p:jz _There are monsters nearby!q:jwb )))) q:jPYou shoot a sling bullet. The sling bullet hits the hound.q:jf&  q:j:The hound is moderately wounded.You shoot a sling bullet.  The sling bullet hits the hound but does no damage.q:j h.  The hound is moderately wounded.q:j6o.q:j ...o=5.7 (1.3Rev+  q:j_The orc shouts!q:j a)))))))q:jd  You shoot a sling bullet. The sling bullet misses the hound.You shoot a sling bullet.q:jdh.o.h.o.q:j}......7.0 _The sling bullet closely misses the hound.q:j4 ))) You shoot a sling bullet.  The sling bullet barely misses the hound.The sling bullet hits the orc.q:j  The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the hound.q:jXh. o.  The hound is moderately wounded.q:j|8.3Rev* q:j3S _The hound bites you but does no damage.q:jE  You shoot a sling bullet. The sling bullet hits the hound!q:j) _The hound bites you but does no damage.  You shoot a sling bullet. The sling bullet hits the hound!  The hound is almost dead.  You shoot a sling bullet.  The sling bullet barely misses the hound.The sling bullet hits the orc!q:jI))q:j~ h.  You kill the orc!q:jH69.5 (1.2 _The hound barely misses you. The hound bites you but does no damage.q:j9V )))))))You shoot a sling bullet.q:jC  †The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.)q:j †.)....q:j #.....#####..#beefyandbeef the Shooter #........##..#Coglin #........##..#Health: 56/56 ======================== #........##..######Magic: 7/7======================== ..............>....AC: 7Str: 11 #........##..######EV: 12Int: 8 #........##......#SH: 0Dex: 20 #........#...###†#XL:  7 Next: 103% Place: Dungeon:5 ........##.### #@#Noise: ===------  Time: 3450.8 (1.3) .......###..##..†....#c) +0 sling {Ælfthry a) +2 sling {Mishil} .......#...#.###.###.#Fire: c) +0 sling {Ælfthryth} ########..#..# .)#Rev* #.#..## ... #########.†## .... .......q:jn #..#.##.... #.....<#.#...#..... #......#...#.#The sling bullet hits the orc!  You kill the orc! _The hound barely misses you. The hound bites you but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound. _You kill the hound!You have reached level 8!q:j /  --more--r:jquL63/638/818 1% r:jr:jO _You feel agile.r:jѴ T..†r:jk r:j r:jC ~ ...##### ......>.... ###..######....# ...###† .##.#####<###.####..##..@....#...#.###.### ########..#..# .)# .Rev* ##.....#.....# .......##.#.##r:jd r:j <---10 _r:j r:jK  .##..# .##..# .##..###### >.... .##..###### .##......# .#...###†# ##.#####<###.# ###..##..†@...# #...#.###.###.# ..#..#..)# #.#..##.... .†###....#..#.##..... .....<#.#...#..... ......#...#.#.....# r:jRL F You see here a hound corpse.r:jGX r:jX M---2.8 (2 _r:j` r:j ##..# ##..# ##..###### >.... ##..###### ##......# #...###†# ###.#####<###.# ###..##..†.@..# #...#.###.###.# ..#..#..)# ##.#..##.... .†###....#..#.##.....<#.#...#.....#...#.#.....# r:j @3.8 (3r:j r:j##..# ##..# .###..###### .#>.... .###..###### .###......# .##...###†# .# ##.#####<###.# ###..##..†..@.# #...#.###.###.# ..#..#..)# .# #.#..##.... .#.†###.... ..#..#.##..... ..<#.#...#..... ...#...#.#.....#.## 4.8 (4Rev+ r:j!r:jr##..# ##..# #.# ##..#######.# >......# ##..#######.# ##......# #.# #...###†# #.# ##.#####<###.# ###..##..†...@# #...#.###.###.# ..#..#..)# #.# #.#..##.... #.# .†###.... ...#..#.##........<#.#...#.........#...#.#.....#.## 5.8 (5r:j!|r:jzM### ##..#######.....>.....#######.......#...###†# .##.#####<#####..##..†.... ...#...#.###.## ####..#..#..)##.#..##.... #.#.#.##r:jL@6.8 (6r:j r:j; ...#.######.....>.....##..#######....# ...###†##.#####<###.###..##..†......#.###.###. ####..#..#..)# Rev+ .#.## ...##.#.##s:jq@7.8 (7s:js:jAL #####.....>.....##..#######....# ...###†##.#####<###.###..##..†......#.###.### ####..#..#..)#  #.#..##....Rev+ .....###.# ....##_##s:jve8.8 (8Rev _s:jes:jlT _Key pressed, stopping explore.s:j|<###.†....s:jxs:j#####.....>.....##..#######....# ...###†##.#####<#####..##..†......#.###.###. ####..#..#..)#  #.#..##.... #####.†#... ...#..#......<#.#...#...........#...#.#.....#.#####.#.## #####.##_## .###s:jAG9.8 (1 _s:jC9_s:jy .....>.....##..#######....# ...###†##.#####<#####..##..†......#.###.###. ####..#..#..)#  #.#..##.... #####.†###.........%# ...#..#.##..........##...#Rev #..##..# ......#s:js:jI+60.8 (2s:ja9_s:j-0 _Found an inkwell talisman.s:j{s:j"..s:js:jDs:jr ##..#######....# ...###†##.#####<#####..##..†......#.###.### ####..#..#..)#  #.#..##.....#.#### #####.†###......@..%# ...#..#..<#.#...Rev ### #######s:j%1.8 (1_s:js:jgy.##..#.#.##......# #.#s:jЏ.#...###†# #.#.##.#####<###.#s:jF.###..##..†....#.#...#.###.###.##..#..#..)###.# #.#..##.....#.#####.†###...%#.#..#.##.#.<#.#...#.# ....#...#.#.....#.####.##.#.##.#.##_## #.#.### s:jԐ..#.# ### .#s:js:j[*2.8 (2s:j|s:js:j##......# #.# #...###†# #.# ##.#####<###.# ###..##..†....# #...#.###.###.# ####..#..#..)###.# s:j #.#..##.....#.#### #####.†###.........%# ...#..#.##....# s:jE<#.#...#.s:jh# #...#.#.....#.#### ##.#.########.#s:j6_## .## ..# ### ####### s:j s:jn&*3.8 (3s:j/17_s:j{| ...###†##.#####<#####..##..†......#.###.### ####..#..#..)##  #.#..##.....#.#### #####.†#....% ...#..#......<#.#....#...##.####.#.########.# s:j+s:jc4.8 (4_s:j` ##.#####<#####..##..†......#.###.### ####..#..#..)##  #.#..##.....#.#### #####.†#....% ...#..#......<#.#....#...#.#.....#@#####.#.########.# .##_## s:js:j*5.8 (5s:js:jGs:jms:jT _Key pressed, stopping explore.s:j.4.....s:jF/s:j?6s:juN###..##..†......#.###.### ####..#..#..)##  #.#..##.....#.#### #####.†###.........%# ...#..#.##..........#<#.#...#..........#.#...#.#.....#.#####.#.########@# .##_## .### ..# .## ######.. ##6.8 (1 _s:j:9_s:j`...#.###.### ####..#..#..)##  #.#..##.....#.#### #####.†###.........%# ...#..#.##..........<#.#...#..........#...##.####.#.########.# .##_## .### #...# #.## ######... .###s:j@7.8 (2s:jcs:j(####..#..#..)  #.#..##.....#.#### #####.†#.....% ...#..#.......<#.#....#...##.####.#.########.# .##_## ##.### #...# ## s:j)######...  ..#### s:j3@8.8 (3s:jwHs:jr#..#..#..)###.# #.#..##.....#.#####.†###.........%#.#..#.##..........#.<#.#...#..........#.#...#.#.....#.####.##.#.##.#.##_## ###.#.### #.@.#.# #.### .# ... . ..###  ##s:jԖ@9.8 (4s:j 8_s:jk#..#..#..)###.# #.#..##.....#.#####.†###.........%#.#..#.##..........#.<#.#...#..........#.#...#.#.....#.####.##.#.#.#.##_## ###.#.### #@..#.# #.### #.# ...# #. ..#### ##s:jA70.8 (5s:jC8_s:jL7 #.#..##.....#.#### #######.†#....% .....#..#..<#.#....#...##.####.#.########.# .##_## ###..### #...# ### #.####### #....#  .$...### ..## s:jU@1.8 (6s:j\8_s:jK}#######.†#....% .....#..#..<#.#....#...##.####.#.########.# .##_## ###.#s:j˗.### #...#.# ####.### #.####### #...@#  .$...### ..## s:js:j*2.8 (7s:jx6_s:j!p#.†###.%#.#..#.##.#.<#.#...#.#.#...#.#.....#.####.##.#.#.#.##_## ###.#.### #...#.# ####.### .#.# #..@.# .#.#.$...#####..###3.8 (8s:jK,s:j,2_s:jh#.†###.%#.#..#.##.# #.....<#.#...#.# #......#...#.#.....#.####.##.#.#.#.##_## ###.#.### #...#s:jni3.# ####.### ..#.# #.@..#.#. #.$...#### #..##. #. #.....###s:j t@4.8 (9s:jz9_s:j#.†###.%# ∩.#..#.##.# ##.....<#.#...#.#  #......#...#.#.....#.####.##.#.#.# #.##_## ###.#.### #...#.# ####.###.#.# #@...#.#. #.$...#### #..##.# #. #.... ..... ..#.# ####..#s:jFD5.8 (10.0)s:js:j_  ∩.......#..#.. ##.....<#.#...  .#...##.### ..#.#.########.# #.##_## ###.# ..### #....# ####.###.#######..##....#  #.$..@#### #..##.# . #.... ......## ####.##s:j A6.8 (11s:j~ 9_s:jZ s:jQ\ .∩.#..#.##.##.....<#.#...#.# # #......#...#.#.....#.####.##.#.#.# ##.##_## ###.#.### #...#.#. ####.###.#.#######..##....#  ...#. #.$.@.#### #..##.# #. #... .. ....+ .. ..#.#.# ####.# .# #s:j j s:jj +7.8 (12s:j~p s:jv c.∩.#..#.##.# .###.....<#.#...#.# .# #......#...#.#.....#.####.##.#.#.##.##_## ###.#  .###. #...#.#.. ####.###.#.#######..##....# ...#. #.$@..#### #..##.# #.. #... .... ....+ ...>. ..#.##.###.#####.## #. .##. #8.8 (13 _Found a stone staircase leading down.s:j .............s:jOp .∩.#..#.##.# #.###.....<#.#...#.# #.# #......#...#.#.....#.#### #.##.#.#.##.##_### ###.# .###.# #...#  .#..#####.###  .....#.#######..##....# ...#. #.@...#### #..##.# #..##... ....#....+ ...>....#.# #.###.#####.# # #. .#  #. #9.0)s:jz 9_s:j{ s:j%| +80.8 (2s:jU 9_s:j1  s:j ##.###.....<#.#...#.#  #.# #......#...#.#.....#.####  #...s:j .##.#.########.#  ####..##_### ###.#  ...###.# #...#..#..#####.### .....#.#######..##....#  ...#. #.....#### #@.##.#  #..##.......#....+>....#.##.###.#####.# # #.# .# #.# # #.# _You now have 217 gold pieces (gained 10).s:j s:j c1.8 (3_s:j$ }  #.# .#...##.###s:j& p...#.#.########.# ###.##_###  ...###.# #....#..#####.##s:j>' #.#######..##....#  ...#. #.....### #..##.# ..#.......#....+##....>....#.##.###.#s:j1 @2.8 (4s:jW: 7_s:j s:j  ...#.#.########.# ###.##_###  ...###.# #....#..#####.###.#######..##....#  ...#. #.....### ...##.# ..l.##..#.....@.#....+#....>....#.# #.###.#####l   iguana (asleep)...s:j g  You encounter an iguana.s:j P3.8 (5 _s:j s:j[ 3_s:jø s:jOI   _### ###.#  ##.# #...#  #..#  #..##....#  ...#. #...  . #..##.#  ..l.###..##...  #.....@.#....+  ##....>....#.#  #.###.#####.#  # #.# .#  #.# #  #.# #.# ...t:j   _### ###.#  ##.# #...#  #..#  #..##....#  ...#. #...  . #..##.#  ..l.###..##...  #.....@.#....+  ##....>....#.#  #.###.#####.#  # #.#  #.#  #.# #.# ... t:j4t:jt _An iguana is nearby!t:j*   _### ###.#  ##.# #...#  #..#  #..##....#  ...#. #...  . #..##.#  ..l.###..##...  #.....@.#....+  ##....>....#.#  #.###.#####.#  t:j# #.# .#  #.# #  #.# #.# ...t:jTM   _### ###.#  ##.# #...#  #..#  #..##....#  ...#. #...  . #..##.#  ..l.###..##...  #.....@.#....+  ##....>....#.#  #.###.#####.#  # #.#  #.#  #.# #.# ... t:jVt:jb^ _An iguana is nearby!t:j ))))l  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.t:jW{  The iguana hisses angrily.  You shoot a sling bullet. The sling bullet hits the iguana.t:j'.l.lt:jc;..===5.1 (1.3Rev _ _The iguana is lightly wounded.t:jgk )))))You shoot a sling bullet.t:jU =The sling bullet hits the iguana. _The iguana is lightly wounded.  You shoot a sling bullet.  The sling bullet closely misses the iguana.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.t:j .l...l.6.5 (1.4Rev+ t:jj 9_t:j 4 _The iguana is lightly wounded.t:j[ k )))))You shoot a sling bullet.t:j  The sling bullet closely misses the iguana.You shoot a sling bullet.t:j?> @.lt:jfC J....7.8 (1.3t:jhN t:j/O 2_t:jQ d _The sling bullet completely misses the iguana.t:j  t:j Z You shoot a sling bullet. The sling bullet hits the iguana.t:jC )))))The iguana is lightly wounded.  You shoot a sling bullet.t:j} ....lThe sling bullet closely misses the iguana.t:jT52-----9.0 (1.2Rev* t:jSt:jIm _The iguana completely misses you. The iguana bites you!u:jM  You shoot a sling bullet. The sling bullet hits the iguana.u:jb )))))The iguana is heavily wounded.You shoot a sling bullet.u:jх| ....lThe sling bullet barely misses the iguana.u:j7q41---------90.2u:jŏ7_u:j+ _The iguana bites you!u:jȀ u:j"t You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.u:jW _The iguana bites you!  The sling bullet hits the iguana but does no damage.  The iguana is heavily wounded.u:js  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is heavily wounded.u:jo2=---1.5 (1.3u:j_  The sling bullet hits the iguana but does no damage.  The iguana is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is heavily wounded. _The iguana barely misses you.u:jb`  You shoot a sling bullet. The sling bullet hits the iguana.u:j  The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana.u:jy   The iguana is almost dead.39--2.8 _The iguana bites you.u:j&k )))))You shoot a sling bullet.u:jL  The sling bullet closely misses the iguana.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.u:j} ....lThe iguana is almost dead.You hear a bark!u:j7 ,4.0 (1.2u:j! 7_u:j% _The iguana misses you. The iguana barely misses you.u:j p .  You shoot a sling bullet. The sling bullet hits the iguana.u:j (u:js p )))))You kill the iguana!u:j z hYou shoot a sling bullet.u:j 6h.u:j .....h   houndu:j v40=-45.3 (1.3u:j  9_u:jT V _You encounter a hound.u:j >  You shoot a sling bullet.u:js  The sling bullet hits the hound but does no damage.  You shoot a sling bullet. The sling bullet hits the hound!u:j(m  The hound is severely wounded.u:j,6.5 (1.2u:j<7_u:j _The hound barely misses you. The hound closely misses you.v:j   _### ###.#  ##.# #...#  #..#  #..##....#  ...#. #...  . #..##.#  ....###..##...  v:j#.....@h#....+  ##....>....#.#  #.###.#####.#  # #.# .#  #.# #  #.# #.# v:jW...v:jv:j-   _### ###.#  ##.# #...#  #..#  #..##....#  ...#. #...  . #..##.#  ....###..##...  #.....@h#....+ v:j. ##....>....#.#  #.###.#####.#  # #.# .#  #.#  #.# #.# ... v:j5v:jH6v:j#Mr _A hound is nearby!v:jdQ   _### ###.#  ##.# #...#  #..#  #..##....#  ...#. #...  . #..##.#  ....###..##...  #.....@h#....+  ##....>....#.#  #.###.#####.#  # #.# .#  #.# #  #.# #.# ...v:j   _### ###.#  ##.# #...#  #..#  #..##....#  ...#. #...  . #..##.#  v:ju'....###..##...  #.....@h#....+  ##....>....#.#  #.###.#####.#  # #.# .#  #.# v:j #.# #.# ... v:j"v:jv:jmv:jd\ _A hound is nearby!v:j  You shoot a sling bullet. The sling bullet hits the hound.v:j3E †v:jI3The hound is almost dead.You shoot a sling bullet. The sling bullet hits the hound.v:j;(v:j2v:j&P=87.8 (1.3v:jv:jI _You kill the hound!v:jv:jRv:jv:jH _No target in view!v:j v:j? v:j v:jE H _No target in view!v:j 3v:j v:j2 H _No target in view!v:jp e....v:j v:jo X1---80 _v:j v:j 2_v:j v:j  F---9.8 (2v:jS. 9_v:jc2 y500.8 (3Rev+ v:j6 7_v:j? v2=1.8 (4v:j;J v:jN @2.8 (5v:jg 3.8 (6_v:jbm v:jn 3=4.8 (7Rev v:jt 7_v:j'~ @5.8 (8v:j 9_v:j @6.8 (9v:j 9_v:j D7.8 (10.0)v:j~ v:jf h48.8 (11v:j 7_v:j A9.8 (12v:j 9_v:jk B10.8 (13v:jY v:j 45=1.8 (142.8 (15v:jo 7_v:j A3.8 (16v:je9_v:j- 6=4.8 (175.8 (18_v:j)x6.8 (19_v:j,A7.8 (20v:jD78.8 (21_v:jqJv:jJ+9.8 (22v:jV9_v:j`B20.8 (23v:j^fv:jnv:j>oY8=1.8 (24v:j0tv:j`|v:j|+2.8 (25v:j9_v:jv:j2+3.8 (26v:jQ7_v:jy9=4.8 (27v:jv:jA5.8 (28v:jFv:jxA6.8 (29v:j[9_v:jjA7.8 (30v:jv:jp50=8.8 (31v:jv:jA9.8 (32v:jg9_v:j?B30.8 (33v:j9_v:jM y1=1.8 (34v:j9_v:jv:j+2.8 (35v:j7_v:j*v:j++3.8 (36v:j49_v:j=I24.8 (37w:j9_w:jL A5.8 (38w:j7_w:jA6.8 (39w:jPw:j9(A7.8 (40w:j0.9_w:j9o3=8.8 (41w:j>9_w:jFA9.8 (42w:jKw:jMw:jRw:jUT _Key pressed, stopping explore.w:jgw:jjhw:j%xw:jGw:j840.8 (1.0) _w:jtw:j)w:jb4=1.8 (2w:jw:jǡw:jV*2.8 (3w:jw:jS3.8 (4_54.8 (5w:j9_w:j8@5.8 (6w:j4!_w:jw:jw:j6.8 (7_7.8 (8w:jC7_w:j4n6=8.8 (9w:jw:jw:je.9.8 (10.0)w:jw:jw:j{,50.8 (11w:jF 9_w:j(w:j)c7=1.8 (12w:j^.9_w:jVa2.8 (13_3.8 (14_8=4.8 (15w:jhx_5.8 (16w:jQjw:jpw:jʌ+6.8 (17w:jcB_7.8 (189=8.8 (19_w:j9.8 (20_60.8 (21_w:jJ601.8 (22w:j/_2.8 (23_3.8 (24w:j\o1=4.8 (25w:j,7_w:jw:j+5.8 (26w:j9_w:j)A6.8 (27w:j 0w:j9A7.8 (28w:j!?9_w:jIw:jN2=8.8 (29_w:jYz9.8 (30_w:j X70.8 (31w:j3=1.8 (32_w:jo .  #.##.#.#.# ####.##_### ###.# .###.# #...# .#..#####.### .....#.#######..##....# ...#. #.....####.# #..##.#.###..##... #....@.†#....+ ##....>....#.# #.###.#####.# # #.# .# #.# # #.# #.# ... _HP restored.w:j7A2.8 (33w:j<w:j>w:jzDw:jFT _Key pressed, stopping explore.w:j1Y..w:jYw:j&cw:j #.##.#.#.# ####.##_### ###.# .###.# #...# .#..#####.### .....#.#..##....# ...#. #.....#####..## #..##.#.###..##... #...@..†#....+ ##....>....#.# #.###.#####.# #w:jqv. #.# .## #.# # #.# #.# ...w:jQw:j73.8 (1.0) _w:jw:jHm #.##.#.#.# ####w:j.##_### ###.# .###.# #...# .#..#####.### .....#.#..##....# ...#. #.....####.#..### #..##.#.###..##... #..@...†#....+ ##....>....#.# #.###.#####.# #. #.# .# #. #.# #.. #.### #.#  ...4.8 (2w:j?w:j #.##.#.#.# ####.##_### ###.# .###.# #...# .#..#####.### .....#.#..##....# ...#. #.....####.#..#### #..##.#.###..##... #.@....†#....+ ##....>....#.# #.###.#####.# #.# #.# .# #.# #.# # ..# #.# ### #.#  ...w:jw:jF=5.8 (3w:jw:j_M# #...#.#.....#.###...##.#.###########_### ### ###.# #...........#..#####.###.....#.#######..##.......#. #.....#####..#### #..##.# .......@###..##... ..####......†#....+##....>....#.###.#####.#w:j'w:jjw:j#6.8 (4w:jw:j$ #.# #......#...#.#.....#. #.##.#.#.#w:jq+I ####.##_### ###.# .###.# #...# .#..#####.### .....#.#..##....# ...#. #.....####.#..#### #..##.#.###..##....####......†#....+ ##....>....#.# #.###.###.# #.# #.# .# #.# #.# # ..# #.# ### #.#  ...w:j6@7.8 (5w:j<9_w:j|| #.# #......#...#.#.....#. #..........##.#.#.# ####........##_### ###.# ...........###.# #...# .......#..#####.### .....#.#..##....#....#.# #.....####.#..#### #..##.#.###..##...#...####......†#....+# ##....>....#.# #.###.####.# #.# #.# .# #.# #.# # ..# #.# ### #.#  ...w:j8@8.8 (6w:j-7_w:jw:jʔw:jT _Key pressed, stopping explore.w:j,......w:jw:jٹw:jH #.# #......#...#.#.....#. #..........##.#.#. ####........##_### ###. ...........###.# #... .............#..#####. .....#.#..##....#....#.## #.....####.#..#### #..##.#...###..##...#...####......†#....+ #. ##....>....#.# #.###.#####.# #.# #.w:j:# .#  #.# #.# #  ..# #.#  ### #.#  ...w:jrG9.8 (1 _w:jS 9_w:jHGHM#######.##<#.#...###...#.#.........##.#.#########.##_### ### ....###.# #................#..#####.##.....#.#######..##.........#.## #.....####.....#.@#### # ...........###..##... ##...####......†#....+#.. ##....>....#.#......#.w:jfRw:jZw:jY\$80.8 (2w:j`9_w:jd #.###......#...#.#.....# #..........##.#.######## ####........##_### ### .............###.# #...............#..#####.#......#.#######..##..........#.## #.....####......#..#### #..##.# .......@....###..##...##...####......†#....+ #.. ##....>....#.#. #.###.#####.# #.# #.# .# #.# #.# # ..# #.# ### #.# ...1.8 (3w:j& #.###......#...#.#..... #..........##.#.####........##_### #.............###.# ##..............#..#####.#......#.#######..##....#......#.## #......#..#### #..##.##...###..##....##...####......†#....+ #... ##....>....#.# ..... #.###.#####.#.... #.# #.# .#.#... #.# #.# #..###. ..# #.#>. ## ### #.#  w:jr[34m...2.8 (4w:j8_w:j; _Found a stone staircase leading down.w:jN H....w:jLT w:jj d #.###......#...#.# #..........##.#. #####........##_###  #.............###.# # #..............#..##### #......#.#..###......#.## #......#..#### #..##.# #......###..##...#..##...####......†#....w:j  #...# ##....>....#. .....# #.###.#####. .......# #.# #.# ..#...# #.# #.# c   centaur (launcher, asleep)J...###.. ..# #.#J   jelly (asleep)c>. ##. ### #.#  ...w:j  You encounter a jelly and a centaur.The centaur is carrying a +0 shortbow.w:j &0w:j H3.8 (1 _w:jY w:j J #....... #####..._###  #.......  #....... #......# ##......#.##  ........#..####   #.....@......# #..##...####......† #...# > .....#  .......# #.# #.#  ....#...# #.# #.#  J...###.. ..# #.#  c>. ##. ### #.#  ... w:j& #....... #####..._###  #.......  #....... #......# ##......#.##  w:j:(........#..####   #.....@......# #..##...####......† #...# > .....#  .......# #.# #.#  ....#...# #.# #.#  J...###.. ..# #.#  c>. ##. ###  ...w:j}] _There are monsters nearby!x:jS ))))))J  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly quivers.x:j  The jelly is moderately wounded.You shoot a sling bullet. The sling bullet hits the jelly!x:jv..JcJ.x:jѱ......cwandering)===5.0 (1.2Rev x:jv_ _The jelly is almost dead.x:jq .  You shoot a sling bullet. The sling bullet hits the jelly.x:j\))))x:jm| )))You kill the jelly!x:j SYou shoot a sling bullet.  The centaur shouts!x:j .....c)c.S   adder (wandering).  You encounter an adder.x:j  ))))))The centaur wields a +0 shortbow. The centaur shoots an arrow.x:j.x:j ......  The arrow hits you but does no damage.  You hear an angry hiss.x:jB 126.2Rev+ _The adder leaves your sight.x:jx:jo _Your Ranged Weapons skill increases to level 6!x:j5 )))))) You shoot a sling bullet. The sling bullet hits the centaur.x:j  The centaur is moderately wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.x:jA.cx:jdc.Sx:j......S   adderx:jyf7.4Rev* x:jAR_ _The centaur is moderately wounded.x:jQ )))) You shoot a sling bullet. The sling bullet hits the centaur!x:j{ x:jַ)))The centaur is severely wounded.You shoot a sling bullet.x:jU8 c..Sx:jE ....  The sling bullet barely misses the centaur.x:jK I)))x:j' ;S.x:j ...2-8.7 (1.3_x:j F _The centaur shoots an arrow. The arrow hits you.x:j ))) You shoot a sling bullet. The sling bullet hits the centaur.x:j )The centaur is almost dead.You shoot a sling bullet. The sling bullet hits the centaur.x:j S   adderx:jB* 4S.x:j, MS)x:jfP W.. 3/64-219.9 (1.2 _You kill the centaur! _Your Dodging skill increases to level 5!x:j ))))))You shoot a sling bullet.x:j-v  The sling bullet closely misses the adder.You shoot a sling bullet.x:jz ;S.x:j) @....x:j* -91.2 (1.3x:jq3 x:j6 _ _The sling bullet barely misses the adder.x:j ) You shoot a sling bullet. The sling bullet hits the adder.x:jr .  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder!x:j=v)x:jq .x:jb4=22.4 (1.2x:j x:jI _You kill the adder!y:j3y:j-y:j]H _No target in view!y:j{Iy:j*H _No target in view!y:jy:jؔy:j=y:jH _No target in view!y:j].y:j^y:jdy:j #....##.#.##########........##_###  #.............###.#  #........#..### ##.#######..##..###......#.## #.....#...#..#### #..##. #............###..##..#..##.@.####......† y:j#...# ##....>....#.....# #.###.#####..)....# #.# #.# .....#...# #.# #.#.###.. ..# #.#>. ##. ### #.#... .. ... y:jHy:j=----3y:j0 _y:jT9_y:j&####..##_###  #.............###.# #........#..### ##.#######..##.###......#.## #... .........#..#### #..##. #............