y:j Player: bendrew64 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.12:16:15.ttyrec Time: (1782216975) Tue Jun 23 12:16:15 2026 y:ju [?1051l[?1052l[?1060l[?1061hy:jw V)0[?7h[?25l[?1cy:jʀ y:j y:j aWelcome, bendrew64. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Gladiatory:jp y:j4 y:j# bendrew64 the DuckerDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 11Int: 8SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 war axeThrow: 3 throwing netsy:j- D######## ##.....###.#.......###.....∩....##..........###.....@.....##.....>.......#...⌠...⌠...###..........###.#.......### ####...##..######y:jb Welcome, bendrew64 the Demonspawn Gladiator.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.y:j Press ? for a list of commands and other information.  Found an escape hatch in the floor.y:jU y:j [ _Found a staircase leading out of the dungeon.y:j= y:j   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   j - Spellcasting   0.0   1.2  -1           b - Maces & Flails   1.5   1.2  -1      c + Axes2.6   3.6  -1       d - Polearms   1.5   1.2  -1       e - Unarmed Combat   0.0   1.2  -1 [y:j 40m     f + Throwing1.7   2.4  -1                       g - Armour   0.0   1.2  -1      h + Dodging2.6   3.6  -1       i - Stealth   0.0   1.0   0                    y:j "[40m                          The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  y:j> :[?] Helpy:j [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsy:j?a c * Axes   2.6y:jy:jEIbendrew64 the DuckerDemonspawnHealth: 16/16 ========================#######Magic: 1/1========================# ##.....##AC: 4Str: 14#.#.......##EV: 11Int: 8#.....∩....#SH: 0Dex: 14#..........##XL:  1 Next:  0% Place: Dungeon:1#.....@.....#Noise: ---------  Time: 0.0 (0.0)#.....>.......a) +0 war axe#...⌠...⌠...##Throw: 3 throwing nets#..........###.#.......### ####...##..######Welcome, bendrew64 the Demonspawn Gladiator.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.Press ? for a liy:jJst of commands and other information.  Found an escape hatch in the floor. _Found a staircase leading out of the dungeon.y:jD y:jVE y:jF y:jH y:j(J y:jN P _y:jy eYou encounter a ball python.y:j y:j  ######### #......##....# ......# S....!###.### ..... #.########.... #.##.....##... #.#.......##.. #.....∩....#S   ball python (constriction, asleep)# #..........## #.....<.....##.....>.......10.0 (10.0)1.0 (11 _y:jI4y:jMy:jPb _A ball python is nearby!y:jG       ######  ## #....#  #......##....#  .....#  y:jHb#S....!###.###  #...... #.#  #...... #.##.....##  #...... #y:jH.#.##  y:jH#...... #.....∩....#  ###### #....y:jI>......##   #.....y:jBI<.....#   #.....>.y:jRy:j*V82.0 (1.0) _y:jzfy:j`I y:jK        ######  ###....# #......##....# .# #S....!###.###  #......# #.#   #......# #.##.....##   #......# #.#.##   #......# #.....∩....#   ## #.##  y:jM  #.....<.....#   #.....>.y:j` Y3y:jBX       ######  ##....# .##......##....# .# #S....!###.###  #......# #.#   #......# #.##.....##   #......# #.#.##  #......# #.....∩....#   # #.##   #.....<.....#  #.....>S.S)=4 _The ball python hisses angrily.y:jц       ######  ##....#  #.##......##....#  #....S.# #.....!###.###  #......# #.#   #......# #.##.....##   #......# #.#.##  #......# #.....∩....#  # #.  #.....<.....  #.....>y:j".S  The ball python bites you but does no damage.5 _The ball python closely misses you.y:jG C6.4 (1.4y:j] y:j]  y:jr _You barely miss the ball python. The ball python closely misses you.y:j"   You barely miss the ball python.The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.y:j) 3-----  1  7.8Constr y:j y:j z _The ball python bites you. The ball python constricts you.y:jGq †You slash the ball python!y:j{y:jJy:j4==---11 89.2y:jy:j^O _You kill the ball python!y:jy:jy:jN^ _No target in view!y:j  _5====6== _HP restored.     ###### #########....#  #.##......##....#  #.....†.........#  ####.....@###.### - #......# #.######## #......# #.##.....##  #......# #y:j 1.#.. #......# #.....∩# ######## #..........##   #.....<.....#  #.....>.. #...⌠...⌠...##y:j 030.2 (11.0)y:j<$ F-1.2 (12y:ju* y:jW9 W _d - a murky dark potiony:jy:jy:jy:jy:j|==y:jBy:j  You see here a ball python corpse. _y:jT y:j y:jy:jXy:jOy:j,y:jy:jy:jy:jy:jy:jXy:jy:jp!By:j1"y:j#,y:j$y:j%y:j&y:j@&y:j&y:j'y:j(y:j(y:jv)y:j2y:j2y:jZ3y:jx4y:j4y:j5y:j6y:j7y:j7y:j=8y:jF9y:jY:y:j:y:j;y:j,=y:jx>y:j>y:j+?y:jCy:jDy:jEy:j7Ey:jGBy:j2Hy:jzIy:jLy:jIN,y:jUOy:jP,y:j^Qy:jTXy:jQYXy:jh\7 _You open the door.y:j]y:j^y:j^y:jHdu  There is an open door here. _y:jdy:j;gy:jVh,y:jnk,y:jky:jly:jemy:jNyy:jzy:j.|y:jn|y:j|y:j~y:jy:jy:jy:jy:j&y:jy:jy:jy:jy:jy:jyy:jay:j}  You encounter a frilled lizard.  #####  #...#  #...### ##...##############...# .....'..........@......l ##...################.##  #####  l   frilled lizard (asleep)  ###### ########....#l.68.2 (37l9.2 (38y:jyy:j8 _The frilled lizard hisses angrily.y:jr  ##### #...# #...# ### ...#...# ....'...........@....l....#.# ##### y:j /l.y:j e70.2 (1.0)y:j+ ...# ## ...# .### ...#...#'.l...l ...#.# l 2 frilled lizards (1 wandering) y:j|-/l.y:jwWl.1 _You encounter a frilled lizard.y:j^- # #### # ..### #...#'.l...l.#.# # l.y:j*y:j.=2y:jTy:jF _The frilled lizard bites you but does no damage.y:jv'D .  You slash the frilled lizard!l.l   frilled lizard (163.5 (1.3y:j1h _You kill the frilled lizard!y:jy:jr # ##### # ...### #...#'.l.#.#####. .# ..!.#..#...###### .#. .l-40 _Found a black potion.y:j( y:jllYou miss the frilled lizard.The frilled lizard hisses angrily.y:j7===5.8 (1.3y:jy:j [ _The frilled lizard barely misses you.y:j|R .  You hit the frilled lizard.y:j)y:j?25--7.2 (1.4y:jy:jTR _You kill the frilled lizard!y:jNO--y:jBRy:jTH _No target in view!y:j{4y:jy:jH _No target in view!y:j y:j1 y:j y:jJ y:j X _y:j y:j [######## #....### ##############...####### '......................# ################.#####.# #  #.#####.# #....... #@.######- #..#  #...#######..#... ###....######.# .##....# .# .......# . .###.###  . .# #.########82.2 (5.0-3.2 (6y:j%3 h _f - a black potiony:jTy:jy:jy:jH _No target in view!y:jy:jߠy:jy:jˣy:jզ  You encounter a goblin. It is wielding a +0 club.y:j  ###### ....### #############...####### ......................# ###############.#####.#  #.#####.#  #.......# #..###### #.@# #.  ######g..#... ##....# ..######.#....# ## .#y:jp.....#  g   goblin (asleep) ###.### # #.########. # #.##.....y:j)0.gy:j g====4.2 (1y:jy:j( _The goblin shouts!y:jZC  ....###.. .. #.  #.#####.#  #.......#  #..######  #.@# #...#   .g.#...  ..######.#  ## .#  . . #  .. # y:jv  ....###.. .. #.  #.#####.#  #.......#  #..######  #.@# #...# y:j7t  .g.#...  ..######.# ## .# . .  .. y:jNy:j4y:j] _A goblin is nearby!y:jd # ....### ##############...####### '......................# ################.#####.# ##.#####.# #.......# #..###### #..##  #@..####### ......g.#...# ###....# .....######.# .##....# #### .# .......#  . .###.### . .# #.######## .. .# #.##.....## .# #.#.......##2------=---5 _The goblin hits you with a +0 club.y:j L )  You slash the goblin!y:j &3=-----33---6.5 (1.3 _You kill the goblin!y:ja  _No target in view!y:j_ y:j y:jz y:j H _No target in view!y:jJ y:jAK y:j Y ^ _No target in view!y:j y:jŽ y:j y:jw H _No target in view!y:j~3y:jy:jy:jP$ _y:jXy:j,y:j2e=y:j)y:jÌy:jZL4==y:jy:jjy:jy:jy:j,y:jFy:jG,y:jy:jšy:ji5===y:jhy:j,y:jy:j9y:jiy:jy:j ,y:jy:j y:j9=y:jy:jy:jL6==y:jͱy:jy:ji,y:jy:jhy:jWy:jMy:jy:j<  You see here a +0 club.y:jy:je _y:jy:jEy:j6y:j:==y:jy:jy:jy:jIy:jBy:j y:jHy:jy:jy:jy:j,y:jy:jYy:j)y:jy:jy:j,y:jy:j'y:jy:j,y:jy:jy:j,y:jy:j@y:jty:jy:jy:jy:j,y:jw y:j y:jqBy:jIy:jy:j+,y:j-y:j.y:jC/y:j00y:j1y:jNJy:jVy:j>Yy:jYy:jZy:jbkJy:jly:jfmy:joBy:jpy:j y:jy:jk,y:jAy:jXy:jy:jZ,y:jy:jVBy:jy:jy:j,y:j,y:jmy:jy:j~y:jr,y:jBy:j,y:jDy:jy:j,y:jy:j,y:jy:jy:j,y:jKy:jy:jy:jb,y:jXy:jKy:jT .# .. .# #.. #.# #.. .# #.#+# .#.# #.####... ..#y:j.####....###### #.#...>..........# #.## -159.5 (73.0) #.# #.# .# #.# #.# #.# #.##############.# #.##.............# #.##.##### #....# ######-60.5 (74y:j-; _Found a stone staircase leading down.y:j Iy:j y:j y:jD By:j ,y:j_ y:j y:jy y:j y:jE y:j y:j ,y:jT y:j y:j y:j ,y:j y:j8  _You open the door.  There is an open door here. _#   #.  #...  #....  #....  #....  #.#.########.. .  #.#. .. #.....@.# #.......+ #.......# #.#'##### #.#.####..## ###...........  .####....#########  ...>..[39;y:j: 49m........#  #######.#####.#y:j> Y71.5 (112.5 (12y:jH y:jJ 3 _f - a ring of positive energyy:jhYy:juZy:j^y:joH _No target in view!y:jOIy:jy:j-y:jҐ$ _y:jKny:jזy:j;y:jy:jy:j)y:jj  You encounter an endoplasm.y:jϮ#. #... ##.... .##.... ..##.... ...#  #.#.########....#  #.#.......@...##.......###...#y:jz#.......+ ...##.......# J####.#'##### ..#.#.####..### J   endoplasm (asleep)###........... .####....######### ...>..........#y:jͳ:5.5 (3.0)J.y:j2Jy:j+6.5 (4y:jt _The endoplasm quivers.y:j  #. #... #  #.... .#  #.... ..#  #.... ...#  #.#.########....#  #.#.......@...#  #.......###...#  #.......+ .J.#  #.......# .###   .. ##  y:jϱ 7>y:jH #. #... #  #.... .#  #.... ..#  #.... ...#  #.#.########....#  #.#.......@...#  #.......###...#  #.......+ .J.#  #.......# .###  .. y:jI##  >y:jOy:j>Py:j)Uy:j{Wa _An endoplasm is nearby!y:j]#...##.....##....# #.... ...# #.... #...# #.#.########....# #.#...........# #.......###@..# #.......+...J.# #.......#...### #.#'#####.#..#.#.####..######........... ####....#########.>..........# ######.#####y:j".#y:jm  The endoplasm jiggles.y:j?3=7.5 (1y:jģy:j֥W _The endoplasm closely misses you.y:j  You hit the endoplasm.  The endoplasm is lightly wounded.  The endoplasm freezes you.y:j0`2------8.9 (1.4y:jy:jl% _You are frozen.y:jLj M .  You hit the endoplasm.y:jp )y:jat xChopper------5080.2 (1.3y:j c _You kill the endoplasm! y:jkI y:j3==4==5=== y:ja=6== y:j, y:j y:j7 y:j y:jQ y:jݴ y:jC y:j  y:j y:jJ y:jC y:jŻ y:j y:jb:== y:j9 y:jX y:j[ y:j!B y:j h y:jS  You encounter a frilled lizard. y:jx#.#... #..  # y:j  #  #  #  ##...# #####....##########  .......#........@.#  - .###...##########.#  .+.....# .#  .#...### .# ##.#.. .# #..### .#  l   frilled lizard (asleep) ..... l# ##### .# .#  209.2 (29.0)l.l-10.2 (30 _The frilled lizard hisses angrily. y:j #.#..  #...#  #...#  #...#  #...#  ##...#  ####....########## ......#..........#  ###...##########@#  +.....# #.#  #...### #.#  #.#.. #.#  ..### #l#  .... #.#  #### #.#  # #.#  #  l.1.2 (1.0)!y:je..## ####....########## ......#.......... ###...########## +.....# #...###.. l ..###... #### # !y:j$g5l.!y:jhm!y:jn&2!y:ju!y:jw!y:j<  You barely miss the frilled lizard.=3.5 (1.3!y:j!y:jyF _The frilled lizard bites you but does no damage.!y:jjB .  You hit the frilled lizard.84.9 (1.4 _You kill the frilled lizard!!y:j@ _No target in view!!y:js!y:jwt!y:j/y!y:j{H _No target in view!!y:j!y:j"!y:j!y:jdH _No target in view!!y:j~!y:j| _No target in view!!y:jw 3!y:j0 !y:j% !y:j !y:j _!y:j ,!y:j ,!y:jZ !y:j !y:j, !y:jW !y:j{ !y:j !y:ja !y:j !y:jo !y:j !y:j !y:j$ !y:j4 !y:j[ !y:j !y:j !y:j] !y:j9 !y:jw !y:j !y:j !y:j !y:j !y:j5 !y:j !y:j  X!y:jk ,!y:j !y:j !y:jg !y:j" !y:j !y:j~ !y:j2 k  You encounter a ball python.!y:j  #...#  #...#  ##...# #######....########## .........#..........# ...###...##########.# +.....# #.# ...#...############.# ####.#..........@.#.# -##..############.#.# !y:jx |..........# .#.# #########.# .#.# # #.# .#.# .# #.# S#.# S   ball python (constriction, asleep) #.#########.#   #...........#  #############  !y:j 055.9 (41.0)!y:j M-6.9 (42 _!y:j "y:jc#...#  ##...#  ######....########## ........#..........#  ###...##########.#  +.....# #.#  #...############.#  ###.#............#.#  ..############@#.# "y:j .........# #.#.#  ########.# #.#.#  ..# #.# #.#.#  #.# #.# .S#.#   #.#########.#  #...........# "y:j.M #############  "y:jQC  "y:jTG7.9 (1.0)"y:jS"y:j"y:j9u S# ######....########## ........#..........###...##########+.....# #...############ ###.#..............############ .........# ######## ..# #.S #.########.........###########"y:jx "y:j+z &8"y:j3~ "y:j- "y:j ]######....########## ........#..........###...##########"y:j +.....# #...############ ###.#..............############ .........# ######## ..# #.S #.########.........###########"y:jB !"y:j "y:jp &9"y:j "y:j_ "y:jj R ........#..........###...##########+.....# #...############ ###.#..............############ .........# ######## ..# ##...g..S #.########g   hobgoblin (asleep)S   ball python (constriction, asleep) "y:jo G .gYou encounter a hobgoblin.The hobgoblin shouts! The ball python hisses angrily.SgS)====60 _The ball python closely misses you. The ball python misses you."y:j Q .  You slash the ball python!"y:j2 <.g"y:jl j   You kill the ball python!"y:jk66=---2.3 (1.4"y:jR"y:j @ _The hobgoblin hits you but does no damage."y:j_Z---3.7"y:jg"y:ji _You hit the hobgoblin but do no damage. The hobgoblin closely misses you."y:j3  You closely miss the hobgoblin. The hobgoblin closely misses you.5.1 _The hobgoblin misses you.#y:j;VX †You slash the hobgoblin!836.5 _You kill the hobgoblin!#y:j}#y:jee  You see here a hobgoblin corpse.#y:jG#y:j܁ _#y:j8#y:j6  You see here a hobgoblin corpse. _#y:jQ#y:j#y:jJ@ _You open the door.#y:jpWQ  There is an open door here. _#y:jX,#y:j#Y#y:j[#y:j]B#y:j0_#y:j`m#y:j,#y:j#y:j#y:jX#y:j ### #.  # ##+#.####  #.# #.......#  .# #.......# #.#.##. ..# #.......# #.#... ### #....... #.#..  #.....# #...#  #....@# #...# - #.....# #...# # #.....# #...# # #.....# ##...# . #.#.########....######.#.#...........#.........#.......[4#y:j^I0m###...#########.......'.....# #.......#...##########306.5 (40.0)-7.5 (41#y:jHg _j - a blue potion#y:j #y:jf #y:jG #y:j  #y:jY B_No target in view!$y:j3$y:jc$y:j  _$y:j,$y:j:.$y:jPU _You open the door.$y:jos  There is an open door here.$y:jqK _$y:j.t$y:j,$y:j$y:j$y:j$y:j$y:j$y:j݉$y:jP .. . . #  #  #.#  ####.##  #..@..#  #.....#  #.....#  ####.## ## #.# .####### #.#.. .......# ##'#.#### .#####.# #.......# .#####.# #.......# #.#.22.5 (15$y:j,3.5 (16$y:j$y:jFL _c - a scroll labelled PUATOI WOUGO$y:jY$y:jԻ3$y:j=$y:j,$y:j,$y:jW$y:j#.....#....#.?..######... #.%...... #.......# #.......#  #@# 6.5 (3.0) #.#  #.# ####.## #.....# #.....# #.....# ####.## # #########$y:j7.5 (4% _Found a scarab talisman.$y:jU 3$y:jW $y:j $y:j $y:j n$y:j7 $y:jG $y:j> ,$y:j $y:j& $y:j0 $y:jt $y:jJ $y:j5 $y:j ,$y:j} $y:j~  ##### ...##### #......# #......##.@....#######......##.%.........##.......######.......########.# #.# #.# ####.##$y:jg W32.5 (53.5 (6$y:jz $y:j e _e - 2 scrolls labelled ZAEPARGH YPOHI$y:j$y:j-$y:ju$y:jH _No target in view!%y:j  _%y:jP 4%y:j(q <%y:j҅ 5  You encounter a hobgoblin.### g.##### #.# #...# #.# #####...####.#######............@.......#####...##..........#####...############.............##########...###......###### #......#g   hobgoblin (asleep)#......#######......##.%.........#.g47.5 (14.0)%y:jq Cg%y:j) 38.5 (15 _%y:j ;%%y:j &y:jܭ## ..#### #g&y:j #...# #.# #####...####@#######.............##..........#####...############.............#########...###.##### #..#####&y:jD.g&y:j&y:j19.0)&y:j&y:jC&y:j% o †You slash the hobgoblin!&y:j( (&y:j0 &y:jM bendrew64 the ChopperDemonspawnHealth: 16/16 ========================Magic: 1/1========================###AC: 4Str: 14..#EV: 11Int: 8##### #.#SH: 0Dex: 14#...# #†#XL:  1 Next: 100% Place: Dungeon:1#####...####@#######Noise: =--------  Time: 350.9 (1.4)....................a) +0 war axe#####...##..........Throw: 3 throwing nets#####...############.............##########...###......###### #......##......#######......# _c - a scroll labelled PUATOI WOUGO _Found a scarab talisman. _e - 2 scrolls labelled ZAEPARGH YPOHI _No target in view! _You encounter a hobgoblin.You slash the hobgoblin! _You kill the hobgoblin!You have r&y:j [eached level 2!  --more--'y:ja 22/222/22 0%  Your demonic ancestry asserts itself...'y:jLq'y:jsd _Your fingernails lengthen.(y:j (y:jX Innate Abilities, Weirdness & Mutationsa - You have sharp fingernails.)y:j̛Claws (level 1/3) You have sharp nails, increasing the strength of your main-hand unarmed attacks if you aren't wearing gloves. If your off-hand is free, the strength of your off-hand punch attacks is also increased. Each level of this mutation makes yournails sharper, longer, and stronger. The third level of this mutation prevents you from wearing gloves.Category: [Anatomy, Hands]/y:jQInnate Abilities, Weirdness & Mutations  a - You have sharp fingernails./y:jp5bendrew64 the ChopperDemonspawnHealth: 22/22 ========================Magic: 2/2========================###AC: 4Str: 14..#EV: 11Int: 8##### #.#SH: 0Dex: 14#...# #†#XL:  2 Next:  0% Place: Dungeon:1#####...####@#######Noise: =--------  Time: 350.9 (0.0)....................a) +0 war axe#####...##..........Throw: 3 throwing nets#####...############.............##########...###......###### #......##......#######......# _You encounter a hobgoblin.You slash the hobgoblin! _You kill the hobgoblin!You have reached level 2!Your demonic ancestry asserts itself... _Your fingernails lengthen./y:j/y:j% /y:j Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   3.0   0   j - Spellcasting   0.0   1.2  -1           b - Maces & Flails   1.6   1.2  -1      /y:jY c * Axes   2.9   3.6  -1       d - Polearms   1.6   1.2  -1  /y:j     e - Unarmed Combat   0.0   1.2  -1      f + Throwing/y:jX1.9   2.4  -1                       g - Armour   0.0   1.2  -1  /y:j    h + Dodging2.8   3.6  -1      /y:j i - Stealth   0.0   1.0   0          /y:j#a    /y:jQ        /y:j        /y:j        /y:j        /y:jrThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  /y:j[?] Help[=] set a skill target  /y:j[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  /y:j0[!] training|cost|targets0y:jW o c - Axes   2.92y:j]L = e + Unarmed Combat 0.03y:jg e * Unarmed Combat   0.04y:j- a - Fighting   2.1 e + Unarmed Combat 0.0   f - Throwing   1.9 h - Dodging   2.84y:j5y:j_ 5y:jͿ 5y:jZ bendrew64 the ChopperDemonspawnHealth: 22/22 ========================Magic: 2/2========================###AC: 4Str: 14..#EV: 11Int: 8##### #.#SH: 0Dex: 145y:j #...# #†#XL:  2 Next:  0% Place: Dungeon:1#####...####@#######Noise: =--------  Time: 350.9 (0.0)....................a) +0 war axe#####...##..........Throw: 3 throwing nets5y:j #####...############.............##########...###......###### #......#5y:jA #......#######......# _You encounter a hobgoblin.You slash the hobgoblin! 5y:j _You kill the hobgoblin!You have reached level 2!Your demonic ancestry asserts itself... _Your fingernails lengthen.5y:j 5y:j 5y:j 5y:j 5y:jf5y:j5y:j;5y:j5y:j"5y:j' _  You see here a hobgoblin corpse.5y:j(5y:j) _5y:j,*5y:j+5y:j,5y:j--5y:j-5y:j.5y:jI05y:jy05y:j15y:j25y:j-4,5y:j45y:j65y:j75y:j+85y:j85y:j:5y:j:5y:j3;5y:j;5y:j=5y:ji?,5y:jm@5y:jA5y:jB5y:jC5y:jC5y:jE5y:jNG5y:jG5y:jG5y:jI5y:jJ5y:jK5y:jK5y:jL5y:jN5y:jKN5y:jN5y:j.P5y:jtQ,5y:jR5y:jcA _You now have 13 gold pieces.5y:jd5y:je5y:jZe5y:j>g5y:jVh5y:jh5y:j5i5y:j o5y:jp,5y:jq5y:j8r5y:jGv5y:jv5y:jvw5y:jx5y:jy5y:jz5y:jz5y:j{5y:j{}5y:j}5y:j`~5y:j5y:j5y:j5y:jt5y:j͂5y:j,5y:j;5y:j5y:j5y:jt5y:j 5y:j 5y:j5y:j,5y:j35y:jn5y:j,5y:j$5y:jP5y:j5y:j5y:j<e  You see here a hobgoblin corpse.5y:j:5y:j _5y:j5y:j/5y:j],5y:j5y:jp5y:j5y:jN5y:j͝5y:j˟5y:jvn  You encounter a frilled lizard.5y:jӨ#.# #.# #.# #.############# #.............# #############.# #...# #†#  #####...####.##########...............@......l-  5y:j/#####...#######...###############.............#####  #####...###......# ##### #......# l   frilled lizard (asleep) 5y:j######.%...5y:j<083.9 (33.0)5y:jD-4.9 (34 5y:j _5y:jl:%5y:jT8y:jC4   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.1   3.0   0   j - Spellcasting   0.0   1.2  -1           b - Maces & Flails   1.6   1.2  -1       c - Axes   2.9   3.6  -1       d - Polearms   1.6   1.2  -1      e + Unarmed Combat 0.0   1.2  -18y:j4        f - Throwing   1.9   2.4  -1                       g - Armour   0.0   1.2  -1       h - Dodging   2.8   3.6  -1       i - Stealth   0.0   1.0   0                    8y:jU5 3                           The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets9y:jE=TargetTarget--  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets9y:j<[?25h[?0c0 :y:j- [?25l[?1c:y:j10.0  -1 current training targets, if any.=] set aall targetsy:j3=9.3 (1.4% _You kill the frilled lizard!>y:jY _No target in view!>y:j! _No target in view!>y:jP? _No target in view!>y:jO>y:j| _No target in view!>y:j _No target in view!>y:jV _No target in view!>y:j+4>y:j('>y:ja <Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)f - a ring of positive energy?y:jfHa - a +0 war axe (weapon). A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.9; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 9.2 XLs.  Current attack delay: 1.3. Damage rating: 13 (Base 11 x 110% (Str) x 108% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.@y:jFbendrew64 the ChopperDemonspawnHealth: 22/22 ======================== ############Magic: 2/2======================== ...........#AC: 4Str: 14 ##########.#EV: 11Int: 8#...# #†#SH: 0Dex: 14 ###...####.#############XL:  2 Next:  3% Place: Dungeon:1 ................@†......Noise: =--------  Time: 389.3 (0.0) ###...##...............#-) Claws ###...################.#Throw: 3 throwing nets ...........##### @y:jh###...###......#@y:jl5##### #......#@y:j#......#@y:j######......#@y:j(9#.%.........# @y:j/_No target in view! @y:j49_No target in view! @y:j9_No target in view! @y:j9_No target in view! @y:j9_No target in view! @y:j3_No target in view!@y:j;@y:j3-8 (0.5@y:j6 :%@y:jR * _You unwield your +0 war axe.Ay:jAy:j3Ay:j^Ay:jAy:jAy:jlAy:j,Ay:j\ Ay:jV"Ay:j$c  You encounter a bat.Ay:j7, ######## .......# ######.# ..# #†# # ..####.#############.#.# .............†.........b##...@..# - ..################.# .......##### # ####  #......# b   bat (asleep) #### .%... .......#####Ay:j6.92.8 (3.0Ay:j623.8 (4 _Ay:j<:%Ay:j>Ay:j_ +Ay:ja  #†# # ###########.#.# ....†.........b .......@..# #########.#  #     .%Ay:j / #†# # ###########.#.# ....†.........b .......@..# #########.#  #    %Ay:j% JAy:j< Z _A bat is nearby!By:jv # .# # #†# # ####.#.#.#.†.b>##....@.# #.# ##### .# ###......# .# #......# .##......# .#......# .# %.# .# b.b.b.b4.8 (1 % _Found a stone staircase leading down.By:j\ # .# # # #†# .# ####.#.#.#.#†......b...>. ##.By:jF# #.# ##### #.# ###......# #.# #......# #.##......# #.# ......# #.# .# #By:jL.# By:jb.By:jr"b.By:jBy:j.=5By:jBy:jpP _The bat barely misses you.By:jQ## .. ##### .# ....# .# ##.# .#  #†# .# ###.#############b#.#.## ..†....>.................#.###.#. ###############.#.# ....##### #.#.##......# #.#.##......# #.#.#  #......# #.#.# ### #.#.#...# #.#.bb.By:je6 _The bat hits you but does no damage.By:jD By:j Really attack while wielding nothing? Y - Yes By:j ' N - NoCy:j} bendrew64 the Chopper##Demonspawn..Health: 22/22 ======================== #####.#Magic: 2/2======================== ....#.#AC: 4Str: 14 ###.#.#EV: 11Int: 8#†#.#SH: 0Dex: 14 ###.#############.#.#.##XL:  2 Next:  3% Place: Dungeon:1 ..........†.....@.b..>..Noise: =--------  Time: 396.8 (0.0) #...............#.###.#.-) Claws ###############.#.#Throw: 3 throwing nets ....##### #.#.# ##......#y:j. wm #.#.##......# #.#.#b   bat#......# #.#.# ##......# #.#.# ........# #.# _A bat is nearby! _Found a stone staircase leading down. _The bat barely misses you. _The bat hits you but does no damage.  You scratch the bat.  The bat is heavily wounded.b. 1--7.8 (1Cy:j Cy:j " _Found a stone staircase leading down. _The bat barely misses you. _The bat hits you but does no damage.  You scratch the bat.  The bat is heavily wounded. _The bat hits you.Dy:j_.## ...  #.# # #.# .# #.#  #†# #.# #.#.#b#.##.†....>. .#.###.#..#.# ##### #.#.#......# #.#.# #......# #.#.# #......# #.#.#......# #.#.# .b.b.Dy:jeDy:jf&8Dy:jP _The bat hits you but does no damage.Dy:j .####..... #.#..# #.#.#.# #.#.# #†# Dy:j n#.#.# .#.#b#.##.#†.......@..>.#.###.#.#.#.# ##### #.#.# ......# #.#.# Dy:j] ......# #.#.# ......# #.#.# ......# #.#.# Dy:jb $b.Dy:jZ $.bDy:ju <9Dy:jo Dy:j T _The bat completely misses you.Dy:jSW .b  You barely miss the bat.The bat is heavily wounded.b.Dy:jX(400Dy:j8lDy:jwP _The bat barely misses you.Ey:j .b  You barely miss the bat.The bat is heavily wounded.Ey:j!b.Ey:jEy:jO--1  You barely miss the bat.  The bat is heavily wounded. _The bat barely misses you.  You barely miss the bat.  The bat is heavily wounded. _The bat barely misses you.Ey:j #.#### .....  #.#.. # #.#.# .# #.#.# †# #.#.# # .#.#.#b##.#†........@.>.#.###.#.##.#.# .. .##### #.#.# ...# #.#.# #### #.#.# # #.#.## #.#.# Ey:j ).b.Ey:jy b.Ey:jO Ey:j U2==2Ey:jC Ey:j   The bat is heavily wounded. _The bat barely misses you.  You barely miss the bat.  The bat is heavily wounded. _The bat barely misses you. _The bat hits you but does no damage.Fy:j*GI .  You scratch the bat.Fy:jO(Fy:jmS.63Fy:jfZFy:jH]G _You kill the bat!Fy:j4Fy:j.Fy:jH _No target in view!Fy:j7Fy:j78Fy:jB^ _No target in view!Fy:jSFy:j?Fy:jgFy:j H _No target in view!Fy:j)64Fy:j9Fy:j<H _No target in view!Fy:j Fy:j{Fy:j~Fy:jFy:jH _No target in view!Fy:j*4Fy:j/Fy:jl2@ _No target in view!Fy:j'Fy:jFy:jFy:jxFy:j~Fy:jFy:j+Fy:jFy:js Fy:j( Fy:ji Fy:j Fy:j Fy:j f _Fy:j Fy:jm Fy:jУ Fy:j9 Fy:j :==Fy:j Fy:j Fy:j Fy:j Fy:j۩ Fy:jv Fy:j Fy:j Fy:jҭ Fy:j% Fy:j~ Fy:jɰ Fy:j Fy:j> Fy:j Fy:j Fy:j% Fy:j Q _ There is a stone staircase leading down here.Fy:jk Fy:j  _Fy:j Fy:j Fy:j Fy:j Fy:j Fy:j Fy:j? Fy:j Fy:j Fy:j Fy:j7 Fy:j Fy:ja Fy:j) Fy:jg Fy:j Fy:j Fy:j Fy:j ,Fy:j Fy:jb Fy:j Fy:j Fy:j Fy:j Fy:j Fy:j Fy:j` Fy:j Fy:jX Fy:j Fy:j Fy:jt Fy:j ,Fy:j- Fy:j XFy:j XFy:j XFy:j Fy:j1 Fy:jr Fy:jh Fy:j Fy:j Fy:j] Fy:j  Fy:jr Fy:j Fy:j Fy:j Fy:j Fy:j Fy:j Fy:j Fy:j Fy:j&" ,Fy:j" Fy:jV$ Fy:j% ,Fy:j% Fy:j' Fy:j( Fy:j( Fy:jV) Fy:j* Fy:j , Fy:j], Fy:j, Fy:jL/ Fy:j0 Fy:j31 Fy:j1 Fy:j4 Fy:j5 ,Fy:j5 Fy:j8 Fy:j': ,Fy:j: Fy:j< Fy:j= Fy:j= Fy:j> Fy:j6A Fy:j%B Fy:jB Fy:jB Fy:jD Fy:jzE Fy:jE Fy:j`F Fy:jH Fy:jjI ,Fy:j J Fy:jM Fy:j-N Fy:jN Fy:juO Fy:jgQ Fy:jR Fy:jR Fy:jvS Fy:jU Fy:jV Fy:jV Fy:jW Fy:j!Y Fy:jBZ Fy:jZ Fy:j[ Fy:j\ Fy:j] Fy:j^ Fy:j_ Fy:j~c Fy:jnd Fy:jd Fy:je Fy:jGk Fy:jl Fy:jl Fy:jhm Fy:jgq Fy:jts ,Fy:js Fy:ju Fy:jw Fy:jw Fy:j x Fy:jz Fy:j{ Fy:jL{ Fy:j| Fy:j} Fy:j~ Fy:j- Fy:j Fy:jŁ Fy:j) ,Fy:j Fy:j Fy:j Fy:j@ nFy:jҊ Fy:j Fy:j@ ,Fy:jۍ Fy:j Fy:j Fy:j ,Fy:jԥ Fy:j6 ,Fy:jȧ Fy:jz Fy:j׭ Fy:j# Fy:j Fy:jް Fy:j[ Fy:j4 Fy:j XFy:jm Fy:j Fy:j Fy:jH Fy:j6 nFy:jJ Fy:j Fy:jO Fy:j Fy:j Fy:ju Fy:j Fy:j Fy:j Fy:j Fy:j Fy:j Fy:jE Fy:jq Fy:j ,Fy:j Fy:j Fy:j0 Fy:j Fy:j/ Fy:jN Fy:j Fy:j Fy:j Fy:j Fy:jZ Fy:jE Fy:j Fy:j Fy:j Fy:j Fy:j  Fy:j^ Fy:j Fy:jg Fy:jf" Fy:jp# Fy:j# Fy:jz$ Fy:jY& Fy:j& Fy:jG' Fy:j' Fy:j) Fy:j* Fy:jg* Fy:j* Fy:j , Fy:j, Fy:j)- Fy:j- Fy:j/ Fy:j0 ,Fy:j.3 M _You now have 26 gold pieces (gained 13).Fy:j4 3Fy:j4 Fy:j6 Fy:j7 Fy:jM7 Fy:j7 Fy:j9 Fy:j=: Fy:j: Fy:j: Fy:j> Fy:j@ ,Fy:jA Fy:jC Fy:jD Fy:jE Fy:jNE Fy:jG Fy:jG Fy:juH Fy:jH Fy:jrJ Fy:j{K ,Fy:jK Fy:jM Fy:jN Fy:j=N Fy:jN Fy:jP Fy:jP Fy:jP Fy:jZQ Fy:jER Fy:jqS ,Fy:jS Fy:jU Fy:jU Fy:j*V Fy:j}V Fy:jW Fy:j|X Fy:jX Fy:j!Y Fy:jlZ Fy:jb Fy:jc XFy:jd Fy:j=f BFy:jf Fy:ji XFy:ji Fy:jj Fy:jk Fy:jal Fy:jl Fy:jl Fy:j|n Fy:j/o Fy:jco Fy:jo Fy:jDq Fy:jq Fy:jq Fy:j6r Fy:jJx Fy:jy Fy:jy Fy:jz Fy:j| Fy:j} ,Fy:j~ Fy:j Fy:j Fy:j: Fy:j͂ Fy:j Fy:j Fy:jC Fy:jʈ Fy:j Fy:j Fy:j Fy:j Fy:j Fy:jn Fy:j Fy:j Fy:j Fy:j ,Fy:j Fy:j Fy:j Fy:jb Fy:j Fy:j Fy:j Fy:j Fy:j Fy:j Fy:j ,Fy:j Fy:j BFy:j Fy:j1 Fy:j Fy:jL Fy:je Fy:j Fy:j Fy:j Fy:jV Fy:j Fy:j% Fy:j Fy:j j  You see here a frilled lizard corpse.Fy:j Fy:j  _Fy:j Fy:j Fy:j ,Fy:j Fy:jJ Fy:j ,Fy:j/ Fy:j Fy:j Fy:j Fy:jP Fy:j Fy:j Fy:j Fy:j Fy:j! Fy:j ,Fy:j Fy:j Fy:j ,Fy:j Fy:j Fy:j1 Fy:j Fy:j& Fy:j Fy:j ,Fy:j Fy:jP Fy:jp ,Fy:j Fy:j" Fy:j Fy:j8 Fy:j Fy:jH Fy:j Fy:j/ Fy:j Fy:j Fy:jx ,Fy:j! Fy:j Fy:j, Fy:j Fy:j3 Fy:j Fy:j Fy:j; Fy:j Fy:j Fy:jb Fy:j Fy:j/ Fy:jC Fy:j ,Fy:j[ Fy:ju Fy:jk Fy:j Fy:j, Fy:jz Fy:j! ,Fy:ju" Fy:j$ Fy:j& Fy:j'' Fy:jO( Fy:j* Fy:j3 }#.# :.#.# #.#.# #.#.############# #.#.............# #.#############.# #.# #...# #†# ##.#.##.######...####.##Fy:j4  .......@................-544.8 (141.0) ...#....######...##..... #...########...####### +..( .............## #.. #####...###.... ### ##### #....  #....  ######....  #.%....... Fy:j5 Fy:j< Fy:j= F-52Fy:jG ? _Found 5 boomerangs.Gy:j4Gy:jGy:jH _No target in view!Gy:jRj 3Gy:jk Gy:jkn Gy:jy  _Gy:jz Gy:j{ ,Gy:j| Gy:j`~ Gy:j ,Gy:jר   ###  #.#  #.#  ########.#  ##.#  #.####.#.#  #.#.###### #.#. #.#############.# #.# #...# #†###.#.##.######...####.#......................#....######...##You pick up a parchment of Cause Fear and begin reading...53.8 (8.0)4.8 (9Gy:jH Y _You add the spell Cause Fear to your library.Hy:j<IHy:j=Hy:j>Hy:j>Hy:j2DHy:jDHy:jEHy:jF,Hy:jFGHy:jMHy:jOHy:jQ,Hy:jORHy:jGSHy:jT,Hy:jUHy:jUWHy:jXHy:jXHy:jjZHy:j=[Hy:js\Hy:j\Hy:j]Hy:j%eXHy:jgHy:jwhHy:jhHy:jgjHy:jrkHy:jl,Hy:jmHy:joHy:jq,Hy:j@rHy:jtHy:juHy:juHy:jvHy:jxHy:j=Hy:jHy:j|Hy:jEHy:jHy:jHy:j>Hy:j[7 _You open the door.Hy:jHy:jTHy:jgHy:j%  Hy:jٲThere is an open door here.Hy:jHy:j۴ _Hy:jHy:j_Hy:jZ,Hy:jLHy:j{Hy:jvHy:j,Hy:j0Hy:j,Hy:jZHy:jHy:jk  You encounter a ball python.Hy:j #.#..#.#. #.#..#.#.#######.#..#.##...........#.#############.#.##.##.>.................#...........#....########.##########...####..........'..(....######.##########...#####S ##### #.#.#.S   ball python (constriction, asleep) #. #. Hy:j7 80.8 (26.0)S.  Found a stone staircase leading down.Hy:j S)The ball python hisses angrily.  The ball python bites you but does no damage.Hy:j  1  ==1.8 (27Constr Hy:j-Hy:jz _The ball python grabs you. The ball python constricts you.Hy:jDb .  You scratch the ball python.11 10-2.8 (1.0)Hy:jdO _You kill the ball python!Iy:j,Iy:j -3Iy:j+0Iy:j0Iy:j26Iy:j9XIy:j:Iy:j<BIy:j\>Iy:j>,Iy:j?Iy:j@Iy:jrAIy:jAIy:jBIy:jWi]  There is a stone staircase leading down here. _Iy:j    #   #.######## ###  ........ .....  ####....############  #.............>  .##....######........  ###.##.....###  #............-- ....### ...# #.#  ##### #.#  #.#  #.#  #.#  #.# #.#975.0)-8.8 (16 _h - a scroll labelled GETIDI RUNIJy:jъgJy:j/XJy:jJy:jJy:jJy:j,Jy:j{Jy:jvJy:jK,Jy:j:nJy:jJy:j,Jy:jJy:j4Jy:jJy:jιJy:jnJy:jg  ### ## #.###.#Jy:j  ......  #...[  ...!... # ....# #.#####  # #@....# #612.8 (14 #.#########.#  #...........# ....... ####....################Jy:j #.............>......... #.##....######..........  ###.##....######.#########  #.........................  ######....######.######### Jy:jB3.8 (15Jy:jj? _Found a scale mail.Ky:j Ky:jw 3Ky:j Ky:j Ky:j% BKy:j; P  You encounter a quokka.Ky:j Ky:jy   ### ## # #.###.#.#  ........#Ky:jA  #####...[.##...!..... #....@... #.r##.#####  # #.....# #  #.#########.# #######  #...........# ........r   quokka (asleep)...Ky:j 14.0)Ky:j 25.8 (2 _Ky:j+ Ly:jJU    ### ## #  #.###.#.#  ..#  #####...[.#   #...!.....#   #.#   #.r##.#####   # #. #.....#   #.#########.#   #.#   ####....  #.>  #.##....######  ###.##....######.6.8 (1Ly:j     ### ## #  #.###.#.#  ..#  #####...[.#  #...!.....#  #.#  #.r##.#####  # #.. #.....#  #.#########.#   #.#   ####....  #.>  #.##....######  ###.##....######.rr=7 _The quokka barely misses you. x2Ly:jw  You scratch the quokka.  The quokka is heavily wounded.Ly:jx&8Ly:jȥLy:j> _The quokka bites you but does no damage.My:j  You barely miss the quokka.The quokka is heavily wounded.9 _The quokka bites you but does no damage.My:j0  _The quokka bites you but does no damage.  You barely miss the quokka.  The quokka is heavily wounded. _The quokka bites you but does no damage.  You scratch the quokka.  The quokka is severely wounded.My:j '20My:j My:j L _The quokka misses you.My:j0 A  You scratch the quokka but do no damage.The quokka is severely wounded.19----1 _The quokka bites you.Ny:j †You scratch the quokka.Ny:j SNy:js.72Ny:j$Ny:j'J _You kill the quokka!Ny:jNy:jNy:j:Ny:jCH _No target in view!Ny:j     ### ## #  #.###.#.#   ........# #####...[.#  #.#  #.........#  #.†##.#####  # #.. #.....# #.#########.# ###### #...........# ...... ####....############### #.............> #.##....######.........Ny:j Ny:j q20=----3 _Ny:j Ny:jQ) [-4.8 (2Ny:jx7 Ny:jo9 R _k - a clear potionOy:j Oy:jW 3Oy:j ,Oy:j Oy:j Oy:jf Oy:j 9=Oy:j Oy:jU Oy:j Oy:j K1=Oy:jf Oy:jU, N  Oy:j,  ### ## # Oy:j, #######.###.#.# Oy:j, ..............#  #####...@.# ####Oy:j, 8.8 (4 #.........# Oy:j- #... #.........# Oy:j.- #.##Oy:jJ-  #.†##.##### #.#.Oy:j~-  # #.. #.....# #.#.Oy:j- y #.#########.# #######.#Oy:j- f #...........# ..........Oy:j-  ####....################.# #.............>...Oy:j- Oy:j. Oy:js5 Oy:jp= S _You see here a +0 scale mail.Py:jA9.8 (1Py:j÷Py:j.) _g - a +0 scale mailQy:jQy:jQGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)g - a +0 scale mail Jewellery (go to first with "=)f - a ring of positive energyRy:jYg - a +0 scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6Encumbrance rating: 10 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would increase by 3.0 (4.0 -> 7.0). Your EV would decrease by 2.4 (11.5 -> 9.1). You found it on level 1 of the Dungeon. Ry:j8rStash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.Vy:j Vy:jx   bendrew64 the Chopper  Demonspawn  Health: 21/22 ======================--  Magic: 2/2========================  AC: 4Str: 14  ### ## #EV: 11Int: 8   #######.###.#.#SH: 0Vy:j Dex: 14   ..............#XL:  2 Next: 17% Place: Dungeon:1  #####...@.##### Noise: ---------  Time: 629.8 (0.0)  #.........##... -) Claws  #.........##.## Throw: 3 throwing nets  #.†##.#####Vy:jR N#.#.   # #.. #.....##.#.   #.#########.# #######.#.Vy:jv     #...........# ..........  Vy:j  ####....################.#.    #.............>............Vy:j  You scratch the quokka. _You kill the quokka! Vy:j \_No target in view! _k - a clear potion Vy:j `_You see here a +0 scale mail. _g - a +0 scale mailVy:j Vy:j Vy:j Vy:j * %  Vy:j* ?You start removing your armour.Vy:j/ ,30.8 (1Vy:ja 1.8 (22==2.8 (3Vy:jd Vy:j5f +3.8 (4Vy:jqo Vy:jpr Vy:j t +4.8 (5Vy:jx Vy:j[| 1 _You continue removing your +0 leather armour. x5Vy:j Vy:jm  Vy:j  You finish removing your +0 leather armour.  You start putting on your armour.5.8 (6Vy:jW Vy:j Vy:j H==6.8 (7Vy:j~ Vy:j A7.8 (8Vy:j Vy:jD A8.8 (9Vy:jE Vy:j 9.8 (10.0) 7 9 _You continue putting on your +0 scale mail. x5Vy:j Vy:j4 _ _You finish putting on your +0 scale mail.Wy:j3Wy:j8Wy:j`Wy:j;Wy:jP _Wy:jWy:jH,Wy:jWy:jJWy:jWy:j<Wy:jWy:j,Wy:jAWy:jeWy:jWy:j7Wy:jpWy:jWy:jWy:jWy:jWy:j4nWy:j5Wy:j6Wy:j 8Wy:je8,Wy:j79Wy:j9Wy:j;:Wy:j:Wy:j;Wy:j<Wy:j3=Wy:j=Wy:j>Wy:j/?Wy:j?Wy:j2@Wy:jHWy:jIWy:jDJWy:jJWy:j LWy:jJN,Wy:jNWy:jOWy:jPWy:j,QWy:jQWy:j SWy:jT,Wy:j  #.##..........  ###.##....######.######Wy:jsWy:jt,4.8 (25Wy:jyWy:j{) _Found a chain mail.Xy:jF3Xy:j KXy:jKXy:j%OBXy:jWBXy:jWXy:j/YXy:jZXy:j7[Xy:j^Xy:j(_Xy:j:aXy:jaXy:jVcXy:jeXy:jfXy:j gXy:jgXy:jbiXy:jjXy:j/kXy:j lXy:jmXy:jqXy:jr,Xy:jtXy:jbvXy:jvXy:j^wXy:jH|Xy:ju~Xy:j~Xy:jXy:jXy:jŃ,Xy:jXy:j8Xy:j7Xy:jlXy:jXy:j[Xy:j,Xy:jXy:jXXy:jXy:j6Xy:jðXy:jXy:j Xy:j Xy:j,Xy:jXy:jXy:jJXy:jXy:jqXy:jaXy:jXy:jUXy:jXy:j0Xy:jcXy:jXy:jXy:j4Xy:jXy:jXy:jXy:jXy:jXy:jcXy:jyXy:jXy:jjXy:jXy:jXy:jXy:jIBXy:jKXy:j,Xy:j8Xy:jXy:jp,Xy:jXy:j}Xy:j,Xy:j`Xy:jXy:j,Xy:jXy:jXy:jXy:j%,Xy:jXy:j`,Xy:jXy:j2Xy:j#Xy:j,Xy:jXy:jp,Xy:jXy:jXy:jPc  You encounter a rat.Xy:j #....