:j Player: bendrew64 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.16:17:59.ttyrec Time: (1782231479) Tue Jun 23 16:17:59 2026 :j [?1051l[?1052l[?1060l[?1061h:jV)0[?7h[?25l[?1c:j:j:jaWelcome, bendrew64. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Gladiatorn:jDn:jWelcome, bendrew64 the Demonspawn. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiator  j - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Demonspawn Gladiatorq:j[ q:j q:j bendrew64 the ChillerDemonspawnHealth: 13/13 ========================q:jP Magic: 3/3========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Freezeq:j '###>..#.##.##.##@####q:j& q:j:+ Welcome, bendrew64 the Demonspawn Ice Elementalist.It is said that the Orb of Zot exists deep within this dungeon.q:j0 q:j Press ? for a list of commands and other information. _Found two stairs.s:jvh3s:jjs:jYks:jqs:jt _s:juBs:jDs:jy _You open the door.s:jThere is an open door here.s:j9 _       ##### ... # .# #####.# #>..'.# ##.#### #.# #.#  #<#  ###    10.0 (10.0)1.0 (11 _c - 3 scrolls labelled SEN EFU UPIt:jt:j   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 2.0   3.6  -1          t:jc b - Unarmed Combat   0.0   1.2  -1   g + Ice Magic3.6   4.8  -1                   c - Armour   0.0   1.2  -1      d + Dodgingt:jd1.7   2.4  -1      e + Stealth1.7   2.0   0                          t:j        t:j        t:j)!            t:jd        t:j_    t:j            t:jpThe relative cost of raising each skill is in cyan.  t:jThe species aptitude is in white.  [?] Help[=] set a skill target  t:j;[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsw:j8 w:j? w:j G   bendrew64 the Chillerw:j^ c  Demonspawn  Health: 13/13 ========================  Magic: 3/3========================  AC: 2Str: 8#####  EV: 11Int: 15...  SH: 0Dex: 13#.##  XL:  1 Next:  0% Place: Dungeon:1#@.#  Noise: ---------  Time: 11.0 (0.0)#####.#  -) Nothing wielded#>..'.#  Cast: Freeze##.#### w:jI_ `#.# #.#  #<#  ###    It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information. _Found two stairs. _You open the door. _There is an open door here. w:j|_ M_c - 3 scrolls labelled SEN EFU UPIw:j;e 4w:jh w:j{ x:j3x:j'x:jx:jNx:j ## .# .# .#  .  .# .#########. ......... ######.###  #..#  #####.#  #>..'.# ##.#### #.#  #.#  #<# x:jV4.0 (35.0 (4x:jx:je x:jK_d - a cyan potionx:jJx:j*Nx:jOx:jQx:jTx:j2a,x:jysx:jwBx:j|x:j\,x:j##### #...  #..########  #@........#  #..######.# #....# #.#  #..... #.# #.##... #.# #.#########.# #...........# # ######.#### #..#30.0 (15.0)1.0 (16x:jrj _f - a coppery potiony:j@k#######....##.#..#########.#.........# ###..######.# #....####.#.#........#.###......#.#40#########.# #...........# #.######.#### #.# #.. ..> #####. :jpIm##. #>..'. . #2.0 (11 _Found a stone staircase leading down.y:j6Iy:jy:jy:jk  There is a stone staircase leading down here. _y:jy:jy:j#y:j9%y:j&,y:j`'y:j.Xy:jAy:jsMy:j!{Q  You encounter a dart slug.#.##.# #.##.##.# #<##.##.# ####.##.# #.##.####### #........... ####.#####.# #.......... #.#@#####.# #.#.# #+#.# ........... w   dart slug (asleep).w.......[.. y:j-65.0 (23y:j!y:jd%6.0 (24y:j?y:jH) _Found a chain mail.z:jb-.<.#.##.# .##.#######...........###.#####.# #..........#.#.#####.# + ................:.w...........[.................z:joz:j17.0 (1.0)z:j^z:j5 _Found a parchment of Swiftness.z:j\2# ######..........###.#####.# #..........#.#####.# +..........)....#..............#..w...........#...:.w........#.......[.....!w 2 dart slugs (asleep)#........#?...z:j  You encounter a dart slug.8z:j _Found a dagger, 2 metallic clear potions and a scroll labelled KEOPUR FIYKOAC.z:j h #.##.#  #.##.####### #........... ####.#####.# #.......... #.#.#####.# #.#.# .[.###+#.#####+.......@...)....##...... #..w. #...:.w. #.......[.....! #........z:j%  #?... +.z:jZ z:j &9z:j4 l _Found a shiny buckler.z:jxq# #.##.####### #........... ####.#####.# #........... #.#.#####.#z:j~E... #.#.# ..[.###+#.#####+...........).... ##...... #..w. #...:.w. #.......[.....! #........ #?... +. #z:j=70z:jz:j`{:j' #.##.# #.# ####.#####.##. #.#.. #.#.#####.##... #.#.##..[.###+#.#####+#.).... ##. #..w. #...:.w. #.[..! #... #.?... +.. #.ww1 asleep)=1Freeze{:j+m _The dart slug closely misses you.{:j2 ww2--------Contam: 10% -2{:jyZ _You miscast Freeze. Nothing appears to happen.|:jS  You freeze the dart slug.  The dart slug is heavily wounded.The dart slug closely misses you. `The dart slug launches a dart at you.|:j` '.|:ja 0------1----------------=3|:jk |:jYn - _The slug dart hits you.}:jH| }:j}l†You freeze the dart slug.}:jm&    dart slug  You kill the dart slug! ```The dart slug launches a dart at you.}:j=Q.@.}:j(J0----------------334Freeze}:j}Ye _The slug dart misses you.}:j\#........... # ####.#####.# #........... #.. #.#.#####.# #... #.#.# #..[.###+#.#####+#............).... ##.... #..† #...:.w #.......[.....! #..#.?..+... #.#############}:jD-5}:j}:jE~:j3l  You hit the dart slug but do no damage.~:jG< ```The dart slug launches a dart at you.~:ju~..@=6~:j~:jO _The slug dart misses you.~:j9/13 --------7~:j|  _You hit the dart slug but do no damage. The dart slug bites you.~:j  You hit the dart slug.10/13==--------8~:jv~:j7 _The dart slug is lightly wounded.~:j4  ~:j/6  You hit the dart slug.  The dart slug is moderately wounded.~:jN t  The dart slug launches a dart at you.~:j ~:j[4 7/13 ------8% 9 _The slug dart hits you.:j  You hit the dart slug.  The dart slug is heavily wounded.  The dart slug launches a dart at you.:j4-----------680 _The slug dart hits you.:j _You are too injured to fight recklessly!:jkb##.####### #........... ####.#####.#. .......... .#####.#. #.#.# [.###+#.#####+ #...):j+l@##...†...:.w........[.....!.:jZl#?...+.:jl^............#############:jw4w.:jyM  The dart slug attacks as it pursues you!:j`z@41:je _The dart slug misses you.:jz8  ##.####### #........... ####.#####.#. ........... .#####.#.. #.#.# [.###+#.#####+ #...)###.....†.w:..........[.....!.#?..+.............:jFC :jC p5==---2-2:j3N :j-h #.##.# #.##.#:j. #. # ####.#####.# #. #. #.. #.#.#####.# #... #.#.#:j.8 #..[.###+#.#####+ #.)....#. #..†.w. #...::j. ... #.[..! #. #:j-/i.?... +:jY/b..  #.:j14w.:j>;n-3:jBH:jKK _Your magical contamination has completely faded away.:j$ #.##.# #.##.# #. # ####.#####.# #. #. #.. #.#.#####.# #... #.#.# #..[.###+#.#####+ #.).... ####...w. #..†. #...:.... #.[...! #.  #.?... +...  #.:j11=========4Freeze:jM:j-RV _The dart slug barely misses you.:j{0:j1:j8:jC^ _You are too injured to fight recklessly!:j   :j? Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j,( #.##.#  bendrew64 the Chiller #.##.#######  Demonspawn #...........  Health: 5/13=========--------------- # ####.#####.#  Magic: 0/3------------------------ #. #..........  AC: 2Str: 8 #.. #.#.#####.#  EV: 11Int: 15 #... #.#.#  SH: 0Dex: 13 #..[.###+#.#####+  XL:  1 Next: 33% Place: Dungeon:1 #.....@......)....  Noise: =--------  Time: 84.0 (0.0) ####...w..........  -) Nothing wielded #..†...........  Cast: Freeze #...:..........  #.......[.....!  #..............  w   dart slug:j/* #..........?...  +.............  #............ _You are too injured to fight recklessly!  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit):jLJ#.##.#bendrew64 the Chiller#.##.#######Demonspawn#...........Health: 5/13=========---------------# ####.#####.#Magic: 0/3------------------------#. #..........AC: 2Str: 8:jJm#.. #.#.#####.#EV: 11Int: 15#... #.#.#SH: 0Dex: 13#..[.###+#.#####+XL:  1 Next: 33% Place: Dungeon:1#.....@......)....Noise: =--------  Time: 84.0 (0.0)####...w..........-) Nothing wielded#..†...........:jKtCast: Freeze#...:..........#.......[.....!#..............w   dart slug#..........?...+.............#............ _You are too injured to fight recklessly!  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jKAiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit):j\MContam: 10% -5.0 (1Freeze:j U:jX2  Casting: Freeze (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit) _You miscast Freeze. Nothing appears to happen.:jp:j8-:j:j^ _You are too injured to fight recklessly!:j:j:j :j^ _You are too injured to fight recklessly!:j  #.##.##.... #.##.##.... #. #.... ####.#####.# #.... #. #.... #.#.#####.# #.... #.#.# #..[.###+#.#####+ #.).... ####...w:j" . #..†. #...:..... #.[....! #. #.?... +....  #.:jŽ 2w.:jQ :j $6 :j" _:j :j[ :j1 #.##.# #....##.##.# #....##. #....#####.#####.# #....# #. #....# #.#.#####.# #....# #.#.# #..[.###+#.#####+ #...@.w......).... ####. #..†.:j 3& #...:...... #.[.....! #. #..?... +.....  #.:j?:j< `````The dart slug launches a dart at you.:jУ ...@.6==7 _The slug dart misses you.:j(l| #.##.# #....##.##.# #....##. #....#####.#####.# #....# #. #....# #.#.#####.# #....# #.#.# #..[.###+#.#####+:j(m_ #..@..w......).... ####. #..†. #...:. #.[.....! #. #...?... +......  #.:jڄw.8:jNWq###b.$ ##.#######...........####.#####.#.........####.#..# #.#.# ###+#.#####+ ....w)####...†.:..........[.....!.b   bat (asleep)#?...+.:j33  You encounter a bat.9 _Found 11 gold pieces. _You see here a +2 buckler.:j0 w.90 _b - a +2 buckler:jo#b.$.# ...######..........###.#####.# #..........#.#####.# w###+#.#####+.........)....###. #..†.::j 2....[.....!.......?...+...#:j:j7$ `The dart slug launches a dart at you.:jޭ8@:jp7====1:j?:jO _The slug dart misses you.:j##b.