###..##.#..##...####......† #@..# ##....>.y:j..........# #.###.###.....)....# #.# #.# ......#...# #.# #.#.###.. ..# #.#>.. ##.. ### #.#... ... .... ....y:j\---4.4 (2y:j 7_y:jcM~.....###.#.......#..####......#.#######..##.###..## #.............#..#### #..## ##............##.##..##...####......†#.O.....#...# ##....>......... #.###.####) #.# .###... .>.. ##... ##.. ..... ...O   ogre (wandering). ....###. ...#y:j#Y  You encounter an ogre. It is wielding a +0 giant club.y:jV^G.Oy:jsTOy:js3==5.4 (3y:j{y:j& _The ogre shouts!y:j   #....... #......#.# ###......#.##  .........#..####  ##........ y:j.##..##...#† ......#...# > .O.....@..#  .....)....# #.# #.#  ......#...# #.# #.#  ......###... ..# #.# y:jV) ...>.. ##... ### #.#  y:jC..... ..... ...  ..... ....# y:j# .##. ...# y:j!y:jDt H   #....... #......#.# ###......#.##  .........#..####  ##........ .##..##...#† ......#...# > .O.....@..#  .....)....# #.# #.#  ......#...# #.# #.#  y:ju j......###... ..# #.#  ...>.. ##... ###  ..... ..... ...  ..... ....# .##. ...# y:j$~ y:j~ y:jn r _An ogre is nearby!y:j6(    #....... #......#.# ###......#.##  .........#..####  ##........ .##..##...#†y:j4 | ......#...# > .O.....@..#  .....)....# #.# #.#  ......#...# #.# #.#  ......###... ..# #.#  ...>.. ##... ### #.#  ..... ..... ...  ..... ....#  .##. ...# y:jZ    #....... #......#.# ###......#.##  .........#..####  ##........ .##..##...#† ......#...# > .O.....@..#  .....)....# #.# #.#  ......#...# #.# #.#  ......###... ..# #.# y:jB  ...>.. ##... ###  ..... ..... ...  ..... ....# .##. ...# y:j y:j] y:jQ y:j[ \ _An ogre is nearby!y:j6o )))))You shoot a sling bullet. The sling bullet hits the ogre.y:j ))The ogre is lightly wounded.  You shoot a sling bullet.y:j!@.Oy:jgD..O....y:jP==6.6 (1.2y:juy:jNb _The sling bullet completely misses the ogre.y:j4 ))))You shoot a sling bullet. The sling bullet hits the ogre.z:jQ  The ogre is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ogre!z:jw@.Oz:j( ...z:jm)'7.8z:j:r _The ogre is heavily wounded.z:jcm )))))))You shoot a sling bullet.z:j;  The sling bullet barely misses the ogre.You shoot a sling bullet.z:j#y.O.Oz:j0p.....O.9.1 (1.3z:jsCt _The sling bullet barely misses the ogre.z:j  ) You shoot a sling bullet. The sling bullet hits the ogre.z:j: ))))))The ogre is severely wounded.You shoot a sling bullet.z:j*)@.Oz:jL3!......z:j3.600.3 (1.2z:jFt _The sling bullet barely misses the ogre.z:j# )You shoot a sling bullet. The sling bullet hits the ogre!z:j/*(z:jp )))))))You kill the ogre!z:jY......)331.5 _You shoot a sling bullet.z:jz:jz:j"4z:j7H _No target in view!z:j z:jE z:jU z:j* H _No target in view!z:j < N...z:j7S z:j #...#####......#.#######..##..###......#.## #.....#.........#..#### #..##.###............###..##..##..##...####......†#........#...# >....#......)...# #.###.#####.....)..@.# #.# #.# ......#...# #.# #.# ......###... ..# #.# ...>.. ##....### #.# ..... ...... ........ ....##.##. ...# z:j z:jl <---20 _z:j z:j1 d#......#.#######..##...###......#.## #.....##.........#..#### #..##.# ##.....###..##....##..##...####......†#........#...# >....#......)...# #.###.#####......)....# #.# #.# .......#..@# #.# #.# ......###.......# #.# ...>.. ##....### #.# ..... ....... ... ..... ....###.##. ....# ....#....#z:j \---3.5 (2z:j z:jG! ## #.....##.....#### #..##.#  ##............##...##..##...####......†#......#...# ##....>....#)...# #.###.####...)... #.# ....#...#####.# z:jqH###@......#>.. ##....##.. ....... ...Rev* ....#z:jl\z:j<]*4.5 (3z:jzdz:j!###......#.## #.....#.........#..#### #..##.# ##............###..##... .##..##...####......†#....+......#...# ##....>....#.#......)...# #.###.#####.#.....)....# #.# #.# .#......#...#####.# #.# #......###.# #.# ...>.. ##....### #.# ..... ..... ..... ##....#.##. #....##....##....#z:jP#....#z:jw5.5 (4Rev+ z:j@z:j....#### #..##.#  ##............##...##..##...####......†#....+.....#...# ##....>....#.#)...# #.###.####..)... #.# ...#...#####.# ###...... z:j>.. ##@...###.....................####....#### ##.  z:j@6.5 (5z:jS{:j ##............###..##....##..##...####......†#.... ......#...# ##....>....#. ......)...# #.###.#####. .....)....# #.# #.# . ......#...#####.# #.#  ......###.......# #.#  ...>....##....### #.# .........@........... ####....####  .##. #....#  #....# #....# #....# #....# ....#{:j@7.5 (6{:j'{:jvV ##.###..## .##..##...####......†# ......#...# ##....>....# ......)...# #.###.##### .....)....# #.# #.#  ......#...#####.# #.# ......###.......# #.# ...>....##....### #.# .. ......####....#### .##. #....# #....# #....# #....# #....# ....#{:j_{:j_Y8.5 (7Rev {:jg{:jVi ##.###..## .##..##...####......†# ......#...# ##....>.... ......)...# #.###. .....)....# #.# #.# ......#...#####.# #.# ......###.......# #.# ...>....##....### #.# .. ......####....#### .##.. #....### #....# #....# #....#  #....#  ....#{:j@9.5 (8{:j1{:j,{:j8 _Key pressed, stopping explore.........{:jImC ##.###..##.##..##...####......†#...#...# ##....>{:j0..)...# #.###..)....# #.# #.#.#...#####.# #.#.###.......# #.#.>....##....### #.#...####....####.##..# #....# ##. #....## #....#  #....#  #....#  ....#{:j{:j210.5 (1 _{:jk{:jM ##.###..#..##..##...####......†#.#...# ##....>.)...# #.###..)....# #.# #.#{:j .#...#####.# #.#.###.......# #.#.>....##....### #.#...####....#####..##..## #....## ##. #....# #. #....##. #....##. #....##. ....#{:j=@1.5 (2{:j {:jI #..##..##...####......†........#...# ##....>..) #.###.##). #.# .#...######......{:jY*>....##....##..................####....#### #..##..## #....# # ##.  #.{:jf{:jh52.5 (3{:jo{:jQ] #..##..##...####......†#.#...# ##....>.)...# #.###..)....# #.# #.##.#...#####.# #.##.###.# #.#.>....##....### #.#.....#.####....#####..##..## #....# # ##.# #....# #.# #....# #.# #....# #.# #....# #.# ....# #.#{:jO@3.5 (4{:j{:j #........#...# ##....>..)...# #.###.#). #.#...######............>....##....##..................#..####....#### ##..##.@##   # ##.#  ..#{:jV4.5 (5{:jY #..##..##...##.##.#...# ##....>#..)...# #.###.)....# #.# #. #.#...#####.# #.##........###.......# #.#>....##....### #................. #.....@..####....######..##..## #....## ##.# #....# #.# #....# #.# #....# #.##....#{:jZ #.# ....# #.#..#{:jf@5.5 (6{:ji{:j g #..##..##...#### ##{:j.#...# ##.... #.)...# #.### #.)....# #.# # #.#...#####.# # ##.###.# # #......>....##....### # #.... #.####....#### ##..##..## #....# ## ##.# #....#  #.# #....# #.# #....# #.# #....# #.# ....# #.#  ..#{:jV6.5 (7{:jYA #..##..##...#### ##.#...# ## #.)...# #. #.)....# #.#  #.#...#####.#  ##.###.#  #......>....##....###  #.... #.####....#### ##..##..## #....# ### ##.# #....# #.# #....# #.# #....#  #.# #....#  #.# ....#  #.#  ..#{:j@7.5 (8{:j4{:je #..##..##...#### ##.#...# ## #.)...# #. #.)....# #.# #.#...#####.# ##.###.# #......>....##....### #.... #.####.... ##..##..## #....# ######.# #....# #.# #....#  #.# #....#  #.# #....#  #.# ....# {:jvfs #.#  ..#{:j`p{:jQt{:jt#8.5 (9{:j{{:jă{:jj _Key pressed, stopping explore.{:jؙX.........{:j{:j ##......... ##..##..##...## ##.#...# ##. #..)...# #.#)....# #. #.#...#####. ##........#... #>....##....##.................####....##..##..## #....#######.# #....#  #.# #....#  #.# #....# #.#{:jC#....# #.# ....# #.#{:j|{:j 19.5 (1 _{:j{:jJ..#..## .####......... ##..##..##...## ##.#...# ## #..)...# ##)....# # #.#...##### ##........#.. #>....##....# {:jyK[................####....#..##..## #....#######.# #....# #.# #....#  #.# #....#  #.# #....#  #.# ....# {:jVA20.5 (2{:jn\{:jM##### ....#..##{:jq .####.......... ##..##..##...####.#####.)#.)....#  ...#######@.......###...........>....##....#..................##........####....#{:j{:j*1.5 (3{:j{:joM ######..## ..........#..## .####.......... ##..##..##...####.####.)#.)....#  ...#######........###......#......>....##....##..................#.{:j{:j5*2.5 (4{:j{:j<M..... ######..## ..........#..## .####.......... ##..##..##...####.###.)#.)....# #...######........###......#......>....##....##.#{:jRXV3.5 (5{:j%^#.#...... #......#.##########......#.## #...........#..###.####...........##..##...####..##...# ##.#.)...# #.#........)....# #.##..#...#######........###.......#......>....##....###...................##........####....####..##..## #....#######.# #....#{:j@4.5 (6{:j{:j-U#.#......#.###########......#.## #...........#..#####.####............##..##..##...######........#...# #...)...# #.##..)....# #.###..#...#####.###..###.......##......>....####..............#####....#####..## #....#####.#  {:jV5.5 (7{:jk%#......#.############......#.## #...........#..#####.####............##..##..##...####....##........#...# #...)...# #.###..)....# #.# ##..#...#####.# ##..###.......# #......>....##....### #...............#####....######..## #....#####.#  # 6.5 (8{:j}{{:j}{:j{:jT _Key pressed, stopping explore.{:jIL.........{:j{:j"{:j######......#.## #...........#..#### ##.####............#####..##..##...####.....##........#...# #..)...# #.####.)....# #.# ##........#...#####.# ###.###.......# ##......>....##....### ##................#####....######..## #....#####.#  # {:jG7.5 (1 _{:j{:jAMq#...........#..#### #.#.####............###.##..##..##...####......##........#...# >#..)...# #.####.)....# #.# #.##........#...#####.# #.##.###.......# #.#...##....### #.#.................#####....#### {:jMz##..## #....#####.#  # #.# ....#{:j[@8.5 (2{:jm{:j5#.####.....###.##..##..##...####......†##........#...# >#..)...# #.###.##.)....# #.# #.###........#...#####.# #.###.###.......# #.##......>....##....### #.##............#{:jW####....#### {:j##..## #....# ####.#  ###.# ....##.# _No target in view! _Key pressed, stopping explore.  There is a stone staircase leading down here.9.5 (3 _{:j + ##..##..##...####......†##........#...# ##....>..)...# #.###.#).. #........#...####.....###............>....##....##..................#####....####  ##..##..## #....#  ######.# #.#..#{:j& {:jg> +30.5 (4{:jcI {:j?  ##........#...# ##....>..)...# #.###.#). #........#...####.....###............>....##....##..................#####....####  ##..##.@##  {:j ######.#  ..#{:jH @1.5 (5{:jI {:j  .) #.###.#). #........#...####.....###............>....##....##........................#........####....####  ##..##..##   ######@#  #..2.5 (6{:j' {:jbi V ). #........#...#####........###............>....##....##........................#........####....####  ##..##..##   ######.# ###{:jv {:j{ *3.5 (7{:j {:jɅ {:j {:j_ T _Key pressed, stopping explore.{:jd v..>....{:j {:j {:j i #.#...####...##............>....##....##.....................#........####....####  ##..##..##   ######.#  #. {:j G4.5 (1 _{:jv {:j+ S ##............>....##....##...................#........####....####  ##..##..##   ######.#  #.  {:jK6 @5.5 (2{:jM< {:jށ o ......>....##....##...................#####....####  ##..##..##   ######.#  #.  .#6.5 (3{:j {:j ..................#####....####  ##..##..##   ######.#  #.  .......#######.. #### {:j @7.5 (4{:j {:j (#####....####  ##..##..##   ######.#  #. ###### .......#######......[. ######### {:j {:jH +8.5 (5{:j {:j; # _Found a robe.{:j U.....{:jB {:jL ##..##..##   ######.#  ###### ........##############@.....[. #########{:j{:j*9.5 (1{:j'{:j##..##..## #....# ######.# #....# #.# #....# #.# #....# #.# #....# #.# ....# #.# ..########.@....[.#40.5 (2{:j8##..##..## #....# ######.# #....# #.# #....# #.# #....# #.# #....# #.# ....# #.# ..########..@...[.#{:jV1.5 (3|:j##..##..## #....# ######.# #....# #.# #....# #.# #....# #.# #....# #.# ....# #######.# ..########...@..[.#|:jtV2.5 (4|:jW##..##..## #....# ######.# #....# #.# #....# #.# #....# #.# #....# #.# ....# #######.# ..########....@.[.#|:jd@3.5 (5|:j\f|:j##..##..## #....# ######.# #....# #.# #....# #.# #....# #.# #....# #.# ....# #######.# ..########.....@[.#|:j@4.5 (6|:j|:j##..##..## #....# ######.# #....# #.# #....# #.# #....# #.# #....# #.# ....# #.# ..########..#|:j@5.5 (7|:j)|:j=f  ##..##..## #....# ######.# #....# #.# #....# #.# #....# #.# #....# #.# ....# #.# ..##......[#You see here a +0 robe.|:jtG6.5 (8 _|:j{|:j|:j ##..##..## #....# ######.# #....# #.# #....# #.# #....# #.# #....# #.# ....#  #.#  ..#.  #......[.#.|:j|:j*7.5 (9|:j|:j|:j+|:jT _Key pressed, stopping explore.|:j.......[.|:j.###..##..## #....#  ######.# #....# #.# #....# #.# #....# #.# #....# #.# ....# #.# .#.# #......[..#.#|:j$8|:j9;18.5 (1 _|:jA|:jV|..##..## #....# ######.# #....# #.# #....# #.# #....# #.# #....# #.# ....# .# #.#......[..#.#|:j>@9.5 (2|:jU|:j..##..## #....# .# #....# #.# #....# #.# #....# #.# #....# #.# ....# .# #.#......[..#.#|:jW50.5 (3|:j ##..## #....# .# #....# #.# #....# #.# #....# #.# #....# #.# ....# .# #.#......[..#.#|:j%@1.5 (4|:j(|:j$eX##..## #....# .# #....# #.# #....# #.# #....# |:jlk#.# #....# #.# ....# .# ##.#......[..#.##|:ju|:jv*2.5 (5|:j }|:jE..## #....# .# #....# .##.# #....# .##.# #....# .##.# #....# .##.# ....# .#.# .# #.#......[..#.#.# .#.#.#.#..|:jI@3.5 (6|:jh|:j!..## #....# .# #....# #.# #.# #....# #.# #.# #....# #.# #.# #....# #.# #.# ....# #.# .# #.# #.#......[.. #.##.# #.##.##.##.##..|:j)|:j*4.5 (7|:j#%|:jbNM.###### ..##.#....# #.# #.# ..##############@####### #......[................ ################.########.##..|:jk@5.5 (8|:jp|:j................#######l# ..##.#....# #.# #@# ..##############.####### #......[................ ################.#######l   iguana (asleep)#|:jWg  You encounter an iguana.|:j|:jm26.5 (9 _|:jk|:j|:j6#l#  #..  #.#  #.#  #.#  #.# ....# #.# #@##.# [.......... ##.#######  #.# #.# #.# #.# #.#|:j#l#  #..  #.#  #.#  #.#  #.# ....# #.# #@##.# |:ju4[.......... ##.## #.# #.# #.# #.# #.#|:j|:j|:j|:j^ _An iguana is nearby!|:jFQ #l#  #..  #.#  #.#  #.#  #.# ....# #.# #@##.# [.......... ##.#######  #.# #.# #.# #.# #.#|:j ~#l#  #..  #.#  #.#  #.#  #.# ....# #.# #@##.# [.......... ##.## #.# #.# |:j #.# #.# #.#|:j |:j |:jO |:jE ^ _An iguana is nearby!|:jW ))))))l  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.|:j  The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana.|:jgG.l|:j.....===7.7 (1.2Rev  _The iguana is moderately wounded.}:j )))))You shoot a sling bullet. The sling bullet hits the iguana.}:j  The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana!}:jC.l}:jE.l}:jP,...}:j^8.9Rev+ }:j}:jZ _The iguana is almost dead.}:jR )))You shoot a sling bullet. The sling bullet hits the iguana.}:j ))))The iguana is almost dead.You shoot a sling bullet.}:jeG.l}:jn9.....60.1Rev*  _The sling bullet completely misses the iguana.}:jQ )))))))You shoot a sling bullet.}:j †The sling bullet closely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana!}:j<)}:ju}:jv....†..}:jL|461.4 (1.3}:j` _You kill the iguana!}:j}:jq}:j^ _No target in view!}:jI}:j8H _No target in view!}:j n.........}:j% }:jAR  >....##....### #.#................#######.# ..##...†#....# #.# #.# ..##############.####### #......[................ ################.#######}:j\ }:j.} }:j ---}:j 20 _}:j }:j M...###....... >....##....### #.#................#######.# ..##...†#....# #.# #.# ..##############.#######Rev* #.#}:j] \---3.4 (2}:j }:ja# %M...###### ...###....... >....##....### #.#................#######.# ..##...#....# #.##.#Rev* }:j$ K#.#}:j, w4.4 (3Rev+ }:j2 }:j)  M)....# ....###### ...###....... >....##....### #.#................#######.## ..##..†#....# #.##.##.#You see here an iguana corpse.5.4 (4 _}:j9 }:j NM.)##.#####)....# ....###### ...###....... >....##....### #.#............... .#######.### ..##...#.†# }:j #.# ....# #.##.#}:j }:j_ *6.4 (5}:j }:jx/ @M###....>.....)##.#####)....# ....###### ...###....... >....##....#####.##............... .#######.## ..##..###.† #.# #....# #.#...}:j6 }:j> *7.4 (6}:jD }:j_ nM##...####......†#....+###....>.....)##.#####)....# ....###### ...###.......# #.# >....##....#####.#####.#..................<.#.#######@### ..##...##. #.# #....# #†##.#}:j@ 8<}:j Y8.4 (7Rev }:j O _Found a stone staircase leading up.}:j ...†...}:j }:j M ..........###..##... ##...####......†#....+ #...# ##....>....#.# )...# #.###.#####.# )....# #.# #.# .# #...#####.# #.# # ..###.......# #.# ##....#####.#####.# .............@...<.###....#####.####..# .## #....# #...# .# #....# #.### .# #....# #.# .# #....# #†# .# #....# #.#}:jN  .# ....# #.## #.#}:j] V9.4 (1}:j ###..##... ##...####......†#....+ #...# ##....>....#.# )...# #.###.#####.# )....# #.# #.# .# #...#####.# #.# # ###.# #.# ##....#####.#####.# .@..<.# ####....#####.####..# ## #....# #...# + # #....# #.### # #....# #.}:j # # #....# #†# # #....# #.# # ....# #.# }:jӤ A70.4 (2}:j }:j ###..##... ...####......†#....+ #...# ##....>....#.# )...# #.###.#####.# ....# #.# #.# .# #...#####.# #.# # ###.# #.# ##....#####.#####.# ..@.<.# ####....#####.####..#  #....# #...# .+ }:j  #....# #.### ..  #....# #.# ##  }:j @1.4 (3}:jo }:j &###..##... ...####......†#....+ ...# ##....>....#.# ...# #.###.#####.# # #.# #.# .# ...#####.# #.# # .# #.# ###....#####.#####.# ...@<.# ....#####.####..#  #....# #...# ..+ #....# #.### #... #....# #.# #### 2.4 (4}:j &###..##... ####......†#....+ # ##....>....#.# # #.###.#####.# # #.# #.# .# #####.# #.# .# .# #.# .# ##....#####.#####.# ....@.# ....#####.####..#  #....# #...##..+  #....# #.#####...  #....# #.# #### }:jY @3.4 (5}:jx }:j ###..##... ####......†#....+ # ##....>....#.# # #.###.#####.# # #.# #.# #.# #####.# #.# #.# .# #.# #.# ....#####.#####.# ....<@# ....#####.####..# }:jC#....# #...##..+ #....# #.# #####  There is a stone staircase leading up here.}:j #}:j$14.4 (6 _}:j*}:j3jM#..#### # }:jj......###..##....###......†#....+##....>....##.#### ##### }:jk.......# #.# #....#####.##### ...............<.####.####..# #....# #...##..+}:ju}:jv*5.4 (7}:jz}:j|}:j}:jքT _Key pressed, stopping explore.}:jVT....<..}:j}:j}:j0 ......##... .####......†#....+ ##....>....#.# #.###.#### #.# ### ...... #....#####.#####. ...............< #....#####.####. #...##..+#.#6.4 (1 _ ####......†#....+ ##....>....#.# #.###.#### #.# ### ...... #....#####.#####. ...............< #....#####.####. #...##..+#####...# ##########.#######7.4 (2}:jH;~:j,{  ##....>....#.# #.###.#### #.# ### ...... #....#####.#####. ...............< ~:jl/\#....#####.####. #...##.@+#####........ ########. .[................~:j8@8.4 (3~:j>~:j'  #.###.#### #.# ### ...... #....#####.#####. ...............< #....#####.####. #...##..+###########@....... ########†# ##########.#######9.4 (4~:j~:jf# #.###.#####.# # #.# #.# #.# #####.# #.# #.# # #.# #.# ....#####.#####.# ..<.# ....#####.####..# ....# #...##..+# ~:jf....# #.#####. ....# #.# #.# ....# #†# ~:jA80.4 (5~:j~:ja7.#.#.#.#.+#.'~:jeV1.4 (6~:jI M##....>....##.#####.#.+ #####..# #.# #.#####.#####.#.#..........<.#.+####+####.####..#.........##..@###########..........# ########.# ....# #†# _You open the door.~:j@2.4 (7~:jW~:j; ##......†#....+  ##....>....#.#..  #.###.#####.#.+  #.# #.# #.#.# ####.# #.# #.#.# .# #.# #.#.# #####.#####.#.# .........<.#.+####+~:j#####.####..#@.......# #...##..'######### #.#####......... # #.# ########.## #†# ~:j$i...#  #.# ~:jxU########.#######  There is an open door here.~:jG3.4 (8 _~:j~:jx&~:j-@#.##..'~:j7~:j7L======4.4 (9~:jr=~:jQ@= _As you open the door, it creaks loudly!~:jm....'..~:j~:j*....###..##.... ##......†#....+#  ##....>....#.#.. #.###.#####.#.+##  #.# #.# #.#.#.. ###.# #.# #.#.#.# .# #.# #.#.#.##F######.#####.#.#....# .........<.#.@####+. #####.####..#........# #...##..'########+# #.#####.........# #.# ########.## #†# ~:jF   Prince Ribbit (wandering) ..#  #.#~:j)~:j7~:j ....###..##....beefyandbeef the Shooter ##......†#....+#Coglin##....>....#.#..Health: 64/64 ========================#.###.#####.#.+##Magic: 8/8========================#.# #.# #.#.#..AC: 7Str: 11 ###.# #.# #.#.#.#EV: 12Int: 8 ~:j ....# #.# #.#.#.##F#SH: 0Dex: 21 ..#####.#####.#.#....#XL:  8 Next: 36% Place: Dungeon:5 ............<.#.@####+.Noise: ======---  Time: 3684.4 (0.0) ..#####.####..#........#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..# #...##..'########+Fire: c) +0 sling {Ælfthryth} ..# #.#####......... ..# #.# ########.# ..# #†#~:j F   Prince Ribbit (wandering) ..# #.# ..# #.#~:j #.# _There is a stone staircase leading up here. _Key pressed, stopping explore. _You open the door. ~:j<_There is an open door here. _As you open the door, it creaks loudly!  You encounter Prince Ribbit.~:j[/  --more--:jC# k.F:j' W F. _Key pressed, stopping explore. _You open the door. _There is an open door here. _As you open the door, it creaks loudly!  You encounter Prince Ribbit.Prince Ribbit croaks.:j8 OF:j'> b===---5.4 (1:jUB :j'C t _Prince Ribbit catches a small bird with his tongue.:jE Q _There is an open door here.:jr )You shoot a sling bullet. The sling bullet hits Prince Ribbit.:j:s )Prince Ribbit is lightly wounded.  You shoot a sling bullet.:j3F.:j :j#---:jQ6.6 (1.2Rev :jZ _The sling bullet closely misses Prince Ribbit.:jUg )You shoot a sling bullet.:j,R  The sling bullet barely misses Prince Ribbit.:jk F§You shoot a sling bullet. The sling bullet misses Prince Ribbit.:jM§F:j}7.8Rev+  _Prince Ribbit blinks! x2:j5):jW  You shoot a sling bullet. The sling bullet misses Prince Ribbit.  You shoot a sling bullet.:jp §The sling bullet closely misses Prince Ribbit.:jH6F:j7##..:jAk9.1 (1.3Rev* :j1:j+ _Prince Ribbit blinks!:j~G s )))You shoot a sling bullet.:j] t  The sling bullet closely misses Prince Ribbit.  