# #.# #####  ###### #.# #.# #.# Xy:jf #.#  #.#  #.#  #.#  #@#  #........  ####....r  .... ##### ... Xy:j #...# ###### r   rat (asleep) #...# ....###  ######...############ Xy:j L #........'....................Xy:j N99.8 (3r.Xy:jKrXy:ja7==700.8 (36Xy:jjXy:j- _The rat squeaks loudly.Yy:jJ0  #.# #####   #.# #.# #.# #.# #.# #.# #.# #@# #........  ####...r.  ....  ##### ...  #...# ######  #...#    Yy:j  #.# #####   #.# #.# #.# #.# #.# #.# #.#Yy:j #@# #........  ####...r.  .... ##### ... #...# ######  #...#    Yy:jYy:jYy:jYy:jZ _A rat is nearby!Yy:j  #.# #####   #.# #.# #.# #.# #.# #.# #.# #@# Yy:j#........  ####...r.  ....  ##### ...  #...# ######  #...#    Yy:j_&4  #.# #####   #.# #.# Yy:j&J#.# #.# #.# #.# #.# #@# #........  ####...r. Yy:j' .... ##### ... #...# ######  #...#    Yy:j/4Yy:j5Yy:jI8Z _A rat is nearby!Yy:j###### #.#   #.# #.# #.# #.# #.# #.# ####.###.....#.@.......####...r ....######...# #######...# ....#########...##############...######........'.....................#.####...################.#####r.--1.8 (1.0) _Yy:jZy:j####### #.# #.# #.# #.# #.# #.# #.# ###.###.#..@..r.####...##### ...#...# #..#######...# #......###  Zy:jP$######...######...##.'.#.####...#.#####.Zy:j6&/r.Zy:js,Zy:j-"--Zy:jG-2Zy:jYZy:jH###### #.# #.# #.# #.# #.# #.# #.# ###.###.#...@r.####.#.##### #.#...# ##..#######...# #......### ######...######...# #.'.# #.####...#.#####.#Zy:jCD=3Zy:jӺZy:jP _The rat barely misses you.Zy:j7Y  You scratch the rat.  The rat is heavily wounded.Zy:jZ&4Zy:jheg _The rat closely misses you.Zy:j,  You scratch the rat but do no damage.The rat is heavily wounded.5Zy:jZy:jQ _The rat closely misses you.Zy:jP  You closely miss the rat.The rat is heavily wounded.Zy:jOZB6 Zy:j[5_The rat bites you but does no damage.Zy:j  You closely miss the rat.The rat is heavily wounded.Zy:j&7Zy:jZy:j:  You closely miss the rat.  The rat is heavily wounded. _The rat bites you but does no damage.  You closely miss the rat.  The rat is heavily wounded. Zy:jNC_The rat bites you but does no damage.Zy:jGr.  The rat is heavily wounded. _The rat bites you but does no damage.  You closely miss the rat.  The rat is heavily wounded. _The rat bites you but does no damage.  You scratch the rat.Zy:jS208Zy:jXZy:juG _You kill the rat!Zy:jJZy:jH _No target in view!Zy:j5*Zy:j*Zy:j/Zy:jT2H _No target in view!Zy:j̳ _No target in view!Zy:j) IZy:jx Zy:j Zy:j _Zy:j Zy:jf Zy:j˜ Zy:j Zy:jݞ Zy:j Zy:jѡ XZy:j? Zy:jq Zy:j٢ Zy:jJ Zy:j Zy:j Zy:j: Zy:j ,Zy:j ,Zy:j3 Zy:jP ,Zy:jA Zy:j Zy:j ,Zy:jԯ Zy:j Zy:j ,Zy:j Zy:j Zy:j ,Zy:j3 Zy:j Zy:j ,Zy:j Zy:j9 Zy:j Zy:j Zy:jl Zy:jo Zy:j{ Zy:j Zy:j Zy:j< Zy:j ,Zy:j Zy:j Zy:j1 Zy:j Zy:j[ Zy:j, Zy:j ,Zy:jh Zy:j Zy:jU Zy:j Zy:j Zy:j ,Zy:j Zy:jB Zy:j Zy:j ,Zy:jS Zy:j Zy:j Zy:j/ Zy:j Zy:j] Zy:j ,Zy:j Zy:j Zy:j Zy:j& Zy:j Zy:j Zy:jv ,Zy:j< Zy:j` Zy:j Zy:j Zy:j Zy:j Zy:j BZy:jb Zy:jr ,Zy:j Zy:j Zy:j Zy:j Zy:j Zy:j6! Zy:j" Zy:j" Zy:j" Zy:j' Zy:j( Zy:j( ,Zy:jN+ Zy:jS, Zy:j, Zy:jd- Zy:j/ Zy:jZ0 ,Zy:j0 Zy:jf4 R  There is a stone staircase leading down here.Zy:j5 Zy:je6  _Zy:j6 Zy:j8 Zy:j#9 Zy:jj9 Zy:j: Zy:j}@ Zy:jzA Zy:jA Zy:jB Zy:jD Zy:jE Zy:jF ,Zy:j H Zy:jI ,Zy:jJ Zy:jK Zy:jM ,Zy:jM Zy:jdN Zy:jNP BZy:jR BZy:j9S Zy:jT Zy:jXU Zy:jU Zy:j1V Zy:jW Zy:j#X Zy:j}X Zy:jSY Zy:j6Z Zy:j[ Zy:jf[ Zy:j[ Zy:jO^ Zy:j_ ,Zy:j2` Zy:jCa Zy:j;b Zy:jb ,Zy:jc Zy:jd ,Zy:jFe Zy:jkf Zy:jg ,Zy:jh Zy:ji Zy:ji Zy:j#j Zy:jdj Zy:jak Zy:jl Zy:jl Zy:jl Zy:jm Zy:jn Zy:jo ,Zy:jp Zy:jqq Zy:jq Zy:jr Zy:js Zy:jt Zy:jt Zy:jFv Zy:jcw Zy:jvx Zy:jx Zy:jy Zy:jz Zy:j| ,Zy:jm| Zy:j} Zy:j Zy:j Zy:j Zy:j Zy:j ,Zy:jل Zy:j BZy:j| Zy:jW Zy:jΉ Zy:j6 Zy:jՊ Zy:js Zy:j֌ ,Zy:j Zy:j Zy:jx ,Zy:j Zy:jt Zy:j, Zy:j Zy:j Zy:j Zy:jF BZy:jΗ Zy:jҘ ,Zy:j] Zy:j Zy:j BZy:j Zy:jU ,Zy:j Zy:jȝ Zy:jH ,Zy:j Zy:jV Zy:jҟ Zy:j. Zy:jt Zy:j9 Zy:j Zy:j Zy:j" Zy:j Zy:j Zy:jӣ ,Zy:j Zy:j Zy:j\ Zy:j Zy:jT Zy:j Zy:j5 Zy:jt Zy:j< Zy:j Zy:j Zy:j4 Zy:j Zy:jX Zy:j Zy:jߪ Zy:jm Zy:j ,Zy:jR Zy:j Zy:j% Zy:jv Zy:jͮ Zy:jK Zy:j Zy:jt Zy:jα Zy:jm Zy:j Zy:j Zy:jմ Zy:j= Zy:j Zy:j? Zy:j Zy:j* Zy:jŹ Zy:j Zy:jC Zy:jc Zy:j Zy:jm Zy:j Zy:j Zy:j ,Zy:j Zy:j Zy:j Zy:j Zy:j] Zy:j Zy:j BZy:j Zy:j Zy:j Zy:jI Zy:jJ Zy:j BZy:j Zy:j ,Zy:jY Zy:j Zy:j( ,Zy:j Zy:j/ Zy:j Zy:j Zy:jj Zy:j Zy:j$ Zy:jo Zy:j Zy:j Zy:ji Zy:j Zy:j Zy:j Zy:j Zy:j Zy:j Zy:jp Zy:j ,Zy:j Zy:j Zy:j_ Zy:j Zy:j Zy:j Zy:j Zy:j Zy:jO Zy:jb Zy:j Zy:j2 Zy:jx Zy:ju Zy:j Zy:jI Zy:j Zy:j Zy:j5 Zy:ju Zy:j Zy:j Zy:j Zy:j Zy:jG Zy:j Zy:j( Zy:jy Zy:j Zy:j ,Zy:jb Zy:j Zy:jT Zy:jx ,Zy:j Zy:j Zy:j Zy:j Zy:j! Zy:j Zy:j Zy:j ,Zy:j Zy:j Zy:j& Zy:j_ Zy:j Zy:jO Zy:j Zy:j Zy:j Zy:j BZy:j Zy:j Zy:j Zy:j- Zy:j0 Zy:j Zy:j Zy:j# Zy:j8 Zy:j Zy:j Zy:jG Zy:jc Zy:j Zy:jv Zy:j Zy:j Zy:jL Zy:j Zy:j Zy:j Zy:j Zy:j. Zy:j Zy:j Zy:jT ,Zy:j Zy:j Zy:j Zy:j Zy:j Zy:jU Zy:j  Zy:jb Zy:j Zy:ju Zy:j ,Zy:j" Zy:j$ Zy:j% ,Zy:j& Zy:jj9  #......# #.....∩....# #.# #.######## #..........## #.# #.....<.....###.# #.....>.........# ##..⌠...⌠...###.#######..........## #.##....#.#.......## #.##.##.#.####...## #.##.##.### #.#-#.##.###.#### #.######.##.# #.# #.##... #.##.###.# #.##.## #.##.....# #....# #.######################## #......................... ##########################Zy:j: [37m Zy:j.< 283325.0)Zy:j@ F-46Zy:jE Zy:jkH d _l - a scroll labelled BUX OKYOBELAXU[y:jp  _No target in view!\y:j7\y:jQGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  g - a +0 scale mail (worn)b - a +0 leather armour Jewellery (go to first with "=)f - a ring of positive energy]y:j]y:ju]y:j #......# #.....∩....# #.# #. bendrew64 the Chopper######## #..........## #.# #. Demonspawn]y:j#.....<.....###.# #. Health: 22/22 ========================#.....>.........# ## Magic: 2/2========================#...⌠...⌠...###.#AC: 7Str: 14######..........## #.#EV: 9Int: 8#....#.#.......## #.#SH: 0Dex: 14#.##.#.####...## #.#XL:  2 Next: 20% Place: Dungeon:1#.##.#...@..### #.#Noise: ---------  Time: 834.8 (0.0)#.##.###.#####.##### -) Claws#.##.# #.##.##...[]y:j?m Throw: 3 throwing nets#.##.###.##.##.###.##.....##....##.#########################.........................########################## _No target in view! _No target in view! _No target in view! _There is a stone staircase leading down here. _l - a scroll labelled BUX OKYOBELAXU _No target in view!]y:j]y:jӣ]y:jw]y:jH _No target in view!^y:jCcX[?25h[?0c  Search for what [? for help]? `y:jq6 [?25l[?1c`y:jC 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a chain mailay:j A chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.cy:jGbendrew64 the ChopperDemonspawnHealth: 22/22 ========================Magic: 2/2========================AC: 7Str: 14EV: 9Int: 8SH: 0Dex: 14XL:  2 Next: 20% Place: Dungeon:1Time: _No target in view! _There is a stone staircase leading down here. _l - a scroll labelled BUX OKYOBELAXU _No target in view! _No target in view!  Search for what [? for help]? chaincy:jiYg _cy:jkccy:j5dcy:jxdcy:jecy:j/p,cy:jpcy:jjqcy:jKcy:j,cy:jTcy:jcy:jBBcy:jژcy:jBcy:jcy:jcy:jXcy:jXcy:jCXcy:jcy:jcy:jcy:jcy:j3cy:j|,cy:jcy:j,cy:j,cy:jVcy:jXcy:j3cy:j,cy:jhcy:jcy:j2,cy:jcy:jcy:jXcy:jcy:j- cy:j%cy:j&cy:jY'cy:jw(cy:j-cy:j.cy:j.cy:j/dy:jkdy:j dy:j1 dy:j- dy:jdy:jdy:j%,dy:jdy:j,dy:jdy:jhdy:j&,dy:j*dy:j4Xdy:j5dy:jY8,dy:j8dy:j=dy:j%>dy:j>dy:j?dy:jDdy:jIBdy:jEKdy:j Mdy:jJf,dy:jg<  You see here a +0 club.dy:j\idy:ji _dy:jjdy:jpdy:jj~Bdy:jdy:jdy:jdy:jBdy:jFdy:j™dy:jdy:jdy:jWdy:j+dy:jŠdy:jmndy:jCdy:jBdy:jdy:jdy:j,dy:jd,dy:j ,dy:j!dy:j,dy:jʼ,dy:jBdy:jdy:jdy:jdy:jdy:jFBdy:jdy:jdy:jBdy:jQdy:jBdy:j5dy:jgdy:j4,dy:jqXdy:j5dy:j5dy:j%dy:jdy:jdy:jdy:jhdy:jdy:jdy:jdy:jWdy:jdy:j:dy:jdy:jdy:jdy:jMdy:jTdy:jdy:jdy:jZdy:jddy:jdy:j5dy:judy:jgdy:j7dy:jdy:jHdy:j ,dy:jdy:jdy:jdy:jedy:jdy:jdy:jeXdy:j,dy:j8dy:jdy:jz dy:j dy:j!dy:j$dy:j+,dy:j,dy:j7dy:jy9dy:j;dy:jy;dy:j=dy:j?dy:jO@dy:jA,dy:jDdy:jEdy:jEdy:j|Mndy:jNdy:jOdy:jdOdy:jPdy:jQdy:j/Sdy:jSdy:jTdy:jUdy:jcVdy:jVdy:jWdy:jXdy:jYdy:jeZdy:jZdy:j[dy:j]Bdy:j`,dy:jdpdy:j`dy:jd  You see here a quokka skeleton.dy:jL _dy:j, dy:jG4### ##### dy:j6 #########.###.#.#  #...............#  ###.#####.....#.#  #.#.........#.# dy:j #.#.........#.#  #.#.÷##.#####.# dy:js #.#..@#.....#.#Noise: --------- 918.8 (84.0)  #.#########.#.######## -) Claws dy:j #...........#......... Throw: 3 throwing nets  ####....##############dy:j¦  #.............>....... dy:j #.##....######........  dy:j  ###.##....######.#######  dy:j* #.......................  dy:jL ######....######.####### dy:jvdy:j dy:jS _You see here a +0 chain mail.dy:jEdy:jF19.8 (1.0)dy:j;Ldy:jQO) _h - a +0 chain mailey:ja"oGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  g - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail Jewellery (go to first with "=)f - a ring of positive energyfy:ję !h - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8 Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 2.0 (7.0 -> 9.0). Your EV would decrease by 2.6 (9.1 -> 6.5). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.hy:j Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets (quivered)  e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  g - a +0 scale mail (worn)  b - a +0 leather armour  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energyiy:j3diy:jPmiy:j} bendrew64 the Chopper iy:j|### #####Demonspawn  #########.###.#.#Health: 22/22 ========================  #...............#Magic: 2/2========================  ###.#####.....#.#AC: 7Str: 14  #.#.........#.#EV: 9Int: 8  #.#.........#.#iy:jSH: 0Dex: 14  #.#.÷##.#####.#XL:  2 Next: 20% Place: Dungeon:1  #.#..@#.....#.#Noise: ---------  Time: 919.8 (0.0)  #.#########.#.######## -) Claws  #...........#......... Throw: 3 throwing nets  ####....##############  #.............>.......  #.##....######........   ###.##....######.#######   #.......................   ######....######.#######  _No target in view! _Search for what [? for help]? chain _You see here a +0 club. _You see here a quokka skeleton. _You see here iy:jâHa +0 chain mail. _h - a +0 chain mailiy:jiy:j iy:j$iy:jGear: 8/52 gear slots (Left/Right/Tab to switch category) iy:jHand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  g - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail Jewellery (go to first with "=)f - a ring of positive energyjy:jf - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.ky:j] ky:jj ky:jq c bendrew64 the Chopper ### #####Demonspawn  #########.###.#.#Health: 22/22 ========================  #...............#Magic: 2/2========================  ###.#####.....#.#AC: 7Str: 14  #.#.........#.#EV: 9Int: 8  #.#.........#.#SH: 0Dex: 14  #.#.÷##.#####.#XL:  2 Next: 20% Place: Dungeon:1  #.#..@#.....#.#ky:js Noise: ---------  Time: 919.8 (0.0)  #.#########.#.######## -) Claws  #...........#......... Throw: 3 throwing nets  ####....##############  #.............>.......  #.##....######........   ###.##....######.#######   #.......................   ######....######.#######  _No target in view! _Search for what [? for help]? chain _You see here a +0 club. _You see here a quokka skeleton. _You see here a +0 chain mail. _h - a +0 chain mailky:jnz ky:jL{ .20.3 (0.5ky:j P _f - a ring of positive energy (worn)ly:jU3ly:jUly:jku..÷##....0...............ly:j[ _Done exploring.ly:jlly:jm3ly:jF _Done exploring.my:jmy:j8Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon my:jmy:jb bendrew64 the Chopper ### #####Demonspawn  #########.###.#.#Health: 22/22 ========================  #...............#Magic: 2/2========================  ###.#####.....#.#AC: 7Str: 14  #.#.........#.#EV: 9Int: 8  #.#.........#.#SH: 0Dex: 14  #.#.÷##.#####.#XL:  2 Next: 20% Place: Dungeon:1my:j@f  #.#..@#.....#.#Noise: ---------  Time: 920.3 (0.0)  #.#########.#.######## -) Claws  #...........#......... Throw: 3 throwing nets  ####....##############  #.............>.......  #.##....######........   ###.##....######.#######   #.......................  my:j ######....######.#######  _You see here a quokka skeleton. _You see here a +0 chain mail. _h - a +0 chain mail _f - a ring of positive energy (worn) _Done exploring. _Done exploring.my:jmy:j4my:j2my:jxmy:j: _my:j7d  You see here a quokka skeleton.my:jImy:j _my:jmy:jmy:jBmy:jOmy:jrmy:jmy:j6my:j@my:jmy:jemy:jmy:jnmy:j Bmy:j{ my:j, ,my:j my:jmy:jBmy:j my:jBmy:jmy:jQ  There is a stone staircase leading down here. _my:jCJ 2  You climb downwards.my:j.N  You encounter a goblin and a hobgoblin.The goblin is carrying a +0 sling.my:j3P4my:jdX _The goblin shouts! The hobgoblin shouts!  Found a parchment of Soul Splinter. Found a stone staircase leading down.  There is a stone staircase leading up here.my:jMmy:j}0my:j1 ##........  .........#  ..........  ......... #  ..........###..  ...>....#..g..#  ...g...........  .......@# ===41.8 (21.5) .......## ....... ....... ....... .......g   hobgoblin ....:..g   goblin (launcher) ....... my:j3my:jo@z _There are monsters nearby!ny:jo #...#.#..#..#.###...>....#..g..#.g.<#.##.#...?..#.:......#ny:jZ  Found a scroll labelled VOWNAME BABI. The goblin unwields a +0 dagger.ny:j ))))The goblin wields a +0 sling. The goblin shoots a sling bullet.ny:j G.gny:j'V...<ny:jWi1----2.8 (1.0)ny:jany:jc0 _The sling bullet hits you.ny:j ###.#.#.#.#.#..###...>....#..g..#..g@.<##.##.#>..?..##.:.....#.ny:jW--3ny:jny:jr| _Found a stone staircase leading down. The hobgoblin barely misses you.ny:jg).g.ny:j}p  You scratch the hobgoblin but do no damage.ny:j~`0---4ny:jny:j- _The hobgoblin hits you.oy:jW  You scratch the hobgoblin.  The hobgoblin is severely wounded.oy:jc)))))))oy:j ..@.<..  The goblin shoots a sling bullet. The sling bullet closely misses you.oy:j&1=5 _The hobgoblin barely misses you.oy:jC  You barely miss the hobgoblin.The hobgoblin is severely wounded.))))oy:jY ...<The goblin shoots a sling bullet. The sling bullet hits you.16-----6 _The hobgoblin barely misses you.oy:jS :  oy:ji ~You scratch the hobgoblin.  The hobgoblin is almost dead.oy:jo M)))))))oy:j z ..@.<..  The goblin shoots a sling bullet. The sling bullet barely misses you.7 _The hobgoblin barely misses you.py:j-k  You closely miss the hobgoblin.The hobgoblin is almost dead.py:jqM)))))))py:jL ..@.<..  The goblin shoots a sling bullet. The sling bullet misses you.py:j9&8py:jpy:j@ _The hobgoblin hits you but does no damage.py:jTC g.  You closely miss the hobgoblin.  The hobgoblin is almost dead.7=----9py:jWpy:jaW _The hobgoblin closely misses you.py:j g.  You scratch the hobgoblin but do no damage.py:j l  The hobgoblin is almost dead.py:j _15--50py:jx py:j - _The hobgoblin hits you.qy:j7  You closely miss the hobgoblin.The hobgoblin is almost dead.qy:jJ`v ))The goblin shoots a sling bullet.qy:jb ..  The sling bullet hits you but does no damage.qy:jq.=1qy:jqy:j%@ _The hobgoblin hits you but does no damage.qy:jFq †You scratch the hobgoblin.qy:jtV g   goblin (launcher)  You kill the hobgoblin!qy:j`?))qy:j-..qy:j"s1------72qy:jqy:jR _The goblin shoots a sling bullet. The sling bullet hits you.qy:j qy:j qy:j qy:j^ ^ _You are too injured to fight recklessly!qy:jgqy:j]hqy:jGpqy:jgr^ _You are too injured to fight recklessly!qy:jqy:jqy:jqy:j^ _You are too injured to fight recklessly!ry:jiry:jiry:jrry:jt^ _You are too injured to fight recklessly!ry:jury:jgry:jry:j^ _You are too injured to fight recklessly!ry:jH4ry:jrOry:jXY _You are too injured to fight recklessly!ry:jS4ry:jpry:j?ry:j<ry:j=ry:jEry:j9Hry:jGry:j[ry:j*ry:jry:j&2ry:j2ry:j;ry:j>ry:j ry:jةry:jry:jry:j^%ry:j &ry:j_6ry:j$ry:j-ry:jry:jsy:j\4sy:jגsy:j sy:jD ? #<#..# ###...###.?# .......###..>....#.....#.@..g......sy:jD ......†..<#...### #.#>.?. ....##:..............#.sy:jP <  Found a scroll labelled PUATOI WOUGO. Found a stone staircase leading up.sy:jgW p ))The goblin shoots a sling bullet.sy:j! '..sy:j &3sy:j, sy:j C _The sling bullet hits you but does no damage.ty:jty:j<#<......#..# ###.# ##.#.? #.# .# .###.. .....>....#.....# .g...... ......†..<#...##.## .# . .?. .##. ty:jwty:j 6)))))))ty:jG.....@.2=---=4ty:j{ _The goblin shoots a sling bullet. The sling bullet barely misses you.ty:j 8 #<......#..# ###.# ##.#.? #.# .# ..###.. .....>....#.....# .g...... ......†..<#...##.## #.# .# #>...?. ..##......:.... ty:j? c  The goblin unwields a +0 sling. The goblin wields a +0 dagger.ty:j$@ /--5ty:j+R ty:jS = _The goblin hits you but does no damage.ty:jWt--6.7 (0.9ty:j״ _You closely miss the goblin. The goblin closely misses you.uy:jz* )You scratch the goblin.317.7 (1.0 _You kill the goblin!uy:jAS#<......#..# ###..........# ##..#.? #...# ...# #...###......>....#.....#........†..<#...##.##.#.# .# .# #>... ....?.......##........:.... .. 3==-8  Things that are here: _a +0 dagger; a +0 sling; a goblin corpseuy:jّJ=4= _You start resting.uy:j-r   rat (wandering)r63.7 (5uy:juy:j+4.7 (6uy:jbuy:j7T _You encounter a rat.vy:j #<......#..#  ###..........#  ##.........#.?  #...........# ............# #  ............###...  .....>....#.....##  ..........@.......  ......†..<#...####  #........##.#.#  .........# .# #  >......... .. vy:j.........?... ......r...##..  ......:.... ..  vy:jk% #<......#..#  ###..........#  ##.........#.?  #...........# ............# #  ............###...  .....>....#.....##  ..........@.......  ......†..<#...####  #........##.#.#  .........# .# # vy:j]&>......... .. .........?... ......r...##.. ......:.... .. vy:j2vy:j3vy:jd>vy:j@Z _A rat is nearby!vy:jW #<......#..####..........#...#.? ...# ...# # ...###... .....>....#.....## ..........)....... †..@#...#### #........##.#.#  .# .# # >.. .. ..?... r...##.. ......:.... .. ..........#. r.vy:j Krvy:j 5===5.7 (1vy:j vy:j _The rat squeaks loudly. _There is a stone staircase leading up here.wy:j###....#.#.? ..# .# #wy:j9 ..###... .....>....#.....## ..........)....... wy:j6k†..<#...#### #.......@##.#.#  .# .# # >.. ..  r.?... ....##.. :.... .. ..........#. ...r.wy:jwy:j7---6 _wy:jwy:j(wy:j Y>##..#.? ..# ..# ###...>....#.....##.....).......†..<#...#####........##.#.# . .# >r.........?.......##....:.... ........#. .. .# .#wy:jfwy:j8s5===--7wy:j|wy:j~; _The rat bites you but does no damage.wy:jxZwy:jt[&8wy:jTewy:jh _You barely miss the rat. The rat closely misses you.wy:jI wy:j_J 9wy:jQ wy:jT u _You closely miss the rat. The rat bites you but does no damage.xy:j]m †You scratch the rat.xy:je)xy:jo/470xy:jR] _You kill the rat!xy:jxy:jÌxy:jxy:jtH _No target in view!xy:j6xy:jxy:jxy:jxy:j16== _xy:jxy:jxy:j2xy:jxy:jZxy:jWxy:jxy:jxy:ja xy:j2 O=xy:j5 a7=xy:j<7 xy:j9 ,xy:j; xy:jYK 8==xy:jO Bxy:jR ,xy:jT xy:jFW ,xy:jHX xy:j8[ ~9==xy:jM] xy:j_ ,xy:joa xy:jc xy:jYd xy:je xy:jDh ,xy:j)j xy:jl xy:jOm 9=xy:j+o xy:jq xy:jPr L20=xy:j t xy:jv ,xy:j xy:jŋ ,xy:j xy:j ,xy:jt xy:j xy:j~ h1==xy:j, xy:j xy:j xy:j& xy:j Bxy:j xy:j xy:j 2===xy:jH xy:j d _HP restored.xy:jؽ xy:j  You see here a rat corpse. _xy:jT xy:j ,... #.....###........>....#.....## ..)....... ......†..<#...#### ###.#.# ...##.#.### >.†................-...##......:.... ...#. ......#. .# ..###. .. #.....### ##xy:jO 099.7 (29.0)xy:j L-1000.7 (30.0)xy:j xy:jT b _m - a scroll labelled VOWNAME BABIxy:j 3xy:jixy:jőxy:jܹ==xy:j~P  .....>....#.....## #....)....... #......†..<#...#### ##........##.#.# #.........##.#.### #>.......†........ #................. #..........##..... #.... #...#...... ##..........#.... ##.........#.... ###............ #.....####### #.....# #......  You pick up a parchment of Soul Splinter and begin reading...xy:j13.0)xy:j+4.7 (4xy:jxy:jF _You add the spell Soul Splinter to your library.yy:j!yy:jByy:jdyy:j%Z  You see here a rat corpse. _yy:j`|  There is a stone staircase leading up here. _  Things that are here:  a +0 dagger; a +0 sling; a goblin corpse _yy:jX~yy:j>Xyy:j|. ._..# . .... ....... ... #<#..# ###..........# ##...#.? #....# .....# ## 13.7 (9......###.... .....>....#.....## #..........)........#......†..<#...#######........##.##.........##.#.####>.......†........#.................4.7 (10.0)_yy:j9 _Found a shadowy altar of Dithmenos.yy:ji _yy:j}z ,yy:j{ yy:j| yy:j ,yy:jJ ,yy:j  ......# ........?.... ........._..#............  ...........  #<#..# ######.........#.@.# #..##...................# #####......###.........>....#.....###..........)........#......†..<#...#####........##.#.##..##.#.###  c - 2 scrolls labelled PUATOI WOUGO (gained 1)  You pick up a parchment of Ensorcelled Hibernation and begin reading...yy:j 87.7 (3.0)yy:j] $8.7 (4yy:j 8_yy:jq P _You add the spell Ensorcelled Hibernation to your library.zy:j"zy:jZzy:js,zy:jzy:jzy:j,zy:jzy:jQ,zy:jzy:j,zy:jzy:j ##  ..  #.! ## # .. .#.# #. #. #.#.# #.###.##..|.# . ....#.. ........@....... ..._..#### ......#### ................ #<......#..###### ###..........## ##.........#...# #...........##....... ....# #####..zy:j24.7 (65.7 (7 _n - 3 scrolls labelled VIUDYOSOAR{y:jP{y:j7{y:j{y:j{y:j{y:j{y:j,{y:jV$#..........## ..>. .. ...  #.! ..## #  .. ..#.# #. #. ##.#.# #.###.##.@|.# . 6.7 (1.....#.. ........... ..{y:j%_..#####......#### ........ #<#..##############...#{y:jm-A7.7 (2{y:j4{y:j'79 _Found an escape hatch in the floor.{y:jf{y:jg{y:jh{y:j=t,..{y:jVK#..... #..... ##...>. ##...... ..#.!...##.# .. ...#.# #. #. ##.#.# #.###.##..@.# . .#.. ... ._..#####........#<...###.... {y:j 08.7 (1_ _You see here a staff of alchemy.|y:j6u|y:j;P _|y:j]W|y:jl\m _k - 2 clear potions (gained 1)|y:j>`I|y:j"b|y:j*"  You encounter an endoplasm.|y:j|y:j2p....J.. ..#........# ..#........##...## #..#ß...ß#.#........##...##.#................# ..........#.....# ........@##.....# .###...>.#####. ####.................. ###...##.....##.# ###.##......#.# #.###.###.#.#J   endoplasm (asleep) #.###.##..|.# . ............#.. .................|y:j<.J402.0)|y:jܼQJ|y:j,1.7 (13|y:j|y:j^ _The endoplasm quivers.}y:jH>#########  ........# ..# J.# ..#  .##...## # .#ß...ß#.# ##...##.# .......# }y:j2?..#.....# ...##.....#  ........###...>.#####.####..................###...##.....##.####.##......#.# #.###.###.#.# #.###.##..|.# . #}y:j0A%.J}y:jI}y:j3K12.0)}y:j/^}y:jC ######### #.# ..# J##...## ß...ß##...##......#.....##.....# ........###...>.#########..................###...##}y:j ###.##.....#.#.##.###.##..|.# }y:ji $.J}y:j }y:j &3}y:j }y:j ~y:jc#########  ..# .##...## J#ß...ß###...##..#....##............###...>.#####~y:j####..................###..####.##.....#.#.#~y:ji  The endoplasm freezes you.~y:jZ17------4~y:j~y:j% _You are frozen.~y:j  You scratch the endoplasm.  The endoplasm is severely wounded.~y:j3k8=-----=5~y:j~y:j@ _The endoplasm hits you but does no damage.~y:jL .  You scratch the endoplasm. 416.6 (0.9 _You kill the endoplasm!~y:jO ~y:jQ o _Your Unarmed Combat skill increases to level 1!~y:j0~y:j'2~y:jH^ _No target in view!y:jy:jgy:jy:jy:j: _y:jBy:jy:j9=y:jy:jzy:jK9=y:jy:j,y:j@y:jy:jy:jy:jX20==1===2====y:js&y:jc?y:jpKy:jNy:jOy:j0P,y:j_Vy:jWy:j Xy:jXy:j[y:j^y:j^y:j_y:jdy:j~hBy:jky:jny:jny:jpy:jry:juy:juy:jvy:jyy:j`{,y:j{y:jCy:j7,y:jƄy:jy:jby:jΉy:j܊y:jy:j0  You encounter a kobold. It is wielding a +0 whip.y:j^....##...#### ....##...##.# ....#ß...ß#.# ....##...##.# ............# ......#.....# .....##.....# #####.# ....###...>.#####......# ................@....... - ##...##.....##.##.....#.  ###.##......#.# ...### #.###.###.#.# ##.##.###.##..|.# . K#............#.. # K   kobold (asleep).........................._..#####............####y:jkX81.6 (35.0)K.y:jNKy:j&6===2.6 (36y:j9_y:j( _The kobold shouts!y:j##...##.# #ß...ß#.# ##...##.# ........# .#.....# ###.....# ######.####...>.#####......#............. #...##.....##.##@....#. #.##......#.##...###  #.###.###.#.####K# #.###.##..|.# . .#............#.. #  .....  ._..#####  ...####  ....K.---3.6 (1.0)_y:j Cn )You scratch the kobold.y:jmy:jn!y:jq94=--y:jr4y:jyy:j{J _You kill the kobold!y:jNy:jty:jQy:jH _No target in view!y:jN;y:j==y:jy:jLH _No target in view!y:jny:j{oy:jvy:jzH _No target in view!y:jBy:jy:j^ _No target in view!y:jvw _No target in view!y:j_y:j#ß...ß#.# ##...##.# .......# #.....# ####.....# ######.# ###...>.#####......#............. ##.....##.##.....#. #.##..##.@.### 0  #.###.###.#.####.#  #.###.##..|.# . .#  ............#.. .# ....... ._..#####.> ...#### ..# .... #.. <#..######y:jy:j!3-5.6 (1y:jg'_ _No target in view! _Found a stone staircase leading down.  Things that are here:y:j)p _a +0 whip; a kobold corpsey:j` 3y:j y:jИ y:j y:j P _y:jE y:j7 y:j١ y:j y:j ,y:jM y:j y:j֭ y:jH y:jį y:jF y:jG y:j´ y:j y:jٷ y:j y:j y:j y:j y:j0 y:j y:j y:j R  There is a stone staircase leading down here.y:j y:j  _y:j y:j y:j ,y:j y:j y:j_ c  You encounter a bat.y:jf ##.....##.##.....#. ##......#.##.).### ###.###.#.####.# ###.##..|.##...# ....#.########....................._..#####.>#######......#####..## ........#.@# - ....#..######.#.. .......## #........ ....#...# #######....## ....## #####.. ##.bb   bat (asleep)###.... .#.....## ...)........94.6 (9b.b.b.y:j9 Oby:j! 65.6 (10.0) _y:j y:jm..##.).### ###.#.####.# .##..|.##...# .........#..#.########............ _..#####.>####### ..#####..## ....#..#..######.#....## #...........#y:jn#...# #######.b....#....... ....#.# #####.. ##...###....  #.....## )........ .<#...#####y:jp%b.y:jwqb.y:j1=6.0)_ _The bat hits you but does no damage.y:j]  .b  You scratch the bat.  The bat is severely wounded..b 7_ _The bat barely misses you.y:j\###.#.####.# .##..|.##...# ........#..#.########............ _..#####.>####### ..#####..## ....#..######.#...#####.....## #.....@.....##...# #######.#....... .b..## #####.. .##...###.... .. ..##.....## ..)........### <#...##### ##.#.#b..by:j_ 8y:j_ _The bat misses you.y:j+y:j.##..|.##...# .......#..#.########............ _..#####.>####### ..#####..## #....#..#..######.#...#####...g..## #...........#.##...# #######.##....... #b...## #####.. ..##...###.... .... ..## #.....## ###.. ... )........####g   hobgoblin (asleep) #...#####  b   bat #.#.#.#.###y:j| .b  You encounter a hobgoblin.y:j/ g.  The hobgoblin shouts!.by:jNgy:jj .=9y:j'7_y:j): _The bat hits you but does no damage.y:jR:##..|.##...# #..#.# .. _..#####.># #####..## #.#..## #. #..######.#...#####..g.## #.#.# #...# #######.# ##. #..b.#.# #####.. ...##..... .###.... ...... .y:jS..## .....## #####.. .... . #### ... ...##### <.. .#.# .##. y:j\qb.b.g.y:j_8<y:j[`0-100y:jVk_ _Found a stone staircase leading up. The bat hits you but does no damage.y:j K †  You scratch the bat.y:jb 1g.y:jd (y:jD V8-1y:j< y:j G _You kill the bat!y:jk.)#.####.# #..|.##...# #..#.######## ................ _..#####.>####### #####..## # .........#..## #######.#...#####g....# ..## #........@..#.# ..# #######..†....# ##....... #....#.... # #####.. ...##....... ###.... ...... ...##..## #####.. $.... y:j/G.... #####......#####.<... #.# .##.y:j0K.gy:jOUD-2y:jXy:j+ _Found 15 gold pieces.y:j(3  You scratch the hobgoblin.  The hobgoblin is lightly wounded.=3y:jg;7_y:jN<V _The hobgoblin barely misses you.y:j  You barely miss the hobgoblin.The hobgoblin is lightly wounded.y:j. &4y:jx 7_y:j V _The hobgoblin barely misses you.y:j@C _The hobgoblin barely misses you.You barely miss the hobgoblin.  The hobgoblin is lightly wounded. _The hobgoblin barely misses you.You scratch the hobgoblin.  The hobgoblin is heavily wounded.y:j8D&5y:jJ7_y:jn@ _The hobgoblin hits you but does no damage.y:jgO .  You scratch the hobgoblin.y:j(y:j"/556y:j+,_ _You kill the hobgoblin!y:j4y:jy:jLH _No target in view!y:j5H uy:jM P _y:jMP ,y:jZQ y:jS y:jU y:jWV y:jEW y:jMY y:jC[ y:j\ y:j4^ y:j` y:jb ,y:jc y:jg y:jqg y:jDh y:jk M _You now have 41 gold pieces (gained 15).y:jm y:jn y:j7o y:jq y:jus y:js y:jt y:j;x y:j{ ,y:jV `y:jh y:j0 y:j y:j y:j y:j .# #####.. .....##.......## .###.... ..........##....# #####............ #####.....#.. ...##### #.....<...... .#.# ....###..##.... .#.### # .# ##....# ........ ...##....#...... #........- #..... ####.........## ...... ....###.##..# ...... ......# .# #... #.... ...###..# ## ##. #.... .. .... # #.### ##### ## y:j 0204.0)y:j\ F-1.6 (15y:j- y:jO Y _o - a smoky yellow potiony:jy:jk3y:jy:jXy:jy.....## #####...... .)........ #####.....#.. <#...##### #.....<...... ##.#.# # ....###..##.... ##.#.### ###..# ##....##.... ........ .....###..##....#.. ........ #............... .##..... ####.........##.. #..@..###.##..#2.0) .#...... _.........# .# #...#.... .ß...###..# ## ##.#.... .... ..... ....... .## #.########### ## #y:jF,.y:jy:jk+3.6 (2y:jy:jQ< _Found a faded altar of an unknown god.y:jr=Iy:jVIy:jJy:jUy:jVy:jXy:jYBy:jP[By:j\y:j^y:jD_y:j_y:jt`y:juby:j&cy:jcy:jTdy:jey:jgy:jg,y:jiy:j*nXy:j?o,y:joy:jry:jBs,y:j7ty:juy:jvy:jXwy:jwy:jzy:jy|,y:j{}y:j~y:j,y:jvy:jȆy:jy:jy:jy:juy:j,y:jy:jUy:j,y:jđy:jy:j,y:jy:j\y:jrBy:jy:j/y:jy:jy:j٦y:j9,y:jy:jy:jo,y:j y:jy:jTy:jѲy:j y:jy:jPy:jƷy:jy:jJy:j,y:jy:jy:jȿy:j5y:jy:jy:jy:jHy:jy:j y:j,y:jy:jCy:jW,y:jy:jy:jky:jy:j4y:jy:jY,y:jy:jy:jy:jjy:jy:jy:jy:jPy:jy:jy:j,y:j-y:jy:jy:j/y:jNy:jy:j`,y:j,y:j!y:j ,y:j4 y:j y:j$ y:j# y:j y:jT ,y:j ,y:j y:j y:j) y:j y:j y:jY y:j ,y:j y:j y:j y:j y:j! y:j y:j y:j| y:j y:j y:j ,y:j' y:j+ y:j6 #...........  #####.....#............ ##.....<................ ...###..##.............. ##....##...........<.. ###..##....#..# ..... ......###... ##.........#####..# ...###.##..####@# 70.6 (47.0) y:j\ ....#...###....#.## y:j] ##..#.### ###.....# #.....# #.###...# #.##### #.# #..# #.# ..# ..# ..# ### .###y:jd y:jm }1.6 (48 _Found an escape hatch in the ceiling.y:j? 4y:jH ^ _No target in view!y:jhy:ji3y:jq,y:jw$ _y:j..#### .......##..........%...#................# #####.....#......#.....<................# ..###..##..............# ###....##...........<..###....#..#.........#............###@..#3.6 (2.0) #.........#####..#.# ...###.##..####.## # ...#...###....#.##.#.### ###.....# .....# #.###...# .##### #.# #..# ###.# ..#..# ..#y:j A4.6 (3y:j:%y:j. _Found a medusa talisman.y:j Iy:j  y:j y:jS y:jO ,y:j y:jG y:j! y:j$ y:j]M   You encounter an adder..# ##.......##..).......# .....##%...# ...........# ##.....## ..<....# ##.....# ....##...........<..# ##....#..#....@....# ..###...##..#.....#####..#.# .S.###.##..####.##.# # .#...###....#.##.##.### ###.....#.# S   adder (asleep)..# #.###...###:j?P 9m #.# #..## 7S.  Found a great sword.S8.6 (4%y:j} / _The adder hisses angrily.y:j##..).......# ........%...# ............# ............# y:jʏ$<................# ............# .........<..# #....@....# ###...##..# #..#.# S.. #.##.# # #.##.#y:j| ###.....#.# #.###...# #.# #..# #.# ..#y:jw##..).......# ........%...# ............# ............# <................# ............# .........<..# #....@....# ###...##..# #..#.# S.. #.##.# ##.##.# ###.....#.# #.###...# #.# #..# #.#  _An adder is nearby!y:j y:jz y:jX y:j O _Char dumped successfully.y:jyd  Your movement speed is average. Your attack delay is about 0.9.y:jy:jw y:jl  Your damage rating with unarmed combat is about 6 (Base [5 + 1 (UC)] x 110% _(Str) x 103% (Fight)).y:jZ) y:j89 Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  g - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)y:j a - a +0 war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.9; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 8.7 XLs.  Current attack delay: 1.3. Damage rating: 13 (Base 11 x 110% (Str) x 108% (Skill)). y:j This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.y:jy:jTy:jE...#.....#bendrew64 the Chopper ##.......##..).......#Demonspawn .....##..........%...#Health: 22/22 ======================== .....................#Magic: 2/2======================== ###.....#............#AC: 7Str: 14 ....<................#EV: 9Int: 8 ###..##..............#SH: 0Dex: 14 #....##...........<..#y:jXL:  2 Next: 55% Place: Dungeon:2 ..##....#..#....@....#Noise: ---------  Time: 1178.6 (0.0) ...........###...##..#a) +0 war axe ........#####..#.# S..Throw: 3 throwing nets .###.##..####.##.# # .#...###....#.##.# .#.### ###.....#.#S   adder ...# #.###...# #### #.# #..##.# ..# _The adder hisses angrily. _An adder is nearby! _Char dumped successfully.  Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with unarmed combat is about 6 (Base [5 + 1 (UC)] x 110% _(Str) x 103% (Fight)).y:j.y:jE )y:jCT-9.1 (0.5y:jv[y:j]/ _a - a +0 war axe (weapon)y:jd  Your movement speed is average. Your attack delay is about 1.3.y:j y:j6y:j>  Your damage rating with your +0 war axe is about 13 (Base 11 x 110% (Str) x _108% (Skill)).y:j3 _No target in view!y:j y:jf% | _No target in view!y:j}y:j9~y:j~y:jy:j%  y:jiCAn adder comes into view.y:j#.....# .##..).# ##.y:jT%...# # .....#.# <.# ..##.# ....##.<..# ##....#..#.....@...# ###...##..# #####..#.# S... ###.##..####.##.# ### #...###....#.##.# #.### ###.....#.# S   adder# #.###...# #.# #..# y:jW0S.y:jI80.1 (1 _y:j?%y:jH #.....# .##..).# ##.%...# # .....#.# <.# ..##.# ##.<..# ##....#..#......@..# ###...##S.# #####..#.# #.... .##..####.##.# ##### ...###....#.##.# .### ###.....#.# # #.###...# #.# #..# y:j D=1y:jS y:j z _The adder barely misses you. The adder bites you but does no damage.y:jy:j>2-2.4 (1.3y:jC9 _You closely miss the adder. The adder bites you but does no damage.y:j98  You hit the adder.  The adder is lightly wounded.3.7% _The adder barely misses you. The adder bites you but does no damage.y:j[t  You barely miss the adder.The adder is lightly wounded.5.1 (1.4y:j{8%y:jo y:j:_The adder bites you but does no damage. x2y:j   You closely miss the adder. The adder bites you.  You are poisoned.0======---6.4 (1.3Pois % _The adder poisons you! The adder bites you but does no damage.y:j  You barely miss the adder. You feel sick.18-----7.8 (1.4y:j߸ 7%y:j5 = _The adder bites you but does no damage.y:j?Ly:j;M  You barely miss the adder. You feel sick. _The adder bites you but does no damage.  You slash the adder!  The adder is severely wounded.  You feel sick. The adder barely misses you. The adder bites you.  You are more poisoned.15=======-----=9.1 (1.3Pois y:j Wy:jX, _The adder poisons you!y:jQ3  You closely miss the adder.The adder is severely wounded.You feel sick. The adder bites you but does no damage.3------90.5 (1.4Pois % _The adder closely misses you.y:jC  You miss the adder.The adder is severely wounded.y:j@b )0===-------1.8 (1.3% _You feel sick. The adder bites you. The adder barely misses you.y:jj ---- _You are too injured to fight recklessly!y:jwy:jy:j>&y:j)^ _You are too injured to fight recklessly!y:jym3y:j2y:j^ _You are too injured to fight recklessly!y:j 3y:je t _You are too injured to fight recklessly!y:jcM  You completely miss the adder.y:jRpm  The adder is severely wounded.y:j|q7/22 =---3.2 (1.4y:jxy:j9 _You feel sick. The adder bites you.y:j4 i .You hit the adder.y:j d   You kill the adder!y:j y:j .#.....#bendrew64 the Chopper .......##..).......#Demonspawn ...##..........%...#Health: 7/22=======----------------- ...................#Magic: 2/2======================== #.....#............#AC: 7Str: 14 ..<................