::j[ Player: bendrew64 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.16:24:26.ttyrec Time: (1782231866) Tue Jun 23 16:24:26 2026 ;:jv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c;:j&;:j*;:j1hWelcome, bendrew64. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Ice Elementalist>:j@}>:jw>:jZWelcome, bendrew64. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer>:js - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reaver>:jy - Earth Elementalistz - Alchemist Ice Elementalists begin with the Freeze spell. Their later spells provide strong>:jGoffence and defence, but may restrict their movement. + - Recommended background * - Random background # - Recommended character ! - Random character >:jy% - List aptitudesSpace - Pick species first ? - Help Tab - Demonspawn Ice Elementalist?:j ?:jpWelcome, bendrew64. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaur?:jk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Mountain Dwarfn - Djinni?:jzw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode ?:jYh - Deep Elfq - Oniz - Felid i - Armataurr - Barachi?:j>A - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. ?:jcn+ - Recommended species * - Random species # - Recommended character?:jk ! - Random character % - List aptitudesSpace - Pick background first ? - Help?:j9 Tab - Demonspawn Ice ElementalistA:j A:j A:j wWelcome, bendrew64 the Merfolk. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder AcolyteA:j Io - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Demonspawn Ice ElementalistC:jC:j C:j bendrew64 the ChillerMerfolkHealth: 13/13 ========================Magic: 3/3C:jT ========================AC: 2Str: 8EV: 11Int: 14SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1C:j} Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedC:j @Cast: FreezeC:js! ......#............:#.........C:j! $.###.###@..#...................?.#.............###...(.##C:j! ..... .....#.... .....#... #########C:j1+ C:j_. Welcome, bendrew64 the Merfolk Ice Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...C:j5 C:jz Press ? for a list of commands and other information.  Found four items.C:j C:j [ _Found a staircase leading out of the dungeon.D:jD:jD:jD:jyD:jD:j: _D:j=D:jCD:jD:jD:jIB _Found a stone staircase leading down.D:jlD:jD:jD:jD:jD:jD:j ..# .# #####..# ... .......#..... ........>....###.....:#......#.....................##.@.# 4.0 (4 D:j3##.##  #<..# ...............#....?.#..............###...(.###..... ......#D:jH.... ......#... #######D:jvD:jeD:jqD:j2 _You now have 12 gold pieces.E:j%:E:jl:E:ji<E:j?F:jF:jBF:jF:jCF:j F:j Z  There is a staircase leading out of the dungeon here.F:jF:j4 _F:jF:jF:jDF:j~F:j+F:j;F:j<BF:j F:j\$F:j8%F:j)F:j/H _Found an escape hatch in the floor.F:j/F:j 1F:j7p...... ........>#.....###.....:#. ......#.........# ............# .. #..>#...# F:j#8 #. ##.###.##  ##<..#..#. #.........##....@.#.........11.0 (7.0)F:j8#.....###...(.####........ ......# ##.........# #....########### ##### F:j9F:j>F:jAe _c - a scroll labelled SOVOIC AQUGERIOG:j~3G:j\G:j3G:jƅG:j BG:j?,G:jG:jG:jG:jՑG:jђG:jq  There is a staircase leading out of the dungeon here. _G:jƝ,G:jG:jڡG:jk,G:jG:jG:j G:j^G:jG:j?G:jcG:jG:j0G:j: _Found 14 gold pieces.G:jD3G:jcG:jG:j_G:jG:jG:je  You pick up a parchment of Lesser Beckoning and begin reading...G:jYG:jG:j~. ## .. ..