You shoot a sling bullet.:j N§F:j O.F:j B##...:j (90.4:j :jA C _The sling bullet barely misses Prince Ribbit.:jEc  You shoot a sling bullet. The sling bullet hits Prince Ribbit.:jC@  Prince Ribbit is lightly wounded.  You shoot a sling bullet. The sling bullet hits Prince Ribbit.:j&  Prince Ribbit is moderately wounded.51-----1.6 (1.2:j:j:- _Prince Ribbit hits you!:j}  You shoot a sling bullet.  The sling bullet hits Prince Ribbit but does no damage.:j` :jb Prince Ribbit is moderately wounded.You shoot a sling bullet. The sling bullet hits Prince Ribbit!:ji  Prince Ribbit is heavily wounded.Prince Ribbit catches a baby bat with his tongue.:jWb26---------------2.8:j:j 0 _Prince Ribbit hits you! x2:jd:jg:jt _You are too injured to fight recklessly!:jv  _You are too injured to fight recklessly!:j|,#### #..##.# .....###..##.... #..†#....+###....>....#.#..  #.###.#####.#.+##  #.# #.# #.#.#.. ####.# #.# #.#.#.# ...# #.# #.#.#.##.#:j,m#####.#####.#@#F...#...........<.#.'####+..#####.####..#........#.# #...##..'########+.# #.#####..........# #.# ########.#.# #:j-k†# ...# #.# ...# #.#:jM-:j/3F:ji;:j=.F   Prince Ribbit--30:jD:jPG@ _Prince Ribbit hits you but does no damage.:jf:j!Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: c) +0 sling {Ælfthryth} (quivered)b - Throw: 5 darts (poison) Spells ([,] to cycle)  c - Cast: Blink (85%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on:j :jF ..#### #..##.#beefyandbeef the Shooter .....###..##....Coglin ###......†#....+##Health: 26/64 =========---------------##....>....#.#..Magic: 8/8========================#.###.#####.#.+##AC: 7Str: 11#.# #.# #.#.#..EV: 12Int: 8 ####.# #.# #.#.#.#SH: 0Dex: 21 .....# #.# #.#.#.##.#XL:  8 Next: 36% Place: Dungeon:5 ...#####.#####.#@#....#Noise: =--------  Time: 3693.8 (0.0) .............<.#.F####+.c) +0 sling {Ælfthry :jSH :[33ma) +2 sling {Mishil} ...#####.####..#........#Fire: c) +0 sling {Ælfthryth} ...# #...##..'########+Rev* ...# #.#####......... ...# #.# ########.#F   Prince Ribbit ...# #†# ...# #.# ...# #.#Prince Ribbit is heavily wounded.Prince Ribbit catches a baby bat with his tongue. _Prince Ribbit hits you! x2 _You are too injured to fight recklessly! _You are too injured to fight recklessly! _Prince Ribbit hits you but does no damage.:jj :j:j Read which item? Scrolls  g - 2 scrolls of fog  t - 2 scrolls of teleportationa - a scroll of enchant armour  :jr - a scroll of revelation  s - a scroll of butterflies  w - a scroll of enchant weapon  W - 2 scrolls of brand weapon  p - a scroll of poison  S - a scroll of silence  c - a scroll labelled CONODGH ZOSULI [!] read|quaff[?] describe selected:j :j :j B..#### #..##.#beefyandbeef the Shooter .....###..##....Coglin ###......†#....+##Health: 26/64 =========---------------##....>....#.#..Magic: 8/8========================#.###.#####.#.+##AC: 7Str: 11#.# #.# #.#.#..EV: 12Int: 8 ####.# #.# #.#.#.#SH: 0Dex: 21 .....# #.# #.#.#.##.#XL:  8 Next: 36% Place: Dungeon:5 :j& ...#####.#####.#@#....#Noise: =--------  Time: 3693.8 (0.0) .............<.#.F####+.c) +0 sling {Ælfthry a) +2 sling {Mishil} ...#####.####..#........#Fire: c) +0 sling {Ælfthryth} ...# #...##..'########+Rev* ...# #.#####......... ...# #.# ########.#F   Prince Ribbit ...# #†# ...# #.# ...# #.#Prince Ribbit is heavily wounded.Prince Ribbit catches a baby bat with his tongue. _Prince Ribbit hits you! x2 _You are too injured to fight recklessly! _You are too injured to fight recklessly! _Prince Ribbit hits you but does no damage.:jz1 ` bbbbbbbbbbFbbb(ally target)As you read the scroll of butterflies, it crumbles to dust.  You hear the flapping of tiny wings.  Prince Ribbit is knocked back by the sudden gust.27=4.8 (1:j8 bbbbbbbbFbbb:j; a _Prince Ribbit barely misses your butterfly.:j[w## #.....######## # .....###..##.... ###......†#....+####....>....#.#bb ##.#####.#b+##  b#.. ####b#.# ..# #.# #######.#####.#b#....# :j\..........<.#bb####+. ####.####..#bbFb....#..##..b########+####.b........# ########.#†:j^':j_;.b:j_.:j_':j`6b.:je[ '  You swap places with your butterfly.:j'Ebbb-5Rev+ bbbbb:j֜b _Prince Ribbit closely misses your butterfly.:j"#####..##.... .## #.....######## # .....###..##.... ###......†#....+####....>....#.#bb ##.#####.#b+##  . #### ..# #.# #.#b#.#######.#####.#b#b...# ..........<.#b'####+. ####.####.b#b.Fb....#..##.b'########+####..........# ########.#†b'bF:j+§:j ..You swap places with your butterfly. Prince Ribbit blinks!-6bbbbbbb:j6 _Prince Ribbit leaves your sight.:j[ :ja M......#..#####.########..##.... .## #.....######## # .....###..##.... ###......†#....+#####....>....#.#bb ##.#####.#b+##  . ####b#.# ..# #.# #.#b#.## ...#####.#####.#b#....#Rev+ ##b..bb.:j C7bbbbbbbbb _You swap places with your butterfly.:jQ[M###.# #... .......#..#####.########..##.... .## #.....######## # .....###..##.... ###......†#....+##########....>....#.#bb......##.#####.#@+##  b#.. ####b#.# .....# #.# #.#b#.##.#Rev+ .'b..bb'.bb.b..b.bb8=8b.bbbbbbb _You swap places with your:j\ butterfly.:j M##_### ######.# #... .......#..#####.########..##.... .## #.....######## # .....###..##.... ###......†#....+##########....>....#.#@b.b....##.#####.#.+####+.  b#.. ####.# #.# #.#b#.#Rev+ '##:jI H.b:j F.b:j0 :b.:j 3b.:j w  Something closely misses your butterfly.:j T9Rev :j _bbbbbbbb:j k _Something completely misses your butterfly.:jP,.#..#.#####....#....':j.>.b:j>/':j/6b.:j)0?.b:j0.bb.:j5 b'  You open the door.b.:j174b.:j =:j='700:jC_bbbbbb:jFFh _Something closely misses your butterfly.:j .#.########.#_### ###.###.# #...# ........#..#####.### #.#######..##....# #.## #.....#### .. :jm 4#..#### #..##.######.... ......###..##........j.. ##..†#....@######## # ##....>....#.#.bb..... # #.###.#####.#.+####+. #:j q #.# #.# #b#b#.. #####.# #.# #.#b#.#:jĐ )...# #.# #.#b#.##.#j   gnoll (polearm, wandering):jU $#####.#####.#b#b...#...........<.#b'####+..#####.####.b#...b....#:j- 6b.:j {.bb.:j 0F:jP jYou encounter a gnoll. It is wielding a +0 halberd.:jE 2j.:j :b.:j rb.b.:j 1b.:j i F   Prince Ribbit (ally target)jj 2 gnolls (1 polearm, wandering)You encounter a gnoll. It is wielding a +0 flail.:j A91:jε _b#bb.bbbbb:j [ _Prince Ribbit closely misses your butterfly.:j Q _There is an open door here.:j .##.#.#.#.##_### ###.#.###.# #...#.#..#####.### .#.#..##....# .#.## #.....#### .. .#..#### #..##.######..jj.###..##. .####......†#...@'## .# ##....>....#b#bb.b.... .# #.###.#####.#.+####+. .# #.# #.# #.#b#.. .#####.# #.# #.#b#.#.# #.# #.#.#.##.#j   gnoll (polearm, wandering) #....#####.#####.#b#b...#.<.#bF####+. #....#####.####.b#...b....#[33:j <mb.b.b.b.'bj.jb.b.b..b.jj 2 gnolls (1 polearm, 1 wandering)==2:jG _bb _The gnoll shouts!:j%.##.#.#.#.##_### ###.#.###.# #...#.#..#####.### ..#.#..##....# .:j1.#.## #.....#### .. ..#..#### #..##.######.....###..##b.jj. ..####......†#..@b'## ..# ##....>....#.#b..b.... ..# #.###.#####.#.+####+. .:jn2.# #.# #.# #.#b#.. ..#####.# #.# #.#b#.# #:j2.# #.# #.#.#.##.#   gnoll (polearm) ##....#####.#####.#b#b...# :j.<.#bF####+. ##....#####.####.b#...b....#:j2b.:jlG.b:j7b.:j.:j 3j.:jbb..bj.:j:j9--3:j!_bbbb:j$: _You swap places with your butterfly.:j++#..##_### ###.#..###.# #...#..#..#####.####.#######..##....# .#.## #.....#### ...#..#### #..##.######...........###..##.b....j..j.####......÷#....b########.# ##....>...@#.#.bb.....:jA-.# #.###.#####.#.+####+..# #.# #.# #.#b#.. .#####.# #.# #.#b#.# ##.......# #.# #.#.#.##.# .##....#####.#####.#b#b...# .................<.#bF####+. ###....#####.####.b#...b....#  #....# #...##.b'########+:j0u.bb':jB10b.:j1-b:j2F.b:jk6cb.b':j?-b.:j?-j.:jG:jHp30=--4:jU:jV__bb:j@W:jK^ #.##_### ###.#.###.# #...#.#..#####.###.#.#..##....#.#.## #.....#### ...#..#### #..##b######.....###..##....bj...j. #...####......÷#...b'## #...# ##....>..@.#.#.bb..... )...# #.###.#####.#.+####+..# #.# #.# #.#b#.. #...#####.# #.# #.#b#.# ###.# #.# #.#.#.##.# ..##....#####.#####.#b#b...# .<.#bF####+. ####....#####.####.b#...b....# # #....# #...##.b'#+b.b.bb..b[:jF_ 40m'.bj.:j+c Gb, swift):jc &5:jm Ubbb:ju \ _The gnoll picks up the pace!:j#.##_### ###.#.###.# #...#.#..#####.###.#.#..##....#.#.## #...b.#### ...#..#### #..##.######.....###..##..b.j....j. ##...####......÷#...bb## .#...# ##....>.@..#.#.bb..... .)...# #.###.#####.#.+####+. )....# #.# #.# #.#b#.. .#...#####.# #.# #.#b#.# .###.# #.# #.#.#.##.#.##....#####.#####.#b#b...# .<.#bF####+. .####....#####.####.b#...b....# ## #....# #...##.b'#+:jdb.b:j0b.:jE4b':jhl..b:jП2b.:j2j.:jv)j:jq1b.:j(2b.:jQ.b:jjj 2 gnolls (1 polearm, swift):j&6:j;_bbb:jb7 _Your butterfly leaves your sight.:jq #.##_### ###.#.###.# #...#.#..#####.###.#.#######..##....#.#.## #..bb.#### ...#..#### #..##.######.....###..##.b.j.j...j. .##...####......÷#..b.'## ..#...# ##....>@.b.#.#.bb..... ..)...# #.###.#####.#.+####+. :jr _.)....# #.# #.# #.#b#.. ..#...#####.# #.# #.#b#.# ..###.# #.# #.#.#.##.#.##....#####.#####.#b#b...#   gnoll (......<.#bF####+. ..####....#####.####.b#...b....# .## #....# #...##.b'#+:jt .bb.:j|u 2b:ju 4b.:j*v 0b.:jw Q.j:jx Q.b:jXy 2j:jy 1b.:jWz S.b:j{ /j.:j .j 2 gnolls (1 polearm, swift):jq &7:j bbbbb:jU.....###.# #...# #..#..#####.### ##.#######..##....# #......#.## #..bb.#### ...#..#### #..##.######.... #............###..##b...j....j.##...####......÷#..j.b######## ...#...# ##....>.bb.#.#.bb......)...# #.###@#####.#.+####+.)....# #.# #.# #.#b#.. ..#...#####.# #.# #.#b#.#.###.......# #.# #.#.#.##.# >....##....#####.#####.#b#b...#.................<.#bF####+.   gnoll :jX(####....#####.####.b#...b....# #....# #...##.b'########+ #.# #....# #.#####.........b:jd1..bb'.b.b:jdJ.b:jd+b.:jme5.b:je:j f1b.:jg/j:jh0j.:j;i,j':ji*.b:jj:jjE.b:jj3b.:j+kK.b:jmlK.b:j}x.j 2 gnolls (1 polearm, swift)1=8:jyjbbbb:j:j~ :jG :j :j :j0 e .#..#####.###.#######..##....#  #...b.#### .. ..#### #..##.######.. #......###..##b........j ..##...####....b.÷#.j.j'########.#...# ##....>.bbb#.#.bb.....) #.###.#####.#.+####+). #@# #.#b#.. .#...#######.......#.##.# >....##....#####.#####.#b#b.. .....................<.#bF####+.#.# #.# #....# #.# ########.#b..b:j :j`&9:j"8b:j:jb #.#######..##....#  #...b.#### .. ..#### #..##.######.. #......###..##b........j ..##...####.....b÷#.j.j'########.#...# ##....>.bbb#.#.bb.....) #.###.#####.#.+####+). #.# #.#b#.. .#...#######.......#.##.# >....##....#####.#####.#b#b..#.# #.# #....# #†#.b:j+b:jKb>:j2b:jU÷b:jL.b:j<..:j'10:jTbb:j:jv   #..b..#### .. ..#### #..##.######.. #......###..##b........j ..##...####......÷#.j.j'########.#...# ##...bb..bb#.#.bb.....:j ) #.###.#####.#.+####+). #.# #.#b#.. .#...#######.......#.##.# >....##....#####.#####.#b#b.. .....................<.#bF####+.##.###†# #.# #....# #.#:j Sb>:j L.b:j .b÷:j 7b.:ja .j:jF j   gnoll (polearm, swift):j =2=:j 1:j Jbb:j :jcg..#### #..##.######.. #......###..##b........j ..##...####.....b÷#.j.j'########.#...# ##....bj.bb#.#.bb.....) #.###.#####.#.+####+). #.# #.#b#.. .#...#######.......#.##.# >....##....#####@#####.#b#b.. :jId[...................b.<.#bF####+.####....#####.####..#...b....###  #...##.b'########+ #.# .#####......... ########.#†#. :jb.b..bb..j.b:jnN.j:jRo>.b:jBx8b:jx&2:jeAbb:jv:jH.....###..##b........j. .##...####......÷#.j.j'########...# ##..b.>..bb#.#.bb..... )...# #.###.#####.#.+####+. )....# #.# #j# #.#b#.. #...#####.# #b# #.#b#.# ###.......# #.# #.#.#.##.#.##....#####.#####.#b#b...# ................@b..<.#bF####+.####....#####.####..#...b....# .## #....# #...##.b'########+ # #....# #.#####......... .# #....# #.# ########.# .# #....# :jzI"#†# .# #....# #.# .# ....# #.# .# .b.b:j2KJ.b:jKQ.b:jLO.j:jT:jHU&3:j\Tbb:jv^:j1 ###..##b.j. ##...####......÷#.j.j'# #...# ##..b.>..bb#.#.bb..... )...# #.###.#####.#.+####+. )....# #.# #.# #.#b#.. #...#####.# #j# #.#b#.# :j2 ###.# #.# #.#.#.##.# ##....#####b#####.#b#b...# b<.#bF####+. ####....#####.####..#...b....# ## #....# #...##.b'#+ # #....# #. # #....# #.:jH2  # #....# #†# # #....# #.# :jl2 # ....# #.# :j45 E.b:j}5 @.b:jA6 =<b:j6 8b.:j9 D.b:j: 6b.:jBB :jB T3=4:jI yb@.b:jK ` _Something misses your butterfly.:jQ###..##b.j. ...####......÷#.j.j'# #...# ##..b.>..bb#.#.bb..... )...# #.###.#####.#.+####+. ....# #.# #.# #.#b#.. #...#####.# #j# #.#b#.# ###.# #.# #.#.#.##.# ##....#####.#####.#b#b...# b.@b<.#bF####+. ####....#####.####..#...b....#  #....# #...##..'##+  #....# #.#####.........  #....# #.# ########.#  :j&TE.b:jV0j:jF^j   gnoll (polearm, swift):j^&5:je8b:jg:jg ###..##b.j. ...####......÷#.j.j'# ...# ##..b.>..bb#.#.bb..... ...# #.###.#####.#.+####+. # #.# #.# #.#b#.. ...#####.# #j# #.#b#.# .# #.# #.#.#.##.# ##....#####j#####.#b#b...# bb@<.#bF####+. ....#####.####..#...b....#  #....# #...##..'##+ #....# #.#####.#....# #.# ####....# #†# :jom }.jj:jFv wj 2 gnolls (1 polearm, swift):jv &6:j} Mbb:j? : _You swap places with your butterfly.:j0q###..##b.j. ####......÷#.j..'# # ##..b.>..bb#.#.bb..... # #.###.#####.#.+####+. # #.# #.# #.#b#.. #####.# #j# #.#b#.# .# #.# #.#.#.##.# ##....#####j#####.#b#b...# jbb.@.#bF####+. ....#####.####..#...b....#  #....# #...##..'##+  #....# #.####  #....# #†# :jU2.b.b:jw4E.j:j~5O.j:j(@:j@&7:jhHMbb:jIZ _The gnoll completely misses your butterfly.:jKa _There is a stone staircase leading up here.:j4:j:jRzb.b.b.bb..b:j42F:j b.  The gnoll is no longer moving quickly.:jYU'b:j@.b:j(F   Prince Ribbit (ally target)jj 2 gnolls (1 polearm, 1 swift):jݶB48:jcdbbb:j} . _The gnoll closely misses your butterfly.:j_$.:j.:j&4:jb ##.#..ß^ß^.#.##.##...#####  #.##.##.###.##  #..#.ß.ß.#..##.# #.#  ##.#######.###.# #.#  ##.......## #.# #.#  ###.#..## #.# #.# ####.....## #.# #.# :jٸ?..## #.# #.# ##.#### #@# #.#  #.# #.###.# # #.....# # #.###### #.#:j s# #.###### #.....#  #.# #.###.# :j t##.# #.# #.#:j!.20.3 (2.5:j,':j(G _You climb upwards. Your summoned allies are left behind.:jz*c _There is a stone staircase leading down here.:jK3:j4fA5=1.3 (1.0 _2.3 (23.3 (3:jj:jn@4.3 (4:j2p:jt:ju#6:j#u5=5.3 (5:jx:j|:j,}*6.3 (6:jd:j:jՄ*7.3 (7:jO:j:jh#7:j#8.3 (8:j1:jC:j*9.3 (9:j:j:jx/30.3 (10.0):j:j98:j2>=1.3 (11:j`:j:j=+2.3 (12:jJ:j:jx+3.3 (13:j:jF:j+4.3 (14:j:jY:jY9=5.3 (15:j|:jd:j+6.3 (16:j:jA7.3 (17:j:j:j,b40=8.3 (18:j:jz:j+9.3 (19:j :jFB40.3 (20:j:j*:jv51=:j$1.3 (21:j:jm:j+2.3 (22:j#:j :j\ +3.3 (23:jZ:jA4.3 (24:j:j:jG25.3 (25:jt :j$:j$+6.3 (26:jp+:jZ,:j,+7.3 (27:j0:j4:j+5a3=8.3 (28:j8:j=:jO=+9.3 (29:j@:jD:j%E,50.3 (30:jH:jL:jLY4=1.3 (31:j0P:jS:j=T+2.3 (32:jW:jc[:j[+3.3 (33:j_:j+c:jkc+4.3 (34:jqf:jj]55.3 (35:jm:jq:jr+6.3 (36:ju:jy:jy+7.3 (37:j]}:jF:j݁\46=8.3 (38:jń:jq:j+9.3 (39:j:j:j,60.3 (40:j:j.:j}e7=1.3 (41:j:j:jd+2.3 (42:j:j:jy+3.3 (43:jҩ:j:j+4.3 (44:j:jz:jеY8=5.3 (45:j:jG:j+6.3 (46:j :j:j(+7.3 (47:j:j:j=c9=8.3 (48:j:j:j+9.3 (49:j%:j:j),70.3 (50:je:j':jf4501.3 (51:j:jl:j+2.3 (52:jc:jA3.3 (53:j:jA4.3 (54:j:j:jY1=5.3 (55:j :j) :j +6.3 (56:j :j :j/ +7.3 (57:j :jG :j c2=8.3 (58:j  :jt A9.3 (59:j :j# B80.3 (60:jB' :j+ :j+ 331.3 (61:j/ :j4 A2.3 (62:j8 :j*= A3.3 (63:j@ :j9D :jD +4.3 (64:j-H :jK :j%L Y4=5.3 (65:j"O :jR :jR +6.3 (66:joV :j*Z :jiZ +7.3 (67:j] :jxa :ja c5=8.3 (68:je :jh A9.3 (69:jl :jp :j\p ,90.3 (70:js :jw :jrw Y6=1.3 (71:j{ :j? 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#####.####.... ##.........### ##.#######.......#####..#.ß.ß^#...###...# ......##.^..^##..# #...## #.#..#..:j@3.3 (6:j:j:j:jN:jHj _......:jk :jp :j\ .# #)# .# #># .# #.# .# #.# .# #.# .# #.# .# #.# #:j # .## #####.####.# ..# ##.......####.# #.# ##.#.#.# #.# #.####..#.ß.ß^#...###...# #.#.##.^..^##..# #...:j0 3## #.# #.###..#..ß.ß..#..###....###.# #.# #..#...^^.^'....÷:j .# #.# ##.#..ß^ß^.#.##.##...##### #.# #.##.....##.##.###.## #.# #..#.ß.ß.#..##.# #.#:j :jg *4.3 (1:ji :j M.# #)# ..# #># ..# #.# ..# #.# ..# #.# ..# #.# ..# #.# ### #.## #####.####:jl X.# #..# ##.......####.# .#.# ##.#.#.# #.# .#.####..#.ß.ß^#...###...# #.#.##.^..^##..# #...## #.# ##.###..#..ß.ß..#..###....###.# ##.# #..#...^^.^'....÷.# ##.# ##.#..ß^ß^.#.##.##...##### #:j #.# #.##.....##.##.###.## ##.# #..#.ß.ß.#..##.# #.#:j& :j *5.3 (2:j :jE T.# #)# #..# #># #..# #.# #..# #.# #..# #.# #..# #.#.# #.# #### .#.## #####.####:jF .# .#..# ##.......####.# ..#.# ##.#.#.# #.# ..#.####..#.ß.ß^#...###...# #.#.##.^..^##..# #...## #.# .##.###..#..ß.ß..#..###....###.# .##.# #..#...^^.^'....÷.# .##.# ##.#..ß^ß^.#.##.##...##### .##.# #.##.....##.:jkG ##.###.## .##.# #..#.ß.ß.#..##.# #.#:jM :jN *6.3 (3:jmT :j .# #)# ##..# #>#  #..# #.#  #..# #.#  #..# #.# ##..# #.# #...# #.# ##### #.#.## #####.####.# ..#..# ##:j .......####.#.#.# ##.#.#.# #.#.#.####..#.ß.ß^#...###...# #.# [.##.^..^##..# #...## #.# ..##.###..#..ß.ß..#..###....###.# #.##.# #..#...^^.^'....÷.# #.##.# ##.#..ß^ß^.#.##.##...##### #.##.# #.##.....##.##.:jÑ ###.## #.##.# #..#.ß.ß.#..##.# #.#:j :jk *7.3 (4:jx :jL \.###########.# .....# #)# ###..# #># # #..# #.# # #..# #.# #..# #.###..#:jh  #.#  #...# #.# ############ ##.#.## #####@####.............# ##................####..#.# ##.#######.......#.# #. ....#.####..#.ß.ß^#...###...# #. .[.........##.^..^##..# #...## #. ...##.###..#..ß.ß..#..###....###. ##.##.# #..#...^^.^'....÷........  #.##.# ##.#..ß^ß^.#.##.##.:j ..####  #.##.# #.##.....##.##.###.##:j @8.3 (5:j :j( 2M####...........##########. ...)#> ###  #...# #@# ############# ##.#.## #####.####...........#..# ##................### ....#.# ##.#######.......#.# #...##.#:j)  # :j/ :j0 #9.3 (6:j? :jr M ###########.. ####...........##########. ...)#> ###  #...# #.# ############# ##.#.## #####.####..... ...#..# ##................####.#####:jP A40.3 (7:j :j M #### # ###########.. ####...........##########. ...)#> ###  #...# #.# ############# ##.#.## #####.####............:j :j :j *1.3 (8:j :jM #### ###########.. ####...........##########. ...)#> ###  #...#:jx#.# #############:j;:j#2.3 (9:j$:j'`M #### ###########.. ####...........##########. ...)#> ###..##.#:j?a*:jg:jg.3.3 (10.0):j$m:jFM #### ###########.. ####...........##########. ...)# # #..##.####:j:j0+4.3 (11:j:j:j:j3c _There is a stone staircase leading down here.:j14:j,:j85.3 (1.0) _:j:jMJ 5  You climb downwards.:jL      #.# :j0 #.# ##.# # ### .# #@# :j #.# .............#  #.# ....#####.#..#:j ##.# .. .# # :jq...#  # ##.# :j<C :j]O .#.#### :j}P.%# :jQ-6.8 (2.5:jW:jXX _Level annotation: Prince Ribbit:j[a _There is a stone staircase leading up here.:j* 3:jZ :j% #.# ##### ....... ### ##......#<###..#  .......@.....######.# #. .# ## ......#  :j.:j//37.8 (1.0 _:j3:j......# #.......#### #.## ######.# #..#<###..# ...# #.# ...........# ##†# #.# ##:j>#####.#..# ##<###.# #......# #.#..# ..†....# ##.....# #.#..# ##.###.# #.....# #.#.## ..)###.# #.....# ..#. .....#.#####.....# ###.#.....%# ..#:jCA2.8 (16:j:j U ##.##.# ######.# ####### >......# #.......#### #.## ######.# #...#<###.. ...# #.# ......... ##†#######.#.<###.#  #.##.....# ..........#:j"A3.8 (17:j$:jc{ #.# ######.# ####### >......# #.......#### #.## ######.# #...#<###.. ...# #.# ......... ##†#######.#.<###.#  #.# ..†....# ##......# ..........#:jmA4.8 (18:jt:j #.# ######.# ####### >......# #.......#### #.## ######.# #...#<###.. :j...# #.# ......... ##†#######.#.<###.# :jб #. ..†....# ## ##.###.# #:jj##.....# .....#.####:j:j+5.8 (19:je:j #.# ######.# ####### >......# #.......#### #.## ######.# #...#<###.. ...# #.# ......... ##†#######.#.<###.#  #. ..†....# ## ##.###.# # ..)..#.# ##.....# ######.#:jMA6.8 (20:j:jZ& ######.# ####### >......# #.......#### #.## ######.# #...#<###.. ...# #.# ......... ##†#######.#.<###.#  #. ..†....# ## ##.###.# # ..)..#.# ...#.###########.####.#:je:jBf+7.8 (21:j&m:j< ######.# ###### >......# #.......#### #.## ######.# #...#<###.. ...# #.# ......... :j}##†#######.#.<###.#  #. ..†....# ## ##.###.# # ..):jH..#.# ...#.####:j##....% .#.##...#:jGA8.8 (22:j:j >......# #.......#### #.## ######.# #...#<###.. ...# #.# ......... ##†#######.#.<###.#  #. ..†....# ## ##.###.# # ..)..#.# ...#.######....% ..#. :jlB..# ####.###:j A9.8 (23:j:j+M ######.# #...#<###.. ...# #.# ......... ##†#######.#.<###.#  #. ..†....# ## ##.###.# # ..)..#.# ...#.######....% ..#. #... #....#:j\XB70.8 (24:jb:j? ...# #.# ......... ##†#######.#.<###.# # #. ..†....# ## ##.###.# # ..):jj..#.# ...#.######....%# ..#. ##.####..# ..#### ..:j:j$1.8 (25:jQ:jA ##†#######.#.<###.# # #. ..†....# ## ##.###.# :j# ..)..#.# ...#.######....%# ..#.:j= ###.#### :ja######.# #####...# :j3#.######....:j:jr+2.8 (26:j`:jR- <###.#  #. ..†....# ## ##.###.# # ..)..#.# ...#.######....%# ..#. ###.### :jS######.# #####   .....# #b........j.:j\A3.8 (27:jne:j:..†....# ## ##.###.# # ..)..#.# ...#.######....%# ..#. ###.### ######.# #####  :j= ... ####.##........# ....# ..#### .... #.######......:jӤfb........... .j..'########:jA4.8 (28:j:j.  ##.###.# # ..)..#.# ...#.######....%## ..#.. ##..#.#####... ######.# #####   ...# ....... ####.### ..........)......##......####'...# bb#.#.bb.....:jd:j e,5.8 (29:jk:jo' _Found a hand axe.:j_........:j:j:jA  ..)..#.# ...#.#####.##....%##.. ..#... #...#.#####... ######.# #####  #######....# ....... ####.##:j .F....#....# .)#####.#F   Prince Ribbit (wandering).#...# ###.#.+####+.:jm  Prince Ribbit comes into view.:j  0.0)F.  Prince Ribbit croaks. You hear a shout!:j" jPrince Ribbit catches a centipede with his tongue.:j% §FYou encounter a gnoll bouda. It is wielding a +0 whip.:j|0.Fj   gnoll bouda (wandering):j-8J====6.8 (1:j6B:j]I+ _Prince Ribbit blinks!:j]3##.