#EV: 9y:j Int: 8 #..##..............#SH: 0Dex: 14 ...##...........<..#XL:  2 Next: 100% Place: Dungeon:2 ##....#..#......@..#Noise: =--------  Time: 1194.6 (1.4) .........###...##..#a) +0 war axe ......#####..#.# #....Throw: 3 throwing nets ##.##..####.##.# #####Pois ...###....#.##.# .### ###.....#.# .# #.###...# ## #.# #..##.# ..# _You are too injured to fight recklessly!  You completely miss the adder.The adder is severely wounded. _You feel sick. The adder bites you.  You hit the adder.  You kill the adder!y:j[ y:j { _You feel sick.  You have reached level 3!y:j /  --more--y:j6:  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? y:j8/27=3/363 0% y:jy:jdU _You feel stronger. x2y:j3y:jy:jf  You start resting. You feel sick.y:jy:j#0.0-5.6 (1 _You are no longer poisoned.y:j y:j> 3y:j y:j* y:jߜ By:j{ y:j] y:j ,y:j _9=y:j. y:j By:j ,y:jt y:j ,y:j y:j 10/27=y:js y:j ,y:j y:j. ,y:j y:j| y:j y:j[ y:j y:j I1=y:js y:j y:j y:jy y:j ,y:j y:jI y:j y:j y:jC y:j _12==y:jU y:j1 y:j y:j} y:j y:j y:j y:je" ,y:jb$ y:j& y:jc' ^3==y:j) y:j , y:j, y:j- y:j1 ,y:j2 y:jn7 y:j7 y:jP: y:j= y:j0> 9=y:j? y:jID W _You start resting.y:jK S4=-S   adder (wandering)y:jfM 0219.6 (24.0)y:jU y:jU -20.6 (25y:j\ 8%y:ja W _You encounter an adder.y:j<<#..)....S..# ......%...# ..........# ..........# <..........# ..........# .......<..# #......@..# ###...##..# #..#.# #.... #.##.# #####    #.# #..# #.# ..#y:j+..)....S..# ......%...# ..........# ..........# <..........# ..........# .......<..# #......@..# ###...##..# #..#.# #.... #.##.# #####   #.#  y:j5#.# y:j#) _An adder is nearby!y:j f...##... .# ............##..)....S##% ....... #.....# ..<.. #. ...##..... ##....#..#...........###...##..# ......#####..#.# #.... ##.##..####.##y:j # ##### ...###....#.### ###.....# .##. ###y:jp y:j J.Sy:j ESy:jZ 1.6 (1.0) _The adder hisses angrily. _There is an escape hatch in the ceiling here.y:j@M#.# # ....##...g# .......##..).....##%S ....... #.....# ..<.. #...##.....< ##....#..#........ .........###...##..#.##.#S   adder.##g   hobgoblin (wandering). .gYou encounter a hobgoblin..Sy:j)Mgy:j5/==2y:jA _The hobgoblin shouts!y:j`#.....# #.# #....##....# .......g....##..)....##%. .......S #.....# ..<.. #. ...##.....< ##....#..#...........###...##..# ......#####..#.# #.... ##.##..####.##.# ##### ...###....#.##.## ###.....#.S.g=--3y:jM #.g rYou closely miss the adder. The adder bites you. .gy:j' You encounter a quokka.r   quokka (wandering)g   hobgoblin=-4.9 (1.3% _The adder bites you but does no damage.y:jV.r.g.ry:j_ry:jM11---6.2y:j8%y:j _You closely miss the adder. The adder barely misses you. The adder bites you.y:jy:jy:jy:j^ _You are too injured to fight recklessly!y:jy:jy:jyy:j^ _You are too injured to fight recklessly!y:j7 †You slash the adder!  The adder is severely wounded.You slash the hobgoblin!y:j@; .rYou kill the hobgoblin!y:jOC y:jT017.5y:j&^y:j`@ _The adder bites you but does no damage. x2y:j{  You miss the adder..ry:ju .rThe adder is severely wounded.y:jB 12=--8.8y:j :%y:j+ = _The adder bites you but does no damage.y:j]R  You hit the adder but do no damage.y:j_ .rThe adder is severely wounded.y:jKky:jl)30.1y:jsy:j3v _The adder bites you but does no damage. x2; The quokka barely misses you.y:jl  You hit the adder.  The adder is almost dead.y:j}  You barely miss the quokka. The adder bites you but does no damage.  The quokka bites you but does no damage.y:jǬ-1.5 (1.4y:j;y:j= _The adder bites you but does no damage.y:j  You barely miss the adder.The adder is almost dead.  You closely miss the quokka. The quokka barely misses you.The adder barely misses you. The quokka closely misses you.=2.9%y:j* _The adder bites you.y:j s †You hit the adder.y:j B  You kill the adder!y:jr  r   quokka  You barely miss the quokka. The quokka bites you.y:jT 9/27 --234.3 _The quokka completely misses you.y:j0 :%y:jk o _Your Unarmed Combat skill increases to level 2!y:jJQ †You slash the quokka!65.7y:jS8%y:j+UJ _You kill the quokka!y:j-M#........# #####..#.. #.# # ..##....# #.....# ....# ...##..).......# ##%...# ..........# ...#††@.# .<......# ##...# ..##...........<..# #....#..#........y:jN1.#..###...##..# .....#####..#.###.... #.##..####.##.# ##### ..###....#.##.#y:jy[y:j5]{10/27---60y:j+d:%y:jgs _You see here a quokka corpse.y:j 3y:j y:j y:jL y:j $ _y:jt ,y:j y:j y:j y:j!  ..  ##..# .######  ##...... ##.#..... ##.....# ..#####..#.... ...#.# #.... †....##......#.....##..........# ###..).......##..@...#-8.7 (2......# ##.....#†††.#.<.....##..##.....###...........<..###....#..#.........# ..........###...##..#.....#####..#.###....y:jr y:j y:j U _You see here a medusa talisman.y:jy:j+9.7 (1y:jy:j+ _i - a medusa talismany:j y:jl   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.1   3.0   0   j - Spellcasting   0.0   1.2  -1          y:ja 8 b - Maces & Flails   1.6   1.2  -1       c - Axes   2.9   3.6  -1   k - Shapeshifting   0.0   1.4  -2   d - Polearms   1.6   1.2  -1      e + Unarmed Combat 2.0   3.6  -1       f - Throwing   1.9   2.4  -1              y:j          g - Armour   0.0   1.2  -1       h - Dodging   2.8   3.6  -1       i - Stealth   0.0   1.0   0              y:j @                        y:j{         The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  y:j- }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsy:j9Ry:j;Zy:jd## ..bendrew64 the Chopper##..#.######Demonspawn##...... ##.#.....Health: 10/27 ========---------------- ##.....# ..#####..#....Magic: 3/3======================== ...#.# #.............AC: 7Str: 16 †....##.............#EV: 9Int: 8 ..#.....##..........#SH: 0Dex: 14 #.......##..).......#XL:  3 Next: 26% Place: Dungeon:2 ....##..........@...#Noise: ---------  Time: 1239.7 (0.0) ....................#a) +0 war axe ##.....#........†††.#Throw: 3 throwing nets :jo,y:j.qy:j6tt3==y:j~y:jy:j}y:jy:j~y:jy:jy:jň,y:jy:j݋y:j^4==y:jy:j܏,y:j#y:j,y:jy:j,y:jy:j{^5==y:jy:jy:j8,y:jy:j,y:jy:jy:jy:jצy:jy:jl^6==y:j%y:jJ,y:jgy:j,y:j y:j|,y:jǽy:jX97y:jm;==y:j y:jy:j;y:j2y:j,y:jy:jy:jy:jy:jy:j9=y:jy:ji8=y:jy:j9=y:j`y:jly:j@y:jxy:j;y:jy:j d20=y:j) y:jy:j3y:jy:j,y:jy:j|y:jy:jky:jR1==y:j y:jG$,y:j%y:jC,y:jR2==y:j|V,y:jWy:jNYy:jYy:j\y:j_y:jnay:jFby:jd~3==y:jgy:jWk,y:jmy:jWo,y:jpy:j s,y:j(=4=5==y:j_h6==y:jEy:j,y:j4y:j^,y:jy:jy:jFy:j y:jk _You start resting.HP restored.y:j^.†y:j1306.7 (67.0)y:jr~7==7.7 (68 _y:jy:j{y:j3y:jy:j=y:jy:jcy:j,y:jwy:j y:j%y:jJy:j!y:jy:jy:jy:jy:j9=y:jy:jny:jy:jy:j&y:jy:j_  . ..  .. ... #..# #.####### ... ##.#.....# ..# ..#####..#.....# # #....12.7 (5.0) ##.## ...##..........# ...ß###..).......# ...##..............# ...........# ..#........†††.# ...ß.....# [..## #........#y:jy:j+3.7 (6y:jy:j- _Found a leather armour.y:jGy:jHy:jwIy:jMy:jP,y:jVny:j[y:jT\,y:j]y:j`y:j7a,y:jby:jhXy:jiy:jgk,y:jDly:jny:jpy:jpy:jqy:jsy:j}By:jF  You see here a +0 leather armour.y:jS _y:j~y:jo,y:jy:jƧy:j,y:jy:j,ny:jy:jly:jȷy:jy:jʻy:j5y:j@y:jy:jy:j,y:jy:jy:jyy:jy:jy:j,y:jyy:jy:j,y:jy:jy:jBy:jy:jy:jry:jy:j y:jy:jLy:jy:jny:jy:jWy:jy:j]y:j<y:jy:j)y:jCy:jLy:jy:j y:j9y:jy:j]y:jy:jy:jBy:jy:j,y:jy:jy:jRy:jy:jTy:j5y:j"y:jy:jey:j'y:jBy:j6y:j y:j,y:jy:jy:jN,y:jy:ji  You encounter a hobgoblin.y:j F...#..#...............###...##..# .....#####.........#####..#.###.. .....##.....###.##..####.##.# ### .._.........#...###....#.##.# .ß.ß...###..#.### ###.....#.# ......###.....# #.###...##### #.##### #.# ##..# #### #############.# #..# #....@.....# #..# g...########## #..# =####  g   hobgoblin (asleep) y:jZ 50.7 (37.0).gFound a ring of positive energy.y:jg==1.7 (38y:j7_y:jA!+ _The hobgoblin shouts!y:j.#..#.###...##...#####.#####..#.###..##.....###.##..####.##.# ._.#...###....#.##.# ..ß.ß...###..#.### ###.....#.#.###.....# #.###...#.#### #.##### #.# ##..## ####.# #..# #...@......# #..#.g..# #..#.=. ####y:ji#.gy:jy:jO:--2.7 (1.0)y:j%_y:j y:jX,.#..#.###...##.#####.#####..#.###.##.....###.##..####.##.# ._.#...###....#.##.#.ß.ß...###..#.### ###.....#.#.###.....# #.###...#.#### #.##### #.# ##..## ####.# #..# #.# #..#.g.# #..#.=.. #######y:j-3g.y:j~6y:jU7A--3y:jS=7_y:j>y:j_.#..#.###...##.#####.#####..#..##.....###.##..####.##.# ._.#...###....#.##.#.ß.ß...###..#.### ###.....#.#.###.....# #.###...#.#### #.##### #.# ##..## ####.# #..# #g.# #..#.# #..#.=... ####.######y:j]y:j4.=4y:jB%_y:jb@ _The hobgoblin hits you but does no damage.y:jIM .  You slash the hobgoblin!y:jjU\ 306.0 (1.3y:j"Zy:j\M _You kill the hobgoblin!y:j;. Iy:j1 y:j\2 y:j2 y:j7 Xy:jw8 y:j=: y:j!< ,y:j= y:j,? y:j@A y:jA y:jB y:jqD y:jL By:jN e......##.....###.##..####. .#._...#...###....#.#.....ß.ß...###..#.### ###.....#...###.....# #.###....# #.##### #.# ## ########### # #############.# # # .###ß###ß#..........# # . ...........########## #.......@...# #-#######   #y:j_ .61.0 (5.0y:j` E-2.0 (6y:jf y:jh 3 _j - a ring of positive energyy:jy:jÚy:jy:j5y:j0y:jy:jӻny:jɼ,y:j'y:jy:jx,y:jy:jZ~##.........#####........ ....##.....###.#.......#......._.........#...##.#.....ß.ß...###..#.### #..........###.....# ...............#### #.##### y:ja #.....########### ############  #.....#ß###ß###.###ß###ß#......#...............####..............########......####### #....#########y:jLW70.0 (81.0 (9y:j_8_y:jb _q - a scroll labelled QASHRER HOENy:j3y:jb7C  Skill  Level Cost  Apt Skill  Level Cost  Apt y:j83 a - Fighting   2.1   3.0   0   j - Spellcasting   0.0   1.2  -1           b - Maces & Flails   1.6   1.2  -1       c - Axes   2.9   3.6  -1   k - Shapeshifting   0.0   1.4  -2  y:j8 d - Polearms   1.6   1.2  -1      e + Unarmed Combat 2.1   3.6  -1       f - Throwing   1.9   2.4  -1                  y:j:     g - Armour   0.0   1.2  -1       h - Dodging   2.8   3.6  -1       i - Stealth   0.0   1.0   0                                              The relative cost of raising each skill is in cyan:j;bm.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsy:jn y:js y:jV t.........##.........#####........ bendrew64 the Chopper ....................##.....###.## Demonspawn .........#......._.........#...## Health: 27/27 ======================== ..........#.....ß.ß...###..#.### Magic: 3/3======================== #.........#..........###.....#AC: 7Str: 16 ###...............#### #.#####EV: 9y:jV $Int: 8#.....########### ############# SH: 0Dex: 14#.....#ß###ß###.###ß###ß#...... XL:  3 Next: 30% Place: Dungeon:2#.............@...........##### Noise: ---------  Time: 1371.0 (0.0)...................#a) +0 war axe#######......#######Throw: 3 throwing nets#....######### _The hobgoblin shouts! _The hobgoblin hits you but does no damage.  You slash the hobgoblin! _You kill the hobgoblin! y:j _j - a ring of positive energy _q - a scroll labelled QASHRER HOENy:j y:jV y:j y:j y:jD-y:j31vGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn) y:j2 g - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)j - a ring of positive energy Talismans (go to first with %)i - a medusa talismany:j@|j - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.y:j y:j y:j .........##.........#####........ bendrew64 the Chopper ....................##.....###.## Demonspawn .........#......._.........#...## Health: 27/27 ======================== ..........#.....ß.ß...###..#.### Magic: 3/3======================== #.........#..........###.....#AC: 7y:jd Str: 16 ###...............#### #.#####EV: 9Int: 8#.....########### ############# SH: 0Dex: 14#.....#ß###ß###.###ß###ß#...... XL:  3 Next: 30% Place: Dungeon:2#.............@...........##### Noise: ---------  Time: 1371.0 (0.0)...................#a) +0 war axe#######......#######Throw: 3 throwing netsy:j #....######### _The hobgoblin shouts! _The hobgoblin hits you but does no damage.  You slash the hobgoblin! _You kill the hobgoblin! y:j _j - a ring of positive energy _q - a scroll labelled QASHRER HOENy:j@ A5 (0.5y:j{ y:j : _j - a ring of positive energy (worn)y:jMy:jN3y:jQy:jRy:jWBy:jW,y:jfXy:jZy:jZy:jN[y:j[y:j]y:j^y:jG_y:j_y:jcay:jby:jby:jscy:jdy:jey:jfy:jfy:jhy:jiy:jmiy:j]jy:jIqy:jr,y:jsy:jvy:jxy:jxy:j8yy:j{y:jT}y:j}y:jU~y:jy:j,y:j'y:jy:jty:jy:jωy:jy:j,y:jy:j\y:jy:jy:jhy:j{y:jy:jy:jy:jy:j,y:jy:jy:j4,y:jy:j?y:jy:jfy:jy:jy:jy:jyy:jy:jiy:jy:jy:jy:j)y:jy:jy:j2y:jy:jiy:j'y:j4y:jhy:j y:jy:jy:j,y:jy:jy:j,y:j9y:j]y:jy:jby:jTy:jy:j^y:jy:jy:jy:j`y:jy:jy:jy:jy:jy:jy:j[y:j,y:j-y:jy:j,y:j y:j ,y:j y:jjy:jb,y:jy:jy:jq,y:j y:jy:j,y:jy:jjy:jy:jv y:j%ny:j*y:j+,y:j-y:j@/y:j0y:j%1y:j1y:jM3y:j4y:j5y:j5y:j.7y:je8y:j8y:j;9y:j:y:j;y:jL<y:j<y:je>y:jS?y:j?y:jY@y:jBy:jCy:jlCy:jEGL _You now have 49 gold pieces (gained 8).y:jIH3y:jHy:jJy:jKy:jKy:jSLy:jTy:jDV,y:jWy:jYy:jZy:j3[y:j[y:jdy:j~ey:j7hy:jiy:jwiy:jiy:jly:jrmy:j1n,y:jOpy:jq,y:jPry:jDty:jkuy:juy:jvy:jxy:jzy:jf{,y:jڀy:jT,y:jy:j-y:jWy:jy:jy:j6y:j y:jZ,y:jy:j:,y:jy:j;y:jg,y:j8y:jHy:j,y:j+y:j.y:jXy:j y:jy:juy:j,y:jѠy:j]y:j+,y:jy:jy:j(y:jy:jǫy:j˭y:jp,y:jy:jòy:j,y:jy:jʷy:j,y:jغy:j!y:j۽,y:jy:j,y:j.y:jeM _You now have 64 gold pieces (gained 15).y:j3y:jy:jy:j-y:jvy:j*y:jLy:j,y:j*,y:jXy:jy:jy:jy:jky:jy:jBy:jy:j2y:jy:j y:jmy:j,y:j6,y:jy:j y:j,y:jy:jy:jy:jy:jy:j,y:jUy:jLy:jy:j:y:jy:j,y:jxy:jf Xy:j!y:j,y:jy:j,y:j4y:j`y:jI,y:jy:j y:j[$Xy:j$,y:j%y:j'y:j!/By:j/y:j0y:j'1y:j1y:jk3y:j4,y:j5y:j7y:j9y:j9,y:j:y:j<,y:j<y:j>y:j @,y:jAy:jBy:jhDy:jDy:j Sy:jfavy:jbBy:jeny:j8h,y:jiny:jjy:j!ky:jzky:jky:joly:j nBy:jny:jo,y:j@py:jpy:jwy:jwy:j5x,y:jvyy:jyy:jzy:jzy:j{y:j:|y:j|y:j|y:j}y:jڀy:jy:jTy:jy:j{y:jσy:jy:jy:j#y:j"y:jy:jy:jYy:j,y:j,y:j]y:j,y:jڑy:j7y:jXy:jy:jy:jy:j%y:j)y:jBy:j<y:jy:jy:jy:jy:j>,y:jy:jy:jy:j y:jzy:jy:jy:jy:jGy:jy:jy:jGy:jy:jy:j,y:j?y:jy:jvy:j̮y:jy:jy:jGy:jy:jxy:jسy:j%,y:jµy:jٶy:j\y:jҷy:j,y:jpy:jy:jpy:jy:jty:jֿy:jLy:jy:jny:j y:j!y:j6,y:jy:jy:jBy:j[y:jBy:jy:jI,y:jy:jy:j,y:jy:jy:jRy:j ,y:jEy:j,y:jy:jy:j=y:jy:jFy:jy:jy:jy:jy:jO,y:j@y:j[y:jy:jBy:joy:j By:j y:j; y:j y:jy:j_y:jy:jKy:j+y:jy:jO&y:jR,y:j{ay:j8jXy:jWk,y:jky:jly:jqy:js,y:jty:jxy:jRzy:jzy:j|y:jy:jy:jy:jky:jy:jOy:jĉy:jy:jy:j,y:j>y:jy:jy:j5y:j#,y:jy:jxBy:j!y:j y:jI,y:jܻy:j;y:jy:jy:jy:je  You see here a staff of alchemy.y:jy:j _y:jy:jqy:j~,y:jy:jjy:j^y:jy:jty:jy:j,y:jhy:jdpy:j|y:j.,y:jy:j"y:j#y:j#y:jb$y:j)y:j<+y:j,y:j,y:j"5y:je6y:j6y:j7y:j:y:j<y:j=,y:j@y:jSAy:jAy:jwEy:jMy:jNy:j-Py:jQy:j;Ry:j"Sy:jT,y:jUy:jWy:jXy:jYy:jYy:jv[y:j\y:jS]y:j ^y:j_y:j`y:j1ay:j.by:j=cy:jdy:jey:jey:jgy:jhy:jiy:jiy:j3ly:jny:jo,y:jrvy:jxy:jyy:j:zy:j|y:j},y:j,y:j͂y:jPy:j,y:jy:jmy:jy:jy:jy:j‹y:ǰy:jTy:jÎy:jy:jy:j9y:j{y:jty:jy:j y:jU y:j## ##⌠##  ##@..##  #ß...ß#  ##...## ...###...##############ß...ß#y:j##..........##...####...........##...#####............##...##.#y:j2588.5 (217.0)y:j5,98y:jy:j] _p - a glowing sapphire potiony:j3y:j#y:j1y:jH _No target in view!y:ji3y:j],y:jyy:j: _y:j### ##⌠## ##.@.## 90.5 (1.0)#ß...ß# ##...## y:j#...###...###ß...ß#  ##.##...## ##.##. #.##.y:jy:jdy:jE _Done exploring.y:jy:j3y:jD.0y:jLy:j3E _Done exploring.y:j1y:j43y:j4y:jJ[ _Done exploring.y:jluy:jx  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.1   3.0   0   j - Spellcasting   0.0   1.2  -1           b - Maces & Flails   1.6   1.2  -1  y:j2z     c - Axes   2.9   3.6  -1   k - Shapeshifting   0.0   1.4  -2   d - Polearms   1.6   1.2  -1      e + Unarmed Combat 2.1   3.6  -1       f - Throwing   1.9   2.4  -1                       g - Armour   0.0   1.2  -1    :j{m   h - Dodging   2.8   3.6  -1       i - Stealth   0.0   1.0   0                                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|may:jf| nual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsy:j2y:j9y:jY?bendrew64 the ChopperDemonspawnHealth: 27/27 ========================Magic: 3/3========================AC: 7Str: 16EV: 9Int: 8###SH: 0Dex: 14##⌠##XL:  3 Next: 30% Place: Dungeon:2##.@.##Noise: ---------  Time: 1590.5 (0.0)#ß...ß#a) +0 war axe##...##Throw: 3 throwing nets#...###...##y:j'@T############ß...ß###..........##...## ##...........##...#### #............##...##.# _You see here a staff of alchemy. _p - a glowing sapphire potion _No target in view! _Done exploring. _Done exploring. _Done exploring.y:jDy:jEy:j]Jy:jKy:j y:jt 3y:j, Jy:j. E _Done exploring.y:j1y:j3y:j7y:j{9u _No target in view! _Done exploring.No target in view!y:j y:j 3y:j Jy:ja r _Done exploring.No target in view!Done exploring.y:jJy:jN _You have 64 gold pieces.y:j~4y:jy:jӝO _Char dumped successfully.y:j d  Your movement speed is average. Your attack delay is about 1.3.y:j  y:jW# y:j%  Your damage rating with your +0 war axe is about 13 (Base 11 x 115% (Str) x _108% (Skill)).y:jyy:j}GGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  g - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail Jewellery (go to first with "=) y:j~ f - a ring of positive energy (worn)  j - a ring of positive energy (worn) Talismans (go to first with %)i - a medusa talismany:jA^a - a +0 war axe (weapon). A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.9; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 7.9 XLs.  Current attack delay: 1.3. Damage rating: 13 (Base 11 x 115% (Str) x 108% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} y:jzCMenu/colouring prefixes: identified melee equipped weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.y:j y:j y:j, Vbendrew64 the ChopperDemonspawnHealth: 27/27 ========================Magic: 3/3========================AC: 7Str: 16EV: 9Int: 8###SH: 0Dex: 14##⌠##XL:  3 Next: 30% Place: Dungeon:2##.@.##Noise: ---------  Time: 1590.5 (0.0)#ß...ß#-) Claws##...##Throw: 3 throwing nets#...###...##############ß...ß###..........##...## ##...........##...#### y:j #............##...##.# _Done exploring. _You have 64 gold pieces. _Char dumped successfully.  Your movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 war axe is about 13 (Base 11 x 115% (Str) x _108% (Skill)).y:j y:j -1.0 (0.5y:j[ y:j 2 _You unwield your +0 war axe.y:jN7  Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with unarmed combat is about 8 (Base [5 + 2 (UC)] x 115% _(Str) x 103% (Fight)).y:jp;Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  g - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)  j - a ring of positive energy (worn) Talismans (go to first with %)i - a medusa talismany:j|a - a +0 war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.9; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 7.9 XLs.  Current attack delay: 1.3. Damage rating: 13 (Base 11 x 115% (Str) x 108% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the y:j)wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.y:j*y:j/y:j5bendrew64 the ChopperDemonspawnHealth: 27/27 ========================Magic: 3/3========================AC: 7Str: 16EV: 9Int: 8###SH: 0Dex: 14##⌠##XL:  3 Next: 30% Place: Dungeon:2##.@.##Noise: ---------  Time: 1591.0 (0.0)#ß...ß#a) +0 war axe##...##Throw: 3 throwing netsy:j6#...###...##############ß...ß###..........##...## ##...........##...#### #............##...##.#Your damage rating with your +0 war axe is about 13 (Base 11 x 115% (Str) x _108% (Skill)). _You unwield your +0 war axe.  Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with unarmed combat is about 8 (Base [5 + 2 (UC)] x 115% _(Str) x 103% (Fight)).y:j;y:j<+5 (0.5y:jTAy:jjD/ _a - a +0 war axe (weapon)y:je%0 _Done exploring.y:jgy:jWhere to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon y:jy:jX0y:jFfbendrew64 the ChopperDemonspawnHealth: 27/27 ========================Magic: 3/3========================AC: 7Str: 16EV: 9Int: 8###SH: 0Dex: 14##⌠##XL:  3 Next: 30% Place: Dungeon:2##.@.##Noise: ---------  Time: 1591.5 (0.0)#ß...ß#a) +0 war axe##...##Throw: 3 throwing nets#...###...##############ß...ß###..........##...## ##...........##...#### y:jG#............##...##.# _You unwield your +0 war axe.  Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with unarmed combat is about 8 (Base [5 + 2 (UC)] x 115% _(Str) x 103% (Fight)). _a - a +0 war axe (weapon) _Done exploring.y:jTy:jMUy:jZ: _y:j[y:j"]y:j],y:j cy:jdy:jey:jey:j|jy:jk,y:jvly:jpy:jry:j s,y:jw,y:jx,y:j|y:j}y:jj~,y:j`y:jϤy:j,y:jy:jOy:jeXy:jy:jy:jy:j@y:jy:jy:jXy:jXy:jy:jiy:j2y:jWy:jy:jy:jqy:j{y:jy:j ,y:jy:jy:jpy:jy:jy:jy:jXy:jy:j y:j $  Things that are here:y:j a  a +0 whip; a kobold skeletony:j y:j  _y:j y:j y:j% ,y:jB y:jB y:j) ,y:jy y:j' y:j y:j y:jV y:j y:j y:j y:j y:j7! Y  There is a stone staircase leading down here.y:jo" y:j$ : _y:j% y:ju &3y:j" ,y:jo y:j^ | _You climb downwards.  Found a scroll labelled BUX OKYOBELAXU.y:jú ####.#. #.#  #@# 620.0 (28.5) #.#  ?.. ...####.#y:j  ..# ###   y:j y:jv y:j a _There is a stone staircase leading up here.y:j _No target in view!y:jy:j3y:jy:jcy:j  _ _l - 2 scrolls labelled BUX OKYOBELAXU (gained 1)y:j%By:j?####.##.##.#####<#.##.#####.......##....##.....####@# ####8.0 (8.0)#<.....######### y:j+9.0 (9y:jy:j9 _Found a stone staircase leading up.y:j 3y:j> y:j y:jE  You encounter an endoplasm.y:jxN#. #.# .##. ... .##..#.#..####..#.#..##.#.#.#..##.#.......##.#J......#  ####<# #@#  #.##.#### #.#.......#######.#....##.........#  ####.############ ......#J   endoplasm (asleep) ####### y:j.Py:jYJ.44.0 (15.0)Jy:jZ,5.0 (16y:j `y:jc^ _The endoplasm quivers.y:jS  #. .#  #.##.# .# #..... .# #..#.#..# ### #..#.#..# #.# #..#.#..# #.# #.J.....# #.# #..@....# ####<# ####.#### #.##.#### #.# #.......#######.# #....##.........#  ####.############ <......# ######## y:jY O=6.0)y:j_ y:jWb @ _The endoplasm hits you but does no damage.y:j y:j[-7.4 (1.4y:jy:j_ _You completely miss the endoplasm. The endoplasm barely misses you.y:j| .  You slash the endoplasm!28.7 (1.3y:j y:j( M _You kill the endoplasm!y:jy:jTy:jzi  You encounter a hobgoblin.y:jU;.. g.. .....# .....# #.##.#  #.##.#  #. #.##.#  #.##.##.#  #......@# -y:j #..#.#..#  ### #..#.#..#  #.# #..#.#..#  #.# #.......#  #.# #.......# g   hobgoblin (asleep) ##<# ####.####.#### #.# ......#######.#y:je[.g54.7 (6.0y:j)g==5.7 (7 _The hobgoblin shouts!y:jc  .[.# ...g.... #. #.##.##.##... #..#.##.#.#.. y:j;d  #........<# ####.#### ##.#### y:jKf E.gy:j"m y:jn 4--6.7 (1y:jUs y:j?u # _Found a robe.y:jw ... .[.#.........g  #.##.###..... #..###.#  #........<# ####.y:j !####y:jzD.gy:jFy:jA--7y:jJy:jVy:jJ#.####........[.#...........g  ##.##... #..#.###.#  #........y:j)y:j.=8y:jy:jW _The hobgoblin closely misses you.y:j  You closely miss the hobgoblin. The hobgoblin closely misses you.y:j .60.1 (1.4y:j y:j[ O _The hobgoblin misses you.y:jY  You closely miss the hobgoblin.1.4 (1.3 _The hobgoblin hits you but does no damage.y:jl  You hit the hobgoblin but do no damage.y:j[(2.7y:jWV _The hobgoblin hits you but does no damage.y:j>4.0y:j7y:j _You barely miss the hobgoblin. The hobgoblin barely misses you. x2y:j >5.3y:j:  _You completely miss the hobgoblin. The hobgoblin barely misses you.y:jc  You barely miss the hobgoblin.y:j-6.7 (1.4y:jsy:jѱ@ _The hobgoblin hits you but does no damage.y:j,B  You closely miss the hobgoblin. The hobgoblin completely misses you.y:jOD-8.0 (1.3y:jIy:jK@ _The hobgoblin hits you but does no damage.y:jTy:j-9.4 (1.4y:jy:j _You barely miss the hobgoblin. The hobgoblin closely misses you.y:jܣ  You hit the hobgoblin.  The hobgoblin is heavily wounded.70.8y:j y:j @ _The hobgoblin hits you but does no damage.y:j& M .  You slash the hobgoblin!y:js (y:jq 52.2 _You kill the hobgoblin!y:j 3y:jUy:jiy:jy:jBy:jy:jy:j:y:jy:jy:jy:jy:jy:jRy:jy:jy:jy:j",y:jy:j y:j y:j{ y:j y:jy:jy:j,y:j\y:j!,y:jX&y:j'y:j*y:j+y:j@,y:j.y:j1y:jg2y:j13y:j7y:j;y:j}>,y:j@y:jCy:j?Dy:jG,y:jJy:jJy:jOKy:jNy:jP,y:jRy:j"Ty:jKVy:jVy:jpWy:jd.... #....#. $...... ...#.#. .......## .#.#.#..######.............#.#.#.#..@....#-.. ........#.......... #.##....#.##$####.####.##.........###......####..####.# #.....[.####..####.# ...................# #.......############ #.......#y:j l087.2 (15.0)y:jnF-8.2 (16y:jry:juZ _s - a fuming golden potiony:jTuy:jXy:j̨y:jȾny:jBy:j>y:j y:j$_You now have 79 gold pieces (gained 15).y:j](4y:j)y:j,y:j2q  You encounter a bombardier beetle.y:jkB# # #.... .... #### .....# #.#.....# ......#........# ...#.#.#.#.....# .............# ##....#.....# .#$ #.....#.#.##  #..........##  .#...#.#.#..###### .................# .#.#.#.#.#.......#####.# B   bombardier beetle (asleep) ..............#..........# ...####y:jm[39;49m.#....#.##.###### #.####.##.........#.B701.2 (13B2.2 (14 _y:j!d .... .# #  #.... .B.. ####  .....# #.#.....#  ......#........#  ...#.#.#.#.....#  .............#  ##....#.....#  .#$..@....#  #.....#.#.##  #..........##  .#...#.#.#..######  .................#  .#.#.#.#.#..... ..............#... ...####.##....#.##.   y:j + .... .# #  #.... .B.. ####  .....# #.#.....#  ......#........#  ...#.#.#.#.....#  .............#  ##....#.....#  .#$..@....#  #.....#.#.##  #..........##  .#...#.#.#..# .............. .#.#.#.#.#..... y:j ..............#... ...####.##....#.##. y:j y:j y:j ~ _A bombardier beetle is nearby!y:j ##. .... .# # #.... .B..####..# #.#.......#..........#.#.#.#............ ##..@.#.....# .#$....... #.....#.#.###..........###...#.#.#..#####y:jV-................#  .#.#.#.#.#.......#####............#..........#..#.##.######y:jby:j5~U3.0) _y:j8 .###. .. .... .# # #.... .B..####.....# #.#..........#.....#.#.#.#.......@........#.##....#.....# .#$.......### #.....#.#.#..........###...#.#.#..#####............# .#.#.#.#.#.......#####................#y:jϦy:j ***The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.y:j62...y:j 9\===4Fire y:j->y:jAm _You are covered in liquid fire! Move or burn!y:jY#.. #..  #.. ..# .##.#. ... ...... #.# # #.......B..##### .....#.#.#.....# ......#........# ...#.#.#@#.....# ...............# .#.##....#......#$.......#####.....#.#.###..........## .#...#.#.#..######................y:jH[e.# .#.#.#.#.#.......#####.#y:j] .BYou shake off some of the fire as you move.y:jy:j`3-------5y:j"y:jZ _The liquid fire burns you!y:jţy# ###... #.. #..> ..# ###.#.^...........#.#.# #..........#####.#B#...#.@......#..#.#.#.#...........#.##....#..... .#$.......#### #.....#.#.###.........y:j###...#.#.#..#####..........#y:jʭ}  Found a stone staircase leading down.  You shake off some of the fire as you move.y:j˯x17------------6y:jp _The liquid fire burns you!y:j:6;  You hit the bombardier beetle.  The bombardier beetle is lightly wounded.  The liquid fire burns you!3---------=7.6 (1.4y:j<y:jO^ _The bombardier beetle barely misses you.y:j:y:jy:jy:j1^ _You are too injured to fight recklessly!y:j3y:jA t _You are too injured to fight recklessly!y:jp 3y:jy y:j~} ^ _You are too injured to fight recklessly!y:jO y:j y:j y:j ^ _You are too injured to fight recklessly!y:j y:j y:je y:j5 ^ _You are too injured to fight recklessly!y:j[ y:j  y:j$ y:j( V _You are too injured to fight recklessly!y:j Py:jm  You slash the bombardier beetle!  The bombardier beetle is severely wounded.  The liquid fire burns you!y:jol11------=9.0y:jty:j!w6 _The bombardier beetle bites you.y:jC †You slash the bombardier beetle!y:jpK(y:jLy:jTbendrew64 the Chopper#.# ##.Demonspawn#... #..Health: 11/27 =========---------------#..> ..# #Magic: 3/3========================.##.#.^....#AC: 7Str: 16.......#.#.#EV: 9Int: 8#..........#####SH: 0Dex: 14.....#.#†#.....#XL:  3 Next: 116% Place: Dungeon:3......#.@......#Noise: =--------  Time: 1710.4 (1.4)...#.#.#.#.....#a) +0 war axe....:jUm...........#Throw: 3 throwing nets.#.##....#.....#.#$.......#####.....#.#.###..........##.#...#.#.#..######.................# _You are too injured to fight recklessly!  You slash the bombardier beetle!  The bombardier beetle is severely wounded.The liquid fire burns you! _The bombardier beetle bites you.  You slash the bombardier beetle!y:jtX - _You kill the bombardier beetle!You have reached level 4!y:jc/  --more--y:j) / 14/33=4/4994 9%  You feel clever. Your demonic ancestry asserts itself...y:j. y:j8 t _Yellow scales grow over part of your body.y:j  #.# ##... #.#..> ..# #.##.#.^....#......#.#.#..........#####.....#.#†#......#...#.#.#@#.....#.........#.##....#.##....#..........#.#.#.#.#.......#####.#y:jQ-10 _y:j y:jy:jy .. #.> ..# #.##.#.^..........#.#.##..........#####.....#.#†#.......#......#.#.#.#.......@......##.##....# .#$.......####.#.#........#.#.#.#.#..................#..........#y:js-2y:jU > ..# #.##.#.^..........#.##..........#####.....#.#†#......#.......#.#.#.#........#.##...@#.....# .#$.......#####.....#.#.## ..y:je#...........#.....####.##....#.##.######y:jy:j4R5=3y:jy:jy:jy  .##.#.^..........#.##..........#####.....#.#†#.........#........#.#.#.#..........#.##....# .#$...@...####.....#.#.## #..........###.#.#...........#.#.#.#........#..###.##....#.##.####.##.........#y:jʣ y:j` &4y:j y:j4 y:jM ......#.#y:j?#..........#####.....#.#†#........#.......#.#.#.#..............y:jj#.##....#. .#$.......####y:jہ#.....#@#.## #..........##.#...#.#.#..######....#.#.......##y:j#.......##......####..####.#y:jfy:jH&5y:jy:jy:jInnate Abilities, Weirdness & Mutationsa - You have sharp fingernails.b - You are partially covered in yellow scales. (AC +2)y:jy:jyy:j@#.......#.#.#bendrew64 the Chopper#..........#####Demonspawn.....#.#†#.....#Health: 15/33 ==========--------------......#........#Magic: 4/4========================...#.#.#.#.....#AC: 9Str: 16...............#EV: 9Int: 9.#.##....#.....#SH: 0Dex: 14.#$.......####XL:  4 Next:  9% Place: Dungeon:3#.....#@#.##Noise: ---------  Time: 1715.4 (0.0)#..........##a) +0 war axe.#...#.#.#..######Throw: :j#32m3 throwing nets.................#.#.#.#.#.#.......#####.#..............#..........#...####.##....#.##.#######.####.##.........###......####..####.# _The bombardier beetle bites you.  You slash the bombardier beetle! _You kill the bombardier beetle!You have reached level 4!You feel clever. Your demonic ancestry asserts itself... _Yellow scales grow over part of your body.y:j4%y:j*y:j,y:jjy:j y:j 6=y:j y:j y:j y:j ,y:j y:j y:jB W7==y:j>] 8==9=20=y:j] ^1==y:j_ y:jAc ,y:jc y:je y:j, a2==3=y:j y:j 24=y:j 5==y:j y:j_ ,y:j y:jT y:j k6=y:j ,y:j y:j y:j ,y:j[ y:j y:j y:j a7=y:j y:j y:j y:j y:ja y:j y:j y:j ,y:j y:j y:j[ h8==y:jq y:j3 ,y:j y:j y:je y:j h9==y:j y:j ,y:jE y:jM ,y:j y:jE [30=1=2==3== _HP restored.y:jH y:jmI y:jK y:jM ,y:jlN y:jO y:jQ y:jR 9=y:jS y:j{W By:j;^ L _You now have 87 gold pieces (gained 8).y:jm  y:jn u You encounter a frilled lizard and an adder.y:jax  .......#.#.# #.##..........##### l .......#.#†#.....#y:j_y  .. !......#........# ... ...#.#.#.#.....# S..................# .....#.##....#.....##..)..#........#### #.@...#.#.## #..........## #.#...#.#.#..###### .................# #.#.#.#.#.#.#.......### ................#....... S   adder (asleep) . ...####.##....#.##.### l   frilled lizard (asleep) ###.####.##:jy 39;49m.........# ##......####..####.#y:j .S90.4 (75.0)  Found a short sword.y:j .lThe frilled lizard hisses angrily. The adder hisses angrily.y:ji N.Sy:jb Sly:jR ,1.4 (76y:jU y:j s _The frilled lizard unfolds its giant frill.y:j .#.#.####.##..........######.........#.#†#.....#(.l.!......#........#.....#.#.#.#.....#........##.....#.##....#.....# #S.)..#........#### #@....#.#.## #.## #.#...#.#.#..###### ............# #.#.#.#.#.#.#. ................#.....####.##....#.##.#.###.####.##...#  ##......####..####.#y:j.S.ly:jy:j12.4 (1.0)y:jy:j+- _Found 5 poisoned darts.y:je E .##.#.^....# #. .......#.#.#  ###.##..........#######.........#.#†#.....#(...!......#........#l....#.#.#.#.....#.....................##.....#.##....#.....#y:jKf #.S)@.#........#####.#.#.....#.#.##..#..........## #.#.#...#.#.#..######..............#.#.#.#.#.#.#.#.......#............#............####.##....#.##.##.###.####.##.........#y:jg E.Sy:jh F.ly:jo y:jp &3y:ju y:jw y:j .lYou closely miss the adder. The adder bites you.  You are poisoned.y:jh"y:j!#0====---=4.8 (1.4Pois y:j:,y:j/A _The adder poisons you! The adder bites you.y:jPYou are poisoned. _The adder poisons you! The adder bites you.  You closely miss the adder. You closely miss the frilled lizard.You feel very sick.  The adder bites you but does no damage.  The frilled lizard bites you but does no damage.y:ji27-----6.1 (1.3y:jy:j~ _The frilled lizard barely misses you. The adder bites you but does no damage.y:jЙ9  You closely miss the adder. You barely miss the frilled lizard. You feel sick.  The adder barely misses you.--7.4y:j|y:jzF _The frilled lizard bites you but does no damage.y:jI _The frilled lizard bites you but does no damage.  You hit the adder.  The adder is moderately wounded.  The adder bites you but does no damage.  y:j(Z6-8.8 (1.4y:jy:j= _The adder bites you but does no damage.y:j pThe frilled lizard bites you but does no damage. _The adder bites you but does no damage.miss the adder.is lightly wounded.  You miss the frilled lizard. You feel sick. The adder bites you.  The frilled lizard bites you but does no damage.y:j t19------800.1 (1.3y:j[ y:j& q _The adder bites you. The frilled lizard closely misses you.y:jā  You hit the adder.  The adder is heavily wounded.You barely miss the frilled lizard. You feel sick.  You are no longer poisoned.adder  The frilled lizard bites you but does no damage.-----1.5 (1.4y:jDy:j= _The adder bites you but does no damage.y:jFP  You closely miss the adder.The adder is heavily wounded.You closely miss the frilled lizard. The adder bites you but does no damage.y:jP -2.8 (1.3y:j#Y y:j2\ F _The frilled lizard bites you but does no damage.y:j5 .  You barely miss the adder.The adder is heavily wounded.You hit the frilled lizard.y:jm   You kill the frilled lizard!y:j 6104.2 (1.4y:j7&y:jz( _The adder barely misses you. The adder completely misses you.y:j  You barely miss the adder.The adder is heavily wounded.y:jd20=5.5 (1.3y:jy:jOU _The adder barely misses you. x2y:j  You barely miss the adder.The adder is heavily wounded.17--6.8y:j& y:j( R _The adder bites you. The adder bites you but does no damage.y:j  You miss the adder.The adder is heavily wounded.y:j (8.1y:jr y:j = _The adder bites you but does no damage.y:j|m  You hit the adder.  The adder is almost dead.--9.4 _The adder closely misses you. The adder bites you.y:j  You miss the adder.The adder is almost dead.y:jV.10.8 (1.4y:j<y:j@ _The adder bites you but does no damage. x2y:j}The adder is almost dead. _The adder bites you but does no damage. x2  You hit the adder but do no damage.  The adder is almost dead.The adder bites you.  You are poisoned.13===---2.1 (1.3Pois  _The adder poisons you! The adder bites you.y:j` i )You slash the adder!y:jk You kill the adder!y:jp Ruffian2----233.5 (1.4 _You feel sick.y:jy y:jd| o _Your Unarmed Combat skill increases to level 3!y:j-  .##.#.^....# #. .......#.#.# ###.##..........#####.##.........#.#†#.....#.(...!......#.#...#.#.#.#.....#......# #.....#.##....#.....# #..@..#.#### #.#.#.....#.#.##....#...###..#.#.#...#.#.#..#............#.#.#.#.#.#.#.#.#...................# .......####.#y:jZ. f#....#.##. #.###.####.##.y:j< y:j? _1--40y:jdI y:jaK  _You feel sick.y:jN T _You see here a +0 short sword.y:jT%M #..> ..# # .##.#.^... #. .......#.#.#  ###.##..........######.........#.#†#(...!......#....#.#.#.#.................#....@#.##....#.....###..)..#........