### #. ...# # .# ##.#####..#.# ...............#.#.$## ...... #..>....# #.....###.....@#.# 22.0 (11.0)......#.........# .# ............#......  .. #..>#...#..#.######. ##.###.###...#..#...#<..#..#.##...............##......#...:j;49m......#.....###...(.#### _You add the spell Lesser Beckoning to your library.H:j) H:j   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f + Spellcasting 2.0   3.6  -1           b - Unarmed Combat   0.0   0.8  +1   g + Ice MagicH:jS 4.3   4.2  +1                   c - Armour   0.0   1.7  -3  H:j     d + Dodging2.6   1.8  +3      e + Stealth2.1   2.1  +2                  H:jI s                H:jn n    H:j _    H:j a    H:j         H:j         H:j _    H:j< H:j[         H:jz a    H:j The relative cost of raising each skill is in cyan.  The species aptitude is in white.  H:j [?] Help[=] set a skill target  H:j [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsL:j0oMaces & Flails1.4  -2   p - Conjurations   0.0   1.4  -2c - Axes0.0   1.4  -2   q - Hexes0.0   1.0   0  d - Polearms0.0   0.5  +4   r - Summonings0.0   1.0   0  e - Staves4  -2   s - Necromancy0.0   1.4  -2   f - Unarmed Combat   0.0   01   t - Forgecraft0.0   1.0   0  L:j g - Throwing   0.0   1.0   0   u - Translocations   0.0   1.4  -2  v - Alchemy0.0   0.6  +3  h - Short Blades   0.0   0.7  +2   w - Fire Magic0.0   1.7  -3  i - Long BladesL:j0.0   0.8  +1   x + Ice Magic 4.3   4.2  +1  j - Ranged Weapons   0.0   1.4  -2   y - Air Magic0.0   1.4  -2  z - Earth MagicL:jUD0.0   1.4  -2  k - Armour0.0   1.7  -3  L:j~ l + Dodging 2.6   1.8  +3   0 - Invocations0.0   0.8  +1  m - Shields0.0   1.0   0   1 - Evocations0.0   1.0   0   n + Stealth 2.1   2.1  +2   2 - Shapeshifting   0.0   0.7  +2  useful|allM:jA= d + Polearms 0.0O:j TargetTarget--  --  --  --  --  --  --  -- O:jL --  --  --  --  --  --  --  --  O:js 9--  --  --  O:j 9--  --  --  O:j &--  --  O:j 9--  --  --  O:j &--  --  O:j1 a-z] set[-] clear selected targetcost|targetsP:jM<[?25h[?0c0 Q:j-\ [?25l[?1cQ:ja12.0  +4 current training targets, if any.=] set aall targetsR:j=t R:j} R:jh Kbendrew64 the ChillerMerfolk. ##Health: 13/13 ========================.. ..###R:j Magic: 3/3========================#. ...# #AC: 2Str: 8R:jـ .# ##.#####..#.# ..EV: 11Int: 14R:j .............#.#.$##SH: 0Dex: 14R:jk ...... #........>....#XL:  1 Next:  0% Place: Dungeon:1#.....###.....@#.#Noise: ---------  Time: 22.0 (0.0)R:j D......#.........#-) Nothing wielded .# ............#......R:j Cast: Freeze.. #..>#...#..#.######. ##.###.###...##..#...#<..#..#.#R:j# <#...............##......#.........#.....###...(.#### R:jS _Found an escape hatch in the floor. _c - a scroll labelled SOVOIC AQUGERIO _There is a staircase leading out of the dungeon here. _Found 14 gold pieces.  R:j zYou pick up a parchment of Lesser Beckoning and begin reading... _You add the spell Lesser Beckoning to your library.R:j R:j R:j R:j S:j  You encounter 2 ball pythons.S:j..#. ..S .#. ..## .#S:j.. ...###.#  #. #...#S# .# ##.#####..