#.#.##)###.# #...#.#####..###%##....#.........##... .....#.#####.... ### #####.##.# #######  #...# ###.### ........# #....# .)####.# ..#### ..######..F :j3#b.......j.... .j..'########' bb#.#.bb.....#...#:j:o §The gnoll bouda shouts!:jWMj   gnoll boudaj==--7:jR:jBY+ _Prince Ribbit blinks!:j..†....# #. ##.#.#.##)###.# ..#.########%##...##........##... .....#.#####.... ### ##.# #######  #...# ........# ###.### ............. #....# .)......#####.# ..#### .........######........§ #b.......j.... .j..'########':jS;j:jj   gnoll bouda..----8:jZ:j:j܃..†....# ##.....# #.#..#beefyandbeef the Shooter ##.###.# #.....# #.#.##Coglin ..)###.# #.....# ..#.#Health: 64/64 ======================== .....#.#####.....# ###.#Magic: 8/8======================== .........%##.....# ..#AC: 7Str: 11 ..........#......#EV: 12Int: 8 ..........##.....#SH: 0Dex: 21 .....#.#####.....#XL:  8 Next: 36% Place: Dungeon:5 ######.# #####@#:jsNoise: ---------  Time: 3878.8 (0.0)###.# #######*#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# ......*.#Fire: c) +0 sling {Ælfthryth} ####.### .....*........# #....# .)..*...#####.# ..#### ...*....#j   gnoll bouda :j<#.######...*.....# #b........j......# .j..'########'...#The gnoll bouda shouts! _Prince Ribbit blinks!  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (69% to hit):j `..†....# ##.....# #.#..#beefyandbeef the Shooter ##.###.# #.....# #.#.##Coglin ..)###.# #.....# ..#.#Health: 64/64 ======================== .....#.#####.....# ###.#Magic: 8/8======================== .........%##.....# ..#AC: 7Str: 11 ..........#......#EV: 12Int: 8 ..........##.....#SH: 0Dex: 21 .....#.#####.....#XL:  8 Next: 36% Place: Dungeon:5 :j ######.# #####@#Noise: ---------  Time: 3878.8 (0.0)###.# #######)#c) +0 sling {Ælfthry a) +2 sling {Mishil}#...# ......).#Fire: c) +0 sling {Ælfthryth} ####.### .....)........# #....# .)..)...#####.# ..#### ...)....#:j j   gnoll bouda #.######...).....# #b........j......# .j..'########'...#Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (69% to hit)  :j jYou shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is lightly wounded.:j`  Shift-Dir - straight line  Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is lightly wounded.  The gnoll bouda is moderately wounded.:j 3F:j Cj.:j *j:j .....F   Prince Ribbitj   gnoll boudaj   gnoll (wandering, swift)===80.0 (1.2Rev _:j :j :j1###<###.# .# #.#..# #..†....# ##.....# #.#..# ###.###.# #.....# #.#.## #..)###.# #.....# ..#.# #.....#.#####.....# ###.# #%##.....# ..# #.:jh.# #..........##.....#.....#.#####...@.# #######.# #####.# # ###.# #######.# #...# ........# ####.### ............:jȌ..# ##....# .)......#####.# b..#### ........##.######...j.....# ##b........j....F.#:jO3F:jRF   Prince Ribbit---10:jf:j :j _.###†# #.# ##......#####.#..# ####<###.# #......# #.#..#..†....# ##.....# #.#..# .###.###.# #.....# #.#.## .#..)###.# #.....# ..#.# ##.....#.#####.....# ###.# ##%##.....# ..# ##..# .#..........##..@..# .#.....#.#####.....########.# #####.## ###.# #######.# .# #...# ..# .#####.### ..............# .##....# .)......#####.# .b..#### .......F# .##.######...j.....#:j$ :j L---2:jU :j 3:j( :j@ .....# #.# ...........# ..###†# #.# ##......#####.#..####<###.# #......# #.#..#..†....# ##.....# #.#..# #.###.###.# #.....# #.#.## ..#..)###.# #.....# ..#.# .##.....#.#####.....# ###.##%##.....# ..##..#.#..........##.....#.#.....#.#####.....# .########.# #####.# ### ###.# #######.# #.# #...# :jA #.#####.### ........# ..##....# .)......#####.# ..b..#### ..F#:j;L ;3:jS :j` M#######.# ###<###............. ..###†# #.# #### #####<###.# #. .##..†....# #. #.###.#.#.## ..#..)###.# .. .#.####### #%##..# .#.... ......##... #.#.....#.#####.....#:j FF   Prince RibbitPrince Ribbit comes into view.:jw :j :j 24.0 (2 _:j) :j :jb:j,yQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: c) +0 sling {Ælfthryth} (quivered)b - Throw: 5 darts (poison) :jSpells ([,] to cycle)  c - Cast: Blink (85%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on:jO:jQ..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##......#####.#..#Health: 64/64 ======================== :j R#####<###.# #......# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7:j:RStr: 11 #.###.###.# #.....# #.#.##EV: 12:j`RInt: 8 ..#..)###.# #.....# ..#.#SH: 0:jR+Dex: 21 .##.....#.#####.....# ###.#XL:  8 Next: 36% Place: Dungeon:5 :jR###.........%##.@...# ..#Noise: ---------  Time: 3884.0 (0.0) :jRc.##..........#......#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#:jSFire: c) +0 sling {Ælfthryth} #.#.....#.#####.....# .########.# #####.# :j@S### ###.# #######F#F   Prince Ribbit :jfS#.# #...# ........# ..#####.### ..............# ..##....# .)......#####.#:jSAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  :jkTThe gnoll bouda is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll bouda. _The gnoll bouda is moderately wounded. _Prince Ribbit comes into view.:jT:jZ:j\:j,:jׯpRead which item? Scrolls  g - 2 scrolls of fog  t - 2 scrolls of teleportationa - a scroll of enchant armour  r - a scroll of revelation  w - a scroll of enchant weapon  W - 2 scrolls of brand weapon :jN[ p - a scroll of poison  S - a scroll of silence  c - a scroll labelled CONODGH ZOSULI [!] read|quaff[?] describe selected:j% :j :j3 ..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##......#####.#..#Health: 64/64 ======================== #####<###.# #......# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 #.###.###.# #.....# #.#.##EV: 12Int: 8 ..#..)###.# #.....# ..#.#SH: 0Dex: 21 .##.....#.#####.....# ###.#XL:  8 Next: 36% Place: Dungeon:5 ###.........%##.@...:j: # ..#Noise: ---------  Time: 3884.0 (0.0) .##..........#......#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....# .########.# #####.# ### ###.# #######F#F   Prince Ribbit #.# #...# ........# ..#####.### ..............# ..##....# .)......#####.#Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll bouda. _The gnoll bouda is moderately wounded. _Prince Ribbit comes into view.  Okay, then.:j0< . _:j}M :jO =Prince Ribbit. A frog of unusual size, with a tiny crown perched incongruously atop his head. Max HP: ~39Will: +AC: noneEV: ++++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 140% (swim: 233%) (normally travels faster than you) You have about 46% to hit with your +0 sling. He has about 58% to hit you. Attack Max Damage Hit 20 He is resistant to drowning. He is cold-blooded and may be slowed by cold attacks. He can travel through water. :j9P He possesses the following magical abilities, which are affected by antimagic (but not silence):  a - Blink [!]: Description|Quote:j1A:jaKq..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##......#####.#..#Health: 64/64 ======================== #####<###.# #......# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 #.###.###.# #.....# #.#.##EV: 12:jpLInt: 8 ..#..)###.# #.....# ..#.#SH: 0Dex: 21 .##.....#.#####.....# ###.#XL:  8 Next: 36% Place: Dungeon:5 ###.........%##.@...# ..#Noise: ---------  Time: 3884.0 (0.0) .##..........#......#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....# .########.# #####.# ### ###.# #######F#F   Prince Ribbit #.# #...# ........# ..#####.### ..............# ..##....# .)......#####.#You shoot a sling bullet. The sling bullet hits th:jLSe gnoll bouda.  The gnoll bouda is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll bouda. _The gnoll bouda is moderately wounded. _Prince Ribbit comes into view. _Okay, then.:jV:jEW:j=`:jb:jʞ:j9Read which item? Scrolls  g - 2 scrolls of fog  t - 2 scrolls of teleportation:jڠa - a scroll of enchant armour  r - a scroll of revelation  w - a scroll of enchant weapon  W - 2 scrolls of brand weapon  p - a scroll of poison  S - a scroll of silence  c - a scroll labelled CONODGH ZOSULI [!] read|quaff[?] describe selected:j :jѦ6..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##......#####.#..#:jRHealth: 64/64 ======================== #####<###.# #......# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 :j#.###.###.# #.....# #.#.##EV: 12Int: 8 ..#..)###.# #.....# ..#.#:jܧXSH: 0Dex: 21 .##.....#.#####.....# ###.#XL:  8 Next: 36% Place: Dungeon:5 :j ###.........%##.@...# ..#Noise: ---------  Time: 3884.0 (0.0) .##..........#......#:jH3c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#Fire: c) +0 sling {Ælfthryth} :jI#.#.....#.#####.....# .########.# #####.# ### ###.# #######F#:j٨F   Prince Ribbit #.# #...# ........# :j8n..#####.### ..............# ..##....# .)......#####.#You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll bouda. :j_The gnoll bouda is moderately wounded. _Prince Ribbit comes into view. _Okay, then.:jW:j$:j׷fReally read the scroll of poison? Y - Yes :j' N - No:j҄ :j1 ..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .§§§§§§§§........#Coglin ..###†# #.# ##§§§§§§#####.#..#Health: 64/64 ======================== #####<###.# #§§§§§§# #.#..#Magic: 8/8======================== .##..†....# ##§§§§§# #.#..#AC: 7Str: 11 #.###.###.# #§§§§§# #.#.##EV: 12Int: 8 ..#..)###.# #§§§§§# ..#.#SH: 0Dex: 21 .##.....#.#####§§§§§# ###.#XL:  8 Next: 36% Place: Dungeon:5 ##:j q#.........%##§@§§§# ..#Noise: ---------  Time: 3884.0 (0.0) .##..........#§§§§§§#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§§§§§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####§§§§§# .########.# #####§# ### ###.# #######F#F   Prince Ribbit #.# #...# ........# ..#####.### ..............# ..##....# .)......#####.#The gnoll bouda is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll bouda. _The gnoll bouda is moderately wounded. _Prince Ribbit comes into view. _Okay, then.The air fills with toxic fumes!5.0 (1:j :j  You shoot a sling bullet. The sling bullet hits the gnoll bouda. _The gnoll bouda is moderately wounded. _Prince Ribbit comes into view. :j? _Okay, then.  The air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust.:jrq..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .§§§§§§§§........#Coglin ..###†# #.# ##§§§§§§#####.#..#Health: 64/64 ======================== #####<###.# #§§§§§§# #.#..#Magic: 8/8======================== .##..†....# ##§§§§§# #.#..#AC: 7:jqStr: 11 #.###.###.# #§§§§§# #.#.##EV: 12Int: 8 ..#..)###.# #§§§§§# ..#.#SH: 0Dex: 21 .##.....#.#####§§§§§# ###.#:jrXL:  8 Next: 36% Place: Dungeon:5 ###.........%##§@§§§# ..#Noise: ---------  Time: 3885.0 (0.0) .##..........#§§§*§§#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§§*§§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####§§§*§# :jsd.########.# #####*# ### ###.# #######F#F   Prince Ribbit #.# #...# ........# ..#####.### ..............# ..##....# .)......#####.#:j;sThe air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust.  Fire: c) +0 sling {Ælfthryth}:jqs Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (46% to hit):j;h..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .§§§§§§§§........#Coglin ..###†# #.# ##§§§§§§#####.#..#Health: 64/64 ======================== #####<###.# #§§§§§§# #.#..#:jd<VMagic: 8/8======================== .##..†....# ##§§§§§# #.#..#AC: 7Str: 11 #.###.###.# #§§§§§# #.#.##EV: 12Int: 8 ..#..)###.# #§§§§§# ..#.#SH: 0:jO=Dex: 21 .##.....#.#####§§§§§# ###.#XL:  8 Next: 36% Place: Dungeon:5 ###.........%##§@§§§# ..#Noise: ---------  Time: 3885.0 (0.0) .##..........#§§§)§§#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§§)§§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####§§§)§# .########.# #####)# ### ###.# #######)#F   Prince Ribbit :j=G#.# #...# ........# ..#####.### ..............# ..##....# .)......#####.#Fire: c) +0 sling {Ælfthryth}:j=Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j=Aim: Prince Ribbit (46% to hit)  You shoot a sling bullet.  The sling bullet completely misses Prince Ribbit.:jCShift-Dir - straight line  Aim: Prince Ribbit (46% to hit)  You shoot a sling bullet.  The sling bullet completely misses Prince Ribbit.The sling bullet hits Prince Ribbit.  Prince Ribbit is lightly wounded.:j3b§§§§F===6.3 (1.3Rev _:j `Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (lightly wounded, 46% to hit):j..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .§§§§§§§§........#Coglin ..###†# #.# ##§§§§§§#####.#..#Health: 64/64 ======================== :j1#####<###.# #§§§§§§# #.#..#Magic: 8/8======================== .##..†....# ##§§§§§# #.#..#AC: 7Str: 11 #.###.###.# #§§§§§# #.#.##EV: 12Int: 8 :j..#..)###.# #§§§§§# ..#.#SH: 0Dex: 21 .##.....#.#####§§§§§# ###.#XL:  8 Next: 36% Place: Dungeon:5 :jK<###.........%##§@§§§# ..#Noise: ===------  Time: 3886.3 (0.0) :j.##..........#§§§)§§#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§§)§§#Fire: c) +0 sling {Ælfthryth} :j#.#.....#.#####§§§)§#Rev .########.# #####)# :j|### ###.# #######F#F   Prince Ribbit #.# #...# ........# :j+..#####.### ..............# ..##....# .)......#####.#Fire: c) +0 sling {Ælfthryth}:jMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jAim: Prince Ribbit (lightly wounded, 46% to hit)  You shoot a sling bullet. The sling bullet hits Prince Ribbit.  Prince Ribbit is lightly wounded.:jR} Shift-Dir - straight line  Aim: Prince Ribbit (lightly wounded, 46% to hit)  You shoot a sling bullet. The sling bullet hits Prince Ribbit.  Prince Ribbit is lightly wounded.  Prince Ribbit is moderately wounded.:jH §Prince Ribbit catches a butterfly with his tongue.:j\4j:j§§§§j   gnoll bouda:jc7.5 (1.2Rev+ :j2:j+ _Prince Ribbit blinks!:j2P..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .§§§§§§§§........#Coglin ..###†# #.# ##§§§§§§#####.#..#:jV3Health: 64/64 ======================== #####<###.# #§§§§§§# #.#..#Magic: 8/8======================== .##..†....# ##§§§§§# #.#..#AC: 7Str: 11 #.###.###.# #§§§§§# #.#.##EV: 12Int: 8 :j3..#..)###.# #§§§§§# ..#.#SH: 0Dex: 21 .##.....#.#####§§§§§# ###.#XL:  8 Next: 36% Place: Dungeon:5 :j3###.........%##§@§§§# ..#Noise: ===------  Time: 3887.5 (0.0) .##..........#§§§*§§#:j3Cc) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§§*§§#Fire: c) +0 sling {Ælfthryth} :j4?#.#.....#.#####§§§*§#Rev+ .########.# #####*# ### ###.# #######j#j   gnoll bouda #.# #...# ........# ..#####.### ..............# ..##....# .)......#####.# _Prince Ribbit blinks!  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jb5Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (translocational  energy, moderately wounded, 69% to hit):j ..#######.# ##........#<###..#beefyandbeef the Shooter :j ......# #.# .§§§§§§§§........#Coglin ..###†# #.# ##§§§§§§#####.#..#Health: 64/64 ======================== #####<###.# #§§§§§§# #.#..#Magic: 8/8======================== :j .##..†....# ##§§§§§# #.#..#AC: 7Str: 11 #.###.###.# #§§§§§# #.#.##EV: 12Int: 8 ..#..)###.# #§§§§§# ..#.#:jf SH: 0Dex: 21 .##.....#.#####§§§§§# ###.#XL:  8 Next: 36% Place: Dungeon:5 ###.........%##§@§§§# ..#:j Noise: ===------  Time: 3887.5 (0.0) .##..........#§§§)§§#:j; c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§§)§§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####§§§)§#Rev+ .########.# #####)# ### ###.# #######)#j   gnoll bouda #.# #...# ........# :jj ..#####.### ..............# ..##....# .)......#####.#:j WPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (translocational  :j xenergy, moderately wounded, 69% to hit)  You shoot a sling bullet.  :j PThe sling bullet closely misses the gnoll bouda.:jW Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (translocational  energy, moderately wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll bouda.The sling bullet hits the gnoll bouda.  The gnoll bouda is heavily wounded.:j ☼☼§☼☼§☼§§j:j 38.7 (1.2 _:j :j@ :jx..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .§§§§§§§§........#Coglin ..###†# #.# ##§§§§§§#####.#..#Health: 64/64 ======================== #####<###.# #§§§§§§# #.#..#Magic: 8/8======================== .##..†....# ##§§☼§§# #.#..#AC: 7Str: 11 :jy#.###.###.# #§§§§§# #.#.##EV: 12Int: 8 ..#..)###.# #§§§§§# ..#.#SH: 0Dex: 21 .##.....#.#####§§§§§# ###.#XL:  8 Next: 36% Place: Dungeon:5 ###.........%##§@§§§# ..#Noise: ===------  Time: 3888.7 (0.0) .##..........#§§§*§§#:jyc) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§§*☼§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####☼§☼*§#Rev+ :jzC.########.# #####*# ### ###.# #######j#j   gnoll bouda :jXz#.# #...# ........# ..#####.### ..............# ..##....# .)......#####.# _The gnoll bouda is heavily wounded.Fire: c) +0 sling {Ælfthryth}:j{zPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jzAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (moderatelywounded, 69% to hit):j]..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .§§§§§§§§........#Coglin ..###†# #.# ##§§§§§§#####.#..#Health: 64/64 ======================== :j2#####<###.# #§§§§§§# #.#..#Magic: 8/8======================== .##..†....# ##§§☼§§# #.#..#AC: 7Str: 11 #.###.###.# #§§§§§# #.#.##EV: 12Int: 8 :jR..#..)###.# #§§§§§# ..#.#SH: 0Dex: 21 .##.....#.#####§§§§§# ###.#XL:  8 Next: 36% Place: Dungeon:5 ###.........%##§@§§§# ..#:j Noise: ===------  Time: 3888.7 (0.0) .##..........#§§§)§§#:jc) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§§)☼§#:j͎Fire: c) +0 sling {Ælfthryth} #.#.....#.#####☼§☼)§#:jRev+ .########.# #####)# ### ###.# #######j#:j#j   gnoll bouda #.# #...# ........# :jD..#####.### ..............# ..##....# .)......#####.#:jgPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (moderatelywounded, 69% to hit)  :jǏYou shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is heavily wounded.:j  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.:j ☼☼☼☼☼☼☼☼☼☼☼☼§§☼The gnoll bouda is heavily wounded.:jk9.9 (1.2Rev* :jC:ja' _You hear a shout!:jm ..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .§§§§§§☼☼........#Coglin :j M..###†# #.# ##§§§§§☼#####.#..#Health: 64/64 ======================== #####<###.# #§§§§§§# #.#..#Magic: 8/8======================== :j -.##..†....# ##☼§☼§§# #.#..#AC: 7Str: 11 :j8 #.###.###.# #☼§§§§# #.#.##EV: 12Int: 8 :jm ..#..)###.# #§§§☼§# ..#.#SH: 0Dex: 21 :j .##.....#.#####§☼☼☼§# ###.#XL:  8 Next: 36% Place: Dungeon:5 :j =###.........%##☼@§§§# ..#Noise: ===------  Time: 3889.9 (0.0) :j .##..........#§§§*§§#:j c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§☼*☼§#:j) Fire: c) +0 sling {Ælfthryth} #.#.....#.#####☼§☼*§#Rev* :jS .########.# #####*# ### ###.# #######j#:j| j   gnoll bouda #.# #...# ........# :j ..#####.### ..............# ..##....# .)......#####.# _You hear a shout!  :j /Fire: c) +0 sling {Ælfthryth}:j Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded,  69% to hit):j/*..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .§§§§§§☼☼........#Coglin ..###†# #.# ##§§§§§☼#####.#..#Health: 64/64 ======================== #####<###.# #§§§§§§# #.#..#Magic: 8/8======================== .##..†....# ##☼§☼§§# #.#..#AC: 7Str: 11 #.###.###.# #☼§§§§# #.#.##EV: 12Int: 8 :j*Q..#..)###.# #§§§☼§# ..#.#SH: 0Dex: 21 .##.....#.#####§☼☼☼§# ###.#XL:  8 Next: 36% Place: Dungeon:5 ###.........%##☼@§§§# ..#Noise: ===------  Time: 3889.9 (0.0) :j*.##..........#§§§)§§#c) +0 sling {Ælfthry a) +2 sling {Mishil} :j+..#..........##§☼)☼§#Fire: c) +0 sling {Ælfthryth} :j$+#.#.....#.#####☼§☼)§#Rev* :jD+.########.# #####)# ### ###.# #######)#:j],zj   gnoll bouda #.# #...# ........# ..#####.### ..............# ..##....# .)......#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded,  69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.:j,:j\ :j1Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded,  :j69% to hit)  :jO#You shoot a sling bullet.  :jAThe sling bullet barely misses the gnoll bouda.:jܻCThe sling bullet hits the gnoll bouda.  :j#QThe gnoll bouda is severely wounded.:j ☼§§☼§☼○☼○☼○○☼○§☼j:j[ 491.0 (1.1 _:jZ:j:j..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .☼§§☼§☼☼☼........#Coglin ..###†# #.# ##§§§§§☼#####.#..#Health: 64/64 ======================== #####<###.# #§§§§§§# #.#..#Magic: 8/8======================== .##..†....# ##☼§○§§# #.#..#AC: 7Str: 11 #.###.###.# #☼§§§§# #.#.##EV: 12Int: 8 ..#..)###.# #§§§☼§# ..#.#SH: 0Dex: 21 .##.....#.#####§☼☼☼§# ###.#XL:  8 Next: 36% Place: Dungeon:5 [9:jd###.........%##☼@§§§# ..#Noise: ===------  Time: 3891.0 (0.0) .##..........#§§☼*§§#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§☼*○§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####○☼○*§#Rev* .########.# #####*# ### ###.# #######j#j   gnoll bouda #.# #...# ........# ..#####.### ..............# ..##....# .)......#####.# _The gnoll bouda is severely wounded.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (severely wounded:j<.,69% to hit):j ..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .☼§§☼§☼☼☼........#Coglin ..###†# #.# ##§§§§§☼#####.#..#Health: 64/64 ======================== #####<###.# #§§§§§§# #.#..#Magic: 8/8======================== :jJ o.##..†....# ##☼§○§§# #.#..#AC: 7Str: 11 #.###.###.# #☼§§§§# #.#.##EV: 12Int: 8 ..#..)###.# #§§§☼§# ..#.#SH: 0Dex: 21 .##.....#.#####§☼☼☼§# ###.#XL:  8 Next: 36% Place: Dungeon:5 ###.........%##☼@§§§# ..