$.##.##.# #....##.##.# #....##. #....#####.#####.# #....# #. #....# #.#.#####.# #....# #.#.# #...w###+#.#####+ #.).... ####. #..†. #...:....##. #.+...... 8% -2:j:je:jY ...######..........###.#####.# #..........#.#####.# w###+#.#####+.........)....####. #..†.:....[.....!.......?+...#....############.w:jF  The dart slug attacks as it pursues you!6=3 _The dart slug bites you but does no damage.:j E..........###.#####.# #..........#.#####.### #....###+#.#####+#...w........)....####.. #@.†.:....[.....!.......?+:j ... #....############ :j D.w:j\ :j H4-4:j' :jV) :j}###.#####.##....# #..........#.#.#####.##.# ....###+#.#####+...........)....###w. #..†.:....[.....!.......?+...# ############ :j.w=2-5:j:jb:jDZG #...........#.#####.#.# ...###+#.#####+........)....###. #w.†...:....[.....!.......?+...#....############ 8==1========16:j:jQ:j O #.#####.#..# ##+#.#####+........)....###. #w.†...:....[.....!.......?+... w   dart slug:j :j ``The dart slug launches a dart at you.:jU K ..  The slug dart hits you.:j6 p6---=7:j! :j K _Your magical contamination has completely faded away.:j............#####.# #.#.# ###+#.#####+ :j...)####...w.†.:..........[.....!.#?...+:j.................#############:jD.w:j;-:j8Freeze:jv:j i  You hit the dart slug.=9:j w _The dart slug is heavily wounded.:j :j` :j :jʨ ^ _You are too injured to fight recklessly!:jL  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j/  #....# #..........  bendrew64 the Chiller #....# #.#.#####.#  Demonspawn #....# #.#.#  Health: 6/13===========------------- #....###+#.#####+  Magic: 0/3------------------------ #............)....  AC: 2Str: 8 ####..............  EV: 11Int: 15 #..†...........  SH: 0Dex: 13 #w..:..........  XL:  1 Next: 33% Place: Dungeon:1 #@......[.....!  Noise: =--------  Time: 99.0 (0.0) #..............  -) Nothing wielded #..........?...  Cast: Freeze +.............  #............  #############  w   d:jy mart slug _You are too injured to fight recklessly!  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit):j> #....# #..........  bendrew64 the Chiller #....# #.#.#####.#  Demonspawn #....# #.#.#  Health: 6/13===========------------- #....###+#.#####+  Magic: 0/3------------------------ #............)....  AC: 2Str: 8 ####..............  EV: 11Int: 15 #..†...........  SH: 0Dex: 13 :j#†..:..........  XL:  1 Next: 33% Place: Dungeon:1 #@......[.....!  Noise: =--------  Time: 99.0 (0.0) #..............  -) Nothing wielded #..........?...  Cast: Freeze +.............  #............  #############  w   dart slugCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  You freeze the dart slug.:jk    #....#   #....# #.#.#  #....###+#.#####+  #............)....  ####........  #..†.....  #†..:....  #@......[.....!  #........  #..........?...  +........ #........ ######### :jd7=66100.0 (1.0)Freeze:j:j4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  You freeze the dart slug. :jeB_You kill the dart slug!:jmI:jP,:j߻X:jt:j=:j> T8==:j:j8:jy==1========9==========10/13====:j ~:j~:j:j==1==2========:j,:j!:jw2====:j:j;,:jp:jY:j@========:j:j==:j^k _You start resting.HP restored.:j&-:j027.0 (27.0):jt3==-8.0 (28 _:j^:j 3:jH :j_ ,:j :j B:j :j :j :ja :j :==:jn :j :j) :j :j  :j h_You start resting.Magic restored.:jT :j( 233.0 (5.0):j `3========4.0 (6 :j! _:j+ :j. :j:jS:j:j:j:j:j>:jf:jp:j* #....#####.#####.# #....# #.......... #....# #.#.#####.##....# #.#.# #....###+#.#####+ #......).... ####...... #..†.... #†...... #.......[.....! #.... #...?...+.....#............#############You pick up a parchment of Swiftness and begin reading...7.0 (3========8.0 (4:jB _You add the spell Swiftness to your library.:jb 3:j X:jb ,:j ,:j ,:j ,:j :jh B:jx :j.- :j. :j6 X:jH #....# #.#.# #....###+#.#####+## #............)....# ####.............#..†...........# #†....# :j #.......[.....!# #..............# #........# +........# #.......# ################ 45.0 (76.0 (8 _e - a scroll labelled KEOPUR FIYKOAC:j 3:j:j=:j_3:j=....# #.......... ....# #.#.#####.#  ....# #.#.#  ....###+#.#####+##  ............)....#  ###.......#  #..†...........#  #†.............#  #.......[.....@#  #......#  #.......#  +..............#  #..............# ################   :jM>     :joG+9.0 (3:jH,50.0 (4:jN:jQ\ _j - 2 metallic clear potions:j: M####.#####.#.........####.# #.#.# ###+#.#####+# ...) ###.....††......[.....#..............# 1.0 (1:jH :jAzM...........####.#####.#.........####.# #.#.# ###+#.#####+# ...) ###.....††:jg.[#..............# :j:jh &2:j:jM##.#######...........####.#####.#.........:jh ####.# #.#.# ###+#.#####+# ...) ###.....††:j.#.......[......# #########:j:jI&3:j:j:j A#....##.##.# #....##. #....#####.#####.# #....# #. #....# #.#.#####.# #....# #.#.# #....###+#.#####+## #.)....# #.#  #..†.#  #†.#  #.[......#  #.#  #.#  +.#  #.#  # :jR:j&4:j&:j[:j  #....##.##.#  #....##.  #....#####.#####.#  #....# #.  #....# #.#.#####.#  #....# #.#.#  #....###+#.#####+##  #.)....#  ####.#  #..†.#  #†.#  #.[......# #.# #.# +.# #.# #5:jc :j l #....##.##.# #....##. #....#####.#####.# #....# #. #....# #.#.#####.# #....# #.#.# #....###+#.#####+## #.)....# ####.# #..†:jj :.# #†.# #.......[......# #....# #....# +....# #...:j s.#  #:j :j &6:jT :j :j #....##.##.# #....##. #....#####.#####.#:j0] #....# #. #....# #.#.#####.# #....# #.#.# #....###+#.#####+## #.)....# ####:j.# #..†.# #†.# #..:j.....[......# #...# #..:j .# +...#:j.T #...# :jJL #:jf:j?&7:j:j:jMb.$ ##.#######...........####.#####.#.........#.#####.# #.#.# ###+#.#####+#...####.....†:jJ#†.............#............#:jK:jy:j=8:j:jBO _You see here a +0 dagger.:jY)<9:j4; _c - a +0 dagger:j0(:jGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))c - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn)  b - a +2 buckler:jc - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.:j~Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 7.0 XLs.Current attack delay: 1.0. Damage rating: 4 (Base 4 x 107% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. :jIt can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} :jMenu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:j :jS :j7  #b.$.##.##.#bendrew64 the Chiller#....##.##.#######Demonspawn#....##...........Health: 13/13 ========================#....#####.#####.#Magic: 3/3========================#....# #..........AC: 2:j 5Str: 8#....# #.#.#####.#EV: 11Int: 15#....# #.#.#SH: 0Dex: 13#....###+#.#####+##XL:  1 Next: 66% Place: Dungeon:1#............@....#Noise: ---------  Time: 159.0 (0.0)####..............#c) +0 dagger#..†...........#Cast: Freeze#†.............##.......[......##..............##..............#+..............##..............#You pick up a parchment of Swiftness and begin reading... _You add the spell Swiftness to your library. _e - a scroll labelled KEOPUR FIYKOAC _j - 2 metallic clear potions _You see here a +0 dagger. _c - a +0 dagger:j :j +5 (0.5:j D _c - a +0 dagger (weapon):j:jGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn) :j9 b - a +2 buckler:j# b - a +2 buckler. A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 It can be maximally enchanted to +3. If you switch to wearing this armour: Your EV would decrease by 0.7 (11.3 -> 10.6). Your SH would increase by 5.8 (0.0 -> 5.8). Your spell failure would worsen by up to 4% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified enchanted armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.:j  #b.$.##.##.#bendrew64 the Chiller#....##.##.#######Demonspawn#....##...........Health: 13/13 ========================#....#####.#####.#Magic: 3/3========================#....# #..........AC: 2Str: 8#....# #.#.#####.#EV: 11Int: 15#....# #.#.#SH: 0Dex: 13#....###+#.#####+##XL:  1 Next: 66% Place: Dungeon:1#............@....#Noise: ---------  Time: 159.5 (0.0)####..............#c) +0 dagger#..†...........#Cast: Freeze#†.............##.......[......##..............##..............#+.:j .............##..............# _You add the spell Swiftness to your library. _e - a scroll labelled KEOPUR FIYKOAC _j - 2 metallic clear potions _You see here a +0 dagger. _c - a +0 dagger _c - a +0 dagger (weapon):j} :jS :j :jE %  :j AYou start putting on your armour.:jĥ ,60.5 (1:j :jr :jү +1.5 (2:j) m2.5 (3:j :jM +3.5 (4:j W4.5 (5:j(  05 _You continue putting on your +2 buckler. x5:j  _You finish putting on your +2 buckler.:jk:jrl:jm:jQr:jy:jEP _:j _You open the door.  There is an open door here. _:jɢ:j:j!:jb,:jV:j:ja:jqB:j4:j.:j:j:j:j,:jC:j:jd,:j:j:j:j:ju:j:j:j:j:j:j>:j:j4:j:j"B:j2:jP:j:j:jm:j:jX:j6:jz:j,:j :jS:jr,:j:j':j:j9:j:j:j:j:jT:jl:j_:j:j:ja:j:jw:j:jC :jJ :j :j :j:j:j;:j:j%:j:j+:j:j:j:j:jX:j~:j>:j :jE:jU:j :j:j :jB":j#:j#:j5$:j9&:j*':jY(,:j):j*:jM+:j+:j.:j2:jv3:j4:j 7:j8:j8:j::j$<:j>,:j?:jB@  There is an open door here.:jFK _:j*I:jJ:jK:jK:jN:jMP,:jQ:jS:jU:jU:jV:j]:j'a,:jc:je:ji,:jj:j|m:jo:jp:jqq:jt:jVv:jv:j\x:jz:j|,:j~:jA:j,:jN:j:jp:j:ja:jT:je  A bat comes into view.:jɗ #.##.# ### #b.$.##.##.# #....##.##.######## #....##...........# #....#####.#####.#### #....# #.............:jJ #....# #.#.#####.#### #....# #.#.# #.# #...@###+#.#####'## #.................# ####..............# :j˘b#..†...........# #†.............# #.......[......#b   bat (asleep) #..............# #..............#:jS +..............#:j612162.0):j37.5 (53 _:j':jO:j& #.