#.# ... .......S:j#.#.$##  ...... #.......@>....##.....###......#.###.#  ......#.........# # ............#...... .. #..>#...#..#.######. ##.###.###...# SS 2 ball pythons (constriction, asleep)#..#...#<..#..#.#  #...............#  S:j׏#...........SS:j%SS1 asleep)S:jJ==3.0 (1S:jߞ5 _The ball python hisses angrily.S:jHS:j׉S:jS:jd _There are monsters nearby!S:j  . .. ##.  ..S ..# . ..## #.# .. ...###.#  #. #...#.# . .# ##.#####..#S# ... .............#@#.$## ...... #........>....# #.....###.###.#  ......#..#  ............#...... . #..>#...#..#.#####   ball python (constriction) #. ##.###.###...# #..#...#<..#..#.#:jJ C40m #..#S:j=  The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.S:j 0------  1  -4FreezeConstr S:j S:jM z _The ball python bites you. The ball python constricts you.T:jpgr †You freeze the ball python.T:jn(T:jSr2--------11 1-5FreezeT:jxT:j{O _You kill the ball python!T:j)4 T:j4 T:j9 T:j< H _No target in view!U:j3U:jU:jU:jf _U:jDU:jU:jS1==----U:jU:jtT--------U:j6U:jU:j U:jU:jCU:jU:j^U:j]U:jj2====U:jU:j'U:j`U:jDU:j,U:jU:jp,U:jOU:j| U:j :==U:j U:j U:j> |3==3========U:j U:jA _HP restored. Magic restored.U:jU:jQU:jdU:jU:jQU:jU:jU:jU:jU:jU:jU:j$"U:j"S==========U:j#U:j@&M _You now have 26 gold pieces (gained 14).U:j'U:j4'U:j (U:j(U:j)U:j*,U:j*U:j+U:j+U:j#,U:j3..S ..######.###. ..## #.#.......... ...###.#......##. #...#.#......###.#####..#†#......# ...........#.#..# .. #........>....# U:j04..###......#.###.# ...## #@# -....#......# ..>#...#..#.###### #.###.###...# ...#<..#..#.#...........# ...#......... ..###...(.#### U:jf40... U:j90449.0)U:j:F-5.0 (20U:j>U:j\AU _d - an emerald potionU:jH U:jH U:jXI U:j'L U:jM U:jGQ ,U:jQ U:jR U:jS U:jS U:j=U U:j4V U:j`V U:jV U:jX U:jY U:jZ U:jeZ U:jf[ U:j\ ,U:j] U:jK^ U:j7_ U:je_ U:j_ U:ja U:jIb U:jvb U:jb U:je U:jf U:jg U:jh U:ji U:jj U:j+k U:jk U:j8m U:jVn ,U:j^:jDB^:jlT  You encounter a hobgoblin.^:j'[ # ##  #. .##  #.#.# ..  #.#.##.# #  #.#....#.#  # #.#.....g#  #.#.#..@#####  #####.#.#.......#  #.......#..####.##  #.. #....##....# #.. ###.##.#####.# . #.# #...##.#####.#g   hobgoblin (asleep) . #.# #.####.....#'### ######.###.# #[39;4^:j\9m.........# #..........# #.........#^:jp097.5 (19.0)^:jq38.5 (20 _^:jx^:jz_:j(#. #. # #.##  #. ..###.#.#... #.#.##.# #  #.#....#.# # #.#...@.g#  #.#.#...##### #####.#.#.......# #.......#..####.###.. #....##....#  #.. ###.##.#####.#  #.# #...##.#####.#  #.# #.####.....#'#######.###.# #..._:j9d9.5 (1.0)_:j$4_:ju _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_:j> g.  You reach to attack!  The helpless hobgoblin fails to defend itself.  You hit the hobgoblin._:j Cg_:jT >100.6 (1.1)Freeze_:j޹ _:j 7 _The hobgoblin is lightly wounded._:jր 8  You freeze the hobgoblin.  The hobgoblin is almost dead.2--------=10_:j8 V _The hobgoblin barely misses you.`:jpp †You freeze the hobgoblin.`:j(`:j1----------------32Freeze _You kill the hobgoblin!`:jW}  _No target in view!a:j3a:j%a:j= _a:j~a:ja:jya:ja:jW>--------a:jKa:ja:ja:ja:j a:j*a:ja:jUa:j,a:j{F2========a:j,a:ja:j ,a:j a:j a:j @========a:j a:jh a:j a:j)a:jta:j,a:j?Ba:jda:ja:jja:j,a:ja:jia:ja:ja:ja:j a:j%3========a:j'a:jd(a:j),a:j-%  a:jg.