#Noise: ===------  Time: 3891.0 (0.0) :j֝ .##..........#§§☼)§§#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§☼)○§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####○☼○)§#Rev* .########.# #####)# ### ###.# #######j#j   gnoll bouda :j #.# #...# ........# ..#####.### ..............# ..##....# .)......#####.#:jg *Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (severely wounded,69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is severely wounded.:j ) )You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.:j v○§§○§○○○○☼○§°§☼○§§☼○○○○○@☼☼○°☼○○°°○°§☼○j:j: 32.3 (1.3 _:j־ :jF :jPV..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .○§§○§○○○........#Coglin ..###†# #.# ##§§§§§○#####.#..#:jMRHealth: 64/64 ======================== #####<###.# #§§§☼§§# #.#..#Magic: 8/8======================== .##..†....# ##○§°§☼# #.#..#AC: 7Str: 11 #.###.###.# #○§§☼§# #.#.##EV: 12Int: 8 ..#..)###.# #§§§○§# ..#.#SH: 0Dex: 21 .##.....#.#####§○○○§# ###.#XL:  8 Next: 36% Place: Dungeon:5 ###.........%##○@☼§§# ..#Noise: ===------  Time: 3892.3 (0.0) :jCS].##..........#§☼○*☼§#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§○*°§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####°○°*☼#Rev* .########.# #####*# ### ###.# #######j#j   gnoll bouda #.# #...# ........# ..#####.### ..............# ..##....# .)......#####.# _The sling bullet barely misses the gnoll bouda.Fire: c) +0 sling {Ælfthryth}:jSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (severely wounded,69% to hit):jf%..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .○§§○§○○○........#Coglin ..###†# #.# ##§§§§§○#####.#..#Health: 64/64 ======================== #####<###.# #§§§☼§§# #.#..#Magic: 8/8======================== .##..†....# ##○§°§☼# #.#..#AC: 7Str: 11 #.###.###.# #○§§☼§# #.#.##EV: 12:j&Int: 8 ..#..)###.# #§§§○§# ..#.#SH: 0Dex: 21 .##.....#.#####§○○○§# ###.#XL:  8 Next: 36% Place: Dungeon:5 ###.........%##○@☼§§# ..#Noise: ===------  Time: 3892.3 (0.0) .##..........#§☼○)☼§#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§○)°§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####°○°)☼#Rev* .########.# #####)# ### ###.# #######j#j   gnoll bouda #.# #...# ........# ..#####.### :j&[40m..............# ..##....# .)......#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (severely wounded,69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is almost dead.:j)Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (severely wounded,69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is almost dead.You kill the gnoll bouda!:jI):jV,j:jbG☼○°°°☼°☼°§§○°°°°°°○☼°○§○°j   gnoll (swift):jh 93.5 (1.2 _You encounter a gnoll. It is wielding a +0 flail.:j!q:jvi _Your Fighting skill increases to level 6!:j..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .○§§○☼○°°........#Coglin ..###†# #.# ##§§§§§°#####.#..#Health: 64/64 ======================== #####<###.# #§§§☼☼§# #.#..#Magic: 8/8======================== .##..†....# ##°☼°§☼# #.#..#AC: 7Str: 11 #.###.###.# #°§§○§# #.#.##EV: 12Int: 8 ..#..)###.# #§§§°§# ..#.#SH: 0Dex: 21 .##.....#.#####§°°°§# ###.#XL:  8 Next: 39% Place: Dungeon:5 [3:jG 4m###.........%##°@☼§§# ..#Noise: ===------  Time: 3893.5 (0.0) .##..........#§☼○*○☼#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§°*°§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####°○°*○#Rev* .########.# #####*# ### ###.# #######j#j   gnoll (swift) #.# #...# ........# ..#####.### ..............# ..##....# .)......#####.# _Your Fighting skill increases to level 6!Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (covering ground  quickly, 73% to hit):jJb..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .○§§○☼○°°........#:j]KUCoglin ..###†# #.# ##§§§§§°#####.#..#Health: 64/64 ======================== :jKE#####<###.# #§§§☼☼§# #.#..#Magic: 8/8======================== .##..†....# ##°☼°§☼# #.#..#AC: 7Str: 11 :jK#.###.###.# #°§§○§# #.#.##EV: 12Int: 8 :jL..#..)###.# #§§§°§# ..#.#SH: 0Dex: 21 :j=L .##.....#.#####§°°°§# ###.#XL:  8 Next: 39% Place: Dungeon:5 :jL###.........%##°@☼§§# ..#Noise: ===------  Time: 3893.5 (0.0) .##..........#§☼○)○☼#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##§°)°§#Fire: c) +0 sling {Ælfthryth} :jL#.#.....#.#####°○°)○#Rev* .########.# #####)# ### ###.# #######j#:j#Mj   gnoll (swift) #.# #...# ........# :jTM..#####.### ..............# ..##....# .)......#####.#:jwMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jMAim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (covering ground  quickly, 73% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  :jMThe gnoll is lightly wounded.:j_p)Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (covering ground  quickly, 73% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded.  The sling bullet barely misses the gnoll.:jg|°§§°☼°☼○.§○○○°.☼°°..°.§°j:ji34.7 (1.2 _:jtp:j4r:js..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .°§§°☼°°°........#Coglin ..###†# #.# ##§§☼§§°#####.#..#Health: 64/64 ======================== #####<###.# #§§§○☼§# #.#..#Magic: 8/8======================== .##..†....# ##°☼.§○# #.#..#AC: 7Str: 11 #.###.###.# #°§§○§# #.#.##EV: 12Int: 8 ..#..)###.# #§§§°§# ..#.#SH: 0Dex: 21 .##.....#.#####§°°°§# ###.#XL:  8 Next: 39% Place: :jDungeon:5 ###.........%##°@○§§# ..#Noise: ===------  Time: 3894.7 (0.0) .##..........#§○°*○☼#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##☼°*.§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.°.*○#Rev* .########.# #####*# ### ###.# #######j#j   gnoll (swift) #.# #...# ........# ..#####.### ..............# ..##....# .)......#####.# _The sling bullet barely misses the gnoll.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 :j{eflail and wearing a +0 ring mail (lightly wounded,  covering ground quickly, 73% to hit):j ..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .°§§°☼°°°........#Coglin ..###†# #.# ##§§☼§§°#####.#..#Health: 64/64 ======================== #####<###.# #§§§○☼§# #.#..#Magic: 8/8======================== .##..†....# ##°☼.§○# #.#..#AC: 7Str: 11 #.###.###.# #°§§○§# #.#.##EV: 12Int: 8 ..#..)###.# #§§§°§# ..#.#SH: 0Dex: 21 .##.....#.#####§°°°§# ###.#XL:  8 Next: 39% Place: :jX Dungeon:5 ###.........%##°@○§§# ..#Noise: ===------  Time: 3894.7 (0.0) .##..........#§○°)○☼#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##☼°).§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.°.)○#Rev* .########.# #####)# ### ###.# #######)#j   gnoll (swift) #.# #...# ........# ..#####.### ..............# ..##....# .)......#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (lightly wounded,  covering ground quickly, 73% to hit)  You shoot a sling bullet. :j N[23d The sling bullet barely misses the gnoll.:j  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.:j, IF:jv ☼°○°..☼§☼§§.☼§○○☼:j .○.☼§°☼.☼.....°○.°:j2 §°.F   Prince Ribbitj:j 35.9 (1.2 _:j% :ju& :j..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .°§☼°○°..........#Coglin ..###†# #.# ##☼§☼§§.#####.#..#Health: 64/64 ======================== #####<###.# #§☼§○○☼# #.#..#Magic: 8/8======================== :j=.##..†....# ##.○.§○# #.#..#AC: 7Str: 11 #.###.###.# #.☼§°§# #.#.##EV: 12Int: 8 ..#..)###.# #§§☼.§# ..#.#SH: 0Dex: 21 .##.....#.#####☼...§# ###.#XL:  8 Next: 39% Place: Dungeon:5 ###.........%##.@○§§# ..#Noise: ===------  Time: 3895.9 (0.0) .##..........#§○°*°○#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##☼.*.§#Fire: c) +0 sling {Ælfthryth} :j#.#.....#.#####.°.*°#Rev* .########.# #####*# ### ###.# #######F#F   Prince Ribbit #.# #...# .......j# ..#####.### ..............# ..##....# .)......#####.#You shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is heavily wounded.Fire: c) +0 sling {Ælfthryth}:j1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (lightly wounded, 48% to hit):j\..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .°§☼°○°..........#Coglin ..###†# #.# ##☼§☼§§.#####.#..#Health: 64/64 ======================== #####<###.# #§☼§○○☼# #.#..#:jMagic: 8/8======================== .##..†....# ##.○.§○# #.#..#AC: 7Str: 11 #.###.###.# #.☼§°§# #.#.##EV: 12Int: 8 ..#..)###.# #§§☼.§# ..#.#SH: 0Dex: 21 .##.....#.#####☼...§# ###.#XL:  8 Next: 39% Place: Dungeon:5 ###.........%##.@○§§# ..#Noise: ===------  Time: 3895.9 (0.0) .##..........#§○°)°○#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##☼.).:j>§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.°.)°#Rev* .########.# #####)# ### ###.# #######)#F   Prince Ribbit #.# #...# .......j# ..#####.### ..............# ..##....# .)......#####.#Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (lightly wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses Prince Ribbit.:jmSShift-Dir - straight line  Aim: Prince Ribbit (lightly wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses Prince Ribbit.The sling bullet hits Prince Ribbit.  Prince Ribbit is lightly wounded.:jLF):j,j:jD.☼○.°.○☼○☼☼☼○§°°○°.☼°○☼.☼☼○○°°...°○....☼..j   gnoll (swift):j,7.1 (1.2:j :j l _Prince Ribbit hops awkwardly around.:j| ..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# ..☼○.°...........#Coglin ..###†# #.# ##○☼○☼☼.#####.#..#Health: 64/64 ======================== #####<###.# #☼○§°°○# #.#..#Magic: 8/8======================== .##..†....# ##.°.☼°# #.#..#AC: 7Str: 11 #.###.###.# #.○☼.☼# #.#.##EV: 12Int: 8 ..#..)###.# #§☼○.§# ..#.#SH: 0Dex: 21 .:j ##.....#.#####○...§# ###.#XL:  8 Next: 39% Place: Dungeon:5 ###.........%##.@°§§# ..#Noise: ===------  Time: 3897.1 (0.0) .##..........#§°.*.°#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##○.*.§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####...*.#Rev* .########.# #####F# ### ###.# #######j#F   Prince Ribbit #.# #...# ........#j   gnoll (swift) ..#####.### ..............# ..##....# .)......#####.#Prin:j ce Ribbit is lightly wounded. _Prince Ribbit hops awkwardly around.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (lightly wounded, 48% to hit):j܊..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# ..☼○.°...........#Coglin ..###†# #.# ##○☼○☼☼.#####.#..#Health: 64/64 ======================== #####<###.# #☼○§°°○# #.#..#:j^Magic: 8/8======================== .##..†....# ##.°.☼°# #.#..#AC: 7Str: 11 #.###.###.# #.○☼.☼# #.#.##EV: 12Int: 8 ..#..)###.# #§☼○.§# ..#.#SH: 0Dex: 21 .##.....#.#####○...§# ###.#XL:  8 Next: 39% Place: Dungeon:5 ###.........%##.@°§§# ..#Noise: ===------  Time: 3897.1 (0.0) .##..........#§°.).°#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##○:jyS.).§#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####...).#Rev* .########.# #####)# ### ###.# #######j#F   Prince Ribbit #.# #...# ........#j   gnoll (swift) ..#####.### ..............# ..##....# .)......#####.#Shift-Dir - straight lineAim: Prince Ribbit (lightly wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses Prince Ribbit.  The sling bullet hits the gnoll.  The gnoll is almost dead.:j)The sling bullet hits the gnoll.  The gnoll is almost dead.closely misses Prince Ribbit.  You kill the gnoll!:j!):j b8F.:jgoF.o):jpR○○°☼○☼.○.○☼○○.☼☼.☼☼☼...°..F☼☼o   orc (wandering):jt5418.4 (1.3:jY}:jσp _You encounter an orc. It is wielding a +0 flail.:jq R..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# ..○○.°...........#Coglin ..###†# #.# ##○○°☼○.#####.#..#Health: 64/64 ======================== #####<###.# #☼○☼.°○# #.#..#Magic: 8/8======================== :j .##..†....# ##.°.○.# #.#..#AC: 7Str: 11 #.###.###.# #.○○.☼# #.#.##EV: 12Int: 8 ..#..)###.# #☼○○.☼# ..#.#:j YSH: 0Dex: 21 :jH .##.....#.#####○...☼# ###.#XL:  8 Next: 41% Place: Dungeon:5 ###.........%##.@.☼☼# ..#:j [Noise: ===------  Time: 3898.4 (0.0) .##..........#☼..*.°#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##°..F☼#:j Fire: c) +0 sling {Ælfthryth} #.#.....#.#####...☼.#:j Rev* .########.# #####o# ### ###.# #######)#F   Prince Ribbit :j #.# #...# ........#o   orc (wandering) ..#####.### ..............# ..##....# .)......#####.#You kill the gnoll! _You encounter an orc. It is wielding a +0 flail.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j NAim: Prince Ribbit (lightly wounded, 48% to hit):j(y *F☼:jui.F☼.:jU *F*.oAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 67% to hit):j, .F☼*o#:jض..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# ..○○.°...........#Coglin ..###†# #.# ##○○°☼○.#####.#..#Health: 64/64 ======================== #####<###.# #☼○☼.°○# #.#..#Magic: 8/8======================== .##..†....# ##.°.○.# #.#..#AC: 7Str: 11 :j"#.###.###.# #.○○.☼# #.#.##EV: 12Int: 8 ..#..)###.# #☼○○.☼# ..#.#SH: 0Dex: 21 .##.....#.#####○...☼# ###.#XL:  8 Next: 41% Place: Dungeon:5 ###.........%##.@.☼☼# ..#Noise: ===------  Time: 3898.4 (0.0) .##..........#☼..).°#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##°..)☼#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####...☼)#Rev* .########.# #####o#:jϸW ### ###.# #######)#F   Prince Ribbit #.# #...# ........#o   orc (wandering) ..#####.### ..............# ..##....# .)......#####.# _You encounter an orc. It is wielding a +0 flail.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou shoot a sling bullet.  The sling bullet barely misses Prince Ribbit.:jA  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet.  The sling bullet barely misses Prince Ribbit.closely misses Prince Ribbit.:jÄ9F.:j o.  The orc shouts!  Prince Ribbit says, "You're just another fly to me.":jy °..°○°○○°☼..°.°○.○°°.○oPrince Ribbit barely misses you.:j|,9.6 (1.2:jo:j@' _You hear a shout!:j..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# ..○°.............#Coglin ..###†# #.# ##°○°○○.#####.#..#Health: 64/64 ======================== #####<###.# #○°☼..°# #.#..#Magic: 8/8======================== .##..†....# ##...○.# #.#..#AC: 7Str: 11 #.###.###.# #.°○.○# #.#.##EV: 12Int: 8 ..#..)###.# #☼○°.☼# ..#.#SH: 0Dex: 21 .##.....#.#####[3:j2m°...☼# ###.#XL:  8 Next: 41% Place: Dungeon:5 ###.........%##.@.☼☼# ..#Noise: ===------  Time: 3899.6 (0.0) .##..........#☼..F..#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##°..*☼#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####...○o#Rev* .########.# #####.# ### ###.# #######)#F   Prince Ribbit #.# #...# ........#o   orc ..#####.### ..............# ..##....# .)......#####.#Prince Ribbit barely misses you. _You hear a sho:j9gut!  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (67% to hit):j!"..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# ..○°.............#Coglin ..###†# #.# ##°○°○○.#####.#..#Health: 64/64 ======================== #####<###.# #○°☼..°# #.#..#Magic: 8/8======================== :j".##..†....# ##...○.# #.#..#AC: 7Str: 11 #.###.###.# #.°○.○# #.#.##EV: 12Int: 8 ..#..)###.# #☼○°.☼# ..#.#SH: 0Dex: 21 .##.....#.#####°...☼# ###.#XL:  8 Next: 41% Place: Dungeon:5 ###.........%##.@.☼☼# ..#Noise: ===------  Time: 3899.6 (0.0) .##..........#☼..F..#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##°...☼#Fire: c) :j#[32m+0 sling {Ælfthryth} #.#.....#.#####...○o#Rev* .########.# #####.# ### ###.# #######)#F   Prince Ribbit #.# #...# ........#o   orc ..#####.### ..............# ..##....# .)......#####.#Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (67% to hit)  You shoot a sling bullet. The sling bullet hits Prince Ribbit.  Prince Ribbit is moderately wounded.:j)))Shift-Dir - straight line  Aim: an orc, wielding a +0 flail (67% to hit)  You shoot a sling bullet. The sling bullet hits Prince Ribbit.  Prince Ribbit is moderately wounded.  The sling bullet closely misses Prince Ribbit.:j3 o.  The sling bullet closely misses the orc.:j?h°°.○°○°°○°°.○○○○○..F...o○:jq@.900.9 (1.3:jH:jJ _Prince Ribbit closely misses you. Prince Ribbit misses you.:jy..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# ..°°.............#Coglin ..###†# #.# ##°°.○°.#####.#..#Health: 64/64 ======================== #####<###.# #○°○..°# #.#..#Magic: 8/8======================== .##..†....# ##...°.# #.#..#AC: 7Str: 11 #.###.###.# #.°°.○# #.#.##EV: 12Int: 8 ..#..)###.# #○°°.○# ..#.#SH: 0Dex: 21 .##:j......#.#####°...○# ###.#XL:  8 Next: 41% Place: Dungeon:5 ###.........%##.@.○○# ..#Noise: ===------  Time: 3900.9 (0.0) .##..........#○..F..#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##...o○#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####...○.#Rev* .########.# #####.# ### ###.# #######)#F   Prince Ribbit #.# #...# ........#o   orc ..#####.### ..............# ..##....# .)......#####.#The sling bullet closely misses the orc. [39;49:jm_Prince Ribbit closely misses you. Prince Ribbit misses you.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (67% to hit):j H..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# ..°°.............#Coglin ..###†# #.# ##°°.○°.#####.#..#Health: 64/64 ======================== #####<###.# #○°○..°# #.#..#Magic: 8/8======================== :j .##..†....# ##...°.# #.#..#AC: 7Str: 11 #.###.###.# #.°°.○# #.#.##EV: 12Int: 8 ..#..)###.# #○°°.○# ..#.#SH: 0Dex: 21 .##.....#.#####°...○# ###.#XL:  8 Next: 41% Place: Dungeon:5 :jހ .###.........%##.@.○○# ..#Noise: ===------  Time: 3900.9 (0.0) .##..........#○..)..#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##...o○#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####...○.#Rev* .########.# #####.# ### ###.# #######)#F   Prince Ribbit :jZ =#.# #...# ........#o   orc ..#####.### ..............# ..##....# .)......#####.#Shift-Dir - straight lineAim: an orc, wielding a +0 flail (67% to hit)  You shoot a sling bullet.  The sling bullet closely misses Prince Ribbit.  :j @The sling bullet hits the orc.  The orc is lightly wounded.:j_ &  :j You shoot a sling bullet. The sling bullet hits Prince Ribbit!  Prince Ribbit is heavily wounded.:j:jh*o.:j9\.....°.:jbb°.°...:jĦ.:j$ ...°:jr8°...°:jL!....°°°°..F°°2-2.1 (1.2:j4- _Prince Ribbit hits you.:j..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##...°..#####.#..#Health: 62/64 =======================- #####<###.# #°.°...# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 #.###.###.# #....°# #.#.##EV: 12Int: 8 ..#..)###.# #°...°# ..#.#SH: 0Dex: 21 .##.....#.#####....°# ###.#XL: :j6 8 Next: 41% Place: Dungeon:5 ###.........%##.@.°°# ..#Noise: ===------  Time: 3902.1 (0.0) .##..........#°..F..#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##..o.°#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####...°.#Rev* .########.# #####.# ### ###.# #######)#F   Prince Ribbit #.# #...# ........#o   orc :j{..#####.### ..............# ..##....# .)......#####.#Prince Ribbit is heavily wounded. _Prince Ribbit hits you.  :j1nFire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (lightly wounded, 67% to hit):jG..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##...°..#####.#..#Health: 62/64 =======================- #####<###.# #°.°...# #.#..#Magic: 8/8:jrH======================== .##..†....# ##[39;49m.....# #.#..#AC: 7Str: 11 #.###.###.# #....°# #.#.##EV: 12Int: 8 ..#..)###.# #°...°# ..#.#SH: 0Dex: 21 .##.....#.#####....°# ###.#XL:  8 Next: 41% Place: Dungeon:5 ###.........%##.@.°°# ..#Noise: ===------  Time: 3902.1 (0.0) :jHh.##..........#°..)..#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##..).°#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####...).#Rev* .########.# #####.# ### ###.# #######)#:jIUF   Prince Ribbit #.# #...# ........#o   orc :jIR..#####.### ..............# ..##....# .)......#####.#Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (lightly wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses Prince Ribbit.:j You shoot a sling bullet.  The sling bullet closely misses Prince Ribbit.  The sling bullet closely misses the orc.You shoot a sling bullet.  The sling bullet hits Prince Ribbit!  Prince Ribbit is severely wounded.:jvV§F:jB;o.:jHF§:j#?....:j$,3.2 (1.1:jd,:j/. _Prince Ribbit blinks! x2:j3 6..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##......#####.#..#:j Health: 62/64 =======================- #####<###.# #..°...# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7:j Str: 11 #.###.###.# #.....# #.#.##:j ,EV: 12Int: 8 ..#..)###.# #°...°# ..#.#:jY 5SH: 0Dex: 21 .##.....#.#####...F°# ###.#XL:  8 Next: 41% Place: Dungeon:5 ###.........%##.@.°°# ..#:j# hNoise: ===------  Time: 3903.2 (0.0) .##..........#°.o§..#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##....°#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* .########.# #####§# ### ###.# #######)#F   Prince Ribbit #.# #...# ........#o   orc ..#####.### ..............# :j] 6..##....# .)......#####.#Prince Ribbit is severely wounded. _Prince Ribbit blinks! x2  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (lightly wounded, 67% to hit):jZ U o§:juB.§:j66..:jj *FAim: Prince Ribbit (severely wounded, 48% to hit):jAm..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##......#####.#..#Health: 62/64 =======================- #####<###.# #..°...# #.#..#:jޢ'Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 #.###.###.# #.....# #.#.##EV: 12Int: 8 ..#..)###.# #°...)# ..#.#:jR5SH: 0Dex: 21 .##.....#.#####..))°# ###.#XL:  8 Next: 41% Place: Dungeon:5 ###.........%##.@.°°# ..#:j4Noise: ===------  Time: 3903.2 (0.0) .##..........#°.o§..