##.# #<# #....##.##.# ### #b.$.##.##.#  #....##.##.######## #....##...........#  #....#####.#####.### #....# #............ #....# #.#.#####.### #..@.# #.#.# #. #....###+#.#####'## #...........#####........# #..†.# #†.......# #[......#:jϴ #.# #.#:jۼ:j18.5 (1.0):j:jm #.##.# #.# #....##.##.# #<# #....##.##.# ### #b.$.##.##.#  #....##.##.######## #....##........... #....#####.#####.## #....# #........... #.@..# #.#.#####.## #....# #.#.# #. #....###+#.#####'## #........#####.......# #..†.# #†.......# #[......#  #.#9:jF +.<...###b.$ ##.#######...........####.#####.##..........####.## #.#.# #.# ###+#.#####'#.......####........†...†.......[20:jI :juJ :j M##.####r.<...###b.$ ##.#######...........####.#####.##..........####.###....# #.#.# #.#r   quokka (asleep)....:j :j&&1:j!:j!W _You encounter a quokka.:j|######>..'..##.####r.<...###b.$ ##.#######...........####.#####.##..........####.## #.#.# #.####+#.#####'#......####......†:j:jH&2:jߣ:j:jpF..........>##########>..'..##.####r.<...###b.$ ##.#######...........####.#####.##..........####.## #.#.# #.# ###+#.#####'#......####...:jM:jN43Freeze:jT:jV:j b.  You freeze the bat.  The bat is moderately wounded..b:jf b  2--------=4:j :jU : _The bat hits you but does no damage.:jpJ †  You freeze the bat.:js].r:jr1----------------755Freeze:j :jȐA_You kill the bat!:j #######.#.## #...........>##########:j 0>..'.##.####.r.<..###$ :jK ##.#######...........####.#####.##..........####.## #.#.# #.:j k####+#.#####'#...:j ].r:j, :j$ .-6:j :j p _You see here a bat corpse.:jwV ####.########.#.## #...........>##########>..'.##.####..r<.###†$ ##.#######...........####.#####.##..........####.## #.#.# #.####+#.#####'#:jw=7Freeze _The quokka bites you but does no damage.:jV^  You freeze the quokka.  The quokka is almost dead.The quokka bites you but does no damage.9/13 --------0----------------8Freeze:jd:jj+ _The quokka bites you.:jJ:j&K _You are out of magic!:j  You closely miss the quokka.The quokka is almost dead.5---------------9.6 (1.1:j:j+ _The quokka bites you.:jA:j:j:j^ _You are too injured to fight recklessly!:j+m _You are too injured to fight recklessly!:j | †You hit the quokka.:j R:j 9130.7 _You kill the quokka!Your Dodging skill increases to level 2!:j :j h _Your Stealth skill increases to level 2!:jM......... ####.########.#.## #...........>##########>..'.##.####..<..###†$ #....##.##.#########....#:j>:j;-10 _:j%:jCs _You see here a quokka corpse.:jr :js :jpt :jv :j{ 6==------------- _:jE} :j} :j@~ :j :j D1========:jF :j7 :j :jŃ _7===:j :jU ,:j* :j :j :j :j :j @========:jO :j :j 2=:jȏ :j :jf >8==:j :jp :j ,:jԔ :jc :j :j :j :j :jڙ :j :jқ `9====:j :jQ :j :jX :j :jp :j :j ;2:j /========:j :jp :j :==:jy :j :jɧ <10/13==:j :j :j :jI :jժ :jK :j @========:j :j :jJ :j% :j ;1:j G====:ji :j :j1 :j :j :jv :j :jB :j :jV :j :j :==:j :j` :j L2==:j :j :jK T3========:j6 :j ,:j :jT ,:jD :jA :j j3====:j :j 1 _HP restored.:j4 :j @========:jw :jP :j ,:j :j ,:j :j A _You now have 11 gold pieces.:j :j :==:j~ :jE :j ,:j :j :jO :j :j= :j :j5 ,:j :j :j ,:j :j :j3 ,:jo :j :j :j :j :j :j^ :j :jP :jL :j ,:j :j :jX :j :j :jW :j ,:j_ :j e  You see here a dart slug corpse.:j :j" 5 _:j## :jJ% :j% :j& :jl( :j* :j+ :j, :j0 :j2 :jM3 :j4 :j7 :j#: :j: :j; :j? 7 _You open the door.:j@ :jgA :jdB :jF @  There is an open door here.:j@I 5 _:jI :jN X:j{Q :jGV :jV :j#X :jZ :j\ :jZ] :j^ :j` :jb :jc :jd :jf :ji k  You encounter a ball python.:jv #....####............ #............. #†............$ #.......[...:jw S...? #................########....................##.'.............$....@.#..#...........-S..........################.......## #......##....##+###.##.S   ball python (constriction, asleep)# # :j 088.7 (57.0):j3 39.7 (58 _:j :jH Q _You see here 5 gold pieces.:jX:j:j&:j*b _A ball python is nearby!:jMm X #.... ####. . #. :jp .. #† ..$ #.[ ...? #. .....########. .........##.'. ..$....@.#.. S..........# ###.......##  #......##  ....##+## #.##. # #:jp P #.... ####. . #. .. #† ..$ #.[ ...? #. .....########. .........##.'. ..$....@.#.. S..........# ###.......##  #......## ....##+## #.##. # # :j 4:j :j9 b _A ball python is nearby!:jH90.7 (1.0):jS _You now have 16 gold pieces (gained 5).:jg[ #.....####... #.... #†...$ #.......[....? #.......########...##.'....$.....@#..#.S..#####.## #.##.# #:j ` :j` &1:j=l :j%:j&:j-:j/:j{x ###. .†.$.......[.?.........########.......##.'..$..#S..:jg..###################  ## .#:j7:j&2:jz:j:jW ####.. #... #†.....$ #.......[....? #..:j .....########..##.'.....$......#..#.S.#####.## :j #......## ....##+##:j M#.##. :jw :jO &3:j :j :j####.. #....... #†.....$ #.......[....? #.......########.......##.'.....$......#..#.S.#####.## #......## ..#.##. 4:jN:j:j():jG M... ####..... .... †.......$ .......[? #.......########............##.'.......$......#@.#..............S...##################.###......##:j4 :j &5:j :j :j :j  Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce22% 3  b - Ozocubu's ArmourIce22% 3  c - Summon Ice BeastIce/Summoning 45% 3  d - SwiftnessAir:j 71% 3 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j :jj :j 7#................. bendrew64 the Chiller####.............. Demonspawn.#.............. Health: 13/13 ========================..#†............. Magic: 3/3========================..$#.......[...... AC: 2Str: 8...?#.............. EV: 10Int: 15.....########.............. SH: 5Dex: 13.........##.'.............. XL:  1 Next: 91% Place: Dungeon:1:jڝ ..$......#@.#.............. Noise: ---------  Time: 295.7 (0.0)S..........################ c) +0 dagger###.......##Cast: Freeze#......##....##+##:j #.##.# # _There is an open door here. _You encounter a ball python. _You see here 5 gold pieces. _A ball python is nearby! _A ball python is nearby! _You now have 16 gold pieces (gained 5).:jP P  Okay, then.:jO :jȫ :j0 :j . _:jY:jZ:jn:j p:jUp:jC|:j|:j,B:jہ:j:j:j,:jc:jֆ:j:jR:j:j:j>:jk:j:j:j:j:j:j:j:j:j:j:j:j:jq:jn,:j":jR:jY:j:j:ju:j,:j:j:j]:j:jZ:j:jw:j,:j:j:j~:j:j:j':j:j,:jX:j:j/:j:j' :j :j :j* :j :j' :j] ,:j :j :jL B:j B:j B:j :j :j :j" :je" :jo- :j/ B:ju2 B:j4 ,:j4 :jR :jq :jfr :jr :js :j1u :ju :j0v :jw :jw :jy :j@z :jz :jR{ :j| :j| :j} :j :jM :jW :j( ,:jV :j :j :jч ,:j :j :j ,:jԋ :j :j0 :j :j1 :jz :jB :j :jϒ :j͓ :j :jS :j :jo :j :j :j :j :jǚ :j ,:j :j: ,:j X:jw ,:jջ :j; ,:j :j ,:j :j ,:j~ :j9 B:jJ :jm X:j n:j  X:j ,:j :j :jZ :j :j :j :j :j :j B:j! :j! :jQ# :j# ,:jR% :jF& :j& :jL' :j ) ,:j) :j+ ,:j+ :j>d ,:jBz Q _You start waiting.394.7 (99.0)5.7 (100.0) _Done waiting.:j 3:j :j< B:jy@ :j Y  A ball python comes into view. #....###+#.####  ####.. . #.. .. #†.... ..$ #.......[ ...? #.. .....########.. .......@.##.' ..$......#..#........... S....############# ###.......## #......## ....##+##S   ball python (constriction, asleep) #.##.#. #.7.7 (2.0)8.7 (3 _:j #................. ####.... #..... #†...$. #[...?. #....########.....##.'$...@..#..#S..........################.......##  #....##+#.##.  #. #. # #.:j_A.S:jC7S.:jDOS):j+9.7 (1:j:j5 _The ball python hisses angrily.:j  #.$. ####.(. #.. #†.$.. #.[.?. #.########.##.'.S..@...#..#.##.##  #......## ....##+## #.##.  #. #.  # #.:ji $S400:j U _Found 6 poisoned darts and 7 gold pieces.:jD #.$.# ####.(.# #.# #†.$..# #.[.?.# #.########.##.'.$S@....#..#.##.##  #......##  ....##+## #.##.# #. #.. # #..:j:j<=1Freeze:j:j&| _The ball python barely misses you. You block the ball python's attack.:j)P .  You freeze the ball python.:j0j#........... bendrew64 the Chiller......$.# ####........ Demonspawn......(.##........ Health: 13/13 ========================........##†....... Magic: 2/3================--------.....$..##.......[ AC: 2Str: 8......?.##........ EV: 10Int: 15........########........ SH: 5Dex: 13............##.'........ XL:  1 Next: 100% Place: Dungeon:1.....$.@....#..#........ Noise: =--------  Time: 402.7 (1.0)..............########## c) [0;10:jj;1m+0 dagger######.......##Cast: Freeze#......##....##+###.##.##. #..# #.. _Done waiting. _A ball python comes into view. _The ball python hisses angrily. _Found 6 poisoned darts and 7 gold pieces. _The ball python barely misses you. You block the ball python's attack.  You freeze the ball python. _You kill the ball python!You have reached level 2!:j/  --more--:j 9/193/5----------2 0% :jRkFreezeYour demonic ancestry asserts itself...:j:jj _A wave of death washes over you.:j :jc Innate Abilities, Weirdness & Mutationsa - You regenerate a little health from kills.:j@N:jyT:j4`#........... bendrew64 the Chiller......$.# ####........ Demonspawn......(.##........ Health: 19/19 ========================........##†....... Magic: 3/5==============----------.....$..##.......[ AC: 2Str: 8......?.##........ EV: 10Int: 15........########........ SH: 5Dex: 13............##.'........ XL:  2 Next:  0% Place: Dungeon:1.....$.@....#..#........ Noise: =--------  Time: 402.7 (0.0)..............########## c) +0 dagger:j aR######.......##Cast: Freeze#......##....##+###.##.##. #..# #.. _The ball python barely misses you. You block the ball python's attack.  You freeze the ball python. _You kill the ball python!You have reached level 2!Your demonic ancestry asserts itself... _A wave of death washes over you.:je:jf:jm:jTp:jGxI:j {:j: _:j:j/:j:j:jڅ:j:j#:jX:jX:j,:j>:j,:j:jz,:j:j:j9:j:jB:j|Q4=====:jN:j#:j:j:j:j`:jb:j:jDz:j3:jL6=====:j:j:jƻ:ja:jB:j,:j:j :j:ja:j3:j,:j:j:jXH5=====:j<:j"4 _Magic restored.:j:j:j:jy:j,:jp:j%,:j/ _You now have 34 gold pieces (gained 18).