@You see here a hobgoblin corpse.a:j00a:j0 _a:j1a:j3a:j`5a:j6a:j6a:j9,a:j9@========a:j:a:j=a:jA@Ba:j?Ca:jDa:jEa:jFa:jUa:j[a:jI[a:j[a:j(^a:j_,a:jJ`a:jl  You encounter a kobold. It is wielding a +0 short sword.a:j>so##### ##....# .....# ###....# #......####..... #......@.- #...%#....# a:jPt  #.. ##.###  K #.# #.# #.# K   kobold (asleep) ###.## #....### #.#.#....#a:j~037.6 (35.0)a:jF-8.6 (36a:jYa:jv- _Found a quill talisman.a:j&  ###### ##....# .....# ###....# #......# ####......# #.# #...%#....# #... ##.####K.. #.##.# #.#. #.#a:j8  ###.## #....### #.#.#....#a:jK a:j, 19.6 (1.0)a:j+ b:jK ###### ##....# .....# ###....# #......# ####......# #.# #...%#....# #....##.### #K.... #.# #.##+# #.#. #.#. ###.## #....###  #.#.#....#b:jb:j '40b:jb:j b:j)W ######  ##....#  .....#  ###....#  #......#  ####......#  #....@....#  #...%#....#  #....##.###  #K.... #.#  #.##+# #.#  .. #.#  .      b:j ######  ##....#  .....#  ###....#  #......#  ####......#  #....@....# b:j #...%#....#  #....##.###  #K.... #.# #.##+# #.# .. #.#  .   b:jb:jPb:j'b:j}] _A kobold is nearby!b:j #######....# .....####....# #......#####......# #...# #...@#....# #....##.###K....##.#  #.##+###.#.. #.####.### #....####.#.#....# #.#.##.#.#b:jo b:jP -1 _b:j j _You see here a quill talisman.c:jf#######....# .....####....# #......#####......# #.........# #...%#....# #..@.##.###K....##.#  #.##+###.#.. #.#.###.#### #....### #.#.#....# #.#.##.#.# #.#....#.#c:j&uY2 _c:jwc:j|l ###### ##....# .....# ###....# #......# ####......# #.........# #...%#....# #.@..##.### #K....##.# #.##+###.# ... #.# .... ###.##c:j{}I ##.# #....####. #.#.#....## #.#.##.#.#  #.#....#.#c:jR3c:jyc:j c:j!   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 2.0   3.6  -1          b + Polearms0.2   0.5  +4   h + Ice Magic4.4   4.2  +1   c - Unarmed Combat   0.0   0.8  +1                       d - Armour  :j 40m 0.0   1.7  -3      e + Dodging2.7   1.8  +3      f + Stealth2.2   2.1  +2                                                        c:j| |               The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsd:j / g - Spellcasting   2.0 h - Ice Magic   4.4 e - Dodging   2.7 f - Stealth   2.2e:jC+e:j:######bendrew64 the Chiller##....#Merfolk.....#Health: 13/13 ========================###....#Magic: 3/3========================#......#AC: 2Str: 8####......#EV: 11Int: 14#.........#SH: 0Dex: 14#...%#....#XL:  1 Next: 30% Place: Dungeon:1#.@..##.###Noise: ---------  Time: 143.6 (0.0)#K....##.#b) +0 spear#.##+###.#Cast: Freeze... #.#.... ###.####.# #....###K   kobold (asleep)e:j;#. #.#.#....## #.#.##.#.##.#....#.# _No target in view! _You see here a hobgoblin corpse.  You encounter a kobold. It is wielding a +0 short sword. _Found a quill talisman. _A kobold is nearby! _You see here a quill talisman.e:jC4e:jHe:j6Je:j K.  You reach to attack!  The helpless kobold fails to defend itself.e:j NKe:j ;4.7 (1.1Freezee:j e:j Z _You hit the kobold but do no damage.f:j]  You freeze the kobold.  The kobold is moderately wounded.f:jk2--------=50f:jMf:jL _The kobold misses you.f:jk V )You freeze the kobold.1----------------46Freezef:jH J _You kill the kobold!g:jg:jg:jg:jH _No target in view!g:j(3g:jc _--------2================g:j,r\3========g:js,g:jsg:jwg:jxc  You encounter a rat.g:jKL ##....