#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##....°#:jѣFire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* :j.########.# #####§# ### ###.# #######)#:jF   Prince Ribbit #.# #...# ........#:jAo   orc ..#####.### ..............# ..##....# .)......#####.#:jd/Fire: c) +0 sling {Ælfthryth}:jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jAim: Prince Ribbit (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses Prince Ribbit.:j.:jo.FPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Prince Ribbit (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses Prince Ribbit.  You shoot a sling bullet. The sling bullet misses Prince Ribbit.:j oPrince Ribbit catches a fly with his tongue.The orc closely misses you.:jx F§You encounter an orc wizard. It is wielding a +0 dagger.:jO..........o...o   orc wizard (wandering)o   orc:jY,4.4 (1.2:j:jf _Prince Ribbit blinks! The orc barely misses you.:j ..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# ........o........#Coglin ..###†# #.# ##......#####.#..#Health: 62/64 =======================- #####<###.# #......# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 :j @#.###.###.# #.....# #.#.##EV: 12Int: 8 ..#..)###.# #....F# ..#.#SH: 0Dex: 21 .##.....#.#####..**.# ###.#XL:  8 Next: 41% Place: Dungeon:5 ###.........%##.@§..# ..#Noise: ===------  Time: 3904.4 (0.0) :j .##..........#..o...#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#:j- Rev* .########.# #####§# ### ###.# #######)#:j F   Prince Ribbit #.# #...# ........#o   orc wizard (wandering) ..#####.### ..............#o   orc ..##....# .)......#####.#You encounter an orc wizard. It is wielding a +0 dagger. _Prince Ribbit blinks! The orc barely misses you.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycle:jF Shift-Dir - straight lineAim: Prince Ribbit (severely wounded, 48% to hit):jjt..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# ........o........#Coglin ..###†# #.# ##......#####.#..#Health: 62/64 =======================- #####<###.# #......# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#:jPlAC: 7Str: 11 #.###.###.# #.....# #.#.##EV: 12Int: 8 ..#..)###.# #....F# ..#.#SH: 0Dex: 21 .##.....#.#####..)).# ###.#XL:  8 Next: 41% Place: Dungeon:5 ###.........%##.@§..# ..#Noise: ===------  Time: 3904.4 (0.0) .##..........#..o...#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* .########.# #####§# ### ###.# #######)#F   [0;10:j+m;1mPrince Ribbit #.# #...# ........#o   orc wizard (wandering) ..#####.### ..............#o   orc ..##....# .)......#####.#Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits Prince Ribbit!  Prince Ribbit is almost dead.:j8):j({jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Prince Ribbit (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits Prince Ribbit!  Prince Ribbit is almost dead.  You shoot a sling bullet. The sling bullet misses Prince Ribbit.:j|$.:j|1F:jPr .oThe orc wizard shouts!:jK...oj   gnoll (wandering)o   orc:j435.6 (1.2:j:jԕ: _The orc hits you but does no damage.:jɄ ..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##.....o#####.#..#Health: 63/64 =======================- #####<###.# #......# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 #.###.###.# #.....# #.#.##EV: 12Int: 8 ..#..)###.# #.....# ..#.#SH: 0Dex: 21 .##.....#.#####..*F.# ###.#XL:  8 Next: 41% Place: Dungeon:5 ###.........%##[3:j 9;49m.@...# ..#Noise: ===------  Time: 3905.6 (0.0) .##..........#..o...#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* .########.# #####.# ### ###.# #######j#F   Prince Ribbit #.# #...# ........#o   orc wizard ..#####.### ..............#j   gnoll (wandering) ..##....# .)......#####.#o   orcThe orc wizard shouts! _The orc hits you but does no damage.  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ):j  - cycleShift-Dir - straight lineAim: Prince Ribbit (almost dead, 48% to hit):jz |..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##.....o#####.#..#Health: 63/64 =======================- #####<###.# #......# #.#..#Magic: 8/8:j{ ======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 #.###.###.# #.....# #.#.##EV: 12Int: 8 ..#..)###.# #....)# ..#.#SH: 0Dex: 21 .##.....#.#####..)).# ###.#:j | XL:  8 Next: 41% Place: Dungeon:5 ###.........%##.@...# ..#Noise: ===------  Time: 3905.6 (0.0) .##..........#..o...#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#:jS| Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* :j| .########.# #####.# ### ###.# #######j#F   Prince Ribbit #.# #...# ........#:j| o   orc wizard ..#####.### ..............#j   gnoll (wandering) ..##....# .)......#####.#o   orcFire: c) +0 sling {Ælfthryth}:j } Press: ? - help, Q - select action, ( or ) - cycle:jF} Shift-Dir - straight lineAim: Prince Ribbit (almost dead, 48% to hit)  You shoot a sling bullet.  :jj} .The sling bullet closely misses Prince Ribbit.:j .  Shift-Dir - straight line  Aim: Prince Ribbit (almost dead, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses Prince Ribbit.The sling bullet hits Prince Ribbit!  You kill Prince Ribbit!:je)o   orc wizardj   gnoll (wandering)o   orc:jIj):jup oThe gnoll shouts!:j .oYou encounter an orc. It is wielding a +0 hand axe.:j:j...jo 2 orcs (1 wandering):j=4/65646.8 (1.2:j:jP _The orc barely misses you.:j$..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# ........o........#Coglin ..###†# #.# ##......#####.#..#Health: 64/65 =======================- #####<###.# #....o.# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 #.###.###.# #.....# #.#.##EV: 12Int: 8 ..#..)###.# #.....# ..#.#SH: 0:jDex: 21 .##.....#.#####.....# ###.#XL:  8 Next: 64% Place: Dungeon:5 ###.........%##.@...# ..#Noise: ===------  Time: 3906.8 (0.0) .##..........#..o...#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* .########.# #####j# ### ###.# #######)#o   orc wizard #.# #...# ........#j   gnoll ..#####.### ..............#:j,oo 2 orcs (1 wandering) ..##....# .)......#####.#You encounter an orc. It is wielding a +0 hand axe. _The orc barely misses you.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (lightly wounded, 67% to hit):jR..#######.# ##........#<###..#beefyandbeef the Shooter ......# #.# ........o........#Coglin ..###†# #.# ##......#####.#..#:jHealth: 64/65 =======================- #####<###.# #....o.# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 #.###.###.# #.....# #.#.##EV: 12Int: 8 :j7..#..)###.# #.....# ..#.#SH: 0Dex: 21 .##.....#.#####.....# ###.#XL:  8 Next: 64% Place: Dungeon:5 ###.........%##.@...# ..#Noise: ===------  Time: 3906.8 (0.0) .##..........#..o...#:jnc) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* .########.# #####j# ### ###.# #######)#o   orc wizard #.# #...# ........#j   gnoll ..#####.### ..............#oo 2 orcs (1 wandering) :j?h..##....# .)......#####.#Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jzAim: an orc, wielding a +0 flail (lightly wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.:j02 Shift-Dir - straight line  Aim: an orc, wielding a +0 flail (lightly wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.  The orc is almost dead.:j 9j.:j .:jE 1.o:j :j= 7j.:j o   orc:jq 55=:j %8.0 (1.2:j$ :jR P _The orc barely misses you.:j..#######.# ##......o.#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##......#####.#..#Health: 65/65 ======================== #####<###.# #......# #.#..#Magic: 8/8======================== .##..†....# ##...o.# #.#..#AC: 7Str: 11 #.###.###.# #.....# #.#.##EV: 12Int: 8 :j..#..)###.# #.....# ..#.#SH: 0Dex: 21 .##.....#.#####.....# ###.#XL:  8 Next: 64% Place: Dungeon:5 ###.........%##.@...# ..#Noise: ===------  Time: 3908.0 (0.0) .##..........#..o...#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##..j..#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* .########.# #####.# ### ###.# #######)#o   orc wizard #.# #...# ........#j   gnoll ..#####.### ..............#o   orc :jca[17d..##....# .)......#####.#The orc is almost dead. _The orc barely misses you.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (almost dead, 67% to hit):jzp..#######.# ##......o.#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##......#####.#..#Health: 65/65 ======================== #####<###.# #......# #.#..#Magic: 8/8======================== .##..†....# ##...o.# #.#..#AC: 7Str: 11 #.###.###.# #.....# #.#.##:jBEV: 12Int: 8 ..#..)###.# #.....# ..#.#SH: 0Dex: 21 .##.....#.#####.....# ###.#XL:  8 Next: 64% Place: Dungeon:5 ###.........%##.@...# ..#Noise: ===------  Time: 3908.0 (0.0) .##..........#..)...#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##..j..#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* :j.########.# #####.# ### ###.# #######)#o   orc wizard #.# #...# ........#j   gnoll ..#####.### ..............#o   orc ..##....# .)......#####.#:j Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (almost dead, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!:j):j=))):jd.oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 flail (almost dead, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!  You shoot a sling bullet.:jAj.:j?&..:j;59.2 (1.2 _:j9:j(:j..#######.# ##......o.#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##......#####.#..#Health: 65/65 ======================== #####<###.# #......# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 #.###.###.# #..o..# #.#.##EV: 12Int: 8 ..#..)###.# #.....# ..#.#SH: 0Dex: 21 .##.....#.#####.....# ###.#XL:  8 Next: 65% Place: Dungeon:5 ###.........%##.[30:jrm@...# ..#Noise: ===------  Time: 3909.2 (0.0) .##..........#..j...#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* .########.# #####.# ### ###.# #######)#o   orc wizard #.# #...# ........#j   gnoll ..#####.### ..............# ..##....# .)......#####.#You kill the orc! _You shoot a sling bullet.  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (70% to hit):jB..#######.# ##......o.#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##......#####.#..#Health: 65/65 ======================== #####<###.# #......# #.#..#:jMagic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 #.###.###.# #..o..# #.#.##EV: 12Int: 8 ..#..)###.# #.....# ..#.#SH: 0Dex: 21 .##.....#.#####.....# ###.#XL:  8 Next: 65% Place: Dungeon:5 ###.........%##.@...# ..#Noise: ===------  Time: 3909.2 (0.0) .##..........#..j...#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* .########.#[:jd40m #####.# ### ###.# #######)#o   orc wizard #.# #...# ........#j   gnoll ..#####.### ..............# ..##....# .)......#####.#Fire: c) +0 sling {Ælfthryth}:joPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (70% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  :jGThe gnoll is heavily wounded.:jY  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (70% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is heavily wounded..  The gnoll is severely wounded.:jK.o:j(F.o:jC10.4 (1.2:j:jq&S _The gnoll closely misses you.:jC B..#######.# ##......o.#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##......#####.#..#Health: 65/65 ======================== #####<###.# #......# #.#..#:jz (Magic: 8/8======================== .##..†....# ##.....# #.#..#:j AC: 7Str: 11 #.###.###.# #.....# #.#.##:jҷ XEV: 12Int: 8 :j ..#..)###.# #.....# ..#.#SH: 0Dex: 21 :jj .##.....#.#####.o...# ###.#XL:  8 Next: 65% Place: Dungeon:5 ###.........%##.@...# ..#Noise: ===------  Time: 3910.4 (0.0) .##..........#..j...#:j c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#:jǸ Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* :j .########.# #####.# ### ###.# #######)#:j' +o   orc wizard #.# #...# ........#j   gnoll :j ..#####.### ..............# ..##....# .)......#####.#The gnoll is severely wounded. _The gnoll closely misses you.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 70% to hit):j}..#######.# ##......o.#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##......#####.#..#Health: 65/65 ======================== #####<###.# #......# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 #.###.###.# #.....# #.#.##EV: 12:jInt: 8 ..#..)###.# #.....# ..#.#SH: 0Dex: 21 .##.....#.#####.o...# ###.#:jXL:  8 Next: 65% Place: Dungeon:5 ###.........%##.@...# ..#:jFNoise: ===------  Time: 3910.4 (0.0) :jhq.##..........#..)...#:jc) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#:jFire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#:jRev* .########.# #####.# :j### ###.# #######)#o   orc wizard :jm#.# #...# ........#j   gnoll ..#####.### ..............# ..##....# .)......#####.#Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!:j:j ):jh=))):jcoPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!  You shoot a sling bullet.:j)..o   orc (wandering):j=461.7 (1.3:j:j[ A _The orc wizard hits you but does no damage.:j~..#######.# ##......o.#<###..#beefyandbeef the Shooter ......# #.# ......o..........#Coglin :j..###†# #.# ##......#####.#..#Health: 65/65 ======================== #####<###.# #......# #.#..#Magic: 8/8:j3======================== .##..†....# ##.....# #.#..#:jmAC: 7Str: 11 #.###.###.# #.....# #.#.##:jXEV: 12Int: 8 :j..#..)###.# #.....# ..#.#SH: 0:j,Dex: 21 :j6.##.....#.#####.o...# ###.#XL:  8 Next: 66% Place: Dungeon:5 ###.........%##.@...# ..#Noise: ===------  Time: 3911.7 (0.0) .##..........#..)...#:jvc) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#:jFire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#:j'Rev* :j.########.# #####.# ### ###.# #######)#:j To   orc wizard :j+q#.# #...# ........#:jKo   orc (wandering) ..#####.### ..............# :j}V..##....# .)......#####.#:jhYou shoot a sling bullet. _The orc wizard hits you but does no damage.  :j/Fire: c) +0 sling {Ælfthryth}:jKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (61% to hit):j~h..#######.# ##......o.#<###..#beefyandbeef the Shooter ......# #.# ....).o..........#Coglin ..###†# #.# ##..)...#####.#..#Health: 65/65 ======================== :jhj#####<###.# #..)...# #.#..#Magic: 8/8======================== .##..†....# ##.)...# #.#..#AC: 7Str: 11 :jZi?#.###.###.# #.)...# #.#.##EV: 12Int: 8 ..#..)###.# #.)...# ..#.#SH: 0Dex: 21 .##.....#.#####.)...# ###.#XL:  8 Next: 66% Place: Dungeon:5 :ji###.........%##.@...# ..#Noise: ===------  Time: 3911.7 (0.0) .##..........#..)...#c) +0 sling {Ælfthry a) +2 sling {Mishil} ..#..........##.....#Fire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* .########.# #####.# :j)j@### ###.# #######)#o   orc wizard #.# #...# ........#:jOjo   orc (wandering) ..#####.### ..............# ..##....# .)......#####.#:jvjFire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycle:jjShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (61% to hit)  :jjoYou shoot a sling bullet.  The sling bullet closely misses the orc wizard.:jMuShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (61% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.  The sling bullet hits the orc wizard but does no damage.:jgU.o:j!e......o:j153-:j\%2.9 (1.2:jΦ:j? _The orc wizard hits you with a +0 dagger.:j o..#######.# ##......o.#<###..#beefyandbeef the Shooter ......# #.# .................#Coglin :j= 8..###†# #.# ##...o..#####.#..#Health: 63/65 =======================- #####<###.# #......# #.#..#Magic: 8/8======================== .##..†....# ##.....# #.#..#AC: 7Str: 11 #.###.###.# #.....# #.#.##EV: 12:j Int: 8 ..#..)###.# #.....# ..#.#SH: 0Dex: 21 .##.....#.#####.o...# ###.#XL:  8 Next: 66% Place: Dungeon:5 ###.........%##.@...# ..#:jѫ ~Noise: ===------  Time: 3912.9 (0.0) .##..........#..)...#c) +0 sling {Ælfthry a) +2 sling {Mishil} :j ..#..........##.....#Fire: c) +0 sling {Ælfthryth} :j #.#.....#.#####.....#Rev* :jQ .########.# #####.# ### ###.# #######)#o   orc wizard #.# #...# ........#:j o   orc (wandering) ..#####.### ..............# ..##....# .)......#####.#:j The sling bullet hits the orc wizard but does no damage. _The orc wizard hits you with a +0 dagger.  Fire: c) +0 sling {Ælfthryth}:j KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (61% to hit):jXp ..#######.# ##......o.#<###..#:jp beefyandbeef the Shooter ......# #.# .................#Coglin ..###†# #.# ##...o..#####.#..#:jp Health: 63/65 =======================- #####<###.# #......# #.#..#:jq aMagic: 8/8======================== :j1q .##..†....# ##.....# #.#..#:jTq YAC: 7Str: 11 :jq #.###.###.# #.....# #.#.##EV: 12Int: 8 ..#..)###.# #.....# ..#.#SH: 0Dex: 21 :jq .##.....#.#####.o...# ###.#XL:  8 Next: 66% Place: Dungeon:5 :jr ###.........%##.@...# ..#Noise: ===------  Time: 3912.9 (0.0) .##..........#..)...#:j1r yc) +0 sling {Ælfthry a) +2 sling {Mishil} :jRr y..#..........##.....#:jr uFire: c) +0 sling {Ælfthryth} #.#.....#.#####.....#Rev* .########.# #####.# ### ###.# #######)#o   orc wizard #.# #...# ........#o   orc (wandering) ..#####.### ..............# ..##....# .)......#####.#:jAs Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (61% to hit)  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.:j M)))))))Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (61% to hit)  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.  The sling bullet barely misses the orc wizard.:j 1j:j݇ t .oThe orc shouts!:j_ =......oj   gnoll (polearm, wandering)o   orc:j ,4.0 (1.1:jܛ :j X _The orc wizard closely misses you.:jѫd  You shoot a sling bullet. The sling bullet hits the orc wizard.:j8  The orc wizard is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard.:j j)The orc wizard is heavily wounded.:jv .oThe gnoll shouts!:j:j.:jYj):jZ1-5.3 (1.3:j:j? _The orc wizard hits you with a +0 dagger.:j )))))))You shoot a sling bullet.:j?  The sling bullet closely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.:j U.o:jA j.  The orc wizard is heavily wounded.:j ;.o:j :j X....o:j '6.6:j Z _The orc wizard hits you but does no damage. x2:jT $You shoot a sling bullet. The sling bullet hits the orc wizard!:j[ j   gnoll (polearm)o   orc:jX ) You kill the orc wizard!You shoot a sling bullet. The sling bullet hits the orc.:jk .oThe orc is heavily wounded.:jyv :jez n57--97.8 (1.2:j :j E _The gnoll hits you from afar with a +0 halberd.:j? )))))))You shoot a sling bullet.:j $The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.:j<):j ......$You kill the orc!:j!f4---9.1 (1.3:j++:jD-E _The gnoll hits you from afar with a +0 halberd.:j' :j;j)You shoot a sling bullet. The sling bullet hits the gnoll!:jA):jJ' :jK))You kill the gnoll!:jJS.).:jL--7020.4:j":j%/ _You shoot a sling bullet.:j:j:j:jf H _No target in view!:j3:j':j *H _No target in view!:j^3:j5:jYH _No target in view!:j:j^:j:jH _No target in view!:jo%.:jho:joy:j́:jW[5=---1:j0 _:j:jޓ:jTF---2.4 (2:j:j0w3.4 (3Rev+ :jĮ:j=@4.4 (4:j]:jx6=5.4 (5:jE:j@6.4 (6:j:jo7.4 (7Rev :j:jO:jX7=8.4 (8:jc:j|:j*9.4 (9:j:jE30.4 (10.0):jq%:jN.8=1.4 (11:j6:j?A2.4 (12:jG:jPA3.4 (13:jX:j^a:ja+4.4 (14:jUi:jor:j8s395.4 (15:j-{:j7:j+6.4 (16:j:j:j+7.4 (17:j:j:jZ60=8.4 (18:jί:j:j+9.4 (19:j:jn:j%40.4 (20:ju:jm:jc1=1.4 (21:j:j:jI+2.4 (22:j:j^+3.4 (234.4 (24:jS0I25.4 (25:j;:j@:j@+6.4 (26:jJ:jkS:jS+7.4 (27:j\:jkf:j gY3=8.4 (28:jn:jwA9.4 (29:j:jqB50.4 (30:jѐ:j':jc4=1.4 (31:j:j:j+2.4 (32:j:jA3.4 (33:jJ:jA4.4 (34:j :jo5=5.4 (35:j6 :j^ M.>......# .#### #.########.# ##.#<###............. ..###†# #.# ##### #####<###.# #. .##..†....# #. #.###.:jr`#.#.## ..#..)###.# #.... .#.###### #%##....# .#..).. ..#..........##...).#. _HP restored.:j jA6.4 (36:jq:ju~y  You now have 231 gold pieces (gained 14).7.4 (37:j :j] #..#######.# #######.# #...>......# ##### #.## #..#######.# ##..#<###..# #......# #.# ...........# ...###†# #.# ##......#####.#..####<###.# #......# #.#..# :j-..##..†....# ##.....# #.#..# .#.###.###.# #.....# #.#.## #..#..)###.# #@....# ..#.# ..##.....#.#####.)...# ###.# †###%##.....# ..# #.##.#..)...# ...#..........##:jz).#.#.....#.#####.....#.########.# #####.# :j_### ###.# #######)# ##.# #...#  :j6_Items here: )) [ †.:jA8.4 (38:j:jLM #.# #..#######.# #######.# #.# ....>......# #### #.########.# ###<### #............... ...###†# #.# ##### .#####<###.# #..##..†....# #. .#.###.#.#.## #..#..)###.# #.... ..#.#####.)### †###.........%##.....# ..##:j*]=9.4 (39:j16 _:jqM #.# # #..#######.# #######.# #.# ....>......# #### #.########.# ###<### #............... ...###†# #.# ##### .#####<###.# #..##..†....# #. .#.###.#.#.## #..#..)###.# #.... ..##.....#.#####.)...# ###.#:jq$#####.#:jz:jh{,60.4 (40:j:j#..#  #.# 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#......[................ ################.####### #.# :jQA6.4 (27:jW:j;#### ..########.####### #......[................ ################.####### #.# .###   :jA7.4 (28:jJ:j#### ..########.####### #......[................ ################.####### #.# .......######## :jjA8.4 (29:j:j..########.####### #......[................ ################.####### #.# ######.......########:j A9.4 (30:j $:j{]a.#.# ......[.......... #.####### #.# #.# #.# #.# #.##.#:jcC100.4 (31:jg:j##.# [... .# #.# #.# #.# #.# #.##.#:jUA1.4 (32:j:j.# [.. .# #.# #.# #.# #.# #.##.#:jA2.4 (33:jO:jd8.# [.. .# #.# #.# #.# #.# #.##.#:j>A3.4 (34:jTC:j}.# [.. .# #.# #.# #.# #.# #.##.#:jQA4.4 (35:jˇ:j:jS:jT _Key pressed, stopping explore.:jFy ..[...................:j :j:j.