#### #.#.#.....#.#....#..........##Pois #..#.#.#..y:j&......... #.#.#.#.#.#.......#y:j10y:j0Y0--5y:j_8y:jg:$ _You feel sick.y:jy:j|7-y:jEy:j y:j y9/33 -y:j6i _You start resting. You feel sick. x2y:j8-y:j!&6y:jm"57.5 (2y:j+y:j,[ _You are no longer poisoned.y:jm y:jy:j;ny:j,y:j ,y:jJ#y:j~(y10/33=y:j+y:jC/y:j4Xy:j7y:j:y:jN;y:j:=y:jf@y:j@f1==y:jBy:jEy:jbLny:jOO,y:j7Qy:jSS2=y:j6Ty:jUy:j Y,y:jZy:j],y:j_y:jb,y:jdy:jg_3=y:jjy:jl,y:jny:jsqy:jqy:jsy:jw,y:j 14==y:jšy:jSy:jqy:jy:jy:jy:jԲy:jEK5=y:jy:jCy:j]y:jy:jy:jy:j$y:j~y:jVy:jy:jy:jS6=y:jy:j7==8==9=y:jyVy:j[y:j\y:j^y:jze20=y:jSfy:jfy:j/hy:jky:jdky:jny:jry:jry:jLty:jwy:jw^1==y:jPyy:j|y:jw|y:j}y:jy:jy:jy:jy:jυy:jzy:jOy:j^2==y:jy:jy:jy:jy:j_,y:jRy:j ,y:jy:jqy:j׭K3=y:jǯy:jjy:jٲy:jy:jty:jy:jWy:jy:j9y:jy:jHy:jN24=y:jmy:jy:j,y:jy:j,y:jny:jy:j2y:jy:jvy:jj5==y:joy:j>,y:jy:jy:jy:jKy:j+,y:jy:jy:jU6=y:jy:j,y:jgy:j1,y:jy:jxy:jy:jy:jy:jK7=y:jy:j5y:jwy:jjy:jy:jy:jy:j,y:j y:j| y:j h8==y:jy:jy:j7y:jLy:jy:j y:jy:j,y:jy:j2y:jh9==y:j'*y:j-,y:j/y:jW8,y:j:y:j=,y:j?y:jBy:jKCV30=y:jEy:jH,y:j]Jy:jL,y:jNy:jmQ,y:jBSy:jUy:jUK1=y:jWy:j\]y:j]y:j`y:j'c,y:jey:j.h,y:jfjy:jm92y:jmE==y:jooy:j>r,y:jty:j?w,y:jxy:jT{,y:jG}y:jk _You start resting.HP restored.y:jxy:j1912.5 (95.0)y:jK~3==3.5 (96 _y:jߘy:jly:j֨y:juy:jy:jy:j0y:j׷By:j^y:j˻y:jJy:j y:jy:j7y:jy:jOy:j9=y:jy:jz y:jo_s - 2 fuming golden potions (gained 1)y:jy:jy:jy:jPy:jy:jy:jy:jdy:jsy:jy:jy:jy:jy:jy:jXy:j4y:j@,y:jEy:j  You encounter a kobold. It is wielding a +0 dagger. #. .#  . .  .##K  ... #.. #.##.#..##.  #.##....#..  #@##..>...# #  ###.##.#.^....# #........ . ###.##..........#####..##.........#.#†#.....#....(..........#.# K   kobold (asleep)............#.#.##........................#...##.....#.##....#.....#y:jcM.K22.0)y:jz7Ky:jy:j9===3.5 (10.0)y:j7'y:ja:( _The kobold shouts!y:jg%E #. .####. ...##....K.. #..##..#..  #.##..>...# ##.##.#.^... #.........#.#.# ###.##..........#### ..##.........#.#†#(..........#............#.#.#.#................y:j+'K.Ky:j/y:j/;---4.0)y:j8Fy:jIy:j>  # #####. ....#.##..#.....####K....... #..##..#..  #.##..>...# ##.##.#.^... #...#.#.# ###.##..........#### ..##...#.#†#(...#...#.#.#.#y:jCy:jDP=--5y:jSy:jZ= _The kobold hits you but does no damage.y:jej )You slash the kobold!y:j? (y:j546.9 (1.4y:j@y:jJ _You kill the kobold!y:j{  _No target in view!y:jc _y:jdy:j?g,y:jiy:jky:jny:j oy:joy:jry:juy:j^uy:jvy:j`}C  You see here 5 poisoned darts.y:j _#).......#. #.##.#..##... #.##....#..##.# #.##..>...##... ###.##.#.^....#... #.........#.#.#... ###.##..........####...##.........#.#†#........@(..........#....-35.9 (9.0................#.#.#.#.........................####...##.....#.##....#.#... ###..)..#....... #... #.#.#.....#.#.  #... ....#..........  ##.##..#.#.y:jD[34m#...#.#.#.  #................. -y:j/ #). #. #.##.#..##. .. #.##....#.. ##.# #.##..>...# ##... ###.##.#.^....##... #.........#.#.##... ###.##.#####...##...#.#†#....#..#.#.#.#..####...##.....#.##....#.#... ###..)..#.#... #.#.#.....#.#.##... ....#.###.##..#.#.#...#.#.#.#.y:j7 y:j9 +6.9 (1y:j@ y:jC T _You see here 5 poisoned darts.y:j+y:jF?f7 _k - 5 poisoned dartsy:j5y:j`Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin  k - 5 poisoned darts Armour (go to first with [) y:js c - a +0 helmet (worn)  g - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)  j - a ring of positive energy (worn) Talismans (go to first with %)i - a medusa talismany:j uqe - a javelin. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 1.9; use (s) to set 16.0 as a target for Throwing.  At 100% training you would reach 16.0 in about 7.1 XLs.  Current attack delay: 1.4. Damage rating: 13 (Base [10 + 1 (Thrw)] x 115% (Str) x 103% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ y:jCv“Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.y:j#).......bendrew64 the Ruffian#.#.##.#..##.Demonspawn..#.##....#..Health: 33/33 ========================##.# #.##..>...# # Magic: 4/4========================#... ###.##.#.^....# AC: 9Str: 16#... #.........#.#.# EV: 9Int: 9#... ###.##..........# SH: 0Dex: 14####...##.........#.#†#.. XL:  4 Next: 24% Place: Dungeon:3........@..........#..... Noise: ---------  Time: 1937.9 (0.0):jk40m................#.#.#.#.. a) +0 war axe......................... Throw: javelin####...##.....#.##....#..#... ###..)..#........#... #.#.#.....#.#.# #... ....#..........# ##.##..#.#.#...#.#.#.. #.................. You slash the kobold! _You kill the kobold! _No target in view! _You see here 5 poisoned darts. _You see here 5 poisoned darts. _k - 5 poisoned dartsy:jLy:jy:jy:jSy:jh y:ji y:jj y:jn y:jp y:j ,y:jdž y:j y:j y:jÊ y:j y:j4 y:jf ,y:jJ y:jU y:j y:j$ y:j y:j ,y:j y:jŝ y:j ,y:j` y:ja y:jI y:j y:j y:j/ y:j ,y:j| y:j y:j ,y:j- y:j y:jo ,y:jñ y:j# y:j c  You encounter a rat.y:j m #.  ### #. #  ..# #. .#### .. #.# #. .... .r># #.######.##..# .....##......#### . #........# #)....... #...#####@# #.##.#..###........# #.##....#...######.## #.##..> y:j־ o#...# ###.##.#.^ #...# #...# #...####.##........ r   rat (asleep)#####...##.........#.#†#...................#.......#.#.#.y:j .r410.0)  Found a stone staircase leading down.y:jC Jry:j 5==8.9 (11y:j y:jx - _The rat squeaks loudly.y:j  #.  ### #. #  ..# #. .####. #.# #. ....r# #.######.##..#  ......##............####y:j5 e . #..@.....# #)..........#####.##### #.##.#..# #........# #.##....#...######.## #.##..> #...# ###.##.#.^ #...# #..# #...####.##....... #####...### #...y:j6 U>ry:jQ P--9.9 (1.0)y:jk+ y:jJ #.. ### #. ##.# ..# #. .#####... #.# #. .....>## #.######.##..#.r.##. . #.# #) #...#####.##### #.##.#.. #..# #.##.... ...######.## #.##..> #...# ###.##.#.^ #...# #. #...####.## #####...##.#. #.#.ry:jy:jB--50y:j}y:jf _The rat twitches its whiskers.y:jEy:j5=2.3 (1.4y:jây:jx _You closely miss the rat. The rat bites you but does no damage. x2y:jg H †You slash the rat!53.7 _You kill the rat!y:j 4y:jx y:jE H _No target in view!y:j|HIy:jJy:jLy:jWR _  You see here a rat corpse.y:j/Sy:jS _y:jTy:jWy:jXy:jYy:j"Zy:j^y:j`y:jay:jay:jQcy:jdy:j#ey:jey:jiR  There is a stone staircase leading down here.y:j%ly:jm _y:jXmy:joy:jJy:j.y:j߳,y:jVy:j̸,y:jDy:j* _e - 5 scrolls labelled ZAEPARGH YPOHI (gained 3)y:j3y:jϿy:j7y:jy:jy:jzy:jy:jy:jTy:jy:jy:jdy:jy:j y:j y:jGy:jy:jy:jy:jy:j>y:j$y:j)y:jy:j y:jy:j#y:jy:jy:jty:jy:jy:j?y:jc,y:j....%  .. #. ##.## #...#  #.#.# #..@#-74.7 (21.0) ##.## ##.##y:j| ##.#.## .#.###.###### ##.#.......# #. ##...#####.# #. ##....>####.######.##........##.y:jy:j[!-y:j%5.7 (22y:jpy:j:. _Found a scarab talisman.y:j&h y:jh y:j(m y:j6p H _No target in view!y:j3y:jy:jy:jy:j : _y:jly:j,y:jy:jy:jy:jy:jy:jy:jy:jy:jy:jm&y:j)y:j)y:j2+y:j/-y:jBy:jADy:jF,y:jGy:jyIy:jK,y:jLy:jRy:j#TBy:jUy:jW,y:jXy:j[y:j],y:j]y:j"`y:jb,y:jby:jny:jo,y:j"py:jq,y:jry:jty:j9w,y:jwy:j`yy:j}{,y:jK|y:j~y:jH,y:jۀy:j'y:jgy:jy:jEy:jy:j&,y:jLy:jy:ǰy:j(y:jMBy:jy:jy:jy:jYXy:jɛ,y:jVy:jԤy:jBy:jey:jy:j,y:j6y:js,y:jy:j8y:j,y:jDy:jGy:j,y:jy:jy:j,y:jy:jy:j,y:jy:j3y:jy:jy:jy:jsy:jy:j,y:jHy:j0y:jy:jy:jn,y:jy:jZy:jXy:jy:jBy:j:hy:jMy:jZWy:j#[y:j!]y:j]y:j]y:j]fy:j>hy:jkBy:jly:jmy:jEny:joy:juy:jy:jy:jc  You encounter a rat.y:j#####.# ######### #####.####.......# ...........#####.#y:j #..##.###### #.# ...#...# #.# .>...#.# #. #.^....# #. ...#.#.# #. .......##### # .#.#.#.....# #...# ..#........# ......> .#.#.#.....# #.##.##r#  ...........# #. .# #  #....#.....# #. .#   r   rat (asleep) ........#### #. #   ...#.#.## #.   .......##  2051.7 (76r.  Found a stone staircase leading down.y:jKry:j?6===2.7 (77y:j7y:j- _The rat squeaks loudly.y:jx.####.......#  ..........#####.#  ##.###### #.#  ..#...# #.#  >...#.# #.#  .^....# #.#  ..#.#.# #.#  ...##### #.### #.#.#.....# #.@.# .......# #.....r>#  #.#.#.....# #.##.##.#  ..........# #. .# #  #.....# #. .#  y:jXr.......#### #. .#  #.#.## #. .#  ...## .. #.#.#..###### y:j/2r.y:jy:j;---3.7 (1.0)y:j2y:jDy:jQ.####.#  #####.#  .##.###### #.#  .#...# #.#  ...#.# #.#  ^....# #.#  .#.#.# #.#  ##### #.###  .#.#.....# #..@#  #.# #....r.>#  .#.#.....# #.##.##.#  # #. #.# #  #.....# #. #.#  #### #. #.#  .#.#.## #. #.# y:j ## ...  .#.#..######  y:jy:jiP=--4y:j y:j"; _The rat bites you but does no damage.y:jQ  You barely miss the rat. The rat closely misses you.y:jR -6.1 (1.4y:j^ Q _The rat bites you but does no damage.y:ji †You hit the rat.y:jSy:j[067.5y:jy:jG _You kill the rat!y:j3y:jy:j,y:joH _No target in view!y:j3y:j,4y:j4y:jb6y:j7y:j9$ _y:j8>By:j>y:jI?y:jnC_  You see here a rat corpse.y:jEy:jJF _y:jGy:jHy:jJy:jJy:jKy:jTR  There is a stone staircase leading down here.y:j{Vy:jTW _y:jWy:jYy:j7[y:j[y:jE\y:j__  You see here a rat corpse.y:j7ay:jxb _y:jby:jYdy:jfy:j\fy:j-gy:jhy:jqry:j'sy:jty:jnvy:jexy:jxy:jyy:j{y:j},y:j~y:jy:j@y:jy:jky:jy:jy:jiy:jy:j_y:j9y:j,y:jy:jy:j7y:jy:jy:jey:jȔy:j;y:jby:jy:j@y:j\y:jUy:j(y:jy:jfy:jy:j,y:jy:jzy:j y:j̼y:jy:jy:jry:jy:j`y:jy:jwy:jy:jy:j3y:jy:joy:jy:jy:jy:jy:jCy:jy:j,y:jy:j2y:jgy:jy:j-y:jy:jy:j_y:j y:jy:j8y:jy:jy:jy:j0y:jy:jVy:jay:jy:jy:jy:jy:jGy:jy:jy:jv y:j ,y:j< y:jw y:j y:j( y:j1 y:jk y:j ,y:j y:j y:jf y:j y:j y:j y:j y:j  y:j5 y:j y:jV y:j y:jr" y:j$ y:j' ,y:jk) y:jg+ y:j- y:j. y:j/ y:j1 y:j4 y:j4 y:j\5 y:j8 y:jGM By:jVN y:jQ ,y:j*R y:jwT y:jbW y:jW y:jX y:jQ\ y:jh_ y:j_ y:j;b y:je y:jlg y:jg y:jh y:j@k y:jm y:jm y:jo y:js y:j Xy:j By:j y:jZ By:j> ny:j? y:j y:j y:j y:j¶ y:j y:j y:j¹ y:j  ##.##..#.#.#...#.#.# #................ #.#.#.#.#.#.#.#.# ................. # .......####.##.. #. #.###.####.##.. #####.####.###......#### ........##.##.....[.#### #..@................-109.5 (52.0) #..###.##.......#### #......##.......#  ##.######.##.##.# .. #.##.##.# .. #.##.##.# y:j ... #.##.##.# #%. #.......# #..#.#..#y:j y:j G-10.5 (53y:jH y:j$ + _Found a maw talisman.y:jy:jVy:jy:j@H _No target in view!y:jtIy:j`y:jy:jP _y:jCy:jy:jy:j$H _Found a stone staircase leading up.y:jAy:jy:j_y:jy:jy:jXy:j<y:jUy:j ,y:jy:jy:j,y:jy:jy:j,y:jy:j#........##.##.....[.##...#..###.##.......##......###  ###.######.##.##.#  #.....# #.##.##.#  #<....# #.##.##.#  #.....# #.##.##.#  ##@...# #.......# 7.5 (7.0) #....# #..#.#..#  ###### #..#.#..# #.# #..#.#..# #.# #.......# #.# #.......#####<# ####.#####.##.#### #.##.......#######.#y:jy:jGy:j8 R _You see here a maw talisman.y:j; 8.5 (1 _l - a maw talismany:j' y:ji) By:j+ y:jZ- y:j- y:jx. y:j<0 y:j3 ,y:j/4 y:j5 y:j7 ,y:j8 y:jv: y:j`< ,y:j @ ,y:jP y:j2^ y:jc Xy:jc y:j5g ,y:jo y:jq y:jw hy:j/ y:jZ y:j/ y:ji ,y:jȋ y:j y:jJ y:j6 y:j ,y:jS y:j y:j- By:j y:j ,y:j y:j/ y:j y:j y:j y:jD y:jm ny:j  _You open the door.  There is an open door here.y:j y:j  _y:j y:jM ,y:j y:j  y:j  _n - 4 scrolls labelled VIUDYOSOAR (gained 1)y:j y:j& 3y:j y:j # By:j3& @  There is an open door here.y:j'' y:j'  _y:j( y:j* y:j, ,y:j>. y:j. y:j4 By:j]6 y:j; j  You open the door.  You encounter an adder.y:j? y:jD E #######.# #... #.......#####.### #.##............ #.##.##.#####.... #.##.##.# #..## #.......# #....y:jD G ##.##.##.# ###.######...###### #.....#..'@..'..# #<....#S.#...#..# #.....## #...#### ##....y:j)E #...# #....#...# #####y:jcE +...+ #.# S   adder (asleep) #...# #.# #...# #.# ###y:jE 5#<#y:jJ S62.5 (44.0)..Sy:j}O ESy:j6P 5==3.5 (45y:jW E _The adder hisses angrily.y:j.(((y:jvy .SYou throw a javelin. The javelin barely misses the adder.-4.9 (1.4)Nothing quivered _The adder bites you but does no damage. x2y:jX-6.3y:jy:jty _You closely miss the adder. The adder bites you but does no damage.y:jS  You slash the adder!  The adder is severely wounded.y:jT (7.7y:j[ y:jW^ { _The adder closely misses you. The adder bites you but does no damage.y:jZgx '  You slash the adder!y:jXi*389.1y:j ny:j4 y:jC_You kill the adder!y:j04y:j5y:j6H _No target in view!y:j _  There is an open door, spattered with blood here. _y:jGy:j\ _e - a javeliny:jy:jWy:jy:jby:jy:j$y:j y:j#V  There is an open door, spattered with blood here.y:j$y:j% _y:ja&y:j'y:j)y:jw*y:j*y:jL,y:j4.,y:j/y:j;0y:j2y:jl2y:j#3y:j4y:j6,y:j7y:j?y:jC  You open the door.  You encounter an adder.y:jJ..........##.##.##.# ###.####...###### #.....#..'...'..# #<.#..#...#..# #.....#+#####...#### ##.+.... #...# #....#.....#...# ######S....'@..+ #.# -#... #.# +.... #.# Throw: javelin#+######<##.##.#....... S   adder (asleep)#....##.#... ####.####<......y:j?Pb.S80.1 (11.0)y:j^ESy:js`F-1.1 (12y:jhy:j l/ _The adder hisses angrily.y:j D   ##.##.##.#  ####...######  #..'...'..# #< #..#...#..#  #+#####...####  +.... #...#  #.....#...#  #.S...'@..+ #.#  #.....#...# #.#  +.... #...# #.#  #+## #...# ####<#  #...#  +...+  #...#  ##...  #< y:j"   ##.##.##.#  ####...######  #..'...'..# #< #..#...#..#  #+#####...####  +.... #...#  #.....#...#  #.S...'@..+ #.#  #.....#...# #.#  +.... #...# #.#  #+## #...# ####< #...#  +...+  #...#  ##...  #<y:jn*4y:j/y:j2] _An adder is nearby!y:j2 #.# # ##.##.##.# ###. ####...###### # #..'...'..# #< #..#...#..# # #+#####...#### ##y:j 4 +.....#...# # #.....#...#  #.S...@...+ #.# #.....#...# #.# +.....#...# #.# #+#####...# ####<# #...# #.##. +...+ # #...# #....## ##... ####. y:jG5[ #<......#y:j6G.Sy:j 7C.Sy:j<y:j;B82.0) _y:jwCy:jFQ _There is an open door here.y:ji ((((( You throw a javelin. The javelin pierces through the adder.y:jJ.Sy:jv ..  The adder is heavily wounded.y:jXm=3.6 (1.5Nothing quiveredy:jy:jvR _The adder barely misses you.y:j 7  The adder is heavily wounded.The adder barely misses you.  You hit the adder.  The adder is severely wounded.  The adder bites you.  You are poisoned.2=====-5.0 (1.4Pois y:jBB _The adder poisons you!y:j  You miss the adder.The adder is severely wounded.y:ja0---6.4y:ju y:jO _You feel sick. The adder bites you but does no damage. x2y:jSI .  You slash the adder!y:j[d   You kill the adder!y:jF`k28---517.8y:j;fy:jh$ _You feel sick.y:j y:jf 7-y:jč y:j H _No target in view!y:j y:jW y:j y:j y:j  _You feel sick.7-y:j' y:j I _You feel sick.  You feel sick.y:j a6--y:j@ y:jJ j _You are no longer poisoned.y:j y:j y:j y:j K7=y:j y:jx ,y:j) .8==y:jP ,y:j y:j y:j y:jh a9==y:jc y:jJ y:j y:jp y:j} y:j+ y:jq V30=y:j  y:jb ,y:jB y:j# ,y:j y:j ,y:ju y:j@ a1=y:j y:j ,y:j y:j. y:jq y:j y:j ,y:jy y:j ~2==y:jz y:jr y:j y:j7 y:j ,y:j y:j3 ,y:j y:j y:j# #3y:jU E==y:j y:j y:jA ,y:j ,y:j! y:j! y:ja" y:j[# y:j@$ y:j$ y:j$ y:j% y:j' y:j~' 9=y:j' y:j( y:j* ,y:j* y:jw- 1y:j- y:jp/ \ _e - a javeliny:j0 4y:j 1 y:j2 y:j3 ,y:j_4 y:j77 7 _You open the door.y:j9 k  You encounter a ball python.y:jGQ  #.##.##.### #.##.##.#  #.......#  ##.##.##.#  ####...######  #..'...'..#  #..#...#..#  ####+#####...####  #..'@....#...# - #S.#.....#...#  #+ #.....'...+ Throw: javelin #.....#...#+.....#...##+#####...# ## S   ball python (constriction, asleep) #...# #. +...+ #.y:j0S J#...# #.y:jU LS224.8 (37.0).y:jV <.Sy:j^ S)==5.8 (38y:jb y:je 5 _The ball python hisses angrily.y:j'          y:j',   ####+#####  #..S@....#...#  #..#.....#...#  #+ #.....'...+  #.....#...#  +.....#...#  #+#####...#  #...# y:j(C +...+  #...# y:j~             y:j1u####+#####  #..S@....#...#  #..#.....#...#  #+ #.....'...+  #.....#.. y:jN+.....#.. #+#####...#  #...#  +...+  #...# y:j>y:jy:jy:jb _A ball python is nearby!y:jfF M '  You hit the ball python.y:jK Ry:jPP A2-7.2 (1.4)y:jU y:jJX O _You kill the ball python!y:j5 y:j5 8-y:jBL y:jM H _No target in view!y:j(Kt  You open the door.  You encounter an adder.#####.S##..'......'S   adder (asleep).S0.0.SS=8.2 (1 _The adder hisses angrily.y:jY"       ####  #..#  #..  ####S#####  #..'@....#...#  #..#.....#...#  #+ #.....'...+  #.....#...#  +.....#...#  #+#####...#  #...#  +...+  #...# y:js        ####  #..#  #..  ####S#####  #..'@....#...#  #..#.....#...#  #+ #.....'...+  #.....#.. +.....#.. #+#####...#  #...#  +...+  #...# y:jy)  _An adder is nearby!y:jb 2--9.6 (1.4 _You barely miss the adder. The adder bites you.y:jKI '  You slash the adder!y:jnYRy:j.^:64=31.0y:jcy:jseI _You kill the adder!y:jL4y:jSRy:jj y:j>|B_No target in view!y:jEiIy:jnjy:jo _3=y:jnq,y:jry:j  There is an open door here. _  You open the door.  You encounter an adder. #.##.##. #.......# ##.##.##.########...###### #..#..'...'.. #..#..#...#..#####'#####...#### #..'.....#...#  #.@#.....#...#-- #'##.....'...+ #S #.....#...##. +.....#...### #+#####...# #...# S   adder (asleep) +...+ #...# ##...5.0 (4.0S.S==6.0 (5 _The adder hisses angrily.y:jwAu  You closely miss the adder. The adder bites you.y:jBc2--7.4 (1.4y:jGHy:j K= _The adder bites you but does no damage.y:j   You barely miss the adder. The adder bites you but does no damage.y:j®B-8.8y:jy:jR _The adder barely misses you.y:j  You hit the adder but do no damage. The adder bites you.  You are poisoned.y:jw0===---40.2Pois y:j8y:j^j _The adder poisons you! The adder closely misses you.y:j  You barely miss the adder. You feel sick.29--1.6y:jy:j= @ _The adder bites you but does no damage. x2y:j  You closely miss the adder. You feel sick.8-3.0y:jU y:jЉ = _The adder bites you but does no damage.y:j`  You hit the adder but do no damage. You feel sick.  You are no longer poisoned.y:j1e6---4.4y:jy:j z _The adder bites you but does no damage. The adder barely misses you.y:j7x4---5.8y:j<y:jC _You closely miss the adder. The adder bites you. The adder barely misses you.y:j  You closely miss the adder. The adder bites you.  You are poisoned.23====--7.2Pois  _The adder poisons you! The adder misses you.y:jm o  You closely miss the adder. You feel sick.y:jXo m1--8.5 (1.3y:ju y:jx z _The adder bites you but does no damage. The adder barely misses you.y:j20--9.8 _You closely miss the adder. You feel sick. The adder closely misses you.y:j22  You closely miss the adder. You feel sick. The adder barely misses you.y:j2I19--y:j3&51.2 (1.4y:j8y:jM;= _The adder bites you but does no damage.y:ja|  You slash the adder!  The adder is severely wounded.y:jW}]8-2.6y:jȂy:jO _You feel sick. The adder bites you but does no damage. x2y:jWb  The adder is severely wounded. _You feel sick. The adder bites you but does no damage. x2  You barely miss the adder.  The adder is severely wounded.You feel sick.  You are no longer poisoned.=4.0y:jfy:jiz _The adder bites you but does no damage. The adder barely misses you.y:jJA  '  You hit the adder.775.4 _You kill the adder!y:jfy:jy:j~y:j y:jB_No target in view!y:j. _920=y:j5|1==y:j292==y:j>=y:j=y:j=y:j?a3=y:j,@y:jpA,y:jAy:jCBy:j"Dy:jDy:j8Ey:jFd24=y:jFy:jHy:jOI,y:jZy:j[,y:j]y:j3^y:jf^y:jA`y:j`j5==y:jCay:jNby:jby:jby:jHdy:jdy:jey:j fy:jIfy:jfy:jhy:jahU6=y:jI7=8==9==y:jy:j,y:j;y:j,y:jy:jV30=y:j'y:jBy:j&'1=y:jy:j,y:jy:jy:jy:jny:j~2==y:jUy:jΔBy:j,y:jy:jH,y:jy:jy:jOh3==y:jy:jXy:jy:jVy:jy:jy:j@  There is an open door here.y:jXy:jɢ _y:jy:jHy:jey:jO=y:jv7 _You open the door.y:j?y:jwy:j y:jv@  There is an open door here.y:jˬy:j5 _y:j  You open the door.  You encounter an adder.y:jR#######...###### #..#..'...'..# #..#..#...#..# ####'#####...#### #..'.....#...# #..#.....#...# #'##.....'...+ #..#.....#...# #..'@....#...# -####'#####...# ## #.. #...# #. #.S# +...+ #. #### #...# #.##... ## S   adder (asleep) #<... ##### y:jb319.4 (64.0)S.y:jG|S==20.4 (65y:jy:j/ _The adder hisses angrily.y:j9 ..#..'...'..# #...#####'#####...####..'.....#...# #..#.'#'...+..#...#.'####@####### #S.# #...# +...+S   addery:jvCy:jDh1---1.4 (1.0)y:jEJy:jK` _The adder barely misses you. The adder bites you.y:jNg _There is an open door, spattered with blood here.y:j]By:jBG-2.7 (1.3y:jHy:jSL _You closely miss the adder. The adder barely misses you.y:jC  You completely miss the adder. The adder bites you but does no damage.4.0 _The adder barely misses you.y:j H y:jH a2=-5.3y:jN y:j Q t _You miss the adder. The adder bites you but does no damage. x2y:j]u  You hit the adder.  The adder is heavily wounded.y:j 6.6 _The adder barely misses you.y:jAw  You miss the adder.The adder is heavily wounded.1-y:jw&8.0 (1.4y:j~y:j]h _The adder closely misses you. The adder bites you.y:jw †You slash the adder!y:jSy:jf$_2=899.4y:jF_ _You kill the adder!y:j Qy:jQy:je^ _No target in view!y:jc y:j+d y:jd y:jf y:jl | _y:j0o y:jo y:jp y:j~r y:jLs h3==y:j{s y:jv y:jz By:j~{ y:je y:j y:j O=y:jΊ y:j y:jƌ y:j y:j. %  y:j There is an open door here. _#.......# #......##.##.##.# ###.###########...###### #.....##..#..'...'..# #<....##..#..#...#..# #.....#####'#####...#### ##....##..'.....#...# #....##..#.....#...# #######'##.....'..@+ #.# -#..#.....#...# #.# #..'.....#...# #.# ####'#####...# ####<##†.# #...# y:j [34m#.##.#####..# +...+ #.......###### #...# #....##...##... ####.##### #<......#y:jҿ ##+#....+.....#'....S#41.4 (12.0).....#....+##+#S   ball python (constriction, asleep)y:j } S.  As you open the door, it creaks loudly!y:j NS)y:j M======2.4 (13y:jV y:j \ _You encounter a ball python.y:je   ##.##.##.#  #######...######   '...'..# #<....#  #...#..#   #...#####+#   #..'.....#...# ....+   #..#.....#...#.....#   #'##.....'..@'...S.# #.#  #..#.....#...#.....# #.#  #..'.....#...# ....+ #.#  ####'#####...# ##+####<#  #†.# #...#   #..# +...+  #### #...#  ##...  #< y:j32   ##.##.##.#  #######...######   '...'..# #<....#  #...#..#   #...#####+#   #..'.....#...# ....+   #..#.....#...#.....#   #'##.....'..@'...S.# #.#  #..#.....#...#.....# #.#  #..'.....#...# ....+ #.#  ####'#####...# ##+####< #†.# #...#  #..# +...+  #### :j2m#...#  ##...  #<y:j9y:jr9y:jAy:jDb _A ball python is nearby!y:j)_#.# #......###.##.##.# ###.########...###### #.....# #..#..'...'..# #<....# #..#..#...#..# #.....# ####'#####...#####+# ##....# #..'.....#...#.....+ #....# #..#.....#...#.....# ###### #'##.....'...@...S.# #.# #..#.....#...#.....# #.# #..'.....#...#.....+ #.# ####'#####...####†.# #...##..# +...+ #.#####y:j`, #...# #....##.##... ####.# S.y:jaY------3.0) _y:jmg _There is an open door here.y:j #.# #......###.##.##.# ###.########...###### #.....# ##..#..'...'..# #<....# ##..#..#...#..# #.....# #####'#####...#####+# ##....# ##..'.....#...#.....+ #....# ##..#.....#...#.....# ###### ##'##.....'...'@.S..# #.# ##..#.....#...#.....# #.# ##..'.....#...#.....+ #.# #####'#####...#####+####<# ##†.# #...#..# +...+ #.##### #...# :jY 40m#....##.##... ####.# S.y:j( y:jZ3 =-----4 _The ball python bites you but does no damage.y:j O .  You slash the ball python!y:j ^905.7 (1.3y:jy:j y:j`I_You kill the ball python!y:j'>4y:jCy:jtGH _No target in view!y:j7y:jy:jy:jH _No target in view!y:jD _No target in view!y:j| _No target in view!y:jXN^ _No target in view!y:j _No target in view!y:j7 \  Your movement speed is average. Your attack delay is about 1.3.y:jsL   Your damage rating with your +0 war axe is about 13 (Base 11 x 115% (Str) x _108% (Skill)).y:j y:j Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  c - a +0 helmet (worn)  g - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)  j - a ring of positive energy (worn) Talismans (go to first with %)i - a medusa talisman  l - a maw talismany:jY&#.......# #......## bendrew64 the Ruffian##.##.##.# ###.###### Demonspawn#######...###### #.....# # Health: 33/33 ========================#..#..'...'..# #<....# # Magic: 4/4========================#..#..#...#..# #.....# # AC: 9Str: 16####'#####...#####+# ##....# # EV: 9Int: 9#..'.....#...#.....+ #....# # SH: 0Dex: 14#..#.....#...#.....# ###### # XL:  4 Next: 90% Place: Dungeon:3#'##.....y:j&`'...'@....# #.# # Noise: =--------  Time: 2345.7 (0.0)#..#.....#...#.....# #.# # a) +0 war axe#..'.....#...#.....+ #.# # Throw: javelin####'#####...#####+####<# ##†.# #...# #.##.#####..# +...+ #.......######## #...# #....##.....##... ####.########<......# _No target in view! _No target in view! _No target in view!  Your movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 war axe is about 13 (Base 11 x 115% (Str) x _108% (Skill)).y:jM=y:j   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.1   3.0   0   j - Spellcasting   0.0   1.2  -1           b - Maces & Flails   1.6   1.2  -1       c - Axes   2.9   3.6  -1   k - Shapeshifting   0.0   1.4  -2   d - Polearms   1.6   1.2  -1      e + Unarmed Combat 3.7 y:jd [37m  4.8  -1       f - Throwing   1.9   2.4  -1                       g - Armour   0.0   1.2  -1       h - Dodging   2.8   3.6  -1       i - Stealth   0.0   1.0   0               :j 34m                               The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsy:j$y:j&#.......# #......## bendrew64 the Ruffian##.##.##.# ###.###### Demonspawn#######...###### #.....# # Health: 33/33 ========================#..#..'...'..# #<....# # Magic: 4/4========================#..#..#...#..# #.....# # AC: 9Str: 16####'#####...#####+# ##....# # EV: 9Int: 9#..'.....#...#.....+ #....# # SH: 0Dex: 14#..#.....#...#.....# ###### # XL:  4 Next: 90% Place: Dungeon:3#'##.....'...':jE:0m@....# #.# # Noise: =--------  Time: 2345.7 (0.0)#..#.....#...#.....# #.# # a) +0 war axe#..'.....#...#.....+ #.# # Throw: javelin####'#####...#####+####<# ##†.# #...# #.##.#####..# +...+ #.......######## #...# #....##.....##... ####.########<......# _No target in view! _No target in view! _No target in view!  Your movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 war axe is about 13 (Base 11 x 115% (Str) x _108% (Skill)).y:jy:jy:j _y:j2  You open the door.  You encounter an adder.#.##.##.#####......#.##.##.# #...... #.......# #......##.... ##.##.##.# ###.######.##.#######...####### #.....# #.##.#..#..'...'..#S.# #<....# #.##.#..#..#...#..#..# #.....# #.##. ##'#####...#####'# ##....# #.... .'.....#...#....@+ #....# #..#.- .#.....#...#.....# ###### #..#. ##.....'...'.....# #.# #..#. .#.....#...#.....# #.# #.... .'.....#...#:j3Vm.....+ #.# #.... ##'#####...#####+####<# ####. S   adder (asleep)  #†.# #...# #.##.#### ##..# +...+ #.......#.#### #...# #....##..........S9.7 (4.SS==50.7 (5 _The adder hisses angrily.y:j        ####   #..# #<....#  ..#  #####S#  #....@+  #.....#  ..'.....# #.# ..#.....# #.# ..#.....+ #.# #####+####<#  #†.# #...#   #..# +...+  #### #...# y:j       ####   #..# #<....#  ..#  #####S#  #....@+  #.....#  ..'.....# #.# ..#.....# #.# ..#.....+ #.# #####+####<#  #†.# #...#   #..# +...+  #### #...# y:j_s _An adder is nearby!y:j  You slash the adder!  The adder is almost dead.2.1 (1.4y:j R _The adder barely misses you.y:jD  You barely miss the adder.The adder is almost dead.y:j0-3.5y:j V _The adder bites you but does no damage. x2y:j u †You slash the adder!y:jE7 <y:jV #.##.##.#####............ bendrew64 the Ruffian#.##.##.# #..###.##.... Demonspawn#.......# #......##.... Health: 33/33 ========================##.##.##.# ###.######.##. Magic: 4/4========================#######...####### #.....# #.##. AC: 9Str: 16  #..#..'...'..#..# #<....# #.##. EV: 9Int: 9  #..#..#...#..#..# #.....# #.##. SH: 0Dex: 14 ##'#####...#####†# ##....# #.... XL:  4 Next: 103% Place: Dungeon:3 .'.....#...#....@+ #....# #..#. Noise: =--------:j,Z 33m  Time: 2354.8 (1.3) .#.....#...#.....# ###### #..#. a) +0 war axe ##.....'...'.....# #.# #..#. Throw: javelin .#.....#...#.....# #.# #.... .'.....#...#.....+ #.# #.... ##'#####...#####+####<# ####. #†.# #...# #.##.#### #. #..# +...+ #.......#######. #### #...# #....##......... The adder is almost dead. _The adder barely misses you.You barely miss the adder.The adder is almost dead. _The adder bites you but does no damage. x2  You slash the adder! _You kill the adder!You have reached level 5!y:jZ 4  --more--y:jD8/385/55 1% y:jgy:j4 _y:jy:jy:jy:jZ  You open the door.  You encounter an adder.###..@'..#....#.S#.##S   adder (asleep)S0.0.S.S=5.8 (1 _The adder hisses angrily.y:jn        ####   #..# #<....#  ..#  #####†####....# #....@S..#....# #.....#..###### ..'.....# ##.# ..#.....# #.# ..#.....+ #.# #####+####<#  #†.# #...#   #..# +...+  #### #...# y:jP        ####   #..# #<....#  ..#  #####†####....# #....@S..#....# #.....#..###### ..'.....# ##.# ..#.....# #.# ..#.....+ #.# #####+####<#  #†.# #...#   #..# +...+  #### #...#  _An adder is nearby!y:j 5---7.2 (1.4 _You miss the adder. The adder bites you.y:j6\  You barely miss the adder. The adder bites you but does no damage.-8.5 (1.3y:jacy:j&eK _The adder misses you.y:j7 '  You slash the adder!8=9.9 (1.4 _You kill the adder!y:j6--y:jͯy:jK7=y:jwy:jy:jy:j߶Xy:jηBy:jMy:jh8==y:j9ny:j@  There is an open door here.y:jy:jp _y:jy:j=y:j# ###.######.#########...####### #.....# #.###..#..'...'..#..# #<....# #.###..#..#...#..#..# #.....# ##'#####†####.. .'.....#...#.....'..#. .#.....#...#.....#..###### #.......'...'.....####.# #..# .## #.# #...--'+ #.# #...'#####...#####+####<####... ####.############<......##########72.9 (13.0)'..#### SAs you open the door, it creaks loudly! You hear an angry hiss. x2y:jS   ball python (constriction)y:jM======3.9 (14y:jy:je\ _You encounter a ball python.y:jU #######...####### #.....# #.##.# #..#..'...'..#..# #<....# #.##.# #..#..#...#..#..# #.....# #.##.# #'#####...#####†####....# #.... '.....#...#.....'..#....# #..#.# #.....#...#.....#..###### #..#.# #.....'...'.....####.# #..#.# #.....#...#.....#..#.# #.... '.....#...#.....@S.#.# #. #'#####...#####+####<# ####.# #†.# #...# #.##.#### #.# #..# +...+ #.......#######.# #### #...# #....##.........# ##... ####.############ #<......##########   The ball python bitey:j _s you but does no damage.  The ball python closely misses you.The ball python bites you but does no damage.=-----4.0) _The ball python misses you.y:j Q _There is an open door here.y:j;-----y:je&6.3 (1.4y:jy:j _You closely miss the ball python. The ball python barely misses you. x2y:j  You barely miss the ball python.The ball python bites you but does no damage.  The ball python barely misses you. The ball python closely misses you.7.7 _The ball python completely misses you.y:j †You slash the ball python!y:j y 99.1 _You kill the ball python!y:j  _Your Unarmed Combat skill increases to level 4!y:jQ0 y:j01 y:j$7 y:j9 H _No target in view!y:j y:j% Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  c - a +0 helmet (worn)  g - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)  j - a ring of positive energy (worn) Talismans (go to first with %)i - a medusa talisman  l - a maw talismany:jca - a +0 war axe (weapon). A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.9; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 6.4 XLs.  Current attack delay: 1.3. Damage rating: 13 (Base 11 x 115% (Str) x 108% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.y:j^v y:j΃#######...####### #.....# #.##.# bendrew64 the Ruffian y:j#..#..'...'..#..# #<....# #.##.# Demonspawn #..#..#...#..#..# #.....# #.##.# Health: 38/38 ======================== #'#####...#####†####....# #..... Magic: 5/5======================== '.....#...#.....'..#....# #..#.# AC: 9Str: 16 #.....#...#.....#..###### #..#.# EV: 9Int: 9 y:j#.....'...'.....####.# #..#.# SH: 0y:jDex: 14 #.....#...#.....#..#.# #..... XL:  5 Next:  9% Place: Dungeon:3 '.....#...#.....@†.#.# #..... Noise: =--------  Time: 2379.1 (0.0) #'#####...#####+####<# ####.# -) Claws y:j#†.# #...# #.##.#### #.# Throw: javelin #..# +...+ #.......#######.# #### #...# #....##.........###... ####.#############<......##########The ball python barely misses you. The ball python closely misses you. _The ball python completely misses you.You slash the ball python! _You kill the ball python! _Your Unarmed Combat skill increases to level 4! y:jI3_No target in view!y:jI-6 (0.5y:j.y:j2 _You unwield your +0 war axe.y:j R  Your movement speed is average. Your attack delay is about 0.9.-  Your damage rating with unarmed combat is about 10 (Base [5 + 4 (UC)] x 115% _(Str) x 103% (Fight)).z:j z:jL uGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  c - a +0 helmet (worn)  g - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)  j - a ring of positive energy (worn) Talismans (go to first with %)i - a medusa talisman  l - a maw talismanz:jOa - a +0 war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.9; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 6.4 XLs.  Current attack delay: 1.3. Damage rating: 13 (Base 11 x 115% (Str) x 108% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.z:jCTz:jVz:j#######...####### #.....# #.##.# bendrew64 the Ruffian #..#..'...'..#..# #<....# #.##.# Demonspawn #..#..#...#..#..# #.....# #.##.# Health: 38/38 ======================== #'#####...#####†####....# #..... Magic: 5/5======================== '.....#...#.....'..#....# #..#.# AC: 9Str: 16 #.....#...#.....#..###### #..#.# EV: 9Int: 9 #.....'...'.....####.# #..#.# SH: 0Dex: 14 #.....#...#.....#..#.# #..... XL:  5 Next:  9% Place: Dungeon:3 '.....#z:jd...#.....@†.#.# #..... Noise: ---------  Time: 2379.6 (0.0) #'#####...#####+####<# ####.# a) +0 war axe #†.# #...# #.##.#### #.# Throw: javelin #..# +...+ #.......#######.# #### #...# #....##.........###... ####.#############<......########## _Your Unarmed Combat skill increases to level 4! _No target in view! _You unwield your +0 war axe.  Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with unarmed combat is about 10 (Base [5 + 4 (UC)] x 115% _(Str) x 103% (Fight)).80.1 (0.5 _a - a +0 war axe (weapon)z:jz/  Your movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 war axe is about 13 (Base 11 x 115% (Str) x _108% (Skill)). z:jc Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  c - a +0 helmet (worn)  g - a +0 scale mail (worn)b - a +0 leather armour  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)  j - a ring of positive energy (worn) Talismans (go to first with %)i - a medusa talisman  l - a maw talisman z:j 0a - a +0 war axe (weapon). A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.9; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 6.4 XLs.  Current attack delay: 1.3. Damage rating: 13 (Base 11 x 115% (Str) x 108% (Skill)).  z:jT 3This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. z:jk  z:jJs  z:j{ #######...####### #.....# #.##.# bendrew64 the Ruffian #..#..'...'..#..# #<....# #.##.# Demonspawn #..#..#...#..#..# #.....# #.##.# Health: 38/38 ======================== #'#####...#####†####....# #..... Magic: 5/5======================== '.....#...#.....'..#....# #..#.# AC: 9Str: 16 #.....#...#.....#..###### #..#.# EV: 9Int: 9  z:j | #.....'...'.....####.# #..#.# SH: 0Dex: 14 #.....#...#.....#..#.# #..... XL:  5 Next:  9% Place: Dungeon:3 '.....#...#.....@†.#.# #..... Noise: ---------  Time: 2380.1 (0.0) #'#####...#####+####<# ####.# -) Claws #†.# #...# #.##.#### #.# Throw: javelin #..# +...+ #.......#######.#  z:jV| #### #...# #....##.........###... ####.#############<......########## z:j~| Your damage rating with unarmed combat is about 10 (Base [5 + 4 (UC)] x 115% _(Str) x 103% (Fight)).  z:j| _a - a +0 war axe (weapon)  Your movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 war axe is about 13 (Base 11 x 115% (Str) x _108% (Skill)). z:j A6 (0.5 z:j  z:j 2 _You unwield your +0 war axe. z:j3 z:j z:j( z:j  You open the door.  You encounter a ball python. z:j(0'#.S#..