=====:jy1:j3:jh6:j6:j;,:j>:j>:j@:jb:jwv6 _e - 2 scrolls labelled KEOPUR FIYKOAC (gained 1):jHyL _You now have 41 gold pieces (gained 7).:j\|3:j ~:j:B:j:jڊC  You see here 6 poisoned darts.:jH:j  _:jH:jБ:j:j:j _You now have 48 gold pieces (gained 7).:j&:j:j,:j:j:j:j:j:j:ju:jƱ:j3:j:j:j:jκ:j:jX:j,:j":j:j   You encounter a goblin. It is wielding a +0 dagger.:j)#.........# #### #.......(.# # #.........# # #.........# # #.........# # # #.........######## #. #.............##.' #..#.............#..# #.$@........##-:j ##.#######.......##  #. #......## ....##+## .. #.##.# .. #. #..g   goblin (asleep) #.. # #... g..:jl}44.7 (42.0)-5.7 (43 _:j:j:j #.(.#  #.........# ## #.........# .. #.........# #. #.........###### #.##.............##. #..#.............#.. #.$............. ##@####### #.# # #.# ....##+ ..# #.##.# ... #. #..#... # #... g... ##.#.:j:ja16.7 (1.0):je%:jC':j .##. ....#.....#########.............##.:j #..#........ #.$.........###.######## #@# ## ....##+## ..# #.##.# #... #. #..# ...g.... ##.#. ....#:j :jv &7:j :j@ :jng## .. #......#. #.........########.##.............##.#..#.... #.$....##.######## #.# ## ....##+## ........# #.##.# ######... #. #..# # ...g....###.#.. ....##.#..8:j+ .. #.# #. #.###### #.##....... #..#. #.$.. ##.####### #.# #########.# ....##+:jr.......@.# #.##.# #######......#. #..:jk #...##.# #... g.....###.#... ....##.. #.#.. > .# ##:jD<9:jGQ _Found a stone staircase leading down.:j+#######.....#... #.$.#.######## #.# #########....##+## .........#####.##.# #######@.....#. #.. #...##.# #...g.....J ###.#..... ....##..#.#.. >J   endoplasm (asleep) .#.## g   goblin (asleep). #:j:j:j 650:jN[ _You encounter an endoplasm.:j #.....#... #.$.#.######## #.# #########....##+## .........#####.##.# #######......#. #.. #@..##.# #...#.g.....J# ####.#..... ....###.#.. > .#.## . # ##:j J1Freeze:jb :jD :j@ J.  You freeze the goblin.  The goblin shouts!  The goblin is moderately wounded.:j= v gJg  :j! The endoplasm quivers.4-----====2 _You block the goblin's attack.:j7t J.  You closely miss the goblin.:jA  The goblin is moderately wounded.5------=---3.8 (1.1:jD:jH; _The goblin hits you with a +0 dagger.:jӮ "J.:j   You miscast Freeze. Nothing appears to happen.4-------3----------Contam: 10% ---40 _The goblin hits you with a +0 dagger.:jJ.:j:jo5=2----------25:j:jc _You miscast Freeze. Nothing appears to happen. You block the goblin's attack.:jA m )You freeze the goblin.:jK e   You kill the goblin!:jQ 4-1----------36Regen (1) :j^ C _The endoplasm hits you.:jM2p  You freeze the endoplasm.  :joHUThe endoplasm is moderately wounded.The endoplasm freezes you.11-----0---------7Freeze:jQ:jT% _You are frozen.:ja   You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you.7/19 ---------8 _You are frozen.:jh4:j=:j.^ _You are too injured to fight recklessly!:j#J:j^ _You are too injured to fight recklessly!:j :j :j :j ^ _You are too injured to fight recklessly!:jes K .  You hit the endoplasm.:j}y (:jܔ 8==---109.9 (1.1 _You kill the endoplasm!:j~h#.##.##.#..#..#.#.$..###.#######.##.# #......## ########.# ....##+## .........#####.##.# #######......#. #.. #.@.##.# #... #.)......# ####.#.....#....##..##.#.. >.:j#.#.## ##.. ####:jh-600:j+ 3:j- :j!0 :j4 1====186:j5 :j8 :j h ==49=2====08% 610/19==421 _You start resting.-71.9 (11.0):j4k :ju K _Your magical contamination has completely faded away.:j:jd:j ,:ji1==2======2=======3===3=====14==:jr======5=:j:j0*:j`-:j-i6===:j.:j%1:j1J4=====:j2:j!6,:j!7:j8:j?9:jZ::jf<:j=i7===:j?,:j1@======:jHK:jDO:jO:jP:jW=:jb8=:jdn _You start resting.Magic restored.:jjp:jw.505.9 (34:j|e5=====6.9 (35 _:j:j:j1:j:jA:j)9===:j1 _HP restored.:j :jF :j S=====:j :jf :j :j, :jq 3==:j :jB :jf ,:j :j  :j :j :j :j :j :j]  _You now have 54 gold pieces (gained 6).:jQ^ :j._ :jt_ :ja ,:jb :jb :jec :j :j n:jի B:j| 4:j[ ,:jr :j X:j" b:jN, :j. ,:jt ,:jt :j z :j}  You open the door.  You encounter 3 jackals and a bat.:j N.......h...## ...h.h..... ......... .......  .....  .b.  #'#  #@##########  #........... #...###########.### #...## ###..# hhh 3 jackals (asleep) ##.#b   bat (asleep) #.##.###:j :.b53.9 (47:j> b':j Nb:j 4=4.9 (48:j# :j : _The bat hits you but does no damage.:jp .......h...##  ...h.h.....  .........  .......  ..... ..b #'# #@#  #...........  #...########  ###.###  #...##  ###..#  ##.#  #.#  #.### :j .......h...##  ...h.h.....  .........  .......  ..... ..b #'# #@#  #...........  #...########  ###.# #... ###..#  ##.#  #.# #.###:j“:jD:jT:jad _There are monsters nearby!:j#....# #.......h...###....h.h.....##.....###..l...........#...........##.......b...# .##########............###########.###...####..##.#l   frilled lizard (asleep).#b..b  You encounter a frilled lizard.5.9 (1.0)Freeze _You block the bat's attack. _There is an open door here.:jb H .  You freeze the bat.:j u .hYou kill the bat!:j x.hh.:j1 i hThe jackal barks! x2:ja 6l.:j% 1.h:jl :j F.h:j G.h:j /h.:j hhhh 4 jackals (2 wandering)l   frilled lizard (wandering):j #4:j" `-----3==6Freeze:j :j :jv! W _You encounter a jackal.:j}r#...........##....h##..##...l...h....###.....h........:j~#...........# #...........# #'# #########...........##########.### #...##:jI~##.. ##. #.###:j~:j2@.l:jj.h.h:jǁ?.h:jP>.h:jF---7:j:j:jz#...... #.###.....h......# #....l.......###......h.......:j#......h....##...........# ##########............###########.###:j ...####..##.#:jh.h.h:jlbh.l.:j=.h:jD.h:j&:j)^=--8Freeze:jl-:j.M _The jackal closely misses you.:jf1Q _There is an open door here.:j m †You freeze the jackal.:j >.h:j K.h:j 6l.:jB z .hYou kill the jackal!:j^ G.h:j `hh 3:j1 r3----------209:jp :j S _The jackal barely misses you.:jeY-#...........##l....###........h...##......###..h....#...........# #......†h...# #'# #########:j Z...........##########.### #...####.. 2 jackals (1 ##. #.###:j_.l.hh.:j`0h:jm.h 3 jackals (2 wandering)l-60:jvN _The frilled lizard hisses angrily.:jy6 h.  You freeze the jackal.  The jackal is almost dead.h..l:jPh..:joh 2 jackals (1:j.w2----------=1:jO:jy _The jackal barely misses you. The jackal closely misses you.:j5m †You freeze the jackal.:j6E.l:jch.h   jackal (1----------72Freeze _You kill the jackal!:jnB.h.l:jXeh=3 _The jackal barks!:j[-h:j\E.h:jP]J.l:j]@.h:j3^I.h:j@eqh 2 jackals (1 wandering):jPf/--4:jNl:jGo:j B†l:jIG .h.h--5Freeze:ju †You freeze the frilled lizard.:j`5h.:jG.h:j9†h:j< G.h:jG&(:j0*-----31=6Regen (1) :j1:j3R _You kill the frilled lizard!:j; .hYou freeze the jackal.  The jackal is moderately wounded.:jBMh:jB0----7Freeze:j H:jTJ4 _You block the jackal's attack.:jm .hYou hit the jackal.:jϴ .hThe jackal is almost dead. :ji You block the jackal's attack.9.0 (1.1:jx:j> _The jackal bites you but does no damage.:j   You hit the jackal but do no damage.:j\ :j ,700:j:jSZ _The jackal is almost dead.:j|  You barely miss the jackal. The jackal closely misses you.:j} g7---1.1 (1.1:j :j] + _The jackal bites you.:jJ`  You barely miss the jackal.:jm8=------2.2:j:j> _The jackal bites you but does no damage.:j  You hit the jackal but do no damage. The jackal bites you.7-3.3:jb _The jackal misses you.:jc >4.4:ji :j=l q _You closely miss the jackal. You block the jackal's attack.:j%11---------50:j+:j.s _You hit the jackal but do no damage. The jackal bites you. x2:jV2==------6.5 (1.1 _You closely miss the jackal. You block the jackal's attack.:j*  You hit the jackal.  The jackal is almost dead.1====70Freeze:j8:jçr _You block the jackal's attack. The jackal barely misses you.:jb  You closely miss the jackal.The jackal is almost dead.:jb -8.6 (1.1:jAn i _The jackal barely misses you.:j  You barely miss the jackal.The jackal is almost dead.:j>1--:j}!9.7:jD _The jackal bites you. The jackal closely misses you.:j1  You barely miss the jackal.The jackal is almost dead.:j `2==80.8:jD $ :j E_The jackal barely misses you.:j  You hit the jackal but do no damage.The jackal is almost dead.The jackal bites you but does no damage.:jѫK====10:j:jS _The jackal barely misses you.²:joj †You hit the jackal.²:j8†h²:j    jackalYou kill the jackal!72.9 (1.1²:j֫²:jծT _The jackal closely misses you.²:j;   You hit the jackal.  The jackal is almost dead.4.0²:j:T _The jackal bites you but does no damage.²:jI  †You freeze the jackal.14====0----4450FreezeRegen (1)  _You kill the jackal!ò:jO ò:j[P 3ò:jQ ò:jlV !5===6===ò:j{X 3ò:jrY ò:j;[ ò:jx[ L1====ò:jQ\ ò:j] ò:j$^ i7===ò:j_ ò:jHa ò:ja ò:jb ò:jd ò:jYd ò:jPe ò:jf R====ò:jZg ò:jh ò:jh #8ò:jh E==ò:ji ò:jDk ,ò:jl ò:jm ò:jq nò:js k _You start resting.HP restored.ò:jx &-ò:j~ 0972.0)ò:j 9===-8.0 (13 ò:j _ò:jW ò:j IJ:jmuIJ:j!,IJ:j#W2=====IJ:j"%IJ:j<=======IJ:j vIJ:j3==========IJ:j̖4=====IJ:jI)===== _You start resting.Magic restored.IJ:jIJ:j.632.0 (34IJ:j4e5=====3.0 (35 _IJ:jIJ:jIJ:j IJ:jIJ:jȐIJ:j,IJ:jӗ@  There is an open door here.IJ:jb  You see here a jackal corpse.IJ:jIJ:j _IJ:jx  You see here a jackal corpse.IJ:jxIJ:j* _IJ:jIJ:jKIJ:jIJ:j======IJ:jEIJ:jIJ:j$# ...$# #.....# #...........# #...........## IJ:jJ#............# #............######.........@......[ 7.0 (4.0)#...........###### #......†....# #######†######.###########...........#...###########.####...##IJ:jIJ:jr+8.0 (5IJ:jIJ:j& _Found a buckler.