# .....####....# #......#####......#g:j #...# #...%#....# ##)...##.### #@....##.- #.##+###.# ...> #.#....... ###.## ###.##r#....### #. .#.#.#....#r   rat (asleep) #. .#.#.##.#.# # .#.#.g:j-m...#.# #.#....†.#g:j070.7 (24.0)g:jF-1.7 (25g:jדg:j; _Found a stone staircase leading down.h:j  .###..####.......%#..##)...##.##... ##+##..?.....># ###........###.#####.##r#.#....### #. .#.#.#.....#.##.# .#.#... #†.#####h:j r.  Found a scroll labelled ANISKAE LOIVUWK.h:jKrh:jP====2.7 (1.0)h:j~"h:j%- _The rat squeaks loudly.h:j\ .  You reach to attack! You hit the rat.h:j)h:j ========5----3.8 (1.1 h:jP:_You kill the rat!h:j} h:ji _Your Polearms skill increases to level 1!h:j  Q----h:j h:j" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:jk:j@Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 spear (weapon) Armour (go to first with [)  a - a +0 robe (worn)l:jlBb - a +0 spear (weapon). A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 1.0At 100% training you reach 12.0 in about 6.4 XLs.Current attack delay: 1.0. Damage rating: 5 (Base 6 x 95% (Str) x 102% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, or (i)nscribe.m:j Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 spear (weapon) Armour (go to first with [)  a - a +0 robe (worn)m:j- m:jy5 m:j> .....#bendrew64 the Chiller###....#Merfolk#......#Health: 13/13 ========================####......#m:j^? Magic: 3/3========================#.........#AC: 2Str: 8#...%#....#EV: 11Int: 14##)...##.###SH: 0Dex: 14#.....##.#m:j? XL:  1 Next: 50% Place: Dungeon:1#@##+###.#Noise: ---------  Time: 173.8 (0.0)..?.....># #.#b) +0 spearm:j? p###........###.##Cast: Freeze###.##.#.#....####. .#.#.#....#m:j? #. .#.#.##.#.## .#.#....#.#m:j? h#.#.#....†.##.#.#...#####m:j@ Found a scroll labelled ANISKAE LOIVUWK. _The rat squeaks loudly.  You reach to attack! You hit the rat. m:j1@ f_You kill the rat! _Your Polearms skill increases to level 1! m:j]@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:jF m:jG m:jS m:jU n:jc3n:jen:j5in:jln:j?q: _n:jqn:jun:jvn:jwn:jzn:j~,n:jn:j n:j4n:jn:jĈn:jgn:jn:jn:j`n:j[n:jIn:jn:jn:jפ  ###....##.# #......##.# ####......#.# #.........## #...%#....## ##)...##.### #.# #.....##.#...#####.###.##+###.#.......@.....># #.##..?####........###.## ###.##.#.#....### #.# .#.#.#....# #.# .#.#.##.#.# #.# .#.#....#.#  #.##.#.#....†.#  ..##.#.#...####  #####.#.#....... n:j+9.8 (6n:j,80.8 (7n:j{ _e - a scroll labelled ANISKAE LOIVUWKn:j {3n:j%}n:j*n:jXn:j,n:jn:jn:jn:jn:jn:jn:jn:j4n:jn:jn:jٖn:jFn:jn## #.# #.....## .. #.# ####....... #. #.# #........... #. #.# #...%#.....#. #.# ##)...##.#.#. #.# #.....##.##.#...#####.###.##+###...............># #..####..@####........###. #...# ###.##.#.#... ....... #.# .#.#.#.########. #.# .#.#.#.# #.# .#.#... # #.##.#.#... ..##.#.#... #####.#.#... #.......#..#n:ju5.8 (56.8 (6 _h - a scroll labelled ZAUFUP URIAJOn:j@3n:jn:jM&nn:j,n:jN.n:ju0,n:j1n:j2n:j4,n:j 5n:j7n:j8n:jL9n:j:o:j o:j$Ro:j<&o:j(,o:j;)o:j+o:j,,o:j-o:j.o:ju0,o:j0o:j7no:j9m  A ball python comes into view.o:jaB #.# #.# .#.# #.# #.##.#.# #.# ..##.#.###########.# #####.#.#............# #.......