###S   ball python (constriction, wandering) z:jN0S. z:j<) z:j4==1.6 (1 z:j z:jR5 _The ball python hisses angrily. z:jJ r †You claw the ball python! z:jݺ ) z:j 5-2.5 (0.9 z:j  z:j, O _You kill the ball python! z:j7- _No target in view! z:jT z:j z:j~ z:j2, z:j P _ z:j , z:jM  z:j  z:j6 z:j z:j z:jX z:j< z:j z:jh z:j z:jL z:j, z:j z:j3 z:j z:jO z:j"@  There is an open door here. z:jL% z:j`& _ z:j& z:j( z:j*, z:j+ z:j[, z:j-, z:jn. z:j/ z:j5B z:j7 z:j7 z:j?8 z:jv8 z:j:7 _You open the door. z:j<k  You encounter a ball python. z:jI ####'#####...#####†####....#  #..'.....#...#.....'..#....#  #..#.....#...#.....#..######  #'##.....'...'.....####.#  #..#.....#...#.....#..#.#  #..'.....#...#.....'†.#.#  ####'#####...#####†####<#  #†.# #...#.S#..#.##.####  #..# +..@'..#..#.......##- #### #...#######....##... ##... ####.#### ##### #<......# ######### S   ball python (constriction, asleep) z:j[ [39;49m.S93.5 (11.0)S)-4.5 (12 _z:j0####'#####...#####†####....# #..'.....#...#.....'..#....# #..#.....#...#.....#..###### #'##.....'...'.....####.# #..#.....#...#.....#..#.# #..'.....#...#.....'†.#.# ####'#####...#####†####<# #†.# #...#..#..#.##.#### #..# +...@S.#..#.##### #...#######....##.##... ####.###### z:j <  The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.The ball python bites you but does no damage.z:j=7-  0  =5.0)z:ji>8Constr z:j:Dz:jEX _The ball python constricts you.z:j"HQ _There is an open door here.z:j  You scratch the ball python but do no damage.The ball python bites you but does no damage.z:jw6--6.4 (0.9z:j z:j_ _The ball python constricts you.z:j s †You scratch the ball python.z:j; Rz:j J 9 107.4 (1.0z:j< z:jB O _You kill the ball python!z:jI4z:jPz:jP_H _No target in view!z:jq _7=8==  You open the door.  You encounter a ball python. ####'#####...#####†####.... #..'.....#...#.....'..#.... #..#.....#...#.....#..##### #'##.....'...'.....####.# #..#.....#...#.....#..#.# #..'.....#...#.....'†.#.# ####'#####...#####†####<# #†z:jr.#S.#...#..#..#.##.### #..#..'@..'†.#..#.......- #######...#######....## ##.......#####. #######<......#  ###S   ball python (constriction, asleep).S406.4 (9S)=-7.4 (10.0) _z:jz:j  † #...#.. #...#. '...'  #...#  #...#†.#.#  ####...#####†####<#  #†.#..#...#..# #..#.S'@..'†.# #######...#### ##..... #######<   z:js  † #...#.. #...#. '...'  #...#  #...#†.#.#  ####...#####†####<#  #†.#..#...#..# #..#.S'@..'†.# #######...#### ##..... #######<  _A ball python is nearby!z:j l ####'#####...#####†#### #..'.....#...#.....'..# #..#.....#...#.....#.. #'##.....'...'.....####.# #..#.....#...#.....#..#.# #..'.....#...#.....'†.#.# ####'#####...#####†####<# #†.#..#...#..#..#.##. #..#.S@...'†.#..# #######...#######....## ##.......#####.  #######<......#  #z:j%   The ball python barely misses you. The ball python grabs you.  0  =8.0)Constr  _The ball python constricts you. _There is an open door here.z:js †You scratch the ball python.z:j+ 9 9.3 (0.9z:jz:jO _You kill the ball python!z:jb#z:jh$z:j0^ _No target in view!z:jMIz:j,f _z:jz:jz:j+z:j,z:jXz:j> z:jBz:jz:jz:jz:jz:jz:j,z:jz:j"z:j1,z:j2z:j~8z:j`9,z:j9z:j>z:jK,z:jLz:jQz:jSBz:jYz:jZ,z:j[z:jkz:jnz:joz:jSzBz:j{Bz:j~z:jpz:j z:jMz:jz:jz:j,z:j{z:jBz:j|Xz:jBz:jz:j!z:jz:jPz:jK,z:jz:jz:jz:jź,z:jz:j"Xz:j,z:jz:jXz:jz:jBz:jtz:jz:jz:jz:jz:jz:jXz:jz:jz:jXz:jz:jz:jy,z:jnz:jz:jVz:jz:jz:j z:j  Bz:j z:j Xz:j9 z:j z:j= z:jr z:j_/   You encounter an adder. # .....######.##  #.##.##.# #...#  ####.##.##.# #...#  ..........# #...### #..#####...##. ..##..#.......... ....................... .#####.#..##.......... #...@.#..######...##-#.....#..#..# #...#..### #..#### #...##.## #......[z:j0 13;16H#.# ##.##....##.#... S   adder (asleep) .## ##.#.#. S####### #...... #.....# #.#....55.3 (46.0)S.S-6.3 (47z:j7 z:j8 / _The adder hisses angrily.z:j.##.##.# #...####.##.## ..........### #..#.....####...#..#.................... .#####.#..##... #.....#..######...###.....# #...###..### #..###. #.## #...... #.##. #.#.S###.#.#.####### #......##.....########..##S.gS.g   hobgoblin (wandering)7.3 (1.0)z:jZ _You encounter a hobgoblin.z:jO_### ..........### #..#.....####...#..#.................... .#####.#..## #....####...###.....# #..### #@.### #.## ...S# z:ju#.##.. #.#.###.#.#..####### #.....g##.....#.#######..##.......#####.##z:jqoS.g.z:jNgz:j/==8z:j#z:ju%+ _The hobgoblin shouts!z:jv: g.  You claw the adder!  The adder is almost dead.z:jbB f 9.2 (0.9z:jJ z:jM = _The adder bites you but does no damage.z:j7 g.  You completely miss the adder. Your off-hand claw misses the adder.The adder is almost dead.z:jz:j 6-60.2 (1.0z:jz:j= _The adder bites you but does no damage.z:j z:j~}g.  You barely miss the adder.z:jӢKThe adder is almost dead.z:j-1 _The adder barely misses you. The adder bites you but does no damage.z:jud  You scratch the adder but do no damage.The adder is almost dead.2.1 (0.9z:ji z:j{ = _The adder bites you but does no damage.z:jA  You scratch the adder but do no damage.The adder is almost dead.z:jTB -3.1 (1.0z:jFH z:j@J R _The adder barely misses you.z:jm .You scratch the adder.z:j61g.z:jg   hobgoblinz:jJ.74z:j%z:j)I _You kill the adder!z:j¥c  You barely miss the hobgoblin.z:j -5.0 (0.9z:jz:jε@ _The hobgoblin hits you but does no damage.z:jX i  You scratch the hobgoblin.z:jY &9z:j_ z:j{c ] _The hobgoblin is almost dead.z:j$n $You claw the hobgoblin!z:jK-Sz:j2596.9 (1.0z:jc7z:j9M _You kill the hobgoblin!z:j z:jz:j<z:jH _No target in view!z:j  _z:j==   You now have 103 gold pieces (gained 16). _You see here a hobgoblin corpse.z:j_ Jz:jf` z:ja Bz:jXc z:jue Bz:jg z:jok nz:jk z:jFl z:j}| vz:j~ Bz:j z:jn ,z:jҀ z:j z:j z:j z:j z:j   You encounter a hobgoblin. #.....#..#..# #..### #..####  #. . #†##  .. ..##.#  .# ..g#..#  ##.# ...##.##  #..#...##..####### #....###..##..... #@####...#######.-#.#......###.......#z:jΏ ]#.....#### #.##...####### #.##.##.# #.##.##.# #.......# g   hobgoblin (asleep) ##.##.##.# #######...###### #..#..'...'..#..z:jͻ !.g859.0)g==6.9 (20 _The hobgoblin shouts!z:j #.....#..####.....#..#..# ..###.#..######. †##.. ..##.# .# ...#..# ##.# ..g##.## #..#...##..####### #.@..###..##.....#  #.####...#######.# #.#......###.......###.....#### #.##......####### #.##.##.##.##.##.# .......# z:jDm##.##.##.########...#######z:jK.gz:jz:j:--7.9 (1.0)z:jyz:jz:jV#.....#..##.....#..#..# #..###.#..#### z:j0##. #...#†## #.. #...##.# #.##....#..# ##.#....##.## z:j #..#..g##..# #..@.###..##.....# #.####...#.# #.#......###.z:j##.....#### #.##.####### #.##.##.##.##.##.# z:j1g.z:j"W--8z:j-z:j*#.....#..##.....#..#..# #..###.#..#### ##. #...#†## #.. #...##.# #.##....#..# ##.#....##.## #..#.g.##..# #...@###..##.....# #.####...#.# #.#......###.##.....#### #.##.# #.##.##.##.##.##.# ##.##.##.# ##...# #=9 _The hobgoblin hits you but does no damage.z:jD90.8 (0.9z:jz:j _You barely miss the hobgoblin. The hobgoblin barely misses you.z:jd  You closely miss the hobgoblin.z:j#-1.8 (1.0z:jrz:j @ _The hobgoblin hits you but does no damage.z:jIn †You claw the hobgoblin!z:jZQRz:jdT6202.7 (0.9z:jYz:j[M _You kill the hobgoblin!z:jz:jz:jz:jH _No target in view!z:jz6z:j7z:j=z:j?H _No target in view!z:jD z:jkE z:j`F z:jIH z:jI z:jO _  You see here a hobgoblin corpse.z:j Q 5 _z:jaQ z:jAT z:jU z:jhU z:jV z:jW z:j] z:jD_ Bz:j` z:jU` z:jc Xz:j{c z:jm z:j\ z:jL Xz:jl z:j ,z:jE z:j٢ z:j ,z:jɤ z:j4 z:j7 ,z:j/ z:j z:j z:j ,z:j* z:j z:j[ z:j z:j z:j( z:j ,z:j z:j z:j ,z:j z:j z:jc z:j z:j z:j\ Bz:jv z:jI   ........   .#####.   ### ####.....   ## ... ##.....#..   ....# ##..###.#..  z:j  .#.####..##...#†#   # ...##..##...##.#   #.###...#.##....#..#  z:j M #..@..###.#....##.##-   #####.##..#.†.##..## z:j  #.##....###..##.  z:j m #..#.####...####  z:j  ##.#......###...  #.....#### #.## z:j; z:jZ ####### #.##   #.#  #...z:j+ 1519.7 (27.0)z:j G-20.7 (28z:jQ z:j b _u - a scroll labelled DUNTYM ZAIFFz:j{z:jnz:j,z:j~z:jKz:jȃz:jz:jz:jz:jz:jz:j-z:j҈z:j։,z:j2z:j5z:jz:jKz:jʍz:jz:j,z:j:z:j]z:jz:jǔz:jz:j%z:j,z:jmz:jz:jz:jȜz:jz:jz:jHBz:jvz:jӵz:j5z:jz:jkz:j¹,z:j.z:jz:j z:jNz:jz:jnz:jXz:jBz:jpz:j/z:jgz:jz:jz:jz:j,,z:jpz:j8z:jz:jz:jz:jz:jz:jz:jz:j,z:jz:jzz:j,z:jOz:jz:j,z:jz:jwz:j   ##..#########..[ ##...@......# # .51.7 (31####.########## ##.......# ###########.###.##.##.###.............#.##.##........##.##..............##..#.#.#####.##..............#.#####...........#####.#.......###....####..z:jz:j ,2.7 (32z:jz:j# _Found a robe.z:j63z:jHz:jTz:jz:j{nz:j2,z:jXz:jz:jz:jz:j"z:j~z:jz:jz:j`z:jz:jz:jSz:jBz:jz:j,,z:j z:j=z:jz:j%z:jz:j<  You see here a +0 robe.z:jez:j2 _z:j+z:jz:jz:jTz:j5z:jWnz:j,z:j z:j"z:j#z:j#z:j$z:j'z:jN),z:j*z:jO,z:j-,z:jq.z:j/z:j51,z:j2z:j3z:j4z:j4z:j5z:j~7z:j/8z:je8z:j8z:j :z:j:z:j<z:j>z:j?z:j?A,z:jAz:jALz:jMz:jN,z:jIRz:jsS,z:j/Tz:jtXz:jXz:jLYz:j&Zz:j]z:jF^z:j^z:jx_z:jaz:jbz:jcz:jcz:jfz:jhg,z:jgz:jjz:jjz:j####.######.##..#####.#  #........##............#####.#z:j9z:jz:jE _Done exploring.z:j[ z:j z:j z:j 0.0)..............##.......z:j z:j z:j E _Done exploring.z:j4.z:jv/Where to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon z:j z:j  #..........##.####..#.##.#bendrew64 the Ruffian#.......#####.####..#.##.#Demonspawn###.%.#.#####............#Health: 38/38 ========================#...#.......#######.####Magic: 5/5========================z:j ##.####.....# #.#AC: 9Str: 16##.## #.....# ##.##EV: 9Int: 9#...# #.....# #...#SH: 0Dex: 14#.#.# #.....# #.#.#XL:  5 Next: 20% Place: Dungeon:3#...# #....@######...#Noise: ---------  Time: 2601.7 (0.0)##.## ###........##.##-) Claws##.## ########.##.#Throw: javelin##.#.###.##.##.###.###### #.##.###.#.......# #.##.######## ##...#####.# #.##........# ##....>####.######.##..#####.# #........##............#####.#  [4z:j 00m_u - a scroll labelled DUNTYM ZAIFF _Found a robe. _You see here a +0 robe. _You see here a rat skeleton. _Done exploring. _Done exploring.z:j 3z:j z:ja z:j $ _z:jJ Bz:j ,z:j z:j z:j ,z:j z:j z:j z:j(" nz:j" z:j" z:j# z:j% z:jY' ,z:jP( z:j$+ z:j+ z:j+ z:j, z:j. z:j4 z:j4 z:j7 z:j+? z:jB z:jD ,z:jG z:jH ,z:jJ z:j_M z:jN ,z:jb z:jQl z:jo z:jz z:jh Bz:j Y  There is a stone staircase leading down here.z:j z:j z:j( : _z:j\&4z:j_Bz:ja@ _You climb downwards.  Found 18 gold pieces.z:j             ###########   #.........#   #...@.# 20.2 (18.5)   #.$##....#   #. ###...#   # ...  #         _There is a stone staircase leading up here.z:jD z:jQ Read which item? Scrolls  c - 2 scrolls labelled PUATOI WOUGO  e - 5 scrolls labelled ZAEPARGH YPOHI  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU  m - a scroll labelled VOWNAME BABI  n - 4 scrolls labelled VIUDYOSOAR  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF [!] read|quaff[?] describe selectedz:jr z:j z:j. 6  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 9Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 14  z:j _#.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2620.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #...  # z:j '    _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards.  Found 18 gold pieces. _There is a stone staircase leading up here.z:j L  This is a scroll of acquirement!z:j /  --more--z:jz:jChoose an item to acquire.  a - a manual of Hexes  b - the +1 pair of gloves "Odghaacri" {Parrying, rN+}  c - the +8 trident "Hell-Harrower" {venom, +Blink rC- rN++ Int+3}d - 985 gold pieces (you have 103 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit%z:jdThe +1 pair of gloves "Odghaacri" {Parrying, rN+}. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 Parrying: It shields you if your last action was a melee attack. The shieldingis half as effective if your offhand is occupied by an item otherthan a weapon. rN+:It protects you from negative energy. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 2.0 (9.0 -> 11.0). Your EV would remain unchanged. This ancient artefact cannot be changed by magic or mundane means. You acquired it on level 4 of the Dungeon. Stash search prefixes: {artefact} {artifact} {Parrying} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armour,z:j+Choose an item to acquire.  a - a manual of Hexes  b - the +1 pair of gloves "Odghaacri" {Parrying, rN+}  c - the +8 trident "Hell-Harrower" {venom, +Blink rC- rN++ Int+3}d - 985 gold pieces (you have 103 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit-z:j o+ Acquire 985 gold pieces? (y/N).z:j .z:j<   bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 9Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 14  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2620.2 (0.0)  #.$##....#-) Claws  #. ###...#.z:jc Throw: javelin  #...  #     _There is a stone staircase leading down here. _You climb downwards.  Found 18 gold pieces. _There is a stone staircase leading up here.  This is a scroll of acquirement!  Something appears at your feet!.z:jaJ +1.2 (1.z:jZ .z:j] ;   _You climb downwards.  Found 18 gold pieces. _There is a stone staircase leading up here.  This is a scroll of acquirement!  Something appears at your feet! _e -> A - 4 scrolls of acquirement/z:j$/z:j%&2/z:j2*/z:jM-A _You now have 1088 gold pieces (gained 985).0z:jFK0z:j%NRead which item? Scrolls  A - 4 scrolls of acquirement  c - 2 scrolls labelled PUATOI WOUGO  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU  m - a scroll labelled VOWNAME BABI  n - 4 scrolls labelled VIUDYOSOAR  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF [!] read|quaff[?] describe selected1z:ja?1z:jJ1z:j[P  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 9Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 14  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2622.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #...  #     Found 18 gold pieces. _There is a stone staircase leading up here.  This is a scroll of acquirement!  Something appears at your feet! _e -> A - 4 scrolls of acquirement _You now have 1088 gold pieces (gained 985).1z:jy1z:jE~Choose an item to acquire.  a - a +3 triple crossbow of flaming  b - the +0 hat of the Ladybird {+Inv Dex+4}  c - the amulet "Ecoomioc" {Chemistry rElec MP+6}d - 752 gold pieces (you have 1088 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit8z:j"+ Acquire the +0 hat of the Ladybird {+Inv Dex+4}? (y/N)9z:j9z:j  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 9Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 14  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2622.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #...  #     Found 18 gold pieces. _There is a stone staircase leading up here.  This is a scroll of acquirement!  Something appears at your feet! _e -> A - 4 scrolls of acquirement _You now have 1088 gold pieces (gained 985).9z:jê^3.2 (1 _Something appears at your feet!;z:j `;z:jdRead which item? Scrolls  A - 3 scrolls of acquirement  c - 2 scrolls labelled PUATOI WOUGO  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU  m - a scroll labelled VOWNAME BABI  n - 4 scrolls labelled VIUDYOSOAR  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF [!] read|quaff[?] describe selected A - 4 scrolls of acquirement _You now have 1088 gold pieces (gained 985). _Something appears at your feet!z:js m - the +0 hat of the Ladybird {+Inv Dex+4}. A cloth hat. Base armour rating: 0 >z:jy +Inv: It lets you turn invisible. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. If you switch to wearing this armour: Your AC would decrease by 1.0 (9.0 -> 8.0). Your EV would increase by 0.3 (9.4 -> 9.7). This ancient artefact cannot be changed by magic or mundane means. You acquired it on level 4 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {helmet armour} {helmet>z:j armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.?z:jN?z:j2?z:jKa  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  ?z:jMagic: 5/5========================  AC: 9Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 14  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2624.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #...  #     Something appears at your feet! _e -> A - 4 scrolls of acquirement ?z:j_You now have 1088 gold pieces (gained 985). _Something appears at your feet! _Okay, then. _m - the +0 hat of the Ladybird {+Inv Dex+4}?z:jM?z:jݡ?z:j?z:jL?z:jjA5.2 (1?z:j?z:j1+6.2 (2?z:jo?z:j?z:jD+7.2 (3?z:j?z:jE?z:j+8.2 (4?z:j?z:j?z:j +9.2 (5?z:jE?z:j 8 _You start removing your armour. You continue removing your +0 helmet. x5?z:j?z:j_?z:j  You finish removing your +0 helmet.  You start putting on your armour.?z:jp,30.2 (6?z:j{?z:j?z:j+1.2 (7?z:ja?z:j?z:j.+2.2 (8?z:j?z:j?z:j'+3.2 (9?z:j^?z:j?z:j1/4.2 (10.0)?z:j?z:j  8 _You continue putting on the +0 hat of the Ladybird {+Inv Dex+4}. x5  You finish putting on the +0 hat of the Ladybird {+Inv Dex+4}.?z:j ?z:j`?z:jQO _You feel agile.?z:jA ?z:j Innate Abilities, Weirdness & Mutationsa - You have sharp fingernails.b - You are partially covered in yellow scales. (AC +2)Az:joAz:jjAz:jK  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 8Str: 16  Az:jEV: 9Int: 9  ###########SH: 0Dex: 18  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2634.2 (0.0)  Az:jsa#.$##....#-) Claws  #. ###...#Throw: javelin  #...  #     _You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 helmet.  You start putting on your armour. _You continue putting on the +0 hat of the Ladybird {+Inv Dex+4}. x5  Az:j~You finish putting on the +0 hat of the Ladybird {+Inv Dex+4}. _You feel agile.Az:jQAz:jAz:jFGear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  g - a +0 scale mail (worn)  m - the +0 hat of the Ladybird (worn) {+Inv Dex+4}b - a +0 leather armour  c - a +0 helmet  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)  j - a ring of positive energy (worn) Talismans (go to first with %)i - a medusa talisman  l - a maw talismanGz:jGz:jGz:j6  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 8Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 18  Gz:jS#.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2634.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #...  #     _You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 helmet.  You start putting on your armour. _You continue putting on the +0 hat of the Ladybird {+Inv Dex+4}. x5  You finish putting on the +0 hat of the Ladybird {+Inv Dex+4}. Gz:j:_You feel agile.Gz:jGz:jEGz:jGz:jIz:j Iz:j Read which item? Scrolls  A - 3 scrolls of acquirement  c - 2 scrolls labelled PUATOI WOUGO  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU  m - a scroll labelled VOWNAME BABI  n - 4 scrolls labelled VIUDYOSOAR  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF [!] read|quaff[?] describe selectedJz:j Jz:j Jz:j   bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 8Str: 16  EV: 9Int: 9 Jz:j A ###########SH: 0Dex: 18  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2634.2 (0.0)  Jz:jP #.$##....#-) Claws  #. ###...#Throw: javelin  #...  #     Jz:j _You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 helmet.  You start putting on your armour. _You continue putting on the +0 hat of the Ladybird {+Inv Dex+4}. x5  You finish putting on the +0 hat of the Ladybird {+Inv Dex+4}. _You feel agile.Jz:j Jz:j Choose an item to acquire.  a - the air staff of the Nine Ultimatums {rElec rF+ Dex+3 Stlth+ Air}  b - the ring "Adyxeggyunt" {+Blink rPois Will+ Dex+6}  c - the +4 pair of boots of Nihilism {Dex+2}d - 1005 gold pieces (you have 1088 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitPz:j|&yacquire|examineexamine itemUz:j The +4 pair of boots of Nihilism {Dex+2}. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 Dex+2: It affects your dexterity (+2). It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 5.0 (8.0 -> 13.0). Your EV would increase by 0.2 (9.7 -> 9.9). This ancient artefact cannot be changed by magic or mundane means. You acquired it on level 4 of the Dungeon. Stash search prefixes: {artefact} {artifact} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armourXz:jChoose an item to acquire.  a - the air staff of the Nine Ultimatums {rElec rF+ Dex+3 Stlth+ Air}  b - the ring "Adyxeggyunt" {+Blink rPois Will+ Dex+6}  c - the +4 pair of boots of Nihilism {Dex+2}d - 1005 gold pieces (you have 1088 gold) Xz:j[!] acquire|examine items [a-d] examine item[Esc] exitZz:js The ring "Adyxeggyunt" {+Blink rPois Will+ Dex+6}. It is an ancient artefact. +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). If you were wearing this ring: Your EV would increase by 0.6 (9.7 -> 10.3). You acquired it on level 4 of the Dungeon. Stash search prefixes: {artefact} {artifact} {Dex+6} {jewellery} Menu/colouring prefixes: identified artefact jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee, Zz:j t And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881.^z:j8Choose an item to acquire.  a - the air staff of the Nine Ultimatums {rElec rF+ Dex+3 Stlth+ Air}  b - the ring "Adyxeggyunt" {+Blink rPois Will+ Dex+6}  c - the +4 pair of boots of Nihilism {Dex+2}  d - 1005 gold pieces (you have 1088 gold) ^z:jȦq[!] acquire|examine items [a-d] examine item[Esc] exitaz:jmacquire|examineselect item for acquirementez:j_+ Acquire the +4 pair of boots of Nihilism {Dex+2}? (y/N)fz:jkfz:j"  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 8Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 18  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2634.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #...  #     _You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 helmet.  You start putting on your armour. _You continue putting on thefz:j$ +0 hat of the Ladybird {+Inv Dex+4}. x5  You finish putting on the +0 hat of the Ladybird {+Inv Dex+4}. _You feel agile.5.2 (1fz:jV)fz:j5,  You finish removing your +0 helmet.  You start putting on your armour. _You continue putting on the +0 hat of the Ladybird {+Inv Dex+4}. x5  You finish putting on the +0 hat of the Ladybird {+Inv Dex+4}. _You feel agile. _Something appears at your feet!gz:j)<6gz:j-gz:j1t _n - the +4 pair of boots of Nihilism {Dex+2}hz:jؙhz:jRead which item? Scrolls  A - 2 scrolls of acquirement  c - 2 scrolls labelled PUATOI WOUGO  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU  m - a scroll labelled VOWNAME BABI  n - 4 scrolls labelled VIUDYOSOAR  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF hz:j[!] read|quaff[?] describe selectedhz:jv hz:j% hz:jg   bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 8Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 18  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2636.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #...  #     You start putting on your armour. _You continue putting on the +0 hat of the Ladybird {+Inv Dex+4}. x5  You finish putting on the +0 hat of the Ladybird {+Inv Dex+4}. _You feel agile. _Something appeahz:j urs at your feet! _n - the +4 pair of boots of Nihilism {Dex+2}hz:j hz:j Choose an item to acquire.  a - the +1 hat of Youthful Indiscretion {+Blink rC+ Dex+3}  b - a +2 antimagic triple sword  c - the ring of Ufryti {rF++ rC- EV+5}d - 831 gold pieces (you have 1088 gold) hz:je H[!] acquire|examine items [a-d] select item for acquirement[Esc] exitsz:j sz:jj   bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 8Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 18  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2636.2 (0.0)  #.$##....#-) Claws  #. ###...#sz:jV Throw: javelin  #...  #     You start putting on your armour. _You continue putting on the +0 hat of the Ladybird {+Inv Dex+4}. x5  You finish putting on the +0 hat of the Ladybird {+Inv Dex+4}. _You feel agile. _Something appears at your feet! _n - the +4 pair of boots of Nihilism {Dex+2}sz:j sz:j tz:jUtz:j Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  g - a +0 scale mail (worn)  m - the +0 hat of the Ladybird (worn) {+Inv Dex+4}b - a +0 leather armour  c - a +0 helmet  h - a +0 chain mail  n - the +4 pair of boots of Nihilism {Dex+2} Jewellery (go to first with "=)  f - a ring of positive energy (worn)  j - a ring of positive energy (worn) Talismans (go to first with %)i - a medusa talisman  l - a maw talismanvz:jn - the +4 pair of boots of Nihilism {Dex+2}. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 Dex+2: It affects your dexterity (+2). It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 5.0 (8.0 -> 13.0). vz:j*Your EV would increase by 0.2 (9.7 -> 9.9). This ancient artefact cannot be changed by magic or mundane means. You acquired it on level 4 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.wz:jGwz:jwz:j  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 8Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 18  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2636.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #...  #     You start putting on your armour. _You continue putting on the +0 hat of the Ladybird {+Inv Dex+4}. x5  You finish putting on the +0 hat of the Ladybird {+Inv Dex+4}. _You feel agile. wz:js_Something appears at your feet! _n - the +4 pair of boots of Nihilism {Dex+2}wz:jTwz:jtwz:jwz:jf  You start putting on your armour.wz:j~+7.2 (1wz:jwz:jRwz:j +8.2 (2wz:jwz:jwz:j+9.2 (3wz:jwz:jIwz:j#,40.2 (4wz:jhwz:jwz:jf+1.2 (5wz:jwz:jC 1320 _You continue putting on the +4 pair of boots of Nihilism {Dex+2}. x5  You finish putting on the +4 pair of boots of Nihilism {Dex+2}.wz:j wz:jwz:jO _You feel agile.wz:j(#wz:j(Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  g - a +0 scale mail (worn)  m - the +0 hat of the Ladybird (worn) {+Inv Dex+4}  n - the +4 pair of boots of Nihilism (worn) {Dex+2}b - a +0 leather armour  c - a +0 helmet  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)  j - a ring of positive energy (worn) Talismans (go to first with %)i - a medusa talisman  l - a maw talisman{z:j+ @m - the +0 hat of the Ladybird (worn) {+Inv Dex+4}. A cloth hat. Base armour rating: 0 +Inv: It lets you turn invisible. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. If you take off this armour: Your AC would remain unchanged. Your EV would decrease by 0.3 (9.9 -> 9.6). This ancient artefact cannot be changed by magic or mundane means. You acquired it on level 4 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {helmet armour} {helmetarmor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.}z:jE4 Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)  k - 5 poisoned darts Armour (go to first with [)  g - a +0 scale mail (worn)  m - the +0 hat of the Ladybird (worn) {+Inv Dex+4}  n - the +4 pair of boots of Nihilism (worn) {Dex+2}  b - a +0 leather armour  c - a +0 helmet  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)  j - a ring of positive energy (worn) Talismans (go to first with %) }z:jK i - a medusa talisman  l - a maw talisman}z:jk}z:jp}z:jv  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5}z:jvr========================  AC: 13Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 20  #.........#XL:  5 Next: 20% Place: Dungeon:4  }z:jiw#...@.#Noise: ---------  Time: 2641.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #...  }z:jw6#    }z:j xP _Something appears at your feet! _n - the +4 pair of boots of Nihilism {Dex+2}You start putting on your armour. _You continue putting on the +4 pair of boots of Nihilism {Dex+2}. x5  }z:jNxYou finish putting on the +4 pair of boots of Nihilism {Dex+2}. _You feel agile.}z:j-}}z:j}z:jŌ}z:jDz:jz:jRead which item? Scrolls  A - 2 scrolls of acquirement  c - 2 scrolls labelled PUATOI WOUGO  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU  m - a scroll labelled VOWNAME BABI  n - 4 scrolls labelled VIUDYOSOAR  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF [!] read|quaff[?] describe selectedz:j z:j z:j#   bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 13Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 20  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2641.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #...  #     _Something appears at your feet! _n - the +4 pair of boots of Nihilism {Dex+2}You start putting on your armour. _You continue putting on the +4 pair of boots of Nihilism {Dex+2}.z:j  x5  You finish putting on the +4 pair of boots of Nihilism {Dex+2}. _You feel agile.Choose an item to acquire.  a - the +1 hat of Youthful Indiscretion {+Blink rC+ Dex+3}  b - a +2 antimagic triple sword  c - the ring of Ufryti {rF++ rC- EV+5}d - 831 gold pieces (you have 1088 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitz:j;yacquire|examineexamine itemz:jM The ring of Ufryti {rF++ rC- EV+5}. It is an ancient artefact. rF++: It greatly protects you from fire. rC-:z:jlNoIt makes you vulnerable to cold. EV+5:It affects your evasion (+5). If you were wearing this ring: Your EV would increase by 5.0 (9.9 -> 14.9). You acquired it on level 4 of the Dungeon. Stash search prefixes: {artefact} {artifact} {EV+5} {jewellery} Menu/colouring prefixes: identified artefact jewellery _________________ z:jN“A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881.z:j×OChoose an item to acquire.  a - the +1 hat of Youthful Indiscretion {+Blink rC+ Dex+3}  b - a +2 antimagic triple sword  c - the ring of Ufryti {rF++ rC- EV+5}  d - 831 gold pieces (you have 1088 gold) z:jA[!] acquire|examine items [a-d] examine item[Esc] exitz:j) z:j+The ring of Ufryti {rF++ rC- EV+5}. It is an ancient artefact. rF++: It greatly protects you from fire. rC-:It makes you vulnerable to cold. EV+5:It affects your evasion (+5). If you were wearing this ring: Your EV would increase by 5.0 (9.9 -> 14.9). You acquired it on level 4 of the Dungeon. Stash search prefixes: {artefact} {artifact} {EV+5} {jewellery} Menu/colouring prefixes: identified artefact jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881.z:j^Choose an item to acquire.  a - the +1 hat of Youthful Indiscretion {+Blink rC+ Dex+3}  b - a +2 antimagic triple sword  c - the ring of Ufryti {rF++ rC- EV+5}  d - 831 gold pieces (you have 1088 gold) z:jq[!] acquire|examine items [a-d] examine item[Esc] exitz:j macquire|examineselect item for acquirementz:j$$+ Acquire the ring of Ufryti {rF++ rC- EV+5}? (y/N)z:j3w  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 13Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 20  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2641.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #... z:j #     _Something appears at your feet! _n - the +4 pair of boots of Nihilism {Dex+2}You start putting on your armour. _You continue putting on the +4 pair of boots of Nihilism {Dex+2}. x5  You finish putting on the +4 pair of boots of Nihilism {Dex+2}. _You feel agile.z:j+2.2 (1z:jůz:jѲj _n - the +4 pair of boots of Nihilism {Dex+2}  You start putting on your armour. _You continue putting on the +4 pair of boots of Nihilism {Dex+2}. x5  You finish putting on the +4 pair of boots of Nihilism {Dex+2}. z:jXj_You feel agile. _Something appears at your feet!z:jA z:j &3z:j z:j̦ n _o - the ring of Ufryti {rF++ rC- EV+5}z:jz:jRead which item? Scrolls  A - a scroll of acquirement z:j| c - 2 scrolls labelled PUATOI WOUGO  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU  m - a scroll labelled VOWNAME BABI  n - 4 scrolls labelled VIUDYOSOAR  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF [!] read|quaff[?] describe selectedz:jqz:jwz:j|  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5z:j}========================  AC: 13Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 20  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2643.2 (0.0)  #.$##....#-) Claws z:j} #. ###...#Throw: javelin  #z:j5~X...  #  z:jx~   You start putting on your armour. _You continue putting on the +4 pair of boots of Nihilism {Dex+2}. x5  z:j~You finish putting on the +4 pair of boots of Nihilism {Dex+2}. _You feel agile. _Something appears at your feet! _o - the ring of Ufryti {rF++ rC- EV+5}z:j˃z:j·Choose an item to acquire.  a - the +4 kite shield of Entitlement {Harm Int+2}b - a ring of poison resistance  c - a +1 battleaxe of venomd - 328 gold pieces (you have 1088 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitz:jZ {+ Acquire a ring of poison resistance? (y/N)z:j z:j   bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 13Str: 16  EV: 9Int: 9  ###########SH: 0Dex: 20  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2643.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #...  #     You start putting on your armour. _You continue putting on the +4 pair of boots of Nihilism {Dex+2}. x5  You finish putting on the +4 pair of boots of Nihilism {Dex+2}. _You feel agile. _Something appz:jq ears at your feet! _o - the ring of Ufryti {rF++ rC- EV+5}4.2 (1z:jW z:j 5 _Something appears at your feet!z:j][z:jG\&5z:j_z:j{c5 _p - a ring of poison resistancez:j, XGear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  g - a +0 scale mail (worn)  m - the +0 hat of the Ladybird (worn) {+Inv Dex+4}  n - the +4 pair of boots of Nihilism (worn) {Dex+2}b - a +0 leather armour  c - a +0 helmet  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)  j - a ring of positive energy (worn)  o - the ring of Ufryti {rF++ rC- EV+5}p - a ring of poison resistance Talismans (go to first with %)i - a medusa talisman  l - a maw talismanz:j. o - the ring of Ufryti {rF++ rC- EV+5}. It is an ancient artefact. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. EV+5: It affects your evasion (+5). If you were wearing this ring: Your EV would increase by 5.0 (9.9 -> 14.9). You acquired it on level 4 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {EV+5} {jewellery} Menu/colouring prefixes: identified artefact jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.z:jJ^z:j~cz:jj  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5========================  AC: 13Str: 16  EV: 14Int: 9  ###########SH: 0Dex: 20  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2645.2 (0.0) z:jikP #.$##....#-) Claws  #. ###...#Throw: javelin  #...  #     _You feel agile. _Something appears at your feet! z:jkI_o - the ring of Ufryti {rF++ rC- EV+5} z:jk_Something appears at your feet! _p - a ring of poison resistance  You remove your ring of positive energy.z:jrz:jr+6.2 (1z:jwz:j{E _Something appears at your feet! _o - the ring of Ufryti {rF++ rC- EV+5}Something appears at your feet! _p - a ring of poison resistance  You remove your ring of positive energy. _o - the ring of Ufryti (worn) {rF++ rC- EV+5}z:jz:j$BGear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  g - a +0 scale mail (worn)  m - the +0 hat of the Ladybird (worn) {+Inv Dex+4}  n - the +4 pair of boots of Nihilism (worn) {Dex+2}b - a +0 leather armour  c - a +0 helmet  h - a +0 chain mail Jewellery (go to first with "=)  f - a ring of positive energy (worn)  o - the ring of Ufryti (worn) {rF++ rC- EV+5}j - a ring of positive energy  p - a ring of poison resistance Talismans (go to first with %)i - a medusa talisman  l - a maw talismanz:jfX z:j]  bendrew64 the Ruffian  Demonspawn  Health: 38/38 ========================  Magic: 5/5z:j^========================  AC: 13Str: 16  EV: 14Int: 9  ###########SH: 0Dex: 20  #.........