Ų:j'Ų:jK(Ų:j*Ų:jI-Ų:j4XŲ:j7Ų:j7Ų:j9Ų:j:Ų:j<,Ų:j >Ų:j$RŲ:j%b _You now have 66 gold pieces (gained 12).Ų:jŲ:j _You now have 75 gold pieces (gained 9).Ų:jr ############# #..# #..#  #....#  #..$........#  #...........# #...........##...........##...........###............##............######................[.Ų:j`050.0 (12.0)Ų:j,1.0 (13Ų:jŲ:jf _h - a scroll labelled FUYRGH YDWIQISADŲ:jPn 3Ų:jo Ų:j6s Ų:jt Ų:jwy BŲ:j3z Ų:jz Ų:j{ Ų:j} Ų:j Ų:jЀ ,Ų:j Ų:j ,Ų:jЅ Ų:j ,Ų:j Ų:j M _You now have 88 gold pieces (gained 13).Ų:j Ų:jC Ų:jL Ų:j Ų:j\ ,Ų:j Ų:j Ų:j՛ Ų:j Ų:j Ų:j Ų:j ,Ų:j Ų:jp Ų:j Ų:j BŲ:j Ų:j Ų:j Ų:j Ų:j ,Ų:j Ų:jK Ų:j ,Ų:jN Ų:j Ų:j9 BŲ:jo Ų:j Ų:j Ų:jP Ų:j Ų:j ,Ų:j Ų:j nŲ:j& XŲ:jŲ:jŲ:jŲ:j9 Ų:j9 You see here a +0 buckler.Ų:j) _Ų:jR*Ų:jRŲ:jH\.# .##.# .##.# .##.# .##.# .# #.# .## #.# ..# #.# ..##############@####### #####80.0 (29 ......[................. ..... .###############.#...... ##### .# #.#...... #.... ## #.# ).... #.... ####### #.# ..[0;10;1Ų:j_Gm?.. #....  ....... ..+ .... #.†..  ####### ### .... #....  ###.†.. Ų:je,1.0 (30Ų:j5n; _Found a dagger.Dz:j3hDz:jlBDz:jmDz:jnDz:joDz:jqDz:jsDz:jtDz:j+uDz:juwDz:j?yDz:jyDz:jzDz:jF~Dz:j~Dz:jDz:j#| _c - 6 scrolls labelled SEN EFU UPI (gained 3)Dz:j=3Dz:j,Dz:jDz:juDz:j:Dz:j@Dz:j,Dz:jDz:jDz:jDz:jDz:j+Dz:jDz:jODz:jDz:j«Dz:j{Dz:jADz:jDz:jaDz:jDz:jcDz:jDz:j/Dz:jbDz:jDz:j Dz:jiDz:jDz:jڽDz:jDz:j_Dz:jDz:jDz:jwDz:jNDz:j\Dz:j\XDz:j,Dz:jDz:j7 _You open the door.Dz:juDz:jJDz:jDz:j@  There is an open door here.Dz:jDz:jK _Dz:jDz:jDz:jDz:jy  You encounter a hobgoblin.Dz:jRV..###.# ....# #.# ....##############.############## ........[........................ ...###############.#........##### ...#Dz:j@ #.#........# #.. #### #.#.)......# #.. ##################.#........# #.........g..:...@..'........# #.† .###################........# #Dz:j########## #.†..###..#Dz:j s#  ##.# #Dz:jD g   hobgoblin (asleep)  #.#  ########### #..Dz:jk 5  #.Dz:j  #.........# #..  #...###.........# #..Dz:j`.702.0 (21Dz:j33.0 (22 _Dz:jDz:jDz:j 5 #.#  #.# .[......... #.#........#  #.#.)......# #########.#........# ..:...@..'........# #.†###########........# Dz:j ########## #.†  ##.#  #.#   #.###     Dz:jT  #.#  #.# .[......... #.#........#  #.#.)......# #########.#........# ..:...@..'........# #.†###########........# ########## #.†  ##.#  #.#   #.###     Dz:ja 4Dz:j v _A hobgoblin is nearby!Dz:j.## #.#.# #.#.#..[...Dz:j#.#.........# #.#........# ## #.#.)......# ##.#........# #.g..:..@...'........# #. ..#.# # #.### ########## #. #...## ##..# # ##.# #Dz:jJ #.# # # #.### #.# # #...## #.# #Dz:jDz:jDz:j784.0 (1.0) _Dz:j=Dz:jȲ:jf.## #.#.# #.#.#..[.#.#. †....# #.#.# # †##### #.#.)......# # .#.#.# #.g..:.@....'.# #.#Ȳ:jh8.# # ##.### # #  #...## #  ###..# # ##.# # #.# # # #.### #.# # #...## #.# #Ȳ:j}pȲ:jr&5Ȳ:j,xȲ:jjyȲ:j.## #.#.# #.#.#..[.#.#. Ȳ:jj.†....# #.#.# #†##### #.#.)......# #.#.#.# #.g..:@.....'.# #...#.# #.### #  #...#Ȳ:j#  ###..# ##.#  #.# #Ȳ:j #.### #.# #...## #.Ȳ:j!!#Ȳ:jQ=.gȲ:jſMgȲ:j0===6Ȳ:jȲ:j+ _The hobgoblin shouts!Ȳ:j #.## #.#.# #.#.#..[.#.#. ..†....# #.#.# ##†##### #.#.)......#  #.#.#.#  #.g..'.#  #...#.#  ###.### #  #...##  ###..# ##.#  #.# #  #.### #.#  #...## #.#.gȲ:j\ Ȳ:j >---7FreezeȲ:j Ȳ:j  ] _You see here a parchment of Grave Claw.Ȳ:j Ȳ:j P=--8Ȳ:j Ȳ:j _You barely miss the hobgoblin. The hobgoblin barely misses you.ɲ:jd) †You freeze the hobgoblin.ɲ:jv-4-----519FreezeRegen (1) ɲ:j 0ɲ:jy2M _You kill the hobgoblin!ɲ:jצɲ:jɲ:jŭɲ:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ɲ:jT ɲ:j9 ɲ:j ɲ:jF ɲ:j f _ɲ:jؙ ɲ:jD ɲ:jњ (ɲ:jy ɲ:jƝ Q-----ɲ:j̞ ɲ:j ,ɲ:jx ɲ:j ɲ:jݮ ,ɲ:jl 5===== -  You pick up a parchment of Grave Claw and begin reading...20.0 (11.0)-1.0 (12 _You add the spell Grave Claw to your library.ʲ:jIʲ:j|ʲ:jʲ:j,ʲ:jnʲ:j}i=====ʲ:j'ʲ:j5,ʲ:jʲ:j}ʲ:jbʲ:jʲ:jʲ:jBʲ:j ʲ:j^? ʲ:j!Wʲ:jXʲ:j)Z,ʲ:j[ʲ:j`Xʲ:jm`ʲ:j`ʲ:j!aʲ:jc,ʲ:je,ʲ:jf,ʲ:j h,ʲ:j9iʲ:jj,ʲ:jjʲ:j|nʲ:j} ʲ:jh You encounter a frilled lizard.ʲ:j ##  .# l. .# .# ### .# #... .# #.#. ʲ:jϢ;#.......@.# #.#. #. ###. #.# #.#... #.##.#... #.##.#.## #.#ʲ:j{#.#.## l   frilled lizard (asleep) #.# #.#... #. #.#.## #########.##################.#.##ʲ:jv46.0 (257.0 (26 _ʲ:jʲ:j1 ### #.# #l. #.#  #.# ##### #.# #...#########@# #.#.#.........# #.#.#.######### ####.# #.#.#.# #.#....#.# #.#.##.#.# #.#.####.# #.#.... #.##.#.#ʲ:j ʲ:j 18.0 (1.0)ʲ:j ʲ:jؘ ˲:jtE˲:j#.#l. ####˲:j .########.........######## ###...###...˲:jê˲:j&9˲:j˲:j˲:j*#.##l. #### .########.........######## ###...###˲:jF=50˲:jù˲:j =## .#######l....... #### .########.........######## ###...1Freeze̲:j .  You freeze the frilled lizard.4-----5=2FreezeRegen (1)  _You kill the frilled lizard!̲:jg ̲:jh ̲:jj ̲:jj ̲:jn ̲:j6o 3̲:jo ̲:jCp ̲:jp ;-----̲:jq ̲:j?r ̲:jr ̲:jr ̲:jv ̲:jgw ̲:jw ̲:jyy ,̲:jy ̲:j={ ̲:j{ H5=====̲:j{ ̲:j} ̲:j} ̲:j} ̲:jO~ ̲:j ̲:jp ̲:j ̲:jA ̲:j ̲:jG ̲:j| ̲:j ̲:j ̲:j ̲:j̅ ======̲:jΆ ,̲:jc ̲:j ̲:j ̲:j ̲:j ̲:j ̲:jO ̲:j ̲:j B̲:j ̲:j ̲:jG ̲:j ̲:j ̲:j3 ̲:jj ̲:j ̲:j ̲:j ̲:j' ̲:jz ̲:j ̲:j ,̲:jݖ ̲:j ̲:j ̲:j˗ ̲:jo ̲:jy ̲:j ̲:j! ̲:ji ̲:j ̲:j~ ̲:jť ̲:jP ̲:j ̲:j ̲:j ,̲:jG ̲:j9 ̲:j ̲:j! ̲:j ,̲:j3 ,̲:jj ̲:j ̲:j ̲:jF ̲:j ̲:ja ̲:j- ,̲:j ̲:j B̲:j ̲:j B̲:j ̲:j ̲:j? ̲:j ̲:jw ̲:j| B̲:jM ̲:j ̲:jy ̲:j ̲:j ̲:j% ̲:jw ̲:j9 ̲:j& ̲:j? ,̲:j ̲:jF ̲:jX ̲:j ̲:j ̲:j ̲:j ̲:j ̲:j] ̲:js B̲:j ̲:j ̲:j ,̲:j[ ̲:j B̲:j n̲:ju ̲:j ̲:j ̲:j ̲:jv ̲:jW ̲:j ̲:j? ̲:j ̲:ji ̲:j ̲:jT ̲:j! ̲:j " ̲:jX" ̲:j" ̲:j% ̲:j& ̲:jL' ̲:j' ̲:j* ̲:jS, ̲:j, ̲:j(- ̲:j0 ̲:j3 B̲:ji8 X̲:j; ̲:ja= ,̲:j> ̲:jD B̲:jN ̲:jgR ̲:jT ̲:jWV ̲:j.W ̲:jZ ̲:j] ,̲:j^ ̲:j&b ̲:jc ̲:jd ̲:je ̲:jih ̲:jj ,̲:jk ̲:j#n ̲:jo ̲:j+p ̲:jq ̲:js ̲:ju ,̲:jv ̲:jTx ̲:jy ,̲:jz ̲:j| @  There is an open door here.̲:j} ̲:j~  _̲:j ̲:j ̲:j: ̲:j ̲:j ̲:j ̲:j ,̲:j ̲:j ̲:j B̲:j  _You open the door.# #.........# #........... #####.........# #.......[... ...##.........# #........... ##.##.........########...........#.##.............##.'...........#..#.............#..#...........##.................###############.#######.......## #.# #....@.##-816.0 (64.0) ####.# #....##'## .....#####.##.#..[ ###......#. #.....##...##.# #.....# #.)......# #.#...̲:j [33m# ####.#.....#..#[..#....##..#. #...##.#.. >.̲:j r-7.0 (65̲:j - _Found a leather armour.Ͳ:jeͲ:jQͲ:jX Ͳ:j H _No target in view!Ͳ:jm 4Ͳ:j Ͳ:j H _No target in view!β:j'_β:jβ:jE$ _β:j:β:jA@  There is an open door here.β:j5 _β:jβ:j4Bβ:j)β:j@ #..#.....#..#.. β:jS ##.................############  ##.#######.......##  #.# ##......## #####.# #....##'## ......#####.##.#..[# ####......#. #.....# β:j #...##.# #.....#  #.)......# #.#@..#  ####.#.....#..#[..# β:jV ....##..#..#...#  #.#.. >.. #...# #.#.## ### #...#  #.. # #####  ### β:j β:j? #....############ ##.#######.##  #.# ##......## #####....##'## ......#####.##.#..[ ####......#. #.....  #...##.# #.#.)......# #.####.#.....#. ....##.#.#.. >.. β:j!222.0 (5.0)β:j+3.0 (6β:jβ:jv _You see here a +0 helmet of ice.ϲ:jQϲ:jQ+4.0 (1ϲ:jYϲ:jkZL _d - a +0 helmet of iceϲ:j+ϲ:j> Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +2 buckler (worn)  d - a +0 helmet of iceв:jK d - a +0 helmet of ice. A piece of metal headgear. Base armour rating: 1 'Of ice': It enhances your Ice magic. It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Ice} {helmet armour} {helmetarmor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.Ҳ:jYB ##.................############ bendrew64 the Chiller##.#######.......##Demonspawn#.# ##......##Health: 19/19 ======================== #####.# #....##'##Magic: 5/5======================== ......#####.##.#..[#AC: 2Str: 8 ####......#. #.....#EV: 10Int: 15#...##.# #.....#Ҳ:j|SH: 5Dex: 13  #.)......# #.#...#XL:  2 Next: 55% Place: Dungeon:1  ####.#.....#..#@..#Noise: ---------  Time: 824.0 (0.0)....##..#..#...#c) +0 dagger#.#.. >.. #...#Cast: Freeze#.#.## ### #...##.. ######### _Found a leather armour. _No target in view! _No target in view! _There is an open door here. _You see here a +0 helmet of ice. _d - a +0 helmet of iceҲ:j"Ҳ:jҲ:jd   You start putting on your armour.5.0 (1Ҳ:jA6.0 (2Ҳ:jT7.0 (38.0 (4Ҳ:jYA9.0 (5Ҳ:j] 3 _You continue putting on your +0 helmet of ice. x5Ҳ:jcҲ:jsx _You finish putting on your +0 helmet of ice.Ҳ:jNU Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce22% 3  b - Ozocubu's ArmourIce22% 3  c - Summon Ice BeastIce/Summoning 43% 3d - Grave ClawNecromancy47% 2  e - SwiftnessAirҲ:jU71% 3 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitز:j}ز:jز:j ##.................############ bendrew64 the Chiller##.#######.......##Demonspawn#.# ##......##Health: 19/19 ======================== #####.# #....##'##Magic: 5/5======================== ......#####.##.#..[#AC: 3Str: 8 ####......#. #.....#EV: 10Int: 15#...##.# #.....#SH: 5Dex: 13  #.)......# #.#...#XL:  2 Next: 55% Place: Dungeon:1  ####.#.....#..#@..#Noise: ---------  Time: 829.0 (0.0)....##..#..#...#c) +0 dagger#.#..[40ز:jl+m >.. #...#Cast: Freeze#.#.## ### #...##.. ######### _There is an open door here. _You see here a +0 helmet of ice. _d - a +0 helmet of iceYou start putting on your armour. _You continue putting on your +0 helmet of ice. x5 _You finish putting on your +0 helmet of ice.ز:j5P  Okay, then.ز:jز:jز:j~ . _ز:j 3ز:j ز:j ز:jg ز:j] P _ز:j ز:j ز:jp ز:j ز:jޥ ز:j ز:j ز:j ز:j< ,ز:j  #.# ##......##  ########.# #....##'##.........#####.##.#..[#  #######......#. #.....# #...##.#) #.....# #.)......#.##.#...# ####.#.....#..#...# ....##..#..#...# #.#....>@..#...#34.0 (5 #.#.