#..########..### #.. #....##....##..# #.. ###.##.# #.....###.#.# #...##.#.. #####@....#.# #.####...S......######.###.# #. ..#####.#..........# #... ...###.#......##..# #..#. #...#.#......##....##.#.# ##.#####..#†#......##.#####.+ S   ball python (constriction, asleep).....o:jC........#.#..######.# ### ..... #........>....# #.# # .....###......#.###.# #.# o:jI1203.8 (17.0)o:jJ34.8 (18 _o:jDQo:jSo:j!  #.# #.##.#.# #.# ..##.#.###########.# #####.#.# ...........# #.......# #######..### #.. #.... #....##..# #.. ###.##. #.....###.#.# #...##...#######.....#.# #.####. ..S.....@######.###.# #. ..#####.#..........# # .. ...###.###..# # #. #...#.#......##....##o:jg" .# ##.#####..#†#......##.#####. .............#.#..######.# ## ...... #..>....# #.# #.....###......#.###.# #.#  .........###.# #+#o:j}/ G5.0)o:j 0 o:j2 p:j% #.# #.##.#.# #.# ..##.#.# ###.# #####.#.# ....# #.# #..### #.. # #....##..# #.. ###.## #.....###.#.# #...## ..#.....#.# #.#### ..S....@.######.###.# # . ...#####.#.# # .. ...###.#......##..# # #. #...#.#......##....## .# ##.#####..#†#......##.##### .#.#..######.#  ...... #..>....# #.#  #.....###......#.:j(3m###.# #.#  ......#.###.# #+#p:j/<Y6p:j #.# #.##.#.# #.# ..##.#.# #.# #####.#.# .# #.# #..### #.. # #....##..# #.. ###. #.....###.#.# #...#..#.....#.# #.#..S...@..######.###.#  . ....#####.#.#  .. ...###.#......##..#  #. #...#.#......##.... .# ##.#####..#†#......##. .#.#..######.#  ...... #.>....# #.# #.....###......#.###.# #.#  ......#.###.# #+#p:jp:jQ&7p:j\p:jmp:j4e  #.# #.##.#. #.# ..##.#. #.# #####.#. .# #. #..### #.. # #....##..# #.. ###. #.....###.#.# #... #..#.....#.# #. #..S..@...######.###.# ......#####.#.# ..# ...###.#......##..# #. #...#.#......##.... .# ##.#####..#†#......##. .#.#..######.#  ...... #.>....# #.#  #.....###......#.###.# #.#  ......#.###.# #+#p:jl p:jm &8p:jNr p:js q:j' #.# #.##.# #.# ..##.# #.# #####.# .# # #..### #.. # #....##..# #.. #### #.....###.#.# # #..#.....#.# #. #..S.@....######.###.# ......#####.#.#.##...###.#......##..#q:jX(##. #...#.#......## .# ##.#####..#†#......##. .#.#..######.#  ...... #.>....# #.#  #.....###......#.###.# #.#  ......#.###.# #+#q:j0q:j2&9q:j7q:j8q:j<~4q:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:j .SYou reach to attack!  The helpless ball python fails to defend itself.  You hit the ball python.q:jͮ pS  )q:jl <10.9 (1.1Freezeq:j% q:j d _The ball python is severely wounded.r:js  You barely miss the ball python.The ball python is severely wounded.The ball python bites you but does no damage.2--  1  =10Constr r:jyr:j{z _The ball python grabs you. The ball python constricts you.r:j1 iThe ball python bites you but does no damage. _The ball python grabs you. The ball python constricts you.The ball python barely misses you. The ball python constricts you.  bites you but does no damage.r:j 9/13 --------2r:j r:j _ _The ball python constricts you.r:j r:jG.  You hit the ball python.r:j (r:j'10/13==----11 64.0 (1.1Freezer:jGr:j=O _You kill the ball python!s:j 4s:j\s:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:jk s:jk s:jdl s:jln s:jRs | _s:js ,s:jet s:ju s:ju :==s:jrv s:jw s:jw s:jx E1==s:jx s:j#z s:j\z s:jz s:j{ s:j-| s:j| s:j-~ ,s:j~ s:j s:j* j2====s:j s:jA ,s:jׂ s:j s:je s:j s:j s:j\ s:j s:j؇ s:jj :==s:j s:j0 s:j L3==s:j s:j s:j s:jD s:j s:j5 s:j i  You encounter a hobgoblin.s:jM  #.