#XL:  5 Next: 20% Place: Dungeon:4  #...@.#Noise: ---------  Time: 2646.2 (0.0)  #.$##....#-) Claws  #. ###...#Throw: javelin  #...  z:j_#     _Something appears at your feet! _o - the ring of Ufryti {rF++ rC- EV+5} _Something appears at your feet! _p - a ring of poison resistance  You remove your ring of positive energy. _o - the ring of Ufryti (worn) {rF++ rC- EV+5}z:jdz:jfz:jiz:j/lz:jx _You have 1088 gold pieces.z:jz:j_z:jvf _z:jz:jrz:j>z:jz:jz:jz:j,z:jjz:jǽO _You now have 1106 gold pieces (gained 18).z:j?Iz:jz:jjXz:jz:jyz:jz:jz:jz:j1z:jz:jz:j,z:j2z:j}z:jz:j+z:jqz:jz:j2,z:jz:jz:jz:j*z:jxz:jz:j z:jcz:jz:jz:j.z:jz:juz:j[z:j6  You encounter a kobold. It is wielding a +0 dagger and quivering stones.z:jS #..#####...#  #........... #..######.## #.#.## ##.###.## #.# ##.# #..###.## z:j # #.#.###.#.#  #.@.......#  #.#####.###  #.   #. #K #.K   kobold (missile, asleep) .. #. z:jx60.2 (14.0)KK)z:j$N((((z:jA @...=1.2 (15z:j m _The kobold throws a stone. The stone barely misses you.z:j6+  #...........  #..######.##  #.#.##  ##.###.##  #.# ##.#  #..###.## z:j # #.#.###.#.#  #.........#  #@#####.###  #.#   #.#  #K#  #.#  ...  #.#  #.# z:j5K.z:jz:jw+-2z:j.0)z:jz:j]z:j# _(((((((z:jl lK.....z:j1 -3.6 (1.4Nothing quiveredz:j  _You throw a javelin. The javelin barely misses the kobold.z:j?  You scratch the kobold.  The kobold is severely wounded.=4.5 (0.9z:jEz:jKT _The kobold closely misses you.z:jB  You closely miss the kobold. Your off-hand claw misses the kobold.The kobold is severely wounded.z:j!5.4z:j>z:jzS _The kobold barely misses you.z:j7 S  You closely miss the kobold.z:j7 IThe kobold is severely wounded.z:j8 -6.4 (1.0z:j\E z:j$H = _The kobold hits you but does no damage.z:j]k )You claw the kobold!z:j7e)z:jh-7.3 (0.9z:jq` _You kill the kobold!z:jd^z:jn}  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.1   3.0   0   j - Spellcasting   0.0   1.2  -1           b - Maces & Flails   1.6   1.2  -1       c - Axes   2.9   3.6  -1   k - Evocations   0.0   1.0   0   d - Polearms   1.6   1.2  -1   l - Shapeshifting   0.0   1.4  -2:ju49m  e + Unarmed Combat 4.1   5.9  -1       f - Throwing   1.9   2.4  -1                       g - Armour   0.0   1.2  -1       h - Dodging   2.8   3.6  -1       i - Stealth   0.0   1.0   0          :j0m                                    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsz:j z:jt  #...........bendrew64 the Ruffian #..######.##Demonspawn #.#.##Health: 38/38 ======================== ##.###.##Magic: 5/5======================== #.# ##.#AC: 13Str: 16 #..###.##EV: 14Int: 9 # #.#.###.#.#SH: 0Dex: 20 #.........#XL:  5 Next: 20% Place: Dungeon:4 #@#####.###Noise: =--------  Time: 2667.3 (0.0) #)#-) Claws #.#Nothing quivered #.# #.# ... :j 5;16H#.# #(# _The kobold barely misses you.You closely miss the kobold.The kobold is severely wounded. _The kobold hits you but does no damage.  You claw the kobold! _You kill the kobold!z:j z:j z:j z:j z:jkc3z:jdz:jgz:jiz:j!oP  Things that are here:z:jp:  a +0 dagger; 2 stonesz:jrz:jls _z:jtz:jvz:jxz:j?y,z:jv{z:j3z:jz:jz:jz:jf  You encounter an adder.z:jv#..###.## # #.#.###.#.# #.........# #.#####.### #)#  #.# # #.# #.#.######. #..@....... -###.######.(#.#S   adder (asleep)S71.3 (4S.S.z:jFSz:jE-2.3 (5z:jz:j/ _The adder hisses angrily.z:j    # #.#  #..  #.#  #)# #.# # #.# #.#.######.  #..@.......  ###.######.  #(# #.# #.# #S# #.# #.#z:j    # #.#  #..  #.#  #)# #.# # #.# #.#.######.  #..@.......  ###.######.  #(# #.# #.#z:j  #S# #.# #.#z:j" 4z:j* z:j., ] _An adder is nearby!z:jF  #.#.###.#.# #........#####.##)# # #.#.#..#.######.........z:jO ###@######. #(# .S.z:j 7S.z:jC z:j 23.3 (1 _z:j z:j z:j>b #........#####.##)# # #..#.#.######.#..........###.######. #@# .S.z:j7S.z:j\<4z:jnz:jM _You see here a javelin.z:j  You claw the adder!  The adder is severely wounded.==5z:jz:j@ _The adder bites you but does no damage. x2z:j!y †You scratch the adder.z:j))z:jlS7-6.2 (0.9z:jeoI _You kill the adder!z:jB' z:j( 1-z:j5. z:j/ H _No target in view!z:j z:jÁ z:j z:j݇ Gz:jo r _e - a javelinz:j z:jю z:j z:j z:j@ z:j# z:jٖ z:jI z:j z:jl z:j z:j7 z:j z:j z:j z:jH z:j z:j z:j z:j- ,z:j z:j z:j z:j z:j z:j z:j{ z:j z:j z:j1 z:jݶ ,z:j z:j z:jٺ z:jI z:j: z:j z:j ,z:jH z:ju z:jW ,z:j z:j z:j8 ,z:j z:j z:j) z:j z:j" z:j z:j z:jn z:j z:jW z:j z:j. z:j z:j z:jQ z:j z:j9 z:jz z:j z:j z:j- z:jI z:jh ,z:j z:j{ z:j ,z:j z:j z:j. z:j z:j z:j z:j? z:j ,z:j z:j z:je z:j z:jw z:j z:jY z:j z:j% z:j z:j z:j z:jK z:j ,z:j z:j6 z:j# z:j| z:j z:j~ z:j ,z:j= z:j> z:j ,z:j z:j< z:j z:j z:j z:j! z:j3# z:j# z:j&$ z:j& z:j' z:j' z:j( z:j* z:jZ+ z:j+ z:jg, z:j. z:j/ ,z:j0 z:j2 z:j3 z:j3 z:j4 z:jV6 z:j7 z:j7 z:j8 z:j^: z:j; ,z:j< z:j,E #####  ....## ##. .# ### ...#.. ..# ##...#####.# ........##.# ##### ###.###.##.#####...# ###.###............# #......###.#####@..#- #.#.##.# #.# ##.## z:j F 5#.#.##.# #.# ...Throw: javelin #.#.##.# #.# .#.# ....##.# #.. ..... #.####.# ### .# ### #..# #.# .. ##.# #.# ## z:jdF z #.# #.#z:jmL R714.2 (38.0)-z:jL %5.2 (39z:jQ z:j6T Y _t - a fizzy yellow potionz:jF1 z:j2 3z:jM4 z:j5 z:jE; z:j= z:jv? ,z:j? z:jA z:jD ,z:jEG Bz:jG z:j H z:jI z:jK Bz:jr z:jt ,z:ju ,z:j w z:jt ,z:j~ z:je ,z:j z:j z:j ,z:jԜ z:j z:j˟ z:j2 z:j z:j z:j z:j z:j3 N _You now have 1115 gold pieces (gained 9).z:j; 3z:jű z:j} z:jE ,z:j z:j Bz:j z:j߸ z:jѹ z:j z:j{ z:j z:j z:j z:j z:j z:j z:j3 z:j z:j z:j! ,z:j z:j z:j ,z:ji z:j z:j k  You encounter a ball python.z:j P #. ###################.#  # ...##.# # #.##.#z:j M #. #....# ..##.#### .. #...# z:j #S ###...### #..##.......# #...@........# #..##..........z:jp W .... .......###### #### ........... #.######.#### # .# S   ball python (constriction, asleep) z:j E.# z:j] Y.S52.2 (37z:j S)3.2 (38 _z:jI z:j z:j[Z #. .#  #...##.#  # #.##.#  #. #....#  .. ##.####  .. #...#  #. ###...###  #.S##.......#  #...@........#  #..##..........  .... .......######  #### ...........  #.######.####  # .#  .# z:j" #. .#  #...##.#  # #.##.#  #. #....#  .. ##.####  .. #...#  #. ###...###  #.S##.......#  #...@........#  #..##..........  .... .......######  #### .......... #.######.### # .#  .# z:j\x _A ball python is nearby!z:j< m #. #.# ## ...##.# #. #.##.# #.### #....# ....# ##.#### .... #...# #.. ###...### #.S##.......# #..@..# #..##. ............###### ####........ #.######.##z:j>  #. .##. .#..z:jH  The ball python barely misses you. The ball python closely misses you.z:jI 9=4.2 (1.0)z:jO z:jaR _The ball python barely misses you. The ball python closely misses you.z:jp †You claw the ball python!z:j\(z:jԬ585.1 (0.9z:jlz:jO _You kill the ball python!z:j z:jz:jz:jYH _No target in view!z:jz:jrz:jz:jH _No target in view!z:j*Uz:jUz:j~\| _z:jWaXz:jk  You see here a ball python corpse. _z:jilz:jmz:j#.# #.................. #.# ###..#.#.#.############### #.# #..#...................# #.# #. ###################.# #.# # #. ...##.#. #. #.##.#...###.#### #....#..........## ##.####.......@...# #...#-60.1 (5.0.##.##.##..####...### #> #.†##.......# #. #............# #. #..##.......... #............###### ####............ #.######.#####.# .#-z:j_1.1 (6 _Found a stone staircase leading down.z:jj$ 4z:j) z:jm+ H _No target in view!z:j1Iz:j3z:j:5z:j5:P _z:j;,z:jZ<z:je>z:j?z:j@z:j@z:j)Bz:jI...##.# #.... .####.# ###..#.#.#.### ..# #.# #..#....#.# #..#######.#.# #... #.. ...##. #.###...## #.# #.##. ..#....###.#### #.... #.#....## ##.### #.#.....# #...#z:jJh4.1 (3 #.###...##.##.##..####...## #....> #.##>##.†##....... #.## #.##.##... #.# #.##.##..##. #.# #..#............ ##.####...z:jhK. #.######.###  #.# .#z:jZQz:jR+5.1 (4z:jVz:jY; _Found a stone staircase leading down.z:j Iz:jR z:j ,z:j nz:j Xz:j z:j ,z:j z:j z:j z:j ,z:j z:jh z:jz ,z:j z:j z:jf z:j z:j z:j[ z:j z:ja z:jj z:jk z:j z:j z:j z:jQ z:j ,z:j z:j z:jX z:jG z:j z:j  ......>..##.##>##.†##.......#  #######.###.##.##............#  #.# #.##.##..## #.# #..#............##### #.# ##.####............  #.# #.# #.######.####  #.# ##.## #.### .#  #######.###...###...# .# z:j  ..............@...#  ########.##...#####  #.###.## #.# #.# ... .#. #.######.##$. z:j 088.1 (23.0)z:j ,9.1 (24z:jy& z:j* g _e - a scroll labelled XUIWOTE QUEVEECRAz:jvz:jpwz:jwz:jzz:jpz:jnz:jz:jX,z:jއz:jZz:jz:jz:j]z:jwz:jz:jz:jWz:jz:jz:jWz:j̑z:jz:j6 #.# #.# #..#.... #.# ##.####.. #.# #.# #.###### #.# ##.## #.### .######.###...###...# ...................# #######.##...#####  #.###.##  #@# #.#96.1 (7.0) #.........#. #<####.###.## #.# #$. ### z:jz:jW+7.1 (8z:jĦz:jd9 _Found a stone staircase leading up.z:j z:j z:j< z:j H _No target in view!z:jsG3z:jWHz:jJz:jKz:jL$ _z:j'Sz:j$Tz:jTz:jTz:jUz:jWz:j`Wz:jWz:j1Z,z:jZz:j]O _You now have 1132 gold pieces (gained 17).z:jH^3z:j1_z:jZ`z:jvfz:jgz:jSh,z:jhz:jjz:j|k,z:jlz:j #... #). ###...###.. #.##..####...## #......#0.0) #.#....# #....# #.......  ##...###  ...#  ...#  ...#z:j^z:jc+1.1 (1z:jdz:jfA _Found a staircase to the Ecumenical Temple.z:j\z:j!z:jW!z:j5$H _No target in view!z:j3z:jTz:jz:jܕz:jP _z:jz:jz:jz:jz:jz:j1z:j@z:jңz:j\z:jz:jæz:jX  There is a staircase to the Ecumenical Temple here.z:j9z:j٫ _z:jɬz:j_,z:jz:j/O _You now have 1149 gold pieces (gained 17).z:j13z:jz:jz:j,z:jܺz:j #.# #.##########.###...###...#..........#########.##...#####  ######.###.## #.........#. #.####<####.###.#.........@#.###.####.#.##.##ß>ß#..........#).$###...###..#.##..####...###.............##.########.##.#.......z:jkq##...###You pick up a parchment of Dimensional Bullseye and begin reading...z:j2+9.1 (8z:j,20.1 (9z:jjz:jpM _You add the spell Dimensional Bullseye to your library.z:j`z:j`z:jfz:jiH _No target in view!z:jh: _  There is a staircase to the Ecumenical Temple here. _..................# #.##  #.###.##  ##.## #.........#. #.####<####..........#.###.####.##.##ß>ß#.......... #).@###...###.3.1 (3 #.##..####...## #.............# #.#...#...# _You now have 1162 gold pieces (gained 13).z:j  #######.###...###...# ..................#########.##...##### #.###.## ######.###.## #.........#. #.####<####.###.##  ..........#.###.####.#.##.##ß@ß#.......... #)..###...###.. #.##..####...## #.............# #.########....## #....# #.......##...###  ...#4.1 (1 _There is a staircase to the Ecumenical Temple here.z:j 4z:j z:j z:jI C5 _z:j+ .Templez:j4 (z:j5 9 ######### z:j;6 =######.......###### z:j 7 ,######........#........###### z:j7 Z###........#####+#####........### z:jW= Z.....#########.....#########..... z:j>> ..#### ##.........## ####.. z:j> 0### #z:j? T....# ### z:j0@ #z:j@  #.....@.....# # z:jTA ####### #...........# ####### z:jA #.....### ##.........## ###.....# z:juB .._.....## ###.....### ##....._.. z:jB g.........# ####### #......... z:jC T_..⌠.._..# z:jE S #.._..⌠.._z:jE -  z:jE .........#z:jCF - #.........z:jF -  z:jF @...._...##z:jUG [ ##..._....z:jG -  z:jH #.....###z:jiH + ###.....#z:jH / z:j;I z:j^ -6.6 (2.5z:j{ L__z:j E _You climb downwards. Welcome to the Ecumenical Temple!z:j d _There is a staircase back to the Dungeon here.z:jTIz:jbb,z:jc$ _z:jez:jgz:jh,z:jliz:jlz:jmz:jnz:jknz:jqz:jsBz:jw7 _You open the door.z:jnyz:jyz:jzz:j~@  There is an open door here.z:j z:j׀ _z:jZz:jz:j2z:jz:jz:jrz:jbz:jz:jz:jz:jz:jSz:jz:j~z:jz:j z:jwz:jz:jz:jz:jLz:jz:j<,z:jz:jQz:jz:jdz:jz:jşz:j/z:jz:jz:jz:j,z:jz:jͥz:j2z:j,z:jz:jرz:jEz:jz:jz:jz:jxz:jz:j`z:j>,z:jz:joz:jHz:jz:jz:jz:jMz:j;,z:jz:jn,z:jz:j4z:j,z:jz:jz:jmz:jz:jz:j~z:jAz:jz:jz:jrz:jrBz:jLz:j!,z:j7z:jz:jMz:jz:ji~.####..## .###..## .# ###..# ## ###.....###..##  ##....._...#+..#  #...........#..##  #.._..⌠.._..##..#  #...........##..#   ##..._.....###@.#  z:j?56.6 (30.0)  ###.....### #..# ####### #..# ####### #..# #.....### ##.. ...._...## #..##_##..#⌠.._..# #..## _........# ##..#z:jz:jz:jz:jB z:ja 3z:j5 z:jF z:j Bz:jd z:j z:j( z:j z:jY ,z:j\ z:j z:j ,z:jE z:j Bz:ju z:j z:j_ ,z:j z:j z:j8 z:j z:j8 z:j% z:j z:j ,z:j! z:j z:jp z:j z:j z:j, z:j z:j z:j< z:j ,z:j8 z:j  ####### #..#  ###.....### ##..#  ##....._...## #..##  #..._.......# ##..#  #.....⌠.._..# #..###.._# ##..#z:j^ ,##...._....## ##..####.....######..## ######+###..@##67.6 (11 #######....### #####........### ........###### ...###### #### z:j8 z:jX z:jY z:jl z:j3z:j43z:j:z:j;z:jT@z:jAz:jvC,z:jHDz:j@Ez:jJFz:jFz:jFz:jtHz:jIz:j8Jz:jJz:jLz:jMz:jQNz:jNz:jPz:jeR,z:jRz:jJTz:jUz:jUz:jUz:jYWz:jrXz:jXz:j Where to? (Tab - Temple, ? - help) D - Dungeon  T - Temple z:j z:jU #..##...........#bendrew64 the Ruffian#..###....._...##Demonspawn of Wu Jian ......#..# ###.....###z:jHealth: 38/38 ========================#..# #######Magic: 5/5========================#..######### AC: 13Str: 16#..## ###.....### ### EV: 14Int: 9##..# ##..._.....## ##.. SH: 0Dex: 20z:j_Q#..## #......._...# #... XL:  5 Next: 28% Place: Temple##..# #..@..⌠.....# #... Noise: ---------  Time: 2903.6 (0.0)#..## #........_..# #.._ -) Claws##..## ##...._....## ##.. Throw: javelin##..######.....### #####...###'##########....########z:jʿ ###........########### ######........#..... ######.......##  _Found an ornate altar of the Wu Jian Council. _There is an ornate altar of the Wu Jian Council here.  z:jYou kneel at the altar of Wu Jian.  The Council welcomes you! _You can now perform damaging attacks by moving towards foes. _You're already at the bottom of this branch!z:j _z:jz:jSz:jz:j>z:jGz:jz:jSz:jz:jdz:jz:j2z:j@  There is an open door here.z:jz:j _z:j;z:jz:j-,z:jz:jz:jz:j<,z:jz:jTz:jz:jz:jrz:jw,z:jz:jz:jlz:jz:j|z:jz:j#,z:jz:jz:juz:j z:j{z:jz:js z:j z:jx z:j` z:j z:j@z:jz:jz:j`z:jz:jz:jz:j}z:jz:j@z:jz:j z:jtz:jz:jIz:j*#z:j#z:j#z:j5&z:j',z:j'z:j-*z:j*z:j,+z:jy+z:j-z:jn.,z:j=/z:j+1z:j1z:jG2z:j2z:j7nz:j^8z:j8z:j'9z:j:z:j_;z:j;z:jz:jz:jz:j~z:jz:j!z:j,z:jJz:j z:j`z:jBz:j4z:jz:jS,z:j{z:jz:j1 z:j z:jW"z:jF$Bz:j%,z:jd&z:j&z:j*(z:j7)z:j)z:jT1z:jp2z:j3z:jI3z:j4z:j5z:j6z:j6z:j{7z:j.9z:j:,z:j-;z:j<z:j=z:jL>z:j>z:j@z:j^Az:jAz:jEBz:jDz:jEz:jEz:jFz:jI@  There is an open door here.z:jKz:jK _z:jLz:jNNz:jOz:j;Pz:jPz:jRz:joT,z:jTz:jWVz:j~Wz:jWz:jjXz:j[Z  There is a staircase back to the Dungeon here.z:j\z:j%^z:j^$ _z:j_z:j$.Dungeon:4z:jw/,z:j0z:j63> _You climb upwards. Welcome back to the Dungeon!z:jB_ #######.###...###...# ..................# ########.##...##### #.###.## ######.###.##  #.........#.  #.####<####.###.##  ..........#.###.####.  #.##.##ß@ß#.......... 55.1 (51.5) #)..###...###..  #.##..####...##  #.............z:jCq# #.########....# # #....# #....... ##...### ...#z:jCz:j6Jz:jMi _There is a staircase to the Ecumenical Temple here.z:j z:j@ z:j=A z:jB z:jBD z:jE ,z:jF z:jH z:jI ,z:jJ z:jL z:j5O z:jO z:j2P z:j3R z:jS z:jT z:j|T z:jU z:jW z:jAX z:jX z:jZ z:jq\ ,z:jP] z:jb_ z:j` z:jfa z:j\b z:jl nz:jm z:jn z:jwo z:jr z:jUs z:js z:jt z:jv z:jQx z:jy z:jy z:jz z:jv| z:j| z:jp} z:j~ z:j z:j+ z:j z:j z:jЂ z:j- z:j z:j z:j z:j, z:j z:j z:j z:j z:jK z:jG z:jX z:j‹ z:jS z:j z:j z:jq z:j z:jU z:j@ z:j z:j z:j, z:jW z:jƕ z:j z:j| z:jv z:j z:jA z:jΚ z:j z:j$ z:j z:jZ z:j z:j~ z:j z:j z:j z:jg z:j̢ z:j4 z:j" z:j z:j z:j$ z:j_ ,z:j z:j' z:j z:j z:j z:j z:j z:jw z:j z:jW z:j' z:j z:j z:j z:j z:j z:j z:j z:j z:jt z:j z:j z:j` z:j۾ z:jD z:j z:j ,z:jF z:jK z:j ,z:jP z:j z:jK z:j z:jV z:j z:j- z:j z:j z:j3 z:j1 z:j z:j z:j z:j6 ,z:j z:j z:j Bz:j z:jL z:j z:jj z:j z:j z:j z:j z:j z:j z:j z:j( z:j z:j* ,z:j z:jE z:jB nz:j0 z:jj ,z:j z:j ,z:j z:j  z:j z:j ,z:j z:j z:j" z:jM# z:j $ z:jQ% z:j' ,z:j( z:j.* z:j+ z:jO, z:j, z:j>. z:j/ z:j0 z:jm1 z:j2 z:j4 z:j4 z:j5 z:j7 z:j8 z:j 9 z:j9 z:j; z:jE= z:j= z:jM> z:jVJ z#####.###.######.# .........#.....#.# <####.###.####.#.# ....#.###.####.#.# #ß>ß#..........#.# #)..###...###..#.# #..####...###..#.# ...........##..#.###.# #######....##..#@....# #....##..####### #.............. ##...###########...##...# ########...# ...........# #########..#z:jM 33066.1 (111.0)z:j ,72z:jo z:jz b _v - a scroll labelled RUOG WAXKOTTz:jPz:jQ3z:jSz:jUz:jUz:j[z:jk\z:j]z:j]z:jg^z:j`_z:j_,z:jaz:jKbz:jb,z:j2dz:j3ez:je,z:jfz:j1h,z:j$iz:jm,z:jp{z:jk9##...#####.#bendrew64 the Ruffian ###.## #.# ##Demonspawn of Wu Jian ...... ###.######.# .#Health: 38/38 ======================== ...#.....#.# .#Magic: 5/5======================== ###.####.#.# .#AC: 13Str: 16 ###.####.#.# .#EV: 14Int: 9 .........#.# $#SH: 0Dex: 20 z:j C#...###..#.# ####.######XL:  5 Next: 28% Place: Dungeon:4 #...###..#.# #..@.......Noise: ---------  Time: 3074.1 (7.0) .....##..#.###.##.######-) Claws #....##..#.....# .#Throw: javelin #....##..####### .# #.............. @# ##...########## ##@   Edmund (asleep)#...##...# ##...# _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here. _You now have 1177 gold pieces (gained 15). _n - 5 scrolls labelled VIUDYOSOAR (gained 1) _v - a scroll labelled RUOG WAXKOTTYou encounter Edmund the Younger. He is wielding a +2 heavy dire flail.z:j/  --more--z:jqz:jquz:j| @. _You now have 1177 gold pieces (gained 15). _n - 5s labelled VIUDYOSOAR (gained 1) _v - a scroll labelled RUOG WAXKOTT  You encounter Edmund the Younger. He is wielding a +2 heavy dire flail.Found 11 gold pieces.  Edmund shouts!z:j@===5.1 (8z:jӋz:jw _Edmund says, "Everyone always remembers my brother. 'Who's Edmund?' they ask!"z:j ## #.# ##.######.# ..# z:j $..#.....#.# #.# ##.####.#.# #.# .####.#.# #.# ........#.# #$# ###..#.# ####.######. ...###..#.# #........... ....##..#.###.##@###### z:jً x##..#.....##.# ....##..########@# .............. [.########### ##z:j #...# #...# #...# .z:jF $...#z:j 5@.z:j z:j? 5---6.1 (1z:js z:jq ( _Found a ring mail.z:jJ =--7 _You scratch Edmund but do no damage. Edmund misses you.z:jC8.0 (0.9z:jkz:j- _You barely miss Edmund.z:j%  You claw Edmund!  Edmund is moderately wounded.z:j* 5=9.0 (1.0z:j z:j 9 _Edmund hits you but does no damage.z:j  You closely miss Edmund.  Edmund is moderately wounded.z:jj25---------9 (0.9z:j^z:j1A _Edmund hits you with a +2 heavy dire flail!z:jT5  You claw Edmund!z:j.80.9 (1.0z:j z:jZ _Edmund is heavily wounded.z:jD  You scratch Edmund but do no damage.Edmund is heavily wounded.z:ji14----------------1.8 (0.9z:jz:jA _Edmund hits you with a +2 heavy dire flail!z:jզz:j̧Innate Abilities, Weirdness & Mutationsa - You have sharp fingernails.b - You are partially covered in yellow scales. (AC +2)z:j5z:j##.## #.# ##bendrew64 the Ruffian ##.######.# ..#Demonspawn of Wu Jian ...... ..#.....#.# #.#Health: 14/38 ========---------------- ##.####.#.# #.#Magic: 5/5======================== ##.####.#.# #.#AC: 13Str: 16 ........#.# #$#EV: 14Int: 9 ...###..#.# ####.######.SH: 0Dex: 20 ...###..#.# #...........XL:  5 Next: 28% Place: Dungeon:4 ....##..#.###.##@######Noise: ==-------  Time: 3081.8 (0.0) ....##..#.....##@#-) Claws ....##..########.#Throw: javelin .............. :jq1m[.# #...########## ### #...#@   Edmund #...# #...# ....# _Edmund hits you with a +2 heavy dire flail!  You claw Edmund! _Edmund is heavily wounded.You scratch Edmund but do no damage.Edmund is heavily wounded. _Edmund hits you with a +2 heavy dire flail!z:jz:jz:jhz:jz:j)  Ability - do what?CostFailure  f - Evoke InvisibilityDrain28% z:j*  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.z:jc z:jMe z:jl z:j_t ;##.## #.# ##bendrew64 the Ruffian ##.######.# ..#Demonspawn of Wu Jian ...... ..#.....#.# #.#Health: 14/38 ========---------------- ##.####.#.# #.#Magic: 5/5======================== ##.####.#.# #.#AC: 13Str: 16 ........#.# #$#EV: 14Int: 9 z:j.u ...###..#.# ####.######.SH: 0Dex: 20 ...###..#.# #...........XL:  5 Next: 28% Place: Dungeon:4 ....##..#.###.##@######Noise: ==-------  Time: 3081.8 (0.0) ....##..#.....##@#-) Claws ....##..########.#Throw: javelin .............. [.# #...########## ### #...#@   Edmund z:ju {#...# #...# ....# _Edmund hits you with a +2 heavy dire flail!  You claw Edmund! _Edmund is heavily wounded.You scratch Edmund but do no damage.Edmund is heavily wounded. _Edmund hits you with a +2 heavy dire flail!z:j~  Okay, then. _z:j Ability - do what?CostFailure  f - Evoke InvisibilityDrain28%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.z:jlz:jFz:j##.## #.# ##bendrew64 the Ruffian ##.######.# ..#Demonspawn of Wu Jian ...... ..#.....#.# #.#Health: 14/38 ========---------------- ##.####.#.# #.#Magic: 5/5======================== ##.####.#.# #.#AC: 13Str: 16 ........#.# #$#EV: 14Int: 9 ...###..#.# ####.######.SH: 0Dex: 20 ...###..#.# #...........XL:  5 Next: 28% Place: Dungeon:4 ....##..#.###.##@######Noise: ==-------  Time: 3081.8 (0.0) ....##..#.....##@#-) Claws ....##..########.#Throw: javelin .............. z:j)w[36m[.# #...########## ### #...#@   Edmund #...# #...# ....#You claw Edmund! _Edmund is heavily wounded.You scratch Edmund but do no damage.Edmund is heavily wounded. _Edmund hits you with a +2 heavy dire flail! _Okay, then.z:j##.## #.# ##bendrew64 the Ruffian ##.######.# ..#Demonspawn of Wu Jian ...... ..#.....#.# #.#Health: 14/38 ========---------------- ##.####.#.# #.#Magic: 5/5======================== ##.####.#.# #.#AC: 13Str: 16 ........#.# #$#EV: 14Int: 9 ...###..#.# ####.######.SH: 0Dex: 20 ...###..#.# #...........XL:  5 Next: 28% Place: Dungeon:4 z:j....##..#.###.##@######Noise: ==-------  Time: 3081.8 (0.0) ....##..#.....##@#-) Claws ....##..########.#Throw: javelin .............. [.# #...########## ### #...#@   Edmund #...# #...# ....#Edmund is heavily wounded. _Edmund hits you with a +2 heavy dire flail! _Okay, then.Press: ? - help, Dir - look around, f - activateConfirm evoke: Edmund, wielding a +2 heavy dire flail and wearing a +0 leather  armour (heavily wounded, will become unable to see you)z:jR @@z:j ##.## #.# ##bendrew64 the Ruffian ##.######.# ..#Demonspawn of Wu Jian ...... ..#.....#.# #.#Health: 14/38 ========---------------- ##.####.#.# #.#Magic: 5/5======================== ##.####.#.# #.#AC: 13Str: 16 ........#.# #$#EV: 14Int: 9 ...###..#.# ####.######.SH: 0Dex: 20 z:j5h...###..#.# #...........XL:  5 Next: 28% Place: Dungeon:4 ....##..#.###.##@######Noise: ==-------  Time: 3081.8 (0.0) ....##..#.....##@#-) Claws ....##..########.#Throw: javelin .............. [.# #...########## ### #...#@   Edmund (unable to see you) #...# #...# ....#Edmund is heavily wounded. _Edmund hits you with a +2 heavy dire flail! _Okay, then.Press: ? - help, Dir - look around, f - activateYou feel drained.You fade into invisibility!z:jUP: 14/35 (38)=-2.8 (1Drain Invis z:jz:jz:j _Edmund hits you with a +2 heavy dire flail! _Okay, then.  Press: ? - help, Dir - look around, f - activateYou feel drained.  You fade into invisibility! _Edmund misses you.z:jq ...####  ## ##.#####. ..#.... ##.####.... #$# ###.####### #...@.......###.##.#######.....##@##..######## .............. [.######### ### #z:jw z:jx $15z:jx l==--3z:j z:j'........ #...####  ## ##.#####. z:j+(..#.... ##.####.... #$# ####@######.# #...........###.##.#######.....##@##..######## .............. [.######### ###@.z:j2z:j4?-4z:j:z:jf;z:j~#...###...# .# ........ #...####  ## ##.#####. ..#.... ##.####.... #@# ####.######.# #...........###.##@#######.....##..######## .............. [.######### ###@.z:jz:j0%5z:jz:jR _You see here 11 gold pieces.z:j 5@.z:j z:j %6z:j z:j2 @ _You now have 1188 gold pieces (gained 11).z:jg#.## #.## #...###...# .# ........ #...####  ## ##.#####. ..#.... ##.####... #.# ###@####### #...........###.##.#######.....##..######## .............. [.######### ###@.z:jbz:jwQ6=7z:jʢz:jz:jc #.# ###.#### ##.## #.## #...###...# .# ........#.# #...#####.# #.  .## z:jk##.#####. ..#.... ##.####.... #@# ###.####### #...........###.##.#######.....##..######## .............. [.z:j5@.z:jz:j%8z:jKz:jz:jh##.####............  #.# ###.#### ##.## #.## #...###...# .# ........ ...#####.# #.  #.# #.## ##.######.# #.. ..#..... ##.####z:jO@... #.# ###.####### #...........###.##.#######.....##..########z:je 5@.z:jz:j%9z:j{z:jz:j; #..#..#######.####............  #.# #.######.####  ##.## #.### #.# z:j<##...###...# #.# .........#.# #...#####.# #. #.## #.# #.### ###.######.# #.@.# ...#.....#.# ###.##.####.#.# #@# ###.####.#.# #.#......#.# #.# z:jx=<#...###..#.# ####.######. #...###..#.# #............##..#.###.##.####### #....##..#.....##.#z:j ?8@.z:jDz:jEF&90z:jJz:jMz:jx ,# #.##.##..##.......... # #..#......###### # ##.####............ # #.# #.######.#### # ##.## #.### #.# z:j @###...###...# #.# ..........#.# #.# .##...#####.# #.# .###.## #.# #@### .###.######.# #...# ....#.....#.# ###@# .###.####.#.# #.####.####.#.# #.# ..........#.# #.# #...###..#.# ####.######. ##...###..#.# #........... ......##..#.###.##.#######z:j 7@.z:j z:jx [7=1z:js z:j z:jz:j7z:j.!z:j["z:j C#..# ##.##..##.......... ..#...########.####............ #.# ###.#### # ##.## #.## ###...###.. .............####z:j4D  ### .###.#####.@.# ....#....###.#.###.##### ........ ###.###### ##...# #...........z:jE4@.z:jKz:jL%2z:jQz:j2Sz:j k.##.##>##.÷### #..........# ##.##..##.......... ..#...######z:j˰ ##.####............ #.# ###.#### # ##.## #.## ###...###.. .............####.#  @## .###.#####... .z:j- x...#....###.## .###.#### ........ z:j 1###.######z:jy 5@.z:j ;3z:j z:j, _Edmund says, "A flail is better than a scythe, any day of the week!"z:jfA.##..####...## .##.##>##.÷##.......# #..........# ##.##..##.......... ..#...########.####............ #.# ###.#### # ##.## #.## ###...###.. ..............####@# z:jlg ## .###.#####.....#....######.#### ........ z:ji5@.z:joz:jpS4Invis z:jvz:jxY _You flicker for a moment.z:jR#..........# #...# .##..####...### .##.##>##.÷##.......# #..........# ##.##..##.......... ..#............########.####............ #.# ###.#### #z:ju ##.## #.## ###...###...# #..........@...####  ## .###.#####.....#....######.####z:j45@.z:j|8==5z:j,z:jz:jG})## ##.#### ...........# #...# .##..####...### .##.##>##.÷### #....# ##.##..##.......... ..#............########.####............... #.# z:j###@#### # ##.## #.### #. ###...###...# #@............#### ## .###.#####.....#....###z:jE5@.z:jz:j%6z:jMz:jwz:jG ###.#### #....## ##.#### ............# #...# .##.##.##..####...### ..##.##>##.÷##.## .###.##.##......# .# #.##.##..##.......... .# #..#..###### .# ##.####......@........ .# #.# #.######.###### .# ##.## #.### #@####...###...# #.#..........#.# #.# #.##...#####.# #.# #.###.## #.# #.### #.###.######.# #...# .....#.....#.# ###.#z:jyI 8@.z:jiQ z:jJR %7z:jW z:jY z:j1### #.# #####.#### #......## ##.####..........# #...# .##..####...### .##.##>##.÷#####....####.##..##.......... ..#...########.####............... #.# #.######@###### ##.## #.## .###...###.. ..............#### ## #.###.#####..@.z:jz:jȢ%8z:jz:jGz:j L# #.. ...##.# ### #.# #.##.# ###.#### #....# .## ##.####.........# #...# ##.##.##..####...### .##>##.÷##z:j ## ###.##.##.....### # #.##.##..##..... # #..#......###### # ##.####......@........ # #.# #.######.###### # ##.## #.### #.# ###...###...# #.# ..........#.# #.# .##...#####.# #.# .###.## #.# #.###z:jF 6@.z:j z:j f9==9z:j z:j z:j z:j z:jz:j|z:j ?##################.# # #.. ...##.# ### #.# #.##.# ###.#### #....# ## ##.#### ..........# #...# ##.##.##..####...### .##>##.÷#### #.##.##.....###  #.##.##..##............  #..#.........@..#######  ##.####............... z:j  #.# #.######.######  ##.## #.### #.# ##...###...# #.#........#.# #.# ##...#####.# #.#z:j 7@.z:jǟ X@z:j 2100z:j z:j [ _You flicker back into view.z:j} #.. ...##.# # #.# z:j#.##.# .###.#### #....# ......## ##.####  #...# #.##.##..####...###.##>##.÷##........##.##.....###.##.##..##...@.@....... #..#............####### ##.####...... .# #.######.###### ##.## #.### #.# #...###...# #.# ........#.# #.# #...#####.# #.### #.# #.###z:j2;.@z:jz:j%1z:j!z:jz:j~#.. ...##.#  #.# #.##.# ###.#### #....# ## ##.#### # #...# .##.##..####...### z:joY.##>##.÷##.## .##.##.# .##.##..##....@. ..#.#..####........ #.# #.######.###### .## #.### #.# ...###...# #.# #.# #.# z:j&;.@z:jz:jy%2z:jz:jz:jHH f#.. ...##.#  #.# #.##.# .#### #....# ## ##.#### # #...# ##.##..####...### z:j1I ##>##.÷##.## ##.##.# ##.##..##.....@.#.#. .####... .# #.######.###### ###...# #.# z:j6K ;.@z:j,Q z:jQ T20=3z:jV z:j##.÷##.## .##.#.##..##......@.# #.#. ####........ . # #.######.###### ###...# #.# .@z:j%z:j&-=4z:j*z:j,[ _Edmund attacks as he pursues you! Edmund hits you but does no damage.z:j.. ...##.# .# #.##.# .#### #....# ## ##.#### # #...# .##..####...### >##.÷##.## .##.# .##..##.@.# .#........ ..  #.######.###### # ###...# #.# z:j;.@z:jϒp    z:j ##.#### #...#...### >##.÷##.......##......######## ......@@.....# ...#######.....  ...   # # #.### #.# #.#z:jr #.# #.# # #.# #.###Edmund attacks as he pursues you!z:jg    ##.#### #...#...### >##.÷##.......##......######## ......@@.....# ...#######.....  ...   # z:jh #.###  #.# #.# #.# #.# z:jpP  Edmund hits you with a +2 heavy dire flail!z:jqq5/35 (38) ----------=5z:jvz:jyV _* * * LOW HITPOINT WARNING * * *z:j'  You closely miss Edmund.z:j z:j!4-6.7 (0.9z:j"'z:jJ)Z _Edmund is heavily wounded.z:j "  You scratch Edmund.z:j4  Edmund is heavily wounded.6=----------7.6z:j z:j S _Edmund completely misses you.z:j z:j Read which item? Scrolls  c - 2 scrolls labelled PUATOI WOUGO  e - a scroll labelled XUIWOTE QUEVEECRA  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU  m - a scroll labelled VOWNAME BABI  n - 5 scrolls labelled VIUDYOSOAR  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF z:j  v - a scroll labelled RUOG WAXKOTT [!] read|quaff[?] describe selectedz:j z:j z:j @.....##.#bendrew64 the Ruffian .##.##.#Demonspawn of Wu Jian ...... .#### #....#HP: 6/35 (38) ====-------------------- ....## ##.####MP: 5/5======================== z:j a.....# #...#AC: 13Str: 16 .##..####...###EV: 14Int: 9 >##.÷##.......##SH: 0Dex: 20 .##............########XL:  5 Next: 28% Place: Dungeon:4 .##..##........@@.....#Noise: =--------  Time: 3107.6 (0.0) ............#######.....z:jc m-) Claws ###............... ...Throw: javelin#.######.#######Drain # #.### #.# ###...# #.#@   Edmund ....#.# #.# #####.# #.# z:j # #.# #.### _* * * LOW HITPOINT WARNING * * *You closely miss Edmund. _Edmund is heavily wounded.You scratch Edmund.  Edmund is heavily wounded. _Edmund completely misses you.z:j$  As you read the scroll labelled VIUDYOSOAR, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation.z:j;& n-8.6 (1Tele Drainz:j+ z:j_. 9 _n -> t - 4 scrolls of teleportationz:jz:jDrink which item? Potions  d - a murky dark potion  f - a black potion z:j j - a blue potion  k - 2 clear potions  o - a smoky yellow potion  p - a glowing sapphire potion  s - 2 fuming golden potions  t - a fizzy yellow potion [!] read|quaff[?] describe selectedz:j z:j z:j E.....##.#bendrew64 the Ruffian .##.##.#Demonspawn of Wu Jian ...... .#### #....#HP: 6/35 (38) ====-------------------- ....## ##.####MP: 5/5======================== .....# #...#AC: 13Str: 16 .##..####...###EV: 14Int: 9 >##.÷##.......##SH: 0Dex: 20 .##............########XL:  5 Next: 28% Place: Dungeon:4 z:j .##..##........@@.....#Noise: ---------  Time: 3108.6 (0.0) ............#######.....-) Claws ###............... ...Throw: javelin#.######.#######Tele Drain # #.### #.# ###...# #.#@   Edmund ....#.# #.# #####.# #.# # #.# #.###You scratch Edmund.  Edmund is heavily wounded. _Edmund completely misses you.As you read the scroll labelled VIUDYOSOAR, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation. _n -> t - 4 scrolls of teleportationz:j2  It was a potion of haste. You feel yourself speed up.  s -> h - a potion of haste=9.6 (1 Fast Drainz:j9 z:j{[ H _Edmund misses you.z:j۱ ...##.# # #.##.# #### #....# ## ##.#### # #...# ##..####...### z:jF##.÷##.......## ##.# ##..##.@.@....# #.. ..  #.######.###### .##  #.### #.# #...# #.# z:j-.@z:jz:j5-10.3 (0.7z:jUz:jz:j ...##.#  #.##.#  #....# ## ##.#### # #...# ..####...### z:j#.÷##.......## .# ..##..@.@...# #......#. .. #.######.###### ##.# #.### #.# .#...# #.# # z:j\z:jYA-1.0z:jz:jz:j, ...##.# #.##.#  #....# ## ##.#### # #...# ..####...### .÷##.......## .# ..##..@..@..# #......# ...< .######.##########.# ...# #.# .# #.# #.# # z:jT 8<z:j  ...##.# #.................. .####.# ###..#.#.#.############## ..# #.# #..#................... #.# #.# #..###################. #.# #.# #...# #.....##. #.# ###...### #.##.##. ..# .###.......###.#### #.... #.# z:jպ ~...........## ##.### #.# ####.......@.......# #...# #.# ######...##.##.##..####...## #.. ......>..##.##>##.÷##....... #.# #######.###.##.##........... #.# #.# #.##.##..##....... #.# #.# #..#............## #.# ##.####........... #.# #.# #.######.### #.# ##.## #.### #.#Found a stone staircase leading up.z:j[ z:j* z:j K77z:j= z:j @ _Your surroundings suddenly seem different.z:j#I##.# #. ####.# ###..#.#.#.# .# #.# #..#.# .# #.# #..###.# .# #.# #...# #.. ...##.# .# ###...### #.# #.##.# .# .###.###.#### #....# .# .## ##.# .# ####.# #...# .# ######...##.##.##..####...# .. ......>..##.##>##.÷##.# .# #######.###.##.##. .# #.# #.##.##..##. .# #.# #..#.#:jJ5;11H#.# ##.####.#.# #.# #.######.# 2.3 (0.6z:jMz:jNz:j/ v##.# #. .# ###..#.#.#.# # #.# #..#.# # #.# #..##########.# # #.# #...# #.. ...##.# # ###...### #.# #.##.# # .###.###.#### #....# # .## ##.#### # ####.# #...# # ######...##.##.##..####...### z:j%  ......>..##.##>##.÷##.# # #.###.##.##.# # #.# #.##.##..##. # #.# #..#..##.# ##.####.#.# #.# #.######.# z:j z:j %9z:ju z:j z:j̧K##.# #. .# ###..#.#.#.#  #.# #..#.#  #.# #..##########.#  #.# #...# #.. ...##.#  ###...### #.# #.##.#  .###.###.#### #....#  .## ##.####  ####.# #...#  ######...##.##.##..####...### z:jߨ' ......>..##.##>##.÷##.##  #.###.##.##.# #.# #.##.##..##.@ #.# #..#...##.# ##.####.#.# #.# #.######.# z:jz:jw,3.6 (0.7z:jz:jzz:jEN ##..#.#.#.###############  #.# #..#...................##################..# #.. ... ###...### #.# #.###.......###.####.....z:j;O.......## ##.#######.# #...# ##...##.##@##..####...###......>..##.##>##.÷##.......#########.###.##.##.....##Fast Drain #########.###...###...# #.#z:jUz:jV,4.2 (0.6z:j3\z:j?^z:j  #.# #..#...................##################.# #.. ... ###...### #.# #.###.......###.####...................## ##.#######...............# #...# ##...##.##.##..####...###......>÷##.......##z:jZ#######.###.##.##.....## #.# ##.@Fast Drain ....................#.# #.#z:j3z:j*9 (0.7z:jz:j c _There is a stone staircase leading down here.z:jv8=z:jnz:j ,z:jz:jz:j+9=z:jz:jq,z:jz:j_9=z:j6z:jz:jqz:jz:j,z:j,z:jGz:jz:jz:j9=z:j)z:j'Bz:j10/35 (38)z:jz:jz:jKBz:jY,z:jz:jz:jz:jJz:jJz:j,z:jG_1=z:j9z:j-z:j),z:jEz:jtz:jz:j z:j. z:j t=2=z:j W _You start resting.z:j@ z:je 032.3 (17.4)z:j X9 (18.0Fast z:jo z:j h _Your extra speed is starting to run out.z:j7z:jY8z:j8z:j^>Bz:j>z:j?9=z:j?z:jAz:juAz:jAz:jM3z:jz:j,z:jz:j,z:jz:jW _You start resting.z:jJ z:j:17.0 (4.1)z:j:6 (4.7Drainz:j>z:j\ _You feel yourself slow down.z:j}  You start resting.Edmund comes into view.@@   Edmund (wandering)0.0z:jz:jV18.6 (1 _z:jz:jpz:jU  #.#   #.# ###  #.# #...# #..    #.#   ###.####   ......##   ..@...# #...#  #.#z:jU |  >#@##.÷  #.# #.