########...# #.. # ##### ### ز:jx ز:j +5.0 (6ز:jf ز:ju # _Found a club.ٲ:j= ߲:jV`   You encounter 2 jackals.###.#....†...#.##.........##.#.##.#.#.....##.#.##.#.#.#...##.#.#####.#................#.#...###.##.....###.#.#.# #.##....## #.#.#.###.##.#.## #.@..........#.#- ###.##########.# #.# ##'## .# ##...## .# ##.....## .. #....<..# hh[߲:ja 40m 2 jackals (asleep) .. #......... hh +......... #......... 51.5 (42.0)hhFound a ring mail.h[.߲:jhf hThe jackal barks!h.߲:j ! hh1 wandering)You encounter a jackal.==2.5 (43 _The jackal leaves your sight.:j#.........##.#.# #.#.#.....##.#.# #.#.#.#...##.#.######.#.................#.#...###.##.....####.#.#.# #.##....## #.#.#.###.##.#.## #............#.# ###@##########.#  #.# ##'##.# ##...#.# ##..#h. #....<##.. #.......h 3 jackals (2 wandering).h[ +.+#.h. #.####:j&5h.:jPh.h:j.:jF hh3.5 (1.0):j% :j%$_The jackal barks! x2:j` x#.#.#####................#.#...###.##.....###.#.#.# ## #.#.#.###.##.#.## #............#.# :j d ###.######### #@# ##'####...##h##.....##......<..h. #.........#.h[. ++#... #### ### ##h.h.h.--4Freeze:j. .  You feel a surge of power! You freeze the jackal.h.h.h.:j"M 2:j&4-----65=-5FreezeRegen (1) :j-:j/J _You kill the jackal!:j #####................###.##.....####.#.#.# ## #.#.#.###.##.#.## ............#.# ##.######### #.# ##'####...##h##.....##.....<..... #.........#..[.. ++:j &#...## #### ##### ## ##...##:jW L6Freeze:j i _The jackal barely misses you.:j  You feel a surge of power! You freeze the jackal.  The jackal is severely wounded.:j) s3----------7:j :j k _The jackal misses you. You block the jackal's attack.:j †You feel a surge of power! You freeze the jackal.:jɮ1h.:jr   jackal:j2----------728Regen (1)  _You kill the jackal!:jKB  You feel a surge of power! You freeze the jackal.  The jackal is moderately wounded.1----------9:j:jW _The jackal completely misses you.:j===2Freeze:jR:jZ- _The rat squeaks loudly.:j^ 3r.:j  You feel a surge of power! You miscast Freeze. Nothing appears to happen.4-----Contam: 10% --3:j :j$ @ _The endoplasm hits you but does no damage.:jٯ .rYou feel a surge of power! You freeze the endoplasm.:j9  The endoplasm is severely wounded.:j9r3------------4:j:jw7 _You block the endoplasm's attack.:jK= i .  You feel a surge of power! You freeze the endoplasm.:jD r   rat  You kill the endoplasm!:j a x2----------865:jf :ji ; _The rat bites you but does no damage.:jGc .  You feel a surge of power! You freeze the rat.:j(:j1----------96Freeze:j:j;G _You kill the rat!:jI:j:j :jsX:j5:j:jG:j:jE-----8% :j:j}:j=M6:j:j:74:j:j:jи02:jY:j:j:j3:2=====:jM1:jd:j S:jZ _Your magical contamination has completely faded away.:j:j:j4:ja:j:j:j'=====:j>:j:j:j:j:j:j:j:jS,:j%:jk:j:j:j^:j:j:j[,:jY:j:jQ3=====:j:j],:j=:jB,:j:j:j:j:j:j======:j:j7:j:j/:j:j:j:jX:j:j:j,:j:j,:j:j g4=====:jJ:jx:j:jz:j:j:jx:j:j:j$=====:j:j,:j` :j :j :jv :jR :j :jh:j,:j:j,:j:j:jVO5=====:j:j:j.,:jX:j) :j":j2$:j~$:j%:j3':j(:j7)======:j):j,:jA.:j.:jw/:ju7 .#...> ...  #.#  #.# ### ## :j7#.# #.. .. .. ##'## #.# #.# #. ##.@.## #.# #.# #-92.5 (46.0):j7H ##.....## #.###.###. #.......## #.#.#...#.:j8S #.........###....##.#. +.........'........... #.........###....##.#.:j58##.......## #.........##.....## ###.###.##:jj88##...## #.#... :j81_You open the door.:ja;[ _Found a stone staircase leading down.:j>o :jo :jp :jr :ju :jz f _:jj{ :j| :j} :j :jN :jC :j :jC :j :jD :j :j :j# :jE :j 3 #.# #.# ### #.# #.. .:j ! ##'## #.# #. ##...## #.# #. ##.....## #.###.#.......## #.#.#.<.####.........###....#!.....'@........'......-7.5 (5.0)...####.........###....#:jƙ ) ##.......## #.... ##.....## ###.## :j ##...## #.# ##+## :j 5 #.# :jB .#..:jb  :j C## _You open the door.:j Y _Found a stone staircase leading up.:j\ :j :jD :j. H _No target in view!:j:j/:j,:jH _No target in view!:j:j|:j:j:j:jr: _:j׼@  There is an open door here.:j:j _:j:j:jP:j :j:j:j:j:j :j:j,:j":j4:j,:j:jw:j,:j;:j  #.#  ..# #.#  #.# #.#  ... ##'##  #.# ##...##  .# ##.....##  ## ##.......## :j  ##.<.####.....   #.@.....'...'   ##...####..... :j ## ##.......##  .# ##....:j.##  #.# ##...##  :j;#.# ##+##  :j[#.#  ..# :j|/ :j -104.5 (7:j+5.5 (8:jh:j] _o - a viscous amethyst potion:j J:j H _No target in view!:jm3:j(:j:j :j: _:jKP  There is a stone staircase leading up here.:j}:j( _:j:j:jE:j:j:j:jB:j:j,:j&:j:j:j:j+:j:j:j?:j:j:jx:j:j:j7:j,:jq:je:j:jC:j:j:j:j:j :j :j :j ,:j1 :j9 :j ,:j:jv:j:j:j:j:j:j:j:j*:jd:j:jx:jC,:j:j:j(:j`:j:j:j~,:j:j:ji:j:j:j:j:j1:jm:j4 :j :j!:jG!:j ":j":j1#:jw#:j$:j&,:jq&:jZ(:j):j):j)*:j.,:j-:j-:jL.:j/:j1:jY1:j1:j3:j4,:j[5:j6:jO8,:j&9:jb::j<,:j=:j>:j7@:jw@:j@:jUB:jC,:jD:jF:jG,:jH:jI:jK,:jL:jN:j}O:jO:jLP:jR:jT,:jT:jsV:jW:j X:jX:j{Z:j\:j\:jv]:j_:j`,:ja:j)c:jd,:j$e:jg:ji:jHi:ji:jVl:jm:jm:jn:jp:jq:j=r:j;s:js:ju,:ju:jyw:jx:jx:jFy:jz:j|:jP|:j|:jS~:j:j:j:j:j̓:j:j:jx:j7:jw:jχ:j:j:jՊ:j:j%:j:jq:j:j:jÏ:j:j`:j0:jΔX:jÕ:j:jR:jf:j:j,:j:j:j(:j:j:j[:j:j:j:j,:j:j:j,:j:j%:jB:j:j,:jG:jٰ:jV,:j:j::j,:jg:j:jX:j:j:j:j:j:j':j :j6:j:j:j:j:j]f  You encounter a quokka.:j##...## #.# #.# #.# #.# #.....## #.###.###.# #†# .......## #.#.#...#.# #..## ........###....##.#.######...#### ........'..................[....+ ........###....##.#.#.####...#### .......## #.........#.# #..## #.....## ###.###.###.# #.## :j##...## #.#.@.# #.# #[.  ##+###.#.### #.# ###  #.#. #.#  #..r ..# ###. ### #.  r   quokka (asleep) #. .. :j0j72.5 (67.0)r.:j`r:jR33.5 (68 _:jY:jZ:jd* #.# #.# #.# #.#  #.###.###.# #†##  ..#.# #..## .#.###..........[.#.# ...#.# #..##  ###.###.###.# #.##  #.#.@.# #.# #[.  ##+## #.#.### #.# ###  #.#r #.#  #... ..#  ###. ###  #. #. ..:jX K #.# #.# #.# #.#  #.###.###.# #†##  ..#.# #..## .#.###..........[.#.# ...#.# #..##  ###.###.###.# #.##  #.#.@.# #.# #[.  ##+## #.#.### #.# ###  #.#r #.#  #...  ###.  #. #. .. :j_ :jg ] _A quokka is nearby!:jR -..## #.###.###.# #†##..## #.#.#...#.# #..##..###....##.#.######...###.'..................[.....###....##.#.#.####...### # #.........#.# #..## ## ###.###.###.# #.##  ## #.#...# #.# #[.  ##+ #.#@### #.# ### #.#r# #.#  #.... ..# ###.## ### #.# #.# ..# ###:jZ :j_[ G=4.5 (1.0)Freeze:j` :jd 4 _You block the quokka's attack.:j) †You feel a surge of power! You freeze the quokka.:j~2):j44-----965Freeze:j;:jY<J _You kill the quokka!:j -----:j" u5=====  You see here a quokka corpse. _=====:j[ :jn X:j} :jd :jF :jɆ :jV :j  #.# ##.....## ###.###.###.#  #.# ##...## #.#...# #.#  #.# ##+## #.#.### #.#  #.# ## ## #.#†#####.#  ..# .. .. #.........#  ##. #. ###.####### ##...#. #.#  .......########.#  #......@........# -98.5 (23.0)#....!.###########...... ......>#######      -9.5 (24 _Found a stone stair:jֹ case leading down.:j2I:jS:j _d - 2 cyan potions (gained 1):ja:j4:jV3&:jZ7X:jrf:jHk:jel:jm:jo:jp:j'r:jas:jt:ju:jv:jw:j8|:jH}:j1~:jˀ:j΄:j:j:j:j:j֓:jx:j:j:j:jқ:j,:j:j:j:j3:j:j̹:j:jѾ,:j:j:j:j:jk:j:jn:j$:j:j:j<:j:j:j&:j',:j:j_:j',:j:j:j&:jt:jT@  There is an open door here.:j):j _:j_:j;   There is an open door here. :j) :j!+ :je+ :j, :j}. :j.<==== :j/ :j1 :j1 :j2 :j5, :j6 :j8, :jY9 :j; :j?; :jH< :ji>, :jE? :jB :jDBP5==== :j`C :jE, :jZF :jG, :j-I :jJ :j.K :jcL :jNR==== :jO :jyQ :jQ :jR :j\, :j] :j`, :jb :j e, :je :jj, :jk :j`nd6==== :jBo :jMq :j{s, :j~t :ju :jw, :jx :j߀######...##### ... ...# ##)# # #.#####.# #. #......## .##-....# ##.# #######.### ## #÷.)##.#.#.....##♣.♣♣#.#........+♣♣.♣ :j0930.0) :j*F-5.5 (31 :j :jEc _m - a scroll labelled EDGHOQ ICUZOV :j :j :j :j! :j## :j,(h==== :j;*, :j+ :j- :j90, :j81 :j{4 :j7 :j7 :j-9 :ju< :j?, :j@ :jAC :jE, :jG :jH :jJ, :j L :j;N :jCP :jP :jOQ :jS :jU :jV :jW :jeX :jZ, :j[ :j\ :j=^ :j^ :j_ :j` :jUb, :jRc :jd :je :jo :jp :js :ju, :ju :jw :j\y :jy :jz :j} :j, :j :j  :jk, :jJ :j :j, :j :j :j :jJ :j% :jג :j :j :j :j :jC :j :jT :j :j :jV :j :jޠ :j, :j :jW :j4, :jf :j :j^, :j :j̰ :jT, :j״ :jH :j} :j :jw :ju :j :j= :j :jѿ :jn :j9  You see here a +0 dagger. _ :jbB :j4, :jy :j :j :j; X :jx B :j :j :jm :j :jh :j :j :j :j, :j :j+ :j  :j]!, :j" :j-$ :j$ :j% :jn& :j' :jQ( :j ) :j* :jz, :j, :jM- :j. :j0 :j0 :j}1 :jF3 :j4, :jr5 :j6 :j8 :j/9 :j9 :j(K :jM}  You open the door.  You encounter a bat. :jV#.###.#####.#.####.....# ##.## ########.### ### #÷.)##.#### # #...# #....# .# ..j######.#### ..# #+# #.........# ...# ♣♣.♣ #.#.#.....##....# ♣.♣♣ #.#.......@'....# ♣♣.♣ #.#.#.....##...b# ♣.♣♣  #.#....#..# ...# ♣♣.♣♣#.#..###..# ..# ♣.PP♣♣#.#[40 :jWm..###..### .# ♣.PPP♣ #.#.......... # #....#b   bat (asleep) #.........## #####..## ## ####.####.# #..#....# #. #.^.# ####.###..## #. :j_.449.5 (54 :ja450.5 (55 _ :ji :j(#.###.#####.#.### #.....# ##.## ##### ###.### ### #÷.)# #.#### ## #...# #....# #.# ..j ######.#### #..# #+# #. :j..# #...# ♣♣.♣ #.#.#.....##....# ♣.♣♣ #.#..@....# ♣♣.♣ #.#.#.....##...b# ♣.♣♣ #.#....#..# #...# ♣♣.♣♣ #.#..###..# ##.#..###..### ##.#.......... .# #....# #.........## #####..## # :jT####.####.# #..#....# #.##.^.# ####.###..## #.# :j :j911.5 (1.0) :j :j[Q _There is an open door here. :jk#.###.#####.#.### #.....# ##.## ##### ###.### ### #÷.)# #.#### ## #...# #....# #.# ..j ######.#### #..# #+# #...###...# ♣♣.♣ #.#.#.....##....# ♣.♣♣ #.#. :jY'@...# ♣♣.♣ #.#.#.....##...b# ♣.♣♣ #.#....#..###...# ♣♣.♣♣ #.#..### #.#. .# #....#  :jG :jR-2 _ :j  :jG :j,v #.###.#####.#.### #.....# ##.## ##### ###.### ### #÷.)# #.#### ## #...# #....# #.# ..j ######.#### ##..# #+# #.........###...# ♣♣.♣ #.#.#.....##....# ♣.♣♣ #.#. :jv '.@..# ♣♣.