# #.#.g #.# ..##. ##.# ####.. ..# ##. #######..### #.. #..#....##..# #..  #.# #.....###.#.# # #..#######.....#.#  #..@......######.##-..#####.#...##...###.#......##...##. ###...#.#......## .# ##.#####..#†#......##. ..#.#..######. g   hobgoblin (asleep) ...... #..>....# #. #.....###......#.###.# #.:j |9;49m ......#..###.# #+.g29.0 (15.0)g-30.0 (16 _t:j  #.#  .. #.#  #g   ..   #.  #..  #.. #..  #.#   #..#######.  #..@......# ........#####.# .....##.. ..##. ###. .# #..#† ..  ..>....#  #.###.#   t:jN #.# t:j, .. #.#  #g   ..   #.  #..  #..t:jd #..  #.#   #..#######.t:j  #..@......# ........#####.#t:j? .....##.. ..##. ###. .# #..#† t:jش..  ..>....#  #.###.#   t:jVt:jt:jt:j` _A hobgoblin is nearby!t:j0 #.# #.#..#. #.# #. ..#. #.# ..#g#.##########.# #### ..............# #... #..#######..### #.. .#....##..# #..  #.## #.....###.#.#  #.@#######.....#.#  #.........######.## ........#####.#....... .....##...###.#......## ...##. ###...#.#......## .# ##.#####..#†#......## .....#.#..###### .......t:jע..>....# #####.###.# #t:j9G.gt:jt:j81.0) _t:jݱt:jt:j^b#########.# #. ...#.# #.# #.#..#.# #.# #. ..#.# #.# ..#.#.##########.# ### g.............# #.. #..#######..### #...#....##..# #.. #@## #.....###.#.# #..#######.....#. #.........######.# ........#####.#....... .....##...###.#...... ...##. ###...#.#...... .# ##.#####..#†#...... ......#.#..####:j d7;49m .........>....#.g==2t:jO .gYou reach to attack! You hit the hobgoblin.t:j' s 3.1 (1.1Freezet:j, t:j. d _The hobgoblin is moderately wounded.u:j[mN .  You freeze the hobgoblin.u:js(u:jw2--------8=40Freezeu:jʃc _You kill the hobgoblin!u:j u:j u:j u:jL H _No target in view!u:j _u:jXu:j,u:ju:ju:jH>--------u:jѩu:jDu:ju:j#u:ju:jlu:j$u:j,u:j^u:j,u:jWu:j,u:ju:j$u:j,u:jj3========u:ju:ju:j*,u:ju:j u:j,u:ju:jru:ju:j,u:ju:j u:jW@========u:ju:j nu:jO  You encounter a gnoll. It is wielding a +0 whip.u:jq .............j#######.#.####...###........#.####...#####.......#..........# ......##.# #.# #.# #.####..#.# #.# u:j)*........#.# #.# .######@#.##########.# -................ ..######..#######..###  #..#....##..# # u:jkV##.## #.....### #..#######j   gnoll (asleep) u:j#.........##### ........#####.#..... .....##...###.#.....u:j506.0)-1.1 (17 _u:jv:j j#######. ....... ......  .....  ...#.# #.#  #.####..#.# #.#  ........#.# #.#  #@#  ...............  ..######..#####  #..#  ##.##  #.. #... ........#v:jU  j#######. ....... ......  .....  ...#.# #.#  #.####..#.# #.#  ........#.# #.#  #@#  ...............  ..######..#####  #..#  ##.##  #.. #... ........#v:j2_ 4v:jg v:j j \ _A gnoll is nearby!v:j 7 ###.#...#####.. .............j#######.#.####.....#.####...####..#..........#...##########.# ...#.# #.##.####..#.# #.#.......@.#.# #.# ######.#.##########.#  .....................# ..######..#######..### #..#....##..##.## #.....###. #..#######..... #.........##### ........#####.#v:jE d2.0) _v:j w:jq0 # #.#.# .. ####.#...######.. ..............#j#######..#.####...####........#.........#......######### #...#.####.......#.# ..######.