# #.##.# #.# #..#..z:jU , #.# ##.### #.# #.# z:jU I #.# ##.## #.### #.#  #.#  #.# z:jV z:j U #.#   #.# ###  #.# #...# #..    #.#   ###.####   ......##   ..@...# #...#  #.#  >#@##.÷  #.# #.# #.##.# #.# #..#.. #.# ##.### #.# #.#  #.# ##.## #.###  #.# #.#z:j z:j z:j z:j* [ _Edmund is nearby!z:j0N##################.# #.. ... ###...### #.# #.###.......###.####............## ##.#######...@...# #...# ##...##.##.##..####...###......>>##.÷##.......#########.#....## #.# ##.@.#............######.####..... #.# #.######.########.## #.# #########.###...###... ....................# .#########.##...####z:j7j .@Edmund shouts!z:j>W@z:j/?p4=====9z:jWEz:jMGa _Edmund clears his throat.z:jq.# #.. ... ###...### #.# #.###.......###.####............## ##.#######.# #...# ##...##.##@##..####...###......>z:jS->##.÷##.......#########.###.##.##.....## #.# ##.@.#............######.####.............. #.# #.######.########.## # #########.###...###... ....................# .#########.##...#### #.###.## ###z:jD.@z:jz:j(E----40z:jz:jLz:j ###...### #.# #.##.#  .###.......###.#### #....#  ...........## ##.####  ####......# #...#  ######...##.##.##..####...###......>..##.##@##.÷##.......#######.###.##.##.....#z:j #.# #.##.##..##..@.#.# #..#.@..........#######.# ##.####.....#.# #.# #.######.########.# ##.## #.### #.# ########.###...###...z:j ...................#.# #.# #########.##...####z:j  # #.###.## #.# #.### # ######.###.######.# #...z:j!#z:jS>@z:j1z:j5B----1z:jz:j{:j}L  As you read the scroll of teleportation, it crumbles to dust.{:jG.@{:jZ{:ja2Tele Drain{:jd{:j7\ _You feel strangely unstable.{:jp ###...### #.# #.##.# .###.###.#### #....# .....## ##.#### ####......# #...# ######...##.##.##..####...### {:j >......>..##.##>##.÷##.## #.###.##.##......##.# #.##@##..##.@.#.# #..#.#{:j S#.# ##.####.{:j #.# #.# #.######.#{:jC #.# ##.## #.### #.# .###...###..{:je z.#.# #.# .##...#####{:j : {:jt E.@{:j {:j e15==3{:j {:jR x _Edmund asks, "Have you met my wondrous brother?"{:jf###.......###.#### #....# .........## ##.#### ###...# #...# #...##.##.##..####...### .....>..##.##>##.÷##....... ######.###.##.##.....### #.# #.##.##..##.........@...#.# #..#.@..........########.# ##.####.......{:jzg#.# #.# #.######.##########.# ##.## #.### #.# ######.###...###...# #.# .................# #######.##...#####.# #.#  #.###.## #.# #.#########.###.######.# #...#  #.........#.....#.# ###.#{:jXj>.@{:jlq;4{:jw{:jy{:j X.###.#### #....# ..## ##.#### ....# #...# ...##.##.##..####...### >..##.##>##.÷##.......## .###.##.##......#{:j +#.# #.##.##..##.@.#.# #..#..@.#.#.# ##.####.#.# #.# #.######.#{:j  #.# ##.## #.### #.# {:jH .###...###...# #.# ..#{:j .##...#####.# #.# {:j! 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You kill the goblin!{:j R{:j| 59=7{:j {:j ^ _The Council accepts your kill.{:j 3{:j {:j {:j; {:j7 {:j {:jo <  You see here a +0 club.{:j {:j  _{:j {:j {:j {:j {:jw {:j% {:j_ ,{:jI {:j {:j B{:jv {:jD {:j {:j* {:j7 {:jY {:j {:jp {:j4 <  You see here a +0 club.{:j" {:j#  _{:jT% {:j& {:j( {:j) {:jZ+ ,{:j- {:j- {:j. {:j$0 {:j.2 {:j2 {:j63 {:j4 {:j5 {:j:6 {:j; {:jj= {:j> {:j> {:j? {:jK {:jPL ,{:jM {:jO {:jP {:jEQ {:jS {:j+V {:jW ,{:jZ ,{:j^ X{:ju` {:j` {:jc ,{:jce {:je {:jbf {:jg {:jHj {:jo {:jp {:js B{:jgt {:ju {:jv {:jw {:jqw {:j{y {:j@{ B{:j{ {:j } {:jP} {:jy} {:j: {:j {:j8 {:j {:jv {:j- {:jO ,{:j {:j {:j5 ,{:j {:j {:jE {:j {:j {:jȣ {:j: {:jn {:j {:j {:j {:j {:j {:j {:j {:j] {:j {:j, {:jμ {:j {:j {:j ,{:j {:j {:j ,{:ju {:j {:j {:j {:j {:j {:jx {:j {:j {:jk {:jh {:j {:j" {:j {:j {:j* {:j {:ji {:j= {:j {:jF {:j {:j {:j_ {:j {:j {:j {:j {:jj {:j {:j ,{:j6 {:j {:j {:j0 {:j {:jz {:j  {:j` {:jw {:jV {:j {:j {:jK {:j! {:j$ {:j.% {:j~& {:jv) {:jW+ ,{:j,, {:j0 {:j1 {:j,2 {:jd3 {:j6 {:j8 {:jQ9 {:jV: {:jr> {:j@ ,{:jB {:jD {:jF {:jF {:jG {:jKO {:j}Q ,{:jNR {:jU {:jOW {:jW {:jW {:j[ {:j] ,{:jo] {:j_ {:j` {:j`a {:ja {:j=d {:j[e {:je {:j\f {:jh {:ji B{:j`k {:jl {:jbl {:jl {:j`n {:jxr {:jMs {:js {:jv {:j|w {:jw {:jqx {:j| P  There is a stone staircase leading up here.{:jU~ {:j  _{:j. {:j {:j {:jd {:jc {:j[ {:j {:j {:j {:j* {:j {:j ,{:j {:j" {:j {:j {:j {:j0 {:j ,{:j {:j= {:j {:j {:j> {:j {:j {:j {:j {:j* ,{:j~ {:j2 {:jU {:j {:j {:j {:jI {:j {:j {:jݮ {:j' {:j {:j {:j {:jS {:j {:j= {:jԷ {:j/ {:jm {:j^ {:jͺ {:jr {:j {:j {:j, {:j {:j$ {:jL {:j {:j {:jC {:j {:j {:j ,{:j {:j {:jr ,{:jv {:j {:jd {:j {:jV {:jU {:j ,{:jK {:jg {:j B{:j {:jc {:j {:j: {:j {:j7 {:j {:j {:j2 {:j {:j {:j {:j {:j! B{:j {:j {:j {:j( {:j {:j {:jn {:j {:j {:j {:j {:j {:j {:jr {:j {:j {:j {:j ,{:j {:j {:j* {:jb {:j] {:j {:j {:j {:j {:j {:j {:jl {:j  {:j% {:j {:j {:j {:jY {:j# {:jm {:j {:jU {:jn ,{:jd {:j " {:jS# {:j# {:j$ {:j% {:j' {:jX' {:j' {:j) {:jD+ ,{:jU, {:j. {:j/ {:jU1 ,{:j2 {:jm4 {:j4 {:ju5 {:j6 {:j8 {:j9 {:j9 {:j/; {:j< {:j< {:j= {:j> {:jA@ {:jz@ {:j/A {:jE {:jE {:jdF {:jF {:jG {:jH {:jI {:jI {:jJ {:jK ,{:jL {:jaO B{:jrP {:jQ {:jR {:jR {:jS {:jU {:jW {:jW {:j[X {:jsY {:jZ {:j[ {:jU\ {:jGa {:jfb {:jb {:j%c {:j+e {:j"g ,{:jwg {:jh {:j:j {:jyj {:jk {:jl {:jbm {:jm {:jn {:jn {:jp {:jp {:jq {:jr {:j\t {:jt {:ju {:ju {:jw ,{:j_x {:j/y {:jy {:jz {:jiz {:j| {:j| {:j| {:j} {:j~ {:j ,{:j {:j {:j; {:jh {:jӃ {:j< {:j† ,{:j> {:j {:jA ,{:j܉ {:j] {:j {:j} {:j4 {:j {:j {:j {:jU {:j {:j ,{:j {:j {:jB {:jm {:j {:j {:j. B{:jS {:j ,{:j {:jt {:jգ {:j" {:j {:jܥ {:j {:j {:j {:j {:j {:j {:j ,{:j" {:j% {:jN {:j {:j7 {:j {:j 5  #.#  #.#  #.###########.#  #..............  ##.#.#########.   #.#.# #.   #.#.# ######.   #.#.# #......   #..#.####<####.   ..............#.-49437.0) {:j~ P  ###.####.#.##.##ß>ß#.   #> #....##.##)..##   #. #..####.##..###   #. ##..# #........   #. #...# #.#######   #. #..## #.#   #. #..# #.# {:j f  #.##..#####.#{:j {:jW E-58{:jX {:j ; _Found a stone staircase leading down.{:jz{:j{:j{:j{:j:{:j@{:j:{:j,{:j2{:j@{:j{:j,{:jQ{:j{:j{:j{:jO{:j4{:jW{:j,{:j{:j{:jc {:j!,{:j"{:jo#{:j${:jE${:j%{:j&{:j&{:j'{:j*{:j*{:j*{:j+{:j/d  You see here an adder skeleton.{:j0{:j01 _{:j1{:j4{:j5{:j[5{:jQ6{:j7{:j9,{:j;{:jt<{:j@>,{:jR?{:j@{:jA{:jB{:j`C{:j.D{:j3F{:jqF{:j+G{:jH{:jI{:jCJ{:jK{:jM$  Things that are here:{:jO:  2 stones; a +0 dagger{:jQ5 _{:jS{:jT{:jWV,{:jBW{:jX{:jkZ,{:j([{:j\{:j"^,{:j _{:jTa{:jb,{:jc{:je{:jlf,{:jDg{:jj{:j`k{:jk{:jxl{:jm{:jn{:j$o{:jo{:j q{:jr,{:j@s{:j t{:ju{:j@u{:ju{:jv{:jw{:jx,{:jy{:jK{,{:j{{:j!}{:j}{:j}{:jV~{:j%{:jB{:j{:j{:j{:j{:j{:jb{:j˙{:jl{:j{:j{:j@{:j{:jչ{:jM,{:j{:j{:j{:j{:jL{:j{:jY,{:j{:jm{:j{:j,{:j{:j{:jk{:j{:j){:j{:j{:jG{:j{:j{:j.{:j,{:j{:j{:j{:j{:j{:j{:jY{:j{:j v{:je {:j {:j {:j {:j {:j7 {:jO {:j8 {:j {:j {:j {:j {:j ,{:j {:j {:j! ,{:j# {:j% {:jA( {:j4) {:j+ {:j;, {:jh1 B{:j2 {:j4 ,{:jH5 {:j7 {:j: ,{:j; {:j= {:j9? {:j? {:j.@ {:jgC {:j5D {:jzD {:jE {:jBJ i  You see here a ball python skeleton.{:jM 5 _{:jO {:jP {:jR {:jU {:j"W {:jTY {:j[ {:j[ {:j\ {:jo_ {:j` {:j` {:jf {:jj {:jm {:jhn {:j%o {:jq {:jss {:js {:ju {:juv {:jhx {:j2| {:j#} {:j  {:j {:jR ,{:j {:j {:j؄ {:j {:j/ {:jP ,{:jÈ {:jU {:j {:j {:j {:j` {:j {:jď {:j {:j {:j {:jF {:j {:jD {:j B{:j ,{:jc {:j B{:j {:jĠ {:j, {:j) {:j {:j {:jt {:j {:j^ {:j˯ {:jg ,{:j {:j {:j: {:j {:j1 {:j {:j {:j ,{:j {:j {:j {:jI {:j {:j A  You see here a +0 ring mail.{:j {:j  _{:jO {:j {:jx {:j {:j {:j {:jL ,{:ju {:j {:j ,{:j {:j {:j ,{:j {:j {:jx {:j {:j  {:jp {:j {:j {:j {:j6 X{:j ,{:j {:j] {:j3 {:j ,{:jR {:j {:j ,{:j {:j? {:j ,{:j {:jN {:j! ,{:j" {:jN$ {:jV% {:j% {:j+& {:j( {:j) {:jV) {:j) {:j+ {:j, {:j- {:j- {:j]/ {:j0 {:j11 {:j1 {:j3 {:j4 {:j4 {:ju5 {:jA7 {:j7 {:j58 {:j8 {:j: {:j; {:j; {:jk< {:j > {:j? ,{:j8@ {:j B {:jhD ,{:jE {:jF {:j5H {:j{H {:j0I {:jJ {:j.M ,{:jM {:jO {:j5Q {:jQ {:jR {:joT {:jV ,{:jW {:jkY {:j\ ,{:j\ {:jx  #...#  ########...# ...........# ### #########..# #. #..# ##♣♣♣ ♣ ### #..# ###.P.♣.♣  #..###...PP.♣  #..##....♣P♣♣ ### #......#@P♣♣ #.611.5 (116 {:jBy #......##♣♣ ### ######## {:j1z {:j {:j _ _Partly explored, can't reach some places.{:jH{:jtI{:jcJ{:ja........##.....0.0){:jg{:jg{:j_ _Partly explored, can't reach some places.{:j {:j {:j` {:j| ;{:j {:j _ _Partly explored, can't reach some places.{:j#Innate Abilities, Weirdness & Mutationsa - You have sharp fingernails.b - You are partially covered in yellow scales. (AC +2){:j^{:j\e{:jl#...#bendrew64 the Ruffian ########...#Demonspawn of Wu Jian ...... ...........#### HP: 35/35 (38) ======================== #########..##.. MP: 5/5========================{:jCm#..# ##♣♣♣ ♣### AC: 13Str: 16#..# ###.P.♣.♣EV: 14Int: 9#..###...PP.♣SH: 0Dex: 20#..##....♣P♣♣### XL:  5 Next: 29% Place: Dungeon:4#......#@P♣♣#.. Noise: ---------  Time: 3611.5 (0.0)#......##♣♣### -) Claws########Throw: javelinDrain _2 stones; a +0 dagger _You see here a ball python skeleton. _You see here a +0 ring mail. {:j{m_Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places.{:jr{:jrs{:jw{:j{:j{:jWhere to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon  T - Temple {:j^i{:jt#...#bendrew64 the Ruffian ########...#Demonspawn of Wu Jian ...... ...........#### HP: 35/35 (38) ======================== #########..##.. MP: 5/5========================#..# ##♣♣♣ ♣### AC: 13Str: 16#..# ###.P.♣.♣EV: 14{:jquInt: 9#..###...PP.♣SH: 0Dex: 20#..##....♣P♣♣### XL:  5 Next: 29% Place: Dungeon:4#......#@P♣♣#.. Noise: ---------  Time: 3611.5 (0.0)#......##♣♣### -) Claws########{:juThrow: javelinDrain _You see here a ball python skeleton. _You see here a +0 ring mail. {:ju_Partly explored, can't reach some places. _Partly explored, can't reach some places. {:ju|_Partly explored, can't reach some places.  Okay, then.{:jw{:jS}{:jI. _{:j+:{:j:{:jX;{:jGR{:jV3{:j&Y_ _Partly explored, can't reach some places.{:joS  You claw the fungus! The fungus begins to die.{:jp3==2.5 (1{:jsu{:jw4 _The fungus is lightly damaged.{:jL9  You claw the fungus!{:jM,3.4 (0.9{:jeS{:j V4 _The fungus is lightly damaged.{:j  You scratch the fungus.-4.3 _The fungus is lightly damaged.{:jj 9  You claw the fungus!{:j ! /=5.2{:jS# {:j% 4 _The fungus is lightly damaged.{:j o .  You claw the fungus!  The fungus is lightly damaged.{:j {:j '6.1{:jǯ {:j6 W _A nearby fungus withers and dies.{:jsY#...# #...# ## #..# #.#..# ##♣♣♣♣♣ ##..# ###.P.♣.♣ #..###...PP.♣ #..##....♣P♣♣ ##......#.@♣♣ #.#......##♣♣ ## {:jv{:j#5--7.1 (1.0{:jV{:j<{:j{:jt8--{:j({:j{:j%P{:j@  You scratch the fungus. The fungus begins to die.{:j{:jR4=8.0 (0.9{:j{:j4 _The fungus is lightly damaged.{:j5 W  You scratch the fungus but do no damage.{:j@ B9.0 (1.0{:jB {:jE 4 _The fungus is lightly damaged.{:jw W  You scratch the fungus but do no damage.{:jѰ {:jO &20{:jk {:j 4 _The fungus is lightly damaged.{:j_97 _The fungus is lightly damaged.  You scratch the fungus but do no damage. _The fungus is lightly damaged.  You scratch the fungus but do no damage. _The fungus is lightly damaged.  You scratch the fungus.{:jS .  The fungus is lightly damaged.{:j{:j*9 (0.9{:j {:jW _A nearby fungus withers and dies.{:j#...# #. #...# #. ######...#  #. .........# #### #######..# #....#..# ##♣♣♣♣♣ ######..# ###.P.♣.♣#..###...PP.♣  #..##....♣######......#..♣♣#....#......##♣♣#############{:j{:jɾ4-1.9 (1.0{:j{:j{:j j##...###############.##...# #.#  #...# #.# #####...#  #.# ........# #### ######..# #.....#..# ##♣♣♣♣♣ #######..# ###.P.♣.♣##..###...PP@♣  #..##....♣#######......#..#.....#......##♣♣##############{:j {:jc !-{:j 2{:j {:jd {:jB#...............[.# #.# ##...###############.# #...# #.#  #...# #.# ####...#  #.## .......# #### #####..# #......#..# ##♣♣♣♣♣ ######.#..# ###.P.♣@♣#.#..###...PP.♣..♣ #.#..##....♣.♣♣♣♣.+. #######......#..#..) #......#......##♣♣{:jW## ###############{:j{:j]%3{:j%{:j~E _Found a hammer. Found a runed translucent door.{:jxk 3{:jl {:ju {:jw {:j {:j  ##...###############.#bendrew64 the Ruffian#...##.#Demonspawn of Wu Jian ......#...##.#HP: 35/35 (38) ======================== ###...##.### MP: 5/5{:j ======================== ......#####...# AC: 13Str: 16 ####..##....... EV: 14Int: 9#..# ##♣♣♣♣♣######.# SH: 0{:j3 Dex: 20#..# ###.P.♣.♣♣♣{:jf #.# XL:  5 Next: 29% Place: Dungeon:4#..###...PP.♣@.♣{:j #.# Noise: ---------  Time: 3623.9 (0.0)#..##....♣.♣♣♣♣.+..j# ######.# -) Claws{:j #......#..♣♣ #..)# #......# Throw: javelin#......##♣♣{:jߋ l### ######## Drain########{:j j   Crazy Yiuf (asleep)You scratch the fungus.  {:j6 VThe fungus is lightly damaged. _A nearby fungus withers and dies. {:jb _Found a hammer. Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff ofchaos.{:j /  --more--{:j 4j.{:jV 3{:j {:jZ& g  The fungus is lightly damaged. _A nearby fungus withers and dies. _Found a hammer. Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff ofchaos. _Crazy Yiuf shouts!{:j^( {:jy+ {:j+ {:j. {:jm7  ##...# #.#  #...# #.#  #...# #.# ...# #.### # ####...#..# #.#..# ##♣♣♣♣♣ ######.##..# ###.P.♣.♣♣♣ #.# #..###...PP.♣.@♣ #.# 5.9 (2#..##....♣.♣♣♣♣.+j..# ######.# #......#..♣♣ ♣#..)# #......# {:jW8 #......##♣♣ ### # j{:j8 {:jA {:jXC {:j`...##.# #...# #.# #...# #.### ....# ####...### ##..# #.........  #..# ##♣♣♣♣♣######.####..# ###.P.♣.♣♣♣ ### #.#  #..###...PP.♣..♣#...##.#  {:j #..##....♣.♣♣♣♣@+j..# ######.#  #......#..♣♣ ♣♣#..)# #......#  #......##♣♣ ### ########  ########  {:j@{:js*6.9 (1{:j@{:j{:jO.'{:j/j.{:j Q7{:j=( _You open the door.{:je  You scratch Crazy Yiuf.  Crazy Yiuf is moderately wounded.Crazy Yiuf yells, "Scoff hog senile!"{:j_h 4=8.8 (0.9{:j+s {:j W _Crazy Yiuf completely misses you.{:jW  You closely miss Crazy Yiuf.  Crazy Yiuf is moderately wounded.Crazy Yiuf hits you with a +2 quarterstaff of chaos!19-----------=9.7 _Crazy Yiuf freezes you terribly!{:j  You scratch Crazy Yiuf but do no damage.Crazy Yiuf is moderately wounded.-30.6{:jUS _Crazy Yiuf hits you but does no damage.{:jUq  You closely miss Crazy Yiuf.  Crazy Yiuf is moderately wounded.{:jr p20------------1.5{:jx {:jz T _Crazy Yiuf closely misses you. {:jJ^ *You scratch Crazy Yiuf.  Crazy Yiuf is heavily wounded. {:j5Y  Crazy Yiuf hits you with a +2 quarterstaff of chaos. {:j-y@18-2.5 (1.0Confused throw: javelinConf Drain _You are confused. {:j   {:j޻ )You claw Crazy Yiuf!  You kill Crazy Yiuf! {:j0 &  {:jP x7--51=3.4 (0.9 {:j  {:j   {:jO X_The Council accepts your kill.!{:jE K--4.4 (1.0!{:j{Y I _You bump into the stone wall.${:jLj9=--5${:jZt3 _You bump into the stone wall.${:j1 7...# #.# # ...# #.# # ...# #.### ## ####...# #..# #. #..# ##♣♣♣♣♣ ######.# #..# ###.P.♣.♣♣♣ #### #.# #..###...PP.♣..♣#...# #.# #..##....♣.♣♣♣♣.@...# ######.# #......#..♣♣ ♣♣#..)# #......# #......##♣♣ #### # # ${:j ;6${:j ${:j   There is an open translucent door, spattered with blood here.  Things that are here: _a +2 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf&{:j 14.0). Your EV would remain unchanged. You took it off Crazy Yiuf on level 4 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.+{:jr  +{:jT...##.# # bendrew64 the Ruffian ...##.# # Demonspawn of Wu Jian ...... ...##.### # HP: 19/37 (38) ============------------ ...#####...#### MP: 5/5======================== #..##.......... AC: 13Str: 16 +{:j4#..# ##♣♣♣♣♣######.#### EV: 14Int: 9 #..# ###.P.♣.♣♣♣ #####.#SH: 0+{:j-Dex: 20 #..###...PP.♣..♣#...##.#XL:  5 Next: 51% Place: Dungeon:4 +{:j#..##....♣.♣♣♣♣.@...# ######.#Noise: ---------  Time: 3637.4 (0.0) #......#..♣♣ ♣♣#..)# #......#-) Claws #......##♣♣#### ########Confused throw: javelin ########Conf Drain _You bump into the stone wall. _You bump into the stone wall.  There is an open translucent door, spattered with blood here.  Things that are here: _a +2 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf _q - a +0 cloak+{:j+{:j+{:jk+{:jd4+{:jB5*8.4 (1+{:j>+{:jH  There is an open translucent door, spattered with blood here.ings that are here: _a +2 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf _q - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x2+{:jI209.4 (2Throw: javelin Drain+{:j^X+{:jBZf _You feel less confused.+{:j`+40.4 (3+{:jc+{:jm@1.4 (4+{:jq+{:j0y@2.4 (5+{:j+{:j# 4 _You continue putting on your +0 cloak. x3+{:j+{:j+{:j;Z _You finish putting on your +0 cloak.,{:j.,{:j4vGear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with () ,{:j4- d - 3 throwing nets ,{:j4X e - a javelin (quivered)k - 5 poisoned darts ,{:j4Armour (go to first with [)  g - a +0 scale mail (worn) ,{:j5 m - the +0 hat of the Ladybird (worn) {+Inv Dex+4}  n - the +4 pair of boots of Nihilism (worn) {Dex+2}  q - a +0 cloak (worn),{:j%5Jb - a +0 leather armour  c - a +0 helmet  ,{:jI5{h - a +0 chain mail Jewellery (go to first with "=) ,{:jp5t f - a ring of positive energy (worn)  o - the ring of Ufryti (worn) {rF++ rC- EV+5},{:j5_j - a ring of positive energy  p - a ring of poison resistance ,{:j7Talismans (go to first with %)i - a medusa talisman  l - a maw talisman/{:jqZh - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 2.0 (14.0 -> 16.0). Your EV would decrease by 2.3 (14.9 -> 12.6). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.2{:jF< 2{:jA 2{:jm ...##.# # bendrew64 the Ruffian ...##.# # Demonspawn of Wu Jian ...... ...##.### # HP: 20/37 (38) ============------------ ...#####...#### MP: 5/5======================== #..##.......... AC: 14Str: 16 #..# ##♣♣♣♣♣######.#### EV: 14Int: 9 #..# ###.P.♣.♣♣♣ #####.#SH: 0Dex: 20 #..###...PP.♣..♣#...##.#XL:  5 Next: 51% Place: Dungeon:4 #..##....♣.♣♣♣♣.@...# ######.#Noise: ---------  Time: 3642.4 (0.0) #......#..♣♣ ♣♣#..)# #......#-) Claws [2{:jfn ,34m#......##♣♣#### ########Throw: javelin ########Drain _a +2 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf _q - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x2 _You feel less confused. _You continue putting on your +0 cloak. x3 _You finish putting on your +0 cloak.1=3.4 (1 _q - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x2 _You feel less confused. _You continue putting on your +0 cloak. x3 _You finish putting on your +0 cloak. _You drop a +0 chain mail.2{:jE2{:j2JTGear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  g - a +0 scale mail (worn)  m - the +0 hat of the Ladybird (worn) {+Inv Dex+4}  n - the +4 pair of boots of Nihilism (worn) {Dex+2}  q - a +0 cloak (worn)b - a +0 leather armour  2{:jJc - a +0 helmet Jewellery (go to first with "=)  f - a ring of positive energy (worn)  o - the ring of Ufryti (worn) {rF++ rC- EV+5}j - a ring of positive energy  p - a ring of poison resistance Talismans (go to first with %)i - a medusa talisman  l - a maw talisman3{:j b - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 3.0 (14.0 -> 11.0). Your EV would increase by 2.3 (14.9 -> 17.2). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.6{:j܃ 6{:j 6{:j, ...##.# # bendrew64 the Ruffian ...##.# # Demonspawn of Wu Jian ...... ...##.### # HP: 21/37 (38) =============----------- ...#####...#### MP: 5/5======================== #..##.......... AC: 14Str: 16 #..# ##♣♣♣♣♣######.#### EV: 14Int: 9 #..# ###.P.♣.♣♣♣ #####.#SH: 0Dex: 20 #..###...PP.♣..♣#...##.#XL:  5 Next: 51% Place: Dungeon:4 #..##....♣.♣♣♣♣.@...# ######.#6{:j3 Noise: ---------  Time: 3643.4 (0.0) #......#..♣♣ ♣♣#..)# #......#-) Claws #......##♣♣#### ########Throw: javelin ########Drain _q - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x2 _You feel less confused. _You continue putting on your +0 cloak. x3 _You finish putting on your +0 cloak. _You drop a +0 chain mail.6{:j 6{:j *4.4 (16{:j 6{:j  _You start putting on your armour. You continue putting on your +0 cloak. x2 _You feel less confused. _You continue putting on your +0 cloak. x3 _You finish putting on your +0 cloak. _You drop a +0 chain mail.leather armour.7{:j7{:j&Gear: 15/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe Missiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  g - a +0 scale mail (worn)  m - the +0 hat of the Ladybird (worn) {+Inv Dex+4}  n - the +4 pair of boots of Nihilism (worn) {Dex+2}  q - a +0 cloak (worn)c - a +0 helmet Jewellery (go to first with "=)  f - a ring of positive energy (worn)  o - the ring of Ufryti (worn) {rF++ rC- EV+5}j - a ring of positive energy  p - a ring of poison resistance Talismans (go to first with %)i - a medusa talisman  l - a maw talisman7{:jk c - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (14.0 -> 15.0). Your EV would decrease by 0.3 (14.9 -> 14.6). Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.:{:j:{:j:{:j0...##.# # bendrew64 the Ruffian ...##.# # Demonspawn of Wu Jian ...... ...##.### # HP: 21/37 (38) =============----------- ...#####...#### MP: 5/5======================== #..##.......... AC: 14Str: 16 #..# ##♣♣♣♣♣######.#### EV: 14Int: 9 #..# ###.P.♣.♣♣♣ #####.#SH: 0Dex: 20 #..###...PP.♣..♣#...##.#XL:  5 Next: 51% Place: Dungeon:4 #..##....♣.♣♣♣♣.@...# ######.#Noise: ---------  Time: 3644.4 (0.0) #......#..♣♣ ♣♣#..)# #......#-) Claws [:{:j{34m#......##♣♣#### ########Throw: javelin ########Drain _You start putting on your armour. You continue putting on your +0 cloak. x2 _You feel less confused. _You continue putting on your +0 cloak. x3 _You finish putting on your +0 cloak. _You drop a +0 chain mail. _You drop a +0 leather armour.:{:j:{:jb*5.4 (1:{:jX:{:j+ _You drop a +0 helmet.:{:j:{:jAGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe :{:jMissiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  g - a +0 scale mail (worn)  m - the +0 hat of the Ladybird (worn) {+Inv Dex+4}  n - the +4 pair of boots of Nihilism (worn) {Dex+2}  q - a +0 cloak (worn) Jewellery (go to first with "=)  f - a ring of positive energy (worn)  o - the ring of Ufryti (worn) {rF++ rC- EV+5}j - a ring of positive energy  p - a ring of poison resistance Talismans (go to first with %)i - a medusa talisman  l - a maw talisman<{:jI <{:jH <{:j T...##.# # bendrew64 the Ruffian ...##.# # Demonspawn of Wu Jian ...... ...##.### # HP: 21/37 (38) =============----------- ...#####...#### MP: 5/5======================== #..##.......... AC: 14Str: 16 <{:j |#..# ##♣♣♣♣♣######.#### EV: 14Int: 9 #..# ###.P.♣.♣♣♣ #####.#SH: 0Dex: 20 #..###...PP.♣..♣#...##.#XL:  5 Next: 51% Place: Dungeon:4 #..##....♣.♣♣♣♣.@...# ######.#Noise: ---------  Time: 3645.4 (0.0) #......#..♣♣ ♣♣#..)# #......#<{:j -) Claws #......##♣♣#### ########Throw: javelin ########Drain _You feel less confused. _You continue putting on your +0 cloak. x3 _You finish putting on your +0 cloak. _You drop a +0 chain mail. <{:j :_You drop a +0 leather armour. _You drop a +0 helmet.<{:jU <{:j <{:j <{:j ={:j 3={:jb={:j={:j2=={:j|={:jd={:jf={:j={:jK3=={:j={:j={:j={:j={:j={:j={:j={:j,={:j={:je={:jS4=={:j={:j={:j={:j={:j={:j,={:jH={:jw={:jH={:j={:jH5==={:j=={:jc={:j={:j={:j=={:j={:j&={:j={:j={:j_K6=={:j={:j={:j<={:jk={:j<={:j={:jG={:je={:j={:jA={:j=={:jN27=={:j ={:j ={:j ={:j ={:j={:j={:j"={:j ,={:j={:j={:jj8==={:ja={:j={:jT={:jM={:j={:j'={:jA={:jZ={:j={:jc={:j ={:j(!#9={:jN!2=={:j "={:j#={:j#={:jA%={:j&={:j'={:j(={:j7*={:ju*={:jw+={:j,={:jJ-L30=={:j3.={:ji0={:j0={:j1={:j4={:j4={:j5={:j7={:j9={:j9={:j;~1==={:jY=={:j,G={:j'H={:jBJ={:j*M={:jM={:jN={:jP={:jRQ?2=={:jQ={:jR={:jT={:j U={:jhV={:jX={:jX={:jZ={:j\,={:j;]={:j_={:j_K3=={:j`={:jb,={:jd={:jj={:jl~4==={:j}m={:jn,={:jNo={:jD5=6=7== _HP restored.={:jk# #.# #.# #.# #.# #.### #.# ####...####. ..# #. ..# ##♣♣♣♣♣ ######.# ..# ###.P.♣.♣♣♣##### #.# ..###...PP.♣..♣#...# #.# ..##....♣.♣♣♣♣.[@..# ######.# 706.4 (61.0) ......#..♣♣ ♣♣#..)# #......# ......##♣♣ ##### #  ={:j ={:j={:j5={:jzE _Done exploring.={:jk={:jk={:jm={:j,0.0)={:j={:j={:jgE _Done exploring.={:j I={:j ;={:j ={:j! E _Done exploring.@{:j _@{:j;!L  There is an open translucent door, spattered with blood here.@{:j#  Items here: ) [[[ †.@{:j1&@{:j& _@{:jt'@{:j*@{:j,@{:jO,9=@{:j-@{:j/@{:j1@{:jJ1@{:j2@{:j4@{:j6@{:j6@{:j7@{:j3:@{:jJ;@{:j;@{:j<@{:j>@{:j?,@{:j@@{:jMF,@{:jH@{:jHI@{:jK@{:jQM@{:jM@{:jlN@{:jP@{:jR@{:jR@{:jS@{:jW@{:jNZ,@{:j=[@{:j]@{:jcX@{:jc@{:je@{:je@{:jg@{:ji@{:jj@{:jj@{:jHl@{:jnB@{:jo@{:jp@{:j?q@{:jq@{:jr@{:jt@{:jt@{:jt@{:jMv@{:j|w@{:jw@{:jyx@{:jy@{:jz@{:j{@{:j{@{:j|@{:j~,@{:j @{:jQ@{:j@{:jԁ@{:jw@{:j@{:j@{:j@{:j@{:j#.##)..###...###..#.# ####.### ####.##..####...###..#.# #...... # #.............##..#.###.##.### # #.########....##..#.....##.# # #.##....##..########.#  #.# #...............[.# ####.# ##...##############...# #...# @{:j ...# #..@# 28.4 (22.0) ####.#########...# ####.............# .....##########..# ######@{:j&#..# ##♣♣♣♣♣#..# ###.P.♣.♣♣♣### @{:jB#..###...PP.♣..♣#.. @{:j#..##....♣.♣♣♣♣.[.. #......#..♣♣ ♣♣#.. @{:jb@{:jɓ@{:jA{:jA{:j9A{:jA{:j^A{:j XA{:j #.#.# #.........#.....#.# ###. #.#.####<####.###.####.#.# #.# ....#.###.####.#.# #. #.#.##.##ß>ß#..........#.# #.# ....##.##)..###...###..#.# ####.# ..####.##..####...###..#.# #..... ..# #.............##..#.###.##.## #.########....##..#.....##.# .## #.# #.@..##..########.#32.4 (4.0) .# #.# #...............[.# .#####.# ##...##############..# #...# .......# #...#A{:jZ  .#####.#########...# .#####.............# .......##########..# ######## #..# ##♣♣♣A{:jڜ PB{:jZB{:jZB{:jaB{:jbB{:jIB{:j "B{:j$,B{:j1XB{:j=B{:jBB,B{:jD,B{:jFB{:j8HB{:jyHB{:jtIB{:jE] .# #.#.# #.###.## #.# .# #.#.# ######.###.######.# # #.#.# #.........#.....#.# .######.#.####<####.###.####.#.# ..............#.###.####.#.# ##.####.#.##.##ß>ß#..........#.#  #>###.##)..###...###..#.#  #.# #..####.##..####...###..#.#  #.###..# #....@........##..#.#8.4 (6  #.##...# #.########....##..#...  #.##..## #.# #....##..  #.###.# #............  #.##..#####.#{:j]9m ##...########  #...........# #...#  ####.# #...#  ##.#########...# #.#####.............#B{:j_B{:j\zB{:j}C{:j C{:j C{:j C{:j?C{:jC{:j3BC{:jC{:jC{:jVC{:jC{:j C{:j!C{:j$"C{:jS$C{:j &,C{:j'C{:j])C{:jE+C{:j+C{:j@-C{:j/C{:j0C{:j)1C{:jO2C{:j3C{:j5C{:j06C{:j6C{:j@8C{:j9C{:j:C{:j:C{:j)<C{:jiFC{:jFC{:joGC{:jO #########.###...###...# #.# ...................#.# #.# ########.##...#####.# #.#  #.###.## #.# #.### # ######.###.######.# #...# .# #.........#.....#.# ###.# .####<####.###.####.#.# #.# .........#.###.####.#.# #.# .##.##ß>ß#......@...#.# #.# 47.4 (9 .##.##)..###...###..#.# ####.#### ###.##..####...###..#.# #........ #.............##..#.###.##.#### #.########....##..#.....##.#  #.# #....##..########.# C{:j"Q$#.# #...............[.# ###.# ##...######## ....# #...#C{:jVC{:jXD{:j\ D{:j D{:j\ D{:j: E{:j]fE{:jgE{:jpE{:jsE{:j\_ E{:j_ E{:j?` E{:j`h E{:j#j E{:j|o E{:jq E{:j- E{:j E{:jU E{:j[ E{:j ,E{:j E{:j E{:j ,E{:j E{:j E{:jr ,E{:jϘ E{:jm E{:j E{:jZ E{:jg E{:jٟ E{:j E{:jǡ E{:jɢ E{:jo E{:j ,E{:j E{:jܩ E{:j| E{:jӫ E{:j E{:j E{:j[ ,E{:j. E{:jN E{:j E{:jִ E{:j E{:jw E{:j E{:j9 E{:j E{:j E{:j0 BE{:j A  You see here a +0 ring mail.E{:jP E{:j  _E{:j E{:j E{:j@ E{:j E{:j E{:j E{:j E{:j E{:j nE{:j ...#####.# #.# #.. ###.## #.# #.### #.## ###. #...# #.# ..#.....#.# ###.# #.###### ###.####.#.# #.# #.##...### ###.####.#.# #.# #.##.#.... .........#.# #.# #.##...### #...###..#.# ####.######.###.## #...###..#.# #..@........#65.4 (18.0)....##..#.###.##.######## #.# ....##..#.....##.# #.# #....##..########.# #.# #...............[.# ##...##############  #...#E{:j2 #  #...##. ##...# #.###E{:jv E{:j( E{:jf F{:jn,...#####.# #.# #...# .## #.# #.### #.### .######.# #...# #.# #.....#.# ###.# #.###### .####.#.# #.# #.##...#.####.#.# #.# #.##.#....#.# #.# #.##...# ...###..#.# ####.######.###.## ...###..#.# #.# #.# ##..#.###.##.# #.# ....##..#.....##.# #.# ....##..########.# #.# .......[...## F{:j5F{:j506.0)F{:j;F{:j =G{:j/ IG{:j4 G{:j27 G{:j< BG{:j< G{:j= G{:j= G{:jz? G{:j@ G{:jmK 4G{:jU~   #..#............#######......###  ##.####.......................<.  #.# #.######.##########.######  ##.## #.### #.# #.# ..###...# #.# #.# .........#.# #.# ###.# ##...#####.# #.# #...# ###.## #.# #.### #.### ###.######.# #.@.# #.# 72.4 (6#.....#.# ###.# #.###### ###.####.#.# #.# #.##...### ###.####.#.# #.# #.##.#....#.# #.# #.##...###..#.# ####.######.###.####..#.#{:jD Ym #...........# #.# .....##..#.###.##.######## #.#.##..#.....##.# #.#G{:j H{:jIH{:jW ...### #.#########.##.# #. .....###.#### #....# # ............## ##.#### #. .............# #...# #. ...##.##.##..####...### #. >..##.##>##.÷##.......## #. #.###.##.##............#########. #.# #.##.##..##...............##. #.# #..#........@...#H{:jX=[40m######......80.4 (8 #.# ##.####...................... #.# #.# #.######.########## #.# ##.## #.### #.# #.# #.###...###...# #.# #.# ............#.# #.# ###. ##.##...#####.# #.# #...#  #.###.## #.# #.### #.### ##.###.######.# #...#I{:j>/3I{:j/I{:j>7I{:j99,I{:j?nI{:jABI{:jBI{:jgDI{:jE,I{:j1GI{:jHI{:j7II{:jI,I{:jJI{:j3L,I{:jMI{:j;NI{:jNI{:jbOI{:jOI{:jPI{:j[R,I{:jRI{:jSI{:jvTI{:jTI{:jAUI{:j/VI{:j|WI{:jWI{:j#XI{:jYI{:jXZI{:jZI{:j[I{:j\I{:j^I{:j _I{:j_I{:j/aI{:j0b,I{:jcI{:jndI{:jweI{:jeI{:jfI{:jPgI{:joh,I{:j@iI{:jPo  #....# #.#   ##.#### #.#   #...# #.#  ##...### #.#  ....## #.#  ........#########.#  ...............##.# I{:jo].....#######......######### ................@..<......# 95.4 (15.0)##.##########.########.#.#  #.# #.# #.#.# I{:jo #.# #.# #.#.#  #.# ###.# #.#.#  #.# #...# #.#.## I{:j p #.### #.### #....##### #...# #.# #.#......# I{:j8p ###.# #.###### #.)#.###.#I{:jpI{:jvI{:jMwJ{:j3J{:jBJ{:jPc  There is a stone staircase leading up here. _J{:j^ J{:jh.......##.#  ####......######## ...........<..... ####.########.  #.# #.  #.# #.  ###.# #.#  #...# #.#.##   #.### #.@..#####  807.4 (12  #.# #.#......#   #.###### #.)#.###.#   #.##...#####.#.## #.#   #.##.#.......### #.#   #.##...####### #.#   {:j O{:j? O{:j? O{:j@ O{:jB O{:jC ,O{:jD O{:jE O{:jZJ O{:jJ O{:jK O{:j:M O{:j!P ,O{:jQ O{:jPR O{:jOT O{:jT O{:jHU O{:jV O{:j\Z BO{:jZ O{:j/] ,O{:j_ O{:jf O{:jSg O{:j}h O{:jj ,O{:jk O{:jr  #####......#########  ............<......#  #######.########.#.#   #.# #.#.#   #.# #.#.#   ###.# #.#.#   #...# #.#.##   #.### #....#####   ......#  62.4 (12.0)  #.###### #.)#.###.#   #.##...#####.#.## #.#  O{:jus  #.##.#.......### #.##...###### #####.###.##    ......# #.#    ####### #.#   #.# ########  O{:jt O{:jy| O{:jr P{:jpP{:jrqP{:jrP{:j{P{:j0~P{:jP{:jP{:jP{:j؆P{:j܇P{:j܈P{:jP{:j͊P{:jP{:jP{:jP{:jP{:jP{:j>P{:j,P{:jfP{:jP{:jP{:jn,P{:j  #.# # #.#  #.# # #.# ## #.# P{:j w.#########.# ........##.# #####......######### ............<...@..# 9.4 (7.0) #######.########.#.#  #.# #.#.#  #.# #.#.# ##.# #.#.# P{:jVk #...# #.#.##  #.### #....####  #.# #.#.....P{:j~b#.###### #.)#.P{:jLP{:jP{:jQ{:j#IQ{:j(,Q{:j,XQ{:j.,Q{:j/Q{:j0Q{:j]0Q{:j0Q{:j1Q{:j3Q{:j3Q{:j4Q{:j]7P  There is a stone staircase leading up here.Q{:j8Q{:j`9 _Q{:j9Q{:j:Q{:j;Q{:jV<Q{:j<Q{:jL>Q{:j?Q{:j+@Q{:j@Q{:jAQ{:jBQ{:jBQ{:jgCQ{:jDQ{:jEQ{:jJFQ{:jFQ{:j+O ####.##.# #.#  #....# #.# # ##.#### #.# #...# #.#Q{:jO ##...### #.# ##.......## #.# ..#########.# ...............##.#Q{:jP #######..@...######### 78.4 (9 .....................<......# #####.##########.########.#.# ## #.# .# #.#.# .# #.# .# #.#.# Q{:j,Q.# #.# ###.# #.#.# .# #.# #...# #.#.## .# #.### #.### #....#### .# #...# #.# #.#......Q{:joRQ{:jWQ{:jgYR{:j-R{:jӀR{:jR{:jĉR{:jR{:jɐR{:jR{:jR{:j5R{:jR{:jR{:jR{:jg,R{:jyR{:jØ,R{:jR{:jڦ`R{:jy9 .###.#### #....# #.# ........## ##.#### #.# .........# #...# #.# #.##.##..####...### #.# #.##>##.÷##.......## #.# #.##.##............#########.# #.##.##..##...............##.# #..#R{:j......#######......#### ##.####.................<..87  #.# #.######.##########.#######.## #.### #.# #.# ...###...# #.#  .......#.# #.# ###.# #...#####.# #.# #...# R{:j##.## #.# #.### #.### ##.######.# #...# #.#.#.....#.# ###.# #.######R{:jcR{:jR{:j7R{:jT R{:j}& Read which item? Scrolls  t - 3 scrolls of teleportation  c - 2 scrolls labelled PUATOI WOUGO  e - a scroll labelled XUIWOTE QUEVEECRA  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU  m - a scroll labelled VOWNAME BABI  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF  v - a scroll labelled RUOG WAXKOTT [!] read|quaff[?] describe selectedT{:jhT{:j4T{:j.###.#### #....##.#bendrew64 the Ruffian ........## ##.#####.#Demonspawn of Wu Jian ...... .........# #...##.#HP: 37/37 (38) ======================== #.##.##..####...####.#MP: 5/5======================== T{:j]|#.##>##.÷##.......###.#AC: 14Str: 16 #.##.##............#########.#EV: 14Int: 9 #.##.##..##...............##.#SH: 0Dex: 20 #..#............#######......#### XL:  5 Next: 51% Place: Dungeon:4 ##.####.........@.............<.. Noise: ---------  Time: 3887.4 (0.0)  T{:j8T#.# #.######.##########.####### -) Claws ##.## #.### #.##.#Throw: javelin #...###...# #.##.#Drain ........#.# #.####.# #...#####.# #.##...# ##.## #.# #.### #.### ##.######.# #...# #.# T{:ji..#.....#.# ###.# #.###### _Done exploring.  T{:jThere is an open translucent door, spattered with blood here. _Items here: ) [[[ †. T{:j_You see here a +0 ring mail. _There is a stone staircase leading up here. _There is a stone staircase leading up here.T{:j  As you read the scroll labelled PUATOI WOUGO, it crumbles to dust.  It is a scroll of identify.T{:j/  --more--U{:jU{:j?Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled XUIWOTE QUEVEECRA  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU  m - a scroll labelled VOWNAME BABI  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF  v - a scroll labelled RUOG WAXKOTT Potions (select first with !)  d - a murky dark potion  f - a black potion  j - a blue potion  k - 2 clear potions  n - an inky potion  o - a smoky yellow potion  p - a glowing sapphire potion  t - a fizzy yellow potion[?] describe selectedV{:joV{:jvV{:jK~.###.#### #....##.#bendrew64 the Ruffian ........## ##.#####.#Demonspawn of Wu Jian ...... .........# #...##.#HP: 37/37 (38) ======================== #.##.##..####...####.#MP: 5/5======================== V{:jUf#.##>##.÷##.......###.#AC: 14Str: 16 #.##.##............#########.#EV: 14Int: 9 #.##.##..##...............##.#SH: 0Dex: 20 #..#............#######......#### XL:  5 Next: 51% Place: Dungeon:4 ##.####.........@.............<.. Noise: ---------  Time: 3887.4 (0.0)  #.# #.######.##########.####### -) Claws ##.## #.### #.##.#Throw: javelin #...###...# #.##.#Drain V{:j ........#.# #.####.# #...#####.# #.##...# ##.## #.# #.### #.### V{:j:##.######.# #...# #.# ..#.....#.# ###.# #.###### _Items here: ) [[[ †. V{:j_You see here a +0 ring mail. _There is a stone staircase leading up here. _There is a stone staircase leading up here.  V{:j!dAs you read the scroll labelled PUATOI WOUGO, it crumbles to dust.  It is a scroll of identify.V{:j2V{:jV#8.4 (1V{:jŕV{:j_P _k -> m - 2 potions of might; c -> i - a scroll of identifyW{:jRW{:jWrRead which item? Scrolls  t - 3 scrolls of teleportationi - a scroll of identify  e - a scroll labelled XUIWOTE QUEVEECRA  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU W{:jYXz m - a scroll labelled VOWNAME BABI  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF  v - a scroll labelled RUOG WAXKOTT [!] read|quaff[?] describe selectedX{:jm.###.#### #....##.#bendrew64 the Ruffian ........## ##.#####.#Demonspawn of Wu Jian ...... .........# #...##.#HP: 37/37 (38) ======================== #.##.##..####...####.#MP: 5/5======================== #.##>##.÷##.......###.#AC: 14Str: 16 #.##.##............