# [. .# #.# #.# #.# #.# #.##......#:jJ:j75.4 (1.0) _:j:j.# [. .# #.# #.# #.# #.# #.##......#:j%:jQ&*6.4 (2:j+:j?d.# . .# #.# #.# #.# #.# #.##......#:ji:j#j*7.4 (3:jVn:j:.#  .# #.# #.# #.# #.# #.##......#:j:j *8.4 (4:jL:ju.#  .# #.# #.# #.# #.# #.##......#:j1:j*9.4 (5:j:ji-.#  .# #.# #.# #.# #.# #.##......#:j3A10.4 (6:jU8:j/p.#  .# #.# #.# #.# #.# #.#.#......#:ju@1.4 (7:jZ{:jo.#  .# #.# #.# #.# #.# #.#.#......#:jn:j#2.4 (8:j:jb.#  .#  #.#  #.#  #.#  #.#  #.#.  #......#:j,h@3.4 (9:jl:j.#  .# #.# #.# #.# #.# # #.#. #...... #:j۫D4.4 (10.0):jİ:j.#  .# .# .# .# .# ## .#. ......:j:j+5.4 (11:j;:j. m#  # # # # # ## #..:j5 A6.4 (12:j: :j:w   .# S# .# .# .# .#####...S   adder (asleep):jd f  You encounter an adder.:j :jc 37.4 (13 _:jl :j :j :j :j  .#:jp ? S#:j¶  :j .#:jZ  :j .#:j  .# .#####. ########....... .............@....... ############### :jNZ  .# S# .# .# .# .#####. ########....... :j:[ .............@....... ###############  :jb :jb :jh :jwk ] _An adder is nearby!:jJL .# S# .# .# .# .#####. ########....... .............@....... ############### :jRK3:jU .# S# .# .# .# .#####. ########....... .............@....... ############### :j( :j":j:j:j ] _An adder is nearby!:js .# S# .# .# .# .#####. :j########....... .............@....... ############### :jH} .# S# .# .# .# .#####. ########....... .............@....... ###############  :jN:jO:jT:jW] _An adder is nearby!:j$ )))))S  You shoot a sling bullet. The sling bullet hits the adder.:j[  )The adder is heavily wounded.:jD .S.S:j ,...:j f===8.7 (1.3)Rev :j :j- r _You shoot a sling bullet. The sling bullet misses the adder.:jO y ))))You shoot a sling bullet.:jF o  The sling bullet closely misses the adder.:j2 .S.S:j[ :j .:j% c9.9 (1.2Rev+ :j  _You shoot a sling bullet. The sling bullet misses the adder.:j$ )You shoot a sling bullet.  The sling bullet hits the adder but does no damage.:jjk )The adder is heavily wounded.You shoot a sling bullet.:jQ.S:j :j(21.1:j:ju` _The sling bullet closely misses the adder.:j  You shoot a sling bullet. The sling bullet hits the adder.:j8 ):j{HThe adder is severely wounded.:jz SYou shoot a sling bullet. The sling bullet misses the adder.:j{f2.3Rev* :j:j1!s _The adder bites you but does no damage. The adder misses you.:jL .# .# .# .# .# .#####. ########S...... .............@....... ############### :j3:jL .# .# .# .# .# .#####. ########S...... .............@....... ###############  :jƎ] _An adder is nearby!:jo .  You shoot a sling bullet. The sling bullet hits the adder.:jcR:j,k )You kill the adder!:j &.:jѸ423.6 (1.3:j:jB/ _You shoot a sling bullet.:j9.............:j2:jr:jN  ..#  #.# ..# ..# #.# #.#####.#..:j:j5---40:jK$:ju ####### ....... #####.#.  #.#####.# ################ ........................ ########################---5.6 (2 _Key pressed, stopping explore.:j}3:j^ _No target in view!:j  _No target in view!:j U..:j G  ######## ........ ######.#..  :jG #@#####.# ################. ........................ ########################:jN :jN +6.6 (1:jN =Rev+ _:jS :j # ######## ........ ######.##.#..  #.#####.# ################........ ........................ :j j######################## :j{ :jѓ *7.6 (2:j :j' 9M# ######### ......... #######..###.#  #.#####.# ################........Rev+ .:j (#:j :j *8.6 (3:j :j p########.# .# #..# #..# #..# ##########..# ...........# ###### #.#.#:j>  #.@.# #...####.#  #.#####.# #################........ ......................... #########################:jY :j *9.6 (4:j[$ :jg^  #####......... # ########.# ..# # ..# # #..# # #..#  #..# ####### ########..# ....... ..........# #######:j^ o #@#.# # #...# # #...# ####.# #.#####.# ##################....... .......................... ##########################:j6_ :j0e :je Z30.6 (5Rev :j*j :jl LM..##..'########+ #####.........########.# # ####### ######## ....... .......@..#:jڤ ###### #######.#.....# ####.####:j :jO *1.6 (6:jS :jY .##..'#+ .#####. ..# .# #.# ..# ÷# ..# .# #..# .# #..# .#:j  #..# .##..#....# .##.#.# .# #...# .#:j  #...# .# :j ###.# .# #.#####.# .:jM o#........ ........:jp #:jh :j *2.6 (7:j :j0 ##..'#+ #####. ..# # #.# ..# # ..# # #..# # :j!1 F#..# # #..# # #..#  .:jS1 .@..# # #:j1 .#.# # #...# # :j1 #...# # ###.# :j1 [#.  :j7 :jP8 *3.6 (8:j< :j~v  ###..#...b....# .##..'########+.#.. ###......... ...#  ########.# #..#  ...#  #..#  #..#  #..# ###### #########@.# ...... ...........# ##### ########.#.#  #...#  #...# ###.# #.#####.# #################........ .........................:j| :j| 54.6 (9:j :jv $Mj..<.#bF####+. ###..#...b....#. .# .##..'########+.#.. ####......... .########.# #. ###### #########. ...... .......... ###### ########.#.#..:j D5.6 (10.0):j :j3M####.#b#b...# j..<.#bF####+.# ###..#...b....#. .# .##..'########+.#.. ####......... .########.# ##. ###### #########. ...... ...........##.#:j :j +6.6 (11:j):jgFNM #.#.#.## :jF####.#b#b...# j..<.#bF####+.# ###..#...b....#. .## .##..'########+.#.. ####......... .########.#####.....:j\G ###### #########..#####.#:joL:jL+7.6 (12:j"Q:joR:jU:jWT _Key pressed, stopping explore.:jh2...:jTh>....:j}hE..:ji:j n:jlXMb#.#  #.#.#.## ####.#b#b...# j..<.#bF####+ ###..#...b....#. .## .##..'########+.#.. ####......... .########.#####.....######.:jb#..##...#:j:ja:j08.0) _:jh:j*# #.#b#.# # #.#.#.##.# #. .##.#b#b...# #. .#j..<.#bF####+.#. .##..#...b....#. .###.##..'#+.#...#. ...# # :j##.####..# # #....@..# # ######..# # #..# # :j#..## ##..#:j . ....## :j)R#.#.# #:jI_ #...# #:jpC #...#:j:j-*9.6 (2:j:j6 #.#b#..  #.#b#.# #. .#  #.#.#.##.# #. .# ####.#b#b...# #. .# j..<.#bF####+.#. .# ###..#...b....#. .### .##..'########+.#...###..............#  ########.####@.#  :j7|#.......#  ######..#  #..# #..# ###### #########..# ...... ...........#:j7##### ########.#.# :j7 :j>A40.6 (3:jr:jp>#####.#.+####+. # #.#b#.. #...# # #.#b#.# #.:.# # #.#.#.##.# #...# #####.#b#b...# #...# jj..<.#bF####+.#...# ####..#...b....#.#.##### ..##..'########+.#...... #####...........@..# :j># ########.####..# # #.......# #######..# # #..##..# :j?####### #########..# ....... .........:j~?..# ####### ########.#.#:j#G@1.6 (4:jxK:jyM..bb#.#.bb.....#...# #####.#.+####+....#b#.# #.:.# #.#.#.##.# #####.#b#b...# #... jj..<.#bF####+.#...# ####..#...b....#.#.##### ..##..'########+@#...... #####.............########.#### #:jo#.......#..#:j:j}#2.6 (5:jĔ:j;M÷#.j..'########' ..bb#.#.bb.... #####.#.+####+...b#.# #.: #.#.#.### :jIj#####.#b#b...# #...# jj..<.#bF####+.#...# ####..#...b....#@#.##### ..##..'########+.#...... #####..............# # ########.####..#..#:j:j*3.6 (6:j:j##b........j....F.# #.j..'########'...# .bb#.#.bb.....#...# ###.#.+####+.#...#  #.#b#.. #...#  #.#b#.# #.:.#  #.#.#.##.# #...# ####.#b#b...# #...# j..<.#bF####+.#.@.# ###..#...b....#.#.##### :j.##..'########+.#...... ####..............###  ########.####.# #.......# ######..# #..# #..#:j":j"*4.6 (7:j':j~cSM.######...j.... ##b........j... #.j..'########' .bb#.#.bb.... ####.#.+####+...b#.# #.:  #.#.#.## ####.#b#b...# j..<.#bF####+.#...# ###..#...b....#.#.##### .##..'########+.#......#.#:jj:jk*5.6 (8:jp:jBMb..#### .......F.######...j.#b........j... #.j..'########' .bb#.#.bb.... ####.#.+####+...b#.# #.:  #.#.#.## ####.#b#b...# j..<.#bF####+.#...# ###..#...b....#.#.######.#:jZ@6.6 (9:j:jM##....# .)......#####.# b..#### ....######...j.#b........j... #.j..'########' .bb#.#.bb.... ####.#.+####+...b#.# :jZ #.#.#.## ####.#b#b...# j..<.#bF####+.#...##.#:j:j/.7.6 (10.0):jt:jf  You pick up a parchment of Sandblast and begin reading...:jl,8.6 (11:j~:jm :j4_You add the spell Sandblast to your library.:j>v.........:jC?:jD:j.#####.### ........# .##....# .)......#####.# .b..#### ........# .##.######...j.....# .##b........j......# ÷#.j..'########'...# ..bb#.#.bb.....#...# #####.#.+####+.#...# :jW# #.#b#.. #@..# # #.#b#.# #...# #.#.#.##.# #...# #####.#b#b...# #...# jj..<.#bF####+.#...# ####..#...b....#.#.##### ..##..'########+.#...... #####..............### # ########.####..#:j:jD09.6 (1.0):j,:j*M #...# ###.###........ .##....# .).####.# .b..#### ....######..... .##b........j... ÷#.j..'########' ..bb#.#.bb.... #####.#.+####+.:j]. #..b#.# #.. # #.#.#.##.# #...#....##:jA50.6 (2:j:j_M## ###.# #######) #...### ###.###........ .##....# #..)####.# .b..#### #....######.... .##b........j... :j÷#.j..'########' ..bb#.#.bb.... #####.#.+####+.. #.. # #.#b#.# #...#+.#..:j&:j'*1.6 (3:j.:jZl.########.# #####.# ### ###.#########) #.# #...### .#####.###.........# ..##....# #..)......#####.# ..b..#### #.#.##.######...# :jYm..##b...............#÷#.j..'########@...# >..bb#.#........#...# .#####.#.'####+.#...# .# #.#b#.. #.#..# j# #.#b#.# #.#..# .# #.#.#.##.#.#...# F#####.#b#b...#.#...# .jj..<.#bF####+.#...#####..#...b....#.#.#####:j)w@2.6 (4:j!:j _### ###.#########)#.# #...#.........##.#####.###...............# #..##....# #..)......#####.# #..b..#### #.........# #..##.######.........# #..##b...............#÷#.j..'########'...#>..bb#.#.......@#...# #.#####.#.'####+.#...# #.# #.#b#.. #.#...# :jpP#j# #.#b#.# #.#...# #.# #.#.#.##.#.#...# #F#####.#b#b...#.#...# ..jj..<.#bF####+.#...# #.####..#...b....#.#.##### #...##..'########+.#......There is an open door here.:j :j13.6 (5 _:j#5_:jC'..##.#:j:jd*4.6 (6:j:3_:jh` .########.# #####.# # ###.#########)# # #...#.........## ..#####.###...............# ..##....# #..)......#####.# ..b..#### #.........# ..##.######.........# ##b...............# ÷#.j..'########@...# >..bb#.#........#...# :jHa.#####.#.'####'.#...# .# #.#b#....#.#...# j# #.#b#.##.#.#...# .# #.#.#.##.#.#...# F#####.#b#b...#.#...# .jj..<.#bF####+.#...# .####..#...b....#.#.##### _You open the door.:jk:jl#5.6 (7:js:jղA .....#.#####.....# #####.# #####.# # ###.#########)# # #...#.## #####.###.........# :jʳ##....# #..)#####.# .b..#### #.# ##.####### ##b............@..# ÷#.j..'########'...# .bb#.#........#...# #####.#.'####'.#...# # #.#b#....#.#..# :j?# #.#b#.##.#.#...# # #.#.#.##.#.#...# #####.#b#b...#.#...# jj..<.#bF####+.#...#There is an open door here.:j<:j=16.6 (8 _:j:j!#..........##...).# .....#.#####.....# #####.# #####.# # ###.#########)# # #...#.## #####.###.........# ##....# #..)#####.# b..#### #.# ##.####### ##b...............# #.j..'########'...# .bb#.#........#...#:j>###.#.'####'.#...#  #.#b#....#.#..#  #.#b#.##.#.#...#  #.#.#.## ####.#b#b...#:j:jX*7.6 (9:j:jV@.#..)...# ..........##...).# .....#.#####.....# #####.# #####.#  ###.#########)#  #...#.## ##.###.........# #....# #..)#####.# ..#### #.# .####### b...............# j..'########'...# bb#.#........#...# ###.#.'####'.#...##.#b#....#.#..#:jY#.#b#.##.#.#...#  #.#.#.##:j `:j`.8.6 (10.0):jg:jh:j{:j~T _Key pressed, stopping explore.:jIo..'.#....:j:j4:jM%##....#..).w.....##...) .....#.#####.... ######.# #####.##.#########)#  #...#####.####.###.........# :j#....# #..)####.# ..#### ..###### #b...............#.w   dart slug (wandering)#.#.#.#...#:ji  You encounter a dart slug.:jX.w0.0):j:jr)9.6 (1 :j _:j$:j :j_ ..# )...#)w#..# #####.#  #######)#  ........#####.# ..............#  #..).....@#  #.........#........#........#:j|####'...#.#...#'.#...#  .#.#...#  :j6  ..# )...#)w#..# #####.#  #######)#  ........#####.# ..............#  #..).....@#  #.........#........#........#####'...#.#...#'.#...#  :j]7 y.#.#...#  :j? :jd@ :jH :jJ ` _A dart slug is nearby!:j  ..# )...#)w#..# #####.#  #######)#  ........#####.# :jA ..............#  #..).....@#  #.........#........#........#####'...#.#...#'.#...#  .#.#...#  :j  ..# )...#)w#..# #####.#  #######)#  ........#####.# ..............#  #..).....@#:j m  #.........#........#........#####'...#.#...#'.#...#  .#.#...#  :j 4:jB :jϻ ` _A dart slug is nearby!:j )))))w  You shoot a sling bullet. The sling bullet hits the dart slug.:j\  The dart slug is severely wounded.You shoot a sling bullet. The sling bullet hits the dart slug.:j vw..)..:jwc===60.8 (1.2Rev :jU:jg] _The dart slug is almost dead.:js .  You shoot a sling bullet. 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#.#.# #.# #.# :ju #.#.# #.# #.# #.#.# #.# #.# :j=z:jz73.1 (1.0) _:j/:jG         #.#  #...@....#  #.######.# # #.# .# #.# #.# #.#.# #.# #.# .# #.# #.# #.#.# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.# :je@4.1 (2:j{:jE      #  #.#  #..@.....#  #.######.# ## #.# .# #.# #.# #.#.# #.# #.# .# #.# #.# #.#.# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.# :j@5.1 (3:j:j@## #. #. #. #.  #.  #.#  #.@......#  #.######.# # #. #.# .# #.# #.##.#.# #.# #.#.# #.# #.##.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.#:jG@6.1 (4:jK:jn ### #.# #.. #.# #.# #.# #.# #@.......# #.######.## #.# #.#.# #.# #.##.#.# #.# #.#.# #.# #.##.#.# #.# #.# #.#.# #.:jÅ# #.#  #.#.# #.# #.#:j@7.1 (5:j:jrf##. :jh########:j/.......:j :jDO#.######. :j######## :j ....... :j #####.# :j. ....... :jb ####:j:j@8.1 (6:j:j'aM##. #######........#.######.##.#:j*:j**9.1 (7:j,;:jwh3M###. ########........###.#:jun:jn+70.1 (8:js:jM## #######.....B. #.########B   bombardier beetle (asleep)#.#:j i  You encounter a bombardier beetle.:j!:j21.1 (9 _:j:j:j;  ### #.#######  #......B.  #@# #.# #.# #.#  #........#  #.#  #.# #.#  #.# #.#  #.# #.# :ji  ### #.#######  #......B.  #@# #.# #.# #.# #...... #.#  #.#  #.#  #.# :j  _A bombardier beetle is nearby!:j@  ### #.#######  #......B.  #@# #.# :j Q#.# #.#  #........#  :j #.# :j% u #.# #.#  #.# #.#  #.# #.# :j,L ### #.#######  #......B.  #@# #.# #.# #.# #...... #.#  #.#  #.#  #.# :jM :jS:jS:jY:j\h _A bombardier beetle is nearby!:j# )))))BYou shoot a sling bullet.:jo  The sling bullet hits the bombardier beetle but does no damage.  You shoot a sling bullet.:j.3B.:j1$....:j2b===2.4 (1.3Rev :j8:j;U _The sling bullet hits the bombardier beetle but does no damage.:j k )))))You shoot a sling bullet.:j'  The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.:jT....B:jjc3.6 (1.2Rev+ :j:jl _The sling bullet closely misses the bombardier beetle.:jk )))))You shoot a sling bullet.:jKk  You shoot a sling bullet. _The sling bullet closely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.:j&3B.:j...4.8Rev* :j^:j? _The bombardier beetle is lightly wounded.:j ))) You shoot a sling bullet.  The sling bullet hits the bombardier beetle.:j*d  The bombardier beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.:jg 3B.:jI !..:j ,5.9 (1.1:j :j i _The bombardier beetle is heavily wounded.:j i )))You shoot a sling bullet.:jk  The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.:j7 3B.:j .:j\ ,7.1 (1.2:j :j e _The bombardier beetle is almost dead.:j; )You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.:j\M .  The bombardier beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.:jAR (:jy ..:j 468.4 (1.3:j :j U _You kill the bombardier beetle!:jʷ:j:jy:j1H _No target in view!:jq3:ju:jwH _No target in view!:j].........:j :jn:j\M## #######........########.#Rev* #.#:j:j<---90 _:j:jw#a### #.##.#.##.# #.# #.##..#.# #.#:j#+ :j):jH*G---80.4 (2:j/:jeh  ###  #.# #. #.# #.#  #.#  #.#  #..#   #.######.#    #.# #.#   # #.# #.#   :jna1.4 (3Rev+ :jPo:js:js  ###  #.# #.# #.# #.#  #.# :jū #.#  #.#  #.######.#   #.# #.#  # #.# #.#  :j<@2.4 (4:j:j:j}:jE _Done exploring.:jHp*......:j#q:jt:j;0:jGE _Done exploring.:j I:jZ8 ,:j$: E _Done exploring.:j :j :j :j _No target in view! __Done exploring.No target in view!:j :j mWhere to? (Tab - D:5 @ (x,y), ? - help) :j D D - Dungeon  T - Temple :j`_:jcv[?25h[?0c  beefyandbeef the Shooter  Coglin  Health: 65/65 ========================  Magic: 8/8========================  AC: 7Str: 11  EV: 12Int: 8###  SH: 0Dex: 21#.##########  XL:  8 Next: 76% Place: Dungeon:5#...@......#  Noise: ---------  Time: 4382.4 (0.0)#.##########  c) +0 sling {Ælfthry a) +2 sling {Mishil}#.#  Fire: c) +0 sling {Ælfthryth} #.#  Rev+ #.######## #........#  #.######.#   ##:jIw2#####.# #.#   .....##.# #.#   _No target in view! _Done exploring. _Done exploring. _Done exploring. _No target in view!  What level of the Dungeon? 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##..b.>....#.#........#...#.## # #.###.#####.#.'####'.#...#... # #.# #.# #.#.#....#.#...#.## #####.# #j# #.#.#.##.#.#...#.#. ......# #.# #.#.#.##.#.#...#.######F####:j [33m#.#.#b...#.#...#.#........jj..<.#.'####+.#...#...#####.####..#...b....#.#.###:j A5.4 (43:j( 8_:jY  .##.#.#.# #####.#.#.##_### ###.#)#.###.# #...#....#..#####.###....... .#.#..##....# #..)...... .#.## #.....#### #.........# .#..#### #..##.######.........#.#.###..##................#.# :j !.####......÷#...@'##'...#.# .# ##..b.>....#.#.#...#. .# #.###.#####.#.'####'.#...# .# #.# #.# #.#.#....#.#...#. .#####.# #j# #.#.#.##.#.#...#.#.# #.# #.#.#.##.#.#...#.# #....#####F#####.#.#b...#.#...#.#.jj..<.#.'####+.#...# #....#####.####..#...b....#.#.There is an open door here.:jY& H6.4 (44 _:jV+ 7_:j|m .##.#.#.# #####.#..##_### ###.#)#.###.# #...#....#..#####.###........#.#..##....# #..)...... ..#.## #.....#### #.........# .:jGn .#..#### #..##.######.........#..###..##................#. ..####......÷#..@.'##'...#. ..# ##....>....#.#.#...#. ..# #.###.#####.#.'####'.#...# ..# #.# #.# #.#.#....#.#...#. ..#####.# #j# #.#.#.##.#.#...#. #.# #.# #.#.#.##.#.#...#. ##....#####F#####.#.#b...#.#...#.:jp .jj..<.#.'####+.#...# ##....#####.####..#...b....#.#.:jz A7.4 (45:j 9_:j O#..##_### ###.#########)#..###.# #...#.........#..#..#####.###..#.#######..##....# #..)#.#.## #.....#### #....#..#### #..##.######..#.......###..##..........#####......÷#....'########'...#.# ##....>...@#.#........#...#:j .# #.###.#####.#.'####'.#...#.# #.# #.# #.#.#....#.#...#.#####.# #j# #.#.#.##.#.#...# ##.......# #.# #.#.#.##.#.#...# .##....#####F#####.#.#b...#.#...# .............jj..<.#.'####+.#...# ###....#####.####..#...b....#.#.#  #....# #...##..'########+.#..:j A8.4 (46:j 7_:j #.##_### ###.#).###.# #...#....#..#####.###........#.:j #..##....# #..).......#.## #.....#### #..........#..#### #..##.######..........###..##................ #...####......÷#....'##'... #...# ##....>..@.#.#.#... )...# #.###.#####.#.'####'.#....# #.# #.# #.#.#....#.#... :jA #...#####.# #j# #.#.#.##.#.#...#.# #.# #.#.#.##.#.#... ..##....#####F#####.#.#b...#.#....jj..<.#.'####+.#...#....#####.####..#...b....#.#. # #....# #...##..'#+.#:j% :j& +9.4 (47:jv- :jj #.##_### ###.#.###.# #...#...#..#####.###........#.#..##....# #..)....#.## #.....#### #......#..#### #..##.######.....###..##..........#...####......÷#....'##' .#...# ##....>.@..#.#.# .)...# #.###.#####.#.'####'.# )....# #.# #.# #.#.#....#.# :jKk .#...#####.# #j# #.#.#.##.#.# .###.# #.# #.#.#.##.#.#.##....#####F#####.#.#b...#.#.jj..<.#.'####+.# .####....#####.####..#...b....#.# ## #....# #...##..'#+.#:jnt :jv ,30.4 (48:j  9_:j #.##_### ###..###.# #...#..#..#####.###........#.#######..##....# #..)....#.## #.....#### #......#..#### #..##.######.....###..##.......... .##...####......÷#....'##' ..#...# ##....>@...#.#.# ..)...# #.###.#####.#.'####'.# .)....# #.# #.# #.#.#....#.# ..#...#####.# #.# #.#.#.##.#.# ..###:jż .# #.# #.#.#.##.#.#.##....#####.#####.#.#b...#.#..jj..<.#.'####+.# ..####....#####.####..#...b....#. .## #....# #...##..'#+.:j A1.4 (49:j 7_:j #.##_### ###. #.###.# #...# #.#..#####.###...... #......#.#######..##....# #..)... #......#.## #.....#### #......#..#### #..##.######.... #.###..##...........##...####......÷#....'#'.#...# ##....@....#.#.#.)...# #.###.#####.#.'####'.# ..)....# #.# #.# #.#.#....#.#.#...#####.# #.# #.#.#.##.#.#.###.# #.# #.#.#.##.#.# >....##....#####.#####.#.#b...#.#....j..<.#.'####+.#.####....#####.:j: ####..#...b....# ..## #....# #...##..'#+:jA A2.4 (50:j` 9_:j1 Y  There is a stone staircase leading down here.:j$ :j- :j!/ 23.4 (51 _:j5 7_:jI&6:jž #.....  #.... ..... ... ... #.# ##.# :jz#.@# ...............  ........^......  .#####......... ###..####. ... .... ..... :jr-4.9 (52.5:j:j# _You climb downwards.:jW:j:ja _There is a stone staircase leading up here.:j Read which item? Scrolls  g - 2 scrolls of fog  t - 2 scrolls of teleportationa - a scroll of enchant armour  r - a scroll of revelation  w - a scroll of enchant weapon  W - 2 scrolls of brand weapon  S - a scroll of silence  c - a scroll labelled CONODGH ZOSULI [!] read|quaff[?] describe selected:jQB:j-:j2%:j)+$beefyandbeef the Shooter#.....Coglin#....Health: 65/65 ========================.....Magic: 8/8========================...AC: 7:j+Str: 11...EV: 12Int: 8#.#SH: 0Dex: 21##.#XL:  8 Next: 76% Place: Dungeon:6#.@#Noise: ---------  Time: 4434.9 (0.0)...............c) +0 sling {Ælfthry a) +2 sling {Mishil}........^......Fire: c) +0 sling {Ælfthryth} :j,.#####.........###..####............. _What level of the Dungeon? (default 5, ? - help) :jQ,_Items here: )) [[ ÷÷. _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. :j,L_There is a stone staircase leading up here.:jN2P  Okay, then.:jC3:j7:j:. _:j I:j B #..... ..... ... . #.#/.. #.##.....#.<##....#.......@.......^:j #####...oo 2 orc wizards (asleep)##.o.o:j" k  You encounter 2 orc wizards.:j. :jް +5.9 (1:j :j} a _Found a crooked fluorescent wand.:j   #.... ..... ... ... . #.# :j1/.. ##.# .##  .....#.<##....#  .......@.......  ........^......  .#####.........  ###..####.  :jX:...  ....  :jx.....  :j_##.o.o :jW   #.... ..... ... ... . #.# /.. ##.# .##  .....#.<##....#  .......@.......  :jXp........^......  .#####.........  ###..####. ... ....  ..... ##.o.:j@X :ja:ja:j:i:jmd _There are monsters nearby!:jE` )))))o1 asleep))You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!:j  The orc wizard is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.:jp o.  The orc wizard is heavily wounded.:jjq2o.:jy^....o:j^y .:jnzb===7.1 (1.2Rev :j:j, _The orc wizard shouts!:j\ )))))You shoot a sling bullet. The sling bullet hits the orc wizard.:j  The orc wizard is almost dead.You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.:js a ^...:jt P.  The orc wizard is almost dead.:jy ] *****:jdz DThe orc wizard gestures at you while chanting.:jQ .:jW ^....   orc wizard:j V3-8.3:jr 6Rev+ :j D _The magic dart hits you.:j )You shoot a sling bullet. The sling bullet hits the orc wizard.))))).:jv w ))You kill the orc wizard!:jj 1o:j ^....o   orc wizard.:j -99.5Rev* :jP :j / _You shoot a sling bullet.:j! )))))You shoot a sling bullet.:j  The sling bullet hits the orc wizard but does no damage.  You shoot a sling bullet. The sling bullet hits the orc wizard!:j3Ao):j<L^...:j=(40.7:jlE:jGc _The orc wizard is severely wounded.:ju :j!:jh)))))))You shoot a sling bullet.:jT  The sling bullet closely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.:jno.o.:jK^....:j/41.9:j:j}^ _The orc wizard is almost dead.:jKL )You shoot a sling bullet. The sling bullet hits the orc wizard.:jQJ)):jt )))))You kill the orc wizard!:jj^.)....:jy0823.1:j*:j/ _You shoot a sling bullet.:j:j:jT:j˲H _No target in view!:jJ:j,K:jQ:jTH _No target in view!:jO3:jX:jZH _No target in view!:jD N<:j;e ~---40 _:jHp 5=---5.1 (2:jmu :j   #..... #..... ..... ..... # ....#. #.##/... ##.# .###.....#.<##....##:j ...^.......#####. ###.)####. .... ..... ...).. ##.... _HP restored.:j3 w6.1 (3Rev+ :j :jm  #..... #...... ......# ..... ## ....#.. #.# #/...###.# .## #.....#.<##....# #...^.......#####.. ###.)####.  .... ..... ...).. ##....7.1 (4:j3 :j} #. #....... #...... .. ......## #F ....#.. ##. .......#.. #.#  #/...###.# .## #....@#.<##....# #.................^.........#####............ ###.)####..$ F   sky beast (wandering). ... ...)..##....:jN  You encounter a sky beast..F:jy WF:j *8.1 (5:jޝ :j + _Found 14 gold pieces.:jH ))You shoot a sling bullet. The sling bullet hits the sky beast.:ju  The sky beast is lightly wounded.  You shoot a sling bullet. The sling bullet hits the sky beast.:jq.F..:jR====9.3 (1.2:jf :j 7 _The sky beast is lightly wounded.:j\ ) You shoot a sling bullet. The sling bullet hits the sky beast.:j  The sky beast is moderately wounded.You shoot a sling bullet. The sling bullet hits the sky beast.:j~i WThe sky beast is heavily wounded..F:jrW   phantom:jsl50.6 (1.3Rev* :jFn _You encounter a phantom.:jgl ))You shoot a sling bullet.:j\  The sling bullet barely misses the sky beast.You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.:jRK.W:j# .FThe sky beast is heavily wounded.:j,1.8 (1.2:j:j7V _The sky beast barely misses you.:jc  You shoot a sling bullet. The sling bullet hits the sky beast.:jp  The sky beast is heavily wounded.You shoot a sling bullet. The sling bullet hits the sky beast.:j .WThe sky beast is severely wounded.:j  The sky beast hits you. The air twists around and strikes you.  The phantom hits you but does no damage.:j^ [49------3.0:j :j T _The sky beast hits you. The air twists around and strikes you.:jq l ))You shoot a sling bullet.:jv s  The sling bullet closely misses the sky beast.:j7 .FYou shoot a sling bullet. The sling bullet misses the sky beast.The phantom hits you but does no damage.:j q39----------4.2:j :j> T _The sky beast hits you. The air twists around and strikes you!:jo\ c  You shoot a sling bullet. The sling bullet hits the sky beast.:j ))The sky beast is severely wounded.You shoot a sling bullet.:j| .FThe sling bullet closely misses the sky beast.The sky beast misses you.:j}f40----5.3 (1.1:j:ju> _The phantom hits you but does no damage.:j/c  You shoot a sling bullet. The sling bullet hits the sky beast.:jv ))The sky beast is severely wounded.:j5 .FYou shoot a sling bullet. The sling bullet misses the sky beast.The phantom misses you. The sky beast hits you.:jI396.6 (1.3:j:j>< _The air twists around and strikes you.:jj0  You shoot a sling bullet. The sling bullet hits the sky beast.:jT  The sky beast is almost dead.You shoot a sling bullet. The sling bullet hits the sky beast.:j? W§The sky beast is almost dead.:jLG # .# ##.##..... ....##...... #........... ##...#. .... #@..##. ..........W..#.. #.#:j  You shoot a sling bullet.:j )The sling bullet hits the phantom but does no damage.  You shoot a sling bullet.:j% F.  The sling bullet barely misses the phantom.:j (5F.:j08W:j0b6-9.1 (1.3:j7:j:n _The phantom hits you. The phantom completely misses you.:j >  You shoot a sling bullet.:j`  The sling bullet hits the phantom but does no damage.  You shoot a sling bullet. The sling bullet hits the phantom.:j# 9 §The phantom is lightly damaged. # .# ##.##.....### ....##......##..## #...........#[..W###...#. ....#...@.#...##. ... #.......§.F#.. #.# #......#.##/...###.# ...#...##..#...§§#.<##..# #... ..)#........ ##........^###......##### ........ ###.)##  .$ ....:j F.  The phantom hits you. The phantom blinks! You blink.:j9 :j i4--60.4:j/ :j < _Found a plate armour and a long sword.:j :j :j):jb/You shoot a sling bullet.:j+Sphantom hits you. Tlinks! You blink. _Found a plate armour and a long sword.  You shoot a sling bullet.  The sling bullet barely misses the phantom.  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.:j22F.:j5m WThe phantom is lightly damaged.:j6b5-1.6 (1.2:j!?:j> _The phantom hits you but does no damage.:j* g )You shoot a sling bullet.:j  The sling bullet closely misses the phantom.You shoot a sling bullet.:j F.  The sling bullet barely misses the phantom.:j!8W:j"'2.8:j+:jK0X _The phantom completely misses you.:jG#beefyandbeef the ShooterCoglin#Health: 35/65 ============------------.#Magic: 8/8========================##.##..... AC: 7Str: 11### ....##...... EV: 12Int: 8##..## #........... SH: 0Dex: 21#[..W###...#. ....XL:  8 Next: 82% Place: Dungeon:6:j$#...@.#...##. ...Noise: ===------  Time: 4462.8 (0.0)#......F...#.. #.#c) +0 sling {Ælfthry a) +2 sling {Mishil}#......#.##/...###.#Fire: c) +0 sling {Ælfthryth} ...#...##..#...§§#.<##.. Rev* ## #... ..)#............##...............^... F   sky beast:jh$###......#####...... W   phantom........ ###.)##.$....The sling bullet barely misses the phantom. :j$\_The phantom completely misses you.Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j$IAim: a phantom (lightly damaged, 57% to hit):jx S W#:jX :#.:j|N?..:j*FAim: a sky beast (almost dead, 57% to hit):jP[beefyandbeef the ShooterCoglin#Health: 35/65 ============------------.#Magic: 8/8========================##.##..... AC: 7Str: 11### ....##...... EV: 12Int: 8##..## #........... SH: 0Dex: 21#[..W###...#. ....XL:  8 Next: 82% Place: Dungeon:6#...@.#...##. ...Noise: ===------  Time: 4462.8 (0.0)#.....))...#.. #.#c) +0 sling {Ælfthry a) +2 sling {Mishil}:j[~#......#.##/...###.#Fire: c) +0 sling {Ælfthryth} ...#...##..#...§§#.<##.. Rev* ## #... ..)#............##...............^... F   sky beast###......#####...... W   phantom:j&\........ ###.)##.$....Fire: c) +0 sling {Ælfthryth}:j\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, 57% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.:j?Shift-Dir - straight line  Aim: a sky beast (almost dead, 57% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.The sling bullet hits the sky beast.  The sky beast is almost dead.:jj6F.:j:u..:ju,4.0 (1.2:j|:j _The phantom barely misses you. x2; The sky beast closely misses you.:j2beefyandbeef the ShooterCoglin#Health: 35/65 ============------------.#Magic: 8/8========================##.##..... AC: 7Str: 11### ....##...... EV: 12Int: 8##..## #........... SH: 0Dex: 21:j#[..W###...#. ....XL:  8 Next: 82% Place: Dungeon:6#...@F#...##. ...Noise: ===------  Time: 4464.0 (0.0)#..........#.. #.#:jqc) +0 sling {Ælfthry a) +2 sling {Mishil}#......#.##/...###.#Fire: c) +0 sling {Ælfthryth} :j_ ...#...##..#...§§#.<##.. Rev* ## #... ..)#............##...............^... F   sky beast###......#####...... W   phantom:j ........ ###.)##.$....The sky beast is almost dead. _The phantom barely misses you. x2; The sky beast closely misses you.Fire: c) +0 sling {Ælfthryth}:j TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, 57% to hit):j-beefyandbeef the ShooterCoglin#Health: 35/65 ============------------.#Magic: 8/8========================##.##..... AC: 7Str: 11### ....##...... EV: 12Int: 8##..## #........... SH: 0Dex: 21#[..W###...#. ....XL:  8 Next: 82% Place: Dungeon:6#...@)#...##. ...Noise: ===------  Time: 4464.0 (0.0)#..........#.. #.#:jc) +0 sling {Ælfthry a) +2 sling {Mishil}#......#.##/...###.#Fire: c) +0 sling {Ælfthryth} ...#...##..#...§§#.<##.. Rev* ## #... ..)#............##...............^... F   sky beast###......#####...... W   phantom........ ###.)##.$....Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the sky beast.:jMShift-Dir - straight lineAim: a sky beast (almost dead, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the sky beast.You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is almost dead.:j/ §WThe sky beast hits you. The air twists around and strikes you!:j7I.###.##....#### ....##....##..## #..........#[..§###...#. .......§F#...##. ... ........#.. #.#......#.##/...###.#...#.@.##..#...§§#.<#### #..W...)#..........:j8 ##...............^. ###......#####.. ........ ###.) ...$..  ....o  .#.#o .. o   orc priest (asleep) ## o   orc (asleep):j(@b .  The phantom hits you. The phantom blinks! You blink.:j@R24----5.3 (1.3:jaG:jLg _You encounter an orc and an orc priest.:jI .#beefyandbeef the Shooter##.##.... Coglin#### ....##.... Health: 24/65 ========----------------##..## #.......... Magic: 8/8========================#[...###...#. .... AC: 7Str: 11##...§F#...##. ... EV: 12Int: 8##....*.....#.. #.# SH: 0Dex: 21:j #....*.#.##/...###.# XL:  8 Next: 82% Place: Dungeon:6...#.@.##..#...§§#.<## Noise: ===------  Time: 4465.3 (0.0)## #..W...)#.......... c) +0 sling {Ælfthry a) +2 sling {Mishil}##...............^. Fire: c) +0 sling {Ælfthryth} ###......#####.... Rev* ........ ###.)...$..:j }.. F   sky beast....o.. W   phantom.#.#o.. o   orc priest (asleep)## o   orc (asleep)The phantom hits you. The phantom blinks! You blink. _You encounter an orc and an orc priest.:j Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, 57% to hit):j0.#beefyandbeef the Shooter##.##.... Coglin#### ....##.... Health: 24/65 ========----------------##..## #.......... Magic: 8/8========================#[...###...#. .... AC: 7Str: 11:j##...§)#...##. ... EV: 12Int: 8##....).....#.. #.# SH: 0Dex: 21#....).#.##/...###.# XL:  8 Next: 82% Place: Dungeon:6...#.@.##..#...§§#.<## Noise: ===------  Time: 4465.3 (0.0)## #..W...)#.......... c) +0 sling {Ælfthry a) +2 sling {Mishil}##...............^. Fire: c) +0 sling {Ælfthryth} :j"###......#####.... Rev* ........ ###.)...$.... F   sky beast....o.. W   phantom.#.#o.. o   orc priest (asleep)## o   orc (asleep)Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycle:jShift-Dir - straight lineAim: a sky beast (almost dead, 57% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.:jruCShift-Dir - straight line  Aim: a sky beast (almost dead, 57% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.:jYK.F:jM§W:jL##..## #...........#[...###...#....... ##...§.#...##...... ##....F.....#..# #.# #......#.##/...###.# .##...#.§.##..#.....#.<##....### #..§...)#...............:jl<##......W........^......###...@..#####.........#........# ###.)####.......$....# .... #........o..# ..... ###...#.#o.... ...)..#...#<#...... ##.... W   phantom.........o#.. oo 2 orc priests (asleep)....###?..##.. o   orc (asleep) :jG<You shoot a sling bullet.  The sling bullet closely misses the sky beast.The phantom hits you. The phantom blinks! You blink.  You encounter an orc priest. It is wielding a +0 whip.:jyN1-6.5 (1.2:jO:j#s _Found a scroll of poison. Found a stone staircase leading up.:j}##..## #...........beefyandbeef the Shooter#[...###...#.......Coglin##...§.#...##......Health: 21/65 =======-----------------##....F.....#..# #.#Magic: 8/8========================:jA~#......#.##/...###.# .## AC: 7Str: 11...#.§.##..#.....#.<##....# EV: 12Int: 8## #..§...)#............... SH: 0Dex: 21##......W........^...... XL:  8 Next: 82% Place: Dungeon:6###...@..#####......... Noise: ===------  Time: 4466.5 (0.0)#........# ###.)####. c) +0 sling {Ælfthry a) +2 sling {Mishil}.......$....# ....Fire: c) +0 sling {Ælfthryth} :jz~ #........o..# .....Rev* ###...#.#o.... ...)..#...#<#...... ##.... W   phantom.........o#..oo 2 orc priests (asleep)....###?..##..:j~o   orc (asleep)You encounter an orc priest. It is wielding a +0 whip. :j~_Found a scroll of poison. Found a stone staircase leading up.  Fire: c) +0 sling {Ælfthryth}:j$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (57% to hit):j^ ^##..## #...........beefyandbeef the Shooter#[...###...#.......Coglin##...§.#...##......Health: 21/65 =======-----------------##....F.....#..# #.#Magic: 8/8========================#......#.##/...###.# .## AC: 7Str: 11...#.§.##..#.....#.<##....# EV: 12Int: 8## #..§...)#............... SH: 0Dex: 21:j_ ##......W........^...... XL:  8 Next: 82% Place: Dungeon:6###...@..#####......... Noise: ===------  Time: 4466.5 (0.0)#........# ###.)####. c) +0 sling {Ælfthry a) +2 sling {Mishil}.......$....# ....Fire: c) +0 sling {Ælfthryth} #........o..# .....Rev* ###...#.#o.... ...)..#...#<#...... ##.... W   phantom.........o#..oo 2 orc priests (asleep)....###?..##..:j9` ]o   orc (asleep) _Found a scroll of poison. Found a stone staircase leading up.  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (57% to hit)  Okay, then.:ja :j`l :jn . _:jw:j({Read which item? Scrolls  g - 2 scrolls of fog  t - 2 scrolls of teleportationa - a scroll of enchant armour  r - a scroll of revelation  w - a scroll of enchant weapon  W - 2 scrolls of brand weapon  S - a scroll of silence :j{ c - a scroll labelled CONODGH ZOSULI [!] read|quaff[?] describe selected:j:j:j0##..## #...........beefyandbeef the Shooter#[...###...#.......Coglin##...§.#...##......Health: 21/65 =======-----------------##....F.....#..# #.#Magic: 8/8========================#......#.##/...###.# .## AC: 7Str: 11...#.§.##..#.....#.<##....# EV: 12Int: 8## #..§...)#............... SH: 0:j[Dex: 21##......W........^...... XL:  8 Next: 82% Place: Dungeon:6###...@..#####......... Noise: ===------  Time: 4466.5 (0.0)#........# ###.)####. c) +0 sling {Ælfthry a) +2 sling {Mishil}.......$....# ....Fire: c) +0 sling {Ælfthryth} #........o..# .....Rev* ###...#.#o.... ...)..#...#<#...... ##.... W   phantom.........o#..oo 2 orc priests (asleep)....###?..##..o[:jɜL39;49m   orc (asleep) _Found a scroll of poison. Found a stone staircase leading up.  Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (57% to hit) _Okay, then.:jȦ o.  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.:jOoo:j:j.s .oThe orc priest shouts!:jۯf  The phantom misses you.The orc priest shouts, "Surrender to Beogh and we'll let you live!"(press Y on the ability menu to convert to Beogh):jۻ/  --more--:jf.oo1 wandering)owandering):j h -7.5 (1Tele Beogh Rev* _:jSp:jq:jT ##..## #. #[...###...#....... ##...§.#...##...... ##....F.....#..# #.# #....F.#.##/...###.# . ...#...##..#.....#.<##.... ## #..§...)#....... ##......W.^ ###..@...##### #.# ###.)####.$....# ....#.# .....  ###...#.#o:jIJ [0;10mo... ...).. #...#<#.o.... ##.... F   sky beast ..........#..W   phantom ....###?..##..oo 2 orc priests (1 wandering)o   orc (wandering):jI.o:jK.W:j o.  The phantom attacks as it pursues you!:jP.o:jG.F:jW.oo:juz2=--8:j:j> _The phantom hits you but does no damage.:j ##..## #. #[...###...#. ##...§.#...##...... ##....F.....#..# #.# #......#.##/...###.# . ...#..F##..#.....#.<## ## #......)# ##.^:j ###.@.W..##### #.# ###.) ..$....# .... ##.# ..... ###...#.#.o... ...) #...#<#o.o... ## ..........#.. ....###?..##..:j 2o.:j 8o.:jN     #[...###.  ##...§.#.  ##....F... #.#  #......#.##/...###.#  ...#..F##..#.....#.<:jW ## #......)#.... ##...............^ ###.@.W..# #........# ###.) ........$....# ....  ##...........#  :j2###...#.#oo... ...) #...#<#.o.... :j^I ..........#.. :j ....###?..##..  oo:jK  o:jThe orc shouts! The orc priest shouts!  The orc priest mumbles some strange prayers to Beogh against you.:j:j    #[...###.  ##...§.#.  ##....F... #.#  #......#.##/...###.#  ...#..F##..#.....#.< ## #......)#.... :j<##...............^ ###.@.W..# #........# ###.) ........$....# ....  ##...........#  ###...#.#oo... ...) #...#<#.o....  ..........#..  ....###?..##.. :jk .FBeogh smites you!:jo1W.:j  * * * LOW HITPOINT WARNING * * *The phantom attacks as it pursues you!  The phantom hits you but does no damage.:j811----==9Rev+ :jZ:j  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your_choice!":j@ ##..## #. #[...###...#. ##...§.#...##...... ##....F.....#..# #.# #......#.##/...###.#  ...#...##..#.....#.<## ## #...F..)# ##.^ ###@.W...##### #.# ###.) ........$....# .... ##.#  ###...#.#oo... ...) #...#<#.o:jc.... ## ..........#.. ....###?..##..:j`!.:jH"6o.:j#7o.:j $G.F:js$.W.:j.o   orc priest:j.0---70:j7:j9:j##..## #........... beefyandbeef the Shooter#[...###...#.......Coglin##...§.#...##......Health: 11/65 ====--------------------##....F.....#..# #.#Magic: 8/8========================#......#.##/...###.#AC: 7Str: 11...#...##..#.....#.<##.. EV: 12Int: 8## #......)#............ SH: 0Dex: 21##..F............^... XL:  8 Next: 82% Place: Dungeon:6###@W....#####...... No:j϶ise: ---------  Time: 4470.5 (0.0)#........# ###.)## c) +0 sling {Ælfthry a) +2 sling {Mishil}........$....# .... Fire: c) +0 sling {Ælfthryth} ##.......oo..# .... Tele Beogh Rev+ ###...#.#..... ...)#...#<#o..... ##.. F   sky beast..........#..W   phantom....###?..##..o   orc priesto   orcThe orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your[:js37m_choice!"Fire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, 57% to hit):j A##..## #........... beefyandbeef the Shooter#[...###...#.......Coglin##...§.#...##......Health: 11/65 ====--------------------##....F.....#..# #.#Magic: 8/8========================#......#.##/...###.#AC: 7Str: 11...#...##..#.....#.<##.. EV: 12Int: 8:j %## #...)..)#............ SH: 0Dex: 21##..)............^... XL:  8 Next: 82% Place: Dungeon:6###@W....#####...... Noise: ---------  Time: 4470.5 (0.0)#........# ###.)## c) +0 sling {Ælfthry a) +2 sling {Mishil}........$....# .... Fire: c) +0 sling {Ælfthryth} ##.......oo..# .... Tele Beogh Rev+ ###...#.#..... ...):j *#...#<#o..... ##.. F   sky beast..........#..W   phantom....###?..##..o   orc priesto   orcFire: c) +0 sling {Ælfthryth}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the sky beast.:js .  Shift-Dir - straight line  Aim: a sky beast (almost dead, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the sky beast.The sling bullet hits the sky beast.  You kill the sky beast!:jcz h)W   phantomo   orc priesto   orc :jC !..:jN ... .... .......###... # ...... ..#...# .# ..... .....##.# :j .... .......## ... .......## #.# ### #.# .## #.@.....# .<##....# #...>....# ......... #.....##... ..^...... .# . ......... .....##..:ji  ##.)####........ ....... #..#### ..##..... ... .##...)..:j O  Your surroundings suddenly seem different.:j} :je) 2931.6 (1.1Rev* :j1 :j4 ; _Found a stone staircase leading down.:j ## ... .... #..... ..###... # #...... ..#...# .#. .....##.#. .......##. .......## :j / #.# ##.# ##.# .## #.# #.<##....# #...>....#. #.....##....^...... .......# . #. .....#...#.)####........# ...# .... #..##### :j ..## ..... ... .##  ...)..:j :jP +20:j :jC :j :j :j8 :jx :j :jp :j :j; >Rev+ :jӯ :j :jh 73:j :j :j :j_ :j :j :j :j :j 44=:jL .Rev :j :j :j ,:j :j :j :j :j >5=:j :j :j W _You start resting.:j C   cyclops (missile, wandering)C:jT ,81.6 (9:j E2.6 (10.0):j :j X _You encounter a cyclops.:j} 3 ... ....# .... .... ..... ....###... # .....#...# .# .........##.# ............## ... .............## .# ## .## ....#<##....# #...>....# ...... #.....##... ..^ ..# .. ......... .....##... . :j} z##.)####........# ...#.... #C.##### ....... ....##:j cC)C:j q  The cyclops throws a large rock. The large rock hits you!!  You die...:j9ms-8-----  --more--:j Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Mishil}  c - a +0 sling (offhand) {Ælfthryth} Missiles (go to first with ()f - 5 poisoned darts Armour (go to first with [)  e - a +0 ring mail (worn)  g - a +0 cloak (worn)  h - a +0 pair of boots (worn)b - a +0 leather armour  d - a +0 scale mail:jW :j,:j:j)Goodbye, beefyandbeef.1596 beefyandbeef the Shooter (level 8, -8/65 HPs)Began as a Coglin Hunter on June 23, 2026.Hit by a large rock thrown by a cyclops (23 damage)... on level 6 of the Dungeon.The game lasted 00:08:59 (4374 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb:j/2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb  14.13219161 RavnMiFi-27 escaped with the Orb:j}\:ji:jK? [?25h[?0c [?1051l[?1052l[?1060l[?1061l