#.##########.....................######..#######..###..#....##..# ##.## #.....##########..... #.........#####w:ju4Q.jw:jx6f KThe gnoll shouts!w:j=jK   kobold (wandering)w:j>0===3w:jBDw:jOq _You encounter a kobold. It is wielding a +0 whip.w:jy! ...#.# # # #.#.# . ####.#...####. .............#.#######K#.####...#.jw:j"Q.#.####...###..#..........# #......##########.# #.@..#.# #.# .#.####..#.# #.# .........#.# #.#######.#.##########.# ....................w:j".#..######..#######..### #..#....##..# #.## #.....### #..#######....w:j*Q.jw:j?,K.Kw:jf3w:jD40---4w:j:w:j<w:jd .jYou reach to attack! You hit the gnoll.w:je @.Kw:j~l w:jm P---5Freezew:jRs w:jv 3 _The gnoll is lightly wounded.x:jM .KYou hit the gnoll but do no damage.The gnoll is lightly wounded.x:j Vx:jV.=6x:j]x:j`S _The gnoll closely misses you.x:j;  You barely miss the gnoll.The gnoll is lightly wounded.x:j<w8/13 ----------7x:jBx:j~E8 _The gnoll hits you with a +0 whip.x:jU    #. # #.#.#  ... #### #.. ... #.#######.# #.........# .......K# #j.....# #.@..#.#  .#.####..#.#  ..#.#  #.# .. #..x:j #..#  ##.## You barely miss the gnoll.The gnoll is lightly wounded.y:j(   #. # #.#.#  ... #### #.. ... #.#######.# #.........# .......K# #j.....# #.@..#.#  .#.####..#.#  y:j)..#.#  #.# .. #.. #..#  ##.## y:j-} .KThe gnoll hits you with a +0 whip.y:j3y:j4d3-------------------8y:j9y:jM<V _* * * LOW HITPOINT WARNING * * *y:jy:jy:jy:jl^ _You are too injured to fight recklessly!|:j|:jDrink which item? Potions  g - a potion of magic  d - an emerald potion [!] read|quaff[?] describe selected|:j. |:j| |:j{ ...#.#bendrew64 the Chiller#.# #.#.#Merfolk...####.#...#### Health: 3/13=====-------------------#..|:j ............. Magic: 3/3========================#.#######.#.####...### AC: 2Str: 8#.........#.####...### EV: 11Int: 14........#..........# SH: 0|:j4 Dex: 14#j....K##########.# XL:  1 Next: 80% Place: Dungeon:1#.@..#.#|:j^ W#.# Noise: =--------  Time: 258.1 (0.0).#.####..#.##.# b) +0 spear|:j .........#.##.# Cast: Freeze..######.#.##########.#|:j .....................#..######..#######..### j   gnoll|:j #..#....##..#K   kobold (wandering)##.## #.....####..#######.... _The gnoll hits you with a +0 whip.  You barely miss the gnoll.The gnoll is lightly wounded.  |:jW The gnoll hits you with a +0 whip. _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly!|:jo, HKK _You are too injured to fight recklessly!  It was a potion of attraction.  You feel attractive to monsters.kobold shouts!  The gnoll hits you with a +0 whip.  You die...|:jw D0-----|:j /  --more--}:jh:}:js<Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 spear (weapon) Armour (go to first with [)  a - a +0 robe (worn)~:j ~:jH+~:j(~:j);Goodbye, bendrew64.5 bendrew64 the Chiller (level 1, 0/13 HPs)Began as a Merfolk Ice Elementalist on June 23, 2026.Slain by a gnoll... wielding a +0 whip(4 damage)... on level 1 of the Dungeon.The game lasted 00:00:56 (258 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb~:j$*U5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  ~:jZ*m11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb~:jE ~:jt] ~:j^ ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l