#########.#EV: 14Int: 9 #.##.##..##...............##.#SH: 0Dex: 20 #..#............#######......#### XL:  5 Next: 51% Place: Dungeon:4 ##.####.........@.............<.. Noise: ---------  Time: 3888.4 (0.0)  #.# #.######.##########.#######X{:jn[40m -) Claws ##.## #.### #.##.#Throw: javelin X{:joJ#...###...# #.#X{:jj#.#Drain ........#.# #.####.# #...#####.# #.##...# ##.## #.# #.### #.### ##.######.# #...# #.# ..#.....#.# ###.# #.###### _You see here a +0 ring mail. _There is a stone staircase leading up here. _There is a stone staircase leading up here.  As you read the scroll labelled PUATOI WOUGO, it crumbles to dust.  It is a scroll of identify. _k -> m - 2 potions of might; c -> i - a scroll of identifyIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled XUIWOTE QUEVEECRA  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU  m - a scroll labelled VOWNAME BABI  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF  v - a scroll labelled RUOG WAXKOTT Potions (select first with !)  d - a murky dark potion  f - a black potion  j - a blue potion  n - an inky potion  o - a smoky yellow potion  p - a glowing sapphire potion  t - a fizzy yellow potion[?] describe selectedZ{:j.###.#### #....##.#bendrew64 the Ruffian ........## ##.#####.#Demonspawn of Wu Jian ...... .........# #...##.#HP: 37/37 (38) ======================== #.##.##..####...####.#MP: 5/5======================== #.##>##.÷##.......###.#AC: 14Str: 16 #.##.##............#########.#EV: 14Int: 9 #.##.##..##...............##.#SH: 0Dex: 20 #..#............#######......#### XL:  5 Next: 51% Place: Dungeon:4 ##.####.........@.............<.. Noise: ---------  Time: 3888.4 (0.0)  #.# #.######.##########.#######Z{:j[40m -) Claws ##.## #.### #.##.#Throw: javelin Z{:jL}#...###...# #.##.#Drain ........#.# #.####.# #...#####.# #.##...# ##.## #.# #.### #.### ##.######.# #...# #.# ..#.....#.# ###.# #.###### _You see here a +0 ring mail. _There is a stone staircase leading up here. _There is a stone staircase leading up here.  As you read the scroll labelled PUATOI WOUGO, it crumbles to dust.  It is a scroll of identify. _k -> m - 2 potions of might; c -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust.9.4 (1 _n - a potion of moonshine[{:jr[{:j5Read which item? Scrolls  t - 3 scrolls of teleportation  e - a scroll labelled XUIWOTE QUEVEECRA  h - a scroll labelled GETIDI RUNI  l - 2 scrolls labelled BUX OKYOBELAXU  m - a scroll labelled VOWNAME BABI  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF  v - a scroll labelled RUOG WAXKOTT [!] read|quaff[?] describe selected\{:jwc\{:j!n\{:ju.###.#### #....##.#bendrew64 the Ruffian ........## ##.#####.#Demonspawn of Wu Jian ...... .........# #...##.#HP: 37/37 (38) ======================== #.##.##..####...####.#MP: 5/5======================== #.##>##.÷##.......###.#AC: 14Str: 16 #.##.##............#########.#EV: 14Int: 9 #.##.##..##...............##.#SH: 0Dex: 20 #..#............#######......#### XL:  5 Next: 51% Place: Dungeon:4 ##.####.........@.............<.. Noise: ---------  Time: 3889.4 (0.0)  #.# #.######.##########.####### [33\{:j2vm-) Claws ##.## #.### #.##.#Throw: javelin #...###...# #.##.#Drain ........#.# #.####.# #...#####.# #.##...# ##.## #.# #.### #.### ##.######.# #...# #.# ..#.....#.# ###.# #.###### _There is a stone staircase leading up here.  As you read the scroll labelled PUATOI WOUGO, it crumbles to dust.  It is a scroll of identify. _k -> m - 2 potions of might; c -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _n - a potion of moonshine\{:jv  As you read the scroll labelled BUX OKYOBELAXU, it crumbles to dust.  It is a scroll of enchant armour.\{:j/  --more--\{:jN \{:jVQ .Enchant which item? Armour  g - a +0 scale mail (worn)  q - a +0 cloak (worn)[?] describe selected^{:j^{:j^{:j> .###.#### #....##.#bendrew64 the Ruffian ........## ##.#####.#Demonspawn of Wu Jian ...... .........# #...##.#HP: 37/37 (38) ======================== #.##.##..####...####.#MP: 5/5======================== #.##>##.÷##.......###.#AC: 14Str: 16 #.##.##............#########.#EV: 14Int: 9 #.##.##..##...............##.#SH: 0Dex: 20 #..#............#######......#### XL:  5 Next: 51% Place: Dungeon:4 ##.####.........@.............<.. Noise: ---------  Time: 3889.4 (0.0)  #.# #.######.##########.####### [33^{:j% m-) Claws ##.## #.### #.##.#Throw: javelin #...###...# #.##.#Drain ........#.# #.####.# #...#####.# #.##...# ##.## #.# #.### #.### ##.######.# #...# #.# ..#.....#.# ###.# #.######It is a scroll of identify. _k -> m - 2 potions of might; c -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _n - a potion of moonshineAs you read the scroll labelled BUX OKYOBELAXU, it crumbles to dust.  It is a scroll of enchant armour.^{:j- ^{:j/y Your +0 cloak glows green for a moment.590.4 (1^{:j,5^{:jT79 _l -> a - a scroll of enchant armour^{:jQ:^{:j?Read which item? Scrolls  t - 3 scrolls of teleportationa - a scroll of enchant armour  e - a scroll labelled XUIWOTE QUEVEECRA  h - a scroll labelled GETIDI RUNI  m - a scroll labelled VOWNAME BABI  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF  v - a scroll labelled RUOG WAXKOTT [!] read|quaff[?] describe selected_{:jdj_{:jr_{:jy+.###.#### #....##.#bendrew64 the Ruffian ........## ##.#####.#Demonspawn of Wu Jian ...... .........# #...##.#HP: 37/37 (38) ======================== _{:jz]#.##.##..####...####.#MP: 5/5======================== #.##>##.÷##.......###.#AC: 15Str: 16 #.##.##............#########.#EV: 14Int: 9 _{:j{#.##.##..##...............##.#SH: 0Dex: 20 #..#............#######......#### XL:  5 Next: 51% Place: Dungeon:4 ##.####.........@.............<.. Noise: ---------  Time: 3890.4 (0.0)  #.# #.######.##########.####### -) Claws ##.## #.### #.##.#Throw: javelin #...###...# #.##.#Drain ........#.# #.####.# _{:j|#...#####.# #.##...# ##.## #.# #.### #.### ##.######.# #...# #.# ..#.....#.# ###.# #.######As you read the scroll of identify, it crumbles to dust. _n - a potion of moonshineAs you read the scroll labelled BUX OKYOBELAXU, it crumbles to dust.  It is a scroll of enchant armour.  Your +0 cloak glows green for a moment. _l -> a - a scroll of enchant armour_{:j~_{:jEnchant which item? Armour  g - a +0 scale mail (worn)  q - a +1 cloak (worn)_{:j][?] describe selected`{:j .###.#### #....##.#bendrew64 the Ruffian ........## ##.#####.#Demonspawn of Wu Jian ...... .........# #...##.#HP: 37/37 (38) ======================== #.##.##..####...####.#MP: 5/5======================== #.##>##.÷##.......###.#AC: 15Str: 16 #.##.##............#########.#EV: 14Int: 9 #.##.##..##...............##.#SH: 0Dex: 20 #..#............#######......#### XL:  5 Next: 51% Place: Dungeon:4 ##.####.........@.............<.. Noise: ---------  Time: 3890.4 (0.0)  #.# #.######.##########.#######`{:j [40m -) Claws ##.## #.### #.##.#Throw: javelin #...###...# #.##.#Drain ........#.# #.####.# #...#####.# #.##...# ##.## #.# #.### #.### ##.######.# #...# #.# ..#.....#.# ###.# #.######As you read the scroll of identify, it crumbles to dust. _n - a potion of moonshineAs you read the scroll labelled BUX OKYOBELAXU, it crumbles to dust.  It is a scroll of enchant armour.  Your +0 cloak glows green for a moment. _l -> a - a scroll of enchant armour`{:jd c  As you read the scroll of enchant armour, it crumbles to dust.`{:j 261.4 (1`{:j `{:j< < _Your +1 cloak glows green for a while.a{:jRead which item? Scrolls  t - 3 scrolls of teleportation  e - a scroll labelled XUIWOTE QUEVEECRA  h - a scroll labelled GETIDI RUNI  m - a scroll labelled VOWNAME BABI  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF  v - a scroll labelled RUOG WAXKOTT [!] read|quaff[?] describe selecteda{:j a{:j9 a{:j .###.#### #....##.#bendrew64 the Ruffian ........## ##.#####.#Demonspawn of Wu Jian ...... .........# #...##.#HP: 37/37 (38) ======================== #.##.##..####...####.#MP: 5/5======================== #.##>##.÷##.......###.#AC: 16Str: 16 #.##.##............#########.#EV: 14Int: 9 #.##.##..##...............##.#SH: 0Dex: 20 #..#............#######......#### XL:  5 Next: 51% Place: Dungeon:4 ##.####.........@.............<.. Noise: ---------  Time: 3891.4 (0.0)  #.# #.######.##########.####### {:j_ Nm-) Claws ##.## #.### #.##.#Throw: javelin #...###...# #.##.#Drain a{:jW ........#.# #.####.# #...#####.# #.##...# ##.## #.# #.### #.### ##.######.# #...# #.# ..#.....#.# ###.# #.######As you read the scroll labelled BUX OKYOBELAXU, it crumbles to dust.  It is a scroll of enchant armour.  Your +0 cloak glows green for a moment. _l -> a - a scroll of enchant armour  As you read the scroll of enchant armour, it crumbles to dust. _Your +1 cloak glows green for a while.a{:j  ####.......##...§.....§§#######......§§@§§.....#####§##########As you read the scroll labelled XUIWOTE QUEVEECRA, it dissolves into smoke.a{:j**2.4 (1a{:ja{:j(- _It was a scroll of fog.b{:jb{:jTRead which item? Scrolls  t - 3 scrolls of teleportation  h - a scroll labelled GETIDI RUNI  m - a scroll labelled VOWNAME BABI  q - a scroll labelled QASHRER HOEN  u - a scroll labelled DUNTYM ZAIFF  v - a scroll labelled RUOG WAXKOTT [!] read|quaff[?] describe selectedc{:j c{:jc{:j|.###.#### #....##.#bendrew64 the Ruffian ........## ##.#####.#Demonspawn of Wu Jian ...... .........# #...##.#HP: 37/37 (38) ======================== #.##.##..####...####.#MP: 5/5======================== #.##>##.÷##.......###.#AC: 16Str: 16 #.##.##............#########.#EV: 14Int: 9 #.##.##..##...§...........##.#SH: 0Dex: 20 #..#..........§§#######......#### XL:  5 Next: 51% Place: Dungeon:4 ##.####.......§§@§§...........<.. Noise: ---------  Time: 3892.4 (0.0)  #.# #.######§##########.####### -) Clac{:j]ws ##.## #.### #.##.#Throw: javelin #...###...# #.##.#Drain ........#.# #.####.# #...#####.# #.##...# ##.## #.# #.### #.### ##.######.# #...# #.# ..#.....#.# ###.# #.######Your +0 cloak glows green for a moment. _l -> a - a scroll of enchant armour  As you read the scroll of enchant armour, it crumbles to dust. _Your +1 cloak glows green for a while.  As you read the scroll labelled XUIWOTE QUEVEECRA, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled QASHRER HOEN, it crumbles to dust.  It is a scroll of amnesia.c{:j\/  --more--c{:j6 c{:j *3.4 (1c{:jVc{:j6 _You feel forgetful for a moment.d{:j0Read which item? Scrolls  t - 3 scrolls of teleportation  h - a scroll labelled GETIDI RUNI  m - a scroll labelled VOWNAME BABI  u - a scroll labelled DUNTYM ZAIFF  v - a scroll labelled RUOG WAXKOTT [!] read|quaff[?] describe selectede{:j.###.#### #....##.#bendrew64 the Ruffian ........## ##.#####.#Demonspawn of Wu Jian ...... .........# #...##.#HP: 37/37 (38) ======================== #.##.##..####...####.#MP: 5/5======================== #.##>##.÷##.......###.#AC: 16Str: 16 #.##.##............#########.#EV: 14Int: 9 #.##.##..##...§...........##.#SH: 0Dex: 20 #..#..........§§#######......#### XL:  5 Next: 51% Place: Dungeon:4 ##.####.......§§@§§...........<.. Noise: ---------  Time: 3893.4 (0.0)  #.# #.######§##########.####### -) e{:jHK[37mClaws ##.## #.### #.##.#Throw: javelin #...###...# #.##.#Drain ........#.# #.####.# #...#####.# #.##...# ##.## #.# #.### #.### ##.######.# #...# #.# ..#.....#.# ###.# #.###### _Your +1 cloak glows green for a while.  As you read the scroll labelled XUIWOTE QUEVEECRA, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled QASHRER HOEN, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment. ##.##...#........§  As you read the scroll labelled RUOG WAXKOTT, it crumbles to dust.Silenced 4.4 (1e{:je{:j!Q _A profound silence engulfs you. It was a scroll of silence.f{:jf{:jw3f{:j%f{:jf{:jf{:j,f{:jf{:j f{:jf{:j9f{:jj,f{:jf{:jLf{:jCf{:jf{:j` f{:j+ ....###.#### #....# #.....## ##.#### #.....# #...# #. ...##.##.##..####...### #. >..##.##>##.÷##.......## #.#.##.##.....#########. #.##.##..##§§§§§§.........##.f{:j# #..#.......§§§§§#######...... #.# ##.####....§@§§§§§§........8.4 (4 #.# #.# #.######§####. #.# ##.## #.### #§# #.####...###...# #.# #.# ....#.# #.# ###.# ##.##...#####.# #.# #...#  #.###.## #.# #.### #.###.######.# #...# #.#....#.....#.# ###.# #.##### f{:jf{:jf{:jEf{:j( f{:j f{:j3 f{:j f{:j f{:j f{:jkW Bf{:jY ,f{:jZ f{:j^ f{:j^ f{:j{_ f{:jb f{:je ,f{:j]f f{:jkm Xf{:j)t  # ###...### #.#########.##.# ######.#### #....# ....## ##.#### ###...............# #...# #####...##.##.##..####...### .....>..##.##>##.÷##.......## #####.###.##.##.....§§..§..##### #.# #.##.##..##..§§§§. #.# #..#...@.....§§§#######903.4 (5f{:jt K #.# ##.####......§§§§§§..... #.# #.# #.######§######### #.# ##.## #.### #§# ######.###...###..#.# .................#.# #.# ## f{:ju #######.##...#####.# #.# #. #.###.## #.# #.### #.  ######.###.######.# #...# #.f{:ju f{:jW{ f{:j} g{:jְg{:jNg{:jѸg{:jg{:jig{:jjg{:jjg{:jwXg{:j}Xg{:jXg{:jYg{:jzg{:jg{:jg{:j#.#.#.#########.# # #..#...............#.. # #..###################.# ### # #...# #...........##.# # # #.#########.##. ###.......###.#### #....# .................## ##.#### ###...............# #...# #####...##.##.##@.####...### 7.4 (4 .....>..##.##>##.÷##.......## ######.###.##.##......§..§...##.##..##..§§§§....... #.# #..#........§.§§#######. #.# ##.####......§§§§§§..... #.# #.# #.######§##########.#g{:j. #.### #§# ######.###...###..#g{:jh{:jy3h{:jzh{:jh{:jnh{:j h{:jj,h{:j^h{:jh{:jh{:jh{:j̣h{:j/h{:jĦh{:j.v #.# #.# #.....##.# #.####.#.#.################# ##.# #........................... ##.# ###..#.#.#.#################  #.# #..#...................#  #.# #..###################.#  #.# #...# #...........##.#  #.# ###...### #.#########.##.#  #.###.......###@#### #....#10.4 (3  #..................## ##.####  ..............# #...# ########...##.##.##..####...### h{:jd........>..##.##>##.÷##.......## #########.###.##.##......§..§..##  #.# #.##.##..##..§§§§....  #.# #..#........§§§§#####  #.# ##.####.......§§§§§.. h{:jȳh{:jh{:jPh{:jIh{:jqnh{:jIXh{:jh{:j h{:jh{:jh{:j6h{:j h{:j h{:jh{:jBh{:j .....##.#.................###.# ###..#.#.#.  #..# #.# #..#  ##.# #.# #..# #.# #.# #...# #..# ###.# #.# ###...### #.##.# ....# #.###.......###.#### #.. h{:j_###.# #..................## ##.# #.# #####.....@.........# #...5.4 (5  #.#########...##.##.##..####... #...>..##.##>##.÷##.....  #.##########.###.##.##......§..  #.# #.# #.##.##..##..§§§ h{:j ##.# #.# #..#........§§§§#..# #.# ##.####.......§§h{:j0#.## #.# #.# #.######§#.# #.# ##.## #.### #§#h{:jh{:jh{:jh{:jgi{:j "i{:j#3i{:jY*i{:j0i{:j1i{:j2i{:j4i{:jO4i{:j,5i{:j6i{:jM7i{:j8,i{:jO9i{:j<Bi{:jM #####.###.# .##......###.#####...# ##.#.#.##.# #.# ###.### #.##.#.##.# #.# #.....# .###.#.##.# #.####.#.#.######### .......##.# #.................... ####.####.# ###..#.#.#.##########  #..# #.# #..#............... ##.# #.# #.@################20 #.# #.# #...# #....... #####.# #.# ###...### #.######### ......# #.###.......###.#### # #####.# #..................## ## #.# #####{:jLO;49m........# #. #.#########...##.##.##..####. #..........>..##.##>##.÷##... #.##########.###.##.##......§i{:j Qi{:j# Z .#####...#####.# ....i{:j ...##.# ##### ..######.###.##.#####...# .#.#####.###............# ###.##......###.#####...# # ##.#.#.##.# #.# ###.### .##.#.##.# #.# #.....# .#.###.#.##.# #.####.#.#.######## .........##.# #.@................3.4 (3 .#####.####.# ###..#.#.#.######## (# #..# #.# #..#............. .# ##.# #.# #..############# .# #.# #.# #...# #........ .######.# #.# ###...### #.####### {:j4 ~m........# #.###.......###.#### i{:j /.######.# #..................## .# #.# #####...............#i{:j i{:j] j{:j3j{:jj{:je8 _Your hearing returns.  ###########  #.........##  #...<.##...#######  #..#.......#  #..#####...#####.# j{:j4Ko #.............##.# #####  #..######.###.##.#####...# ##.#.#####.###.# --------- 8.4 (5 #.###.##......###.#####...# .## ##.#.#.##.# #.# ###.### .###.##.#.##.# #.# #.....# .#.###.#.##.# #.####.#.#.######.........##.# #................  .#.#####.####.# ###..#.#.#.###### (# #..# #.# #..#.... .# ##.# #.# #..############ k{:jEIk{:jsGk{:jVIk{:jNnk{:jNk{:jUk{:j\#.........## #...<.##...####### #..##....#.......# #..#####...#####.# #......#.# ##### #..######.###.##.#####...# ##.#.#####.###............# ##.###.##......###.#####...#  #.## ##.#.#.##@# #.# ###.###32.4 (4  #..###.##.#.##.# #.# #.....#  #.#.#.###.#.##.# #.####.#.#.### k{:j]T #.#.........##.# #.............  #.#.#####.####.# ###..#.#.#.  #.#(# #..# #.# #..#  #.#.# ##.# #.# #..###  #.#.# #.# #.# #...# #  #.#.######.# #.# ###...### #.k{:j^k{:jhk{:jil{:jyl{:j-l{:jpl{:jl{:j^l{:jl{:j l{:jA #..#####...#####.# #.............##.# ### #..######.###.##.#####.. ##.#.#####.###........... ##.###.##......###.#####.. #.## ##.#.#.##.# #.# ###. #..###.##.#.##.# #.# #... #.#.#.###.#.##.# #.####.#. #.#......@..##.# #........9.4 (7 #.#.#####.####.# ###..#.#. #.#(# #l{:jBu..# #.# #..#... #.#.# ##.# #.# #..#### #.#.# #.# #.# #...# #.#.######.# #.# ###...### #..........# #.###....... ###.######.# #......... #.# #.# #####........l{:jDl{:jl{:jl{:jel{:jm{:jm{:j m{:jm{:jm{:j 3m{:j m{:j: m{:j 3m{:j m{:j m{:j= m{:ju Bm{:j m{:j#..###.##.#.##.# #.# #...#.#.#.###.#.##.# #.####.#.#.#.........##.# #......#.#.#####.####.# ###..#.#.#(# #..# #.# #..#..# ##.# #.# #..#####.# #.# #.# #...# #####.# #.# ###...###..# #.###45.4 (6##.# #........... #.# #.# #####..... #÷# #.#########...##. m{:j.........>..##. #.# #.##########.###. #.# #.# #.# #. #.# ##.# #.# ##..# #.# ##m{:jm{:jqn{:j^? In{:jC n{:jQ n{:j2R n{:jT n{:j*a n{:j   #..###.##.#.##.# #.#  #.#.#.###.#.##.# #.#  #.#.........##.# #  #.#.#####.####.# ###  #.#(# #..# #.# #  #.#.# ##.# #.#   #.#.# #.# #.# #  #.#.######.# #.#   #..@.......# #.###..51  ###.######.# #  #.# #.# ##### {:jd m #÷# #.#########  #.# #.........  #.# #.#########  #.# #.#  #.# ##.#  #.# #..#p{:j p{:jƪ p{:jN p{:j} p{:ja p{:jU Xp{:j p{:jA p{:j p{:j p{:j p{:j p{:jn d  You see here an adder skeleton.p{:j p{:j  _p{:j& p{:j p{:j~ p{:j p{:j{ ,p{:j: ,p{:j9 p{:j p{:j p{:j p{:jp p{:j p{:jq p{:j p{:j p{:j] p{:jH ,p{:jG p{:j% p{:jJ ,p{:j p{:ji O #.# #.# #####.. #÷# #.######## #.# #........ #.# #.###### #.# #.#  #.  #.# #..#  #.# #.##  #@# #.# 61.4 (10.0) #.# #.###########..........# ##.#.#.#.#  .# #... #####.#.####<## ................ p{:j q{:j"q{:jl#3q{:j*q{:j3+q{:j&/Bq{:j}7,q{:j=q{:j$Nq{:je]Jq{:j^,q{:j<_q{:j`q{:j`q{:jbBq{:jcq{:j #.# #.# # #.# #.###. #.# #... #.# ##. #.# #.# #.# #.#.# ###### #.# #.#.# #..... #.######.#.####<#### #..@...............#70.4 (9.0) ###.####.#.##.##ß>ß ># #....##.##)..# #..####.##.. ##..# #....... #...# #.###### #..## #.# ..#{:ju0m #.# ##..#####.#r{:jGr{:jH3r{:jJOr{:j\Pr{:j-Vr{:jX,r{:jY,r{:jw[,r{:j[r{:jY]r{:j^r{:j _r{:j_r{:j%f #.# #.# #.# # #.# #.#####.###. #.# #..... r{:jg#.# ##.#.#########.##.. #.# #.#.# #.###. #.# #.#.# ######.###. #.# #.#.# #.........# #.######.#.####<####.###. #......#.###.5.4 (5 ###.####.#.##.##ß>ß#..... #># #....##.##)..###... #.# #..####.##..####... #.###..# #..... #.##...# #.########...  #.##..## #.# #...{:jh;49m  #.##..# #.# #...  #.##..#####.# ##.. r{:jir{:jss{:jc#.# #.# #.# ##.##.# #.####.###.#.# #.....#.# ##.#.#.##.#.# #.#.# #.###.##.# #.#.# ######.###.##.# #.#.# #.#.#.######.#.####<####.###.##........#.###.####.####.#.##.##ß>ß#.#># #....##.##)..###...##.# #..####.##..####...##.###..# #.#.##...# #.#.#.##..## #.#{:j=dm #.#.##..# #.# #.#.##..#####.# ##.s{:jaks{:jt*6.4 (1s{:js{:j! Read which item? Scrolls  t - 3 scrolls of teleportation  h - a scroll labelled GETIDI RUNI  m - a scroll labelled VOWNAME BABI  u - a scroll labelled DUNTYM ZAIFF [!] read|quaff[?] describe selectedu{:j?7#.# #.##.# ##.# bendrew64 the Ruffian#.# #.###########.###... Demonspawn of Wu Jian ......#.# #................... HP: 37/37 (38) ========================#.# ##.#.#########.##... MP: 5/5========================#.# #.#.##.###.# AC: 16Str: 16#.# #.#.# ######.###.# EV: 14Int: 9#.# #.#.# #.........#. SH: 0Dex: 20#.######.#.####<####.###.# XL:  5 Next: {:j89m51% Place: Dungeon:4#........@.........#.###.# Noise: ---------  Time: 3976.4 (0.0)###.####.#.##.##ß>ß#...... -) Claws#># #....##.##)..###...# Throw: javelin#.# #..####.##..####...# Drain#.###..# #.............#.##...# #.########.... #.##..## #.##.... #.##..# #.##.... #.##..#####.###... It is a scroll of amnesia. _You feel forgetful for a moment.  As you read the scroll labelled RUOG WAXKOTT, it crumbles to dust. _A profound silence engulfs you. It was a scroll of silence. _Your hearing returns. _You see here an adder skeleton{:j: 9m.u{:j|3 b#bb#bb#bb#bb#bbbbbb@bbbbbb#b##bbb.bbbbbbbbAs you read the scroll labelled GETIDI RUNI, it crumbles to dust.u{:j}*7.4 (1u{:jsbb#bb#bb#bb#bbbbbb@bbbbbb#b##bbb.bbbbbbbu{:jZ _You hear the flapping of tiny wings. It was a scroll of butterflies.v{:jv{:j$v{:jRead which item? Scrolls  t - 3 scrolls of teleportation  m - a scroll labelled VOWNAME BABI  u - a scroll labelled DUNTYM ZAIFF [!] read|quaff[?] describe selectedx{:jlx{:jx{:j{b#.# #.#x{:j#.# ##.# bendrew64 the Ruffian#.# #.###########.###... Demonspawn of Wu Jian ......#.# #................... HP: 37/37 (38) ========================#.# ##b#b#########.##... MP: 5/5========================#.# #b#b##.###.# AC: 16Str: 16#.# #b#b# ######.###.# EV: 14Int: 9#.# #b#b# #.........#. SH: 0Dex: 20x{:j=#.######b#b####<####.###.# XL:  5 Next: 51% Place: Dungeon:4#...bbbbb@bbbbb....#.###.# Noise: ---------  Time: 3977.4 (0.0)x{:j###.####b#b##b##ß>ß#...... -) Claws#># #bb.b##.##)..###...# Throw: javelin#.# #bb####.##..####...# Drain#.###bb# #.............#.##bbb# #.########.... x{:j#.##..## #.##.... #.##..# #.##.... #.##..#####.###... As you read the scroll labelled RUOG WAXKOTT, it crumbles to dust. _A profound silence engulfs you. It was a scroll of silence. _Your hearing returns. _You see here an adder skeleton.  x{:jAs you read the scroll labelled GETIDI RUNI, it crumbles to dust. _You hear the flapping of tiny wings. It was a scroll of butterflies.x{:j, x{:j.  As you read the scroll labelled VOWNAME BABI, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen..bx{:j 2b.x{:jg..bx{:j@bbx{:j*8.4 (1x{:jbb#bb#bb#bb#bbbbb@bbbbbb#b##bbbbbbbbb.bbx{:j. _It was a scroll of fear.y{:j>y{:j/ARead which item? Scrolls  t - 3 scrolls of teleportation  u - a scroll labelled DUNTYM ZAIFF [!] read|quaff[?] describe selectedz{:jM~z{:jz{:j#.# #.##.# ##.# bendrew64 the Ruffian#.# #.###########.###... Demonspawn of Wu Jian ......z{:j#.# #..b................ HP: 37/37 (38) ========================#.# ##.#b#########.##... MP: 5/5========================#.# #b#b##.###.# AC: 16Str: 16#.# #b#b# ######.###.# EV: 14Int: 9#.# #b#b# #.........#. SH: 0Dex: 20#.######b#b####<####.###.# XL:  5 Next: 51% Place: Dungeon:4#...bbbbb@bbbbb....#.###.# Noise: ---------  Time: 3978.4 (0.0)###.####z{:j/)b#b##b##ß>ß#...... -) Claws#># #bbbb##.##)..###...# Throw: javelin#.# #.b####.##..####...# Drain#.###bb# #.............#.##b.b# #.########.... #.##.b## #.##.... #.##..# #.##.... #.##..#####.###...  _You see here an adder skeleton.  As you read the scroll labelled GETIDI RUNI, it crumbles to dust. _You hear the flapping of tiny wings. It was a scroll of butterflies.  As you read the scroll labelled VOWNAME BABI, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.z{:j( .bAs you read the scroll labelled DUNTYM ZAIFF, it crumbles to dust.  A wave of despondency washes over your surroundings.z{:jʮW.bz{:jkpb.b.z{:jTb.z{:j/bz{:jF5b.z{:jU.b.z{:jwb..bz{:j.b.bb.z{:j;.bz{:jM.bz{:jR0bz{:j˶I.bz{:j/I.bz{:j7b.z{:jA.bz{:j8.z{:jJ*9.4 (1Will/2 Drainbbb#bbb#bb#bbbbbb@bbbbbb#b##bbbbbbbbbbb _It was a scroll of vulnerability.{{:jD b..b.b..bb.b.b.b.b.bb.{{:j{{:j{{:j{{:jX{{:j5*X{{:jo,{{:j1{{:j@2{{:jNn{{:j]{{:jk,{{:jl{{:j>m{{:j!{{:j{{:j+{{:jX{{:j{{:j{{:jԹ{{:jW{{:j{{:j {{:j.{{:j{{:j{{:jF{{:j&{{:j{{{:j{{:j{{:j"{{:j8{{:j{{:jsB{{:j_,{{:jL{{:j {{:j'{{:j7,{{:j9{{:j={{:j?{{:jqB{{:j;F,{{:jZI{{:jL{{:jsP{{:jR{{:jX{{:j]{{:jb{{:jg{{:jk{{:jo{{:jr{{:jQB{{:j҃{{:j͇{{:j{{:j8{{:j”{{:j{{:j&{{:j{{:jU{{:j{{:j,{{:j,{{:jc{{:j{{:j1{{:j;{{:j{{:j{{:jX{{:j{{:j-{{:j`{{:jn{{:j",{{:jW{{:jF{{:j[{{:j {{:j{{:j!{{:jH&,{{:j*{{:j!0{{:j_5{{:jH{{:jQJ{{:j M{{:joP{{:j6S{{:jV{{:jX{{:j[{{:jY^{{:jAa{{:j\e{{:jf{{:jci{{:jm{{:jp{{:jt{{:jix{{:j9,{{:jb{{:jH{{:j[{{:jF {{:j#{{:j'{{:j[]X{{:jW_{{:j`{{:jlB{{:jm{{:j1n{{:j ,{{:j} . _You start waiting.{{:j{{:j{{:j_{{:j.{{:j6{{:j{{:j%{{:jn{{:j{{:ja{{:j{{:jl  Your butterfly disappears in a burst of colours!..bbb.#bb#bb#b####<b.bbb@bbb.b.#bbbbbbbbbb.bb{{:j`0945.0)bbbbbbb.bbb@bbb.bb##bbbbbbb.bb _Your butterfly leaves your sight.{{:j3{{:j{{:jфH.b{{:j.{{:j.bb.{{:j6b.{{:jJ.b{{:jB2b{{:jM.b{{:jb.b.b.{{:j8.b.b.b{{:jQ.b{{:j`.b.{{:j.b.bb.{{:jb.b.b{{:j{.bb{{:jA;b.{{:jI{{:ji . _You start waiting.{{:j|.{{:j.{{:jS{{:j{{:j{{:j0{{:j{{:j,{{:j.{{:j!{{:j${{:j'{{:jh*{{:j-{{:ju/{{:j2{{:jL5{{:j7{{:jd;{{:j?|{:j |{:j,|{:jC,|{:j8|{:j>|{:j?|{:jB|{:jE|{:jJ|{:jL|{:jO|{:j4P|{:jT|{:ja.|{:j>f|{:jil|{:jr|{:jkv|{:j!|,|{:jL|{:j|{:jʚ|{:jn|{:jA|{:jv|{:j|{:j|{:j(,|{:j|{:j`|{:j,|{:j|{:j).|{:j-|{:j`/|{:j2|{:j/4|{:jQ7|{:j9|{:j;|{:j>|{:jHM|{:jP|{:jT|{:jT|{:jW|{:j`|{:j3h.|{:jp.|{:j.|{:jN.|{:j|{:j?|{:j|{:j_|{:j|{:j|{:j|{:j |{:j2|{:jw|{:j|{:j|{:jo|{:j*|{:j|{:jg|{:jb|{:j|{:j|{:j |{:jd|{:j|{:j|{:jX|{:j|{:j` |{:j |{:jm|{:j|{:j|{:jx,.|{:j!.|{:jp1|{:j3|{:j5|{:j9|{:jt=,|{:jA|{:j(Cy _Your butterfly disappears in a burst of colours! x15|{:jAQ..bb#bb..b@b...b#b##..bb.b....|{:j[K4000|{:jc>bb#bb..b@bb#bbbb|{:jg7 _Your butterfly leaves your sight.|{:j&3|{:j&|{:j17g .  You start waiting.|{:j=.|{:jFn..b|{:jG.bb..b|{:jb..bb.b.bb...bb.bb.bb...|{:j9.|{:jb|{:j|{:j|{:jړ|{:jy|{:j'|{:j|{:j|{:j|{:jM|{:j|{:jm|{:j|{:jϲ|{:j|{:j|{:j,|{:jO|{:j|{:jx|{:j.|{:je|{:jt|{:jV|{:j|{:j%|{:j|{:j|{:j|{:jO|{:j|{:j^|{:j |{:j|{:j|{:j|{:j|{:j|{:j? |{:j |{:j |{:j |{:j. |{:j |{:jc |{:j |{:j |{:j |{:j |{:j P |{:jV T_Your butterfly disappears in a burst of colours! x9|{:j ( .bb@.......b...|{:jB> 10.4 (6.0)bbb _Your butterfly leaves your sight.|{:jg3|{:j5|{:ji .  You start waiting.|{:jb.bb.b..bb.b..b.b|{:j|{:ju|{:j?}{:jz }{:jk }{:j1 }{:j}}{:j+,}{:j}{:jx _Your butterfly disappears in a burst of colours! x4}{:jK&5...}{:jZ2e7.4 (78.4 (8Drain}{:jbu _You feel your willpower return.~{:jkX~{:jSY3~{:jzr&0~{:jw~{:j| ~{:j>~?_Done exploring.{:j~FWhere to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon  T - Temple {:j!{:jf#.# #.##.# ##.# bendrew64 the Ruffian#.# #.###########.###... Demonspawn of Wu Jian ......#.# #................... HP: 37/37 (38) ========================#.# ##.#.#########.##... MP: 5/5========================#.# #.#.##.###.# AC: 16{:jStr: 16#.# #.#.# ######.###.# EV: 14Int: 9#.# #.#.# #.........#. SH: 0Dex: 20#.######.#.####<####.###.# XL:  5 Next: 51% Place: Dungeon:4#........@.........#.###.# Noise: ---------  Time: 4018.4 (0.0)###.####.#.##.##ß>ß#...... -) Claws#># #....##.##)..###...# Throw: javelin#.# #..####.##..####...# Drain#.###..# #.............#.##{:j!}...# #.########.... #.##..## #.##.... #.##..# #.##.... #.##..#####.###...  _Your butterfly disappears in a burst of colours! x9 _Your butterfly leaves your sight.  You start waiting. _Your butterfly disappears in a burst of colours! x4 _You feel your willpower return. _Done exploring.{:j9"{:j#{:j4,{:j'/{:j 5| _{:j5{:j+7{:j8{:j&9{:jC,{:jE{:jF,{:jG{:jI{:j:J,{:jK{:jL{:jCM{:jN{:jO{:jGR,{:j S{:jUY  There is a stone staircase leading down here.{:jJW{:jW{:j4Y$ _{:jY{:j% {:j&  You climb downwards.  You hear the hiss of flowing sand.{:jU /  --more--{:j*t%5{:jbz .......  ..... ..... ...   ... {:j{>#.# #.# #@# #.# #.# #.# #.#{:jh{ #.# #.# {:j{J#?. {:j-27.9 (9.5{:j{:jh  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found a scroll of teleportation.{:j5a _There is a stone staircase leading up here.{:j{:jORead which item? Scrolls  t - 3 scrolls of teleportation [!] read|quaff[?] describe selected{:jj{:j{:jbendrew64 the Ruffian.......Demonspawn of Wu Jian ...........HP: 37/37 (38) ========================.....MP: 5/5========================...AC: 16Str: 16...EV: 14Int: 9#.#{:jSH: 0Dex: 20#.#XL:  5 Next: 51% Place: Dungeon:5#@#Noise: ---------  Time: 4027.9 (0.0)#.#-) Claws#.#Throw: javelin#.#{:jYDrain#.##.##.##?.  You climb downwards.  You hear the hiss of flowing sand.There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found a scroll of teleportation. _There is a stone staircase leading up here.{:jOP  Okay, then.{:j{:j'#D _{:j5 {:js6 {:j7 {:ja: ,{:jR< : _{:jvO {:jS ... ...  #.#  #.# #<##.#..30.9 (3?.#. .# {:jS a .# [.{:j&[ @1.9 (4{:jc {:j[f ( _Found a ring mail.{:jK l #.#<....?.#.##.2.9 (1{:jR {:jT {:jg% #.#<.?.##.#  .#{:jg{:jUi%3{:j{:j <.#.##  .#{:j;4{:jB{:j{:j}*5.9 (2{:je{:ji _t - 4 scrolls of teleportation (gained 1){:j{{:jݿ{:j{:jN _There are no items here.{:j #<# #.# #.# #.# #.# #.# #.##..# ##@# .# #.# #[. ##..# {:j G6.9 (1 _{:j6 {:j3{:j{:j{:j{:jQ B{:jH.##.###..###.# #. #.## #@.#9.9 (3#.# .# .# .#.# _You see here a +0 ring mail.{:j9 _{:j>{:j$?{:j?{:j@{:j{:j{:j0|#.# #.##.##.# #.# #.##[##.# # 42.# #.# #.# #..### {:js{:j 1 {:j6 n{:j{8 {:j; {:jtH  _Found 11 gold pieces.{:jP j[....# ....# ....#.# .....#.##......#.@...$...7.9 (5####...... ..... .... ... ##{:jT {:jV {:j[{:jm^3{:j~`{:jWm _Found 5 gold pieces. Found a stone staircase leading down.{:jm{:jp{:jyr{:jr{:jt{:jv{:jy,{:jz{:jR~{:j,{:j+#.# #.## #........#[.####.......##.##.........##.##........# #.##.......# #.##.......# #.##.......# #.....@....# 52####.......# #>......# #......$# #.......##########{:j{:jV{:j@ _You now have 1199 gold pieces (gained 11).{:j9 _There are no items here.{:j5 {:j {:jK  _{:j ,{:j {:j {:jz {:j {:j {:j {:j {:jC Z##.##.........##.##........# #.##.......# #.##.......# #.##.......# #..........# ####.......# #>......# #......@# 7#.......# #########  {:j> {:j ? _You now have 1204 gold pieces (gained 5).{:jo#.# #.## ..##..# ...###.# ...#.#.# ########.....#.## #..........#[.####........###.##.........##.#.@.#64.9 (7#.#.###.##.......#.##.......##..........#####.......##>......##.......##.......#{:j5{:j{:j= {:j#;{:jq(,{:j4,{:j(; #.# #.# #...# #.# #...# #.# #...# #.# #...# #.## #...# #..# #...# #### ##.# #...#.....  #.# ########.@.......8.9 (4  #.## #................  #[.####........######.###.##.........## #.##........##{:j<=#.##.......###.##.......##.##.......##...{:j#?{:jF{:jI{:ji{:jzk3{:j n{:jp{:jtX{:jt{:jK{,{:jX{:jT,{:j{:j{:j<{:j{:jO ...bendrew64 the Ruffian...#.F.#Demonspawn of Wu Jian ......#.##...#HP: 37/37 (38) ========================#.##...#MP: 5/5========================#<##...#AC: 16Str: 16  #.#∩...#EV: 14Int: 9  #.##...#SH: 0Dex: 20  #.#{:j##...#XL:  5 Next: 51% Place: Dungeon:5  #.##@..#Noise: ---------  Time: 4072.9 (4.0)  #.##...#-) Claws  #.###...#Throw: javelin#..##...# ####Drain  {:ja##.##...#.....#.# ########.........F   Prince Ribbit (asleep)#.## #................#[.####........######.###.##.........## _Found 11 gold pieces. _Found 5 gold pieces. Found a stone staircase leading down. _You now have 1199 gold pieces (gained 11). {:j_There are no items here. _You now have 1204 gold pieces (gained 5).  You encounter Prince Ribbit.{:j/  --more--{:j P{:j§F§F..F3.9 (5 _Found 5 gold pieces. Found a stone staircase leading down. _You now have 1199 gold pieces (gained 11). _There are no items here. _You now have 1204 gold pieces (gained 5).  You encounter Prince Ribbit. _Prince Ribbit blinks! x2{:jŦL§F{:j{:j<4=4.8 (0.9{:j{:joJ _You barely miss Prince Ribbit. Prince Ribbit blinks!{:jH... #...# #.# #...# #.# #...# #<# ##...# #.# ∩...# #.# #...# #.# #§..# #.# #...# #.# #.@.# #.##...# #..# #...# #### ##.# #.F.#..... .# ########.........  #.## #..........  #[.####........######.#  ##.##.........##.##{:jq7F.{:j#..{:jQ-5.8 (1.0{:j >#.#<##. ∩###.F.# #### ##..#.....  ########....# #............[.###...######.##.##.........##  #.##{:jX n F§You lunge at Prince Ribbit. You completely miss Prince Ribbit.  You hear the slow hiss of an avalanche of sand.∩F{:j C=6{:j {:j + _Prince Ribbit blinks!{:js.... #<##∩.#F #..# .§.# #### # #...# ########......## ...........[.####........######.###.##...##.##{:jHO.F{:jS!.{:j--7{:j{:j{:j' B ....{:j #<##∩#..F # . #### # #...# ########......## ........[.####........######.###.##.##{:j_  You lunge at Prince Ribbit. You barely miss Prince Ribbit.{:jO{:j{X0-----=8{:j+{:j!- _Prince Ribbit hits you!{:jI &  You claw Prince Ribbit!{:jS  Prince Ribbit is moderately wounded.{:j0T i13----------------=9{:jZ {:j] E _Prince Ribbit hits you. Prince Ribbit hits you!{:j  You claw Prince Ribbit!  Prince Ribbit is heavily wounded.80.7 (0.9{:j@ _Prince Ribbit hits you but does no damage.{:j)  You scratch Prince Ribbit.{:j  #...# #...# #...# #<# ##...# ∩...# #...# #.F.# #.@.# #...# #...# #...# ####  #...#..... {:j% #.# #.........   #.## ..........  #[..######.#  Prince Ribbit is severely wounded.{:j #...# #...# #...#<# ##...# ∩...# #...# #.F.# #.@.# #...# #...# #...# ####  #...#  #.# #.........  #.## .....  #[..####    Prince Ribbit hits you!6/37 (38) ----------------1.6 _* * * LOW HITPOINT WARNING * * *{:jxF)  You scratch Prince Ribbit.{:jAI §FPrince Ribbit is severely wounded.{:jU{:j.V/-2.5{:j?^{:j`p _Prince Ribbit blinks! Prince Ribbit completely misses you.{:jl&  You miss Prince Ribbit.{:jO8 §FPrince Ribbit is severely wounded.-3.4 _Prince Ribbit blinks!{:j[ ...#...#  #.# #...#  #.# #...#  #<###...#  #.# ∩...#  #.# #...#  #.# #.§.#  #.# #...#  #.# #@§.#  #.## #...#  #..# #...# ####  ##.# #F..#.....  #.# ########......... #.## #................ #[.####........######.# ##.##..  #.##[39{:j7;49m{:jF.-4.4 (1.0{:j{:j#.#<##. ∩##.§.§#..F..# #####...#..... ########.....# #.............[.#########.##.##..## .##{:j"B  You lunge at Prince Ribbit. You miss Prince Ribbit.{:jF, .Prince Ribbit is severely wounded.Prince Ribbit hits you but does no damage.{:j-g7=----=5{:j3{:j76V _Prince Ribbit barely misses you.{:j{.  You closely miss Prince Ribbit.{:j  Prince Ribbit is severely wounded.Prince Ribbit hits you!  You die...{:jh-5/37 (38) ----{:j/  --more--{:j{:jGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 war axe {:jBMissiles (go to first with ()  d - 3 throwing nets  e - a javelin (quivered)k - 5 poisoned darts Armour (go to first with [)  g - a +0 scale mail (worn)  m - the +0 hat of the Ladybird (worn) {+Inv Dex+4}  n - the +4 pair of boots of Nihilism (worn) {Dex+2}  q - a +2 cloak (worn) Jewellery (go to first with "=)  f - a ring of positive energy (worn)  o - the ring of Ufryti (worn) {rF++ rC- EV+5}j - a ring of positive energy  p - a ring of poison resistance Talismans (go to first with %)i - a medusa talisman  l - a maw talisman{:js#8{:j,{:jx/Goodbye, bendrew64.203 bendrew64 the Ruffian (level 5, -5/37 (38) HPs)Began as a Demonspawn Gladiator on June 23, 2026.Was an Initiate of Wu Jian.Slain by Prince Ribbit (12 damage){:j 0G... on level 5 of the Dungeon.The game lasted 00:10:45 (4066 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb{:j}V {:jݟ C [?25h[?0c [?1051l[?1052l[?1060l[?1061l