♣  :jHw #.#.#.....##...b# ♣.♣♣ #.#....#..###...# ♣♣.♣♣ #.#..###..# #  :jz #.#. .# #....# #.## #  :jȅ b..b.b=3Freeze :j  :j 1 _You block the bat's attack. :jqe?.b.b :jIos4.6 (1.1Freeze :j! _You barely miss the bat. The bat completely misses you. :j(*#.....# ##.## ########.### ### #÷.)#  #.# ## #...# #....# ##.# ..j ######.#### ##..# #+# #.........###...# ♣♣.♣  :j*Y#.#.#.....##....# ♣.♣♣ #.#........'....# ♣♣.♣ #.#.#.....##..@.# ♣.♣♣ #.#....#..###..b# ♣#.#..###..# ##..# ♣.PP#.#..###..#####.# ♣.PPP♣#.#.......... .# #....##...## #####..## #######.####.# #..#....# #.##.......^.# ####.###..## #.# :j]+f#.##.###..###...## ##.####.# :jB.!b. :j5 :j 6,50 :jD6Freeze :j< :j?n _The bat misses you. The bat hits you but does no damage. :j~  †  You feel a surge of power! You freeze the bat.5----16Freeze :j  :j G _You kill the bat!:j:j:jH:j":j$B:j&:j':----:j2;:jF4]6====:j6:js8,:j}9:j::jl<:j\=,:j>:j@:j@:jIA:jgE:jF:jF<====:jG:j?I:j|J,:jJ:jiL:jM,:jJN:jO:j@Q:jQ:jR:jS:jU,:jV:jl\n:j]:j]:j\^:j`:ja,:jEb:jc:je:je:j f:j(g:jh,:ji:jqj:j&l:jkl:jl:jRn:j@p:jp:jq:jVr:js:j1t:jt:jv:jYw:jw:jx:jz:j{:j|:jK|:j}:j:jW:j":j:j˂:j/:j:j3:j9:j:j:j:j%  :j>You encounter a rat.:j  #.#.............#  #.........########  ####.#####..  .......^.# ####.#  #.##.###..###...##  #.##.# #.........#  #.##.###.####.#... :j: #.##..........##.#  #@######.#######.#-  #..r.....# #.#  ########## #.# :j#.#  #.# #.# r   rat (asleep)  #.#  ########## :j6 #.#  #........# # #.#:j+086.6 (30.0):jM-7.6 (31 _:j:j:j au #...######### ####.####.# #.. #.......^.# ####.## #.##.###..###...##  #.##.# #...... #.##.###.####.# #.##..........##.# #.######.#######.# :jb#.@r.....# #.#  ########## #.#  #.#  #.#  ########## #........# ### #.# #.######.####.####.#:jnl rrThe rat squeaks loudly.:jm3-====8.6 (1.0)Freeze:js,:j!t:jy@  There is an open door here.:jz:j{ _:j{:j~:jT,:j':j:j,:jE:jj:j:jr:jЌ:j:jz:jՑ:j:jX@  There is an open door here.:j$:j͚ _:j:j :j:j>:j*:j:j:j:j:j:j,:jm:j{:jv:j#:jf:j:jm:jҽ:jS:j:j,:j:j;:j:j:j:j&:jh:j:j[:j:j':j:j:j:j:j:j#:jt:j2,:j:j:j:jvX:j2:j:j:jc:j:j?:j:j(:j^:j+:j/B:je0:jU3,:j3:j5:jo6:j6:j67:jy.:jz,:j:j1:j:j:j:j,:j:jY:j:j:j:jߜ:j:jۡ,:jVB:j:j :j:j>:jB:j:jh:j,:jK:j:j:j":jU.:jZX:j(B:j:j,:j4:jQ:j:j:j?:j/:j:j:j.:j:j:j:j:j:j:j:j:j:j:j :je:j=:j:j:j^:j:j):j`:j:j:j,:j:j:j:j:j:jB:j:j:jB:j5:j@,:j:j:jZ:j:j:jQX:jV:j:j:jQ:jp:j:j:j:jF:j ,:j :j :j :jB :j :j:j/:j:j:jW:jx,:j1:j:j:j?:j:jF:j:j:j.:jj :j*...##.#.#####.. ..............# ##  ##.##.....###. .##   #.##....## # ...#  ##.##.#.## #. .....  ......#.# #.# #.....  #######.# #.# #......   ##'##...)..#   ##...## #@#  :j*+n----62233.0)  ##.....## #.##   #....<..# #..##  ###.........####...##  ..+.........+.......#  ###.........####...##   ##.......## #..##    ##.....## #.##  :j+ ##...## #.#  :j2:j2F-34:j8:j;% _Found a dagger.:j,H3:jH:jj,:j%qn:jn:j:j:j##.######.#  †...#.# #####  .....##.#.# #. ..  .....##.#.# #> #.  .#...##.#.#####.. .##  ..........###.##### .###.##.....###.##......## .# #.##....## #.#.#......## .###.##.#.## #.@###......# 34.6 (11.0) ........#.# #.## ##.....# #########.# ##.###......#  ##'## #.#...)..##  ##...##:j {[m #.##...##  ## #.###### ## #....<..# #..## .##....####...## ....+.........+.......# 5.6 (12 _Found a stone staircase leading down.:jK :j& :jz :j :j :jK B:j :jg :jM :j :jc :j :j :j :j ,:j~ :j :j ,:j :j :j :j  :j :j :jy :j :j :j :j" :j" :j{# :jb$ :j% ,:j& :j) :j)+ :jn+ :j$, :j. :j/ :j60 :j0 :j5 :j6 ,:j7 :ji9 :j; ,:j< :j= :jE? :j? :j @ :jA :j*C ,:jC :jE :jgF :jF :j:G :jH :jI :jJ :jVJ :jK :j N ,:jN :jR B:jS :jPT :jU :jU :jOV :jW :jY :jLY :jY :jP[ :j|] B:j_ :jD` :j` :j:a :jb :jc :jzc :jc :jd :jkf :jf :j g :j{h :ji ,:j]j :j l :j _The jackal bites you but does no damage.:j †You feel a surge of power! You freeze the jackal.:j9h   jackal (:j4--------73FreezeRegen (1) :jP:jJ _You kill the jackal!:j '###..... #.### #...h..###.##@†.........####.##.### #..##+## .... #...## ##.##### #### ##.#:j :j I-4Freeze:j :jF :j5hh   _You kill the jackal!  You feel a surge of power! You freeze the jackal.  arks!  The jackal is almost dead.  The jackal bites you.2--3--------====5:j:j> _The jackal bites you but does no damage.:j% †You feel a surge of power! You freeze the jackal!:j"R:j_&2--------10=---6Freeze:j*:j-J _You kill the jackal!:j%V:jV:j,W:jY:j^n:jo_:j_:j_O3=-:j`:j?b:jb:----:jc:jqd:jdV3====:jge:jf:j g:jg:jh:jYi#4:jiE==:j"j:jhk:jk:jPl:jm:jm<====:jn:jo:j_p:jp:js:js9=:jt:jru:ju:jLv:jw:jx:jx:jz:jz:j{:j|:jm}P4====:j}:j$:jw:j5:j:j:j:j:jI:jׄ:jZ:jʆ<====:j :j:jW:j:jk:jŋ:j\:j,:j:jh,:j:j,:j͓:j:jnP5====:j:jx:jї:jv:jי:j):j:j7:jw:j :j:jI<====:j:j:j8:j":j,:jY:jۥ:j):jq:jB:j:jy:j:j:jN6====:jݮ:j\:j,:j:jг:j1,:jѵ:j:j=:j:j:jF:j:jR====:j]:j:jѾ:j':j:j:j#:jP:jE:j :j:j::j:j3:j:j2:j:j0:j~:j :jf:j:j:jW:j:j:jL:j:j:j:j:j:j:j:jK:j2:j:jn,:jx:j:j:j:j:j:j ########### ##########.........# ..?....@.......###.# ----56.6 (50.0):j)###...####.###.###.#  #... #.# #...†.# .... #.###.##.†#).. #.........# ## #####.##.## #..#.# #..#.# :j^\##+## #....#:j:jZF-7.6 (51:j:j>' _Found a falchion.:j :j :j :jb H _No target in view!:jh4:j6o^ _No target in view!:jأ:jw:j|:jH _No target in view!:jP3:j0R:jU:jr^f  You encounter an adder.:jmf( ######.........#.?...@........###.##...####.###.###.# #.... #.# #...†.#... #.###.##:jf.†##)..... #.###..# #####.##.##S   adder (asleep)#.. #..#.#..:j=gS #..#.#  ##+## #....#:jKp,0.0):jv28.6 (1 _:j!w:jy:jLG  #####  ###########....  ...?...@.......  ####...####.### :jH + #.... #.# #...†.#  ....... †#  #).....   ####..#   #..   ..S   ##+##  :jS. #####  ###########....  ...?...@.......  :j####...####.###  #.... #.# #...†.#  ....... † #).....  ####..#   :jS#..  ..S  :j};##+## :j:jT:j:jS] _An adder is nearby!:j*g#######################.........#....?......###.# ####..@####.###.###.# #....# #.# #...†.#........# #.###.##.†##).....# #.........# ####..## #####.##.## #.. #..#. ..S #..#.###+## #....#...## ##.###9 _:jr|#######################.............?............### ####...####.### #...@# #.# #...†....##.##.†#)........:jPs ####..## #####.##.# #.. #..#.#..S##+##.##...###.####.....## ###.#:j:jN'60:j:j:j #######################.............?............### ####...####.###.###....# #.# #...†....##.##.†#)........ ####..## #####.##.# #.. #..#.#..S##+##.##...###.####.....## ###.###.......## ##.:j 8S.:j FS:j %=:j8 1:jX :j / _The adder hisses angrily.:j֚W #######################.............?............### ####...####.###.###....# #.# #...†...##.##.†.#):jc(........ ####..## #####.##.# #.S #..#.# ....###+##.S   adder#.........####....#:j8S.:jJ2Freeze:ju:j}3 _You block the adder's attack.:j\  You hit the adder.  The adder is lightly wounded.:jl-3.7 (1.1:ji:j= _The adder bites you but does no damage.:j[  (slow)  You feel a surge of power! You freeze the adder.  The adder is heavily wounded.:jY\ :j] T5----4:j1^ 0:j]j g _The adder seems to slow down. You block the adder's attack.:j  You hit the adder.  The adder is severely wounded.:jU2--5:jP:j* _The adder bites you.:j ' :j N†You hit the adder.:j 326.8 (1.1Freeze:j :j$ I _You kill the adder!:j!^:j^:j`:jvc:j hl3=-:jZh:jj:----:jl:jo:jo:jgp:j1s,:ju:jRw:jwR4==:jw:jy:j{,:j|:j=:jԃN6====:j:j\:ja,:j:j:jJ%  :jEYou encounter an endoplasm.:j?3 ########### ############.........# ....?............###.#:j ####...####.###.###.# ..###.@..# #.# #...†.#-..........# #.###.##.†#:jG7J#.#).....# #.........#####.†## #####.##.## #..# #..#.# ....# #..#.# J   endoplasm (asleep) ###+## #....#:j ## ##.### ## ###.#:j Q74.8 (8.0=:jcE-5.8 (9 _:js:j:jb ############ ....?...... ####...# ..###.@..# #.# #...† ..........# † J#.#).....#  ####.†##  #..#   ....#   ###+##       ###.# :j  ############ ....?...... ####...# ..###.@..# #.# #...† ..........# † J#.#).....#  ####.†##  #..#  ....#   ###+##     :j :j :j w _An endoplasm is nearby!:jC ######################......... ....?......###.. ####...####.###.###..[..###....# #.# #...†........@...# #.###.##.†rJ#.#).....# #......... ####.†## #####.## #..# #..#.....# #..#.####+##:jC c #....# ##...## ##.### r   rat (asleep)..###.#..##.#.#:j_N c  You encounter a rat.:jXO +6.8 (1:j&Y 9 _Found a robe.:j  ############# ....?............####.S ####...####.###.###.[..###....# #.# #...†.# #.###.##.#rJ#.#).....# # ####.†## #####.##. #..# #..#. ....# #..#. ###+##:jjO #.... S   adder (asleep) ##...## ##.J   endoplasm (asleep):jI ##.....## ###.# r   rat (asleep)  ##.## ##.#.#:j# SYou encounter an adder.The endoplasm quivers.The rat squeaks loudly. The adder hisses angrily.:j.SJ.r..S:juSSS 2 addersJr:j)d======7:j,W _You encounter an adder.:j,M  ############ #. ....?..#..# ####...####.###..S[S.###....# #.# #....rJ.# #.###.###..#.#).....# ## ####.†## #####.## #..# #..# ....# #..# ###+## # ##...## ##. ##.....## ###.#  ##.## ##.#.#.S.Sr.:jd.J.S:j:jD=--8Freeze:j:j:j1 [SYou feel a surge of power! You freeze the adder.:ju3 .rThe adder is heavily wounded.:j>:j?5----=-9:j:jK _The adder misses you.:jM ` S.  :jN You feel a surge of power! You freeze the adder.  The adder is severely wounded.:j:\ -(1 slow):jH] h4--------80:j@f :jh Q _The adder seems to slow down. You block the adder's attack.:j4  You completely miss the adder.The adder is severely wounded.1:j<:j>3 _You block the adder's attack.:jOK   You hit the adder.  :jCThe adder is almost dead.:j-2.9 (1.1:j _The adder is no longer moving slowly. The adder barely misses you.:j,  You barely miss the adder.The adder is almost dead.You block the adder's attack.4.0:jo3:jc6f _The rat twitches its whiskers.:j s †You hit the adder.:j O.S:jBZ    adder  :jYou kill the adder!The adder bites you.  You are poisoned.:jf3=-----555.1:jJPois Regen (1) :j&!:jj#, _The adder poisons you!:jw 19==-----6.2:j :jc u _You closely miss the adder. You feel sick. The adder bites you. :jL,[  (slow)  You feel a surge of power! You freeze the adder!  The adder is severely wounded.----3----70 :j8v _The adder seems to slow down. You feel sick. You block the adder's attack. :j †You hit the adder. J.  You kill the adder! :jQJ   endoplasmr   rat :j ==788.3 (1.1Regen (1)  :j :j@$ _You feel sick.!:j You kill the adder! _You feel sick.  You feel a surge of power! You freeze the endoplasm.  The endoplasm is heavily wounded.You feel sick.  You are no longer poisoned.----90 _You block the endoplasm's attack.!:j\ †You hit the endoplasm..r!:jr   rat!:j^20=8290!:jq!:jWM _You kill the endoplasm!":j,0 †You feel a surge of power! You freeze the rat.2===2----31Freeze":j&1G _You kill the rat!":j3":j":jH _No target in view!":j+ 3":j- ":j0 ":j14 3=== _":j 6 ":j]6 ":j6 a4==":j8 ":j: ":j ; (":j< ":j> ":j3? :----":j@ ":jC ":jQC ":jD ":jF ":j G 9=":jH ":jK ":jEK ":jL ":j^O ":jO V3====":jlQ ":jS ":jS ":jU ":jW ":jX ":jY ":j\ ,":j^ ":j_ ":jH` <====":ja ":jc ,":j^e ":jEg ,":ji ":j8k ":jwk ":jm ":jo ":jEo ":jq ":jn 4========":j+ X":jh ":j ":j 5====":jƵ ====":jk ":js ":j ":j ":j ":j ":jG ":j( ":jb ":j ":jD ,":j ":j= ":j| ":j( ":j 6========":j X":jn ~ _m - 2 scrolls labelled EDGHOQ ICUZOV (gained 1)":j ":j ":jN ":jN ":jc ":j ":j ":j ":j ":ja ":jy ":jN ":j* ":jg ":jJ ":j ":jn" ## ...####### #............#..######...####.###..[..###....# #.# #.@......# #.###.-838.3 (47.0)<##..#.#).....# ## #.####.†## #####.#. #..# #.... ....# #..#. ###+## #.. ##...## ##.####.....## ###. ##.## ##.#.":j) ":j* F-9.3 (48":j35 e _Found a stone staircase leading up.  Things that are here:":j-6 _a rat corpse; an adder corpse; an adder corpse#:j&#:j#:j#:j6#:j"#:j$ _#:js,#:jZ#:j#:j#:jn#:jB#:j#:j>#:j#:j #:jN #:j#:j#:jt#:jm#:j#:j#:j<#:j#:j#:jW#:j#:jr#:j!#:j!#:j"#:jY%#:j.,#:j1#:jx=#:jQC#:jC#:jHE#:jH#:j L#:j]L#:jM#:jS#:jV#:jW#:jX#:jZ#:jeB#:jQi## #### ####### #. ...#### #:ji......# #. #...... .####.# #.#####..###### .# #.# #.......[..###... #:ji.# #.# #..........†......# ## ### #.@.<##..#.#).... #:jj#...###..#.####.†## ####:jjq #........#.####..# .)##.###.#.........# ..# #.# #.###.####+## .j #.. ......###...## +# #####.######.....# .♣ ..# ##...... ♣♣#:jjo ..# #.......#:j xY53.3 (144.3 (15#:j){ _q - 2 scrolls labelled COM ZIOBIDWAQI#:j$ #:j6% #:j= #:jC n#:j;E #:jF #:jF #:jG #:jyI #:jS #:j}S #:jT #:jU #:jV #:jW #:jW #:j^Y #:j[ #:ji[ #:j\ #:j(^ #:j*_ #:jU_ #:j` #:ja #:jSc #:jc #:jHd #:j\e #:jrf #:jf #:jmg #:ji #:jk ,#:jk #:jl #:jn ,#:jo #:jvp #:jq #:jq #:jr #:js #:j]u ,#:jv #:j:w #:jp~ g#.##..........†......# #####...<##..#.#).....# ##...###..#.####.†## # #........#.####..#  ##.###.#.........#  #.###.###.####+## #:j~ l #.........###...##  #####.######.....##  #@.# ##.......## 73.3 (19#:j~ .# #......... ......[ +.........'.#:j   ###...####....## #:j ##..# ##....... ##.# ##.....## #.# ##...## .. ##'##  ### #.##:j؅ #:j ,4.3 (20#:j| #:j # _Found a robe.$:j,I$:jH$:j$:j8$:jҾ,$:j1$:j$:je$:j$:j]$:j$:j$:j$:j$:jR$:jD$:j$:jR$:j$:j$:jH$:j$:j{$:j$:j$:j5$:jz$:jC$:jh$:j,$:j$:j$:j$:j?$:j$:j$:j$:j$:j$:j:$:j$:j$:jr$:j$:j$:j"$:j$:j$:j$:j&$:ja$:je$:j$:j$:jL$:j$:j$:j#$:j$:j$:j$:j$:j7$:jZ$:j1$:j$:j'$:jO$:jO$:j$:j$:j$:j$:j[$:j$:jI$:j-$:jk$:j $:j0 $:j $:j $:j $:j] $:jg $:j $:jqB$:j$:jq$:j$:j>$:jy$:j!$:jc$:j,$:j$:j$$:jN,$:j$:j$:j$:j$:j$:j$:j $:j ,$:j!$:j6#$:j($,$:j$$:j%$:j%$:jm&$:j'$:j($:j#)$:j)$:j+$:j+$:j,$:j\,$:jv-$:jZ.$:j5$:j5$:j5$:j6$:j7$:j7$:j-8$:jG$:jH$:jSI$:jI$:jL$:jM$:jM$:jFN$:jP$:jQ$:jR$:jR$:jU$:j$V,$:jjV$:jY$:jY$:jY$:jbZ$:j4]$:jD^,$:jw^$:j,a$:jb$:jIb$:jb$:j"e$:jf,$:jf$:ji$:jj,$:j k$:jm$:jn$:jn$:jo$:jx$:jz$:jz,$:jk{$:j}$:jp~$:j ,$:j$:j$:j؂$:jJ$:j$:jT$:j$:j$:j$:je$:j,$:jv$:j$:j<$:j$:jT$:j,$:j $:jp$:jKB$:j`$:j,$:j$:jv$:j$:j$:j$:jb$:j#,$:j,$:j,$:j6$:jE$:j\$:j$:j$:j$:j$:j$:j$:jů$:j$:jI$:j~$:j&@  There is an open door here.$:jL$:j _$:j$:j$:jֺ$:j$:j$:j:$:j\$:j$:j5$:j$:j$:jG$:j$:j$:j$:jI$:j$:j/$:j,$:j$:jP  There is a stone staircase leading up here.$:j$:j_ _$:j($:j~$:j7$:j|$:jG$:j$:j$:j$:jz$:j@  There is an open door here.$:j$:jx _$:j$:j$:j,$:j$:j`$:jn$:j$:j$:j+$:j ,$:jl $:jQ"$:j#$:j$$:j$$:j'$:jc'$:j'$:j ($:j *$:jp+$:j+$:jJ,$:jV.$:j/,$:j9$:j:$:j\;$:j;$:j4<$:j'>$:j\?$:j?$:j@$:jA$:jB$:j>C$:jC$:jE$:j-F$:j}F$:jG$:jH$:jqI$:jI$:j,J$:jK$:jL$:jL$:jKM$:j+O$:jO$:jKP$:jP$:jQ$:jeS,$:jS$:j3U$:jyV$:j.W$:jW$:jY$:jY$:jkZ$:jZ$:j\$:j]^$:j^$:j_$:j:a$:jb$:jc$:jc$:jd$:jh$:j=i$:jIj$:j\l$:j+n,$:jo$:jeq$:j1s,$:j*t$:ju$:j':j?':j@,':jIH':jI':jJ':jJ':jR':jES':jS':joT':j|Z':j[':j3\':j]':jc':jd':jQe':je':jl':j*n':jn':jho':jw':jx,':jxy':j':j,':j%':j':jϙ,':jy':j':j8,':j':j':j|':jʹ':jL':jX':j':jd':j':j':j':j,':j/':j':ja':j':j':jY':j,':j{':j':j7':jO':j':j':j':jd':j':j ':j ,':j ':j ':jC ,':j, ':j ':j  ,':j_ ':j! ':j" ,':j# ':jp) ':j* ':j* ':j+ ':jn1 ':j}3 ,':j{4 ':jx: ':j < ':j[< ':jG= ':jB ':jJD ':jD ':jE ':jdK ':jL ,':jM ':j9S ':j#U ':jkU ':jV ':jX $  Things that are here:':j^  a jackal skeleton; a jackal skeleton':j%a ':ja  _':je ':jh ':jj ':j2k ':jr ,':js ':jt ':jou ':jz ':ja| ':j| ':j} ':j҂ ':j ':jτ ':j ':j ':j ':jnj ':j ':j ':j ':j ':j ':j ':j ,':j? ':j ':j ,':j ':j ':j ':j< ':j ':j ':j ':jx ,':j ':j ':jR ':j ':j ':j ':jֻ ':j: ':j^ ':j? ':j{ ':j ':j{ ':j ':j ,':j ':j ,':j0 ':j ':j ,':j8 ':j ':jV ':j ':j ':j ':jX ,':j ':jh ':j ':j ':j ':j ':j ,':j$ ':j8 ':j ':j( ':jQ ':j ':j ':jG ':j ':j ':j ':j ':j= ':jT ':j4 ,':j} ':jy ':j0 ':jq ':j ':j_ ':j0 ':j{ ':j ':j ':j ,':jM ':j ':jf ,':j ':jW ':jJ ':j ':j" ':j B':j ':j/ ':je ,':j ':ja ':j ':jT ':j ':j ':j ':j ':j ':jf B':j- ':j ':j ':j{ ':jS ,':j ':j ':j ':j ':j3 ':jM ':j2 ,':j ':j ':j ':j ':js ':j ':jh ':j ':j6 ':j! ':j\" ':j" ':j3# ':ja$ ':j}% ,':j% ':j' ':jx( ':j( ':j=) ':j* ':j\, ':j, ':j- ':j. ':j0 ,':j0 ':jG2 ':j3 ':j4 ':j<5 ':j6 ':j7 ':j 8 ':j9 ':j: ':j; ':j; ':j< ':j> ':ji? ':j? ':jE@ ':jA ':jC ,':jD ':j%F ':jTG ,':j^H ':jfJ ':jK ':j/L ':j[M ':jN ':jzP ':j7R ,':jT ':j V ':jW ':jTX ':jX ':j3Y ':j [ ':jf^ ,':j^ ':j4j ##.#.........# #.# #. ......###..####### ### #. .#####.#.###  # .# ##.## ##### #. ### #j.)# ##### ## ### ### #...# #...# #.# ##.# ... #...# #. #.#### ##..# #+# #...# ..###...# ♣♣@♣ ##.## 2109.4 (118.0)':jj f...##....# ♣.♣♣ #.†#####...'....# ♣♣.♣ #........... .....##...†# ♣.♣♣ #.########## ..#..###...# ♣♣.♣♣ ### ###..# ##..# ♣.PP♣♣ j   Crazy Yiuf (wandering)..#####.# ♣.PPP♣ ...........# #.':jMk ...# .....##########..## ###':jl ':js ':jt (:j(:jR(:j(:jR _No reachable target in view!):jrn s'÷j):jv ):jw 210.0)):j~ ):jЀ ( _You open the door.*:jHk ##)#....### .#####.#.........# #. ......###..####### #######.#.### .# ##.## ##### #. ### #÷.)# ##### # ## ### #j..# ..# ##.# #...# #... *:jlL#.#### ##..# #@# #...###♣♣.♣ ##.## ## ♣.♣♣ #.†#########.'....# ♣♣..............##...†# ♣.♣♣ #.########## ..#..###...# ♣♣.♣♣ ### ##..# ♣.PP♣ ###..#####.# ♣.PPP♣......# #....#*:jnE.j*:ju*:jv41Freeze*:j}*:ju] _There is an open translucent door here.*:j jjYou feel a surge of power! You freeze Crazy Yiuf.  Crazy Yiuf shouts!  Crazy Yiuf is lightly wounded.*:j[ v5----====2*:j *:j~ 4 _You block Crazy Yiuf's attack.+:j  You feel a surge of power! You freeze Crazy Yiuf!  Crazy Yiuf is heavily wounded.+:jc4--------=---3+:j+:jT _Crazy Yiuf closely misses you.+:j5 _Crazy Yiuf closely misses you.You feel a surge of power! You freeze Crazy Yiuf.  Crazy Yiuf is severely wounded.Crazy Yiuf hits you with a +4 quarterstaff of chaos!  Ouch! That really hurt!  Your blood congeals into armour.+:j6F10--------------0-------------------- 9 =--4FreezeBlood +:j>+:j @a _You feel your power leaking away.-:j#k-:jk-:jZr-:j$t^ _You are too injured to fight recklessly!/:j&S  You hit Crazy Yiuf but do no damage./:jn  Crazy Yiuf is severely wounded./:jw--5/:j/:j4 _You block Crazy Yiuf's attack./:j "  You hit Crazy Yiuf./:j   ##) #.#  #.#  ###  ##.## #####  ### #÷.)# #####  ### #...# #...#  ##.# #j..# #...#  ##..# #@# #...#  ♣♣.♣ ##.##  ♣.♣♣ #.† ♣♣.♣ †# ♣.♣♣  ♣♣.♣♣ ###   ##..# /:jH i  Crazy Yiuf is almost dead./:jo ##) #.#  #.#  ###  ##.## #####  ### #÷.)# #####  ### #...# #...#  ##.# #j..# #...#  ##..# #@# #...#  ♣♣.♣ ##.##  ♣.♣♣ #.† ♣♣.♣ †# ♣.♣♣  ♣♣.♣♣ ###  ##..#   /:jc  You hit Crazy Yiuf.  Crazy Yiuf is almost dead.  Crazy Yiuf hits you with a +4 quarterstaff of chaos!  * * * LOW HITPOINT WARNING * * *You are lethally poisoned!Crazy Yiuf says, "Gnoll!"/:j"1/24 =-----------------------=6.5 (1.1Pois Blood /:j/:j4 _You block Crazy Yiuf's attack.2:jl "  You hit Crazy Yiuf.2:ju {  Crazy Yiuf is almost dead.You die...2:j t-4/24 ----------2:j /  --more--3:jΘ3:j Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +2 buckler (worn)  d - a +0 helmet of ice (worn)4:jJ74:jbZGoodbye, bendrew64.63 bendrew64 the Chiller (level 3, -4/24 HPs)Began as a Demonspawn Ice Elementalist on June 23, 2026.Succumbed to Crazy Yiuf's poison... on level 2 of the Dungeon.The game lasted 00:03:12 (2116 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb  14.13219161 RavnMiFi-27 escaped with the Orb4:jO 4:js 4:ju ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l